#general-feedback-discussion

1 messages · Page 84 of 1

barren zephyr
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bro, they don't care much about the game, if they did we would get bugfixes and stuff

limber hull
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A death roll would work better as an addition to the kit, not a mechanic designed to be worse than your primary kill method

barren zephyr
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exactly, not a buff just a feature

pale prairie
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yes, there, you fixed it.

that system has to be added in anyway for herrerasaurus, might as well give it to deino too.

limber hull
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but it doesn't add anything to the animal except a redundant feature that finds no application

pale prairie
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especially if they actually make deinos lifecycle difficult.

limber hull
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I'm FINE with the idea of a death roll, but not if it's just a worse option to an already existing strategy

pale prairie
barren zephyr
limber hull
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that's a horrible argument

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small = useless is a terrible ideology i never will agree with

barren zephyr
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no, it means not everything has to be a good option, some features can be added to just be additions to base play

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variety

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that's what I mean, some features can be only for player enjoyment, they don't have to be primary tools for hunting

limber hull
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Also, hypsi and dryo have mechanics planned that add to their kit in a way that compliments their niche

Your death roll adds to deino's kit, sure, but it does not compliment deino's niche

barren zephyr
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why doesn't it compliment deino? you could literally grab a piece of someones cheeks and eat it in front of them

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that's a thing crocodilians do

limber hull
barren zephyr
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You clearly misunderstood my sarcastic interpretation of his logic

barren zephyr
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it's not cod, it's not all about killing

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the way a result is achieved is half the fun

pale prairie
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it's not a bad idea for animals larger than 4T.

deino can't lunge you, sure, but it can grab you and "flesh graze" you.

limber hull
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when killing = substantial meals, yea it is. Especially on deino, who is ENTIRELY opportunistic, every meal counts

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(if deino wasn't designed in such a way that it sustains itself by existing, that is)

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but deino apparently is planned to be made MUCH harder according to devs, so we'll see how that turns out

barren zephyr
limber hull
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but that option could get you killed

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that's the issue

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you may not get another opportunity like that

barren zephyr
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then don't use that option xDDDDDD

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you are free to make choices

pale prairie
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hot take: add this to the current lunge, if the target is below 4T you lunge and drown, if it's above 4T you tear a chunk with a food value of 10% of the targets weight off.

limber hull
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so why add it if the best course of action is to NEVER use it

barren zephyr
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how you play is entirely up to you

barren zephyr
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to have fun, that's why

limber hull
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no?

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that's not comparable, hypsi has a defined planned niche in the ecosystem

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extra small arboreal herbivore

pale prairie
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that's a dumb argument.
better one: what about gallimimus foraging for compy? it's completely useless, even if they dig up frogs they'd be better off eating sumac.

barren zephyr
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🙂 idk if ur trolling me a bit or just...

limber hull
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how is this a troll

barren zephyr
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I'll go eat dinner and play later, u just don't understand

pale prairie
# limber hull how is this a troll

well for one you seem to be ignoring the situations where this would make sense and actually be useful, that being against targets larger than 4T or otherwise larger animals when you're growing.

limber hull
pale prairie
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well sometimes people need a little help to present their ideas in the best possible fashion.

if you scrap the permanent debuffs, just have it deal 10% locked health and only happen when lunging targets above 50% of your weight, this idea a perfect addition to deinosuchus lunge.

barren zephyr
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I would not reserve this feature only for large targets, It can be exciting to eat a piece of carno in front of him

pale prairie
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it's better than the "tug of war" idea i see being thrown around here a lot, because god knows a system like that would be abusable.

pale prairie
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at least against larger targets it has a use.

barren zephyr
pale prairie
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and it'd be easier/more straight forward if it was just an extension of lunge.

barren zephyr
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it would also be just as easy if you made it alt lunge

pale prairie
limber hull
limber hull
barren zephyr
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Ye, rn I can also pick someone up and put them inside a rock so they get stuck,

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but it would still be super cool to eat them while they are alive

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to assert dominance

wispy trench
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Devs? Help please. anyone know a fix for game not installin? its missing .exe and stuck on launching executable in steam. the fixes i found didnt help

valid zephyr
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how many omnis in a 'pack'?

indigo flax
barren zephyr
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it's not possible the game just doesn't install

wispy trench
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yeah it didnt give me an .exe file lol

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clearing dl cache fixed it

desert arch
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I would 100% rather regrow. If I dont, Im at a permanent disadvantage.
Also, this mechanic would allow deino to punch up to bigger targets, since reducing their weight makes them grabable if stacked enough. Permanent debuffs will never be fun, no matter how "light" the punishment is.
(Btw I would have absolutely 0 problem with this mechanic if it didnt apply a permanent debuff)

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This reminds me of when someone requested spinos sail to be breakable with bites, causing permanent debuffs to the animal.
This is basically the same thing.

barren zephyr
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Deino grab is determined by target weight not their HP, I suggested an HP penalty, I said it could be a locked HP penalty but the % value should then be higher (since it's not permanent)

desert arch
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And thats all you needed to convince me

tall hearth
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I played croc the other day on na4. You wanna know how many I saw JUST at center? 25. I saw 25 crocs, all different grow stages but most sub or adult. 25% of the server was JUST CROC at JUST ONE SPOT.

desert arch
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And I thought eu servers were badTI_Limmy

barren zephyr
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Sometimes I see larger gatherings but they rarely last for any significant time

desert arch
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The most I ever saw in one session was around 34

barren zephyr
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the most I have ever seen in one spot was 12-14 but that was 6.0 in NW, 6.5 got rid of deino parties

tall hearth
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When I get the time this week maybe I'll hop on beipi and do some croc head counts. I'm sick of seeing so many people playing croc doing nothing contributing nothing.

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Gateway where are you

barren zephyr
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maybe that shows how well deino is designed

tall hearth
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We need you

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Poorly designed. Why on earth should there be 25 crocs at center all surviving in unison

desert arch
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Surviving is definetly too easy as deino

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Also sustaining one as well

barren zephyr
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It's well designed because so many like to play as one

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the fact that 25 can survive in one spot means they are getting food from somewhere

desert arch
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Ik center is a deathmatch zone with corpses everywhere but still

barren zephyr
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biggest issue with dino balance comes from the fact that humans are controlling them

desert arch
barren zephyr
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way more if you want to keep diets

desert arch
barren zephyr
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rn if deino does not get organs it can't keep up 3 diets

desert arch
tall hearth
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The only diet for deino that matters is the health regen diet, which I believed also comes from cannibalism

desert arch
desert arch
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Also center has weird juvi spawn points
Which means juveniles are constantly showering at deinos

barren zephyr
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before you could spawn deino, sniffa some bones and have 50% growth, now u eat bones and you can't max out those 2 diets before getting full

desert arch
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Cera has that issue too

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Every dinos diet is scuffed atm

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You have to be starving to get all 3 of the same nutrient activated

barren zephyr
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they should decrease diet decay like 15% or so

desert arch
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Or just give back diet gain from overeating

barren zephyr
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both at the same time and in return increase hunger drain a slight amount

sick crescent
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We need to wait til Rex releases to see this for sure

barren zephyr
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I play deino 3 hours every day, it has to be good design to keep me playing

sick crescent
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Deino isn’t well designed for the game as a whole

barren zephyr
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I would rather say that deino has good design but everything else around it doesn't work well

cyan flame
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Deino has a whole bunch of issues, so it could do with a good few adjustments, and most certainly something to make it properly difficult to grow.

sick crescent
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*The most difficult playable to grow

desert arch
sick crescent
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Its kits unfairness is worse than Quetz

desert arch
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Thats why were getting rexTI_Troll

cyan flame
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Some way to react to a lunge, quick stop for eating/drinking, water clarity, shallow lakes and ponds where deinos can't live if they're too big, and so on

barren zephyr
cyan flame
sick crescent
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It really isn’t

desert arch
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Definetly not

cyan flame
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Also combined with being one of the most poverpowered

desert arch
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I just afk grew a deino today

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While having a discussion here :p

cyan flame
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So it's not a well designed playable at all, in general, croc/gator does not make for good gameplay, as we can now clearly see

sick crescent
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Deino is overpowered in its design

pale prairie
barren zephyr
cyan flame
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Because it's such an on/off interaction, but unlike irl, there's no way to dodge a lunge, while animals can react irl

cyan flame
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You just need to, you know, not be able to be everywhere, so deino is properly limited

barren zephyr
sick crescent
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It is

cyan flame
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No, it's overpowered

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It's the playable with the most advantages out of anyone, aside from ptera

desert arch
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Its mechanically flawed

barren zephyr
sick crescent
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Deino presses ctrl and goes invisible, suddenly everything in the area can’t drink or else death, this is especially more the case in Gateway

desert arch
sick crescent
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Deino literally makes drinking water luck based

pale prairie
# barren zephyr biggest in the game, not overpowered

incredibly high health.
decent damage output.
1 shot ability useful on anything under 4T which from the sounds of things will be the entire official server roster.
infinite fish AI to eat while growing.
completely safe from all land animals while growing.

cyan flame
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It is the largest, has a guaranteed kill move up to 4T, has massive bleed resist, can fight quite capably on land against anything but stego, can attack from point blank while being perfectly hidden, has an entire safety biome where nothing else aside from it's own kind can even touch it, can get into all kinds of trouble and land and still get away and negate a hunt due to water more effectively than anything bar ptera if it can fly away before dying. And so on.

barren zephyr
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what I would do is make a "fog of war" kind of thing on land to limit how far and how well you can see stuff on land

pale prairie
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it is without a doubt the easiest apex grow in isle history.

desert arch
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No counter except "dont get lunged"

sick crescent
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We need Rex to see how long Deinos popularity lasts

cyan flame
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Overall, deino has far too much, far too good things going on for it, to consider it anything less than overpowered, especially when all of that comes while being so very easy to grow and sustain

cyan flame
barren zephyr
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deino is designed to eat water enjoyers but then people get mad when it eats water enjoyers

cyan flame
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No, we dislike the fact that there's no proper counterplay, no actual interactions

sick crescent
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Deino is also inherently a boring animal, on the scale of larger sauropods almost but not that bad

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There’s a reason it’s called log sim

cyan flame
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The only proper "counter" is "drink where a deino can't be hidden in the first place", which means you need those spots

pale prairie
# sick crescent Deino presses ctrl and goes invisible, suddenly everything in the area can’t dri...

actually, there are a lot of areas on gateway that deino simply isn't viable in.
from shallow rivers that adults can't hide in to ponds too far away from other water sources for deino to travel too - there's also areas along the large lakes with shallow banks that you can drink from.

unless there has been some significant overhauls to these areas in the last six months, which they may have been, there's still safe drinking spots on gateway.

cyan flame
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Which in turn, if you do have those spots, everyone goes there, deino starves, as you said

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currently deino lives and thrives far too well on fish for that to happen

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But imagine if we removed fish from deino diet entirely

sick crescent
pale prairie
sick crescent
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Spiro also has safe drinking spots especially in the general South of the map, doesn’t make Deinos kit any less overpowered

cyan flame
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Would be more interesting if there were no safe spots, but better counterplay to lunge instead

barren zephyr
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but if you can counterplay lunge then nobody will die to it unless they have skill issue

desert arch
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Water clarity my beloved<3

sick crescent
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Deino being made a noob trap doesn’t sound fun

cyan flame
barren zephyr
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but then nobody will ever die to deino

cyan flame
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If you react in time, you can dodge an attack

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Just like with any other playable really

sick crescent
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I would rather Deino not be in the game

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But alas it is and resources were spent on it so

barren zephyr
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only way deino can get food is by camping deino spawns or clicking lunge on drinker

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I hear baby rapter ❤️

cyan flame
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The point would be that you'd have to properly sneak up on, and attack the unaware or distracted, or just someone that seems desperate enough to drink to not be cautious enough, and lunge them. But you'd have to work for it, and a target that is aware and reacts to you in time can get away. Failed hunts are and should be a thing, for all playables.

barren zephyr
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I have to work for a kill rn, if I am not looking 360 at all times and under water I will never eat

sick crescent
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Failed hunts definitely exist for bad Deinos

limber hull
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Can't wait for gateway to add FAR more "safe drinking spots" lol

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Perhaps that's what Punch meant by "hitting deino with the difficulty hammer"

sick crescent
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I never had a failed hunt in my time as Deino though besides the times I was trying to get a Cerato and this random Deino just came and ruined it lol

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I witnessed two Deinos fail on my Teno herd yesterday, once at arch another time at northwest

barren zephyr
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the server desync is rly bad sometimes, hitboxes super wonky, can't hit stuff

sick crescent
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Tenonto jump can avoid Deino lunge so you just have someone block the whole herd

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*While everyone is drinking

limber hull
sick crescent
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I know lol

limber hull
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God those rivers are big

barren zephyr
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but yeah, nerfing deino instead of fixing the rest of the game is a lazy thing to do

sick crescent
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You can’t nerf Deino without making it rather unviable in some circumstances

limber hull
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I mean, you can

sick crescent
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You can still have it be viable, but also not

limber hull
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And what needs to be nerfed is the whole "easiest goddamn thing to grow in the game" thing, not its adult stage

barren zephyr
sick crescent
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Deino is a problem child

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This is literally just at fault for being a crocodilian

pale prairie
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the juvenile and sub stages are what need to be nerfed.
adult deino being as powerful as it is isn't really a huge problem if growing one in the first place is actually difficult.

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this thing spawns in nearly three times larger than a beipi and doubles that weight in a matter of minutes.

barren zephyr
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if you don't have cannibals then deino is easy to grow, if you factor in cannibals then it's the second hardest to grow

sick crescent
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It’s hard to nerf growth stages without making them just boring

cyan flame
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Eh, even if you fix growth and all that, the interaction itself is fundamentally flawed I'd say

limber hull
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Well technically cannibals are also a factor in making it easy to grow

sick crescent
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^

cyan flame
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Also the 4T limit means most of the roster dies

sick crescent
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It is the case with Cerato

limber hull
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Organs, bones, nutrition meat

barren zephyr
cyan flame
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Sure, that might be fine powerwise, if deino had to actually work for it properly, not just sit right under someones nose and grab them

barren zephyr
cyan flame
cyan flame
barren zephyr
barren zephyr
cyan flame
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Hence, there should be more of a noticable sign if there is a deino there, or one trying to get close to get you, so you have something to react to, which would also help with the interaction because if the target has a chance to react, it's less likely to just try and go to a "safe" spot to drink

cyan flame
sick crescent
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I really didn’t see cannibalism be that much of an issue in either of my playthroughs on Deino and Cerato and I was a solo player a lot

barren zephyr
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deino can see you from 500m away and swim to you before you can start drinking

sick crescent
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All that happened was I encountered a dead Deino body and it made me stay in the area for a long time and managed to kill some Gallis and an Omni

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With give or take a few Deinos passing by

barren zephyr
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not a single day goes by without seeing cannis

sick crescent
barren zephyr
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yes

sick crescent
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Also funnily enough Tenonto

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And Herbis currently are harder to grow and maintain optimally than Carnis

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So why is Deino an exception when cannibalism is in of itself a benefit?

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Megapacks don’t just kill solo Ceratos, I’ve been in one, snackrifices happen

barren zephyr
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deino takes 10 morbillion hours to grow

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that's why the problem is more impactful

pale prairie
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@mild vale that is planned for all animals, not just apexes.
it'll be quite a long timer but still.

sick crescent
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Pretty sure Stego growth is as long as Deino growth?

pale prairie
barren zephyr
pale prairie
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or to be more accurate it's around 4 hours and 20 minutes, yes deino and stego have the same growth time.

sick crescent
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All I did was pretty much afk grow at Southeast on Deino, while Stego to grow that much actually has to travel into dangerous territory multiple times in its life

barren zephyr
sick crescent
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And cross at least two rivers constantly

barren zephyr
pale prairie
sick crescent
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That’s also not optimally

cyan flame
barren zephyr
sick crescent
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Also Marigold is luck dependent on if it’ll spawn or not in my experience

barren zephyr
sick crescent
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Sometimes when it does spawn it’s outside the barrier

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To get all three nutrients Stego has to venture from South to Center via SE

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Sometimes people choose to go to Northwest via Southeast Canyon

barren zephyr
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if ur going for 50% on stego ur a fool

pale prairie
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another option is to get a friend to play galli and get them to deliver pumpkins to you at the swamp.
or, if you're lucky enough, random galli players might already be doing it, that's how i grew my stego the other day, random gallis were delivering pumpkins to me.

sick crescent
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Though you never disagreed so

pale prairie
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galli door dash is a real thing.

sick crescent
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It is, I have experienced it lol

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Me and another Stego called it our servant

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A mutually beneficial relationship

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Gallis also can eat Pumpkins so it’s also relatively common instead of just being a rarity

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Pachy has the worst growth still imo or at least rivals Tenonto

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The thing has to grow at Center

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The price of having all three nutrients so close to eachother

pale prairie
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spawn center, eat agave until one slot is filled with S, run to southwest where you can reach adulthood and then switch to the 2 carbs 1 lipid diet from oranges/coconuts.
trust me, i play pachy all the time.

sick crescent
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One time on my Pachy I spawned Northwest(for some reason) then just went to South of Center for stam diet lol

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Idk what masochist plays Pachy in 6.5

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South of Center is still best place for Pachy to get its nutrients since all three are so close to eachother

pale prairie
sick crescent
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Cerato when it outstams Pachy lol

pale prairie
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@lusty arrow you can get all your diet requirements from organs.
the problem with carno is that it has terrible stamina, agility, acceleration and a high stam cost on charge.

it's an ambusher with poor acceleration.
it's a plains runner with poor stamina.
it's a small game hunger with poor agility.
it's a mess, but its diet can be filled easily with organs.

limber hull
pale prairie
limber hull
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2 carbs 1 lipid is a goddamn sin

pale prairie
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truly fun gameplay.

sick crescent
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Stam Diet is what causes that issue, Ducky

limber hull
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i HATE stam diet so passionately

lusty arrow
proud coral
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I had a cool idea for what to replace the combo with but I forgor TI_Succ

limber hull
pale prairie
lusty arrow
sick crescent
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Camp canyon, bodies are there all the time

pale prairie
lusty arrow
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I needed food, it was 2v1, and the cera still won

pale prairie
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most ceratos will want to chase you, let them, then turn around and charge + bite combo.

as long as you're not below 40-50% hunger you should be able to take it out with ease.

lusty arrow
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I could only keep myself alive eating AIs and troodons

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otherwise I would be fighting 3 Stegos or 4 Tenos or 5 raptors
ALONE

limber hull
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i mean, carno in general is just bad atm

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it needs a complete redesign by next update to adapt to Gateway

pale prairie
limber hull
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because, unfortuantly for ambush carno, gateway is a well-designed map

lusty arrow
limber hull
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honestly? Having U6 carno as it was, minus cannibalism and the hitbox, would be fine enough

lusty arrow
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Agreed

pale prairie
limber hull
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i mean, the poor agility is ironically the least egrigious of those things

pale prairie
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carnotaurus is just a mess.

limber hull
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with enough endurance, it'd do fine

lusty arrow
limber hull
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because

  • prey runs
  • prey turns to make distance
  • carnotaurus closes distance
  • prey has very little areas to hide because of Gateway plains having exceptionally high visibility
lusty arrow
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At the very least, the stam regen is doable

limber hull
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a pursuit carno that constantly applies pressure to prey until they slip up is a perfectly valid design for the animal

lusty arrow
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But having to stop during a chase to recover it is nonsense lol

proud coral
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I recall a situation like that looong ago in legacy where I was a Dryo having to do that exact thing and m a n was it fun

limber hull
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almost like it's good for the animal

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carno doesn't NEED agility to do well

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what it needs is the ability to close any gap its prey can make between them

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so the prey has to CONSTANTLY react to it, as well as the environment around it

lusty arrow
limber hull
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yea which is bad

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hence why i want pursuit carno

indigo flax
drifting fossil
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Carno would be better as a glass cannon

indigo flax
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High Damage but Bleeds VERY quickly

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Couple of pounces and it's Blood bar is dried

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and I continue to see people complaining about Deinosuchus being overpowered

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To clarify. Comparing Deinosuchus to Modern Day Gator/Croc is foolish. Deinosuchus outweighs, outguns and outsizes majority of smaller animals. It is meant to be very potent ambush killer

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What can be done to prevent Deinosuchus from turning into a watery plague is reduce hunger gained from fish past Sub-Adult and increase growth time (like all apexes, so it is not just a matter of 3 hours before you see a bask of crocs/gators)

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Adding Semi Aquatic/Aquatic Rival would go further into "Deinosuchus is op plz nerf"

neat beacon
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Carno's movement feels extremely clunky rn, it's hard to catch things if they simply turn and with the stam it has rn any prey that can just turn will survive from it
really hope it gets buffed

indigo flax
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Carno is a glass cannon , transforming into a light bruiser after successful/failed charge

cyan flame
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No thanks, I'd rather lower damage on charge, and make it more of a CC tool, to catch the prey and then follow up with bites.

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Also yes, deino is overpowered, it's not really going to be less so even if it grows slower, because the issue isn't the growth, it's all of it's abilities and advantages that together make it such an issue

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Carno needs to be given a proper niche/hunting style and designed for that, be it ambush somehow, or pursuit, or something else

lucid mauve
cyan flame
# lucid mauve Like what? It got grab, remove that. And it would have nothing

Water clarity, potentially things on the surface of the water that can be disturbed by the deino. A quick movement to react to a lunge and possibly avoid it or mitigate it. Reconsider the massive bleed resistance perhaps, make it have to be on land (basking) at times to make it potentially vunerable. Limited water sources where a deino, at least a bigger one, can't reliably live and sustain itself, and so on. I'm not saying to remove the lunge, I never have, but the interaction needs more than what it currently has, similar to how pounce/buck is lacking as well, if not quite as much.

indigo flax
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Instead of needing to click more, you just have to click one button moment you feel unsure. Limited enviroments would cause deinos to also suffer due to lack of food, because everything killable moved to an area with much more shallowness

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I do agree it needs basking

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it's a crocodillian. So I got an idea for it

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by default, Deino should have terrible Stam Regeneration, but Tremendously Low Hunger Degeneration. Basking in the Daylight would essentially convert small portions of hunger into stamina

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And It'd have to be long

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Otherwise would defeat the purpose of it needing to go out of the water

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Deino should have it's behavioral patterns simmilar to modern day crocodillians, but other animals should depend on player awareness and not scale how modern animals scale to crocodillians

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It is meant to be overpowered. What it lacks is interactions, proper growth difficulty/longevity and painstaking weaknesses

cyan flame
# indigo flax while giving deinosuchus obstacles in the water sounds very nice, adding quick m...

Suffer? Deino does not suffer. The bleed resistance, combined with its massive weight and blood pool isn't really needed, it's pretty much impossible to bleed one out, even a large omni pack isn't much of a threat when it comes to that. And quick movement would reward the target that is paying attention, which makes sense. You're locked in vision, but you could still hear, or see, if you happen to be looking in the right direction, and being allowed to react to that, just makes sense, instead of being locked in an animation as currently.

And well, yes, it makes sense that deino is restricted, it should not be hunting everywhere. There should be spots where deinos are not the threat, because other things would be dangerous there instead. This whole "it's safe to drink water if there's no deino" is just not how it works, especially not with the camera lock. It would also make more sense if some of those spots are hard to get to, and dangerous, so it's maybe not worth going there, especially not if you're too big to move fast on land.

The overall issue with deino is that it's just far too easy to grow and sustain, combined with far too easy to survive as. Currently, nothing aside from another deino poses a threat to it (and cannibalism has it's own issues at that), everything else can be negated by just sitting in water. And the only thing properly providing any form of threat to an adult deino on land, is a stego, or maybe a megapack of carnos or ceratos these days, but that only really applies if the deino for some reason is so far inland it can't just go back into the water if it needs to.

indigo flax
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Adult Deinos don't stick on land for that exact purpose

cyan flame
indigo flax
cyan flame
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But currently, an adult deino on land, isn't really vunerable to anything aside from stego, or just massive numbers.

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Oh no, people want omnis to hunt adult apexes

indigo flax
cyan flame
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But that's a different discussion really, just saying. My point was more so that deino does not need bleed resistance as it stands.

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Not when it also have massive weight/blood, and the whole water safety biome

indigo flax
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Once Deinosuchus Player enters full adulthood, land becomes their worst enemy

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they avoid straying too far from it

cyan flame
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Not really, well, aside from if a stego is there

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Otherwise you can go quite far inland and be pretty much fine

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Your biggest enemy being your very quick thirst drain, not whatever else is on land

indigo flax
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and Adult Deinos no longer stray too far from the land

cyan flame
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Which is at least something. But it doesn't fix the inherently flawed interaction that lunge is, where the best counter is to not interact at all, but drink at safe spots. Which means you either need those safe spots all around, or you need some better interaction with deino.

indigo flax
cyan flame
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And it also doesn't fix deino being "immortal" to everything but another deino. Which has consistantly being complained about when it comes to stego, despite it being far more vunerable than deino overall. So it's strange that deino gets a pass to be perfectly safe.

indigo flax
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The only viable solution is the water clarity + the obstacles in water

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that would trigger the movement

urban flax
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Lunge could be made into an ability that requires charge-up so people who pay attention have a chance to react

cyan flame
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Just like how you can react to anything else attacking you if you see it in time

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But well, deino + water = invisible as it stands

urban flax
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Currently it doesn't matter wether you pay attention or not when there's a deino around because it just appears and gets you instantly

indigo flax
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Devs could tone the blur that is the muddy water down slightly

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so if you observant enough, you can see deino lurking about

indigo flax
cyan flame
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I'd rather have some quick movement for eating/drinking, since we have quick stand up. Just let things react if they use their other senses aside from vision to notice an approaching danger. It's frustrating when you can see or hear something but you're stuck in an anim lock because, well, for no good reason really.

indigo flax
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Attacks on Land can happen quite longer than couple of moments. Deino Attacks can go as fast as 1 second

cyan flame
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But then I just want some form of action/reaction to things like lunge/pounce and so on. Not just a "I can see you before you attack", but a reaction that comes from "Did I see something/hear something".

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More of a instinctive reaction ability I guess

indigo flax
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If we want Deino to have better interactions, we should also give it a Death Roll, no?

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It would not be absurd, because only 1 species of crocodillian (caiman) can't death roll

cyan flame
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We could. I'm not sure what role it would have, but I'm not opposed to a sort of "grab and drag into water, then do death roll to kill"

indigo flax
cyan flame
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Honestly, more than just one thing would be nice. Why I also don't think carno charge should be the be all/end all, but rather a start to follow up with something else

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So you could have lunge to snag the target, then change to deathroll when it is in the water to kill it

indigo flax
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You can grab something and drown it, wasting O2 and time

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or grab the thing, keep on the water surface and deathroll to kill it

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you do alot of noise, but you waste no time and less stamina

cyan flame
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Sure, that could probably work too

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Also puts you at some potential risk of being hit by your targets friends

indigo flax
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attacks from other dinos would be obsolete

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however, I do think Death Roll and Manual Drowning should not have stamina cost be in common

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because Crocodillians waste alot of stamina death rolling

cyan flame
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Mostly because manual drowning just isn't very interactive or fun

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You just... sit there, on either side of the interaction

indigo flax
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Crocodillians manually drow, as well as death roll

cyan flame
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So I'd trade that for a direct damage deathroll, with the amount of "rolls" required scaling with size of target and so on

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Yeah, but that does not mean it's fun or interactive

indigo flax
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Death roll is used to kill and rip out chunks

cyan flame
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And I'll care for that over outright realism

indigo flax
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I'd say have both, but be different in mechanics

cyan flame
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Fair enough

indigo flax
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Manual Drowning (Less Stamina than Death Roll, More O2 drain, more time used)

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Death Rolling (Assures quick kill, less O2 drain, less time used, more stamina used)

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Escaping Deino should be impossible

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or well, near miraculous

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and we cannot compare modern day prey escaping modern day crocodillian, because Deinosuchus is massive like hell

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Carno? Cerato? Tenonto? No matter, if you are caught, congrats, you're gator food

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@wide lodge That is only useful for small dinos

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Such puddles would only benefit something like 1 adult omniraptor and that would not even fill out alot

cyan flame
indigo flax
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Lunge should be Charged up, as Bulb suggested

wide lodge
cyan flame
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Sure, being able to avoid deino due to various factors are good, but I still think deino could be damaged enough, depending on what it's grabbed and how many others are around and so on.

indigo flax
cyan flame
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At least it depends on how large the deino in question is

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Being that you don't need to be fully grown to grab most of the current roster

indigo flax
wide lodge
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Yeah, but even a little bit of water for a baby cera for example can be enough to sustain them until they find a larger, safer body

indigo flax
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but Adult? Never

cyan flame
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So that should at least be a factor

cyan flame
wide lodge
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Just to stave off dehydration

cyan flame
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Since I'm sure some people would like it to do that too

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There's the occassional deino should fight rex sentiment after all

indigo flax
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How many apexes do you expect for Deino to haul into the water?

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Mainly 0

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and if you enter Deino-Infested River, then you deserve death

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not approach it, enter the water

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still, approaching it is advised against

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Regardless

cyan flame
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Me, I'm in agreement with you there, I don't see deino hunting things bigger than it does currently, since 4T is quite the size. Just pointing out that there's those that want deino to grab stego and probably fight rex as well

indigo flax
cyan flame
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And yes, going swimming across a large river, even as an apex, if there's two or more adult deinos there should be very much ill advised to say the least :p

indigo flax
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Stego should be atleast draggable, but not grabbale

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You drag the thing into the water if it thinks it can just drink with no caution

cyan flame
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Last I recall, the sentiment was that stego would be the one doing the dragging, so I don't know on that one

indigo flax
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Now, Stegos can freely turn backside to the river and drink, preventing any consequences

indigo flax
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and every Kilo counts

cyan flame
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I don't think they intended for deino to hunt stego

indigo flax
cyan flame
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Well, that's what was said. Same with how spino will apparently just make deino swim away.

indigo flax
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the "Stego being able to drag deino"

cyan flame
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To be fair, we could get an upsized stego, in which case it'd make more sense as well

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And at least I could see a stego do better than a rex, due to well, better stability with four legs and all

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If we're talking purely balance/stability for being dragged

mental nest
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question? are the servers down? i cant join any says they are all full even at 45 people

barren zephyr
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stop trying to figure out how to nerf deino, it's already gutted, no need to make it any weaker

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you aren't supposed to have any counterplay against an 8 ton croc

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well, the counterplay is be careful

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you die to anything on land and it's no big deal but as soon as deino consumes you it becomes problem

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leave my baby alone

cyan flame
barren zephyr
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deino is perfect, if you have problems then you need to adjust other parts of the game

cyan flame
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Deino is by no means perfect, and it's hardly gutted. It's as powerful as it's always been

barren zephyr
cyan flame
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No idea why you think deino is somehow nerfed, when it's not

barren zephyr
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they took away everything that made it possible to kill stuff on land

cyan flame
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How? You lost water sense underwater, which doesn't matter when you're hunting things on the surface. And you can't run with things on land, which also doesn't matter because you're not hunting on land, you're hunting from the water

silent pebble
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?

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as a deino why are you going on land? 😭

cyan flame
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Are you... aware that you're not meant to kill stuff on land?

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You're meant to hunt from/at the water/shoreline. And you can do that as well as always. Which also does not relate to the whole deino needing nerfs or adjustments for other reasons.

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But if you for some reason think deino currently struggles, or is bad, much less "gutted", I honestly don't know what to say. It's still the most op playable overall, and only ptera is better when it comes to sheer survival

silent pebble
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  1. its still pretty impossible to escape deinos as is now, unless your stupid and dont have a good amount of stam as a deino
  2. deinos should stick to water, they are aquatic dinos are theynot.
  3. you could literally be sitting ANYWHERE as a deino, so its very hard to find safe spots to drink as of right now?
indigo flax
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I mean, Water sense was double edged sword

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you can't really hide as deino, but you could sense small stuff in the water

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now you rely on your poor vision under water

cyan flame
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And you're meant to hunt the things drinking/swimming

indigo flax
barren zephyr
cyan flame
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Plus, wouldn't lack of underwater sense allow smaller deinos better escape abilities now?

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Since you can't just see exactly where the little one is swimming or where it might have gone on to land

silent pebble
urban flax
indigo flax
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For one, I like this, For second, perfect camo'ed fish can be a thing

cyan flame
indigo flax
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Night vision should be better underwater ngl

cyan flame
barren zephyr
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btw, the sensing stuff drinking does not work well, most of the time drinkers don't touch water surface with their model, they don't trigger it

urban flax
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Deino could be nerfed to 1 hp and 1 damage, as long as the lunge interaction remains that bad it's gonna be unfair and boring

barren zephyr
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and it's still useless because just look above water

cyan flame
indigo flax
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As much as I am not fanaticized by current Deino, naughtynigel brings a point here

silent pebble
barren zephyr
cyan flame
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I believe that someone did suggest deino camera lock so it has to rely on water sense, not sure how that would work out but

indigo flax
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I have a list of changes for deino, but I am afraid people would just downvote it because "THIS SMELLS LIKE DEINO BUFF!11!!11!"

cyan flame
barren zephyr
cyan flame
silent pebble
urban flax
cyan flame
indigo flax
cyan flame
cyan flame
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So no, deino is far superior overall

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No matter your numbers, deino goes into deep water, fight is over

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That, on it's own, makes deino the second best playable

barren zephyr
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if 2 adult deinos fight the one who bite first usually wins unless it's skill issue

indigo flax
barren zephyr
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so no, u don't need 2 deinos if ur good enough

indigo flax
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Numbers already tip the scale, that comparison is irrevelant

silent pebble
cyan flame
# barren zephyr how is deino overpowered?

Highest weight/health/bleed, bleed resistance, safety biome, invisbility when attacking, lack of counterplay in it's main mechanic, can grow and sustain itself on AI and can do so very very safely.

urban flax
cyan flame
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Also mirror matches weren't relevant to my point

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Stego is vunerable to everything else on land, deino, is not, because it has a safety biome

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The only actual threat to deino is another deino, not even stego kills deino unless the deino lets it

barren zephyr
cyan flame
barren zephyr
cyan flame
urban flax
cyan flame
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Sure, you can make the argument that the rest of the playables need things instead, but there's not much you can give them that "fixes" the issues with deino

barren zephyr
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and what's the issue with deino?

cyan flame
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Aside from adding something that can fight it in the water, as well as adjustments to the lunge interaction

cyan flame
# barren zephyr and what's the issue with deino?

Highest weight/health/bleed, bleed resistance, safety biome, invisbility when attacking, lack of counterplay in it's main mechanic, can grow and sustain itself on AI and can do so very very safely.

urban flax
cyan flame
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The issue is that it has all advantages, no disadvantages, and that it simply is not a good playable or fun to interact with, or even much to interact with if you're not a stego

barren zephyr
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... deino is 8000kg of killing power

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it can't hunt on land

urban flax
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so ?

barren zephyr
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you need to go near water once every 30 min

cyan flame
# indigo flax Mirror Matchups depend on skill

Also I more so meant there that 1v1, you can obviously win. 2v1, well I guess you can, if your enemies are not that good and you are, but if they are also good, you're kind of not winning that fight.

urban flax
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Does that justify its only hunting strategy being a one-shot with no agency at all form the attacked player ?

cyan flame
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Hence the comment was just saying that the only thing reliably taking out a deino is two or more deinos

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Because they're the only ones that can actually get to a smart deino in the first place

urban flax
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Even back when utah could kill stegos in one pounce, they could try to avoid the pounce, kill the raptor before it latches on them or buck it off

barren zephyr
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forget about killing deinos, that's not an issue, they die often enough

cyan flame
urban flax
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The only counter to being snatched by a deino is drinking where a deino cannot possibly be, or being very lucky

cyan flame
urban flax
barren zephyr
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there are so many spots where deinos can't hide in water

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why don't you use them

urban flax
cyan flame
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Oh I'm sure people do, but I don't consider that good interaction

urban flax
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THAT is the issue

barren zephyr
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I do get it, you don't

cyan flame
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Since the solution to the deino issue is "just avoid it", which doesn't work as well when you have to go drink, and also doesn't make it much fun

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I'm guessing this is also why stego and rex and trike in part is on unofficials

urban flax
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You complain deino wait for hours without seeing prey, but HTE ONLY WAY for prey to survive is to never go drink where there is a deino

cyan flame
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Because well, the solution to any of them being full powered is "just leave the area"

barren zephyr
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you have not offered any solution to improving deino counterplay without gutting everything deino has left

urban flax
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I said lunge could be made into a charge-up ability with a sound cue, so people can react if they're being careful enough
The idea is from wavepoole tho

cyan flame
# barren zephyr you have not offered any solution to improving deino counterplay without gutting...

Quick movement so you can react to a lunge and avoid/mitigate it. Water clarity. Things on the surface that can ripple/move, plus water ripples, as a deino moves. Having deino need to bask at times, plus maybe removing the bleed resistance so it's more vunerable overall. In general, you can make deino have to work more with better counterplay options to a lunge, as well as overall make it a bit more vunerable and harder to grow and sustain.

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Or that, for example. In general, something to make it so deino is less of a RNG encounter

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So it's less of a "if there's a deino here, I die, if not, I live"

barren zephyr
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how would you change the lunge so that it does not become 1% success rate

cyan flame
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@thorn rainYou realize trike and rex would only take stegos place, and be even more powerful, right?

urban flax
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Literally 2 messages above

cyan flame
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Something to reward those that do watch and listen out carefully, and gives them a chance to react and escape

urban flax
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Also make it so deino will have to think up about their ambushes instead of just going right click and win

cyan flame
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I mean, if you land the lunge, you're guaranteed a win

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So the difficulty should come from landing it in the first place

barren zephyr
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I would first start with building a map that has a planned layout. You wouldn't need to get too close to deino territory unless you want some perk/ bonus/ reward

cyan flame
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Unless we go with some of the ideas earlier and adjust how deino hunt, in which case there could be options

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The problem Nigel, is that it does not fix the interaction itself

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Sure, we can add more ways to just avoid, more safe spots to drink from, and so on

barren zephyr
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the interaction is fine, that's why

cyan flame
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But that doesn't fix the interaction itself. Any more than just using terrain fixes the pounce issue

urban flax
cyan flame
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I think the interaction is one of the worst in the entire game honestly, even worse than pounce and that's something

urban flax
barren zephyr
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I have touched everything, I have died to deinos plenty of times, not once did I think it unfair, I always told myself i was careless

thorn rain
# cyan flame <@208743293541023746>You realize trike and rex would only take stegos place, and...

That’s why they should add a reward system for a Rex to hunt other Rexs maybe make them benefit their diet better than other things somehow so they have reason to hunt eachother, also you cannot say that it would take a stegos place because stegos right now as they are have no reason to hunt, it’s not like they are going to starve if they don’t hunt other players bc they are herbivores they just terrorize everyone like Apex predators they need something to be scared of that’s the point

cyan flame
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I do like the idea of combining lunge/grab and drag into a deathroll for killing, if only because it sounds a lot more fun and vicious than just sitting on the bottom staring at the target until it drowns

urban flax
cyan flame
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Would also make it slightly more interesting for the deino, doing something more than just grab and then sit and wait

merry heath
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I'm not sure why there are so many fish in comparison to other ai, just seems like deino gets free experience

urban flax
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The problem is not avoiding dying to a deino
Anyone with a minimum of map knowledge (or using vulnona) can do it
The problem is knowing the map is the only way of not dying to a deino

cyan flame
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Give deino a charged defensive bite on land, remove lunging on land, and then add a deathroll to use while grabbing something in the water (could maybe apply the shake for thrashing bodies?)

barren zephyr
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Only way I can see lunge being changed is if they make it a bit like carno ram: start moving slow, then speed up to significantly faster than normal deino sprint. You can steer the charge a bit and you grab the first target hit. It would have limited range or just very high stamina drain

cyan flame
urban flax
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It makes it so the player's error is trying to touch water in an area where there was a silent and invisible threat that oneshots them before they can react
Considering this interaction fine is like saying being randomly killed by lightning when there are storms is fine

cyan flame
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Well, people do like that lightning idea too xD

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Oh and human snipers!

urban flax
barren zephyr
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But that would make getting back to water rather difficult so it should deal "one shot" damage

thorn rain
urban flax
cyan flame
indigo flax
barren zephyr
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It's very difficult to balance a creature that has only one way of hunting

indigo flax
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After certain amount of cannibalisms of course

cyan flame
indigo flax
urban flax
indigo flax
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You give one more option to secure a kill

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A boring silent one, or funny, louder and faster one

rare fractal
indigo flax
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You choose

cyan flame
cyan flame
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I do like the basic idea of the deathroll as a follow up, even if we don't quite agree on the options, which is why I brought it up again :D

indigo flax
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You give Death Roll more use and keep to realism

urban flax
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The difference in balance I see with deathroll instead of drowning is that it gives deino more killing power against semiaquatics

indigo flax
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win-win scenario

rare fractal
urban flax
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Because deino can't drown semiaquatics, but it could very well deathroll them

rare fractal
thorn rain
rare fractal
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Which I think is profoundly lame

cyan flame
# indigo flax reward could be better nutrients and hunger, but this would cause the hunger/nut...

Hm, not sure how that would work out. I mostly worry because so far, cannibalism does not seem to have done what it was meant to do (keep population down, as we can see with deino, carno, and cera as well). So I'm not the biggest fan of just doing that. Maybe if it can be reworked to both be good but in a way that also doesnt allow for the species to just sustain itself on every other member without problem.

rare fractal
urban flax
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Cannibals shouldn't get nutrients from their own species
Just not get sick from eating their flesh
And they can still eat the organs anyway

indigo flax
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Since I can't post it in suggestions, I'll write the options to give Deino more interactive gameplay

rare fractal
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Nutrients really don’t matter when it comes to sustainability, which is deinos primary issue. It’s so sustainable because food is so readily available.

lucid mauve
rare fractal
cyan flame
# rare fractal I’d hate that personally. Makes lunge effective against semi aquatics with the o...

True. Didn't quite think of those, I just like the idea of more interaction, rather than just grab and drown. But you could probably make it so A, the deathroll doesn't kill in one go, you might have to do more than one, and B, allow semiaquatic to drain deino stamina much more, so it just won't be able to hold on to them long enough to do sufficient amount of rolls to kill the target. Just like how it currently would be but with oxygen timer instead. You could even make it so drowning isnt viable even against most things, giving them better oxygen, or just have deino lose much more stam while grabbing something, so just sitting on the bottom is no longer an option for a kill.

barren zephyr
lucid mauve
cyan flame
indigo flax
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Tremendous Increase in Stamina Drain, Thirst Drain on Land and Stamina Capacity, as well as Tremendous Decrease in Hunger Drain and Stamina Drain while Grabbing something.
Increased Growth Time By Hour/s for Both Best/Worst Diets.
"Basking", Only Day-Time Feature that allows deino to convert Hunger to Stamina.
Death Roll, Alternative Kill-Option which spends tremendously more stamina to quickly, but loudly kill something while on surface of the water.
Turn Lunge into a Chargable Ability with a Sound Cue once 100% Ready.

rare fractal
# cyan flame True. Didn't quite think of those, I just like the idea of more interaction, rat...

Right but it’s not actually an additional interaction, it’s just making the animation for the same interaction spicer and adding way more damage to it.
Like it makes no sense to me to even add it when it facilitates no additional mechanics for deinos gameplay as whether to death roll the target or not the result is the same. The only thing you really add is the potential for the grabbed semi aquatics to bleed out once escaped

cyan flame
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I would change growth time to difficulty. Time itself only delays things, what we need, not only for deino, but for the other large critters, is proper difficulty in growing and sustaining.

rare fractal
barren zephyr
indigo flax
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I've done nothing ,except give Deino more interactions

barren zephyr
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at the end of the day it's still a game, players should not spend the whole day growing just to play

indigo flax
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Stop attacking people blindly

indigo flax
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I find it enough a reason for it to grow longer

cyan flame
# rare fractal Right but it’s not actually an additional interaction, it’s just making the anim...

Well, it would be an additional step at least? Like how you grab a corpse and then thrash it for effect. Didn't we once talk about the idea that deino would just grab, and then bite things to death or something like that? I'm just intrigued because the whole grab, and sit on the bottom of the river while the thing drowns isnt that much interaction. Compared to grab, swim out, thrash it to death over one or more rolls while you're on the surface. And do so before the stamina to hold it runs out, or something?

barren zephyr
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<@&933486433342222376> he is calling me names 😦

cyan flame
barren zephyr
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xD

indigo flax
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I main Deinosuchus and I agree with most having a problem that deino is not exactly best balanced

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But it cannot be simply nerfed

barren zephyr
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deino needs no changes

indigo flax
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It's Overpowered, because it was given plain kit

thorn rain
# cyan flame Oh I don't disagree there, just thinking what kind of reward would work but also...

Well it’s hard to really think up a reward that wouldn’t be too overpowered but would also make it worth hunting other trex. And I was thinking that having a Dino that big must be hard to feed. I’m not sure how this would effect everything else but a full grown trex should need to eat A LOT. While having difficult catching up to more of the smaller and faster carnivores it would need to settle with fighting something the same size as it (other trex) or slower. I play carno a lot right now and one thing I’ve noticed is hunting as a pack of 5 -6 carnos does not keep you fed enough when you are full grown unless your constantly fighting groups of ceras. And carnos are fast ambush predators so it’s harder to escape them. I usually will only roll with 1 or two other carnos to manage the hunger easier, if I’m in a pack of 6 carnos either we end up separating or a fight breaks out. So a trex should have a battle with hunger where they get the most out of hunting in packs of 1 or 2 and/or hunting eachother

cyan flame
indigo flax
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It should be overpowered, because it has variety in it's kit

barren zephyr
#

it's not overpowered

cyan flame
indigo flax
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in fact, I want it to stay overpowered, but not this plain as it is

cyan flame
#

It's the entire kit/all of the advantages together that makes it so, and we're working on how to adjust deino to work better

pseudo copper
#

Stay respectful when discussing, guys. Do not start throwing insults.

barren zephyr
#

you are only cooking up ways to make deino players quit the game

indigo flax
cyan flame
cyan flame
rare fractal
# cyan flame Well, it would be an additional step at least? Like how you grab a corpse and th...

If the additional step adds no additional mechanics. The animal you have in your mouth is still grabbed, there’s still no engagement from them you’re basically just going through your button combos for a guaranteed kill.
What we talked about awhile ago about grab them bite us WAY different, the implication there being that deinos would only really be able to hold onto a target for a couple seconds before letting go, then needing to kill via bites..that actually does add an extra layer of survivability for the target. Death roll doesn’t it’s just a spicier version of drown so it adjusts nothing about the mechanic aside from the visuals as well as severely delegitimize semi aquatics, which I’m not a fan of.

The grab them bite idea is still a terrible one tbf, the counterplay is still skillless, and is entirely dependent on the deino missing or not knowing how to body block.

cyan flame
#

Just like how you'd hunt and stalk your target on land.

#

Because the fact is, accurate gator gameplay, does not make for fun or good gameplay

urban flax
cyan flame
#

It's just not a very good playable on that account

rare fractal
#

The only way to really make lunge interactions better is to make lunge as an ability way easier to detect and avoid

indigo flax
rare fractal
#

That’s basically it without completely removing its power

indigo flax
#

and I've been a victim of Stego Abuse for quite long

urban flax
barren zephyr
indigo flax
#

Anyways

rare fractal
#

Cuz you can body block and otherwise dps it with bite till it dies

cyan flame
# rare fractal If the additional step adds no additional mechanics. The animal you have in your...

Oh yes, that's true. This was only related to the way deino kills, not the whole "how to avoid/counter being grabbed in the first place". But true, bite would be more like you describe. Though maybe we could apply the "deathroll" as the replacement bite there instead. But true, we'd need something better anyway. But ideally, we need the counterplay to being grabbed/lunged more than anything else. Being more or less dead when grabbed, can be argued to be fine depending on target (and you could probably adjust for semiaquatics in some way, no?)

indigo flax
#

Eh, I still don't see a reason for Grab&Bite

barren zephyr
indigo flax
#

Invalidates the Death Trap that is getting dragged by Deino

barren zephyr
cyan flame
# indigo flax That feels like an insult to me

To be fair, most deino mains, well, they don't seem to understand how good they truly have it. So we might be a bit jaded on that account. You can single kill anything in the roster currently aside from grown stegos, that you can avoid if you have half a braincell. And yet most deinos still complain about somehow being 3v1 killed by a stego, however they manage to achieve that I don't know.

indigo flax
#

Death Roll being spicier way to kill just sounds unfair. You chase off anything else , by quickly killing something

indigo flax
rare fractal
# cyan flame Oh yes, that's true. This was only related to the way deino kills, not the whole...

Yeah I don’t mind grab being an instant kill if lunge is stupidly easier to never die to.
It’s an ability that’s fundamentally flawed in this game with how it currently functions. No oneshots should be risked by players that don’t choose to engage with the thing applying them. Like a stego or rex, you always know where those are they’re impossible to miss.
Deino just needs the same treatment. Balancing lunge by reducing its power just doesn’t work because it fundamentally cripples deino without kill confirmation

indigo flax
#

Fair point however

indigo flax
#

Lunge is something that cannot be touched, only made more versatile

#

You may not have fun when you get grabbed

#

but thats fate

rare fractal
#

What?TI_GarboSquint

indigo flax
#

The only thing mattering here is how Deino feels

barren zephyr
rare fractal
#

Dying to lunge just being something that randomly happens is a terrible way to balance the animal

#

This is a multiplayer game after all

indigo flax
rare fractal
#

It’s literally not dodgeabke

barren zephyr
#

rivers are designed in a way where deinos can see from across the map if someone approaches the river

indigo flax
#

Only thing that can be done is made with a wind up

rare fractal
indigo flax
#

and given a sound cue

barren zephyr
#

that's the only reason deinos can be right in front of you when you press E to drink

cyan flame
# rare fractal Yeah I don’t mind grab being an instant kill if lunge is stupidly easier to neve...

True. Though I don't think I mentioned reducing its power, more so how long you could grab on to something, the whole semiaquatic issue. As in, you can't hold on to one of those long enough to drown them due to oxygen. With a deathroll kill move, you'd just scale the damage needed, plus how difficult it would be to hold on to the target so you can deathroll, replacing the "oxygen" but doing the same thing. So Im not sure it would invalidate semiaquatics like you seem to claim, any more than current lunge/grab and drown would.

#

Well, ideally both sides of the encounter should feel that it's fair and fun, more or less, no?

indigo flax
barren zephyr
#

But yeah, 500kg raptor agains 8000kg deino will never be fair

rare fractal
rare fractal
#

You can have a literal meta playable in a game like this that has an effortless instant kill move on any animal they’re forced to engage with

thorn rain
# cyan flame True, hunger could limit, if that works. You could apply that to stego and trike...

The growth cycle could be increased to take a long time allowing for land predators to have a chance to hunt them before they get to full grown where at that point it would be too much for them to handle. And then once this happens Trex battle with hunter and yea they will be a terror to other land Dino’s but that would be the reward for them surviving that long at which point other trexs are their biggest threat. It’s just that hunger needs to be enough of an issue to really force trexs to pick fights with one another. At the end of the day it’s a videogame so your going to get the occasional group of 3 trexes working together because they are friends on discord but the thing is that they will all be struggling for hunger anyways and with three T Rexes they would pretty much always be needing to hunt other Rex or stegos and trikes to prevent starvation.

indigo flax
lucid mauve
indigo flax
#

Damned if you do, Damned if you dont situation

rare fractal
indigo flax
barren zephyr
indigo flax
#

less muddy would be a solution

rare fractal
indigo flax
#

but not crystal clear

rare fractal
#

Wouldn’t be a problem if it was with underwater foliage

thorn rain
#

I’m confused what’s this deino convo about? Like what is the issue y’all are discussing I’m curious

rare fractal
#

But sure

indigo flax
cyan flame
indigo flax
#

but instead of hiding in it, you cause ripples on the water if touched by deino

cyan flame
indigo flax
#

forcing deino to avoid underwater obstacles

#

that already should make deino slightly more skillfull, no?

cyan flame
#

It should, yes.

indigo flax
#

because if you dont see the ripples, skill issue and you deserve to die

rare fractal
lucid mauve
pale prairie
# rare fractal Make deino absurdly easy to see, problem solved

but then what will deino do?
if it was to keep its current stats, sure, but why not go the better route of increasing its growth difficulty? it's far too easy to grow and is far too powerful in its younger growth stages.
for god sake, it spawns in three times larger than beipiaosaurus and doubles that weight in minutes - ceratosaurus is meant to hunt it but it spawns in with more health than ceratos biteforce and again doubles that in minutes.

make it spawn smaller and stay smaller for longer, reintroduce schooling fish to its diet during this time, that way it'll actually have threats (beipiaosaurus and in shallow areas ceratosaurus) - finally introduce baryonyx.

#

hunger drain and/or food intake needs to change too.

indigo flax
#

Spino in water would give itself a death warrant

#

because one Death Roll to the neck, congrats, your dying

cyan flame
# rare fractal The result of both a thrash kill and a drown kill are the exact same. The animal...

Yes, I know. The only reason for that one was to make the whole death "cooler" I guess. It wasn't related to how to avoid deinos in the first place. But since you mentioned the semiaquatic thing, I'm trying to clarify. Also it would no longer instakill with drown, that's the thing. You'd adjust so you don't have stamina to drown, so you have to grab and thrash to kill. If you just try to drown, you'd run out of stam before the target runs out of oxygen. I merely want to replace a rather stationary and boring kill method with something that seems cooler. That's a different thing from making deino lunge in the first place easier to avoid and handle, be it for a terrestial or semiaquatic critter to avoid and escape.

pale prairie
#

deinosuchus during adulthood (or at least during early-mid elder) should absolutely be as powerful as it is now, if you make it as easy to see in water as you suggested, you rob it of that.
just make it difficult so only half decent players ever reach that point.

cyan flame
cyan flame
indigo flax
cyan flame
indigo flax
lucid mauve
indigo flax
#

it was national geographics type of thing

#

so it wasn;t just some random blabbery

cyan flame
cyan flame
indigo flax
#

but I dont mind Spino being an equal/slightly more powerful rival

lucid mauve
pale prairie
cyan flame
cyan flame
#

Realistic or not, it's a game, and will be balanced accordingly.

rare fractal
lucid mauve
cyan flame
# pale prairie of course. out of curiosity, do you remember how visible deinosuchus was in the ...

Not really. I mostly stayed at that one "teno lake" and I don't believe we met any deino there, or if we did, it was Hypernova who had the encounter. I know the water there was quite clear, so that would work. I still think a bit more options could be neccesary, deino should really only be a threat in big rivers, it doesn't need to be the threat at every water source (despite peoples beliefs, it's not safe to go drink, other predators do exist...). I don't know how far Fluff wants to take it, but there definitely needs to be some proper counterplay and not this "RNG" death we currently have.

cyan flame
cyan flame
lucid mauve
cyan flame
#

That's called being aware of potential ambush spots and acting accordingly

rare fractal
cyan flame
lucid mauve
cyan flame
cyan flame
rare fractal
lucid mauve
cyan flame
#

You said you got the jump on some gallis hiding in a bush, and I'm saying those gallis were kind of dumb, and should have seen the bush and gone "We don't want to be close to that, lets stay in the open", like the gallis they are

cyan flame
lucid mauve
valid brook
#

Had a ping. We all behaving?

cyan flame
cyan flame
#

Which is on them for not thinking about that.

rare fractal
lucid mauve
valid brook
#

ill take that as a yes. lol

cyan flame
barren zephyr
#

they don't realize it's fine rn

cyan flame
#

"Where you walk around and look at eachother and calculate whatever fight you gonna end up in" you said this. And I mean, do you not want players to actually think about and calculate a little on what they're getting themselves into, be it vs another player or environment or something?

valid brook
agile roost
indigo flax
cyan flame
#

Now, I don't know exactly how PoT works, been far too long since I touched it, but the whole "calculate" and be cautious, possibly looking at each other if it's an open fight and going "Hm, how do I go about this", seems good to me?

rare fractal
agile roost
cyan flame
#

Because deino isn't fine. And it's not so much nerfs as adjustments to be honest

lucid mauve
cyan flame
#

If you make mistakes, and the hunter capitalizes on that, that's fine. Which is why I said it was on the gallis for making the mistakes they did

barren zephyr
#

deino is fine, there are 10 morbillion better things u could discuss

lucid mauve
agile roost
pale prairie
#

actually there are 10 morbillion deinos on any given official server, which is all the evidence you need to see there's a problem.

lucid mauve
barren zephyr
#

If an hour or more of waiting does not result in a guaranteed kill, oof

rare fractal
#

It’s kills being rare doesn’t justify how awful it’s mechanics are

indigo flax
rare fractal
#

Heheh

pale prairie
cyan flame
# lucid mauve Ofcourse, the rex would deserve that food no doubt about it. But as you said, fi...

I said encounters should be fun and feel "fair", as in, you should feel like you could have done something to survive. Deino currently is "RNG", it's there and you die, or it's not and you live. Unless you do the one thing you can do, which is go to a safe spot, thus avoiding the interaction entirely, which I find to be boring, bad design, and just not good when there are options to make the encounter better. Such as being able to juke a rex, or outstamina it, or something, instead of going "Just avoid the biome rex lives in". Does that help clarify it?

rare fractal
#

Deino is the most played animal in the game lol

pale prairie
#

wait a moment, i'll get your myth.

rare fractal
#

Demonstrably

cyan flame
agile roost
barren zephyr
#

deino is the most handsome looking, that's why

pale prairie
cyan flame
#

It's a river worm! xD

indigo flax
#

You play Deino, because you want to be overpowered. I play deino because I want to play an accurate crocodile in a survival game.

#

We are not the same.

cyan flame
#

And most of the deino players have the same braincells as fish, considering how they take the empty bait that is a stego thagomizer :p

agile roost
lucid mauve
barren zephyr
#

I play deino because I want to make friends with other carnivores, if I was a raptor I would only be a meal

cyan flame
rare fractal
pale prairie
#

there's a really neat community server called "petits pieds" that has some incredible server tools, one of which shows which animals are being played at any given time.
this is what their player spread was before they limited deino populations.

agile roost
lucid mauve
#

I play deino because i dont need to rely on packs and kids writing every 10 seconds in chat, lets kill something

barren zephyr
cyan flame
rare fractal
cyan flame
#

"Oh, there's bushes and very low visibility, let me just run at full speed anyway"

#

With that said, the ravine is not fun or good map design, or at least the bushes hiding it aren't :p

cyan flame
#

And sometimes it is nice to just chill :p

lucid mauve
barren zephyr
#

maybe make it so I can pick a land creature and not die to AI

#

that's what u need first

cyan flame
lucid mauve
pale prairie
cyan flame
#

We'll get there, I am looking forward to herrera and kentro!

pale prairie
#

most animals can outrun or kill them within 20 minutes of spawn anyway.

barren zephyr
#

Change terrain in a way thatu can't see more than 50m ahead

cyan flame
#

Maybe herrera might be decent solo, unless they turn it into a pack animal too

cyan flame
pale prairie
#

definitely, but they should be the least of your issues.

lucid mauve
#

Yea maybe, but normally you need to play something bigger. Atleast if you wanne kill/defend yourself etc. I tried omni, not good solo. But totally agree on that

barren zephyr
#

if youmake land creatures more fun players wouldn't need toonly play deino for a. O deaths evening

rare fractal
#

?

#

You mean like making land critters more fun would then reduce the motivation to play deino for its easy power fantasy?

#

Cuz that goes unchanged

barren zephyr
#

average baby on land survives 5 minutes solo

#

who would want to try 20 times just to reach adult and then still die when something looks at u funny

lucid mauve
#

What baby survives 5 min on land ?

barren zephyr
#

a good solution would be to add tons of ai on land, something that actually behaves like an animal, not a human piloting an animal

pale prairie
pale prairie
barren zephyr
#

average player is so bad u can't tell if tbey have more than 2 fingers

#

idk, I was supposed to be asleep 20 minutes ago

#

I'll go to sleep, u stop cooking

#

gn

small sequoia
#

Making AI "behave" like a human player is impossible

#

Its just not doable

#

Not in this game

lucid mauve
#

Does stego oneshot a troodon ? With bite lol

small sequoia
#

I havent tested it out, but you can assume so

#

Stego is like 6 tons? Thats an easy 1shot

pale prairie
#

stegos bite does 50 damage iirc, troodon weighs 60kg.

river wraith
#

Evrima server EU7 keeps having ping up to 400?

#

Sometimes it goes down to 100 or 80 but then it goes up again

lucid mauve
barren zephyr
#

how are people downvoting increased daytime 😭

small sequoia
barren zephyr
kindred blaze
#

Why dont they just release dinos on evrima ? Aren't we all waiting for them ? Is there anyone that is waiting for Humans ? 😦

small sequoia
#

Developers are slow, thats just the way it is

#

Humans are so far down the road, dont even think about it

kindred blaze
desert arch
#

You mean the humans that crash the game for everyone around them when they die, thus had to be removed from the game? :p

#

Also the devs that work on human stuff DO NOT work on dinos.
So it isnt slowing development time, it even speeds it up.

loud moss
#

@buoyant dove I like the suggestion, about having trails of blood. It would be very cool to see some sort of blood thirsty raptor pack, with the entire surrounding area covered in some sort of crime scene, but no raptors to be seen because they're hiding. Very nice

valid brook
#

@loud moss ahh the save slots mechanic. I've played PoT before which has that type of a mechanic and i just dont enjoy it. It can lead to more toxicity, people dying in a fight, coming back as the another dino to either bully the person who killed them or talk smack, and it leads to the gameplay of "oh this dino is here, let me log onto X dino in order to make the fight even easier for me" and what not. not only that but it would remove some of the punishment for dying, especially if you can just log onto another FG dino and continue going on

loud moss
valid brook
#

thats a good question, unfortunately i think anything that lets you come back FG will have that involved. i think how it is currently is the best way to handle it. either that, Or maybe let you select a dino one login but when you die, you have to pick a dino to regrow, and cant play a new dino until it's fully grown. but then it's almost a "whats the point"

loud moss
#

I'm just so annoyed that I have to switch servers everytime I want to play a different dino. It especially sucks when you don't want to lose your fg dino, but also don't want to wait 20-35 minutes in a queue just to learn that server is bad as well

valid brook
#

yeah thats fair. hopefully in a months time the devs will either add more servers, or the playerbase will die down back to it's normal amount

loud moss
#

Maybe something to where you can't save a fg? Maybe only subs and below? But then it's the same problem as if you could only save fgs, what's the point? I just want to go from "I'm bored of playing deino" to "maybe stego sounds fun" in a couple seconds or minutes

#

Idk I'm just ranting at this point, thanks for your perspective tho

desert arch
#

I dont see the appeal of making humans purely prisoners, at that point just make them AI. Also it wouldnt entirely "fix" the balancing issue that humans have, it would only delay the problem.

Balancing humans could be done in 2 different ways:

  1. Make guns do less damage/no super long ranged weapons.
    OR
  2. Make guns acsessible, but make ammo so rare that if a human uses a gun to kill something for fun its unable to defend itself later on.
#

In short afking until you can enjoy humans doesnt sound that fun.

#

Oohh
I thought you meant prisoners to tribals or something

#

Totally misunderatood then

#

We already have the eyeless for that though

#

Cannibals

#

Wait ill try to find a concept art

#

Dondi secretly dropped it in the lore theories channel

#

Gen 1 humans

#

You basically described their gameplay

#

Theyll use primitive weapons and tools

#

Also they are pretty strong
One of the concept art shows an unarmed eyeless taking on a carno, raptor style

#

Not really

#

But we are getting into lore territory here

#

Along with these concept arts

#

I advise you have a look, I think youll like it

#

Np gentlewoman

agile roost
#

@thorny lynx did they bring back the "Carnivores" soundtrack?

proven fossil
#

what do yall think about giving envenomed creatures temporary vertigo or some sort of impairing effect so that creatures like trodons have a chance to actually be deadly

#

also thoughts on having the ability to poo?

proven fossil
desert arch
desert arch
desert arch
#

Thats why no customizable skin patters eitherTI_Succ

#

We cant have nice things

desert arch
still monolith
#

Na7 ping needs to be fixed

silk echo
#

This could be considered feedback, but i think it could be added on to the gore system down the line. Now before I say anything, this is just an idea and I am aware that advancing the gore system isnt a priority right now, it's just a thought: This mechanic would be similar to thrashing, except for larger bodies and would include the brain organ. The player would hold G to use the drag (It wont fully pick up the corpse, it will drag by the neck), then, they would use the same binds as thrash (hold lmb while shaking screen) and it would rip the head off the corpse. This would supply the player with the head and the BRAIN, which would offer it some unique combo of diets (idk havent worked it out yet). Maybe smaller players would need more than one group member to help with this. The brain would be looked at like the prize of the corpse, and players would need to fight for it. This is just a thought, I think it would be pretty cool.

buoyant dove
#

yes and give alot of food for smaller critters the brain is extremely good for nutrient rich

lusty arrow
#

I dont get it, everyone knows Carno is pratically dead right now and yet they keep downvoting for balancing changes

#

Am I missing something?

lucid mauve
#

No you dont : P Devs listen to those who scream the most, and omni mains did

#

But now its fun to play omni, and see how long a carno is gonna chase you

limber hull
lucid mauve
#

I still hate the ambush carno, offf

limber hull
#

Like, diets don't change the fact it's bad

austere axle
#

@mint sonnet Man, this is happening to me too. CPU on 100%, GPU 40%. But I feel it was not like that at 6.5 release. Something weirdly changed wtf

limber hull
#

@austere axle hypsi is planned to be able to climb and have an arboreal lifestyle, dryo is planned to be a burrower

eager parrot
#

Sometimes it goes to around 60-80% but its super CPU heavy now

austere axle
austere axle
eager parrot
#

Nothing that I know of, my computer is perfectly healthy and up to date, its all the games fault I imagine the amount of bodys and living dinosaurs will be the main strain onthe cpu

austere axle
#

But still, support functions for weaker dinos would be cool

austere axle
limber hull
#

@crisp widget you can alt-bite to get people to stop assriding you

crisp widget
limber hull
#

that's literally built in

crisp widget
#

what about shants. they should kick tho

#

the large hitbox looks weird

limber hull
#

oh. you're talking about legacy

crisp widget
#

yes. sorry for not clarifying

limber hull
#

lol, yea, can't help you, that's not getting updates

#

ever

crisp widget
#

ik but still feels better

#

it is playable for more ppl cuz graphics..

limber hull
#

yea but its not getting updates ever again lol

carmine quail
#

Has anyone else have a bug where if they pick something up as anything and eat it the prompt to eat or pick up is always there and you always detect food in your mouth?

#

It's annoying and sometimes glitches eating

stone hatch
desert arch
#

You dont balance around bugs tho

stone hatch
#

Yeah im not suggesting that im just saying we have had a bug that makes a dino borderline unplayable since the release of 6.5 which i find quite funny

desert arch
#

Which doesnt mean troodon needs a buff
Its a bug that has to be fixed
I dont see how this has anything to do with troodon balance?

stone hatch
#

My friends and i think troodon is really fun but we just straight up agree to not play it because you die because of the bug 100% of the time and we rage quit

stone hatch
desert arch
#

Funnily enough I never had problems with the bug, maybe because I play extremely cautious

stone hatch
#

If u dont make any mistakes u still die

desert arch
#

The only times I did die because of the bug is when I got careless

stone hatch
#

Same thing with omni but thankfully omni can actually tank those hits

small anchor
#

@spark carbon
"So, removing Stegos 'cause they can go "ANYWHERE" but not Deinos 'cause they are "limited to water".
Thing is,** Stegos CAN go anywhere**,** just extremely slow, so they are NOT a threat to anyone with 15% stam available.**"

You are so wrong in this.
Stegos are a threat to everything.
Ill give you examples.
1 - Randomly body guarding. (Stego joins to body guard a corpse that does not involve him in it.)
2- Body guarding a pack mate. (Stego body guard a corpse that involved him, due to the corpse being of a dead pack mate.)
3- Body guarding a herd mate. (Stego body guard a corpse that involved him, due to the corpse being of a dead herd member.)
4- Stego mixpacking with carnivores, body guarding a corpse of "X" dino from "A random carnivore" just to let his "X" Carnivore mixpack-friend eat.
5- Stego joining random hunts to annoy and not let the hunt performance well. (This can be joining to protect an herbivore known as do a herd, or protect a carnivore known as mixpack. Or, simply do a trolling and annoy.)
(To defend these points mentioned, ill basically tell them here: Stego can and DO bodyguard most of corpses with annoying purposes and that distorts the gameplay, and for the other party that suffers from it, it doesn't make it fun.)

#

6- Stego guarding/camping the river/water to not let "X" dino drink.
7- Stego guarding/camping the river/water to not let deinos enter/exit.
(To defend my point 6 and 7, you would say that "No, you are wrong, those dinos can go to any other water zone." But lets suppose that the only water zone available, is the one that the stego is defending/guarding.)
8- Stego guarding/camping any mudpit that needs to be used by any dino. Hervibore/Carnivore. With annoying purposes.

I guess i don't need to keep going on with examples to tell you why stego is a threat to everyone, being or not being fast. Most of people use it with these purposes.
And main stegos can't deny it, it is a problem for this roster. And im good with it being deleted. *(Would like to deino be deleted too, but you can't complain a lot of deino, it just relys on water. Stego relys to annoy you in every scenario it can, as how i told in these points.) *

small anchor
#

Its okay and you can say "Deinos can simply swim away" but what the heck are those stegos nesting in THAT place that is supposed for deinos (And now beipis) usage.?
You don't see tenos, pachys, (any other dino), nest there.
Just stegos, because they take over everything they can. And that is.

barren zephyr
#

Point 6 and 7 are kind of irrelevant bc all the water sources on the map are rivers. Just go down the river 💀

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I've never had an issue with mudpits bc nobody cares about them

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All of these things that stego can do, Deino can also do, except deino is harder to see bc it's flatter and darker colored

jovial hazel
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Except stego can do it all over the map, not just within running distance of water. And that's because there's a chance a stego is around, if a deino tries it.

barren zephyr
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Yes but stego can be seen a mile away and you can basically outwalk its run.

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You can't remove one without the other, because then the other is left unchecked

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Sure, deinos are less of a problem than stegos, but I come into contact with deinos a lot more often than stegos bc I need water

barren zephyr
small anchor
desert arch
barren zephyr
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stego would be completely balanced if it's tail had a crowd control effect instead of nuclear damage like one could assume by looking at it

limber hull
barren zephyr
urban flax
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So when you look at a tail covered with meter-long spikes you think "that looks like it could stun" instead of "that looks like it could impale other dinos and kill them" ?

barren zephyr
barren zephyr
urban flax
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If it wasn't useful as a weapon, it wouldn't have evolved that way

limber hull
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Those spikes could arguably have killed a rex with a well-placed blow (if they co-existed, which they did not)

urban flax
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Also we got fossils of dinos (at least one, maybe more) that got stabbed by a stego
Stabbed deep

barren zephyr
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what are the odds of those spikes hitting perfectly in line with the tail swing

urban flax
barren zephyr
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just angle a bit and they will bounce off

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and if it impales something it would lose the ability to swing again, 2 tons of weight on the tip of the tail would render it immobile

urban flax
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The "spikes or claws stuck in opponent or decor" trope is purely fictional
It can only happen with something exceptionnally thin and sharp like a man-made blade, or if said claw is extremely curved

barren zephyr
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They are more of a decoration to look dangerous

urban flax
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Or barbed, but then getting stuck in the target is the point

urban flax
barren zephyr
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tail swin should be mostly blunt force damage