#general-feedback-discussion
1 messages · Page 443 of 1
Sucho is faster than a Giga i think..the only prob are rex players...but just rin into the water, that thing can cross the lake super fast
A little faster i think.. But Giga's Trot is incredible, not sure how good Sucho stam is on land..
Sucho stam regen is at the same level has a Giga
tbh i think a change for now would be to make sucho the only dino that doesnt lose stamina in water.. would prevent him getting killed in water as honestly i usually kill them just by stopping them going back on land.
they just sit in water and die lol
Young adult sucho is super weak..even a carno can crush him to pieces lol
Corpses are going to float to the shoreline at some point
yeah but i mean if sucho didnt have stam in water it would solve alot of his getting killed troubles. specially at titan lake
wouldn't make him OP would just stop him getting stomped in fights or killed via stamexhaustion in the water
Sucho is in the exact same position C. rex but with a side of swimming
I think most of us agree that Bary would be a better replacement in the long-run right? If you imagine Deino and fish being a thing, because im sure as soon as fish and submerge mechanic gets added, Deino will too.
yeah played bary last night, his speed seems fine he doesnt do op dmg either
They have him ready for like 3 years now e.e
Yea, he's inbetween a Dilo and Carno in terms of strenght, seems perfect to me
Maybe he should be slower a little than Dilos, like 39kph, as Bary i caught up to Dilos quite easily
Bary can ambush Gallis currently
Easy way to fix the apex sucho issue, remove their ability to attack in water, leaving sucho as the only thing who can
(Until deino)
We need deinosuchus
@foggy locust that isnt a suggestion
😦
but its coming just be patient
@empty junco that area of the level is intentionally devoid of any food or water sources, because currently it's completely unfinished and full of drops in the landscape where there is no way to come back. it is even blocked off by various barriers and has little to no foliage, to discourage players from going over there.
that whole region will be getting redone in a future update, but for now it's not really worth exploring unless you want to get stuck.
kk, there is a spawn point you may want to disable right in the middle of one of the bottom legs then.
Spawned in down there and there is no way to survive that as a juvi unless you immediately start running, and even then its tight
Alt turn is a horrible mechanic anyway imo. Completely negates the balancing that goes into turn radius. Its why its turned off in my server.
Alt turn is the only semblance of a combat mechanic we have.
Soon you won't be able to turn it off, per Dondi
Nahnahnah. The mechanic you have to master is Kiting for now. Not alt turning with your Trex so it doesnt have a weakness at all.
it still has weakness
what
n1 most things can outrun it
out turn it
If you want an apex to have weakness against non apex you dont know what apex means
I don't agree with that statement.
Apexes should not be invincible.
They need downsides or else why play anything else ?
The weakness is not getting ass attacked
Well, weaknesses of an apex is another apex, that's it and i think that's fine
that makes no sense with how they work atm
Soon the apexes will be Rex, Spino, Giga, Deino, plenty of competition, let along difficult pray items like Trike and Camara
apexes can still get bodied bye lower tiers
only problem is when the apexes are in massive groups
only if the apexes are garbage
but even then
Im not even an apex player but i know when i shouldnt mess with something
And neither do other players.
And then you get groups of apexes because you cannot kill solo ones
The groups are because ai dont let them starve
and because nothing kills them during their growth stages
Hyena dont mess with a Lion 1v1 or even 1v4, unless desperate or outnumbering 10:1 Why should Dinosaurs be any different? Hyenas have other things to hunt, lets keep it as is
Hyenas can kill lions.
Apex enemies are hunger or other apex but with ai hunger isnt a problem
As i said, Unless desperate or outnumbering, Hyenas do kill lions in packs of 10+ when the lion is solitary..
Otherwise they prey on what they're supposed to prey
when there's 5 of them they don't exactly discriminate
proof ?
You come across them, they WILL try to eat you.
doesn't matter what you are unless you immensely outspeed them.
And i dont really know but i dont think lions are twice the size and 3x the weight of a hyena
and the animals that are supposed to
A hyena would still rather move away from a lion and go hunt a rabbit, even when the pack is 5+ The risk is too great
throw away realism for a second this is a video game.
the game is based on realism very loosley, its still a game
and as it is
4 dilos can annoy a rex to the point it either logs off or dies
Lions are just over twice as big as a hyena, but hyena still knows not to mess with it
easily
Real animal arent kamikaze if they can avoid fighting a larger animal they do
but we arnt real
and in real life when an animal dies its dead dead
in this it just takes me 2 hours and im back
Well, Animals dont have a human brain, they only hunt to survive, You want to find loopholes and Kill a Rex as a solo Utah because you seen Jurassic world Utah fighting off an Indominous
😂
i dont play utah and no
i dont want to fight a rex as a solo utah cause of jurrasic world
Not you but you know, i seen many people want that
i want to fight it as a dilo in a pack because the game feels like staring at cardboard if all i do is run around and eat ai
I know how you feel, but that's not the mentallity the Devs seem to want
Alt turn, Locational Damage, Trample mechanics, soon Utahs and Dilos won't even come close to a Rex
dilo will be fine
re: lions and hyenas
https://youtu.be/a5V6gdu5ih8?t=31
Extended clip of Red the lion finding himself surrounded by a pack of over twenty hyenas. Can his ally Tatu save him in time? Subscribe to BBC Earth for more...
as long as i dont go under its legs i wont get hit
and i can still bleed it out with the venom they will add
grevious, i seen this video... Do you see 5 hyenas here??
"A hyena would still rather move away from a lion and go hunt a rabbit, even when the pack is 5+"
🤔
Even with the 15-20 that are surrounding this one lion, it's not like they all jumped on top of it like some Lion King shit
point?
"Unless desperate" i said that too
Nothing's invincible lol, ofcourse
i am
There's 20 of them and they are only half the size of a lion.. 20 Allos can take a T Rex with numbers to spare
so? everything is fine
No changes needed
well to begin with packs of 20 allos shouldn't even be a thing
neither should packs of 5 adult apexes
Allos without packs would be terrible rn lel
Unless they give allo a big'ol size buff and make it more of a sudo apex than it's totally understandable as a pack hunter
allo already is a pseudo apex
They just need to add big herbivores capable of taking on such large packs
And validate their pack sizes
Hardly a pseudo apex
Its weak af
Sucho is the psuedo apex*
300 bite force is not worthy of being considered a pseudo apex
Allo is the definition of a Mid tier, its the middle man
And by no means is Allo weak, it just has different strengths better suited for things its size
doesnt sucho have 350N
Yes.
also it fucks every mid tier in a battle
you can easily destroy something like 3 carnos
looking at the pinned messages in in #general-feedback and a couple of them detail this old proposed idea that you have to grow as all the other dinosaurs below the apex tier to then be able to start an apex for both carnivore and herbivore. my problem with this is if you force a tiered order on this you’re literally reintroducing progression into the game. if this becomes a thing i hope we have agency with which dinosaurs we choose to grow in whatever order we want. maybe you don’t have to grow all of them but just 3 from the list to obtain your three “tokens” to start an apex. as an aside i want to say i feel as if we still haven’t explored every avenue for getting apexes to a comfortable place. i hope this token solution is a last resort honestly. i think what we should ultimately see is “apexes” relying on a superior trot speed along with their size advantage to seize kills and bully subadult dinosaurs, only capable of catching, let alone killing an adult with at least two in a group utilizing strategy to ambush them. they shouldn’t be a win-all dinosaur as they have been slowly creeping towards becoming i.e. rex’s new ridiculous sprint. i’m not an expert but it looks really silly. at least it is hindered by low, non-replenishing stamina at the moment.
sort of nevermind but i just noticed the time stamp on those is a year ago
@pseudo falcon diablo takes a big dump on allo all day every day
allo has side swipe ability
its not that bad
by side swipe i mean it can play chicken with you and get its hit in while you miss yours
its biggest fall imo is how youre able to hit its tail for full effect, it has a long tail but its thin enough to fit through tight trees so w.e
^
Allo is extremely fun at the moment because of the new speed buff
Were the majority of allo players bad?
Debatable.
Probably fitting in "most likely"
@barren zephyr He's fun because of the speed buff? did that 0.8 kph really make a difference??
Yes
@lone crypt Why not? : )
Because you’re suggesting that a rex be able to get ass-ridden as punishment for trying to survive
Wait.. did you actually read my suggestion?
Also, Rex takes 6 hours to reach adulthood, allo takes 1. If Rex could so easily be out-done, nobody would play it
Yes I did
You suggested that turning be slow if stamina loss
Which is stupid
Besides, if you have a pack of 7 allos and can’t take down a rex, it’s your teamwork that isn’t working out
First of all, im not saying that the fact that Allo takes 2 hrs to grow is smart, it should be much more.. Second. Rex would not be able to be ass ridden even at 10% stamina, his alt turn would only slow down by 50%.. Which means that Allo has enough time to bite the Rex 3 times in the butt max, before the Rex turns and kills it. So it would still be a hit and run tactic.
3 allos can take down a rex rn if they're smart about it
It doesn't need to be changed into the allos favor
Nobody would sit and wait for the Rex to turn, they’d get 2 bites max before booking it
^^
I cant imagine a Rex with Alt turn enabled to be killed by even 7 allos.. i dont know man
I’m all for allo, allo is one of my favorites, but like
Exactly, So no ass biting to death the rex
I dont care about Rex or Allo, it would just add more to the lacking combat currently
why don't we wait what they do with the combat rework, ass riding won't be a thing anymore, biting and hitboxes will be different and maybe new mechanics such as holding onto prey, ramming dinosaurs and exhaustion will be added anyway
Sounds meh on paper, but it'd suck ingame. Imagine being a Rex that just wasted like 80 percent of stam on hunting a para successfully. Great, you have a kill, until a pack of allos decides to ambush you as soon as the body drops so they can have more food. Given how poor your stam is, no matter your skill, you are surely defenceless against that large group of allos
if not, we make suggestions on how to improve combat and rebalancing
@umbral prairie The suggestions channel is there for a reason, we're just discussing, Devs dont actually care what we write there =p
Which sounds really cheesy and stupid, dying because there was no chance to survive
Exactly
Hmm fair enough i guess
A weakened Rex by all means should fall to 7 allos
Hell, 3 or 4 allos could do the job
But a Rex at 100% stamina doesn't change to a Rex on 10% stamina, even if you dont consider realism, a variant should be in place no?
7 seems overkill but they definitely could kill the Rex given they are super coordinated
Yeah, If 7 allos get whooped by a single Rex, something isn’t being done right in the allo’s side
You WILL lose an allo or two, even if you win, but with the stamina loss, it’s totally different
It’s also extremely unfair to lose a 7 hour Rex to a pack of 1 hr allos who teamed up and shit
Three hour*
I still cant imagine a pack of allos killing a Rex with use of alt turn from both sides =/ Even still
Happens more often than you'd think outside of those realism servers
A pack of allo's using their planned mechanic to their advantage could probably do it, If they were able to grapple onto a rex
Well, i guess i'll stand corrected ^^
what do you think about apex adult stage growth times being increased? I've heard that suggestion a couple of times now (not only in #general-feedback )
That solves nothing
Only makes it more tedious
Apexes need to be harder not longer
I think all dinosaurs across the board's timers should be increased, Growing a dinosaur should be an experience, not something that happens in a single day... But that involves lots of balancing in Juvie/Sub stages too..
I think if they increased the time of the apex adult stage growth the stats should increase faster at the start of the stage than at the end
It would also be cool if dinos that just grew to the new stage should have their running animation play a little faster so they are not so much slower than the fully grown ones
But fair enough, on retrospect i agree that the turn rate being longer cause of stamina is not that good of an idea.. Still i hope devs do differentiate stats depending on Stamina in some way, be it speed or whatever.
True Samm
I mean a fresh adult giga is slow af right now, if it played it's sprinting animation a bit faster it could actually do something
i'm not a fan of giga's normally but I think that it would be realistic (I know, this game is not supposed to be completely realistic because of balancing) that fresh adults are a bit more agile since they're smaller and lighter
same with other dinos, giga was just an example
@unborn quail A legitimate suggestion that actually suggests an important mechanic to the game. Bravo.
Why thank you good sir
How would the latch mechanic work you think? you press a button and attach your mouth to the other dinosaur, and you have to keep your mouth in the same area as the place you're latched to keep the pressure? or?
It doesn't suggest the mechanic itself, more so how it should work, since I'm pretty sure it's a planned mechanic anyways
Latching would probably be initiated by holding left click onto another animals body part
But maybe the devs have something else in mind
@wheat hemlock if you increase growth time, then please make a "safe progress" system, because playing 10hr then dying of some really annoying way..insert here.. will definatly give me a damn sour feeling.
I love high risk gameplay, but that amount of time investment gives me the creeps. Esp. if you for example, have a family and not much gaming time.
^^^
I think if they increase for example rex growth time they should only increase the adult stage growth, so it takes longer to get to full adult, but you don't spend more hours hiding from everything
Well yeah that's reasonable
I also think there should be other things to make apex growth and gameplay more challenging without making them constantly starve, it should be way harder than now but still sort of fun in a way
right now, apex is easy and very boring to grow
Please consider I'm not even an apex player at the moment, growing a Utah or Allo is more then I can do in one day for example.
I do have enough time for apex growing but I don't want to because it is boring
you are practically encouraged to camp in one place because when you move around half the AI spawns behind you
Combat for example 🤔
yeah combat is pretty weird right now, I can't wait for locational damage and dino collision
Does a Rex have big thirst problems relocating?
V3 is full of water so not really
Yep, that's really missing
Ah allright
I hope that the combat (collision, grabbing etc..) will bring more uniqe gameplay to all of the different types of carni's. At the moment people are arguing over pure dmg/hit&run balancing..
Wait until a rex can bump into you 
I really hope bleed will be something different than a pure DOT effect, but I think the way I imagine it could be annoying
I thought of it as an own stat, with you losing blood instead of health, and if you lose a large amount of blood you get a bit slower and weaker and if you lose even more you die. If you sit down you still heal off bleeding at first, but after that you regen blood and get to full strengh again.
This was just an idea on how to prevent a rex getting one shot by a cerato because it has low health because of bleed (I compared it to a dog biting a humans foot, even if the human was heavily bleeding a single dog bite to the leg won't kill the human) the rex would still be vulnerable and easier to kill because it is slower and weaker
^^^ Regional damage would fix this hopefully ^^^
True that
Well bleed could be used on stamina instead of heath
Losing all stamina is equally dooming, esp for dinos relaying heavily on stamina.
But atleast you stand a fighting chance
I imagined your attack speed (and maybe damage) being slightly lowered, as well as you not being able to sprint at full speed (maybe with animations that make the creature look weak and exhausted?) and eventually not being able to sprint in general (because of you losing stamina)
I think it might be annoying to be slow but it makes you similarly vulnerable as a simple DOT, the difference is that attackers can't just 2 shot you and instead still have to attack for a while, but the risk of them getting hit is lower because of your debuffs
Yep the more I think about the more it makes sense aswell. Pumped full of adrenalin a creature that vicious wouldn't just fall over if it was just a few bites (of smaller creatures)
I can't test it right now, but I had the feeling a dino wihhout stamina is allready walking a bit differently (?).
haven't noticed that, would be cool if that were the case though
they could also just use the same animation for the exhaustion from blood loss and for the exhaustion from no stamina
when travelling around the map as for example an allo I run until half or two thirds of my stam are gone and then I trot until it is close to being full again, so I still have some stamina left if I get ambushed
Dilo bites would make more sense aswell, poison which drains down your stamina and impairs your movement
Yeah same
It could be a buff to apex tho, would have to be balanced, don't know for sure now..
it could cause problems if a giga bites you and you're too slow to run away because of the blood loss debuffs, but it takes some time before you lose so much blood that you can't run properly
and I mean right now if you run away from a giga that bit you you also don't get far because you just bleed out if you don't sit down in time
For the dryo burrow, having a dryo not stand a chance against a juvie utah at ADULT is a bit... poor. Dryos should be able to defend themselves from fresh sub Utahs at MOST, so that way there is a point to playing them.
Is there an obvious flaw in this idea that the dev's didn't do it this way?
I don't know, I put it in suggestions some time ago asking if I missed any aspects to it but nobody really paid attention to it
Hmmm
I see it positive that small critters can't just hit&run/bugger bigger animals
- It helps to actually go into detail about why a certain dinosaur should be added.
@white falcon Nothing but Rex has bb currently.
Twilia I know that
I mean like give galli SOMETHING to defend itself as a last resort- which is why it would be an extremely low chance
- Gallimimus should only be able to break the bones of animals smaller or lighter than it, everything else it can easily just run away from.
Combat overhaul is likely your best bet.
I wonder how galli will work once dino collision is in, I mean the galli would need to stop to kick or run into whatever it's trying to kick, resulting in it losing it's speed
The whole thing of the orinthomimusaurs was that they were highly similar to ostritches today- while, granted, maybe allo is too big of a stopping point, they would be able to break things legs quite easily so long as they weren't so large (like the rex compared to it) that you'd need more damage to do much to it.
Small creatures would definitely have a higher bb chance- but having no defenses other than running (which gallis would definitely have a little bit more than JUST running) is terrible, especially when collision is added
Maybe pecking as well?? They had a keratinous beak and a weak lower jaw, so probably pecking... wouldn't do much though.
In your opinion, what is the LARGEST thing it could break the leg of.
I'm genuinely curious.
Utah/dilo.
Gallis need to do more than just run; that's like making a character in a game who's only skill is making 1 kind of item (i.e scimitar swords, but not other things)
but thats his thing
Running is literally the best thing it can do
Yes, but raptors are also known for running
galli is meant to run, thats its thing. If you don't like that playstyle then thats totally fine but morphing the animal into something else just because it doesn't suit your tastes is weak reasoning for these additional combat suggestions
and they have other defenses
Oh my god, it's almost like. Hear me out, Galli needs a THREAT.
Threats shouldn't be hard counters- if a galli gets hit by it's threats, it's basically a goner due to bleed.
well then hes an idiot
Which probably wouldn't happen, because speed.
Movement only works when you don't have a 100% hard counter.
So, you basically just want to bring back grief gallis.
aka he wants gallies as ai
and raptors in this game grow iirc 40 minutes longer than gallis and I think gallis should not be able to break their legs because then the gallis would be able to run through them kicking over and over and just kill them because they have bb and cannot alt turn
No, I'm saying give galli SOMETHING to give it a slim chance.
It HAS a slim chance.
Just to clarify, utah/dilo is the largest animal it could break a leg on, but you're still saying the chance would be like 15-20%? Just because you mentioned a low chance.
Running away.
I did not say give it a HIGH bone break, I said REALLY low.
well that defeats the point
I don't know the exact chance, probably like 5% to keep greifing from happening.
momentum. you're asking for momentum
doesent it
5 percent would still allow for griefing
then it would not make a difference for most combat situations and it would still be very much game over for a utah if the galli somehow get's the bb on it
it would not help most gallis
If you had an entire flock, you'd just have to swarm something and repeatedly attack until you break their leg.
but those few gallis that get the bb on a utah basically get a free kill
or they run away from the utah because it can't follow but they could have just ran in the first place
what galli really needs is to be alert
Gallimimus is already one of the easiest creatures to play, no need to make it even easier.
You know what I was thinking in the galli chase scene in Jurassic Park?, why were the gallis not just swarming the shit out of that tyrannosaur to break its tree trunk legs? It really took me out of the film to watch that scene
^
WEIGHT CLASS
And what about the creatures that aren't heavy enough to protect themselves?
like dryo
Would you enjoy being swarmed by 20+ Gallis that manage to break your leg?
gets kicked to hell
Even if you were able to easily kill one, chances are you aren't going to have an easy time catching one.
specially witha broken leg
Maybe in the future a “stun” mechanic can be implemented? Rather than forcing BB onto stuff that shouldn’t have it
No, however, 20+ gallis would be a known problem. I've had to deal with 20+ Dilos before, honestly I think I'd rather take a 5% bb chance with 20+ gallis than high bleed with 20+ dilos.
I haven't heard that but if it is then scrap the idea
noice
the entire mechanic is getting reworked because it sucks dick
Galli breaking legs? 
Alright, but is Dilo one of the fastest creatures in the game?
I really hope anky gets bb though bc like it has a literal club tail
Kingjaffad I just said if rng bb is getting the boot then scrap the idea
pay attention
the only 'stun' I could imagine is a tail swipe for things like paras so if they hit a mid sized predator, it barely gets any damage but gets slowed down for a couple seconds so the para can run away
That'd be nice. Para is p noisy too so it's easier to find than most other non-ais.
I see attacks like kicking and tail swipes getting stun
@white falcon Wasn't aware you controlled the flow of the conversation, but alright.
yeah @blazing charm you big dumby, anyway lets go back to discussing gazelles and how they are having a hard fight matchup with the lions. I think these gazelles that are built to purely run away should get ak-47's to make the matchup much more interesting
because paras right now just stand in one place kicking things, and the kick looks kinda pathetic compared to the damage it can do
Kingjaffad if I said "scrap the idea" that should clue you in that WE'RE DONE TALKING ABOUT IT
You might decide to scrap the idea, but maybe we aren't.
if we're going to short route: your idea is shite. Discussion over
What Lemur said
The convo can end now that you know the idea's awful.
Good convo
I figured that from your telling me "why you're idea is trash" rant jfc
@barren zephyr First of all, helps to have a picture of whatever it is you're talking about.
I had to look up what a "Estemmenosuchus" was.
Same
Zenith I was like "what's that" bc I forgot what it was and "OH IT'S THAT THING"
Also yeah Rainbow, that was kinda the idea.
Kingjaffad learn to drop stuff
Like a mix of a moschops and a brontotherium
So you're wanting the Este to be an omnivore?
They should add omnivores, regardless of what it is
Some would be primarily one or the other
In regards to it being an Omnivore
As for the rest, the scent glands thing, it's a bit vague.
that was more of a bonus really
How far would the "radius" be exactly? What would it look like?
It's an interesting suggestion but I would disregard the omnivore bit
i mean it would still be 90% herb
it would be the first but only on scent mode
Oh another thing. I can't see that dealing bleed to anything. That's just a personal opinion though.
Also I don't see anything on its run speed, only its swim speed.
Speed/Swim:24/34 the first is on land, the second on water
kinda wanted to make it hippo-ish
That is incredibly confusing in context, why not just have each speed on a different line?

but yeah i basicly wanted a hippo like stem mammal, also have you seen his teeth he can totaly bleed someone
kph
@charred kestrel First person view on dinosaurs has been shot down numerous times.
i honestly see that creature having more of a chance then any other stem mammal
So, overall.
It probably wouldn't be able to have an omnivorous diet, we have literally have no idea about how far it's scent ability would work.
So other than it's stats and "being a hippo" it doesn't really have much going for it.
Even the stats seem kinda iffy to me.
I'm not entirely shitting on the idea, but it needs alot of work.
i honestly did out of fun, plus i had a hard time finding weight of it
Doing it out of fun it completely fine, nothing wrong with that.
I honestly like the idea of there being some kind of "hippo" niche
Maybe you could expand onto that with some more aquatic/amphibious themed mechanics?
yeah i could, i did it cause alot of people just insist on lurdusaurus, wich bob alredy has

I mean, I tried Lurdu once.
we need more variety, the lore has experienced with pterosaurs so why not stem mammals
I think deinocheirus is objectively the best semi-aquatic herbivore pick butttttt....
why not marine reptiles
I might revisit the whole hippo thing later on.
also i was suprised that thing was litteraly hippo sized
thought it was smaller

aniway when water mechanics are in i might repost it, or maybe an idea for an marine pack 
Just think it over, I'm sure you'll think of somethin good.
@jagged badge If Herbivores were able to sniff while trotting, they would just use it to track and chase down Carnivores.
Besides, they don't need to track down prey on the move, all they need to scent for are plants that don't move.
Well I mean still why would a herbivore wanna track down a carnivore in reality unless your a koser I find it dumb
And they do need to have a bit of direction when migrating
If you give someone the ability to grief, they will use it.
Stopping constantly to check if your heading the right way if annoy
Well that’s why I usually play on servers without kos
They can easily get their direction, it just takes them a few moments.
It makes the game more enjoyable when you don’t gotta worry about the rex pack tracking you through the entire island
@jagged badge Then no offense, your arguement is kind of null then. If you don't take into account how the vanilla game is supposed to be played.
Poki, that's the point.
It's supposed to add tension.
im fine if gali get a sniff walk they are still not strong enought to kill things
Well I feel that herbivores are literally just being nerfed so Carnivores can kos people and how the hell is it suppose to be scary at all if you don’t even stand a chance as a giant 2 ton hadrosaur?
u run
Well what if they catch you
u die
How are you suppose to fight back
u dont
Right now Balance is utterly screwed because of the games current mechanics. Once overhauled combat is in, I imagine that won't be much of a problem.
Also, there is this thing called...running away.
You should try it.
Don’t think I have
Rn I’m playing as para on a non official server so close guess
you said 2 tons thought 
2 tons was just a guess idk every dinosaurs weight
I don’t read into shit like that
I just want both carnivore and herbivore optimized to be played equally
well thats another thing u need to learn
The two sides aren't going to be perfectly equal, each will have their own strengths and weaknesses
and that isn't even taking factors like Strains, or humanoids into account.
Yes well still I don’t see how it’s physically impossible for a dinosaur not just not sniff when walking
It's a video game.
Ik
It's for balance.
Doesn’t seemed balanced for herbivores that are much harder to play
^
Herbivore food is literally all over the island, you dont have to travel at all to find a meal
Well what if your migrating between water sources
If you are being followed by a carnivore too
And need to keep moving
Stopping to make sure your going the right way doesn’t seem balanced
You're making a generalization that isn't a constant scenario
That allows the Carnivore a chance to catch up, besides, who's to say the entire "migration" has to stop?
I find myself being followed plenty when in herds
If I were in a herd, I'd let someone else do the sniffing and I would keep moving, me over them.
Carnivores don’t need a chance to catch up if your ran away like you said and plus they can smell you while trotting
You do not everyone does. Carnivores have to constantly sniff in order to track prey items and find food, herbivores have the luxury of literally walking two steps and boom food
Not true if you need to get away to somewhere safe but I get it
Carnivore players need to be able to have the herbivores served on a silver platter so they can have an easy time tracking em
hes just salty at this point 
You bet your ass I am
I’m salty that herbivores don’t get as much love as they should
Clearly you haven’t played enough herbivore to understand how annoying it is
And clearly I don’t play enough official cause I don’t like kos but
Whatever I guess
I've played plenty of Herbivore gamplay, I know when and when not to sniff. I don't always need to rely on it.
When you do though well it’s a bit annoying when it life or death
It's something that is barely an inconvience, something I would take over mobile death herds any day.
It's really not.
the shant death squad 
Welp uhhh see ya carnie lovers 😛
Why would the herbis need to sniff on the move, what did I miss?
I’m gonna count the amount of tumors I’ve grown by being in this cancerous conversation
K bye.

Have fun on your uh
G’day
what did you call em
"No Kos servers"?
It just a server monitored by admins
If the issue is losing track of where you're going?.. you just need to work on your memory/sense of location.. ?
So like no mega packs and kos
I dont need to sniff every so often to have a general idea of where I'm going?..
I’m not a carebear I don’t sit around with carnivores or vice versa
I usually just herd with my own kind
ok then why do u need a constant sniff if ur in a herd then 
Zenith, that's something else entirely.
So I know where I’m going exactly

Landmarks.. general direction?..
^
I just like to know where I’m heading when being perused by carnivores when I’m in the woods
It's not that.. difficult, if you learn the map, and you, remember where you sniffed/where you're going?..
Do you need to refresh the sniff every time you lose the compass cause you need to reorient?
well it stared with scent 
I'm not sure what the "issue" is..
I just don’t understand why herbivores can’t smell while trotting like carnivores for balance when they are already pretty unbalanced
Again
I think it was cause otherwise herbis hunted things down
Which they.. sort of shouldn't
Could be wrong though
Well I wouldn’t cause the I’d be eaten
Herbivores chasing down Carnivores, putting pressure on Herbivores when they feel like they are in danger
and finally, you don't need to track something that doesn't move, aka plants
You wouldn't. Doesn't mean other people wouldn't. Same problem with a lot of suggestions. Too easily abused.
Well herbivores shouldn’t be chasing down carnivores which is just a problem caused by our community
Which is unfortunate, but the reality.
Zebras don’t chase and attack lions
Ye but it’s sent in a world pretty similar to our own and of course someone is gonna fuck it up for us all
You forget that there are people controlling these dinosaurs
I just said that m8
Alright, so therefore you now understand why Herbivores being able to scent while moving is a terrible idea?
well still
I’d like it only cause it’s annoying when you play herbivore like a herbivore
But not everyone is going to do.
Yes of course the community dicks won’t
Not saying I disagree. I think it's a bit silly to break stride to have to scent sometimes, but another case of the minority ruining it for the majority. It's too easily abused and would be abused.
Same goes for a lot of communities. Have to balance the game in ways that would prevent certain types of it. That is unfortunately one of the balances that's in place for it.
possibly make an in-game?
im pretty sure those would be t-rex contested spots
I actually do not understand the smelling thing
Why shouldn’t herbs be able to sniff while walking?
Tracking people down apparently
: /
the idea is that since herbivore food is a stationary herbivores don't need to chase after a food while carnivores need to move to find theres
I love how people are suggesting that trike be able to bone break
be a rex
trike runs by
stomps on my toe
entire femur just fuckin snaps in two
its stupid trike shouldn't have bone break, stop copying anky
Trike needs something but not bone break
^Have trike bleed ignore the 10% bleed dmg threshold when sitting exclusively on apexes while keeping its current damage stats? Would force giga and rex to be more cautious when fighting one instead of facetanking and being messy.

Trike stomp is so bad atm, just tested with Giga and Rex and both kill it in a facetank with stomps only(Rex already stops it after bonebreak). Regular gore attack goes faster and actually kills both apexes in facetank.
Stomp doesn't even 1 shot the head like it used to so there's no point of using it the way it is now.
a trike cant kill a rex in a face-tank-athon
I just tested it 3 times.
i tested it also. i killed my friend every time rex vs trike. just stood and did dmg
Trike can and will live after since bleed don't kill you anymore.
took 15 gore strikes, to kill rex, took me 9-10bites to kill trike
Sounds like a lag issue tbh.
weak argument, i could use the same 😒

I'd invite you to our server to test but not home atm.
"i just tested it", "im not home"
rip
As in, we tested it and then I had to go for groceries 🤷
Was this recent? I thought trikes hitbox was a bit broken
@pine brook trike can hit things that are standing still
Ahh, I just saw the gfy in bug reports. I thought the strength disparity between the two was much bigger. Id rather wait and see how trike fairs against rex when the hit box is fixed. It seems trike will have the advantage with just gores
um no blue is never going to be a color out of fear people will make a copyrighted creature from universal @delicate depot

🤷
@jovial moss then i think dilo or pachy would need to be buffed/nerfed in order to keep it neutral and fair
Im not against a dilo speed buff
yee
But pachy dying to bleed all the time from 2 utah bites without being able to do anything is just unfair
It shouldn't be "oh look a pachy lol" as a utah it should be "oh be careful its a pachy"
maybe if pachy had a good % bone break
Yeah that'd also be nice
That way fast things wouldnt just risk the ol bite and run
So its fair it could do high bonebreak to things its size but it cant cripple a rex or something. I just dislike the advantage/disadvantage between carnis and herbs rn :/
I think it should be able to cripple anything with a good hit but maybe higher % for smaller beasties
thing's a living battering ram
@bleak hearth locational damage is confirmed in the near future
This makes me happy
@polar juniper , although I haven’t actually been in an allo vs cerato fight, every single video I’ve seen has shown me that cerato in op, cerato was far smaller than allo irl and the relationship between cerato and allo should be more like that between dillo or Utah and Carno, ( with allo being the carno, and cerato being the Utah or Dillo, I think two ceratos vs a allo should be like a 50 50 fight
Well I’m not saying Cerato should be stronger than Allo. I’m saying it should at least be able to survive a couple of nips and still be able to run away. Plus, its’ ambush is so awfully slow when it should at least be faster than Allo’s ambush so that it can actually counter ambush to potentially get away.
And Allo can definitely kill a cerato right now idk what you’re talking about (assuming alt turn is on)
The only time Cerato wins against allo is if the allo isn’t full grown or alt turn is off
🤔 to my understanding this huge netcoding will pave the way for much more mechanics and in depth combat/survival. So locational damage, body dragging, body collision, snatching, pouncing, bone breaking, trampling. Affinity system that'll up your stats in different areas, maybe a progression to strains for carnis and elder for herbs? Anything I'm missing? For sure it's a fun horror esk game but a more interactive combat system will keep people coming back for more rounds.
Anything I missed? Oh and we'll occassionally have the owner of the server play as strains and the colossus to stir up the island? Sounds like a good time to me.
@proper ledge Don't post in Suggestions to echo someone else. If you want to +1 something, use a reaction to do so.
I do miss dem chonky pitbull Ceratos that were slow with bursty ambush and bullied midtiers they had an interesting dynamic, but I do agree Allo should still smack them down one on one.
I disagree. Even with humans a smaller faster opponent will win over a bigger slower one if he gets more hits in.
@stoic sigil how would you balance that
thats a bad idea, you are migration and you get a random debuff "Well, im blind now, time to die"
I feel like everything in nature & in the game is a consequence of choices, actions and random encounters, but random debuffs would be additionally punishing for no reason/fault of the user. If it were linked to an action (like eating rotten meat) then maybe, but otherwise no
I don't think getting like intestinal worms to make you hungrier would be fun either 😄
dondi has previously said on stream many years ago that random diseases are not fun and won't be coming to the isle. He used day z as the example of "go out into the rain and boom, you now have aids good luck" or something along those lines
so diseases, at least from random roll of the dice chance, is pretty much guaranteed not to make it into the game I would say. Rotten meat giving debuffs is more likely as this can be used to make some dinosaurs have a greater tolerance and thus be better at scavenging etc and also potentially discourage corpse guarding
@barren zephyr doing that to bleed would also require them to completely rework the dinos built around bleed
ie giga dilo and allo
prolly carno to a decent emount
@barren zephyr if you are refering to Dilo - would still have a big advantage, prey can't run far for example.
not really
cause dilos strong suite is not needing that many bites to kill the thing
it just uses bleed
get rid of the dot
and stuff would turn around and murder it if it got close
dilo is extremely fragile
@barren zephyr yeah I see that point on Dilo beeing fragile, alone.. in packs, not so much.
But as soon as Alt-turn is not a thing anymore, the cards may change again.
@barren zephyr and I guess it's not supposed to go against larger prey alone anyway.
@barren zephyr drain a galli of stam or simular creature would work great wouldn't it?
@shut gale crouching already stops stamina regeneration
@slender sigil You can discuss suggestions in here. Not in #general-feedback
Aye, wanted to delete my message, anyway
Can anyone think of a way that would prevent gamma exploition?
make night black again?
not necessarily the whole night, but at least around 15 minutes so dilo nv is actually useful
Maybe then add green or something for utahs. The current accent colors suck.
https://feedback.bistudio.com/T87715 had an interesting solution to gamma-exploitation in dayz--post-processing shaders
@barren zephyr yes but bleed basically works in the same way, it prevent fast prey from running
due to damage
@paper oriole that is stupid
@paper oriole that's like saying a human should be able to breed with an orangutan
my idea on bleed rework was that instead of pure DOT, you have blood as your own stat, and if you bleed you (obviously) lose blood, and you lose too much blood your attacks and movement get slower and you get a bit weaker (maybe add an animation to make the creature look exhausted) and if it drops even more, you die. If you survive a fight you will, just like now, have to heal the bleed off, but after that you regen your blood, getting to full strengh over time(instead of regenerating health). Right now, if you're lets say a rex another rex can just oneshot you because you were bleeding, and this does not make much sense. My idea was that the attacking rex still needs to do some damage, but because of the blood loss you're slower and weaker and it is still easier for the other rex to kill you, just not a clean oneshot. @barren zephyr
you know that affects all dinos right
rex was just as an example
another example, if you're a rex even things smaller than you can oneshot you because you lost health from bleeding, if bleeding was like I suggested they could still have the chance to kill you because you're weaker and slower but they still need to spend some time on it because you're still a bigger dino
so a utah could kill a rex
I was oneshot by a utah once as a sub rex that just fought off dilos, the utah should have been able to kill me as I was bleeding a lot(bleed was healed off but the damage was not) but it should not just be one bite
so pachy,para,anky,maia are basicly screwed cause they will get slowed
it seems annoying at first but if you compare it to right now, they are also forced to stay in one place because if they continue to run they just bleed out
but they have the chance to run off and heal wheile youre idea is giving them the old bleed of too much bleed equals certain death
minus anky cauyse he cant run
the amount of blood you need to lose to get a significant speed nerf is something I didn't suggest (because I'm not sure what would be balanced)
but I think being able to run away at full speed while having very low health and bleed is just weird
I'm just talking about the stage where you're on third screen and still bleeding, where running away has a high chance of screwing you over anyway, so instead of that you can't run away but you are also not just a oneshot to everything that sees you at that point
and you can still fight back instead of dying because of the next hit
Does anyone know if it is possible to copy an ID from the player list in-game? If not, then I may put that in suggestions.
Picking up baby dinosaurs would be pretty op. The point is for you to feel the struggle of bringing the baby up. If an adult Dino could pick a baby up, it eliminates an animal off the food chain.
maybe make the baby not grow while in the mouth?
you could still pick up your babies if they're in danger though
if ur getting attacked ur obv gonna have to put the baby down
and its not like their hunger/thirst doesnt still go down too
itd just make carrying slightly easier
but you could get jumped easier and itd be a lot worse
bc u have to waste time puttin your babbo down
or you left click and your babies die ...
ya
well
that wont be a problem for carno
btw
at the small islands area
i saw that bushes spawn on some
its bad dont dwell on it
@primal copper i think spino should have an claws attack but not like theryz because he will have short leg. If it was like the old model maybe yes but I think it will be possible but it will be not efficient to other apex, mid tier will be suffering from this attack.
what would ramming do?
idk i was bored looking at sandbox and thought hey what if this bary had happy time with a succ
i didnt have much reasoning lol
With the allo run ambushed position, it will be probable to grab little dinosaur or ramming biggest
This will not surprise me
more importantly then those is what does pachy do
pachy can get ram aswell
now im just thinking
about a bunch of carnos raming a cerato to death
@lone crypt Not to burst your bubble or anything, but a good deal, if not all of those carnivores already have planned mechanics
Actually, all of them do
One moment
Allo: Huggies/Grappling
Dilo: Venom
Carno: Velocity damage
Utah: Pounce.
Giga: Flesh Grazing
Rex: Armor piercing bite/bone break
Cerato: Can eat rotten shit/gets more out of gore piles.
Sucho: Something involving vore/pouch
iirc, It was said A carno could practically one shot a utah at full speed
WOW
now thats talking epic
main carno x100 now
if carno does tha
hypo carno
jfc
yea
i like carnos ability
For Herbivores, iirc.
Trike: Charge
Maia: baby cannon
Para: No idea
Galli: No idea
Dryo: get's an adrenaline that causes a speed buff when around carnivores.
Pachy: Hasn't been disclosed
@thorny lynx "Remove glowing footsteps during the night. Isn't that what scent is for?"
.....I use scent at night so I can see the glowing footprints...?
now im thinking
Go maia
Footprints shine very brightly at night even without scent
That's part of why Carno has an ass turn, to counter it
That and iirc it's only really useful against things smaller
And one allo already does get slaughtered against three carnos
true
well poor cerato
bleed and extra dmg in a 1v1
1 cera vs 1 carno is an even match tbh
yea ik
but cera weak to bleed
and more dmg means carno has the better chance at winning
Cerato also jukes the fuck out of a carno, so if you're getting hit
Then that's on you
I'm excited for Allo grapple, just like grabbing some lower midtier by their collar and slapping the shit out of them.
Die fiend
@violet magnet Footprints glow under night vision as if they were stains under UV light. It completely defeats the purpose of having scent. Idk how you have not noticed this before.
but helpful when it rains and you can't sniff 
but yeah...kinda bad for whatever's running away
i agree with dilo/dryo
is ok
glowing footsteps
bit bent
but
when ur in night vision
the scent doesnt work for footsteps
so
mabye thats why
i dont see fluffy cloud when i turn night vision on
i have to turn nightvision off to be able to see footsteps/water/bushes/ribs at night because with it on they just aren't easy to discern
Do you have your effects at low?
everything at Low except render distance and foliage or else i wouldn't be able to play without lag
Can you see gore puffs
yea i do
Render distance causes me lag, so do shadowd
i have shadow on low aswell
But when I put shadows on low, they bounce around and give me headaches
@unborn quail
I fixed your list of herbivore abilities
For Herbivores, iirc.
Trike: Charge + anger issues
Diablo: Trike but better
Maia: baby cannon + hyperagressive mom
Para: musical instrument
Galli: child eater + can't touch this
Dryo: get's an adrenaline that causes a speed buff when around carnivores. + hole
Pachy: Lemme smash
how will utahs latch work
a trumpet on its head
PFF
Probably not
Cerato
Definitely not
Carno, maybe depending on the velocity but probably not
I want maia to get super pissed off and be buffed when it has baby maias around
well its adding half their weight to 1 side of them
Like an angry dad when somebody touches your kid funny
tbh any Dinosaur can fall if they run to fast for themselves
utah jumps on rex near a cliff rex falls over
lol
uh carno runs into a utah it prob gonna fling
Utah's pounce is more designed to exhaust larger prey items
Allo 's grapple is designed for High impact/put shit on the ground right there
Pachy ram = Fuck you
carno rams a pachy hmm
pachy used dodge
No carno falls over
pachy used lemme smash your back
And while carno is trying to get off from the ground
SMASH SMASH SMASH SMASH SMASH
and make a gif outta it
break dem ankles
pachy scretches itself on carno foot= instantly dies
Pachy smash carno so hard that it's jaw detatches from the force of pachy's awesomeness and just flies out

Pachy smash hyper carno so hard that the hyper carno explodes from the inside out
ill drop a pue on u
Pachy is one smash man
@hard elm then the entire group could mob a target all at once and be biting it at the same time while standing on top of/not hitting each other
just coordinate attacks better my dude
utahs stacked on top of each other biting a maia's butt
maia be like "guess i'll die"
doesn't maia two shot the thing
and can chase it
it be op
but from what ik
u can get utahs off u
im hoping by smacking em into trees
I think there was this buckling
id assume utah cant latch onto mid tier carnivores
that would make them go for herbivores
or apexes
and give mid tiers a chance against giant ass utah packs
Idk if we should let utah latch onto dilos tho
Pretty sure dilos could bite you back in an instant
Make Utah’s bleed camas to death lol
Hmm, reading that small raptor suggestion, I might revamp my Velo or Deinonychus suggestion docs.

If Austro got pounce and a 50% buff to everything except speed, then it would be great in survival IMO
It needs a stam buff badly e.e
@flat galleon That's what ingame admin announcements were mostly added for. When a server goes down, there's usually no way to predict it because it crashes. However, when the server gets restarted manually, an admin has the ability to get onto the server and post an announcment that every player can see. Generally it's up to the admins and it's their responsibility to post announcements when they decide to restart, and if they don't then there's no way that the game can predict it and warn you ahead of time.
To those reading my suggestion, please give me feedback in this channel
I would like to hear why you support or don't support the idea
@lone crypt
I agree with most of these, but the rex one. Rex's stupidly strong bite force and the ability to immobilize any dinosaur is a gimmick on it's own
As for carnotaurus, I heard velocity damage is planned for him. Not sure how relevant that is now though.
I thought Rex’s BB would be reworked eventually?
bone break as a mechanic will likely end up being reworked.
i would say kings version is a good steppint stone for bb rework
I want to see a rex run up to something and knock it over cuz he is big chonk.
I would die if there would be a thing called Trike Tipping
@compact matrix I read through your posts, and don't have any real disagreements. The thing that I would note is that this seems like a relatively low priority compared to other server related feature requests that I would think would be easier to implement, but would have a comparable increase in quality of play. Features that come to mind are a queue for when servers are full (I believe they are already working on this) or a list showing what dinos you have on which servers. This is on top of general server improvements that seem to be needed (west coast ping is often 200-500 ms, and is often as good on EU as US.)
Thanks for the response
Server Queue and west coast servers I would definitely agree are priorities, but unsure about a dinosaur list across all servers would exceed this idea in terms of importance
but that's just my opinion
I don't know if I would say more important, but just a much higher ratio of importance to ease of implementing. It would essentially just be a an info list and would require cross server communication or anything.
Would you want apex species treated the same if you were allowed to carry dinos between servers?
@compact matrix Also if someone were inclined, wouldn't they still be able to use multiple accounts to get around the cooldown to respawn?
@calm trellis probably imposing a roughly 1 minute wait to get into the game after you log in
would be the answer
although might be a pain in the ass
I see, so you would have to wait every time you logged in. Players might not be too fond of that...
although if you leave the server and come back in under a minute on a different steam account... good job I guess?
Like I don't see how you could reasonably do that in under a minute
which would be a cooldown anyway
Isnt that already the case though?
You talked about players getting revenge with their second account
The idea is the neutralize the playing field by making a roughly comparable but slightly less strong for abusing equivalent
It's intended to be a replacement for alt accounts for different animals accessible to all players, but less powerful to abuse than alts given that alt accounts with the game are only being abused by 1 party exerting pressure upon another
Along with a new mechanic/feature to tie along with it
So like I kill your Trike with my Rex, you come back and kill me the your Giga, then I come back with my Trike?
In-game if you have this system you can penalize players trying to switch to animals on one account within a small period of time
If you die in a fight you have to wait a bit before you respawn as a different animal and may just respawn as a juvi trike automatically unless you go to dinosaur select
How long do you think?
I would say at least 2 minutes
2 minutes is decent time for someone who wins a close fight to make an attempt to move somewhere else, hide, and lick wounds
if they are concerned about someone going in and revenge killing them
How long do you think it take to switch accounts thoug?
isnt that about the same amount of time?
It's probably slightly slower than the most efficient alt accounts but far less effort (It could take like a minute 30 seconds with the best players if you have another computer open at the same time and can rapidly switch accounts)
Assuming it takes like 30 seconds for you to close game, 30 seconds to login to another account and open the game, and another 30 seconds to connect in the best possible conditions
My game closes in 3 seconds and opens in about 15 though
Still roughly a minute if you add connection and finding the server in server browser
but is it really worth the extra effort
and extra 20$
I mean youre the one who said people do it?
to use an alt if you can pretty much do the same thing in a slightly less abusive method on the same account
People use alts at the moment because there's no alternative to getting revenge that exists (except friends, but who has those? And a different debate of abuse entirely)
You are advocating revenge then
I'm not, I'm just saying people will do it if they get pissed off
just a slightly less dramatic version, but eveyone will do it
right now, many fewer do because of the problem you outlined
And people do this (especially common in IGP servers)
But the people who are advantaged are advantaged because they are paying for an advantage (extra copies of the game on an alternate account)
I mean theres no way dinos will be shared accros3rd party servers though
It would have to be official only
I would assume this would be something tested for official servers and maybe a few third party exceptions if developers allowed it but maybe not for all servers (shared saves anyway, not multiple dinosaurs)
Yeah, otherwise you could have third parties grow dinos on their own server, then port it over to others
It would only be shared through certain servers with accepted shared saves
for example officials would share a save
nycta would share a save
but you couldn't use nycta animals on officials
I really dont think the devs would share to other servers unless they were completely stock, and accessible by official admins
They wouldnt want to police 3rd parties, even good ones
Ok yeah. I only play official, so maybe when you say nycta that applies to more than one server? That was where I got confused
@left sequoia titanboa is confirmed and insects dont fit the game tbh
@toxic harness "Nothing insane, but let's say for example playing the game at the maximum possible potential speed would cut a 7 hour growth down 1 hour max."
Fuck
No
Fuck no
MINIMUM growth time for an "accelerated" giga or rex or trike should be 5 hours imo
or else the apex problem will be EVEN WORSE than it already is
I'd like it if we had some way to speed up growth, like if we kept our health up and were full on food or water we'd be able to grow faster, but until mechanics are implemented that limit afk growing and just getting up every few minutes to fill up on an oro ai and take a few sips of water it wouldn't really work
when i said 1 hour i meant 1 hour down FROM 7, sorry @violet magnet
So more like, 6 hours
So like if you accelerated your growth as much as you mathematically could the fastest you could grow an apex would be 6 hours
@compact matrix there isn't much you can do about someone "multiboxing". Look at games like EVE where that is common practice to even play 2 accounts at the same time.
I see the problem, but it can't really be dealt with, even if you limit ppl by IP, there are workarounds. Still tho, even if they log in another character, he still has to fight/find you. When you are alone that sucks, when you are in a pack - his advantage is minimized I think. Appart from maybe a "multiboxing"-pack

@violet magnet I agree, afk growing should not be encouraged. The more active you are the more reward in terms of growing should be given.
@barren zephyr Bare in mind having two separate accounts isn't necessarily multi boxing... it's two legit accounts being played at the same time or succession. Multi boxing itself is making two or more "copies" of oneself playing simultaneously and is usually done in an "illegal" manner.
Yes, being ran down like that does suck... but it's on a legal purchase on the same pc or two separate ones.
@burnt lodge yes I used it in quotes for the lack of a better name
Yep
Like I have 2 PC's, could buy another account, and could play it more or less at the same moment. Is that iligal?
I mean how do you know? It could be a friend of mine comming over to play.
There is no way to tell the differents
Having two separate accounts either on the same pc or different one isn't illegal nor do I think it's an issue... although being able to dup oneself and control it is. Tbtf, there is a way but it's usually through coding that "hackers" like that are found and dealt with. WoW is a good example... devs can track and see in real time, who is and is not legit
Yeah I see
@oblique crown Literally everyone would just choose to skip that, no one wants to watch themselves be eaten.
I wouldn't mind if I was being vored by a Sucho
@blazing charm speak for yourself not others. It would also be useful for catching rule breakers.
In seriousness though, I would love a replay feature after you die so you can relish in your last battle to the death, or skip it if it was painfully embarrassing.
I mean yeah there's replays, but would be nice if an option popped up right after you died.
i dont see much point in that, however what i think would be kinda neat would be a map showing where youve been in that life
again, this is just a quality of life thing too
@left sigil dumb idea? It could have it's usefulness if you would actually put thought into it. And some how despite people finding my ideas dumb they all seem to make it in the game then no one bitches about it lol. Well except the rock maze idea when dondi added that they hated it lol..
Rule breakers
So basically just for unofficial servers.
Also I can see it being used for Scouting
I don't play unofficial.
Thats why it only lasts a little
And flyers can be used for scouting as well as other things.
@noble dirge I like your idea too.
@jagged badge As poetic as that will be, i dont know if people are willing to wait another 11 months for the Deino, considering that after the rewamp of all the coding, fishing is the first thing that Devs are apparentally work on, so Deino will probably come before christmas if everything works out lol
@jagged badge i would say yes but his birthday is in February
But if they are going to add a Kaprosuchus or something like that, im all up for it ^^
I mean I would be willing to wait for it in respect of such a great man
Personally, not even Steve who i grew up watching will make me wait another year to play this reptile =p
Well considering how long it’s been waiting has became nullified to be and is just boring
Good point
Still, i'd rather have Deino be in game with all water physics and mechanics, than to have another useless Sucho in survival
If we wanted for Steve Irwin's birthday, we would be waiting until next February
Unless it is not ready by then
But I get where your idea comes from Poki
@echo zinc I feel like that would be abused by people who aren't deaf.
I do agree, but I'm a deaf gamer myself. And It's extremely difficult for me to be able to play it as it's heavily based on sounds. I really enjoy the game, so I want to find a way for it to work with the deaf customers.
There must be a way to provide visual assistance through.
I'm sure there is a way to do it without it being too game breaking. Like call direction. Ambush footsteps are another thing, perhaps it could be not as reliable as sound would be, like by the time someone would hear footsteps, the visual indicator doesn't kick in until a second after someone would hear the footsteps.. Still even at a disadvantage, it would give deaf people something.
Right? Like I said, there must be some discussion or ideas to brainstorm to allow for deaf people to enjoy the game
I agree.
In the thought of the direction of sound, there could be a loose system based off of The Hunter COTW.
When animals call, you can see little curved lines in the direction of the original of the sound. But that could easily cause some lag issues due to spm calling.
And it would be easily abused by the non-deaf playerbase
maybe you can make it so that if you enable deafmode it automaticly disables sound or something
Again, another hearing bias. Every hearing person can get advantage of it, but it discriminates us out.
I like that idea brotherman
I'm sure it will be possible to make the game deaf-friendly, but it would be incredibly difficult to do while not providing advantages to the rest of the player's.
make it so if you have any sounds enabled the deaf cues don't show up
That is a great idea

