#general-feedback

1 messages · Page 79 of 1

sacred haven
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This has been stated before by other people but with the uptick in complaints I'll suggest it again with a diff goal: the lawless and lawful servers would help in the sense that server admins can focus their limited time and resources on one or two servers while the other two are left to be chaotic. This will show an accurate depiction of what happens between both when affinity is eventually put in too, when players become unable to break the game, or will find ways around it, thus giving the devs faster information on what else needs to be added.

gritty terrace
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If chameleon dinosaurs existed idk I would love it in The Isle

slender crescent
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WeLl CaRnO ShOuLd GeT StAm ReGeN BuFf

woeful compass
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can we get either a new dryosaurus model or a modified version of the current model.
the head/beak seems to be broken.
the head in general looks pretty bad.

rare hedge
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  • Nightvision Tweaks -
    So, nighttime. It's been one of the harder things to get right, I think, to strike a balance between atmosphere and gameplay. For many reasons, too, some of which are out of the control of the developers (like for instance gamma exploitation and ReShade). Making it too dark makes the game kind of ugly and even boring, but making it too bright practically defeats the purpose of even having nightvision, which is also a shame because it finally looks good.

What I propose is to sort of, mix everything in together. With Dilo already having superior nightvision we already have a sort of nocturnal hunter. I think expanding on that idea will yield favorable results. If we categorize each dinosaur into a diurnal/nocturnal category (with nocturnal obviously being the less common of the two) and adjust their vision capabilities accordingly, then we can allow for each player to have the experience they want.

Diurnal dinosaurs will see normally during the day but at night they get the pitch darkness that we saw for so long on Thenyaw, forcing them to use the limited nightvision that most dinosaurs have. Nocturnal dinosaurs can see normally at night, much like we do now -- maybe even slightly brighter so that their vision is not really obscured. However during the day their colors desaturate somewhat (maybe leave select colors more visible if you wanted to take the extra step) making it harder to see. This effect could also be diminished in thick foliage or caverns, or areas like the jungle ravine near the center of V3.

In the end both types of dinosaurs will have a period of increased vulnerability, however nocturnal dinosaurs won't feel it quite as bad. For this reason, and also because diurnal dinosaurs will be more common, I also suggest that nighttime's duration be reduced slightly, to about 80% of daytime's duration.

cursive stag
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If possible. Maybe half damage for friendly fire? Don't take out damage completely but half it?

ancient plover
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A possible speed increase for the Allo?

candid thicket
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Rex is so Op in Bone break. Decrease the chance of bone break 20 to 30 %. it does not make any sense that Rex bite a tail and break bone, nor it only attacks the legs of bigger dinos. Giga should have more resistance to Bone break because of its size of it's leg. with the current % of Bone break for Rex they could break leg on first or second bite to Giga. After the Bone break the Rex has total control over the fight which always resut in Giga death. Giga is going extinct, please do somthing about it a solo giga has no chance against solo rex forget about 2 rex. Giga is a fat big meal for Rex. Nurf Rex speed to match that of Giga so it could run away. Why You put Giga in a bad spot?

weary tapir
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Nobody wants to waste their time growing a bright white rex just to fail every hunt and die because your too noticeable, the random skins are faulty and just make nesting more of a pain. When your nested in, you should be able to make your own skin. But there's a catch, you are restricted to only the colors your parents have. Say my father has Carno 5 Carno 2 Utah 5 Rex 2, and my mother has Giga 5 Rex 2 Diablo 3 Utah 2. I can then only choose those colors for my dinosaur. I feel this would make nesting in more popular, and i guarantee that it will reduce the amount of unrealistic skins in the game.

brisk cloak
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Hi, just wanted to say that there is a lot of players with worse internet connection than everybody else. I just wanted to suggest making the searching time for server quite longer because most of the time when I'm in game I get the notification 'no servers found' which just seems like a bug since I can get into a game within 5 minutes.

glacial ingot
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What about fixing game after ridiculous hypo stuff ? :) go fix : teleporting when near to other dino. , fix the crashes at screen when teleporting etc. + dinos waiting too much when they re trying to do something before something

sage glade
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Scheduled restarts for official servers. I see them getting up to 3-4 days of uptime consistently, and for certain people that means the game becomes borderline unplayable because of server lag.

regal night
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Please make it so you can save servers or something, really annoying when you refresh 20 times and it doesnt show up

cursive steeple
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When humans are implemented into the game, I think that a system for them to steal Dino eggs from nesting dinosaurs to add Dino’s to their group/team should be added. They would steal eggs and incubate them at their base then hatch them into their group, and raise them for their team, with the ability to invite players after the egg has been incubated.

gritty escarp
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I would like there to be at least one server with the map of the grim expand/ Me gustaría que hubiera al menos un server con el mapa de the grim expanse

blazing dove
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For god's sake, stop making Dryo weak!!!! It should take on a rex or maybe a giga!!! Buff dryo ffs, buff its mass to 5 tons and buff its dmg to 760 smh.

outer hollow
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A way to get out of the loading screen
When joining a server you can get stuck and you are unable to go back to the menu

crisp sigil
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I know increasing the Cerato ambush speed isn’t really an option as stated by one of the devs before, maybe Cerato ambush duration should instead be increased to 12-15s to compensate for the 1.1x ambush multiplier.

teal charm
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sooo i wonder for content creators in europe with the article 13 wud it stil be possible to streams the isle in eu actualy?

thorny lake
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I was thinking buy any chance dinos would be able to pick up food

dry hazel
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Lots of people complain about Rex’s BB, so instead of lowering Rex’s chance of BB in her real, other apexes will have a lower chance of receiving BB as compared to mid tiers? (Not small tiers because those are one-hit-kills for Rex)

ancient plover
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BB is a broken mechanic ... the Giga (after the nerf) has no chance of winning (only with ambush and some prayer) ... because the strength of the Giga bite has been reduced from 850 to 700? ... the Giga has a horrible "turn around" ... Trex seems to slip on the ground ...
review the Giga race because it looks like a flamingo

celest inlet
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add the rule regarding denying food into the document found in #rules-and-info https://steamcommunity.com/app/376210/discussions/14/1729828401669165203/ and ensure it gives a decent level of detail to prevent misunderstandings

Greetings Islanders, We wanted to take this opportunity to give our new players some insight and our older players some reinforcement, in regards to what the official servers are and what they're purpose is. The official servers are where you can assist us in ensuring that ev...

dusky smelt
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fix carno hitbox

lavish shell
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Buff trike damage, make it an actual apex. It should be a major threat from the front, so if an apex carni wants to hunt it, they're gonna have to actually sneak up from behind. If they attack it from the front they should not be able to facetank, and trike should win said facetank if they attempt it. A stomp buff specifically, or both stomp and gore. Just make it so trike can win a facetank when fighting rex or giga if they try to do so. I do worry that this could lead to trike players being dumb and just walking up to a rex/giga to facetank them, but trike is slow, so that should probably counteract that happening.

grim prairie
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April fools joke: make every Dinosaur roar sound like a dilo’s 4 call or a chicken. April fools joke but worse: make everyone starve 10% faster. Nvm ignore this

ancient plover
scarlet sorrel
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More group controls in game. Ways to completely keep people from joining you group (such as 'banning' them from your group to avoid someone inviting them or nesting them) and appointing group leaders.

lone fern
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Ambient creatures; Birds, Rodents, Turtles etc. Great food for small/baby carnivores but really just meant to make the environment feel a bit more alive.

ashen dome
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Started watching this game, love the concept.

scenic depot
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Give the server admins the option to enable/disable ALT turning in their server (in the future)

Add the option to adjust day/night time (i.e 40 mins day, 25 mins night)

Make the Baronyx swim faster and not break legs after a 2 inch fall (as well as the Herra)

quaint sundial
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Hello

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Can I play The Isle with a controler?

blazing pond
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Some secundary attacks I would like to see in the future.

brave maple
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The ability for carnivores to regurgitate, with a cool off timer. So that you can feed juvies, for example, that can no longer feed from the nest. dondiLUL

dry hazel
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Also, i suggest that while pouncing, raptors lose stamina, so a raptor with low stam wouldn't be able to hang on for very long before falling off with no stam

rough rock
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Is a suicide or reset button in development?

dry hazel
main harness
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neck j i g g l e s

hollow aurora
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I don't know about the secondary attack for the Dilo. Seems super OP to be honest.

alpine glacier
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Could there be actual colour labels for the dinosaur creation page? Many a time I have created a dino i thought looked okay just for somebody to tell me i look like bird poop (i'm colourblind)
It seems like it'd be an easy thing to add really

heady nymph
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okay,but maybe also some patterns? Like stripes, spots, nothing etc?, Cause I think it would give more character to our Dino's. I may be asking alot but also maybe eye color?? It doesn't have to be but yknow, it's just fun things

ancient plover
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Bring the redwoods back, the ambience at night was terrifying

ancient plover
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do something about ai spawns they spawn too often on people's faces, yesterday while i was growing a giga i was travelling to my giga buddy who was camping at a mountain until he became an adult. like he spent 6hrs actively watching anime and eating ava ai that spawned on him...
i feel like ai should only spawn once at 30%-50% hunger and and depending on the tier of the creature, for small tiers or juvieniles it spawns tacos , midtiers oros, and apexes ava. taco and oro ai should spawn at medium range instead of being centimetres away from players ava ai should at long range.

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you really can't die from hunger now unless your food blocked or a noob that doesn't know anything

wintry violet
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I think adding a 5 call would be a good idea, make it like a warning growl. That would be pretty cool. Also you should add more crest colors for the Utah, since a lot of people like the Utah, having more color options for the crest for the male would be nice.

visual cobalt
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Id like an option to pick were you'd like to spawn, and have like a 30mins cooldown on the spawn point you spawned last.

unique steeple
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Fix the ear rape at launch dondiYikes

stark lily
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Buff the Sniff range for the herbivores, so they can sniff bushes, cause most herbs can't even sniff out that far.

autumn socket
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-buff para swim speed and reduce the Sta that is drained while swimming, so it can fill the niche of water kin herbivore that is currently empty
-males are currently worthless for the nest system. Can be solved making males the only ones able to deposit food on nest. People won't be able to start a pack/herd on their own and will have to actually seek a partner.
-mutated dinos shouldn't be something that people can work towards, but an occurrence. Maybe being a static % of happening when u get nested for that specie. (Also, just DONT give to moderators access to them please.)

fiery saddle
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I've seen some suggestions similar to this but I think servers need to have a herb/carn ratio around 2-1. I don't know what the actual numbers are but it seems like the large majority of players are carnivores which makes hunting way more rare. I think it'd be nice to be able to save one herb and one carn per server that way if your preferred typed was full you could still play the server but help keep things in balance. If there were less predators overrunning the map then you could see herds travel to more locations in the map. I have yet to see a full grown herb in one of the swamps (and for good reason) and thats just wrong to me. Also I think the forced ratio would make playing as a herbivore more fun. Currently when you spawn you are instantly surrounded by someone who wants to eat you and basically all water sources are guarded. With less predators you could more likely find resources and make it to a herd. I feel like the more populated servers are basically predator PVP arenas instead of realistic survival servers and some balance could go a long way.

rose bloom
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Update for fish right now, we are the 1st April dondiYay

ancient plover
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I don't know about everyone, but probably not i'm the only one who find that incredible frustrating how the server browser "works". The truth is probably this is the most irritating thing in The Isle right now, okay sometimes hitbox acts/feels weird..etc. But not being able to find server at all, or just half of them shows up etc. and half of my game time are just goes to finding a said server is very bad thing. Please fix it as soon as possible. Like really this is one of the most irritating thing

cunning jolt
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Hyperendocrin Austroraptors and Dryos should be a thing.

plucky lynx
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Improve scent and night vision together. When im chasing footprint. I need to toggle night vision on and off to see far trails. Because night vision only show trails in your close proximity while on regular vision i can see them long distance.

tawny torrent
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About the combat: the only thing that hurts hunts and fights is the fact that there is no locational damage and no body collision. I already know you guys are working on this but just wanted to point it that these things are the most mandatory. And when attacking from the back, maybe just adding collision to the torso and not the tail so you wont get stuck? Idk. Anyways, as someone mentioned i think, for example: a trike should get damage reduction from front attacks i guess or heavier dinos should have a less chance to get bone break inflicted on them.

grand gate
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I would like to see added in combat. If you get behind someone as a sharp tooth, I would love to be able to garb <insert body part> and just rib into them for a moment.

bleak nova
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Let us scroll up in chat and implement something like "auto-scroll" in settings or directly in the chat, so we can either scroll up or it's always at the newest message (auto-scroll) like it is now.

storm ledge
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this is a thought i had with scenting and breeding, somehow a way to find a mature female/male for breeding/nesting. using your nose to locate and add them to pack

lethal root
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Can u make this game for PS4?

ancient plover
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Additional pterosaurs as playables:Tropeognathus-Toothy Frigate, Tupandactylus-Flying Herbivore and Pterodaustro-Nocturnal Flamingo

glad cosmos
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Something I've just wrote down concerning apex juvies camping far out lakes in order to grow safely. What if you have large scent clouds bubble up over locations a player has been around if they remain there for too long?

Not a direct nerf to the juvies and subs, since most of them are shit at providing for themselves, but the longer you stay in a certain area the higher chance something sees the scent cloud over that area you are in and meanders over looking for juvies or subs to obliterate.

Incentivising movement for the sake of stealth will delete bush camping and cause juvies to become active players in the ecosystem.

And having it apply to every dinosaur would consequently incentivise herds migrating so they arent as easily detectable by predators as well as predators moving to ambush spots away from their resting areas because prey that sees the cloud will avoid it.

plain oriole
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After the recode or maybe sometime soon, can bodies and gore have their own unique noises when you step on them?

vivid siren
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Remove family sharing from this game, Currently EU 1 is a crap storm with people growing multiple rexes and when their rex dies they log onto their other one and finish the job.

ancient plover
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Give us more colors like red and blue than just green, brown and grey

blazing dove
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Buff Anky's mass, it shouldn't be squishy AF when its literally an armor (Ik it isnt a survival dino and isnt rlly relevant atm but just pointing it out)

crimson sonnet
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Almost sure this has been thought up already but: Is it possible to change how people spawn in? (1st spawn as new dino) maybe to a random spot in a larger "Spawn zone" zone could be an area of say 200 yards across and always in forested areas (land animals) i think this would probably get rid of spawn camping as it would be hard to camp a random spawn perhaps also make player invisible and leave no tracks for 3 min or so to give them a little extra time to vacate the area if something did happen to be near. Also as a side note i do not mean just one spawn zone but have a few say 10 or more on a map like V3.

vivid siren
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Get rid of beach spawns and replace them with spawning near the waterholes

alpine glacier
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Make water rapids drag swimming and lightweight dinos

placid wind
inland mist
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I make a careful suggestion for the time during the recode ^^'. As we know, there will probably be no updates this time, and we don't know how long that will take. It could take a month but also two or more.
I suggest the following:
Maybe you could at least add a few new creatures into the game this time. I do not mean creatures with new mechanics, like ptera, but "normal" land creatures like stego or cama as a small "snack" for the community during the time of the recode.
Don't get me wrong, I really like that we will get a lot of streams and information but I think adding new dinos could shorten the wait time by alot. :)

neon garden
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I'd really like to see more variation in biome, eventually. Maps with sections of desert, scarce herbi food and water, an oasis mixed in somewhere along there too. Also a bit of a colder/northern area of the map that forces dinos who aren't feathered to constantly be on the move to prevent an icy death. (Also redwoods again, I loved those.)

narrow bluff
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Make a habit of either announcing or keeping a very visible list of known bugs (non-exploitable ones) in #announcements or #rules-and-info. For example: bite before nesting, carnos can't nest 99% of the time even if biting beforehand, US3 losing the official tick. Seems like people point these things out multiple times daily, and they get flooded by the usual chat so they get asked again, so keeping them visible saves everyone a lot of time and frustration, and also shows that you guys know about the bugs and are working on fixes!

barren carbon
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Alternative to earlier suggestion (apex trike buff dmg): lower trike growth time, its one or the other, he either should be able to fight apexes (and win sometimes) or not need so many time invested as they do.

left venture
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In that case, How about a /selfslay command for the times no admin can get to you to unstuck you or you just wanna swap to a different dino(not all servers have a respawn option)... waiting for Starvation/dehydration takes long on some dinos.

clever hawk
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A non-invasive, simple, do-able solution to Combat Logging even w/o the code rework
So we all know Combat Logging, and all the problems it presents to solve but also the possible risks hard-fixing it might present. To even define combat-logging can be a bit of a challenge as well; if you run away, hide and logout, is it really combat logging? It's a very gray thing, especially considering if you let someone do that it's often times on-you for not making sure they do not get the opportunity to do so.

It's frustrating as the hunter, but the typical solutions heard about are also, well, frustrating, but for the prey; preventing safelog while bleeding, or increasing the timer injured, and they also arent doable before the code rework.

But here's a really, reaaaaaally simple fix to 'combat logging' in-proper, i;e standing around and pretending to be engaged while your trying to logout. It's non-invasive, fair and does not change anything except allowing others to know you are trying to do it. My fix also helps mitigate AFK progression, and helps pack members be aware if one of their group-mates is logging off, thus removing any confusion of 'did they die or did they logout?'

Basically: when you are in the escape menu for x period of time, say, 15 seconds, an Icon would appear at your dinosaur's feet, a little Hourglass icon. This would only show up at a rather short distance away, thus not really giving you away much to things that are not aware. This Hourglass would 'flip' with each additional 15 seconds, thus flipping 3 times on an official server before someone logs out

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This means that if you'd stay in the escape menu, it would keep flipping, so someone waiting to log if danger shows up when growing would have an Hourglass that keeps spinning, and would also give hunters a window once they first see the Hourglass appear. If it flips 3 times, well their prey can escape and they've failed at their hunt at keeping it pressured. If the icon dissapears, it means they've exited the escape menu, and are thus just feigning logging
Distance would be roughly-Local chat, aka, pretty damn close.

timber geyser
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🎶 🎶 🎶 New Galli Sound Effect Ideas 🎶 🎶 🎶

Galli Call 1 (Broadcast)
Several short ratite-like "booms", followed by a Raven-like "gaggle". OR longer "ratite booms" accompanied with the "raven gaggle" simultaneously. Should be really loud. "Raven gaggle" refers to this sound:

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**Galli Call 2 (Friendly) **
"Raven gaggles" followed by a really short, almost like a cut-in-half "ratite boom".

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Galli Call 3 (Threaten)
This one should be something completely surprising, creepy, unsettling and terrifying. Why? Because a flighty creature may want to confuse/unsettle predators before taking off. Being extremely loud would be good too, as nearby predators might be drawn to the place where they heard this sound coming from but by that time the galli has already ran away. The loudness also makes it easier to even startle the player of the predating creature. There are many shocking sounds in the animal world to be inspired by.... Or.... What if Galli could imitate the threat roars of all the carnis? It's already the ultimate trolling creature in the game, so giving it the ability to let the player to troll others to their heart's content sounds epic.

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Galli Call 4 (Fear)
Anything used in my 3 call suggestion (but not the carni imitation part) could work for this one too.

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Galli F Call
Short, raspy and fast-paced "raven gaggle"?

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Some inspiration material from various birds that make the weirdest sounds.

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🍃 A Suggestion To Push Herbivores To Migrate 🍃

The problem
Getting food and water while being able to stay in remote places no carni would ever follow you, is way too easy for herbivores. As a player of both carnis and herbis I have had these experiences... As a herbivore I feel like staying out of trouble is too easy. The game mechanics and map design aren't pushing me into encounters with carnivores that'd give me a real reason to think hard when it comes to fighting or fleeing, or hiding and sneaking to safety. From carni point of view... Yes, your food source number 1 is still other carnivores because for a carni going to the most remote places of the map is a suicide mission. Meeting herbivores at the so-called "populated areas" of the game is pretty rare.

The population spread of carnis and herbis on V3 currently happens in the following way. The lakes and water sources that are the easiest to access from spawns (Pride Rock, Twin Lakes, Central Swamp etc.). are homogenously populated by only carnivores for most of the time. Carnivores come to these places because in these they're the most likely to find other players to prey on. Meanwhile, herbivores are found near smaller, remote water sources that are hidden in the edges of the island. Expections DO happen every now and then, but this distribution trend is definitely the norm.

Food and water are always abundant enough for herbivores anywhere they go in the map. They don't currently need to go to these "carnivore zones" to be able to survive, as most of the time going to those places is suicide anyway. Also many herbivore players spend hours camping by the same water source, eating the same bushes. The food in all the nearby bushes doesn't deplete quickly enough.

As a someone who nests a lot as herbivore, my goal is to make a cool herd and start migrating. Waiting for my slow juvis to become adults takes so long that everyone usually leaves the game before we reach that goal.

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🍏 Suggested solutions:

Food consumption and recovery
Bushes should be stripped off their food value much faster. The bigger the herbivore, the more rapid should this be. They should also take a long enough time to recover that most herbivores will starve if they don't leave to find new food. This will keep them grazing and actually looking for more food more actively.

Food Distribution
As the V3 is designed in a way that makes sense geographically, obviously some areas can be assumed to possess more "nutrients" than others. The huge swamp area in the centre of the map should absolutely have the densest, monst abundand food, as the rivers flow into here bringing in all the nutrients. The order in which the "food areas" should be in terms of food density (from most dense to least dense): 1. Swamps. 2. Lowland lakes into which rivers flow. 3. Riversides of the curved rivers on flat land. 4. Mountain ponds that are at a significantly lower altitude than the mountains rising next to them (as the erosion and water flows bring nutrients). Smaller lakes and straighforward riversides flowing down steep hills should have significant food deposits too, but those should be much lesser than the "dense zones". Food should be extremely scarce, in some areas even nonexistent in the areas that, geographically, whould be poor in terms of nutrients (like steep rocky hills etc.). Far away from water sources though, there could be "surprise deposits" of food in glens/depressions between forest hills (as gravity brings water flow from rain and therefore ground nutrients here).

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Hunger Drain
Make it faster for herbivores to further push them into finding more food.

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Hatchling, Juvenile and Adult Feeding
Because hatchlings can eat from the nest, this suggestion doesn't trouble their ability to feed. Also herbivore hatchlings should grow pretty fast anyways. Juvenile herbivore speed and stamina should be buffed so they can begin migrating with the adults once they change from hatchling to juvi. This way herbi families will become real, migrating herds faster instead of just camping hours and hours next to the same pond. Hatchling = Eats from nest, helpless, slow etc. But grows fast. Juvenile = Can finally keep up with the herd, so the herd can move on.

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End Goal
Choosing to feed from less abundant food sites (riversides on steep hills, small lakes etc.) forces constant migration to find more food, because the food depletes so fast.

Choosing to feed from the most abundant food sites (like swamp) increases the risk of facing predators, so the driving factor for migration will most likely be carnivores.

Herbivores are pushed into actively making choices and decisions and migrating across the map to be able to survive. Camping by one remote water source for herbis will finally end as it becomes impossible to survive that way.

Nesting herbivores won't have to wait forever 'till their juvies become adults, because they only need to wait for hatchlings to grow and juvis will keep up with the herd. This way nesting herbis will become true herds faster. Yay!

Meeting others of your species to form a herd with will become easier because the herbi population will no longer be sparsely scatterd across the entire V3.

Carnivores have more oppoturnities to prey on herbivores. Also there may be exciting, classic situations of carnivores following a migrating herbivore herd due to this.

shut tide
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I think it might be better to give bigger herbivores a very slow food drain, but in turn they need massive amounts of food to fill it up again. This way, a herd can stay in one spot for a while but then they have to travel a lot after that to refill their stomachs instead of a constant search for food (which would be the result of a fast hunger drain)

lavish shell
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Food guarding as a herbi should be against the rules or disencouraged somehow, like with affinity. It's literally the same as water food denial. Get off the corpse you stinker.

whole spear
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For full rp server, we want to control the number autorised of the apexs specially, i think it's a good idea for full rp serv, or we can have everyone on apex and the rp dimension don't exist. Can you apply this ? Or wr have a solution for this ?

stuck lotus
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Ok, I've seen a bunch of herbie food consumption/movement ideas, but I have one of my own:

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  1. herbies should be able to gain an ever so slight amount of water from certain new bushes. Plant juice, if you will.
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  1. They should gain less food (as stated above) with less food consumption rate, at the contrast of a higher water loss than carnivores. This would be to encourage carnivores looking for plants more than camping at watering holes.
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Maybe something to make it so that a carnivore can't stay in an area for too long (i.e since this appears to be a man-made park type thing they take damage from a tracking implant or something like that)

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Something to balance herbies being able to go on long treks constantly away from water as adults, but also keep carnivores from sticking by the first water source they can grow by. Oh ye and maybe add some kind of herbivore multi-species bonus and a carnivore multi-species debuff, with a debuff to both if there is a different kind of food eater in the area

dusky smelt
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Make carno hitbox better a nd biteforce 250 back a gain

vagrant goblet
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Allosaurus was historically a sauropod killer, and possibly the greatest ever. Its cerated teeth, similar to that of the giga, allowed it to use its incredibly strong neck, arms, and legs to kill sauropods of all sizes by slicing through several arteries, veins, tendons, etc.. We know this due to the bite marks found in sauropods. In game the allo is a pale comparison of its true ferocity. Id like to see the allo be able to take down a cama for example. As it currently stands, not even 10 allos would take down a cama whereas in real life paleontologists dont even believe they hunted in packs of more than a couple, if even that, to take down these long necked beasts.

dusky smelt
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Its a game

green wind
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User Shorqq and I had a pretty neat idea. What if dinos could contract illness from being too large a herd? Say you have 3 dinos, add another and you get a small percentage chance of someone contracting disease. It increases the higher the number in the herd. If they dont isolate themselves from the group, then everyone could catch it. If left untreated you start taking dmg. Carnivores that eat the sick dinos can also catch the illness, except scavengers. The way to heal illness is being completely alone. It would make it easier for carnivores to track larger herds, and single dinos returning back from quarantine. It would also give another large con to being a vast herd, besides running out of food in an area.

I dont know if I'd use those exact rules, but I think it could be a neat aspect of the game to have. Just a random thought!dondiThink

violet shoal
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Posting this on behalf of @frail perch :

A dinosaur/species counter that would count/display the spread of different online species which would allow admins to know how many of each species are on their server without having to go through thousands of user profiles. The way I see it working is recording/tallying the numbers each time a player logs in and out, with server resets and/or crashes refreshing the data back to zero. To clarify, this is only suggesting the ONLINE users to be counted, not the thousands of offline profiles. whilst not necessary, it would be a nifty quality of life update for admins and servers who impose limits of species on their servers and those who are genuinely curious about the distribution of species on a server.

mint aspen
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You should make all the ai pickable in survival, it isn't like they need to be balanced they are meant to be food so why not let people play them

kindred meteor
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make dinos pee and poop. pee will have big scent clouds to mark territory, pooping on other dinos will raise affinity. you can poop on command, but it must recharge so if you do it when you dont have to its just little poop nuggets.

ancient plover
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Since gigas get ran down by rexes and they got nerfed on turn radius i think they should bring back the increase ambush duration to 10secs instead of having it on 8secs and also you can out turn it anyways. Also the diablo got a speed buff and allo so you can remain the same distance as it was before

rugged locust
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may i suggest something for the pterosaurs? mainly the pteranodon. The model looks amazing, but i suggest making the wings a bit stiffer. when is is soaring you can see the wing membrane flapping loosly in the wind. They are elastic like a bats wings, but the wings themselves are stiffened by actinofibrils, which stiffen that for more manuverable flying at height. just an idea from a paleontologist!

ancient plover
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slow down rex's normal sprint so its as fast as giga.

lilac jolt
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@ancient plover *make rex slower than giga

ancient plover
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Balance Suggestion


Reduce the maximum 100% bleed damage(3 droplets) Adult Ceratos take from 90% max health to 50% max health per minute.```
My opinion the Rex has too many benefits and it's almost impossible for a Giga to bleed it out and keep the Rex outpaced since the rex catches the giga on a sprint. Increasing the rexes damage it takes from bleeds would decrease the time from 9-6 minutes to 5-3 minutes, which would make it more manageable a Giga to bleed out it's rival with it's intended playstyle. Cerato is self explanatory 90% is way too ridiculous for a dinosaur that's suppose to be more of a middle tier bruiser.
torn beacon
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I guess it had been mentioned already, but it would really be nice to rework the walking noise of Apexes, they are imo much too loud! I only talk about the volume you can hear on yourself, not the noise it makes to others, because that is a fair deal, bigger/stronger dino = louder when walking. Walking with Headphones as an Apex is a real pain & very annoying atm. Besides it would be nice to have a little different noises, right now the rex/trike/giga have the same kind of walking noise, just different step speeds.

rose bloom
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Firstly : can we'll have new color in future please ?
Actually, we don't have many colors and this do almost same skin for some dino or just a little variation.

Secondly : can we'll have pattern, details and new type of skin ?
New variatons can be awesome like stripes or spots ! With this, we'll can get ours special dinosaur and new variety of skin.

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Thank you for reading ❤

night stream
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PLEASE make V3 very dark during night just like Thenyaw. There are so many gamma cheaters on V3 right now

wanton quiver
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Make more herbi food variation just in model not spawn or ect. Getting bored of eating the same green bushes make them different

slender crescent
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place random fallen logs with insides took out that small juvis can fit in around the map

fiery saddle
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I've said it once but I'll say it again. I think all larger dinosaurs both herbivores and carnivores need a tail whip attack. It doesn't have to be strong but something where you can defend yourself if you aren't directly facing a threat. My example: if two Utahs get on opposite sides of basically any large dino that doesn't have great turning then they can always attack you from behind and you literally can't do a thing about it. A tail whip would at the least bloody their noses and make it where they'd need to monitor they're own attacks/health. Again it doesn't need to be a strong attack but I really feel there's a need to have the option to defend from the back. For realism a dino weighing many tons more than two small dinos should be able to reasonably defend itself without having to find a rock to back up to. Does anyone else agree/disagree? Would love to discuss.

soft kayak
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give cerato its old ceratosaurus rex bleed heal and bleed resist back its supposed to able to survive an allo attack which it can by running but if it gets even one bite it will bleed out trying and dilos get one bite and dont let them sit cerato is dead even though cerato is the mongoose to dilo's cobra

rare jetty
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Right now it's rare to find herbivores because carnivores are the character of choice for most people. Carnivore players think it's because herbivores have an easier time hiding etc...this isn't the case. Most large herbivores are too noisy and bulky to hide very well and saying that herbivores frequent less used areas of the map carnivores can't access is ridiculous. There's AI spawns all over the map and I, as a herbivore, have spent long periods of time sitting in low pop areas without seeing even one herbivore. People just aren't playing them and, when they do, they stay quiet and keep out of the way to avoid the 80+ carnivore players on the server. This makes herbi life terribly boring and encourages more people to play carnivore which exacerbates the problem. Most herbivores are too slow or too weak to be able to defend themselves/run away even when they spot predators early. So I'd like to propose a buff to the majority of small to medium sized herbivores to bring them more in line with their carnivore counterparts. A utah pack should have to work to bring down a parasaur. A rex should have to carefully stalk and ambush a herd of hadrosaurs. If it's more difficult to hunt then less people will be able to make it to apex, getting rid of the over population problem, and make it more fun to hunt by making hunts longer, require more effort and be more rewarding. Right now it's much too easy to survive as a carnivore, especially considering they can walk whilst sniffing and listen for their food in the rain, and herbivores get none of those special abilities. Trikes don't need a buff, they're quite balanced, and the dryo's burrow ability gives them a nice niche but apart from that I can't see a single herbivore being viable long-term

fiery saddle
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There needs to be different tiers of bone break. Currently any bone break level hobbles you and makes defending yourself near impossible. I think tiers that had affects like reduced speed, reduced speed and random chance at a hobbled step, then crippled. You could be a full grown Trike and get one bite by a rex and its over if your bone breaks. I would like to see if be a great battle between two apex dinos but really it's a one sided match.

lavish shell
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give sucho juvie a speed buff, that shits genuinely unfun, and a limping/walking one moves at an inch a year. help it.

iron sable
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add back the static screen in the docks and make the cage area inaccessible to utah raptors, they just camp in there worse than they did with the now removed raptor rock

plain oriole
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I truly believe food values need a serious adjustment. The fact an 8 ton trike cannot sustain a pair of rexes astounds me. I witnessed two very hungry rexes wolf down a giga and they were still hungry, and I mean 'we're only a bit above 50% hungry'. Apex corpses are barely even worth half their weight in food. Not to mention, giga corpses do not give more food than Rexes, despite weighing several hundred kilograms more. Please adjust Para, Trike, Rex, and Giga food values in the future to at least sustain a pair of starving rexes past 50%.

ancient plover
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have giga not regen stam on trot like trike and rex

molten yacht
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Change to Juvie Dilo's move speed when crouched. The Juvie Dilo is relatively stuck in place, and despite slow speed, it's legs walk as if on teflon, irrespective of the speed it's actually moving. In short, the Animation does not match the speed.

obtuse elm
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very realistic how a dinosaur can break their leg due to the not having alt turn when on an edge of a cliff

blazing pond
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Some perks / abilities that would make dinosaurs more distinct in the future.
These could be used for more than the dinosaur i have their name attached to. For example:
Frenzy on the Rex
Bulk on the trike
Pick up on the Quetz along with Piercing Talons

sacred pecan
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Raise the trike limit to 6 or 7

glossy shuttle
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Possibly sometime add a naming system if not planned already? E.G being able to name your dino instead of having to go by your steam username, and possibly have your steam name below your dinos name in a smaller font?

vivid siren
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For cerato give it some bleed resistance or bleed heal, currently this dino is outclassed by nearly everything with a bleed.

mint aspen
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take leg break off of rex why does something with 1200 dmg need leg break if nothing else has it in the game. removing leg break from everything but the 1 thing that didn't need it doesn't make and sense like i understand needing to test leg break but if you are going to test it test it on a herbivore as a defensive tool not, hey look you broke somethings leg with your 75% chance gj you won the fight.

sharp vale
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instead of alt turn, have it to where if you hold Alt, holding S will make your dino walk backwards. this will solve the issue of when people accidentally walk up on a cliff edge or anything like that, while also removing the issue of combat Alt turn. (which isn't a fair use of the mechanic tbh. having things get behind you is just how stuff would work in life, so having it happen in game is annoying, but 'realistic' )

verbal quiver
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Just a suggestion for an alternate route for the alt turn complaints many people have:

Keep the alt turn, but have your creature actually do an animation that would be realistic for that creature making a turn so sharp, such as a stego re-positioning its hind legs to turn around, or a shant using all four limbs to turn around, or a carnivore such as rex re-positioning its feet to turn around. That way the dinosaurs aren't continuously doing a ballerina twirl lmao. Maybe alt turn could be slower for heavier dinosaurs, such as the shant, stego, or rex, and quick for small dinosaurs such as utah, allo, or pachy.

lean jewel
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You know what i'm here for.

vivid siren
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Trike buff : Give sub trike a hunger buff, currently as a sub every 1% you need food, you drop to 50% food which is pretty dumb and irritating to grow one

night stream
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Can scent linger around the user as he/she moves forward so that footprints can be continually tracked?

bright light
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Nest invite screen should have another warning if you press join nest.. Like. Are you sure you want to join this nest? Your current "character" will be lost!

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Nest idea: need both parents of dinosaurs to sit on the nest to make dino babies (if two dinos are sitting on a nest then it will gestate, if you only have 1 parent on the nest it won't gestate at all) but only needs 1 parent to incubate it.. So females are no longer asexual, and so people can't overpopulate with a single species with just a female character. (20 rexes 20 gigas) taking over the whole island. Like in alien an infestation by 1 parent lol.

plain oriole
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Since my last suggestion on corpse values was such a hit, I am going to suggest some changes in how corpse values work for dinosaurs.

Dinosaurs will be categorized by three eating styles: fleshers, crushers, and swallowers.

Fleshers are limited to eating meat and organs off the bone, per usual. When they finish eating medium, large, titan ribs, they will leave polished bones. After 30 minutes, those bones will decay to nothing. Sounds like a waste, but this is where crushers come in.
Crushers will be able to eat flesh AND eat bones left over from ribs one tier above and one tier below their own and receive a quarter of its mass in nutrition each bite.
Are you able to eat a large rib carcass but you are too lazy to go through all that chewing? No problem! Swallowers eat very small animals and fish whole! Any creature up to 20% of their own body mass, they can gulp down whole.

Exclusive list of Crushers: hyperendocrin dinosaurs, all Tyrannosaurus Rex stages, All Albertosaurus life stages, all Ceratosaurus life stages. Crushers may only eat rib piles their tier and one below, so mid-tiers may only crunch on medium and small bones, while apex and titan crushers can only crunch on titan and large bones.
Exclusive list of Swallowers: hypoendocrin dinosaurs, Suchomimus life stages, Spinosaurus life stages, juvenile and adult Carnotaurus, Baryonix, and adult stage apex dinosaurs.
List of Fleshers: Literally every carnivore, including the above.

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I will now describe what dinosaurs of which weight leave what kind of ribs. 'Units' is how much a piece of food is worth... I'm not sure what The Isle calls stomach contents, but I do know Utahraptor has a tummy size of 300 'food value'.

Hatchlings of any dinosaur can be gobbled whole by any-sized adult dinosaur regardless of its eating style. If a juvenile dinosaur eats an entire hatchling, it will not leave ribs.

Anything less than 1 and a half tons will yield 75% corpse meat, 25% meat from small ribs, and no bones.

Anything that weighed 1 and a half tons to less than 2 and a half tons in life will yield 70% corpse meat, 25% meat from small ribs, and 5% small bones.

Anything that weighed 2 and a half tons to less than 4 tons in life will yield 65% corpse meat, 25% meat from medium ribs, and 10% of medium bones.

Any dinosaur weighing more than 4 tons with the exception of Triceratops and Survival Spinosaurus, and every not-fully-grown adult apex dinosaur of any weight the exception of adult Triceratops, Survival Spinosaurus and adult Camarasaurus of any size, will yield 60% corpse meat, 25% meat from large ribs, and 15% large bones.

Any fully-grown apex dinosaur will yield 55% corpse meat, 25% meat from apex/titan ribs, and 20% apex/titan bones. The only exceptions are adult Triceratops, adult Spinosaurus, adult Camarasaurus, and adult Brachiosaurus. At any size, these dinosaurs will yield 50% corpse meat, 25% meat from apex/titan ribs, and 25% bones.

next parrot
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Galli's jump is absolutely pathetic. It hardly raises it above the ground. Maybe buff galli's jump height, with those strong legs I'm sure it could get a little higher into the air.

verbal quiver
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A way to use the ambush as an adrenaline boost rather than having to crouch and wait a couple seconds to get a speed boost? Having an adrenaline bar instead could allow players to use the “ambush” when standing (not crouching), and like stamina it would need to be replenished through rest.

frozen solar
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I don't want this topic to lose relevancy. I know the recode is coming, and this won't happen in the near future (unless the devs are feeling particularly generous) but it needs to stay relevant.

Buff Pachycephalosaurus.
These changes are geared towards making it the fighter of the smaller class dinosaurs (after the recode), which is what it is and what it deserves to be. Playing one right now is pointless.

Changes (TL;DR):

Bleed Resistance should be astronomically increased.
Bleed Heal rate should be greatly increased.
Weight and Health should be buffed to 1500 each.
Speed decreased to 38km/h, so that it can't run down Dilo.

It makes sense for something like Galli, which excels at running away from its predators, to be more susceptible to bleed damage, and require a longer time to heal from it. Because it can get away.
But something that it made of thick skin, rippling muscle and dense bone, who is meant to fight head on with its major enemies rather than run, should not be suffering from bleed caused by a herrerasaurus. It takes so much bleed damage compared to most other dinosaurs, for absolutely no reason. And it doesn't have a gimmick like carnivores do that it can use to its advantage.

Pros: It has high damage for its size, and can run moderately fast.

Cons: It can't take bleed damage at all, it can't heal the damage it takes very well, it has no secondary attack, no longer has bone break, can't cause bleed damage to its attackers, can't walk and sniff, can barely sniff out bushes and water because its scent range is so bad, and its night vision is terrible just like everything else but Dilo.

#

The meager amount of positives don't matter much when its enemies have an ambush faster than its run, and the bleed it and run away tactic is the main method of play right now.
Would these changes make it strong and a challenging hunt for, say, a utah or dilo? Yes. But that's what it should be. It's not a dryo. Something like a Pachy should not be cheesed by a solo utah because it takes such a ridiculous amount of bleed damage. Only 2 Utah bites are required to ensure that a Pachy dies from the bleed.

These changes would not make it impervious to carnivores. A dilo pair could still bleed it out as long as they stayed smart. A utah pack could kill it easily. But carnivores should have to actually work to kill something, otherwise what's the difference between an AI and an herbivore player who has no way to fend for itself?

unique river
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I just thought about this,
You know when 2 packs of same dino cross paths and want to group together, when they try to fuse the groups all member of one of the groups have to leave It and them be invited to the other group individually,
This is (depending on the groups sizes) a waste of time.
My suggestion is, if a member of group "A" invites the leader of group "B" and the B leader accepts the whole B group fuse with the A group, saving this way a lot of time

glossy shuttle
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Possibly suggestion until pack/herd alphas are added into the game.

Have the leader of a group with a crown icon or something along the lines above their username so that members of a group know who the leader is and would know who to take orders from, along with this have a "promotion" button for the leader so that if they no longer feel like that would want to be leader the can give it to another member of the herd/pack, of course having a message such as "[username] wants to promote you to herd/pack leader, do you accept?".

This could also still work when alphas are added, however maybe also/instead to become leader you have to challenge the alpha in a fight, with the option to send someone a "Challenge" invite, if accepted, a fight for the top begins until one gives up (4 calling to call off the fight) or to the death, if the alpha dies or retreats the challenger becomes the new alpha.

Long stretch but thought I'd throw it out there, hope it makes sense.

blazing dove
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Fix allo's bite animation, the jaw seems to move but not the whole mouth if you know what I mean

pallid kraken
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Remove "no variation" as a skin option

frank yew
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Hello there, this is my lil suggestion, i heard lot of people talking about the "Alt turn", some people think its a good thing, some other think its not, for me its a good thing to save yourself from a deadly cliff, but during a fights its getting kinda supid, medium carnis can't even tickle an apex just beacuse of the Alt turn even with a decent group (This is my personal opinion) So i was wondering. What about a 15sec delay before using it, i mean, if your dino is not moving for more than 15sec you should be able to use the alt turn. Result : You can still save yourself from all cliffs with a little bit of patience, and during a fight its barely impossible to use it and it gives medium carnis a chance. Thanks for reading 😃

rose bloom
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Can the replay be optimized after the recoding?
For everyone who want to do great or good screens or just for do a report on server, this is super hard because you don't have calling animation, all dinosaur other than yours turn in every direction and sometimes this crash.

Plz if it's reworked we'll can do new fan trailer, server trailer and great pack screen without administration commands.

Thank you for your attention.

ancient plover
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I think while alt turning you can’t bite for until you stop after 1 seconds you can bite again. So alt turn would be useful to get out of areas but not for combat

shut tide
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it would be cool if fresh spawned juvies or fresh adults were a little faster compared to their size than the fully grown versions, since their legs are smaller and they would be able to move them faster. It would also help with fresh spawns/fresh adults being unnecessarily slow. (they don't have to be faster than the fully grown ones, just make the speed difference between them smaller)

lavish shell
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Give the dinosaur teeth a more noticeable texture, looks like some crappy plastic rn. And give them some yellow, they didn't brush back then

burnt cave
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Increase fresh adult utah weight from 250 kg to 650 kg. Current juvie at 100% weighs 600kg. It makes no sense that when you grow from juvie to adult that you LOSE 350kg. This means a juvie utah is actually stronger then a sub adult. Also improve Adult resting heal speed from 20 mins to 10mins. Utah heals far too slowly.

green oracle
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Allow people to ALT Turn with a broken leg.
Leg break is already devastating enough reducing your speed to a point where you can't hide even if you win the fight. Additionally it makes it impossible to beat a rex as a trike because you can't turn fast enough to hit them while they ride you from behind (Given the rex is aware of this). Lasty if you break your leg while falling to a lower ledge of a cliff, and aren't aware that you cannot alt turn, it can result in some pretty frustrating deaths.

stable thicket
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can we get cerato to like not die to a carno soo easily . cerato needs it bleed resistance buff a little less than what it was before.

fiery saddle
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I'd like to see a change to the V3 map. Specifically, can the canyons be shortened or more paths down/up be made? When trying to group up the canyons make those journeys way too long. If we just had a few extra ways to get through them I think it'd be a great improvement. They'd still be an obstical but not overly annoying.

ancient plover
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Diabloceratops needs to be nerfed. I was playing as a fully grown adult UtahRaptor the other day hunting a Diabloceratops and I bit it but then I got one shot. Diablo’s should NOT be able to one shot a fully grown Utah. That is too overpowered.

night bolt
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Archelon would be cool in game so there would be aquatic creature that can move on land and water and nest on land. And lets not forget about what its hatchlings are going to look like, bAbY tUrTlE's

ancient plover
ancient plover
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After the recode could you guys improve the aquatic section of the game.
like do stuff about water exploiting,make swimming more realistic and add more effects make it so drowning looks like actual drowning, make it so sucho/deino and other future semi aquatics can descend and ascend underwater but it will drain their oxygen, make it so not moving will make you sink and running out of stam would slow you down and make you sink faster when you dont have any stam and add fishing with various fish sizes for creatures like small=austro medium/large= sucho n bary and spino extra large

leaden beacon
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Not sure how many people would agree with this cause hatchlings hide in nests a lot, but it would be nice if dinosaurs sat on top of the nest instead of it just lookin like a hologram. I just think it looks really wierd when i phase through a nest. Just more solid nests would be lovely

daring shore
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I know alot of people are going to down vote this but put night time on V3 to same darkness or a bit less when you make it pitch black at night, for people like me who have a bright monitor i can see like day time at night unless i'm in a forest or its raining heavy, reason behind this night time has lost its scary factor.

bright light
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You know what kind of Dino i wanna see? the Titanoboa. Who else?

modern mist
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Bring back "progression plants," except apply the boost to growth. You eat the plant, you get some free growth progress.

Since herbivores aren't getting the really cool shit like strains and such, they are going to be increasingly unrewarding to play as compared to predators as time goes on. The way I see it, the less rewarding a character is, the easier it should be to play as. It's not like faster growth for herbivores is going to make things harder for predators, considering the state of the game's AI. And besides, we need an incentive to get more people playing as large prey animals since tinkering with their stats clearly isn't having the desired effect.

brave maple
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The ability for Utahs to use their big toe claw to do a little tap tap noise and animation. dondiThink

dusky smelt
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Can you buff giga bleed and reduce bb chance of rex to like 30 percent and give it a better bleed resistance, and nerf the biteforce to like 1000?

night bolt
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How would people react to Archelon being in the isle?

night stream
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Remove the gassy coulds on scented footprints

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They make it difficult to see where the footprint directions are

sharp flax
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This is most defiantly going to happen at some point, probably when the creature is added to survival, but I think we need some new sounds to the Stegosaurus. The creature is strong but it sounds pathetic in my opinion. Friendly sounds similar to all BUT his 1 call, 3 call sounds like it choked on air, 4 call isn't very, "Oh shit, help me!" The broadcast I think is ok, but I think it could be tweaked a bit.

brazen pelican
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Good morning guys, I was wandering if there is going be the proper poison shoot from the dilophosaures and where it hood opens up on attack to the game ? also have you considered altering the t rex bite as t-rex was renowned for actual holding its prey in its bite and shakinking before actually eatin it ? Also some long grass area's for the raptors to hunt in would be a great idea

alpine glacier
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Not sure if this is already in the works due to the collision feature coming in the future but I think it'd be neat if charging and heavy headbutting herbis such as pachy, hadrosaurs and ceratopsians could have a sort of knockdown mechanic against dinos their size or smaller. Knocked down dinos would be immobilized for as long as it takes them to complete a sit down and stand back up cycle maybe (not sure how long would be good), and will take trample damage from others while down. The knockdown would have a 50+ percent chance to happen depending on enemy size, and is only effective on attacks made while sprinting (charging)

nova jolt
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Guys a juvie rex with more growth should not get annilhated by a fresh spawn juvie giga. Fix your damage, please. At the very least give us a realistic turn.

bright light
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Character slots: 3 character slots per server so you don't have to kill off your dino to group up with friends. And you don't have to waste all the progression you just did.

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Character Lives: every character/dinosaur has a total of 3 lives from respawn to death you can replenish these lives from waiting a certain amount of time, would make cheap deaths feel alot less rage inducing after you got killed out of the blue. (Pulling numbers out of my butt as an example) starts with 3 lives, dies then respawns as the stage you were at (dies as a fresh subadult respawns as a fresh subadult someplace else, to replenish the life stay alive from x ammount of time, avoid death, but these lives can't be replenished if you log out you have to be ingame if you want these life tokens to return)

leaden beacon
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Nesting suggestion: Males put down the nest (so females cant just put one down and pop out babies constantly). The female then has to be set as the matriarch and gestate the eggs. When the eggs are gestated, the male has to incubate them. It requires both parents to be there for nesting and the male can't just up and leave after there's a nest. And, while they're both required, it can allow one parent to hunt for the family while the other protects the nest and gestates/incubates eggs.

timber ocean
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I wish there would be some more colors to choose from. Not ugly neon colors but for example Sucho has a really nice grey blueish color that I wish to use for other dinos. If you can do it with green why couldn't you do the same with blue, purple or maybe even red?

Something I also noticed is that there is not really a "in between" option for white and grey. Maybe add a bit of a darker white to fix that gap.

Also, add some more detail colors for the Utah. I know some of them got removed because they didn't look very pretty but it would be nice to see some different utah skin. The Utahs you find right now either are black with a yellow detail or a normal skin with the (default) orange.

small delta
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Abrasion damage for herbivores that can't do bleed damage the more the carnivore moves when it has abrasions it takes damage it is pretty similar to bleed but different,it doesn't hurt them when there standing or sitting but does damage them when there walking and trotting and does triple damage when running depending on the herbivores weight mass the severity of the abrasion abrasion 1 only 20 to 30 damage per second abrasion 2 only 40 to 50 abrasion 3 60 to 70 damage doubles if the one with abrasion is running and abrasion increases when struck repeatedly but has a chance to happen similar to bone break but more harmful in some situations also the chance that it happens is dependent on the weight mass.

night bolt
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Archelon would be a unique creature if it ever was going in the isle, it be unique because it would be a aquatic creature that can both go on land and water and nest on land(like a Deinosuchus but in the ocean), plus who doesn't like baby turtles?

kind trellis
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I already gave that suggestion and I will give it again, decrease the chances of Tyrannosaurus breaking the opponent's leg please?

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2: Make the adult Suchomimus feel hungry more slowly.

night bolt
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If Archelon was in game, would it make since if they made some kind of jellyfish A.I.?

small pond
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some herbivores should be able to eat certain insects

stuck lotus
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  1. Omnivorous herbivores- some herbivores (dont know if there are any in the isle) could eat meat as juveniles due to their teeth growing in as they aged, having more incisor and canine like teeth and growing their plant munching molars at a later time when older. Perhaps every 30 mins, a juvenile (not sub, not hatchling (which would be fed by a parent)) could eat the amount of meat EQUAL to it’s weight class for a slight growth boost, 1-2% per total meat consumption (teak the numbers if you will this is just a theoretical number). Not all herbivores would get it, and maybe some (like gallis) would be able to eat like insects as adults (I may be wrong but I have heard that gallis would eat like small reptiles and insects if they had to. Might be thinking of something else)

2: herbivore cross species grouping. Herds should have multiple species, as many things had poor senses compared to their others that are complimented like others, such as smell vs sight that could be amended y working together. Maybe even have some sniffs per species be different, but also render distance of creatures (eyesight). Of course, carnivores would be limited (because having raptors and rexes is a problem) and would make it easier to play, say, the weak yet loud early warning system of the Para with the good all-rounder in combat of the Diablo, with the threatening tank of the trike. Perhaps species limits set into the code to prohibit it as well.

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Sorry if that wall of text was bad, am on mobile

hoary light
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Add adrenaline, like when you start to bleed or get attacked in general you get faster or stronger, maybe both.

plucky lynx
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When you ban/kick a player. Make a metorite fall from the sky and obliterate the player's dino.

plain oriole
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I would agree upon juvie rex having at least a better trot and walk turn. It puts juvie carno's to shame. It should not take 7 steps to make a full walk or trot cycle. For something with long legs and a really flexible tail, it doesn't seem to be able to maneuver, at all. Not to mention, it has this weird foot turn issue going on because its animation does not match up with the animation.

https://imgur.com/9MA8dwS

iron sable
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rework the super dense bush areas so gigantic herds wont camp that one corner of the map all day every day

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maybe sprinkle in more bush mid map

stark lily
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Add a how much % ur health on.

vivid siren
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Once the affinity system gets added allow big herds that all 3 call at the target to get a bunch of stress and flee from the herd, currently carno is uncatchable by anything and will just run around 1 calling.

obtuse elm
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im pretty sure people already said this but carnivores should really smell dead bodies

neon garden
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Please give us burrow icons or the ability to sniff them out.
Currently the only way to remember where I put my burrow is by leaving thick footprint trails back and forth to them, or leaving them way out in the open.

plain oriole
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Can Carno have an ambush, but instead of increasing its speed, can it decrease the amount of time it takes to get to full speed? Basically, it cuts momentum down.

soft kayak
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once the recode is done and you have the time please give giga a new pattern, its exceedingly hard to make skins with due to the inversion of the spot on the legs, spotted dinos in general need pattern touch ups for the skin make to work

burnt cave
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buff utah heal 2x

deep hemlock
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why isnt the official answer interaction room being used anymore? i thought it was quite helpful and gives opportunity to the players that dont get to sit in or are online at the time of sitting in when devs give the feedback responses over a stream ect

crisp sigil
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Allo's ambush duration should be lowered to 8-10s. It's got a good multiplier and the last speed buff it got has made it even faster so the ambush feels a bit too long (12s) for how fast it can go now. Decrease in ambush duration doesn't really hurt the Allo too much either, just requiring to move a little closer to whatever it's hunting before popping it off.

alpine glacier
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the model of nests being changed to a more spherical shape (with most of the sphere being underground) so we dont have those awkward nests jutting off of uneven ground looking bad

flat spoke
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Idk if this has been suggested yet but I believe that Herbivores should be able to sniff while trotting, just like carnivores can.

fleet escarp
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get rid of momentum entirely for dinos like allo and carno, it makes little sense for only those 2 dinos to have it so severely and have 3/4 of the rest of the roster not even have momentum at all

nova jolt
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^ And add leg break to those that it makes sense to or take it off the rex.

tough lichen
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Remove the adult resting sound from juvenile trike

ancient plover
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suggestion

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change rex's 3 call animation

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merge it with his 1 call

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so he stands upright and looks more threatening

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make his face look horizontal and remove the showing off the small hands thing, u could replace that with a stomp

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and lower his tail when 3 roaring

hardy wagon
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Bodies gliding down a hill and becoming inedible. Please fix this 😦

stark lily
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Balance all the sandbox dinos, there is no reason not to do that, after all they are a part of the game.

teal wigeon
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Now that the rex is faster and you cant die from bleeding if you lay down you guys should add trike bone break back.

dusky smelt
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Buff the giga bb to maybe like 800 so it has better chances against the rex?

maiden mango
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In my opinion, Albertos shouldn't be this fast. Even though they are non-survival dinosaurs, they can still be in survival mode, which could def. change how survival works. they are way to fast for their size. Animals like allo, cera, and even paras, stand no change for it since they do a lot of damage, turn very good, and are faster than all of them. Thye nedd a speed nerf where they are the very lest can "keep up" with a para or cera. THis also goes or theries as well.

swift plume
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Dinosaurs should be able to take steps back HINT HINT! <.<

magic jetty
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I dont know if this has already been discussed, but mercenaries having vehicles like dirt bikes or humvees would help with their chances of survival

terse kraken
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Just had lightning flash and saw some lightning bugs light up near me, thought for a second that the lightning caused a forest fire. Can you make that happen?

ancient plover
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In game there is only Dino AI, what about Animals AI? Lizards in the forests, Turtles at the swamp and next to lakes etc etc

bright light
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Human Mercenaries: bikes and cars fallowing the laws of physics of them ragdolling if they smack into a tree, flying outside the windshield etc etc lulz😂

bright light
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Water idea: if you die in the water your body should float in the water so you can eat people who try to kill them selves in said water..

rich saddle
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Change the allo’s bite animation to a slashing axe bite, making it do less damage but far more bleed.

ancient plover
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We understand that while you guys working on the recoding we can't really get any big update. But here's an idea.

New Skin patterns
New Rex pattern is the living evidence how much a pattern just can change the look of a dinosaur. New Rex skin pattern is just amazing.

I know it's just an opinion but personally i would love to see the next new skin patterns on utah, and giganoto. Both has a weird pattern and just really hard to do a realistic cool looking dino. Just like how the old rex skin pattern was before.

Skin patterns are not that big of a thing, but still can keep the feel of refreshness

stuck lotus
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For when pterosaurs (or just pteranodon) is added:
The animation (at least to me) made it seem like a running start was needed to fly (which would have been needed, at least for a short distance to get some momentum). Some pterosaurs would have swam like seagulls or ducks (quack quack), and should be able to start flying from a swimming start if a running start is needed in game on land.

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I know pteranodon was theorized to have swam, but I don’t know if the other planned pterosaurs have been as well

alpine agate
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bring back latching onto things? (if it’s not still a feature I’ve been told it isn’t)

gusty egret
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There is a high chance that the issues regarding growth brought up here are going to be resolved with the code overhaul. But even then I still felt it was worth mentioning.

I'd like to propose bringing back the Carnotaurus' sub-adult stage, and possibly introducing a sub-adult stage for certain larger mid-tier animals. Currently with how the growth system works, there are certain animals that are quite frankly, utterly useless as a fresh spawn adult. The Carno is by-far the worst offender in this regard, a young adult Carnotaurus is not only painfully slow to the point where it can be run down by most other small/mid-tier dinosaurs, has very low damage which means it cannot effectively fight back, but also has horrendous momentum which usually prevents the Carno from being able to fend off attackers at the rear. A sub adult stage would help remedy this by allowing the adult Carnotaurus to start off at a higher growth percentage.

A sub-adult stage would also provide a nice transition between the juvenile and the adult play style, currently the shift in gameplay style between the juvie and adult Carnotaurus is rather jarring. The sub adult Carno could be similar to the adult, obvious difference would be lower health, damage and speed. However, the sub Carno could have a smaller turn radius and perhaps better deacceleration, the sub adult could also share a slightly nerfed version of the adults momentum based damage mechanic. My reasoning behind this is to help make the Carno's growth cycle feel much more organic and gradual, as the player grows their Carno, they can have time to adjust to the mechanics and play style. The sub adult Carnotaurus already has a model (albeit, somewhat outdated and probably lower quality. Might need some love) and sounds, meaning it's re-implementation wouldn't be too implausible.

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There are other creatures that could probably do with a sub adult stage aswell, such as Parasauralophus, Diabloceratops, Allosaurus and Suchomimus. Although right now I currently cannot imagine how those growth stages would function, apart from being slightly weaker adult counterparts. Though I do believe it is something that can easily be figured out, and should be considered.

ancient plover
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please buff gallimimus jump, its pathetic :/

final thorn
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It would be cool if I could add a server to a list that I use frequently. I jump between 4-5 servers all with different dinos. I've already lost a few because I can't remember what server they are on. A notepad doc is currently the fix for this but maybe there could be some sort of heart icon in front of the server name that would allow it to be added to a list for future reference.

lost crest
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Make Suchomimus able to submerge itself underwater completely with RMB at the cost of using the oxygen bar. This I believe would give more of an ambush playstyle instead of playing a duck simulator, trading the amount of time you can be in water with a more agressive option. From my perspective the current Sucho is rather naked and boring at times. 90% of my gameplay (and many) was pretty much roaming around lakes, rivers and such. Rare we ever see Sucho players succeeding ambushing someone from water. Before this dino came out. The devs were hyping us with a photo of a Sucho about to ambush a poor diablo drinking. Where's all that?

grim prairie
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Herra, austro, and velo should have a lil bit better night vision since they’re so small, it’s give them a better time to hunt.

stark lily
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Remove the annoying small rocks, their collision is annoying u get stuck 24/7 lol.

candid thicket
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Give Bone break to Giga it's so slow it cant catch anything exceptTrike.

stark lily
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Make Pachy's growth faster, cause doesn't Carno like grow faster than it and so do other things?

reef sorrel
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Replace alt turn with backing up

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More examples

stark lily
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Buff Para's speed? it's horrible.

stuck hearth
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I hope you guys are doing some real work on the hit detection. I've heard its been bad for a long LONG time, but that should honestly be one of your first priorities to fix, as it pervades all interactions in the game

stark lily
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Buff Trike by nerfing it's bleed dmg, and buffing it's dmg. Or the stomp dmg, or make the stomp hits 4 times, 2 legs+2 Horns

crisp sigil
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Carno’a growth should be increased to around the same length as Cerato. It’s already a super viable mid-tier carni and it grows at the speed of a small-tier dinosaur.

ancient plover
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heres my lists of things i want after the recode.
1.fix water exploiting
2.water/aquatic overhaul
3.ambush cooldown so u dont get ambush spammed from an allo as cera and die. kinda stupid imo how allos ambush is 12secs long it should be 8secs long
4.flyers
5.a pachy buff
6.new creatures and animations
7.fix how ai spawns instead of adding more types of ai that apexes can use to afk grow.
8.more stuff for herbis to do instead of encouraging herbis to kill any carnivores they see for no reason.
9.affinity
10.a new combat system that doesnt annihilate hit and run and make fighting 100%facetank based.

stark lily
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Make Camas able to nest a pretty please with a cherry on top :))

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Make Pachies hunger less torturing.

rose bloom
blazing dove
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Change rex 1 call, it's too short, and not that badass as it use to be when it had the old one. (Or make the calls sound deeper)

reef sorrel
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Change rex 1 call into a deep call as shown in this video. Obviously modified jsut a deeper tone right now the rex 1 call is weird

ancient plover
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SUGGESTION for APEX LIMITS

The reason behind this suggestion is the fact that I feel like the entire official server environment is unfair for people that don't belong to a group or have a bunch of friends to play with.
The current Apex Limit reaches from 1 to 5 fullgrown Apexes. The range is way too big to enable a fair testing environment.
If it would be reduced the Apex fights would be a lot more fair and the people wouldn't need to complain about big packs of Apexes all the time.

If the limit would be reduced to 2 fullgrowns for Rex/Giga and maybe 2/3 subadults.
The Trikes should be fine with having 5 fullgrowns in a Herd to motivate people playing herbivore a bit more - apart from that Trikes are unable to run down or catch neither of the Apexes.

atomic silo
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So in with the idle motions, I wonder if you can add in that they look towards noises or the scents they took in. Gives the dinos a more immersive feel as well as the players hints to where things they are tracking are. Of course you have to be still to see the idles though so that gives the hunted some leeway to crawl away. ^-^

obtuse elm
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make utah eat faster or something
usually when i find food im happy but then i remember i have to hold e for a minute

timid elbow
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make he shunt do less damage cuase it shouldn't be able to catch up or one show a full grown rex.

alpine mason
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Please change the diablos trot/running animations to something similar to trikes.. It just feels weird and outdated.

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Also fix the rex nesting. In 99% the babies born Black/Green theres no variation at all

brisk cosmos
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Add more skin customization options, like an option to change the eye color, or an option to change the pattern, rather than just changing the color of the pre existing pattern.

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Also, add more color/customization options to the crest (If the dinosaur possesses one.) It makes sense for a crest to be brightly colored, or have complex patterns.

tawny torrent
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Idk if this counts as a feedback or suggestion but, Allo is need of better animations. I know the ambush animation is unique and idle animations are amazing, despite being one of the more played dinos, its animations doesnt feel “alive”. Its sniff doesn’t have an animation while walking/trotting unlike other dinos including sandbox ones, he just opens his mouth when biting while moving and overall the movement feels a bit janky. I’m not a fan of allo sliding like carno when the run ends, thats not important but it does feel more clunky with allo. Edit: it also seems that theres a bug with allos left leg shaking when stopped.

fallow coyote
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I think it will be good if male is bigger than female there should be something deferent then just colour it will be awesome ☺

ancient plover
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simple pachy suggestion
• a speed decrease to 37 because of whats below.
• a good bleed resistance and heal so it doesn't get harassed by lone utahs and dilos. its crazy how dilo has to hit the pachy 2 times and tank 2 hits to get its ambush up then runaway and watch the pachy slip and slide with its own blooddondiSucc
accelerating charge mechanic
basically its a toggleable abillity that makes it so whenever pachy runs his dome would face horizontal and it would dmg everything it comes in contact with devastating effects. like a knockback and bonebreak if hit in the right area.
this abillity would have acceleration and you would have to be at top acceleration for maximum impact.
the dmg and bonebreak potential of this ability depend on the acceleration and it takes some time to be at top acceleration. this ability drains stamina quick like 1min and the faster pachy becomes while accelerating the crappier its turn radius becomes plus once pachy hits anything with its charge it ends/cancels the ability.
the charge at max speed would be able to 1 shot utahs bb dilos if hit in the legs and and kill them with 1 normal hit and bone break ceratos and carnos if they hit their legs.

plucky lynx
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Give a reason to bring an herb to full growth. Its harder to hide when you reach that point. Everything can kill you or outrun you. People do not play herb so mating is rare for solo player. Its hard to keep an herd with the no mixt species rules.

dusky smelt
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Have more players amount per server for the official

gusty egret
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https://docs.google.com/document/d/10ZDVeuWPoRLrVfKpeX0quibfzxStHJQtXa7GvAvqJXw/edit?usp=sharing

Added a minor mechanic idea, was going to save this for a larger revision but since it was so minor, I might aswell update the current one.

tepid niche
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Make it so that to have eggs as a female, you need a male nearby to fertilize them or something.

steep hound
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Increase carnos dmg back to 250, considering it’s so hard to hit stuff in the first place and also i can’t seem to bite twice in a row

modern mist
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Growth Rework
Have adults and subadults begin with stats identical to the previous stage. I.e. fresh adult rex is the same as a full subadult rex. This should encompass most stats and attributes, including things like the ambush multiplier and stamina recovery. These will then transition to the stats of the full (sub)adult over the course of growth.

This has two purposes. Purpose #1 is solving the issue of the next stage being a downgrade for some dinosaurs. Take Carnotaurus. The fully grown juvenile is superior in nearly every way to the fresh adult. It's faster, it can ambush, and is just overall the more viable creature. The downgrade is so extreme that it would be good advice to any carno player to fill up on food and water before hitting that growth button, and then run off to some godforsaken corner of the map and sit out 30-40 minutes of growth time. With my system, the fresh adult could continue where it left off as a juvie, with the only penalty being the increased food demands due to growth.

Purpose #2 is a more organic change in playstyle. Continuing with the Carnotaurus example, the fresh adult carno would have the same running speed and ambush multiplier as the full juvenile. However, over time as its speed approached the full adult's value of 54km/h, the ambush multiplier would also be approaching x0 until finally disappearing completely at full growth. This change teaches the player to rely less on ambushing and more on just out-speeding a target from great distances.

This system of using growth as a transition rather than a straight power-up (though it will still be a power-up, obviously) will have some pros and cons for a lot of the dinosaurs. And since growth isn't exactly linear, hunger and thirst penalties can be adjusted to balance out oddities like a half-grown adult rex having both some bone-break and some stamina recovery.

arctic flare
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Redundant to Sargon's above, as an essential patch before the team gets elbow deep in the recode, take a hard look at all current dinosaur growth cycles and stage transitions for large incongruities. Just off the top of my head, Utahraptor loses 350 kilograms of weight and attendant stats going from 100% juvenile to starting adult growth. Giganotosaurus gets a bizzare stat jump at 100% subadult growth which it can never reasonably take advantage of. I have no doubt that there are a couple more known examples in the community, or that the team might find more on a testing sweep. Short of a full rework of any non-gradual stat increase per Sargon's suggestion, at least make sure no growth stage is immediately lighter and lower statted than the previous or that there is no sharp increase immediately before a stage change rather than after.

plain oriole
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Why can't hitboxes be the actual model instead of... a box? If a model's teeth touches another model's body, then the other dino should be hurt. Is that too much to ask for Unity? I bit an oro right on top of it as a carno and the bite wouldn't land. Give me a timer if changes are planned in the rework.

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Also ngl, Rex wouldn't need to be the fastest thing on the planet if it had large and slow hadrosaurs and armored herbivores to eat... Anky and stego. Hint hint. Give Rex some actual prey instead of Trike and juvie gigas.

reef sorrel
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Have foot prints last longer, and when you sniff the darker shade of orange means the older the track is and the lighter means the more fresh it is

alpine mason
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Fix the nesting bug that makes you press right click and B to put down a nest...

inner wasp
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Some more not op sauropods like saltosaurs or make the current ones more hunt able. Cama is in a good spot just needs a size buff.

alpine glacier
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Nigersaurus was fairly small, with a body length of only 9 m (30 ft) and a femur reaching only 1 m (3 ft 3 in). It may have weighed around four tonnes, comparable to a modern elephant. It had a short neck for a sauropod, with thirteen cervical vertebrae. Nearly all rebbachisaurids had relatively short necks and a length of 10 m (33 ft) or less. The only member of the family that reached the size of larger sauropods was Rebbachisaurus.

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plus with its comical appearance, he'd be great to see

grim prairie
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Herra, austro, and velo should all have slightly better night vision than everything else (except dilos) because they’re so small and it’s hard to hunt as them in the day because that you are that small. If they had better night vision though, they could hunt and it’d be a lot easier on the people who play as them to get food, or just survive really.

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Which I know because they are all so fast and so small it’s easy to hide and run and such but when you need food, what do you do then? You can’t really bleed anything out that easily unless you want to be hit and running for several minutes only to be 1 shotted.

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What I’m saying is that a herra pack could spy on a herd/pack of dinos until night, run in, and snatch those babies.

waxen cape
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To the developers:
To be honest. Stop trying to implement the humans.
Make ether 2 games or make an human tribes expansion/dlc.
Countinue on improving the game you already have just ad more dinosaurs and better gameplay that way😉
Just my suggestion. Be done with the game, get your money and move onto other projects. I'm happy to pay more for ekspansions, if the game is worth it

ancient plover
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Should cannibals have dinosaur features, like could they have a weaker version of dinos night vision, while humans have none and dinos have clearer and farhter range, torches would still be better unless you wanna ataract attetion

ancient plover
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oviraptor as a candidate for the omnivore faction.

you could make him into a small fast agile opportunist omnivore that specialises in nest raiding.
he could have the abillity to dig up incubating eggs and eat them.
to balance him being an omnivore u could make it so he has a 30min hunger and gets low food percentage from plants. and unlike carnivores he wouldn't have ai spawn on him so he would have to look for carrion and eat it, and on the way to find some carcasses tho he would eat some plants. and he will not have an ambush because of him being not made for hunting.
at combat he should be able to fight dryo and herrera.

cosmic thistle
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add a "are you sure you want to accept this nest/group invite" button 😃 there's far too many people waiting for a group invite from their friends only to have their adult dino's get replaced by a dryo hatchling or something.

night bolt
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It be cool if humans can talk in game, like in discord chat, but only they can talk, and everything in game can hear them when they are close like sounds.

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It also be neat for dinos to respond by sounds

stuck lotus
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Perhaps add the (once again theoretically) omnivorous Deinocherus- fish scale fossils have been found with their fossils. When they add in fish, allow them to fish for prey, maybe with more difficulty fishing than, say, spinosaurus or suchos.

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Also for omnivores that would have been like 50/50 for food types- the respective food type gets worse for feeding as you eat more, and balances out if you eat a “healthy” mix. For example: 1 bite of food (both veg and meat) gives 2%. The player eats almost strictly plants as an omnivore. The plants decrease from 2%, to 1.9, to 1.8, so on, until .1%. The more meat they eat, if done strictly, does the same. If they eat both meat and plants, the food will dip every so often, but not to that .1%.

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The numbers can be played around with for balancing, as this is strictly theoretical. Feel free to suggest changes to this in the discussion chat!

candid thicket
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This is my suggestion, we all know that the game is going toward a scientific story base and all the humans, guns, cannibals, hypo will be added eventually it all hype in the community. so this is inevitable, so it's fine but could we add also a different kind of story like like the historyical base which could be added in a different server with different map, this would be so fun for ppl who only like to play as a dinosarus. This could be a cool idea, while the game has so much potential and the community keeps on growing. The game is already fun but so much needs improvement like the balance stats, more creatures like crocodiles, lizards and stuff. The idea that its still in developement and people are always excited about the new apdates, keeps attracting more players to the game. Insted of finishing the game the game could always have the potential to update that could keep and grow the community. I realized people get bored playing the same game that is finished while it's more fun that the game is always developing and updating. Is it possible to never finish the game and keep on polishing it?

night bolt
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Archelon would be a cool idea for a aquatic creature in the isle, it would have a macanic to go on land and nest in the sand, and it would be cool to be a human in first person mode walking across the beach and see baby turtles hatching. But you might want to ask the mama's permission lol

alpine glacier
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As more wild things are added to the game (strains, tribals, humans) it'd be nice for server owners to be able to checklist which things are playable on the server (hypo, neuro, tisso, mercenary, tribal. The list could also be more specific) as not everybody wants to see humans running aroud or to have their entire herd wiped by a single hypo. People could choose between playing the normal dinosaur survival wr have now, or the more diverse sci fi horror game it is moving forward to be.

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These unselectable creatures could still be injected by the server owners, just not selectable in creation or available from evolution if they wish to not have them (or juat a lot of them)

runic lichen
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O Parasaurolophus deve correr a 36 KM/H pois ele não tem uma regeneração/resistência a dano boa.
O Triceratops voltar com seu antigo giro que era sua maior defesa contra os Apex.
Dryosaurus deve ter uma visão noturna comparável ao do Dilophosaurus para ajudar os herbívoros durante a noite.
Herbívoros devem conseguir farejar durante a chuva pois o cheiro da vegetação fica mais forte.
Carnívoros conseguirem sentir o cheiro de corpos e não só de ossadas.

Reorganização das cores – Ter todas as atuais cores dos dinossauros do survival liberadas e cada cor em sua devida sessão, exemplo:
Detail: Sucho 1 / Giga 1 / Diablo 1
Underbelly: Para 2 / Galli 2 / Trike 2
Body 1: Cerato 3 / Maia 3 / Allo 3
Body 2: Rex 4 / Carno 4 / Utah 4
Body 3: Dilo 5 / Pachy 5 / Stego 5
Isso evitaria skins de uma única cor e traria mais cores ao jogo.


Parasaurolophus should run at 36 KM/H as it does not have good regeneration/resistance to damage.
The Triceratops return with their old turn which was their greatest defense against the Apex.
Dryosaurus should have night vision comparable as Dilophosaurus to help herbivores at night.
Herbivores should be able to sniff during the rain as the smell of vegetation gets stronger.
Carnivores be able to smell bodies and not only carcasses

Reorganization of colors - Have all the current survival dinosaur colors released and each color in its due session, exemple:
Detail: Sucho 1 / Giga 1 / Diablo 1
Underbelly: Para 2 / Galli 2 / Trike 2
Body 1: Cerato 3 / Maia 3 / Allo 3
Body 2: Rex 4 / Carno 4 / Utah 4
Body 3: Dilo 5 / Pachy 5 / Stego 5
This would avoid skins of a single color and bring more colors to the game.

deep plover
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Tons more dead trees in forests, for obstacles.

rich ridge
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Can we have servers that don’t have strains/human as playable characters when they do arrive? Some people play the isles because we can be dinosaurs but not just shoot them, I mean if we just want to shoot dinosaurs and other fictional creatures we might as well play ark or whatever

oak igloo
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When Ptera gets implemented, the take-off could be a spacebar press-hold-release time sequence. Pressing spacebar initiates the downstroke, holding it continues the downstroke, then releasing it initiates/continues the upstroke. If you press/release the spacebar too soon or late, it misstimes the flapping and messes up the takeoff, therefore players will have to focus on the actual act of taking off, rather than having a "press space to live" or "runn for a whle, then press space to live" mentality.

blazing pond
vivid siren
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Since allo got a speed buff for whatever wack reason why not give para's speed back?

cosmic helm
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Bring the Old rex call back, the one it currently has is too much like the Jurassic park's rex sounds even though they're cool, the old rex call had this "unuiqe" vibe to it and it sounded like a t rex but at the same time liek it's own thing

arctic flare
#

GUNS
Humans and firearm damage: take a hard look at commercially available hunting simulators like theHunter, maybe most pertinently theHunter: Primal, as an inspiration for human-dinosaur balancing and firearm damage modeling if the team isn't doing so already, which they may well be owing to claims of hard ballistic simulation.

The usual fear regarding mercenaries is that they'll turn large dinosaurs with high time cost into swiss cheese with a comparatively low investment of effort. In the little test footage we've seen, namely the one Anthomnia video way back in 2016, this was the case with the intermediate caliber rifle on display spooking a Giga with just a single shot, indicating a pretty sharp damage spike.

The solution is to have a good system for locational firearm damage (distinct or integral to the probably more soft stat based dinosaur locational damage) to different skin/hide/armor surfaces, bones, and internal organs, with terminal ballistics simulated for rounds tumbling, fragmenting, passing through cleanly or lodging into tissue or bone to cause maluses as fragments may continue to internally lacerate, intact rounds may form abscesses, and organ hits may cause serious sepsis. The flip side of these unpleasant debuffs, which will be potentially competitive with bleeder or venom type dinosaurs respective effects, is that firearms need to be matched in cartridge and caliber to the correct dinosaur in tonnage and tissue type.

#

In commerical hunting games, mismatched cartridges run the issue of failing to kill in timely fashion and forfeiting an ethical bonus to score; in The Isle, the main risks pending any reason to hunt dinosaurs beside bragging rights (Harvesting Strain DNA as a special objective? Meat for field sourced rations? Souvenir teeth and organs with valuable chemical concentrates, exchangeable for supplies at safehouses?) will be ruining any resources through using too high a caliber, or imposing too long a period of wasting trauma through using too low of one, or being butchered by an angry dinosaur for trying to peashoot it to no effect.

Easily acquirable rounds in lower calibers like .22 or 5.56mm will not be suitable for hunting high tier dinosaurs. Full metal jacketed rounds that are undercaliber will cause insufficient trauma if they do penetrate, while softnosed or hollow point bullets will mushroom on hard hide or bone before penetrating properly. Larger and higher velocity calibers like .50 caliber or Nitro Express type safari rounds, the most ideally suited for large to superlarge game, will be rare to find, expensive to procure, and painful to waste on smaller game that will be ruined by these calibers, or lose being eaten by light to midweight dinosaurs of a sneaky/opportunistic mindset. Middling rifle calibers between these two extremes, from the 6.5-8mm bullet range in both intermediate or full length cartridges, will have similarly middling rarity and effectiveness going up or down from their ideal game weight classes.

#

tl;dr after the recode and either before or the after dino-on-dino locational damage system, simulate locational dino guts to be shot by bullets in nuanced fashion rather than having bullets drop a simple HP bar like bites and bleed currently do. Design the entire system for acquiring and using firearms and their ammunition to encourage using the right round on the right target for some kind of tangible benefit so that mercenaries don't turn the island into a turkey shoot, even if/after they acquire high tier weapons. Plinker rifles with soft lead bullets just make a T-rex angry. Elephant guns with high velocity solid bullets turn a Galli into a useless red smear for the crows. Mercs will be eaten by Utahraptors and Herrerasaurs regardless of high capacity or big guns if they're stupid/don't have some anti-bite armor as a second line of defense, making big game hunts a deliberately planned affair that takes similar preparation to a 7 hour apex grind.

lavish shell
#

A growth timer in-game beside your growth button/somewhere in the "character" screen. IE If you've just spawned in, you're a juvie giga. 110 mins beside the "growth" timer/in your character screen, obviously counting down and telling you how much more time you've got left. You're a sub giga, you're at 0.832 growth, you have X mins/time left. The growth time doc exists but I just want one that tells me exactly how long I have left.

grim prairie
#

I’m gonna keep suggesting this till someone sees it. Better night vision for herra, austro, and velo. Better advantage cause they are so small.

muted sorrel
#

Carno was the most aerodynamic land carnivore, which should explain his relatively low damage output, but at the same time it should mean he should have a better time turning, for an example.

lime apex
#

Can you fix the hit boxes, I was a trike wacking at a carno that was attacking my sub and the attack killed the sub whilst nowhere near it

solemn falcon
#

Scent marking!
How many times was it that I managed to kill something and before I could completely eat it, I had ot go get a drink and then... I wasn't able to find the corpse anymore! This can be quite frustrating, especially at night. This little mechanic would fix it and it wouldn't be farfeched either - in the end, animals in the wild do this all the time.
Additionally, it would be great if you could erase scent mark (burry it or sth), so that it wouldn't give away your position.

#

Burrow mark or ability to destroy burrow in distance.
I simply love the burrow mechanic for dryo. It made the gameplay with it so unique. What I dislike about it is that I can have only one burrow and in case I forget to destroy it or simply lose where it was... I'm screwed :/ Can't make another burrow, can't destroy the old one. It can be pretty frustrating tbh.

rose bloom
#

More plains in V3 with his rework?
Before, we've got big plains and and now we are just in big forest permetly.
Now we have 4 or 5 plains and they aren't very large like before.
Red wood come back can be good and archipelago update because you don't have any bush or water.

autumn salmon
#

One idea I had was for the players that just as I like the old T-rex roar would work like this. When you are on the screen create a skin for your rex Juvenile or adult depends on whether it is sandbox or survival In the right corner appear the kind of roar for your rex whether it will be the Default 1 the current roar or Default 2 the old roar of T- rex. : ) I love the Isle <3

stuck lotus
#

Perhaps when humans get added there is a bola or net type weapon that can trap smaller, faster creatures and prohibit pterosaurs from flying, but takes a while to get them back/you have to do a specific task to receive another one.

#

Maybe it should only be pair able with short range weapons to keep people from netting an adult raptor from a distance and sniping them.

steel palm
#

"Bounties"
When humans are added, to encourage engaging with the violently murderous dinos, mercs could get objectives to capture specific dinosaurs and strains. Alive or dead, the former could be doable with a nonlethal weapon like @stuck lotus suggested. In return, they get special/higher tier equipment, or otherwise rare things that they would have a hard time getting without turning in these bounties.

tender locust
#

Suggestion: I think the rex's old sounds should come back. The new rex sounds are good and all but tbh I thought that the old rex broadcast was a lot better it stated its presence when it broadcasted and imo the new broadcast sounds shallow almost and too short. The threaten is probably the one I like the most because I enjoy the Jurassic park/world films but the one from before was just dondiSoNice and it was intimidating and amazing at the same time. the 4 call as well or the danger call, I think was better imo. It was the was quite the sound, it sounded like it was actually in danger and was appropiate for the creature's size. The old rex calls were just better to me, Idk about other peeps but I have been noticing a few request for the old rex calls. Anyways thanks for reading.

vivid siren
#

Cerato buff: Increase bleed resistance, bleed heal but reduce speed to 34, this would actually give it a chance to survive some engagements.

modern vortex
#

Can we get a "Block all nest invite" option or atleast get a CONFIRMING warning box for nest invites? Just lost my adult rex trying to decline a nest invite that i hit F1 trying to hit F2

lunar rivet
#

I think a neutral color wheel pallet would be nice for skins with a shade slider. Allowing us to pick different shades of a certain color. nothing crazy gross neon but natural colors.

hidden storm
#

As a solution for our problem with people making solid-colored skins with the same color on every slot (as well as adding a possibility of more variety in nice skins), I would propose a color system with the following:

  • A more uniform variety of colors across the board for all animals. Currently, a lot of colors are locked to only specific dinosaurs. Many people would like access to colors such as Sucho's steel blues, Dilo's greens, and many of the herbivore colors for their skinmaking. Standardizing the palette across all dinosaurs would provide a greater variety of options for people to pick and choose from.

  • Following the above, we would of course need to somehow limit people from making flat, solid-colored skins that have the same black/blue/red slapped on every slot. A possible solution to this (instead of locking certain colors to certain slots) would be to limit the amount of uses a color can have on a skin. Allowing the same color to be used a maximum of 2 times per skin would prevent people from being able to flood the game with unrealistic, flat, single-color skins. It would also allow players a larger variety of choices for how they want to create a skin - ex. having a dark black on the side of a skin, which is currently not a possibility.

#
  • Another small nitpick would be the "No Variation" option in the variation dropdown menu. Using this option removes much of the detail from your dinosaur, leaving behind a very nasty, plasticky look. If not already planned, this option should be removed. It would help promote a more standard look across the board for the dinosaurs' details instead of having Skin #1 looking like an actual animal and Skin #2 looking like a rubber child's toy. The game is meant to have a grittier aesthetic. We don't want our dinosaurs looking like one of those tubes of plastic dinosaur toys you buy at the Dollar Store.

  • As another side note (though this is planned, if I'm not mistaken), more pattern options would also be fairly beneficial to skin variety. Give us some spots and stripes for everyone. dondiWeSmart

(I will tack on anything to this that people wish to add that we deem non-stupid.)

  • More variety in male detail colors (darker or lighter hues, pinks/cyans/purples etc.)
dry tusk
#

Suggestion:my suggestion is for you to come back with the mods since they were the differential on each server

night bolt
#

It be cool if some dinos crest and horns can be a little bit bigger and smaller than usual so it shows difference and dominance

dusky smelt
#

Increase the player count of the official servers so it can be harder for the apexes to grow and because how big the map is.

rose bloom
#

I think the rex broadcast in not better than new.
The old one was very loud and long, I think we should get a mixt of these two : one like the actual but more long and deeper.

ancient plover
#

(I deleted my suggestion cause i am dumb so here it is again)

Buff Ceratos bleed resistance because at the moment it can't fight dinosaurs who do high bleed espacially dinosaurs like Allosaurus and Dilophosaurus.

next parrot
#

I'd love to see a deeper, more intimidating 3 call for rex. Currently it's 3 call is a little too similar to its broadcast, and its not very intimidating.

verbal quiver
#

Maybe make the Maia's 4 call a bit louder? It's a bit quiet for a call that's supposed to either mean help or retreat.

frosty cloud
#

Add an adult preview in the skin creator. Sometimes you make a skin for your dino that looks good on a juvie but bad when you're an adult because the skinpattern changes when you growth. Also you can see what the crest colour for males look like.

green oracle
#

Buff Utahraptor's base run speed to 44.7 km/h
It gets killed in 3 hits from a Maiasaura at fully grown adult, and its currently roughly 1.3 km/h slower.

dense nebula
#

What if male's had scent marking for their territory or range? Smaller dinos can smell markings from farther away vs larger dinos who would need to be closer. Friendlies can smell other friendlies from greater distance. Females can only nest within a males territory markings.

gusty egret
#

https://docs.google.com/document/d/1uzQ_frSdYXlbfTzbnxUFtAGFaeerqa1o2VWKKeGTtvI/edit?usp=sharing

FInally got around to updating the Rugops document, this particular document is rather short compared to my other ones, I intend to revisit the document later on after the code overhaul once new mechanics are revealed. For now the document just covers the basic concept of a playable Rugops.

I've proposed a nest-raiding lifestyle for Rugops, since it clearly isn't the most adept hunter and the niche of a playable specialized scavenger is taken by Ceratosaurus.

oak igloo
#

For nest invites, forget about who is sending us the invite, tell us what dino is inviting us to their nest. maybe some people actually want to be nested in, and sure, they get an invite, but they end up being something they don't want to be at the time. it saves players from wasting eggs and wasting hours of growth depending on the dino they were already playing as.

glad ether
#

Giving players the benefit of an accelerated growth time, in keeping their food/hunger at a constant fullness/ over a certain limit.
Nothing crazy like shaving off 4 hours from an apex growth just because someone got lucky, but in order to incentivize players to take that risk in hunting/scavenging/and looking for bushes. I know realism is thought of as a cringey taboo mindset (it is), but an animal cannot grow well if it is constantly eating barely enough food to survive. It can kind of wean off the players who just sit in trees or bushes and occasionally come out, refill, and start the cycle over again for hours. It can get players off their asses, and play the game, and have a nice carrot at the end of the stick in the form of a slightly accelerated growth time.
It can reward those for not only surviving, but thriving

grim prairie
#

Better herra night vision and put it in survival pls

dire bone
#

maybe when walking through a forest, very rarely could there be a sound such as a snapping twig, a bird flying away (beating wings), or the sound of the player kicking a rock/pebble? this could add to the realism in forests

alpine glacier
#

males being slightly smaller but with larger crests/horns/feathers. females being larger.
this is the case in many birds and reptiles with the females being larger, and the males having more vibrant details and crests to attract and compete for mates.

edit: or drop the body size difference, probably not a fair idea for gameplay reasons

additionally it would be nice to have some more indicators to mood/health. bearded dragons as one example will show a black beard when stressed, angry or sick. or when competing for a mate.
maybe some dinos could display some similar features (instead of showing scrapes when dying of hunger or thirst for example, could display an unhealthy dulling of colour or a display similar to animals like the bearded dragon)

verbal quiver
#

When eating, maybe make it where you gain a little water, but not enough to keep you from dehydrating if it gets low enough.

ancient plover
#

5 call to be a mating call for people to understand they wanna nest ?

prisma crag
#

Giving the Hypo Carno adaptive camouflage not unlike the carnos in Michael Crichton's The Lost World novel would be awesome. And horrifying for any poor souls who happen to be in it's crosshairs

neon garden
#

A nice step away from all the shit/piss suggestions... how about pheromones?
If the dino you're following is the same species as your dino, the footprints' scent color will be pink or blue depending on what gender the dino making them is. If it's not the same species, it will be the normal yellow.

Edit: Also when you get close to the dino making the footprints, sniffing them out could highlight their dino in the color of their footprints (pink or blue), but again if it isn't your species it won't be highlighted at all, and only the footprints will be yellow

ancient plover
#

Something that i would is a slight buff to the Carnos turn, because it's supposed gimmick is hunting small dinosaurs like Gallimimus and Dryosaurus and due to the lack of open fields on V3 it's very hard to hunt small dinosaurs especially with the rock collision on small rocks and all the trees.

merry drum
#

Now that giga turn radius is destroyed the Rex is faster stronger and can outplay a giga unless they are sleeping on the job. And allos can kill giga a cause they turn like Utah’s and gigas like a stud in the ground so why are they even considered apex’s and have same limit as the Rex’s on most servers when the only thing they share is health and size . Other than bleed* turn radius for giga should be returned and Rex turn radius should be returned nothing else what challenges Rex’s other than dilo packs and some shredded camas/shants

lavish shell
#

An option to remove yourself off the server list or just autoblock everyone. Nobody can send you random group or nest invites now

fathom barn
#

Anky's really need the bone break back. If not 100% at least some chance.... they are far to slow to defend and escape, everything just bleeds them and walks around till you die.

ancient plover
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I'm not sure if this counts as a suggestion but maybe put the old sucho run as the current sucho's ambush, as currently the sucho always has one foot on the ground while running.

atomic silo
#

I have a couple things to ask
Unsure if anyone has suggested this yet- Should there be a sort of bathroom mechanic in the game? I mean it's a part of life, for one, and second that is it could help track of longer periods of time or mark territories. Give the player a slight time warning before it happens, like an animal would feel the need to get up, and move to relieve itself.
Also if you ever add extra mechanics like marking trees with scratches could add to the realism of servers.
Not saying any of this has to be used at all- Just thought they would be interesting ideas.

gusty egret
#

https://docs.google.com/document/d/1uzQ_frSdYXlbfTzbnxUFtAGFaeerqa1o2VWKKeGTtvI/edit?usp=sharing

As per previous criticism, I have made alterations to the Rugops document, I have altered the mechanic heavily to have more emphasis on risk and player discretion. The next major change is the addition of different values for different nest types, for varying levels of difficulty and variation on gameplay.

storm glacier
#

With the fix to family share (and rightfully so).

I'd suggest implementing character slots . but keeping it at a low amount. 1-2 extra character slots per account, per server if possible.
I'd also suggest having a 5-10 minute cooldown timer, swapping between dinos on the same server, and that it can't be exploited by simply logging out entirely, or relaunching the game.

This simply so that people may play multriple dinos with multriple friends, without giving very large groups of people the ability to exploit the extra slots by having each player park a large apex at each of the hotspots.
And the timer to prevent revenge-kills.

This would also make it easier for both official and unofficial servers, to police rule-breakers and cheaters, unlike the current Family share problem that is running rampant in certain communities atm, since banning one of xx dinos does nothing if the original account is untouched, whereas banning 1 dino out of 2 or 3, on the same account would still result in all dinos being removed and the account as a whole being banned.

my two cents anyway.

vivid siren
#

Give sucho a trot increase till fishing is added

gusty egret
#

https://docs.google.com/document/d/10ZDVeuWPoRLrVfKpeX0quibfzxStHJQtXa7GvAvqJXw/edit?usp=sharing

Apologies for the second Bary doc repost this week, but I just like to announce any new additions I make so I can collect thoughts and opinions. brought back and revamped one of my older Baryonyx mechanic ideas, the mechanic can be located on page 17 and can be easily accesed with the table of contents. As usually I am seeking out any and all criticism, or ideas of their own they would like to share.

robust quiver
#

Fix the ingame recording software clipping and flipping out and the fact that its impossible to see whats happening on it at night ingame.

reef sorrel
#

A noted suggestion channel. Suggestions that actuallly get reviewed by devs can be placed there. Only the best suggestions can be put there and the devs decide.

blazing dove
#

Make day time longer it's way too short.

tall seal
#

If different types of herbi food were added, e.g if there was edible moss or algae for some herbis, it would be nice if you could slowly walk around eating, like sheep do, when they walk around chomping the ground.

keen lily
#

Maybe a server setting to turn group attacking off to avoid some shitty mistakes

shut tide
#

Because of the reduced light at dawn/dusk, the day feels shorter than the night. It would be nice if the day was maybe 35 and the night 25 minutes long to solve that.

#

And please bring the black night back, it does not have to be the whole night but maybe 15 minutes of the night, so the time gamma abusers have an advantage is reduced and dilos can actually have an advantage during the night.

ancient plover
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When adding fish, could there also be added like crustaceans or molusks, they would be armored yes but compared to fish they would be slowerdondiThink

umbral prism
#

Alter pachy's little 'stumble' when it jumps. When slipping and sliding on hill sides, or hopping off small ledges the pause can get very annoying and tedious - especially since it's one of only 2 dinosaurs to have said stumble.

spring musk
#

Give Therizinosaurus massive bleed damage. With those huge claws it doesn’t make sense that it does no bleed damage at all.

placid copper
#

Bring the isle to consoles.

dusky smelt
#

Give the dilo less bleed

candid thicket
#

TRex is already Over power, the only thing Rex need is the nurf decrease it's bone break percentage to like 30% to 25%. It should not break leg on first or second hit, there is no competation against Rex. Balancing would be nice as it takes same time to grow all the apex. Do not nurf Trike or Giga anymore as they are already potato.Or give Giga and Trike muscle splite or muscle riped to give simmilar affect of bone break which would make Rex immobie. It makes sense that a Giga tearing the Rex leg muslce apart as they look super skinny and delicious. or Trike punching a deep gash that makes the Rex immobile!

dusky smelt
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Rex doesnt need a nerf it is fine where it is

oak igloo
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not sure if this has been brought up before but why not let every dino have a quick three second walk sniff wehre they can see what's immediately around them, but they can only use it every 15 seconds, and i laasts for maybe 10 seconds, and then the standstill sniff, where the longer you sniff, the farther you can smell up to a certain radius dependingo nthe size/niche of the dino,w where that sniff lasts for 20 sec

soft kettle
#

Swap the Adult Rex and Giga speeds with each other and increase the Sucho speed to be 33.5. That would make it less of free meal to apex's and still be slower than the lighter weight mid-tiers.

arctic flare
#

Chalk up Tarbosaurus to be an actual model variant for Rex or Alberto as bottom priority. We deserve Liposaurus Rex. Eventually. Maybe.

lone acorn
#

So i found out about having to pay for mods, what's up with that?, is this fact or fiction, why would we want to pay you directly for the same benefits you can do for dlc, why force out to selective servers and personal pocket this money instead of giving us a solid and doing the dlc via steam???

neat cradle
#

There is often talk about adding new dinosaurs to the game, you know, I also want to say a few words about this, I believe that there are so many medium and large animals in the game, especially in survival mode, but we have so few playable small animals competing with utah and Dilophosaurus, I understand that recoding is underway, but I still look at the Deinonychus model and understand how cool it would be to see him in the game. Maybe after finishing work on the code? P.S. Tarbosaurus sucks.

reef sorrel
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When holding q there is ; foot prints, water and gore/plant option you move your mouse to the picture and you start sniffing for what ever you choose. The reason i think this should be a function is when tracking it's annoying seeing huge ass blue lake on your screen for so long and you can barely see. Also it makes more sense if you would concentrate on a particular smell instead of smelling everything at once.

bright light
#

Simple feed back suggestion prevent alternative accounts from revenge killing.

rose bloom
#

I think what can be cool for the recode can be these things.
I know you'll do the recode and chose what you'll do but I do a supposition and a suggestion.

What can be cool with the recode are :
-new rex animation and modification for his cast
-new battle system
-new nest mechanics (like male do the nest and female incubate them)
-corps dragging
-new pattern and variation (and delete the "off")
-new V3 version with more plain, less jungle and bigger.
-Optimization of server crash, with this more slot for official servers.
-balancing update with the recode.

And soon after the recode I think what should come are :
-new stego
-Pteranodon
(-new dev kit)

frozen solar
#

Pachycephalosaurus needs to be rebalanced ASAP. It deserves better than just being the dinosaur that maybe gets one good hit in only to die to bleed after one bite.

Top Priority Pachy Changes:

Bleed Resistance should be astronomically increased.
Bleed Heal rate should be greatly increased.
Weight and Health should be buffed to 1500 each.
Speed decreased to 38km/h, so that it can't run down Dilo anymore, but can still get away from apexes.

#

Lower Priority Pachy Changes: (but would still be nice to have and would make sense)

Stamina regen when trotting should be increased.
Stamina drain when swimming should not be as terrible as it currently is.
Night vision should be increased.
Scent range should be greatly increased.

weary reef
#

Rex and trike should have stamina regenerate when they are standing, but very slow. If you were to run for a minute, and get out of breath, you can stand and catch your breath, even if it takes a long time. So why shouldn't rex or trike? Like I said, just make it very slow, maybe 1% every 30 seconds -- 1 minute. That is better than none at all.

ancient plover
#

expand on the aquatic scene of the game because its bad and less evolved than basic non swimming based games like ark.
plus it wouldn't make sense to add aquatics and semi aquatics if swimming system is garbage

rich gorge
#

Maybe allow Dryos to see through the hole of their burrow? I think it would make sence and maybe it isn't so hard to add who knows ❤

blazing dove
#

Make day time longer than night time, for eg. Day Time: 40 Minutes, Night time: 25 minutes It makes the game more enjoyable. Right now day time feels so short, and night time takes forever.

flint quest
#

Mating should be were the female has to mate invite a male (kinda like a nest invite) and the female would sit on the nest for the first 10 minutes and the male would sit on the nest for the other 10 minuts

fading warren
#

Give Dryos a Icon for their burrow, like we do with nests.

ancient plover
#

add a respawn button for juveniles.. plis

#

even if it takes like 1:30m to respawn

stark lily
#

A better Trike 3 call, that's more threatening the old trikes calls honestly sound more threatening and loud than this one.

#

Make it so that when the Pachy runs and hits it does more dmg.

soft kayak
#

lower the rex and giga pack limit to 2 adults because right now if 2 packs get into a fight its not about skill its about who has more rexes and thats kinda stupid

dense cliff
#

Its not my drawing, but pls add a Tissoplastic Allosaurus like this, as the first Tissoplastic dinosaur!

https://www.artstation.com/artwork/1z25q

ArtStation

This is a my own original fan concept for a little game called 'The Isle'. I don't actually own the game but I really love the lore and some of the concepts that it includes. The game has three mutant strains you can choose from when you reach a certain level, and this is dep...

rose bloom
#

except scent of the last video

tired lion
#

Please, for the love of hecc.
Adjust the Acro camera. x-x

edgy hedge
#

you need more server admins because this is getting ridiculous

#

ive been waiting since this morning for an admin to get me out of a rock and all iv been told is that they are all asleep

alpine agate
#

Burrow icons! I always get chased away and can’t find it again ;-;

queen bay
#

Adjust Spectator / Replays
Once upon a time, replays were able to show all accurate actions of dinosaurs across the entire map. I'm talking walking directions, roars, crouching, head movement, attacks. Current replays don't allow this and dinosaurs are now spinning in full 360 circles while walking, and even slide. Roars are no longer shown. Accurate movement is no longer shown. Dinosaurs across the map are no longer shown. It's an inconvenience because if someone is breaking [x] rule across the map, the person who reports it can only be within a certain distance of the rulebreak and the replay won't even show who instigated first (With 3 calls/ movement). I understand if the "Mapwide" replay window was removed because people exploited it to find other players across the map - but they can still do that to those in the area.

Spectator currently shows no bodies when you zoom across the map to look at an incident. If there's no visible bodies, how can certain servers enforce their rules of "No kos" or "No hunting with available food" if the staff cannot see bodies and food available upon getting to the situation?

I feel like these are partially tied to eachother within the innerworkings but I could be wrong, of course. (That's why I included them together)

cinder juniper
#

I know it may be a bit ''pointless'' (and maybe someone has suggested something similar too) but a while back was added to the color palette an orange tone that looked great on the skin of the dinosaurs, but unfortunately it was removed days later. Would it be cool to add a palette with more color variations to all the dinosaurs (red, blue, orange, maybe a purple?). It may be a little out of the realism, but we can see it this way: the dinossaurs were made in the laboratory, with different genetics, and could be "modeled", so why not get colors that weren't possible before?

sorry for that, it's that I really would like more color variations, I find it fun :3

burnt cave
#

buff utah heal speed, its disgustingly slow and halts the entire pack when you need to wait 20mins for a few to heal.

vagrant goblet
#

Make Rex leg break only break legs when it hits the leg. Not the air behind the tail, thanks.

arctic flare
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UI/graphical suggestion; add a foliage opacity/transparency toggle button for use when hiding in or moving through very thick brush. Essentially night vision for filtering bushes. When attempting to obscure oneself, the third person view makes it very difficult to actually get sight of anything around you where a third person view or opacity toggle would let you see more than whether or not you can be seen.

This function would serve to mostly eliminate foliage that the players' body or at least the core portion is directly obscured by or clipping into as an abstraction for what the dinosaur can actually see or otherwise sense from its perspective. The exact range and intensity of derender/transparency can vary from dinosaur to dinosaur through a sensory stat, and may be available only from standstill or possibly while moving in a more limited state, and may have a delayed activation time so that hiding dinosaurs can't be revealed without a certain number of seconds invested into clipping into their bush.

fading warren
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Let all corpses be scented, example If I kill an Ava and don't eat enough to turn it into ribs (As a smaller hunter) I can't go find water and then sniff back

blazing dove
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Can trikes not starve and finish off bushes very fast...

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Add more bushes in Party field, trips, and swamp.

reef sorrel
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Add fat storing for herbs. Reasons; herbs can rely on fat when migrating and then feast when they get to their destination. Herbs cant sniff in the rain for plants. Some herbs go through plants very easily. how it will work; Sort of like how you put food in a nest you put food in your fat storage and the max can be determined on how big the herb is.

candid thicket
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  1. Pack limit for Apex to 2 Rex, 3 Giga, 3Trike. Reason- It's not uncommon to see huge pack of Apex running around with huge pack size of 5 . 5 Pack of Rex could run down anything it see's and we cant forget the fact that people playing solo OrWhithSmallGrouphave no chance, and it is whoever have the biggest pack will definetly win. So Having Small pack will have the game more balanced in terms of encounter. For example if a 2 pac of Rex meet a 3 Pac of Giga Or Trike It should be a fair match in my openion. And if it's a solo Rex then against 3 Giga if he is a good player with some luck break all Their Leg Survive. The game would be more fun, without all these huge Apex groups running around manhandelling everything. No 2. The day seems too short compared to night, with the time it takes for dusk and evening time. it would be a good to increase the day time longer as most people only play in day time because how bad the night time is and with the gamma exploit. ppl without gamma couldn't see anything so it's not fun with the limited Night vision. No 3. Bring back the pitch black night during the ranny night or the normal night, it can be only bright as it when there is a full moon light so there could be fair and less gamma exploitiation. No 4 . The current Night vision is not so bad to see but it could be further improved by giving all dino more distance to see according to their species, this could attract ppl to play that certain dino of their capibilities, and could increase some meters nv distance for all dinos.
ancient plover
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Just reduce apex pack limit to 3 max for all apexes.

night bolt
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Currents of rivers should push any creature in the water depending on the speed of the river

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And size of creature

shut tide
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Right now, if any herbivores are on a server, they are often one herd in the middle of nowhere living at the same lake for many hours. It would be cool if large herbivores such as para or trike would have a decrease in their hunger drain, but that they would have to eat massive amounts of food to refill their stomachs. This would allow herbivores to stay at one place for an extended period of time, but instead of that being all they do they would have to wander around the map for quite some time aswell so they don't starve.

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It would also be nice if paras/trikes could lay multiple eggs at once, because they would have more than enough food to raise them after they wandered around, but when they grow to juveniles the herd would have to move again to feed both the adults and the juvies.

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And I know that herbivores are very rare at the moment, but I am certain that with the upcoming changes to the gameplay (new combat mechanics, affinity etc.) will make herbivores more fun to play, and my suggestions could help making it less 'sit on the same mountain for ages' and more diverse, without forcing them to always move by increasing their food drain. (the different suggestions are different messages so they can be reacted to individually)

frail sleet
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What would be cool is ships. Like for example in the jurrasic park movies. People know there are dinosaurs on this island. So why no AI humans that dock the shipon a beach and unpacking stuff like chairs to picknick not knowing of the horrors in the woods. Or a small army group looking for fortune. Maybe wildlife explorers. Or a plane flies over and crash or something. Something to track down and eat lol. Just an idea. Would be fun but a hell of a job to implement.

night bolt
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What is they made a VR system for humans and Tribals? So they can have aim bows and weapons at dinos and feel more realism?

green oracle
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Do Brachiosaurus giveaways!
Once a week there could be a giveaway for one lucky member of the community that allows them to be spawned in as a Brachiosaurus.
It could be a fun way to help make the time pass by a little quicker during the recode.

cursive stag
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My suggestion to help address gamma exploiters at night, add something that limits FOV in the same radius that the night vision FOV has for each dino as it grows darker (If this is possible). So we can still toggle between, we just can't see half way across the map when it's night time when NV isn't toggled, it starts to darken and go black after so many feet away like NV does. I think this could help remove the gamma exploiters because no matter how much they adjust gamma eventually it's a black wall so far away from them, and help really make the game even more spoopy then it already is at night.

outer galleon
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Please do i quick speed/balance change on the theri. It's killing my experience completely on IGP.

royal shard
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Make it so we can see the exact speed we are running at while growing, like with the weight. It would be cool to know whats your exact speed at some growth.

blazing dove
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Change Anky and Dibble's walking/running animation, they look very silly and unrealistic

sacred pecan
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Remove the ask-a-dev and ask-a-dev-info channels since they are no longer being used.
Keep the answers though dondiExcite

viral cipher
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maybe limit the number of people within a group depending on the dinosaur.

plain oriole
reef sorrel
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Add a better zooming in feature or a first person mode. Reason- when trying to stalk or ambush people it will make it easier so you don't have to have your whole body out of the bushes/tree in order to see the thing you're stalking/ambushing

verbal quiver
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Theri needs to do some form of bleed damage with those enormous claws. Be it by lowering the raw damage per hitbox/claw or other means. It doesn't seem fair for apexes to be able to waltz up and assride a theri, and then be able to walk away with little to no consequence once the Theri is dead. It doesn't seem realistic for the Theri to not do some sort of bleed damage. It doesn't even have to be much, since I know Theri is what some people consider OP, but that's why I also offered the idea of lowering the damage per hitbox.

muted nymph
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This is really annoying to go through all player list to invite dinosaurs that are the same specie like you. For example pachy: i want to invite all pachys, it'll be cool and comfortable to have a button to invite all pachys. (Pachy is an example, i mean for all dinosaur species)

zenith stump
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Allow people to favorite servers. So that they can easily find the ones they want to play on, without having to type in the different server names all the time.

pallid kraken
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Even if it weren't for gamma abusers, having to swithc back-and-forth between night vision and regular vision at night time in order to see is an anemic gameplay experience. Make nights pitch black again.

shut tide
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maybe not the whole night, but at least something like 15 minutes of the night being pitch black would be cool for dilos (and maybe other future night hunters)

gusty egret
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https://docs.google.com/document/d/1d2H9GjSYPxz0iHj-FAhDQ4fjuCQJ-GvK3XYDZkiXzLc/edit?usp=sharing

Revised the Velociraptor document, ditched the previous swarm frenzy mechanic. Offered variations on Survials' core mechanics for Velociraptor, such as a unique version of the spawning mechanic.

night stream
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During night time, the player's surroundings becomes darker, which can just be brightened up with reshaders.

To prevent this, it would be great if the night made your screen the actual color black

vivid siren
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Get rid of the earrape when you start the game.

safe gyro
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maybe something like this was already suggested. but how about a min and max value for eggs plus a mating cooldown when nesting?
like: you have a nest and are ready to lay down your eggs. depending on your species you have a min and max ammount of eggs you can lay down at random but all at once. then you have a cooldown until you can mate again.
in example: dryosaurus/austroraptor has a cooldown of 30 min between every egg-phase and a random chance to get 3 up to 6 eggs per egg-phase. as long as there is an "empty" egg (means you havent used it for inviting a player to be your baby) you cannot lay down more eggs/mate again. when all your eggs are taken OR your nest got destroyed you have to wait 30 min to be ready to mate/lay down eggs again.
for small dinos the ammount of eggs and the cooldown could be something like 3-6 eggs, cooldown 30 min
for middle tier dinosaurs it could be something like 2-4 eggs and a cooldown of an hour
for big ones like triceratops/t-rex and so on it could be 1-3 eggs and a cooldown of 3 hours

this is very rough and i didnt calculate anything about what cooldown would make the most sense, so dont judge the idea for the ammounts/cooldowns i suggested. they shall only help to understand what i mean.

blazing dove
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Give trike's stomp a 15-20% bb chance. (at least)

plain oriole
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Can we fix how 1.0 juvie utah is 600kg and .6 adult utah is 250 kg? Thank you.

modern mist
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Hyperendocrine Dryosaurus. It's the size of Brachiosaurus. It has an appetite that turns forests into deserts. It builds burrows so big they immediately collapse into craters. When it jumps it causes a minor earthquake upon landing. And despite all this, it is inexplicably cuter than the original, causing everyone to flock to the beast and slowly starve to death as they squee about it on Discord. All shall love it and despair.

crisp sail
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I would like to see the option of AI hatching from our eggs if we could choose, maxing out at a certain number of offspring of course. Your AI offspring could provide a pack buff of some kind as long as you are near them? I'd like to make more use of the nest option, especially if you're playing an "unpopular" dino.

soft kettle
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Make the new stat increase per growth tick more smoothly for the juvies. A juvie Cerato goes from 1200kg to 1900kg on the single tick.

keen lily
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Bring back the reeds to swamp and get rid of the jungle trees on Thenyaw, they are out of place and don’t suit the aesthetics or environment of the Island.

kindred owl
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Here’s something since people complain about night vision a lot;
Depending on the phase of the moon, the night is either darker or lighter. I.e full moon means it’s brighter and things are more visible, new moon is a lot darker (maybe even pitch black due to lack of a light source)

crisp sigil
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Cerato’s old bleed resist should be given back to him or at least buffed close to it. As it stands, it has some of the worst bleed resist in survival right now and almost anything that does bleed can easily cuck him around with only a couple bites. It’s honestly the only thing that’s holding him back from perfectly fulfilling his tough honey badger scavenger niche.

stray berry
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I think color blind setting need to be added. My boyfriend is color blind so while it's raining he has issues finding berry bushes since red and green look the same, this is a real issue that makes it harder to find food when its raining or on a dino that doesn't have sniff. I know it may not be top of the list, but I think some sort of color blind settings should be implemented.

crisp pagoda
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Stop the in-game chat from immediately scrolling back down to the bottom whenever a new message comes in. Please. This is aggravating as all hell trying to read back in the chat then losing my place whenever someone talks.

neon garden
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please lower apex limit from 5 to literally anything else

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;-;

crisp pagoda
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Randomizer button in the skin selector, for when we just can't seem to make a good skin or when we just wanna let fate decide

modest breach
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pachy having bonebreak for dinosaurs around its size and smaller

night stream
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Hunger icons may look full when they're actually on 80%

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Please make the Icons display at full satiation ONLY when 100% is full

keen hill
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Not sure (and dont remember) if this was stated in any suggestions back then (or in the velociraptor document i read) but give the ability to the velociraptor to climb trees for survival? sure climbing would cost stamina, but i had in mind a tecnique of holding and hopping up on a tree, so, each jump to get higher would cost a certain amount of stamina. Once your stamina reaches 0 you cant climb any more than that, but you can still hold on. I think it would be interesting to see dondiThink

dark linden
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Can we bring back that new momentous stomp Camaras briefly had? Maybe integrate it as something you have to shift+click for to make it like a little “tackle”? Also allow them to nest!

ancient plover
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CHANGE TEETH AND EYES
The eye textures for carnivores are unrealistic, the pupil and iris are excessively small .. they should occupy 3/4 of the eye. While, for the teeth .. they are completely white .. they look fake.
they should be darker at the base and white at the tip .. and turning to dark yellow ... basically they can't brush their teeth XD
these are little changes, but in my opinion, they would help make the dinos even more realistic.

south vault
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maybe it has been asked before but. is it a idea to make some Nest invite channels so ppl dont asking it a million times in the general chats? or gets spammed in game by nest invites

night stream
lime apex
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can you fix the speed stats, it says for galli 48.6km/h at juvy and adult

stuck lotus
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I don’t know if this is being implemented, and I haven’t seen much talk about it, so bear with me here:

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I feel that there should be specific nocturnal/diurnal color pallets for light. More greyscale during the day for nocturnals (but better night vision) and more greyscale at night (or something similar) for diurnals. Maybe if they add something that doesn’t have a particular nocturnal/diurnal (those were and are kinda rare) schedule, they’d have less greyscale than the nocturnals and diurnals at all times, less (but still pretty good) night vision than nocturnals, and less (but still pretty good) daytime vision.

median knoll
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Please please please make the starvation rate for young adult sucho slower! They are really impossible to grow right now as when newly progged, sucho is slow, has low bite force and starves out so fast. No one plays them anymore because they feel like the old cerato.

ancient plover
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I know i'm gonna get hate in discussion, but I'm begging you to fix all the bugs on the baryonyx because it makes playing as them in survival too hard

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also maybe add fish as ai because then being creatures like sucho etc its easier

ancient plover
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I would love to see semiaquatic dinosaurs (at least sucho) have the ability to stand in deeper water as a method of camouflage for both hunting and hiding from predators. I think with its limited speed, it's harder to ambush prey, but I think allowing it to stand in deeper water like so will make it more versatile along water. I'm not saying that I think it should be able to ambush from water, but at least running out of deeper water gives the sucho a better chance at surprising a dinosaur that stops for a drink.

vivid siren
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Allow us to change the chat color, currently it blends in to way to many things and makes it hard to read.

dusky smelt
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Increase the player count of the official servers to 150 or 200. The map is to big for the amount of player it has

gusty egret
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https://docs.google.com/document/d/112ECKRxr1e3sD5UNCFpoHg-FQ1UF7xO0XGQAA2yGUQw/edit?usp=sharing

Revised one of my oldest Suggestion Documents, the deinonychus. This iteration mostly just cuts out any unnecessary information and adds a potential mechanic idea based off of a conversation that occured within Isle Discussion.

rich oracle
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#GiveAnkyBoneBreakAgain

floral venture
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I have been thinking, to me it would be cool if you are a female, you could see the stomach a little bit bigger if they have eggs inside. Instead of sitting on a nest forever. I don’t know exactly how it would work but I would find that much better than sitting on a nest for the gestation part.

ancient plover
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can you have it so the more damage you have when you leg is broken means your slower. i.e if you have 3 damage your faster than if you have 15 damage

hoary light
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I've been thinking since I found a "glitch." I was running over water and I looked down, seeing the "Hold [E] to drink" thingy. It would be cool if you were running over water and looking down, you could put your mouth down and open it, letting water flow into it. It would be helpful. i.e if you're an herbivore running from a predator and you're about to die of thirst and you're running over a river or something, you could drink without having to stop and risk your life. Like, in shallow water like rivers and streams, but it'd only work for certain dinos. And maybe if choking gets added, this could be a way to die, and if you'd like to do that, you'd have to walk or trot. [Please notice this is under constant editing to make it better.]

worn osprey
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i would like to see in the game the ability to drag or carry a kill out of the open so you can eat without being so exposed.

gusty egret
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For the skin customization system, it would be really nice to see some kind of opacity setting for the detail colors, just so that they can blend naturally into the skin and not look so jarring. A very good example of this in my opinion would be the Utahraptor male coloration, the way the orange detail blends with the rest of the skin.

keen lily
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In the future can we bring back the Rex’s old brown body color so we could have something that could resealable Rexy and be a nice dull contrast for other colors?

ancient plover
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Can we be able to drag bodies and gore, it would make being a carni easier as then we can move meat to nests and water

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when we are dryos and other burrowing creatures can we hold right click in the direction of water/food and have the choice to dig to water at the expense of food and dig to food at the expense of water, and the tunnels stay there, so we can have to put it loosly 'tunnel systems' with burrow entrances at different places. it would make being a dryo infinitly easier. maybe to easy is my only worry

mental magnet
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Birds like Robin's or crows that land and eat off the ground when you are in the area but when you get close they fly away and despawn

slate acorn
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There should be a system that lets you store your dinosaurs in the same server. So basically if I get a subadult or whatever dino but I dont really wanna play that dino I can just make another or  swap to another while saving the other one. I think a 1 hour time limit between each dino swaps would be pretty decent and only the played dino should grow and you can save up to only 3 dinos at one server. With this system We could save so much time

atomic silo
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Make big old logs, more rock formations, natural habitat spots only accessible to smaller dinos, ei a cove with a small puddle amidst trees that have grown closely together/ fallen on each other. This enables smaller creatures to effectively get away from being killed by larger prey, and they can very in size from say allo to oro size 'hides'
While younger dinos can hide in there for a little while most that spawn in survival mode will already be too big to get through the openings on the logs, rock formations, or the covers in trees.
Also a bonus cause it just adds more to the map rather than full animations, as well as the gameplay- smaller dinos have a higher chance at hiding and having a successful safelog within reasoning of being in a safe haven that the other cannot reach.
Bigger dinos will have a harder time staying alive if simply camping a hide as well.

hazy lance
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i suggest, maybe you already think of it, it is about water dinos and relative, they should working better in water, or underwater, i think some good ideas to play them because now water for sucho for example is not very useful:

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give more speed, or movement control, or faster healing speed, or can stay under water, are good ideas, they in real life are ambushers under water, like crocodile ecc

gloomy ember
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Dont know if u guys like it but im gonna suggest it , since the nights r pretty long and some ppeople dont enjoy it as much ,as i have noticed. i think like an sleeping key would be nice, where you get like a sleeping animation and where ur dinosaur looses food and water slower , make it so that u can use it only at night and i think this would really improve playing the game . Im looking forward to the reaction what ever they may be thank u in advance : )

civic lynx
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I just got outswam by a giga as a sucho...... I love sucho but that kinda puts me off pretty much until that is fixed. Increasing suchos swim speed would be a good fix. Keep up the good work 😄

thin falcon
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I was wondering if there could be like certain limits for how many children dinosaurs can have? Like for example dinos like allo can have the usual 4 children, while rexes can only have 1 or 2, and smaller dinos like utah and others can have up to 6 or more. Just a fun thought that might improve gameplay a little~

alpine glacier
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an actual large cave system on the map would be cool, right now all the caves we have are pretty pathetic.
caves with tunnels and multiple expanses, would be a fun thing for smaller to medium dinos like dryos, raptors, juveniles, dilos, etc

plain oriole
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Fix juvie rex and juvie giga bleed heal, please. 10 bleed heals in 20 minutes. I starved twice because something bit me and I wasn't able to get up to eat. At least one bleed a minute, please. Juvie allo can heal full 3 bleed bleed in four minutes while juvie rex and juvie giga heals full 3 bleed in 200 minutes.

queen gyro
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Add the ability for Spinosaurids to gain Ambush bonus while lurking in water, I'm hoping more of this is already planned to be fleshed out once diving and the likes is in game but I think giving them ambush from being under the water would be a good addition as it is likely when not eating fish they were ambush predators for other creatures drinking at the waters edge, this is currently hard to do with how slow the Spinosaurids leave the water.

burnt cave
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Buff Utah heal speed. It's currently 20+ mins to fully heal (not including the 5 minutes it takes to heal bleed) Compare this to other dinos of similar size like Dilo that fully heals in just 4 mins. Its far too slow and impacts gameplay too much. As an Utah you can't fight unless you are at 100% health, otherwise you will simply die in 1 hit. As Utah is a pack hunter this means you need to wait for everyone in your pack to be full health before engaging anything. This leads to 20-30 minute downtimes after a fight before you can move on to find the next dino to hunt. This really slows down gameplay. A 10 minute heal time would be much more balanced. This is long enough to prevent Utahs rotating heals in a fight, but short enough to keep the gameplay fluid, so you dont have to take 30min breaks after every fight. (This is sometimes longer considering Utahs cant hunt at night, so if you fight at dawn and get injured, you then have to sit the night out as well leading to 45-60min down times between hunts)

worn osprey
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A free look system. Something where you can look around while running and not change direction.

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Improvements to the scent system. More than just random foot prints. Also where you can tell the direction and range of food and possibly the type of dinosaurs within range. A windage system as well to improve hunting for carnivores and hiding for herbivores. Dinos age, type, and size could also play a roll in the amount/strength of the scent given off.

arctic flare
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Latching onto the above freelook toggle, add an autorun button as well. Two options for cruising vision; hold the freelook button and look around without turning your head, or move the mouse without the freelook button to turn your head to bite while staying at a constant given speed.

alpine glacier
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It'd be neat if we could carry babies, maybe carry one baby at a time (only babies who are in your group or maybe even only babies from your own nest)
would help with migrations

soft kettle
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Been suggested many times already, but the more the merrier. PLEASE buff the Cerato's damage/bleed resistance to be close to where it was before. Make it a tank again.

rich oracle
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I think thay only aquatic dinos should be able to bite while swimming.

delicate gorge
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It would be amazing if they could implement character slots so you could play as multiple characters

scarlet igloo
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Id like to be able to take back steps rather than have to 180

rich ridge
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Bite marks on Dino corps, an addition to current Q system

Like the topic,
After the locational damage system is implemented. Having a bite mark on corpse would be an awesome addition.

I support providing more information in the scent mode to improve the hunting experience but not so much that it basically hands your prey to you.

So one suggestion I porpoise would be adding bite marks on corpses. Same as foot print, it would come with variations like large, medium and small marks. But instead of mere difference in size, bit marks would indicate traits of the Dino that ate from the corpse.

Let’s say a bleed damage base Dino like dilo, allo, or giga would leave marks that will indicate missing chunks of flesh with edges having patterns that shows fleshed being sawed away ; Pure bf damage like T. rex or cera would leave broken bone threads or so, as they tends to crush the bones while eating corpses.

Therefore combining with terrain, area, footprint and bit marks we could actually guess what kind of Dino we are tracking or up against. While not affecting herbis in any negativity

reef sorrel
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Add more hiding spots so smaller dinos aren't just walking free meals. E.g- large hollow log where small dinos can fit in, trees with large roots where you can go under. Stacked rocks with small openings.

keen hill
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finally got a "sense making" sentence in my head for this short but maybe efficent suggestion, being able to walk backwards? could be helpful dondiThink

patent vector
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When tribles/ humans are added, I think It would be cool if they could carve way points and other symbols in rocks and trees. Of course you would have to learn how to carve surtan way point and symbols bc we wouldn't want to see imature things on every rock and tree we see. just a suggestion ^^

dusky smelt
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Maybe add something like droughts

blazing dove
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Nerf the spino and stop making it face tank a rex and trike

kind trellis
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Giganotosaurus is very weak compared to a tyrannosaurus, spinosaurus, triceratopoe and much more ...
"He kills a Triceratops in 3 bites"
Okay, what if Triceratops has been protected by another dinosaur? This "mechanic" of the dinosaur did not suffer damage caused by bleeding left Giganotosaurus and other bleeders much weaker, since their weapons were the bleeding.
So I have 3 suggestions!

1 - Make the bleeding affect the dinosaur even when he is lying down.
Or
2 - Buff Giganotosaurus Damage and maybe other bleeders.

3 - Fix Acro Camera

gusty egret
#

When using scent, it would be nice if the tracks left behind by your dinosaur were shown as a different shade or color to differentiate your own tracks from another animal's tracks and avoid confusion.

This could also apply to the other dinosaurs in your group, since it would somewhat make sense that you would recognise the scent of a pack/herd member.

median thorn
#

Bring region 2 lighting to V3, R2 sunsets were beautiful.

ancient plover
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I've noticed my mouse still moves in the background when I'm In game, maybe fix it so it doesn't touch the corners when I turn my camera around?

dusky smelt
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Make the rex slower or some thing and give it stam regen when walking

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and sub giga is too slow

blazing dove
#

Do something about rex ass riding you after breaking your leg.

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Nerf rex that shit is too easy to play and is OP, come at me rex fan boys

novel lark
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I think there should be something similar to "passive" or "defensive" 3 call. Like a warning call.
Because if you 3 call on most servers its going to imply that you are pissed and want a fight. Meanwhile. This new call, maybe it sounds ike a growl or something similar, could imply "I dont want you near me." Or "back off" I think it would be a nice touch other than just screaming bloody murder and "IM GONNA FUCK YOU UP"

iron sable
#

make weight only affect damage taken not damage dealt
edit: its double wammy as an offensive and defensive multiplier is too extreme so just make it defensive multiplier please

twilit oracle
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I'm sure there are a lot of people who might not agree with this, but I would love to have Region2 map back. I love the big maps but I would love to have a smaller map choice as not all servers that are up have over 200 population and it's harder to find people.

vivid wyvern
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(This has probably been suggested before, but i'd still like to mention it) Regarding customization of a dino i think it would be cool if carnivores and herbivores could have the same colour options, or at least expand on the current ones that they have. Carnivores have very limited colours for males, in my opinion, and giving the same options to them as herbivores have would be a very cool feature. Being able to tweak the pattern would also be nice, even if it's small details such as how colour option named Body 2 affects the face, or whether one wants a back pattern that looks more like spots or stripes
TLDR; more customization regarding colours and patterns would be cool ^^

unique river
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My suggestions is about in game chat:

  1. There is no point to use in game chat, your dino is so loud while you are chating so you end using discord, but at the same time using discord having an in game chat is kind of stupid, my first suggestion is lowering to few metter the f call range
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  1. A species global chat(you can Talk to every player that is playing the same dino) we have an official discord to ask for group, if It is an official chat is because devs arent against talking without beeing close so why not a species global chat?
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  1. This is a bit tied with 2, here in official discord we are allowed to talk to every other herbi player and even the official server rules let you herb with other herbis, why not at least give the posibility to at least local chat with other herbis, this way you cant form a mega pack due to not having a global herbi chat but if you find another herbi and herb together you can communicate
obsidian raven
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collision for dinosaur bodies... but not the same as like trees and rocks, should be different for thr dino's weight... ex. if a trex runs into a para, the para should get knocked to the side, if a dilo runs into a rex's foot, should get stopped like a tree...
I also like the idea of a large predator trying to knock prey off a cliff for an easy kill, making cliffs dangerous

sacred pecan
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Have people auto-logged out once the safe log timer is complete.
This will prevent the massive amount of players that love to sit semi-afk with logout ready for when shit hits the fan.

atomic silo
#

Simple suggestion for discord- make a channel specifically for other isle discord invites- this is the center hub of all info so you wouldn't be losing players at all. Just make it a rule or something that if they post an invite in the proposed chat they also pin and invite for this discord in their own server. That way people can get to the main isle discord as well as explore discords for other servers within the game. You'd have like a whole connected network for the isle servers then

obsidian raven
#

ok, instead of that vralen suggestion...
I think maybe after about 10 seconds of the logout timer being fully done... it either resets the countdown, or just makes the logout button unclickable so u have to reset it

mint wigeon
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1)Less collision with rocks and trees ( i will be able to walk over a boulder, but then get stumped by a pebble, thick trees vs thin same concept).

  1. More focus on balancing the current survival dinos rather than working on hypos and flying, since no one can play those. It would be more enjoyable to have all the dinos in the game be more balanced so they could all be in survival mode (acros, shants, albertas, stegos, ankys, bary, etc). I don't think the addition of more wildness will be better than improving the existing dinos that the player base interacts with on a daily basis.

  2. I think more ai/ ai packs/herds would be interesting. It would add another option for carnivores to hunt. Most of the players would be harder to deal with prey, while ai is and should be an easy option.

  3. rexes and trikes should have a stamina recharge rate while standing/walking. Gigas have it, spinos have it and they both apexes. The consistency is not there. Decrease the break leg chance or make trike have less health but more weight. Not sure where to put the balance, but to make two popular dinos have a massive gimp for stam is game changing in a bad way. the rexes turn rate is already one of the worst, adding no stam while standing is just frustrating.

  4. rexes should have better smell than other dinos (similar to how dilos have better night vision)

fiery saddle
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Allow server admins to have custom day/night cycles. Currently its a 50/50 split but night time generally only favors a small percentage of players so having it be closer to a 60/40 split would still leave night as an important aspect but allows more players to play without just hiding half the time.

neon garden
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I know the whole survival concept of the game means that you're going to die, but there are people (like me) who just want to actually survive with a dino and live a decent life with it.
Small dinos (like utahs and dryos and pachies) really don't have many safe or good places to nest other than way out in the edges of the map. They aren't big enough to decently defend their nests and not have to worry about any potential invaders.

I really suggest adding little indented caves in the sides of rocks or cliff faces with some soft grass or moss in it, little stepping stones so really only the jumping dinos can get up there and nest. (Jumping dinos would be safe from some predators, but would have to compete for the spot with other jumping dinos and large dinos being able to reach because of their height, risking their babies' lives in the process, so it's never a haven.)

I know in the past, raptor rock was a problem because devs didn't want to promote the playstyle of sitting around on a rock and contributing nothing to the game, but there should be a way for parents to nest in a nice, safe-ish spot to raise their babies. Realistically, animals wouldn't pick an incredibly unsafe spot to raise young, and some animals (like the chameleon) are able to not even have their babies until the conditions are right. No wonder you don't see many nesting utahs, pachies, and gallis.

bright light
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For other servers: the ability to spawn in herbivore food, and an option to make it so AI can spawn in more on the island setting 50 100 150 200 etc etc.

ancient plover
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buff ceras stamina so it can actually "outrun" an allo. for some reason allo has 1min more stam to catch up to the weak cera and kill it easilydondiSweat .
also buff its bleed resistance.
it shouldn't be easily killed by dilos,utahs and carnos with bleed.

spring musk
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I would like to see some changes on Galli, Carno, Dryo and Cera's adult skins.

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Here's why:

Galli: I play galli a lot and I really enjoy it, but what bothers me is that the juvi skin is so much prettier compared to the adult skin. The dots, leg stripes, tail rings/stripes look really good on galli. I really don't like that pressing the growth button turns your chicken into a really dull version of your juvi galli. The beautiful patterns just disappear. I suggest letting galli keep some of the pattern or make something more fun/unique.

Dryo: Dryo's skin is just really boring and might be the most dull skin in the game. Maybe add some stripes or something!

Carno: Carno has a pretty cool skin. What bothers me a looot though is that as a juvi, the BODY2 colour gives your carno a really cool look, especially on the face. Once you turn adult BODY2 disappears from the face and the back, making it look dull. I suggest making body2 stay the way it is on the juvenile.

Cera: I really, really dislike how dark Cera is as an adult. I could pick the brightest skin ever and it would still become dark! Please don't make it so dark 😭 A lot of colours dont really blend well either.

analog thistle
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Would it be possible to change the sound to be anchored to the dinosaur instead of the camera? Ex. you can hear some noise when facing dino toward/camera away from it, but can't when facing toward/camera toward, because your -camera- is closer in the first case. It seems very counter-intuitive to have to (camera) look away from something to actually hear it.

civic lynx
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Idk if its just me, but I feel like Cerato is much louder than it should be. If you lowered the volume of the footsteps that could add to the survivability as well by allowing it to hide and actually scavenge from larger dinos. Just my 2 cents

iron sable
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fix allo being able to eat tiny ribs like taco and oro ribs

ancient plover
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Please make the creatures in game match the dossiers i'm begging you, the game would be so much more balanced

elfin gust
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could we call the cannibals/tribals Wendigos? their basically the same thing

civic solstice
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Postosuchus or something similar. A 4 legged carnivore. Every carnivore so far is all bipedal.

atomic silo
green oracle
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Add an option to stop yourself from recieving nest invites.

sand orchid
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make the cerato and carno's 3 call more intimidating, currently their 1 call is better suited for a 3 call

plain oriole
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Can we please have a group finder system?

ancient plover
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Change rex broadcast back to the old broadcast for the love of all that is good

rose bloom
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I think nerf the turn radius of the diablo can be a good thing.
He turn like old trike and he is one of the most powerful mid tiers and you can easy counter a guy who come to your ass and destroy him.

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After I've played diablo many time I think he is a little bite overpowered.
I think he need a better turn than other mid-tier but not like this.

bright light
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Extend the max AI that spawns to 150 to 200 max AI, as when the server is heavily populated 100 example AI never spawns even if your under 10% hunger.

stuck locust
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Give Pachy a better jump, currently it can only jump 3 times and they aren't very high.

keen hill
burnt cave
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So some suggestions and feedback for PvP & a couple quality of life changes I'd like to see. Some of these are going to be unpopular but i'll try explain why its healthy for the game.

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Problem: Heal speeds need to be more standardized.

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Why: Some dino's heal too fast, some far too slow. This causes a great inbalance in group fights and really impacts the pace of the game for certain dinos.
For example, Dilo heals way too fast. It takes just 4 minutes to heal from critical health back to 100%. Why is this a problem? It means a pack of dilos can rotate heals whilst purposefully tradeing hits.
Let's say 3 dilo's run into 2 mid tier dinos. Lets take Cera for example. The dilos can all run into the ceras and trade hits. Then one backs off and heals whilst the other 2 continue to apply pressure. The cera's cant chase down the healing Dilo since the other two will punish them for it. The injuured dilo only needs to sit for 90 seconds to cure a Cera bite before it can come back and trade out with one of the other Dilos. This sort of healing speed is broken, and allows what is supposed to be a smaller dino to easily take out larger prey.
A real world example of this and I have some recorded evidence to back it up. Our group of 5 dilos ran into 8 ceras on US2. We were able to continually harrass them whilst rotating heals. I traded hits with the Ceras 5 times in 1 fight. I would run in, bite the cera, get bitten in return then walk out of the fray and sit and heal for 90 seconds, then rejoin the fight. I'm aware Cera is particularly weak to bleed but this strategy applies to any Dino.

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Other Dinos like the Allo for example also heal too fast. Just 5 minutes to fully heal. On the other hand, some Dinos heal far too slowly. Galli takes something like 60-80 minutes to fully heal. It takes 90 minutes to grow from scratch. This is just bizzare. It means the Gali can only help its herd in a fight once an hour. Sure its not really a PvP dino but thats just such a long time to spend sitting down healing, it ruins the enjoyment of the game and slows the pace down more then needed. Why punish someone this harshly?
Utah also takes too long to heal. It's a pack hunter and can only afford to PvP when its at 100% health, otherwise it will simply get 1 shot killed. Utah takes 20 minutes to heal from critical to full. This means after a fight if a couple Utahs are hurt, the entire pack grinds to a halt for 20minutes. By that time usually night rolls around too which means you then have to sit out the night as well for a further 30 minutes of downtime. Your entire pack of mobile hunters basically spends all day and night sitting down healing. Its not fun, leads to people going afk constantly and inevitably people

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get bored and log out. Solution: Dinos should heal 10% of their HP a minute sitting down. 5 minutes is too fast and 20 minutes is too long. I feel a happy medium would be around 10 minutes. That keeps the ball rolling and doesnt allow for people to rotate heals in a fight. If you really insist on having seperate heal times for Dinos then make it between 7mins at the fastest and 12mins at the longest. That would allow you to keep some variation, but I honestly dont see why its neccesary. I would prefer to see a standard of 10 minutes from 0% -> 100% when sitting.

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Problem: Combat Logging.

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Why: It's fairly easy for people to escape unfavourable situations, and often certain death and log out, denying the victory to the one who deserved it. This is typically more an issue when an Apex gets outplayed by mid tiers. 5 Dilo surround a rex, they manage to apply lethal bleed, the Rex backs his ass up a mountain or squeezes into a narrow space / puts his back to water. Now the only method of attack is straight into its jaws, which means the dilos have to risk instant death to land an attack. The rex or whatever, can now start loading his log out timer. If he has enough HP he can simply tank the hits and log out anyway, since only one Dilo is able to attack at a time without friendly fire. But more often than not this isnt what happens. The rex will some times cancel his timer to land a bite. This means the Dilos are constantly trying to guess if hes combat logging or fakeing, and they have to fight around it. This is a silly mechanic to always have to worry about. Dinos should simply not be able to vanish mid fight and we should not have to worry about playing around it.

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Solution: You cannot safe-log whilst bleeding. Pretty simple really. If someone is bleeding that obviously indicates they are in active combat. Theres no reason they should be able to log out in such a scenario. It ruins the spirit of the game and turns PvP toxic.

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Problem: Nights too long and too "light".

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Why: When you include dusk and dawn, nights are closer to 40 minutes, and you get just 20 minutes of decent sunlight. Assuming no one is abusing gamma that means you spend more time in low light and darkness than you do in playable light. Its not enjoyable and slows the pace of the game down and your basically forced to afk every 30 minutes of ingame time.

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Solution: Make day 45 minutes long and night 15 minutes long. However make those 15 minutes of night, truely dark, as in, you cannot boost gamma to see. This gives dilos a short window of oppertunity to make use of their superior vision, whilst also giving everyone else plenty of time in the day to do what they need to do, without worrying about finding a place to settle for the night.

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Problem: Family Share & Revenge Killing

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Why: Certain servers are almost unplayable due to the amount of players having fully grown T-Rex alts logged out near to where they are nesting. Countless times I have rolled up on some unsuspecting player killed him and his friends, then suddenly a horde of Rex log in at the exact spot and revenge kill me as i'm healing. This isnt always a coincidence.

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Solution: Remove Family Share from official servers. Make people buy the game again and actually spend money if they want to revenge kill on alts. This pay wall would prevent many from sitting on 5 rex alts i'm sure. For those that have little siblings or whatever that want to try the game out they still can, just on private servers or custom games that allow it. Keep it off of official however.

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Problem: Too much dense tree cover

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Why: It's too easy to hide under those pine trees that have brances at ground level. It makes finding other players very difficult. If someone really wants to hide and be unseen, all they need do is go into a forest and they are all but invisible unless you accidently stumble upon them. We need less of these full cover trees in order to encourage more PvP interactions. I have spent hours roaming the map visiting every river lake and pond in the game with an Utah pack looking for Dinos to kill. But if someone is sitting under one of those full cover pine trees, you just wont spot them.

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Solution: Reduce the density of the full cover trees, replace some of them with the other types that don't cover ground level.

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Quality of life changes:

  1. If you are full on water, the prompt goes away. This will allow you to eat Dino's that have sunk in the water, partly reducing some of the problems of water denying/deaths.
  2. Just add the vulnona map to the game. Everyone uses it anyway. It would save me having to switch monitor or tabbing out. You might say its unrealistic for dinos to have a map, but is it really? Dino's would know their surroundings and their territory. Its not really that unrealistic if you think about it. Also have it show your group members so newer players to the game can more easily find one another and meet up. Rex for example had an amazing sense of smell, you could just say your using scent to find your group members on the map if you have to make sense of it.
  3. Make scent a toggle. Or at least allow me to cancel the extra UI elements at will. Sometimes when tracking a dino I might get a screen full of blue water sources which completely impedes my vision, and I cant remove it and am forced to wait until the scent timer goes away. It's weird. I'v been attacked before after sniffing in the marsh and been unable to see the approaching Dino because of the UI. I've also lost sight of dinos im chasing for the same reason. Why cant it just be a toggle, at least for carnivores?
  4. Fresh adult Utah weighs 350kg less than a max juvie. Buff fresh adult Utahs weight to 650kg.
manic galleon
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Suggestion: give Herrera the burrow ability. It'd be great as once body dragging is out it can build a burrow and drag its kill into the burrow to consume. Also it would be the first carnivore to get the burrow ability.

verbal quiver
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Suggestion for Bleed:
The more blood that is lost, the slower your dinosaur moves, and maybe accompanied by blurry vision and faster stamina drain the more you move.

rancid sparrow
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I was thinking about how you guys use the scent in order to bring up POI's as well as a compass....my idea if possible, would also add some sort of directional noise alert, say, while your compass is up a yellow or red marker indicates the direction an proximity, just not the actual location, that would probably make it too easy.

twin dust
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Allosaurus should have an ability similar to the Utahraptor's old pounce specifically for sauropods where it latches on them to do continuous damage. Allow me to elaborate.

If Allosaurus is close to a sauropod, like Camarasaurus, pressing right click should activate a grabbing motion for Allosaurus' absurdly large hands and latch on a sauropod. It would obviously do damage but only if small chunks.

However, the sauropod doesn't necessarily have to be taken down. It could be alternative feeding method as the Allosaurus eats the sauropod alive while clinging for dear life.

The sauropod is not defenseless however, it might be slowed down depending on the number of Allosaurus on it and try to shake them off. Clinging onto a sauropod should also drain the stamina of Allosaurus.

I thought of a quick 5 minute idea for a unique playstyle for Allosaurus because you'd think those large hands are useable. This might also be supported by fossil evidence as stress fractures are shown on Allosaurus arm bones.

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Just thought I'd throw something out there.

twin dust
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Apparently I found out Dondi already confirmed something like this for Allo. Uhh oops 😂

kindred tree
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For herbies, I say make some sort of grass and a variety of berry bushes. Maybe even mushrooms that make your dinosaur wonky or maybe even poisonous berries that reduce stamina quickly, or poisonous berries that make hunger drop quicker. A variety of plants would be great, all unique and not the same so there’s more variety to foilage in The Isle. Being able to have our dinosaurs poop to make them faster would be great too, get all that extra weight off to flee. Maybe herbivores should have a panick meter, making them faster only when a predator ambushes them.

keen lily
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How about change it so Albertosaurus loses food a bit faster cause right now, it takes over a couple of hours to begin starving let alone starving to death.

waxen vessel
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I wish the skin costumisation was avaiable in the main menu.
I dont like that you have to join or host a sandbox server just to see the adult dinosaurs for the skin customisation.
The promblems it makes: Not only are you occupy a player slot in this time its also very time consuming to join a sandbox serv just for the skins, and then have to join a survival server to really play the game.
Also to test your skins ingame i suggest no daycicle on the Test Map.
I think character customisation would add much to the main menu of the game.
With this you could also spend time on the game if you a offline.

mint aspen
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Change the weight to either be all in metric or standard because as of now a 1000 kg dino actually weighs more then a 1 ton dino. (though i don't think it is coded like that).

fiery saddle
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I think in general a focus on Herbivore specialization should be made. Many herbivores simply aren't viable options. They're too weak to stand up to anything on their own and don't offer any advantage to a herd so they're played less often. However if some less viable herbs like the Maia had advanced night vision, hearing, scent or really anything to add to a group I think they'd be more fun to play and could make for a fun herd dynamic.

shut tide
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I might underestimate the effort and time it would take to make this, but I think that once hitboxes are fixed and locational damage and dino collision are a thing the following mechanics might be cool to have.

  1. impaling (mainly for ceratopsians)
    Basically just ramming the horns into another dino using either just the sprint, or a secondary attack that makes you push yourself forward with the horns facing directly forward aswell an, depending on where you hit, a chance to hit some vital organs (just more damage)
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  1. Grabbing things
    It would be very cool to be able to not bite through dinos, but hold onto them with your mouth when you bite them and,for bleeders, being able to thrash around a bit to apply extra bleed and for 'crushers' (idk how to call things like rex) to just bite down for a couple of seconds. Of corse a good grip should not always be the case, a chance of missing or slipping off should be there so it is not too strong. I don't know if this is possible the way I think of it (I have a scene of a rex ambushing a para, biting it's neck and throwing it on the ground in my head) because if momentum and the angle you bite from will affect the bite both the speed of both dinos, position to each other, the region on the body being bitten, the type of dino (good/bad grip, good/bad damage etc) and the size/weight of both dinos would all play a role in that. I really hope this is possible, but i would not expect it to.
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  1. pushing
    Ramming things, throwing them onto the ground or just pushing them aside, getting damage when running against something way bigger than you etc. Might be easier to do than this in combination with biting/grabbing things, will probably still be a lot of effort to do.
    Again, I am probably overestimating the possibilities /underestimating how much work this would be but it would really improve fighting in my opinion.
ancient plover
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buff paras bleed heal

shut tide
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It would be nice if the bb damage would not just be for the time it takes to heal, but also to indicate how damaged your bone is, so 1 damage is not a fully broken bone, but a light fracture with only slightly lowered mobility. The higher it gets the more it affects your mobility. also the weight difference between prey and predator would affect how much the bone gets damaged per bite (or if pachy/anky get bb per hit in general, and of course pachy would not be able to break the legs of bigger things because of the weight difference)

deep plover
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lemme play ava with a custom skin on survival

shut tide
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we need bigger AI spawning randomly (maybe corythosaurus or pachyrhino? there are models for them afaik, and they could use animations of already existing dinos), it encourages people to move more to find it and you need less AI to feed someone, so the server can handle more players. Of course some small AI needs to stay to delay the starvation of people with bad luck at finding big AI/players, but this constant afk growing in the same place, getting some AI 5 meters away from you once you're hungry and going back to your bush needs to stop

dire bone
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if it isnt in already, when a rex breaks your leg, it should play the snapping sound so you dont have to check the animations or check the menu.

#

another thing is perhaps when your leg is broken, instead of the generic "I got hurt" sound, when you snap your leg perhaps you can make a yelping sound or a grunt?

#

a whine, groan, grunt, yelp, etc. just audio confirmation for a broken leg i suppose

ancient plover
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I will throw this out because it became a topic of discussion on a Discord I am in.... It may have even been asked about before.. But is there a way to have a "character selection screen" where we are given 2-3 slots and turn family share off. That way if the account is banned its banned... but also allows you to have an option of what to play instead of having to find a cliff or drown yourself every night because the people with you play with play a different dino every night. 😠 🙄

proper turtle
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give us the option to use old/default skins that you can't customize, AKA the official ones before the skin system patch. i miss the male trex's colors and blended look, as well as the dilo's purple/red

grim prairie
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Add small caves on cliff sides. Some would have a very small entrance (one to where only crouching herras, austros, and regular walking juvies could get into) to ones with a little bit bigger entrances (Utah crouching) to ones eventually the size that maybe allos or ceratos could get into. And on the inside there is like a large room, imagine it as what the burrows look like for dryos. The thing is, there would rarely be a small natural spring in the cave and you could not drag bodies inside. The reason why is so that dinosaurs cannot just sit in the caves and afk grow/ be safe forever. It would simply give a good, safer spot for the smaller carnis to hide away for a little while or maybe nest.

#

Also, when I’m nesting as a herra, I’m always scared a Utah will sneak up on me. Herras need a good bit of water so we usually always have to nest right by some water, well if a herra family could find a little cave and just chill in there by a lake, it’d be a lot easier to survive as a herra.

#

Since a Utah could sneak up on a nesting herra extremely easily

flat narwhal
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Probably been suggested but I feel like the therizinosaurus should do bleed when it attacks. :)

ancient plover
#

Hey I got a new hypo idea for you all I'm thinking a hypo Carcharodontosaurus that could only be used for devs and not the community as a special new dino

arctic flare
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Consider the usage of any planned or future 'reskin' models that are equivalent or close enough to their cousins in historical size & attributes to fudge numbers, like Carcharodontosaurus to Giga or the joke stream Tarbosaurus to Rex, as the exclusive AI standins for their playable species equivalents on official servers.

Add a simple toggle option for third party survival servers to have these reskins as playable if they end up having a life cycle, and conversely to have player dinosaurs with the same AI as the skins hooked in as AI spawns.

keen hill
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suggestion after corpose dragging/pick up is implemented

Since some dinosaurs (Utah, velo, tako, dyro, galli.. Etc) can get one shot, what if an apex can just pick up the ALIVE small Dino which can struggle and just bring it around to then just click the attack button whenever it wants and kill it. dondiThink it's a one shot anyway dondiLUL (saying this as a utah/velo player)

slender crescent
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add complete day mode plz (: (for sandbox o3o)

strange zenith
#

What if, in the next April's Fools joke, they brought King Kong into the game and terrorized the server PepeO

rose bloom
#

I was thinking about affinty, capacity and other thing about "How did they can work in the future".
So I mad (in my head) multiple suggestions and here is the one for affinity :)

Affinity system proposition :

Firstly : Affnity change with your gameplay.
I think affinity should change with the gameplay of player and his play style.
Exemple : I'll take rex example because he is the most representative.

  • If you play rex like an hunter, you should have an speed buff, stamina buff and bone break buff because your dino currently track preys but you are hungry more frequently and you need more food, because you do big effort and you are more squishy.
  • But if you play like a scavenger, you'll be more massive, have more health and you need less food. The dis advantage is to be more slow you don't have a really good endurance.

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Secondly : Your comportment
With the comportment of some player I think they need to be punished.

For argument I'll talk about Spawn kill, mega pack and herbivore corps guarding because they are the most current thing we can see on official server.

I think these comportment need to be punished by some nerf and other thing like the hunger, the skin, the stamina, the speed and the damages because they are the most important thing in The Isle (Except turn radius).

  • If you are a spawn killer you play currently at the beach right ? So you can become white like the sand and you don't need to use stam for kill juvenile right ? So endurance nerf too dondiLUL
  • You are an herbs who do currently corps guarding, you don't let carnivore eat what they have killed and what is here and dead is it ? So for punished you you'll do less damage and the carnivore can kill you if you don't let him eat.
  • You are in a mega pack, I think about every dinosaurs except some herbs. Exemple you are an Utahraptor, you are alone but you find a group so your capacity and stats can be buffed like speed, damage and bleed (if your pack is an utah hunter pack and not fcking birds dondiPathetic).
    But if you are more than you should be like 15 utah and more : you can get all a nerf of all statistics. You'll be not able to hunt every thing and you'll need to separate your pack for having your buff.
    This can worked with apex : more than 3 rex and you get a big nerf and you'll need to kill one of your team mate.
    It's almost like a limitation with no rules but with what you should do.

This is my first proposition of what affinty can change in the game. I hope you understand it 😉

patent vector
#

I have a suggestion: Color mutations with nesting: Now before you get your pitch forks ready, im not talking about albino and melanistic dinos, no. Im talking about really rare
color mutations that you could get when you are nested in {examples below}

patent vector
last socket
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Would love to see some new dinos once the old ones got remodeled and added to survival. For Carnivores id love to see Majungasaurus, Proceratosaurus, gorgosaurus and maybe Metriacanthosaurus. As for Herbivores i think diploducus would be cool as hell with that supersonic tailwhip, everyones favourite Iguanodon, sinoceratops and kentosaurus

sand orchid
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I agree with someone above that we should have a four legged terrestrial carnivores.

clever hawk
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This is a proposal based on the current survival playable stats and growth in the game as of 1.153.X releases of the game. The aims of this are not to force some personal vision of balance, it’s more to increase the diversity of species you encounter on Official servers and make a lot of currently unpalatable playables more abundant.

The aims I’m going for with this growth time proposal are:
#1 Increase the population of herbivores without really reducing their growth times (in most cases) by making them far easier to form herds with.

#2 Increase discrepancies in playstyle and “niche” by making changes to growth times between rival species in the food chain.

#3 Make changes to growth times that reflect the impact a species can have on the server : less of an impact = less time.

#4 Allow more time to be spent actively engaging in the Survival gamemode, if a stage of life is less capable, you are going to spend less time playing as it, and vice-versa.

#5 Use growth as a way to compensate for any current gameplay imbalances some of the playable roster suffer.

I appreciate any and all feedback in #general-feedback-discussion or feel free to DM me on Discord @clever hawk
https://docs.google.com/document/d/18Wfzr2G-59rLAXz9RlSq57sJDIPvLwzEVHzKF6vuUJQ/edit?usp=sharing

pulsar stream
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Someone suggested that I put my ideas for different Rendocrin strains here. As there was a hint being more than one.

One of the strains I had in mind was “Viparionis Rendocrin.”

The Dinosaurs affected will be 1.5x bigger, half the size of Hypos, with glowing veins across their bodies and foldable hoods like a cobra, a pair of four eyes, venomous bite, (DOT) and the ability to spit bile.

Another is “Tukkrisnn Rendocrin”
Where they grow tusks and gore teeth in their mouth, and will the have ability to charge at their target. If they connect, the result is a massive bloodfest with impalement. They’ll be big, and bulky with armored portions of their body, with horn growths covering their joints or head. They also get an increased bite damage due to overall increased body muscle density, and have large pools of stamina. They’ll be just noticeably bigger than their ordinary counterparts. Mostly muscle and tusks.

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The charge ability will have a three minute cool down.

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While charging, they have the ability to turn as good as a carno is running, (not good at all) and if they miss, have a 90% of stunning themselves for ten seconds.

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Another one called “SerraTkriss Rendocrin”

A blend of Tukkrisnn, Hypo And another strain. Serrate,the first part, responsible for massive overgrowth of serrated teeth, the body growing a quality of spikes like an army of thorns. Kris, coming in and adding to the bulky density of muscle and protective plate growth, including the underbelly. And massive multi jagged tusks protruding from the jaw, And Rendocrin, completing the massive size, destructive power and armor of the Hypo.
The ultimate super hybrid

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Just some ideas on that, I’ll get my notes I have compiled together soon.

light frigate
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Kill-log with Information about DMG given, DMG received, Player names, Dinosaur infos . Example: You where killed by Playername ( T-Rex Carnivore Subadult@85% ) DMG received 1350 DMG given 520

night stream
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Sucho doesn't deserve such a bad trot

rose bloom
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Can Alberto have a scent and an idle, the sub rex I think but not fortunaly. This can be cool for who want to play it in sandbox 😃

rich ridge
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please make hypo dryo

zenith stump
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Let server admins see which players are in the same team. A lot of issues arise when people claim to be on different teams to avoid rule breaks and allowing server admins to see teams would be super helpful.

stuck lotus
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I think a powerful strain for herbivores is in order. Something to challenge a hypo. Don’t really have a name, more of just a list of who should be in a strain:

  1. Triceratops
    Increased stamina and damage. Health seems fine, but would probably be increased anyways.
  2. Diabloceratops
    They’re close enough to triceratops that they should get one too. Since they’re able to fight rexes (without alt turn) they should get something.
  3. Galli
    Something able to take care of itself when the hypo Utah (saw discussion about it a few days ago) comes out. Or maybe just a speed and health increase
  4. Anky
    My boi anky. Once they get added to survival, I think a spikey potato similar to the anktrykosaurus from Jurassic world alive would work well.
  5. Shant
    All around powerful, a good counter to just about any hypo in the far future.
  6. Stego
    Have the plates grow larger and sharper, along with more thagomizers and spikes along the side. Mostly a health and stamina increase, with a “counter damage” passive that takes into effect when bitten on rear side spikes (all spikes that aren’t thagomizers would be rear-facing, like the kentro’s shoulder plates).
  7. Maybe pachy? More bone plates with a higher bone break chance, with the bone plates being armor.
    These are suggestions and am I in NO way saying ALL of these should get into the game (or at least survival). Take your pick to criticize, or add some ideas to stuff I don’t have on here in #general-feedback-discussion
blazing dove
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Add cows in the game

ancient plover
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The New Dilophosaurus cam is perfectly fine with it's size. You can see way better than before, i would like to suggest you should do the same with utah cam.

left kestrel
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I think that the Local chat should allow different species of Herbivores 🌿 to communicate with each other. Due to most herbivore players mix-packing and the global chat being too saturated for this purpose.

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Another suggestion, I would love to see a Dino that is able to pilfer other players nests and eat their eggs; but only eggs that are fully incubated/gestated maybe? Adds to that feeling of a survival game!

ancient plover
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buff pachys bleed resistance and heal so it doesn't get 2 tapped by dilo and slow it down to 38, atm pachy is just a discount galli, fast and weak as fuck to bleed.... like very weak.

plain oriole
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I really don't think theropod bodies should be affected by IK as much as they are. The feet, sure, but I have never seen a bird's body, or even something on two legs, stand and walk at a 45 degree angle while walking up or down a slope. In fact, you usually try to sway your upper body in the opposite direction of the slope and tiptoe (hike? While you climb up and shuffle as you climb down.

I observed a bird walking down a roof and it kept its body almost completely straight as if it were walking on flat ground; only the feet were affected by the slope. It just feels weird when I want to walk up a slope at an angle slightly off from the direction of the slope and my dinosaur tilts in thr direction of the slope and sticks to it like suction cups on a window decoration. It does not feel natural.

It makes sense for quadruped dinosaurs to align their bodies to the slope since they balance and distribute their weight on all four legs, but theropod bodies should learn forward when walking up slopes and gry and keep their upper body and tails up while moving down slopes.

I mean, IK is nice. We don't have dinosaur tails slipping through mountains and feet going into the ground, but I would like it to look a bit more realistic. Right now, it looks like a child is playing with a t rex toy and hopping it up the mountain.

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Also, another suggestion, Quadruped dinosaurs, or theropod dinosaurs when they are moving on all four legs (para, taco, something that has an option to walk on two or 4 legs) should have an advantage while moving up steep inclines or declines since they have a lower center of gravity and have more legs to keep themselves balanced on the incline. If a trike wants to go mountain climbing to escape a rex, he very well should be able to.

left kestrel
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The ability to walk backwards. Regardless of Alt turn. More manoeuvrability is better.

rich ridge
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I feel like there should be a new set of rules for admin to make use of. Instead of banning only, u should also be able to use the slay command under various situations. Let’s say, mixpacking

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So ppl will have to spend more effort to grow their Dino again instead of just taking a break from the game and continue doing what they did

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Or just you know

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Play on an alt and come back later

dim plover
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With the skin selections I feel like it’s a bit simple with the colours available except for the crests of the male dinosaurs, with that said if players were able to have more vibrant colours more for the males with maybe oranges and reds so then they can be more easily seen as a male but then it imposes a more different play style potentially with the more brighter colours sticking out and not being able to camouflage so then they will be more ambush predators. More on with the colours when nesting the baby dinosaurs which come out should hold colours from both parents depending on the sex and the species of the animal, with a Giga for example let’s say the baby is a male so maybe when young it will have darker colours while it’s small and defensiveness and as the dinosaur ages and gains sexual maturity the crest colours and the primary colours of the animal gain more saturation and definition as it’s a good way to show sexual maturity and age of the animal. I dunno if this is doable or even a good idea but it’s something to spice up the game

night stream
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Buff fresh adult Sucho's hunger from 25 to 35 minutes

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its super slow trot speed doesnt do it any good for finding food fast

finite bluff
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There should be a stun mechanic. The alt turn mechanic is a debate among folks, where some see it as annoying as crap when an ankle biter gets on ur butt, and some see it as taking away the agility of certain dinosaurs. I suggest that there be some kind of tail whip to stun a dinosaur behind you, forcing them to move, or take a bite. This stun does 0 damage, but make the turn radius trash for the other dino while blurring their vision. This also allows a larger variety of gameplay, and I higher skill amount in combat

somber portal
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give MORE STAMINA to the rex pls. he can beout play by all dino with kitting ... how can you explain an african run more hour withouth stop run and rex 10s

umbral shale
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Calls, the calls in this game are amazing and sound super cool, but some of the calls are like more than enough. In reality when animals want a mate or something like that they broadcast and make a sound that travel far but still not a scream that almost the rex's and the allo's are tho I love them but still they doesn't say "Anyone that want a mate?" or something like that. it says more like "IF YOU COME CLOSE I'LL FUCK YOU UP" or to show dominance. the friendly/2 calls are good on some dinos, a friendly call in my opinion shouldn't be loud at all and just be like quiet and nice which some are but some are like "HEY, HEY FRIEND FROM THE OTHER SIDE OF THE MAP HELLO!!!!". I think the 3 calls should be like a warning or like say "Get off!" and not like "HEY MAN, I'M GOING TO FUCK YOU UP MAN, I'M GOING TO MAKE YOU INTO 50 PIECES" and more like a angry growl or something like that depends on what dino. The 4 calls are good on most of the dinos but I think they should be more of a scream of help.

spring yoke
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suggestion add pachyrhino :3

analog thistle
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Rename Dinosaurs: I don't know if it's been suggested (sorry if it has) BUT what about the ability to name your dino on char creation/hatching in, probably with a profanity filter, so that your display name can be whatever you like each time you have a new dino?

The playstyle is meant to be 1 life, as in, you live, you die, that's it. It'd let people play anonymously between "lives" unless they WANT to be their Steam names, and they could still give those out for friendslist/socializing. It'd also add another element of customization to your dinosaurs. Obviously, you still have the Unique ID for the admins on the tab page.

ancient plover
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have different nesting times for different species. for example(s) Rex eggs take A LOT longer to incubate/gestate because of how much bigger they are, and eggs from dino like the utah take a lot less time to incubate/gestate because of how small they are. This would make it more realistic to real life and maybe make the game more challenging/easier (i also agree with Feralkyn)
dondiLUL

ancient plover
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give sniff to ALL sandbox dinos as when you get them in survival it makes playing as them super hard

pulsar stream
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I found a note of mine on my older usb drive.

For sneaking and pulling some kungfu stealth operations, there should be very faint ambient noises if a particularly large dinosaur enters a bush or tree (rustling, twig snapping, etc) I stress on the words “faint” as well as slowly inching your way into shrubbery will produce some background noise. But combined with all the other ambient noises already; it would add to the realism experience of using your ears to interpret possible danger lurking around. The same sense goes if a large dinosaur moves through dense shrubbery, it’s pretty audible. (Branches snapping, bushes shaking, etc)

(This is faintly scrambled together from a four month old note I had, savaged the incoherent rambling and summarized it. And it’s very possible something like this is in the works, if so, I salute you.)

rose bloom
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Can we do something about nest ?
Right now it's just so useless and you take so many time to do an egg and the guy who you'll nest will have no advantage except parents protection, you don't know in what species you'll be, an option if you want to be nested in the player list and something to do male useful.
I think the hatchling stade need to be shorter for every Dino, eggs incubation need too and knowing in what species you'll be nest for know if it can be cool like if you have a dilo and you want to be nested you can know is what kind of Dino you'll be.
I think mâle to do something like built the nest or be able to do the gestation of eggs and female to do incubation. The male will not be here just to be pretty and this would be nice.
This will give the motivation to people to do nest, be nested and don't be nest if you won't, because right now is just for some fun.

rain fern
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You guys should bring some large plains areas to the isle maybe a new map or just modifying the old ones but there are almost no large sizes plains

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*sized

weary reef
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Dilophosaurus food intake should be increased. It should not take as long as it does to fill up. Especially when it fills up it's water in 2-3 gulps.

floral venture
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Dinosaurs that I want in the isle to make it more interesting: Land Dinosaurs:
Brontosaurus
Iguanodon
Oviraptor
Microraptor

Aquatic dinosaurs:
Deinosuchus (I know that they are coming :D)
Kaprosuchus (more croc like dinos! >:D)
Elasmosaurus

Flight Dinosaurs:
Quetzalcoatlus
Dimorphodon

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To me it would make the game more interesting.

ancient plover
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can you change the grow mechanic so we don't have to click a button in order to. i feel like it should just happen over time, and we don't do a sudden increase in size. over time we grow, and keep growing till we are fully grown. i just feel it would make it more realistic (i realise a lot of my posts are directed at making it more realistic sorry)

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(sorry to add another one so soon) can you buff the carnos damage and bleed as it is super weak

night stream
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Make Camara bigger

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Why is it so small right now..?

bright light
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When humans get released to the public make sure people can select/pick a gender

finite bluff
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There should be a kill animation when the final blow is done to dinosaurs. It would add such a cool layer of realism. The animation would obviously make you invincible during it, and would be not interrupted.

civic lynx
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Maybe make idle animations a bit more subtle (if not remove them all together) while in a crouched state. Kinda makes it hard to hide if my dino moves and my prey sees it.

alpine mason
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Maybe increase the utahs juvi speed to something between 36 to 40? Makes no sense how a juvi rex is faster than a baby raptor.

unkempt compass
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juvi rex is taller and thus it does make sense that the baby raptor is slower, don't change the speed

verbal quiver
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Differences in male and female dinosaurs other than detail colors? Such as smaller crests for females, some females of certain species being a little smaller than the males?

inner escarp
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I humbly ask you to adjust one thing: the replay of the game, in the past it worked perfectly which allowed the power to create documentaries like this in the link that I will put at the end of the suggestion, a documentary that was used to spread the server and bring entertainment to a community of people who like dinosaurs and to see their adventures and the breakthrough of stories that were created in the channel, nowadays, had to be created an administrator account for the same youtuber to get in camera mode to create documentaries of the form that was before, and many of them are gameplay which changes the way the game situations happen bringing in a new first person perspective, I would be very grateful if they looked at this.

atomic silo
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I didn't think of this till I made my fire rex-
Dino's (Specifically carni) losing teeth, causing their damage to fade away. This could account for old age, as carnis would inevitably lose teeth, maybe from a fight, maybe getting stuck in prey, maybe just from old age in general. They would get to adult- be a prime adult for quite a while, then aging starts affecting them. They run out of breath faster, lose damage to being tired and old (Not like they have a bite stamina meter or anything) Maybe a slower bite as well. Then apexes would have a life cycle system, not where people's dino just dies on them but they get to the point people WANT to respawn or renest back in to get back to their prime dino.
Their color could fade too, not a lot but noticeably enough that they are definitely older looking. Smaller carnis could learn the different between an old dino and a prime dino, and might be able to take out an older one easier than they could the prime.
Herbis could have this too granted most don't use their bite warranting the loss of teeth- BUT they could lose teeth to cavities from getting food stuck in their mouths.
I know people have suggested the possibility of sicknesses which would also make survival more dynamic. They could eventually get infections from wounds or eating something they shouldn't have. The wound part would need dino animations though probably-
Something to the effect of "Your wound is stinging your side hurry up and clean it" And the dino would have to stop and do some tending to it's own body to keep healthy

plain oriole
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Make juvie utah's maximum speed 25.92 kilometers an hour at 1.0, the same as a .6 utah. Juvie utah's animations need to be a lot faster, anyway, because they are way too slow for something so incredibly small.

soft kettle
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Giga speed suggestions. Juvie: 35, Sub: 33 (and a turn radius buff), Adult: 32. The sub and juvie stages are too much of a free target, and the adult stage is easily run down by a rex but I don't think it should be too fast cause that would leave the Sucho at a huge disadvantage.

past solstice
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This is just a suggestion, maybe egg eating dinos ? with some great nightvision that can sneak around packs that nest... and give the adults some work to be had and not just sitting your ass on the nest and afk.... ofc since it would be a egg eater he can be a pain to herbies and carnies at the same time, and just like all dinos can detect food or water this little dino would be able to smell the eggs as well. Like Oviraptor.

subtle surge
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I would personally love to see at least one Ornithocheirid pterosaur amongst our future flyers (like Anhanguera or Tropeognathus). If not, that's okay, I'm just happy we're getting pterosaurs. ^^

ancient plover
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Can you add some sort of omnivore, i feel it would be great if it was added at some point and it might change how many people play apexes etc (i seriously doubt it but hey-ho)

dense cliff
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Could you add a button for servers to de/activate humans?

dark tree
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A clock where it shows how long you have lasted with your dino. And also killcount would bee cool. That way you could see how many other dino's you have killed with your dino, what species you have killed the most and so on. This have probably been suggested many times but the more poeple who are wanting it the bigger the chance that they will imply it^^

ancient plover
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increase sucho speed pls its so slow, its playable but far to slow to be 'fun' or 'entetaining'

civic lynx
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Some sort of camera side view would be nice. Like a pov right next to the head so you can peek through trees easier.

reef sorrel
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Allow dryos to nest in burrows. Reasons- fun feature that will add safety to the babies whilst also encourages burrow raiding for hatchlings eaters/egg eaters. Would also be fun having a dryo family in their hole having kids dont see why not

patent vector
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I don't know if anyone has suggested this already but ima go ahead and suggest it again if anyone has: Elder dinosaurs: Elder dinosaurs: Example Utah: Elder Utahraptor Specimens show remarkable adaptation to various pathologies. A subject was able to survive the loss of its tail, though it now must adopt a largely upright stance. One of the nine talonless subjects outlived its siblings even after a failed pounce broke its lower jaw. We suspect the hand claws enlarged to compensate {example below}

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Elder Triceratops: Elder Triceratops specimens exhibit advanced osteoderm-like tubercles along with additional curvature of horns. These adaptations allow older, slower individuals to survive attacks from solitary apex predators. A family group of rexes finally took down the oldest bull on Thenyaw. Specimen E32-T sustained horn injury after fatally wounding an adult rex. {example below} {credit to Emily Stepp}

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This also suggests obvious wounds

patent vector
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I have one more suggestion: When the game is comeplete and fully realeased .... take away the abilaty to fly as an admin DONT KILL ME YET I have my reasons for this and its for the admins good and everyone eltses. I think we all know what the admins will do as soon as secrets are all over the map. They will use the fly magic command thingy to fly all over the map looking for secrets and spoiling the fun of looking for them laget and spoiling it for everyone elts aswell. I personly want to look for secrets laget. I had more to say but I forgot T ^ T. Ok, you can throw your pitch forks at me now =3 bring it on! T w T

glacial zenith
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make it so when you scroll up in chat it doesnt go to the bottom each time a new message is written

plain oriole
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Sniffing when crouching when? It would be nice to track something without seeing your own or your teammates' footprints. I've had to backtrack and I couldn't tell whose footprints were whose. At least, until we are able to identify what dino made which footprint by scent, make our own and our teammates' footprints different from everything else's.

modern mist
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I'm putting multiple suggestions in one because they're interconnected.

  1. Multiple types of edible plants. Not every species should be able to eat every plant, but there should be enough crossover for mixed herds to continue existing; or for players to compete over food if they so choose.

  2. Make edible plants give resources that can be used by tribals for their crafting. This will put the two factions into direct competition and give herbivores something to do besides eating and migrating.

  3. An endgame goal for herbivores. We know carnivores get strains, mercenaries get heavy weaponry, and tribals get whatever the hell the cannibal is. I think the elder system proposed above would be a good fit: a universal mutation that isn't a strain exactly, but easier to develop into. Since herbivores are already driven into a reactive playstyle, I think it would be fitting for the elder stage to be triggered as a reaction to external forces. Say you have to have healed X number of hitpoints, Y number of bleed points, and Z number of bonebreak points to trigger the stage, and do it all as a fully-grown adult. To prevent cheesing, the affinity system will be used to apply progress penalties to anyone trying to use herd-mates or self-harm to speed the process along. Thus, only legitimate conflict (or really clever cheesing) will be able to advance your progress to elder status.

ebon yew
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I suggest giving juve rex decent bleed heal. currently, it cannot survive 3 bleed, even while resting, due to dying of thirst/hunger before you heal it.

dire bone
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Maybe slightly buff giga night vision to be as far out as juvie dilo or maybe a little less?

mighty crystal
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Areas of the map that have higher gestation rates that are seen as ‘nesting ground’ (for herbivores)

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when looking for a partner (when males have something to do with nesting) roars should be louder, like when you see in dino documentaries, the exes always call out for find a partner

alpine mason
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Make It in a way that after a fight your respective dino will remain 1 scar after healing from a fight ... At the first or second fight you wouldn't notice It but after consecutives fights the dino will have many of them. This could be a cool feature to show people how good you are at figthing/surving.

obtuse elm
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the isle on geforce now

alpine glacier
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give dryo better nightvision, maybe juvie dilo range or a bit shorter. since they are burrow dwellers it'd make some sense that they'd have more advanced night vision than other herbis

icy cove
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I think there needs to be a bit more dinosaurs in the game. It kinda feels a little empty, especially without some of the very cool dinosaurs that are almost never shown any light, like the concavenator

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Also. Add feathers

gleaming stag
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Alright so I have tested this for 3 weeks now just to make sure what I am saying is not full of dog poo. No matter what skin you are as a dilo or whether you fill the nest or your mate fills the nest, the kids will always have the ugly green and white skin color It has never changed once The only thing that changes is the under belly which is pointless. Can this be looked into and changed because a lot of people dont wanna get nested as dilos anymore because of how ugly these skins will be when they are hatched. At this point there is no Random skin When getting nested with any of the dinos they all get the same color pallet and maybe you get an all white one but thats it. (On a side note if your not gonna give pachys their bone break then give them more health, or damage.)

plain oriole
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If acro is going to be planned AI, can it get its blueprints fixed? It is a third larger in model size and faster than it should be and it only does a puny 250 damage for something that weighs nearly 5 tons. Maybe give it 400 damage? 450?

I have to admit tho, the current trot speed and ambush is amazing. I love the trot speed.

gleaming stag
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With pachy not getting their bone break back Which is dumb in my opinion Perhaps increase their damage to 410 instead of 350, or increase their health to compensate not having bleed. This would at least allow the player to kill the hunter having enough health to bash their ribs in. (These changes can be put in without the need of the recode)

tulip coral
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larger carnivores made slower with their primary means of pursuit being a brisk trot. additionally make the walking and trotting sounds nearly impossible to hear unless a dino is running through thick brush. taller dinosaurs can mitigate noise by avoiding hanging branches or stepping on shrubbery. this suggestion assumes a foliage interaction/sound system. this would bring “apexes” more into line with the competition from a game balance perspective and add variety to the ways in which players approach hunting instead of relying on ambush speed. they look ridiculous when they go as fast as they can go in their current state.

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i don’t think changing their animations will do enough to solve the problem of apexes looking silly when they have as much speed and acceleration as they do now

edgy agate
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Weak egg-eaters/omnivores like Citipati would give a new way of playing the game and a fun twist

rich ridge
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seriously, can we have more admins on at this time of the day as i am writing this suggestion now.......?
i know this is not the peak hours for US servers but i mean theres not only american playing the game right...

edgy agate
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Add small and fast carnivores like Buitreraptor gonzalezorum, and make them able to carry and steal bits of meat from carcasses. Would open the possibility of smaller carnivores.

finite bluff
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I think that whenever you eat food it should take chunk of flesh off instead of just throwing blood everywhere. It would look really cool and would just be a small thing to add another layer of realism

old rover
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If AI can take damage from bleed, maybe have them show blood on the ground like a player? (For tracking)

cosmic slate
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add more stripe patterns for custom skins. Why? Because it will make skins more customisable to create

dire bone
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In the far future, or near future, give users a chance or even an option to submit their own patterns for their in-game dinosaur: such as making a custom skin for their dinosaur (it would have to a skin pattern set up just for said dino).

in example: a player makes a pattern/skin for their allo and can change colors in-game as usual. they can only use that pattern for the allo unless they remake it for another dino.

this would obviously need a lot of work considering juvie and adult stages, but maybe for adults or juvies alone would look nice.

yes this would work as a mod, but I was also thinking if it was uploaded onto a person's steam profile, everyone in-game could see it, leaving it as part of the game and not an add-on or a mod.

gusty egret
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It would be nice if there was a seperate channel for general announcements (Such as updates, dev progress/reveals, events, etc) and a channel for stream announcements, to prevent important announcements and information from being buried under weeks of stream announcements.

burnt cave
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add emote slots to unused number keys so i can dab on people as a trex

void leaf
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If it already has not been suggested. When picked or customizing your dino colors/paterns, to have a drop down option to show the adult and sub adult forms of that dino with your selected colors.

dire bone
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Slightly buff Juvie dilo's stamina regeneration while laying down. a 25% speed in buff would be really nice for its regeneration considering how slow it is.

modern mist
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Speaking of juvie dilo, please speed up the rate at which it eats food, at least to match the adult. Its rate of consumption is painfully slow for no reason I can see, and sometimes smaller dinosaurs like Psittacosaurus and Orodromeus actually decompose faster than you can eat them.

soft kettle
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Display an animal's current speed on the character screen as opposed to the speed they can run when fully grown.

ancient plover
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a creature gallery/enclyopodia thingy where u can preview the creature and access ur skins and change them. would be some nice quality of life.

alpine mason
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Increase the distance that scavengers can sniff carcasses (Utah, rex, carno ...)

ancient plover
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Producing a movie based on the game, I thought about it because the idea of Hypos and modified dinosaurs and all the mysterious interaction of humans on the island seems to be able to give a great script and could generate an incredible movie in my vision (maybe I'm bluffing sorry)

alpine glacier
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increase the distance that scavengers (like herrera and cerato) can smell gore, allow them to smell non-gored corpses from currrent gore range.
perhaps allow herrera to steal eggs and/or nest food from other species, (and add them to survival at some point as the carnivore low tier)

sand orchid
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Allow every carnivore to smell not yet gored bodies.

lunar raft
high trellis
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Give galli a higher jump! I mean just LOOK at those legs.

rich ridge
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A while back i ve read someone posting a suggestion about kill animations, for which the way it was suggested would actually ruin most of the combat right now.
But i do believe it could be a possible gameplay addition to the current game that would benifit the game and players in both ways.

#

The idea is to apply a instant kill animation when a dinosour is attacked when it is stationary for a certain amount of time (lets say 30 seconds) and having a hitpoint below 20% (lets say the start of 4th screen) , given a specific condition to thier weight class and biteforce and such.

#

This would not only add new features in combat between dinos in the same weight class, but would also lessen the problem of combat logging. By increasing the potential death chances when logging in active combat it would definitely make players who are used to that tatic be more cautious when doing so.

vivid siren
#

Give us a choice between new raptor call and the old one

deep moat
#

I want taco nesting

solid wolf
#

Perhaps stop giving Youtubers Hypos for a while or at least only have them pop up in Official/only Devs using Hypos. Seeing youtubers walking around with their giant pack of Hypos really is losing the fear factor that the Hypos are suppose to embody. Now, it just feel instead of being terrified, it's more or less just "Oh no, here comes this OP Dino I can't run from" They should be not as abundant as I've been seeing in videos. Both watching/recommendations.

severe marsh
#

trikes should be buffed to have a better turn radius and more attack

#

since they´re slow they should be able to turn around and attack

severe marsh
#

Also add more dinosaurs! Not just the usual, like more unknow species, like isisaurus, lambeosaurus and oviraptor 😃

burnt cave
#

Perhaps change healing speed to relate around bleed damage. If a dino does large bleed damage, it should heal slower compared to a dino with no bleed damage. Take the Para vs Allo matchup. Allo will always win if it bites twice, tanks 2 kicks then walks away to heal. It will heal damage to survive another kick before the Para loses its bleed and begins to heal itself. Allowing the Allo to constantly trade hits, and out heal the Para. So Dinos like Giga, Dilo, Allo, Dibble, Trike should heal some what slowly when compared to other dinos with no bleed ability / low bleed damage. Cera should heal faster than a Dilo for example, as Cera does little bleed damage. This would prevent dilo groups bleeding out cera groups whilst rotating heals. Dinos with medium bleed ability like Utah or Carno would have a medium heal rate.

#

Fast heal speed 0-100% (5mins sitting or 20% a minute sitting) : Dryo, Galli, Maia, Pachy, Para, Cera, Sucho, Rex
Medium heal speed 0-100% (10mins sitting) : Carno, Utah, Dibble
Slow heal speed 0-100% (15mins sitting) : Trike, Allo, Dilo, Giga

safe gyro
#

how about making hatchlings not playable but ai creatures that the players have to watch for as adults? when hatchlings get to juvi-state that would be the moment when you can invite players to be that juvi. since hatchlings cant do anything and its kinda boring to play them for longer than five minutes.

crisp sigil
#

Cerato’s ambush duration should be adjusted to 10-12s from its’ current 8s to compensate for its’ very low multiplier (since its’ low ambush speed was intended and will not see an increase).

frozen solar
#

Please please please buff Pachy's bleed resist and bleed heal 🙏

lunar raft
#

Sleep ability.
You wont be able to see or hear anything (maybe faint sounds) but you will heal quicker and regain stamina quicker.
Edit
I'm not saying sleep should be a need like water or replace rest, but as a extra option.
It's not something you would be doing a lot. Only after an attack if you want to heal quicker or regain stamina

ancient plover
#

Make Sub Giga less trash compared to it's adversary sub rexes, easily most frustrating dinosaur to grow up. I know game isn't suppose to be balanced and some dinos are less fortunate and blessed than others, but making something that can't run away from fights or even have a single favorable match up against mid tiers cause it's turn rate is abysmal and worse than a sub rex is ridiculous. Unless the developer vision is that Gigas are suppose to prey only on AIs and unfortunate juvis that come across it while they spend their entire juvi and sub adulthood in a bush watching youtube videos for 4+ hours cause they cannot risk traveling or get into a fight due to it's sheer amount of negatives and flaws.

vivid wyvern
#

The way every entity in the game sways including large trees can make it hard to notice player movement, and it can feel a bit nauseating with all of the subtle movement that is everywhere. The popping of grass and such is a bit disturbing at times, and though it's a very minor issue in general, i feel like it could greatly improve the visual feel of the game regarding gameplay if you were to tone it down on things
Also, unrelated but every dilo that gets nested seems to have the same limited colour palette, some colours which aren't even selectable in customization (which is a bit odd considering how a lot of the colours are named Dilo 2 etc yet we can't pick them for a dilo). All dilo hatchlings seem to have the same vibrant green colour as Body 1 or 2, no matter what colours the parents have. It's probably something that is going to be fixed in the future when patriarchy and such gets implemented, but just thought i'd mention it!

gloomy ember
#

We need more flat areas , big open plains where herbies would like to gather .

vivid siren
#

If cerato never gets it's bleed resistance can it be a semi-adaption of carno where it can run long distances without taking a break (lots of stam)

keen hill
#

Buff the velo's strength.. I get one shot or 2 shot by hatchlings.. Make it as strong as the velo AI or smth idk dondiLUL

vivid siren
#

Ill probably get a ton of hate for this but allo needs a nerf even if it is a minor one. Currently they can live off AI, have some amazing bleed for a mid-tier dino, they are fast af, the ambush is ridiculously fast and have some good health, no dino should excel in everything.

clever hawk
#

So, I've repeatedly seen the suggestions crop up in regards to the dinosaur vocals in game, specifically that many people don't really appreciate the "JP" inspired calls.

Now we all know Dondi loves JP, as do many people, and dinosauriac's work shouldn't be casually dismissed in making new sounds.

But perhaps add the old sounds as an optional feature? The old Trex, Allo, Utah vocals, those could perhaps be an optional choice and add a little spice and variety to your dinosaur if you do not want to sound like the majority of your kind. So one possible implementation would lead to you hearing more variety, perhaps a pack of Rexes some sounding like the old Isle broadcast, and others like the repurposed Magna calls.

Those could be offered from the start as a mere alternative, perhaps a client-side toggle that allows you to swap which vocals you hear when a given dinosaur makes calls? I don't know the feasibility of this of course, but the idea would be that by opening the settings you could select "vintage" Isle sounds, and on your end you would hear those while it wouldn't change what others hear, like the 'disable local head tracking' option.

Or this could be some sort of DLC thing, or something obtained with achievments ingame. Regardless I feel the option to appreciate all the old vocals would be a really neat thing. I personally love the old Trex calls, not that I dislike the new ones... but I despise the barking of current Utahs and would gladly pay a few dollars to swap it to something else dondiREE

plain oriole
#

If Dondi thinks Cerato needs to have ass ambush, have an ass ambush. Just don't make it unviable, please. I would rather have a 1.3x ambush for 4 seconds than a 1.1x ambush for 6. Dondi said Ceratos were supposed to escape allos but it cannot do that with it's terrible ambush and nonexistent bleed resistance. Nobody plays them because they are unviable.

slender crescent
#

allow admins to do /whisper to people which means they talk to u without anyone else seeing the message.

plain oriole
#

It feels as if there is a forced delay after carno's bite animation finishes before it can bite again. Why? To promote hitting and running instead of close combat? It is a bit ridiculous how slow Carno's bite is compared to other dinosaurs its size... It's almost as bad as a rex, if not worse..Not to mention, how effin buggy it is. I dove my entire mouth onto an oro and it did not die.

worldly turtle
#

General Feedback Current Creature stats after patch 0.1.53.0

Pachy

  • Health and Mass buffed from 1300 to 1500
  • Bleed resistance buffed from .4 to .1 across the board(for all values)
  • Sprint speed is decreased from 1108.6 cm/s to 1055 cm/s
    • These changes allow Pachy to better defend itself from Dilophosaurus and Utahraptor, while also not being capable of running them down(Dilopho)

Utah

  • A marginal buff to healing speed.
    • It currently takes the same amount of time as Utah's adult growth time to completely heal from 10% health. No other creature suffers this issue, Utah should be no different.

Cerato

  • Bleed resistance buffed from .8/2.0 to .2 (across all values)
  • A ambush timer buff to 12 seconds from 6 seconds
    • These changes should help Cerato fit the Hyena/Honey badger role better as it now has the resistance to survive an encounter with Allosaurus, and ward off Utahraptors/Dilophosaurus

Allo

  • Ambush duration nerf to 8-10 seconds
    • Due to the newest speed buff, Allo's duration is a tad over kill and could use a slight reduction to better help Dilophosaurus and Ceratosaurus in escape.

Sucho

  • A Buff to the adult/juvenile trot speed to better help it with moving between water sources
  • Bleed nerfed from 20 back down to 10

Feedback is welcomed in #general-feedback-discussion

atomic silo
#

Make eggs start gestating after a male of same species puts food into the nest- ei. It's patriarch. Or only if a male is within a reasonable vicinity for the female to have a breedable mate. Just a realism idea ^-^ Nothing too serious

plain oriole
#

I feel as if smaller dinosaurs need a shorter hunger timer due to their high metabolisms, especially fast dinosaurs, like carno and utah. Carnos can go 110 minutes without food for some reason while eating very little and dilos can go a considerably long time without food while eating even less, somehow. I say utah hunger timer should be 45 minutes, Dilo's be 50 minutes, and Carno's be one hour.

I mean, people wonder why carnos are such dicks all the time... Reason: Boredom. You run around, unable to kill for sport on servers with decent rules, and you get to half hunger in 50 minutes when most everything else is looking for something to eat. Not to mention, Carnos eat very little...

cinder magnet
#

Most likely been said before but non swimmers or at the very least apexes shouldn't be able to bite in water.

finite bluff
#

Since many want it to take a male and female to make, there should be mating calls. The key binding would be “5”, and the calls for male and female would be distinct. Also, should be heard from a further range from the same species

dire bone
#

adjust/change apex (trike, giga, rex, hypos, etc) footstep sounds to sound more like a thud rather than them stepping on a trash bag full of garbage. it would sound much more menacing imo.

good example(s): https://www.youtube.com/watch?v=yE5yLXSeYRM
more thunderous, deeper in sound, a little bit quieter:.

--

not only that, but perhaps the occasional sound of a snapping twig while walking, trotting, sprinting and crouching? there will be twigs and sticks on the ground, and it'd add some more taste to walking through a dense forest or jungle.

#

these creatures are a couple tons in weight, it would only make sense that all that weight hitting the ground would sound more like a thud.

crisp sigil
#

Along with a bleed resist buff, I also think Cerato should have a very small bleed buff from 8 to 10. I get that Cerato isn’t a bleeder but neither are Rexes and Suchos. Even the Rex who’s supposed to be a crusher has more bleed (10) than Cerato whereas Sucho has a whopping 20 (should be knocked back down to 10-15) for some reason even though it’s supposed to be a big brutish fisher that relies more on raw damage.

candid thicket
#

Buff adult Giga speed to 32.

vale rampart
#

Let Suchomimus to go fully underwater, or atleast somewhat or for a duration of time; Suchomimus was an ambush pred from what I hear so if your going to make a semi-aquatic dino I'd love to see it fully submerged in shallow water making it easier to kill for food instead of skimming across the water creating a bunch of noise. Maybe have a breath timer of sorts or something similar to that. (Also a sprinting utah jumping into a pool of water or a pond makes it a faster swimmer than a sucho, if sucho has an advantage in water make it where it is fastest in the water instead of having some exceptions, sorry I'm a sucho lover.)

night stream
#

Make Velos more threatening

#

At the moment they deal unnoticeable damage, die in one hit, and dont serve any challenge for juvies

#

Same for Avas. Theyre awfully passive and don't serve any arc for challenge.

celest grotto
#

Dunno if already the case but if not maybe you could give male dinosaurs the ability to cook eggs in a nest. So male and female could take turns at hunting/breeding.

rose bloom
#

Do the footsteps producted by the big dinosaurs we play be reduced ?
It can be applied to Para, Sucho, Allo, Rex and giga because we don't know if it's us or a rex following us and this is so stressfull and it's uncomfortable...

ancient plover
#

Are you guys going to add sea reptiles? And if you are when? Love the Isle btw, good job!dondiUhh

gleaming stag
#

With the creato there needs to be some changes. If cerato is going to have no bleed resistance then up the health or up the damage. I love that Dino always have but where it’s at right now it’s not worth playing.

prisma wagon
#

Remove the slow attack on pachys. Makes fighting utahs a nightmare. Make it more instant... Acctaully remove it all togheter, its a pointless dino, Maia does it job so much better. Its too slow for its size, too bad health. too bad damage to do anything useful in a herd. Herbies need Ankys, Stegas, Shants. We need bonebreak to defend us from gigas and Rexes. Lower the APEX pack size for rex and gigas to 2 or max 3.

inner wasp
#

Pachy is the most well rounded dinosaur for its size. Get out of here an attack from a pachy is devastating to a Utah, and it’s faster than a Dilo.

#

Yes lol, you just suck. You face your head at a Utah at all times and you charge if they get close

ancient plover
#

make it so chadimimus can do some bleed with its kicks

#

also its not sucho, sucho is suckimimus

unreal narwhal
#

Have bite feedback of some sort, something that says yes i bit something or something bit me its very hard to hunt when i have no idea if I'm actually biting the thing I'm hunting when its smaller then me.

ancient plover
#

Rebalance the food value of all dinosaurs. I know it's a hard balacing act, since if it's gives you too much food, you can sit on it for hours ( well not really, because of the decay). But if it's gives you only a few food it's makes you feel unrewarded and makes the actual hunting a time wasting activity. Sometimes an Adult Dilophosaurus body gives you more food than an Adult Allosaurus body or a freakin Apex body. Wich makes hunting down a** dilophosaurus** more rewarding than a more stronger opponent like Allosaurus or even a Giganotosaurus. I'm talking about my experience and not about numbers, so it could be some sort of bug i don't really know exactly. I just feel unrewarded when a pair of rex doesn't have any time to rest after they put down a 8 ton animal (Trike).

vivid siren
#

Replace trikes 3 call with a stomp animation kind of like anky's, Does not do any damage but just has a nice threatening feel to it

severe marsh
#

When they add Quetz, they should make the lift-off time long so dinosaurs have a chance of catching them

civic lynx
#

With collision on the way and carno having high movement speed, it would be nice if it had a momentum based attack that could have a few possibilities:

  • a small bone break chance that is applied to both prey and carno to prevent abuse. However carno would have a much lower chance
  • a horn attack that does better bleed, if only slightly better, than main bite attack
  • a ram that doesnt do bleed or bb but raw damage but also applies some damage to carno

I dont know how realistic any of these are and there could be other methods for balancing/ preventing spam but just thought it would be cool to see some speed based attacks for my favorite zoom boi. Keep up the good work devs!

autumn mountain
#

The utahraptor's wrists are broken :/

lime apex
#

please fix the allo's leg twitching

alpine glacier
#

some of the juvenile skins are so much nicer than their adult versions, allow us to pick between the two as independent skin selections? (aside from developing a crest as adult, of course)
allso, ability to pick an eye colour would be cool

minor patio
dire bone
#

allow sucho to sniff while swimming. maybe even during the rain. it's a Fisher and relies on water for ambush so sniffing while swimming would make some sense to me.

vale rampart
#

||Give us back progression.||

plain oriole
#

I've never understood why a dilo weighs 1.2 tons but only has 1050 health. Dilo having only a little more health than a Utah feels really strange. Could that be fixed?

Yeah, Dilos have 150 damage now, but Utah gained 200 weight, 10 more bleed, and 75 more damage. Can't Dilo have 150 more health? Yeah, thanks.

green oracle
#

Burrow Waypoints...

rich ridge
#

Can we have a channel that post general stories about our Dino lives in the game, I would love to see how everyone else goes and mine the salt of their lives lmfao

bright light
vivid siren
#

Make a river that connects little duo and murky together so it's not an instant death trap for fresh spawn juvi's

plain oriole
#

In the future, with collision, will apex dinosaurs do trample damage to smaller dinosaurs, like rex and giga vs utah? Make it happen pls.

finite bluff
#

Make a hitmarker/ some way to know you hit your target. Sometimes as rex with the sometimes buggy biting, you don’t even know if you’re hitting your target. Some kind of way to tell would be a great quality of life change

bright light
#

make more Berry bushes for herbis... cause thats the only reason why theres tons of carnis..

vivid siren
#

More plains on V3

rich ridge
#

Idk if the devs already thought of this but can we have a body temperature system along with thirst and hunger as a survival mechanism which could possibly interact with seasons or extreme weathers

runic lichen
#

suggestion about strength and life:
when your dinosaur is injured, it will automatically be weaker, unable to strike with the strength of a healthy dinosaur, and / or when you are very hungry you will lose mass, mass will aid in the strength of the dinosaur, if you are malnourished it will be weaker than one healthy until their hunger is reasonably full, this would aid in fighting if large animals are hungry, weaker and less lethal to those who are hunting or defending themselves.

south quarry
#

Option to hotkey the motion head tracking toggle, to use alongside the hud toggle for easy ss so you dont have to go into settings to use it

past solstice
#

Fix the pings, as a european player I have 300 ping, I haven't had this much ping in a game that is based in europe in my life of gaming..... if I play in america I have lower ping... wtf.

raven shard
#

Not sure if someone has said this yet, but whatever. I think the best way to balance a hypo dino is once it is achieved, you have the hypo for a limited time before it dies from:
Hypo-Cardiac Arrest/Heart failure due to over exhaustion
Neuro-Brain failure due to over use of the brain
Even though having them not go through a timed demise might be your plan, The Isle is more geared towards horror survival that is player controlled. Even a Rex can be scared, although they tend to more annoyed than anything else. Please consider this as a balance to the Hypo Dinos.

#

I also just realised how much of an ass I am from rereading it. I apologise if my suggestion came off as rude or insulting, that was not my intention.

delicate gorge
#

Make it so males make the nest and females sit on them to gestate/incubate so the males actually have a purpose.

glacial ingot
#

Fix these : (THE MOST IMPORTANT THINGS. STOP HYPO STUFF AND FIX GAME.) Dinos teleporting when fighting or sometimes even alone. Screen going crazy when teleporting.Sometimes record bugging so rulebreakers won.(etc. Etc. But forgot them, ill write later if i remember.)

lavish shell
#

When males and females both have to do shit for eggs/nests (Females make the egg, males fertilize), and affinity is in, perhaps if there are 2 males and 1 female, they could duke it out and get better affinity? Sounds like a dinosaur behavior thing to me. 🤔

ancient plover
#

^also add mating calls that indicate that ur creature is that of a certain sex and is looking to groove? suggesting this cause you will need both males and females to nest in, cause dondi said

#

also fighting for mating rights in a herd sounds interesting and would add a layer to the herbi gameplay since all of them are supposed to be social

manic galleon
#

Please add herra to survival, it would be great to be able to play as a small dinosaur, as the smallest survival dino currently is the utahraptor. I don't if its just me but but thumbs up if you would love to a a small dinosaur and have to scavenge off larger creatures or (as a large and bold enough pack) hunt down a lone trike or try and single one out of a herd e.g. try and find the smallest or the least experience and it'd jus be fun to probe for weaknesses and take out such a large beast as a such a small dinosaur. However I think most people would go for the subs or juvies; but anyway like it if you would like herra in survival.

ancient plover
#

I'm sure someone has requested this already, but it'd be really cool if you could add custom colours for your dino.

verbal quiver
#

I don’t know if everyone else has this problem, but maybe fix the Replays. They’re always playing with the dinosaurs walking/running sideways or backwards, and the skins are not always recognized in the Replay.

glacial ingot
#

I died because of teleporting and ping problems. enemy wasnt biting me in my screen but i died instantly in one moment. stop ur ridiculous idiot hypo stuff and fix game. you are losing player day by day.

#
  • stuck to going somewhere when just walking. FIX GAME. PLEASE. FIX.GAME.
#

You guys updating game and breaking game. so funny

#

No one having this problems in the previously year.

timid gorge
#

Maybe add the bone brake back to the Ankylosaurus it’s a fun Dino hits pretty hard sure but it’s super slow, no herbs have bone brake (not really) not like the Rex with a 70% chance it makes a premium Dino really just ok it should be there to make up for its incredible slowness. Their tanks, slow, hits hard but when they come in contact with several Dino’s sheer damage isant enough, plus they cannot even run away due to their massive disadvantage in speed. Hope everyone agrees and this gets changed thanks ;D

rich ridge
#

Can we please have an Asian server with 200 population cap???? Come do it in HongKong so I get like 0 ping dondiLUL

viral cipher
#

make the ai more challenging to catch as playing carnivores is too easy at the moment basically just farming ai most of the time to resolve this increase the velociraptor's health, make borrows within the a certain radius of a taco so it could escape predators, have the orodromeus be more alert and the ava fight back or run away from predator properly also remove the mechanic that spawns ai around if you have multiple carnivore around as groups can just sit in one area and lots of ai will spawn

tough stump
#

Once the code rework is complete, I'd like to see Sucho ruling the swamps again. Sucho could be the only dinosaur not inhibited by the water, while all others get a minor speed debuff. Running through water isn't easy, but Sucho could be well adapted to this environment

vivid siren
#

Increase juvi cerato stamina regeneration

ancient plover
#

i agree with chanJ ai spawns so close its not even fun

#

to the people the disagreed why the hell do u think their are too many apexes on servers? simple ai fucking spawns on you

#

the isle is like the only survival game i know that has food spawn on you

#

we need more slots and less ai

#

i remember the good ol days when ai didnt spawn on you face,it was pitch black, and avas weren't a thing

ancient plover
#

Giganotosaurus Balancing Suggestion

( Sub: ) . . 30.6 km/h > **33km/h**
( Adult: ) . 30.6 km/h  >**32km/h**
Ambush 39.8 km/h

**Rex stats as comparison**
( Juvie: ) . 36 km/h
( Sub: ) . . 33,7 km/h
( Adult: ) . 33,2 km/h
Ambush 43.1 km/h

Reference

#

Look, at some point of development you have thought of implementing this dinosaur and having the idea it being the fastest apex in the isle. I understand at some point the dinosaur values giving to it's speed has been too much and the dinosaur has become too viable to the point that it wasn't very fun for other dinosaurs in the isle cause of it's speed. But how has it come to this that the fastest apex of the isle has become one of the slowest and most frustrating dinosaurs to grow in the game, besides it's fantastic trot speed when it reaches to adulthood the dinosaur kinda lacks an identity of it's own since right now it feels kinda like a confused mess.

#

My suggestion to buff their movement speeds is not really the solution to the problem since I feel Gigas in-game are kinda flawed to the core with it's bleed mechanic being completely pointless for not able to hit and out run bigger predators but it would be a quick small hotfix to make Gigas a bit less frustrating right now, while the developers are busy doing more important things. Also if people want to argue that Gigas shouldn't fight bigger prey such as Rexes thats a valid opinion. But my opinion a healthy competitive scene between different apex species makes the game more fun and interesting than there being only one viable choice if you want to hunt big game.

ancient plover
#

suggestion

#

nerf ambush

#

give it a cooldown

#

people spam that shit

#

like its an escape method

#

they dont use it to actually ambush

#

also i hate it when im running from an allo while i see him and he goes into ambush stance and gets me with that annoying 44km 12 secs ambush

dense nymph
#
  • Make fights more immersiv, add a hold bite ability : rightnow there is no fun when hunting a dino or being hunted. Its also not fun to see as a spectator.
    Add an ability to allow dinos to bite and hold their bite into the hunted dino that we targeted . Holding a dinosaure with the bite will make fights more immersiv and a bitten dino could scream from pains, making fight more intense. Of course regarding to dino size, holding dino from bite will be more or less possible. Being attacked by a horde of small dino will totaly make sense, making medium/big dino more scared from a group of smaller dino. being hold bite to the tail or many others bodies locations could slow or/and immobilize a dinosaur and why not make it fall down.

  • Add members being cutted off ( ie: tail )

  • Improve stats of dinosaurs that came from a nest

  • Add a ingame inter species channel

shut tide
#

another idea for the suggestion above: 1.it would also be nice if holding on and biting for a couple of seconds could do more damage the longer you hold on and bite down (so you actually have a reason to hold on besides slowing your opponent down) and 2. if 1. is implemented it needs to be hard to get a good grip on some body parts, for example the neck or head, since it could be too strong if something like a rex could run up to something, grab the neck and bite down on it for multiple seconds everytime, because that would probably almost or completely kill whatever has been bitten

rich ridge
#

Let us watch our dead body after we die in game for 10 seconds after death.

  • last seconds of recording for possible mix/mega packings
  • helps player to understand the game better by knowing how and why they died
  • so ones who lost the fight can look closely at its murderer and hear its 1call for its victory
clever hawk
#

Make it so that the time needed to be spent crouching before you can ambush matches your dinosaur's maximum ambush duration.

This would make ambushing a lot more like an actual ambush instead of just crouching, waiting 3-4 seconds (depending on dino) and launching yourself to catch up with something already running away. It would also add an interesting viability onto dinosaurs with short ambushes.
Examples with the mid tiers:
Sucho: 1.27x speed for 9 seconds
Cerato: 1.1x speed for 8 seconds
Allo: 1.3x speed for 12 seconds
The Allosaurus clearly has the strongest ambush present of the 3 above, however, it would genuinely need to either remain hidden for some time, crouch around or utilize the night to approach a target, because it would need a whole 12 seconds before it can obtain it's incredible ambush. By contrast, the Suchomimus needs a shorter timeframe to ambush, only 9 seconds spent crouching. Therefore, if a Suchomimus and Allosaurus spotted one another at the same time, the Sucho could ambush the Allo before it has it's own ambush ready.
Ceratosaurus, while having the weakest of these ambushes, can deploy an ambush in 2/3rds the time an Allo could, thus allowing it to be more spontaneous in it's hunting; you see a Pachy running around and could quickly get ready to attack.

I believe this change would make hunting require more skill, make combat against packs less obnoxious (i;e everyone crouching around in a circle) and limit ambush' usage as a tool to escape attackers (such as a Utah seeing a Carno, crouching and ambushing to escape)

glad cosmos
#

Just a little brainstorm I scrounged up while thinking about stego and how it could be lightweight and still do alot of dmg

Make it so stegos dmg output isnt calculated normally by weight, just make it a straight dmg value that is done to everything.

For example make stegos base dmg 1500 or 2000 and base bleed 50, then to anything it hits it deals the base dmg no matter the weight. Then stego could be any weight and not obliterate mid tiers like allo and conversely not get wrecked by apexes

mellow verge
#

Add Microraptor perhaps? I feel like it would be a unique dino, like being a land dinosaur (possibly be in trees too?) and being able to glide would be pretty cool. Its like a compromise between normal Dinos and the upcomming Pteranodon

reef sorrel
#

We need a pov or a better zoom. why dont we have it yet? Its annoying going into bushes or trees and in order to see you have to have your whole body out making stalking and ambushing hard

cursive stag
#

Dunno if this has been suggested. I know a lot of people are suggesting a call specifically for mating, which we all know broadcast is good enough for finding one another, how about we combine the idea with broadcast? Instead of making a whole new call button for mating, just have Female Broadcasts sound different from Male Broadcasts? So it's still just 'broadcast' but there's a gender specific type of sound between males and females when using 1 button Broadcast. I just think this would be useful when it will be required to have a male and female to nest, being able to tell the difference from a distance what gender you are approaching when looking for a mate.

quartz falcon
#

Maybe we could add the Minmi? It's like the anky but a bit smaller and with longer legs(so that it could move quickly). But still be very defensive. Though not do as much dmg since it doesn't have the club and is smaller.
So a small and quick defensive dino. But it doesn't do as much dmg as its cousin the ankylo.

ancient plover
#

buff carnos attack speed?
it attacks very slow for no reason which i think shouldn't be the case cause it is supposed to be the weakest mid tier that hunts and griefs small tiers but has a bad turn and mediocre dmg as a downside.
current attack speed might be fine for hit and run but what about collision?.

slender crescent
#

Make attacking use stamina so fights are more tactical

verbal quiver
#

Perhaps make hatchling calls more prominent to the mother dinosaur? The calls are super quiet if I don't have my camera next to the baby or if I'm not zoomed in.

fleet tulip
#

It would be so cool if you guys had another game just like this with modern day animals. Imagine playing as a owl and silently taking out a rat AI or another player xD

rain fern
#

Maybe some not dinosaur creatures like ground sloths dire wolves and some others

#

Terror birds included

vivid siren
#

Allow full adult cerato to eat ava ribs

alpine mason
#

Please stop admins from "giving" other players any dinos they want with money... It Just gets out of control and breaks the ecossistem when you have a ton of dinos with old stats/unbalanced. Make It in a way that only the admins and the owner can choose wharever dinos they want. And i know there are officials but sometimes you Just want to get in a server with more slots or different rules and such.

heady nymph
#

I asked this long ago, but I have a little more detailed response for this: More patterns, colors and eye colors.
More patterns would give us a little more customization with our dinos, not all of us want spots on our trikes, or not all of us was stripes on our utahs, perhaps there could be different patterns such as little waves or so down the body.
More colors would definitly give us more chances to have better hiding, Ik dondi said no vibrant or bright colored dinos, but I feel sometimes the males need more colors, hell maybe even the 'most vibrant gets to mate' or is something to show off their beauty as seen in alot of birds with dancing and colors,
eye colors, they aren't AS important as anything else, but it would be ncie to have something other than just 1 yellow color, come on now, full black rex with red eyes ?? lets go bois
this is just something simple and I feel players could have more fun with, espeically when nesting people in we could have so many differnt color patterns vs just the gross yellow unders as we always get.

mellow verge
#

How about adding a mammal or Two? Idk maybe sounds better then it is, would need a new breeding system though

hollow bluff
#

Maybe I heard it wrong, but once the affinity system (if it even comes) is implemented there was some talking about "punishing" players who cannibalized in some species? I don't really get the point of that, as far as I know cannibalism in dinosaurs is not something uncommon.

ancient plover
#

little bit different : system where u gain exp points after u die depending on how long u lived or how many u have killed and with more and higher levels u get skins or customization options so we have a reason to play and harder trying to survive

night stream
#

an admin command to remove AI, spawn AI or just stop it from spawning altogether

ancient plover
#

I think the Rex should get a little nerfed. Cos at the moment a Rex won't have that much trouble killing a Giga. However it takes the same time and effort to reach adulthood with a Giga as with a Rex. Im not sure if I'm the only one who thinks this way but please take it into consideration. Thank you.

edgy agate
#

A way for dryos to harvest food in their burrows, this way burrow is less of a trap and more of a safe spot in case of camping carnivores. Edit: Loging out in burrow means instant death

#

The burrows of animals tend to make the soil favorable for plants. Maybe burrows in the game could make a couple of eatable bushes grow beside it,

#

I don't know if it is the case with Dryos, but most burrowing animals have their babies in the burrow until they grow up. Would be nice if babies could grow inside the Dryos burrow too.

#

Please add caves

#

Natural disasters, like tornadoes or flood, would be awesome. Espesially if it adds to the exp points which will be added in future updates 😄

#

Maybe the final boss could be a meteorite

#

Volcanoes

#

Prehistoric insects

#

With seasons (and body temperature) you could force players to move down from the mountains in the winters, and up to the p\mountains in summer.

#

Lifespan

#

Carrying and visible genes in the dna string on the profile menu

#

You could connect the genes with the different structures on the map

#

Like radioactive mutations or something

#

A map in the corner, which you could open with "m"... Mating broadcast could be viewed here

#

Duels between 2 possible mates (males duelling for the female). Would certainly make the female feel special

#

A certain amount of eggs hatching at the same time. For example 2 eggs for t-rex and 5 eggs for dryos.

#

Fertility rate. Some eggs hatch, and some eggs die. Big deal in the reptile breeding community

#

After a certain amount of generations or a certain amount of mutations, in a rare occasion a (infertile?) hypo could be born.

twilit oracle
#

Bring back Region 2 Map please, I miss that map and it was a great map for smaller servers!

fiery saddle
#

I've seen requests for more plains type areas on the map and I think it's super important as it'd add a new biome to the island. With the plains I think tall grass should be added. Nothing that would completely hide most dinos but have the grass tall enough to mostly cover a crouched utah or juvis of most species. maybe make it where their backs still show but they're covered enough to ambush. I think this offers more gameplay for the utahs and also some cover for the juvi herbs as you'd want to encourage herds to travel to these areas. I think the plains should also have greater than average amounts of bushes for herbs. It needs to be worth the risk of being more exposed.

dire bone
#

Bump rex growth time back to 7 hours. With 1200bite force, the speed of an allo, bone break, and excellent health, it wouldnt hurt to have to grow an additional 30 minutes considering Rex is supposed to be "king of the jungle"

keen lily
#

Attempt to update and fix the replay system please. It is really helpful for getting screenshots or rewatching in game moments and right now it’s just a buggy mess that definitely is in need of some love.

ancient plover
#

have sparring be tied to affinity and nesting rights.
this could add an intresting layer to herbi gameplay since herbivores are supposed to be social and all like i said before
ceratopsids could horn lock and hadrosaurs can do a boxing hug thingy that kangaroos do.
maybe losing in hornlocking session could mean u would get lower affinity and have the chance to break ur horns so it could open a moment of opportunity where predators that are supposed to hunt you but have a hard time doing that solo could put u on their menu, like u would deal less dmg.
maybe the horns could grow back so ur trike/Diablo wouldn't stay weakened forever.
killing the chief of the herd could lower affinity significantly aswell so u cant just outright kill him.

noble wraith
#

Make it that you cannot combat logg while you have bleeds on you.. It happens so often you hunt a rex it hides his whole body in a tree or in front of a cliff so he can actually bait you to make mistake in the fight and rush him because timer of logg is going down. Or find something to avoid this. It's toxic and super annoying when you fought a rex for 30-40 min you were doing everything right you lost a couple of buddies on that, and it just logg off.

analog solar
#

give me quicker pachy growth timer or give me death

analog thistle
#

Forgive me if it's been suggested, but It'd be very nice for dinosaurs on slopes to use the same upright stance & leg calculation that they do on ex. sloped boulders. Animals do not stand sticking out from slopes at an angle, and because the camera doesn't adjust to the angle it makes it more difficult to bite smaller prey on anything except a completely flat surface. They stand correctly on boulder and rock "items" so I don't think it'd be that difficult to implement?

keen hill
#

Give the Alberto louder sounds and more vivid animations! Currently all he does is roar and move his head/mouth, nothing else, I'd love to see more movements on it ///

lime apex
#

can we please get a dinosaur that can steal eggs

heady nymph
#

maybe making it so official server admins have slots in the servers? someone water exploited yesterday and grew and tried to kill us but the admin couldn't join cause the server was full, so to help this maybe have special slots for only admins can use, like 100/100 people on, but there'd be a little side part that admins can get on: 3/8 admins on etc?

storm glacier
#

I'd like to request a death screen that displays the name / steam ID of the player who killed you.
since you can't msg people on steam without them accepting, and you cant see peoples names ingame - it woulden't have much impact on players as is.

It would however make it easier for admins to enforce their rules on servers, including the official servers.

Add to that logs that server admins can access to see who killed who.

sudden sigil
#

PLEASE fix the carnos fall damage, come on its so stupide its like the same size as a sub rex or even bigger, if it was to drop off a high height it would survive but, if a utah did the same thing it would straight up just die if it fell from the same height.

subtle surge
#

Maybe make some of the baby dinos more proportioned like babies? I played as a Rex hatchling recently, and I couldn't help but notice that it looked like a tiny adult. Most of the herbivore babies look fine, and baby Utahs are just about the cutest thing in the game, but creatures like Gigas, Suchos, and Rexes are hatching as little grown-ups.

#

Also, blue as a detail color for Utahs would be really cool

modern mist
orchid dock
#

Possibly add a motion blur option?

And make it's an option so that people don't complain about motion sickness and say it should be removed when they can just turn it off

#

Then I also think you should give the sun a brighter glow effect around it so its a little more noticeable in the sky, as well with the moon.

marble solstice
#

lmao dryos need a icon for their burrows kinda like how the nests are, i lose my dryo burrow so many times XD

dreamy swift
#

I feel like there should be some kind of endgame mechanic once you reach full adult. Maybe a cosmetic option that unlocks new colors or gives your character a more weathered look to show that you are much older.

echo elm
#

Maybe have like a friends list or a select favorite server list

#

Have like spawn locations like what ark has and you can pick different spawn points so you dont die trying to get to your friend thats all the way across the map

shut tide
#

maybe instead of relatively specific spawnpoints (like the ones ark has), split the map into 2 or 3 parts and let us choose one of them and we will get a random spawn in that area. This might not work for smaller maps, but at least V3 is big enough for it that it will not be too easy to feed your friends using that spawning system.

echo elm
#

Well for that it could be like randomly placed instead of people spawning in just one place so people just don’t sit there and wait. The two places I think would be best to have spawn points at would be on the beaches and you can pick which side you want to spawn at

dire bone
#

More apex herbivores. As of right now, it's only trikes. If its planned, Stego could be a close fit for an apex herbivore.

ancient plover
#

suggestion
pls dont turn acro into ai
im pretty sure there are many acro rework docs that would give to creature an identity other than being a giga clone.
also imagine if it was diablo and it got denied cause it would be "too similar to sub trike and have no identity of its own"dondiYikes

rose bloom
#

Hi dev, I want to talk you about carno's animations. They slide everytimes...When you are eating, drinking, running, casting and other.
Can you do something about this with the recode please ? Thank you !

sacred pecan
#

Could the apex limit on the official servers be dropped from 5 -> 3
(that's including trikes)

ancient plover
#

Bring a beta to xbox and ps4

clever hawk
#

@modern mist Linked a post I made above on the Steam Forums for my Juvenile Proposals to make their gameplay unique.

Well, here is a Google Doc that picks up where that Steam post left off

I plan on keeping it updated with any new Juveniles I develop niches for the foreseeable future.
https://docs.google.com/document/d/1U1rXNXycIrUwIKyPdrVakJGoF8S8Cin0qFXZ-kSiXEM/edit?usp=sharing

unkempt compass
#

perhaps make the footsteps more subtle

civic lynx
#

Austro for survival!!!
A small fast raptor that can also eat fish and swim well?
Im sold on that idea
It would be a different play style from the usual big strong fishy bois since it is faster and weaker.

twin dust
#

~~Every dinosaur should have a special attack and final smash attack. Also add shielding and parrying to the game, along with spotdodging. LUL ~~

noble wraith
#

Can you change the allos left leg shaking ? I feel like when im ambushing somebody my dino is afraid to go and fight 😂 I want an allo to be as brave as a lion. #Nolegshaking. Please.

alpine glacier
#

Herrera for survival with austro would be nice, two small carnivores to fill the low tier for fishing and scavenging. Herrera could potentially be a nest raider as well to give nesting packs and herds something to watch out for. With Herrera's fragile body and weak bite they would be restricted mostly to small game or feeding on the leftovers from apexes, relying solely on their speed to stay out of trouble as even some juveniles deal strong damage to them

slender crescent
#

make trees do dmg and kill u depending on which dino it is if u run into them (eg carno)

median thorn
#

Ceratosaurus needs an idle that doesn't move as much, specially during crouch

eternal flower
#

can there bee more food for herbivores on titan lake. it feels like a place that should have dinos around but its very empty and dead most of the time cause herbis dont have a reason to stay around there

plucky lynx
#

Bring back Usa server official 3 back on the list?

fringe atlas
#

I think one of the earlier maps actually had this, but it was removed for performance reasons or something 😦

runic lichen
#

It would be very cool if when Anky came to the Survival (or maybe another Ankylosauridae who knows dondiExcite ) had a third attack when it ran, similar to the one on the first link: https://youtu.be/NzdVpVsA4MY

Along with this attack could also come new fall animations, as the dinosaurs of the JPOG had, for example: https://youtu.be/wQeXaVDwyYc?t=91 (I know that it is very laborious to make new animations, but it is not hard to dream! dondiWeSmart )

Dinosaur Battles in Jurassic Park Operation Genesis! Dino Battles that occur in the game are rare, but we have created a battle arena. Two dinosaurs enter; o...

▶ Play video
oak igloo
#

Fix the entire "water exploit" food deny isssue by assigning eat and drink actions to different buttons. Eat can be E and drink can be R. both buttons are close to the main movement keys, and each will only pick up what its assigned to, so it won't matter if a body is slightly in the water or not.

grizzled temple
#

Will you fix the position of the camera while running? Sometimes it makes it hard to play, especially playing fast creatures like carnotaurus. these camera movements look like a camera in a car while driving fast in GTA

arctic flare
#

Alternative to having separate eat/drink keys as in PieSpie's suggestion, friendlier to consoles or to lots of other keybinds needing space; have a context sensitive toggle button, one of the purposes of which is to change priority levels for eating & drinking availability. Eat/drink remain on the same key, it's just a matter of which mouseover option is made available.

night stream
#

Official Thenyaw server please?

proud dew
#

Would it be possible to slightly lower the time from subadult to adult slightly for Triceratops? or balance it out so that it isnt as long as a transition from subadult to adult, perhaps a little longer in juvinile in order to blance it out?

lime apex
#

please can we get the ava in survival 😃

#

and herrera

ancient plover
#

Maybe some sort of system or mechanic which blends you into the surroundings when your Dinos colours match the environment and you aren't moving

#

To make hiding without crouching in a bush possible

mortal marlin
#

can velo ai maybe like. be worth a little more food?

i understand they they're small and light but they are literally the most pain in the ass. they attack juvis and hatchlings, kill other small ai, and eat your corpses. then give like. a single bite to anything bigger than like a juvi carno

ancient plover
#

I was thinking some people like to abuse HIGH gamma settings so they can see at night. how about auto turning on night vision and off ? just a thoughted or maybe some kind of fog of war so you can never see past a certain point no matter how bright your screen is.

#

foreign sims noises for dinos once humans use voice chat so they cannot be tricked into believing another of their kind is near them with soundboards or yt😅

fringe atlas
#

I'd love for their to be an API. I work with ML pretty regularly IRL and setting up a training algorithm with like 500 new spawn dinos with the goal of don't die

#

would be hella fun

#

To see what they learn from this game

#

It'd be a really fun survival / test environment

#

It'd also open up the game to a whole new subcatagory of interested parties

clever hawk
#

This is more of an immersion / logic / "no shit sherlock" idea than anything else but...
Have it so that group chat is not private, if something is within local chat range it could see what is being said.

If I'm a Utahraptor in group speaking with my pack that is way off in the distance, telling them there's a group we could wipe out that I've found, that the Utahs standing 10ft from me won't understand I've just given them a death threat? I'm pretty sure those Utahs did not suddenly lose the ability to understand Utah LMAO.

As for benefits aside from it making total sense, at least you won't ever have that awkward moment when you face another of your kind as a predator, they say in group to their pack they'll eat you, and in local they say "hey buddy looking for a pack?"

rigid canyon
#

Is there a possibility of adding in omnivorous traits to some of the dinosaurs? Such as how paleontologists believed and had possible evidence of dinosaurs like Gallimimus and Therizinosaurus to eat other creatures?

But how Grizzly Bears eat berries and Bovine/Cervidae eat baby birds as a substitute for calcium intake, it doesn’t offer as much nutrients and “food points”, as it would it’s natural food source. The Gallimimus would gain more food intake from bushes than it would if it ate a carcass. Same with the Therizinosaurus. The game currently only has herbivores and carnivores, but adding in a small amount of omnivores adds a bit of excitement. Never know if the Theri you’re hunting to eat turns around just to eat you, yeah?

ancient plover
#

It would also be nice to have an incentive to fight and kill as a herbivore

#

Instead of just awkwardly staring at juveniles that will grow up to kill you

frosty harbor
#

unlocks the anky

#

and return the bone break for the anky

stray pulsar
#

I have been thinking about maybe having a specific mating call to attract a mate if you want to breed and on the subject of the various calls maybe have low or high pitch, I recently read that T Rex had excellent hearing and could detect very low frequency calls. Perhaps at a certain distance you can feel the vibrations and see them as a sort of wave pattern on the ground during gameplay.

ancient plover
#

carnivore apex pack individual number change
Rex: 2 adults+3subs. juvies dont matter
giga:3 adults for hunting sauropods+2 subs.
i would like to see less mega packs especially on rex cause i just got killed by 4 adult rex group while we we're just 2 adultsdondiFrown

#

Increase Adult Giga speed from 30,6km/h to 33,1km/h [Current Rex Speed]
Decrease Adult Rex speed from 33,1km/h to 31,6km/h
-This is pretty balanced speed. Rex is a bit slower than a giga, but still can catch it with ambush.
-Giganoto is a bleeder, bleeders using hit and run tactic in order to survive and utilize their bleed damage. Crusher being faster(especially a rex) doesn't make that much of a sense to me.

  • Rex still won't be slow. Not gonna return the old boring rex gameplay.
slender crescent
#

Make Pachy have bonebreak chance of 60%

ancient plover
#

this was a brain fart idea but what if locational dmg/vital spot hit dmg was a multiplier thing and ambush based creatures could have high locational dmg multipliers compared to bleeders and all rounders.
this in my mind could make precise and well coordinated ambush attacks against large prey like trike as rex more rewarding SINCE trike Will be powerful enough to scare carnivores if it looks at them while having a head frill for armor against "head-shots" going for the neck against an unalerted trike should be the way to go as rex imo.
could give more creatures identities too, midtier ambushers like maybe albert?..

elder stump
#

#bufftheaustro

clever hawk
#

**After the previous two co-lab works I've done with @tight kestrel I am pleased to present a third entry, albeit unlike the prior two this one was designed to work fantastically on it's own as well.

It tackles the Entire Nesting system. An overhaul.**

The current flaws with nesting have been brought up numerous times prior.
There is no true incentive to nest, no tangible benefit, and it almost comes off as an afterthought and not core to the dinosaur faction experience. It offers mild benefits, at best, and does not really act in the full potential David proposed it could: the late game of the dinosaurs, what would drive the environment as time goes on.
Of course, we could not possibly cover the depth of our undertaking in just a single discord post. As such, we formatted a google document with all our changes and our reasonings behind 'em.

https://docs.google.com/document/d/17QSl9JX1P6tkAPZGNi9owtGZnFbAx3Lir2NwHrSDssA/edit?usp=sharing

And they shall inherit the earth

civic lynx
#

Add omnivores to the game with diets affected by affinity
They could be either mainly carnivore or mainly herbivore depending on the dino and whatever it mainly eats it cannot live without. However if you have too much of the optional second food source affinity lowers.
So a mainly carnivore has the option to eat plants if it needs however it cannot survive solely on the plants

plain oriole
#

Make the bleed indicator show one drop at 1-33 bleed, 2 drops at 34-66, and 3 drops at 67 to 100 so we can have a clear indicator of which stage we are at instead of knowing you have another 50 bleed to heal at one bleed drop.

Also make the bone break indicator appear somewhere above the blood indicator so you don't have to keep pressing insert to check if your bone break has gone away.

unkempt jungle
#

You should improve the nesting system, particularly at parental level since currently male and female do not perform any decisive function in nesting. Precisely for this reason I propose to make nesting more interesting by adding a courtship system. As for the groups, the player can send a courting invitation to someone from the menu, but for this situation, only if the opposite sex is nearby. During the courtship phase the male could enter a sort of minigame and do certain things within a certain amount of time. If it exceeds tot. actions out of time then the affinity with the female decreases decreasing for example the time of gestation of the eggs or to make the baby less powerful. Regarding the birth, it could be useful, in case of lesser affinity between the two partners, the birth of babies with malformations such as reduction of the sense of smell / hearing or lack of a front leg, etc. etc. Also, the baby can comes out with a mixture of colors between parents's skin color. With this i think that the nesting system could be a more interesting, serious and realistic thing.

plain oriole
#

When will hunger and thirst HUDs match the actual percentages? Please fix them. Full thirst and hunger looks like it hangs around from 100-79% on the insert menu and then it looks like 75% on the static HUD.

chilly sage
#

Can there be more Bushes at safe zone

vale rampart
#

Stego survival ez

slate tide
#

bring in the humans

craggy patrol
#

i would like to see more players per server allowing bigger packs and less downtime between fights and make it harder to survive

#

and for gods sake dont make humans op its going to ruin it

rose bloom
#

Hey.
I will do a suggestion about skin, what can be changed and some news with it.

Firstly, I think we should have real variation of skin like another appearance. I think about stripes or coat like horse, for exemple an grey mouse have not same detail than another one, and tasks like a leopard or some felines. We can have too a come back of some old skin like old dilo, rex, giga, allo etc

Secondly, the selectable colors for body parts and for dinosaurs. It's very bad for some colors which are gone but was nice, I think about rex 1 and some black colors. In body 1 of some species it's not very beautiful but on body 2 or underbelly it was nice. I think some colors can come back but not for every body parts and not for every dinosaurs.

Thrirdly, real difference between male and female. Before, male were more shinning and haved real difference, now it's just the detail and this is just no made. Can we have again a difference between them ?

Fourthly, new colors. Now some colors are similar like carno 3/giga 3 ; allo 3/Carno 2/Giga 1 ; Rex 4/Giga4 so can we have some new colorations ? And new detail for some dino like Utahraptor ? This is boring and we can't seriously do some unique skin.

Finaly, see what you'll look like in adult stage. It's boring to do the skin in a sandbox, see what you want and applied this on the juvenile model. Why we can't see directly when you log in a server, do your skin and watch what it will look like ? This will be awesome to have this option !

So I have finished, I hope some people understand me and react to this suggestion and developer listen me. Thank you for all and your game is probably one of the best dinosaurs game from lastest years and I hope he will evolve with Hypo, Magna, Tisso, Neuro, Tribal, Cannibals etc.

So thank you, bye. It was Livaï for a Skin Suggestion.

dusky smelt
#

Little bit more bleed resistant for cerato

dusky smelt
#

Also make a better sub stage for giga or nerf the sub rex

daring shore
#

Add more bushes or a higher spawn rate around spillway pond or more near the middle cuz atm as a herbie i feel like i need to stay near the mountains and not look at the amazing map

vocal notch
#

I´d like Austros to have as much or a tad more stam than herras since austros are also slower it would give them more chances of survival because we can outrun most predators then which would make sense to me at least :/

ancient plover
#

system where dinos e,g utahs who live long or killed a lot get bigger like kind of alpha utahs dinos who stand out of their group would be cool

inner wasp
#

carnivores geared toward hunting and not to fighting other carnivores. Rex doesnt fit well for realism era (late cretaceaous) based servers just because its to op against everything in it.

analog solar
#

Add #Skin-Discussion channel

round hedge
#

give cera a better ambush, right now its just bad, 6 sec are to low and the speed is bullshit aswell. You can t call that agile with such a bad ambush. Even a sucho is better in ambushing.

dreamy swift
#

I feel that Ceratosaurus should be a bit tankier as well, atleast give it a bleed resist

mellow storm
#

should be small things for baby carnivores to eat like rats or something. right now finding other things to eat is hard enough even on high ai servers, let alone anything small enough for a baby to take down

paper hill
#

I would love a voicechat, maybe for people that are close to you would help a lot sometimes since people dont always use globals :D

strange forge
#

Is there a way to utilize the security feeds on our servers? Im wanting to see if I can use it on my soon-to-be built site as a fun little tidbit. (kicks and giggles really)

toxic mantle
#

When feathers become a thing (I know it's not main priority) a cool customization option for the Utah would be basing the feathering off of now days birds
Like vultures, crows, falcons, eagles, etc
Example, based on vultures:

grizzled temple
#

more bleed damage for carno... and maybe less usual attack damage.

silent python
#

Buff giga speed! But make a rexes ambush faster than a gigas regular run. This will balance it out. at 30 speed but 34ambush or something, a rex hunting a giga will win. But, with 33 speed and like 36 ambush, a giga hunting a rex can tactically take one out. And another thing, for balancing, maybe make rex stam regenerate but VERRRYYYY slowly and only while walking. A 30 rex speed will also make it unable to catch things like allos without ambushing, all because rex is an ambush pred and shouldn’t be hiking it after things anyway. Just showing apexes some love ❤️

#

I know i changed my suggestion from my one in feedback haha

vivid siren
#

Remove the ability for rex to climb up the cargo container at port.

fringe atlas
#

Taking an hour or 1.5 hours off giga grow time would reduce alot of the complaints about the rex, sure the giga can be a little underpowered in comparison but it should grow faster to compensate.

#

It would even it out

ancient plover
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Remove the trees, add a small pond in this area and add a lot of food bushes to make a popular plains/savanna area on a place that has a lot of traffic since V3 lacks a proper plains area and really could use one. This spot would be perfect since lot of people go from Murky pond to Titan via this route and there are hills surrounding this area making it a popular spot for herbies and carnivores such as carnos.

alpine glacier
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what if our dinos could get fat or develop health problems from afk growing (sitting idle in a bush or remote area like a lardass only getting up to eat/drink)
imagine all the tubby ass toad apexes

next laurel
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Yutyrannus, Amargasaurus, and Deinocheirus are my top 3 candidates for any new dinosaurs in the future (especially the first one!)

clever hawk
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How about something be done with Archipelago to make it an actually worthwhile place to visit... why not make it all into a Savannah-type biome?
We could have tall grasses to give us a nice, juicy dose of nostalgia from The Lost World's Raptor Scene - you all know what I'm talking about - and add in a few scarce trees. Make the landmass more accessible, and have pools of fresh water within each island that would create waterhole-type situations, with no real rivers in this area. There could be plentiful herbivore bushes everywhere, but only having ponds nearby of fresh water would leave them vulnerable to predators (instead of having little rivers you can hide away at)

The salt-water that separates them could be Mangrove swamps that need to be traversed, but the salt water would not be drinkable ofc.

Would be a real nice addition to V3 IMHO. I think most people would love a Savannah... and Archipelago isn't really serving for much else rn.

fiery saddle
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Have a new chat feature for "HERD". We have Global, Group, and Local, but herbivores need to be able to communicate with more than just their own species. I think allowing herbivores to add others to their herd would make their gameplay much better. Still need to keep the group feature so you can give more specific messages to your species/babies and it'd help keep the herd chat from being cluttered. Currently if you want to talk to another species if they don't have VC you have to speak in global which is huge disadvantage.

wanton quiver
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Small carnivores should be able to know if Theres an apex near by. Now days hyenas know if they are running in a lion territory. So at the least small and medium dinos smells very well an apex nest

twin dust
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Rename Isle V3 to Twins V3

fiery saddle
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Can the compass when using scent be tilted to make the maps top true North? I believe it's currently tilted and can make using scent with the map inaccurate.

smoky willow
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Better official server browsing..

night bolt
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When humans are in game it be cool if there was a vr option so it truly feels as if your on a mysterious island full of dinosaurs

slender field
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Announce streams and updates in separate channels than just all in #announcements?

lavish shell
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Give sucho (when dynamic swimming + water and deino is added probably) a proper ability to hide in the water. Right now the swimming anim is bugged/fucky, and sucho in general is rather bleh. Fishing and the mentioned "tone down" will help. He deserves the (supposedly) water ambush deino will likely receive.

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Also give Cerato some good bleed res. All he needs to be proper good instead of what we have right now

alpine glacier
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flocks of ravens that gather on large gore that scatter when a dino approaches, sorta like how we can see flocks of gulls on thenyaw.
gulls on the beach of v3 would be a neat flavour too

glass dune
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Please Give us a Lake, like the Twins 2 with a isle in the middle on Thenyaw ❤

woeful eagle
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Use some of the old skins for textures/patterns for the current skin system we have now. Think of some of the old carno skins for example; you could select one of those skins to be a pattern, then change the colors to what you want.
(Sort of like how the default skin was used and colors was changed, just with some of the other skins)

quaint dust
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can you nerf giga swim speed, as it is faster than sucho?

gleaming stag
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Give dilos jump about the same height as a pachy or something

alpine glacier
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Galimimus jump is trash, buff it to what it used to be and give its current hop to Dilo

vivid siren
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If cerato doesn't give the love it's supposed to get allow it to sniff bodies at long range.

meager citrus
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Please give food/corpses bigger hitboxes/eat-boxes so its easier to eat smaller fallen prey....

native scarab
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Can the Austro model be updated at some point with new animations/color options?

daring sparrow
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If you have a burrow, you should be able to sniff it out

soft kayak
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Allow dinosaurs to smell rag doll bodies and gore piles at a long range and give cerato and Rex an even further range

dense nymph
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Allow dinos to carry dead bodies so you can hide your dead dino and eat it safely or bring it to your friends ( ofc regarding to the size/weight of dinos )

bright light
rose bloom
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Hey !
Today it will be a suggestion I wanted to do from a long time ! It's about some combat rework and abilitys of dinosaurs.
I think the game would be more cool and tactital with these thing.

Firstly, a bone break rework. Now we have only rex and fall damage who do bone break and it's always "Legs broken". I think some type of bone break should exist like ribs bone break, for hadrosaurs like para, maïa and pachy because they use them head to attack and para his arms with the stomp.
After we can have "tail bone break", like sayed @shut tide in #general-feedback-discussion with me, this can arrive when you get grabed by a carnivore at the tail like giga and rex because they have the most powerful bite for do this. After I think an allo can do this but he can use his arms and his jaws if the prey try to escape.

Secondly, some new movement. I think about reverse gear or a step to the side like in Jurassic World Evolution and or a walk on yourself like alt turn but balanced. Almost same on all dinosaurs but slower for quadrupedal dinosaurs. But you can change the speed if you press z like troting or maj like running if you are a harbivore dino like trike, diablo, maïa, para.

Thirdly, something to counter ass riding. Forget alt, imagine he is delated and we have the walk on ourself. We can have another thing like a tail swipe and a kick like Puertasaurus and Camarasaurus but only for bipedal, in herbivore like pachy, and all carnivore dinosaurs if they don't have the time to change them position.

Fourthly, the possibility to cancel the roar for attack. I stoped to count the time when someone attack me when I press 3 call... 3 call should intimidated the enemys, not do him attack you.
I think this roar can do a "malus" of stress of fear because it's impressive and when an animals threaten another, it don't want to attack him and he doesn't take advantage of this moment to attack him.

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Fifthly, special attack for dinosaurs. I think some dino can have a special attack like Allosaurus. This one should catch and tackle his prey with his arms on the floor and do the famous "tactics of the axe". This can be awesome and a lot better than only left clic, left clic. Obviously, this will not be free for you to do this, you'll use a lot of stamina for do this.
Another example, pachy. It should have a right clic like a stun, it give an headbut upward and hit an utah or a dilo, whose will stuned for 3 second.
Utah too, his pounce. Everyone wait it to play a lot this dinosaurs and not just stay on a rock.
Another, an arms attack with spinosauridea whish do more damage than bite but less bleed. This is just nomal than these dinosaurs do a claws attack. Not like theryz but another type like Indominus vs Rex in Jurassic World, a big slape.
And my last example, the rex with a right clic. I think it should be more balanced like this. Rex should have a "broken legs bite", who do less damage, and the "nomal bite" who should break bones and do normal rex damage.
This right clic look like old reworked cerato attack, a side bite, who should grab your legs and break it. This will need stamina too for doing this action and to be sure to kill your prey.

So I have finish this suggestion, I hope you'll like it and dev have read it. It was enjoyable to do this one and I see you another time for other suggestions. Bye !

It was Levi Ackerman dondiExcite

ancient plover
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I think the actual health in numbers could be on the survival screen. There's no actual bad thing about it, if it's on the survival screen, you won't press it while you are in combat, cause it's takes time to open up and close it. Both health in numbers and the damage screen would have meaning. You will use damage screen as a "health report" while in combat, and after that you can check your health.

To People who's says " you shouldn't know your exact health...etc" It's a game, and you shouldn't know your exact biteforce, speed too. Chill out. I think we all missing the old time when we could check our exact health.

dense nymph
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Reminder

  • Make fights more immersiv, add a hold bite ability : rightnow there is no fun when hunting a dino or being hunted. Its also not fun to see as a spectator.
    Add an ability to allow dinos to bite and hold their bite into the hunted dino that we targeted . Holding a dinosaure with the bite will make fights more immersiv and a bitten dino could scream from pains, making fight more intense. Of course regarding to dino size, holding dino from bite will be more or less possible. Being attacked by a horde of small dino will totaly make sense, making medium/big dino more scared from a group of smaller dino. being hold bite to the tail or many others bodies locations could slow or/and immobilize a dinosaur and why not make it fall down.
midnight urchin
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Can dryos get some love and have a waypoint to thier burrow it's really easy to loose when you go out for food :)

night stream
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Bring back purple Dilo as a skin select option

vague void
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Have it so that a bite to the body from a rex breaks a leg not to the tail or head, it makes no sense if your running and your tail is clipped and your left with a broken leg.

night bolt
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It be cute if infants can stumble somtimes when they move

verbal quiver
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I don't know if this needs to go into the bugs section or not, but may I suggest that, once the recoding and all that good stuff is redone, making nests physical objects? Like, instead of hatchlings hiding in them, the hatchlings sit on them?

meager citrus
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I'd really love it if you could differentiate between your own footprints and other dino's footprints when you sniff color-wise, it just doesn't make sense that an apex predator would be getting the two confused... Maybe make other creatures footprints a different color, and your own are yellow? That way you can follow your footprints back and forth between a kill and water, like any apex predator does with leaving their scent behind. Or, alternatively, make it so you don't leave your own footprints when you sniff, and can only see others'. It would be nice for it to be clearer...

night bolt
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What if they made a special type of tree that:

  • edible for Sauropods
  • climbable for Herrera
  • nestable for Ptero
keen hill
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Have the Spino to walk on all fours when crouching, so we see it use the front arms more!

timid solstice
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Parasaurolophus Mechanic

As most creatures in the game are going to be getting unique mechanics at some point, it would be interesting for para to get something of its own. Give para a type of low frequency communication that other players cant hear. Paras will still be able to make their standard calls but talking with members of their species in group or local chat makes no audible sound (or just a very low frequency noise) meaning that the animal does not automatically call when you send a message to a herd member. This would allow para herds to be much more stealthy, giving them a chance to be harder to find as carnivores would be forced to use either scent or sight to find a herd. This gives para a useful survival ability to evade the many predators that will have their own lethal abilities.

night bolt
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more colors
Naw just kidding but it would be a cool idea if in sandbox mode survival dinos can pick any type of color they want, but not in survival cause that ain't real life like, but makes since to put any colors in sandbox

clever hawk
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Systematic Injections
ATM on US1, there have been 2 Stego injections and they were basically a case of a dev being a female Stego, nesting in babies and killing any females that pop in allowing males to live.

However this does not actually verify how balanced, or unbalanced, a dinosaur may or may not be in Survival, or get a real view of their impact on the environment. This creates a very limited number and does not offer an actually viable sample size because they all start off in the same area of the map, meaning picking them off / protecting them (in the case of herbs) / facilitating them to band together as the same species... this isn't representative and doesn't yield useful data.

So, here is my proposal of a way that injections could be handled if the devs actually want to gain useful information instead of briefly spicing things up.

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In the server files they obviously have access to all the players that have logged in by Steam ID. They could pool from all that have been active recently, say, within the last week / two weeks, and from that roster randomly select among those. Any that end up pulled which do not have a Survival Apex on them, so a Trex, Trike or Giga, would be candidates for that round of injections of X species. If that steam account is associated with it's own discord - so as to stop random family share acc.s getting injections - and are members of the Official Isle discord they would receive a DM asking if they consent to being injected on the day this would occur. They would not be informed what species is injected.
Then, at a specific time, an announcement is posted in #announcements & the specific server channel this injection is happening, such as #401464383257051147 saying that there are now injections of X species in the server.
Step back and observe for a week or two, and then open up the files again and compare the number to the initial sample. Did it grow, it it decrease, did it go extinct or did it stay roughly the same.

This is a systematic approach that would allow a very tangible observation on how much of an impact a given species had on the server. Were they too strong, too weak or close enough to only need minor adjustment.
(also doing it this way would overall be quite fair, encourage players to actively play on all the official servers and add an exciting thing to look forwards two with #550050411470651417 no longer being our weekly community hype, also might reduce apex spam as people try to obtain a juicy injection 👀 )

verbal quiver
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This is more directed towards sandbox, so I expect to get some whiplash by suggesting this, but oh well. A way for packs/herds to conjoin without a member(s) having to relog/respawn? Maybe a system where people can create their packs, name them, and then have the names of said packs be able to be pulled up and have the option to combine a group? (Of course, this would not include the names/IDs of the users within each group).

sour reef
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to add to the "health problems" suggestion, make their weight easier to be noticed such as their sides wider or a slight bit less stamina or they're a tad slower?