#general-feedback-discussion
1 messages · Page 407 of 1

awkward silence
A heist oriented playable just sounds fun.
It's like a Dryo but has motive to do so.
Instead of just flexin' on Carnos
Dryo does have a motive.
Rugops 6: Seige
It's called survive.
Most Dryos go out of their way
Fixed your nickname.
LOL
oof
My oof is?

oof
Gar, I wasn't the one starting this stuff.
You are a constant source of derailing and absurdity.
honestly it wasnt him
because it was the sandbox comment i made then pyrinski came in
You mean when I came in and made a legitimate point that got sarcastic remarks thrown at it immediately after derailing the convo?
One is not inclusive of the other. For example: The milf Dilo comments the other day.
Either way
Not the topic for here.
Carry on.
I like the rugops suggestion
why do people want to know what the nest inv is
how about dont be that guy who accepts random invs
"OMG i lost my adult giga to be a dryo"
whos fault is that
lol its just a suggestion so we don't get invites from random dryos
theres no harm in that
I mean it's a waste of the for the devs
^
its not a waste if it improves the game lol
plus you won't see anyone complain anymore
should be able to see what you're being nested as
But nesting wasn't designed for it to be random strangers
^^^^^^^^^^^
if you dont know what your being nested as why would you accept it
imagine signing a contract and reading none of it
@weary plover, if I remember correctly the only reason this hasn't been implemented is because of engine issues
for some reason the ragdoll was counting as a live player
and consequently enabling people to smell rag dolls also allowed them to smell real players.
@jovial arch Thx, I'm sure there will be ways around it in the future.
yeah, I mean, that was a long time ago
so I have now idea what the current situation is now
last time i heard Don talk about it was something along the lines of 'theres nothing to smell' guessing that refers to the fact thats its fresh and perfectly intact
yeah, I mean, that might be the case too
though to be fair the corpse gets pretty mangled
with the way that eating works rn
yeh this was before that update
you accept random nest invites because your bored
so then its just a gamble of fun and you still dont really need to know
just like we don't need the skin creator thing. But the devs are making it to improve the game
thats different
@marble cedar I agree with your suggestion lol
I had the same suggestion a long time ago
Also I did a slight revision of the Lurdusaurus doc, swapped out the "grapple" mechanic for something simpler, other than that it's mostly the same. https://docs.google.com/document/d/1NyPuFaaIuRr5cwUqzfiC2IawRx6d8X3SJfQigLYS4OA/edit?usp=sharing
Mostly swapped out the grapple mechanic because it was the main criticism I got, other than it being a "meme dinosaur"
Normally, I just brought it up in here since it's the same thing, except slightly revised.
Didn't think it'd be that big of an issue.
was just wondering
tbh
I really like the idea of an aquatic playable herbivore
the water is kinda just a dead zone for herbivores
Nah it's fine, I probably should have. Sorta just looking for any proper criticism, since people who just leave
and never say anything kinda doesn't help when I'm trying to improve the idea.
Imo
I'd give it a combat grouping mechanism
so that if it's in a group it can fend off larger threats
dunno how big lurdu actually is tho
ok, yeah, it's pretty big
So, you're saying a damage multiplier?
yes, pretty much
That seems like a really bad idea with something so large.
...Then, why bring it up?
you'd have to be really careful about balance
and also give movement penalties for proccing it
tbh, it's kind of hard to start talking about combat mechanics in general without going pretty deep into stats and speed and balance
Very true, I just avoid stats since they're always being changed.
yeah
i can't really blame you
once you start talking about stats
you kind of need to start talking about stats for all dinos
Pretty much.
Hmm, I guess I SHOULD probably post the thing in suggestions then. No idea what I was thinking there.
I hope we do get an aquatic herbivore someday
oh well
people seem to think it's a meme
Mostly just because of how people tried to push it.
Aquatic herbivore like?
Reptile or fish?
look at controls
then your bad at playing games
maybe for things like "sit on your nest to incubate and gestate eggs"
but if you dont bother checking the basic controls before playing a game youve never played before
lacks a lil common sense
I get The Isle today, but can't find any server. Can anyone help me?
@untold rapids #🔧-legacy-troubleshooting-🔧
@barren zephyr i dont do that at all and ive played games fine lol
its a small starter for new players. theres literally no downside to it(if there is tell me which) unless you dont like info being handed to people about how to play the game besides "muh experienced gamers"
the downside is its not really needed
you think someone new would know that crouching for a while would trigger ambushing or
"maybe for things like "sit on your nest to incubate and gestate eggs""
to quote my self
i said basic controls
to quote you
"hold shift to sprint"
is not needed
alright i see where you're coming from
well, some games the controls should be the same...like left stick is movement, right stick is camera....but the isle is retarded and has sprint/attack/look all on one side of the damn controller...and sprint isn't even a shoulder key...like wtf? so if you're in a fight, you either have to choose between sprint and attacking or aiming... common sense would put sprint and movement on the left side of the controller and attack and aim/look on the other...
controllers arent even officially supported mate
that's why I don't play this game much, nothing is supported
a keyboard is supported
and i was gonna but he said something so yeah
but yeah i agree with the basic controls thing being a tad retarded
and most PC games have a toggle run button if they don't support controller
so fail there too
i saw that keele
the scent thing?
because it is pretty basic reason
herbs dont need to have scent while moving lol
they're not tracking anything
besides plants
plants dont move
and for that they can just stay in one place
ok well I put this too you...
i was on ur side prophet
oh rip me
you're looking for water or food and pretty low on health every moment you stop is a waste of time so why not scent while moving?
survival game
water and food is not hard to find
tracking living prey, which is for carnivores, is
that's subjective
no its not
idk how you miss brightly glowing plants and water appearing through the ground but aight
water shows thru the map
depends on the player and i'm not here to debait how difficult you think things are or are not.
plants glow neon green
you right
cus its not
its not an argument cus all you need to do it walk around
if you die now u know that the area u were in was bad
so if I'm moving a haerd and we get split up and I want to keep moving away from where there's danger I can't because I have to stop and sniff
it's like having to hit H to get up from resting
and the other half the suggestion was that carnivores should be able to scent while crouching
I'm just confused as to why moving (besides running) should effect scenting at all
i have no problem with your crouching thing other than some people would ONLY crouch by moving
but ur uh example
why would you be sniffing if your herd gets split
this is more where sound comes in then scent
4 (danger) calls
instead of looking at direction
lol if it was in broad daylight you would already have no issue seeing the threat. nighttime it wouldnt see you, you wouldnt see it
all it could do was track your prints
and you could just hide somewhere and stop moving
tht's not what I'm saying...
are get as much distance as possible
so what are you saying
well if you dont have time to sniff
you should be running
because if it was that close
you would be able to see it
the compass isnt useful unless you're trying to find your way to a certain location
actually it's pretty useful
and some of the herbs take awhile to scent
you shouldnt be sniffing
I'd jsut rather be moving, than wasting time in the dark standing there like a tard
boy you're getting away from a threat, thats like running from a serial killer and then trying to pinpoint your way to the closest mcdonalds
also that defeats your point
if you havent noticed carnis cant sniff while running either
what are you talking about? If I know our herd was south, and then get turned around running away why would I want to stop moving to scent? I should be able to scent while trotting, to make sure I'm not making a circle back to where the ambush happened
only trotting/walking
but I'm not going to stop to bring up the compass
@limpid sable dondi the main dev of the isle was a dev on primal carnage, raptor pounce is being worked on as for mercenaries and tribals we have limited info on them as they are still a heavy WIP
you'd have no issue turning back around because you'd be running away from where it happened
it's easy to get turned around in the dark Prophet
plus it all depends on dino. if you're a goddamn trike you could just fight back. if you're something small, run far away
also
if you are in a herd
like a said you would probably be grouped
so you could most likely see the names
and know which way to go simply off of that
I'm not talking about finding group members
I'm talking about using scent while moving because standing still is dumb
hes saying the members are basically a compass themselves lel
8D
could help you remember where you came from
well then your are lost
for evvEeEeEeEeEEeeEeEEr
nah BoB does it
lets herbis sniff while walkin
the thing is there is no strong survivability aspect to it compared to the isle
theres no nv and you can see fine at night
well I'm not here to debate which is better, but as a player those little things do matter to me when playing a game and I go to do something and then go "Oh that's right...I can't map the controls to my controller....I can't grab a corpse out of the water...I scent while crouching....I can't use scent in the rain...I can't can't can't...."
again, controller isnt officially supported
I can play with a controller just fine it just won't let me change the key binds
yeah
just a manual file in the config would be nice nothing fancy
remember kos trikes?
the gameplay would be more interactive
i dont want sniff walking herbis
like sniff walking para or maia
you might as well just make that carnivorous
while you're at it
they'd honestly be better carnivores
than most carnivores are right now
all in all. herbis are for plants and running from potential threats, if not fighhting back. adding snififng while walking for them would be completely useless and can be exploited for the ones who kos everything in their path
I don't see a problem with it, but I don't usually play herbs
because of the scent thing
XD
so why would you suggest it if you have almost no idea about how herbis work lel
I was having an argument with why watt the other day
and his only argument for as to why maia vs dilo is balanced is because dilo can get away pretty easily
but like
if maia could scent walk
that would be a different story
mia has shit turning too
dilo has shit turn too unless you walk
it's almost the exact same as dilos run turn
yes
like, the radius might be different by maybe 10-20 cm
but in actual practice
the difference is negligible
if para and maia could scent while walking
it would be bad
i mean
i guess if you rebalanced the game
it could work
but with the current system we have
herbivores scenting while walking would be bad news
if you're close enough for them to scent you you're probably too close tbh
how could u rebalance letting herbis hunt?
you modify their stats
and implement mechanics
so that any situation in which they tried to hunt something
they'd lose
there's other solutions besides stats all the time
maybe give herbs shorter scent cycles? it comes up and goes away.
actually
longer would be better
shorter scent cycles are conducive to hunting
as counter intuitive as that seems
so you want the scents to last longer for them to see?
ah I get ya
if they last forever
you follow the tracks to the end
and then you're just kinda fucked
see now that would make having to stop less irritating
because it'd be up longer instead of just poof now I gotta f__king stop again...
if your problem is with the compass not showing up
couldn't we just rebind it to something that's not scent
and it could just be on a toggle
i dunno
something like u for compass
I don't see why the compass is tied to scent at all...
herbis are already easy to play as anyway
unless it's raining
i'd say that's a byproduct of ai tho
and dark...
carnivores don't really hunt all that much
and when they do
it's mostly each other
carnivores in general
kinda suck at hunting herbivores
cuz all the herbis are hiding in bushes
yeah, giga sub gives WAY more food than adult para...hows that even fair?
yea the food values are kinda fucked rn
I was adult rex adult para didn't even give me half...sad
like almost half...
but other preds gave me way more food
and controller is already in the game, it works fine my only issue is that you can't remap the keys and it doesn't even have to be in game thing, if there was just a file I could edit the settings in the AppData saved files to adjust the key binds that'd work. It can't be that hard, even the shitty little rip off has it, so we aren't talking anything crazy.
then suggest that
@edgy echo cool i didnt know that is awesome ! I hope they can make those additions soon and the mutated creatures as well. i play both games i see alot of potential in both i hope isle get fish and some insects or stuff you can eat in thios expansive world!
i hope the tribal race can coexist with the dinosaurs and the soldier based humans can be enemies and the wierd expierments
@slim obsidian Why? The herbivores that gather there quickly deplete the nearest bushes and then have to walk longer and longer distances for food and that's when you attack
What about it annoys you? Easy to find? Noisy?
Yes @violet magnet
just that once herbis are up there it's hard to reach them because they can defend the one entrance pretty easy?
but also there's only one entrance, so only one way out
just wait them out
I suggested it's removal because it's an annoyance and it's a lazy way to play the game. I'm not interested in debating why I suggested it, so why bother? O.o
Herbis love to make babies up there -> have to go eat -> no food nearby -> pick em out as the children waddle
If you don't like it don't go there?
The herbis can then corpse guard the hell out of those bodies
I think it wouldn't be nearly as big of an issue without the sandbox injection dinosaurs.
That's a big problem for a hungry Allo or Carno
Don't kill them so close to the rock duh
and continuously breed in dinos that honestly were a mistake injection
Shant
If you don't kill them almost instantly they'll more than likely go back on the rock
The amount of shants is a problem but it also attracts devs so 
But like I said, the more herbis there are at once, the more they have to spread out when they get hungry
Don't the sandbox dinosaurs have slower hunger drain?
never heard of that
all i know is that their water goes up by 1, making it a bitch to drink
It feels like that with my adult shant. The hatchlings get super hungry super quick but they have the benefit of the nest and since they go straight to adult from hatchling, that's a problem.
sandbox dinos do have slower hunger and water drain
but i honestly don't know why the fuck you would nest there, when it's so exposed with only one entrance and no food nearby
Yeah I feel like herbi rock would be a fairer experience with less injection dinos
Pretty sure they just need to leave one guard dinosaur at the entrance while others feed, but yes without ankies and shants it shouldn't be as big of a problem at all.
Safety in numbers and the nest & hatchlings are safe until juvie stage
Elsewhere hatchlings are always at risk
The rock basically guarantees making it to juvie which I don't think is too unfair for the carnis because I doubt hatchlings give that much food in the first place
This is for survival dinos of course, the hatchling-adult sandbox ones skew this whole rotation
I got killed as a juvie trike there on a food trip during the night (or near dawn) and that's what I feel like was part of a pretty neat ecosystem right there. It works. I don't think I got corpseguarded either since the parent trike had to get the other kids back to the rock. Not everyone likes the more passive playstyle but if you don't, there's plenty of map to go to. The rock isn't the problem, unbalanced dinos are.
What the hell is a "herb rock"?
A rock that herbs hang around alot
Think he means the rock in the center of the map near the atrium where herbivores congregate.
Uwu what sky said
OOOOOOH.
It's the new 'party pool'
I think I know what you mean.
The only problem is ankys and shants are hanging around/nesting there, but personally i just think the shants should be wiped out, but its hard with them nesting more babies. >w>
injecting shants was a mistake
It was, but if they are going to inject big dinosaurs they should atleast be male.
@barren zephyr this is a game, not "Real Life" simulator. The dinosaurs hunger/water drain as fast as they do to encourage hunting/movement across the map. Rather than just sitting in one place doing nothing.
Case in point. Dinosaurs don't grow up from hatchling to adult in a matter of hours
I agree. But its still to fast. Depletes hunger in 5 minutes for standardly, and this number can became higher because the size of the animal cant hurts. And starvation damage debuff, can be raised to be deadly after 10 minutes. So its still can be deadly, but not generates to much pressure on the player. Right now its not encourage hunting or across the map movement. Just slaughtering bigger animals without reason. If ai wont spawn, what happens already often enough, or carnivores just not let to reach your food, or they prevent you from leaving your hide, you die in minutes. What, in this size of animals pointless and disapointing. The games primary goal is making they players disapointing? If the answer is yes, in that case, its working pretty well.
Grow up taking hours, but die out because of starvation is in seconds. There is no balance. Only chaos.
Example: The Forest. You can die by Starvation. After 5 minutes. You have lots of time before you die. Starvation can be threatening? Oh yes! Can you survive without food for a short time? Yes to. You sense the balance?
You have a pretty bizarre understanding of time if you think a dinosaur dies from starvation in a matter of seconds.
But it is a game and not a real live simulator...
The Forest is not a game then?
Rising World, Rust, Minecraft. All of them same on that.
It makes no sence to me to ceep a rex without food for days. This makes it harder for other dinosaurs to survive, since a rex and megapex can easylie find and kill anything.
This is a good gameplay mechanic. And even if I agree, that dinosaur starvation in rl would take weeks, it has nothing to do with the game
No, Siria, that is not what I have said
It is a game. It is not real live simulator
If you want a realistic game, where everything is acording to nature you are wrong here.
Iam not say its need to be weeks or days in game time. Just its need a little bit more supertune. To give the players a little bit more time before its can be deadly.
Depending on the dino you can have hours of hunger before you start starving
Tbh I think the time you have in the game right now is just fine
BUT I only play herbies. I don't know about the carnis
So it might sure be a thing to maybe make starvation take a few minutes longer
I paly with all of them. The Adult rexes always hungry. Senseless. Adult GIgas always hungry. Same. Trikes hunger depletes twice faster then other same sized herbies. You cant make them full. If you eat, after 30 seconds its hunger ratings already on 50%. A raptors starvation debuff, kill my raptor after 1:50 minutes. My friends Rex die after 3:00 Minutes. Because the AI not spawned in his area.
Trike has really good water hold but not so good hunger hold
Before the patch they can rest a little, enjoy the game, the enviroment, and not forced to killing without break and eat without limits.
Think of it like this. Each dinosaur has a different metabolism. And each one has different needs and wait times. Depending on the size of the dinosaur, they burn more calories and require more food to keep them sustainable. Elephants for example have to eat almost constantly to stay alive because of their size. And that's primarily because they eat stuff that is not calorically sufficient for them. Lions as the carnivorous half of this equation, can gorge themselves and last for days without a hunt. But again, they don't have to provide energy for 9+ tons of muscle (as say, the T-rex does)
Increase the size of the animal, and you increase how much and how often they have to eat.
I agree with herbi part. A giant sized animal with only herbalic diet, probably required to eat almost endlessly to survive. Yes. Thats right, you right, you win. But about carnivores. Anacondas, for example, thes large sized animals, most of them grow bigger then 5-6 meters. They eat once a month, and no more. Crocodiles, huge sized animals, eat twice in a week or less, and they perfectly fine with that. They suffer from starvation for long times, but they didnt die just because a little bit hungry. In history books, (referred to ancient animals) Saber Tooth tigers, are large like horses is. They living so calm life, and they hunting periods can calculated in 3 days schedule. But they are Huge sized animals. So, for herbis, i agree, its can be right. But for carnivore, i disagree. If a raptor eat up a whole Oro, what actually bigger then its whole stomach is, its ridiculously to much Hunger less. And you know it well! If a rex eat up 3-4 Oro, the whole size of this four animals are actually already bigger the a normal sized Rex's stomach is. And I didn't mention the digestion time yet.
As for far as your anaconda and crocodile example, you're talking about animals that are known to be Cold Blooded. So their metabolism processes food much slower than their warm blooded counterparts. Which given recent findings and their relation to birds (which are warm blooded), some dinosaurs very well may have been. So that argument is fairly unfounded. For that matter, an adult rex would probably not hunt something as small as an Oro anyway so again, unfounded.
As it is right now, a utahraptor on a full stomach gives you what? Thirty mins to an hour before you start taking hunger damage? (I'm not sure since I haven't played it or counted the time it takes)
Moral of the story. Keep your dinosaur fed, and you won't die of starvation
Ahh... i can see clearly now. The rain has gone. I understand now. You perfectly right in everything.
Your sarcasm is appreciated. Thank you.
@cunning gulch how about a button to toggle the compass instead of always having it up
that would essentially make it the same as it is now, just on a different button. Right now it's tied directly to the scent system. And if you really wanted to hide it, you could just hide it with the "Hide Hud" keybind
ctrl+h hides EVERYTHING tho
i still want to see my stam and stuff, and the chatbox
That's true, but as it is right now, the compass isn't exactly what i'd call "intrusive" enough to warrant it timing out or being hidden? ¯_(ツ)_/¯
like press x to bring up the compass or something
if i'm watching the treeline for any signs of movement the compass can get very distracting
The compass is at the very top of the screen though? Not sure how it would get in the way if you're looking directly in front of your dino. Either way, whether or not it's hide able with an extra button or not doesn't matter much to me.
I just personally don't think it should be tied to scent
^
Ive never seen dick riding so hard in my life😭
The same suggestions but the one made by the streamer has upvotes
Shhhh

eh, looks like a fun place to me.
N its always the bad suggestions 🤣
I completely see the merit in [NR]’s suggestion. Knowing that he is an admin of a server, his team get tons of messages each day to get people unstuck (they’ve even created a channel just for getting people unstuck). I’ve even seen it mentioned in dev branch chat a few times this week. The stuck command seems to really not work so well.
@last remnant how do we survive
Well, I’m thinking that it would only last like ten minutes or so.
Rip smol bois
Yeah, but small things should be difficult to hit anyways.
Bullets... don't use lead anymore
iirc
bullets will inflict bleed anyways
kinda redundant no?
Concerning NR's suggestion, i've honestly never used the /stuck command and actually had it work unfortunately... Same goes with other friends of mine who've had to use it and not have any success.
Most bullets do use lead. But if you get shot lead poisoning isn't what I would be worried about.
Infections from bullets being lodged in bone could kill any dino I guess

I like it. But honestly it seems alot like the current cerato we have. Since cerato is being reworked maybe this could take its place?
@everyone how do you make a sever and is it fre e can you make a free sever for you and your friends.
sucho eat fish so no
why do people still insist on the "it succ the fisshh bois so it gunna b weak" argument?
makes no sense to me.
When I was writing the Torvo doc, I was aware that it could technically take Cerato-Rex's role. But I'd like to think of it as more of a reversed Allo, if that makes sense.
Yeah i get it
I like the idea but i feel like torvo is a bit of an unlikely choice
I mean it doesn't even have an official model for it
Unless they were to buy Jake's model wich seems far fetched
@unborn wraith servers are not free, you have to pay monthly fees to hosting services like PingPerfect
you can click the Host button to host your own private server, but those servers are unlisted and no one else can join
also plz no @ everyone
It stops consuming when full.
Oh ok
Welp, that's what I get for making a very unclear suggestion lol
@blazing charm @dapper mirage @coarse shell sorry for how horribly I phrased that suggestion, I edited it to clarify what the fuck I actually meant XD
It's still bad.
Badly phrased?
No, just bad.
whats wrong with the suggestion?
^^^?
seems like it would help with people killing themselves in lakes
That's the point of it.
The body would STILL be under the water, meaning it wouldn't even register to your character
Not actually true, you can crouch and jam your face in there.
It's not like the game is prioritizing water over food
it is tho
^^^
Okay, so basically I have crouch and wiggle my head around like an idiot to accomplish the same thing
Except it is, 99% of the time, not doable because it prioritizes water
the water is probably just in the way
So, if it behaved like food does...
the option to drink was just wholly disabled when you were full
That's what I mean.
then u could eat what's underwater because the option to drink just wasn't there
We still need
Washing up
Someone can just
Run further into the lake
But as a temp fix
🤷
How is making water undrinkable when you are full going to stop people from just swimming out to the very middle of a lake
Well
Can't do a crouch dance out there.
Which they almost never do
then there's the whole deal with hitboxes not always being on bodies but sometimes a ways away
if something died in the water then sank then was washed up on shore where's the hitbox to eat going to be?
And I guess not drinking when full is nice to have?
Tbh I don’t really care all that much but it seems really easy to do so yeah why not
@verbal acorn The carni herbi ratio is lot better than it was in the old isle.
Yes
Herbis still need better gameplay
Growing is often mind numbingly boring
Unless you’re doing it wrong
Tbh I can’t play herbs
The only reason people play herbi over long periods of time is for the social aspect
@barren zephyr It’s still just a bowl of Chili con Carnis
They need to make herbs more bad ass or something
They need something to do besides eat and drink. Carnis have hunting. Herbis can survive without moving.
until the bushes run out in that area
Then walk 30 seconds and your good for another 3 hrs
Herbi growth is boring as shit
People play herbis mostly for the social aspect
Not the actual gameplay
Herds promote moving because bigger amount of mouths to feed eats an area empty faster.
Social aspect is part of the gameplay imo
I play carnivores mostly solo
I pretty much can’t do herbivores not in a herd
Alone herbivore is honestly mind numbingly boring for me
Maybe I’m an anomaly tho
🤷
I like herbivores, the models are good and they are fun to play in deathmatch. But survival is just lacking gameplay for herbis
My wife plays herbs, but even she is starting to dabble in carnivores now...and she can barely sprint and bite at the same time.
I try carnis sometimes but because of herbivores taking so long to grow and the smaller herbis not being that popular, Carni gameplay isn't really that fun either
There needs to be more content for herbs or eventually everyone becomes a Carni
I might just suck thougg
Carnivore gameplay is boring right up till it isn’t
Yeah, we only play survival
Carnivore gameplay is pretty shit till adult
Then it gets fun
Hunting is so much fun
Juvi Utah is fun
I mean
Juvie isn’t bad
Young adult is horrible
Depends on the juvie
Cerato juvie is hella fun
Carno juvie is boring af
I enjoy the carni life, just hate the lack of prey. Especially with the current hunger mechanics. I can go hours and see nothing or hours and see little and it’s all stuff I can’t reliably hunt.
Yeah. That.
Carnotarus is a breeze...that’s why I stopped playing it.
Yeah
Because every other carni is so much slower, you begin starving before you get a chance to really search the island for those prey opportunities
Yes and no
If you’re gonna play something like Cerato on v3 you need to plan
If you’re gonna just go a small tier you can usually just kinda fuck around
Allo same more or less, but to a lesser extent
But if you’re gonna play Cerato or apex and you mishandle your lake hopping you’ll die
Unless you mix pack
Yeah, mediums need longer food endurance. Apex need current Allo food endurance. Right now, it’s a 3-4 hr dice roll that can fail utterly in 30mins if you walk the wrong direction and find no prey opportunities.
It feels less like survival and instead a race from a death timer.
Yeah
I still think having different buttons for drinking and eating would fix all the issues with a body running into the water.
Honestly I feel like it’s inverted
With how little raptor needs to eat it should only last like an hour
But with the insane food needed by something like a rex has it should take much longer to deplete
Especially taking into account the relative scarcity of food
I mean, it is a huge issue overall.
Overall, the map is so large that there is a high likelihood that you will die from starvation.
Eventually, I'm hoping that there is more ai overall (larger ones that can attack and are more difficult to kill).
I wouldn’t mind risking getting trampled by AI herbs as a carni juvie, getting Trike charged by an AI as a carni sub adult, if it also meant I could reasonably stalk and hunt groups of AI medium herbs as an adult.
^
AI is always going to be a harder foe than another player though
No room for human error
Meh, I don’t mind a challenge...way better than the current hunting dynamic...it’s not even hunting. It’s just running out there biting at the first thing you see because your stomach timer is the most aggressive killer in game.
@fickle root you're like the third person to suggest that in the past two weeks
Seems like a common problem then!!
Really wishing that "Disable nest invites" thing was actually real... Just lost a utah to a random invite when i pressed f1 by accident ._.
Try and change the keybind from f1 to another key maybe? owo
Sure, that would work but doesn't address the initial problem. Getting bombarded with random nest invites is a pain when you're trying to prog a specific dino. I just wanna be able to turn off invites from people not on my friends list.
@formal orbit the devs have considered forest fires in the past idk if it was scrapped or not but I do know there was concern for it causing major lag and basically being to much for a server to handle in addition to all of the players and eventually complex ai
Also I think when we do get seasons it shouldn't be along side the real world
@lament thorn um not sure but it seems like your in a convo and accidentally posted in the wrong tab XD
Oh no I'm making a comment on the suggestion
Oh might wanna tag the suggester then would help em see it 😄
I shall do that in the future then
@lament thorn I’m a derp I tagged the person u were talking to didn’t I XD god I’m tired
Lol yep
Also I think another reason for don not wanting extreme weather (even if it could work perfectly) is because it could really screw up players if they are babies or too slow to escape making the death not even their fault
I feel something's could work but others not so much
@lament thorn @formal orbit also the devs stated in official answers that doing seasons “would not be feasible” i think is how they put it, so probably no seasons for us :c
maths
one 24 hour in-game day is an hour
an in-game year would be 365 hours
divided by our 24-hour days = 15.2
so an in-game year would be 15 days
divide that by 4 seasons = 3.8 days per season
I think it's more of an issue of phasing each "season" from one to another without causing massive lag with texture/terrain changes.
and not so much a matter of "time"
They said something about custom assets too
Here I’ll go look ip the date of the post so you guys can read it
Just a little scroll up
In any case, i think seasons as a whole are a bit grandiose and quite frankly, not necessary.
Especially when you're talking about a sub-tropical island ecosystem. We don't need snow or anything at all and it would cause too many issues than it's worth.
I think it's something that would be a nice addition once the rest of the game is finished
A "monsoon" season would even be overboard as it would destroy half the game's functionality by negating the use of the scent system thanks to the rain
And I disagree.
So it’s the 19th question from the top #519931024956850187 if anyone wants to see their exact words
We don't need seasons.
Never said we did
No id be cool to have a snow map tho
A snow map would be "cool" but impractical imo. Even if some dinosaurs would be warm blooded and be able to thermo-regulate themselves, it just doesn't make sense.
it would also require an entirely new set of skins to allow for camouflaging yourself. (and yes, i'm aware of the skin system being worked on)
Well if we had specific dino ecosystems with only certain species selectable it would but this is the isle so that’s not gonna happen lol
Well not entirely new skins
Just colours and the how bright they were would need to be tweaked
Honestly, the only way I would accept a "snow map" is if it was after the base game was complete and Dondi decides to do a DLC for "winter creatures"
Well if you can choose white with the dynamic skin system I suppose it’s possible but who knows, I’m definitely not saying there should absolutely be a snow map and I would much rather have the devs resources focused on more important things, just think it would be cool maybe for a mod or something
aka ice age mammals.
Oh god no that sounds awful
¯_(ツ)_/¯
But yeah... "The Isle: Ice Age" would be kinda interesting imo.
Ice age mammals/birds etc. Whooly Mammoths/rhinos/sabertooths. That sorta thing
some people would go mental for that
Not saying I would play it, myself cause I'm here for the dinosaurs. but yeah.
I think in the last ask a dev session there were a handful of people asking about why we don't have mammals
Humans are mammals
But Dondi where's my cows
in a t-rex's stomach
Fantastic
Megafauna Australia > Ice Age
But seriously some people don't understand how or why tribals would be able to survive without deer to hunt
Eat the goddamn dinosaurs people
lol ikr? Dino leather i'm sure is just as good as deer hide.
Hell, dinos would provide more of it too depending on the kill
Yeh and I bet a young Maia could feed a whole tribe for awhile
mhmm
Even dryos would be a good meal
they're just giant chickens
Exactly! Just set up some traps and bingo
5foot chickens
@tired ether Hello. Your messages in #401481402782056460 are more suited for the #general-feedback channel, and also, Discord overlay is enabled through Discord and is already a thing.
@steel dirge can u separate the lore section from dat suggestion
The whole thing is kinda pointless but i wanna garbage the lore part
No
Oh aaiiiight
Next time try actual an constructive response instead of "trash that, whole things pointless".
Well, what kind of "lore" would be involved with the safelogging timer?
What do you want its a safe log timer
whatever it is, you have less than a minute to read it.
If anything ask to be able to look around
kind of a shit suggestion tbh.
It was an example. Hence why I also wrote "Being able to see the character screen". They were EXAMPLES. Just something to do, maybe a simple tidbit that gives us something to mull over like the loading/death screens do. It wasn't "Can we see lore" it was "give us something other than staring at our ass for a full minute". Since you can't read more than looking for something to shit on apparently. It's a suggestion, an idea.
Well, something that should be considered. Is that when you're safe logging, you are pretty vulnerable. I feel like it's worth keeping an ear out for danger so you don't get jumped. Staring at the character screen or some lore prompt kinda defeats that purpose.
If you really are bored waiting a minute for the timer, you could always just open the steam overlay and watch a video or something, look at your phone, etc.
See, I get that, and that makes sense. Would be nice to have something small though, like a line or two at the bottom of our screen, an option maybe that can be toggled for players that don't want it. Just something light.
Again looking around would be a useful suggestion, your idea is again a bad one
then there wouldnt be a point to it
Looking around would defeat the purpose of having safe logging at all I think. And saying someone's idea is simply 'bad' or shit doesn't open up discussion. I haven't called your own counter-argument bad or shit.
what?
HOW would being able to look at your surroundings defeat the purpose when your suggestion is distracting the player
what you guys discussing?
Most recent suggestion
And why are you only tryna to argue with me when no one here has agreed with your suggestion
You aren't the only one, first of all
Its a bad suggestion good night
in fact you were the first one to say "your idea is bad"
that's not agreeing at all
and
i dont see a point to the suggestion? if youre logging why do you need to check anything
regardless you can be constructive about it instead of simply saying "That's a shit suggestion"
Because it feels like the idea of safelogging is to limit/making logging out a risk, but if that ISNT the design idea then yes, looking around would be a feasable suggestion/addition.
What is there to be constructive about
Its not art
I cant help u get better
All i can do is agree and disagree
And not only do i but others disagree
youve given very little thought and effort to the suggestion so we're not gonna give a ton of effort trying to fix it
Proving its a bad suggesion
people have pointed out why its bad as well
theres no real fixing it, its just something thats not necessary and is more of a pointless distraction
- Not just art can get constructive criticism. Ideas can open up discussion, which so far it seems like only one person has understood.
- I'm not asking you to fix it, I'm saying either discuss appropriately, or don't say anything. Don't just jump in with "it's shit/bad"
- Don't assume I put no thought into it just because I kept it simple. I wouldn't have put up a suggestion without any thought into it
- It's a suggestion channel. I'm not insisting they do it, just dropping ideas. That's a SUGGESTION.
- These were examples. If you have a better idea about how to add or adjust it, jump in. If not, let it go. I'm not causing you some kind of mental break or ptsd by saying "here's an idea". Running in and saying "that's shit" does that to some folks though. It's called basic decency and respect.
- I am not dissing the points that were made and the ACTUAL discussion that was offered. SouthSide made a good point about the looking around. I'm only saying it could have been done without "Kinda a shit suggestion" or "your idea is bad." If that kind of criticism was always listened to, we wouldn't have any of the games we have these days.
Except it Is shit and bad

See, this is what I'm talking about. Unnecessary point only made to shit on someone.
you put more effort into complaining about people not liking your suggestion than the suggestion itself
Again, it's a suggestion. If they add it, they add it. If they don't, it doesn't matter?
I'm putting effort into pointing out that shitting on people needlessly needs to stop.
Either discuss appropriately, or ignore it.
- that was an example
- it was shit
- dont keep it simple next time
- i wasnt aware if that until now
- i did
- oh well
nah
Lmao or i could give my 2 cents
Like all these people have
And like what this chat is for
so you accept people think its bad right
You gave a good point South, I already said that. But people can do it without shitting on people or their ideas.
I accept that people are incredibly toxic and need to learn it's just a suggestion and not to take it so personally?
Y'all simmer down and move on. I think the criticism has gotten the point well enough across.
K
U know shrugging is my thing
I'd like being able to move the camera and look behind me while I'm safelogging, because no sound comes through my headphones from anything behind me until something has literally run INTO my camera and started biting
That's much more of a sound issue in general tho...
I'd actually rather players need to pick somewhere safe to logout
And risk being punished if they don't.
But that's just my 10 cents
well I think allowing you to look around with the menu would be a good idea...
since that sound issue seems to be next to impossible to fix iirc
might be fixed next build.
@brisk mesa I completely agree with you on how you should stop drinking water if your thirst meter is full. It's bad enough that, even when adult my T-Rex's hunger meter visually says he is full, I still have the option to eat five or so more bites.
It would be nice if the game automatically stopped you from drinking if you were full. That way, you would never be denied water corpses, any more. I don't understand why this hasn't already been a thing.
T-Texas Yep
This is why I always type Rex when I am on mobile.
@sick gale I think having someone that either helps or hiders a players gameplay based solely on something they can't control isn't exactly a fun idea
You're not going to live for ever and skins right now aren't exactly perfectly camouflaged, either.
It depends on what players pick once they have the option to. But a male having cyan crests vs red ones like right now, isn't that different or game breaking.
I'm just not ruling out albinos
But in a realistic nesting scenario, if you don't like what color you popped out of the egg, just wait another 10 min for the next one
@quick fossil all that does is encourage targeting and revenge killing.
What if players could choose what colors they would hatch into based on what colors the parents had? I know it defeats the purpose of genetics, but it would really be unfair for you to have contrasting colors that don't complement, have no color scheme, feel out of place, and don't camouflage you well.
It would be another RNG issue people would want to avoid or become forced to gamble with.
@feral verge All mid-tier carnivores, such as Cerato, Allo, Sub Rex, Sub Giga, and Sucho make the same footstep noises. Allos start out pretty small when they are fresh adults and a grown Cerato, Sub Rex, and Sub Giga dwarf them, so that's why Allos sound so loud. Plus, they have the fastest trotting footsteps of the mid-tiers.
🤷 idk, compared to an adult carno as adult allo your footsteps seem to make much more noise, atleast the bass is bigger
Edited my bleed suggestion to make the 1 hp thing only matter if they're resting, otherwise still bleed to death as normal.
@feral verge Carnos are the lightest of the mid-tiers. Of course their trots will be more quiet.
I stand corrected sir
@native nebula Could you describe why I got squint as reaction?
@last remnant if some of the ambient sounds were removed, it would be incredibly easy to hear and/or track another player as you would have no other distraction.
Making an option to manually lower or mute ambiant noise will just create ground for unfair gameplay when playing versus someome that hasn't tuned it down.
I mean, they are really obnoxious, they should stop every once in a while
I mean, I'm cool with the noise if it was something on the map itself. If it isn't on the map itself, then it shouldn't be present imo.
what noises are we talking about
Bird noises, something that sounds like an owl maybe
It would be cool if the noises were associated with something on the map like AI. If it was a bird chirping that would be super cool imo.
Yeh
V2 swamp had the cool little birds. Bring the cool little birds back?
@arctic nexus I think you've got the channels mixed up between eachother.
This is for suggestion discussion, not suggestions themselves. And #general-feedback is exactly what it says.
I'm just adding to a previous suggestion here. Read up and get it in context.
I'm aware of that. But the suggestion to change ambient sound was made in the suggestions channel. Here is where you discuss suggestions. Not in the suggestions channel itself
I made my own suggestion in the #general-feedback. SIR. Am I not aloud to do that?
Just the topic of ambience gave me the idea.
the birds might be handy in locating water too
🤦
they could spawn over the swamps
over Man Pond
Else we'll be harassed verbally.
to be fair, it's only verbal harassment if i read the messages aloud to myself
but people in this house are asleep so can't
True dat.
Moving on. I do think the addition of the birds is a general good idea, especially when (as you said) they spawn over water.
Don't really know how you could really miss water with the current scent system. But still. Carrion birds?
Yes, I feel people only read half of the suggestion rather than all of it.
That would be cool if the ambient noise got quieter when you were about to be attacked. It should only happen for a split second which would be enough to feel some anxiety before a Dino strikes.
Indeed. Something that makes you go Ohhhh dear
@barren zephyr ?
Juvie carno being worthless makes sense to me
As the adult counterpart is the fastest thing in the game
N now entirely a push over
Carno is in a pretty good place
every juvie worthless. Im talking about it can be killed by velo xd
At what stage?
Tell me what's the positive in a juvie carno. Since there should be a balance if some dino sucks at this, they excell at other thing. But juvie carno. Sucks both in combat and flee
It's slow af
The entire point of velo is to kill juvies
So
Juvies suck at everything
Yeah, I would have to agree. I used to think that juvies being small and slow is a good thing at first in terms of balance, but now I’ve thought differently. Juvies in general should be weak, but more agile imo. A juvie carno is both weak and slow, which doesn’t really add balance to the game. If it was small, but could run fast, with lower stamina. This could make sense to me, but at the moment Carno’s life cycle completely doesn’t make any sense. A dinosaur doesn’t become one of the fastest all of sudden.
They are worthless children
Yeah. then kill all the juvies
not only the carnos.
also the origininal point was to kill hatchlings
@barren zephyr what map do you mean
thenyaw
ah ok
i feel like i mentioned to many points 😟
I do not really get what this dossier thing is supposed to do
like...one point says how much damage per bite another says how long it can run another says what type of prey its supposed to take down while another might say how long it takes to grow to full... these are all mights, i have an idea but as with all my ideas i can't articualte it
So a more detailed character screen
i suppose so??
I have some problems with comprehension when it comes to english
that's why I asked
oh ok
The dossier thing is kind of already being taken care of by the character menu, which is still incomplete
There's soooo much food on V3 for herbivores. Even larger herds would for if there was any more
You don't really get much in some areas. Usually the areas that are near spawns or towards the coast
For juvies, especially at night and in the rain can struggle to find anything
But honestly there is an abundance elsewhere
Maybe the answer then is to spread it out more, not just increase the number
Why not both?
More food still creates the same problem I described
When herbivores have diet needs and have to eat more than one type of plant to stay healthy it will be easier to control
But in the meantime large herds are a problem
Why not have hunger deplete faster for the larger herbivores in the mean time? Would probably be more realistic and keep the large herbivore herds in check while allowing for smaller herbivores to survive
Big herds of galli and dryo wouldn't be much of a problem
And the big trike and para herds would have to split up to avoid running out of stuff to eat
@spare fog
your dino makes a noise when you get hit
you can likewise hear the enemy dino make a noise when you hit them
Ohhh ok, must need to mess w my volume settings then
There's no sense in making their hunger drain faster because then it becomes a race against time constantly. It's not something to be managed anymore. That isn't fun.
uh
i think he's on the right track
i just think herbi food caps need to go way up
so like
you've got time to sit down for like 10 mins
but then you gotta get going and find more food
actually
both of your ideas are fine
but im more into a combination of both
Amen to ghostway's suggestion...
Dev1 is the only really played Thenyaw server, but any of the other two could be swapped over to alleviate playing the 'refresh game' as I refer to it...
also, hey, opening another V3 map but it wouldn't have injections on it, so all of the people fed up of seeing them could be on that V3
Well...herbivore do constantly have to eat. I’m not talking about dinosaurs as we can’t know that for sure, but most herbivores are constantly eating and have to migrate to new places. I also find herbivores kind of boring if I’m not moving from place to place that may just be me. Otherwise, playing as herbivore feel like just a voice chat or a chat room in terms of gameplay.
I would think that you would also scale the increase hunger with the amount of food. Thus, you are always eating as you move, but it’s not like a constant struggle. This way herbivores don’t stick to one spot in the game. It also could make it harder for carnivore to find herbivores as herbivores are constantly moving from place to place.
imo the food scalings are a bit reversed
things with bigger sizes have higher food drain/food cap ratios than I'd expect
or at least, smaller creatures tend to have the better ratios
which doesn't really make a lot of sense from a balance perspective
simply because food should be easier to find for smaller dinos as opposed to big dinos
so then it follows that larger dinos should in general have more time to find food
not the other way around
Problem is that when large guys didn't need as much food they began to overpopulated
that's not really the suggestion
so
because of rex having a high hunger drain and a not terribly high hunger cap in relation to the drain rate rex only lasts like 1:16 or something like that
Ah
whereas a raptor can go nearly 2 hrs
that should be inversed
not in terms of drain rate, but in terms of cap
I mean, your last statement about smaller Dino’s having an easier time getting food. I’m curious why you think that is
Second to last I guess
well
logically, if you've got a lower growth time there should be more of you
of course this trend doesn't really hold true for herbivores
mostly just carnivores
which kind of breaks the game
How long does giga last?
but in large part this is made up for by ai
I dunno how long giga lasts
tldr is that rexes need to find food more often than raptors
Apex and carnivore stats would need complete rebalancing, otherwise things like giga will overpopulate
not that they need more food, that they need it more often
yeah
imo ai give way too much food
apexes rn are ai vacuums
they just suck them up
and that's really how they stay alive
this is true to an extent with lower weight class carnivores, but it's not wholly true
it's very possible to totally write off eating ai as a smaller carnivore
as a mid weight class though, it's much harder
tbh player caps need an increase
but that's more of a server issue
I wonder how many players a server can actually take now
I know that too many screws up ai function
but like
if we're talking about cutting/reducing ai
could you hold 200 players?
I think the way to fix it is make small boys require very little food(carno AND smaller)
E.g. Carno would only have 250 hunger, but give them high drain so for example a carno would drain 8 hunger a minute. So he starves in 31 minutes but he doesn't need much food to begin with.
And then just lower Ai food values
yeah, maybe not the specific numbers but the general principle is solid and testing would need to be done as with all balance changes
@jovial arch I think Ai is necessary, especially when larger herbivores are made into Ai
Otherwise the server will end up 90% carnivore
if you spec a rex to hunt trikes and there's no population of trikes the rex is toast
same for really any carnivore
Do you mean as a temporary thing?
uh
wait actually yeah
if you specced rexes to hunt trikes rn
it wouldn't be that bad
Dead Rex lol
yeah
there are a lot of trikes rn
so I guess it wouldn't be that bad
but i mean, I guess something like speccing allo to hunt dibble
then you'd be toast
I've actually noticed an uptick in herbivores recently
^
V3 is herb haven
Food everywhere
Plus Triceratops doesn't need to worry about anything
yeah
Allos prey pretty much consists of Maia, diablo, para and pachy.
Pachy will be really common once it's released for a few weeks and then the numbers will drop off.
Diablo is made redundant with giga being so OP
Para is huntable but only when desperate.
Maia is fairly uncommon in my experience.
Basically without large herbivores as Ai Allo is screwed. Problem is.
Even with Ai, the way stats are now would just benefit apexes.
Giga would get free food from diablo Ai.
What I'm getting at is, a lot of the things wrong with the game are linked.
Ai needs sorting out and balance needs sorting out
Countless other things as well
@thorny lynx love your suggestion
herbivores are supposed to get hunted and die
and the more disposable you are, the lower the growth time
it makes sense that they'd have lower growth times
Back into Ai though, I kind of wished it would spawn where players aren't, not around them
Carnivores are so abundant, they end up eating each other, rather than hunting and chasing prey they are meant to eat. It almost makes herbivores feel obsolete.
with a randomized chance of spawning at them
with the locations literally being all over the map
on something like a 5 hour rotation
dunno tho
Only large animals, otherwise juvies are screwed
yeah
larger animals can't spawn around players
that would reward mixed/mega packing
way too hard
I wonder if it would be possible to stop Ai spawning around players once they reach a specified size
imo ai spawn rates should be consistent as long as there's a player nearby
I'm not sure why it goes up with more players
at all
they'd have to be higher than they are right now
So like anything over 2000 weight won't have Ai spawn around them regardless of the maturation of the players character
yeah
if you wanted to retool ai to helping people grow
that's actually a pretty good idea
I might make it into a proper suggestion at some point when I have the energy
tbh
i think i might make my idea a suggestion
oh wait
later
actually
ill just do it now
Even if I don't like AIs, if they had to come to the game I d like your suggestion to be applied
My only suggestion is to add more Player Capacity to the server. This map is hands down way to big for only 100 players.
The maps should be smaller in genedal
Tbh the idea of hypos being on the server that only devs can play really doesn’t make new people want to play in my experience. I’ve had many of my friends stop play completely when a hypo killed them as they thought they were at a disadvantage. Tbh I don’t blame them.
Hypos really should have no business in survival. They are just a more cruel server reset.
I would rather they be a mechanic to kill megapacks
It is a dev branch server. It is intended for testing purposes. There are no strains if you don't play on dev branch.
There’s not a lot of counterplay vs hypos
They’re kinda op
Iirc hypo carno oneshots Maia
It is a dev branch server. It is intended for testing purposes. There are no strains if you don't play on dev branch.
Yeah but they’re not intended to be in survival
Definitely not in that capacity
If you can tell me what you’d actually be testing
I’ll agree 100%
Do it
I'm not testing anything the devs do. What they're testing or if they are actually testing I don't know. However if you play on dev branch you are volunteering to be part of the test community. Dev branch is not a requirement to play the game.
But it's not like we're actually testing anything besides dying when a hypo is on. I mean, if the devs say we are spawning a hypo in and we are testing this, then I would all for it. That usually isn't how it is done though.
I'm not sure how they actually test but having a full server of players is the best way to see how a new dinosaur will play when it is released. I'm sure they do it out of entertainment value more than anything. Nonetheless, those who don't want to take part in it have plenty of other servers to play on.
Also I was commenting more towards kaijor's reply than whiplashes
.>
As in, a test server is not really meant to attract new players to a game.
That was a roundabout way of saying that lol
Yeah lol
But I agree with you
@stray tangle as cool as that may seem that would get really annoying after a while. i'd rather keep it as a once in a blue moon event like it is now. Also the devs have a lot of work to do so it wouldnt really be practical.
