#general-feedback-discussion

1 messages · Page 17 of 1

limber hull
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Mega is smaller

worn geode
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Like 50% deino

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I’m not too familiar with the deinos size

limber hull
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Yea, that's way bigger than a mega

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Okay, imagine a carno vs a 1 ton deino in the middle of the arid biome

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Carno 100% wins, no doubt

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Which is why I don't think mega is suited for the arid

worn geode
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Mega would also have a stunning tail whip attack

limber hull
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that could stun an animal almost twice its size?

worn geode
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We will see when it comes out, but the arid biome I am picturing is a lot different then the one you are

limber hull
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There comes a point where you design mega to be so functionally ridiculous just to compensate for the carno matchup, where you could instead move mega to more aquatic/deeply forested areas

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Carno is meant to be in arid

worn geode
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The problem is so is mega

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I think In a arid biome it would be very hard for a carno to fight a mega, let alone see it

limber hull
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How?

worn geode
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Most “arid” biomes I have seen in real life, eg: Spain, Africa, and western America

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Are mostly dense rocky Shrub lands with tall grass

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Like this

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And it would not make much sense for a desert to be on the isles map

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This is cactus scrub in Cuba, for example, which is what I think the isles arid environment should look like

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It would definitely depend on the environment, and I do agree that if two equally skilled players fought with carno and mega, in the middle of an open area, the carno would probably win about 8 out of ten times

worn geode
limber hull
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im talking about ingame

worn geode
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Ingame I haven’t personally seen it directly stated that carnotaurus is meant to be in an arid environment

limber hull
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press tab

worn geode
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I believe it said arid/plains, which is true

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Unless the arid biome is a dried up coastal plains than the carno won’t be some kind of apex in the environment

worn geode
barren crater
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Simply avoid large, open areas as a megalania. Especially ones that fast, large mid tiers thrive in

jagged jewel
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That is true, and I get that, but the reason i made it have “no weaknesses” (which it still does) is because if it didn’t, it would get bullied by anything that can do CC. Pachy, tenonto and carno would all just bully it if it wasn’t a big threat. “But it’s too strong” Not necessarily, it’s a jack of all trades, but a master of none. It’s vulnerable while climbing and while swimming to attacks. It’s slower than most things and has bad stamina on land. It CAN’T chase things down.

jagged jewel
worn geode
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Unless it is some sort of badland or desert

jagged jewel
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An arid environment isn’t ALL like in the images you sent.

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If we’re talking about an open environment, the meg will die.

worn geode
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Yes, but I encourage you to find another arid environment on islands

jagged jewel
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Why would meg be more efficient in your arid environment than a regular forest or jungle?

worn geode
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That is where they are from

jagged jewel
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Okay, but they did not live with carnotaurus

worn geode
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They are specialized to hunting in shrublands

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That is true

jagged jewel
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Nor did they live with dinosaurs of any kind

hearty sphinx
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How do I contact a developer please?

jagged jewel
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You can DM punchpacket

worn geode
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But the devs would have to stray pretty far from reality to make it viable for anything other than an arid environment

hearty sphinx
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@jagged jewel how do I find him please?

worn geode
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And making it bigger is not one of those ways

jagged jewel
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@crystal trail

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Click this @ and then just message

hearty sphinx
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@jagged jewel thankyou

jagged jewel
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Open areas are the only type of environment where a megalania will suffer

worn geode
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Yes, but the arid environment should not be open

jagged jewel
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Nowhere to flee to quickly

jagged jewel
worn geode
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I seriously doubt a megalania would be a strong swimmer

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Nor a strong climber seeing as it was 1k lbs

jagged jewel
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Why is that? All monitor lizards are proficient swimmers

jagged jewel
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For the climbing part

worn geode
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Well juveniles would flee to the scattered trees that are usually located in arid environments

jagged jewel
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Are they out of reach for, say, a carno?

worn geode
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Usually, yes

worn geode
limber hull
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i'd imagine megas would prefer jungles near rivers and the like

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maybe swamps too

jagged jewel
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I can see them being in swamps

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Seeing as they have huge trees

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Also any feedback on my stat list

worn geode
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Swamps they would be hunted by deinos

jagged jewel
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According to a few it is too strong, but i feel it still has appropriate weaknesses and vulnerabilities

jagged jewel
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Mostly just to flee

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Think of it Like a teno

worn geode
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That could be the case but I do think they would be at risk from far more predators in jungles and swamps

limber hull
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i would rather those predators than a carno

jagged jewel
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Yea

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A deino is mostly avoidable

worn geode
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Baryonyx and spinosaurus?

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Than a carno?

jagged jewel
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A bary is small enough to be CC’d imo

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Spino is just too slow anywhere

worn geode
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And deino?

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All in one place

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That’s a death trap

jagged jewel
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Deino is mostly avoidable, bary is small enough to get CC’d, and spino is too slow

worn geode
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That’s like putting a Komodo dragon in the Amazon

limber hull
jagged jewel
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Bary’s bite should only be barely higher than a utah’s

worn geode
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You are forgetting that the mega would probably top out at around 10 mph

jagged jewel
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Not on my stat list

limber hull
jagged jewel
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I thought we were talking about my suggestion wait what

hearty sphinx
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Last night was well hidden in Bush and always check surroundings. After a couple of minutes a carno ran straight towards me and attacked. There is noway he would see me unless cheating?? I thought it was because he used lowest graphics settings but bushes still hide you!

limber hull
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he brings realism into things a lot

worn geode
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Why not?

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It’s the only source we have

jagged jewel
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Wait so we’re not talking about my suggestion ok

jagged jewel
worn geode
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That’s true

jagged jewel
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Tbh make adult meg be 37 km/h and the juvies be 42

worn geode
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But why not balance it towards its native habitat rather than an environment it would have never seen

jagged jewel
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Because the game’s planned maps are not going to have that native habitat

worn geode
jagged jewel
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Good

worn geode
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I personally think that megalania would be the most important, as well as fill in a useful niche, in whatever arid biome the devs come up with

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Unless it is an arid plains

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In which case throwing it in the jungle is a good idea

jagged jewel
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Yeah, from what we know there are no arid biomes like you showed

worn geode
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Have we seen the arid biome yet?

jagged jewel
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No, because there isn’t even a hint of it existing

worn geode
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Exactly, so we have no clue yet

jagged jewel
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Why would there be an arid biome in a map full of highlands and jungles and rivers?

limber hull
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Isn't that one yellow grass biome an arid biome

jagged jewel
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More like highlands

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People just call it arid because idk

worn geode
jagged jewel
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You’re speaking chinese to me

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What is that?

worn geode
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Shrubland in Cuba

jagged jewel
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The closest thing we have to that is the cycad grove

worn geode
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Which the environment bordering it is similar to the isles current environment

jagged jewel
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Very low cycads, only juvies and megalania can fit there

worn geode
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That’s true

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And it’s pretty unrealistic to assume that will be the environment

jagged jewel
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What does realism matter if it serves the same function?

worn geode
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Only immersion in the environment you are on as well as seamless transitions between biomes

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There are other possibilities

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I am hoping the environment looks like this

jagged jewel
limber hull
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@cursive sky you cannot, i'm afraid, but you will be able to when they release officially

cursive sky
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ok

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is QA available?

urban flax
cursive sky
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oh ok

frosty rock
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Those who are hoping bright and "exciting" colors for the dinos... I hope devs never do that. If you want to play on rainbow characters, play those every other games there is available. I would like to keep even this one game without pink, purple or bright blue dinos. Thank you. ❤️

harsh copper
dusk meteor
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I think the occasional very colourful dino is nice, like hypsi. Makes it stand out when most of the roster isn't at way.

But it would also be nice to see more variety Inn crest colours specifically for things like teno

But other than that, no I don't want everything to be super colourful.

harsh copper
echo tiger
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If they are rainbow coloured you can kill them easier, who cares at that point its free food?

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Silly colours are always fun

dusk meteor
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Many colours isn't really a debate about killing things easier, but it impacts on the aesthetic and atmosphere of the game as a whole

harsh copper
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i just want a little more variety than bright yellow, red, or green. if the bright yellow and a million shades of bright red are there why can’t there be like one or two blues

echo tiger
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True, but i think subdued pinks, blues and purples should be allowed

dusk meteor
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Those colours already exist, just on specific dinos.

echo tiger
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particularly with colours for poisonous or venomous animals.

dusk meteor
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Take utah for example. Utah can have pinks and purples, and it has a dull blue crest available.

However if you really want true blue style hypsi has that covered and likely troodon given its got like cyan on it in its promos

limber hull
# echo tiger Silly colours are always fun

id rather realistic colours. The nightmare that is BoB has just ruined any possible chance of such colours being at all nice.

If it's a small thing that thematically should be colourful (hypsi and troodon both work as a bird of paradise and a venomous animal with bright "warning" colours)

dusk meteor
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This is perfectly reasonable to me that different animals have different selections and it gives them some expression of their own.

limber hull
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The use of blue on Troodon is really cool imho

dusk meteor
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(the yellow for the body on the utah is honestly way too bright imo it's like the blazing sun lmao. It looks nice on the crest tho)

harsh copper
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i managed to make one black and yellow Utah that looks really neat, but the entire body isn’t yellow, it’s the crest and then a cream underbelly with yellow flank I think is the name? and then like a charcoal base

harsh copper
dusk meteor
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The. Neatest I think I've seen yellow is one that had a white body black back and bright yellow crest markings. It was very flamboyant and probably the most I'd tolerate bright yellow without it starting to look ugly to me - and that's only because it was a splash of the yellow.

Personally I tend to run around as a red and white male so I look two-toned rather than having gradient blending. I see that with black sometimes too more often than red

harsh copper
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this is how i usually run with the yellow. the flank yellow is just too bright for me but i like to kinda mix it into the body a bit to tie in the male crest

harsh copper
jagged jewel
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My only issue with this is the speed of the adult, as it could get ran down by stegos at that speed. I will tweak the stats very slightly and then post the improved version. I appreciate the help.

dusk meteor
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I cant rn since I'm not on my pc hue

faint folio
# frosty rock Those who are hoping bright and "exciting" colors for the dinos... I hope devs n...

I mean, it really heavily depends. Dinos that have a reason to be flamboyant should be-- birds of paradise (display), coral snakes (aposematism), and milk snakes (batesian mimicry).

Really, even so, certain colors like pink and purple are quite rare in wildlife. Blue is next uncommon, though not entirely unfound. I always thought it was weird how most of the dinos have a very limited green palette, despite being a fairly common color in nature (being well suited for camouflage, as is brown)

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As an aside, Utah's probably have that orange/yellow color precisely because of big cat coloration-- for most mammals, with red/green color blindness, the tiger/lion's orange coat blends into the green foliage

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Not sure that the analogy holds because I don't think reptiles are color blind, (and birds definitely aren't)

jagged jewel
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honestly depends on the reptile

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really derived reptiles typically aren't, like what you said, birds are a good example

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crocodilians aren't color blind either iirc

faint folio
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Oh cool, never thought about whether alligators can see in color before lol

jagged jewel
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bruhh

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why doesn't discord wanna show the text

faint folio
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No idea. Could you copy/paste it?

jagged jewel
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too big

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i'll try to screenshot it

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@barren zephyr velada has flowers

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also all of those are edible

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fair

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i don't see the point in adding that to spiro while gateway is being worked on

jagged jewel
# jagged jewel

the only real MAJOR things i changed from your version are the speeds, for your speeds were low to the point where stegos could chase adults down

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and i made juvie speed 42 so it doesnt get bullied by the more agile pachies

faint folio
# jagged jewel

I like this more, but I have a few more suggestions--

  1. the venom bite shouldn't be a grab at all (deino is hated for a reason, y'all). Because of this you can't hold it until it drains your stamina bar. My original damage values and such reflected this. Additionally, as I'm building it to be a bleeder to maximize the utility of its venom, this attack should not do raw DPS at all. Additionally as it is a stalking predator, it needs stamina to follow prey long distances-- another reason why I don't want an attack that will completely drain stamina.

  2. I think it's much too fast. Adult komodo dragons run about as fast as crocodiles, and my original lower speeds reflect that. It really shouldn't need to keep things in sight anyways with it's special tracking abilities and the heavy Stam penalty from venom

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Sorry not DPS, I mean dot

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Well I suppose it's a similar concept really. My point is it should drain your health pool over time if it's also doubling drain on your blood pool over time

limber hull
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Yea, I also think the mega in taht concept is too fast

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If it can burrow, that is

jagged jewel
# faint folio I like this more, but I have a few more suggestions-- 1) the venom bite shouldn...
  1. It's not the same type of grab as deino's, it's more of a latching thing, kind of like the cerato prototype gif we've seen in the past. And there was a misunderstanding. I did not mean i wanted to make the latch do DoT, i meant that, for every second that the megalania latches on to its prey, it does 25-30 damage.

  2. I only upped the speeds to make it not get bullied by pachy and stego, in juvie and adult stage respectively. Now that i think about it I may have gone a bit too extreme on the other side when it comes to speed.

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The DoT thing was a misunderstanding on my part, and i apologize

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i simply meant that for every 10% stam spent in the grab, there would be a damage tick, that did 25-30 damage each

faint folio
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Also, about the interaction between bleed, venom, and mud. I had an idea-- when a creature affected by megalania venom wallows, the mud is less effective-- instead of halting bleed, it halves the speed of bleed drain and halves the duration until the bleed is healed.

jagged jewel
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I suppose that would fill a similar purpose

faint folio
# jagged jewel 1) It's not the same type of grab as deino's, it's more of a latching thing, kin...

Hmm but I think a latch would be somewhat awkward to code? But I guess idk how they did the cerato's latch either.

I chose the megalania speeds such that it was similar to deino, but slightly faster. Still slower than stego, but not by much, and the reason I gave it such good stamina economy in the water is so that adults can use swimming to get away from large land dinosaurs, and running to get away from large aquatic dinosaurs

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Burrowing could fulfill a similar purpose

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To be entirely honest it would probably be okay to make megalania the same speed as stego, that thagomizer is scary business after all. But then with the Stam drain, if you could get venom on a stego it would very quickly be reduced to biting

jagged jewel
# faint folio Hmm but I think a latch would be somewhat awkward to code? But I guess idk how t...

I mean, if they're coding cerato's planned latch, it wouldn't be a stretch to give megalania one.

Also, is it wrong to forget realism for speed and make the adult just be slightly faster than stego? Scratch the 35 km/h I said, 30 is enough. As long as it can't be ran down by stego. And I understand, and very much agree with your choice for stamina.
IMO, the most middle ground type of speed to give meg is 36 for juveniles and 30 for adults. Meg being slower than stego just rubs me the wrong way.

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ATLEAST make meg be the same speed as stego, and the juvie be like 36 km/h

jagged jewel
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yes

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make meg same speed or slightly higher than stego as adult

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and then fresh spawns can be like 35-36

faint folio
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No faster than stego as adult-- they really, really should not be trying to chase down the rest of the roster

jagged jewel
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Being faster than stego doesn't mean it will chase it down. Stego can still 1 shot it

faint folio
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And going up to stegos speed is already significantly faster than they probably would be if we're looking at realism

jagged jewel
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Is it that wrong to forget realism to make something more balanced?

faint folio
jagged jewel
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A stego won't let a megalania get that close to it, specially considering how mediocre it's turn is

faint folio
jagged jewel
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Again, any smart stego will 1. not let the megalania even get close enough to connect a latch
or 2. will swing at the megalania AFTER the latch.
Bleeding doesn't drain stamina directly, nor does meg's venom. The stego, upon being latched, still has 20 opportunities to hit the megalania.

faint folio
jagged jewel
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ah no, the animal can still struggle the megalania off tho

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the stego can choose to tank the raw damage anyway, it isn't a lot

faint folio
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Though again with megalania being an ambusher who needs to use thick foliage in forests to help secure a meal-- a smart mega will not let a meal know it's coming

jagged jewel
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That is true

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Same speed as adult stego then? Not faster, not slower

faint folio
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Sure I'm ok with that

jagged jewel
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how fast would a fresh spawn be?

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i want the juvies to be pretty fast, but not OP levels of fast

faint folio
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Maybe 2-3 faster than spawn deino? They need the speed. Their Stam drain should be the same or slightly higher than adults. The name of the game is diplomatic retreat to water, a burrow, or the trees to avoid being eaten

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Spawn deino I'd need to look up the speed for, but it's low 30s or so

jagged jewel
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So 36-54 km/h. Hm. I'll go slightly below the middle ground, and say 38-40 km/h is good.

jagged jewel
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the fastest deino stage is 50%, at which it moves at 29 km/h

faint folio
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There's no way. Spawn deinos can easily outrun an adult on land

jagged jewel
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fresh out of spawn screen? not really

faint folio
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I'll have to try sometime then

jagged jewel
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deinos get faster until 50%, and then get slower again

faint folio
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Anyways.... Back to mega. I think 33-35 or so should be fine

jagged jewel
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so fresh spawn is 35 and then descends to 26.8?

faint folio
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Yeah

jagged jewel
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alr, sounds good

faint folio
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Baby mega won't be winning speed contests against utah and co, but it should have near instant acceleration because small lol, and if it again stays in forest/jungle, there should always be an escape via tree nearby

jagged jewel
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yea

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anything else?

faint folio
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And normally I don't like balancing around running away, but basically as spawn anything that's what you have to do anyways

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I think that's basically it, other than my previously suggested change about venom interaction with wallowing

jagged jewel
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yea i changed it now

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okay, i appreciate the help

faint folio
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No problem 🙂 I like big lizard; I want him to be fun to play while still having other things able to compete

jagged jewel
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fresh deino stats btw

faint folio
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Lol

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So for burrowing 😄

jagged jewel
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yeea the original base idea for megalania is for it to be the best burrow raider, as seen in proto's concept

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so far it's the only burrow raider that can actually go INSIDE burrows

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which means it'll probably burrow for itself too

faint folio
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Yup

candid nimbus
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Wait, in The Isle will be Megalania? O_O

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Or this is fan mod?

jagged jewel
candid nimbus
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O_O WOW

jagged jewel
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lol

faint folio
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Monitor lizard burrows are dug out of the ground. So, I suggest the following:

Burrowing works the same way nesting does. The mega has to repeatedly interact with the burrow sight to dig it out. Once dug, the monitor lizard can go inside to escape danger. Megalania burrows have one entrance.

Burrow raiding- megalania can both dig out other animals burrows and enter other animals burrows. To dig out a burrow, it uses it's burrowing mechanic-- repeated digging on top of an existing burrow will result in opening up the burrow.

For entering burrows: burrows should have a size radius of animals that can enter, proportional to the size of whatever animal created the burrow. Eg if a juvi megalania dug the burrow, an adult megalania cannot use the opening to enter the burrow. But for example if a dryo dug a burrow, a juvi megalania would enter with room to spare

jagged jewel
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that sounds great, mind if i add it in

faint folio
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Sure

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Basically if the animal the mega is hunting is much smaller, then the mega has to resort to digging them out like other animals. Prevents megas from making the whole burrowing thing entirely pointless

jagged jewel
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yea

topaz pendant
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@jagged jewel u say about juvi megalainias burrows being to small for adults to enter but what happens if you are a juvi and grow inside ur burrow how would u leave ?

faint folio
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Maybe as a safety feature to prevent glitching through burrow walls, the burrow automatically resizes as it's owner/digger grows. Eg if you dig a burrow as a juvi, and then grow to adult, that burrow should probably now be adult sized... Realism not withstanding

jagged jewel
candid nimbus
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Maybe player then should re-dig it's burrow if he is growing out of it?

faint folio
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Either that or you could take the PoT route and inhibit growth if you're in a space too small to safely accommodate it

faint folio
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I mean realistically burrows are just holes in dirt. No reason an animal couldn't scrape away more dirt if they need room

bleak birch
# jagged jewel that sounds great, mind if i add it in

I very much like the updated Megalania stats you posted. Still super tough(as it should be), but not as close to invincible so there can still be an anxious thrill around tougher dinos while also feeling like top of the mid tier predators when playing it. I’d be super interested in trying that out in game

jagged jewel
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thank you, i appreciate it

faint folio
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@sand lantern they do sometimes. The allo concept art (much as I hate to make things about allo) shows it digging out a burrow, implying a dig mechanic

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Haven't followed the game for that long so that's just one more recent example im aware of

gritty terrace
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@sand lantern they do, and I think albertos unique thing is something to do with them in groups because this is the first theropod concept where there are multiples of them in one place

faint folio
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@mint sonnet I agree. you shouldn't have to rely on scavenging to grow a carnivore, and right now you do (at least for that critical first meal because you spawn in on fumes)

mint sonnet
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its just so boring agysgef and often requires you to go to the most populated and dangerous areas

faint folio
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There should ideally be a variety of Ai-- extremely rare large/dangerous AI to provide filling meals for apexes, rare medium ai to provide meals to mid tiers, and common tiny ai that provide 50% food or so for the smallest dinos, but less than 3% for anything bigger (so they're more hassle than they're worth for adults to bother with, like the compys)

mint sonnet
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yEAH YEAH I agree

worn geode
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iceandi based

faint folio
worn geode
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good ideas and opinions

faint folio
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Ah, thanks 😁

faint folio
# mint sonnet yEAH YEAH I agree

So I wrote up something as an example of AI overhaul that would be nice.

AI spawn frequency and food:

I’d like to suggest a rework of the AI spawning system and the food received from AI. There should be categories of AI, roughly matching the dino tier scale:

  1. Common AI (hatchling tier/fresh spawn tier)
  2. Uncommon AI (low tier)
  3. Rare AI (mid tier)
  4. Extremely Rare AI (apex tier)
  5. Boss AI (strain tier)

Each tier comes with different food levels, difficulties to hunt, sizes, and spawn frequencies, and each tier can spawn in any AI spawn node throughout the map.

Food

The food provided from each AI for successfully killing it should be equal to roughly 50% of the hunger of the matching tier—in other words, a Rare AI should provide about 50% food to a carno, Uncommon should provide 50% to a Utah, etc etc. Each tier scales exponentially (10% of food for each lower tier, 400% for each higher tier)—so, a carno eating an Uncommon AI should be given (10%*50% = 5% hunger), while a Utah eating a Rare AI should be given 200% food. This will encourage larger predators to preferentially hunt large AI and ignore small AI, and reward a group of smaller predators for taking down the larger, more dangerous AI.

Difficulty

The difficulty of each AI should be roughly equivalent or slightly harder than the tier of the dinos they are meant for. Eg an Extremely Rare tier should be roughly as difficult for an apex player to kill as it would be to kill another apex player, or slightly harder. This also scales with tiers—the Common AI should be slightly easier for spawns to kill than other spawns, largely due to starting with an empty stomach when you spawn.

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Size and Location

Weight of AI should roughly match the dinos that are meant to eat them, or lighter. Different kinds of AI can spawn in different biomes, but all biomes should have at least one AI of each type. Eg for grasslands the lineup might be: rat(1), hare(2), antelope(3), stego(4), hyper rex (5), and in the swamp it may be: frog(1), otter(2), teno(3), deino(4), hyper spino(5). Note: I don’t know a lot about strains and dinos that get strain variants; this is just an example of the concept

Spawn Frequency

The frequency of each class of AI should logically vary, ideally on an exponential scale of frequency. For every 50 common AI, there should be 5 uncommon AI, 0.5 rare AI, 0.05 extremely rare AI, and 0.005 boss AI, as an example. Higher tier dinosaurs should struggle to meet their needs through AI alone, and should be encouraged to break up into small groups or solo to have an easier time gathering enough food (really this should be the case for all food in the game, but I digress). Ideally, players should provide slightly more food than AI, as the point of the game is pvp with players

limber hull
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@dreamy wharf Doesn't it seem a bit weird that the players who play well get an elder stage where they get weaker and die, but the players who play in a way that's unfavourable get rewarded with infinite adult state to continue their reign of terror?

dreamy wharf
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Everything about that is wrong.

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And seems intentionally phrased to show a disposition that refuses to be changed.

limber hull
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what

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You actively choose to opt into the system by playing your character correctly, which would include: keeping up with your diets, keeping up with nesting needs, not overpacking, cannibalizing, no mixpacking, or atleast visiting your preferred biome, etc.

limber hull
#

You can not be an elder by doing stuff you shouldn't be doing

dreamy wharf
#

But yeah no, it’s not a benefit to just stay as an adult.

#

It’s not a benefit to be barred from other systems or being literally stronger which seems to be omitted.

#

It’s not a benefit to be barred from strains

#

It’s not a benefit to be barred from elder perks.

#

You see why your message just seems… wrong?

#

If you think staying alive is a reward in of itself

You’re right but the vibe I’m getting is that you think it’s a reward that’s not conducive to the game’s design.

limber hull
#

If you don't care about those systems, it is. You seem to be under the assumption that lots of people would even care about that stuff, when all they want to do is have their fun little mixpack killsquad and die doing some dumb stuff

#

Like I get you, but you're failing to understand that the mindset of the people you're punishing by removing the elder stage are the kinds of people who wouldn't want it

#

These people aren't interested in growing old, surviving the odds or losing their hard work, these a PvP junkies who just want to stay adult as long as possible and kill anyone they can, however they can

dreamy wharf
#

If that’s what you think then it’s what you think.

#

I’m not too sure what your goal is, I get the opinion, I just don’t know what else you have in mind.

limber hull
#

I've seen it a lot in the current game, and though I do believe some people will change how they play with elders, I imagine others will fully play into the "toxic anti-elder" playstyle by mixpacking and whatnot, just so they can get their mass murder phase for longer

dreamy wharf
#

It’s a colossal assumption.

#

And if you’re worried about mixpacking, the system is there to reward players for playing the game as intended.

#

Meaning that players who typically don’t mixpack and the like, are much stronger than ones that do.

#

And even if they do mixpack once they get perks

#

There will be other systems in place to further deal with that problem.

#

Not only that but they will eventually consume those perks.

#

It’s not designed against mixpacking, nor does it help that issue more than any other system does in the isle.

dire ridge
#

wait and see

#

but i agree with Alberto based on the current stat of the game and the playerbase behavior

dusk meteor
#

Old age death is more or less the success ending of your playthrough which makes it a necessary element to be obtainable for everyone no matter what. Essentially our survival objective is survive [x-y] amount of time and you win.

The game doesn't exactly benefit from removing the objective only individual players do which is not in the games best interest.

#

There maybe should be other ways to interact with the perk system and have successes, like through Nesting.

but yeah no stalling old age death because death is unfavourable for you is not exactly ideal

barren zephyr
#

the isle = doodoo solution: code + better + brain + effort + better game

#

how to make game better = remove stego for now

urban flax
#

clearly a very well-thought and constructive feedback

dreamy wharf
# dusk meteor Old age death is more or less the success ending of your playthrough which makes...

This would be entirely fair if you're making the elder system inaccessible to pretty much everyone. I hope I can convey that I'm not.

The idea is that, since the elder system is coming for sure, I'm trying to propose a baseline for the system with the idea of "survive as intended, then just survive". Your average people who play the game how it's meant to be played will be fine, the minority who mixpack and go against the grain of what you're supposed to be playing as, will find a much harder time to get into the system.

The survival objective is still there, it's just much healthier for the game's environment without introducing something lackluster and draconian. The elder system is more of a reward rather than a penalty, you surviving as your base counterpart shouldn't have a timer slapped onto it when you can use the elder system in a much more intuitive way. To discourage certain player behaviors while simultaneously rewarding those who play the game "properly".

Again, a wider majority of people would have access to this. It reinforces healthier gameplay while discouraging gameplay that you shouldn't be participating in. It's a checklist, if the comparison helps, it'd work more like a whitelist where only afew bad actors wouldn't be able to interact with the system as easily whereas the wider majority of people can interact with it by just playing the game as intended. The only people who would worry about this are those who intentionally go against what the game is about.

dusk meteor
# dreamy wharf This would be entirely fair if you're making the elder system inaccessible to pr...

@barren zephyr of course it should have a timer. I don't know if you've noticed but the core gameplay loop is literally growth, and every stage has a timer TI_Wheeze

When people reach adult it is not 'the end'. It is an unfinished stage which really has very little to do, so people end up just fighting.

Not many are disputing thst something should be in the game to promote more realistic behaviour or to dissuade people from engaging in behaviour that is damaging to the way officials work, but tying it all inherently to growth doesn't work. Only bits and pieces relevant for growth should be tied to it.

barren zephyr
#

I think you tagged the wrong guy homie

dusk meteor
#

Ah. Sorry, its kinda hard for me on my phone, it's kind of on its last legs lmao @dreamy wharf see above

barren zephyr
#

It’s g I did it to a dev once and got muted

dreamy wharf
# dusk meteor <@456226577798135808> of course it should have a timer. I don't know if you've n...

In the first two sentences you tie it into growth, then in the last you say you don't want to tie it into growth.

It's not tied to growth either way, it's just how well you live your life as a dinosaur as an adult. Growth is a stopgap to provide a timesink so that players see more value for individual playables. That's always been the case and it will probably never change.

Survival shouldn't be dictated by timers alone. This system helps with providing a gameplay loop beyond just growing, it gives you a reason to survive as an adult.

desert hornet
# dreamy wharf In the first two sentences you tie it into growth, then in the last you say you ...

I think your idea is fantastic and not only well thought through but it would also be hugely beneficial to the game environment. People that play adults just to go on a killing rampage suck. They make the game lose the fun and make it hard for those of us playing correctly to well, play correctly. The system you suggested not only makes it harder for certain players to grief, it makes the whole experience much more rewarding and satisfying. I always thought it was odd that a natural growth system without a natural end was being used, but an elder system would bring the entire game full circle and make it a more fulfilling experience to grow a Dino. Once again I think this idea is excellent and those that are having issues seem to in fact be the griefers that make the game not fun, with half-pieced together reasonings🙄

dreamy wharf
#

I’m glad you like the suggestion but opinions differ for person to person and I encourage you to respect that man.

#

All it is, is just a feedback post on potential elder system changes.

desert hornet
#

Oh dw Ik. I just have zero patience for griefers. They should really stick to the intended death match servers but they choose to screw with people in normal servers and it’s just irritating. Plus I wanted to give your idea some support since most things being said were arguments, and I won’t stand for such a good idea to be ganged up on. I read it aloud to my vc yesterday cause I thought it was brilliant, so it was sad to see people getting upset about it

urban flax
#

I prefer forced elders

#

Wavepoole convinced me on that

dusk meteor
# dreamy wharf In the first two sentences you tie it into growth, then in the last you say you ...

You didn't understand what I wrote at all. I am not tying whatever 'it' is to growth in its wholeness. The firs point I made was just a general statement about the game, not necessarily tied to anything in a practical way but more as context, while the last point tied to your idea in a practical way.
I talk about a few different things - you'd have to clarify what it is, although I have to assume you probably mean your suggestion.

And no, growth isn't just a stop gap. It is the basis of the main gameplay loop for the dinosaur survival aspect of the game. You have a bar that fills over time and you need to get it complete. Some things may help your growth, some things may hinder it. It is a part of survival. It is not all of it but it is, essentially, your objective to protect and aid.

The adults stage is only an end point now because of the unfinished state of the game. There should never be a feature which can stall your growth at adult given that it is also just a stage like any other. You just happen to be super useful at that stage. No one would like it if you were stuck at juvie or sub, but because it's adult and I can fight properly now it should be exempt? No.

desert hornet
#

@hearty sphinx carnivores generally stick to central because of the way the AI spawn is setup right now. It’s not really players fault because they would starve to death if they hunted elsewhere. It’s more due to the imbalance of AI spawn areas and amounts.

dreamy wharf
# dusk meteor You didn't understand what I wrote at all. I am not tying whatever 'it' is to gr...

You’re abit hard to understand but I think I get you, sorry.

The context is the elder system as a whole, regardless of the feedback post or not. So when I say “it” I generally mean the system as a whole. You say it should have a timer, it being the adult stage, where you eventually become an elder and die automatically. Which you reinforce by saying that because there’s typically nothing to do as a adult, people end up just fighting, you then proceed to say “… tying it all inherently to growth doesn’t work”, which I agree with, which the feedback post has it barred behind a checklist rather than what you were saying where it should simply have a timer where you become an elder. I don’t really think I misunderstood.

Regardless of what you think, growth is a timesink cost. You can add whatever you want to it, but in the end, it’s only there so that you have a time associated value with that playable. In progression you had to earn points to become bigger and better, in survival, it’s a sheer timer.

The intended changes aren’t necessarily there to make adults become the final stage, elders will be regardless of what you and me both think. Rationalizing that because you grow past your typical smaller phases doesn’t mean you should stop at your adult phase is fine, until you realize there’s more you can do with that. Giving players a reason to properly survive as an adult to then be able to become an elder provides that gameplay loop adults desperately need. You shouldn’t be able to just put minimal effort into “surviving”, hiding in a bush, eating the wrong things, mixpacking, overpacking, etc. and still be allowed to get an award like a strain.

Seamless elder growth is fine but pretty much does nothing except add an extra timer that doesn’t really change the way people play, just furthers encourages AFK growth, etc. please look at other games for this issue, BoB suffers from it quite abit.

dusk meteor
# dreamy wharf You’re abit hard to understand but I think I get you, sorry. The context is th...

The "it shouldn't all be tied to growth" has more to the sentence. I said this in the context of encouraging or discouraging certain behaviours in players, e.g. The use of buffs and debuffs.

To clarify the point: if all survival aspects affect whether you progress to elder, they are affecting your growth. This doesn't work for a variety of reasons
E. G. Nutrition is not going to be inherently tied to growth, bit rather growth may become an optional benefit therefore how is maintaining a. Good diet supposed to contribute?

2 buffs and debuffs and why you have them should be relayed to players clearly. The Isle already struggles with this. If more debuffs are stacked, the solution becomes mudguard.
Futhermore: imo to address this the buffs and debuffs you get should be relatively intuitive. It's not intuitive for everything you want to dissuade to affect growth (e. G. Mixpacking)

3 having a profile your dinosaur needs to achieve means some way of being able to access this information. This doesn't exist and isn't exactly planned for.

4 it's damaging towards certain gameplay styles which should be valid. For example, the utah is. Intended as a social creature so rhetorically it would want to be in a pack to fulfil social needs. This isn't always achievable, and if it is a requirement it makes solo gameplay in itself potentially debuff you.

All of these problems can be addressed separately, but I don't see that as a worthwhile workload when it's to prop up something which is undermining the concept of the game anyway

Moreover, forcing a specific sort of gameplay for the basic loop is frustrating and dumb. People will want to achieve perks no matter their playstyle and to me its considerably more draconian I bar everyone who doesn't play the ideal route from just a basic part of the game

Also... you won't be able to get a strain by just going through elder. Rather than elder being a set of quests, strains are more planned to be like that a a secret unlock.

#

So... No, you can get a train by afk growing and you will be required to be more active. I think it works better for the strain because they're an extra addition to the loop as a reward, not a core part of i

hearty sphinx
urban flax
#

Probably next update since they're releasing a new map

#

Well hopefully

hearty sphinx
#

@urban flax were getting a new map?? Wow did not know that! What's it gonna be like???

urban flax
dreamy wharf
# dusk meteor The "it shouldn't all be tied to growth" has more to the sentence. I said this i...

I’ve never mentioned any debuffs, I mentioned in an example that there could be nesting benefits if you listen to your comfort goal as a Quetz. I’m not making a system of buffs and debuffs, those already inherently exist with other systems like diets. I don’t think I even mentioned that at all.

Two, again, your growth isn’t affected through sheer buffs and debuffs. It’s just at a certain point the game will go “okay, you’ve lived a good dinosaur life according to this checklist here, you’ll become an elder”.

Three, I don’t really know how to address this in a really easy to understand way other than “we literally just make a profiling system”. You can just bring up your dossier in your insert screen similar to how diets are shown there as well.

Four, the idea isn’t to force social behaviors in god awful ways. I agree, nothing like forcing you into a certain group size should be a thing, but, as an example, if you nest, you’d want to nest in particular biomes rather than others.

Forcing a gameplay loop of “playing your dinosaur the way it was intended” is only dumb for people who actively want to skirt around what the game is supposed to be, a survival horror game with dinosaurs in it. Strains have been confirmed to be tied to elders.

hearty sphinx
#

@urban flax is there a link to it anywhere?

urban flax
hearty sphinx
#

@urban flax so does this mean we have to wait possibly a long time and keep spawning in just 2 places in the same old area? That's terrible

urban flax
#

And let Jace do his job

dusk meteor
dreamy wharf
#

A debuff only for those who, honestly, just try exploiting the game.

#

Look, it’s been incredibly interesting having this talk.

#

I agree certain things and disagree with others.

#

I don’t think we’re gonna end up on some common ground though.

#

So agree to disagree?

dusk meteor
#

Pretty much Yeah. Agree to disagree :>

faint folio
#

@pure quiver I'm really strongly against lightning that can damage players. Really any random event that players have no control over which can literally kill hours of growth needs to be violently opposed. (Also, standing under a tree is actually worse to avoid lightning strikes. Whole herds of cattle and horses have been documented as killed by a single lightning strike when the bolt jumped from a nearby tree or fence, or from one animal to the other)

#

Really good PvE survival gameplay is all about providing consequences to player actions, whether good or bad-- you tell your character to run off a cliff? You fall and die. You collect the right variety of food? Congratulations, you get to heal faster

#

Lightning strikes doesn't fulfill this. You need to go eat or drink in a storm? Good luck, you may die randomly. This doesn't punish player actions, it punishes the player for trying to follow systems the game puts in place anyways (food/water drain) with their own consequences anyways

hearty sphinx
pure quiver
#

There CAN be sources under cover, like potatoes growin by the river under the cover of trees.

#

puddles inside a building

faint folio
pure quiver
#

1 in 10M are exremely rare odds. And I detailed effects

#

Under a Utah is death, above not

faint folio
#

Even so... Who would want to risk it? Even if you survive the lightning itself, now you're low health, and everything wants to kill you. It's very nearly the same thing

#

And what about slow dinos like stego or deino? They may not be able to get to cover in time

pure quiver
#

It's bad weather, it's an equal risk to everyone

#

imo it's fair

faint folio
#

BoB already has this, and most people don't like it and log out. Fair or not, it's still a bad mechanic

pure quiver
#

Perosnally I havent experienced it in any other game, and I have not played BoB. Does anyone else feel the same as Iceandi?

#

Besides, I think travelling through the jungles is not as debilitating as you make it sound. And the free-standing trees would be more likely to get hit if you WERE out in the open

#

Maybe a fairer alternative would be to have lightning strike NEXT to you causing some minor damage? And make THAT experience extremely rare?

#

Plus it sounds realistic to me that if a flying player got too close to the clouds they'd be fried mid-air as punishment for being in a storm

#

@faint folio imagine eating some desperately needed Sunchoke flower as a Stego in a storm, you see a flash and in that instant "CRA-KAK!!" you hear the terrifying lightning!... but you're okay? and then "FLUMP!" you see a dead Quetz that was flying too high slap against the grass a few feet away from you.

faint folio
zealous stone
#

If lightning was added, I think it would be better if it didn't damage you, but could maybe start wildfires. With a little start up time on the fire to give anyone who happens to get hit directly time to move before it can light them on fire.

#

Wildfires wouldn't encourage afk camping, quite the opposite if its heading your way.

#

Of course slower dinos like Stegos might still run into issues escaping the fire.

faint folio
pure quiver
#

Living in Australia I've noticed a few types of lighting: Blanket lightning, and Fork Lightning. Blanket means it's just in the sky and you see flashing from behind the clouds. No danger. Fork lightning means DANGER!!!

pure quiver
faint folio
pure quiver
#

I'd like to think that extremely rare events are novel, and makes it fun and interesting.

For instance, in Animal Crossing, you have a 1 in 10,000,000 chance of tripping when running. It happens, you lose items you were holding forever, but it's SO rare it's fun in its own way. I feel like getting buzzed or hit by lightning and NOT dying seems like it's so rare that you're "Lucky" when it happens!

zealous stone
#

The Isle could benefit from more environmental hazards, just rather not have random health lose risk forcing players to afk camp.

#

But adding extreme weather events or natural disasters could give players something to worry about when player counts on a server are low, and still change up the game on higher player count servers.

pure quiver
#

Storm rolls in:
Heavy rain and high winds all throughout (20 minute event), but blanket lighting for 5 minutes. only ever 3 forks within 2 minutes. and OF those 3, they only have a 1 in 10M chance of striking near anyone. And a storm appears every 5 day cycles or so. So "Storms are rare" and getting stuck by lightning is EXTREMELY rare. so rare people thinks it's a MYTH

faint folio
#

^ random events could be fun if they're rare, but the impact shouldn't be so severe. In your example-- animal crossing, you may lose items you were carrying but you probably don't lose any of your crops, furniture, stored items or money (if it has that-- haven't actually played AC lol). It's probably usually more of a random, rare inconvenience than a true progress reset like dying is in the isle. Plus they can use the animation of the trip to make it kind of silly/amusing, partially compensating for the loss.

If the isle were to do something similar, it would need to be lower stakes

pure quiver
#

But IF you wanted to add realism maybe have it so it only has to strike Apexes and does 15% damage, then it COULD strike mid-tiers at half the chance (1 in 20,000,000) and that does 25% damage, and it only strikes near smaller players (1 in 45,000,000) and does 30% Damage?

#

And the stunning effect can take place where they hop on the spot and topple over for a second, getting back up

faint folio
#

A good example of a rare random event would maybe be an achievement called "I see fire". How to get it? Rarely at night, meteor showers happen. Extremely rarely, one actually lands somewhere on the map. If it lands within 20 feet of you-- achievement earned. Doesn't do any damage, though if you make it so that if a meteor strike event is triggered, it will always land near a player (eg, everyone who saw it fall now knows where the player is)

pure quiver
#

😮

faint folio
#

Kinda an ironic coincidence with the whole meteor strike causing extinction. Lol But again, it happens at night, which means visibility is reduced and players aren't immediately sentenced to death or dismemberment

pure quiver
#

Meteor shower that causes a wild fire AND a tsunami, lol

faint folio
#

Then you could have another achievement called "Storm chaser". Same principle as the meteor thing, but instead of being detrimental it's beneficial: rarely during thunderstorms, a lightning bolt will strike an AI. If you go over and eat from the dead AI, you unlock the achievement

#

Nah lol. A small meteor

#

Not extinction level

pure quiver
#

Achievement: Survive the Multi-Impact

faint folio
#

Lmao

#

Anyways, the random events should always have minor impacts, ideally some with minor inconveniences, and some with minor boons

pure quiver
#

YO

faint folio
#

Then you can also have events like eg wildfires and floods that actually impact gameplay as part of normal PvE

pure quiver
#

Touch the meteor and Earn a mutatgen to use in the Perk System

faint folio
#

Hmm... Idk about that as a tack on to the original meteorite random event idea but... I could see something similar working with a slightly modified system

jagged jewel
#

i don't see how touching a meteor allows for a new playstyle

pure quiver
#

Just a fun idea

urban flax
#

You know what's better than something fun ? Something fun and which makes sense

jagged jewel
#

^

#

eat grass and die perk when?

pure quiver
jagged jewel
#

every time you graze as herbivore your attack goes down

jagged jewel
urban flax
jagged jewel
#

the weather thing is all fine and dandy, it's just...why would touching a meteor give you a perk???

pure quiver
#

AI? since whren did I ever mention AI?

jagged jewel
#

i personally dislike lightning strikes killing stuff in games, considering as people can survive lightning strikes, and yet for some reason you want stuff like minmi to die to it??

urban flax
pure quiver
#

Well if you actually read the whole convo you'd see we talked about some solutions

jagged jewel
#

i don't get why you want stuff under the size of utah to die

#

make it stuff under HUMAN sized

#

atleast those can take cover way easier

faint folio
#

Well, let's not entirely roast them. We can make this work.

So meteorite strikes being a rare random encounter means that players can't really influence what perk tree they follow if they want the tree unlocked by the meteor event.

If we want to do a "touch an object and earn a mutagen" kinda deal, the players need to work for it and have it in their control. What with strains themselves being mutated dinosaurs... Why not make it so that doing a certain amount of damage to a strain animal unlocks a mutagen for the strain perk tree?

urban flax
pure quiver
jagged jewel
#

at that point just make lightning be a visual thing lmao

#

OR, make it affect the environment. Make so it can start potential fires, or remove parts of a jungle entirely.

urban flax
jagged jewel
#

^

urban flax
#

Or waiting for something stronger than you to kill one and stealing the body

pure quiver
#

But it's fun to have something SEEMINGLY non-interactive spook you by being interactive

faint folio
jagged jewel
#

It doesn't need to interact directly with players for it to be fun.

pure quiver
#

Okay, I see your point

jagged jewel
#

If anything, your idea of just stunning will make it a mild inconvinience

#

idk how you spell it

pure quiver
#

But ultimately a punishment for standing out in a storm for too long on the rare occasion

#

PvE means the E wants to kill you

jagged jewel
#

That punishment can be removing your cover, or just outright creating a fire.

pure quiver
#

Lightning included

urban flax
#

Something chance-based is inherently bad
If it's very good and justified, it can be tolerable, but it's better to just avoid thsi kind of mechanic

faint folio
jagged jewel
faint folio
faint folio
#

Really just a visual event

pure quiver
#

big firey basket ball that lands and makes a boom, you grab it and carry it for a time and it gives you all kinds of weird effects. Like faster speed at the cost of hunger, or higher jump with reduced fall damage! then it's a fight over the glowing space rock to get cool abilities for a short time. Like cosmic hot potato

urban flax
#

Oh please no

pure quiver
#

lol

urban flax
#

We're talking about The Isle, this sounds like something from Fortnite

pure quiver
#

Sounds like a cool modded server event tho

urban flax
#

Yeah keep it to modded servers

jagged jewel
pure quiver
jagged jewel
#

I still don't really agree with it giving you a whole perk. Maybe just a really rare achievement, considering how rare it will be to find one. No actual gameplay advantages imo

faint folio
#

That's all I want. Just a steam achievement for getting a random event

#

Once the meteorite lands, it's just another small rock model with a modified skin, and it despawns after a bit. Purely visual/achievement based

#

You could call it "I see fire", or "the end of the world... Oh, wait"

pure quiver
#

I guess we could do that for all of them!
Steam Achievements for: Seeing the meteor shower and finding a meteor crash site, surviving a wild fire, surviving a flood, and "surviving" a lightning storm!

faint folio
#

Small meteorite impacts are actually pretty common, at least compared to the sizes that actually cause severe damage/extinction events (still quite rare though)

#

Eh I want the achievements to be for rare things, and outside the normal scope of survival

jagged jewel
faint folio
#

Presumably if they add wildfires/floods, they are something you will HAVE to survive at some point. Seeing a meteor land isn't something required for survival

jagged jewel
#

it's common to us, because we can track them

pure quiver
#

You just need to touch your foot on the crater, and you get it

jagged jewel
#

dinosaurs cannot

jagged jewel
pure quiver
#

Dang

jagged jewel
#

which is good, because it's rarer

pure quiver
#

Another rare event! The dam cracks and floods the south!

faint folio
urban flax
jagged jewel
jagged jewel
faint folio
jagged jewel
#

you'd have to be pretty close to know exactly the location

faint folio
#

Which is the point of it being a rare achievement

pure quiver
#

Storms occurring maybe once every 5 day cycles, meteors occurring MAYBE once every 20-30 day cycles???

urban flax
#

So that's just an annoying event that provides nothing ?
I'm not against the idea of random weather or map events, but they have to provide something in terms of user experience, if it's just "screw you but at least it looks cool" that's not good in my opinion

pure quiver
faint folio
jagged jewel
pure quiver
#

It'll just refill the carved out empty river there

#

and drain the swamps slightly

jagged jewel
#

that's the most i can think of. floods will likely be a thing anyway lol, this isn't just speculation

faint folio
urban flax
urban flax
faint folio
jagged jewel
faint folio
#

Normal floods would be fine, the dam bursting would not

jagged jewel
#

yes

pure quiver
#

Just discussing a suggestion

jagged jewel
#

ex: the flood gets 1 meter every say, 4-6 seconds. A carno, which can wade in the water for way higher depths, can run away on time, or run away for most of the length needed. a teno, can literally swim around the docks without losing stamina, so it's gonna be fine.

#

(i still heavily disagree with the dam thing, because it'd be super quick and violent)

pure quiver
#

Well in my head the dam was cracking and leaking until it just crumbled away and the river and lands below slowly filled up

faint folio
#

That's not how dams rupturing work

#

As the structure cracks and crumbles it gets easier for the water to move it, and usually what ends up happening is the water roundhouse kicks the barrier out of the way, followed by thousands of tons of water suddenly rushing the path of least resistance. A dam failure is a very quick flood with a lot of power behind it. Extremely dangerous

pure quiver
#

Hmm

#

Well.... it was just an idea

#

But personally I'd LOVE to see the meteor showers

fickle oar
#

So I know we are getting the ability to color our eye irises in the future, any possibility of being able to color our claws/nails? Nothing drastic just maybe choosing between browns, greys, and whites. Some skins just look out of place with the current default claws. Would be nice to change the contrast of the nails a bit.

faint folio
#

Anyways, idk about making nails a whole separate color region, but maybe blending it with the color regions covering the toes?

Eg teno has socks in it's feet- if you pick a dark sock color, then the nails are black, whereas brown socks are paired with a tan/keratin color by default? Could be paired also with saturation making the nails pinker/whiter as the skin gets paler as well

topaz ermine
#

imagine fixing the fatal error constantly losing dinos for days now.

faint folio
topaz ermine
#

i will find the code for them

faint folio
#

If you want to, start trying to figure out how to reproduce the crash and then submit a bug report

topaz ermine
#

they can check a conflict between nv and anti cheat

faint folio
#

That will help them the most as being able to consistently trigger the bug gives them an idea of where to look

faint folio
topaz ermine
#

combat and things dying produces the bug

#

tenos seem to increase the chances of it

faint folio
#

Thing is it has to be consistent. X + y + z = crash. Right now, we know combat is X, but we're missing y and z

#

Because combat doesn't ALWAYS trigger a crash

topaz ermine
#

they did something to enhance the anti cheat and it throws a bug too so i would start there

faint folio
#

I've crashed 2x, and neither involved teno. First time, a nearby deino lunged at a raptor crossing the river near deino rock. But lunging doesn't always crash.

Second time I was a carno in a carno pack that was hunting another carno. Combat again, but carnos hunting carnos doesn't reliably crash

topaz ermine
#

i almost always crash when nearby combat happens or bodies start piling up

#

and then there is the cant pass anti cheat thing

faint folio
faint folio
topaz ermine
#

never had it before this update

faint folio
#

I have

#

It happened occasionally when trying to load into a full server

topaz ermine
#

and they made tweaks to it recently

faint folio
#

Right, but they also tweaked NV and did some bug fixes. Any of the above could be relatef

topaz ermine
#

i think the way the fps drops when it tries to load a section of map at once also causes a trigger

#

im also getting character image fading leftover images like slow motion never had that before either

fickle oar
gritty terrace
#

@unreal ridge oh god oh no oh shitt

#

that copypasta for it tho lmfao

unreal ridge
#

imagine growing a rex to 100% and just getting kaboom'd by that monster

#

at first I was gonna suggest the .577 tyrannosaur rifle

#

but something was... missing

faint folio
vocal venture
#

Hey guys, once Evrima is finished and released what is going to happen with the Legacy version?

unreal ridge
#

deleted ig

vocal venture
#

I heard a rumour that they will shut off the servers

unreal ridge
#

after evrimas finished what would be the point of legacy?

icy lion
vocal venture
#

I know a lot of people that can't play Evrima because it is too heavy and we can't afford a better PC

#

idk if they will optimize it bcause it doesn't seems like

unreal ridge
#

well by the time it's finished its bound to be more optimized.... hopefully

vocal venture
#

I see... let's hope for it

faint folio
#

Maybe you could suggest they keep legacy as a branch? One that is labeled unsupported of course

vocal venture
#

I was talking with some friends and it we thought it would be cool if they release the Legacy brand for the public so they can mod as they wish, like what people do in gta 5 or minecraft with those launcher

faint folio
#

When they make evrima the main branch

vocal venture
#

players could finish what they couldn't etc etc

faint folio
#

Eh idk about that

#

Making it fully public could pose complications

vocal venture
#

idk how that could be problem since the developers will not keep that version, server owners could have total acess to the game's code and change whatever they want and fix some things

#

also when Evrima is going to be fully released?

#

and when they will shutdown Legacy? Is there any date already?

unreal ridge
#

if you put legacy up, couldn't Dondi or the original isle just send a cease and desist and shut you down

icy lion
vocal venture
#

thanks

faint folio
#
  1. they're a small studio; a larger company could pretty easily copy legacy code and release a competing game if they wanted to. This may happen anyways but it's a lot harder if they do it from scratch
#
  1. this may be petty, but -- they want you to play their game. The version that matches their vision for how a horror dino survival game should be. And if evrima is that game, then... Why would they want to offer an unfinished mess?
vocal venture
#

haven't thought about that

#

the 4th one is obvious but the other ones I haven't, makes sense

gritty terrace
echo tiger
unreal ridge
#

boom stick

#

boom log*

echo tiger
#

Im just wondering how guns are going to play, Dinos are most defo not going to be bullet sponges i'd hope

unreal ridge
#

im just hoping in the future theres gonna be sniping compilations "boom. headshot"

echo tiger
#

kill cams TI_Troll

unreal ridge
#

just a slo-mo bullet cam

bleak birch
#

@queen swift agreed super heavily! At the very least I feel Utah should be added to the diet given how often Ptera go after Utah babies.

As a Ptera, I can kill Hypsis and all other Dino babies, but it’s unfortunate that even though I have the ability to take down so many small Dinos, only 1 player Dino is actually a diet.

sage crescent
#

@agile lark pachy headbutting is already a thing... its just bugged atm

#

Where you may floor and break eachother with a contest

rare fractal
#

@cursive sky it’s X, btw don’t ask questions in feedback channels or the mods may boop you

cursive sky
#

oh mb

rare fractal
#

NpTI_ParaBaby 👍

cursive sky
#

ty

#

x does not work

rare fractal
#

Hmmm, have you checked your key binds in settings?

urban flax
#

If not, in evrima trouvleshooting

cursive sky
#

NV does not exist for me

gritty terrace
#

one minute

cursive sky
#

k

gritty terrace
#

@cursive sky here you go

cursive sky
#

ty

pure quiver
#

@gritty terrace I feel like the long neck distinguishes Alberto from Rex in silhouette a lot better. In Legacy I got confused between a Rex and an Alberto because I wanted the cool stripes alberto had on my rex and couldn't do it 😅

@past kindle I 100% agree! Anything above the ankle and below the knee Carno (And any other dino that cant jump) should be able to step over debris

#

@rare fractal I feel like lightning could stun and cause minor damage IF... and I mean IIFF lighting will interact with players. If not you could always do lightning BotW-style and have hit NEAR the player, toppling trees and starting small fires

agile lark
# sage crescent <@123522956797280256> pachy headbutting is already a thing... its just bugged at...

As far as I am aware, its not a thing anymore. It deals amazing and breaks each other's legs if you headbutt one another. What I speak of is unique animations that you can perform by standing in front of one another and both holding the button or something. Just a fun thing to do. Perhaps they can make it to where it cant be canceled and the animation plays in its entirety, giving predators the edge if they happen upon a coupld of playing dinos. Also, it would be a scenic thing for humans to observe.

gritty terrace
rare fractal
pure quiver
#

I feel ya

gritty terrace
#

but I think the crest would make it easier to tell it apart sillouette wise and they are are already making the head smaller as well so the silhouette wont be an issue

pure quiver
#

Imagine FINALLY making it to Adult in Stego and "CRAKAPOW! Goodbye to the cow"

gritty terrace
#

I just think not having lightning is the best way to go, it sounds extremely irritating, there is no reason to add something in the game that punishes you for no reason

#

and if you are going to make it so rare whats the point of having it to begin with

pure quiver
#

Well.... it's not "No reason" people seem to think some unfortunate weather is harmless. In a hardcore survival setting, weather can be deadly

#

And again, having it be rare can be fun and surprising.

gritty terrace
#

with it effecting your smell its already kinda a death wish lmfao

rare fractal
gritty terrace
#

and I bet there will be other things to weather, I just think lighting isn't the way to go

pure quiver
#

Lol yeah I think personally that's funny, but I can see where you're at. I'm not saying "Lightning will kill you, suck sh*t", I'm saying have it interact with players

gritty terrace
#

I personally do not see the point

rare fractal
pure quiver
#

Topple some trees, start small fires, buzz some players to hide under the cover of the jungle or caves, or human buildings!

gritty terrace
#

that is more what I am thinking yeah

rare fractal
#

and....performance

gritty terrace
#

that is fair, forest fires would be very cool tho

pure quiver
#

True, I DID say SMALL fires. Like how in Zelda, the fires started by lightning get put out by the rain

gritty terrace
#

will have to optimize the hell out of it

rare fractal
# gritty terrace that is fair, forest fires would be very cool tho

They would....tho as far as gameplay implications I can't imagine it being anything but an inconvenience...everything just needs to move away from it and wait, you can't even capitalize on a potential hunting opportunity because of the spread of the flames so it's basically just a randomized interruption that fucks with your territory

gritty terrace
#

doesn't really have to be big

rare fractal
#

Yeah that's the better side of the spectrum as far as I'm concerned

pure quiver
#

My whole argument is for the experience. It can be rare that you get struck for standing out in the open like a dope, but seeing it strike around you is enough to push you under cover. And then when it happens people can gawk about it like "Holy hell that was cool, I didnt know that could happen!" and it becomes more memorable! I believe that interactive storms can add to the experience of surviving a hostile island

gritty terrace
#

you guys mind if I post my ammunition post in here and you guys give your critique and see if it needs any changes?

rare fractal
gritty terrace
#

GUNS/AMMUNITION part 1 this one is dedicated to ammunition
calibers of ammunition:
for humans, guns are defiantly going to be a big part of the game but ammunition is always a strange subject in games, you can go from using the word "ammo" and use that for any gun to being the level of escape from tarkov where you have 30 different ammo types for every single caliber, I personally think that there should only be a few ammo types to not overcomplicate things. lets say we have .22 longrifle, 9mm, .45 ACP, .308, 12 gauge, and probably a special caliber or 2 for VERY big things that you would only have very few of at a time. depending on what region of the world you are in you would want to use 5.56 which is the most used in the west or 7.62x39 or any other AK derivative for anywhere else. That would keep it to the more common ammunition in the world so it would not overcomplicate things for people who lets say don't know much about guns. maybe a more less known ammunition that originates and or is standard in the region that the game is taking place as well

ammunition variation:
I think something like this in this game would be good for a small amount of variety and would be good for situational pourposes and lats say if you are late game human wise rather than just having a LOT of the same ammo being the late game, you have every type of ammo for that caliber, rare or not, to take down any situation. One way is to have 2 or 3 different ammo types for each caliber, each one would have HP (hollow point, which does more damage to flesh and is VERY bad against armor, so better against Utah), AP (Amor piercing, much better against something with armor but does overall less damage if against no armor, better for Magy/Anky) and FMJ (Full metal jacket, would be the in between of Hollow Point and Armor piercing and is a bit more general). most would have all 3 but some larger calibers may just have FMJ and AP. This would add variation but would not be too complicated

#

thoughts?

#

people were talking about it so I figured I could pitch in

pure quiver
#

I reckon tranqs and non-lethals could be more common. 3 types: Stun, slow, and blind.

From common to rare: Slow, Blind, Stun.
The tranqs would be more common than regular bullets.

#

And the non-lethals would be more common than tranqs

gritty terrace
#

I am not sure how tranqs would work in this game tho, it feels like it would either be irritating or worthless depending on how long the dinosaur is knocked out

pure quiver
#

So a taser on a stick is one of the most common, and a grenade the least common

gritty terrace
#

that does make sense

rare fractal
# gritty terrace **GUNS/AMMUNITION** part 1 this one is dedicated to ammunition *calibers of amm...

I have a few issues with it:
1: Humans just shouldn't have armor piercing rounds for one, that's basically sentencing most if not all armored animals to death as they are all quite slow bar magy, and tbh I don't think armored animals should need to worry about getting in a humans way, part of the human experience should be needing to revolve your entire gameplay loop around the residents of the island instead of blatantly overpowering them, with firearms primarily serving as a last line of defense against dinos too small to see coming, like utahs troodons dilos etc... whereas the rest of the cast would need to have your technological edge leveraged to avoid.

2: Long range firearms are literally the worst idea proposed for the game so far idea but dondi seems to be a fan of it so I suppose we're working with it.
Their bullet variants should be non lethal status ailments to prevent abuse, like flares tranqs (not to knock out players but to reduce their stam...something along those lines) and these types of ammo should be astronomically rare as they can quite literally decimate any animal if shot at the right time.

gritty terrace
#

I may talk about that in part 2

gritty terrace
#

every single hyper would have armor

rare fractal
gritty terrace
#

also long ranged stuff sounds amazing, I could just imagine being on a large hill sniping stuff from a range that comes by, absolutly love that concept

gritty terrace
rare fractal
rare fractal
pure quiver
#

I agree with Fluff, but I also think a goal of the game would be to get a rescue party via radio. So I guess you could find flares that drop care packages, like rare ammos and aid-kits. So Flares and building a radio would be rare and sought after

gritty terrace
#

it pretty much would, it would not be effecting much besides anky and magy

#

and AP would overall do less damage and would be more dedicated for things that are armored

#

cuz thats how... it works

rare fractal
gritty terrace
#

?

#

you already said that

rare fractal
gritty terrace
#

I am saying that because AP then would be less for base game and more for strains?

rare fractal
gritty terrace
#

but if its ap why not make it against anky and magy, no sense to make it not

#

plus they are herbivores you would not want to waste end game ammo on them anyways

#

unless they are bugging you and are life threatning in the situation

rare fractal
gritty terrace
#

exactly

pure quiver
#

AP rounds? Were they around in the 80's?

rare fractal
#

90% of human gameplay should be centered around avoiding threats instead of shooting them, guns are already a terrible self defense tool they basically put a beacon on your location as soon as you fire them for the entire server

gritty terrace
pure quiver
#

:1

rare fractal
pure quiver
#

Well because the game is set in the 80's-90's I feel like having older guns would make more sense

gritty terrace
rare fractal
#

Because if they can, they will

gritty terrace
#

then the entire game will scew them

#

and they will not have ammo for lets say a strain comes

pure quiver
#

So, tasers and tranqs are the meta. You could taze an apex, then tranq it while it's stunned, then throw spears and shank it to death as a group

rare fractal
gritty terrace
#

to be fair magy deserves to be trolled but thats a different convo

rare fractal
#

Or rather, griefing, as what is an anky even supposed to do against AP rounds

gritty terrace
#

anky is so big it would probably take a million to kill it anyways

pure quiver
#

Imagine using an AP on nothing but juvi apexes as if you're "Doing people a favour" and it just ruins the fun for everyone

gritty terrace
#

no reason to waste them

rare fractal
gritty terrace
#

FMJ rounds would be for that situation cuz AP would do less damage to everything except for things that are armored

#

so at this point you are saying use ammo that is worse for that situation

rare fractal
#

What I'm really getting at is that their shouldn't really be a logistically way to kill an anky as mercs

#

Because why....

pure quiver
#

A pinhole through jelly, but a shattering for solid plates

gritty terrace
rare fractal
gritty terrace
#

they should be more for strains anyways

rare fractal
#

That's why there should be strain specific ammo instead of just a general AP

gritty terrace
#

why not make it ap

#

makes no sense to make a strain specific

rare fractal
gritty terrace
#

what would be strain specific

rare fractal
gritty terrace
#

tell me exactly what that would be

#

yes but tell me exactly what that would be

rare fractal
#

We literally have soul transference in lore....strain specific ammo isn't outlandish

gritty terrace
#

AP is the first thing that comes to mind

#

that also brings the question, if there is strain specific stuff why is there no AP

#

makes no sense

gritty terrace
#

just make it ap

#

no before anything it would be balanced just fine?

pure quiver
#

Maybe the only ammo available should be; regular bullets, tranquilizers, and improvised. You could add shrapnel to MAKE an AP round but it requires crafting?

gritty terrace
#

before anything crafting it would make it more common

rare fractal
gritty terrace
#

well there would be no point to make it so it doesn't kill anky and magy

#

those would be the only 2 things

#

and I can imagine a few situations where that comes in handy

pure quiver
#

Maybe a full mag could kill them, but if you want to 1 shot everything it wouldn't make the game fun

gritty terrace
#

YOU ARE JUST ASSUMING THINGS NOW

#

why would it 1 shot

#

that just wouldnt be balanced

rare fractal
gritty terrace
#

well with how small magy is it could die in that situation with fmj rounds as well

rare fractal
gritty terrace
#

yes it is?

rare fractal
gritty terrace
#

if cerato is mid tier magy is DEFINATLY mid tier

rare fractal
#

Cerato got massively downsized from legacy it's not a mid anymore

gritty terrace
#

I have heard cerato is but that does make more sense

#

thank god that made no sense

pure quiver
#

Okay, not insta-kill from AP rounds, but maybe anything above Utah size would take more than 2 shots from ANY round. Except maybe a shotgun.

So here's what I have in mind...
Shotgun: 1 Utah, 2 Teno, 3 Allo, 5 Rex, 10 Anky
Rifle (FMJ): 3 Utah, 8 Teno, 10 Allo, 20 Rex, 60 Anky
Rifle (AP): 5 Utah, 10 Teno, 12 Allo, 22 Rex, 20 Anky
Pistol (FMJ): 15 Utah, 25 Teno, 35 Allo, 60 Rex, 70 Anky

etc.

gritty terrace
rare fractal
gritty terrace
#

dude I don't even want to talk about damage that is for the devs to decide I just want to suggest ammo types

#

like...... ap wont be that much better than fmj

rare fractal
gritty terrace
#

you guys are blowing this way out of proportion

#

im saying arbitrary "ap does slightly more to specifically armor" not if it 1 shots or not

rare fractal
#

I'm sorry if I've misunderstood you, got any more ammo type ideas?

gritty terrace
#

hollow point, it would be more for small things, would do more damage to flesh but would do pretty much nothing to higher tiers

#

hollow point is very very bad against armor

#

hollow point would pretty much do slightly more damage than fmj when it comes to non armored targets but with armor it would be quite literally useless

#

and these would only be in smaller tiers like 9mm etc

#

or, hollow point can do more bleed

#

cuz that makes sense for what it is too

#

the point of it is to spread out in the flesh but also get a bigger entrence would so more bleed or more damage is acceptable

rare fractal
#

For ammo types I'd probably lean towards status differences instead of damage aptitude tbh.....like tranqs or flares....something that mechanically impacts the effects instead of just balance, it's not a bad thing to have these damage favorability ammo types but they're more of a "if they're needed they'll be added" instead of something you go in planning for, especially since they're entirely dependent on how strong humans are even supposed to be.. like some questions you may want to ask are "are humans even supposed to pressure armored targets" or "wouldn't hollow points just be a flat buff to normal rounds since their are only 2-3 armored animals in game" etc...then go from there

#

It's novel to have these damage type rounds but I'm just wondering if they're even necessary

gritty terrace
#

well I just think having ammo variety would be good either way, because it would be less of this does more damage than that it is more, this does better in this situation than that so its less of 1 is better than the other and more of if I have every ammo type I am more prepared for a wider range of situations

pure quiver
#

I see that.

gritty terrace
#

1 wont be better than the other, it is situational

rare fractal
#

being adaptable to most combat encounters isn't necessarily good

#

Especially for the only ranged class in game

gritty terrace
#

I think if you are in absolute late game you should be able to take care of most things in a group cuz it feels like humans are the ultimate glass cannons. yes, they would be able to kill things quickly but if ANYTHING gets the jump on them and or is an apex it is just straight death

#

even a damn omniraptor pounce, that would just stright up kill a human armor or not honestly

#

so I think it would be fun that humans would be extreamly fragile but can kill things quicker late game

pure quiver
#

Going back to lightning being a terrifying display but ultimately a minor annoyance... Icelandi and I talked about rare events occurring. Mostly just lightning and meteor showers, and gaining achievements through Steam

rare fractal
gritty terrace
#

I personally think armor in the game would mostly be used just for other players, armor vs dinosaurs I think would barely be a difference

rare fractal
gritty terrace
#

but when it comes to group size it would be MUCH harder to spread out ammunition and with if a dino is just standing there and taking it you should be able to kill it

#

but yeah for just a general thing without skill involved I agree

rare fractal
gritty terrace
#

but also 90% of the dinos in the game are faster than humans so 💀

#

that is already an automatic death wish in most situations

rare fractal
#

Right but firearms and small size kinda remove that limitation through range and undetectability outside of noise, but if you're just sitting in a bush on a hill sniping from 500 meters nobody will know where you are

gritty terrace
#

I think would how slow and fragile humans are comnpared to everything else even if they can output high damage I think they can be balanced very easily

gritty terrace
#

so yes, you may have an advantage on that 1 spot you are sniping at, close range you are screwed

rare fractal
gritty terrace
#

and I hope they do sniping like in tarkov or battlefield, where they actually take skill

#

nah, damage isnt the only way to balance a weapon

rare fractal
#

For snipers it is

#

The skill expression is entirely one sided

#

Nesting grounds critters literally can't do anything but hope the potential human misses

gritty terrace
#

not really, you can make it lets saw 1 shot but make mobility, bullet drop, fire rate and other factors pretty much balance it

#

you have 1 shot and if you miss you are screwed

rare fractal
gritty terrace
#

well probably not apex's

rare fractal
#

Again, the skill expression is entirely one sided

rare fractal
gritty terrace
#

that just takes the fun out of it

#

why make something take so high skill and get so little out of it

#

make it actually high skill to do like in tarkov or battlefield

rare fractal
rare fractal
gritty terrace
#

dude you know most "snipers" are anti tank right?

rare fractal
gritty terrace
#

that would drastically increase likleyhood of surviving if you have bullet drop

rare fractal
gritty terrace
#

dont nest in the open

#

that is kinda their fault

rare fractal
gritty terrace
#

and?

#

I do not see an issue with snipers

#

that would just be fun and make you extremely vulnerable

#

that is the point of sniping

rare fractal
gritty terrace
#

hell you could do sniper variants of the Rifles where it just uses the rifle rounds

#

the only thing you would have at that point is range

#

and it would be balanced like an actual rifle rather than a sniper

#

like there are a million ways you can do sniping, that is a good way to do it too

#

take an assult rifle and put a scope on it, that would work

#

youd have to deal with it being automatic but it would work

rare fractal
#

If you don't see how snipers make nesting, corpse defending, or resting next to impossible then we don't have anything more to discuss...

gritty terrace
#

kill the human

#

or drag the body

rare fractal
gritty terrace
#

or hell if the body is too big for you just hide behind it

gritty terrace
#

and also even with suppressors snipers are loud so it may be something to do at range but even after 1 shot you are ringing the dinner bell

#

like it is balanced just fine

rare fractal
# gritty terrace ?

If you're nesting, defending a kill, or near death because you just got out of a fight and a human saw that, and snipers 1 shot nearly 70% of the animals in game....then you're basically only playing dinos for the random chance that a sniper human will literally never see you, on top of nesting being a completely suicidal venture as you quite literally have to sit on the eggs for extended periods of time to incubate them

gritty terrace
#

if you are going to use a sniper that is your death wish, but it will help with some situations and be fun

gritty terrace
#

even nonlethal

rare fractal
gritty terrace
#

that will add it in the game either way

#

i think it will be great

rare fractal
#

I know...

gritty terrace
#

if you dont want to deal with it go to a dino only server

#

those will 100% exist

#

and they will be so hard to get it will be rare anyways

rare fractal
#

I was just hoping I could play on servers with humans and not despise my gameplay....oh well

gritty terrace
#

they would also be very situational

#

idk I see no issue with it besides what will happen with every other gun in the game as well

#

and plus I am pretty sure dondis inspiration for humans is escape from tarkov, so it may just 1 shot anyways

#

which I don't mind, its a gun in a hardcore survival game

rare fractal
#

Again, as I said, if you don't agree on the baseline that dino gameplay becomes vapid and pointless with realistic snipers then we don't have anything more to discuss

gritty terrace
#

there isn't really any hardcore games with guns that don't depict them too badly when it comes to damage

#

it doesn't its balanced

rare fractal
gritty terrace
#

yes but they are also dinosaurs, yes you can get roughly what they can do but we dont have anything to tell us how much damage it does

#

while guns are you know....... in current age

#

also dinos in the game deal realitivly realistic damage

rare fractal
gritty terrace
#

hell if you bite something small enough you just pick it up

gritty terrace
#

but also stego just shouldnt be in the game rn so it is balanced strange

rare fractal
gritty terrace
#

so that is just a bad example

rare fractal
gritty terrace
#

I do agree the deino should do much more damage tho and maybe bone break

rare fractal
gritty terrace
#

but the game is already kinda realistic damage numbers????

rare fractal
#

I'm not kidding, a utah biting the neck of a stego would kill the stego if the damage values were realistic

gritty terrace
#

give me examples because those ones you put above were garbage

#

no? utah didn't have that much of a bite force and not that big of teeth

#

when you use other parts of your body besides your head your head gets nerfed

#

look at a magaraptoran, arms are huge with claws but with a small head, then look at rex, rex mostly uses its head

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thats like saying trrodon would 1 shot a teno

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that is dumb and not realistic at all

rare fractal
gritty terrace
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but remember this isn't utah it is its own thing as well

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omni is much smaller than an actual utah

rare fractal
gritty terrace
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id imagine actual utah doing a lot more damage

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nah actual utah is a little bigger

rare fractal
gritty terrace
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but it does make sense for it to have a stronger bite force but it would not 1 shot a stego

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oh huh, I figured omni was smaller

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but still

rare fractal
# gritty terrace oh huh, I figured omni was smaller

If anything omni would be WAY stronger than an irl utah, irl utahs most likely couldn't even jump more than a foot or so off the ground without injuring themselves because of their mass, omni can clear double it's own height

gritty terrace
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everything in the game is decently realistic with it still being balanced

gritty terrace
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and the devs want it more hardcore

cyan flame
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I think the main point here was that the critters don't always have realistic damage, or abilities for that matter. So the same could be applied to guns, if we need to have those in the first place. But there's no reason really, when we could give the mercs proper evasive and defensive measures instead and give them the proper horror experience, rather than allow for them to go out hunting dinosaurs with snipers. And for those worried about strains, there's an easy fix: You have your anti strain weapons, locked to your bases. Any dino dumb enough to go near, yeah, you die. But you can't take that weapon with you, so you can't go out and hunt other dinos with it, it'd be purely a defensive locked position.

rare fractal
gritty terrace
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?

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but it is still reasonable damage

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anyways

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idk it just depends how the devs want to go about it

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and no matter your weapons this game will still kill you and still have a horror vibe

rare fractal
gritty terrace
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because humans are fragile

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yeah the headshot portion is nerfed I can agree with that

cyan flame
rare fractal
gritty terrace
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I think I would like it

rare fractal
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It'd basically just be who clicked first wins at that point

gritty terrace
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nah it would totally be positioning

rare fractal
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Like seriously a carno would bleed a teno to death in 1 body shot easily....that would be awful

gritty terrace
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no, that I disagree with

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body shots in this game I think are reasonable

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especially bleed wise

cyan flame
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Anyway, the issue with guns is the lack of proper counterplay, as well as the lack of real need to let the mercs go out hunting dinos and all that. There's no need for that to give humans good and interesting gameplay. And there's no good way to balance guns, no matter the amount of "skill" you add, because it is as pointed out earlier, one sided. And having someone sit somewhere as a sniper, just waiting for something to come by to kill it, then yes, we could just as well have random lightning strikes, because it makes as much sense.

rare fractal
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Ok I'm done

gritty terrace
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besides the dinos hitting tendons and making them less mobile after doing damage it is just fine?

cyan flame
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If you made headshots more lethal, which you could, then you'd also have to make combat abilties way better, and more movement options in combat at that. Otherwise you'd basically only have things like utah and dryo survive, the rest would die so very easily.

gritty terrace
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yeah that makes sense

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but yeah anyways I do think guns should do a decent amount of damage since humans are so fragile

cyan flame
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But even if they were more lethal, it should still take at least 3-4 hits for similar sized critters and all that, and then more depending on power differences and all of course. But at no point should it be one shots, since that takes away pretty much all skill and makes it come down to luck.

rare fractal
cyan flame
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Problem is, being fragile does not matter. It's a terrible argument because dying easy does not matter at all when you can barely get hit in the first place. Look at utah, and you'll see. Or dryo.

rare fractal
gritty terrace
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yes but they have mobility to run away

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most of the stuff in this game are fater than humans

rare fractal
cyan flame
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Humans can have all kinds of stealth equipment and stuff though. Which is another way of balancing the humans.

rare fractal
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Humans have concrete fortresses with electrified fences as well

gritty terrace
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that is fair, that I think is a good argument

cyan flame
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You could give them all kinds of tools that just makes it very hard for anything aside from small stuff like utah size range to even get near, much less catch a human.

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And having guns that are primarily close quarter defense, would be fine, since that'd be limited to defending against said small and fast raptors and others. It's the whole hunting bigger animals that is seen as an issue to me.

rare fractal
gritty terrace
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idk i think snipers would give a good thing on pvp and make defnding against dinos fun

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just gotta do them right

rare fractal
gritty terrace
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?

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you have the shittiest arguments

cyan flame
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And personally, I'd much rather see humans be given those evasive tools, flares, ghillie suits, stuff that can give out false tracks/scents, smoke grenades. All kinds of stuff that isn't neccesarily directly lethal, but can ruin any dinosaur when it comes to their hunting abilitiy.

rare fractal
cyan flame
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A sniper isn't really a defensive weapon, is it?

gritty terrace
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yeah I would like to see that too

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sniper posts....... its kinda the definition of a defending weapon

cyan flame
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I don't think you should be able to defend "fight" wise against dinosaurs, that just makes it boring and overpowered for the humans. Let them be properly terrified of the dinosaurs instead.

gritty terrace
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you wouldn't assult things with a sniper

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well no, just make it hard to get your hands on it

cyan flame
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I mean, if you want to limit a sniper position to a base, then sure, that'd work.

gritty terrace
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that is pretty much what I am saying

cyan flame
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As long as the base is reasonably visible and easy to notice and avoid for the dinosaurs, so they don't have to go near that is.

gritty terrace
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that would be the only situation it would be useful

cyan flame
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But yeah, absolutely, I'm fine with giving bases powerful defensive weaponry since the dinosaurs shouldn't go near that, unless they're small enough to get in, which would also allow them some potential to avoid being hit by the guns in the first place.

gritty terrace
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well it would become a place where it would be known to be a deathwish to go near anyways

rare fractal
cyan flame
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@gritty terraceTo be fair, you do go out and hunt things with a sniper too. Hence it can be used offensively, but if it's locked to a position like a base, then it'd be fine. And yes, going near human bases should be a terrile idea, unless you're a raptor or troodon or something meant to go hunt humans.

gritty terrace
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you wouldnt be able to camp it much

cyan flame
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The problem there is that the guy that just died out of nowhere is still dead, with nothing to do about it, and no way to have played better.

rare fractal
gritty terrace
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welcome to hardcore games.... kinda how it goes

cyan flame
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So it's not a valid argument for the issue. Again, see lightning strikes. You could argue that sure, I should stay inside or hidden, but then you need to give those options, and then if people do, you'd never have anyone to snipe, just like how no one drinks at deep water.

rare fractal
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Plus this is first and foremost a survival game

cyan flame
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Just because it's hardcore does not mean it has to be stupid. There's a difference there.

gritty terrace
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once again I have also mentioned they dont have to 1 shot as well or dont even add snipers, just put a scope on a normal rifle

cyan flame
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Again, we could make headshots oneshot, but it'd probably not be as fun as we imagine, even if it'd be very hardcore.

gritty terrace
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you have never played escape from tarkov my friend

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anyways

rare fractal
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I have, tarkov is not the isle

cyan flame
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I have not no, but I do not imagine that game being half as difficult as people make it out to be honestly.

rare fractal
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They are very different games

cyan flame
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Games in general are easy.

gritty terrace
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dondi is looking at it for inspiration I believe

rare fractal
gritty terrace
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it kinda is unfair lmao

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a guy with a pistol can kill a guy who has endgame stuff easy

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but damage can also be changed up because dondi is also into killing floor

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that would be a fun take too

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doing something like killing floor would be very fun if you did it right

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idk I am not disagreeing with you but some things being unfair is what makes hardcore games hardcore

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like tarkov or green hell or darkest dungeon

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those are the games I like

cyan flame
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Problem is that it has to be the right kind of unfair

gritty terrace
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that is a good point

rare fractal
rare fractal
gritty terrace
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same with the situation with a rex and a guy with a pistol

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its the exact same situation

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honestly

cyan flame
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It can be unfair in the sense of "I can do nothing" and that's not fun. It can be unfair in the sense of "I can not fight this thing but I can run away easily" (not fair if you want to be able to kill everything). And so on. I don't know about Tarkov, but how easy is it to A, counter being shot at, and B, recover from dying?

rare fractal
gritty terrace
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or rex against an assult rifle I should say

rare fractal
gritty terrace
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yes but they are tanky and can just 1 shot you in a whim

rare fractal
gritty terrace
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then it can run

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it has options

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idk I do not really care how much damage everything has I just want long range engagements somehow

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that would be the most fun thing in this game personally

rare fractal
gritty terrace
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dude wanna know the best counter for snipers

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go into the forest

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boom

rare fractal
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Again, please address nesting

gritty terrace
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once again, if it is only a base camp thing that is their fault

cyan flame
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Do keep in mind we got plains animals too.

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Not everything spends it's life in a forest full of covers after all.

gritty terrace
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makes sense

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and I am not saying you are wrong

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there are just a million ways to balance it while my friend over here is saying dont put it in the game

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there are penty of ways of going about it

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as long as there is some type of long range engagements i am happy

rare fractal
cyan flame
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I'm not saying it can't be balanced at all, or at least not attempted, more that it's very hard and not very likely to be well balanced, due to mentioned issues. But a lot of that can be solved if you can't just run around with anything more powerful than personal defense against raptors and stuff. While anything more powerful is locked down, giving you the option if you get attacked, but otherwise limiting your ability to go out hunting things. Aside from that, I personally like the idea of evasive and defensive mercs more, I really think that take would be much more fun and filled with horror but also rewarding when you get away from whatever is hunting you and thinking you an easy meal.

rare fractal
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Like seriously a 22 is more than enough to take down anything at a nesting grounds FROM the forest or treeline

gritty terrace
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kill them, and if you dont run

rare fractal
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You don't get to instigate the engagement

gritty terrace
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id understand making weapons extremely rare because of this

rare fractal
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your ability to even partake in the engagement is dependent on them missing you first

gritty terrace
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well there are multiples of you

rare fractal
gritty terrace
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well that is like saying what do I do if a huta sneaks up to a hypsi nest, same situation