#general-feedback-discussion
1 messages · Page 413 of 1
then we'll judge it on official servers, rather than on realism servers. Don't bring realism servers up then if you dont want to talk about them
doesn't matter whether you said it in the original suggestion, you said it in the discussion about your suggestion so it's relevant to the topic
Why are you guys so hostile over this dinosaur?
On official servers, they'll be low tier predators, around Herrera tier
but yeah, judge in official servers
could be easily fucked by utah, carno and even galli
This was supposed to just be a neat little fun suggestion not a debate :/ Ill just delete my suggestion geez.
oversizing oof
yeah, definitely isnt an accurate chart
it's tall, sure, but it's lightweight
and wouldn't fair well against 500kg+ dinosaurs
it'd fare better than galli, maayyybe...?
Galli is big boi, ~7m long
ppl tend to forget how big galli is
the one next to deinocherius is galli
The Terror Bird was apex. It’s head was it’s most deadly weapon.
It’d be a slightly slower maybe, stockier, deadlier, galli.
"stockier", the largest 'terror birds' were around 150 kg or sth
Y’all are prolly going to tear this apart but if it was in progression I’d say the Terror Bird would be the progression before the Turkey.
But what do I know.
Obviously I have no knowledge over one my all time favorite dinosaurs.
gallimimus GDI
Progression is irrelevant dead gamemode tho, so it wouldn't have a place as progression b4 theri
ppl could mod it in, but I rly dont see it being an official playable
Like I said. Just a suggestion. Not a debate. ;^; I didn’t expect people to get so heated and care so much over a single feathery dinosaur.
who's getting heated?
wouldnt this be for the #paleotalk
it'd probably have to be a mod if it gets into the game at all
also jesus, big birds
you dont need to debate, mid. people just like to discuss suggestions in the suggestion discussion channel
suggestions posted publicly are subject to valid critisism
I got @ by one person just asking what the special ability in survival would be. I thought that would be discussing suggestions.
Not picking apart the entire dinosaur until I’m super uncomfortable ;^;
that's...what suggestions discussion is for
like critique day in my old animation classes, lol
this discord is a little... uhhh... rough/blunt. possibly too much for some folk
and that's fine
I’ll just delete my suggestion then.
If you would like to suggest a creature, giving a very detailed (and good) reason why it should be added, and it's unique place in TI's ecosystem is usually expected from creature suggestions at this point
Problem solved.
since it takes around $5000 + to add a single playable in game
You guys have a nice day, this wasn’t my place to come in. I was expecting light hearted hypotheticals not picking apart the logistics of how useless my Dino would be in game ;-;
I’m sorry.
why not both
it'd be different, sure, but idk if it would really fit in with the game's theme
Because I tried to first and you guys started picking it apart and now I’m really uncomfortable sharing any opinion of mine because I feel like I’m a fucking idiot who doesn’t deserved to talk about suggestions because I just wanna have fun.
the self flagellation isnt going to help
I’m sorry I didn’t say it was a hypothetical Dino. Not a real one I wanted in the game. Maybe that would have been better.
I suggested the Dino to a friend and they told me to post it here that people would like it.
Didn’t expect it to be so serious.
But it is the official discord for the game so that’s my own fault.
I mean you can make suggestions all you want and just don't look in the discussion.
They are not making you look dumb or anything. They are just discussing how and why it may be an ill fit for the game
It does not mean you are an idiot :)
Just don't take it as such.
@edgy spire I had the same problems but then I just zoomed in as far as I could. Then it is pretty easy to navigate through forests
@edgy spire this is also a positive thing, right now I'm an adult giga, if I walk in thick forests, I wont be seeing much. Gigas aren't meant to hunt there either. And if they do, smaller prey deserve this advantage because it's way easier for them to manouver there.
yes, but in very dinos forrests, i cannot see the other end of the dino. I play as herbivore in most cases and the forrest the best hiding place, but sometimes I got stuck wihle running away bacuse of the 3rd person.
Big animals really aren't meant to be in dense forest to be honest
thats why i run into the forrest wihle I get haunted by a Rex
I think the carno should be buffed
add it a multiplier if it hits at full speed
cause rn its kinda weak.
having a weaker bite at full adult than a juvie giga
Lol, scent never showed water for me because of how bad the spawns I get were, even when I had been running to the point of starving/dying of thirst. That's just bad map design for spawn.
Needs more puddles scattered closer to shoreline spawns.
how is this relevant?
it's for discussing #general-feedback
to make a suggestion post it in there @orchid haven
oh
@sudden light carno is a bleeder tho lol. A full grown carno can kill sub gigas easily, I know cuz I've gotten killed tons of times by them
Sub Giga sucks
@mental sleet hunger is linked to growth tho, you lose food every time you have 1 growth tick. If you have 0% food, than in your idea you wouldn't grow, so you don't use any food. Meaning you can't starve and just survive all the way until you find food. Sounds good in theory but needs way more detailing
and yeah giga is only strong at full adult
You will always lose food every minute, just your current growth determines how much, that is the extent of their interaction currently. Also in what matter does it need to be more detailed ?
Well heck thought some sleeping dinos would make some nice screenshots during dawn/dusk but nvm 😂
There is nothing wrong with the sleeping dino suggestion. There is just a group of players who see it as part of a larger AFK growth problem. So it’s bashed due to association.
I like the thought of sleeping animations activating after a duration of lying down. But this community is unpleasant and unappeasable, so take the emojis with a grain of salt.
Animations aren't cheap, so having something like a sleeping animation for only the purpose of scenery is a waste of money.
I didn't see my own suggestion get any reactions, negative or positive. Not sure if that's a good thing or a bad thing.
I’d would add that any player activated sleep feature might need to force some reduction in visibility...especially if the sleep provides an increased benefit.
Ahh yeah that makes sense actually
Yea idk about bashing it cus of afk its just cus animations cost money
The thing I like about David's idea is how it goes from very clearly rewarding to very clearly penalizing starting at half hunger. It also means growth time over your overall playthrough wouldn't be constant. When you spawn in, AKA, when your dinosaur is at it's most incredibly useless, you'd actually be growing fast and thus quickly get past that awful state for every dinosaur.
By the time your hunger has gone below half, a Juvi is probably at least semi self-sufficient?
It would also allow the devs to make survival harder, in the growth aspect, while simultaneously feeling more rewarding.. and be easier to make apex creatures rarer w/o needing to actually bloat their growth times.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The really cool thing is, you could substantially lower base times, but make creatures, depending on their niche, have hunger demands that would make achieving full adulthood harder, or even just making it to adult... w/o needing to make them actually weak at any life stage.
Think of Juvi Trike, that insatiable little bastard.
The "base" time to grow him is 60minutes, however, you'd often be below half hunger by the nature of him being such a greedy fucker
That just gives the room to either lower base growth time, or buff him stat wise to actually be pretty resilient for his size, w/o actually causing Trikes to become easy to grow.
Hypothetically, the "base time" for a Triceratops could be shaved down, and yet if it has an appetite like the Juvi, you could buff it stat wise over it's whole life, and end up with fewer Trikes overall.
Herds would almost always grow slower than a smaller group, because more mouths to feed = people are overall taking longer to grow, as they'd often fall under half.
It would create a reason for a Trike pair raising babies to not allow any Maias to just hang around and eat their shit.
They wanna keep their babies fully fed to help them attain adulthood fastest.
^^^^^^
But the way things are right now, there's not much to counter combat Trikes in general, expect maybe other Trikes. I like the idea of making them less willing to grow into big herds, but this would also make them even more aggro towards anything than they already can be. And with little to nothing to keep them in check, as of right now, small groups of them could just spread out over a map and slowly take control of it.
I mean, obviously this idea wouldn't be for just Trikes in general, but I'm just going off of your example using them.
You bloody ninja.
Trike being more aggro to other herbivores is a good thing, IMHO. It would make other herbivores weary of herding with them; if you'd recollect the Stego injections, a lot of players didn't want them in their big ol herds because they had made a bad reputation for themselves. This meant that Stegos actually had a harder time surviving, because nothing would want to be around and cover their weaknesses. Well if Triceratops, a dinosaur that takes substantial time to grow, had their entire growth dependent on their food, it would make balancing Trikes easier because a herd would just be Trikes.
Example, even if RN you nerfed Trike's walking turn?
So that Dilo or Allo packs could fuck them over if cautious?
And Trex could assride if he breaks one?
ATM Maias and Paras just invalidate 2 of those things that would limit Trike.
Paras can run down and kickbox the Allos, and the Dilos have their entire souls snatched by Maias.
If the Trike, to grow up potentially in 2/3rds faster, or potentially massively longer if it falls below half, had to keep other herbivores at bay...
Maia would not be the bandaid to a balance tweak.
The tweak would make a Trike herd a not unstoppable force.
So, you suggest implementing something like what David suggested, as well as giving a slight nerf to Trike's turn radius?
Not exactly, it's moreso I'm saying David's suggestion would allow any reasonable nerfs & buffs to do what they should be doing... and just allow you to reduce growth times, buff juvis / subadults.
But yeah the nerf Trike needs is one to it's walking turn.
Not trot, or sprinting, or alt.
it's his walk / broken turn that's stupid good, and what allows him to ignore his huge weakness to bleed and steamroll packs singlehandedly.
Agreed.
And so, with the fact that they'll most likely want to keep to themselves if such a thing were ever added, it would make others who could actually aid in that weakness less likely to group up with them.
I gotcha now.
Mhm, that was the point.
ATM if you nerf his turn,, Trike just keeps a Harem of Para and Maia
To stop Allos and Dilos packs from being actual things that would stop it's population explosion
If you made Trikes have higher hunger as Subadults, and made Hunger essential to your growth...
You could nerf their turn walking, buff subadults, buff juvis... but still have fewer Trikes, and Trikes would not cover their weakness bc they'd be incentivized to hoard plants
I like this idea. This idea needs to be discussed between the devs.
cocoa, the point of an announcement is to be inherently obvious and obstructive so you pay attention LOL
It's like road signs.
Or ads.
They are intended to drag your attention from things.
But a group invite shouldn’t be a distraction or hinderance. It could be just as eye catching, bug unintrusive at the bottom of the screen....and no bright at night.
@hushed island you need to justify having a sauropod as playable, that won't cut it.
Cocoa, group invites are a difference.
I totally agree those need to be fucking made less annoying.
But announcements literally are there to be a distraction
maAAAAN I just want a big chonky giraffe lizard in the game
Who doesn't want a sauropod?
I'd love sauropod ai
I don't actually want to play sauropod.
And besides. Imagine what the juv and sub stage would be like 
So... B O R I N G
How
Since when could brachi go fast
It was still the same speed
It was just downsized so it looked faster
You could even see it sliding a bit
I'd love seeing huge herds of brachi
too bad because its already modeled
ok well too bad I wanna be a tanky long boy
idk about your
Sauropods were kind of boring. I remember playing pue and thinking it was about as much fun gameplay wise as playing a really tall tree.
some people like that
🤷 Each to their own I guess
dilo juvie turn is awful
No need to see roars...we have stereo sound. That means there is nothing stopping us from tracking roars.
@verbal acorn roars always seem to come from directions they are not though.
I agree that the sounds can be off...but generally they are pretty good. In most case you can get a good bead on targets after 3 calls. The fact AI has a bit of a randomized track can complicate things, but that’s expected...tracking is based on predictable target tracks.
The other source of sound locating problems seems to stem from the fact sound direction is relative to the camera, not the dino. I think occasionally the disconnect between the two causes confusion.
@maiden tartan No.
I’m not so convinced it’s a bad idea. I think we should explore crouching using stamina. Stamina is the currency that keeps any feature from being overly gamed, abused or exploited.
@lime olive glad we had a fruitful discussion
np
@verbal acorn I wouldn't mind if the stam drain is VERY small. Just enough to disway the tendency is of sneaking for miles.
Yeah, start small and adjust as necessary. There is way too much benefit derived from crouching for it to have no cost.
Game Balance 101: every perk, benefit, feature, special has to have a cost for usage.
@maiden tartan I've test it too XD And yes it's super hard!
Dinosaur weren't able to crouching in reality, this will be better with a slower walk and a little crouch but not leg, just corps and head.
Like this slow walk for allosaurus
https://youtu.be/rLUIkHL8CGc
To respect the tradition set last month, Nathan has been hard at work producing wholly new animations for the medium-sized theropod rig. While the showcase v...
Idk when in video
@pulsar lake not only is it more realistic, but the ilse is a hardcore survival game. Survival games are about using limited resources to its max potential. When other factions are introduced this resources management (currently only being managed by one faction: Dino) will become even more of a factor.
Perhaps reintroduce stam regen when crouching but add stamina drain? Might eleviate the constant sitting down to get stam.
Anyways just an idea... I thought of this because of the stam system in Post Scriptum and squad. It works well in those games (they are also essemtially resource management games). On the other hand it might complicate and unbalance everything.
Blender, the entire point of causing stamina drain if you are crouched would be to encourage people to crouch when it's actually proper to do so lol.
So making you regen stamina would be a big yikes, because people would instead of walking around crouched crouch in combat to be able to regen and launch pad to either attack or dodge.
So you'd be solving one problem but creating a potentially worse one
@brisk mesa I agree with you
No need to tag me xD
XD
@quasi stream Depending on the size of the Deino, that Dryo is pretty much dead the moment the jaws clamp down on it
I used the dryo as example because it has the cutest 4 call in the game
Though it would still be a great way to warn other herd members while you're head/neck/whatever the fuck the Deino grabbed you is being crushed
If say a Para got grabbed
Because in real life some herbivores like zebras or gazelles scream for that 1 second before they are underwater
Ye
But of course I think Dondi will add water effects and you'll see a BIG circle of water moving and waves when the deino comes out
Like throwing a big rock into the water and splashes
Mhm
@late blade I died.
gonna re-install the whole game I guess :P
I like those allo animations better than the ones we have...
The slow walk is beautiful. They actually stretch their legs out far enough to take a decent step and propel themselves forward.
@wintry cipher not sure what to think of that
they dont have the food stuff to change their behavior in yet, so this would help in balancing them around surviving mostly as their own species at least until that is put in -then the rule can be removed so the devs can see how effective the food would be at maintaining things.
It's fine outside of Dryo's case. Who practically exists as a living alarm
4 calls travel decently far to warn anyone nearby there's danger. just because you cant herd together doesnt mean you cant be in the general area.
I mean I have mix feelings
on this
Triceratops sure could be a one species herd
but Parasaurolophus, Dryo, Maia, and others
and plus I need my Stego boi to have a Dryosaurus friend'
that would be going quite specific
^
the reason i proposed everyone get the same boat on specific herding is because otherwise it makes things very difficult to track. it would make it simpler to manage
Not a fan of herbis cooperating any more than carnis personally, so I'm all for all sorts of carebearing being removed :p
I agree with that.
i agree, dryo and galli for example could mix herd with anything, hadrosaurs could herd, and ceratopsids
but the thing is
thats going to cover up the problems with certain dinos
as stated, the intent is to push problems with a dino's survivability to the forefront
as well as balance the whole "megaherd" issue going on
obviously yes it will suck, but its aimed to help improve the herbs (diablo, maia, para) etc survivability in the long run
it really not that its just people protect one another
you don't see a Lion get fucked by a Buffalo Herd
ehh....
they do get fucked by a buffalo herd if they get too close -but thats comparing allo to trike
They actually do group fuck up lions at times
don't throw realism in.
braces for impact
anyways, the intent is all in the suggestion.
- remove the problem of megaherds
- push the problems with certain herbs to the forefront so things can be balanced better
Well, most of the herbs would probably be fine on their own really, at least in herds :p
indeed
poor dibble
and they will be virtually doing that anyways once the- yes. poor dibble. but that will put it in the limelight as needing something to fix its survivability. only thing i can suggest is live in forests
Yeh.. the dibbles might have it a bit rough, they would be one of the few that does have things they can't really escape from, though they can take on a rex if needed I think, possibly even a giga with enough dibbles and persistance :p
or you can all bolt through the trees, and the giga will have to pick between chasing and losing the meal he got, or let you all escape, and eat
No
because preds cant scent fresh bodies
Ditto: Eh.. sure they can :p
Rex turn isnt fast enough to catch them if they play it well I think
they might be able to in the future keit.
I believe it was a technical problem rather than a decision.
Ditto: We'll have to agree to disagree on that one I think :p
It can't catch you
it was a decision because fresh bodies dont reek unless they have time to rot
Unless you somehow let it get in head length of you
not 100% sure on that one keit
You'll never acquire enough Dibbles to take on a Giga effectively as well
Ditto: Well then they can at least survive rexes, and I'm not sure on the fight, at least my experience is that they are fast enough to sort of assride you as rex :p
Unless you plan out a herd
So we need a streamer to do a massive dibble herd then.. xD
Anyway
@wintry cipher It's because non-gore corpses are considered players
So smelling them = smelling another person iirc
hm. hopefully they figure something out for that then
Shouldn't we be able to smell other dinosaurs?
Uhm, Keit I agree with the spirit of the idea, but the thing is, it would also completely invalidate herbivores until they can get buffed.
That's my issue I see.
People play herbivores, as it stands, because of the diversity.
They don't need to be the same dino as their friend because with herbivores... you can actually go with them.
@wintry cipher 100% agree
No need to suicide to go with your friend.
Mix herds utterly fuck any carnivore thats not an apex
Simple fix is to design herbivores to work with the concept they can cover their weakneses?
Instead of treating them like predators, do the exact opposite.
So your saying that something like a maia or a par should be allowed to be protected by trikes?
Herbivore gameplay fundamentally differs from Carnivores given the aspect it's intended as, more social. ¯_(ツ)_/¯
Thats the same as a pack ultimately.
No it really isnt
Hows a carno supposed to hunt a galli if its packed with paras and trikes?
It literally is. All of same species in 1 group.
Carno doesnt hunt Galli rn?
You hunt the Para in that situation.
replace with maia and its the same problem
Fair.
I'm saying, if you make herbivores not allowed to mix they lose the 1 thing that makes their gameplay any different.
The 'appeal' of herbivore gameplay is gone.
For a lot, a LOT of people.
And that just means Keit's intended desire
of putting balance issues at the forefront
is eliminated.
Because everyone just goes Carnivore.
Can't find, and fix, issues with herbivores if they literally do not exist.
You mean people who want to have their weaknesses completely and utterly covered in a survival game
Because that's what mix herding does
carnivores struggle to pack up in large numbers vs herbivores. it doesnt limit their social capabilities at all
That's not their intent, it's enjoying something in a different way than other players.
you already cant talk to diff species of herb
example: a herd of gallis will be just fine
nobody would play a herd of Gallis
Is the point that is missed.
Coprse Guarding should be prohibited.
Watt: But.. I'm sure there's plenty of herb players that wouldn't mind a single species herd. And really, you can still keep other herbs around, be social (as long as there's enough bushes), you just can't protect other species?
well then that pushes forward a problem that needs to be fixed rather than being covered up by mix herding
And changes to food are how you handle the covering.
Someone mentioned in #401464048610312195 changing food spawning to favor areas that break up herds
and make them vulnerable.
THAT is a good idea.
The herd is taking a risk, in order to feed itself.
they wont split up
Larger herd, takes risk more often if not it starves or breaks up.
they will stay in a group and keep moving from bush to bush
If you change how plants spawn, and where they spawn, and the food demands of a herd?
And how would you change them to ensure the break up?
still doesnt fix the bird bath simulator that happens once you have a megaherd
So the dryos would go one way, and the paras the other?
Simple, you make it so that the affinity system penalizes herbivores who hang in one spot.
Why not just have bushes spawn randomly after they have been depleted?
I'm not sure I see the issue Watt, not sure I agree that people play herbs purely for the "social" aspect, since much of that is gone with no interspecies grouping/chat anyway?
Watt: Yeh.. they can still go together? :p
Its most certainly not gone.
You'd need the affinity to make them want to go away from each other
Affinity can help but other solutions can incentivise it. See @mental sleet Food suggestion.
It doesnt matter if herbs cant talk to one another.
They still form herds as part of their experience.
If the only draw of herbivores is that they can form massive impenetrable herds then that really doesn't say anything good for herbivores
^^^^
I've seen the suggestion, not quite sure I see how that would help here.. except in cases of food competition I suppose, which could happen already depending on area and all
And forming herds is fine, active cooperation is the issue? :p
it doesnt happen. if someone actually gets aggor over food they get killed for it
It doesn't currently happen because the food demands are not harsh enough.
Allowing trikes to group with paras and gallis is really no different to allowing rexes to group with utahs
Herbivores should need to eat more than they currently do.
Exactly taco. and watt, yes, they do need to have higher food demans for sure if food isnt made more scarce
There's no reason for why herbs should be allowed to cooperate when carnis are not? Herbs can still tolerate each other much better due to not seeing each other as food, something carnis do. After all, carnis can tolerate each others existance too, just like they/herbs can tolerate each other?
this isnt a permanent solution. its the same solutiona s what was done to carnivores
Herbivores in any plausible situation have to spend quite some time eating, so IMHO the balance to food demands of herds should be what limits their capacity to mix.
What if bushes are handled like Gores?
Trike couldnt eat a small bush, so if a Dryo is eating his big bush
He aint standing for that shit.
Different sizes for different critters? I've had thoughts along that line before
Watt: Yep, pretty much what I was going for xD
It,s really fast and easy to implement.
Not needing the biome specifics, a temp solution but a good one.
maybe -but that still doesnt solve the issue of trikes and gallis doing the same thing as rexes and utahs
they dont do the same thing tho? The utahs scout to feed a huge predator.
What are the Gallis doing for the trike?
The gallis are free loaders Keit
if you split the herbs up theyll suddenly act like theyre supposed to: run away from what they cant fight, and fight what they have to
I would rather have different food sources for different species.
Outlaw, moreso saying a simple solution.
Temp fix.
We all know the long term one is species specific diets.
Not sure it will fix the issue though
gallis dont need protection. theyre willingly putting themselves in danger rather than doing what they are made to do: run
Nah gallis gallis role is to lead carnis into the ambush the trikes have set up lol
The thing is, you should not be getting protection from something not your kind? :p
That something should have no concern with your survival whatsoever? :p
IK realism is a shoddy argument, and yet it's done all the time IRL.
Outlaw: Nah, thats what they have carnos for ^^
Small animals hide amongst larger ones.
Galli being protected by trike stops it from being hunted Utahs and carnos
What's the difference?
it breaks the game, just as much as utahs scouting for rexes
I've no issue with a dryo running through a herd of trikes to dodge a carno.. I have issue if the trikes give a shit about the dryo being hunted by the carno since the carno is no threat to them whatsoever :p
If a Galli is using a Trike as a meat shield vs a Galli being protected by a Trtike
and forces megapacks to fight the megaherds just so the carnivores can feed
Watt: The difference is that in the first case, the trike does not care, it will not actively defend it, it will just.. watch it run by.. and thats it
Carnivores can eat Carnivores.
thats not an excuse
Everyone seems to have forgotten that.
Watt: So the herbs should not be targets then?
they can -but thats still not an excuse
Yes, carnis can eat carnis.. so?
Not what I'm saying.
Watt: It kind of came off that way :p
carnis should not have to subsist only on carnis because herbs are all bunched up and breaking the game
Trike shouldnt be leading gallis to water for protection. If the trike is already at the water that's one thing but trikes babysitting other species should be fixed
You can not use that as an argument, we're not saying a carno can't hunt utahs.. we're saying a carno should not have to worry about the trikes when hunting a maia or galli :p
also: if a galli would try to hide by a trike with babies? that trike would get pissed
kill the galli and move off with its young
and keep its young alive
Keit, consider what I'm proposing here:
-Increase herbivore food demands once they reach full adulthood, so it doesnt fuck them while growing, but the moment your herbivore is at its best, it needs to eat more
-Seperate what bushes can be eaten for each herbivore.
Small bush = all juvis (except Juvi Para), Gallis, Dryos, Maias
Medium Bush = all juvis, Gallis, Dryos, Maias, Diablos, Sub Trikes
Large Bush = all of the above + Para & Trike
-Bushes spawn away from herbivores, a further distance the more gather in 1 spot
And make sure the bushes do not spawn close to each other I take it?
Yeah, could work, I'm willing to give that a try :p
and im saying it wont split herds up, it will just encourage mix herding more.
No?
How does any of that encourage mix herding?¸
I can get you might argue it doesnt work
Well, it might encourage mix a bit in a sense, but at least it'll be mixing a hunter can handle
smaller creatures with larger creatures. the larger creatures cant eat the smaller food
Like, whats the issue if a bunch of Maias and Dryos gather together.
I guess it would make dibbles/maias/subs mix.. and galli/dryo mix for example
maias and dryos grouping is fine
Yeah.
the problem is big entirely mixed groups
well Maia and trike wouldnt mix
Because with each additional herb
the RADIUS food spawns at
the reason i went with all species being on their own is because it keeps it simpler for the mods/admins to handle
increases in distance
Oh
So more herbs = farther trek to find food
And more split up
^^^^
Might help split even a group of trikes
Trikes couldnt keep up with the faster things.
Thus allowing someone to ambush one or two of them
While at a distance from the others
That would be nice too
maybe ceratopsians and hadros won't be able to herd together
to find food
Catching something when it's away from the herd in general
^^^^
Watt: Alright, yeah I'm all for trying your idea!
they will still try to actively defend each other and come over to corpse guard
i am for trying your idea watt but theres a few variables that would still be abused
Keit: Yes, but if you play it well, you'll have a kill before the others can react most likely, depending on what you are and what you target
What variable?
VC
Corpseguarding is.. well, it's another issue then :p
which one have I overlooked
If people form a big herd, they all need to travel MUCH more
and cannot birdbath at all.
Because food spawns farther away.
Does a Trike wanna run around
looking for food?
No.
Ofc not.
And if they split up, if even a decent sized single species herd have to split up much more, it will add to the chances of a good ambush
especially if it would only be able to eat big bushes
They wont form huge walls of herbivores anymore
They simply could not
and if they try, they starve
out of the two which is going to be quicker: coding those changes in or slapping a rule on until food changes are in? Realistically I'd expect the devs to do the latter, I'm sorry to say.
so carnivores can hang around
and literally starve a stubborn herd
The devs like to do things right, from my experience.
Watt: Would the splitting even happen with a single species group, the same "more of you, further distance for food" thing?
So you'd not have 5 trikes eating from the same bush, but rather maybe 2 or them at one, and then another 3 at the other far over there?
Yeah it would apply.
Helping to maybe catch one of them before they can all group up and defend
They like doing things right, but there is a reason that carnivores got slapped with the rule.
They ultimately spread things out.
Because no tool could limit carnivores except affinity.
Its the same for herbivores. I also would not mind if theres a lot of food, as that encourages more herbivore gameplay.
less ai spawning.
I agree the rule makes sense for predators.
The mixpack can just kill players, and are rewarded for covering their weakneses
by having kills to feed the pack.
Herbivores can do the same thing and have the result of less danger around.
which encourages behavior outside of what a herbivore should do
ie: galli, para, maia should run away, not hide behind trike.
to the point of nothing being able to kill anything from the herd
tbh the devs could implement both solutions proposed
and it would prevent large aggro herds of one species being too condensed
Herbivores are also rewarded for mix packing
affinity will probably fix all of these things, but that sadly won't come in the near future
this is why i proposed my suggestion, because it can act as a way to test affinity once its in. the rule can be removed and people will try to mix pack instantly
and then affinity's capability in preventing it can be seen
ye
this also would have the immediate affect of bringing problematic herbs to the limelight rather than hiding them
like dibble
Herbivores are not rewarded in terms of sustainability like carnivores are.
Do more survive, well yeah.
But with carnivores any that die just feeds the swarm.
Anything killed feeds the swarm.
Meanwhile each herbivore protected strains the herds ressources.
herds frequently do not last long enough (ie they all log) before that can have a lasting effect right now though
hence why i agree your solution can work as well -but we do need to prevent the problems that arise from mix herding
I think everyone can agree... coprse guarding needs to GTFO.
indeed
👏
we need more herbi dinos with better/fixed animations/models, and maybe the same amount and diversity like the Carnivores
Carno needs a stamina draining bite & lock attack. Allow that attack to allow for stamina to go negative(there should be a cap on how negative it can go), resulting in collapse and incapacitation of the prey. Prey stamina regen dictates how quickly the prey can get back to 0 stamina, allowing it to get back on its feet to continue fighting.
@wintry cipher I do know of persistent herb herds though. My wife and I have a herb in one. Log on days later and the herd is right where you left it when you logged out.
@barren zephyr In regards to your suggestion for bigger AI: Yes, those appear to be in the cards for the future. AI versions of some Survival dinos as well as "echo" characters (like Corythosaurus=Maiasaura) in the AI may be coming in the future.
@noble sleet a first person cam was denied iirc, a dev said they've experimented with it and it just didn't work
Ah okay, thanks
They still considering VR?
like imagine being in first person on dinos that have their necks doing fucking siezures when they run or attack
Running would utilize a reasonably well stabilized eye position...it’s pretty standard kinesics for animals.
Attacks could have the camera lag behind the bites, so the camera moves at only half the scale of the head during bites. At full bite extension, you’d be looking at the back of the head...but would still have relative forward camera movement to remain somewhat immersive.
Why senior/elder models? Because Dino Swag!
Would it be alright to make eating the same species give half food value or something?
To tone down the same species violence a little
I’d like suggest that not only corpse/gore/ribs be repulsive to herbies, but that they actually potion the soil initially, reducing edible plant regeneration in the area until after it’s gone...at which point it might actually boost edible plant regen for the area.
This would encourage movement of the herb pack away from the kill to allow predators to eat it and boost feedstocks for later.
So is it possible to have a spawning randomizer thing? That way not everyone spawns on the beach or in one certain area? I feel like it would reduce spawn killing and would make the game a little more interesting (On isle V3 I mean)
On the note of corpse repulsion, perhaps being within a certain distance of a corpse could reduce herbivore smell ability
I believe the reason corpses last much less is because of performance reasons
a gorepile is less costly then a ragdoll
Turns out the corpse did turn into a little teeny-weeny gore pile after all...didn’t notice until later. Seems like a lot food was lost...unless the remaining food was just condensed into that little gore
@lone crypt non-survival dinosaur, stats don't matter
still can be put in survival and can still kill people @vestal rune
doesn't matter because it's not meant to be in survival
if server owners want to put OP dinos into their servers that's their choice
@vestal rune okay buddy
Ok, so juvi Giga. I have tons of time as a young Giga. My best success so far was changing one thing. First off, the Giga is toast until it gets some place safe. Prioritize re-locating above all else. That means push out to the perimeter on Thenyaw, get to the second layer of water ways on V3.
On V3, you can get to the first layer of water ways on the verge of dehydration and starvation if you ignore everything and just push in. Don’t feed until you get to or can guarantee water. Fill up on water, then push in toward the second layer of water ways.
It’s here at the second layer you are more likely to be safe and it’s speed not an issue. Stay there and feed until about .75 - .775 sub-adult. Now this is what I did different...Then no matter what, at .75ish sub-adult push out. If you stay, you will not get enough AI to ever fill you up and you will likely over stay and find yourself starving, desperate and no time remain hunger time to find prey.
For some reason, leaving at that .75 sub-adult resulted in better AI spawn rates and gave me enough travel time to luck up on a herd. Don’t attack the herd stay on its perimeter and feed on the AI that the herd will spawn with you nearby.
Once adult, you can hunt pack prospects moving to and from the herd, and still use AI to supplement your diet.
Plus, the juvi-Giga will never be made fast enough to matter. I’d say make it the better,so it can at least fight better once cornered.
@heavy tulip I do believe edible plants do make noise when you walk through them.
During the rain however, it's probably hard to hear.
Correct, edible plants are of the newer interaction type. So they rustle and move when you touch them.
not if you're bigger than a certain size
i think anything bigger than maia/utah doesn't make the bushes rustle
ah
Not even sure how to bring it up. Didn't see an option to when selecting species.
Ooo, I like how it shows the percentage you are at for growth now.
I think it's broken at the moment? It's supposed to be implemented but doesn't seem to be working. Probably needs hotfix
Yo, Fix IK guys
Im sure the devs hadnt thought of that one
They've done literally nothing on IK for so long
gUyS, iK iS bRoKeN
🤔
...
my game does not record anymore am i the only one?
I did notice that I wasnt auto recording when I was playing, but I didnt check if the server I was on had Recording
before my server had recording or they had changed it in the last update 1hourago
Will the skins be fixed soon? I hope
@barren zephyr they're already fixed
Omg you guys fixed the AI on V3 😃 I am SO Happy!!!! TY!!!!!
Why green rex? at least give a reason
Because the skin was awesome, and Trex is the dino who needs camo more than any other adult.
@muted nest #401481402782056460
woops. you right my dude
@honest minnow we need more slots
oh sorry did not read that part
hadn't thought of it I'll add it to my comment. 😃
anyone in here please let me know what u think about my idea in suggestion i would love if it picked up momenum and got on the to do list for the game
I liked it. T would be really interesting for longer surviving dinos to gain interesting traits to represent their survival.
i was just checking out screen shots and thinking about the wipe and i have a dino adult i did a day after the last one and it never died . and some people really love thisgame enough to get into it i feel its a good way for them to show it
I agree with My_Guy's suggestion on visual changes over time. I love the idea that you would be able to just see how long lived and grizzly some dinos could be, and would make hunting decisions a bit more interesting. Do you pick the soft, fresh looking fella, or the one who looks like it eats guns for breakfast?
any feature to defend our back from enemy ? its really a shame apex cant uses leg to kick enemy behind them
Definitely feel like we should be able to see our skins on the adult before we enter the game
ye I agree
@plucky solar the" official isle servers" currently running are dev servers, and they are being moderated as such
normally yes, pub officials would not have the same rules as dev
but they have made a point to mod them as such
Nice
you can even see announcements from time to time reminding people/ warning offenders
@weary chasm Sucho's got a great alt turn if it wasn't for the crap bleed res it'd honestly be fine. Unless of course you play on no alt turn, in which case well 🤷
its running turn generally gets the job done. I generally kill allo 1v1 with 2 bleed depending. And cerato's are easy to kill. It just healing allos bleed. Ive had 3 bleed and like fresh second and still die
para even out heals it. I feel like even carnos out heals it
yeah bleed heal is trash
The only way IK would look natural on angles that wouldn’t cause a slide would be to force limp. That way the body stays oriented vertically and the high leg acts broken, the lower leg holds the dino up.
@verbal acorn Jurassic world evolution did it already
wouldnt it be crazy cool if The Isle have its own dinosaur model/statue based on the dinos' models in game someday after all the dinos are finished? Like an exclusive merch!
Isle merch would be lit
@pearl yoke please lord make the camera position toggle-able if they bring back the old camera
i literally can't watch videos of old isle gameplay for longer than ten minutes because it gives me such a headache
Someone know why dev servers had delated ?
@tulip flame both live an ddev branch are on same patch so they just merged them
I suppose I have To log on the 4 official servers ?
@severe hazel someone said sucho is the same speed as allo, and allo vs sucho is a suicide for both if the allo decides to fight due to bleed
cerato and pachy tho
those do need buffs
weren't cerato and pachy supposed to be faster than both of them?
I know for a fact sucho is fast than them. I've been a full grown cerato and pachy a few times now and have also gone onto sandbox servers as well. From a straight run sucho is faster than cerato and pachy and allo
Such has weird stats because it can’t eat fish yet. It will definitely get nerfed when fish are added.
it needs to be nerfed now lol. It has free reign over all the mid tiers atm
out fights all of them and is also currently faster
why is it a problem that it can beat mid tiers?
It should at least get a speed nerf now to compensate for its high stamina.
allo i think is same speed
yeah it needs the speed nerf. it shouldn't be more powerful than all the mid tiers and faster at the same time
but sucho is faster than pachy and cerato
which shouldn't be the case
allo is faster, and pachy and cerato will be faster than both soon. They have incorrect speeds currently
wait pachy and cerato are confirmed to have incorrect speeds atm?
yeas
Sucho is a spinosaurid. It shouldn’t be faster than other mid tiers realistically. I just suggest waiting until it can eat fish though.
by who?
@nova junco Respectfully. This is in the #rules-and-info and it states in the #skins channel to not use text in there
Yes and now that you point that out... I see it... But that's what I am saying... That's a super uncommon place to find a rule. I dont wanna rock the boat or anything but ... That kick was totally unexpected... And frankly it freaked me out cause I did not have a clue as to why... Perhaps move the rule to the front of the description... you know what I mean... ? I am just really trying to avoid confusion. And thank you for pointing out the description. Ill be more astute next time lol
“Super uncommon place to find a rule”
It’s the fucking
rules
Channel
What do you mean “super uncommon”
If you read the rules, you would know to read channel descriptions before posting in our channels and therefore would have avoided a kick.
yes Thats whhy i said id be more astute
Then that settles it.
... ok thanks
By the way Pyrinski I am not talking about the rules page... I was talking about the description of the actual channel... I read the rules and I looked at the description But I did not click it since I did not know it was an option... like seriously A truly honest mistake... Sorry for the confusion...
for all the suggestions towards fall damage - I broke my leg leaping off a cliff yesterday trying to escape some suchos. so fall damage works to some extent, but not entirely.
I guess it really depends on what you do lol
jumped off a cliff onto the edge of water yes, but it was just a river
moved out of it onto the land
Water fall damage still works
ahhh
From what I've observed
makes more sense
but I jumped off another cliff into water and was still fine hmm
but as soon as I'm ambushed by suchos it breaks my leg lol
It's just weird rn
Sliding stops from sprint(or within .5 secs of having been in a sprint) for fast dinos would be a good thing. Turns initiated within the .5 sec window of having been in a sprint should be wider...same radius as turning under sprint, or some intermediate radius between sprint and current speed’s turn radius.
Because no matter how agile an animal is, their agility is limited by the ability for the terrain to handle the required forces required to execute the acceleration.
I can confirm that water fall damage works
Oh yeah it do...
@desert sleet going to sandbox and picking an adult survival dino will let you see what it looks like with your color scheme
That doesn't help you in-game though
It needs to be fixed for the actual game mode
That is a good idea to work around it in the meantime, though
You can save your skins. So Sandbox is an effective and quick way to build skins and preview adult in the meantime
You can even host your own personal server to do it
Yeah
I like to get on the packed official servers and take an hour making just one skin 
Seeing the adult version while you create the skin in a survival server would be a nice feature though
Know what else would be nice? A que 
The big question is, does modifying a saved skin on one server force the change on an existing dino using the previous version that’s on another server?
Pretty sure the saved skin is client side, not server
It would be silly if it was't setup like that
So if Dino A is already using saved skin 2 on a server. Then I modify saved skin 2 on another server. Will Dino A have the original skin 2 of the modified skin 2 when I log back on?
No
Atleast I don't think so
I would have to take a look at how the server configs are setup though 
So a server saves skins? I assume the server just used what your client file tells it at login.
I'm sure any server owner with some database experience could confirm
The question is if the skin will change on Server A if you modify that template down the road
and don't kill the duno
No
Ok, so I can change an existing dino’s skin by modifying its skin slot somewhere else
If you have already spawned a dinosaur with a skin, that skin stays constant
Figured
Ah, ok
That's the part that is saved serverside
But what if my dino wants to keep up with seasonal fashions?!
Reincarnate 
Plan it out in sandbox first
I guess that’s why only the first log in of a dino skin on the server takes so long. The server must be saving the skins data as you flicker and bounce around on spawn in
lol what?
Make a skin, the log in on a V3 with it for the first time. The spawn in is glitchy and longer than normal
That's just adding like 5 variables to a couple columns. That's not resource intensive at all
I assume the server doesn’t get the skin data until you are actually dropping in
I agree, it seems odd...but it does
That would be a delay of a couple seconds at most
It’s a few seconds, but noticeable
I haven't experienced that
I don’t know why, but as silky smooth as my rig plays the game. It always stutters/micro lags as dinos come within drawing distance. So whatever it is about my rig, it’s noticeable for me.
It also gives my spidey-senses in game
Seems like an issue to take up in troubleshooting. lmao spidey sense
My computer handled the game on all epic settings until this patch and i keep gettign hard freezes in the skin menus. have to stay on low until it gets optimized.
that or until it saves all possible combinations of skins
I would like to know why there hasn't been a que system implemented for getting into servers at this stage of the game's development
It’s a great perk as a predator, because my spider-sense lets me know there is possible prey items ahead...or approaching if I’m set up in an ambush location near a high traffic area.
I can even get a rough count of how many based on the number of micro-stutters
it has a huge impact on player retention. I've lost friends who want to play the game but can't deal with trying to win the lottery to get on the server of their choice
a queue system would not be as useful as you might think.
Why?
expecially when you hop in during the middle of the day and find yourself with a few dozen ahead of you.
There are color palettes that aren’t shared amongst all dinos
100+ que
might as well go take a nap at that point.
It's better than trying for 30mins to 2 hours to get on the server
That doesn't actually happen.
It happens all the time
I spent 2 and a half hours last night trying to get on a single official server in NA
I highly doubt you spent 2 and a half hours pressing refresh.
not how you should do it.
Sure thing buddy
Spam Refresh
Ima just refresh till I see the server
and click join at 99 and still get rejected
never happened to me and my PC's slow as shit to load, I call bullshit on that.
I'll record it next time
Average player complains about 30mins - an hour to get on
I do know somebody that spent 35min trying to get in last night
Eventually gave up
4K players last night
getting on a server atm is like winning the lottery
I tried getting into dev 4 once, and the one time it did hit 99 I got kicked back out. I had a hard time joining full dev servers
We will probably get new dev servers anyhow if the population stays around the 4k mark.
I hope so
I'll just have to settle for making a script to spam join
Something your average player can't do, nor should a player have to do that
It does kind of suck that you have two options: wait for the official server lottery...or log in to a Nycta server and starve due to horribly bugged AI spawns.
And deal with 50+ rules
and buy dinos ex
The rules actually fine. It’s all intuitive and reasonable if you are looking for an immersive experience....but the buggy AI makes playing on the servers excruciating.
Yeah Nycta, I’m calling you out!
I just don't like the feeling of I may have to lawyer up everytime I kill someone
It's stupid
It's like being stuck between a rock and a hard place
and that's a turn off
Naw, that’s rare...I’ve only been reported once
And it doesn’t amount to much of an issue unless you demonstrate a pattern
option a) deal with spam joining the server of my choice option b) play on a server I won't enjoy and option c) go play something else(I don't want to do this)
A que system resolves a lot of those issues and boosts the players experience
Honestly a message telling me I'm in a que in position 79 wouldn't boost my experience
It's better than having to actively click join 100 times
Well for the time it would take for me to actually get in, I could just fodn another rsevrer
That's my argument. I don't want to play on those other servers
I want to play on the servers of my choice
with my friends
without having to spend an extended period of time trying to actively join
but i'm just repeating points at this stage of the conversation.
I'll just settle for winning the lottery and sitting in dino select for extended periods of time like the rest of the community.
@manic ibex y e s
I was hoping for a speed debuff when being bit by a Dilo but I do like the bleed
But it needs to be more of a threat and not something that you can just suicide rush if you’re gonna die
I remember some talk on bleed being reworked, idk how it would be or even if it's confirmed to be at all but if it is the case I wouldn't be surprised if stopped being DOT and then dillo kept its DOT damage as venom
though tbh I still think they're gonna add some form of special mechanic for dillo's venom
Yeah I remember this bleed rework thingie
Maybe Dilo's bleed damage could tic every 1.5 sec instead of the normal 3 sec
idk
Dilo is already very good
I don't know if another effect is planned for the venom. I don't think so, and I'm ok with that. I just want something unique about it, even if that's just a cosmetic thing, like a special debuff icon.
All damage is just damage by another name...which is ok. What we need is different ways to defeat an opponent other than just HP lose.
So we need attacks that drain and prevent stamina regen, which can then actually force a collapse of the opponent in the long term, but also prevent the use of stamina based attacks and sprinting.
We need attacks that effect various combinations of health, health regen, stamina, stamina regen, sprinting and mobility/maneuvering control(stunned and staggering effects).
You're right, that will add a lot of diversity. I hope this kind of thing is planned for the combat overhaul
@thorny lynx Cerato didn't get it's correct speed stats, and will be getting said changes in a balance update in due to time, All of it's other stats are as intended
(Bleed resistance also needs to be added back)
What's the point of it being something lower tiers don'tw ant o mess with if it's going to have less health?
Because it still utterly destroys all of the other low tiers
It three shots Pachy
P sure it two or three shots utah and dilo
Nearly double the health and mass of all three
And has 350 damage to back it up
Cerato is fine stat wise, Just needs the stats that are currently missing
Does it bother me juvie rex has such a shitty turn radius?
EVERYTHING can out turn it.
Juvie rex is super weak lol
Juvie Rex is a fucking bullet
It caps at 36 km/h
That’s faster than an Allo
That’s faster than an Allo
Of course
In game stats may be wrong
But it doesn’t seem like it
Pretty much all juvies are weak AF. And it's legit for a juvie apex to be even weaker, because in the end you get a killing machine
@native escarp even a herd of pachies really shouldn't be fighting an Allo.
Once everything has been balanced properly seeing as you know, the patch was literally just released, pachy won't even have to fight Allo as he will be faster
I'm aware, and I'm ok with the change, but to be fair it's still really odd for something so bulky and large to just die in 2 hits
An hour, more like almost 3 hours
It's like, an hour and over 30 minutes
Yeah I mean against a carno sure, but Allo is 3-4 times the size of a pachy
Bare in mind, pachy shits on Utah and dilo.
The constant feedback about his terrible bleed resistance will almost certainly be taken into account when on comes to balancing the tubby guy
@leaden night do you know how long sucho takes? I've heard 150 minutes overrall
85 minute juv with a 120-150 adult
on the plus side, pachy stam and stam regen is top tier for both adult and juvi
but yeah, imo the growth time is a bit too long for what you are getting
how long does a utah grow
~50 mins to get to "young" adult
cant remember how much for full adult
much shorter than pachys growth for comparison
I think pachy should grow a bit longer than utah, 30 mins at max
Pachy only shits on utah and dilo if it can get the hits off, but in most cases the dilo or utah gets hit and will just run off while it heals the damage
Keep in mind dilo can facetank 2 hits from a pachy and get 2 bites in on the pachy
and win
^
Has anyone mentioned reorganizing the colors by shade/hue? atm it's all over the place. xd
lol thats just because pachys intended bleed resistance isnt in yet
when it does
it wont be a smart choice for dilo to hunt it
Wish it was possible to increase the server-cap, so the world feels more populated, but also so there's more room for people, since every def server has been full since this morning.
So, I posted something about how there could be different water added to the game. I was wondering if it sounded stupid or not. I thought maybe it would make the game more realistic? Can someone tell me if that’s a dumb idea 😂
There is already a few different types I believe . So honestly it couldn't be a silly idea... 😉
@wicked escarp
quadruped spino was refuted a while back
it anatomically wouldn't work
spino can't turn it's hands to actually walk on four legs, and it would break its hands if it put any appreciable weight on them
@wicked escarp
"hopefully its going to be a more realistic one"
"aquatic, quad-pedal,knuckles on the ground when walking-kinda like a gorilla"

anyway i think Isle's spino's been confirmed to be more terrestrial than semi-aquatic, hasn't it...?
for the isle
yes
no
uh
who knows
grievous, you remember that q/a question about fishing/spino a while back?
well
maybe?
the devs strongly implied that spino would be able to fish
ooooo
so uh
could be aquatic, could not be
but probably capable of fishing which seems to indicate also aquatic
🤷
we got no concrete info tho
maybe it supplements its diet with fish but is mostly a land predator that likes to hang around wetlands
🤷
who knows what the devs' plans are
could be anything
might not even have decided yet
or might change their minds in the future
not really tbh.
so what new mechanics do you propose it'll have? what'll make it different from sucho
they both eat fish and have the same overall niche
bary is smaller
imo a reskinned, tougher looking bary would be an excellent candidate for a flat damage ambush pred
wait lemme think lol
a flat damage ambush pred would be nice but i dont want it to be bary lmao
me too
because then you can give it extreme terrain mobility
idk i just would like to see baryonix, more fishing dinosaurs
i proposed it over sucho for a bit but now im like. nah
which is something I'd really like to have on an ambush pred
imagine being able to stalk something across rivers and mountains and lakes and shit
before finally setting up your ambush
you'd have to give it shit bleed res and heal
so it couldn't run straight into things
wouldn’t utah’s do that
so basically a pursuit predator
follow the prey until it’s either out of stamina or the perfect place to strike
the point with this would be to follow until it forgets you
then strike
when it isn't expecting it
and with your mobility
you can easily maneuver to get into position
like, you're not fast
you just travel hella well
and then your ambush is fast as fuck
i like that idea
it's just... i dont feel its fit for bary
its just a smaller sucho
fair enough
then give it the same stuff as a such but make the such bleed faster because it’s bigger? idk
sucho*
i'd apply that idea to mono if it's not forgotten about post release
yeah
honestly
if bary were to be something like that it would need a complete remodelling
current bary pretty much does just look like a smaller, flimsier, redder sucho
but yeah shiba, giving it the same stuff as sucho but only give it one differentiating trait isnt exactly a good survival candidate
he's not wrong
true and i agree
but idk, i just wanna see a baby bary i guess
how would we actually go about this
didnt vlad make a bunch of baby models of everything
maybe bary has a baby model
idk
i dunno if it would work as an aquatic
maybe because it’s smaller it could swim way faster then sucho or spino
wat
diablo is a just a smaller trike
bary is just a smaller sucho
ohh
a lot of people don't like dibble
because when compared to trike
the two dinosaurs are extremely similar
they're almost the exact same thing shifted up or down in weight mass with their stats adjusted for the role
true
goddammit why was pachyrhino left 4 dead
well anyway
if your idea for bary is p much just a smaller sucho, I'd recommend trying to come up with something different
if you want to play a smaller sucho
you can just play sucho juvie
people won't really go for a dino idea
unless you have pretty good explanation
@violet magnet I think they said the newer one WOULD be aquatic before but I don't know if they changed their minds
@jovial arch I know they couldn't turn their hands but that means they couldn't walk like a croc, I remember some ideas being it walked like a gorilla with knuckles on the ground, but just to be sure I don't know if that idea is still viable
nah
if it put any significant amount of weight on its knuckles it could break its hands
also im pretty sure the reconstruction for that skeletal model was a chimera
of Spinosauruses of various ages
hmm
well
this is the isle
its not direct realism anyway
i thought this mechanic would be cool
so i suggested it
btw
nvm
can you send me that website link
uh
which says quadruped spino is not true
one sec
yeah
honestly
I'd just go to #paleotalk
someone there will know better than me
i'm not caught up with the literature rn
I legit can't tell if the dead Forest post is supposed to be a suggestion or a fan fiction.
it seems to be basically a post for another biome
That's what I was thinking, but the way it's written...
No, I think he is trying to say that the environment feels dead and needs more life to it
seems like so
but jeez, that's a weird way to say it

what he means
is that the usual sounds of a forest
aren't there
uh
he could've summarized that with like 1 sentence
but uh
he's got a point
kind of
i guess
imo it's fine
tbh
I'm sure environment/atmosphere will be tweaked in the future.
idgaf
Yeah, it's not really important at the moment.