#general-feedback-discussion
1 messages · Page 423 of 1
doesn't really matter if it was rex or allo. both were top dinos and both got large buffs
Sucho got an unneeded Damage nerf that was supposedly going to get re-buffed
YesItsAllMessedUpRightNow
True^^
ComparedToSizeAndSpeed
Honestly at this point i'd rather see sucho get a pure mass buff.
I know rex is supposed to be OP but when I play it there’s no challenge so I get bored :/
I grew to adult and killed my self 5 minutes after 😅
I just think having to strategize is more fun but I can see why people thinking playing easy is fun too
Since start of the game rex is the strongest and for example Im done with that shit
What about para speed? Idc if it’s weak but dang it’s useles
No
There was a buff after it’s nerf before the buff again 🙈
They gave its dmg back but gave it too much as well
Plus ppl complained they died to bleed 1v1 trike and Rex so of course the bleed system is in play I wonder who wins?
last patch he was weak due to speed
Anyone know trikes chances against rex? I’m assuming shit right
I think trike is without chances
Of course lmao
para speed is still how it was aka useless. It needs to be faster than rex and giga unless they ambush
i wonder if rex players will still complain about dying tho
Yeah I feel para needs a buff
Atleast to run if it can’t defend
I dont know how it is now in herbs balance
@valid zephyr yes agreed with the bleed mechanic
It’s not so much balance between herbs but I feel like it’s kinda down on priority just Bc most players think since they eat plants they should be fodder. Feels bad para. Like I said if they give a buff to any herbs I atleast hope it’s for poor para that’s the only one most can agree to
Para speed nerf made sense, it needs more damage
It needs one or the other
it either needs good damage or good speed
at the moment it's bad at both
for something of its growth time, its not on par with carnivores of the growth time too
then it can escape rex atleast survive allo bleed damage and survive
Its speed stam and turn make sense for its size imo
Yep people need to remember herbis are playable, and need to be fun to play in their own right
I really want herbivores to be less of carnivore food
thats not gonna happen
the only herbivores that really feel like they aren't going to take any beating for eaten are Trike and Diablo
there food
Dibble is currently ran down by rex
ehhh diablo is now weak cause of the allo damage buff
allo now has 400 damage while dibble... lets not talk about that
Dibble def needs speed and dmg buff, as of right now its ran down by rex and face tanked by allo
also I feel really bad how carnivores get buffed overtime and herbivores get nerfed slowly overtime
this is game is praising predators too much
If only that was true about utah
utah is good he can ass ride
Nothin but nerfs or things to make it worse
the one thing keeping Utah from terrible is its amazing mobility
most herbis need a speed buff but the devs never give them one
Ass riding doesnt excist with alt, and they cant bleed stuff out anymore
ever
utah can kill a damn allo i seen it happen
just today a allo was getting trucked by a utah it was a on a server with not alt turn
Dondi hates herbs
he couldnt even hit em
dibble used to be ok vs allo, now it loses easily
I'm starting to think he really does actually not like herbivores
and para is both slower, and much weaker than allo, yet massive so it can't even hide
like he sees them as players who prefer cuddly stuff
lots of players seem to hate herbis being a thing
i just like maia cause i think its sick looking
Maia is a good herbivore because everything it cannot outrun, it has the bulk to defend, and everything it's weak against - it can run from
utah can easily ass ride it
wait have i seen you before plio?
Thats why i said with alt turn
Maia is still a lot stronger than Utah
A toddler can assride if therws no alt
(Plio looks familiar too)
next patch will be herbis movement and attacks disabled, as it was too unbalanced for carnis
Unless its cerato
i know its just maia can kill utah easily but for new players they dont know how maia works
Maia is easy do dosge
not to mention Maia and Utah have the same growth timers
Just run in a tight circle
Uh I dunno I neve rseen you before
imo, Maia, Dryo and Trike are decent herbivores
A lone utan now thag hit box are fixed that are good utah can destroy a maia
Galli and Dibble have some trouble
and Pachy is struggling
as for carnivores, Cerato and Giga are having some trouble
wait yeah we share some discords
Pachy is already free food to every carni, and it got nerfed
i seen you chat in some other servers before
It has a massive fricking RAMMING head
cerato is fine giga is trash
Oh yeah
😦
I hate to say this but
huh i knew i seen ya before
I find it weird how Dondi and Predatoria are opposites from each other
one is buffing carnivores a lot, the other buffs herbivores a lot
ying yang
yin yang indeed buddy
maybe they should merge we would have some balance for a change
The Yin and the Yang never merges, pal
their existence depends on the other's opposite
who is predatoria?
uh
developer of BoB
dude
ah
I don't want to mention anything further than that
this Discord has a strict dislike for excessively mentioning BoB
this discord has strict dislike for most things 😂
yea but I heard some people got fricking banned for it
oof
i have before. looks meh
Predatoria is better then
Packy, susho, para, maia, Diablo, giga they are unplyabel maia is carno food diablo, para, giga, sucho Rex snek
Packy cerato food
pachy is suposed to be cerato food thought
no ?
they did say pachy was gonna be cerato and allo food a while ago
when they were asked if utahs could solo pachys
Pachy is an OPTION for Cerato
but it shouldn't be a 'if I see your dead'
Pachy should be able to escape
is it still slower?
Mhm
oh
i mean i remenber on stream pachy slightly outspeeding cerato, however since cerato got its speedbuff this patch
i would say they are even now
Pachy never got its correct speed value
Pachy and Cerato currently isn’t even close, Pachy may as well sit down and die unless it can jump up somewhere the Cerato can’t
@brazen wolf get a new keyboard already
The thing is the amount of areas you can use the jump like that is pretty much 1. So it’s just hoping that Cerato isn’t hungry and spares you
That’s the joke
Though I guess Pachy can actually mountain goat now
Stam use on it is insane, but I still feel it should stay
The jump at least
Stam use should be a bit more than Utah on it I feel
Considering those decently bulky legs and such
Pachy weights more
@dire bluff you allowed to tag punchpacket tho
true, but is it okay to do it like this? for that purpose i mean?
No.
thought so
The only time Punch should be tagged is for direct troubleshooting issues with the game, and you should only be doing that when directed to do so
thx for the info.. ^^ its great
Mhm, when and doubt tag the moderators first for issues
kk ill ask in here first, and then maybe be direkted to do that, from helpful people like you ^^ if i need some answers
I support the more color thing fully. But dont know whats in the works regarding that rn.
So a 33km/h, 1200n bite, 7tons Rex is not good enough... It needs camo too?
No wonder balances made for kids are getting so out of hands.
What's wrong with more colour options?
@light oak i think rex need more buffs😂
@scarlet root i know, alot of people do. Adult Rex can't be upkeep on IA yet... That need fix too
@robust radish I love the ferns so TBH: I'd rather see a purge on the birch trees
Pretty sure at least a few of the in game plants are conifers
They’re a diverse group
@brisk mesa I am not against ferns, but what we have now - I do not know whether they are ferns or not, but this does not grow in northern latitudes
I mean it does in some places.
I like in Canada and I've seen massive amounts of ferns, in forests
I'm gonna walk right out once this winter ends and I'm gonna go take pictures of ferny fields for ye.\o/
Eh it’s fricking snow and rain at the same time here
It's been awful hasn't it
I'm in Canaedia
Gonna go to work and end this discussion here because I just realised we're veering WAY off topic haha
Cheers tho!
did evry one forget abot the maia stamina ?
ya to get killd bu carnos ?
utha can run for 6mints thas alot
i ment the buff to 3 minets of run
Ye but Maia is faster then it
uthas can turn it with iz
Maybe a slight turn buff ?
if the trun buff comes, is ok get a nerf on speed
It needs turn buff in order to not be as Sri den by Utah’s, so it can get a speed nerf for a stam buff
So
What about para ?
How do we wanna fix that mess ?
@barren zephyr Dilo doesn't needs pitch black night. With the current night, Dilo can still hide into the shadows, and other dinos can actually do something, not just AFK'ing or just logging out.
hide in the shadows only works untill you try to hunt something
Then change your hunting style. instead of roaming in the pitch black night, now you can choose a spot that you think a prey could come by, and wait
or just change your main
like I did
or stick to the forest. it's darker there
even if Dilo turns like a damn truck
dilo is still good?
I didn't try it yet. But I doubt it can be called "good"
with the changes to bleed and night
200 direct damage is nothing to puke at
but
idk
that's not Dilo anymore with the bleed change
they have finally given us some decent patch notes
@lament thorn i guess (just guess) they want to avoid an "over colured" kiddy-like" looking game, where you can choose the brightest pink, etc. for your dinos. And personally, i hope it wont go into that direction to be honest. If they add some more colours, i hope they chose them wise.
Oh it wasn't for new bright colours the suggestion was for every colour to be available to every dino
Like how there's certain greens or what not that X dino can use but the rest can't
@weary island that would still result in revenge killing or abusing it to scout, scouting with a carno and then moving in with your rex once you found potential prey
yeah true.
maybe some kind of timer? IDK
i play with a bunch of people and it sucks to jump off a cliff with my adult dilo to join there carno group 😄
it is a bit annoying to just drop one dino to play another one, but I feel like it's only a big problem if you're an apex and want to join a group of another species
you could change server, but the problems with that are 1. too few officials 2. if the group you want to join is already a group of adults you can't just choose another server
yep mainly occurs when playing a carno dino. And yes we can switch it up a bit since EU has 3 offical servers now
i have a full grown carno on EU 1 and adult Dilo on 2 but the other dilo's i played with died and are now playing cero on the same server. So if they still have there Cero tomorrow i had to can my dilo which kinda sucks 😦
@clever hinge they will probably do a big balance patch someday, as right now balance isn't really a thing in TI
they have to fix a lot of things
or get the combat rework in so they can properly balance everything
@clever hinge Buffing speed of other dinos would put a bandage on the current rex situation, but I didn't see any rexes having any kind of issues surviving 2 patches ago when it was on the slower side?
they survived almost exclusively on ai (or slow juvies)though, the gameplay was pretty dumb
rex speed should be somewhere between old and current speed
or have it run slow but a higher ambush multiplier
A rex ambushes prey, which it was doing just fine. A couple of rex vets I know were having tons of fun eating whole herds of herbis over the span of a couple hours...
they must have been very lucky with the herds, because they usually have multiple trikes in them
They did kill multiple adult trikes though
oh ok
then they are very good at fighting
but many players didn't dare to fight trikes with rexes until very recently
it's pretty easy taking care of the trikes though, they were hunting in duos, and how you do it, you distract the herd, and draw the trikes to 1 side with 1 rex, while you have the other rex sitting at the opposite side in the tree line, a herd is not fast, so it's easy to maneuver around it
it was possible, but many players didn't want to risk it
now rex is too fast
id set it to maybe 27 km/h and make it's ambush a bit better than before
but I heard that it'll get new anims aswell, maybe it'll be more balance then
For me personally just reset the stats of rex and giga to what they were 2 patches ago... That was all good
New animations don't balance a dino you know, if the speed stays how it is now, you can add 100 new animations, the speed is going to stay the same 😆
yeah I mean them adjusting the speed and the animations so it doesn't look ridiculous and/or slide around
@frosty anchor Seriously? You want Giga to be faster and able to facetank a rex easily?
You kidding me right?
Thats basically TWO patches ago.
I mean main patches
@barren zephyr First of all, it would be really nice if you would actually read what I wrote, I never even indicated that I want the giga to be able to facetank the rex easily, and we both know that the giga couldn't facetank a rex any amount of patches ago.
On top of that, if you have another opinion, that's all fine bud, everyone has their own opinion about the subject, that's why I was discussing about it a bit with Sammel, no need to be so mortified lol
I would like to hear all of your opinion on this topic if the devs were to add fish eating
They stated multiple times that they are interested in adding fishing, so they are most likely adding it in
Here are my suggestions if the devs were to add a mechanic where the sucho, spino, and bary were able to eat fish in water:
How the feature will work: ~The (dinosaurs mentioned above) will only be able to eat fish in decently large bodies of water whether it be a lake or large river (not shallow, moving streams on mountains or hills). ~To indicate where they can eat fish are (like how bushes indicate food for herbivores or gore piles for regular carnivores) there will be either small dark patches with slight splashes (to show movement of fish) or just a noticeable movement in the water along with jumping fish. These so called "fish patches" should be close enough to the sides of lakes or rivers where the sucho or bary can be in the water at knee level (small to medium fish patches) and only the spino can be allowed to eat at the deeper ends (a few medium to large fish patches). Just like gore piles and bushes, after a certain amount of feeding, the fish patches disappear, but unlike gore piles, new fish patches can respawn anywhere random in the body of water (but much faster than bushes spawn rate). To indicate that fish patches have been depleted there should be an animation where you can see fish just swim away from area.
Is this a good concept?
(Continued.)
~Hunger: Spinos, suchos, and barys can refill their hunger by eating at these patches but they will offer slightly less as eating regular gore piles. To go along with fish patches (how herbis and carnivores have certain animations for eating either bushes or gore) they should have an animation where the spino, sucho or bary are crouching closer to the water waiting quietly and staying still (dipping their mouth into the water partially) which last for a few seconds, then suddenly striking at the water to reveal a flailing (panicking) fish in their mouth which is then swallowed whole depending on the size of fish (which is a reason why their hunger refill will be a bit longer than regular carnivores or herbivores).
I think that your proposed implementation of fishing is really interesting. But I would like to wait just a bit more and see what Dondi and his team are thinking about the implementation of fishing. It might look something like your idea though.
i wonder when utah will get pounce and or some love
most popular Dino in the game
”needs love”
Also, didn’t they say in one of the “ask a dev” answers that the fish would be actual physical animals?
Wait, why’d you mention a mod? What did I do?
did somebody need something?
Someone about to get bad time
I didn’t even do anything
Sorry Souretsu thought someone had posted a answer to a suggestion in suggestions but then i realized this was suggestion discussion
Wouldn't everyone just crouch all the time then?
@lone crypt you've suggested the same thing like twice in the last two hours my guy
To clarify, not saying a fast crouch feature should be as fast as a trot or anything
its just all the crouch movements are so slow rn its almost useless
unless your prey isn't moving
crouch is for silence, my dude
@barren zephyr I feel like that sort of feature should cost stamina otherwise there would be no real reason to use the regular crouch.
Otherwise I'm all for it
so big predators dont stomp
Because it’s getting drowned in the comments saying that giga needs a buff @jovial arch
Well obviously it would cost stam
just make sure you dont spontaneously turn into truealpha lol
Might wanna add onto your suggestion about the Stam drain.
You couldn’t crouch forever tho, eventually you lose your speed boost if you crouch too long
its improved immensely sice back when the game lacked grass
didnt it cost $30 back then? i cant remember
It's always been 20.
Get back to topic
I was answering his question, no need to minimod 🙂
Wasn't hard to follow originally
Dr.Phill has asked for mod intervening twice in the past like 5 minutes
Also, did giga get resized?
It seems smaller. If you ask me, giga should be larger than Rex, but keep the stats
Giga was scaled down this last patch, previously it was broken and was gargantuan
@weary rose you’ve prolly figured it out by now but when you click confirm on the dino it will bring you to the skin creator and you can back out of that menu to see the differences between male and female
@thorny lynx No, No no no, No NO NO. Sub rex is already faster than Allo and cucks it.
Rex speed isn't permanent
Yeah, after 3 hours
nerf adult rex speed to 17-18 mph
isn't
I couldn't outrun a rex at .9
Don't buff sub speed, just hope adult speed gets lower
Let's make the strongest dinosaur known to man even faster
What could possibly go wrong
33.9 miles an hour is after 3 hours and 40 minutes of growth
Hey, we can't leave cerato out, sub Rex has to catch him too
But I couldn't outrun a rex
Sub rex is new metta
An adult rex
Adult rex is broken
Why in the hell, are you trying to break everything else with a speed buff that isn't needed
Either nerf Rex's speed or reduce his stam
Sub rex doesn't start out being faster than allo
It starts out slower than a maxed juvie
@barren zephyr I agree with your Rex concerns. I'd only like to add that it still needs a hunger improvement so it doesn't need to stay on the move 24/7. They still starve on 100 player servers imo. That said, I'm a bit concerned that every herb you mentioned (which was most of them), the only solution to all their problems is speed boosts. If every herb has a speed problem then they need to find some other solution because making the answer to all herbivore problems to run away is why no one plays them. They really need to consider a 'reverse ambush' type mechanic for herbivores. A move where after they sprint for a few seconds (5+) they gain an adrenaline boost of speed that reduces their turn ability but increases their speed by 50% at the cost of increased stamina drain. Give it to the herbs that can't jump.
It's a hard balance. If you make it easy to catch, no one will play it cause it's fix death and it's frustrating. If you make it no one can catch them then it's gonna be boring and we gonna see suicide herbivores all over the place. Atleast this is my opinion. Yeah, as a herbivore "being hunted" is not the only fun factor, but probably this is what gives you as a player an adrenalin rush and make you feel excited and good. When i'm playing as a herb, i don't mind dying in a hunt or a fight if it gave me a bit of joy and adrenalin 😄 But not being able to be a prey (too fast, or too strong) is just making some of the dinosaurs too boring to play. Like how trike was when its easily defeated even 2 rex. Yes, you were a fucking tank as a Trike, but what for? Nobody hunted you, nobody even tried to kill you. Wich makes the long run feel boring
If they want to make herbs do nothing but be meals on wheels they need to cut their growth times in half then. Because while it may give you an adrenaline rush to run away, when you can't outrun the opponent or fend it off in most situations AND it took you 2+ hours to level that dino like right now, you start understanding why no one plays herbs
It's especially annoying when everyone tells you "well make a herd" and every herb on the server would be lucky to outnumber your average allo pack
I was always on the side of making herbivores growth to be way shorter than Carnivores. Even just population wise it's seems to be a good idea. Of course, things like Trike shouldn't be short tho. That should be still stay around rex growth. But yeah, all of the others probably should be decreased by 10-60 minutes.
I've suggested before that your food level should increase your growth time, but they could do that only for herbs. If above 90% hunger your growth time is doubled. At least that way they'd be less likely to afk at night and in some secluded corner of the map only coming out every 30mins to not starve to death\
@barren zephyr I personally think Cerato is in a good place right now. His speed is quick atm, and doesn't really need his hunger changed imo.
Noticed Trex got its move speed at sprint increased to 33.1 km/h. I was playing an adult Allosaurus who is suppossed to be at 33.48 km/h. So faster right? At least by enough that I should be able to pull away from them at full sprint little by little. No, apparently their 33.1 km/h is twice my 33.48 km/h. Ergo the t-rex is able to run me down like a goddamn speeding train to my stage coach.
Was the rex ambushing and were you fully-grown?
Carno would have a much easier time with Cerato's hunger drain than Cerato does.
Tbh yeah
And Cerato, which is kindof slow for its size and meant to be a scavenger, would benefit more from slow hunger drain than carno does. 
Sure Cerato got a speed boost, but speed vs hunger doesn't seem to add up when comparing it to carno.
It’s just meant to be a more efficient scavenger than most carnivores in game not one who relies on it , I say just botch the hunger drain and make it more reasonable rather than trading it to something else
@wicked lark this is already a thing, and some realism server i was on tried it. Died practically overnight. Went from averaging 50 players a day to 5-10
Althought it used to work, back when there was only a few realism servers really. It worked alright then, but they have to start out with a really good population that reallyyyy wants to play on that server in order to really make it through the sudden traffic stop
@thorny lynx not a good idea
Why not?
speeds atm are based on the animal's growth, as you know.
adding time to rex means it speeds up much more slowly, and with how painful of a hunger bar it is, it would be quite the hit.
His hunger needs to be balanced out, anyway
that would need to be done first before this is viable, imo.
True, but you have to admit 3 hours and 40 minutes for a teenage stage is a bit excessive.
for the strongest thing is it
not how it works threetails
to make the sub-rex faster at lower growths, you need to make it faster, period.
no you actually need to, speed is based on the animal's growth and its 1.0 value.
the reason why you can't speed up at lower growths is because of model size
that's incorrect.
well
if sub-rex has a speed of 1000, for example.
then why doesn't allo start the same size as juvie
well
its the same odd stat powerspike that sub-rex has
i asked this here
and sub rex slows down immensely.
why doesn't allo start the same size as juvie
due to the way speed's handled.
Juvie rex is faster than sub rex lol
and i was literally told it was due to model size
the fuck did they tell you.
i can't remember who said that
That's for the best.
i could find it
Yes, bigger models mean more speed to match the animation
you can speed up and slow down animations to match the speed
Hence why Rex was running on ice
yes
What mustang said.
The point is
but if a larger model has the same animation as a smaller model
the larger model goes faster
so they can make anything how they want
that depends on the speed value they gave it.
and they can't scale animation speed with size
The majority of its life cycle is its teenage stage
i asked this question and i got told model size
Which is too weak and too slow for about 3 and a half hours
why not simply speed up rex sub then?
Cuz 1.0 sub rex is God tier fast
just make it have a higher speed to start
at full grown sub rex is the strongest mid tier
It doesn't
why would it need more speed
why should rex be the strongest mid tier
Not when it takes 320 minutes to get there
that's ridiculous
You start with 5 fucking damage
you're not playing rex for the strongest mid tier
you're playing rex for the strongest apex
look what you grow too what can kill a rex right now
You have to scale up from somewhere
start with 5 go to 1200
But adult rex starts out with 450 damage
And skyrockets to 1200 in 100 minutes
That's way too short of a time for that much power
juvi rex and sub-rex NEED to be weaker than their ecosystem counterparts
its not a should, doing so otherwise invalidates the other two and eases the growth of the apex.
if it wasn't
the entire ecosystem would just be various stages of rex
imagine that
just a bunch of rexes
Can't we just agree 3 hours and 40 minutes is too damn long
honestly
I would rather die a young adult rex than a .9 sub
my opinion is that it should be longer but more survivable
It's 7 hours
yeah
i know
apexes are pretty easy to get rn
judging from how many of them there are running around
What do you want
there is still a lot that needs to be balanced
10 hours?
Hell no
in exchange for survivability?
would you rather sit in a bush for 3 hours
or play the game for 4 hours
True, but
take your pick
Can we equal the stages of growth out a bit?
Even sub giga traded some of its sub time for adult time
sub giga needs like 3k weight to be any good its bigger than sub rex
Balance out the time between adult rex and sub rex
I suggested hashing 40 minutes from sub rex and adding it to adult
well
100, 180, 140 isn't bad
no offense, but i'd rather have 4 hours of semiplayable sub rex as opposed to an extra hour of adult
yes
which is why im saying buff the start
make it more playable over the entire experience
make it actually a part of the ecosystem
None of the dinosaurs have that kind of system
They aren't able to start fast and grow up to be slow and chonk
because there are only 2 apex carnivores
rex has to have a shitty sub stage or else its population has the chance of going out of control
and trust me, you don't want that.
everything else just goes straight into adult
But I don't want a shitty sub stage for most of my gameplay
it doesn't have to be shitty
I'm just saying
it just needs to be worse
why tho
true, it doesn't have to be shitty but it needs to be weak.
what are you trying to accomplish
Don't you think it is dumb for adult rex to go from 450 to 1200 damage in 100 minutes?
current sub rex is too strong from what I've heard
How about 140
that's understandable.
except you are only taking into consideration damage.
He can start put as .8 like normal, but he just takes longer to get to adult.
sub rex with 400 bite and solid bleed heal doesn't make sense
you also need to realize those are 40 minutes he is slower
and thus those are 40 more minutes he has to find food for.
it literally beats allo in a 1 v 1 if allo has 300 damage and sub rex has 7/14 bleed heal and 450 damage
like
deadass
40 more minutes another adult rex can run him over.
i ran the numbers
etc.
your not adult why should you heal that fast
Giga has to find food for 160 minutes as an adult.
and there's literally no strat allo can use to win
Why can't adult rex struggle
actually mustang kids heal better than adults but that has nothing to do with the game.
adult rex was kind of a struggle before the recent buffs?
Yes
at least in terms of speed, you had to be a good ambusher to effectively hunt things down.
He is super fast, now, but now he needs to have more time to get there
honestly, in my opinion giving rex an extra 40 minutes on adult would be a nerf
It wouldn't
if his speed went back to old speed
Not with how fast he is
If he got his old speed back, yes, I would object to adding 40 minutes
as a fresh adult rex you would get ran down by a full adult so easy
imo it sounds like they just overtuned the speed too much, so just nerf it, but not back to pre-patch levels
But he is much faster, now, and can outrun allos in 100 minutes. That's stupid. He should earn it.
and taking another 40 mins would not help
Then why not just balance out the timers even further
are you sure about that tails? people are saying they're getting out-stammed and outrun by rexes as allos.
or are those people just exaggerating
rex has 1:50 of stam allo has over 3 mins
ah, so they're getting ambushed from a reasonable distance then, or so that's what it sounds like.
120 minutes for a juvenile, 180 minutes for a sub, 120 minutes for an adult. That sounds pretty balanced to me.
Does that sound good?
2 hours, 3 hours, 2 hours.
sounds decent to me fluff
I'll suggest it to Hypno
everything does
What doesn’t need a rebalance
yeah they need to be nerded
FrDoe lol
balance with the dino i feel isnt the problem. i think the problem is more people play the big boys because they can get away with it
that used to be the case before rivers were implemented
Chinese mega packs became a huge issue because of that.
reaching full adult as an apex wasn't a skill test back then, it was just a grind
same as it is now
that you could easily get through as long as you could camp a water source with friends.
same as now
I'd say reaching rex was more skill oriented
sorry, what i mean earlier when i said that rex wasn't overtuned was that it wasn't intentionally overtuned
they changed the animation so the speed is faster than it should be
rex would be good with 27 to 28 kph
I haven't played the game when the new patch dropped, but I'm assuming the recent buffs to rex have made it easier for players who are less skilled in general.
rephrased that, lol
though I doubt there's anything equivalent to Chinese mega packs running around right now, thanks to the new changes.
Rex would ne decent with an 18 mile an hour base and 24 mile an hour ambush. That way, he can get the jump on an unsuspecting allo, but he can't chase down something in an open field.
i live in the us but i use kph because thats what they use in game not sure what 18 and 23 are in relation to all other dinos
24 is giga ambush speed
18 mph is 1 mph less than giga
That's fine.
just trying to give reference here
Prior Rex on V3 was beyond skill...unless you hunted juvie coming off the beach and the first tier of water holes from spawns, you just couldnt reliably find opportunities to hunt.
Once you push toward the interior and peripheral locations that contained mature prey, you’d run out of viable Rex ambush locations. V3 was built to neuter the Rex.
23 seems a little high for rexes ambush
Ok
and have a 5 second proc
i think giga needs a ambush nerf too and time
i think giga just needs a speed decrease
tbh i don't think rex needs 18 mph
it just needs to outspeed trike
rex could before the update
give it 17 and it's fine
No
But what else can it hunt
your base speed is kinda irrelevant when it comes to catching things
you don't catch things with base speed
you do it with ambush
8 seconds
giga's is too strong
giga has the easiest time catching things out of anything in the game except carno
like
i've run the numbers
24 is too fast imo
giga has the highest ambush differentials with the highest number of dinosaurs out of anything in the game
i mean
giga needs a speed and time nerf on its ambush
8 would be ok tbh, but im in the everything should have a hard time catching stuff camp
8 is good under the current system but imo all 12 second ambush times should only be like 8-10s
That would be dope
26 is even faster than what it had
Ok 24
eh
What is giga's ambush?
i'd pref giga to just lose an mph
everything else can stay
giga's ambush is somewhere like 24.4
or something
it was the same speed that para use to be 39 kph or around 24 mph
Give giga a 10 second ambush and Rex an 8 second ambush
i mean, if rex is at 24 mph in ambush
it only needs 6 seconds
8 gives you an extra 6 or so meters
and you start moving out of the requires stealth to ambush range and into the i can just run stuff down range
i agree with everything on this but i think rexes ambush should be slowed a little https://docs.google.com/document/d/15hh1yip-95chJCeEv6bXSEsWhXzE8FGnHnQ1X9khVH8/mobilebasic
people are saying that giga's trash right now though
well
tell me what you think
the bleed change crippled giga
not just that its that rex is faster
the bleed change crippled any dinosaur that heavily relied on bleed imo.
including dilos
you can thank the stream snipers for that.
im in the other camp
there are two camps in terms of balance
one camp thinks that everything should be able to hunt a lot of things, whereas the other wants a more rigid hierarchy
nova wants a more rigid hierarchy in terms of hunting, and he's done that specifically by having speed tiers with corresponding ambush speeds
Nova?
I feel like Rex's diet should be a staple of Trike, Anky, Stego, and Para as a treat
he made the speed suggestion
ah
that mustang posted
or at least
he was the first one to do it like that
im not saying it's a bad system
im just in the other camp
i agree with all but how fast rexes ambush is
that sounds reasonable fluff. those do seem like the kind of dinosaurs rex would hunt
yeah
the slow and heavy "defender" types.
I think it should too, but only if get manages to catch one close up, and with ambush
Velos should hunt rexes
I think devs should try Nova's speed tiers for shits and giggles
Just to see how it would work
imo 1v2 as long as its the same tier the 2 should always win
not sure about para though, para feels more like giga food to me, not rex food.
nova's thing would be ok
para should be too fast for rex
If the rex can catch it it’s rex food
where nova's thing potentially dies is if there aren't sufficient populations
like
if there's no allos
and no ceratos
your ecosystem kinda blows up
But there are plenty of allos
yes
And dilos
people play what they can live as thats why you dont see paras or suchos so speed balance would help a little
but im just saying hypothetically
if one chain in your ecosystem is broke
the rest tumbles down fast
depends imo
Honestly
i mean
except pandas
yeah, that's kinda how it is rn
I wish devs would just test out these speed changed and see what people think
I don't think much would change if apexes were gutted/removed, that goes for both herbivores and carnivores, because it would just scale down to the second strongest tier, and so on
however, problems generally arise when there's an overpulation of apexes, or if a number of lower-tier dinosaurs go extinct.
Subs, maybe
imo if you cant fight you should be able to run and im saying 1v1
like, things go south reeeaaaaal fuckin' fast if several mid-tier herbs or carnis go extinct.
yup
not so much for small-tier dinosaurs because they're so easy to grow and most larger things can't catch them anyway, but the mid-tier roster is the staple of the game's ecosystem, or so it feels like it.
the game so far has only ever been apexes and small tiers or just mid tiers
either the apexes wipe all the mid tiers
para is 3 hours and i have not seen one in so long
Tfw you ask for paras to be nerfed because you think they’re too strong then they get nerfed and no longer exist

Top 10 anime backfires
or the mid tiers can't be caught and they wipe out the small tiers
yeah
honestly
i'd rather have para be 24 mph with old stats than it is now
like
it was fine nerfing paras damage but dont take its speed and damage
at least there was something to hunt
now there's just a bunch of allos
like
cmon
I'll say it over and over again, para just needed damage nerfs so that it couldn't one-shot allos anymore.
because yeah, that was bullshit
i've killed more allos than paras as an allo in the past month
i soloed one para thats all i seen but killed 2 other allos attacking us
para just needed damage nerfs so that the griefers who were once playing as them would think twice about chasing down a solo-allo or two.
there's that
If you have it balanced more people will play it , if more people play it then even if they’re bad at fighting allos/other mid tiers alone as opposed to running they have the potential to have the strength of the herd at their back (since they exist now)
^
herbis need to be able to defend themselves and carnis need to be able to hunt them
you don't just need one, you need both
give para its speed back but it needed less damage its too small to be as slow as giga
the problem with herbivores though, is that if they're viable, then they starting seeing a rise in player pop, and soon form herds that are pretty much untouchable for most carnivore groups.
I think there’s a better way around that
trikes groups got nerfed though 5 max
like mega herds with 8+ trikes and all of the current herb species for survival, so they just end up covering each other's weaknesses.
and then the carnivores can't do anything about that unless if they manage to group up in heavy numbers themselves
herbs dont seem as bad now to me now that they cant just stay at herb rock all day
Meat carrying would Kindve aid with this sort of. I’ve seen carnivores kill Herbivores out of mega groups before , thing is even if they do kill one there’s no guarantee they’ll be able to access the meat afterwards (the herd I was with decided to be cancer after a starving allo killed a Dryo and guarded its corpse) if you could carry/drag meat they can pick up their meal and eat somewhere safe without being curb stomped
If it doesn’t slow them down too much that is
yeah, herbs corpse guarding kills is just
fucking stupid imo
I hate it when players do that shit.
afinity will fix that
and meat-carrying or limb-tearing would definitely aid that.
I haven’t seen it too much but when injections were happening on V3 the one particular herd I was with that had ankys, trikes , shants etc were being deliberately shitty
i dont find it fun being in a big group just to sit around and never get attacked i like being hunted
Or they tried
so yeah, there needs to be species and number limitations for herbivore herds, once the affinity system comes around.
after the code wipe the game should get much more playable
Code wipe ?
like, a herd should NOT be able to have trikes, gallis, maias and paras all together at once.
you haven't heard after the balancing this it the last patch for around 2 months while the wipe bad code out of the game
It’s funny that people speak so fondly of Affinity, but then bad talk realism servers that have rules that parallel what Affinity would encourage and discourage...and that game experience is here right now.
Yeah I don’t want affinity to delve too much into realism territory
IDK, I liked realism servers before admins and inner drama drove it all to hell
granted, some realism servers went overboard with the rules too, but still
But it will if it does what everyone says it will...
That’s what I mean
It all starts out the same
If affinity gets a bit too limiting it’ll just be a constant “oh i think packs should be able to have this many” “nooooo I think there should be this many”
depends on whether or not admins will be able to heavily modify affinity stats for their servers.
then yeah, that's how the drama will start.
Everything I’ve heard that Affinity will “fix” is already addressed on most Realism Servers.
IDK, at the same time, affinity encourages players to play a certain way, it forces them to learn and adapt to their own unique strategies and the like.
which can be very fun, if handled well.
What exactly is affinity going to do that’ll cause that
like herbs dont want to stay next to dead bodies or they dont want to be around carnies alll the time
Debuff you and turn you into an Albino with a wet cough and wheeze
we don't know, but if I had to make a really half-assed comparison, then I hope it functions similarly to classes in a MMO, or roles in a MOBA.
Pretty sure herbs don’t generally like staying around carnivores now at least on officials
its for carebearing
it's like the bb allopocalypse, except instead of allos they're just fucking rexes
Herb packs defy carnivores to dare and try to eat a kill...herb packs push carnivores out of areas all the time on Officicals
which is why affinity needs to do something about herb species numbers in a herd imo
That type of behavior won’t change just because you limit the herd numbers of a species
Realism servers already require herbs to move away from kills.
they are balancing the game based off official
Herbs will just get up and move once a body drops...or you can usually tell them to move off the body or allow you access to the kill...and they usually do....even if begrudgingly
right, it was due to TOO many rules, plus stupid inner admin drama
but I'd rather have some kind of "rule" system that people are encouraged to abide to, rather than not have one at all.
The hardest part of playing realism servers is finding one with Alt-turn.
Too many rules , bullshit rules , staff clashes , shutting down because of said clashes and people leaving because of the gameplay being too restrictive
yup
and when things are too freeform, you get situations like the Chinese mixed mega-pack apocalypse.
where it becomes competely unfun for both carnivore players and herbivore players.
The remaining realism servers are all very similar. You can go in with a basic set of assumed rules and then fill yourself in to the nuances at your leisure.
They have simplified the rules on most, so you get familiar with core rules easily.
yes, but those realism servers aren't monitoring all players 24/7
and this causes people to break the rules, or try to get away with things they shouldn't get away with.
that rule is bs imo
“Can’t roar at me when I do this”
that's probably one of the reasons why realism server rules became absurdly complex.
i use to play on pangaea but stopped to play on official better rules
Because it gets dumb , I don’t wanna have to abide by an arbitrary etiquette
They don’t have to. Players monitor each other, use the in game video to submit grievances on the server’s Discord. Most realism servers have enough admins to deal with rule breaks within 30mins to an hour of posting.
and who knows, the affinity system might feel more enjoyable because it'll be naturally integrated into the gameplay side of things.
If you do post at odd hours, you can rest assured it will be picked up by morning.
rather than having to go to some discord to read up on all of the rules you might possibly break.
yeah
Realism isn’t really worth my time , official servers are more enjoyable for me and friends I hang with
that was another thing that is really frustrating
i dont wanna have to onto a discord server
read through 5 pages of rules
I don’t care why someone’s trying to kill me I care about whether or not I can protect myself in some way as a dinosaur I play as
I have no issue with Affinity, I look forward to it. I’m just saying the play experience people seek through Affinity is already present on Realism Servers
they need more night time admins for official
make some sort of oath/pledge to the admins
Ew
if you get stuck at night your done for the day
like for example: rather than having to read some discord server rule stating that a rex shouldn't be able to eat a juvenile, the player could naturally experience that in-game by eating a juvenile and getting a jack-shit amount of food from it. which is pretty much how it is right now.
i killed my trike yesterday
i cant blame you
@verbal acorn ah okay, I see what you're getting at now. even then, I think the affinity system will implement a few things that aren't found in realism servers.
they said they are going to do something to split juvies from adults
yep, I know. I was just giving a silly example.
Herbs need other herbs to have a reason to live. Herbs need to depend on other herbs or other herbs to depend on them to be fulfilling.
yeah, but when a herd has like 16 paras and 8 trikes, then that's not fulfilling
it just becomes boring.
i would rather grow dryo 12 times then play trike but that me i have so much more fun on dryo
and unfun for both the herbs and the carnivores.
Not really large herds are actually enjoyable being in just for aesthetic purposes
i hat being in big aggro groups and that how all are
Yeah, you have to split up those super-herds.
Even when herds were that large when para first came out you were still being persistently hunted
Mostly by rexes since I don’t think allos were in?
Don’t remember
allo came out after para by a little while
true, but it was a hard time for carnivores to kill those herds. plus having so many herbs in one area of the map isn't healthy either.
That’s why they typically moved around
me and my brother went to hunt some paras once and like 10 trike s came out of the trees and killed us
yes, but regardless many of them were still together in one formation
Yeah that’s what herds do
thenyaw is too small for 100
maybe something like several big herb herds across the map would be better.
it is
and i'd estimate that approximately 50% of v3 has less than 3 players on it
it should be something like 200-250 players but that'll never happen.
Unless you have AI the ecosystem is totally reliant on players
And no I don’t just mean more oros and tacos
the problem with AI though, is that the devs have said that larger, more complex AI would pretty much equate to a player for their servers
they want you to net be able to tell ai from a player
they want to take the player amount down for more ai
so either the devs are going to create low-population servers with high ai, or high population servers with low ai; very little chance or potential for an in-between of either.
well
But how is that going to factor in when humans are a thing then you have a portion of the population playing humans leaving for an even smaller ecosystem?
code wipe
you know what i dont get
why cant we boost up healing tick rates
when stamina clearly regenerates faster than once per min
@pure copper I'd assume that humans will get their own equivalent to an affinity system so that it doesn't lead to them wiping out the entire dino population of a specific biome.
That’s not necessarily what I mean
i found it
Siransyboy Asks: How complex will the AI be?
How complex is the AI (once it's finished) going to be? Will they be able to form packs, nest, etc.
Answer:
We want our final version of AI to be as indistinguishable from a player in behavior as possible. But due to server constraints and bloat we do have to be careful of just how much we try to add. Because AI brings with them the same weight to a server that actual players do. So we have to be very intelligent with how we implement them so you guys don’t see an increase in complex AI but a decrease in the maximum number of players allowed on the server.
I meant that if you have a primarily player based server with little AI and you have a portion of players being humans and others being dinosaurs doesn’t that leave for less diversity in between ?
probably, yes
but then again I think the devs have said they're going to counter this with some kind of archipelago-based map system?
IIRC
So does that mean having a map with multiple big islands spread out from each other that allows for more players/AI?
maybe it'll function similar to MMO games, where you're taken to a different server once you enter a different zone.
IDK, it's just a guess.
i wouldn't like that
IDK, when they mentioned it immediately though of Atlas's map system, but who knows lol
I think they also said that they don't want to cram a plethora of biomes into a single map, either
i think more or so once you get to a certain size you would want to go to another area so that way you would not have adults killing juvies over and over
We’re fucked
like, one island gets 3-5 biomes or something like that, but my memory's pretty bad, so I might be wrong.
nah
they literally wouldn't be working on nesting
if they were going to put juvies and adults in different areas
literally doesn't make sense
if your nested in you have the adults to protect you
like the last one
Blockomaniac Asks: What plans are there to make juveniles more interesting?
What are the devs' plans for making juveniles more fun/interesting to play as, if any ideas currently exist?
Answer:
We’re looking to flatten out some of the stats between the juvenile animals, we don’t want a situation where certain animals are completely out of luck. We want you to be fairly comparable to other animals on your tier list.
This does not mean that a utahraptor juvenile and a tyrannosaurus juvenile will be evenly matched, things such as the ceratosaurus, allosaurus and tyrannosaurus will be on more even footing while young. As they grow they will become exponentially different.
We also have a couple of things planned for juveniles to access certain areas and foods that are not available to adults. You’ll be able to have a relatively same experience but still be able to survive.
Sooo basically in the long run we’ll either have an ecosystem primarily based off players with minimal AI since they’ll cause issues on servers and said ecosystem will be skewed with players being both dinosaurs and humans limiting the diversity of dinosaurs in said ecosystem or a low pop server with more AI and a diverse array of wild dinos.
thats where im getting what im saying from
yeah pretty much
this is a small dev team, there's only so much they can do for a server.
and the limited dinosaur species populations would fall in line with the supposed multiple island deal, with each map having a limited set of biomes either way.
I’ve seen the future : darkness all around
assuming that's true and they follow through with it, that is.
why would that be bad? it's disappointing, sure, but it's understandable.
Well if the server itself can only support a rather minuscule amount of AI and you have the player count fairly split between dinosaurs and humans (subsequently further limiting dinosaur pops that are already low) it leads to lack of diversity and can damp the intended effect the finalized version of the game is meant to have with interaction/immersion
Unless the multiple island deal allows for more players than 100
with optimizations they can support more
@clear turret they will probably not introduce dinosaur very similar to dinos already in the game until the game is close to being finished (or fully released)
Naturally. The thread is for suggestions though, not necessarily exclusive to high priority additions.
At any point down the line, alternate dino models for similar gena means a lot of diversity without balancing needs.
@dire bison Don't post a response to a suggestion in #general-feedback post it here
Not nerf sub rex 4 what ?
......What?
@barren zephyr you know how long it takes for a Rex to grow up? as it was done right now he is just right so that not everyone can afford anything with rex where was the joke that could kill any sub-rex just so man would have to take care now if man in met or do you think the man 3-4 hours on piece as rex hunts and tries to survive so that in just anyone can kill 2h as juvie 3-4 h as sub-rex are at least 5 H the man is trying to survive because he is not mistaken that a rex can defend itself when it matters me play daily 13-16 h The isle and I have collected a lot of game experience and can say as the update is now it is okey
So just because you play it daily and waste your time on it. It should be so strong it can fuck up every mid tier.
Yeah how about no
Rex is horribly overpowered at sub adult and adult stages of growth.
It outclasses Allo entirely at sub adult stage and then the adult makes giga redundant seeing as it's faster and stronger.
Hell the adult is even the same speed as an Allo
Yeah it make's no sense
If allo is a monster and a sub Rex is allo on steroids it is overpowered
Also it’s not “ok” this update is a complete mess in almost every way possible
Yeah it is but the devs said that they are trying to make this new balance system work so we'll just have to see how this system works out.



