#general-feedback-discussion
1 messages · Page 21 of 1
Not like anything else on this roster is going to be your elusive roster repairer
its a pack animal that punches up using numbers and damage over time
If its vemon ends up sucking, it might aswell just be a sub utah tbh
Venom, night vision, mimicry, doesn't rely on bleed
Cera will
Cuz it's gonna 1v1 stegos with ease
Hot take.
oh i forgot about the unstoppable cera lmao
Cerato would help immensly on the land based roster, but aight
can't wait for it to kill every carno, stego and deino like it should
The almighty cera
because that's totally what it's going to do
and not just get bodied by all three of those animals
i never said you did lol
cant wait for most to just spam cera cuz they've been forced to play carno for 2 years straight
Venom as i said will either be bleed 2 or suck
NV extension is cool but at that point just play dilo when it's out.
Mimicry isnt even confirmed for it anymore
It has a pounce for whatever reason.
against carno, it's probably not great either tbh
THE CERATOSAURUS curbstomps the carno
cera is an alternative to a carno, not a solution to it
the most it'll do against carnos is give its players to a different animal with a different playstyle
What we need is the rest of the goddamn mechanics
And hoomans
Which why not have that rather than a lesser utah, why not an actual competitor to carno
ceratosaurus is corpse bully, therefore it needs to be able to facetank stego
what.
me want hoomans
Delivery chimps
Humans destroy the ecosystem even more btw. just as a FYI
unless they're the flashlight humans we have now, then it'll just be a funny le prank
punch deinos
Hence we need them soon. You can't balance an ecosystem that's gonna acount for humans without the humans
it's not really a competitor tho. Carno is faster, bigger, stronger and is a more active hunter than ceratosaurus. Cerato's main mechanics are eating gross food and smelling gross food a long way away
It'll be defensive primarily to protect its meal but I doubt it's thinning out any carno numbers
Cera would need to be able to overpower carno if it is suppost to be a corpse bully
hopefully they add dumpsters in merc bases that cera can access
But when are they adding baby merc growth?
Which i dont see a problem with, its more of a mulky guy than carno
It's already in
time to become a toddler and dual wield AR-15's
Gaming
the recoil impulse alone would break my arm, let alone kill a utah
but thats ok. i have an IFAK
Here have a med kit
Eitherway humans are being pushed too early. Shoulda pushed tribals first then the actual mercs
Cause atleast then you dont completely brick the entire ecosystem.
You cannot break the ecosystem when there is no ecosystem to break
True 

And that's why they're pushing humans so soon
I just worry how humans translate to dinosaur progression
Like every other survival game ?
I dont wanna die to a human to have 6 hours gone instantly
This is already what happens when you die to a deino
True. But thats why i only drink at south and avoid water.
I cant exactly avoid .556 rounds
My main point being is that this game is already a monstrous time-sink. I worry that people wont play the game at that point or just be exclusively humans
The humans STOMPS the competition
Cause lord forbid it's fun to shoot stuff, but im just thinking of the ramifications of what that'll do to a player, many people will prolly quit depending on how it's implemented.
Aaaaand we're gone into the asumption teritory
We have indeed.
I'm not having the exact same conversation about humans for the tenth time
Well dont, but i'll hold my opinion on the fact that dumping 6 hours to grow an apex only to be dumpstered by .556 isn't fun gameplay.
I didn't say otherwise
They'd have to make dinos tankier or something but then it's just PC
i doubt thats the realism this team is going for
I doubt the team is going for realism at all
I mean they've flopped back and forth on realism for a while now so
Who knows at this point.
For what I've seen they've always been pretty consistent with the fact their game isn't realistic and isn't meant to be
I mean they want a realistic utah, they've got a realistic carno and pteranodon for the most part.
I'd say its a pretty pertenant design philosophy
Graphics wise
Then Doom Eternal must be a very realistic game
There's nothing realistic in either carno or ptera gameplay
Ptera flying isnt realistic then?
no
Not the way it does

Mostly everything in our current roster is unrealistic, teno’s design or that it uses its tail as an attack the way it does for example
Hypsi’s charge jump, carnos charge, ptera’s skim and so on
amen
why people ask for this?. The game do notifies me when restart is coming
or any ceratopsian honestly
Dibble
I think there is already many teropods. Trooddon should be later.
But the devs agrees with this idea.
I wish they add ankys or ceratopsians
Megalania will be very awesome tho. Troodon will surely bother stegos a lot with venom at least

Don’t think troodon wil do anything to a stego, maybe a pretty huge pack but I see dilo or Utah being mostly stego killers but dilo would prob have it harder
according to kissen Dilo will drug your display I think. ("affect your mind")
i hope troddon has feathers, to vary the roster.
oh...
Yeah but dilo would need to get close and prob won’t be faster or as agile as Omni and lacks a pounce so the best option would be to hunt a stego in the dark (that’s when it’s venom also works)
bunch of lizards hehe
they look like this
seems like drio and utah had a baby
but thank for the picture
that is what i said, even i still have no clue what she ment. I assume screen display
a dilo would just get swatted and die to a stego lmao
not a smart choice i suppose , of course. alone
stegos are easy or not viable at all
stego players are very confident and make mistakes very often
At least what i have seen as a deino,
i feel like out of every animal in the roster atm, stego is the worst to compare to dilo lmao
but i have seen utah take them alone. But bad stegos
Yeah dilo prob won’t have a good time agains a stego or prob even teno if they lack the numbers, I see Utah being better off killing stegos and maybe troodons for teno
it doesn't have to beat stego at all. but surely can anoy him
a hypsi can annoy a stego, it's not a particularly impressive feat
food
is not fun for me, as the only goal i see here is growing, then trolling around being adult. but growing is the funest part to me
or hunting
Then hypsi isn't made for you
^
is good to know is made for somebody at least. I do have seen many.
I remember why i don't pick him. I only see grass. lol. it's the cam thing. I hope they change it
@full pewter mega wil have venom don’t worry
Thank goodness, didn’t know what the plans were and wanted to throw out some ideas
Yeah (although I don’t like septic bite in general)
I’ll accept it for gameplay sake in cerato since that’s what it seems the devs are going for. It’ll probably be more useful for defense than actual hunting assuming it has to actually charge from the looks of it, correct me if I’m wrong. At least that shows that septic bites are inadequate for hunting like irl
The reasion I don’t like it is because it’s kinda lame, I’d rather give it a stam grab that could be used for both defensively and offensively but mostly defensive and if septic bite cera wil just get septic bite why not mega or rex or other scavengers. A stam grab would make more sense since many animals rely on stam to fight, making an animal that can remove stam would make things like carno think twice before engaging the cerato
Why not both?
And plus’s no animal uses “septic bite” to hunt
Septic bite just seems like bootleg venom to me
I think it’ll function more like throwing up in gameplay, like what happens when you overeat. You don’t die from one bite but you’ll loose some hunger and nutrients as a consequence for being careless
I'm fine with septic bites as long as they make it so throwing up won't animation lock you.
Or at the very least they warn you a few seconds ahead so you don't try to bite someone only to throw up and get animation locked right in front of them
@echo tiger besides the night vision I 100% agree
I was more pointing that NV was better in legacy and then they changed it back to a legacy-esque style of NV
But ye, devs flip flop around too often.
Ahh got it
I am glad they ended up nailing the night vision
I would hope that it just doesn’t happen within the fight, but rather later on. Getting sick instantly doesn’t make sense
The only redesign I’d give magy would be to go more crazy with the osteroderms, especially on its tail
Make it look like this
And give it a little bigger legs
Make the elder model the base model
Gives a much better armored titanosaur impression
Yeah and that to, especially the shoulder osteroderms
@plush vault every playable wil be available
Okay, thank you!
@worn kraken no reason to make actual stat changes for dimorphism literally just make males and females have like different physical things no stat changes
Im glad too, NV was f---ed back then
yeah.. females already have one less colour palette last thing you need is even less incentive to play them cause theyre weaker
Exactly physically differences like longer horns enlarged throat pouches stuff like that which is just cosmetic is fine any stat changes is just weird
Yup. Plus this game already has a bloated roster; the last thing we need is effectively doubling the roster size. And depending on species, certain builds would be way harder than others-- Utah would be mostly female because they rely on dodging attacks and pounce, whereas carno would be mostly male because they rely on bite force
So... Yeah. Stat changes on gender are generally bad
The colour palette thing often works in the females favour though, they blend in alot more.
WHAT IN THE ARK
On paper it's not impossible to introduce different stats based on sex without throwing off balance, but it would be difficult. I feel like it could've been done had the game been designed with that in mind from the start, but it wasn't, so better not to go try that.
The only way a roster as large as the one planned can work is if every member is heavily specialized in terms of playstyle, but in order to make gender stat differences work, you need to give them both distinct roles, which would limit roster size.
It would be cool to see in an animal survival game, but not the Isle, it just doesn't fit.
to the person that suggested a #memes channel. just no
Well, then there would be absolutely no point in adding dimorphism other than aesthetic
That's the point
The dimorphism is aesthetic
It allows you to tell between a male and female animal, that's all it's meant to do
Yup and that’s completely fine
Yes, I know that literally it’s aesthetic, but this is just one of the points of my message. I was also trying to understand if a slight variation in gender stats could have worked, but probably it wouldn’t
@past kindle look at the right where it says official, click that and change to unofficial if you want then press refresh
It wouldn’t
Whats with the utahs pounce now? it teleports them to the side if they even graze the hitbox? ive been playing carno, had a utah dead to rights in a charge and they pounced my head and teleported to my side
It's a little broken atm. Lots of people have brought it up in feedback
glad its not just me then
Yeah, it's not just you. I kinda assume it'll be tweaked in future updates as right now it does a LOT of bleed for how easy it is
i certainly hope so , i mean its like having auto aim lol
@trim mauve the map isn't what makes deino easy to grow. The fish spawns are. You want to encourage canni behavior? Reduce fish spawns and watch chaos commence as Crocs HAVE to canni when there's a slow day at the drinking spot
That would also force more land croc-age as Crocs have to go scavenge
But the amount of rivers are still a downside to the maps. That is another solution but I was thinking of something that will actually make better changes for both the map and deino
The only issue with disconnected lakes, etc is they have to be close enough to other water sources that an adult deino can walk there without dehydrating because they've got terrible water retention. That was (from what I heard) the reason that oasis didn't work-- it was too far to pond hop so it was basically guaranteed croc free, so everyone drank there with 0 chance of death by croc
and things would still be forced to drink making food still easy to get
Changed my suggestion a little bit.
More than the amount of rivers being a downside to the map, I almost feel like they just need to make the rivers we have make sense. The current river placement doesn't really make sense in terms of realism (water always flows downhill, and rarely splits into 2 equal sized downstream branches, and it's also kinda terrible for both deino travel (wanna go SE-NW? Hope you've got an hour) and also for navigation of other playables
Deltas would be more interesting than isolated rivers tbh.
We are meant to be getting an ocean biome afterall.
O fo sure
It would almost be better to have one branching river system than dumps into only 1 Beach (maybe with the swamp being more of an estuary ecosystem, which would support river deltas) and then have a few disconnected lakes or stock tanks within walking distance (so you don't have any aquatic safe areas)
I mean for isolated lakes you can add the mechanic i suggested where people can just drink and empty sources of water, water being infinite is dumb.
It actually forces people to look around and search for water sources instead of going south and drinking at zerg pond
or the remnants of zerg pond.
@viral finch the devs have said that they can optimize the game but it would take the entire team to do, so it would completely take away from any game progress while there is barely anything in the game rn
and the "optimization update" will probably come from when they do unreal engine 5 because they have done nanite tests
@gritty terrace Oh,But then people shouldn't be crying to optimizations then. I read a lot of complaint in feedback.
The engine migration will be surelly delayed. The idea, could help for short term .
...
but anyways, there is no "short term" with this devs. I assume this game is kind of a free time hobbie. and not their main income concern.
Their main income gets donated to twitch LoL streamers
Im just saying the devs know how to optimize the game not really a need to do examples
its just a fact of, it will take a lot of time and mapower
@gritty terrace In that case, I should say "stop complaining about frame rates, they know what they are doing" . haha
well no, people can say that they have issues, that is how feedback works
just no need to say what specific ways to optimize the game
because also who knows what things will break what
Then I said a good thing. I'm thinking of them.
Is an optimization technique that they are not doing.
but people can throw better ideas.
........................
The thing is: what is their plan in short term for it ?
"who knows"
I don't think they have a short term
because optimizing would take away too much from development they say
so once again when they do Unreal Engine 5 with nanite they will probably go all out on optimizing
They optimize where they can, but major focus cannot be given to it in this stage
I just want ceratopsians and ankys lol
that is completely unrelated-
no, Im saying that i gave feedback regarding others.
Regarding me, is that off topic thing.
I run the game well thankfully.
same
@trim mauve @echo tiger
Correct me if I'm wrong of course (I like playing deino)
Not interconected rivers will make people avoid populated rivers,
And discriminating access to Deinos around the map. Also safe drinking spots break the whole Deino experience, as he relies on ambush, and the cool part is "deinos could be anywhere in water as any terrestrial in land" (I do like the tunnel connected ideas tho)
Small holes also will provoce many accidents when growth too much. (Deino beign stuck due growing inside).
Just a thought about it.
@tiny agate
-Acrocanthosaurus atokensis
-Albertosaurus sarcophagus
-Allosaurus fragilis
-Ankylosaurus magniventris
-Austroraptor cabazai
-Avaceratops lammersi
-Baryonyx walkeri
-Beipiaosaurus inexpectus
-Brachiosaurus altithorax
-Brontosaurus ajax
-Camarasaurus supremus
-Carnotaurus sastrei
-Ceratosaurus nasicornis
-Charcharodontosaurus saharicus
-Compsognathus longipes
-Deinocheirus mirificus
-Deinosuchus hatcheri
-Diabloceratops eatoni
-Dilophosaurus wetherilli
-Dryosaurus altus
-Gallimimus bullatus
-Giganotosaurus carolinii
-Herrerasaurus ischigualastensis
-Homalocephale calathoceros
-Hypsilophodon foxii
-Kentrosaurus aethiopicus
-Magyarosaurus dacus
-Maiasaura peeblesorum
-Megalania (Varanus priscus)
-Minmi paravertebra
-Monolophosaurus jiangi
-Orodromeus makelai
-Oviraptor philoceratops
-Pachycephalosaurus wyomingensis
-Pachyrhinosaurus canadensis
-Parasaurolophus tubicen
-Plateosaurus engelhardti
-Protoceratops andrewsi
-Psittacosaurus mongoliensis
-Pteranodon longiceps
-Quetzalcoatlus northropi
-Rauisuchus tiradentes
-Rugops primus
-Shantungosaurus giganteus
-Spinosaurus aegyptiacus
-Stegosaurus stenops
-Styracosaurus albertensis
-Suchomimus tenerensis
-Tenontosaurus tilleti
-Therizinosaurus cheloniformis
-Titanoboa cerrejonens
-Triceratops horridus
-Troodon inaequalis
-Tyrannosaurus rex
-Utahraptor ostrommaysorum
-Velociraptor mongoliensis
That's the planned roster
and I can DM you all of the concept arts if so you wish
You're forgetting that Utah might get split into Omniraptor and a more realistic Utah.
sounds op
@fleet quartz to be fair, there are 3 roadmap recaps since the last detailed one. One was the dev blog week and so you got a detailed update by reading the dev blog instead. One was the week of the client crashes where probably most of the programmers were busy hunting the crash down for a hotfix release. So there's really only 1 week where the roadmap recap wasn't so detailed
Yeah I was more referring to the check list type roadmap update for playables but your right, just really excited to see progress on bepi and troodon
Me too! I can't wait XD it depends on how they play of course but I think beipi will be quite fun
@topaz pendant what are your pc specs?
@minor laurel the spino in this game is not built to be quedrapedal
Talking about 3D modeling thing ?
3d modeling thing???
I'm just saying the spino
It's not built for being on all fours
Yeah, why do you say that the spino is not built for quadrupedal if it's not for technical issues ? :o
....
At that point just make trex quadruped
Yeah you can in game but literal anatomy wise the one in game isn't meant to be on all fours
No need to be Sassy, i just want to understand your point of view. Because Spino can be modified in his 3D model to fit the idea. So what is that you are saying? You don't like the idea or is it not doable ?
Alright, i understand !
Well you can edit it but I don't think the devs will
I'm just saying how spino currently is it shouldn't be
And I think how the spino is now is fine, last thing they really need to change is make it be on all fours
Yeah, i get your point and you're right. Meanwhile, it would be great to reconsider the model if the idea suits the devs tho. But as you say, in the end it is up to them !
I am kind of worried about his gameplay tho with all the apexes around
Also being on all fours doesn't necessarily mean faster
It would actually be faster bipedal
I didn't talk about speed in my suggestion but more of a more manoeuvrable thing, like turning easier, that kind of things
Eh it feels like quad would just be worse in every way but Stam and at that point just trot
if you feel like combat oriented player yeah, it will be worse, but if you want to play in a survival dodging heavy situations way, it can suits the gameplay, u see?
Moving easily through big trucks like giga and rex can help running away for example
What?
Are you talking about climbing over them?
Cuz the devs aren't adding a climbing mechanic to something that is bigger than rex
No, just if they come to you, being able to move easier, in like a side arc around them
You side arc faster as bipedal 💀
Turn radiuses are better on things that are bipedal
Ask that to a ferret XD I don't know, i trust what you are saying. I just see spinos as very big newts so i see them moving like them too
What-
When it is bigger than rex??????
It will be just as capable as rex would be
Our spino is nothing like the real thing
Yeah, i feel like they are kind of more agile in the way they look, it's just an impression tho
It's just another take on JP3 spino
Yeah, that's why i suggested things like that. Because to me, the isle spino feels like another rex playable, but worse in terms of lots of basics stats :o
And it feels like the design overall would not fit if it was edited to be quad as well
It is the apex of the water-
what about the deino then? :o
And is capable is doing things with its hands unlike the other 2
SPINO IS BIGGER THAN DEINO WHAT LMFAO
Well i don't know, people talk about deino as an apex, so aren't apex similar in terms of stats, kind of ?
Yes but spino is literally the biggest carnivore apex 💀
While stego is apex but lower tier apex
biggest doesn't mean strongest, so what can he do to defend himself ? :/ the take down mec could help but i don't feel like it can do a lot against something like a rex if the dev chose to give them same size, does he?
We don't know it's abilities yes really
Oh, i see. I didn't take the low apex tier into consideration
Rex may be stronger but once again it thrives in the water
Just because it's an apex doesn't mean it's the same as rex?
Apex is like... it's own thing
Like ones will be better than others
And have different niches as well
Yeah, i hope so. that is exactly what scares me in the end i think. Legacy was so unbalanced and saying rex is all, and other dinos are just gonna deal with that
Well if I remember correctly dondi made the rex slower than a human in his stream
Apexes aren't really meant to be versatile
Biggest something "versitile" will get is probably high or mid tier medium sized dinos
yeah they have specific niche but that's what supposely killed spino so i thought it would be fun to take the lesson from that and put it as a strength for his gameplay, but i get your point for sure
How will quad strengthen it
Once again quad is worse in pretty much every way but with stam
more maniability is a strentgh and stam too !
Manibility?
I literally said you have better agility with being bipedal
yeah, it's a game, that can be changed for gameplay purpose
Hadrosaurs probably went biped to run away
But it's a game, there is no point to add something and completely change a model when it does nothing really
That would take time away from doing other things
I think a cool mechanic would be to allow for things to alternate stances and get better attacks out of it, that way it ties to gameplay.
What other attacks would spino get out of it
Tail swap?
I like the idea tho
Because hadrosaurs can kick and stuff but it's just taking away its ability to use its hands
I mean quadrapeds distribute surface pressure alot better than bipeds, maybe could have a sound factor play into it?
Quieter steps or some thing, even if it's just a utility
For tenonto i would like to see a stance mechanic since it's such a complex animal, allow for more effective claw swipes as opposed to the ones we've got now
At the cost of mobility because of it's massive tail
But that's so little for completely changing the model and pretty much ruining the design because it's meant to be a different take on biped spino 💀
How it is now is fine
No point in pretty much redoing it just for slight things like that
i mean you dont have to redo the model
It just adds an slight expansion to it's kit
All dinos could do with expansions to their kits, they all pretty much play the same otherwise.
You kinda do to get proportions for being a biped
You'd have to make the legs much smaller and make the arms much bigger and probably change the torso so it isn't awkward
And you'd be redoing the rig and all the animations it already has
And you'd have to redo the high poly scult to redo the normals
So yes you are practically redoing it
If you look at tenontos, they quite have the same length of arms and legs than spino ratio. having the but higher than the shoulders can be a thing is they walk with a snakish vibe
No?
It's hind legs would probably be longer and you'd have to change up the torso
maybe spino have a little bit of tinier arms but not that much
I don't know. I got your point but i also think it's a doable thing to adapt without changing drastically the design
then you're wrong because you'd have to pretty much redo the design
Look what I said above
It'd probably lean forward pretty far though
Then it would be more comfortable and be more mobile as biped anyways
If you want it to be as you imagine it to be accurate then, yes, probably but in the facts, it doesn't really need big changes but edits
You know these devs you think they are gonna do that without it looking good? 💀
It can be looking good without big changes :o
Well, at least, i imagine it quite good without lots of tweaks
I'm not saying accurate, I'm just saying give it proportions like all the other quadrupeds in the world
There is no point of quad
But it is a semi quadru/bipedal irl, it can have caracteristics from both :o
No it isn't, it's one or the other
And it's likely only quad
it was switching supposedly
No it would not
We don't have its arms, so we don't know
The center of balance was so far forward that if it was bipedal it would be very uncomfortable
Then at that point if it can switch it would just stay quadrapedal
Sorry said the wrong thing
And irl spino was probably in the water so much it didn't need to walk much
While this spino needs to actually walk a lot
Yeah, that's why coupling both would have been a cool thing. Even if not with attributes i suggested but i think the quadru/bipedal thing can be exploited with the isle spino for a cool gameplay thing
a proposition gameplay thing from me, that is really all it is :,)
It would literally not add anything worth pretty much redoing all of the asset
It would have better Stam and have worse versions of the attack it had as a biped
for sure they already have ideas and things planned for it but they can get others ideas or new ideas that complete what they are planning about it by reading other way of seeing things !
That's the most I can imagine
it can be slightly faster too, and manage better into forest and restricted environment, it is a big plus from my sight
It being semi aquatic and having semi unique attacks while being something bigger than rex is already enough gameplay wise?
or as matt said, maybe switching to tail swipe or front attack can be a thing too
Once again, wouldn't be faster
I don't think size matter that much, even in game
Tail swipes for things doesn't make much sense unless they already have that weaponized, teno tail slam is already pushing it
look at a croc doing 4 legs sprint then xD I am searching for an animal that switches to try to compare but i don't find one 🤔
hadrosaurs
I don't know why a thing with a tail from that size will not use it to swap things tho !
Those are the smallest species of crocs
And if it is 4 legged and faster than something that is a biped their proportions is DRASTICALLY different
Once again, you'd have to change all of spinos proportions drastically aka only make it quad to make it comparable and or faster than biped
Yeah well okay, inversion then ! If i take your way of thinking which is okay, quadrupedal pose will be a more static one that can help into battles to be more effective and helps preventing to be taken down due to the posture and all for example
Because you'd be probably hurting yourself more than you are hurting other things if you are putting any actual force into a tail attack unless you are built for it
So tenontos are in pain ?
?
Unironically yes lmfao
Their tails are broken asf
Yeah you said that you'd be slower and all with a quadru stance
?
Let the spino be in pain too 🙏
It would be if it could also go bipedal
Yeah, we admit it can
But doing things like putting your body lower to the ground and other things that spino would not be able to do could make it maybe faster
But those are nowhere close to the proportions of spino at all
With isle spino itself, it cannot be faster quad than as a biped
Admitting that spino as switching stance, and that the quadrupedal one is slower and more stable, combat oriented, and a bipedal that is more based on taking things down or latching onto preys, to force player to switch from stability to agility, is something more coherent for you ?
I talked about it here: o
You'd be taking away it's main thing it would use to kill things which is its arms
And I never admitted to that
well no because it can switch to bipedal to be more agile than static and do his claws things :o
Your just putting stuff in my mouth lmao
?
It was a paraphrase to say "if i based things on that" my bad if it was bad interpretade. I am not an english person so some expressions can be badly translated
I talked about it here XD
Once again, you don't need an entire quad stance to be slower and more stable, there is trotting for that
And walking
Walking and trotting does the exact same thing gameplay wise quad would do but you could also do all of your attacks
But all playable can do that (without stability > i talk about stability while receiving charges, or things that can take you down) and it is not an entire full feature at the moment :o
giga or rexes? even anky tail knock off or shant charge, i dont know
Once again, no point of adding a quad stance for something that will never happen
Well, it is worth the exploration of the idea anyway !
Not really
For me it is !
Cuz like I said you'd have to redo all of spino
I enjoyed talking about it and seeing points of doing it or not !
Once again I'm going back to my point that there is no point redoing an entire dinosaur just to try out something that will almost never happen
In a pessimistic way, yeah, but i believe that all is doable if we want to. I respect your point of view tho even if i don't share it in my bones !
It's not pessimistic it's realistic 💀
Points you talked about were wise and coherents, that was cool !
It's what pessimists says
(jking a bit, sorry)
Thank you for talking about it anyway !
Alright
I appreciate the debate but it really feels like you do not get my point 💀
There is no need to be condescending towards someone trying to have a conversation
I'm not trying to, it just feels like he doesn't get the point that is all I am saying
If I'm understanding correctly, you're saying that changing the model would involve a lot of rework on the model, skins, and animation sets, plus that allowing quadruped spino doesn't really offer anything interesting or unique to it's build?
Honestly, I think it depends on what the devs decide to do with spino.
It's going to be a while before it is added to the roster, so if they decide to change it's niche or playstyle to make it more distinct from the other theropod apexes, or pursue more realism (spino would almost have to be quadruped irl due to balance issues), they would have plenty of time to rework the model in little bits and pieces. They have already shown that they will modify legacy models (I didn't play a ton of legacy but I know baronyx for example got model edits), so that's really not that much of an issue. Textures and animations would need to be tweaked or added to. But again, apexes aren't coming anytime soon, so if they decide they have a reason to change it...
As for the other point-- both quadrupeds and bipeds can be quite athletic and speedy-- look at horses vs ostriches, for example. Ostriches have a slightly higher average speed, but their top sprint speeds are quite comparable, and a quarter horse actually has been clocked in running 10 mph faster than the max ostrich speed.
So, in terms of speed, I don't think there's any advantage.
BUT, looking at some other possible reasons for quadrupedal spino (and debating their viability)
- realism
- stealth
- stamina
- different combat abilities
- biome enforcement
1). Given we're getting a realistic Utah, this might actually be a fairly good reason to the devs. Though, I agree that realism itself is not a good enough reason to do a whole remodel.
- Spreading the weight out over more surface area would leave lighter impressions in the ground and make for quieter footsteps. This may be valuable for a spino to have the advantage of better stealth over other apexes. Obviously the disadvantage is that you lose those gnarly claws as weapons, but maybe it could be feasible with some new hunting mechanics?
-
As I said earlier, bipedal spino is not stable, at all, and most positions for bipedal spino to be stable require said spino to dislocate their hips. So maybe it would be an interesting mechanic to have standing bipedal allow use of claw/swipe/hook attacks, at the cost of some passive Stam drain for the monumental effort it would need to make to hold the bipedal position. That might lead to an interesting balance situation for players to decide how they want to allocate their stamina, and again reinforces gameplay different from "rex, but near water"
-
So I already mentioned the whole no claws in quadruped mode thing, but the next question is how to balance it. Maybe since the claws probably do a good amount of damage (or rather bleed), quadruped abilities could be focused less on doing damage and more on debuffs. A shoulder check or stagger, launching into a pin (if spino even has that?), Etc. Idk what attacks would make sense exactly here, but bipedal would definitely be superior for trying to kill something
- the last reason I could think of to do quadrupedal spino is to water lock it, and make it heavily dependent on water's buoyancy to support it's weight and enable standing on 2 legs to use it's claws. Idk if that would work well or not, to be honest; just an interesting thought I had about how to encourage players to play in their biome without directly impacting their water like deinos and forcing them to stay nearby. Such a mechanic would encourage a wader kind of niche for spino
not a fan of doing it as a seperate thing because at that point it feel like the water would be cluttered
the amount that they have now I think is a good balance of semi aquatics in the game
and irl spino isn't the most exciting for a game like this, most things would body it when it comes to apexes
and there isn't really different combat, it just feels like the combat would be overall worse
like its different in the worse way possible
and once again, with stam and stealth, just trot or walk
there is no point to go through the means of making it bipedal if all it is going to do is replace the trot/walk
Having a lock on for animals kinda defeats the point of survival....
If you lose it in a dense forest, that's on you.
also very abusable
Lock for hunting defeats the point of the whole hunting part for me
i guess it really depends on how much water the new map has. and how many dinos it can support, and how popular water locked dinos are.
As for most apexes bodying it... that is basically how deino works currently as a lower apex. its undeniably stronger than mid tiers, but i dont think it will hold up to stuff like rex and spino. and I think it depends a lot on how everything else is designed too.
Idk... I think its an interesting idea. but maybe its because again spino would not be able to balance on 2 legs, it looks awkward as all get out when I see it trying to walk on 2 feet in a way that other theropods don't, and I personally don't like the design for that reason. plus... we already have a LOT of large, 2 leg theropods planned. would be nice to have something different. I think you feel the exact opposite, and that's okay.
just don't do paleo spino because that entire thing is a shitshow
paleo spino?
yeah actual spino
because you were saying do quad spino
cuz if you were to add quad spino as its own thing it would be irl spino
otherwise there is no point
it also just feels that current isle spino does not fit with being quad
I was saying do spino that can switch between bipedal and quadrupedal. and it doesn't need to be an additional playable like paleo utah, just make the changes before spino releases.
no... it doesn't. but they're already making changes from legacy versions of dinos, so I dont think "it wouldn't work with legacy spino" is that much of an issue
when I say current I mean evrima
and have you not seen any of my points...
evrima doesn't have a spino yet. we have concept art, thats it
and a model
and animations
that is why I say do not redo all that just to do quad spino
the major apexes are more done than we think
and they will not redo them just for a mechanic that doesn't make any sense
because once again, just trot
it would do the same thing
i mean... yeah I've seen your points. but at the same time I disagree with most of them, as I have explained.
and they wouldn't need to entirely redo most of it, as standing animations can be tweaked and then quadrupedal animations added
trot is not particularly quiet... so no, it would not do the same thing
aside from questioning the logic of why they are working on animation sets for dinos that are quite literally so far down the dev pipeline they aren't even on the trello board... but that is a separate issue
if you redo a rig youd have to redo or heavily edit most of the animations, they would have to add quad animations, you'd have to change the proportions so it can be both and make it so you can go between both which will look awkward, with changing the proportions you would have to redo that part of the high poly sculpt to get the normals right...... you pretty much end up redoing it
even half of that is hell to do
and what would quad mode do that wouldn't just be an over convoluted trot or walk
because stam/stealth is not valid then
and combat wise all it does is remove the major parts of spinos thing which is using its arms
it is just not worth the time
and we're back to the exact same arguments again. we're not going anywhere with this. I think we will need to agree to disagree
what changed 💀
it is still the same
@grand trail
Your ideas were interesting to read !
I do get it but i don't agree with it. We do not share same way of thinking or values and it's okay ! It's not an obligation to agree with each other and it's fine !
feedback is a place to share your points not to be liked, accepted, but heared, at least. It's just voice
Mate you gave me a bloody heart attack XD
I vote for double stance, even for my stego to get high above mangos (maybe stand in two paws as a alternative "jump") 

I feel like people see "migration" and think of big groups of dinos all travelling together. It seems like the mechanics are meant to dissuade people from all congregating in one spot, I doubt it is meant to get them to just travel around together in big groups.
We never know until its out
It could just be another bad mechanic, though it sounds really good for the game
Hi @silk socket Regarding your thought:
Lol I think, the water in evrima is on of my favorite things. It's funny to read that Because I have played Path of titans and you should see how that one looks (not a good thing to look)
I just think water in evrima is very impressive. One of the few things we can be happy about. 😜 (becuase the game is empty as F). But you may see something I havent (?)
I thought migration will be taking your dino to another server 🤣 OMG.
Will be actual walking. Interesting 
@viral finch I do not remember exactly, isn't subsurface scattering unoptimized for games?
Porque los biboro me matan si soy otro biboro y dure 4 hora en subirlo eso no se asen solo y ellos 5 y solo quería caminar con ellos mano
is just a layer of display, as specular or roughness or emmissive.
Ussually used for ears and soft tessue or blankets or anything that allows light "go through".
Is determine by a mask to only display the wanted areas.
yeah ik what it is I thought I heard it isn't too optimized for games
and more map layers like that would be more intensive per asset anyways
( my last spanish message, i don't think spanish is allowed
)
.....................................................
No creo que nos dejen hablar español de seguro no sacan.
- Suele pasar, es raro. pero hay que ser muy cautelozo. Si eres nuevo, lamento que haya sucedido. pero así es el juego. Usualmente son amistozos. pero manten siempre distancia y "prueba" a los grupos grandes
PS3 stuff. . Don't worry
huh alright
hitman is the oldest I can recal, and call of duties.
But also mostly becasue I do 3D hehe. The why I mention
@keen delta I see your point and yes, I kinda see the same issue for Troodons or Dilos, but just resetting the timer or completely cancelling the logout by basically waking the dino back up (which would make sense in a way, if I got bitten while falling asleep I'd probably wake back up too ^^) would put people in a position where they can just keep someone from logging forever by biting them once every 30-40 seconds with a juvi or something...and while I'd consider that extremely boring it is something you have to think about unfortunately...

@hollow kraken there are a couple reasons of not doing kapro. One, Kapro is likely not like that at all so it would just be a smaller deino, Two, rauisuchus which is kinda a land croc is already planned
rauisuchus looks like this
It doesn't even look like a croc
and utahraptor looks like this
It's a psudosuchian
well, kapro is a croc
IT BIRB
So it isn't really a croc but it's pretty much kapro but better
so why should we replace kapro with something that isn't a croc?
birb better
they shou.l
It's just a mcdonalds offbrand toy of gorgonops or what it's called
sorry miss click
We need kapro
Why?
God why are you referencing jurassic world the game lmfao
we need big tank
It probably didn't have long legs like that-
cuz go boom boom
If we do get capro (which is unlikely) 2-3 hours sounds to much by how smal it is
For some reason everyone depicts it like that
Utahraptor probably wasn't jurassic world thing
Utahraptor probably looked more like the dakotaraptor from saurian
That game has some of the shittiest designs
So realism doesn't matter
Kapro will just be another redundant playable. We have megalania and it'll just get shite on
This too
Have you played ark?
I forgot about Meg
Yes, ARK balancing in the isle sounds terrible.
Why is this relevant at all?
Kapro also is “smal” so making it 2-3 hours would be too much if we did get it
Kapro just leaping out of the water and grabbing smalls
Cool. It's just a better deino at that point
Because using the lounge ability while riding a kapro is very very fun in ark
?
Plus again we have megalania and raui
Yeah what
Why even add kapro
There's megalania
they should add gorilla with gun
Megalania is a big komodo dragon raui is a bootleg walmart gorgonopsid
it take 2 min to grow up
Kapro is not even close to them
They kinda are
Kapro is close to them wtf are you talking about. You're proposing to balance it like ark but that's just not gonna happen
Therefore it's another quadrapedal lizard. Cool.
That's gonna get shite on by its contemporaries
Raui, Kapro and Megalania
Kinda proves our point
big difference
is argument is that it will be bad?
Kapro also probably didn't have long legs and may just be a smaller shitty deino
too.many.playables
Have you heard about a playable called hypsi
Yes I'm aware it's bad.
Slower than a utah, weak and has nothing special so far
when kapro gets chased by a meg it goes into the river
To be fair they are giving it climbing eventually but it doesn't help much
I said so far
and herrera will get tree climbing too
Yeah and so can bary?
Wow! Where it will get shite on by spino, sucho, deino and bary
so hypsi will be useless
It just crosses the river and then runs
with it's superior land speed
Where it'll get shite on by every single terrestrial carnivore.
and the meg won't wanna cross
Bruh every dinos isn't on the same island 💀
They did put in the concept Meg swimming and it's looking like it's a good swimmer
Need I remind you that this is the thing that supposedly has a niche.
kapro will be better at it tho
it still has long legs compard to the body
There is no point dude -_-
We need less playables, alot of playables are redundant
What's hypsi's niche then?
Once again kapro probably didn't have those long legs
no we need more
That is the last thing we need
we need more diversity
HOW DO WE NEED LESS?
Diversity in the form of bad animals?
Because they're redundant playables.
so you want to play a game with only uthas
We already have 56-58 playables..we don’t need more
how can you have enough?
That's not what we're saying. Please read what we're actually saying here.
And we all know the big more complex guys will release in 3023
yeah i am reading that you dont want deversity
There is such thing as too much
so then we could have some less complex guys that are easy to make as an apatizer
Nah you don't get it.
sure dude
Diversity is good it's just that some are copy and pastes of others
Diversity does nothing if the playables that you want are complete fodder and useless. Please read again.
no
And basically overlap with different playables making the other useless and the weaker version
but then you want more playebles that are not complete fodder and useless.
Someone gets it
more playables = More fun. It doesn't matter what math you do more playables will always equal more fun
Bingo.
?
but you just said you wanted less playebles
then just give all the useless guys a special ability
huh
55-58 playables are enough…I’d actually want to remove or scrap some from the roster
Less playables = more better playables yes, there's no redundancy
What's the point for example of playing styracosaurus if eotrike or triceratops is in the game
or you just make allot of good playables
why would they have to be bad?
You can't do that if 1 is the same as the other
why not make them 10x larger?
Like we don’t need: rugops, Ava, taco, Cory, accurate utah, mono (could be unique) plateo (could be unique) and maybe styraco
give em something special
Because by design they can't compete with their contemporaries, that's just the isle
The isle doesn't have any realism anyways
It's not about realism, but about core gameplay
It's not ark levels of realism either
A troodon isn't doing anything to a rex.
a pack is
A ptera isn't killing a spino
.... Goodluck lmfao
But you can explore the map and have fun and fish with the boys
Ah nonono Omni (Utah) I’d see but def not troodon💀

Are you saying a pack of utahs can't take down a stego?
Yeah you can, but your niche is secured, you're a flier
Man's just proved he has no idea what he is talking about
Stego is the weakest apex
I'll tell you that
While rex is one of the top
A pack of utahs (omnis) can take out a stego, a troodon pack I don’t see would be able to I see the max thing they could take out is animals up to 2 tons
Do it, I'm really curious
Kapro will be like deino but with more speed longer legs and all that stuff and instead of having a boring a lounge attack why not give it a super lounge attack where it hops into the air and goes a really really far distance and to spice it up why not give it a poisonous bite or even better a special poison that drains their oxygen and stamina so they drown faster and while we're there why not give it a tree climbing ability. If kapro can't have that then spino can't be a giant jurassic park lizard on drugs
That just doesn't make sense 💀
but you just said
Also venom does not fit crocs
well does troodon having venom make sense?
snakes have venom
Yeah because they are making it a night hunter lmao
Both are reptiles
again you said this
You did not just say that 💀
Night hunter = Venom? How did you think there?
Why are you pinging me?

Whats the problem with that statement?
Because that is how both dilo and troodon are? It's the niche the devs gave them??
And Meg also will have venom as well
sorry thought you were the other person or somthing
so why don't we give crocs a venom and tree climbing as a niche
Because that would be megalania lmfao
So we making juvi megalania a different playable?
well scrap the poison Idea
Tree climbing then
it's very very different to herrera and hypsi
Immediate problems with that:
The isle had problems processing faster speeds and produced alot of lag when they did. Thats why everything was slowed down, what you propose is the anthesis of this change since U1.
Venom on a croc could be interesting until you realize that alot of crocs will cannibalize eachother, venom has to be a coordinated effort in order to maintain balance and not be OP. Working with other kapros as a result will be hard.
Tree climbing is just a no. We already have three climbers in the game, one of which (mega) is only a climber until it's an adult, which is perfectly fine.
Meg is having tree climbing as well as a juvi
and with it's long legs and the isle logic it would make perfect sense
You are literally just describing Meg but with a couple Stat changes dude
^
See what i mean, it's a redundant playable.
Therefore its bad for the game, why play Kapro when it's just a weaker Megalania.
Why play Troodon when it's a weaker Omni.
Why play Minmi when it's a weaker Anky.
Why play hypsi.
We kinda have “four” Omni (Utah) wil be able to scramble up a smal tree
Faster growth times and to not be op and butcher everything
I'm not really understanding you hating on hypsi really
cuz it is not always fun to be the strongest
It's a useless playable, i dont hate it.
Not really aboreal like hypsi, Herrera and juvi mega but it kinda climbs
That might be so, but to play a creature where it's entire niche as proposed is just mega but worse. Cmon dude.
It's the same issue i have with troodon, with the removal of mimicry it doesn't stand out.
WAIT
Neither will kapro with these proposed ideas.
THEY CANCELLED MIMICRY?
Yes.
The mimic isn’t removed it’s just not coming when it gets released
I understand size being a major difference with mimni and any but kapro and Meg are pretty similar in size
Mimicry not coming when released is a big blow eitherway.
Well now they just ruined 50% of the hype for troodon
True
but can megalania swim around in a river and then pounce out to catch a teradon in the sky
Cause now it is literally a worse utah with venom.
Huh?
Mimicry is not coming. At least not when it releases
It's not coming on release.
Like I said, it isn’t removed but it won’t come with it when it first releases and wil come later
It might not come at all knowing devs but idk.
To be fair we don't know how the venom works, if it is fairly close to bleed then I will agree
I mean we WERE meant to be getting a tug of war mechanic for deino and that was scrapped.
I dont have much optimism. It sounds like it's just gonna be bleed 2.
Eh who knows
Yeah we cant know until its out unfortunately.
Tho if there is one thing we can agree it would be if they would decide to add mimicry it would be in 9832
Eitherway, to go back to the main point.
I just think the redundancy of playables will show with the 58 creature roster and alot of them will be borderline useless or just not very fun to play in combat engagements.
But yeah what we learned today is kapro is repetitive because deino and Meg already exists
no but,can megalania swim around in a river and then pounce out to catch a pteradon in the sky
Deino's getting it.
Pretty sure they aren't adding that
Maybe. That one depends how they do it.
They are adding Homalo. it was in concept and early modeling.
Homalo could be interesting as a fast, nippy pachy
Eh
with alot less raw strength but fast hit and run attacks on things that try to hunt it
could be fun to see them as apart of a herd, but it depends on how they do it.
Indeed
and
In the concept art it is shown that it can knock out a 25% grown teno
and make it unconsious
It really depends how it is done.
which is a new concept
Man's keeps referencing jurassic world game designs 💀💀💀
Concepts dont translate to gameplay and tapwing deliberately scales up the sizes of the creatures.
well Homalo's desging in jurassic world is 10/10
Which isnt bad, but its more of a show off thing.
I’d kinda like homalo to be able to live on the mountain sides, giving it a kind of a climb but on rocks instead of tree’s
That'd be cool.
Not really at all- it's mediocre at best
agreed
Let's just talk about our lord and saviour homalocephale instead of arguing about kapro
Like pachy would live in rocky areas while homalo would be in the mountains
makes sense
Why would they be in different places?
A bit late but yea
I'm leaving this to you warden
Both would have their ups and downs about their rock climbing but homalo would have more of a mechanic to help it climb and pachy would just jump and try not to fall
Why would homalo have rock climbing?
If they weren’t then homalo wouldn’t really be that great tbh it would just be a worse pachy that can burrow
It would be just as capable as pachy
I would like it to be more capable of climbing rocks and leges making it a true mountain goat and making it more unique instead of a…you know, worse pachy
Humalo is just looking like a cross between pachy and dryo since it can burrow it looks like
How would you do that, like as a gameplay mechanic
Going up and down cliffs is the buggies thing in this game
90% of the time it will probably die
There was a suggestion that I liked that kinda had what I’m going for but it was a while so idk if I’ll find it tho
How else would you distinguish homalo from pachy? Making it only have a burrow to make it unique isn’t enough
Because if homalo is just juvi pachy with burrow then yeah scrap it but it having more of a rock climb ability would make it more unique and distinguishable from pachy
Cuz at that point it feels like it would just end up being a better dryo either way 💀
No point in playing dryo if homalo is pretty much the same but probably more damage and "better climbing"
Maybe you could give homalo a knock out ability/stun ability like the one it has in the concept art but the knock out it only works on juvis and small stuff while the stun ability works on adults or something
It would still just be better dryo
make it slower than dryo, maybe less stam. That makes it much worse at running, but slightly more capable of fighting. Which can drastically change its playstyle. Also, nocturnal dryo would be great.
Agreed
Easy Anti-Cheat not automatically installing, game wont launch
Check the pinned messages in #🔧-evrima-troubleshooting-🔧
homalo really is just a juvie pachy
U2 also had it where birds would randomly fly when you called and stuff, would be cool if they added that back.
You'd scare away birds with your calls.
they did
Homalo mountain goat niche
best homalo niche
Only good one
True tho
Nocturnal dryo niche is baller.
Like, homalo is literally just Dryo mixed with a little bit of pachy
I want it.
I get that but at the same time if the juvie posed no threat to begin with then the player could just kill it before logging. There's also the possibility of it having to be a certain amount of damage that needs to be dealt, all in all though both are griefing and would probably be considered banable offences and will be taken care of as soon as the whitelisting is in the game. Had this been the first time its happened i probably wouldnt of said anything but there have been several occasions where (and its always stegos) that someone realized they were not gonna win the fight so they just logged with no consequences.
Here's the problem with that. A, where do you set the limit for the damage, there's always going to be something doing too much or too little damage. B, the offending player just have to stay out of reach and wait for you to try and log, unless you're something that can reach a spot that player can not, you could be kept in game or be forced to take the 5 min logout and hope it works out anyway and you don't die.
On top of this, there's other offenders than a "raw" logout if this is a problem. Deinos can just go into water, omnis and pachies and tenos can jump up somewhere where something else will not be able to reach them (not even for food if they log back in and die), pteras can wall cling somewhere. Unless they bleed out in the next five min (in the case of deino and ptera, the others can outright log), they're good.
A more reasonable solution to the issue, if it really is one, is to just make it so if something has taken sufficient bleed or any other "DoT" to die no matter what they might do, wallow and rest and so on, then they just die on logout if they attempt that. If they still have enough blood or such to survive, then they're good and you should hunt something more appropriate for your size and power that you can kill in the min it takes to safelog.
That's...kinda the problem with it. It's a player personality issue. If they're too afraid of dying in a survival game and need to log to avoid it, that's a them problem. I don't think it needs to be "fixed" by the game itself (I wouldn't know how to do it without creating a ton of new issues) but by rules, which many of the unofficial servers probably are going to have as soon as they know what they're working with. For the official servers, I don't really think it's doable because of the many ifs and buts that come with it.
well if something is doing too little damage it probably wasn't going to get the kill in the first place, getting out of reach is a perfectly fine survival tactic, thats mostly the idea for small herbivores anyway, if your logging to grief someone then there is no problem being forced to take the 5 mins.
again deinos going into water is a reg tactic, most likely thing to kill a deino is a deino anyway. them going somewhere that they end up dying anyway is okay too bc small carnivores that can jump can still eat and otherwise they wouldnt necessarily have to log to be safe if the thing hunting them cant get there. i dont believe pteras can log while clinging to walls (pretty sure once they log in from the 5 min one theyd fall too) and if they could survive whatever attack they took then ofc theyd fly to a safe spot rather than wall cling, and if they die their body falls anyway even if they do wall cling. It really seems like your mistaking escaping for out right leaving,
I do like your solution though. and again a failed hunt due tothem escaping is way better than one from them getting a get out of death free card bc i bleed something or use poison rather than having a damage dealer that just outright takes away its health.
thats just the way i feel anyway, Its a survival game and if i do everything right only to be disadvantaged by a feature being used improperly then that ruins the game ya kn. that stego only has to hit me once to kill me but i need to fight it for several minutes with a group to end its life.
If getting out of reach is fine, then so is logging. Why? Because the end result is the same, and you do as much "griefing" in either case, so that's not an excuse. You can't make an argument that "this is griefing because I don't get the kill/food" and then not apply that to all situations, because some "makes sense" and others do not. The end result is the same, that's what matters. You can take bleed enough to kill, make it to a spot where you can't be eaten, just to spite the hunter. I can assure you, that's no more fun than the player logging, if anything, it's even less fun because the player/food is there, just can't be reached.
And the point of the 5 min was that you can grief the player just trying to log by preventing them from logging safely due to your suggestion. Not that that player in question is logging to deny you a kill. But let's say you want to log because you're going to do other stuff, but this baby utah or something just keeps darting in every time you try to log to bite you and prevent you. And then all it has to do is stay away until you try again, rinse and repeat. That is by far worse griefing than someone logging and you not getting that particuar kill. You're not entitled to a kill after all, no matter how that target avoids getting killed by you.
but the things that kill through bleeding can get anywhere any other dinos can bc they smaller carnivores that can jump, and again the solution would be a damage base limiter bc a small utah isnt going to do jack to anything, same with pteras and young troodon, the onlything that might would be a small carno but theyd also be easier to kill before logging. and you no, you are not entitled to a body just bc you killed it (you can easily be run off by larger predators) but the other player is not entitled to life just bc they exploit the system in a way that it wasnt meant to, the difference between logging and dying on a rock is that they tried to live through normal means. its not necessarily about the end result but the sportsmanship of the game.
I sincerely doubt everything that is a bleeder will be small, much less capable of jumping. Or for that matter have the same jump abilities. So that's not really a guarantee for anything. And as I pointed out in the first post, where do you put any such damage limiter, since that can and will be argued for what is an acceptable amount of damage to prevent something. And nothing is "easy to kill" before logging, since they don't have to engage until you're already trying to log, so it'd be perfectly safe for them to grief someone else like that. And to be fair, I'd say you're more entitled to the kill you did get (but couldnt reach or otherwise get due to the spite of the thing you killed), than to get the kill in the first place as it were.
I suppose that's fair, but I care about results, not about "sportmanship" as it were, because at the end of the day, it is no comfort to me that the other guy got away due to what you consider normal means or not, if they still got away in a manner where I could not prevent them. An omni getting up on arock, and then safelogging from there where I can't keep attacking it as carno, is no more fun or better for me than a stego logging while tanking my hits instead. Back in the day, omnis would sit on rocks to recover from fighting with tenos, and if they got "guarded" they just logged, so you couldn't finish them off in most cases. Wasn't fun for you as a teno, and certainly did not feel "fair" that they had a safe way out no matter what.
@gilded hinge ok so you think that the jungles are too dense? Or the bushes that are near cliffs making you fall should be removed? (Sry got a little confused in that suggestion)
hmm i dont know how to explain it too well, but whenever i get into the jungle it makes me feel blind and my screen is just full of greens
and yes, it is too dense i think thats the right word
Ah ok so the jungles being too dense yeah? Well yeah I feel the same but luckily we wil get a new map “soon-ish” that I hope wil fix that and you know, mostly the bushes around the cliffs that makes you fall to your death
alright thank you
And btw were you asking for a DV TestLevel map by the end of your suggestion?
yeah, maybe for deathmatchs or so and it helps alot with fps, and when i just dont feel like growing for 5 hours haha, just like legacy
Yeah a sandbox map mostly for pvp or something like that I would like but for now we only have servers that can make you admin
okay got it
The only server that I can think of that allows admins is scope and I think taco island to but I think it was shut down
ohh okay
you lively hood and diet as a teno doesnt depend on killing that omni either, and the point is for each dino to be balanced in some way, you say it wasnt fair the omni had a safe way out but in the same logic its unfair to the omni that you have more health than him
My survival very much can, since it wants to kill me. There's a reason to kill a carnivore before it can kill you. And sure, but the health there would be better compared to the omnis speed and agility then, if you want to "compare" stats per say. This was more a point that it could just, almost die, then proceed to sit and heal entirely safe, or just log if food and water ran low, perfectly safe (you can't camp someone out of reach at that, but you can camp something like a carno or stego using terrain otherwise). And that it did not feel "fair", just like you don't feel that resting in a position where you can tank hits (and you do have to do that much due to having to rest in order to log properly, so it's not just "log and go" by any means (which is why I don't consider it combat logging in the first place, since you can't just "poof" during combat)) and "escape" isn't "fair" to you.
@keen deltaYou also have situations where the thing you're hunting is being guarded, then you'd still lose out on it because you can't get to it due to said guards. On top of that, the situation mainly (and very rarely) happens due to hunting one of the two largest things that you really shouldn't be hunting that much. With a full roster, you'd have a lot more critters where them attempting to "tank" something like an omni won't work out.
@opal mirage The "Stuck command" button , add it to your thing 🦎
got it
this feels so lucky oh my god
Lol yeah
anyone can help me low fps?
@gusty patrol I think 3 is basically the gist of the migration system the devs are currently working on.
o h
fair enough lmao, was worried it might be crossing with their ideas but i guess not
Maybe the only real difference is your suggestion implements rare resources and common resources
Which honestly... I think would be a good addition. Right now there's not really any reason to have conflict between herbis or limited herd sizes, beyond normal clique behavior and just wanting to go murder all the other dinosaurs for entertainment
If there were rare resources at least I could say that well, maybe my killer just REALLY needed that marigold
truee, though now that i think of it, it might also make mixpacking worse- as in betrayal and carnivores sticking with herbis
Mixpacking will happen, regardless
Simply because people want to play with their friends and aren't going to kill their 4-5 hour grow just to play what their friends are playing
bummer though, cuz ill keep trying to kill their friends for the sake of others. couldve played on another server.. but yeah. i am really excited though what and how the new migration system will affect!
Yeah, me too! I'm sure eventually we'll get a mechanic to help with mixpacking. But in the meantime, we can take care of it the old fashioned way-- force a respawn so they can join their friends on the same dino
i feel like in the beginning the stat of every dino will be a bit tricky, seeming that every hexagon gives a different buff
of course!
at least there’ll be coming changes with bodyguarding herbis soon. think that was in the devblog aswell so, getting closer :)
@hasty dagger I liked that suggestion a lot but idk about the tail attack, cera doesn’t seem to have a tail that’s meant to attack stuff
That’s why I made it less of a Teno type thing and more of a quick silencer
Minimal damage, just gets something off your ass
@hasty dagger I had a look at your doc on cerato. Nice one! The first comment I’d make is maybe on the weight, which I assume would be fit better in the 1000-1200 kg range but this is just my view), and for the bite basic damage probably ok, but maybe I’d extend the range of possibilities to find a good fit once the other playable species stats will be known …let’s say 130-150/160
I can definitely broaden the range of both health and damage, they’re meant to be just basic suggestions so ofc they’re free to change if needed
@molten dock that's a little hard to do atm with only 9 playables... But I think canni diet will be lot less common in the future as more dinos are added (diets tend to be revised every time a new critter is released)
i suppose but its really annoying to play carno or deino atm because thats all any of them d
If for nothing else than just building a food web where each playable has plenty of predator/prey relationships with other playables
Deino I suspect will be canni for a good while (until things that fill out the aquatic ecosystem to hunt deino are added, other deinos are basically the only threat to swimming deinos)
Carno has a better chance of getting canni removed soon because it can be hunted by other mid tiers like cerato that are coming out soonish
yeah i know but its just such a pain when you die to a group of 3 full adult deinos that are canni
its all the time tho just ugh
they changed the map to force dinos to the rivers and yet deinos still prefer to hunt other deinos making the deino basically pointless atm
Honestly I think most apex carnivores will have canni diets because it's an easy way to limit group behavior and apex populations. Unfortunately, carno is the land "apex" and deino is the water "apex" at the moment
yeah the land apex isnt anywhere near the water one atm but still
i know the game isnt finished and all and i like the way they're doing it where they make everything work first instead of adding a ton of stuff like they did with legacy
Personally I only hunt deino when I'm starving and have no other choice... Or if another deino is being extremely rude/ugly in chat
but its so annoying
if im starving and cant find food i just log and com back later
Depends on what the server is like tbh. If the pop is above 80 I will stay and canni. Below I prefer to log
Because usually when population is high but you don't find any land dinos to eat, it's because there's 15-20 deinos swimming around in my experience
i just dont like to canni unless its already dead from like a stego or something
i suppose that as well
even then i prefer to just log off or make a big group and see where it goes usually a stego comes up and weeds out the idiots
Honestly I hope they design the new map such that it encourages more water interactions, while allowing enough branching for deinos to hide from each other. Right now if a group of cannis roll up not a lot you can do to get away
no i got away for a minute by targeting one of them and running off when he peeled off but they just came back
honestly should've just killed their buddy
For example, since teno actually IS a semi aquatic, only spawning ash on the islands or in shallow water in the SE swamp. Rather than all over the fields.
of course they're also teasing the bary and such as well
bary and sucho would be great
i feel like the kaprosuchus or even the sarcosuchus could be fun in game as well
That would encourage more deinos to inhabit swamp with it's many branching channels, which is good for evading cannis. Plus it gives tenos a reason to use their swim speed
tru
Kapro and sarco would just be juvi and sub deino
and that is unique by
making able to hunt on land and avoid deinos
Well kapro was primarily land based and chased down prey, so it would play differently from deino
Bary 2.0
It's one of the few terrestrial crocodilians with a hunting strategy to match
bary is similar but bigger
i still feel kapro would be interesting for them to add
cause it would be different enough from the other croc types to be fun
So wait you basically just want a faster and weaker deino
yes
*juvi deino
nah juvi deino isnt able to do anything
a kapro would be much bigger
and really fast
Juvi deino is fast and decently powerful (40%)
it really isnt vs anything on land currently
kapro would be able to take down carnos prolly
What in tarnation are you on
you cant hunt on land with a juvie deino and you cant run away from a bigger deino either
Juvi deinos are faster and have more stam than adult deinos
not in the water they're much slower true you can run away on land but then a carno whips on you
plus you can only be a juvie deino for so long
*can fight carnos btw
I mean i dont get it what would make it’s niche special from sucho, bary, deino, etc
i just said probably
it would be a small fast croc none of those things listed are like that
it would be like a utah that can swim
That really doesn’t seem special, there is already a fast small teir (utah)
but the kapro could swim and it small yet a similar weight
so it could hide more easily and it would give the utah something to compete with at its own weight class
Again does that seem special enough of a niche to be added over?
Just being fast and able to swim
i didnt mean right now there arent that many "niches" in real life
That’s literally beipi if it was size of a utah
everything falls into a few categories even with dinos
but it isnt
Again how, beipi is decently fast or is meant to be decently fast onland and fast in water
but the kapro is also like4 times the size
I mean i dig the idea but I personally just dont think kapro would fit in
more like 2.5-3 times
dude theres already things that dont fit it the game/overlap in capabilities in legacy
Thats why legacy was flawed
Besides the glitches and broken combat
and people still love to play them it may not be completely different but it would be different enough for people that play that similar thing that they could play both so they dont just have one thing to play
i see no reason it wouldnt fit
I mean im just saying that what would make it special, what would make it not just out classed since bary is or was decently fast on land and in water much stronger and it just seems like it would get shadowed by bary and other semi aquatics
the same reason people play utah which i smaller and slower and less powerful than other land creatures
its small and fairly quick it would hunt smaller stuff which i think would be fun especially with the fact that its a crocodilian thats really fast
plus eventually i feel like they'd add a ton of overlapping dinos so you can pick and choose and there would be a food web and such
probably seems that way with how they're treating evrima anyways
and im all for it that sounds amazing
That's already going to be a problem with the evrima roster too. Several theropods are likely gonna be very similar. For example-- what is going to be the difference between sucho, spino, and bary? Alberto, allo, and acro?
Anyways... Half the issue is that they're trying to give things feasible hunting styles at least loosely based on what abilities they are known to have irl. For example, megalania is getting venom. The issue is, they're pulling from several different ecosystems and only one species can fill each niche
i feel like they could (if they want to take the time for it) have multiple ecosystems on the map like an ARK map
and being outside of that ecosystem would not be good for whatever dino you are
i would love to play that but it would be a ton to do for the devs
💀
So like, we have a niche for a large semi-aquatic carnivore that scavenges, eats fish, and sometimes actively hunts in the shallows. Baronyx, suchomimus, and spinosaurus all filled that exact niche in different geographic areas
also the difference between spino and sucho would be size but i see wher you're coming from
the would be competition for each other but yeah i get it
they would also have to contend with fully aquatic dinos which i hope they will be adding
Well okay but honestly in irl ecosystems size doesn't matter that much in terms of filling niches
idk but that would be cool and take in another group of people that play other dino games
yeah but for a video game people arent gonna play it like the devs want look at legacy i get its got its problems but people dont play it like evrima
and even in evrima people still dont treat it like real life
not everyone anyways
like acros as far as a google search said hunted like sauropods and ankys and stuff
i feel like it just cant be treated like real life no matter how much they want to which sucks
Well yeah. But even looking at video games... To some extent having big and small filling the same niche hurts the game. Because why would you play something with low health when you can do the exact same playstyle but with an animal that has 12k health?
course im not a game dev so wtf do i know
Yes but you still have to worry about some playables making others redundant due to a shared playstyle and one ending up being better than the others.
why do so may people play small dinos on legacy then? when the acro exists
bigger more health still fast and good at taking down small prey despite that not being what the real thing did
Also larger roster complicates team play and nesting, unless you limit how many playables each server has.
Because acro can only be nested and isnt just a normal playable
so is the bary
yet i see a bunch of them
Yup exactly my concern. Just because they're small and therefore low health shouldn't make them automatically worse versions of an apex. They ideally need enough difference in playstyle so that they stand on their own as something unique
i feel like a game like this would just have to have a large player count because of how the game is
but most dinosaurs end up being similar to each other but slightly different thats just how life works so its either have a small roster and upset people that want different things or have a large roster and let the players figure it out
i feel like legacy failed mostly because of how unfinished it was compared to how evrima is now
even the "finished" dinos just dont come anywhere near evrima dinos
so there just isnt as much to do
everything even if similar in diet and everything would play different in evrima like a carno vs an allo sorta similar size but the carno is a rush down predator where an allo isnt (i think im not a paleontologist)
like a T-rex and a giga are similar sizes and do similar things but they weigh differently and hunt differently same would go for bary sucho spino
probably
I feel like different generations of dinosaurs for example a feathered and unfeathered velociraptor generations with different abilities obviously not all on official servers maybe able to be enabled on unofficial to play as them or something just thought something like this might be a cool addition and a good way to incorporate both ideas
or maybe only certain dinos are available on certain maps
or like i said earlier in certain places on the map
yea like feathered and unfeathered dinosaurs on different maps like a scaly velo wouldn't quite fit a frozen Icey map
also for giggles what if there were playable modern animals
they already kinda had that in legacy with the "velo" and the "utah" being separate creatures along with the austro and herrera
but limiting them to different maps would be interesting
yea agreed and a good idea to bring on to legacy
nah legacy isnt getting updated as far as i know
everything is being focused on evrima again as far as i know being a random player not a dev
but i feel like either do it like ARK with multiple different maps or have one huge map with different biomes where everything lives separately in their own habitat and leaving that habitat gives you negative effects
or since its yknow a jurassic park situation there's literally walls blocking off the rest of the map from each habitat
that would be awesome but the servers would have to have a massive amount of players in each server which is hard to run
Ignoring the obvious issue of server player count to roster size ratio, you could in theory have as many playables in an ecological niche as you have different combinations of mechanics, as its the playstyle that matters and the two are not the same. For example if you have two mid tier small game hunters, but one is an ambush predator and another is pursuit predator, than it should be fine. Addition mechanics in the game can be brought up to allow for futher diversification. An ambush bleeder and ambush damage dealer would likely play differently enough to both appeal to different players. A semi-aquatic fracture based ambush predator will potentially appeal to different players than a land facture based ambush predator. I could go on and on about this. However the problem is when you have a lot of members of the roster that have similar designs, and thus would make sense having similar abilities. I mean what are they going do, have Spino's claw attack sacrifice dealing good bleed damage for fractures? I doubt that, but the problem is Sucho and Bary probably also going to have bleed based claw attacks, because thats what their designs imply. They are also going to be semi-aquatic predators, and to balance that out they will probably be a mediocre at best when trying to hunt on land, and act mostly defensively there, and do I have to go on further.
the sucho and bary are different because the bary is much faster while weighing less i believe correct me if im wrong
but other than that yeah i totally agree and if you added the habitat thing on top of that that would be perfect
