#general-feedback

1 messages · Page 90 of 1

long brook
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Thought I can’t play just yet, I know I’ll be able to experience it soon. Keep up the great work guys!

hard aspen
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the dirt/mud kickup especially along the riverbeds is a little too much

ancient plover
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Though ive only been able to hop into the map for a couple minutes at a time, what i have seen looks promising! its funny but sad to see people complaining about not being able to log in or do (insert thing here) but they completely disregard that it just launched, and everyone is hyped, so it strains servers. Ive had a smile on my face the entire time with the launch, even though ive had a total of maybe 10 minutes of game time.. im so excited, and cant wait to see what evolves from this great rebuild!

reef widget
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I think the game has alot of potential. Even without humans or strains, the current groundwork seems very very solid. I know that things are rough right now, but I hope you guys stick in there and make this game something very special. Impatient people will always cause problems, but levelheaded folks know you're trying your best with limited resources. Keep up the good work, hope to see this game prosper.

potent night
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All servers seem to have a Lock icon next to it. Most seem empty yet cant be joined. like refresh is not working. can anyone ateast say if there is more than 2 playable dinos?

ancient plover
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there are currently only 2 dinos, and future updates will implement other ones in

potent night
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heh tnx. as i thought now is the best time for a break, and a long one

real patio
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The game has a lot of potential by why release it now? A lot of things do not work. Settings button, report a bug button.. tons of bugs I have seen already around maps. Many have said before an update shouldn't have been released when there is tons of work to do. It is a BETA release but it was clearly not player ready.

ancient yoke
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Agreed, you guys should not have released this when the games in this state. This just pure dogwank

livid terrace
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I AGREE

icy ivy
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Why would you guys join a beta if you're going to complain things don't work? Just go back to the Legacy version.

flat cape
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@bold star

Legit 11400 are trying to play at the same. Time, flooding the game. Same. Reason when a website gets out of order. To. Much traffic

restive flax
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Guys hardly any game releases well with 10K people trying to log on at the same time initially, literally zero reason to complain

ancient apex
dusky hamlet
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The sounds for the grazing are a little too.. crunchy. It sounds like it's munching on apples

true mauve
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As far as beta stress tests go, this is pretty solid. Loving the new atmosphere of the game. I'm excited for the future. The ones complaining I feel have never stepped into a beta in their life, as it could be so, so much worse.

broken cosmos
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ok bro and good feedback for you guys and that i take 30 minutes to enter a server and when i enter the server i go back to the game's initial paret

lament radish
worn venture
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no words for what was released today lol

burnt fable
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I don't like you @lament radish . This launch is just overloaded because so many people are RIGHTLY excited about the game

robust cosmos
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Everything looks the same when I open the game? Is there like and evrima server? Or was the game supposed to go through an entire update?

worn venture
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regardless of the server issues, which was expected cause it happens with every game with online connections when something new is released, but like...nothing was added lol. it feels like a downgrade

#

it's more of a public alpha, less than a beta

earnest sage
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But it's borderline unplayable. So I'll wait a few months for it to be great again.

hollow bough
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Hey my world seems very dark and i read that there is no night system yet anyone know whats up?

ancient apex
high sigil
#

Bit of a quality of life UI suggestion here. Ill probably repost this later since this chats being flooded...

Why not have the loading screens accurately say what they are doing? The flavor text is fun and all... but its not very informative. A lot of people are very confused as to what "data acquisition in progress" actually means.

kind vault
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I haven't been able to join a server yet, but amongst all the toxicity i want to remind the devs that you are loved, you are appreciated, and your hard work is worthy of respect and admiration. So many people don't seem to understand that a core principle of this game has always been patience and temperance, a concept few manage to grasp. I'm sorry the launch has been so chaotic.
I just felt it was important to point out that not everybody is joining a refund mob or disappointed. Those who actually care about the game and have been paying attention knew what we were getting into. Nobody is perfect, but you guys are trying so hard to give ungrateful masses the game that we all want. Thank you for your hard work and diligence, and please don't let the ignorance of others taint your love of this game or its real playerbase ❤️

ancient apex
true mauve
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On another feedback note, whoever made the teno calls I love you.

torn rampart
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It doesn’t even load me in n if I do go in, it boots me out within 2 mins of playing

distant grotto
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so what is happening? I did the copy paste fix. I can get into the game now, but cannot connect to servers. I've only played for 3 days now. sorry for my noobness

real patio
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I don't think this has been answered but yes, why do we get booted out of servers within 1-2 minutes of playing. Is that because the amount of people or is that a bug?

drifting cedar
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I cannot post in the bug report channel so I do it here:

Expected behaviour: It should drink from the water (animation)

Current behaviour: staying above water with its head, maybe it is just on my screen like this

Steps to reproduce:

when I drink at any water source (hold e)

Game version: current build ID 5186398

Evidence:

ancient plover
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@digital moat i have tried everything and nothing works

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All I ask is please put optimization as a priority. It was said EVRIMA runs better than legacy... I can confirm it does not. I've dropped around 30-50 FPS.

acoustic lagoon
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Will there be a way to adjust settings soon? My computer could handle legacy isle fine but it’s practicall unplayable on here with epic settings

vital tartan
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this game is not to update seriously it was the garbage I prefer to be blocked

ancient plover
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@vital tartan no need for this the evmrima update was said to have lots of bugs cause it is new u dumb fuck and did u even read the text when u first enter the game

vital tartan
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OK sorry

ancient plover
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o wait i am in agame know

timber pewter
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Anyone have a fix for 4k resolution ?

wanton heath
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So thus far I've found a fuckoff large deadzone with no water, players or bushes in the far north that's blocked off from the rest of the map with a giant cliff
Massive rubberbanding with a ping of 60 and it majorly messing with combat.
a way to small range to hear/see and smell stuff.
and a few bugs that are minor such as everything being blurry due to wrong scaling and the setting aren't functional.
considering my pc's specs to the reccomended specs I shouldn't be getting this low fps with the fidelity at show aswell
for the rest the dino felt good to controll, and the use of sound is A+ innovative. also like the grazing and growth, a lot of people were reporting issues opening up the character screen and clicking and pressing esc in that order messing their game up. also had a server crash on me, good times.

autumn kindle
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Despite the issues getting into a server (I get it) the game was really fun and enjoyable! Combat felt amazing but sort of tricky to learn at first, especially in groups. I'm even more excited, than ever, to see what this game becomes. Thank you 💕

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I will also second the deadzones tho as my group ran for about 20 minutes with no luck of finding any bushes, sadly.

rotund edge
autumn kindle
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It was strange because previously they were everywhere then suddenly nowhere for loooooooong stretches. Not sure if intentional.

#

Sabertoys this is feedback channel

tight tide
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ive been getting into a server, only to be kicked to the main screen after about 10 minutes of play for no apparent reason...

wanton heath
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yeah it's a really sharp deadzone, there might be one to the south aswell. but it stretches all aroung the northeast around the beach. so stay away from there. there is no way back up untill a long while and even then it's a tricky climb

vital tartan
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sorry for saying that

ancient apex
wanton heath
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there are also areas around rivers that suddenly get louder and there are glitchy moments when going into it for swimming, there might be a hitbox issue there or it may need to overlap with the water more

vital tartan
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ok

jovial halo
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my feedback is im unhappy im server muted.

oblique patio
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honestly i enjoyed it my main concern is not being able to get admin in game

analog sandal
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Would it be possible to add in Server Filter as Soon as posible?, the Sooner the better, not having much luck finding NA friends servers atm, as im not in range of the Servers it seems.as im in the EU.. and with no Server Filter i cannot controle what Servers pop up, so it would be nice when possible to add this in again. Thanks for the Great work so far though Dev's looking forward to the Game itself 🙂

drifting cedar
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nobody can write in #723290219826249819 - I posted my report in here, would be good to open the channel to see reports flowing in 🙂 ❤️ thanks for release, I love it so far

gray belfry
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So, when I finally am able to join a server, I walk for a little bit and fall into a crack in the world. I was really hoping I wouldn't find any more of these, but okay. It's really frustrating that I can't play the update after a year and a half.

Cords are -266 lat, and -651 lon

jolly junco
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I'm loving this update so far. My only complaint right now is because i'm on low settings, everything is a little too dark and i can't see at all in the shadows. Still love it though! 👍

ancient plover
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I did everything delete all my files unstall the isle and re installed it restarted steam no update for me this devs are really pissing me off

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Just got in the server after some wait, gotta say the game looks very beautiful and it runs very well. Im not sure if the blurryness in teh distance is intentional or not, but its sort of distracting. Other than that, Im enjoying it so far 👍

chilly holly
vale viper
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My 5 cents:
Overall: 7/10 Amazing potential!
Models & Animations: 9/10 Dinos feel "real"!
Graphics: 8/10 A bit blurred IMHO
Sounds: 8/10 The jungle lives! I wish there was a sound when going through bush though..
Issues: Loads but one bothers me in particular:

I'm playing in 5120 x 1440 and to get the proper screen ratio (32:9) I need to be in Borderless Window. That's no problem at all but I have to keep the overall Render Scale at 75% to achieve 80+ FPS. If I put the RS above my FPS automatically drop to 8 - not more, not less... Everything is super-smooth on Cinematic quality with RS below 75%. I go over and... it's over.... 😦 Any ideas?

Apart from that - this game is going to stay for years!!! BRAVO!!!

steel nymph
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My FPS is always 8 ;)

tacit nova
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Ooof. everytime i try to join a server it sends me back to the 'I UNderstand' at the start..

umbral notch
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raptor speed needs to slow down by like 30 percent, the run animation is a bit too vertical. So far the map looks pretty nice. I would love an option to have the camera locked on the head instead of the body, maybe a 1st person view

radiant wraith
analog sandal
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Co-ords Lat: -522-099,356 Long: -582.900,312 Alt: -25.129,115 Thiers a dip ridge in the ground where if you fall into it as a Juvie you cannot get out of it! Got no Screenshot of it, but that Ridge line is like the others or similar showen above, would be nice to have that gone 😉

ancient plover
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Everytime i try to join a server it sends me back to the 'I Understand' at the start.

true sun
proper storm
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Ah, yes, quality

lost thorn
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when you spawn in some locations of the beach you have to run for almost an hour to find some water or food because there's mountains that you have to surround. Could be good to add some canyons or something that let you go to the otherside, and would be a good spot for predators ambush.

mental brook
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I think we should remove the slowmode from the general discussions and such because I think the reason that the memes channel has become tolerable is because everyone got their frustration out quickly. And if it just kills the discord, I don't know that that is any real difference than what's going on now

covert trail
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Why did they release this u can see why just by joining a server.....wow just a utah and tenoto soo much for the hype...wow

analog sandal
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Noticed something that might help with Server Listings, im in the EU and only see EU servers, and i think its Ping related in that retrospec't as NA Servers for instance are slightly higher and thierfor they do not show in my listings, and i think without a Server Filter in the Menu you cannot get the NA Servers, which means currently i cannot play with NA Friends, hope that might help to resolve something in the Menu System for Server Listings.

elder stump
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I dont know if this is just a problem I'm having or if others have it but when the render scale is 100% the game is still fuzzy and objects in the distance are poor quality even at cinematic graphics settings

terse narwhal
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So whenever I try to get in servers for Evrima it is stuck loading and its been like this for 3 hours maybe more and from what I've seen from others playing it it isn't very worth it anyway

upper dragon
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Love the new mechanics, but it’s really dark (I have all my settings to low) and the FPS is stuck at 8.

ancient plover
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fall damage on please

mortal cove
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when are they adding more dino

unkempt sail
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Some actual feedback after growing a Utah to full and going on a couple of hunts:

  • Utah hitboxes feel good, at least on the viewing end. Tenonto seems like he has an issue of weird hitboxes, especially on the backkick, feels like an old Isle hitbox. Feels like there's a lot of downtime between their attacks as well, making it pretty easy to widdle them down.
  • Trying to pounce on targets which are near and smaller than you is nigh impossible. Because you'll be natually looking down, it seems to not even launch the pounce, though I'm not entirely certain of the details. Would be nice if you did a short hop when aiming down to let you snatch smaller prey.
  • Swimming feels pretty janky right now, good amounts of teleporting going on, though I'm sure the team is probably aware of this already
  • Sliding to a stop then running forward during the sliding animation keeps the sliding animation, looks pretty silly on Utah, though not quite sure what you can do about that
  • The game seems to drop FPS when a large number of players are gathered together. My only account of this was a larger scaled battle I was a part of between Tenos and Utahs, the game went from pretty consistent 60 to about 30. Might just be me though
  • The denser foilage areas are extremely dark, making them hard to navigate during a chase, though I'm noticing a lot less stopping and needing to work around a crappy tiny tree moments going on, so that's execellent

Overall, I like what's here, a lot more than what it was previously. Movement seems a lot of better and fluid (though some tweaks are still needed), and the combat feels a lot less bullshity than what existed prior. I'm sure the tweaks are coming, as long as the train keeps moving, I think EVIRMA is going to be miles better than the original version ever was.

umbral notch
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if im baby i want to eat a bug

dapper notch
fervent dirge
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Hey so I was playing abit earlier, but had to join EU servers. For some reason US servers dont show up for me. Anyone else have this problem?

wise pendant
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@dapper notch That's the known slenderutah very rare to catch it in its natural habitat

umbral notch
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LOL

lucid sonnet
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I'll be addressing some things I liked and that could be improved.

  • I have only been growing a teno and running around with it, only 1 fight as juv teno with a juv utah and it felt difficult to hit the utah as teno cause of wierd hitboxes, I killed the utah either way. 3/5 stars
  • Love the new foliage, (the classic european looking bushes/shrubs thats not tropical felt a bit wierd and off tho) maybe im wrong but 4/5 it is for that part.
  • The sound is amazing in jungles, love how teno sounds when running in it 5/5 so far.
  • I like how smooth the animations feels when going from animation 1 to 2, like, run-to-stop-and-drink felt so smooth with teno! The turning (left/right)could use some slight more smooth to it. What I mean is that it felt sharp when I wanted to turn slightly left or right with teno. 3.5/5.
  • Once group system arrives to the game I'd like to know when a pack/herd member has died. Only ppl in VC would be able to know this and for those who dont use VC should also tell if they have lost a member by checking the group list or receive a notice icon in the corner of the screen etc.
ancient plover
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How do I report a hole in the map @zealous hornet

dusk flower
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I got this issue too but didnt screenshot ^

blissful needle
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Since theres no bug report-
Expected behaviour: Footsteps should not show when wallowing

Current behaviour: Footsteps show on model when wallowing

Steps to reproduce:
turn in a circle in mud

Wallow in the same spot

Game version: 0.4.0.01

Evidence:

ancient plover
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The location of the whole in the map is lat-522,262.656, long-583,325.188, alt-24,877.77

charred ruin
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So, after playing evrima for about 30 odd minutes, I’m going to give my unbiased thoughts.

After logging in (finally) I fell through the world, around 3 seconds later I was able to walk around etc etc. my usual 60 FPS was 30-40 and it was jumping around everywhere, this will fixed soon. Roaring, sometimes my roars would be in sync, sometimes they wouldn’t play until 20-30 seconds after, I believe this has to do with server lag, will probably be fixed soon.
The graphics on epic and cinematic are gorgeous, though optimization and more tweaking need to be done, as the grass has no shadows (because the sun is directly above the player) and the distant trees on near by mountains look like play doh. The animations (tenonto)are amazing, the running is smooth and sleek, the trot is also really smooth, and the skidding and sliding animations transition smoothly in and out. Turning in place however...yikes, it needs to be slowed down, it looks very awkward and just not something I could see a large animal doing so quickly.
Water is pretty, the splash effects while running through water are great, but once swimming, its pretty bad (iirc the swimming effects are place holders) they’re annoyingly out of place and just don’t look aesthetically pleasing.
Wallowing in the mud is really nice as well, as it covers your foot prints for a short period of time. Scent is also amazing, I much prefer the particle effects over the glowing blue floor we use to get.
As far as attacks go, they’re pretty good, they’re smooth and are easy to use. While running (tenonto) if you left click, you will bite, if you stop and left click you will swipe your front feet. While running or while idle, looking forward and right clicking will do a buck, knocking any small predator to the ground, but if you look behind you and right click, you will use smack your tail on the ground, also knocking small predators to the ground.

Overall, looking past the server and loading in problems, it’s pretty good.

lost thorn
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could be cool, at least for me, that if you want to see the names of the players once you add the option of the groups you still need to use the broadcast . This make you use it for stick together but the predators may notice so you need to play with care. We manage to create a group of 7 teontos using the broadcast but the utha came because of that sound, so I think is cool to create something more like an ecosistem.

oblique patio
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I would like to thank the whole dev team for their work on the game, yeah a few issues but has true devs they are straight on sorting them out.

The game play itself is better then I imagined it would be and I can't wait to play some more.
So thank you devs for working as hard as you have been and putting so much time and effort into the game ❤️

ancient plover
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Played some more (am currently Sub Tenonto), game feels way more realistic and immersive. Combat is also way better and fast paced, although sometimes it feels like Tenonto hitboxes are a bit small compares to Utah...otherwise, Im having alot of fun with it.

sharp furnace
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Apparently the low effect settings makes it nearly impossible to locate bushes since the upclose particle effect on plants does not show

blissful needle
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Because no bug reports
Expected behaviour: i vomit and nothing happens

Current behaviour: i vomited and my water went to full

Steps to reproduce:

Eat too much

Game version: 0.4.0.01

Evidence:

ancient plover
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played evrima and logged off after 10min, feels like i'm playing a tech demo with scraps from unity banged together and stuffed into a grinder, feels like i saw an E3 trailer by ubisoft that got downgraded just like rainbow six

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The world feels static, and could really benefit from some nice foliage interaction.

desert furnace
limpid cloak
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i get data acquisition in progress when i click on a server then it takes me to the menus and i do another server/same server and its says the data thing and never changes idk if its the same or not for others

ancient plover
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feels like the same game but worse, i could dig out more content from my nose than the game has

steel nymph
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;)

errant thistle
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The tenonto gameplay in the evrima update is already leagues better than any herbivores I've played in the legacy branch, grazing alone adds so much to it. Honestly fantastic job so far, looking forward to other herbivores and mechanics, it's only up from here!

analog thistle
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My Feedback after a couple hours' gameplay!

  • Models look great, animations are great

  • Sound is fantastic--atmospheric and animal both; maybe make your own sounds as tenonto a tad louder (at first I thought it was someone else farther away)--running, walking, eating and drinking all sound really immersive

  • The new scent and mud-wallowing, grazing etc. systems really make it feel like a new game and I can't wait for more dinos to be added, it is a lot of fun

  • The map is freaking gorgeous, feels very natural; I hope to see more of it soon, it's a lot of fun to explore and it LOOKS great. The jungle up by the Spire is 10/10, thick jungle and very spooky and I ADORE it. The swamps look great, the fields with a few battered trees look fantastic.

  • ofc bugs are to be expected right off the bat, but I do hope that the blurriness (even at 100% render/correct resolution) is fixed. I'm also having issues with the framerate dropping to 8, and a horrific jittery/lag, which is resolved (going back to 30-40) after restarting the game (memory leak?? idk, seems to occur near water while scenting, then stays that way). I also hope a way to access settings/Audio (audio cannot be accessed even from main menu! the tab does not function) is implemented as I'd love to toggle music back on to listen to it.

  • The combat feels fun and fluid, the Utahraptors (as a Tenonto) feel like both a nuisance and a threat (which is great) zipping around in the brush where you can barely see them.

I'm really excited to play this and look forward to more ❤️

south fulcrum
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Good game, been with the group since the very beginning pretty much and I am glad they did what they did and are working so hard to bring us a good game. First impression. Nostalgic, brings me back to a simpler time lol, yes there are some bugs but it has been out publicly now for like 4 hours, so bugs are expected. Overall good first launch and am looking forward to all the great updates to come.

slate tide
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everytime i go to load a server it sends me back to the start screen

gusty moth
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It looks like if it is above 50.. it does that.

lavish pike
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very laggy game when dino is swimming

dusky garnet
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i just got on a server for the first time trying to get on one for 20 times and this thing happen

ember sierra
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sniff while resting

exotic minnow
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hey when I press "Insert" nothing happens? Do you know a solution to this?

tribal kernel
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Anyone who played evirma noticed the lack of groups. You have to call to recognize group members this system has added a lot of fun to playing with others. Maybe when groups are implemented you can only see their name tags while they 1 call. This will add a real purpose for calls and add a little more challenge to the game while putting a softcap on group sizes for smaller dinos. The lack of groups has be accidental genius

floral arrow
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Utah combat is so grossly laggy, its awful. They rubber band and spaz out, on all the servers I've played on this is common.

narrow bluff
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Stuff is cool so far. The critiques I've felt:

  • Not sure if it's Tenoto's hitbox or Utah's, but incredibly hard to hit Utahs as Tenoto. Was ass-riding a much smaller one (it wasn't not fully grown but I was, so I was slightly faster than it) and wasn't hitting it with bite, even with my head striking through the back of its body. Still also difficult when you're still and they're running through, feels like their hitbox is much more forgiving than teno's.
  • I feel like in general, Utah's speed is tuned slightly too fast. They are really, really difficult to track with the eye at all growth stages, with or without latency.
  • Locational sound is kind of messed up. There feels like there's a weird threshold where things that are further away sound like they're right up next to you. Very hard to find things via sound. The echo is cool, but seems inconsistent -- sometimes things echo, sometimes things don't.
  • Teno calls at younger levels have a lot of very quiet sounds where you can't hear parts of the call. Kinda weird.
  • Near-impossible to track footprints through foliage, unfortunately. And there's foliage everywhere, making footprints kind of useless.
  • huge, huge lag with a lot of dinos in one area. expected, but more severe than it was w/ classic
  • F10 should hide usernames from 1/4 calls

Overall, even though there's only two dinos available, I'm impressed by the look & feel of things. Can't wait til Dibble & Trike are added.

queen cosmos
vivid quest
latent beacon
alpine anchor
#

Make cerato beefy again!

stiff dagger
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Im just gonna get straight to the point.

I know the feedback youve been getting from players is extremely harsh, and overall some people are being absolute jerks.

I just wanted to take a moment to thank you for taking The Isle so far. Your doing an amazing job and i know its hard. You devs are putting in so much effort into your game, its amazing.

I know you will take the isle far.

dusky garnet
#

the controls cant be changed just yet?

analog thistle
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Suggestion: make f10 hide the pop-up names (that show from 1-calls)

ancient plover
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Grew my Tenonto to full Adult, here are my current thoughts on EVRIMA.

The game plays way smoother and better than the Legacy version, and feels much more realistic and immersive. This due to how rich and pretty the island looks with its different environments, the animation of the dinosaurs, and just the little details like vomiting, rolling in mud and Utah muzzles being covered in blood.

The calls and sounds the dinosaurs are very well implemented, to how it adds to the ambience of the game and how it subtly changes as you grow.

The map and grazing mechanics are good at motivating players to explore around this expansive terrain instead of just staying in a couple of hotspots as seen in the Legacy version.

The combat is good overall, very fast paced and fun. However, Tenonto hitboxes really need tweaking, they dont match their animation, and its very hard to hit a Utah with hit. A Utah can stay behind biting a Tenonto and can still somehow avoid a tail slam, which is kinda wacky. Still, I do like how hitboxes have been optimized to be more precision based, instead of just spamming hitboxes to prevent the opponent from getting in.

Not a big fan of the new scent system...needs some tweaking, sometimes its kinda confusing as to where the food or water is. And its kinda hard to detect bushes in the open due to how well they blend in with the other foliage, even with scent.

Objects at a distance are a bit blurry, even when setting the render scale as 100%. Sort of distracting and substracts from the appeal of the environment to be frank.

I know the lack of groups is not intentional, but I reccomend keeping it this way. Its much more realistic and makes traveling in groups kinda fun.

There is obviously the presence of bugs (that I fortunately did not encounter) in the branch, but all in all, Evrima is looking amazing and I am very excited for the future of The Isle. Props to the devs, and thank you for all your hard work 🙂

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I love the game. But do you mind making it so players can get better FPS possibly? I've noticed the grass turns super light and it hurts my eyes by a lot. thanks! love your work ❤️

shut tide
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idk if this goes to #723290219826249819 or feedback, but everything is very blurry for me. It's not just in the distance, but even my raptor looks extremely blurry unless I zoom in as close as I can

jolly junco
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I enjoyed playing what's available so far, just hoping the lighting is fixed for lower graphics settings because i literally can't see and my PC won't handle higher graphics

hollow zephyr
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are the servers that load up based on your region?

latent beacon
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Would like to see some more foliage in rivers they look rather plain as you look across them possible floating debris such as leafs and twigs

ancient plover
#

My first impressions after playing Evrima for about 3 hours - The game overall feels less clunky than before. The movement is a big improvement aswell as the combat as again it feels less clunky and more fluid and fun. The juvi Utah seems to be too fast as it was pretty difficult to fight other utahs or maybe i´m just not good enough yet. Body dragging worked really well and is a much appreciated addition to the game. The Map so far is pretty awesome had a alot of fun exploring with a friend. Had around 40-50 fps on all high setting with a mid tier comp, and my friend around 140 stable fps on all epic and he got a pretty beefy setup. So overall this update got me pretty excited for what´s to come in the future. And i´m looking forward to playing more of Evrima. Thanks for the hard work.

spring peak
#

Im really happy with the update, its nice that it was small and speedy so that I could get to gameplay, looking forward to the future, only thing that worries me is the fps situation, a lot of people have been having worse frames in comparison to the game before the update, hope it isnt a permanent issue.

ancient plover
#

Really enjoying the update so far, so far the only issue I've come across is the graphics settings, and setbinds being a bit buggy but I'm sure that will be fixed sometime soon as people are complaining about it quite a bit lol

frozen locust
#

Screenshots are from users:
Raptor Jesus#9013, and
Kapro - TeamFoszor#1057

Wow. The graphics and environment could not be better, same with small details like bloody mouths and dragging.
I played for a good hour or more before crashing, growing an adult utah, and had a blast even without AI. It's smooth.
Hatchling utahs can actually protect themselves by fleeing instead of hiding. Hiding is boring. Tenonto is gorgeous and viable.
I don't care about bugs with water or loading because the game itself looks great for beta. Waiting for this had paid off. Yes seamless growth and spotted baby utahs!

One thing that could improve is the duration of a sniff's effect, but only by a smidgen. Other than that, blood and everything else is coming, so I can't complain.

grim prairie
#

Since this is suggestions now, I have one. I have heard a lot of people do not like the ditches, this feature may make some people hate them more, but I think it would make more people like them instead, so here it is; what if the ditches would slowly fill up with water when it rains, and when it stops raining the water evaporates over time.

ancient plover
#

Thank you so so so so much for adding the AU servers, makes a big differences ❤️

high sigil
#

New combat is brilliant, effective, good hitboxes, hits actually feel like they land! Can't wait to see how the other dinos handle it. Combat animations line up really well and feel satisfying. SO much better than the original system.

formal cobalt
#

So i've been playing for a few hours now. Gotta say out of everything I'm loving how combat is feeling. movement as a whole feels so much better. please keep going in this direction!

knotty spoke
#

Feedback on EVIRMA:
The movement definitely improved. It feels responsive, quick, and finally I can fall half a meter without breaking my legs.
I like the idea for new feeding system for herbivores, but it definitely needs a toggle option for E key. My finger hurts!
Currently the game feels very barebones. I think you should have released this when you had at least 6 playable species ready, and the AI properly implemented.

graceful tree
#

Some of my friends haven’t been able to even launch the game after updating, or switch it back to the previous branch.

ancient plover
#

love the game so far besides this
@desert furnace I just got stuck in this same hole xD

novel stump
#

besides the servers shitting themselves and endless data acquisitioning This EV is pretty impressive for how few things are in. honestly combat is already better and im having tons of fun hunting tenontos, considering how barebones this is. Im impressed with EV, maybe not with the timeline it took. But that aside. this is clearly worth waiting for and is only going to get exponentially better. being able to actually access the game is obvs key priority imo. took over 4 hours for me to get past the data screen. : also big time not a fan of choosing my faction before i enter a server XD idk if thats gonna change but. ye

dusty holly
#

Feed back from me and 2 friends with diff computers all updated and everything:
-Couldnt find a server to play on together, even after adjusting ping
-Took about 30 minutes just to find anything to play on after opening and closing the game several times (Im aware of the overloaded issue, but still ^^/)
-While in the game my friend playing utah just sunk into the water and walked on the bottom instead of swimming (not a big deal just something to note)
-Calls and some other animations and effects (foot prints) are buggy/lagged behind
-The Utah animations are very...strange and offputting? They seem too wiggly and unstable especially when drinking and eating. The running animation also feels stiff and slippy? The old animations were beautiful, new ones are odd.

-The frame rate was great! It ran smoothly otherwise
-Tenonto animations are so so good, absolutely perfect!
-I love all the new calls!!
-Grazing is a big help
-I love the new scenting system!
-The map is drop dead gorgeous, I am in looooove with this map and the foliage and lighting. SERIOUSLY its awesome!!!

steel nymph
#

how do i stop the bluriness again??

urban yoke
#

While I haven't actually played the Tenonto I have seen a lot of gameplay of the hunts between Utah and Tenonto. The issue that continues to arise is the ability to connect an attack on the Utah, time and time again I have seen a tail whack that directly hits a Utah, strait across the back, but no damage is taken. There could be many reasons to this, whether it's netcode, lag, Utah hitbox or Tenonto hurtbox. But, again this is just from what I have seen. In any case it seems to me that the either the size of the hurtboxes should be larger(particularly the tail attack) or the hitbox of Utah should be resized/ looked at again.
Following up after playing Tenonto for since the drop, and my worry was correct. It seems not only do hits rarely connect, but sometimes a Utah will actually teleport upwards of 50 feet, this makes them nearly impossible to hit. In addition, the claw attack is almost useless, after some testing the I have found that it's range barely comes to the elbow. I was about to end it there but through further test of ALL the attacks of the tenonto have major complications. I have found that the bite's hurt box is behind it's mouth, the kick barely goes to the knees when the legs are fully extended and the tail slap well.... it nearly useless unless the utah is strait behind you, if you hit them perpendicularly it almost never does damage(or it does to the tail) regardless of where the tail connects on the body. I really don't know if this is chalked up to poor netcode or ping related issues but it is infuriating beyond so many degrees. In addition the resolution option is nonfunctional and when I try to put my window mode to fullscreen it locks my resolution and refresh rate to 1600x900 @ 60Hz(from original 1920x1080 @ 75Hz). This is only fixed by entering windowed fullscreen which destroys performance.

fallow badge
#

The attack speed for the Tenonto attacks feels really slow and as above, even when you're timing claws/kicks/bites you don't seem to hit anything most the time, even though you can "see" that you are hitting them.

ancient plover
#

1st piece of feedback after trying the update...improve performance (even on high end gear the fps are not that great) and remove general chat.

terse narwhal
#

So I gave Evrima another chance and I had some fun but ten feels broken because almost no hits ever hit and graphics arent working well and a lot of people say my computer cant handle it(Also my computer ain't that bad and has run even prettier games with lttle problem) but then does that mean I have to spend over 1 thousand to get a better computer for 1 game even when the older version worked just fine(And thats just sad because I was rly looking forward to playing the game and actually thinking it was all beautiful). Also people with good computers are still getting bad graphics. It is also awful to see the stuff in the distance and lag is just... I liked uath though, but I could barely play it and in the forests/lowlands because of the booshes u couldnt even see and many people would get lost and fall of cliffs and because they cant see well they are stuck. Even with this I think Evrima will be great and that u guys are working hard to fix everything, but maybe this should have waited and Im sry u were pressured into a faster release.

viral solar
#

Grazing should be less effective the more concentrated a population is. It would be a very useful deterrent towards untouchable megapacks and would encourage players to be more spread out.

charred quarry
toxic sail
#

Absolutely love this, a lot of people are complaining about Evrima and I feel bad that they're being so harsh because this just came out. The new combat is very fun and I love the map so much, the new foliage is extremely pretty and very fitting for a dinosaur game. I like the grazing as i've starved to death many times as a herbivore during the rain when I'm unable to find food.

Only good vibes here, I love all the work you guys have done and I look forward to future updates

wary axle
#

I have an idea, is there a chat for that?

karmic gate
#

small idea: baby dinos jumping a little higher than their adult counterparts (relatively speaking) due to being lighter

still finch
#

Baby utahs run way too fast from a complete standstill and stop like momentum doesn't exist (especially for the leg motion). It's almost cartoony

nimble meadow
#

The LOD's are a massive problem for me. I have a GTX 1660 Ti and my card is fully updated but everything is completely blurry

ancient plover
#

Not sure if its my FPS but the grass is super bright and fuzzy and I don't know how to fix it i literally tried everything with my settings and it really hurts my eyes.

nimble meadow
#

past more than a few body lengths away from me everything get super blurry and even up close the level of detail is awful

shrewd socket
#

Feedback regarding Evrima gameplay so far (once I got it working - not bug related):

  • If you spawn / fall onto the beach, it is nigh impossible to get back up as Tenonto. It appears that a good portion of the beach is surrounded by cliffs - WHICH, while annoying on it's own, is made WORSE due to the fact that the foliage is so dense that you can't tell IF there is a way up or if there's a cliff there until you're walking right up against the wall. I even found a freshwater water fall, but - while it looked like something a Utah could have climbed - my Tenonto could not. I ended up dehydrating because I couldn't get off the beach in time.

  • On the note of dehydration; it appears as if adult Tenontos take damage from starving / dehydrating faster than juves do. This is... weird to me, as in reality young animals will starve / dehydrate faster than adults do. In fact, the dehydration damage killed me in only a couple of minutes as an almost-full-adult Tenonto. This is very harsh, and in no way realistic. The Legacy Isle's dehydration / starvation damage was much more reasonable.

  • With regards to the rocks that couldn't be traversed; Tenonto's jump. Well... there is none. For an animal so fast with horse-like locomotion and powerful legs, it's crazy to me that they can only hop maybe all of half an arm's length off the ground -- IF that. I don't see a point to the Tenonto even having a jump button if it can't even hop over a log that reaches it's chest.

  • Grass gives off food particles for herbivores... why? It confused me and lead me to be walking back and forth looking for a food bush when it was just a grass field I was smelling. Get rid of this; it's not needed. We know we can graze in fields, leave it at that.

molten ledge
#

The game feels a lot more fresh with being able to turn quickly and the new combat. Grazing helps fix the problem of starving while being surrounded by a forest. Overall enjoyed my experience as a Tenontosaurus, but the FPS reduction really held it back. I feel like it should’ve been optimized more before being released.

coarse raft
#

I think my favorite part about this update is if Utah or Tenonto do their broadcast, it's so risky because of the name tag that pops up.

I absolutely adore that feature, forces players to think twice before advertising their presence.

deft orbit
#

i feel there should be a bit more leeway on being able to traverse up mildly steep hills; it makes complete sense to be unable to walk up rocks, but i feel that the inability to travel up a slightly steep incline feels more like an annoyance / invisible barrier than terrain flavor.

ornate patio
#

Maybe add a 'server history' feature in order to make finding things a little easier(and make losing future dinosaurs alot less likely), say for example you have a Carnotaurus on NA Official #3, but forgot you had it on that particular server so you'd go onto a tab including all your recently played servers to find it.

Sorry, I'm not really quite sure where to put suggestions and just thought that this could be a nice little feature to make finding things much more optimized and easier for the average player.

fast wedge
#

Just wanted to start by saying great job overall, better game quality imo gameplay will take some work but its stage 1. After playing a full grown Utah for about 2 hours(with another full grown friend with me), We found it much more difficult to realistically pull of kills (and im all for challenge but often felt impossible even 2v1). Later I went ahead and tested the pounce on someone who let me, they were full grown Tenato and it didn't work all 5 tries. Also im a big fan of the speed but it seems that there is no bleed so combat is a highly difficult, not being able to bite a tail while running too is a bit strange to me. I chased the Tenato from full (full grown) stamina, to none, the whole time biting its body from behind. I counted the bite attempts out of frustration and i had 25 bites (all the same or very similar bites from behind) and only 5 landed. I do love the rework and many of the old issues in the last game are fixed, but i think it would be nice to play a carno more if after a bite the bleed would take effect, and we could smell it easier incase they ran. if you already planned on implementing this good luck and if this is read thanks for the time!

nimble meadow
#

GTX 1660 Ti user here, can play the game just fine, good frames, everything working fine. Just one tiny problem. Everything appears to be blurry for me, I've changed my resolution to 100%, updated my drivers and tried just about everything else relating to this issue but nothing seems to fix it. I think the trouble shooting document says something it being LOD's. Everything working great, just this one problem for me right now.

coarse raft
#

But I do agree with that, @ornate patio. Maybe as an addition the server history states..not only the server you were in, but the dinosaur you had in said server off to the side.
Server Name - Users - Map Type - Dinosaur Specie - Ping
[just adding on]

ancient plover
#

for me the graphics are TERRIBLE even with the render scale at 100%

upper urchin
#

I honestly loved what I played so far. The map feels alive and it feels much more immersive. While we do not have the same selection of animals(yet) I found that the choices we do have are far more enjoyable then what was previously available to us. My raptor felt alive in a way nothing did previously, and that extra bit of life she had made me root for her all the more, wanting to grow her up and survive in this new world. I cared much more about my character in this update.

While the server was not all that populated I actually enjoyed it. It provided a certain navigation and skill that just doesn't exist in legacy where if all else fails you simply wait for the calls of an ava in the distance. I felt a genuine urgency to look for food as well as fear I might not find it. It only made my experience all the more enjoyable.

I see no real purpose in giving any extensive negative feedback because this was literally the first day it was made public. Of course there would be issues upon a release, that's how it is for nearly every game. But for the few hours I spent I quite honestly enjoyed my time battling tanatos, hostile utahs, exploring a new and beautiful map, and simply rolling around in the mud.

zinc sorrel
#

The update is fantastic. I've had more fun just running around in the current build than I have in general in the old build. It's just fun.

torn ferry
#

food and water drops way too fast, slow it down by 50% please

crisp kelp
#

I will admit that at first with Evirma’s release I was skeptical about it and felt that some who’ve waited over 6 years for a quality of life update such as Evirma had gotten a bit screwed over, by getting a buggy mess instead of what was promised. While I still think this initial drop was a bit chaotic and maybe should have contained some more content and I still dislike the missing gameplay features such as tab, keybinding, and grouping.

Actually getting to play the update while it still has its bugs and performance issues I will admit it is quite nice, and feels like a breath of fresh air and has a nice gameplay flow and intense moments.

And perhaps the update may have came a bit early I, while still remaining critical, have hope that the hot fixes will help us get the initial evrima drop we were hopping for, and the later updates will give us even more to look forward to.

And perhaps I was being a bit to harsh at the beginning which I apologize for

mental marsh
#

Idk which one of the developers thought about the alt run mechanic or the roll on mud, but thank you very much, really apreciated additions

stoic willow
#

plz get rid of the isle logo when u press f10 or at least give us an option to get rid of it

north burrow
#

Idk if its just me or on my end but my game is really dark. It's pitch black when I go into the forests.

steel nymph
#

bug

ancient plover
#

after playing the game without any issues whatsoever i was booted out of the server and now i cant even log back in, it sends me straight to the main menu, tried to quit the game, refresh steam and go back in and the same issue persists...with any server.

steel nymph
#

some of your setting have to be on high

ancient plover
#

Digging the update really enjoyed spending time with friends, so far only issues that are annoying is the teleporting dinos and Blurriness The doc mentions something about lod but everything even up-close looks pretty bad not enough to hurt my eyes but nothing is crisp.

summer nova
#

Im enjoying Evrima so far, but I am having issues with finding servers that my friends are on. Like, when I join a specific server, they can't find it, it like disappears. Is it a bug? There's also the issue with the Acquisition loading screen when you try to enter a server it just doesn't go any further than that. Everyone is encountering the same issue.

brisk trellis
#

This was an amazing experience! The sights, the sounds, the game play were all a blast! Really enjoyed playing with a couple of my brothers as raptors tonight. Hats off to the devs, designers, testers, and leaders that you all are! Thank you!

lament palm
#

Game play is fun, fast, competent. Graphics are fantastic, sounds are good. Smelling is annoying, I'd like to be able to track water from farther away. The only combat based gripe is that horrible rubberbanding we all seem to be getting. On a less important note, it may be nice to be able to push bushes and leaves aside as I or other pass through them, with the respective sounds of bushes rustling loudly, it may add a tracking dynamic, where you can follow the loud rustling, since it seems that as soon as a player drops line of sight with you, they're gone. No matter what. Otherwise, this is a fantastic ground work for what's coming. keep dev box pls

median frost
#

utah's sprint is almost comically fast. the animation doesn't match up with the speed particularly as a hatchling, and watching them from a distance makes them look like they're almost floating. also as a tenonto, the buggers are practically impossible to hit. would be nice if they were slowed down some and had a bit more weight to them

shrewd socket
#

So. As to earlier on how Tenonto can't climb / jump and that's silly; I can't climb this. It's a bridge, at chest-height or SHORTER, and I can't get up onto it. I find that ridiculous for a quadruped with such strong legs. I can rear up to sniff, but I can't rear up to get onto a rock.... :Y

scarlet vigil
#

I am loving the gameplay and new features, graphics i can see a huge improvement compared to the og isle, new sounds are amazing. Hopefully fixes and new content will be added soon really like how the tenonto has different ways of attacking hopefully this will be the case with all upcoming dinos.

drifting cedar
mint sand
#

Trash

shrewd socket
#

A better, more clear example of something Tenonto SHOULD be able to jump over, but can't.

marble sapphire
shrewd socket
hasty hawk
#

I love Evrima, Its reallt cool and the nature is much better, Utah and tenton are so fun to play, Just needs updates now 😄 thanks devs

vocal whale
#

there are cracks in the floor on the new map that if you fall in to, you cant get out of. im sure the devs know about them already but just thought id put this in, in case!

woeful void
#

Let.. herbivores sniff and walk.. if the arguement to it is that they don't need it to track or hunt thats kinda bull, its unrealistic if they can't do something so simple

thorny void
#

Tenoto's calls are, weird. They sound very muffled and I can barely hear them compared to the Utah's. And by far the adult Tenoto's broadcast is the quietest of its calls, why? Out of all the dinosaurs in the isle, Tenoto's calls rank number one on rank of confusion. They even beat Acro's. I'm not sure if it's an audio issue but the Utah's calls were fine.

faint fossil
#

I'll be waiting a few days for the server issues to sort themselves out. Hopefully they can and I can enjoy the game.

glacial maple
#

wtf i was almost adult tenonto. then it throw me away server and now i have to start begin???

sonic skiff
#

This is mainly about the map, but there is a lot of terrain that is unclimbable, and mixed with the dense forest, it becomes frustrating trying to get anywhere. I keep finding myself trying to navigate up hillsides while being blinded by dense plants, or trying to find the end of a cliff i can't scale, only to get actually bored of trying to find where the land evens out, especially by the beach when just a short bit into the trees there is a harsh cliff that can't be climbed save for a few select spots if you angle yourself right. I understand trying to make some areas more closed in, or harsher terrain, but combining that with dense plants makes it hard to see where that harsh terrain ends and where areas can be passed. I'd be nice of the harsh cliffs were actually more devoid of plants so we can see around ourselves and know that its terrain that cannot be passed, and know specifically where we can go to get around it. I also feel like the plants are so dense in some jungle areas that it is actually a negative for gameplay, don't get me wrong, the plants are gorgeous, and I dont want it to be so sparse that you can see straight through all of it, but some areas, I can't see barely a foot past my utah, and running through it is just flashes of different greens that kinda make my eyes hurt and make it impossible to focus on even the direction im going.

polar igloo
#

The combat is extremely unforgiving of moderate/high pings, at 90ms people are rubberbanding all over the place. The combat itself feels very scrappy, and unclean, 100kmh dinos with tiny bite boxes and hitboxes, pounce feels underpowered and everyone combat logs

lost aurora
#

I'm just really disappointed. I was expecting way more. That's all.

crisp patio
#

I love how the game so far, its still heavy WIP but this feels soo much better than the current legacy version. I can't wait for more updates(bug fixes, new content and everything else). I am more hyped for the things to come, I cant wait to see bugs get squashed over time and getting to play more and more dinos as the time goes on. Everything feels so much smoother and the graphical changes are amazing. The game feels a lot more natural, it was def worth the wait for this update. The map looks amazing and all the other assets(foliage, rocks, water). I am enjoying every bit of gameplay, the servers are laggy but that will be fixed. Other than that its amazing. You all did a amazing job and I can't wait for the things to come in the future now that everything is in place for easier updating and adding new things. Thank you devs for making such a awesome game, ever since the JP movies as a kid I imagined running around the garden pretending to be a dinosaur 😂 (I was very young, dont judge). Now I can play them thanks to you. Thanks once again ❤️

lapis scarab
#

i Randomly got kicked from a server and had to press understand again is this a known issue ?

unique river
#

i really knew what we were getting, only 2 dinos, basic food, new scent, i was not expecting more than that except for a playable game, and even having literally 0 expectation you still managed to dissapoint me

lusty bridge
#

@ancient plover @fringe dirge @faint rampart @signal sphinx @molten vector @vagrant zealot@sage heart This is just a big thank you to all devs in your team and a little feedback, i must say at first that of course i was 1 of the most critical guys on this DC and i didnt trust you a bit after some months of silence when you started the recode and couldnt trust you about the release date. But now here it is and i am very happy to see that you made a dev blog give more infos etc. you just improved yourself and that is a huge + the recode is finally here and of course its at the start but now we have the basics. I can trust you more now because of course you held your promise of the 14th-20th release date . I am thankful for your work and that you improved your communication with the community and you just overall improved and i am very happy that we are heading this way. This text is just a big thank you from me personally and i think a lot of people think the same or are thankful for your work :).

signal sphinx
#

@lusty bridge Those are super sweet words but please do not do that again. Tagging devs is against rule number one. We’ve all been so busy and are exhausted getting you guys this update on time and really don’t like being randomly pinged.

#

But again, thank you

high geode
#

@ancient plover I dont know what is going on with the new Evrima update because it doesent matter what graphic settings I have as long as I have over 50% render scale my game goes to 8 FPS and lower sometimes even if i only put it 1% higher to 51% I still get 8 FPS . In the old isle I have always had 70-75% render scale with fine results up to 30 FPS. Please tell me if this is temporary and that you are going to fix it otherwise I'm going to have to play with a blurry screen. I also asked other players in game and got the same answers so its not a 1 off. Please keep up the good work though. I know this is the first day of Evrimas release so its bound to have problems.

ancient plover
#

Please do make it so people with 20 FPS or lower don’t get seizures while looking at the grazing fields grasses. It’s literally so pixelated and fuzzy and bright that my eye balls hurt so bad.

hazy leaf
#

Since this isn't really a bug or a trouble-shooting issue, I have no idea really where to put it, so I am just gonna plonk it here. I've experienced an issue which has forced me to starve out two of my dinos in order to continue enjoying my favourite server. It's just a little nick in the height map causing a small trench that your dino gets stuck in. Being so narrow, the trench does not allow your dino's feet to touch the floor, thus your are stuck in a constant falling animation which prevents you from jumping out of the trench. Earlier, I fell into a trench that already contained two fully grown Tenontos, no doubt they lost their dinos as well. I have screenshots of the trenches and their co-ordinates but have no clue where to dump them! (Thank you so much for producing such a beautiful game!)

next depot
#

i think that the tentos attacks drain a lot of stamina meaning that in fights the utha simply has to doge the attacks with its stupid speed and agility in order to win. this is very annoying when your a tento because the utha is so fast that you struggle to hit it and it hits you very easily. also the stamina drain is so abd that after 10 kicks/tail slams you have like 25% stam left and are an easy target

alpine glacier
#

Feedback: the feedback channel is a clusterfuck, chaos reigns

prime flint
#

I knew there would be problems. But really, if just you guys had tested probably, then most of the errors you get would not have happend on launch day. Its sad to see how you could fuck this up so much, when you talked about Valentine and have spend till now.. People expected better from you, and they do 100% deserve better! This is a freaking joke.. If just you had tested your shit...

charred turtle
#

First off, thank you devs for working to get this to us. Its an early access game, so I understand there are going to be bugs, glitches, and funny moments.
I havent got to play a lot. But what I have played has run smoothly on my computer. I got roughly 67 to 110 fps, which was nice, with short lag spikes now and then. Nothing huge, though I didnt get to test around other dinos yet. Im sure what spikes there are will get buffed out eventually.
The lighting is beautiful, the sounds are wonderful, and I overall loved my first attempt at growing a Tenonto. My only complaint, and this is a minor nitpick, is that my poor guy ended up on the other side of.. em.. The pc term is the spire I believe, and there was literally nothing but cliffs on my right and ocean on my left. No water at all. Poor little guy died of thirst. If its not too much trouble, maybe a puddle on that side for someone like me who gets lost..? If not, its whatever. Just a suggestion in case another weary traveler ends up like my poor little guy.
Aside from that nit pick, I am seriously looking forward to seeing what comes next. The trailer shows us what you want, and Ill be here for the journey from here to there. GL guys. Keep up the good work. Try not to let the idiots get to you. We know you're working hard and we appreciate what you're doing.

dense cliff
#

In my opinion (I’m not sure if you’re already done with it) the pteras wings look a little bit to stiff. Shouldn’t they wobble in the wind when you glide?
Like it was some years ago.

ancient plover
kindred beacon
vital tartan
#

it is not possible to enter the isle

lost aurora
#

Can't believe there are so many apologists that happily shovel shit in their mouth and ask for seconds.

thick ermine
#

Corpse detection in terms of dragging and eating is quite clunky. Utah corpses also seem to bug on occassion to the point where you cannot interact with them.

winged palm
#

I tried to log in on the same version of the server that I have updated...and still data aqusition failed..

glass fossil
#

I think as herbivore you should be able to smell while walking just like the carnivores

ancient plover
#

Love it! Just wanna list some bugs I’ve found.

  • Walk straight though thick big trees and get stuck in the middle.
  • We sink in the water when swimming.
  • Blurry even after changing settings.
  • crazy speed teleporting demons (Utah’s)
  • when we run into someone we are stuck in place or inside them.
  • Flying baby......
  • turning gets stuck every now and then.
  • dead bodies fly
  • wanky dead bodies when dragging.

BUT I LOVE THE GAME, y’all did so well on this recode and I’m loving every minute of it. Been playing every since it first come out this morning. Great work! Keep it up!

lapis ocean
#

I know the box where it says a bunch of stuff and "I understand" button is important, BUT IM STUCK ON IT. and i cant play the damn game.

native vessel
sweet ermine
#

juvie vocals dont match movements, about a second long delay. im sure everyone is aware but figured to put in some minor feedback

ancient plover
#

i know the game is kinda pre pre alpha right now and needs ALOT of fixes, but i suggest to add the server searchbar/filter and gender selection in. they seem like small patches (hope i am not wrong) and will make it easier for players. or atleast the filter if not both. 🙂

kindred beacon
#

Feedback: maybe is not the time but i wanted to say that, while i understand why herbies can't sniff when walking, the issue can be solved making herbivores unable to sniff footprints. that way they can't track down predators and maul them but still gaining an "ability" heavily requested by the community. Another thing that i wanted to Suggest is letting herbivores walk while grazing: not at the actual speed of walk, but pressing W while grazing makes you move very slowly, like cows do for example. it'd make the playstyle a bit more "immersive". Anyway, great job guys! I'm very happy about EVRIMA... there are bugs and problems but i'm sure they'll get fixed in no time 🙂

rugged compass
#

Would REALLY like an FPS locking option so my 2070 super doesn't fry my pc while it tries to run the game at 120 fps, merci beaucoup

calm cedar
#

Oi oi.

Havin a bloody great time mate. My computer ain't the best but I can hold a solid 20FPS on official servers. Smooth enough for me. Gameplay is good. Audio is great. Haven't actually had any trouble while playing. Loving the new features and models. Not one problem so far apart from finding a half decent server at the start, that ain't really important though, was able to join in the end. Well done chaps. Good show. I'm a very happy lad.

topaz panther
#

Feedback: I find the speed is too fast, especially in combat. But I was attacking this other utah and could hide in the grass and stalk, that was cool.. maybe some middleground between Isle and Evrima

light quest
#

I’m having a slight audio bug where I sometimes can’t hear anything but my footsteps, and other times I get the full immersive ambience sounds :))

ancient plover
#

Having a great time with the recode but the graphics at a distance look terrible ik u guys are working on fixes for bugs just adding one for u guys to do

karmic bear
#

My only issue right now is trying to get into servers, rest is gucci.

ancient plover
#

I'm getting an issue of not spawning in on land, I'm floating under the ground and have been for about 10 mins aha, not sure if it's just the game tho? May have spawned wrong

echo garnet
#

Feedback: everything looks nice but utah need speed nerf and both dinos turn radius looks like alt turn dondiYay

topaz panther
#

Just looked it up and utah could do 25 mph up to 5-10 seconds. I did notice that with growth it seems you are slowing down... but still unable to fight properly @ warp speed

eager coyote
#

The game is going great, I have not a single issues (I don't consider shutting down/crashes of servers as issues, it's understandable that everyone is trying to enter at the same time and overload the servers)

However, that's a bit annoying that the keybinds are for QWERTY keyboard, as for me, I have a AZERTY Keyboard. Playing with Q W S D are kinda difficult for us (= AZERTY keyboard user) , also the 1/2/3/4 calling does not work for me. I hope we will be able to change our keybind soon for a better experience!

slow ether
arctic jetty
#

I understand it's still in the early stages - literally - but I feel like combat is really clunky. It might be better on Utah's end, idk because I haven't tried Utah yet. With Tenonto though, it just feels like I'm not able to properly defend myself or anyone else. I think having attacks based on camera angle is a neat concept and I appreciate that it gives the Tenonto some options, but I feel like you'd need to basically be omniscient to be able to utilize them properly. Paired with the timing of the attacks, it feels like I'm just left open.

It's likely that I just need to spend more time with it, give the development some time to iron out graphical things and maybe even get a new setup for myself, but I still think that the combat is a bit too cumbersome.

polar igloo
#

please have a fast dino that doesnt take full damage or break bones from falls, its just so satisfying doing parkour over the hills at high speed

kindred beacon
#

Funny bug: after i logged back in due to being kicked from the server because of the " memory issue bug" i found myself with 0 of everything and taking damage. even eating did not refill my hunger bar.

high geode
#

Um i was playing and I encountered this i dont know if its just me but half the map was missing

placid dock
#

remove slow down or reduce it ffs.... alot of problems and a person cant write them even.... dont be afraid of us.....

light helm
#

PLEASE i bed you guys add rules to the evrima oficial server how am i supposed to test the game when more then half the server is a pack of utahs

lament moth
#

we really need some server filtering options, ping, name , location etc, that would a lot imho

placid dock
#

10 min slowdown i fucking retarded... especcialy on the support channels..... put the same slowdown as the feedback

vale moss
#

I'm not sure if the full combat mechanics will make it more tolerable, but as it is right now, the dinosaurs being so fast makes combat completely unpredictable and non-intuitive.

Utahs with small hitboxes and fast movement makes it extremely difficult to hit. The benefit of guerilla tactics greatly outweighs using pounce. When IMO players should be encourage to use the stamina based pounce instead of just using it's bite to kill Tenotos. Bites are ok to finish things off but pounce should be it's main damage IMO.

Also for their speeds, both dinosaurs should have less stamina. Doesn't make sense for something that fast to also have never ending stamina. Might just be because they want to encourage map exploration though so HypsiShrug

lone gorge
#

There is a bug where if you click back while joining a server u login but your dino is not there and you cant logout or exit the so you have to use task manager

fading dune
#

juvie utahs are definitely too fast

cold karma
#

Pteradon was a flyer that spent most of its time in the air right, only ocming down for food and water? it practicully lived on the wing, so instead of having a stam bar for pteradon, maybe instead have a energy bar, where after a certain time your ptera starts to slow down and has rest, not to gain stamina but energy bar, which predicts how high or low you can elevate in the air.

rugged compass
#

Overall impressions so far:

  • Ping has been massively improved in-server, used to get ~200 spiking to 800 occasionally, now sitting at 50-60.
  • Game looks beautiful, new flora is excellent. I'm excited for plants to move when you run through them.

+/- I like the new movement system, there is some kinks that could be worked on to make it feel tighter, but overall feels good and maybe a touch too weighty.
+/- Collision is awesome, wish it worked all the time though! Sometimes people can run through you and other times they stop dead in their tracks.

  • Rubber-banding is a big issue. The game teleports people back or forward often.
  • Needs more optimization settings, even on low graphics the certain textures look nearly 4k. Would love an FPS lock especially so I can run the game on ultra w/o frying.
  • Calls carry as if they were right next to you, can't tell how far away X dino is cause it sounds right on top of me always.
  • The most obvious one but I'm sure it's just a high traffic thing: servers are a nightmare to connect to right now.
  • Obvious things like terrain alignment/bleed would be considered very high priority I hope. Inverse Kinematics is less so atm.
  • I miss not being able to see Press E to Eat, but this is more applied towards mud wallow and drinking. Definitely don't add this for grazing though.

I have confidence the devs are taking our feedback into careful consideration. I hope we can see more updates coming down the pipeline soon! Thanks for your hard work so far gamers ❤️

regal cove
#

Hello, can I ask something here about the game? I have a problem, I can't open the Character menu because the button Insert doesn't work how I need. There is all right with this button but when I press it, the Character menu doesn't open.

kindred beacon
#

I hope this is not intentional lol i can't put another screenshot due to slowmode so i'll write down the coordinates: -438, -586

thick ermine
lone gorge
#

There is a bug with the character menu where if you do something like press esc it breaks it and u have to tab out to get your mouse back then click resume i will figure out the problem when i get back from the store

gleaming stag
#

Feedback time

Alright I played the update after finally getting in as a tento and did enjoy the experience, I even managed to fight off Utah's at a young age which I figured initially tents would be walking lunch boxes.

New scent system is great at least on the herbi side have not played the Utah yet, but especially love the scent literally pulls you to the location of your target or plant

I also noticed a subtle detail when you do a loud 1 call in the jungle it echoes and birds fly away chirping also a nice effect.

Now for the rest of this, this is more for your level designer team.

•LODs on foliage need to be worked on for better performance

• Drastic terrain features throughout the map cause the client to get caught in the terrain getting stuck in holes etc suggestion is literally go around the map refining everything make sure there are no issues when roaming the world instead.

• Tree collision need to be looked at as players and myself get perm stuck in trees thus asking for someone to kill us. (Other then that the Collision seemed fine for the most part)

• Sun god Ray's and boom need color change to a more yellow tinted as everything is bright white

• The mud landscape texture needs to be blended more with the roads they are currently standing out way to much looking like a straight line rather then a messy nature feel.

•Noticable landscape seams in the distance looking at the mountains

• Water prost processing needs to be added to the river

• When working with procedural foliage always make sure its snapped to the ground found multiple instances of meshes floating or there angles set to ground were off.

The big one is there is zero composition in the open world you need to have more dominates to lead players too key locations

Anyway that's all if you read this great if not then oh well your issue.


ancient plover
#

im liking the update so far, only critique i have after a few hours of playing is that collision doesn't seem to be fully implemented or at least not implemented properly; raptors still ran through us (tenos) during fights and its much harder to do anything about it because of their ridiculous sprint speeds
although i must say, latency and hitboxes have definitely improved
i no longer rubber band whenever i see another player lol

lost thorn
#

For the obstacles the tenonto cant jump above I think that whould be cool to add any animation that you can use for go trough this kind of obstacles instead of adding jump height

tulip yoke
#

does anyone here have blury graphics? and the fps for some reason in this version suck

crisp nova
#

I know this is probably low on the priority list, but i feel in the next patch/update it is essential we get the filter options like we have on the legacy branch, it can be extremely difficult to find the server you want.

ancient plover
#

strike people for asking about data acquisition fail fix

tardy yarrow
#

current collision is very inconsistent, sometimes you'll go through anything player other times you won't, I had a utah pounce go through a target and hit a teammate. Water also needs to be looked at, a lot of times where you won't swim and instead run along the bottom and it's hard to get out because of how steep the banks are

warm pewter
#

Juvenile utah can run below shallow water

golden niche
#

Grazing the grass sounds more like potato chips than actual grass. It can get annoying, especially when I've run across the entire map and have not found any edible bushes.

ancient plover
austere kettle
#

Thank you for all your hard work, devs. You are appreciated. ❤️

loud path
#

With everything starting a bit rough and being in the first 24 hours of the release, I know Dondi and the team are busting their butts trying to get things corrected and working better. I just wanted to give a few positive things, the game looks a lot cleaner graphically, have had no fragmenting or pixilation, I like the speed the hatchling moves as it at least gives you some chance to survive. Keep it up stego

sand ore
#

Honestly, came into this game, not looking forward for the buggy mess that people were talking about. Spent 10 mins tyring to get into a server and i nearly lost all hope, but after ignoring the bugs and playing the game, this is the most fun i have had on a game in months. thankyou so much for all the hard work guys, the isle is my favourite game, and i cant wait for it to get better! thankyou :D

glacial bear
#

So after patient waiting i got in now after sleeping, i wanna say the map is absolutely stunning, tho i personally have one problem which i are a few sound choices, i can imagine this is a thing due to it being a test, but some sounds seem VERY hollow, like stepping on a boulder or the such, or stepping into mud, they often seem like sounds you wouldnt necessarely corelate to mud or boulders being stepped on, other than that i didnt find any personally troubeling things

junior spoke
#

Hey! If you jump into water and hit the bottom while falling, the game doesn't register you as being underwater and you can walk around

#

now I can't drink from this water either, quitting and re-entering doesn't fix it

#

so, logging out doesn't fix it either

#

or this body of water is just bugged

ancient plover
neon trellis
#

The game is barely playable right now. I haven't managed to stay on a server for longer than 10-15 minutes due to either it kicking me randomly or me leaving it due to falling in a random crack in the world and not being able to get out/my dinosaur suddenly not being able to do anything (like eating, scenting, grazing, etc.) besides walking and sitting.

ancient plover
#

People afk growing inside the water (which is bugged and doesn't register that you're swimming)...so far ive found 5/6 tenontos doing that.

foggy birch
#

Optimization and and settings is a must right now, before and new mechanics get implemented you guys need to get this thing looking good and running smoothly, I play on an ultrawide and have to use windowed just to get good frames, that like half my screen.

ancient plover
#

Spending 30 mins starving to death as a teno then immediately getting stuck as a ootah

slow ether
empty pewter
steel cedar
#

Make it so I dont have to spend 30 minutes (not exagerating) running around a cliff when I spawn at the beach

safe patrol
vale oar
#

how do you starve as a teno.. eat grass

clever hawk
#

So, feedback on combat overall.
With most users struggling to play the game to some capacity, a lot of the feedback hasn't been from what a lot of people really are wondering about: combat.

Fundamentally CCs and normal average joes play the game differently. CCs want to make enjoyable gameplay and have a blast at it... and then you get the actual players who fight to win, and fight dirty, and dont want to risk their animal.

This has made current combat, specifically, Utahraptors hunting Tenontosaurus, into a truly unfun experience where unless the Utahs have "issues" they win or survive the engagement. It doesn't fall any other way. Utahs only lose packmembers if random acts of cannibalism take place during the Tenonto slaughter, get stuck on things or actually bother to try and pounce - which most don't. Tenontos have no way to finish Utahs. You can land the hits and force some to disengage. That's entirely true. But unless the Utah takes a swim or burns all its stamina, it can retreat comfortably when injured. There isn't much difference in facing large juveniles and full adults as an adult Tenonto. They still run away from you if you try to chase them or finish them, and they still are able to tank a lot of abuse.

The tail slam is also really wonky to land and given how vulnerable it leaves you, it 100% needs some buffs. I know stuns, knockdowns and bleed aren't in yet, and these would massively change the matchup, but as it is rn, a Tenonto can only fend off Utahs, it cannot finish them, and as such they will keep coming back gradually culling the entire herd.
I feel from a solid 4hrs of actual combat (aka, time I didnt spend eating, drinking, travelling, thats JUST my time fighting) since the update dropped that Utahs should be buffed when pouncing so they actually use it despite the risks, but they should be made more reliant on it when tackling adult Tenontos. There really isn't any skill in current Ten v Utah. I hope that changes.

limber patio
#

I run a server through PingPerfect. Is there a way to access Admin commands/capabilities for my server? I was unable to actually admin my server last night during the release.

vale oar
#

@clever hawk agreed. i been playing mostly as utah, they are just too fast. their sprint speed feels like it should be the ambush speed(if they are implementing ambush) and they can disengage without worry

valid mesa
#

Holy cow, can someone make separate chatrooms for Big Verma servers so us lagacy players don't have to filter it out in Official server rooms... SMH

calm sorrel
#

did not give they will do to update without doing all that

atomic furnace
analog thistle
#

One thing I forgot to mention last night after playing, for feedback:
Something I noticed in Legacy Isle (along with a couple other Unreal games) was that the world, foliage, and terrain was basically light/undersaturated. I LOVE how Evrima is darker and more realistic color-wise--you can REALLY see the difference now looking between the Evrima screenshots and Legacy screenshots!

void turtle
#

the blurr and LOD need fixing it hurts my eyes so i cant even try it until thats fixed.

round valley
#

Here are some things that i run into:

Cons:

-If i eat a second longer when my food is full, my dino throws up. However, there is no indication whatsoever, when is it full. We no longer can see the % of our food and water.
-The fact, that i can't group with my friends, and have to wander around on a brand new map (which is beautiful, btw) and have to 1call, only to be ambushed, or -if you're lucky- get a sore throat is just.. infuriating.
-Unless i set everything to Epic, the game is set in a permanent darkness. (Which, thankfully i can do now)

Pros

-The game is obviously improved. It runs better, looks better, sounds better. (I7 7500,16G RAM/1050TI)
Currently everything is on Epic, while in the legacy i played on normal. I get a stable 40-60FPS now.

The updates i'd love to see is:
a group option.
(AI would also be preferable(i know that the AI needs work), but i think players can get by without that as of now.)

heady thunder
#

This is probably going to be dealt with, but right now you can talk in chat while carrying food and you won't call out, of course.

Perhaps to prevent this from being exploited, could the item being carried immediately drop and make you call out if you type with something in your mouth, or something of that nature?

crisp kraken
#

I think my only issue is just me being picky. If you go into an open field the shadows basically don't exist in that field. Maybe if it was possible to like make some sort of shadow distance setting? (if its even possible of course) It might also just be the blurr causing a problem and making it look bad. But I think despite little problems Evrima is great :)

smoky atlas
#

Okay Im going here since the isle discussion has a 10min cooldown (10min? are you serious??)
Anyways why can't I join anything? Literally any server i try to join says "Data acquisition failed"

ember phoenix
#

Okay Im going here since the isle discussion has a 10min cooldown (10min? are you serious??)
Anyways why can't I join anything? Literally any server i try to join says "Data acquisition failed"
@smoky atlas #pinned-troubleshooting

shell bobcat
#

ok so besides the obvious bugs and fps issues (that will obviously get fixed as the build gets updated) Evrima is alot of fun, combat is definetly something new and refreshing from the old, sounds and scents are amazing and just the atmospheric is stunning, great job devs!

lone blaze
#

Not sure if it's been mentioned before. We've hosted a server, it's had 25-30 people on it, but we can't ever find it in the list to join it ourselves. We've seen a lot of other servers, but never ours. Not sure what we could do to fix this issue on our end, if it's even anything we could do, but wanted to put it here. Aside from this, the game is quite nice and we really enjoy it.

gaunt narwhal
#

i found this pointy divet that's impossible to get out of. you just hover in place with not even a chance to jump out or walk even an inch.

median jay
#

^ same issue, I fell in but managed to wriggle my way out

compact ledge
#

zoomed-in camera clips through juvies while moving

spring musk
#

Focus on optimizing for computers that can't handle epic settings. Majority of players don't have a fancy gaming setup and currently, the game is running really crappy for a lot of people

south valve
#

I'm opting to lower juvie Utah's speed down to 80kph as of now juvie Utah's are near impossible to fight as they are too hard to see in any environment and move too fast to react to, unless you get lucky and hit them they are pretty much invulnerable. I understand the reason they are faster than the adult but the gap is a bit too much.

#

Also even with the current issues when the evrima build it's a fantastic start and I can't wait to see what more comes from it

lost thorn
#

sometimes when playing utah I'm unable to use 1 2 3 4 and f or attack after using sniff. Second time today.

chilly adder
#

Only been a day and some change, but game already feels smoother! Excited to see more added and the servers continue to get smoother and more stable!

cunning isle
#

This whole area is very buggy you can walk in the water and almost get stuck if you go further up to the swamp you can barely walk without lagging backwards every single second

#

Cords to this area I havent done much exploring around here but im pretty sure the whole area is like this

cedar onyx
#

I suggest lowering the speed of the Utah. Due to the lag in most servers, Utah's are usually "teleporting" during their run, making it nigh impossible for the tenonto to hit them.
This reduces even full grown tenontos to punching bags.
On top of that, tenonto tail whip seems to be bugged. Your chance of hitting with it is minescule. I'd recommend lowering the stamina drain as well, as most utah's just have to run around nibbling away without any worries for their stam, while the tenonto has 10 seconds of combat chance before you're an easy meal.

cloud pivot
#

Just a suggestion, some players like alt turn and some dont i say make alt turn a option that server owners could choose on wether they want alt turn or if they dont because i play a server where it isnt a thing and i enjoy it a lot more than actually having alt turn

junior spoke
#

Please, devs I'm begging you, please allow us to hide performance and chat
I want to take pretty screenshots and these stupid windows are ruining all of them

hollow bane
#

Where do I report a bug? When walking down to a river my front feet (as a tento) do not touch the ground, same with walking down a hill

light helm
#

can we add a kill count to the game? and a leaderboard pls?

empty wave
#

Not sure if the devs have any plans for the "alt" button, but could be added for a different attack like for exanple you grapple your prey or a new feature etc.

empty river
#

@hollow bane ik system is not in place yet

ancient apex
inland robin
#

Nerf Utah’s TP ability it’s OP

shrewd socket
#

My pros / cons since previous long feedback -- sadly still mostly cons.
Not talking about combat / Utah since I have done neither.

PROS

  • Gorgeous. Plants, lighting, models, animations, & ambiance really bring game to life.

  • Good basic movement. Tenonto feels like it has weight, while still fast & agile. Happy with large stamina pool bc attacks use stam & need to travel far for food / water.

  • Grazing. Takes forever, but at least won't starve.

  • Decent traversable map size.

CONS

  • Too much foliage. Can't see cliffs / sheer drops, & can't track footprints in forests. Beach is dehydration trap. Make impassible terrain clearly visible & lessen foliage by abt 20% -- add denser spots in forests / tree line for hiding.

  • Particle sniff is difficult to tell direction -- will smell water, go where it seemed & lose it. Water isn't highlighted, can be almost on top of it & not tell. Plenty spots to get lost & not smell ANY water long distances -- increase sniff range for water.

  • Dehydration is immediate death. Maybe 2 mins before damage kills -- Legacy's length was more forgiving + realistic.

  • Fields giving off particles confuse. When approached, particles disappear & leave us trying to find glowing bushes. Grazing is known mechanic, don't need directions to open fields.

  • Can't jump / climb objects at chest-height, despite jump animation that could clear height.

  • Lots of spawns will be death by falling.

  • Can't sniff while moving.

  • No directions on compass.

  • Default render size 60%? Change to 100%.

  • Dropping graphics other than anti-aliasing causes darkness. Can't change graphics settings in-game, so haven't found which section causes, or if multiple do.

  • Far-off portions of visible map blocked by glow-walls. Unnecessary rendering cost lowers performance. -- Make a smaller map.

ancient plover
#

just found out on beefy pc when there is 6 or more dinos in render distance of each other the fps tanks

golden niche
#

Juvi utah animations look very janky and unnatural. Looks as if it's walking with it's pants down.

hollow bane
#

I don’t like how there are only 2 Dino’s, no AI, and how we can’t color our Dino’s a unique color anymore

wide glen
#

And please read all of it before replying

trim thorn
#

Cool ideas, really

ancient plover
#

My game wont even launch does anyone know how to fix this? it says it is but cancels itself

twilit walrus
#

Where do I report a bug?
Super minor but the footprint graphics project on top of my dino’s feet when I walk back over the footprints and I just want to put the report in the right place

wide glen
#

Nothing would gone wrong if some naughty players didn't play as a deinosuchus or pteranodon.

#

I played at version 4.0.0.1 and it was working perfectly when I started the game 4.0.0.6 I couldn't join the official servers.

#

Also that data acquisition error didn't let me play on the other servers as a Tenonto though.

fading dune
#

Okay so a few impresions of the experience of getting a full grown utah:

1.The hatchling/juvie animations look a bit too sped up. The general utah walk and trot animation looks a little stiff.

2.I'm really enjoying the new scent system since its a lot less intrusive.

3.The graphics are a definite improvement in my opinion the lighting is very nice especially in the forest where there are actual shadows now.

4.The new mud mechanic is nice it adds life to the animals but its probably only gonna have a use when you are solo.

  1. The vocals of the utah are really good I really like the idea of holding a button to produce louder call is a nice change.

6.The 1 call mechanic where you only see other people is interesting but it shouldn't be a replacement for groups as it is really easy to lose your group.
And you its also really hard to sneak on some tenonto since they can hear you from a mile away.

  1. Chasing other people is currently really hard because of the lag I didn't actually experience any fighting because of my previous fighting but chasing anyone is almost impossible especially in a forest where the person you are chasing starts teleporting.

8.I don't see may uses for the punce as its really expensive to use and pretty much impossible to aim correctly and from what I've seen it doesn't even do that much damage.

9.And also the logging timer needs to be added back as combat logging is a really big issue right now.

quasi nimbus
#

#723290219826249819 is now open, please use that channel instead of this one to report bugs from now on.

inland robin
#

Utah Needs Changes
80% of server pops play utah because of (1) how easy it is and (2) how hard it is to grow teno. The two nerfs to teno causing it to take 3 tail hits to kill, combined with the severe lag and teleporting makes combat very difficult, especially when they TP around in large packs and you don't know where to hit. Honestly, either undo a nerf OR nerf utah/fix teleporting issues. Utahs are PACK HUNTERS and one shouldn't be able to easily kill a tenno, a solo utah taking on a tenno should get killed rather easily

worn venture
#

whoever's idea it was to make/leave utahs that fast, jesus christ what's wrong with you

frozen wharf
#

The casual growth is great. You can really feel the heft once you hit full adult Tenonto. The environment looks amazing to me on my pc. I definitely think once it starts to shape up with a wider cast of dinos and servers that it will be even more fun than when I first bought it.

wide glen
#

yes also utahs are pack hunters doesn't mean utah players are all playing together.

raven basalt
#

Hello, i have an issue and im not sure if i should report it as a bug. So basically what happend was that i jumped trough the water and i am now walking on the bottom of it, having a hard time to get to clean ground. I changed to the tenonto without killing my utah on the same server so i ramained utah, then i just fell trough water. ty for feedback.

lyric nymph
#

Yeah Utahs are kinda OP I think - coming from someone who has both played as a tenonto and a Utah. I was swarmed by a pack as a youngin Tenonto, and as a youngin Utah juvy me and another juvy Utah partner were able to take down an adult Tenonto just by ourselves without dying (we did take a few hits but still)

#

I think the main problem that I've been hearing is simply that some hits/attacks dont register correctly or something...

fading dune
#

utahs speed should be toned down a little to maybe balance out the playing field between the 2

lyric nymph
#

Agreed. Maybe buff the Tenontos a little bit in power? But overall, hit-registering must be the first thing that should be done. If that still doesn't change anything, buff/nerf one/both of the dinos. (And yeah, Utahs are SUPER fast - I think even faster compared to Legacy, although it could just be me)

finite gull
#

Utah's speed is far too high, I think 80 is okay, but 100+ is set too high ... especially since the server cannot keep up

lyric nymph
#

So it IS faster than I remember...

finite gull
#

And Utah was never too weak ... you actually play this in a pack .. and not alone

lyric nymph
#

Yeah, pack hunting is the way to go. If you want to go solo, you either have to be hunting like small dinos (Dryo, Gali, etc) or Ai dinos (Ava, Taco)

finite gull
#

Currently this is only a back and forth pore and has nothing to do with a combat system

#

not Pore, Teleport*

lyric nymph
#

I still wonder what dinos will be added in the next update... (and when, but thats something else)

finite gull
#

Well ... it will be extremely important for The Isle to get the content out quickly ...
Maybe you should create a roadmap to see where the developers work

lyric nymph
#

I agree with this. Because the way Evirma is now, its going to get boring pretty quickly.

wide glen
#

It would be good to see 2-3 new dinosaurs in next update

lyric nymph
#

I doubt it, but we'll see what the roadmap says

wide glen
#

Can you post the roadmap or where can I see the roadmap ?

trim mirage
#

.... it’s not out yet.

brisk sapphire
#

Thanks "The Isle" Team for this cool evrima update.

I have played the whole day as a Utah, cause the new mechanics and animations,
like roll in the mud are just great.
The best of all was the pounce onto a tenoto. I ripped his flesh out and run away. 😀
I didn't had any disconnections to the server or other problems, only the server crashed a few times and I got stuck in trees.
But these are only small errors which are standard when programming.
Otherwise I had a lot of fun today.

The coolest thing would have been, of course, if I had been stung by a strain plant.
Or I would have mutated in another way to a strain that you had under certain conditions or certain events during your dino life, maybe even choose one yourself.
But that is still dreams of the future.
I'm sure Dondi will think out something cool.

If you are on holiday now, I wish you a good rest.
Maybe you can write something with the strains in the new dev blog.

rough spire
#

[Section 1 of 3]
I was actually able to play yesterday a few hours after the update (waited till the player count went down to 8,500 😂) and I had been able to join two low-populated community servers! I was in as tenonto for about 10 mins each then got kicked out 🤷🏻‍♂️ Not too bothersome- but then I managed to join an official server and was in for at least two or three hours straight with no issues of that kind! Currently, however, this is only from the perspective of tenonto gameplay for now.
Devs did an amazing job on this game, the map and dinosaurs are beautiful, the animations are excellent, the tweaked and new mechanics alike are just amazing!! Of course there are the obvious issues that are rough sometimes, but you guys never advertised that this would be a finished product when first released, so for as a beginning, it is so much fun to play.

•The combat mechanics!
I LOVE the new direction that it's going! Being able to turn in place (like a normal animal 😂) is amazing, and finally makes it a better challenge than just finding someone with bad turn radius and riding their butt for a while until they flop over- but better than that, the backwards attacks!! Not only do they look friggin fantastic, but it's great for another immersive weapon against hungry critters. I haven't had an excessive amount of experience with fighting yet, but it certainly feels better than it was... Of course, it might need definite tweaking based on what other people are saying, and something I did notice was that it was a little difficult to hit a utah... but I assumed it was just me being bad at the game for now xP We'll see!

#

[Section 2 of 3]
•The dinosaurs!
I am so thrilled to have The Isle held back to a much, much simpler level in the way of the amount of dinosaurs playable. It's very refreshing, in a way! (Especially since I understand that it's temporary 😂) But I love starting at a whole new level of gameplay, fresh, like we were playing a game with a character that has way too much stuff, then starting a new character where they don't have much so we can rebuild in a different, and probably better way 🤷🏻‍♂️ Nevertheless, I'm extremely excited for new dinosaurs to come and for old ones to return likely improved!!

•The map
I have not yet explored even a large section of the map yet, but the grassy fields, murky rivers, dense forests, and swamp that I've seen so far look so... wonderful! EVRIMA's atmosphere looks strikingly better than legacy's! I only found two special-looking structures so far, the Spire (I think it's called, the big rock jutting up) and a mossy rocky structure... I love em! Just those tidbits of structures gives the map more character! I don't really have much feedback on this yet, though!

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[Section 3 of 3]
•Seamless growth!
I was in this small herd for a while, just doin' our tenonto things and fending off a couple of small attacks, growing together as similarly-aged hatchlings. Eventually, we found another tenonto, who was half our size or smaller! Then we finally realized that we had grown from hatchling to good-sized juvie without truly noticing the size difference until that baby came around!! Awesome feeling to be so wrapped-up in the game to hardly notice getting bigger! I love seamless growth!

•Other stuff
Grazing! Fricken love it! Awesome that it takes a while as well so that it makes sense to go for a bush when available!
Scent! Much, much, much more immersive with the little beads leading you to the scent source!
Holding down call keys! I honestly have not tried them yet, but I super love the idea! The animations that come along with the threaten key is just wonderful 😂

That's about it for me, I haven't had enough experience to accurately list any cons that are besides bugs that are known and going to be worked on! (I apologize for this length)

lyric nymph
#

Grazing is a god-send for herbivores

vale wharf
#

AMAZING jobb guys ❤️ i just want to say that without the recording system everyone is braking the rules and we have no way of proving the rulebrake. do you guys know ca when the recording thing will be back up ?

ancient plover
#

fu this game no hate but its so broken

golden kraken
#

I would enjoy a sandbox mode. or an "easy" mode where it only takes a few mins to grow. I wanna try the pounce but I keep starving

cinder geyser
#

I dont know if this is intentional, but once you start actually starving or dying of dehydration, your health drains WAY faster than I thought it would. When scent randomly stops working, and you're thirsty, its kind of game over unless you know where you are

lyric nymph
#

These problems will be eventually fixed. I've also had a few problems before, but it never really bummed me out of the game. I expected bugs to be in the update in fact - I think most people would say the same. But I know they will be fixed ASAP. We already have a few hotfixes under out belt, and it hasn't even been a full day yet

finite gull
#

@sage heart @mighty wadi
By the way, the Discord link on the website has expired;)
It has to be replaced!

steel nymph
latent beacon
fading dune
#

A suggestion for having mud stains on your dino for when you have the effect of the mud they would than disappear when the effect wears off

normal badger
#

The update looks great so far for the first public relese. Grazing was a great addition along with the return of utah's pounce. I really love how easy it is to hide in the forests and how detailed the swamp biomes are. The only suggestion I have is slowing utah's speed some, its current speed makes it not only very difficult to be hit by other players of both species but also hard to land attacks.

lyric nymph
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As Ive said before, Utahs are SUPER OP - especially in the speed department

steel nymph
#

my teno just breaks physics apparently

violet hatch
#

Utahraptor is way too fast in all forms. Lack of bleed means Utahraptors are free of consequence when fighting Tenontosaurus due to them being able to vanish and restart the fight at their leisure. Utah juveniles look like they have speed hacks.

ancient plover
#

I am Pleased with how everything is coming along so far. Just touching on things that are in the game right now that I think should be improved.

1 I think the Render detail might need to be adjusted for people on lower end computers have a change of running the game decently (somewhat like legacy)

2 Utah speed animation is a little strange when they are young. They are almost too speedy.

3 IMO - nobody has agreed with me on this much yet but there is TOO much foliage. It looks amazing and I love the feel of it but it takes away from one of the biggest aspects in my opinion, Hunting.
You follow the tracks cool then what? The dino that youve been vigorously hunting is now standing right in front of you but you cant see him with all the foliage. . . You can hardly see your own dino.

Great start so far dev team im super hype for what's to come. keep up the good work.

hot cedar
#

i and other ppl get stuck in trees way to often, its fatal if you get stuck in a fighting situation. tenonto juvies and utah juvies can also go underwater and while we speak of underwater. the texture underwater doesnt work so the water is all clear

lyric nymph
#

@ancient plover - You're not the only one - a few people (even me) have problems with that much foliage. Hadnt completely lost my prey yet, but when following someone I often have to stop and sniff just to get its tracks (thank god sniffing doesn't take nearly as long compared to Legacy)

analog thistle
#

I've played as tenonto & utah now and I would say it's pretty balanced, and enjoyed both. The tenonto can just run away through thick brush and escape if it keeps running, its stam is great; if you try and fight you're at risk ofc. Utah has to pack-hunt which is as it should be, they're both fun to play

limpid olive
#

I also think that Utahs are way too fast. Especially the Juvie animation looks unnatural, the movements not matching the speed. It almost looks like it's floating.

trim mirage
#

I’ve managed to out juke a Utah pack as a sub tenonto just by stopping and lying in the foliage. Yeah, I think the foliage can be a bit much sometimes

vernal flame
#

just tested evrima for the first time, you guys did fantastic work so far! i can really see it becoming great with some tweaking and minor fixes :))

currently the biggest issue i have with the game is the utah's speed. they are speedy bois, that's what makes them fun, but it's way too fast. 1, it's so difficult to hunt others (especially utah juvies) because you are all over the place with little control with that crazy speed and 2, it's triggering my motion sickness like crazy. makes it hard for me to play it

and i second what someone else said earlier, foliage should be better balanced. some areas should be dense, and some lesser. right now everthing is just FULL. it's difficult to see where you are going. also all the bushes are so high, all i see is foliage and treetops over my head. but so little of my surroundings. makes it hard to get an overview of whats happening around you

grim prairie
#

The bushes for herbivores seem very very rare to find more than 1

lyric nymph
#

I know a few locations where you can find bushes, but yeah they are pretty rare otherwise

ancient plover
compact ledge
#

I also think the speeds need to be tweaked. I like the acceleration mechanics, deceleration and turning while sprinting could use a little work, but the max speeds are wiiiild. Utahs are Sonic the Hedgehog and Tenontos are cheetahs. It's intense. Difficult to make hits connect at that speed, even though I have been playing on servers with good pings. And yes, the realism aspect is a bit off watching the juvi utah move that quickly. Just doesn't feel right.

The run speeds in this game in general also tend to negate the ability to sniff tracks - if something's running away, good luck catching it when you have to stop/slow down and sniff every 15 seconds to refresh the footprints, assuming you can them through the flora. I love the idea of sniffing a trail that I found by a water source and finding my prey, but that just doesn't seem feasible with the current mechanics. It was hardly viable to follow something you'd already found in the legacy version.

dry stone
#

So here's my piece of feedback after being able to play for around 30 mins:

Animations: The animation blend is gorgeous, hats off to the developers and your hard work, it's surprisingly smooth, transitions very well.

Sounds: I love the way some sounds do indeed come from the tree tops, as if birds were there, really immerses you. Sadly there were a couple of issues.

Munching sounds, be it grazing or eating from a bush seem a bit too loud, if the purpose is to be able to hear smth eating from within the bushes then it's ok, but as the one eating u can only hear this loud munching, if it's supposed to give a feel of leaving your guard down then it could work, please let us know if it's intentional!

Secondly: I spawned on a beach (no sounds, I could hear myself running etc) I remember waiting to let everything load properly for a few seconds. I then proceeded to move towards a jungle-looking area. At a certain range, my ears kind of got blown away because all sound suddenly came in at once. Maybe/Hopefully there's a way to blend it, depending on the dino's position, ** on a smoother manner unless it's already planned?**

#

Camera: The fact that u can zoom in a lot really helps while traversing areas with thick vegetations when u are a juvie, also the camera zooms out just enough so u can properly look around u. There's one issue related to both the camera and render distance/LODs.
While running the camera zooms back and follows slightly behind, that looks amazing BUT the movement of said camera causes the render distance to be moved due to the camera's movement which can make trees on a jungle you are heading to swap to the low LOD when running. Must address, since I tested it to make sure, that while trotting the trees would have a better LOD due to the camera not falling behind, while running on the same spot the trees would have a low LOD level, didn't look too good.

Vegetation: I love it, it's actually scary to go through jungles! On my playthrough one utah was broadcasting everynow and then while also looking for me, really puts you on edge if u get immersed! Walking around there as a merc must be a nightmare.

Performance: Sadly it doesn't run as well as it used to do in the Legacy version used to, at least it doesn't feel like it does. Solid 20 fps on evrima, epic settings, GTX 1050 I7 7770 HQ. I was honestly expecting a higher performance, Legacy ran smoother.

plush plank
halcyon gale
#

Game obviously had start up issues, it was also 10 min old so not really a discrepancy just a given, my opinion... the wait was worth it, even though we only have 2 dinos, I can see what went in to it, and what had been changed to make it more immersive, I'm ready for more dinos though, the devs may not hear this much but great job, I am more than happy, the game is heading in a bright direction I'm avid to play when the rest of the dinos make it in, especially the deinosuchus. Btw if any of the devs read this, have you guys looked at postosuchus for a possible addition? I understand a lot of money and time goes into these creatures so I'm not expecting it, just wondering if you guys think it could fit in and may spice things up. To conclude, THANK YOU, you all did an amazing job and I wish you all well.

oak kraken
#

My roommate who does not play the Isle had an interesting suggestion: When groups are enabled - only allow nametags when other members of your group are in line of sight. Using the sniffing mechanic reveals all group members nametags within a certain radius. Group members using "quiet broadcast" also reveal their nametags for a short time but only for group members. Even though he does not play the Isle I though this was really good feedback. A bit more realistic 🙂 cheers!

wispy jetty
#

server search and filtering working

tardy cosmos
#

so uh , right off the bat , fatal errors . download updated driver , go too bed.
next morning serialization erros AND fatal errors , validates game files.
still serialization errors , looks up problem , has to re-install game.
RE-INSTALLS game , (only took 10 minutes now how nice) , STILL CANT START GAME.

Honest suggestion , lock EVRIMA access too only youtubers and testers again for another 1-3 months. i can actually wait .
" a late game will eventually be good , but a rushed game is forever bad"

sick arch
#

Feedback: I am aware there is no rules yet and I am also aware this is very early Beta, but the Combat Logging needs to stop or it will ruin player experiences, I have struggled to survive in many cases when people leave the server.

rotund edge
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Safelogging needs to be readded, with AI gone it is already hard enough to survive as a utah, even more when your food always logs in your face

magic shuttle
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can you fix this: that you can get killed as a full grown utah by a baby tenonto...... i mean you're a adult so do you gte killed by a baby

burnt sonnet
#

Can you fix the chat please. Everytime I try to scroll up to see something I missed. The active chat log keeps bringing the log down to the new messages. Same thing as in the legacy and its very annoying and unnessecary.

lucid sonnet
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First off Idk if there are known bugs or unpolished things left to be added to teno. I get the idea of having a moment with new alt-turning and I like the idea of how it looks so far. But Teno feels a bit slow when I want to: (stop and turn while running foward again in a side-angled way), theres like a little slow timer to it. I'm not talking about the slow timer that plays when u begin running in a strait line btw. Might just be me but I feel like utah can just do sharp easy turns and teno not.

golden niche
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It's way too laggy to fight in Evrima. Can't even land a hit on anything. Very buggy mess currently

winter kiln
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You should obviously fix the bugs and glitches that everyone above has mentioned first for Evrima, and then get all the base game mechanics working such as working settings, fall damage, packs, etc. And then go on to add the new mechanics and dinos you want evrima to have. Because I feel most people are complaining because they were expecting at least most of the base game things that legacy has on top of new features, maps, and sinks. Otherwise fuckin love it. 👌

quick forge
#

My game is so fuzzy and blurry, it hurts my eyes. I have set the res scale to 100 and same thing

dusk mason
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The tenato hitboxes need polishing, but it may work itself out once everything is smoothed over, I fought a raptor 1v1 both small juvies and kicked mulitple times but never landed one, even though he was stopped behind me biting me and hitting everytime, I feel like soem hitbox issues are on tenato a bit, utah is good as long as little lag

dull tiger
#

same point but reverse. as a raptor I cannot bite the tail at all and I think a big portion of the body. It feels like you have to literally be inside the tenonto to land a hit on it

lost thorn
#

when you open the chat and then you die, the chat get stuck

cedar onyx
#

Please, the tenonto's scent range needs to be increased.
YES survival is meant to be hard, but literally running around for 1-2 hours and finding NO water is ridiculous, even when spamming scent.

deep oar
#

Hello! I want to give you guys a feedback on evrima real quick.

  1. The fighting
    I love the fact that you need to coordinate your group more. But the fights are so laggy, the people I was fighting were teleporting all over the place. Its insanely hard to actually hit something, exspecially in a utah vs utah, tenonto vs utah fight. Everyone is just teleporting and its probably just luck who lands more hits.
  2. Groups
    At the Moment, we dont have groups in the game, and imo thats horrible. We dont have skins atm, so everyone looks the same, that means in a big fight with the same species you wont be able to know whos who. You definitely will bite your mate at least once. I know that you're able to see the names of the same species, if they broadcast, but do you have time to constantly broadcast in the middle of a fight? I dont think so.
  3. The Map
    The new Map is beautiful! The swamp looks great and the forests are amazing as well. The entire game just looks beautiful and its great for pictures! Im really suprised by how well the map turned out. You did a great job!
  4. The new Animations
    The new Animations you gave the dinosaurs look great! The way they lay down in the mud is so adorable! You did a great job on those as well. :)
    Thanks for reading my feedback! :)
south valve
#

maybe just a little more edible bushes around.., just a little bit

storm tusk
#

Hey guys, I just downloaded the game today. I was wondering if there are any settings I can tweak to make the game look like what I'd seen? I was sold on it via the steam page and videos I'd seen on YouTube of epic GORGEOUS graphics, but what I got looks worse than Ark

#

Ingnor the screenshot 🤣 I dont know how it got there

tough mural
#

Id I'm honest, so far thus update us really bad.. So much is wrong with it, from the glitches to the game just not working for some. . . my problems are mainly the Utah speed, and the fact you die WAY to fast to starvation/dehydration. Died IMMIDITLY as a full grown tento because I could find NO food and grazing just wasn't gunna do.
I really expected more edible stuff as a HERBI, you eat any plant, not just grass and some bushes you have to search for. If I see a bush, small tree, anything with LEAVES, I should be able to EAT it.

storm tusk
#

Agreed

hazy lance
#

hi, i think there is some problem with the meshes, some areas FPS going down like 35 swamp and a the waterfall close to the sea, and after seen don make a nice job about shape the isles make rivers foliage etc looks amazing, he used too much foliage, i hardly can see my self, TRACKING is like impossible due the foliage as well! "these issues" are a big problem and to resolve them is very very hard..... (i'm speaking about gameplay ATM Don when shape the isle he bite off more than he can chew ) i have ryzen 2600x GPU sapphire rx 580 nitro plus special edition

tough mural
#

Like at least in the old version you had about 10ish minutes before you died from starvation, but now you just... Die.

autumn birch
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@hazy lance main problems also its shadow draw distance...
Atm shadow draw distance is about 150-250 units, that to much.
So your GPU have to cast shadows from each mesh around your character

weak seal
#

If I may suggest this, but could we maybe have the bushes glow again? It's hard to find them sometimes when they're nudged up inside other foliage (especially in the trees). Or maybe make the particles more noticeable?

oak kraken
#

The scent mechanic should have the option to be toggled in addition to press and hold. Cheers!

south valve
#

tenoto could be a bit louder with its calls its a bit quiet i see the name tags pop up without even hearing them

graceful tree
#

Cannot launch the game, tried reinstalling after switching to EVIRMA, still doesnt launch. Steam says its running for a few seconds and then quits.

dull tiger
#

a big part of why it's so goddamn laggy (with my fps being at 25 at most) is the motion blurr. even when I just enter a server it's always there and it's not only not fun to look at, but also causing lots of lag, especially in the swamp. now I know I don't have the best computer, but in the old version I can have more than 30 basically always. I know this will get fixed with time, but it still needs to be said.

pine gale
#

I'm reposting here, I think there is some issues for the users possessing a GPU from AMD. I personally own a rx 5700 xt, supposedly able to get approximately the same performances a rtx 2070 super can offer and yet i'm struggling with 45-52 fps Average. I have reports from ppl owning a rtx 2070 or even a gtx 1080 ti saying they are able to play the game in 1440p over 100 fps so I definitely think something is wrong here.

vital river
#

I would love to have the names hidden/dissappear when in f10 mode for proper screenshots ♡ getting a whole group of players to hush for a minute to take a photo is rough lol

wide glen
#

As I can say to Dondi you don't need to worry about the game because of some people said Utahraptor is too fast, There is too much foliage etc... In my opinion utahraptor's speed is perfect it doesn't need a change also fight on tenonto depends on the player. Utahraptor would be easy meal for other carnivores if it becomes too slow in next patch so please you really don't need to change anything everything is good. Also I need to say that kind of foliage level give me the experience I never had on The Isle.

#

Foliages just saved my tenonto's life from getting eaten by a adult Utahraptor if there was no foliage then my tenonto would be dead. Everything is in balance right now and this is the early patches some people don't know to wait. You know the naughty kids who tried to play as deino and pteranodon

steady kelp
#

We need favoriting servers and filters back.

toxic sail
#

Some feedback on the utah: I think the walk and run look extremely silly as a new spawn, it looks better once you grow but when you're small its genuinely ridiculous looking

graceful goblet
#

Small but important: A server option for fast growth, or perhaps a scale value with the default being 1. People have lives/work and aren't always able to spend 2+ hours ingame

dusky hamlet
#

The speed at 70 km/h is fine for the adult but looks ridiculous for the juvie. The juvie would be fine being the same speed or even slightly slower than the adult

rich oracle
#

Some feedback on the utah: I think the walk and run look extremely silly as a new spawn, it looks better once you grow but when you're small its genuinely ridiculous looking
@toxic sail Trott looms silly too

waxen notch
#

I really enjoy how nametags work and the lack of groups. It made for more organic interactions between everyone when I was playing in a large group last night. It would be nice if friendly calling worked as well for really close and short identification.

umbral notch
#

carnivore smell should probably be improved, maybe add a mechanic where you see a faint 'wind' of orange so you can have some sort of lead on prey. We're essentially having to travel miles for food through heavy vegetation so it wouldn't be unreasonable, i think it'd be more engaging than running around aimlessly

lean cradle
#

This is a bit of a long shot. But (if possible, I understand that it's chaos right now) could the devs of The Isle could post the .dll (along with the tutorial videos) on Twitter or via Steam Announcement so we could spread it to those who aren't on Discord.

Gameplay wise, from what I've seen, it's absolutely beautiful and breathtaking. It looks great and the realistic gameplay mechanic will be great! Keep it up!

wide glen
#

Now on the cinematic settings it started with 70 fps and now it's 50 fps

umbral notch
#

the collision on the swamp trees could be tweaked (I jumped on an empty space between two of them) and there was a glitch just now where you walked through water, for me it was next to this rock formation but it might have been all of water that glitched

wide glen
#

Guys I accidentely messed with the settings stuff in Evrima

hazy galleon
#

I hate the fact I get kicked out of servers as a full grown Utah and my dino doesn't save and now I gotta start over....please help fix this issue

#

I love the direction that the isle is headed evrima is awesome thank you to all the devs for your hard work :)

real patio
#

We need a fucking settings option please for many reasons.

visual oriole
#

Is deino going to be able to eat while underwater (eating while swimming in place)

tough mural
#

DONT PING ME FOR THIS, ITS MY FINAL OPINION OF THE GAME TELL ITS FIXED
ok imma just say it. this update has ruined the game entirely so far. i dont care WHAT you think, it has. you starve too fast, put people on a large map and expect people to actually be able to LIVE? i died from starvation TWO times as UTAH and TENTO. Why? because you just die as soon as you get to red? excuse me language but thats absolute bullshit. do you just die in real life when you get really hungry? LMAO NO. you dont. you get sick, and SLOWLY die.
Ya'll should've thought this through before realizing the damn thing. No AI was the biggest mistake.
Utah's too fast as a juvi, Tento is too strong for a utah to fight.
Utahs calls disgust me now, like they're so bad, the 4 call actually sounds like puking. You can barely hear the 3 call sometimes. Only call on the Utah thats okay is the 1 calls

ill be uninstalling the game tell you FIX this and make the game actually playable. Thank you.

pearl tiger
#

there is settings in the main menu

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just came out lmao chill bruv, they know it isnt insanely E P I C right now, its pretty much the beta of a new game, and its hard for them. all we can do is hope for them to take feedback and pump out fixes. i dont think you should uninstall, thats a bit dramatic. we may be getting regular updates every day for fixes, and it will improve. you must be willing to be flexible and not expecting the whole universe to be in the game. but i do understand! but if we give it time it will be truly E B I C

sleek forge
#

Anyone else having an issue launching the game? I press play, it launches, runs then just stops.

analog current
#

Yep, a lot of ppl are.

sleek forge
#

😩 Well, I guess the wait will be longer for some then. Still excited for it though!

rich island
#

Suggestion: Remove auto-scroll from the chat.
Often times someone has said something and you're trying to take a screenshot of it as evidence or reference, then everyone else in the server is talking at the same time and you're instantly snapped back down to the current chat and forever trying to scroll back up each time someone talks.
PageUp / PageDown would be quite nice to instantly go all the way up or down through chat also.

red tartan
#

When the group system is implemented, it should be similar to how it works now. When you’re close to your pack, their names should be permanently above their heads, but when they’re a fair distance away, their nametags should be gone until they broadcast or F call (similarly to how groups used to work a long time ago). Me and a few friends agree that the way the nametags work currently is rather nice, although when in close combat it’s difficult to identify who’s who.

analog thistle
#

I somehow forgot to mention this in my prior feedback, but the growth system is incredible and I love how immersive and organic it feels; whoever managed to code this for both the models and the sounds, that's amazing 10/10

rotund edge
lyric nymph
#

@tough mural - Im pinging you to tell you that this game has literally just turned a day old. Everyone knows about the problems and they will be fixed in future updates. As of starvation... well, get good. Study the map, remember the places you find food, and there you go - problem solved

tough mural
#

please actually read what i said at the start, i asked for no pings because i even said "TELL ITS FIXED" a few times. so when people ask for no pings actually respect that please.

lyric nymph
#

I know what you said. I just pinged you in spite at this point...

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And if you're an herbivore, there's something called "Grazing" - where if you're starving or below 10% hunger, just eating grass can keep you from starving to death (just a little tip)

trim mirage
#

It’s funny how some herbis forget grazing is a thing or end up doing it on repeat despite being full. My friend saw a baby tenonto dead in front of a plant, and I myself got stuck with babies and herds who wanted to graze 24/7. There is no excuse for dying of hunger for herbivores at this point.

dusky hamlet
#

Some feedback on the utah drinking animation, it looks really bouncy and unnatural. The old animation was miles better with the utah crouching down like a big cat and taking a drink

north burrow
#

I think evrima is great so far. The map is beautiful and I can't wait to see all of it and see it with night and weather effects. I just really want that long neck boy to be fully playable. I know it's probably far off and last on most ppls mind but pue1 I would like to suggest one thing though, a blue accent for male utahs. And more skin colors in general. Maybe some color schemes unique to certain species.

deft orbit
#

unsure if this has been mentioned before as a bug, but when pouncing another utah, the utah being pounced remained on the back / struggling animation far past when the pounce ended. the glitch only stopped after they died / ragdolled. they moved as normal, just appeared to be still on their back.

i dont know how to reproduce it, otherwise i'd place it in the bug channel :(

lost thorn
#

maybe an encyclopedia with the dinosaurs with some real info and tips about game mechanics and key binding would be cool too.

lyric nymph
#

Keybinding definitely should be added asap. Im a Mac user (On Geforce Now) and we do not have an Insert Key - so we cant see our Char. Stats

lost thorn
#

my english is bad, when I said key binding I mean some info about the movements of each dinosaur, you can already change the binding in options in the menu. (at least thats what I remember)

lyric nymph
#

I'll have to check if thats true... (unless anyone else knows if we can change keys?)

somber cedar
#

after playing evrima for a while some glaring things about combat have really peaked by interests onto when or if they are going to be fixed/changed
there are three main things that stick out to be as things that need some form of changing and they are as follows

utahraptors bite does a surprising amount of damage for something that has no real drawbacks to using it over the pounce, and is stupidly effective on tenontos who can't hit the raptors running circles around them

the pounce ability isn't used very much at all, this is probably because the bite is just better at dealing with prey than the pounce

tenontos have extreme difficulty hitting utahs with any attacks, leading to them often getting slaughtered before they even have a chance to fight back.

full prawn
#

Can you add the option to turn off motion blur? My frames and eyes will thank you immensely.
Overall, looks like a good foundation to build from. I look forward to where it goes from here.

ancient plover
#

Just played for half an hour as a Tento and I absolutely love the update. The foliage increases the suspense factor as a herbivore 10x over, and the new scent system feels a lot more orangic and enjoyable.

On another note, it seems that if you get stuck in a tree as a Tento pressing the right mouse button to kick will free you. I hope that helps anyone who gets stuck.

dire hollow
#

Suggestion: I feel like the turn in place for tenonto is too fast. It looks a lil silly whipping around with such a long tail (that remains mostly straight if you turn fast enough). Doesn't look very natural.

haughty sable
#

suggestion: Add in a logout timer people instantly just logout as soon as u attack them which makes it impossible to stay alive as a utah seeing how there is no AI

dusky hamlet
#

Suggestion: When you over-eat, the "glass" over the hunger icon could slowly start to break, and when it cracks all the way would be when your dinosaur vomits. Just as a neat detail as well as a way to know for sure that you're over-eating

ancient plover
#

sugestion: maybe try adding the % back to each thing like growth and hunger and thrist that would be really helpful so you dont over eat/drink

fallow bronze
#

It'd be cool to eventually get more than 1 mudbath animation that plays randomly. Would look more natural then them all leaning to the same side.

worldly edge
#

Utah's are too fast and strong. Last night a pack of Utah's mostly juvies with maybe 2 adults but not full grown adults as they couldn't pounce. They killed me (full sub tenonto and almost my friend who was full adult tenonto) we kicked them in the face multiple times and managed to kill one adult. They didn't even look to have barely a scratch on them. Give the herbi a chance to survive against Utah's.

trim kraken
#

suggestion: it would be nice if sandbox was added to evrima

loud topaz
#

Grazing Feedback
I think the addition of grazing makes the game feel more realistic in the sense that "There are plants everywhere that I should be able to eat"

However, I think the grazing is a bit OP and that it should be a food option that herbivores tolerate as a last resort.

Suggestion:

-Make herbivores get sick of grazing if they eat too much grass. (Maybe some form of visual indicator for grass consumption)

-Alternatively, grazing could be a special gimmick for certain herbivores/growth stages that need it for balance/immersion purposes.

edgy dome
#

idk if this has been said yet, but i think that maybe a little more smoothing to the dynamic growth is in order

haughty sable
#

i love the new growth system

#

just hate the instant log out when ur attacking someone

proper vault
#

giving off feedback on the new pounce: I don't know if just due to tenonto's size being much smaller and therefore incredibly difficult to aim at or what, but utah's pounce doesn't feel nearly as intuitive as the old pounce mechanics we had back in the earlier days of the game. Maybe this could be fixed by applying a sort of targeting system on smaller animals?

haughty sable
#

and the server lag is out of control u have to bite a few seconds early that needs to be taken care of

#

I think the pounce will work just fine once the server lag issues get worked out

summer pumice
#

Not sure if this is suggested yet or planned,

in the admin menu, the set growth setting is great! what would be extra nice is if you can make buttons for slight adjustments up or down in growth from your current size. < and > buttons, notch up and down by the set value.

proper vault
#

I also feel that tenonto clawswipe attacks feel too slow/delayed for an animal of its size. The tail slap feeling delayed is fine since that's supposed to a very-skill based stun mechanic, but if tenonto is to survive against these hyper-fast utahs, then it either needs a stronger bite while it runs or a faster claw attack.

#

regarding the map: I love the new foliage, but sometimes the jungles get too dense for their own good, and it makes it very difficult to see where your dinosaur is going. IMO, the map also needs many more landmarks and much more biome variety going for it in order keep players retained or focused on where they want to go or what they want to do. I know the dev team is determined to develop and use its own hand-made environmental assets, but I think bringing back in some of your previously-bought unreal marketplace for a temporary time would do wonders for the players until you can implement more of your own custom foliage and evinronmental assets into the game.

crisp kelp
#

Here are my thoughts on EVRIMAs initial drop/history:

  1. I think the Hope Trailer was a mistake, it was released far too early and gave people false impressions on what EVRIMA was supposed to look like. Furthermore the amount of overhyping done by both the Devs, the community, and CCs did not help this situation either since people were expecting something completely new.

  2. While yes it is expected that the initial release would have some bugs, however somehow there appears to be even more bugs then what was seen in CC videos, streams, and etc. this is not to say that the Devs did this on purpose however some people may have felt that they were screwed over since the update doesn't play like it did in any previous videos.

  3. Due to the fps bug and blur bug the game doesn't look as good as the dev streams or CC streams we've seen this is because players are now having to lower their settings extremely low just to get 9 to 13 frames, this could lead to players thinking the initial EVRIMA update didn't give them what they were expecting.

  4. While some community members are being a bit too toxic and angry, those who bring up valid critiques and are angry/disappointed are in their own right justified, for ever since the game's initial launch some players have been waiting for an update like Evrima for a long long time, and when they finally get it expecting all these new toys and whistles they've wanted for a while whilst getting hyped up by the community, devs, and CCs were to be slightly disappointed at what they got (the initial EVRIMA Drop), so to say that all angry members of our community are whiney babies from Reddit is completely unfair.

  5. I personally don't like how certain key gameplay elements have been removed, such as keybinding, and no grouping. Even if we are promised new and improved versions in the future just getting rid of the old ones while having to wait is silly imo.

  6. I think the future hotfixes/updates will fix these issues in time.

eager vessel
#

Not sure if this goes here or not: As far as Admin abilities I like the new setup its easy to use (just got to get used to it) the only thing that is odd is that Admins cannot go into spectate anymore which is a little strange, I know that we have the go to button to get to players and everything but if they are stuck and we Tp to them we ourselves get stuck so we have to choose someone else to TP to and then TP the player out which is a little more of a hassle than it was before to just go into Spectate and appear near them and then bring the player to us to unstick them. Will the Spectate Feature be added in the Future or will it be removed and not come? Please @ me so I can see the response please

ancient plover
#

There are some parts of the map that need to be smoothed out or flattened. Somewhere along the beach going into the treeline is a gigantic crevice into hell that traps your dino of you fall into it.
A similar crevice can be found in the fields near one of the roads.

haughty sable
#

I am sure that will be adding in later @sya but as of right now that cant be a priority to the devs seeing how not everyone has a server or a admin on one and would be unfair to the rest of the players to worry about such a thing when there are others things that need to be addressed first but i am sure that will be something they add in in the future

#

i have myself found those spots @mitsu alot of places in the map where people are getting stuck and with no way to unstuck urself is kinda annoying

#

maybe add in a /unstuck command that moves the player a few feet away. I have seen that kind of thing in multiple different games

proper vault
#

last few suggestions for now. Regarding the new sounds and calls - juvie tenonto's are adorable, love them. And the adult tenonto calls are just great in general, especially the threaten and the 4-call. But If I had to make a critique, I think the two-call sounds a little too similar to the f-call, especially in terms of tone. As for the utah calls, they're all great, except for the threaten. Maybe it's just me but this new threaten call doesn't sound nearly as intimidating or loud as the old one; imo the legacy threaten call should be brought back.

#

Also, the green aura that nearby plants give off through tenonto's scent is just too dim; it blends in too easily with environmental grass and foliage (and I'm also wondering if it's nearly impossible for color blind players to see?) Maybe making them an even brighter, yellower shade of green would do the trick? *EDIT: speaking of color blind players, has the dev team thought about making a color blind mode for the scent mechanic?

haughty sable
#

^^ agree alot harder to see the plants when u get closer to them

umbral notch
#

is the adult raptor call even legal to have copyright wise

haughty sable
#

pretty sure u cant copyright an animals sound thats like saying the dogs in resident evil cant bark or make real dog sounds but i could be wrong

wanton sphinx
#

you need to all groups so it will be mega fun so you can find friends

umbral notch
#

it's the same turtle sound from jp but idk, i guess it's technically not copyright infringement

burnt sonnet
#

IS starvation damage in this game a little too high. That map is so huge and sometimes finding players is a bit of a trick but its annoying that you die so fast while starving.

analog thistle
#

Vomit
Right now it doesn't feel like it adds a lot to the game. Most animals would be smarter than to eat until they puke (and many are actually incapable of vomiting from their stomach, and can only regurgitate what's partway down). It's hard to tell when you're going to overeat, given how vague the stomach 'meter' is, and there doesn't really seem to be a consequence. I don't have any suggestion other than removing it or maybe doing what another poster suggested above, and having overeating/overdrinking debuff the opposite thing (so too much drinking -> 15% dark blue area on the Stomach meter where you can't eat to 100%, until it wears off, and vice versa).

eager vessel
#

@haughty sable Thank you for answering me I know they have a lot more to worry about than something as simple as a Admin Feature, and I agree that the other issues that people are having take Top Priority over that I was only wanting to confirm it was going to come in to the game after all the others get completed fist

dry totem
#

After playing the new dinosaur (Ten) through to adult and exploring the map thusfar. Some positive comments first off:

  • I feel like stamina and speed as you progress through growth on Ten specifically is very appropriate and feels proportional to the distance and spacing of vital resources (water/food) of the map, it's great and feels very free and fun, not restrictive - which I think is very important.
  • I also think that Ten gives a sense of reward as you grow it, getting to adult -feels- good and playing as a baby isn't so miserable that you would want to avoid picking this dinosaur or that you would stop playing if you died. I appreciate the high replay value.
  • I feel that the map has good flow throughout once you know the landmarks and placement of major spawns/lakes/rivers - it does feel slightly empty in some regions, as a herbivore player giving more interesting things to hang around/goto/explore than the occasional very dense forest might encourage more player spread and give carnivores more chance to hunt when herbivores aren't all concentrated in one area defending eachother.

Suggestion to follow up:

  • There's patches of slightly taller grasses strewn in amongst the grasslands, I think it'd be interesting to make these dynamic with the food-quality of that patch of grass. As herbivores graze in the area the patches could be eaten down and become like the default/shorter grass height, indicating it's been heavily grazed and that the grass wont give as much food (even less than it does now, very minimal amounts) - this would encourage migration for herbivore herds (especially if they're larger) and/or encourage only smaller groups of herbivores to stay on the heavily grazed grasses.
    The taller patches also naturally give good cover, which would encourage herbivores not to eat around nesting or offspring raising areas - which might create a neat dynamic with carnivores observing grazing habits around them while hunting and scouting for prey.
wanton sphinx
#

juvie utar needs a nerf it is so fast

lost thorn
#

regurgitate could be an interesting idea for feed your babies 🙂

wanton sphinx
#

small and hard to hit like it is better than adult utar

fossil ivy
#

I really hate fighting atm. Its like as soon as I start fighting the game turns into a potato. It makes it to where I can't even land a single hit, and I know I'm not the best at the game but I'm definitely not bad. Tbh I probably won't be playing much until this bug/ lag is fixed. Really really frustrating.

analog thistle
#

I feel like for Utah animations the tail is too low and head is too high? It feels a bit goofy, I prefer the old ones, they felt more fluid (i'm sorry)

bitter steeple
graceful goblet
#

While body dragging, if the body is small enough compared to you (specifically if it goes away after 1 bite), pressing E should fling it in the air into your mouth

arctic kayak
#

Seasons. Summer, temperatures are hotter, water is harder to find, animals have less stamina (but still have regular speed). Autumn, looks really nice and is basically a balance between summer and winter (just a nice transitional period). Winter, the hardest season, lakes freeze, plants are harder to find and you can't run as fast, but still have regular stamina unlike summer (basically just opposite to summer). Spring, the easiest season, lots of plants, etc

lyric nymph
#

Droughts are supposedly going to be a thing in the future... or so its been said

dire hollow
#

Suggestion: Utah needs to be slower. That or something needs to be done about how much they teleport and how difficult they are to hit as a tenonto.

analog thistle
#

I thought Utah speed was fine until I tried Utah vs Utah 1v1 and we could NOT hit each other lmao, way too much teleporting yeah. The speed is COOL, but it's too fast for the -server- to handle

polar igloo
#

tenonto cant do anything against large utah packs, it cant run, it can try fight back but it will die, even in groups they're unable to assist eachother and lose attrition battels when utahs sub in and out, healing and then going back in

bright raven
#

I agree with Griz.
As an herbivore, you have fight or flight. The speed of the utahs makes it to where you can't run so you're forced to fight some unwinnable battles. They move so fast that servers can't handle it and they teleport like something out of a sci-fi film. Instrad of being tactical, they're cocky. All the sounds are currently very loud, almost obnoxious, and it's easy to follow anything closely so there's no hiding. Tenonto can't run away, even though it's built for speed.

arctic kayak
#

From the perspective of the utahraptor, I found it to be quite fair Griz. We barely do any damage/or the hits just dont register so we could barely do any damage a teneto herd. Plus, in the time it takes for us to heal up the tenetos could to. Maybe make hit registry a bit less broken

dire hollow
#

Suggestion: Right now, when trying to perform your claw attack as a tenonto, touching the turn keys can result in you biting instead. This can make fighting very difficult. Since utahs run so fast your tenonto has to constantly turn on its heels to face them. Please make it so we can use the claw attack if we are turning in place, reserve the bite attack for trotting/sprinting.

Or, to make things more skillful, make it so the claw attack only works when z-walking or standing still.

Edit: Ok, I just had another fight with a utah. He was literally standing still stuck in me and my claw attack didn't hit him. This happened 3 times. I'm not sure if that's just lag or what, but it's a bit ridiculous.

grim niche
#

Dunno what it is, but something in Evrima is making servers really unstable on my end. 30 minutes of gameplay max before I get kicked back to the main screen as if nothing happened
P l e a s e do some server stuff before adding anything crazy, cant find bugs if I dont have enough playtime to find any lmao

fallen silo
#

Suggestion: Add Allosaurus and Stegosaurus in the same month. Even if it

ancient plover
#

Stego should be the second apex of playable herbivore. Otherwise playable herbivore will again have only one apex and playable carnivore already have two apexes. I even heard that two of new playable apex carnivores will be added.

blazing dove
#

Suggestion: Let us favorite servers so we don't take ages finding them.

dire hollow
#

Suggestion: It'd be nice if we had momentum, so we can't stop on a dime and turn suddenly. Especially if carno is going to be added.

analog thistle
#

There's a discussion in Dondi's stream re: some dinos having better vision than others. I had a concept actually, and I think it's better than saturation changes and so on--give herbivores a wider FoV, as they have in real life (side-facing instead of binocular eyes) so they can see farther to the sides. But allow it to be toggled off if people want (for motion sickness etc) so in that case it'd only weaken the player by choice. Maybe you could add a small zoom option (like a scope in hunting games) via keybind for large carnivore vision for those with binocular.

polar igloo
#

Nightvision FOV, different nightvision shapes, some apexs for example. Gives customization to the different creatures and helps create roles and niches

ancient plover
#

You’re passive scent system is a great idea Dondi, only have it activate once you’ve initiated sniffing out a track and then followed that.

solemn pelican
#

Pouncing on an adult Tenontosaurus drains all your stamina in about 2 seconds, basically always ending in your death. Please decrease the drain rate.

soft birch
#

Please add the logout timer back in 🙂

sleek oyster
#

I think the water drain as a juvie tenonto is ridiculous. Now, it’s not high priority but it should be fixed sometime in the future please (:

warm sparrow
#

Utah teleport is a bit OP and needs a nerf.

peak warren
#

As a lot of other people already said: Utah is too fast. dondiFrown
And the animations of a drinking Utah is idk... ridiculous. It is moving it’s body way too much up and down and watches in a weird way into the water.
Also I‘m not a fan of the new running and walking animation.
They used to move much more fluently now they are stiff af. The tail is moving too much and fast.
And it’s head is too high...or the tail too low.
The Tenonto animations are great tho 👍🏻 I really like them.

kindred ridge
#

Please can you work on bringing the search function back in? I cannot get on my own server as it doesn't show, others can. I can only click refresh so many times 😦

thick ermine
#

Suggestion: When the affinity system is up and running, make it so dinosaurs get debuffs and buffs respectively for being in their natural habitat, etc grazing animals get bonuses for spending long periods in open grassfields and debuffs from spending time in mountains or swamps. This would make the ecosystem more realistic.

glass tendon
#

I know a lot of the problems have been pointed out already and/or are know or WIPs. But I want to suggest (again) reworking the utahraptor. It is stupidly fast, they look like they are sliding across the ground (partly because of the new animation as well which is very stiff and unnatural), teleporting even. It looks buggy/laggy even when in reality it's not. I don't expect raptors to be slower than tenonto, but at least make them look natural. As of now, they look like they are glitching around all the time because of their speed (and animation).

ancient plover
#
  • you can't choose the sex of the animal, or customize its skin
  • the game looks too fuzzy and dreamlike, not enough detail is shown
  • zoom-in is too fast and jarring
  • the juvenile utahraptor sprints too fast and switches from walking to sprinting too fast
  • turning as utahraptor is like alt turning 24/7, is very distracting
  • as utahraptor, the grazing sounds small herbivores make sound at idle and improve food (which would suggest the utahraptor is grazing), but there is no animation for it
  • there is still choppiness problems due to the change in mobility (which in my opinion was perfect before) especially when turning, there are very abrupt stops as you run that ruin the smoothness of the experience
  • certain calls are much much louder than others
  • 3 call makes the utah's mouth open too wide
  • the animations are not synced up with the calls
  • the juvenile tenontosaurus broadcast sounds terrible, like a human baby crying
  • no option to turn off local head movements
  • the tenontosaurus tail should be slightly stiffer and the overall animal should have tangible weight to it
  • THERE IS NO NIGHT VISION OR NIGHT
  • the models do not center their gravity around the earth they stand on, which looks very unnatural. while the ik(?) system was not perfect before, this feels like a downgrade
  • the post-mud bath shine is very very ugly and jarring
  • the floaties showing the boundaries of the map are offputting and ruin immersion
  • the lighting is too bright and saturated, compared to the prior version, making the game feel less gritty and scary
tall hearth
#

-The eating animation on Tenonto sounds like a classical bone break sound, doesn't sound realistic

elder jasper
#

I agree with the above. The tenonto eating sound is really unrealistic compared to any other I’ve heard.
-I feel like people also should be spawned near water at least cause Sometimes it’s impossible to get to it without dying , you can go forever without finding any wAter.
-Utah’s seem to be incredibly fast ? Not really giving a chance for tenontos to either run or hide . It’s almost certain death if they get attacked by a large pack

mellow plume
#

This isn’t about the game itself as much as it is the transparency of you devs.

Honestly, over the past year, I have been disappointed by the lack of transparency regarding timing of the Evrima update, especially when there were overhyped prediction dates as far back as in December - a difference of 6 months between release and expected release feels like lack of judgment or an attempt to keep the community hyped. In either case, you devs have come a long way from 6 months ago. Every piece of time it takes extra you are giving an explanation for, you are giving realistic timings for dino additions, you are interacting with a very bug-frustrated community constantly, and you don’t need to do this. I honestly appreciate the release of evrima just to give me, as a player, a rough idea of the progress so I can physically see “hey, theyre doing stuff, and theyre doing a lot of it.” The first time I logged into Evrima, it was amazing. Yes, it was buggy, but the graphics were much better, the turning felt cleaner, and overall the game just felt new again because of how long it had been since a major update. Just wanted to say a big thanks for the new sense of transparency. Please don’t let it go.

normal iris
#

Fun game thanks dondi

lost aurora
#

I'd like to say that I'm super disappointed and I have lost all faith in the dev. Evrima was dogshit. And I'll probably get banned for saying that.

normal iris
#

Thanks for letting us a play a early build of Evrima. So you can test it and fix bugs. I’m glad you gave us this option to try it out ahead of time and I understand why there are problems with it. : ) Huh also thanks for making a 20 dollar game last this long and giving me the 2nd for free

ancient plover
#

Heyyy devs the crash seems alot better today us in nycta had no crashes so far so it seems to be going well 1 bug at a time 👍

dull tiger
#

this really isn't a bug so I'll say it here. a LOT of the trees on mountains aren't put onto the ground propperly, so you can see up throught the bottom of the trees. I have screenshots and it's not just 1-3 trees. it's a LOT.

rancid pivot
#

Hey guys, it would be greate if they do a better groupsystem. i know they wanted to change it because to many "big packs" doing hunt with the help of voice chat... but now u cant find any of ur mates :c so what about: u can turn on that u can see ur group mates name in distance BUT when u get closer u can just see them via call 😄 this is a good middle way i think ^-^

dull tiger
#

this is about gameplay. I really like the new movement for generally getting around, but for combat it feels jerky and clunky. perhaps that's because of the hurtboxes being too small or the utah being a bit too fast, or even cause of the lag. either way that's how it feels. also juvi utah is WAY TOO FAST. over it's life utah goes from a slow racecar to a fast racecar and I don't think that should be the case. another thing- (only juvi) utah's run and trot look very derpy and could use some work

undone topaz
#

My expectations were low because I understood the plan for this release was to be a more "Open beta" version of the recode to shut up the people begging for a release and that's pretty much what I see. What I've played so far has been fine but I do have some concerns right off the bat that I hope to see fixed. Issue number one and I would say the most glaring is the rubber banding during combat. Regardless of ping, if there is a group of 4 or more dinos around when any kind of combat starts, it becomes impossible because of constant rubber banding/desync This issue was in legacy and continues to exist in EVIRMA. It needs to be addressed and fixed asap. Issue number two has to do with the map. While the new foliage is beautiful and I truly enjoy how the new map looks shockingly close to a Costa Rican jungle environment(Serious JP vibes so well done on that) navigating can be a struggle due to lack of visibility of any relevant landmarks. Now I digress as this may be intentional but when compared to all the other maps, it was easy to find your way by seeking out distant landmarks or getting vantage points above tree lines. There's not much of that to be seen with this new map. Short of one large phalic rock.

slender tapir
#

Something I've noticed is that nobody knows what Evrima means. The word is always written in all caps whenever it's mentioned by the devs, so a lot of people are confused, they think it might be an acronym for something (source: bestinslot's video, numerous encounters with various people on the servers, several other content creators). Another thing is that nobody that does know it's not an acronym has any idea what it means. Now, I've been in this discord for some time, and I was here when Evrima was announced, so I remember the dev's post about its twofold meaning of Discovery (greek) and Evolution (turkish). But that information has not been made public at all on any other platforms and honestly now it's a little too late. Still, you may want to inform some content creators about it, maybe sponsor some new people to make a video on it and give them good information.

wide glen
#

The main issues are; 1. There must be logout time in the next patch because some shit players are logging out when they know they are going to die. 2. Subadult Utahraptor trotting sounds are not working. (I really don't know that if it is still in progress) 3. Juvenile and hatchling raptors are overpowered because I couldn't kill one with 5-6 hits as an Adult Utahraptor which is extremely absurd and needs to be fixed (Tenontosaurus babies might be overpowered too but I don't know).
4. There needs to be Tenontosaurus AI in next patch because in my own experience I can say that I couldn't find anything more than few utahraptors which I couldn't catch.

dull tiger
#

a large part of why combat feels so weird is because of several things:
-utahs teleport and juvis are way too fast/durable/strong. adults are just slightly faster than they need to be
-tenonto has massive lag on it's attacks
-hurtboxes are way inside the bodies so if you hit a tail or head nothing happens (this may be not the case but every time I fight it feels like it)
-a full grown tenonto 4shots a utah. it's within the ballpark but imo it should 3shot.

carmine oak
#

Since Utah’s and tenontos were alive 120 million years ago, you guys should add monotremes, they first appeared around then, such as the platypus (for deino to eat), and echidnas for land Dino’s to eat. Some small mammals would be really awesome

main sleet
#

Feedback

Honestly, I'm enjoying the new game and think it has a huge amount of potential to build off in the future. Yeah there isn't much content now, but I know that will change over time.

The Pros

New movement - The new movement system is just so fluid and nice feeling. Walking around no longer feels like driving a car and more like a real animal instead. The great trot speeds allow for more pleasant migration times, and means you don't need to use your stamina to just travel at a half decent pace.

New combat - Despite the buggyness, I'm enjoying this. Teno especially is fun to fight with, and its focus on rear attacks encourages it to both flee and fight at the same time. I'm hoping this system appears on the hadrosaurs as well as it allows them to be fast without the risk of them running down and murdering all smaller animals they see. Collisions also help a lot, as there is no more running through other animals to hit things behind them, or all sitting clumped in a single bush where an animal can hit all individuals with one bite. I'd like to see more hit feedback though, as it's often hard to tell when you've managed to hit another animal.

New scent - One of my favourite parts. It's much clearer and more pleasant looking compared to the old system, and considerably easier to use. It also helps that sniffing near lakes no longer acts in a similar method to shining a flashlight directly into your eyes.

Seamless growth - This is great as it makes groups of animals look more realistic, rather than two clearly different models. It also means you have to work to guess an animals age rather than just seeing it's still got a juvie model and beelining it.
.

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Grazing/Mud baths - Both of these give herds more varied behaviour, which makes them look a lot more real to watch. Even while moving certain animals keep stopping to grab a bite.

Calling to see group names - This has finally brought some sound back to the game, forcing players to make sounds rather than just type in discord. Larger groups make more noise, and it really helps carnivores fine herds rather than walking in circles for hours.

The Cons

Apart from the obvious bugs which I'll skip, these are the aspects I disliked. Honestly there isn't much here.

Near unlimited sprinting stamina - The nice new fast trots are rendered kind of pointless by the fact you can essentially sprint endlessly. It also removes any need to stalk or ambush prey as a utah, as you can sprint down food no matter the distance. Irl animals chases are usually very short and over quickly (cheetahs sprint for 10 seconds), but in game stamina for running isn't a consideration you need to think about at all. I'd love it if sprint times were much much shorter, especially for higher speed animals.

Speeds are too much - This combines with sprinting not really using stam, but the sprint speeds are way too high. Combat feels less like two heavy animals fighting it out, and more like anime combat or something. Two utahs trying to kill each other turns into a teleport fight where neither side can hit the other, and trying to kill a juvie is even harder due to constant overshooting.

Overall, I'm very happy with how this has come out and am really looking forward to watching how the game develops over the next several months.

regal night
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Jungles should be a bit less dense so you can atleast see where you're going

carmine oak
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I personally like the jungles

ancient plover
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Utah's speed buff was unneeded lol

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Stegosaurus should be the second apex of playable herbivore. Otherwise playable herbivore will again have only one apex and playable carnivore already have two apexes. I even heard that two of new playable apex carnivores will be added.
If stego gets nerf, will there gonna be only one playable herbivore apex(trike) that can fight back apex carnivores, and four playable carnivore apexes(rex/giga/spino/deino)? We seriously need more playable herbivore apex.

tender crag
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Is it just me or is the AI spawning sometimes a little bit broken. I was almost an adult rex and dying of hunger. I keep on waiting and no AI spawned.

runic tendon
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the old version of the game doesn't matter.
it's not getting updated.

ancient plover
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Feedback for Evrima.
Utahs need to be nerfed - their speed makes them just a broken as the Legacy Utahs that can kill anything. Been playing as both Utah and Tenonto, and I notice playing Tenonto that you can only survive Utahs when you reach full adult. Even if you are smaller and in a griup with several adults, they can't protect you, even Utah juvies can just run in and kill the smaller Tenontos and there's nothing the adults can do about it. I was a full adult myself, in a herd with 4 other full adults and 4 smaller ones. We were followed by 1 darn juvie Utah for about 10 minutes, it just ran through the herd again and again and killed our youngs. Then a whole pack showed up, and we fought for about 10 minutes of a total mess where no one could hit the darn things no matter how we tried. In the end, all youngs died, a few adults ran away in frustration and didn't want to deal with the mess any more, and that just ruined the herd completely. And it all started with 1 juvie Utah that had the power of speed to just do whatever. A juvie Utah should be afraid of a herd of adult Tenontos for sure...

Small Utahs should also definitely be 1 shot by adult, or close to adult, Tenontos. The few times we managed to hit them, they don't even care...

As Tenonto, you have to sit alone and grow in a bush. Being with a herd will get you killed. It's so very boring. Only when you reach adult do you have a chance to defend yourself.

Also the collision definitely need to be worked on - it doesn't work in combat. Utahs run straight through - I know this from myself playing Utah as well. Not for a moment have I had to stop and consider how to attack bc of collision, I just run in and through.

violet hatch
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Official EU 5 is a mess, as soon as it gets anywhere close to the 50 player limit the ping skyrockets to 300+ with mass teleporting on the server. I'm not sure if other officials are like this. I went on Pangea with 100 players yet it was buttery smooth, I am confused as to why the officials are so bad in this regard.

pallid thorn
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Apart from some of the obvious issues othersbhave raised already, I am REALLY enjoying evrima. I think that it finally gave me that dreading feeling of losing my dino once more, in the old game that feeling has slowly declined over the years until I no longer cared whether I died, but evrima has me worried to even log into a busy server. The controls are fucking amazing, the way my tenonto moves is SOOOO FLUID, running around in a field and bucking like a horse is one of my favourite things to do. The speed just feels really nice and seamless and imo its perfect where its at.

In the legacy version I want interested in combat because it just simply wasn't fun/I was terrible at it LOL. However, in evrima I find myself looking for utahs to fight as my tenonto who has yet to die. So from a player who wasn't interested in playing as a tenonto, I am soooo surprised as to how much fun I ended up having. Next up is the utah :D

I cannot wait to experience the future updates & I wish the entire dev team a nice long break because ya'll deserve it ♡

(I do realize I haven't mentioned any cons, and its not like there aren't any. Many people have already mentioned them so I don't feel like I have to aswell)

hard aspen
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I think before yall start to fix other crap, fix the servers... youll have 60 ping and yet people are still teleporting around, literally near impossible to actually have combat

sacred haven
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As a longtime utah player, i am very much enjoying the evrima update. From what I have been able to experience in my spars with tenontos, the game is now much more equipped to handle just how absolutely random my combat methods can be in order to keep my opponents frustrated and unable to keep up or pick up on patterns while i memorize theirs. There is a lot of potential here and the game feels a lot more tactical and skillbased now that you and your opponent have a number of unique options to fight with. This means those players who stick to a dino are much more rewarded as they learn the ins and outs of what to do in a situation, which then will build into an amazing elder reward system in future.

I understand there may be a number of performance bugs though personally i have yet to experience those. My only comment rn is THANK YOU for removing the shitboxes. Currently the hitboxes are smaller (typically located in the hind legs/hip) so you have to work a lot harder to land attacks, but frankly im much happier with this than getting shotgunned from 20 meters.

hardy timber
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Been loving having the new grazing feature in place it’s a great new dynamic for herbi players, would be interesting to see if it gets expanded on, being able to walk and graze would be great for when herds migrate

ancient plover
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I am happy about the map tbh you can hide just about anywhere as utah is rlly nice cant wait for other things to be added /fixed

abstract sierra
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EVRIMA is really good so far and is going to be such a good foundation to build off of. The fact you have complex code that can succesffuly drag bodies, pounce on and stick to players, turn in place, sprint and build speed over time, stop, etc. And likely many other backend things which arent visible, is a feat in itself and is amazing work. Here are my thoughts rn as far as balance goes for the 2 dinos in the game currently;

-Utah runs way too fast in my opinion, not only is it a headache to try and fight one because they just zip around everywhere, but its also a headache just playing one because they move so fast. Sometimes it even seems they move faster than their animations and just teleport everywhere. I can only IMAGINE how fast carno is going to be with this precedent

-I notice Tenonto's food and water drain very fast, to the point that you have to constantly 24/7 run between water and a food source while growing to maintain both. It should be reduced a little, as that playstyle of constantly going back and forth or die gets really draining

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-Tenonto's rear attacks should cover its hip a bit more, as on multiple occasions raptors have stood in the tenonto's hip and not been damaged by the kick or tail slam. It may just be lag or something, but if not, its an improvement which could be implemented and tested

ancient plover
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Server queues, there's a lot of traffic nowadays.

mellow vector
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Suggestion for the pteranodon:
I know the pteranodon isn’t finished, but the way it takes off in the dev streams is a bit unrealistic considering its anatomy. It takes off by running on its hind legs while flapping its wings, like an albatross. But pterosaurs had an advantage over birds when it comes to taking off. They could use the flight muscles in their wings to catapult themselves into the air. Birds, on the other hand, have to divide weight over the muscles in their hind legs to takeoff and the muscles in their wings to fly. This is probably one of the reasons why pterosaurs could get a lot bigger than birds. I also personally think this more realistic way of launching looks really cool.

fickle linden
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id love a sandbox mode. i wanted to test the utahs punce, corpse carry etc but keep dying because people shit on the rules and team up on me with mixpacks.

fading dune
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I know I said it countless times in the discussion channel but utahs speed needs to be toned down. It is currently very hard for a tenonto to fight even a single utah. From my experience nine times out of ten the utah wins the encounter. It is currently next to impossible to hit a utah with any of tenos stronger attacks the only one that seems to work is the bite. When an adult avarage player teno spots an adult hungry utah its gonna have to fight it since it can't even run away which im saying is the good thing but not when the utahs speed makes fighting pretty much impossible.

median jay
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I know its far off now, but I'd like to suggest that Elder Trike be based off of hatcher, one of the fully mature T. horridus specimens we have.

dense coral
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I think Utah speed is fine as it is. I see many people do not like it, but a Tenonto weighs much more than a Utah and while it cannot outrun a Utah, it should definitely not be allowed to be. I think most of the issue is everyone getting used to the hit boxes, because I have seen plenty of CCs wreck Utahs on their Tenontos... we are all still rookies. I think the balancing is fine, and even though it is dangerous to go up against a good Tenonto, I think that is how it should be of course. Overall, loving the combat system! Both of the Dino’s have their strengths and weaknesses, and missing bites has been such a strange concept but I love it haha

fickle linden
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Ok this is bs. I was a full adult tenonto and really thirsty. My scent just showed blue specks everywhere so i ran to it. After my water got red, i died in the span of a little more than 10 seconds. So i sniffed again just for there still just be blue dots all around me (even underneath me) . Either make it more clear where theres water, or give the tenonto more time after water is running out.

nocturne ridge
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I like the new mechanics like grazing. The scent system is very unclear imo and it was difficult to pinpoint where food was

cunning zinc
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Game is amazing atm just needs to be a bit more optimized and regular updates

compact ledge
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Footsteps disappear too quickly to actually track anything

ancient plover
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Please, because there isn't night vision, lighten the darkness in the forest just a teeny tiny bit. Currently, its baaasically pitch black for me and I'm running blind 99% of the time.

lament moth
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The primary sounds of the dinosaurs walking, running etc. although excellent (all props for these) when walking on I guess what would be considered forest floor, or certain areas have a strange 'hollow' sound to them as if walking on a hollow surface covered in materials. Now, when walking on grassland / earth it sounds perfect! I only mention this as it is so obvious to me with headphones it is a little off putting that I transition from grassland to wooded / forest areas and the sound hollows out as described.

terse narwhal
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So combat isnt really fun because pounce is still kinda weird and I've noticed broken hitboxes with tenotos because as soon as I make something that should hit it doesnt even hit. Also teleporting utahs. Also the no scent buff u get from mud disapears way to quickly. Even with these I think it looks kinda nice but of course like what others have said people have had big issues with lag and graphics. I like some new mechanics but they either are not too impressive like grazing or kinda broken like pounce.

foggy birch
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pls for the love of god get logging timer working, four tenontos logged in the space of a few minutes and now my utahs dead to starvation

white bear
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I'm really enjoying the new EVRIMA update. :) I know there are plenty of glitches and a few optimization needed here and there, but I understand that comes with time. One thing I particularly dislike about the current game though is how the sound system works when it comes to distant animal sounds. After a certain distance, broadcasts sound like they're right in my ear next to me when they're nowhere in sight. I can't tell how far things are anymore. Throws me off.

wraith wyvern
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what if we get direct IP connect?

fluid raven
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Please add “Recent Servers” section, because I can’t find the servers I was on.

dull tiger
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from what I've experienced pounce is really not that useful. it eats up way too much stam for way too little damage on a tenonto. This can be rectified by it consuming more stam on activation, but either lower stam drain/higher dps. it legitimately is more woth it to just run around and bite the tenonto's hurtbox way in it's body.

I saw the message about batches and filling the needs of an ecosystem. currently tenontos are just not enought in terms of herbivorers. yes when there's a lot it's suepr fun and great, but when they log or die and become utahs it becomes only utahs for miles, so uh yay cannibalism. What I'm saying is:

  1. get the goddamn logout timer working.
  2. in the next batch of dinos focus a bit more on herbivores

But please make sure there's a distinction between losing connection and logging out. when my internet decides to just die I don't want to lose my dinosaur that I've worked on for several hours.

Utah juvis are op as shit and that kinda needs fixing. mainly concearning speed and hp. Adult utah I would say is just SLIGHTLY too fast, letting it dart in and out of tenonto's attacks with basically no consequence (making pounce even more obsolete) to the point where I as a very big juvi utah can take out an equivalent tenonto 1v1 with barely any damage. This could also be due to rubberbanding and utah basically teleporting, but imo it's a combination of these things

wide glen
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In my opinion Adult Utahraptor needs to stay in that speed. Also Juvie Utahraptor's speed needs to stay like that in my opinion. *BUT FOR GOD'S
SAKE JUVIE UTAHRAPTOR'S HP NEEDS TO BE FIXED. AN ADULT UTAHRAPTOR CAN'T KILL IT IN 7 BITES . IT NEEDS TO BE DECREASED UNTILL AN ADULT UTAHRAPTOR WOULD BE ABLE TO KILL IT IN 1 BITE.
*

graceful goblet
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Before AI is implemented in Evrima, have some (small) carcasses spawn around randomly so we don't starve in the meantime — can be toggleable by the server, and the setting would eventually just spawn AI once that's in

merry flint
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This is short and sweet, but just wanted to let you guys know that I like the website design. I was checking out the merch and this was my first time seeing the site and I thought it was quite pleasing to the eye.

wide glen
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Also we need waiting time for Logout because some bastard players are logging out while they are in combat which they are going to die.

fickle linden
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please add a sandbox mode 😩

wide glen
gaunt narwhal
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With the system of being able to mudbathe, I think the animation is too long and the lasting masked effect is too short. It just feels like it doesn\t even out too well.

graceful goblet
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Also, we should be able to directly smell other dinosaurs, but only when reasonably close. Of course the range for this would be smaller or even nonexistant for herbivores. Using footprints alone is quite difficult for hunting, especially in the forests (perhaps the range for it could get reduced a little in forests, in a way that a herb can still run and hide). It also gets reduced if the dino being smelled is standing still or resting.

This would also actually be a great way to let people identify what someone's username is if they're the same species. Just sniff them (you have to be like, directly next to them though)

Regarding the comment below, I meant seeing the actual shape of the dinosaur, so you can identify them. Once there's lots of dinos in Evrima you'll have to know the differences

wide glen
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Or they can add that awkward looking flying dots on smell of dinosaurs too like they added for carcasses, plants and water which can be vanished for 5 mins when dino does mudbath

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Seeing the actual shape would might be op when something weak decides to hide

graceful goblet
dry zodiac
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While I'm loving the recode so far, I'd like to adress a concern I have yet to see expressed. Footprints and tracking prey.

The bright yellow of the prints is extremely difficult to see, especially in tall grass. That, coupled with how short the sniff vision is means the prey runs free while you walk around with your nose to the floor.

And even if you do manage follow said prints, I've noticed that sometimes they just stop. No warning, no mud.

I feel like somewhere down the line, carnivores need to be geared to not only hunt, but track.

terse narwhal
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Also u cant even swim or atleast I cant Im literally walking under the water like when u could with ocean in the old old old isle so that would be amazing if u fixed that

lost thorn
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Suggestion for the pteranodon:
I know the pteranodon isn’t finished, but the way it takes off in the dev streams is a bit unrealistic considering its anatomy. It takes off by running on its hind legs while flapping its wings, like an albatross. But pterosaurs had an advantage over birds when it comes to taking off. They could use the flight muscles in their wings to catapult themselves into the air. Birds, on the other hand, have to divide weight over the muscles in their hind legs to takeoff and the muscles in their wings to fly. This is probably one of the reasons why pterosaurs could get a lot bigger than birds. I also personally think this more realistic way of launching looks really cool.
@mellow vector Totally agree

nova finch
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Suggestion for the Utahraptor:
In this game the Utah dont look like an actual Utahraptor. My suggestion is giving him feathers so you feel more like beeing an ancient predator that really existed on this planet and not a SciFi creature.
Also in my opinion he looks ugly without them but maybe make them optional as some people dont like it.
This is a picture of how the Utahraptor looked like from Wikipedia.

ancient plover
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I hope that adding groups is a priority, because even though the current way of finding packmates is realistic, there are some problems. In Utah Packs V Utah Packs, its a very confusing and stressful fight since you dont know who is who and end up attacking your own teammates. Nametags only show up when you 1 call, so you try to 1 call during the fight, but this just backfires as the enemy now knows who you are and they all gang up on you. In addition, this makes it so that Solo Utahs have the advantage when attacking a Pack of Utahs, as they dont need to 1 call and can just run around attacking rampantly, and the packmmates have to keep 1 calling and are hesitatant to attack.

I suggest that, when groups are added, nametags are only shown in a close proximity to eachother, but not far away, to not only solve this problem but to preserve the realism.

sleek sapphire
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Echolocation
Echolocation has been a mechanic that I've been thinking would be extremely fun to toy with in the Isle, especially with EVRIMA. I'm thinking that since there's a possibility of sight limitations with dinosaurs, why not have some use echolocation? Echolocation would be perfect for some cave-dwelling dinosaurs, since caves are planned for EVRIMA. I'm thinking echolocation would possibly work by sending out a "pulse", where a low-detail, abstract rendition of the environment around you flashes quickly on your screen, allowing you to see movement and outlines of objects and entities. For a dinosaur with poor vision, this would allow it to "see" farther than it normally would, without ruining the whole poor eyesight thing. A smaller, nimbler dinosaur using echolocation to find it's prey would be a unique and creative addition to the game, as no other dinosaur (at least that I know of) is planned to have a mechanic similar to this.
I love uniqueness and variation between the playable entities in games, and this would certainly make the gameplay vary more from dino to dino.

storm tusk
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Anyone know if theres a way to get my money back?

cinder sluice
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If you have under 2 hours on Steam you can get ur money back @storm tusk

half stag
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Thought I’d give some small feedback so far!

Herbie bushes and gore piles: gotta be honest, I liked when they glowed in the distance rather than the soft airbrush effect you see now. It’s just more frustrating to find things now, not more of a challenge. The orbs are cool, and work perfect for water, I’d just like to see elements like bushes and gore glow brighter.

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(Also I’d suggest giving the community in here the option to upvote feedback from others! Maybe a moderator in here can go through and add a 👍 to each comment so it can be upvoted without people adding a billion other emojis. Cause there’s some really good ones dotted around in here!)

fathom current
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It would be nice to have a way to filter servers in a way we can be sure we are playing at an official one. Naming convention could be replicated and some dedicated servers are breaking not be cause of code, but because they are putting too much players in it which can make the experience erratic.

There is one case, which may be related to what I reference above, a couple of raptors were "blinking" really bad which made it quite difficult to crush them. Issue seem to happen once they went into high speed. My other raptor enconters with smaller sized server was much better and I managed to successfully defend myself without much issue.

Other than that I am really enjoying the improvements made to the game all around.

fringe flicker
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You are probably already a planning to do this but you really need to make a logout timer because whenever I’m trying to hunt a Utah or tenonto the will just log and wait for me to leave and other people I talk to have the same problem.

olive dock
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I think a bit more Biome diversity would be beneficial. At the moment, from what I can tell, it's just Coastal, Jungle, Grasslands, and Swamp, and with the full planned roster of creatures, I feel like these four biomes won't be able to effectively support a population of every single type of animal surviving at once.

I think an open grassless arid scrublands biome and a less dense forest biome would help allot. The scrublands would provide an alternative biome for creatures such as Carnotaurus and Gallimimus to live in, as well as provide some slots for new niches due to the grassless, bush filled rugged environment, for creatures such as Megalainia.

Another idea I had was a less dense basic forest/woodland type of area, for creatures that would not do well to survive out in the open plains, but also would easily get disoriented in the dense jungles. Avaceratops, Dryosaurus, Dilophosaurus, and Magyarosaurus are some creatures I feel could benefit from this sort of biome.

TL;DR I think the game would benefit from more biomes added to the ecosystem, as I feel the current four biomes may not be able to sustain a full ecosystem including a population of every single creature planned for the final game without some complications

fringe solar
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I created this suggestion with thelp from big part of the community

Dinosaur speed nerfs and speed suggestions:
Currently we have Tenonto and Utah.

  • Tenonto – 40.5 kmph
  • Utah – 48 kmph - I made it kinda slower, but perhaps better agility will work + utah has pounce, which used right it can be really deadly.

Future roster:
Current batch A:

  • Homalocephale – 33 kmph
  • Avaceratops – 37 kmph
  • Troodon – 44 kmph
    Current batch B:
  • Dryosaurus – 48 kmph - it builds momentum really fast, but it also drops really fast
  • Gallimimus – 54 kmph - unlike other dinosaurs I suggest it will have really long momentum, or even keeping it all the way, but I also suggest it will build its momentum slower than other dinos.
  • Carnotaurus – 58 kmph - Probably can use its drift to snatch up the more maneuverable Gallis. After it gets its max speed it will have damage buff, but after it starts losing momentum, carno will cap around 50 kmph and will get "overheated" debuff, dealing less damage.
    Current batch C:
  • Beipiaosaurus – 32 kmph
  • Suchomimus – 35 kmph / Baryonyx – 43 kmph
  • Deinosuchus – I suggest he can immediately cap around 34 kmph and then after 4 seconds to start slowing down towards 24 kmph (each second drops with 2 kmph) - playables need to build momentum to get their max speed, so this sudden burst of speed can punish players that are too close near deino.
    Current batch D:
  • Pachycephalosaurus – 44 kmph (It can have also "charge" ability that makes it run faster trying to hit something with his head, durring its charge pachy turn will be terrible, I suggest to make it around 48 kmph)
  • Diabloceratops – 36 kmph - when diablo is running, make it deal bonus damage depending on its speed.
  • Ceratosaurus – 43 kmph
shell bobcat
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suggestion: I would love a feature that herbs could walk slowly and graze at the same time to look it more realistic, like horses do

half stag
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Giving server owners the ability to turn off teaming once it's available: Hear me out here. At first, the lack of nametags was really frustrating, especially without any custom skins to identify friend or foe. But then something amazing happened and I ended up having so much fun on this game by stalking utah packs and playing as a solo cambial when starving. The realistic nature in which packs have to call out to figure out where each other is provide a situation where enemies can hear them too, and makes them easy targets. It was fun watching them figure out who was the outcast, the paranoia, tension and skill needed to survive as a well rounded pack. They eventually got better and better at picking me out, and it was just really fun to see.

I know grouping is coming and it is definitely needed. But perhaps thinking of an option to toggle it on and off, for servers that want to give a more realistic experience.

I had an absolute blast being a sneaky little ninja last night, and I think once custom skins are here, this tactic will be more less abusable anyways, but still fun to play with.

cinder birch
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sandbox, would be fun for people who want to try dinos at full size or maybe dinos that are playable but not finished.

sage ridge
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I want to know what is the purpose of having to select the creature you want to play before logging in the server, it was way better to only select it when you died on legacy and also you didnt have to log out, now when we die we have to log out, select the dino we want, spawn as the last creature, die again and spawn as the dino we want, what the reason of making it more complicated?

shrewd socket
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Agreeing that Sandbox needs to be implemented! It'll also be good for testing for bugs / testing combat.

charred hare
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I agree with Altercard, Sandbox would be awesome. As often people like to go to servers to quickly look at the adults and such but they then have to wait hours. And testing combat and such would be also great. And the search bar would be great, As there are people I know that can't find their own server for quite some time now

mint solar
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I don’t really understand why the focus has been on new dinosaurs, and a giant new map, and new animations if the core game mechanics haven’t even been implemented. There’s not even grouping, as many people have pointed out. It doesn’t matter how “pretty” the game looks right now, if there are next to no mechanics!

trim mirage
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Because people keep focusing on future shit rather than what needs fixing now, and it’s very annoying.

boreal vortex
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dondi already said that stuff will be implemented before adding to the roster @mint solar ask before assuming :/

mint solar
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sure feels like it should have been implemented before it was released, in the 1.5 years they took rebuilding it

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@boreal vortex and I don’t need to assume anything, that’s how it is right now

boreal vortex
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the mechanics or most of should be in the game before adding dinos that's all i'm sayin that was stated

lone tapir
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I dont know if the devs are aware of this but when you throw up, atleast as tenonto, you GAIN water.... seems a lil backwards.

lone tapir
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but also, I kinda like that they got rid of the [E] to eat/drink text

vale moss
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Arguments Against Stegosaurus Downsize

The illusion of the Hope trailer has broken. I don't think people seriously expect animals from there anytime soon. Dondi has suggested bringing down Stegosaurus size to rush in an animal from the trailer and fill a ecological niche.

However... I don't see the point of downsizing an animal like Stegosaurus when you already have Kentrosaurus. Not to mention, the size estimate that Dondi is using as "Stenops" is no longer valid. The larger and smaller species got lumped into one animal as per this (2015) and further papers (2017) https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0138352.

The game inventing or modifying dinosaurs is par of course (Utahraptor, Spinosaurus) but I do not see the point of doing this when you already have a very similar animal in this size range. Kentrosaurus is around the same weight as the proposed downsize, while also being a new and shiny dinosaur.

I just do not see a good reason to downsize Stego at all with this information. Size comparison with Stegosaurus "Stenops" (again this animal is basically just a juvenile according to recent papers) and Kentrosaurus.
https://imgur.com/YnZmtEK

tacit badge
#

Please add a way to search servers. I am an NA player and the server list ONLY shows me EU/AU/BR servers and its incredibly frustrating. I will see one NA server after refreshing about 30 times. Cannot get back to my already established dinos.

lament palm
#

So, I'm very surprised this is a thing, but people are insta logging to get out of dying. It practically makes the Utah unplayable. Even a 20 second timer would be perfect.

elder sun
#

Right, after playing for 2 days as a Tenonto ONLY....I am sick and tired of having to kick/buttslap and claw at Utah's multiple times. I'm not sure if the bite force is bugged so it does less damage than it SHOULD...But I buttslapped a Utah (even a few juvies) about 5 times once, right on the noggin, and they still zoomed about like it was nothin. This needs fixing and maybe nerf their speed a bit because that combined with the very low damage makes it insanely hard to kill them. Plus they can run through us when at full speed so defending babies is out of the question.

gaunt bay
#

After playing about 30 hours or so of Evrima I wanted to give my initial thoughts. To put it bluntly, the new systems are absolutely fantastic. The movement being not only more fluid and more dynamic but also generally much faster than what we had in the past is perhaps the greatest point, and while I've had some difficulty testing it due to some server lag here or there the combat system is also a fantastic addition. The absence of bleed means that fights require more skill and less waiting around for a target to bleed out after getting mobbed quickly. The new scent system is by far the best variation of a sense type vision in any game I've ever seen. Lots of little quality of life changes like sprint-swimming and being able to smell whenever you wish instead of having a cool down also make the game more enjoyable. I have a few very minor quibbles, most sound related, but otherwise this is a fantastic start to a new era of the Isle.
Some musings on audio:

  • On the tenonto especially, but also on the raptor, certain actions such as sitting, standing up, sniffing and roaring will cause your animal to suddenly make an extremely loud and deep breath (I think this is a sound effect form shantu in legacy isle) this sound is much louder than any normal sound and does not match the animal you are playing as, or your growth stage. Playing as a juvenile and sitting up and suddenly hearing what sounds like a dinosaur 40x your size snorting in your eardrum takes a lot of getting used to. Downplaying or removing this extremely loud snort would be helpful
  • The current adult tenonto 3 call sound effect is bizzare and does not really sound threatening, an odd sing-songy noise. In comparison, at about 50% growth the 3 call was very unique and threatening, a malignant gurgling sound. An edit to the adult 3 call to sound more aggressive and natural like this 50% growth gurgling call, or even replacing it, would I think feel better
  • Will be continued below for final audio thought
#
  • Final Audio Thought; right now the 1 (broadcast) call and the 4 (help / warning) call cause animals to reveal their location to others, which I find very interesting. However, given that both do this I have found most tenonto players prefer to use the 4 call to the 1 call, and as a result this hampers the ability to determine if danger is present or if a member is simply revealing themself. In addition, if there are many dinosaurs nearby it is hard to tell which player made a 4 call. I suggest giving the 4 call unique properties such as making the using player's name bright red or yellow and having the name last much shorter frame of time (maybe 10 seconds) to indicate they are being directly threatened or that they immediately see danger
summer pumice
#

I feel we need more of an acceleration/deceleration momentum feature to movement.

from standing to running, instead of going from 0-50 in a blink, it should have at least a slight moment to take off. especially noticeable when i am running, then run out of stam, there's an immediate drop to walking speed, when it should be a decelerating shift in my momentum.

I will assume this is planned though, and that it's like this as an alpha.

ancient plover
#

Tenonto feels very sluggish compared to Utah which it should be designed to combat and manuver with, so im suggesting that tenonto should be able to drift, and that the paw strike and tail smack should be their own separate moves, with tail smack having more range and tenonto being able to peform individual paw strikes when running and trotting, bite should be used to grab and get hold of predators or plant material

primal axle
#

So, I’m very, very happy with Evrima.

First off I absolutely appreciate the change to mobility, the ability to cover ground as a baby and adult dinosaur is the most refreshing breath of air I’ve missed in the games I play. I very much love that I can actually get places and not be tied down to a single area of the map.. I hope the quality of mobility never changes.
I am in love with the new movement system, that you can now turn on a dime. It reminds me of a hybrid of how red dead did their movement system, and you can absolutely tell good players from bad players now. I do notice sometimes while running if you turn too sharply you tend to slow down and lose some momentum, but it doesn’t bother me too much, I’d rather have the current movement system than the old one.

As of currently, I’m super loving the combat system. I know bleed is on it’s way back in, but to be honest if it never got put in, I’d be really happy. Players have to actually engage in a fight, they have to be good at moving their animal if a player wants to win. Currently it’s no longer bite someone once then sit back and watch them die. I’ve really notice a change in pvp, and as I’ve said before you can tell good players from bad ones, the line isn’t quite as blurred anymore.
I notice when the servers are extreme in lag, pvp does become really difficult with how fast utahraptor currently moves. I’ve experienced lag on player hosted servers and official servers, and it causes a bit of server delay, and for utahraptor extreme rubber banding making them almost impossible to hit.

#

I also really, really like the new grazing mechanic for herbivores. It’s wholesome to see a herd of tenontos stop in a field and begin grazing after travelling. Although people still don’t seem to really get the grazing mechanic. They’ll starve themselves looking for a single food-bush before they take a moment to refuel on grass.
Food-bushes seem to be more useful at boosting your hunger bar if you planto/have traveled a long distance and need to get an almost empty stomach full, whereas I prefer to graze to maintain a nearly full food-bar. And I find this extremely pleasing, because it causes the herd to spread out and graze rather than all congregate to one food-bush, eat up, then sit in a pile somewhere until people get hungry.
It’s a terrific mechanic that brings a lot to playing herbivore.

fleet plaza
#

It would be very nice if you guys gave explanations of what your plans are for the different unique abilities/playstyles of upcoming dinos

crisp kelp
#

Official Evirma Server Admins:

Right now if you get stuck in either the V shaped trees or in a ditch you just have to sit and wait for 30 or more minutes to die just to start all over again, and depending on your dino's age that could mean another 1 to 2 hours only to most likely get stuck all over again. I am unaware if the Evirma branch can not handle admin controls at the moment but if it can please give our official server admins access to these commands to at least get players unstuck.

ancient plover
#

Hey Devs, I thought I'de share some feedback as someone who got into the game 2 days before ENVIRMA launched, as Im really new to both versions of the game.

ENVIRMA looks and feels great to play as both Utah and Tonto. The smell system on the new version plays significantly better than on legacy, as the glowing water pools on legacy can be blinding sometimes and gave away some dinos positions to me. The dynamic growth is nice and overall the new version feels a lot more immersive.

That being said, I really really like Legacy. Its the game I paid for (I had no idea about ENVIRMA) and for what I payed I would have been more than happy with just that. You really did a great job creating a dino survival horror game. And based on that, I would really appreciate a way to have ENVIRMA and Legacy on my computer at the same time so I could go between them as I please. Im eager to be a part of the development of the Isle as the new updates come out, but theres so much of the original game im yet to experience. If theres a way you could potentially release ENVIRMA as a seperate game on Steam thats bundled with Legacy that would be absolutely fantastic.

TLDR; Im brand new to the game. ENVIRMA feels fantastic and I really enjoy Legacy. If its possible, I think it would be great if both versions were seperate installs on Steam so we could all play both as we please.

Thanks for two great games!

thorny talon
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Evrima needs a logout timer so bad. 80% of the prey combat logs.. and utahs getting starve

cinder birch
#

Add bleed so utahs can hunt tenontos with more then bite alone. Debuff grassing heavily so tenontos need to compete for food, forces herds to move to find food instead of camping the river side forever and being able to grow into mega herds.

turbid seal
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Playing as tenonto only, I've experienced time-after-time an easy kill for utahs. They rubberband so much it makes them impossible to hit so they just run around fearlessly biting until one of us dies. Barely any of my hits connect, even when it's dead-on where their hitbox on us seems to connect every time. They also still run right though us. Not once have I seen a utah die to a tononto. It's so bad, I have seen a single utah kill an adult tononto in a herd. They can take multiple hits from tononto anyway, so they have nothing to worry about, taking a random hit here and there while they glitch all over. The result is utah packs just mowing down whatever herd I've ever been in.

sand ridge
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^^^ I agree with this post.

junior sonnet
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Basically agreeing with above. I love the attacks tenoto has and really like how the right click attack changes based on if you’re looking forward or backward. Being able to kick and run at the same time is super cool. But landing hits is near impossible with utah’s teleporting and takes away from the fighting experience

ancient plover
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Make optimization a priority, please. Many people have complained about the FPS issue, especially while with large groups of people and during combat.

hollow briar
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Make a way to filter servers or atleast search for them. Tried to get in official NA servers earlier and only one popped up (my friends already grew on 13 I found 12). That was the only official NA server I found, the rest were AU, EU, BR. Keep in mind im inside the US so I should only find NA servers no? Please make it so I can atleast find NA servers so I can play with my friends. (I tried looking for 30 mins looking for NA servers) Other than that the game is beautiful and I can't wait to play when this is fixed. Great job guys, keep up the hard work.

woven minnow
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A few problems... -
My FPS was significantly lower than on the legacy branch. (legacy 45-50 FPS / evrima 22-30 FPS)
Movement doesn't seem very smooth, people almost constantly slide and teleport around, making combat nearly impossible
Most of the map is very homogenous, so there's no real sense of where you are
The map ALSO feels too big... you can easily run around for 20+ mins and not see another person (even on a full server)
The jungle is so dense you cant even see where you are going, you just blindly sprint forward in hopes you get to the plains
Since there is no bleed and the jungle is so thick, if someone escapes into it you will never find them again
Calls seem to be very poorly synced up to the animations for Utah
Calls, Scent, and Biting seem to be unresponsive sometimes (clicking the key or button and nothing happens)
I believe that Utah should be able to pounce fairly quickly in its life cycle, not just at full grown adult.
Also for Utah, the turning in place animation should only be able to happen when you are walking or trotting. It feels very janky when you are sprinting and then come to a total stop just to turn a little bit.
Tenonto's tail seems to be a bit to jiggly in its sprint animation
Everyone feels WAY to fast. You zoom around at lighting speed no matter the dino or age.

#

...and some positives -
The pounce being in finally gives Utah something to brag about! and with that ridiculous speed Utah is more fearsome than ever before
The scent rework is absolutely amazing. The opacity depending on how hungry or thirsty you are is a great touch! No more blinding blue blobs!
Body dragging is very nice, having someone slowly sneak away a body that herbs are trying to guard is a hilarious and useful
Other than the FPS drops the game is looking very nice, I especially love the upgrade to the beaches
Having rivers instead of lakes makes the players more evenly spread out across the map, which is always good
Paths add an interesting strategy, since players are enticed to run along them out of pure curiosity, you can potentially sit in the grass to the side and ambush them as they come along.

steel portal
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I do think we really need some type of server search function or server filters in evrima. It would make it much easier to find a specific server you want to join and it would filter out any empty servers and full servers. Evrima has been great thus far despite having some issues with logging into servers and general bugs being present. I can’t wait to see how the devs improve evrima.

thorny talon
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dont have any issue with FPS. its 60-80 on epic and 2500x1080

deft orbit
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unsure if anyone would agree with me, but i'm worried about the more mountainous region of the map that's open right now. it's very dense and makes for a great atmosphere, but it's near impossible for me to navigate, and there's a lot of sudden drops that would easily kill you when fall damage is implemented. i'm not sure if this is intentional or not, i just found it incredibly hard to exit the area when i wandered into it.

#

on top of this, it feels that evrima is less forgiving of travelling up hills than the legacy branch is. i can't tell if this is intentional or not, but it might be nice to readjust traversable areas to allow folk to get up slightly steep inclines (maybe at the cost of speed? i dunno) so that it doesn't feel like you're hitting a bunch of invisible walls while walking.

glacial notch
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Utahraptor pounce is too overpowered on medium-sized dinosaurs.
A full grown utahraptor can die from a pounce within a matter of seconds, with no chance to escape whatsoever. This makes utahraptor battles kind of like “whoever pounces first wins” as of right now, and I don’t really think that’s realistic.

What I’d expect is that the pounced dinosaur (medium-sized) could have the opportunity to struggle free at the cost of a high amount of stamina. Of course, smaller dinosaurs shouldn’t be able to do this, but it makes no sense how another utahraptor just becomes completely immobilized and killed in a matter of seconds from 1 pounce from another utahraptor, both who are the same size.

compact ledge
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Utahraptor pounce should be available for sub- and adult utahs, not just for 100% grown adult utahs.

kind vault
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maybe scale back on the asthma tenonto gets when stamina is low? Don't get me wrong, i love the heavy breathing to indicate you're running low, but the tenonto's noises when 'panting' are very erratic and clunky and overlap, reducing the volume and making it more of a rythmic panting would make it more bearable to hear. Like, it should be a 'pant pant' not a 'PANTpantPANT' know what i mean? its clunky and hard to listen to

sacred oak
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Utahraptor pounce is too overpowered on medium-sized dinosaurs.
A full grown utahraptor can die from a pounce within a matter of seconds, with no chance to escape whatsoever. This makes utahraptor battles kind of like “whoever pounces first wins” as of right now, and I don’t really think that’s realistic.

What I’d expect is that the pounced dinosaur (medium-sized) could have the opportunity to struggle free at the cost of a high amount of stamina. Of course, smaller dinosaurs shouldn’t be able to do this, but it makes no sense how another utahraptor just becomes completely immobilized and killed in a matter of seconds from 1 pounce from another utahraptor, both who are the same size.
@glacial notch i see it realistic. utahs are squishy killing machines, low hp and high dmg for his size. if a utah ambush another utah and rip out their belly with his claws i dont understand how is the utah suposed to survive the ambush. the fake thing would be seeing them trading bites runing in ricles as the game was before. now you feel more liek a real hunter, if you hide well and get closer and closer to your prey, and you ambush it, you get your food. now we have a real ambsuh instead of a speed buff called "ambush"

glacial notch
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@sacred oak pounce is literally just the same as biting another creature as it’s super easy to aim
I can see how a pounce can easily kill smaller creatures, but another utahraptor which is the same size as the one pouncing it should have the opportunity to escape with stamina etc

yes, utahraptors are small creatures, but when one animal pins another animal of the same size, the animal isn’t completely immobilized irl,
whoever has the more stamina tends to win

plain oriole
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I think juvie Utah's animations could use a bit more polishing, specifically the run and the walk. The walk is very choppy from the side and the back feet flop around weirdly when the juvie runs.

Also, Utah and Tenonto tails consistently swing to the right for some odd reason while running in a straight line.

glacial notch
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not to mention, utahraptors aren’t necessarily supposed to eat their own species
they’d eat much smaller prey, thus they’d only really need their pounce to kill those swiftly and easily

if this was rl, another utahraptor wouldn’t just be struggling for 12 seconds, it could potentially bite the other one’s neck, or flip the other one over, not just hangout their immobilized

past wing
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Water camping is pretty rampant with Tenontosaurus herds in the swamp. They put their babies on logs and corpse guard.
I propose a quick and easy solution.
Deinosuchus should be bumped up on the batch list.

glacial notch
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utahraptor vs utahraptor fights are boring and stale now

sacred oak
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@sacred oak pounce is literally just the same as biting another creature as it’s super easy to aim
I can see how a pounce can easily kill smaller creatures, but another utahraptor which is the same size as the one pouncing it should have the opportunity to escape with stamina etc

yes, utahraptors are small creatures, but when one animal pins another animal of the same size, the animal isn’t completely immobilized irl,
whoever has the more stamina tends to win
@glacial notch animals right now dont have those weapons, still you can see hunt dogs fighting and its oneshot, who bites the neck of the other wins, being same size. or look shark fights, who land bite wins, oneshot too. now think on an animal that runs at more than 50kmh and with 2 knifes in his feet, jumping on other distracted one. it must be oneshot too. in the jump they stab both claws in the bbelly of the prey, so prey is death in seconds before even ntoice the fight, like shark vs shark .

glacial notch
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it isn’t one shot irl,
lots of animals get to the neck even, and there’s lots of scrambling and scrambling and it’s usually the first one who runs out of stamina that loses, not who makes the first lunge

sacred oak
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one dog assfixiated the other all the strugle is losing of time buit when you get the neck the other is done. when a shark hits other shark the fight is done too, with this claws i dont see second oportinitis after a good ambushl. if the fight is face to face then yes, but a raptor should not be able to fight back an ambush from another raptor in my opinion, to much damage for a squishy target

#

idf like 2 humans have a knife fight, if its face to face they will trade stabs, but if i get you from behind i will just cut your neck and you are done, similar to that, siquishy target with high weapons.

upbeat nebula
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Uathraptor pounce is quite frankly useless in its current state. Opening it up to at least subadult gives a more equal playing field.

sacred oak
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yeah all utah must be able but maybe jump on biggers than him and throw to the floor smaller than him

ancient plover
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So after playing EVRIMA the past 2 days. I just wanna say I am enjoying it. However, I don't like how there is no key binding yet. Mainly for movement. My fingers and wrist have started to hurt after using the WASD keys along with the Shift key when running around. My fingers and wrist normally don't hurt as much when I move around using the arrow keys. Probably because I use both hands to move around while in game. I am really hoping the key bindings are added to EVRIMA soonish. Other than that, I do enjoy everything else.

lament palm
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Some positive feedback, I used to dislike the combat, but now I've got a feel for it and its not rubberbanding anymore It's reeeaaally good. I really enjoy it right now a step in the right direction for me for sure.

sonic skiff
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Maybe give utahs a way to fight back if pounced by another utah? I was nearly full adult in game, and another utah pounced me, and just bit me to death, i tried clicking or doing something, but it didn't matter what I did, It just made me feel frustrated, I had finally found a group to run around with and then got pounced once and had to start from square one. I know the game isn't finished at all, but I just closed out of the game at that point, I didn't want to spend another hour growing if it could just end without me being able to do anything about it.

warped ravine
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I'd really like a walking graze HypsiPlead

shrewd ruin
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maybe reduce the height of the grass like in legacy? as a juvie dino I can't even see myself in the grass for at least a third or half of my growth, let alone my friends that are with me. I feel very blind the entire time I play until I'm nearly full adult

ancient plover
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I'd first off like to say I love the game. It's amazing and Beautiful.

What I'd really like to see is Utah being able to pounce at least and sub or fresh.

I'd Love to see better Utah fighting game play, I heard every specie will have 4 attacks like how tenonto does) Not sure if that's confirmed.

FPS needs to be much more better. I was able to get like 80 - 90 fps in Legacy but in Evrima I get like 20 - 25 barely to 30, the only problem I think that's going on for me is the grass.

The grass looks so blurry and Bright it hurts my eyes a lot and I'm not sure why. Please fix this or maybe show less grass areas in some parts just to decrease seizures on some's eyeballs.

I've tried everything with my settings and I believe you guys are going to be fixing those and I hope it helps with FPS by a lot but also makes it so Realism is still taking place.

I usually enter 15 to below 15 FPS because of the grass problem. The forest isn't a big deal but I am hoping some settings help with FPS but gives the game a big feel for the realistic look and such <3

That's pretty much it. I am really hoping I don't have to buy a new PC because of this problem and I hope you can fix it so it gives off a nice soild 30 - 40 FPS to those and for a good realistic game play.

I love the game and it Looks amazing, I support your work and I hope this problem can be resolved. Because I really do enjoy playing but I wish i can have the realism feel towards the game without having such a low fps rate where it's not as smooth as legacy was for me.

halcyon wraith
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I think utah pounce at fresh adult to full adult would be reasonable.

errant veldt
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I love the new mechanics that new update brings and the potential that it can be far better game that legacy ever was, but on the other hand there are few issues that need fixing asap in my opinion, first its FPS drop and desync problems that happen as soon as there are more than 5 players around you and the fighting becomes imposible, i would love to atack a pack of tenontos as pack of utahs but at this point players just teleport to much, frequent server crashes, most of the servers i played on crash every hour or so and last but not least please implement logging countdown again when you have 5 utahs in 2 hours combat log as soon as you pounce them it takes all the fun out of the game. If only these 3 issues would be fixed i wouldnt go back to legacy again and would patiently wait for other features and dinos be implemented in following months.

main sleet
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I've got to say I'm not a fan of moving stego down to stenops size. At that point it's not that different from kentro, and with the mentioned anky downsize this leaves not much in the way of large playable herbivores to compete with rex, deino, spino, and giga. Stego survived in the jurrasic be being large and heavy compared to its predators, and is essentially a fat and slow moving billboard. Being put in an environment with carnivores many times larger than itself will not result in it doing well or being fun to play at all.

ancient plover
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This is the difference in size between stego and Kentro, etc. The isle stego should be the apex of stegosaurids like current trike is the apex of the ceratopsians. Not a 'smaller stego'.

fallow badge
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I'm enjoying the update so far. This feedback is in regards to motion.

In legacy Isle I had no issues but I'm seeming to get major headaches and a "motion sick" kind of feeling after a couple of hours in Evrima. Im not sure if this would be a fov issue or something, some kind of setting that Id eventually be able to change but figured Id throw it out here in case others are experiencing it also. I've had decent FPS the whole time and no blurring or graphical issues that Ive seen mentioned (just to clarify that everything seems to be running fine, apart from this strange and new motion sickness lol)

twilit sapphire
#

Feedback - EVRIMA

I've had a blast so far, keen for future updates.

A) Things I'd like to see in the next patch as PRIORITY (no order):

1. all settings configurations enabled + correctly functioning (both in game + menu)
2. log out timer
3. grouping
4. addressed game breaking bugs, ironing out map specific bugs (e.g; running under water, stuck in certain objects)
5. fine tuning combat + locomotion
6. server search

Reasoning behind this suggestion is for a better user experience; acceptable entry level. All settings enabled to fine tune the UI/game including keybinds etc. Log out timer to minimise foul play behaviour. Grouping is a staple feature/system in almost all games. Areas on map that are hazardous in the form of bugs/glitches as per mentioned in point A4. Combat + locomotion is slightly janky; you do not feel in "control" of your dino? Particularly, Utah stages of growth needs work in terms of animation in relation to current positioning/traversing. The audio queues when bit are perfect, but the overall experience of combat interaction needs work on a more mechanical level. Combat should be fluid, connectivity + predictable, not overshadowed by teleporting dinos, overly fast movement. Search feature on par with legacy.

(continued in B) below---)

umbral kiln
#

I love the new update however:
I really don't like the new utah run/trot and 3 call animations. I tought it will be better after I played with it myself but no. It's way too fast, jumpy and unnatural. Please allow us to get the old versions of theese animations, or if it doesn't fit to the speed just something similar. Legacy utah looked frightnening, this one looks weird. The voice delays will probably be fixed so I don't talk about those.
Also I think there should be a bit brighter in the forest areas. It almost night-dark under the trees, give them some more bounce light please like it was in legacy.
Some positive thoughts:
I love the tenonto running animation, all the wallowing animations and the gameplay as well (still utah a bit glitchy with that speed tho)
Some things would be needed in my opinion asap: group invites OR customization. Now if I play with my friends there is just so many cases where we try to attack each other when we under attack. Colors would be better since we used to play mixpack as well (yeah I know we bad ppl.. )
Also a log out timer please so they don't just safelog in the middle of a fight..
And my last thoughts about the sound: it's almost impossible to tell where the sound is coming from, and how far the other animal is. Especially when you hear an utah with tenonto. The sound is all around you, equally loud when it's miles away and when it's next to you. And as I said no exact location where the sound is coming from.

Great job so far! ❤️

twilit sapphire
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(continued from above post---)

B) Things I'd like to see in the next patch to make the game more interactive (no order):

1. nesting
2. bleed and/or (insert DoT here)
3. fall dmg + in-game character UI on par with legacy (growth %, health info etc)
4. character skin customization
5. group chat

Reasoning behind this suggestion are core foundations that exist in legacy to be expected in EVRIMA; multipurpose features, acceptable entry level. Nesting being staple part of grouping feature; socializing + purposeful, engaging gameplay. Bleed and/or (insert DoT here) an additional method of combat for more complex, calculated engagements. Fall damage. Don't even need to explain that. Character UI on par with legacy indicating all info in relation to dino status as per listed in point B3. Character creation (customization) is a long standing feature in almost all games, furthermore aiding in differentiating between players. Group/local chats self explanatory.

Having explored EVRIMA, while mostly enjoying my playthrough, no doubt there are core changes that need to be made + implemented accordingly for an overall better user experience. I would like to contribute constructive criticism and hope that the community + devs are understanding that I, among many, want this game to be the best it can be.

Keep up the fantastic work and thank you very much for your time! 👍 TenontoLove

  • Seshidao
wanton heath
#

^settings need to be in first, the audio's been giving me migraines

#

also rubberbanding is beyond manageable, the utahs are op with a shitty dialup whilst a guy with fiberoptic gets shat on.

tender briar
#

@twilit sapphire A/3 and B/5 For me, these are the implementations they don't have to do, do you imagine how the game would change with these two additions?
In my opinion, as the game is now, i.e. without chat and without a group, it leads the players to engage, naked and raw in communicating only with the verses of the dinosaurs and with the watchful eye to recognize those of the group.

I speak to you from experience, I had a session with friends I know, where I was able to immerse myself in what I just told you, and it was nothing short of fantastic.

As basic and bare as the game may be, there was that "true survival" moment that I really enjoyed.

A / 2 Logout timer - hope they introduce a "combat sticker / blocker".
Do you know about World of Warcraft combat system?
You can exit from combat status when you do not have any debuff or whatever or touched by an enemy, so you can logout.

What do you think of my considerations?

west quarry
mint aspen
#

In regards to collision- one possibility is, rather than having 'true' collision, instead going for a fascimile of it.

One of The Isle's biggest strengths is the animation work- TI's team can churn out high-quality animations for all their dinos with sufficient speed that it's not a limiting factor in development work, so a system that takes advantage of that would be good. So I'd suggest something like-

-Multidirectional 'stumble' animations that can be blended together, possibly with 'impact for X body part' (e.g a recoil if something runs into your tail)
-'Collision' hitboxes that can still be phased through
-Rather than creatures acting as solid objects, their body parts have weight stats and momentum. If you collide, it uses this momentum to impart a fading speed vector on you (that replaces rather than stacks so you can't accidentally get flung into the stratosphere, with the stumble to avoid the creature having to turn away from the direction the player is trying to move)- so biting a tail in midair would stall your momentum because head/tail collision intersects, if you were running alongside a heavy creature and it veered into your front you'd stumble and lose a lot of forward momentum, and so on

'Flat' collision like in ARK or back when shants could turn into black holes tends to be pretty glitchy, so a 'soft' collision system like this (or some other system that accomplishes similar) could potentially feel a lot more intuitive and dynamic than animals simply acting as walls.

analog thistle
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The Utah drink animation is not... great; very un-fluid, unnatural and inefficient, with a lot of wasted/weird movement. It looks like the eating one, reused, as if it's "tearing" water from the surface, almost. The old one is much better, imo, and I'd love to see it returned.

#

I REALLY love carrying small bodies. It adds a whole new dimension to predation and tactical play (esp. with cannibals around)

charred hare
#

Even through the games awesome looking, good combat, the games simply not really worth playing anyway, tenontos have no competition so they form too big of herds, grazing is basically their new main food source (could've atleast make them get a debuff whenever they ate grass since it doesn't give much, making them want to search out bushes still, but if they can't they still can graze just it makes them weaker, so utahs can more easily hunt them and basically make the herd more defenceless since they are just grazing all day without the better nutrition a bush would give) and utahs have to cannibalise since theres no ai, making only a few utahs be able to form a pack at max.

The evrima release was probably rushed since people were getting impatient so they didn't make it very playable, tenontos get so bored they corpse guard and kill off juv utahs just for fun when they really only wanted to drag a body away of some dead utahs that attempted to fight the tenontos.

About the animations and look of things, the utah animations are good, but a lot of wobbling isn't needed, like some have said the water drinking animation is very unfluid, it could be a little more calm about it as you are a dino simply trying to get a drink without making too much noises. And the calls seem to get the animations a little infront of the actual call, sure the games blurry, but that isn't a very huge problem.

But its not all and bad, I don't want to seem like I see only bad in this release, sure its not very refined and in coded, but it's still amazing, love the work either way!

wanton current
#

Well team keep up the good work.
I love legacy and evrima
Keep the updates coming this game is and will be even more awesome when you get it how you want it
Thanks team

supple raft
#

Loving the new mechanics. However, pounce seems to be quite bad. I've tried it multiple times and each time it has put me in a hugely disadvantageous position - it is only useful against other utahs because it actually knocks them down.

ancient plover
#

Suggestion:

Give herbivores a blurry depth vision when eating/grazing so they can actually be ambushed when eating instead of them being able to just scout for threats while eating safely due to the 3rd person perspective, It would make their playstyle way more intense, engaging and cooperative

timber lichen
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Maybe prio the AI

ancient plover
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Suggestion: Keybiding customization, Groups capacity and AI. These are the 3 top priorities for me, so we can at least appreciate discovering this new map with friends, while growing. I recognize and respect all the worlk performed since the begining, but releasing the game without even keybiding after 1+ year is a bit too much for me... I would be a solid basis to really enjoy playing Evrima instead of roam around on our own. Thank you :3

hardy timber
#

When mud wallowing it be great to see mud stick to your skin and slowly wear off, thus working as a visual cue for whether u can still be scented, and for the effects of the mud to last a bit longer. Currently the imprints of your footprints on the ground show on your skin when rolling.

radiant inlet
#

When you are a Tento and rest, Once you stand up it sounds like someone is behind you. It looks just like the sound placement is a bit off.

somber bronze
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I love the new mechanics, stylisation etc. I suggest maybe allowing a slow-walking option to grazing herbivores, like how a cow would graze and move.

My only concern is the sound system, when a dinosaur calls in front of me it sounds like it’s coming from the far left or right rather than actually from the dinosaur. (The sound system still works on Legacy so it’s not my headset).

grizzled idol
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I beg you fix the combat logout, it ruins the ecosystem, nobody can eat because of these people who dcin combat

raw shuttle
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I really like the new movement system. Even though many people complain about the utah's speed i think its good, but maybe I'm just a little biased as I haven't played tenon much. I also like the fact that we have to make noise to see nametags, but i think it could use a little adjustment. It would make more sense if the 2 call showed the name instead of the 4 call. Maybe instead of having the names go away after a certain amount of time it could stay until the other person got a distance away. That way you can tell who is who until they go out out of view. I dont think groups should be able to see each other across the map, so they still have to navigate instead of beelineing. As an alternative to constant name tags, maybe group members can have a different colored scent than enemy players. That would also enable you to be able to track your enemy even if the area is covered with your own footprints. I think a dino would be able to recognize if the smell of a footprint is their own and friends vs enemy.

I hope that once fall damage is added it is a bit more lenient that it is on legacy, since its ridiculous to break your leg after a 2 foot drop.

Wallowing in mud should alternate sides each time because at the moment we only get our right side. I also think it should have a visual on your body to show how long the effect will last and it should last longer. Maybe vary between 20 to 40 second depending on how long you wallowed for and perhaps even up to a minute if you do it again to get your other side.

Overall I quite like everything that is in rn and most people are just angry about things changing from what they are used to. Things like the utah's speed isn't because it needs to be nerfed, the lag and hit registration just needs more refinement and optimization.

I hope even simple ai will be added soon so there is less cannibalization. Less urgent, but still very desired is custom skins.

mint aspen
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Something brought up in #401464048610312195 - with the new environmental actions like wallowing, players are a lot more likely to be caught mid-animation and get gnawed on for a few moments. While this is entirely reasonable as a gameplay element, it looks more than a little bit silly- perhaps officialising it into a new mechanic?

If dinos caught off-guard (eating animation, drinking animation, maybe even being hit with a sufficiently heavy attack while running) interrupted their previous activity to move into a 'flinch' animation (or maybe a few e.g flinch-from-ground versus flinch-from-standing), that would keep the punish while also making it look much better and reducing any feelings of sluggishness a particular creature's slower animations might have

raw shuttle
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If someone is typing or in a menu, taking damage should exit said menu, unless its from starvation. I know I'm not the only one to die because I was typing or was looking at my dino profile. The enemy gets several hits in while I'm standing there trying to frantically close a menu.

broken void
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utahs way to quick and fix his hitbox its unfair match-up against tent

graceful helm
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can you add an auto sprint option finger get tire after all that running or at least have a toggle option

bold cargo
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I like the Utah speed and regen cause i am able to traverse the map really quickly. Good for sightseeing and running with the bois.

Really want filters for the servers so my friends can find them easier and groups immediately added back so i can find my friends easier. Hard to enjoy cause we will spend 30mins on the beach finding each other.

Should allow unlimited hunger and thirst to the current dinos until new dinosaurs are implemented.

There are random ditches in the game and i got stuck in one for 10mins. I managed to get myself out but that ruined my experience in a server very early

Also plz add a roadmap so we know what to expect :)

fading dune
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In the character menu for tenonto I noticed that there isn't a third stage of growth between the adult and the juvie like the one utah has I would suggest also adding it for tenonto

kind vault
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the sounds for grazing or eating a bush are very loud and.. dramatic? sounds like im playing fruit ninja or angrily beating someone with a tree branch than it sounds like im peacefully chewing some crunchy leaves. like its way more dramatic, over the top and kinda goofy sounding than it should be

weak zealot
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I have some feedback/suggestions for the utah pounce! (More specifically, the animations)
I really adore the pounce all round, but I noticed when you fail a pounce and you fall, the utah seems pretty relaxed and casual about getting back up again.
When they miss the pounce, they're potentially in a very vulnerable and dangerous spot; I feel like the utah should almost be scrambling to get up again and get outta there.
Not necessarily having them get up faster, more so just making them look a lot less cool beans when that happens.
But yeah, not a big deal, just something I thought worth sharing haha

fleet plaza
#

Loving the work you guys did so far. Thank you for all your hard work 👍

ancient plover
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Do you guys know what pisses me off about Evrima right now? Tenonto's sitting on top of a rock in the middle of the swamp to avoid fights (since release that this is happening btw). Let's be real..there's only 2 dinos at the moment, Utah and Tenonto, no AI so what does a Utah hunt? Tenonto's and Utah's alike to be able to actually survive but if there's no Raptors on sight and you find a group of Tenonto's you go for them or you die of starvation. Simple. But if players are able to sit in the middle of the swap to have an advantage in combat that's an issue. If a Tenonto is in the middle of the swamp barking like an idiot, abusing mechanics and if i jump there to try and kill him..i'll just die, 2 tail slap or whatever and i'm done, back to the spawn point. No rules doesn't work, people abuse it..it doesn't hurt to set a few simple rules like you add in Legacy to make the game balanced and fun...the game is not garbage because of the lack of content, the game is garbage because it has no balance. You don't seem to care/listen to the community you only like to roast and or ban people for complaining on #401464048610312195 . All good..but i'm done, playing for 4year, committed..and for what? For a game that doesn't seem to advance with time? Uninstalled until further updates, commit to your community like we commit to your game.

mint aspen
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Suggested fix to above issue due to lack of suggestion thereof- disable the ability to stand on rocks until there's an animal that can effectively counter the strategy?

viral cipher
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utah need a speed nerf when it was already fast enough in the first place also considering it's good stamina make s hitting a utah is ridiculously hard to do . or reduce the stam drain on the tento's attack.

worldly garden
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IMO tenonto food should drain just a little slower. This is seriously some of the fastest food drain of any herbi I've played, even moreso than galli and dryo. It feels like you're having to eat constantly. Not only is that boring, it's phsyically risky too. Having to constantly hold down buttons can cause problems for those with wrist/hand issues, and even for those without it could still get painful after a while.

Also I've noticed when tenontos stand there's a huffing sound that sounds like its coming from behind you. If possible it'd be nice if that could be changed. It's just a bit startling thinking you're hearing something behind you. There's a few other cases of certain sounds seeming to appear from behind that could do with tweaking.

long garden
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Maybe after being pounced by a Utah it should inflict significantly less damage
But inflict some Debuffs. I got pounced by a Utah, couldn’t do anything and when I finally began to get up he hit me as I got up and then one last time when I died. That fight felt very annoying. Maybe being pounced could reduce speed? Make healing much slower for a period? Give a ‘fearful’ effect with a manner of debuffs? Anything but being put at two shot but really, 1 shot because you get bitten again as you get up.

balmy kiln
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you should put all the servers in the alphabetical order.implement ai FASTER.

#

also until ai comes make something for the utahs.the juvies so they can eat.otherwise is messed up big time

#

like ribs or smth

timber lichen
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We need AI.. Herrrooo

cosmic slate
#

I feel like it when you roar and your throat is tired it should drain your water and make you thirsty, and you can drink to make you feel better and fix your throat

potent mural
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Currently, everything that you do mostly alone or with one friend feels pretty decent/good. As soon as that number rises netcode gets a stroke and it is teleporting time.
I really LIKE that hurtsounds reliably tell me when I hit something or got hit.
What I really don't like ist everything teleporting all over at circa 50ping

Suggestion would be to keep the "pushing away" colission between groupmembers and focus on correct colission between animals that are more likely to be inportant when they hit eachother.

Please focus on proper servercommunication, serverqueues, servertags/search and performance before going in and implementing the "fun" stuff

Tenonto attacks currently feel a bit clunky. Having to stay perfectly still and waiting for the utah to run into your ass is a bit meh. Same for bite/handwaggling

Maybe make the tenonto use its tail more in the swimming animation? It looks so useful for swimming.

ancient plover
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When you're bigger than another dinosaur, much much bigger you shouldn't have collision at all. Attacking a juvie utah as a tento, just pushes me back all the time and the hits don't register. Utah speed should also be reduced, they're fast to the point it's hard to even hit them. It's not impossible, but it shouldn't be this tedious. It also doesn't help that the lag is so bad currently and everything teleports all over the place.

austere kettle
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I hope some adjustments can be made to the current scent system. The particles used right now remind me of the floaty specks I get when I'm having migraines. Don't really like a game I enjoy reminding me of a very much not enjoyable experience. ;-;

dawn zenith
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First off, I want to address the current hitboxes of the Utah. It feels ridiculous that a Juvie Utah- as tiny as it is can just seemingly stand/run through the kick of the Tenonto without taking damage/being killed. They also run through tail slams and claw attacks without getting hit, even if you directly aim for the middle of the body. Their speed also makes it almost impossible to even time it so that you hit them directly. Only the bite- the weakest attack seems to be the one connecting most of the times over any other attack.
Due to performance issues and lag it gets even harder.
They also are so fast that they sometimes just run through the hitbox of the Tenonto so body blocking them isn’t a reliable option either. When they do get stuck on your hitbox, the attacks don’t seem to connect all the time, especially when they’re stuck on the hind legs.
Addressing the bite, it only takes the slightest movement and instead of a claw attack the Tenonto bites, sometimes it seems to be enough to turn the camera and you miss the chance to hit them with a claw attack.
I would suggest changing the hitbox, not even making the Utah slower, on itself the speed when played on a Utah feels good, maybe a bit hilarious on the Juvie Utahs run. As well as giving more room on when you bite, and when you claw attack for the Tenonto.

If we factor lag/performance out, it can be possible to defend against 1 or 2 Utahs but yet again it is frustrating when direct hits do not connect even when they should have due to a tiny hitbox inside of the Utahs middle.

#

Movement feels very good, it’s fluid and fun to run around. Turning when running can feel awkward, as it can stop you dead in your tracks (understandable when you turn 180 degrees) if you want to turn left or right it causes the dino to stutter at times.
Whilst Utahs slide feels good I kinda miss it with Tentonto. The small quality of live improvements are appreciated, like being able to swim faster in water and of course the grazing.
Especially the grazing is relaxing in a big group of Tenontos. It feels natural to do so. Alone it can be quite tedious but worth the while to fill up on food again. It would be even better, if you were able to slowly move around while grazing, it definitely would make it a lot more attractive as it already is.

Sadly a lot of the times I see glitches in which Utahs and smaller Tenontos, instead of swimming just walk at the bottom. Utahs start to stutter and glitch around if they’re full adult, making it impossible to run. Crossing rivers that way is very annoying and doesn’t want me to cross them at all anymore because it always happens.

#

Sometimes you get stuck running and everytime you walk forward, you run instead of trotting without having pressed shift.

Calls can be really loud or too quiet, sometimes the animations don’t sync up. Especially Utah calls feel way to close, even if they are not. They also get a weird echo-y overlay. Tentonto calls on the other hand tend to be too quiet, especially the 1-call sometimes is barely destinctible from the Environment.

sometimes (only as a utah as far as I´ve experienced, but I´m not sure about that) you make the loud 1-call despite having only tapped the key

Wallowing in mud is enjoyable and can make a difference in you getting away or not. As long as you do not press any call key afterwards, because that means you will get stuck. You have to lay down and get up again, which can decide between life and death at times.

Another thing, that can be very irritating, is the fact that Tenonto food and water drain extremely fast. I understand that herbi players should keep moving to find food, on the other hand, it gets tedious to constantly have to run around between water and food. I personally like grazing a lot and thus don’t mind spending most of my time doing it, but as a Tenonto traveling can take ages, because you constantly have to stop for food.

#

Time to get into the graphics and Environment of the game. The game looks more than beautiful, it is stunning as well as the ambience sounds. However, currently there is no real way of lowering the settings that makes any difference. Putting Post-processing on lower than it currently is will darken the game so much you can not see anything. FPS seem to decrease(!!) when I lower the settings from High or Epic. Whereon I have around 60 FPS on Epic, they drop down to 40-50 on High or lower which makes no sense and probably should not happen (I am currently running the Isle on a Ryzen 7 3700x with a Radeon RX 5700 graphics card) . The game looks blurry unless you go and fix it by putting the rendering scale up to 100%, it should be that number from the start.
Generally speaking right now, the game after the QA and streamers still feels a bit unoptimized especially in the Graphics department.

All in all I really enjoyed the Gameplay these days so far, it got frustrating and sometimes it cost me my last nerve when the lag hit badly. The devs did a good job so far and I am excited to see it develop more. Keep up the good work! I hope to see improvements on some of these points.

tardy crow
#

As a server owner I would like to see these features added:

  1. Steam ID in the chat logs.
    Right now when two players have the same name you can't tell who is who.
    And players can change their name to impersonate others. A steam ID added to the log would fix this.

  2. Commands being logged too.
    I'm not sure why this isn't being logged yet. An admin can slay an entire server without any trace of it in the console. Admin abuse is undetectable..

  3. Run simple commands like grow, slay, kick, announce from the server console.
    It isn't necessary, but it would be a nice feature to have. Every time I'm going to restart the server I have to log on to tell people to safelog. It would be so much easier if I could just make an announcement from the server console.

cedar onyx
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I really pray the priority is on the game and game engine, not the dinos being added. Please dont make this a repeat of legacy. Prioritize base game first, new dinosaurs the least.

ancient plover
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One issue I would consider with the roadmap is that you have carno, sucho, and deino being added as medium carnivores and the largest herbivore (tenoto) is unable to face any of those 1v1. Every herbi is just small and run away type. Or in the case of tenoto. Not small enough to run away and now snackpack

oak wraith
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would be great to be able to change controls on evrima as I can only use certain keys as I have limited movement in my arms and was able to change controls in legacy. Im sure you'll be able to in time, however the gameplay looks good 🙂

twin dust
#

Just a minor typo. But the roadmap incorrectly spells Beipiaosaurus as "Beipia"saurus. You're a missing an O.

vale burrow
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On the topic of the new ceratosaurus from the roadmap: I know, this is extremely early, but, what if the cerato was able to receive a buff for a few minutes after eating a rotten corpse, that would allow it to inflict septic bites on other creatures and possibly get them sick?

solar granite
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What if you added full collision. So Utahs can’t walk through tails or heads anymore, and when they do their normal attack they latch onto the spot where they bite for one second or something. And when the utah latch onto a tenonto for example, the tenonto can kick him off and the utah will fall.

tiny yarrow
#

Beipiaosaurus is misspelled on the Roadmap, fix that, please

meager chasm
#

can we please get a channel for asking questions about whatever games Dondi is streaming in the discord please? ( for when we are all muted).

lyric nymph
#

I have an idea for a future Batch (which takes in consideration with Dondi's philosophy on how dinos should be introduced):

Batch (X): A Rival Update

  • Mid-Tier Herbivore: (Magyarosaurus) - Smallest sauropod, yet still fits within the medium-styled herbivores. Would be the only sauropod that can go into a full gallop (apparently) and is a challenge to take down an adult as a Utah, or even larger carnivores like Carnos and Ceratos. Judging by Tapwing's concept Art, Magy would be able to shoulder-slam and use both its neck to uplift opponents and utilize its tail to protect its rear end. It will also be able to eat high-branching foliage from trees, planting them in what was previously an unachievable feeding niche and avoid competition from other low-browsing herbivores. They are also able to uproot or push away trees (?) to make temp paths and rain foliage clusters that smaller herbivores, like Dryos and Homalos, can take advantage of (Would be excellent bodyguards and friends for said creatures).

  • Mid-Tier Carnivore: (Allosaurus): While Magys are able to fend off the speedy, yet fragile Carnos and the smaller more opportunistic-based Ceratos, it would find itself in a tough space when against an Apex. And what better carnivore to square up against a sauropod than the Lion of the Jurassic than the Allosaurus. While even a lone Allo would find an adult Magy to be a formidable prey item, a pack of Allos can easily take it down with their notable bleed damage (however balanced it will become in the future). They would also be a natural step up when compared to carnotaurus and ceratosaurus, being larger and stronger, but slightly slower in compensation. They, like Carno, would more likely be plain-based animals, as they would find it difficult to maneuver through the dense foliage - allowing smaller herbivores to potentially escape their gaping jaws.

hearty ocean
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Not certain if it’s been said- And don’t get me wrong I LOVE the map- But I’ve noticed there are crevices and such you can get stuck in (again nothing wrong with it I love that you have to watch your step) but is it possible to smooth out some of the edges and make it look more like broken earth rather than paper that’s folded into a bunch of triangles? Just a small detail I’ve noticed when running around

lyric nymph
#

Thats a good idea - Even though we have footprints, these scent patches should also last longer than said footsteps.

umbral notch
#

with the release of new animals, I think the herbis should have different food preferences in different areas of the map, so you could expect to find a diversity of prey throughout different areas and not all species bunched up into a mega-horde

#

As someone else mentioned that herbivores will be outmatched with those batches, I think the cerato/carno is too much, at least both of them together. Bary or sucho I can understand if they’re gonna be mostly bound to waters due to their diet. Maybe just have cerato for now to be able to hunt tent, and leave carno for later, leave galis and dryos to the raptors

#

Probably been mentioned before, but size differences based on how well you eat, or just random chance. If you starve or don’t eat according to your dietary needs you’ll be smaller

thick ermine
#

Hey! I'm throwing out a suggestion concerning groups and grouping size. I think all dinosaurs should have a unique group limit so that their behavior may be properly realized in the game - and also for the sake of balancing. Herbivores tend to move in large herds, so maybe let some of those have larger group caps - while creatures such as the rex might only be able to group with another rex of the opposite gender for example. Utah packs could be around 6-8 perhaps and for example Allo packs 3-4. I just think this would be a cool version of the group system that i think would encourage players to really immerse themselves in their dinosaur.

hazy galleon
#

We need AI

wicked wren
#

do we get skins again, becuase alot of people think it very important, and wants more colors for example the utah since alot of dinos even carnis in the legacy game had way more colors then utah for the crest color for example 😄

shadow horizon
#

None of my dinos are able to swim in any body of water - rather they walk through and along it at speed as if it is mere air? Hopefully that's just a general thing and not something wrong with my PC lol

errant sedge
#

Could we please have a way to setup our own keybinds pretty please ? I mean, I have to use different keyboard settings to be able to move, I really don't know why we can't do that sort of basic stuffs... but there must be a good reason behind it... right ?

lucid sonnet
#

Could we please be able to look up/down, foward, left/right and freeze our heads that position for screenshots reasons? TenontoLove

worn hill
#

Combat is really fun and feels more realistic/immersive than ever before, but the laggy bug and the bug regarding not being able to swim is an impediment to this otherwise ultra gameplay. Please advise.

peak sierra
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found a crevasse in evrima, at -453x-843. dunno if it is intentional, but it is inescapable without admin help

cerulean ice
#

So you guys even managed to delay the roadmap? Big dissapointment

leaden warren
#

Discord suggestion, please make an opt-in pingable role for #stream-announcements . Simply, not all of us are interested in these streams and don't need @everyone notifications

solemn crypt
#

I think it would be cool if you had a box that was labelled "recent servers" and you can click on it and it will show you your top 5 most recent servers, some people spend 10-20 mins trying to get into a server that they played before. Even when they go to steam games and try to launch the map that they were trying to get in 90% of the time it pushes you into other servers.

hard blade
#

Sometimes the ambient sounds seems mute, not silent, as in their seems to be no sound at all in the game. Maybe adding some "silence" sounds would make the ambience more natural. There's a lack of water ambient sounds in lakes or in the swamp, it feels like there's no water nearby. Maybe more ambient sounds in general would be nice and air sounds too

On the Utah, juvie's sprint sounds a bit desync, like it's limping in some way (sound go tac tac ; tac tac instead of tac ; tac ; tac ; with each steps). Delaying the second step sound a bit more might make it more smooth to listen to.

plain junco
#

I'm not sure if map issues count as bugs, so I'll put this in here: there is a crevice under the swamp water at LAT: -58,070.926 LONG: -174,670.953 It wouldn't be too much of an issue if swimming was working, but atm it's just a death trap without any way to tell that it's there

spice temple
viral solar
#

It's a bit counterintuitive that programming efforts were put into giving Deinosuchus/Pteranodon swimming/flight mechanics even though (at least according to the "roadmap") they won't see the light of day for at least 2-3 months rather than establishing the baseline features that every dinosaur would have like nesting, nightvision, grouping, etc.

ancient plover
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It's a bit counterintuitive that programming efforts were put into giving Deinosuchus/Pteranodon swimming/flight mechanics even though (at least according to the "roadmap") they won't see the light of day for at least 2-3 months rather than establishing the baseline features that every dinosaur would have like nesting, nightvision, grouping, etc.
@viral solar They needed to be present because of the frameworks built for animals so getting it done right at the start for a foundation was important, Deino/Ptera are not complete by any stretch of the imagination.

hard blade
#

The ragdolls are too light, they should feel heavier, for exemple, when dragging a body, the ragdoll feels like it weights nothing, it should stick more to the ground. Also, when eating, the corpses are too wigglym too jumpy. They need to shake less, again, more weight on the ragdoll would be welcome.

wind lily
#

Idk if this is already a thing (I hope it is), but when choosing an aquatic/swamp related dino, we should spawn in that area

light dirge
#

FEEDBACK 1: I would like to express my appreciation to @ancient plover and @floral gale for the manner in which they handled the store page crashing on friday. Both of you guys show great skill with customer service, and were also
great at not letting your frustrations over the matter come venting out. Thank you for being prompt to addressing the issues on Friday.

SUGGESTION 1: group nametags.
Personally, i rather enjoy the mechanic of having to broadcast or 4 call to be seen by other members of your species. I think this can be expanded upon within Groups. Instead of having group member names always visible, you could make it so you can only see their names when they are broadcasting or 4 calling, BUT, their names can be visible from any distance.
In addition to that, i think another nice way to be able to see your packmates could be by smelling them. If, by smelling, you could see a sillhouette of your nearby packmates, that could be very beneficial and immersive to be able to A. Position yourselves for a hunt without making noise, and B. Sensing where your friends are at night without blowing their cover.

SUGGESTION 2: smelling/tracking.
This is a tangent to what i was talking about in my last suggestion concerning smell. I have seen a mechanic in some games where when you smell tracks, you can identify what species of animal made the tracks, and how long ago they were in the area. I think this kind of addition to our current smelling mechanic could be beneficial to help hunters seek out prey in dense forest.

SUGGESTION/FEEDBACK: general.
-Reduce tenonto grazing noise by 30%
-Increase the amount of noise animals make going through dense brush based on size and velocity
-add immersion to the landscape by adding a wind effect that causes trees to say and meadows to ripple in the wind
-add a mechanic that gives a small chance that a dinosaur will slip and fall while running in mud.

You guys are awesome!

floral gale
#

Well now I’m blushing on a Sunday.

honest hazel
#

Suggestion - Unobtrusive, Close Range Group Identification:

I like how the current mechanic was updated to where you only see nametags when people broadcast. However, it makes intra-species PVP play very difficult and not really like it would be in nature. Most animals would be able to identify members of their own group versus members of another through one way or another, be it through smell, visual cues and differences in looks, etc.
Game wise, that will be difficult to implement, I believe, so I think for dinosaurs that are within your group, and in actual vision range and not god knows how far away, there should be an unobtrusive, small marking that identifies them as belonging to your pack / herd. A star over their model or something that doesn't really filter into the overall visual aesthetics of the game but still allows you to realize if someone that showed up in front of you is a member of your pack as you look directly at them, as well as when you hunt say a Utah with your own Utah pack it allows you to distinguish who is a pack member and who's the prey.

nova tide
#

The game has honestly been a joy to play. Even with the 2 dinosaurs the different mechanics involved in playing each dinosaur is so much more immersive than ever before. As tenonto being in a herd actually feels like being in a herd. As Utah hunting in packs is possibly the most rewarding experience to have in game. That being said there are some major bug fixes that need to be altered as time goes by. As mentioned earlier walking through water has been a bit of an issue. And, for me at least, the longer I am in game the worse the Frame rate gets. And this is a beta so the people shitting on the devs for not being up to their standards when it comes to time need to take a step back and look at how far we’ve come. Being a Dino in this game feels like it and the updates being made will make the community feel even more immersed than we already are. Keep up the good work gentlemen (and women if there are any). I look forward to seeing what you can do

#

Continuous feedback: I feel like injuries should be more visible. Half the time I can’t see which dino I’m hunting because they have no noticeable lashes etc. and this is for much later but when attacking and collision become perfected, it’d be cool if we could have an variation on wounds. Like if a Utah pounces on the left side of a tenonto only the left side will be hurt. Instead of generic cuts all. Also, I feel that certain cuts should be deeper than others. I think we can all agree a bite from a Utah and a bite from an allo should look a bit different

crude knoll
#

A fun thing to add that could make hunting more cinematic, the ability to trip and fall when trying to turn hard in the mud(namely like the utahs slide but instead of sliding they slip and fall leaving them vulnerable) imagine you are a utahs chasing down a Gali in a muddy trench it trys to give you the slip by turning out of it and running but instead it's falls allowing you to get the kill, and on the opposite side imagine being a tenonto on the bank of a muddy river you hear something you turn to see a carno you dodge it's first attack it trust to turn to come in for the second it's slipps and falls allowing you to make a run for it and escape

ancient plover
#

The developers said multiple times EVRIMA would run better than the current version. I can barely reach 15 frames on all low settings, i mean the game looks pretty but impossible to play for me.

honest hazel
#

They haven't opened up and fully implemented the Graphics settings yet, wait for after that's done. If you set it to low, that doesn't do anything at this point, Graphics should be kept on Epic @ancient plover

frail wigeon
#

I kind of like what they've done so far. But after getting pounced by another utah like 2 times in a row i feel like the pounce needs a lot of work. It's pretty much low risk, low skill for very high reward. Either remove it completely or add a way to counter the pounce. Otherwise it's just a dead end mechanic. Who pounces first, wins the fight pretty much

viral solar
#

I feel like smelling for footprints (when you aren't low on hunger) helps in very niche situations. (e.g. there's a raptor crawling around your herd and you're trying to find him) they should be changed to be more visible (highlighting the grass they are under maybe?) or have the smell particles that food and water have. Right now, the most useful thing for tracking prey is when users broadcast their position.

austere kettle
#

When you are pounced you should be able to fight back. A pounce should not equal death

naive scroll
#

So far Evrima is Amazing! The environment is so colorful and realistic, some things need to be find tuned, like the pouncing, but I can't wait to be here for the future of the game! ❤️

frail crypt
#

Suggestion:
Foot print “scents” need to percolate/drift up...making it easier to detect in tall grass...especially for juvies.

surreal helm
polar igloo
#

please fix up pounce, its such a cool feature but its just so underwhelming in terms of damage and viability. Great against smaller utahs and tenontos that could otherwise run away, really buggy against adults, even if you land a succesful pounce theres a good chance youll get stuck midair for a tenonto to pluck you out the sky.
also, please put a deathmatch mode in, it would be great for refining combat and for players to get a comprehensive idea on what works and what doesnt without spending 2hrs growing after each expirement

urban yoke
#

give the base of tenontos tail collision

strange tusk
#

Suggestion: Troodons at a young age should have the ability to inject all their venom into whatever they bite as a defense. (Venom dump.) It could kill a young creature, but it wouldn't kill a young adult - adult, but more of send their senses into shock, possibly making it harder to see/hearing things.
It would be recommended to use this ability wisely though, since it would take a bit for your venom glands to refill. Would give a good reason to not just try to kill a young troodon without a good plan in mind if you get bitten with that "venom dump" ability.

devout hollow
#

Just want to say even with the bugs and some of the glitches, I really like evrima. I'm absolutely in love with the new environment. I love the dense foliage and I love the plant variety. The lighting is gorgeous and I'm sure it's going to be even better when the night cycle gets brought in. Thank you for all your hard work ❤️ I can't wait to see more new content and returning content overtime 😄

empty gyro
#

Loving Evrima, dont know why so many people cry about it. I know the isle has been in development for a long time, but its not like the devs haven't admitted their faults. They are going in a good direction now with EVRIMA. The game is beautiful, the growth and movement as a young dino feels so smooth, I can wallow in mud, and I can kick utahs in the mouth. That being said, I am dying for my long necked boi. Keep up the good work team!

hollow idol
#

I think batch B should be put into the game next because juvie utahs needs to be able to kill something (dryos) and the carnos can help with utahs/tenos too

polar igloo
#

Features that need to be added/fixed within the next 2 weeks.
-Graphics/FPS issues, the blur and low optimization really puts a downer on the game
-Settings accessible (controls, audio)
-combat logging and corpse guarding issues,
-balancing between tenonto and utah, especially around the pounce

ancient plover
#

Yo isle team i hope you all are aware people are playing as quetz in game apparently. Saw some people talking about a player doing it

tribal onyx
#

I remember at some point in the old game a mechanic was added such that vegetation would be disturbed when an animal passes through. It seems absent from the current ervima build?

umbral notch
#

combat logging pretty much starved me, and it's hard to see much when everything further than 15 feet from you is blurry, also maybe enable sniff while crouching

proven goblet
#

Suggestion to discourage cannibalism in dinos:

Since I dont really know how corpses/meat works in the game this is entirely based on my assumption that Players/Ai dinos are a specific class e.g Utah, Troodon,etc. and Corpses still inhabit said Class.

If Species A eats from corpse of species A:

  • It could give very little food (maybe like grazing in herbis?)
  • It could induce vomiting and therefore stats debuff (like overeating) faster/based on a percentage of food (e.g 15% food), so anything below threshold is fine but anything over will induce vomiting

This in my opinion would make cannibalism a risk/ trade with a downside and would only be used in the most desperate of moments (truly starving)

Alternatively Players who have eaten their own species could be marked for a period of time (maybe scent or noise? )

Thanks for possibly reading this 🙂

remote hawk
#

Suggestion/feedback: While in an in-game menu, ie. Admin panel or character screen, make it so we aren't interacting with game with clicks so there are less accidental bites. (sorry if this has already been added/said)

frozen solar
#

Gameplay suggestion: Could give Tenonto a charge up jump where holding down space when standing will make them jump much higher thsn the current micro jop they have? Cuz even baby Tenontos have a super small hop but I feel like those big hind legs could give some decent air

unborn hawk
#

Please make graphical settings fully work, allowing more players to have a smoother experience while testing the game.

ancient plover
#

Suggestion Category: add new dino(playable).
Suggestion: Hatzegopteryx in survival.
Why it should be added: Please be honest with yourselves, did you remembered quetz before reading this or you just forgot it? I would like to see something similar to quetz in survival but quetz has a little problem, we already have ptera for fisher/scavenger pterosaur, so i think that the best option for an apex flyer should be hatze because it was adapted to hunt terrestrial preys such as magyarosaurus(they lived in the same place and hatze was the only big predator there) IRL.
Abilities: Hatze will be the only playable that doesnt have scent. Instead of that, it uses the sight to locate preys while flying. When you press an specific key, you will start using yout special sight and it will highlight on your screen every movement or any color that doesnt fit on the environment(for example carcasses or bodies, but not water) and you will detect it depending on the distance and the intensity of the movement or color. The normal attack for hatze is an attack with the beak that goes downwards(on the same way as many carnis in old isle version) because it hunted smaller things and it was very tall, he doesnt want to attack something of its size or bigger. And the special attack is the next unique mechanic. With right click it does another attack with the beak that goes in straight line and in the direction you see and wastes stamina. When you use it and hit something magy sized or smaller in the leg, it will fall to the ground or it will be slower for a few seconds, then you can go and get above the target without using the claws or latching and you start the special attack. You must flap to keep the balance above the prey and you have to attack too. You will be wasting stam and each attack wastes stam too. More balance=more dmg, so you must do it well to kill something.
Already done work: you can reuse some quetz animations and sounds so you have less work cuz it fits well in hatze

winter snow
#

FEEDBACK: Thank you all for the hard work, as a programmer myself I know how difficult launches can be, how complex, and how code can just break live even if you tested it a million times. Keep up the good work!
SUGGESTION: For now, carnivores are barely playable. If you get in a pack of 5 utahs, you barely have a chance against 2 herbies, this makes people shift to cannibalism or killing juvies. The solution for all this would be implementing a series or at least one small AI dino, with relative low food source so juvie carnies can grow easier and adults can have a "keep me going" thing when you cannot find anything to hunt.
L.E.: I am sorry if this has already been proposed!

worldly garden
#

Echoing what others have said in here, but please don't downsize stego :\ if anything it feels like it should be put into apex tier considering how formidable irl stegos were. In legacy they're in an odd position where they're safe from pretty much all mid-tiers and below, but get totally destroyed by apexes. It'd be nice for stegos to be able to actually really match up against apexes. Currently a rex can facetank a stego and survive, which feels a little disappointing. Stegosaurus should be a dinosaur that is weak when young (maybe small/no tail spikes) to give mid-tiers a chance to reduce their numbers, and as adults are dinos that can be hunted by apexes, but they have to actually play it smart rather than just facetank and win.

strange turret
#

I think the devs have create a great platform for growth! Despite the people on here whining of the incompleteness, think about what they will be able to achive at scale with this new platform! I do think you should implement tfriend request/teaming ability better than right now (just utah calls). I also think you should be quick on implementing things to actually do in the game, hunt ais or something if you you risk the games death before it even has the chance to take off.

ancient plover
#

Downsize stego is disappointing many people. Already too many playable herbivores are free food for carnivores and we need more strong playable herbivores like trike.

#

its only free if you give it for freeShut
@ancient plover It's not. Are you here just to say "your feedback is not right so shut up"?

nimble meadow
#

Despite what others are saying, downsizing Stego sounds fine to me. As long as it has other options to escape Apex’s once introduced. Stegosaurus were hunted and killed by predators such as Allosaurus during the Jurassic time period, a dinosaur far smaller than the current Apex’s. It being a top end mid tier sounds fine to me. It was never equipped and never had to face carnivores as large as the Apex’s in real life so why should it be able to in game. This is also coming from a Herbivore main.

torpid hare
#

Tried the new Isle branch yesterday, some nice graphics and certain features, like scent, body dragging...but..disappointed. You took almost 2 years to release a " early access remake" and you didn't even included some important core mechanics like bleed (which is extremely important combat wise) or night/day cycle? And what the hell is that collision anyway? I still feel that i'm playing Legacy and going through bodies like it is a natural thing to do lol. Man, let's be real..no wonder The Isle never got out of the oven, it must be roasted by now.

frosty thistle
#

I love the new system that requires calls in order to see player names, and I think it should stay with the small adjustment that allows you to see your groups names at a short distance.

ancient plover
#

Disappointment 🥺

rose bloom
#

After have played evrima branch during 20 hours as Tenontosaurus and quickly as Utahraptor, there are some pros and cons:

Pros:
-The game is pretty, the foliage and environment is better than before.
-Scent is really good, we can now scent bodies and water doesn't destroy eyes.
-Tenontosaurus is enjoyable : it is a success. I've run during hours and enjoyed to grow it.
-The map has some good spots and is enjoyable to travel.
-Seamless growth make things go faster, it's no more waiting to press a button. Also juvenile experience is a lot better by the fact that they have their own animations and so actual speed.
-Different kinds of food for herbivores, I really hope that the diet system is going in quickly.
-Utahraptor rework was needed : I've never been interested by the animal and now with the pounce and complete rework it's a real deadly dromeosaur.

Cons:
-There is a big lack of optimization : it didn't win any fps, I'm mostly at 8 or 12 intead of 20 on V3 and 15 on Thenyaw. The 20/30% fps gain seems to be a lie for "toasters".
-Collision is useless, works only rare times because it isn't done well atm. Also it seems to my eyes and experience that there is no damage difference between being bitten anywhere like head/neck/body/arms/legs/tail.
-Utahraptor are really fast, which is good but they're too fast : never with the lack of collision you can hit them and with high ping and low optimization it's just extremely hard or impossile.

That's all I have to say about evrima. It's enjoyable but there are stuffs that need to be worked on.

timid tiger
#

Tried the new Isle branch yesterday, some nice graphics and certain features, like scent, body dragging...but..disappointed. You took almost 2 years to release a " early access remake" and you didn't even included some important core mechanics like bleed (which is extremely important combat wise) or night/day cycle? And what the hell is that collision anyway? I still feel that i'm playing Legacy and going through bodies like it is a natural thing to do lol. Man, let's be real..no wonder The Isle never got out of the oven, it must be roasted by now.
@torpid hare Be careful. They can't handle criticism over here...

snow grotto
#

I'd like to start off by saying I absolutely love evrima so far, it is so beautiful you've done a really good job with worldbuilding, the skybox, the godrays, it's all just amazing. For a suggestion I'd like to say that it would be nice if you could move while grazing, It'd really add to the immersion/roleplaying aspect of it. Other than that I hope you don't get drowned in the negativity and hate of the vocal minority.

umbral kiln
#

can we get this face for the rex pretty please? or at least choosable later on? the legacy one looks in 2 different directions from the front 😦

honest cape
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  1. Reduce the stamina cost of pounce but also reduce it's damage, I personally believe it is really fun to ambush some one from the trees and latch onto them but it's really frustrating when your stamina is drained in 2 seconds from a kick spamming tenonto. 2. Make tenateo tail smash do more damage. Given the extreme mobility of Utah I believe a Utah that brainlessly charges a tenonto and gets smashed by the tail should be killed in no more than 2 hits.
proven night
#

for stream announcements maybe use an @ here instead of an @ everyone? if someone isn't online to actually view the stream then a stream announcement is kind of irrelevant

lament palm
#

I just want some way to secure kills.. but I also want some way for people to escape a pounce. All I need to do is pounce anyone a little hurt and they're dead. But If you add a way to secure kills like.. bleed, or being able to sniff out injured dinos, you should nerf pounce a bit. We dont want 1 shot pounces I think.

novel pivot
safe mist
#

@novel pivot Theres literally a channel called #723290219826249819 ...

Feedback on corpse camping, could there be a simple system implemented around dead herb bodies that causes the camping herbies to be agitated and lose vision, in a sense make it really annoying for the player to stand around the corpse?
This would solve the whole body camping from herb side.

fading dune
#

Make it so that herbis don't get food after a while of eating grass. This would solve herbis not dying from food and could also solve corpse camping as currently tenos can just stand on the body without having to worry about the hunger

summer oyster
#

I jumped into Evrima for the first time today. I had some issues with the install, but that was an easy fix when I found the Common_Fixes.doc.

I played 3 hours as a Tenoto and 2 as a Utah. The controls were easy enough to pick up and what I couldn't figure out I was able to ask for help in the server chat.

Tenoto gameplay is a ton of fun. Migrating around the map and taking out packs of Utahs was incredibly satisfying.

I joined a pack of about 15 Utahs (which was insanely fun!). We made an absolute racket and failed to kill a single Tenoto. We did take down a couple cannibals which drove off starvation enough to almost grow fully sized.

I loved how real the animals felt, and how communication was mostly using the number pad to find members of your group. Utah shinanigans kept the game fun between hunts.

The landscapes are amazing, my favourite being the swamp area. Every rock bridge, waterfall and river made the map feel alive and I was excited to explore every inch of it.

A lot of the feedback here is constructive criticism, which is great. But I just wanted to pause and say that I had a fantastic time!

strange turret
#

Want to add to my other feedback: PLEASE try to get HUMANS as playable "Hunt and get out" option. With this game engine it should be quiet easy to bring on and to balance vs the dinosaurs. I foresee a future where if you are a human and survives your hunt, you could get coins to buy better weapons' etc. But it should be really really hard to bring down adult dinos! I know so many people who would play this game right away if implemented. Please think consider!! 🕵️

full sigil
#

Suggestion: To help put off body guarding by herbivores, I was thinking a system could be implement that would debuff herbivores that stick around bodies of their same species. Thus promoting herbivores to move on after a short while if one of their groupmates were to die.

silent tree
#

Just another drop in the bucket regarding the proposed Stegosaurus downsize. Not gonna lie, I see absolutely no purpose for limiting Stegosaurus to subadult size just because you want it to fill a small/medium herbivore niche. (And yes, the "stenops" figure Dondi is using as a reference is just a juvenile ungulatus specimen. https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0138352. )

If you limit Stegosaurus to a juvenile size, you make the inclusion of Kentrosaurus later in development harder to justify (because they're practically the same size and would have near-identical gameplay), and worse, you take away a planned large playable herbivore. If this change were to go through, the only confirmed large herbivore playables would be the Triceratops and possibly Ankylosaurus (unless there are still plans to downsize it from its paleo accurate size of around 8m and 5~ tons https://www.facetsjournal.com/doi/10.1139/facets-2017-0063#:~:text=Neural spines of tail club,at least twice as wide.) With the return of Rex and Giga, as well as a new movie monster Spinosaurus and the Sci-Fi Channel Supercroc, there will be many more large carnivores running around than large herbivores, which sounds contrary to your beliefs regarding the game's ecosystem.

TLDR: Don't downsize Stegosaurus. There is no reason to limit it to a subadult size when Kentrosaurus would fill exactly the same niche without depriving the game of a large herbivorous dinosaur which will be sorely needed in the future.

austere kettle
#

I really love the inclusion of all the transition animations. The full speed to stop shuffle particularly pleases me. The smoothness of turning around is amazing too. The animators did such a good job with those.

Drinking animations may need a little work though. Or at least, the models seem to hover above the water instead of actually dipping their face into the water. Tenos even have floaty elbows/arms unless the ground at the bank is perfectly flat

short zinc
#

Feedback:
Thank you all for your hard work in recording the game to Evrima! I realize this is just one milestone on the road to release, but I look forward to walking it the rest of the way with you!

wide glen
pine gale
#

This post is probably gonna drown under an insanely big amount of other feedbacks but after playing the update for ~10 hours I feel like I can see the good sides and the bad sides of it more clearly.
For the purpose of having the game being better, I’ll focus on the bad things I encountered.
Firstly, and I know It’s probably gonna divide a lot of people, but let’s talk about the foliage. The foliage is amazing, It’s really good looking and giving us the vibe of being lost in a dark scary forest where the light can barely pass through. Sadly, I think it need to change.
There’s too much foliage, it’s overwhelming, you cannot follow a target for more than 10 seconds in the forest unless it’s a big dinosaur making a huge noise while running, you basically can’t use your eyes at all in order to hunt but need to focus on your ears and I’m personally very conflicted about that.
I feel like we need to decrease the density of the foliage inside the forests in order to allow players to be able to hunt at least a little, the forests are apparently everywhere in the game and it might be a problem in the future when the map will be even bigger, it could limit player interactions and everyone will abuse this.

Secondly, and I think it will probably change a little in the future but I need to talk about it, the hitboxes when running seems to be slightly bugged, or too small to hit ? It’s almost impossible for 2 utahs to fight if they’re both trying to hit each other while running, I can’t tell if it’s some kind of lag/desync, hitboxes being maybe too small or something else but it is something that annoyed me and I don’t think I had so much trouble hitting something as a Utah in Legacy.

And to finish this feedback, I think the pounce need some rework, it feels too inconsistent for me, it’s too difficult to aim and it looks like everyone decide to ignore this feature because not worth the trouble.

lucid sonnet
#

I think we need # suggestion-channel back because I feel like 'feedback' is only to give an opinion or feedback on already existing things in game or upcoming features. Suggestion-channel is good to bring up new ideas or how to further develop something to be even better etc. I see a lot of 'thank you for a great game!' in here and I feel like a suggestion-channel would make it more clean and clear to put actual suggestions in. Anyways, Its up to the devs.

cunning isle
#

Just a tiny bit of feedback but maybe having different ambient sounds in different areas would be nice it just sounds like a dense jungle everywhere and it’s kinda weird like maybe a beach ambient sound on the beach and same for the grasslands

deft rune
#

Hi!

I was wondering how to send in a resume and apply for the team? Is there a jobs posting listing as to what the team needs, or someone we can send a resume along to?

Best wishes!

icy kraken
#

Could we get a channel for advertising servers with the format:

Legacy or Evrima
Map:
Rules summary:
Discord Link:```
#

I'm thinking with a 24hour slow mode.

pine steeple
#

Suggestion: mercenary item: beer: lets mercenaries get drunk

viral solar
#

The first playables added to the game should not be more dinosaurs as the roadmap stream seemed to imply. If the game is intended to have other factions like humans or cannibals, their basic classes should be added first. It's bizarre that an entire faction in the game will be balanced without the two other major factions involved.

spice temple
#

I do not want you to add half done AI just because every ones SCREAMING AI

fleet plaza
#

It would be great if enough unique types of sauropods were to be added so we could have three big bleeders in game:

Allo: more of a generalist, mainly feeds off Stego, Camara or diplodocids
Acro: slow, high health for size, stamina monster, specializes in tall, short-tailed sauropods like Brachi and Camara.
Giga: can regenerate stamina quickly while trotting, able to charge in quick, short bursts of speed, best at hunting titanosaurs

ember phoenix
#

Too many people logging out to avoid be killed. Please do something asap.

jagged steeple
#

I Feel that some of the dinosaur's calls should be switched away from the original audio, One that I especially think should be changed is the T-Rex, this video gives good example and information of what T-Rex's would have sounded like irl, & I think it would be more fun and intense if the isle T-Rex sounded like this: https://www.youtube.com/watch?v=cpipaUfcnmM

The T-Rex is probably the most famous dinosaur of all time. But what did it sound like? Has Jurassic Park got it all wrong? Alastair takes you through what the Tyrannosaurus Rex ACTUALLY sounded like.

For more news on Shadow Of War, the MonsterVerse, Jurassic World and MORE, ...

▶ Play video
ancient plover
#

I forgot to say above in hatzegopteryx suggestion the benefits, so i will write them here.
Benefits: hatze is not a bulkier quetz, you have an image in the suggestion that i made earlier. Compare. Theyre quite different and quetz doesnt have niche if ptera gets introduced to the game. On the other hand, hatze was adapted for hunting instead of fishing and scavenging. So in conclusion hatzegopteryx in game will be a good addition because its a viable dino, its interesting and different to the other playables and it will have a lower budget, because you already have some quetz sounds and a few anims like walking, running and flying(they fit well and quetz hasnt been shown too oftenl so it wont look weird), you have ptera for flying programming bases and utah for special attack programming bases.

dire hollow
#

The environment is gorgeous. I love how looking in the distance, everything looks realistic rather than obviously unrendered. However like others have stated, I think the foliage is too dense in forests and the grassy fields need to be mowed a lil. It’s very hard to spot juvies in the regular grass, and good luck following anything that decides to run into the forest.

Plus, with how dark the forests floors are, it’s not entirely realistic for them to be so dense. Hardly any light reaches the floor. If it were possible, make it so the inner forest is far less dense, but the forest edge is the same as now. This will allow ambush predators to hide along the edge, but if the chase goes deeper into the woods it’ll be possible to see your prey.

minor pewter
#

We need to be able to customize our controls.

fathom current
#

I am having a mixed feeling about not having "groups" and therefore use the broadcast to identify members of the pack.

While I understand that grouping will come as per the roadmap and was part of communication around that topic, I must say I am having a HUGE amount of fun using broadcast to find other pack/herd members. It gives the group a better "organic feel" and its so much better without the player icons on top of the dinos with a minimalistic name tag.

I am not advocating not to have groups, that is not it. It was convenient to gather my friends across the map when we did have it, so we could play together faster and I am sure that is still a very important thing. However, grouping by broadcast and general positioning of other group members is so much fun too, it added to my fun experience instead of hurting it.

While playing Utah our pack got infiltrated by a rogue, which prompted our pack leader to have every "true" member broadcast as to isolate the ofender. These little things add much flavor to the experience. The Isle feels very organic all around, players are given the tools and soft-objectives and naturally behave as I expect these animals to act, even the occasional disruptor is part of nature itself which is very good.

I just wanted to relate this experience to you all, I mean grouping is very good to have, but I feel I wouldnt have this experience if we did have it in place already.

dull field
#

Suggestion: sorry if this is already implemented in the game but if not, it would be cool for the sun to rise in the east and set in the west like real life, this could also be used as a sort of compass

untold kraken
#

I love wallowing but feel it is too short. It would be cool if, like eating and drinking, the wallowing animation could keep going until you let go of E even after you have 'fully dirtied' yourself. (And even cooler if it could make your dino look dirty, though that part has probably already been suggested.)

south valve
#

We should be able to wonder while grazing and not be so stationary

empty wave
#

Suggestion: For the Herrerasaurus. There was some talk about it back in the days there it had the ability to climb trees, if i remember it right. Would be neat for it to also climb mountains that other Dinos would not be able to climb. Can maybe act as a Ptera hunter, that thinks its safe on the mountains

shrewd socket
#

UTAH SURVIVAL PRO / CON FEEDBACK
NO feedback on combat yet bc my normally beefy laptop is struggling with Evrima servers.
Here is previous feedback since I reference it multiple times: https://discordapp.com/channels/401464048610312193/401481371249541120/723587970397110283

PROS

  • Utah is a SPEED DEMON, gives SOME chance of finding prey.
  • Current colors / patterns are awesome camouflage.
  • Bloody mouths.

CONS

  • Same issue as Tenonto regarding water sniffing.

  • There is too much foliage -- can't find footprint trails in "open" grassy plains. Have to rely entirely on sound / sight to track prey, & even dark-colored Tenonto is hard to spot among grass. Again, reduce foliage by 20% / make foliage more "patchy" in BOTH forests / fields, it will greatly help.

  • Crappy jump. Same as Tenonto. Young Utah is too small to see over grass & can't climb rocks.

  • Bodies are glitchy -- will rez in underground, or off actual "spot" they are at. Despawns fast.

  • Due to above, it is impossible for Utahs to survive on small pop servers without snackrifice.

  • Young Utah animations look ridiculous. It's like they're puffing their chests out, walking on their tip-toes, & REALLY have to pee all at the same time. I suggest making animations more "bold" / "extended", rather than "collected". Make young Utah "strut their stuff" at walk, "prance" / "bounce" at trot, & make those legs REALLY stretch out running. This would make them look like they have a TON of energy, & could realistically match current speed.

deft rune
#

The thick jungles look fucking AMAZING. Please keep them. I know EVRIMA has been a troubled release with a lot of salt, but please please PLEASE keep the thick jungles. These jungles are only going to get better once more animals are added to the ecosystem, like Cerato and Dilo.

I haven't felt the horror aspect as much in the isle lately. This definitely brought it back.

trim thorn
#

Find a prey in Official Servers is impossible. When you find one, it logs instant.

umbral notch
#

besides locating water or on the off chance a corpse the scent is pretty much useless, I think the footprints should give off the same particles as water and corpses do (I lost a juvi that was right next to me cause it hid well in the blurry grass and couldnt see his footprints). Also I really love the dirt bathing just cause it breaks the usual walk around animation into a more dynamic animal, I wish you'd add more stuff like it that's not necessarily functional, like emotes, it's an rpg after all. Utah's smell was gonna be changed to more of a peek, but it'd be nice if we can peek and do other stuff as an independent function.
Collisions are a mess. I understand the criticism and why people aren't happy but even then this game feels more organic and fun to play than the previous. Some people pointed out that foliage is too much so having some kind of better tracking method is vital. Utah juvi running animation is too vertical

drifting cedar
#

my FPS was around 80 when I played Evrima right after release, now after the update its around 60ish (x64 / NVIDIA GeForce GTX 1070 /Intel(R) Core i5-4690 CPU @ 3.50GHz (4) / win10

ancient plover
#

Actual wave sounds while on the beach, as well as seagulls, both were in the Hope trailer but aren't in the game. Also the sounds of the ambient frogs are pretty deafening, since we can't alter the audio settings yet.

scenic hinge
#

Just a little suggestion for future avaceratops: Instead of burrowing, it can dig out hollows under the roots or trunks of big jungle trees, more like a little ditch than a full on burrow while using the tree to shelter it from attacks above. I think that dense jungle is going to be a great place for ava as I can't imagine it would be fast enough to outrun threats like carnotaurus or utahraptor.

ripe vault
#

Is there anyway we can get more color options for skins? I would love to see more blues and reds. I would also like to make the crest colors the same for all Dino's. So many times I wanted to put a blue crest on a Utah.

bold cargo
#

Yo in the long distant future are hypos ever gonna become a thing through special means of mutating into a hypo? dondiThink

To be straight forward i just want to know if Hypos are still gonna be a thing in the isle or are just limited to devs and possibly content creators

south valve
#

every single time i call birds fly away from somewhere there should be a timer in the vicinity your dino called where no birds would fly away from any call each time the call is made the timer resets

brisk hull
#

Suggestion: Bullfight mechanics
In realism servers, I’ve noticed that it’s quite difficult to properly bullfight. I’ve formed an idea regarding some mechanics that would improve this feature of realism servers. It could even offer some fun to other servers excluding realism.

When bullfighting as a ceratopsian, you might interlock horns or knock them together. An example of a possible reference for knocking them together would be the Alpha Bewilderbeast scene from How to Train Your Dragon 2. In the instance you lock horns, you would have to press different keys in order to keep the charge up, such as in the LEGO games where you need to consistently press the buttons it tells you to in order to keep the action up. The one who fails to press the correct key OR does it slower might be knocked down or their horn might break off.

I’m sure you could integrate these mechanisms with other dinos besides ceratopsians.

This was a spur of the moment idea and could definitely be improved upon.

proud nest
#

QoL Suggestion/thought: Once the team has a IK alternative/mechanic functional, one, of course not being the dinos in weird angles, but I was thinking, when you drink the dino of course lowers its head to drink, and when deeper into the water you basically drown your head. Is it possible that a sort of IK function when coming in contact with water when the drinking animation is on, the head doesn't go underwater?

frozen rune
#

Minor visual feedback: The new environments are absolutely gorgeous, it feels natural and there's good mixtures of dense forest, open grassland and swamps/rivers. However, it feels like the saturation/contrast are a little too much - open fields are almost painful to look at, they're almost neon green, and the shadows in the treeline and forest are so dark it's almost impossible to make out anything, even when you're in among the trees yourself. I assume most of that can be mitigated by tweaking graphics settings, once they come out.

honest cape
#

Patch notes channel so us number nerds can see all the changes in detail 🙂

frail crypt
#

Why does an adult Utah seem to be less effective per-bite vs an equal sized Tenonto’s bite. The Utah has to seemingly connect 2 to 1 vs an equal sized Tenonto to kill it.

proud nest
#

QoL: when it comes to hatchlings, is it possible that all of them have a generic skin? And I mean all of them, it came to mind after thinking of ducklings, ostrich chicks, or baby wild boar and tapirs.
You have this camouflage sort of skin that's dedicated for the babies and as they grow they replace it with the actual skin we use through most of our lifetime. Also counting in the male extra colours growing in when it's in its sub adult period

deft orbit
#

Something that might be cool: Keeping the footprints their current color, but them turning more and more red (like the original color from CC streams) the more injured the owner of the footprints are. Would be cool to be able to pick out more 'wounded' dinosaurs from scent as well, as they'd be able to smell blood on top of seeing it.

split lynx
#

This would be cool I think, so when u smell out footprints, u can see if there fresh or old, so different colors for fresh tracks and older tracks. For example, fresh tracks are yellow, slightly older tracks are orange, and older tracks are red. The feedback given right before me gave me an idea for the footprints.

torn ferry
#

please make it so dinos cant combat log, annoying when im soloing a tenonto and it logs

#

really decreases the survival rate of a utah if a tenonto can just log out when its low please and thanks

umbral notch
#

hey you know that murky look before dusk or dawn with the grey clouds i want that

lean dragon
#

great feedback 10/10

umbral notch
#

thank you

winged palm
#

Hey all, are there any new bug fixes or update release since evrima launch? I know there was one patch regarding more servers etc...but was there another update in the meantime?

main sleet
#

Suggestion

Juvenile utahraptor seems to be proportionally faster relative to its size compared to an adult (but still slower overall). However juvenile tenontosaurus doesn't seem to get this meaning it seems to suffer from the legacy 'juvie syndrome'. Being proportionally the same speed relative to its size as a full adult makes it very slow indeed.

ruby girder
#

Currently the ptera flying animation looks really stiff, I'd love if you guys made it more dynamic like bat flight where feet are moved in flight as well due to being attached to the wings. Right now the ptera feet move a little but they're always spread-eagled making ptera look like a flying seastar.

ancient plover
potent mural
#

Love to see a bit of more roadmap. Not only dino estimation but also something like the actual mechanics that come with them. Please tell us what base mechanics are going in after bugfixing.
Please tell us clearly what you intend to fix first. For example if you Prioritize Colission over Waterbug, Serverperformance over Buggy Option Screens.

weak zealot
#

I waited a bit to play evrima so the servers wouldn't do that endless looping thing
finally played today
And I gotta say, the graphics kinda hurt my eyes
It has a really pixelated look? (no matter what settings I put it on) and I didn't really know where to focus. There was nowhere for my eyes to....rest if you get what I mean.
evrima kind of bombards you with these super saturated, sharp greens
honestly gave me a bit of a headache :"D

glass fossil
#

A I understand, there are two different 1 calls. If you tap the 1 button its the one and louder if you hold the 1 call. I think the two different on the Utah sould be switched.

trim bison
#

Hello! New to the discord, just wondering as I normally play on nublar servers and just tried out playing on official yesterday. How are Alt turns going to be factored into the new update? It’s a little frustrating and unrealistic trying to bring down an apex with a pack and having it just spin in place like a ballerina while spam biting. I saw something about a quick 180 move, is that for all dinos or just quadrupeds??? It wouldn’t make sense for something like a Rex to balance on one leg while trying to pivot and 180, so will it be on a case by case basis or??

sick arch
#

Suggestion: Add dynamic weight. If you eat/drink more you would gain weight, possibly changing speed slightly or a slower acceleration, this could also apply the other way around when you are starving.

boreal pumice
#

Add favourites feature to the server options.

formal grail
#

The new movement that EVRIMA introduces is absolute beautiful and makes combat better and more chalenging than chase the tail. So the combat side of a Hunt feels right except the occasional bugs like the sprint switching between walking and sprinting constantly after pounceing someone sometimes and the water bugs obviously are to be expected and will be fixed by you hardworking people. But Hunting just misses this crusial part of tracking your prey down and that not just by roaming the map and hope you'll hear a screaming tenonto or pass close enough to hear its steps. But being able to come along some tracks that arent half a minute old about to disapear and not able to track ure prey over long distances before engaging in a hunt. These short lifespans of the tracks makes them and hiding ur scent almost useless since when you get the tracks you either already heard them or they just passt you a few seconds ago. And then comes one of the major problems: The Corps Guards... When you finally hunt down a tenonto or even when one of your own dies in a hunt your arent able to get the food unless you quite literally slaughter the hole heard. If some system for hearbies where implemented so that they cant stay near dead bodies would help imensly. Something like they lose hunger and thirst faster if they stay to close to a body and arent able to drink or eat beside it. Then on top of that your heart starts beating faster and faster the longer u stay at a specific range of the corps until finaly you'll just die of a heart attack from the stress build up. Lastly ... finaly we aren't able to just "turn of" bushes and gras

ancient plover
#

Suggestion: make apart from eating carcasses stay close to them bad for health. In nature many animals dont eat rotten corpses/carcasses, but they also stay away from them. I think this was necessary because imagine people camping in carcasses or guarding them to dont let ceras eat and follow their diet and niche of scavenger. And that seems very unfair for me. Its the same as someone as a rex hunting fish because he wants to refuse food to fisher. Fish can respawn and can escape from rex, but carcasses and rotten meat isnt that common. And also people could stay near them without being afk(moving a little but hiding) and use bodies and carcasses that they cant eat to bait ceras and other scavengers to get more food. So my idea to avoid this is putting a negative effect if you are exposed too much time to rotten meat. Many animals irl feel repulsion to rotten carcasses and they keep distances with them, so this will be another realistic detail to the environment. If you stay too close of a carcass that is rotten you will get health problems. Such as less smell range or worse scent so you will track preys worse. Also you will feel sick if you are close too much time and you will start puking and having the same problems as eating it or eating too much. Only scavenger are inmune to this effect.

worn rose
#

suggestion: An Autorun Keybind , would be awesome.

raven python
#

So far I have really enjoyed evirma with my friends. The game is beautiful and well balanced. The biggest problem is that most of the time as a raptor pack of 6 members we encounter so many people that combat log denying us kills to keep ourselves fed. Especially since there is no ai atm it makes it rather infuriating to almost be complete in a hunt only to have target after target be able to magically poof into thin air.

west hawk
#

More water spots. That is all.

minor pine
#

I think herbivores should be able to pick up bodies as well and sniff while walking. It would be nice if herbivores could remove dead members from nests. Why would only carnivours be allowed to do that? I love to play as an herbivor, but not only are they weak and outnumbered, they don't even have the same basic machanics.

thorny talon
#

I would suggest to add like 3-4 bioms for herbis away from water sourses where they could eat well filling hunger with plants or grass(for only 5 adults, 2 subs, 5 juves on each spot, otherwise the plants wouldn't be enough for them if they r more then this number and they should be starving or fight each others for the territory with food. So ppl wouln't be at same place at once making lots of lagg and carnis would have to travel through the map unlike it is now - just camping swamp coz there r herbis hiding near water or even underwater. And the regular grass would make herbs's hunger gets much slower down unlike when they dont eat it at all waiting until they get to the plants spot(biom).
Also would be great to see some challenge invite between alphas of groups being same species or challenge for the territory.

south valve
#

having your Dino's head underwater should take away from oxygen like when a Utah jumps into water and is submerged. This could also apply to deinosuchus when it sits underwater it will still be able to gain Stam but it needs to be cautious of it's oxygen level of course swimming will take some stam but it'll be able to regain it by sitting still

west hawk
#

Allow herbivores to walk and smell food and water. This is a matter of fluidity and logic. It is NOT fun to stop and sniff every time you feel off track.
To smell animal tracks the herbi would have to be standing, just to appease the concept of herbis tracking people down by sniffing while moving.
Herbi gameplay deserves to be more fluid and less irritating. Repeating simple actions over and over is NOT fun. Herbi gameplay is literally -Stop, do, move, stop, do move- at this point. And the sass that everything is that is negating thought and comfort.

long brook
#

The scent for bushes is a bit off and is hard to track, maybe a bit clearer?

tropic idol
#

Make it so people cant just combat log sooner then later, its ruining the game.

grizzled idol
#

Make it so people cant just combat log sooner then later, its ruining the game. bis

languid hinge
#

Is there a reason why I cannot connect to virtually any server?

valid belfry
#

Fix the bug where you hit play and the game just doesn’t open. I shouldn’t need to search through this discord and find a file just to open my game. It’s been days and this still isn’t fixed.

nocturne haven
#

My Suggestion: We all know Spiro and most of The island Biome is a Tropical biome, and usually on tropical Places theres a lot of Fauna and Flora, ive seen on island theres a lot of Trees and Plant Species, but i havent seen Fruit Trees/Bushes, it should be cool see some Fruit Trees on the island, also some type of Fruits that fall From trees to the ground, or to make it more realistic fruits that have a Herbivore or Birds/insects bite on them, or Edible Fruit Plants that make some Herbs their favorite or prefered Diet.
I hope you like my Suggestion, we can Argue on #general-feedback-discussion
Some Examples:

stuck locust
#

COMBAT Feedback

The WORST thing about Everma is that the combat has NOT changed at all! Even with collision, the best strat that all players gravitate towards is "run at target, bite, continue to run in the same direction without stopping". There are no stuns, knockdowns or knockbacks, no actual biting and tearing, just strafing, that should be limited to carnotaurus, tissoplastic strains, and other key/strategic dinosaur attacks, not applying it to every basic attack.

#

(Do what’s in the concept art)

A bit should lock that dinosaur onto the target for 1 second at least. Depending on the weight of the dinosaurs, both will be slowed down to some extent while the larger dinosaur gets to move the smaller dinosaur around when they’re locked on.

After ^THIS^ gets implemented then people will stop looking at this game as BAD
I streamed this game to normal friends of mine that game and ALL of them say it looks bad. I hope with some of these changes to dinosaur combat it’ll change the majority opinions. And although I’m disappointed with the Evrima update, I’m still hopeful in the future of this game.

deft reef
#

I have been playing Evrima for 5 days now and I never tire of it ... I will report two bugs and give a suggestion. First I have two bug to report to you. The first is the fact that I don't see my dinosaur drinking in the water while other players see it. The second is that sometimes, when I run at full speed in a tree in full adult, my dinosaur hangs completely in the tree ... Only the sent allows me to free myself. And now my suggestion: I study animals with passion and large herbivores are the animals I prefer. I noticed that the Tenontosaurus stayed there when it was grazing. However, after having grazed a patch of grass, a cow move to find longer grass while she's grazing. Being able to move forward (slowly) while grazing would be more than realistic. Here I am finished ... I would like to add that even if many do not like it or find it too buggy, Evrima is a very good update according to me. Hoping that my suggestion will inspire you and that we will see this idea arrive one day

cunning lantern
#

Okay, so I have a suggestion, but first I wanna saw I am LOVING Evrima and nearly cried when I first started playing it because I was so happy! Okay, so, suggestions:

  • add another attack for the raptor where when they run by the prey victims they reach out with their arm in the direction the camera is facing and rake their claws along the body. This could be their "moving attack" like how Tenanto has bite only when it runs and make the bite something they do when standing still like the Tenanto's front claws.
prime mist
#

okay, suggestion for next dino batch. Since tentao is not very good against utahs on land. they camp swamp waters. And they outswim utahs in water and can easily kill thme. So they just run out and back in. I suggest a aquatic batch to cunter tenatos. Utahs have to kill their own kind to survive

rose bloom
#

I will agree with @stuck locust on some points :

Combat hasn't really changed at all but are still better than what it was in the legacy except with the teleporting Utahs able to pass through you because they're too fast for collision to work.
At the moment, there is nothing punitive in the game : the only punitive thing is to pounce as Utah on a Tenonto when it does a attack. Except that you can take every single hits without any fear like cancel, stun etc. I hope that CC will be added soon as possible in the game to makes people using their brain and not just hit and run.
Also, in a old Dondi stream' clip, it has been said that it will be possible in the future to hold an attack : which I really hope it will be implemented as fast as possible.

Also some "post-injuries" would make people thing twice before to attack something.
For example, the bone break mechanic could be perfect! Bones shouldn't break completely before some bites of a Tyrannosaurus to another apex : you should need to hold and hit more times to make sure the bone will break. Also there could be some stage of bone break on one location and the injurie could be less important with the time : because you have 1 of BB you shouldn't be completely limping. But in some location such as arms, jaws, tail or toes it could break in one hit by a powerful crusher.

Well, that's all I have to say about combat in the game and how things could be improved. Have a nice day everyone.

ancient plover
#

I would like to see Concavenator added and Cryolophosaurus. I am not sure how one would remotely balance the two because they is slightly smaller the Carno. (But bigger then Dilo). That would give us 5 medium sized Carnivores (Carno, Allo and Cera). But one of them might be good to add to the Utah/Dilo sized group. Unless it was opted to fit them between the Carno/Cera/Allo size and the Dilo/Utah size.
They are also very interesting looking dinosaurs and I think the real appeal would be more variety in fun looking dinosaurs to play. Or they could be used to fill other niches. Sense Cryolo would have been a temperate forest dweller, and Concav would have been in a more woodland setting. (These are pretty much the same.)

ancient plover
#

For the love of god please fix instantaneous combat logging. It is making Utah extremely unviable.

arctic crystal
#

I strongly object to stego being downsized. The herbivores are badly in need of another apex. You won't give herbivores anything not even a decent jump.

You think herbivores should just be free food. That needs to change. Teno is supposed to beat utah in a 1v1 but utahs can just phase through them. Utahs are looney tunes fast. The net code can't keep up. Utahs need a speed and damage nerf when bleed comes in.

#

In exchange for a buff to pounce damage. I'm sure bleed will make them op already. It's also ridiculous that you think utahs should easily kill stego. Carnivores are animals not gods.

Raptors also shouldn't have unlimited stamina and shouldn't regain it while carrying bodies or crouching. I know you're not going for realism but we don't need looney tunes physics.

weak zealot
#

Not sure if this is a bug or not! But I noticed if you're running and you turn, your dino stops running to do those shuffling animations (the ones that replaced alt turn) which is rly annoying b/c I'd like to continue running haha
Maybe while you have shift held down those turn animations are replaced by the skid animations instead

urban yoke
#

General combat:
The combat is clunky in my opinion, often times an attack will connect with the model of an animal but no damage is dealt, this could be due to a multitude of issues include: netcode, hurt/hitboxes and mainly (what I believe to be the issue) a replication issue as I have been hit as a Utah a near 10 feet behind where as a tenonto despite hitting a tail hit directly on the model of a Utah no damage is dealt. In addition, I realize that the original collision caused many issues, and is currently not implemented in full, but the collision box of the tenonto NEEDS to be extended beyond it's current placement (at the hind legs) to at least a foot or two extending it to the base of the tail, Utahs exploit this lack of collision to attack the body while running through the tail, now one would think "just donkey kick" but alas the replication issue removes any chance of actually hitting the Utah.

Tenonto attack Feedback:
Donkey Kick - as stated before the donkey could be useful but it because of the replication issue it makes it nearly useless over the tail slap. This can be fixed by (fixing the replication issue) extending the hit box to where the actual animation extends to because as of right now it does not, it barely goes to the knee. In addition the donkey kick should provide knock back causing the Utah to be flung away and must get up [NOTE: this "get up" should be similar to how the utah gets up from pouncing a tenonto after losing all of their stamina. It should take time, and the Utah should not be able to instantly sprint away after being kick in the face and flung some distance.]
Tail Slap - I know a "stun" effect is planned, I suggest that this would be similar to the landing animation where the Utah is smashed to the ground and can not move for a short about of time. In addition the hitbox needs to be enlarged slightly. I would also like to see the ability to move the direction of the tail slap while it's active.

#

**Slappy Hands **(claws) - Currently the claw attack is very clunky as it only works when you are stationary (though I love how it moves based on where to you look). The fact that the hitbox only extends to the elbow is terrible and you can feel it when you are fighting, obviously this needs to be extended to the max distance the claws actually travel. Also, I find the tolerance of the of the stationary vs moving to be a tad strict, meaning that even when turning and shortly after you are still "moving" and therefore bite, I feel that the ability to quickly turn and then claw, will (along with the extension of the hitbox) will make the claw attack much more viable in combat.
Bite - This attack is generally okay (with the replication issues aside), the recovery time is slow and could be sped up slightly, but other than that it's fine.
Utah attacks Feedback
Bite - With replication issues aside it's fine doesn't need any changes, other than I feel the speed at which you bite is slightly inconsistent sometimes biting faster and sometimes biting slower.
Pounce - On the other hand pounce can be extremely annoying. Whether it's the collision with a tenonto model that is bugged or for some reason not holding a raptor down but rather riding it like a tenonto, the pounce is very buggy (but it is understandable as it is a complex action). My largest gripe is the lack of punishment for missing a pounce. Being able to instantly sprint after hurling your self through the air seems odd, while I think this 100% fine for shorter pounces, the longer ones should have a recovery time considering you just launched yourself 20 meters. I the Slappy hands (claws) of the tenonto should work the same as the Donkey Kick, it should drain the stamina of a Utah while latched on the head of the Tenonto. As the recovery time is a nerf I think the damage of the looped attack should be increased slightly.

Overall the combat is am improvement over legacy, Thank you.

summer pumice
#

The ability to ping @ admin in-game, so that when someone types that it lights up for admins.

Maybe add @ playername too.

sick juniper
#

Suggestion: Improved Scent

For my scent suggestion each dinosaur would have their own max scent range. The longer the player sniffs the larger the scent range would grow and when the player reaches the max scent range the player automatically stops sniffing. While sniffing, the world gradually becomes desaturated with saturation being dependent on the player’s speed. Standing still would make the world very desaturated and sprinting making it less desaturated. Scent particles would also be affected by the player’s speed. When standing still the scent particles would be vibrant and the faster the player moves the more dull the scent particles get making them harder to see.

Right now when you use scent, footprints are highlighted in yellow however if there is foliage in front of them it is very difficult to see unless you angle your camera to look straight down. I suggest making it to where foliage (excluding trees) would become semi transparent for footprints when scent is active. Another addition for footprints while scent is active would be that the older the footprints are the duller the highlight would become, signifying how long ago something was there and how much longer the footprints will be there before they despawn.

ancient plover
#

what if we had this guy: Torvosaurus is a genus of carnivorous Megalosauroidea theropod dinosaurs that lived approximately 153 to 148 million years ago during the Late Jurassic Period (Kimmeridgian to Tithonian) in what is now Colorado and Portugal.

umbral notch
#

if more pterosaurs will be added it'd be cool to see something smaller, suggesting liaoningopterus, the toothy look is nice. I think a mechanic where smaller creatures could climb or sit/land on trees would be nice. (i think there's a species like this one that has a long tail that im thinking of actually)

polar igloo
#

suggestion:
the ability to change attack keys for special attacks. For tenonto id like it to be possible to reassign the backkick to the left key while looking behind, that way its a little less fiddly.

ancient plover
#

I believe Amarok was working on keybindings?

hazy galleon
#

Need AI

proud nest
#

Thought/suggestion regarding what I see people want for combat:

I agree it needs a bit more depth. Mostly related to the tenonto, it's attacks are good, but they lack a little oomph.

Utah we know can attach itself to larger prey and can overwhelm smaller ones and similar sized utahs. So, if we could have a little of that for tenonto would be leveling it out (mechanically). That being said, the two forward attacks (the bite and clawing) should work the same, they're normal attacks.
But the back attacks, kick and tail whip should do more, they're stronger attacks, so no nerfing in damage, but the kick should push away the utah, instead of damage without repercussion. Meanwhile the tail whip should work almost like the utah's pounce on smaller prey, it should drop them into the ground but not keep them down, like just one second, and a smart utah would know not to stay down and run before another tail whip comes in.

Regarding animations, I believe the being kicked should have (I think) 3 different anims, one we already have is the animation we get when getting damage, that could be tied to low strength kicks, a stagger that pushes you just a bit for medium strength kicks, and a full 180 when it's a full grown kick in the face.

It would give the chance for the prey to push away it's chaser and give it a good chance to run for safety and would also mean that the Utah could think twice how they hunt and what approach is best, a kick that can push you away means you'll need more stamina to keep up your pace to catch on, they're already a fast animal but stamina isn't forever. Good Luck Team, and I hope this is considered (all based in the concept art, the stagger animations could be re used into things like the hypsi spit/puke we saw in the concept art to get away from Troodons)

ancient plover
#

Simple Suggestion. Longer Sniffing For Scent If Your Trying To Use Scent With Low Stamina

twin iris
#

I personally would like to be able to back up/walk/step backwards, could make for some fun and more realistic moments.

proud nest
#

Going back to my previous stagger and more complex combat (all these ideas are to play around and tweak to fit the play style, not trying to force certain gameplay into everything)

Ceratopsians, they don't have the means to defend properly their behinds, so will require to handle themselves on the offensive defence (first would be left click, after the ";" would be right click):
Standing attacks: horns classic attack; big stomp (would stagger). Moving attacks: while holding would get on ram position, letting go will finish attack like standing left click and will knock away smaller dinos; trample, hold right click, the dino on the ground will be walked over doing damage while running over it. (both moving attacks will count as running, so stamina over time).

Hadrosaurs: limb are rather thinner in the front but the animal packs a lot of weight.
Standing attacks: head shake/hit; stand tall and kicking with forelimbs (stagger or drop). Moving attacks: body slam (to where the camera is looking, right or left) (more CC than damage), tail swipe, (also more CC)

Runners: (galli and dryo) now these ones were harder to think through, they're more of the runners than the attackers, but here goes.
Standing: claw/bite attack; bicycle kick (stronger, possible stagger, Galli only). Can't think of anything cool to apply the running, and also wouldn't allow the bicycle kick while running since it would be a strong attack the animal should focus it's energy on it. Maybe it can do it while running but a bit less strength.

These are all that I can come up with. If anyone wants to fix/improve on this and put their extra spice, please do

proud nest
#

Last suggestion of the night: Cerato, the corpse bully.

My thoughts here might need a re-thinking of how damage and health work, sort of. My thoughts being Cerato being really strong and tanky, but not a really fast guy. Strong so it can deal heavy damage to carnivores, and slowish since herbivores would be usually faster than him (an unaware herbivore might suffer meeting a Cerato that got too close for comfort) (maybe like the current speed where it's slightly faster than allo in continuous run). And tanky for him to be able to resist the incoming attacks from other carnivores. The idea is for these guys to be able to scare away others and steal the kills. Utah, since is the only reference we have for now, would need to be in a pack of 3 for example to be able to have a "fair fight", due to this bully's resilience.

No idea yet for what it's right click attack could be.
Once the crouch/stalk -> ambush mechanic comes back (if it does), it's ambush would consist only in a small burst of speed, since it's not one to run after others (like Allo's ambush), unless you give it a fair amount of stamina for it to be an endurance hunter (if it decides to hunt)

Does this sound too OP? What other traits can we give this guy to make it viable and balanced?

narrow cobalt
#

Probably been said before but I thought it would be changed in Evrima but wasn’t. Here goes:
Please make sound centre be dinosaur and not camera location. It always bothers me. Of course direction should change depending on where you are looking, but position should be dino not camera.

tranquil kiln
#

Camera height/angle:

 So far, the one thing I want the most is to have the option to zoom out a little farther from the character models.  I love that the dense vegetation on EVRIMA makes it easier to hide and harder to spot people and that we can actually zoom in on ourselves to see our characters under vegetation, but I hate that I'm constantly seeing the equivalent of bushes smacking me in the face non-stop whenever I'm running over much of the map.  

 Granted, it's realistic for what it would be like to run through dense vegetation, but I don't enjoy that much of my gameplay looks like a simulation of running face first into bush after bush until I can get to areas with more grasslands.  I get that it's important that players actually be able to hide in the vegetation, but I don't think that being able to set the camera height/angle a little farther back would make it too easy to spot other players because the vegetation is very dense.
hallow aspen
#

Evrima is just broken

The game is so bad atm that it’s barely playable I remember we were told, “Oh forget everything about the legacy pvp everything will change.. completely new game” well now you see except for pounce mechanics nothing changed. Hitboxes are spaghetti, and collision doesn’t even work 50% of the time. Basic features are missing like very basic ones. The game looks like it was made in 5months... and for Dondi to try and brag about that they won’t even charge us for this completely new game... bruh its broken.. everything spinal damage

plain oriole
#

I do not believe downsizing stego to Kentro-sized is a good idea. If we will have Kentro on the roster, what's the point of Stego? I really believe maximum Ungulatus-sized stego is the way to go so it can threaten a lot more of the roster like the apex it is. Allo-sized Stego is too small.

polar igloo
#

SUGGESTION
Homalo
-can dig and expand burrows
-pretty quick
-cant really defend itself other then knocking a troodon over, not great when they are invading your home
-can pick up small twigs and branches to make home comfortable
-can pick up berries, favourite food of the avaceratops

Avaceratops
-can break up rocks that would otherwise be impossible for homalo to dig through
-strong head butt/charge, good against a cornered troodon, great for tunnel combat
-can dig up truffles at the base of tree roots, the favourite food of the homalo
-can rear itself upright and act like a pillar support for burrows that are about to collapse

ancient plover
drifting hemlock
#

I would love to see an ability to turn down the Main menu Sounds. they really give a headache and currently the only way to turn them down is to turn down all sound fx. I dont want all sound fx gone just the main menu.

viscid wolf
#

Havent played the update much so far but I already feel like there should be some balancing on tenonto's sounds. When you first spawn in your 1 call is practically nonexistent while your 2 is super loud along with the f and eat/drink sounds

#

Also maybe a tweak to the ambient sounds so that the frog noises are only present within a reasonable sniff distance of water

lunar mantle
#

Not sure if it's just on my end, but my raptor randomly slows down mid sprint, no slow animation plays though. And a few times when jumping I dont leave the ground and glitch back into place. My ping was 20 and frames were 30, so not sure what happening there

keen heath
#

Love the new #roadmap-updates! ❤️ I think it's very nice to have something like that and I think the idea of releasing multiple together in the form of batches is really great as well!

(Though I have noticed a typo – it says "Beipiasaurus", when it should say "Beipiaosaurus". 😉 )

craggy bluff
#

I would suggest to further upgrade the swamp. Rn they look a bit to generic like " ok lets put that thing here and a little bit more there". With multiple swamp dinosaurs (bars,sucho,deino,spino) we have to make sure everyone of them got in this swamp a own habitat. So let's say we take 2 lazy rivers with deep water going through the middle (S shaped) for deino to swim + some little side arms left and right. Then medium deep water side arms (also maybe with small breaks bc its not 100% filled) for spino sucho to hint fish, many many small ones and a wide area with just flooded ground where everyone can easily walk through. And all that not round but trying to give it a natural shape. (Also it looks far to open for me, not what I see when I think about Amazon or mangroves)

slow onyx
#

I have thought since the first time playing the game that a character list would be nice. Having the ability to have maybe 3 different dinos would be nice so that if you were to die, maybe you can choose to go be something else, or start raising that same dino again. Would probably need to be set up so that you cant raise like 3 carnos so that if one was killed they couldnt just log in on another carno and continue the fight. Many people that play the game get bored when they have been playing like a trike or a rex for 3 days without dying and they want to play something else but after spending all the time growing one of them, you wouldnt dare purposely kill it. This would remove having to make that choice so that you could play that dino another day and maybe try something new.

tame copper
#

how about thorn bushes? smaller animals could get under them but larger animals will be stopped by the thorns and a collision box. just an extra way some animals like minmi proto ava homalo and hypsi can escape from things like allo or carno.

brazen bison
#

Is there any plan on making it possible to scroll up the chat without it going down every time someone else speaks?
does that make sense?
rephrase: is there any hope for us to have a chat in game like discord? where we can scroll up and read without having to worry about being dragged down, every. single. time it updates?

another thing, the ban button is dangerously close to the slay... just saying. Itd be nice to have em a bit... further away TheEndIsNigh

analog thistle
drifting cedar
#

combat log is getting out of hand, we need a timer setup to have atleast some servers with a timer before logout, it's probably not nessecary to the game development but it is important for the gameplay. thank you!

nova karma
#

Foliage density should be a server setting, not a personal one. Gives the option for gameplay for people with rigs who genuinely cannot handle it, but prevents folks from just turning their setting down to be able to clearly see a dino who would otherwise be hidden.

solid violet
#

Unfortunately I heard about the stego I don't agree with the new smaller Stego as me and several other people in a discord server im in all agree that a Stego should be able to kick an apex's butt plus I also have a saying for the apex herbs "The bigger the Island, The bigger the dinosaur."

unkempt kindle
ancient plover
#

Maybe we could make Males have a use in Evirma? Just making it so that Males are necessary for making eggs would be enough.

sharp trail
#

I think baryonyx and suchomimus should be added, even if it doesn't seem nessacary to have two similar dinosaurs, it adds to diversity. People would often play the nonsurvival bary and the sucho in Legacy, I think it'd be a shame if we only got one or the other when they could both be implemented eventually

inland mist
#

So, after playing the new update for several hours, I think I'm able to offer a little feedback now.
First of all, I really love the new things that were put in the game.
The dense forest and grasslands, the new and reworked dinosaurs, the new footstep sounds, the mud bathing, the new attacks, body dragging and also the new movement animations, like for example the stopping when running or turning in place.
I used to play on servers, where "altturn" was disabled, because it felt and looked just so unnatural, but now it is a completely different experience.
The whole game feels so much more lifelike than before and I for myself am enjoying it.
The new scent system is also much better in terms of visualisation, so you don't get overwhelmed by the colors (especially for water) when you smell.
I saw that more than a few people wish the forest and grasslands to be less dense but I think that would mostly only be benefical for one party - that of the adult carnivores.
While I agree, that it's currently a bit hard to hunt when the prey runs into the forest, I believe there are better ways to make it a bit easier, than making the environment more open. (for example maybe a light fog that would coming from each footprint, so it would make it easier to see the prey through foliage and you don't have to focus on the ground constantly, or something like this)
In my opinion a dense forest and grassland benefits both parties, herbivores and carnivores that want to hide or lurk for some possible prey and also a way to prevent scouting in the future when flyers like ptera are added.
In summary I want to say with all of this, that I hope the forest and the grasslands stay like they are now, more or less.

#

So, last but not least, of course there are many bugs and unoptimized things in the game right now. Additionally, we can't do a whole lot of things currently, as it lacks of dinosaur diversity and mechanics to play and while I hope that there will be updates much faster than before, it's understandable, that all these things need time to work on.
So far I really enjoy where the new isle is going and I just can say, keep up the good work devs!
Finally some prior features that I would like to have next in game and that I think most people desperately want are:

A proper menu like before with settings, server filter, dinosaur selection in the server ect. (Although I saw that this is currently being worked on)

Group system

Gender and nesting system

Thanks for reading.

rigid crest
#

In my personal opinion, I love the Evrima release. While the beta is very limited and simple, its still incredibly fun to run around the map and explore with a tenoto, or hunt with a utah. To everyone saying that Evrima isn't what you expected to be, and that it sucks, take in mind that the devs had to recode, recreate, and fix everything that's been made. This is incredibly difficult to do, and along with that, they had their own personal lives to take care of. Its still possible to have fun, even with the glitches and bugs, and especially when you're in a call with friends. One of the few things that I'm hoping we get in the future is a variety of pterosaurs to play as, as well as more quadripedal carnivores, like rauisuchus. Thanks for reading

austere kettle
#

The speed Utahs move at is entirely too game breaking. There is no way to escape from one as a Teno. :/

stuck locust
#

The Adult Tenonto gets stuck in trees (the one tree type that spits off into two trees).

midnight sierra
#

I just got back from vacation, just opened the new bit, haven't done much. Already, I can say that it feels better. My computer seems to think so, too, and by the looks of it, all the graphics are maxed. The only thing I have to wonder is when you can change the input controls from the menu--Unless that's just a bug that I'm experiencing. I have yet to go through all the announcements, bug reports, et cetera. As somebody missing 50% of her left arm (including the hand, and I mouse with my right one), it's a tad bit difficult to play this with standard controls (it would be easier on a touchpad laptop, from experience, but I'm on a mouse and keyboard PC.) Can't wait to walk around though! I'll update my thoughts on this when I've actually given it a go ^^

cold karma
#

Before the Cannibals are released, (which is a long time from now) maybe this is how the cannibals could look, Pale - pinkish white, Long arms and legs, walks on all fours instead of one two legs. Very fast and instead of running, has short hops{when pressing shift} and longer jumps that are about the lenght of a utah's jump except forward, not up. And a mechanic in battle that brings up the cannibals food bar after biting its prey, it doesn't have to kill the dino, it just has to hurt it a bit, so it can feed and live for another day. https://www.youtube.com/watch?v=iktC8imMBnw&t=5s (I know I've posted this before but it would be a great playstyle for Cannibal in the future)

Priest - Fear No Evil: Priest (Paul Bettany) fends off a nest of vampires while trying to find information on his niece's captors.
BUY THE MOVIE: https://www.fandangonow.com/details/movie/priest-2011/1MV677f7f51aa2213a62f2b1957c2e94999?cmp=Movieclips_YT_Description

Watch the ...

▶ Play video
#

Skip to seconds 1:23 seconds, if your afraid of blood and gory scenes.

ancient plover
crystal harbor
frail crypt
#

Utah pounce is currently pointless. Its only useful as a cool “finisher” for prey you already had significant advantage against. It needs to be balanced to have some tangible reward for the risk of trading your only combat asset(speed) for being essentially delivered into the attacks of your opponent, with additional risk of having all your stamina erased with a single counter.

As it is, it’s easier and safer to just keep doing slashing attacks, the pounce can be totally excluded with no benefit lost.

nova imp
#

I got a weird bug where a Tenonto was able to eat an other one like a bush, is the tenonto supposed to be omnivore or it is a bug? (got a twitch clip of that)

analog thistle
#

Suggestion: change tenonto's 1-attack (frontal bite) sound effect from a burp into a clack-bite. Bird of prey beaks are SCARY when they snap shut, a loud snap sound!

wary monolith
#

Gonna be real here. I've played the game for a few hours so my points may not be valid to you evrima coinsurers.

Firstly, the graphics. The anti-analysing looks like crap, I recommend turning it off. Also the grass on max render scale is still heavily pixelated and I can count the pixels. Of course, I know it'll most likely be changed but my point still stands as of now.

Secondly, the gameplay. I would bash the fact there's only 2 dinos out right now, but they're planning to add more very soon so I'll lay off of that. Otherwise, I usually get cannibalised by my own species or KOS'd by herbivores. Most servers don't have rules, so its on them but there should be some sort of affect to cannibalism. I know they're adding something like that soon but as of now its sorta hard to tell who's trustworthy and who isn't.

Thirdly, the bugs. I hate when I'm mid-game, server crashes despite me having good internet. I try to go back in and it says my request is denied, so I then have to take another few minutes restarting the game and re-joining. Also, for some reason some of the servers I usually play are just disappearing from the list even when I search for them. It's honestly stupidly annoying. I know its the first release but if it wasn't ready for release, don't release it.

I will say though, it's very immersive and the animations are very good other than it not clipping to the ground, I still enjoy it.

glass fossil
#

It would be great, if you could enable settings for mouse sensibility.

ancient plover
#

Reduce utah speed. It's like they have perma ambush speed. Another thing, fighting another utah as a utah unless you pounce is really awkward because they're moving so fast, the hits dont register half the time and the combat doesn't look smooth. The only way to hit them would be to either have a really good connection or if they just stopped moving completely.

gaunt walrus
#

Can we very very please have some naturally spawning sources of food for carnivores before AI is added, such as carcasses? Because survival for herbivores boils down to finding bushes, water and sometimes fighting off Utahs, while for Utahs it's much harder due to lack of food.

weak zealot
#

From what I've seen, the Utah pounce, while very cool, is not worth actually performing in evrima right now...apart form maybe using it as a finishing move or something
You loose too much stamina too quickly and you can get really hurt doing it + it doesn't seem to do very much damage
I'd honestly suggest making it so you don't loose as much stamina when you do it?
Because right now its just too risky for what its worth

lament palm
#

I had a solid 50-60 fps. Some players somehow found me in a bush, as they got near my fps dropped to 6-8. Easily a memory leak, couldn't be anything else. I hear adding more ram can nullify the issue.. but, that's not always going to work for a mem leak.

ancient plover
#

I AM loving resolution. Even though i get like around 19 to around 20 FPS i can have render scale on to 100 percent and graphics, works good from what I can see

#

The performance is worst now than before the hotfix. I was getting 80/90fps before the update now i get 60/70 on Epic. Plus..tried to change the resolution and graphics settings from epic to high and it doen't seem to work properly, i get the same fps regardless of what i change on settings. Before if i changed my resolution from 1440p to 1080p on the Nvidia panel i would get 130+ fps. Can't change fps cap on settings btw, it's locked. I use a 2070 super overclocked, i7 9700k, 32gb ram..the memory leak seems to be gone but there's clear performance issues. That needs to be addressed urgently....

austere vortex
#

Whoever did the ambiance for the jungle area in EVRIMA (Dinosauriac?) Absolutely love it. 👏
My favorite is the bird that goes "BWEEEE-BEEEOUP!"

ancient plover
#

Game lags even worse after the patch.. :/

#

And i'm talking about the teleporting in combat etc.

kindred beacon
#

what's with the bodies not being centered when running? is very annoying to see the animal's bodies not being straight during the run animation. instead both the utah and the tenonto are crooked, the tail of the tenonto curving to the left even if I'm running straight, and the whole back of the utah instead moves to the right, leaving the head in a central position to the frame, but having the whole tail stretch on the right side. I mean, if while I run straight I have a crooked body it means that there is something to my spine that is quite serious.

hazy galleon
#

WE NEED SOME SORT OF AI

dawn trellis
#

Is it possible to make special role for streams in discord. It would be more better to ping special stream role than ping everyone .

umbral notch
#

may be a server glitch but ambient sound is gone? Also you still go under water instead of swimming

wicked wren
#

we need groups and combat log timer asap everything is kaos on almost every server!

thorny talon
#

Extreme fps drop happens when i see or saw banch of ppl around me, but when i went away rather far not to see them all, i still had fps drop while facing camera at their direction. I think i recived too many unneccesery pockets from server(cpu were busy for only 20% 7700k 4.8ghz and gforce 1070 at 76%) + i have been reciving pockets even when i cant see these ppl from a distance. Have tryed to play with differant graphic options but its been done nothing. And it drops from 60-80 to 28-35. Thats about Evrima.

tropic idol
#

Give the option to lower sensitivity, dislike moving my mouse an inch and doing 10 360s.

winged rose
#

I like how we can filter servers by name now, but it doesn’t always work, sometimes it doesn’t show up the servers

ancient plover
#

Evrima servers are dead...people are literally leaving the game. Something needs to be done to keep the player base interested (btw, this filter doesn't work as intended)

storm hornet
#

Graphics do nothing and don't affect fps

ancient plover
#

Same..if you scroll up i stated the exact same issue.

solar veldt
#

Feedback: It seems that when you filter through servers it only filters through the ones that are on screen. You still need to scroll down and find the server you're looking for before it will filter to the right one. I would suggest having the filter look through the available servers rather than the ones that are just immediately visible.

Unrelated Suggestion: I apologize if this has been suggested before or is just plain stupid. I think it would be a neat little detail to add a dirty/mud decal to dinosaurs that have just rolled in mud that would either fade away as the effect of wallowing wears off or you would have to wash off. Much like you have the blood decal on the Utahraptor's mouth when it has eaten.

ancient plover
#

After messing around with settings i've realized that render scale might be responsible for the fps drop. While using render at 100 my fps were 70/80 and when i've switched to default (50) my fps jumped to 144 and became stable...but the screen went all blurry like on launch when we were forced to up the render to 100. Dunno if this helps but i hope it will on a future hotfix.

weak zealot
#

Wondering why the 'choose a dino' comes up before you enter a server? And also why when you die, you instantly respawn as the same thing? I had died as a Tenonto and I wanted to respawn as a Utah aaaand it locked me on the Tenonto...so basically I'd be stuck as a Tenonto on that server just until the end of time? haha

Suggestion to maybe have it back to normal- where you choose a dino AFTER you join a server, and when you die, you go back to the 'select a dino' screen instead of respawning instantly as the same thing you were before

Im not sure if this is subject to change, if its just temporary due to having just the two dinos in evrima right now, but yeah

faint nest
drifting cedar
#

very hard rubberbanding in official EU 2

robust badge
#

gallimimus when its added should be an oppurtunistic omnivore mostly a herbivore but specifically geared towards eating small prey like babies and fresh juvies, to aid this galli should have a stomp kick like a like a secretary bird that is activated when you attack with the camera pointing downwards, to encourage gallis to only attack prey they can swallow whole perhaps make there carcass eating animation somewhat slow. this is assuming of course oviraptor isnt going to be the resident baby culler.

eager coyote
#

Good news for our AZERTY user : we can finally change the settings ! Sadly I could see we cannot change the keybind for scent. Whatever I put (such a V for example), it'll stay as Q, nor QWERTY/AZERTY have the key V at the same spot on both keyboard. Playable at least for now while using the mouse for direction but not really with keybinds, thanks for this update for AZERTY keyboard's players!

warped jacinth
#

Personal Opinion: Do not add any new dinosaurs until all of the base game mechanics are in. What I mean when I say that is: Fall Damage, Breaking Bones, Some form of bleed, Day/Night, Night Vision, Nesting, Combat Timers, Grouping, Punishment for AFK grow, AI, Nutrition and Elders.

It's a surprisingly long list but these mechanics spread over every single dino that would come to the game, and I think it'd be more work to go back and add to dinos already in the game vs. getting the mechanics functioning and adding dinos to the mechanics. Does this mean new dinos come slower? yes, but Mechanics should be more important, otherwise the recode is seemingly pointless as its main point as far as I was aware, was that it allowed new mechanics to come to life unburdened by old code.

(Some of the listed things are more important then others, but they should all exist before we worry about getting more creatures. You can put all the icing you want on a cake but if its missing its core ingredients the cake will still taste like shit.)

sour kraken
#

Please add roles for announcements, stream announcements, or other notifications like server restart etc.

This would many wondering about the 5 notifications in 24hrs. Mostly streams and the team rearranging their positions.

ancient plover
#

Evrima need time logout, but if there is already a plan about adding it then I will personally be patient for it then

simple vapor
#

After the update, the water looks incredible. And im glad the underwater running bug is mostly fixed. Very pleased

verbal ocean
#

Suggestion:

i'd like to see for admins a spectator "faction" like the 'Zeus-Mode' from Arma3 where you fly as a spectator around but can control AI if needed

valid tinsel
#

Only thing I think needs to be added is boosted servers where things grow faster on one server so we can fast paced gameplay.

ancient plover
#

Two things I wish the rework had atm.

  1. I know new AI is being worked on, but putting in the old AI for a place holder would help the issues of utahs having to go hunt each other as most tentos are in huge herds
  2. That small puddles could form much like the herbi bushes do to offer water in other areas of the map, instead of us having to go to the rivers and lakes. I love to explore, but the big limiting factor is being close enough to water.

that said I'm loving how the rework has gone so far. the dino movement feels smooth and the map looks stunning. Just really hard to play utah atm due to the food issue.

storm hornet
#

Im putting my grapchis on low and nothing changes. does anyone know a solution to this?

elder sun
#

The new update has made lag even worse for me and many others. Utah's are still teleporting and lagging everywhere. The swamp lags so much now and because Utah's mass kill all the bodies add to the lag.

ancient plover
#

I feel like when I am running and swapping an angle of camera the dino slows down. I dont know if it is how it s supposed to be but it is unnatural and annoying. When you are running away from something with camera facing forward and you turn it to see the back the dino immediately slows which is really not helpfull.

floral plover
#

The isle steam backrounds and emotes? babyPara

storm hornet
#

hey i found the fps issue.apparently render scale needs to be reworked. i have like 100 fps under 50 but if i go like 51 i get 20

analog thistle
#
  • The FAR southeast swamps, the one farther northwest (I think) of those two, with the island in it, is incredible. I love having a very back-and-forth shoreline with lots of inlets rather than a typical "straight shore round lake" shape. It feels REALLY naturally chaotic, and the overgrown foliage all over it is 10/10 chef kiss perfect, amazing. Please make more water like this :)

  • I had no idea you could SWIM FASTER by holding shift now. I love it, speedboat tenonto ftw!

opal shore
#

(Probably something planned for next patch) I'd like to be able to keybind keyboard actions (say sniff) to mouse buttons. On legacy isle i used to have scent and the character menu on my thumb buttons on my mouse, and my muscle memory haven't forgotten about it lol

vestal coyote
#

I'm sad to say that I have to agree with the comments i have seen, regarding the quality after the update that we received today. I had low fps before, but could easily run the game in epic, with 100 % render. Sure i had low fps (under 20), but the game was still smooth for me. After the update, i have managed to get a few more fps out of it, but I now have a huge spike and drop (from 8 to 125 in seconds). It's pretty steady at around 23-25 now , when the drop/spike isn't a thing (legacy ran in epic and I could hold 30-40 fps and still smooth). I can't seem to get the settings to work how i want them, and I get shadows when i try to play the game in my "usual" settings. Nothing I have tried has helped so far, and everything hurts my eyes..

rose bloom
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Controls are completely bugged : you cannot change some of them such as "move left" or it will automatically gives W, no matter what you've done. Same for the profile : it will always be Insert.
Also you cannot reset your settings so if you have done a mistake you cannot go backward for default settings.

I cannot do a #723290219826249819 because record doesn't work for me so I decided to post that. Also many other players have this bug as I can see and I hope there will be an update soon as possible because now I cannot play evrima. Also deleting the Input data doesn't work and it doesn't come back after a "Checking local Files".
Just, if it's possible, correct this bug quickly as possible like in the next days and not in a week. I want to play Evrima like many other players even with the poor current population.

Maybe this update has done some good things but atm, it seems to be a broken update.

simple vapor
#

Suggestion:
Please make name tags disappear when you remove hud (F10)

storm hornet
#

@vestal coyote i would just wait man

solar vigil
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can we get an fps cap option? i dont like my gpu running at 98% the whole time

marble finch
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I was wandering will the isle ever come to console my computer isn’t strong enough to run the isle and the only thing I have is a PS4 I love watching the isle and always wanted to play it but it seems I won’t get that chance

golden niche
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Before the update, my FPS was around 60-70-80 but now it's about 20-30.

golden niche
#

Utahs also still teleport

dense turret
#

I kinda lowkey liked dinosaur selection after selecting a server, instead of before

heady thunder
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Is there currently anyway to fight back being pounced as a Utah against another Utah? I'd be fine with getting overpowered by it when I'm outplayed but right now it it just leaves you sitting there and it feels exploitative when you cant at least damage them back.

umbral notch
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-finds food
-nearly kills
-combat log
ok

vague trench
#

So something that’s always bugged me with the graphics is how the dinosaurs look up relatively close, they look like they’re made of wax and also have no teeth texture (I’m sure this is known and just hasn’t been added yet), but it’s been like that forever, same thing with the environments, like I’m not trying to talk bad about the countless hours of work put into the game but something just feels artificial about the game. The Hope trailer looked great but in game like the lighting or the foliage or something I can’t put my finger on just looks unnatural and is really jarring. I’m sure it’s something Dondi is already aware of and trying to fix, but just thought I’d bring attention to it.

mental obsidian
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Some feedback from a new player.

Growth times seem to be way too long. I don't even think they should be shorter, but having to wait SO long before seeing ANY changes to my size is just annoying. Maybe keep the times the same but make growing a gradual thing? You should also be able to speed it up. Knowing there's absolutely nothing you can do to speed up that growth timer is a bit of a bummer.

But the single most annoying thing I've had is not knowing which servers I've played on. I need a damn history tab like every other game where your progress is locked to a server. Every time I log on I need to start the 9 hour growing cycle all over again because the server I was on has been lost. Just give me a playtime beside the server name or a history tab so I can find the damn servers again.

On the plus side, I don't know how you've done it but you've made a game where you do literally nothing for most of the time and somehow it's still incredibly fun. It's a walking simulator 90% of the time, but for some reason I enjoy it. Fair play.

proud nest
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Suggestion: getting back up from sitting, escape context
We all know we can sit, and it's all good, in regains stamina. But, it doesn't translate well in panic situations when you have to get back up (suddenly a raptor is dashing to you, and you gently get up before you start running away). Can there be a exalted kind of get up? It taking up a bit of your stamina (not too much, maybe the equivalent of 3 seconds running) By double tapping the get up button or maybe by pressing jump while sitting

weak zealot
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^^^ I agree with the above suggestion
Maybe if you could even hold shift (as if to run) while sitting would allow you to get up real fast/panicked like (idk maybe you could make the dino trip/stumble almost in doing it) and it takes a bit of ur stam
Coz atm its like, rly risky to sit down syfegye