#general-feedback-discussion
1 messages · Page 455 of 1
isn't that the same as a hypo carnie @jovial blade ?
Why have regular herbivores and regular carnivores when you can have beefed up versions of each other fighting to the death 24/7
They need to eat
Fun gameplay!
So they have fun
whilst eating
Herb needs to go bush to bush
and maybe kill stuff in its way
At least with carnis you have to work to fight others for your food, yeah
I just don't find hypers that great in general tbh if normal players are allowed to become hyper carnivores they're going to ruin the ecosystem anyway
I'm sure there's something that can be made to make herbies more fun
on that aspect aswell
Maybe if the hypo strain on a herb can turn its diet into carnivore then that would be fun
Well unless you can come up with it, hypo herbies are useless and boring
then its just a carnie @jovial blade ...
Other then that, hypo herb would be pretty boring
Then it wouldn’t be an herbi
Exactly
wasn't there concept art for a hypo anky who eats meat
or was it tisso anky... one of them
it was an omnivore concept baically, which i know many are against tho
It was just an idea, not from the dev team as far as im aware
yea tho an idea nonetheless, what ever they decide to do i hope herbivores aren't just left in the dust
https://www.deviantart.com/tapwing/art/Nuero-and-tisso-anky-665318358 here it was. it was for neuro
Herbivores will get their own thing, I'm sure. There's been talk of certain plants increasing stats or something. There was also a hypo one
Acid spitting...
I think rather than hypers and tissos and neuros herbivores could get their own unique string of LESS OP mutations that are maybe random? Like 1 trike on the server gets lucky and has an extra growth stage after adult to become a blah blah blah, and the next stage may have increased stats it doesn't just die of starvation or destroy mega packs, its more like a male lion ina pride of females. It does the defending but can still get killed
Maybe an alpha trike
That I can get behind
IT adds variety and some power to herbies without being functionally useless
Like, if its been alive for a while and living healthy or maybe survived a good amount of fights, it can get a stat increase and be more powerful than a normal adult trike while not being extremely overpowered.
It’d be cool if raptors could get an alpha too considering they’re pack dinos, that’s their whole thing
And it’d make them stand out more
solo herb would be fun if you could actually have a fighting chance against carnis
And for smaller herbivores built for speed they could get like boosts to their stamina and speed instead of raw power
Instead of being just...barking slower carnos
no one is saying herbs should be able to steamroll carnis, just that herbs should be able to defend themselves
yea...
Alpha herbies could be somewhay bigger than their normal counterparts to distinguish them
Oh yeah no ones disagreeing with herbs defending themselves
Its more the uselessness and burden that strains would cause in herbivores
instead of attack boosts for many herbis they could get increased stan/speed, thicker skin for bleed resist and hp. the slower ones could be more powerful attackers plus hp. they cant chase anybody down but they'd essentially become a boss level that cant just be bullied to death like current trikes unfortunately can
Or alphas in general could be bigger i dont remember adding herbie
Give 👏 us 👏 alpha 👏 herbs 👏 (and raptors) 👏
i'd also like to see reflective damage on dinos like anky and stego when attacked in their bony/spiked areas, especially if the 'elders' or 'alphas' have even more hardened or spiny spots
I’m just saying alpha raptors make sense from their real-life dynamics and also because raptors, from what I can tell, are literally just smaller and slower carnos
Who can jump
But don’t even have their rock anymore
I also just want more herbivores in the isle, variety of prey is better for the game's ecosystem
AlPhA rApToRs
every dang raptor pack i'm in, "wHo iS AlPhA??"
Lol
lol
"don't have their rock anymore" oh no they have to come down and live among us plebeians
they have docks
Fair
Grievous I did not come here to be made fun of btw
Close to twins
not making fun of you, just the usual raptor mindset that i see all over
giga and rex can look up and bite through the cargo boxes near twins
Same problem at docks
well docks has the holding pens
The cargo boxes don’t help much if they aim right
that can be camped tho
Exactly
at the docks raptors can get to the top of the big tower in the middle
but they're pretty much stuck up there
Then you run the risk of falling and dying or, as you said, just getting stuck
the one with the narrow stairs up?
have to get down slowly so as not to break their leg, and there's usually things waiting
yep
The buildings are the only real good things to get on but you have to know how to jump up on em and they’re high enough that you can break your leg if you’re not careful
i have seen a giga bump his way up onto raptor rock maybe a week before it was removed though not sure how he did that lol
I call hAx
so it wasn't 100% safe either, sure he broke his leg getting down tho
i watche dhim spazz his way up the side lol
Lol
I’ve never seen anyone get up on the rock besides raptors but then again I haven’t been playing for long enough
I miss that rock
Made some good friends there :((
Honestly don't see how this pretains to any suggestion. #401464048610312195 ya nerds.
Sorry ;-;
@violet magnet #401470471750811669
Lol devs don’t care about balancing non survival dinos atm
@keen trail Velo is AI and soon Austro will be too so....I wouldn't expect that.
Velo, Herrera, and austro don’t need better night vision if they won’t be playable.
they’re still fun as fuck to run around and harass people with
i don’t think it would hurt
True but if you give velo better nv you might as well increase their juvie killing radius too
Why waste the time if they will be AI though? Sandbox is only temp too from what I understand
^
ohh i didnt know that
i thought sandbox would stick around
true then, no use to change
Well, who knows lol
Nothing at this point is set in stone
But I see Sandbox mode being part of a Dev kit for testing once the game is complete.
The more stats are defined for non-survival/player dinosaurs that work properly from the player perspective, the more they can be hooked to the AI's behaviors as in the night vision-juvie aggression radius comparison. The more you hook those stats to AI behavior, the more data you have to create functioning AI models for playable dinosaurs to create a more complete simulation. The more complete a simulation you have, the more lively a playing environment you can give to players regardless of their playing dinosaurs or humans.
In other words, more well-defined and semi balanced stats is more shit that can be exploited and telescoped in a useful fashion for the game overall. It's more content for players and more brain food for devs as they work through the processes of defining the little nuances between creatures.
And since these are currently non-survival dinosaurs, there's more wiggle room for experimentation; they don't have to actually be balanced, just attemptedly balanced for testing. Whether they get it right on the first swing for small creature night vision or Acro stats or anything else is the third party servers' problems for running content that is more deeply in-progress than the rest.
tbh if dryo made it in as a playable, so should herrera
It would be unpleasant if it turned out that way, I like Herrera from what little I've played of him, just needs faster food/water intake like more modern dinos seem to have as a rule. I'd prefer if every dinosaur pulled double duty as playable and AI, personally. I'd also prefer if there was more ecosystem than having bushes/prey items pop into existence around players, but that's very long term.
I think that suggestion about plants spawning completely independently of players with the highest concentrations in fertile valleys and rain shadow areas would be the best foundation for that, since you'd now have a way to funnel both herbi players and AI and thus the carni players and AI in a natural fashion. But that's a hard tangent from 'some effort should be put into non-survival dino UI & stats and AI behavior should be molded to those stats.'
I just think we're really lacking in smaller carnivores. Our smallest one atm is Utah and it's still at like 1000 mass
i think it’d be sooo much fun to play velo/herra/austro in survival even if they are ai
i just agree with the aspect of a dryo carni counterpart
could be herra or austro
I think small carnis would still be funm
scavenging is fun
Also would be nice having a better smaller ecosystem
instead of just big and bad dinos
@misty island Not unless you use your tail
like how cheetahs turn really good because of their tails
and they're the fastest thing on land
Cheetahs run fast as fuck and can stop to stationary from full speed is because it’s 60kg
But weight makes you turn harder
And their tail is 1/5of their body length
And not to mention they use four legs to turn
Run slide pounce and run again
You could say carnos are trucks while cheetahs are motor bikes
If you try that set of action on an ostrich it’s gonna break it’s neck lolz
@marsh cargo I know this is probably better suited for #paleotalk, but carnotaurus literally physically could not have a super sharp turn. Its vertebrae had a specific shape that made its tail stiff and it by all means wasn't flexible.
Then don't go into a thick group of trees, Carno is a plains predator
Common sense dude
Problem is, there aren't that many plains on V3 at the moment, or rather there isn't too much incentive to go near them.
Since the last v3 rework i noticed there are practically no plains, not that i care i play forest dinos but now v3 is just a huge forest basically
Kinda power to the small herbies- I’ve escaped from predators as a dryo (I am speed) because trees and I was like all green
It sais in the steam store, that there will be tree human factions. What will happen with the dinosaur gameplay in the future?
Will we still be able to play as dinosaurs?
Dinosaurs are still gonna be a major part of the game, don't worry. Just because humans will be added doesn't mean the dinosaurs are just going poof and gone.
@white falcon yeah, but a dryo can still live allways in a forest even if the maps has plains but a carno cant go to a plain if there arent
I just meant in general forests help small herbs @lilac swallow
@ebon heart I’m pretty sure they’re adding crocs in the future so that’d be reserved for them AI or not
Oh yeaa forgot about deino
Then make edible shit more likely to spawn in plains
Honestly, I'd much prefer the current rex sounds just get tweaked to have a bit more 'oomf' to em, but that is just me.
All cerato needs is a bleed resistance buff, a speed nerf isnt necessary
It still needs to escape from Allo
^
It would actually be slower then allo and have less stam
Why would cerato need a speed nerf? It's speed is fine
If you buff it up to much to compete with the allo you will have allo mains crying to the devs to nerf
Not like Allo would still wreck it due to weight difference
Then let the allo mains cry
Cerato just needs that bleed res buff
Thats literally all it needs
It would still lose to allo, itd still need to be faster than it
You just need to experiment with the values a bit, find that perfect spot where a 1v1 is still in Allos favour, but a group of Ceratos are a force to be reckoned with.
Buff Ceras bleed resistance to infinity... it'll still be fucked by an Allo in a head on fight lol.
Bleed resistance wont make it directly outcompete Allo
It'll just allow them to fucking exist.
Without dying to Dilos, Utahs, Allos.
I saw 11 Ceras all bleed to death due to friendly fire
If that isn't bad I don't know what to tell you.
Cerato's 'niche' as a small tier brutalizer could ONLY work if it doesnt get eviscerated by bleed.
I've killed 5 ceratos as a solo allo because they can't handle bleed for shit and tried to bleed me out
Granted I died too, but it was stupid

Last one went in to face tank, killed me
Then died directly after
10/10 would fight again
Just got 21.6 bleed on my cerato from 1 allo bite
yeet
Then I died because he just kept running me down
10/10 would waste 2.5 hours again
Hence why it only needs a bleed resistance buff.
I will admit I did underestimate the damage it could do
Two ceatos can easily down an allo if played right, even a solo with an ambush, Just currently your chances of survival are null due to lack in bleed resistance
Cerato can't pull out of any fight with bleed involved, can even fill its role as a small tier bully because it's such a low value
But yeah, just give cerato its bleed resistance and it's fine.
It will actually be able to preform the way it was meant to
I wish it was still a mid tier dino
Seems so
tfw carno can handle bleed better than cerato can
@barren zephyr last I recall Cerato will never be able to get a proper ambush, for reasons unknown
@barren zephyr ceratos ambush is actually supposed to be almost non existant

Wont be getting any new buffs for months because of this recode
That kinda sucks about it's ambush but hopefully they will be able to make it's bleed res better
I can understand the ambush thing due to it supposedly being mainly a scavenger, but I would like to see it get an insanely long duration rather than speed
Cerato is supposed to be a scavanger?
Yes
Yes it's main gimmick is to steal corpses
Cant even do that rip
mmm
Huh last i recalled it was supposed to bully things from corpses
I would prefer them to give that to another dino but I guess that wont happen
I'd rather see it get an additional ability to easily dispatch small deinos and ai turtles
If added
Because right now that seems useless
Bully isnt really an ability
well eating rotten corpses
My personal wants for cerato is just bleed resistance and maybe bullet resistance(small caliber) in the future
And obviously the ability to make juvie/small deinos a nice easy meal
As seen here

Good shit from Fred.
Eating raw corpses would be totally useless as a ability if the game's difficulty isnt skyrocketed from current
Honestly I'd like cerato to grapple onto a tail like an allos and slow it down for the rest of the pack
Corpses dont last long enough to where being a scavenger made sense.
Ah i fucking love Fred
back in R2 when bodies legit lasted IRL days
Scavenging was a very viable strategy, as was bullying off kills.
thing is tho
why would you want to risk 2.5 hours for a corpse when you can just let ava's and oro's spawn
Exactly
Ceratorex could survive rn because AI would spawn every 10 seconds to feed it lmao
Carno is 1.8 hours
except it'd be the big dead when gigas see it
'Oh no, 30min of hunger'
'Guess I'll just eat Oros every few min'
if the giga is bad then yeah
^
Nah even a decent Giga lmao.
Y'all underestimate Cera rex.
I saw one kill 2 adult Gigas, like, full adults. Granted it did so in woods but still.
It had a VERY high skill cap.
They were trash
Yeah, they were no doubt.
But still 2 good Cera rexes could down 1 Giga, or give it a run for its money.
They werent like Sucho rn
Cerato rex was very much underestimated. I still remember the dark day when my entire pack got nuked by a solo
Cerato rex was complete cancer i'm happy to have this new Cerato
Even playing Cerato rex myself, I hated how ungodly strong it was
I agree it was overtuned, for a Cerato.
I prefer the current idea, minus the lack in bleed resistance
But if say Acro did the exact same thing?
As old Ceratorex?
Downsize Acro to where it's a bit smaller than a Giga visually.
Would rather Sucho do it, the idea of another bleeder like acro doesn't sit well
Why is Acro a bleeder lol.
It lacks the adaptations to be one, and never was one in any version of the Isle.
Even when first added it was focused on raw.
Sucho's a bleeder rn, by that low standard.
20 bleed is a bleeder
It was buffed needlessly
Acro did a lotta raw damage for it's size back in the day.
It was never intended to be a bleeder.
Bleeders dont exist anymore.
Every carnivore does good bleed, with exceptions to the rule.
Trex, Cera are exceptions.
All others do good bleed.
carno and sucho do too much bleed imo
This is veering #401464048610312195 tho
The proposal was a buff to cera's bleed res and ambush.
Regardless, the idea would be better suited for sucho, who was intended to fill a role similar to old cerato rex
And agreed
Off to wonderland
And tbh... while the ambush buff would be great, and being a scavenger would suck ass because of how pointless of a niche that is
I don't think we'll get it, for whatever reason.
I look away for 10 minutes and I see you trying to soil my crocodile hunting Bary Nova
I feel Cera should have amazing bleed res, and being able at least ambush a Utah.
How does it not? Bary would actually be able to swim after crocs, Cerato would just have to get luckly and come across one on the shore.
It also should get an HP buff; the fact old juvi Ceratorex had perfect stats to do what current Cera was intended
Well I’d like a crocodile hunting bary
King, a crocodile hunting Bary would be pretty pointless.
Let Sucho or Spino do that.
That would be like adding a small tier Oro hunter.
It doesn't need an Hp buff, all it really needs is bleed resistance, which is Apparently already too much
Or adding a playable to hunt Dilos.
Dafuq
Your kidding me right?
Dondi thinks its worthless bleed res makes sense?
I remember he removed his good bleed res because "Cerato can't have everything"
it already didn't
^

That's dumb what the fuck
It lacks a proper ambush, and it doesn't dish out much bleed
took away the bleed it dealt
Its fucking trash.
Ceratorex used to actually deal dangerous bleed.
Along with raw damage.
It wasn’t really ment to be that tanky in the first place though
doesnt really need to deal much bleed since it does do decent damage
Besides the point... Cerato currently has barely anything
sucho is a semi bleeder i think that the 20 bleed is a placeholder for the claw attack
Or a fluke
If anything I'd imagine it's claw attacks being damaged focus rather than bleed
So it wouldn't make much sense to throw in said bleed at this point
But again, that's #401464048610312195
i think the opposite suchos jaw attack as a primary attack while the claws would make deep bleeding wounds. i think sucho in reallife had a good enough bite for its size but wasn't good at serration
Do you guys think Cerato should have his old cerato rex bleed resist values back or should it be a little weaker than that
I'd just say old
Force something like allo to actually have to get down and dirty to kill the lad
It’d be a monster to anything below an allo too
@craggy river the servers cannot handle more players at the moment since every AI on the server takes up almost as much space as a player on the server
I'm sure they are aware that the map can handle more players
I am such a fucking idiot i deleted my own suggestion when i was about to edit it god damnit

ceratos unfortunately gonna have to suffer through this shit for a few more months because recode
Yeah sadly

Why in gods name, would you make Utahraptor even faster?
It can already outrun a majority of small dinosaurs, which is what they are usually supposed to be hunting, if they are being chased by a Maia they can easily escape up to a higher altitude, like up a ledge or onto a rock.
remember jaffad, its never the players fault, Its always the games fault. If it was the players fault then that would make them the big sadness
Utahraptor is by far one of the easiest creatures to play at the moment.
Utah needs more things to be able to catch it tbh
Literally the only significance the buff would have would be in that matchup. Maia vs Utah. The fact is a Maia shouldn't be hunting down Utahs for sport. There isn't always a cliff or rock to escape onto.
There's a reason people used to huddle on raptor rock.
You seem to forget this would affect every other matchup, animals that are already outsped by Utahraptor would get absolutely decimated.
You can, I do. The reality is even when you dodge sometimes the game doesn't register that.
People gathered on that god forsaken rock because it was the easiest thing to do.
It would be .2 km/h faster than Maia... give me a break that wouldn't change much
@pseudo falcon maia is still gonna run down dilos even if that happened
think the best option would be to tune down the maia itself...
Dilo is literally slower than Utah. Yet Dilos have absolutely no need for rocks to be huddling on in order to survive.
Yet Utahs are desperate for rocks.
Kinda shows how incompetent Utah players are about challenges of surviving tbh
they survive? i'm pretty sure they get run down too
dilo can juke maia
Actually I witness Dilo after Dilo die to Maias. Utahs have a way better chance at surviving to Maias.
i've done it
If the Maia wants to kill you, you will die.
Okay then why are you saying Utah in particular get a speed buff rather than Dilo?
Because I care about Utah.
NICE ALL CAPS

Tbh I can't even tell if you're being serious or not.
Utah has it the easiest out of the survival dinosaurs.
The problem is, Utah is a predator. I would like to play Utah as a predator.
you think you cant?
you're both arguing. and you both have a good point.... Maias can kill Utahs and Dilos aswell...
so i'm not sure why you're arguing xD
a predator should also have predators hunting it
^ that too
Its hard ro hunt other player when a rex is faster than your base run speed in ambush.
lol
Wait what the fuck
Maia should not be a predator
Rex ambush isn't faster than Utah
Rex ambush is 43.3 km/h
it is
Utahs run speed is 43.2 km/h
Rex turns like a bus anyways
wait, isn't rex ambush mult 1.5=
and basically has asthma
lol just 0.1 km/h faster
so if you die then live with it
it has to literally be right on top of you to catch you
you're still at fault if he catches you considering the turn radiuses of you both
Rex's hit boxes are pretty ungodly
Its not hard to turn your head and bite the Utah trying to turn away
considering rexs stamina, it can only remotely catch utah if it's 1. on top of it and 2. when utah is caught off-guard
if you see a rex before it ambushes you can easily get away
Utah can run for 5 minutes.
Compared to.. Rex only 30 seconds?
Less than that if it ambushes
and it gotta sit down to regen it
Yeah but if you catch a Utah who is playing the game instead of sitting on a rock his entire life, you can get caught while resting
if you get caught while resting¨
there you have it
that's ur own damn fault
let's nerf trike speed while we're at it because it can run over to a resting utah and kill it
Either way, my concern is not between the Rex vs Utah matchup
Its between the Maia and Utah matchup
If you're seriously mad about Utah being slightly slower than Maia, why don't you use your ambush speed because it's faster than a Carno 😂
Ambush speed to run away?
mmm i love walking in to salty utahs mad because an herbivore can kill them
You'll usually take a hit which can mean death with the janky hitboxes
I usually play Maia. I go on killing sprees. Upwards of 10 Utahs die to me in a single life
glorious
Its not as easy as you're making it out to be.
those are stupid utahs that aren't aware of their surroundings it sounds like
Don't you think the dilo deserves to be able to run away aswell as the utah?
no because he cares about utah, he said
idc what he said
😂
@clever leaf do you want to show me you can dodge a Maia that wants you dead? We can go on death match and see how long you can evade me.
Where do you fight those utahs? :p
Deathmatch performance =/= survival performance
^^
just saying
you have places to hide etc on a real map
because you'll always see your target in DM
Well you're claiming you can easily evade a Maia with your 5 minutes of stamina
Prove it.
That isn't just accounting stamina, turn radius as well.
I'd be up for trying actually, but fair warning, I never play utah so, don't expect me to be too good at it :p
But even so, just running around for 5 minutes will probably not work, I'm assuming the utahs ingame actually use the enviroment to their advantage and all
Maia only had 3 minutes of stamina.
You should be fine.
With your clearly superior knowledge. @clever leaf
If maias were legitimately catching utahs hardcore then there'd probably be a shitload of more complaints about it, because y'know utah playerbase.
I used to get complaints all the time on IGParadise
Hm
Maias on official are nice and choose not to kill you for whatever reason
... xD
Did you just say the players on official are nice
In my experience
The rex and giga players are universally assholes
Regardless of what server you're on
I'd say most players are assholes no matter what they are, even dryos can be surprisingly mean ^^
Either way. Giving Utah a .2 km/h advantage over Maia wouldn't make it impossible for a Maia to kill a Utah by any means
It just means that a Maia won't be able to run down and slaughter any Utah that can't escape.
Usually their only escape being rocks and such.
If the only way to escape is to get up on a rock, I don't know.. :p
It's not impossible to escape it though because it is nimbler and can run for longer
I understand that as someone who escapes Carnos as a Maia.
The point remains. Under unideal senarios you will die to Maias. I don't think you should unless you engage in combat.
i honestly don’t have a problem that maia is faster
i just wish herbs had something to Do
so they wouldn’t sit around waiting for something killable to come along
like a maia shouldnt see a utah and immediately chase it down
if thats the mindset then i agree and think it should be tuned down to at least dilo
If you seriously think Maia speed is a problem, just remember that Dilo has it harder than Utah against them because Utah is the faster of the two.
Yet you think Utah needs a buff, and just ignoring Dilo
Had you even considered slowing down maia rather than speeding up utah?
just don't ignore any.... and slow down the Maia 🤷
I don't know if you always run away in a straight line as a Utah but thats what you shouldnt be doing
you juke if they get close enough
that can work when there's 1 maia chasing you. but if there's multiple....
chance of you dodging all of them is slim...
can even be 2-3 Utahs and they're just running away from them because the maias spoted them and now will chase and kill them x)
who are you talking to red?
gonna point this out also
since utah already doesnt have much that catches it
this speed buff might make utah players more erect
because
iirc allo ambush barely catches utah
from what i've witnessed

Much rather the Maia getting a speed nerf
You guys are still on the topic of buffing Utah's speed / nerfing Maia's speed?
an herbivore doesnt need a nerf every time it manages to overpower a carnivore
No, but if there's little to no counter play i think it should be changed
i thought the devs were trying to encourage herbivore play and not fill the servers with lazy carnivores. carnis shouldn't live off ai, they should have to work for their food
@elder swan I agree...
and as an avid player of both i found carnivore pretty easy and boring
utahs have longer stam, as well as being able to jump to outmaneuver a maia. sometimes they cna be caught off guard or in a bad area but that's just the way it is
herbivores shouldnt just be free meals to everybody, a maia being able to run down a utah and kill it sometimes isn't an emergency
No utahs aren't the worst victims on the account of the maia speed. Dilos are x)
yeah and dilos can't jump around obstacles to outmaneuver their assailant either
their main niche is hunting at night but right now on V3 they don't really have that perk
Think the best scenario would be doing the same thing they did with the para / allo ,
Where they're both the same speed
then herbis just need to have better stam if the pred of equal weight are the same speed as them
if herbis are gonna get speed nerfed in favour of carnis then they need mroe stam and bleed resist because RIP their means of escaping predators
the short of it is, if you can't facetank it, you should e able to out run it or out stam it
as herbivore
@paper oriole it would stay the same speed as a dilo. nothing else would change
you can face tank it tho 🤔
its a dilo or a utah xD
in most cases yea, though utahs especially love to zip around to assride or run away if they aren't able to do that
honestly i dont think maia is in a bad spot
for what it is, it's good
ok here's a crazy idea, but hear me out. what if we lengthened the duration of preds' ambush, but removed the regular running. becuast think about it, IRL herbivores run all the time, they have great stamina. look at horses, look at buffalo and zebra. they canter/gallop to locations all over the place, but the only time we see preds running is when they're actively chasing, or being chased
ambush preds could function that way easily
it's really make them ambush preds
like the rex
imo the problem with the maia/utah/dilo matchup comes down to the bleed resist/heal on them. they can use that speed, sure. but theyre way too tanky for borderline galli speed. and, given an allo can barely catch a utah, an allo certainly wont catch a maia even if it ambushes correctly. and i would think unaware maias would be the staple of an allo's diet.
They have the stamina, and the maneuverability to avoid carnos, and carno will likely get its bleed nerfed once it has its mechanics in. Once carno is no longer a problem for adult maias, maia suddenly has no viable predators -and I'm sure that sucker won't go down in a single utah pounce (reasoning for a speed nerf, but at the same time is ee why it has its current speed, so its a no win situation for either side).
Solution? nerf its bleed resistance. it can keep the speed and damage, but its going to pay for it dearly if it goes after more than a single utah or dilo then.
i dont like the body size difference itself but i do like the crest size difference idea
yea i suppose body size diff could hold some performance unfairness
can drop that part lol
People would freak out if you could only run when ambushing
What if something is chasing you
Better lay down and die
I like body size difference
As an addition to that
While males are slightly smaller
They would have a constant weight
And female being a bit bigger should lose weight while incubating and fertilising her eggs
And suffer from a weight lost for a period of time
It would make things interesting
I think the sized difference could also just be purely cosmetic and it would still be a nice addition
Or that
I've heard in the past about Para handling bleed like absolute shit though idk if thats still the case.. I wouldn't exactly know this since I dont play Para/Maia.
Does Maia handle bleed better than Para? If so that's stupid and should be the other way around
@south flower I like the idea
But what’s the point if the water u get from it doesn’t help quenching u for the next 10minutes tho
Maybe when it gets too low, you can only gain so much and you lose it so quick?
I don't know how it would work, either, to be honest
Mm
Ya I thought of smthing similar
But balancing it got me stuck so I kept it to myself lol
and you can only eat so much until you get full, and not enough water could probably be received from when you eat a corpse.
Yeah, something like that
lmaooo true
Yo do u mind reading my suggestions from before?
U seems like a reasonable person
I would like to see how u feel about them
I don’t exactly keep it as a document on my phone
But u can search my name and hashtag the suggestion channel to find it
@desert prairie really
Woter
woter
Woter with tut O
Nice doc Jaffad, certainly would be an interesting playstyle
Any criticisms? Anything at all
Trying to think of something...
I like the nest raider idea, but i think another possible mechanic could be scavenging of fish from creatures like Suchomimus, Deinosuchus and Spinosaurus
Just wondering, would the speed multiplier for the nest raid perk be the same as its ambush?
also scavenging fish seems....eh...
Well, the fish scavenging thing would require fish to be dragged into land, and not just swallowed whole by the big lads, something I broughtup in my Bary doc.
Since I doubt, unless it's a really big fish, there would be much left
As for the speed boost thing, I mentioned it being similar, so more or less yeah. They'd be pretty much the same.
It's of course somewhat hard to judge without the stats
Understandable, that is something I will address in due time. I just wished to get some opinions on the core idea first.
Ye, I think the mechanic is nice
Hey Jaffad could you link the Alberto document?
you could just go to the bottom of the rugops doc and go to his other docs from there
Ah shit sorry didn't notice the other docs were linked in this one
All good my dude
I think the main thing to address with the mechanic would be the range at which it works and with which it works
Duely noted.
Mainly the range at which the dinosaurs are highlighted, at least for me
15 meters is quite close when you think how large these dinosaurs are
Those ranges were mostly just examples I threw out, I plan to fine tune the range.
Alright
Actually, here is an idea you've given me.
Oh, nice
Varying ranges depending on the type of nest.
Certain eggs are higher risk, but higher reward.
Seems good
I'll be sure to jot that in when I get home.
Kinda kicking myself for not thinking of it before.
But that's why I chase people for second opinions
Glad to help
I think the Rugops doc is a pretty good showing as far as extrapolating an afterthought dinosaur intended to be an NPC janitor into an asshole smellovision scavenger that people might want to play to expendably eat apex eggs.
I feel like the idea is great
But when’s the last time u see an apex get off their nest
Usually they just sit on the nest with the children inside
I've seen an apex/sucho nest yesterday completely unattended
and it was there for hours
It had 4 completely incubated eggs
In regards to apex nests, I'd probably make the detection range quite small, because if you don't notice the big ass Trex or Giga then you deserve to die.
Ya
But no the point I am trying to make is
The whole egg stealing mechanism is great and it would be fun
Fragon does completely have a point.
But in current playstyle it may not be effective as we think it would be
Of course, mechanics aren't going to be in for a while
Either am stolen egg would not hurt the player
So maybe at the point it could have that mechanic, the playstyle would be different enough for it to really work
Or the theif can’t steal a single one cus it can’t really approach the nest
Do me a favor, keep going and I'll read back over this. I have to drop out for a good bit.
So what we really need to know now is how locational damage works
Terribly sorry
One thing I'd say is that maybe the Rugops could get as an extra nuance to its get in-get out ethic is that, although it loses its retreat speed bonus if it starts eating eggs, unlike other dinosaurs that might have to gnaw for a bit to get at the yolk or the Oviraptor that might crack them reasonably quick, the Rugops just gulps them down. Quick as a drinking animation.
And if there is any other mechanism comes with it
@lethal sparrow exactly why I mentioned locational damage
Because if a critical hit is gonna be a thing
Smaller animals would have a entirely different gameplay
I feel like the devs are trying to get rid of the tierings
But give everyone a certain trait they can relay on
You can grasp that feeling from testing out balancing on dilos and nerfing apex
Devs are actually testing out the community reaction towards a smaller but somewhat more deadly animal
Which doesn’t fit in the tiers system
Cus lower tiers are supposed not to fight higher tiers
Nest raiding is a role that can be consider properly only after we know what would happen in the combat system
If not it’s just gonna be another hatching/juvi speed killing gameplay which we can already do with raptor
of course, a lot of mechanics are going to be dependent on how things will change in the future
But going back to the document
King suggested three systems that could change nesting into a way more fun experience
Much like a TD version of isle really
e g g
It would be better if the system would apply to most smaller dinos
But should let rugops have the biggest slice of the cake
Cus everyone else has a different role
But one thing I need to suggest a change
The sprint buff should not be a passive skill
It must be an active one
Or else it is gonna turn into a metal detector
I get more or less what you're saying. Other possible opportunist scavengers have things going for them like size or versatility. Rugops is such a weak, dumpy creature that its specialization is being a hoover vacuum.
Hence my thinking it should gulp eggs down whole, being the quickest and least discrete nest raider.
Lol they should make rugops the only playable Dino that can command ais
Summon an army of velos

That would be a spot light
Maybe rugops could scent footprint differently
Like use colour to determine the passed time of that particular footprint
Lighter Cold colour for footprint from Stone Age
Deep warm colour for fresh prints maybe
Press Q
looks around
Blood Red Apex print infront of you that werent there seconds ago
"fuc"
@barren zephyr it’s not the carno turn u need to buff it’s more open area u want in v3lol
A turn buff would also be good as Gallis and Dryos can avoid you no problem
carnos don't need a turn buff because for them that's physically impossible anyway
They are supposed to avoid you.....
This is a game not real life so that arguement is entirely invalid
They are not ais
@barren zephyr just because it's not 100% accurate doesn't mean it has to be completely absurd and unrealistic as well
They are players and being playable is that it can out run most of the things that could kill them
they are slower and turn better, i don't see the problem
what does need a buff is Gali's pathetic jump
you should have to work for your food, it doesn't have to run into your mouth whenever you want it to
I know that all i'm saying is that giving Carno a slight turn would be great so it can avoid all those fucking trees and actually be able to catch something without having to turn like a idiot all the time
personally i have no opinion on giga vs rex lol
having bad turn isn't the reason they get sucked into every tree on the island
regardless of how you feel you're gonna have to turn a few times to hit and kill your prey lol
yea you gotta be somewhat of a distance away to outpace the rex as a giga, they are indurance hunters not ambushers
I know
unfortunately you can get jumped, but yea carno doesn't need a turn buff
Problem was we were traveling
And it was dense trees
And we had a sub with
So
Gotta fight
Sub lived tho
Also Carno needs a better turn so it is able to hunt small animals it can't hunt bigger prey than that because it's completely useless against dinosaurs like Maia and Para
he already has speed on his side. ugh the worst trees are those white ones that are always so dense. i have to detour a ton because of them, it's just the unfortunate way things are. those trees can be a blessing to small dinos, that is their purpose in a way
i do think there should be more plains for sprinters like carno tho
@barren zephyr carno isn't meant to turn that quickly with that high speed, it would fall over, also, it can hunt small prey just fine. If you really knew how to play carno this would be a stupid argument. I play carno all the time and I eat utahs and gallis for breakfast.
the map should be fitted to have suitable areas for all specialized dinos (like carno, dilo) rather than them being thrrown buffs to accomodate for the lack of proper hunting ground
Carno will have a mechanic to set it apart from Utah and it has a different niche, Carno hunts small game like Galli and Dryo while Utah hunts big herbivores like Maia and Para
what??
utah might hunt maias in bigger groups sure but they aren't supposed to, they're small, they also hunt small animals
maias can pummel utahs
well being pack hunters, they are supposed to take on larger game in a group
That is under the current circumstances where they have no latch-on pounce, though.
Mias can trash any raptor any day.....
on their own they are small game, but packs will harrass larger animals for prey
As long as there isn’t 15of them
That's literally they're gimmick once pounce is in the game the little fucks will jump on anything big
what does this have to do with carno needing a turn buff
not sure the convo just seemed to flow this way, I (in my opinion) still think that instead of getting a buff, there should just be more suitable terrain supplied for carnos and other sprinters
I agree moist
carno doesn't need a turn buff, it just needs more room to turn at all
Carno doesn't need a turn buff since it's accurate that it didn't turn well in real life according to bone studies. V3 just need a big savanna for plains area. Honestly wish there was something similar to twin lakes plains but bigger scale could be called Great plains or something with a single puddle there at the middle.
inb4 it becomes the "party plains" of V3
big smooth plains where it can have a fair chance without faceplanting into 6 trees lol
^
If you remember the area between titan and murky pond there used be a really big plains area but they added trees there for some reason
the place would be great border cap between titan and the ponds near melt water
Why do we need to sacrifice gameplay for realism do you know how boring this game would be then
we aren't sacrificing gameplay for realism at all, you're just salty that you couldn't catch a galli
Carno is already a unique dino if you want more turn rate just play something similar like an utah or dilo.
if you want to be fast with a good turn, play galli
they are already the fastest survival dino, they dont need better turn, they just need areas where they can stretch their legs freely
Most rex players that don't understand the power of hit and running biggest reason why they die to Spino or Giga players
Your only feedback to my suggestion is basically "It doesn't need a turn buff because realism"
Carno is a nice way to learn that combat isn't all about turn rate
it doesn't need a turn buff because it isn't a deep woods hunter, it needs plains
They just need add a location with big plains and not lot of trees. I dislike Doni added to trees to areas that used to be good for Carnos like the North River/ Herbi paradise area
My feedback to your suggestion is that
- Yes, realism. Something that fast with that much weight would fall over and it's not meant to turn that sharply.
- It doesn't need one because it can run down anything that runs in a straight line.
- It doesn't need a turn buff because it does just fine in open fields, which there needs to be more of, which is why you're having a hard time
- Stop using carno to hunt in the woods
the map is still being tweaked, maybe we will see the great plain returned. anybody know what they plan to do with the archipelago in the future?
aquatic friendly area probably
if carno recieved a turn buff it should only me temporary until they add more plains, or not at all
the archipelago wouldn't exist if they didn't have aquatic plans for it, at least you would think
right now the only thing I can see using it for land purposes is ptera to nest far away from apexes and deino to swim where other people can't
a bandaid fix until we are given less woods and incredibly rocky areas in turn for plains or maybe even a desert terrain would be neat at some point to replace some of the uninhabitable mountains
they need more zoom room
there are 3 swamps but somehow a carno can't live a decent life
carno is capable of hunting mais boi
them and dilos are currently lacking much space for their special niche on V3, and carnos on thenyaw as well
dilos having issues with the light nights rendering their special nightvision useless against gamma abusers, carnos have too few open areas to properly utilize their sprint
dilo doesn't even need the nocturnal niche its too good on day now
true, but the point is it cant really use its niche, it's mostly useless on v3
old dilos nv made sense cause it had shitty dmg
new one would rek everything if we just add pitchblack nighttime without buffing other creatures nv
"oh no something can defend itself on its own, it's too much"
its too much xD who said that
the only problem is dilo packs of 20 running around killing rexes
yea a sort of inbetween could probably be reached, make them the famed night hunter they are supposed to be
right now, a pack of 4 or 5 dilos is perfectly viable
we just don't need 20
all at once
yea dilos are pretty good at harrassing people with bleed rn, not saying they are weak in any way
20 packs... its like 6-8packs that wipe rex's
just their night vision doesn't seem all too special right now with V3s bright night
6-8 dilos killing rexes? rex must be pretty shitty because last I checked I watched a pack of 15 lose all but 2 of their dilos to a solo adult sucho

rex must be pretty shitty to have a crappy alt lol yeah no
people use the "the player must be shit" alot here
or on no-alt servers, they can be bullied in woods by dilos
really depends on the situation
More like these 15 dilo vs a sucho and almost losing were the shitty ones
to be fair half of them weren't in the discord call and ran straight into its mouth, yes, the majority of them were stupid
but the sucho was good and it was a good fight
but a full grown rex losing to 6-8 adult dilos needs to step up its game because I've had no dilo trouble with my rex
yeah dilos are an annoyance to sucho kind cause they think sucho is still weak to bleed so they get overconfident and get 1 shotted with the great alt sucho has
he even has a great bleed resistance.
dilo deals like 20 bleed to it because of weight
dilo's bleed is 50
weight
ah
decreases bleed dealt
I know a bandage fix
Change the spawning point
Into different new lakes
And ban ppl from camping them
Then let carno run freely on the beach
And the pit
And the great canyon
the map isn't complete
@soft scroll alt turn, btw a giga shouldnt engage a rex, Rex is the fighter not giga
@lilac swallow so do we just let a Rex kill all our little Gigas and alt turn isn’t on all servers either way Rex’s are a tier up on Giga’s
and even then I've heard they're actually quite equal right now
also, no alt turn servers are obsolete
Alt turn is on all official server(the ones that matters) and rexes are supposed to crush everithing they can catch thats why they have that shitty stam
Yeah I understand that Rex’s should destroy but like what are giga a supposed to do when a Rex comes ? Run it out of Stam and pray to all gods he doesn’t get one bite in...
Bait run
If the rex is stupid, the giga can still win
Exactly, giga is only a bit slower butvhas almost 2x Rex stam
I've seen it happen
Rex has to be like 25 metter from a giga to catch it
6> turn and fight
Yeah I’ve killed Rex’s but the smart Rex’s are God’s walking on earth...
If you were playing on official the giga's godly al turn make it arguadly the best dino
I’ll have to try official I guess
On official no one messes with a giga, except a rex, but Rex has to be very close to a giga to ambush it
It’s 4 am trying not to argue 😅 have a good night and thanks for the reply
giga has a bigger stamina pool than rex, rex can only run for thirty seconds
and giga regens stam when trotting
giga fucks up allos and whatever nothing can defeat giga unless its a another giga or a rex
I once tested with my bro, and a rex with ambush has to be like 24 meter close to a giga without ambush. Using rexwhole stamina
Thats a fair margin
On a side note
@lilac swallow how long is a Rex in the isle
Just wanna see if my estimations were right
If the isle Rex is real sized It should be 12 meters
The size is 9 isle unity (cube on Dev test)
Then it’s 9 meters
One cube in unity is one meter
Then the 24meters doesn’t feel right tho
For a Rex to catch a giga
Both without ambush
I said 24 metter because i thought brex was 12 in, if rex is 9 is just 18 not 24
Actually it is 2 rexes length of distance
Saw someone suggest the no-pattern variety option to be turned off. I really hope this doesn't happen as I prefer it off. Not all dinos look like plastic toys without pattern variety, and I feel like colors look prettier with the variety off.
@lilac swallow wtf I got caught by a Rex without ambush on both sides longer than this distance
@glass blaze So?
It's still in the game
Some people play servers where it is realism and sandbox
Yes you are right Jerry
But devs themselves said they need to focus on balancing survival and recoding atm
Don’t think they have time to tune sandbox rn
@misty island idk, you were on test level? If not It may be that he went more straight than you
U might have to wait
Probly
It was an skirmish engagement
So maybe that’s the case
Remember in a chase, each turn is worse for the hunted than for the hunter
Ya I know
But you know
Trees
A lot of pine trees
Or else he couldn’t have gotten that close
But ya
Yeah, even if i think that gigas shouldnt fight rexes i still think that apexes shouldnt fight carelesly between each other
Yeah
If death is the only punishment
It can only get people to respect it so far in a game
I mean it’s fucking fun to ambush another Rex as a re
Rex
I loved the idea of not being able to die for bleed if your sit but that only makes rexes face tank gigas and trikes without caring of dying for bleed later
Yeah a Rex cant face tank a trike
They still take a huge risk of others hearing the fight
But It still can take 1 or 2 stomps and then sit
Specially if one roared in the beginning
The solution to that maybe an idea suggested by someone else
Yeah, but knowing how empty tye v3 is due to only having 100 slots is pretty probably no one heard you
To make getting hit sound louder
Not the impact sound
But the creature screams
When getting hit
Ya
That too
200ppl like igp would be nice
But again they are still in early access
So
Another possible solution would be ai predators
Who would track blood
Abd would have a spawn rate where ever there’s blood according to the amount
@wicked spire Is the removal of Family Share confirmed? If so, would you mind leading me to the sourcE?
Is what im going off, it's possible that it's not a global option, but i personally think it should be, so i opted to leave a suggestion here 😃
That's server specific not game specific
it is game specific
the config was broken for the whole game
Yes, and once it's fixed you can configure a server
"broken in a previous update and not fixed"
That doesn't mean it's game specific when it comes to Family Share
There will still be server with it enabled
since it's a configurable option for a server
But thanks, I understand what you meant now @wicked spire
Apologies for any confusion
I've updated my suggestion as to not misinform or confuse anyone else 😃
I like the "You get banned, you're banned for good" aspect of your suggestion. Right now, the only limit a repetetive rulebreaker has is the amount of shared accounts he's able to "tick/activate" from his main account. With the bans being for all dinosaurs that come from that account I think people would take the rules a lot more serious too.
What I don't really get - you're suggesting to disable Family Share so people have less dinosaurs that can be controlled by the same person, but giving them different slots just takes away an additional step and therefore makes it even easier to abuse it, or am I getting that wrong? @wicked spire
Policing through a sea of family shared accounts is near-impossible for the devs, especially since IP bans isn't a possibility right now, and even if it was, various services widely spread and used by sketchy players (communities) would make even that a chore to do.
To make it easier on not just the developers and admins who would be tasked with this job, but also the players, since logging to swap to another dino if implemented as a character slot option is vastly more straight forward compared to logging into other accounts, making more emails, more steam accounts ectect.
Also, i think dondi and the rest of his team should be getting something when it comes to revenue, when we're talking about people having more accounts.
I personally wouldent mind buying a second copy if this made it in, to have 4-6 dinos on one server. Knowing that people who play sketch, would be punished account wide if/when caught, and that my loss woulden't have been for nothing.
Only thing i would walk away from, is if the amount of dinos you can store on a server is too large, or the character slots becomes a microtransaction option. and that is simply because of the potential for abuse.
if family sharing was totally disabled, and everyone could have two dinos per server by default, it would maybe cut down on the number of exploiters
unless the exploiters are rich and go make more accounts on steam and buy the game on those
well, there's definately communities that would do that. I've seen it in ARK: Survival Evolved throughout my 7805 hours in ark.
However if the servers are well active, and the tools are polished (replays already an option). catching the exploiters/cheaters would become much less painfull, and if they insist on buying the game 50 times every week, thats money dondi and his team can put to good use to the benefit of us all!
@hidden yacht nightvision works in replays
and i'm pretty sure it's been said that recording will be getting fixed with the recode
@jovial blade Suggestions that are positively received usually get pinned in #general-feedback
So while I like the idea, it is kinda already being done.
^
I feel it would be better in a channel though
Not many would even know about going into pinned messages
Mostly devs.
Mhm but people can get inspiration from others
Also shows us they're actually looking at suggestions
Well, I get the feeling most of what'd be posted there would get deleted.
Unless you mean the mods / devs scrolling up through #general-feedback and pulling whatever looks good out and reviewing them then.
Just what they like they can pick out and put their suggestion in noted suggestions
@jagged badge That would literally break combat
Learn to coordinate hunts.
Imagine adult rexes just face tanking some one and not having to worry about team hitting
As in a setting for certain kinds of servers
turning off friendly fire would mean that the entire pack could mob something all at once and not have to worry about hitting each other
Why would that even be a feature
just coordinate ur hunts
It ruins combat
To avoid murdering a herd mate or something
Again, learn to coordinate.
take turns running in
You dont get the point
As in a miss click
Lol that's your fault
then...don't?
That’s why I said a server setting
Well if it’s a mistake you can’t really stop yourself unless you see the future
if someone in your group is constantly "misclicking" i might be tempted to "misclick" them a few times to get them to stop, jus' sayin'
maybe make it herbi only, that would definetly bump herbi numbers up
but they could just sit inside of each other when being hunted
That would still be horribly abused
would bump up herbi numbers though
Friendly fire being disabled isn't gonna happen.
sorta kinda breaks combat
ye no, friendly fire disabling is a horrible idea
so whats new on the bary doc
Just brought back an old mechanic, being able to forage through dried up riverbeds and lakebeds for hibernating critters.
Highlighting same species dinos sounds like a real nice set up for hungry dinos. I’m sure affinity will come into play to prevent players killing the same species, but that doesn’t mean they won’t. And why bother searching for AI by calls when you can just pull up another player’s silhouette.
Updated it with some potential risk with large beasties
affinity should not affect killing your same secies too much (at least as a carni), It is not a bad thing that apexes can hunt their own species
Pretty much Zenith.
Zenith I swer.
Baryonyx being a mud rooter that eats anything fleshy is a really neat idea. Fits well with his style of violently crowbarring into any opening in the ecosystem. Eat small thing, eat big thing, eat carrion, eat fish, and now cracking mollusks & crocodylids with his jaws, essentially foraging for meat. Helps distinct Bary from Suchomimus the ambush predator & diving fisher, and Spinosaurus the lake cleaning bully.
Wasn't exactly the intended idea, but glad you think so regardless.
Question is, should rooting be an exclusive Baryonyx habit, or something any diving piscivore can do, but that Baryonyx is especially well suited for due to its medium size sweetspot?
Austroraptor is at risk of being eaten by AI crocodylids if he isn't careful, Sucho and Spinosaurus are possibly a bit too big to benefit from the smaller mud game, prone to spook the mediums into burrowing deeper or slithering away before they can be dug up, but being in a decent place to benefit from crocodiles and Koolasuchus. Mud foraging is feasible for the other piscivores, but should it be kept on Bary to retain a sharper distinction?
Personally, I wasn't 100% sure about the mud digging thing, hence why I put it in its' own category, though I honestly think if it were to ever happen, I think it should be an exclusive trait.
Bary's already got the shell cracking trait in your hypothetical doc, plus the hot-or-cold based pressure sensor, so it makes sense that the species would sniff around for mollusks.
Unrelated to Bary, when's the next Acro revision coming? I happened to like that concept document quite a lot out of all of them.
I already did it.
But uh, I feel like at that point the Bary might be leaning a tad too much towards the convoluted, while admitedly I wanted to come up with as many possible ideas for Bary, so that ultimately the best ideas can be chosen. Currently apart from updating the doc regarding information about aquatics, sucho, spino or even fishing in general. I'm probably gonna leave it alone for now.
Although, if everything I have proposed in the document was debunked, shot down or made completely obsolete i'd happly just start over from scratch.
You could always split off some of the fat- IE the shared mechanics and possibly waterbed foraging- into a general spinosaurid document, then prominently link it in the Bary doc. Lean things out a little.
Hmmm.
That's actually not a bad idea.
I think I'll save that till after the code rework, though.
Uh
Wrong channel
Ops
#general-feedback You wanna put it here.
That'll take a more complete codebase and a lot of optimization. Also, what Jaffad said.
But yeah, Isle for consoles would probably be a shit ton of work, we can't say for certain if it would ever happen.
did you just react to your own comment, king
I was about to say.
oh lmao
Yeah but, not on your own suggestions dude.
Generally people do that themselves to othher's suggestions
Oh
people can react to it without you putting a reaction down
This is silly.
You add reactions to OTHER peoples' susggestions to show how you feel about them. Even though SOMETIMES all we want is actual criticism
but no, the game is nowhere close to being ready to be put on console, so you can just push that dream aside oof
^
While I'm twisting your ear, Jaffad, I had been gumming on a couple things for Acro, if that's appropriate to discuss without a recent revision.
