#general-feedback-discussion
1 messages · Page 84 of 1
A death roll would work better as an addition to the kit, not a mechanic designed to be worse than your primary kill method
exactly, not a buff just a feature
yes, there, you fixed it.
that system has to be added in anyway for herrerasaurus, might as well give it to deino too.
but it doesn't add anything to the animal except a redundant feature that finds no application
especially if they actually make deinos lifecycle difficult.
I'm FINE with the idea of a death roll, but not if it's just a worse option to an already existing strategy
well, no, that depends.
can it be done on animals larger than 4T? if so, it's an incredibly useful feature.
beipi, ptera and hypsie are basically useless dinos but they are still in the game
that's a horrible argument
small = useless is a terrible ideology i never will agree with
no, it means not everything has to be a good option, some features can be added to just be additions to base play
variety
that's what I mean, some features can be only for player enjoyment, they don't have to be primary tools for hunting
Also, hypsi and dryo have mechanics planned that add to their kit in a way that compliments their niche
Your death roll adds to deino's kit, sure, but it does not compliment deino's niche
why doesn't it compliment deino? you could literally grab a piece of someones cheeks and eat it in front of them
that's a thing crocodilians do
Because you could also just kill the thing and eat it whole for a far more substantial meal
You clearly misunderstood my sarcastic interpretation of his logic
where's the fun in that?
it's not cod, it's not all about killing
the way a result is achieved is half the fun
it's not a bad idea for animals larger than 4T.
deino can't lunge you, sure, but it can grab you and "flesh graze" you.
when killing = substantial meals, yea it is. Especially on deino, who is ENTIRELY opportunistic, every meal counts
(if deino wasn't designed in such a way that it sustains itself by existing, that is)
but deino apparently is planned to be made MUCH harder according to devs, so we'll see how that turns out
it wouldn't take away the option to hunt like you do now, it would only add an option to have fun
but that option could get you killed
that's the issue
you may not get another opportunity like that
hot take: add this to the current lunge, if the target is below 4T you lunge and drown, if it's above 4T you tear a chunk with a food value of 10% of the targets weight off.
so why add it if the best course of action is to NEVER use it
how you play is entirely up to you
this brings us back to hypsie; why add it if most won't ever play it
to have fun, that's why
no?
that's not comparable, hypsi has a defined planned niche in the ecosystem
extra small arboreal herbivore
that's a dumb argument.
better one: what about gallimimus foraging for compy? it's completely useless, even if they dig up frogs they'd be better off eating sumac.
🙂 idk if ur trolling me a bit or just...
how is this a troll
I'll go eat dinner and play later, u just don't understand
well for one you seem to be ignoring the situations where this would make sense and actually be useful, that being against targets larger than 4T or otherwise larger animals when you're growing.
sure, but he's never once presented it in that fashion, you've been doing that for him
well sometimes people need a little help to present their ideas in the best possible fashion.
if you scrap the permanent debuffs, just have it deal 10% locked health and only happen when lunging targets above 50% of your weight, this idea a perfect addition to deinosuchus lunge.
I would not reserve this feature only for large targets, It can be exciting to eat a piece of carno in front of him
it's better than the "tug of war" idea i see being thrown around here a lot, because god knows a system like that would be abusable.
Or just eat the carno
lol
but it'd be useless against smaller targets? as wave has been saying, you'd be better of lunging them and killing them.
at least against larger targets it has a use.
what if my goal was not to kill it but to mess around with it
and it'd be easier/more straight forward if it was just an extension of lunge.
it would also be just as easy if you made it alt lunge
then you need to get your priorities straight, deinosuchus life will hopefully be far more difficult in the future, giving up a full carno (which does not fill you) for a small meat chunk just for laughs will probably get you killed.
You could lunge it, let it go and swim safely back
Lunge next to it to make it think you barely missed
Bite it, damaging it but letting it live
Use the 3 call to give them a scare
Or anything else
meant to reply to this
Ye, rn I can also pick someone up and put them inside a rock so they get stuck,
but it would still be super cool to eat them while they are alive
to assert dominance
Devs? Help please. anyone know a fix for game not installin? its missing .exe and stuck on launching executable in steam. the fixes i found didnt help
how many omnis in a 'pack'?
20 
update windows, drivers, restart steam, redownload game, install game on second drive
it's not possible the game just doesn't install
got it sorted for now.. its downloading.
yeah it didnt give me an .exe file lol
clearing dl cache fixed it
I would 100% rather regrow. If I dont, Im at a permanent disadvantage.
Also, this mechanic would allow deino to punch up to bigger targets, since reducing their weight makes them grabable if stacked enough. Permanent debuffs will never be fun, no matter how "light" the punishment is.
(Btw I would have absolutely 0 problem with this mechanic if it didnt apply a permanent debuff)
This reminds me of when someone requested spinos sail to be breakable with bites, causing permanent debuffs to the animal.
This is basically the same thing.
Deino grab is determined by target weight not their HP, I suggested an HP penalty, I said it could be a locked HP penalty but the % value should then be higher (since it's not permanent)
And thats all you needed to convince me
I played croc the other day on na4. You wanna know how many I saw JUST at center? 25. I saw 25 crocs, all different grow stages but most sub or adult. 25% of the server was JUST CROC at JUST ONE SPOT.
NA built different I guess
And I thought eu servers were bad
Sometimes I see larger gatherings but they rarely last for any significant time
The most I ever saw in one session was around 34
the most I have ever seen in one spot was 12-14 but that was 6.0 in NW, 6.5 got rid of deino parties
When I get the time this week maybe I'll hop on beipi and do some croc head counts. I'm sick of seeing so many people playing croc doing nothing contributing nothing.
Gateway where are you
maybe that shows how well deino is designed
We need you
Poorly designed. Why on earth should there be 25 crocs at center all surviving in unison
It's well designed because so many like to play as one
the fact that 25 can survive in one spot means they are getting food from somewhere
Ik center is a deathmatch zone with corpses everywhere but still
biggest issue with dino balance comes from the fact that humans are controlling them
25 deinos need about 3fg deino bodies every 90 minutes
way more if you want to keep diets
Make every dino ai
Tbh that was the og goal
rn if deino does not get organs it can't keep up 3 diets
Organs give lots of it
The only diet for deino that matters is the health regen diet, which I believed also comes from cannibalism
As far as I know that issue isnt a deino only thing
It does
Also center has weird juvi spawn points
Which means juveniles are constantly showering at deinos
before you could spawn deino, sniffa some bones and have 50% growth, now u eat bones and you can't max out those 2 diets before getting full
Cera has that issue too
Every dinos diet is scuffed atm
You have to be starving to get all 3 of the same nutrient activated
they should decrease diet decay like 15% or so
Or just give back diet gain from overeating
both at the same time and in return increase hunger drain a slight amount
Not true
We need to wait til Rex releases to see this for sure
I play deino 3 hours every day, it has to be good design to keep me playing
Deino isn’t well designed for the game as a whole
I would rather say that deino has good design but everything else around it doesn't work well
Deino has a whole bunch of issues, so it could do with a good few adjustments, and most certainly something to make it properly difficult to grow.
*The most difficult playable to grow
I played omni in u6 even though I died at least 3 times before reaching adult. All while it was the weakest carno out there.
If you like the animal itself youll play it no matter its design
Its kits unfairness is worse than Quetz
Thats why were getting rex
Some way to react to a lunge, quick stop for eating/drinking, water clarity, shallow lakes and ponds where deinos can't live if they're too big, and so on
it's probably the second hardest to grow to 100% rn
No, its one of the easiest.
It really isn’t
Definetly not
Also combined with being one of the most poverpowered
So it's not a well designed playable at all, in general, croc/gator does not make for good gameplay, as we can now clearly see
Deino is overpowered in its design
growth time =/= difficulty.
if deino is supposed to be an ambush predatoe but then you give land creatures a water fountain deinos will never get food
Because it's such an on/off interaction, but unlike irl, there's no way to dodge a lunge, while animals can react irl
You'll still have the occassional chances when they cross rivers, or just aren't at those ponds or lakes, and so on
You just need to, you know, not be able to be everywhere, so deino is properly limited
biggest in the game, not overpowered
It is
No, it's overpowered
It's the playable with the most advantages out of anyone, aside from ptera
Its mechanically flawed
deino will starve to death before that tho, it needs insane hunger buff then
Deino presses ctrl and goes invisible, suddenly everything in the area can’t drink or else death, this is especially more the case in Gateway
Ai fish are uncontested free food
Deino literally makes drinking water luck based
incredibly high health.
decent damage output.
1 shot ability useful on anything under 4T which from the sounds of things will be the entire official server roster.
infinite fish AI to eat while growing.
completely safe from all land animals while growing.
It is the largest, has a guaranteed kill move up to 4T, has massive bleed resist, can fight quite capably on land against anything but stego, can attack from point blank while being perfectly hidden, has an entire safety biome where nothing else aside from it's own kind can even touch it, can get into all kinds of trouble and land and still get away and negate a hunt due to water more effectively than anything bar ptera if it can fly away before dying. And so on.
what I would do is make a "fog of war" kind of thing on land to limit how far and how well you can see stuff on land
it is without a doubt the easiest apex grow in isle history.
No counter except "dont get lunged"
We need Rex to see how long Deinos popularity lasts
Overall, deino has far too much, far too good things going on for it, to consider it anything less than overpowered, especially when all of that comes while being so very easy to grow and sustain
I don't know, I feel lik that's kind of an arbitrary limit honestly
deino is designed to eat water enjoyers but then people get mad when it eats water enjoyers
No, we dislike the fact that there's no proper counterplay, no actual interactions
Deino is also inherently a boring animal, on the scale of larger sauropods almost but not that bad
There’s a reason it’s called log sim
The only proper "counter" is "drink where a deino can't be hidden in the first place", which means you need those spots
actually, there are a lot of areas on gateway that deino simply isn't viable in.
from shallow rivers that adults can't hide in to ponds too far away from other water sources for deino to travel too - there's also areas along the large lakes with shallow banks that you can drink from.
unless there has been some significant overhauls to these areas in the last six months, which they may have been, there's still safe drinking spots on gateway.
we have those
Which in turn, if you do have those spots, everyone goes there, deino starves, as you said
currently deino lives and thrives far too well on fish for that to happen
But imagine if we removed fish from deino diet entirely
The most safe drinking spots will be via weather
oh with droughts and whatnot, yes.
but even without them there are safe spots.
Spiro also has safe drinking spots especially in the general South of the map, doesn’t make Deinos kit any less overpowered
We do, but it does not make for good interaction, which is my point
Would be more interesting if there were no safe spots, but better counterplay to lunge instead
but if you can counterplay lunge then nobody will die to it unless they have skill issue
Water clarity my beloved<3
That’s kind of what I say
Deino being made a noob trap doesn’t sound fun
Just like any other playable and attack then?
but then nobody will ever die to deino
If you react in time, you can dodge an attack
Just like with any other playable really
I would rather Deino not be in the game
But alas it is and resources were spent on it so
only way deino can get food is by camping deino spawns or clicking lunge on drinker
I hear baby rapter ❤️
The point would be that you'd have to properly sneak up on, and attack the unaware or distracted, or just someone that seems desperate enough to drink to not be cautious enough, and lunge them. But you'd have to work for it, and a target that is aware and reacts to you in time can get away. Failed hunts are and should be a thing, for all playables.
I have to work for a kill rn, if I am not looking 360 at all times and under water I will never eat
Failed hunts definitely exist for bad Deinos
Can't wait for gateway to add FAR more "safe drinking spots" lol
Perhaps that's what Punch meant by "hitting deino with the difficulty hammer"
I never had a failed hunt in my time as Deino though besides the times I was trying to get a Cerato and this random Deino just came and ruined it lol
I witnessed two Deinos fail on my Teno herd yesterday, once at arch another time at northwest
the server desync is rly bad sometimes, hitboxes super wonky, can't hit stuff
Tenonto jump can avoid Deino lunge so you just have someone block the whole herd
*While everyone is drinking
That's barely going to happen on Gateway's COLOSSAL rivers
I know lol
God those rivers are big
but yeah, nerfing deino instead of fixing the rest of the game is a lazy thing to do
You can’t nerf Deino without making it rather unviable in some circumstances
I mean, you can
You can still have it be viable, but also not
And what needs to be nerfed is the whole "easiest goddamn thing to grow in the game" thing, not its adult stage
they did, the move speed nerf is a death sentence for growing deinos now
the juvenile and sub stages are what need to be nerfed.
adult deino being as powerful as it is isn't really a huge problem if growing one in the first place is actually difficult.
this thing spawns in nearly three times larger than a beipi and doubles that weight in a matter of minutes.
if you don't have cannibals then deino is easy to grow, if you factor in cannibals then it's the second hardest to grow
It’s hard to nerf growth stages without making them just boring
Eh, even if you fix growth and all that, the interaction itself is fundamentally flawed I'd say
Well technically cannibals are also a factor in making it easy to grow
^
Also the 4T limit means most of the roster dies
It is the case with Cerato
Organs, bones, nutrition meat
how it make ez to grow when you respawn once an hour?
Sure, that might be fine powerwise, if deino had to actually work for it properly, not just sit right under someones nose and grab them
actually well played if you are under someones nose while they come to drink
Cannibalism allows you to sustain yourself of your own kind indefinitly, this is part of what allows for megapacks
No, because you're invisible, and you make no disturbance, so there's no way to tell if you're there or not
cannibalism makes growing harder for solo players
do you think deinos spawn in front of you under water?
Hence, there should be more of a noticable sign if there is a deino there, or one trying to get close to get you, so you have something to react to, which would also help with the interaction because if the target has a chance to react, it's less likely to just try and go to a "safe" spot to drink
No, but you can move close to someone without problem?
I really didn’t see cannibalism be that much of an issue in either of my playthroughs on Deino and Cerato and I was a solo player a lot
not rly, deino is fine, terrain is bad, no foliage near rivers to hide yourself while approaching water
deino can see you from 500m away and swim to you before you can start drinking
All that happened was I encountered a dead Deino body and it made me stay in the area for a long time and managed to kill some Gallis and an Omni
With give or take a few Deinos passing by
like I said, I play deino 3 hours every day
not a single day goes by without seeing cannis
I mean same is said with Stego rn
yes
Also funnily enough Tenonto
And Herbis currently are harder to grow and maintain optimally than Carnis
So why is Deino an exception when cannibalism is in of itself a benefit?
Megapacks don’t just kill solo Ceratos, I’ve been in one, snackrifices happen
@mild vale that is planned for all animals, not just apexes.
it'll be quite a long timer but still.
Oh cool! I didn’t know
Pretty sure Stego growth is as long as Deino growth?
4 hours with a perfect diet
it was very similar in 6.0, don't know about now
or to be more accurate it's around 4 hours and 20 minutes, yes deino and stego have the same growth time.
All I did was pretty much afk grow at Southeast on Deino, while Stego to grow that much actually has to travel into dangerous territory multiple times in its life
I have not timed it but it feels longer this patch than before
And cross at least two rivers constantly
you can sit SE and only eat sumac and marigold
i have, 4 hours and 20 odd minutes.
That’s also not optimally
Ah, for a moment I thought you meant deino didnt have foliage :p To be fair, foliage or something on the water to "sneak" in would be interesting for deino, instead of just muddy water where you cant see anything. In general, I just want the interaction of lunge, and what leads up to it, to be more interesting and challenging, especially for deino but also for the target.
easy is not always fast
Also Marigold is luck dependent on if it’ll spawn or not in my experience
and grass doesn't render past 10m so it's smooth green or brown shore, everything stands out too ez
Sometimes when it does spawn it’s outside the barrier
To get all three nutrients Stego has to venture from South to Center via SE
Sometimes people choose to go to Northwest via Southeast Canyon
if ur going for 50% on stego ur a fool
another option is to get a friend to play galli and get them to deliver pumpkins to you at the swamp.
or, if you're lucky enough, random galli players might already be doing it, that's how i grew my stego the other day, random gallis were delivering pumpkins to me.
Making a point
Though you never disagreed so
galli door dash is a real thing.
It is, I have experienced it lol
Me and another Stego called it our servant
A mutually beneficial relationship
Gallis also can eat Pumpkins so it’s also relatively common instead of just being a rarity
Pachy has the worst growth still imo or at least rivals Tenonto
The thing has to grow at Center
The price of having all three nutrients so close to eachother
uh, no?
pachy grows in peace down at SW.
spawn center, eat agave until one slot is filled with S, run to southwest where you can reach adulthood and then switch to the 2 carbs 1 lipid diet from oranges/coconuts.
trust me, i play pachy all the time.
One time on my Pachy I spawned Northwest(for some reason) then just went to South of Center for stam diet lol
Idk what masochist plays Pachy in 6.5
South of Center is still best place for Pachy to get its nutrients since all three are so close to eachother
listen, ok.
it's still fun.
i'm not mad.
it's still fun.
@lusty arrow you can get all your diet requirements from organs.
the problem with carno is that it has terrible stamina, agility, acceleration and a high stam cost on charge.
it's an ambusher with poor acceleration.
it's a plains runner with poor stamina.
it's a small game hunger with poor agility.
it's a mess, but its diet can be filled easily with organs.
i love my survival depending on what my opponent ate!
2 carbs 1 lipid solves that issue 
2 carbs 1 lipid is a goddamn sin
truly fun gameplay.
Stam Diet is what causes that issue, Ducky
i HATE stam diet so passionately
That's the thing, how can I get organs if I'm barely capable of killing anything?
I had a cool idea for what to replace the combo with but I forgor 
venom recovery or sickness recovery could both work
you're more than capable of killing things.
not only a young animals always an easy option, but carnotaurus is really good at killing ceratosaurus when alone.
ceratosaurus when alone
Unless it has a buff...
Camp canyon, bodies are there all the time
don't fight over bodies.
I needed food, it was 2v1, and the cera still won
most ceratos will want to chase you, let them, then turn around and charge + bite combo.
as long as you're not below 40-50% hunger you should be able to take it out with ease.
I could only keep myself alive eating AIs and troodons
otherwise I would be fighting 3 Stegos or 4 Tenos or 5 raptors
ALONE
i mean, carno in general is just bad atm
it needs a complete redesign by next update to adapt to Gateway
right, the only thing it's good at hunting is the thing it's not meant to be hunting.
because, unfortuantly for ambush carno, gateway is a well-designed map
They could've kept everything from before this update and maybe remove being a cani (?)
honestly? Having U6 carno as it was, minus cannibalism and the hitbox, would be fine enough
Agreed
the ambusher with poor acceleration.
the plains runner with poor stamina.
the small game hunter with poor agility.
i mean, the poor agility is ironically the least egrigious of those things
carnotaurus is just a mess.
with enough endurance, it'd do fine
Yep
because
- prey runs
- prey turns to make distance
- carnotaurus closes distance
- prey has very little areas to hide because of Gateway plains having exceptionally high visibility
At the very least, the stam regen is doable
a pursuit carno that constantly applies pressure to prey until they slip up is a perfectly valid design for the animal
But having to stop during a chase to recover it is nonsense lol
YES! That's what I was saying the other day in Isle discussion! A Carno who's encounters for smaller prey are like "OH GOD OH NO I GOTTA GET OUTTA HERE!" and they dodge, duck, dip, dive, and dodge until they either out endure the Carno, get to shelter/lose sight, or somehow have a way to fend it off. Or get got :3
I recall a situation like that looong ago in legacy where I was a Dryo having to do that exact thing and m a n was it fun
almost like it's good for the animal
carno doesn't NEED agility to do well
what it needs is the ability to close any gap its prey can make between them
so the prey has to CONSTANTLY react to it, as well as the environment around it
- prey runs
- prey turns to make distance
- carnotaurus closes distance
- prey manages to escape because carno is already out of stam
I want A-Train Carno
Carno would be better as a glass cannon
vs omnis, it is a glass cannon
High Damage but Bleeds VERY quickly
Couple of pounces and it's Blood bar is dried
and I continue to see people complaining about Deinosuchus being overpowered
To clarify. Comparing Deinosuchus to Modern Day Gator/Croc is foolish. Deinosuchus outweighs, outguns and outsizes majority of smaller animals. It is meant to be very potent ambush killer
What can be done to prevent Deinosuchus from turning into a watery plague is reduce hunger gained from fish past Sub-Adult and increase growth time (like all apexes, so it is not just a matter of 3 hours before you see a bask of crocs/gators)
Adding Semi Aquatic/Aquatic Rival would go further into "Deinosuchus is op plz nerf"
Carno's movement feels extremely clunky rn, it's hard to catch things if they simply turn and with the stam it has rn any prey that can just turn will survive from it
really hope it gets buffed
What needs to be done is increased Charge Damage and adding more forestation
Carno is a glass cannon , transforming into a light bruiser after successful/failed charge
No thanks, I'd rather lower damage on charge, and make it more of a CC tool, to catch the prey and then follow up with bites.
Also yes, deino is overpowered, it's not really going to be less so even if it grows slower, because the issue isn't the growth, it's all of it's abilities and advantages that together make it such an issue
Carno needs to be given a proper niche/hunting style and designed for that, be it ambush somehow, or pursuit, or something else
Like what? It got grab, remove that. And it would have nothing
Water clarity, potentially things on the surface of the water that can be disturbed by the deino. A quick movement to react to a lunge and possibly avoid it or mitigate it. Reconsider the massive bleed resistance perhaps, make it have to be on land (basking) at times to make it potentially vunerable. Limited water sources where a deino, at least a bigger one, can't reliably live and sustain itself, and so on. I'm not saying to remove the lunge, I never have, but the interaction needs more than what it currently has, similar to how pounce/buck is lacking as well, if not quite as much.
while giving deinosuchus obstacles in the water sounds very nice, adding quick movements for dinos would just defeat the purpose of being cautious. Bleed Resistance can stay, it doesn't need to suffer more
Instead of needing to click more, you just have to click one button moment you feel unsure. Limited enviroments would cause deinos to also suffer due to lack of food, because everything killable moved to an area with much more shallowness
I do agree it needs basking
it's a crocodillian. So I got an idea for it
by default, Deino should have terrible Stam Regeneration, but Tremendously Low Hunger Degeneration. Basking in the Daylight would essentially convert small portions of hunger into stamina
And It'd have to be long
Otherwise would defeat the purpose of it needing to go out of the water
Deino should have it's behavioral patterns simmilar to modern day crocodillians, but other animals should depend on player awareness and not scale how modern animals scale to crocodillians
It is meant to be overpowered. What it lacks is interactions, proper growth difficulty/longevity and painstaking weaknesses
Suffer? Deino does not suffer. The bleed resistance, combined with its massive weight and blood pool isn't really needed, it's pretty much impossible to bleed one out, even a large omni pack isn't much of a threat when it comes to that. And quick movement would reward the target that is paying attention, which makes sense. You're locked in vision, but you could still hear, or see, if you happen to be looking in the right direction, and being allowed to react to that, just makes sense, instead of being locked in an animation as currently.
And well, yes, it makes sense that deino is restricted, it should not be hunting everywhere. There should be spots where deinos are not the threat, because other things would be dangerous there instead. This whole "it's safe to drink water if there's no deino" is just not how it works, especially not with the camera lock. It would also make more sense if some of those spots are hard to get to, and dangerous, so it's maybe not worth going there, especially not if you're too big to move fast on land.
The overall issue with deino is that it's just far too easy to grow and sustain, combined with far too easy to survive as. Currently, nothing aside from another deino poses a threat to it (and cannibalism has it's own issues at that), everything else can be negated by just sitting in water. And the only thing properly providing any form of threat to an adult deino on land, is a stego, or maybe a megapack of carnos or ceratos these days, but that only really applies if the deino for some reason is so far inland it can't just go back into the water if it needs to.
If you want Omnis to defeat a Deino, then you think foolishly
Adult Deinos don't stick on land for that exact purpose
Why. People want omnis to hunt stegos, and rexes.
Sub-Adults and Juveniles, yes. Adults? Not so much
But currently, an adult deino on land, isn't really vunerable to anything aside from stego, or just massive numbers.
Oh no, people want omnis to hunt adult apexes
I was refering to Deinosuchus
But that's a different discussion really, just saying. My point was more so that deino does not need bleed resistance as it stands.
Not when it also have massive weight/blood, and the whole water safety biome
Once Deinosuchus Player enters full adulthood, land becomes their worst enemy
they avoid straying too far from it
Not really, well, aside from if a stego is there
Otherwise you can go quite far inland and be pretty much fine
Your biggest enemy being your very quick thirst drain, not whatever else is on land
Solution? What I suggested while Basking + Higher Thirst Drain
and Adult Deinos no longer stray too far from the land
Which is at least something. But it doesn't fix the inherently flawed interaction that lunge is, where the best counter is to not interact at all, but drink at safe spots. Which means you either need those safe spots all around, or you need some better interaction with deino.
If you touch the lunge, then Deino becomes obsolete
And it also doesn't fix deino being "immortal" to everything but another deino. Which has consistantly being complained about when it comes to stego, despite it being far more vunerable than deino overall. So it's strange that deino gets a pass to be perfectly safe.
The only viable solution is the water clarity + the obstacles in water
that would trigger the movement
Lunge could be made into an ability that requires charge-up so people who pay attention have a chance to react
Quick movement, more water disturbance when the deino sneaks up, water clarity, and so on. Generally, a way to react so if you do pay attention, you can escape/survive.
Just like how you can react to anything else attacking you if you see it in time
But well, deino + water = invisible as it stands
Currently it doesn't matter wether you pay attention or not when there's a deino around because it just appears and gets you instantly
That is something I can get behind
Devs could tone the blur that is the muddy water down slightly
so if you observant enough, you can see deino lurking about
The difference is the timer between attacks on land and deino attacks
I'd rather have some quick movement for eating/drinking, since we have quick stand up. Just let things react if they use their other senses aside from vision to notice an approaching danger. It's frustrating when you can see or hear something but you're stuck in an anim lock because, well, for no good reason really.
Attacks on Land can happen quite longer than couple of moments. Deino Attacks can go as fast as 1 second
But then I just want some form of action/reaction to things like lunge/pounce and so on. Not just a "I can see you before you attack", but a reaction that comes from "Did I see something/hear something".
More of a instinctive reaction ability I guess
If we want Deino to have better interactions, we should also give it a Death Roll, no?
It would not be absurd, because only 1 species of crocodillian (caiman) can't death roll
We could. I'm not sure what role it would have, but I'm not opposed to a sort of "grab and drag into water, then do death roll to kill"
Optional way to murder something in your clutches
Honestly, more than just one thing would be nice. Why I also don't think carno charge should be the be all/end all, but rather a start to follow up with something else
So you could have lunge to snag the target, then change to deathroll when it is in the water to kill it
You can grab something and drown it, wasting O2 and time
or grab the thing, keep on the water surface and deathroll to kill it
you do alot of noise, but you waste no time and less stamina
Sure, that could probably work too
Also puts you at some potential risk of being hit by your targets friends
Well, Once Croc deathrolls, only thing that can stop it is instantly kill it or it gets exhausted
attacks from other dinos would be obsolete
however, I do think Death Roll and Manual Drowning should not have stamina cost be in common
because Crocodillians waste alot of stamina death rolling
Possibly, depends on how strong deathroll would be made to be. I'd probably make it so that is the kill move, so drowning is no longer viable, and possibly require more than one roll to kill bigger things.
Mostly because manual drowning just isn't very interactive or fun
You just... sit there, on either side of the interaction
Crocodillians manually drow, as well as death roll
So I'd trade that for a direct damage deathroll, with the amount of "rolls" required scaling with size of target and so on
Yeah, but that does not mean it's fun or interactive
Death roll is used to kill and rip out chunks
And I'll care for that over outright realism
I'd say have both, but be different in mechanics
Fair enough
Manual Drowning (Less Stamina than Death Roll, More O2 drain, more time used)
Death Rolling (Assures quick kill, less O2 drain, less time used, more stamina used)
Escaping Deino should be impossible
or well, near miraculous
and we cannot compare modern day prey escaping modern day crocodillian, because Deinosuchus is massive like hell
Carno? Cerato? Tenonto? No matter, if you are caught, congrats, you're gator food
@wide lodge That is only useful for small dinos
Such puddles would only benefit something like 1 adult omniraptor and that would not even fill out alot
I'm not sure that's neccesarily good. Also keep in mind the current limit is 4T, that's a lot of the roster, including playables you're likely to have spent some time growing, just dying with no counterplay. Escaping if you're grabbed should be impossible unless your friends can save you, but avoiding being grabbed, should not.
Nothing can and should damage Deinosuchus enough so it backs off from the kill. Avoiding being grabbed should come from hearing and seeing ripples of water manifest, due to disturbance under water from Deino moving the plants and whatnot
Lunge should be Charged up, as Bulb suggested
And they need it the most
Sure, being able to avoid deino due to various factors are good, but I still think deino could be damaged enough, depending on what it's grabbed and how many others are around and so on.
Fair enough , I thought yer out here suggesting water should satisfy a stego kek
At least it depends on how large the deino in question is
Being that you don't need to be fully grown to grab most of the current roster
It'd be fine if it was sub-adult
Yeah, but even a little bit of water for a baby cera for example can be enough to sustain them until they find a larger, safer body
but Adult? Never
So that should at least be a factor
Depends on if we let it grab things like other apexes I'd say :p
Just to stave off dehydration
Since I'm sure some people would like it to do that too
There's the occassional deino should fight rex sentiment after all
Of course other apexes should be able to prevent deino from having an easy meal, but here comes a question
How many apexes do you expect for Deino to haul into the water?
Mainly 0
and if you enter Deino-Infested River, then you deserve death
not approach it, enter the water
still, approaching it is advised against
Regardless
Me, I'm in agreement with you there, I don't see deino hunting things bigger than it does currently, since 4T is quite the size. Just pointing out that there's those that want deino to grab stego and probably fight rex as well
While I agree (partially) with those who want to grab stego, I am against it having it easy vs Rex
And yes, going swimming across a large river, even as an apex, if there's two or more adult deinos there should be very much ill advised to say the least :p
Stego should be atleast draggable, but not grabbale
You drag the thing into the water if it thinks it can just drink with no caution
Last I recall, the sentiment was that stego would be the one doing the dragging, so I don't know on that one
Now, Stegos can freely turn backside to the river and drink, preventing any consequences
How would it do that lmfao? It is 2 Tonnes lighter than Deino
and every Kilo counts
Better stability on land, being heavy and strong enough. I don't know, but when the whole grab and drag thing/tug of war was talked about, it was said by the devs that stego would be the one dragging the deino, not the other way around
I don't think they intended for deino to hunt stego
Thats idiotic, to say the least
Well, that's what was said. Same with how spino will apparently just make deino swim away.
the "Stego being able to drag deino"
To be fair, we could get an upsized stego, in which case it'd make more sense as well
And at least I could see a stego do better than a rex, due to well, better stability with four legs and all
If we're talking purely balance/stability for being dragged
question? are the servers down? i cant join any says they are all full even at 45 people
stop trying to figure out how to nerf deino, it's already gutted, no need to make it any weaker
you aren't supposed to have any counterplay against an 8 ton croc
well, the counterplay is be careful
you die to anything on land and it's no big deal but as soon as deino consumes you it becomes problem
leave my baby alone
That just makes it a terrible playable. So that's a no go.
deino is perfect, if you have problems then you need to adjust other parts of the game
Deino is by no means perfect, and it's hardly gutted. It's as powerful as it's always been
did you not read patch notes? 6.5 gutted deino
No idea why you think deino is somehow nerfed, when it's not
they took away everything that made it possible to kill stuff on land
How? You lost water sense underwater, which doesn't matter when you're hunting things on the surface. And you can't run with things on land, which also doesn't matter because you're not hunting on land, you're hunting from the water
Are you... aware that you're not meant to kill stuff on land?
You're meant to hunt from/at the water/shoreline. And you can do that as well as always. Which also does not relate to the whole deino needing nerfs or adjustments for other reasons.
But if you for some reason think deino currently struggles, or is bad, much less "gutted", I honestly don't know what to say. It's still the most op playable overall, and only ptera is better when it comes to sheer survival
- its still pretty impossible to escape deinos as is now, unless your stupid and dont have a good amount of stam as a deino
- deinos should stick to water, they are aquatic dinos are theynot.
- you could literally be sitting ANYWHERE as a deino, so its very hard to find safe spots to drink as of right now?
I mean, Water sense was double edged sword
you can't really hide as deino, but you could sense small stuff in the water
now you rely on your poor vision under water
It was, but it was never meant to work underwater I don't believe at least.
And you're meant to hunt the things drinking/swimming
fair point
ye, when deinos get cannied it's part of the survival element but if deino catches stuff drinking from river after waiting for an hour it's op
Plus, wouldn't lack of underwater sense allow smaller deinos better escape abilities now?
Since you can't just see exactly where the little one is swimming or where it might have gone on to land
It's conflicting to me
?? who said it was overpowered...
It's a problem because the only way to not get killed by a deino is to never meet a deino
For one, I like this, For second, perfect camo'ed fish can be a thing
It catching stuff isn't the problem, the problem is the lack of counterplay, plus all the other advantages it has, all combined
Night vision should be better underwater ngl
I did, and I stand by it, it is very much one of the best playables in the game overall
btw, the sensing stuff drinking does not work well, most of the time drinkers don't touch water surface with their model, they don't trigger it
Deino could be nerfed to 1 hp and 1 damage, as long as the lunge interaction remains that bad it's gonna be unfair and boring
and it's still useless because just look above water
Yeah, that's fair. I know the pain of trying to see a fish in the dark and it doesn't move. But that does seem to be more of an issue with vision underwater in general
As much as I am not fanaticized by current Deino, naughtynigel brings a point here
stego and cera are overpowered, while deino is still very good i believe its meant to be, it is a very large dinosaur afterall
you want to give counterplay when bro has been waiting for pray for an hour
I believe that someone did suggest deino camera lock so it has to rely on water sense, not sure how that would work out but
I have a list of changes for deino, but I am afraid people would just downvote it because "THIS SMELLS LIKE DEINO BUFF!11!!11!"
Deino is by far more overpowered, stego is nowhere near the same level. Cera is a a bit overtuned, but deino is by far the worst offender, and has been all the time pretty much.
that would not work at all, btw, you can't see stuff above water while your camera is underwater, unless one specific angle
Yes, without a doubt. You're a gator, your entire gameplay is "sit here forever, occassionally jump out at something"
nah stego is also really good, my friend took on 3 deinos last night and came out with like 20%
That's because the map is currently designed in a way that people aren't forced to die to a deino everytime they go get water
With, because of the way lunge works, implies adding spots of water where deinos can't go, so they never see anyone
how is deino overpowered?
I don't know, it could probably be done, I'm not sure I think it's needed or should be that way, I've just seen that suggestion
Stego is the same level. If a player is good, only a coordinated pack or more than 2 deinos can kill stego
Terrible deinos, stego is not half as good as people think
Meanwhile, only two deinos can kill another deino
So no, deino is far superior overall
No matter your numbers, deino goes into deep water, fight is over
That, on it's own, makes deino the second best playable
if 2 adult deinos fight the one who bite first usually wins unless it's skill issue
Mirror Matchups depend on skill
so no, u don't need 2 deinos if ur good enough
Numbers already tip the scale, that comparison is irrevelant
well, yes.. deino is meant to be good in water
Highest weight/health/bleed, bleed resistance, safety biome, invisbility when attacking, lack of counterplay in it's main mechanic, can grow and sustain itself on AI and can do so very very safely.
bruh they don't
Depending on the playable, it's just a matter of who attacked first and there's nothing else to it
Eh... depends on the mirror match
Also mirror matches weren't relevant to my point
Stego is vunerable to everything else on land, deino, is not, because it has a safety biome
The only actual threat to deino is another deino, not even stego kills deino unless the deino lets it
does that mean deino is overpowered or is everything else underwhelming
Yes, but being good and being overpowered is not the same thing :p
deino is overpowered
I disagree
Well, if everything else is underwhelming, that does kind make deino overpowered
I know
Sure, you can make the argument that the rest of the playables need things instead, but there's not much you can give them that "fixes" the issues with deino
and what's the issue with deino?
Aside from adding something that can fight it in the water, as well as adjustments to the lunge interaction
Highest weight/health/bleed, bleed resistance, safety biome, invisbility when attacking, lack of counterplay in it's main mechanic, can grow and sustain itself on AI and can do so very very safely.
The absence of counterplay
The issue is that it has all advantages, no disadvantages, and that it simply is not a good playable or fun to interact with, or even much to interact with if you're not a stego
so ?
you need to go near water once every 30 min
Also I more so meant there that 1v1, you can obviously win. 2v1, well I guess you can, if your enemies are not that good and you are, but if they are also good, you're kind of not winning that fight.
Does that justify its only hunting strategy being a one-shot with no agency at all form the attacked player ?
Hence the comment was just saying that the only thing reliably taking out a deino is two or more deinos
Because they're the only ones that can actually get to a smart deino in the first place
Even back when utah could kill stegos in one pounce, they could try to avoid the pounce, kill the raptor before it latches on them or buck it off
forget about killing deinos, that's not an issue, they die often enough
Apparently. But somehow it does not justify stego being "powerful" :p
The only counter to being snatched by a deino is drinking where a deino cannot possibly be, or being very lucky
To be fair, you didn't have time to buck then. If you got the full set of omnis on you, with the raw damage if that's when you mean, you'd die before bucking worked :p
(that's because stego is herbivore)
Well I was talking about one single utah
Oh I'm sure people do, but I don't consider that good interaction
I do get it, you don't
Since the solution to the deino issue is "just avoid it", which doesn't work as well when you have to go drink, and also doesn't make it much fun
I'm guessing this is also why stego and rex and trike in part is on unofficials
You complain deino wait for hours without seeing prey, but HTE ONLY WAY for prey to survive is to never go drink where there is a deino
Because well, the solution to any of them being full powered is "just leave the area"
you have not offered any solution to improving deino counterplay without gutting everything deino has left
I did
I said lunge could be made into a charge-up ability with a sound cue, so people can react if they're being careful enough
The idea is from wavepoole tho
Quick movement so you can react to a lunge and avoid/mitigate it. Water clarity. Things on the surface that can ripple/move, plus water ripples, as a deino moves. Having deino need to bask at times, plus maybe removing the bleed resistance so it's more vunerable overall. In general, you can make deino have to work more with better counterplay options to a lunge, as well as overall make it a bit more vunerable and harder to grow and sustain.
Or that, for example. In general, something to make it so deino is less of a RNG encounter
So it's less of a "if there's a deino here, I die, if not, I live"
how would you change the lunge so that it does not become 1% success rate
@thorn rainYou realize trike and rex would only take stegos place, and be even more powerful, right?
I said lunge could be made into a charge-up ability with a sound cue, so people can react if they're being careful enough
The idea is from wavepoole tho
Literally 2 messages above
We did just say. A charge up, or quick movement so you can react in time. In general, ways to counter, ways to go "I don't have to entirely avoid any area with potential deino to live, I can pay attention and survive as well"
Something to reward those that do watch and listen out carefully, and gives them a chance to react and escape
Also make it so deino will have to think up about their ambushes instead of just going right click and win
I mean, if you land the lunge, you're guaranteed a win
So the difficulty should come from landing it in the first place
I would first start with building a map that has a planned layout. You wouldn't need to get too close to deino territory unless you want some perk/ bonus/ reward
Unless we go with some of the ideas earlier and adjust how deino hunt, in which case there could be options
The problem Nigel, is that it does not fix the interaction itself
Sure, we can add more ways to just avoid, more safe spots to drink from, and so on
the interaction is fine, that's why
But that doesn't fix the interaction itself. Any more than just using terrain fixes the pounce issue
So the problem remains unsolved
Deino never ever see anyone
The people who don't know the map well enough die instantly
Well, we clearly disagree there
I think the interaction is one of the worst in the entire game honestly, even worse than pounce and that's something
It's only fine if you play exclusively deino and never touched any other playable
I have touched everything, I have died to deinos plenty of times, not once did I think it unfair, I always told myself i was careless
That’s why they should add a reward system for a Rex to hunt other Rexs maybe make them benefit their diet better than other things somehow so they have reason to hunt eachother, also you cannot say that it would take a stegos place because stegos right now as they are have no reason to hunt, it’s not like they are going to starve if they don’t hunt other players bc they are herbivores they just terrorize everyone like Apex predators they need something to be scared of that’s the point
I do like the idea of combining lunge/grab and drag into a deathroll for killing, if only because it sounds a lot more fun and vicious than just sitting on the bottom staring at the target until it drowns
Then your way of thought is wrong
Would also make it slightly more interesting for the deino, doing something more than just grab and then sit and wait
I'm not sure why there are so many fish in comparison to other ai, just seems like deino gets free experience
The problem is not avoiding dying to a deino
Anyone with a minimum of map knowledge (or using vulnona) can do it
The problem is knowing the map is the only way of not dying to a deino
Give deino a charged defensive bite on land, remove lunging on land, and then add a deathroll to use while grabbing something in the water (could maybe apply the shake for thrashing bodies?)
Only way I can see lunge being changed is if they make it a bit like carno ram: start moving slow, then speed up to significantly faster than normal deino sprint. You can steer the charge a bit and you grab the first target hit. It would have limited range or just very high stamina drain
What kind of reward would you give though? Cannibalism would just let rex thrive of their own all the time. And if not stego, trike would do the same thing. And rex would be far worse when it comes to terrorizing, since it'd be far more mobile.
It makes it so the player's error is trying to touch water in an area where there was a silent and invisible threat that oneshots them before they can react
Considering this interaction fine is like saying being randomly killed by lightning when there are storms is fine
I know 
Sometimes this community really gets on my nerves
But that would make getting back to water rather difficult so it should deal "one shot" damage
My fear is that when trex comes out it would be the only thing people play and having a ton of trex wouldn’t be fun for anyone so there should be a reason for them to hunt eachother to keep the population controlled, and I mean the population of BIG trexs
So instead of needing to drown its prey deino just one-shots them
Not saying the grab is good, but that's removing the only thing that makes it a gator and not just a water rex
Oh I don't disagree there, just thinking what kind of reward would work but also won't make it worse.
reward could be better nutrients and hunger, but this would cause the hunger/nutrients to go down faster, forcing the cannibalism to be their main hunt style?
It's very difficult to balance a creature that has only one way of hunting
After certain amount of cannibalisms of course
The idea of having lunge/grab and then follow that up with a deathroll for killing when in the water might work out quite well. Especially if you can combine the whole "thrash for organs" for it. So while you're in water swimming, you can thrash a grabbed target for massive damage. Instead of just sitting on the bottom drowning it?
I suggest keep the manual drowning, but also add death roll
Hmm
I'd need to see how that would work out
You give one more option to secure a kill
A boring silent one, or funny, louder and faster one
A: It’d be better to have more rexes than deinos since rexes are easier to see and avoid.
B: Leave population control for apexes to the actual apexes like trike or stego, or pack hunters like allo or Omni. Deino doesn’t need to even entire the equation here
You choose
I know, we don't see eye to eye on that one, but I think that's okay. You prefer both as alternatives, while I prefer the option with more interaction over the one with less. I don't think we need to fight over that, it's very much personal preference here :p
Agreed
I do like the basic idea of the deathroll as a follow up, even if we don't quite agree on the options, which is why I brought it up again :D
D.Roll could be used to rip chunks and kill, cause crocs do it irl too
You give Death Roll more use and keep to realism
The difference in balance I see with deathroll instead of drowning is that it gives deino more killing power against semiaquatics
win-win scenario
I’d hate that personally. Makes lunge effective against semi aquatics with the oxygen timer to survive lunge…which is honestly the only thing critters like Barry would have going for them. Drown is already an effective oneshot, no need to remove even more of its limits
Because deino can't drown semiaquatics, but it could very well deathroll them
That’s basically what I was thinking
My argument doesn’t involve deinos at all I’m arguing against removing stegos from official servers and refusing to add apex Dino’s to officials besides having deinos as the only Apex
Which I think is profoundly lame
Hm, not sure how that would work out. I mostly worry because so far, cannibalism does not seem to have done what it was meant to do (keep population down, as we can see with deino, carno, and cera as well). So I'm not the biggest fan of just doing that. Maybe if it can be reworked to both be good but in a way that also doesnt allow for the species to just sustain itself on every other member without problem.
Fair point
Oh gotcha, yeah removing stegos but keeping deinos is a big mistake without something to replace stegos role in controlling them
Cannibals shouldn't get nutrients from their own species
Just not get sick from eating their flesh
And they can still eat the organs anyway
Since I can't post it in suggestions, I'll write the options to give Deino more interactive gameplay
Nutrients really don’t matter when it comes to sustainability, which is deinos primary issue. It’s so sustainable because food is so readily available.
But controlling what? A bully croc is fine, i dont care. Its not oppressive. If you die to a land croc, lol you deserve it
Land deino will be and always has been terrible for the game whenever it’s allowed to exist
True. Didn't quite think of those, I just like the idea of more interaction, rather than just grab and drown. But you could probably make it so A, the deathroll doesn't kill in one go, you might have to do more than one, and B, allow semiaquatic to drain deino stamina much more, so it just won't be able to hold on to them long enough to do sufficient amount of rolls to kill the target. Just like how it currently would be but with oxygen timer instead. You could even make it so drowning isnt viable even against most things, giving them better oxygen, or just have deino lose much more stam while grabbing something, so just sitting on the bottom is no longer an option for a kill.
exactly, imagine getting hit by a parked truck
Well we will get that in the future, a spino can prob bully
Well, people die to stegos... xD
Tremendous Increase in Stamina Drain, Thirst Drain on Land and Stamina Capacity, as well as Tremendous Decrease in Hunger Drain and Stamina Drain while Grabbing something.
Increased Growth Time By Hour/s for Both Best/Worst Diets.
"Basking", Only Day-Time Feature that allows deino to convert Hunger to Stamina.
Death Roll, Alternative Kill-Option which spends tremendously more stamina to quickly, but loudly kill something while on surface of the water.
Turn Lunge into a Chargable Ability with a Sound Cue once 100% Ready.
Right but it’s not actually an additional interaction, it’s just making the animation for the same interaction spicer and adding way more damage to it.
Like it makes no sense to me to even add it when it facilitates no additional mechanics for deinos gameplay as whether to death roll the target or not the result is the same. The only thing you really add is the potential for the grabbed semi aquatics to bleed out once escaped
I would change growth time to difficulty. Time itself only delays things, what we need, not only for deino, but for the other large critters, is proper difficulty in growing and sustaining.
Yes, and it’ll have a myriad of things to contest it as well….deino wouldn’t without stego in the current roster
maybe make the grow time half a year irl, that's fair
Now you are being sarcastic
I've done nothing ,except give Deino more interactions
at the end of the day it's still a game, players should not spend the whole day growing just to play
Stop attacking people blindly
You grow somethin g that actively ruins experience for anyone not cautious enough
I find it enough a reason for it to grow longer
skill issue
Well, it would be an additional step at least? Like how you grab a corpse and then thrash it for effect. Didn't we once talk about the idea that deino would just grab, and then bite things to death or something like that? I'm just intrigued because the whole grab, and sit on the bottom of the river while the thing drowns isnt that much interaction. Compared to grab, swim out, thrash it to death over one or more rolls while you're on the surface. And do so before the stamina to hold it runs out, or something?
<@&933486433342222376> he is calling me names 😦
Agreed. It should be less about time, more about difficulty.
xD
I main Deinosuchus and I agree with most having a problem that deino is not exactly best balanced
But it cannot be simply nerfed
deino needs no changes
It's Overpowered, because it was given plain kit
Well it’s hard to really think up a reward that wouldn’t be too overpowered but would also make it worth hunting other trex. And I was thinking that having a Dino that big must be hard to feed. I’m not sure how this would effect everything else but a full grown trex should need to eat A LOT. While having difficult catching up to more of the smaller and faster carnivores it would need to settle with fighting something the same size as it (other trex) or slower. I play carno a lot right now and one thing I’ve noticed is hunting as a pack of 5 -6 carnos does not keep you fed enough when you are full grown unless your constantly fighting groups of ceras. And carnos are fast ambush predators so it’s harder to escape them. I usually will only roll with 1 or two other carnos to manage the hunger easier, if I’m in a pack of 6 carnos either we end up separating or a fight breaks out. So a trex should have a battle with hunger where they get the most out of hunting in packs of 1 or 2 and/or hunting eachother
Yes, yes it does. It very much does, we've explained why, and we've given some, at least interesting ideas to work from.
It should be overpowered, because it has variety in it's kit
it's not overpowered
It is, it very much is. You've been shown examples and reasoning on that account as well.
I don't say "overpowered" in bad way
in fact, I want it to stay overpowered, but not this plain as it is
It's the entire kit/all of the advantages together that makes it so, and we're working on how to adjust deino to work better
Stay respectful when discussing, guys. Do not start throwing insults.
you are only cooking up ways to make deino players quit the game
How is making Deino more interactive once adulthood is reached making people quit the game?
True, hunger could limit, if that works. You could apply that to stego and trike as well, preferably. But that would still make all three playables very strong and borderline untouchable to the rest of the roster, similarily to deino.
No, no we're not. I want there to be better interaction between deino and target when it comes to lunge. A more interesting approach and all that.
If the additional step adds no additional mechanics. The animal you have in your mouth is still grabbed, there’s still no engagement from them you’re basically just going through your button combos for a guaranteed kill.
What we talked about awhile ago about grab them bite us WAY different, the implication there being that deinos would only really be able to hold onto a target for a couple seconds before letting go, then needing to kill via bites..that actually does add an extra layer of survivability for the target. Death roll doesn’t it’s just a spicier version of drown so it adjusts nothing about the mechanic aside from the visuals as well as severely delegitimize semi aquatics, which I’m not a fan of.
The grab them bite idea is still a terrible one tbf, the counterplay is still skillless, and is entirely dependent on the deino missing or not knowing how to body block.
Just like how you'd hunt and stalk your target on land.
Because the fact is, accurate gator gameplay, does not make for fun or good gameplay
Deino players don't want interactions, they just want to ruin other people's day.
It's just not a very good playable on that account
The only way to really make lunge interactions better is to make lunge as an ability way easier to detect and avoid
That feels like an insult to me
That’s basically it without completely removing its power
and I've been a victim of Stego Abuse for quite long
most*
once you drop the creature it's taking off unless you give it impaired movement, deino can never catch it on land
Anyways
Once you drop the creature it has to swim back to the shore before it can escape. If the deino has half a brain it’ll never even get halfway there
Cuz you can body block and otherwise dps it with bite till it dies
Oh yes, that's true. This was only related to the way deino kills, not the whole "how to avoid/counter being grabbed in the first place". But true, bite would be more like you describe. Though maybe we could apply the "deathroll" as the replacement bite there instead. But true, we'd need something better anyway. But ideally, we need the counterplay to being grabbed/lunged more than anything else. Being more or less dead when grabbed, can be argued to be fine depending on target (and you could probably adjust for semiaquatics in some way, no?)
Eh, I still don't see a reason for Grab&Bite
I literally spent 3 hours on a rock pressing F to pay respect to everyone that came to drink
Invalidates the Death Trap that is getting dragged by Deino
wait, how did it get into water in 2 seconds, it takes deino much longer to 180 and drop it in water
your point being ?
To be fair, most deino mains, well, they don't seem to understand how good they truly have it. So we might be a bit jaded on that account. You can single kill anything in the roster currently aside from grown stegos, that you can avoid if you have half a braincell. And yet most deinos still complain about somehow being 3v1 killed by a stego, however they manage to achieve that I don't know.
Death Roll being spicier way to kill just sounds unfair. You chase off anything else , by quickly killing something
I don't have anything against this, but without the "most" I felt insulted
Yeah I don’t mind grab being an instant kill if lunge is stupidly easier to never die to.
It’s an ability that’s fundamentally flawed in this game with how it currently functions. No oneshots should be risked by players that don’t choose to engage with the thing applying them. Like a stego or rex, you always know where those are they’re impossible to miss.
Deino just needs the same treatment. Balancing lunge by reducing its power just doesn’t work because it fundamentally cripples deino without kill confirmation
Fair point however
Fair enough!
Lunge is something that cannot be touched, only made more versatile
You may not have fun when you get grabbed
but thats fate
What?
The only thing mattering here is how Deino feels
deino feels sad because rapter didn't want to eat with him
Dying to lunge just being something that randomly happens is a terrible way to balance the animal
This is a multiplayer game after all
it is not random
Then what do you suggest? Making it more skill based, because victims feel bad?
It’s literally not dodgeabke
rivers are designed in a way where deinos can see from across the map if someone approaches the river
Only thing that can be done is made with a wind up
Yes….what’s wrong with the animal with the lowest skill floor and ceiling requiring more skill to be successful
and given a sound cue
that's the only reason deinos can be right in front of you when you press E to drink
True. Though I don't think I mentioned reducing its power, more so how long you could grab on to something, the whole semiaquatic issue. As in, you can't hold on to one of those long enough to drown them due to oxygen. With a deathroll kill move, you'd just scale the damage needed, plus how difficult it would be to hold on to the target so you can deathroll, replacing the "oxygen" but doing the same thing. So Im not sure it would invalidate semiaquatics like you seem to claim, any more than current lunge/grab and drown would.
Well, ideally both sides of the encounter should feel that it's fair and fun, more or less, no?
Sadly, not a reality for Deino Victims
But yeah, 500kg raptor agains 8000kg deino will never be fair
Reducing its power would be reducing its duration as that means it can’t be used for drowning.
And again the death roll only adds additional damage the semi needs to deal with on top of the 500 they just took from lunge. It’s just completely unnecessary
It literally has to be
You can have a literal meta playable in a game like this that has an effortless instant kill move on any animal they’re forced to engage with
The growth cycle could be increased to take a long time allowing for land predators to have a chance to hunt them before they get to full grown where at that point it would be too much for them to handle. And then once this happens Trex battle with hunter and yea they will be a terror to other land Dino’s but that would be the reward for them surviving that long at which point other trexs are their biggest threat. It’s just that hunger needs to be enough of an issue to really force trexs to pick fights with one another. At the end of the day it’s a videogame so your going to get the occasional group of 3 trexes working together because they are friends on discord but the thing is that they will all be struggling for hunger anyways and with three T Rexes they would pretty much always be needing to hunt other Rex or stegos and trikes to prevent starvation.
You touch how lunge behaves, you invalidate Deino's Kill. You stay as it is, which is instant kill, victims complain
No ? fair fights is not an option you choose, your galli your dead to a ambush carno.
Damned if you do, Damned if you dont situation
Make deino absurdly easy to see, problem solved
Improbable due to uncleanliness of the waters
put christmas light on it
less muddy would be a solution
Make water clearer
but not crystal clear
Wouldn’t be a problem if it was with underwater foliage
I’m confused what’s this deino convo about? Like what is the issue y’all are discussing I’m curious
But sure
thats is what me and erik suggested
Well, you wouldnt drown if you thrashed for kill damage instead. Im not sure I see the issue you seem to see there. At least not if we're talking the whole semiaquatic and oxygen thing. I'm basically advocating for replacing drown, which is stationary, with thrash to kill with damage? Adjust everything as neccesary?
but instead of hiding in it, you cause ripples on the water if touched by deino
You die to an ambush carno, you're just bad. But I did not say fair fight, I said fair and fun encounter. There's a difference.
forcing deino to avoid underwater obstacles
that already should make deino slightly more skillfull, no?
It should, yes.
because if you dont see the ripples, skill issue and you deserve to die
The result of both a thrash kill and a drown kill are the exact same. The animal dies no matter what.
Adding additional damage to an attack that already instant kills everything deino is supposed to kill with that just adds insult to injury on anything designed to survive it
Ive killed a few gallis, and honestly if they would litterly need to cheat to see me thru the bush. Its not bad play for them, its called balance.
but then what will deino do?
if it was to keep its current stats, sure, but why not go the better route of increasing its growth difficulty? it's far too easy to grow and is far too powerful in its younger growth stages.
for god sake, it spawns in three times larger than beipiaosaurus and doubles that weight in minutes - ceratosaurus is meant to hunt it but it spawns in with more health than ceratos biteforce and again doubles that in minutes.
make it spawn smaller and stay smaller for longer, reintroduce schooling fish to its diet during this time, that way it'll actually have threats (beipiaosaurus and in shallow areas ceratosaurus) - finally introduce baryonyx.
hunger drain and/or food intake needs to change too.
Deinosuchus is an aquatic monstrosity. It has barerly any rivals in adult hood, only predators while early in life
Spino in water would give itself a death warrant
because one Death Roll to the neck, congrats, your dying
Yes, I know. The only reason for that one was to make the whole death "cooler" I guess. It wasn't related to how to avoid deinos in the first place. But since you mentioned the semiaquatic thing, I'm trying to clarify. Also it would no longer instakill with drown, that's the thing. You'd adjust so you don't have stamina to drown, so you have to grab and thrash to kill. If you just try to drown, you'd run out of stam before the target runs out of oxygen. I merely want to replace a rather stationary and boring kill method with something that seems cooler. That's a different thing from making deino lunge in the first place easier to avoid and handle, be it for a terrestial or semiaquatic critter to avoid and escape.
deinosuchus during adulthood (or at least during early-mid elder) should absolutely be as powerful as it is now, if you make it as easy to see in water as you suggested, you rob it of that.
just make it difficult so only half decent players ever reach that point.
Exactly my point
I still think a quick movement to stop eating/drinking would be helpful there, so you can both actually see, and react. Instead of being stuck in camera lock/eating/drinking anim.
... The fact that they were that close to the bush that hid a fully grown carno in the first place is the bad play. That should be obvious.
I disagree with you on quick dodge, but that is personal opinions and I respect it
Well, in the game, spino has been said to make deino flee in fear. So your option vs spino is to not engage it and swim away, or so the devs have said.
I saw a video of Spino not entering the watery area Deino was in
I was in the bush before they even could have seen me, since i saw them coming up a hill. They would never see me. Its called ambush/caught off guard. And its gonna be alot of that,or you want pot fights? Where you walk around and look at eachother and calculate whatever fight you gonna end up in
I'd say a bit of both. Yes, it should be difficult as can be, but you do need some proper counterplay, it should not be controversial at all. Power is not the same as the ability to effectively use that power. That's something to keep in mind.
I mean... this is a game, it does what it wants... :p
but I dont mind Spino being an equal/slightly more powerful rival
Deino is not strong,it got nothing on bigger animals. You think your 500 biteforce gonna do something vs a spino ? You would need like 20 hits
of course.
out of curiosity, do you remember how visible deinosuchus was in the lakes/ponds on gateway? they were much easier to spot than the muddy rivers of spiro without going as far as fluffs suggestion.
Fair point
You're missing my point. They did bad because they did not take into account something could be hidden in there. Ambush sure, but carno is bad at it, so that was entirely down to the gallis being dumber than doorknobs. Also what does PoT have anything to do with it? But yes, I do want some more calculating in fights and hunts in general, you know, more difficulty added to it.
Well, it's been said it will be more powerful and deino will swim away. If it will end up like that, I don't know, but that's how it was meant to go. Same as the whole stego dragging deino.
Realistic or not, it's a game, and will be balanced accordingly.
If it literally adjusts lunge in no statistical way it’s fine, since it’s just purely aesthetic.
The problem with buffing lunge by adding thrash to it is that it only buffs deino in engagements it’s already supposed to perform poorly in
You cant take into account that, you cant see over hills. I was in the right time at the right place, i saw the first.
Not really. I mostly stayed at that one "teno lake" and I don't believe we met any deino there, or if we did, it was Hypernova who had the encounter. I know the water there was quite clear, so that would work. I still think a bit more options could be neccesary, deino should really only be a threat in big rivers, it doesn't need to be the threat at every water source (despite peoples beliefs, it's not safe to go drink, other predators do exist...). I don't know how far Fluff wants to take it, but there definitely needs to be some proper counterplay and not this "RNG" death we currently have.
It's literally just replacing drowning death with thrashing death, from how I intended it. So not sure how it buffs at that point, when it's just a replacement kill method?
... You can absolutely take into account when you see a big bush that "There could be something in it, lets not go too close to it"
Well, sounds like horrible balance. You can cherry pick every fight, sounds horrible
That's called being aware of potential ambush spots and acting accordingly
The original idea included additional damage and bleed. If it’s just aesthetic it’d be neat
What? It's horrible balance because I want fights to potentially include more thinking and planning? :p
true, but it could also be something in the 3 other bushes. And you need to walk one place
Not the idea we've talked about this time around, bleed wasn't mentioned. And damage, yes, but it would replace the drowning, not add to it. Or so was my intention at least.
So you need to be aware and careful, and choose your path.
Oh so oxygen timers would get buffed globally? Cuz I don’t see a problem with that
Yea, cus you have dinos designed in diffrent ways. Omnis , can pick and choose. Sucho prob not, etc
You said you got the jump on some gallis hiding in a bush, and I'm saying those gallis were kind of dumb, and should have seen the bush and gone "We don't want to be close to that, lets stay in the open", like the gallis they are
And you couldn't adjust for that? I'm not sure how this is even bad balance to just say I'd like more overall planning and hunting and so on, than outright fighting?
Exactly, but its still a survival game. You can be hunted, without knowing it. If the hunter makes the right calls and actually play it smart. And make sure you dont see him, well played from his part
Had a ping. We all behaving?
That, or just massive drain so drowning doesn't work. The entire point was to simply replace "I grab and drown you" with "I grab and thrash" you. Purely because I think it sounded more fun and interactive than drowning. :p
Of course. But you made it sound like they did not take into account that you could be hiding where you were.
Which is on them for not thinking about that.
Yeah that’s fine. I wouldn’t say it’d be more interactive, just more aesthetically pleasing
Cus some will have much better fighting abilities then others, some will be much better at hit and run fights. And some would like to end the fight fast
ill take that as a yes. lol
Which would still be part of planning and thinking about how to go about to get to that point. :p
they want to nerf the only thing I play
they don't realize it's fine rn
"Where you walk around and look at eachother and calculate whatever fight you gonna end up in" you said this. And I mean, do you not want players to actually think about and calculate a little on what they're getting themselves into, be it vs another player or environment or something?
well, they have the right to state their own opinion
What Dino?
Deino
Now, I don't know exactly how PoT works, been far too long since I touched it, but the whole "calculate" and be cautious, possibly looking at each other if it's an open fight and going "Hm, how do I go about this", seems good to me?
Well I mean…deino has been the strongest animal in the game since it was added and it’s mechanics literally lack counterplay…so yeah
Alright
Because deino isn't fine. And it's not so much nerfs as adjustments to be honest
Yes, but its not fun for me getting ambushed by a rex. I didnt choose that fight, the rex did. I simply didnt see him
Which would imply you did not quite think things through, or weren't careful enough, and so on?
If you make mistakes, and the hunter capitalizes on that, that's fine. Which is why I said it was on the gallis for making the mistakes they did
deino is fine, there are 10 morbillion better things u could discuss
Ofcourse, the rex would deserve that food no doubt about it. But as you said, fights should be fun. Not all will
Isn't that the whole point of an ambush?
actually there are 10 morbillion deinos on any given official server, which is all the evidence you need to see there's a problem.
yes, but he said fights should be fun and interactive . But you dont get to choose all your fights
If an hour or more of waiting does not result in a guaranteed kill, oof
It’s kills being rare doesn’t justify how awful it’s mechanics are
make it more difficult to play and give it more mechanics to sustain itself and you will see the numbers drop in a good way
overpopulation is a myth
Heheh
Yeah

I said encounters should be fun and feel "fair", as in, you should feel like you could have done something to survive. Deino currently is "RNG", it's there and you die, or it's not and you live. Unless you do the one thing you can do, which is go to a safe spot, thus avoiding the interaction entirely, which I find to be boring, bad design, and just not good when there are options to make the encounter better. Such as being able to juke a rex, or outstamina it, or something, instead of going "Just avoid the biome rex lives in". Does that help clarify it?
Deino is the most played animal in the game lol
wait a moment, i'll get your myth.
Demonstrably
Uh, no it is not.
I don't blame the people who play them. It's the only largest carnivore in the game
deino is the most handsome looking, that's why
It's a river worm! xD
You play Deino, because you want to be overpowered. I play deino because I want to play an accurate crocodile in a survival game.
We are not the same.
And most of the deino players have the same braincells as fish, considering how they take the empty bait that is a stego thagomizer :p
🥹
Yes i agree on that, rng is not fun. I was talking generally on others dinos. But i wouldt call it luck or not, if i walk around and something ambush me. If you dont see it, your not doing any mistakes.
I play deino because I want to make friends with other carnivores, if I was a raptor I would only be a meal
I have to applaud you for enjoying the accurate gameplay. Then again, I used to play rex very similarily back in the day, so I do get the appeal of waiting in a spot for just the right moment to jump out at something :p
It’s also the easiest animal to play by far, so that helps
there's a really neat community server called "petits pieds" that has some incredible server tools, one of which shows which animals are being played at any given time.
this is what their player spread was before they limited deino populations.
Oh yeah, for sure. It just gets boring sometimes
I play deino because i dont need to rely on packs and kids writing every 10 seconds in chat, lets kill something
accurate crocodile will 100% kill something 10x smaller
Yes and no, if you don't see it, you kind of made the mistake of not planning for that, not going "I can't see much here, I need to be extra careful" or something like that. You do kind of get what I'm saying here, right? If you are in a spot where there is cover, you need to take that into account. I mean, just look at how many die to the ravine every day xD
It literally would
"Oh, there's bushes and very low visibility, let me just run at full speed anyway"
With that said, the ravine is not fun or good map design, or at least the bushes hiding it aren't :p
Best solo hunter in the game!
And sometimes it is nice to just chill :p
Yea im not saying that, i get your point. Ive died alot, for just beeing dumb lol.
maybe make it so I can pick a land creature and not die to AI
that's what u need first
Fair enough! I would like it if the game was a little more about survival and caution and less just "can I fight/kill this" xD
It is, i wish i could choose something else tho : P
the boar?
just avoid the boar, they make lots of noise.
We'll get there, I am looking forward to herrera and kentro!
most animals can outrun or kill them within 20 minutes of spawn anyway.
Change terrain in a way thatu can't see more than 50m ahead
Maybe herrera might be decent solo, unless they turn it into a pack animal too
To be fair, the boars are pure evil!
definitely, but they should be the least of your issues.
Yea maybe, but normally you need to play something bigger. Atleast if you wanne kill/defend yourself etc. I tried omni, not good solo. But totally agree on that
if youmake land creatures more fun players wouldn't need toonly play deino for a. O deaths evening
?
You mean like making land critters more fun would then reduce the motivation to play deino for its easy power fantasy?
Cuz that goes unchanged
average baby on land survives 5 minutes solo
who would want to try 20 times just to reach adult and then still die when something looks at u funny
What baby survives 5 min on land ?
a good solution would be to add tons of ai on land, something that actually behaves like an animal, not a human piloting an animal
a bad one
you were made about dying to AI just a few moments ago, wouldn't this only make that problem worse?
average player is so bad u can't tell if tbey have more than 2 fingers
idk, I was supposed to be asleep 20 minutes ago
I'll go to sleep, u stop cooking
gn
Making AI "behave" like a human player is impossible
Its just not doable
Not in this game
Does stego oneshot a troodon ? With bite lol
I havent tested it out, but you can assume so
Stego is like 6 tons? Thats an easy 1shot
only if it's a head shot.
stegos bite does 50 damage iirc, troodon weighs 60kg.
Evrima server EU7 keeps having ping up to 400?
Sometimes it goes down to 100 or 80 but then it goes up again
ahh ok, thanx : P
how are people downvoting increased daytime 😭
They've probably got a million requests for doing daytime longer, surely they know about it tbh
oh i just assume its people disagreeing
Why dont they just release dinos on evrima ? Aren't we all waiting for them ? Is there anyone that is waiting for Humans ? 😦
Developers are slow, thats just the way it is
Humans are so far down the road, dont even think about it
But they already waisting time on humans !?
You mean the humans that crash the game for everyone around them when they die, thus had to be removed from the game? :p
Also the devs that work on human stuff DO NOT work on dinos.
So it isnt slowing development time, it even speeds it up.
@buoyant dove I like the suggestion, about having trails of blood. It would be very cool to see some sort of blood thirsty raptor pack, with the entire surrounding area covered in some sort of crime scene, but no raptors to be seen because they're hiding. Very nice
@loud moss ahh the save slots mechanic. I've played PoT before which has that type of a mechanic and i just dont enjoy it. It can lead to more toxicity, people dying in a fight, coming back as the another dino to either bully the person who killed them or talk smack, and it leads to the gameplay of "oh this dino is here, let me log onto X dino in order to make the fight even easier for me" and what not. not only that but it would remove some of the punishment for dying, especially if you can just log onto another FG dino and continue going on
Ok that makes a lot of sense. What could fix the "getting revenge" problem? I suggested a cooldown between switching, but even I see problems with that. Also I see now the whole "I'll switch dinos to have some fun hunting this group" thing
thats a good question, unfortunately i think anything that lets you come back FG will have that involved. i think how it is currently is the best way to handle it. either that, Or maybe let you select a dino one login but when you die, you have to pick a dino to regrow, and cant play a new dino until it's fully grown. but then it's almost a "whats the point"
I'm just so annoyed that I have to switch servers everytime I want to play a different dino. It especially sucks when you don't want to lose your fg dino, but also don't want to wait 20-35 minutes in a queue just to learn that server is bad as well
yeah thats fair. hopefully in a months time the devs will either add more servers, or the playerbase will die down back to it's normal amount
Maybe something to where you can't save a fg? Maybe only subs and below? But then it's the same problem as if you could only save fgs, what's the point? I just want to go from "I'm bored of playing deino" to "maybe stego sounds fun" in a couple seconds or minutes
Idk I'm just ranting at this point, thanks for your perspective tho
I dont see the appeal of making humans purely prisoners, at that point just make them AI. Also it wouldnt entirely "fix" the balancing issue that humans have, it would only delay the problem.
Balancing humans could be done in 2 different ways:
- Make guns do less damage/no super long ranged weapons.
OR - Make guns acsessible, but make ammo so rare that if a human uses a gun to kill something for fun its unable to defend itself later on.
In short afking until you can enjoy humans doesnt sound that fun.
Oohh
I thought you meant prisoners to tribals or something
Totally misunderatood then
We already have the eyeless for that though
Cannibals
Wait ill try to find a concept art
Dondi secretly dropped it in the lore theories channel
Gen 1 humans
You basically described their gameplay
Theyll use primitive weapons and tools
Also they are pretty strong
One of the concept art shows an unarmed eyeless taking on a carno, raptor style
Not really
But we are getting into lore territory here
#isle-lore-theories has a lot of tribal stuff in it rn
Along with these concept arts
I advise you have a look, I think youll like it
Np gentlewoman
@thorny lynx did they bring back the "Carnivores" soundtrack?
I do not own this soundtrack. All rights to Afterthought LLC.
Game Version: 0.1.7
The Isle:
https://store.steampowered.com/app/376210/The_Isle/
what do yall think about giving envenomed creatures temporary vertigo or some sort of impairing effect so that creatures like trodons have a chance to actually be deadly
also thoughts on having the ability to poo?
who do these sexy toes belong to?
I feel like troodon is already good enough as it is
Coordinated troodon groups shred
Could be good if done right, but the community will very quickly do some... questionable stuff with it
Thats why no customizable skin patters either
We cant have nice things
The only thing I would do to buff troodon is to fix its camera and reduce some creatures nv
Na7 ping needs to be fixed
This could be considered feedback, but i think it could be added on to the gore system down the line. Now before I say anything, this is just an idea and I am aware that advancing the gore system isnt a priority right now, it's just a thought: This mechanic would be similar to thrashing, except for larger bodies and would include the brain organ. The player would hold G to use the drag (It wont fully pick up the corpse, it will drag by the neck), then, they would use the same binds as thrash (hold lmb while shaking screen) and it would rip the head off the corpse. This would supply the player with the head and the BRAIN, which would offer it some unique combo of diets (idk havent worked it out yet). Maybe smaller players would need more than one group member to help with this. The brain would be looked at like the prize of the corpse, and players would need to fight for it. This is just a thought, I think it would be pretty cool.
yes and give alot of food for smaller critters the brain is extremely good for nutrient rich
I dont get it, everyone knows Carno is pratically dead right now and yet they keep downvoting for balancing changes
Am I missing something?
No you dont : P Devs listen to those who scream the most, and omni mains did
But now its fun to play omni, and see how long a carno is gonna chase you
I mean, I disagree with the balance changes you made because they don't actually address any of carno's real problems
I still hate the ambush carno, offf
Like, diets don't change the fact it's bad
@mint sonnet Man, this is happening to me too. CPU on 100%, GPU 40%. But I feel it was not like that at 6.5 release. Something weirdly changed wtf
@austere axle hypsi is planned to be able to climb and have an arboreal lifestyle, dryo is planned to be a burrower
Yeah, its using 100% of my cpu aswell, literally ahve an I711700
Sometimes it goes to around 60-80% but its super CPU heavy now
Ooh so they don't feel incomplete, they are incomplete hehe. Didn't know. Ty
Anything we can do to fix it?
Nothing that I know of, my computer is perfectly healthy and up to date, its all the games fault I imagine the amount of bodys and living dinosaurs will be the main strain onthe cpu
But still, support functions for weaker dinos would be cool
I believe carcasses and skells are the main reason
@crisp widget you can alt-bite to get people to stop assriding you
but i mean like a built in
that's literally built in
oh. you're talking about legacy
yes. sorry for not clarifying
yea but its not getting updates ever again lol
Has anyone else have a bug where if they pick something up as anything and eat it the prompt to eat or pick up is always there and you always detect food in your mouth?
It's annoying and sometimes glitches eating
Nah they all die because of bugs before the fight is done
You dont balance around bugs tho
Yeah im not suggesting that im just saying we have had a bug that makes a dino borderline unplayable since the release of 6.5 which i find quite funny
Which doesnt mean troodon needs a buff
Its a bug that has to be fixed
I dont see how this has anything to do with troodon balance?
My friends and i think troodon is really fun but we just straight up agree to not play it because you die because of the bug 100% of the time and we rage quit
It doesnt have anything to do with balance its just sad this bug has been in the game so long when it makes a dino unplayable
Funnily enough I never had problems with the bug, maybe because I play extremely cautious
If u dont make any mistakes u still die
The only times I did die because of the bug is when I got careless
Same thing with omni but thankfully omni can actually tank those hits
@spark carbon
"So, removing Stegos 'cause they can go "ANYWHERE" but not Deinos 'cause they are "limited to water".
Thing is,** Stegos CAN go anywhere**,** just extremely slow, so they are NOT a threat to anyone with 15% stam available.**"
You are so wrong in this.
Stegos are a threat to everything.
Ill give you examples.
1 - Randomly body guarding. (Stego joins to body guard a corpse that does not involve him in it.)
2- Body guarding a pack mate. (Stego body guard a corpse that involved him, due to the corpse being of a dead pack mate.)
3- Body guarding a herd mate. (Stego body guard a corpse that involved him, due to the corpse being of a dead herd member.)
4- Stego mixpacking with carnivores, body guarding a corpse of "X" dino from "A random carnivore" just to let his "X" Carnivore mixpack-friend eat.
5- Stego joining random hunts to annoy and not let the hunt performance well. (This can be joining to protect an herbivore known as do a herd, or protect a carnivore known as mixpack. Or, simply do a trolling and annoy.)
(To defend these points mentioned, ill basically tell them here: Stego can and DO bodyguard most of corpses with annoying purposes and that distorts the gameplay, and for the other party that suffers from it, it doesn't make it fun.)
6- Stego guarding/camping the river/water to not let "X" dino drink.
7- Stego guarding/camping the river/water to not let deinos enter/exit.
(To defend my point 6 and 7, you would say that "No, you are wrong, those dinos can go to any other water zone." But lets suppose that the only water zone available, is the one that the stego is defending/guarding.)
8- Stego guarding/camping any mudpit that needs to be used by any dino. Hervibore/Carnivore. With annoying purposes.
I guess i don't need to keep going on with examples to tell you why stego is a threat to everyone, being or not being fast. Most of people use it with these purposes.
And main stegos can't deny it, it is a problem for this roster. And im good with it being deleted. *(Would like to deino be deleted too, but you can't complain a lot of deino, it just relys on water. Stego relys to annoy you in every scenario it can, as how i told in these points.) *
Also, to defend this point.
Theres a video on YouTube that is showing how Stegos are nesting in "Deino island" (Mud "Island" located at the Center River,), being that something unusual.
They are distorting the gameplay there, nesting in a awkard place that they are not supposed to. So why giving this powerful creature to these type of player? To just abuse of it?
#dinosaurs #evrima #game #stego #carnotaurus #pvp #theisle #funny #gameplay #gaming #girl #gamer #deino #croc #crocodile #deinosuchus #evrima #6
Its okay and you can say "Deinos can simply swim away" but what the heck are those stegos nesting in THAT place that is supposed for deinos (And now beipis) usage.?
You don't see tenos, pachys, (any other dino), nest there.
Just stegos, because they take over everything they can. And that is.
Point 6 and 7 are kind of irrelevant bc all the water sources on the map are rivers. Just go down the river 💀
I've never had an issue with mudpits bc nobody cares about them
All of these things that stego can do, Deino can also do, except deino is harder to see bc it's flatter and darker colored
Except stego can do it all over the map, not just within running distance of water. And that's because there's a chance a stego is around, if a deino tries it.
Yes but stego can be seen a mile away and you can basically outwalk its run.
You can't remove one without the other, because then the other is left unchecked
Sure, deinos are less of a problem than stegos, but I come into contact with deinos a lot more often than stegos bc I need water
deino can't pressure land creatures for more than 5 minutes due to thirst and they are slower that a slug even when sprinting (they have enough stam to sprint 20m as adult)
Please id ask you to read the whole paragraph if you will comment on it, " 💀 "...
"(To defend my point 6 and 7, you would say that "No, you are wrong, those dinos can go to any other water zone." But lets suppose that the only water zone available, is the one that the stego is defending/guarding.)"
Deino stealing corpses without any chance to fight it off wont be fun tho
stego would be completely balanced if it's tail had a crowd control effect instead of nuclear damage like one could assume by looking at it
1- Deino can do that too, except it can also devour/take the body meaning you can't even eat it
2- Deino can do this
3- Deino can do this
4 - Deino can do this
5- Deino can do this
6- Deino's entire gameplay loop is doing this
7 - Deino can easily avoid stego, and does this better
8- The one thing a deino can't do super well. Too bad it really doesn't matter
ye, that would be annoying, can deino sprint with a corpse? maybe remove that feature (since they can't sprint with a live creature)
So when you look at a tail covered with meter-long spikes you think "that looks like it could stun" instead of "that looks like it could impale other dinos and kill them" ?
when I look at a stego tail I think, huh, there's now way it can swing fast enough to actually deal any significant damage, those spikes aren't super effective due to how long they are, not very stable for penetrating skin/scales
Well then you're wrong
no u
If it wasn't useful as a weapon, it wouldn't have evolved that way
Those spikes could arguably have killed a rex with a well-placed blow (if they co-existed, which they did not)
Also we got fossils of dinos (at least one, maybe more) that got stabbed by a stego
Stabbed deep
what are the odds of those spikes hitting perfectly in line with the tail swing
If stego used them to swing instead of jabbing like it does in-game, about 95%
just angle a bit and they will bounce off
and if it impales something it would lose the ability to swing again, 2 tons of weight on the tip of the tail would render it immobile
That's why the tail can move both ways and the spikes aren't barbed
So it can get it out after striking
The "spikes or claws stuck in opponent or decor" trope is purely fictional
It can only happen with something exceptionnally thin and sharp like a man-made blade, or if said claw is extremely curved
They are more of a decoration to look dangerous
Or barbed, but then getting stuck in the target is the point
You're denying facts
Also it doesn't really matter for in-game
tail swin should be mostly blunt force damage