#general-feedback

1 messages · Page 82 of 1

ancient plover
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Giga or big carnivore grabbing for example utah and throwing it against a rock, tree or wall

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Or just throwing it away

pseudo raptor
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when you sniff water, its nice when you are far away from it to find it. but when you are around a swamp of something and you sniff for footprints the blue cloud obstructs your view quite a bit sometimes, can u make it that when u close the water lights up only like a river?

fossil bramble
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Forcing alt turn to all servers could be beneficial in such:

-No assriding (utah killing rexes via biting behind taking advantage of turn rate)
-No unbalanced hunting (No allos or ceras hunting apexes)
How it makes sense:
Alt turn existed around the time of bonebreak and thus, its balanced. When bonebreak is added, its balanced that if you break an opponents bone they cant alt turn, making it less OP.

Alt turn NEEDS a new animation instead of ballerina spinning

sacred haven
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Night time, before the current system of darkness with a radius of vision attached to the camera, used to have a highly contrasted feel to it. You had brief areas of moonlight that you could see clearly in, and then that was contrasted with deep, impenetrable shadow. This was especially potent in maps such as the experimental redwoods map.

The feel of this particular kind of handling of night was super fun for me as I was able to literally slink around in the shadows and had to time my movements between them to avoid getting spotted. You depended more on hearing and scent than anything else, and you had a high risk of running into something you could not handle or even losing your prey if you were not cautious. There was a big emphasis on not drawing unwanted attention to yourself in these types of night.

Suggestion
I feel this version of night, with a contrast of both horror and feigned security, should be added back into the game in some form or other. There is nothing quite like the satisfaction of creeping literally right up next to a pair of maiasthat are travelling through the woods and then taking one out, leaving the other to run in a blind panic. You are rewarded for using the shadows to your advantage, whereas in the current system you are only rewarded for bumbling about well enough in the dark to hear a target and somehow guess where the hell they are facing before attacking.

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Currently, the nightvision we have is good as well from a horror aspect, but it doesn't allow you to make purposeful, calculated decisions as well as the old night did. Being out in the open where moonlight should be shining down on you is the exact same as if you were deep in a forest with no stars to guide you. It feels very claustrophobic and doesn't push the players to behave in key ways other than "stay quiet", whereas the old type of night with those pitch black shadows and high contrasted light made for interesting and PURPOSEFUL interaction both with your environment and the creatures in it.

Overall, yes it's spooky, but I'm not too big a fan of the direction nighttime (and nightvision) has taken. I'd like to see a mix of the two personally. Maybe utilizing our current nightvision for interiors such as dark buildings and caves. Hope this makes sense!

tranquil spoke
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Just add a server queue, cheers.

pseudo raptor
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also since the rocks got a static mesh to avoid little ones to hide inside them, which i completely understand btw. the rocks have become very annoying obstacles which u sometimes barely can see, some rocks which u should easily be able to walk over stop u right there in your tracks. which, in tense situations can be very frustrating

tribal flax
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I dont know if this is a thing already. Or Sugested by some one already but was gonna drop it annyways I thought maybey it would be cool that carnivore's do more dammage when they are hungry. Cause they would be more focused on getting food. And maybey make people only hunt when they are actualy hungry. Trieng to not risk getting dammaged as much as thye would be as they where hungry. Cause if they would do more dammage while they are hungry why would they if they hunt if they are full.

wind solstice
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More updates on what y'all are working on and the current status of the recode. Substitute the drought with some transparency... pretty standard stuff.

sonic skiff
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I'd love for the flower patches on the maps to be brought back, or maybe just more foliage variation and color when the newer map is made? a lot of the V3 map is mostly just browns and greens now, and I really liked the pops of color that the flowers brought to the landscape, really added to it.

polar adder
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Dinos should be able to go longer without food than water. Alt turn would be nice as a modifier to reduce turn radius. Also considering Pues and feeding. Might work well to have trees with edible (removeable) top. Like eating only the top most portion. The fresh green shoots.

plain oriole
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For alt+turn animations, I think a standard dance pivot would do the trick.instead of stepping in place. It also allows for a quick 180 turn while trotting or walking without needing to stop.

Yes, I know it's ballet, but don't mind the hip swinging. Just look at the feet.

https://youtu.be/5CxMKEx6bZo

Watch more Jazz Dance Moves for Beginners videos: http://www.howcast.com/videos/501767-How-to-Pivot-Turn-Jazz-Dance OK, now let me break down a very easy jaz...

▶ Play video
primal egret
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Here's some dinosaur niches since that's what we need most right now.

Maiasaura: an ability to detect carnivores from a short distance that has a moderate cooldown.

Parasaurolophus: same ability as Maia, but maybe to a lesser extent to balance it.

Diabloceratops: a threat display ability that temporarily debuffs nearby predators. This would have a pretty long cooldown.

Dilophosaurus: nocturnal: slightly decreased stats during the day and slightly increased stats during the night. Perhaps during the day and night, each buff/debuff could be countered with an
increase/decrease of a different stat. Also, the bleed symbol should be purple when inflicted by a Dilo to indicate its venom.

swift pike
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Once pounce is out give it to austro and velo too but with basically nonexistent damage so you can try to rodeo ride large dinosaurs for laughs

ancient plover
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I'm not sure what's planned for the recode or what is ahead but is it possible for us to have more color combinations please. The blue color is my favorite for the Detail colors and i'ld like to see that as a utah option specifically

coarse raft
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I agree with @ancient plover as the current combination of colors makes it difficult. I understand you guys are keeping it to realistic colors, but in reality we don't actually know what Dinosaur colors would've been in full. De-saturated blues and purples can work as well as various other colors. Keep them De-saturated like the others. Brighter if it's for Male's facial/crest markings. It would be nice to have all dinosaurs share the entire color palette that's available for more variety to choose from. Thank you for considering if you do!

alpine glacier
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a channel for isle/dinosaur related memes because like why not???

potent shadow
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buff Giga juvi and sub movementspeed.
make em' not fully useless till adault. doesnt need more than abit speed or more stamina as juvi. ❤ 🙃 dondiL

ancient plover
ancient plover
ancient plover
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desert map

vast vale
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Maybe in the future, editions like Archeoperyx and Microraptor. They would be able to offer a new playstyle in the form of gliding from tree to tree to survive

next basin
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Make giga faster than rex since rex can easily break a gigas leg and kill them

sand reef
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Add animation for dino under button 'S' to go back. For example you are on mountain and you must go back or fall down.

ancient plover
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Since Ceratosaurus' stats won't change, give him the armor system that was mentionned for Ankylosaurus
It'd allow it to be the "honey badger" and survive allo while still retaining it's current stats. The armor could be a threshold to grind through before being able to apply bleed to the cerato, at which point it's weak (or rather barely existant) bleed resist would get it in trouble if it undergos heavy punishment for too long. It could also give a chance against Giga and Dilo.

pseudo raptor
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no idea if its been suggested before, more freedom with the head of your dino with mouse movements, so u can aim bites better (this would require more accurate hitboxes probably)

tacit kraken
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Pachy does low damage but can bone break low teirs

lone nova
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See the needs of your group members so you know if someone needs food or water and you can go together or when your baby is hungry you can get some extra food.

ancient plover
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Herbivore vs Carnivore growth
Herbivores should have way lower growth time than Carnivores.
Reason

  • Carnivores are currently way more fun and engaging.
  • Herbivore population on every server are currently very low. It's because of growth timers and how weak they are. Nobody will choose a Parasaur when they can Grow an Allosaurus with almost the same growth time. Except the fact that Allosaurus is a generalist and viable both alone and in a pack and Parasaurus isn't.

Herbivore population i think it's on all time low, i don't think it was ever this low ( i have currently 1800+ hrs in the Isle) and i never felt this much of balance issue beetwen herb and carni population.
Many old progression server had herb players and you saw many herds so you could hunt actually prey animals. Current Isle is turned into a War beetwen Carnivores. . Reason was simple, on many servers herbs were way lower progression points than carnivores.
Example
Dibble were 25 pp on one of these servers and his carni counterparts (allo/carno) were around 50-60pp.

And what happened? you could actually saw Dibble herds/and Dibbles without any event or some shit. You died as an allo or acro? you prob start a herb since you could reach the same tier way faster so you can have a herd experience.

I'm just saying if herbivores would be less time to growth than its carni counterpart we could actually see preys/herbivores, cause it's really starting to get boring only seeing carnivores. Also i mostly don't even hunt herbivores cuz i'm happy i can actually see some.

gusty flicker
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Herbivores should be allowed to group up as they used to with the exception of Trike, and Herbivores should be allowed to chat to each other locally and or by group chat. Herbivore groups already do this by discord but this makes it easier and being a herb more enjoyable.

proper turtle
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make a feedback discussion channel. even with the countless times mods have told people to discuss it elsewhere, it's still discussed in that channel. it's like the old balance discussion channel where mods had to work all the time to keep people from going off topic, so might as well make it easier

stark meadow
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How to make Aquatic Creatures more enjoyable:

  • Allow corpses to float

  • Allow creatures to eat floating corpses

  • Allow Aquatic Creatures to rest in water. [Don't lost stam if they sit still in water]

  • Allow Aquatic Creatures to sink lower in the water to hide themselves from prey

  • Allow creatures to build up their charge in water [Maybe more bubbles if they do]

alpine glacier
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a shitty idea but
a server option for local voice chats mainly for shits and giggles. the option could be turned on/off locally by choice and servers with this enabled would have a voice symbol by their name. this would mainly be in servers where people just fuck around or deathmatches. this voice chat would be universal across

i really just think it'd be funny to hear all the screeching and stuff that is typically present in local VC in more chill and deathmatch servers

tired silo
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Suggestions:

  • I'm really interested in further diversifying the biomes we have at the moment. Understandably there's only so much that you can add asset-wise, considering things loading in, but even the flowers from before were a nice dash of color. The same goes for caves, rocks, etc. I would love to see actual caves that people can use as dens.

  • Tying in with above, I feel like Dryo burrows should have some sort of foliage, aesthetic wise. Or hanging roots from the ceiling. Much like the plants, they could simply be planes with transparency. No need to make them three dimensional. It just makes it a lot more interesting to be inside!

  • Fish! I'm sure other people have mentioned this, and it is already being considered, but fishing would be a fantastic thing to implement. It would make survival for water-based dinosaurs much easier. I was thinking maybe the fish would spawn in schools, and provide as many bites of food as tacos or oros. And then maybe a bigger aquatic creature that would be the equivalent of an ava. Additionally, you could have an aquatic creature that hunts juvis like Velos do.

  • What might be a really interesting (and potentially heartbreaking) addition would be extremely hot days. So, like when it rains, when the sun is beating down you're forced to find cover or water immediately. This adds a new weather condition and forgoes scent being disabled in this case. I feel like you'd see a lot of interactions at water more often than not, and players going to rivers and ponds that aren't usually visited. This may make it also easier for carnivores to find herbivores, as I know that's a shared problem. Potentially, adding a heat wave would work well with adding caves. Or particularly thick trees that are enabled to provide cover.

daring cargo
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Please, when mercenaries are added if they are capable of tranquilizing dinosaurs enable them to be able to craft containment units as well, such as metal boxes with holes in them for breathing and such. It would be so cool for both player dinos to watch through the holes in their metal box cage, and would be an interesting mechanic for player mercenaries. The box/cage could also have a sort of health bar similar to nests, but perhaps be incapable of breaking from the inside or have that take longer than being broken from the outside by a pack or herd mate.
(This suggestion may or may not have been simply because I want to be able to recreate the iconic scene from Jurassic park- , this may be a better idea for a mod actually now that I think about it...)

ancient plover
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make it so links are clickable in chat if it's a discord link.
make it so we can copy text atleast.

swift pike
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Poop system. Every time your hunger goes down a visible notch on the screen, you poop. Carnivore poop encourages bushes to spawn, and herbivore poop encourages ai to spawn. That way it encourages players to actually be around each other instead of hiding in corners of the map.

pallid kraken
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Give Parasaurolophus it's old speed and dmg back

stark meadow
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Promote Herbivores to Migrate and move around the map:

  • Remove edible plants spawning randomly (Maybe some creatures don't have to migrate as much. AKA Can live off more types of food)

  • Instead, add "Feeding Grounds" that begins to generate around the map.

  • Feeding Grounds are a large cluster of Fruit and Edible Plants where Herbivores conregate (Or potentially compete for)

  • Feeding grounds deplete over time as Herbivores eat from it.

  • Once a Feeding Ground is depleted, Herbivores must Migrate to a new one to find more food. This keeps them moving around the map.

  • Once depleted, the feeding ground will delete itself and another will begin to generate slowly

  • Different Herbivores eat different things. Some food is shared between two different species. This means some Herbivores will conflict with others and some will coexist peacefully because there's no competition for food. (This also helps Herbivores find each other of the same species)

  • Give players INSTINCTS so they can locate these feeding grounds (Likely a Green dot near the Compass. The more saturated, the more plentiful the food)

  • While food should still be scattered around the map, it shouldn't be enough to fill you entirely, but just something to keep you going.

  • Eating from a Feeding Ground should give you benefits thanks to the added nutrients thanks to all the Berries, Fruit, and leafy greens (Better Affinity, Stamina, Speed, Growth)

ember barn
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Utah should Tap it’s big claw on the ground while idle.

merry warren
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Make small updates of your work in an Updates channel, even if it's just a quick statement, for example: 'Worked on Juvi Utah and Spino swimming animation this week, improved on walking/tail movements/etc'
Keeping your playerbase up to date on these things even if it's only in small ways would really improve the current attitude about the game, nearly everyone I've spoken to has a big problem with the lack of updates on what's happening and not everyone can catch your livestreams (especially when you can't re-watch Dondi's without paying for it)

Please consider doing this, I know you are busy with the recode but a lot of players would really appreciate these small updates. A quick message wouldn't take a lot of time to write, but would do a lot for the community

haughty plank
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I'd love if the server browser would allow to sort by columns, save favorite servers, and connect directly via server IP.

wooden bluff
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make a sort of 'mini map' for death match. Basically a map with similar terrain and detail to thenyaw and V3, but around the size of the test level. This would be really cool for chill and death match servers as players can be in a nice environment whilst not having to travel miles to find others

main sleet
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Nerf Giga

Specifically:
Reduce its bite force to around 500N to make it more focused on bleed.
Reduce its alt turn speed, as it could currently be used as a gyroscope.

pallid kraken
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suggested it before but I still think it holds up: Reduce rex's normal run speed to 29kmph to emphasize it's ambush hunting and so it wont as easily run down so many dinosaurs without it anyways. And improve giga's turn circle to be the same if not better than Rex, because access to bonebreak means that Rex will already be able to totally control the flow of a battle once agiga's leg is broken and cannot alt turn or sprint. it does not need to be able to turn better than a giga before breaking its leg in addition to this.

ancient plover
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Option for feathers on dinosaurs, Desert map, ability to drag bodies, idle animations, more biomes in general (Like Ark), caves and etc where you can live, more NPCs (that are bigger too), different types of plants (some are poisonous, some grant you more food), and alt turn animations that doesn’t make you look like a ballerina when moving

swift pike
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Incisivosaurus. Yes I know it's very small, but hear me out. Have it work like a vampire bat. Very small with colors that let it become almost invisible in night vision, and quick and agile. Playstyle is sneaking up on sleeping or nesting dinosaurs and feeding off their blood with a silent bite that doesn't alert the other player until they stand up and notice they have a bit of bleed. Would be a completely unique pretty fun playstyle, and it is a way to have a small species that has a REASON to be small but also do more than just scavenge or live off ai. (also yes I know the picture below is ugly lol thats not my actual suggestion for the looks)

teal badge
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Keeping it short and simple. Update the allos animations. They seem stiff and less alive than the newer animations.

daring cargo
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~ AI suggestions for Taco, Oro, and Velo ~
1 - Have AI notice crouched dinosaurs less and sprinting dinosaurs more.
2 - Decrease the hunger drain of Tacos since they are very small and would have a lower metabolism because of their slow speed.
3 - If not decrease their hunger drain, increase their speed to be half or 3/4s the speed of an Oro.
4 - Have Velos spawn not only alone but in packs of 3 or 4
5 - Give AI velos the ability to gang up on juveniles, especially since they are pretty weak and are usually 1 shotted by juvies (besides dryo and fresh Utah juvies)
6 - Allow Velos to eat the bodies of smaller dinos, and not just the ribs.
7 - Have AI Avas fight back against juvenile dinos and 3 call them, particularly Rex and Giga juvies!
( ? - Also why even increase the hunger of Rex juvies and subs to make it harder to survive but also increase the AI spawns? I'm curious because that seems self defeating, except for maybe making it so they cannot AFK as long as they could previously.)
Anyone else have any ideas to add on?

stark meadow
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Each Dinosaur should have different passive abilities that help make it unique:

  • Different Dinosaurs should be able to hear sound better or worse than other Dino's. If I play a T-Rex, my audio should be able to pick up small sounds nearby at a further distance. (T-Rex had amazing hearing according to the lore lol)

  • Night Vision should be different for each dinosaur. Not just the range. but in the style of Night Vision. For example the Dilo might be able to see more than just black and white, but perhaps some hints of color as well. Where creatures with poor Night Vision, might have the traditional black and white. Maybe other creatures might have different hues of Green or Blue.

  • Some creatures should have Long-Distance Vision. They should be able to "Zoom In" their vision to spot out smaller prey at a distance. I see this being very valuable for flying Dino's. [Simply add a keybind that zooms in the Camera when held. Perhaps with a cool Iris effect around the screen.] Creatures like the Eagle are able to spot things very far away, would be cool if it could also be translated in this game as well.

  • This one is controversial; Perhaps add different styles of vision for different Dinosaurs. Some creatures might not be able to see the full spectrum of color. So as a result, their world-view is different than another creatures. Only reason this might be bad, is because it might take away from the beauty of the map. Though I think have the option for servers to toggle it as a Realism mode would be ideal.

ancient plover
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let herbivores sniff while walking/trotting

night bolt
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What if small things like Dryo can grab a bunch of leaves from a bush and store it in its burrow for its young? (In other words how bout certain herbs be able carry their food like carnies will soon be able to carry their food)

rose fulcrum
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my suggestion: I think if u want players to keep playing after losing a full grown t rex (6 hours of gameplay) that there should be a better respawn system instead of starting over from scratch maybe give the solution to get revived by a group member but with lets say 10% less growth and the growth u lose depends on how big u where. or skip the revive thing and just do it without having to be revived
just my suggestion would be way more fun to play after losing my 6 hours of progress

gusty egret
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I'd like to propose a possible nerf/balance change for Maiasaura. Currently I feel that the Maiasaura is too good at either escaping danger or fighting off danger. The Maiasaura is currently fast enough to either flee most if not all predators in the game (I've found that even ambushing Allosaurs have a hard time catching one) or chasing down small predators like Dilophosaurus or Utahraptor, both of which it can easily outspeed and quickly kill in around 3-4 hits.

I personally believe the Maia should either have a decrease in movement speed to give predators a better chance at either catching or escaping the Maiasaura, or a slight decrease in its attack speed to better reinforce the Maiasaura being a fleeing animal.

open hedge
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My suggestion would be to give Maiasaura a secondary attack other than headbutts like a tackle or some sort of attack using its shear mass.

winged kraken
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some considerations for maia:
-significantly weaken attack when sprinting or trotting (so only have the strongest form of its attack when its walking or idle; gives value to walking, prevents them from trotting down things with intent to murder. attacking should be last resort.)

-reduce turn radius when sprinting (it should be in the wide open meadows with little concern for agility; corralling a maia into cluttered woods to force them to slow down lest they get stuck should be a more viable strategy)

(may be in excess when combined with turn radius nerf; one or the other may be more viable) -slow it to 40-41km so it's a tiny bit slower than utah

verbal quiver
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Suggestion: Vegetation and small environmental items able to be moved and rearranged. Basically make the environment interactive.

I can see small creatures such as the Utah, dryo and others wanting to make nesting areas that they can arrange and hide. Like a dryo being able to pick up sticks and twigs and drag them around to make places they can hide in.

Rocks and small boulders could possibly be able to be knocked around and moved, and if you’re on a steep hill and step on small rocks, they can roll down the hill, causing you to either fall or perhaps a small rockslide.

These items could be reset with every restart of a server, so people would have to rebuild their nesting sites and force them to move again. It would also give nesting dinosaurs, namely males, something to actually do and serve a purpose as a mate.

oak igloo
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to solve the problem of battle logging: the bigger the dino the longer the safelog timer. it can go by tier: Tier 1 gets one minute, tier 2 gets 1.5 minutes, and so on up to 3 minutes for apexes (tier 5).

sacred haven
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Suggestion:
For combat logging: I propose that if your dino takes 10% of its maximum hp within that minute in damage, the timer be reset (this can be relevant even after the recode as a result yaaaay). This would prevent situations such as a dryo keeping a rex from logging off for example, while still allowing people to prevent combat logging in, say, the instances of allos vs rexes. (I've seen this a good five times and its sad)

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Suggestion 2:
For afk/safety growing: I propose that the logout button reset itself on the timer after 10 seconds and force the screen to go back to the main character. This would effectively prevent people from sitting with that button open and ready to click at a moments notice.

blazing dove
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Reduce galli's growth time from 1.5 hours to 1 hour or something like that, a galli can barley kill a carno, utah, dilo etc, yet it almost has the same growth time. Reduce gallis growth time.

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Growing something that has almost the same growth as a dino that can 1-2 shot you such as a carno for eg isn't really accurate.

ember barn
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When you press insert, it only shows your MAX speed. Please make it so then it show your exact speed when you are growing.

harsh ice
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Can we please get a queue to join a server instead of spamming refresh

teal niche
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Suggestion
Intimidation system

-an Intimidation meter that can give debuffs to you're creature like reduced sprint speed, faster stamina drain, Damage nerf, less bleed dealt to said intimidator, and etc... only when there is a large creature or a larger creature for you're size in sight or a certain distance from you, this can also somewhat solve mixpacking and encourages people to stay away from creatures that can easily murder them. (It can also make larger size as a advantage than a disadvantage for creatures)

swift pike
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Mating animations, it's weird a nest and eggs just materialize magically.

ancient plover
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The Hot Springs on V3 always reminded me of the Hot Springs in the Yellowstone Park
It would be a unique place if these exist on the possible new map, they would be undrinkable and swimming in them
would do damage because they are so hot.

ancient plover
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another suggeston, when it rains
make it a ???% chance to slip and maybe even break your leg.
edit: lol nvm guess it was dumb dondiLUL

main sleet
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Pachy needs a buff

Specifically:
Reduce growth time to 90 mins. It's absurd for what is essentially a spicy dryo.
Maybe give it bone break?
People are also suggesting higher bleed resistance, as despite its mass even a single utah can bleed it out with ease.

ancient plover
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option for a shaky camera when running for immersion. and maybe a slow subtle shake when walking, nothing to crazy.

ancient plover
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Can day and night be the same duration? night seems so long.

mighty echo
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Allow eating to give dinosaurs a stamina regen boost for a short time perhaps?

small quarry
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(I'm using the translator)I love The Isle.I would suggest to the programmers that, when "Press E" appears to feed, the dinosaur will automatically position itself on the food so as not to eat out of it in an empty space. thank you.

past solstice
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a suggestion with high value, admins and developers should actually play the game to understand the dinos

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stop listening to 10 people that complain... were 100 people would say otherwise

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actually join the game, join a pack, and fight and see in the end how that dino performs

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actually join different servers and understand how US and EU are totally DIFFERENT

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on 1 server.. herbies play... on the other.. they are 100% dead

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it's really dissapoiting

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to see admins and developers now care

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it's a slow bleed that will just in the end kill servers

ancient plover
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Dilos need a faster z walk and crouch. Your feet are literally sliding on the ground and you literally get no where unless you are there for a long time. If not faster redo the animation cause again your feet are gliding on the ground.

slow kite
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Suggestion: Dilo Jump. I think if pachy can jump dilo can jump too. Dilo's bleed is great and so is the night vision but it can be ambushed and killed by bigger predators during the day. because they're not as fast as utah, so they may as well have jumping as a way to escape if they can't hide in the darkness. What's the point of dilo having good leg-break resistance if they can't jump? Do they just have that so they can run off cliffs? I know some people say dilo doesn't need a jump, but it would be helpful to jump on rocks to escape predators during the day. It doesn't need a massive jump like utah. Maybe half the height, or have a jump a little higher than a galli's, just so it would be easier to get around. Pachy is faster and stronger than a dilo and a utah, so it doesn't NEED a jump, correct? But it has one anyways. Galli is fast, so it doesn't need a jump. But it has one anyways.. Dilo is slower than a utah and slightly bigger, which makes it vulnerable during the day. So it NEEDS a jump to be able to escape on rocks, but at the moment, it doesn't.

swift pike
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Suggestion: on sunny days make metal objects like crates get really hot so they do burn damage if you stay on them for more than a few seconds. :^)

slow kite
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Suggestion: Rain. When it rains you see small puddles form on the ground, right? Maybe dinos could drink from them while it rains.

swift pike
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Give carno a big long HORIZONTAL jump while it's running. So like, nothing that would let you climb crates and rocks and stuff, but during a sprint you could make it over small rivers and canyons and stuff without slowing down. Would be really fun to play around with and wouldn't make it any stronger really.

slow kite
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Suggestion: Development. Maybe instead of live-streaming everything you could also put in screenshots or GIFs on the progress because I usually don't have the time to watch through an entire stream but I'd like to see the progress.

ancient plover
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mabye for the upcoming deino it has the ability to pick up its children in it mouth and carry them and a drawback to this is that the deino is unable to attack just a suggestion i was thinking about

languid mango
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Adult dino parents should have the ability to carry food back for their juvi, like a small piece of meat or something especially for Carnos

verbal quiver
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I figure this is something that will be fixed eventually once recoding and such is done, but when devs do decide to refocus on it, I think many players would appreciate having the body "hitboxes" (is it called a hitbox?) fixed as for when someone dies via falling/jumping off a cliff. It's so annoying that when you come across a body at the bottom of a cliff, and you can't eat it because the hitbox is broken.

oak prawn
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Can we get a buff to sucho in some stats the fact that it is slower than almost all the other carnivorous juvis is pretty imbalanced due to the fact that it is easy to spot with low health weght, stam, and bite force I would like to see a small buff to starting buff force such as maybe 40 instead of the beginning 25 and 500 kg instead of 350 with a small trot and sprint speed boost the sucho can't even take on a fresh juvi carno it is absurd.

ancient plover
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Natural disasters could be added like droughts which would make ponds smaller or just make some disappear completely forcing players to move around the map instead of staying in one area the same with intense storms which would form new ponds and rivers making some new areas you are able to nest/live by but just a idea

blazing dove
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Please give server owners/admins have the ability to change day/night cycle timings or something similar to that, like they use to before it got disabled for whatever reason.

alpine agate
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when the ptera is added maybe it could stick its face in a burrow and have a 10-20% chance of nabbing something that’s inside? it might make them a bit op tho :’)

crimson pike
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If you don’t implement acro into survival (which it’s looking like) then please add something to fill its niche. We need a middle option between a 3 hr growth Allo and an almost 7 hr growth apex. 4-4.5 hr growth for something like Anky and an equivalent for carnis (for example, the acro) and a correspondingly strong animal is much needed.

slow kite
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Being able to build dryo nests in dens...

ember barn
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Have bite marks as one of the scars when you take damage.

fossil bramble
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Hypos, Tissos and Neuros should be made REALLY hard to grow. As they are top apexes. If they end up being as easy as just bush camping and AI feasting, you'll see a server full of strains which can affect the game's ecosystem, and the playerbase as everybody wont dare to get on a server with 70% of its population being hyperendocrins, Tissoplastics, Neurotenics etc.

Hypos should lose hunger really fast, but to counter that, larger AI should spawn , but only when the hypo is at 30% and should give medium food, not enough to fill the entire hypo up encouraging them to hunt players. They should have a accordingly long growth time. Hypos should be the slowest of all strains. Large tier, and medium tier hypos could 1-2 shot anything, or cripple if the first bite didn't kill the victim, they're easy to spot but hard to escape.

Tissoplastics shouldn't be able to be 100% camo all the time, their camo level can change when they are hunting or are being hunted by hypos or anything else. And ofcourse they should have a moderatly long growth time. Tissoplastic NV should be as long as dilo's. They are like your fast glass canon as they cant take much damage.

Neuros should be the weakest in defense but most efficient in range. As if ambushed, neuros dont have any defenses like spikes or scales. The should rely on hearing which will be more efficient when playing as them as they are telepathic and such. Neuros could have the longest growth time because they can use ranged attacks such as telepathy, illusions and crazy magical stuff like that.

bright light
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Have herbis grow faster then carnivores this way people play more herbivores.

fossil bramble
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Give herbivores a tactical advantage over carnivores. The ratio of carnivores to herbivores is 3:1. The 3 being carnivores. The game will lose its thrill of hunting herbivores as a carnivores if none are left. And so encourage more people to play herbivore by making them advantageous over carnivores, and have carnivore players have a degree of skill in them to hunt a herbivore. As so written in the steam page description, "The Isle is an open world survival horror game."

The 'horror' factor in the game is night time. Marvelous job with the night vision of dinosaurs but you really cant get scared if you're a carnivore knowing YOU should be the one scaring people. The horror comes from playing a herbivorus dinosaur, knowing death may be lurking in the trees, knowing that the many eyes watching your herd from the dark is no plant eater. This'll increase the horror factor to the game by making people play herbivore more and will bring an ENTIRELY new playerbase of players wanting to get scared, increasing your game's popularity.

Buff and Nerf herbivores and carnivores accordingly to make their gameplay more fair to players. This can make playing herbivore more intresting, and give carnivore players the 'thrill of the hunt'.

All in all, herbivores are OUTNUMBERED. Which would be normal if a pack was hunting them, but by OVERALL population in a server they are heavily outnumber and outmatched. Carnivores need to try just a little to stalk and hunt down a herbivore. Skill based herbivore players exist (such as myself a trike main), but they are rare to see when everybody plays carnivore. There needs to be a balance, an equilibrium to herbivores and carnivores to make the game fair.

fossil bramble
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Give sub and juvie trike full body animations as well. They're pretty bland as of now/

fossil bramble
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Make a randomizer button when selecting dinosaurs, so people who dont know what they wanna play just press the random button to be spawned as any survival dino

main sleet
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This will be a controversial one, but re enable mixed herbi groups (including chat)

People played herbis in progression for the social experience, and chose carnis for the action. When that group chatting between herbis got removed, there was no longer a reason to pick herbi. I suspect that is one of the (many) reasons that they are now so rare.

Edit: It was suggested that that diets should be the thing that keeps them apart, and not in one big mega herd. Some should prefer plants in one area, and some in others which will ensure they don't clump into a giant death group.

gusty egret
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I would like to suggest a unique mechanic for the Parasaurolophus that is designed around sound/audio, the mechanic involves the Para being able to detect long distance sounds like a radio dish, able to adjust the focus by turning the Para's head/camera. The Parasaurolophus would be completely stationary during this while short distance sounds would become muffled or distorted, at the same time the Para would emit a very low, subtle rumbling sound which can be picked up by any nearby creatures. Meaning that while the Parasaurolophus can detect potential danger from a great distance or find other Para's, it would run the risk of exposing itself. The ability would be on a 5 minute cooldown after use.

To help explain and demonstrate how this ability could work, i've created this short video that uses edited Isle gameplay footage. https://youtu.be/DoxTw1SIrZo

slow kite
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Stamina: Once your stamina bar empties, instead of your dino just stopping, It could still run but take a small amounts of damage until it stops running.

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Because god if you're a dilo or whatever with practically no stam trying to outrun a rex adrenaline kicks in and you'd sure as hell be willing to run, even if it hurt you.

main sleet
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Once carnis get strains, give herbis a similar end game goal. No matter how hard it is to become a strain, just the possibility will move yet more people to playing them over herbis. So far it's looking like herbis only end game goal is to become a gore pile.

proper cloud
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ADD more AI... ive spawned in as a juvie rex 3 times in a row now, everytime i die by hunger, i walk around forever and that one time i found something, it was a huge ava that i struggeled with forever but then died before i could kill it, by hunger...

blazing dove
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Please make it that when you go on your character, your ambush mode doesn't get cancelled.

swift pike
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Make beaches not useless dead zones. Add seaweed and dead animals washing up at slightly less than the rate of ai and bushes in other places. Maybe also add some rocks to make smallers species want to hang out there too. The beaches are so pretty its a shame there's no reason to ever go to them.

winged kraken
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herbi endgame: guardians, to contrast the carni endgame of magnas/hypers/whatnot. (not to counter them, just to contrast them and give herbis something to work towards, like carnis have.)
guardians would exemplify the social grouping and supporting gameplay that herbivores overall should encourage and partake in. without knowing the nuances of affinity its hard to detail how they would be acquired, but they could be a herbivore's reward for perfect affinity and such. (like carnivore endgames without being equally strong, in exchange for being slightly easier to acquire as more incentive to play herbivores. they should be more common than hypers/etc. but not at all a common sight.)

guardians would be elderly, grand herbivores who have triumphed over their predators and managed to live to an old, wise age. their presence alone is inspirational, and they offer their knowledge gleamed from experience and age to their allies.
guardians:
-would have aged appearances. if no model changes, then dulled colors, textured cracks on horns or wrinkles on the skin, and other additional details, possibly scaled up in size just a little bit. if model changes would be granted, then things like longer horns could be viable.
-would have slightly higher raw damage, but slightly lower sprint speed. possibly lower bleed res?

by being in the vicinity/group of a guardian:
-a buff is granted. the specifics of this buff are unclear, and would also apply to the guardian themself. the buff's effects could also vary slightly depending on the species that is a guardian, such as a trike guardian increasing bleed heal, or a maia guardian increasing stamina regen.
-affinity is increased.
-scenting range could be extended, allowing herbivores to scent further plants and water.
-could possibly make eggs develop faster, or some other nesting related buff.

the details could be further fleshed out if considered, as this is more of a start to an idea than a full one.

sacred haven
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Suggestion for Giga's Role in the Game
Giga is slated to have fleshgrazing as a way to sustain itself off of large sauropods as an adult. However, this can be a very boring lifestyle and we can't guarantee there will always be sauropods around. As such, this suggestion is posed to 1) give Giga more stuff to do to increase the amount of fun the players can have, and 2) give it a secondary niche that it can rely on when humans get added as a means of defense from guns, as a large apex predator is easilly seen and sniped.

Rex, as an ambush predator with 30 seconds of stam, will inherently benefit from being in dense forests to hide from mercs and tribals until just the right moment when it can devastate groups very quickly. Giga, however, as a high speed trot endurance hunter is more catered to life out in the open. The problem? He's easy to spot.

As such I propose Giga be a daytime sauropod hunter and a night time endurance hunter. During the day, it can spot its ideal sauropod prey easilly, and can occupy itself hunting them, since its large size gives it away to most creatures in the light of day.

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Come night time, however, giga can change its behavior and diet to hunting creatures out in the plains, using the darkness to hide its bulk and thus being able to move more freely. This would rely on Giga having a conditional nightvision that allows it to see more the more "light" is in the area, so the more open a place is, the more he can see (taking a realistic factor here if you can get what I mean) thus preventing it from abusing a good nightvision in dense forest and leaving it on slightly less than equal terms with rex in rex's ideal habitat.

These things would allow a giga to creep up on unwary herds and pick out a target, then track its blood trail through the night with scent. This also gives Giga a more unique niche compared to the apexes other than being a generic bleeder as the night apex. Not only this; it would assist giga's chances of survival if its food supply is short in one aspect or another (sauropods or plains animals), making it a bit more of a generalist compared to the other apexes, which it needs to rely on to hunt in plains effectively.

swift pike
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Make dryo burrows break your leg if you're something large and you sprint over the top of one. dondiLUL Happens to horses and other large animals all the time

drifting elm
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Add temporary skeleton ribs or skulls after a Dino dies. They wouldn’t last very long but it would be an aftermath of eating ribs.

swift pike
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Argentinosaurus. Have it spawn as very rare ai, and work almost like a natural disaster. Walks around clearing out a ton of food in the area causing other herbivores to need to migrate away from it. Maybe also due to the lack of food ai would spawn less near it making carnivores not want to be there either. Only have one or two on the whole map, and they follow a set path making everyone in general not able to camp the same spot forever. Would balance the whole map and keep everyone moving to new spots/

ancient plover
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Idle turning should be implemented. Why? Because you would need to use the Alt-key mechanice to get out of rough situations and will improve pvp in general. For examplpe, if i am playing as a carnivore and i press the letter "D" Keybind to turn left i expect my dinosaur turn its body that way while remaining in the same spot but instead it does a foward turn. I would really like to see if my suggestion could be implemented if possible. For a development team that seeks to aim for realistic and enjoyable experience the exception when playing the game shouldnt be using Alt-key 50% (Static Turning) of the time while playing an PVPing.

swift pike
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Make dusk and dawn a whole lot shorter. Night is already arguably too long and dusk and dawn are so dark through most of it they may as well just be more night.

gusty hatch
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this is a suggestion for carnivores i guess

maybe have a mechanic where the closer your dinosaur gets the faster it sprints? this sounds one sided but the prey item would be able to hear the footsteps a bit better based on distance? i probably worded it wrong just lemme know if it makes no sense

gleaming stag
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If the devs plan on keeping bone break off from anky (which makes no sense they have a sledgehammer hammer for a tail) then at least increase their damage or health so they can fight off apexes. They have shit turn radius (which was not to much of an issue when you could break bones) but if a rex attacks you, you are given a broken leg and can walk right by you and nom your face before you can even catch up. Health or damage needs to be adjusted for balance.

tough stump
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  1. let trikes mixpack again, herds aren't meant to be easy to kill. trike is a bit lonely now considering its horrendous growth time paired with lonely adulthood unless you can find the rare other single trike (i've seen a full adult be killed by an allo pair trust me on this)
  2. give other creatures bonebreak back. this may be coming with the recode (which could do with some transparency tbh), but let maia and pachy have bb back (maybe even trike if you don't let them mixpack again). maia and pachy both have the capabilities and even ANIMATIONS for bonebreak, juvie pachy's stationary attack and maia's stationary attack. getting hit by those would hurt quite a bit don't you think?
  3. make sucho stand a chance on land; aka he's boring atm. since fish aren't in yet sucho doesn't have any gameplay except sit at the dam lake (titan) or the island in the center of twins. give him a speed buff in the marshes or something, give him an environment to thrive in and to not be completely petrified by rexes
  4. fix the animations on carno and allo, feet sliding and leg shaking respectively (also carno's bite area is janky so look at that)
    that's all
sand reef
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There are some annoying situations. If body is in water it should swim out of water. If I killed someone on mountain and body fall down I can't eat it.. You should do something with it. This bug is in game from the beginning.

crisp pagoda
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More herbi food in the central canyon and toward the center of the map in general, please?

swift pike
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Make biting interrupt roars. It's weird you get locked into them.

ancient plover
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change z walk/turn for para into a stance change mechanic where it changes how it walks/moves and how it fights. like using biped stance will make para better at fending off medium sized predators like allo but will suck for traveling long distances unlike the quad stance which would have a way better trot and more stam than the biped stance making it better at travelling around the map.

swift pike
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Make ptera able to drink saltwater. Before everyone downvotes this to hell keep in mind EVERY single animal on the face of the planet that hunts or lives in the ocean drinks saltwater. The -only- exception to this are marine mammals who just do not drink water at all, and seasnakes who drink rainwater off the surface when it rains (which only works with something extremely small)

ancient plover
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Enable reacton in map screenshots.

fossil bramble
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When replay system is fixed we could have a screenshotting system like we have with Nvidia ansel in JWE, but imbedded in the game itself?

main sleet
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Make AI only spawn for juvies and small tier carnivores. Large carnis are not meant to be able to survive on tacos, and the current spoon feeding system has just resulted in carnivore apexes being super easy to grow.

blazing dove
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Make Suchos, Austros, Spinos etc have the ability to dive under water. That would make the game a lot more fun especially for the Sucho mains.

deft glade
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Perhaps we could get more control over our jaws as predators?
As in you'd left click to bite something and as long as you held the left mouse button the jaws would remain closed. That way you could bite fish one time, keep holding onto them until you get to shore, drop them and eat them.

Or for stealing hatchlings, you could run at them, snap, hold the body in your jaws until you get far away enough from the angry parents.

Or for combat, you could hold onto your opponent, not letting him run away.

I don't know how to explain it better, but I can give an example. In WolfQuest you have the option to either snap at an elk multiple times or hold onto its bum until your stamina runs out.

Idk, just thought it would be a cool mechanic.

main sleet
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Enable dryo colours for carnis.

calm cedar
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Giving carnivores the ability to crouch down and look inside Dryo burrows would, in my opinion, be pretty cool. Even for the Dryo. Looking out of the hole of your den to see the eye of predator waiting outside would be rather worrying.

Im suggesting this because I swear I saw a Dryo run into his burrow. Waited for ages in a Bush ready to pounce. Little bugger ran right behind me.

Just a little peaking animation. Cheers.

oak prawn
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I'd like to see a zoom for some bigger carnivores so they can survey there territor without having to get two meters infront of the thing they are looking at

merry warren
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Not sure if it's been suggested before, but since most herbis can't jump, it'd be cool to have space bar make them rear-up instead like a horse maybe? It could act as a warning or just something fun to do with your herd :D
And maybe some other action for carnis that can't jump? It'd be nice to have a little feature like that I think

ancient plover
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aesthetic suggestion:
bones, kelp, shells, starfish, wood etc washing up at the beach
the beach rn is pretty boring, and could need a more little spice

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Skin Suggestions:
Steve Irwin Skin for mercs because... dondiSucc you know why

boreal moss
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Color Wheel for Skins 💖🥺

analog thistle
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I'm unsure if it's already coming with the recode but I hope & pray & suggest in case it's not: make NOTHING environmental client-side. The fireflies that might be lighting you up for another player when you don't even know they're there, nighttime light levels, dino sound delays and more all seem to vary widely from player to player.

next basin
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Dryo should be able to drag branches of food into the burrow for other dryos to eat

novel falcon
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The Parasaurus stomp attack shouldn't drain stamina - specially not THAT MUCH. They are allready weak asf, practically meat shields, have bad stamina regeneration, slow heal and not able to outrun 80% of the carnivores even after making them 'faster' in one of the last updates.

stark lily
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No offense but remove the slow motion deaths they look pathetic and make no sense

hexed drum
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Yea um, I don’t know if this was mentioned but I hope that the devs are including this in the recode or later on. Have a size difference between males and females.

hexed drum
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New skin patterns would be nice

scarlet quest
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There needs to be a combat timer! Maybe 120sec or more. I am tired of putting a lot of work in to kill something bigger than me just to have them combat log; so annoying and game breaking.

slow kite
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In other servers when you can request dinos, I think you should be able to request them at certain sizes, like being able to be an adult rex that's only 70% the size of a normal fully grown rex, but with the same stats. Like a little mini rex! That would be a good idea if you wanted to be something that is small but can defend themselves, like a dilo that's only 50% its usual size with the same stats as a fully grown one. I know this could be used in a bad way, like a rex at 1% its size that can go around ko'sing, but how about allowing dino to not be able to go lower 45% its actual size.

slow kite
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For certain dinos, maybe have close-range thermal vision that would last only 3-5 seconds with a 5 minute cooldown (With say, the radius of your nightvision) to detect any hiding creatures? Dilos could have better thermal vision since their night-vision is quite a lot farther than other dinos, and they appear more snakelike.

pliant vapor
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Maybe a slight stun feature for certain Dino’s like anky or pachy where if it hits you in certain areas it weakens the opponents attacks or they can’t walk straight or attack or a couple seconds, giving the armored herbs a chance to flee

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Because at the moment anky (a large heavily armored herbi) hardly stands a chance with anything like acro and above, and it would’ve probably been a fair opponent to almost any carni.

ancient plover
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Someone recommended you should be able to continue running after your stamina runs out, as most animals would run themselves to death if chased by a large predator.

As an extension on this, I feel that as the chase starts the stress meter should skyrocket. Only when the stress level reaches a certain point should a dinosaur be able to continue running after their stamina burns out. This would eliminate abuse and furthermore, the player should rather faint rather then dying. Their thirst dropping dramatically as they near collapse; further penalizing abuse.

I would even include a form of endorphins as the dinosaurs near their collapse, where their stress levels all but disappear, and their senses are sharpened (though perhaps distorted). This spiraling into collapse, as even raptors do not compare to the long distance capabilities of human runners.

gusty egret
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To help differentiate Dilophosaurus' anti-coagulant venom from regular bleed. I'd like to propose a minor ability for Dilophosaurus to see unique color highlights in the blood decals left behind by envenomed animals.

To elaborate further, the blood pools left behind by an animal affected with the Dilophosaur's venom would have a purple/lavender hue to them, allowing the Dilophosaurus to better track their envenomed prey far better than a non-envenomed animal.

somber grail
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First thing fast Im not THis type of gamer . Im pro Rainbow Six Siege Player. But I Mast agreed That This game is Really great . hats off to All Devalopers And The Isle Admin and all The Isle Gamers. Keep It up Beautifull peps. . if u guyz can add one function like to " People can add fev server " It will be Great.

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Regards

swift pike
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Give anky BB with whatever the next update is. I know its sandbox and etc but slapping BB on it would be very quick and easy and make people super happy.

crisp sigil
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I think it was mentioned before but Ceratosaurus being the honey badger dino, should have some sort of armor mechanic to compensate for its' lack of bleed resistance. For example, maybe Cerato should have this sort of a unique mechanic where he doesn't take bleed damage up until the point where they stack up to 100. He'll still take impact damage from bites but the bleed itself won't hurt him until it hits 100, at which point his poor bleed resist will factor in. This would make him pretty tough to bully around for smaller bleeders like dilos and carnos. It would also allow him to survive a few nips from an allo and still be able to get away without worry of bleeding out. However, Cerato would still get one-shot by Giga since one bite from it is an instant 100 bleed (cause of weight difference).

fallen urchin
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Yo yo, why not give suchos some extra stam? 30 seconds, 20 more? Or at least give it less stam drain when swimming. I'm not sure how sucho will play out after recode so this may turn out to be irrelevant.

swift pike
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Give ALL aquatic species a whole lot more stam in water, along with having every single semi aquatic species being faster in water than any of the species that don't swim. With larger bodies of water in the new map this is pretty essential, along with stuff like carnos being faster in water than fishers being dumb.

next fossil
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Hey so i have maybe a valid suggestion that could work well and potentially make it in a future update. A lot of times as herbivores it can be a toss up when migrating especially since our trots are very different speeds and sometimes (for example) we have to use stam just to keep up with a leading shant. My idea is that maybe herbivores, instead of having a slow z walk that are all different speeds, the z key should be more like a "migration trot" where the herbivores walk a similar set speed so we all migrate together efficiently and safely so there's no risk of anyone getting left behind. Juvies obviously wouldn't apply to this feature since they are young and would require more assistance, but as they grow their "migration trot" will gradually speed up to to match the other herbivores' "migration trot" as full adults. I think this would be a cool feature and would make herbivore life, especially migrating, a better experience.

fallen urchin
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@swift pike to add onto your idea, since spino, deino and spino will all be sharing water sources, I think suchos and deinos will be spending the most time in water (deino would probably spend the most time in water), and spino would probably hunt slightly better on land than water. Just some basic ideas, not gonna elaborate cuz its late and I am lazy

gusty hatch
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When deino comes out I think it should have a resting animation in the eatery

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Water**

main sleet
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Make EU-3 and US-3 into Thenyaw severs. A small map is really needed at the moment.

fossil bramble
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Allow juvi dilo to spit its anti coagulant from venom glands located at the side of its mouth, it will only work on other juviniles because the venom is too weak for adults. When spat at by the juvi dilo, the victim (any juvinile dinosaur) will have slightly blurred vision and decrease in stamina.

terse whale
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Whould be cool to add small and big caves for Carnivores to sleep in and stuff

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Also cool to add grass and stuff underwater for aquatic dinos to swim through and stuff

main sleet
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remove the herd limits from pachy. it's not powerful enough to need them

gray cosmos
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Chill down Cerato's idle animation or have a more still animation when sitting. It is so hard to properly hide because the idle carries into the sitting and you look like a hyper active toddler that is waiting to explode

ancient plover
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i have a suggestion before enter into game it should be nice to get Favorite or historic option server

ancient plover
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could be cool to select 1-2 dino on the same server 😮

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and better filter on servers too.

ancient plover
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with the new dynamic growth system after the re-coding is done, on topic with Deinos.... I would like a way to halt my growth for myself and others who may NOT want to grow to hyper size. I want the privilege of the choice

ancient plover
daring cargo
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Implement a smaller version of Deinosuchus for players who aren't interested in growing to the full size of a deinosuchus but still want to be a crocodilian. The smaller version of the Deinosuchus could have the same animations and same design, but stop at a much smaller size and have less power than its larger cousin.
Just a thought, maybe for a mod.

static fjord
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Please nerff the Dilo its jaw shape is very weak and 4 dilos should not be able to kill an adult rex. A rexes skin would have thick layers scoots and dermal scales and the dilos teeth are tiny. Its the equivalent of a human biting an elephant to the bone. Some maps are overrun with dilos as they can kill everything and its mother around them. Its that or drop the mass bleed they do..

sturdy current
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Consider adding the Compsognathus as a survival dinosaur for the following reasons:

  1. This would add a scavenger dinosaur that is below the weight class of Velociraptor. The dinosaurs could band together to clean up gore or in number take down smaller prey.
  2. I feel like we don't have any dinosaurs filling this role. The could literally trail other larger dinosaurs and feed off scraps.
  3. It could be a quickly grown dinosaur much like that the Dryo which could be brought up for cleaning purposes.
  4. It could add another huntable dinosaur for juvie raptors, dilos, etc.
tropic kindle
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Prevent disconnection when player is bleeding, one or more predators are close to him, and as long as he is not fully cured.

sour reef
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A way to see what dinosaur sent you a nest invite, like if someone sent a nest invite it would say "stegosaurus" or "Ceratosaurus" so we dont accidentally become a maia when we reach full giga adult

swift pike
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Cold weather and Yutyrannus. Add in a system for really cold days and maybe cold mountain tops. Going there as species not adapted for it applies various debuffs like slower reaction times, slower movement speed, etc. Yutyrannus could be a predator who's gimmick is it entirely ignores the cold debuff (or maybe is just buffed BY the cold) and is centered around hunting other people braving the cold. Could also have occasional cold nights where they come down from the mountains to hunt and cause trouble, and maybe some system of good plants that spawn only in mountains, or mountain passes to get to certain areas to give incentive for normal players to go there at all.

lapis magnet
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So recently I had an idea about pachy.
Since pachy loses so much stam while swimming,I came up with an alternative way for pachy to cross/travel to places.

Pachy should be able to climb mountains better than any other dinos and possibly survive much bigger falls than most other creatures. Its jump should also cost less stam. And like the suggestion
above,mountains could have special plants that could either give a big affinity bonus,or are exclusive to pachys.

open hedge
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Suggestion: sucho should have a faster running speed and a faster trot speed since it’s soooooooooooooooooooooooooooooooooooooooooo slow

silent python
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I don’t know if this has been suggested yet but growling? Or another call that’s more of a warning than an attack? Because I see plenty of servers that use the “3 call to attack” rule but what if you’re just warning them to stay away? I feel like it could be a cool mechanic to add, to have lower, threatening growling noises the dinos can make that aren’t “i’m attacking” but more of “i’m warning you, stay away”

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Like for trex it could be like f call but longer

rose bloom
ancient plover
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More variety when it comes to grass and bushes. grass should be a tad taller and more legit, I mean we are in the wild. Not saying the grass and bushes dont already look nice just saying it needs some more work

rose bloom
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Can you rework dinosaurs teehts plz ? They are soo smooth dondiSucc

Example of rex (And red snake eyes back too plz for him, I want my creepy boi)

timid solstice
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Please allow trikes to once again herd with the other herbivores. The current state of the official servers is almost completely dominated by carnivores. After the restrictions were set in place, large herds have been entirely absent from the servers. In their place is pack after pack of apexes or mid tier carnivores, with the odd clueless para juvie who hasnt yet realized how futile their attempts are to grow their animal. Trikes were the literal glue of a herd. They protected groups of weaker animals that simply could not defend themselves in groups of their own. The issue of the so called mega herds (or death herds) was attempted to be solved by the separation of triceratops from the mid tier herbivores. Instead of improving the flow of herds and the problems carnivores faced, it all but nullified their existence. Youd be hard pressed to find even one herd topping 8 members not including dryo or galli nowadays.
I first hand watched the formation of these herds and their subsequent decline. It would be a lie to say issues did not exist with the herds however. A common complaint was that they wouldnt move much and would essentially camp one area of the map. I believe this issue can be solved with proper rules that do not remove trikes from herds and subsequently do not harm their organizational structure.

manic sail
#

The game is lovely, however as every game, there are balance issues, including the solo player experience which is not very fun, as it's largely difficult for a player to find a group in game.

So there is a limit of 100 players right? However the grouping of carnivores (adults) if visioning 1 group of each carnivore type: 15 allos, 15 carnos, 15 ceratos, 15 dilos, 3 gigas, 15 suchos, 3 rexes = 81 total, not including the potentially infinite utahs (and other dinos potentially in the game).
This is almost 100, and we did not consider herbies yet.

It's an interesting thought not else, but for me personally it would be lovely to be automatically grouped with the other dinos in my type (mostly playing carnivores, don't really have an opinion about herbies), and the gaming experience would be better if the grouping limitation meant server limitation, meaning that for example only 1 group of rexes (3) would be the server limit of rexes, same for gigas and other types.

It feels broken that one always runs into rex groups everywhere.

swift pike
#

Disable rex and giga from being played for a week to make people play something else and to watch servers magically diversify now that half the entire roster isn't useless.

bright light
#

when nest invite pops up... have a warning after pressing yes button that it WARNS the player that accepting again will remove the current dino from the player.. So people like dont mistake a nest invite over a group invite.. 6+ hours wasted.. Also if you do accept a nest invite it kills your dinosuar instead of deleting it..

frozen solar
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Pachy quality-of-life changes, but with more tweaks. While glass cannon Pachy is interesting and fun, it doesn't fit the niche well, and personally I don't think it makes sense for it to take that role. I want to give it more of a strong presence and make it more of a bridge between small and mid tier, as the gaps in tiers is pretty large. Though subject to change because of the recode, depending on how much it's going to change I think these would still be valid

Small Tier Tanky Pachy

Growth time reduced to 1.8 hours.
Bleed resistance astronomically increased.
Bleed heal moderately increased.
Weight buffed to 1500.
Health buffed to 2000. (endurance fighter role in mind, lets it last much longer in a fight against lone utahs and dilos, can be lower tho)
Speed decreased to 38km/h, so that it can't run down Dilo, but can still get away from apexes.
Stamina regen when trotting should be greatly increased, considering it has the slowest trot in the game.
Stamina drain when swimming should not be as terrible as it currently is, it doesn't make sense.
Night vision should be good. Not amazing like Dilo, but good. Pachy was known to have great eyesight, and lived in dense forests, so it makes sense.
Scent range should be greatly increased. Pachy was known to have an amazing sense of smell. Also it sucks when seeing bushes is way more reliable than your nose...

sand reef
#

Maybe add caves to v3. Why?
To hide if in future will be winter in game.
To make something like 'home' I mean rest there and for example as a rex take galli in your mouth and go there then give it for juvi or something like that.

main sleet
#

Para suggestion:

  • First things are to up the stam regeneration and bleed heal massively. No one likes sitting for 20 mins due to having asthma and blood clotting issues.

  • Up its speed just a little bit, to something like 36kph. This is to encourage it to flee from allos, and make the allo rely on its ambush.

  • Nerf its damage a little bit. It should still be a tough fight for the allo, but every fight I've seen for a while results in the para winning when it's 1v1 (and then having to sit down for 20 mins until a cera walks up and puts it out of its misery).

main sleet
#

Cera suggestion:

  • Increase its bleed res. Its low value really cripples it in combat currently.
  • Allow it to eat all gore pile sizes, even small ones. This would encourage playing as a scavenger.
lime apex
#

So also this may have already been suggested, I would like a way for people to have multiple dinosaurs on one server.
Why?
So everyone has their favourite server, and we all want to play on them, but then what if, you wanna have fun as say: a Utah, but your a trike on that server, atm ur options are: find a different server that ur not familiar with and might never even play on again, OR kill ur trike just to go as the Utah. instead u SHOULD be able to have say 1 of each dino on a single server. Why not multiple of each dino?: well think of it, if u could do that ppl could hav 10 different fully grown rexes to just use after dying with one.

I do think that it'd help and I would really appreciate it.

shut tide
#

Adding to that, there should be a cooldown between dying or logging and switching dinos so you cannot revenge kill or lure people to the spot you logged your carni in, switch to your carni and kill them

gusty egret
#

I'd like to suggest a unique variation of the proposed charge/ramming mechanic proposed for Ceratopsians. Art below is credited to @ancient plover

#

(1) The Diabloceratops can initiate the charge by pressing the respective key prompt (For example we'll use Control/Ctrl) the Diablo will initiate an animation showing the Diabloceratops grinding it's legs across the dirt much like a Bull, snorting and show its horns aggresively. This is to alert attackers that the Diabloceratops is preparing to charge, a telegraphed attack. The duration of the charge is dependant on the time spent preparing, the charge itself can be up to 10 seconds if fully prepared. The charge can be cancelled by pressing the "charge rev" key again.

(2) To activate the charge, the Diabloceratops must simply run in any direction. The player will immediately notice an increase in sprinting speed and stamina consumption, the Diabloceratops could also be given a damage/bleed increase but that is ultimately up for discussion.

(3) While the initial charge is excellent for taking on any attackers directly infront of you, the Diabloceratops is ultimately vulnerable from behind as it lacks the protective hide of the larger Triceratops. This would make the charge ability ultimately weak or even useless against multiple attackers without backup.

(4) To counteract this, The Diabloceratops has a secondary ability while using the charge, by pressing the key prompt (For example we will use the secondary mouse) the Diablo will aburptly come to a halt, and quickly turn in the direction the player's camera is facing. So if the Diabloceratops wishes to face the attacker directly behind it while charging, the Diablo simply has to press the secondary mouse and the Diabloceratops will quickly turn to face the attacker.

(5) Upon reorienting itself, the Diabloceratops will thrust itself forward to regain the momentum to continue charging at the cost of extra stamina, it should also be worth noting that the Diabloceratops will deal a great deal of damage to any creature standing in its path as it lunges forward.

main sleet
#

Suggestion which could relate to future affinity:

Final growth size. It's already been mentioned that growth times could be affected by affinity, but maybe final size should be as well. e.g. someone with perfect affinity as a rex could take 6 hours to grow, and end up at 7 tons. Meanwhile someone who mixpacks, and grows afk will take 8 hours, and end up at 5 tons, with a visible size difference between them. This would encourage people to play properly as there is a long term reward for it.

slow kite
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Suggestion: Making dilos semi-aquatic.
Predatory animals generally have front-facing eyes, but dilophosaurus lacks this in-game. I suggest making them piscivores once fish are added in and making them able to dive and be in water for a longer time, like suchomimus or austroraptor, since dilophosaurus has a weak bite I think being a piscivore/scavenger would be a great thing for Dilo.

slow kite
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Suggestion: Ceratopsian attacks.
Once collision damage is added, Trikes should lose the ability to click to make their horns to damage, but they could still keep the stomp. Maybe instead, simply running into something head-first would give them damage. Adding on to king's suggestion, the ramming would do more damage. And thank god for collision damage that will be added. I won't be stomped dead by a shant that is like, 3 feet away from me.

slow kite
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Suggestion: Colors.
I'm sure everyone's thought of this at least once. Carnivore dinos need a better color palette. We need more lush greens for those who want good day-time camoflage in a jungle. Most carnivores (Except dilo, which you can't even choose the colors, they just come as default) have dirty sewer-water green as their only green option. It makes it tough if you want to be an allosaurus hunting in the swamps.

hazy lance
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Oviraptor can be added ? as specialist Thief dino ? for eggs dondiThink

gray cosmos
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Have a severe punishment for people who make mods of unfinished content because they can't handle not being able to play hypers

ancient plover
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Real eggs in nest, that are able to be stolen and eaten for nutrition. Nuff Said.

river otter
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Just a thought.. How hard would it be to code something like when you take damage, over time u heal, but you'll get scars? It would be really to see Older dinosaurs having signs of battle and such.

lime apex
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Adding onto my previous suggestion about multiple dinos on 1 server, I fully understand that people would find ways to exploit it,.

Exploit: giving food to multiple dinos

How to fix it:
When you kill something, you have to wait until the food is gone before changing dino

Exploit: Revenge killing

How to fix:
If you've just died, you may not go as another one of your dinos for say: 30 minutes, that gives your killer time to leave before you come to kill them.

Exploit: scouting with say: a utah, and then say you find a giga, so u hop onto ur rex to kill it.

How to fix:
There will be a cooldown, so if u switch, there's then say a 30 minute cooldown before u may switch again.

sweet leaf
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@lime apex For the last exploit I think you could fix that by 1. doing what you said and 2. when you change dinos you spawn where you last logged out of that specific dino. Sorta like if you had a different steam account with a different dino.

ancient plover
swift pike
#

Add in pelagornis as a flying mid tier and have it's niche just be them being absolute thieving bastards. Make it very fast and very very agile, with the ability to swoop down and snatch basically anything small. Swooping down grabbing eggs, new hatchings, tiny ribs and corpses, maybe oros and tacos, and taking off into the horizon with them. Maybe also make them able to grab pteras holding fish and swing them around midair like frigatebirds to until they're forced to drop it. Having something that revolves around stealing would be a whole lot of fun. You know you wanna snatch hatchlings like a seagull going after some dumb kids hot dog. https://www.youtube.com/watch?v=RfirRUEPG74

Life returns to Discovery Channel in October - Sundays starting 10/3 @ 8 and 9p! http://dsc.discovery.com/tv/life/#mkcpgn=ytdsc1 Red-billed tropicbirds must ...

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sweet leaf
#

Alpha role and challenge for alpha:
Dinosaur packs/herds could have a system where the oldest dino by time played is set as an alpha with an icon on their nametag in chat and more.

Dinosaur could be able to challenge for alpha by, for example: A trike looks at the alpha, stomps and 3 calls(maybe that is a new animation with a different keybinding to the stomp and the 3 call), when the trike does that, the alpha can maybe have a chance to accept or deny the fight and if they accept the trikes will fight and when 1 of them reaches say 5% or 10% health the fight is over, all damage is kept but bleed/bone break is removed and the one with the most health is the alpha. You could also 4 call to stop the fight early and forfeit.

ruby mango
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Make it so you can't safelog while bleeding (but can quick log). Unlikely this will completely eliminate combat logging but will at least help counter this toxic behavior.

frozen solar
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Consider revamping the ambush mechanic? Have it function like it is supposed to by giving it a much longer charge up time, maybe 15 seconds or so. Right now it's just a stupid easy way to gain distance on whatever you're hunting.

The intended use of it is to have a burst of speed when sneaking up on something, like cheetahs or lions do in real life , at the start of a hunt. The first burst of speed is the fastest, but after the element of surprise is gone, so is that speed.

In game however, aside from rex, ambush is used as a free speed boost to catch up to things that you shouldn't catch up to, to harass something to death with, or as a free "get out of a fight I shouldn't even have started lol" card. This is especially annoying and unfair in predators with high stamina time and long lasting ambushes with high speeds like Utah, Allo and Dilo. When there is a large distance between predator and prey, the predator shouldn't just be able to charge up an ambush over and over and gain on their prey until they overcome them. That's unfair to what they are hunting, especially to herbivores as they don't get the privilege of a speed boost.

deep plover
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Strain Growth Idea:

Intro: In The Isle, the strains are regarded as some of the more powerful creatures you may be able to obtain. With this suggestion, there is hope to change two. Those two being the Hyperendocrin and the Tissoplastic.

Put Simple: Hyperendocrin has two major faults, gigantic size (that of which hinders the ability to hide), and its hunger. Upsides being that it has immense strength, endurance. Tissoplastic however has no discernable special ideas. These could come with well thought out concepts. The general idea I propose for the Tissoplastic strain would be to favor speed and agility over pure strength and endurance. The only drawback that might worry you, is that Tissoplastic strain dinosaurs would turn out smaller than their original form. Making them weaker than their normal counterparts.

Down to the actual suggestion: Let's say you're given a choice of these two strains when you spawn in as a dinosaur that is eligible for their use, your dinosaur will contain a recessive "gene" that causes rapid growth when presented with favorable standards. The costs of activating this recessive "gene" would be a weaker form for the period of time it takes to get to said strain. This will vary between dinosaurs, depending on size. As Hyperendocrin is the larger of the two strains, it will take longer in this stage of "Rapid growth" than Tissoplastic, Tissoplastic most always ending up smaller than its original form would be much easier, of course still having to deal with the weakened properties the stage imbues upon your dinosaur but for less time.

#

The Rapid Growth Stage: During the time you'll be growing, your dinosaur will lose most of its ability to hunt or in general do anything to help itself survive. This means that a carnivore or (maybe) herbivore would have to stockpile its required resources, and find a suitable location, for its growth to succeed. Your dinosaurs stamina will severely be hindered, and its body will not be able to take too much damage before the rapid growth stage is interrupted permanently. Even if you survive, your dinosaur will slowly, and eventually revert to its original form, and will never be able to begin the process again.

Nesting: You won't be able to nest as the strains, but as a normal dinosaur your "rapid growth gene" will transfer to your children. The only exception being if your current dinos gene had been previously activated and failed. This will lead to perfectly normal dinosaurs, without the ability to go through the rapid growth.

ancient plover
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Make it so we can see our character in sandbox

daring cargo
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Collision Meatshielding (Maybe specifically for nesting?):
Ever seen a Polar Bear hunt Walruses? It's really cool, and I would love to see this as a mechanic for herbivores to protect their young once collision (if it is planned to be) added. Basically, the dinosaur would be able to take the damage and bleed instead of the attacker clipping through them with hit box or just clipping through them in general to reach the baby. This would especially be cool for Ankys, in my opinion, once they get reworked. Maybe it could be used specifically for mothers' sitting on their nests, taking the damage and bleed so long as the babies are inside the nest under her. I have a link to the video I watched which made me think this could be an interesting mechanic or mechanic trait to consider, if anyone wants to watch it.

https://youtu.be/PvWLbK_mNw0

Filmed on a remote island in the Arctic, shrouded in fog, we are treated to stunning footage of a Polar Bear in pursuit of a Walrus. Faced with an imposing w...

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coarse raft
#

Please increase the speed of Sucho Juvi, Sub and Adult. Right now it's awful and it's slower than a stego walking. (Or so it feels). It makes it hard to play such a slow medium sized predator. Good implementation but stands no chance in escaping faster animals even herbies. Regardless of it being semi-aquatic, it should not be so slow on land.

verbal quiver
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Suggestion: Adrenaline Bar

Right now, the only way to run faster than your normal speed is to use the ambush as a carnivore, which takes a few seconds to pop up when crouched. This is fine for carnivores that are hunting, but I personally think herbivores should have something similar, or maybe this could be an universal ability for all creatures depending on how and if the devs consider it.

In general: An Adrenaline Bar would be a mechanic similar to ambush, but without the prep time ambush requires. It’s main purpose would be to increase running speed for a limited time when holding an assigned key (lets say Ctrl for example). It could be a transparent bar that shows up when not completely regenerated, but not in use. If full and not in use, it disappears until you use it, and when you use it, it becomes more visible. An Adrenaline Rush can be stopped at any point to save Adrenaline or if you lost your attacker. At the cost of using it, it could use stamina faster, and it takes longer to recover than stamina if you survive the attack. Footprints may also be more visible and frequent (and if bleeding, maybe more blood splatters?) for creatures using the Adrenaline Bar, so even if it’s possible the predator loses sight of the prey, it is considerably easier to track down. The amount of Adrenaline, duration, amount of speed boost given, and regen can vary amongst smaller and larger creatures. Example: Pachy having a larger duration of Adrenaline and faster recovery time than say a Para.

slow kite
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Suggestion: Fishing
This is a suggestion for once fish and diving is added.
Perhaps the larger, meatier fish that could be a decent meal for swimmers like sucho can feast on remain deep down, and fill up around the same amount of foodpoints as ava. So only the dinos built for swimming could catch them, and the smaller snack-sized fish that have as many foodpoints as a velo/taco/oro remain at the top for juvies or smaller dinos, and maybe lazy utahs/dilos. There could also be herds of small AI fish that migrate across rivers, according to the time of day/night.

scarlet quest
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I think in the early stages of growth herbivores should be allowed to eat various grasses and weeds. It doesn't make sense that there is only one kind of bush that provides sustenance whilst carnivores have a plentiful variety of options including AI.

balmy wharf
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Giving theropod hatchlings fluff like baby vultures that they loose partly in juvie stage n completely by adulthood/sub adult

gray cosmos
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Another thing for strains:
I remember dondi talking about the dna thing in survival, about having a "canibalizm" trait so your skin wont go albino from eating your kind
Maybe if you get the right combination (differs for each dinosaur and server, making it customizable) you unlock said strain

proper cloud
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Allow trikes to team up with other herbs. Herb packa now adays got no protection against rexes, gigas or allos. Add it back plz

modest breach
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add back trikes to be in herb groups but max the adults at 2/3 like apexes

**on their own they could be 5

proper forum
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Can we get a slight rework of falling damage, with less of a focus on damage and more focus on the bone break that straight dying? Like, max bone break would be up to 40 or 60, but the straight dmg is reduced?

autumn salmon
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The ancient roars of the tyrannosaurus rex come back or have a choice of choosing the rex's recent or ancient roar

I wish it was added. Thanks for reading = )

ancient plover
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Can we reduce all times beides apexes and trike because no one actually play through the growth/too boring since there is nothing to besides explore.Also most players don’t even play the game while growing they usually stay one place or one area or in a bush while they grow.Can you lower the growth so the can move around and make them more hungry and thirsty so it forced players to move around more. So we can see more player flowing around the map it would be good for the game. What i believe. And i know that the affinity would fix these problem by moving but still.

glad cosmos
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Just a simple little suggestion that I want to put on here.
Dryo isnt as agile as it needs to be in my opinion and currently is barely able to out turn Utah. Being that speed isnt really it's forefront I think dryo should be given heightened agility.

Think in a sense of this...
Dryo having the best agility that trades some speed for it
Galli having both speed and decent agility
Utah is the odd one having a little less speed and agility hybrid but has utilities(Ambush & Pounce)
Carno being full speed but terrible agility

blazing mesa
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I’ve seen many different things said about these archetypes that specific Dino’s will have in the isle. Would it be possible for this to be written up by the developers? Even a google would work, I think it would make things clearer for everyone. This is only if you have the time of course.

fossil bramble
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Allow us to decrease the intensity of the male detail colors

inland wind
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Have different voice pitches for each dino with a slider to change to a deep and grumbly low tone noise or a squeaky high pitch noise.

inland wind
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Don't remove the Allo's stanky twitching leg. dondiWeSmart

fossil bramble
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Motion blur while running to make it so we feel like we actually run fast

ancient plover
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Albertosaurus The Roamer

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So my idea is that, Albertosaurus as juveniles would function just like rex juvies of course being weaker physically when compared between the two.The real aspect of this dino comes out in adulthood.Once reached it will stand between Allosaurus and Suchomimus in terms of weight and size, but it also gains a ridiculous bite force, however it also drawback of having hunger drain equal to apex creatures, thanks to its higher metabolism.This supposedly would increase the need to hunt, however it cannot eat small ribs, only eating medium and above.With the fact that its somewhat frail and weak to bleed, forces it to mainly hunt medium sized herbivores, especially
hadrosaurs.With its need to eat constantly and powerful attack, this should discourages players from grouping up, unless there's a big reward coming from it.

ancient plover
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Make areas of the map more suitable for juvies so they are not just hiding all the time.
Maybe an area with thick low tree branches that are slightly higher than a juvies head. This would make them harder to spot by adult dinos and create a similar but different game world for juvies and smaller dinos such as the dryo.
It would also create another food chain where likely the juvie cerato would be apex.
Of course they would have to leave this area for water which gives adult dinos the opportunity to ambush them.

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I know this would probably be a hard Mechanical to make, but i was thinking, so whenever a apex goes for a "finishing move" it should be able to knock it down with it's head and crush the skull of the herbivore/carnivore with it's foot. For like Herbies, mostly trike, dibble, stego, should use their horns to stab threw the carnivore/herbivore's body part for a finishing move. (Mostly utahs) they should be able to leap up into the back of the herbi/carni and bled threw it's flesh. But using these "finishing moves" takes out alot of Stam because of how much action the herbi/carni is using.

New edit When using this move, you need like over 30 or 20% of stam to perform this, but it would drain like 15% of you're stam. Why i think draining the stam is because of Energy, so people don't go on a finishing moving spree. Whenever doing this the player must be on screen 3 because having a apex ram their head into ur sides will break you're ribs and knock ya down than they crush you're skull when you're on 4th screen.

Thanks for using the time to read this.

ancient plover
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Ok I hope everyone likes my idea

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This creature (the type H pteranodon) will bring a new fear to the sky’s. It will give the players something to be cautious about as they are flying freely through the map. Although they are free from the dangers of the creatures on the ground they will need to know that this hypo will have a faster flight speed thanks to is smaller secondary wings. Because of these higher speeds this creature is able to achieve it will most likely try to spear its prey on land or act like a dart in the sky’s with its improved frontal beak. Although this creature is not as large as a quetzal It could easily take it down. This may be threatening to most land dinosaurs as well depending on size. One last thing about these creatures they do not from groups the only acceptable reason for this forming is for a mate after that it will leave the mother and return to where it’s hunting grounds might be.”this creature as sometimes been noticed taking commands from another type H land dinosaur it is unknown why” one last thing is that this creature has a boost kinda like the hypo spinos trample but in the air and this creature would usually impale it pray with it’s air trample ability or have it bleed out. This creature is a carnivore it is only able to nest on high altitude. When on the ground each wing would move and act like a four legged dinosaurs legend will move individually. The way you can achieve this type h is to get all flying creatures the amount of these creatures I haven’t decided either 3 or 6 so at first there would be one female and one male or two females and two males and both parents are only able to make one child one last thing the kids are not able to fly until adult hood so the parents need to pay attention to there child because it is not able to escape danger as well.

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And when I mention the for wings this is a image that I found that best showed what I thought the wings should look like

ancient plover
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detial color placement on throat instead of back for dryo...(maybe little on the back)

sweet leaf
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Dinosaur finishing moves sorta like Jurassic World: Evolution. It would be cool if when your next bite will kill the dino, have it so you can press a button (like the alternate fire but maybe make a new one) and that will play the animation. If the dino is not a 1 shot to you pressing the button does nothing.

ancient plover
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pachy juvie should switch times with maia juvie. pachy grows much longer than
maia, yet maia is much more viable than pachy in general

twilit harbor
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i would absolutely love an april fools update where the carnis and herbies swap, for example: imagine a rex eating a bush and a shant eating a dead body

hollow bluff
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perhaps give server owners the ability to choose what ai can spawn and what not, perhaps you want to have oros, tacos, barys... but not acros or brachis roaming around

manic sail
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I suggest having the broken bone signaled at the UI in a similar manner to bleeding, that way you don't have to reopen the character tab (or what it's called) to see your broken bone's status. Not the best experience to spam insert to see if the last damage has been gone. Also maybe a "you're finally completely healthy" sign somehow.

cinder birch
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I suggest giving the alberto the ability to nest and smell. I feel like alberto needs love.

blazing dove
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Make utah not die from fall damage that easily.

pliant marten
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Alberto needs his own animations

ancient plover
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Here is another idea, that might be done, idk i don't watch The isle update new thingies. Bigger Ai herbivore herds, Carnivores mostly hunted herbivores, the only time when a carnivore will hunt a carnivore is when it's about to starve. Maybe putting Herds of different Herbis in different locations and they migrate over time. When they enter a new area, they'll nest new herbis into their herd so they keep reproducing. It might be hard to do that but i think it'll be nice to have herbivore herds of their own kind.

They will be aggressive to things that are their size or lower, they'll chase them a few distances before returning to their herd. If the carnivore decides to attack, the herbivore will kill it than return to it's pack.

None aggressive, they will run from the carnivore pack's, one herbivore in the herd will alert the herd of the upcoming Herbivore herd.

Thank you for reading this.

tall seal
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It would be cool if the lights lit up in the giant docks in Isle V3, since the lights at the radio towers are working, i think it would look amazing.

onyx forum
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Please make it so we have the option to disable receiving nest invites and pack invites. It stinks when you get one out of no where and accidentally hit f1 instead of f2 or esc. Its the worst way to lose all of your progress

main sleet
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Make sucho an exception to the current water rules. They're water focused dinos which currently are just ban bait if you try to play them as a water dino.

willow swan
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Suggestion #1: When a dino is full on water, please stop the drinking animation. The same way it works with food.

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Suggestion #2: Add a "Randomize" button to the dino customization screen, pls.

sacred haven
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Idea for different terrain after an experience in the Badlands in Nebraska:

Gravel: this can be found on slopes and cause heavier dinosaurs to lose their footing or slide a ways before being able to fully stop.

Mud: this can be found at most waterways, and would run the risk of you getting stuck for about two seconds if you RUN on it. If you walk or trot you do not sink, thus making animals very vulnerable to ambushes here.

Grass/normal terrain: this is the typical terrain of the game and allows you to move and run as normal. I would like to see more variety in the grass rather than the same flowers, dirt, etc. I would really enjoy seeing some scrubland mixed in.

Dust/dirt/sand: this gives off a plume that rises into the air and alerts creatures to your presence if you run on it.

ancient plover
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Remove AI from the game because of it's current state creates more problem than it solves.

  1. AI spawning currently are easily gets messed up after xx amount of people. Either it's not spawning AI near to you (as a starving juvie) and you die, or its spawning 30 ava witch can't even realise that it's got attacked
  2. AI spawning cause performance issues, i'm sorry but when the screen is freezing because of a velo AI wich serve no purpose, it does not give you food, it not enough dangerous to kill juvies. Only freshspawns maybe, then it's not worth it.
  3. AI made the game significantly easier. And i understand on a map like v3 it's nessecary because even 300 people can't fill up v3 corectly. But thenyaw was fine without AI (old thenyaw when it got first introduced)
glacial zenith
#

Make acro regenerate stam faster

main sleet
#

Make AI spawn in certain areas (such as around lakes) rather than around players whenever they feel a bit hungry. This will encourage players to find good spots and compete for them, and then migrate if they get forced off.

deep parrot
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i think make a.i randomly spawn, but code them to seek out lakes/points of interest what evers closest to them when they spawn, they roam the point of interest until enough of them arrive/survive getting to said location then they will form their own mini npc herd and migrate the different Point of interest around map at a time, giving player herbi's an option to go with them to food/water sources or ignore and avoid

blazing dove
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Add more types of bushes for herbivores, like a poisonous bush etc

fossil bramble
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Have hyperendocrins be dummy hard to grow, heres why:

https://www.youtube.com/watch?v=8RYTDVnPkog

In that video at the 15:45 timestamp, IGP and icy both face off almost an ENTIRE SERVER of dinosaurs, and they WIN. Sure there were two hypos but one would still have killed everybody seeing as they face tank and just KILL. And keep in mind that a hypo carno (as in the video), literally kills any survival apex in 1-2 hits, now imagine what hypo spino or hypo rex can do. Hyperendocrins shouldn't be your run of the mill OP dino, they should be an accomplishment and SHOULD be rare on the server, and should be REALLY hard to grow, if you do grow a Hypo, you'll get one of the if not THE strongest animal on the server,

IGP

The Isle Gameplay - We Challenge the Entire Dino Population and I Regret Everything - Welcome back to the Isle! Today in the Isle, we get to play as the Hypo...

▶ Play video
blazing dove
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Avas should fight back against juvie carnis, there is a reason why it has horns.

scarlet sorrel
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Suggestion to help with combat logging. Instead of being able to access the log out timer at any point, have their player need to enter and complete a sleep/lie down animation. Once you've done that, you then wait for the 1 minute timer for log out. This either deters someone from just logging out during combat, or notifies others that someone is trying to combat log. To help with teaching the mechanic (avoiding have to ask 'why can't I log out?') you could have the safe log button read some text while standing/sitting to tell you what you need to do to log out.

autumn salmon
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A system that makes dinosaurs like suchomimus, deinosuchus is the new Spinosaurus is not spending its stamina when they are standing in the water

thick willow
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make it so you can press a button to end the scent mechanic, sometimes you just need to sniff quickly but then you end up with bright neon colors all over your screen and a compass and can make it difficult to see at night, pressing the button would instantly remove the bright highlighted water, food and compass. you could leave the cooldown for sniffing again intact since if they could sniff instantly it could be abused make tracking easier

gray cosmos
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If your nested, you can create your colors with your parents palet and 1 or 2 extra colors so you dont look like a default dinosaur with one different color

ancient plover
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V3 map: too many rocks and small useless trees that block us. My suggestion is to drastically reduce the numbers of them

bright light
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Character slots: heard that this was the choice the Dev's wanted to go so.. The only thing id like to see is that it limits carnivore apexes up to 2. why 2? I play only apex and it would help so people can't just hey I died let me log back in with my other 9 apex characters to do more of my shenanigans.. Also I think 2 is a good number.. What do you all think? Thumbs up for agree and thumbs down for disagree.

vagrant bloom
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Ban Timers:
Currently I'm noticing an issue with the timers for bans if issuing them when someone is offline. Instead of starting when the person next logs in, they start when the ban is entered so if they log in two days later and they were put in for a 24 hour ban, they never know they've received one.

If there's a way to have bans start with the next log in instead of when they're entered, that'd be awesome.

fiery saddle
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Allow for the customized % of day/night cycle. Most players outside of dilos spend too much downtime due to no light. Evening and dusk are also very difficult to see in but count as daytime. If server owners could increase how long day was it would be more enjoyable

strange tusk
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An interesting thing to have in the game, which someone may have, or may have not mentioned, would be effects from weather, as well as terrian. Sure rain makes it so you can't sniff, but what about droughts? A drought could make lakes smaller, dry out small ponds like murky pond and leave them as cracked pond beds. When there's a severe storm, it could create in say, forests where there isn't much grass, and along already damp river, lake, and pond banks into extremely thick mud that could get a juvinile(s) temporarly either stuck or slowed, and cause heavier sub adults and adults to slip, alerting any nearby by a loud thud if it completely falls over, maybe a roar with it. Tsunami's could happen from the oceans and end up beaching any oceanic reptiles if they're close to shore. (IF Dondi is planning on those being added.) The same Tsunami's could damage humanoid structures as well as overflow any ponds and lakes that are hit by it. There could be tornadoes that rip through part of the island, or hurricanes. You'd have to go in a cave and hope no trees or machinery gets flung in it or blocks it, and humans would have to hope their bases don't get destroyed.

But you know, Dondi will find a way to make it more horrifying than just storms and droughts, who knows what he could come up with. Mosanado?

ancient plover
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give austro and bary sucho swim animation...maybe spino

alpine glacier
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when brachi ai is added, make them walk on top of and trample AFKers on their route

floral mural
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Make a boneyard area on the hope map and call it "the camarasaurus graveyard"

main sleet
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Add an autowalk/trot toggle. Having to hold down W on a trike going from one side of the map to the other isn't nice.

cedar plaza
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So if temperatures are ever added to this game, I think they could be like this. (And this is a long one but do read pls)
So temperature would be something you can check on your character screen in game, like how you can check in game time. But how it would work for dinosaurs, is if you are like, a herra that has been living in a climate that isnt killing-cold, but still quite cold, you would lose affinity and you would want to go somewhere warmer.
(Using the v3 map as an example) Places such as archipelago, jungles and swamps would be warm places, whereas if you go more far north or south into the mountainous areas, it would get colder. Being inside of a human building will help you get warmer if you're in a really cold place and aren't able to get to a warmer one. And temperature wouldn't be biome-restricted, it would be more geographical and technical than that. So, since theres lots more jungles in the east of the map than the west, and jungles are generally really warm/tropical places, one biome thats in the east would be warmer than it would be in the west.
Also, if your dino is running around a lot, and staying active for a while, they wouldnt like a really warm place, they would want to cool down outside or under shade. and if a dino is cold but theres a really sunny day, any dino could go out into the open and sunbathe to get a bit warmer.
Now, (I wouldnt imagine this would apply to v3) but if you're in a very cold place, like a snowy/polar environment, you would take damage over time and extremely damage your affinity. The opposite would go for a really hot environment, like a drought/heatwave on a desert map would cause you to take damage over time and eventually die.

cedar plaza
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Also make it so that if you sprint over dryo/taco burrows there is a 40% chance of breaking your leg, and 65% chance if you're ambushing and run over it. Kinda like rabbit holes irl, they're kind of like landmines that you have to avoid and they're super hidden. Also imagine this:

Allosaurus f r a g i l i s
runs on Taco burrow
makes name revelant

novel stump
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Make a desert map so you can compete for water 😱

fossil bramble
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Maybe at a later date add anky to survival? Because if allo has stego as an armored opponent, rex can have anky as an armoured tail swinging opponent.

pallid kraken
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adjust body decay - make it so that bodies will ALWAYS become ribs before disappearing entirely

shrewd solar
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in the skin creator have an option where you can see the skin on the adult instead of the baby

worldly jacinth
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Can we please get a map that we can pull up in game for the sake of new players learning the map? ❤

burnt sonnet
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Can you please fix your bone break system. You can legit drop off a 1 foot ledge and break your leg resulting in so many deaths so much time wasted all because you dropped off a 1 foot ledge

shrewd solar
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Add a false attack for play fighting. I think it would be fun to be able to play fight without actually causing damage

ancient plover
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When affinity is in make it so some different bioms as an evironment gives you more affinity so people will spread out on the map and won't sit in one place.

Example : As a stego your affinity will constantly grow when you in the redwoods ( sort of like a favorite place in irl. You will have better mood at home than in a dark cave.)

Of course if you arent in the redwoods that wont affect your affinity negativly itd just like a bonus thing.

mental notch
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So u can see how far your mate is ?

ancient plover
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That servers could be able to turn off the affinity system, because I feel like some people just want to play as a Dino and not worry about such things

sonic jackal
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Make "eat" take priority over "drink" in the interact list when looking at corpses in the water

alpine glacier
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big cave systems that fat ass apexes can't fit in as well

floral mural
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Trade out shant's stomp for a tail whip to cover both end of such a large animal

rose oar
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being able to pick up and throw other players 🕺

celest grotto
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Display skin color combination on the character screen so we can more easily share it or recreate skins you get when you have been nested

fast elk
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Nesting Channel for lf egg's or nesting people in for the discord. ❤

main sleet
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Galli Suggestion:

Gallis kick should be stationary only and take stam, but be a bit more powerful to compensate. A bit like a para or trike stomp.

It should also get a weak peck attack which can be used on the move.

ancient plover
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A dinosaur that could mimic other dinosaurs sounds, maybe for luring in prey or scaring away predators.

#

Give Ceratopsians the option to choose Quills witht he feather system? or at least for juvies and subadults?

gritty terrace
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Have an option to block nest invites from everyone/not in ur group

blazing dove
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Make Paras 2 call deeper, all Para calls are deep but not its 2 call, it's 2 call sounds like a juvie.

errant yew
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Maybe with the recode after wasting the some 1-8 hours growing something for it to die in 3 seconds you can just spawn in as sub with that particular dino after having it reach adult and staying alive for a certain amount of time, kinda like a unlocked achievement thingamajig, would make losing adult apexes less painful. Like the bigger the dino the shorter the time, and the smaller the dino the longer. Because I can just grow a new utah willy nilly and throw myself balls first into a gigas mouth for the hell of it (pls give pounce back), but with rex or trike every waking moment is filled with anxiety because everything wants to remove you from the playing field.

floral mural
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It would be smaller than brachio but not as small as cama, and it's armor would make it a challenge to take down by players, the set back for it is that it's tail whip is rather weak

verbal quiver
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Suggestion: Call Duration Variation

It's often frustrating when you 3 call another dinosaur or you misclick, and you have to wait for an entire animation cycle and the end of the roar to attack depending on the creature you are. Not only can it be frustrating not being able to stop your call, but calling opens you up for attack and you literally cannot do anything to defend yourself when you call, be it whether it had been intentional or accidental that you roared in the first place. Being able to shorten or lengthen your calls would be a great relief! It would work simply by holding whatever button to the call you prefer to alter. For example: If you are 3 calling, you can hold 3 for a shorter time to end the call quicker, or longer to do a full on animation and longer duration of the roar. When you end your roar quickly, the sound will just die down and the animation will casually reset back into your normal standing position.

slow kite
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Being a little nitpicky but Juv utah crouch is LOUDER than it's walk for some reason. Maybe make the crouch a little quieter.

#

Suggestion: Skin customization.
When customizing a skin, how about you have the option to make it night time in the little custom-area zone and have nightvision, so you can see how your character looks at night. Would be helpful for people trying to find a good night-vision skin that also looks good during the day.

glacial canyon
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This could be a little far fetched, but there could be a feature letting dinos pick up dead dinosaurs and carcasses if the carcass is small enough, so juvies don't lag behind from their group and could be defended a little by the adults while one brings food for them.

ancient plover
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This may be problaby not be added but just something to maybe add is playful animations and calls than just 2 call. Maybe making the dinosaurs rub each other heads and nipping (no damage/bleed)

I thought this would be adorable to see maybe 2 dryos playing around, running in circles and dropping down and calling and rubbing their head against their teammate. Maybe even having Cuddling where they can curl up to each other.

toxic sail
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Suggestion: Shared color wheel

Currently the color selections for each dino make no sense. Herbies have the vast majority of colors but not all of them, on dinos like the sucho you can't even reselect their colors without resetting because they aren't added to the color selection. The crest colors especially make no sense to be limited so much, an example being how few the utah have in comparison to other carnis. I don't understand why the color selection isn't just the same for every dino. A shared color selection for all the dinos would make more sense.

soft kayak
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add an option to use the old default skins that we had before the skin system in the skin creation menu they look at lot better on some dinos

charred finch
#

Support MAC 😦

bright light
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Buff trikes by giving them a special perk as long as they are face tanking its hunters the trike will get reduced damage from everything head on.. Example when a Rex bites it in the face instead of it doing the full 1200 bite force its reduced by 1/2 aka half so it be 600 bite force equivalent or when a giga bites a trike it only deals 350 bite force from the front.. Etc etc etc.. Since trikes are slow and tanky and can't really run away why not make them good at this role of being a guy with a tower shield with a spike as a weapon?

alpine glacier
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let dinos with useable arms/hands like utah and galli able to snatch eggs from nests and yeet them at dinos or eat them

blazing dove
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Make V3 as dark as Theynaw, people exploit the game by using Gamma and it ruins the game..you literally cant have a nice bright skin like white etc just because of these people using gamma ray...

ancient plover
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Give pachy bonebreak, it should only have chances to break a Utah's, cerato's, galli's, leg. and Maybe other pachy's
Idk how bonebreak percentages work...but yeh

blazing dove
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Increase the speed of the para, literally any carnivore can out-run you, a rex without ambush is almost as fast as a Para and with ambush, it's a lot faster...Give paras old speed back.

blazing dove
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Reduce growth time of para from 3 hours to 2.5 hours.

primal egret
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This suggestion, like most of my suggestions, is simply an idea for the future. Anyways, this is gonna sound weird, but... sentient, quadrupedal enemy mushrooms based off the headcrabs from the Half-Life series, namely the poison headcrab. I know it makes no sense whatsoever, but I heard that plant strains were mentioned and I thought it would be really cool to see an animate mushroom. I just feel like it would fit the strange sci-fi meets Dungeons & Dragons meets horror theme of the game. I also had an idea for antlion-like creatures, but I'm still working on that.

blazing dove
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I think Ceras should have a decent night vision, not as good as a Dilo but better than a Rex, Giga, Trike etc. I mean, look at those white eyes.

rose bloom
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I know it will come a day but, the recode will be like a "new game" and the codage will be better and reset so I think when you, developers, finished it, or finish the beta of the game, you can make a new Dev-kit.
Why we should have a new dev-kit ? You know that thing is here to make mods and mods are the proof of a living community. Like before we can have new maps, or old like Grim Expanse or Stone Claws, or new statistic for some dinosaurs, for rebalance something if people don't think than it's balanced, and make some new skin for people who want news pattern and news appaerances for dinosaurs.
After with mod people can implement some new dinosaurs or other stuff like that.

So I hope for a mod return or dev make these things in the game directly.

native scarab
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Hello Isle devs! I'm back with another source for accessibility that could
be added to the game easily. I mentioned before that the style of MC subtitles
could be used in a similar way in the isle for hard of hearing/deaf players.
The link here: http://gameaccessibilityguidelines.com/ is a guideline of things that
can be done to help disabled players enjoy the game!

floral plover
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The lake you're standing in or is in close proximity to should not appear on your scent

tired hollow
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Allow carnivores to be able to run into a herd and snatch a baby and run off without coming to a complete stop.

scarlet quest
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The avaceratops should not spawn for Juvenile dinosaurs since they are unable to kill it or it takes an extremely long time 64 bites to kill as a juv carno. It's to time consuming.

plush epoch
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The Spinosaurus should have water features. it should be a fast swimmer but it's not in this case, please make it so it's more of a water type creature in the new update.

proper turtle
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instead of having their legs lean to the side, make it so when you're in the middle of two slopes, your legs stay straight with your body and your feet do all the work instead. doesnt look like dinos would stay upright like this

sonic jackal
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A chance for large dinos to spawn in with as pygmy or gigantism for more variation.

A pygmy Rex could grow to the size of an allo and have better stam/food, but worse health and damage resistance for example

faint fulcrum
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There should be an update in the future dedicated to the ice age, adding mammals like dire wolves, cave bears, giant ground sloths, and mammoths. A new map should come with the update with plenty of snow and cold themed forests and biomes. Maybe there could be a warmer place on the map for cold-blooded dinosaurs to be able to live, but they wouldn't be able to travel too far into the snow biomes before freezing. The mammals would of course also have to be able to nest without eggs, and maybe occasional blizzards and not being able to drink from lakes sometimes because of freezing would keep this map interesting and challenging.

One idea for a map is having the jungle and hot biomes underground and heated by a geothermal vent (maybe allowing light in through cracks in the ice ceiling) that the cold-blooded ecosystem can thrive in while the surface is covered in snow and dominated by mammals. There would be several passages between the two worlds that would allow the dinosaurs to try to survive in the frozen temperatures or allow the mammals to try to compete with the dinosaurs.

Again, this is an idea for an update in the far future, but i think this would be fun to play someday, and it would be something to look forward to.

carmine spindle
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I feel like there should be aquatics in the game, located in the ocean at spawn beach. aquatics such as mosasaurus, tylosaurus, archelon, etc

verbal quiver
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Suggestion: Playable Dinosaurs Released from Laboratories

Note, this suggestion is focused on an idea that if even considered, would probably take place waaaay on down the line. Anyway: From what I can tell, the Neuros, Hypos, etc. were created in laboratories (if I am wrong, please let me know!). I think it would be very neat to have human facilities house mutated dinosaurs that were the result of their labs, more likely failed experiments. These mutated dinosaurs could be invited to the laboratories similar to a Nest/Group Invite or more likely, mercenaries could capture the desired dinosaurs to take back and mutate (I prefer the latter of the options).

When in captivity, the humans are responsible for keeping their catches alive, and perhaps need to feed and water the creatures. If the humans forget to water or feed the dinosaurs, there's a chance that they can die in captivity. Having these laboratories could be an extended goal rather than just running around shooting dinosaurs. Catching dinosaurs can have value. When in captivity, the dinosaur can have multiple chances to escape, and depending on the number of human players in the facility able to control the escapee, they can either escape before being mutated, or be captured and put through mutations.

When mutated, the dinosaur is once again put back in the enclosure, and now they may have abnormal abilities to help them escape (Hypo/Neuro/etc strain mutations without turning the dinosaur into an actual Hypo or Neuro). If they DO escape, they may have a set time span of how long they can live, or like the Hypos, may lose certain stats faster than they can replenish them. Maybe there could be some mutations that cause sickness if the said mutated creature bites another - such as decrease in heal regen, bleed heal, faster dehydration rate, or others like poisoned flesh after death. These creatures could function as a sort of danger to the island.

#

As for how many dinosaurs that may be captured and mutated, that could depend on the resources the scientists have available. If they have limited resources, then they cannot bring in too many creatures. If they have a lot of resources, they may house several, but they also must remember to maintain the health of their captives.

gray cosmos
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If swimmimg gets added to semi aquatics (Sucho, Spino, bary) have a idle animation and some sort of "heat vision" so they can see what is at the waters edge. And longer oxygen drain

brazen crypt
#

Maybe add something where dinosaurs can't just clip through a herd to get a specific member really fast? For example if some maias are forming a circle a carno can't just run in and clip through to get a juvie, maybe collision? If a trex rushed through it might knock over a maia and be able to get through with ease, but a carno can't just zip through a maia to get a hatchling.

zinc pivot
#

Please work on the hit boxes! That and the ability to turn off friendly fire for a server or a pack would be helpful tell they are fixed.

ancient plover
#

Sth pretty cool would be if dinosaurs could have different sizes like humans:180cm and 190cm. Sth like that would be cool for different species and that the size is genetic and Luck. The size of a bigger dinosaur of its species should make it heavier more health more damage but slower and less stamina. There should also be mutations not like the strains but mutations like bigger stronger better faster and stuff.It should be based upon luck and genetic(if you are nested). Now you are thinking that someone could be able to respawn the whole times until he gets Sth nice but that could be easily prevented by making it so that your luck on getting better dinos depends on how long you were able to survive before that as that particular species. That was just an idea I had for a very long time and it would be really cool if it was implenged somehow. THANK YOU FOR READING THIS 😂

#

Sth I forgot to add is that the AI should be changed from only dinosaurs to little groups of Avas or Oros with babies and juvies.That would make it easier for juvie carnivores because it takes ages to kill an Ava

slender crescent
#

If grey eruption volcano is added into this game, I would like it to be able to block out the sunlight of the map which would cause bushes to become rare to find and throw the whole ecosystem into chaos

daring cargo
#

Fat System
Ok, laugh as much as you want, but hear me out.
The current starvation system consists of 2 phases. Hunger pool runs out, then you take damage until you die.
I'm proposing a third phase of fat storage, which would be accumulated from keeping your hunger over 75% for a certain period of time which can be debated, but let's say for 4 in-game hours. This fat storage pool would be like a second hunger pool, and it would be somewhat similar to having your stamina run out, then your oxygen run out, then taking damage while swimming. This would encourage players to try and keep their hunger bar more full, to help maintain or stock up on fat storage so that if they cannot access food they have a bit more time to find a bush or hunt before taking damage from starving. It could also be another useful mechanic for balancing dinosaurs. (This would be particularly helpful for herbivores, since bushes don't make noise and are hard to find when it is night and there is rain.)
The exact specifics for such a Fat Storage system could be debated, and maybe would be unavailable or harder to acquire for apex carnivores like Rexes, Gigas, and Spinos, making starvation still a heavy threat for them. Or perhaps be only available to herbivores 🍈
For keeping track of your Fat Storage pool, it could be used as a small bar running alongside the hunger bar, or even be an entirely seperate bar that you can view in your asset sheet (where you can see % growth, bleed per 3 seconds, and bonebreak damage.) Or, if this idea is good enough, perhaps it could have a visible effect such as the scratches on a dinosaur when they take damage, example would be a Diabloceratops that has a full Fat Storage pool would be bulkier and one with an empty or depleted fat storage pool could be skinnier or have the outline of their ribs be more visible, etc.
I'll be watching #general-feedback-discussion , so feel free to @ me with your opinion or input on this idea. ☺

sacred haven
#

Shallow Wounds
1-15 bleed. Does half damage and is mostly useful for tracking. Can be survived while walking and running. (Wont kill you essentially)
Deep Wounds
16-79 Bleed Deals normal bleed damage and will kill you if you are moving around. Won't kill you if you are sitting.
Mortal wounds
80-100 bleed. Will kill you even if you do sit.

I suggest this to implement a risk/reward system and punish facetanking of close matchups. 80-100 bleed does NOT mean you can't heal that bleed down to 79 or lower, so you can still survive while sitting. It just means if you are still above that point and sitting, you will die.

leaden beacon
#

An idea for fat building off of @daring cargo 's suggestion:
Fat could be positive for herbivores while negative for carnivores. Carnivores don't often build up fat because of the need to be strong enough and agile enough to take down prey. Carnivores who overeat and don't move while growing could become fat. They wouldn't move as fast and/or have less stamina because they aren't using their muscle and put on unnecessary weight.
Herbivores could build up a fat storage especially for migration. They could have the option to eat past 100% and doing so would mean their hunger would go down slower. This would work mainly for migration, because food is not a guarantee while on the move. Using the extra fat storage for no reason though could have similar results to carnivores doing so. Herbivores who build up unused fat storage could also become slower and/or have less stamina. And like PurpleGiraffe's suggestion, there could be an indicator to show how much fat they have built up/left over.
So carnivores are negatively impacted overall because they aren't meant to build up fat reserves, and herbivores could be either positively or negatively impacted depending on how they use said fat.

primal egret
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Completely remove the chance of AI spawning near hungry carnivores. This is The Isle, not Golden Corral.

balmy gust
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Alright, so I think dinosaurs should be able to like, make a sort of "Waypoint" but with scent. But it should be clientside.

ancient plover
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I assume this may be added with the recode or after it in the future, but I just want to put out there that dinosaurs, just like any species that ever existed, need to sleep. I don’t mean like just laying down to rest, but genuinely sleep. I’m not sure how long the day cycle is currently, but when the sun starts to set, that would be the time when most dinosaurs would sleep to regain their energy. For example, let’s say you are an allosaurus. You do the normal allo thing; hunting and chasing prey, traveling, running away/fighting threats ect. You would realistically eventually get tired from all of these actions. So at the end of the day, you find a nice and safe spot to sleep (maybe your stam bar could be somewhat drained because you did a lot requiring energy) and after a certain amount of time your sleep bar would be “recharged”. As for carnivores who hunt at night (aka dilos, let’s be real), they would preferably sleep during the day and go about their day at night. Another addition, not only a GUI displaying your tiredness that would slowly drain throughout the day depending how active you are, but while asleep you are not able to see. You screen may go dark but your other senses like sound would still be active but not at full capacity. I’m sure that there are tons more things that could be added debating sleep cycles, but I just believe this could be a great addition for realism and such.

slow kite
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Suggestion: Bipedal carnis?
I've looked at all the carnivores up for grabs in the isle so far, and all of them are bipedal. It would be great to see a fast, quadrupedal carnivore. I know we're getting deino, but it doesn't really fill in the gap. We should have kaprosuchus, or even maybe some sort of prehistoric mammal, like a Smilodon. That would really spice things up. A powerful quadrupedal predator that was lower to the ground and gave it the element of surprise.

ivory fern
#

Look into giving the ability to sort by Players on the server select please (by clicking at the top) 😃 It would help with finding new servers

next basin
#

There should be a queue for full servers

alpine glacier
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assuming brachi will only be AI, it would be nice if herbis could get a "legendary" growth dinosaur since carnivores are getting deino. The Camarasaurus could fit this role suitably i think, though we could also expand on the sauropods of the isle with something like Diplodocus or a titanosaur

Of course, it would be much cheaper to just make use camara, pue, or the new brachi as a legendary herbivore, but more variety in titanic herbivores as a sort of natural counter to the many carnivore exclusive strains and special cases(deino) would be a nice thing to have, as currently hebrivore players have VERY little to look forward to and the population will continue to shrink as carnivores continue to recieve all the treats

late vine
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semi aquatic dinosaurs (bary, sucho, spino) can "sprint" in water, not really run but like a faster swim(deino should be faster but they are built for water so they should be able to do that)

honest cloak
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I think that aquatic dinos should be able to float and rest in the water, like modern crocodilians do

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I feel like certain Dino’s should be able to dive and possibly catch fish, Deino for a good amount of time, and other Aquatics, but maybe a Utah could dive and grab fish for a short amount of time

regal carbon
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-I think that the devs should open a 200 player server and see how it runs and operates.
-Also you should add in a staving mechanic that makes it when to many dinos are grouped together it increases your food and water drain and this could be adjusted per dino. making it to where you would not need to micro manage players mix packing, it would make the game seem more realistic, and you would not have apexes going crazy with grouping because they would not want to starve.
-Also not to take away from the Deinosuchus but if your going to add in another Carno i believe it would be healthy to add in one or even 2 more Herbs this would be a breath of fresh air for Herb players. adding into officials that is, therizinosaurus, Shantungosaurus, etc....

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*maybe good ideas^^ let me know

arctic cypress
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Deinosuchus needs to have a resting animation with it lying down with its mouth open

eternal dirge
#

Official servers are over run by Rex:( ... please lower the brake bone chanse to 5% and add 1% to the trike..

ancient tusk
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Have deinosuchos babies be thinner lizards. They could be very fast, and climb rocks and trees, not getting affected by how steep it is (going right up without falling). As they grow they’ll no longer be able to move at such speeds, and will be too heavy to climb trees and other things. They’ll move to a life in water.

Inspired by Komodo dragons, which develop in similar ways. Thought it would be a nice addition so babies can have a chance against other creatures on land. They would still need to go down from trees to get food and water so they won’t be overpowered. Maybe they could climb trees from newborn to 0.5 (a little longer than juvie stage, if we’re talking growth terms)

inland wind
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Can we have the Deinosuchus flick its body towards the player threatening it(Not dealing damage). And does like crocs do when they feel threatened maybe an idea as a last ditch effort for a 4 call?

mellow verge
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Idk if this is planned but make Deinos be able to be on the bottom of lakes and ponds and shit. So if you kill something in the water you can go down and eat the corpse, so it doesnt become impossible to eat it

quartz holly
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This is mostly out of curiousity and Idk if this even makes sense, but will it be possible for Deinos to carry hatchlings in their mouth? Or just if the concept is up for consideration? uwu Fine either way, just wanna say damN those animations looked amazing.

fossil bramble
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As the isle's ptera design is very jurassic park make it so that if you look behind you the ptera will turn its head 360 degrees. As I myself do not like the isle's jurassic park like inspirations, I'll just have to live with it, so if you wish to make ptera more cool or whatever this sorta little thing with the ptera's head can work.

slow kite
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Suggestions: Bird calls.
How about we use birdcalls to our advantage? If the area you are in is safe there will be many birds chirping, but if a carnivore or a carnivore larger than yourself that isn't in your pack is in an area close to you, the birds suddenly stop. This could help to alert players of a possible danger, or a meal. This only works for carnivores that are past juvi stage.

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Suggestion: Spawn.
Please, for the love of god can you make us able to chose spawns? I kept track of how much time it took me to suicide until I got to spawn at the port, and it was over two hours. And sometimes I spawned really far away from any source of water.

grim prairie
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adding on to @slow kite below

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maybe we wouldnt be able to choose spawn next to where we died to prevent revenge killing

polar shale
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Instead of having rules on a server to uphold, why not just simply make it impossible for multiple Apexes to survive in a close proximity. And food supply is how it works in nature so why not here? 😃

blazing wharf
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I'm sure I'm not the only one that has said this, but it would be nice if they'd add it to where when your water is full, you will stop drinking like when you are full on food. I also always thought it would be nice for the icons for food and water to actually change color to something like blue when food and water reaches 100%.

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That way it takes out the guess work of having to constantly stop and go into the menu to check and see if your stats are full.

ancient plover
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some insp for possible unique places

bright light
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Caves... Lots and lots of caves... We love our lairs!

ancient plover
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i dunno if this should go here or to feed back, but in my honest opinion i think the nest for Galli is incredibly large, and should more look like a dryos nest. not sure if im the only one thinking that

shadow talon
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Hi so i have been playing the isle for a few years, and my favorite dinosaur has always been the Shant, lately however i have been told by several people that dondi is taking the shant out of the game and or simply isnt going to put it into survival. If this is true, and i really hope it isn't, my suggestion is that the devs reconsider this choice as Shant is very popular as well as very iconic, i have spoken to many players even those that main apex carnivores and even they would rather see the shant stay in game, their reasoning is that it is good for apex carnivores to have something that is a challenge for them to hunt not to mention has a high reward of tons of food if they succeed. the shant is in my opinion a well balanced dinosaur, it should stay in game and be added to survival in my opinion. If however what i have heard is just a rumour..could it please be confirmed by the devs as merely just a rumor? many shant players are unsure right now about the future of their favorite creature. 😃 thanks again for this wonderful game and all the time and energy you guys put into this game !! #saveShant

mental quartz
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So I had that idea with male dinos and females. If you play as a Dinosaur you have to chose between male and female. While the female lay eggs, the male only have more colour and laying eggs is more interesting and fun then more colours. So my idea was that male dinos do more attack damage and run faster than females. And that the females are not left behind, increasing the amount of water and food they can store and give them more stamina then the male so they can run away while the male protect or fight the danger.

ancient plover
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reduce time for shant growth to 2 hours...since when growth is on sandbox, giga takes like an hour and rex takes like 2.

shadow talon
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@mental quartz , i have had this idea before as well, though i was thinking of it being specific to herbivores, as it tends to be herbivore players that spend the most time nesting and thus tend to want a realism based playstyle/ greater sexual dimorphisms. so adding to this idea here is my suggestion:
Since carnivores are getting the hypos, why not have herbivores have the ability to earn an apex herbivore? let me explain, You could earn an apex herbivore playing as the default dinosaur of any herbivore species with normal stats and size. By repeatedly being chosen to lead a herd, over time you win bull fights and successfully survive for an very long time on a single dinosaur nesting and raising offspring. Over time your dinosaur would grow to be slightly larger in size than the normal model, with increased stats. males could develop more pronounced crests/colors/horns/brow ridges etc all to indicate that it is an older and more experienced dinosaur, thus a greater threat. Females could also earn the title of an apex herbivore however it might affect their stats/physical characteristics in a slightly different way than the male. maybe they can smell food and water from further away, have increased stamina, and better damage whenever they have children thus allowing them to better protect them. The apex herbivore title/model would be difficult to obtain, however... since it would never be the equivalent to a hypo i would suggest making it hard to achieve though not too hard, just enough that it is a challenge, so not everyone is running around with an apex herbivore. This suggestion is my idea to try and give herbivores more reason to be played, especially once hypos become available to the player base i feel herbivores need something to work towards that wont just leave them feeling like they exist just as cannon fodder. 😃

timber meteor
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For the dinos that are killed in water they are a few things that should happen. For 1 the body should float to the surface so it can be interacted with. 2nd with body dragging/carrying being implementated you should be able to drag the body out of the water onto the shore line if your dino is of the right size to do so. 3rd to prevent server lag from a multitude of bodies in the water after say 15 minutes if the body is still in the water then it should sink and the body despawn. 15 minutes should be plenty of time for the body to be eaten or for it to be dragged out of the water.

mellow verge
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If someone is bleeding while in water, any water dino can smell you from far away. Sort of like sharks can smell blood in water. (Also bodies, if there ever is an update that makes them float)

hard geyser
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Hey, I understand the devs are working on new things but as a new player I find it odd that you guys haven't fixed some of the old animations on the trike and diablo
I was going to play as them but they walk as if they had major constipation. Could you guys do a tiny update fixing their animations cause you can tell they look unloved
Just odd to me that you keep adding new but never went back to fix these guys

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I just personally can't play and enjoy the game when it looks like my dino in pain cause it can't poo

pseudo sun
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Hello, I'm loving the game btw, I was thinking if it would be possible to add a charge attack to the Pachycephalosaurus that would have a chance to break bone. I thought this "Charge Attack" could increase the running speed a but your not able to turn. This might increase the popularity of this dinosaur.

shadow talon
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allow dinosaurs to move backwards , i hate being forced to fall off cliffs or be stuck in tight places and cannot back up. Also hadrosaurs need to be able to either swing their tail or use their hind feet to kick things that are butt riding them. ceratopsians don't need this as their turn radius is very good not to mention they already deal bleed. Hadrosaurs right now need some extra help when it comes to dealing with butt riding. alt turn is often turned off on select servers , example is isla nycta..

slow kite
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Suggestions: Foliage
Make bushes a little more thick. Like in the jungle, The bush foliage stops right near the bottom. It kind of eliminates the bush's purpose- To disguise something that's crouching. I liked what was in the older versions of the isle- Thick foliage that's perfect for hiding.

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Suggestions: Different nest materials.
I think nests should be able to be built on top of human structures. Say a utahraptor wants to build a nest on the top of a small building, safe from large carnivores. Since there's no dirt to scoop into a nest shape, they use rubble as a base as well as mud they collect, with grass and leaves as the padding.

primal egret
carmine spindle
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to be honest, allosaurus attackanimation could use some work. idle attack animation is decent, but while it is trotting, walking or sprinting, it just looks like it is closing its lower jaw, instead of actually trying to deal some decent damage. i think the animation should look a lot more like this:

untold kraken
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Mechanic idea: "Smart Trails"
Basically the more dinos that follow a specific path over time the more 'worn down' the grass gets and it becomes dirt or mud. This would create unique trails and even possible migration routes along high traffic areas. It's kinda like a more advanced version of footprints

ancient plover
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The ability to sniff while crouching?

ancient plover
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Mating calls!
Knowing the difference between a male and a female from a distance just by their calls!

Could also be helpful for nesting eventually when you need a male present to gestate eggs.

lavish shell
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Gun quality and bullet quality for mercs? Take a look at how S.T.A.L.K.E.R Call of Chernobyl does it. Lower quality guns or shitty bullets will often cause your gun to jam and force you to either switch or reload again.

mellow condor
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For ankylosaurus, how about a sort of armor Meter mechanic. Where when you get hit, the damage is taken by the armor. Bleed does not get through this effect. So, in this scenario, the anky has time to, while slow, plan out an attack and fight back, possibly causing a major bb that leaves the attacker in a state of extreme disadvantage, allowing the anky with subpar damage to possibly outmaneuver the opposing dinosaur or even retreat, now that the threat is essentially dealt with.

hollow bluff
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Perhaps give the ability for herbivores to sniff while walking, maybe not while they are troting. This way it's not exactly like carnivore sense of smell but you don't have to stop to sniff around.

lime apex
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So this may cause problems, but have it so dinos can't run right through eachother, I mean it's really annoying, so u might be a herd of trikes protecting ur sub from say a rex, but then it just charges right through all those trikes that would at least put up some sort of resistance against it and it kills the sub. It's stupid and not realistic, maybe have weight come into play too, and ofc size, if smth is much smaller, maybe u could just trample on it, but if it's bigger then u, it'll be impossible to move it unless it doesn't weigh as much as u do, if u weigh roughly the same and are roughly then same height, u would lock heads and whoever lets say let go of W first would be pushed away, if smth is a little smaller then u and lighter, u would just push it to the side, but a fully grown rex should crush a juvy utah if it steps on it

late vine
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maybe if danger is near and you're doing your idle animation. maybe your dino makes slight suggestions it feels something is near(like changes in the eye, tilting the head, slight sniffing, mouth open partly(semi panicked breathing) or kinda paying attention to an area(but i wouldnt make it too obvious cause it still needs to have surprises and all

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multiple attacks per dinosaur, right now pretty much the only dinosaurs with multple attacks are bigger herbs and not very many

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maybe make it so theres an invite from a male to a female of the same species, that way if you accept you are now mates(or both female and male) but maybe they get extra things like without a mate you cant lay fertile eggs or maybe sometimes eggs fail or the kids can get the colors from both or a combo, different idle animations together, idk just a nice thing to add and a better reason for people to play male other than how some are slightly faster and cooler colors

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oh and maybe add it in so that regular dinosaurs need more food and water(so they dont just camp out by the water, but for semi aquatic make it so they need more water than food(they are semi aquatic so think of something like a fish, even though its scaly it still needs to be hydrated or it will dry out, this also encourages water dweling dinosaurs like sucho bary spino or soon to be deino, to stay in water and do what they would naturally do. of course they need to get out of water to drink(this adds on to if they could go underwater) and bodies float so they cant camp forever but generally suhco is bad for exploration, its something yo ushould be able to sit around and enjoy, maybe your exciting moments are competitors, or trying to catch soemthing from the water, possibly an apex comes by and you mistake it for prey((((then smaller things like utahs eat more andare good for exploring

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also pleaseeee upgrade sucho, it is very weak(in terms of speed, power as a juvi, and bleed resistance) like a rex can take utahs because its so strong, and powerful, suchos are so big and slow that yes they one shot a utah, but utahs can easily kill one, also maybe night vision

hasty sail
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Add the ability to inject without safelogging and even allow modifications on-the-fly like /setgrowth player 0.2 or /setclass player Shant

bright light
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Rain having an effect on healing cause if im unsure if im the only one on this but if. It rains shouldn't it reduce bleeding a little bit or make breaking a bone heal a little bit faster? (Sitting and standing) Cause don't you feel at peace or happy when its raining? If not then ignore this and just thumbs down this xD if you feel the same way then thumbs up it I guess.

ancient plover
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It would be nice if the pachy had a ambush mode during this ambush his damadge is bigger

ripe belfry
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Since we are getting Deinosuchus, perhaps more logs or crocodile shaped rocks or something could appear on maps, maybe floating so the Deinosuchus players have cover. Also, crocodiles have been known to "stand" underwater, perhaps Deinosuchus could have that in the future?

glacial sapphire
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I Have a smal suggestion regarding the diablo, i love the diablo and play it quite alot love almost everything about it except the hunger time, my suggestion wouød be to increasw it slightly since now its roughly 30 min from 100 - 0 as a full adult If there was say 15 min extra that would make a huge inpackt on the dibble, a tactic used by some on killing other is to starve them out not that that is a bad tactic but with the dibble its just to short, Have been in multiple fights as a diablo and suddenly my hunger is red Even tho i filled up right before the fight. But then again just my opinion but Have heard from other when i ask them why they never play dibble and 80% of the answer is the hubger

mighty echo
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Possible mechanic for alberto. If/wen it comes to survival Plate strike An alternate attack that upon hitting an armoured target gives a debuff. This debuff reduces armour over time for 6 seconds. The downsides to this are the attack would be heavily telegraphed, so that it’s easy to evade, and that it has a cool down of 3 minutes, so one must time this ability right and think about the right time to use it against an armoured target.

slow kite
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Suggestion:
When sniffing, how about you can hover your mouse over a single footprint, and a small screen on the bottom left will display basic info on the dino. Such as species, growth, and gender. I got scared sh*tless when I caught sight of what I thought to be a fresh rex footprint, only to realize in replay it was just a shant that was trotting.

rose bloom
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I think some dinosaurs should have different range of scent, particularly scavenger like cerato or tyrannosaurus.

Some dinosaurs can have an excellent smell duration like 20 second but not a large smell range like giga or allo and other can have an excellent smell range with a short duration like cerato, Rex and sucho.

After herbivore can have a similar system but they can have detect pheromones from carnis or other herbs to find themselves and make an herd. They can detect bushes from a large distance and herbivore but for detect a carnis you need than he is close, like 100 meters around, and in movement.
Carnivore can detect other dinosaurs from a far distance, like 200 meters around, but not the real position of the dino, more like which direction he was going on. This direction is gave quickly so you need to be attentive to your environment.

blazing dove
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Change gigas physical collusion/hitbox

ancient plover
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remove the herbi exclusive colour palatte thing and make it a universal colour palette for both "factions"
herbivores have like the better looking greens and browns while carnis feel so limited in color choice. also there is legit no reason to make those colours exclusive to only herbivores.

soft kettle
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Add an "elder" stage for fully grown players that survive for 10hrs. The elders could have 20% more health, higher weight class and base damage but at a cost of 10% less stam due to being an advanced age.

quartz holly
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Suggestion: Human tunnel systems
If humans are ever playable to have some tunnel systems inbetween bases that are close to one another? Like emergency tunnels incase a dino breaks into the building or something? Just an idea uwu

fossil bramble
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Have deino hunger go down REAALLY slowly, because crocodiles in the present can last months without food when resting

tough stump
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Give deinosuchus an option to continue growing or not

haughty plank
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Since scientists renamed the albertosaurus, maybe it should be renamed in the game too.

shadow talon
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how about your own footprints are a different color when using scent so you dont get confused between your own foot prints and those of others, especially when you have to back track its easy to mistake them.

plain oriole
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How about an option to disable your own or your packmate's footprints while sniffing? Either that, or your own footprints and packmates could have a different color to them.

plain oriole
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Modern crocodiles in The Nile bury their eggs underground to incubate them, but they risk overheating from keeping monitor lizards, baboons, herons, etc from digging up and eating the eggs. So, could Deinos make nests by burying their eggs underground, but risk having their eggs devoured by predators digging up their eggs?

plain oriole
ember barn
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y,know how they say to run in zig zags to run from a croc or alligator? What if Dieno was speedy but has bad turn kinda like carno?

dense tundra
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Just throwing this out there, could've been said once twice, but how about a sleeping animation? Just instead of a time skip, you might have accelerated healing much further than that of normal resting, at the risk of being much more vulnerable to being attacked out in the open. Something to bring much more life to the animals which can already smell and use nightvision and whatnot, while also having a somewhat interesting dynamic to the gameplay for the many dinosaurs that suffer from slow heal or shit bleed resistance. A risk being, say, you're a bit sluggish after you get up? Idk, just throwing shit out there.

zealous beacon
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ponds runs out of water

ancient plover
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imo Herrerasaurus as a counterpart for Dryo, with similar growth and stats would be neat
for survival.

hasty sail
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Add a channel for posting about your own servers?

ancient plover
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There needs to be some sort of fix for recording in game. Some times when you have auto recording on, it doesn’t save in replays after you die or log out for some reason. I was recording for a good while and it didn’t save for some reason after I died. Really needs to be fixed.

coral horizon
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i would suggest the addition of a new ai creature. the Phorusrhacos terror bird. it would fill the niche of small- to medium carnivorous ai that is currently under whelmingly covered by the velociraptor. as it currently lies players will typically form a herd/pack, pick a spot on the map with lots of food and sit there for the entire day(irl). meanwhile players are traveling the map alone and for the most part are living off ai food sources almost exclusively, this is not the most engaging gameplay experience, as it means that the level of interaction between players is much lower than i feel it could be, or should be. Thus i believe that the addition of some larger more threatening carnivorous ai's will help to influence player movement across the map. whether it acts as incentive for herbivore herds to more frequently change positions to new regions in search of food and safety, or the ai simply acts as a simple replacement for carnivore players when the server pop is low or it
hunts on sub adult carnivore players acting as a pressure to quick adult carnivore populations from growing to quickly.
As far as weight tier, the terror bird Phorusrhacos is roughly equal in size with the Avaceratops (historically stands at 2.5 meters, while the avaceratops stands roughly 5 to 6 feet tall and 2.5 meters in length.) thus it would nicely fit the carnivorous ai weight class that is currently vacant. a picture for size reference to a human being is attached.

ancient plover
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herrerasaurus as a generalist smalltier that can raid nests,invade burrows and ambush from treetops. while being fast

gusty flicker
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After reaching full adult with any animal make it begin a new type of growth instead of gaining health size and attack, you begin to learn abilities the longer you're alive and do certain activities you begin to learn things, such as better hearing, able to use scent from farther, swim faster, eat less, etc.. but do no make it permanent if you die you lose everything you learned . and have it so specific dinos have their own unique special ability they can learn example Dilos who stay alive and hunt at night a lot after reaching full adult can increase night vision.

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And another idea every playable dinosaur in survival should have their own unique useful special ability.

mellow verge
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How about adding postosuchus as an AI or something? Would kinda look unique, i heard someone wanting quadropedal predators so. Would pose an actual threat to juvies or maybe something like diblo

fossil bramble
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Fixing the broken replay system will allow players to make cool documentaries and videos which can sure increase the Isle's player count! And also make the game more intresting and encourage people to act realistically so they look good on the the replay 😄

ancient plover
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Make the apex group 5 again, 3 rexes/gigas can't take on 5 trikes. Trikes are always chasing them down to they die and don't really have an chance to escape. It's boring and waste of the apexes time on how much they spend growing that apex. Like i was resting near a lake do nothing as a sub giga and then a whole trike herd ran out and started attacking me. I did nothing to bother them or anything. So please add the Apex Group back to 5 or Drop Trike limit to 3 so it's fair game for both players.

Thanks for reading. :3

slow kite
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Being able to attack while roaring, or being able to cancel your roars. If you are walking and want to press q to sniff but accidentally press 1, you're going to give yourself away. Or put yourself at risk of being attacked while roaring. How about you can bite/stomp while roaring, but while attacking you stop roaring.

ancient plover
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make it so using any of the calls except the f/chat call maybe ,dehyrdates the player.
had this dumb carno broadcast at me when i was a subrex until i logged. he didn't do anything but spam his annoying broadcast waiting for something to kill me cause he couldn't do it himself which is basically mixpacking.

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also perhaps make it so spamming broadcast makes it sound weaker and distorted maybe 🙃

hoary trellis
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A suggestion for the Deinosuchus - For a "resting" animation perhaps make it a basking animation where the croc sits on the ground with its' mouthing open etc.

primal egret
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Different scent and night vision abilities for each dinosaur as a first step to adding niches?

mighty echo
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Suggestion for Deinosuchus

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Basking

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Upon resting in sunlight Deinosuchus would have a meter that fills up

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this meter gives a buff to its stamina regen and speed

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as the day goes on and it gets darker

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this meter will reduce and reduce the benefit

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that deinosuchus gets

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to slow this down

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One would need to regularly submerged in water

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being submerged in water for a short time will slow down the basking meter, allowing deinosuchus to retain good speed and stamina regen till the next time it can bask

winter turtle
#

I feel like the throat pouch for the deino is too flabby and needs to be less flexible

blazing dove
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Add a new stage for “Full adult”, and make it look different than fresh adult.

neat cipher
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This has probably been suggested already but, I love playing Utahraptor on The Isle, It's one of my main dinos I play atm and I usually play Female but when I play Male I notice there is a shortage of crest colors you can choose from. I think it would really help if you guys added some other colors to Males crest colors so we have more of a variety! I love using blue. ❤

ancient plover
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have the mercenary have a gun mod that allows them to shoot around corners as this will help them when entering buildings

main sleet
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Re-Add Utah Rock, but with some changes.

  • Provide a thing path up that dilos can crawl up through (but nothing larger), in order to compete for the rock.

  • Add in a decent amount of edible plants around the rock, in order to encourage pachys, gallis, and dryos to also push the utahs off.

Utah rock was a great fun hotspot where you could always go for action in a map which is far too big for 100 players. The problem was that utahs had nothing to push them off the rock, which would happen with these new changes.

ancient plover
ancient plover
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Carnivores/herbivores being able to grab their hatchlings with their mouth so if they need to walk faster or move out they wouldn't gotta wait so long for their children althought it has consequences like take stamina from the progenitor that is grabbing the hatchling and makes it slower a bit depending on the children growth and height. Till it's too big for the progenitor carry the child. For herbivores they would be able to give a little push to the child's so that would give an extra 50% speed, althought they need 2 mins to be able to do it again to both carnis and herbis. Also deinosuchus carrying his childs above his back while swimming and/or carry it's child inside their mouth like crocodiles.

mortal frost
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Add a true venom mechanic to the Dilo, not just bleed damage by another name. I guess we can keep the anticoagulant effect, which will still legitimate its high bleed, but it should be nerfed in order to have another effect for the venom. Even if, tbh, at this point I would take anything as an effect just for Dilo to be more unique, I suggest that this additional effect could be a vision blur (like the one that we get when being too close to buildings).

crisp nova
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allow all semi-aquatic creatures to go into ambush into water, when in ambush and in water, they would submerge underneath the water so it would be hard/impossible to see them, this would allow for semi-aquatics to get the drop on bigger pray aswell as added strategy, but instead of being able to stay in crouch forever stam wouldn't be drained, but oxygen would, thus adding a bigger element of strategy like when you are going to go into ambush

grand stream
#

This has been probably said, but it would be cool to have some four legged carnivores. Now I know the deinosuchus is coming out soon and I seriously can't wait to play a quadrupedal carnivore on the isle for the first time, but it would be cool to have more of them in the future when all the important updates are done. For example postosuchus, dimetrodon, prestosuchus and more.
Most of them are probably amphibian, but it would still be cool to play as.

Also some feathered dinosaurs would be awesome aswell, we got the austroraptor so why not maybe have more? feathered dinosaurs would be totally cute.

flint egret
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In my opinion Triceratops should be stronger. It's the only herbivore that can protect a herd atm, though Rex can facetank it and win most of the time. I think Trike should have at least 50% chance against a Rex. That's just my opinion though. Herbis are just walking snacks for carnis, they need to be stronger.

ruby mango
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change mid tier carnivores (allo, sucho, carno, cerato) pack size limit from 15 to 12 or 10

flint egret
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Add Microraptor to the game, it would be fun seeing this little guy gliding from a tree to tree. Just imagine climbing up a tree and just gliding to another one, escaping from carnivores and attacking lone juvies.

primal egret
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The best version of my list so far! New inventory and item slot ideas, supply crate rework, apples, shotguns, incendiary grenades and more!

steep plover
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There is waterplants on the lakes and rivers. When dinosaurs swim, the plants move out of their way, following the waters movement and flow.

ancient plover
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Add health bars please. It allows you a more exact idea of your health. If u add the health bar but like this style of UI just make the stam as small as food and water and put it next to water. Then make a health bar that exact size and put it next to the food.

mighty echo
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Customisable guns and other weapons for mercs

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example: being able to change magazine size, add on flashlights different scopes and things like suppressors etc

soft kettle
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Make all the colors available for all species to use. No more only having dryo and dilo using dark greens and only such having blue.

night bolt
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Maybe when Ptero is out, can Quetz go ik sandbox for a bit?

blazing dove
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Increase trikes bleed resistance, the current one is absolute garbage, 3 bites from a giga, and the trike is gone cause of the crappy bleed resistance.

shadow talon
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please give us an idea of when the dev kit maybe coming out again once the recode is done and the major updates are finished?

plain oriole
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Please give juvie rex a faster bite speed. It can't even hold its own in battle because of its low dps. Juvie giga has the highest damage in the juvie tier and also one of the fastest bites, which is really unfair, considering juvie rex is supposed to be a nimble and fast biter as a baby.

In fact, ever since juvie rex, sub rex, and carno received updated attack animations, they attack more slowly than other dinosaurs their own tier, namely allo, giga, cerato, etc, which is unfair for juvie rex and carno in particular because they are small and do shit damage compared to other dinos their tier. I understand sub rex has 450 damage after 3 hours, but considering it starts out with 110 damage, it doesn't deserve to have the same bite speed as an apex carnivore, neither does juvie rex and adult carno.

With this new dynamic growth system, I eally hope juveniles and smaller dinosaurs in general will be fast and nippy little buggers with their dps relying on bite speed rather than damage and slowly grow into a more slow and powerful bite as they age, ESPECIALLY the Rex line, who have slow bites all around and with no reason when the juvenile and fresh sub is concerned. No dinosaur should have the bite speed of a 6 ton bruiser when it is not even a ton or two in weight.

In fact, juvenile dinosaurs and smaller dinosaurs in general should have faster animations than their adult counterparts and larger cousins. No reason why a juvie Utah can't keep up with an adult because they have the same animation speed.

I mean, you guys sped juvie carno up and it looks fine.

gentle grotto
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Some burrow related suggestions.
-Burrows should be smaller by default.
-Dryos should be able to nest in burrows. Like it’s just a dryo it’s not game breaking.
-A management screen for burrows would make it easier to add additional rooms (like actual animal burrows), additional rooms can include food storage, a nest, additional entrances
-AI tacos should spawn with a burrow and should retreat to it when being chased
-velociraptors should be able to enter dryo burrows.

blazing dove
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Bleed should slow you down and make you exhausted and dizzy.

night stream
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The Dino Character sheet should display the actual number of health you currently have

pure wagon
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Allow herbivores to be able to group with each other so herds can be more organized

lime apex
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I really think that most all dinos should get a speed buff, except apexes. this is because an allo shouldn't be just faster then a rex, but then people would complain if allo was faster then cerato, so buffing cerato ppl would still complain, and it'd just go up and up. so just buff every non-apex dinos speed.

fossil bramble
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Couple suggestions:

-Have mercenaries collect items and stronger guns and equipment from different buildings around the map
-Make the game scarier and darker
-Balance all the dinosaurs. Dont be partial to carnivores, especially Tyrannosaurus rex
-Increase the player cap for the upcoming map so finding people isn't a chore
-Buff pachy and cera's bleed resistance, they cant take much before they drop
-Maybe add some natural hazards on the new map?
-More greens, reds and blues for dinosaur colors
-Decrease AI spawn
-Apexes should be hard to grow
-Have bleed cripple players
-Bonebreak shouldn't heal if player is walking or trotting because come on, wounds dont heal if you keep picking on them
-Maybe add herra to survival as a quick to grow carnivore?
-Allow deino to stay underwater for 5 minutes real time
-ptera should be able to die if it rams into something at full speed

ancient plover
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Make a meme channel so people don't get banned for posting memes

plain oriole
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May we we have the old lighting system back? I think pretty much everyone agrees the old lighting system was so much better. I don't know what it was that made it feel so magical, but I miss it so much and something about the change in lighting made a complete difference in the overall atmosphere of the game.

slow kite
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When hovering your mouse over a dead body, whether it be AI or not, it shows what the cause of death was, Basically, Say I hover my mouse over a dead para. It shows the cause of death: Adult Giga at 80% growth. Or: Starvation, Dehydration, Fall damage, drowning, etc.

ancient plover
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THIS IS FOR MY BOI Dondi

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This is the closest image I could find that had wings matched my idea

supple oriole
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I feel like the Deinosuchus should be able to dive due to his water life also should be pretty fast in water and don't lose much stam swimming.

The Pterosaurs/Pterodactyl especially the Quetz should be able to grab juvies/(small adults like gallis for example) and drop them so they can die from fall damage and after that - eat them. They also should be able to make nest on the trees/caves on the mountains, it would add more reality to the game.

grim prairie
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Guess which one weighs more? The juvi Utah does. That juvi Utah, has more health than the Herrera. Juvi Utah=600 KG, herra=500 KG. I get it, herra is fast, meaning that it is much stronger than the juvi Utah anyways, simply because of its speed, but this is just ridiculous. At least make the herra 650 KG. Or make the juvi Utah like 200 KG.

night bolt
spice oracle
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Maybe suggested already but it would be so fun to have some kind of more "permanent" groups that helps you to rejoin if killed or logging on and be able to play with the people you usually hang out with rather than having to ask people to invite you again (something that would help if you for example die )

urban robin
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Reminder that posts like "fix ___" are not suggestions, they are bug reports. Read rule 3 and pinned messages.

leaden beacon
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A suggestion for ai:
I believe it's been stated ai wont be spawning on our asses anymore whenever we drop to 99% hunger which is great. Ai should be spawning in vague areas with set biomes for different species, not around players, cause all it does is encourage afk-ing and leads to overpopulation, pissing everyone off cause you cant go 10 seconds without seeing a rex. However, if ai continues to behave the way it does, mainly screaming for something to eat its ass, i feel like ai will still kinda be the same. I feel like ai should be quieter, becoming only slightly louder with 2 and f calls for herded ai. Nothing that wants to survive yells in 10 second intervals. So as a suggestion for the future, make ai quieter. Nothing with a brain makes as much noise as current ai does. It would encourage actual hunting too, using tracking to find prey properly

tough stump
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Add a button to free-look around your dino

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Kinda jarring when you twitch everywhere just to look and go the same direction

hollow needle
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Suggestion Regarding The raptor pounce (If its even reimplemented at some point) : that when being pounced. Large creatures, like the rex, giga, or even allo, Should be able to use the space bar as a counter mechanic. essentially, therapods that cant jump, when being pounced, should be able to use the space bar to shake and shudder, in attempts to throw the Utah's,austros, or whatever is pouncing them, off. quadrupedal animals, such as diabloceratops, Shantungosaurus, and stegosaurus, could use the spacebar to kick and buck, to try to throw the raptors off. Just a suggestion to help other players attempt to counter the Utah's pounce. (glad you took time to read this)

normal sand
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Add larger ai to feed adult carnis. It's fine when their are a lot of other players around. But if their isn't its a slow death basically as the avas don't give enough food to really do anything

swift pike
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Make pelagornis able to drink saltwater since every single seabird ever also can do that.

fast gale
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I would love to see the corythosaurus in survival because it would be 2 hadrosaurs the para and cory. but the cory could have a head bump and a tail swipe as a attack because then it would make more fun to play para or cory because they then different and not the same dino with an other model.

austere island
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I would just love love if non-survival dinos got the option to customize their skin too. Maybe add an option for eye color as well?

pearl temple
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A queue system in joining servers, please and thanks.

shadow talon
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Type: combat mechanics, apex carnivores
Suggestion: so my thought is , have the apex carnivores have a fast attack and a strong attack where one is quick and does damage without using stamina, and the other that while slower is more powerful and does use stamina. This is currently what apex herbivores have, a head but as their fast attack and a stomp as their stong attack which uses up massive amounts of stamina. for example, having the rex left click on the mouse to fast attack, which would deliver a quick bite that deals raw damage, and right click to trigger their strong attack which is the one that can break bone, yet uses up a lot of stamina, forcing the rex player to use it more carefully.
I also suggest that the rex's bone break chance be scaled based on the weight class its fighting, as its not realistic for it to instantly break the legs of a creature that is within its own weight class or even above it.
Reasoning: to make it so apex carnivores have to use their strong attacks more strategically and to make a fight less about mashing one single button.

primal egret
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I'm suggesting this one last time just in case nobody noticed it the last few times or if not as many people hate quadrupedal Para for some strange reason anymore, but make Para's idle animation quadrupedal. Why? Because why not. I also have two smaller suggestions: make walking the default movement when you spawn or join a server, and make stamina regeneration slower or not present while trotting.

zenith carbon
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Switch allo and Cerato's stamina. Right now allo is basically good at everything, and cerato is completely outshined. Giving cerato Allo's stamina would give it an actual place alongside allo, as its ambush is still much slower than allo and its run is only slightly faster. Meanwhile, allo having cerato's stamina would make them less frustrating to play against, since they wouldn't have their nearly unrivaled stamina alongside their great speed, ambush, and bleed.

clever hawk
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It's been months since I've posted a large, well thought out idea here, but with the recode well under way, I thought I'd post a way to make herbivore gameplay much more interesting. This idea came from @tight kestrel and with his permission I'm expanding on it.

Herbivores have some problems to their gameplay loop, be it how limited their numbers are compared to carnivores, how much harder their juveniles are, and how much less active their gameplay is. You don't actually feel like a herbivore atm. Herbivores well, they eat and they eat! They migrate around, and yet, players have no reason to do this; all it does is expose them to danger. This leads to herbivores hunkering down and existing.

The idea is actually quite elegantly simple. ALL herbivores would have a distinct mechanic to them, with the exclusion of Dryosaurus, being that they can have an extra level to their food.
Satiation

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This would fill up above your standard food gauge, and would only begin to rise once you are eating beyond 100% hunger. Herbivores would be able to do this; Carnivores would not.

Once you build up Satiation, the rate at which you grow massively increases; maintaining full satiation, hypothetically, might cause you to be an adult in 1/3rd the time. Now you are pretty much never going to be on full Satiation, or even have satiation, but this is just to give a hint at how valuable it is.

However, Satiation depletes very, very quickly. You can maybe go two minutes from full Satiation to empty, before your regular hunger drains again. This could vary by species; slower ones would be sated longer (3min), to compensate for lower mobility, and faster ones drain quickly because they can move to find more food (1min).

This would encourage much more active herbivore gameplay, as you could achieve adulthood much faster than if you just make sure to stay fed at the bare minimum. It would encourage migration and competition among herbivores, as you are eating beyond the minimum to stay healthy but aiming for that sweet Satiation. Carnivores would be more likely to find herbivores moving around the map as they all try to grow faster. Herds would also actively try to lead juveniles to more food, so they can become useful adults faster.

haughty plank
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Gigantoraptor? Obviously far away to add more dinos to the wishlist, just throwing it out there.
It would be interesting to have larger/mid-size carnivore that has similar attributes as the smaller ones, with focus on speed and maneuverability.
That it's diet is uncertain would allow to come up with unique feeding, e.g. bushes and gore, versus strict herbivore or carnivore diet.

mint wave
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add some sandbox dinos to survival

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one thing i really would like there to be in the game is this:

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There should be different sized dinosaurs in each species like for example:Trex average is 4m height (around) .There could be Rexes that are above average and have stronger bites mor health and there could be smaller Rexes that are quicker to grow have more stam more speed and have a lesser chance to get leg break through falling.The size of a dinosaur should depend of these factors:genetic (if you were nested by bigger Rexes),Lucl,Skill (what do i mean by skill?If you were to survive as a Rex for very long you should have a higher percentage of getting a natural bigger Rex next time you play as a Rex and if you die in young age your chance of getting even an average Rex is pretty slim but still possible,Food,Water.The size should also depend of how much food and water you get.When you for example always have full food then your dino gets bigger by natural until you hit 100% growth.

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for example your potential is at 3.8m height but if you eat a lot you make your potential size higher

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that would make the game a lot more realistic

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that would be very good for dinosaurs with higher packsizes to determine who is the alpha

normal goblet
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Trike groups to be lowered to 4

grim prairie
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Feathers would look cool on utahraptor. Maybe an option to switch to have feathers or no feathers?

static fjord
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Any ideas on if the spawn points on v3 will be changed as with the new super croc you gonna probly die before you can get near any water... unless you can be a salty and hunt the beeches.

night stream
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The current Hunger and Water icons don't actually show the correct amount of satiation your dinosaur has.

For example, the Hunger and Water icons will appear full when in reality, you're not at 100%. You're moreso at 75%. This can be checked by looking at the dinosaur stat screen and hovering your mouse over your icons.

Please make it so that the full satiation icon is correspondent with 100%, not 75%.

ancient plover
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make the cama bigger

ancient plover
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Ankylosaurus must have bone brake!

lime apex
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so different herbivores should eat different things, small herbivores should be able to eat grass and smaller bushes, medium sized herbivores eat ferns and medium-large bushes, large herbivores eat medium-large bushes and small trees. sauropods eat trees. quick simple suggestion if u don't like it but like the idea of it, please feel free to either @ me in the #general-feedback-discussion channel or Message me directly @lime apex. if u don't like the idea at all, just put a ❌ or if u like it how it is just put a ✅

high locust
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I don't know if this should go here or not, but if Dondi opened a "The Isle" online store and offered the logo as a bumper sticker I'd buy it and slap it on my car. Just an idea

quaint kayak
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Is it possible to get a ambient noise slider in a future update? It can be so overpowering sometimes and obnoxious.

ancient plover
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suchomimus could use a better trot or stamina regen so it doesn't get easily trotted down by giga

gusty flicker
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Theri in survival. Doesn't need a new model considering we pretty much have the best looking theri just a better texture to keep it from looking plastic ish

ancient plover
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make taco a parasite that can burrow into rexes and lay it's eggs in them

plain oriole
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Feathered/downy Dilo? Just an option to add feathers or downy feathers on Dilo because rn it's an ugly wrinkled mess.

Also, idk if it can be done, but could there be sexual dimorphism within Dilos, such as males having more large and impressive crests? Maybe dinosaurs with better affinity will end up growing larger horns and crests.

deep parrot
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give sucho's a movement speed buff if they'r treading water, if i'm not wrong they were river fisher's? so keep them sluggish out of the water but if they'r say on the edge water of a lake or in a shallow river they will receive a bonus to trot speed and sprint making them faster than most dino's of their weight class giving them incentive to stay near water without having the downside of haemorrhaging stamina out their ass swimming for days to avoid any predators. should help keep them viable even with deino coming

supple oriole
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I know it has been said but I seriously can't hold it in me anymore.
Add. Feathers.
Especially. On. An. Utah
Just imagine a Feathered Utahraptor, how badass it would be? Omg I can't
I. Want. Feathers.

ancient plover
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I don't know if this will be added (i don't watch the live streams and what not) but how about weather with snow and different seasons to the map? And for the dinosaurs can die of so much hotness and coldness.

ancient plover
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add stenonychosaurus as a quick grow dinosaur after recode so players have the dryo equivalent of a carnivore

sly creek
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Ankylo Have the ability to break Predator's leg

cedar plaza
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So since shant will inevitably added to survival at some point, how about do this instead.
Add edmontosaurus/anattosaurus instead.
Now hear me out, shant right now is OP as all hell, and if its in survival that would completely ruin the game. I dont care if herbies are underpowered at the moment, giving them shants is like giving the native americans machine guns and fighter jets to fight the white settlers, so dont do shant.
But every time you add a dino into survival, it gets a remodel right? So what if you just make a model of edmonto/anatto (they are the same dino but different names apparently) which looks similar to shant, and name it edmonto or anatto. Make it around the size of trike, and just a bit weaker than trike but would take 4.5 hours to grow, rather than 5-6 for trike. Now this might be a bit op, but I think edmonto/anatto would use its size so only apexes can attack, but against a rex and giga its attacks arent very strong, however when using numbers they can win a fight, which is also why the growth timer should be quicker. And make the model look something like this one:
https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcRoPKyk2aFjHC2c11D1fIUHFZS7Xa_1s-he9dLe8OP9dMwuZjLT

main sleet
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Remove avas as AI. Since they've been added the carni apex population has just exploded, and removing them will bring back some semblance of balance. Carnis will actually need to hunt rather than sit in a bush being given life support.

ancient plover
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Please add that utha dilo austro and herrera can steal eggs from nests and eat them. ^^

ancient plover
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return the old rex broadcast, i miss it and it was better.

primal egret
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Burrow Upgrades
So, let's say a Dryo digs a burrow. Now, let's say he invites a friend over. Perhaps that Dryo could upgrade his buddy's burrow if he doesn't already have a burrow. This first burrow upgrade would add a small food bush that regenerates after eaten. If another Dryo was to upgrade the burrow as well, the second burrow upgrade would add a small pool of water to drink from that dries up after being drank but regenerates when it rains.

tall seal
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Audio addition when guns are added

-When humans are added, the gun shot sounds should be unique and distinguishable so if you are either a human or dinosaur, hearing one from (e.g) 400 meters away you will not only know the location but also the type of gun, this would not only be something humans must deal with when deciding to shoot a dinosaur or something, but also a targeting feature so dinosaurs can actually find a human, much like the broadcasts for each dinosaur.
-In large canopy jungles or valleys, shots from large guns can eco creating amazing atmosphere and suspense, and the dread that you have just alerted nearly every dinosaur in your vicinity to your location despite taking out one, just like the slight thrill of broadcasting in a dead silent field.
-When you are a human or dinosaur this can be used to judge the danger of the weapon and human too, much like now we listen to the 1 calls of dinosaurs and depending on our judgement on whether we can take on that dinosaur we may choose to find it and hunt it or actually move away from it, and in turn this can be applied to guns.
-I think this can be a amazing addition to audio and may give the sound designers some challenge.

-This can also be used with vehicles, but thats kind of already a necessity when adding in vehicles.

primal egret
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Burrow Replacing
The most annoying thing about playing Dryo is accidentally pressing the right mouse button in a bunch of bushes in the middle of the night and not being able to find the burrow to finish building it or destroy it. I suggest that you should be able to press R to instantly destroy your burrow as long as you're not in it.

Body Dragging Stuff
Some bodies will be able to be carried in your mouth or will have to be dragged depending on the size of the body and your dinosaur. Pick bodies up and drop them by pressing R. While carrying or dragging bodies, you cannot eat, drink, sprint, jump, or smell. If you are damaged while carrying or dragging a body, you drop the body.

autumn salmon
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return the old rex roars. = )

night bolt
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Can there be a certain nesting system in the future so that certain dinosaurs can nest certain amounts of eggs (depending on their species), and players and select eggs somehow at either at selecting screen or either while they are playing?

ancient plover
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All injured Dinosaurs should get Speed lowered.
For example, an injured dinosaur on first damage screen should have its sprint lowered by 15%, 2nd screen 30%, 3rd 50%?
This would prevent faster dinosaurs from attacking and simply running away if it is not going well. Only to heal up and keep trying again and again until they finally get lucky and are successful.

teal badge
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Ok so hear me out: a "sprint" when you have a broken leg. So this is how it would work you would be able to wobble forward like 5% faster than walking with a broken leg. But to stop people from abusing it and "sprint" limping every time they have a broken leg, make it so it damages you a bit or adds more damage to the bone icon in the Character Menu.

viral solar
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Is there a way to make a little "hop out of the way" ability for theropods and (or) raptors to avoid battles be more of hit-and-run scenarios (dinosaurs just running at eachother head-first or just chasing eachother's tail)?

merry umbra
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Yeah that type of answer " when its done its done." People are hungry for informations! They are getting bored more and more because we bearly getting any infos about recode. Look at the Path of titans. They are posting informations about game for comunity 2x daily mostly. U cant say that when u are doing some map design or something else that u cant print screen and post it in announcement just like u did with 2 days ago with foilage picture. Its jus my opinion. Try to improve that stuff. I think u guys are best devs i ever seen. I appriciate your work very very much and i love your game a lot. Just saying that because lot of people agree with me. Tnx. Much love ❤

sonic jackal
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After swimming for several seconds, sucho being ambush run when it walks back onto land to allow it to catch prey on the shore

Like a short burst of speed out of the water

ancient plover
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Add Lisowicia bojani and make it semi aquatic like a hippo. Semi aquatic as in, it eats plants that grow in the water.

analog solar
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Skin system upgrade ideas
Here are some ways I think we could improve the skin customizaton system. Yes, some of the things I'll mention are planned, but I'll list them anyway for consistency sake.

-Organize the different shades of colors, from lightest to darkest. Just to make all the colors easier to look through.
-Add a universal color pallete for all dinosaurs, that contains majority of basic colors. (Reds, blues etc will be toned down in saturation, with the exeption for detail colors.)
-Add alternate skins
-Add the option to change eye color
-Add the option to darken the area around the eyes. Sometimes it is hard to notice the eyes of your dinosaur, cause it blends too much with the skin.
-Add transparency and saturation sliders for each color region. (You can not increase the saturation of colors, only lower it.)

next basin
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Since not all dinosaurs will have every single color in survival atleast give every dinosaur in sandbox every single color?

inner sierra
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When Humans come into development, or maybe beforehand. you could add prehistoric gigant insects to counter the humans in addition to the dinosaurs. as they arent as big as most dinosaurs, but they are big enough to hunt the human species.

teal badge
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Maybe give more carnivores the dryo colors? They're great colors for camouflage. But dilo feels out of place being the only carnivore that has them.

blazing dove
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Make sucho not useless and give it the ability to dive etc to avoid being killed by bigger predators like rexes, gigas etc. They are slow af afterall. Plus it takes 4 hours to grow sucho, dying that easily to apexes having no chance in getting away is way too unbalanced

slender tapir
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Couldn't replays be reintroduced on official servers if you had to, say, wait half an hour to access them? That way people couldn't really use them to find everyone on the map in any sort of timely fashion, but still a timely fashion enough to be used to help enforce rules.

ruby mango
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When recode is done, increase official server player cap from 100 to 120

faint fulcrum
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Give server owners the ability to disable some or all dinosaurs from respawning, so players will have to receive nest invites to become larger dinosaurs (dryos would be allowed to respawn so people could be ingame to accept an egg invite). This could be useful for realism servers, and it would add more competition between species to try to not go extinct. It would raise the stakes for survival, and i believe it would make some species much more enjoyable to play as. Some servers might turn it into a competition of which species has the highest population after a certain amount of time since the first eggs were hatched.

fast siren
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Since I went on my first boat trip yesterday- I was thinking how cool it'd be to have humans and boats that went on patrols and just had a bunch of deinosuchus, suchos and etc swimming around but they didnt know. My friend had suggested about deinosuchus being able to drag players out of the boat also, and thought that was a great contribution to my idea!

ancient plover
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If you hold down shift and H to get up at the same time, your dinosaur gets up very quickly. It’s not fun when you’re laying down for whatever reason, and then you get ambushed but while you’re still standing up the ambusher is already there and you’re dead.

night bolt
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what if when a player has around 1 % health it falls over and can't get up until its health is back up to 10%, and a other dinosaur it was fighting can position itself and peform a kill animation while the other dinosaur is helpless lying down because its health is critical?

alpine glacier
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a shitty idea probably, but

if you hold down the H key for 3 seconds, your dino will lay down to sleep instead of sitting

pros for using this stance
-increased stamina regeneration and healing speed vs sitting
-15% or so reduced hunger drain (thirst drain stays the same)
-maybe? a topper to stamina for (well rested) that will give you a little more time on your stamina depending on how long you are sleeping

cons for using this stance
-75% reduction in growth speed while in sleep stance
-longer time to get up from sleep than from sitting
-dulled senses while sleeping
-maybe? your dino will snore, which can be heard from a short distance

sleeping will be safest in a herd or pack, where members can heal or stam up faster as their buddies keep watch for danger.
the reason for the reduced growth rate during sleep if a dino is sitting for more than 5 (maybe 10 would be more fair) minutes, they will automatically drift off to sleep, this will punish AFK growers who will come back from their youtube binges or whatever they do while waiting, to find their dino asleep and their growth pretty much halted.

lusty lark
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Maybe something for the skin system that would allow you to choose small details to change the color of like osteoderms/scutes, tail, etc.

noble wraith
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Make Utahs heal bleed same as Dilos please for god sake. Utahs are pretty useless right now, you enter a fight you get bit once you have to heal for 30 minutes to get one stage down of screen blood better to log out of the game then to enter fight again. Thats sad.

hard geyser
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Could water not be so spaced apart? As a new player I've gotten lost quite a bit on the V3 map and nearly died of thirst because I'd go out someplace with no water nearby for even sniff to show

lavish shell
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Revert Para and nerf the speed, the only problem with Para before WAS the speed, with it being faster than dilo. Reverting it would make it a top tier herbi again and basically make it entirely balanced. The complete nerf and thus throw into unviability was unnecessary. All you actually needed to do was just nerf the speed.

ancient plover
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bring old looking water back or just make water look better, looks like someone spilled white paint in it

autumn salmon
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Suggestion: Spino, Sucho, Bary and perhaps deinosuchus fishing dinosaurs do not waste their stamina while swimming but recover because they are fishermen.

ancient plover
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well... all semi aquatics and aquatics should have like 3x stam than other dinos since they need to fish, ofc once fish are added

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Allow rex to generate stam when walking... rest can so why not itself?

opaque bear
#

My suggestion, in a server could be a slot for dino, eg: 3 slots to choose wicth dino i want to play

uneven urchin
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Make it a punishable offense when someone invites you to their group and hunts you down for no reason and kills you.

proper turtle
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a system involving locational damage, but with more detail and specifics. basically there would be an organ system for all dinos, like heart, lungs, stomach, etc. damage to any significant body part could fuck over a dino either permanently or temporarily. it can heal, but the side effects would still be there. some examples are:
-a trike's horn impaling an allosaurus in the jaw. the allo would have issues eating, and might take damage from doing so, cuz yknow, being impaled in the jaw by a hard keratin spear hurts. a lot. it might also take a longer time to fill up, putting it in danger of being ambushed, and more.
-an allo bites a utah's tail, or most of it. this could cause major balancing issues, possibly issues running, and a moderate stamina debuff. tail injuries in dinos were pretty severe considering it helped them balance their weight, so i'd imagine this would impair it a lot.
-a stego's thagomizer hits a carno right in it's gut/ribs. the carno would have a large stamina and speed debuff, and could be permanently impaired. again, it would still heal, but if the carno manages to survive i'm sure it would remain as a lasting effect on at least it's stamina.
-a rex manages to grab onto a trike's neck, crushing the spine. this would obviously be a death blow and kill it instantly, if not in a couple seconds.
and so on. with this stuff implemented and making the effects permanent/chance of being temporary, people would be way more cautious with fights. since bleed no longer kills you if you lay down, why not have specific injuries impair you if you manage to take a large hit? it would make combat a lot more interesting and engaging with people avoiding being hit in certain places, and not just running in and biting willy nilly behind a rex's ass. it could also leave a scar behind if a dino manages to survive these hits.

quick heart
#

Two things that I would like to see in the game!

  • The albino skins! I miss them greatly, and as someone who would always be them I would love it if they came back. The closest I can get to an albino skin is the utah white color with the golden to keep it as light as possible. I'd even love it if the albino skins had red eyes or pink around the feet/claws/mouth etc. I'd just love to see them make a return!
  • As much as I love the Austro and Herra, I think the herbivores need a lot more stronger dinosaurs. Trikes are really our only hard hitting dinosaur, and when Shant comes in I hope that it will balance things out. If it doesn't, stronger herbivores would be awesome to watch be added in!
#
  • As an added 3rd thing, Galli's should be the fastest dinosaur! At least they should be faster, or just as fast as the carno.
grim prairie
#

Get rid of rex bone break

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Until there are better counters

#

Or just make it a smaller chance. When it’s pitch black as your newly bought theri and a black rex snakes up on you, gives you bone break, and you can do nothing about it, is a real disappointment. Especially when it’s less than 10 minutes of playing as your new dino 😔

bright light
#

Instead of drops killing you how about it reduces you to 4th screen (final) and at 1 HP with a broken leg? So it stops with the dumb deaths that happen when you slide down cliffs that you did not mean to slip off from? Im sure both herbs and carnies know what im talking about.

placid oyster
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Make it so dinos can overeat; and while their stomach is stuffed, they loose water and stamina faster, but grow faster. This would help with all the sitting around isle players do to eat and grow, and would give an incentive for carnivores to hunt more. It would also add a level of strategy to the game which would require players to group up in order to protect each other while people grow.

leaden beacon
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I think it'd be neat if the little letter thing in the bottom corner for chat was optional. Because it's very annoying for some people and I'll be honest, if I'm trying to ignore another chat, I don't want it coming up constantly. Like it could by default be on but just let me disable it i'm so sick of that stupid fucking letter please

fast gale
#

I would like to see Mid Tier Herb and Carni as Mid tier apexes so maybe Charcarodontosaurus and Lurdusaurus.
Lurdusaurus:
Damage= 400 newton (25 bleed with thumb)
Health= 4.800
Speed= 36.5

Charcarodontosaurus:
Damage= 500 newton (30 bleed)
Health= 4.400
Speed= 36 (ambush 44)

i would love to the mid tier apexes that fight where you dont know who will win that it depends on the player how good the person plays.

swift pike
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If kentro gets added, make the spikes be brittle and prone to breaking off in predators which would cause horrible infections, and depending where it got you make eating do damage/be hard or make walking difficult if it gets your leg. This way kentro could take the porcupine niche. Not able to FIGHT big predators, but something they'll think like 10 times before attacking because attacking/killing one can mean massive life threatening issues.

slow kite
#

Suggestion: Connecting burrows. If you dig burrows close enough together as a taco or dryo, there will be a small passage that will allow you to go to the other's burrow.

safe oak
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After recode:

  1. tie the group limits to the from affinity system "given" numbers, so there aren't e.g. 15 rex in a group who come to support if one out of a 3 man group dies.

  2. make groups function like in "scum"; so you first have to orientate yourself and navigate to find your friends. If you found them, you can invite them into a group to see each others names. (Prevents the navigation by running towards a name 500km away, makes the game harder and adds more of a survival factor)

tawdry glade
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Hey I would like to suggeest a feature that some other games have but would reeeeally help out people who are deaf (in one ear like me or overall complete hearing loss) and that is CAPTIONS! Something small people can turn on that allows them to hear the slight direction a sound is coming from

slow kite
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Suggestion: When dino collision is added, don't make a smaller dino slide off a bigger one. If a taco wanted a ride on an anky, they could jump on their back and sit down and relax, without sliding off. This would make it easier for smaller dinos to get around with protection. It's kind of like rhinos with the oxpeckers.

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Also when grabbing is added, please allow dinos to carry around other live dinos in their mouths. Like an adult rex carrying a juv rex in their jaws, or a therizinosaurus holding a their young in their claws. It would be cute, and very helpful for the young dinos that have parents.

winged kraken
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impaired hearing related, something to consider:
a main menu option (requiring logging out of a server to change) to trade the sniffing mechanic for a listening mechanic. through the same process as sniffing and for the same duration as the scent, one can make captions or directional sound indicators (think of damage indicators in half-life) appear. enabling this option could also significantly reduce the game's audio, or at least remove movement-related sounds (bush rustling, water splashing, footsteps, vocalizations, etc.)

perhaps, if one goes with indicators instead of captions, through hearing the same dinosaur's calls repeatedly they can start to be tinted red or green to indicate the dinosaur's faction and to sort of mirror how players would learn to differentiate the sounds otherwise?

rose bloom
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After the recode and what is announced, I think some stuff should come like :

  • little rework of skin system, possibility to have more colors and more variant of skin
  • make than with scent you can detected corps as a carnivore
  • make a grab mechanic
  • make new water systems and mechanics
  • rebalance some dinosaurs, like Para
  • Body dragging
  • Baby carrying
  • Affinity system
  • Upgrade of nesting system
plain oriole
ancient plover
#

make austro crouch faster, since they can sit down fast af, why can't they crouch fast af aswell?

ancient plover
#

hello why not do a PS4 version? a lot of player would be happy,
the ps4 is powerful enough to support it with average quality

normal sand
#

Would love seeing a regular attack that does a little damage and a power attack that does huge damage and uses 50% stamina. Something along these lines. I think it'd be more appropriate vs max damage every time. It's not very realistic the way it is

violet harbor
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It would be cool if u added a different spin on growing so to say if u had empty food you would grow way slower but if u had full food you grow quicker it would give players more motivation to hunt and cut growth time a little dondiCG keep up the good work so excited to see the recod!

night stream
#

Adult Trike's stomp may deal a lot of damage, but the animation takes a horribly long time to complete - to the point where the stomp is almost useless as three normal swipes deal more dps than the stomp, yet both take the same amount of time.

#

The stomp animation needs have a reduced animation time so it's not as punishing as it is now

slow kite
#

Adding on to the 'captions' Maybe for those with impaired hearing, the left, right, bottom or top of the screen could have the 'blood' effect, but instead of blood it would be a soft colored glow to show where the sound is coming from, and the glow will get brighter the closer you are to the source of the sound. It could even have different colors depending on what you hear. If you hear water, the glow is blue. If you hear a carnivore, the glow is red. If you hear a herbivore, the glow is green, and once the source of the sound is in line of sight or if you get close enough, the glow could stop. This could be helpful as to not assault your eyes if your pack is being noisy next to you.

gray cosmos
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have it so If you run too much (Sit, run, sit, run) you strain your muscles so you cant run as fast/stamina drops really fast

twin dust
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I feel like Survival could totally benefit from a kind of Ankylosaur in the future. I see cries for Ankylosaurus but it seems like the devs are focused on another tailed thyreophoran with thagomizers instead. Fortunately, there are other members of the ankylosaur family that could be more creative than Ankylosaurus.

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Enter Borealopelta, the nodosaur from Alberta, Canada. If I remember correctly, BryanPhillips said a Nodosaurids are better than Ankylosaurids, but I hear you say there are no apex nodosaurs you say? They don't have to be, especially not Borealopelta if it had a countershaded pattern used for camouflage. Its shoulder spikes could offer a different fighting style while potentially having sneaky mobility to avoid larger predators. But why not other nodosaurs like: Edmontonia, Sauropelta, or Nodosaurus? Because none of them come close to the beautiful preservation of Borealopelta, I think recently published dinosaurs deserve as much recognition as the ones we're already familiar with.

plain oriole
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For the love of fuck, give Galli its old jump back, please.

grim prairie
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Ok so I heard this rumor about deinosuchus that it never stops growing and you are forced to eventually starve and die and you have no control over whether it gets that far into growth to where you die inevitably because it’d be too OP to have for long, just like the hypers. If that’s true, I think there should maybe be an option to progress that far. If you didn’t progress that far, it’d just be “full grown” and thats that, but if you did progress, it’d go into that mode where you do keep growing until you starve. Some people may enjoy trying to keep a massive alligator alive for a week, and I’d enjoy it as well, and when they’re tired of it, they can just progress and have fun with the sheer power and strength of the “legendary deino”

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Also just a little thought, maybe the next few dinos added could be the lesser known dinos, like how most of us probably had never heard of herrerasaurus until we played The Isle. This game could be remembered more as the “game that has all those cool new dinos and the big scary things” rather than “that cool dinosaur simulator with those big scary things”

verbal quiver
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Suggestion: Skin Color Wheel

For the skin system, I would like a way to be able to change the color of our skin and not be exact copies of one another (since you can only concoct so many skin variations for some dinosaurs). This could include a color wheel, where we could pick a general color, and a bar that would allow us to tweak the saturation and paleness/boldness of the said color. I don’t want to say add the ability for brightly colored, neon dinosaurs, so of course saturation would be limited.

ancient plover
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For the love of God please change the Camera angle on the acro so I'm not looking up it's arse 😑

gilded jewel
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make bigger AI for the big dinos to eat

tall seal
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Ive seen some amazing landscapes recently and i think cliffs like these would fit amazingly in the isle, when flyers are added also. The huge scale will create amazing atmosphere and just a pretty landscape to look at

undone zephyr
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Give bone break to more variety of dino's, and most importantly, REDUCE the chance of getting a bone break, I've faced multiple occasions of where I fought a rex, and it would be a one sided match the moment a Rex would get bone break, They have a bite force of 1200, have the fastest ambush speed (talking about all the apexes), but their turn radius is the worst of all apexes, and their stamina doesn't regen while walking, so I can see why it doesn't sound too weird that a Rex has bone break, but its so stupid right now, that if he hits your TAIL, they break your leg. Anky's as example, has been told by experts that a good swing would definitly break a bone if it would connect to any part of the body.

worldly falcon
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Please give us a more accurate stego. The stegos feet are totally different IRL. They also have a different face and a lot more plates. They also dont have as long of legs.

I think theyd look a lot less derpy looking if they were anatomically correct, and much more easy to animate

lean galleon
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Not sure if this in the works with corpse dragging but carrying hatchlings. When it comes time you have predators coming into your territory you need to make quick getaway with your hatchlings. Picking up one hatchling you can make a break for it. Of course there is going to be a down side. The bigger your hatchling is; like if it’s in juvi stage and you’re a big enough dinosaur, your stamina will decrease and if you completely run out you can’t move until you put your offspring down.

#

Please nerf the Dilo’s bleed. I personally feel the Dilo is too OP for its size.

#

If the Dilos get venom it should ware off like bleed. If you get the chance to escape or you are a larger dinosaur. You find a place to rest with food and water.

grim prairie
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Let galli eat meat as well as plants since it was an omnivore and it could be our first omnivore

urban dawn
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bring the gigs up to the rex and spinos standards , make it faster the top speed of a giga was thought to be in and around 50kmh , give it base sprint speed of 45 and ambush 50 make it slight agile able to out turn rexs if skilled enough , and increase to weight of a giga i was around 8-9 tons , so raise it weight to 8 giving it abit more health

open hedge
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Speed buff for sub giga. Yeah it’s strong and what not but it’s sooo slow. At least a slight buff in speed.

ancient plover
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Better suggestion for giga:

Nerf Giga's dmg to 350
Nerf Gigas Alt turn

Nerf rex's speed to be the exact speed as giga BUT, the rex has a 12 second ambush that is still 43 km/h. So it can ambush stuff more effectively while the giga can also run

analog solar
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Improving the night time experience:

-Increase the overall brightness of night time, however make it so the shadows are very dark. So you can see what is in the open, but you cannot see players who are hiding in the shadows without night vision. You will also need to use night vision while navigating though dense forests.

-Make the different dinosaurs have more varied night vision ranges.

urban robin
#

Reminder to read pinned messages in here, or else you risk a kick/ban.

grim prairie
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An idea for the dinos who use their heads to attack (pachy, trike, etc.). Maybe make a secondary/third attack be to where when they are running and attack it does a little more damage? A pachy standing still or walking would do 350, but a pachy running would do maybe like 400, just think, the head of a pachy will already hurt, but when it has that added speed and power, it would probably hurt a bit more. Now a small nerf to this so people don’t go around as pachy killing ceratos and stuff is that maybe if you do use this power attack it drains some extra stamina so that you can’t do it over and over again. Also I think it makes some sense to drain some stamina for this attack because of the collision upon hitting something maybe bigger than you

terse abyss
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To Add a "Confirm Action" prompt with the nesting invites. I was a full grown trike and I had been asking for group and I was sent a Nest invite instead. I accepted without looking thinking ok cool finally got a group and I lost my Full Adult Trike

sonic jackal
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Show an outline when sniffing water instead of a filled in shape so that sniffing in certain areas is no longer blinding

slow kite
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Suggestion: Allo/cerato volume
I honestly think allos/ceratos are WAY too loud when walking/trotting/running. An elephant can weight up to 7 tonnes, and even they don't make such a commotion when running at full speed. I honestly think ceratos and allos should be much quieter when walking or trotting, OR running. Especially with the 'vibration' effect it makes that you can hear from a mile away. It eliminates any stealth you're trying to achieve, and it makes travelling a trifle. I crouch walk everywhere I go because allo/cerato is too loud.

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Suggestion: Bleed sniffing and hunger
When you attack a dino and they run off, they may decide to crouch and go the opposite direction to lose you. How about being able to scent the blood that is ON their body? You know you can see those bloody scratch marks on a wounded dino, how about being able to sniff that from a short distance away?
Also, being able to see a dino's hunger. How about the hungrier you are, the more your ribs show. This would be helpful to see how hungry a larger carnivore is, so you can know whether to be wary of it or not.

proper turtle
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small addition to the little system where if you get hungrier, your dinosaur appears thinner. add a visible ribcage. sometimes its not all that visible when someone's starving, so a ribcage protruding would be a great indicator

neon rune
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Amargasaurus can be another sauropod like the Cama but once further development happens you can use the spines as a defensive mechanism if a biting system where certain places have different damage or effects is added.

swift pike
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If pelagornis MUST be ai at least give it decent stats please . Make it do a bit of bleed and be able more agile than the other flyers. Being able to lift hatchlings/ai/etc would be the best. pela

night stream
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One thing that I think could improve is how people find Herds.

Currently, the only way to locate a herd is to ask on the Discord. In my personal view, this is bad, because it means there's no in-game way of finding a herd and this game shouldn't entirely rely on Discord.

Unfortunately I don't exactly have any good ideas of how to make an in-game herd finder, but by concept, it would make the game a lot less rigid, as tabbing out of the game and then asking for a herd on Discord ruins the fluidity of the gameplay.

final arrow
#

Maybe add feces which everyone could smell and locate other dinosaurs or to mark one’s territory, that’d be really cool

devout pendant
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Here is my suggestion document for Survival Anky. A semi-aquatic herbivore with a "Natural Camo" perk. https://docs.google.com/document/d/1EGv9TY9YEcJRGt9w0COsv7lkkXTokeGK3nz3U0DfvyI/edit

rustic nexus
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i think Ceras bleed resistance should buffed. even just a little bit

sly wadi
#

Add local voice chat, which allows similar species of dinosaur speak with one another that they are close to. When talking, dino should make natural sounds for other species when mic is active, but same species actually hears the player talk. Feature could also be disabled if you don't want to hear players actually talk.

#

Add a looking for group in the game, where you make a loud call and dinosaur of the same species see a highlight of you temporarily in the game.

deep parrot
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an idea to make finding herds easier. herbi players should be able to pick up the call of their own kind/other herbies further than carnivores can. so let's say a herbi can hear another herbi 1call from 500m away. but a carnivore only hears it from 200. if you're the same species the range is boosted slightly further let's say 700. just an idea. make it easier to find people to be a herd with and give incentive to using your broadcasts

sly wadi
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Would be cool if dinosaurs had actual diets, where we wouldn't have to eat so frequently but more effectively. Like herbivores not just eating the same plant, but bark, berries, water plants, ect. Carnivores should also snack on other small AI animals, fish, eggs, and of course other players. Failing to do so would make the dino weaker, both in movement and attack damage.

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Add hygiene, where overtime if your dino doesn't take a dip in water, they can be tracked by scent at a reasonable distance.

dusk yew
#

Burrows could use some reworking. I think people should have the ability to choose the size of their burrow they want (Preset sizes, duh) but the bigger it is the longer it will take to make. ATM, it takes like 8 seconds to make a massive burrow.

Also, there is rain in burrows. I'm sure this is a known thing though.

fiery saddle
#

have local chat communicate to all herbis if you are playing as a herb. Most communities allow mixed herds so being able to communicate without letting carni players know your intentions is needed.

plain oriole
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Honestly, if Theri's run+click attack didn't attack multiple times when something is standing still and if Theri's stationary 3-claw attack only hit thrice like it was supposed to instead of hitting more than three times, it would do a lot less damage and be less of a physical threat. So, if the recode fixes hitboxes and fixes the way multiple-hit attacks work, Theri could be more viable for survival and not just a progression-sandbox kfsing powerhouse.

Also, if it were downsized to be 10 meters from neck to the nub of the tail (not feathers) instead of the 13-14 meter giant we have now, (why a 13m creature weighs 4-5 tons, I will never understand) it would have a smaller model, hence, it would not be able to run as fast with its current animations and it would not be able to chase down shit (though since it has less stamina than most dinos on the roster, having a larger stamina pool would help it run from rexes n stuff.

tl;dr, nerf Theri model size to a reasonable levels and fix the way the run+click and multiple-hit attacks work and Theri would make a decent survival dinosaur.

grim prairie
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When fish are added in, maybe instead of just fish like trout, bass, bream, etc. (the species you usually see labeled as “fish” in games) maybe add like large catfish that roam the bottom of large lakes to keep deinosuchus players from afk growing at the bottom of the lake. The catfish would behave sort of like AI velos, except in water.

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Or large snapping turtles

plain oriole
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https://vimeo.com/244454785

I don't know how rigging and animation works, and I understand assets like these cost a lot of money, work, and time to be applied per dinosaur and may cause performance issue but down the line, when The Isle has its recode and becomes more fun and popular to play, or whenever devs can afford it, can we have an actual skeletal and muscular system for dinos? Maybe something similar to Maya muscle to make muscles jiggle and ripple while they move?

As of right now, some limbs appear as if they operate akin to an action figure; they have no life to them and they often snap or bend in weird positions. Maybe having an actual skeletal and muscle system will set parameters to how large a muscle can be before it clips or deforms the animal, how far a limb can bend before it 'snaps' or what it takes for a joint to dislocate? It could fix the clipping issues. Plus, having muscles rippling under the skin and bones sticking out of the skin would enhance the future gore system we could have.

This is just something I thought would be interesting for devs to implement in the far future after we have more complex game mechanics.

T.rex2 - Rigged $99.00 or Rigged and Animated 199.00 donation FREE Models and Rigs available on my website http://www.joel3d.com/downloadsFromJoel3d.html Also Check…

▶ Play video
grim prairie
#

Maybe on the new map add some really big trees that pteras can nest in? Also maybe some big over hangs and flat areas on mountain sides for pteras to nest on as well? Also if pelagornis actually is being added in, maybe put some large rocks near the beaches and coastal areas for pelagornis to nest on?

bright light
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Give Dinosuars Falling Animations.. instead of Dinosuar T-Poses

white narwhal
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This is more of a suggestion for the future: with the release of aquatic species it would be very neat to be able to explore the bottom of large bodies of water with all of the debris or dead branches in it or maybe even find some manmade debris left behind. It would make exploring as say, a deino much more exciting

urban robin
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everyone posting in here, read pinned messages pls (top right corner, icon looks like a tack)

heavy tiger
#

Don't know if this has been suggested before, but--
Fresher corpses should have scents that last shorter compared to older corpses. If you've ever driven past roadkill, the older the corpse is, the 'weirder' it smells and the longer the smell lasts. The more body ferments, the scent should last longer. This will provide a challenge for animals seeking fresh bodies to feed upon, and a benefit for the animals who are able to eat older bodies.

slim vault
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I’d like to see a fat system. If a dinosaur eats a lot and doesn’t do much physical activity between its meals (i.e. swimming, trotting, fighting, or sprinting) then it begins to gain fat. As it gets fatter, it begins to become more and more sluggish when walking, trotting, running, swimming and fighting, its fat is noticeable. And it will provide more food to a carnivore when it’s killed.

fossil bramble
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Have the player have sense of terror when playing the game in some way. The isle is meant to be a open world survival horror game, not a grinding or waiting game.

mortal frost
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Swap Maia and Pachy grow time also. Maia, considered a midtier, takes far less time to grow than Pachy, considered a small tier.

unique junco
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Airborne scent particles, perhaps, to expand on the scent system.

hard geyser
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Could we have a way to start new dinos without having to drown or jump our current off a cliff.

#

Sometimes I'm trying to spawn with a buddy and I'll spawn super far from beach

sly wadi
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Add old age which eventually leads to death. After a dino dies from old age, the player would obtain a beneficial gene which would permanently remain for that dino when they play it again. This would add some long term progression and a reason to continue playing the same species. I also believe that growth should slowly happen on its own, rather than actually clicking on a button to make it possible. Anyone who spawns from a nest will also obtain the genes of the adult, rather than their own personal obtained genes.

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Also in addition to a previous suggestion about having dinos have an actual diet, where they aim to eat many different things rather than the same food over and over, by doing so they should grow faster. For example, the dino that eats a variety of foods will grow faster than one that doesn't.

teal badge
#

To stop combat logging make it so the safe log countdown doesn't start while bleeding

sly wadi
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When you locate footsteps and follow them, they should continue to lead up to the animal unless you stop following the fresh tracks or if the prey begins to sneak. Currently we have to keep sniffing to continue following. This inconvenience can make you really lose track of faster animals.

leaden beacon
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I'd like to suggest a tutorial mode for the game and also a sort of information system for each species.
The tutorial would be a singleplayer mode where players are spawned in on a simple map as a small tier carnivore or herbivore and prompts on screen teach you the different controls. For example, the prompt would say "Hold Q to sniff until a compass comes up on the top of your screen. This can be used for tracking footprints or blood, and finding food and water." or "Stand still and hold Alt while using A or D to turn in place." It'd teach also teach you the ai appearance and sounds, and how to spot bushes for herbivores. You could learn basic hunting like ambushing before going into the game. I think this would be incredibly helpful for new players because they are so often confused about the controls, how to find anything, and what is or isn't ai.
The information for each species would be a flashing indicator on the selection screen. So you choose your dinosaur and if you haven't played that species before, it flashes, but will be there normally otherwise. Clicking on it tells you how long it will take to grow, a sort of difficulty rating (how hard it is to achieve and maintain the species), its full adult stats, and how it hunts/defends itself. An example would be "Rex is an ambush hunter relying on short bursts of high speed to go after prey." I think this would be helpful for either new players or people deciding to try something different. Some players go in not understanding how something is meant to be played, like Giga tracking and bleeding out prey by trotting it down.
Just suggestions but I think they would be good for players to have, as it can help players understand the basic parts of the game without begging in discord or global how to find a bush or sniff.

merry agate
#

I'd like to suggest that there'd be a temporary solution to the imbalance within Triceratops when confronted with Tyrannosaurus in terms of physical combat. As shown in the fossil record, Triceratops did indeed have head on encounters with Tyrannosaurus and lived (as have other ceratopsian specimens with other tyrannosaurs). It has been brought to my attention that locational damage and collision will be added down the line, however I do think that the game is in need of a temporary solution to this issue as people can lose their progress of getting to adulthood as a Triceratops easily if confronted with a Tyrannosaurus. I hope this suggestion could at least be taken into consideration.

sly wadi
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I personally believe that AI shouldn't be dinos but rather other small animals, like rodents and fish. So when you see a dino, you know for sure it's a real player.

#

Let us sniff while sneaking. Very annoying to get out of sneak in order to sniff.

sly wadi
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Add another chat channel called distant, which allows you to talk to people at a much further distance than local. When speaking in this channel, your dino will be much louder however. This would make it a much better way to find and create groups, but it's also risky.

ancient plover
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weight suggestion because i have read the pinned message : we all know allosaurus is a good overall predator with pretty good stats,increase his health to a point where a solo allo has a better chance of taking on bigger enemies,even in general I believe the allo should be able to tank some more damage.Papa bless thanks for reading(buff giga)

rustic nexus
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Ive read that Cera had exceptional night vision, but in game it feels like you can only see 10 ft.

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Maybe buff their night vision?

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Also concerning night vision, the dropoff is a bit too sharp.

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I think the dropoff should be more gradual

sly wadi
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While sneaking, we should be able to slide down cliffs without dying.

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Don't highlight our own footprints or at least make them a different color when sniffing.

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Allow us to walk backwards.

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When drinking water, stop us from drinking after reaching 100%, similar to how it works with eating.

alpine glacier
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Give dryo (and taco too cus why not) good nightvision since it is a burrow dweller so it makes some sense and herbis currently have no nocturnals

sly wadi
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Nests should be crafted. For example, a dino should have to go out and find sticks and bring it back to build a nest.

sly wadi
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When a nest is built, players should set it to be a public or private nest. If public, any player can join the nest. If private, only invites can join the nest.

restive gazelle
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isle devblogs to inform the playerbase/audience, because theres zero transparency, besides streams which isnt much to go off by considering if u miss the stream u cant check it, because subscribe 😐

Saurian, Path of Titans and PK are providing devblogs to be informative, without providing release dates and expectations it can work. Just please something we can get something

thorny dagger
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Trex having “sound senses” to hear the sound of other animals like what hunter call of the wild has for hearing animal calls

slow kite
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Suggestion: Roar Pitch.
Being able to adjust your roar pitch to your own liking. Not too high or too low though. Just by a small amount that is still noticeable. Males could have a lower pitch range and females could have a higher pitch range- Just so if you're looking for a nesting mate you can tell what is what by the call alone.

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Suggestion: Water Tainting.
If a dinosaur dies in water, all the water surrounding it in a 5 meter radius (Or the entire river downstream if the dino dies in a river) Becomes bad to drink. You can still drink it and gain water, but your dino will take a small amount of damage every minute for 5 minutes for every 10% of water you fill up. Your dino will take even more damage if it's a gore that is in the water and not a regular body. Some dinos could be immune to this effect or take less damage from it, like scavenger dinos like dilophosaurus or aquatic dinos (Since hopefully eating bodies underwater will be added).

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Suggestion: Dilophosaurus venom.
A neat mechanic to be added would be when a dilophosaurus eats from a gore, it taints it since it will be having venom in-game later on. It would give the gore a green brownish tint, so dinos know what to eat and what not to eat. Dinos will take a small amount of damage every minute for 5 minutes for every 10% they fill up on hunger.

grim prairie
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Big logs in certain biomes where juvis and small dinos (dryo, herra, austro) can scurry into for safety from the big meanies but there are not very many logs so they are rare to come across

sly wadi
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Add an alert mode. When pressing 'R', your dino will put its head up and move it left and right to be more aware of sounds. When a sound is made by another animal, a color will appear and will move to that direction and then disperse. There will be three colors. Green will be for sounds made by your group. Yellow will be for similar species and red will be for every other animal.

agile scaffold
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I would like to make a suggestion that hopefully can be done in due time or around when the re-coding is out for the Isle. So my suggestion: is Physics for the game that would make the game-play more interesting in my opinion and a bit more life like, for example like falling from let's say from a ledge into water from a few good feet should not kill you're dino or really hurt it unless it's from a hight that actually would be damaging or life taking as in death. I feel like it would give the Isle more depth to it! If anyone agrees or disagrees feel free to click the check mark or the cancel.

hard geyser
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add a icon like you have for nest to burrows, cause if I can only have one and lose it, it's annoying to log back out and on just to be able to make another

jolly wigeon
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Put a game mechanic to catch corpses or remains. Large carnivores such as rex, for example, must be able to grab with their jaws corpses of avas or other remains of medium or small size to transport them wherever they want. That would add a realistic touch to the game.
Adults usually carry prey on their jaws to eat in places where they are most comfortable.

I see no problem that a Rex or a giga can get to transport in his mouth and drop when they want pieces like young giganotosaurus, medium triceratops, etc, etc, etc.

grim prairie
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For any Dino that 1 shots humans, have a kill animation where the Dino picks up the human in its mouth and bites down on it, then sets it down to eat maybe? Just a quick thought

night stream
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I think bonebreak would work with Trike
Nowadays, what most apexs do is bite a Trike, run away and heal, then come back a minute later to finish it off. I think this is bad because it exploits the bad healing and chasing capabilities of the Trike, and makes the fight rather rigid as there's a sudden resting gap in-between fighting.

if Trike had bonebreak, it would prevent apexs from running away mid-fight and force them to fight to the end - whoever the winner may be

noble wraith
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Can we reduce the percentage of bone break from the rex. I would like to go in as an allo or dibble and go out alive to put bleed on it if the rex camps river with his back on the waters. Just reduce the bone break dont make 100% all the time.

fallen tundra
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Not sure if its been suggested or not but When someone sends out an invite for nesting. I think it should inform the invitee of what kind of dino they are being invited to playing.

sonic jackal
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Bounties for Balance

We've been told mercenaries are going to be a thing, and a lot of servers tend to have a problem where there's a ton of 1 dino, and not much of another.

The game could determine what % if the population each dino makes up, and what % they should.

When one species becomes over saturated (ex: too many Rexes on), it could set bounties on that species to thin the herd as population control

It wouldn't fully solve population balance, but it would help to incentivise playing less played dinos over bandwagoning


Edit: something similar could be done for strains, where less popular dinos could be given as targets for experimenting and mutating for scientists, hugely incentivising playing less popular dinos

terse abyss
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Being able to select a spawn location on the map with a 4 hour cool down to moderate people from abusing it. This way you can spawn in as an adult and Meetup with your friends

frozen solar
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When AI is finally reworked and no longer spawns onto a carnivore's face, do a mass dino wipe to get rid of all the rexes who subsisted on avas. That way there's no leftovers from the current rex infestation, and they have to actually play the game and earn the power of an apex.

ancient plover
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have event on the server where a dev or admin can role play as a certain hypo.

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untill we can all have a chance to play as them of course 😄

fallow yarrow
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An option: create a tool before dino creation that allows both parties to vote for the person coming in to the isle to tele to the other person ... (With double approval ofc)

ancient plover
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Also a system where when you come on the server you can go to a nest option and join a number of the fertilized eggs around.

ancient plover
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enviromental /flora/ aesthetic suggestions

  • At beaches could be coral reefs and washed up shells, logs and other things that usuallly wash up at beaches

  • i saw screenshots of red and white flowers on Thenyaw and V3 , i dont know why those were taken away but I'd love to see them return.

  • Caves + Underwater Caves. perhaps only in size for small tiers and some midtiers, if they were too big Apexes could easily camp in them and we already got too many of them.

frosty vale
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Nest joining option - maybe give nests a setting where they can be publicly available for people to join in if the mother dino wishes so. Some people might want to nest in their friends and not randoms so it would be bad for them if random people kept joining the nest until their friends are around. Meanwhile it would be nice to see the public nest listings available at both character creation and in game.

smoky willow
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since trikes are only allowed to group with other trikes/ dryos they should make the trike able to be carnivore/omnivores

open hedge
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Would be cool if trike, whenever it was sprinting, would do damage on contact. Basically a charge mechanic

mortal frost
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We know that new system for stamina, bone break and bleed are on the way, but it would be more balanced that all attacks take some stamina, even if it's just a little. We would also have to manage this during combat, and then maybe people would stop spamming attacks as a mean of defense, which looks really dumb.

grim prairie
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Add something like a limit for every dinosaur species that can be turned on or off. So how it works is in the server settings or whatever you have a slider tool that goes from 0 to whatever amount of slots you have on your server, then it will say like “rex” above it, so that controls how many rexes can be on a server at one time. Once the limit is at max, the rex will disappear off the select dino menu until another rex dies or logs out.

So you may be asking “what if a rex logs in while the limit is full?” So what I was thinking is that maybe they get put into a que (I think that’s how you spell it?) and once another rex logs out or dies, the next person in que logs in on their rex.

“But what if people get upset after they can’t get back on their rex after they die because of the limit?” Of course that will happen, and a solution to that is to make it so there is a button in the select dino menu that says something like “rex- que: 6” so you can click that to join the que.

primal egret
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Different colors of flowers that give you different abilities or stat boosts to make herbivore gameplay more fun.

slow kite
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More hidey holes for small creatures. The way both maps are now are totally unrealistic. There would be logs for creatures to hide in, holes in rocks, holes in trees, just so many places for creatures to hide. I just hope something like that is added. And DON'T ALLOW CREATURES TO BITE THROUGH WALLS ANYMORE! I've lost a lot of dinos to that broken mechanic..

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Suggestion:
Hunger can come into play with health- The more food in your stomach, the heavier you weigh so the more health and damage you have. This would make starving a much more dangerous situation

hard geyser
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please make it so that you can spawn in with your friends cause trying to find each other when you keep spawningin different locations is annoying af

open hedge
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A secondary attack for Diabloceratops. Maybe a stomp like Triceratops’. Would be cool if it could swipe its head from left to right.

viral cipher
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what if ponds , pools of water have a limited amount of water in them but have river and another bodies of water that have a source would be unlimited and the ponds can only be replenish when it rains.

half lantern
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No im still saying Smilos and Dires.
Excuse me but if they are adding in humans its not that much less realistic.

hoary burrow
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why not add an aura to count the number of LIKE dinos around an area and if the number of dinos exceeds the maxxium allow then the dinos will either start suffering or hyper drain food and/or water.

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so if 4 sub or adult rexs are within a certain area they all stat to suffer from the desired effect very quickly

plush bramble
grim prairie
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Cattails around ponds (not rivers) for the small semi aquatics to hide out in away from the big ones. They would serve good purpose for the baby semi aquatics to hide from big ones that will want to eat them

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Also they look cool and add a lot of aesthetic to ponds

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And give medium sized deinosuchus a good place to ambush prey

grim prairie
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Another suggestion that’s not related to the other one above, make it so herrera doesn’t break it leg so easily if you have the time, I broke my leg just now on a cliff this small, as opposed to carno that weighs more than 2x a Herrera does, that can fall off a cliff way taller than itself and be fine

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Sorry for bad image quality

obsidian otter
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I've noticed that more and more people are asking about the recode and getting really anxious for it, and I'm sure you guys have as well, especially since you're all dealing with the brunt of it. I don't know anything about etas and have no inside information. Personally, with the amount of stuff that is supposed to be included, it seems likely it would take more time. The longer time goes on the more the public pressure will build. I know you said there will be no new updates before the recode, but that could change. If there's going to be a long stretch and the potential loss of a large number of customers, a small color update could mitigate this somewhat, if it wouldn't take too much time. It could potentially breathe new life back into the game for a little while at least, because people love playing with new colors and the existing system is already in place, even if a better one is planned for after the recode. Even if they're just different shades of existing colors, I think people would still like it. I don't know if it would be feasible to do. It's just an idea and can be completely disregarded.

teal forge
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Herd interactions. Currently the only herd interactions are vocal or damage while we know social creatures of today have a much wider range of interactions as well as birds.
Hatchlings and/or juveniles seems to have a very under stimulated gameplay. I would like to see some parent to baby interaction like grooming, especially as the first moments as hatchling. I know one of the purposes of the nest is to feed the babies but it would also be cool if regurgitate feeding was an option as its commonly practiced among birds and even non avian species who care for young do this today.
I would like to see hatchlings and juveniles preform some sort of sparring w/o wounding each other, even adult animals could take part in this as when animals play they don't aim to damage like for example cats having their claws retracted, dogs playing with their mouths wide open when wrestling etc. For young individuals this could boost their combat/hunting capability later in life if they sparred enough as young. Maybe there being a slight chance of damage dealt within play as accidents do happen, especially between young animals of different sizes where sometimes the older/bigger juvenile gets a bit too rough, something observed in dogs.

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It could also benefit the young animals to run and build muscles as they play. For example horses who does not practically wrestle the same way as carnivores often includes a lot of running in their play in-between their so called "spars" where they bite, kick, tail slaps and get up on two legs to get the upper hand biting neck, ears and slamming with front hooves.
It would make for a more stimulating gameplay while you grow and also immersive.
Playing could also for example consume a lot of stamina depending on the type of play, forcing the player to spread it out in between rests just as a normal cub today would. A less consuming playstyle could be lying down and biting as a tiny sibling "fight" when one of the cubs just want to be annoying to the animals around. This playstyle would ofc be less rewarding as doesn't involve much muscle stimulation. Communication wise it could also be viewed as an invitation to play.

mortal frost
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Real night pls. Darker but shorter.

small delta
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Suggestion: A hunger/thirst grace period for when you spawn in
Desc: When you spawn in you start to get hungry fast after even a minute after spawning i have a idea that will make herbivores not scarce a grace period you have 5 minutes until you start getting hungry or thirsty. [Also you can change the time]

And it can also be for herbivores to and when you get that new map in you can have wider and more spread out spawn points and also this will maybe stop spawn camping it happens a ton.

lean galleon
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Suggestion: Adding stat system to adult stages.
Description: Maybe a stat system where once you become an adult and survive longer you gain more stamina, strength or maybe even bleed resistance ? It gives one more to look forward to once you reach adult stage. Possibly giving a random genetic bonus to each of your offspring?

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Suggestion: Add Hydration to Vegetation / A little bit of Gore goes a long way
Description: To add a bit more realism to the game: realistically herbivores are able gain some hydration with vegetation that they eat. Obviously I know it might seem unfair for carnivores but it would be realistic. // Maybe even carnivores can eat even a little bit of gore no matter the size of the dinosaur or gore.

toxic aspen
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Would love to have it where you can bump into people, and bounce off each other vs going through them. If possible

lean galleon
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Suggestion: Starting as a Hatchling
Description: Before coming into the Isle and spawning as a juvi you can choose from eggs people are incubating and have made Public/Private (for friends and you get a code to type from the parents) Maybe allowing you to see your parents ( at this time make genetics mean something and you can actually choose your “patriarch” ) and choose a gender for your hatchling and maybe get a limited color palette based on the parents. Allowing players to have some control over the hatchling they are choosing to grow. ( not sure how doable this is but I suggest it anyway ) After completing the process you spawn into a nest with your new family. Edit: Allow parents to agree to player(?) some players may just kill off their hatchling to abuse the system and take eggs. Reports can be given against players that kill off their hatchling.

urban robin
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Serious suggestions only, no replies or troll posts pls

deft orbit
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I dunno if it's been suggested / talked about already, but caves?

solar gulch
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please let dryo be able to nest in its borrow having to come out to hatch a baby seems tedious

cedar plaza
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Make thunder WAY louder than it currently is, thunder irl is really loud and supposed to scare the shit out of you but right now its just ominous rumbling in the distance. A lightning bolt (like in /weather severe) is like 10x as loud as thunder, which I dont think is that realistic so make thunder much louder

rose bloom
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New para idle, resting, walk and trot animation because they are same than shant, they need to be rework.
I think walk should be like now, quadrupedal, and trot bipedal but the idle should be quadu because eating, drinking and scent start as quadrupedal.

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Dibble should get new walking and trotting animation and trike should have a better trot anim and run.
Allo run is just like said Bryan, it's the BBC allosaurus trotting.

sly wadi
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When in a group and next to each other, you should get a passive benefit depending on the species and the amount of people you have in your group near you. An example would be that having at least five herbivores near you in a group, would have increased stamina gain. Likewise, a pack of three carnivores will have increased damage. This would encourage players to more likely group and work to work together rather than kill each other. Furthermore, with such a similar system, you can also negativity impact for groups that are too big. For example, having more than three carnivores in a group next to each other, will reduce their movement speed.

night stream
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Not everyone has enough time to grow something big, and that's why Dryo is such a nice creature. Its fast growth allows players to have fun when they don't have an hour available to play.

However, sometimes players want to play something carnivorous - but at the moment, there is no carnivore that grows fast. At the moment, the fastest growing carnivore (Utah) takes a whopping two hours.

So it would be nice to see a survival carnivore that takes very few time to grow, perhaps something like Herrera, where it's very fast, but weak.

lyric elk
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Please make the servers log everything so admins don't tell me you are SOL about losing ur dino to a bug or a hacker.

slow kite
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Swallowing bodies whole as a carnivore

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Like a rex would swallow an oro body whole

rose bloom
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Make than gallimimus turn radius during sprint is the same to adult than juvi, juvenile have a normal turn : good and not broken.
Oh and make than he don't give 2 kick per second
Oh and give it a better jump.

spice maple
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I'd really like to see a perk system where for example a full grown Rex survives for 15h he gets to choose one out of 3 perks. 1. More speed: speed increases by 0.5km/h 2. Weight: weight increases by 200kg 3.Bite force: bite force increases by 50N. This would also be viserable e.g bigger leg muscles, bigger jaw muscles, a bit bulkier.

fossil bramble
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@night stream adding to your suggestion:

Herra could be a quick-to-grow carnivore as it is one of the most played sandbox dinos because of its speed. Yet it needs major stat changes when added to survival probably.

Austro is basically another herra, but bigger and weaker, but austro could be cool for survival as a 1 hr quick to grow carnivore as well, because its been in this game for a while and it would like to see it in survival, and it would hold the title of first feathered dinosaur in survival mode. Major stat changes are required though.

ancient plover
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I have the feeling this might be already in work, but it doesn't hurt to say again.
Scrolling through the chat, but it sending you back down when someone said something
gets incredibly annoying, I wanna read the things someone said before.

azure flicker
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Instead of showing scratches and cuts on your dino when taking hunger damage, it shows that your dino is starving by having it look thinner and such, you would still have the bleedscreen overlay, but on the outside it would actually look like you're starving, and maybe something similar with thirst showing the effects of dehydration

dusk yew
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In order for us to show the reality of nature, the fundamentals of survival, and the basics of "Game Theory", I think bushes should run out of resources similar to how meat works.This would give a reason for big bushes and would create a equilibrium as it would give more of a reason to play herbivore.

(Apparently they do, huh)

bright light
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@dusk yew adding onto this... Bushes should regrow from rain fall and make bushes spawn in places that bushes should be.. Course they start off small then grow bigger and bigger. Example 2: in the rain, forests spawn less but out in open fields bushes should be plentiful.. People should get the idea as a herbi why open fields should spawn more bushes.

plain oriole
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I really hope apex broadcasts can be heard for a much larger distance than they are right now, or rex can sound louder when he broadcasts. We can hear a 450 pound lion's territorial calls up to five miles away, or 8 kilometers. That's half the map. I hope Rex, Giga, and larger dinosaurs can be heard distances further than 'oh it's on the other side of the beach.'

dusk yew
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Carnotaurus sticks WAY out of the water when it swims, I suggest making it sink further

lavish shell
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Rather than having every single inland water source be crystal clear clean (which makes no sense in the first place), make some of the inland water sources on Hope murky and muddy like how many, many rivers, lakes, and ponds are in real life are? Along with the addition of marshlands and proper hard-to-see-through swamps, this would be incredibly helpful for Deino players when preparing an ambush or hiding away. Crystal clear inland water sources can stay but you should definitely make at least a few thatre muddy and murky for Deinos to use, obviously more helpful to them than the clean, easy to see through water. (by the way, could you make it so that algae in water sources actually move somehow?)

plain oriole
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I would actually like to see localized wound/bruise impressions unique to each dinosaur... Theri has a claw impression, Galli kicks and leaves a scratch, T-Rex leaves big ass gaping holes, and boxers/headbutters can leave bruises. Hell, I'd love to see some nasty bone sticking out when Anky hits a leg in the right place.

cinder echo
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can we have a desert map?

ancient plover
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Burrow Icon like Nests have Icons; nuff said.

half lantern
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So after some research I THINK this is a better carni idea then Yutya which is basically a smaller fluffy rex (rippo my fluffy boi)

Lots of text im so sorry I wasnt really sure what exactly im supposed to write!

Inostrancevia -or- Gorgonopsia (similar):
Height: Around 5 feet, would not be taller than a human but can rear up on its hind legs reaching 8ft
Length: 12 feet
Diet: Large herbivores, smaller-med carnivores; carcass
They would look very similar to that of a large lion but reptilian, long fangs, similar to the smilodon but much stronger.

In their tier they would be pretty high on the food chain.

They are an ambush predator, and would serve as a very good carni for beginners, as they are typically loners aside from a mating pair and their offspring, but obviously users could group together if server rules allow.

I would imagine them having a higher bone break than most predators, since they use their 1.2k pounds to crush into prey, but with game dynamics it could be with their large jaws.

Bulky, med speed, high stam

Their defense against larger preds would likely be their ability to stand up on hind legs and slash out multiple times, sort of like a bear. Most similar to the stand and slash reminds me sort of , the parasaurs, --if a creature was to latch on its back it would most likely fall back to crush it. --

**Edit: Not sure but I think they burrow when having offspring

In short this would be a great dino for those who play alone or with a few friends. A lone hunter who stalks their prey then runs them down. They would have to do best to avoid larger dinos but if coming across any they could bite and slash, for any that they know they cant fight theyd likely run, due to stamina theres a fair chance it could get away.
^ Blep these are all ideas and take it with a grain of salt, ive only been playing the game for a bit plus im sure theres lots that could be edited.

analog solar
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Para Gimmick suggestion:
This gimmick suggestion is pretty barren compared to some of the other ones I made, as I'm kind of dry on ideas for this particular creature. So if anybody has some ideas for alternate abilties, or passive abilties. Give me an idea.

**-Revealing Call: **Parasaurolophus will make a special, low frequency call. This call reveals the locations of different objects and animals from a very long range, via dots on the compass. But be careful while using this ability, this call can be heard from miles away.

  • Red dot = Dinosaur (No specific species)
  • Green dot = Bushes
  • Blue Dot = Water
dusk yew
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Ability to build nests in burrows

steel plaza
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Dunno if its mentioned before but a minimap would help. or atleast a N/E/S/W compass

fossil bramble
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Buff ava AI so they kill or wound juvinile carnivores, they are too easy to hunt, because they're faster doesn't mean they are harder, it means they are more annoying.

blazing dove
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Make Ava AI aggressive towards juvie carniovres and not run around like a complete idiot with horns for no reason. Give them the ability to attack.

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Ava's should run away when an adult carnivores approaches not Juvie

alpine glacier
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Allow herbivores to use scent while moving for the same benefit as carnivores, however herbis will not see foot tracks while using their scent while moving to prevent them from 'hunting' with it

Its not really fair for herbis that their scent takes forever, is loud af and they have to stand in place for it

bright light
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Let Avas be a Survival dino they are Multiplying like Rabbits on Offical US 1 there are like 30-50.

gray belfry
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Sleeping animations.
It could have multiple benefits as well as drawbacks.

Pros: Sleeping would reduce the amount of food/thirst you lose per tick as you arent moving around as much while even sitting; your heartrate slows down.

Sleeping would increase the amount of health and stamina you get back, kind of like resting but a bit more so then that.

Sleeping could also make the game more immersive, making it more fun and realistic!

Cons:

Sleeping would increase your vulnerability as it would darken your screen similar to NV, so it would be harder to see incoming threats.

Just an idea I had, and thought I'd share it!

tranquil stump
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Deino should be able to see more clearly in murky water than Spino or ofc anything else. It shouldn't get invalidated in the area it is most comfortable in by Spino. Spino can swim across lakes and rivers no problem, but it is Deino who should be able to actually see underwater in murky lakes and swamps to see where they're going and evade a Spino. Spino in other hand is fine in the ocean because it's clear. But if he's in land, can use the water from a lake or river as a way to get away from something if they're not near the ocean. But can't really use that water to hunt. That'll restrict Spino more to ocean hunting, if a player wishes for their Spino to live an aquatic life.

ancient plover
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^ it also gives deino the option to choose to live in murkwater where his hunting is easier and he's safer but will probably come across less/ more careful prey, or to choose to live in a clearwater environment where he is more seeable and is huntable by things like Spino, but he'll run into more prey items.

stark lily
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Make streams about Brachio, I or we wanna see it's progress, also make it playable in survival cause there some ppl who would enjoy playing Brachio, I really don't care if it takes me 10 hours to grow it or it's too slow, I wanna see a sauropod around rather than letting them be AI only and adding them to sandbox, what's the point in making them and working so hard on them if ur gonna let them be AI only?

strange tusk
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Iguanadon. It could be one of the herbivores that could both eat from low trees as well as bushes, have a fairly fast run, similar to the maia possibly. It could rear onto it's back legs to be threatening in a fight, staying like that if the player wished in the fight, swiping with the sharp thumb spike it has, and able to ram say, medium carnivores like an allosaurus over with a charge, to temporarly stun it, which could get it trampled by it's herd (if trample is added for any really heavy dinosaurs or large herds,) it's killing blow could be a side blow to the neck, the thumb spike piercing the throat or spine, or a 'hug' both thumb spikes piercing the back of the spine or base of the skull.

sly wadi
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Add AI spawns where there are adult dinos protecting their nest full of eggs. We should be able to steal and eat the eggs within the nest or of course, kill the parents.

vivid bough
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dear devs please add a bot to the server that makes people react to the rules before they're allowed to talk on the rest of the discord. we would very much appreciate it thank you for reading.

tidal cave
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Have the ability to build a nest on non-grass/non-dirt surfaces, but to compensate, require the gathering of proper materials (plant matter, leaves, etc) to place the nest on such surfaces. Larger nests of course taking more materials and more time to build

daring cargo
#
  • Triceratops Stomp -
    Alright, let's discuss the horned elephant in the Ceratopsian room.
    Triceratops stomp is incredibly useless in many situations. It has a cool down afterwards, and its animation is incredibly slow and predictable. It does less base damage and less bleed than the normal goring head butt does in combat.
    What I'm trying to say is, rework Triceratops stomp please so its actually useful in Trike vs Apex predator situations. Because currently, Rex can straight up face tank Triceratops and not only get away with it but decimate the Trike if it gets bone break, which is nearly always does.
    I'm not saying to buff Trike, I'm just saying, reworking Trike's stomp so it's not a complete liability in combat is sort of a must at this rate. (Hopefully locational damage and the combat overhaul will allow Trike to have a decent chance against Rex, Giga, and the eventual survival Spino.)
strange tusk
#

If herd trample is a thing against carnivores (or just threats to the herd, could be a herbivore or omnivore if those are to be added,) it would be interesting to see the damage on the body of the trampled creature, such as the stomped in ribcage, broken skull and legs, etc. Basically a horrible scene left behind that scavengers and young carnivores can eat from if they dare. (I know I have a morbid mind, no need to tell me.)

bright light
#

Avas able to defend it self from other dinosaurs give it 100 bite force at full adult. (From 25)

verbal quiver
#

Suggestion: Gathering Materials to Nest

This may just come from a wish for more satisfaction to nesting, but right now, the most you do when nesting is push the B key, fill the nest with food if you prefer to, and sit on it until eggs are ready to invite players.

So basically it would be that to build a nest, a nest would require certain materials depending on what kind of dinosaur you are. Sticks, leaves, etc. Both males and females could able to gather any items needed for their nest and be able to place the nest in nearly any location they wished. To build the nest, it would work in a similar way in pressing B, but now you get watch your dinosaur use the items it’s gathered to build its nest. How large the nest is could probably determine how many eggs you’d have, such as the smaller the nest, the fewer eggs you may have, or the larger it is (of course with having limits), you have a better chance at producing more eggs.
This would probably work best for smaller creatures, though (such as dryo, Utah, herra, and others), as it wouldn’t seem too logical for large creatures such as Shants and Rexes to gather itty bitty twigs for a nest.

undone zephyr
#

Why aren't hypo herbies a thing? example a Trike, armored, big horns, most aggresive herbie in the dino world, and everything would fear it, even a Rex, now I understand that " they're not made to hunt/ kill, but what if lorewise, a scientist put some killing instinct behaviour in their DNA? i've seen such good examples of scary herbie hypos and im wondering.

undone zephyr
ancient willow
#

More transparency or even transparency at all. We want to know what's going on and what you're working on.

#

Also make AI have a purpose besided being food. Give them the ability to react more realistic. I don't want to see Ava's run around in circles. It should either fight or try to escape more realisticly.
There should be a lot more dangerous AI when there are less people online.

teal forge
#

I know similar things have been suggested before but give herbivores a varied diet to stay healthy.

  • Few animals thrive from eating just the same thing over and over again and some animals even eat dirt to get essential minerals lacking in their diet.
  • currently most migrations seems to be driven by boredom or food depletion while in reality food depletion isnt the only reason as animals in the wild also migrate to obtain food sources lacking in their diet. These food sources could be scattered in different habitats for example: deep woods, open fields, higher latitudes, beaches, in lakes, on trees like moss, nature has endless amount of inspiration.
  • If seasons are implemented, certain plants could grow only during specific seasons
  • different herbivores should have different diets. Forestdwellers should require more forestbased fauna and less beach for example. This could potentially work against mixpacking herbivores since not all species of the pack will be at full capacity if they eat too little of their main diet.

Im open to additions for this suggestion

noble wraith
#

We need more admin in the morning for Eu. It's now the second day that we can't play normally because of people rulebreaking knowing no admin are online in the morning for EU time. Yesterday it was 6 gigas staying and slaying everybody, today its 4 gigas at the same spot. DO SOMETHING ABOUT IT.

mighty echo
#

Mechanic suggestion
Armour tiers
Armour could work possibly like this

Tier 1 : Light plating/Skin

  • Would only take a few bites to get through, allows escape before bleeding
  • Most dinosaurs could have tier 1 light plating/skin

Tier 2 : Moderate Plating

  • Would need take substantial damage before breaking through
    -fewer dinosaurs could have tier 2 (cerato to fill its honey badger niche, sub adult deino etc)

Tier 3 : Heavy duty Armour
-This Tier of Armour would be much rarer to find on some dinosaurs, only things such as anky
-would need a lot more time to break than both Tier 1 and Tier 2, and would take great chunks of damage and resilience to break through.

strange tusk
#

If there were to be hypo herbivores, I would suggest they not have just a killing instinct, but they'd either be an extremely protective herd member or stray off on their own, depending on how over powered the species is, for example, a hypo trike may just stray away or just find a very small herd (of 2 other say, normal or two hypo trikes), where hypo pachies would possibly be in a medium group (of normal everyday pachies,) or fairly small group of other hypo pachies. The hypo herbivores would be much more aggressive towards carnivores, and sometimes even just other hypos of other species if they come in contact. (That is, if Dondi wants that, considering they're MADE to kill.)

sonic jackal
#

A respawn button with a twist.

Right now, there's not a ton of ai in the game, and there's a lot of cases where a player might want to kill themselves to play a different dino.

What if we added an option for that BUT instead of deleting or killing your current dino, it gets set to default colors and becomes an ai, maybe move it to a spot closer to players. Bonus if it can survive and grow.

It would definitely make the game feel more alive, and it seems a lot less counterintuitive than just suiciding to pick a new dino. We've seen how scary velo ai is to juvies. Now imagine that on an allo or Utah or dilo ai

alpine glacier
#

Allow us to add reactions in the screenshots and feedback channels?

jolly wigeon
#

We need one way or another, know the dino everyones playing. Like X,Y and Z player play as carno. A,B and C players as dilos. Because if anyone rulbreak something, we know what people plays as the same dino. Really idk how explain this idea well, but we need stop the people that rulebreak. And knowing the amount of players playing with his dinos, maybe will help to stop it. If anyone can explain or tell a better way, im open.

harsh acorn
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I really hope that brachiosaurus come to survival as a playable creature, i mean, if even Path of Titans can make a sauropod playable in the game, why cant The Isle do the same, or even better than POT, and i can't believe that the isle developers would waste such a incredible and famous dinosaur by making him an AI, what a really poor decision, it would really be a waste of a dinosaur by just making him an AI, we need more dinosaurs, and more types of gameplay, because all we have is, slow and tanky herbivores, or fast and weak ones, or fast and sneaky carnivores, or big and bulky, we dont something different from that yet. so i do have high expectations about the future of this game, and i dont care about the strains at all as well, just give us more real dinosaurs, and besides, camara is nothing compared to the majesty of the Brachio, making brach an AI, would be the same waste if you work a lot in Deinosuchus and make him an AI.

strange tusk
#

Driftwood should be added as a climbable feature for young deinosuchus on both shore and the middle of the ponds/lakes, could be a getaway from hungry adult deinosuchus, and if terrain has a breakable feature added, large deinosuchus can snap the driftwood in their jaws, causing the young one to fall back into the water. Moss could be added into murky water, made moveable by anything swimming under it, but it's not super noticeable, so it could be a fish, sucho, spino, or deino moving it. there could be sunken hollow logs are the bottom of some lakes that are near trees, for hiding spots, and so on.

steel plaza
#

Better server selection screen.. for example : an extra sub or tab where the servers are where u have played before.this scrolling looking for the server i wanna play at is annoying

worldly jacinth
#

please allow for users to be able to choose their spawn points ;w; its incredibly frustrating to have to spawn and drown yourself multiple times before you get the spawn you want

fast gale
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How about herbies get an end tier because carnies do like herbies are like yeah lets chill .How about elder dinos they would be older and would have more health and more damagae forexample Elder Para=

Damage = (Stomp 1200)
(Headbutt 400)
Health = 4500

Spedd = 36

It would be way more fun to have a herbie end tier!

teal forge
#

A hotkey to lock your head in place for screenshot purposes.

  • I've seen this feature before in an older game and thought it was neat since your dino always looks the direction the camera is facing.
left hemlock
#

It would to neat if large fields had grass you could graze on, like it would bring your hunger up slowly but it would be cool to have grazing fields

fleet nymph
#

it would be great to know when the recode update is going to happen

sand lion
#

It would be nice if being wounded would leave scars on your dino

grim prairie
#

Make sucho run 34 kmh

#

So we can actually leave the lakes

#

And not have to worry about literally everything being able to catch us

pure wagon
#

This is a suggestion for the Discord server, make a separate channel called "Stream Announcements". I get excited whenever I see the notification on the announcements thinking there is a new sneak peak or update, but feel a little more dead inside when I notice it's just a stream (Don't get me wrong I love the streams!).

lime apex
#

Ok so here's smth I've thought of so we all know how nesting works, u make a nest and u sit on it. maybe to add a bit more enjoyment to it, allow different nest size (Extra small, small, medium, large, extra large) BUT u hav to gather stuff for it obviously easy stuff to get and so how it'd work is u could get a certain amount of resources and build a nest using them. simple so a few sizes I think

Extra small: 2 eggs max
small: 4 eggs max
medium: 6 eggs max
large: 8 eggs max
extra large 10 eggs max

unborn badge
#

Type-N Parasaurolophus that has a 1 call that can be heard from across half the map.

worthy prairie
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So, my sister was on the nycta server and there were 4 groups of 2-6 Utah's in the same area. Technically you are only supposed to have 8 in a group and they would have fought for carcasses, but even though they could see each other's icons it was still pretty hard to tell who was who if they were all mobbing a body. Even the mod there was confused. So, what if when you make a dinosaur group you could choose (or are randomly assigned a currently unused one) a color on a spectrum and the footprints of different groups, or the dinos themselves when you are close enough, show up as their group color in scent?

bright light
#

Dibbles, Trikes, and other that looks like a Trike should have a Charge/Ram attack (like an ambush but can only alt turn or turn in place) this way they can charge predators and or other carnivores.

noble swallow
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Maybe a Carno 3 call rework? Personaly i dont find the call very threatening...

noble wraith
#

Anyone else noticed that u can't spam bite anymore? Your first bite register but the second and third dont, For example take an ava u got to bite it then you hear him take damage then u spam because he isnt running and the sound stop u have to wait 2-3 sec to get another hit on it. Same for fight fought an allo as a dibble my first registered then the second and third one dont. I hope im not the only one who noticed this.

tacit light
#

Bleed mechanic: 1 blood drop dont take dmg when sitting and cant heal hp
2 blood drop take minimal damage and cant heal hp
3 blood drop critical dmg depending on resis and can die even if sitting

topaz briar
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I feel the T-rex needs a shove attack, so if you are fighting the spino or other T-rexs you could hit them with a shove to stagger them.

leaden beacon
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Dunno if this was considered but adding a tundra type biome would be neat. It'd be great for a merc base and feathered dinos might be able to go there, giving the option for feathers a purpose beyond looking cool
Certain herbivores could eat birch leaves (just as like a normal food) and certain types of lichens and grass to gain affinity which would give them a reason to go there, even temporarily, and then the feathered dinosaurs can hunt them if they choose to

night bolt
#

Please make the Juvenile Deinosuchus have lil throat effects

slow peak
#

It would be super helpful if when resting, you could stand up while roaring again. It sucks when you're in the middle of a roar and a threat comes running at you that you wouldve had time to react to if you werent stuck in a roar animation.

reef hearth
#

raptors should have a rightclick that if he jumps on prey he can attach himself ^^

leaden beacon
#

Remove giga from survival entirely and make it AI because no one will ever be happy with that fatass apex mess. They either beg for buffs or nerfs and while I'm sure most people with a brain know which of those is necessary, getting those constant complaints is annoying as fuck. Giga can be your biggest carnivorous AI or some shit idk and still keep the bleeding and trotting things down niche.

ancient plover
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How about a sleeping function pros would be food and water not dropping as fast for those who arent adept night wanderers. Cons would be obvious vulnerability as to getting cuaght sleeping as well as slightly louder breathing when sleeping so its be sure your secure or have a look out. Maybe to avoid over use and or any abuse of its use there could be a cool down also im sure we all could name some debuffs and buffs for sleeping.

plain oriole
#

In the insert menu, has anyone noticed how the hatchling silhouettes of Carno, Allo, Cerato, and a few other dinosaurs have smaller crests and horns than the juvenile silhouettes? It got me thinking. In the future, could hatchling models have baby schema implemented as modified juvenile models to set them apart from juveniles, since we have dynamic growth in mind?

Ex: allos, ceratos, dilos, paras, and Trikes having even more undeveloped horns and crests than juvies, and maybe hatchling dinosaurs have bigger and a bit more cuter eyes than juveniles.

I know it costs money, but I'm not even asking for separate waddle animations (even though that would be cute as fuck.) I'm thinking devs could modify the existing juvenile models' crest, horns, and the eyes, to make them look even more like a defenseless nugget on legs (juv trike lol) to set them apart from juveniles, who -can- defend themselves.

I have an example of a living dinosaur demonstrating baby schema. The chicks have no crests and have a completely different plumage, if we are to implement feathers down the line.

https://i.redd.it/530bw5ao0es21.jpg

Also, I really wish hatchling and juvenile Pachys' heads looked like Dracorex and slowly morphed into Stygimoloch and eventually Pachy since they were the juvenile, subadult, and the adult life stages of Pachycephalosaurus.

main sleet
#

If feathers/quills are ever added, have them as a separate skin option and allow players to choose between them depending on preference. This could allow interesting things such as inter species fights between scaled utahs and feathered utahs.

tawny mica
#

Perhaps change the sexual dimorphism of the Trike females and males in regards to the crest. Sometimes it's incredibly difficult to differentiate males and females if they have lighter colors, because of the beige option on males. Perhaps making the female's crest a single uniform color?

north thorn
#

So maybe I am having an issue or maybe a glitch, or maybe this is a real suggestion, but sniffing while crouched doesn't seem to work, that should be a thing. Its not like crouching turns your nose off or aything.

#

Loving the game though

plain oriole
#

Don't make Pterosaurs consume a lot of stamina while flying. They practically glide through the air and can go incredible distances while only flapping their wings a few times. Instead, make them expend bursts of stamina while taking off.

full zodiac
#

I do have one request can you guys try to make a mobile version of the game I really love playing and would be very grateful if you guys can make it a mobile game app

primal moon
#

Maybe one day in the future, we get a "short sniff" while in crouch, where its a short time span of sniffing for a scent that only lets you have a scent within a shorter distance than the normal scent distance, while you are crouched.
So say you are sneaking around in crouch trying to find that prey walking around but you need to scent where there footprints are but you don't want to stand up and give away your position, you can just sniff in crouch but it's not as great as the one standing up; but still gives you the glow of the nearest foot prints.

high sigil
#

I still really wish nights were shortened a little. Or at least server owners be given the option to adjust day and night lengths. Its such a pretty game and its a shame that the landscape is hidden behind a monochrome nightvision filter half the time. It does look cool! Dont get me wrong! But the novelty wears off fast. I consistently find myself logging out through the nights. It feels like a nuisance rather than a feature.

queen bay
#

Re-opening Ask-A-Dev themed sessions. We haven't had a session since the beginning of March and I'm sure players have questions and would love to vote on getting some of them answered, as I've seen a lot of questions being asked in dev-streams and none of them being answered, being answered accurately, or being told potentially wrong answers.

tepid minnow
#

Differenciate #announcements with an update/patch-note channel so we can mute them separately

glad garden
#

An option to favorite servers so you don't have to search everytime between servers

humble heart
#

I wonder why utah is getting backward faced hands on the streams. It can't make that happen without breaking bone. The animations are great, but I'm worried about it's gradually losing its identity. Keep utah having the hands facing each other. The Isle is The Isle, not Jurassic Park.

rose bloom
#

I think some animation of other dinosaurs should be rework. I see than Bryan re-start his streams animation and work on old dinosaurs so I would post my wish list for reworked animation :

-Parasaurolophus : Idle, walking, trotting, calling animation ;

  • Suchomimus : Trotting, sprinting, crouch, idle crouch ;
    -Triceratops : Trotting (but the same style) ;
    -Allosaurus : Walking , trotting, sprinting ;
    -Giganotosaurus : Trotting, sprinting, crouch ;
    -Ceratosaurus : Crouch Idle, sprinting ;
    -Diabloceratops : walking, trotting ;
    -Gallimimus : Trotting, sprinting (but it's more adjustment than real rework because his legs become noodles)
#

And keep your hardwork, you've made incredible animation for a lot of beast, thank you for that!

mighty echo
#

was originally going to release this after the recode, due to the combat rework that’s being done, however I decided to release this now so I could get some feedback on improving it when the recode actually does come around

viscid forge
#

Put the icon of a orange/red meteor in the night sky that becomes bigger and gets closer per night, forcing the dinosaurs to find various locations on the map where they won't die to the impact. Forces all types of dinosaurs to fight over who gets to survive the impact. Or something. Could be cool and exciting.

ancient plover
#

Add a tag in global chat which says what dinosaur someone is example- Cheese1234 (Allosaurus)- (Chat text)

rose bloom
#

Same idea than Atoc but only for server WIP or new update.
A meteor chash on the map and the server is off after because the update.

main sleet
#

When mercenaries are added, give them more interesting and challenging objectives rather than simply wiping all life from the island.

Tagging nested in baby dinos with implants, protecting rare species from tribals, and culling overpopulated species could all provide more skill based gameplay than just holding down the trigger on everything with a pulse. Sneaking up to a rex nest in order to hit the hatchling with a short range implant dart while not being eaten would be terrifying and fun, while requiring a lot of skill.

Rewards from these tasks could be used to get supplies, ammo, and weapons.

fiery saddle
#

Nerf Spino. Specifically nerf the turn radius a fair amount. It can literally ride most dino's while avoiding all hits. It's over 9 tons. There's no way it should turn on a dime like it does currently. I might even suggest nerfing the bleed a bit since they have so much weight.

azure flicker
#

A way to pm people who are already in groups, I can't even count how many times I've logged and come back only to lose all contact with my group because they're not in global

small delta
#

Suggestion: Having Velociraptor as a playable creature in survival
Description: A lot of you will not like this idea but listen alright? before you smash the red x, Velo will act like a type of support for lone adult carnivores and can help them find food or water.

A way to add it in and make it useful to make it a tad faster and a slight higher jump not saying BUFF IT NOW maybe if this gets added probably wont XD anyways also maybe nerf adult creatures scent range a lil bit [Exeption with Utah,Dilo and cerato] and have velo get amazing scent range therefor having it be useful basically making it a navigational creature for others that cant find there way.

And also have it so it can join other species groups but have it so it cant join any juvie,Utah,dilo and Cerato groups.

plain oriole
#

New day/night cycle: 5 minutes represents two hours time.

5 minutes of dawn: begins at 05:00 (5 AM) and ends at 07:00 (7 AM) and lasts 2 hours in game

25 minutes of daylight: begins at 07:00 (7 AM) and ends at 17:00 (5 PM) and lasts 10 hours in game.

5 minutes of Dusk: begins at 17:00 (5 PM) and ends at 19:00 (7 PM)

25 minutes of night: begins at 19:00 (7 PM) and ends at 05:00 (5 AM) and lasts two hours.

Daytime dinos are happy, nighttime dinos are happy, everyone is happy. Really doesn't matter what time we begin or end at, but as long as we have 5 minutes dawn, 25 minutes day, 5 minutes dusk, 25 minutes night for a 60 minute day/night cycle.

#

I have found several cases where it would be easier to be able to walk or trot backwards instead of turning around to move that direction just a little bit. Even if it is just an animation reversal, I'm sure many of us would find it useful, even after the combat overhaul, since most animals do move backwards and forward while they fight. Maybe pressing S when walking or trotting would make your dino walk or trot backwards, but sprinting makes your Dino act as it normally does and turns it around to run in that direction.

surreal trench
#

1- GIVE US A "MAP" or a an easy way to know your location
2- faster growth... add another type of survival mod or admin command or map option which make growth rate for all creature become faster...
many people don't have that much time to play and worst part is that you can lose hours of progress in a second.
(i understand many people like it this way but i know many who don't)
3- i'm sure dinos could walk backward plus they were not so defenseless from their rear. how about fixing that somehow...
if it is too much work just make the forward animations play in reverse.
4- add more AI to game. maybe some big dinos too... i don't think anyone wants to lose their big carnivores to hunger simply because not so many people are online on the server.
5- make scents glow and visible in night visions too.
6- every creature should be able to use their smell in every type of stance and when walking... i mean it only needs a nose right!?
7- make all growth functions available in sandbox mod too
8- make night time LESS
9- let us choose our spawn locations or region
10- add a way which we could be able to send request to join groups in game or leave or disband the groups.

Thank you and sorry if my english is not good.

placid oyster
#

Can we make it so servers have the option to allow mixed species groups?

strange tusk
#

I have an idea for the mercs. It goes along with Comrade Jenken's idea.

People who are in groups of mercs doing these tasks, if attacked by a tagged dinosaur and survive, but some of the group dies as one person gets away, can put in a report at a base that links to all bases of a warning about it, and if it happens again, it will build up, slowly making a "bounty" on that asset. It could put on a computer the details of the species, and then if it's detected near a merc with an asset tracker, it could do a special beep to notify, if it's near a base, there could be a warning put off by either a loud alarms, or warnings sent to all mercs in a certain area around/in the base of the alert of the dangerous dinosaur(s). Depending on the "bounty" amount put on it, is how high your reward will be.

For example, a pair of rexes that were to have their hatchlings tagged kills all but two members, the two flee, only one rex gets a "bounty" because it has a tag on it, while the other adult was a untagged one. The "bounty" would be doubled due to two people surviving, unless they died to raptors or something else on the way back to the base.

ancient plover
#

Apex Balance

Rex : I think the Rex is in a sweet spot balance wise. It's viable but not OP. I would probably nerf its run speed with 3km/h and give it a bit longer ambush duration, since rex supposed to be the real ambush predator and bully.

Giganoto : Giganoto kinda overpowered if we talking about giga vs midtier/apex herbie. It has insane alt turn with pretty strong raw forcebite and insane bleed. Giga should be a bleeder and therefot endurance hunter, and Giga is mostly setup that way.
Nerf its bite damage from 700N to 400N this way it will be real bleeder, yeah it can still kill a midtier with raw biteforce but if the bitten midtier can escape it can actually survive, right now its almost impossible.

Spino : i think it shouldn't be much stronger in land than Giga. Since if its stronger in land and in water it will outdate giga.

#

I don't know if this will be added or not. ( i don't watch the streams and what not.) Sleep, if you're creature doesn't get enough rest, you'll start dying due to sleepiness, After a long day of hunting/traveling/running will make you very tired. After so long of not resting, you'll get very slow because you're body doesn't know how to function properly plus it'll be fun to rest with you're packmates and what not.

rugged lance
#

I think one thing that would be really cool is if the Deinosuchus would have a stalk animation while swimming where you only stick your eyes and nostrils up out of the water. I know it’s a super hard thing to accomplish but that would be pretty epic.

keen hill
#

Taking the "Velo as help for carnivores suggestion", i highly disagree, if the Velo was to be put in suvival (wich i would love it to) it should be at least as strong as it's AI counterpart or at least able to 3 shot oros and tacos. The velo would be a completely different playstyle from what we have now, a tiny scavenger that stalks larger dinosaurs and packs in order to eat their leftovers without being seen.
Therefore it should have an incredible amount of stamina; speed could remain the same or maybe slightly faster; the scent range should be very wide but only for gore, water can remain the same range. Now, things to look at, being unable to properly hunt other dinosaurs (sure with a large pack you could scare juvies but that's about it), due to size, strenght and being 100% scavenger the hunger drain should be extremely slow this to give the player proper time to 1) find gore 2) find a dinosaur to stalk and follow around 3) travel for a long time.

verbal quiver
#

Suggestion: Ambush Vision for Deino

While this would be something all carnivores could (should?) have at some point, I’m putting more emphasis on the Deino specifically because of the hunting style of the creature. I think it would be super cool when as a Deino holding down the ambush key, you could go into 1st person where you can see through the creatures point of view. This could give people a more realistic feel when hunting; we could probably be able to see underwater, and be able to peek up through the surface at potential prey.

2nd Suggestion: Floating Logs/Debris

In nature, animals can often mistake crocodiles or alligators for floating logs or other debris in the water. Perhaps implement floating debris in water so that Deino could use to its advantage.

topaz flame
#

My Suggestion: In the Dinosaur Skin Menu -> Also make an option how to see your colours when sub and adult because now you can only see the colour pattern when you are juvenile.

fossil bramble
#

I suggest you fix utah's wrists. It looks dated and, look ditto like the jurassic park raptor, and that doesn't make it look bad, but something much worse, it makes it look unoriginal and like it doesn't belong in the isle. The current utah's wrist is just fine. I can understand with the broken wrists on hypo utah, but normal utah? No, it looks too much like jurassic park and makes the model look MORE unoriginal, besides there's no use for the broken wrists, because they wont be very functional in grabbing stuff and slashing more affectively.

winged rose
#

Suggestion 1:
Ok so my suggestion would be to allow all dinosaurs (or at least all carnivores) to get darker greens and colours that blend in better with the environment, such as if you wanted to be Allo but wanted to stalk the forests in search of prey, you could have the perfect colours to do so.

#

Suggestion 2:
Allow us to select different Biomes when in skin select so going along side my other suggestion, you can choose the perfect skin for a certain environment

glad garden
#

Buff paras or make them faster 'cause right now they are too slow to run off and too weak to fight back anything big

teal forge
#

I would like to be able to enter a queue to full servers instead of spamming "update" and snipe a spot as they appear if they appear

ancient plover
split cave
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What about an exp-system? Something like: You collect exp. for staying alive or killing someone. There are two types of Experience Points. One of these is the global "exp-bar" (lvl 1-X) and one is the dino-exp bar you are playing. Could be something like that: Lvl 1 to 2 you need to collect 100 exp. For surviving as hatchling you are collecting 2 exp. every 10mins. For Juvie 1exp (nesting is worth it), for Sub 5exp and for Adult 7-10 exp. 1 kill gives you 10exp. If you reach the next Dino-lvl you are able to unlock a special skin/scars on the body or something like that just for THIS dino. If you reach the next lvl in the "global exp-bar" you can open a Lootbox (maybe egg) with a random skin/scar for a random dino.

lucid sonnet
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Add a sleep mechanic for dinos.
Not just lay down as we have right now but a sleeping one. Because its a nice detail and entertaining.

  • Could also be healing LARGE injuries faster to make it a little more worth to add? Idk, just would find it super spoopy to walk past a sleeping rex as something smaller or a merc etc.
  • To make sleeping mode a bit more risky if we have it healing you faster, the edges of the screen should become a bit darker and the center a bit blurry at times.
  • Affinity could have something to do with resting too, that ur dino have to rest at some point just for a few minutes if not seconds to not make it boring or unfair for players.

If something is biting or giving you damage as your dino is sleeping, it should get up immediately in some kind of intimidated state or agrresive one (depending on dino) instead of having sleep pose - go to rest pose - then stand up pose.

(Not priority now but could be a future thing)

cinder cosmos
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Suggestion:

Compsognathus should be added. People could hunt in huge packs as compies , as it takes a pack to take down enough prey. Compies are 2 feet and 5 pounds. This points out they could thrive quite easily in the isle. They are small enough to hide even when fully grown. Compies are quite quick , being able to escape predators easily.

Compies have never been proven to have feathers , so in a sense the compies would look like a mini Utah. Compies usually use their smallness in their advantage to get prey. Then pounce.

If compies were added , they should be in a big pack. Maybe 15? Idk , some people can add onto this if they wish. They should be able to pounce on bigger prey and hold on , then attack. A lot easier than trying to attack on ground.

(I'll be leaving compy pics for reference.)

grim prairie
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Kinda like different biomes around the map, like we already have swamps, beaches, and forests, but maybe like snowy mountains or some snow on the upper parts of the maps. On both maps we can see the northern lights, like really well, which means we are pretty far up north. So maybe it could be kind of like Colorado’s mountains. They have snow up on the tops and in the hills, but little to no snow on the main ground (in the summer months, at least). Also I think that when walking through snow, foot prints should stay there longer, but there will be occasional puddles of melted snow you can drink from. Also small dinos can dig in the snowy areas but larger dinosaurs can dig the burrows up. Maybe in some spots the snow is deeper and it slows you down some, or maybe even a possibility to fall through some really deep snow (but the “dangerous” snow is a little bit of a different color to give player a warning) maybe when you fall into snow, you take a little bit of fall damage but a very small chance to break your leg, it could also maybe be difficult to get out. How you could get out is possibly holding e on the snow and depending on the dinosaur, it may take longer to dig out. Like a rex can use its legs to just scratch at the snow and walk out, but maybe like a herra would have to dig for a little longer, or maybe even faster because it could simply climb out. Stuff like trikes and Diablos would do it quite quickly because they could easily use their head to knock snow over out of the way. Dryos would also be able to get out quickly because they can also burrow.

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Another biome idea is plains areas. I don’t even know how long the people have been asking for big open fields. Maybe there could be one big field full of flowers, another full of tall grass, tall enough for utah raptors to hide in and ambush from. Also maybe tar pits. Some tar pits are big, and some are small, also some could be shallow, or deep. The shallow tar pits would be able to only really trap the small things, but the deep ones could even trap stuff like trikes and spinos. And maybe dead bodies would spawn in the tar pits, like you could find a dead trike in one, but only one or two bodies per pit depending on size to prevent unnecessary lag. You could eat these bodies after dragging them from the tar pits. But there’s a catch, there would be no way to tell if a tar pit was shallow or deep. If it were deep and a rex walked in, the rex is doomed to starvation or even sink deep enough to smother, but a shallow tar pit would be almost worth it as it’d only slow you down after you got out for a limited time. A non lethal alternative to the tar pits is to just make it so you only get slowed by the tar pits after walking into one, but only for about 5-10 minutes depending on how long you were in there.

rose bloom
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Albertosaurus/Gorgosaurus suggestion :

With the new system growth, we could get a new mid tier in the carnivore list : the Albertosaurus or Gorgosaurus !
(sorry for herbivore community to make a carni suggestion but I don't see other mid than a little ankylosaur between stego and anky, ;-;)

What is Albertosaurus Libratus or Sarophagus ?
It's a tyrannosaurid so a member of Rex family, of 9/10 meters long and 4 meters tall. That would be a new addition if dynamic growth work because we won't be either able to stay sub rex and play with the name of Alberto.

Why should be in the game ?
Because it can be a new mid tier who can competit with Allosaurus, because Cerato, Carno and Sucho are not great competitor to Allo, and can be the "Rex of mid tier" like dibble is, allo is and sucho, they are all like sub adult apexes but faster and better.
Alberto could be the damage master of mid tier with a kind of bone break, when it will be rework.

Wich mechanic have Alberto ?
Alberto have a nerfer speed mechanic, when he bite someone, the dinosaur become slower and slower because he is not truly fast, he only have a good ambush with a medium duration and a good stamina. So if he sucess to bite another dinosaur this one will lose 3% of his speed to finnaly got a bone break total of the bited location.

What statistic have Alberto ?
I have my Alberto stats idea and here it is :

Health : 3.100
Weigth Mass : 3.1T
Speed : 33,5 kmph
Ambush Speed : 43 kmph
Ambush Duration : 7 second
Stamina : 3 minutes 30
Ambush Stamina used : 25%
Damage : 400 Newtons
Bleed : 14 per bite
Bleed Recovery :
-4 per minutes sit

#

-1,5 per minutes stand
Healing :
-350 per minutes sit
-150 per minutes stand

For making Alberto viable, other dinosaurs need to be rebalanced yes like Allo, less damage and shorter ambush like 9 second and not 12, and Rex, little bit slower like 32 Kmph, and Para, Faster like 35,2 kmph

So that was my alberto suggestion, I hope you readed it and make you think about to make Alberto in the game, that was Levi for a Dino suggestion.
Thank you to read and vote for it.

next fossil
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New animation similar to the H rest but you heal slightly faster but once you do it you can't get up until you're fully healed, like sleeping per say. High risk high reward. Meaning you can't escape if someone finds you snorin away

tiny elbow
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We need a touch for seduce female

Exemple : crocodiles make bubbles to seduce a female

when you press a key on the keyboard your dinosaur does an animation to seduce a female

inland robin
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Add a way to mark territory so when dinos sniff they see the territory is claimed by another dino

stark lily
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Nerf rex's hitbox, cause apparently it's ass bites u

ripe lava
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Rework the trike animations. Base trike animations more closely around the rhino. When compared, their skeletons have a similar build and structure. They are both horned quadrupeds and have much in common.

Basing trikes animations off of a rhino would make them more believable, fluid, and natural.

It would set them up nicely for a possible ramming mechanic in the future. Anything worth doing is worth doing properly and the trike has been with the isle for a long time. It deserves to be up to par with the rest of the dinos in terms of animations.

If a handful of creatures don't measure up to the quality of the rest, people might complain and it could bring the quality of the animator's work into doubt.

Are the current animations of the trike something they would want in their portfolio? If the answer is no, they should be redone and not just touched up.

ripe lava
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Remove the five second attack delay off of the herbivores that have it, or at least reduce it down to three seconds.

Statistically herbivores are already weaker than carnivores and that's a well known fact. It's an extra handicap that isn't really necessary. Especially in the future when carnivores get hypo versions, which herbivores will not be getting.

Herbivores may be weaker but this would give them a slightly better chance to defend themselves against ordinary dinosaurs.

Five seconds is a huge disadvantage. Most carnivores can spam bite or only have slight delays. Some carnivores can get off three to four bites in that span of time.

Herbivores have pretty much already been handicapped stats wise and by rules as well, so I see no reason why not to remove or reduce the delay to something more reasonable.

granite hound
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I think allowing dibbles to herd with trikes should be allowed

slow kite
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Suggestion: Seasons.
If winter/snow is ever added perhaps make dinos that spend over 2 in-game days in a snow areas, their colors will slowly fade to white and vice versa with a warmer biome.

solid scroll
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Suggestion: Hyper Taco.
Even if yall just make a taco bigger and give it a taste for dinosaur flesh, it would be a fun dev-plays-this-to-troll-water-sleepers. ( i know this sounds like a troll suggestion but i honestly want a hyper taco.)

lone nova
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Suggestion: baby's should be able to see the location of the nest they come from to until they grow as a juvie.

fast gale
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I wanna se the Kentrosaurus in The Isle because there was an old model it could be a stong mid tier herb that deals more damage then para with headbud. It could only be attacked at the head because of its spikes on the side and on the back.

Health> 3250 (as much as the dibble)

Damage> 450 (tail) 130 (from the spikes on the side if you ran into them)

Blood Damage > 30

Speed> 32 (because the Stego has more weight and thats why its faster than the stego)

undone zephyr
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Trikes right now, are a joke, against a Rex, a Rex has to break your leg, first bite, but since u have a 99,9% of getting bonebreak, no matter where they hit you, So it doesnt really matter if you try to avoid their jaws on ur legs. and after the bone break, they stand infront of you, and win in a face tank battle, rexes should never win when face tanking a trike, because thats the one thing a Trike is good at. but hey, aslong as the big scary popular predator is winning, it doesnt matter in this game. against gigas, they bite you 1 or 2 times, walk away, since they heal 5 times as fast, they come back with full hp, while ur still hurt, and repeat till ur done, trike stomp is also ridiculously weak, doesnt deal much damage, and stops you from moving 1-2 seconds, which is fatal against a rex or giga. I dont see any point playing a trike in hes current state.

worn osprey
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Suggestion: I think dinos should be able to desecrate a food source. ie. If herbivore runs a carnivore off of a kill. It could destroy some of the food value by 75% or so. Also forcing the despawn or decay rate to advance.

ancient plover
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Make the moon a bit smaller, it is very big and unrealistic right now.

rose bloom
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Make than nest don't get destoyed if you crash or server restart.
Only destroy the nest or WIPE make nest destroyed

plain oriole
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I really think hadrosaurs need better defense from behind, like being able to use their left or right leg to kick back at something. I'm sure a para kicking a carno in the head with its back leg or kicking a carno in the stomach when it tries to nibble on its sides would really hurt. I think Paras, Maias, Shants, and Sauropods would find kicking with both back legs very useful.

Even better would be the ability to aim your kick to the back or the side. We can aim our bites and headbutts to a degree with our heads, why not have galli kick at an angle to the side, or have a Maia kick its back leg against an incoming utah that got too close to its back?

dark linden
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Please allow for the Isle's start-up music to not constantly blast out players' speakers when loading up the game. 🔈💥

quiet scroll
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nvm yes a heron that would be able to eat greens too
but if it had to it could be able to fight something for survival because it would be bigger than a sucho it would use its size to try to scare it if not use its deadly giant arms to swipe it away with its claws, it wouldnt be able to eat anything big because it had a duck bill and it would just swallow fish whole most likely
so it could kill if forced to but wouldnt be able to eat it
so it would either have to sit by a lake challenging the lake for suchos and spinos, otherwise on land feeding off of greens
so if you look at this way it would still have a tough time to live as a omnivore because it would have to deal with semi aquatics or the land dinos say as trikes pushing it off of the greens
or theris, so if you think it would somewhat balanced in a sort of sense as a survival/non survival

quiet scroll
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it would be a omnivore***

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forgot to put that in there

vernal canyon
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While I like the idle animations, I feel like they move too much when you are trying to hide camouflaged in the brush. The whole body doesn't need to sway in rhythm to your breathing - particularly when trying to hide your shape among non-moving tree trunks and rocks. If the animations were toned down a little - or even being able to be toggled into a "stealth mode" (togglable body language idle animations for different emotional displays would be great) would be more logical and akin to wild animals which try their best to stay still and silent when being hunted.

frozen solar
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Deinocheirus Suggestion

More herbivore variety! It would be similar to Therizinosaurus, but would be semi-aquatic instead of terrestrial.

Where Theri is the big fast glass cannon, Cheirus would be its slower, stronger, sturdier cousin, settling between Theri and Trike in terms of size, and would be a unique apex to add to the roster. Though unlike Sucho, Spino and Deino, Deinocheirus would be able to function in any type of water habitat, not locked to a specific environment. This would give it the ability to spread out across the map, and be less likely to hog a specific type of water source. Add in water plants at the bottoms of lakes, rivers and the ocean, and you've got an interesting water-based herbivore.
This would be a breath of fresh air for herbivore players, considering needing to get water currently is a death trap 9 times out of 10, since carnivores tend to camp water sources (rather easily). Having actual competition for inland lakes would be nice, and it's comforting having a strong herbivore to flock around.

It was an omnivore IRL, preferring plants and fish over other types of meat, so it could actively hunt for fish as well as underwater graze. But if omnivores are never added into the game, I think it would function just fine exclusively as an herbivore, as long as water plants were added for it to munch on.

Growth Time: 5 hours 30 mins total
Weight: 6 tons
Health: 6500
Bleed Resistance: Medium
Bleed Heal: High
Damage: 225 per hit (but with a triple swipe option similar to Theri) no bleed / no bone break
Speed: 28 km/h, much faster when in the water (35km/h?)
Stamina: 4 minutes running, much longer in the water, stamina machine (just not very fast)

https://pre00.deviantart.net/4bca/th/pre/i/2017/267/8/e/deinocheirus_by_cisiopurple-dboev3t.png

twin dust
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Deinocheirus

Why?: Right now survival is pretty lacking in content and any dinosaur from sandbox is welcome. However, we've yet to see actual new faces come to the game. Many people have already give their statistic takes on it which seem balanced but I want address why we should bother with it. It was an Ornithomimosaur that was distantly related to Gallimimus, a dinosaur we're familiar with. I think it'd be cool to have a stronger relative who represents that group of animals as more than just fast and to run away.

Why not?: The problems I see with it is that, for one, it's feathered and until the feather system comes out, I'd refrain from adding any more coelurosaurs. Two, it's just like theri but possibly a tad bulkier and slower.

I think the pros outweigh the cons tho, so I think it'd cool and neat to add 😛

solid scroll
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So. Sharks. I think an ai shark species in the oceans (not giga connected lmao). I would love to see a megalodon that would eat any pleading for death juvies or anyone trying to swim OoB. UwU monch.

lyric lodge
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sucho buff: can sniff in the rain, might be hardly convenient but would make me happy

pallid kraken
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Broken wrists on the new Utah animations look trashy af. Revert this change.

neon hazel
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It would be quite helpful if your were to actually label the dino customization colors with what color it is. I'm colorblind, and am unable to tell what most of these colors are, for example I have no idea whether Rex 3 or Cerato 5 are reds or greens.

wintry moat
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some sort of disease that would be carried on by a Mosquito. Example: Malaria. I have no clue how this would work but it seems cool to have the concept of mosquitos that carry diseases around and there is a chance you can get the disease. I dont know how you would cure it either but there would have to be a cure.

fallen urchin
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Theris should be a herbivore pseudo apex. Its fairly balanced as it is but the only problem is it needs a speed reduction. If it's speed is to remain the same, stamina should be under 40 seconds and have very slow regeneration. However, it would be ideal if it was in the 32-36 speed range. 35 and 36 speed theri should have roughly 50 seconds of stamina or less. 34 and below should have similar stamina. Regeneration for both speeds should be left unchanged. The theri is a fairly unique dino that plays aggressively. I'd like to see more diversity for herbivores as there isn't much.

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If we want to give theri bleed, keep the damage system as is. However, reduce the biteforce from 350 to 300. The bleed should land anywhere from 18-30. 25 or 30 bleed seem to be ideal but I am unsure if it would make theris a little too strong.

verbal quiver
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Suggestion: Hunger/Thirst Level Affecting Physical State

I don’t know how much of this particular idea is planned, or if it’s something devs even want to go into depth with, but here goes.

Considering physical state is altered by how often nutrients and water are replenished, I think that besides just altering the appearance (protruding ribs), having your creature “behave” differently would be neat, too.

If your dinosaur is starving/dehydrating, and has been for a certain amount of time (when your hunger/water bar stays at 0% long enough), it would be neat to have it every once in a while maybe have a misstep, maybe having moments of dimming of colors, a minor camera movement expressing weakening of stance (kind of like having the “shakes” when you’re hungry?) To kind of give off the desperate state your creature is in.

This could affect your efficiency at hunting and defending oneself. The longer your hunger bar remains empty, the more time it takes to recover stamina since you don’t have much energy. This could drive people to take more risks if they want to keep their dinosaur alive.

If your dinosaur is completely full or remains relatively full and goes for long periods of time without losing a food source, your creature gains some weight and may appear heavy or fit depending on your creature’s success at finding food; but in exchange, your content state may make your creature sluggish and unhurried to hunt, so perhaps your stamina, while not dramatic as if starving, would take longer to replenish. It could also be possible that your health amount could be tied to affinity - the more healthy, fed, hydrated you are, your health has a chance at increasing a bit above average, whereas if you are starving or dehydrated, your health is below the average.

teal forge
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-A reworked scent system and wind.-

For those ppl who have seen the new release of Wolf Quest 3, I'm thinking along those lines. Scent carried by wind. The wind would change from day to day or maybe even every 12 or 6 ingame hour. Its a real life element and yes you would still be able to hide from predators but just like in real life you cant let your scent travel to the enemy by wind so you have to be strategic when you hide from predators and predators have to do the same. Hunting with the wind in your back will reveal your scent to the players in front of you.
This would also make it easier to locate AI since they spawn on the spot and have no tracks leading to them. My experience as a spino was not always being able to locate the AI due to this and most of the AI are very small in comparison.
Types of wind would also make a difference. If there is no wind there's no scent to be carried by it and if there is too much wind you will struggle to smell anything. It would also be cool to see the environment being affected by strong winds like trees and grass in the fields, maybe even the sea line how the sea is affected in Battlefield 4. And me living on an island I just have to mention that the waves still remain even after the storm and takes a longer time to calm. For days with no wind I would like to see still water in the lakes and at the sea. The sight of still water reflecting its environment is beautiful IRL.

#

Back to scent I would also line to see the scent carried by wind to somehow tell you if its a herbivore, a carnivore or the same species you smell since this is also something animals in real life are able to tell.
If we want to further develop this we could give the maps sand and mud pits for the animals to roll in to cover their scent. Not all animals will be physically able to do this due to size, weight and their ability to get back up etc. Some mud pits could be a bit deeper but predators such as Rex would most likely struggle to cover their scent. Maybe animals could try to cover their scent in other was too but to less efficiency.

slow kite
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Suggestion: Over-eating.
The more you eat, the slower you get. You wont get massively slower, you'll just be a slight bit slower. Maybe by 2-3 km/h if you eat 50% more than you need to. Since tyrannosaurus can eat even after being full, it makes sense that other dinos should be able to as well. On top of being slower, you would have a larger mass, giving you a bit more health and more weight. The speed is a downside. If you are a juv and eat much more than you need to and find yourself needing to run away from apredators, you can press G to vomit your food up which will restore your speed. It sounds disgusting but you could also be able to eat the vomit if you are desperate.

dire jasper
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A bot in this channel that automatically adds 👍, 👎 and ⛔ to messages then send the suggestions that reach a specific 👍 milestone to a read only channel.
That way we can keep track of the suggestions that are the most wanted by players in a read-only dedicated chan and make everyone's life easier.

Risk of Rain's discord has that and it was a neat way for devs to see what people want without having to read through the ton of daily suggestions:
https://cdn.discordapp.com/attachments/606003581887315974/609772730279133207/unknown.png
https://cdn.discordapp.com/attachments/606003581887315974/609772283925364749/unknown.png

modern ember
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concept: improved eyeshine

I'm going to assume that this is something that's going to happen post-recode but what about the eyeshine looking less like glowing orbs attached to the animal and something more realistic for that extra-creepy feel? i haven't heard the devs touch on this concept before and i think that it could be neat

; _Just outside your night vision range you can't detect or see the dinosaur that's there because of how well the darkness is covering it. You can't tell how big the animal is or what species the animal is no matter how hard you squint. But you know that it's definitely watching you with those keen nightly senses and from how the white-orbs are glancing in your direction, staring at you fixatedly, you quickly come to the horrible realization that you're being hunted. _

sure, it would be great to have in the dinosaur style gameplay but the horror would be unmatched when it comes to the potential of mercenary gameplay-based horror where you feel vulnerable from how small you are as a race and the reality that you're not entirely sure that what you're looking at is a dinosaur to begin with. for something so subtle, there's a lot of potential in the horror if the in-game eyeshine was to be improved on even just a little bit.

plain oriole
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I really think Devs should start making polls on the discord in announcements to see how people feel about the new changes we've had the past few months and for future content: eg. the new rex and Utah animations, the new rex calls, new stego, ptera, and Spino, Deino, etc. That way, people won't feel so alone when speaking about their feelings for changes.

lone nova
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Suggestion: Dryo's should be able to make a nest in their burrow.

ripe belfry
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When Tribals are a thing, perhaps they should have different types of spears. Normal, wooden spears that are pretty much pointy sticks. Those with sharpened rocks. And those with metal parts, which do more damage. And, perhaps those spears can have different types, maybe for fishing and aquatic animals, the spears could have ropes attached to them, to help drag the creatures back, or maybe use them for temporary transportation.

undone solar
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Just a thought maybe you should make a set default skin so you dont have to change your skin everytime and so you can have a separate button to change the skin.

slow kite
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Footstep volume:
All dinos cerato sized are way too loud when walking! Elephants weigh up to 9 tonnes and don't make as much noise, even when running! Is the island hollow underneath or what?

urban robin
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Reminder that joke posts will get you kicked

grim prairie
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Upgrade cerato ambush. It’s literally the worst ambush in the game at 1.1x for 6 seconds. Allos is way better and cerato stands no chance if the allo has ambush even when the cerato does as well.

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Also allos his 12 seconds

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Cerato can’t catch anything

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With ambush

grim prairie
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Ok I know double suggestion but to the roars of the game, maybe make it so if you are between mountains there is like a tiny bit of echo? Or when you are on mountains (for no reason rather than fun) that your roars will actually be a bit louder just because you know you’re on a mountain and a lot of people like to roar when they climb mountains just for fun as if they were the king or whatever. Just think it’d be cool. Also maybe a low growl so that if you’re like a solo apex and you know there are other dinos around but don’t want to give away your position you can growl at dinosaurus away to threaten them from food instead of yelling super loud? Maybe as a little Easter egg, or to add to the lore, you can find little items around the map as if like an explorer were there and died there or something. Maybe a backpack laying on the ground somewhere near a building, or a notebook with torn pages? My favorite idea is carvings on trees and the carving will have The Isle logo on it, and they kind of glow in the dark every few nights or during thunder storms as if something super natural (like the cannibal) made them.

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You wouldn’t be able to do anything with the items, but I think they would add a lot of interest to the game’s lore behind the dinosaurs and stuff. Or maybe human players could read the note books or rummage through the back pack and just find like a flash light or some notes on the dinosaurs

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Possibly a recording that you can bring back to a tv some where and watch or listen to it? You could find that in the backpack

ripe belfry
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I had an idea where, if a certain animal walks over tunnels, they have a chance to fall in or break the ground. Since the Cannibals would live in tunnels, larger animals would have to tread lightly in some areas

ancient plover
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Make it so the Type-H Carno can use its horns to puncture it’s victims.

As a second attack, could possibly throw them up in the air (depending on the size of the creature) making it so they break their legs or ribs when landed.
Can also make it look like it’s playing with it’s food for a dramatic effect

Can make the Type-H Carno way more fierce and terrifying than it already is!

dusky frost
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A Tailswipe for Dinos at a certain size once every 10-15 seconds (to keep it tactical) "with maybe a one second knockout for apex size" (such a large force that hits your face) to get rid of assriding Utahs/Dilos Mainly to have a better chance of big carnis (solo prefering) getting rid of small ones would keep the fight overall way more interesting as the Utahs/Dilos still have a good chance to win the fight but also give the opposite something to work with against constant assriding (tbh no dino would ever just accept a small bugger nibbling your ass) Let's have an Example... You're a Rex... you get surrounded by a 6 headed grp of whatever... you could use that tailswipe tactical in a way that you can go for an attack on the surrounders whilst getting rid of atleast one assrider to have more space between attack and defense.. wouldn't make that sort of fight not just an altturn roundhouse prayer biting

ripe belfry
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When Tribals are a thing, I was thinking some weapons could get stuck in animals. Maybe you lose a spear in a hunt, then come across the animal awhile later with the spear still in its side. Or maybe you use a bone saw to fight a Deinosuchus and it walks away with said saw in it's back armor?

fleet mason
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The ability to choose the area where you spawn, kind of like the ARK spawn system, you choose a spawn area, Which can reduce the amount of people spawning in one area

pale juniper
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Increase the logout timer from menu to 3 minutes. If you receive any kind of damage while on this timer, it is reset.
Combat logging is a plague for survival games since DayZ. Different developers solved it via different means. However most of their projects had ranged combat which The Isle lacks for obvious reasons.
In addition to that movement speed and stamina varies greatly from dino to dino. Due to that it is possible to exploit your speed and then logout out of dangerous situation when your stamina is drained. 1 minute may be not enough for slow pursuer who sniffs tracks and follows.
This is also not a simple assumption. I played for 140 hours on a few different servers and encountered this behavior everywhere. Players become too scared to loose a dino so they run, hide and log off. If they are more scared to sit and wait longer they may choose to escape further or hide better.
Increasing logout timer to 3 minutes is not a perfect solution to the problem. More elaborate system would be better. But it will help in the mean time.

late vine
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please add anicon for when your leg is broken and other things, such as when you are bleeding, its way easier to tell thatway

ionic galleon
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Give me the option to turn off NEST INVITES SO I DON"T LOSE MY ADULT TRIKE WHILE TRYING TO ACCEPT A GROUP INVITE TO A FRIENDS GROUP. ONLY TO THEN BE SPAWNED AS A FUCKIN INFANT AND LOSE 8 HOURS OF MY LIFE.

fossil bramble
#

Make the shadows in forest darker, to allow more successful treeline ambushing. It gave a scary factor to the game to go in forest or to be near a forest knowing that something could jump out at any moment. Treeline ambushing is possible now but its 50/50.

dreamy geyser
#

I have a suggestion, I have heard a lot of people think that AI HUNTING is boring... so I here is how i think it can be made INTERESTING.... Make AI have REGIONAL DIFFICULTIES like the further inland a player Dinosaur goes the Bigger the AI prey to Hunt and no im not talking the Amount i am talking the SIZE of the PREY Not only that I feel that there should be a Consequence in hunting AI like them fighting back if they are a Carnivore or a Big Herbivore.

keen hill
#

In addition to choosing our own spawn point I'd add:

Give us a view of the map before spawning, divided in imaginary regions or territories: you choose which region/territory you want to spawn in and you get a random location of that part of map. (also because of the incoming map, being pretty big)

Or if you don't like the random spawn point of said region, then, an overall view of the map where we choose where to spawn with our cursor, however I feel like this way would be too easy.

fallen urchin
#

I decided to change theri stats somewhat, I realized that 20-30 bleed adds up super quick on a frenzy slash. For now, I believe damage should be 300 and the bleed should range between between 5-10 (8 is ideal). Its speed should range between 34-36, its stam should be around 40 seconds and the stamina regen should remain unchanged (Pretty bad). The heal should be decent like sucho's, I don't see why it would need good or bad heal for now. I would suggest health changes but I am unsure of how the new combat system will work. I just think theri should lose to rex but not at all quickly. And for giga, head on battle should generally favour theri. Edit: If theri easily runs down giga with 36 speed to the point where it is unfair, give it 34 speed or lower. Giga can flee rexes pretty alright y'know.

ancient plover
#

I Think it would be good for it to be available on mac

chrome abyss
#

Allow servers to assign a "moderator" role.
Ingame, this function will only give the user a different color name and the ability to use the kick feature in tab. Other admin commands such as /grow would be off limits, but the role wouldn't be entirely useless if a nasty player needs kicked, and then owners can be much more picky about who's admin on their team.

rose bloom
#

Suggestion after played sucho on thenyaw :

Make swamp deeper and some river larger and deeper too, for the future that would help deinosuchus and suchomimus.

ripe belfry
#

Perhaps smaller Deinosuchus can clamber into Dryosaurus holes and start eating them?

minor pine
#

It would be so nice if you could lay the head of your dinosaur down on the ground. It would be hiding better plus look as if it is sleeping.

shadow talon
#

so i have noticed that the new grown adults/ sub adults are incredibly fast for some species, but for others they are incredibly slow. Example being, sub rex and sub trike are all much faster than their adult counter parts, yet a sub giga, new grown para, and sub shant are all very very slow, much slower than the adult versions. It seems logical to me that once you graduate from juvies you should be wonderfully fast while you are still growing to full adult, gradually getting slower as you get stronger. Young fresh grown para is so much slower than the adult version, it needs to be faster so it can get away while it is so pathetically weak. Sub shant is probably the worst right now..it is impossiblly slow! OH and i dont want to forget the newly grown sucho, they too are so slow. What i am getting at is teenagers should be fast but weak, until they reach adult where they are somewhat slower but much stronger! Thanks and please take this into consideration 😄

inland robin
#

Switch Giga and Rex growth times. It should not be easier to grow a rex than a giga considering the immense strength difference.

hallow aspen
#

Rex is to easy to grow in my opinion. They are fast as juvis, they are decent fast as subs with a 450biteforce that can kill an allo pretty easly, while to grow a giga is much harder cause you stay sub and juvi for a much longer time, the other thing is that its bleed healing is worse than a sub rex's which is not making any sense, and your biteforce as a sub at a maximum is a little more than 300 while you're pretty slow aswell (and at the end that 400+weight is like nothing compared to +150bf), and then suddenly jumps to 480 when you reach fresh adult. So my suggestion is that to buff sub giga's speed and biteforce, not by to much but make it a little stronger. thx

foggy leaf
#

Make combat logging a bannable Offense

primal egret
#

Mercenary Ideas Final
After months of thinking, writing and editing, my list is finally complete! This vast archive of concepts stores all of my ideas for future Mercenary gameplay, including food and water management, guns and ammo, attachments, grenades, inventory system, multiple advanced supply crates each with their own unique item(s), jeeps, helicopters, ships, and more!
https://drive.google.com/open?id=10I5mReklkqVZibRBfKXDWc8jCY6X9Vs3QBMaC_2NoD4

fluid tundra
#

Please make the sucho look more like in jurassic world evolution 😦

grim prairie
#

Make baryonyx not so loud when walking. It only weighs 200 more kg than a Utah raptor and they are almost silent when running, but baryonyx is nearly as loud as allo, which weighs a whole other ton than baryonyx.

plain oriole
#

I don't know why we still have an obsolete precursor of scent--footprints lighting up like cum stains under luminol when we turn on night vision.

Can this, like... stop? We have scent, now.

minor pine
#

What about scars, that appear after a fight, when u get really hurt? There is already the animation for wounded animals. It would be easy to make them turn grey and let them stay in place, even after the player has healed. They could show fighting experience in adults, social status in groups plus they would look really cool ^-^

ancient plover
#

How about if the pachy can break a herrera utha or austro's bones?

delicate grove
#

What if males make the nests and females can claim them by pressing E? That way you can get a use from both sides, and be able to have both parent names in the nest without being too complicated?

brittle kite
#

Could the scent appears like a "air fluid" and not with spots ?
Will the Stego and ankylo have a "fight stance" by using the needles or the Shell on their back ?

fossil bramble
#

Maybe have Dinosaur eyes mildly glow if they use night vision? They already do IN the night vision view, but without it? Like the stronger the NV the brighter it'll glow? This is a counter for the dilos that hunt in plains in the night and being apex killers, dilos are suppose to hunt in forests using the cover of night and the thick bushes and ferns to cover and camoflauge themselves, could also make the game more terifying.

ancient plover
#

update the water or bring the old water back, current water looks ugly.

plain oriole
#

Give us Ava, velo, spino, and stego colors, pls. We need more greens.

ancient plover
#

i'd die for Herra colors. just in general
make the current colors for both herbis and carnis.

plain oriole
scarlet quest
#

I don't want my nest and eggs to disappear anymore when I log out. Also in terms of mating I feel like another dino should be involved in the fertilization process.

plain oriole
#

https://youtu.be/l0DkEcZ_k8Q

Honestly, I wish fights happened like this. I wish attacks were constant, not short bursts of attack that may miss. If a herbivore wants to defend itself or its children, it very well may, often do, and win quite often. Large herbivores are dangerous and always put up fights before they die. If they do run, they kick and flail and attempt to maim for a chance to get away. Lions, cheetahs, leopards, etc die every day from zebra, giraffes, wildebeests, and water buffalo kicking them in the head while getting away, and not only that, the latter three have horns and hooves they use to toss lions around like ragdolls, then stomp and gore them while they are on the ground. And don't get me started on elephant tusks and trunks.

Yes, the larger dinosaurs should not be able to chase down carnivores, but they should not be fodder, either. Once combat mechanics and collision come into play, it should be a goddamn Darwin award-winning mistake to charge at a herbivore from the front. I can imagine dinosaurs like shant, para, and maia subduing smaller predators (utah/cerato/dilo and maybe allo) by knocking them down with headbutts or back kicks and trampling them with their hooves while they are on the ground.

fleet mason
#

This isn't exactly needed, though I would like to see it, for the Body 3 color items, make one white like Utah 4, really helps people making albino dinos.

plain oriole
#

Bring back the throat, tail, and back detail markings on male rexes. It had two detail colors, one for the back and tail, and the other for the eyebrow crest and throat. The muzzle and throat was a rusty blood rex while the head, shoulders, and tail were white with bone dust and the tail had rings, which is a nice touch.

Now all we have is this lame stripe going down our backs. If we can keep the stripe on our nose and but still have fading throat and tail colors, that would be nice.

ripe belfry
#

Since Stegosaurus is a thing, perhaps the Stegosaurus could pump blood into its plates, changing their color? It could be part of their threaten, the plates could turn a dark pink or a red?

tacit vapor
#

Rain puddles : Only when its a heavy rain or storm. Random Spots that fill with water over the map where a dino can drink from. Would not cause an imbalance in the system since they would have to walk across it to even find it since there is not sense/smell in the rain..

median sable
#

You know what the dryo should have.. a burro marker, as a dryo I ALWAYS loose my burro and its annoying

ripe belfry
#

Mine is more of a loose suggestion, but Allosaurus have been known to have torn tendons in their arms. Maybe, when grappling is a thing or as an injury type deal, if the grapple fails/if one is injured one of the arms could go limp and be useless

neon rune
#

Fix globe in the loading screen.... Its flipped backwards and its killing me slowly every time i look at it

ripe pecan
#

Ok i have a suggestion for the "Cannibal" imagne if it could thru a very long and disgusting/painful animation break its legs and change its bodyshape to look like an ordinary human in order to infiltrate human camps and in the night bone cracking and painful sounds could be heard as the "cannibal" changes back in his tent and then proceed to go on a rampage killing everyone in the camp.

Now im sure a "cannibal" could slaughter a whole camp without this feature i just thought it would add to the creep factor of it.

Imagne one of your fellow humans got lost in the forest or caves and is thought dead but after a while he comes back only that it is not him but rather a "cannibal" looking like himbirdbongo

tacit vapor
#

Taller grass areas - I understand crab grass is a thing but would be wonderful to have some large areas covered in tall grass above 6ft, Raptors hunting grounds, places for dinos to nest and even some caves if the new map is still in progress.

valid belfry
#

When nesting the hatchlings should inherit colors from the owner of the nest and whatever males added food to the nest.

oblique pecan
#

We should be able to smell rotten bodies not just gore

fast gale
#

Hey Devs i love the new map but how do you get from island to island i thought of ebb and flow like in the norht sea that every 2 hours the water goes back for 30 min and that we could switch island so and not swim but if you wanna swim you could do thatdondiExcite(not the real ebb and flow cicle thats every 6 hours)

#

Hey Devs I would like it if you could bring Ouranosaurus In game. It could be the first herb in the game to be safe in the water because paleontologists believe it lived in swamps.

Name = Ouranosaurus

Health= 3000

Damage= 200(Headbud) Secondary Attack 400(kick with hind leg)

Speed= 37.8 mph

It could be an herb that has a new diet like Kelp that grows on the shore of Big lakes , rivers and in the swamp. It could be prey for Spino and Deino ( i both love them) And it could be a nice edition for Hope Island because the water is so "build out".

left hemlock
#

It was be very interesting if/when you get nested in, you can watch yourself immerge from the egg, like having bits of egg shell around or having the egg slowly crack .

fast gale
#

Hey Devs I would like it if you could bring Ambopteryx in game. It could be a small Flyer . Godd for Hope becasue it could be an addition to the ptera which could prey on Ambopteryx.

Name= Ambopteryx

Health= 200

Damage = 20 Pick ( Dive attack maybe 100)

Speed = Normal 50 to 60 (Dive 100 like moder Tower Falcon)

You could add trees where it could rest on.
Like in the redwood the trees are so big it could build a nest in the tree like a dryo builds a burrow. And it could prey on maybe insect ai for an ecosystem? Or it could kill Juvis.

alpine glacier
#

another tree dweller suggestion, something a little larger (he is around velo sized, his size could be buffed a little if need be)
Zhenyuanlong, who could climb trees and rocks and be able to glide away from danger, plus another possibility is if herrera is ever added with his tree climbing that so many talk about, he would be a good predator for zhen.

he would prey primarily on juvies and scavenge, staying out of reach as he followed hunters through the woods to pick at their leftovers, and attack unguarded juvies

of course, current assets are of higher priority to add and balance in survival, but gliders could be a cool little niche to have

abstract mountain
#

Hi, I am Brazilian and would like to give a suggestion of "animation" for the isle, you could try to get the carnivorous dinosaurs tearing off pieces of meat as they feed, and the herbivores chewing on the fruits or leaves they eat. Realistic so, have a nice day and I'm loving the new animations.

ripe belfry
#

Once Tribals are a thing, perhaps you could use hooks with ropes on them to scale cliffs or to bring down larger Dinosaurs?

kindred aspen
#

Personally I think you should add Yutyrannus, for many reasons, first it’s pretty much the same size as Albertosaurus so it can fill the same niche, but perhaps focus on different aspects such as slower but stronger or faster but weaker. Second it would add some variety to the game with a definitively fluffy, smaller dinosaur. Third we know it from 3 fossils with one as adult and 2 as younger juveniles, which makes less guess work in the growth cycle on your part. Look tbh I just really want a fluffy dinosaur.

wanton quiver
#

So idk if its like the same idk programming but the eating looks like using the same system of eating, so having pieces of fleshy meat as part of the animation would be great

tacit vapor
#

First Person - Possible first person view mode for those who like the immersion and for possible VR support in the future. 😄

oblique pecan
#

Let hatchlings recover water from nest. Most players comb the waters for players. Adults are either sturdy enough to drain food and water slow or fast enough to reach far off resources but not hatchlings

wanton slate
#

Resolution; Make it so that if you have any resolution higher than 1920x1080 it does't just zoom in on the game giving you less field of view. This game is unplayable in 3840x1080 or 2560x1080 because you loose so much of the field of view you previously had in 1920x1080. It basically streches out the 1920 resolution to 3840 or 2560 and crops off the top & bottom horrible to make the new 1080.

neat leaf
#

I feel like the devs should give us more teasers and stop keeping us in the dark about this recode. They aren’t doing a very good job about keeping people excited about what’s coming. Give us news! Small clips and teases, and maybe an approximate, broad ETA ( before end of year, early next year, end of summer, etc.) we’ve given up on holding our breath out here... we’ve gotten SOME teases about Dino animations, but no gameplay or features or anything else. It’s been almost 5 months and no real news.

stiff crypt
#

Perhaps later down the line there could be a way for you to change the saturation/opacity of your selected skins? Something like that! I think it would lead to a lot more varied skins, giving those who want it a bit more creative power without including bright ass colors that you would never see.

Perhaps you'd find a few dinos who decide that they want to be solidly colored but have their markings discernible to an extent by lowering opacity/saturation! Just a thought, it would be cool to see in my opinion! 💜

heady nymph
#

maybe at some point in the future, utahraptors with feathers but it's like a 3-5$ dlc and shows up on all utahs etc this could be changed tho , like it can only show on those who buy it or whatnot

glacial zenith
#

Allow for mods again, especially now with the recode that is taking a long time , we need new content and things like mods and workshop can be such a game changer for the community

primal moon
#

I Think what would really help with the whole "When is the recode update?" thing with the community and the not giving ETAs rule is maybe do a progression bar system?
Like what Prehistoric Kingdom does -

#

You can always back up on a bar if say a bug comes up that needs to be fixed. This also doesn't give dates at all but does give the community an idea of what's going on and how far along everything is coming, but also doesn't give out secrets or anything the devs don't want people to see.

crisp rapids
#

please give us more skin patterns and add more to the color palettes!!! the customization system feels very limited, and i'm very disappointed how many good colors were cut from the game. most of the color options right now feel very muddy and unappealing. :(

wicked reef
#

I know it has like a 1% chance of ever happening, but when humans come out.. VR. Imagine, it would be horrifying.

thick jewel
#

Just as a suggestion. If you look at the game "Hunter Primal" in steam, you can get a good idea for human interaction with dinos. They had a pretty good system and the game had huge potential. Unfortunately, the developers quit on the game abt a year and a half.

#

Also, I would hope for some type of deployable weapon systems. Wether on vehicle or hills... due to size relations of dinos to humans

#

Also, to have different servers. 1 for players who prefer the realistic side of the game. Another that has type h dinos and humans. Or one or the other.

sonic jackal
#

I know the devs don't want to give out hypo access because certain patreon servers would sell them and take away what makes them special, but... it would be nice if server admins had better tools for dealing with server wipe squads besides regrowing people.

safe quartz
#

I had an idea with my friend, like a minute ago and that idea was that that we can propel ourselves with trees and rocks to get a fast boost or for jumping on the dino and bite them. We need to remember that Utahs are forest and meadow hunters

dreamy geyser
#

I love this soundtrack so much

#

I know its old and there has been reworkings of the soundtracks in mind but i really like this one

#

It has the power of Majesty and the feel of the unknown

ancient plover
#

Two things.

  1. Suggesting to please change the way respawning works after you die. Allow us to choose a spawn off of a selected list of spawns and have the actual physical spawn be randomized in that area so you're not on top of 7 other people who picked there to help prevent being spawn camped repeatedly because you randomly spawn at the same spawn 15 times in a row.