#general-feedback-discussion
1 messages · Page 522 of 1
you just got to prepare for anything
That fast trot speed is what screws over para to begin with, no para ever escaped me as giga. Not one. Even when they saw me coming.
i have escape many giga as a para its not hard just got to figure what most players do
Like someone said earlier though, it’s not just one dino that gets effected.
You make a fair point Doc, perhaps I haven’t met that one para yet. Though I’ve hunted lots
@barren zephyr why though? You kindagottahave morethan "do x"
Pretty sure the way spino will be is the player chooses right?
If they want to be more terrestrial they can
But if they want to be more aquatic they also can
Dependson the player,yeah
Dont know if my info is wrong tho
its both
Dondi said he wanted the playerto choose
Alright thats what I thought
@daring cape that's exploitable af
why should it be exploitable?^^
it shouldn't be, it would be
Any type of damage, including a little shitty juvenile, can stop you from logging out.
you know how many people would use shit like dryos to hold peoples dinos 'hostage' and prevent them from safelogging
You will be griefed.
there was a much better suggestion regarding safelogging done before, i feel like people dont stop and think for a second with their "any damage resets logout timer" ideas
as an example: dino 1 is already logging and dino 2 is hitting him multiple times .. there is still no punishment for dino 1 and he can log off
thats what that suggestio says yes
but if you take damage and then open the menu to log like a pussy you get 20 seconds added
he is describing a process before starting the logout-thing
his idea isnt bad, it will help for sure
for non bleeders i suppose there could be an amount of time, maybe 10 seconds, where if the victim opens the log menu the 20 seconds will be added
Your suggestion and this suggestion sound good in theory, but can easily be abused
Oh yeah, that suggestion.. xD
oof
i remember that one
imagine losing a 3+ hour growth to a -30 dryo because of either of those safelog mechanics
Here's the thing Porz, you can't prevent someone from logging, what if you find me and I got 5 sec left, I'm about to log and leave to do irl stuff, what then?
Like, if any type of “unable to log” or “timer reset” suggestions get put in place you’ll legit just have squads of dryos, gallis, or utahs that run around nipping people and literally keep them from logging out
Gotta go to work? Too bad there’s a dryo pecking your trike for 2 damage
It would be enough if you just reset the timer if you get an x amount of % dmg at once. So that a dryo can not annoy a rex or whatever.
would probably just be best to not halt somebody's timer if they opened it before an attack
Because if it's too high, you can already kill someone trying to log, and if it's too low, we get the same issue as we have
Not true. If youre hunting someone down and youre about to catch him and he just opens the menu right before you hit him.. its just not right either way
maybe the timer can be increased if dinos your tier or higher are nearby who aren't grouped
but not halted
Ok but then they have to get however much the logout timer is before you kill them
@cyan flame i get your point, but there shouldnt be the possibility to safe your process while being in any kind of fight. Thats some kind of food denying too
Problem is that you kind of can't get away.. what if you see me hiding and I log just before you reach me
Not knowing you were coming for me?
if you can't kill somebody in the minute it takes to log you should hunt something else
And then there is that yes.. no matter how you look at it, at some point you'll have to sacrifice someone being able to get "away" vs forcing them to stay and potentially fight
if you have soebody bleeding and they run to safelog the timer would be increased
but if you see somebody logging and decide "i wanna be a cunt" then no
Would work, since you got the first hit, thus have engaged combat, vs not having hit them at all
and if they manage to run off and hide and safelog with that increased timer then they pretty much earned the escape if you cant track them down in that time
following bleed trail aint hard
Or managed to hold off until bleed was healed and you didn't get a new hit I guess?
yeah either one
Some fights can drag on for extremely long periods of time as well. Sometimes a player simply has to go.
Stopping them from logging would screw over players which actually have busy lives.
Sorry I’m late to work boss this dryo just would not stop pecking me
If you can't kill somthing in an entire min of it not fighting back then tough shit imo.
You shouldn't be fighting it in the first place.
1 entire minute of biting spam and is not dead? Guess that was out of your reach
It depends on the size of the bleeder I would say
Even spam biting wont do the trick
Well
Dilo size
Say a dilo biting an afk sub rex
Or one trying to log
And the prey size I guess, but Im pretty sure a dilo can spam bite things a bit bigger, especially in a group
1v1.. probably not, but two of you, vs something not fighting back for 40 seconds, yeah, it'll die
It takes a dilo 44 bites to kill an allo with straight damage
And its easy to solo them when they are moving
Yeah, and you have more or less that time, now if you got a partner, even better, and dilo at that bites fast
True I guess
But there is also the time you wasted before you realized they were trying to log
This really is only an issue with dilo vs apexes ater all :p
Also a dilo should not be soloing allos tbh.
Well, that can be and I think will be fixed, and of course the fact that you dont log when the timer is out, which should be fixed too
Yea
But if we're talking damage, you could calculate it and let me know
I might be wrong, I don't recall the numbers exactly
Or I could just look at the stats spreadsheet
Still need to calculate it I think
Calculate what
A dino should chose a territory because there is already good prey in that area not so that more prey will spawn there
Honestly you can have a territory without a territory mechanich
^
"from this forest to this lake its my territory and im killing everyone who enters"
Boom you know have a territory without needing a mechanich
^
An animal that has a territory only really has one advantage over rivals anyways: they know the land better. Doesn't mean they will get protections against Invaders. The strongest are the ones who can stay in a spot for a decent period of time. The survivors move when they know they can't beat something and come back later when they can. The stupid? Die. Simple as that.
Why should we buff people who dont want to move and just want the territory for increased ai? Simple we shouldnt
As i said earlier, no need of a mechanich to do something we can already do
I dont understand why people want to make territory, i understand the pack buff, to be honest i would like to give a reason for people to group up but the territory things shouldnt really a thing, especially if ai would spawn more in the territory that would give a reason for players to be lazy and want to stay in one location
Because it makes sense to stay in an area, you find a good area that has what you need to survive, why wouldn't you want to make that your territory and remain there? Not sure we need a mechanic, but that's how I play, I find a good area, and I live there. Why would I want to move around? :p
do people say "uthas" on purpose or something why do i always see that lol
think i had a small stroke reading that suggestion
Maintaining territory could just be an affinity thing
Optional, but if you want to do it. You can.
But making territory seems weird i understanding setting up a place but marking it is really weird
I don't think marking it just need to be a thing
well at least... with an actual animation o_O
If anything there could be an option to claim territories with pre established borders.
If there is no predators your size or larger in your territory for X amount of time, then you get an affinity bonus
But that be hard to maintain since if your a player like me i travel the map
I mean you don't have to do it.
Wouldn't that in theory work with affinity, I can't imagine you'd want things that could potentially kill you around, and if you stay in an area, you'd naturally want to make sure that it's "safe"?
But I think the concept of maintaining a territory could be a good affinity raising activity,
As in, affinity in style with "no mixpacking", or something like that
I'm for a territory system but this one is just huh... Bad and unbalanced?
That would make docktards survivability bigger
Territory systems could be a good way to boost affinity. Killing other players in a territory you have had claimed for x amount of times raises affinity by a small bit, or something along those lines. But definitely not that suggested system
And we need a system to punish docktahs so no buffs 😭
Docktahs need to cease
Kill other competitor or chase them away from your territory would make your affinity better
In the right setup it might work and give apexes an objective. Not sure on buffs for holding it though. Needs a ton of thought
And DEFINITELY no territory marking animations oml
But no buff like more 10% damage
I feel like buffs from affinity would be broken
I can already see the rpers drooling
Or some stuff like that
Affinity will give buffs but not unbalanced buff like BoB points or inherits
Naw more like an area around their nest at the very least
I think my main reason for supporting it, is giving players more things to do other than eat, drink, and hunt.
There are many ways to do that. One is for players to dive into the water them have some fun for the water
Im just saying they can add soo much to make it interesting
ngl pool day sounds pretty fun rn
Idk about hatchlings not being able to walk or run, 1 being that hatchling is already boring to play, don't make it worse. 2 being that when I think of a dino nest, I think of a chicken, and how it's chicks are able to move about quite easily within a couple hours. Strengthening within a day or two and easily able to keep up with the mother. If anything, make hatchling growth a tad bit quicker, and slow down juvi growth
@livid burrow keep in mind it's a game not a documentary on animals so it doesnt matter if they have bright pink on them or are a walking ugly lemon
besides mutations exist
3 words: lab made recreations
Another 5 words:You can allways play female
He’s not wrong
Personally a coloured throat pouch would have looked 10x better for deinosuchus
it's kind of weird for an ambush predator in water to have bright red spots on the top of its head
- deino flashes neck like an anole *
jigglejigglejiggle
@dull night ....i...don't really get the wording of your suggestion
"make it so dino when its in water it does not stop swimming after lack of key input"
can you clarify pls?
@violet magnet By it i mean that when for whatever reason game kicks you when you are swimming your dino will continue swim till reaching a shore so you do not sink and die.
I died almost adult giga by drowning even tho' i lost connection with server when i was drinking water but thats not what server thought
And i sank in middle while my bud was watching it happend
well it's a good idea if ur at a small lake but i don't think it'd help at someplace like...Titan/Reservoir
rip
could u maybe appeal to the server admins to replace ur giga? (assuming this was on an unofficial server and they even do things like that)
I got banned there cuz i disagreed with rules but it got thrown at "early access game" reasoning 😂
@dull night had kinda the same problem with bug ,but admin didnt even try to help,got a ban too.even so i had two things to solve the problem.they wherent even listening
@dull night happened that to you near titan lake?
@jolly belfry Its was actually at twins, the larger one of them i went for a sip and i could easily swim through but no no when it kicked me out dino just stopped and tada i am dead and 5 hours went to trash can
Mi, you've essentially just suggested a mechanic to incentivize more AFK-growing, being self aware of issues it will cause really doesn't help without actually atleast suggesting positives to compensate. Regardless, sleeping isn't really a mechanic with the "Will this be fun" mentality in mind, so, it's rather weak on it's own, because, let's be real, pressing a button to sit there isn't fun or interesting.
why does anyone want sleep
i literally cant think of a worse mechanic
do people WANT to just sit there and stare at a black/blurry screen for ages and hope nothing randomly kills them?
other than having a way to heal faster, especially with something that has shitty healing capabilities, there's really no reason for an "actual" sleep mechanic
sure there is, to let other player eat you why you sleep.
@barren zephyr thats the point, dilo is suppose to be a night time hunter thus better night vision then other dinosaurs
make sleeping players light up for dilos smell radar
or we could...give another dino dilo's nightvision range so dilo will actually have competition at night?
maybe an herbi this time
dryo or pachy?
Dryo would be a good dino to be active at night imo.
And giving them good night vision wouldn't break any balance.
If Dryo had nv like dilo it would benefit herds that it stays with warning them of predators that they can't see.
people need to fuck off with the forced sleeping mechanic already. acting like you cant do anything at night is so dumb too lol, no one is sitting there with a gun to your head forcing you to sit under a tree all night. the solution to making night time interesting is to just roam during night time and that's it
sleeping should be optional, for aesthetic > if u no sleep u bad and die
perhaps, if you sleep you might gain stamina slightly faster and heal better, but then again, that would be for when you're done with the fight + in a safe place counting that it would take more time to get up and blah blah
but that's basically what hitting H does already. you heal faster and get stam faster than by walking around
Ok ok, I know I’m gonna get roasted to hell for this, but sleeping could be cool, if it was unnecessary. Only if it would show you cool things while you are “ asleep “, though if it is ever added it should be like the final thing, not at all a priority.
I would rather there be an animation for it but with no advantages to doing it imo cause its unnecessary when H already does what other ppl have suggested for it
according to some of the community that's stuff that players can mod in with the dev kit or somethingn
letting players mod that stuff in for their servers is preferred over forcing it onto everyone
True
u want to swallow prey whole that is 1/4 size???? That's the same as a 200 pound person eating a 50 pound meal in 1 bite XD. Or in dino terms. A spino swallowing 2.5 tons of weight...
I think sleep should be cosmetic.
What I mean is this.
There's an in-game clock, right? When it reaches a certain time. Your dinosaur curls up and sleeps but it literally acts exactly the same as resting
No benefits or detriments
@mellow maple that is definitely preferable to any of the other suggestions for sleeping
It'd probably be weird to animate because the problems with that mechanic is it relies on the time setting. Say an admin turns it to day all of a sudden, could the dinosaur be scripted to get up immediately. It could be a strain on animation time or something.
Although purely cosmetic, if you're not resting already, it wouldn't affect you.
I want sleep mechanic but it shouldn't make advantage to afkers
Like you need of a time before to get up
You don't see clearly
You heard like if you're in water
But it could give an affinity buff to sleep during only a time like 10 minutes but less should make a bad one and more would cancel it
You could regenerate faster in all ways
That how I can see the sleep mechanic works
Actual sleeping only works in single player survival games and just because It allow you to Skip the night
Not talking about what your are proposong levi
@pulsar lake it's a terrible idea to force players into sleeping or their dinos get fucked by debuffs though, why do all the people who dont want to sit and do nothing for 10 minutes have to suffer?
Forcing players to do nothing is a bad mechanic no matter how long it is
that sounds horrible though, I don't even care about afk growing just like, needing to sit there and stare at a blurry screen and just listen for extended and regular periods of time sounds awful
I could see animations changing at night as a neat cosmetic. Sleeping anims in the day for dilos. Functions the same as resting but the Dino's lays more still and has a lower profile. Encourages behavior following your time cycle (day or night) but doesn't prevent you from doing stuff when you want. Ie a dilo sleeping in the day, a galli sleeping at night.
oh yeah that'd be fine if it was cosmetic
Though there would have to be a drawback to the stealth bonus
Like, I could see sleeping anims like that being a BIG help to nesting mothers
Where they can't move much
Well so sleeping would make:
- All regeneration faster
- Give a better affinity
+Hunger and thirst longer
+Incubating eggs faster like 25%
-Make a worst sound effect around you
-Make a bad vision around you
-If you sleep during almost all your growth it will take longer
Could be a tool for juvies that are shit out of luck about food
Or cosmetic too
oh god anything but it affecting affinity
the rests alright
if it gave you hunger thirst longer it'd just be the new way to afk
which i dont especially mind lmao
A laying down animation would be nice, especially for hatchlings + juvies who are hiding.
because affinity itself will impact growth too
When your head is annoying and idle animation making you look around smh
Oops
Yea cerato has that issue big time
altho cerato has a lot of issues in general lol
Lots of issues, but easily fixed issues
I feel cera would do a lot better if it had a better ambush, every time I've played it I die to an ambushing predator. It's just way to slow IMO
On the sucho suggestion: ANKY swims faster than sucho, Rex swims faster than sucho and plenty of things (Utah and Carno especially) can get up to high speed and maintain that speed through the water.
I don't know if this is just me, but the water sounds are way too loud in game, I can be sitting in water and hear someone step in the water across the freaking lake
And honestly keeping it that way makes it unique
^
Maybe buffing stam and bleed res alone will be enough
Its niche as a scavenger makes sense for it not to have a good ambush
Yea
thats really it
I would think swap allos and ceratos stam
But thats just my opinion
Also has 3 mins of stam
true
Imo allo could stay at 3, sucho gets lowered to 2 mins 40 but gets a speed buff to 31.5 kmph, and cerato is either 3 min 40 or 4 min so it poses more of a serious threat to carno
Interesting
Yea I wouldnt mind that
I feel like carno and cerato would kind of be an even match tho idk why
probably the size similarities
This is also in tandem with a few other changes I suggested but I wanted to keep the topic on cerato
yea
Cerato imo would deck carno in a fight
Actually geared to kill things in its size range with its massive teeth and jaw strength
While carno has tiny teeth and a weak jaw
So cerato being able to outstam carno would be an interesting dynamic for carno
That isn't just run away some more
Yea
Im probably just biased to carno
I would like to see a bash mechanic for it in the future
I mean carno is taller than cerato
isn't carno just to fast? even if you have more stam won't it just get way to far from you?
And if that speed turns into damage gimmick gets implemented into carno, it could probably do dmg that way
Not if you can follow it
Track it down
And catch it regaining stam
Yea cerato is gonna be like the long distance tracker right?
A long distance tracker that also is good at pushing small tiers around
Kind of like a giga that is geared more toward strength than bleed but on a smaller level
Built to either kill for itself when available or just steal small tier kills
I think cera could also have more bleed
It doesnt really need it, plus bleed, dmg, and how weight influences things are all being reworked with the recode
So most balance suggestions are null and void!
yea the reworking of combat makes most things we talk about pointless
a thing I found out (Math) is Cera needs 16 bites to bleed out a rex
We just gotta wait and see what they come up with, though they said balance suggestions are always welcome
As long as they are constructive that is
And based well
Instead of just "buff giga pls"
I like Juvie Ceras ambush, I'm honestly debating next time I play cera not growing
@lyric shard the problem isnt jump dinos its just the speed of the sucho in water in general. give the sucho faster speed while swimming in water and the problem is solved
i still think it shouldn't give you such a big boost when jumping in water. it's unrealistic
all dinosaurs should be way quieter in the water
i care if it's unrealistic, it's a survival game
an animal swimming is near silent as long as its not like, paddling on the surface
it's not a jump that really causes it, anything falling into water gets the speed boost, jump just causes you to fall
complaining about something being unrealistic when there are god damn strains 
Giga when it falls in water in a nightmare, the thing goes at like 90+mph
give carno a jump so it can go turbo in water
there's no differentiation between swimming and walking through water, it's just a surface interaction sound when moving through it. i don't know if it's worth adding the extra complexity for that.
you were the one saying the whole game was unrealistic 🤔
@night mountain yes and give the carno a tail fluke to go extra fast in water
im saying who cares if its unrealistic cause its a game. as long as the game is fun people should enjoy it
but if a game is too unrealistic, it's not as enjoyable..
who said that
if there a reason you can hear water interactions from so freaking far away? like 90% of my food as sucho is hearing a juvie drinking from a mile away
anything that gets a jump boost gets 1 shot or 2 shot by a sucho
thats not the point though
whats the point then
doesn't matter if you kill them in one bite if you literally can't catch them
?? that jumping shouldnt give you a boost..
why tho
because it doesnt make sense
jumping slows you on land but gives you speed in water
so you're saying it's unrealistic?
yes i am
the isle isn't exactly aiming for realism
last time i checked, you dont gain a big speed boost when jumping in water irl
thats irl, this is a video game
but the game is based on real life dinosaurs isn't it?
doesnt mean the entire game has to be realistic
and has a dynamic wather system, so it is 'semi' realism
the strains didnt exist yet they have them
Strains existence doesnt mean basic physic laws should be ignored
I feel like he is wanting realistic physics.
We still dont have flying rexes
^^
^
the entire game doesnt need to be realistic
so if a game has a bug, it doesnt need to be fixed, because the game shouldn't have to be realistic?
if its something the devs didnt intend for to happen then the devs would fix it
the jump boost isnt a bug
i didnt say that it was a bug
Is literally a bug due to how water work, isnt intended
i said it was a feature that should be changed. there's a reason they're doing a 'recode'
hits waters surface
gets submerged to the bottom
drowns
sleep should literally only be a different animation for sit
yeah i heard that earlier today and i like it
diurnals do it during the night, nocturnals during the day
nice lil detail
@jolly belfry I dont think we need any more apexes. that would be hell to balance, limiting apex groups to 2-3 and making it harder to grow an apex to begin with would be better solutions.
and it cost quite a lot of money per dino added
Plus the mid tiers get shit on even more
It’s like the tarbosaurus thing
Tarbo is just a Rex clone and therefor will most likely never be put in the game because it would be a waste of money and time
No,the point i trying to make is.lets say we have a server with player, who play like mainly apexes ,lets say around 30 -40 player.its just a number i throw in based on nothing.but lets say more apexs are added wouldnt mean that the numbers of apex would go up.ofc at first when new dino is added it will be more but over time its go back to the apex player base .so that means , my suggested number around 30-40 player with ,at is now, 3 apexes ,then the circle of dying big apex wouldnt be as big as when we have 5 apexs .sorry i try to explain my best.my eng is not perfect
I dont get it
amored the problem is they want a more balance ecosystem not have an entire server of overpowered of carnivores
@outer nebula i totally want that too,but i dont see a way around to limit apexes as a whole on a server
just make apex harder to grow thats it
make it hard to grow? so only the best even reach adulthood?
Adding more apexes isn’t gonna limit them
You said it yourself, the per species number may go down, but the apex numbers as a whole will stay the same
@docjay24 Yeah but the apex base will still be pretty high,almost the same
simple as that either extend the growth of them or make it harder for them to hunt things tell they are a certain stage
hold up, if ''the apex base will still be pretty high,almost the same'', then it did nothing. just wasted time and money
☝
also the reason there are so many apex is because they are powerful and not many players mess with them, another reason is that its easy to grow, along with many players dont see a reason to play other dinos
I dont believe making them weaker wouldnt change much
no not weaker just harder to grow dude
When player want to play dino they wanna too.but die more then they try harder next time
Exactly
The base would be the same ,right?
But i understand your point
There wouldnt be as much big fat rexes
Or apexes
yup but if you make it hard for players to play a certain dino then you get those who are up for the challenge to grow ones where those who just want a lazy life style will play something easier
Yeah lets the what the future brings
the answer is not so much a simple one as making the environment structured in a way as to punish larger numbers of apexes. they simply would not be able to be sustained -leading to cannibalism, and lower numbers.
humans with guns being added will be a big factor in reducing their numbers.
nothing will change, even with afk under a tree, growth times take longer but longer they will stay under the tree so the issue isn't solved. Infinity system will also hurt players that can only play at certain times for instance when the server pop is very low and can often times see no one, so there dino is automatically punished to grow longer because they can't kill anything coz there is no one around for them to kill.
That is why AI are being implemented and improved on.
Killing will not offer Affinity boost
honestly please include that so we can laugh at the bad translation
But if cerato- under the proposed rules of the cerato suggestion of hyenabadger, doesn’t hunt well solo
What about us folks that don’t like packs
All dinos should be balanced around the assumption they're solo imo. There is no guarantee you can even find a group.
But then groups would become op
and that would ruin the whole point of it being a multiplayer game if you just go alone all the time cause there is no risk
@marble cove maybe not red because gore is already red, but some other color, same goes with herbi prints, plant food is green.
but i think it would be cool
yeah, different colors
not necessarily those specific colors, but different from each other
yeh
ill change it
i was thinking and i thought that a "continuous growing system instead of pressing grow in order to grow up to the next stage" system would be better. with a little 'alert' on screen when you officially reach a new stage?
i want opinions before i post it :/
@barren zephyr the continuos grow is actually happening with the recode
oh sweet sorry
No need to say sorry
i'm not exactly the most up to date with this stuff xd
Np, you are not the only one
hahaha i guessed
So, I'd be in favor of a single player mode but what would it be ?
singleplayer mode sounds to me like it's just gonna be ai eating sim though the rpers can rp to their hearts content in that mode I guess
The only thing i could think of single player being is a tutorial for starting out where thats the first thing you can do and once youre done you can go into the game and the tutorials not an option anymore
single player mode would be going into private host server when AI gets reworked lol
half the servers right now are ALREADY singleplayer mode
I like the destroying shit idea but would be very surprised if it happenned since they'd have to totally redo a TON of shit
Yes, they have a lot on their plate but I think Recode is probably also the perfect time to suggest it since they are already doing a top to bottom redesign of the base game. There are similar mechanics in other games (ala BoB), but I think the Isle could take it a step further since they'll be interacting with human structures and bases on top of that.
While I'm all for destroying terrain and stuff like trees the only problem I have are the definitive limits of destruction of human bases. You realize these are still just animals, right? I don't like the idea of a Rex being able to break through solid concrete for the sake of breaking through solid concrete. Strains on the other hand are a different story...
Yes, this is why I said with limits. Not everything should be destructible. But the environment is interacting with huge animals, certain things should break.
The really big animals should be able to tear apart Tribal villages, merc bases are a different matter.
Yeah, Tribals should have weaker structures. I think even with Mercs though they shouldn't be that safe.
These aren't well-kept bases, they are abandoned and need repair as it is. I think they should be safe within certain strong structure or bases with a lot reinforced concrete, but I think it's more fun if there are weak points to even these places.
But yeah, a Rex demolishing a 40ft concrete wall is a no-no. That's not what I had in mind.
@river edge just put your suggestion, chatting isn't allowed in that channel. Either put it in #401470471750811669 or #401464048610312195 if it's just a question. If it's about a suggestion already posted, put it in here
kk sorry and just a though on other hypo's
Hop onto #401464048610312195 for that, luv. If they think you should put it in suggestions, go for it. But if it's just a question, then ask it in discussion.
kk
what is uniquely wrong with carnos nesting??
Carnos cant nest
A lot of the time female carnos are unable to nest at all
Thafs whats wrong with it
*thats
carnos can nest but its very finnicky
its a pain to find a spot it will let you put a nest down in for some reason
Will kill animations be implemented?
No poop
^^
The idea of countering people who sit down all the time is good though
But maybe it should just be a generic scent thingamajig that progressively gets bigger the more you sit
Rather than having it be actual funny poopie
Maybe it could make the foliage or terrain around the dinosaur get progressively brighter and saturated with some color upon sniffing
yeah but wouldn't that be detrimental to species that require to sit for long periods of time. I mean if you need a long time to stop bleeding then heal the damage the bleed left, with some species (para comes to my mind) that means even when the blood splashes disappear, now you're with a glowing yellow area under you that will keep getting a stronger glow as you're trying to heal the damage.
The alternative is to get up and move to prevent leaving that mark appear under you, but now you'll heal way slower than if you were sitting, and you are note much more concealed because you're moving around, all the while being physically weakened because your health is at 20% at the bare minimum
so, yeah your idea will possibly deter people from afk growing, Ninja, but species that rely on sitting for extended periods of time to heal or regenerate stamina would be put at a severe disadvantage when they aren't even AFK growing but doing what the system currently rewards to do if you want to regenerate stamina and health faster and more efficiently
@barren zephyr Ill just appreciate your drawing. You put quite a bit of effort into the suggestion

Also yea, your idea is lovely

tyyy
@acoustic fossil new code has to be done before they release a dev kit or else it'd be a complete and utter waste of time, both on the devs' part because they have to make a new one and on the modders' part because all of their mods wont work once the recode comes out.
They fully plan on having a dev kit in the future but it just cant happen right now.
@thorny lynx A 50% damage reduction! If that’s what cerato should have then what should anky have, that is an insane amount of damage reduction
I would just give cerato better senses and sucho like hunger ( aka barely needs to eat ) and it would be fine
"i suggest that the recode should have a release date before December the 31th. (before 2020)"
Ah yes, because after months of barely anything, I totally want a rushed product that will end up being worse than what we've been stuck with for the past 4 years.
@twin nimbus I think rather than having the sounds / name of the dinos be displayed, maybe they could be represented by circles? Such as for example, an echo-type circle shown in the direction/distance of the call's origin. Maybe as you get closer to it, an outline/silhouette of the dino can be shown in the circle Perhaps the circle could be green/red depending on if it is a herbivore or carnivore.
I wouldnt want people who are new / have decent hearing have too much of an advantage over it, since I feel it kinda necessary to have mewer players have some type of fear in them vs knowing what's out there.. but I also dont think it'd really be exploitable.
It's a good suggestion though, Id wonder how it'd be integrated to feel like part pf the game vs just being text.
@lusty geyser
Since it seems like you haven't seen this yet.
https://www.youtube.com/watch?v=DLziFBXghQs
Locomotion analysis of an upcoming biological asset. Buy now: http://findtheisle.com/steam #Theisle #Pteranodon
@viral creek thank you! I’m still new to the game so I’m not very familiar with anything
I'm always there to give info. 😛
Also, I'd recommend subbing to the isle youtube channel, as there's more previews like that one for different dinosaurs, and upcoming ones.
are we available to post survival bugs in non-official servers? i have a pretty wonky one
i'd think so, unless its a modded map or something it probably applies
@pulsar orchid you will pay for this
hOL UP
Our pet alligator hatchling sitting on the stairs calling for mom.
this
it's no squeak, but it's beautiful
this is the sounds i hope for
@ocean vortex
THAT IS A SQUEAK
Good suggestion @viral creek
I mean there is that whole thing where don said utah wasnt actually utah but idk if thats going anywhere at all
I still think utahs should have a feathered or scaly skin option, rather than one or the other.
then both sets of players happy
and they can judge each other by their looks and have gang wars
trying to wipe out the 'wrong' utah type
Of course both options tbh.
Realistically, scaly raptors are more popular than feathered ones rn
But that's not say feathered raptors can't look good, some people definitely have a preference for them.
I do especially but we have to acknowledge that there are fans for retro dromaeosaurs and fans for new avian-like dromaeosaurs
So we cater to both. 👏 Everyone wins
@pale ibex Ive thought of a solution! Its optional (i.e you must go into settings and manually put it on) and if you do, all player / dino sounds are instead silent, so you have to use the icons. It would stop hearing players from exploiting it whilst still helping those who need it!
@night mountain you are an artits at finding cursed shit
I want both Cotyorhynchus and Dienocherius, Satan Duck and Horror Toad. 
I'm always up for any new face
So yeah, count me in for Deincherius
Ornithomimosaurs need something that's beefier anyways
Deinocheirus but before more skeleton was found so everyone thought it was just a jacked ornithomimid
Lemme try to find a picture
Isnt It funny that deinocheirus is Closer to galli than to theri despite deinoch and theri seeming similar?
BLEH
The old deinocheirus 
Wait I just realized
Those wrists are pronated

But anyway yeah, with a different niche/ food source deinocheirus would be cool
WAOFIKEJVifsv
pronation
I also I refrain from calling Deinocherius an Ornithomimid. It's not in the group
Isnt deinocheirus a dino that could kinda pronate its wrists
So I say Ornithomimosaur
It'd be so cool to have Deinocherius omg
It's like Galli's beefier relative
Dienocherius was like, duck you hadrosaurs and (by that time extinct) spinosaurs, I'm taking all the niches.
Also if you want a jacked faux-Ornithomimid there is still Gigantoraptor. It's basically even bigger Galli.
the thing i was thinking for deinocheirus was that its a more hands on brawler with more dmg that theri, while theri is the longer ranger slapper that has higher bleed and uses its slaps to prevent you from hitting it if that makes sense
Boots the amount of "eww mating calls" will make you regret saying that
on a less kill every RP who touches this game note, extra calls would be more work for the sound team and would confuse new players
new people still struggle to tell what is making which noise
make the mating calls for para 10x louder than any other call in the game
if para gets any louder it will start doing aoe damage
good
just what it needs
You can't tell me that creature Tentacle suggested is real
Damn thing looks like a spliced up frog iguana thing.
Regardless it's ugly, therefore I don't want it.
Imagine seeing that thing rush at you from the corner of your night vision.
That's the true horror aspect of this game, that creature specifically
Cotylorhynchus is god
Why did that theri vs deinocheirus pic use an anime girl as the human
Ugh why are we always getting mating call suggestions :/
For the rp
@valid zephyr Docktahs. Docktahs everywhere
I honestly love the aquatic Nodosaur idea
I never realized Nodosaur could be the herbivore semi-aquatic I needed in my life
But I love it
Dev probs looking at it like: 
I know realistically it's not a thing, but it would make for fun and really unique gameplay.
@thorny lynx that herrera skin used to be in the game actually back on progression
@burnt fern I completely agree.
Ideally i'd like the baby to be able to pick their own skin using any of either parents colours once nesting is more developed.
I dun think things like Sauropelta would fit being semi aquatic tho
maybe a nodosaur with tamer/less prominent spikes could work
Liaoningosaurus is epic ankylosaurid, but too smol
To be honest it doesn't matter which nodosaur is chosen. It's simply a unique playstyle which nothing else in the game would have.
I just can't picture a nodosaur being viable without some trick like that.
lol
anky doesn't really need it due to being larger with a massive club.
nodosaurs are simultaneously not that big and have no weapon like that.
I made that one suggestion for Borealopelta
Nodosaurs are cute. They should be playable
Shant will most likely still be available in sandbox for servers that want to inject it; no needed wasting time and money on a dino that’s just gonna end up being a camara in a hadrosaur’s body
Actually, stomping land models will be deleted eventually
And shant is from the stomping land
There is really no reason keeping it; outdated, ugly, breaks balance, replaced
it looks far different and is much more enjoyable for those who play hadrosaurs than simply being a camara
Keeping an outdated low-quality relic of the past just makes the game look bad. There are good reasons why shant is chosen to be deleted
i have looked forward to playing shant in survival with its own baby models and everything, but here they are deciding to remove it. i feel this is a loss for hadro lovers..we are left with just para which is not anything close to shant.
i dont care if they delete the old model, i just hope they add it to survival and update it. and no..sorry maia is lovely but..just .. no hah
Para is gonna be buffed this I’m pretty sure so it won’t be a pushover to mids as much
You just gotta actually be careful not to get jumped by apexes
Instead of sitting around and stand stomping when a Rex shows up
nnooooo keep shant, at least as it is now as a sandbox boi
I don’t have anything against shant, but it honestly seems like either a camara who stole a Maia’s skin or a para that chopped the crest off and took steroids
Stats wise anyway
you guys are not imagining how a reimagined shant could be different and fun, the old problems would be dealt with and it would not have those frustrating glitches to exploit. i still feel its a valid creature for playing if it is added to survival, its a blast to take on a shant as an apex pair, i love boasting about taking one down lol plus its tons of food as reward if you do. 🙂
How could a shant be reimagined in a way that isn’t just hadrosaur camara
i mean yeah its frustrating when a shant goes crazy and kills everything...but thats the same for all dinos of decent size and power..servers can just make it unavailable if they dont want to deal with it and having rules to govern its gameplay. ...just my view on it.
Because you talk about a hadrosaur standing a fair chance against apexes, when camara does that fine and if it were to make it to survival that would be a type we’ve not had as opposed to just the biggest of 3
Aesthetic preference
it could have a totally different growth timer, so much of its growth is spent at edmonto size.. and only really dedicated players survive to reach full size 😄
please understand, i just dont ever play camara, i dont like how it looks, i love hadrosaurs and how they look.
Shant wouldn't be priority even if it was considered to stay in the game
I feel like survival shant would just be another tawbasawus all over again
it doesnt need to be priority, i just dont want it removed and never considered at all. it would be very sad for me if that is what happens
Something that is stats wise very similar to something else just with a different look
I'd argue Giga has the same stupid issues that Shant does (other than the glitchy stomping), but it's only staying in the game because it's a very popular dinosaur and people like carnivores
Shant is just hard to balance and people hate it
not really, because for those who manage to grow to full size you do actually get an amazing apex to play...tarbo never grew to be a rex..
Tbf giga has a different strategy than Rex, more endurance as opposed to ambush
So it’s unique in a way
Fair
Giga's ONLY bad match up is Rex
Shant is the same
But Shant is actually relatively susceptible to bleed
You just have to wait awhile for it to bleed out
as it is now in fact shant is an easy kill for rex, if they land the bone break.
Unless they get both hits on the stomp
And then finish with headbutts
Maybe it’s just because it’s unbalanced with survival being a sandbox dino but idk
I think Shant could fit into the survival roster, but it would take a lot of time, money and effort to give it a new model and fix its buggy ass and everything else
If I had the money I'd personally donate to keep Shant in the game but bitch be poor lmao
make it hit like a maia and people won't want shant
Camara is gonna be the big boi herb if it makes it in, and can be balanced by being slower; whereas shant, being a hadrosaur would have at least decent speed and stam. Giving shant strength on top of that makes it busted but not giving it a lot of attack just makes it a fatter para or maia
So it becomes either hadrosaur camara or Wilfred brimly para
yeah..but cama is ugly..i like shant better lol
That's not enough to justify Shant over Camara
Ok but “this ugly I like this” isn’t gonna get the devs to spend time and money making 3 life stages with all new animations
your personal preference is subjective and you do you but the devs have to spend a LOT of time and effort and money on these things
Not to mention
80% of the people in this chat hate shant
with a burning passion
in my mind if they increase the shant growth timer it would mean that more often than not you would run in to shants at edmonto stage size and they would not be as big an issue, and only those who really earn their survival reach full size..it makes it a challenge for the shant player and it keeps down the issues with shant..so it seems to me anyways
You know what other large herbivore possibly coming to survival would mostly be seen in a size range that’s easier to take on?
Camara
Increasing the growth timer won't fix the problems Shant has
to be a viable option it needs a TOTAL REHAUL
just like Giga
RIP
shant is a good boy who did nothing wrong
@fallen folio Camara cannot run you down. Camara can reasonably defend itself from apexes. Camara is much easier to balance.
I think there are ways to balance Shant reasonably (especially with the changes the recode is adding) but that takes TIME and MONEY and there are other priorities for the devs rn, so unfortunately Shant is benched along with Pue
and yeah i get it, i am not saying just cause i dont like cama others cant..but its my point in fact..have a preference too and many people play shant..i would argue more than those who play cama..but thats just my experience and what i have observed. i know people want cama because they feel its more unique than just another hadro and yeah i know its all expensive...honestly i too would donate just to keep shant in if i knew they would do that. 🙂
Can always just wait for mods to add it in 😛
People like Shant because it's OP, of course they like power lol
same reason people love playing Theri
i love shant for the size and the way it moves, i like its sound and its body type.. its not just because its op
for me anyways
that's personal preference
yes obviously. lol
just saying many people like me enjoy shant for reasons that are more than just its op ness
i dont mind if they rehaul it. in fact i hope they do..i just dont want it to be removed from ever being in the game ever again..which is what i have been hearing.
people keep saying it has these unfixable issues, and i just dont see it as being that case. it has issues now, but with a rehaul and totally different stats all those issues could be eased. there will always be issues with large powerful playables in this game.
The whole game is spaghetti code right now, the problem is people just hate Shant
anyways thats my two bits, i would love to brainstorm ideas to help fix its "issues" as i do like to think there are solutions to it. however its late for me and i have to go to bed, feel free to dm me and we can come up with some ideas in a friendly manner 😄 thanks folks 😄
@crimson sundial devs are currently in the middle of recording the game
@crimson sundial a) Thats no suggestion. b) As Aelita said, they are recoding - aka redoing code of the entire game which is a long progress and at the same time adding new features
About shant, unless they literally remove the entire thing from the game, if it turns out to be an AI it will most likely actually be playable like the other AIs in sandbox, and on some unofficial servers, maybe it will be playable even in the survival gamemode.
It may turn out to be how it is at the moment in the end
Where... Unofficial servers inject non survival dinosaurs however they please, but they won't ever be found on officials
@fallen folio you’re already getting elephants in the form of sauropods
I fail to see the problem with the devs removing a problematic creature as shant is literally an elephant without the weakness of being a slow fat fuck.
And that’s fine, a powerful creature having a weakness is something that creates balance
I don't think Shant is exactly horribly balanced, it is still killable by large apexes, it's just a bit too OP in terms of speed and damage.
Nerfing either of those areas would make a fairer dinosaurs I think, but considering sauropods are supposed to fill the large health tanks niche I think if a large hadrosaur wants to not be redundant, it would need nerfs to it's damage (as well as some of it's speed).
On other option would be maybe changing Shant to outright Edmontosaurus? It's basically the same dinosaur skeletal wise and still a good bit bigger than Para, just not as huge as Shant (a couple of tons lighter). So like 9 ton T-Rex vs 11 ton Edmontosaurus.
This one is still a bit too big, but around that size.
https://i.imgur.com/VYd3gH7.png
There’s barely a difference between 12 tonne shant and 11 tonne edmonto sizewise
That’s still too large, if that thing charges into a rex full tilt you can bet that Rex won’t be walking away from that fight.
You can’t lower the damage because then the animal just dunks on mid tiers while having the speed to keep up with them.
You can’t lower the speed because then it just becomes a budget sauropod, and I mean you have sauropods already.
In all likelihood the largest hadrosaur you’re going to get is parasauralophus which is absolutely fine
I don't think Shant in-game is 12 tons. The Shant in-game is closer to 15 tons. TSL was closer to exaggerating sizes.
And I disagree, an Edmontosaurus charging a full-sized Rex would be risky for the Edmonto. Modern carnivores usually take on prey 2x their sizes, so a 1:1 fight would not be in the Edmonto's favor. Heck, Shant itself lived in an environment with a much smaller Tryanosaur than current Rex. Also the current Isle Rex is undersized, but they will be updating sizes to reflect maximum size. So it might end up being a fairer fight.
I didn't say increase the speed, I said lower both it and the damage, just the damage more so. Rexs more than likely did hunt adult Edmonto's (11 tons) and Trikes (8 tons), that's why they grew to ridiculous proportions for a carnivore. The tail of the T-rex in this picture bothers me, but it's nice picture to illustrate how they might interact lol.
i highly doubt a rex often fought the afore mentioned herbs head on especially triceratops, it needed to ambush them much like todays predators. There's a sort of rule that ALL carnivores live by: Kill my prey without taking much damage. Rex was no exception.
Probably not, but it depends on whether they grouped up or not. Modern tigers do hunt things like water buffalo and indian elephants (instances, not very common) which are comparatively huge (and alone as well).
Ok but your still saying that you want apexes to begin to pack up to take on budget shant.
Like I can’t think of a better way to encourage pack wars
Like cams is understandable because they would take so long to grow, but generally there shouldn’t be many herbivores that require an apex pack otherwise you end up with pure cancer
The problem with shant is that is literally a sauropod without sauropod's carasteristic lack of speed
That is a fair point though Bronto, there are indeed exceptions that aren't common however i often chalk that down as a young carnivore who's about to learn the hard way why that's a bad idea.
2 Rexs is not a pack. I don't think you'd need more than that to safely hunt an Edmonto.
And you already get way more than that without provocation.
“Learn” as if they’d get a second chance 
@barren zephyr
Let's not forget that unofficial servers can choose their playercount.
Also, just because dondi would like to see something, doesn't mean it's 100% confirmed.
And also the map is not supposed to be empty dondi wants the majority of the population to be ai
rather than spending money on shant, why not spend money on an Iguanodont. Entirely new creature, entirely new playstyle
And im pretty sure dondi want actual survival rather than pvp Battle royale
I never said you want it
well i tought you referring to my suggestion or something like that.
I wasnt
alright
never said its confirmed
never said it will happen.
i just threw this topic, and if they have any intend to do it, this is why i wouldn't want them to do it.
thats all.
Also less players =/= empty maps, we could get like 5 (arbitrary number) ai for each player out
I will just let this sink because everyone thinks that It will be empty
i think the main problem is people expecting a massive herbivore to have to be wreaked by a rex 100% of the time, as though that is a requirement. i seriously doubt that rexes were even very interested in hunting a shant in real life unless they were hunting in a group or had found a lone shant of reasonable size all by itself, possibly even just a wounded one. why do we have to build up rex like its an ultimate deal? i think all apexes, both carnivores and herbivores should be comparable so as to fuel some epic battles and pose decent challenges. mid teir dinosaurs can pretty well outrun any shant even now, if they get stomped its usually because they were getting too close to begin with. any apex deserves to be given a wide berth anyways, rexes and spinos and gigas are running down and killing people on sight, we just think thats ok because they are carnivores, shants if slowed down even further could never do that ultimately, and trikes have already experienced that speed/ stam nerf. if anything i think rexes have too much stamina right now, they can run you down for a seriously long time.
Nah, shantu problem is being stronger AND more movile than apex (both carnivores or herbivores) and if you nerf shant power is just a big para while if you slow down shant is just a camarasaurus
why are you even talking about shant? it's gone forever
If shant were to ever come back to survival, it'd have to reworked entirely. The current way it plays is usually looked down upon.
I want it to, I like the animal alot. But it'd be so much work to do that they have to focus on other animals
how is shant gone forever
Literally shant outclass trike in both speed and power
anyway i dont really care what they do with shant as long as its at least injectable like it is now
Shant has been confirmed to go
From survival that is
People think that every shant hater is a whiny carni main but infact i hate shant because they hunted my trikes
lol
The speed true
if it couldn't chase down the fast carnivores then no one could be complaining as much
as for power
But if you nerf It is just a cosplayed sauropod
Nah, Sauropods can use their tails n shit.
For Shant, I could imagine more body bashes
Rearing up and slamming down for Shant is very dumb.
True
Shant could be reworked to stand out more and actually unique but it'd be too much work.
Also the niche of Big strong Dino is better for a 1st sauropod instead than for a 3rd shant
Shant should more or less have the same mobility as Giga. In running terms. It's not fast but not stupid slow.
For variety's sake yeah. It makes sense to put in a sauropod over yet another hadrosaur
Thats my main concern
But Shant shouldn't be ruled out because of terrible experiences and niches taken up by other dinosaurs, anyone can make it stand out. I agree with some people that it deserves a chance. But it's so low in priority to over dinosaurs.
It has some dedicated players, like myself.
I dont deny shant can be balanced and im also sad of whoever like shant
It sucks it won't be survival but I can still play it in sandbox at least
Which is fine, I'm not much of an official player myself
Shant ai would also help It exist on survival even if is only ai
Honestly, I like Shant's concept. Even rn. People are overestimating Shant tbh.
Two rexes can beat a shant
That would probs mean it still gets a new model and animations
Without its stomp, it's not so big and tough
That's the thing, any dinosaur that gets into survival would need the new model and animations. Which cost money. And if they're going to put in dinosaurs like that, I highly doubt a third Hadrosaur will get it.
The thing with shat is not being absurdly strong, as you said 2 Rex can kill a shant but what happens if is only one Rex? Gets run down because shant have more stam
Is a (less extreme) maia vs dilo case
In that regard, know to pick your fights. One Giga wouldn't take on a sauropod by itself, would it? It'd want friends.
Although, I think the headbutt for shant is dumb, paired with its speed and stam. (Also Rex can bone break)
idk how easy this would be to do, but would there be a way to like keep shants speed but make it slower if it was running AT another species?
Affinity could maybe give a speed nerf running at a carni like a fear sort of thing but that could easily get abused hard
Perhaps its running drains so much stam but its regular attacks don't waste so much
Is not about picking fights is about getting run down by something stronger
I literally specify the run down part
I don't think elder herbis should be able to go after hypers but it would be cool
since Para is essentially replacing shant I imagine it'll get a 2.0 growth stage much like Deino with it's 2.0 and 3.0 stages and maybe this 2.0 stage could be the "elder/shant" stage for Para but, I don't think it should be strong enough to take on a type-H alone. maybe in a herd they could stand their ground but the out come should at the most be 50/50
Assuming they literally become elders just by existing
They definitely shouldn't even be comparable to magnas
Unless it takes a long ass time, and I mean a long time
Deino takes around 24 hours just to get to 2.0 IIRC so maybe it could take that long?
Or they'd be very, very OP
Seems reasonable
When hypos were in progression they took 17 hours to get
Or 19, I forgot
And indeed there weren't many at all
By the time you got to become one you could have progressed to adult rex two times in a row
Yaknow, during Prog times I actually didnt see a crippling amount of rexes
That was nice
And as a rex if you got seen by a hypo you were actually dead
Hahahaha yeah
They did however have a chance to break their legs
But they could not survive a single hit I believe
So the only chance they had was to assride them somehow, and even then hypos heal broken bones in like 1 minute standing up
@gritty helm psure it was stated you have to live 48 hours before you can start to grow to 2.0 from 1.0. to show how long.
But that could be completely different when it comes out so who knows
Plus that’s a Deino specific thing iirc, growing past 1.0 I mean
@thorny lynx you need more than "dunno what this could be but it looks cool, small tyrannosaur is neat"
It being cool does not give enough of a reason to spend $7000 on the animal's model, life stages, calls and animations
You've been here long enough to know this shit at this point
Mechanics is what makes people go from ignoring your suggestion to actually talking about it.
Aka aquatic nodosaur 
Aquatic Nodosaur works until you realise Deinosuchus is a thing, and unless the Nodosaur can charge it head on before the Deino gets the first bite, it's fucked.
Ok it literally looks like a juvi rex
What is going to challenge deino?
Well im not about to support such a lacking and barren suggestion so I'll put a thumb down
Spino
Anything else?
Depending on the size, arguably Sucho?
Anything bigger or smart enough that gets a dumbass deino on land
Hmmm
Or sucho yeah, if the deino's younger
I wonder how their turn radius will be on land, and if the deino will be able to do the new turn that is replacing alt turning
I think by all means Semi-aqautic Nodosaur could work as a side thing, but it should not be 100% dependant on being a psudo hippo.
May be a bit difficult to nom its butt on land then
Would have to be smart I suppose
Distract from the front while another nips the butt
I aint getting near those jaws
Not if its slow. Takes a bit for long animal to turn properly
Perhaps
I'm still waiting for Fluff to come in and actually defend "Moros"
I mean hippos still walk around on land and can trot at a good pace
so if the water is infested they can just walk to another water source
Yes, but Hippos don't carry around armor on their back.
Plus they have different skeletal structures, one is more mobile than the other.
to be honest i'm just trying to find any way one can work, as I know bryan prefers them to anky
Not saying it can't work, just that the whole hippo angle isn't going to work like you think it is.
Having the role of a Hippo implies nothing is going to challenge you.
yeah wasn't picturing that. more it can move to where there is less danger
if it's dangerous on land move into the water, if more dangerous there move onto land and try to operate at night
What a Nodosaur's defensive capabilties? You're making them out to be completely usesless when they still have light armor, shoulder spikes and a nasty whip tail.
nothing that could help them vs a rex
being not that fast and not that big
yet also not small enough to hide under a single bush
But you still have protection against other animals, do you not?
against an allo they would be fine
@thorny lynx are you ever gonna elaborate or just leave that barely-a-suggestion to sit there doing nothing good
Okay guess not
@stoic sentinel I believe that there'll be designated area's of the map where certain species will spawn (which applies to AI as well). for example; Deinosuchus will spawn closer to lakes and swampy area's
Oh ya that makes sense. Thank you
np
<@&401466542140817419>
Troll in suggestions
@blazing charm @valid zephyr
Running in the water would save a nodo from utahs dilos and maybe even allo, but what if it's a spino? Dondi said Spino shoudl eb able to just sit on anky and crush him, what prevents him to do the same to nodo, who's stuck underwater? if anything a spino could just come up to a nodo and force him to drown then drag the body out of the water. Hippos don't have to deal with something 4 times their size comign around and holding them underwater until they drown
I know, that was my point.
Water nodosaur is a bad meme
God is dead
"i Will run from rexes going to water"
Deino waits on water
Also, don't really see Utah hunting a Nodosaur unless in a group, seems like too much effort
Nodo could just be optimized for water places where a deino (or at least an adult one) can't really sneak on a nodosaurus
Utah was just a bad example
what's a deino the size of a nile crocodile gonna do to a nodosaurus?
That seems incredibly niche
yeah but as a nodo you can always get out of the water
it's just that you'll find water plants that will get you better nourishment... your favorite food in a way
Still running to water because you are going to get screwed by apex is a sad joke because water is also filled with apex that like the terrestrial ones are faster than you
tell that to Sucho
Why do you people keep making Nodo so utterly useless in combat that it needs to run or hide?
The whole point of people trying to shoehorn a Nodosaur in instead of trying to fix Anky is to have an armored animal that can fight back.
I think nodo being ligfhter than anky and having longer legs (iirc) would allow it to sprint away from a spino
and it still has spikes on it's shoulders
wouldn't want to get a nodosaurus in my ankles, personnaly
and the tail swipe may not have bone break, but it's still gonna hurt
anky is a sitting duck while nodo could use it's spikes to charge you
that's not "useless" imo
but people tend to make Nodo like a "fleed and hide" dino and it doesn't really work
Im just saying the whole "nodo could flee to water" is stupid i dont deny a nodo could be made strong enought to be a strong midtier with enought speed and stam to scape from rexes
People is just stupid they want para to be a fighter but want a nodo to be a fleeing animal
Well, wanting a "hippo" dino that won't fight back is... kinda contradicting
Exactly
It's not entirely stupid, people just get carried away with it, and try to make the water stuff the main appeal.
An hippo is basically an herbivore stronger croc
hippo
Hippo
don't get confused
hippos still get out of water to feed and they are still terrifying on land
I think nodo should be able to do that "running at the bottom of the lake" thing
and be able to "sprint" for a short time underwater
Yeah, that'd be alright.
yet I'd like to find a way to make it able to raise on its hindlegs to reahc the surface to breathe
and I mean, keyboard-wise because we don't have any dino that works that way
dinos will be able to dive and surface, but my idea for nodo is that it can walk on the "sea"floor and raise on its hindlegs if it's tall enough to grab some air
but you'd need different animations or variations depending on the height of the surface
and possibly youngsters beign able to choose if they want to swim or walk, and being slowly forced to walk until they are unable to swim
but walking would prove way faster since nodo would be able to do quick dashes while underwater, so it's a net improvement to just swim, and swimming being just for juvies to be sure to have access to air when they're diving for food or following their parents around, because dad and mom can just stand on their legs to reach air but as a juvie you can't, so you swim to the surface
tell me if that makes sense both mechanically and gameplay wise
To be clear i'd rather have anky and by done with it. It's a much more viable animal in the games meta. I just remember Bryans comments about how he prefers nodosaurs so was just thinking about any way they could possibly work and not get snacked on by the first apex which sees it.
Against mid tiers they would function fine and be able to kill things like allos if they fought, but every apex in the game could overpower them due to sheer size, while nodosaurs are also not very fast to couldn't run. The hippo idea was just a potential ability to give them to allow them to run around on the riverbed to avoid danger which is too big to fight, and even graze on plants while down there. Hell even armadillos hold their breath and walk through rivers.
Even without the water aspect, the night vision part was another potential way to make them operate at a time of day where they would see less danger.
https://twitter.com/TapwingARTS/status/1195164676151283712 aquatic ankylosaur tyme
for Nodosaurs, i was imagining that they would be perfectly fine armoured tanks on land. Just with the added ability of being able to move swiftly thru water
dunno where the notion of defenceless nodosaurs came from
Also, make nodosaurs inflict passive dmg if a predator bites on it's spikes/sharp parts of it's armour
Yep defo not defenceless vs mids and even pseudo apexes. But against any apex they just don't have the size or speed to do anything against.
As for deino/spino waiting in the water while the nodo is escaping from an apex on land:
That is assuming ever water sources is infested with fully grown deinos and spinos
With how huge of a map Hope is, I'm willing to bet on some water sources being empty
Not sure if nodo could outrun spino on land.
entirely depends on TI's spino's stats
most if not all mid tiers should have a tough time with nodosaurs
what good nodosaur choices would there be?
Cus a lot of them are rather small
I know sauropelta is decently big and also has good shoulder spikes
edmontonia is one of the larger ones
sauropelta looks cool af
Panoplosaurus is quite big but has low mass estimates compared to similar sized nodosaurs
most seem to fall between 4 and 7 metres long
2-3 tons usually
Sauropelta is larger than Edmontonia
though the largest nodosaurs irl hover around 2 tons only 
but hey, TI can always commit a Diabloceratops and upsize the fucker
Sauropelta is cool, and probs would be the most viable on land... But it's hard to see those large spikes moving thru water
It was mainly an idea to make it both viable and also give it a mechanic nothing else has.
Edmontonia and Denversaurus are also large, but they are a bit lacking on the shoulder spike department
Acantholipan has neat hip spikes, but no shoulder spikes
nodosaurs do look so damn cool.
more interesting than ankylosaurs imo
gastonia or polocanthus could be a contender, though a bit on the small side
Trouble is irl they might do well as it's not worth it for a carni to manage to kill one. effort for food ratio isn't high enough, and they might get hurt trying it.
in the isle people will kill them no matter how tough it is and how little food they get, as they can just heal off all damage
a much larger predator might take a few nibbles and walk off. in the isle a rex will sprint up, kill it, heal off the damage, and just walk off.
since nodosaurs are so spiky, what if every attack to the nodo would deal passive dmg to the predator, regardless of where the predator attacks.
Which also lowers the dmg received by the nodo
That is a mechanic that I liked the idea of and sugested it for Kentrosaurus
o, gotta somehow make nodo's armour/passive dmg mechanic different from kentros
also, kentro is 1.2 tons, so the nodosaur would def need to be bigger than that
yeah kentro is tiny.
anky is just more viable than nodosaur in every way for this game imo.
it's a lot bigger and more massive, and has a huge club on its tail.
The game would have so much variation if super apexes weren't in it
debatable
ankylosaurs could only hit stuff directly behind it
and probs were slower than nodosaurs
nodosaur tails iirc were more flexible, essentially a giant chain whip with spikes attached
along with some species of nodos having shoulder spikes
Doesn't matter how fast a nodosaur is, with that build it's slower than rex and giga.
Hell dibble can only barely escape them, and those are a far better build for running.
and diablo was also massively upsized to fill it's niche
it's slower than rex and about 1kph faster than giga
doesn't matter if it's dibble or styraco sitting there with those stats.
upsizing to anky size is the only way I can see it working.
but with the latest dev comments it seems that they want to move things to more realistic sizes
will try to find it
I just meant with things like Rex, Giga and Spino around, its hard to have variation if you want to keep all of the playables big, since theres are a lot less giant dinosaurs than there are mid sized dinosaurs and small dinosaurs, so the variation is less than if, say, sucho was the biggest carnivore
Not to mention the fat size gaps kind of fuck up balance right now
doesnt say anything about realistic sizes
just says that stuff will grow to max size instead of average size
Yeah it's been taken in different ways. Some people seem to think it means things are going to realistic sizes.
average size =/= unrealistic
usually it's max size estimates that leads to oversizing
@outer lion
Both of those were pretty awful
He needs a reason why though. I mean regardless of having specific values, how does it change giga's balance and work with the entire survival roster?
Well yeah no shit
I'm sure the mods will get onto them if its a big deal
I'll just give it a thumbs down in the meantime
Give it
I just squinted.
But no
buffing giga isnt what we need
Unless we wanna screw over mid tiers more LMAO
Is the last thing wr need
Buff giga is a meme and should stay that way.
A bad meme
buff rex when
In some ways it's already too powerful. Bite force too high and alt turn too fast.
If its bite force got lowered to about 500 and it was given a higher bleed then it would actually function as a bleeder
currently it doesn't even need bleed damage
People gotta stop going after rexes like idiots then complain they lost to the animal theyre not supposed to fight
One of the fastest bite speed while also having the second bite dmg and the second bleed
Apexes should be balanced around how we want them to interact with mid to low tiers
If a giga sees a rex then it should turn around and walk away.
Yep
rex can't catch gigas crazy trot
And also, Rex niche is practically the apex killer, wether we like It or not
Get the rex to drain its stam 
Rex should be the king of close range ambush then left click spam to death. Nothing can compare to its build and bite force.
Rexes rng bb annoys me a lot though
bless the fact that rng bb will be gone
That's old giga facetanking and beating rex territory. Remember? That was a thing people.
900N!!!!!!!
850N was too much
700N is fine
well i would put giga with (the new max size that all dinos are getting) 7,900hp (since weight is not a combat stat and hp and weight are the same soon) 500N, 50 bleed (rex looks to be getting a speed buff 34ish so) and 33.8km/h and 50 stam is fine the way it is (nerf trot so only a bit faster then rex, say rex has 12km trot giga gets 15km trot)
so a hit and run to kill rex (hopefully the bb will be correct so you know if you get bone break you know it was fair)
@outer lion and @fierce geyser please see the pinned messages, you have to elaborate on why Dino x should be nerfed or buffed
Couldn't giga literally facetank a rex with 850N
Yes
It's bite force is slightly faster that that combined with the bleed made it fucking cancer on thenyaw
The old giga was the only thing ever to be as scary as the old theri. Well, shant is another one I suppose lol.
Bone break giga was the scariest thing to exist.
....fuck I was playing during that time period too
You genuinely needed mixpacking to deal with that shit
I'm really glad I missed this part of the isle ^
And i rly hate this part named "Isle of rexes"
Ngl isle of rexes is less entertaining than the mix packing days. At least you were fighting for control over territory against other groups. I hate mix packing, don't get me wrong, but my God this is boring
is "Isle of Rexes" what we are calling the game rn? I haven't seen to many rexes recently
@outer lion female should place the nest and build 50%. Male should then build second 50%.
This logs both parents and allows nesting.
Then the hatchlings can choose their own skin with a selection of either of the parents colours.
@barren zephyr pls read pinned messages, #general-feedback isnt the place to report bugs
sorry
we are indeed in the isle if rexes
.
My opinion is the more dinosaurs the better. I like shant, I enjoy playing it and I like that they are a herbivore that actually poses a threat to apex carnivores. I do take issue in that its stomp is VERY broken. If the recode fixes multi hits it will be balanced in my opinion, big animal that takes a long time to grow that is worth a lot of food.


