#general-feedback-discussion
1 messages · Page 530 of 1
^^
I wish we had accurate skins to dinosaurs
Also troodon could totally compete with dilo and Utah it sounds like it’s going to be like some nasty status effect abusing bastard or something
Like an accurate utahraptor or accurate spinosaurus
I think an accurate utahraptor would look silly being as fast and mobile as our current one is
there would be no reason for it to be as fast if it's not built for it
I fucking love you, Fred. Your work is the best.
instead of it being ridiculously fast, it would stand up better in a fight
Regular Utahraptor ain't no bitch. It jumps allos and rips them to shreds in packs.
kinda annoys me that with the new animations "utahraptor" would probably look bad with feathers
This thing would be absolutely terrifying in packs. Our current utah is just generic speedy boi
its fucking big
like, that thing is bigger than the JP raptor
imagine a hawk the size of a horse made out of hatred running you down
that's utahraptor
Utahraptor isn't as fast as our raptor, I am afraid.
I think it only hit maybe 25 miles an hour.
Maybe 20.
Our Utah looks insanely fast and it makes me nervous.
in the twitch clips?
it kinda seems like it's made faster then it actually is, idk though
Fuck i really hate calling our raptor Utah. I wish Dondi would call it something else.
I just but inverted commas around it
I mean, personally I dont like the raptor
Utahraptor probably hunted alone and not in packs. It was massive for its size.
It probably didn't run very fast because it lacks a muscle in its feet that allows it to move fast like...
It's a...
real utah is chad utah
Wouldn't mind having it but we shall see if we get a feather option in future. More gang warfare opportunity due to personal preference of scales vs feathers
@thorny lynx pretty good suggestion m8. Would actually work wonders with my venom idea
maybe the 'special' bite for venom does little damage? so you either kill with normal bites with little venom or inject a lot for little damage
The venom bite is the same as a regular bite but it injects venom, i believe.
Venomous snakes can choose to 'dry bite' and not inject venom into their victims. I presume maybe Troodon can do the same to other dinosaurs and maybe even their own kind, if they choose to squabble.
I'm thinking 2 diferent ones to get on the shaband I and other thought of
with debuffs and paralyzis at the end and what not
@winged sigil you wanna add any more to that or are you just gonna leave the devs with nothing to go off of?
Another possible way to implement seasons would be to use the a equatorial seasons (ei. Wet season and Dry season). During the Wet season there would be increased storm and rain activity, and there could be possible danger such as flash floods or overflowing/harder-to-cross rivers. At the peak of the Wet season, there could be a massive hurricane like storm which could negatively impact players' affinities who get caught out in it. Players would need to seek shelter or risk being caught out in the Storm. Players could seek shelter either inside buildings, caves, burrows, nests (for hatchlings), under parental dinos (for juvies), or under large trees/foliage. During the Wet season, aquatic and semi aquatic dinos could be at an advantage since water sources would be at their peak. During the Dry season, the chance of forest fires would be much higher because of the dry vegetation. Players would have to migrate to find water sources since some would dry up and become smaller or dry up completely. Aquatic and semi aquatic dinos would need to move to find suitable water sources to live in. Each of the two main seasons would last 5 - 7 in game days, with 2 - 3 transitional days in between which would be the Mid season.
Suggestion I previously made for seasons ^ also if you use the search function in #general-feedback, there are other more fleshed season suggestions as well.
@analog ingot. I love your pounce suggestion! One thing I wanted to mention was that if having a full hunger bar makes a carnivore better when grappling, it encourages carnivores to hunt when not hungry. Instead having it reversed for carnivores might be better, at least for hunger and while grappling herbivores. Although, starvation(completely empty food)/low health/low stamina could definitely make the mini game more difficult and still encourage good gameplay.
Yea, I kind of didn't know how to explain or how to put it really, there is just so many options. But Your idea is better about that. I kept thinking of Paras situation more.
Thanks tho 
I honestly love the concept, you did a good job of explaining it, especially with the detailed pictures
lmao, yea I guess I really tried to do my best.
I love reading suggestions where people put their all into it 
@fathom harness I like the egg suggestion! The only comment I would add is maybe for sauropods since they do not need to incubate, maybe requiring them to lay eggs near dry, arid or geothermal areas? IRL that's how many seemed to emulate incubating. (a bit like crocs and megapodes)
Oh good idea! Maybe sauropods would have to lay theirs on coastal beaches, since that's the one biome I can think of with an abundance of sand.
That could work. Though I'm now I'm picturing all the theropods waiting on the beach for abandoned sauropod-lets.
It would be like a reverse Turtle baby migration. Instead of trying to get to the ocean, it would be get to the forest.
"GET TO THE TREES!!"
Darn, I was going to more into depth on my idea for sonic boom Bronto but I agree it fits Para too. 
once i wa chilling in swamp on my spino and like 4-6 paras came up and started 3 calling me all at once
it fucked my speakers lmao
Para's all about dat bass. 
it was a terrifying experience
dam was gonna add more to my suggestion but that word limit tho
piscivore cerato seems way out of place, wasn't it supposed to be a bully/scavenger?
of course though, he currently doesn't have the endurance to be a bully
the small-smallmid tier rank is getting a lot of new dinosaurs added to it as well for cerato to hunt
@night mountain I know your suggestion was awhile ago. I like your idea of replacing titanoboa, though it would have some problems. snakes are most notable for their swaying movement, side to side. not a lot of people will get the movement of laophis since it is not that. I love snakes a lot and I know a ton about them, but not even I knew that they moved that way. maybe both titanoboa and laophis can be added so their movement isn't classified as a mistake?
to answer your question "clown king", I agree that it is out of place. though, with how cerato is right now and we know literally nothing about any changes to it it would fit that role pretty well.
its current rivalry with allo would only be replaced by sucho, who is already filling the riverside wader mid tier role. with 14 new smaller dinosaurs coming it will have a lot more to choose from for hunting than just making him a piscivore. there have also been suggestions to make cerato a vicious scavenger who can eat rotten meat and bully other dinosaurs off of bodies as well as track bodies easier.
making him a sort of hyena to the lion(allo)
I don't know if you've seen people's direct disrespect for cerato. they call cerato the worst dino and the lesser "allo". it really doesn't have any advantage other than stamina regen and quick turn, which can be nothing if you're ambushed by an allo.
cerato's main problem right now is his shit bleed resistance which is why allo rapes him as bad as it does, that is a stat problem much more than a niche problem
cerato used to be much more of a tank than he is right now, it's all about his current stats
and i know all about that cerato disrespect
cerato is fairly good IF you're experienced with it >.> just saying
I like cerato a lot and I respect it for being what it is
poor thing gets bullied instead of being a bully though lol
I just want some kind of advantage over allo, that's not just as simple as a turn radius
I wasn't talking about skill, just a certain stat disadvantage agains tits main rival lol. and it is especially good on no-alt servers, his main advantage. There's nothing wrong with his niche though, just his build
@wary pasture I get what you're saying but a carnivore's skin determines their hidden abilities. it kind of yeets the point of picking green and brown colors if you just "fade away"
Yeah, that's true
yeh my thoughts too lol, it blurs the line of skill in hunting and staying hidden
what I can build off of your suggestion is a bigger range of colors
I mean like, a bigger selection of greens and browns
so your skin can be rather unique and still work
ugh i hope we get a massive new range of colour selection and patterns
not nasty neons though, except maybe for venomous dinos like dilo as real venomous animals often have reds and yellows etc on them
also certain dinos (like cerato, this guy again) not having that dark outer layer on their skin that messes up the selections
imagine the 3 call displaying its tongue as a bright color
yeah, it's really hard not to make a cerato too dark
the colours being accurate to their selection display would be great, the whole system needs work all around really lol.
I'm rather satisfied with this skin for my cerato
labeling colours too so colourblind people like me don't have to use an identifying app to not look like bird shit
though you really need to pick contrasting colors to notice the difference
mind if I ask, what are you colorblind with?
yeah i usually just make my cerato all black because i'm too lazy to find a good set
achromatopsia
"utah black" "dilo green" and whatnot would suffice
I completely get what they're going for but it will help those who need to see
I'm glad that the isle takes suggestions, I know some games do not and even though the dev team here most likely won't see any I write, it's really nice that others can
other games that don't allow suggestions are just twits
the isle team is very human compared to many others out there, the suggestions channel is nice
@indigo sun it kinda explains itself really
@night mountain I get adding a different snake than titanoboa would be fun cause it would be way more interesting to play a medium sized snake that can sneak through grass and harder to see and when you do is either too late or very close. But let’s be honest, that slug movement of that snake is ridiculous. The snake is pretty but I agree we need a snake that has venom and can be Very dangerous.
Laophis has venom and is very dangerous. And also easier to animate and less used than Titanoboa.
@paper oriole @gaunt flax I think what I want more than anything is to have all of the dinosaurs get similar amount of color options. It's frustrating not being able to pick as many colors for carnivores as for herbivores, or seeing some dinosaurs like Utahraptor get even fewer color options. Like, I'm fine with some species maybe having exclusive color options, but I feel like if there's basic color options they should be universal.
Maybe I'm also a bit salty because Utahs being some of the fastest and most birdlike among the dinosaurs in game it would make sense they would have more options for being colorful, but having fewer highlight options is a real bummer.
@paper oriole I had thought there were names for the colors anyways
Already
Lemme check
Yeah
Oh wait
It just says the name of the dino
Srry
The detail says
Ya it sucks ass utah especially got screwed on colour, and it didnt even stop the indoraptor RPers lol
@still raptor
You need to write up gameplay ideas with dinosaur suggestions to make them viable
Well it's an improvement lol, i do think velociraptor would kick its ass though this guy is puny
With omnivores coming i think an oviraptorid is likely to be among them but something like anzu or citipati would be more likely based on size
Gigantoraptor pls
no it wasnt confirmed
Damn
filipe likes it
Anyone wanna discuss it?
It’s be cool to have a huge but low damage animal like that
Make it hunt small stuff but also eat plants and be huge but not built for fighting
Like a giant galli
@valid elk like the astro hides in it and fish?
Austro sized animals can hide under them, but I meant Austroraptor can hop onto the roots and spot fish and baby Deino
Maybe baby ones, the adults would be waaaaay too big
@barren zephyr The largest Pachyrhinosaurus species is P. canadensis
not P. lakustai
from my readings it is not but ill look into it 🙂
Pachyrhinosaurus is cool. The first time I heard of it was that animated dino movie Walking with Dinosaurs
I like it's skull
it would be a nice BB herbi
i think it would be pretty snazzy ngl
@fathom harness We already have a Kentro, which is basically identically to Miragaia.
Oh alright
KENTRO
Kentro was never confirmed though
Unless i missed it
SHUT UP AND GIMME
@indigo sun There is a clip mentioning that it's supposed to still be used.
But like, other than that not much.
Oh damn
I'm just saying that there's no point adding Miri if Kentro could easily take its place.
Only reason I wrote it as Mira was because people said it was better, so it could really be either Kentro or Mira
How is it "better"?
No clue. The conversation went on in #401464048610312195. Multiple people seemed adamant about Miragaia, but to me they are pretty similar, enough for either to fit the role.
i was witness
I'm not adamant about Miragaia, but I do think another Stegosaurid in a porcupine niche would be nice to consider.
Za fucketh was dat
I suggest a way to deal with those dinosaurs that come and chase you after a fight for example you fought dinosaur rex he broke your leg but you knocked him out and then dinosaurs come that can get you due to the fact that you have a broken leg I suggest regen legs in time reduce from a bite of rex no more than 2 minutes can be broken leg and if from falling then 5 minutes then 2 minutes of battle with rex you either die or survive but with a broken leg you are a very easy target, for example 2 giant gossip lost 4 delos and they had fracture on foot in the fight against rex but in theory everything had to be the opposite because when the leg healed the situation changed dramatically and the chances of survival significantly increased rex and so strong you can say the strongest dinosaur in the game, too, to compare the chances of survival against the players who come to you and just get killed due to the fact that you can not move for a very long period of time because of the bite of rex will reduce it to 2 minutes and from falling let it be as it was
You didnt need to post this in both channels
@dull thunder please, use commas and periods. its hard to read walls of text
bruh you trynna give somebody a stroke with that suggestion
also, just to check, less time with broken leg?
you shouldnt magically heal after a fight that reduces what should be the need to calculate your risks
sometimes shit happens, break your leg in a fight that's life
''giant gossip'' ''lost 4 delos'' ''dinosaur rex''
wot
he is asking that rex inflicted bonebreak timer be reduced, not all leg break
@dull thunder what does that say????
that shit hurt to read im gonna need a tylenol
"i fight a rex, my leg breaks, something comes and kills me while i am sitting here with leg break, make rex bite leg break last 2 minutes"
i have sacrificed my brain cells to translate this
i love how his name is bone crusher too lmao
Wow
I just had a stroke
Trying to read that
"for example 2 giant gossip lost 4 delos"
Hmmm yes
@feral verge i'm pretty sure dondi said no cause the server would go batshit or something like that. You'll be able to take pieces of meat though so it'll be easoer to carry big things
Ahhh right, makes sense
P sure call mimicing is gonna be Neuro's thing
@timber patio yeah that ^^^
Hypers arent smart animals, it's a cool ability but would be better suited to something like neuro
I thought call mimickery was Tisso? Although it sounds good for either.
Well, Neuro's psychic abilities could defo suit the ability, I remember Tisso's being about stealth, along with the spikes/quills along with some venoms (Really old stuff mind you.) So I figured being able to mimick some calls would be quite interesting for a stealthy creature.
But, whatever works, works.
i dont know how hard this would be but it would be cool if we could get a wet dinosaur if we swim
I believe we already have that?
We do. Or did. Might need to turn settingsup but if it doesn't show, its already been in game before and may hqve been removed for performance optimization. It should be in the game with remake i imagine tho
@still raptor thanks!
You're welcome!
@thorny lynx we don't know the genders of either sue or scotty lol
those differences could just be individual
which could be a cool addition lol
I would love to have the choice of a more gracile build for a more runny boi Rex or a massive powerhouse boi like Scotty
Wtf did Rex actually have those horns
I wouldn’t mind if TI commits TLW rex
With bucks being gnarlier (bigger bumpier eye/nasal ridges)
And does being smoother with less pronounced ridges
That’ll never happen because it’s not jp Rex 
Probs not hard to implement, especially since they managed to do Para sexual dimorphism
An TI Rex already has knockoff JP Rex calls anyways 
Not a fan of gender size/stat differences. It will just cause almost all players to pick whichever gender has better stats and screw over those who pick the other one.
Model differences i'm a fan of though.
@valid zephyr coudnt agree more
I wouldn't mind if they each had slight advantages and disadvantages, but nothing that would drastically change the playstyle and their placement in the ecosystem, or cause players to generally favor one over the other.
Like one being slightly larger, and one being slightly smaller but faster and with slightly more stamina. That could be fun, just to keep predators on their toes. But I don't want nesting to be difficult when both genders are relevant to it because nobody wants to play one of the genders.
That’s still really bad
Imagine if female Utah was 5% heavier but the male was 5% faster.
That increase in weight/health is completely vestigial as it won’t suddenly allow the female fight off a dilo, carno or anything that it couldn’t already do.
Meanwhile if you increase Utah’s speed by 5% it outruns Maia, that thing that’s literally the bane of Utah’s, literally no one will play female.
Because you can’t use a single animal to prove a point.
A male giga that’s 5% faster will outrun sucho, a male rex that’s 5% faster will outrun Allo
Even if the sucho and Allo are 5% heavier/more health, there’s no way they can fight off an apex.
If you want to play an animal with different stats, go play a different species, that’s exactly what they are there for.
With differing stats between genders you either end up in a situation where the differences are so slight that they don’t matter, or you end up in a situation where one gender invalidates the other, or worse, when another species that is either faster/stronger invalidates one of the genders
if there's too big of a stat difference balance gets fucked up super bad and one sex will be chosen over the other. If it's too miniscule to make a difference then it was a waste of time in the first place.
just leave it at cosmetic
it's overall just easier to not do anything with stats and let playstyle be decided by species
@golden shoal if you want it to stay then come up with a valid reason to update it to be put in survival
@indigo sun I mean, I can't because I don't know what's coming in the recode. There may be a replacement Hadrosaur that fills the role of tier 4 hadro apex other them Brachiosaurus. It's more a personal choice for the Shantungasaurus because I think they're lovely creatures and unfortunately that's simply not a good enough reason. 😆
Which... brachi is a sauropod, so bad example lol
we're getting 1 other hadrosaur in the future that we know of, brachi is ai, and the reason that shant is a "soft no" is that its place is effectively taken by para and cama would also take over its role if cama does indeed end up added to survival
Any idea what that Hadrosaur is? I don't watch the live streams. I'm a terrible fan of this game.
we dont know what it is
would you like all information we know concerning the update?
i've got it on a document
There is also a link in this document that goes to a list of twitch clips and screenshots to back up most if not all of the information. https://docs.google.com/document/d/1OKJ_MWvosfpJA6SJvPfmITpkRMCDSI11mq7zPMb5XeY/edit?usp=sharing
Much appreciated.
Iirc it was only said shant was a soft no for survival, don’t think they said it was getting the pue treatment
why specifically the boab tree for climibing?
thick trees with things that make them easy to climb and a flat, sparsely leaved top to nest in if youre really small or just to carry corpses up into, wouldnt be too unreasonable to see things being able to sit up there with how those branches spread out and how big they are
thats why specifically baobab
also theyre just hulking beasts for trees and it would make sense for things to take advantage of them
hell you could even have holes in the sides of a couple of them for little thiings to climb into instead of going all the way to the top
Very good.
maybe the suggestion channel wasn't a mistake after all
theres a lot of good ideas in this one, and a lot of potential room for further ideas. Overall Its very good
@next nexus Anything you think needs improving or changing?
I love it
that's all I have to say
well not changing or necessarily improving but expanding on the regaining armour deal you could make it so that the anky players need to get certain resources/food that may be outside their comfort zone to sort of encourage them to take migratory risk, i think just eating= regaining armour isn't that interesting as the ankylosaur player is going to be doing that in their normal gameplay loop anyway.
Hrm, that's definitely a very good point.
I'll put that down in the notes for the next revision, going to wait on that so I can clump it in with other changes once we know more about diets and whatnot. Since I figure that there can only be so many different resources.
Actually, I think I can probably put that in as an optional thing real quick, yeah sure why not.
If I could interjet, maybe certain salts or minerals could be the resource? It's what certain titanosaur sauropods store in their osteoderms. Plus it'd add weight the joke "go eat rocks!" cuz you know...
@next nexus Alright, added.
I like the 2 design options you've got going on. But if i may be so bold to suggest another potential direction would be similar to the warpath anklyosaur. The shoulder spikes in that game were for like forward neutral attacks and i'm not saying that for the isle, I just think it might be an interesting concept for the art team to consider and would serve the purposes of conveying "hey this animal is hard to grapple" and could serve as a 3rd damage level indicator- so like "spikey shoulder" -> "spikes broken off" -> "armour damaged". Once the spiked shoulders are broken completely grappling could become more viable vs the anky
sort of gives a focus fire option for attackers to potential gun for and a good visual indicator
might also mean we get a really unique anky design if this was to be considered
again, this is a really wishy washy bit. But i'm spitballing here because pretty much everything else is conceptually solid in my books
this is the boy for reference
its janky because ps1 but you get the idea
@next nexus We were considering going for a spikey boy, but we ultimately decided against it because of some clash with Kentro/A possible Nodosaur. But I can assure it was considered but ultimately decided against, atleast by us.
@ashen elm Speaking of pinning; your suggestion should be pinned.
@ashen elm That's a cool concept, but I can definitely see that being to used to just pin creatures against something and just pin them there for ages.
@barren zephyr Thanks!
@blazing charm Possibly but I'm imagining it as a static lock and release, perhaps a 1-2 sec pin, instead of the Triceratops choosing when to unlock it's horn. It's more about using the environment to impale a creature further.
And what if that 1-2 seconds is used for a second Triceratops charges in?
Then it'd probably be dead either way. Getting gored far enough to get pinned twice is not going to be survived but much of anything. Besides things this wouldn't work on anyway (ala sauropods or hypers)
And there'd be no way of escape because you're being pinned up against a wall, whereas if you weren't you could at the very least attempt to run or defend yourself.
(Just to make something clear this isn't me trying to shit on your idea, I just try to disect suggestions and figure out how to not make them exploitable.)
Not like trike can just run something down to grief it like this anyway lmao its slow af, youd have to engage the trike by choice or be so unaware of your surroundings to let a huge loud slow potato come at you
That's kinda the point. It's a strength and you want to avoid putting your back against a wall at all costs with a Triceratops around. Plus it's a charge, so there is time to react.
@blazing charm Nah that's fine, I appreciate the constructive criticisms. These are just spitball ideas. If they're going to be taken seriously by any dev, it's going to be deconstructed much worse and may not even be applicable in-game at all for technical reasons beyond the theoretical.
Yo that charge idea is pretty cool
And if the pachyrhino got added it would be cool to have
It doesnt sound griefable since trike is slow as fuck its no worse than bonebreak from faster animals
TBH it's basically a fancy execute since unless you are a full health apex, you're probably not surviving getting impaled into a wall or environment. xD But thanks for all the feedback!
Pachyrhino and anky as big bb herbis would be wonderful
what if when charging the trike can either 1) attack with a head butt similar to a basic attack currently, maybe more speed= more damage but trike stam so it would have to be well timed to actually do well. 2) charge and pin like you say so its like a pseudo grapple? and when you "grab" another dinosaur depending on its size and weight affects how long you "grab" them for. Could make it so if you ""grab"" a smaller boy and then hit a piece of hard environment like a tree or wall its basically 1 shots, but due to the size and weight constraints it would be very hard to pull of vs BIG things like a rex unless they were out of position
Couldn’t agree more @paper oriole
And youd have to let your guard down to be hit by this charge really its bad player population control on apex carnivores
Herbies need more love and anky and pachyrhino would be so good
Herbis need special mechanics since carnis are getting tons of cool shit like grapple and pounce so trike charge would be a nice one
^ Agree. I've been on a herbivore mechanic kick just to show herbivores can have cool mechanics too. looks at Utah pounce jealously
^^
Carnis getting cool combat mechanics and strains and body dragging and herbis get uhhhh grass
This would be a good reason to add pachyrhino and anky for a BB ability
Hmmmmmm grass
I mean i like the grass but its nothing compared to what carnis are being showered with, theyre already vastly more popular. Imagine how much the already low herbi population will suffer when carnis get so many new things
The more unique herbi mechanics, the better
Makes Para suggestion
Steals movie from someone else's para suggestion.
the "pseudo grapple pinning" deal could also be used for the good old trike vs trike horn locking people always want I guess. Could do a bunch of neat ideas with "rewards" for doing this and risk by it costing basically all of your stam and making loads of noise, maybe even risk of horn break and then needing it to grow back?
Rewards could be via idk perks? or maybe "duels won = better pinning potential distance, but you can only increase this ""duel wins"" by 1 per individual trike beaten?
Honestly, that Para suggestion does not mesh well, there's alot of ideas being thrown in but I can't help but feel like there's very little though put behind them.
Possibly actually. I'm not sure how one would win, but charging and then locking horns is basically what people have been asking for Triceratops dueling.
The mechanic I made (which you reposted) is designed to premptively avoid danger, and you want to increase Para's speed to an insane degree.
Actually yeah
A bit dumb
Nvm I delete that
But in general what you could think about it without your old para's mechannic suggestion @blazing charm ?
It's still ludicrously fast, when in reality speed isn't entirely the biggest issue with the current Para. Removing the ability to headbutt is step in the right direction, but the tail swipe is basically a way for people use Para to break the bones of some small predator before sprinting over to trample them. The "Jostling" mechanic is already planned for any large pouncable animal I believe.
correct, otherwise every large animal would just die without any counter play to mobs of raptors
At the beginning, I wanted 36KmpH but I give it 40 and I agree than it's ridiculous
...If you thought it was ridiculous, then why add it in?
Dude, no. This is a video game, if you don't like something you can just tell Reaslism to fuck off.
Idk, I'm gonna get hate for this but does para really need much more offensive capabilities? Like apart from trample damage for it which is missing across the board I'd say the offensive tools at its disposal are pretty good at what they should be thinking about legitimately fighting e.g utahs, dilos, ceratos, at a pinch allos.
Avoidance is the best way to play a para herd currently which is not very exciting for players hence why they go gun ho but thats the way the cookie crumbles, paras are the wilderbeast of the game, they have some fight in them but most of the time they'll likely get smushed by packs and apex predators if they get caught. I do think its trot speed leaves a hell of a lot to be desired though and would agree it might need looking at in future
This suggestion doesn't give any offensive aspect for Para, it give a flee aspect and a defensive aspect.
Para shouldn't be focusing on offensive capabilities, it's a primarily flight-based animal. The only thing it should ever considered fighting against are small predators, or a small quantity of mid-tier predators. And even then they should still just fight so they can wound them enough and then put more distance between them and the predator.
Para would be not able to run down thing but only to defend himslef if it needs. It would run and fight if it's the only solution.
Defensive is still somewhat of a touchy subject, because it incentivises Paras to stay and fight when they aren't built to do so.
@blazing charm i like ur suggestion 
I'd rather paras fleeing capabilities got buffed, rather than its offensive ones.
At the moment its already too good at crushing allos while not being able to flee very well.
@scarlet violet One, that's a question not a suggestion. And two, #videos-and-streams
#videos-and-streams and only Isle related.
If not it's #401470471750811669
Lmfao he put a bunch of movie clips in there
RIP
<@&401466542140817419>
#general-feedback
#videos-and-streams
@paper oriole Would you like me to change my suggestion?
Or maybe we could discuss how I could make it better?
This is a dinosaur game, highly doubt they'll ever add iceage stuff
They have mammoth skulls in concept art
They have ALOT of things in concept art.
Many things
Though, to be fair, we have no idea if the mammoth skulls will be replaced with Triceratops skulls
Or if they'll just be there when you build stuff
Pretty sure there's been 0 talk about playable iceage animals or them being in the game at all really, im sure modders will cover that stuff anyway
Mind you, my suggestion is just a what if
Dondi did say he liked cave bears, but that is all I know
Terror birds are neat but they dont do anything a dinosaur cant
True.
It would be a bit out of place in a dino game outside modding
Then again, with all the crazy strains and Tribals and Cannibals and the like...
It wouldn't be too out of place for Cenozoic animals
Well the strains and whatnit are all based on dinosaurs and humans, who are both confirmed factions of the game, modern animals arent
I do remember Sledge wanted horses for the Mercs, since Tribals got dinosaurs
I think I remember some community discussion a looong while back about Cenozoic creatures like Smilodon or a Mastodon or even a Terror Bird, but I think general consensus was that they'd be better off in a game built from the ground up around them rather than trying to compete with dinosaurs
Hell, as it's own game idea I think an "Ice Age Isle" spin-off would be pretty rad. Have an island off the coast of Canada or something instead of a tropical one and populate it with various critters from the Eocene to the Pleistocene.
In the distant future obviously but it'd be cool
reacting your own suggestion 
You mean like make them literally sonicmode up walls?
If sexual dimorphism like one is shorter is added, i think the shorter one be chunky so same weight and therefore same stats. Would make sense for either because females need to store up food for babus and some of thats gonna be absorbed so they might be a bit chungus, also storing food for waiting out lack of food with babus and males would need extra food to keep energy up for fights they get into with other males
I will never understand why ppl are making suggestions to mechanics they havent even tried yet.
@peak wedge needing extra food because having to fight other males seems unnecessary. why not just have both equal in everything with skin differences and be done with it
@patent spadeIt was a suggestion of how to fix the problem with one being taller or bigger then the other. If your moving around alot and spending a lot of energy fighting, your going to need more food. Again, it was how to fix the problem of people flocking to one gender because of stats, not a exact thing that im saying this is definitely why, just that it could be a reason why to explain the balance
but why when they could just have the dinos be the same size? we dont know the full extent of sexual dimorphism, for all we know the female para might not have been full grown
It wasnt, im not saying i know in any way i know for certain what will happen, it probs will be same size, many people including me have suggested height dimorphism, but because that would change weight and therefore health, people have suggested the smaller one moves quicker, but that would upset the balence of allo being faster then giga and therefore can survive, so i suggested the weight be the same by making one bigger and one taller
having one bigger than the others would still be somewhat of an issue if they have a larger area for players to hit I would think. we will have to wait and see what hell the devs have prepared for us XD
Yea, peeps suggest on things not out yet btw so there doesnt have to be a update after its out that changes it
it's always funny seeing ppl make suggestions on mechanics that arent in the game yet lol
like god damn let's see what the devs have done first
For example if peeps suggested stats to a dino not out yet, they are more likely to be changed then stats suggested after
Probably dimorphism wont be changed after its out so people are suggesting now so their opinions will be thought about before release
Thats why peopls suggest before
People*
idk it still seems pointless to me to want to make changes to something that they havent even tried out yet. you wouldnt tell a baker how they should make a cake, you would just let them do their thing
It may be pointless sometimes but your opinion is out there and if the devs read it they might consider it
maybe. I would be interested to know how many suggestions they actually put in the game at some point. I'm off to bed o/
Same
The person that thumbed down my suggestion clearly safelogs to get rid of a bleed or broken leg 🤣
Preventing safelogging when bleeding/broken leg
While logging off to escape danger/combat is a shitty thing to happen. Flat out preventing it isn't the way to go.
Have you considered simply extending the timer?
meh, mid fight? yeah, but imagine needing to leave cuz real life but you bleeding
a 60 seconds delay is normally enough
noone is logging mid fight if they have to stay still for 1 minute
Imagine having to wait 45 mins for your para to heal, but you have to go right now.
Its just a bad idea
People have lives and often have to leave.
hell 60 seconds can feel like an eternity if something important comes up
60 seconds still feels like an eternity if something doesn't come up
If you cant kill what youre trying to kill in more than a minute while theyre literally sitting still unable to bite you, thats not the other person's problem
I never even said I did that
hell, shouldnt be hunting something you cant kill under 60 seconds
though the current logging system isn't perfect, it's a good compromise
Also yes, people have lives and being unable to safe log when damaged would have people losing dinosaurs unneccessarily because they cant log out safely after they've just gotten into a fight and need to go to do something
@blazing charm I’m very late, but I love your anky suggestion and that document. Very well thought out. 👌
👌 Thank you kindly, better late than never.
Tis is true 👉👉
Another unable to log after taking damage suggestion to which I remind people of the people who will troll as galli or dryo; or in the case of this suggestion dilo or Utah, to keep that timer resetting
I cant stop thinking that the guys who suggest this are all kids that has no responsabilities beyond going to class in the morning
I still remember the first one I saw where the guy was either trolling or just seriously could not understand the problems
Lemme paint a scenario tho, you’re a trike and after ~6 hours of growing you get jumped by a giga, you manage to kill it but now you have to heal all that bleed. If you don’t have time to sit there and heal all that bleed before going then there goes 6 hours of your life because 99% of the time that unmanned trike ain’t living to heal the bleed and log naturally
Hell, that’s why they made it so bleed can’t kill you if you’re resting; because even if you managed to win you still had to worry about dying to bleed
Kamikaze dilo groups that whole purpose was to make you bleed out even if the group died sucked
But yes Perfidy I agree, all 8 of these people who thumbed down you suggestion 100% combat log and don’t have actual valid reasonings behind their choice and opinion
Why do people keep making that griefable af suggestion lmao
Also AI shouldn't do "meh damage that you can easily outplay" it should be an actual challenge to hunt
@valid zephyr this would be Sweet for a troodon strain, either tisso or neuro
But for normal? Eeeeeh... Not so sure
I know it's not realistic at all, but I do feel it plays on the JP troodon.
Did you see Mine and nyars troodon nest suggestion?
Wait nyar made one?
nyar just mentioned it as well
nyar helped me make a suggestion on venom and nesting
for the troodon
give it a look
its legit stolen inspired by the jp one
im talking to jenkens
Oh..
I like the suggestion overall but I still don't like the part where they take stats of their host
Other than that I think it's pretty interesting
@valid zephyr arent hatchling incapable of eating from non-nest things? wouldnt it just be left alone and then starve?
fair
mby give it enough food for it to grow to juvi or something
^
adult troodon would have to follow at a distance and wait for its hatchling
Ohh
then look after it
wouldnt players of small dinos just yeet themselves off clifs?
yes
Yea because troodon wants to party and shit so it has the rex babysit
they are fucked anyway
that's what I was saying earlier
you can't stop people from just jumping off cliffs
I mean you still get food
The taking traits from the host thing is an incentive for choosing different hosts.
You pick dryo it's super easy, but the young is actually weaker than default troodon. But it can burrow.
You by utter magic and bullshit bring down a spino, then the result is a much more powerful/larger troodon, which can fish, swim fast, and has a slight sail.
Damn
this smells of troodon strain
Also the young hatching wouldn't kill the host, just heavily injure it.
so they wouldn't suicide
wouldnt small dinos die?
why would you want to give your offspring such a advantage over you tho
Yea and then momma troodon can finish it
if the host dies before hatching, what happens?
I'd say the child dies
Yea
cold body can't incubate
so these will all just yeet themselves off cliffs
then wouldnt hosts attempt suicide?
I mean
tbh if I get "impregnated" by a fucking troodon
Can always drown or snackrifice
I'm looking for a cliff
a rex wouldn't suicide.
10% rex, 90% troodon is still easy snack to a rex
Lots of ways to die
small dinos might then attack the troodon in a kamikaze attack
@high hemlock then I shall drown myself
they are dead anyway
if not in water then in the blood of my enemies
Y’all are looking for 50 ways to die
also paralysing a rex would be basically impossable. basically trying to kill a rex with a dryo
yeah, I feel this would fit the Tissoplastic perfectly
^
tissoplastic meaning plastic/moldable tissue
I'd say if the host dies the hatchling wont die unless the host is eaten at all
if it's on a strain
so it changing depending on host is pretty nice
If the host is fed on at all the hatchling dies
it's actually a amazing trait for them to have
Regular troodon could do this without the stat change tho
I'd say normal troodons lay their eggs in animals they kill for that purpose
check my suggestion
and then the tisso troodon just straight up does it with alive things
whos said that?
Zubu I’m going to ban you boy

The stat change is basically there as an incentive to get nested.
Means you can pick targets on a risk/reward
you pick something easy, you get little benefit.
you go for a challenge the reward is massive.
again, hatchlings cant eat things that arent a nest, would make small dinos commit either suicide or attacking the troodons, which would be forced to kill it and its eggs
Also not sure if it would work with seamless growth, but would be interesting to see if you could make it go 10% from troodon to another dino.
I mentioned the host gets stunned for a bit. The hatchling gets out and hides.
parent collects later and has to protect it.
Tbh if you let the carrier just go around what prevents them of making sure your brood goes down with them
the small ones would
After it hatches, the carrier can run off and heal.
to me its more of a strain thing, too out there for the normal troodon
(If you don't like someone, nest them from a taco)
And tbh most of the time you couldnt even bring down something big
Yeah I agree it is a bit far out there, but I based it on the JP troodons, just more extreme.
Maaybe utah sized but utah will run away
I think the Idea is AMAZING for a tisso troodon
That's the risk reward thing. The more difficult prey, the bigger the payout.
i suggested legit the thing from jp, yours is perfect for tisso
anything below utah size is likely just fucked
I mean we did base it on JP as well
Couldnt troodons just have friends grow dryos and other dinos to sacrifice themselves, friends with rexes and whatnot just letting it happen, i mean that'd totally be a thing people would do
but having a normal dinosaur implant it's eggs into a living thing
just kinda doesn't fit imo
I do agree it suits tisso or neuro more maybe. But those can't nest as far as we know
would be easy to exploit
Like "hey bro hop on your giga i wanna get troodon baby buff"
nuero looks like xenomorphs from alien.
like legit all you need is an alt or friend with apex
and you can get your brood free buffs
oof that's true. EU-1 would be hell with the mixpackers
Though troodon rex still wouldn't exactly be hard to kill. it's probs smaller than a utah still.
too exploitable, i think. also way too off from what a ''normal'' dino would be able to do
perfect for tisso tho
even fits the name
Yea
Yeah as I said it's a pretty extreme idea.
strains don't nest or grow though
unless that would be an exception
as far as we know :)
@valid zephyr i think this nesting idea is good, but there are lots of problems of course. You could instead allow troodons to nest in dinos that have already been killed. It’s not as horrifyingly fun as nesting in them while they are still living, but at least the body wont jump off a cliff. Idk about the buff thing though, or how to keep it from being exploited
Maybe you can only nest in ai and theres a slight buff the bigger/harder to get it is
Also individual servers would put not to make alts for that or team for that in their rules
So if you see a troodon nest in a rex and theres only 1 or 2 troodons you know somethings up
For balances sake i doubt troodon would be so varied and easilly abused. However: bigger body. More babies. More food. That's a free ticket to adult
And such will be hard to come by in the new game imo
wtf is that animation from lmao
sorry fluff but why the fuck would you use the fucking meme animations people keep posting?
Also, you realise animals like Rex and Spino use their tails for balance? They can't just whack the shit out of things like Anky or Stego.
That still doesn't change the fact that you're throwing around the thing that keeps you balanced, and why would you use a tail attack if you could just bite them, or claw or just step on them.
But what if they are behind you? As of now, Dinosaurs cannot walk backwards or take a step to the side. Even if stepping backwards is not realistic, stepping to the side is.
...You, turn around?...
@torpid kindle They're referring to ingame, not real-life.
Have you tried turning with a Rex?
You cannot get around his shitty turn no matter which speed you move.
Woah, you're telling me that...some dinosaurs have....
WEAKNESSES?!
T-rex was a very agile animal with a long and flexible tail to keep him balanced. Rex is a close-combat geared dinosaur; he should be able to turn around and bite something coming up close behind him.
And not take 3 seconds to do it.
Okay, pretty sure that wasn't the case, but armchair paleontology aside. It could very well be the case for game-balance reasons that the Rex is a clumsy when turning.
Rex has several weaknesses. He is slow, he has momentum, he has little stamina, he is very loud when moving around, he cannot regenerate stamina while trotting and standing, and God forbid you try to turn around and defend yourself, everything literally runs circles around you.
Yeah, bone break is OP, IF he can catch you.
it's sad to see a bunch of utah or even one going up a rex's ass, so sad to the point I just feel bad for the rexes :/
If Rex did not have bone break, he would be the most useless dinosaur in the game. BB is the only thing that makes Rex good. If bone break is indeed nerfed with the next update and if Rex did not have any changes to his mobility in a theoretical sense, then there would be no reason to use Rex over Giga or Spino.
Rex just can't defend himself.
Okay, that Raptor thing sounds like a mechanical problem, mostly with how weight is, lack of collision etc.
What are we going on about now?
Second, you still have a super devastating weapon from the front. That's the point of it being so damn powerful, that you focus in one direction.
You should not be able to ride a rex until he dies because he can't turn around fast enough to beat your ass. Even with the new turn mechanic, if Rex continues to turn at the rate he does, even marginally better, things will still assride him regardless.
Rex is a rediculously powerful animal head on, and his weakness is struggling against skilled groups of smaller animals due to his lack of mobility. Rex actually has both noteable strengths, and weakesses which makes him one of the more balanced and interesting playables. Not sure why we would want to change it.
Oh, now I get it.
This is another case of "I can't think ahead of how the game COULD BE, so I'll just settle for how it currently is"
I feel Rex strengths and weaknesses are both very strong
"without BB rex would be the most useless animal"
rex does how much damage per bite?
I imagine rex's new turn will still be pretty slow, but I highly doubt it will be slow enough to where a utah can ride it's butt and kill it.
Okay, the whole point of locational damage, which is SUPPOSED to fix this problem, is that ass-risding isn't an effective strategy, therefore you shouldn't have to worry AS MUCH about turning around because your attacker won't be dealing as much damage if they were going for the neck.
Same gulp
Still, even if Rex can't turn around, it'll still prolong the inevitable.
Fluff, alt turn is already meant to fix ass riding
It...can turn around.
And why wouldn’t a rex be able to turn around?
Rex's alt turn isn't any better than its regular turn.
Is it’s leg broken?
put ur butt against a wall
Okay, i'm just gonna exit out since this is just going round and round with the current balance.
And as he does so, most dinosaurs run circles around him.
Rex alt isn't faster than it's walk turn, but it has a smaller turning circle so it already helps.
Are we forgeting trike turn?
All of rex's turn rates are the same with the exception of run and sprint turn.
Trike has amazing run turn.
Run
You can bamboozle shit with it.
Not alt turn to defend itself
Wait a fucking minute, this just hit me like a ton of bricks.
Rex is slow
Excuse me what.
Uh oh
Aside from dmg the other strong point in Rex is its speed
Rex's regular run speed is mediocre, but not slow.
Alberto run turn van fuck up a trike though
rex is a fast boi with asthma, as it should be
It’s like on the high end of mediocrity
Im actually fine with Rex speed considering its stamina and its shitty run turn, but thats not slow
Yeah
Alberto would be able to solo a rex easy if rex could not glitch its bite to bite behind
Same goes for most things actuly
Dondi, is birthday todays, please make awesome Austroraptor, like sharp turn speedy killa boi, also can't wait for pouncing and latching. Also I think Austroraptor would swim alot like a bird, just floating on top paddling its legs underwater, and diving like a torpedo to catch fish
Utah = Pather (strong, bulky ambush predator who sneaks up before grappling its prey, wrestling it down and killing it)
Austro = Cheetah (Fast fragile hunters who avoid large prey that could injure them unlesa in groups)
Austro as a Cheetah
I never thought I would ever hear those cursed words spoken agagin.
I mean Utah already kills austro
Literally everything kills austro except like oro and taco
Even Ava does iirc
Austroraptor that is currently ingame is fucked up, its like a ballon, its weighs less them its size should be, a babu utah half the size weights about as much
Irl austro are basicly just as tall as utahs but are less bulky and have longer legs, rhe isle, they are like half size, and weight half the size they look
I just want austro to be a fishing otter
well utah ingame isn't the real utah
Yeah, It's Novaraptor now.
wait that's confirmed?
ye fair enough
Also @paper oriole I absolutely LOVE that shoulder check idea.
I'd be surprised if it doesn't end up being novaraptor, since it's literally a convenient already made up dromeosaur in lore
Novaraptor files have been spotted on stream
Novraptor skin was teased
Utah has been said to be renamed countless times.
It's super obvious.
But like, I genuinely wanna add that to my Para thing, problem is I'm not sure how I'd demonstrate it, if you know what I mean.
I think the idea is pretty simple to understand
Eh, i'm a sucker for making visauls.
could just speed up footage of a para alt turning to make it look like he's shoving sideways idk lol
Probably wouldn't need to, point is i'm mad I never thought of it myself
If they had realistic austro and utah they would still have their own niechs, utah would be good in jungle where it can sneak up on to pray, ponce and wrestle them down, well austro would be better by the water and open areas
But, that's what I love about the suggestions channel-Oh boy.
Okay, first off.
If we had "realistic" Austro, it would probably be a super unfun, easily killable creature to play as. It was a fisher boi, which is all fine and dandy until you realise apart from that, and taking on things around its own size. That's all it's gonna do.
Granted, I did an Austro suggestion way back in the day myself, kinda made it out to be a Penguinn in the water, sort of a...I guess coyote, on land?
Point is, unless you have a group to back you up, you're regulared to Taco and Oro hunting.
Even then, the pounce wouldn't be as effective since you're not quite as heavy as the likes of Utah, plus those toe-claws aren't anywhere near as formidabble.
keep in mind the new smalls
Of course, of course.
Austroraptor is only 100kg less then utah, in game austro is half rhe weight of an austro well utah is almost twice a utahs weight, and in saying that, I dont want utah be weigh less, i want austro to to improved so that the strength is proportionally simular to the size diffence irl, basicly if utah is 1000 austro should be like 850
Also on the sholder tackle thing, i think all dino colission should do damage based on weight/size
You do realise Weight probably isn't going to matter post recode? @latent cave
The weight system is being thrown out, as far as we know anyway.
well it will deal collision damage as trample for some situations
i hope we can use the environment to smash people against trees and rocks with it too, the check would just be an extra push
@blazing charm you brought up the current states of austro being a an easily killable dino with out any weight, after i mentioned what they should be like, i was trying to explain that the current austro is not right in the current system, and that after recode that should not be an issue anymore
Well, nothing is going to be changed in the current system, so why even bring it up?
When i was saying what they should be like, before you mentioned what they are like now, i was talking about what they should be like after recode, mentioning niech for after recode when there are different biomes
I...what?
30 min ago what you said on austro was based on their current state, being killable by all but oro and taco cause they weigh next to nothing
If they were do e right they would habe weiges like 850, but after recode that dont be an issue and juvi and velo and stuff will not be an issue to them
Though velo do get one hit by them curently
So they can kill them but its unlikly
But yes most fresh juvi weight more then austro atm
My point of Austro being pathetically easy to kill was on the basis of you wanting a "realistic" Austro. What I am trying to get at, is if you want Austro you need to be prepared to make some creative liberties, unless you're fine with a creature is only able to catch fish, kill tiny creatures and scavenge.
Because weight isn't going to help you, and again Austro's weaponry aren't as formidabble as you think they are, plus now that I think about it. Not even sure where you got the cheetah thing from.
@blazing charm once again, i dont want utah to be weaker, its curently twice as heavly as real Utah, i want austro be have proportionate strength equal to real life, meaning not the same as real life but scaled up the same amound as utah is
I never said anything about Utah being weaker.
So if you make utah 180% stronger make austro 180% strong then real life instead of 50% weaker
Okay, remember. Our Raptor isn't a Utahraptor, it's a fictional species.
You need to take that into account, our Raptor is capable of doing things a real animal, cannot.
You know what proportionately means right? Like a babys head is proportionaly bigger but still objectivly smaller then an adults
What are you on about now?
I said realistic by making its proportionately as stong as a real austro is to a real utah, with the in game utah, but you seem to not understand what that means, i was starting to think you dont understant the wprd
But... currently even just making austro the same as irl austro would make it 200% better then the current in game austro
Yeah I may think it's being a dick when people mass kill juvies for fun, but making rules against it is stupid.
Play unofficials if you want that.
@quartz remnant I'm going to assume you died as a Juvenile.
lmao if you couldnt kill juvies the apex population would explode even more
i died as a fresh spawn
gotta have our baby rex killing heroes
... i think your in the wrong channal...
i don't have a problem dying as a juvie, just not as a fresh spawn
no he's talking about his awful no-kill juvie suggestion
there is a rule against beach spawns isnt there
We already have no spawnkilling rules.
rule against spawnkilling
what you suggested was a rule against killing juvies
yeah but there not enforced admins never on to police it
But juvi are harra food
juvies are fair food. I'm not gonna starve myself for one.
if admins aren't on to prevent it, what would be the point of adding a new rule 
time you get there you get the same lame excuses can't get there name coz they run off
they need to be actively in game
@quartz remnant most of the admins are on holidays
all you get is that pointless message on your screen
don't expect them to be in-game 24/7
there is plenty of them now
doesn't mean they're going to be in the game
@latent cave the current ingame Austro is the result of shitty balanacing choices, I will admit that. But you cannot deny that our FICTIONAL Raptor is going to cause Austroraptor alot of trouble, sure it can fish that's all well and good but the terrestial hunting is a seriously problem when you have small toe-claws, from what I understand a relatively weak bite and pathetic fore-arms. It needs alot more than just stats to help it.
If I had to try and think of a way to give Austro a helping hand in regards to the terrestial hunting. I'd say allow it to pounce small animals around its own size/weight, just like the current Raptor will be able to, but anything bigger would be sort of a hit & run slash, so a pack could encorporate could slowly widdle something like Diablo down.
Like, that's me stretching it there.
then why be an admin
tbh I think austro should focus on things smaller than itself.
so they can reinsure everything is in place
while utah can take down larger animals in packs.
like i said. Right now, i don't think the admins are on and playing
austros jaws clearly do not look like they would be good at killing larger animals.
admins are not omnipresent. they are there to stop large bullshits going on, not minor stuff like killing a juvi
that as well
killing a fresh spawn is a rule break
what do you lose with that
what part of that don't you understand
nothing, just another location
yes, but mods are not gonna patrol the entire map non stop to see every juvi at all time
its just not possible
@valid zephyr Oh of course, Austro is a small-game hunter. Like I said I am just trying to give Austro some good ol' 🎊 Creative Liberties 🎊
Don't get me wrong, those claws are tiny, but after a good while of just having an Austro slam into you and do a bit of stabby stabby bitey bitey and then jump off. It'd start getting to you.
Basically, Austro is all about hit & run.
everything is possible
not really my dude
yep
how many mods do you think would be needed?!
there is enough
imagine people having lives
why don't you become a mod and make sure to go around the map to make sure no one is killing a juvie
I mean I partially think that it should be much worse than things larger than itself to further differentiate it from utah.
but doesn't matter after remake they won't be needed
exploits
@valid zephyr Again, I already said that it's not like Utah/Nova's pounce and grapple.
that's pretty different, don't you think?
true.
Honestly, Austro sounds really good at just jumping at stragglers, distracting them long enough to either get left behind, or get lost.
maybe utah should stay scaly and if austro gets redone it keeps full feathers? In order to visually make them very different.
Idc if austro is weaker, i just want it to be same hight but long legs, and faster then utah that is game now, though it should be 84% as strong as a utah
That's a very exact percentage.
An, oddly specific one too.
dont use percentages, we have no clue what the fuck they mean
Y'know, you could just make a shittier Utah/Nova that's "muh faster" OOOOOR, you could have a creature that has its own survival strategies, strengths and weaknesses.
Although, speed is something that'd need to be considered.
fisher
boi
I'd honestly say the speed should proooably be slightly faster than Nova-
We're talking in regards to terrestial interaction
but yes, the fishing is a big part of it.
oh
@quartz remnant what a troll
Skynet Hunting Down The RemakeToday at 4:19 PM
New Rule: No killing juvies unless its a juvie vs Juvie
how am i a troll you loser
lmao
come to think about it, you might be the loser that killed my fresh spawn as it was an Allo after all
good manners you have there haha
Dude, you died. It sucks when it happens but you just gotta pick yourself back up and move on.
Making a scene and being a dick isn't going to change anything.
if there's a juvie rules that doesn't allow you to kill them
i did, but this loser tagged me
"but this loser tagged me"
we talked about this a few minutes ago.
It's suggestion discussion, people tag each other to specify what suggestion they're talking about, granted the way they went about it is questionable at best.
But honestly, if you two are just gonna continue this and derail the channel, i'm just gonna tag a mod.
If you have to resort to calling each other names, you don't need to be in this discord. Am I clear?
i know i shouldn't have responded as i be steeping myself to this losers level of some sort of mental illness
you started it loser
imagine making a scene over dying as a fresh spawn
^
That's enough, let's move on now
@quartz remnant dude... do you want a survival horror game, or a grow easy then fight game. Growing as juvy is already boring. No need to make it more boring
I requested everyone move on, would you like to be kicked for continuing after moderator warning?
So uh, anyone interested in continuing that Austro talk from before?
yea
Yes
Alright, where were we?
y'all were talking about survival strategies/abilities for the astro
one is obviously fishing and with a pounce that could work as defense
Like, Austro can and should totally be able to pin smaller creatures. Things around its size like Dryo should have a chance to buck or kick the Austro off.
And of course anything bigger gets the...
Hrm, what would be a good name for it?
normal nova/utah pounce?
I think right now, Austro is meant as a scavenger, with recode and fishing, it can be a small fisher that runs when threatened. Maybe not even have a pounce like Utah’s but something more like... pin down small dinos
if it gets added to the recode it should be able to defense himself against a utah
and at the very least a trodon too
Nah nah.
Not really
It's not like Austro clings like Utah/Nova.
Maybe just more Stam
What I am imagining is a quick leap on, a quick scratch before quickly leaping off.
Wheras Utah can just cling on and do more slashing and biting.
Good idea
i agree
Basically Austro's thing is kinda like a drop kick, good for knocking small stuff over, and widdling down larger animals. (Largest thing I see Austro going up against is a Diablo or Pachy, and those are the absolute most dangerous.)
Making the Austro the size of a utah does not mean it will have the same niche, and anatomically Austro wpuld be faster and better long distence runners, utah were likly short range ambush predator however who gets close then mives in fast bursts
should the astro be able to live after a bite from a carno or?
Eeehh-
Also no one said anything about making Austro bigger, why do you keep bringing it up.
If you want to say you want Austro to be bigger, just say it.
Stop trying to subltly plant the idea into the conversation.
i say astro should be able to live after 1 or 2 bites from a utah
Austroraptor was same height basicly but has longer legs and less bulk, it should be faster but not a fighter, eating fish, gore and smaller things like juvi, and not have to bite an ava a billion times to kill it
@gusty gyro same
back then an astro could take a bite from a utah
though utah was faster & better
only thing astro could hold on onto it's own was ava's, velos & other astros
it should be faster but not a fighter
and earlier in the chat.
though it should be 84% as strong as a utah
Austroraptor would have been faster then utah, expecialy over long distances
Austroraptor weight 84% as much as utah if you round up to nearste 1
Still less then ava
Weight 👏 isn't 👏 going 👏 to 👏 matter.
Weight is probably just going to be used for trample damage and food capacity. If you want something to be stronger you'd have to actually increase its health amount, and when you do that you need to consider the effect thats going to have on other playables, specifically other small predators.
the more weight you have the more trample dmg you're going to receive
give ?
yea give lol
Ignoring that Isle Utah is a fake Utah https://imgur.com/ipCpYeP
fairly sure isle's utah is meant to bea round the size of the real utah though
in terms of height and length anyway
@torn thistle I've literally been saying that this entire time.
@blazing charm i was refering to irl weight, austro is 84% in game its 25%, i know there is no weight but irl weight is a good way to base power of animals irl
why do you want astro's irl weight in the game
🤦♀️
is a "fictional game"
Okay, let's try this again.
Weight, isn't going to affect combat in this game anymore.
i'm going to get my tea
So, therefore increasing the weight of Austro isn't going to do squat in the future.
also, even if weight was still affecting combat, weight is a COMBAT stat not a REALISM stat
that's what I always annoyed by when people are like "Why does dinosaur weigh this much? it weighed this much in real life"
what it weighed doesn't matter as the weight isn't like a lorebuilding stat it's a combat stat
i'm so glad we aren't discussing about the juvenile utah
now that'd piss me off a lot lol
@gusty gyro dont wants its irl weight, i want it to be proportionate, so if you scale utah 200% scale austo 200%
Cool, now Austro is heavier and does nothing extra, good job! 😄
You did it, you saved Austroraptor.
shall we keep continuing about the astro's abilities or we're going to keep going with it's weight?
... you really are an idiot, you do t really understand what i am saying at all, weight is not immportant its the disparity in size and power
Then why even bring up the weight at all?!
smh
@latent cave Call anyone an idiot again and I'll kindly escort you out of this discord.
It's all well and good to have a healthy debate, and somewhere down the line discussion will find itself in tangents. Never is calling someone a name a productive use of your time or necessary here.
austro shouldnt be a pushover to utah but at the same time if austro is too strong then that aint good either
@barren zephyr
what do you mean the ''carnis got it''?
they didnt get anything that ''gives them spikes''
he wants hyper herbis
he knows he will get jumped for saying hyper
@barren zephyr 1. if you're referring to strains, it's been said that they aren't officially going to happen, atleast not until we're past 1.0.
-
Strain Herbivores would be used to actively hunt down other creatures/players which goes against what a Herbivore should be doing.
-
Same applies to Elders, i'm someone who quite likes the ideas of Elders but they should be more focused around being defensive, or being able to support groups of their own species.
No, you said "bigger with spikes."
Being a herd leader can imply plenty of other things.
dev?
Why would players follow around an AI leader?
They'd want to go explore with their own free-will.
Not mindlessly follow around what boils down to a DMNPC that's a dinosaur.
please, make a more detailed explanation as to what you are trying to suggest
You missed my point, while extra protection is always a plus. People wouldn't want to HAVE to rely on a giant protector.
That's such a crutch.
I reference real world weight, as it is a good indicator of a strength in most animals relitive to size, since austro is basicly the same size as a utah, and in game weight when refering to the current system as a relitive power level
That is why I reference weight, as there is not currently a disclosed system to replace it i can refer to
All we have is "thats not going to be a thing anymore"
Why did everyone squint at me pointing out Rex has triangles for a throat?
Because it's such a nitpick.
Is it really, this time?
Mr. Danial, I understand barely any of that.
I think he's saying that the 'herd leader' can give out commands @blazing charm
ok, danial
so what you are saying is herbs can grow into some sort of comander?
that have slight buffs and visual diferences?
Okay, and once again you've missed the point that people might not want to actually rely on a crutch that is a protector dinosaur, herbivores should be able to hold their own in certain situations, with certain strategies.
???
They should not have to rely on a group leader.
In simple terms austro should be the same height but with longer legs and less bulk have like 84% of a utahs health, but have a have a weaker bite, making it harder to leverage its weight to take down simular sized targets, however it should be faster with more stam making it a better long distence runner like in real life, since the ingame version is feathered but utah is not i think it should turn sharper and stop quicker then utah, its niech would be more so hunting smaller or weaker same size prey, well utah go after larger prey, austro wpuld also be better swimmers making them a more divirse hunting eating fish, and small animals compaired to just killing a large thing and eating that all day
wrong chat
im not saying rely fine ill change suggestion add a stage where u can defend proberly
please, make a long detailed explanation of what you are suggesting. small sentences are just confusing me.
from what I got
you want herbis to be able to grow into an stage where they get bigger and have better stats
is that it?
ok, but how would it work?
what about herbs made to run?
if the buff is too small its worthless, if its too big it becomes overpowered
like a bit bigger bit stronger bit faster
I think he's trying to say.. "Elders"
i do think so, ye
well, how would it work? how do you get it?
what about animals that are made to run?
wouldnt this fuck up balance?
What i really want to do is take down a utah or somthing as a compi, just have like 20 compies latched on
no only to types of herbis that have defensive systems and dont run away like maias trikes , stegos
utah is around the size of a lion. compies are the size of chickens
maia is an animal that runs away
its not a fighter
yes, but it would take a decent amount of time
or have to be coded by an admin like the spino
welp, if its like the ''elder sistem'' that has been thrown around then maybe
but dondi said he doesnt know at the moment
so maybe
its like that but growth spurt
Utah are massive to compie so that alone is enough for a satisfying kill, 20 compis latching on should beable to kill it though i think, but i dont think compies could tale an allo or something
wot?!
Thats why i chose utahs
radiation from a nuclear attack would just irradiate things and cause cancer
Compies vs utah is like utahs vs rex
lets say trike takes 6 hours to grow, how long till elder status?
m8, compies would not be able to kill a mildly competent human, they arent gonna kill a utah
5 hours and 30 minutes
you realise thats less time
for one growth
so, in total, a trike would take 11 and a half hours to reach elder?
so a total of 11 and a half hours total. from hatch to elder
@last heath we will provail with numbers
yes or u think more hours
the day chickens kill a tiger than I'd believe you (this for kitsu)
welp, depending on the buff it could work (this for danial)
but thats on dondi to decide so, guess this is it (also danial)
chickens are bigger than compies I think
roasters can bite your head off
and thats a human
m8, a human can crush a chicken to death with its hands
most things can kill a human if they try hard enough
oml
pay to win
When you have enough of something that is able to inflict any amount of damage at all, it means they can kill it
ignoring animals fell fear and would rather not die yeah
zerg rushing works if the thing rushing thinks like the zerg
50 compie vs utah, must see fight, compies could latch on to utah and drain stam well doing damage
''Alittle support on the herbis, i mean whos with me.''
what do you mean? I didnt understand
how many compies die?
Alot
unless they are hive mind why would they do that?
''hive mind''
there's the zerg
you know give them a stage they can get a decent buff not a whole new design like the hypos
ah, ok, now I got it
Well depends on the compies, their statagy would basicly be to just have a latch on to utah drain stam, and then alternate compies latching on to recover stam well not letting urah recover
these poor creatures are killed 24/7 give em a little support
@latent cave m8, a utah is probably at least 3-4 times faster than compies, it could literally step on them to kill them. or just run away
I cant even imagine a compy latching onto a utah running at full speed
Not when he has 20 compies hanging off him
bruh, utahs are 400-500 kgs
The compies dint chase the utah down they bait and ambush it
a compy wouldnt weigh more than 2-3 killos
it would add less than 20% weight on the utah
Let me dream! I want to see compies kill utah
so utahs could kill rexes too?
If they go about it right
actually, you do you boo. I'm out
they probably couldnt even pierce deep enough to cause serious damage but ok
Thats why you rip chunks out if we are talking how they would fight irl
In game i dont think skin being thick will be an issue
they would not fight irl at all, cuz a few million years between the two I believe, and utahs would not fight something 16 times their weight
I know even if they were in same time theey still would not
But you mentioned thick skin my point is its a game
... probably will considering dondi said utah shouldnt even have a remote chance of killing a utah
or something along those lines
oo what have i stumbled upon 



