#general-feedback-discussion
1 messages · Page 446 of 1
And maybe something with water sources so that larger dinos have to find bigger water sources, preventing apexes from growing by those little pools in the mountains.
And there should be different spawn locations for different dinosaurs. Right now, dinosaurs who aren't the best at long-distance travel are at a disadvantage because everyone spawns on the beach, sometimes very far from food and water.
Maybe spawn locations for dinos who aren't very good at long-distance travel could be not too far from their preferred biome.
Sucho spawns near murky, swamps, lazy river, and titan are most preferred by me... I can't travel for shit
the beezes could spawn in the swamp areas, like the swamps in thenyaw dont spawn AI inside them currently but they could spawn beez and maybe a small crocodile type like Australerpeton who would act similar to the velo in swamps
@warm steeple why
Because thermal vision is kind of interesting if only a few dinos could use it. I don't think any dinos on our current roster would have a use for it, but maybe some in the future could use thermal as part of its niche. @barren zephyr
@shell willow but think about it like this. thermal vision is used by snakes, and snakes only to my information.
Yeah, I did say future, not current roster. I was thinking Titanoboa would have thermal as an option.
Am I the only one who thought Coelophysis would be a cool dinosaur to have in the Isle or games like it
We never see anything of it anymore and it’s a really cool dinosaur
looks kinda like a compsognathus with a longer neck, think either could work
@primal minnow the map can only handle a max of 140 chars before ai go wonky. (40 ai per 100 people) ...plus with the hitboxes as bad as they are i dont think anyone wants to see what happens when theres lag in the mix to boot XD
so how does AI actually work? how do you get AI dinos to spawn in? do they spawn in when only theres carnivores around or does does it matter if its a herbivore/carnivore? do they spawn in if you are alone? near warer sources? How does it work exactly
theisle wiki doesnt tell me much
@primal minnow if eu1, eu2 get 150 slots my pin wid be around 580
With 100ppl my pin gets to 300/280
Coelophysis could be cool. Don't know how it would fit into survival though.
pretty sure para is in a good place atm
how so
Uh a Rex can almost catch up to it.
And it basically can trot and make it waste it's stam.
And then run and kill it.
Same goes with Giga.
Same goes with Cerato.
just stay in the open
Doesn't make it okay then again, there are a lot of good cera players.
It is free food.
both giga and rex are slower than para
giga is a problem because of it's fast trot and regen stam while doing so
dude, stay in the open as a para, you outstam rexes tenfold and giga can only catch you in its ambush
So making rex do Bone break and give it godly speed, and a lot of dmg and a very high weight class makes it okay, but Para with not that much dmg, and not that much of a good turn radius can't have a speed?
Warm, that makes no sense.
Fresh Adult Paras take forever to grow.
U need to be a fully grown to outrun.
rex has about 5 seconds of full speed ambush, and it gets 60-70 meters far with that, if the para runs away the rex needs to get very close to catch the para
it literally makes every sense, you cant get ambushed if youre in an open field as youll be able to see the ambusher
Read what I said.
Rex can be a god, but Para can't get a lil love to the speed?
Warm.
giga can only catch you in its ambush which lasts 8 seconds?
AS u can see, the map keeps getting trees.
Puh-lease, one giga bite can kill a Para.
Just trot it down.
twins, titan, and that new river opposite of twins across the landbridge
those are open
Oh really lmao, the most popular lakes?
btw Titan has a lot of trees.
the map could use some more open areas
Twins is very popular.
but I think para speed is fine
but para 3 shots allo
yeah because before paras would run down allos
and paras chasing allos around was ridiculous
Well too bad this server doesn't have a rule that prevents that.
so? it only runs for 30 seconds, it cant regen stam in trot so if it fails to catch you it aint catching you
It's not the dino's fault, it's ur fault for being spotted by one.
Doesn't make any diff Warm.
Para is a hadro, not an anky or anything else.
Every Hadro is fast.
Fast enough to run from everything.
same could be said for para, with the 'fault for getting spotted'
I'm not saying give Para a speed buff that's faster than a Maia
it's your fault letting a rex close enough that it can get you with it's ambush
At least slightly slower than a Maia.
you know what that means?
I never said I did get killed by a Rex did i now?
With a kick.
we're back to square 1 where para invalidates allo cerato and dilo
Don't tell me to shut up.
yea and?
yeah but you complain about it being free food which it really is not
yeah
and?
unless you play like an idiot and don't run away
It is free food.
tell that to devs
youre not supposed to kill with headbutt
^
I'm pretty sure they are watching this chat Chungus.
Did I ever say the headbutt needs a dmg buff?
you use the kick to defend from allos, you 3 shot allos with a kick
making para slightly slower than maia would be very weird
The Allo could get many bites in.
Para needs a lil speed buff
Again I didn't say make it Maia's speed.
it does all its damage in a single hit im pretty sure
Well good for u then.
Anyways I'm not gonna argue with u, cause it wouldn't lead to anything ur just gonna argue and argue and argue, I got better things to do, toodles ^.^
the only difference between us as para players is that i can agree with para not needing a buff cause its fine as is
What is this about ? I agree with DarkBeauty here, para would be fine if allo didn’t get a speed buff, now a single allo can smash para if good enough
its speed and stam is fine, you can fight allos easily and outrun any of the apexes
simple as
But gigas can trot you down forever
it doesnt need a speed buff cause then it would invalidate dilo allo and cerato again
if good enough, you can solo rexes as dilo
Thank u Mini, don't waste ur time arguing with these ppl, clearly they wont understand.
that argument is not really good
thats why you keep running when one is chasing
^
How ?
AGAIN there are servers with rules and servers that allow killing for sport, it's ur fault that u play on killing for sport servers, then complaining that u got chased down it's ur fault that u suck at being sneaky, not the dino's fault.
Anyways I'm not wasting my time here anymore, goodbye have a nice day.
If you get killed by para with headbutt as allo you suck
cya
Allo can easily bait the kicks
then I'll use the same argument
Also it’s ambush is goody
it is your fault if you let yourself get seen by an apex
not the dinos fault
wow
"I'm not wastming my time with this argument anymore, seeya"
That's one way to lose any credibility
@blazing charm No it actually isn't, I'm not gonna waste my time making ppl that don't even wanna try understanding me understand.
I have better things to do, I stated my opinion, u don't like it I'm not gonna change ur mind, or force u to.
If u like it thanks welcome to the party.
True, but by leaving the argument in such a passive-aggressive way is a surefire way to get no one to ever take you seriously.
That is what his "daying" is when I start an arguement I have to stay and finish it.
But I wont cause I have better things to do.
Also ppl are very welcome to not take me seriously, in the end of the day it's their faults not mine.
Again, it's kinda your fault because you did something to MAKE people not take your point seriously.
It's not about forcing someone to agree with you, it's just about offering a different view on a subject
That’s enough, now. Let’s get this channel back on topic. You two can settle your differences in DMs.
Maybe para just needs missing mechanics to make it feel more rewarding for the time investment instead of a change to stats. Until then, I’d say to just stick with maia.
Think of trike, it may seem like it needs a stat change or two but can you imagine if collision and locational damage was on that thing? It would be a force to be reckoned with.
I thought about some type of tail swipe for para, not dealing much damage but maybe knocking back smaller dinos and slowing down mid tiers, so the para can run away while the hit carnivore needs to pick up speed again, leaving the para with a head start
idk how well this would work
Either that or when collision is in para could push aside an allo, it has more then enough weight to do so.
i will say this though, para does need its hotboxes fixed as the kick can hit shit behind it
Agreed, hitboxes are pretty bad on some dinos.
I understand that there was a mini patch hoping to address it but I still noticed some problems here and there. Here’s hoping the recode works many wonders.
@barren zephyr I loved everything about adding Coelophysis up until you mentioned it's weight. Not only does everything 1 shot it, including most if not all Juvis, but it deals like 0 damage lol.
I'm pretty sure it wouldn't be very fun to play if the only thing it could have any hopes of preying on are AI and fresh spawned dryos and gallis
i mean its still a thereat to humans specially in large mobs. but i did this based on its realistic weight
but those stats are just place holders, if it was added it would probably have higher stats
Ok, well in that case the only change I'd love would be that if you die you swap to one of your allies lol
That would be so cool
As that way you could have one die in a fight, including the one you're playing and still finish it lol
Love the ally concept
Sounds really fun
its a more group/horde based playstyle not to mention, imagine 5 players together, they and theyre allies would be enought to be a threat to juvies
who would not know what is a player or not
I mean assuming the ai share colors with you
yeah, but they will allways be full grown juvies/adults independednt of youre growth
@valid flower Change diddles walking animation? Are ye out of yer mind? Its the definition of CUTE. Change Trike's instead. The walk animation looks very bad.
They look cute yeah but its very unrealistic and looks very silly.
I feel like the para buff just weeded out the retards because all the good players seem to be doing fine with it
its more enjoyable atleast
How do you know its unrealistic? Did you see dibbles walk in person? Maybe they always were the cutest, with the most sassie walk. They're called 'wigglybutts' for a reason. @valid flower
Not saying I know how the dibbles walk in general, just saying that their walking is too silly imo
Also, you are a talking mouse. So who's unrealistic now!
You are silly 😭 Noone touch ma dibbles.
diablos trot does look pretty dumb
subadult trike has the same sorta jiggy shit goin on but i mean
it ends when u reach adult
@open sedge i like it but i think the playstyle would still be stale
i mean its not diferent from cerato or allos playstyle
Trike trot looks worse.
They look like those wind up toys that move in a robotic manner.
I thought the para was supposed to be like a deer? Fast enough to get away from the creatures it cannot fight, but with enough damage to put a dent in the smaller, either equal to lesser creatures?
And there are some animals today that will run down prey like many in this game would a para.
But that’s just my opinion.
@open sedge that's actually a somewhat decent creature suggestion. A rarity In this channel.
My chief concern would be whether or not this ability could be given to spino seeing as spino could function in a similar way just at a higher place in the ecosystem.
My second worry would be that a concavenator seems like an animal that at most should only be able to fight of a cerato at most even with its ability active.
Both are similar in size but cerato is an incredibly bulky animal.
Shouldn't really be messing with a diablo under any circumstance
But yeah, congrats on making the first ever good creature suggestion
I agree with Buff Taco, a very interesting creature - I don’t see much like this with the type of gameplay capability it could hold! 😃
The problem i see with it is how diferent would it be from playing like a cerato
@nocturne blaze I agree. Maybe do more of a dull, bass-heavy thump like at the beginning of this scene: https://www.youtube.com/watch?v=1koa2xAxCAw&lc=z135cpkyhlquvneoj04ci5uimqemtje5in00k.1547070564157571
This is the part in the movie were the T-Rex breaks through the fence, an all time classic scene in CGI.
👏
Not that it's super realistic given elephants don't sound like that either, but it's more pleasing to the ears and serves the same purpose for gameplay as the current sound.
the current sound is ear bleed fuel
@desert prairie it's only "not in a good place" if you actually have no have no braincells
As I said earlier the para buff weeded out the bad players.
The good players do just fine and then you have the bad players asking for buffs instead of admitting to the fact that they suck and actually doing something about it.
Tldr: your suggestion would just lead to more brainlet paras
thats not how that works lol
let me guess you thought dilo was also just fine before the big buff it got
I mean that's exactly how it works.
Some people suck and because people won't admit the fact that they suck they blame it on para being terrible.
Oh and dilo definitely needed the buff
give me a reason to play para over dibble
you have the option to run vs some dinos that the diablo doesn't
yeah but its better than being forced to fight one or more
diablo doens't have that choice
when a pack of allos shows up
A para is still a tough prey item for an allo if it doesnt know how to bait/isn't very experienced
fuggin stupidass kick
fuckin reachin to its legs
If para is only about going fast why would I want to grow it for 3 hours?
Can I get that spreadsheet?
Growth times might be fucky.
Rex and Gigas growth times are swapped
And not proper anyways
@desert prairie
another Fyi sucho bleed is wrong and the para kick damage is wrong aswell
meh idk It just does not seem worth to grow a para to me
Only redeeming quality is that they can get into herbi herds lol
remove an hour of growth time
i could see 15-20 mins being removed in the future
i was not..

sounds... fun...
I hope they get a special ability
yeah in the future they will i think
the only reason to play is to pvp, which is why i dont get why people play weak stuff like dyro that just sits in a hole all day and does nothing
you will also have perks and stuff like that
utahs can pvp at least with a pack
They said once the post code rework happens a bunch of stuff will come out
dyro cant fight anything
i bet thats fun
Well yeah thats the plan. After recode there'll be a flood of mechanics n shit
So is sitting in a bush for 6 hours
i feel like after you spam your calls for a bit theres nothing left to do
Dryos a joke but at least hes a viable joke
Lol
dyro sees a dino, spams his calls to be annoying and get his attention, then when it walks over they sit in their hole and keep spamming calls
thats the entire play style
That or they are scouts for herds
true
dyros spam calls nonstop, if im playing a dibble or something im ignoring it, its like crying wolf
Thats why you give them a love tap and hit them
can dyro even survive 1 hit from any herbi
nope lol
yes, galli
why is there no spawn killing restrictions/prevention like eg a 60 second time limit or player attacks first/ attacker receives the damage?
because a person can decide where to log out and to find a safe spot
The final spawning mechanism isn't in. For now admins bop people that do it because they're not supposed to.
oh i thought they were referring to log in not fresh spawns 
I would love more of an incentive to force certain dinos to use their calls instead of herds being quiet as mice over Discord VCs while carnivores are running around sticking to AI. Adds a little risk and danger to the survival game.
I want to say, before but Idk if it's same now, rex have 60% BB
But he have more weight mass than other dino and this boost it
And it's just normal than an allo have a broken legs at the first bite because he is so small to rex
After giga is like 1/2 to break his leg
And trike like 1/3
And trike is smaller than rex
But his weight is bigger
@noble dirge Huge stomping noises in the jungle
Huge garbage bag noises in the jungle

@ocean vortex Velos are AI that hunt Juveniles and small prey.
No use when they get instakilled by a hatchling dryo
also what's worse is that they run from juvies
Your suggestion gives off the impression you were unaware of this.
I've died as a fresh spawn Utah to Velo AI before.
howww
It happens.
Velos can be a little hard to bite because they move so fast
Youn seem to be under the impression a fresh spawn Utah can 1 shot a Velo.
they're not even a threat as much as they are a pest
I was thinking of AI that literally haunts you
like some sort of Dilo or Croc AI
something that doesn't let you have that feeling of safe comfort
even as an adult creature
this game is supposed to be a game where fear inflicts you no matter the creature you're playing
All I wanted to say, is you should elaborate more on your suggestion. As it stands it makes you look uninformed.
I was under the impression you didn't even know Velos existed, and what it sounds like to me, is you'd like to see large predatory AI.
@barren zephyr That's the whole point of why resting takes such a long time
because it's recreating predators hunting you while you sleep
they get you when you're unaware, and it's too late to react
@pseudo falcon Done
Awesome
Velo is more than one bite for juvie utah to kill btw
@valid flower anything involving no alt turn when discussing balance is irrelevant because alt-turn is one of the primary game mechanics
and any problems caused by it not existing shouldn't even exist because alt turn does
i heard that
they are working on something
like walking back
idk
just to solve the problem
iirc dondi is gonna remove the ability to remove alt turn from your server
so the utah ass riding a rex shouldn't exist for long
wait so the ability to disable alt turn will not be an option anymore?
I thought it was the opposite
If official servers have alt turn is easy to tell what devs prefer
eh true
@jaunty zealot its not a trike its an ava
Acrocantho is planned for AI
Hope Acro ai doesn't spawn when im a sub or juvie
@edgy furnace Still, having only 1 kind of large AI predator is not great
I mean the models and everythings already in why not implement other Dino's as AI
theyre adding bigger ones in the future
It looks like a lot of people are not thrilled by my suggestion about updating the maneuverability of the Tyrannosaurs (both T. rex and Albertosaurus) to be something closer to the results indicated in the paper: Snively, et al. (2019) "Lower rotational inertia and larger leg muscles indicate more rapid turns in tyrannosaurids than in other large theropods"...
It would make rex battles more intense, and be closer to what a fight with a T. rex would be more like?
Balance over realism
^
^
If it were to be realistic
T rex would just be the the dominant predator and most other carnis will be unviable
it's already got pretty high manoeuvrability as-is, last I checked.
As other people have said already, in this case it's balance over realism. Trex was the peak of large theropod evolution before the species were wiped out. If we go by this then triceratops would also make every herbivore irrelevant as well, we're talking about a herbivore who danced with rex and lived.
@civic sky exactly, i also dont want a 50 km/h running giga
realistically I don't think a rex would want to be anywhere near an adult trike
There isn't any realism in this game. T. rex outweighed the other apexes as well as triceratops but is the lightest of the bunch in the game.
@placid mason true, and dryo weight 70 kg while in game is 700
@rapid beacon if you can't kill an allosaurus when it's standing still for a full minute then you are at fault for being a terrible player 
@glass blaze ny deny food you mean suicide or water or logging?
Suicide on water
Figured, just wanted to ask to be sur
@cyan copper pretty sure that goes in #401481402782056460
Since it’s not a suggestion in the slightest
What y’all think about a pterodactyl?
@dapper fern pteranodons are planned after the recode
Whhhhaaattt yes!
They would look amazing
Think they will also piss me off but would be a cool add
Lol have you not been keeping up to date on anything 
There’s literally a ptera walk anim in #announcements
Oh lol
Oof my bad, thought I was in the feedback channel
@split brook Pretty sure hyper/neuro/tisso strains will only be on carnivores, as cool as that sounds. I'd love to see some concept art of hyper pachy, but it'll probably never happen.
Also, I think it's already planned that you'll have to grow into strains, not start as them. No one really knows how it will work except for the devs, so I can't really tell you with absolute certainty.
@barren zephyr are you trolling or serious?
on what🤔 @normal fern
@floral plover That was a thing, but got removed
Ik.
@valid flower Maybe a damage reduction on the ass if you bite it for too long could fix ass biting idk how that would work though
Maybe a 50% reduction of damage if you bite more then 3-5 times
Something like that
So you have to actually maneuver in order to hunt something or kill something larger then you
@valid flower How exactly is that a suggestion?
@jagged badge maybe the more consecutive bites you land would tire you out if it’s done quickly so it’d do less damage each time, like how jumping is
That makes sense too
@floral plover you can actually do that already, you go into ambush mode in carnivores and you sprint into the river
You get like a boost when taking off swimming
Not for Herbivores.
@elfin cipher isnt that just what i just suggested earlier...?
bigger as in like it never stops growth
its just really slow
bite and stamina etc all buffed as well, just very slowly and very little
like, an allo is 350 bite force at its size, right?
well an allo at a rex's size with have... about 450-500 bite force and be quite big
it will still lose against a rex, but it has a small chance to fight it off
so basiclly what i said....okay
no not at all
i didnt see your post till i posted mine so no, not coyping you
You suggested no growth, but buffing stats
through killing and living
i suggested growth and buffs through just living and getting bigger
yeah, yeah you did mate
i'm not salty, just explaining the differences
k
Buff the weight mass, the bite force, nerf the turn radius and the speed. The acro will be good after
oof. I just realized that my image is hard to see unless you're on a phone. rip my post.
yeah, i'd just type it up if i were you, throw it in a doc if it's over 2k char
@strange cliff Cerato will never and is never supposed to have a proper/good ambush
That's his catch, trading ambush speed for general speed
Maybe if the ambush was increased to just 1.2
he gets bopped by utahs and dilos easily
Instead, buff his bleed res
he cant catch either and is bled out
utah gets ambush and general speed
he s hould atleast be able to catch a utah running normally if it ambushes
I guess
i think cerato ambush actually makes no difference, everything it can catch with ambush it can catch with normal run
its not like it would be overpowered with an ambush though
maybe a sprint buff? i dont know honestly lol
fast but short ambush
maybe
Cerato needs a bleed resist buff more than an ambush buff
^
Cerato ambush speed I can live with. His bleed resist on the other hand, I literally can’t.
@random ore wait until recode theres going to be lots of new features that will make the game more fun
cause after that they can implement some new stuff
yes
@normal fern You should post your feedback in the Suggestions channel
Why? I'm pretty sure it was just general feedback
Eh I feel it’s more of a suggestion than a feedback
I also feel like 15/20 is still a bit low if it keeps the bleed resist
It should be more like 20/25
You forget that cerato would be way more agile
I also think Cerato is plenty agile already
It doesn’t really need more agility buffs
Yeah it is, but it's not agile enough to massively affect ceratos hunting style
Cerato just needs the damn bleed res buff
Hello I’m new! I wanted to download this server to see if I should get the game or not. It looks really cool but I don’t have any friends that play so I wondering if there was a way to make friends in the game of if it’s just purely about playing solo?
Dont give pachy a bone break, It will be a heat seeking cripple machine
he wont be the only one thought
Okay! Haha! Nice profile profile pic btw @umbral tartan
thanks
I seriously don't get why the apex lim HASN'T been touched yet
This shit is whack
5 packs can waltz around without worry and murder literally everything
If a pachy plays by the rules it should be fine, I.e not chase carnis or actively hunt them.
would the addition of kaprosuchus require tweaks to the way we manage stamina while swimming?
five rexes shouldnt be scared of anything
only thing five gigas should be scared of are five rexes xD
@sly ember It wouldn't be for swimming. It's built to run
seems like a good idea to me then
Yeah and it would be fast too, but short burst of speed obviously
it would get eaten by deino and any land predator with stamina. not a viable animal unless it has a unique niche proposed for it; deino has infinite growth as an example
which specific kapro are you talking about btw?
cuz size wise im only seeing kapro being barely half the size of a utah
which means even adult kapros would probably struggle against larger juveniles
Is the one in the pic the small one?
im only seeing one size for what im trying to find and its the small one
by comparison to most dinos in the isle thats a pipsqueak
@wintry cipher Damn that's...kinda sad
I thought they were bigger
I don't think I have the right species then?
explains why they ran on land. they were getting away from larger crocidilians
@wintry cipher There are some sites saying it might grow up to 20 feet
But that's like, saltwater crocodile
by comparison a utah is about that long as well. kapros just shorter.
Damn now I'm depressed
I was picturing something the size of an adult allo, but able to gallop like a cheetah
That would have been so badass
But he smol
Fast but smol
a hypo kapro would probably be that big but not normally XD
Lol
"four legged predator" also while interesting, isnt exactly a niche
an example would be utah's pounce, dilos venom, rex's crippling bite/grab, allos grapple, cerato's ability to eat rotten flesh and bones, carnos damage increasing the faster it goes, dryo's adrenaline when near predators, gallis speed in large flocks, trike's tank mode and charge, etc
these are all abilities discussed/potentially coming to the game later, if they arent changed to something better
I think maybe it would just be speed based but Idk in what sense
Perhaps since it's 4 legged, it has a faster stride
Able to cover ground quicker
he'd be competing with carno and utah which already push 52+ km/h
at best id see him using that speed to dart into water. but if that water is claimed by deinos, i dont see him surviving for long
juvie deino could very well take up the niche kapro would theoretically have as well
and grow into a formidable adult
Damn
its like the alberto vs rex situation
Not even sandbox worthy smh
they also have to spend close to 10k to make a creature for the game, so it has to fill a role in the grand scheme of things
eh. not atm. i mostly come up with them while at work so i brew over them a while
imo best way to handle suggestions right now since the devs are doing the recode: stick to simple stuff that is already in game, or something that could be improved later. like the recording thing i suggested a couple days back
Yeah that's true
long leg kapro is big meme
community asks to reduce the Apex limit and it seems to be in vain

the only thing that i can see for almost 2months are Apex groups...
i cant take a step without bumping into a group of 5 Trex/Giga

feelsbadman
i think im gonna keep doing what i was doing...Gallimimus and kill juvie Giga/Rex..at least some will not grow 😂
there are way more allos and dilos then apexes atm
like 60% of a server is an allo
@twilit pewter Dryo, Maia, Pachy, Galli.
seeing more of a specific thing doesnt make 5 apex packs not an issue
5 apexes p much is a megapack, that shit is impossible to kill
they just wander the map wreaking havoc and killing everything they come across
its not impossible...you just need the same shit, a group of 5 too...which means..theres no counter to this particular issue tbh. Its just unbalanced..not to speak that its boring beeing in a server where maybe 80% are Apex players. If there was a limit to just 2 solo Apex would be viable cause 1 Rex could kill 2 for example, it would all depend on the level of skill.
and i truly believe that with a pack limit to 2 adults ppl would just stop growing them cause they would lose they re precious 6h dino to a more skilled player and mid tier dinos would have a small chance to take down a big boy..it would definitely make the game way more interesting and being an Apex would have more value, right now any dumb dumb can be carebeared to adult without any real threat cause they are protected by more than 1 adults, just lame...but thats just my view of things.
The issue isn’t the max apex packing number but the fact that there’s not enough admin to enforce this rule
Let’s say you only allow two apex staying together at once
Ten ppl playing rexs/giga using the same VC
Nothing except 5 man apex pack can kill another 5 man apex pack
Yes you see
If they are clearly working together then it megapack
To limit the number of apex grouping up shouldn’t be just by limiting it
Cus it won’t work
It will
It needs too much manpower to enforce that
it will
There’s thing called self preservation
The game should implement a system to limit its number by the games soft rule
Not the game system itself allowing it
That you don’t wanna get reported and banned
Spawn kill
And, I've heard about this, kos
affinity wont come till the recode is solved..and thats just speculation at this point, it could never be ingame
Just adding a server rule to limit the max number of apex wont work
It will
People will get anxious about packing up
Affinity is like rex bone break or dilo night vision
With a risk of being banned
Gg mini
But it will help
1admin most
@misty island admins have lifes to you know
At busy hour
I know
I am not saying it’s their fault
Ffs
I am saying there isn’t enough manpower to enforce hard rules
They sleep, they have joob, family and other stuff like this
Because the fucking game is allowing it and adding server rules requires more manpower than we have now
Omg
And don’t fucking ping me for stupid ass comment like that
no need for frustration...
@peak zealot already planned
@peak zealot as a game dev i would say that what you are asking them to do is really time-consuming. Animating all that fluently is hard yet possible.
I would like to see better fighting mechanics too, but at first i would like to see more dinos in survival and better optimized models with out texture glitching and other bugs.
locational damage should be good enought for a whhile
and once they put that system in it would just the the animation and such to add more "attack moves" is it not?
i think they are already heading there
@limber mica the body despawns based on the about of hunger points taken out of the body. the more dinos that eat out of it the faster the hunger points that go down. now rexes take big hunnger points out of a body so if a group of rexes eat out of it the body will despawn faster. this is to encourage people to hunt more
@severe badger i understand that
my suggestion following was saying players render in as far as the foliage and rocks :)
not that they already do
@torpid wedge That would be nice to have them render in as far as foliage and rocks. I only find it unbalanced and a emersion breaker to have a player with a low view distance setting being able to see through a whole forest and seeing players who should be hidden. 😅
Any thoughts
juvenile gameplay for that animal is hell
the fat mechanic doesn't really make it unique, it is just extra hunger and water.
how will it defend itself ?
Why is it so heavy ?
How long can it run for ?
Trot/Walk speed ?
What is its attack ?
Any clues about when Carcharodontosaurus will be implemented in the game?
@mental sleet if u read the doc there are some awnser
It doesn't say anywhere if it is using its claws or its head for the attack. Also, ''hiding underwater'' isn't a good enough method of defense when you must come out for:
A - Breathe
B - Eat
C - Suchomimus
D - Deinosuchus
so you did not read the intire doc it seems
Explain.
C-Sucho would get bitch slapped, so yeah it slaps dinos
So why does it bitch slap and do no bleed ?
cause i dont want it to be
Also the range of the attack would be atrocious
Look at its head and its tail
that is ONE MASSIVE hitbox.
you could run circles around it and giggle
Can any help mee?
#🔧-legacy-troubleshooting-🔧 @rugged mesa
in water you say it walks on the water
which means it can't move vertically
which means you could swim above it and just bite down.
i feel like this guy just isnt gonna be able to survive effectivity with so many threats everywhere
It's arms are underneat its body
it walks on the river floor
you won't be fighting off anything underwater like that
even on land, your massive hitbox would screw you over.
perhaps its underwater combat could be changed, however in terms of breathing it would still last a long time underwater
not indefenitly, wich is why i wanted it to be at risk when leaving the water
couldnt it just be camped cause of its food drain
at best it would need to fill its fat reserve to last longer
that also isn't a unique mechanic btw.
meh im not a genius
it is just longer-lasting hunger and water
think a little more, edit the suggestion around
i was manely using hippos as a reference
hippos aren't preyed upon often just due to their sheer size, the deinocheirus does not have that advantage to it.
what it does have is the ability to run off to a diferent enviorement depending on the threat that was the mane thing i wanted it to be set apart from the other apex herbivores, its has the choice to leave
@wintry cipher still get easily hunted down by carnos or rexes just from running
perhaps underwater its slapping atack might be replaced by a bite, that might make it more worth while under water
also stats are made up expect weight, it weight around that IRL
but yeah i will edit it sometime
kk
by the way what are the main issues you see with it so i can improve it
select weightmass and health from values compared to the ones in-game atm
then you can do matchups better
try to flesh out its unique mechanic.
isint trike weight based on the real animal
don't think so, no.
well i used the real deino weight, althought it could go to 7 tons
@barren zephyr Utah's already planned to be able to pounce on anything -including pinning down juveniles and such. Just gotta wait for the recode so they can start doing actual combat.
So if anything it's actually planned to do something even stronger than what you suggested
Belated response to someone's suggestion but I'm curious as to why "respawn/suicide button" requests are usually met with negative feedback. When you're trying to group with people, sometimes it can be frustrating finding a way to off your creature if you spawned kindof remote.
It's because nesting is supposed to fill that purpose of helping people group faster.
@valid flower if it's getting boring take a break. It's an incomplete game going through a large amount of development behind the scenes. Come back to it in a couple months when the recode is complete.
@wintry cipher That's fine, but consider two people starting the game together as juvi. Consider how difficult it is to find nests available without random invites unless you're in discord. 🤔
If I and a friend had just started the game today and wanted to play with them, we would be playing lottery to find each other initially
Pmuch. And that's the thing: the game makes you spawn away from people
if no respawn button, better systems need to be in place for grouping, nesting, and communication
@pseudo falcon its a suggestion, if u get triggered so fast then dont bother reading it
Nobody was triggered. You're talking about an incomplete game buddy.
They have plans for more dinos and improved combat etc
I was also making a suggestion. @valid flower
Thats why
Here's another one, stop whining. @valid flower
I suggested it
Jerry they already have dinos on the way. It's a small team and shit takes time lol. If you're bored play something else and come back when they've made more progress on selection and combat.
@barren zephyr Thats a better mature attitude, thank you.
What did I say that was so bad in my initial message lol
I said pretty much the same thing they did.
You were pretty rude
That was after you said I was triggered lol
Will do lol
🤔
That Oro suggestion is incredibly bare bones, the proposed mechanics don't really benefit the Oro in any meaningful way and don't have that much variation from currently existing mechanics.
If you'd be willing to try again, I'd reccomend trying to come up with some additional or better mechanics, explaining more on how these mechanics could benefit Oro's life cycle, and finally. Formatting, no body wants to read a giant blob of text.
need critiques and/or thoughst
First of all, i'd honestly just get rid of the "Why:" section, it doesn't add anything to the suggestion and nearly turned me away from reading any further.
The proposed mechanic for it walking along the bottom of the water is interesting, but you worded in a very odd way.
"However it is also capable of traversing the deep waters by walking along the bottom.It can do this by using z while near the bottom to get to it or leave, it however cannot use its trot, but can walk at a faster rate with the addition of further reducing the stamina drain." So, it can't trot but it still has a "faster" walk with less stamina drain?
yeah its suposed to draw less stamina when youre walking on the floor, but in order to do that it needs to use the z button to stop swimming to actually walk
im not good at wording
so right now sucho drains like half the ammount that other dinos do right, so when its walking on the bottom it would drain a fourth of its stamina
unless sprinting wich brings it back to the normal ammount
And what about combat?
it has acess to a bite attack that can be aimed upwards and a claw attack that deals damage infront of it
i’d change it to not be an apex as well. sounds like it could only herd with other of its kind since other herbies can’t enter the water, and a long time to spend mostly alone trapped near the water with other predators doesnt sound like fun at all
a fun with herbies is grouping with others, and most herds travel around
i mean it would have toi travel due to food being scarse around the water eventually
so lets say a herd of paras comes to the water, you could then follow them to the next water source
isint that the same risk that sucho has
sucho can better defend himself
he’s not as big either i think, if this guy is huge with the blubber or w/e
deinocheirus is said to be normaly 6 tons
some reaching 7 tons
so it could defend himself from anything that wasant apex
what sort of turn radius?
what do you think
Wait, for the Oro one. Are you saying Oro can just sustain it's hunger by standing idle? Or do you mean it can peck at the ground MANUALLY?
Manually, it would need to seek out trees with seeds/nuts under them to eat them and as I said in the document it would only be able to sustain its hunger temporarily.
"the oro looks it’s not likely for it to create burrows"
guess oryctodromeus isnt a thing
and proper punctuation makes reading a whole lot easier
if dryo didnt have burrow then perhaps oro and taco could have had a chance
close relative of Oro which has direct evidence of burrows @tawny dock
@tawny dock
As for the other new mechanic, I honestly can't see how it's useful. I don't see how or why an Oro would need to nest, it's already one of the smallest creatures, a hatchling/juvenile Oro would be utterly useless and only server as Velo fodder.
The whole mud dirtying up it's feathers seems kind of arbitrary, I doubt an animal is really gonna care about getting "dirty". If you wanted to come up with an organic reason for an Oro to leave a burrow could just have the burrow collapsing, or a predator invading the burrow. You also need to consider that another animal probably isn't going to allow an Oro to just crash in their burrow, so either Oro would need to be able to dig its own burrows or some kind of incentive for other creatures to let it stay.
Going back to the seed/nut thing, while that could defiantly help it compete with other herbivores for food, you kinda need to go more into detail, where exactly would one be able to find them, how would you be able to find them among the clutter, would it be through scent and if so how easy would it be to detect them?
And again, proper formatting. This is incredibly awkward to read.
I feel like formatting feedback was that maybe you could make the whole thing a lot more succinct with bullet points
Taco and Oro will definitely be modded in by the community, and maybe the devs could consider adding them as playable post 1.0 release.
Oro and Taco are very much low priority and will stay as such until further notice.
^
Headings, images, proper capitalisation
imo it would be really neat if small and large herbivores could form in-depth symbiotic relationships with each other. But again that is for the far future
I'll take note on the issues and try to improve.
👍 Atta boy
@barren zephyr oh ik i think they didnt know what to do for the targeted dino
Alright I have added an image to some extent of what I'm talking about made a headline and elaborated more on the burrowing and seed/nut eating mechanic.
Okay, again. Formatting.
Ok, to be fair I'm new to the google docs thing I haven't used it to make suggestion until now. So I don't really know how the formatting works on there so I coudn't really get it to have decent structure on there with out making it even more difficult to read.
yeah im not good either
Just watched you edit it, now I can see why everything looks so warped, you're just holdng down the space bar to move paragraphs down the page.
Again, I'm not so good with the formatting thing so I tried to make it a little bit organised, but alas it just turns in to more warping.
I try using the basic things such as space and tab to sort of indent but it resulted in that.
Anyway, managed to look past the presentation. The dirt thing still seems kinda arbitary, you're on the right track with the foraging thing but it still needs some more detail I think, still a tad vague.
Honestly, might try and do Oro myself, if you wouldn't mind of course.
I wouldn't mind at all.
Neato
Jaffad doing Oro I hear
Yep
Also I'm doing Taco, came up with something super neat imo
Ooh
Lazers? More in-depth pecking
You'll see.
😏
Jaffad doing more documents 
oh nice, i wonder if my ceolophysis has anything to do with that hmmmm
Carnos need buffs?
prehaps
Like buff biteforce too 300?
they dont need a buff
Yes they do
no, they dont
Yes they do
reason why?
They can barely beat a dilo
But they barely have a biteforce
they give 15 bleed iirc
Basically
I don't get your argument anymore
confused
@cyan flame i see you prowlin, you know carnos bite force rn?
250
thats fine rn
no its not
You can state your opinion over and over, that wont make it any better for the majority.
It being able to outrun anything in the game, on top of having high stamina, is pretty much balancing its damage out.
Barely has any dmg
You just said it had 250
i said make it 300
yes and that would be unnecessary
You mean
Ah.
necessary
@surreal depot sarco isnt needed as deinosuchus is coming
titanoboa is coming but we dont know how long till then
Oh cool love your guys designing an testing
Carno doesn't really need a buff, it's great, it could however need a change in damage and bleed to be more useful for hunting the small prey it's supposed(?) to hunt.. :p
And the hitbox
The hitbox eh
cant hit anything
i guess its because its so small
Well yes.. the hitbox is a bit iffy, I'll grant you that :p
Only hard to hit for bad players
Eh
You just have to know what you’re doing
The hitbox is a bit weird I think
maybe after the combat rework a carno will be able to just throw a dilo to the ground when running into one at full speed
Yes
It's strangely far "behind" or so it feels
plus hopefully combat rework will include accurate hitboxes
But that doesn't really make the carno good or bad, as much as "wonky" :p
Same goes for anything with weird hitboxes, which seems to be most things anyway ^^
@craggy river a lot of the "problems" you describe are only really problems for carnos that try to attack stuff bigger than they are meant to, or just plain suck
@surreal depot why sarco, they already have deinosuchus planned
I’ve hunted down a lot of Utahs on carno, both on dm and on v3, both in the trees and in open areas
The real issue with carno is that it has 15 more bleed than it needs, and possibly 100 less damage, I'd be all for 300-350 damage carno if it only gets 5 bleed xD
Brave carno Tails, going into forests :p
^
To be fair, I've used the forests against other carnos that tried to hunt me down to get away and almost turn the hunt on them so, it can be used :p
Carno does not need bleed, it should really have 5-10
In any case, carno is a great critter, I do wish it was more damage and less bleed focused, so it would go for the small things over the big things
They slowed its attack speed
Actually
Which I don’t like
Should’ve just left it as it was
5 bleed would be fine Taco, but I'd like to see another 100 or so in damage then, so you can quickly kill off the smaller things
It should, but it should do so with damage, not bleed like it currently sort of does :p
I guess it actually would be fine if it took another hit to kill Dilo
Dilos are hella easy to catch
Well, to be fair, a dilo and carno should not really see each other, carno is open plains daytime hunter, dilo goes where it wants at night, even the open plains that it should otherwise avoid :p
Or at least dilo would, if we could sort out nighttime issues.. xD
Yeah
That humans growing for 8 hours suggestion though, 
its a joke
Imagine taking that suggestion seriously
Like
Anything with “MAK HOOMAN GROW” is most likely not serious
@umbral prairie cause I didn't know what they plan I barley started playing this game
hey people suggest diarrhea i dont know whats serious in that channel anymore
but titanoboa is probably going to take a while, most likely getting added after flyers
Sweet that's Gunn be interesting are they gonna add a hypo queztal that can pick up a full grown giga an rex an drop them an kill them by falling
idk, tapwing designed hyper quetz but I don't know if it is canon
did the adult carno lose the speed boost from crouch/stalk?
Yes adult carno doesn't get ambush speed.
ok.
should have never been taken off.
was just span killed
It's speed by default
And it has a wind up, so it takes it like 2-4 secs to reach maximum
Taco injections would be amusing to say the least
Indeed
I'd love for the taco, Oro, and velo to get sniffing animations and nests. If not to be viable for survival, then to allow them to be more playable in the future and not be swept under the rug because they're incompatible with Dino's in survival.
Plus I miss the intensity of playing a taco from progression days. Even in sandbox, it's frustrating to not be able to find bushes or water, depending on where you are.
I think the thought process behind not allowing Tier 1's to nest is that their hatchlings would be ludicrously small, and it would be impossible for the game to look good at such a teeny tiny level.
out of the 3, only Oro doesnt have scent anims
and for both Oro and Taco to be enjoyable, they both have to be made quicker. (currently, Velo's trot is faster than taco's sprint)
Oro should be able to reliably escape velo, and Taco should be made stronger so that it can defend itself @barren zephyr
Re; the bone break/adaptation suggestion, I think if you break a bone it heals stronger not weaker
@still temple I think those are valid suggestions for the teir 1's.
Now about the nesting, because they are so small, what if they only had a single grow stage instead of the dryo's 2 growing stages? It could take maybe 20 mins to hit full adult since dryo takes 30.
That way they won't be a whole lot smaller than your normal taco Oro or velo.
@haughty cliff but if it heals and isn't set right, won't it hinder movement speed? I could see what you mean about making bb from falling harder to do, but that's more easily abused than making the dino marginally weaker from it.
You might then wanna alter it for slower movement speed and less chance of bone break
Yeah that's a fine idea. My whole point is I'd love to see some variety within a species that depends on the person's playstyle. It suddenly creates more risk when I see something I want to eat if it's a good idea. Or it may lead to better role specialization in a squad of allos if one is faster and the other heavier
And of course a sense of natural selection. A trike breaks it's leg 3+ times and the rest of the herd just says "screw you" and leaves it to trail behind, making I more susceptible to predation.
Tbh I dont really like the idea idk
since you could end up with 1 fast rex, 2 endurance rexes and 2 combat rexes and now you have a pack they hunts anything they see down if they wish so
It does throw a wrench into balancing for sure
@vocal yacht giga is supposed to be an endurance trot down hunter
^
^
How would flying Dino’s work do you think? Would we have to learn to fly or start knowing how or get it when you become a juvi?
The way that I look at it, having more elastic base stats like so adds more to a developer's toolkit when trying to balance. It like anything needs balanced and tweaked, but once reasonable boundaries are set for the average player of a particular species, it adds a little more variety. And I'm not talking about a 3 mph boost or 30% boost to weight, effects are marginal, yet noticable enough if let's say you have two adult rexes or groups of rexes quarrel over an area. A .5 mph speed nerfed rex vs a .5 speed buffed rex favors the better rex. Same goes for being well-fed, which may even be a trade of stats likesubtle weight gain for subtle loss of endurance.
It may blend the lines a little more on advantages and disadvantages from species to species. A thinner Allo may have a better chance of catching a heavy cerato. A thinner giga may be able to hit and run on a rex better. A heavier giga may not be able to keep up as easy with a trike, but may be face tanky if it has to defend itself.
Plus if the concern is apexes, that can be solved with amending how much the stats change. Plus, they already do that by being a mix of full sub and adult anyways. So that's already an issue.
@valid flower Yeah i didn't really count xD.
Possibly, yes 👍
so any thoughts
I definitely think your ideas for acro abities are plausible. I like the drag idea if it's possible.
I really
want to see acro resized and brought into game, but I still don't quite know what differentiates it between what's already out there.
the fact that it can still atack while carrying something on its arms, unlike giga and rex
that and making youre ears hurt
I'd like to see what the affinity system has to bring before I think about what'll work and what won't. I think the increased drag speed and ability to bite could potentially work now.
It makes me wonder if spino could do the same thing or not.
Growth is fucky
Juvenile Dilo is 250 - 300 kg most of it’s growth and suddently jumps to 900 at 100%
Allo is 1250 and suddently 1800
So i wouldn’t be surprised about jumps
Some drop as well.
I hope the human growth suggestion was not serious... 😂
@blazing charm i know acro is a bit doomed but what do you think about it
Who said it's doomed?
i thought x was cause of it
I'm working on something for him at the moment, not that I garuntee it would "save" Acro but I'm damn well going to try.
Oh no, the X was just because I just thought the ideas proposed were bad.
Wasn't Acro confirmed Ai?
Was it?
thought it was
Eh, well I'm pretty far in so no point stopping now.
i do remenber hearing on a stream
@wet canyon iirc official servers will have everything, but you can easily take humans, tribals, cannibals whatever you'd like out of your own custom server.
@undone pike guns will be VERY RARE, and so is ammo, if someone tries to go willy nilly with a gun, they will get eaten, humans are also very slow at traversing the map without vehicles, which you obviously won't have acess to upon first spawning in.
also frail compared to most things
hard disagree on the tail whip suggestion imo
it wouldn't be realistic and would be way too powerful for stuff that legitimately doesn't need it
the only existing animals that use their tail as a weapon in defense have extremely long thin tails (lizards, etc) anyway
@wide forge I see your point, now that I think about it I don’t think most Dino’s need it but things like Maia probably used their muscly tail in defense... not by swinging their head 🤔😂
Or their leg or something
so if you're getting ass ridden something's wrong there
@wide forge they aren’t faster than an ambushed rex
it sure is
maia's run is 44, rex ambush is 43
only thing it's not faster than is carno and it can still run circles around carno because of their awful turn
predator-wise i mean
oh and utah ambush
But Maia can kick carno butt if it knows what it’s doing
@sage juniper I think alternatively, a better compromise might be giving rewards to needed species on join. People hate being forced to play something they don't want to, but don't mind if they're enticed into making the decision on their own. For example, if there are too many A dinos, B dinos could get a buff if you join as one when it's need. Maybe a slightly shortened growth time or a little bit of progress on the growth when you come in. That way people are incentivized and rewarded for diversifying and filling niches that a server needs, but not punished or restricted for playing others
dyros only take like 30mins to grow yet still rarely see any though, would need to be more than a growth incentive
@wide forge theres a search box. type in us 3. refresh.
I think people don’t go dryo anymore since it got its damage nerfed two patches ago. Unless something has changed you can’t even protect yourself from a juvi utah as an adult. Haven’t tried it since then so i can’t say if it got changed in the most recent patch.
In essence, when a juvi utah invades and you’re on your own you’re dead.
@torpid wedge the search function does not always work properly and often won't load any servers at all.
Official servers being pinned to the top is simply convenient
Yeah, of course, could make different incentives, but that was just an example
Such is the nature of suggestions/brainstorming concepts, which are useful since it's not our job to balance
i’ve never had any problems D: weird
i hope the human baby->adult growth suggestion was serious cus that's just easy munchins right there lmao
jk jk
Herbivores being able to communicate with each other would just bring back the days of super-coordinated death mobs, and different carnivores shouldn't be working together, period.
there are symbiotic relationships between different species (including canris and herbis) in nature but they definitely shouldnt cross pack like people do in game to grief and form deathsquads
ok gonna post a suggestion about oro everyone hold on to theyre cloacas 
i feel like most the stuff in why watts AI suggestion is good, but... Duh? Like i dont mean to be rude but everyone knows the AI ingame is super lackluster, thats just the unfortunate result of the bad code we have currently (recode hype). Once that's over with, I think its safe to assume that AI will be complex "tutorial hunts" (I mean, tacos and oros arent really that threatening no matter what you do to them, they're super low-risk prey items even if they can attack, making them "baby's first kill" AI)
I did like his Velo AI idea though