#general-feedback-discussion
1 messages · Page 49 of 1
so they don't clog the stomach with useless stuff, yeaa
dont want to be trapped on useless vitamins
Actually, I'd make it that eating a nutrient overrides vitamins
I like your ideas, but maybe they're hard to implement
So that, you eat carbs, but have a full 3 vitamins, it just discards a vitamin
don't need it as much
(my salt lick removal of nutrients idea)
it's just worse than the carb in every way
I think the first thing that should be solved is the sequential logic of filling the nutrient tank.
Should filling inactive nutrient tanks first rather than opening a new one.
When I have a empty nutrient tank
Some of the new eye colors be kinda goofy ngl
this is a fair take
I feel like the realism implications of the vast array of eye color choices is at the very bottom of the barrel of potential realism discrepancies one could take with the game
If anything the eye color variety is more fitting for how bizarre the animals already are
With basically every individual of a species having a unique color palette and pattern to some degree
Massive lore leak here:
In the lore of the isle, one of the scientists making these dinos was betting with another scientist on who could beat minecraft quicker, but they lost and had to make the deinosuchus have purple eyes.
So now deino has the option of having purple eyes.
ill take that as canon
@barren zephyr you have to remember that basically ALL animals in EVRIMA are stronger than their legacy counterparts, so it's evident that the EVRIMA apexes would also see a considerable boost in strength
You do make a good point, but don’t forget that apexes would still be just as busted as they are in legacy if not potentially more so given that now they’ll all have new abilities on top of their insane stats
Yeah as long as they are proportionally stronger as the midtiers id be ok with it. We dont need the sterotypical rex power crutch
And I know they all dinos in evrima are getting abilities but now there’s potential for the gap between all other tiers and apex to widen, which isn’t a good thing by any means as it could ruin balance
legacy also just... really favoured their apexes over literally everything else, and failed to make the size differences between animals make any form of sense.
Very true
Also true, but I do think the poor heal idea works well. Larger/stronger dino = longer heal time
Below giga and rex was sucho and allo. Sucho was designed as a punch-down bully, allo was designed as a pack hunter on herbivores, neither were at all equipped to deal with the apexes
As it’d still be a good way to prevent needless killing
Also legacy had a bad habit of overpowering its carnivores and underpowering its herbis
Trike was just worse than both giga and rex
Very true, it’s nice to see that (at least with stego) herbis are getting some more love and buffs
I hope the trend continues
Although this might change with rex lol
Yeah 💀
Considering rex is faster than stego, and people don't think stego should kill a rex
Thatll be the issue
I don't really understand anything about this mindset btw
Wdym?
"herd up"
stego is not only a garbage herd animal with it's clumsy DPS tail, but relying on stego herding up to even stand a chance against rex will make it garbage
Yeah its like needing 12 utahs to kill a carno. Making them pack dinos made less players use them, which made less packs, which then circled back to less people
Itll be the same with stego, except worse since stegos friendly fire all the time and theres fewer
I think that’s why giving apexes and ESPECIALLY REX a horrid ability to heal would be great, so even if a stego can’t escape it or overpower it, the risk of being attack by say a high-tier or another apex after injuries from the stego hunt would be enough to discourage an attack unless the Rex was particularly hungry
It's not even, it's worse than that by a grand margin. The omni can avoid the carno, live in forests, jump over rivers and so on to simply get away. The stego? It can't do ANYTHING to stop that rex once it sees it.
I still believe that pachy and stego should have a anti-friendly fire set into them, both to avoid cannibalizing and for friendly firing. A stego cannot protect its young beyond body blocking and its lousy bite. Pachy can screw anything it hits including a fellow pachy
Yeah good point
Nah, that shouldn't be the case
Weird anti-FF mechanics for specific species isn't great
Eh yeah we just need something to resolve cannibalizing in those two particular dinos. It only happens because pachy its free and stego its boredom
Pachy is literally the most unkillable animal in the game if it pays attention to the screen
Basically lol
It's actually stupid how strong the animal is
Tenos, omnis, carnos, everything just dies if it screws up against one pachy, especially tenos
And the big issue is its mainly bc of its fractures, which if nerfed in any way beyond fracture chances would screw it
Especially tenos indeed
Fracture chances are not a thing, and the worst issue isn't the fractures, it's the stuns
Particuarly the canncelation on the stuns for carno charges and utah pounces as well as teno slams
They actually are. If you have certain nutrients you have a 10% resistance to fractures, thus reducing the chances of fracturing
Pachy shouldn't be able to stun tenos and carnos at ALL, unless it fractures the opponent's bones, imho. Fracture on hit = stun. No fracture on hit = no stun
Not true at all
It's not a chance-based system
I will literally log into my carno right now and show you
I know, but that's not what the number means
It means the amount of fracture damage is reduced by 10%, not that the chances of a fracture are reduced by 10%
That doesnt make a whole lot of sense
Fractures are based on damage
Oh really?
Resist 10% of fracture means you need to take 10% more fracture damage to break
It's not RNG
Every hit by a pachy does blunt damage. Each limb has a certain amount of blunt health before it breaks. Pachy's blunt damage scales with its raw damage
There's no chance in the system
I never realized that ok ok that makes a lot more sense
It's entirely based on real numbers
I always thought it was completely dependent on location, and if you hit in that location you would get a break, however with the resistance it would have a 1/10 chance of not breaking. I see though now
If that were the case, a baby pachy would be able to fracture an adult stego if it targeted the leg
I thought that it was weight based
Similar to carno or deino
I think the community is over exeggerating kissen's comments on apexes(as it always does)
I take "apexes will be more powerful than in legacy" comment as more capable in terms of things they can do rather than just Stat changes
Of course some will probably receive some stat changes like Rex because in legacy it was like what 5.8t
But the most notable differences will be their abilities and alt attacks
I'm also wondering how one should perceive "more powerful than in legacy"
Because in legacy 1 utah could solo a rex, so it wasn't all that powerful, if you look at it in the right angle
Also evrything that was not an apex in legacy was much weaker than they are now in evrima
thats because of the lack of alt-turn tho
add alt-turn and rex became unkillable god
because the game was balanced around the garbage movement
True, but the fact that everything else was vastly underpowered in legacy is still valid
Especially herbivores (except galli)
and maia
Compare pachy then and pachy now
Even in the worst state it ever was in evrima, it was still stronger than legacy pachy
by a mile
para, pachy, trike, dryo, all of these animals were just weaker than carnivore counterparts in the same tier
even if trike WAS strong, it was outclassed by the existence of the apex carnis, who were just BETTER
maia and galli were the only two real standout herbis
What was rex's biteforce in legacy ?
and both of them got this due to the fact that they could either run away from carnivores, or exploit the game's terrible movement to just kill opponents
1000N iirc
but it had the weight buff
I see
it got so strong because rex also outweighed everything (and just, stopped them from moving)
Yeah, well we gotta see how it plays out in evrima
But I'm sure rex mains will complain they can't oneshot a stego with a tail bite
i doubt rex will get fracture bite, we'll see though. Maybe a fracture special attack
I'd like to see a headbutt
Maybe a pin finisher
it's getting a headswing iirc
Apexes should be at least teno-levels of skill floor (and ceiling) when it comes to brawling
And not, like some people seem to want, be bite-only
yea, not understanding the unyielding desire people have for bitespam apexes
like people getting mad over the IDEA that rex should have 1000N, and thus not one-shotting a teno
USE YOUR ABILITIES YOU HAVE THEM FOR A VERY SOLID REASON
People requesting rex have a minimum of like, 2000 damage to ensure it one-taps a carno is just bizarre to me
Rex fans
i want rex and deino to have the absolute threshhold of biteforces
nothing above them that isn't a strain
rex top, deino second, everyone else below those two
yep
but yea bitespam rex lame if you want to win as rex actually use your abilities, dont be a loser
Not sure why tho, the only thing you have is more or less power. Prob bad stam/speed/agility, its sorta the tradeoff you get. Teno can actually choose to avoid fights or pick. It can dodge/jump. For me thats a tradeoff, i need to spend time getting close to something. The fight itself is easy, but not the hunt.
Just like omnis, the hunt is easy but not the fight
Teno has varied attacks with different effects, different speeds and different directions, and must adapt to its opponent and combo its different attacks to get results. That's the kind of gameplay I hope for apexes. Deino, for instance, only has 2 attacks (bite and alt-bite, I wouldn't consider lunge an attack but rather a kill switch) which do the exact same thing with slight differences.
Yea, but it also has speed/agility/stam etc that you can use. Your faster, can avoid stuff cover much more area, this is a luxery rex dont have. But rex gets power, it shouldt be running around kiting/dodging/adapting to smaller stuff. If we talk Apex vs apex, yea thats another thing.
A fight can involve skill without running or jumping around...
Rex have nothing on teno if tenos sees it, and even if you want to fight the rex as teno. You still control the fight as teno, but your prob dead the split second you try to attack it.
All I want is that apexes have attacks and ability combinations that are hard to master, but extremely rewarding when you do
Why are you on rex vs teno matchup ? I only compared them because of their combat gameplay
Yea i dont 100% disagree, but not way a rex should be worrying about skill if it catches a teno offguard. That should be a dead teno.
Just forget about teno it's not my point
Yea, if your talking apex vs apex. Skill should matter alot
dude
you're focused too much on the teno thing
the basic idea is that rex should be more than just "me spammy spammy bite bite"
It can be whatever, allos sized for what im talking about. If rex needs that much skill. I can go around as allo and kill bad rexes ?
a rex player shouldn't be allowed to unbind every key but shift, w and M1
ideally, a bad adult rex should either be very rare, or simply not exist
the nature of OBTAINING an adult rex should be inherently difficult and skill-based
Rare sure, simply not exist. No way.
idk the issue with that statement
My point is that a good rex should be able to kill a bad rex of the same size and leave the fight almost unscathed
weaker and less capable growing rexes should die off so that the older, more capable specimens can thrive
To get it to grown adult should take skill, but if you mange to get to adult. Well you deserve it.
yea, then i get your point. And do sorta agree
although personally, i'd like the apex with the most necessary combat skill to be spinosaurus
being that it has the brawler archetype and (imho) should be consistently contesting with rival apexes, such as rex, giga, deinosuchus and deinocherius
and it's shown to hunt anky
Contest? They not gonna be all fair fights, a spino can be heavly favor vs a giga. Or other way around, so they actually hunt eachother. And not just walk past eachother
it's a slower, territorial animal that likes to control areas that most animals would like (water sources)
its obviously going to tussle with basically every big animal there is
Yea, but that new map. You know more about it then me, but the water/rivers etc looked alot bigger. Even tho i think most keep a distance if they see a spino in the water. And not want to engage.
the idea of having to keep a distance from spino at all times, especially as a deino, is very lame to me (at least for apexes)
Tbf, solo omnis can go around killing bad tenos
There will 100% be rexes that lose to 1 - 2 allos
Needing skill is a good thing. I do not see the issue lol
Im fine with skill, and i do agree that 2 allos might have a chance vs a bad rex. But 10 bad allos vs 1 good rex could be 10 dead allos lol
That's fine
I honestly don't see a reason why not all playables, or at the very least all larger/apexes should have as well fleshed out combat as teno and require as much competence to be good at. It shouldn't just be about growing up, but also remaining alive, as a challenge.
Yeah. I hope the same for the mid tiers as well
But a bad rex should not be worrying about skill if lets say a carno litterly walks up to a rex cus it dont see the rex. Thats a dead carno
Yeah, that's a solo carno tbf.
I expect 3 of them to be able to still kill a bad rex. To me, bad means that you either don't know the controls that well or your timing is bad
Doesnt matter if they 5 carnos, rex should still engange without worrying
Yes. If you know what you're doing lol
You saying i should be running from 5 carnos ? And hope they dont see me lol
Yes, if you're a terrible player, that's fine.
NO. I'm saying if you, the rex player - know what you're doing. You win
If you're average to bad, you'll probably die to 5 if I'm being honest
Just like how teno works, if you're not really good at it, you die very easily. If you're really good, you can take on odds that might surprise you.
Even if the carnos players know what they are doing and i do. I should not be worrying, i should engange
Yes?
Yea, and those carnos should not go after me if i get a kill. That should simply be GG and goodbuy
Are you missing that we're talking about demand for skill on the rex. If it's a bad rex, it'll die, if it's good, it'll be just fine.
The point is more so that skill demand for rex should be akin to teno or similar, rather than well, deino or something.
^ The playable should be at least as hard as teno if possible
Im fine with skill if its to a certain point, a rex should not be worrying about beeing killed by 3 ceras. Unless its litterly their fist time playing, but then they should never be able to reach adult rex
Tbf, situational. But if all parties are in the perfect condition, then yeah. 3 Ceras should never have the chance to kill a full adult rex
Now if the rex is weakened after a fight / low on stamina. Then who knows
Yes yes, ofcourse. But if you get do adult rex, i hope they made it hard enough that they will need to know how o play the game
Well yes, I think the difference here is you're thinking of matchups, I'm thinking purely of the options and requirements for fighting itself. Again, teno has multiple attacks and most often needs to use them for the right circumstance and in the right order. The same should go for an apex or really any larger critter. Unlike current deino or stego for example, that has rather mindless combat.
tbh fighting as stego is rocket science compared to fighting as deino
Yea sorta, but i dont see me as rex standing 3 meter from a allo who dont know im there. Thinking, i need to time this perfectly this gonna be really hard if not. If i screw up now i might die.
How many hits you need to to kill stego as deino ?
6 on the head + one anywhere else.
ahh, ok so 12+ if not head ?
Yep
I think that's fair, although I'd hope that the timing would have to be good.
But no, a solo rex shouldn't worry about 1 allo lol
I hope rex has nothing similar to current deino lunge lol
Depends, if it slow as i think. It deserves every meal it can, if people dont pay attention.
It shouldt be worrying about 5 either if it knows what is doing. You still want the rex to engage packs without beeing scared of dying. Beeing more shouldt be "we do whatever we want without anything hunting us"
5 allos???? That's allo sided / even
Or should be at least
No, 5 allos gonna strong as hell. Can prob take alot of stuff down, but they should still be vary about apexes killing em.
Same for the apex lol
lol no, you want them to engange in packs thats good for the ecoystem. So me and you cant just pack up and do whatever we want
Ok. Why not engage by trying to pick them off. You do realise 5 allos is like the mass of a shant?
Why would you ever just walk up to a group as a solitary creature that's great against 1 v 1
For all we know, Rex might not be the best at group fights, or at the very least not anything great.
Probably will because tank
Depends mainly on the stamina cost of attacks for rex + what allo does in terms of bleed with grapple
Do you read the what the dev says ?
Yeah.
Pretty sure Hypno has the main say in balance
that was kissen
Yeah
So it probably won't matter unless Hypno says it and we have the creatures in our hands
Your actually question what kissen says out to the public, lol.
Yes?
Thats what they say about apexes now atleast, and thats what me and you should think it will be
Ofcourse its up to change
I genuinely hope that isn't the case, because if so, they've failed with them
i disagree , but wwhatever
Apexes should NOT be that scary to face. Do you expect 4 - 5 dilos to kill an alberto?
Alberto is not an apex ?
Lol
maybe im wrong, but if its not. I hope 4 dilos can kill a alberto
But dilo is a small tier fighting a mid tier
While Alberto is A LOT larger.
Similar to how allo is a mid tier, fighting an apex tier that is Rex
Why can the small tier hunt the mid tier, but the mid tier can't hunt the apex tier?
Maybe the small tier can hunt the apexes ?
Maybe dilo is better of going for a rex then an allo
That wasn't the point though. You don't want 4 - 5 allos going after a rex and killing it. Even though it could have the mechanics to do that
You want the rex to engage at all times
What if allo was good at killing rexes? Is it now able to kill them in small groups?
Yes, if i get the chance. But i doubt im gonna be hunting troodins as rex.
I don't think you understand what I'm saying.
Pretty much, why is that you want a small tier to hunt a mid tier in packs, yet you don't want the mid tier to hunt an apex in packs?
I get your point, you sorta want pot balance. Where numbers is the main factor. But for me an apex should not worry about mid tiers, unless there is a big skill difrrence.
No one here wants PoT balance
BRUH
I never said anything like POT balance
What I want is apexes to actually be in the ecosystem and not be Gods
Something can be very strong but simultaneously not oppressive as well
They are not, you gonna have trikes/acros/shants/rex/giga/spino/cherius/deino. They all gonna have a hard time
You as allo dont need to worry crap about me as rex , if you see me
THIS. ^ As well as biomes existing. Yes as a Rex, I should worry about pack hunters if I'm in the complete open. Similarly as allo, if I spot say 6 omnis in the open and they run up on me, I kind of just die if I don't try to go somewhere smart
You can still fight a pack of allos, but you shouldn't just go up to them with no plan and win
This is what made Rex unfun in legacy. Alt turn and win. No threat. No fear. Literally avoid your kind
lol no
And no i cant walk up to a pack of allos, and do what i want
they can choose exactly what they want if they see me
and that is?
Walk away, be there and keep distance, fight run.
So allo packs can fight and kill a rex 😼
Sure, i did so in legacy aswell. Even tho it was hard as hell. But your prob much better of going after something easier
not me, in pack that is lol
I say dinos that are designed to be in group such as omni should be able to survive alone but not thrive. however Alberto, as you used for example, should require at least 3 but most likely 4 omnis to be taken down
small tiers should stil lbe fun to play but shouldn't make all your hours of progression as a bigger tier useless because just 2 of them killed you
@limber hull You saw and reacted to my suggestion when it was incomplete. I dunno if the finished version will change your mind but I hope you'll go back and reexamine it :)
Also, just wanted to say I like the vitamin AI idea
I assume they would be common enough for carnis to survive on but that players who exclusively eat AI would have to hunt constantly
something that should be added is temperature and resilience to it, as water temperature, so u have better ways to control where each dino will be staying and be as example more safe when drinking in some spots, cause beipi will be a really easy prey for the deynos, or as example that would force big predators and herbivores to mainly stay in valleys and openfields, while smaller beings would stay and make their home the forests where they stay warmer over time
or maybe force deynos to warm themeselves at the sun and dont swim to much at night, as example, it could affect defense, agility, damage and stamina, mainly stamina and damage
so a big herbivore woudl be a easy prey for a pack of utahs or ceratos if it ventures in the forest
Ah yes. Hire the team of modders making adjustments to the models and copying and pasting new sounds
@rare flower they are currently working on dinos, but they also have to include mechanics with those dinos. why? well...have a read.

Let's be honest a purple eyed deino is cursed
Down right ugly
give deino some more colors and it may end up blending better with skins
@rare flower Finishing the game wouldn't involve adding finished or unfinished dinos, if theres no gameplay besides grow fight die adding those playables to the game wont matter which is why Legacy is the way it is.
Personally I don’t mind it, I appreciate the option existing then working down the options to my preference
Preference is nice but if it just genuinely doesn't fit the game then its ok to be limited
When I think of the isle I think of scary dinosaurs tryna eat you not purple eyed alligators
Or almost any dinosaur for that matter
When I think of the isle I think of the glowing blue weather manipulating telepathic wizard strain spino that is still currently canon
Then I see a weird dino eye color and think “man that’s the most normal thing in this lore isn’t it”
True but thats a strain its meant to be different
I mean if all the dinos are genetic mutated monsters as per the lore I dont see any issue with a purple eyed croc
All dino spawns come from a sentient cosmic toaster
So I don’t have an issue with purple eyes too much
Reue but it still seems odd
Hyoos are weird in a cook way
Let the toaster have fun 🎉
If I see a purple eyed dino I'd just cringe
I see a deino with purple eyes and lose all fear for it
Seems odd to you, seems fine to me. Just personal opinion and doeent affect the overall gameplay loop or generalized experience
Lunge makes me lose any possible idea of fearing a deino that could’ve ever once existed
That ability is far more cringe than any purple eyes
The eye thing wasn't needed tho no one asked for it it was just random
People did ask for customizable eyes tho
How so its a cool ability
Purple eyes make me think its some roleplay game or smth imo
Roleplay may be cringe but it's ok to let people embrace their inner cringe instead of beating it out of them
Deino has lunge, an ability that permits it to 1 shot 75ish% of the completed roster from a location it cannot be spotted from, with no counterplay aside from luck and finding drinking locations they simply cannot access, and all prey is required to get within striking range every time they need to drink, in a survival game with permadeath…
Na g if I'm a deino and I see a deino with an ass skin I'm 100% committing cannibalism
The sheer fact that the appeal of the game is the situation it places you in is proof enough that most people are in it for the rp
To some degree
Deino shouldn't have been added this early in the first place considering its a semi aquatic t rex for all intensive purposes
And it 1 shotting most of the roster rn makes sense
I'm mostly amazed you have the time and focus to care about the deinos eye color when it's actively trying to drown you or bite you :p
Usually those players lack the braincells to do it since all of it got absorbed by said eye color
So yea im pretty amazed too
And I only used deino as an example
Purple looks ass on almost all dinos ingame if not all
It literally doesn’t matter when it was added, oneshots in general in this game from creatures you cannot see or counter shouldnt exist
Deino if added after Alberto would oneshot it as well
That’s…..ew
Its a semi aquatic t rex thats like being surprised if rex 1 shots a utah
Purple blended with the right skin colors look good tho, and its just a cosmetic choice. I dont complain about car colors in racing games cause I think a purple car looks bad. I just dont use the color
Ehh man it just looks like they're tryna make an edgy skin or a Pokémon either way
You can see the rex before it hits you…this is a game, there’s a reason deino also doesn’t oneshot stego
Balance always takes precedent
Doesn't look believable essentially
Its really situational you could be in thr jungles and get ambushed by a rex
Some "edgy" skins look good. I've made a Ptera with all red colorings that looks great. A lot of people would consider it "edgy" but I enjoy it.
So in some situations you won't see the rex before it hits you
Not if you’re looking for one no
Purple tho is a no bueno lol
Rex is massive, and even then you can run away from it
The thing is deino is designed to be like that even in reality prey don't usually see the croc before it strikes
That’s why it’s bad for the game
Subjective opinion.
Purple being an option is good for player choice is a good objective opinion.
Not really you can always drink from shallow ponds
Yknow your absolutely right however purple still looks mid
So the solution to deino is to entirely negate its existence…fantastic
I mean
Someone's gotta die to a deino at some point
I mean if that’s something your fine with then I support it
I’d prefer for deino to be irrelevant as well
Lol its meant to be one of if not the most effective ambush predator on the isle
You even said it yourself this game is adding hypos so
Gl when thry come out
Not only will you see them before they attack but you orob won't escape either
And if anything thats far worse
Yes, and I think those are also bad for the game
Why are you so hung up on purple specifically? :p
Unless they’re made so obvious that you can literally smell them from across a plain before they reach you
That topic ended like 2 mins ago my g you kinda late to the party
You're still here, you can answer :p
We discussing hypnosis now
And I am curious, that's all, since you seem to take offense in particular to that color for eyes xD
Alr ima sum it up it looks bad on almost all dinosaurs and if removed no one would have an issue anyways
A purple eyed croc ate his whole family
Yea but unfortunately that won't be the case
Hyoos unfortunately and fortunately are meant to kill everything that breathes air
Why not?
And deino is well just a more ambush adapted water dwelling t rex
Why wouldn’t the devs want their players to stay logged when a hypo is on
Yes and Hypers are also meant to only happen once in a blue moon pretty much, and they inevitably die shortly after being "born" due to lack of food to sustain them
Thry want hypos as an end game thing
I don't think they're comparable to a normal playable by most means
Once you grow every dinosaur ingame a lot what are you gonna do
You finna grow hypos and stuff
And murke the whole server
You're not going to "grow" Hypers far as I know, it's very much a "do a long line of unknown quests until you somehow become one, then kill the entire server, and die of starvation"
I'm just gonna play what I like and not worry about attempting to progress to hypers.
Now I know i wouldn't want tobe eaten by a hypo but ifs only fun if your the one playing thr hypo
Then maybe if you're lucky, you might achieve it again at some point ,but probably not because you won't know what you did to get there the first time :p
I forgot its like a disease thing mb
Hypos are just taking going out with a bang to the extremes
imagine finally getting to the hyper stage after hours and hours of tedious grinding, only for the entire server to just log out as soon as they hear you 1-call
someone has the equivalent of a tactical nuke on the server
"well heck with this I'm not losing my dino that I've been growing for a week to something I can't fight or run from. logs"
I kinda hope being a hyper will bring you a goal that is normally impossible to reach, not just kill every dino in sight
Something like destroying a large human base, or killing something hella powerful
i personally want brachis to be the hyper equivalent for herbis
Brachi should probably be huntable by something like three or four gigas, rather than waiting for a hyper to show up.
still personally heavily disagree with this take
Three gigas for a brachi seems low
I'd say they could stand a chance, but it'd still be brachi favoured
I have a question. Is there going to be any specific content released in the near future, or just some minor stuff to attract back players who are fleeing? And there are more and more of them.
near future, we know for a fact that Troodon and venom are coming in the next update
other stuff with a non-set date, but are relatively close are Unreal Engine 5 port, Gateway (the new map), the migrations system (comes with Gateway) and Beipiosaurus
hey @crystal trail if you dont mind me asking at all, is it possible that the aviary or just a dome shaped building in general on the new map might have some sort of i guess "biome rooms/areas" withhin the structure kinda like that one map from the old game primal carnage, but if not its implemented. Do you think something like that could be implemented at all in the future?
Off yea, but i hope its not "normal" to be 3-4 apexes in a pack. I hope thats almost impossible to maintain that number : P
Would have to agree. They should be very very strong.
@barren zephyr I hope this will be fixed with Gateway as the map is smalelr to generate and UE5 will come with it too, cuz it is insufferable
yeah i mean in parts of the map i get 100+ then some parts its under 20
pretty much unplayable haha
mostly will happen at NorthWest or Center or when you are in a fight
mhm
@fierce dock I know this probably doesn’t help but I think half the reason it isn’t implemented is because you can rage quit in the middle of a fight and just.. die, which takes the fun out of it for one party and the horror out of it for another. I know you can just add a timer to it or whatever, but I think that’s the reason it’s not at least. And so you can’t just easily keep dropping corpses all over the place.
They can code it so it disables it when you're hurt or bleeding
@fierce dock I get ur point but it also just kinda ruins the survival aspect if everyone could just suicide whenever
Ok that makes sense. As long as its a decent amount wait from pvping
@unreal ridge it’s planned, but dinos won’t be able to understand human
They’ll hear it as something like radio static
aw man
i'd love to run in on someone, grab his friend and hear him scream
but I guess it prevents dino human mix packs
I mean, you’ll hear him scream
thats good
You can kinda gather what very loud static means
In this context
The dinosaurs can still HEAR you, they just can’t understand you
I bet there will be some mods (once modding drops) where you can understand humans as a dinosaur and it will be hilarious
There should be no scenario in which there's more than 2 Gigas and 2 Gigas should be enough to kill a Brachio if they're good enough.
Brachiosaurus is big but it's not Puertasaurus-big, more like just half its size.
Brachi is not a hyper equivalent for herbivores. That kind of thing made sense for Puertasaurus. Brachiosaurus is a midget compared to both Puertasaurus and the hypers. It would literally get eaten alive by anyone of them.
If that's the devs intention for Brachiosaurus then... lol, might've wanted to pick a bigger sauropod not a runt like Brachiosaurus.
How big is pue then
I was under the impression it’s the size of pue or just a little bit under. (Trying to make some sense of the fact only hypers should hunt brachi, this topic has gone around for weeks now)
I wish there was a comparison of what a hyper next to a brachi would look like 💀
Yeah but we're talking about a thing that cannot hide or run away from anything once adult, so it MUST have a good chance of winning any fight
70t or so
in that ballpark
And brachi is?
Bruh
Hyperendocrine apexes absolutely dwarf it
Brachi smol compared to that then
it is small
that's what I'm saying
carnivorous apexes when fully grown are in the 10t ballpark
I thought brachi was the biggest sauropod, or Argentino 💀 I see I’m not very good at my sizes
Nvm then
Puerta used to be thought to be bigger at one point
but I think in the end Argentino ended up beating it in size
Brachiosaurus isn't even in the top 10 from what I recall
it's really not that big of an animal
well it's absolutely enormous by our standards
but not by sauropod standards
Just give us pue then, it would make mr’s want much more realistic to me. Like instead of brachi being that Goliath they want, why not just pue
🥲
idk don't ask me, I don't have a strong stance on that, I used to like Brachiosaurus but honestly this animal is extremely popular for what it actually is
probably because of that first Jurassic Park film
JP nostalgia
Absolutely, we love a brachiosaurus, but eh
(eh about that whole hyper v brachi thing)
Yea as I said the 2 Gigas should be able to kill it if they're good enough. This fight should probably still be in favour of Brachio but the sight of 2 Gigas should make it sweat.
I also don't think I'm really feeling gigas being in pairs commonly.
I found this picture, not the popular unofficial isle size chart, but seems reputable enough. I assume the big black thing is a hyper X-X
That's a really weird size comparison but if you look on the left the Brachiosaurus isn't the big one, that's Puerta I think, Brachiosaurus is the one next to it, the smaller lighter blue one(but not the very light blue one, that's Camara)
Yeah, it’s odd, but it’s appearently popular enough to be the 2nd after the imbur unofficial size charts 
And yeah, that’s very clearly pue, I recognize that face anywhere
idk who made it and don't want to say how accurate it is
but that Brabchio would be dead if it ended up that close to this monster
Yeah, I’m not saying it is, but possibly reputable enough. I remember playing hypers on legacy deathmatches, and it kinda looks accurate compared to pue, im sure there are pics out there, idk hypo rex or hypo spino and a pue
Yup 💀
like idk if they wanted something that looks like Brachiosaurus a better choice would've been Sauroposeidon(actually my favourite sauropod)
it's simply just much bigger
It looks.. very similar
sauroposiden is the coolest goddamn name i've ever heard for a dinosaur

^ at least it's up there
one of the most amazing names for sure
It does look cool, yes
honestly, with Apollo Engineering/Dondi's obsession with referencing Greek mythology, it's a shocker Sauroposiden DIDN'T get in
ikr
also pardon me after its size nerf Puerta is only down to 55t
70t was the ballpark of the size in which it was when it was thought to be as big/bigger than Argentino
@quasi bluff wdym I have an AZERTY keyboard and I can remap my controls just fine
@limber hull Currently, carno should be a cannibal
Carnos don't have much to worry about.
Omnis? Just run away
So no, it should stay as a cannibal for a long time
(even though carno's current cannibalism is partly what makes it so strong and dominant)
It's what keeps carnos at bay from thriving more than they should
Currently, carnos should worry about each other
their numbers only prosper from cannibalism, not the other way around
its actually really funny
since they can feed off any fallen ally or random corpse they find of their own, they can sustain and grow themselves much easier
@unreal ridge Yes, very good suggestion
And there would be nothing negative with adding this for humans
a failed hunt is a successful one for a carno pack
Proxy VC is planned for humans
Very nice, smart decision
That's irrelevant when you bring up the fact that a carno would be way more comfortable when it doesn't have to worry about getting cannibalized
It would be better to have carnos worrying, and having larger groups (which by the way, where did you get that from?)
Than letting carnos be comfortable, and have smaller groups
Not as much as they would have been if they didn't have to worry about each other, which I told you
abundant and easy protein nutrients
Cannibalism lessens a player's comfort
Which is why you know that cannibalism should stay a thing for a while, with carnos
It tends to do the opposite for carno, it widens options
Where do you get that from?
It means people can make megapacks, and when any of them die they eat their buds
(which happens A LOT)
And get rewarded with diets for it
the whole "starve fast" problem is overlooked when you can simply eat a fallen mate and keep the whole pack running
where did you gather that information @limber hull
you want me to bring some pie graphs for a situation that happens in game or something???
It's a difficult thing to try and find a solution for, since how do you encourage cannibalism effectively without rewards while simultaneously making sure they're not rewarded for playing poorly and losing pack members?
how am i supposed to present this to you
You're bringing up anecdotals
How do you know that groups are larger when cannibalism is a thing?
That's all anyone has unless they're running a server profiler
i believe territorialism is a far better approach. Make them fight for their hunting grounds
@limber hull Can you explain how you came to that conclusion and mention scenarios that you have seen with your eyes?
and with gateway's spread out and smaller stretches of plains, this may happen more frequently than Spiro's several miles of stretching plains
that's... more anecdotes though
you told me you didnt like those
Are you able to? Or do you speak about what you think, and not what you've seen?
An anecdote includes stuff we've seen
okay
i've seen a pack of 4-6 carnos run around plains and terrorise a group of tenontos (me included). Luckily, these carnos were hot garbage (and this was pre-U6), and we killed some. The other carnos, rather than continue the fight in the desperation for food, simply called it quits and just ate their friends, getting all the food and nutrients they needed from the hunt
And this scenario outcomforts the fact that you need to worry about getting cannibalized by stranger carnos? /getting your trust broken
very much so
they lost the hunt and had a full meal
that was BIGGER than the actual prey item
still gave them nutrients
gave them full stomachs
Right now carno cannibalism rewards overpacking with bad players, basically, lmao
you know what's uncomfortable? starvation and malnutrition, a concept alien to carnos
But at the same time, I want them to be cannibalistic right now since they're the biggest baddest thing aroung
which is fair
hence why my post was why it shouldn't be a cannibal (forever)
but to deny carno hasn't been massively benefiting from both its ability to pick and choose prey items AND benefit from losing is absurd
There will inevitably be carno players that stick closer to intended pack sizes and readily hunt other carnos, just as there's carno players that overpack to the max and reap the rewards of getting killed
again, with gateway and the like, i'd VERY much like to see a lot more territorial conflict, rather than just people fighting because they can or they want quick nutrients
The fact that you need to worry about cannibalization is passive. That is a constant worry.
The comfort of cannibalization, in your scenario, only happens occasionally when your mate falls - or you find a carno's body, in comparison to passively and constantly worrying about getting cannibalized every time you meet a strange carno.
Passively worrying about stranger carnos killing you is a larger discomfort than the comfort you lose from not being able to eat carnos.
Carnos have to be cannibalistic, you can't deny it. At the moment, they need to be. Or else, they don't have much to worry about.
The interesting thing I find is that you, personally, somehow think it is more comfortable to be able to eat a fallen carno - than the comfort of not having to worry about carnos killing you.
The comfort of not worrying abt cannibalization is passive, your scenario is occasional. You see why you were very wrong earlier, about your scenario being more comfortable?
killing a carno should be like protecting your stake and your food source
it's very much wrong
worrying about starvation and malnutrition is also a passive, a constant worry. Unless you're a carno. Or a deino.
Honestly the entire nutrient system is scuffed atm
Hate that AI give nutrients still, with the exception of ptera eating fish
That's a fair assessment, but people are passively worried about meeting hostile members of the same species while playing as every species
Loiter in the server channels for a day, you'll see "canni X" pop up for everything (except dryo and hypsi since people don't play those
)
every animal kills every animal
difference is, carno gets rewarded for it
deino makes... sense. I don't like how many nutrients it can get from EVERYTING (bones, fish, cannibalism, organs, preferred food), but that's another topic
I'd say the reason people are worried about carno cannibalism is because most of them just don't realize that there's zero downside to just teaming up with any other carno, so they kill each other anyway. If they just thought about it, you'd never have carnos cannibalize, because why bother risking. You work together, if you find no prey, one of you starves, the other gets food and you can come back and fill up too. If you make a kill, you both get food as well.
like, i get it, deino's opportunistic, but it really isn't hard to grow for an apex
the only reason it's a cannibal is nothing else CAN kill it
and even if it wasn't, they'd still kill each other
Cannibal omnis xD
its really funny, people fail to realise that cannibalism functionally rewards working together over infighting lol
at least, on carno
because again, strong and capable hunter
Even on deino too
it's not an opportunist, it's a very independently capable hunter that can pick its prey and pick its fights
deino at least has to wait for food to come to it
Bait the bad players around you to kill that stego then get 8000 times X kg of diet
lmao true
stego is the butcher for your free food
personally, i STILL think raw meat providing nutrients silly
I'd rather we focus on organ-based nutrients
Would AI be given their own organs to supplement this or would something different be obtained
AI would provide meat, that's it. Meat fills hunger and a fuller stomach = slower nutrient drain
That would be great
So keeping a stomach nice and full reduces the need to go on a new hunt
You hunt dinos for nutrients, then eat their meat to fill your stomach to maintain your nutrients, then survive on AI to keep those nutrients high
Starvation would rapidly drain at your nutrients, quickly leading to malnutrition. Anything over 50% stomach would be a positive impact on nutrient drain, anything below 50% would be negative, increasing their drain rate
This solidifies meat as an essential part of the survival process, rather than just a proxy to obtain nutrients
It also makes the animals INTERACT
Rather than retain themselves to one corner and never move
Because AI will sustain them
Why ai animals shouldn’t give nutrients once we have a larger roster
Imo ai should only give nutrients to juvies and tiny, tiny animals, if that. Even then, I'd only want there to be 1 option or only 1 nutrient that can get filled by them
I also never want AI to have organs
Though I did like Wavepoole's 4th nutrient idea
what
You can't compare the passive worry of cannibalism with the passive worry of starvation
It's unbelievably easy not to starve atm.
And the worry regarding starving and hydration is only when your food or water is low
In that case, you're wrong about it being "passive". It's not passive. The danger is only there when you see your water/food is low
However, cannibalism's danger is always there - because you always have to check your surroundings.
If your food is full, you'll know not to worry for at least 10 minutes. Won't even have to check the bar.
With cannibalism, on the other hand, you look around you - find out there is no one there, but you still have to constantly look around you
That's not just with cannibalism, it's also the passive worry of other things than carnos trying to kill ya
But that worry is specially in regard to carnos, because they can come out of nowhere. unlike other dinos in our current roster
you made a horrificly bad comparison right there, no offense - all respect to you.
nutrition isn't a "worry" in the same way that starving and cannibalizing is, because lack of nutrition won't kill you. that's another bad thing about that comparison
soo, yeah
we've now established, and agreed, Upon the fact that:
Cannibalization between carnos SHOULD be a thing now, because the passive worry about being cannibalized by another carno is needed
worrying about starvation is not even passive, that's an invalid thing to say. idk why that was even said
no offense but now that i think about it, it's not passive at all. not in the slightest
@broken thorn would be a action specific to open big corpes, trashing is still a thing for small corpse you can carry
@swift atlas
Personally I'd rather bite the corpse, rather than be stuck in an animation where I can't see around me
For a short period of time
Incredibly unsafe
as i said, could be both
The reason why they just did a "bite the corpse" mechanic, is because it's safe.
Our devs didn't see a need to make it so nerfed till the point where your life's at risk whenever you're opening a corpse
yeah well why would anyone do the animation, which is just a riskier option
avoid friendly fire when big groups
i don't see how it's logical to add an animation which does the exact same as another thing
That's what I meant. When you approach a body that you can't carry, you'd put your leg onto it, bite in and start ripping left and right.
Whilst also still being able to trash smaller prey you can carry
what?
instead of start to say "get away, get away" 10x
i said add an actions to open corpse too, instead of just using bite
He's saying that having an animation to open a corpse removes the risk of friendly fire while opening the corpse
thank you
i would use in big groups
Making an option that has the same purpose as the other alternative? There is no such thing in evrima rn
because it's not a good idea
there are no 2 options for the same outcome
Thrashing
Not the same what so ever
He's referring to a large corpse, 1 animation or biting
Thrashing is for things that fit in your mouth, where the nutrients from the organs will barely give you anything due to it being so small
Thrashing /=/ animation for opening up a large corpse
Organs currently always give the same amount of nutrients
we have that, if you eat the body instead of bite it, you will open it anyway
did you know that?
That's called just eating the body, and the body losing its meat gradually
yeah, this could be the way it works, but we still have 2 options to reach organs
Only with incredibly small corpses that fit in your mouth
Which by the way is not the same as making 2 options, that do the exact same thing, for a large body
Why would anyone want to do an animation when they can just make due to the way safer option
It wouldn't be a good idea
no, this works for big corpse, you can reach organs just eating the corpse
this is 2 options
you can not eat nutrients without removing the organs from the body, no
i think you must have misunderstood, maybe some organ was inside of the body you ate
Considering they have thrashing, it would have made more sense to have another anim for larger bodies, than just biting :p
Also would have been cooler xD
Currently you can reach organs of large corpses by either biting it or eating the body until it opens
exactly
the reason thrashing exists is because it doesn't make sense for a large dinosaur to gnaw away at a body at the size of its mouth just to open it
not the same as the alternative
eating the body until it opens /=/ eating the nutrients directly from the body
Could have fixed that by changing the amount of bites needed based on targets
our friend here don't accept that people can make use of it, specially with big carnis
So one bite would open small corpses, more bites needed for larger ones, depending on the size of the corpse and the thing biting
make use of an animation that puts you at more risk than just biting the corpse?
I think you're misunderstanding me, I'm saying that those are the two different ways you can reach the organs
But still, we got trash, so another anim for larger bodies wouldn't go amiss, it might feel more immersive at that
how much time do you think it would take?
But it's hardly needed, at least not for now
2 seconds, enough time for something to sneak up on you.
also keep in mind that making such an animation is not worth the outcome compared to the resources it will require
you will need different animations for every dinosaur
for the dinosaur that is thrashing, and for it to fit any type of corpse
not worth it what so ever
when you can just be safe and LMB
we have a lot stuff that could fit into the "a lot resource for nothing", idk why a new way to do something pisses you off so much lol
can you mention 3? since you say "alot of stuff"
for me? all human work, small animal work, and others stuff. I see a BIG need in balancing survivability and make game survivability better, (talking about what is most important) rn is just a PvP grow cycle
game is just to easy and we can see server with group os 6 carnos, 8 deinos living together and other bad things
i don't care much about new playables when it's possible to sustain 4 deinos from 1 deino body and groups of 6 carnos being viable
Cool. No.
So, here's what interesting with your examples. To me, at least.
The things you just mentioned, right?
Those things do not have any alternatives.. Opposed to an "opening body-animation"; which we already have a safer LMB-option for.
That's the difference. So, no, those works are not "a lot of resources for nothing" as much as your suggestion would be.
Thing with those works is that they will be new to the game. Your suggestion wouldn't be new at all, it's just an alternative to something we already have.
Also, I'd like to mention a couple of other things I found to be curious.
"i dont care about new playables", the game will quite literally die in not too many years - if the roster stays as it is. So, no, playables are very important and everyone else here very much disagrees with that statement
everyone wants megalania
The second thing is your mention of human work. That's a very unpopular opinion, and adding playable mercenaries will just make the game more mainstream. It will boost the playerbase, it's nothing but goodness for the game
"small animal work"
if small animal work is meaningless, why do we see so many people loving on troodon? or beipi?
or minmi?
or megalania?
megalania isn't exactly "small" but it's small compared to other dinos
the most important thing is not pvp grow cycle, the most importanting at the moment is variability
the roster is very small, there is not much to do. largest need is variability, and new things
Main point is that your examples do not correlate with your suggestion at all
You used future works as an example, which will be entirely new to the game
and compared it to your suggestion*, which will just be an alternative to an old mechanic
i said fit into "resource used that could be used for something better" doing a second option for something that already exist is exactly what you are saying
yeah, that's what i'm saying
Doing a second option for something that already exists would be doing an old thing
But you compared that to humans, which will be entirely new to the game..
same as buck, you can buck and you can make tree collision drop Omni, same action, different approach
lol okay no that's not the same at all and does not correlate with your suggestion
those are two entirely different mechanics, and the tree serves an entirely different purpose
bucking is to decrease their stamina, motivating them to get off of you
hitting them off on the tree is strictly to stun them, and hurt them
those are strategic things
You're comparing that to
LMB-biting a body / Animation for opening the body
this is to make it reach and avoid friendly fire in big groups or with big animals. not considering the work or time, because as i said, it can vary depending on peoples opinion
the game could have just buck, or just tree to drop utahs
avoid friendly fire? that's the main reason?
is it the end of the world if you bite your friend accidentally?
you heal that off within a few minutes
if that's the main reasoning behind the animation, the animation should not even be considered
exactly, game should not heal that fast, tha is one of tha balancing issues i said
ABSOLUTELY NOT
If the game had just buck, people would be forced to only buck - and not go for trees when their stam is low
If the game only had tree-hits, people would HAVE to get to a tree in order to get an omni off of them
youa re saying it because it exist now, but it could not
It's not the same bro
dude no offense but at this point i think you're trolling me
good evening
you are trolling me
prob
expending this amount of time saying that an alternative way to get organs is useless
imagine if to open bodies to get organs you just have a animation to open the body? XD
@tidal rose deino already can eat rotten meat
I've seen someone talk about adding long necks to evrima, I just don't see how that's possible with the pea sized map that everybody is on
Gateway, the new map in development, has a bigger playable area than what we currently have on spiro.
Not only that, but devs have said something about potentially making new maps in the future besides gateway, so with that in mind it will work to have sauropods.
I hope so, a bigger map would be way better, however on the trello they said they were planning a smaller map..
Gateway is actually smaller than the entirety of spiro, but its bigger than the playable area.
The playable area I'm referring to is the blue borders preventing players from exploring more of the map. Gateway it bigger than that, but smaller than the entire map itself.
ah I see
@limber hull I completely disagree and think this would bring the game in such an unbalanced state at least until we get new dinosaurs.
Carnos are overwhelmingly played and are all over the servers. And yet they already have the ability to cannibalise.
Thuss if you remove this ability from them, the carno population would gro through the roof since
1 a lot of people don't approach carnos as a carno bcs of that. If it was made otherwise then carnos would overpack (and I have seen a lot already do that so imagine without cannibalizing).
2 young carnos would be too hard to kill. They are very fast actually and when they reach like 60-70% they still have very good stamina while being able to run faster than most dinos... except carnos.
Although I do agree that your point kinda nerfs carno. But would buff it even harder
That's part of the reason why he said his suggestion should wait until there's other predators in the ecosystem
Which is also the reason why I mentionned it. But until something bigger than carno like allo things won't really change and tge problem of overpopulation will remain. And still we dont know
If carno is destined to be the fastest or at least in the top of fastest dinosaurs in the game. The problem of overpopulation will remain for too long
Cannibalism makes Carnos population go through the roof already.
Also people already pack up with randoms anyway. Most Isle players don't actually actively cannibalise, but benefit from dead carno bodies that are around
If you remove carno from its own food source, it only really has teno, pachy, omni & growing stegos on its diet. You would not be able to support megapacks that easily unless you always attack teno herds
@oblique creek i agree, but i find its more of an issue with carno being OP than teno being weak
teno is extremely versatile and capable atm, issue is it's completely overshadowed
That's true. If it was made to hunt things like omnis and young tenos that would be good but I feel like 1v1 a full grown teno should be able to throw down with a carno
100% agreed
carno is simply too strong atm, it should be cautious around tenontos
not bulldozing them down without so much as a sweat
the charge simply shouldn't knock down tenos, it should only stun
It's honestly ridiculous lol
Yeah, either carnos charge weight(not combat weight) should be reduced or tenos combat weight should be 1.85/1.9
what is charge weight and combat weight?
also teno doesn't need a weight buff
I think they mean the CC thresholds
Like you know how deinos grab weight is 1/2 its actual weight which is 8 tons
Thats what I meant. I kinda just went to POT terms though, sorry. Combat weight = Dino weight, Charge weight = maximum weight of the opposing dino to be knocked down
Yeah ik reducing charge weight would be better, but id take either as long as it makes it so teno wont be knocked
I don't think altering teno's CC range changes anything, carno is already within it technically
carno simply should knock down animals half its own wieght, not anything les than it
Yeah like deino
This would be an easy and effective solution
Still allows it to prey on omnis and smaller stuff but makes teno more dangerous without touching teno balance wise
Yet young ones will still be affected so that works pretty well
@oblique creek I think this is where migration comes into play, once it gets added, most of the time only specific dinos will be in a few areas to avoid being hunted like what you’ve stated, also I don’t think it’s a Teno issue rn but a Carno issue
@barren zephyr borrowing dinosaurs will do this in the furute like dryo,minmi,proto,and ava (well ava is a borrow stealer but you get the point)
Oh really? Where did you hear about this? @drifting rose
its in their cocnepts
concepts*
and many people talk about it asking kissen or punch if borrowing is being worked on
Ah ok nice
yea, burrowing is a completely unique system coming
an entire plethora of animals will be capable of doing it
I've seen burrowing being pushed but I didn't think this mechanic was part of their idea as well
That's cool, thanks you two for letting me know. Ig the devs are busy working in other things atm
oof they are blury but just look up minmi,ava, or homalo concept they give u a general idea of how borrowing would work. also no prob and yes the devs push things that dont matter as much further back seeing as things more important like; UE5, new map, new dinos, and humans are seen as better to work on and with
Yeah, can't wait for the new map
like how hyspi still needs its climbing ability and how deino needs its vertical lunge many of the dinos in the game are missing their abilites but they will come soon most likely after update 7 and during update 9 is when we may see dinos being worked on, seeing as elders is the last core mechanic they need to start working on the dinosaurs more and update 9 being when they will add more of the playble roster into the game
Indeed
for this suggestion, kinda like a vaulting over small obstacles kinda thing? that'd be pretty cool yea
maybe not for every playable but certainly would make things feel smoother when running
There's been 0 mention of burrows turning into spawn points
@barren zephyr What do you mean?
Take your time!
That the ptera isn't in the center of the cam while flying?
Well, why didn't you say so lol
When you say "work like" I was thinking of freelook and such
Np! It gets pretty annoying trying to look behind you while flying, I totally get what you mean
@barren zephyr Luckily there's a lot of playables currently being worked on. Troodon is in QA, and beipi, galli, and cera will be soon after. Diablo's also in the process of getting animated
that's nice to hear
@barren zephyr Deinos can thrash, you just have to be on land
??? I tried and it didn’t work
Might've been too big of a corpse, then
It feels like deino's thrash limit is a bit low imo
I just tried on a small corpse and it didn't work
Are you in water? How did you try to do it?
No I was on land
I grabbed it, clicked and shook my screen around
I held down click
What were you trying to thrash?
Weird! I'll have to try and check that out then, that definitely sounds like it should've worked. You did everything right
Ah
Lol
as long as it doesn’t mess with hitboxes then yeah completely fine with it
I agree. As long as cosmetic stuff doesn't directly affect things like hitboxes, attacks, etc. then I say go for it. Though seeing a Trike with broken horns deal normal damage sounds a bit odd 
What will nerf carno is make the game harder. Increace juvs need for food, so they will need to move more and less AFK grow, reduce AI and increase growth time, it's just too easy to survive and grow.
It is not hard to see big groups of carnos, deinos and etc
Do you guys like my suggestion
The only problem with those specific nesting grounds is that they inevitably attract too much attention and they wont be for nesting anymore
Maybe
you hold left click and then shake your mouse
They will probably have that nesting buff
you have to shake it pretty hard
Yeah I explained how I did..
ye
@frozen agate the new map is literally a massive step forward in optimisation because it doesn't use the current garbage system that Spiro does that causes some of the massive frame drops
what are u talking about lmao. I literally have 10 fps to 40 max on medium settings
you said they should stop working on the new map and work on optimisation
the new map is literally work on optimsation
its got superior rendering systems that eliminates a lot of the frame issues
It runs worse than 2 years ago when i started playing so idk where is the progress
I live the tracking idea in some parts. Although Carno specifically tracking blood any bit well might be a bit much. I feel like if you escape Carnos line of sight, it should struggle to find you again. Kind of how it is now to a degree
Omni tracking steps well isn't what I really think of it. It should track blood well though
i think there should be different types of tracking. Footprint tracking and bleed tracking
Yeah
Bleeders tracking bleed well, but not steps.
So Rex for example can track both really well.
Carno not tracking either that well
Giga is said to be a great bleed tracker
Carno should suck at both, omni should be good at tracking blood (as should most bleeders), cera could be great at tracking footprints, blood and corpses (considering it has a great sense of smell), deino is meh, since it has vibration sense
Yep. I hope we get an overhaul to tracking soon or additions. Whatever works best
Been ages since they were useful
What do I do if I’m stuck in a tree?😔
Check the pinned messages in #evrima-na or #evrima-eu
i think the main issue is that tracking is basically useless rn. I would like to see a batter track system in future, maybe something like leave a smell behind if you touch bushes or tall grass, or if you stay long enough in the same place. So carnis could sniff it in close/mid distance. And improve the footprint visibility. Blood i believe is ok but would be good to have specific dinos to be a better blood tracker
so it's basically 3 things. New smell stuff for a different way to track preys/other carns instead of just pursue during hunt, improve footprint and add blood tracker levels.
yeah, blood is fine, really useful for night hunting but you cannot track with the footprints as of rn
i believe the blood track level would require more work, if they don't want to make a new track system, footprint wound need to chage and stay for long to truly track someone
it should be more visible but i belive would require to take out that "blue" highlight
or else would be impossible to scape
The map that you currently have isn't the new one with better optimisation, that's why your fps is crap, it hasn't released yet
@weak depot pretty sure that'll be an unofficial server option
^ Yep, although it will be a mod.
can someone help me with legacy servers
Ahh alright thank you
@north viper You do know the dev who works on human structures does not make organic models right? in other words that means It has no effect on the progress of playables
Is the dev physically incapable to model organic models or something? So what if he is the designated human structures modeler, the point is that 99% of the community came to the isle for a cool dinosaur survival experience and nobody is getting that. Instead we are waiting upwards of 2 years for a new dinosaur and are getting humans added into the mix which nobody really cares about as the game is hardly finished in its current state for humans and human structures. It’s a complete waste of time and resources and it is affecting the progress of playables when he could be working on them instead of 3d modeling toilets and chairs
oh my god you have no idea how development and skillsets work. No, he can't, because
A: That's not what he's hired/paid to do
B: It's not the skillset he came on board with.
Environmental artists, especially specialised ones (like VisualTech, who specialises specifically in human structures) cannot be expected to perform the same role as character artists, as these are entirely seperate roles and skillsets required. It's like asking for the concept artist to work more on fixing bugs, they can't, because they cannot program, as it isn't a part of their skillset or role.
The dinosaurs are being modelled by the people brought on board for that specific purpose, animated by the people brought on for animating, programmed by the people brought on for programming and tested by the people brought on for QA.
These roles are each unique people with unique skillsets and unique roles, they cannot do the work of another because it is not within their skills or roles within the studio to do so
So instead of putting money into developers whose skill set is based solely on modeling structures and VisualTech then invest more into those who are modeling and animating the playables? People want playables first, not human structures. They can be added later instead of wasting resources on making them now. I’m obviously not speaking for literally everyone in the community and if human structures are your fetish then that’s completely fine. But I would say I’m relatively speaking for the mass amount of the player base when I say that we would rather have money spent on playables development rather than human structures. Not to say they aren’t prioritizing one over the other, but human structures are not needed in the state of the game right now
They can do what they want with their money obviously, but it’s pointless the direction they are taking
They aren't mutually exclusive, they have their animators and modellers (also, if you haven't noticed, they're literally hiring more animators atm). Resources are not being wasted on them, they play an integral part in the game's mechanics and even the new map, gateway.
Animators and modellers don't just appear out of thin air, they have to come on board themselves first, it's a matter of the right people coming to them. Not focusing on human structures now then forcing yourself to cram out a ton in a short period of time is also really weird and not a healthy dev cycle, especially if you intend for human structures to play a vital part in the game's development, which they do
I mean idk I’ve been following and playing this game since 2018 and it’s entire niche that made it popular was that it was the best dinosaur survival game experience you could achieve. Now it’s just another option in an ever growing list of other dinosaur games that I believe came as a result of this game slowing down and going off into a direction that nobody wants or cares about. If the devs intend for the game to be humans vs dinosaurs survival rpg land then whatever go ahead. But that’s not what the community wants. Again, I’m not speaking for everyone, but I would say that it’s just a matter of what the devs want versus what the community wants
If they intend for something to be a certain way then I don’t think there’s much that can be done about it though
I personally really like the human stuff, and know a good amount of friends who really don't care about The Isle besides the human stuff. Humans were always a plan for the game, it's not really fair to argue it's a "devs vs community" thing when the community started from a bunch of people who wanted to play as both humans and dinosaurs (well actually, the game originally never intended to have any playable dinosaurs, it was the community that made that happen, then also the community that convinced them to make herbivores playable afterwards).
People WANT human stuff, people care about human stuff, it's a huge part of what the game's identity is and will be, and the devs have never once expressed otherwise, they have always said this is the plan. If it were just another dinosaur game and nothing else, it wouldn't have much going on when compared to stuff like PoT or BoB, who are also just exclusively dino-based.
The whole "playable dino" thing was never in the original plans for the game, the game was always primarily human-focused, it was the community that made the game take the path of playable dinos, but humans never once left the plans and have been in the game's core identity since the very beginning
I don’t think that humans were ever a key part of the “identity” of the game. If we’re looking at it from how the game has actually been played throughout the years of development, humans never played a huge part in the actual gameplay identity of the game itself. They were only dropped in every once in a while as a buggy hardly playable character that everyone would laugh at and mess around on. If you asked anybody who has ever played the isle today how they would describe the game I highly doubt they would even mention the existence of humans ever being a part of the game at all.
they literally were, since the start of the game, they were advertised as the key selling point, the development changed once the community showed a great deal of interest in the dinosaur playables, so they needed to figure out how humans would be implemented in this newer style of game (considering it was meant to be PvE with human players vs dino AI). If you look at the first ever pitches and advertisements for the game, it's ALWAYS had humans
they added the humans as a rough testing ground of how they would work/interact with the environment, not as a completed feature, hence the "buggy hardly playable" state
because they weren't even supposed to be nearly done, just a test of how they would work when added
here's group of images from the kickstarter showing off human structures, human classes and the human-created dinosaur strain variants
(very outdated, mind you, but it proves the point that the humans have always been a part of it)
i think what you mean is that humans have been a part of the game's identity for the developers, not the community for the most part. i personally found this game on steam and nothing on the steam page mentions anything about humans whatsoever. and i feel like i speak for the majority of the players in that they were either recommended by someone else to play this game or that they found it on one of the more popular platforms such as steam or a social media platform like youtube, twitch, etc. again, this just reiterates the fact that its more of what the developers intend versus what the community wants and i know there are people who may have found this off kickstarter or were inspired to buy it because of what they saw planned for humans, but if they want to make the majority of the community happier they shouldnt focus on humans, its not what most people bought this game for. but they can do whatever they want, its their game and their money. im just agreeing that its not what most of the community wants and it shouldnt be focused on as of right now. maybe when they do add humans and human structures and that entire element to the game it will be awesome and really cool/unique. but as of right now, the game is not ready for it and those resources spent on human structures should be put elsewhere for now.
(elsewhere meaning playables)
they aren't even focusing on humans atm, they just put them out for testing on unofficials, but they aren't the focus
they arent the focus, but theyre still spending money on getting them made and pushed out. and i get what you mean by it being a bad dev cycle to shove it all out last second, but whose to say that they will have to do that in the first place?
as for the human structures, they play a big part in the design, layout and exploration of the new map, Gateway, and play a necessary part in the map's design. Several of these structures directly impact the map and permit different dinosaurs to interact with them in unique ways, permitting certain animals to survive and improvise using these structures to their advantage (i should know, i've played on the new map, and while many of the structures were sealed off to prevent leaks, the ones that were there have massive potential for allowing certain animals to thrive in certain areas)
for example, the tram line allowing dinosaurs to take a high road, or providing safe perches for flying animals, letting animals travel across them to evade potential threats down below, with the limitation that falling in a lot of places could result in death, and you can only go forwards and back on the tram
not to mention the plans to create an indepth underground system of tunnels that allow players to traverse discretely through the island
the new map is cool and all, but whats the point of having a new map when theres hardly any playables and theyre being pushed out at such a constipated rate? maybe allocating the resources from human structures, human stuff wouldnt have the biggest impact on playables being made faster. but its still something nonetheless.
the current map is horrible and can barely support our current playables well, let alone a brand new roster?
what do you mean by it cant support the current playables well?
This is such an asinine discussion...the idea that the communities mental image of the game excludes humans is totally irrelevant when that's an inevitability when the game has supported dino playables for years...
That doesn't mean that perspective is all that valuable...
Like if I was a chef who was known for my amazing cakes...then decided to start making pizzas...would those pizzas be bad because that's not what I'm known for?
Or can we just have both if they're made well and coalesce...
Well for one, the new map is meant to be long term, so supporting human structures is integral to that...plus the gameplay of the dinosaurs will universally increase in value because of the new maps design and assets for a plethora of reasons, so naturally human asset devs would be necessary for that
that comparison you used cant be applied to the isle at all. i dont see how the point of playables being made at such a slow rate and the irrelevance of humans being worked on at the moment can be applied to a cake baker making pizzas
sure they can be good
What makes humans irrelevant
How can they be irrelevant if they're designed to be relevant and executed successfully
in the current map, aquatics have literally nothing besides the same bland rivers, so there goes the viability of animals like beipi, bary and sucho
there's 4 total biomes (plains, swamp, coastal and jungle, the latter two no one wants to visit), so herrera will rarely see anything of interest because it's a jungle hunter with jungles no one likes
there's literally no way a migration system can work because the whole map is so same-sy, so any animal built around that system isn't going to be doing much
nesting grounds are entirely useless, under-utilised and out of the way, so stuff like gallimimus and oviraptor aren't going to see much of their egg-stealing habits
not even mentioning the horrid optimisation spiro has that gateway addresses, nor the fact that only centre is really viable as a place to exist and becomes an entire bloodbath where survival is secondary to just running at the next dino you see
Also the upgrade to UE5 is borderline absolutely necessary for the game moving forward
and with carno being the way it is, and the massive focus on specifically plains and nothing but plains, have fun playing cera or magy knowing that the only place you can exist will result in a swift death from the mouth on legs
Plains being so popular because it's the biome where not only you can see the most, but where the games lighting looks the best, and where most of the animals are designed to exist in
Which unfortunately renders 90% of the trafficked surface area of the map, plains
it's also because it is 50% of the map and isn't horrible like Spiro's jungles
Mhm
Gateway actually aims to address the horrid jungles, and in my experience, succeeds by creating paths for traffic to follow and not get lost, while also permitting density for ambushes, while not to the absurdity of Spiro
being "designed to be relevant and executed successfully" doesnt mean it is a necessity to be worked on at this moment when theres hardly any current playable dinosaurs and the game itself is messy and uncomplete at its core. humans are not at the core of the games gameplay and have never been a part of what affects the current game itself. they simply have structures built everywhere that just make the map look cooler
everyone has their opinions on the relevance of humans in this game but i feel like it has no relevancy in its current state
which is why they aren't the focus atm
maybe later in development it will be but not rn
yes but theyre still wasting money on it that could be spent on the games playables and playability itself
they aren't though
What about the low count of playable dinosaurs makes humans not a priority?
Also humans aren't currently within the core of the gameplay because they don't exist within the gameplay yet, that is to be seen.
Also also...it's a strange criticism to make of the game currently when so many dinos are in active development rn
they're literally working on playables atm. I can list off the playables we know they're working on right now if you want
Like I don't think it makes any sense to even HAVE a stance on whether humans are relevant to the game or not when they don't even exist in the gameplay yet
they are literally spending money on designers and modelers for humans and human structures
Troodon, beipi, cera, galli, diablo
They're relevant by virtue of being a target currently
So what?
"You're fired because we are focusing on dinos right now but please come back when we change our minds" is a lot dumber than "let's get this human stuff worked on in the background so we don't have to stress and overwork on it later"
active development should not warrant a 2 year time spent to release one single playable dinosaur
clearly resources arent being spent well
if its taking that long
Why not?
That also entirely disregards all the development on other elements of the game that directly make dino gameplay better
Like yes it's a long time for a live service game ofc
But that's not what this is....
Or maybe they aren't prioritising playables since a lack of proper mechanics to back them up and a horrible map tend to make the whole thing rather redundant
Chucking out playables to satisfy people isn't the priority atm
It's cleaning up the actual glaring issues
Making a foundation for the game to support playables is far more important than producing more playables
the devs can do what they want with the game, but the fact that its been slowing down much more recently is showing something is wrong. im sure human structures and them working on human stuff isnt the prime factor behind it, but its still affecting it as they are spending money on it, thus wasting time
They could throw in Beipi really soon if they cracked down on it. Would not be hard. The experience would be horrible due to the lack of any aquatic foliage and a terribly designed water ecosystem on Spiro, but it'd be a new playable
They could chuck in Troodon, ignoring the need to test and balance venom. Could make it either a complete menace to the entire island or entirely useless, but hey, new playable
Money is expressly not a hinderance, the quality of the devs they hire is, which is why hiring new devs rarely occurs as the game has a history with faulty devs...
The devs won't even accept donations at this point
It'd get the hypsi treatment of having no purpose and no playable area designed for it, only slightly better because it has more unique movement
But at that point it's a less viable aquatic dryo
But it's a new playable
Screw gateway and UE5, gimme penguin
Unless you're one of those people who has that weird elitist thing where "smalls don't count because I don't like them"
And you have like a "you must be this tall to be worth liking" mindset
But that's basically indicative of people who only want a cool new dinosaur toy to clash with their other dinosaur toys
Everything needs to fight everything else on the island otherwise it's not enjoyable
I just think that fundamentally, if you can universally enhance the gameplay of all playables concurrently with 1 or 2 development choices as opposed to producing another class to inject into the meta, why wouldn't you choose the former
Like the complaints I most often hear about the game are in this order:
1: Performance is Terrible
2: Balance is in shambles
3: The Map is awful
4: There isn't enough to do
For example, it's very obvious that some people want cera, not for the niche it provides or the gameplay that's been presented as a defensive scavenger bully, but rather to run into carnos to see who wins
You can solve 3 of these issues by just focusing on an engine upgrade and a new map
Yep
Well unfortunately the current state of the game makes disliking carno ubiquitous...which leads to a huge call for "spite balancing" where X playable doesn't deserve to have fun because it's oppressive currently
Instead of just making everything entertaining and balanced
I love spite balancing
The entirety of deino vs stego since U3
Just "nerf this to oblivion because it was OP once and deserves to be underpowered"
True
I do like the people who profess that the devs should "listen to the community when making balance changes" when 95% of the time the community's suggestions for balance changes are utter trash lol
Either fuelled by spite for an animal or complete fixation on their main character syndrome with another animal
Or both
Mhm, and unfortunately that lumps in the people in the community that actually don't have terrible ideas into that binary model, you either listen to the community or you're ignoring it in the eyes of the masses
I'm pretty sure U4 was mostly community-based balance changes that people asked for, then IMMEDIATELY hated once they came out because, shocker, they weren't balanced at all
Like I know a lot of people just refuse to do this but, if you haven't really played all of the animals per patch it's REALLY hard to identify when something is actually imbalanced or not, because oftentimes it's a playstyle shift moreso than something getting hard nerfed
Like I used to despise the dryo balance changes but they're growing on me in a niche sense, still think it's grossly undertuned but I want it to stay in the roll it's in, which isn't something I would've said at the beginning of the patch
No, it was U5, the one where they "fixed" omniraptor, along with giving the omni mains their long-awaited buffs and then made it into a God
Ironically it didn't even get THAT buffed, omni was always strong, but was held back by inconsistency
Then the rollback when it was understood that omni was busted happened, alongside mechanical buffs to it's competitors...and now it's the poor underdog that needs buffs
The isle balancing ouroboros condensed
And I did not include many other mechanics in game
@meager barn gateway will actually be adding the migration system, meaning that you'll be moving to one main area for a lot of nutrients, rather than travelling all over to very specific locales for specific nutrients
its also confirmed that animals aren't required to go to migration zones and can still seek food elsewhere
one main area? so there will be one hotspot with all the foods for all species
No
Certain animals have certain migration paths
Some may intersect
But it won't be every animal moving the same path
It wouldn't make much sense for a forest-dweller to be forced to migrate out to plains
Wouldn't be very fair either
im not an actor, im a gamer bruh
Okay but I don't want to bring my forest-dwelling animal out to get obliterated by the plains-dwelling carno
Also, EVRIMA is a lot more complex than legacy, niches are a lot more indepth and defined
you dont have to, but I literally cant because the diets dont allow it
I mean you could live off of grazing but thats probably nobodys plan
Freedom in that regards has always been a big problem with The Isle. Apart from 2 hotspots where action happened, you literally couldn't find any players. Big maps with no way to funnel players to an area is bad design.
Which is why there was AI for carnivores that spawned on them.
Without that, a lot of carnivores would die
the point is, food should not be infinity at any place and make different species move separately will help a bit on mixpack/overpack
does not make sense to any specie be possible to survive in any place, this is not a survival and simulation game.
legacy led players to have a wrong vision of what this game should be since beginning
okay, what is it then?
this will just lead the game to more and more hotspots, making the rest of the map useless, just like is it today. Migration will bring a cycle to the map and make everything useful
nonono I meant u saying its not a survival or simulation game
I am honestly excited for migration, because then we will be able to see the whole map without ruining our diets (because you will eventually travel there).
and bro, there will always be hotspots in a free roam
With migration that there will be only temporary hotspots
but they will change, and there are the path to reach new zones of the migration. different species going to different places, so you will find life out of the same place like it is today
i like how migration is described, because you CAN find food outside the migration zones, but its more scarce, giving you the agency of choice. Avoid the carnivores flocking the migrating herbivores and take the food away from the migration spot, or risk starvation/heavy competition with other herbivores who also want to avoid the migrations
and you will be able to lone wolf if you want, but if a reaaally low amount of food available that will end too
A far greater opportunity for fun and engaging situations no matter what you do
and i hope they bring a more complex system of food spawn for herbs, that will truly end
@swift atlas i cannot downvote but i so heavily disagree with your concept. The idea of damage, health and stamina being modified so easily via diets would make combat utterly horrid, and would make this more akin to BoB or PoT
devs have also said it's straightup not happening
we aren't getting weight/damage modifiers with diets
the current diet doesn't have much impact, doesn't pose any challenges and is more like going to the supermarket, choosing what to eat than truly struggling to survive.
and i don't think having features that can seems with other survival game is something bad
BoB has a good few systems
and, the sustain and survivability of the current state of the game is just completely nonsense, starve is not a issue, big animals living from AI on a MMO game
so your solution to this is to make it that AI can now give them a damage buff?
all this does is make metas in a game that REALLY doesn't need metas
no, i think AI should not feed adults animal
the game has a meta already
it also makes nutrients heavily favoured towards combat animals, while being nearly entirely useless for non-combat animals
as i said, sustain and survivability of the game is BROKEN
which i don't think is at all fair
there is no survival in evrima, is PVP with growth
so rather than suggesting any survival, you just want to make it more PvP?
got it
except now I can't tell how much damage my opponent is going to do
you realise how much of an utter balancing nightmare this would be, right?
omniraptors increasing weight to pin pachies, stegos increasing damage to obliterate animals even faster
balance is going to be a issue, always. The point is, people will worry more about it, and we need more than the current health system, where you sit and wait and it's all good. The current S diet makes you regen a Deino in a few minutes and you go back to combat. Having degrees on stats, and maybe visual appearances that would lead to a bad/good diet target, you know if it a good or bad idea + the wounds and new health system would discourage people that just wanna kill everything, because you would take care of wounds if receive a amount of dmg (i have a idea for it too)
also
diet options (like eat bones or fish) and other stuff should be related to Perks, and not to diet.
the hell is ptera supposed to do if it doesn't have the perk to eat its main food source
ptera wound not have a perk that it does not need
what
you are confusing animal design with perks
you said eating fish should be related to perks
i am quite literally paraphrasing you
you know we'll have strains, right? is there any rule making a monster?
i dont know what strains have to do with ptera eating fish
you could make something that DOES NOT eat fish, eat it
and it's a example
diets should not affect combat, unless you have a REALLY bad diet
really bad diet is a meme
the idea that you could buff damage or weight would destroy any form of balance
that basically does not exist
it can be to reach default too, the buff is a plus
even so, it would impact, because would not be easy to keep the 100% stats
same effect
or just bad effect if go over 100%
i've suggested a way for it to exist (for carnivores). Make nutrients come from organs only, make it that the more food you have in your stomach, the slower your nutrients decay
Keep food up, keep nutrients up, start getting hungry, lose nutrients quickly
this is survivability balance, and it's a lot important, but diet is no impactful and, and not only for Carnis
same for herbs, ok, you need to move, but you food don't run from you
diet is as impactful as it reasonably can be
making it impact weight and damage is something the devs already rejected
same with perks doing such a thing
because of the very obvious implications for balance
perks will be a diet 2 no impactful thing, this is just poor
IF balance was a current thing
not everything needs to centre around combat
i would agreebut we have NO BALANCE
don't use the current gamestate as a scapegoat for adding things that even further damage an already shoddy balance state
So why make it worse?
Why not fix/improve the current state?
it wont be worse with the game changes to a way survival will starts to matter, because right now everyone talks about combat because it's the only thing matter
i personally want to see the game deviate further from focus on combat mechanics and more to actual survival mechanics. Perks should diversify niches, environments, diets and survival strategies, not "haha 15% damage increase to my carno"
The devs have already said they're completely against perks and diets that increase health and damage
as I said, considering a bunch of changes on survivability, i would like to see changes on diet, but just before the survival balance
And giving diets weight+health boosts just promotes that mindset
^
even so they will create strains that will make you become a monster that can kill anything
Diets buffing combat encourages a complete combat mindset
Nothing but PvP bloodlust brain
I don't think the strains are comparable to normal gameplay though.
Which will be extremely difficult to get, temporary, and only for certain species
not if you don't each that easily, and with a heavy cost. And i said that that could be a plus reaching over 100%, it could be just to maintain the default status
So... Elder, but not elder?
Diets, for all intents and purposes, are permanent. It's not difficult to maintain the same one once you have it
That seems to be what you're suggesting here
make diet and survival more hard, and you would have the same balance as they expect from strains. Make it really hard
More weight, damage at the cost of other stats and hefty drawbacks? That's elder
Making it harder should be the baseline. You don't need to give people health and damage buffs to compensate for that difficulty

