#general-feedback

1 messages · Page 83 of 1

ancient plover
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  1. Suggesting a map feature of sorts that you can access via a hotkey (such as M).
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So, although #isle-lore-theories is clearly for theories, people still are going there to say something offtopic. Maybe make the server read only, and give people who are actually interested in discussing lore and theoritizing a role that will allow them to write there.

viral cipher
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correctly me if i'am wrong about this what if dinos could eat the eggs as a source of food this make defending the nest more important for the mother as players would seek them out.
also this could be limited to certain dinos like juvie carnivores ,utahs,Dilo and ceratos. lastly the food value is depended on the amount of eggs in the nest.

placid oyster
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can we make it so hatchlings inside a nest cant be damaged?

wanton quiver
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Remove pachy and cera landing animation. Its so annoying bcs it stops you from moving and if you are running from danger trip on a small rock and you are stopped

blazing dove
rugged dagger
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Make velos survival dinos! i would love to run around as a tiny velo!

cinder cosmos
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Suggestion :

Make fall damage more realistic. I lost my trike due to accidently going on a rock then fell down. I know their very heavy creatures , but come on. not even a foot and my trike dies?

late garnet
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Here's a thought:

Once the combat overhaul is in, and predators have to be more precise with their attacks rather ass bite/face tank, players shouldn't have to use an outside source to communicate without blowing their covers (Discord.)

A simple solution would be to make the F call drastically quieter when crouching, this would make use for the actual group chat in a survival situation with say two Utahs about to ambush a Pachy, or a pair of Pachies hiding from a large carnivore. You'd still be able to hear them of course, just not as easy. Size should also play a factor on how loud your crouching f call is, Utahs sounding like a low growl, and Rexes being a quiet rumble.

ember barn
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For Ptera, there should be an AI in the sky to chase juvies (for example like a dimorphodon). I suggest this because if all you are doing is sitting in a mountain and flying across the map with nothing in your way would make growing too easy.

gentle grotto
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Some dinosaurs like ankylosaurus should have a lower chance of getting their bones broken from an attack, while others should have a larger chance of getting their bones broken from an attack.

blazing dove
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If a rex face tanks a trike, the trike shouldn’t get bone break, that way rexes won’t face tank trikes and it’s more realistic that way

late garnet
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Once collision gets in, running full speed into solid objects should injure Dinosaurs, these solid objects being trees, structures and even large rocks. It makes sense logically that a Carnotaurus running full speed chasing down a Galli has to be careful as it doesn't have the turning maneuverability to weave away from a rock, and even so the Galli shouldn't just be facing backwards, as it could smack right into a tree and even kill itself from the force. Animals with slower speeds or animals adapted to withstand head on collisions should receive less damage to these environmental hazards such as Pachy, Trike, Diablo etc.

Velocity should have a part to play in calculating terrain collision damage, such as a full ambush Allo severely injuring itself if running straight into a tree, or if a Carno were to slow down just before colliding with say a rock, the impact would be noticeably less. This would encourage players to be more mindful of the environments they live in, and not just the creatures inhabiting them.

ember hare
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Can you change the outdated raptor think dondiThink emote with eyeseeyou's Dilo version think?

verbal quiver
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A way to be able to move the chat box around your screen, or make it be able to be minimized/made smaller?
And also, somehow make the chat box not reset itself every time someone types?

late garnet
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I think most of us can agree that when we first saw the model reveal for Pachy, we all imagined it as a little tank that could potentially destroy any small predators or juvenile predators should they get too cocky. What I'm trying to say here is, Pachy was a massive disappointment, as their populations on Officials died within the week. This little dinosaur definitely needs some love.

  1. Remove the falling animation lock, this puts Pachycephalosaurus at a huge disadvantage when fleeing from something it can't fight and goes over a rock or small log, as they will get stuck in place briefly, and those brief moments are more than enough time for a pursuing allosaurus to catch up. Removing this would allow Pachy much more agility at fight and flight capabilities.

  2. Pachy's primary aggressors, Utah and Dilo, seem to always have an edge to the fight, this case being bleed. The Pachy's bleed resistance is so bad it takes 1-2 bites from a Utah to completely handicap a Pachy, where even if they do kill you and sit down, the bleed damage acquired in the struggle of trying to catch you will kill them. I understand bleed is a universal weakness for herbivores, but Pachy's state is just sad. Especially with how fast its health deteriorates from one Utah bite.

  3. More of a cosmetic thing, but the juvenile and adult form's threaten animations need to be swapped, a dirt kick is far more intimidating than a boring head twist, this follows with its attack animation.

Overall I feel these changes would bring the Pachycephalosaurus population back from extinction, and probably encourage more players to play as smaller animals instead of the huge ones that take hours to grow to better balance diversity amongst species.

hollow bluff
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The landing animations in the pachy would make more sense if they were as smooth as the ones in utah, dryo and galli. It's barely any larger than a utah to begin with. In the case of the cerato, i get why it would take a while to recover from a fall, it's a relatively large creature, but either save the landing animations when you have them for all dinos or don't give them to some dinos and then leave the others without them. It's a terrible mechanic that only hurts some species, specially this two who are already in a terrible place in the roster.

flint egret
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Pachy being able to cripple small carnivores like Utah and Dilo. It currently is a walking snack for them.

ancient plover
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Perhaps Diablo and Trike need to sharpen their horns on trees, to get dirt off from their horns and make them
sharper in general? Like they lose sharpness after fights and need attention to do the normal damage again.

versed crow
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Having some herbivore foods grow midway up trees - like a columnar apple tree or cocoa tree fruit - would be an interesting asset. Taller herbivores could eat these 'valuable' foods straight from the tree, which may grow in an area where bushes do not, but others who are starved out by the lack of bushes would have to attack this destructable tree until it topples. These food trees will be few and far between for obvious reasons, and though they are not particularily valuable in food points on their own they exist as an affinity goal to reach, becoming a slightly better food than usual if your dinosaur is in the mood for it. That, and if your dinosaur is strong enough to topple a tree.

If not the trees mentioned, a coconut tree of sorts would be an interesting candidate as it could decorate beaches as well!

glad garden
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Change maia z walking animation, it looks like it's tip-toeing

fossil bramble
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Fun little thing. Allow us to switch between the old UI and new UI just for the sake of nostalgia or something, could be cool y'know.

bright light
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Make US 3 and EU 3 Offical servers as Thenyaw maps.. so we can play the game without people that Gamma hack until the recode is done...

arctic ibex
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Have the ability to bite and hold onto something as a carnivore

late garnet
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Diablo needs some definite new movement animations, the trot looks like its dragging its ass along the ground, these old animations cause the model to clip through itself more often than not, and look derpy. The Diablo should still retain its galloping sprint however, because a refined updated version of that would look incredible.

P.S. The sub adult and juvenile forms of Trike need to be fitted with the new animations of the adult, I don't want to grow a Trike simply because the other two forms are visually disgusting.

late garnet
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When AI are eventually given designated areas to spawn, I feel that since they aren't playable, they deserve to feel alive. Would be interesting to see an Avaceratops and Velociraptor fight, Orodromeus forming small "social circles" and Psittacos using their tails as a defensive measure, such as with locational damage, biting the tail would cause visual quills to be stuck in a small predator or juvenile carnivore's face, that could cause some damage. Would help teach them what parts gainful, the other painful. And perhaps give new players an idea on locational damage, like a tutorial level.

placid oyster
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can we make it so that night vision extends out from the dinosaur, and not the camera?

north sigil
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I think Utah should get its old 1 call back, the massive crow one lol, Its just that copying the Jurassic park Raptor noise is just unoriginal to me and as well with the Rex it should get its old roar back. To me the old noises really make people know that, hey thats the isle when they hear or see those dinos and recognize the noise! Just my thoughts lmao

shell bobcat
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Gonna be fun when grazing arrives but to add to that, maybe add half way up a tree, and Dino's like paras could stand up and eat from it (like giraffes) u already have half the animation since it's standing on 2 feet when sniffing, would be cool atleast! 2: also I do hope u guys will add some plantlife to ponds and rivers once the deino arrives, would be super cool to be able chill in the water under branches and logs and all that, which also would help with the deino being able to ambush more effectively

ornate breach
gentle sleet
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will sever admins be able to be hypers sever admins should becuses if a sever admin whants to clear out a sever but without commands they should be able to be hypers so they dont have to ask a dev .

ancient plover
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History/favorite tabs for servers please

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Also, if doable uncap frames?

ancient plover
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Maybe adding where carnivores can carry bones/sticks and possibly with meat on the bones?? I personally always loved the sticks and wish to carry em around like a child.

shadow talon
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just reiterating my request that shant please be added to survival and not removed. as i have heard that is the rumor..Shant has always been my favorite dinosaur and i feel its iconic to the isle please don't take it away. 🙂

late garnet
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Para in it's current state is just a little bit better than Trike, however this doesn't necessarily mean that it's good, either.

For starters, Para's speed was drastically nerfed, so much so it can't escape many things as well as it used to, since it makes so much sound if it tries to run, not that quickly either.
Secondly the bleed heal, I don't know if the devs want Para to be a fighter or a flighter, it can't run away given its current speed and stamina, nor can it fight back with the unreliability of its kick as well as the fact that its headbutt has difficulty hitting smaller targets.
Personally, I always saw Parasaurolophus as essentially the overgrown Deer of The Isle, more suited to flee rather Maiasaura, given a greater stamina pool, but that doesn't mean it should be helpless against smaller predators like Allo and sub adult forms of the Apexes.

So a few things,

-Increase the speed of Para so it can actually flee and outrun the apexes, that way it isn't a sitting duck.

OR,

Para could be changed to be more defensive, having better bleed resistance but not necessarily good healing,

Secondly I feel that Para deserves some kind of attack if fleeing, such as a body checking attack that deals a little more than half of the damage dealt with the kick, being stronger than the headbutt, which would help tackle Allos or whatever else may be pursuing it. This attack would only work while sprinting, and the direction would be determined by which way the player faces. Perhaps even give it trample damage to deal with Utahs and Dilos that sit right below the Para, where the kick cannot reach.

Regardless Para as of current is unviable as an adult, the juvenile form deals better with Utahs than the adult itself.

cedar plaza
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So I think plateosaurus should be a medium sized herbivore, so when full grown it's inbetween the size of a dilo and a carno. Despite it's size, it does not make any stomping noises but comparably louder footstep sounds (if you dont know what I mean, you can hear stomps in the distance (rex, giga, carno, allo) but footsteps are just footsteps (utah, dilo, galli). Plateo will be able to reach full growth in about 1 hour 30 minutes, and not have a subadult stage. Plateo will have very good night vision, especially for a herbivore, so slightly worse than what dilo has. This is to give the herbie's their own "dilo" because right now, dilo is the only nocturnal dino in the game, and because plateo and dilo lived and fought against each other in real life, so it would be fitting. (In the past devs have mentioned each herbie having their own favoured food that gives them a buff when compared to other foods) I think plateo's prefered food should be small trees. These trees make them pretty full so plateo's dont have to eat as often as other herbivores. Plateo's first defense against danger would be their nightvision. Plateo's secondary defense against danger would be their speed, it would be the same speed (if not slightly faster) than a dibble. Their third and final defense would be their attacks, and strength in numbers. Also, their calls would be somewhat quiet and could easily be mixed up with night ambience unless you were right next to them.
For their attacks - their primary attack should be a stomp, or swipe with its long front limbs. It's secondary attack should be either a kick with their back legs or a tail swipe.
This makes them a sort of nocturnal herbivore that is quiet, very hard to hunt if you're small, and stealthy enough to hide from things bigger than them.

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Now - why plateo and not any other herbivore?
Well, plateo has a very unique design that is unlike any other dino in The Isle (currently), as well as that, there are all of these new carnivores coming with the recode but only one herbivore (a strong herbivore, but it's only one). As well as that, plateo has a model for the isle already! It just hasn't been used (shown below). If you look at some of the old dossiers for the dinos in this game, on one of the carnivores' "preffered food source" was plateosaurus, yet at the time, plateo wasn't confirmed to be in the game.

zealous beacon
runic citrus
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I was thinking about an idea when I was growing last night. Make it so you cant combat log if u are sitting on bleed.
That makes it more deadly going in to combat and u cant just run away and safelog after one minute if things goes bad.
The only real problem I could see with that is the non survivla dinos like the acro that heals bleed super slow.

ancient plover
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Hey why not add that all herbi player can invite each other and make groups

hollow bluff
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A rework on the gore eating system. Whenever I play The Isle as a carnivore I'm confussed as to why certain carnivores can eat gores and others not based on size. If you are a rex and eat a maia the gore won't be edible at all, same for any carnivore dealing with smaller prey with the exception of the utah. What I propose is that larger gores instead of being one thing, can be divided in flesh and bones and that both things are edible by different types of carnivores. Smaller carnivores (juvies, utahs and dilos) being able to eat small gores and scraps of meat, but not being able to eat the larger bones as their teeth and mandibles are too weak for that. Those bones can be eaten then by sub/adult rexes and specially ceratos who have the right equipment to deal with those the same way hyenas can eat all parts of a carcass while jackals and vultures can eat the smaller bones and scraps of meat. This 2 species can eat a whole body, bones and everything. Carnos and allos could probably eat almost all the meat and organs but leave most bones and chunks of meat, the same could be said for the gigas although given their larger size and bite force they could process the carcass more efficiently but still leave the largest bones and some scraps meat.

lavish shell
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Ambush cooldown. After you use your ambush, say, a couple seconds must go by before you're able to do it again. Ambush spam is a pretty annoying thing right now. Theoretically, the seconds of cooldown would get longer if your carnivore is bigger, in particular, id assume apex sized carnivores would have the most cooldown time.

grim prairie
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Different difficulties for servers: a easy server would be like plenty of ai spawn, takes less time to grow, and ai velos don’t attack. Medium would basically be how it is now. Hard mode would have no ai, except velos, except the velos are stronger, hunger and water drops faster. I think this would add a really nice challenge to the veteran players of the game, as well as a good beginner spot for the new players.

red inlet
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If there's anything I would really really want it would be for an improved server list. Searching needs to be optimized and it would be great if when trying to log in to a server that got full you don't get booted back to menu but put in a queue or at least put back on your search results.

plain oriole
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Make juvenile pachy's skull Dracorex or Stygimoloch for seamless growth.

ancient plover
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A wider range of colours and patterns would be nice :D. Allow us to choose patterns like tiger stripes, leopard spots, cheetah spots, lines, marks on faces ect (these patterns will be black for fems, coloured for males) . Also allow us a wider variety of colours which we could use to create cool dinosaurs or recreate dinosaurs from documentaries or movies and such. I'm not saying give us neon colours like Shocking Purple or Pink or sky blue. But colours like dark blue, forest green, blood red ect ect. Another important thing is giving every colour to every dinosaur. It would create a much deeper character creation and people can enjoy complex, interesting dinos like a Dark Blue Trex with tiger stripes on it or recreate dinosaurs like Jurassic Park Trex. I think it would create a make for a complex, fun, satisfying and wide variety of dinosaurs which people can use to express themselves and how they like their dinosaur.

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Adding to this guys ^ suggestion.

Suggesting to allow colorful details on females, similar to males but perhaps a different type of pattern in different locations. (Example: Rex males have colors come in on their face and back, while Rex females could have color come in on their Face and Tails). Also would be nice if you could add more incentive on being a male, because right now about the only reason to be a male is to look pretty where as most females can nest asexually etc.

versed crow
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My own color suggestion:
With colors already being flexible with health tonally, and further flexed by hue through affinity and diet in the future, I feel that a more structural system for color manipulation would help players ensure their colors continue to mesh well as well as continue to flux effectively. Either each color slot or one color over all, a 'tint' from the existing color palette could be selected, and its influence would flux alongside affinity and vitals for both males and females - instead of just male crests (potentially, if i'm remembering stream right lol) getting brighter or more vivid. These colors would likely need a blend mode as to not lose crispness, but would give 0%-8% opacity over the texture. This would allow for some minor tonal and hue variance between individuals even if they have the same color scheme, as well as create intermediary colors between the distinct color wheels that lack robust bridges.

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more of a breakdown: I assume Opacity is scaled with 0% being color not visually present, and 100% being color is entirely visually present.

  • 0% Opacity: the individual is unhealthy/wounded/low affinity/not grouped, the brink of death. tint is a luxury!
  • 5% Opacity: regular player, small group with no breeding competition or nests, 1/2 water/food. The tint is noticeable enough to shift the color slightly.
  • 8% Opacity: fulfilled affinity, full vitals, near nests, grouped in a sizeable but not massive group, potentially with hatchlings. The tint allows for identical dinosaurs who at 0% are identical to look visually different from a short distance, but its not noticeable from a long distance.

having low affinity is a feat, its really something the average player won't get. therefore, having next to no affinity should tank your tint into 0%. you're not really interested in how your dinosaur looks when you're actively thwarting the spirit of the game, and it gives a heads-up to the average player that the low-affinity dinosaur walking towards them more than likely poses an inherent threat.

uneven urchin
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Here’s a suggestion: A Growth Time Bank

Why not, after growing your desired dinosaur to full adulthood, have the extra time you spend with it alive go into your next life as that dinosaur? There will be a limit to how much time you can store in that Time Bank of course. I was thinking you could store up to 50% of your total growth time from juvie to adult. Here’s an example: I grow a rex to full adulthood from juvie, and that takes 380 minutes to do. Every minute that I stay alive as that rex AFTER reaching full adulthood would then start going into my Growth Time Bank. If I manage to survive an extra 190 minutes(which is 50% of 380) then I reached the maximum amount of time I can store in the Time Bank. And then after I inevitably die and decide to respawn as a rex again, I would then start off with a headstart of 190 minutes which would basically put me as a fresh sub-adult rex. Not too weak and not too strong.

I feel like this is a good way to reward players that manage to stay alive for long periods of time after they reach the adult stages of their desired dinosaur and to also not have to go through the very long a grueling process of growing a dinosaur from scratch again on your next life, at the very least.

ancient plover
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Walking backwards
it think this has been suggestion before many times, but whatever.

to walk backwards you hold Z while pressing/holding S

kindred aspen
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Make it so alt instead of letting turn on the spot makes your Dino always looks where the camera is looking, this would allow for strafing as well as waking backwards.

kind vault
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Affinity is a great way to encourage the kind of gameplay you want and discourage toxic folks who like to ruin the game for others, or at least make them easier to spot so they can be avoided, but if that toxic player dies and restarts they get a clean slate on affinity (i haven't seen updates in forever so if this assumption is incorrect pls ignore me)
A system similar to One Hour One Life could be a good way to incentivize players to raise young and play nice, with a scoreboard and maybe even stat boosts depending on how much affinity you have that can carry on into your dino's next life. This way you are rewarded continuosly for playing as intended and those who play to make the game not fun for others are punished consecutively unless they make the effort to reach high affinity again

I haven't played The Isle in months from the total radio silence regarding updates so if i missed something in a stream that contradicts the suggestion, don't pay it any mind

ancient plover
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Pleas can it be available for mac

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Pachy should be able to break Utah and dilo's leg.

fast gale
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More than Just Utah and dilo maybe Allo and cera , carno sucho but Not Rex or giga

floral mural
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Make lakes specifically for camara nesting since they need to mate in water

empty scarab
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would be nice if para/ maia's standing animation shifted between quadrupedal and bipedal depending on whether you were set to trot or walk

blazing dove
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Can we please get a little sneak peak of the recode...It's taking ages.

shadow talon
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give back bone break to the herbivores that need it please! anky, pachy and para could all benefit immensely from this. 😉

cold anvil
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Could you add where dinos can die of old age? Like a dino age bar where you can see how old your dino is? I don't know. I'm not good at explaining. But it would be cool to have dinos die of old age! But it up to y'all!

thick dagger
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Dino should stop drinking water when the bar is 100%, just like you stop eating when your full, would make it easier to know if you’re full, like if you have to go somewhere without water for a long time, and just makes sense considering this is already what happens with eating.

leaden beacon
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People ask for mating calls and shit a lot and it feels like a shitton of work to add a 5th call for all the dinosaurs in the game. Instead of that, perhaps there could be a bit of a variation in the male and female 2 calls. Not like, a huge difference, just a slight change of pitch or something. It'd be a neat form of dimorphism that could be heard rather than seen, so if you hear like, an allo or something and youre also an allo and you 2 call it'll show that youre both x gender and friendly. Avoids the whole "mating" thing and still allows members of a species to be able to find the opposite sex easier. This would be obviously more useful when males are necessary for nesting, so i wouldnt expect something like this to get added like now, if it was ever considered.

tacit vapor
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Sleep Stance/Mode - Along with sitting down or in conjuncture with. Such as You must hit "H" first to sit down then "L" or any other key that will have you lay down in a sleeping stance (some dinos curled up) with minimal noise and closed eyes. While in this mode you regain Health/Stamina at a much more accelerate rate and your eyes can not be seen by other dinos using night vision. However, you trade off the ability to get up quickly and have to enter back into "H" rest stance before you can get up.

woven moth
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I remember in 2017 in our old old test level, there was a tank (M1A2 Abrams, a powerful american 3rd generation tank) and a military truck, and this leaves me to wonder, will the mercenaries get armored vehicles. I would love to see these war vehicles in game, a Humvee with a .50cal heavy machine gun on it, that's almost enough for a armored vehicle for the mercenaries, you get mercenaries in and out, you have a machine gun for protection, and I want the bullets and other projectiles to have accurate ballistics, because one .50cal bullet can penetrate 26mm of armor. Instead of having a pistol and rifle, let's get other weapons In the future, such as the shotgun, light machine gun, Submachine guns ( weapons that are good for in and out action) and, with your loadout, it effects your weight and speed. I assume that the devs of the isle are working on the humans, but I want to give them a little bit of strength, they are super weak, and when mercenaries came out, the bullets weren't so strong. I would like to see realistic results if a bullet struck a dinosaur. Maybe we can get helicopters (for in and out action) maybe play some fortunate son, all I'm trying to say is that we need to boost up our mercenaries, I know when they first came out they weren't ready, but I am willing to give more ideas. This is what I think we need the most, for now.

floral mural
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PLEASE let deinosuchus be able to float in the water without loosing stam, crocs and Gators float around doing nothing all the time

cedar plaza
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Once mercs are in the game, give them duct tape as an item, but rename it to flex tape and it will be able to close the jaws of deinosuchus and other dinos while they dont suspect a thing. Also can fix stuff slightly if broken.

fallen urchin
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Deinosuchus affinity system should reward deino players for being stubborn and lazy. Its what gators do, laze around and act stubborn

alpine glacier
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some potential hilarity concerning merc vehicles and weapons when they are added. tribals could potentially get a hold of merc guns and use them as blunt weapons, which will have a chance to fire in random directions when used. mercs who forget the turn off their vehicles may find that a dino has broken in and accidentally "driven off" with it, with the vehicle zooming out of control in a path of destruction (ultimately killing the hijacking dinosaur and destroying the vehicle most likely, and wreaking havoc on anything that gets in the path of the vehicle before it crashes). tribals too could potentially do this with vehicles as well. unruly dinosaurs like utahraptor could snatch and make off with a merc's weapon for no other reason than shits and giggles.

digital eagle
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maybe giga should run at 50 kms because irl giga was abel to run at 50 km and i think rex shouldnt be fast because it kills giga too easy. maybe giga should be able to drown rexes in water if they ever fight in water like crocs do when death rolling deer

wanton quiver
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Since sniffing while walking for Carnis is bcs their food runs away, maybe do that they have to do the idle sniffing for smell water and food, while just footprints sniffing while walking

shut tide
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or allow herbis to also use scent while trotting, but don't show footprints if they do so, because stopping for sniffing bushes and water is annoying, but showing footprints with the trot-sniff is unnecessary for herbis

shut tide
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Maybe give players the option of grouping up before spawning and then getting spawned in close to each other. I think it is not as abusable as simple TPing to friends mechanics since you can't spawn near already growing players that need food. It is ofc also less practical, but it would at least help a bit without people feeding themselves with alt or friends' accounts (unless I missed something, in that case please tell me in #general-feedback-discussion)

fast gale
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Please give para a slight speed buff because 34,4 for a runner is to less i know its a strong dino against mid tier carnies but in that part para has bad heal. So pleas emake it that it even can run away and is not getting bitten on the tip of its tail .So i suggest 36,4

rose bloom
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I think para should be buffed on his bleed and stamina regeneration because it take a lot of time if you are resting to recover it compared to all other dinosaurs of the game.
Para has probably the worst regeneration in general of the survival game so make something to help it to run fight allo because you make it as a fighter and not a runner. if you wanted to make it as runner you could only nerf his damage but now it need to recover his bleed faster and his stamina for be able to run away from giga or allo.

fast gale
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please fix camaras food lose 1 hour for 7600 hunger it to less make it 3 hours without needing to eat

uneven urchin
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Make it so that players have the ability to see how their dinosaurs will look like when reaching adulthood while in the customization screen in official servers. The color patterns on juvies tend to be different than their adult counterparts so it’s difficult to get that desired look you want in your dinosaur without first going through the hassle of switching to sandbox servers to see how your dino will look like while as an adult.

floral mural
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Add logs in the water on some lakes and swamps to give deino some way to camoflauge

winged rose
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ok so a lot of ppl hav been asking for a "sleep" mechanic, I highly agree. I believe though one thing the suggestion lack is this: when in this "sleep" state, u lose hunger and thirst a lot slower maybe 60-80% slower. this way we can do more realism without just starving to death. as well as that, it should due to ur closed eyes, ur screen will be highly darkened to stop abuse of the mechanic.

versed crow
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I think it would be interesting if rarely ingame dinosaurs can find a posted map - much like a map in a zoo or other attraction - that shows where you are? these maps would be kind of hard to discern, with rust stains, algae, and grime eating away at them and hiding most waypoints to begin with, but overall the map would be ripped up to only show one 'quadrant' of the map. More specifically, it would be the ++/+-/-+/-- quadrants. I feel it would give new players the grounding, base knowledge they need to start learning the lay of the land. However, this visually fits in best with human settlements or rubble, and giving dinosaurs this very real incentive to enter human settlements in the future would get a lot of players fairly shot in an unfair-feeling way. I do believe its a good addition currently, but perhaps not for the long run. I think these destroyed maps would give more of a feeling that these mercenaries or former isle inhabitants are working together, are intelligent, and had something really going on here - with plans and coordination.

shadow talon
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introduce jaw break pls, herbies should have a chance to break the jaw of the creature biting them, pachy, para, anky for instance. this would force the carnivore to have to give up entirely and until its jaw healed would be unable to eat or bite anything.

supple oriole
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The old Rex Broadcast was so sexy in my opinion, and terrifying, wasn't it?
Maybe bring it back, but not to replace the current one. Players could click the 1 button twice to unleash the old rex call, I would love that ♡

ripe belfry
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When the game is more refined, perhaps the Allosaurus/Dilophosaurus threaten could have their crests turn red?

plain oriole
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Make apex eating noises and animations more messy and violent, like how utah steps on a corpse and violently shakes its head to rip off flesh. And specifically, make rex's eating noises more cronchy since bone breaking is his thing.

Not sure why Dilo's eating noises are so cronchy.

vernal pawn
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AI kill command for server owners/admins when specific AI get stuck in walls.
Just until AI can be perfected.

rose bloom
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Make a vore system like a rex eaten alive something big like his eat or an animation where you are in the jaws and you are eaten alive.
That work with only dinosaur who are big like your head or a little bit bigger and human.

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Example with this Pelican who is eating a Pigeon

grim prairie
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I am re sending the suggestion from “buff trike” make it so small dinosaurus can hop on unlocked merc vehicles and accidentally drive off in them in an uncontrollable way (like someone who is just turning the steering wheel in every way randomly), and that tribals can grab guns and use them as a blunt weapon except they have a chance to fire in random directions. Also my favorite part— small dinosaurs like utahs can grab weapons from people an just run off with them for the fun of it. I genuinely enjoyed reading that suggestion and it made me laugh a lot thinking about all the possibilities. This would be so fun and I think it should be added. I’m re posting this from “buff trike #herbirights” so this is not my original idea, just thought it’d be hilarious and really support the idea.

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Also just a side note — the community is getting very hungry for an update. I’m not asking for the recode, but I’m asking if we can get literally anything new at all. The servers I play in are getting smaller populations, and I’m not seeing my friends online anymore. We need something dadgummit

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^^^and the servers I don’t play in are also getting smaller

digital eagle
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ok so since pachy can kill utahs in 3 hits maybe utahs should one shot or two shot pachyes if they bite there necks because pachys are stronger than they should be! pachys when it lived was a weak, small herbivore and were hunted alot by dakotaraptars alot also it makes no sense that it can kill lots utahs in this game. judging from the stat spreadsheet https://docs.google.com/spreadsheets/d/1LNIsS0NXxledmO4sYN8v7dmx5AnHIslJloyhKI9kKv8/edit#gid=0 it would also make sense becuz major arties are located in the neck and it would bleed to death. also arent pachy heads too weak to headbutt hostile dinos? im p sure that pachy males only headbutted each other during mating season. o3o i dont think utahs should be that weak ^^
Credit to saurain cause thats where i get most of my dinosaur facts 😇

leaden beacon
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I know it's been suggested a few times in the past, but Pachy and Maia need their growth times switched. Maia's too big to be growing in the same time as a dilo and utah and pachy is just too small to justify it having a longer growth time than a maia. The thing already gushes like a bloodbag that got hit with a meat cleaver from a single bite, it shouldnt take longer to grow. In the state pachy's already in, it's pretty much the same as setting someone on fire then beating them with a baseball bat afterward.

ancient plover
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please buff the sucho's speed to like 35 km/h. I really like the dino but i die every time because of an faster dino

grim current
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I suggest nerfing rexes speed to 32km and the ambush to 38km, alow it to regen stam while walking and give it 2mins 30 secs up from 1 min 40secs. aswell as giving it a wieght buff, 6.5 tons sounds fair if its going to be slower

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I also suggest giving giga a slight speed nuff to 32.8km and nerfing damge as it dose not need 700 damge if it dose a base of 40 bleed.

Not th exact stats that these two should be its just a general idea of what should be changed

jolly wigeon
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plz add more admids to the server for better performance in them. We need , minimun, 1 server admid logged in the principal servers, or the stupid mixpacking gonna be lethal

ancient plover
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make para heal bleed very fast while standing Up so allo's dont just bleed out paras so easily by biting it a few times and waiting cause para isn't fast enough to catch em , like camara vs giga's

past ridge
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There should be a server limit to how many apexes are on at once to help balance the server. All too often I see more Gigas and Rexes on than anything else. Or if not an apex limit, maybe a limit on each number of dinos per server

stark palm
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for coloring your dino make a color wheel instead of preselected colors

ruby bobcat
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(I'm sure this has been suggested before in a similar manner but something needs to be done about the gamma abuse. More and more players use it and it makes Dilo pretty much useless, unless you're outnumbering the enemy. It also heavily punishes players who don't use Gamma, giving a very unfair advantage and messing with the balance and immersion.)

Suggestions:

- Nightivision will automatically be enabled every night, when the darkness reaches a certain level and automatically turns off again when morning comes and there's enough light to see. You could also have it fade in and out instead of suddenly switching on for a better looks at some point. Gamma + NV does not work well and it would deter cheaters from using it as well as make more sense (real animals can not switch their "vision" at night)

  • Darker nights overall again, like on Thenyaw currently. Though I believe there may be certain ways to cheat even then which I am not aware of.

Addition I just thought of for this regarding scent at night:
While NV is all black and white, scent could be changed to still be colourful so that tracking and finding food/water will still work well at night.

grim prairie
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Let us choose our spawns. We need this because In case we want to go somewhere specific, then we can spawn there instead of having to kill our selves several times, which can get frustrating and make the game very unenjoyable

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But we can have a timer to how many times you can spawn at one place a day, and a cool down of about an hour

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To keep people from abusing it. Also Thanks you @versed crow for this: it also leaves food everywhere for people to horde after body dragging is in game

frozen solar
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Bleed Heal Suggestion

Maybe the bleed healing mechanic could be changed so that bleed damage is healed exponentially, rather than at a fixed amount per tick? Just an idea, since idk whats changing with the recode

There are currently a lot of problems with the bleed system atm, considering most things take a long time to heal off their bleed. So the pressure isn't even on the attacker anymore after only a couple of bites. It's an easy way to be completely annoying for no reason, and cripple things more than I think it should. My suggestion is to make bleed heal faster for all dinos, so that bleeders have to keep going in and risking themselves to win a fight, rather then get in a few little bites and crouch nearby and wait, since it takes such a long time to heal.

Bleed resistance as a mechanic would stay unchanged, so the damage bleed does to something doesn't change, especially if you keep re-applying the bleed debuff, but things with bad bleed heal might heal their bleed completely in say, 30 seconds of having no bleed applied, and things with amazing bleed heal could heal it all in 10 seconds of no bleed applied.

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The exponential timer is reset every time you're bitten. So... If a dilo gives you 100 bleed, you heal 1 bleed in the first second, 1.2 in the next, then then 1.6, then 2.4, then 4, then 7.2, and so on. Rather than healing 1, then 1, then 1, then 1 and taking forever.

This way, a pack of dilos has to keep going in for a risky bite against a trike, or else the trike will stop bleeding rather quickly and can start to heal again and be more of a threat. It would also get rid of the whole sitting-for-30-minutes-because-i-have-terrible-bleed-heal and being completely vulnerable to literally any dryo that walks up and decided to peck you and kill you because you're stuck at like 0.1% hp

But it could also still work with something like dilo's venom, which is an anti-coagulant, so maybe the bleed heal time will double for something bitten by it. That way it can keep it's power as the main bleeder dino.

ancient plover
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Suggesting a grasslands biome with extremely tall grass/wheat, by extremely tall I mean tall enough that full grown raptors can stand up in and not be visible. It would be generally hot in this biome with a few scattered about trees, lots of hills, and large climbable rocks.

verbal quiver
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If the color system doesn’t change as for the variation of colors and how to edit colors, perhaps in the meantime (of course once the recode is done), at least consider making all colors for herbivores and carnivores universal instead of limiting some colors to certain dinosaurs?

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Suggestion: Spawn Point Specifications

This is more focused on aquatic-dominant creatures, such as Deino, Spino (possibly, depending on what updates are in store if the route is still aquatic), sucho and whatever other creatures may be implemented. Creatures that thrive on constant sources of water like these creatures would benefit greatly from zone specific spawns near water sources, for the Deino if not the others, at least. It would make zero sense for a water-based animal to spawn in the middle of a grassland or dense forest miles away from a drop of water.

This idea could also possibly refer to other creatures. Depending on the type of biome any certain species lives in, perhaps it would spawn closer to these types of areas. Running dinosaurs (can’t think of the right term) such as Maia’s or Gallis could spawn near open areas, while raptors and smaller, slow creatures could spawn in forests.

This could also aid players in finding more of their own species without constantly looking in discord or game chat (for those that fear being heard or having their position given away). But of course somehow these spawns should be spaced out and random, so that it would hopefully not be so easy to camp area on the map. But, at least when a player spawns in, there is a chance they could run into a potential herd member or pack mate.

tardy cosmos
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For deinosuchus growth mechanic , could it possibly grow fast early on in life , then slow down as it reaches "adult" . this "adult" stage would be used as the sandbox full adult AND the BASE stats for what the the creature will slowly over the ungodly 160 (assuming 8 hours to adult) hours of the week , build upon and increase its stats over that time frame.
too sum it up , i would just like there too be a SET part of the growth that is considered 1.0 for deinosuchus too be used in the sandbox game mode currently . This 1.0 growth would be the most balanced Stat total vs average dinosaurs such as , tyrannosaurus , triceratops , and giganotosaurus. Most of the smaller animals wont matter as deinosuchus had a very high PSI similar too tyrannosaurus so allosaurus getting 2 shot is no biggie.
TLDR; when adding deinosuchus too sandbox , just pick a balanced point in its growth cycle compared too apex animals too add.
(forgot too mention , could there be a server setting too turn off its growth past this "adult" stage too prevent players from becoming hypo killers on "realism servers"

fossil bramble
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Please make it so the scent range travels with the player instead of just being static in a single area, tracking is failed when tracks go outside of the scent range and thus the thrill of hunting and tracking is gone and the fun and success chances is low.

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Taller swamp trees and normal trees so you can see while hunting in swamps and forests as apexes or actually see when playing ANYTHING big. Something similar to the size of the redwood trees. And swamp trees could look like the large trees in jurassic park 3, for more reference, you can have a look at swamp references or just dense rainy jungles. Make swamp, swampy, just not some off coloured trees with vines hanging, MORE vegetation, more mud and more swampy ambience and taller trees for the vines to hang from! PLEASE!

ancient plover
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It would be really cool if you could add more things to the environment/biomes that could potentially be life threatening. Things that could be added: giant carnivorous plants, more AI’s that can attack you, mud patches that slow you down, volcanoes that actually erupt, lightning strikes that can strike trees/plants and cause a fire, mud/rock slides/avalanches, seasons, hot springs where the water is actually hot, falling trees that can crush you, giving decorations (the logs and things on the ground) hit boxes so you actually have to walk around them/over them, the ability to knock down trees as larger Dinos (puerta etc) when you’re walking through a forest, tar pits, geysers that could actually hit you/burn you as well as ones that are outside of the swamp, expansive cave systems you could potentially get lost in & caves where you have to be silent or stalactites could fall and potentially kill/injure you, rivers with currents so smaller Dino’s can’t get across them easily, etc.

rose bloom
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Make a system of favorite alimentation for herbivores and carnivores like for example trike prefer bushes and berries but dryos prefer grass and conifer.
For canivore it can be like a Rex prefer para, trike and rex meat than dibble, allo and sucho one and allo prefer stego, cama, dryo one than trike, dibble or utah one.

jolly wigeon
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Sure anyone said this but: FIX THE HITBOX PLZ, i idk why i take damage from far of a dino and its sick for the gameplay

floral venture
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My suggestions for map events:
Wildfire
Meteor showers
Floods
Droughts
Solar and lunar Eclipse

Other suggestions:
herra/austro climb ability or basically for any small dinosaur.

Being able to sleep? Being able to sleep could help with healing faster yet you won’t be able to see. Plus slower to get up.

winged rose
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Ok so I have recently played as trike (not my first time but more often) and I did some research of triceratops vs Tyrannosaurus rex fights and from my sources I have used, it would suggest that triceratops would usually win in a 1v1 fight and about just 1-2 hit could potentially disable Tyrannosaurus but not kill it. but t. rex would usually back down from it.

of cause this is a game that needs to be balanced, so 1 hit no way. but maybe 3-4 hits to the chest and stomach, 5-10 hits to the tail, or 1-2 hits to the head. BUT to balance it, trike turning radius will be severely decreased also maybe slow it's headbutt and remove stomp (as trike won't need it lol). This will stop rexes from just blindly charging in and biting triceratops and instead forcing them to be more cautious. maybe Triceratops would only be hunted by T. rex pairs. now this does make trike OP sort of. but think for a second a 1 metre long horn that's sharp is going to do a serious amount of damage. so as well as balancing it by severely decreasing its turn radius (and fixing its hitbox lol) but making it so much more powerful. and we can start to imagine a different Isle where people aren't losing 6 hours of progress to an OP dino that murders basically everything and all of a sudden rex is put on the backfoot watching out for triceratops but still in pairs being capable of hunting and killing them just simply by surrounding it.

bright light
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Make all herbivores grow alot quicker that should if anything give them some love and be friendly to newbies if anything herbivores should be friendly to newbies as they don't require much anything but just to eat berries and sit around lol point is.. Herbivores should have a less growth timer over the long timers carnivores have.. This way the current herbivore count can be more then the carnivores as it should be on a natural sane ecosystem.. What says everyone else?

alpine glacier
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just another herrera suggestion, haven't seen one in a while and i'd love to see more small carnivores in survival.

  • growth 45min
  • health 650
  • speed 41km/h 52km/h ambush (7 second duration)
  • stamina drain 3 minutes
  • attack 75N
    poor bleed resistance, moderate bleed output (for its size), good turn radius

Herrerasaurus would be a juvie slayer and scavenger and one of the few predators to ptera as it would have an affinity for climbing up many surfaces that other dinos can not, such as rough cliff faces and trees. Herrera would be able to smell corpses from a notably farther distance than other dinosaurs (aside from cerato who IMO should also have this same ability). Herrera would be an egg thief as well, raiding the nests of less watchful parents for easy food, perhaps he would be able to smell eggs from a further distance than other dinos as well. Herrera is a delicate dinosaur and would rely on its cunning to stay out of danger as it hunts small prey or cleans up after larger predators. if more diverse nightvision comes into play in the future, herrera should have moderate nightvision.

if herrera were to be released alongside an herbivore, he would pair well with avaceratops

(Lowered his speediness in edit so he isn't as much of a dryo terminator)

marsh kraken
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Discords of other game developers are allowing their update/news channels to be shared via a new(?) webhook feature built into discord. We have the webhook sharing into a “Dino News” channel in our discord and would be happy to do the same for The Isle updates/dev streams. Think you guys can enable that? Seems like a good thing for devs

uneven urchin
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Not sure if people have suggested this before but please for the love of everything that is in this world...let dinosaurs step over tiny rocks...I’m sure every single player that had played this game for a considerable amount of time has been in a situation where they’re either running away from something or chasing after something and they get stuck in a tiny rock and either die or have their prey get away because of it. Please make it so that if a dinosaur is over a certain size larger than another object (mainly rocks) they are able to step over them and not get completely stopped by something that should literally be no problem at all.

alpine agate
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so this probably won’t get a very positive reaction bc im Big Stupid but since there are train tracks maybe there could be a very rare occurrence where an abandoned train car could be found with food inside? it would be rare and small amounts of food but it would add to the effect of “oh weird facilities everywhere” but make them a bit useful

bright light
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Suggestion.. Random gore piles that randomly spawns in for the scavangers.. and could attract other players other then you know people trying to find someone else... Course it could also scare alot of herbivore players because you know small/tiny gore piles feeding the scavangers... Course it can fix alot of the ai issues of not many spawning in..

(mostly for the tiny dinosuars that might become playable for the future)

slow peak
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A better health indicator would be excellent. The blood around the screen works, but it is intrustive and limits vision severely. A health meter around the stamina HUD would likely work nicely, with the half circles on each side slowly depleting as health is lost, changing from yellow to red depending on how critical the damage.

past ridge
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Not sure if this has been suggested before, but move the UI that comes up with "esc" to the top left of the screen, or center of the screen so you can still see and read the chat while you're waiting to safe log

proper cloud
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make it so atleast hatchlings can see the nest symbol thingy so they dont get lost and loose the nest if mama and papa logs of, im in game rn and im hatchling but cant find the nest so i will starv out xD

stone basin
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Stricter punishment system, Currently i believe it goes 24h ban, 48h, 1 week, then perma. I suggest to simply reduce this to a 3 strike system and remove the 48 hour ban. 1st offence 24h, 2nd is 1 week to really think about your actions. 3rd you're done. Currently that 48h hour ban really gives people an extra chance to mess around with little consequence.

plain oriole
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This is mostly for Byian and whoever messes with turn variables, but other dinosaurs besides Rex having the ability to break bones after the new bone break and combat mechanics will be nerf to Rex on its own and with the new combat mechanics coming out, Rex will suffer because of his piss-poor ability to turn around and defend himself. Taking 4 seconds to make a complete 360 may be fine now, but when other dinosaurs with better turn, better stamina, and decent damage have the ability to break Rex's leg or even his toe, rex's immobility in close-combat situations will be his downfall, no matter what damage he has because he won't be able to attack anything on his side or back quickly enough.

"He is the only one with bb" will no longer be a viable excuse to keep his turn shitty since breaking a bone will require skill and not chance, so please, in the future, give the rex line faster turn rates and tighter turn radiuses (not as bad as giga, just tighter circles for closing in on something and have it not take 2 seconds to make a 180 turn) for when the new combat mechanics come out and bone break is no longer a rex monopoly. Rex is a brawler meant for close combat, yet he cannot defend anything behind himself or on his side because he takes so long to turn, approximately 2 seconds for a 180 turn.

And yet, giga weighs more and spins like a goddamn ballerina in place. It's ridiculous.

grim prairie
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Suggestion for night. Make it pitch black at night. As dark as possible. Darker than thenyaw. That should get rid of the gamma exploiters. Using gamma really punishes people that don’t use it by giving them an unfair disadvantage. The only time it should be semi bright is when it’s a clear sky and a full moon (which should be rare), and even then, it’d be just as dark as thenyaw nights are now. I know at least half of The Isle players use gamma, I’m not one of them, but I know people who do use it. Very aggravating when you’re a solo dilo trying to hunt something at night, you try sneaking behind it, but instead it just keeps following you.

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Also I really like what @ruby bobcat said and automatically turn on nv

late garnet
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Controversial Suggestion that may cause triggers

Apex carnivores are about as easy to grow as an Allosaurus or Maiasaura, it's so easy it's stupid. Yes it does take around 6 hours, but that time doesn't matter when your two previous forms are good in stats compared to other things their size.

So I would say nerf the two previous forms of the adult apex predators, Rex has one of the fastest juvenile forms out of all the survival Dinos, Giga well...tbh its kind of sad but that isn't the point.

I get that apex predators are supposed to be dominant and without any form of other animal overpowering and killing them, but that's only as adults. Lions are prominent apex predators of Africa, but they still remain very vulnerable until adulthood. I'm not suggesting that lone survival should be impossible, just harder if you don't have two adults looking out for you. The fact that AI deliberately SPAWNS around carnivores ATM just hands Giga and Rex everything they need if they decide to bunker down near a secluded lake. The Sub Adult Giga is fine, but the Sub Rex I feel definitely needs some looking into, if its niche is going to be a primary rival to Allosaurs and Ceratos, it shouldn't be capable of killing them almost every time if the apex player isn't dumb. Even as sub adults these species shouldn't feel like they're impervious to anything, which is sadly the mentality of most sub adult apexes as of current.

TLDR; Nerf the previous forms of the current apexes to be slower (Save for Giga it's already pretty slow) and possibly bring down the amount of health both sub adult forms have.

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I'm not saying the sub adult and juvenile forms should be helpless, but I do think they're a little strong for their size.

ripe belfry
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Once more aquatic animals are added, perhaps they can drag fishing boats underwater, such as a Deinosuchus grabbing onto a line and pulling the boats down.

tardy cosmos
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Playable Brachiosaurus (yes i heard the devs hate balancing sauropods but still)

First of all , add a list a attacks too the Select character screen and current keybinds for doing all 3 attacks (LMB stomp ,RMB kick , and LMB while running too tail whip)
Stat totals: as it stands i and many people would still like brachi/pue too be a MASSIVE tank that is immune too damage from small animals such as utah and possibly cerato. So to keep it the same its Weight tier should be around 40000 instead of 49997 , the same goes for hp being probably 40000 , this makes it slightly easier too deal damage too brachio/pue than the current stats allowing giga too do 6-7 bleed and dilo possibly 2 bleed.
Damage : OH BOY , this is the hardest part too balance , BUT useing CAMARA as a substitute its 12k weight tier scaling 200 damage per hit of tail whip vs a t-rex is fairly balanced. Now , for each of the attacks there TWO options , 1# if its possible in the code(shant i think) set each attack to do different damage 2# (more likely) set EACH attack too hit multiple times using a SINGLE damage(like cama tail whip). Now, the damage should then be SCALED vs Giga and rex , so that rex takes 500 damage from a single hit. Removing the lift up damage , and adding 10 seperate hits too the stomp should almost oneshot a adult t-rex (40-50 tons animal btw so that damage is balanced). KICK should do a flat 2 hits for 1000 dmg to t-rex , as its quick and attacks underneath it. TAIL WHIP , oh geez just add 3 damage hitboxes at the start , middle , and finish for 1500 total damage.
THIS makes brachiosaurus about as scary 3-4 camarasaurus , BUT rememeber the weakness!
Brachiosaurus is cumbersome , if you are dumb enough too not hear a brachiosaurus or see it walk close too you , you deserve too die , its also an easily escapable foe if your hurt.

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Large packs of gigas , rexes, possibly allos , and maybe dilos could use team work too bait stomps , and attack its rear leg.
Finally , brachiosaurus should have a 12h growth time , Sounds retarded but look at the old time for hypos and trikes 8 hour growth time. This leaves it partially defenseless for 2-3 hours and should stay hidden.
You also only need too EDIT the current model slightly by making its legs and body thinner for a juvi/subadult , then jsut speed up the walking animations , may look wonky but not too bad unless your leer at it.
yeah i doubt any of the devs will consider this , but its a suggestion too deal with angry sauropod lovers who want it playable 🙂

plain oriole
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Give varied scent radiuses and scent times to different dinosaurs. In addition, the closer a scent is, the faster you should be able to pick it up.

For herbivores, they should have the ability to sniff out water, vegetation by trot and walk-sniffing at the cost of only being able to sniff out corpses,) tracks, and blood while standing still. However, standing still allows for faster scent pickup. Smaller herbivores or quadruped herbivores can sniff out tracks more easily since they are naturally closer to the ground and smaller herbivores can sniff out close-range food and water sources within a second or two. Massive herbivores will naturally have a greater smell radius than other dinosaurs at the cost of increased sniffing times for far out vegetation. All of the aforementioned should be the same for carnivores except they can sniff out corpses, blood, and tracks while trotting but don't care for smelling vegetation unless we have omnivores down the line.

Now, for specialty dinos, aquatic dinosaurs should have a keener sense of smell when it comes to water sources and feesh. Dinosaurs who rely on tracking and bleeding their prey and dining on fresh meat (allo, dilo, giga, carno) should pick up the scent of blood and injuries from further away than other dinos, especially Dilo, who can pick up the scent of its bleeding envenomed prey. Carnivores who rely on scavenging/picking off weaker dinos/bullying dinos off their food, such as cerato, herrera, austro, and velo can pick up the smell of corpses and injured dinosaurs from a ways away, most especially Cerato, the master scavenger. Rex should be in this category, too, since it easily could bully anything that isn't an apex off of a corpse, it could easily snuff the life out of an injured dinosaur, and it had the best sense of smell of all dinosaurs, being able to smell carrion from several dozen kilometers away.

lapis scarab
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when we going to get faster grows because 7 hours is way to long some off us want to play rex/shant/giga/trike but haven't the time because of work and other stuff can we get apexes growth time reduced and top tier herbies

ancient plover
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add fake limping and fake biting back to the game, that was fun

ancient plover
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Maybe make that near juv rex and giga there wont be spawning any ai. Just so the growing would be a little harder for apexes

jovial warren
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give the anky ther bonebreak back please

ancient plover
sand reef
#

Adjust the speed of movement by the mouse wheel.

honest wind
#

Can you add blue daitl to Utah?

strange tusk
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Echo effect from mountains and within any valley, who wouldn't be horrified by a disorted rex, giga, or allo call from a valley, or hearing tons of slightly echoing pteras above the treeline as you walk through the valley as a merc. Or maybe hearing a hypo's roar from a mountain echo a good couple miles/km. That totally won't be the most horrid thing to hear in the dead of night in the Isle.

spare cargo
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give juvis a lot more stam so they can ceep up a bit better with the adults. right now its a pain in the ass to roam with juvis. espacally as apex. ( exept rex )

azure flicker
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Add game time and growth to the HUD when using the static HUD setting

wet sequoia
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Make a better change between male and female trikes, another trike though mine was a male when I'm female. I do know it's very difficult to tell these two genders apart from one and another.
Maybe make the horns on the male to point forward down instead while the females keep the current horn. After all the males are suppose to do all the fighting, right? At least most males do it in the wild of what I know.

Edit:
I diidn't suggest this for no reason, even I think that some trikes look like males when they are females. So yes, please make a better change between the genders.

blazing dove
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Increase trikes bleed resistance and heal, it's horribly garbage. A giga would take 2 minutes to recover from a trikes bleed (2 horn trike attacks), while the trike will have to wait 12 minutes just to recover from 2 giga bites...Trike is in a horrible position right now...Weak, horrible bleed resistance/healing, crappy useless stomp and what so...In my opinion, I'd suggest that the trike needs a rework.

blazing dove
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Instead of just leg bone break, maybe add in more breakable bones like ribs etc, depending on where the predator or the prey hits.

ancient plover
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I know night will have a very important role in this game, but until it can be fully utilized, i would love to suggest to make it a bit shorter than daytime. Night already feels long because of the dusk and everything, also it's mostly makes the experience better for only one species, Dilos.
Current night time is starting around (ingame) PM 5:40-6:00 and ends at AM 4:50-5:20.
I would prefer if the night would start around pm 8:00 and end 4:30. It's more than enough time to hunt something as dilos ( since they are the only one who can actually play at night) . As soon the nightvisions are more customized for every dino species and etc it can be long, i dont really care. but right now its more annoying and do more harm than good.

granite belfry
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Increase v3 players slot in Isle Officials servers

rugged locust
#

More color ideas and patterning to choose from. the earth tones are wonderfull, but some more options would be nice

grim prairie
#

Make some of the roars able to heard from farther maybe? I feel like rex and giga should go the farthest, maybe be heard from about 3 kilometers, spino could be 2.8 kilometers since it’s current roar doesn’t seem at loud as a rex and giga (more windy) and stuff like cerato, allo, and utah could be heard from about 2.2 kilometers away, while dilo could be 2 kilometers away. Hypos could be almost 5 kilometers away and you could hear them. Herbivore apex could be around 2.8 kilometers as well

#

I just think that because a rex sounds muffled even from across the shipyard on V3, I think it should be loud and clear at that length

potent sand
#

After the new crocodiles (yes I know that's not their name) they need to add Ankys that would be more of a challenge for Carnivores and can be protectors of the herd and we can see large scale battles of Ankys and Trikes but also during this time the small carnivores can kill while the big guys are fighting, which this could be the "nerf" for the Rex's and Gig's and maybe encourage people to play small carnivores

frosty harbor
grim prairie
#

Brire bushes (if you don’t know what a brire is, it’s just a thorn bush, look up “brire”). How they would work is they damage big creatures, but help out small creatures. Small creatures like herra, dryo, austro, and juvi dinos would all be able to hide in the bushes. But probably only those dinos as they’d be the only small enough dinos to even fit inside. So what you do is you just run inside of it, and you are almost safe. It works kind of like a bush or fern and you just clip through it and walk right on in. Except something like a rex would take a little damage if it walked into it, and maybe even some bleed. They can be found in forests across the maps.

acoustic coral
#

Nesting channel please

glad garden
#

Buff pachy, it's really weak and can't really fight anything off. Maybe make the headbutt stronger and remove the pause when falling off a rock so when. being chased you could actually run away and not continuously stop and getting caught.
Sorry for my bad English I hope you got the point

dire bone
#

@blazing dove Adding to your broken bone suggestion, perhaps if a rib is broken, the turn radius could worsen due to the pain and/or trouble of comfortable, tight turning. Same with the arms, it would make it possibly more difficult to do specific activities

ripe roost
#

Maybe in the colorization screen have it where you are standing on a small plot of grass and can change the lighting. So if you want camo you can better chose what colors you wish to be.

hallow aspen
#

decrease the bone break chance of rex on some dinos, like rex bites giga 1 time (giga is bigger than rex) and breaks his leg most* of the time

plain oriole
#

I agree with whoever said apex calls should travel much further than they do now, especially if there are in open plains.

Modern examples are the African lion, whose territorial roars can reach a maximum of 114 decibels and travel up to 8 kilometers away, and the African Elephant, whose infrasounds can travel up to 10 kilometers away, and these are animals less than two tons in weight. Granted, the African savannah is a vast and open expanse and those animals have become adapted to communicate and claim their territory to other animals.

With how small our maps are in comparison to the African Savannah, from the beach, I should be able to clearly hear a rex call from twins or on the other side of the beach, not a quiet and despondant "reeee"

green crown
#

Am I the only who wants carnos bleed damage buff,to 20 or less than 25

kind nymph
#

Take away the compass from sniff. And replace it onto the circle that surrounds the stamina gauge.

placid oyster
#

Make it so when you smell, people's names in a small to medium sized radius around you will be revealed.

umbral prism
#

Allow smaller herbivores / juvenile herbivores to completely strip an "empty" bush as it still has leaves on it. This would allow for the smaller herbivores to scavenge so-to-speak once a larger herbivore has had its fill and stripped most of the bush. This would then require a third bush state that has no leaves at all.

shell bobcat
#

so, pretty sure the developers already said sunbathing for the deino wont be a thing, however with that said, it could be nice if u added small islands in the middle of ponds and rivers, (like u already have) with sand that deino could use to rest on, sunbathing might not be a thing, but it would add a little to the immersion of playing the deino to players! 🙂

grim prairie
#

Make juvi Maia look like its tail DIDNT get stuck in a hydraulic press

ancient plover
#

Perhaps this has been suggested already, but, it would be really nice to have a "Preview adult" button or something in the juvie dino select screen. That way you can see what your colors look like as an adult.

atomic matrix
#

Not sure if it’s planned or not (sorry if it is) but make it so dead and ragdolled bodies give off scent like gores or plant bushes please; it would make finding bodies at night when you go for water, or even smaller ai like taco and oro if you pulled a drive by, easier to relocate. Plus, as @glad garden pointed out, less server lag since the bodies would be smelled and eaten instead of left undiscovered.

hasty sail
#

I know Dondi and the devs have their own vision for the game but some servers have separate visions. May we please have the option of interspecies grouping in the recode? I play on Life Finds a Way and they allow mix-packing to an extent and it would be very pleasant to be like "Hey got room for an Acro? Cool invite me" and suddenly I see the name tags for the Spino/Rex group I happen to join.

hasty sail
#

Command Suggestion: Add a /respawn command and add a server config option of "allowRespawn" where if true then any player may essentially /slay themselves. Perhaps even another option of "leaveRespawnBody" where depend on true/false is leaves a body behind or not. Self-slain bodies can also be marked somehow so servers with body down rules can know if someone did /respawn (like a utah) when some apexes were trying to hunt another apex group and didn't want to claim the utah body. So they can be like "no look he did /respawn we aren't claiming that we're going for their rex"

blazing dove
#

If your gonna keep trike states even after the recode, change trikes growth from 6 hours to 5 hours.

#

That's if for some reason you guys dont wanna do anything to the trike, which is sad.

#

(Another suggestion) Nerf the cama COMPLETELY, Cama was no where as strong as it is in the Isle, infact, a pack of Allos could take on one Camara. In the isle, a cama would 1 shot an allo with ONE tail wipe, and end a pear of rexes easily like it's nothing. A cama should NOT trample damage gigas or rexes, they are alot bigger than the cama.

slow quail
#

make a character selection so you could play different dinos without family share

dire bone
#

For @deep echo and their feedback: "Blood clears up way too quickly on the ground. It should take longer. It's unrealistic."

I agree. Blood should actually last as long, if not then longer than footprints. Blood should also be different sized splatters or smaller droplets, but if its smaller, they should occur more frequently. The more bleed you have, the more amount of blood you spill onto the ground, therefore the longer it will stay.
At least 3-5 minutes depending on sizes.

strange tusk
#

Put the corrisponding letter as a reponse to the ones you like ^.^

A Different temperatures at different elevations/biomes, for example, obviously up in the mountains it would be colder as well as up in the air where pteras can fly, to the point you could have a chance of faintly seeing their breath, while down in say, a jungle/fern filled valley, it would be very humid. A forest near like twins on V3 wouldn't be cold nor humid but would be more of dry, but have warm and chilly drafts go through it depending where you are, etc.

B Which that brings me to this. As a merc, or tribal (which is realitively human,) you sweat, you start to smell, etc. So why not either give a spray that can dull the scent or give the need to shower? The scent of B.O as well as other things from traveling the islands can attract insects, make dinos smell you quicker than you would hope, etc, which can equal a horrible death, or seeing a herd's threat display that basically will end in your death if you don't scram or don't have enough firepower or skill.

C Since a few people also suggested dinos need sleep, why don't mercs and tribals? Humans could use naps every so often to keep their aim on point-ish and not be too drowsy when doing jobs on the island. (Someone elses suggestion most likely, with the jobs besides murdering dinos.)

D Another thing could be if you miss the hatchling and shoot an already tagged dino, the two tags could have a 'meltdown' and basically just break, making the dino unable to be tagged.

blazing dove
#

I think that jaws should be breakable, for eg, a rex hunting a cama, the cama wipe's its tail at the rex jaws, the jaws will be broken and the rex will have to recover. (I'd say 5 full minutes to fully recover) The rex will not be able to fight for the next 5 minutes. (This also applies for other dinosaurs, like Allosaurus.)

ancient plover
#

Okay I have to say it. The hitbox of the para is horrobile! When you fight against small things like a utha u can not hit him .No matter if the utha is 1 millimeter away from ur head! Please fix the hitbox I'll never play para again because of this hitbox it just doesn't make fun this way! I mean utha 1,8 hours and para I think about 3.5 or 3.2 hours.This is just horrobile. It ruins the fun and the motivation to play a para.

peak quartz
#

An icon for burrows, sort of like the one we have already for nests. Losing your burrow can be frustrating. 😛

near monolith
#

Being able to sense nearby dinosaurs with sniff. Be it different colour for herb/carni/AI, varying intensity depending how close it is, or maybe it can be a very vague dot on the compass. Although, it could be like the blood pointer in FPS telling where from you’re being shot; something like that. This would add a challenge for hunting as herbivores may become aware of you, but also an easier way to find prey. Maybe it can also depend if you’re upwind or downwind?

grim prairie
#

When mercs are added, instead of plain guns, allow us to customize our builds. So maybe we could have a sniper with a silencer and a 4x scope, but someone else has a sniper with a 2x thermal scope and an extended magazine. Pretty much how, is random planes would fly over and drop loot crates with guns, food, drinks, and stuff you can put on guns. You can also take stuff off and put back on. Tribals will also be able to take the stuff from the loot crates and do whatever they want with it as well, like destroy the stuff, use it as their own weapons, etc. This feature would really add a wild card into the game because as a dinosaur, you don’t know how decked out a persons gun is, and for all you know, it may just take 1 shot to kill you, or 17.

#

The loot crates could have different color flares beside them, a red flare is a good drop (has best stuff in it), a green flare could be a decent drop (has mid tier items), and a yellow flare could be a normal/bad drop (has less food, water, bad guns, minimum ammo). The flares would be easily viewed by humans, but you’d have to be really close to see them as a dinosaur to prevent crate-camping, or at least to an extent.

#

Also a suggestion for tribals; they could also have loot drops. There could be maps hidden around the map that only tribals could read, and they would lead to buried treasure from their ancestors. The maps would had riddles on them based on where the treasure is, and the better the treasure, the harder the riddle is. There should be at least 100 different riddle variants, so that people couldn’t just memorize every one and get tons of free loot.

#

What could be in the treasure, idk, maybe upgraded ancient Spears? They could deal more damage than a normal spear, or a special bow that can shoot extra hard and deal tons of dmg as opposed to a normal bow. But since the tribals seem to have some sort of magic around them (supposedly knowing the “secrets” of The Isle and rumored being able to tame dinosaurs) there could be special rings or necklaces that would grant special abilities like added speed or strength, idk.

#

Sorry for the book ^^

winged rose
#

Ok so something that's in the real world but not in this game, is different senses of smell e.g. a Dog has a much better smell then a human. and it was the same with dinosaurs.
So instead of being able to just smell different things, dinosaurs with better sense of smell could just simply: smell further dinosaurs such as the Tyrannosaurus Rex had an amazing sense of smell. I'm not entirely sure about all dinosaurs, but a bit of research could sort that out.

late garnet
#

Diablo, Maia and Para need some new animations hardcore. Maia's build is so stiff and clunky, Diablo practically drags itself along the floor and Para? Well if it's going to be so slow and incredibly weak an Allo can practically solo a fully grown adult, it shouldn't make so much sound when running.

P.S. Update the juvenile and sub adult stages of Trike to have the newer adult animations, as well as swap the juvenile Pachy and Adult Pachy animations around, the Juvenile's are clearly superior and really only need to be less jumpy to suit the adult.

alpine glacier
#

give Cerato justice

  • vastly increase his scent range on gore
  • let him smell fresh bodies at current gore range
  • buff his bleed resist and heal so he can fill his role as a scavenger bully
  • give him necrotic bite maybe?
fossil bramble
#

A drowning animation.

devout pendant
#

Toxic Cerato Mutation-Perk
Ceratos mutate once they reach high affinity. They become capable of eating toxic substances, and when they do, they become toxic themselves.
https://docs.google.com/document/d/1MCpbCv7E8e20kW8vq4PYKPoSYcliTkfpnWLjPgrP5_o/edit

worldly turtle
#

Cerato Niche: Hyena/Honey badger:

-A sturdy gives no fuck psuedo mid tier with the attitude of a honey badger and the endurance, and pack hunting behavior of a hyena

Stat Change:
-Ceratosaurus Swaps its stamina with Allosaurus.
-Ambush duration is buffed from 6 seconds to 10
-Cerato sees a decent buff to its bleed resistance, .3/.3/1.0 as opposed to .8/.8/2.0

Ability: Extreme Scavenging(Scrapping the Barrel) and Septic(Affinity bite)

  • In times of stress, Ceratosaurus has the ability to wat anything spanning from fresh kills, too the oldest of rotting corpses and trash left over by the local human population.

-To assist this behavior, Ceratosaurus receives an insane range of scent for gore corpses and trash

Passive Ability:

  • Due to this, the animal itself puts off an unpleasant aroma, causing most smaller and even some larger animals to avoid it. This aroma can be linked too a small affinity debuff to any animal who approaches it, however, the debuff itself will be minimal and only active when Ceratosaurus fills its scavenging needs.

Combat Ability:
-If threatened, this small yet resistant animal has the ability to drop its attackers affinity, with an alternative attack, so long as it meets it scavenging needs, However, such attacks will cause A Ceratosaurus affinity to drop over time.

-Like modern day hyenas, these predators rely on overwhelming numbers(2-4 individuals) in order to bully off much larger predators like Allosaurus, Albertosaurus, and even unwitting Suchomimus looking for an easy meal. They do this by delivering consistent and persistent attacks to the leg and thighs until they're able to either exhaust or deter the predators off their kill.(This can be used in tandom with an affinity bite in order to cause more deterrence)
-However, if a larger predator is able to get a hold of them, the chances of survival are slim, unless its pack mates can save it(Think a lioness or male lion grabbing a hyena)

#

Side affects of the affinity bite for other animals:

-Bochilism: Animals whom recieved an excessive amount of bites from a Ceratosaurus will experience increasing 'sickness' in the form of excessive hunger drain and stamina drain.

-Long term Affinity/Stat debuff: Animals could also experience a long term debuff of a specific stat depending on where a Ceratosaurus has inflicted the most damage and landed most of its septic bite.

Ex: Leg bites cause a small decrease in speed and increased wait time for ambush

Neck bites cause higher stamina drain and lower the amount of food/water you intake

ancient plover
#

We should add hybrid's claimable if you are a veteran of the server or you're a mod or a achievement. Like a spinosaurusrex or Utahrex etc. I think this is cool since well it could make the game fun. And another suggestion is add more AI since it is very hard to well find food and stuff like more dinosaur AI. With fish or something. And add possibly omnivores. As it will be more fun!

#

I think these are good idea's for the game and possibly make it more popular.

#

And maybe add some Jurassic world or park's map's. Something like that!

#

Maybe show like a actual eating animation like the meat or organs going inside the mouth and the dino eating it or like the stomach or something open and when you can't eat anymore the dead corpse becomes a skeleton.

primal moon
#

Perhaps a fourth channel for in game chat where you can speak to any species like global but only within a distance, so global isn't all backed up and cluttered, it would also be easier to talk to people in a mixed herbie herd or what not.

#

Like local but not just within one species

ancient plover
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  1. System that allows egg invitation from the dino selection screen. 2. Darker nights for jump scares and a sense of peril as well as Night time not being able to be manipulated.
  2. Apex post re-code limited to breeding pair, kicking juvis out once there subs
ancient plover
#

Maybe the food/water system could be experimented with. Water being more important than food to encourage the player to move more. As of now water drain is quite slow and A.I spawns usually behind you which is predictable. 🙂

ancient plover
#

1 more thing! Encourage players to play on higher settings such as Foliage by making grass and leaves etc bigger and less quality the lower the setting. Players on higher setting make use of cover that isn't necessarily there for others. Render distance could be better for the Foliage as well.

sage frost
#

Make small fish, or something ai like so the deino can eat

native copper
#

Can we get R2 back-- That map was better than any of the current 2, in my opinion.

drifting elm
#

After a corpse rots and is no longer eatable, add some skeleton ribs that disappear after a while, the bigger, the longer it takes to disappear

grim prairie
#

Also maybe something adding to the suggestion above, maybe so scavenging dinosaurs could eat the bones? Seen a a lot of cerato suggestions lately, I will make one too. Maybe cerato (since it’s niche is basically the same as a hyena) could be able to eat the bones for 10-30% food. Hyenas eat bones, hooves, horns, everything. Ceratos should be able to as well.

alpine glacier
#

the island feels dead, i know we're getting fish AI and larger dino AI in the future but it would be nice to have small rodents, lizards and frogs, and flocks of birds populate the island as well so it feels like an actual functioning ecosystem.
perhaps seagulls could land on the beach and take off when approached, flocks of carrion birds like crows and buzzards landing on gore, frogs in the ponds where we can currently hear them but not see them, maybe make the bugs by the water edible for juvies, small tiers and gallimimus. while we will have spino, deino and sucho populating the waters, it would be neat to maybe have some aquatic reptiles and maybe smaller croc AI like Kaprosuchus and borealosuchus and some turtles, to make things feel more real. I know it can be a pain to make models for something that seems so minor, but even stock asset lizards/frogs/birds/turtles would be better than nothing.

night bolt
#

Burrow tunnels

zealous bison
#

Custom Movesets: Dino's should be able to choose what kinds of attacks they want to do. like a rex should be able to knock over something like a stego or anky with its fat head. Or a shant using its tail to wack an annoying allo

rose bloom
#

Make than Utah adult is able to dig dryo's burrow with his ped claws and after that he can put his head or one arms in the burrow to grab a dryo but he can't put it in the entire burrow.
After dryo would be able to make tunnels like Xenoraptor said to make them able to escape from Utah adult and juvi.

I've make this suggestion after have seen this in #paleotalk and read the study of Dromeosaur claws.

winged rose
#

In short: make stego stronger
Stego right now.... Isn't great, it's quite slow, it's weak for it's size/weight, it's just not capable of what it should be capable of. I suggest buffing stego's weight to maybe 7 tons maybe just 6 tons, but either way: it needs to be heavier. increase its health from 4883 at full adult to maybe 6000. and its attack should stay as 1200.

Note: I know it is a sandbox dinosaur, it should have these stats when/if it is added to survival (or just with the new model)

hollow bluff
#

Adding to the suggestion of @alpine glacier about different sorts of ai aside from the already mentioned aquatic wildlife
-Ravens/Crows: Small scavengers that spawn where a dead animal is and being quite loud can alert larger scavengers to feast, at the risk of finding the owner of the carcass by surprise. Also a good snack for smaller predators.
-Rats: Even in a land of dinosaurs, mammals still survive. They would be found near human constructions and setlements. Snack for smaller carnivores, but don't nest around them or you might your eggs and hatchlings devoured by the rodents.

#

-Egrets: They would spawn at random during the day and follow large herbivores (maia size upwards) around even landing on them, to eat the insects that the large beasts disturb as they walk. If any predator, be it a juvenile utah to an adult t rex, is nearby they will fly away alerting the herbivores of it's presence.

wooden bluff
#

fix utahs wrists, its ridiculous. Giving an animal broken wrists which are highly outdated just because jurassic park had them is absurd. At this point we may as well have dinosaurs dragging their tails along the ground and mazing out at 5 mph. The game doesnt need to copy films, it needs to innovate and make something new. How many times do you see scaly raptors in videogames with pronated wrists? almost every time. How many games have an actual accurate creature with feathers? Very few. By continuing to use this horribly outdated form of Utahraptor, the game is continuing the stereotype.

verbal quiver
#

As part of staff of an unofficial server, it would be such a relief to be able to have an invisible mode for admins in game. It often gets annoying when I want to be sneaky to catch potential rule breakers but someone screams in chat “THANK YOU JESUS AN ADMIN IS ON”. Welp guess my cover is blown. 😒 😂
That, and the ability to teleport when in spectate would be very nice. While these are probably insignificant adjustments and wouldn’t have much affect on the majority of the player base, it’d give admins easier means of monitoring servers (mainly without alerting players that an admin is online).

late garnet
#

Apex healing should be nerfed or bleed should affect all animals as it does with herbivores, bleeding severely is a real world universal weakness for all living things that aren't of floral origin, if a Giga and Trike get into a fight the Giga shouldn't last longer than Trike because "it's a predator and herbivores are weak to bleed" after getting literally gored 3 times.

The only carnivore to follow this realistic approach of bleeding profusely is Cerato, but one bite from a Carno/Allo shouldn't be a death sentence.

hallow onyx
#

Majungasaurus

Heres a suggestion for a decent mid tier for the future affinity system.

Weight: 2.15
Bite Force: 275
Bleed: 20
Speed: 37.0
Ambush: 43.0 (wait time 6 secs)
Stam: 3:00 (with decent regen)
Bleed Resist/Heal: Good/Slightly Below Average
Growth time: Hatch to Juv-20 mins/Juv to Adult- 60 mins/Adult to Full- 80 mins/Full Growth- 2 hours and 20 mins from fresh spawn

A good intermediate to Carno and Cerato, this carnivore gains affinity the more it eats its own kind. Majunga was a known cannibal and it gets reflected in its playstyle.

The larger the majunga that you have killed, the larger a buff, whilst the smaller the majunga the less of a buff. This dino would promote a solo playstyle, with the exception of mated duos with any young not taken care of only raised one at a time. If not raised one at a time, the young would kill each other and whoever comes on top gets their buff. If no killing happens its a debuff all across the board for all involved.

It could start off with 37 speed, and the more in cannibalizes, the slower and tankier it gets as per @fallen urchin

This will make a solo majunga a threat if you dont know its history and will make it a corpse bully like Cerato that scares off others with its unkown stats. Maybe scarring to indicate past encounters.

And lmao add a Majunga battle royale for the lulz.

granite hound
#

Nasutoceratops

Lower mid ter (like carno)
115 min growth
Weight 2tons
Speed 33
Bleed dmg 15
Base dmg 325
Good bleed resist
Sub par bleed heal
Expert dmg heal
Sub-par dmg resist
Stam 2.5 mins
Basically opposite of a dibble would heard with other ceratopseanes to fill in for their weaknesses while having weaknesses of it's own a heard of5 dibbles with 5 nasutos the nasutos would be able to defend from fast turning and agile dinos while being a glass cannon

late garnet
#

When bone break is redesigned and eventually added again broken bones should be displayed in the character menu and where they were broken (e.g. a line connecting the broken bone icon to an area on the animal or even a skeletal overlay where broken areas are highlighted in red, as if a Utah is rammed into the side by a Pachy it could suffer a broken rib as indicated by the character menu) and perhaps certain broken bones will have varying effects?

gentle sleet
#

devs can you add amphibians
like diplocaulus
or Beelzebufo. beelzebufo could eat baby dinos and the small ai dinos and diplocaulus could just eat fish . this would be if they where ai but also there diet if play able like the things they could kill . would love if its play able tho .

shell bobcat
#

would be a small but super nice thing, if sand and other things got kicked up into the air behind u when running, would add a little bit to the realism

ancient plover
#

dont know if this has been brought up, but a special food meter for omnivores, like the oro, theres a double meter for meat and plants, so when , lets say an oro, eats some plants, its need for meat would go up ever so slightly. So once its to a point where its pretty one sided the oro would want to eat meat and refuse to eat plants.

tiny timber
#

This might've been mentioned before but I'd love to see some kind of optional co-op between humans and dinos. Either domesticated herbis for riding, small non-apex for hunt, et cera

ripe belfry
#

One trees falling become a thing, I'd love to see larger animals, such as Tyrannosaurus or Spinosaurus, break right through them when chasing something. Maybe even Tribals could cut down trees to guide prey they are hunting or make traps out of them, like the falling logs.

normal sand
#

On recode make it so you can't safe log if a dino who isn't part of your group is within x distance of you. Fight or die anyways.

urban robin
#

Reminder to keep posts in here serious and to read the pinned messages before posting a suggestion (top right corner, thumbtack icon)

fallen urchin
#

I think a simple way to help prevent combat logging is to add 20 seconds to the logout timer if you hit escape while bleeding. However, if you get applied with bleed with the escape menu (log menu) open; the 20 seconds will not applied unless the player clicks out of escape menu and opens it again. Therefore a dinosaur cannot suddenly add 20 seconds to someone's logout timer while they are just about to log. Basically, the 20 second addition can only be applied if you open the escape menu after being applied bleed status, not beforehand if that makes sense. It's really just an idea that could help prevent combat logging. Maybe you can toggle this feature on and off and customize the duration of this addition.

blazing dove
#

Camas stomp should deal damage when it hits the ground, not in the air.

polar igloo
#

Ability for trike, 10-20% Chance on attack to permanently remove a portion of their maximum hp. For example, 6k hp rex is hit by a trike, the ability is activated, and the rex maximum hp falls to 5.8k this ability could activate several times in a fight. This would empower trikes more and make predators reevaluate whether or not they want to risk the strength of their dino in the future.

ancient plover
#

If the isle takes place in real life, somewhat present time(Possibly even the future,) I think there should be more modern animal ai. Things like seagulls, rabbits, maybe even mice.

zinc fern
#

this is pretty small, but I would love to see a dark red crest option for the Utah

#

something like #CD0909 or #BF0606

winged rose
#

Ok So Camarasaurus, a small sauropod, has trample and is very strong. it somehow manages to trample rexes and gigas, even pues! this doesn't make sense, and I think that anything the size of or bigger than camarasaurus, should not recieve trample damage when the cama runs through them.

late garnet
#

Bleed should be revamped to be progressive, one bite from an Allosaurus shouldn't give 15-20 bleed to say a Cerato, given their similar sizes. Each creature should have a "maximum bleed amount" where the current bleed amount animals of similar size first land should be their peak amount that scales with the more bites or attacks landed on their aggressor. E.G. say a Dilo bit a Utah, instead of an instant 2-3 drops of bleed it would start off subtle, and be visually distinguishable as a bit of blood, but with enough attacks would cause severe bleeding with visual blood puddles on the ground as it currently is, this would both make fights last longer, make bleed more of a support role so certain animals will have to rely more on raw damage (e.g. Trike, Giga) over who deals the most bleed in one bite, and who can heal faster/who can wait longer until the aggressor dies from blood loss.

late garnet
#

Another suggestion:

We need more visual damage types, the damage effect on character models should be determined by the type of attack inflicted, teeth could leave bite marks, horns or other pointy things very prominent gore holes that have healed with time, even severe bruises from beings that rely on raw damage like Para or Pachy.
Scratch marks should come from Theri, Galli, Utah etc. which the textures need to be redone from red highlighter to actual wounds.

Side suggestion: Blood actually coming out of the wound textures and not the spine of the dinosaur?

calm prairie
#

I think the dev's should add the Steam Workshop community back.

plain oriole
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Something for Dinosauriac, have an infrasound mechanic? I was thinking bass noises could travel further than a dino's regular call, so even if you're out of distance to hear rex's vocals, you will still hear a little bit of that initial boom and the bass noises he makes with his calls, ESPECIALLY his 3 call. Giga, rex, and spino territorial and broadcast calls should have the bass travel much further.

coarse gyro
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Suggestion: Ceratosaurus niche-redefining

Ceratosaurus has been a long debated topic in the community and I would like to propose a potential balance pass idea to solve that.

One of the main issue the community has with this animal is the "lack" of ambush, having a mere 1.1x multiplier, so it doesn't excel being a pseudo-midtier smalltier bully (like Carnotaurus). Additionally, Carnotaurus currently has no natural rivalry or predator.

My idea is, since Ceratosaurus has the Hyena niche planned (strong bite, eating rotten meat, being able to pick fights with bigger animals through sheer aggression and manouverability) and Hyenas are well-known for their canine-like godly endurance, give Ceratosaurus a massive buff in stamina to 4:00 minutes. That way, just like a bloodhound, it would be able to pursue its prey to the end of the world, eventually making the animal collapse in exhaustion, in which position it would be able to literally and figuratively break its neck. Then it would be efficient at hunting Pachycephalosaurus, Dilophosaurus, Carnotaurus and even Gallimimus and Utahraptor IF the Ceratosaurus player knows how to manage the stamina regeneration and trot efficiently.

This would be balanced out by the week ambush, so bigger animals like T-Rex, Allosaurus, Gigantosaurus and even Suchomimus would be able to grab hold of Ceratosaurus with an ambush, leaving it with little to no hope of survival if caught out.

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Additionally, I really would love to make our loved Dev, FredTheDinosaurman's concept come to life (attached below) with Hyena Ceratosaurus being able to hunt and bully bigger animals in packs, as well as taking inspiration from the old species documents.

For that, I would propose a *small bleed resistance buff (0.6/0.6/1.2 opposed to the current 0.8/0.8/2.0), to handle Diabloceratops and Allosaurus better in packs.

Last but not least, partially inspired by @worldly turtle 's suggestion, I would love Ceratosaurus to have a "venom" in the form of septicemia aka blood poisoning in a similar fashion to what Komodo dragons have. But unlike Dilophosaurus, Ceratosaurus' "venom" would be utility and not offense-based.

Ceratosaurus after having consumed rotten carcasses, would develop a lethal bacterial colony in its mouth, causing septism and paralysis with each subsequent bite. This paralyzing botulism would numb down muscles, rendering the attacker more and more clumsy and less maneuverable with each bite. The septicemia would render run-turning and alt-turning worse as well as ambush speed, while leaving the base sprint unchanged.
Septicemia would be a 5% loss in effectiveness to alt-turn and run-turn and 3% speed decrease in ambush. The effect would stack up to 10 times (halving the alt-turn and run-turn effectiveness and decreasing ambush speed by 30%).

hallow onyx
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Deinocheirus/Para Perk

Another suggestion I have in my backlog for an Apex survivor.

Weight: 6.5 tons
Bite Force: 200 (arm flail)
Bleed: 10
Speed: 35 kmh
Stam: 3:40 (with horrible regen, para or carno level/cannot regen while moving)
Bleed Resist: Good
Bleed Heal: Average
Health Heal: Very below average
Growth Time: Hatch to Juv-30 mins/Juv to Sub- 90 mins/Sub to Adult- 150/ Adult to Full- 90 mins/Full growth from fresh spawn- 5 hours and 30 minutes

The best thing about this creature- its an omnivore. With plants and fish both being a delicacy to this creature, you should never really run out of food and most situations can be escaped from.

With affinity, the more carnivores you initiate a fight with the less stam and speed you have, the stress of fighting putting a toll on your body.

EDIT: lowered speed for balance reasons.

This creature, despite its size is no threat to apexes but can survive quite handily against them.

Now this may seem like it invalidates para but here: give paras calls the ability to highlight its position to other herbis. This makes it a beacon for split herbi groups for regrouping and avoidance of a specific area. Of course only in hearing range.

Anothe buff may be a dizzy affect similar to the static around buildings for players too close to a para when its calling.

sick canopy
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Please add IK to the animations. As an animator myself, I get incredibly nitpicky with the animations, and while most of them are awesome there are quite a few problem children that clearly don't have IK (i.e the Carno drinking water, his legs slide like he's standing on ice and it looks downright unnatural).

slow kite
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Permanent daytime option when making a server

mint viper
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seasons, i think having different seasons would be both fun and challenging

ancient plover
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Dilo should consume more food from a body/gore. Dilothink

ancient plover
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To prevent people from combat logging, make a timer. Like if the person you were in combat with leaves combat it'll take a few mins(?) before you can click 'safe log'/loggout, and If the person you fought died, you can safelog right away. Just a thought.

ancient plover
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@scarlet quest Good question. I would like to suggest a community/user "rating" system for servers @ the log in screen, so the community in general has knowledge about which servers are best and which ones to avoid... Not sure if this is the correct place to ask this question, but how do I submit a complaint (w/ video) about an admin outside of their server? The developers/community should be aware that some administrative abuse happens (only 1 isolated occasion for me) but it really turned me off to the game in general after the event & just don't want it ruining the experience for the rest of the community... If I had known about the servers' reputation prior to trying it out & investing my time into it; I would have avoided that server to begin with and instead invested my time into the better servers/communities...

late garnet
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Once fish return to the game there should be varying types with different sizes, the type of fish and size determining how much it will fill the food bar, the sizes going from Pygmy - Small - Average - Large - Giant

These sizes yield different amounts of food for the different sized creatures, a juvenile utahraptor would be almost filled up from a small or Pygmy sized fish, an adult sucho would need to eat at least 2.5 large x type of fish to fill its belly.

All carnivores should be able to eat fish, the drawbacks being fish don't yield as high a meat value to anything not a fisher-class and the fact that the food source can only be accessed either dead on the shore or fighting a Sucho over a fresh catch.

There could also be some species of fish that could be toxic, such as a catfish's barbs (though some species may be able to eat the catfish anyway) that will make fishing more of a selective picking across the lakes and pond's available species.

ancient plover
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Nice @late garnet With the addition of larger aquatic species & fish, I would like to suggest that SOME rivers/ponds in the map get re-worked to have additional DEPTH for the aquatic species to migrate (via swimming) around the map easier and also making the aquatic dinos able to spread out and have more available hunting grounds/territories...

hallow aspen
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Make trike gores bigger, considering it's size it should be way bigger, and also I think it should give way more food than it does now, for comparesment a rex weighs 5.8tonns, and trike weighs 8.3tonns, but still somehow a rex body/gore gives more food, I hope this gets fixed and thx for reading this.

bright light
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make Velo raptors give more food rather then 1% as juvie raptors are smaller and give 30% hunger..

hallow aspen
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When walking normally with a dino that uses all his 4 legs to walk on, somethimes they give the same noise as when carnivores are ambushing, and this makes being hunted very confusive, so i hope we could get some other sounds for walking on 4 legs, thx for reading.

scarlet brook
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Maybe if it's not too much trouble you could add more accent choices for utahs like blue and red

manic sail
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animating sitting down from crouch. looks kind of dumb that my raptor stands up from crouch just to sit down.

foggy jungle
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Have the game sound stay on when windowed and alt tabbed out - dualscreen player.

tough axle
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I think we should have "Dıno Slots" so after we grow a dino we can select an empty spot to raise another. Imagine having 1 Utah 1 Rex And 1 Trike!! And it would be alot more fair against those tryhard that have multiple accounts.

night bolt
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What if when you crouch as a Sauropod its head lowers down for a first person character like merc or maybe tribal

ancient plover
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(Had to use toy's since this was the best thing I could think of, haha_

mint viper
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this has probably been said already but when hoomans are added there should be animations for the dinosaurs fighting certain vehicles

balmy tiger
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dinos need new idle animations and stats mainly for rp - such as hygiene (you can trigger self-clean animations such as the raptor idle one) which can be filled up by swimming a bit or cleaning in other ways, and if you don't clean you get covered in mud and blood (depends on how much you eat), may have some debuffs - also need things like sleep stats, if you don't sleep for a certain amount of time your night vision begins to get low and sniffing is a lot less powerful and such (this can be replenished by sitting down or by using a new sleep animation for a few minutes until the stat fills up). it sounds a bit stupid but having a game based all around the combat aspects gets repetitive and boring, so we need new stats like this to help take away from the main core things so we have other stuff to worry about than just 'oh im hungry i need to find food'. on top of this, if you don't sleep you also slow down slightly and you have a bit less stamina, meaning if your hygiene and sleep stats are at the bottom, well, that's not gonna be too good for you... also, if you get covered in mud and blood (hygiene bar is at 0) you are highlighted on other people's smell thing so you are easier prey

a different suggestion that links into the hygiene suggestion is that there should be a version of utahraptor that has feathers like real life - just simply adding feathers would be amazing, and these feathers with the hygiene feature can be cleaned out and will get dirty over time too, i think it'd be another amazing feature.

also make utahraptors be able to pounce on a dino's spine a suggested above (utahraptors would pounce near the spine of their prey and dig their large claw in around the spine, clamping around it and causing huge pain / discomfort to the victim and causing severe bleeding).

vapid ivy
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Maybe with the new hope map coming out and since its so big there might be different biomes ( Snow, Desert, Jungle, Swamp) there could be certain traits that come with each biome eg: stay long enough in a snow biome and nest there your babies will develop feathers to adapt to the weather but will disadvantage your babies if they decide to go into the desert or hotter biomes, babies born in a specific biome might also develop colours to match the biomes eg: snow biome babies turn albino or bright colours and jungle biome turn green beige and brown to blend in same with desert and other potential biomes . As well as other traits that come with other biomes that i cannot think of at this point i think this would be a very nice feature : )

sick canopy
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I like the idea of hygiene suggested by Altay up there, however I disagree with adding a sleep stat. The game would quickly turn into "gdi I need to sleep now, which means sitting here doing nothing for god knows how long." If you're like me and you have a short attention span, that's a pretty good way to lose my interest.

But I think the hygeine thing would be real cool! You could activate it by holding down a certain button, and it fills up a clean stat, or maybe even just activate it by sitting down. It would make the sitting around to regain stamina feel a little more natural. Aesthetic counts.

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Also when I mentioned earlier that I'm incredibly picky with animations, I really meant it. The arms on some of the dinosaurs (ie raptors and rexes) look awkward. It makes me think of the vine that's playing Take On Me and the dude is jogging with his arms straight out. Also the toes on the dinos. They bend while the foot is on the ground, but once it's lifted they just kinda become planks and it looks weird to me. Maybe make them curl a little bit as they raise? I just feel like that would be more aesthetic lol.

foggy jungle
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Didn't note if it's actually a thing yet...
Give opacity to foilage that is closer the a players camera than their dinosaur, for said player only ofc.

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Closer to the camera than the dino = lower* % opacity.

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Really helps with any future dense foilage and you can also give it to dino entities, although tweaked for dinos ofc.

slow kite
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Double night vision radius for ceratosaurus?

hollow bluff
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Together with new trotting and walking animations, Diabloceratops needs new sounds for it's gallop. It sounds the same no matter the terrain it's in and the sound itself sound too much like some sort of artificial drumming as opossed to a more natural galloping sound that should change depending on the terrain it's in like other dinosaurs.

nimble mantle
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Id like to see possible fishing. For smaller predators like Herra, utah, and austro. Along with Bary, Sucho, and Spino. I know they plan on adding in Deinosuchus and this would be great for people playing as Deinosuchus. Deinosuchus players could fish, and ambush players fishing or drinking. This would also make the ocean and rivers flowing from the ocean better, because catching fish would populate those areas. Maybe the fishing could be a tiny mini game in a way. Where you have to press a button at a certain time to catch a fish. Over by the ocean there could be bigger fish so larger predators could fish for food there. You would have to double tap E to start fishing in certain areas. There would be a little animation of the water rippling in the area. When your in the mode to fish all you have to do is move to get out of it. You'd have to press E when it pops up to catch a fish.

balmy tiger
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there's no way i can really extend this, so make it so that we can carry babies in our mouth - for example, if you're a raptor and there's a raptor baby in your pack / group or it is your raptor baby, you can pick it up in your mouth and carry it to make travelling faster. i know that this is done in real life, even modern-day with mammals (even humans do it, just not in our mouth) such as lions.

blazing pond
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This ability might be a neat way to balance slower dinosaurs with "back plates / Sails" like the Stego or Spino, making predators pick their fights carefully with these abilities, because once they walk into their Aura's range their damage will be dropped.

plain oriole
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Allow us to have multiple regions for detail colors.

I miss when rex used to have two colors for detail, as I've mentioned before. Theri has three detail colors, red and orange on its feather details and blue eye bags. We should be able to have more than one detail color in more than one area.

Give us options to have detail colors on the tail, forehead or eye crests and throat.

mint viper
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i would enjoy seeing violent weather, almost like the seasons suggestion i made earlier it would be both fun an challenging, along with different weather depending on what type of enviroment the weather is happening in, e.g. dust storms in deserts that weaken vision same as snow storms and tornados/cyclones in the more tropical regions, it would keep players on their toes about whats going to happen and keep certain dinosaurs from certain areas of the map.

reef hearth
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pachy should get kinda charge attack where they get faster and deal more dmg but can kinda just run straight with a bit room for correction 😄

kind nymph
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Move the compass from being a sniff feature, and place it as the circle that surrounds the stamina gauge

oblique pecan
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Can you perhaps make it so that you can go to crouch mode from a sitting position instead of having to stand and get crouch again?

fair raptor
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Just a small suggestion: once the recode hits, and the new map comes, PLEASE ad more server admins. Right now mixpackers and rulebreakers in general have a field day; killing everything left and right and get away without bans and warnings. I know some of the admins are from Europe and I know they cant be there 24/7, but please just try to get more people who want to help keep the servers playable for everyone! Right now EU1 is at 100/100 on sunday and no one is around to help, HOW is this a good thing??

fast gale
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Map Suggestin for Hope Island=

  • Massive Graslands for dinos to graze and not just eat bushes
  • Redwood biome
  • more Eateable plants not just bushes
  • Kelp and algea for Herb dinos to eat that may have water backround
  • Ebb and flow
  • Snow on high mountions
  • Natural dissasters
    -tarpit fields
late garnet
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Color system for AI creatures that choose a random color palette to spawn with instead of looking like the same Psittaco over and over again?

late vine
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maybe when a hypo is near theres much more fireflies and they're green

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it will give a lot more fear, like just the feeling that you know its close

plain oriole
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https://cdn.discordapp.com/attachments/401481371249541120/617811818726948871/unknown-39-1.png

https://cdn.discordapp.com/attachments/401481371249541120/617811818726948873/unknown-30.png

Down the line, fix rex's teeth, please. He has 6 symmetrical missing upper teeth and 4 symmetrically missing bottom teeth and what bottom teeth he does have do not match the top. They are crooked, skinny, or just nubs when they should curve back no matter what stage of growth they are in. I suggest a fix by filling the obvious teeth gaps with immature teeth and make the teeth on the bottom jaw more robust and shapely, please. I know this is not a priority, but every other dino line I see has amazing-looking teeth but Rex's line always has some missing or oddly-shaped teeth. I'm not nitpicking here. Rex's bottom teeth look terrible compared to other dinosaurs and he has less teeth than he should have and in comparison to other carnivores.

I won't mention rex teeth again unless someone brings it up. For reference:

https://theness.com/neurologicablog/wp-content/uploads/2013/08/T-rex-skull.jpg

scarlet quest
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Users should have the ability to access chat logs. When you start a session it starts a new notepad document logging all of the text just as it would for the servers.

balmy tiger
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We could use a microraptor - while we do already have two variants of raptors, microraptors would be a great idea for a player-controlled creature for a variety of reasons. One of these reasons is because the microraptor has unique abilities that are not seen by any other dinosaur in the game - and that is to be able to climb trees, making them already greatly unique. Another reason why they should be added is that since we're getting air dinos, it would be good to consider adding the microraptor's gliding ability, allowing them to glide along the air for short distances, making them great dinos for travel without being OP hit-and-run air attackers that can't be taken down whatsoever. They are comparable to flying squirrels, except they are covered in feathers instead of fur and flaps under their arms and legs.. However, they are very small in size, so it may be worth considering making them low health and low damage. As a result, I think Microraptors should be added due to the abilities I have stated above and that it is, overall a somewhat cute and unique dinosaur. But how do we know it flies? The arms and legs have flaps of skin and a large array of feathers, allowing them to glide through the air with their light weight, proving they can fly. It has a 1 metre wingspan and 2 pounds average weight, making it ideal for those mid-range gliding runs from tree to tree.

Maybe restrict their ability to glide, though, it won't be nice to have an army of tiny dinosaurs gliding off a mountain to get to the other side of the map.

also about food, there would be some insect clusters that spawn which you have to eat from. of course you can scavenge from flesh aswell, but you mainly would have to eat the NPC insects which are basically the same as the ones you see near rotting caracasses

balmy tiger
sick canopy
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Make a thing like on ARK where you can add favorite servers, and those are the first things it checks for. Would save A LOT of time trying to log in and having to change the search options.

obsidian sentinel
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Give admins of a server the option to use the playback feature even if it is disabled.

proper turtle
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when the isle ost is done, give us the option to pay for the soundtrack on steam. i'd love to support you guys further, plus with the bits we've heard through streams it sounds amazing as hell. all up to you guys though

topaz galleon
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Okay so you know how sometimes you'll find messed up meshes and stuff around the map that allow you to walk into walls and stuff? Well, What if the devs evaluated reported areas and utilize the shape of those areas to create neat little caves in their next map? It would be pretty cool that there are caves shaped from a simple occasion of not noticing a mesh thing. It could be a nice thing for the devs to bring up for memory like how the caves came to be. Random, drunken though. So there you go 🙂

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Shapes are random and intriguing if you ask me

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Random, drunken Thought****

kind nymph
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it is getting extremely infuriating to have a rex just NIP the tip of my gigas tail and break my leg, after hes already been bit at least 5 times.

ancient plover
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Suggesting to add in game server roles. For instance, you own your own server and want to take on a few more staff members but don’t know them well enough to give them positions of power (the yellow names) a “trial” role could be added so that they have a different color name than basic chat users but also have no in game permissions so that they can be distinguished as someone who’s server staff but not full staff

slow kite
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Showing accurate speed in the character info box.
When you're a fresh adult utah, 43.3 Km/h is not accurate for speed. It's like, half the speed shown. Also showing ambush speed would be helpful.

fierce kayak
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By paleontologists Carnotaur has used his horn's to fighting other dinos. My suggestion is to add second attack to Carno with his horns.

mint viper
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if certain dinosaurs hear a call from a dangerous predator the animation would shift to being more paranoid and cautious.

glad garden
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Why not make all dinos playable in survival? (Of course we need to balance them before adding them)

balmy tiger
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C O M P I E S

I think that we need to add Compies to The Isle because they are a small and unique dinosaur with a few things that could be done. While Compies are small and aren't dangerous alone, in large groups you can have high effectiveness when it comes to fighting. Compies are small dinosaurs, capable of injecting venom into their prey via their teeth, which can make a swarm of Compies deadly, making them the only venomous creature in The Isle, should they be implemented. They are also very small, probably making them the smallest adult creature in the game. But, as I said before, people most likely won't play as Compies in huge numbers and create effective packs. As a result, I think that when you play as a Compy you should have an option to spawn with a small group of NPC Compies so you can play as the alpha, essentially running around with them following you and you can type basic 1-word orders in Group chat to tell them to do things such as "Follow." (they follow you) "Attack." (they attack the nearest person, also can be triggered if you attack that person yourself) "Stop." (they stop following / attacking) and so on. If you attack someone, or run away from someone, they will copy you, attacking that person and then following you as you run away. However, this pack of Compies does not respawn and if they all die, they don't come back until you are killed. Until all of your Compies are killed, you can't be in a pack with anyone else. Server owners can disable this with a new setting to disable all NPC packs, meaning you can have the ability to have your micro army disabled through server settings, depending on the owner's preferences.

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Compies are carnivores, and while they look ineffective, they would have venom damage and quite good bleed damage for their size, but otherwise very poor damage alone, which is why they are only effective with NPC packs or huge player packs. As a result, it's not difficult for them to scavenge or attack larger dinosaurs. When humans are implemented, I think it would be great to bring Compies along with the humans because we all know what Compy pack + Human looks like. Oof.

late garnet
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Maybe the ambience at night and daytime will suddenly go dead silent when an apex or strain is nearby, like the ambience creatures know how dangerous that animal or mutant is, giving whoever is on the receiving end a feeling of dread to add to the horror?

coarse gyro
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When the affinity system comes, having Affinity encourage chatting (F-call) would be nice, since the con of grouping is meant to be being noisier and easier to detect compared to solo (which is less effective hunting and getting food).

So you would be actually rewarded socializing and using the intended balance effect, instead of cheesing it out with Discord or Steam.

Might even add a debuff after an extended amount of time neglecting social relationships among your pack / herd.

noble swallow
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When using Night Vision, another dinosaurs eyes should only glow if they are also using night vision.

This will add to the horror aspect of the game, for example, you are hiding in a bush without NV so you are harder to spot and you hear an adult rex right beside you. Or, another example, you are running around in the night looking for food and bump into a giga with NV off and you have to hope they didnt notice you as you run away.

For servers on V3 island spotting a player with NV off, and no glowing eyes, will allow admins to punish gamma abusers.

In addition, having Night Vision off may put you at a disadvantage of not being able to see around you, but on the other side you will be at an advantage at hiding since your eyes will not light up like beacons to carnis or angry herbs.

torn ferry
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Add more crest colors for the utahraptor. All that’s avaliable is orange, light green and cream

crisp pagoda
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Less movement when cerato is sitting? Cerato moves A LOT when it sits, and it sometimes makes it really hard to hide

errant pelican
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Dont know if this has been suggested before but i saw a suggestion about being able to pick up babies for easier movement, when theres enemies ect and i think it'd be great if predators also could pick up babies and perhaps small juvies and kill them, it sounds op but if theres good balance for it it'd be real fun and make hunting better

ancient plover
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make it so adult trikes can carry juvenile trikes so they become less pathetic

vernal panther
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Fix the resolutions. At the moment anything that isen't 1920 x 1080 is super dark and you can't see anything at night so playing on older PCs you just get constantly killed by people that can see more than the 10 feet in the nighttime because they don't need to use nightvision. (Make it as bright as the 1920 x 1080's)

umbral prism
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Reduce the detail on males to a smaller portion on the dinosaur; as for some dinosaurs like carno and maia, it becomes overwhelming. Plus, the colours arent the nicest/ best to have so much of.

ancient plover
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We should have a herd migration event on all the servers

analog solar
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Add saturation, brightness, and opacity sliders. It would add a lot of customization to different skins, without having to go through the work of adding tons of colors for each creature.

For those who don't know what this means:

-Saturation slider would allow you to slightly adjust the hues of the colors. Think a color is too dull? Increase the saturation, think it's too colorful? Go the other way around.

-Brightness slider would allow you to ajust how dark or light a color is. So if you like a color, but want it to be slightly lighter so the colors can blend better, you can change it.

-Opacity slider would allow you to increase the transparency of different regions. (Excluding the base region) This will allow players to blend together the color regions better, or completely eliminate markings that they dislike.

slender crescent
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I was thinking that when a Strain is close to you mabye it should play certain type of music if you have the music settings turned on, mabye each Strain has their own type of music aswell 🙂

solemn chasm
broken jay
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instead of using jurassic park raptor/rex calls for the utah/rex, why dont you use the calls from primal carnage as it makes more sense canonically

ornate geyser
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my suggestion is about the triceratops that older players who play with big dinosaurs can now glue quickly and kill without difficulty, so I would like them to return to their old spin making them less vulnerable to proper predators

azure flicker
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A possible change to the suggestion by @slender crescent . Instead of special music when you're close to a strain, but special strain fight music when you fight a strain

torn nebula
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My suggestion is to fix the pue, if ur going to make it a bronto/brachio... Dont forget it pls. I' be been waiting a long time, i miss when rexes could equaly fight a pue. Now is overpowered and the stomp doesnt work well, u delete someone just clicking and gets kinda boring playing without anyone finding you as prey you cant do anything. I would like to see a big sauropod on the life cycle.

foggy jungle
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Put a hard limit on how many players can spawn as a certain dino so that everyone randomly choosing, and then playing, dryo at the same time is impossible.

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I call it the silly limit.

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It would prevent the same problem from happening with all other dinos.

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If devs think that this would be fine, then nvm, lol.

unique sinew
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@foggy jungle adding to your suggestion on hard limits that some slots could only be filled trough nesting. Example: if hard limit on rex is 6 then 4 could be accessed via starting fresh juvie and additional 2 via nesting. this way nesting would remain a plausible option. I guess otherwise the apex slots would be topped up each and every time reducing playing experience for many. I support this hard limit suggestion having hope that it would balance the carnivore/herbivore ratio on the servers. At the moment it seems to me by just the feel of it that theres so many more playing carnis that it demotivates even further starting a herbivore as its harder to find other herbis to pack with and the probability of encountering mostly carnivores in most player encounters.

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For me having more player controlled herbivores would be for a better gaming experience as both playing carnivore and herbivore. Hunting avas running back and forth and screaming eat me nonstop can get boring pretty fast but the current situation encourages it. Playing any dino currently has some substantial risk of running into a bloodthirsty pack thats only objective is killing on sight leaving the food behind even not something that makes my day better when playing a survival game. Adding to this I think that any further attempt to enforce player behavior trough rules that are expected to be complied with at the risk of banning or any other kind of punishemt is going to intoxicate the ambiance in the community. So I would be happy to see any efforts to developing the game in the direction where more herbivores are introduced to the servers by any means.
-my 50 cents

ancient plover
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More Detail Colors For Utah
I can see that it might ugly if we had blue or red, give us back the old detail pattern and give us more colors, or keep the pattern and make the blue/red dark.

fossil bramble
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Allow semi-aquatic dinos to sit in water, but not food deny by trying to run into water after being bit or having bleed.

rose bloom
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Some new mechanics and effects for the game :

Make an effect like the first mission in Ancerstors : Hummankind Odyssey for hatchling when they go out for a long time from nest. In the future with stress and affinity, it could make lose affinity and make you stress.
So add a sleep mechanic who make heal faster and stamina recovery too, less hunger and thirst drain but you keep a time tp get up and you have a less good vision. It could buff your comfort too and make you less stressed but it make you grow slower like +50% time.
If an apex of a big predator is close to you make some hearthbeats sounds in the headphones and a stressfull music or sound effect. That work if it is in the visual and make accelerate and intensifies the hearthbeats
Make than with scent you can detect players 50 meters around during only 10 second if you keep scent during one cycle animation more.
Make than dinosaurs lose their voices if they spam for loud call dinosaurs like 3 call, 4 call and braodcast.
Some envrironments elements added like caves to make like a "home for dinosaurs" like in V2.
Make nest needing of male and female so we won't be able to n'est solo in the future like male set the nest and female incubate and Hatch eggs and baby as juvi grow 10% faster with genetical parents so it will make people want nest and advantage them.

proper hazel
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I think the walking animations for the camara and bary need work. The camara seems faster than it should be and the back legs look like it is squatting. I think the back legs need a more erect position to look realistic(If you’ve seen the film “ When dinosaurs roamed America” you will understand my point of view towards this problem.) And I’ve noticed the Bary’s walk, trot, run and sprint need to fixed. I have noticed the left leg extends further outward at the thigh than the right leg does. It is visually unpleasing to me personally but it does need work either way. I believe in order to make the game as realistic and enjoyable as possible, the first step is fixing animation issues on old dinosaurs before adding new ones.

ancient plover
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(Yes I know “Cannibals” won’t be out for quite some time, but I’d like to archive this here as well as gather varying opinions.)

Assuming the developers want the cannibal’s echolocation to actually come into use, instead of the very idea of it being presented by its calls, I’d like to put forth an idea myself, Bruce, and others have worked on.

Creating a brand new echolocation system for just the cannibal alone would most likely be a waste of time and resources, so, I present the idea of an extremely simplified version of ‘echolocation’ that would both be relatively easy to do for the developers, as well as keeping things moderately balanced for the players.

The Actual Suggestion:
Imagine the cannibal having night vision akin to every other dinosaur present in The Isle. This would allow you to see (for example) everything within a 188.5 foot circumference. This would change, however, when you use your broadcast. When broadcasting, the area highlighted by night vision expands by 2x more than what you could originally see. This would allow you to be able to see prey that’s potentially further than what was previously possible. What balances this out is the fact you’re broadcasting; giving away your position at the expense of having more visibility. Of course, people can spam this and basically see further all the time, but what they need to realize is that everybody and their mother are going to know that they’re prowling around…

Here is an example of how the area expands, with piss poor graphics designed by yours truly.

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Note that variables in this suggestion can be changed around… for example, the circumference could originally be bigger than what I stated. Another example being that the broadcast could cause the NV area to expand by 3x-10x if you really wanted it to, although that’d most likely be absurd.

late garnet
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Given how the herbivore faction has three small herbivores/low tier herbivores being Gallimimus, Pachycephalosaurus and Dryosaurus, I feel that the carnivore faction needs more small predators. What greater addition than the classic Herrerasaurus.
Currently I have thought of three unique niches Herrera could fill in the ecosystem, and will list their gimmicks as follows:

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  1. The Boreal Ambush Predator
    Based off the concept of Herrera climbing trees, Herrera could climb large trees and lie in wait for something to pass by before lunging down below and lashing out. It would have a fall resistance either greater than or on par with the Utahraptor, and would have an exhausting bite, which would cause their prey to grow visibly pale, move slower and cause even more stamina drain than normal. This essentially makes Herrera a spring trap based creature, lying in wait until finally lunging, then waiting until their prey is eventually exhausted.
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  1. The Honey Badger
    Given how Cerato is now taking more of a Hyena-given niche, Herrera could be an easily filled slot in that part of the ecosystem. Herrera would retain its exhausting bite as the suggestion above, but its main strengths would be how agile it is. Since it has to compete with Dilo and Utah the bite force would be only a tiny bit stronger than Dilo's but the health would be a special one, as Herrera would have a resistance to any attacks from a predator, as they all currently attack with teeth.

Say the Allosaurus is the "lion" of The Isle, honey badgers in real life often square up to these predators. They have literally no chance at killing them, but are more than capable of escaping the jaws of one as well as harassing them for food. That being said Herrera's speed would be decreased by a tiny bit, but health and bleed resistance buffed up a decent amount
Note: Herrera is still very susceptible to a Gallimimus kick or being trampled, it will just have greater odds harassing larger predators over a meal than attempting to take down a Gallimimus.

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  1. The Thief
    Herrera in this niche would be part time scavenger, part time raider. Herrera gangs could storm Tribal villages at night and take whatever food scraps they can find around, essentially a giant, meaner, more lethal raccoon. Herreras in this niche would also be notorious for stealing away hatchlings or eggs from nests given their well developed arms, as well as digging up burrows and attacking any Dryosaurs inside.
    Herrera's stats will remain much the same in this role, only the speed slowed down to slightly faster or slower than Utahraptor to escape angry mothers or defending tribesmen.
quasi citrus
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Just something small here BUT, could we make dryo burrows have a scent. in the real world things that burrow usually leave their scent through shedding skin or leaving fur or facies around it.?

winged rose
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Now I've found a lot of people asking for a limit on how many dinosaurs can be in the server at any given time, I suggest making it as an option for any server owner as a toggleable thing and if enabled, they may choose how many of something there can be, or you can put -1 to make it infinite. Also an option to enable/disable it for nesting. so you could say you only wanted to allow 1 adult rex pair, simple HOWEVER you then wanted them to make babies and spread the rex population. easy. the point is, we need a balanced eco system. Trust me, a lot of servers that I go on it's like every 5mins u see a rex. this wouldn't happen irl. and I think it shouldn't hav to happen in game.

sonic jackal
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Shipping some stat rebalances for the remaining non survivals with the recode.

I know they aren't meant for survival, but most major servers have them in abundance, which can be an issue when you include things like theris, which most smaller tiers can't hope to run from. Swapping around some of the numbers for non-survives could go a long way.

onyx haven
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Hopefully this is the right place for this as still trying to get used to using discord. I posted these suggestions on steam forums & someone suggested I post them on discord as well. So again hopefully this is the right place:

  1. Allow for sone type of burrow marker for dryos. I sometimes lose the thing if go too far. Nests have a marker to locate them so why not burrows?

  2. Probably should have made this one #1 as at times really bugs me. I have a hard time seeing/ reading the chat depending on how camera turns & where the chat box ends up on screen due to small & light colored text. Would be WONDERFUL if could make changes to chat box like some other games,like allowing for the font to be enlarged/color changed & the chat box to have a darker background if desired.

  3. Please allow for the character tab to be accessible in sandbox mode. There's a lot of good information there. (health status ex. limping or not. EXACT hunger/thirst meter if linger pointer in the icons, meaning number percentage, the time of day so you know if will be light soon, and coordinates)

  4. Please separate the directional compass from scent view. Scent doesn't work in rain but you should still be able to tell the direction you are facing. Maybe coordinates & compass direction can be a part of the static HUD? I've seen that on some other games.

Thanks for listening to my suggestions 😀 I love this game & am really glad I bought it!

ancient plover
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My idea for the endocrine type is that since they don't appear to have eyes, the screen while in play should be either black or really really dark and you have to press q to get an echo location image that would show the edges of foliage and then their sense of smell would be superb. You would see prey as a yellow fuzzy thing. You'd be able to see the shape of what Dino it is. But It'd be blurry and yellow.

ancient plover
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when a strain is nearby, have all the bird and cricket ambience stop. it would make it incredibly unsettling and would also let you know that your about to get an ass whooping. in cases it might only be something you realize before you know its coming for you.

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that and a specific music track would set a really scary and creepy ambience for the strains just being around

proper hazel
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We need more sauropods in the game and instead of tall sauropods we could have longer sauropods like diplodocus and apatosaurus. These sauropods were low browsers of small trees and shrubs with would make it more realistic when they feed on bushes in the game. Their long tails and necks could have a serpentine motion when maneuvering around trees and rocks to help reduce the chance of the animations overlapping with the terrain and objects in game. This is just an idea for future updates.

verbal quiver
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Suggestion: Environmental Reactions, Specifically Birds

In real life, birds and other small animals react to the happenings of larger creatures, and some animals depend on these smaller animals for an alert system. Some birds are startled into flying out of grasses and trees or emit loud cries to alert others a predator is near. In game, these can probably spawn similar to AI, but only around herbivores and be very rare to encounter. So how an AI oro, taco, ava, or velo will sometimes spawn multiples in an area in a very small amount of time, maybe somehow extend the time for birds so that you can’t just sit around and let flocks of birds hoard around you. And have the birds fly off as a way of despawning so they don’t stay on the ground or in one tree all the time, even when a predator is not around.

If a predator gets too close, these birds could alert prey of danger, giving time to prepare to fight or to flee. This could add strategy to the hunting tactics of carnivores, where you must be observant enough to locate these birds and either wait for the birds to fly away, or possibly come from a different angle.

Bonus: Also, it could be possible that these birds may be hunted by smaller carnivores, similar to how fishing will work for suchos, smaller carnivores could run into a flock of birds and attempt to catch one.

ancient plover
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i suggest that they would make an animation for the alberta to sniff and that the alberta would be in survival and be able to be colored because the male has an interessting detail on his snout

tall canyon
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I suggest to prevent combat loggers that a feature should be added when people are bleeding that they can’t actually log out or at least log out safely. You have to heal off bleed first before logging out safely. So while being hunted you cannot log out

tiny yarrow
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certain Carnivorous Animals should be capable of digging out burrows, an animal inside the burrow would see dust falling from the ceiling, and after a while be forced out of the burrow. The Digging takes up alot of stamina so that the animal being hunted still has a change of escape.

Potential Candidates that should be allowed to dig: Austroraptor, Dilophosaurus, Ceratosaurus and Herrerasaurus (unless it can enter a burrow already, but People didnt know how to answer a simple question)

Utharaptor was not included for differentiation gameplay wise, and for balancing.

blazing dove
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Give trikes, ankys, paras etc. have the ability to break bones, not just the rex. I'm pretty sure a trike crushed a rex skull, ribs, and legs many times in battles, don't understand why rexes r the only ones with bone break ability. Change that please. Also, rex should NEVER win a face tank battle against a trike, change that.

gentle sleet
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i feel like the isle devs should add this for like progress like of big updates and new creatuers mabey every month this is a expample of one from prehistoric kingdom .

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i feel like austros should be able to make burrows well more like dams like how bevers make dams sorta or they should be able to make underwater tunnels .

alpine glacier
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probably a bad idea, but an idea for a para mechanic since it's honestly a pretty boring dino who has nothing unique going for it at all mechanic wise.

a para's 3 call is pretty loud and has some serious reverb if multiple do it near you at once, can do your speakers a real disservice. but imagine if you were right there in real life with it booming at you up close. a para's 3 call could daze predators in a close range, blurring their screen and reducing their turn radius for a few seconds, with a diminishing return so it can't be spammed. this would give the para a small window of escape, and make it slightly harder to hunt since its bleed resistance makes it not very good, and its attacks are easy to dodge (currently, at least)

cedar plaza
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Okay so this suggestion isn't directly for the game, but more for this discord.
Host another Art competetion, and for the theme have it be "recode". So it might contain a vast landscape picture of the hope map or reworked thenyaw with deino and spinos fighting over water, stegos grazing on grass and pteras in the air, Or it might be a different picture, like showing off the new foliage and plants. You get the general idea.

cedar plaza
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Second suggestion: Change rex growth so that it's akin to real life/realistic rex growth. So you start off the same as you do right now - but throughout juvenilehood and sub-adulthood you just get faster and faster as you grow. Once you become a full subadult you are a lot smaller than the current sub rex, so around the size of a really big full-juvie. When you're an adult, you start at full sub-adult size and slowly get bigger, but slower over time. You start sacrificing speed and stamina for bulk and bite. This gradually continues until you become full grown.

tidal cave
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I know I've suggested this before, but I'd love to have it in the game at some point. Dino roars getting cut off when they die!

Example:

you hear a very annoying Juvi Rex broadcasting in the distance, and then you know exactly when it gets snatched by a predator if it's during it's broadcast:

"RAAAAAAAAAAAAAAEEEEEEEEEE-----Silence"

It's also a little weird to be doing a broadcast as you're about to die, but the roar still going as your dinosaur loses all life. 👀

TLDR: The roar audio should cut off if you die mid-roar!

karmic lark
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falling stars (meteorites)

I suggest adding shooting stars as a night sky effect. I do not like the effect of the northern lights, which looks artificial, but meteorites would create a wonderful atmosphere. I do not suggest star rain, but a rare meteorite.

calm heron
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Please give all the dinos (maybe not pue) the ability to smell for food and water. Some of the dinos are just kind of hard to play as on Theynaw and V3 without scent.

primal egret
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In the future, add the music tracks Thousand Life Contract, Acts of God, and Welcome to The Isle, which is my favorite piece of music ever, to the game. I also think that the main menu should be redesigned to be outside of the computer screens, giving it a more vast and open feeling, and have Welcome to The Isle play in the background. I would suggest watching Jurassic World's DVD menu to get an idea of what I mean.

zealous beacon
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make local chat everyone around the area not only for same species maybe?

twin dust
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Diseases: dondiSweat

Now, I know what you're thinking dondiThink . Wasn't this suggested before? Yes. dondiFrown Aren't they going to do something like this in the future? I'm out of the loop, beats me. dondiUhh

However the suggestion I had in mind is based off an infection that horribly affects birds and has also befell apex predators of the mesozoic. I am referring to the evil Trichomonas gallinae . dondiScream

How would it work?:
The basic premise is that if you see a rotten gore lying around, you may take a gamble at eating it. There would be a random chance that when you eat the gore, you may get the infection.

The effects begin slowly by preventing you from eating. When you hold E, it suddenly stops as you take small damage and feel pain. It might prove to be a minor nuisance at first, but if you keep eating rotten flesh for an extended period of time, you won't be able to eat at all.

Curing the disease:
In order to not get infected in the first place, simply eat bodies, or fresh gore. If you are infected, keep eating fresh food or don't eat at all and it should go away naturally.

Why should we implement it?
||I think it's cool.|| But also because it would give the rotten flesh a reason to be avoided. You would only eat it if you are absolutely desperate for food. It also prompts players to keep moving to find new things to kill to avoid getting the infection.

TL;DR Mouth infections for rotten corpses. I thought it'd be a cool idea, idk about you. dondiUhh

spice maple
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I would really like too see an ability system for the different species.
Scent: Some species have better scent then others for example you can sniff players as blurry yellow/reddish things on your screen, this would come in good with bad eyesight.
Sight: Certain species like Rex had really good eyesight so they could see really far and maybe zoom in a little bit. Also nightvision should be removed and you should give some species just a sight like the one you have on v3 in the evening and some other species cant see anything
Hearing: some species should be able to hear clearer and futher and have like symbols on your screen for sounds near you.
Feel free to tag me in #general-feedback-discussion

late garnet
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A pure white color for the details region would be nice. And perhaps give the green detail option to more creatures than just Dilophosaurus?

manic sail
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I have found the perfect AI dinosaur for you that speaks for itself, magyarosaurus. It would be super fun to hunt for this 1 ton sauropod. Also would be fun to grab it by the head (once grab feature is added) and fling its corpse around 😄 No I would not suggest it to be playable, but would add a nice color to the AI collection as it seems huntable for most carnivores. Also it's similar model to some existing in-game dinos so development wouldn't need to start from scratch.

wild wyvern
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maybe adjust the dryo 4 call? while laying down, it still makes the sound of the dryo jumping like its standing.

rigid robin
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I think cera needs a buff the hyena style gameplay just doesn’t suit such a large carnivore, I think that maybe that it would be better suited to have maybe a bit more damage or more speed and stamina since there is next to no bleed on its bite

analog solar
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Suggestions to improve the skin system:
The skin system is a great addition to the game, and has a lot more potential than the old one, but it hasn't been worked on much since it's release, so it could use some touch ups. This is just a big ass list of everything both I, and other people would like to see added over time. (Yes, I know I already covered some of these things, but I'm adding them here for consistency sake.)

- Universal color choices: All dinosaurs will have the same selectable colors.

- Limited, but not too limited: A large complaint, is players making ugly skins, where every region was the exact same color, except detail. (Black being the main culprit) I think we can fix this issue, without continuing to remove colors such as black. Make it so all colors are available on every region, however make it so the same color can only be used on a maximum of 2 regions.

**-More color regions:**Add more color regions for the eyes, and multiple detail regions. Ex. You can choose the color of dilo's crests AND tail, not just one. Also add a color region that will allow you to change the color around the edges of the eye, so the eyes don't blend in with the rest of the pattern, on certain skins.

-Better organization: Make it so the colors are more organized. EX: All colors are sorted into rows based on color, and brightness.(Browns on one row, swampy greens in another. The darker variations of the colors are on the right, while the brighter versions are on the right.) This isn't NEEDED, but it will just make things nicer to look at.

Growth slider: Add a slider to the bottom of the screen that will allow you to preview your skin through your entire growth cycle, to make sure it looks good every minute of your growth.

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**PART 2: We hit the character limit :(**
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Saturation slider: Allows you to change the saturation of a color region, TO AN EXTENT. Want to be an orange dinosaur, but don't like how colorful it is, and want it to be toned down? Change it! This can also help a lot with blending colors together.

Brightness slider: Allows you to change how light or dark you want a color region to be. Again, to an extent. Like a color, but think it's too bright and doesn't blend in well with your mostly dark color scheme? Make it darker.

Opacity slider: Allows you to change the transparency of all color regions but the base color. Helps a lot with blending together colors. You can even completely remove a marking if you don't like it.

Unlockables: So we got ALL of these new options, and you STILL want to go albino? Fair enough. Allow players the ability to unlock premade skins, such as albino and melanism by completing difficult ingame tasks. (Ex. Survive 100 hours as an adult tyrannosaurus to unlock the melanistic rex skin.)

late vine
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and maybe, the older the ribs the less food you gain, and the higher chance of being sick. while i have ideas i want others to maybe choose what they think would be nice : D(i odnt have many ideas but maybe you have toruble with scent, you're slower, maybe other things i am unsure) and maybe when you eat there is a 5min timer for the ribs going away. so they dont suddenly despawn and its more you eating all the food, but other random ribs dont stay so long to lag the server more. also maybe with sicknessit can be spread to others, maybe you can sniff them to see a green or brownish scent on them or their colors arent as vibrant. but another add on the the ribs is maybe the scavangers cant get sick

(i know this is a common idea but i thought this might be a slight difference? or at least spread the word a bit more

analog solar
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Adding on to my last suggestion: I would also like to see this rex pattern make a return as an alternative to the current one. It was a pretty high quality pattern, even if the male detail was obnoxious at times. Just modify the detail region so we can have the pattern, without having bright red nose rexes.

umbral jewel
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I've for awhile ive believed bone break on rexes is op, what if instead, they only got bonebreak if they're running in ambush but its guarenteed rather then just during normal combat

sand reef
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  1. Add time left to growth. 2. Adjust walking by wheel mouse.
spark crypt
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If there is going to be a system where dinosaurs can upgrade their smell range, night vision, etc. will there be a chance to have herbivores become omnivores? Most birds outside of the raptor family are omnivores, certain animals that are almost exclusively herbivores will eat meat when resources are spread thin, and dinosaurs like theris and gallis were most likely omnivores as well. It would add a more interesting dynamic and be more in-line with what we know of dinosaurs today as well.

plain oriole
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I would love a low warning growl for situations that include you wanting to tell someone "I know you're here, and you may or may not be chill, but I don't want you near me" instead of using call that tells people in a 5km radius, "IMA EAT YO SHIT IF YOU DON'T FUCK OFF!"

plain oriole
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Give us a toggle similar to "local head tracking" that allows us to walk and/or trot backwards if we press S. It can be a reversed animation for all I care... Just let us back away from rocks and tree without having to alt+turn to move backwards of go around the obstacle if we get stuck.

I mean, once humans come out, you have to make them move backwards.

grim prairie
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Ceratosaurus is supposed to fill in the honey badger niche, but it really doesn’t. Honey badgers take on leopards alone and the leopard backs down, they even get bitten by king cobras and live, then kill the cobra and eat it afterwards. I’ve also seen a video of a baby honey badger getting mauled by a leopard, the honey badger walked it off after he escaped. So in this case, the leopard would be a rex pretty much. Ok so an idea; give cera some sort of way to take less damage, it can be easily killed by almost anything. Even dilos and utahs. Maybe it can be thick hide, or som sort of armor if that’s even possible. Another thing; dinosaurs need a reason to fear cerato. The only thing scary about them is their turn radius! And with alt turn it’s an easy counter. Maybe give them some sort of toxic bite? I’ve seen a lot of suggestions on toxic saliva for cerato. It doesn’t have to do more bleed, but instead have other side effects like taking extra dmg for a certain amount of time, even when you are sitting. But the bite’s effect doesn’t stack. Then it will really be scary!

grim prairie
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Also like a bright yellow detail, now that I think of it, would be quite cool if it were for all dinos. Like dilo’s default detail. Or maybe even a dark purple could be interesting. A dark purple would be amazing as a normal color for any selection.

light dirge
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when i noticed the 2 concept models for the spinosaurus head, i thought of this. Sexual dimorphism. what if one style was male and the other was female? i think having the difference of gender having some physical traits outside of color coats would be pretty neat.

strange tusk
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Deinocheirus could be added as a omnivore, eating plants from in the shallow-ish waters, for example, roots from in the water, grasses and reeds as well, and if it finds an area with freshwater crayfish, they can eat those too. If an adult Deinocheirus manages to fight off an allosaurus and kills it, it could feed off that corpse as well, and I would also say it could probably take on a subadult/fresh adult rex (once stats and bone break is fixed, obviously,) and two Deinocheirus most likely could take on a single fully grown rex, due to the fact it can use its claws, as well as rear up, and most likely use it's beak to damage the rexes eyes in the fight.

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And I don't mean a full rear up, I mean enough to be able to possibly reach further at the throat or chest with the claws.

flint egret
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Ankylosaurus as an apex herbivore being able to mess up a Rex. Currently we have only one herbi that can actually protect a herd, Trike of course, and I heard Stego is gonna be nerfed. Anky would be a fun herbivore to play as, and I think we do need more herbivore apexes. We have 3 apex carnis and having a herbi that can actually protect itself would be a good addition to the game.

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Don't @ me please, just give it a ❌ or a ✅

blazing dove
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Get rid of the ear rape intro when you open up the game, it's so damn loud and annoying, and no I don't wanna mute my volume when I'm watching a yt vid or something.

balmy tiger
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^ Or just make a button to mute it.

honest plover
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I would love it alot if replays would show all invites, chat and everything like you would be playing normally but shows as replay so reporting players and showing admins the proof of someone breaking rules would be easier.

analog solar
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Add a #skin-discussion channel, or allow emotes in the #skins channel

ripe belfry
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Like so?

dire bone
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If it isnt going to be a part of the recode, give water more life.

I'd love to see my dinosaurs reflection or the reflection of the sky/trees/etc when looking at water, and I'd also love to see some waves on the water - real waves, and not just some .gif waves. I'm talking so that the water isnt just a flat line, but has some definition and some nice curves and bounce to it - especially when walking through the water (this already happens, but seeing it enhanced would look nice).

Perhaps the waves can go a much further distance depending on size? A dryo leaping into water wont make as many waves nor will the bounce out as far, but a rex walking through water should make bigger waves, therefore making the waves bounce out further.

Showing some love to the water would make the game far more realistic, and would make the game have more to look at.

open nexus
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Suggestion Type: Server Selection Info

When on the selection screen to choose a server to play on, it would be nice to be able to view different server information before entering a server. Instead of having a pop up window when you join a server, like other games have. UwU

raven parrot
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In skin customizer, it would have been nice if we could have an option, where we could preview our skin as an adult. Reasoning is looks can be very different from juvi contra adult.

analog solar
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Just another idea to improve the selection screen/UI:
Make it so the dinosaurs aren't displayed as juveniles, but are displayed as adults. When clicking on that dinosaur's name in the selection screen, you are given a short description of the dinosaur, what it was, it's pros and cons, and some of the features that make the dinosaurs unique. Once you spawn in as said dinosaur, you are told by an ingame tutorial that you are a juvenile, and need to grow. Just to avoid any confusion. This will allow newer players to make more informed decisions about what dinosaur they are choosing, based on both looks and stats. Instead of just going "Oh well it's a tyrannosaurus, so it must look the coolest and be the best!"

proper hazel
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I think we need a map with a desert setting or we need to add a desert element to existing maps. This would be an interesting idea for the game and if I recall there used to be a desert map in earlier versions of the game. I think desert maps should either be added or reintroduced.

ripe belfry
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Once Deinosuchus is in game, perhaps egg mounds could appear, where hatchling can hide until the parent comes by, or until they are safe? Smaller dinosaurs, such as baby Utahraptors or Velociraptors could clamber into them.

proper hazel
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I think pouncing for raptors should be returned, however I’ve heard the mechanics can’t be fixed. So here’s my suggestion: when a raptor jumps and you right click to pounce, have the raptor will latch on, slash the target and release all in one animation to deal damage and increase bleed to the target. My theory is if the animation doesn’t have to move with the target it will cause less problems with the mechanics.

azure spruce
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What I'm about to suggest shouldn't be worked on until the recode is out, please- I don't want to put more work on you guys <3
What I was thinking was maybe a.. more dynamic weather program? Like, not natural disasters, per say, but like, instead of rain always meaning a storm, there can just be light showers. The time could differ as well, like how today has been for me- light showers all day :)
You all are doing a great job! Thanks for being awesome!

arctic flare
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Elaborating on UltimateFluff's 'I want a quieter 3-call' suggestion, an idea I had in the Emberfall discord: gradient calls. Either by clicking each call key in a different fashion (tap, double, hold) or by manually moving call volume up/down with a key or pair of keys, car transmission style, you can change exactly how loud and emphasized whatever it is you're trying to get across is.

Under this system, 1 calls would become a generalized 'I'm here' family, running the gamut between F-call/new equivalent, full broadcast, and an inbetween, ambiguously capable of serving as anything from 'hello, you across the lake' to 'I see you.'

2 calls would consist of the current call, a slightly louder or quieter equivalent, and a full broadcast serving to bring together same-species groups in the absence of global/outside chats.

The 3-call threaten would be joined by a warning growl, and a hostile broadcast to even more explicitly tell people to get the fuck off your lawn.

4-call would be joined by a light 'leave me alone' noise, and a danger broadcast, intended less to mean 'help,' and more 'cheese it.'

ancient plover
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Perhaps different defense mechanisms, this was originally an idea just for herbs, but carnis could possibly use it as well. Anyway, onto the description.
I was looking at some different animal defense mechanisms, such as porcupines have quills that keep it safe, opossums have the dead act and the acrid rotting flesh scent that manages to deter predators who would rather have a fresher meal. But, looking at TI, the only thing we have is either stand still and attack, or run. Nothing more. I feel like some dinos should be able to do minor call mimicry, perhaps be able to make themselves look like a predator, or maybe there'd even be a dino that is able to almost mute it's scent, making it more difficult to track.
I also saw some insects that can simply stay still and blend in perfectly with their environment, not that this is completely impossible in the isle, it is certainly difficult to succeed in doing with the current idle animations. I know there are many different defense mechanisms out there, and I just named a couple. But having different methods of survival besides running, or being forced to fight or simply hide by the base of a tree would be pretty cool.

eternal dirge
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I am told it might be already in the game, but it not always looks like it from experience. so i suggest this :
Make it a 100% sure thing you scare a tacco out of a "hole" when you 1 call, then its up to you who else heard it, and yourself have to avoid those hear you.
(large carnivours that need lots of food only if you like could have it)
This would make it sure, we not starve to death, but it also make it would be a risky way to get food when the need is highest
Thank You!

ancient plover
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Creating a channel for streams announcement:
So people who don't like getting pinged for streams can set said channel to never ping them under any circumstance if a "everyone" or "here" is posted in it while people who want to get pinged for streams can still be made aware of an upcoming stream.
And would also prevent people from thinking an announcement (like an update, a new video for the game...) is happening and then realizing it's a stream (and have some of those complain).

I'm just putting it in there for some quality of life improvement on the server, feel free to consider it or not (personally, I don't have any real issue about the current way of things).

fossil matrix
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I suggest that The Isle be available on Mac. I personally am a Mac user and I have been in love with this game ever since I saw it and I couldn’t believe that it wasn’t available on Mac and I thought about how maybe other Mac users also couldn’t have that experience so I suggest that The isle be available to Mac users everywhere so that we can have the experience of playing our favorite dinosaurs 🦕 🦖

zinc fern
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Maybe give adult utahs the ability to dig up dryo burros? Since they're bigger than Taco burrows, a Utah could probably get its head in there to snatch up a baby or two. This would give actual purpose to the Juvenile Utah ability to enter Dryo/Taco burrows. This would also give players the need and want to dig a burrow in a hidden location instead of just wide out in the open.

quartz holly
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Probably not the first to make this suggestion, but I'd love if there could be more AI inserted in the game, like bug AI as well that'd be a useful way of feeding for juvies etc.?

winged rose
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I've seen many suggestions about adding more ai such as the 1 above.

Landscape:

overall the island on the game just seems a bit... empty, the landscape is beautiful however could do with some minor touch-ups, the addition of flowers would be great as well as more dense jungle. also an area that's hard for adult dinos to use where juvies and fresh adults could live in relative peace, somewhere where the juvy cerato could be the apex predator.

AI:
simply, more ai is required. We need a variety of ai from the psitacosaurus to the massive Brachiosaurus. with smaller ais such as psitacosaurus actually HAVING burrows. and if they see a threat they'll retreat to their burrows. but then larger dinos such as brachi using stomps and tail whips as well as calls to try scare off predators. and ofc they WOULD fight back. I suggest that anything smaller then the current ava should run however, ava sized and larger should fight back against SMALL dinos. with any ai of about 2-3x the size of ava should fight medium and small predators. and anything larger then trike or trike sized would fight ALL predators. Ik it's a lot of coding and will take a LONG time, but the result would be extraordinary.
Also, smaller lizard ai that sneak along trees acting as a snack for juvies.
And one thing that we NEED is for ai to travel in herds. maybe, even hav them be able to nest! and then small baby ai would spawn, grow and also nest. but the nesting part, may be too hard to do.
ran out of space and have to use another message lol, sorry it's sooo long

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Predatory ai:
As well as velos, we need over predator ai. and NOT any current in game predators. but new carnis, maybe have snakes that could swallow smaller juvies whole. also make ai EAT bodies from players they kill. and I don't just mean the big scary snakes such as titanaboa. even smaller snakes.

Also crocodile ai. ofc there are plans of adding deinosuchus to the game as a playable crocodile, however ai crocs would be great however not any deino or sarco ai but smaller crocs that could ambush dinos that are taking a drink.

Ambient:
the sound of birds fills the isle, but they should come from actual birds. and if a dino entered the area near birds, they'd fly away. However to counter it, if u were crouched this wouldn't happen. this would help smaller herbis and carnis detect a threat before it was charging out at them allowing u to quickly run away or sneak towards it. also frogs, u hear them, but u can't see 'em. u should be able to see them. as well as kill them. and crickets should fall silent when something crouches through the grass they're in.

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Again, I apolize of how long it is

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but ty for reading it

fast gale
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Suggestion for a Herbi.

Name: Iguanodon bernissartensis

Health : 3950

Damage: 350 N (base damage) , 20 bleed per Stab

Speed: 32,5 km/h

Attacks: Stab ( stab 2 times per attack every stab deals 350 damage that would add up to 700 Damage.)(The iguanodon could use his weight to "knock down" hostile dinos so that they get a minimal damage from the weight I would say 200 Damage)

The Iguanodon is a big Herbi that would fight back to smaller carnis like Sucho;Allo;Carno . It could live in the open fileds of the Island . It most likely lives together with small dinos like Pachy or Dryo. Most Carnies stay away from it only apex Predators try to kill it. The bleed heal of the iguanodon could be good so it heals slow(health) . (It could take the roll of the high mid tier Herb that could be hostile to other big herbs if you play on a realism server)

manic sail
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I suggest adding a toggle run button/option/something. Not sprint, mind you.

clever hawk
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Ok, so this idea isn't mine, I just saw it on the Steam Forums and thought it was stellar and would be a nice, simple but amazing addition to the game:

The ability to lie down flat.

When an animal is actively trying to hide themselves, they naturally drop their head as low as possible, and keep still; however in the Isle our resting animations are, well, unlike what any animal that would want to stay uneaten would do.

As such, perhaps when pressing RMB when resting you would lower yourself and lie down with your head flat on the ground, with almost all your body still save for breathing and maybe your tail twitching + blinking.

This would be an amazing stealth option for juveniles, or a predator trying to camp out a waterhole waiting for potential prey to appear.

What could be the drawback to such a mechanic that could potentially assist with AFK growth? Perhaps it could only remain active so long as you do not open any menus, such as the Insert Screen or Escape menu, being cancelled if you do this and returning to standard, idle resting.

Bonus suggestion: subdued vocals when made in such a position / when crouching for those who can do it, essentially vocals that cut off sooner, are quieter and have much shorter audible distances. This could be a nice feature to say, hiss at something nearby w/o the massive hostile call, or make actually talking with others ingame more viable while in tense situations like stalking or being stalked.

unborn geyser
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all-species local chat for herbivores

proper hazel
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The suchos footprint size needs to be increased. I was on a theynyaw map as a juvi sucho and I thought I was tracking an oro to find out i was following my own footprints. Not only are they too small for the animal but it is not fair if you are tracking small Footprints and run into an adult sucho instead because of this. Please fix this problem.
(The pictures are of an adult and juvi sucho)

foggy jungle
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Allow herbs to join a herd group including different species or allow herb groups to include all species. Having a way to identify their species via group list if added.

daring yarrow
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Here is some interesting design ideas or inspirations for our cannibal or alien

wet sequoia
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The turn rate on sucho still need to be updated, I can't really fight back good enough on servers where the alt-turn is disabled.
I had quite a bit of problem to fight a juvie dilo as a quite big juvie sucho as I had to try and run away just to try and turn around fast enough, I even tried to use some shallow water in a try to turn hoping the water would slow down my attacker.
It's already slow on land as it is but the slow turning is killing me playing as this dino as I struggle to fight back, please fix the turn on this dino.

zealous beacon
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Make the nest icon visible for hatchlings.

ancient plover
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Let the scavengers steal food from the apexs' nests. Only carnivores of course. They should be able to go into the stored food area and snatch a few quick bites from there. You could have a animation to show them scavenging so it wont be abused often. They shouldn't be able to steal from the smaller species as that wouldn't be much food for them. I think the Velo, Austro, and Herrera should be the only dinosaurs with the ability. During this scavenging process, they should lose energy depending on how much food they have been digging to get into. Sorry if this is similar to something posted in earlier times, i just thought it'd be cool to suggest this feature.

fallen urchin
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Once sucho gets a fishing mechanic, it should be a river trotter as ponk#9576 would say. Suchos can't exactly swim around in lakes or oceans as spinos and deinos are going to be a thing. So it preferably would be 25% aquatic and 75% terrestrial. Of course, it should still bully allos as it does now (with claws instead). So pretty much 2 allos versus 1 sucho is about 50/50. I believe suchos should deal less damage while running but deal more damage otherwise (trotting, walking, standing) to encourage a more defensive play style. I honestly would hate to see sucho become unable to bully off mid tiers and below.

tiny timber
green oracle
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It's been made overwhelmingly clear that some of the devs are unhappy about how people play herbivores and how certain stats adjustments can make something intended to be defensive or evassive, aggressive and oppressive. The only reasonable fixes to these issues are likely to be found with distant mechanics, namely Affinity. If not having this mechanic means that we have to nerf herbivores to an extent that takes away from their fun, or reduce their size to a point that is less problematic, than I say why bother.

Camarasaurus is one of my most anticipated additions to survival, and as the possibility continues to be discussed and explored, I think it's about time we come to a conclusion on its size.
The current size of camarasaurus is unreasonable. Other large dinosaurs on the roster can easily reach the same height as it with properly adjusted posture. With no sharp teeth, horns, or notably effective claws for combat, it's reasonable to assume that this creature who's hardly bigger than its opposition, would even stand a fair chance.

Camarasaurus by design should be relatively slow, and have a respectable size advantage over other playables in game. It would defend itself with a large health pool and devistating attacks that expend a lot of stamina. It would be a formidable prey option that would feel incredibly rewarding to defeat.

If it's unreasonable to give this amount of power to the players (I don't know why hypers would be made playable if it is.), than camarasaurus should be AI. If it is a reasonable option, than this is about the size I think it should be:

ancient plover
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can the v3 map spawns be fixed, at current the gulf spawn is priority and all it takes is 2 organised packs to bring an entire server to its knees as juveys require food and water pretty quick, the food is easy but the water however requires you to stop at one of 4 points, cargo (dead end) twins (normally 2 busy and open to be safe for juveys) which leaves just sink hole and gulf falls. if you have seperate groups camp each of those places you will kill almost all of the servers juvey spawns.
Possible Solution : ether lose the priority spawn from gulf or add a second priority spawn so its harder to trap an entire server

urban robin
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Reminder to read pinned messages before making a suggestion. This is a serious channel, and posts need to have actual substance. Give reasons for why your suggestion should be in the game, dont just say things like "buff rex" or "add stego" and nothing else.

vale moss
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Some dinosaurs suggestions. Given the team still are undecided or not satisfied with making Camarasaurus work, I'd thought I'd give some suggestion for other sauropods who are smaller or about the same size but offer something a bit more.

Bajadasaurus
Length: Est. 10 to 12m, Weight: 2 tons
Unique Feature: A row of spikes along the neck. No current dinosaur in the game uses it's neck as it's weapon, but Bajadasaurus might've been able to. I imagine it having a kind 'reverse stomp' move where it tucks it's head in than swings up and out to attack.
https://vignette.wikia.nocookie.net/dinosaurs/images/0/01/Bajadasaurus-1.png/revision/latest/scale-to-width-down/220?cb=20190304055121

glad garden
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Random thought, maybe when nesting, as the incubation percentage grows, more cracks on the egg appear so when its 100 incubated it's so cracked that when a baby is invited it hatches

teal badge
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When you get a nest invite make it say what species the Dino nesting is. Also make it so when you accept the invite you can choose your colors so you don’t end up looking like a piece of cheese.

woeful burrow
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I don’t know if this has been mentioned. I had a thought with some friends about a mechanic where you can change your dinosaur without losing progress if you haven’t died. So let’s say I just grew a giga on US1 and a bunch of my friends are raptors. I don’t want to lose my progress on that giga so it would be nice to save the progress then change to the raptor in the same server. I think it would make a lot of players happy and the game more enjoyable because you don’t have to grind all those hours again. Obviously if you die, you start over like normal. I also understand that it can take away the survival aspect of the game in some ways but it would be nice to at least have that as an option to choose when you make a server.

analog solar
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Affinity: Reworked
Disclaimer!: The affinity system is not in game yet, and what the developers may have said about affinity may have changed by now. I am only going off of what I heard!

Based on what I've heard, the affinity system is going to based around punishing players for not acting as their intended creatures, or doing behaviors such as mixpacking, and killing for sport as a herbivore. Although it sounds good on paper, I have came across quite a few issues. Example: An allosaurus is following a mixed herd of herbivores, scanning for weakness and openings. However, this system interprets this as mixpacking, when it really isn't. So how is the affnity system going to differentiate between mixpacking, and extended periods of stalking? The answer is, it won't.

A better idea would be to reward players for acting like their species, and doing certain tasks instead of punishing them. (With the exception of megapacking, and staying around large corpses for extended periods of time as a herbivore. because I feel these are pretty easy to figure out.)

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I reached my max character count!

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Examples of the new affinity system in action:

-There are two juvenile tyrannosaurs. One juvenile spends his entire growth being active. (Hunting for food, finding new locations, exloring the map, etc.) He finishes growing to adult in 4 hours. The other juvenile sits down in a bush, next to an isolated lake, while his parent brings food back to him. This juvenile grows up to adult in the regular 6 hours. Summary: The affinity system will reward players who are active through their entire growth, and take risks with a shortened growth time.

-There are two adult allosaurs. The first allosaurus is sitting down with his herbivore friends, eating from leftover corpses. He has the regular stats of an allosaurus. The second allosaurus is hunting with a pack of 3 other allosauruses, and is happy. This allosaurus, gets a bonus. (Which exact bonus he gets is undecided.)
Summary: The affinity system will reward players who are hanging out with their own species or playing solo.

ripe belfry
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Once Deinosuchus is in, I'd love to see smaller animals resting on logs, rocks, and the backs of Deinosuchus. That way, prey items will probably be more likely to drink the water if some Velociraptor or baby Utahraptors are resting on the back of a hidden Deinosuchus

night stream
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The Growth Character panel should additionally display your health stat, which would make managing health a lot easier compared to trying to guess what health you're at by looking at your bloody effects.

flint egret
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Upsize Camara. Yuh, that's it. Just upsize it to it's realistic size

ancient plover
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So the apexes can't eat some ribs that look big enough to be able to eat, as a rex, i killed a sucho but the ribs blocked the meat, why couldn't the rex(apex) just break the ribs off or just step on the ribs to break them so we could eat them? Can possibly adding whenever we hunt, after eating the body, if ribs are big enough we can break ribs on the gores so we can eat it?

plain oriole
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Maia and para need to be able to kick with their back legs. If a horse can support its weight on its front legs while it kicks with its back legs in the middle of a full-on sprint, Maia and Para should be able to kick with one hind leg while standing.

In fact, I really think dinos should be able to choose which leg they can kick with so they don't have the Pue issue.

late garnet
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Being able to stand atop of corpses and gores would be a nice touch...

ancient plover
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Give the adult pachy the same jump it makes as juvi when it attacks,it would seem very nice

umbral prism
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A channel specifically for The Isle developers streams and stream clips, so I don't need to go through people's advertisements to see stream clips from the devs ( #videos-and-streams )

feral pendant
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(Oop, repost here since I realized this is more of a suggestion that feedbacK)
I enjoy the game a lot, and main Herbi whenever I do play. As earlier stated by Purple Giraffe in feedback, I really agree with the notion of adding local chat across different herbivores back again. Some of the times I've had the most fun on the Isle was when I would come across a group of diverse herbivores while trekking across the plains, and after a bit of conversation, join them. The group would grow into actual herd size, and going anywhere was very fun. Seeing how the herbivores interacted with each other was also fun, and it would always get intense when carnivores would follow from the tree lines or the back, acting out almost like a cinematic scene. We had a lot of migrations since people would get tired of waiting in one place, which prevented the cycle of sitting at one pond for 5 hours waiting to grow since it's safer.
I understand this update was probably to prevent unstoppable mega-herds, but now, I barely run into other herbivore herds. Across my time playing, I don't think I've seen another herbivore herd for 5 months or so on the official servers. I would hang around a different species of herbivore and we could spend hours together, but never talk to each other, which seems a bit unnecessary. However, I didn't mind sitting together for a long while in silence either, that was relaxing in it's own way too.

slender crescent
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I remember being able to copy chat out of the chat box ingame so i could translate it if it was not my language but now i am not able to copy chat anymore. I hope it can be put back in.

ruby sparrow
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having a sleep option to regain stam faster

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being able to carry hatchlings

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having a secondary attack besides biting

hollow aurora
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Can we not have our Steam IDs show in groups? I don't appreciate random friend requests from children.

dark linden
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Burrowing.

Please allow for an .ini server option for servers to disable or enable burrowing. As it stands, too many servers are being continuously crashed because dryo or taco players keep on exploiting burrows to crash servers. It's practically comparable to DDOSing.

For the sake of server owners being forced to disable dryos and tacos entirely for players to choose, please allow for burrowing to have the option of being disabled.

spring seal
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I'm not sure if it'll happen, but is it possible that Avaceratops and the orodromeus could be brought into survival to play as? Theyre a lot of fun and are great smaller animals to play as. I hope they won't be left as just ai to hunt.

deep pier
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Allow servers to have the option of disabling AI.

Now there is an option to disable AI, but it doesn't work. You can't even change the rate which it spawns either. An option to control this feature would be great as it heavily impacts gameplay.

Because AI spawns around carnivores when they get hungry, and can hardly escape or fight back, AI is essentially free food that negates the aspect of survival where carnivores will never starve, they don't have to hunt players to survive either as AI gives plenty of food. This causes carnivore overpopulation in servers because they're easier to survive as than herbivores. With their constant calls and knowledge that they spawn around carnivores, it also gives away the location of carnivores which can be annoying sometimes.

Now yes, AI helps carnivores greatly when a server is at low population and it certainly helps V3, while not everybody wants to worry about starving, but this is why I ask for an option to turn it off. Thenyaw is still a map option, and with it I'd love to recreate the old carnivore survival feel of life or death where being a big carnivore was an achievement of finding and hunting other players to survive another day, not a sinkhole of time sitting in a bush.

late garnet
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Since Velociraptor as AI serve no purpose other than being cleanup crew considering they give so little food to even a juvi Rex I feel that they should be considerably stronger, easily killed by adult creatures but to Juveniles a serious danger. If Velociraptor spawned in packs of 4-6, it would make the potential threat of losing your juvenile to a swarm of little ankle biters a reality, instead of them running straight at say, a juvenile Ceratosaurus only to suicide.

strange tusk
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Since injuries are going to be added, (I think, if I'm wrong, then injuries can be a suggestion as well,) then there shouldn't be just gashes, cuts, and broken bones, considering, well, you know, there's a pretty much 9 ton creature (I believe) that can barrel at you with 3 horns, I feel that if you're already at low health diring that fight, and it rams you head on, you may as well as be bleeding out from a massive hole from whereever and die anyways, or just be instantly killed in the trike manages to impale your neck with it's horn(s). Pretty sure a hole that's gonna vary from a decent 8" to probably 17" in diameter is a death sentence since I'm pretty damn sure there's no dino surgeons or anything to fix that horrid a wound. Remember that I said LOW health, not just whenever it wants.

night stream
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a playable nocturnal herbivore

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and perhaps even special AI that only come out at night

steep iron
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Natural Pack Sizes based upon Affinity
It's kind of a simple concept, to make sure pack sizes don't get super out of hand. An example is say your Allosaurus, and your affinity states the maximum pack size you can get is 3 or 4. If you go over that number then, your affinity will start to decrease slowly. The only way it'll count someone as a pack member is if your in a group with the person. If say another allo came near you in a close radius, a time limit would be set for how long they'd have to move away. If the timer runs out then your affinity decreases slightly faster. The only time the pack sizes will change for your dinosaur is when you grow. So when your a juvie the number would be higher then when your a adult due to the obvious size difference. Pack sizes would also differ between dinosaurs, so something like T.rex or Giga or Spino would be 2. The pack sizes would also be customizable for servers, so obviously official servers would be different from non-officials.

zealous glacier
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Suggestions for the grapple system:

When something initiates grapple, there's a period of time where the target can weasel out and disengage, provided it has stamina and some skill. Depending on the part being bitten / latched, the timing will differ; it's easier to weasel out of a leg or tail grab vs when the throat is grabbed. When the target has no stam, it's pretty much over for the target (can't fight back), so it should try and make the initial escape attempts count.

Allosaurus:

On dinosaurs smaller than itself, it will "latch" with its front claws and use its jaw as a hatchet and deal lots of bleed damage. On dinosaurs larger than itself, it will grab onto the side, slowing the target down depending on the size of it, and uses its leg to kick and gore the dinosaur from below with the toe claws, dealing massive bleed. Allo's stam would be drained very quickly so it's best used in a pack or against something it can bring down solo.

Acrocanthosaurus:

Acro's arms could pull towards its body very strongly, and the way its fingers pulled together would impale the prey as it tries to escape. If the Acro grapples something smaller than it, it would use its arms and deal bonus damage if the prey escapes the grapple (which is hard to muscle out of). If the Acro tries to grapple something larger, it would latch on and be able to bite and deal lots of bleed or use its leg. Making the Acro strong like this will help fill the power gap between mediums and apexes, so apexes have to fear acros (and even mediums in numbers) and acros are vulnerable still to mediums.

Albertosaurus:

Albertosaurus would have a grapple that would function similar to how a pitbull attacks (courtesy of Ninja._Weasel on the forums). Alberto's method of taking down prey is to grab at random parts of the animal (throat, legs, tail) etc. and just grab, hold, and maul it. Albertosaurus would work best in packs, where multiple Albertosaurus can grapple and slow the animal down.

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^Those are just 3 examples of how grapple would work, and two are sandbox dinosaurs which could have a new purpose after the recode so it's more of a 2-in-1 suggestion (basics of grapple mechanism and adding acro + alberto in to make them have a purpose). Spinosaurids, for example, would use their large claws in a devastating manner when grappling.

night stream
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Para could use a faster trot. Perhaps something similar to allo-trotting speed, which would improve its fighting, and most importantly, travelling, which it could use to find herds quicker.

Just imagine a herd of paras quickly trotting through an open field.
That would be so gorgeously cinematic.

winged rose
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Dryo suggestions:
So the dryo rn is a small herbi with an ability to burrow and is fast as well as... ok so the point is is that dryo although having some cool mechanics needs more.

Larger nest size:
I mean it's not like it would be op to have a flock of 50 dryos running around. and having a larger nest would mean that dryos could produce more hatchlings.

Nesting in burrows:
Very useful and means dryo won't have to be outside its burrow and vulnerable just to make babies.

Night vision:
dryo is a dino meant to live in burrows and tunnels, so it would make sense if it had similar night vision to dilo, this would make it even better of a scout dino. and I mean it's a dryo it can't use it to just hunt down prey at night using its speed. and anyway on most servers this is banned anyway and herbis can't hunt.

louder 4 call:
due to its role as a scout in most herds, it makes sense for their 4 call to be quite loud allowing all the herd to hear it.

Better vision:
Also aiding its scout role, when sniffing it can make out a faint outline of other dinos, highlighting carnis in red to allow them to find any predators trying to sneak up on their herd. but ofc it's balanced by rain and sniff distance. so ya just gotta wait for the rain to come then your all good.

Different burrow types:
so an emergency burrow: can be quickly built to hide in if a predator comes after you, only able to hold one dryo

basic burrow: how the burrows are now, allow 2 to be placed and a tunnel connecting them. no more then 6 dryos per burrow at a time

Large burrow: takes a long time to make but can hold up to 20 dryos. as well as maybe an area where if u go into it, u heal quicker, only one dryo at a time. and an area where u heal off bleed quicker again 1 dryo at a time.

Burrow markers:
Finally, a marker for our burrows, just like with nests but display a burrow icon.

plain oriole
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Could dinos with long tails (basically theropods) be able to use their tails as weapons? Not necessarily a tail whip, but maybe use the momentum while turning to swing around and smack something circling around you? Maybe it can be a knockback or stun mechanism.

I'm pretty sure a rex, giga, and especially spino could trash a utah or dilo by swinging their massive tails against their heads. The tail whip's use is mostly to defend yourself against smaller creatures approaching from behind or to your side.

I mean, have you ever had an overly-excited dog wag its tail so hard it feels like fan blades hitting your leg? Imagine that but on a t rex and he is swinging his tail to smack you down.

topaz galleon
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I think that it would be easy to place a colored outline around both nesting and group invites in order for players to more easily recognize the difference. Yes, maybe players should just take the time to read it, but I'm sure everyone knows how it is when you're immersed and you just kinda assume when you see it. A simple 1 second patch to add a color outline to the notification for each type of invite would be appreciated and valued. 🙂

proud nest
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Random thought of an old recurring suggestion:

Elders

Carnivores have their strains, why not give the herbies their big guys?
How could they work? First: you need a herd. You can only attain an elder by having a group of your same dinos of a certain amount, and only the alpha/leader (if there’s a mechanic for that eventually) can attain. How? Various requirements like time spent alive, food, survival to attacks, etc.

What if the elder dies? New leader gets chosen and have to fulfill the same requirements. Depending how many of the requirements it has already attained, the less time it’ll take for it to achieve this. Can’t suddenly transform them right away. Herbivores are meant to be in groups, so that’s why the need to herd. Because this guy is supposed to protect the herd. If you’re a loner, well... idk

Food for thought

fallen urchin
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To add onto shockal's suggestion, fish ai should react to nearby water movement. Walking makes less ripples and running makes much larger ripples for example. If you were to chase after fish, they should actively dart around and panick. These are just some basic examples of what you can do to make fish ai a challenge to hunt.

shadow pecan
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What about to add to the slay command so you can slay with steam ID? As many players have the same name in some cases, as you can copy the ID, why not aswell be able to slay with it aswell. As also some people on the servers has non-survival dinos. And with the same name.. the risk is they might get slayed when they haven't asked for it like

/slay <STEAM ID>

flint yarrow
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Just a quick thought, I think it would be a great idea to add roles for each discord server to help make grouping easier for those who need it. For example, you go to US 1 LFG channel and click Whichever dino you are, and every time someone needs a group they can tag that specified group to hopefully get into one. DM me for questions

hidden pebble
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Being able to carry Hatchlings and Food? Like say you were a carnivore and you were hunting far from a pack mate, and you wanted to bring the food back so your packmate wouldn't have to get off the nest and go to you, and carrying hatchlings would be easier to get to places so you didn't have to walk so slow for your babies to catch up.

vagrant epoch
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Is there any way we can have the zoom from sprinting a toggle-able setting? Sprinting gives me motion sickness when th camera zooms in like that, I'm wondering if i'm the only one.

modern isle
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I like an idea that the Hyperendocrine Suchomimus could be a option.
The H-Spino was a successful experiment and managed to live; (for some amount of time), they're both Spinosauridae. The experiments continued and were tested on similar Family of dinosaurs. Or it could have failed and was/will-be written about on future AE communications. It's a thought.

agile apex
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A map feature, it would be like port but it would be overgrown and flooded. Like a storage facility that was abandoned. It would have the pro's for Utah's but it would also give a lot of camouflage and places to hide due to all the foliage. With it also being flooded dinos such as sucho and spino (also deino whenever its added) could have the ability to eat fallen or stray Utah's or other land dominate dinos.

It's only a thought but I feel like this would be a lot better than port which as of now is just Utah town and with ppl just going there to starve the Utah's until they have to come down then eat them.

peak quartz
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Idk if this has been said before, but showing the in-game time for the servers on the server list.

sacred haven
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Suggestion for bottom rung affinity (or maybe this just steadilly gets worse and more frequent the lower you go -kind of like how Don't Starve handles insanity):

  • Fake AI and bushes. This means that carnivores that are bottom level affinity might see something that actually isn't there that acts exactly like all other AI would. The instant they try to interact with it, it poofs. For herbivores, same concept. Both of these things would be detectable by scent too for the bottom-rung affinity creature to ensure they are convincing enough. This results in a very high chance of the dinosaur that has wound up this low in affinity dying to starvation if they don't step on the brakes and start working to get their affinity higher.

  • Phantom calls (credit of sans obama crab) which would further screw over a low affinity player trying to figure out what is exactly in their surroundings and leave them pretty much crippled and focused on sight and scent based hunting only, which could then be messed with by the above idea.

burnt cave
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cant find anyone, smaller map please

rose bloom
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I suggest to have Foszor stream tagged in #announcements to know when he is working on The Isle and recode.
After for people who will complain about that, make a #stream-annoucements or something else like that if it's possible for not getting people like "Why are we pinned for this kind of stuff ? I WANT UPDATE" you know this kind of impatient guys.

sand cliff
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stronger AI scaling with the dino size, say for example a juvi stego spawning and agressing towards a starving adult apex (who can deal with it) instead of the tiny raptor that barely gives 5%.
something that can possibly get the carnivor player higher than 10-15% on an adult, especially on v3 with unpopulated servers.

or if not that, perhaps a larger corpse that gives a % based on the dino that eats it (something that gives 25% to a rex OR 25% to a sucho).

Carnivor players have it a bit rougher since we have to hope for AI to spawn or for us to come across a weak link in a herbi back (since they can basically eat anywhere)

just a thought

ancient plover
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Night vision should work differently... and I know you are probably already working on this, but different surfaces have different levels of reflectivity. Most dinos should see quite a few different things in the distance, especially how the light cast by the moon works. I doubt proximity should be the only thing taken into account. Plus think of how cool it would be to get one or two hints of something coming your way, a gleam of light off a large angry body. Not enough for you to flee with certainty, but a signal that chills your bones.

arctic ibex
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Galli should have a slight delay when kicking so it cant practically float while it runs and spams attack and that way it'll be a little harder to kill utahs and dilos although it still should be able to

tulip bison
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Suggestion:
Dinosaurs could take steps backwards, would be useful for dodging, battles and being a new and real system.

kindred aspen
sand reef
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Night should starts at 9 p.m or later.

spice maple
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It would be really cool to see really large fields with tall grass on the upcoming map!

covert swallow
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I was thinking of the idea that when people die in the ocean (either by suicide or other unfortunate events wink), the waves should slowly carry their bodies to shore so people could eat them. And if that makes too many bodies coming to shore, you can make the salt water of the ocean mess with how much a body stays before it despawns.

Same could be applied to rivers. if someone dies in a river their bodies could be dragger by the water few meters down the river until they eventually get on the side of the river. (not essentially being carried miles down, just few meters)

covert swallow
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Aaand, I said this suggestion before, I am just reminding you about it.
I want you to consider adding sounds with a frequency lower than 20 Hz. As some of you know, the human ear hears between 20 Hz and 20 000 Hz (Some people only hear until 18 000 Hz). So, let me explain what Infrasounds mean. These are sounds with a frequency lower than 20 Hz. Ultrasounds are sounds with a frequency higher than 20 000 Hz.
So, why do I want Infrasounds to be added into the game? Because, as you know, The Isle has a dark horror part to it. And, infrasounds can inflict fear. Yes. They can inflict fear. These sounds, because they are under 20 Hz, the human ear can't hear them BUT our bodies can feel them.
These sounds were used in Paranormal Activity when we were watching the night footage. Because we can't hear them, we only felt a loud "vrrrr". We probably thought these just are cool sound effects because the footage was sped up, buuuut, these actually made the footage more scarier just for the Infra sounds being there. (Which are also called the "Fear Frequency")

So, adding infra sounds to dinosaurs or maybe human structures will make the player feel more uneasy as he/she approaches the structure or the dinosaur and in the end, a little fly on the screen will scare the hell out of them just because the Fear Frequency made them scared without no reason. Just a little spicy 15 Hz and your heart will be like "I don't know why but I want to go ham and party"

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Remember, you can't hear the frequency, you only feel it. So people will get scared without knowing why.

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Wikipedia says: "One study has suggested that infrasound may cause feelings of awe or fear in humans. It has also been suggested that since it is not consciously perceived, it may make people feel vaguely that odd or supernatural events are taking place."

covert swallow
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And speaking of Frequencies, giving the fact that only children can hear sounds around 18 000 Hz - 20 000 Hz, you can add secret messages that only a kid would hear and nobody that plays the isle (which are actually like 16+ average) would hear.

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Adding some secrets.

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And when somebody's kid would play the game and hear something and be like "Father, do you hear this" and he'll be like "What? No. " And boom SECRET MESSAGE discovered.

marble robin
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Fixing the Acro's Camera so it's slightly higher than it is would be great 👍🏻

faint needle
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Add territory control for pack based dinos like dilos and utahs one utah pack entering another utah pack and the size of the territory would expand based on how big the pack is and where their nests are something like that would make choosing a lower tier dino alot more fun and add another aspect theyd have to take into mind while traversing this massive map

faint needle
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I got the idea from the gsme wolf quest but i believe you guys could make and refine that idea and smash it out of the park same with scent direction like being down wind or being cross wind so they cant smell you until youre down wind of the dino idk not a bad idea yo fix the smelling in this gsme since the foot prints seem to be pretty buggy at times

violet vector
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I would like you to add a dinosaur called yutyrannus so that the game would have more dinosaur diversity, and after all yutyrannus has a feature that almost no isle dino has to be feathers, and their status could be; 5k life, 600 bite force and 34 speed with a giganoto stamina.

winged rose
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Adding onto brando90's idea:
So I think territory should be for all dinos, and based on pack size and the dino, that would be larger/smaller (ofc larger territory for larger dino/pack size) and allow servers to enable/disable it as well as choose how large it can be for each amount of each dino, because ik some servers only allow u to guard the area around a pond, whilst others let u make massive territories. Then there's the others that don't allow territory.

And when in ur territory, maybe for when the affinity system comes out, it can give u a buff in that because you're in a place you know well.

Also, maybe u can smell the border of your territory.

faint needle
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^^ maybe not buffs i could see that could get a tad op since if the pack is bigger than yours and youre a smaller pack youre already at a dis advantage but the scent thing is spot on with the border

ancient plover
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Maybe instead all herbivores getting water from plants, maybe only allow juvis to get some source of water from plants as well. Possibly not all plants, but have some plants that give you water as well as food.

mortal gale
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Body decay suggestion

Someone could have already suggested, but I'll continue anyways. Instead of the body completely disappearing into a thing of ribs, I personally think it'd be cool to see the fossils of the dino, and within a time lapse of 5 minutes maybe, you'll see it slowly sink into the ground. Once it is completely sunk into the ground, it de-spawns, so it is at least natural when it de-spawns. As for the ribs leftover, you (devs) can decide on that. I only wanted to put my input though, on doing fossils when your dino dies.

dire bone
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As for bodies and gore, like the above, perhaps when you kill, for example, a Trike - overtime as you're eating it, right now it slowly just turns red and zombified. How about instead, using the same mechanics or tools for Dynamic growth, you can take that trike body and have it slowly "morph" into the ribs as its eaten from, rather than just magically go from a full size body to some ribs. It might be tricky to get around but it would be a meat feature to have, and would give a slightly better estimate as to how much food is left on a body.

blazing dove
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Can allos not take 30 hours just to stand up? It's so annoying

covert swallow
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Idea for omnivores: They can eat only ribs and the berries on the herbivore bushes. They eat the ribs/gore because they can pick only small pieces of meat like liver, heart, whatever they like and they eat only the berries on the bushes and not interfere with the leaves that herbivores eat.

ancient plover
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Add where, Say a hatchling accidentally bites your nest, or even a normal juvie or adult did on purpose? Add where when above the nest, Hold B to heal the nest/Rebuild the nest, Only females can do it though.

late garnet
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Camara could use a new walk and trot, the walking animation looks so frail and stiff. Trot looks like it's trying to impress a group of hoodlums. And maybe, just maybe fix the rubber banding on sprinting?

faint needle
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Why do utahs make so much noise laying down its given my position away so much when i try and heal the bleed off

ancient plover
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more colour options/variety
colour wheel slider for every dinosaur
for every non-detail marking, neons would be completely unselectable and would not appear on the slider

woeful flint
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I think having a dry season would be interesting. Where some but not all of the water dries up.

lean night
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I think they could add new dinosaurs in the survivor mode of the game. I know they are working at Deinosuchus. I have also seen models of Brachiosaurus and other animals, such as the Hypos. I also know that adding new animals may not be as simple from a programming or gameplay perspective. But I think including the progression dinosaurs in Survivor mode is a great initiative. I refer to the inclusion of Anky, Stego, Shant, Alberto, among others. Work in your youthful formats, in-game balancing, etc.

signal veldt
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Iguanodontia dinosaurs like Iguanodon and Ouranosaurus, they're like hadrosaurs that can defend themselves from danger with their thumb claws. The Ouranosaurus with its sail could easily be mistaken for a spino but the sail could aid it in needing less water and keeping it cool. They're lightly built, so they could deal a lot of damage with their thumb claws, run fast but not have too much stam, and have low hp themselves. Fight or Flight Dinos.

hazy cloud
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An "auto walk" key (option) would be handy dinorun

rough spire
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I have no idea what it may take you guys, but please make the "Reset" button work for new controls so that we don't have to go into all that bullcrap with deleting the save file folder, which doesn't work the easier way through the steam properties and I have to jump through a bunch of hoops to understand this other tutorial to go delete the save file folder a different way. Again, I have no clue how possible that would be to fix, but it would be quite nice.

oblique harbor
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A monthly or every other week dev blog would be nice just to inform everyone of the progress on Steam. Even if it's simply, "Nothing significant has changed. We're still working on this and that and expect a date of such and such."

Just to at least quell the rumors.

merry stump
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Make brachi playable ( once its added ) with like a 10-16 hour growth time, and since its currently planned to be ai, make it so that you can nest in ai babies ( if that’s possible ) I doubt I’m the only person who would want to be able to play as it, and yes it should be the strongest thing in the game, though not very quick.

keen pasture
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Ceratos need something done to them. I don't know what, but something. They are extinct on basically every survival server and serve no purpose or foundation to the game what so ever. Maybe you see one every so often if they want to waste their time growing than get chomped to death asap. Ceratos no longer have a unique feature that makes them stand out from the rest of the Dinosaurs in their own way. Everything that made them so great or bearable was removed or nerfed, they are basically a big fat pile of nothing. I did enjoy Cerato, I used to play it a lot, but this is an issue that still needs to be addressed that I feel like nobody is talking about.

slow kite
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Suggestion: (Not sure if posted before) Rain
You know how you see those puddles of water when it rains in certain maps? How about being able to drink from them?

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^Also adding on to spoon
Ceratos should have a better night vision radius. Maybe double that of their current one. The only night predator we have are those snakes called dilos. Ceratos would be a terrifying and awesome night-time predator. They could weave through the trees like a bullet at night while tearing after prey. This would make night-time all the more dangerous for youngsters.

placid pulsar
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Free-looking cam button for flying as ptera.
Hold Alt to be able to look behind you without having to turn your whole ptera around, or fly straight and level while looking down for the next meal so you don't have to waste stamina having to flap back up again all the time.

For examples of what I have in mind, think of War Thunder, Arma and those kinds of games where a simple button-hold makes the mouse control the camera rather than camera+vehicle/player-character and so on.

late garnet
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The ambush system should work as an actual AMBUSH. Such as only being an activating ability when a predator is hidden in foliage or under the cover of darkness like Far Cry's stealth system instead of every fight or hunting scenario being "stare at insert carnivore here intentionally lower itself 3 feet to the ground and stare at you until moving at mach 7"?

ancient plover
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A new hypo suggestion; a hypo that mimics what they last ate to attrackt the next meal.

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Make Para faster, Give it 36km speed
And better stamina regen*, I dont get it why para is forced to fight when its a hadrosaur and not like a Ceratopsian, It should be A generalist like Allo.

astral monolith
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I think it would be cool to see more herbivores/omnivores outside of main groups like hadrosaurs and ceratopsians. something like a gigantoraptor. I also think the carno should be a bit faster

astral monolith
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kinda think the rex should be stronger, but not game breakingly, because from what I understand, rexes were able to explode thier pray kind of with thier bite force in one bite

signal veldt
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Natural disasters and weather events, which has probably been suggested before and the idea of implementing them would be way far off in the future; but I’ll talk about one that seems more ‘within reach’ Hurricanes and Floods. There is already storms that happen in game they seem to have two levels? A shower and then a downpour thunderstorm? But then there could be the rare chance of a hurricane level storm - the visibility is reduced and trees could fall, and the potential of getting thrown around or slowed down depending on the wind and openness of the area and the weight of your creature. Flying creatures might have to stay grounded for a bit. And with hurricanes come storm surges/floods. Rivers could flood especially if they’re connected to the ocean, a gulf area definitely, flooded rivers have current and could make them hard to cross, if you’re tiny you could get pushed way down river. Floods also give a chance to aquatic creatures to venture further inland and be a threat there. Some areas could potentially be called flood plains, and be like marshes and swamps that small and or scary things can hide in but also are a rich source of food for herbies + scary/fitting music to go with storms in general!

ancient plover
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Make so you can't collide with trees

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Big bushes and tall grass. Both of them are superior to trees ( if we talking about setting up an ambush/hiding). Trees are blocking the camera view, high grass and big bushes aren't.

orchid flint
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maybe some sort of herbi with good night vision (not as good as dilo) this would be a good scouting dino for herds during night time to watch out for predators such as dilos and others

proper hazel
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I have heard that there is going to be a new omnivore option for dinosaurs, so I think that Citipati could be an idea for a small omnivore. This oviraptorid was approximately 3 meters long(9ft) and about 1 and a half meters tall(4 1/2ft). Citipati could have a posture in which it spreads its arms over its nest when sitting on its eggs. I think this would fill the small omnivorous line of new dinos in the omnivore category.

late garnet
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So contrary to all the ironic "Buff Giga" memes I'm just gonna go out on a limb here and play Devil's Advocate with the statement of Giga receiving a well deserved nerf.

Currently Giga is arguably the better apex in terms of harassment and overall survivalbility, It doesn't have the stamina burden of Trike and Rex, has subpar speed but a great ambush, a horribly great alt turn, a trot completely, stupidly good and of course...the combat aspects of Giga.

So I was playing The Isle a few weeks back and ended up in a herd of 16+ with two other Sub Trikes and I, everything was going fine until a Giga came along, normally any herd would run because y'know, it's a Giga. But said Giga was tiny. A fresh adult maybe, and this Giga managed to take out the ENTIRE herd. An entire herd of Paras, Pachies and a Diablo. It took a group of full grown adult Trikes to finally put an end to this single new adult Giga's killstreak.

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So of course, there's two options here.

The Giga could either have a nerf to its mobility, not as severe as the old rex, base sprint and ambush can stay the same, but the trot and alt turn? No. Hard no.

OR

The Giga could have its combat ability nerfed a bit.

Giga deals a fair amount of damage, plus that ridiculous bleed, there's also the factor that this thing USUALLY completely steps on Trike simply because it outperforms Trike in terms of healing. It can sit down for about 5-10 minutes and heal off all the bleed Trike dealt to it where it would take Trike 15-25 minutes to do the same.

Giga's bleed heal could be somewhere around Rex or just a tiny bit better, keep the resistance as is. But for the love of god, do something about the monster bleed it should only realistically do if it's ripping chunks of meat off still-alive prey as intended.

fallen urchin
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If the 2 trikes + 15 mid tier herd rules (pretty sure these rules are confirmed, correct me if wrong) fall into chaos on officials (which will likely happen as there will be a lack of mechanics), I would personally change the rules back to the former herbivore rules (trikes can only pack with trikes and dryos, the other herbivores can pack with each other) at bare minimum. However, even with the current mixpacking rules, there are still some issues. Let's consider this: Gallis and Maias are very much like Carnos and Allos. As we compare these two pairs, we find many similarities. Maias and Allos are a little too good, Maias being more op for what they are. Gallis and carnos are adept scouts. While you could argue that Maias and gallis lack bleed, that doesn't mean they are extremely effective at killing the small tiers. Now with diablos and paras thrown into the mix, herds can be nearly untouchable to anything that isn't an apex. However I do agree that hunting herds shouldn't be an easy task, it should be hard but not insanely hard. With ai being reworked to no longer spawn around players, carnivores will need a reason to hunt herds and herbivores. Herbivore players will thankfully become more common as carnivores become more challenging to play as. But until more mechanics arrive, I would be okay with a no herbivore or carnivore mixpacking rule. However its quite controversial, so I would advise only resorting to these rules if things start to get out of hand. We do know collision is coming as well as some stat tweaks, so that may fix some issues with mixpacking. However a of set rules for mixpacking will not do, the rules need to be conditional if anything; That's why I believe affinity is important in balancing mixpacks.

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As much as I like herbivores, I dislike how some herbivore groups will exploit mixpacking in order to hunt down carnivores. It should be more orientated on defense and doing what needs to be done, preventing the "We are an unstoppable killing force" mentality" which truly ruins the experience for many. You are a herbivore, not a carnivore. Eat bush and smush dumb carnis. That's how I would go about it if the new rules for mixpacking prove to be ineffective.

stray sparrow
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I don't know if pues are something coming to survival since they are so big and slow. If not there could be like 2 pue AIs roaming around the map that does a 1 call every now and again, bigger apex groups could try to take one down for a challenge/fun or they could just serve as last resort food for hypos since I imagine it will be hard to keep up the food on those dinos.

clever hawk
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In regards to omnivores
Courtesy of Ninja Weasel for starting this topic, I also ended up getting involved in it.
https://steamcommunity.com/app/376210/discussions/14/1629663905424605457/?tscn=1569371998

Central points raised as to what could be done with the faction:

Advantages:
Obviously, being able to eat anything is in of itself a very clear advantage that defines the faction, but what else could they benefit from?

  1. Incorporation of the heightened intelligence typically observed with omnivores; perhaps gaining affinity faster if played correctly, or having access to affinity-related perks at a lower cost than other animals?
  2. Overall having the fastest growth of all the factions due to getting such a varied diet fueling their growth (if say, a Trike is 6hrs and Trex 6.5hrs, a Deinocheirus would be 5hrs)
  3. Higher potential to mess up Tribal / Human structures due to their inherently more destructive / curious nature associated with omnivores (try owning a fox, rat, raccoon, skunk, crow or tegu... they are little bastards! Let alone a pig, boar or bear dondiYikes ) ; this could vary from being able to damage certain vehicles, break out of Tribal pens easier, etc

This thread is likely to be long and wordy, if my previous threads are anything to go by. If you know me, then you know the drills. If you're new, I'll keep it real. If you have nothing to contribute to a thread, leave. If you have an idea, a thought, opinion, etc, feel free ...

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Drawbacks:
Omnivory is generally simplified as an end-all, be-all superior option, but it isn't.

  1. Represent, broadly, animals with inferior capabilities to acquire specific foods compared to carnivores and herbivores; they do not have the ambush mechanic of carnivores / grappling and the like, and also lack the grazing features / affinity tolerance of herbivores to other species.
  2. They would have much higher food demands compared to carnivores or herbivores, thus forcing them into a much more high-skill centered gameplay where you are always driven to find food. It isn't about being able to eat anything, it's moreso you must eat whatever you can.
  3. Given heightened food demands, it limits their ability to nest / function in larger groups, so even if they as SOLO players have greater survival options due to adaptability, feeding multiple mouths of intelligent omnivore group members would be a bitch.
grim prairie
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Different personalities that affect how your animations look. I know this would be very expensive to make, but it’d add a lot of personality to the game. Z X C V could be the different personalities. Z could be aggressive: you are very still as if you’re focused on something and look angry. X could be friendly: you just look friendly I don’t know how to explain this. C could be curious: you’re looking around at everything when Idle, looks friendly but worried a little. V could be scared: you are just scared and look scared

fallen rain
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Currently, the camera is positioned behind and above our dinos, as third person games tend to be. But, due to the fact dinos are long, there are moments half your dinos body (including its head, were the eyes are) is through a tree, but the view point is still before it even at max zoom, making you unable to see what's right in front of you but being exposed.

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I suggest that a new max zoom is added, going all the way to the top of the dinos head, almost functioning as a pseudo first person view, so you can peak through dense foliage without exposing your entire body. although, yes, you can just go sideways to make it possible to see what's after the tree, I feel this would be a good addition to the game, even if it's just to make people's lives easier.

slender crescent
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so ive been thinking about strains, now when a rex 1 calls the ambiant noise quiets down and i really like that, i was thinking that when close to a strain, the ambiant noise stops and you will then know something is wrong, reason i thought about this is because i listen to alot of wendigo/skinwalker storys and usually in them before said monster appears the birds and other animals stop making noises so yes im comparing a strain to wendigos and skinwalkers in terms of fear, just something i feel to add to the horror part of this game.

urban robin
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Reminder that this channel isn’t for discussion, only for posting suggestions. Read the channel description and pinned messages too

ripe belfry
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I'd love to see skeletons with weapons or armor still on them. The weapons would probably be useless by now, but it would be neat for people to open the doors and see skeletons of both soldiers and dinosaurs, maybe some with spears sticking out of them or arrows

ancient plover
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Suggesting the addition of a kill feed. I think it would be generally interesting to see why we die, when we die, and by who or what. If toxicity is a fear for not implementing this, make it part of the Admin/Moderator permissions, only yellow names would be able to see it.

Examples:
• Drowning related deaths - "Playername is swimming with the fishies"/"Playername was eaten by Megalodon!"/"Playername has drowned!"
• Lava deaths - "Playername was burned to death by lava."/"Playername, lava is not your friend."/"Playername is feeling a bit like burnt toast."
• Player v Player deaths - "Playername was killed by Playername"/"Playername was eaten alive by Playername"/"Playername was brutally murdered by Playername."
• Slain by Admin deaths - "Playername was smited by an/the Admin(s)"/"Playername has been yeeted by the server"/"Player name has been slain by an Admin"
• Starvation - "Playername has starved to death!"/"Playername could not find any food sources."/"Playername is nothing but skin and bones."
• Dehydration - "Playername has shriveled up and died."/"Playername was too dehydrated!"/"Playername couldn't find any drinkable water!"
• Falling to your death - "Playername tried too hard to be a mountain goat."/"Playername has fell too far"/"Playername has broken all their bones."

late garnet
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There's got to be more of a kicker to effectively balance apex carnivore populations, yes there is going to be certain spots on the new map where only certain AI may spawn, but what's stopping them from camping those spots, killing what they need, traveling to get a drink of water and coming back which in that time the AI will probably have respawned? Now I don't have any ideas myself, if anything this is more of an encouraging post to see what players could potentially come up with in the discussions channel. Regardless, even with AI spawning in certain locations, there's nothing stopping young apex carnivores from migrating back and fourth.

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Side note: Could probably be avoided if AI also migrated as herbivores are intended to do. Then again there's also grouping which you can have one buddy keep tabs on where the herd is going and you deal with your needs, then switch once you catch up.

boreal garden
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i copied and pasted it so im putting this here. Ok so.
MEGALODON

The megalodon is about as big or slightly bigger then the hypo rex. It will either spawn at the big ocean between the 2 islands on the V3 map. Or on the titan lake and rarely twins. The megalodon will always have its fun up unless its sneaking. Due to it being a water dinosaur and a giant shark it probobly wont have calls. It can 1 shot anything. Smaller then a trike or weaker then one. It can leap onto the beach and eat players but like how land players are in water it has a 02 meter and if its empty it will die. It probobly wont have skin changes like the spino and bary. And its design is a great white shark but darker and its mouth is slightly open 24/7
I'm not good at making dino info so this is a first time

clever hawk
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Simple Suggestion
When the recode is ready to deploy... don't stealth drop it on us. Private servers would be sent into chaos by such a massive change coming unexpectedly, and players of official would be pretty frustrated to see a sudden change in map... and being sent back to the character select screen, without prior warning.

This isn't asking for an ETA, rather, when you guys have finished the awesomesauce, don't uh, shia surprise us with it XD Give us idk, 2-3 days advance warning so many of the more 'dedicated' players (Like Streamers or big enthusiasts like myself) can plan a day off to binge recoded-Isle, unofficials can throw 'end of the world' events and whatnot, end the current version of the game in style. Instead of giving us a heart-attack.

Sincerely, someone who's fucking excited.

late garnet
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Some "finisher move" animations would be a nice addition, similar to how Skyrim and Fallout have those cinematic final hits that kill the enemy. Could work in that method, and only activate when no more than 2 dinosaurs are close to eachother to prevent other potential group members from goofing it all up.

alpine glacier
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a channel where devs put suggestions that they have looked at and like (even if it's something they might not end up working on) would be a neat way to both prevent repeat popular suggestions and show that our suggestions are being acknowledged

orchid flint
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Perhaps some sort of emotes that you get from certain achievements. Like a small sneeze that you from eating 10 big bushes?

pseudo raptor
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Improve the alt turn, animals should be able to turn in place but it should look natural. Like a lion fighting a bunch of hyena's

boreal garden
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There should be a sleep Action or something. If u dont sleep for a large amount of time your stamina drains quicker. The sleeping would also help heal faster then sitting but it takes 3 secents to get up so you need to find a good spot to sleep so you dont get eaten.

lapis lily
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Hey Dev's is there any chance you guy's can take away the static when you go near building's on the V3 map It causes lag sometimes on the server's.

boreal garden
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ik this definitly wont happen but it would be cool if there was a passive aggressive roar. its like the role of 2 call and 3 call combind where your like "uhhhh please go away" instead of just flat out giving them a threat roar.....like if a utah is getting to close u can do the passive aggressive roar to politely ask it to leave. if it gets closer then u do a normal 3 call

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and if it still refuses you can just rip them to shreds

dull tiger
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For flying creatures:
Have some of the extremely large flyers be able to lift up smaller animals in their mouths or talons, so that they could later be dropped off and killed from fall damage, like what some birds do with tortoises.

And for the smaller variants like dimorphodon be able to ram into slightly bigger animals, toppling them over and pinning them down for a short period of time, giving you the chance to maul them. This as well as the ability to attach yourself to rough surfaces like cliffsides or very large dinosaurs.

ancient plover
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Utilize the map and different bioms
Trough the years we had different biomes on different maps, but most of the time people always stayed out of the said biomes, not because it was bad, but because it wasn't that popular. I think Affinity finally could solve this issue. Make it so certain species gets bonus affinity points for being different biomes wich most likely suits them.

Example : Sucho
You can grow anywhere on the map, you won't get negative affinity for that, but if you grow in the swamp basically your dinosaur will feel "better" and will have a positive affect on affinity wich makes it grow a bit faster.

Outcome : You still won't force people into biomes where they don't want to go, since it wont give you negative affinity.
But you will encourage them to do, since they will profit from that.

Bumm, no more completely dead silent bioms and parts of the map.

boreal garden
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They should upgrade smelling so that if u see footprints they would either glow red or green
Red-carnivore
Green- herbivore.
And if theres blood on the ground the blood would also be green or red when u smell it.

late garnet
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Diablo could use a minor buff to its hunger and thirst drain so it can support itself if in a nomadic herd and not be on borderline starvation every time there's a thunderstorm at night.

twin dust
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Dinosaur suggestion #1: Borealopelta markmitchelli

I posted a suggestion for Borealopelta once before but I shall appeal to more than just "I think it's cool and deserves representation. I will make a case for Borealopelta's inclusion and how it can fit into the Isle despite being a very recent dinosaur in popular media. (Give me time to explain)

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What the fuck is it?: Borealopelta is a nodosaurid dinosaur from the Early Cretaceous in Alberta, Canada. It's a kind of ankylosaurian that lacks a tail club and is rather small. Rather, it has shoulder spikes to protect itself and likely had spikes running down its tail. What makes it so notable is its extremely beautiful remains. It made headlines as a mummified dinosaur. Its preservation is so good that melanosomes reveal that it had a reddish tone to paleontologists.

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How will it work??
It's niche in survival would be a small herbivore that is durable for its size, with decent mobility. However, due to the way its shoulder spikes are orientated, it can defend itself from its sides with only the head and tail being vulnerable. I have a concept for its own unique defense system that can separate it from Ankylosaurus. It involves the use of a ctrl key.

Since Borealopelta can only attack from its side, it'd be hard to defend yourself from something coming right at you. (You could ALT turn I guess). However, the basic concept of holding down ctrl would be similar to crouch for bipedals. It's not meant for sneaking, it's meant for positioning. You tilt your side spikes downward, as some sort of shield, walk in whatever direction you're facing, and essentially walking with your side. I can't draw for shit so here's a shitty analogy of what I mean with emotes.
🔴➡💥🦎

But what about stronger apexes, I hear you say? Run away. Not everything has to be a powerful killing machine (EX: Dryo). Borealopelta is not entirely weak by any means but clearly stands not much of a chance against say something like a Tyrannosaurus. In fact, Borealopelta had a tactic to get away from danger in real life. The color pattern on Borealopelta allowed to have countershading. Despite being an armored herbivore, Borealopelta had camouflage abilities to escape.

So how about that for a unique playstyle? A small but tanky herbivore with camouflaging capabilities. If that doesn't scream unique from the mesozoic world, I don't know what does.

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The problems with Borealopelta: For one, it's going to cost alot of money to add in any new dinosaur, no matter what it is. Someone has to model it, animate it, and code it. The investment has to be worthwhile and can't be wasted on something forgetful or worse, not fun to play. Especially since Borealopelta has had no prior model, it would need to be modeled from scratch and would be entirely different from any dinosaur in the game. Which might make it complex and difficult to work with. Also, not too many people know about this dinosaur enough to care or want over more familiar dinosaurs.

Why should it be included in Survival?: Definitely not a first pick for most people in terms of dinosaur requests. There are more important dinosaurs and other forms of life that already have a model. So why bother making a new one? Because I am confident nodosaurs like Borealopelta can offer a new sense of gameplay that its larger relative, Ankylosaurus, can't. Although, a similar case can be made more popular nodosaurs like Edmontonia or Polacanthus.

BryanPhillips has also stated his liking for nodosaurids over ankylosaurids. Stegosaurus is already the thyreophoran that attacks with its tail, Triceratops, Pachycephalosaurus, and hadrosaurs attack with their heads. So Borealopelta would offer something new to the table by being an herbivore by attacking to the side rather than directly in front or back.

Realisitically is Borealopelta getting in? Extremely unlikely but I thought I'd go all out with my suggestion. (SORRY IT'S SO LONG)

ancient plover
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natural disasters every blue moon, flooding, storms, forest fires could
make survival more thrilling dondiFeelsGoodMan unsure if thats hard to code tho,,,then uh forget it dondiSucc

alpine glacier
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it would be neat if nesting dinos had an option to make their nest public, and those nests would appear in the selection screen so people could choose to spawn into a nest instead of getting an invite

verbal cedar
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There should be channe l where you can link disc servers you can join and tell about servers so you could find new and more servers.

karmic kite
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Would Like to have a more sturdier walking animation for the current allosaurus in the game as it currently sways left and right while walking ...

ancient plover
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Adding on to @alpine glacier suggestion i think it would been cool if Public nests Could be joined While playing too if you ever get tired of say like playing Cerato for 30mins you could take an allo egg. and grow as allo

late garnet
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Couple suggestions about scent here.

  1. The compass, it should be surrounding the stamina gauge. It's frustrating and a really dumb concept where a little shower causes a dinosaur to completely lose their sense of direction.

  2. Herbivores being to use scent at during rain showers and thunderstorms to find bushes. It's annoying how some herbivores with a high hunger drain (Diablo) are in a constant state of everlasting hunger during thunderstorms at night time as they can't find food through conventional means such as sight, nor can they find them via scent. Carnivores don't have this problem currently, as their food spawns around them should they get hungry.

  3. Players should not be able to pick up on their own footprints via scent...it just feels unnecessary.

  4. With affinity your creature should be able to learn overtime, similar to Monster Hunter World's tracking mechanic, following trails of footprints would eventually identify the species that made them, would help differentiate Para footprints from Rex footprints before it's too late and said Rex you thought was a Para is charging you.

cold ruin
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If I want to join a full server it usually takes a dozen refreshes to get into the server, so I suggest a queue system is made to prevent having to refresh the server page several times just to join a server. If the server is full and you go to join it, it puts you into a queue where when the next available slot is open, you join. And anyone else who is in front of you in the queue, goes in first until it's your turn to join. This way it guarantees you the next available slot instead of a free for all whoever refreshes fast enough get's it.

fair raptor
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I have a suggestion/question about Thenyaw so maybe a dev can answer this for me: Why have all Thenyaw servers been disabled for Official? The reason im asking is because in the weekend, both EU1 and US1 are 100/100 but the others are almost empty and dont seem to be filling up. Is it possible to try and swap the empty servers US2. 3 and EU2, 3 over to Theyaw, get playercaps down to 80 again and see if they would now fill up with people? I think even with all the bugs (floating grass) Thenyaw still deserves some love before the next big update hits maybe later this year 🙂

primal egret
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Radioactive areas of caves that only Tribals, Mercs with gas masks /hazard suits equipped, Cannibals and Tissos can survive in ;)

leaden beacon
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A suggestion for caves:
I think it'd be very neat if there were cracks in the ground that lead into cave systems. The cracks would be for things about the size of those cannibals/eyeless freaks and smaller. It could be a way for small creatures, like juvies or small tiers, to travel safe from the large predators like rex or giga, while still leaving some danger because cannibals would be lurking in there ready to snatch up any unfortunate soul who happens to wander past at the wrong time.
They could be in highly trafficked areas also to increase the chances that a juvi in the wrong place at the wrong time gets snatched up or falls in on accident while not watching where it is going. Just imagine walking along with your kid at night and suddenly they disappear from your night vision range and all you can hear is the panicked screeching as it is then eaten right beneath you. It could be kinda scary for travelling herds with small tiers or just parents with their juvies trying to move to a new area.
Another possibility is having affinity related items in there. Things like specific mushrooms or moss or whatever that will raise your affinity if you make the attempt to go after it and are successful. This would give young herbivores a reason to go in there. Or you could have something for mercs to go after. Some armor, a gun, ammo, food, etc; maybe even a flashlight. The mushrooms or whatever that is down there for herbivores could also possibly be bioluminescent to give some spooky lighting.
All in all, I think caves would be a great addition to the game as a whole, and could be made rather scary once tribals and those eyeless freaks are introduced to the game.

twilit harbor
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i would like a simple update such as when joining a full server add a queue so you don't have to keep clicking join until you get a spot

merry stump
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Once fishing is added, make it so that ( some ) creatures, can drink from the ocean, creatures like suchos, Spinos, pteras, and other creatures that eat fish, also creatures that may migrate, Maia’s or other herbs. Also in the ocean, by far the largest fish would spawn, so maybe a juvie sucho or spino could survive off the fish in a small pond, but once adult or sub they would have to move to a sizable lake, or the ocean.

merry stump
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I would also say that fishers should be able to catch fish while swimming but just while on land and pteras should be able to grab them from the water while flying, because just sitting on the edge of the water watching fish swim at the center of the lake or just a little to deep in the water would be incredibly aggravating.

ancient plover
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My suggestion: Give Para, maia ,shant, utha,dilo,oro and dryo a watch mode. So they can stand on their hind legs to have a better view of the area. So they can spot other dinos better

slender crescent
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I was thinking of letting Neuros "mimic" other dinos/humans voices but in a tone as if it doesnt know how to speak in that language but it can speak it, mabye make it have similar but offputting noises kinda like how when in them wendigo/skinwalker storys when said creature speaks it does it in a more offputting tone as if it has no emotion when speaking. I was thinking for example ur a merc team in a base and u hear a merc calling from outside but it doesnt sound quite right, or mabye as a mixed herd of different creatues like para, diablo , dryo , galli, and u hear a dryo calling in the distant but it doesnt sound quite right.

crisp nova
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add a queue for full servers, pretty self explanatory in terms of what it is

stray pulsar
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Like many I wish the magnetic Compass wasn't affected by the rain and you can still see what direction you are going in even during monsoon season. That being said maybe there can be areas of the map that have a high magnetic field that warps your dinosaurs senses and turns the compass on its head confusing and disorienting the dinosaur, this could maybe affect human instruments and technology so this could be an area where the human won't be able to use their instruments and leave them vulnerable. The areas could be fluid or stagnant popping up here and there on the map so players won't intentionally avoid them. This could add another element of unknown danger as players won't know they are in the area until they try to sniff/use their instruments.

ancient plover
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Rule suggestion: Please change the rules so in mixed herbi herds 2 trikes are allowed

late garnet
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Safe Logging Suggestion:

A 15-30 second grace period where, upon logging back in you cannot take damage from other players, nor can you damage other players. Would prevent players from camping the place you logged if they saw you. Not to mention for some the game freezes while loading the world around them, making them effectively helpless.

You would not be able to safe log again until the grace period had ended to prevent getting through half the logout timer while being invincible to player related damage.

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This would only apply to safelogging, logging off would effect your creature how it currently is.

primal egret
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This suggestion is extremely unrealistic, but...
Maybe add the makeshift mercenary to sandbox before seriously starting to work on him, possibly sometime after the R-word, just to have him in the game. I just read everything I just typed, and it's terrible. It doesn't even make any sense. But, I guess I'll still post it anyways just to see if anyone somehow likes the idea.

alpine glacier
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An attack for some dinos (and deino) where they can bite to clamp down by holding the primary attack key while clicking the alternate attack repeatedly to do a thrashing that can break limbs and/or deal large bleed depending on target size at a large stamina cost

late garnet
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Page two for the skin menu would be nice.

earnest sedge
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in the far future it would be cool to see tree climbing implemented for dinosaurs like dilo and utah (also herra and austro if they were added). with their sickle claws and strong legs, the utah would be able to scale a tree vertically faster than the dilo, but with its long tail/neck and slender body, the dilo and herra would be more adept at actually navigating through branches and treetops. austro would be the worst at tree climbing considering it would be semiaquatic, but would climb trees to escape things like crocs and spinosaurids. i feel this would give some dinosaurs more depth and add more of a fear of what may be above. dragging bodies into trees and jumping down to land of prey would be cool, but hard to code and may make these dinosaurs too good

hearty saffron
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Would be nice to have a better idea when is the perfect moment to bite. Currently you try to bite when you think is the moment, but you don't know for sure and all you can do is eyeballing and risking you whole progress if you fail. That doesn't works this way in real world. You should be able to know the moment, specially if you are a predator. Not proposing any particular way to fix this, just giving a suggestion to improve it. Otherwise is like playing GTA shooting people without the aim cursor visible.

night stream
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An option where you can stand up immediately after resting, with a penalty of draining a large portion of stamina. Would be good for escaping an ambush while resting unprepared.

Also, it just looks unnatural to see a trike peacefully standing up when being violently mauled by a sucho.

placid pulsar
late garnet
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Remove/lessen the static effects when approaching manmade structures, it disturbs vision way too much, as well as gets annoying after a while. Nice touch but it shouldn't affect animals.

lime path
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as for the static effect when near man mad structures i think the sffect should be increased as to keep players away from them as they are not complete

urban robin
hollow bluff
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Adding to @placid pulsar suggestion, the taking off animation could be quadrupedal arm based as pteranodon's legs were too short and weak to launch it into the air. After running a few meters it could launch itself into the air and slowly but surely gain altitude from that initial jump.

ancient plover
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make /slay command a player command instead of an admin command, but make it local.

glad cosmos
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Bone Break Rework Suggestion:
This has probably been stated in some form before but I wanted to brainstorm a little bit to have my own go at how bone break could function post recode.
Instead of bone break(bb) remaining as a percent chance rng mechanic that makes it feel extremely unfair, especially without it being tied to corresponding hitboxes.

Bone break instead should function as a separate dmg stat that a certain amount of creatures can have that (1) is tied to locational dmg to the victims leg, (2) includes a threshold weight quotient so small dinos can't bb tyrant dinos(Ex: 3× aggressors size or more means no taking bb dmg), (3) the leg itself having bb hp which can vary between species, and (4) it builds up numerically until it causes the bone break status.

For example, let's say pachy has a bone break stat dmg 50. Lets then say in order to bone break a carno you need to reach 100 bb dmg. First step of applying bone break dmg is contact, where the dmg is applied, because the aggressor has to hit the opponent in the leg to cause the calculation to occur. Second step would be the calculating the weight quotient of aggressor/victim to determine whether pachy can apply bb dmg to carno(similarly to the current bleed calculation without a base stat to multiply to it), therefore using current stats(which are likely to change after recode but just for example sake) [1300÷2170] = .6 This makes it so pachy can apply bb dmg to carno and has to hit a carnos leg 2 times to cause the bone break status to occur.

Now obviously the numbers can be tweaked around a bit so it's more balanced but the idea is what matters more. Simply bone break shouldn't be rng based, should only apply when the leg is hit, small tiers not being able to bone break tyrant tiers, and it being a stat that can internally be influenced by aggressor vs victim via legs having bb hp(so for example, pachy breaking allo in hits but not every mid tier in 5 hits)
-Leg HP idea from Legendary Dragon

zealous glacier
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Grapple suggestion

By grapple, I'm including both the mouth grapple (bite and hold on) and special grapples like Allo's arm grapple (holds on with arm claws and deals bleed).

If carnivores get a system of grapple, I think there should be countermeasures to prevent / escape such a grapple. Quick time events will be ignored because the devs I think said they're against it, so here's a somewhat weird system that isn't RNG based:

Carnivores

Certain carnivores will focus certain areas based on their playstyle. But generally, here are the zones:

  1. Neck / Throat - this is the most vulnerable spot on a dinosaur. A bite here is very devastating, and depends on the weight, dinosaur, and what kind of damage it does.

  2. Body - bleeders would be dealing damage here ideally. For example, Allo could either bite here and deal some bleed, or grapple and deal more bleed.

  3. Legs - Focusing here will slow down the target and hinder its mobility. Bleeders would be dealing some major bleed by focusing here. Focusing para's hind legs will do much more bled than their front legs for example. Allo can also grapple the leg and slow down the prey even more, dealing bleed in the process with the claws.

  4. Tail - depending on the weights of the two dinosaurs, the attacker can slow down the target at varying intervals. Say a rex grabbed a maia's tail. The maia is never escaping, the rex can literally drag the maia wherever it wants. In this case, maia's stam is going to drain out, and the rex can walk over and finish it off.

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So how do different playstyles change the spot to aim for? Universally, the throat is the best spot to go for. However, it's not always possible to get there. Dinosaurs like Albertosaurus would focus on aiming at the legs and at the tail to drain the stamina as much as possible of the herbivore. Once it cannot flee / fight back as strongly, it can just get at the throat and end it. Albertosaurus also has a high bite force, so their grapples are harder to get out of.

Dinosaurs like Allosaurus would use their bites and their grapple (Allo can bite grapple, but it's much weaker and easier to throw off though it does deal some good bleed. Arm grapple is harder to shake off, but drains your stam a lot more than bite grappling) to deal bleed. Ideally, spots to focus on are the body and the legs (or neck if possible).

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Grapple suggestion pt 2: Escape

So how do dinosaurs escape? It depends on the weight and the stamina of both dinosaurs.

If, say, the carnivore has a bite grapple on the leg, the target's best chance is to start sprinting. If the aggressor cannot sprint in time, it gets shaken off. If the aggressor is slower than the target, the aggressor's stamina will start to drain as it holds the target back (depending on the weights of the two, the target will be slowed down by varying degrees. Rex grabs para leg? Para isn't going anywhere)

If it has a bite grapple on the tail, the target will be slowed down (again, depending on the weights). To get rid of the attacker, they'd have to start turning while running or just alt turn. This will drain stam if the attacker is still gripping on, but can shake off the attacker if they don't keep up with the turn.

What I mean by keeping up is, imagine a sphere around the bite grapple / arm grapple, and imagine a point that represents where the attacker is holding on. Your goal is to keep that point in the sphere by keeping up with the prey. If it gets out of the sphere, there goes the entire grapple. It's really weird to explain it, but say you have a grip on someone's backpack. They can suddenly charge forward, and you're slower than them. Unless you can keep up so that your hand will "stay on" the backpack, you will lose grip unless you're strong enough that you can hold them back. If they're turning around in circles, if you can't keep up and keep your hand on their backpack, you lose grip.

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It's sort of a general gist of the system, but basically, I'd like for dinosaurs to have countermeasures to grapples, and for attackers to have to strategically grapple and for them to have to keep up with the target's attempts at shaking them off to be successful.

It also allows for bleeders and dinosaurs like Albertosaurus to play slightly differently from each other. Bleeders are focused on dealing bleed damage to the dinosaur, so body bites / grapples and leg bites / grapples (bite != bite grapple. Bite is like the bite we have now, a bite grapple is much stronger but you can't really do that to the body unless your jaws fit around it. Ex: Giga biting downwards on a maia. Can fit his jaws around the top). The animal either sits and awaits its fate (can't move or it dies from bleed) or it just dies through bleed regardless.

Albertosaurus would then be focused on draining the stamina of its prey and then dealing the killing throat bite. It's best suited for pack play where multiple members can focus on getting at the legs and tail and slowing it down. Albertosaurus is optimized to hold onto where it's grappling and has a harder grapple to get out of (think of a wider sphere to keep up in) thanks to its high bite force. Allosaurus pack play would involve multiple Allos grappling / biting legs and body and dealing bleed. Holding on with grapple is harder for Allo as it drains more stam, so they're suited for dealing bleed and getting out

strong pivot
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A scent buff would be nice. Either an increase in duration or being allowed to sniff while its up to prolong it even more.
Its kind of annoying when your're tracking something down and its prints stop and you have to wait and sniff again to see the tracks. (not sure if this is a bug or intentional)

orchid flint
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Floating debri in rivers and lakes for deino to blend in with

calm vapor
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Communicate with the player base with frequent updates on the recode. Currently the general feeling in the community is that the game is dead and dondi has run off with the money.

gentle grotto
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Some birds like petrals and albatrosses and some reptiles like marine iguanas and sea turtles can drink seawater, having semi-aquatic dinosaurs like spinosaurus be able to drink seawater would be really helpful, especially on a new map with multiple islands

late garnet
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Once locational damage, proper hitboxes and proper combat are in I feel that wounds should behave in a similar manner to Monster Hunter's "Parts" mechanic.

Simply put, attacks dealt to heavily armored or sturdy parts of a creature, whether that be the head of a Pachycephalosaurus, or hard armored back of an Ankylosaurus, would negate at least half the amount of damage it would normally deal to other body parts.

There's the other side of the coin, weak areas that, if repetitively attacked, can "break" whether that be bone or skin and serve as a place to repetitively aim for to achieve maximum success at killing another creature. The more worn down that area is, the more damage one would receive if attacked in the same place, or the more bleed would be dealt.

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The "Parts" system would be generally in favor of more bulky creatures like Tyrannosaurus Rex, Triceratops etc. but will make these animals susceptible to continuous attacks to their legs, necks etc. by a large group of Utahraptors or a pack of Allosaurs instead of decimating all of them.

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Would be a nice touch as well if the player were able to visually distinguish which areas were the most injured in a fight instead of going into the character menu, such as wound textures being in that area on the creature that was previously attacked. (e.g. a Utah mauling a Rex's neck, there would be more scratches on the Rex's neck than anywhere else on the body.)

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Animals would still be able to kill each other through traditional "Aim for everywhere means" of course, but it would be a lot harder and more risky than targeting the softer, more exposed fleshy areas of certain creatures.

wet sequoia
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I can't help but feel that I wish that dilos had a jump, even if just a small one, it would be fun.

Been thinking on this sometimes(quite a long time) so just suggesting it here even if it may not happen.

gaunt stratus
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idk if any devs will see this X3 but was thinking the dryo dens should maybe have a die timer if they arent being used?? just a thought

analog solar
ancient plover
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More colour options in the character creator and black colours coming back would be nice.

boreal garden
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There should be a option to pick up eggs and eat them or drop them depending on the type of dino you are. Herbivores can pick up eggs to place them in a better spot but if you pick up a egg it pauses the gestating or incubating time til you drop it. If your something like a juvi carnivore or a utah/velo you could steal other peoples eggs then eat them. Or save them for later in case you only wanna use them when your starving. Also the higher % the egg is in the more food it will give. If its in Invite mode it gives as much as a small rib. If its incubating it does only 1/5th of it.
Each dino has diffrent sized or shaped eggs so they can pick them up without glitching inside their jaw or something

frosty flax
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two ideas,

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one: blood on the mouth of the dino when it eats or bites something

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two: pupils diolate when using night vision (not sure if this is implemented yet, don't have anyone to help test this)

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also the blood would glow when sniffing, that is all

fickle sierra
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would be interesting if herbivores got different levels of nurishment from different types of food. like grass only gives a tiny bit, bushes a bit more but you have a cooldown between eating perhaps? seems silly to pass up fields and fields of grass and not be able to eat 😛

bitter hearth
sonic lantern
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HERRERASAURUS FOR SURVIVAL

Herrerasaurus (Herra for short) is the smallest of the carnivores aside from the diminutive Velociraptor, relying on its maneuverability, speed, and climbing prowess to survive on the island. Being the only dinosaur that can truly climb (and not just jump), Herras can “dive bomb” their prey from above, having extremely strong and fortified legs that can take the longest fall of any dinosaur on the roster- up to 6 meters without breaking any bones. Their prey mainly consists of AI, juvies, dryos, gallies and young adult utahs/dilos. In a pack, Herras can take down some of the smaller mid tiers such as ceratos and carnos if they coordinate properly.

PROFILE DATA

DIET: CARNIVORE
WEIGHT: 850 KG
SPEED: 43 KM/H
BITEFORCE: 150 N

ATTACKS AND ABILITIES (in order from weakest to strongest)

L1: bite
L2: claw slash
Space + L2: Divebomb (only from above)

Space, Hold: Climb (only specific surfaces and takes stam)

((Im very open to suggestions on improving this, so shoot me some ideas to help flesh this out!))

frozen solar
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Nesting Perk Idea: If you've nested in at least one player, as long as that player is online, in your party, and within a certain distance (like maybe 10 meters) and is under 75% fully grown, the mother will get a considerable buff to their damage. (like a 25% buff maybe?)

Just an idea to make nesting less of a hassle for players, since there's a lot of drawbacks to nesting in others as opposed to having them just spawn as juvies... also, mothers are so damn scary when they have babies. They don't fuck around. https://www.youtube.com/watch?v=YchbBscjdhQ

Animal compilation of brave mothers, protecting and saving their baby/children from predators and the laws of mother nature. hope you enjoy and if you do pls...

▶ Play video
gentle sleet
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grabing bodys of smaller animails would be useful for large carnis and crocs mabey mediuims could also but the grabing would do more bleed and could imobleize some creatuers like if a deinosuchus bit a paras head the para could die but if it bit its leg the para would get hurt tons and imobalized the grabing might make the creature that is doing the grabing loose tons of stam like the utah pounce and also corps draging so people can drag bodys to there nest and so people can get them out of the water and also beinging able to pick up babys by picking them up in there mouth like a croc / dog/ cat and the suropods woudnt be able to eather would the small ai dinos becuses there too small and have no babys albertasurus would be able to onces it gets a baby if it gets a baby .

night stream
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There should be a lot more "Oomph" for some of the dinos.

What I mean by that is that some of the dinos are lighter than they actually appear. Take Dryo for example, who squeaks, burrows and scampers - but it's actually bigger than a man. There's also Dibble, which despite weighing 3 tons, has a trot that looks too fast for its size.

It would be nice if some animations could be tweaked so that the player could really feel the mass in them, like how the lumbering, patient walks of Sucho and Para really give this "gigantic" feel to them.

ancient plover
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Ok so my suggestion doesn’t really have any focus on mechanics because I’m sure the devs are busy at work with this whole recode thing

My suggestion has something to do with map design.

I noticed a lot of empty, seemingly devoid areas on the map.. more specifically, massive cliffs near the river

Perhaps make additional points of interest for the map, or maybe benefits for being in these points of interest?

For example, if herbivores nest near large amounts of edible vegetation, possibly increase gestation and incubation rates?

Carnivores for example, maybe designated nesting locations that provide improved Incubation and Gestation rates, this would provide an incentive for large groups of dinosaurs to flock to these areas.

While this does present the problem of Big ol’ carnos camping certain areas, perhaps make these incentive areas spread out enough to prevent that.

Thanks for your patience.

verbal quiver
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Suggestion: Eating Eggs: Food Amount Variation

While I remember someone mentioning that eggs may be edible at some point, I wanted to throw this idea out there: the further along the gestation for egg is, the more hunger it satisfies because of the baby dino inside. This could give small carnivores a way to gain benefit from snatching eggs, and for herbivores to be more wary of nesting since now carnivores would have more benefit from nest snatching. If the egg isn’t very developed, there’s still food gained, but not as much as it would when close to hatching.

alpine glacier
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probably a bad idea, but perhaps a ways off in the future (after the big important stuff is out of the way) there can be polls voting for new dinosaurs to add to the game, perhaps 2 polls, one being for a carni and the other for an herbi. when the poll is finished the new dinos can be crowdfunded to be added to the game, there could maybe even be art contests to create the primary skin for the dinos similar to the contest for the discord banner art. obviously only after all the big things are mostly done with, all the dinos the devs currently have planned. I just think this would be a nice way for the community to add popular new additions down the road.

fickle sierra
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i would love to see a diplodocus added. it would be a long neck dinosaur with faster speed than most large dinos of it's kind with a whip attack with it's tail that does decent damage if it gets a hit in so smaller carnivores would have to keep out of the way of it.

pliant mulch
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I'd love to see the Burrow mechanic further explored. Let me explain, an interesting thing to add would be burrow expansions/galleries, say 2 or 3 Dryosaurs find themselves a nice spot in a nice open field. they all decide to make their nest/burrows there and being able to expand them overtime and being able to travel in between them would be interesting ! And it would avoid situations where a dryo is being hunted, gets in his burrows and get camped until he comes out to his death :/

slender crescent
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I think that dryos should have a choice of fully going out of their burrow and also peaking their head out and being able to quickly go back in. just to check if a carnivore is there camping and that it is possible to get back in without dieing, ofc its still possible u will get killed but it gives u a chance to peak out and get back in before they bite.

lament forge
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So earlier today I made a suggestion and rightfully people corrected me because I as unaware of a few things. I started thinking about what could be an apex killer, what has the tools. What do we have and what do we not have, and then I came to a conclusion that another Saurian being an "Apex hunter" might not be the best Idea. Apex's already have to contend with themselves, and they already can be brought down by smaller predators in groups. But what if there was a predator that could be the land Equivalent for our crocodilian friend who is fast approaching. Enter Megalania https://www.youtube.com/watch?v=9YZevB12NyA&loop=0

Special traits as the video mentions are and potentially not limited too, Sensory when laying down so that you sense the vibrations around you revealing potential prey. A better and more powerful sense of smell, A heavy bleed enforcing bite with venom that could cause the opponents screen to become disorientated making it harder to fight back once a few bites have been given. Better night sight, and most importantly a stamina heavy creature capable of running down prey over long distances. Above all it could have a trait where when it bites down onto a prey item, it can latch on and the more the creature tries to escape the more damage/bleed inflicted. Seeing as that is stated to be one of its main ways of killing, a lay in wait ambush predator who would be our secondary reptile. This way we have one for both land and water, with very different killing styles.

megalania the biggest lizard that ever lived.

▶ Play video
ancient plover
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Make some dinosaurs have debilitating abilities instead of downright lethality? Like impaired vision, slowed movement, stuff like that?

Not saying to do this, but as an example...

Instead of a heavy bleed on a dilo, give it a venomous bite to impair or blur vision? Would really tie in with the hit and run tactic they implement.

Maybe with Pachy’s an impaired movement debuff against a headbutt.

Point I’m trying to make is currently all that there is bleed, or damage, those are the two methods of offensive and defensive tactics.

ancient plover
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ANZU AND GIGANTORAPTOR
Since we're having omnivores, i think that Anzu and Gigantoraptor would make a really nice addition. I'm not really good at suggesting stuff if someone could help that would be nice.
ANZU
Other Oviraptorids, such as the much more famous Oviraptor would probably be too small as it's almost Velo sized, Anzu here is almost Utah sized, this guy would snack on small prey like AI and Juvies and eat bushes too ofc
It would be pretty fast with good stam and have two attacks: One is a bite which deals little damage, and the other is a kick which deals more damage than the Gallis kick and deal a little bit of bleed aswell.

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GIGANTORAPTOR
This big boy is the largest of all Oviraptors, at 8 meters long. It would be really fast, and snack on Juvies, AI, and Dryos. It's kick could kill Utahs or even Carnos, but it would have to watch out for Allos, and other large Mid-Tiers, although it could outrun them.

edgy agate
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Make an option to have "random dino" in Deathmatch

ancient plover
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Just a suggestion: But to maybe increase para hearing. Para’s right now have some of te loudest calls in all the game. Would be cool I think to have better hearing to hear paras from even further away to communicate better and to hear loud group of carnivores who aren’t staying quiet. This way the para might be more worth it then just being considered an over sized Maia. Idk if this is even doable from a game developer perspective but just thought it sounded cool.

fickle sierra
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so i'm unsure if this has been mentioned or how unique it would be since i'm fairly new to the game but i would love to see Compys. Alone they would not be very powerful and would act more as scavengers or taking on AI's or dinos their own size but as they group up they would receive a small group buff and the more you have in the group the more powerful they are as a unit. Just a thought. just thinking on the lines of jurassic park where you see one and its like aww how cute then all of a sudden a bunch show up and overpower you lol.

ancient plover
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In-game private message for admins
If you want to only talk to a said player, you could just type /pm "xy123" and talk to him privately. Reason can be anything for this, can be used because of rulebreaking or just saying hello to someone.

cyan bolt
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@ancient ploverelopers make streams put in announcements viewable for everyone, so we don't have to sign up for twitter/twitch, then subscribe just to be able to see stream. Not everyone likes to sign up for social media platforms.

proper hazel
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The Camara needs either a size increase or needs to be replaced with another sauropod of a similar size and length. The camara in the game is almost the length of a T-Rex, which is 39ft long. Its size now is just too small for its threat level to carnivores. The Camarasaurus was measured at around 66ft, which (in my opinion) is far more threatening and intimidating). If the size can’t be increased, my suggestion for a similarly sized sauropod would be a Saltasaurus which grew to about 39ft long. It also has a similar body shape to the camara. The only differences would be this sauropod would have a longer tail and be armored with small 4-4 1/2 in scutes down its back from the shoulders to the base of the tail.

ancient plover
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Like a fight mode where your dinosaur gets into a fighting stance

vale patrol
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if you spend 1 hour without doing any in game noise, game forces you to do an airhorn noise that lasts 35 minutes, preventing players from using only discord as means of communication.

zealous glacier
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Suggestion for the Herra (I don't know how much of this is planned):

Herra would grow very quickly, a bit longer than the dryo. Its special mechanism is that it can climb any natural obstacles. Essentially, it can climb up trees, scale up cliffs, and climb mountains too. It can get pretty much anywhere except aquatic areas and the sky (for obvious reasons).

As Fos seemed to imply, herra would be a menace to all small dinosaurs (juvis, dryos, gallis) and even dinosaurs like lone utahs, pachies, and so on when they (herra) are amassed. However, they're not really a threat to anything bigger, and are very vulnerable themselves as a result of their extreme mobility.

Why should they be able to go everywhere pretty much? Well, once humans come in, presumably they'll be very highly mobile as well (I mean, we can go anywhere we want except in the air. We humans can climb trees, scale cliffs, etc.). Humans can get every other dinosaur off their tail, but they should never be too comfortable because the one thing that can actually keep up and get them are the herreras.

So by giving herra hyper mobility on land, it introduces a sort of "horror element" because the one thing that you can never escape are herras. 1v1 a human won't have too much problems with a herra if he/she plays it right, but herras are rarely ever alone.

ancient plover
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Perhaps later when nesting is worked on some more, I thought it would be a neat idea for males to be able to incubate the eggs too, or even other females of the same species. Though the female that owns the nest would have to sit to gestate the eggs, if she's done perhaps the male they're paired with could help incubate them. It's not the most common thing in today's animals, but I know a few that do it. Pigeons for example, wil share the work of incubating the eggs and raising the brood. Allowing mom to get up and stretch her legs

arctic cypress
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After watching Anthomnia's latest video. It sounds like collision with other dinosaurs is going to be a part of the recode. With that being said could the dinosaurs get a second attack that would work off of the collision? For example the T Rex could have a head butt while running toward another dinosaur like a Trike and inflicted a broken leg damage to slow it down. And do the same for other carnivores and herbivores.

open burrow
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Well Fed status Effect (for full adults only) :
It can be somewhat boring at times when your dino is at full adult growth stage due to not seeing any progress while playing the game.
Imagine a well fed status effect (when your food bar is at 400-500% etc,
For each 30min your dino is held for having it's stomach full for more than 400% it would get an extra 1% extra growth or other bonuses applied to it permanetly (depending on the type of dino).
A similar scheme can be applied to herbivores aswell (but maybe through different measures) since finding food and filling the hunger bar is way easier for herbivores.

zealous glacier
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I think what Shibaaaaaa was saying about a fight mode can be turned into a real suggestion for herbivores like stegosaurus and ankylosaurus that depend on their tail attacks. So the animation right now looks really half-baked, and by that I mean there's no sense of drive behind their attacks. Look at a boxer and some random joe in a street fight. The random joe probably throws out his fist like he's whacking someone with it, but the boxer will use his legs, hips, and core to drive the punch with a ton of power.

Stegosaurus, for example, swung its tail very powerfully by using its hips to drive its tail with immense force (think of a more rigid whip with massive spikes on the end). So attack mode can be where a herbivore crouches low while it's swinging its tail to and fro as a threat display. In this mode, it can pivot around easily because the pivot point is at its hips. When attacking, it swings its tail towards the direction it's looking and drives it in with its hips. Such a powerful attack would cost it some stamina, so we can keep its current attack so that it can use it to ward off smaller dinosaurs that it doesn't need to waste its stam on at the cost of not doing as much damage.

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Anky would work similarly, on top of having damage nullification thanks to its armor. With Anky, it would pivot slower as a tradeoff for having such amazing armor, so you have to really read your opponents to make good use of it (primarily because its armor makes attacks by anyone nearly pointless as long as they don't get to the vulnerable spots like neck or legs). However, if that swing connects, it can completely cripple whatever is attacking it. A rex won't want to fight after getting that kind of a blow to its ribs for example, and I doubt a spino will either (something that can flip an anky). Anky would also retain that half-baked attack that it currently has.

I think "defense mode" on these two herbivores can allow for some strategy, considering carnis are getting grapples and bite grapples and stuff. Locational damage is also a thing, so skill will pay off greatly for these animals. Being able to read your opponents as well as time your swing to hit your hardest would make these animals great to play with in the hands of skilled players.

ancient plover
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I have a suggestion to make for the player list to show players that are in the respawn menu icon or ingame/spawned in icon in so many reasons this will be useful to see amount of players that are in the map that are spawned in and you don't have to keep on spamming a person that didn't spawned in or loaded in. This feature could help but it is sort of a minor but it would be nice to have in the playerlist tab. Also maybe a small feature to show what dino is the same species instead of spamming everyone in the list. This will have a small good impact for the game for solo players that want to group up and such instead of asking discord. This will slightly improve the lonely people in the player base in many ways but this could be abused aswell.

keen bay
ancient plover
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remove stand and sit bug. Sometimes when I press 'h' to stand up it sits down right after and then I die because I can't run away when siting

lean galleon
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Please add auto record to official servers. The reason they are not allowed is moot. You have to not only log out but then find yourself and or other players. Who is to say those players are still in the area after you log back in? I know you can also tell your pack mates but this is a game.. Plus if they are rule breaking that way I'm sure they rule break other ways. Catching rule breakers with their names can make the isle a more friendly place. Friends and I have been killed by mix packing herb and carnivores. Just last night a pack of juvi and hatching utahs were KFS with adult raptor bodies down as well as a dibble body around. ( I know it's isn't a rule break but it didn't seem right )
If you disagree with allowing auto record to catch rule breakers please tag me in #general-feedback-discussion

thin grove
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A suggestion for the upcoming affinity system; At the current moment, it seems like the developers are not sure what to add as a benefit for having a high affinity. An example that has been mentioned a lot is faster growth, it would be very beneficial for younger individuals of a playable species. As for the adult version of creatures, I haven’t heard anything about them getting a benefit. I think it could allow you to upgrade your Dino like in increasing stats and unlocking abilities. Maybe high affinity could make you gain “points” for you to unlock skills or boosts. It could also have a big influence on the players progress through the game. How ever, the idea is affinity rewarding the player by offering a more solid gameplay or by “punish” with slowing down the game progress and increasing difficulty.

alpine glacier
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Secondary attack idea for Carno. since carno has no ambush, instead he could get a charge where he crouches and then runs with his head lowered to ram prey. this attack would barrel over or even launch small tiers like utah, while dealing crippling damage to them (as carno does to utah anyway). the bodies of these small tiers could smack into other dinos of similar size, dealing damage to them as well. if used against large dinos the carno may suffer reflective damage and possibly be stunned, the largest weight that this headbutt would be safe to use on would be around cerato size.

in the example picture, a carno runs in to launch an annoying barking utah to its death, something i'm sure many of us would enjoy doing

late garnet
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Animation suggestion for Stego:

The threaten call could be like Diablo's, how it does a small hop forward and snorts, but the plates on its back move around, making an imposing rattling sound? Or even perhaps turn bright red?

dire bone
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Suggestion for drowning:

Stage one, just using stamina the animations can stay the same, but as it gets close to lower stamina, the dinosaur begins to breathe heavier and heavier.

When it's out of stamina and begins to use oxygen, perhaps the animation could be the dinosaur struggling to swim, such as splashing its arms, squirming around, basically getting desperate. And as soon as it begins to take damage, perhaps it could begin sinking, still struggling to get out, more or less gurgling water in attempt to scream for help. Just an idea.

late garnet
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Suggestion for visible discomfort with the affinity system? Etc. being near a gore as a herbivore such as Dryo will cause it to jerk its head around in a paranoid manner, or being near an apex carnivore causing something like a Diablo to pace around in place nervously.

ancient plover
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It could have like a warthog niche

winged rose
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So with omnivores basically confirmed at this point, I think our first omnivore is already in game rn it is: the gallimimus.

New studies have actually proven this once thought herbivore to be omnivorous. And it requires no new model, just simply making galli eat meat too.

chilly loom
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Update the character sheet so that it accurately displays your dinosaur's speed based on its growth within that stage.

zealous glacier
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Suggestion: termite mounds and rotten logs filled with grubs. These would randomly spawn (out of player sight) or would regenerate over time in the preexisting locations (like herb bushes). Perhaps even dragonflies over ponds (like they appear now).

The reason for having insects and such are to serve as food for hatchlings, small pterosaurs, omnivores (galli), small carnivores, and juvenile dinosaurs. Anything bigger has no point in eating these as it wouldn't fill anything for them, it's purely for the smaller creatures to benefit from.

They are also meant to be supplemental, meaning no one can purely thrive off of being an insectivore (except pterosaurs, who can fly around looking for these) unless they go around specifically looking for these mounds and logs. Rotten logs in forests are much more common than termite mounds.

Basically, to reflect the amount of food left in the mound / log, there'd be different intensities of insects crawling around the log / mound. So a full mound / log would have lots of termites/grubs swarming around, and as dinosaurs eat it and exhaust the resource, the number of bugs decreases visually. Maybe mounds can regenerate the number of insects (but it'll be slow) and rotten logs just rot away, so new logs will spawn in the forests.

Just a little suggestion but it can go a pretty long way for smaller carnivores (and would serve as a nice food source for omnivores as well, like galli). Perhaps logs can be more of a steady source of food seeing as how rotten logs would be pretty common in large forests, but it would require the dinosaur to keep moving around.

slate solar
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Acro remodel and reanimating so it’s at the same fidelity as the other Dino’s. I also don’t know if this has already been talked about.

vale moss
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Dino Suggestion (sort of)

I was thinking about Cama again and the devs desire to have a smaller sauropod than Cama's original size. Then I thought about what sauropods would fit with the smaller size. Much later I realized they already had a model for one, one that would be unique and classic at the same time.

I'm not sure if they ever settled a species for the old Apatosaurus model, but it could be easily made into Brontosaurus Parvus. Not only is it a classic dinosaur, it's about the same height as current Cama with 4 m (hip-height) while still being heavy at 14 tons (weight). Picture below represents about old Cama size in comparison to Bronto. On the other-hand, its still a long dinosaur but I feel that is less of a problem. As far as it being unique... "Bronto Smash".

Also yes, Brontosaurus is still a valid dinosaur. gasp

https://ibb.co/RjHGzkT
https://svpow.files.wordpress.com/2015/10/apatosaurinae_sp_scene.jpg

imgbb.com

Image Brontosaurus-vs-T-Rex-Cama hosted in imgbb.com

ancient plover
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I think while your head is underwater, you should start to drown, this will stop people from hiding in water.

ancient plover
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Suggestion: Sneak Skill

Part 1: Basic Description

Since Affinity and the game feeling alive the aims of the dev team, I'd like to suggest an idea for an "hidden" mechanic.
With the skin system, players are able to customize their dinosaur's appearance, and many have complained over some months about the lack of options when it comes to colors (like a lack of reds and blues...). I am well aware the devs want our dino skins to not be anything unrealistic like glowing or bright pink, but player freedom is always nice.

When it comes to player to player relations, the impact of the brightness of your skin changes greatly (and being a litteral "all or nothing" kind of deal) since your chances of being detected or not depend completely on the other player's perception and awareness. Growing a dinosaur with an "albino" skin makes it only slightly easier for people to see you, but not any kind of "harder" since the best way of not having a disavantage from your skin is quite litterally to not be anywhere near other people.

This affects all currently playable dinosaurs, and more specifically carnivores. Why? Because carnivores, no matter their skin's colors will be detected by AI at the exact same distance. Logically speaking, it should detect an albino from way further, which currently is not the case, and bright skin carnivores grow just as easily as camo ones.

The mechanic would work as an hidden, passive score that would be attached to the player's dinosaur and would only change slightly depending on certain external conditions.
It could work as a "sneak score", as the higher, the sneakier or a "concealment penalty" (somewhat like the one in Payday 2) where the higher the score, the easier for AIs to detect a player, but such choice would be up to the Dev team.

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Part 2: Detailed description
The main element to establish this score would be the player's skin.
A standard score would be given to players using the default skin of their dinosaur, using different colors would affect said score:

  • Tame or "natural" colors would improve a player's ability to remain unseen
  • Vibrant and bright colors would reduce their chances of sneaking and increase an AI's chance of detecting them
  • The more bright colors on a skin, the higher the penalty to sneaking
  • Both prey and predator AIs are affected by the score, meaning it will make it easier for preys (Oros, Avas) and predators (velos, Acros) to detect the player early

Secondary (and minor) elements that would affect the score could depend on certain factors like:

  • Foliage: it is easier to see a predator or prey in a clear plain than in a dense forest or tall grasses
  • Weather: Rain already prevents players from smelling, maybe Ais could have a similar effect too. Fog would make it harder to see at a distance, etc...
  • Player's stance and vocalisation: Running or sprinting makes more noise than walking and crouching, which makes more sound than sitting and roaring makes more noise than not roaring... you get the idea. Having a camo skin would make AIs "look for your location" while being an albino will get you spotted if you're in the open.

Said secondary modifiers would only be momentary, while the skin score would always remain the same

With such mechanic, a player that would like to play a brighter skin would require to be more skillful and aware of its surroundings, both to hunt and not be hunted. It would make playing a carnivore more rewarding and also more punishing for not being able to use the foliage to compensate for the handicap of their appearance, and herbivores would need to be way more aware of what's around them, not just because of carnivore players, but also of AIs.

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--
As a last statement for this suggestion, and I can't stress it enough:

It doesn't affect a player's ability to be seen or unseen by another player in any way, shape or form.```
wooden bluff
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Allow dryosaurus burrows to merge/intersect. At the moment, a carnivore can simply camp the entrance to a valdo burrow and theres nothing the poor creatures inside can do. They have only 30 minutes of water and in most cases would probably be starved out. A solution could be to a llow dryos to merge burrows. Lets say two dryos meet up, group up, and they create burrows within a certain vicinity of each others. Then, an option could be something like [Click E to connected to Jakdan's burrow]. This would only be allowed between and grouped players, and would create a tunnel into the other chamber. This therefore creates multiple exits for them to escape from, while also making a much more interesting burrow lay out.

ancient plover
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Blood strains!

After every meal your Dino would have some blood stains. Which would go away the hungrier you get.

It could work with the starving mechanic the isle already has. You’d lose your red blood stains as you get more hungry. Just like we lose our colour and look pretty skinny.

thin grove
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Add more eatable vegetation. Instead of only having bushes as the only food source for herbivores. There could be creatures to eat from the trees (sauropods, theri and stego and hadrosaurs when standing on their hind legs), graze grass, collecting fruits and dig after roots (ceratopsians).

dense spear
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Make Rex Group Size 2 as i feels as though this would make official servers a lot more balanced so we don't get rex groups of 3 controlling a area this could lead to more fights happening such as 2 rexes vs 3 rexes which is a lot more fair, What are your thoughts on this?

upper fern
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Hello all,
A really good addition to The Isle would be option for colorblindness, For me all the color options are literally "50 shades of grey" and naming them "para1", "dibble2" etc is not helping. I would very much appreciate if you can at least call them "light blue, dark grey" etc or something like that. Or just straight up a colorblind option in the game. However i should thank you though for giving my gf a laugh every time we play isle together since my dinosaurs looks like a picasso painting.

smoky patrol
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Hello,my suggestions is:
Include a system of difference of sens, for exemple, a rex can have a really good smell but he don't see so far, its juste a exemple

manic sail
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It would be fun to be able to see your family tree as a hatchling. Nothing of high complexity, just generating one when born. Or dynamically updated while living to see your granddaughter's actions :)

sacred haven
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Building off of the differing senses idea:

  • Sight could be increased or decreased through use of ambient fog much like how it used to be quite a while ago (R2 I believe?)
  • Scent can be increased or decreased using the radius system we have now, but if you select a trail you can fixate on that path. Some dinosaurs are better trackers than others, so they could perhaps "track" for 60 seconds but have a cooldown of 2 minutes in between.
  • Sound could be affected by detection radiuses. You can have a base sound radius for every dino, and then have each dino in turn have differing degrees of hearing sensetivity. If the two overlap, one dino can hear another.

Examples:

  • Utah would have moderate hearing, moderate scent radius, high tracking duration, high sight. This would make them a sight based tracking predator dependent on the loud calls of their kind to communicate due to their moderate hearing.
  • Para would have high hearing, high scent, low track, high sound. This makes them a high communication based dinosaur in warning others over long distances of predator activity.
  • Rex would have high hearing, high scent radius, low tracking, high sight. This is a very well attuned predator, but due to it being an ambush predator relies on such high senses to get the drop on anything in the immediate area, and rather than track bullies other things off of food it scents out.
  • Trike would have high scent, low sight, and low hearing, but high sound. This makes them able to communicate well but not pick up too well on anything else in the immediate area unless they are just as loud. Their high scent but low tracking would give them a quick idea of the potential dangers in the area and when to keep on guard.
ancient plover
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I don't watch streams and what not but here is a little suggestion, whenever our dinosaur is close to death.

Can our screen go black, white, grey like their using blood and their body is slowly shutting down and you can start hearing you're heart beat but this will only mean you are very close to death.

stray pulsar
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At the moment when a dinosaur is damaged you get the red gash marks all over as an indication of what blood screen they are on. My Suggestion after say 3 fights the marks pale into scars and be used as a visual indication to other players that this particular individual has won many fights and maybe it’s not such a good idea to engage, better to avoid the fight. So after 3 fights it’s the first blood screen that scars, after 6 it’s the second blood screen to scar and after 9 the third blood screen scars. It’s a bright red flag to others that this individual is dangerous to survive all these fights and still live. Another aspect of this is perhaps with every scar level a little of the HP is deducted not a lot, say 100HP for apex’s, 75 for 4th tiers, 50 for 3rd tiers and 25 for 2nd tiers, 1st tiers have such low health anyway maybe 5HP for them.

molten harness
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Itd be cool if hatchlings could see the nest icon of the nest they hatched out of until they turn into a juvie

thin grove
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A second option for nesting in players. Instead of select a player to a nest (invite), there could be another option that allows anyone to access it. Not if a player already has a Dino but from the character selection screen. For example, you wanna play as para and from the selection screen you can either click confirm or nest if there’s one ready.

barren quiver
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Another idea for getting nested : there are no nest invites anymore ( eliminates the annoying invites you get every now and then ) . on the server menu with all the players names each name on the right has also an extra symbol/button of an egg with a number on it. if it has a number it means that player has an active nest and the number is the number of the eggs he has. and YOU can sent a "Nest me" request.If they accept you get nested there.
1)so no more annoying unwanted nest invites
2)Getting nested by friends is totally in your control. your friend tells you ok i got a nest ready send me request, you go on his name you click request.
3)The person who makes a nest can also have a button to make his eggs available for request or not available. so whenever he wants a request from a friend or from random people he has it on. and whenever he doesn't want to be bothered he has it off.

ancient plover
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A server history filter would make life easier that way I can just choose which server I want to play and they're all displayed at the same time on my screen.

coarse gyro
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I would like to talk about Gallimimus' attacks

The machine gun kick while running (and trotting) has to go, because it encourages toxic herbivore, hunting behavior.

However, the stationary kick should and could be used for balance reasons.

Basically, only allow Gallimimus to attack with the current stationary attack animation when walking or standing, but have it being unable to attack running. Make the kick more damaging in close-quarters, so skilled Gallimimus players would be able to turn the table on a Herrerasaurus or Utahraptor. I would say 2 kicks to kill a Herrerasaurus and 3 for Utahraptor.

In that way, Gallimimus would be unable to hurt something trying to trot or run away from it, but skilled Gallimimus players would be able to Cassowary kick the shit out of a reckless Utahraptor or Herrerasaurus, giving them a way of defending themselves.

coarse gyro
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Another one.
Dilophosaurus combat regarding my Gallimimus suggestion was brought up by @glad cosmos and @civic lynx and I want to address that.

So, Gallimimus should be able to 2 kick Herrerasaurus, 3 kick Utahraptor and maybe 6 or more for Dilophosaurus if my suggestion is considered. That's after recode.

Herrerasaurus would be able to oneshot Gallimimus if tree-climbing gets added, dropping down on Galli and biting through its neck. Or bleeding it out with 2 well-placed bites.

Utahraptor should be able to oneshot with pounce or biting the neck.

Dilophosaurus stays the same, bleeding out with one bite or the same grapple added as viewed here vs a Prosauropod:

https://youtu.be/KA2I1TYF6Xk

And also, Dilophosaurus in my opinion should be able to do this grappling and envenomating, like a bipedal False Water Cobra to the following small tiers:

  • Utahraptor, with the addition of being able to maul it to death if it cannot break free
  • Pachycephalosaurus, releasing it from the grapple after the venom is injected
  • Herrerasaurus, oneshotting like on the video above
ancient plover
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i put down some colors id love to see being added, that could still look good and natural, instead of
incredibly bright colors. peepoHeart

real oyster
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Hardcore server with no AI. It could be with AI until is 50% full, after that they stop spawning. That will make more players to chose herbivores on that server and few will risk to play carni and survive only eating other players.

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Another one after recode. Change of seasons. What I mean : They could be dry and wet season. When is dry season the lakes got smaller and rivers dry. This will bring more dinos on the same spots looking for water ... If they are two isles at the new map in the dry season you will be able to cross the water. It would be dangerous because water carnivores would guard this places where you cant cross. Also when is wet season, the rivers get more and bigger and water carnis can swim from the sea to the isle lakes or from small lakes back in to the ocean.

zealous glacier
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Going off of the idea of biomes for different dinosaurs, how about something like this for small herbivores and juveniles of herbivores (sauropods, quadrupedal herbs that can't outrun their predators, etc.)

Just like how deinosuchus and suchos will be spawned in marshes / swamps or by lakes (depending on the animal), there would be a special type of forest that is densely covered with vegetation and trees, making it hard for larger dinosaurs to go there. The vegetation would slow down larger dinosaurs, so hunting is pretty much infeasible here, but larger dinosaurs can wander through if they wish (because if a dinosaur ignores affinity and grows too large, I don't want there to be problems with getting stuck here).

These forests would have lots of vegetation to hide juveniles and small critters, lots of logs scattered around (small creatures that are agile, can jump, and so on can use these to their advantages), plenty of little caves, hollow trees, and so on for small dinosaurs to hide in.

They would also have loads of ferns around for small dinosaurs to feed on. Ferns would give off little food and an animal would need to eat a lot of it. They're designed so adults have no use eating them because they give so little (and are better off eating their preferred food like shrubs or leaves on trees) food, they're literally "baby food" or food for small herbs

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So anyways, ideally something like a juvi camara would spawn in forests. They'd grow pretty quickly to sub, and their growth depends on how much they eat. Once they become a sub, they're forced out by affinity and have to start eating shrubs and leaves at the forest edge. To really survive, they'd need the protection of herbs, because sub to adult is where most of the growth time is for sauropods.

Dryos and small herbivores would live in these forest zones and in forest edges. Small carnivores can come through here and wouldn't be that impeded by the vegetation, so they can hunt. However, they better find something before they lose it in the dense undergrowth.

The forest edge is where larger herbivores would be at. Maias, Paras, trikes, etc. would be eating the shrubs and stuff here. Swamp works similarly, with the swamp edges having good vegetation for dinosaurs to eat.

Affinity would basically keep juveniles of larger herbivores in the forests (where they'd spawn) and would force them to the next biomes as they grow too big for ferns and the forest itself.

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This would also help keep juveniles that are quadrupedal safer as they cannot outrun adult predators unlike their bipedal herb counterparts. They'd be fast enough to scurry to safety and cover, but not fast enough to outrun them when they're seen, hence why they must stay in these forest zones. When they're forced out as subs, they either have some defenses or can simply run away.

spark trellis
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I really think Diplo is a nice alternative Sauropod

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It is less op when it is a full adult like pue/bronto are

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And probably faster

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It is lower to the ground, making interacting with things like nests, babies, other dinos, etc, easier

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It is more maneuverable in forests, being able to turn more with its neck and tail, and being skinnier

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Even though it would probably stick to the plains/ lightly forested areas and the forest edge

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Apexes can take it on, but it is still a challenge similar to cama rn

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It is in WWD and would be really nice to see it in The Isle

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I know it takes a bunch of money and time to make a new dino

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But I think this is the best dino to be used if we want more sauros other than cama and brachi

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Thanks.

dire bone
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If it isnt already a thing, disable growing and enable food/water decay when an Admin is using spectator. From previous experience, admins of servers can use spectator without losing food or water but will still grow (iirc). On official servers or really any servers, this can be very easily abused.. their dinosaur cannot be seen by other players but will still be actively growing. Instead, treat spectator as if it were a dryo in a burrow - no growth, but food and water decay.

Ping me in #general-feedback-discussion please.

safe ginkgo
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Males make the nest, females make the eggs, BOOM! Problem solved...?

daring cargo
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Suggestions for herbivore gameplay improvement

  1. Make more edible plants. Some plants are edible to just certain types of herbivores, and some plants can give different temporary buffs such as faster bleed heal or faster stamina regeneration.
  1. Enable herbivores to talk to one another in local chat despite their species. It could even be limited to Hadros and Ceratopsians not talking to one another in local, with small dinos like Dryo, Pachy, and Galli being able to talk to any herbivore species in local. Example: Maia can talk to Paras and other Hadros, and small herbis in local but not to Diablo.
  1. Make nesting require a male, this way male herbivores will have an actual reason to challenge one another to fight for females and actually make being a male herbivore interesting by having bull fights. You could even include a challenge mechanic with herbivores, where if two males are in the same group they can go to the group list on the character screen and click a button labeled "Challenge to Bull Fight". Then a sort of invite like message pops up where the other male either clicks accept or deny. If they click accept, the name tag of the other bull that challenged them turns red and they must fight until one of them reaches 30% (it could be tweaked and messed around with for different species) total health before the name tag turns back to white. This way once the males' name tag turns white they can 4 call, and the entire group gets a message like "playername won the Bull Fight".
  1. Enable for certain species of herbivores to grow to an older stage of their growth. Say, if you play as a Para for 2 hours at 100% adult, you become an elder Para and get a slight boost to your damage output. No need for a model change, just a little boost in some stats that rewards players for surviving as a full adult herbivore.
  1. Add more big herbivores to survival.
  1. Make some of the smaller herbivores into omnivores, perhaps? (Galli)
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  1. Fix Para up a bit, it needs to either get more speed to run away or get more health and bleed resistance. Buffing Paras' stamina regeneration while trotting would also help with making it less of a walking happy meal.
  1. Don't change (as in nerf or buff) Maia stats in relation to other dinos, please. Its actually fairly balanced as it is. (The only thing that could be changed for Maia reasonably would be exchanging its growth time for Pachys' growth time.)
  1. Over all, make growing herbivores take less time than growing carnivores, even if its just by 10 minutes, especially with smaller herbivores. This has already been done with Dryo, which is a great start!

{Feel free to ping me in #general-feedback-discussion if you would like to discuss my suggestion or if you have any ideas I should tack onto this list. Thanks for reading!}

ancient plover
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I feel like Herbivores should be able to carry Bushes the same way Carnivores are gonna be able to carry bodies.
It would be nice to be able to Carry food for Starving Individuals in a herd :^)

rose bloom
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Nesting Machanic Rework
I know than Devs have probably their ideas about nest mechanic but I would like to say my opinion of how it could be for the gameplay and other stuffs.

Nest in his current state is only for fun and you lose more time to grow compared to take a dino and make it yourself because you will need to grow the hatchling age, but you will have parrents to protect you. Other fact is the random skin than you can get in it and the system of nesting invitation.
I would like to talk about all of that and see how nesting could be more interesting with some other actions to make it and for affinity in the future, let see all of that!

N°1- You need both sex:
That the most annoying thing I have to see in The Isle, solo nesting...How can a lone animal, with a determinated sex not like in JP, can reproduce itself ? So for nesting we will need of 2 parents, a male and female.
My ideas is to make male's seting the nest, like unfortunally in BoB, for make that single nest impossible, female hatch eggs and both can incubate their future childrens, that how we can make for have a logic nest mechanic.

N°2- Selection in the menu:
Like we saw in a Foszor stream, nesting will be in the menu so we will be able to chose an egg of the specie we want and chose it. After I think we could inherit randomly of parents colors or make our personnal skin with parents pattern or be free of what we want to make.
Like in Dino selection you could have a "Are you sure to select that nest?" if finally we won't take it.

_

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N°3- Buffing growing time:
That the thing than it will make people want to be nested by some species, you will grow faster! That could work with parents affinity, the location of the nest (like some dinosaurs prefer to make their nest in plains, forest, mountains, swamp, sea side) and at last point of your pack number. As an example, if a herd of Maiasaura is nesting, if like 6 Maias are in an area between 10 meters and 100 meters of the nesting couple, their eggs could incubate quickly ; if they are only 2, their incubating time could be average. I would say about a last point than it could make growing faster and incubation faster too but it's more about the last point.

N°4- Nest Customization:
That more a realistic point but it could be important. After than the male set the nest, he can customize it like some Paradise birds to make female more attracted, but we are humans and we don't care about to customize it, except if it buff affinity.
So it take more times but it could buff affinity for both parents, make eggs creation faster and growing too. But customize your nest will ask you more times than make a normal nest, you could put in it some flowers, branches, bones (for carnivores), buff his health so it's a bit like a The Forest house creation system, I think you see the point.

So I have finished this Nesting System proposition, I hope you think same as me. I'm counting on you to give some ✅ reactions to make devs see it.
After I know they have their ideas about nesting but I would like to help them a bit. I support you in all ways and know than you all make a really good work; can't wait for the preview video that Dinosauriac is making and the Recode.
Well I love Dev team 💙, so bye and have a great day!

alpine glacier
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on fixing galli spam kick, without butchering his combat and fun factor.

kicking while running consumes stamina in a diminishing return similar to jumping(first kick drains very little stamina, spamming kick will drain stamina very fast), galli is also slowed to a pace between run and trot for 3 seconds after kicking. the diminishing return for the kick is 5 seconds. standing still while kicking will not drain stam.

alternatively galli could only be able to kick while trotting at maximum, but deal better damage when kicking stationary(perhaps even deal a small amount of bleed while kicking stationary), galli could have a peck attack that deals little damage that can be used while running without draining extra stam.

sand orchid
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make #announcements a channel we can link to other discords, idk how to do that, but its very helpful to have all the news in one place

ancient plover
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Another little suggestion, after carnivores are done eating a meal, their mouth will be covered in blood and after bitting someone.

Along with having the dinos to have water dripping down their mouth from after drinking.

open burrow
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State of Hunger and thirst should affect growth timeline.
Also resting (H) should increase growth time
And dinos should be able to sleep (Like H but takes a lot longer to get up)\ too which would grant better growth and other bonuses

lean night
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I know that adding new dinosaurs involves programming issues that may not be so simple. But I think new species (carnivores and herbivores, big and small dinosaurs) will add a lot to realism and gameplay. In my opinion, this means increasing the variability of animals. In that sense, I think they could in the first place add the species from progression mode to survival game mode. Adjusting strength, stages of growth, hunger, and other aspects. As the models of these animals are ready, this will only require adjustments. Thus, later, they could add new species.

My justification I reinforce: extend animal variability, realism and gameplay.

late garnet
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Bring back the universal grouping system for herbivores. While as much as I want Triceratops to not be as much a loner as it currently is I understand the balance issues, so perhaps bring grouping back for all herbivores universally, and grouping with apex tier creatures a server option.

merry stump
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NIGHT VISION
Currently night vision is not at all realistic and doesn’t make much sense, also when fliers are added it’ll cause huge problems. I know that posting suggestions during the recode is probably pointless but I’m posting this in hopes that it can be reworked in the recode. Right now all the Dino’s night vision is the same in how it looks, but is different in its range, I believe it should be the opposite, night vision for all creatures having the same range as normal vision, but different light levels. So for Dillos for example, night time would be quite similar to daytime, except mostly colorless, but for other creatures it would be darker; and mostly colorless. This would also help fliers which ( I would hope ) would have very good night vision.

analog thistle
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I've suggested it before, but a hiss (small carnivore), growl (large carnivore) or grunt (herbivore) that can only be heard at very close range, so we have a call that can alert nearby friendlies without alerting farther enemies. Most animals have audible cues (snorts and so on) for just that, and it'd really help communication to be able to add a warning sound that doesn't carry so far.

night stream
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Bleeding in water should cause the ripples to turn red and linger as bloody underwater clouds for a while.

Aquatics can smell the blood in the water

buoyant canopy
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Long-Range and Close-Range Calls
[Inspired by Feralkyn's suggestion]

Currently, dinosaurs have 4 calls: 1 is Broadcast, 2 is Friendly, 3 is Threaten, 4 is Fear. We'll call them our long-range calls, since they're meant to travel far.
However, to actually produce these long-range calls, you need to hold down on their respective key. I suggest 1 to 1.5 seconds. Maybe a small icon by your HUD appears and starts to fill during this second, showing you how long it takes to activate the long-range call. The call's animation and sound begins once that icon is completely full.

Tapping on a key gives you a quiet, close-range version of the call. F-Calls would be the close-range version of Broadcast.
Close-range friendly, threaten, and fear calls could be chirps, growls, grunts, snorts, and other sounds that are as quiet as the f-call while still communicating an emotion. We love to communicate! Adding these close-range calls gives us more options for expression outside of our long-range calls and body language.
[Plus, it could even reduce spam calling! Having to wait, even just a second or two, could deter some users.]

For example: A trike tapping 3 could make a low grunt or rumbling noise. They want to be left alone. Holding down that 3 key and threatening loudly means that they're serious and ready for a fight, and they aren't backing down easily.

The only huge downside is that it adds a lot more calls.

analog thistle
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**Affinity suggestion: ** herbivores that spend time near other herbivores could gain an affinity that (depending on their species) buffs other nearby herbivores. This could be, say, 5% and stack to 4, for a total of 20%, with a range of maybe 100 yards? The idea is to give herbivores a reason to play and to group, but also encourage variability among them. Examples could be:

Galli, Dryo: "Scout" affinity - improves herdmates' speed
Maia: "Good Mother" affinity - improves herdmates' incubation and gestation time
Triceratops, Para: "Herd Leader" affinity - improves herdmates' HP
Pachy, Diablo: "Herd Defender" affinity - improves herdmates' damage done

pine gale
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Ok so this suggestion is kinda big but I’m gonna try to make it clear and simple. Apologies in advance for my English, I will try to do my best.
I would like herbivores to be able to mixpack, it means being able to be in the same group or at least being able to talk to each other in local. I’m now gonna explain WHY I think it would be a good idea for the game, and how we could make this work.

If some of you have played a few survival games, you must know by now that in some of these games, you always have a dangerous area, the PVP ZONE, this area is where you can have the good loot but is also very risky because very populated by players who want to take the same risks.

Here is my idea : the mega herds WOULD BECOME this PVP zone . How and why ?

Mega herds are loud, mega herds are massive food stock for carnivores. We can expect these areas to be VERY populated with carnivores who will try to hunt these herbivores OR the carnivores who have the same idea.
I think it would make the game way more fun for herbivores, who would have to be constantly worried about everything around them. Right now herbivores just go in safe places and can basically sit in the middle of the grass without worrying about something attacking them, but now they would die if they make a single wrong move, or their juvis would die.

For carnivores it would also be very fun, it would kinda be the area where you want to be once you became adult and want some action, it would be fun for them trying to hunt the herbivores, it would be fun for them to worry about their surrounding and hunt each other too.

Furthermore, the herbivores, being in large number would have to move all around the map. They will only be able to rest for maybe an hour at a food area before moving again, it would make the game more lively for EVERYONE .

Thank you if you took the time to read I hope you understood my suggestion. 😊

zealous glacier
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Therizinosaurus suggestion:

  1. Theri will be an extreme example of a glass cannon. It is incredibly fragile (one bite grapple by an apex will basically kill it), except theri can dish out some insane damage as well (slashes to the throat can basically deal enough damage and bleed to kill the apex outright, as it is essentially slitting the throat)

  2. Theri's claw swipe will temporarily stun the enemy if it hits the face (giving theri an opportunity to distance itself or attempt to get the throat. It doesn't last too long, and is on a cooldown so it cannot stunlock an enemy.

Swipes to the face won't deal too much damage, but the attacker is not going to like it (maybe have something like affinity discourage it from attacking theri if it gets hit too much in the face). However, a good theri can use the stun and follow up with a slash to the throat, though it is risky because all it takes is one bite grapple to die.

Swipes to the body deal hefty damage and a lot of bleed. Swipes to the leg will slow down the target (some of the muscle getting ripped apart will hinder movement) and deal lots of damage and bleed.

  1. Theri can walk backwards, but only at the pace of a z walk. Since it stands more upright, it should be able to walk backwards. It will not strafe though, so not entirely like human movement, but it allows it to back up from an enemy while keeping its main weapon facing the enemy.

Essentially theri is a hyper glass cannon that exemplifies "the best defense is a good offense." It's not going to be that fast, so it won't run anyone down, and it's purely defense oriented via its claws. Body wise it's extremely vulnerable to attacks, so killing its enemy as fast as it can or discouraging it entirely IS it's entire defense. Against mid tiers it's savagely dangerous, since those claw swipes can deal massive, massive bleed and damage to the body.

Theri will be able to eat from trees and bushes.

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I'm open to suggestions on its attack too. It will have the generic swipe that it can use while walking (z walking, so it can't chase something and swipe at the same time). Maybe it can have a special chase swipe attack that will drain stamina, but will involve consecutive swipes (so you'd start at the head and end at the neck with the swipes on your target)?

winged kraken
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X to toggle 'turn around' and 'back up' function for S
similar to Z toggling between walk/trot, X would toggle between turn around and back up for S.
by default, S would function like it currently does, turning the whole dinosaur to face the camera.
when X is toggled, S would make the dinosaur back up from the direction it's currently facing, at walking speed (regardless of shift/z)

this would allow one to back away while keeping their face towards the opponent. imagine a trike trying to hold it's ground, or a rex retreating from it's reach, instead of either party having only the options of "forward" or "show your defenseless butt/flank", with the former possibly being even more awkward given collision. it could also contribute to body language, for those who like to really get into it.

(or some other key, the point remains the same.)

twin dust
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Just a simple suggestion. I bet it's been said before, but I'll bring up the case of skins.

Request: Bring back old skins, however let us customize their base colors.

The reason for this request is because there are some really phenomenal skins that we would love to see return. I never got the chance to personally experience patterns as I bought the game when the Skin color system was already in place. Now yes, it was confirmed for new patterns to come and to have a better color system than what we already have (Tbh, anything is better, it's so restrictive). However, some people seem to be very passionate about old skin designs. It'd be a shame for them to gone forever, letting us customize their colors to however we like and while keeping the base pattern would be a skin maker's dream tbh.

bright arrow
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Suggestion for new Dinosaur (in future)
Megalosaurus
The Whys:
-as it is believed to be a mainly coastal predator and scavenger it would fit the new Map perfectly. Allo for plains, Cera for woods, spinosaurids for Lakes, Mega for beaches.
-it is the first officially scientific documented dinosaur and definetly deserves a place in a dinosaur game
-it would be the first of it's subspecies which makes more sense than adding more tyrants, spinos or what ever

Traits
-fast trot/walk and swim and decent stam as it would be more of a roamer
-hefty biteforce for a mesopredator, but no bleed at all and a very short ambush. Basically a smaller Rex. Not a real fighter, but nevertheless a terrifying opponent.
-very loud calls. Scavengers are more likely to try scaring competition away rather than actually fighting them off.
-long hungertime, but below average thirst

Just a basic idea for future updates. I know that new dinosaurs are low on your To-do-list atm.
Keep up your good work, cant wait for the recode :*

errant widget
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Give triceratops a different run animation. The one we have now for it feels strange and i'd prefer if it'd have a more appealing one, like this gallop which could slowed down to prevent it from having any unnecessary speed buff.

polar igloo
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play on the horror/suspense element more, audio and chilling music during the night, occasional faint footsteps, faint screams nearbye monuments spontaneously stop music after at spots. Make a player feel the suspense and terror that they are being stalked by something,

winged rose
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Please allow us to, as herbivores, group with other herbivores of different species. This'd allow us to, as say a trike group up with some diablos and be able to speak with eachother without using global.

languid slate
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make dinos look skinny if they dont eat so other fat dinos can beat they ass like a well fed dino has more health or biteforce

pine gale
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Veteran wounded skin

A small idea that I had recently. I would like to see wounded skins for players who managed to survive many fights/life threatening situations.

How would that work :

This skin would unlock itself after taking a certain amount of damage. For exemple, let’s say a trike have 20 000hp (I don’t know the actual numbers, it’s just in order to image my idea), after taking a total number of 30 000 damages (more or less, it’s debatable) the trike skin would change, we could have for exemple damaged horns, a blind eye because of a big scar…
It would not really affect the gameplay, it would just be a way to reward the players for surviving many difficult situations, it could also scare other players who would realise that this person survived many fight and might be difficult to handle.

winged rose
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I've been thinking of this for some time now, damage. Well more so, how it's shown. Ok so right now, you get wacked by a pachy but have... scratch marks??? As you can tell, it doesn't seem correct.

My suggestion would be so that damage is different for the type of attack. A carnivore would make a bite mark, a trike would make 2 stab wounds where its horns had penetrated, anything that uses blunt force would create either a sort of dent or smth or a lot of bruising. Also, make it so that it shows said damage where it was done.

Also bleed will come from open wounds. not just spurting out of the center underbelly

sick glade
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I think a great addition would be for dinosaurs over a certain weight limit, to shake trees when hitting them or going by them close enough (just for the purpouse of not getting stuck on them) . Imagine drinking water on a the bank of a lake and hearing a majestic roar echoing from over the other side... you start looking at the tree line and thats when you see it.... the trees are moving, parting ways as something is coming closer to the edge of the forest. The king emerges.

ancient plover
bronze storm
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For unofficial servers, let the type-H dinosaurs be playable. Like when hosting a private server, that you can check out the dinosaurs.
When in a private hosted server, when i start as a baby i cannot grow further than juvenile, even when playing in survival mode. (Using the "grow" command) Can this be fixed? or is it a problem of my own, like that just some dinosaurs can't or are not fully capable of growing past that point?

blazing dove
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Add a "Charging" Ability to use against another trike as a trike, for territory, challenge, or any other reason. It can also be used with Dibbles (Only against dibbles as a dibble). It drains stam and leaves u exhausted for couple of minutes after the fight. It can be a skill based mechanic depending on which player is better, just an idea. It also works well with collision. Here is an example. https://youtu.be/HT-Dw7JhFPo?t=30 Also let's say one of the trikes has to leave due to over packing, one of the trikes can challenge eachother, and the one who fails leaves the pack. (Maybe carnos too dondiThink ) This can also be used against predators.

I edit the clip of Walking with Dinosaurs Prehistoric Planet 3D so it won’t be able to block your way while watching. I decided to put it on my channel so yo...

▶ Play video
primal egret
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If the game ends up having Steam inventory items (like Team Fortress 2), perhaps give recode veterans (anyone who started playing the game before the release of the recode) some sort of item that's basically a badge (not necessarily an actual badge, could be a unique dinosaur skin, weapon skin, or maybe even an actual medal that can be worn by mercenaries) that shows the battle scars of us war-torn dogs and that we were here in early access.

vale moss
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Move Animation Updates or Changes

Gallimimus
As it stands, Galli has a somewhat silly animation for its attack. It’s speed and recovery for the move make it able to rapid kick creatures to death. Some suggested changes

  • Nerf attack speed of kick AND have it interrupt Galli’s momentum OR cost slight stamina
  • add secondary attack, more powerful but also riskier

Double-Kick
Similar to Theri’s secondary attack, Galli could have a secondary attack that looks like a scissor kick that does more damage but has more lag. So if the opportunity presents itself if an opponent leaves themselves open, Galli can deal two powerful kicks but if they miss or misjudge their window of opportunity can pay dearly for the consequences.

Push-Back Kick
A perhaps more unique ability, this would probably be harder to code but could provide Galli a unique niche. The attack would have Galli interact with the dinosaur or creatures hitbox by bouncing off the creature with kick, using them akin to a launching pad and using the momentum to create space. It would do more or less the same damage as normal kick at the cost of stamina, but would go along with Galli’s hit-n-run playstyle.

A visualization for what a large analogous ratites (Ostrichs and Cassowaries) attacks actually look like
https://gph.is/g/aQQ5Wn5

vale moss
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Camarasaurus (or Survival Sauropod equivalent)

This is both an attack animation change and QoL change for getting food. As it stands, Camarasaurus stomp attack is next to useless. It leaves the sauropod wide open for counterattack, which would be fair but does not have the speed to anywhere near make it worth the risk. Some suggested changes

  • allow player to enter rearing stance after holding attack button for 1.5 secs
  • allows player to alter damage / speed of attack depending on how long the mouse button is held
  • rearing will cost increasingly large stamina drain

Rearing & Feeding
Certain groups of sauropods were uniquely adapted to rear. Diplodocids and it’s kin (cough Brontosaurs) are actually MORE well-adapted for rearing than elephants which do so occasionally in the wild. Rearing would serve two purposes, as an attack as described above AND as a unique way for sauropods to feed and reach plants no other dinosaurs could.

Stomp Types
To make this attack more viable, there would be three default types of stomp/rearing attacks.

  1. A short quick tap of the mouse button would give a quick hop that does the least damage of the three.
  2. For a normal button input, roughly .5 to 1 secs would give Camara’s default attack, faster than rearing attack but slower than the hop (mid damage).
  3. Last would be entering rearing stance, which as mentioned would a 1.5+ sec hold, which the player can enter for as long as their stamina drains and would be the most powerful version of the attack. To exit rearing stance, clicking the attack button would end the stance. Also perhaps allowing the sauropod to take short measured walks bipedally as pictured below would be neat.

Visualizations (the elephant in the original video holds the stance for almost 10 secs)
https://gph.is/g/4zgYVbb
https://gph.is/g/ZkN5RdB

sand ore
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When joining a server, a server joining message pops up. Maybe allow server owners to block the ok button for as long as they want, so players read through and look at the server rules and stuff like that to encourage less rule breaks on servers with rules.

ancient plover
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I think the growth time plays a lot into the frustration. People are spending anywhere from 1 to 8 hours, 8 hours being an entire work day almost 9 to 5, per session, just to get to a point where they can play the game. Up until that point tis afking in a bush while occasionally coming out to drink or eat AI. The work to pay off ratio is pretty poor.

The grind isnt something that needs to be completely taken away though. The model suggests that with dedication comes reward

But part of the fun of playing as a dinosaur and packing up with others is the pvp and hunting part which isnt really a thing until you get to a decent size.
You can spend 3 hours of your day, maybe even 6 growing, hiding, and logging out and in to avoice being detected by mega packs of Raptors dillos and gallies, just to reach at 3 to 6 hour mark and get 4 shot by a 2 rexes in less than 6 minutes.

Unlike in real life you're not gonna always be hatched into a herd or a pack with bigger dinos to grow with.

It's fun putting in the work to get to an apex status, or even just a regular predator status but for all that progress, progress that's sometimes spread across a week's worth of time, juggling an actual 9 to 5, or/and university classes, then have it all go down the drain in a matter of minutes and have to start all the way over makes any other small glitch or bug unbarable.

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It isnt that the bugs, the clipping, the balancing etc are too much to deal with for players.

The risk factor is just too high to gamble with glitches in this game because you're literally losing hours, if not hours than days or weeks of work within seconds. Like the random death event killer bunny or creepers in minecraft. You cant do anything about it but it doesnt matter if you could rebuild in an amount of time that would justify trying again.
Unfortunately time is more valuable than money. people can make money back but time once spent is gone forever.

If there were a way to have seprate versions or servers that decrease the growth time that would be amazing. Even if it were in exchange for faster hunger or water decay or even some kind of debuff. It would be worth it.
It doesnt need to be a universal change if the developers dont want it to be but the option for seprate official servers that allow a sort of "quick" play style without insta-growing players would be a fun way to meet in the middle.
Maybe the max growth time could be 3 hours. Maybe it could be 4 instead of 6 or 7.

Again it wouldnt have to be universal but a seprate official server option.

Just an idea. I dont know how realistic this could be but I'm interested in hearing what anyone thinks about how and why this would or would not worth within the parameters of the game, the experience it's trying to present, and the creative direction and vision of the developers.
I really wanna know, I wont argue or defend my points any further. I'm just here to learn.

I love thos game, I love the community that's formed around it. The developers are awesome! Kk I'm done brown nosing lol

alpine glacier
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Add a feedback discussion channel because so many people post misguided things

ancient plover
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I Just wanted to Say that it would be nice to See the redwood Forest somewhere around the New map! It was gorgeous and I miss it everyday. Also I wish that devs would pay more attention to the beaches and give them some palm trees, coconuts all around, logs etc. C:

soft kettle
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More open plains in the new map with tall grass and large bushes like the savannah in v4 map.

ancient plover
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According to the suggestions from above it would be also cute to see small areas with a lot of colorful flowers & some hiding spots for smaller dinos and also small streams that go through rocks or sth. The maps now lack such a detailed corners that enjoy the eye. uwu

late garnet
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Bring back the stance changes.

For those who don't know, stance changing was an old mechanic for Shantungosaurus and Maiasaura that, simply put, changed their stance from a bipedal posture to quadrupedal posture. It served no purpose other than cosmetic, and I don't understand why it was removed if it didn't do anything except cater to those who prefer one of the two animation rigs. Shant has a complete rig for its bipedal and quadrupedal movement. Maiasaura and Para could be adjusted with an eventual animation overhaul. There's also the factor of making yourself look bigger to intimidate potential predators, believe it or not, it works similar to how a group of Allos would see a fresh adult Giga to an full-grown adult Giga.

primal egret
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Fuzzy's Mercenary Concept Collection
https://docs.google.com/document/d/10I5mReklkqVZibRBfKXDWc8jCY6X9Vs3QBMaC_2NoD4/edit?usp=sharing
The ultimate successor to my original list! Streamlined, in-depth, and extremely boring to read (unless you're me), I update this document every now and then with more ideas, concept art, and more! Remember to save the link if you want see updated versions, since I'm not gonna spam every little update I make in the suggestions. This is the first in a series of concept collections (or CCs, as I call them), from dinosaurs to achievements.

Featuring:

  • A weapon accuracy table that will remove any dinosaur player's worries about mercs!
  • Ideas for basic food and water sources!
  • Five different, unique guns: the pistol, a simple handgun, the pump-action shotgun, which is highly effective against Utahs, the SMG, a weak but fast-firing and versatile weapon capable of semi-automatic, automatic, or burst-fire actions and has a built-in silencer, the assault rifle, a rare but rewarding weapon that shows dinosaurs and tribals who's boss, and the sandbox-exclusive grenade launcher, which fires grenades that bounce off of solid surfaces before exploding!
  • Tons of other cool items and gadgets!
    And much, much, more!
past wing
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Exhaustion / Heat Exhaustion
Creatures will be allowed to sprint when their stamina bar is empty, albeit they will start to take more damage from over-exerting themselves, starting from a smaller amount and increasingly quickly. This would give endurance predators something to do and herbivores with a lot of stamina an edge.

versed shadow
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Sub stage for ptera
To regulate the amount of pterosaurs, the sub stage * if there is one * should be the "learning stage of flying". Maybe there is quests such as hunting a certain amount of ai or eating some amount of gore will increase your chance of having the ability to fly. If you dont do any of the quests, it will take you a lot longer to "learn" to fly.

pine gale
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A few ideas for the scent rework

Might be too late if you already reworked the scent but here are my ideas.

The scent right now for tracking is meant to show us footprints and nothing else, I think it could be fun if we could track more easily dinosaurs with blood on them. For exemple a dinosaur who killed something recently and have blood all over his face. It would be possible to reset this smell by going into a lake for a few seconds in order to clean off the blood, or with a lucky rain. (could be interesting since water dinos will soon be a thing, that would be a dangerous task and an opportunity for these new predators).

Some dinosaurs could also be better at using scent than others, like scavengers.

A suggestion about the look of the scent :

You would leave some kind of floating trail behind you for some minutes, I expect it to be more or less easy to follow, depending on if the dinosaur have a lot of blood on him or not.

Another small suggestion :

Why not adding some kind of red fog in the sky, over an area where you can find a lot of food for some reason, for exemple if a really big fight happened and many players died ?

coral tangle
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Make Bleed more dangerous for larger creatures

I've heard bleed is going to be reworked so what currently happens might not happen in the future, but currently bleed feels a little too weak against larger dinosaurs. I have two suggestions for how to change this.

1: have the maximum amount of bleed a Dino can have linked to their health/weight (Utah is 1000 KG, so like 100 bleed max, while rex is 5800KG so like 500-600 Bleed)

2: Have bleed deal percentage damage against health (This one I think would be less useful).

fallow mesa
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I cant believe im typing this but

bring raptor rock back, right now it takes so long to find players and raptor rock was nice place to find action and pvp

fickle blade
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I think it would be cool when a predator eats that they get blood streaks on their face, like the full tip of the muzzle or a bit on the lower jaw.

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Can iguanadon be added? Apatosaurus is another sauropod I wouldn’t mind seeing, they have a very long neck and he end of their tail is whiplike, plus they were around the same time as allosaurus.

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The iguanadon is around the size of the yellow school busses. I’ve seen versions where they are all fours all the time like in Disney’s dinosaur, or that they change between walking in all fours and running bipedal. Their head is kind of horse shaped and they have an inner thumb spike which I believe can be used for defense against predators and rivals. 🙂 their tail isn’t really bent, it’s more straight. They’re a herbivore and have good stamina in my opinion. As for the sauropods I suggested it because I like how they look and also they’re in the bbc walking with dinosaurs Big Al movie which is a out an allosaurus. But I know there aren’t many sauropods. I know there’s even some small ones that can be kind of fast too. 🙂

alpine glacier
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birds.

yes, they technically dinosaurs, so it would totally fit. the isle feels dead, no ambient life aside from insects we are unable to interact with and which don't interact with us (i still want those bastards to be edible to some dinos). flocks of birds would be a nice way to liven the place up and make it feel more real, and also could be used to locate things. birds would scatter when approached, you would have to be careful if you are trying to be sneaky (obviously they'd be making some noise and be visible so you don't give yourself away with some invisible obstacle in the woods which would be unfair)

flocks of carrion birds would gather at large bodies, or areas with several bodies, they could be heard or seen in the sky, this would help scavengers locate food or help those who would want to avoid the possible carnage awaiting in that area. gulls could land on the beach and fly off when startled. we already see gulls on thenyaw flying over the sea but they arent a reactive part of the environment. small birds could land on idle large dinosaurs to pick at the dead skin, perhaps these birds would gather in numbers on dinos who have been idle for an extended time, giving away their position (anti AFK)
birds could land by the water or swim in it like ducks, they could be snuck up on by juvie deinosuchus and other aquatics.

just a sort of environment quality suggestion

verbal quiver
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As part of a Staff team on a non-official server, it would be incredibly helpful to be be able to see tags for bodies like you do for AI, like when the AI is dead. Some servers have certain rules which apply to bodies, and it'd be super helpful to be able to see the species of body, the stage the body is in (as in is it body or gore/ribs), and even maybe how long the body has left before it despawns. Maybe even the name of the player that died.

dire bone
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Adding to the above, consider displaying the name of who died, if a player at all. It could be at the very top, and would help admins of any server moderate much easier. The name could remain until the body is completely gone, including gore.

glad cosmos
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Deleting Ambush Spam:
Ambush spam is an annoying part of current combat I and many others would prefer it gone. My solution to "nerf" ambush spam is to make ambushes actually costly investments for the carnivores instead of a free speed boost.

 First, make it so any use of the ambush boost drains the full stamina cost on use. This prevents the use of ambush to gain small distances quicker in combat, which is one of the main issues people have with ambush. For a tool that should only really be used on entry it gets spammed in fights and makes all combat look like a dance part with carnis crouching everywhere.

 Secondly, balance the ambush stamina cost of species individually so that there can be more dynamics involved in the balancing of ambush. Perhaps allos ambush costs 66% of its stam bar while ceratos only takes 33% since it has a worse ambush. Rexes ambush could take 70% of its stam while reworked giga would only lose 50% of its stam on ambush, because it has a less intensive ambush. This would he the part where time and thought is needed but you get the idea.

This is the simplistic solution I have drawn together for ambush spam, and I feel like it would definately work in post-recode balance and help improve combat.

slender crescent
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Dryosaurus Ability:
I think since Dryo cant really defend against anything other than fresh juvis, It should get an Adrenline Buff if it spots a Carnivore close by and runs very fast for some time (20 seconds mabye?) and this would allow for them to escape things they normally cant like Utah which dryo can only out turn by that doesnt matter as Utah can out stam dryo.

alpine glacier
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toxin/poison utility.

probably not a great idea, but i think it would be neat if there was toxic fungi or lichen that would show up in scent, maybe as purple or something i dunno. this toxic lichen would deal poison damage if stood in for over a couple seconds, and would be inedible, however certain dinosaurs could use it to their advantage. trikes, diablos, theri, possibly stego (maybe others) could scrape their horns and claws in this plant (it would have a limited amount of times it could be used before it disappears) to deal bonus poison damage. the downside to using this toxin is it would show up in scent, making it harder for you to hide. this toxin could be washed off in water. this toxin would not make you inedible if you are killed, so you can't use it to food-deny.

onto cerato, he could eat rotten corpses to gain a septic bite buff, which would cause him to drool visibly and make healing slower on his victims, this drool would not show up with scent as it would be unfair to punish a scavenger for scavenging. I was thinking maybe cerato could rub against the toxic plants too but that would probably be abused, making nobody want to hunt it, so he could just be immune to its ill effects.

example pic of a trike with the toxin on his horns when using scent, i wanted to make it purple but i'm colourblind so just pretend

ancient plover
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all dinosaurs.
When a dinosaur has the malnourished, or dehydrated effect in its character profile (idk what it is called, sorry) it makes it very clear that it is dying, by the skin going very pale and the eyes going milky white, maybe being able to see the outlines of bones. But when it is killed with these effects it gives out less food. (20% less?) My thought was that it would make predators want to wait till their target is fed & watered before killing it / finding another target.
But then i remembered that the community isn't like that, sorry community.

fringe solar
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Welp I know that devs have their plans for strain dinosaurs, but I just want to suggest something to inspire them up about the Tisso strain. Nothing in this idea is for implementing for realisation, but more for a message that can show devs that we want in the future to see tisso strain.
I am giving an example with allo but I am working also with a Dilo one. Sorry that it seems kinda rushed but i don't have much time these days.

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Experiment 1/ part 1 / take 4 – injecting the tissoplastic strain into an Allosaur.
The 4th injection was a success. We injected 3 allosaurus specimens with a dose of the strain and all 3 of them survived without any issues. We can now observe and see what body change and behavior will the specimens adapt .
Day 1:
We returned the dinosaurs into their respected packs. We see that there is a slight increase in their aggression.
Day 4:
We started observing size shrinking and their colors fading. It seems that there are some signs of developing spikes behind their head. Their behavior is getting more aggressive, pack members are starting to not tolerate the specimens.
Day 7:
2 of the injected allos got killed by their pack members, their aggressive behavior was the main cause of this. But the last one actually departed from its pack. The specimen colors got more darker, also he has developed small spikes on his back all up to the tail. His claws grew bigger, same with his teeth. Its size stopped shrinking. Currently his size is 4/5th of an original Allosaurus. Also it’s eyes became blood red, it seems also that the specimen may developed a superior nightvision from its dinosaur counterparts.
Day 14:
The specimen developed really dark colors, dark brown, dark green and black, that are perfect camouflage and it can blend in easily in places with a lot of vegetation like the jungles. Its spikes got bigger, his tail ends now with really long and sharp spikes. The specimen lower jaw and skull deformed and adapted so that it can have a lot larger bite, though it seems that it lacks bite force more than the original dinosaur. It’s behavior is highly aggressive, there are also documented kills that are just for sport.

#

Day 26:
The colors of the specimen didn’t change much. There is drastic change with the number of spikes, there are a lot more than before. The head adapted frontal spikes that the dinosaur uses to pierce its prey. Its tongue is now a modified harpoon that can be launched and deal serious damage. It’s calws are twice as long and perfect to cut flesh. It’s speed is 2/3 times faster than its original counterpart. Also the specimen has signs of advanced intelligence, it can read more clearly the situations and problems it faces, for example it managed to kill fully grown rex 2 days ago, striking with its harpoon-like tongue in the vital parts of the dinosaur. The specimen also is well adapted for swimming, its tail is a bit modified for throt and also there’s developed membrane between the toes of its legs.
Day 30:
There are no further changes to the body of the dinosaur. It seems that the tissoplastic strain affects the dinosaur behavior making it more aggressive and increases its intellect. At first the colors of the dinosaur fade and then they get darker, it grows spikes and adapts new weapons for combat. It shrinks the dinosaur but makes it a lot more faster and agile, able to escape easily threats. It’s a perfect stalking killing machine that can take even the most dangerous dinosaurs that inhabit The Isle if they are alone.
We will continue to study the Tissoplastic strain and watch over our tisso allo “friend” but we can say for sure that we now know what is the right dose for injection and how long it takes for a dinosaur to adapt to it.

main sleet
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Going partially off the tisso topic above, and just spitballing an idea I saw someone else come up with.

Give tissoplastic creatures a more aquatic focus (alongside their stealth focus), in order to really differentiate them from other strains. This would play well with the fishing mechanics and the additional aquatic life which is coming like deinosuchus.

This stealth/aquatic focus would allow them to move through swamps with ease, and ambush out of the water to take down unsuspecting prey.

e.g. a tisso dilo could have an aesthetic based on that of a stickleback, in order to keep them spiny.

void scarab
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I have been think about this for a while now but what if a rex or any other meat eating dino could grab vital points on a dino like there leg ankle or neck and give them sort of a debuff effect like biting there leg will make them slower or a half broken trike horn does less damage and it stays with the wind until it grows back or heals in place?

foggy jungle
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Have the eating animation do bite damage for carnis. Meant to prevent small dinos from unrealistically hiding in corpses that are being eaten.
Or don't, I can deal with either or.

late garnet
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So it's come to my attention that there are now supposed "strained" plants in development that will pose a threat to their surroundings which of course gives some real carnivorous plant vibes. Then it dawned on me.

Each faction will supposedly have their own fair share of abilities, but when you look at herbivorous dinosaurs...they really only just eat plants, and now the thing they consider food, may or may not try to kill them.

So I figured to give herbivores a more surviving chance against monster plants, giant near unstoppable carnivores and the human/tribal factions there could be one solution.

An Adrenaline ability.

#

Essentially the Adrenaline ability would work similar to the current ambush but with a couple differentiating factors:

  1. Adrenaline only activates once you are attacked or pursued by a threat.

  2. The Adrenaline ability would give different buffs depending on whether your dinosaur is more equipped to flee rather fight and vice versa.

  3. The Adrenaline ability would be helpful but after it wears off, your affinity will be lowered from stress and will slowly recuperate.

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So for example if you're a Dryosaurus and out of the blue a Utahraptor tries to attack you, Adrenaline would kick in, and since Dryo is by no means a fighting dinosaur, the Adrenaline ability would give you say a boost in speed or more stamina for a period of time.

Or, if you're a Diabloceratops and were just recently bitten by an Allosaurus, the Adrenaline ability would grant you a greater defensive capabilities such as having a higher tolerance of bleed for a short while, increasing damage or allowing you to attack faster.

#

This ability would bring second guesses to any threat, and cause them to selectively pick their targets. This ability would be balanced by both only activating once in any combat/flight scenario, only for a period of time, and once adrenaline wears off your creature's affinity will be drastically lowered.

past wing
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Give Tissoplastic some crazy stealth abilities. I don't mean just like camouflage but like an Allo flattening its ribs to hide in 3 feet of water or squeezing through extremely tight spaces. The idea of a dinosaur contorting its body to be able to traverse any terrain is terrifying, because then it only makes pursuing you easier. That's what strains should be about.

glad cosmos
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Detailed Balance Rework Idea:

I know balance is a touchy subject and talking about it doesn't really matter much pre-recode, but I thought it'd be interesting to try and compile people's ideas into a new balance frame for post recode within the information we have been given.
Also see my bone break suggestion and the deleting ambush spam suggestion to better context yourself around how this will function.

Part 1
Giga- Okay so this is the big one addressing how giga could be reworked to benefit itself and not oppress the mid tier as badly as it does now.
Buff gigas speed to 32 kmph, nerf the trot speed to just faster than Rex's and nerf the trotting stamina regen somewhat. Keep the stamina capacity to 50 seconds and the sitting regen the same. Gear gigas glass cannon damage dealing around its massive base bleed, which within the possible new system will be hard to get in on apexes without repercussions, but is lethal enough to pose a serious threat once landed. Subsequently though, the bites base dmg needs to be nerfed to be almost at pseudo apex levels because this won't be dealing the most dmg for new giga and will only be excessive. This allows for giga to not be able to easily pursue speedier prey like it used to, but also gives it some trade back within the carni apex matchups(at least that's the idea we were going with.)

Rex- Nerf rex speed to 31 kmph so giga has more room to work around and maintain the ambush at its current speed. No other changes needed, bb suggestion addresses the rest. (This mainly pertains to allowing reworked giga to function properly)

Sucho- Give sucho a claw swipe attack that can't be used while running; put the majority of the dmg on this attack and nerf the bite so sucho becomes more capable on the defense instead of the offense. Buff the speed to 31.5 kmph but nerf the stamina capacity to 3 mins or 2 mins 40 seconds.(The speed and stamina change is in response to the giga change)

#

Part 2
This next section is a different section addressing other balance problems not related to giga

Allo- Nerf stamina to 3 mins, ambush spam suggestion addresses the rest

Carno- Just a simple fix so it's better adjusted towards its mid tier placement. Change its growth time to either 10 or 20 mins less than Ceratos growth time.

Cerato- Buff bleed resist so it can properly fill a small tier bully niche, buff it's stam time to 3 mins and 40 seconds, and maybe(unnecessary but could be interesting) give it the potential for bb with a reworked weight-based system I thought up.

Maia- Nerf headbutt dmg to where it does mostly shoving and add a back kick attack that can do sufficient dmg, this allows maia to still be able to defend itself but prevent maia from going on the offensive with it. Nerf speed so its slower than Utah but fast enough to be viable (Ex: 41.5 kmph) and make the growth time equal to or 10 mins less than cerato.

Pachy- Make it have the same growth time as dilo at minimum, possibly buff its bleed res enough to where it isn't a pushover to smart dilos.

Parasaur- Similar treatment maia got except modified, completely replace headbutt with a back kick attack so para has an accessible form of defense while fleeing. Add trample dmg to its run so para is able to choose how to react to combat instead of only running(Better against smaller opponents that para can fight back against in conjunction with flail, back kick better for larger threats that para wants to run from like allo.) Buff it's trot speed(which is likely to come with new anims), and definitely buff it's sitting heal(hp heal maybe, bleed heal definitely) and sitting stamina regen.

THE END
PS: Giga Rebalance idea and Hadro Back Kick idea stemmed from Raven

frosty flax
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One word: Scars

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it would tell a player how many battles an enemy has survived and would make an interesting cosmetic effect

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every time you get hurt in a fight your scars get more pronounced till your a veteran looking dino from all the fights you've been in

solid scroll
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Just a simple request. Can the sound of the footsteps of an adult giga be made quieter to the person playing the giga? I'm not asking for the players around the giga, just for us. Playing the adult giga is so loud that i end up crouch walking most places just to not get a headache.

main sleet
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Suggestion which came from a convo in general discussion (thanks kingjaffad): Alternate herbivore 'strain' idea.

As strain plants have been mentioned, have these as a pathway to becoming a symbiotic organism for herbivores. Finding and eating these plants would 'infect' the herbivore with its own DNA, and cause changes making it into a strain like creature. (This would be easy said than done as the strain plants would try to eat them back).

late garnet
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Footsteps for large apex tier dinosaurs need to be louder. I remember there was a time where one could hear faint "booming" in the distance, causing them to get nervous and book it when that Rex making all the loud noises emerges from the brush like Jurassic Park's infamous Rex breakout scene.

(No, this doesn't mean crouching will make you easier to hear.)

solid wolf
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Since collision is going to be implemented why not give Carnos a charging attack where it stuns mid tiers or launches lower tiers/juvies. Stun length would be determined by age, and how long you ran over to hit your target. This wouldn't work on apexs.

For Allo, why not give them something to pin down midteirs/lower tiers. Pinning would drain stamina however but you're able to unleash a flurry attacks. The dinosaur pinned would still be able to get out, however admittedly I don't know how other than button mashing or on the dinosaurs respective healths. This again wouldn't work on adult apexs for obvious reasons.

twin dust
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The Pest Problem Request 🐭

Tthe Isle takes place in an island, (obviously dondiSquint ). However, I sometimes see in suggestions for the place to feel more alive. Be it adding avian dinosaurs (birds) or adding noises to feel more immersed. If there is to be indigenous life on the existing islands, and something to feed said dinosaurs (before shit hit the fan). Then I propose Rodent AI!

We're getting eight new dinosaurs, some of which are ai but I think the game would benefit with something more rodent-like creatures for small carnivores to catch. Right now, the only AI in game are three dinosaurs, two of which are a breeze to catch and the other likes run around in circles (Don't worry, I love him too dondiRIP). Rodent AI who would juke out dromaeosaurids and juvenile theropods would provide a neat chasing challenge, instead of running in circles. The AI would have to find a burrow (Dryos can do it, so can AI tbh), and escape. You, the player, need to catch it before it escapes.

It'd also make sense lore wise too. How were the workers feeding the dinosaurs before shit hit the fan? My guess is the same way you'd feed your snake.

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Suggestion does not come with Saurornitholestes. Artwork by Emily Willoughby.

late garnet
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Would be a neat sight to see a pack of AI Velociraptor attempt to hunt an AI Avaceratops, these small "scripted" events I'd say would make them feel more like actual living creatures and not "Free snack dondiUhh"

blazing dove
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Add a cool down to avoid spam calling.

azure creek
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A small "Flashing" notification on the water indicator when 100% would be nice so we don't have to check the % if we want to fill up 100%.

shell bobcat
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would be amazing if the deino could launch itself out of the water like todays crocs and catch a ptera being a little too cocky 😄

winged rose
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When you eat, you eat until full then after that it stops automatically. Why doesn't it do that with drinking? There's no reason. So why isn't it a thing? I suggest that it becomes a thing.

alpine glacier
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hand utility.

some dinosaurs like gallimimus and utahraptor (especially after he breaks his wrists for the updated model) have some pretty good looking hands and arms. i'm sure many hope for these dinosaurs to be able to function door knobs in the future, but it would also be cool if they could throw and carry things with their hands. They could steal eggs from nests, pick up small rocks, pick up hatchlings, and throw these objects forward while still leaving your head available for biting or pecking. thrown objects could hit other dinosaurs to deal minimal damage or just for shits and giggles, or thrown at objects to make noise or break the thrown item.

example picture of a gallimimus throwing an allo's stolen egg at its face in a show of dominance

jade torrent
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Can u make it so when we playing with friends we don’t spawn on other side on map but instead spawn 50 meters away at most (this is pretty much what blackmamba said but meh)

exotic quiver
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Would be cool when fat dinos,lets say at a certain number of tons,make wooden crack noises,also when very big dinos added ,like sauropods would be able to go trough woods and the trees would stretch when they do it.and leafs falls from trees

jade torrent
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I think we would like it if a dinosaur weighted a certain amount of tons it would knock down the trees that it hit. Say it was going 10kph the tree would creek and then fall down or if u not at that speed it auto falls. because heaps of people have had that experience of spending around 10 mins trying to get out of that situation. the damn trees!

echo herald
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Increase physical collisions to diversify the fight rather than attack the air

ancient plover
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When in a group, make it so that if the person in your group is around 100 meters away a little meter shows up to show what distance it is in meters or feet or whatever.

primal egret
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True Deathmatch
In the future, maybe around or after 1.0, which gives me a headache saying, maybe try to make a true deathmatch game mode with a unique, fast-paced official deathmatch game mode, a proper deathmatch map, and all that stuff. I know that multiple people (including me) will try to mod a true deathmatch into the game, but I feel like making an official true deathmatch would be better, because, well, it would be official. The addition of another game mode would diversify gameplay and appeal to players who like more fast-paced gameplay. I'll be writing a longer, more in-depth version of this mere idea in my concept collection (some of you might know what it is). Anyways, here's some ideas for deathmatch game modes:

Deathmatch
Every player versus every other player, with no teams. After 15-30 minutes, the round ends, a leaderboard is displayed, and then a new round starts.

Team Deathmatch
Two teams of any playable fight for various objectives, like classic team deathmatch, control points, king of the hill, attack/defend, etc. Friendly fire would be disabled.

jade torrent
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For an add on to what crossfire said, the trike could impale the rex or other carnivore with its horns

woeful pulsar
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Can we please be able to favorite servers

ripe belfry
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When humans are added to the game, I'd love for, when they approach random locations, their equipment will go haywire or start malfunctioning. Like if they used a flashlight, it would start to flicker when you got close to important areas or if your radio turned on and off.

past wing
main sleet
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Affinity Suggestion:

If corpseguarding ends up being punished for herbivores via affinity (It should be), then add a radius around the nest where it is allowed.

This would prevent suicide utahs wanting to troll by jumping into the nest and dying, and then the body forcing off the entire trike herd just because one player wanted to screw them over.

mellow verge
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I know this isnt really a dinosaur. But Megalania. This huge ass lizard would be a perfect predator in thick and dense ground fauna. Imagine this thing hunting in the dense jungle or tall grass! As its big, but not tall enough to constantly expose itself. Considering komodo dragons and what not are pretty fast, I would assume this thing would be somewhat fast aswell.

And it would add another quadropedal predator, the only other one being the Deino to my knowledge. (Note, Venom is also very likely)

delicate crater
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Id like to see Dryo burrows more advanced like mole burrows, so there is tunnels to different areas of the burrow and for them to be able to nest in the middle of the burrow.

if it seems to op which i don't think it is I'm pretty sure there is more things that can get in the burrows carnivore wise

woven ridge
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My suggestion would be, to stop any suspicion of scouting, any dino that hangs around other dinos they need to attack or leave in a certain time frame. Carno stayed with me(adult Rex) then i was attacked by 3 Rexes. i then logged and watched stream of Crow, and noticed they turned up after, i saw carno was gone like nothing is suspicious there, then the injured Rex combat logged. the other 2 Rexes walked away then the Carno returned. How suspicious is that.

ancient plover
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** Hatzegopteryx **

I feel like Hatzegopteryx could be a really neat Addition for Flyers.

It would be more land based Then both Quetz and ptera by being Able to Ambush and Gallop down prey on land And would be the strongest flyer able to standoff against an adult carnotaurus and would be able to fly off if its in danger but very vulnerable to being ambushed as it wouldn't fly off too fast, Wouldn't be as agile as ptera or as fast as Quetz in the air and rising or hovering in the air could take more stamina for hatz.
and it Could also be nocturnal to benefit its hunting style.
Since crouching animation is already planned with pteranodon it doesn't seem like a silly idea to me to be honest
Ptera is also supposedly getting that Weird Bipedal launch animation.

distant coyote
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This might be a tad long but I think it could be a fun idea especially with the new affinity system coming into play.
I feel like nesting should be made more of a task for a Dinosaur to achieve. No animal really just plops down a nest, finds the first male/female it sees and has children.
A mating ritual of some sorts or complexity to nest building.
MATING RITUALS
1)The males could have the job of making the nests and meeting a certain criteria of suitability for the female to lay her eggs.
2) A mating dance. I heard a whisper of emotes being added (true or false Idk) and thought it would be a great opportunity to add something like a dance for herbivores like the theri, dryo, gali, or even Carnivores like the austro and dilo who can show off their feathers/colours and win females over.
3) Performance in combat. For the larger or more territorial males in herbivour groups like trikes, pachys, diablos they can have a lock in fight to attain dominance and the right to mate. I've seen some of this in some server rules where males have to fight other pack mates for the role of alpha.

NESTING COMPLEXITY
Instead of the suggestions above another change could be a difficulty in actually keeping a nest maintained and safe. From weather phenomenon, ransackers, or even just day to day maintenance (temp, structure, foliage, etc).

I think this could be an interesting mechanic in the game to add more to the role play of the creatures.

sacred haven
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Drinking mechanics:

  • tapping e should let you drink slowly but be able to look around, allowing you greater defense against rear attacks but more vulnerable to attacks from the water.
  • holding e while drinking should let you drink quicker but lock your camera, making you more vulnerable to rear attacks but less so to aquatic, as you are stuck staring into the water pmuch
main sleet
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Adding onto the infested strain plant herbivore idea that I made a few days ago, as an equivalent to a carnivore becoming a strain. (created by a herbi eating a strain plants):

Have the plant keep growing and making the animal grow larger and larger, granting more benefits until it takes over and roots it in place (aka player death). This could then provide food for other herbivores.

Stage 1: Plant gives benefits like increased size and little need to eat as photosynthesis.
Stage 2: Keeps growing and starts to take energy rather than give it. Herbi starts eating meat.
Stage 3: Roots in place and 'dies'.

Bonus points if the tree keeps making the injury sounds of the entombed herbi after it's dead, for the pure horror factor.

spiral flicker
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Being able to steal eggs would be awesome. Maybe it could be an omnivore-exclusive action, too, but it'd be cool if carnis could do it too.

outer olive
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I don't know if this was said already but I think Deinocheirus would be a great addition to the omnivore category. They could be an apex omnivore fishing and eating plants. They also could be semi aquatic, living in swampy biomes.

ancient plover
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add acro to survival so you have one more dino to vary the game.
I would like acro to be added to survival, because I would like to see a new acro after all acro can be slaughtered by many creatures if he is alone, and he is not much compared to apexs, adding him to suvival could change completely his stats like damage and for me it would be really cool to see an acro with several different skins, for example a red acro with white
and reduce your time to grow a little or make it worth it, after all it pays a lot more for you to get an adult rex that takes 6 hours to get full adult and kill a lot more than you grow an acro that takes 4 hours to grow up to die with 4 rex bites.

vale moss
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Reusing Model Assets

Just a thought to add a bit more variety to the game, reusing some of the models as AI would a neat idea to provide a better ecosystem and make the environment feel more 'alive'.

Of the dinosaur models that we have seen, some that overlap with covered dinosaur niches already in Survival include
Corthyosaurus (= Para)
Styracosaurus (=Diablo)
Rugops (=Cera or Carno)
Protoceratops (=Dryo or Ava)
Monolophosaurus (=Allo)
Compsognathus (=Velo)
Plateosaurus (=Maia or Para)

These small to mid-size dinosaurs could travel in herds or packs and make hunting AI more challenging and rewarding. They could also inhabit different habitats and be spread around the map, marking different hotspots or biomes.

Desert: Protoceratops, Plateosaurus
Temperature Forest: Styracosaurus, Corthyosaurus, Monolophosaurus
Lagoon (Coastal): Rugops, Compsognathus

Which could be filled up with any other potential dinosaurs the develops do not think would be unique enough for survival. (it'd also be nice to eventually allow these dinos to be playable in sandbox or as reskin options).

exotic quiver
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Let get rid of the food denial rule.honestly no one starve to death cause that .since the ava patch i didnt die once of starvation.and i play alot this game.this rule isnt needed and just makes people angry without a reason.in the future you may can eat underwater or drag them out anyway

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Btw i am not a food denialer ,i play with the rules.it just a unneeded rule

soft kettle
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Make the cerato tanky again but decrease it's speed to 34 so it doesn't completely overpower allo. The current weight and damage is fine, but give it 50% resistance to all kinds of damage.

warped jacinth
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Discord Suggestion: Do something about the constant mob mentality for anyone that displays an opinion in this discord. It's genuinely annoying and frustrating to get jumped on by 20 different people who are assuming stuff before you can even clearly explain what you're trying to say. Not a healthy habit for any sort of community, especially one that should be trying to grow.

(If this doesn't belong here, I'd love if a mod or admin could tell me where its better suited.)

lime path
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i suggest stat that look like this or somewhat like this
sorry i made this up bc im sick to death of rexes running down gigas in the base running speed

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i buffed rexes combat stats and nerfed the speed by a bit and buffed gigas speed

acoustic juniper
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I think they're should be a spawn on group mate or tp to group mate. Tp would be a request and have a 60 second time period before you tp. Me and my friend enjoy playing this game together alot but when we're just travelling to each other it's demoralising.

lime path
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like trike balance and rexes ambush being op with a long timer

lime path
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this is to go along with my suggestion

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cerato is a bit strong but at current weight system it should work

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this is not for post recode by the way

wicked juniper
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Hello I have a small suggestion I would liked to pitch~
Suggestion:
Being able to sniff bodies that are down.
-so many people kill players with bodies down (on body down rule servers) because they simply don’t see it. Or if you kill a ai and wonder off to get water or hide from an enemy you might lose where you were if it’s dark or you just get turned upside around.
My suggestion to fix this (possibly fix it) would be to add an extra thing to the sniff where if you sniff the downed body would be outlined with yellow or red then you could contest as normal.p

ancient plover
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How about a simple feature? Auto-run keybind.

main sleet
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After playing maia some more, I'm even more convinced something needs to be done about it. If it spots a dilo/utah then that thing is dead. It can't fight or flee from the maia.

Give both maia and para powerful rear kick which can be used both stationary or while running, but only hits things behind it. This will encourage it to flee and make it able to shake off pursuers well.

Meanwhile heavily nerf their forward facing attacks so that they are not a good offensive option.

This will make it much harder for them to chase down smaller dinos which can't defend themselves, while heavily buffing their flight abilities as chasing them and attacking from behind will be a pain.

fallen oak
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I have a couple ideas for things I’d like to see for herbivores specifically although I suppose they’d work for carnivores as well.
First I’d really enjoy the idea of a non-lethal combat option for dominance fights. More aggressive dinos like a trike being able to spar and go at it without risk of killing their opponent before they can back down would be really nice. Not sure how it’d work but not a lot of animals irl fight herd-mates to the death, would be nice to see that reflected in game.
Second, with the implementation of collision, I’d absolutely LOVE to see some more non-combat interaction options for dinos. Herd-mates being able to interact, groom one another like herd animals do today, and bond would be fantastic. Playing off of that idea, I think it would be neat if an injured dino’s friend could lick their wounds and provide a small boost to their healing.

exotic quiver
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Make alt turn look like the spinosaur in ark when hes on two legs.it looks awsome animated

regal lodge
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If in a group remove friendly fire or lower dmg to group. Add group size limits and other things to balance eg. Only so many apexes in a group with certain numbers of young. This could stop problems with too big mix packs and big apex groups and be more new player friendly.

glad cosmos
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Dont know if theres a better fit for this than here but whatever...
This doc is an index that has the links to all my other relevant Isle Suggestions from these past few months in document form, with slight edits and revisions. I'm going to put this here to drag some of the older ones out of the deep end and somewhat refresh them(Even tho this is just going to get buried too.) Just enjoy what I've written and I hope I can possibly make edits to them and make them better and maybe even some parts of these ideas get taken up and considered for implementation into the game

https://docs.google.com/document/d/1a837yr0cdufUQUJ0acRcO9UJVSx944q_UFOBKDXFnYk/edit?usp=drivesdk

sweet venture
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Can we please get some sort of improvement on the eyelids of dinosaurs? I know it's a really strange request, but the textures that are used are so low rez and janky that it can really take me out of the game at times. Not only that, but I've noticed that the blinking animations are synced up with every dino of the same species. It's a real immersion breaker.

ancient plover
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Today I'd like to suggest a little idea that #401464048610312195 wanted me to post here (@ancient plover and @ancient plover come to mind)
This suggestion is actually two suggestions, both related to stances and trike.

1) Charging
Such mechanic has already been discussed by the devs on stream, but hasn't been mentionned ever since. The idea would be that the Triceratops would be capable of using a mid-sprint "stance" that'd allow the trike to run a bit faster at the expense of more stamina and a heavily reduced turning ability during said charge. The player would be able to deal tremendrous amount of damages to the first large entity on its path (cerato and bigger) or just trample several smaller targets as long as the charge is active. The ability would restrict a Trike's offensive abilities in a forest or other cluttered environment as turning would not be an option.

2) Bracing
The second ability would have the triceratops brace itself for an impact, rendering itself unable to move while using this stance, or heavily impairing its movements at best. Any large target that would come into collision with the trike from the front with suficient speed (sprinting) would impale itself on the trike's horns and suffer potentially deadly injuries (cerato and bigger). Charging a triceratops that is bracing itself and attakcing ot's head from a 90° angle would not result in the attacker recieving damage. Being next to the bracing trike would not result in receiving damage, making trike walls a viable defensive strategy.

main sleet
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Allow mixed herbi herds to use the group up and chat features again.

Currently they just use discord and so aren't effected. Allowing them to use the in game chat will cause the herd to make some noise again and make it easier to find.

abstract mountain
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Increase the night vision of all dinosaurs, and find a way to get the gamma out of the game.

woeful compass
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separating certain animals onto different islands

as we all know, the new main map titled "hope" is going to have at the very least two islands.
now let me ask you this, what if certain playable animals could only spawn on one of the two islands, creating an ecosystem of sorts?
these animals could be balanced around the few other animals on their island, without having to worry about invalidating animals on other islands.

example
utahraptor, gallimimus, maiasaura, ceratosaurus, stegosaurus, giganotosaurus and deinosuchus could spawn on island B (the smaller of the two, showed in the image below) now, what would happen?
we'd have a balanced ecosystem, where each animal could live to it's full potential and be worth playing.
now keep in mind i am basing this off current stats, which will most likely be different after the next patch, but you get my point, this was just an example.

this would leave allosaurus, parasaurolophus, triceratops, dryosaurus, diabloceratops, suchomimus, tyrannosaurus and dilophosaurus on island A, creating their own ecosystem.

i've left spinosaurus and pteranodon out of this since chances are spinosaurus and pteranodon will spend most of their time in between islands anyway.
https://cdn.discordapp.com/attachments/445836743795539989/636462863447228416/unknown.png

flat arch
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what abot adding a microraptor that players can play as. it should be able to glide. also small lizard for it to catch. the microraptor can climb trees and pounce other dino's, or maybe ride XD. to see a microraptor glide from trees to trees would be fun.

tame oasis
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This is my first time on the official discord, but I've been thinking about a couple things. One far more in depth than the other, so just to start off with the simplest.

  1. Give anky bone break back and add an armor rating. Idk if this is already planned or not, but right now the anky is the slowest dino with 0 support for itself (bleed, break, armor, etc). It only does defensive blunt damage. Stats are fine, but its power came from its "bone-crushing" club tail.

Now that my little bit on that is over. My real reason for coming to suggestions is a knock-down mechanic added to combat.

Dinos would have an alternate attack that would be a "charge". It will do minimal dmg but temporarily knock the opposing dino down (basically into a sitting position from which it needs to stand up again). Knock down would be based on attacker weight vs defender weight. Failure to successfully knock down ur opponent when u charge would result in your own dino coming to a complete halt, all momentum gone and 0 dmg done. Basically leaving u stationary at ur target, which is never healthy.

Also add a brace mechanic, if u think ur about to be charged u can brace. You may do nothing else during the brace, but it increases your odds of remaining upright by a large %. Maybe 50%?

I think the knock down mechanic would add alot of realism and authenticity to combat along with making ambush more than just a fast run and hope u kill them before they start running faster than you. Now you would be able to really ambush a target, or try to turn the tide in a fight u are losing.

The knock down would only be as long as it takes a dino to stand up from a sitting position so it would not be op or leave a dino 100% unable to fight back. But let's face it, in the wild when prey gets knocked over....its very unhealthy for them.

alpine glacier
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gallimimus rework-ish idea

our gallimimus is on the smaller size of many of the ones found, he could use a size increase (not really necessary but yeah)

his attacks:
right now he kicks super fast running like a cringy anime fighter, his ability to spam kick should be removed, if a gallimimus wants to annoy and troll something while running it can peck instead which would do little more than make something angry and want to chase you.
he should have two attacks, using the primary (weak) kick attack while running will peck instead, you can use the kick while moving up to trotting speed. this kick deals the same or slightly more damage as current, but also a small amount of bleed.

he also gets a strong attack, which is stationary or slower than trot, where he rapidly kicks with both feet like an ostrich or cassowary. this attack would be devastating to other dinosaurs in galli's tier and deals a notable amount of bleed as he is slashing with his claws in a concentrated assault.

giving gallimimus stronger but less mobile attacks will make them less able to dance around people while spamming kick, but still allow them to choose the risk of standing their ground with others in their tier.

gallimimus is already very fragile so giving him stronger stationary attacks wouldn't be OP IMO, while removing the run spamkick

gentle silo
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My suggestion is do not allow players to alter their gamma in anyway to gain an advantage at night 😝

tidal temple
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This might be a little bit much and I don't know the possibilities and if it's been suggested already.
We have a variety of calls, but I'm really interested in the Breeding options in The Isle. So for the semi-realistic servers and purposes having a mating call would be really cool. And maybe the option to only have a clutch of eggs when male and female spend a significant amount of time really close together.
Some tweaks to actually make breeding more of an involved process and not just sitting on a nest for x amount of time.
The mating call would also enable a sort of "roleplaying" factor + another way to bring players together.

versed crow
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lower the health of all nests significantly, eggs and mounds of leaves are delicate things indeed, and fighting near nests should be dangerous.

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(this would synergize well with internal gestation! eggs would be more vulnerable for a shorter period.)

keen lily
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I don't know about everybody else, but I'd love to see the Old Allosaurs brought back someway. The way it looked and moved made it feel so alive. Now I'm not sure how it could be added to the game, but maybe something similar to it like a strain for Allosaurus would work. It would be a nice blast from the past. I don't think it should necessarily replace the new Allosaurus though, which is great in its own rights, but I do feel this version was more aesthetically appropriate for the Isle.

late garnet
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So I've come to the realization that we lack an "anchor tank" niche herbivore, which is a huge disappointment. So I want to suggest adding Ankylosaurus into the roster.

But before I get to the meat, there are two things that need to be addressed;

  1. Ankylosaurus is too similar to Stego, yes this is true. But this is the CURRENT Ankylosaurus, what I'm going to say in a bit can change your mind.
  2. We already have an anchor tank, Triceratops and Stegosaurus. While it is true that they will have high health, they do not exhibit "anchor" behavior. Trike will get a charge to chase off opponents, and there's no doubt that Stego will powerful, but flimsy in comparison to Trike.

Anyway, the Anky could use some love, new vocals, a new model (perhaps up scaling it a bit? The anky size though realistic looks quite small compared to the Isle's other inhabitants

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So, ability wise I think Ankylosaurus should get an exclusive gimmick titled "Armor"
With locational damage, this can do two things.

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  1. Serve as a separate amount of health before your actual health begins draining from damage (will not protect you from bleed)
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  1. Negate a good majority of damage taken, such as having a 75% damage reduction taken to attacks on your back, tail or heavily armored areas.
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In short, killing an Ankylosaurus would be challenging for creatures such as Rex due to the hard armor and possible risk of getting their jaw broken or skull shattered by that powerful club, Giganotosaurus even more so as it would be difficult ripping chunks of flesh off a creature so low to the ground without taking a beating yourself. Spinosaurus however would have better odds.

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Anky would keep its speed, as it is in no way a chasing dinosaur, and to further push this "anchor tank" mentality, but for the sake of traveling, have exceptional stamina regeneration like Camarasaurus.

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Getting a solid club to the jaw, face or legs would be devastating to any carnivore, as that could either downright kill them from the force, or shatter any amount of bone left in there. Essentially making it the slower, more defensive Rex of herbivores.

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But of course, Ankylosaurus's weak points would be the head (implying you have the bite force and ability to gain access to it) and the soft underside, which Spino would excel at by flipping the Ankylosaurus over, as it lacks the jaw strength to crunch the head.

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So in short, Ankylosaurus would be a powerful, tanky yet slow creature, nowhere as aggressive as Triceratops, but be more stubborn, and punishing if you get in it's personal space.

tardy cosmos
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im sure this has been talked about thousands of times before but im gonna bring it up again because we all seriously want it.
bring the mod system back , after this next big updates done start cooking the modding program back up so 2 groups can work on 2 things
the devs can work on the development of the main game
and the modders can do as they please
HELL why not just hire modders for low pay , some were already making skins for free pretty much dondiFeelsGoodMan

blazing dove
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Can juvie trike not have the same EXACT sitting sound as a 8 ton bloody bulking fully grown trike!?

woeful pulsar
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Could we be able to respawn in survival and grow, view the character page in sandbox

late garnet
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Bringing back the older models that aren't broken as alternative skins for Dinosaurs would be nice, similar to how Feed and Grow: Fish still has their old models available for those that prefer them. I don't see why not considering these older models are fully animated.

dull tiger
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Since crocodiles and alligators irl exert exceptional speed when ambushing their prey, I would like Deinosuchus to be able to lie down on the bottom of the lake/river it is currently in and, like many creatures can on land, charge up for a quick burst of speed, allowing them to essentially perform an underwater ambush. Now of course this would have a very short duration, as it would be extremely op otherwise.
Another thing that would mimic the real life reptiles would be deino having a rather fast, but very short sprint.

ancient plover
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Large armed predators like Allosaurus should be able to snatch and drag Juvies with its arm like how thanos did to gamora in Infinity war, It would boost the horror experience seeing someone's juvie be taken away while it screams as loud as it can hopelessly

jade torrent
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I have a suggestion that lots of people want.
Biting whilst laying down

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Chickens do it whilst laying an egg to protect them self so why can’t dinosaurs do it?

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It would solve some bleeding problems ur laying down and stopping ur bleed and when something comes to attack from the front you can bite it

slate sedge
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I really, really hope that the recode comes with some buffs for some of the juvie carnivores. Namely speed buffs for the juvenile rexes, gigas, allos and utahs. The juvenile rexes and gigas in particular should be on the same or comparable tier as the subadult/adult Utahraptors, but they're easily dropped in 1 or 2 good hits, and because of how slow they are, the juvenile rexes and gigas have no chance at evading a Utah, once in its sights.

I've heard from quite a few researchers that from recovered leg bones that the juveniles were likely at least as fast as their adult forms. And Phil Currie even commented on how identical the legs of a juvenile Tyrannosaur are to the legs of an adult ornithomimid, like Gallimimus. So it would make a lot of sense if the juveniles of rexes and gigas were to get a significant speed boost.

I'm not saying that a juvie rex should be as fast as the galli, but maybe quite a bit closer to it than the sprint speed of an adult rex? And I am very surprised at how quickly an adult rex's sprint can overtake a juvenile with ease.

ancient plover
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Should be bloddy on dinos like a rex eating something should be jaws be blood,scars,etc.
like this

ancient plover
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So i've been thinking, this came out of the blue but i thought that if you had like a Bonus Growth, etc lets say you were 3 people playing as a trike together then you grow quicker, or like if your nested in you get growth bonus, and you can also gain a bit more dmg for staying close to your parents, siblings or group wise .. i though it was a very intreseting idea but of course its up to what you all think ^^

worldly turtle
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As some may know I have been compiling multiple scaled size charts for The Isle's carnivore roster in hopes of resizing a few individuals whom were undersized or oversized. However, based on a recent statement by Bryan Philips, it seems that vision has expanded to all involved within my charts, so without further explaining, I'd like to suggest that my charts to which are based on maximum sized individuals per animals species be used as a base line to gauged size between the different creatures. Animals such as Ceratosaurus, Dilophosaurus, and Utahraptor will remain free of change due to their sizes being relatively exaggerate of their actual size

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Ignore the 'Revamped' Titles on the pictures, these were made before I found out that everything was getting a general resize, and just not specific animals

verbal quiver
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I know affinity will hopefully help players with heeding natural behaviors associated with certain creatures, but I want to make a suggestion that works similar to affinity, but focuses on weather.

If a large number of players hangs out in an area for a certain amount of time (let’s take Twins on V3 for example), and uses said spot as a chill zone or hangout area, maybe the weather can change to such that would actually affect the environment negatively. For example, a random meteor or multiple meteors, or lightening striking a particular area and causing fires. By killing/despawning vegetation for herbivores to eat, they may leave, and the remaining carnivores can either follow or hunt each other. I wouldn’t know how this could be implemented though, if considered.

honest egret
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Okay so fight me, but just watched Jurassic Park 3 and I just thought theres a part in the film where they steal the raptor eggs. so I got thinking as a mercenary because research or perhaps something else it would be pretty cool for mercenaries/tribal to steal eggs from nests. the nest leader would like get notified and you can track your eggs? I thought it would be cool idk saying it out loud sounds stupid xD

ancient plover
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Suggestion from TacoTeko reminded me of the plane crash in JP3. Unsure how the Devs like the third JP movie, but here an aesthetic suggestion:
Perhaps there could be a crashed plane somewhere in a tree, just as a sort of easteregg perhaps? It wouldnt be climbable by Utahs though, because that would cause camping.

vale moss
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Considering that some dinosaurs may be getting upsized, collision making trample more difficult to implement, Dieno 2.0 and Hypos existing this suggestion is more focused on viable survival sauropods who are bigger than Cama but smaller than Brachiosaurus (a confirmed non-playable AI).

Brontosaurus L.
Pros: Unused model, horizontal sauropod able to enter most caves and structures, a JP and culture classic, neck spikes, an overall different feel than any sauropods shown so far in the Isle.
Cons: require new animations, considering locational damage it's neck (one of the most vulnerable parts) sits in striking range of apexes, some clipping issues

Austroposeidon
Pros: A good mixture of vertical and horizontal sauropod design, long whip-like, can recycle Cama's animations
Cons: No model, may be too tall to enter caves or certain structures

Lusotitan
Pros: Similar enough to Brachiosaurus to just need a retweek for the model and recycle animations, tall boi, preserves Brachiosaur fantasy while not being so big
Cons: It's height may be a problem if playable dinosaurs need to enter structures or caves

Size comparison with Rex and Brachiosaurus. Also got some of the lengths wrong but too lazy to edit rip.
https://imgur.com/WfSwmkm

severe marsh
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Buff Para to make it able to outrun bigger things and fight of smaller things. Carnivores in its class are perfectly capable of fighting bigger threats like Allo for example. Being able to kick while moving as a para would help very much and considering it can walk on 4 legs maybe give it a better turn radius?

sacred haven
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Can we have an official server set up for Thenyaw again to help pass the time for recode? It gets old being on v3 constantly sometimes and I'd really rather not need to go onto an unofficial where the experience is unpredictable at best. No shade for other Thenyaw servers, but I'd love to have the choice to go onto an official Thenyaw 👌

winged rose
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Ok so instead of my old suggestion I sugget just bringing back the old night vision.
Also have night vision fade out instead of just... well night vision to no night vision as it is now

fresh prism
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Can there be any optimization for fighting in general? My computer handles the game itself fine along with a ton of other high maintenance games no problem but every single time I fight someone on the Isle I start lagging and rubber banding like crazy.

grim prairie
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Trike, pachy, dibble, maia, para, and whatever other dinos in game have headbutt attacks should do slightly more damage while running because of the extra kinetic energy. Also the dinos like trike and dibble with horns on their head should do maybe 10 extra bleed because it’d pierce much more. A nerf for this so it’s not easily abused it that it has a sort of cool down on it so that you can only use an attack while running that actually does more dmg so many times in a certain amount of time before it goes back to normal so that herbis that have headbutts don’t just become OP

lean night
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I think the length of nights and days are the same today.

My suggestion is that the durations be variable, simulating the solstices.

On July 21st the night is the longest (and of course the day is the shortest of the year). On December 21, the day is the largest of the year and the night is the smallest. (in the northern hemisphere is the opposite).

For example, imagine that every 12 cycles (day + night) is a year. These 12 cycles can have varying day and night lengths.
The duration of the night will go beyond what we have today (at zero) and grow gradually until the sixth cycle, where it will last the longest ... (may be a maximum increase of 5 to 10 minutes). The day will go out of today's pattern in cycle zero and vary to the shortest duration in cycle six.

After that, the length of the day will gradually increase until it takes the longest time in the 12th cycle (night in turn will assume the shortest duration in the 12th cycle).

Perhaps, in the server options, there could be a button for static time, as it is today ... or, varying to simulate what actually happens in nature.

ancient plover
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As sub-giga is using the old adult model, it is a lot bulkier than the sub-rex.

Therefore make it have a more advantageous stats to suit - make it get more deadly quicker than the rex.

That way their rivalry will be more dynamic and the balance of power will shift between them throughout their life-cycle.

jolly otter
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I don't know if this has been suggested before but I think the time for cooking eggs should be lowered or at the very least differ depending on the dino. For example a rex can take 20 minutes but then a utah should take roughly 5-10 minutes. This is specially if egg snatchers are going to be a thing because not only does it take hours to grow something you'll also have to sit on a nest for almost half an hour to even get a hatchling.

burnt cave
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Allow larger sub rex packs as long as no adult is present. Should be able to roam the map as a pack of 5 sub rexes since they have such a different play style to adults.

fluid bough
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garentee this has been suggested before, but an on screen health bar.

opaque pewter
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make dryos able to drag/push juvi dilos and utahs into their burrows and make them collapse on top of them, burying them alive
this can only happen if the juvi is close to the entrance of the burrow

noble bear
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Not entirely sure if this is a suggestion but more of a hope for a future DLC kind of thing

But maybe a map with even different Biomes maybe even a snowy/Ice area for the possibility of future creatures such as Mammoths, Megatherium, Sabertooth Cats, Dire Wolves etc

noble bear
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Also

As it stands there's no end goal, you get to full adult then get killed or get bored and start over again.

What if you make a kind of leaderboard system where the Herbi with the longest playtime on a server becomes a Patriarch/Matriarch they get a boost to their defensive/Speed stats and become a kind of end game Boss for the Carnis to hunt, if they do kill the P/M eating the corpse grants the hunter a title of Tyrant where they also get some kind of stat boost or temporary Buff as a reward for their kill

Edit tyrant is only the first Carni to eat from corpse, gains huge appetite like the Hypo and cannot mix pack, must kill and eat constantly until buff wears off or killed

severe marsh
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Pretty small suggestion but maybe add more aquatic plants like lilypads and cattails in the future

carmine aurora
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Maybe to fix @fluid bough 's suggestion, have on the insert tab where you can hover over either your dinosaur or something and see a health % or number, like the leg break and bleed and such.

deep granite
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Give ankylosaurus back his bone break because he’s getting eaten alive

late garnet
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Allow Dryosaurus to nest/raise young inside burrows with a new complex burrowing system. To make it simple:

The more Dryos you have in your group, the bigger a burrow can be, a pair of Dryos will dig out the standard burrow size, a small circle underground, but as the numbers grow, Dryos will be able to connect their burrows with one another, dig alternative entrances etc. the current burrows are hands down useless in all scenarios save for night time, they don't provide a safe space as they are easily camped, and the only "real" danger to you that can invade your burrows are Juvi Utahs, which an adult Dryo murders quite easily.

Would be nice if the more Dryos assist in digging a burrow, the faster it will be dug out.

And for gods sakes, give a dino the ability to invade and kill and Dryos inside, the Juvi Utah is laughably stupid in terms of a threat, giving Velociraptor AI and the ability to nest underground would let these little thieves take eggs, even Herrera could shove its way into these holes and take any Dryos by force. Just a thought.

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Think of Dryosaurus as some kind of "Base building" Dino but the base building aspect takes time and the effort of several other burrow members.

late garnet
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A quick notification at the top of your screen notifying you of a group member's death would be nice, a very simple skull icon or something along the lines.

bright raven
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Broadcast to Show your Location to Your Group
(re-commented)

Explain? There can be a certain range in which where nametags are visible to you when you're in a group. Once someone gets too far away, you can't see their nametag anymore. To make their nametag appear, they'd have to broadcast. After a few minutes, the name can gradually fade away. If minimaps are a thing in the future, a marker can appear at the location of which your group member was last heard, making it to where they can hide until you get there to retrieve them.

What does this add to the game? It would make it more realistic, in my opinion. I've watched many videos of multiple types of animals that have to make calls to their group members if they want them to come to them for any reason. Cheetah cubs are hidden in the tall grass and the mother doesn't know where? She calls. A wolf mother wants backup because a bear is attacking her den? She calls. A male lion is being attacked by a hyena and needs the lioness's help? He calls.
It would make it like this game describes itself - a game designed to kill you. Making calls is super risky and can attract more than friends, right? It'd add suspense, horror, and anxiety. It can help carnivores find food instead of surviving on AI scraps. More to hunt means less starving predators.

Why suggest this? It'd give a use for sounds. Right now, the only people that use sounds are cocky rexes, trikes, carnos, and allos, and "roleplayers". There's literally no incentive to use sounds in-game, especially since you cannot attack while in the middle of any vocalization. And with Discord, you don't have to make any noise in-game ever. That could change with the recode, I dunno, but it makes sense for the game we have publicly available as of right now.
I main herbivores, and I'm all for something like this! I want more horror in this, so called, survival horror game. I'm open to discussion about this! Tag me if you want me to answer you.

ancient plover
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Oviraptor
Oviraptor would be a neat Omnivore to see in The Isle. It would be fast, with good stam, not too fast but fast enough to escape things such as Dilos. It would have attacks aswell, one of them is a kick, which unlike Gallis kick cannot be spammed, and deals a little bit of bleed aswell, the next attack is a bite that deals less damage than the kick but it's more useful for killing stuff for food. Growth time would be 1 hour from Juvie to Adult.

ancient plover
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I alway's wanted to see this in the game, like I can't explain it but this is how it goes. A rex can eat something smaller whilst it's alive for example if a raptor encounters something smaller than it's mouth than it can pick it up and eat it alive.

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For example.

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A spinosaurus eating a fish.

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Another suggestion is showing the dinosaur eating meat,

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With blood over it's mouth and like it has strips of meat hanging over it's side of it's jaws.

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Like this, you can see bit's of meat hanging from his mouth,

north schooner
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baby carying it would be cool to see a mother can carry its baby

woeful pulsar
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I map dedicated to death matches. A couple times bigger then the test map but with trees, grass, hills and human structures

lapis scarab
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adult apexes should travel around alone until there mating with a female and once the pair has gotten the baby to a sub adult the entire group disbands
allo packs size 3
cera pack size 4
carno pack size 4
sucho pack size 3
dilo pack size 6
utah pack size 6

herbis
trike groups size 4 also only 1 male trike as the bull
paras and everything else pack size should be 6

except pues, camas and shants which should only be 2

if we reduce the number of apexes pairs we can reduce pack sizes which will allow for more groups and it will also allow us to have changed destinations for herbis becasue at the moment no herbis got any where near party plains or twins on v3 herbis and carnivores should be spread out across the map to give our selfs a more realistic feel to the game and it will also give other apexes such as gigas and spino a chance to beat rexes because barely nothing will take on a pair of rexes/

if you think this should be the way leave a thumbs up reaction

ancient plover
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Badges and Wallpapers for steam, so we can have some wallpapers to put on our profiles.

feral pier
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So me and a couple of my game friends were voice chatting on discord while playing the isle. We had a cool idea of how the devs could introduce the recode update to the game. Basically our idea consisted of maybe a couple weeks before the recode comes out a huge meteor could appear in the sky, and each day it could come a little closer to the earth. Then just before the recode update is released the meteor could hit the earth and all the servers could crash. Then a message saying something along the lines of "please update the game to continue" could pop up on the main screen. We thought this could be a really cool, fun, and unique way to tell the players that the recode is now out and able to be downloaded.

lean night
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Today the rain is static. When rain occurs it is on the entire map. On maps that are larger and larger in areas such as V3 Island, rain could be dynamic. At random it could rain in specific regions of the map. Of course, static rain (on the entire map) is an event that could be maintained as well. The events would be random.

desert lake
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This has probably been suggested already. I know there's the hypo class of the dinos which is like 20x more health and stuff, but maybe add varying sizes of dinos. Example Small adult rex at full health say 900 bite, Medium Adult Rex say 1200 bite and Large Adult Rex @ 1500 bite. Then have the same for females and when they mate you get various sized new dinos. Example Female Small mates with Large Male , makes a medium Dino two Mediums make a Medium, two larges make a large, two smalls make a small. This could make dino grouping very interesting and combat tricky by only able to visually guess animals danger level.

spring musk
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Give Cerato a better skin pattern. Juvi skin looks great, but pressing the grow button is almost always a disappointment. Body 3 takes up too much of the skin.

ancient plover
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Keep all current skin patterns and just give us more options like in pot, and bring back old colour patterns like rex's old pattern before it got replaced with The current red nosed one.
It would make customization much better and wouldn't screw on ppl's current skins

blazing dove
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Increase trikes healing, it takes WAAAY to long, I'm talking one full hour just to fully heal. Trike is such a joke.

ancient plover
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"General" chat broadcast:

Since Global is unsure to stay a thing, I want to suggest something new that uses the best for the local chat and the Global one.

The idea would be to have a chat or command to not use the regular call when talking (F) but instead, the broadcast one.
This would make the message able to be read by other players of your specie on a way bigger area around you and allow for long range communication.

Such communication would allow players to give their coordinates or a detailed description of the place they are at without using broadcast spamming.
It would allow to reduce the amount of broadcasts needed for players of the same specie to find each other while still putting an incentive on using the broadcast even on the most dangerous servers and allow different herds or packs to communicate information.

For example, a herd of paras knowing where a dangerous predator is could tell other herds of para about it, or a rex could still stay in touch with other rexes to know who are his neighbors and telling any potential competitor that their area is occupied...

Tl;dr adding a new chat or a special command (like typing "/broadcast" in local chat) to make a broadcast and allow players of your specie to read the message from way further away

Vote with ✅ or ❌ if you'd like the devs to consider this suggestion, and thank you for reading.

ancient plover
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make a feedback discussion channel, it always feels odd to discuss feedback in the isle discussion dondiSucc

edgy agate
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Burrowing animals today shows how fertile the soil becomes around the burrow, allowing plenty of plants to grow. Maybe add a feature where bushes grow around dryo burrows?

sonic jackal
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Broader color palettes with fewer species color restrictions

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Additional skin options

worldly turtle
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A follow up to my previous suggestion, after some conversing with other members of the community, A minimal downsize for Cerato that puts it closer on terms of height with dilo, and further separates it from Allo/Carno size range(A max size A. fragilis is used to represent both it and Carno. Bary is the same as my previous charts, and utah/dilo are left unchanged from current game size) This is not meant to imply any stat changes whatsoever, me downsizing Cerato doesn't mean i'm pushing for a weaker/closer to utah or dilo in strength animal, I just believe a closer to accurate max size ceratosaurus would be more appealing(Visually)(Accidentally posted in feedback, moving here)

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Sizes are as follow:
Allosaurus fragilis: 2.5m at the hip
Baryonyx walkeri: 2.25m at the hip
Ceratosaurus dentisulcatus: 1.9m at the hip
Dilophosaurus witheri: 1.9m at the hip
Being renamed o' raptor: 1.7m at the hip

night bolt
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If it is not already thought of, can Quetzalcoatlus go into sandbox for a bit when Pteranodon is released?

main sleet
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Add a visible indicator on the sides of the screen to show the direction of calls and footsteps.

Currently people with no directional sound, or those hard of hearing really struggle to play this game, and this would be a huge help to them.

last lava
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It would be helpful to be able to see the legbreak symbol as well as showing it's damage and bleed above the (stamina, food and water) and being able to hover over the different symbols while being paused.

plain oriole
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Nests and burrows should camouflage with nearby terrain. Like, if the nest is in a forest or in dense vegetation, the nest will be mostly green with some red or orange ferns and sticks. If it is on grass, it will mostly have dried leaves, sticks, grass, etc. Muddy nests will have rocks, sticks, grass, mud, etc. Ofc, all nests should be brown one way or another since dinos used their poop to heat up the nest and give it structural stability.

swift pike
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If pela is ACTUALLY in please let it drink seawater. That's sort of a given but is something a lot of people overlook

severe granite
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Suggestion: Potential Disguise or Transformation mechanic on Strains

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Credit to @gusty flicker for Psittacorex image in the middle

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Before going any further with this post, I would like to stress three things.
First; this suggestion likely applies to the distant future when such strains would be implemented into the game, which is likely months, if not years, from today. While it might seem trivial to consider such ideas at the present moment, thinking about the possibilities now helps for planning and implementation of these ideas far later
Second; This suggestion is based off of the assumption that transformation between separate species of dinosaur is possible. This is based on a Bryan quote (below) which implies that it's possible developers could turn a Psittacosaurus into a Tyrannosaurus through the new seamless growth system (that transitions between two or more different types of models).

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Third; This suggestion assumes that no such mechanic is already planned for strains in the future. It's entirely possible that such an idea is already planned, what Bryan said was a hint to its existence, and we simply have no knowledge of its existence yet. I would be really happy if this were the case for reasons outlined later in this post.

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Mechanic functionality : The idea behind the mechanic is relatively straightforward. Certain strain animals would gain the ability to transition between one species of animal to another. These could be neurotenic strain animals who restructure their genetics or cast illusions to complement their abilities for EMPs, telekinesis, and telepathy, or a reworked tissoplastic strain which would use a disguise or transformation as part of it's new set of abilities, or could also be an as of yet new unknown type of strain. The idea would be that this would be an ability you could choose to activate upon several potential conditions. One condition could be seeing another creature in close range of yourself, another could be upon attacking another creature and becoming exposed to it's blood, and yet another could be upon encountering a corpse of an animal. After casting the ability, the strain would visually transform into the animal the mechanic was cast upon by a seamless transformation sequence akin to seamless growth but on a rapid scale, turning into the animal (with potentially the playerID the animal was associated with) between a few seconds and a few minutes. Recasting this ability would transform you back into the original form of the strain creature with a similar transformation process to the previously mentioned but in reverse.

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This mechanic would be extremely fun to utilize in the rare in-game scenarios where you achieved access to such a strain. The ability to deceive other players with your disguise would be extremely fun for the strain player, as many aspects of decision making in the isle are based upon visual and audio cues. Another potential aspect behind this idea would be gated behind the idea that you could also copy another user’s SteamID and username upon taking their disguise, upping the deception factors more so as you eliminate a target and take their place within a group (like within a group of utahs or allos, where you sneakily replace a member of their coalition and join their ranks in a dramatic move of espionage).

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Criticisms :
First criticism I've seen is that such a mechanic would be extremely overpowered. This is probably true, however keep in mind that the alternatives are hyperendocrine animals which are extremely difficult animals to kill and exert massive amounts of power and influence on the map, so the other strains should at least rival these extremely powerful animals in being strong, though not in raw stats. There are some ways to intentionally weakened a transformation or disguise if it proves to be too overpowered though anyway.

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This strategy could be intentionally weakened by forcing the neuro to share the stats of the animal it transforms into, although then it becomes a question of what if it transforms into another strain? Another potential way to weaken this ability is to break the disguise or transform back into your strain form upon taking damage. Yet another way to weaken this ability is to selectively choose which animals the strain can turn into if it's overpowered with the ability to turn into animals.
Another criticism I've seen is that it would be a lot of work for each animal version of the strain. This is true, but we do know it's theoretically possible from the Bryan statement, and I know this mechanic would be greatly enjoyed by the people who did find a way to access this strain ability. A lot of playable animals in the isle are greatly appreciated by the players who play them on a regular basis, but are also disliked by players who have to play against them. Ultimately, all of these animals have their fans, even the most controversial.

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Please provide feedback in #general-feedback-discussion for how I can edit and improve this proposal further or if you believe it’s not a good idea.

rain rampart
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Can we be able to smell bodies I feel like it would give off a smell as much as gore would

livid rose
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🤔 Was thinking this for a long time and not sure if anyone suggested this, but what if there was actual combat system, where you can aimlock to another dino neck,legs,back,tail and to have its own biting animation as example: T-rex would bite the dinosaur neck if it was an ambush to bring them down or to bite the leg to break it, and stuff like that, would be more realistical than charging at another dino, clipping trough them while spamming left click trying to wiggle the head to face them, which is a bit struggle and old, but that is just my suggestion, would be cool to have actual battle animations, different for each dino, with aim lock. 🤷

olive tendon
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I do wish all dinosaurs could use all colors when customizing. For example, the Utah only has 3 highlight colors and doesn't have any Reds or Blues like the other predators. And I think the herbivores may have greater variety than predators do. I'd love to see more options in that regard.

gentle basin
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Idk if this has been brought up before, but here we go. Right now you can smell in-game and it shows water and such. On many servers with many people there are territories spread out across the map. The only way of knowing if a territory is taken is to listen for a rare broadcast, which is not the best way of knowing, nor is it really realistic that it is the only thing marking territory.

What if we could mark down our territories and leave a scent trail that connects in such a way that you can smell and see the territory? And what if that border needs to be tended to, or it will fade over time? It doesn't need its own animation either because we already have it in-game. The nesting animation. You scratch and dig on the earth, perfect for marking territory. It saves money too.

I know it'd be a big change, and probably a costly one, but I think it would be a really good way to diversify the gameplay while keeping the realistic feel the devs are going for.

ancient plover
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I feel like there should be a nest icon for babies, people often lose their nests.

covert swallow
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^^ Suggestion for the suggestion above:
Nest icons disappear when you hit juvenile.

ancient plover
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I drew a possible looking Dryo Burrow Icon. It gets said alot, and I said it before.But losing your Burrow is a shit feeling. So it'd be wonderful to have an icon in the future dondiFeelsGoodMan

verbal quiver
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Suggestion: Elaborate Bleed

Right now, when you sniff and smell blood, for example when tracking prey you just injured, you see these huge, unmistakable bloodsplats on the ground. Sometimes you’ll see them on bushes, but it’s usually obnoxious and sometimes buggy.

This suggestion would be to improve and diverse the bleed system. Instead of huge blood splatters that you see now, it’d be more realistic to see droplets in varying sizes and frequencies depending on where and how a creature is injured. Smears on tree trunks, branches and/or bushes. Maybe a focus system for droplets that are tiny, similar to how the E button works for eating, maybe have a key that lets carnivores focus on blood stains on the ground. It’d zoom in to a near a 1st person pov to look at the blood (which if you are not careful and use it too much, can open you up to attack if you’re distracted). Maybe the blood can have a sort of smokey effect like footprints, but I don’t know how that would fair considering how buggy merely footprints caused an entire area to be buggy at some point.

fossil bramble
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Graphical suggestion(ones that heaviliy affect performance will be disabled with low graphic settings ) :

-When you sniff, blood will be highlighted on the ground, just like footprints.
-Atmosphereic density can improve landscape, or views from far away
-Make treelines and forests darker, and with a more intense hue of the atmosphereic color (this was part of the game once, it was scarily efficient in scaring people, can improve hunting and horror aspect, and can be serene and calm at times, it was showcased in a twitch stream a long while back, its a pity its gone.)
-Water reflections (only slight, not intense.)
-Rain gloss and blur (increased fog density, and a more greyish atmosphere, storms should feel like storms)
-This one is more of a audio enhancement, in the recode, it would be nice to hear footsteps from behind you, as they are dead quiet as of now.
-Dust and particle effects when you run (slight)
-Ambient creatures (insects, birds, etc. cant be interacted with, just for graphical appeal)
-Blood can lightly be seen on mouth of carnivores when they eat

These are just graphical suggestions I think can make the Isle more appeasing and beautiful to look at.

swift pike
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Please let fish AI be playable. Like im not saying balance them or give them anything special just let them be injectable like current ai because it'd be fun to mess around with

ancient plover
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Make it so corpses can be sniffed out so we could get more player interaction and conflicts

viscid wolf
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im sure its been mentioned before, but the ability to bookmark/favorite servers or maybe a history of the ones youve played on recently. maybe even little colors you can highlight the name in?

mighty wadi
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the UI's getting a bit of an overhaul with the recode, so suggestions like these are neat to see.

sacred haven
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Well with that in mind...

Placing a nest, and placing a burrow both give dryos and female dinosaurs a notable advantage over males: they can use them as a marker for their "home" or "den", or even to locate bodies or bushes that they want to go back to for food. A place they can always go back to so they don't lose their way.

As such, I suggest that males be able to place a sort of marker for themselves, which may appear as large gouges/claw marks in a tree. While this would be a sort of territory marker/waypoint and a visual warning to other dinosaurs in the area that they may have neighbors, it would not have a set radius. If the male dinosaur does not tend to this marker, it can be destroyed much like how a nest can currently be destroyed.

This would function similarly to how female dinosaurs (including myself) often use nests as a marker to locate bodies that they may want to return to to feed from, a safe area to hang out and heal/nest, or a place to direct members of a group toward even if they cannot see it simply by pointing in the direction of the marker.

bright raven
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Maybe an option to destroy your nest/burrow from far away?
I see a whole bunch of people are saying that it's hard for them when they lose their burrows. I believe the ability to let them deteriorate at the press of a button would be a neat idea. It could take a certain amount of time and have a cooldown, but would also be useful for nests.
If you place a nest and something comes to kill you, you're forced to run away. Then, you can't place a nest anywhere else until it's destroyed, which means going back into danger like a dummy and trying to get rid of it. That button could make it to where you could abandon your nest but still be able to safely escape and make a new nest later on, once you reach somewhere more suitable.

If not a button, they could wear down over time if they're not kept up. Not sure how that would work, really, but anything is possible with the recode. 🤷

plain oriole
dull tiger
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Have it so that creatures like sucho and deino also have slightly better visibility underwater

rough ocean
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A section in the discord for dev streams (right under announcements? ) its awesome to follow the dev streams, and I Hope we will be able to continue doing so, Even though the dev that streams has to endure the same questions over and over again😂. But would be Nice to have streams seperated from announcements

primal egret
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This is a suggestion for a future achievement that I made for my concept collection (a few people who lurk this channel and its corresponding discussion channel might know what is is) before making it a specific suggestion due to my personal liking of the achievement and the pun in its name.

Hired Guns
Somehow manage to kill an enemy with your fists.

Here's some bonus WIP achievements from my CC:

Dinosaur Survivor
Reach 100% growth as every dinosaur.
Reward: Protofeather Utah

Payback
Kill or assist in killing a Herrerasaurus that entered your burrow as Dryosaurus.

Good Mother Lizard
Nest and raise four young to adulthood as Maiasaura.

Too Close For Comfort
Kill a Utahraptor with your shotgun right before it kills you.
Reward: Fancy Shotgun

swift pike
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To fuel player conflict and interactions we should have it so any dinosaur can destroy bushes/bodies/ribs by attacking them

shadow talon
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please reconsider the position this team has taken to never bring shant to survival. i play shant as a main and know many others who do as well, i have played it nearly exclusively since v2 map, i enjoy it the most. As great as para and maia are they are no shant. for me hadrosaurs are my favorite herbavores to play, i love their look and the majestic way they move. i really do feel that shant has a place in this game, i realize the frustration that is felt when people use it run down and kill other creatures in a manner that does not suit its natural gameplay, however that really is not much different than any other apex creature. people can use trikes and rexes in a similar manner, so i do not understand why the shant is being chosen for the chopping block. please bring shant to survival, servers who do not wish to host the creature do not have to after all, they are capable of disabling any dinosaurs they wish to and only the servers that want shant available would have it playable anyways. Please, please don't just take away the option for your own convenience..i love shant so much i really am very upset by this news and i know others are as well. i know your team is busy and i realize that there is so much on your plate, i dont care if you add shant to survival after you have completed all the others, just please keep the option open, dont just make a decision and give the players no say in it. let shant be a dlc addition later on even i dont care, i will wait for it if i must...please just hear me out, it is the most remarkable hadrosaur to ever live in my opinion, and it has been an original playable creature here on the isle since the beginning, it is well loved by many, please dont take it away..

grim prairie
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If there are ever fish in game or any kind of large marine predators, there should be AI whales that would fill the same niche as the AI brachi. A really big prey item for stuff like megalodons. So obviously on Thenyaw there were birds that flew all the way out to the island, why wouldn’t there be whales or other fish like sword fish and smaller sharks to swim there. Also an idea is a hammerhead school. Hammerhead sharks make really big schools, it could be like a good challenge for medium to large sized under water predators to take on all at once. Or bait balls of fish that small under water dinos could pick off of it big under water dinos could eat all at once.

grim prairie
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Also this is completely unrelated to the suggestion above. But when herbis walk I think the stomps should be suppressed at least a little. There is literally no way for any herbivore to be sneaky besides dryo and galli because they are so small. Also it’s kind of unfair how carnivores can choose to sneak around so they arent heard, but as a herbivore the only way to be completely quiet is just to stand still and it often gives away their position to something like a rex. If. A rex is sneaking around at night, and hears a para in front of it, it will have plenty of time to get into ambush and keep following the foot steps until the perfect moment. Although if a para hears a rex walking around and doesn’t want to die but wants to actually attempt to sneak away before he is heard, then he has no choice except to just book it and hope for the best.

main sleet
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As a temporary measure, give Avaceratops velociraptor AI.

In addition, give it 100N damage and 25 bleed. This will allow it to kill smaller dinos fast and assride with infinite precision.

Currently it's a walking snack even for utah juvies, as it just stands there and dies. Making this change will add a large element of danger to afk growing carnis and those who try to hunt it.

glossy niche
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I know the game already has semi dynamic weather, but it would be nice to see better cloud build up before storms, instead of the sky just turning grey in 5 seconds. It would also be nice to see more cloud types instead of just typical roundish flat clouds
Maybe hail and wind too. Since snow has already been hinted at: (Via DevTesting map)
it should snow on high mountain peaks (like the peaks of Thenyaw Island)
Possibly keeping mud and wetness after the rain/snow for the rest of the day (in-game)
Leaves should fall and stick to the ground after strong winds and hail.
Rain and snow should also lower visibility, making it harder to hunt.
And finally, this game hopefully won’t have typical games with weather syndrome - Rain/snow/wind/hail should not be able to fall or phase through dense trees, rocks, and shelters.
Just to add more aesthetics to the game

ripe belfry
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Maybe creatures, like Dilophosaurus, could be able to jump. Not as well as the Raptors, but maybe to scramble away or to hunt down animals that can jump onto rocks, trying to get away.

mint solar
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I would like to SUGGEST, the developers post occasional written updates on both discord and steam just highlighting their progress with the game so that the players are not so in the dark - or let me be more specific, so that people who do not watch the streams or have time to prowl discord, or even have discord for that matter, are kept up to speed. I’m talking at least just a bulleted list of what has been worked on. It doesn’t even have to go into detail, just something so that the people who do feel like they’re in the dark on this at least have an idea of what they are doing. Most other games in development will have these for their player base because it is professional and reassures the people who bought the game that the development is moving in a direction. I do not think this is unreasonable considering the length of time that has gone by since the recode began and the official updates stalled. Thanks (:

flat arch
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juvie able to steal food from nest, but only if hunger at 40% or something, or in a sertant age at juvie, like to middle juvie.

crisp pagoda
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"First-person camera" on dinos that is basically just a tighter zoom

Right now zooming in only puts the camera halfway up our dino's body, but what if zooming in all the way looked like dis

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it'd help A LOT with navigating through dense forests and setting up ambushes

flat arch
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when nesting, normal time take 15 min, for every dino. my suggestion is that dryo, gets eggs in 10 min, and that rex get it in 15, just comparing to the adult size.

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also if a utha is nesting for an example, it get 2-5 eggs every time it gets an egg, instead of one at a time (very unrealistic), then a cooldown for the babys to grow to young adult, the rex get 1-2 eggs, pack or hordes- 3-5 eggs, others get 1-2.

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velociraptors should be able to steal the eggs, gallimimus too. and other dinos that might steal eggs.

#

skin suggestion: have diffrent pattern, example: tiger stripes and spots for the allo. also have more color variations, we have white, brown, yellow, green and dark grey, add some more pls

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Dreams: none survival game has dream. why not add??? at night you can sleep, locking far sounds away, close sounds you will hear, like biting or roaring. that will wake you up. diffrent types of dream: ITS RAING AVAS!!!, your pack is getting killed, you have lost your brother, and many more. maybe if one in your pack just died, you can have a rare vision of him, (only if he/she just died), you go to sleep, and get a dream, the actuall player that died will be with, so only if it just died, understand??? so you meet that ghost in the dream and tell him not to go or wahtever. the point is to meet your dead pack member.

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Illness: (gosh im telling so much, dont have to do it all before recode, after, do it after recode, yeah, do it after, not before, if you even thinck its good idea.) you eat a rotten carcass, and you are unlucky at get some bacterias, then you get sick, your vision blur after some time, low chance to survive, low chance to get bacteria.

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Diffrent birth: you can get bith from egg, as an albino, getting a rare skin, 2% og hatchlings get that. then the sun can burn you a little bit, so stay in the shadows! you also get a little boost or like something, arent you creative??? if your unlucky enought u get birth wrong developed, that will say blind, bigger body parts, missing a body part, or worse... you choose. if blind you see the temperature of the ground, feels when u hit something, stronger scent and better hearing. i just say, play with the nature

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when tribes are comming, tribemen should be able to ride the dinos, when the other human type, in the military, can make guns to have on their backs and ride them (if a dino decides to betray hes friends or just wanna take them with on the new adventure)

flat arch
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add a story discussion pls, for gamers that wanna tell a story about whan they were a rex for example

main sleet
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Give dryo dilo night vision radius. It would work well as a nighttime creature, and having only a single creature active at night currently makes it quite a dull period of time.

stiff crypt
honest cape
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Increase Giga run and ambush speed by 10-15%. Currently rex's can not only beat a giga head to head then can also run down a giga pretty fast if they get a decent ambush.

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only possible way to beat a rex is to perfectly tail ride it and get a perfect ambush.

crisp pagoda
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Option to exit the Nest menu by pressing B again?

exotic quiver
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Make sucho 5 tons,some estimates suggest it,it would fit his slowlyness

exotic quiver
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And i want to add i like the stomp sound of the mid tiers but the stomp sound of the apexes are a pain in the head,just my opinion

verbal cedar
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Would be fun to have some kind of emojis in isle like in disc and server to have its own emojis to use.

gleaming stag
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When the stego is released to survival I believe it should defend its self successfully against a apexes instead of dying so quick. Getting hit by that tail would surely screw up any dinosaurs

vast latch
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The Logout Timer should be resettet if you get any kind of damage.

flat arch
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uthas and them should be able to mark territory, then more prey will spawn in the territory, utahs should protect it too, couse the whole group can get a little buff. territory can be stealen too, if territory is stealen, the buff gets smaller, the bigger the terrotory, the bigger the buff. also have to remark territory to keep it.

waxen briar
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I do not know if its in recode or if it was suggested earlier but make it so dino when its in water it does not stop swimming after lack of key input. Had a problem that when i lost connection while drinking it turned out that i ended up in middle of a lake with grown giga while my m8 is watching powerless when i suffocated to death before i could get back on. dondiOOF dondiRage

primal moon
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I don't know if this has been suggested before, probably has but what if when you double tab a movement key you dodge to that direct. Mainly used for utahs or lighter theropods.
So like if I double tap D or A my character sort of hops/dodges to the right or left, maybe for the forward and back movement too