#general-feedback-discussion

1 messages · Page 423 of 1

barren zephyr
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sucho was supposed to bully allo

valid zephyr
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doesn't really matter if it was rex or allo. both were top dinos and both got large buffs

unborn quail
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Sucho got an unneeded Damage nerf that was supposedly going to get re-buffed

brazen wolf
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YesItsAllMessedUpRightNow

north mulch
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True^^

brazen wolf
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ComparedToSizeAndSpeed

unborn quail
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Honestly at this point i'd rather see sucho get a pure mass buff.

north mulch
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I know rex is supposed to be OP but when I play it there’s no challenge so I get bored :/

brazen wolf
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NowYouCanCatchIt

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AnyThingThatMoves

north mulch
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I grew to adult and killed my self 5 minutes after 😅

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I just think having to strategize is more fun but I can see why people thinking playing easy is fun too

lone hatch
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Since start of the game rex is the strongest and for example Im done with that shit

north mulch
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What about para speed? Idc if it’s weak but dang it’s useles

barren zephyr
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rex was weak last patch

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now hes super strong

north mulch
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No

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There was a buff after it’s nerf before the buff again 🙈

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They gave its dmg back but gave it too much as well

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Plus ppl complained they died to bleed 1v1 trike and Rex so of course the bleed system is in play I wonder who wins?

barren zephyr
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last patch he was weak due to speed

north mulch
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True but dang

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He too fast boi

barren zephyr
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now he is

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yes

north mulch
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Anyone know trikes chances against rex? I’m assuming shit right

lone hatch
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I think trike is without chances

north mulch
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Of course lmao

valid zephyr
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para speed is still how it was aka useless. It needs to be faster than rex and giga unless they ambush

north mulch
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i wonder if rex players will still complain about dying tho

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Yeah I feel para needs a buff

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Atleast to run if it can’t defend

lone hatch
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I dont know how it is now in herbs balance

nocturne skiff
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@valid zephyr yes agreed with the bleed mechanic

north mulch
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It’s not so much balance between herbs but I feel like it’s kinda down on priority just Bc most players think since they eat plants they should be fodder. Feels bad para. Like I said if they give a buff to any herbs I atleast hope it’s for poor para that’s the only one most can agree to

median badger
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i kinda agree...

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poor para

shrewd python
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Para speed nerf made sense, it needs more damage

ocean vortex
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It needs one or the other

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it either needs good damage or good speed

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at the moment it's bad at both

median badger
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eehhh it doesnt need damage it needs more hp and turn radius

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and more stamina

ocean vortex
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for something of its growth time, its not on par with carnivores of the growth time too

median badger
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then it can escape rex atleast survive allo bleed damage and survive

shrewd python
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Its speed stam and turn make sense for its size imo

valid zephyr
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Yep people need to remember herbis are playable, and need to be fun to play in their own right

ocean vortex
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I really want herbivores to be less of carnivore food

median badger
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thats not gonna happen

ocean vortex
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the only herbivores that really feel like they aren't going to take any beating for eaten are Trike and Diablo

median badger
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there food

shrewd python
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Dibble is currently ran down by rex

median badger
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ehhh diablo is now weak cause of the allo damage buff

ocean vortex
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not completely invulnerable

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but it has its threats and it has its enemies

median badger
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allo now has 400 damage while dibble... lets not talk about that

shrewd python
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Dibble def needs speed and dmg buff, as of right now its ran down by rex and face tanked by allo

ocean vortex
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also I feel really bad how carnivores get buffed overtime and herbivores get nerfed slowly overtime

median badger
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yeah i noticed that

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herbivores are not being looked at right rn

ocean vortex
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this is game is praising predators too much

shrewd python
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If only that was true about utah

median badger
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utah is good he can ass ride

shrewd python
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Nothin but nerfs or things to make it worse

ocean vortex
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the one thing keeping Utah from terrible is its amazing mobility

void kiln
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most herbis need a speed buff but the devs never give them one

shrewd python
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Ass riding doesnt excist with alt, and they cant bleed stuff out anymore

void kiln
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ever

median badger
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utah can kill a damn allo i seen it happen

shrewd python
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Not any ore

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Anymore

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Unless the allo is trash

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Their alt is godly

valid zephyr
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allo instikills utah

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one hit

median badger
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just today a allo was getting trucked by a utah it was a on a server with not alt turn

barren zephyr
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Dondi hates herbs

median badger
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he couldnt even hit em

valid zephyr
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dibble used to be ok vs allo, now it loses easily

ocean vortex
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I'm starting to think he really does actually not like herbivores

valid zephyr
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and para is both slower, and much weaker than allo, yet massive so it can't even hide

ocean vortex
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like he sees them as players who prefer cuddly stuff

valid zephyr
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lots of players seem to hate herbis being a thing

ocean vortex
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I can assure people that Para players are SCARY

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especially last patch...

median badger
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i just like maia cause i think its sick looking

ocean vortex
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Maia is a good herbivore because everything it cannot outrun, it has the bulk to defend, and everything it's weak against - it can run from

median badger
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utah can easily ass ride it

barren zephyr
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"its a herb so"

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"nerfs maia"

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Dondi sees this

median badger
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wait have i seen you before plio?

shrewd python
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Thats why i said with alt turn

ocean vortex
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Maia is still a lot stronger than Utah

shrewd python
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A toddler can assride if therws no alt

ocean vortex
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(Plio looks familiar too)

valid zephyr
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next patch will be herbis movement and attacks disabled, as it was too unbalanced for carnis

shrewd python
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Unless its cerato

median badger
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i know its just maia can kill utah easily but for new players they dont know how maia works

shrewd python
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Maia is easy do dosge

ocean vortex
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not to mention Maia and Utah have the same growth timers

shrewd python
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Just run in a tight circle

barren zephyr
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Uh I dunno I neve rseen you before

ocean vortex
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imo, Maia, Dryo and Trike are decent herbivores

shrewd python
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A lone utan now thag hit box are fixed that are good utah can destroy a maia

ocean vortex
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Galli and Dibble have some trouble

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and Pachy is struggling

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as for carnivores, Cerato and Giga are having some trouble

median badger
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wait yeah we share some discords

shrewd python
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Pachy is already free food to every carni, and it got nerfed

median badger
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i seen you chat in some other servers before

ocean vortex
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It has a massive fricking RAMMING head

void kiln
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cerato is fine giga is trash

barren zephyr
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Oh yeah

ocean vortex
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😦

barren zephyr
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EOT discord.

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nvm then

ocean vortex
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I hate to say this but

median badger
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huh i knew i seen ya before

ocean vortex
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I find it weird how Dondi and Predatoria are opposites from each other

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one is buffing carnivores a lot, the other buffs herbivores a lot

barren zephyr
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ying yang

ocean vortex
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yin yang indeed buddy

void kiln
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maybe they should merge we would have some balance for a change

ocean vortex
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The Yin and the Yang never merges, pal

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their existence depends on the other's opposite

valid zephyr
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who is predatoria?

barren zephyr
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uh

ocean vortex
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developer of BoB

barren zephyr
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dude

valid zephyr
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ah

ocean vortex
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I don't want to mention anything further than that

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this Discord has a strict dislike for excessively mentioning BoB

valid zephyr
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this discord has strict dislike for most things 😂

ocean vortex
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yea but I heard some people got fricking banned for it

valid zephyr
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oof

ocean vortex
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so I can't spill so many things

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just go look it up in the meantime

valid zephyr
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i have before. looks meh

barren zephyr
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Predatoria is better then

earnest cave
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Packy, susho, para, maia, Diablo, giga they are unplyabel maia is carno food diablo, para, giga, sucho Rex snek
Packy cerato food

barren zephyr
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pachy is suposed to be cerato food thought

mental sleet
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no ?

umbral prairie
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they did say pachy was gonna be cerato and allo food a while ago

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when they were asked if utahs could solo pachys

unborn quail
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Pachy is an OPTION for Cerato

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but it shouldn't be a 'if I see your dead'

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Pachy should be able to escape

umbral prairie
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is it still slower?

unborn quail
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Mhm

umbral prairie
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oh

barren zephyr
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i mean i remenber on stream pachy slightly outspeeding cerato, however since cerato got its speedbuff this patch

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i would say they are even now

unborn quail
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Pachy never got its correct speed value

idle lintel
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Pachy and Cerato currently isn’t even close, Pachy may as well sit down and die unless it can jump up somewhere the Cerato can’t

barren zephyr
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maybe thats why i can jump now

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still its jump is bad

next nexus
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@brazen wolf get a new keyboard already

idle lintel
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The thing is the amount of areas you can use the jump like that is pretty much 1. So it’s just hoping that Cerato isn’t hungry and spares you

leaden night
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Cerato
Not hungry

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Yeah that's not going to happen

idle lintel
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That’s the joke

leaden night
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Or is it

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Anyway

idle lintel
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Though I guess Pachy can actually mountain goat now

leaden night
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Why does Pachy even have a jump

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It's a waste of stamina

idle lintel
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Stam use on it is insane, but I still feel it should stay

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The jump at least

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Stam use should be a bit more than Utah on it I feel

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Considering those decently bulky legs and such

leaden night
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Pachy weights more

nocturne skiff
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@dire bluff you allowed to tag punchpacket tho

dire bluff
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true, but is it okay to do it like this? for that purpose i mean?

unborn quail
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No.

dire bluff
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thought so

unborn quail
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The only time Punch should be tagged is for direct troubleshooting issues with the game, and you should only be doing that when directed to do so

dire bluff
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thx for the info.. ^^ its great

unborn quail
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Mhm, when and doubt tag the moderators first for issues

dire bluff
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kk ill ask in here first, and then maybe be direkted to do that, from helpful people like you ^^ if i need some answers

faint vector
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I support the more color thing fully. But dont know whats in the works regarding that rn.

light oak
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So a 33km/h, 1200n bite, 7tons Rex is not good enough... It needs camo too?

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No wonder balances made for kids are getting so out of hands.

lament thorn
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What's wrong with more colour options?

scarlet root
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@light oak i think rex need more buffs😂

light oak
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@scarlet root i know, alot of people do. Adult Rex can't be upkeep on IA yet... That need fix too

brisk mesa
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@robust radish I love the ferns so TBH: I'd rather see a purge on the birch trees

unborn quail
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I'd rather see some conifer forests but that's just me

pure copper
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Pretty sure at least a few of the in game plants are conifers

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They’re a diverse group

robust radish
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@brisk mesa I am not against ferns, but what we have now - I do not know whether they are ferns or not, but this does not grow in northern latitudesdondiThink

brisk mesa
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I mean it does in some places.

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I like in Canada and I've seen massive amounts of ferns, in forests

spiral pond
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It really depends on the species of ferns

dusk tinsel
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I'm gonna walk right out once this winter ends and I'm gonna go take pictures of ferny fields for ye.\o/

spiral pond
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Eh it’s fricking snow and rain at the same time here

dusk tinsel
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It's been awful hasn't it

spiral pond
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And now it’s -10 C

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Ye it is

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That’s what I get for living in middle of Europe

dusk tinsel
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I'm in Canaedia

spiral pond
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Nice

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Always wanted to visit Canada

dusk tinsel
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Gonna go to work and end this discussion here because I just realised we're veering WAY off topic haha

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Cheers tho!

earnest cave
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did evry one forget abot the maia stamina ?

spiral pond
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No

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It sucks

earnest cave
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it need a BUFF

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and now iven more

spiral pond
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Yea but a speed nerf

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So it can’t run down Utah’s

earnest cave
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ya to get killd bu carnos ?

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utha can run for 6mints thas alot

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i ment the buff to 3 minets of run

spiral pond
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Ye but Maia is faster then it

earnest cave
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uthas can turn it with iz

spiral pond
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Maybe a slight turn buff ?

earnest cave
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if the trun buff comes, is ok get a nerf on speed

spiral pond
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It needs turn buff in order to not be as Sri den by Utah’s, so it can get a speed nerf for a stam buff

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So

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What about para ?

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How do we wanna fix that mess ?

earnest cave
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poor para it rely need a speed buff

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and packy

spiral pond
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Idk if para should get dmg buff

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Since allo is a monster now

manic ibex
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@barren zephyr Dilo doesn't needs pitch black night. With the current night, Dilo can still hide into the shadows, and other dinos can actually do something, not just AFK'ing or just logging out.

barren zephyr
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hide in the shadows only works untill you try to hunt something

manic ibex
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Then change your hunting style. instead of roaming in the pitch black night, now you can choose a spot that you think a prey could come by, and wait

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or just change your main

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like I did

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or stick to the forest. it's darker there

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even if Dilo turns like a damn truck

tawny prairie
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dilo is still good?

manic ibex
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I didn't try it yet. But I doubt it can be called "good"

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with the changes to bleed and night

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200 direct damage is nothing to puke at

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but

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idk

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that's not Dilo anymore with the bleed change

fluid schooner
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they have finally given us some decent patch notes

wispy abyss
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@lament thorn i guess (just guess) they want to avoid an "over colured" kiddy-like" looking game, where you can choose the brightest pink, etc. for your dinos. And personally, i hope it wont go into that direction to be honest. If they add some more colours, i hope they chose them wise.

lament thorn
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Oh it wasn't for new bright colours the suggestion was for every colour to be available to every dino

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Like how there's certain greens or what not that X dino can use but the rest can't

umbral prairie
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@weary island that would still result in revenge killing or abusing it to scout, scouting with a carno and then moving in with your rex once you found potential prey

weary island
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yeah true.

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maybe some kind of timer? IDK

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i play with a bunch of people and it sucks to jump off a cliff with my adult dilo to join there carno group 😄

umbral prairie
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it is a bit annoying to just drop one dino to play another one, but I feel like it's only a big problem if you're an apex and want to join a group of another species

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you could change server, but the problems with that are 1. too few officials 2. if the group you want to join is already a group of adults you can't just choose another server

weary island
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yep mainly occurs when playing a carno dino. And yes we can switch it up a bit since EU has 3 offical servers now

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i have a full grown carno on EU 1 and adult Dilo on 2 but the other dilo's i played with died and are now playing cero on the same server. So if they still have there Cero tomorrow i had to can my dilo which kinda sucks 😦

umbral prairie
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@clever hinge they will probably do a big balance patch someday, as right now balance isn't really a thing in TI

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they have to fix a lot of things

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or get the combat rework in so they can properly balance everything

frosty anchor
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@clever hinge Buffing speed of other dinos would put a bandage on the current rex situation, but I didn't see any rexes having any kind of issues surviving 2 patches ago when it was on the slower side?

umbral prairie
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they survived almost exclusively on ai (or slow juvies)though, the gameplay was pretty dumb

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rex speed should be somewhere between old and current speed

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or have it run slow but a higher ambush multiplier

frosty anchor
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A rex ambushes prey, which it was doing just fine. A couple of rex vets I know were having tons of fun eating whole herds of herbis over the span of a couple hours...

umbral prairie
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they must have been very lucky with the herds, because they usually have multiple trikes in them

frosty anchor
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They did kill multiple adult trikes though

umbral prairie
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oh ok

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then they are very good at fighting

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but many players didn't dare to fight trikes with rexes until very recently

frosty anchor
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it's pretty easy taking care of the trikes though, they were hunting in duos, and how you do it, you distract the herd, and draw the trikes to 1 side with 1 rex, while you have the other rex sitting at the opposite side in the tree line, a herd is not fast, so it's easy to maneuver around it

umbral prairie
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it was possible, but many players didn't want to risk it

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now rex is too fast

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id set it to maybe 27 km/h and make it's ambush a bit better than before

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but I heard that it'll get new anims aswell, maybe it'll be more balance then

frosty anchor
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For me personally just reset the stats of rex and giga to what they were 2 patches ago... That was all good

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New animations don't balance a dino you know, if the speed stays how it is now, you can add 100 new animations, the speed is going to stay the same 😆

umbral prairie
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yeah I mean them adjusting the speed and the animations so it doesn't look ridiculous and/or slide around

barren zephyr
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@frosty anchor Seriously? You want Giga to be faster and able to facetank a rex easily?

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You kidding me right?

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Thats basically TWO patches ago.

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I mean main patches

brazen wolf
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justPlayWhatEverIsTheFastesAndStrongest

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IPlayRexNow

frosty anchor
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@barren zephyr First of all, it would be really nice if you would actually read what I wrote, I never even indicated that I want the giga to be able to facetank the rex easily, and we both know that the giga couldn't facetank a rex any amount of patches ago.

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On top of that, if you have another opinion, that's all fine bud, everyone has their own opinion about the subject, that's why I was discussing about it a bit with Sammel, no need to be so mortified lol

radiant aspen
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I would like to hear all of your opinion on this topic if the devs were to add fish eating

frosty anchor
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They stated multiple times that they are interested in adding fishing, so they are most likely adding it in

radiant aspen
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Here are my suggestions if the devs were to add a mechanic where the sucho, spino, and bary were able to eat fish in water:

How the feature will work: ~The (dinosaurs mentioned above) will only be able to eat fish in decently large bodies of water whether it be a lake or large river (not shallow, moving streams on mountains or hills). ~To indicate where they can eat fish are (like how bushes indicate food for herbivores or gore piles for regular carnivores) there will be either small dark patches with slight splashes (to show movement of fish) or just a noticeable movement in the water along with jumping fish. These so called "fish patches" should be close enough to the sides of lakes or rivers where the sucho or bary can be in the water at knee level (small to medium fish patches) and only the spino can be allowed to eat at the deeper ends (a few medium to large fish patches). Just like gore piles and bushes, after a certain amount of feeding, the fish patches disappear, but unlike gore piles, new fish patches can respawn anywhere random in the body of water (but much faster than bushes spawn rate). To indicate that fish patches have been depleted there should be an animation where you can see fish just swim away from area.

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Is this a good concept?

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(Continued.)
~Hunger: Spinos, suchos, and barys can refill their hunger by eating at these patches but they will offer slightly less as eating regular gore piles. To go along with fish patches (how herbis and carnivores have certain animations for eating either bushes or gore) they should have an animation where the spino, sucho or bary are crouching closer to the water waiting quietly and staying still (dipping their mouth into the water partially) which last for a few seconds, then suddenly striking at the water to reveal a flailing (panicking) fish in their mouth which is then swallowed whole depending on the size of fish (which is a reason why their hunger refill will be a bit longer than regular carnivores or herbivores).

frosty anchor
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I think that your proposed implementation of fishing is really interesting. But I would like to wait just a bit more and see what Dondi and his team are thinking about the implementation of fishing. It might look something like your idea though.

hasty steppe
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i wonder when utah will get pounce and or some love

lone crypt
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most popular Dino in the game
”needs love”
dondiLUL

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Also, didn’t they say in one of the “ask a dev” answers that the fish would be actual physical animals?

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Wait, why’d you mention a mod? What did I do?

topaz epoch
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did somebody need something?

lone crypt
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Yeah, @barren zephyr tagged you

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Then deleted it

barren zephyr
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Someone about to get bad time

lone crypt
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I didn’t even do anything

barren zephyr
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Sorry Souretsu thought someone had posted a answer to a suggestion in suggestions but then i realized this was suggestion discussion

umbral prairie
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Wouldn't everyone just crouch all the time then?

jovial arch
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@lone crypt you've suggested the same thing like twice in the last two hours my guy

barren zephyr
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To clarify, not saying a fast crouch feature should be as fast as a trot or anything

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its just all the crouch movements are so slow rn its almost useless

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unless your prey isn't moving

elfin cipher
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crouch is for silence, my dude

normal fern
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@barren zephyr I feel like that sort of feature should cost stamina otherwise there would be no real reason to use the regular crouch.

Otherwise I'm all for it

elfin cipher
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so big predators dont stomp

lone crypt
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Because it’s getting drowned in the comments saying that giga needs a buff @jovial arch

feral wedge
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Well obviously it would cost stam

barren zephyr
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I mean yeah make it cost stam

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balance it accordingly obviously

jovial arch
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just make sure you dont spontaneously turn into truealpha lol

barren zephyr
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Might wanna add onto your suggestion about the Stam drain.

lone crypt
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You couldn’t crouch forever tho, eventually you lose your speed boost if you crouch too long

elfin cipher
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its improved immensely sice back when the game lacked grass

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didnt it cost $30 back then? i cant remember

candid wraith
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It's always been 20.

elfin cipher
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inflation then

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canada's currency sucks

barren zephyr
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Get back to topic

candid wraith
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I was answering his question, no need to minimod 🙂

barren zephyr
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ok there I expanded on my suggestion so hopefully people don't get confused

candid wraith
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Wasn't hard to follow originally

lone crypt
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Dr.Phill has asked for mod intervening twice in the past like 5 minutes

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Also, did giga get resized?

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It seems smaller. If you ask me, giga should be larger than Rex, but keep the stats

candid wraith
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Giga was scaled down this last patch, previously it was broken and was gargantuan

edgy echo
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@weary rose you’ve prolly figured it out by now but when you click confirm on the dino it will bring you to the skin creator and you can back out of that menu to see the differences between male and female

unborn quail
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@thorny lynx No, No no no, No NO NO. Sub rex is already faster than Allo and cucks it.

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Rex speed isn't permanent

thorny lynx
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Yeah, after 3 hours

clever leaf
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nerf adult rex speed to 17-18 mph

unborn quail
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isn't

thorny lynx
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I couldn't outrun a rex at .9

viral creek
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Don't buff sub speed, just hope adult speed gets lower

barren zephyr
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Let's make the strongest dinosaur known to man even faster

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What could possibly go wrong

thorny lynx
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33.9 miles an hour is after 3 hours and 40 minutes of growth

unborn quail
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Sub rex Fucks over Sucho, And it's faster.

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It Fucks over allo

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And is faster

thorny lynx
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It's faster at 1.0

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Which takes three hours and 40 minutes

barren zephyr
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Hey, we can't leave cerato out, sub Rex has to catch him too

unborn quail
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Oh yeah

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Them too

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Eh, Just fuck every mid tier

thorny lynx
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But I couldn't outrun a rex

unborn quail
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Sub rex is new metta

thorny lynx
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An adult rex

unborn quail
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Adult rex is broken

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Why in the hell, are you trying to break everything else with a speed buff that isn't needed

thorny lynx
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Either nerf Rex's speed or reduce his stam

barren zephyr
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Best idea right here make Sub rex so fast it can catch a galli

thorny lynx
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Sub rex doesn't start out being faster than allo

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It starts out slower than a maxed juvie

crystal turret
#

@barren zephyr I agree with your Rex concerns. I'd only like to add that it still needs a hunger improvement so it doesn't need to stay on the move 24/7. They still starve on 100 player servers imo. That said, I'm a bit concerned that every herb you mentioned (which was most of them), the only solution to all their problems is speed boosts. If every herb has a speed problem then they need to find some other solution because making the answer to all herbivore problems to run away is why no one plays them. They really need to consider a 'reverse ambush' type mechanic for herbivores. A move where after they sprint for a few seconds (5+) they gain an adrenaline boost of speed that reduces their turn ability but increases their speed by 50% at the cost of increased stamina drain. Give it to the herbs that can't jump.

barren zephyr
#

It's a hard balance. If you make it easy to catch, no one will play it cause it's fix death and it's frustrating. If you make it no one can catch them then it's gonna be boring and we gonna see suicide herbivores all over the place. Atleast this is my opinion. Yeah, as a herbivore "being hunted" is not the only fun factor, but probably this is what gives you as a player an adrenalin rush and make you feel excited and good. When i'm playing as a herb, i don't mind dying in a hunt or a fight if it gave me a bit of joy and adrenalin 😄 But not being able to be a prey (too fast, or too strong) is just making some of the dinosaurs too boring to play. Like how trike was when its easily defeated even 2 rex. Yes, you were a fucking tank as a Trike, but what for? Nobody hunted you, nobody even tried to kill you. Wich makes the long run feel boring

crystal turret
#

If they want to make herbs do nothing but be meals on wheels they need to cut their growth times in half then. Because while it may give you an adrenaline rush to run away, when you can't outrun the opponent or fend it off in most situations AND it took you 2+ hours to level that dino like right now, you start understanding why no one plays herbs

#

It's especially annoying when everyone tells you "well make a herd" and every herb on the server would be lucky to outnumber your average allo pack

barren zephyr
#

I was always on the side of making herbivores growth to be way shorter than Carnivores. Even just population wise it's seems to be a good idea. Of course, things like Trike shouldn't be short tho. That should be still stay around rex growth. But yeah, all of the others probably should be decreased by 10-60 minutes.

crystal turret
#

I've suggested before that your food level should increase your growth time, but they could do that only for herbs. If above 90% hunger your growth time is doubled. At least that way they'd be less likely to afk at night and in some secluded corner of the map only coming out every 30mins to not starve to death\

junior jacinth
#

@barren zephyr I personally think Cerato is in a good place right now. His speed is quick atm, and doesn't really need his hunger changed imo.

shut canopy
#

Noticed Trex got its move speed at sprint increased to 33.1 km/h. I was playing an adult Allosaurus who is suppossed to be at 33.48 km/h. So faster right? At least by enough that I should be able to pull away from them at full sprint little by little. No, apparently their 33.1 km/h is twice my 33.48 km/h. Ergo the t-rex is able to run me down like a goddamn speeding train to my stage coach.

polar juniper
#

Was the rex ambushing and were you fully-grown?

barren zephyr
#

Carno would have a much easier time with Cerato's hunger drain than Cerato does.

waxen elk
#

Tbh yeah

barren zephyr
#

And Cerato, which is kindof slow for its size and meant to be a scavenger, would benefit more from slow hunger drain than carno does. dondiFrown

#

Sure Cerato got a speed boost, but speed vs hunger doesn't seem to add up when comparing it to carno.

pure copper
#

It’s just meant to be a more efficient scavenger than most carnivores in game not one who relies on it , I say just botch the hunger drain and make it more reasonable rather than trading it to something else

violet magnet
#

@wicked lark this is already a thing, and some realism server i was on tried it. Died practically overnight. Went from averaging 50 players a day to 5-10

agile whale
#

Althought it used to work, back when there was only a few realism servers really. It worked alright then, but they have to start out with a really good population that reallyyyy wants to play on that server in order to really make it through the sudden traffic stop

pure copper
#

Carno pelican pouch seems like a paleomeme

#

I’d rather not

glad bear
#

@wicked lark that's already a thing

#

been a thing for a while now

mental sleet
#

@thorny lynx not a good idea

thorny lynx
#

Why not?

mental sleet
#

speeds atm are based on the animal's growth, as you know.

#

adding time to rex means it speeds up much more slowly, and with how painful of a hunger bar it is, it would be quite the hit.

thorny lynx
#

His hunger needs to be balanced out, anyway

mental sleet
#

that would need to be done first before this is viable, imo.

thorny lynx
#

True, but you have to admit 3 hours and 40 minutes for a teenage stage is a bit excessive.

jovial arch
#

just make sub rex faster to start and scale down the stats

#

and up the model size

fickle root
#

for the strongest thing is it

mental sleet
#

not how it works threetails

jovial arch
#

uh

#

explain

mental sleet
#

to make the sub-rex faster at lower growths, you need to make it faster, period.

jovial arch
#

no

#

you dont

mental sleet
#

no you actually need to, speed is based on the animal's growth and its 1.0 value.

jovial arch
#

the reason why you can't speed up at lower growths is because of model size

mental sleet
#

that's incorrect.

jovial arch
#

well

mental sleet
#

if sub-rex has a speed of 1000, for example.

jovial arch
#

then why doesn't allo start the same size as juvie

mental sleet
#

at 0.8 he has 800 speed

#

I do not know.

jovial arch
#

well

mental sleet
#

its the same odd stat powerspike that sub-rex has

jovial arch
#

i asked this here

mental sleet
#

and sub rex slows down immensely.

jovial arch
#

why doesn't allo start the same size as juvie

mental sleet
#

due to the way speed's handled.

thorny lynx
#

Juvie rex is faster than sub rex lol

jovial arch
#

and i was literally told it was due to model size

mental sleet
#

the fuck did they tell you.

jovial arch
#

i can't remember who said that

mental sleet
#

That's for the best.

jovial arch
#

i could find it

thorny lynx
#

Yes, bigger models mean more speed to match the animation

jovial arch
#

but someone definitely told me

#

it makes a lot of sense too

fickle root
#

you can speed up and slow down animations to match the speed

thorny lynx
#

Hence why Rex was running on ice

jovial arch
#

yes

mental sleet
#

What mustang said.

thorny lynx
#

The point is

jovial arch
#

but if a larger model has the same animation as a smaller model

#

the larger model goes faster

fickle root
#

so they can make anything how they want

mental sleet
#

that depends on the speed value they gave it.

jovial arch
#

and they can't scale animation speed with size

mental sleet
#

not on the animation itself.

#

oh they can.

thorny lynx
#

Point

#

Is

jovial arch
#

well then

#

¯_(ツ)_/¯

#

i have no idea

thorny lynx
#

The majority of its life cycle is its teenage stage

jovial arch
#

i asked this question and i got told model size

thorny lynx
#

Which is too weak and too slow for about 3 and a half hours

jovial arch
#

why not simply speed up rex sub then?

thorny lynx
#

Cuz 1.0 sub rex is God tier fast

jovial arch
#

not at the end, at the start

#

if you can scale animation speed with model size

thorny lynx
#

Speeds don't slow down with growth

#

That's the problem

jovial arch
#

just make it have a higher speed to start

fickle root
#

at full grown sub rex is the strongest mid tier

jovial arch
#

yes

#

i know

#

i think it needs to be nerfed

thorny lynx
#

It doesn't

jovial arch
#

yeah

#

it does

fickle root
#

why would it need more speed

jovial arch
#

why should rex be the strongest mid tier

thorny lynx
#

Not when it takes 320 minutes to get there

jovial arch
#

that's ridiculous

thorny lynx
#

You start with 5 fucking damage

jovial arch
#

you're not playing rex for the strongest mid tier

#

you're playing rex for the strongest apex

fickle root
#

look what you grow too what can kill a rex right now

thorny lynx
#

You have to scale up from somewhere

fickle root
#

start with 5 go to 1200

jovial arch
#

im down with rex being survivable

#

but uh

#

sub rex is downright too strong

thorny lynx
#

But adult rex starts out with 450 damage

mental sleet
#

you should not be throwing in juvi for the equation

#

by all-rights

thorny lynx
#

And skyrockets to 1200 in 100 minutes

#

That's way too short of a time for that much power

mental sleet
#

juvi rex and sub-rex NEED to be weaker than their ecosystem counterparts

#

its not a should, doing so otherwise invalidates the other two and eases the growth of the apex.

jovial arch
#

if it wasn't

#

the entire ecosystem would just be various stages of rex

#

imagine that

#

just a bunch of rexes

thorny lynx
#

Can't we just agree 3 hours and 40 minutes is too damn long

jovial arch
#

honestly

thorny lynx
#

I would rather die a young adult rex than a .9 sub

jovial arch
#

my opinion is that it should be longer but more survivable

thorny lynx
#

It's 7 hours

jovial arch
#

yeah

#

i know

#

apexes are pretty easy to get rn

#

judging from how many of them there are running around

thorny lynx
#

What do you want

fickle root
#

there is still a lot that needs to be balanced

thorny lynx
#

10 hours?

jovial arch
#

no

#

more like 8

thorny lynx
#

Hell no

jovial arch
#

in exchange for survivability?

#

would you rather sit in a bush for 3 hours

#

or play the game for 4 hours

thorny lynx
#

True, but

jovial arch
#

take your pick

thorny lynx
#

Can we equal the stages of growth out a bit?

#

Even sub giga traded some of its sub time for adult time

jovial arch
#

well

#

the reason there is that sub giga is absolute garbage

thorny lynx
#

No, listen

#

I'm saying

fickle root
#

sub giga needs like 3k weight to be any good its bigger than sub rex

thorny lynx
#

Balance out the time between adult rex and sub rex

#

I suggested hashing 40 minutes from sub rex and adding it to adult

jovial arch
#

well

thorny lynx
#

100, 180, 140 isn't bad

jovial arch
#

no offense, but i'd rather have 4 hours of semiplayable sub rex as opposed to an extra hour of adult

thorny lynx
#

Hell no

#

Sub rex starts out slow as shit

jovial arch
#

yes

#

which is why im saying buff the start

#

make it more playable over the entire experience

#

make it actually a part of the ecosystem

thorny lynx
#

None of the dinosaurs have that kind of system

jovial arch
#

not just chow for whatever sees it while young

#

yes

thorny lynx
#

They aren't able to start fast and grow up to be slow and chonk

jovial arch
#

because there are only 2 apex carnivores

oblique dust
#

rex has to have a shitty sub stage or else its population has the chance of going out of control

#

and trust me, you don't want that.

jovial arch
#

everything else just goes straight into adult

thorny lynx
#

But I don't want a shitty sub stage for most of my gameplay

mental sleet
#

it doesn't have to be shitty

thorny lynx
#

I'm just saying

mental sleet
#

it just needs to be worse

thorny lynx
#

Take away 40 minutes from sub and add it to adult

#

That's all I'm asking.

jovial arch
#

why tho

oblique dust
#

true, it doesn't have to be shitty but it needs to be weak.

jovial arch
#

what are you trying to accomplish

mental sleet
#

''weak''

#

no.

#

weaker.

thorny lynx
#

Don't you think it is dumb for adult rex to go from 450 to 1200 damage in 100 minutes?

oblique dust
#

current sub rex is too strong from what I've heard

thorny lynx
#

How about 140

oblique dust
#

that's understandable.

fickle root
#

sub rex should have like 400 bite

#

and make allo back to 250 or 300

mental sleet
#

except you are only taking into consideration damage.

thorny lynx
#

He can start put as .8 like normal, but he just takes longer to get to adult.

jovial arch
#

sub rex with 400 bite and solid bleed heal doesn't make sense

mental sleet
#

you also need to realize those are 40 minutes he is slower

thorny lynx
#

He has ass bleed heal

#

Like, 8 a minute

mental sleet
#

and thus those are 40 more minutes he has to find food for.

jovial arch
#

it literally beats allo in a 1 v 1 if allo has 300 damage and sub rex has 7/14 bleed heal and 450 damage

#

like

#

deadass

mental sleet
#

40 more minutes another adult rex can run him over.

jovial arch
#

i ran the numbers

mental sleet
#

etc.

fickle root
#

your not adult why should you heal that fast

thorny lynx
#

Giga has to find food for 160 minutes as an adult.

jovial arch
#

and there's literally no strat allo can use to win

thorny lynx
#

Why can't adult rex struggle

mental sleet
#

actually mustang kids heal better than adults but that has nothing to do with the game.

oblique dust
#

adult rex was kind of a struggle before the recent buffs?

thorny lynx
#

Yes

oblique dust
#

at least in terms of speed, you had to be a good ambusher to effectively hunt things down.

thorny lynx
#

He is super fast, now, but now he needs to have more time to get there

jovial arch
#

honestly, in my opinion giving rex an extra 40 minutes on adult would be a nerf

thorny lynx
#

It wouldn't

jovial arch
#

if his speed went back to old speed

thorny lynx
#

Not with how fast he is

jovial arch
#

not now

#

but ima hard doubt current speed is anything but temporary

thorny lynx
#

If he got his old speed back, yes, I would object to adding 40 minutes

fickle root
#

as a fresh adult rex you would get ran down by a full adult so easy

oblique dust
#

imo it sounds like they just overtuned the speed too much, so just nerf it, but not back to pre-patch levels

thorny lynx
#

But he is much faster, now, and can outrun allos in 100 minutes. That's stupid. He should earn it.

fickle root
#

and taking another 40 mins would not help

jovial arch
#

i dont think they overtuned the speed

#

and holy fuck my trike is starving lmao

thorny lynx
#

Then why not just balance out the timers even further

oblique dust
#

are you sure about that tails? people are saying they're getting out-stammed and outrun by rexes as allos.

#

or are those people just exaggerating

fickle root
#

rex has 1:50 of stam allo has over 3 mins

thorny lynx
#

120 for juvenile, 180 for sub, 120 for adult.

#

2, 3 2

#

Perfect

oblique dust
#

ah, so they're getting ambushed from a reasonable distance then, or so that's what it sounds like.

jovial arch
#

they shouldn't be outstammed

#

but

thorny lynx
#

120 minutes for a juvenile, 180 minutes for a sub, 120 minutes for an adult. That sounds pretty balanced to me.

jovial arch
#

rexes should match allo in speed rn

#

rex is too fast rn

thorny lynx
#

Does that sound good?

jovial arch
#

i mean

#

im ok with it

thorny lynx
#

2 hours, 3 hours, 2 hours.

oblique dust
#

sounds decent to me fluff

thorny lynx
#

I'll suggest it to Hypno

jovial arch
#

apexes need a rebalance tho

#

most things do

#

tbh

fickle root
#

everything does

pure copper
#

What doesn’t need a rebalance

minor dome
#

yeah they need to be nerded

pure copper
#

FrDoe lol

minor dome
#

balance with the dino i feel isnt the problem. i think the problem is more people play the big boys because they can get away with it

oblique dust
#

that used to be the case before rivers were implemented

#

Chinese mega packs became a huge issue because of that.

#

reaching full adult as an apex wasn't a skill test back then, it was just a grind

minor dome
#

same as it is now

oblique dust
#

that you could easily get through as long as you could camp a water source with friends.

minor dome
#

same as now

oblique dust
#

I'd say reaching rex was more skill oriented

jovial arch
#

sorry, what i mean earlier when i said that rex wasn't overtuned was that it wasn't intentionally overtuned

#

they changed the animation so the speed is faster than it should be

fickle root
#

rex would be good with 27 to 28 kph

oblique dust
#

I haven't played the game when the new patch dropped, but I'm assuming the recent buffs to rex have made it easier for players who are less skilled in general.

#

rephrased that, lol

#

though I doubt there's anything equivalent to Chinese mega packs running around right now, thanks to the new changes.

thorny lynx
#

Rex would ne decent with an 18 mile an hour base and 24 mile an hour ambush. That way, he can get the jump on an unsuspecting allo, but he can't chase down something in an open field.

fickle root
#

i live in the us but i use kph because thats what they use in game not sure what 18 and 23 are in relation to all other dinos

jovial arch
#

24 is giga ambush speed

thorny lynx
#

Okay

#

23

jovial arch
#

18 mph is 1 mph less than giga

thorny lynx
#

That's fine.

jovial arch
#

just trying to give reference here

verbal acorn
#

Prior Rex on V3 was beyond skill...unless you hunted juvie coming off the beach and the first tier of water holes from spawns, you just couldnt reliably find opportunities to hunt.

Once you push toward the interior and peripheral locations that contained mature prey, you’d run out of viable Rex ambush locations. V3 was built to neuter the Rex.

thorny lynx
#

Giga can get away with 1 mile an hour less.

#

Okay so

fickle root
#

23 seems a little high for rexes ambush

jovial arch
#

im actually fine with rex ambush at 24

#

just make it 6 seconds

thorny lynx
#

Ok

jovial arch
#

and have a 5 second proc

fickle root
#

i think giga needs a ambush nerf too and time

jovial arch
#

same as cerato tbh

#

or, old cerato

thorny lynx
#

28.9 k/h sprint, 37 k/h ambush for rex

#

Or 18 and 23

jovial arch
#

i think giga just needs a speed decrease

#

tbh i don't think rex needs 18 mph

#

it just needs to outspeed trike

thorny lynx
#

He used to be 16.6

#

And he still couldn't catch shit but trike and juvies

fickle root
#

rex could before the update

jovial arch
#

give it 17 and it's fine

thorny lynx
#

No

jovial arch
#

as long as it's faster than trike

#

it's good

thorny lynx
#

But what else can it hunt

jovial arch
#

your base speed is kinda irrelevant when it comes to catching things

#

you don't catch things with base speed

#

you do it with ambush

thorny lynx
#

Rex needs a good ass ambush

#

Like

jovial arch
#

well

#

24/6 seconds is a great ambush

#

that's a 6 mph differential on giga

thorny lynx
#

8 seconds

jovial arch
#

that's an effective range of like

#

20 m

#

which is solid

thorny lynx
#

8 pls

#

Giga has 15 ffs

jovial arch
#

giga's is too strong

#

giga has the easiest time catching things out of anything in the game except carno

#

like

#

i've run the numbers

fickle root
#

24 is too fast imo

jovial arch
#

giga has the highest ambush differentials with the highest number of dinosaurs out of anything in the game

thorny lynx
#

24 for 6 seconds? Hmmm... make it 8

#

Everything else has 12

jovial arch
#

i mean

fickle root
#

giga needs a speed and time nerf on its ambush

jovial arch
#

8 would be ok tbh, but im in the everything should have a hard time catching stuff camp

thorny lynx
#

If giga had an ambush of like

#

26 for 6 seconds

jovial arch
#

8 is good under the current system but imo all 12 second ambush times should only be like 8-10s

thorny lynx
#

That would be dope

fickle root
#

26 is even faster than what it had

thorny lynx
#

Ok 24

jovial arch
#

eh

thorny lynx
#

What is giga's ambush?

jovial arch
#

i'd pref giga to just lose an mph

#

everything else can stay

#

giga's ambush is somewhere like 24.4

#

or something

fickle root
#

it was the same speed that para use to be 39 kph or around 24 mph

jovial arch
#

it's 24.7

#

to be more precise

thorny lynx
#

Give giga a 10 second ambush and Rex an 8 second ambush

jovial arch
#

i mean, if rex is at 24 mph in ambush

#

it only needs 6 seconds

#

8 gives you an extra 6 or so meters

#

and you start moving out of the requires stealth to ambush range and into the i can just run stuff down range

fickle root
oblique dust
#

people are saying that giga's trash right now though

jovial arch
#

well

fickle root
#

tell me what you think

jovial arch
#

the bleed change crippled giga

fickle root
#

not just that its that rex is faster

oblique dust
#

the bleed change crippled any dinosaur that heavily relied on bleed imo.

#

including dilos

jovial arch
#

ah

#

is this nova's thing

#

imo

oblique dust
#

you can thank the stream snipers for that.

jovial arch
#

im in the other camp

thorny lynx
#

Giga just needs more damage

#

Like

#

600

jovial arch
#

there are two camps in terms of balance

#

one camp thinks that everything should be able to hunt a lot of things, whereas the other wants a more rigid hierarchy

#

nova wants a more rigid hierarchy in terms of hunting, and he's done that specifically by having speed tiers with corresponding ambush speeds

oblique dust
#

Nova?

thorny lynx
#

I feel like Rex's diet should be a staple of Trike, Anky, Stego, and Para as a treat

jovial arch
#

he made the speed suggestion

oblique dust
#

ah

jovial arch
#

that mustang posted

#

or at least

#

he was the first one to do it like that

#

im not saying it's a bad system

#

im just in the other camp

fickle root
#

i agree with all but how fast rexes ambush is

oblique dust
#

that sounds reasonable fluff. those do seem like the kind of dinosaurs rex would hunt

jovial arch
#

yeah

oblique dust
#

the slow and heavy "defender" types.

jovial arch
#

i agree

#

i also think it should hunt giga

#

but

#

¯_(ツ)_/¯

oblique dust
#

I think it should too, but only if get manages to catch one close up, and with ambush

pure copper
#

Velos should hunt rexes

thorny lynx
#

I think devs should try Nova's speed tiers for shits and giggles

#

Just to see how it would work

fickle root
#

imo 1v2 as long as its the same tier the 2 should always win

oblique dust
#

not sure about para though, para feels more like giga food to me, not rex food.

jovial arch
#

nova's thing would be ok

fickle root
#

para should be too fast for rex

pure copper
#

If the rex can catch it it’s rex food

jovial arch
#

where nova's thing potentially dies is if there aren't sufficient populations

#

like

#

if there's no allos

#

and no ceratos

#

your ecosystem kinda blows up

oblique dust
#

yep.

#

need populations to hunt

thorny lynx
#

But there are plenty of allos

jovial arch
#

yes

thorny lynx
#

And dilos

fickle root
#

people play what they can live as thats why you dont see paras or suchos so speed balance would help a little

jovial arch
#

but im just saying hypothetically

#

if one chain in your ecosystem is broke

#

the rest tumbles down fast

oblique dust
#

depends imo

thorny lynx
#

Honestly

jovial arch
#

i mean

pure copper
#

except pandas

jovial arch
#

yeah, that's kinda how it is rn

thorny lynx
#

I wish devs would just test out these speed changed and see what people think

jovial arch
#

the ecosystem is broke

#

ai fill the gaps

#

where actual hunting fails

oblique dust
#

I don't think much would change if apexes were gutted/removed, that goes for both herbivores and carnivores, because it would just scale down to the second strongest tier, and so on

jovial arch
#

it's why i've never liked ai

#

they're a substitute for the ecosystem not working

thorny lynx
#

To be honest

#

I don't think the ecosystem is ready for a rex or giga

oblique dust
#

however, problems generally arise when there's an overpulation of apexes, or if a number of lower-tier dinosaurs go extinct.

thorny lynx
#

Subs, maybe

jovial arch
#

well

#

i think the ecosystem can handle 4 apexes total

fickle root
#

imo if you cant fight you should be able to run and im saying 1v1

jovial arch
#

but rn we have like 15

#

on the map

pure copper
#

?

#

15 rexes/gigas?

jovial arch
#

oh yeah

#

for sure

oblique dust
#

like, things go south reeeaaaaal fuckin' fast if several mid-tier herbs or carnis go extinct.

fickle root
#

no one want to play what gets killed easy

#

like para

jovial arch
#

yup

oblique dust
#

not so much for small-tier dinosaurs because they're so easy to grow and most larger things can't catch them anyway, but the mid-tier roster is the staple of the game's ecosystem, or so it feels like it.

jovial arch
#

the game so far has only ever been apexes and small tiers or just mid tiers

#

either the apexes wipe all the mid tiers

fickle root
#

para is 3 hours and i have not seen one in so long

pure copper
#

Tfw you ask for paras to be nerfed because you think they’re too strong then they get nerfed and no longer exist

#

Top 10 anime backfires

jovial arch
#

or the mid tiers can't be caught and they wipe out the small tiers

#

yeah

#

honestly

#

i'd rather have para be 24 mph with old stats than it is now

#

like

fickle root
#

it was fine nerfing paras damage but dont take its speed and damage

jovial arch
#

at least there was something to hunt

#

now there's just a bunch of allos

#

like

#

cmon

oblique dust
#

I'll say it over and over again, para just needed damage nerfs so that it couldn't one-shot allos anymore.

#

because yeah, that was bullshit

jovial arch
#

i've killed more allos than paras as an allo in the past month

fickle root
#

i soloed one para thats all i seen but killed 2 other allos attacking us

jovial arch
#

i killed 1 para and 5 allos on allo

#

so

oblique dust
#

para just needed damage nerfs so that the griefers who were once playing as them would think twice about chasing down a solo-allo or two.

jovial arch
#

there's that

pure copper
#

If you have it balanced more people will play it , if more people play it then even if they’re bad at fighting allos/other mid tiers alone as opposed to running they have the potential to have the strength of the herd at their back (since they exist now)

jovial arch
#

^

#

herbis need to be able to defend themselves and carnis need to be able to hunt them

#

you don't just need one, you need both

fickle root
#

give para its speed back but it needed less damage its too small to be as slow as giga

oblique dust
#

the problem with herbivores though, is that if they're viable, then they starting seeing a rise in player pop, and soon form herds that are pretty much untouchable for most carnivore groups.

jovial arch
#

Yeah

#

There’s too much herbi food

pure copper
#

I think there’s a better way around that

fickle root
#

trikes groups got nerfed though 5 max

oblique dust
#

like mega herds with 8+ trikes and all of the current herb species for survival, so they just end up covering each other's weaknesses.

#

and then the carnivores can't do anything about that unless if they manage to group up in heavy numbers themselves

fickle root
#

herbs dont seem as bad now to me now that they cant just stay at herb rock all day

pure copper
#

Meat carrying would Kindve aid with this sort of. I’ve seen carnivores kill Herbivores out of mega groups before , thing is even if they do kill one there’s no guarantee they’ll be able to access the meat afterwards (the herd I was with decided to be cancer after a starving allo killed a Dryo and guarded its corpse) if you could carry/drag meat they can pick up their meal and eat somewhere safe without being curb stomped

#

If it doesn’t slow them down too much that is

oblique dust
#

yeah, herbs corpse guarding kills is just

#

fucking stupid imo

#

I hate it when players do that shit.

fickle root
#

afinity will fix that

oblique dust
#

and meat-carrying or limb-tearing would definitely aid that.

pure copper
#

I haven’t seen it too much but when injections were happening on V3 the one particular herd I was with that had ankys, trikes , shants etc were being deliberately shitty

jovial arch
#

Well

#

The one time I tried hunting herbis they all logged on me

fickle root
#

i dont find it fun being in a big group just to sit around and never get attacked i like being hunted

jovial arch
#

Or they tried

oblique dust
#

so yeah, there needs to be species and number limitations for herbivore herds, once the affinity system comes around.

fickle root
#

after the code wipe the game should get much more playable

pure copper
#

Code wipe ?

oblique dust
#

like, a herd should NOT be able to have trikes, gallis, maias and paras all together at once.

fickle root
#

you haven't heard after the balancing this it the last patch for around 2 months while the wipe bad code out of the game

verbal acorn
#

It’s funny that people speak so fondly of Affinity, but then bad talk realism servers that have rules that parallel what Affinity would encourage and discourage...and that game experience is here right now.

pure copper
#

Yeah I don’t want affinity to delve too much into realism territory

oblique dust
#

IDK, I liked realism servers before admins and inner drama drove it all to hell

#

granted, some realism servers went overboard with the rules too, but still

verbal acorn
#

But it will if it does what everyone says it will...

pure copper
#

That’s what I mean

#

It all starts out the same

#

If affinity gets a bit too limiting it’ll just be a constant “oh i think packs should be able to have this many” “nooooo I think there should be this many”

oblique dust
#

depends on whether or not admins will be able to heavily modify affinity stats for their servers.

#

then yeah, that's how the drama will start.

verbal acorn
#

Everything I’ve heard that Affinity will “fix” is already addressed on most Realism Servers.

oblique dust
#

IDK, at the same time, affinity encourages players to play a certain way, it forces them to learn and adapt to their own unique strategies and the like.

#

which can be very fun, if handled well.

pure copper
#

What exactly is affinity going to do that’ll cause that

fickle root
#

like herbs dont want to stay next to dead bodies or they dont want to be around carnies alll the time

verbal acorn
#

Debuff you and turn you into an Albino with a wet cough and wheeze

oblique dust
#

we don't know, but if I had to make a really half-assed comparison, then I hope it functions similarly to classes in a MMO, or roles in a MOBA.

pure copper
#

Pretty sure herbs don’t generally like staying around carnivores now at least on officials

fickle root
#

its for carebearing

jovial arch
#

it's like the bb allopocalypse, except instead of allos they're just fucking rexes

verbal acorn
#

Herb packs defy carnivores to dare and try to eat a kill...herb packs push carnivores out of areas all the time on Officicals

oblique dust
#

which is why affinity needs to do something about herb species numbers in a herd imo

pure copper
#

That type of behavior won’t change just because you limit the herd numbers of a species

verbal acorn
#

Realism servers already require herbs to move away from kills.

fickle root
#

they are balancing the game based off official

oblique dust
#

which sounds like a good thing.

#

not all of the realism server rules were bad

verbal acorn
#

Herbs will just get up and move once a body drops...or you can usually tell them to move off the body or allow you access to the kill...and they usually do....even if begrudgingly

pure copper
#

Most of them didn’t start off bad

#

There’s a reason the bulk of them are gone

oblique dust
#

right, it was due to TOO many rules, plus stupid inner admin drama

#

but I'd rather have some kind of "rule" system that people are encouraged to abide to, rather than not have one at all.

verbal acorn
#

The hardest part of playing realism servers is finding one with Alt-turn.

pure copper
#

Too many rules , bullshit rules , staff clashes , shutting down because of said clashes and people leaving because of the gameplay being too restrictive

jovial arch
#

yup

oblique dust
#

and when things are too freeform, you get situations like the Chinese mixed mega-pack apocalypse.

#

where it becomes competely unfun for both carnivore players and herbivore players.

verbal acorn
#

The remaining realism servers are all very similar. You can go in with a basic set of assumed rules and then fill yourself in to the nuances at your leisure.

They have simplified the rules on most, so you get familiar with core rules easily.

oblique dust
#

yes, but those realism servers aren't monitoring all players 24/7

jovial arch
#

my biggest beef with realism

#

is a body drops the hunt stops

oblique dust
#

and this causes people to break the rules, or try to get away with things they shouldn't get away with.

jovial arch
#

that rule is bs imo

pure copper
#

“Can’t roar at me when I do this”

oblique dust
#

that's probably one of the reasons why realism server rules became absurdly complex.

fickle root
#

i use to play on pangaea but stopped to play on official better rules

pure copper
#

Because it gets dumb , I don’t wanna have to abide by an arbitrary etiquette

verbal acorn
#

They don’t have to. Players monitor each other, use the in game video to submit grievances on the server’s Discord. Most realism servers have enough admins to deal with rule breaks within 30mins to an hour of posting.

oblique dust
#

and who knows, the affinity system might feel more enjoyable because it'll be naturally integrated into the gameplay side of things.

verbal acorn
#

If you do post at odd hours, you can rest assured it will be picked up by morning.

oblique dust
#

rather than having to go to some discord to read up on all of the rules you might possibly break.

jovial arch
#

yeah

pure copper
#

Realism isn’t really worth my time , official servers are more enjoyable for me and friends I hang with

jovial arch
#

that was another thing that is really frustrating

#

i dont wanna have to onto a discord server

#

read through 5 pages of rules

pure copper
#

I don’t care why someone’s trying to kill me I care about whether or not I can protect myself in some way as a dinosaur I play as

verbal acorn
#

I have no issue with Affinity, I look forward to it. I’m just saying the play experience people seek through Affinity is already present on Realism Servers

fickle root
#

they need more night time admins for official

jovial arch
#

make some sort of oath/pledge to the admins

pure copper
#

Ew

fickle root
#

if you get stuck at night your done for the day

jovial arch
#

yeah

#

well

#

i got my trike today

#

that was fucking boring

oblique dust
#

like for example: rather than having to read some discord server rule stating that a rex shouldn't be able to eat a juvenile, the player could naturally experience that in-game by eating a juvenile and getting a jack-shit amount of food from it. which is pretty much how it is right now.

fickle root
#

i killed my trike yesterday

jovial arch
#

i cant blame you

oblique dust
#

@verbal acorn ah okay, I see what you're getting at now. even then, I think the affinity system will implement a few things that aren't found in realism servers.

fickle root
#

they said they are going to do something to split juvies from adults

oblique dust
#

yep, I know. I was just giving a silly example.

verbal acorn
#

Herbs need other herbs to have a reason to live. Herbs need to depend on other herbs or other herbs to depend on them to be fulfilling.

oblique dust
#

yeah, but when a herd has like 16 paras and 8 trikes, then that's not fulfilling

#

it just becomes boring.

fickle root
#

i would rather grow dryo 12 times then play trike but that me i have so much more fun on dryo

oblique dust
#

and unfun for both the herbs and the carnivores.

pure copper
#

Not really large herds are actually enjoyable being in just for aesthetic purposes

fickle root
#

i hat being in big aggro groups and that how all are

verbal acorn
#

Yeah, you have to split up those super-herds.

pure copper
#

Even when herds were that large when para first came out you were still being persistently hunted

#

Mostly by rexes since I don’t think allos were in?

#

Don’t remember

fickle root
#

allo came out after para by a little while

oblique dust
#

true, but it was a hard time for carnivores to kill those herds. plus having so many herbs in one area of the map isn't healthy either.

pure copper
#

That’s why they typically moved around

fickle root
#

me and my brother went to hunt some paras once and like 10 trike s came out of the trees and killed us

oblique dust
#

yes, but regardless many of them were still together in one formation

pure copper
#

Yeah that’s what herds do

fickle root
#

thenyaw is too small for 100

oblique dust
#

maybe something like several big herb herds across the map would be better.

jovial arch
#

v3 is too big for 100

#

i counter tiles

oblique dust
#

it is

jovial arch
#

and i'd estimate that approximately 50% of v3 has less than 3 players on it

oblique dust
#

it should be something like 200-250 players but that'll never happen.

fickle root
#

more different ai would help

#

nycta

pure copper
#

Unless you have AI the ecosystem is totally reliant on players

#

And no I don’t just mean more oros and tacos

oblique dust
#

the problem with AI though, is that the devs have said that larger, more complex AI would pretty much equate to a player for their servers

fickle root
#

they want you to net be able to tell ai from a player

#

they want to take the player amount down for more ai

oblique dust
#

so either the devs are going to create low-population servers with high ai, or high population servers with low ai; very little chance or potential for an in-between of either.

jovial arch
#

well

pure copper
#

But how is that going to factor in when humans are a thing then you have a portion of the population playing humans leaving for an even smaller ecosystem?

jovial arch
#

code wipe

#

you know what i dont get

#

why cant we boost up healing tick rates

#

when stamina clearly regenerates faster than once per min

oblique dust
#

@pure copper I'd assume that humans will get their own equivalent to an affinity system so that it doesn't lead to them wiping out the entire dino population of a specific biome.

pure copper
#

That’s not necessarily what I mean

fickle root
#

i found it

#

Siransyboy Asks: How complex will the AI be?
How complex is the AI (once it's finished) going to be? Will they be able to form packs, nest, etc.

Answer:
We want our final version of AI to be as indistinguishable from a player in behavior as possible. But due to server constraints and bloat we do have to be careful of just how much we try to add. Because AI brings with them the same weight to a server that actual players do. So we have to be very intelligent with how we implement them so you guys don’t see an increase in complex AI but a decrease in the maximum number of players allowed on the server.

pure copper
#

I meant that if you have a primarily player based server with little AI and you have a portion of players being humans and others being dinosaurs doesn’t that leave for less diversity in between ?

oblique dust
#

probably, yes

#

but then again I think the devs have said they're going to counter this with some kind of archipelago-based map system?

#

IIRC

pure copper
#

So does that mean having a map with multiple big islands spread out from each other that allows for more players/AI?

oblique dust
#

maybe it'll function similar to MMO games, where you're taken to a different server once you enter a different zone.

#

IDK, it's just a guess.

fickle root
#

i wouldn't like that

oblique dust
#

IDK, when they mentioned it immediately though of Atlas's map system, but who knows lol

jovial arch
#

gonna doubt

#

wouldn't work with nesting

oblique dust
#

I think they also said that they don't want to cram a plethora of biomes into a single map, either

fickle root
#

i think more or so once you get to a certain size you would want to go to another area so that way you would not have adults killing juvies over and over

pure copper
#

We’re fucked

oblique dust
#

like, one island gets 3-5 biomes or something like that, but my memory's pretty bad, so I might be wrong.

jovial arch
#

nah

#

they literally wouldn't be working on nesting

#

if they were going to put juvies and adults in different areas

#

literally doesn't make sense

fickle root
#

if your nested in you have the adults to protect you

#

like the last one

#

Blockomaniac Asks: What plans are there to make juveniles more interesting?
What are the devs' plans for making juveniles more fun/interesting to play as, if any ideas currently exist?

Answer:
We’re looking to flatten out some of the stats between the juvenile animals, we don’t want a situation where certain animals are completely out of luck. We want you to be fairly comparable to other animals on your tier list.

This does not mean that a utahraptor juvenile and a tyrannosaurus juvenile will be evenly matched, things such as the ceratosaurus, allosaurus and tyrannosaurus will be on more even footing while young. As they grow they will become exponentially different.

We also have a couple of things planned for juveniles to access certain areas and foods that are not available to adults. You’ll be able to have a relatively same experience but still be able to survive.

pure copper
#

Sooo basically in the long run we’ll either have an ecosystem primarily based off players with minimal AI since they’ll cause issues on servers and said ecosystem will be skewed with players being both dinosaurs and humans limiting the diversity of dinosaurs in said ecosystem or a low pop server with more AI and a diverse array of wild dinos.

fickle root
#

thats where im getting what im saying from

oblique dust
#

yeah pretty much

#

this is a small dev team, there's only so much they can do for a server.

#

and the limited dinosaur species populations would fall in line with the supposed multiple island deal, with each map having a limited set of biomes either way.

pure copper
#

I’ve seen the future : darkness all around

oblique dust
#

assuming that's true and they follow through with it, that is.

#

why would that be bad? it's disappointing, sure, but it's understandable.

pure copper
#

Well if the server itself can only support a rather minuscule amount of AI and you have the player count fairly split between dinosaurs and humans (subsequently further limiting dinosaur pops that are already low) it leads to lack of diversity and can damp the intended effect the finalized version of the game is meant to have with interaction/immersion

#

Unless the multiple island deal allows for more players than 100

fickle root
#

with optimizations they can support more

umbral prairie
#

@clear turret they will probably not introduce dinosaur very similar to dinos already in the game until the game is close to being finished (or fully released)

clear turret
#

Naturally. The thread is for suggestions though, not necessarily exclusive to high priority additions.

#

At any point down the line, alternate dino models for similar gena means a lot of diversity without balancing needs.

barren zephyr
dire bison
#

Not nerf sub rex 4 what ?

barren zephyr
#

dondiSquint......What?

dire bison
#

@barren zephyr you know how long it takes for a Rex to grow up? as it was done right now he is just right so that not everyone can afford anything with rex where was the joke that could kill any sub-rex just so man would have to take care now if man in met or do you think the man 3-4 hours on piece as rex hunts and tries to survive so that in just anyone can kill 2h as juvie 3-4 h as sub-rex are at least 5 H the man is trying to survive because he is not mistaken that a rex can defend itself when it matters me play daily 13-16 h The isle and I have collected a lot of game experience and can say as the update is now it is okey

barren zephyr
#

dondiLUL So just because you play it daily and waste your time on it. It should be so strong it can fuck up every mid tier.

#

Yeah how about no

normal fern
#

Rex is horribly overpowered at sub adult and adult stages of growth.
It outclasses Allo entirely at sub adult stage and then the adult makes giga redundant seeing as it's faster and stronger.

Hell the adult is even the same speed as an Allo

barren zephyr
#

Yeah it make's no sense

spiral pond
#

If allo is a monster and a sub Rex is allo on steroids it is overpowered

#

Also it’s not “ok” this update is a complete mess in almost every way possible

barren zephyr
#

Yeah it is but the devs said that they are trying to make this new balance system work so we'll just have to see how this system works out.

spiral pond
#

Yes

#

I am waiting for what they will do