#general-feedback-discussion

1 messages · Page 49 of 1

limber hull
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they're a last resort to prevent malnutrition

limber hull
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so they don't clog the stomach with useless stuff, yeaa

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dont want to be trapped on useless vitamins

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Actually, I'd make it that eating a nutrient overrides vitamins

narrow nova
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I like your ideas, but maybe they're hard to implement

limber hull
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So that, you eat carbs, but have a full 3 vitamins, it just discards a vitamin

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don't need it as much

latent olive
limber hull
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it's just worse than the carb in every way

narrow nova
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I think the first thing that should be solved is the sequential logic of filling the nutrient tank.
Should filling inactive nutrient tanks first rather than opening a new one.

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When I have a empty nutrient tank

vital plank
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Some of the new eye colors be kinda goofy ngl

limber hull
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this is a fair take

vital plank
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Idk about you but I've never seen a purple eyed alligator

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Have you?

tall hearth
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ive never seen a deinosuchus before, so whos to say it didnt have purple eyes?

rare fractal
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I feel like the realism implications of the vast array of eye color choices is at the very bottom of the barrel of potential realism discrepancies one could take with the game

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If anything the eye color variety is more fitting for how bizarre the animals already are

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With basically every individual of a species having a unique color palette and pattern to some degree

sterile pivot
tall hearth
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ill take that as canon

limber hull
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@barren zephyr you have to remember that basically ALL animals in EVRIMA are stronger than their legacy counterparts, so it's evident that the EVRIMA apexes would also see a considerable boost in strength

barren zephyr
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You do make a good point, but don’t forget that apexes would still be just as busted as they are in legacy if not potentially more so given that now they’ll all have new abilities on top of their insane stats

sterile pivot
barren zephyr
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And I know they all dinos in evrima are getting abilities but now there’s potential for the gap between all other tiers and apex to widen, which isn’t a good thing by any means as it could ruin balance

limber hull
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legacy also just... really favoured their apexes over literally everything else, and failed to make the size differences between animals make any form of sense.

barren zephyr
limber hull
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Below giga and rex was sucho and allo. Sucho was designed as a punch-down bully, allo was designed as a pack hunter on herbivores, neither were at all equipped to deal with the apexes

barren zephyr
limber hull
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Also legacy had a bad habit of overpowering its carnivores and underpowering its herbis

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Trike was just worse than both giga and rex

barren zephyr
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Very true, it’s nice to see that (at least with stego) herbis are getting some more love and buffs

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I hope the trend continues

limber hull
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Although this might change with rex lol

barren zephyr
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Yeah 💀

limber hull
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Considering rex is faster than stego, and people don't think stego should kill a rex

limber hull
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I don't really understand anything about this mindset btw

sterile pivot
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Wdym?

limber hull
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"herd up"

stego is not only a garbage herd animal with it's clumsy DPS tail, but relying on stego herding up to even stand a chance against rex will make it garbage

sterile pivot
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Itll be the same with stego, except worse since stegos friendly fire all the time and theres fewer

barren zephyr
limber hull
sterile pivot
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I still believe that pachy and stego should have a anti-friendly fire set into them, both to avoid cannibalizing and for friendly firing. A stego cannot protect its young beyond body blocking and its lousy bite. Pachy can screw anything it hits including a fellow pachy

limber hull
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Weird anti-FF mechanics for specific species isn't great

sterile pivot
limber hull
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It's boredom for both

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Except pachy is worse because it grows faster

sterile pivot
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Yeah

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And after the first hit it isnt a fight

limber hull
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Pachy is literally the most unkillable animal in the game if it pays attention to the screen

sterile pivot
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Basically lol

limber hull
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It's actually stupid how strong the animal is

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Tenos, omnis, carnos, everything just dies if it screws up against one pachy, especially tenos

sterile pivot
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And the big issue is its mainly bc of its fractures, which if nerfed in any way beyond fracture chances would screw it

limber hull
sterile pivot
sterile pivot
limber hull
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Pachy shouldn't be able to stun tenos and carnos at ALL, unless it fractures the opponent's bones, imho. Fracture on hit = stun. No fracture on hit = no stun

limber hull
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It's not a chance-based system

sterile pivot
limber hull
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I know, but that's not what the number means

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It means the amount of fracture damage is reduced by 10%, not that the chances of a fracture are reduced by 10%

sterile pivot
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That doesnt make a whole lot of sense

icy lion
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Fractures are based on damage

sterile pivot
icy lion
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Resist 10% of fracture means you need to take 10% more fracture damage to break

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It's not RNG

limber hull
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Every hit by a pachy does blunt damage. Each limb has a certain amount of blunt health before it breaks. Pachy's blunt damage scales with its raw damage

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There's no chance in the system

sterile pivot
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I never realized that ok ok that makes a lot more sense

limber hull
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It's entirely based on real numbers

sterile pivot
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I always thought it was completely dependent on location, and if you hit in that location you would get a break, however with the resistance it would have a 1/10 chance of not breaking. I see though now

limber hull
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If that were the case, a baby pachy would be able to fracture an adult stego if it targeted the leg

sterile pivot
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Similar to carno or deino

civic musk
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I think the community is over exeggerating kissen's comments on apexes(as it always does)
I take "apexes will be more powerful than in legacy" comment as more capable in terms of things they can do rather than just Stat changes

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Of course some will probably receive some stat changes like Rex because in legacy it was like what 5.8t

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But the most notable differences will be their abilities and alt attacks

urban flax
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I'm also wondering how one should perceive "more powerful than in legacy"
Because in legacy 1 utah could solo a rex, so it wasn't all that powerful, if you look at it in the right angle
Also evrything that was not an apex in legacy was much weaker than they are now in evrima

limber hull
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add alt-turn and rex became unkillable god

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because the game was balanced around the garbage movement

urban flax
limber hull
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and maia

urban flax
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Compare pachy then and pachy now
Even in the worst state it ever was in evrima, it was still stronger than legacy pachy

limber hull
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by a mile

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para, pachy, trike, dryo, all of these animals were just weaker than carnivore counterparts in the same tier

even if trike WAS strong, it was outclassed by the existence of the apex carnis, who were just BETTER

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maia and galli were the only two real standout herbis

urban flax
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What was rex's biteforce in legacy ?

limber hull
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and both of them got this due to the fact that they could either run away from carnivores, or exploit the game's terrible movement to just kill opponents

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1000N iirc

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but it had the weight buff

urban flax
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I see

limber hull
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it got so strong because rex also outweighed everything (and just, stopped them from moving)

urban flax
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Yeah, well we gotta see how it plays out in evrima

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But I'm sure rex mains will complain they can't oneshot a stego with a tail bite

limber hull
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i doubt rex will get fracture bite, we'll see though. Maybe a fracture special attack

urban flax
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I'd like to see a headbutt
Maybe a pin finisher

limber hull
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it's getting a headswing iirc

urban flax
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Apexes should be at least teno-levels of skill floor (and ceiling) when it comes to brawling

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And not, like some people seem to want, be bite-only

limber hull
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yea, not understanding the unyielding desire people have for bitespam apexes

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like people getting mad over the IDEA that rex should have 1000N, and thus not one-shotting a teno

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USE YOUR ABILITIES YOU HAVE THEM FOR A VERY SOLID REASON

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People requesting rex have a minimum of like, 2000 damage to ensure it one-taps a carno is just bizarre to me

urban flax
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Rex fans

limber hull
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i want rex and deino to have the absolute threshhold of biteforces

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nothing above them that isn't a strain

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rex top, deino second, everyone else below those two

urban flax
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yep

limber hull
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but yea bitespam rex lame if you want to win as rex actually use your abilities, dont be a loser

lucid mauve
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Just like omnis, the hunt is easy but not the fight

urban flax
# lucid mauve Not sure why tho, the only thing you have is more or less power. Prob bad stam/s...

Teno has varied attacks with different effects, different speeds and different directions, and must adapt to its opponent and combo its different attacks to get results. That's the kind of gameplay I hope for apexes. Deino, for instance, only has 2 attacks (bite and alt-bite, I wouldn't consider lunge an attack but rather a kill switch) which do the exact same thing with slight differences.

lucid mauve
urban flax
lucid mauve
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Rex have nothing on teno if tenos sees it, and even if you want to fight the rex as teno. You still control the fight as teno, but your prob dead the split second you try to attack it.

urban flax
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All I want is that apexes have attacks and ability combinations that are hard to master, but extremely rewarding when you do

urban flax
lucid mauve
urban flax
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Just forget about teno it's not my point

lucid mauve
limber hull
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dude

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you're focused too much on the teno thing

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the basic idea is that rex should be more than just "me spammy spammy bite bite"

lucid mauve
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It can be whatever, allos sized for what im talking about. If rex needs that much skill. I can go around as allo and kill bad rexes ?

limber hull
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a rex player shouldn't be allowed to unbind every key but shift, w and M1

limber hull
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the nature of OBTAINING an adult rex should be inherently difficult and skill-based

lucid mauve
limber hull
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idk the issue with that statement

urban flax
limber hull
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weaker and less capable growing rexes should die off so that the older, more capable specimens can thrive

lucid mauve
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To get it to grown adult should take skill, but if you mange to get to adult. Well you deserve it.

lucid mauve
limber hull
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although personally, i'd like the apex with the most necessary combat skill to be spinosaurus

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being that it has the brawler archetype and (imho) should be consistently contesting with rival apexes, such as rex, giga, deinosuchus and deinocherius

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and it's shown to hunt anky

lucid mauve
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Contest? They not gonna be all fair fights, a spino can be heavly favor vs a giga. Or other way around, so they actually hunt eachother. And not just walk past eachother

limber hull
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it's a slower, territorial animal that likes to control areas that most animals would like (water sources)

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its obviously going to tussle with basically every big animal there is

lucid mauve
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Yea, but that new map. You know more about it then me, but the water/rivers etc looked alot bigger. Even tho i think most keep a distance if they see a spino in the water. And not want to engage.

limber hull
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the idea of having to keep a distance from spino at all times, especially as a deino, is very lame to me (at least for apexes)

barren crater
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There will 100% be rexes that lose to 1 - 2 allos

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Needing skill is a good thing. I do not see the issue lol

lucid mauve
cyan flame
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I honestly don't see a reason why not all playables, or at the very least all larger/apexes should have as well fleshed out combat as teno and require as much competence to be good at. It shouldn't just be about growing up, but also remaining alive, as a challenge.

barren crater
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Yeah. I hope the same for the mid tiers as well

lucid mauve
# barren crater That's fine

But a bad rex should not be worrying about skill if lets say a carno litterly walks up to a rex cus it dont see the rex. Thats a dead carno

barren crater
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Yeah, that's a solo carno tbf.

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I expect 3 of them to be able to still kill a bad rex. To me, bad means that you either don't know the controls that well or your timing is bad

lucid mauve
barren crater
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Yes. If you know what you're doing lol

lucid mauve
cyan flame
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Yes, if you're a terrible player, that's fine.

barren crater
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NO. I'm saying if you, the rex player - know what you're doing. You win

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If you're average to bad, you'll probably die to 5 if I'm being honest

cyan flame
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Just like how teno works, if you're not really good at it, you die very easily. If you're really good, you can take on odds that might surprise you.

lucid mauve
lucid mauve
# barren crater Yes?

Yea, and those carnos should not go after me if i get a kill. That should simply be GG and goodbuy

cyan flame
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Are you missing that we're talking about demand for skill on the rex. If it's a bad rex, it'll die, if it's good, it'll be just fine.

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The point is more so that skill demand for rex should be akin to teno or similar, rather than well, deino or something.

barren crater
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^ The playable should be at least as hard as teno if possible

lucid mauve
barren crater
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Now if the rex is weakened after a fight / low on stamina. Then who knows

lucid mauve
cyan flame
# lucid mauve Im fine with skill if its to a certain point, a rex should not be worrying about...

Well yes, I think the difference here is you're thinking of matchups, I'm thinking purely of the options and requirements for fighting itself. Again, teno has multiple attacks and most often needs to use them for the right circumstance and in the right order. The same should go for an apex or really any larger critter. Unlike current deino or stego for example, that has rather mindless combat.

urban flax
lucid mauve
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How many hits you need to to kill stego as deino ?

cyan flame
lucid mauve
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ahh, ok so 12+ if not head ?

cyan flame
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Yep

barren crater
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But no, a solo rex shouldn't worry about 1 allo lol

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I hope rex has nothing similar to current deino lunge lol

lucid mauve
lucid mauve
barren crater
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Or should be at least

lucid mauve
lucid mauve
barren crater
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Why would you ever just walk up to a group as a solitary creature that's great against 1 v 1

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For all we know, Rex might not be the best at group fights, or at the very least not anything great.

rare fractal
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Probably will because tank

barren crater
lucid mauve
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Do you read the what the dev says ?

barren crater
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Yeah.

lucid mauve
barren crater
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Pretty sure Hypno has the main say in balance

lucid mauve
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that was kissen

barren crater
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Yeah

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So it probably won't matter unless Hypno says it and we have the creatures in our hands

lucid mauve
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Your actually question what kissen says out to the public, lol.

barren crater
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Yes?

lucid mauve
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Thats what they say about apexes now atleast, and thats what me and you should think it will be

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Ofcourse its up to change

barren crater
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I genuinely hope that isn't the case, because if so, they've failed with them

lucid mauve
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i disagree , but wwhatever

barren crater
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Apexes should NOT be that scary to face. Do you expect 4 - 5 dilos to kill an alberto?

lucid mauve
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Alberto is not an apex ?

barren crater
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Lol

lucid mauve
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maybe im wrong, but if its not. I hope 4 dilos can kill a alberto

barren crater
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But dilo is a small tier fighting a mid tier

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While Alberto is A LOT larger.

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Similar to how allo is a mid tier, fighting an apex tier that is Rex

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Why can the small tier hunt the mid tier, but the mid tier can't hunt the apex tier?

lucid mauve
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Maybe the small tier can hunt the apexes ?

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Maybe dilo is better of going for a rex then an allo

barren crater
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That wasn't the point though. You don't want 4 - 5 allos going after a rex and killing it. Even though it could have the mechanics to do that

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You want the rex to engage at all times

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What if allo was good at killing rexes? Is it now able to kill them in small groups?

lucid mauve
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Yes, if i get the chance. But i doubt im gonna be hunting troodins as rex.

barren crater
lucid mauve
limber hull
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No one here wants PoT balance

barren crater
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I never said anything like POT balance

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What I want is apexes to actually be in the ecosystem and not be Gods

rare fractal
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Something can be very strong but simultaneously not oppressive as well

lucid mauve
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You as allo dont need to worry crap about me as rex , if you see me

barren crater
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You can still fight a pack of allos, but you shouldn't just go up to them with no plan and win

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This is what made Rex unfun in legacy. Alt turn and win. No threat. No fear. Literally avoid your kind

lucid mauve
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lol no

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And no i cant walk up to a pack of allos, and do what i want

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they can choose exactly what they want if they see me

barren crater
lucid mauve
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Walk away, be there and keep distance, fight run.

barren crater
lucid mauve
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not me, in pack that is lol

robust dome
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I say dinos that are designed to be in group such as omni should be able to survive alone but not thrive. however Alberto, as you used for example, should require at least 3 but most likely 4 omnis to be taken down

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small tiers should stil lbe fun to play but shouldn't make all your hours of progression as a bigger tier useless because just 2 of them killed you

karmic sequoia
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@limber hull You saw and reacted to my suggestion when it was incomplete. I dunno if the finished version will change your mind but I hope you'll go back and reexamine it :)

karmic sequoia
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Also, just wanted to say I like the vitamin AI idea

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I assume they would be common enough for carnis to survive on but that players who exclusively eat AI would have to hunt constantly

errant jungle
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something that should be added is temperature and resilience to it, as water temperature, so u have better ways to control where each dino will be staying and be as example more safe when drinking in some spots, cause beipi will be a really easy prey for the deynos, or as example that would force big predators and herbivores to mainly stay in valleys and openfields, while smaller beings would stay and make their home the forests where they stay warmer over time

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or maybe force deynos to warm themeselves at the sun and dont swim to much at night, as example, it could affect defense, agility, damage and stamina, mainly stamina and damage

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so a big herbivore woudl be a easy prey for a pack of utahs or ceratos if it ventures in the forest

feral solstice
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Ah yes. Hire the team of modders making adjustments to the models and copying and pasting new sounds

tall hearth
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@rare flower they are currently working on dinos, but they also have to include mechanics with those dinos. why? well...have a read.

vital plank
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Down right ugly

tall hearth
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give deino some more colors and it may end up blending better with skins

urban bear
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@rare flower Finishing the game wouldn't involve adding finished or unfinished dinos, if theres no gameplay besides grow fight die adding those playables to the game wont matter which is why Legacy is the way it is.

rare fractal
vital plank
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When I think of the isle I think of scary dinosaurs tryna eat you not purple eyed alligators

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Or almost any dinosaur for that matter

rare fractal
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Then I see a weird dino eye color and think “man that’s the most normal thing in this lore isn’t it”

tall hearth
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Do be true tho

vital plank
rare fractal
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It’s not too different actually

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Omni is proof of that

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Spino is as well

tall hearth
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I mean if all the dinos are genetic mutated monsters as per the lore I dont see any issue with a purple eyed croc

rare fractal
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All dino spawns come from a sentient cosmic toaster

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So I don’t have an issue with purple eyes too much

vital plank
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Hyoos are weird in a cook way

tall hearth
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Let the toaster have fun 🎉

vital plank
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If I see a purple eyed dino I'd just cringe

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I see a deino with purple eyes and lose all fear for it

tall hearth
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Seems odd to you, seems fine to me. Just personal opinion and doeent affect the overall gameplay loop or generalized experience

rare fractal
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That ability is far more cringe than any purple eyes

vital plank
tall hearth
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People did ask for customizable eyes tho

vital plank
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Purple eyes make me think its some roleplay game or smth imo

tall hearth
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Roleplay may be cringe but it's ok to let people embrace their inner cringe instead of beating it out of them

rare fractal
# vital plank How so its a cool ability

Deino has lunge, an ability that permits it to 1 shot 75ish% of the completed roster from a location it cannot be spotted from, with no counterplay aside from luck and finding drinking locations they simply cannot access, and all prey is required to get within striking range every time they need to drink, in a survival game with permadeath…

vital plank
rare fractal
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To some degree

vital plank
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And it 1 shotting most of the roster rn makes sense

cyan flame
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I'm mostly amazed you have the time and focus to care about the deinos eye color when it's actively trying to drown you or bite you :p

vital plank
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So yea im pretty amazed too

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And I only used deino as an example

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Purple looks ass on almost all dinos ingame if not all

rare fractal
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Deino if added after Alberto would oneshot it as well

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That’s…..ew

vital plank
tall hearth
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Purple blended with the right skin colors look good tho, and its just a cosmetic choice. I dont complain about car colors in racing games cause I think a purple car looks bad. I just dont use the color

vital plank
rare fractal
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Balance always takes precedent

vital plank
vital plank
tall hearth
vital plank
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So in some situations you won't see the rex before it hits you

rare fractal
rare fractal
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Rex is massive, and even then you can run away from it

vital plank
rare fractal
tall hearth
vital plank
vital plank
rare fractal
vital plank
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Someone's gotta die to a deino at some point

rare fractal
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I mean if that’s something your fine with then I support it

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I’d prefer for deino to be irrelevant as well

vital plank
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Lol its meant to be one of if not the most effective ambush predator on the isle

vital plank
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Gl when thry come out

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Not only will you see them before they attack but you orob won't escape either

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And if anything thats far worse

rare fractal
cyan flame
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Why are you so hung up on purple specifically? :p

rare fractal
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Unless they’re made so obvious that you can literally smell them from across a plain before they reach you

vital plank
cyan flame
vital plank
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We discussing hypnosis now

cyan flame
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And I am curious, that's all, since you seem to take offense in particular to that color for eyes xD

vital plank
tall hearth
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A purple eyed croc ate his whole family

vital plank
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Na

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His whole family ate him

vital plank
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Hyoos unfortunately and fortunately are meant to kill everything that breathes air

rare fractal
vital plank
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And deino is well just a more ambush adapted water dwelling t rex

rare fractal
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Why wouldn’t the devs want their players to stay logged when a hypo is on

vital plank
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Who knows maybe the whole server can team on it lol

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I think I know why

cyan flame
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Yes and Hypers are also meant to only happen once in a blue moon pretty much, and they inevitably die shortly after being "born" due to lack of food to sustain them

vital plank
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Thry want hypos as an end game thing

cyan flame
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I don't think they're comparable to a normal playable by most means

vital plank
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Once you grow every dinosaur ingame a lot what are you gonna do

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You finna grow hypos and stuff

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And murke the whole server

cyan flame
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You're not going to "grow" Hypers far as I know, it's very much a "do a long line of unknown quests until you somehow become one, then kill the entire server, and die of starvation"

tall hearth
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I'm just gonna play what I like and not worry about attempting to progress to hypers.

vital plank
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Now I know i wouldn't want tobe eaten by a hypo but ifs only fun if your the one playing thr hypo

cyan flame
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Then maybe if you're lucky, you might achieve it again at some point ,but probably not because you won't know what you did to get there the first time :p

vital plank
vital plank
violet magnet
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imagine finally getting to the hyper stage after hours and hours of tedious grinding, only for the entire server to just log out as soon as they hear you 1-call

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someone has the equivalent of a tactical nuke on the server
"well heck with this I'm not losing my dino that I've been growing for a week to something I can't fight or run from. logs"

urban flax
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I kinda hope being a hyper will bring you a goal that is normally impossible to reach, not just kill every dino in sight
Something like destroying a large human base, or killing something hella powerful

limber hull
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i personally want brachis to be the hyper equivalent for herbis

cyan flame
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Brachi should probably be huntable by something like three or four gigas, rather than waiting for a hyper to show up.

limber hull
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still personally heavily disagree with this take

urban flax
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Three gigas for a brachi seems low

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I'd say they could stand a chance, but it'd still be brachi favoured

plush girder
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I have a question. Is there going to be any specific content released in the near future, or just some minor stuff to attract back players who are fleeing? And there are more and more of them.

limber hull
summer phoenix
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hey @crystal trail if you dont mind me asking at all, is it possible that the aviary or just a dome shaped building in general on the new map might have some sort of i guess "biome rooms/areas" withhin the structure kinda like that one map from the old game primal carnage, but if not its implemented. Do you think something like that could be implemented at all in the future?

lucid mauve
sterile pivot
robust dome
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@barren zephyr I hope this will be fixed with Gateway as the map is smalelr to generate and UE5 will come with it too, cuz it is insufferable

barren zephyr
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pretty much unplayable haha

robust dome
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mostly will happen at NorthWest or Center or when you are in a fight

barren zephyr
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mhm

gentle flint
#

@fierce dock I know this probably doesn’t help but I think half the reason it isn’t implemented is because you can rage quit in the middle of a fight and just.. die, which takes the fun out of it for one party and the horror out of it for another. I know you can just add a timer to it or whatever, but I think that’s the reason it’s not at least. And so you can’t just easily keep dropping corpses all over the place.

fierce dock
#

They can code it so it disables it when you're hurt or bleeding

thin zenith
#

@fierce dock I get ur point but it also just kinda ruins the survival aspect if everyone could just suicide whenever

thin zenith
#

Ok that makes sense. As long as its a decent amount wait from pvping

limber hull
#

@unreal ridge it’s planned, but dinos won’t be able to understand human

#

They’ll hear it as something like radio static

unreal ridge
#

aw man

#

i'd love to run in on someone, grab his friend and hear him scream

#

but I guess it prevents dino human mix packs

limber hull
#

I mean, you’ll hear him scream

unreal ridge
#

thats good

limber hull
#

You can kinda gather what very loud static means

#

In this context

#

The dinosaurs can still HEAR you, they just can’t understand you

lapis swallow
tepid gate
#

Brachiosaurus is big but it's not Puertasaurus-big, more like just half its size.

tepid gate
#

If that's the devs intention for Brachiosaurus then... lol, might've wanted to pick a bigger sauropod not a runt like Brachiosaurus.

scarlet ocean
#

How big is pue then TI_TrooBruh I was under the impression it’s the size of pue or just a little bit under. (Trying to make some sense of the fact only hypers should hunt brachi, this topic has gone around for weeks now)
I wish there was a comparison of what a hyper next to a brachi would look like 💀

urban flax
scarlet ocean
#

And brachi is?

tepid gate
#

it was thought to be the biggest sauropod at one point

#

37t or so?

scarlet ocean
#

Bruh

tepid gate
#

Hyperendocrine apexes absolutely dwarf it

scarlet ocean
#

Brachi smol compared to that then

tepid gate
#

it is small

#

that's what I'm saying

#

carnivorous apexes when fully grown are in the 10t ballpark

scarlet ocean
#

I thought brachi was the biggest sauropod, or Argentino 💀 I see I’m not very good at my sizes

tepid gate
#

Argentino is the biggest sauropod

#

it's likely slightly larger than Puertasaurus

scarlet ocean
#

Nvm then

tepid gate
#

Puerta used to be thought to be bigger at one point

#

but I think in the end Argentino ended up beating it in size

#

Brachiosaurus isn't even in the top 10 from what I recall

#

it's really not that big of an animal

#

well it's absolutely enormous by our standards

#

but not by sauropod standards

scarlet ocean
#

Just give us pue then, it would make mr’s want much more realistic to me. Like instead of brachi being that Goliath they want, why not just pue TI_HypsiShrug 🥲

tepid gate
#

idk don't ask me, I don't have a strong stance on that, I used to like Brachiosaurus but honestly this animal is extremely popular for what it actually is

#

probably because of that first Jurassic Park film

scarlet ocean
#

JP nostalgia

#

Absolutely, we love a brachiosaurus, but eh TI_HypsiShrug (eh about that whole hyper v brachi thing)

tepid gate
#

I also don't think I'm really feeling gigas being in pairs commonly.

scarlet ocean
#

I found this picture, not the popular unofficial isle size chart, but seems reputable enough. I assume the big black thing is a hyper X-X

tepid gate
scarlet ocean
#

And yeah, that’s very clearly pue, I recognize that face anywhere

tepid gate
#

idk who made it and don't want to say how accurate it is

#

but that Brabchio would be dead if it ended up that close to this monster

scarlet ocean
#

Yeah, I’m not saying it is, but possibly reputable enough. I remember playing hypers on legacy deathmatches, and it kinda looks accurate compared to pue, im sure there are pics out there, idk hypo rex or hypo spino and a pue

tepid gate
#

like idk if they wanted something that looks like Brachiosaurus a better choice would've been Sauroposeidon(actually my favourite sauropod)

#

it's simply just much bigger

scarlet ocean
#

It looks.. very similar

limber hull
#

sauroposiden is the coolest goddamn name i've ever heard for a dinosaur

scarlet ocean
tepid gate
#

one of the most amazing names for sure

scarlet ocean
#

It does look cool, yes

limber hull
#

honestly, with Apollo Engineering/Dondi's obsession with referencing Greek mythology, it's a shocker Sauroposiden DIDN'T get in

tepid gate
#

ikr

#

also pardon me after its size nerf Puerta is only down to 55t

#

70t was the ballpark of the size in which it was when it was thought to be as big/bigger than Argentino

urban flax
#

@quasi bluff wdym I have an AZERTY keyboard and I can remap my controls just fine

rancid raptor
#

@limber hull Currently, carno should be a cannibal

limber hull
#

i dont disagree

#

hence why i posed it more towards future stuff

rancid raptor
#

Carnos don't have much to worry about.
Omnis? Just run away

#

So no, it should stay as a cannibal for a long time

limber hull
#

(even though carno's current cannibalism is partly what makes it so strong and dominant)

rancid raptor
#

It's what keeps carnos at bay from thriving more than they should

#

Currently, carnos should worry about each other

limber hull
#

their numbers only prosper from cannibalism, not the other way around

#

its actually really funny

#

since they can feed off any fallen ally or random corpse they find of their own, they can sustain and grow themselves much easier

rancid raptor
#

@unreal ridge Yes, very good suggestion
And there would be nothing negative with adding this for humans

limber hull
#

a failed hunt is a successful one for a carno pack

rancid raptor
#

Very nice, smart decision

rancid raptor
limber hull
#

not really, no

#

it makes groups WAY harder to sustain

rancid raptor
#

It would be better to have carnos worrying, and having larger groups (which by the way, where did you get that from?)
Than letting carnos be comfortable, and have smaller groups

limber hull
#

carnos are already comfy

#

cannibalism helps that

rancid raptor
#

Not as much as they would have been if they didn't have to worry about each other, which I told you

limber hull
#

abundant and easy protein nutrients

rancid raptor
#

Cannibalism lessens a player's comfort

rancid raptor
limber hull
#

It tends to do the opposite for carno, it widens options

icy lion
#

It means people can make megapacks, and when any of them die they eat their buds

limber hull
#

(which happens A LOT)

icy lion
#

And get rewarded with diets for it

limber hull
#

the whole "starve fast" problem is overlooked when you can simply eat a fallen mate and keep the whole pack running

rancid raptor
limber hull
#

you want me to bring some pie graphs for a situation that happens in game or something???

icy lion
#

It's a difficult thing to try and find a solution for, since how do you encourage cannibalism effectively without rewards while simultaneously making sure they're not rewarded for playing poorly and losing pack members?

limber hull
#

how am i supposed to present this to you

rancid raptor
#

You're bringing up anecdotals

#

How do you know that groups are larger when cannibalism is a thing?

icy lion
#

That's all anyone has unless they're running a server profiler

limber hull
rancid raptor
limber hull
#

and with gateway's spread out and smaller stretches of plains, this may happen more frequently than Spiro's several miles of stretching plains

limber hull
#

you told me you didnt like those

rancid raptor
icy lion
#

An anecdote includes stuff we've seen

limber hull
#

okay

#

i've seen a pack of 4-6 carnos run around plains and terrorise a group of tenontos (me included). Luckily, these carnos were hot garbage (and this was pre-U6), and we killed some. The other carnos, rather than continue the fight in the desperation for food, simply called it quits and just ate their friends, getting all the food and nutrients they needed from the hunt

rancid raptor
#

And this scenario outcomforts the fact that you need to worry about getting cannibalized by stranger carnos? /getting your trust broken

limber hull
#

very much so

#

they lost the hunt and had a full meal

#

that was BIGGER than the actual prey item

#

still gave them nutrients

#

gave them full stomachs

icy lion
#

Right now carno cannibalism rewards overpacking with bad players, basically, lmao

limber hull
#

you know what's uncomfortable? starvation and malnutrition, a concept alien to carnos

icy lion
#

But at the same time, I want them to be cannibalistic right now since they're the biggest baddest thing aroung

limber hull
#

hence why my post was why it shouldn't be a cannibal (forever)

#

but to deny carno hasn't been massively benefiting from both its ability to pick and choose prey items AND benefit from losing is absurd

icy lion
#

There will inevitably be carno players that stick closer to intended pack sizes and readily hunt other carnos, just as there's carno players that overpack to the max and reap the rewards of getting killed

limber hull
#

again, with gateway and the like, i'd VERY much like to see a lot more territorial conflict, rather than just people fighting because they can or they want quick nutrients

rancid raptor
# limber hull very much so

The fact that you need to worry about cannibalization is passive. That is a constant worry.
The comfort of cannibalization, in your scenario, only happens occasionally when your mate falls - or you find a carno's body, in comparison to passively and constantly worrying about getting cannibalized every time you meet a strange carno.

Passively worrying about stranger carnos killing you is a larger discomfort than the comfort you lose from not being able to eat carnos.
Carnos have to be cannibalistic, you can't deny it. At the moment, they need to be. Or else, they don't have much to worry about.

The interesting thing I find is that you, personally, somehow think it is more comfortable to be able to eat a fallen carno - than the comfort of not having to worry about carnos killing you.
The comfort of not worrying abt cannibalization is passive, your scenario is occasional. You see why you were very wrong earlier, about your scenario being more comfortable?

limber hull
#

killing a carno should be like protecting your stake and your food source

rancid raptor
#

it's very much wrong

limber hull
#

Honestly the entire nutrient system is scuffed atm

#

Hate that AI give nutrients still, with the exception of ptera eating fish

icy lion
#

Loiter in the server channels for a day, you'll see "canni X" pop up for everything (except dryo and hypsi since people don't play those TI_Succ)

limber hull
#

every animal kills every animal

#

difference is, carno gets rewarded for it

#

deino makes... sense. I don't like how many nutrients it can get from EVERYTING (bones, fish, cannibalism, organs, preferred food), but that's another topic

cyan flame
#

I'd say the reason people are worried about carno cannibalism is because most of them just don't realize that there's zero downside to just teaming up with any other carno, so they kill each other anyway. If they just thought about it, you'd never have carnos cannibalize, because why bother risking. You work together, if you find no prey, one of you starves, the other gets food and you can come back and fill up too. If you make a kill, you both get food as well.

limber hull
#

like, i get it, deino's opportunistic, but it really isn't hard to grow for an apex

#

the only reason it's a cannibal is nothing else CAN kill it

#

and even if it wasn't, they'd still kill each other

cyan flame
#

Cannibal omnis xD

limber hull
#

at least, on carno

#

because again, strong and capable hunter

icy lion
#

Even on deino too

limber hull
#

it's not an opportunist, it's a very independently capable hunter that can pick its prey and pick its fights

#

deino at least has to wait for food to come to it

icy lion
#

Bait the bad players around you to kill that stego then get 8000 times X kg of diet

limber hull
#

lmao true

#

stego is the butcher for your free food

#

personally, i STILL think raw meat providing nutrients silly

#

I'd rather we focus on organ-based nutrients

sterile pivot
limber hull
#

AI would provide meat, that's it. Meat fills hunger and a fuller stomach = slower nutrient drain

limber hull
#

So keeping a stomach nice and full reduces the need to go on a new hunt

#

You hunt dinos for nutrients, then eat their meat to fill your stomach to maintain your nutrients, then survive on AI to keep those nutrients high

#

Starvation would rapidly drain at your nutrients, quickly leading to malnutrition. Anything over 50% stomach would be a positive impact on nutrient drain, anything below 50% would be negative, increasing their drain rate

#

This solidifies meat as an essential part of the survival process, rather than just a proxy to obtain nutrients

#

It also makes the animals INTERACT

#

Rather than retain themselves to one corner and never move

#

Because AI will sustain them

queen ember
#

Why ai animals shouldn’t give nutrients once we have a larger roster

icy lion
#

Imo ai should only give nutrients to juvies and tiny, tiny animals, if that. Even then, I'd only want there to be 1 option or only 1 nutrient that can get filled by them

#

I also never want AI to have organs

#

Though I did like Wavepoole's 4th nutrient idea

rancid raptor
#

You can't compare the passive worry of cannibalism with the passive worry of starvation

#

It's unbelievably easy not to starve atm.

#

And the worry regarding starving and hydration is only when your food or water is low

#

In that case, you're wrong about it being "passive". It's not passive. The danger is only there when you see your water/food is low

#

However, cannibalism's danger is always there - because you always have to check your surroundings.
If your food is full, you'll know not to worry for at least 10 minutes. Won't even have to check the bar.

With cannibalism, on the other hand, you look around you - find out there is no one there, but you still have to constantly look around you

#

That's not just with cannibalism, it's also the passive worry of other things than carnos trying to kill ya

#

But that worry is specially in regard to carnos, because they can come out of nowhere. unlike other dinos in our current roster

rancid raptor
#

nutrition isn't a "worry" in the same way that starving and cannibalizing is, because lack of nutrition won't kill you. that's another bad thing about that comparison

#

soo, yeah

#

we've now established, and agreed, Upon the fact that:

Cannibalization between carnos SHOULD be a thing now, because the passive worry about being cannibalized by another carno is needed

#

worrying about starvation is not even passive, that's an invalid thing to say. idk why that was even said

#

no offense but now that i think about it, it's not passive at all. not in the slightest

swift atlas
#

@broken thorn would be a action specific to open big corpes, trashing is still a thing for small corpse you can carry

rancid raptor
#

@swift atlas

#

Personally I'd rather bite the corpse, rather than be stuck in an animation where I can't see around me

#

For a short period of time

#

Incredibly unsafe

swift atlas
#

as i said, could be both

rancid raptor
#

The reason why they just did a "bite the corpse" mechanic, is because it's safe.
Our devs didn't see a need to make it so nerfed till the point where your life's at risk whenever you're opening a corpse

#

yeah well why would anyone do the animation, which is just a riskier option

swift atlas
#

avoid friendly fire when big groups

rancid raptor
#

i don't see how it's logical to add an animation which does the exact same as another thing

broken thorn
rancid raptor
swift atlas
#

instead of start to say "get away, get away" 10x

rancid raptor
#

wdym

#

are you saying to remove friendly fire when in big groups

swift atlas
#

i said add an actions to open corpse too, instead of just using bite

icy lion
#

He's saying that having an animation to open a corpse removes the risk of friendly fire while opening the corpse

swift atlas
#

thank you

icy lion
#

Which is why he said it could be an option

#

Just an idea, not that deep

swift atlas
#

i would use in big groups

rancid raptor
#

Making an option that has the same purpose as the other alternative? There is no such thing in evrima rn
because it's not a good idea

#

there are no 2 options for the same outcome

rancid raptor
#

Not the same what so ever

#

He's referring to a large corpse, 1 animation or biting

#

Thrashing is for things that fit in your mouth, where the nutrients from the organs will barely give you anything due to it being so small

#

Thrashing /=/ animation for opening up a large corpse

icy lion
#

Organs currently always give the same amount of nutrients

swift atlas
#

did you know that?

rancid raptor
#

That's called just eating the body, and the body losing its meat gradually

swift atlas
#

yeah, this could be the way it works, but we still have 2 options to reach organs

rancid raptor
#

Only with incredibly small corpses that fit in your mouth

Which by the way is not the same as making 2 options, that do the exact same thing, for a large body

#

Why would anyone want to do an animation when they can just make due to the way safer option

#

It wouldn't be a good idea

swift atlas
#

no, this works for big corpse, you can reach organs just eating the corpse

#

this is 2 options

rancid raptor
#

you can not eat nutrients without removing the organs from the body, no

#

i think you must have misunderstood, maybe some organ was inside of the body you ate

cyan flame
#

Considering they have thrashing, it would have made more sense to have another anim for larger bodies, than just biting :p

#

Also would have been cooler xD

icy lion
#

Currently you can reach organs of large corpses by either biting it or eating the body until it opens

swift atlas
#

exactly

rancid raptor
#

the reason thrashing exists is because it doesn't make sense for a large dinosaur to gnaw away at a body at the size of its mouth just to open it

#

not the same as the alternative

rancid raptor
cyan flame
#

Could have fixed that by changing the amount of bites needed based on targets

swift atlas
#

our friend here don't accept that people can make use of it, specially with big carnis

cyan flame
#

So one bite would open small corpses, more bites needed for larger ones, depending on the size of the corpse and the thing biting

rancid raptor
icy lion
cyan flame
#

But still, we got trash, so another anim for larger bodies wouldn't go amiss, it might feel more immersive at that

swift atlas
cyan flame
#

But it's hardly needed, at least not for now

rancid raptor
#

also keep in mind that making such an animation is not worth the outcome compared to the resources it will require

#

you will need different animations for every dinosaur

#

for the dinosaur that is thrashing, and for it to fit any type of corpse

#

not worth it what so ever

#

when you can just be safe and LMB

swift atlas
#

we have a lot stuff that could fit into the "a lot resource for nothing", idk why a new way to do something pisses you off so much lol

rancid raptor
swift atlas
#

for me? all human work, small animal work, and others stuff. I see a BIG need in balancing survivability and make game survivability better, (talking about what is most important) rn is just a PvP grow cycle

#

game is just to easy and we can see server with group os 6 carnos, 8 deinos living together and other bad things

#

i don't care much about new playables when it's possible to sustain 4 deinos from 1 deino body and groups of 6 carnos being viable

rancid raptor
# swift atlas for me? all human work, small animal work, and others stuff. I see a BIG need in...

Cool. No.

So, here's what interesting with your examples. To me, at least.

The things you just mentioned, right?
Those things do not have any alternatives.. Opposed to an "opening body-animation"; which we already have a safer LMB-option for.
That's the difference. So, no, those works are not "a lot of resources for nothing" as much as your suggestion would be.

Thing with those works is that they will be new to the game. Your suggestion wouldn't be new at all, it's just an alternative to something we already have.

Also, I'd like to mention a couple of other things I found to be curious.
"i dont care about new playables", the game will quite literally die in not too many years - if the roster stays as it is. So, no, playables are very important and everyone else here very much disagrees with that statement
everyone wants megalania

The second thing is your mention of human work. That's a very unpopular opinion, and adding playable mercenaries will just make the game more mainstream. It will boost the playerbase, it's nothing but goodness for the game

#

"small animal work"
if small animal work is meaningless, why do we see so many people loving on troodon? or beipi?
or minmi?
or megalania?

#

megalania isn't exactly "small" but it's small compared to other dinos

#

the most important thing is not pvp grow cycle, the most importanting at the moment is variability

#

the roster is very small, there is not much to do. largest need is variability, and new things

#

Main point is that your examples do not correlate with your suggestion at all
You used future works as an example, which will be entirely new to the game

and compared it to your suggestion*, which will just be an alternative to an old mechanic

swift atlas
#

i said fit into "resource used that could be used for something better" doing a second option for something that already exist is exactly what you are saying

rancid raptor
#

yeah, that's what i'm saying
Doing a second option for something that already exists would be doing an old thing

But you compared that to humans, which will be entirely new to the game..

swift atlas
#

same as buck, you can buck and you can make tree collision drop Omni, same action, different approach

rancid raptor
#

lol okay no that's not the same at all and does not correlate with your suggestion

#

those are two entirely different mechanics, and the tree serves an entirely different purpose

#

bucking is to decrease their stamina, motivating them to get off of you

hitting them off on the tree is strictly to stun them, and hurt them

#

those are strategic things
You're comparing that to
LMB-biting a body / Animation for opening the body

swift atlas
#

this is to make it reach and avoid friendly fire in big groups or with big animals. not considering the work or time, because as i said, it can vary depending on peoples opinion

#

the game could have just buck, or just tree to drop utahs

rancid raptor
#

avoid friendly fire? that's the main reason?

#

is it the end of the world if you bite your friend accidentally?

#

you heal that off within a few minutes

#

if that's the main reasoning behind the animation, the animation should not even be considered

swift atlas
#

exactly, game should not heal that fast, tha is one of tha balancing issues i said

rancid raptor
#

If the game had just buck, people would be forced to only buck - and not go for trees when their stam is low

#

If the game only had tree-hits, people would HAVE to get to a tree in order to get an omni off of them

swift atlas
#

youa re saying it because it exist now, but it could not

rancid raptor
#

It's not the same bro

#

dude no offense but at this point i think you're trolling me

#

good evening

swift atlas
#

you are trolling me

#

prob

#

expending this amount of time saying that an alternative way to get organs is useless

swift atlas
jagged jewel
#

@tidal rose deino already can eat rotten meat

barren zephyr
#

I've seen someone talk about adding long necks to evrima, I just don't see how that's possible with the pea sized map that everybody is on

tall hearth
barren zephyr
#

I hope so, a bigger map would be way better, however on the trello they said they were planning a smaller map..

tall hearth
barren zephyr
#

ah I see

robust dome
#

@limber hull I completely disagree and think this would bring the game in such an unbalanced state at least until we get new dinosaurs.
Carnos are overwhelmingly played and are all over the servers. And yet they already have the ability to cannibalise.
Thuss if you remove this ability from them, the carno population would gro through the roof since

1 a lot of people don't approach carnos as a carno bcs of that. If it was made otherwise then carnos would overpack (and I have seen a lot already do that so imagine without cannibalizing).

2 young carnos would be too hard to kill. They are very fast actually and when they reach like 60-70% they still have very good stamina while being able to run faster than most dinos... except carnos.

#

Although I do agree that your point kinda nerfs carno. But would buff it even harder

icy lion
robust dome
#

Which is also the reason why I mentionned it. But until something bigger than carno like allo things won't really change and tge problem of overpopulation will remain. And still we dont know

#

If carno is destined to be the fastest or at least in the top of fastest dinosaurs in the game. The problem of overpopulation will remain for too long

barren crater
# robust dome <@275775820201721857> I completely disagree and think this would bring the game...

Cannibalism makes Carnos population go through the roof already.
Also people already pack up with randoms anyway. Most Isle players don't actually actively cannibalise, but benefit from dead carno bodies that are around

If you remove carno from its own food source, it only really has teno, pachy, omni & growing stegos on its diet. You would not be able to support megapacks that easily unless you always attack teno herds

limber hull
#

@oblique creek i agree, but i find its more of an issue with carno being OP than teno being weak

#

teno is extremely versatile and capable atm, issue is it's completely overshadowed

oblique creek
limber hull
#

100% agreed

#

carno is simply too strong atm, it should be cautious around tenontos

#

not bulldozing them down without so much as a sweat

#

the charge simply shouldn't knock down tenos, it should only stun

oblique creek
sterile pivot
limber hull
#

also teno doesn't need a weight buff

rare fractal
#

It doesn't

#

Carno just has a massive range that it doesn't need

icy lion
sterile pivot
# limber hull what is charge weight and combat weight?

Like you know how deinos grab weight is 1/2 its actual weight which is 8 tons
Thats what I meant. I kinda just went to POT terms though, sorry. Combat weight = Dino weight, Charge weight = maximum weight of the opposing dino to be knocked down

sterile pivot
rare fractal
#

I don't think altering teno's CC range changes anything, carno is already within it technically

limber hull
#

carno simply should knock down animals half its own wieght, not anything les than it

rare fractal
#

Well...sorta like deino....

#

That's deino's 1 tap range xD

oblique creek
#

Still allows it to prey on omnis and smaller stuff but makes teno more dangerous without touching teno balance wise

#

Yet young ones will still be affected so that works pretty well

tawdry oyster
#

@oblique creek I think this is where migration comes into play, once it gets added, most of the time only specific dinos will be in a few areas to avoid being hunted like what you’ve stated, also I don’t think it’s a Teno issue rn but a Carno issue

drifting rose
#

@barren zephyr borrowing dinosaurs will do this in the furute like dryo,minmi,proto,and ava (well ava is a borrow stealer but you get the point)

barren zephyr
#

Oh really? Where did you hear about this? @drifting rose

drifting rose
#

its in their cocnepts

#

concepts*

#

and many people talk about it asking kissen or punch if borrowing is being worked on

barren zephyr
#

Ah ok nice

limber hull
#

yea, burrowing is a completely unique system coming

#

an entire plethora of animals will be capable of doing it

barren zephyr
#

I've seen burrowing being pushed but I didn't think this mechanic was part of their idea as well

limber hull
#

its always been

#

we just dont know when

drifting rose
barren zephyr
#

That's cool, thanks you two for letting me know. Ig the devs are busy working in other things atm

drifting rose
#

oof they are blury but just look up minmi,ava, or homalo concept they give u a general idea of how borrowing would work. also no prob and yes the devs push things that dont matter as much further back seeing as things more important like; UE5, new map, new dinos, and humans are seen as better to work on and with

barren zephyr
#

Yeah, can't wait for the new map

drifting rose
#

like how hyspi still needs its climbing ability and how deino needs its vertical lunge many of the dinos in the game are missing their abilites but they will come soon most likely after update 7 and during update 9 is when we may see dinos being worked on, seeing as elders is the last core mechanic they need to start working on the dinosaurs more and update 9 being when they will add more of the playble roster into the game

barren zephyr
#

Indeed

loud anvil
#

for this suggestion, kinda like a vaulting over small obstacles kinda thing? that'd be pretty cool yea
maybe not for every playable but certainly would make things feel smoother when running

icy lion
#

@barren zephyr What do you mean?

#

Take your time!

#

That the ptera isn't in the center of the cam while flying?

#

Well, why didn't you say so lol

#

When you say "work like" I was thinking of freelook and such

#

Np! It gets pretty annoying trying to look behind you while flying, I totally get what you mean

icy lion
#

@barren zephyr Luckily there's a lot of playables currently being worked on. Troodon is in QA, and beipi, galli, and cera will be soon after. Diablo's also in the process of getting animated

barren zephyr
#

that's nice to hear

icy lion
#

@barren zephyr Deinos can thrash, you just have to be on land

barren zephyr
#

??? I tried and it didn’t work

icy lion
#

Might've been too big of a corpse, then

#

It feels like deino's thrash limit is a bit low imo

barren zephyr
#

I just tried on a small corpse and it didn't work

icy lion
#

Are you in water? How did you try to do it?

barren zephyr
#

No I was on land

#

I grabbed it, clicked and shook my screen around

#

I held down click

icy lion
#

What were you trying to thrash?

barren zephyr
#

A baby carno

#

Nvm I had to shake my screen VERY hard

icy lion
#

Weird! I'll have to try and check that out then, that definitely sounds like it should've worked. You did everything right

#

Ah

#

Lol

barren zephyr
#

Why do I need to shake it THAT hard

#

That's unreasonable lmao

hollow vault
#

Thoughts on my suggestion?

#

Would be cool to see a battle worn trike or carno

compact flare
#

as long as it doesn’t mess with hitboxes then yeah completely fine with it

proud coral
#

I agree. As long as cosmetic stuff doesn't directly affect things like hitboxes, attacks, etc. then I say go for it. Though seeing a Trike with broken horns deal normal damage sounds a bit odd TI_Hurr

hollow vault
#

I mean

#

It’s blunt damage TI_Troll

swift atlas
#

It is not hard to see big groups of carnos, deinos and etc

hollow vault
#

Do you guys like my suggestion

robust dome
#

The only problem with those specific nesting grounds is that they inevitably attract too much attention and they wont be for nesting anymore

hollow vault
#

Maybe

agile roost
hollow vault
#

They will probably have that nesting buff

agile roost
#

you have to shake it pretty hard

barren zephyr
#

Yeah I explained how I did..

agile roost
#

ye

limber hull
#

@frozen agate the new map is literally a massive step forward in optimisation because it doesn't use the current garbage system that Spiro does that causes some of the massive frame drops

frozen agate
limber hull
#

you said they should stop working on the new map and work on optimisation

#

the new map is literally work on optimsation

#

its got superior rendering systems that eliminates a lot of the frame issues

frozen agate
#

It runs worse than 2 years ago when i started playing so idk where is the progress

proud coral
#

The progress is on the new map TI_Gasp

#

Spiro is just kinda being left aside

barren crater
#

I live the tracking idea in some parts. Although Carno specifically tracking blood any bit well might be a bit much. I feel like if you escape Carnos line of sight, it should struggle to find you again. Kind of how it is now to a degree

#

Omni tracking steps well isn't what I really think of it. It should track blood well though

limber hull
#

i think there should be different types of tracking. Footprint tracking and bleed tracking

barren crater
#

Yeah

#

Bleeders tracking bleed well, but not steps.
So Rex for example can track both really well.
Carno not tracking either that well

#

Giga is said to be a great bleed tracker

limber hull
#

Carno should suck at both, omni should be good at tracking blood (as should most bleeders), cera could be great at tracking footprints, blood and corpses (considering it has a great sense of smell), deino is meh, since it has vibration sense

barren crater
#

Yep. I hope we get an overhaul to tracking soon or additions. Whatever works best

#

Been ages since they were useful

amber sparrow
#

What do I do if I’m stuck in a tree?😔

icy lion
swift atlas
# barren crater I live the tracking idea in some parts. Although Carno specifically tracking blo...

i think the main issue is that tracking is basically useless rn. I would like to see a batter track system in future, maybe something like leave a smell behind if you touch bushes or tall grass, or if you stay long enough in the same place. So carnis could sniff it in close/mid distance. And improve the footprint visibility. Blood i believe is ok but would be good to have specific dinos to be a better blood tracker

#

so it's basically 3 things. New smell stuff for a different way to track preys/other carns instead of just pursue during hunt, improve footprint and add blood tracker levels.

hallow umbra
#

yeah, blood is fine, really useful for night hunting but you cannot track with the footprints as of rn

swift atlas
#

i believe the blood track level would require more work, if they don't want to make a new track system, footprint wound need to chage and stay for long to truly track someone

#

it should be more visible but i belive would require to take out that "blue" highlight

#

or else would be impossible to scape

proven river
barren zephyr
#

@weak depot pretty sure that'll be an unofficial server option

barren crater
#

^ Yep, although it will be a mod.

timid lily
#

can someone help me with legacy servers

oblique crown
#

@north viper You do know the dev who works on human structures does not make organic models right? in other words that means It has no effect on the progress of playables

night idol
#

Is the dev physically incapable to model organic models or something? So what if he is the designated human structures modeler, the point is that 99% of the community came to the isle for a cool dinosaur survival experience and nobody is getting that. Instead we are waiting upwards of 2 years for a new dinosaur and are getting humans added into the mix which nobody really cares about as the game is hardly finished in its current state for humans and human structures. It’s a complete waste of time and resources and it is affecting the progress of playables when he could be working on them instead of 3d modeling toilets and chairs

limber hull
# night idol Is the dev physically incapable to model organic models or something? So what if...

oh my god you have no idea how development and skillsets work. No, he can't, because
A: That's not what he's hired/paid to do
B: It's not the skillset he came on board with.

Environmental artists, especially specialised ones (like VisualTech, who specialises specifically in human structures) cannot be expected to perform the same role as character artists, as these are entirely seperate roles and skillsets required. It's like asking for the concept artist to work more on fixing bugs, they can't, because they cannot program, as it isn't a part of their skillset or role.

#

The dinosaurs are being modelled by the people brought on board for that specific purpose, animated by the people brought on for animating, programmed by the people brought on for programming and tested by the people brought on for QA.

These roles are each unique people with unique skillsets and unique roles, they cannot do the work of another because it is not within their skills or roles within the studio to do so

night idol
#

So instead of putting money into developers whose skill set is based solely on modeling structures and VisualTech then invest more into those who are modeling and animating the playables? People want playables first, not human structures. They can be added later instead of wasting resources on making them now. I’m obviously not speaking for literally everyone in the community and if human structures are your fetish then that’s completely fine. But I would say I’m relatively speaking for the mass amount of the player base when I say that we would rather have money spent on playables development rather than human structures. Not to say they aren’t prioritizing one over the other, but human structures are not needed in the state of the game right now

#

They can do what they want with their money obviously, but it’s pointless the direction they are taking

limber hull
# night idol So instead of putting money into developers whose skill set is based solely on m...

They aren't mutually exclusive, they have their animators and modellers (also, if you haven't noticed, they're literally hiring more animators atm). Resources are not being wasted on them, they play an integral part in the game's mechanics and even the new map, gateway.

Animators and modellers don't just appear out of thin air, they have to come on board themselves first, it's a matter of the right people coming to them. Not focusing on human structures now then forcing yourself to cram out a ton in a short period of time is also really weird and not a healthy dev cycle, especially if you intend for human structures to play a vital part in the game's development, which they do

night idol
#

I mean idk I’ve been following and playing this game since 2018 and it’s entire niche that made it popular was that it was the best dinosaur survival game experience you could achieve. Now it’s just another option in an ever growing list of other dinosaur games that I believe came as a result of this game slowing down and going off into a direction that nobody wants or cares about. If the devs intend for the game to be humans vs dinosaurs survival rpg land then whatever go ahead. But that’s not what the community wants. Again, I’m not speaking for everyone, but I would say that it’s just a matter of what the devs want versus what the community wants

#

If they intend for something to be a certain way then I don’t think there’s much that can be done about it though

limber hull
#

I personally really like the human stuff, and know a good amount of friends who really don't care about The Isle besides the human stuff. Humans were always a plan for the game, it's not really fair to argue it's a "devs vs community" thing when the community started from a bunch of people who wanted to play as both humans and dinosaurs (well actually, the game originally never intended to have any playable dinosaurs, it was the community that made that happen, then also the community that convinced them to make herbivores playable afterwards).

People WANT human stuff, people care about human stuff, it's a huge part of what the game's identity is and will be, and the devs have never once expressed otherwise, they have always said this is the plan. If it were just another dinosaur game and nothing else, it wouldn't have much going on when compared to stuff like PoT or BoB, who are also just exclusively dino-based.

#

The whole "playable dino" thing was never in the original plans for the game, the game was always primarily human-focused, it was the community that made the game take the path of playable dinos, but humans never once left the plans and have been in the game's core identity since the very beginning

night idol
#

I don’t think that humans were ever a key part of the “identity” of the game. If we’re looking at it from how the game has actually been played throughout the years of development, humans never played a huge part in the actual gameplay identity of the game itself. They were only dropped in every once in a while as a buggy hardly playable character that everyone would laugh at and mess around on. If you asked anybody who has ever played the isle today how they would describe the game I highly doubt they would even mention the existence of humans ever being a part of the game at all.

limber hull
# night idol I don’t think that humans were ever a key part of the “identity” of the game. If...

they literally were, since the start of the game, they were advertised as the key selling point, the development changed once the community showed a great deal of interest in the dinosaur playables, so they needed to figure out how humans would be implemented in this newer style of game (considering it was meant to be PvE with human players vs dino AI). If you look at the first ever pitches and advertisements for the game, it's ALWAYS had humans

#

they added the humans as a rough testing ground of how they would work/interact with the environment, not as a completed feature, hence the "buggy hardly playable" state

#

because they weren't even supposed to be nearly done, just a test of how they would work when added

#

here's group of images from the kickstarter showing off human structures, human classes and the human-created dinosaur strain variants

#

(very outdated, mind you, but it proves the point that the humans have always been a part of it)

night idol
#

i think what you mean is that humans have been a part of the game's identity for the developers, not the community for the most part. i personally found this game on steam and nothing on the steam page mentions anything about humans whatsoever. and i feel like i speak for the majority of the players in that they were either recommended by someone else to play this game or that they found it on one of the more popular platforms such as steam or a social media platform like youtube, twitch, etc. again, this just reiterates the fact that its more of what the developers intend versus what the community wants and i know there are people who may have found this off kickstarter or were inspired to buy it because of what they saw planned for humans, but if they want to make the majority of the community happier they shouldnt focus on humans, its not what most people bought this game for. but they can do whatever they want, its their game and their money. im just agreeing that its not what most of the community wants and it shouldnt be focused on as of right now. maybe when they do add humans and human structures and that entire element to the game it will be awesome and really cool/unique. but as of right now, the game is not ready for it and those resources spent on human structures should be put elsewhere for now.

#

(elsewhere meaning playables)

limber hull
#

they aren't even focusing on humans atm, they just put them out for testing on unofficials, but they aren't the focus

night idol
#

they arent the focus, but theyre still spending money on getting them made and pushed out. and i get what you mean by it being a bad dev cycle to shove it all out last second, but whose to say that they will have to do that in the first place?

limber hull
#

as for the human structures, they play a big part in the design, layout and exploration of the new map, Gateway, and play a necessary part in the map's design. Several of these structures directly impact the map and permit different dinosaurs to interact with them in unique ways, permitting certain animals to survive and improvise using these structures to their advantage (i should know, i've played on the new map, and while many of the structures were sealed off to prevent leaks, the ones that were there have massive potential for allowing certain animals to thrive in certain areas)

#

for example, the tram line allowing dinosaurs to take a high road, or providing safe perches for flying animals, letting animals travel across them to evade potential threats down below, with the limitation that falling in a lot of places could result in death, and you can only go forwards and back on the tram

#

not to mention the plans to create an indepth underground system of tunnels that allow players to traverse discretely through the island

night idol
#

the new map is cool and all, but whats the point of having a new map when theres hardly any playables and theyre being pushed out at such a constipated rate? maybe allocating the resources from human structures, human stuff wouldnt have the biggest impact on playables being made faster. but its still something nonetheless.

limber hull
night idol
#

what do you mean by it cant support the current playables well?

rare fractal
#

This is such an asinine discussion...the idea that the communities mental image of the game excludes humans is totally irrelevant when that's an inevitability when the game has supported dino playables for years...

That doesn't mean that perspective is all that valuable...

Like if I was a chef who was known for my amazing cakes...then decided to start making pizzas...would those pizzas be bad because that's not what I'm known for?

#

Or can we just have both if they're made well and coalesce...

rare fractal
night idol
#

that comparison you used cant be applied to the isle at all. i dont see how the point of playables being made at such a slow rate and the irrelevance of humans being worked on at the moment can be applied to a cake baker making pizzas

#

sure they can be good

rare fractal
#

How can they be irrelevant if they're designed to be relevant and executed successfully

limber hull
#

in the current map, aquatics have literally nothing besides the same bland rivers, so there goes the viability of animals like beipi, bary and sucho

there's 4 total biomes (plains, swamp, coastal and jungle, the latter two no one wants to visit), so herrera will rarely see anything of interest because it's a jungle hunter with jungles no one likes

there's literally no way a migration system can work because the whole map is so same-sy, so any animal built around that system isn't going to be doing much

nesting grounds are entirely useless, under-utilised and out of the way, so stuff like gallimimus and oviraptor aren't going to see much of their egg-stealing habits

not even mentioning the horrid optimisation spiro has that gateway addresses, nor the fact that only centre is really viable as a place to exist and becomes an entire bloodbath where survival is secondary to just running at the next dino you see

rare fractal
#

Also the upgrade to UE5 is borderline absolutely necessary for the game moving forward

limber hull
#

and with carno being the way it is, and the massive focus on specifically plains and nothing but plains, have fun playing cera or magy knowing that the only place you can exist will result in a swift death from the mouth on legs

rare fractal
#

Plains being so popular because it's the biome where not only you can see the most, but where the games lighting looks the best, and where most of the animals are designed to exist in

#

Which unfortunately renders 90% of the trafficked surface area of the map, plains

limber hull
limber hull
#

Gateway actually aims to address the horrid jungles, and in my experience, succeeds by creating paths for traffic to follow and not get lost, while also permitting density for ambushes, while not to the absurdity of Spiro

night idol
# rare fractal How can they be irrelevant if they're designed to be relevant and executed succe...

being "designed to be relevant and executed successfully" doesnt mean it is a necessity to be worked on at this moment when theres hardly any current playable dinosaurs and the game itself is messy and uncomplete at its core. humans are not at the core of the games gameplay and have never been a part of what affects the current game itself. they simply have structures built everywhere that just make the map look cooler

#

everyone has their opinions on the relevance of humans in this game but i feel like it has no relevancy in its current state

limber hull
night idol
#

maybe later in development it will be but not rn

night idol
limber hull
#

they aren't though

rare fractal
limber hull
#

they're literally working on playables atm. I can list off the playables we know they're working on right now if you want

rare fractal
#

Like I don't think it makes any sense to even HAVE a stance on whether humans are relevant to the game or not when they don't even exist in the gameplay yet

night idol
limber hull
#

Troodon, beipi, cera, galli, diablo

rare fractal
#

They're relevant by virtue of being a target currently

limber hull
night idol
#

clearly resources arent being spent well

#

if its taking that long

rare fractal
#

Like yes it's a long time for a live service game ofc

#

But that's not what this is....

limber hull
#

Or maybe they aren't prioritising playables since a lack of proper mechanics to back them up and a horrible map tend to make the whole thing rather redundant

#

Chucking out playables to satisfy people isn't the priority atm

#

It's cleaning up the actual glaring issues

rare fractal
#

Making a foundation for the game to support playables is far more important than producing more playables

night idol
#

the devs can do what they want with the game, but the fact that its been slowing down much more recently is showing something is wrong. im sure human structures and them working on human stuff isnt the prime factor behind it, but its still affecting it as they are spending money on it, thus wasting time

limber hull
#

They could throw in Beipi really soon if they cracked down on it. Would not be hard. The experience would be horrible due to the lack of any aquatic foliage and a terribly designed water ecosystem on Spiro, but it'd be a new playable

#

They could chuck in Troodon, ignoring the need to test and balance venom. Could make it either a complete menace to the entire island or entirely useless, but hey, new playable

rare fractal
rare fractal
#

But at that point it's a less viable aquatic dryo

limber hull
#

But it's a new playable

rare fractal
#

Screw gateway and UE5, gimme penguin

limber hull
#

Unless you're one of those people who has that weird elitist thing where "smalls don't count because I don't like them"

#

And you have like a "you must be this tall to be worth liking" mindset

rare fractal
#

Us megalania fans breaking the mold

#

Definition of short man syndrome

limber hull
#

But that's basically indicative of people who only want a cool new dinosaur toy to clash with their other dinosaur toys

#

Everything needs to fight everything else on the island otherwise it's not enjoyable

rare fractal
#

Like the complaints I most often hear about the game are in this order:
1: Performance is Terrible
2: Balance is in shambles
3: The Map is awful
4: There isn't enough to do

limber hull
#

For example, it's very obvious that some people want cera, not for the niche it provides or the gameplay that's been presented as a defensive scavenger bully, but rather to run into carnos to see who wins

rare fractal
#

You can solve 3 of these issues by just focusing on an engine upgrade and a new map

limber hull
#

Yep

rare fractal
#

Instead of just making everything entertaining and balanced

limber hull
#

I love spite balancing

rare fractal
#

The entirety of deino vs stego since U3

limber hull
#

Just "nerf this to oblivion because it was OP once and deserves to be underpowered"

limber hull
#

I do like the people who profess that the devs should "listen to the community when making balance changes" when 95% of the time the community's suggestions for balance changes are utter trash lol

#

Either fuelled by spite for an animal or complete fixation on their main character syndrome with another animal

Or both

rare fractal
limber hull
#

I'm pretty sure U4 was mostly community-based balance changes that people asked for, then IMMEDIATELY hated once they came out because, shocker, they weren't balanced at all

rare fractal
#

Like I used to despise the dryo balance changes but they're growing on me in a niche sense, still think it's grossly undertuned but I want it to stay in the roll it's in, which isn't something I would've said at the beginning of the patch

limber hull
#

No, it was U5, the one where they "fixed" omniraptor, along with giving the omni mains their long-awaited buffs and then made it into a God

rare fractal
#

Ironically it didn't even get THAT buffed, omni was always strong, but was held back by inconsistency

#

Then the rollback when it was understood that omni was busted happened, alongside mechanical buffs to it's competitors...and now it's the poor underdog that needs buffs

#

The isle balancing ouroboros condensed

oblique crown
#

And I did not include many other mechanics in game

limber hull
#

@meager barn gateway will actually be adding the migration system, meaning that you'll be moving to one main area for a lot of nutrients, rather than travelling all over to very specific locales for specific nutrients

#

its also confirmed that animals aren't required to go to migration zones and can still seek food elsewhere

meager barn
limber hull
#

No

#

Certain animals have certain migration paths

#

Some may intersect

#

But it won't be every animal moving the same path

meager barn
#

;_;

#

I just want freedom like in legacy, could live whereever u wanted :I

limber hull
#

It wouldn't make much sense for a forest-dweller to be forced to migrate out to plains

#

Wouldn't be very fair either

meager barn
limber hull
#

Okay but I don't want to bring my forest-dwelling animal out to get obliterated by the plains-dwelling carno

#

Also, EVRIMA is a lot more complex than legacy, niches are a lot more indepth and defined

meager barn
#

I mean you could live off of grazing but thats probably nobodys plan

barren crater
#

Which is why there was AI for carnivores that spawned on them.

#

Without that, a lot of carnivores would die

swift atlas
#

does not make sense to any specie be possible to survive in any place, this is not a survival and simulation game.

#

legacy led players to have a wrong vision of what this game should be since beginning

swift atlas
# meager barn okay, what is it then?

this will just lead the game to more and more hotspots, making the rest of the map useless, just like is it today. Migration will bring a cycle to the map and make everything useful

meager barn
lapis swallow
#

I am honestly excited for migration, because then we will be able to see the whole map without ruining our diets (because you will eventually travel there).

meager barn
#

and bro, there will always be hotspots in a free roam

lapis swallow
swift atlas
limber hull
swift atlas
#

and you will be able to lone wolf if you want, but if a reaaally low amount of food available that will end too

limber hull
#

A far greater opportunity for fun and engaging situations no matter what you do

swift atlas
#

and i hope they bring a more complex system of food spawn for herbs, that will truly end

limber hull
#

@swift atlas i cannot downvote but i so heavily disagree with your concept. The idea of damage, health and stamina being modified so easily via diets would make combat utterly horrid, and would make this more akin to BoB or PoT

#

devs have also said it's straightup not happening

#

we aren't getting weight/damage modifiers with diets

swift atlas
#

the current diet doesn't have much impact, doesn't pose any challenges and is more like going to the supermarket, choosing what to eat than truly struggling to survive.

#

and i don't think having features that can seems with other survival game is something bad

#

BoB has a good few systems

#

and, the sustain and survivability of the current state of the game is just completely nonsense, starve is not a issue, big animals living from AI on a MMO game

limber hull
#

so your solution to this is to make it that AI can now give them a damage buff?

#

all this does is make metas in a game that REALLY doesn't need metas

swift atlas
#

no, i think AI should not feed adults animal

swift atlas
limber hull
#

it also makes nutrients heavily favoured towards combat animals, while being nearly entirely useless for non-combat animals

swift atlas
#

as i said, sustain and survivability of the game is BROKEN

limber hull
#

which i don't think is at all fair

swift atlas
#

there is no survival in evrima, is PVP with growth

limber hull
#

so rather than suggesting any survival, you just want to make it more PvP?

#

got it

#

except now I can't tell how much damage my opponent is going to do

#

you realise how much of an utter balancing nightmare this would be, right?

#

omniraptors increasing weight to pin pachies, stegos increasing damage to obliterate animals even faster

swift atlas
#

balance is going to be a issue, always. The point is, people will worry more about it, and we need more than the current health system, where you sit and wait and it's all good. The current S diet makes you regen a Deino in a few minutes and you go back to combat. Having degrees on stats, and maybe visual appearances that would lead to a bad/good diet target, you know if it a good or bad idea + the wounds and new health system would discourage people that just wanna kill everything, because you would take care of wounds if receive a amount of dmg (i have a idea for it too)

limber hull
#

also

diet options (like eat bones or fish) and other stuff should be related to Perks, and not to diet.

the hell is ptera supposed to do if it doesn't have the perk to eat its main food source

swift atlas
limber hull
#

what

swift atlas
#

you are confusing animal design with perks

limber hull
#

you said eating fish should be related to perks

#

i am quite literally paraphrasing you

swift atlas
#

you know we'll have strains, right? is there any rule making a monster?

limber hull
#

i dont know what strains have to do with ptera eating fish

swift atlas
#

and it's a example

limber hull
#

diets should not affect combat, unless you have a REALLY bad diet

swift atlas
#

really bad diet is a meme

limber hull
#

the idea that you could buff damage or weight would destroy any form of balance

swift atlas
#

that basically does not exist

swift atlas
#

even so, it would impact, because would not be easy to keep the 100% stats

#

same effect

#

or just bad effect if go over 100%

limber hull
#

i've suggested a way for it to exist (for carnivores). Make nutrients come from organs only, make it that the more food you have in your stomach, the slower your nutrients decay

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Keep food up, keep nutrients up, start getting hungry, lose nutrients quickly

swift atlas
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this is survivability balance, and it's a lot important, but diet is no impactful and, and not only for Carnis

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same for herbs, ok, you need to move, but you food don't run from you

limber hull
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diet is as impactful as it reasonably can be

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making it impact weight and damage is something the devs already rejected

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same with perks doing such a thing

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because of the very obvious implications for balance

swift atlas
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perks will be a diet 2 no impactful thing, this is just poor

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IF balance was a current thing

limber hull
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not everything needs to centre around combat

swift atlas
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i would agreebut we have NO BALANCE

limber hull
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don't use the current gamestate as a scapegoat for adding things that even further damage an already shoddy balance state

icy lion
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Why not fix/improve the current state?

swift atlas
# icy lion So why make it worse?

it wont be worse with the game changes to a way survival will starts to matter, because right now everyone talks about combat because it's the only thing matter

limber hull
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i personally want to see the game deviate further from focus on combat mechanics and more to actual survival mechanics. Perks should diversify niches, environments, diets and survival strategies, not "haha 15% damage increase to my carno"

icy lion
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The devs have already said they're completely against perks and diets that increase health and damage

swift atlas
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as I said, considering a bunch of changes on survivability, i would like to see changes on diet, but just before the survival balance

icy lion
limber hull
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^

swift atlas
limber hull
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Diets buffing combat encourages a complete combat mindset

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Nothing but PvP bloodlust brain

cyan flame
icy lion
swift atlas
icy lion
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Diets, for all intents and purposes, are permanent. It's not difficult to maintain the same one once you have it

limber hull
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That seems to be what you're suggesting here

swift atlas
limber hull
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More weight, damage at the cost of other stats and hefty drawbacks? That's elder

icy lion