#general-feedback

1 messages · Page 76 of 1

worldly turtle
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-Buff Sucho's weight mass and health between 3600-4200
-Buff its bite damage back to 300
As it stands right now Suchomimus is a complete pushover in the mid tiers and an Utter waste of time to grow. Allosaurus, the one thing it's supposed to be able to fight, completely curb stomps it into the ground and takes a fraction of the time to grow, and as it stands right now, the lad is is a light weight, coming in at just 3.2 tons compared to Allosaurus's 2.8 tons.

blazing dove
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Bring back bleed to kill, please, this makes no sense especially for Dilo, Spinos, etc players, and also disable gamma and make the night time pitch black like it used to before. (if you mention me ping me in suggestion-discussion)

mortal frost
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Make Cerato's hunger drain reasonable pls. Nothing justifies it being as hard as it is right now. And its ambush is ridiculous.

sly arrow
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Packy, susho, para, maia, Diablo, giga they are unplyabel maia is carno food diablo, para, giga and sucho ate Rex and allo snek
Packy cerato food

Mais needs more stamina to flee from carnos
The Rex needs to go back to the Olde states
And the packy needs more stamina

alpine ferry
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I know this has probably been said about here but I am just adding to the desperate group of people who love playing Gigas and are now skeptical about growing them now , we can barley confront a rex now with the way giga sits. Please buff our speed and bite damage, sitting below an allos bite force is and uneasy and humiliating feeling for the amount of time we put in to get an adult giga. I really hope something is in the works to put giga back in a good place.

woeful trellis
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As a Carnivore, If you have Nests Down. Maybe the Rest of the food in the nest when it is destroyed could be made into a Carcass? As ive seen that when you're a Giga Baby, and you Grow to Juvie you cannot eat from the nest anymore.

ancient plover
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make night darker again D:<

candid thicket
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andDayLongerThenNight

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mabe2Times

harsh ice
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PLEASE add queue room to join servers that are full

candid thicket
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CouldYouMakeCameraNotChangingWhenClimbingMountain,It'sSuperAnnoing.AndIfPossibleNotToGotStuckOnSmallRocksTheyAreEverywhere.

feral bison
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Since lots of people are complaining about the current position between rex and giga, let's offer a real compromise. As a rex main myself, the rex has needed a speed boost for a while as it couldn't catch anything previously, now it can. Also, the giga needs to watch it's surroundings for once now and has something to fear instead of having a guaranteed getaway like before. But I understand not everyone is that observant, so here's what I propose.
Solution A : Keep rex's current speed, but increase the stamina drain to compensate for it's new speed Solution B : Give the Giga an ambush speed boost so it can have a chance of getting away from the rex in close quarters

ancient plover
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Solution C:Remove BB from T-Rex

glad cosmos
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Seeing as balance is hitting the shitter over the next few hotfixes, imma just submit a little stat adjustment suggestion because there aren't a million of those already.

Rex NEEDS a speed nerf (slower than giga running, faster than giga in ambush), para and diablo need speed buffs so they can outrun giga, rex, and sucho (Outspeed allo for para). Diablo needs +50-100N of dmg so it can defend itself from allos and suchos, buff suchos weightmass to 4k so it can actually fight other mid tiers, nerf allo back to 300N of biteforce and nerf carno to 200N of biteforce. Also buff pachy speed to just above ceratos or give it more places to jump up to.

alpine ferry
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The giga damage should be buffed with the rex at how high it is and with no bleed death the giga has lost a key part to battle strategy and will now have to charge in and get on last bit and probably get bit and die itself from the amount of damage rex does

viral plume
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we need a HAIL THE DEVS channel or something. since we can't tag them, but they need to know !!! ALL ON YOUR KNEES FOR THE ALL MIGHTY GAME DEVS

light fulcrum
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maybe allow on server settings to allow bleed to kill again? and to also (if its not on there) to change how long the day and night schedule is?

fringe atlas
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Suggestions: Let only dilo bites bleed to a kill, Slow rex down or give it stam drain or something (it's a bit out of control atm), Utah needs something. The largest raptor hardcore group "raptor party" has flat quit wholesale. Alot of those guys have hundreds of hours purely into raptors and love it to death and find it unplayable post patch.

prisma wagon
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Not alot of thought was put into this last "balance" patch.

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played on a german server last night, all you could see was Trexes and spinos. Everywhere. Now it will only get worse. The dino diversity is dead if they dont roll back/change Rex and allo.

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and give the bleed nieché dinos the bleed-kill back.

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Dilo most of all.

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that dino is obsolete now. But so is also Giga. hard to believe...

tall seal
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I really love the juvie pachy animations, i think they belong on the adult! and the adult's animations belong on the juvie, because theyre so good for such a small and temporary state, i really really would like to see them on adult pachy

gloomy fjord
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The new rex speed is actually enjoyable, before it was way too slow and even the animation didnt fit for how slow it was. I think it needs to stay at this speed and adjust other dinos to it to make a faster and more enoyable gameplay. THX.

agile hamlet
thin fern
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Hello! my suggestion is that you could add a distance meter to players when you are in a group 😃

supple raft
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Alternative suggestion to my earlier bleed suggestion (where you heal bleed faster based on the time you've been not hit for), especially if bleed killing is brought back: have bleed damage taken be modified by a factor ranging from 0-100% determined by how long since you were last bit, to simulate wounds closing. I.e. After 20 secs without being hit you take 10% of bleed damage you normally would, but after 1 sec you take 95%.

maiden hazel
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The new AI sound "fix" made it so you can barely hear an AI next to you...this is not good, the AI spawn are so bad and sometimes it is really hard to find them, even players are hard to find on the official server, for a carnivore this is very bad, you struggle so much to find food. Also subadults and adults should be able to eat carcass.

knotty burrow
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  • herbivores, being able to smell while walking. Like carnivores can
supple raft
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Also, stop health(weight) directly affecting damage given and received. It makes it really hard to balance the game and isn't even that realistic. Bleed wasn't as affected by this due to bigger dinos taking a bit more damage from it, but now that bleed can't take you below ten percent the problem is more clear. You simply can't buff small dinos to make them viable with no bleed kill because then they just one shot each other. Even with 200 damage dilo needs 20 hits to take ten percent off a rex, 45 for a spino, nearly 80 for a shant.

Edit: some people are telling me weight is not the same as hp. If this is true, then the above is unnecessary. But hp should be put in the character screen.

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And just quickly mvpgeo, remember the point of a carcass is so scavenging is viable.

plain oriole
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Let Carnis have dryo and dilo colors, please. And can we have more colors for male patterns, like the carno red?

alpine mason
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Please buff herbis speed so people can enjoy playing with them instead of having 100% dying rate when encontering almost any carni.

My suggestion is increasing speed of those:
Diablo
Pachy
Para
Dryo

I think those are in a bad place right now... Besides increasing the stamina of all juvi herbis since they are suposed to be able to follow the herd.

karmic lark
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tropical plants among northern plants look inappropriate and strange. These tropical bushes would look great in the swamps (which look like a tropical rain forest). But among the nature of the northern latitudes, they are inappropriate. They spoil the impression of the game, do not let them plunge into the environment.
I propose to replace them with other plants to fill the average level of vegetation.

north raptor
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theres always problems balancing dinos when talking about the speed. The game seems much fair and balance when you have the same oportunities to catch your undertier, than to scape from your uppertier. For example:

giga should be slower than allo,sucho,cerato but giga should be able to catch them if the giga is ambush buff ready and the lower tier isnt. At the same time, giga should be faster than rex, but rex should be able to catch giga if the rex have ambush buff and the giga hasnt. And same with allos vs dilos, dilos vs utahs, etc. So everybody has some prey to outrun with ambush buff and some predator that outrun you with ambush buff. A main prey and a main predator. You still can try to hunt the prey of your prey who is 2 tier under, but he outruns you more easy so its harder, like giga trying to catch utah instead of allo.

Maybe its less realistic but its inportant to the game to be fun and balanced, Cause when you break that chain, dinos became useless cause they have a nemesis from who you cant scape. Like right now, if adult giga face adult rex, giga cant scape, so its litle unfair. Same in the old times with prog sucho and prog acro. Is more nice that a predator need to ambush or bleed out his prey instead of just follow him until 0 stamina with no oportunity to scape

ancient plover
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make night dark again pwease

bronze mulch
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local voice chats

autumn granite
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Here are my suggestions if the devs were to add a mechanic where the sucho, spino, and bary were able to eat fish in water:

How the feature will work: ~The (dinosaurs mentioned above) will only be able to eat fish in decently large bodies of water whether it be a lake or large river (not shallow, moving streams on mountains or hills).
~To indicate where they can eat fish are (like how bushes indicate food for herbivores or gore piles for regular carnivores) there will be either small dark patches with slight splashes (to show movement of fish) or just a noticeable movement in the water along with jumping fish. These so called "fish patches" should be close enough to the sides of lakes or rivers where the sucho or bary can be in the water at knee level (small to medium fish patches) and only the spino can be allowed to eat at the deeper ends (a few medium to large fish patches). Just like gore piles and bushes, after a certain amount of feeding, the fish patches disappear, but unlike gore piles, new fish patches can respawn anywhere random in the body of water (but much faster than bushes spawn rate). To indicate that fish patches have been depleted there should be an animation where you can see fish just swim away from area.

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(Continued.)
~Hunger: Spinos, suchos, and barys can refill their hunger by eating at these patches but they will offer slightly less as eating regular gore piles. To go along with fish patches (how herbis and carnivores have certain animations for eating either bushes or gore) they should have an animation where the spino, sucho or bary are crouching closer to the water waiting quietly and staying still (dipping their mouth into the water partially) which last for a few seconds, then suddenly striking at the water to reveal a flailing (panicking) fish in their mouth which is then swallowed whole depending on the size of fish (which is a reason why their hunger refill will be a bit longer than regular carnivores or herbivores).

onyx dew
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Might have been discussed before. But it would be nice if we could have multiple saves on a server so we don't have to sacrifice a dino to play a other one. But make it so you can only save one specific dino per server. For example 1 rex, 1 dilo and one carno.

So people don't use the save slots to create an army of dilo's and rush people with new ones when they die

light merlin
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As many have already brought up, the recent patch of buffs is not quite working in my opinion. If rex can only be hunted by rex, it ruins the game experience as nothing else can conquer it and they are everywhere. I get it, rexes are the ’kings’- but every king can get conquered. Giganotosaurus may be a scavenger, but i also think that is why it should have some advantage towards rexes except for being a free steak cooked for 6h for nothing. It’s really not as worth the growth time. A rex can catch a giga if he ambushes and the giga does not, and vise versa. Give it something to escape or at the very least stand up for itself.

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And not only giga of course, but many other dinos have been put off by this buff- especially herbis. Herbivores are often put off in my opinion, they dont have much to stand up for themselves anymore. If they do not have any herd, they’re done for- even if they are a fully grown apex. I think giving something more to the herbivores like a health buff would be good, or at the very least better healing. As it is now, herds just get picked off one by one. If those that survive attacks can heal 1-2 screens faster than they can now to survive and keep going, i think that would be a really good improvement and encouragement for herbivore players.

atomic prawn
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Please do something about the collision with the small rocks. Now that there is collision with all rocks you can get stuck on a rock 3 inches tall and cant move. Realistically creatures should be able to step over something that small but I have been walking along on more than one occasion now and couldn't figure out what I was stuck on at first because they are so small. Maybe add a slope to their collision so we can step over the little ones?

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Possible to turn up the AI spawn rate just a touch? I find when I play carnivore, big or small I'm on the brink of starving so often. I understand we need to pvp for food but that's just not feasible as say a baby raptor. I know things got a bit nuts recently a couple patches back with too much ai spawning but now it feels like they just aren't spawning at all anymore.

merry stump
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I do not believe the Rex’s speed should be nerfed, giga and allo should be faster than Rex, so buff their speed, an adult rex can catch very few herbs, is it’s speed gets nerfed even more it will be just sad

cursive stag
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Allow an option to see the adult version in the skin selection screen so we can see what it will look like as an adult since the two tend to be different in markings/color placement.

odd cave
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I do like the new bleed changes, and I do understand why they were put in the game, but I feel like there's another way for it to be a bit more realistic,
and maybe still give the same effect that you would be looking for. 1- The first change I had in mind would be that, the bleed would still be able to kill someone if they were to run. Meaning that when for example you were to sneak up on a carno and land a bite, he can't run without at least walking or sitting down to negate the bleed effect from killing. 2- The second change i had in mind was go back to the old system and let bleed damage kill, but if you lay down the bleed effect won't be able to kill. 3- The last change i had in mind was, that the bleed depending on what screen your on, you will start to lose stamina a lot faster, meaning you cant always run, if you have a lot of bleed that is.

dry hazel
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A shitload of people have been complaining about giga’s position with Rex.

Before ANY more changes are made to giga, Rex needs to be taken care of first. I’ve said this before, but here it is again, because I don’t think everyone is thinking things through

Rex needs it’s old speed back, with the only change being it’s ambush speed. The ambush speed of a rex should be the same as the Rex’s current sprint.

Basically, old rex + better ambush = problems solved. From there, things can be worked on, such as giga’s position, trike’s mobility, etc.

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The reason for this is that the old Rex couldn’t catch anything: it shouldn’t be a problem from a distance (hence slow speed), but up close and in combat should be where it really comes through.

fallow mesa
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  1. We need more AI spawns or more different options to eat, fish?

  2. Giga is too weak against rex.

dry hazel
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^^ The update logs have stated that giga will be changing as they figure out how it fits in the game, and Rex won’t be as big of an issue once it’s fixed ^^

maiden hazel
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Add more AI, add subadults herbivore AI, change back the AI sound! This is madness! So hard to find AI now, especialy in the storm! For a solo adult players is so hard to find players and AI now! We need changes ASAP for carnivores!

restive gazelle
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Avas, diablos, Maias and possibly shan't Ai to help out the thriving carnivore population, otherwise it's abysmal to see how carnivores especially of one species turn on each other.

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Will look into how bone break needs to be balance nerfed after bleed took a solid Nerf, but I see it as a balanced nerf

fallen trout
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Something someone else I heard suggest on twitch is make it where bleed works how it did before except for the change of when you sit down it stops you from taking damage from bleed but it's still on a countdown so that way dinos don't have to worry about bleeding to death out of combat and if they're still in combat and the dino sits people can still get free bites off on them.

dry hazel
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On the topic of AI spawning, I think that...

Rather than AI spawning near players, AI should have pre-determined spawn ranges, and the spawning of these AI should depend on the presence of players

The spawnrate of AI should depend on the location of the AI spawning range

The type of AI should depend on the type of players present

To reduce lag, all AI should despawn in areas lacking any players

AI types should also depend on the presence of
-injured players
-the growth stage of players
-the amount of time a player spends in given area
-the presence of nests

New AI types would also help

strong trench
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Removing collison on the small rocks once again. Since their collison has been added back into the game, multiple people have had issues with getting stuck on them due to not being able to see them or the rocks just seem to have bad hitbox sizes, or players just break their legs because of their dinos going over the rocks and falling an ankle height. As it stands, they are everywhere, and at some portions of them map, the rocks are like mine fields that get you stuck, or just break your leg, depending.

TLDR; Small rock collison is an issue that gets you stuck or breaks your leg more often than not, please see if you guys can fix the rock hitboxes or maybe just remove their collison once more?

mortal marlin
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is asking for less small rocks an appropriate suggestion? like i get collision to keep tiny juvis from hiding in them but right now trying to get through a forest is like walking through a lego minefield.

soft kayak
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nerf rexes regular running speed and stam but let it keep the insane ambush, but have said ambush be short and drain its stam completely

dry hazel
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Return Rex to what it was before the patch, but it’s ambush should be the same as the Rex’s current sprint speed

ancient plover
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Petition to add a "quicker crouch walk" feature because 99% of games have it to where you can hold shift (or another button if needed since shift sends you into ambush) while crouching and continue to move forward in a crouch, but a little bit faster. As things are right now, you can only stalk prey if they aren't moving. If you try to follow something while crouched trying to stay hidden/quiet, you fall behind bc crouch movement is slower than every creatures trot

Edit: I assumed it was obvious that the feature would need to be balanced properly if added.. but to clarify, make it cost stam or something to make it balanced so rexes can't just fast crouch across the map forever, etc. Also not saying you should be able to move as fast as trot with a quicker crouch. Just saying faster than regular crouch would be nice.

pulsar tartan
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please fix allo camera to where it doesnt catch on rocks

atomic prawn
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Please fix the rocks, I have broken my ankles twice already from being launched off a rock.

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Please add broken bone icon when on static hud.

gusty viper
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Did adult rex speed get buffed? BEcause i dont see it in patch notes at all

dire hollow
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@ancient plover Maybe they could have it so you sneak faster by using the regular sprint key?

ancient plover
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Suggestion for balancing survival dinos

  • Rex : Yes, it's supposed to be a bully, a slow big, strong bully. But it's probably one of the most boring experience over time. So i'm okay with this new speed. If it's good, then it should be able to catch even fast things. But being fast and being able to run for days is overkill. So two possibilites 1. Nerf Rex stamina to not be able to run down things from miles 2. ** Get back to the old speed** I prefer the first choice. The Old(model)Rex was a fun play, it was a decent hunter and bully. It was fast but couldn't run for ages.
  • Para : Para was a bit OP in early stages, but now it's nerfed to the point where it's not worth your time. Nerf it's damage, okay. But that speed nerf was to much. Boost his speed a bit. Atleast give him chance to escape from their predators.
  • Utah : It's weak. Probably pounce will cure this problem. But Dilo got a 200N biteforce with insane bleed. Utahs aren't match for even a dilo now.
  • Trike : Trike turn nerf was a really good idea! Really good job. Srsly. One of the best decision so far.
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  • Diablo : I think it's one of the hardest to balance, we all know what happened when diablo's were both fast and tanky. Diablos has a good spot in the food chain, but because of it's big weaknesses (not able to run from gigas, allos are overpowering them by now) it should get a decreased growth time. Atleast by a 30 minutes.
  • Pachy : short opinion, takes a bit long to growth for a small/mid herbivore. Even if it's tanky in it's tier.
  • Sucho : It's weaker than Allo by now. A sane allo can kill a sucho while laughing. Get back his old damage, or make it a bit heavier.
  • Cerato : Buff it's speed a bit more, it's not a bully anymore, yet it's still easy to catch with allo ambush.
  • Giga : Will get new stats soon, im not going to throw shit when it's doesn't make sense, let's wait for the new stats.
  • Maia : Maia has no defense at all. Don't get me wrong , it's stronger than it was ever in the Isle, but it's stamina is terrible. It should get a big stamina boost.

[All of this suggestion is about adults, not hatchling/juvenile/subadult. Just to make sure]

wild kayak
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Another reduce to pachy's growth time. While pachy is pretty fucking strong 70-60 is just a little bit too long. 60-60 would be better imo . But i also feel that a reversal of the times would be better so juvie is 60 mins while sub is 70 would work out perfectly as the juvie while fun is a literal meat stick and sub adult pachy isn't too bad and can survive pretty well. All of this is my thoughts with current pachy being able to fight off sub rexes (don't know what growth it can do that to) and the carnivores it's size reliably but it is still a little slow atm.

timid stag
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Suggestion: Asymmetric horns, spines, bleed scars, and skin if possible. Can be slight. Might make the dinosaurs feel more realistic, as most animals we know of aren't totally symmetric

vast hemlock
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Currently you can access another dino's colors right away. Example being you can have dryo colors on a pachy.
In an attempt to promote more diversity of dinos on the server at once, those other dino's colors could be locked until you grow that dino to 100%. Using the same example, as a pachy you wouldnt be able to use "dryo 1" until you grow a dryo to full adult. Possibly could do a color per growth or a token to choose which one to unlock for other dinos.

plain oriole
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Or just add dryo and dilo colors to carnivores...

stable umbra
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-Have the Pachy break bones/deal more damage if it's sprinting when it hits its target. It'd make it feel more like a real headbutt

ancient plover
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Swap Carno and Cerato's hunger drain 🤷 Carno runs FAST and can fill up easily and move on to more food just as easily. It would give their sprinting lifestyle more purpose. Cerato on the other hand is very slow and playing it with such a high hunger drain as it has can feel tedious as you have to constantly shuffle around for more AI.

median thorn
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I think Ceratosaurus should have it’s 44 km/h ambush back, it’s decently high but since it’s ambush is just 6 seconds i think it’s something would involve skill rather than just “YEET I CAN NYOOM YOU DOWN”

blazing glade
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It is pretty difficult finding a dino you just killed at night. It would be nice if fresh kills left some kind of scent trail on the ground. Perhaps not as obvious as gore, but something. Especially for the more scavangeresque dinos like Cerato or Dilo.

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Please make the open plains and such more commonly stocked with AI and edible vegitation to encourage players to go out into these open areas when searching for food. The large open areas on these maps go largely unused because there's simply no point to explore them.

frail crypt
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Sucho needs better suited walking and swimming mechanics. It needs to be allowed to go deeper before forced to swim. It needs to swim with its body lower in the water...though not necessarily so low it resembles a croc when seen from the surface.

cursive steeple
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Add server locks for servers with rules. Members should have to join a steam community/discord to read rules prior to playing on realism/private owned servers. (Also don’t take it the wrong way, but Beasts of Bermuda has this feature already 😐)

timid stag
ancient plover
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I think they should change the small rocks that you can bounce off when going downhill and break your leg. So that you don't get launched in the air off them

timber geyser
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Based on my Juvi Giga experience:

  • Speed up stamina regen, ambush speed and crouch walk

  • Only slightly increase stamina

  • Make ambush run slightly longer

  • Buff food/water longevity with like 10-20 minutes?

Goal:
A robust leopard-like sneaky juvi giga that is ideal for sneaking around in densely foliaged woodlands and dashing from another foliage area to another.

Should be a hardy opponent for others of its size and perhaps good for ambushing and hunting other juvis?

Mean to contast the relatively fast and long stam -possessing adult in contrast to Rex that has the opposite kind of developement ( Rex from relatively light to relatively heavy VS Giga from relatively heavy to relatively light) when growing from juvi to adult.

/ Reasons for these suggestions found in what I posted in #401481402782056460

amber vigil
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Make the scheduled server restarts 2-3 hours later. At the current time the servers restart at 12am central time. There are still a ton of players online at this time but if they restarted around 2-4am, the US Official Servers drop down to under 40-50 players and this wouldn't be as bad. I'm not sure if the Dev team has the power to do this.. but I feel it wouldn't interrupt gameplay as badly.

iron sable
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halve the grow times of utah, dilo, pachy, galli, and dryo

fallow oak
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Probably been suggested already or written somewhere, but i suggest dino collision box so that small fast prey cant just run through your body and bite when your big and slow... it will make protecting your juvis and babies more fun in formation, example trike...a dino should not be able to run through its middle area..neither should a baby or juvi be able to hide under it

plain oriole
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I propose a new growth time for the rex stages. 2 hours for juvie, 3 hours for sub, 2 hours to adult. It is still 7 hours, but it is only reducing 40 minutes from the subadult stage and placing 20 into juvie and 20 into adult stage. I feel like actually getting an adult rex to its max size should be a little bit more of a challenge, especially since it can chase down allos and sub rexes with the new speed buff, and achieving 450 damage to 1200 damage in 100 minutes is a bit of a stretch.

iron sable
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double player caps of official servers, with more player encouters means more risk to grow an apex or other really strong dino so there will be more smaller dinos running around and if someone does manage to grow a big one no one will complain its strong since it actually was a challenge to grow it unlike current state of game

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its just a grind and not a challenge to grow the big boys rn

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well goes the same for the small ones

tribal onyx
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Why not allow apex carnivores the ability to eat all carcass sizes. In addition, If the size of the carcass is small enough, make it run the animation where it's swallowed in one gulp since the ragdoll physics for corpse carrying seems to be almost ready.

There's no reason why a carnivore cannot eat small morsels and gibs which is currently the case.

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Further down the road, for large corpses, allow them to be dismembered as they are being eaten, and individual portions able to be swallowed if small enough.

For large bones sections, allow certain scavenger class dinosaurs to crush the bones and eat them when others can't.

north raptor
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With this chain of speed everydino has a prey to ambush and a predator who can ambush you. So everyone under same situation, same fair game, in a diferent tiers.

utah with buff>dilo with buff>utah normal>allo with buff>cerato with buff>dilo normal>sucho with buff>giga with buff>allo normal>cerato normal>sucho normal>rex with buff>giga normal>rex normal.

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Carnos are litle special so i dont know where to place it but i think it could be between dilo and allo

sand reef
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Add icon with broken leg in hud and bleed should kill again if you wanna keep this game realistic. When you are choosing skin dino should be adult.

north raptor
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Only for the broken leg icon, not sgree with bleed. Is unfsir to win a 1 vs 1 and die anyways. Maybe its realistic but it feels unfair ingame

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I like now, bleed uses as a weapon to take enemys from 100 to 10 without risking a lot. Notice thst when you were dilo you bleed down your prey, ok. But wonder trying to bleed out and allo. Make a fail and you will die too by bleed. Now you have to finish him after bleeding him, but you can survice his bleed too if you get hited. So more oportunity to survive for Both players. Just make it more fun and fair, and removes situations of revenge, some times you get killed but even knowing you gonna lose you try to bleed him out to make him die too, what is a dick move, cause you do it for revenge, you know you cant win. Now a winner in a 1vs 1 can survive. Or when rex kill a lonely trike can survive instead of dying by bleed. Lot of trikes were packing to kill rexes when they bleeding after fight a trike. So rexes wasnt able to hunt trikes cause trikes friends. Now you can kill one fast, eat and run

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They buffed a lot rex speed, it should be faster than before but not faster than giga, it breaks the chain of speed/damage balance making giga useless

pallid kraken
#

More alternate models for dinosaurs with interesting relatives, but are not different enough gameplay wise to warrant their own entry: Torosaurus model for trike, Corythosaurus/Edmontosaurus for Para, Tarbosaurus for Rex, etc.

ancient plover
#

Nerf Sub-Rex to what it was before. Before all the damage buffs and this new bleed buff because at the moment it's to overpowerd. And you could fix this by Nerfing it and let it have more stam to outrun bigger threats

fluid raptor
#

No Sob rex its okey stop spamming shit ^^

ancient plover
#

sub species patterns for eachs maps perhaps.

tawdry seal
#

My suggestions about T-rex (full adult):

  • Nerf sprint speed - from 33.2 to 30;
  • ambush speed - about 35 km/h, maybe 36,5 km/h (duration of ambush speed - the same, or a little bit lower);
  • Nerf stamina, drain - for example: we have about 110 stamina, if you are use sprint, then stamina drain is 1/s, if you are use ambush speed - stamina drain is 2.5/s or 3.5/s. (i don't have information about real stats, this is just an example).
    Otherwise he is fine.
quartz bloom
#

buff the damage on utah or make them more viable they get 1 shot by everything and take 50 hits to kill one thing
and fix the hitbox on the tail of the utah its actually dumb

mortal marlin
#

maybe an adult preview of sorts for your skin while designing your juvi in the upper corner? or! or make the adult version saves transfer over to the juvi as well. ie: you design an adult rex skin on sandbox, save it as preset 1. you log into a survival server and that is preset 1 for your juvi rex.

harsh ice
#

Improve ceratos hunger drain pls. 40 mins. Lowest in game

mental brook
#

I really feel adult suchos should be more submerged when crouched before being forced to swim

sage glade
#

Add a number next to group members' names that shows how far you are from eachother, so you know who is the closest and thus easiest to get together with

blazing dove
#

Make bleeding kill you, a rex attacked me kept biting me, died with in the 6th bite and it didnt care since bleed can't kill you. This is ridicules, I see no logic on how bleed can't kill you

arctic rapids
#

When the game is 100% complete and full of its finished features ||Dindi and co finally get to shower|| will there be server options for the hardcore dino fans to just have dinos on the server, the ability to choose what is able to be picked
so you can just have a full dino server without humans or other things you don't want

fossil matrix
#

Add some brutality in the game. It's already quite brutal when you lose a baby trike to a stalking predator. That sh$t's downright traumatizing the first time it happens. How about adding some serious body damage when fighting. Like a chance to have an arm ripped off, lose an eye or a toe.

#

Also - more in depth stat cards in the game (both in-game and in the selection screen). And also a way to edit the skins for your dino, but view it as an adult to see what the end result should be.

north raptor
#

Add a copulation button instead of droping food in the nest. Is no sense to drop food in the nest when you dont have any egg yet. And animation shouldn't be pausable so you can get ambushed while copulation like you can be ambushed while building nest

robust rampart
#

A dinosaur in the future with hyena sounding calls. Would be creepy x_x

hybrid jackal
#

Microraptors

dry hazel
#

A server channel for game suggestions that lets people post ideas for well-thought out game mechanics and other ideas, rather than game concepts and ideas being lost in a sea of balance suggestions and whatnot.

candid thicket
#

ISuggestPackSizeForMediumTireDinoAswellLikeAllo,Cira,CarnoToBe7AndApexBe3

blazing dove
#

Fix your recording, sometimes it does not record.

amber vapor
#

Considering a full grown rex's food needs and when you kill other full grown rex's i think you should be able to eat some of the "bigger" carcasses like diablo, rex etc or atleast abit more carcasses than what you can now, the food issues are too real sometimes on a rex so when you kill something it would be nice to get a full stomach!

vestal fjord
#

I suggest giving server owners the ability to limit what commands their admins have access to. Very much do not like /grow or /heal and want it removed

frail crypt
#

Theropod Alt-turn’s evolution of pivot turns should be a maneuver of commitment and limits. This requires it must be used wisely and strategically. One that can both close the door of opportunity for an attacking opponent if done right, but also create an opening of weakness an attacker can exploit if done wrong.

The pivot turn should be an high exertion maneuver(possibly expending stamina)with the appropriate animations(head dipped and swung into the turn, tail high as a counter balance, bite arc restricted by the animation). It should have a maximum degree of turn per activation...so you can’t just keep turning indefinitely. Re-activation of the pivot turn should require a brief cool-down/set-up period.

Any attempt to re-activate or reverse the turn before the cool-down/set-up period results in the dino entering a standard walking turn.

Non-Theropods who are dedicated quadrupeds could have a shorter cool-down/set-up period for reactivation, but have a more restrictive/lower max degrees of turn.

sharp berry
#

Okay, they need bigger AI for Apex Dinos. This is just silly that I am starving because I can't find any bigger AI. Why haven't they input bigger AI yet?

somber portal
#

i Suggest to add trike IA or Rex can t survive 😦 i waiting patch for continue

sinful copper
#

I hope it will progress because I kiff! Survival not too my thing ... because in progress your more feelings you stress <@&401466542140817419>

hidden storm
#

...What?

sinful copper
#

are you going to postpone the progression?

hoary lotus
#

Suggestion: Make nest invites show what dino it is, to many times i spawn in a nest as a herb and did not really want to play one.

plain oriole
#

Give rex a speed of one mile an hour less than giga by default and an ambush of one mile an hour faster than giga but make it last for 6-8 seconds. This way, Rex will have a decent ambush and catch allos, sucho, gigas, sucho, and para (if it gets its old speed back) only when ambushing, but still be slower than every other carnivore by default.

ancient plover
#

make carno growth to adult longer.
carno is too good for its current fast growth which makes servers swarm with carno mega packs. plus its keeps getting unnecessary buffs.
basically carno is a super easy mode dino after the bleed change.

sharp berry
#

This game would be AWESOME if the system didn't punish you for getting to full adulthood. Literally can't find ANY AI as a larger Apex. They need more AI spawns and bigger AI spawns.

outer goblet
#

Suggestion: Revert night vision back or redesign how it works. Wouldn't it make more sense for a dino's vision to automatically adjust to night instead of switching night vision on/off every 15 seconds?

tacit vortex
#

Perhaps allow juvie herbs ONLY juvie herbs to sniff while walking as many are very slow and need to keep moving to survive

atomic prawn
#

Please give us an option to see all dino stages in the skin select menu. This would help so much to know what you're going to look like full grown.

fickle oracle
#

It would be nice to know how far you are from group members such as a think under there name that displays how many meters or whatever away from you.

somber portal
#

200 players server

tardy herald
#

bring back bleed able to kill.

ornate herald
#

Make Gallimimus Great Again!!!

blazing mesa
#

After reading my previous suggestion about bleed damage, I realized that I misworded quite a bit. Thus, I thought I would like to start off again, but I'll describe it a bit more eloquently. To summarize for those that don't want to read it all, I would like to suggest that bleed damage should still occur after your dinosaur is at 10% health if you are receiving a severe amount of bleed damage. Basically, there should be some threshold that a dinosaur is just not reasonably going to heal. And thus, the dinosaur dies despite having 10% health. I believe this threshold could depend on the species of dinosaur. Potentially, it' could be based off the size of dinosaur as in general smaller animals have less blood in their bodies then the dinosaurs bleed resistance.

stuck echo
#

Just an idea I think something cool could be like ragdoll animations for falling down and actually fall down and that if you don’t die you need like to press space or something to get up and there’s an animation for getting up too but I know all of this will take time and money to do so I don’t have high expectations on this being a thing

#

and for the combat system I have some ideas too like for fighting you have like side walking and stuff and if you left click you do a bite that goes in the direction that you’re looking and moves in the direction you are looking and if you hold left click you do the same bite but if that hits something you can hold it and move the mouse around to do more damage and (of course this goes well with collision body dragging and located damage) and like be able to hold it only for some time because you will get tired or get bitten by the other creature which will make you let go

#

like have a pain system that if you get hurt, the creature does a pain call like the one now but opens his mouth and that would make the other creature let go of you if you are being attacked but if the creature is holding you from the neck of course it will be harder to bite it back so the other option is move around your mouse and movement keys to shake it off for him to let you go which will do more damage to you if you know what I mean because he’s moving his mouse to do more damage and you are moving your mouse to get free or bite it back and the more the two creatures move the more they get tired and makes the rival maybe let go and then you bite back and like have so you can pull each other

#

(like the rope game where 1 group pulls a end of a rope and the other group pulls the other end and pull each other) so like if there is a bigger or same size creature and grabs your tail you will be unable to walk forward because the other creature is pulling you if you know what I mean and probably cut your tail if you want to add that, of course that for the biting and hold and stuff there must be like neck movement that like you can aim a bite and pulling back pushing forward and stuff so for the camera you could make the camera follow the head of the creature making that if the head of the creature can’t move any further the camera can’t so if you pull back you press s to go back and move your mouse back to pull back doesn’t make your camera go nuts when pulling and shaking the mouse to do more damage or shake of a enemy/predator

#

For movement while fighting i think collision is going to be crucial like for herbis and stuff and like for pushing around and stuff and for creatures like the therizino and stuff I still don’t know how to implement something like this but I’ll think about it, anyway that’s all for now,sry it was so long but I have lots of ideas and of course I don’t have high expectation to this to be a thing in the game because I know it’s a lot of work but you never lose hope so anyway great game I love it great work and I will still love it even if this doesn’t become a thing (sry it was so long)

cosmic tulip
#

Para needs its speed and damage back the nerf to it makes it so no one plays it. imo.

plain oriole
#

I really want to address another thing that could balance the ecosystem out: corpse food value. Just to show how little meat dinosaurs have, a single rex or giga can eat an entire trike, or two paras, or an entire rex corpse with some ribs to spare. Their stomachs can hold 2k+ worth of food value. Para weighs 4+ tons, rexes and gigas weigh 5+tons, and trikes weigh 8+ tons, yet paras and trikes are worth a quarter of their weight in food, including ribs? That's ridiculous.

I understand nerfing corpse food values was because people used to grow trikes quickly and kill them off so they could grow a rex or giga easily, but with despawn timers and decay, we no longer have that issue.

To find some rough estimates on what could be, I looked up how much food a chicken is worth in meat vs bone. 62% of a chicken is meat, and that is muscle and fat alone, not organs. We don't even get 20% meat from 8.2 tons of trike.

Modern avian skeletal mass can comprise of up to 5% of the total body mass, but I understand 5.8 tons of Rex laying around will most likely go to waste. I'm asking some paleontologists on a reasonable estimate for the skeletal mass of theropod, ornithischian (trike, anky, stego, para, etc) , and sauropod dinosaurs so we can get an idea of how much edible meat and organs a body can offer.

For now, can we settle for 75% of the body being edible? So 50% of 5.8 tons of rex is edible flesh and the rest of the 25% is ribs?

ripe fog
#

Do you know what would be an amazing feature
If you couldn’t do bite damage to players that are in your group and above the age of hatchling

chrome abyss
#

reading someone's question about baby carrying makes me think about "it would be too easy to protect your baby"
Holding your kid would require more stamina than the standard amount walking/trotting/sprinting does- so you cannot travel as far while holding the baby. Realistically, parents will not want to hurt their kid, and all that running and bouncing around is a good way to bang them up so you will want to move slower or not move as far.
And sure, the baby may be safe in your hold, but what about yourself? A rex cant bite while its holding its child, due to the risk of harming it, thus leaving it vulnerable to the very predators that is pursuing itself and the baby. So it's either get your ass eaten out to keep the kid alive or risk putting it down and actually fighting.

finite tartan
#

Just in case it gets ignored in dev questions I'll suggest it here - Has there been discussion about different biomes with weather affecting them at different times? For example rain in a biome containing "Twins" while down in the south west of the map becomes more dry from a lack of rain. After/during rain promotes better growth of food for herbis leading to regular migration to different areas of the map.

dire hollow
#

So I read a question in a previous Ask-a-Dev in regards to how trample damage will affect hatchlings—

Why not make it so trample damage only applies when trotting and sprinting? When walking, it can be interpreted that your dino is treading more carefully. This way, dinos can navigate their nests and herd/packs safely, with the tradeoff of losing trample damage (so no hatchling immunity).

It’d also be neat if sprinting caused extra damage.

ancient plover
#

Suggestion: add more small wildlife and triple the amount of food for herbs so that the world doesn't look that empty.

hollow nimbus
#

This is a very short fasting time. Please increase maximum hunger margin

indigo fractal
#

Would be cool if every single rock wouldnt stop you now

void spire
#

i am not a developer so i have know idea how this would work but, make bigger ai, like maia ai and stuff like that maybe even some carnivores

queen void
#

Part: 1

I have a list on google Docs that I will add to over time and I’ll add a check mark for the part that I have already posted… but we got to start somewhere.

As we all know, bleeding or bleed damage have just gotten a rework and it seems to be doing okay in the eyes of a lot of players, but I can’t help the feeling that it may not be that great on it’s own.

But! I have a few suggestions that may help or at least sound interesting.

Adrenaline

what I’m talking about is a system that could boost the current combat system a little in a few ways, like giving some movement speed at the cost of adrenaline or give dinos that have a high bite force or some kind of impact to have “xx % chance” to break bones.
(should probably 20% or lower just to make it rare)

I’m not saying adrenaline should be overpowered but more of a resource that is awarded to the player for being in combat for a longer period of time or in a dangerous situation.

Stress

We have already heard Dondi talk about a system that may or may not stress your dino if certain conditions are met.
Like a herbivore standing near a dead body for longer periods of time or staying with carnivores.
so I can cross that off my list for now.

#

Part: 2

Exhausted

A direct counter to Adrenaline.
There could be a few ways to become exhausted, like not eating or drinking anything, loss a lot of blood, maybe you have been running for a very long time.

The Player could also become exhausted after using his/her adrenaline.
for an example: I could have been stalking prey for a while now, being near them and keeping my focus on my prey (focus could be something in it self, but that for another time) building some adrenaline up to gain an upper hand at the risk of revealing myself.
I would then use set adrenaline to run in and try to bone break or do some deep cuts that would further accelerate the bleeding that in the end would exhaust my prey, eventually resulting in that it would never be able to outrun me before I land a killing blow.
After all that I would be left exhausted as a drawback for when my adrenaline runs out.

BUT! an alternative outcome could be that the prey saw me first and ran away forcing me to chase after, that would result in the prey gaining adrenaline which would make it harder if not a lost hunt and leaving me exhausted at some point making me vulnerable to an ambush.

This kinda what I had on mind just of now and I will probably add to it later on when I see what will happen in the next few updates to the game.

oblique swan
#

Make it so when you survive, it counts how many days you've survived, for example, I'm a fully grown trike and I've survived for 40 days ingame, it will say how many days I've survived at the bottom, there for, people can brag about how many days they've survived for and who has the most days survived.

faint elm
#

making suchos stam regen faster, or its stam drain slower, or making its trot faster... It's really really painfully slow and it has barley any stam

thin tiger
#

Likely already been suggested,

  • Some way to track which servers you had existing dinosaurs on.
  • The ability to "save" or "favourite" servers so you can find ones you liked more easily if you don't remember their names.
  • An option to opt to go back to the server list instead of being taken back all the way to the main menu when leaving a server.
dense lake
#

Find a way to end @$$ riding...like a kick feature? or tail smack? like id see a rex just kicking a utah if it keeps biting its foot.. or maybe a stomp? like a rex could just squish a utah. this could help when body/baby carrying comes to the game because then you could protect yourself and the baby or corpse you are carrying....anyway just put a end to @$$ riding that's all i ask

covert wren
#

Can yall fix the ai to where they spawn near juvies? I keep either starving to death on my own or get killed because its near a group of rexes, allos, etc....

#

And why dont they spawn near water anymore? :/

summer hollow
#

Can we do something about AI spawns? Like are there plans that are close to being implemented? I'm sick and tired of either having to sit in one spot where you know there's going to be a reliable source of AI or having your friends sacrifice themselves so you can survive. Rexes aren't viable on V3 purely because AI doesn't feed enough. I know it's a survival game and you're supposed to hunt other people but like... it's not a guarantee and you shouldn't have to not play your dino just because there aren't enough people online.

TLDR: Need more reliable AI spawns and bigger AI.

white turret
#

And to add on that, the V3 map is so freaking huge that it's hard to find people sometimes. Someday everyone is at the same spot the other day you'll starve to death before reaching the other location. It's not fun to spend 5+ hours on an apex just to starve to death because of the lack of food.

verbal bough
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has anyone considered a new type a combat system? one that would set the isle apart. So if anyone has played a sports game or hte recent boxer games, they know there's is a very subtle difference between upper/lower/middle/side/side.... ect. Can we apply this mentality with dinosaurs? Obviously weight has almost no say except AGAINST bleed/break atm. Who has bleed/break atm? Carnivores have that majority. ? I also feel like the game is geared toward carnivores. Fine. Maybe make servers with specific game modes. (carnivores only. herbivores only, maybe make this more political based?) Capture the nesting site.. Fight the humans!?!?! Hypo vs. server

ancient plover
#

I have to ask in a way, Is the Albino Skin being added back eventually? It would be quite epic to have it back as such and give the players a bit of a freight.

remote jolt
#

Since its not allowed to mix carnivores could u make it possible to group up with mixed herbivores

hexed fable
#

Herbivores need some love :c As rex and giga just get stronger, para has gotten slower but not stronger, maia can only fight bottom-feeders despite it's pure muscled bulk, and pachies cannot outrun much of anything anymore. Us salad-lovers are needing some evolutions over here :c

somber portal
#

if you want to balance the survival and playstyle nerf a little the starvation of adult dino, and make for all water more necessary and slow for regen

ancient plover
#

A big therapod like rex or giga, can pick up a living prey with its mouth, and throw it away, like the ending scene of Jurassic Park, where the rex grabs the velociraptor and throws it against the skeleton, killing it.

agile hamlet
#

IMO the bleed system should work like this: If you bleed down to 15% hp then you can't sprint, only trot and if you loose even more hp like around 8-10% you start to limp.

#
  • ofc dilo should kill with it's bleed
solemn falcon
#

I have a few suggestions:

  1. it would be great if we had some sort of indicator how far other players in party are like maybe a colored underlining for very far, far, etc? It would greatly help getting back together, especially right after spawning.
  2. to avoid people murdering newly spawned people you could add about 2 mind immunity - I know it's a survivor game but it's little fun if you get murdered the moment you start - give the juvenile a chance to find out where they are and head towards shelter/food/water.
  3. there could be a 10 sec immunity also for players who just logged back - enough time to look around and not get ganked the moment you get back into game.
  4. on the other hand, to avoid people logging out during fight, you could make it so your body does not vanish as long as there's any status (bleed, broken bone) on it.
vast cave
#

make the dead body could be sense like a track of smell or something
remember dead body not carcass, because dead body will give more food that why it should be smell able

crisp sigil
#

Cerato ambush multiplier should be pushed to be a bit higher to around 1.2-1.3x. His current 1.1x ambush multiplier barely outpaces a rex ambush and falls behind the Giga and Allo ambush. It is too slow to be actually catching anything faster than a Dilo.

ancient plover
#

Dilo. AI gore. P l e a s e. 🍖

iron sable
#

would prefer two 200pop us official servers to three 100 pop official servers

fallow mesa
#

Why adult trike is not getting any stamina back while walking ?

lethal stream
#

Would be nice to see how many hatchlings someone has made

solemn falcon
#

To encourage people to play herbivores it would be great if they could party regardless of species. This would make finding and communicating with each other easier.
Thanks to this there would be most likely bigger herds making migration more important.
Edit: after discussing it on in the other section I agree that if this was to be implemented there should be a max party limit added, so that herbivores wouldn't be able to add everybody in.

pure bluff
#

I've been trying to get nice screenshots of my dinosaurs but it's so hard without a camera mode 😦 could a camera mode maybe be enabled?

safe oak
#

would be cool if other devs than dondi would stream a bit (more)! I like watching design/coding for hours :D maybe its just me

solemn falcon
#

It would be great if dead bodies in water were washed ashore.
This would help people sometimes jumping in water to deny food for carnivore who hunted them, as well as AI running and getting stuck in water.

#

Also - I've noticed a lot of people asking to be killed so that they could play sth else. Why not give players /die command?
To avoid lagging the server the command would check if there is a carnivore around - if not, the body would vanish. If there is a carnivore, the dying player would make a help sound and the body would be left.
It would hopefully lessen the amount of people drowning themselves and lagging the game this way.

#

One other thing that I find troublesome is friendly fire. I'm not saying it should be turned off but I was wondering if it wouldn't be good if it could be reduced.
Like doing only 1/2 dmg on a party member.

grim imp
#

i have noticed that if the server is full ai spawns less frequent so my suggestion is make the server with 150 slots but only 100 be able to join..so the server is 150 slots but ppl see it as only 100

drowsy fossil
#

I think, it would be great, if there are some dino 'emotes' ingame. So we can use some body language ingame

mental magnet
#

a camara that is the size of a full adult giga should not 1 shot the giga

#

it should at least be a 3 shot with the first hit breaking bone i just wasted 6 hrs not knowing what the camara was capable of

agile radish
#

Quetzals, Alfie and Rust, a few short ideas

To start with this suggestion I’ll explain the basic idea with an example from the survival game “Rust”, in Rust on occasion, an attack helicopter spawns in and patrols the many “monuments” aka points of interest and thus loot spawns in the game. The helicopter only targets players who are wearing three or more pieces of clothing, or have a ranged weapon in their hotbar. This ensures that naked or unarmed players are not attacked, as they will not be able to defend themselves. The helicopter is a scary adversary in the game and causes many players to seek refuge or face its wrath. It also acts as a potential goldmine for players brave enough to fight and shoot it out of the sky for high quality loot.

Jump over to the isle and the loveably nicknamed monstrosity known as ‘Alfie’, the theorized quetz strain that is said to be loose on the island(s). Making the winged calamity an equivalent entity to the attack heli from rust could be used as a potential solution to upcoming problems as well as act as a very cool and scary NPC in of himself.

With the proposed solution to flyers teased and the store page showing there is a genuine want for flyers inclusion in the playable roster, Alfie acting as a periodically spawning entity could be used to stop them from being extremely strong and abuseable:

.

#

1: Flyers have very little to fear once they have taken off, the main form of “predation” would probably come from humans with guns shooting them down. When Alfie spawns on the map, he could be a formidable threat to all flying players, making flight when he is active on the map a much greater risk- giving a reason to stay landed which also allows all other player controlled dinos a chance at hunting them.

2: Flying Scouts. Similarly to the first point, Alfie being on the map would mean this tactic can be at least periodically prevented. Perhaps this could be expanded upon greatly with tie in with affinity. If the affinity system detects potential mixed grouping with the quetz players and their gang, Alfie could be made to more likely target them- giving some motivation to not be a shit head.

3: Mixed and/or megapacks The idea of strains spawning and being attracted to massive groups of apex predators ruining the ecosystem is not new, but is worth mentioning again.

.

#

Another NPC from Rust is the Bradley APC, which is a land based vehicle that shoots players attempting to loot the rocket launch site- a very rich loot spot in the game. I’m keeping this bit short because I have a sneaky feeling that this is already how it’s going to work in the future but if non playable strains such as the colossus etc. are used as NPC map obstacles tied to lore/ loot producing locations. They could also act as boss fights for both dinosaur and human players, which again is likely what they are already planned to be.

The focus of this suggestion was on Alfie because he can specifically be utilized to help stop some of the problems with flying creatures in the hands of players.

clever hawk
#

Ceratosaurus' Walk Turn: a Golden Standard
So we all know about the amazing agility Cerato has been blessed with, especially when walking. It looks, funnily enough, like something animals IRL are quite capable of doing: turning quickly on the spot to face attackers. Taking really small, fast steps in a circle. The animation's speed and sharpness just looks right and makes it a dinosaur who is totally indifferent to the vital balancing mechanic that is alt turn.

I personally think all of the bipedal dinosaurs should have walk-turning proportionally similar to Ceratosauurs, which means:
-Allosaurus
-Carnotaurus
-Dilophosaurus
-Dryosaurus
-Gallimimus
-Giganotosaurus
-Maiasaura (trot turn, not walk)
-Pachycephalosaurus
-Parasaurolophus (trot turn, not walk)
-Suchomimus
-Tyrannosaurus
-Utahraptor

This is both completely realistic, because animals can in fact turn around quickly, make servers that disable alt-turn less cancerous / stop them from breaking the game by removing it & honestly has no reason to not be a thing given it would be more or less replicating what one playable happens to have.

inner flame
#

I would like to make a suggestion, would it be possible for one of the Admin abilities for Admins on any server to be that when they are looking at a player they can see their Hunger and Thirst? This would be able to identify if people are killing for sport, as it is not currently possible to see a players hunger. Not sure if it would be something that could be added.

Thanks
Ajam

last socket
#

Could you please Announce it when you restart the servers? the backups are crazy and unfair if you cant do a safe logout

fallow oak
#

probably already been said....but please remove the collision boxes from the tiny rocks on the ground that any big dino should easily walk over....right now in dens forests with those tiny rocks scattered around like crazy, it's almost impossible to move through without being blocked from a tiny rock.

dense trellis
#

add playable fish like coelacanth :p

green oracle
#

Suggestion:
Add a tripping mechanic where you trip over rocks scattered in forests. ( ͡° ͜ʖ ͡°)

timber geyser
#

Make Adult Galli retain the cool leg stripes the juvi has. They look very distinct and amazing, and really suit the Galli in my opinion. It feels sad to lose them when your Galli grows up.

last socket
#

Add AI spawn for solo players too

next parrot
#

Pachy could use a weight and speed buff, its currently not fast enough to escape most of its major predators.

loud topaz
#

Medium and Larger Carnivores Should have a harder time sustaining themselves on AI
Not to be mistaken with making AI spawning less frequent

If carnivores are going to be strong and out class herbivores in power. (Which i'm okay with)
Then I suggest that Medium and Larger carnivores should have a harder time sustaining themselves on AI. It brings a fair balance by letting carnivores be strong, but making it hard to live without a successful hunt. Any Allo/Cerato/Carno/Giga/Rex group can Pack up to 5+ without much trouble due to the AI giving them so much food.

This also justifies Rex having insane speed, being forced to grow for 7 hours, and contesting kills on players to actually live. But will quickly starve if it cannot find anyone.

Generally, Carnivores should struggle to find food, but have a combat advantage in matchups.

Herbivores in general, should find it easy to find food, but have a disadvantage in combat matchups.

-Makes sustaining large carni packs difficult, and drop in numbers
-Less incentives to freely create Mega packs due to lack of food.
-Herbivores are increased in viability as a result, as they are now able to freely create large herds to survive and/or ward off these less frequent and smaller packs of carnivores.

-Currently, you could potentially see a pack of 8+ allos running around, and your 1 diabloceratops/Para would not be able to do anything about it, but lay down and accept their fate.

fringe atlas
#

Make really high value herbi food spawn in the plains sometimes, that gives herbis a reason to leave the woods. Currently after the recent herbi food changes, almost all herbi food is deep in forests and they rarely need to leave those areas.

lucid sonnet
#

My apologies if this has already been suggested/already planned.

I'd like to suggest for turtle AI!
Why?
Because they could be another alternative other than small rodents, small lizards, insects etc to be eaten as.
Some turtles could be easier to kill/catch while some more of a ''challenge'' to kill/catch.
They also look extremely tasty as a dinosaur. ;)
These are modern turtle examples, im sure theres other cool prehistoric turtels too.
(Sorry if the pics aren't perfect) xd

Softshell Turtles
https://media.discordapp.net/attachments/431826271060623371/545348974609956864/unknown.png
https://media.discordapp.net/attachments/431826271060623371/545340376395939842/unknown.png

Leatherback Turtle
https://media.discordapp.net/attachments/431826271060623371/545343509629108259/unknown.png

Giant South American River Turtle
https://media.discordapp.net/attachments/431826271060623371/545349474835496961/unknown.png
https://media.discordapp.net/attachments/431826271060623371/545350093620903979/unknown.png

Aligator Snapping Turtle
https://media.discordapp.net/attachments/431826271060623371/545348180267761685/unknown.png

tough stump
#

To entice humans to not sit in one area and also to have a special mechanic other than technology to separate mercs have Mercenaries have to keep track of a Sanity meter. Staying inside alone for long times or out in the dark or in caves will decrease this sanity meter, along with being near dinosaurs for too long. For example, a mercenary is out looking for a weapon or a lore related item and it takes him 3 in game days (this could be changed at the devs will). At this point, the Sanity meter would begin to go down at a speed according to where he is at, such as faster in a cave than outside. A pair of Mercs would have a significant base sanity boost and could endure these conditions longer. As your sanity decreased, the more primal you would become and crafting would eventually be limited to more basic technology. If the player reached zero sanity, they would only be able to craft tribal items but would lose this ability as their sanity raised again. The mercenaries with lower sanity could appear more grizzled and unkept unlike the average merc

#

Mercenaries are trained for combat operations, not the horrifying environment of the Isle

wet sequoia
#

Tested the bleed on Austro and I don't want to wait 40 + min to heal from 1 single bite from a juvie.
Please do something about this because it's more likley that I will die from thirst instead (or hunger maybe?).

ebon valley
#

killed an adult trike with my giga pack. gave me 3 bites and didnt fill my hunger and i couldnt eat the ribs.

Make trike ribs bigger so gigas can eat them.

main sleet
#

Put edible plants around utah rock, and the river flowing to the south of it. It's a massive dead zone for herbis, and as they cannot get onto the rock anymore it would not cause issues.

It would also encourage pachys and dryos to give the utahs some competition.

oblique swan
#

Add it so Pachys can charge as they did using their head, make them have a ambush run or something.

soft kayak
#

fix food values for all dinos pleeeease it absurd how a big juvie rex gives more food than an adult trike

oblique swan
#

Make Pachys jumps take less stamina, or just give them more stamina, Pachys can only jump 4 times and all their stamina is gone.

soft kettle
#

Please fix the potholes in V3. They're so unnoticeable that people avoid certain areas completely.

verbal quiver
#

People may not like this idea, but I would think it would be realistic to be able to smell more of a dinosaur than just their footprints. It would be neat if dinosaurs emitted an actual sort of scent cloud that could leave behind a faint trail, and if you find the dinosaur you are tracking, they would actually have a sort of cloud affect when scent is still activated.

gusty egret
#

Decided to make up a Pachyrhinosaurus Suggestion Doc, I know it was said to be an "expansion dinosaur", but I was really compelled to make this after hearing "It's just a triceratops but worse"
Also, once again I'm not including any information on stats, they change far too often to actually provide a solid, long term gameplay description.
https://docs.google.com/document/d/1vs3tQYQiwj4JKWgXi0CxEnOV8eesOC-kjHa0qFoIqHU/edit?usp=sharing

severe granite
#

With the confirmation of devlogs in the near future from a question in the qna, I hope there's a devlog post in the next few days or weeks to explain the recode stuff so people don't lose their shit over "no new dinosaurs in survival, devs quit the game isle SCAAAAAAM" when in reality the coding rework will make the game way better for everyone. At the moment hitreg and ragdolls have so many bugs that just cleaning up combat and carcasses will make the game way more fun for every player.

grim sinew
#

***Suggestion ***
Make it when people try to combat log, they can’t. Make it so on survival servers people can’t log with bleed. Make it so the admin can choose whether or not to have this be an option
Also make it say when they do try to combat log, “you may not rest now, dinosaurs are nearby.”
@ me when u wan discussP PLEASE
K I hope y’all know 50% of this is a joke

robust rampart
#

Perhaps when we eat make i so our heads face the food automatically (still allowing head movement though to be aware of surroundings. That way we dont have dinos eating the grass next to food xD

sinful plinth
#

Might I suggest a massive flood or meteor/meteor shower on server /db resets.

ancient plover
#

Maps
So we got already two pretty good looking map, Thenyaw wich is already perfect and v3 wich has still a lot of problem but that comes mostly because of its size. Maps are probably one of the "easiest" way to keep a game fresh. It's takes time but if it's finished it can "refresh" the whole playerbase with a new environment. I would love to see a savannah like map. For Example : Terra Vitae, yes it had problems, like bioms instantly cutting in etc..but overall. It was a really different eye-candy, and it was very different from many maps. [Terra vitae photos] I would like an official savannah map.

ancient plover
heavy apex
#

I was thinking for the limited sounds list there is for the isle. Add another sound list that allows you to lower or higher the sound of the roars. I've noticed the roars is the same as rain loudness and footsteps. personally I feel like I have to constantly lower my sound because the rain or footsteps is way louder.

merry stump
#

I know I am not the only one hoping that brachi becomes playable, and here are a few ideas for if it does,

1 make ai spawn around players, so when a juvi brachi spawns in, a few other ai juvi brachi’s spawn around it making a group of babies since young brachis would be defenseless and pretty slow

2 make ai brachi’s herd around you, so if you walk near a few other brachi’s but they are ai they will form a loose herd around you.

3 give brachi’s forest only spawn points, I believe that spawning on the beach would suck as a brachi

fiery birch
#

Have it where large dinos like rexes gigas, shants, things like that can easily move over small rocks that can clearly be stepped over

dark linden
#

If only Dryo could have a jump that got the same air as a Utah. That'd be great. Pretty damn great.

nocturne knot
#

You guys should add knee sliding to humans if you weren't already that way there's a more likely chance to avoid be eaten by a dinosaur

frozen solar
#

Pachy bone break is way too low for what it's supposed to do irl and in game, I believe. 5% is a 1 in 20 chance, which isn't reliable, especially for an herbivore where the primary objective is to get away. A pachy's head is meant for breaking bones, and if its speed and weight don't get buffed, then the bone break should at least be raised to 25%, or a 1 in 4 chance. But 50% makes more sense to me.
I think this would give it a better chance against things in its tier, and would make a herd of pachys more common and less akin to a 6 pack of chicken nuggets for anything bigger than a dilo.

frank bay
#

when they are going to optimize the game before I could play like 400 hours and now I crashed by the card please help those who do not have pc

frail crypt
#

Have Sucho use a lower resting stance.
Give Sucho a shorter ambush charge up.

ancient plover
#

Due to trike now being pretty weak to rex and giga (only those two, its viable with any other dino) it might be good to replace its stomp with a charge of some kind (could do the same with a Shant just purely due to its weight)
so that carnivores actually need to keep their distance before attacking

#

And also should probably focus on medium sized Dinosaurs for a bit (i know im not a dev but ive played this game for a long ass time)
The lack of any decent medium sized herbivores is a huge problem from what ive seen, especially due to the mostly carnivore playing population its getting out of hand, carnivores still mostly hunt carnivores, so having an addiction of even one or two medium sized herbivores may actually do the game some good

atomic patrol
#

Move the close button for the server announcement away from the logout button for survival

steep axle
#

Love the new balance patch, multiple steps in the right direction. My only “complaint” right now is how adult giga seems like a much more viable apex, making an extreme amount of players play giga, creating a wonky ecosystem. I’d suggest lower the bite force to 700 and see where that puts him. I haven’t been able to test the stamina regen while trotting as giga yet but hopefully it’s low as to limit its mobility.

glad wagon
#

This patch is pretty good. Carnivores need nerves on their food and to have good hunting mechanics. I love the change to bleed and the buffs of herbivores. It kinda forces players to actively hunt other players. When a predator sees a fully grown herbivore they rarely bother to hunt it and why would they waste the time and energy when in most cases they can survive on AI. Most of the time playing a herbivore is really boring or lonely because joining a mixed herd is hard, so you have to force yourself into danger for entertainment. I think patches like this will balance things out. If 70% of the players are carnivores and no one is actively hunting herbivores it makes the game stale, most of the time im watching youtube while the game is in the background. It would be nice to make other carnivores give a lot less meat so they start hunting herbivores and if the carnivore population is too high to force them to switch. I think 60-70% herb ratio will be kinda ideal for both parties. Herbivores will be able to make social groups easier while hunters have a lot more to hunt in order to survive.

With that being said I LOVE the game and keep on the good work guys ❤ ^^

ancient plover
#

Make Suchos bleed resistance better

restive gazelle
#

Make a variety of herb ai. Atm it's stale with just taco and Oreo Ai, especially on highly populated server's you'll be lucky if you hear, let alone FIND one. So asap push through Ava, dibble and a Maia AI that way it gives more reason to hunt herbs. As of this moment the herbs are too afraid to encounter carnis, so they tend to stick to the corners of the map.

Also amp up the Sucho's bleed resistance, before fish/spinosaurus comes.

dapper marsh
#

Given that there is an influx of new players in the game in the past 2 months thanks to larger streamers covering the game.
I believe it would be in the games best interest to place somewhere in the dinosaur select screen the total amount of time it would take for the dinosaur you select to grow so a newer player would know what they’re getting into instead of finding out the hard way. This would sway people to try other animals first instead immediately starting a rex and dying because they didn’t realize you have to work to be a walking trash compactor.

glad wagon
#

^ Give small summaries of the dinos

ancient plover
#

give carnivores way more crest colors

plain oriole
#

Decrease giga's bite speed, please. Rex loses to a giga and trike facetank because giga bites way too fast for his new damage and bleed and weight buff so he does more damage over time.

Either this, or nerf his damage to 600 with an optional removal of his weight buff. Giga should not be able to facetank trikes and rexes. That isn't his job.

tawny totem
#

Wheres dohndi at or whatever his name is

#

I got a suggestion for recording software/improvements

civic iris
#

I think it would be cool to implement a dinos tail as a optional attack/defensive weapon they could use since realistically some would have

last socket
#

I think you can all agree that pickable spawnpoints would be nice to have and would safe alot of suiciding

iron sable
#

adult trex swims faster than adult sucho

blazing dove
#

Before the rex got a speed buff, we were like "Oh it's okay that rex can break bones since its slow", and now it is super fast, faster than a giga and almost as fast as an allo, WITH BONE BREAK. If rex is gonna be this fast, remove the bone break. Come at me rex fan boys.

solemn falcon
#

I've started playing a sucho lately and I must say I was dissapointed with it's swim speed - which is the same as other dino. He's a semi-aquatic dino, so it would be good if it had a higher swim speed maybe?

#

It would be great if you didn't have to re-join the party after you died if you re-spawned as the same dino. Plus if possible - it would be great if after re-spawning you could be at a point closer to your party! It's a real pain to re-enter the game and find that you're a helpless juvi on the very other side of the map!

timber geyser
#

V3 map design could maybe have larger areas of rocky cliffs and hills (maybe in the mountain zones of the map) where jumping is beneficial.

In-game we already see Utahraptors occupying a niche that favours an environment like this. Utah players seem to often favour places with rocks or buildings that they can jump on, which puts them into a very different niche than the similiarly sized Dilophosaurus.

I think these "climby places" should be taken even further by creating entire biomes and areas (like adding big rocks, small steep cliff edges, small corges etc.) in the mountains and high hills of V3.

These rocky cliffy zones could also have cool hiding spots and strategically exploitable rock formations. All the herbivores capable of jumping (Dryo, Galli, Pachy) should have an advantage in these terrains as well.

For adding more comfy stuff for the herbivores, flat highlands with plains could be found within the midst of these cliffy mountain zones as plateaus, creating lovely spots for Gallimimus herds to live that "open plains life". There could be small forest patches and rock formations there also that give ambush oppoturnities to preds slower than galli.

Some of the rocky areas could be forested, especially at a lower altitude, favoring Dryosaurus by giving it nice places to hide in.

somber portal
#

i think trike with food of x2 Oro.. can be great, cause play gigano or rex adult are too hard. v3 is too big for just 100 player, with just 10 players adult .. or not too much

amber vapor
#

in 1.52.6 the tacos still do the echo thing when theyre right next to you, which makes it confusing sometimes when youre starving on bigger apex carnivores to get to them, any fix inc on this? Oro's seem very fine now in their sound/echo and how far away they are from you etc.

solemn falcon
#

I've been thinking for a while now that it would be great if juvenile dino of bigger species were actually faster than their adult version. This would give them a higher chance of survival and would compansate for their tiny dmg. ATM the only thing a juvenile can do when there are hostile dino around is... To die

alpine ferry
#

Giga needed this so bad, please keep it how it is👍🏻

solemn falcon
#

Also - I would love it if the food/water meter showed full only when the dino has 100%. It's not as bad with food since the dino will stop eating when satisfied but not with water - it'll drink for a lifetime if you let it.

lapis perch
#

Can we please decrease how quickly the ceratosaurus gets hungry? It's seriously annoying to play right now on Thenyaw and just a diceroll as to whether you'll survive every hour on V3. It's been a constant complaint as long as I can remember.

Edit: should have added, specifically because you can't kill most things as cerato. So the time it takes to find something actually edible really clashes with how quickly you get hungry.

rose bloom
#

Nerf giga damage to 600. All is good except speed biting or damage.

olive rune
#

Fix the cerato’s animations. This has been one of my only complaints about the cerato, because after it got smaller and faster I actually was very happy where it was placed, as a nimbler allo in some ways. But the animation’s have always taken me out of giving the cerato the shiny badge of the perfect dino. The run could be more fluid, the broadcast looks sloppy, and the threaten could, well be more threatening. You see all the other carnivores and their threatens, the bellow, bare fangs and claws, ready do fight! Then you see the cerato, and it just sort of leans down and roars. I get what the animator was going for, but right now it feels more like a submissive roar, like it should I have been it’s four call, not the threaten, which should be more threatening. The broad cast needs minor work, fix the tail slapping the ground, and the jaws opening wider than venom’s, and the run would look better if the tail tip wasn’t freaking out, and it’s legs didn’t move as fast. Im keep the speed but make the legs more fluid, like it’s actually carrying a Dinosaur. Also, everyone stop whining about the giga, it needed a buff and it got one.

solemn falcon
#

In character sheet you only get a description of bite force but it doesn't represent the attack of each dino since most herbivores don't bite and I have to check external sources to see what dmg I can do. Would be great if the character sheet showed info viable for the dino we're playing.

ancient plover
#

Balance Suggestions :

Nerfing the Giga : Trot speed and regen while troting make this Dino a Pain in the ass to deal with when playing a Mid Tier Dino, in addition Giga actually got a big bite force and the best bleed in the game right now

Buffing Parasaur : It's still a bit too slow to escape Allosaurs

Buffing Pachy : Unable to escape and defend himself against Cerato that is both Faster and stronger

#

also make night darker again

iron sable
#

the keybind "Z" is labeled as trot in the control settings menu but is the default movement speed i believe and that has confused some players ive chatted with into thinking that the walk you enable when you hit Z for the first time is actually the trot and that the faster default movement is the walk.
edit: suggest to rename it from "trot" to "walk"

ancient plover
#

Can we please get a respawn button. this is wasting a lot of time

#

wasting a lot of time atm if you just want to respawn in a new location

plain oriole
#

Sucho was advertised as an allo check, yet it only has 400 pounds more weight, 400 more health, and 50 more damage. We were told he was going to be a slow, chonk boi that could take on an allo or two and survive. But he does none of that.

I say we give sucho around 4-4.5 tons of weight and 4-4.5k health, but only give him 250 damage as compensation for his weight, size, and bite speed, as he is more adapted to hunt for feesh instead of other dinosaurs. This way, he would be the slow chonk we were promised, who could defend himself against a few allos.

ancient plover
#

Could Adult dilo please receive juvie dilos turn, aswell as a possible jump for dilo now that pachy has one, as of right now its the only of the lower weight dinos (ie pachy galli utah) that does not have a jump

main sleet
#

Give dilo a small jump. Not utah level, but enough to get onto smaller rocks for safety.

plain oriole
#

This new update gave giga the ability to be a brawler and a bleeder, which is a niche it was never supposed to fulfill. It can facetank a trike and a rex and WIN, which tells you that giga is now a better rex without bone break, as giga can do rex's job better with the added bonus of massive bleed, minus the bone break.

I have a few suggestions on how to make Giga an apex bleeder again, rather than an apex bleeder + brawler, but still not making him a little wimp.

The point of a bleeder is to be small and fast with not very much health and weight to encourage hitting and running. The reason why giga can facetank everything now is because he now has 6.4k mass and health, while Rex only has 5.8k mass and 6.5k health. The increase of mass effectively increases giga's bite force towards rex and giga, too. To alleviate this, perhaps we could drop giga's health and mass to 6k.

Bleeders do not have very much damage because they rely on their fast bite to rack up bleed damage. Giga has an exceptional bite speed for his size, and since he as 50 bleed per bite, 3 bites is all he needs to stack up a 3 bleed. The problem is, he has too much damage at his disposal, so he can bite repeatedly and and rack up more damage over time than trike and rex can dish out because of their slower attacks. My suggestion is to either slow down giga's attack speed, or give him a flat 600 damage down from 850. This way, giga relies more on his fantastic bleed, rather than damage.

midnight locust
#

When by the swamps on Thenyaw, and you sniffsnuff to find footprints. All you can see is a giant ass blue disc that literally blinds you to everything. Please cahnge this. Were next to the water we know where it is.

dull breach
#

I think as long as leg-break isn't fully back in the game it would be best to temporarily remove it from the rex as well. Rex should be strong enough now to survive even without this undefined feature until it's ready to return to all eligible dinosaurs. IMO if the anchy has no legbreak, no other dino should. 😉

amber vapor
#

You can barely get enough food between resting stamina on adult rex now, maybe lower the stamina consumtion a little bit towards how it was before patch 😦

alpine ferry
#

Giga is not ment to be a full time bleeder like the dilo it is one of the largest carnivores in existence with one of the largest masses, that went up against argentinosaurs, it is ment to be a bleeder brawler, and where is sits now is perfect and the rex still easily gets a bone break and the giga is done for, not to mention the 35% more damage the rex has over giga, if you loose as a rex to a solo giga that does not end up being about that stats but instead skill

fringe atlas
#

Seeing alot of internal chatter in our group of how silly being able to turn gamma up and see at night like it's pure day. It's frankly not good for the health of the game for this to be possible. Even though it's hard, having night be truely dark makes this impossible.

#

Similarly at lower graphics settings and lower draw distances dinos stand out like sore thumbs

hollow flax
#

Make it easier to determine if you bite something... AND... increase hit box for AI. It's impossible to bite something sometimes. I found if I "CRTL" crouch, it can get to things and or eat.

timber geyser
#

Actually give approppriate HP and damage to creatures of the same size.
I'm tired of being one-shotted or two-shotted by things my own size that I obviously should be able to defend myself from.

Should apply to juvis as well. Juvi gigas are killed as easily as a tiny little juvi utah, despite being the size of a newly adult cerato or dilo.

#

Meaning, a near-subadult juvi giga is two-shotted by a newly adult cerato, and a freshly spawn juvi giga is one-shotted by a newly adult dilo.

#

In both scenarios the creatures are around the same size.

atomic prawn
#

Skin modification suggestion: Can we have a small amount of the highlight color come through on female models? Maybe just a bit on the face or something? I know and understand the males should be more colorful but having the females show a tiny bit of the highlight color would help with identification and add more variation to the females.

dense trellis
#

when will my homie quetzal be back?

dry hazel
#

A lot of people use ridiculous colors, like a jet black Rex with red highlights. To add realism and help demote these colors, here’s my idea.

When a certain amount of a dark color is detected, the dinosaur with said colors may suffer effects due to these colors.

Basically, a pure black Rex would run out of stam, food, and water faster than others, as a result of the black coloration absorbing lots of heat and making the dinosaur suffer dehydration faster than others, and will “overheat” while running for too long (in other words, lose stam faster). Pure black dinosaurs could also have a slower base movement as a result of exhaustion.

blazing glade
#

It's valentines day. All ingame skins should be changed to flourescent pink. Pink Flamingo Dino Day!

north raptor
#

Add the %metter of food and water in the normal HUD so we dont need to go character window everytime you want to compare hunger with your friend to decide who eats next AI or next prey i find myself going character window excesivelly searching info that would be usefull to have in the screen all time

winged ore
#

hello!

#

anyone have solution for dropping FPS?

#

after latest patch game is uplayable on i7 6700k and 1080ti OC

#

26 - 30 fps average

#

no matter on GPU settings or in-game settings

sand reef
lapis perch
#

Speaking of the above, an option to turn off the sniffed screen would be nice. Like, pressing Q again after letting go after sniffing would turn the screen off. Don't necessarily need to reset the sniff timer if balance is an issue there.

abstract panther
prisma nymph
#

A menu where you can select classes you would agree to be nested as and on people with nests it can appear so they can inv you

solemn falcon
#

Return the bleed to not be able to kill (reducing the dmg would make it completely useless and in the last patch it turned the bleeding dino to get to one-hit-ko point which made bleeders viable). It does too much dmg and it's impossible to lay down while in fight - you can't escape, can't fight back...

sand reef
#

When you are alone in group because your fiend is dead group should be solve.

plain oriole
#

Dilo and dryo colors for carnivores when? Pls.

celest grotto
#

Would be nice to have a way to send out requests for group invitations. Or just like the old system where you would receive group invites despite already being part of a group. It made merging with another group very convenient and quick. Sending out an inv was also commonly used as a request to be invited to a group.

plain oriole
#

In fact, please allow carnivores and herbivores to have each other's colors. Only allow male details to have the colors of other dinos' details, so we can have carno reds and galli blue-greens or dark reds.

faint elm
mighty wadi
#

?

onyx dew
#

I understand that people found night time to dark but currently imo it's way to bright. it ruined the fun i had as a dilo. Can we have atleast a longer really dark period instead of the 5 ish min we get now?

strange arch
#

Duration is fine, but it definitely needs darkened way more.

#

I barely use nightvision anymore besides the 1-2 shades of actual darkness that occur now.

onyx dew
#

hunting in the dark as a dilo was one of the best things in this game imo. And atm other dino's can just see you coming from miles away 😦

strange arch
#

I wouldn't say miles, but yes, dilo has it a bit harder now.

onyx dew
#

well at night at utah rock i can see all the hills easy with the dino's camping us there trying to hide LUL

plain oriole
#

Make rex 6.5 tons, 6.5k health, 1500 damage, but reduce his bone break from 70% to 60%. If devs want giga to be a brawler-bleeder, at least give the king of brawlers a chance to facetank back without getting oofed by giga's superior bite speed and bleed.

Make giga have 6.25 tons, 6.25k health , 40 bleed, 750 damage, because they can apparently facetank Trikes no problem. The reduction in health and weight will alleviate that issue.

Since Trike has such shitty damage compared to rex and giga, increase his damage by 200 and his bleed by 10, so he has a chance against the big boi carnis again.

solemn falcon
#

Suchominus, as he currently is, isn't really usable. He was suppoused to be an ambusher, but his dmg and ambush speed doesn't allow it. I think he should have a lot faster ambush speed - that would last very short (just to burst out of water and hit) and maybe give him bone break, so that he could continue hunting even if he doesn't insta-kill (with jaws like that he should be able to cripple his target, right?).
Another thing could be to boost his swim speed, so that nobody would want to mess with him in water (still would be fairly easy when he would decide to get out of water to change location or hunt for AI or sth).

sand reef
#

Make night dark again.

maiden hazel
#

i am really tired to wait more than 20 min to get in eu1 official server to play with my friends... this need to be fixed, either no server found message or server full... increase max player limit..

solemn falcon
#

Also another thing - herbivores shouldn't have high attack. A win in a fight with a carnivore for a herbivore isn't to kill it's opponent - it's to escape with it's life. I believe that bigger herbivores should have an ability to cripple (bone break). Just like they had in reality (there were many findings of dinosaur bones that implied carnivores often sustained broken bones). Also, it might be wise to boost hp of herbivores.
Ofc they still will be able to kill a carnivore if the other is smaller and alone, but herbivores hunting carnivores shouldn't be a thing and they should have better means to even attempt escape!

livid comet
#

What if the Dinos had more realistic and up to date with what they would most likely look like but with the unrealistic because people like Dinos that are scary

maiden hazel
#

remove that option you added back to servers , finish last frame or whatever, my fps dropped from 130 to 60????????????????????????????????????? Edit : goes down to 49 wtf

livid comet
#

Oof grammar errors with my suggestion

#

And keep the unrealistic Dinos because people like scary dinosaurs

haughty linden
#

Scavenger Dinos! With the ability to steal small chunks of food from corpses!

ancient plover
#

Make Velos spawn when either a small corepiles is made or when a player is on low health.

ancient plover
#

Ambush Change.Make it so when you ambush youre bar will contiously deplete even after the ambush time has finished, predators may still be able to sprint but it will deplete faster until it reaches 0, or until you decide to rest

hot mantle
#

It would be nice to have an option where i can always see hunger and thirst percentages in the hud instead of going into the character screen

blazing glade
#

Utahs are garbage. Increase their health regen so you don't need to sit for 20mins after being bleed out by a single hit to a dilo when it takes you 7 to kill one in return. Thanks.

maiden hazel
#

PLEASE ADD MORE AI! I PLAYED 1h30min AND I FOUND ONLY 3 AI! GONNA DIE FROM HUNGER AGAIN! THIS IS NOT SURVIVAL! THIS IS EXTINCTION! I DON'T THINK THERE WERE SO FEW DINOS BACK IN THE DAY! JESSUS!

nova rapids
#

not enough AI

flint lake
#

A very thiccc foggy weather would be dope

fiery birch
#

Having it where fully grown sub gigas could eat medium ribs since a half grown adult giga could eat them. Don't know if this is just a bug but i think adult sub gigas should be ale to eat medium ribs.

tribal onyx
#

Maybe reintroduce logarithmic filtering for the AI sounds but use a more gentle curve? I actually had good success using it to determine how near the AI was.

#

Is there also a curve applied for the amount of reverb added to the AI sounds? Right now it seems to be loads added until you are right next to it.

#

Can we have a deathcam that shows a 3rd party is view of the scene as you are dead? If not at least let you see through your dinos eyes for about 10secs as it lies.

Also a death screen that tabulates your growth and achievements AI/players killed might be helpful.

heavy apex
#

Let servers change how long Daylight and Midnight last

soft kayak
#

put dont sit or die in water on the daily announcement rules bc ive seen a bunch of new players drown themselves while being hunted recently and its fucking annoying

candid thicket
#

I Suggest Giga Be 0.FasterThenRex.AsGigaIsSmallerThenRexAndWillHaveSameDifficultyCatchingAnythingAsRexDid.GigaBeingAsBigAsRexWithItsFoodDrainHeShouldGetABuffInSpeedAsRexOrEvenMoreThenRexSoItCouldRunAwayInstedOfFighting.34speedwouldBeGreat.AndIncreaseAlloSpeedTooPleaseMabe36soItCouldOutRunRex.

tribal onyx
#

Can we have striped patterns introduced for some of the carnivores? Right now it seems to be only spots and blotches.

alpine mason
#

With the currents buffs to sub giga and rex I feel like the sub trike reserves some love too.. it should have more HP or damage in order to have a fair fight with them...

austere crypt
#

I don't know if it's been suggested yet, but can we have the nights' brightness toned down a little?

#

Midnight be looking like 6AM

rotund cove
#

Heres a suggestion.
You want more herbivores on a server than carnivores to help with the realistic aspect. Yet, you continue to buff the carnivores making herbivores not only boring but, completely outclassed as well. If you would like to fix this and see more herds on the isle. Buff the herbivores. They should be stronger or faster than the carnivores of their tier/class.
Back to that realistic thing. Predators are always slower, less stam, or weaker than what they hunt. But, they hunt with technique and cooperation. As it stands there is absolutely no point to play trike with all of these carnivores getting buffs and that population is dying. And parasaurs cant keep pace anymore so, barely anyone plays them. There is no fun in a Rex being able to face tank any herbivore and outrun most of them.
I think the bleed system update is pretty good. Cant die while laying down but, if you move you can. That's decently realistic. But put a lion in a cage with a buffalo and the buffalo will win every time. Put the buffalo in a herd and let the lions create some chaos and single one out, the buffalo will lose everytime.
Furthermore the only herbivore worth playing now is the galli. Someone needs to use skill and technique (i.e. sneaking up on them and ambushing or using good night vision to catch one off guard.)

Give me an emoji if you agree MAKE HERBIVORES WORTH THE BORING PLAYTIME.
Thanks!

sacred haven
#

Due to weight and damage both scaling as you grow, and weight influencing so much in growth, its quite drastic to watch any lifestage go from 1-100% growth. Currently, this results in huge powerspikes in between each individual tick of growth (for sub giga, the difference between 99% and 100% growth is literally 200 damage), which can either doom or save you in split seconds.

I propose that weight be a static value as you grow, and let damage increase as you grow instead only, alongside the health, stamina, food, and hunger pools. This means growth would be more linear and not have such huge spikes in between ticks of growth, and make fights more consistent. Then, you can gauge whether you should actually risk a fight with someone slightly bigger than you in the hopes you can out skill them, rather than it being a flat 'nope' because they have potentially twice the amount of firepower over you only due to a difference of two to three ticks in growth.

Might be another solution to this entirely, but in short: growth should be more linear.

ancient plover
#

Here is a suggestion: Nerf Giga.
Your Welcome.

green oracle
#

Here's a suggestion: Nerf Spino.
You're Welcome.

ancient plover
#

Please make it to where you can not combat log, if you have a bleed you shouldn't be able to log off just to avoid death/a fight. A lot of players have been combat logging recently, and it's getting kind of ridiculous. Or at least 15-20 seconds from the last time you were hit in a fight, or your bleed wore off.

chilly dome
#

Decrease the T-Rex Bone break chance on other dinos. It happens too often and makes fights with them unwinnable.

ancient plover
#

Here's a suggestion.
Remove AI spawning ties to Herbs and put them soley toward Carnies. Maybe make it so that Adults can no longer eat AI or get little food if you want to force Herb/Carno combat but atm having herbs have AIs spawn to them seems rather confusing. All they do is make noise making it more annoying for herbs to actually hear a real predator

vast cave
#

Biggers ai
youre welcome

slim obsidian
#

MORE AI this is really a problem on Big servers

vast cave
#

just add more big ai

blissful oxide
#

Giga hunger is hard to keep up. Reason being? It seems to take huge bites yet gets little to no hunger percentage to show for it. Two adult gigas that were at about 0-15% hunger had a full grown gigas body and ate it, gore included, until it disappeared. They both only received 50-60% hunger from this. This huge hunger drain they have as well as not having any hunger regain, makes it not only hard to live as an adult giga, but it causes them to hunt and kill everything. Rexes hunger is so much easier to deal with then giga.

ancient plover
#

Can the Sucho get a better bleed res. Because right now it still has it's old shitty bleed heal wich makes it unenjoyable to play as

ancient plover
#

Buff Sucho's overall damage to 550N to protect pond's and lakes it can fish from and Nerf both Sub-Giga and Sub-Rex to 350N so they can fight back against Allo's but to keep Sub's from getting useless again keep Suchos speed the same as it is now.

mild flax
#

AI counterparts of playable herbivores to balance out the carnivore & herbivore population ratios, since player herbivores will probably always be a rarer sight than carnivores.

Perhaps said AI being recruitable as followers (if limited to only following you around) with a broadcast and friendly call

somber portal
#

rex need tail shots

solemn falcon
#

I have a sugestion of how to make suchominus playable and enjoyable. Leave the trot being pathetic, as it is now. Give it incredible ambush speed (maybe like utah has?) but for a very short time (let's say 35 MPH for 3 sec) and add a bone break. This would make it the perfect ambush predator that I believe it was meant to be.
Additionally, you could boost it's swim speed and manovering, as it is meant to be played near water. Nobody wants to mess with a crocodile in water - apply the same for this semi-aquatic dino.

vivid sleet
#

I like how when you type the Dino talks, the only problem is people using voice coms/discord, skype, teamspeak, and ect.. I don't know if it would be possible but picking up mic /voice sound and making those dinos talk as well would be something I wouldn't mind seeing in the game. Sort of evens the playing field a bit at least, yea better off using voice coms rather then typing in game but just doesn't feel right to me to use it.

ancient plover
#

Suggestion: The DNA System

The DNA System

This idea came to me when looking at the character screen and seeing the DNA strand. I know that it is for the affinity system in the future, but it gave me an idea that would increase co-operative play, give people a higher incentive to want to be nested and create a game play loop for groups that would be self sustaining.

What's it about?

The DNA system would divide dinosaurs into generations. 1st - 7th generation. 1st generation dinosaurs would be what you could spawn in as regularly on survival servers. They are what they are and nothing more.

2nd Generation dinosaurs would be the result of two first gen. dinosaurs mating. 1 Male, 1 Female. The patriarch of the nest would be determined by the first adult male to put food in the nest. The child would get half their colors from the mother and half from the father. 2nd Generation dinosaurs would gain 1 additional DNA stat.

When 2 2nd gen dinosaurs breed, it creates a 3rd generation with 2 additional DNA stats. When 2 3rd generation dinosaurs breed it creates a 4th generation with 3 additional DNA stats. Etc. Up until the 7th generation which would have 6 additional DNA stats.

DNA Stats

When two first gens breed to make a 2nd gen, that 2nd gen gets a random stat increase. When two higher generation dinosaurs breed, it increases the chance of gaining one of the stats of the parent.

Etc. The stat increases would be small, but, valuable for higher generation dinosaurs. For example if you ended up as a 7th generation dinosaur that got lucky and got all 6 bite force stats you would have an increased bite force of 60 points as a full adult.

nova jolt
#

Can we get a growth table for the new changes? At this point its very cloudy and a lil transparency would help.

solemn falcon
#

Why not add an 'auto-walk' feature? It would allow both to speak in the in-game chat while moving and would cut off the need of holding one button for an hour straight when trying to reach your destination while nothing is happening around you.

vast cave
#

bring night pitch black again to make player use their night vision

haughty linden
#

The ability to store Dinos.(Obviously not if they die) To play with on a later date!

solemn falcon
#

I have a counter idea to the DNA system posted earlier. There are 7 DNA slots - it would be a great place to have names of offspring players filled into who reached adulthood. And if you manage to get 7 adult children you'd get a bonus of some sorts.
Maybe the parent dino would get a stat bonus? Or maybe it would reach a new 'alpha' stage that would be a little better and look different?

somber portal
#

need more large hitbox for rex pls

somber portal
#

need mooore IA please, you know have player who play rex on survival?

solemn falcon
#

We need herds of AI - ones which carnivores could fight and hunt and ones herbivores could join and be protected by as juvenile.
But if that were to happen then all (AI and player) should give less food.

feral bison
#

I have a suggestion on how to fix the Rex/Giga balancing issue as of the recent patch. This is due to the fact of Giga singlehandedly destroying rexes (and trikes) even though it's meant to hunt in packs. Solution: Take down Giga's Bite Force from 850 to 650 and bleed from 50 to 40. That way when a Giga finds either of these, it will require at least 2, like it should be.

somber portal
#

i need to take an Oro for give at my friend dino ..

errant yew
#

Make human play like Turok from the 2008 game, it would be badass.

candid thicket
#

noGunsForHumans

#

OnlyBow

lost spoke
#

My suggestions for sucho buffs (who still needs some love even after last dmg bump) are:
Reduce growth time a bit for both juve and adult (10min for each would already help)
Increase Juve stamina by 20ish
Increase drink speed (currently it is like 1% per sip on juve, adult isn't a lot better)
Decrease damage to ~300N
Buff weight to around 4t
Buff bleed heal (maybe res too, don't recall how it is compared to other mid tiers)
Increase trot speed (not by a lot)
(a maybe) Buff ambush from 1.2x to 1.3x and make it around 6-8s
(a maybe) Bump speed a bit up for adult, maybe to around 32kmph (up from 30.9)

rotund void
#

Hunger values and body food values need a rework. A fresh adult giga, split between two full gigas is only worth about 12% of their total hunger to EACH before it turns into inedible gore. The giga that I killed put me to 2x bleed, so I ended up LOSING food while waiting for the bleed to wear off. This ended up making me slowly starve to death while no AI spawned around me or my duo over the next 30 minutes.

desert lake
#

In response to idea's about saurapods being slow and looking at Ideas to defend them selves. If you make it so they have to live real close to water or in water most of the time . You could have them do a drowning attack on any predators that try and swim out to them and have them eat aqauitc plants so they don't have to leave the water often.

solemn falcon
#

Pachy needs to be able to swim - atm he's just a rock in the water. I'm not saying he should be an excel swimmer but being able to get to the little sandy island seperating two beaches would be highly appreciated.

tough stump
#

I have a solution for Sucho. Being as he is a slow boi but quite strong, he’s still a bully granted not the best. His damage is ok for his size, he just needs to be faster with a tad more bleed heal. Simply giving him maybe an extra 3-4 km/h ambush buff would be suitable, and once it’s possible to use the water giving him great swimming speed would be obvious. He’s not a very fast boi right now and that’s ok, but his ambush is awful

ancient plover
#

Give adult dilo juvie dilo turn, and please provide a jump for him he is the only small dino playable in survival with out one

haughty linden
#

Why dilo have no jump?

#

Death yell and mating yell request again. Death yell sepreat from threats really sounds like your dying. 1 for immersion 2 try to persuade your hunter to give up the hunt in fear of alerting a bigger carnivore. Mating call. Obviouse reasons also maybe the males be diffrent than the females.

amber vapor
#

It would be nice if you saw your movement speed and weight/hp going up the same way biteforce goes up towards its maximum.

hexed ember
#

would be nice if the Adult dryos stamina regen was made better, like pretty much the same as when its in Juvienile state

proper turtle
#

can herbivores eat different plants depending on each herbivore? you dont have to make it different for each dino, maybe some share the same plant to eat. the fast herbivores could have something like very low foliage, that'd be just at your feet instead of the current bush that's in your face, and the larger herbivores could have something different. the bushes right now can still exist, maybe the different consumable plants can be a bit more uncommon

mortal frost
#

Make Carno grow time on-par with the other midtiers. Right now it takes the same time than a Dilo or a Utah. It's insane for a dino that have such an easy time surviving.

versed crow
#

lower dryo egg time, it takes almost as long to get a dryo egg as it does to become an adult lol

alpine mason
#

I feel like juvis in general need a better stamina regen... Since they cant run far they should have a better regen especially on v3 where water is far from the spawn points. Sometimes it's Just painful playing as juvis because you need to sit for minutes after running a few seconds to get water.

opal moon
#

i would love to see what species i am getting a nest invite from...

sinful plinth
#

When humans are added will they be able to steal eggs from nests and raise them in captivity.... if not kind of a fun Idea to play around with.

stiff swallow
#

Suggestion
Please make a way to favorite servers, that way it's easier for us to find our favorite servers to play on. Especially, if you already have issues finding said servers. It would make a lot of people happy with this system as I've heard it discussed multiple times by multiple people! Thank you!

frail crypt
#

Can we change how we interact with trees? Trees act like Velcro, the dino models get unreasonably hung up. I’m fine with trees stopping us, even stopping us dead in our tracks....but we need to be able easily slide off.

Perhaps trees need a thinner collision model. Perhaps trees the dinos need a thinner collision model. Maybe trees need to act as a slowing terrain model.

lament copper
#

I was just thinking why don't the isle have maps, not saying a normal map but a map like say Minecraft or age of empires that only shows where you have been? Seriously dinosaurs would realistically have a geat sense of smell it could be set up to show where you have already been, then to keep people from actually just walking around to unlock the whole map, it could be blocked out to show a certain radius around you so you can't see 15 miles away from you, the map would basically simulate the dinosaurs navigation instinct, hey I have been here before there should be a water hole this way, of course the map would put a mark where your nest is, could block out around the nest but in the black a indicator of your nest..... If you die the whole map would also reset

night stream
#

So apparently Quetzals are disabled because the devs don't want people using it as a surveillance for megapack teams - which is one of the many examples of toxic gameplay in TI
Now, the affinity system is something that's going to be implemented soon that promotes good gameplay, because it weakens players who mix pack, stay near corpses, etc.
Is it possible we could have some sort of 'affinity for flyers'? so they will become weakened if they are used as surveillance or something else unnatural and exploited.

(I'm aware it's very difficult to think of an idea that could be used as an affinity for Quetzal spying, but the idea was interesting, and I wanted to at least put it out for opinion)
I mean, after all, Quetzal is one of the signature creatures of TI. It's in the lore and menu screen. It would be nice seeing it back in the game as a player-creature.

sonic lantern
#

This is a rather minor suggestion, but maybe the maia should tuck it’s arms in a bit while running? Currently they look like they’re just dragging them across the floor whenever they run. I’ve noticed this recently, especially since IK has been added.

primal cairn
#

Hi! I'm new to The Isle - I agree that a greater variety and number of AI would be helpful and add to the immersion of the game. 😃

dense briar
#

Hello, this is my first suggestion. For next patch I suggest that you put herbivore food (berry bushes) near utah rock on V3 map.Since patchy can jump, people are thinking to contest this place and attack raptors, but there is no food around and this makes it not worth to invade.

gusty flicker
#

Global chat enabled for only dinos of the same species.

blazing mesa
#

Disable F calls when a carnivore is crouched. If not for every carnivore species, at least do it for pack animals like Utahs. Otherwise, packing up with others is sort is pointless if every time you chat with someone to strategize your prey can hear you calling. This is especially bad for dinosaurs who rely on packing, like Utahs, to eat.

leaden sedge
#

Make cordinates visible without having to click insert and stop moving 😃

feral bison
#

Fresh adult Carno needs an hp buff. It gets 2 shotted by everything, including dilo and utah.

vivid sleet
#

I think the pack sizes need to be changed, just completely remove sub and ect and just leave it at 4 period maybe even 3, Right now I am watching 8 Gigas roaming the map. Even though they may technically meet the requirements or may not because they are separated. they will never meet nor fight against each other effectively shutting down sections of the map as a group in whole. I'll go a little further in saying that through the use of voice coms, advanced notice can be made simply by saying they headed to you guys.

ancient plover
#

buff ceratos ambush it is bad and useless.allos can catch ceratos with ease with their ambush.

dry hazel
#

Increase the turn of juvi Rex so it can actually defend itself against predators

ancient plover
#

When you crouch AI cant see you because it’s very annoying trying to get close to AI as a juvie and it outrunning you the whole time

dry hazel
#

Can we also get rid of beach spawns on v3?

#

Or at least make it so you don’t spawn on the beach every goddamn time?

ancient plover
#

And starving because of it

north swallow
#

Carno is to fast , nerf it

sage dock
#

im having problems find servers that I playing on . Is there going been add favorite server button in the game?

solemn falcon
#

Actually... a button showing servers you have an active dino on would be nice as well

gusty ember
#

can you guys atleast give some ppl the permission to change the wiki

#

alot of stuff is hella wrong on it

worthy patrol
#

Suggestion
CERATO FOOD : make it drain slower, because you can't lie down a sec without risking to die of starvation if you don't immediately find a prey.

Thank you (:

solemn falcon
#

Eggs
Make it possible for smaller carnivores to feast on eggs.

slow peak
#

Speed up juvi sucho by a fair bit, and make its stamina better, as well. its current speed and stamina amounts are. . . . painful.

hasty coyote
#

Ok when sitting down the cera should move less
It gives your position away

true sun
#

make trexes fly cause they still need a buff

soft kayak
#

fix rex weight so it doesnt get tanked by a giga

small delta
#

Add a custom FF system you do less damage to Pack mates and do no bleed and BB to them, so basically you still do damage to them but you only do 50% of your normal damage to them, also you could have a option to activate this on servers.

ancient plover
#

Juvies to become more viable

  • Boost all of the juvie bleed heal/and damage heal while resting. Resting is mostly an option after you get out of the trouble/combat, nobody want's to sit and heal while starving as a juvenile.(I know there should be some kind of kickback but for an example, i was resting as a juvie giga for more than 30 minutes just to heal bleed and damage from a med-sized adult carno,it's make sense but also almost death penality for sitting straight 30min) You will heal yourself back atleast 85-90% of your health just incase you meet some other juvies and you don't want to get one or two shotted. Little bit of qol improvement imo.
next parrot
#

diablo could really use a fresh set of walking / running animations, in particular it's running animation. When it moves it's arms and shoulders kinda bend and twist in weird ways.

blazing glade
#

Right now very few people are playing herbs. Due to this their herd sizes are small/non-existent even with the ability to mix herd. Playing a herbivore is also not very engaging or rewarding. To solve all of these problems I would like to propose linking their growth time to their hunger and thirst levels. Doing this will encourage more people to play herbs because they'd no longer need to spend 3+ hours growing for a dino that's ultimate goal in life is simply to run away. It will also encourage a more active playstyle as herbs will need to keep moving to stay topped off and will be less likely to afk at night and between hunger strikes.

dry hazel
#

Mini-maps that have higher AI, lower max player count, and accelerated growth would be nice for people who just want to chill or practice. Maybe 4 times the size of the test level?

alpine yarrow
#

Server queues

plain oriole
#

Why are the 4 corners of v3 always empty, especially the eastern side of the map? Archipelago? What point is there if there are no vegetation or lakes to drink from?

We can climb mountains, which account for 30% of each corner chunk, and sit on peaks with the new IK system, but they are mostly empty space or something to look at. There are plenty of opportunities for mountaintop lakes, more waterfalls, caves, sanctuaries, and more. Please give the mountains some love and reward dinosaurs who manage to trek the treacherous mountains.

weary whale
#

To prevent spam calling, possibly add a timer to the calls? For those that dont like this idea, youre probably spam callers .-.

toxic sail
#

Could you make it so that once your dino is a certain size the small rocks no longer have collision? It's impossible to walk through a forest as anything larger than a juvi due to clipping and bouncing off every rock and i've gone flying and lost dinos several times now

supple raft
#

@plain oriole maybe it's there in consideration for humans

summer hollow
#

Suggestions from a utah player, could we get a bit of a buff to healing? it takes us so long to heal that once we're bitten once we're out of a fight for so long. Food values could also be adjusted or food drain for some carnis like cera especially, he gets hungry so quick and ai isn't all too filling, especially when you're in a group. Perhaps making some bigger ai available or upping ai food values would help? But, the current balance seems pretty fair so thank you.

dawn fiber
#

have a ping system like apex legends for when calling out other dinos

kind holly
#

The old trike 3 call sounded a lot more threatening. It had this deep, glutteral sound that really tipped off how intimidating trike was. I'd suggest maybe implementing a sound like that again. A deeper, baritone, nasally call would really suit it, and frankly its calls right now just don't manage to make it as threatening as it should be.

https://youtu.be/Ihy6vTEnPHo
@0:10 seconds

Calls in order: 1, 3, 4, F (2 not here because person didnt wait for the 1st call to end) Calls still need new animation to fit them.

▶ Play video
merry drum
#

Um soo I'm a trike guy and just wandering if trikes are gonna become strong enough to 1v1 rex's. Because now that rex's dont need to worry about bleeding to death after the fight they can run directly into my horn's break my leg and stand and bite till im dead and than heal the 30+ bleed they got. So jw is all.😋

gusty flicker
#

The Ai Tacos and Oros to not scare eachother.

late sparrow
#

Agree with @toxic sail about the rocks! Annoying that adult gets stuck on a small rock

civic notch
#

Sorry i have one question...sometime we see Puerta,Camara,Acro,Shantu and others in survival?

quartz bloom
#

a visual (not UI) and audio indicator when you manage to hit a target because atm its almost impossible to know if you actually hit them and dealt damage until you start seeing blood

civic notch
#

And we need in game location on screen when you use scent...latitude and long...

tranquil spoke
#

`` To stop Butt-Biting..
Apart from the obvious that can be done, trample mechanic.. I was thinking that something else could be done to stop players from ass-biting.

It takes alot of energy for a dinosaur to attack something with their full force, so from now on, everytime a dinosaur bites, he slows down to a trotting momentum for 1 second, this will let the prey dinosaur to get enough distance after 2-3 bites to safely turn and engage back into the fight (or continue running)
With that in mind, i think the rate at which dinosaurs bite/swing/etc should be slowed by half, biting should be more opportunistic, if you miss your first bite, you're fcked, so you would now have to be calculated with it, and not spam left click and bite every half second.

1 Bite per second and everytime you bite, you slow down to a trot for a second

  • Trot speed would not apply to a Carno as they are meant to get an ability where the faster they run during a bite, the more damage they deal (so i heard) besides their turn is weak so that works well for them.
    I suggest that Alt turn stays implemented, just slowed down to a minimum to only be used to get away from a cliff edge, not in combat.
    Thoughts?
    And no, im not a salty dude who just been ass-bit, i do the ass-bitting :smiley: ``
tall seal
#

would be cool if a sound effect was made for walking on sand, at the moment it sounds like wet mud.

safe gyro
#

i know people seem to be in love with dino hatchlings that look like the picture below (kinda similar to human babies with big eyes, chubby bodies, short extremities). but...

#

... can we please get more accurate dino hatchlings? like these for example:

#

skinny bodies, big heads on long necks and much derpyness in movement animation. like bird babies 😄
EDIT: i for myself LOVE the chubby babies to be honest! they are very cute ❤ but do they really fit into the isle's environment? and making the hatchlings (for example triceratops and diabloceratops) more skinny doesnt mean they cant be cute anymore.

frail sleet
#

Hi, maybe don't let us stuck on EVERY tiny rock there is lol

somber portal
#

for moment survival mode with rex is truck vs full dino motorcycle ..

#

impossible to hunt anything

mortal frost
#

make water stop filling when full, same as food

faint elm
#

its ridiculously slow compared to the other juvies

#

and if its seen it has no chance of escape

night stream
#

V3 needs to be WAY darker at night

#

it's still possible to see the surrounding environment in certain areas, even under dead moonlight

stoic acorn
#

Seeing the Carnivores get tons of work, animation, stats (etc), it would be great if we could see more diversity by adding in some of the bigger herbivores such as Shant, Anky and Stego. I find the larger Carnivores spend way more time trying to hunt little Carnivores then any Herbivores. I know a lot of herbis are super toxic, so it may just add to that. But once the affinity is in, the herbivores will have negative effects and after they are implemented and balanced, the variety in creatures will increase.

#

Also make it so herbivores can talk to eachother and herd up. Because herds are hard to come by, but their one of the exciting things about the game.

ancient plover
#

bring back fake limping! had a good opportunity yesterday to use that as cera and trick cocky fresh carno adults

kindred trench
#

pls boost the trike a bit - its unfair now vs rex/giga!!!

sacred haven
#

Perhaps make it so juvie dilo and juvie carnos need to eat a couple times before hitting adult stage. Makes it less of an afk grind. For carno juvies, Utah juvies hunger can be an example (have to be an active little bugger to survive and despite being slow it's pretty fun/intense at times!) And it's speed would equip it to find AI at the start or other small juvies to sustain it on said hunger. Dilo juvie should need to eat twice before hitting adult - less than what Utah and carno both need, so it could potentially wait for night time.

small delta
loud palm
#

Texture/shade the dino teeth a bit more, they stand out and look a lot less detailed than the rest of the dinosaurs.

small delta
#

also noting back to my last suggestion i would have Carnotaurus around 52 kmh

timber delta
#

Could you please do something with night darkness? Before we had about ~30 minutes of it, and it provided some good opportunities for dilo players. Now you can spent most of the time without night vision, because plains and grass overall are still bright enough, only a small period of time night is fairly dark. But it doesn't feel like night, actually; it's more like continuous twilight.

finite dune
#

Suggestion: A 'Sound in Background' setting like some other games have, so if you need to tab out or are in windowed mode it doesn't auto-mute the game sounds.

ancient plover
#

Make it so herbivores can group with any type of herb but carnis can only group via species. This will amp up the herbivore herd populations hopefully and make it easier to group up.

modern vortex
#

has there been any talk of mabye putting the % number of food and water on the icons in the main UI so i dont have to hit INS to see my actual % everytime??

distant flare
#

Suggestion(s) : 1. Apex Groups should be reduced (2-3 max Giga , Rex , Trike ) 2. Set a limit for other medium sized carnivores , seeing 15-25 utahs / carnos / cerato is abit to much 3. I heard that AI spawns are hard on the servers , maybe if some gore spawns or dead dinos will make it better for the servers and carnivores can sniff food like herbivores also maybe servers will hold more people ( trying to log on peak times is just impossible sometimes ) 4. Remove beach spawns as everybody i play with just suicides in sea when they are beach spawned 4. add more spawns across the map , the map is huge and there are so many dead zones 5. Add a % under water/food/stamina UI so we dont have to press Insert every time 6. If possible add a 3rd UI icon above the food UI with the Health % of the dino , so we can actually see how much hp we got left or when we are healed or how much damage we taking from bleed running.

dense trellis
#

hypo quetzal We want our homie quetz bacc

ancient plover
#

When humans get added, maybe just maybe, there can be an thing where it will give you an option to ride a dino, and the dino has an option to accept or decline. Just an idea cause that would be p cool.

next parrot
#

Trike could really use a damage buff, possibly a weight buff. Currently both giga and rex can bring one down without much consequence, whereas hunting a trike should be challenging.

proven pumice
#

Before i thought trikes were too OP against a Giga, so Idk

ancient plover
#

My suggestion: Triceratops needs more frontal defense. A friend of mine fought a T-rex, which literally stood there, bit him in the face, ran off, and reset when he got behind it. Maybe replace the stomp with a charge attack that can one-shot smaller dinosaurs if you manage to land it, (I mean, you're being impaled by giant horns, you would die), and make it so it drastically reduces bigger dinosaurs' HP. Not a one-shot, but would help out. It should be fairly difficult to land though, to help balance it out. (You couldn't charge with a broke leg.) Maybe also make it so Triceratops takes less damage when bitten head-on. You're literally biting a bony crest/frill, and horns. That would help make it so Triceratops cannot be face-tanked by carnivores like it can right now. With its new turn radius, it is possible to get behind it and deal damage. (It would of course need to be tested and balanced out, so it would possibly be OP at first, but that can always be balanced out.)
Just a suggestion from me and my herd though. ^^

drifting elm
#

Add Small animations when carnivores eat a corpse, like a meat piece on its mouth, and how it rips it out. Also herbs could be chewing leaves.

steel crypt
#

I was just ask to join a nest as a sub adult t-rex. I joined the nest and lost all my progress not knowing i would lose it all. There should be another screen that comes up prior to joining stating: Are you sure you want to accept, all progress will be lost.

somber portal
#

21:05] Longh: need system of kick for camper
[21:06] Longh: a ungrowth system for camp or no eating

haughty linden
#

Should just get a chance to store the dino your on

candid thicket
#

We know that food and ai not spawning is a big problem in the game. Lot of midsize and large dino die just trying to find food.without any action. After investing 6+ hour in the game just to die of starvation is not fun. I figured the smaller dino has better situation on this matter because the food last longer and they dont need whole lot of food to fill up. So coud we include the same principle to bigger dino as well for the tempory solution until bigger ai could spawn. We could decrease the fooed dranage for all mid and large size dino so they last more longer to find food you could increase the food value for the oreo and taco. +let all dino eat gore , dino would not throw gore away when he is starving. Please increase the food value of giga and rex after they die, they should not be finished by a single giga or rex in one fill at least it should last them for days. It s hard to kill a rex or giga and it should be rewarding not finish in one fill. we could increase the food quantity so if we find one we could feed on it for several fillings.

undone sentinel
#

i love the amount of dinosaurs in this game but what about a titanaboa to make a little suprizes i rember seeing something about it (or it was a dream) but yea

ember barn
#

Baryonx should get an update, the walking animation is so..... idk how to say this but its legs go up so high when it walks, doesnt look natural if thats how you say it. Also the calls need work. 2 call is quite, and 3 call is literally carnos. while 3 calling the arms and neck move but the body stays stiff. Anyways, i hope you do fix it.

opaque moon
#

Giga needs to be back to 5650 weight and health to 6000 and take its damage 550 and take its bleed down to 40 so that way it would kill rex in 12 hits making 2 gigas needed to kill a lone rex but can not take it 1v1 i think that would balance out giga and rex.

#

Trike needs to be brought to 400 damage making it closer of a 50/50 when it comes to fighting a rex.

somber portal
#

Rex sub need break bones back !!

#

of rex adult with 6h (not capped can t 1v1 trike adult ... 5h ?

rare cove
#

can we have Ai spawn more a bit its really low even as juves then die more often bcoz are there no Enough Ais .. plz help us with that ..!!

livid nimbus
#

Please I have a suggestion :
Change the window between an invitation group and an invitation egg. I had loose my rex because I didn't wait egg invitation...

robust rampart
#

Increase player count on some official servers?

livid nimbus
#

It will be Bagdad

green bane
#

Let nests set a patriarch then randomize hatched colors based on the parents' colors. crest colors should be random imo, unless baby boys get the same crest color as dad. But say like I get nested in by an albino female and a dark black male, I'd like a color that matches my parents. Then packs made by being hatched in will match each other, would be fun to see rival packs, one pack with dark raptors and the other pack sandy, etc.

#

They already have a patriarch option but no way to set a name, and I definitely never get even some of the mothers colors

candid salmon
#

Reminder. No conversation in this channel.

idle zephyr
#

Nesting Invites and Group invites should look different. Lost my 90% Sub Adult Rex because thought it was a group invite.

alpine mason
#

Maybe an "easy" survival mode that you grow your dino twice as fast? For those who dont have much time for survival.

vast cave
#

make discord or other VC affect in game noise , thats suck if u cant hear people just because they use VC

thick ermine
#

Something is needed to further progress once you reach full adulthood in survival. Whether that be some sort of VERY slowly trickling "elder" status or purely cosmetics for that dino such as scars or something that makes it stand out as a long lived dino. I feel discouraged after a while playing on a full grown dino when theres no longer anything to progress on.

strong trench
#

Making more Official servers available for the players, or adding more slots onto the servers that are currently already there. I do realize that the game has limitations for player counts at the moment, but with the newfound popularity of the game, the wait times for the Official servers can be tedious. Which can often times be quite bad if you only have so much time available to in a given day for you to play the game. It would be really nice to have another server (or two depending on if adding only one isn't enough), to help stretch out the playerbase even further between servers. These long wait times just make me think another server could help out is all.

dry hazel
#

Ever thought about giving the current Rex some form of lips, or a way to cover their teeth when the mouth is closed, as they had in real life?

dusk musk
#

any chance of adding in more selection of AI? larger & difficult to bring down or even carnivores?

fresh mist
#

but then buzz...how will humans be implemented after that?

#

also thatd be really constintently annoying to everyone not just herbis

vagrant epoch
#

Add another "stage" to sniff where if you press your [Sniff] Keybind again during the duration of the sniff it will turn off the water layer. For instance on Thenyaw in the Swamp if you sniff you literally cannot see anything around you because the water overlay obscures 99% of your vision

undone sentinel
#

maybe standing still sniffing is quicker but walking sniffing is longer

dapper pulsar
#

Up paras weight to 4,200

#

To match its size, and also help with its slower speed

vast cave
#

reduce bleeder biteforce , to so much like dilos to 50 and giga to 550 , the bleed already got its own mechanics so no more overkill damage boost , just make the damage a bit and the bleed a lot

eternal summit
#

• Prevent player's safe logout timer from decreasing if not resting.
Reset player's safe logout timer if bitten. EDIT: Increase logout timer based on damage from bite. This stops Dryos preventing Rexes from exiting the server, for example.
• Prevent players from logging out while swimming.

ancient plover
#

Possible two colors added for the skins of the Raptors, Blue and Red sort of like what the rexes have and such but also make the red for like the females skin of Body colors.

undone sentinel
#

when a swimming related dinosaur (sucho, spino, bary, etc) is stationary while swimming they should take no stamina away only when moveing

ancient plover
#

Increase Sucho's trot speed to something less mind numbing pls.

vivid sleet
#

This suggestion maybe too much work but would be nice. When roaming the map and coming across a carcass it would be great if the head of the species of dino was still attached. Maybe with some indicators from the damage received from the attacking dino(s) as to it's species. This could give the discover an idea of what's in the area. If something else comes along and eats maybe joining the original marks with their own.

plain oriole
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Give giga 750 damage and 6k weight and health pls. His damage buff and weight allows him to one-shot anything that isn't Sucho, Trike, Para, Maia, and Dibble, and the extra weight and health allows him to facetank Rex and Trike, which is super busted when the point of a bleeder is to bite a few times and wait for prey to bleed out, not sit and bite it to death... It's such a waste of the fantastic 50 bleed it has.

I understand having a high trot speed is to pursuit weakened carnivores who are bleeding out. He can keep that.

soft kayak
#

let us be able to sit during a call

steep atlas
#

I know this is small, but I'd like some trees or grass on the island that's in the giant lake that the dam is blocking

ancient plover
#

Sucho buff with the swimming is GREAT don't get me wrong I LOVE IT, but when we are travelling and there is no water near by, our trot is really slow, and our stamina is really bad for sprinting, it takes a long time to travel by land.

#

atleast juvy stam and speed^

polar basalt
#

increase the number of ai spawns please

severe granite
#

Semi-Aquatic ambushing- A mechanic concept extending from land based crouching and ambushing extended to the semi-aquatic plane. Theoretically, Spinosaurus and Deinosuchus are coming to survival, in addition to the already present Suchomimus for playable semi-aquatic animals. However, these animals with to ambush from the water, lying just beneath the surface until the right oppertunity to strike. At the moment, sucho sinks over a few seconds in his swimming animation to hide beneath the surface, but what if this sinking was triggered by an crouch-like state upon the press of the c key in water, and you could get a speed boost upon releasing the semi-aquatic ambush. This ambush would also carry over into sprinting on land whenever you ambush from the water to land areas. This would allow for ambush predation from water in these animal and be an interesting gameplay route

inner junco
#

Another thing affecting combat is the inability to bite in the middle of calls. It's a tried and tested combat tactic to attack someone when they're in the middle of calling and it's a very easy way to get an advantage over newer players in that way. My suggestion is adding the ability to bite in the middle of a call, stopping the call's audio and animation.

somber portal
#

Significantly reduced hunger decay rate for Ceratosaurus * need the same for REX

torpid hare
#

Lower the adult giga bite speed, reduce the bleed to at least 35/40, and the bite force to 750..a giga shouldnt be able to facetank a rex and survive and now it kills it 1v1, ppl are abusing those buffs which is normal cause giga is overpowered right now.

round wind
#

Increase again suchomimus swim speed, right now the giga with the speed momentum of an ambush is a little faster than you when swimming the first meters.
Sucho should be able to flee or to travel through rivers and lakes

frank umbra
#

Agreed, Rex hunger decay rate needs to be reduced, even if only slightly. Either that or increase food value of corpses for Rex. Need to hunt like 3 Carnos to fill hunger, then 20 minutes later you need to hunt another 2 lmao

snow nymph
#

According to the best calculations, a TRex would have needed about 40,000 calories a day to survive.
Thats just under half of one average human.

#

(Humans are about 110,000 calories.)

#

Of course, we have to take into account that the dinos on the Isle are man(?) made, and may have had their metabolic rates messed with. Also have to take into account the difference in atmospheric conditions back when they roamed, vs today. I'm sure the oxygen levels would have some kind of effect.

#

But yeah they probably shouldn't need to eat as much as they do rn.

ancient plover
#

i had some ideas for deino
1.make it so he has swamp/big lake spawns instead of normal ones.
2. since crocodiles/alligators are cold blooded make it so deino has nice amount of stamina but can only regen stam and recover from serious injuries incredibly quick from resting in day.
3. deino should kill by suffocation, it should be his deadliest weapon but it should take alot of stamina, hopefully when swimming system gets changed and tweaked so dinos will drown if they have their nostrils in the water. deino would be able to drag them in the water and drown them til they die.
a death roll underwater feeding animation would be nice.
4. thermal vision instead of nightvision when submerged in water. some cold blooded animals have it like snakes and i think it would be unique if we had a creature that could use it inside the dark nightlakes.
5. relatively a very long hunger decay so it doesnt die on early stages because of no one coming to lakes, it should begin to change to something like allos when it hits apex sizes and ceratos old when it hits hypo sizes.

blazing dove
#

Suchos, Austros, Spinos, and any other water/fish eater dinos out there, should be the only ones who can sit under the water (chill), so lets say a giga acts like a sucho for what ever reason, sitting under a water like a sucho, make the non-fish eaters drown being under the water so they don't keep sitting under the water.

gentle jungle
#

How about bringing back the pounce animations for Utah and Austros again, so smaller pack carnis have a more even chance against bigger predators and herbis. Would be more realistic, because it's what they're meant to do.

vast cave
#

Makes the dinosaurs weight dynamic change every tick of grow just like bite

rotund cove
#

Largest found rex - 9 tons.
Largest found trike -12 tons.
Rex would've been wrecked by a full grown healthy trike.
Please go back to making the game realistic, and not trying to please the very vocal rex fan boy group.
The herbivore players are still here, just more passive and less vocal. Give them something worth playing.

soft kayak
#

have the sucho take bigger stride so it can trot faster

paper zephyr
#

Just an idea to make your bite damage apply to only 1 nearby dinosaur (and if possible prioritize to non-group members). Was playing in a pack of Utahs chasing 3 Rexs (adult+sub+juvie), the 2 smaller ones were hiding under the adult, who bit and killed charging Utah, but also killed the Sub and Juvie Rex he was defending at the same time all with a single bite. Looked kind of awkward.

tranquil spoke
#

My suggestions for Butt-Bite fixing are 2 things:
Everytime a dinosaur bites/swings/attacks, they slow down to a trot for about 1 second, which would prevent butt-biting without the use of Alt-turning, as the dino being butt-bit can get enough distance to manouver after 1-2 bites.

With that, i suggest slowing the rate of attacks for dinosaurs, most of them can attack twice per second, i think the fastest attackers should be one attack per second, so that fighting is more opportunistic = if you miss your bite, you're at a disadvantage, so you have to time it and not spam left click.

Alt-Turn should remain, but be slowed down to 20%, only be used in manouvering around cliffs and trees etc, not combat.

Everybody hates Alt-Turn being used in combat, only apex players don't as they are too afraid of Utahs and Dilos.. So this is a fix that will satisfy both sides of the spectrum.

Another thing i thought about, the slow down effect when biting doesn't apply if you're in ambush, so you can still do your hit and run tactic. (Carno would be the only exception as their turn is weak, they are the fastest and they have no ambush.

Think about it that way, try butt-biting a Trex, with any dinosaur and hitting left click once every 1 second and only trotting/walking and lets see how long you will last without alt-turn involved by either parties... Creatures expend lots of energy to attack so slowing down to a trot during combat is closer to realism than turning in place.

It will also make combat more interesting as smaller dinos will almost be forced to use Ambush from now on when fighting a bigger game predator.

Yes, im posting this again (worded better) because i do believe that is a permanent solution to many problems with combat, i want this game to be more enjoyable 😃

main sleet
#

Allow reactions in the Skins channel again. It acted as nice feedback for the people posting, and was humorous at times. Additionally allow a short one line caption for the skins so people can see what the poster is trying to achieve with that skin.

amber ivy
#

heres an idea that would be kind of funny but hard to do will be adding a couple flier type dinos into the game such as the pteradon for example. Another dino that would be interesting to see would be the compies.
Fix the rivers on the standard map as smaller dinos can hide in the river without drowning.
Add patriarch to the nest so you can select out of anyone in your group who is male to it. Then the coloring can be random in the parents coloring. -

ancient plover
#

It'd be nice if we had colors in the blue tones for the skin system
Just my opinion

rose bloom
#

Psl buff pachy speed.
Allo is a little bit faster than him and he is her natural predator, it's not logical and pleseant to be sure to die if you are not in a bush.

ancient plover
#

I'm really happy about Giga not being a free food for a Rex now, and finally we can truly call it apex. But with 6,45 tons, i think 850N raw damage is a bit overpowered. I would say it should be around 550-650.

sleek shore
#

Different stage preview for the skin menu. So we know what we look like as a juvie, sub and adult and don't have to wait to grow up to get the surprise or join a sandbox server.

atomic prawn
#

Please make the nest icon smaller, possibly either just the arrow or the nest image, both is in unnecessary and covers a lot of your view at a distance.

blazing glade
#

When you use scent, please find a less intrusive way to alert the player to nearby water than giant multi screen wide floating blue discs and fluorescent blue water. I'd like to think a simple blue dot/number to indicate water and its distance away on the compass at the top of the screen would be enough, but anything to make it less intrusive please.

arctic nymph
#

Maybe recude the log out time to 10 seconds instead of one minute and if you're in combat you cannot safe log until you're not bleeding

cursive stag
#

Different color footprints with the scent system. Animals tend to be able to tell a lot about their surroundings based just off scent, including exactly what animals they are smelling and the health of those animals they are smelling. As well as be able to tell friend from foe. Not only would this add a bit more realism but could add more to game play dynamics.

Herbivores=Orange
Carnivores=Yellow
Hurt/Injured=More intense version of Orange/Yellow dependant on dino.
Group/Family=Purple
Colors chosen was just for the example, avoided green, red, and blue because those could be mistaken with water/corpses.

A few of the benefits that could come from this:
1.) Herbivores would be able to try and find other Herbivores to group up with easier.
2.) Herbivores would be able to tell if risking water/food is possible if danger nearby is injured.
3.) Carnivores would be able to tell prey from competition easier.
4.) Carnivores would be able to tell if something nearby has a higher chance of being prey if injured.
5.) Players will be able to see friend vs foe foot prints during scuffles and hunts when trying to track prey or enemies while group hunting.
6.) Players would be able to make more educated decisions in what they do and how they approach situations based on the information the environment given to them.
7.) Adding this dynamic could leave an opening for a dino/strain in the future to potentially be able to 'mask' their scent as a game play mechanic special to that dino/strain.

ancient plover
#

Change how global works. Admins can already use announcement if they want to told us something. While in sandbox i think global chat is okay, in survival it's drags you out of immersion when trike and a rex talking to each other etc. Yes, i know. You are not forced to watch global chat but still. Make it when, yes you still can chat in global but only with your kind. Rexes talking with rexes in global, or utahs to utahs. Would be way more immersive than this.

honest wind
#

Can we have a derset map put in sometime? I haven't seen a desret map since I join the isle I been on for a couple of months now and I love the isle

verbal quiver
#

Like @idle zephyr mentioned, it would be nice to see an obvious difference in Nest and Group invites. Maybe a nest icon and some kind of pack icon next the messages?

quasi sail
#

Sucho need a better turn radius. Maybe at least while walking, not trotting or sprinting.

plain oriole
#

I would love more colors in the selection screen, with some limitations to prevent unsightly red and pink apexes running around. Idk how Rex red slipped into the common color palette, but now we have red rexes and utahs running all over the place.

Details should be a compilation of all the male colors of herbivores and carnivores in one palette and universal to all species, so they can choose only those bright colors as their male colors if they so wish, but they should remain only exclusive to the detail portion of the palette. It feels like herbivores are on their way for the full palette, but carnivores only have 5 colors to choose from and they cannot even choose their own colors unless they reset their palette.

Would it be possible to add all the herbivore body colors to the carnivore palette and vice versa? It would add more options for people who want, say, dryo colors on their Utah or dilo colors on their dryo. Palettes feel quite incomplete, and inconsistent right now, as herbivores have most of the carnivore palettes, including their own, but carnivores only have their own palettes and diablo colors. Also, herbivores have less options for body 4 than carnivores do...

Tl;dr more color options and universal palettes, please!

loud zodiac
#

when the game is finally fully finished and ya'll run out of things to do, create Dondi and put him in the game. Make it limited to a DLC or only Dindo himself can have it

soft kayak
#

make galli use a small amount of stam to do its running bicycle kick

craggy sage
#

@plain oriole I think the red is actually a really nice touch they put in. Yeah it may not be accurate or practical, but it's always fun to kill other people looking like a roasted marshmallow or a running piece of lava. Plus there are a lot of people who are very artistic and this lets them do so without having to waste time on a paper concept. I do agree that pink dino's should never be a thing. But having most of the RGB spectrum would be nice. And the red apex's actually look pretty good unless "that guy" in your group just wants to murder your eyes with their horrid creation. But that's his choice. I do believe stretching a bit of the color pallets will also help with identification of a friend. In my group we are all slowly finding out, what I call
our signature skins are, so we don't always have to rely on names or grouping up. That way mixed packing is not always a hassle and we are not asking who's who every 5 mins when another dino walks by.

Side note: I'd love to see the community skins come back. But that's just me.

gaunt narwhal
#

I never play Sucho, but I do think its trot could use a bit of speeding up. Like, switching the trot with the walk, and give new trot speed.
It just seems too excessively slow, whereas every other dino has decent trot speed.

mortal frost
#

Cerato stomp sounds are a little too loud when running. You might wanna check that.

vernal parrot
#

Rex is relatively balanced atm, except after 30 seconds of running, it's out of the fight (sit = dead)

Rex could use a small passive stamina regen. 1-2% per 3 seconds = 40 stamina in 60 seconds.

(That would be enough for defense, but prevent much offense.)

And bone break duration from Rex bite should be halved. It lasts way too long.

steep gale
#

buff trike or remove it from game at this point gigas and rexes of same growth wreck it way to easily, the huge horns are useless

blazing glade
#

The changes to sucho seem pretty good so far but it's still pretty difficult to actually kill things. Is it possible to change their ambush to activate when they're in the water or allow them to crouch in the water to activate it? Being able to ambush immediately out of the water would certainly help them out.

fallow oasis
#

Can we have three different visual blood loss stages? At the moment if a dino has one bleed it doesn't look any different from three bleed. Would be nice if you could actually see how much bleed you caused to your opponent.

robust rampart
#

Add a server queue for full servers so you can join and it automatically waits for an open spot. That way youre not sitting there for 20 mins refreshing the server list waiting for a spot

main sleet
#

Reduce gigas attack speed to match that of the rex. This will give rex the slight advantage in facetanking like it should have, while still allowing giga to win if they use bleed skillfully.

tribal onyx
#

Maybe consider giving suchos and other aquatic based dinosaurs an underwater ambush mode that awards the ability to suddenly launch itself out from underwater, something like closing 1.5x it's body length in an instant.

They should also be able to see the form of other Dino's at the waters edge from underwater.

This will be similar to what crocodiles do in real life at waterholes.

However make it such that it requires substantial stamina and a longer reset timer.

#

At the same time, modify the maps such that there are fewer narrow shallow streams and more deep and wide rivers with very limited crossing points for aquatic dinosaurs to hide in ambush.

ancient plover
#

Please remove the admin powers from admin when they are ingame. The abuse on servers are real. if admins gonna play the game they should not have powers, if they wanna be admins they can just be spectating and not be ingame at the same time.

maiden hazel
#

Please make the hunger go slower, hunger is the main issue for the big adult carnivores like rex and giga, please make it go slower, its not possible that you need to eat evry 10 min as an adult giga, no AI around no players around, how is this survival? Seems like extinction imo.. Please add more AI , juvie and subadult AI! I just had enough that me and my friends struggle for almost 7 hours to get full adult and then die to hunger, this not seems right! Please vote this suggestion up so Devs can see we carnivores are struggling very hard to survive! Thank you! 😃

limber ruin
#

we should make sucho loose less stam in water and hide its name, and if it crouches it should charge a lung, the animations would be more like a crocodile in the swiming by going in a zigzag. When ambush it looses more stam but allows you to speed quickly, if you stay still you should not loose stam and gain it slowly

cosmic thistle
#

halve the grow time of all herbivores.. that way the herbi-carni population might even out.

pearl quiver
#

Can we make juv giga a bit faster it seems super slow compared to the other juvies

ancient plover
#

Reduce Pachy growth time to perhaps 60 Juv/60 Adult

tropic veldt
#

i know the bigger AI is in the plans but is there a possible change of putting them in now for the apexes because its to hard at the moment to survive

sonic lantern
#

(copying this from my post in ask a dev, it kinda got drowned by other questions and it relates to another suggestion not far above this one)
With the new admin commands that were added with the recent patch, the possibility of admin abuse seems even more likely on unofficial, player-run servers. If there were a command log of some sort added (like an extra “chat” within the chat box just for in-game admins) that showed what admin is using what command at any given time, it would make it a breeze for server owners to make sure their staff aren’t abusing their powers behind their backs when they aren’t supposed to. ex:
“lackadaisycal healed themself”
“lackadaisycal slayed (player name)”

arctic crypt
#

Alt turn should be taken out of the game or not be allowed in combat. To many people who play the larger dino's use alt turn during combat, thus taking away any advantage that the smaller dino's have in a faster turn radius.

woven minnow
#

It's a simple change but very effective

tepid escarp
#

the best suggestion that i can give is that please fix the hit box for giga and rex they are very bad i got bit by either of them when i was behind them

alpine mason
#

Make a snow and a desertic map, with the new skin system it'd be nice to use some of the collors in the right biome... Like white and yellow

ancient plover
#

switch pachys growth times to 60 juv/70 adult

autumn pike
#

It would be nice if you could get a stam regen boost based on how hungry/thirsty you are,. the more food you already have(eg. 90%) the less of a stam boost you'll get or you get it for a shorter duration but the less food you have(eg. 10%) you'll get a better stam boost/longer duration(that's if you eat till you're full or while eating)

The same could go for water but maybe get a very small health regen boost which would like the stam boost(eg, the more water you have the less of a health regen you'll get & the lower it is the more of boost you'll get
(this suggestion is for any species)

dry hazel
#

^ to make a suggestion of my own that is similar to this, dinosaurs could grow marginally slower or faster depending on food & water

If a juvi dinosaur took an hour from spawn to reach adulthood (not fully grown adulthood, though), a dinosaur with maxed out food and water would only take 45 minutes if it had full food and water throughout, growing 15 minutes faster than usual.

A dinosaur at 0% food and water (and took no damage) and remained without any food and water until adulthood, rather than the 1 hr usual it would take to grow, it would instead take 1hr and 15 minutes, a full 15 minutes slower than usual.

cosmic thistle
#

let names show up on the "deceased" screens..that way teamers and rulebreakers will be easier to report.

zealous cipher
#

Give allo a flaw

nova rapids
#

Reduction in dB output of Aquatic Type swim noises.

strange arch
#

Can we please have more skin/accent colors? And actually be able to choose Dilo skin colors as a Dilo?

mortal frost
#

Show bleed damage in the character window, alongside raw damage

sacred pecan
#

Put a bone break icon on the bottom right of the ui next to the bleed icon

supple raft
#

And show hp in the character window since it isn't the same as weight and is as important if not more so

paper zephyr
#

Some kind of sound or visual feedback when a bite lands. If you were a Dino it would be pretty obvious if your teeth bit something, but in game you're spinning around at sprinting dinos with no collision, lag, desync, etc... and there's no way to really know if you're connecting or missing.

obtuse elm
#

Maybe bloody teeth after finishing gore or fighting, and to get rid of the blood, simply drink water.

robust rampart
#

PLEASE make it so once you hit a certain size that small rocks dont have collision. It drives me nuts as anything bigger than a cerato to get stuck on all the tiny tiny rocks in the forest

ancient plover
#

I would advise buffing the swim speed of the sucho a bit. An ambush attack, perhaps where you launch forward and bite if you’re in water, would be pretty awesome.

sleek arrow
#

Make Gore pile playable

undone sentinel
#

titanaboa or maybe even like a dimetrodon

soft kayak
#

give sucho the option to swim for fast water travel and the option to walk on the bottom for ambushing

#

just as a place holder for the real mechanics

ocean pagoda
#

Can taking direct damage from a dinosaur reset the logout timer? A lot of people right now sit in bushes and grow at night with the logout menu ready to just log out should something come along. I've had it a few times where I've landed a bite and then POOF, person's gone. Should also help prevent sub-adults combat logging under adults as long as pressure is kept up from the hunters.

Edit: Suggested by @sturdy kraken - When the logout timer hits 0 it safe logs you out automatically.

kind holly
#

Trike needs a serious buff—either to its health/resistance or its damage output—because it's outclassed by all of the apexes.

Now that apexes can't bleed out after a fight, a giga or rex will just facetank a trike with little to no worry of dying afterwards. It really isn't a fair 50/50 when Giga hashes out insane bleed and Rex gets a powerful bone break. Trike really has nothing to deliver in a 1v1 battle. A trike really shouldn't be cowering in the corners of the map, afraid to wander for fear that a single Giga or Rex will slaughter them. Lately, both Rex and Giga have gotten substantial buffs: Rex with its newfound speed, and Giga with its heavy bleed and damage. Trike has gotten... a turn radius nerf—which it seriously needed. It's just very outclassed right now by its predators.

I'm not saying Trike should be insanely powerful, or unbeatable, but it needs an edge. With its recent turn radius nerf and limit to herd sizes, Trike is in a rough spot. A buff to its health pool & bleed resistance could allow it to endure a fight longer, which it desperately needs. Giga can basically run in, bite a Trike a few times, and just keep it standing without any need to reapply or restack the bleed. It can even trade hits with a trike, which makes it hard for a Trike to fight back with any hope of coming out alive. Either that, or a damage buff to trike to prevent apexes from running through and trading hits. Apexes get to choose the confrontation. A trike does not, so it needs to have a better chance of defending itself. It doesn't help that Trike's herd limit is reduced to 5 as of lately. 5 Trikes vs 5 apexes; the trikes will be at a clear disadvantage.

nova rapids
#

increase sucho drink if possible - currently 2% thirst per animation

undone sentinel
#

a thing that people can vote for a new dino once per year

dry hazel
#

When pouncing is eventually put back in, I’d like to suggest 2 mechanics.

If too many dinosaurs are hanging on one side of a target, or too many on another, the subject will tilt... and then fall over, and take a few seconds to get back up (depending on the size of the dinosaur).

The second mechanic is crushing. A dinosaur that falls on its side may crush any dinosaurs hanging on... such as raptors that aren’t coordinated. Falling over could also knock nearby dinosaurs over (like dominos), thus provoking herd members to stay away from other dinos with raptors hanging off, helping add to the realism.

Also, raptors can jump off before it falls, but there is only a short window in which they can do so. Falling over can be expected, or sudden, which is a reason why coordinating attacks will be an essential aspect to gameplay. Players who coordinate a specific number of attackers on each side will be more successful in taking on larger dinosaurs than players who attack from one side (which is a great way to kill an entire pack, but that’s not great if you’re the hunter)

gusty viper
#

After my experience with growing a few Gigas and Rexes to full adult on official i have to say giga is in unfortunate serious need of change atm, as servers are currently SWARMING with them for a obvious reason. As an apex they are incredibly easy to keep well-fed due to them being extremely mobile,and extremely strong this allows 5 packs to exist no problem. They are also better pack fighters as they strafe HEAVY bleeds on their target. even if a rex bonebreaks them, the rex still has to chase him suffering heavy bleed damage while giga's packmate eats his ass to oblivion. Rex also suffers a problem of very slow strong attacks and slow turn speed which causes teamfire to happen very often with them.

#

If i had to suggest a balance which i know isnt perfect but is the best step in the right direction IMO i suggest this : Let giga be the pack apex it is, mobile with good bleeds. Let them keep their hp and mass so they can still tank rexes. But nerf their biteforce to where it was before. Their descriptor defines them as hit and run dinos so let them be just that, not 1 on 1 brawlers. Rexes also need a change. They should be ambush dinos, with clumsy sprint and stamina. They should change rex's base speed to pre-buff speeds BUT keep their ambush fast. This combination of changes will allow non-apexes to thrive again. As long as they're careful of rexes lurking-in-ambush, they will no longer just simply be ran down cause LULapex, while ALSO not allowing gigas 1 shot bleed out every damn thing that has the unfortunate luck of crossing it's screen.

#

also for the love of god give trikes some love 😃 even if its just a bonebreak idc.

dry hazel
#

When anky and stego is added, there should be a dynamic where the tail will swing in the opposite direction the head is facing, making taking on stegos and ankys a team effort once regional damage is added.

cinder inlet
#

I'm not sure if this is planned for eventually, but I feel collision with other dinosaurs should be added into the game. The current way where dinosaurs phase through you makes it too hard to protect a juvenile or baby dinosaur and even sub adult when a predator can run right through you and get to them. Also, fighting off a raptor or dilo as sub-adult trike or other large herbivore is very difficult because they run through you apply bleed then are right behind you for another attack. This makes me dread raptors and dilos more than a rex or any other carnivore because I cannot touch them. I feel it would add another layer of strategy and immersion to the game both as a carnivore and herbivore if there was collision with other dinosaurs. It would be so cool to be able to shield younger trikes as an adult trike and truly feel like a triceratops :)!

summer hollow
#

Can you guys either add corpse dragging, or remove suchos from survival until you do? I am tired of people sitting in water, or growing in water, hiding in water, and using the excuse 'it's an aquatic dino' when confronted about it. either that or can you have some kind of admin 24/7 support to ban these people?

somber portal
#

abble to eat in water please ? to lot or ia go in or player abuse of that

keen garden
#

I know this is just a rule on a server, and playermade servers have different rules, but why not implement a system managable by server admins / owners when it comes to pack sizes and mixing? Instead of having a rule saying only 4-5 subadult - adult apex's in a group, make it impossible to be so unless server owners want it.

Say if there's 4sub adults and 1 juvenile, when the juvenile reaches subadult he's automatically kicked from the party, this won't help ungrouped herds of course, but it should at least help a little I'd think?

rose bloom
#

Do an acceleration in water for suchomimus to do a real aquatic ambush.
This can be so nice for him and he will be a real aquatic predator.

This mechanic can be a good thing because of you want to do a aquatic ambush, you can because you gone out of water, be slower and run after. If you are stupid you'll be caught but if you have 10 QI you'll escape.

ancient plover
#

I think that, not as a priority, but should still be added as a matter of urgency. An option within the Group menu of the screen, a tick box for "Friendly Fire" should be placed there so that we can stop people from killing each other or their babies by accidents because they can be 1 shot. This is really annoying and amazing that it's a thing in the first place. And by Default, the tick box should be unticked so it prevents it before people realize it's even there anyways. This idea might not be perfect yet, but I still want something to stop the Friendly Fire? An optional choice?

dense trellis
#

Add defecation to the game so when a dinosaur does it's business it leaves a, well pile of sh#t. In which when a dinosaur sniffs it comes up as brown with brown smoke so other dinosaurs know there is one there.

honest plover
#

We needs pink colored dinos

ancient plover
#

Can we get bigger AI like Maia, Dryo, and Galli since they can function like Oro and Tacos just runing away.

delicate oracle
#

I think it’d be amazing if you could bite mid roar instead of waiting for the roar to be over and then biting.

Like a utahraptor runs towards you and you roar and cut off the roar, when it’s close, biting it. It’d be more realistic rather than letting the other dino bite you while roaring. Maybe they could add a small sound effect when you cut off a roar.

timber geyser
#

How to make herbis more fun /  fix carni overpopulation:

People generally want to play as a badass character that uses its own tricks to "win". Nobody says "I want to be the food". Nobody wants to be that silly stupid character that is doomed to lose from the beginning.

A livestock animal raised for food, like a cow, is not a good reference to herbis.

Instead, think of a stubborn wild mustang that loves to run free across the plains with his kin. One that fights furiously when cornered, easily breaking the skull of almost any predator with its kick. Mustangs are of terrifying strength and vigor, and I'd expect no less from a Hadrosaur.

#

What about the rhinos, hippos and elephants that are sometimes considered even more dangerous than the apex predators (lions, hyenas etc.) in their environment? Think of the BRUTE strength of these herbivores and reconsider whether "fearing being eaten while being frail and weak" is really all that herbi gameplay can potentially offer. I'd expect no less from a diablo or a trike.

What about the graceful gazelles that leap longer and run faster than any of their predators? It takes dozens of tries even for a cheetah to catch one of these near-acrobatic runners and leapers. They've been perfectioned by nature to outspeed predators for most of the time, requiring careful planning from the predator to catch them. I'd expect no less from a dryo or a galli.

#

Herbivores outnumber carnivores in the wild, because they're better at everything. Their food is all over the place and always accessible. They're either faster, have more stamina or more brute strength than their predators. That's why we can walk in a savanna and see huge herds of buffalo, antelopes and elephants. That's why we see no one fuck with an adult rhino, other than the other rhinos and aggressive male elephants. Because these animals are perfectioned by evolution to AVOID being killed by carnivores.

And why do carnivores still eat them, instead of one another? Because they are more available and provide more meat. Carnivores tend to be more intelligent BECAUSE they are so overpowered by their prey. A healthy adult herbivore is very safe from predation. Carnivores kill the young, injured, ill and old.

#

When a wolf pack hunts elk or moose, 9 out of 10 hunts fail. That's why so many predators can go for so long without eating. They have to. Because taking down their next meal is going to be though work.

Want herbivores on a server to outnumber carnivores so that we could actually see huge hadrosaur herds, dryo herds etc. around not hiding but actually dominating the landscape?

Make it more like it would be in real nature. Make herbivores something strong or fast that grows fast and finds food easily.

Make carnivores the class that takes the most skill to play, and so many more are gonna pick an equally badass but so much easier to play herbivore instead.

#

Herbivores are not just a nervous pile of chicken waiting to be eaten. They're highly evolved for either self-defense or escape, even so that in the wild it's the herbivores that dominate the landscape with their presence and numbers. Some of them are territorial and aggressive too, especially due to mate selection.

Rn in-game herbivores make less than half of the server population. You don't see big herds of anything around. You only meet herbis in distant places far away from everything, because even the strongest hide. Most people don't want to play them because they hate being "that character who always loses". So 99% of anyone you come across in-game is another carnivore. Dilo and Utah probably being the most numerous right now. Most of what you eat is either AI or other carnivores because they're more available than herbivores.

Make herbivores worth playing so that they can properly populate servers. Make them so hard to kill that a healthy adult herbivore isn't even a good pick for a food item. Make it so that most  carnivores must actually either strategize hard OR team up to take them down.

dull breach
#

I spent some time now with the Adult Giga and Rex and it almost feels nice, so far. There are just slight changes I would suggest.

I believe the giga was supposed to be a lot faster than for example the Rex. And at the moment the giga is slower, less tanky and weaker. I believe only it's bite speed and bleed is greater compared to the rex. Although it's biteforce is still pretty good.

I would maybe lower the bite force and make the giga faster then the rex again. So that he has one thing he can be best at instead of being able to face-tank the rex due to it's bite speed, in which case he doesn't care for the rex' legbreak. This way the legbreak could counter the gigas speed as well.

The rest seems fine tbh. Just the comparision to the rex is a problem imo. :)
I love how the reworks keep adding more and more fun to the game, keep it up!

timber ocean
#

When people die in water, make their bodies wash ashore. Also, if there is a corpse under the water, create something that will prioritize the body over the actual water.

sterile leaf
#

Maybe let the carnivores smell dead corpses and not just the gore👃

timber ocean
#

Make dinos sitting with their head under water drown.

ancient plover
#

make it more interesting to play as a juvi carnivore instead of seeing it as an annoying stage waiting til u get to adult

vast cave
#

Buff herby until the point that carnivore feels weaks, or just buff its health by a much

light ridge
#

Water Dying
Possibly have it down the road where it's not a against the rules to use water no matter what. Have it where somehow non-aquatic dinos can get to those bodies in a X amout of time, and have it where aquatic dinos can drag the bodies out at anytime for food.

Some Semi-Aquatic and Aquatic Dinos

Sucho
Dinosaurs like the Sucho have a horrible run/trot speed on land that murders stamina. They can't get away from anything on land. Have it so that the swim speed of the Sucho is worth growing up to. 5x the speed as an adult, and have the Oxygen and Stamina even better as an adult as well. You can even give these guys and the Bary a dive to not only get fish better but to possibly hide underwater. Right now, even as an adult Sucho, players can easily trap you in water due to them being faster on land, having that extra swim speed to get to the other side before them would help.

Spino

The Spino has yet to come into survival, yet studies show that this dinosaur has a tooth for fish and does stay around water. New study shows that it was not the best swimmer as in diving however due to it's size, it's still unsure as to if this is effected or not due to not much data (Undiscovered bones) being found. have it where it's a faster swimmer then the other non-aquatic dinos , yet can't dive down due to it's size unlike the Bary and Sucho.

I know I am missing other aquatics, yet this is all I got for the Aquatic dinos.

haughty linden
#

Suchos swin is great now Thnx. Still think it need the ability to build ambush from water. Also the ability to stay still in water and stop draing stam. Not regain just stop depleting.

mortal frost
#

Carno is a midtier that can fight Allo and Cerato, two other midtiers carnivores. Carno needs to have a longer grow time. Right now it has the same timer than Utah and Dilo, 2 small tiers dinos. It doesn't make sense. Carno is not a sub-par midtier by any means, and thus deserves a longer grow time

fast ether
#

i think need balance like 50herbs and 50carni because all playing only carni

blazing dove
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It's so stupid how a giga and a rex can face tank a fully grown trike, it's so easy to kill one atm, makes 0 complete sense, buff trike for the love of god. I got killed by these apexes face tanking me easily like nothing is gonna happen since they do more dmg and bleed, and the trike bleed wont do shit when the fight is over since bleed cant kill u once u sit.

#

Fix this crap.

ancient plover
#

Foot prints dont seem to last very long, i came upon 3 gore piles at from them and walked off. Came back no later then 5 minutes and my foot prints were gone, maybe making it so foot prints last longer would be nice, allowing dino to hunt down survivors of fights they came across the carcasses of

undone sentinel
#

utahs should be able to pounce on any dino bigger than a trike

ornate arch
#

Its abit the same as @blazing dove suggestion, its kinda terrible right now for Herbivores.. There is no Herbivore right now that can withstand an attack from a Giga.. Since the Trike is supposedly the strongest Herb they should be the defenders of a Herd.. But right now 2-3 Gigas can easily bring down 5+ Trikes.. by just running in biting and moving away.. The trikes seem so heal slower and cant chase eaither since they are to slow.. The gigas can just repeatdly attack and heal faster.. Herbs are as it is right now a complete waste to play.. Since the idea of Herbs being in "herds" dosnt matter.. they cant attack everyone at the same time anyway.. They would just hurt eachother.. Some buffs should be incoming for the herbs.. or nerfs for the Giga..

candid thicket
#

WeCouldPutCowAndWildBoarIntheGameForTheDinoesToEat

#

foodIsBigProblem

lost spoke
#

Give server admins ability to appear to / move offline players instead of them being able to do this only if they are online. It would help stuck players as they would be able to just log off, tag admin and then log back in once fixed.

feral bison
#

Sauropods in survival. It's something that has been talked about amongst players for quite some time, but the question still remains. How can we balance them in survival? Well, fear no more! I have thought of a solution. (Note that these stats do not take into account weight due to me not knowing entirely how it works so damage may have to be lowered. Also the Brachi is what is in mind here) The growth time is 12 hours. Sauropod Juvenile: Start at the size of max juvi giga with 150N Bite Force with speed a tad slower than camara. Over the course of 2 hours and 30 minutes, you gain 2 damage every tick for 180 ticks. (2 hrs and 30 minutes) By the end of this stage, you will have 450 total Bite Force.
Sauropod Sub Adult: By this stage, you will be roughly a bit bigger than the adult giga, not by much. Your damage is now 500N, and now begins the long process of growing. 7 hours to be exact. You gain 3 damage each tick for 7 hours, which by the end, you will have 1,260 total bite force.
Sauropod Adult: You made it without getting killed by subs or adult apexes! Over the next 3 hours and 30 minutes you will gain 140 damage total. By the end, you will have 1400N Bite Force.
This is something I thought about last night, if you guys have any suggestions or comments, tag me in the #general-feedback-discussion! Thanks! 😃

civic iris
#

raptors need a nerf it is ridiculous that a raptor can take down a rex and have more bite force than a sub adult rex

kind vault
#

Since food is a constant problem for larger carnivores and adding more AI takes up the same amount of space as a player and is liable to break and crash servers and sometimes not spawn in properly, I suggest randomly spawning ribs proportionate to the size of the starving carnivore. These spawns would only occur if the carnivore is in the red/taking damage, and can be identified by scenting for the red glow or by a buzzing swarm of flies.

Since free food needs its obvious drawbacks, this meat will already be rotten. When affinity is added, eating rotten meat may decrease your affinity, but its a fair trade-off for staving off starvation for just a little longer until you can find and kill the ai or players you need to get out of starvation. Dinosaurs who are able to eat rotten meat with less repercussions will see only the benefit in this, adding to their niche.
In the wild, animals just keel over and die all the time. From disease, starvation, dehydration, old age, heart attacks you name it. It would not be a common occurrence by any means, thus only spawning when a carnivore is starving.

lofty moth
#

For albino skins some very light pinks or reds should be added.Right now albinos are just white and yellow.

dry hazel
#

A new system of fall injuries, where not every fall breaks your leg, but some do worse. The idea is that there are several degrees of fall damage.

1st Degree: Sprained Ankle
Cause: Minor fall/tripping over a rock. Larger animals at higher risk.
Affects: The affected dinosaur retains the ability to walk and trot, but not sprint.
Healing Time: 1-3 minutes depending on size of dinosaur

2nd Degree: Bone Break
Cause: Falling from a height that wouldn't kill you, but more than what would cause a sprained ankle.
Affects: Dinosaur must limp.

3rd Degree: Immobility
Cause: Falling from a height that is more than enough to break legs, but only marginally smaller than a height that would kill you.
Affects: Dinosaur is unable to move until healed completely, similar to being forced to lay down. Can still use basic attacks that don't require that the given dinosaur is healthy (Ex: an allo with a 3rd degree fall damage can still snap and bite at other dinos. A shant cannot use its stomp attack, but can still headbutt, similar to how current bone break works.)
Healing Time: 5-10 minutes depending on the dinosaur. Needless to say, a 3rd degree fall is almost as dangerous as simply dying, because a 3rd degree fall leaves you extremely vulnerable.

4th degree: Death

blazing dove
#

Give carnivores the ability to smell bodies, not just ribs.

split girder
#

I hope it's on the right category :D

I wan't a cool feature, that promotes more interactivity of the animals: Smelling

For a sample: with a special shortcut key you can smell/sniff. On the HUD/Screen you see some small gradient colors of the smelling. You can smell sources of water or other animals

gray cosmos
#

Have the ability to have a "scent" so you know what is around and what c
Is claimed as territory

ancient plover
#

after playing as cerato for 7 days and having 4 different packs 3.5 of them agreed that ceras calls. especially the threaten and the broadcast sound wimpy and forgettable. pls make new unique calls for cera.

tall seal
#

It would be nice if there were more active mods on EU servers

wild kayak
#

reduce pachy's growth time to 50-50. Pachy weighs less and is slower than a maia but takes 20 more mins to grow, also increase pachy's speed to the same as dilo's speed so it has a chance of running from allos and ceratos considering those are it's main predators rn

leaden beacon
#

Get rid of the westernmost spawn on v3. You die 9/10 times there and it sucks. The other beach spawns aren't nearly as bad as that one.

nova rapids
#

Territory marking for Apexes? 😮 People might just avoid that territory altogether though 🤔

ancient plover
#

give dilo a jump and reduce its fall dmg.
its supposed to be a Forest dweller and jumping will definitely help when getting chased and have to jump over a rock

#

also the forests are so full of rocks like jesus wtf not that hard getting stuck.

pearl cobalt
#

**Implementation of larger AI (Ex: sub-adult Triceratops) and ability to smell corpses/bodies. Having this added would be a great addition and make gameplay even more enjoyable.

zealous cipher
#

Make it so you can build a nest on the island in the middle of dam lake

#

great spot for succ

undone sentinel
#

certain dinos can go up or down in the water so if they want to they can make a nest in the lake and the only dino that can attack the nest can be other sea related dinos

#

also maybe add unique animations for underwater biteing

woeful bay
#

Anyone with Dev kit should make an "autojoin" feature that will automatically refresh a particular server and join when there's an opening.. If that's possible. Just a thought

ancient plover
#

Adding the ability to choose which headset should be active would be superb. My headset tends to glitch out a lot. Causing me to have to replug it in. When i do this, for whatever reason, the isle starys to lagg greatly, and it also causes all ambient sounds to stop occuring, such as birds and crickets, allthough dino sounds and some occasional ambiet sounds to appear, it really takes away from the game adding that option tends to fix the audio glitches better then replugging it in

keen garden
#

@ancient plover if you got the stereo mix in recording devices and some speakers, set your speakers as default sound device, then enable listening on the stereo mix and replay to your headset, this should eliminate your issue

#

Just turn your speakers off ofc :p

vast cave
#

buff med herbivore until the point that med carnivore to pack hunt them, make its drain a bit faster hunger drain and water
buff large herbivore until rex and giga cant hunt them solo , make its drains faster hunger drain and water,
Small herbivore , increase the food threshold|
make large herbivore can fully fulfil the tummy of 3 or 4 apex . so its worth to try even it is dangerous
and also make med herbivore can full fulfill 7 pack of med carnivore or 2 apex
make small herbivore fill 3 packs of small carnivore

idle zinc
#

it would be nice if you could have more then one Dino per server. like 3 at least, no need for more then that. it would give people an chance to try more dinos without having to kill one off all the time, Sure you still need to kill some off, but at least you could have like an Sub Rex, and still be able to go and try something less time consuming .

Another thing that would be nice is if you could favourite Servers, So you can keep an better eye on servers you play on.

I feel like both these things would make the game better in some way of form, I ofc.. don't know if both of these things are on the Dev's of The isle or on the server owners. Do let me know what you all think of this in ''Suggestion Discussion''.

robust quiver
#

Reduce damage/remove for your group mates/babies. Right now specially when protecting hatchlings from carnivores its really easy to just hit your own instead of the attacker and end up killing everything. Its also very annyoning when hunting as a carni in larger packs like uthas cause the bite raidus is large enough that you will hit each other instead of the prey and having to attack one at a time because of it is not really realistisc. Theres probably better solutions for this but as a temporary fix I would enjoy the gameplay much more like this.

dry hazel
#

Can the hunger of juvies for ALL dinos be lowered? It’s insane how fast they lose hunger

#

Also, juvi Rex needs better turn. It’s insanely easy to die as a juvi Rex, and you have to put up with it for 1hr 30min, it’s BS.

ancient plover
#

I’ve been playing with the post-patch sucho for a few days now and, though I’m very impressed with the recent animations and buffs, would also like to further some suggestions.
(1) the swimming animations allow sucho to virtually disappear under the surface of rapidly flowing water. This is great and allows for some fantastic ambush play. To broaden this, I suggest an option to dive, or even to elevate/lower your depth in water. This would certainly compliment the animations and allow for greater aquatic manoeuvrability.
(2) Increase the swim speed. Though it is acceptable, at the moment it is still not enough to securely beat all other dino’s, especially swimming apexes. To fully make Sucho fulfil its semi-aquatic niche, faster swim speed would be greatly appreciated.
(3) Stamina! I can understand the stamina drain while swimming is slower, but I advise either making it even moreso or giving the sucho faster stamina regen. At current, it is extraordinarily slow, and it can be very infuriating if after every 3:30 mins (approx.) you have to stop swimming and rest for 4/5 minutes just to regain your stamina. A semi aquatic Dino shouldn’t have this issue. Tinkering with the stamina (+ its regen) would be greatly appreciated. (P.S - if swim speed is to be kept the same, perhaps further decreasing stamina drain while swimming would be appropriate.)
(4) Now to the more radical suggestion; how about an ambush attack? This would allow the sucho, when submerged/swimming, to launch forward and bite. This could mean attacking something else in the water with you, or striking a drinking Dino and securing the first hit. Maybe give the attack greater damage than the Sucho’s regular bite, or higher bleed?
.... apart from that, the sucho’s new animations and swimming proficiency have made it extremely enjoyable to play, and have rendered drinking, or even approaching a river, a more dangerous and careful endeavour.

dapper pulsar
#

Raise paras weight to 4,000, and its secondary attack to 700 damage. This will cause it to 3 shot allo with its swing, but allow the allo to back out since para is only slightly faster. Also raising the weight will make it slightly stronger since allo got buffed and para got nerfed in speed.

thorn plover
#

make sucho bounce less when swimming

gusty flicker
#

Give juvi sucho more stamina it can only sprint for 56 seconds.

hallow pasture
#

For nesting, maybe just make it so that when you are nested you are diverted to the skin/ gender select menu to select your gender and skin. Then after confirming you drop into the nest.

old pendant
#

(1) Normalize Apex sub adult growth times. It doesn't make sense that the Rex's sub adult stage is substantially shorter in time to grow than both the Trike and Giga, when both Trike and Giga have inherently worse sub adult stages than the Rex does. Additionally, Rex getting to adulthood faster makes no sense when it is inarguably better than Trike, and debatably worse than or even with Giga when full grown. In short, please consider normalizing their growth times to 3 hours, which is how long Rex remains as sub-adult, and distribute the rest of the time to either their juvie or adult stages.

OR

(2) Shorten the total growth time for Trike. With its nerfs it is no longer a one man army and is worse than other Apex dinosaurs pound for pound; this should be reflected with a shorter growth timer of maybe an hour to an hour and a half. In total, trike should maybe take about 4 to 4 and a half hours to grow in its current state.

soft kayak
#

remove rocks from in and under trees its embarrassing when i attack a rock bc it looks like a dinosaur

#

also put maybe one or 2 official servers on thenyaw so we dont have to play on the gross ones with rules

ancient plover
#

Balance

  • Don't get me wrong, Giganotosaurus my favorite dinosaur in this game. But maybe its a bit overpowered. Decrease it's weight from 6450 to 6200. Decrease it's damage from 850 to 750. Increase it's speed to 32,5km/h from 30,6km/h. This seems maybe not a big change, but since Giga is really close to it's best place ever, you don't need big changes. [ After this Change, Rex would not lose in facetank and Giga as a lone has still fair chance but probably should avoid it, because now it's straight going into a fight against a rex]
  • Trike : Increase it's raw damage from 350 to 550. This way Apexes won't be able to facetank them, or play with them like a toy.
  • Rex : Nerf it's normal run speed to the current giga speed, so 30,6km/h, still fast but not faster than Giga.
  • Diablo : Increase it's speed from 30,24 km/h to 30,9 km/h. In this case rex won't be able to catch the diablo with normal run, only with ambush or if the diablo goes into a tree,etc.
alpine mason
#

Please make trike growth time - 4 hours... 6 hours seems too long for a slow apex.

dire bone
#

Buff Dryo bleed heal. As an adult you heal .5 bleed per tick. A fair amount would be 1 to 1.5 per tick. Although bleed no longer kills you sitting down, you're kind of stuck sitting there for 20 minutes if you got 10 bleed. Not worth the wait.

blazing pond
#

Hmm not sure if this would work but... Bleeding works in a stacking mechanic and last i heard you plan on once you reach a certain ammount of bleed your dinosaur would start limping.
This stacking mechanic could be used with bonebreak. For example when you add a mid tier dino that's a "crusher" it applies a certain ammount of bonebreak with each bite . When it hits a certain threshold you would get a broken leg.
Weight having impact on how much bonebreak stacking you would aply ( like it does with bleed ) wouldn't hard to balance medium bonebreakers vs bigger dinosaurs since they would outweight the medium dino there for reducing the bonebreak he would apply.

And Rex could actually have a reliant bonebreak instead of a RNG chance.
For example:
2 bites breaks a trikes leg everytime. (or w.e you would like it to be)
1 bite always breaks a sucho leg
and so on....

timber geyser
#

Color options for skin mask layers that include the markings immediately surrounding the eye are kinda limited due to how the eye stops standing out when you pick one that isn't basically "black". Wanting some brown or gray markings in a certain layer often won't result in a good look, as the eyes will look like they "disappear" into the face. People tend to gravitate towards designs that have more defined eyes.

Maybe dinosaur skin masks could include a layer that darkens the line around the eye and makes the eye area more defined. Or maybe the dinosaur texture normal maps could be altered further to help the eye / eye area stand out.

So people could pick certain colors without having to worry about their dinosaur's eyes losing all definition and personality in the process.

lavish musk
#

I suggest adding a temporary invincible period of like 3 or 5 secs. Today i relogged into as my adult galli and as soon as i did i had a group of Raptors kill me the second i logged in had no chance to run away. Also i suggest adding more apex herbs or doing something for herbs to make playing them more enjoyable or worth growing.

loud topaz
#

Suggested balance Tweaks (From dinos i've played and/or experienced coming across these recent patches)

Trike
Either increase it's health pool or damage so it doesn't get face tanked by Apex predators.

Giga
Decrease it's damage a bit.

Pachy

  • Take 15 minutes off juvenile growth.

Carno
-Bring growth time closer to Allo/Cerato timers

median knoll
#

Buff either the Cerato’s speed, health pool or damage. It currently can be destroyed by everything and is incredibly weak, only being able to feast on small juveniles as literally everything slightly bigger than it can cripple it...

wet sequoia
#

I got an idea for nest invits (since some sends out random nest invt).
When someone invt you to a nest there is an egg icon, and maybe even a picture on the dinos head so you know what you will become when you grow up.

sonic yacht
#

i suggest sucho trot speed goes up a bit, i dont even play the dino its just so hard to watch

keen garden
#

@wet sequoia nice idea, I'd also like an option to block nest invites (which ovbiously should be off by default but able to turn it on) since I've more often than not in a hurry accepted what I thought was a party invite but proved to be a nest invite 😛

restive lark
#

I suggest maybe adding a auto walk/run button.

haughty linden
#

All we need for the sucho is the ability to drag dead bodies out of water. Living so close to water all the time I even lose a.I. to it drowning itself!

#

Is there ever a possibility to spawn in together. I know the exploiting of that is a tough thing. What if only 2 people can spawn in together start them both slightly younger to weigh out the advantage. With 2 then you could nest to get other friends in. Just ask cause I got quite a few friends who don't like playing cause it takes the time they have to play. Just to find each other. Espically as suchros.

nocturne berry
#

Hi propably this suggestions was made often but why do i have to start as juvi every time i die? Its very frustrating growing up for 6 hours just to die and restart.

#

would be better when you respawn at the same stage or little bit under it. And implement that you grow till you get old and die naturaly.

slate ether
#

Fix the fact that rain still comes through even if your under shelter really takes away the immersion aspect of the game

coarse breach
#

nerf giga trot speed this dude kills me if he sees me across map anyone who disagrees are giga abusers 😂

main sleet
#

Rather than nerf gigas speed, lower its weight or attack speed to make rex just beat it in a facetank.

patent crown
#

Add more food for herbivores near the water source like rivers and lakes, because sucho is just dying of boredom right now

ancient plover
#

Stop AI spawning in the water. They proceed to tread water for about 2 minutes, then drown, providing no food and no purpose except to taunt and squeak.

alpine ferry
#

Keep giga and rex how they are please

mortal frost
#

Juvie Sucho's trot is a joke and looks like a walk. a little more speed would be welcomed

ancient plover
#

dilo turn buff and jump

night stream
#

Please buff Pachy. It's very slow, has meager health, very un-stealthy (loud noises make it easy to detect), horrible bleed resistance, yet it takes longer to grow than a Maiasaura. And even though it has proportionally high attack damage, its light mass means it won't be able to expend its full damage potential on common carnivores such as Carno.

I'd also like to point out that Carno grows faster than Pachy - and as quoted in one of Dondi's streams, Carnos were meant to serve as a predator for Pachy.

Why make the predator grow faster?

valid zephyr
#

Even tho the Sucho can swim faster and last longer while swimming it also needs to be able to dive lower into the water because if your nesting or trying to find food and you get ambushed by a Giga or Rex they are still fast enough to follow you into the water and just 2 or 3 shot you even if your aware of your surroundings they can still catch you with no problem

night stream
#

Also, I'd like to suggest making V3 darker

#

Thenyaw's darkness is good, because it's so dark - gamma doesn't work.

#

however, gamma works on V3, and many people use it as an unfair advantage.

ancient plover
#

So I've been thinking of a mating dance thing, like animals got in real life? and if the female 'approves' of the dance, they can click [E] to accept them and afterwards place a nest. It can be a great way to get the moms and dads skin color! 😄

modern mist
#

Conditional collision on some objects. This way a giga won’t get stuck on a pebble, but a dryo still has to hop over it or go around.

analog solar
#

Some potential balance changes:

  • Increase pachy's speed so it is on par with cerato's base run speed, and buff it's bleed resistance slightly. This will allow pachy to escape what is bigger than it, and take a few more hits from it's faster predators, such as carno, and dilo, but it still won't be able to run down smaller adult animals. However, he is still vulnerable to ambush.

  • Lower pachy's juvenile phase by 10 minutes. Pachy's juvenile phase feels extremely slow.

  • Increase trike's health (Or bleed resist) and damage output, but increase it's stamina drain so it is on par with rex. Trike now has a much better chance fighting apexes, but cannot run them down due to it's slow speed and stamina.

  • Increase Carno growth time to 70 min juvenile phase. Carno is easily one of the most survivable animals in the game, and reasonably strong. It's juvenile stage is a breeze compared to others. let's raise the times a bit.

  • Increase sucho's crouch speed, to be on par with it's animation. It's crouch is so slow, that the animation looks like it's sliding.

And finally (I wouldn't completely call this one a balance change but...) When you have the time, add momentum to all dinosaurs. Dinosaurs that do have it are at a severe disadvantage to ones that don't.

blazing dove
#

Oh my god, PLEASE PLEASE....... NERF DRYOS...They are way too unbalanced and way too OP.

ornate herald
#

make gallimimus great again!

ancient plover
#

dilo turn gooder and give it a jomp

pallid kraken
#

The ability to smell during rain as a gimmick for a newer dino

mortal frost
#

Make Dilo turn better, because it's a forest dino, and give it a jump too, same as Pachy height-wise.

patent crown
#

Dont let AI Food despawn or increase time before it happens, lost dino because it happend 4 times in a row right in front of me before i killed it

median thorn
#

Give Ceratosaurus some bleed resistance/healing so it can deal with bleed and survive attacks.

plain oriole
#

All I want is universal color palettes. All the detail (male) colors for all dinosaurs exclusively in one palette, then all of the herbivore and carnivore body palettes for body 1, 2, and 3 and underbelly. If I want my rex to look like a dryo, let me! The palettes feel so incomplete, as of now, as herbivores have more detail colors than carnivores, and herbivores can choose most of the carnivore colors, while carnivores can only choose carnivore colors and the diablo colors. Hell, sucho and dilo cannot even choose their own colors.

blazing glade
#

It would be nice if the developers started to provide group rules to better enforce their group size limitations and allow server mods to adjust that value as they see fit. You could either limit it on a per-dino type basis (limit 2 rexes, 3 gigas, 4 trikes, etc) or do it by weight and allow groups to have a maximum adult weight of say 12,000lbs with a rounding error in favor of the players so if they were at 11,999 they could fit one more dino in or something.

This could then be expanded in certain ways like giving server mods the ability to turn group damage on/off, group collision on/off, a thirst or hunger penalty to discourage max grouping, etc etc.

They could also allow servers to turn on cross-species local chat for carnivores/herbivores independently. Especially since cross-species herb packs seem to be allowed but are incredibly difficult to organize given current rules.

maiden hazel
#

i am a giga player and i think rex should have 100% chance of bone break and leave the rest how it is on giga and rex, imo. that way rex would compensate for giga bleed, when giga see a rex they will know that you will have a broken leg for sure so hence risk and reward

ancient plover
#

give sucho a water ambush mechanic where it comes out of the water to catch prey fast. i think perhaps making it a 6-7 sec 38km?

old pendant
#

Bone break had to be removed from other dinos because of how problematic it was. The main reason bone break is such an issue is not because it slows you down, but because it disables alt-turn and catalyzed assriding.

Solution:

Add BB to Trike and Pachy. Change BB to where it causes you to limp, but does NOT disable alt-turning. This would allow Herbis like Trike and Pachy to break a bone then run, but not assride their victims to death. Buff/nerf dinos accordingly to this new system (Rex for example might need a buff to compensate, like increased health or something). This makes BB far less frustrating to deal with while also keeping it 'powerful' for the dinosaurs that have it, and should solve the assriding problem that BB encourages.

mental magnet
#

Terror bird as an ai

candid thicket
#

I got some suggestion for the Apex Rex and Giga. Right Now The Apex Is not doing good in survival, they get killed easily by hunger drain and food shortage. Apex should also be able to survive on ai, and the food it hunts. Right now Life of Apex is crazy as soon as you hit adult the food drain is crazy that you cannot survive even you eat all the ai to survive, its not just enough. So they have to risk their life roaming around just to be found by other apex group and get killed, or just die a horrible painful death of hunger because the ai dont spawn much. so What could be done. I think lowering it's food drain siginificanty could help for it to survive longer. The dranage could be like the medium dino or better. The Medium dino could have more less food drain time. And after the food hit 0 dont kill it withing 15 minute it hurts. so give it at least half and hour or more to do somthing and find food. It could be like using it's fat to survive, dino shold uses their fat to survive for some time that's what they do in Nature.

inner scroll
#

Make Sucho's stamina drain in water slightly slower or make it's swimming speed slightly faster to encourage this slow moving predator to use water sources as a much more efficient means of travel or locomotion. Played this guy a bit after he was updated in the recent patch and the buffs to it's water maneuverability were awesome, hopefully this gets tweaked more as time goes on to make this semi-aquatic dinosaur feel more comfortable.

river helm
#

Herbivores need a buff like urgently. Make more plants edible, most of all bushes for example. And smelling during rain should at least show plants. Makes sense, since plants have a stronger aroma during rain

#

To prevent carnivores from camping in feeding areas and making the map more playable for everyone

winged edge
#

Make the hitbox of the bite not kill people when they are attacked from the side

unique junco
#

To do with affinity
Stress causing decreased health regeneration rate and maybe slightly increased hunger and thirst drain.

civic heath
#

Austro and stego buff? 😉

hybrid jackal
#

A way to save server favorites

night stream
#

Eat and Drink should be assigned to separate buttons, so you can eat a corpse in water without drinking.

patent crown
#

Give rex bone break during ambush only like 50% or 100% only on the first hit?

soft kayak
#

remove the option to get rid of alt turn

wild kayak
#

A while back in the #519931024956850187 a question was answered about the dinosaur that would have the mimic calls gimmick, after a short discussion about it i feel as though a good candidate to fill the mimic role/niche would be monolophosaurus. Now, if the team kept mono's model then you all would probably only have to give it a set of animations and do all the other stuff idk about to make it game ready, so it wouldn't cost as much as a new dino to add since a new model wouldn't have to be made and could be a good fit for the mimic role if potentially added

river helm
#

Also a way to know servers where you got dinos. Maybe also dino type?

summer hollow
#

Would suggest buffing utah healing abilities.
Lowering carno bleed damage.
Lowering carno bleed resistance.

crisp pagoda
#

could the camera on juvie dilo be slightly lowered and zoomed out, plz?

ancient plover
#

Suggestion for QOL: Call Fatigue
Call spamming can be dangerous, but more importantly, annoying. I think spamming calls could result in the sound volume becoming increasingly quieter to the point where someone who just wants to go town on their broadcast will end up mute for a short time until their "voice" comes back.

pearl pecan
#

I'd like to see free mouse functionality, mostly to slide my mouse on the other screens without pressing escape or tabing out. It can also be used for mousing over your food/water/stamina icons to check % instead of opening character sheet.

sand reef
#

Bodys in water should flow out on land.

ancient plover
#

make eatin and drinking have different buttons so we can eat in rivers and non deep lakes its annoying when ppl try to eater exploit in river. body shoring wont stop river exploiting

keen garden
#

I'd like to see water currents, so if you're small enough to float in the river you'd be dragged along the stream 😄 doesn't need to be a strong current, or it could vary from place to place

mighty gorge
#

Add a jog/run while having a broken leg, and make it so the leg won't heal if you're running. ( it should be very slow, maybe only a little bit faster than normal walk when limping

torpid hare
#

a dino should be able to sniff while in ambush position

sand reef
#

Smaller dmg from hungry/thirsty. Remove bb from rex and give it to trike when he stomp with mb 60% and to pachy but he will bb for smallers predators. Add ankylo to survival with bb too. More ai because now they are for smallers dinos. Add gali for example as ai. Make night dark again!

vale seal
#

Sucho mechanic where you can rush out of water at prey, kinda like ambush but in water, so instead of walking out you can run out to charge at your prey

clever hawk
#

Bonebreak Overhaul: Begone RNG
Consider bleed for a moment. A lot of creatures inflict bleed, and it is a separate function that uses the damage formula independent from damage itself.

Well, atm BB does it's own damage, but the moment you have ANY BB damage you are broken. As you heal off your BB, the number decreases gradually until it hits 0.

What if Bonebreak lasted longer but only activated once you achieve 100 BB damage, and below certain thresholds the effect changed? From 100 to 75 BB, you limp & alt turn is disabled. From 75 to 50, you limp but can use alt turn. From 50 to 25 BB, you have worsened acceleration, lose out on ambush & can sprint - but your BB increases as you do so, risking breaking your legs again. Below 25 BB you just take BB damage from sprinting.

This would make BB a far more interesting, immersive and fair mechanic. Some dinosaurs could also have hightened BB heal relative to others (example Dilo would have amazing BB heal)

#

Example: if Pachy did 40 BB damage a hit, it would deal 57 BB to a Utahraptor. Therefore, after 2 hits the Utah is limping... and in a poor position, despite normally being faster and more agile. The Utah's pack storms in, as he limps to safety. Finding cover, he sits down while the pack valiantly keep the Pachy occupied. After healing out of the first zone, the Utah could alt turn to retalliate, but is still in a bind. He heals another 25 pts, and can now retreat from the fight. He's not in a position to hunt very well, for some time, but can escape in a clutch

wind sage
#

As a new player I had a thought regarding the water and food display. What if instead of having to open up the character window all the time to view it, you could instead have a very faint almost watermark like representation on the bottom right of the screen that's always there. As your food and water depletes it could become more prominent by changing opacity and colour with the added detail of an actual percentage text underneath or over the top of the icon. so as an example at 100% food/water it would barely be visible with a 100% text over the top, at 75% it could go yellow and slightly more opacity, 50% could be orange and again increase opacity then at 25% become red and 100% opacity.

tired lion
#

Suggestion type: Dino Growth addition.
Patriarchs / Matriarchs: Create an additional type of growth stage for non-apex carnivores / small and medium sized herbivores. This would apply to dinos such as Allosaurus, Utah, Dilo, Sucho, Cerato, Para, Maia, etc etc, but not Rex, Giga, Trike, Spino, Shant, etc. This additional growth stage would only be available to one male and one female who are already full adult within a pack/herd, requiring a certain number (3+ or 4+ depending on dino tier) of dinos to be in a group, and vote for which male and female receive the additional growth stage (a separate menu could be used for this, like the nesting menu). If the pack/herd falls below the required amount of dinos, the chosen dinos revert to full adult stage, after a one to five minute countdown.

Length of the countdown is debatable, but exists to ensure a patriarch / matriarch doesn't suddenly become less effective during a fight if their pack/herd drops below minimum size due to a dino dying. The same countdown would apply to an election, to prevent a pack or herd from suddenly beefing themselves up during/before a fight, if one of the patriarchs or matriarchs dies / a new member is added that brings the group up above the minimum.

Patriarch and Matriarch dinos would, after being elected, receive a slightly larger sized dino (in between full adult and large/apex size) with a skin/pattern type unique to that species (but still retain their color palette) and receive a slight buff to hp and damage, as well as a slight increase of resists to damage types. This would enable packs/herds of small and medium size dinos to contest apex-sized predators, defend against them, as well as give medium sized carnivore packs a chance at taking down large-dino herds. It also would, suffice to say, look heccin cool and be a ton of fun.

somber portal
#

We need sound when we alt tab please

warped kelp
#

The sucho should get the ambush boost when he swims so that he can ambush prey that come for a drink at his water hole! 😄 ( Thanks alot for his updates though the swimming mechanics are really cool! )

agile crest
#

add a server limit for apexes, there are way too many atm. regardless where at the map i am, i ran into a group of rexes or gigas.

stable thicket
#

give succ faster swim speed ambushing carnivores just sonic across the water and kill succ easy making its defense niche redundant also make it like swim sprint or sumn faster swim faster stam drain and get rid of all that noise and excess swimming ripples that make it quite obvious where u are

river helm
#

@agile crest Good idea, but I think its worth trying to balance around that problem, not the problem itself. Since these are most of them, private servers this could spread admin power abuse. On top of that, what would happen if i have a full grown apex but the server is full of that type atm? Can't I play with a dino i've patiently grown, can't I play on that server until someone disconnects or dies?

somber portal
#

its not normal Herbs hunt Carnivor juvenille

#

official or not

errant root
#

For nest invitations: Include the players' species. Nothing major, maybe just add "[Player Name] Has invited you to their nest (Cerato)" or something.

somber portal
#

make option for show % food water on HUD pls, i spam Tab every 30s ,

sand reef
#

Add something like old HUD on Insert because this is annoying when I must stop my dino and check I'm going to good location.

crisp hill
#

mabey, to prevent people from killing in the water (like ive seen in many reports) non-water dinos shouldnt be able to attack in the water/while swimming. only water dinos should.

real flame
#

In the skin color interface, let us toggle between life stages. I hate surprises :P

plain oriole
#

If we can't have the old rex broadcast back, can we have something more vocalized and deep with just a bit more length? Right now, it sounds like a joke because his voice shudders in the distance without the echo effects of magna rex, and his call is so short compared to giga, spino, trike, heck, even cerato.

Edit: Also, I miss the old rex threaten animation, how he stomped forward. Instead of stepping in place, could we have him aggressively stomp forward then roar? Also, the roar sounds cut off in some variations.

blazing pond
#

When holding "alt" remove the ability to move foward.
This will make It so the accelaration doesnt annoy some players that want to stop and alt turn in a fight and Just keep going foward.

tall seal
#

I think it would be good if there was IK or the model of the nests was actually solid after you finish building them, maybe except for adult dinos, so babies can sit around the mother

plain oriole
#

Instead of rex taking 3 steps to make a 180 trot turn, why not 2 steps? Rex takes very slow and big footsteps, so it wouldn't be unreasonable for him to take 4 massive steps to turn 360 degrees instead of 6. Basically, could his trot/walk/alt+turn be a third faster? Even then, it would not nearly be as fast as giga turns.

tacit vortex
#

Maybe have it so (if name tags r enabled on the server) name tags disappear when an aquatic dino is fully submerged when swimming , just like they do for crouching and resting

wind grove
#

Okay so great idea - QuEuEuEuEuEuEuEuEuEuEuEUEuEuEUEUEUEEUeueuUEU system for joining servers?

dull breach
#

Could you try to change the ragdoll physics so that dead dinos float on the surface of the water? This way you could also set a center point for each water body and add gentle drifting mechanic for dead bodies so they get washed up at a shore eventually. This would solve many frustrating moments without requiring to relly on the future "pick up" feature.

sweet ermine
#

A few ideas that's small but helpful. When it comes to scent, tracking something can be hard of you are following your own trail. I mean creating confusing tracks for your enemy while being chased is very useful. But I'd like to be able to tell my tracks to their tracks. Tracks also seem to disappear even while scent is active. Not always but it does happen. Secondly having a small compass always toggled somewhere on the screen would be helpful instead of always activating scent. It gets rather annoying and makes a lot of noise. The dinos already do that when in idle... Wanna make some extra cash? Create and sell 11x12 inch posters or some okay size posters of each map with landmark and building coordinates and a grid played over top of the pay with latitude and longitude lines. He'll, I know myself and I bet everyone else whould buy them for convienence if you don't intend to put in a map key function. The map should show all waters, plains, forest, and mountain detail. Being able to findwhere you are and where you want to go will be much much much appreciated.

real flame
#

Scent shouldnt show dimensions of bodies of water. The scent animation should show a color-coded mist moving drom the direction of a scent, green for edible plants, red for carcasses, blue for water, and yellow for animal scent trails

#

Having a giant blob of blue obscure everything on the screen is mildly annoying

primal crane
frail crypt
#

Can we discuss and look into making AI less annoying. Not only are AI ear shattering and annoyingly repetitive, but they also alert others to the presence of carnivores/predators.

How can we make AI less intrusive, but still conspicuous enough to alert carnivores to their presence and to hunt?

scarlet hinge
#

will there ever be flyers in the isle?

flint lake
#

not sure if devs saw but ill re suggest a very thiccc fog could be really dope

versed crow
#

Sucho would benefit greatly from the ability to bite while resting, at least while the species waits for its water ambush ability / recode

soft kayak
#

give server owners more control such as growth times and hunger drain for dinos

gusty flicker
#

Sucho have the ability to drink water from the ocean.

stone basin
#

Remove alt-turning or tie it to a Dino's turn speed. With no alt turn the types of hunts Dino's go for is a lot more varied, and you must pick and choose your fights and their terrain according to your dino. Rather than just instant 180 and attack anything that comes near you.

tribal onyx
#

Just give sucho and other aquatics the ability to sniff water sources at longer distances than other dinos.

soft kayak
#

increase player count on official servers please

slender tapir
#

How about we don't keep putting sandbox dinosaurs like THERIS into the official servers?

night stream
#

Give alt-turn an animation

stiff swan
#

please please please, tune back the fall damage, I just died as a full grown giga falling about 5-7 feet

small delta
#

Have it so sucho is the only one that can attack in water.

ancient plover
#

Remove collision from rocks until there's a proper system that allows you to step over them. It's incredibly frustrating getting stuck constantly when the rock is barely ankle height.

dark linden
#

When dinos sniff, it'd be neat to see if the camera that follows them also lifts up, as if to simulate "peeking around" like how most of them do in their animations.

ancient plover
#

Sucho gameplay
I think the new animations and the thing that it's able to sink in water and basically hunt from it, makes it probably one of the best experience right now, but i have some suggestion.

Juvenile Sucho :

  • Either increase it's stamina pool, or decrease the decay rate. Juvie Sucho trot is pretty slow and you gain stamina so slow. It's basically cannot do anything to avoid being killed by other juvies or bigger dinosaurs.
  • Increase it's hunger decay. You can basically sit trough the juvie period without any trouble. I know it's slow and basically the worst hunter beetwen juvies, but still.

Adult Sucho

  • Increase it's crouching speed with a lot.
  • Increase it's trot speed a bit, i understand it'S a semi-aquatic dinosaur wich shouldn't move fast. But it is really slow, atleast imo.

Overall, i really like how he can swim faster/sink, also it's animations are absolutely incredible. Probably the best animation update what we saw in this 3-4 month. Probably being able to get ambush speed in water somehow, like you can ambush from it would be even more fun. Keep up the good work devs

summer hollow
#

PLEASE can you introduce official pack limits for everything?

tight kestrel
#

Scent Modes:

Atm when smelling you will detect everything, water, blood, footprints, gores, eggs, etc. This can in some situations, clutter up the screen considerably (water being the best example). So my suggestion is for scent to have a set of toggeable modes, these modes would be:
-Everything
-Ambient (Water, Foliage)
-Creature (Footprints, Gore, Eggs, etc)
This should be relatively easy to implement and not have any downsides.

hallow pasture
#

Can we please get a different maia skin. This bumble bee had a baby with a raccoon thing is not working out. Compared to other dino skins it looks a tad mediocre.

loud lichen
#

Make it possible to peak or maybe x-ray through a tree if your ambushing. I'm not sure if this is even feasable, but it would be nice to be able to see when you stalking things. For the "X-ray" maybe just be able to zoom in and have the tree disappear, maybe only the tree that you're touching. Or maybe even just some sort of first person view.

candid socket
#

It’d be cool if your dino could earn scars. Like every time you hit third or fourth blood screen, another cut or two would permanently remain on your body and turn tannish as a scar. Then you could see battle-worn dinos vs careful ones.

iron sable
#

There are some areas around the map that have very little or absolutely no berry bushes ever such as utah rock area. There are also some areas with just a million bushes in a small area.
suggestion: touch up on the bush spawns around the map to be not entirely uniform but not as polarized as it is now

frail fractal
#

reduce Herbivore Growth time > more peolpe will play herbis > more herbis to hunt for carnivores > more fun for evryone > profit

stiff vigil
#

Hello !
I've been playing the Giga for a long time now and I have to make a suggestion at this point: Decrease the hunger/food drain of the Apexes. Here are 2 Reasons for that:

Reason 1: Realism. In almost every dinosaur documentary about bigger carnivores ( not even necessarily the big boys like T-Rex, Giga etc. ) its stated, that they could survive days, even weeks ( !!! ) without food. As it is at the moment, an Apex can starve (Adult, fully grown) in one in-game day and a bit of an in-game night without food. I'm not saying they should survive with one succesfull big kill that brings them up to 100% food for a whole in-game week but they should be able to sustain themselves longer than it is now.

Reason 2: Nesting/Family. As it is now, an Apex cant really nest and build up a family because short after building a nest they already have to start looking for prey to hunt again in order not to starve. This especially can be experienced on the V3 map where you already have to search longer and over a bigger area to find potential prey/food. The parents cant stay at their nests and watch their hatchlings grow not even to mention to protect their young.

Therefore I suggest to slow down the food/hunger drain of at least the current playable Survival Apexes Giganotosaurus and Tyrannosaurus Rex in their former adult stages ( while in growth and when fully grown). As it is now, you cant even really play an Adult Apex when there are not enough people on a server.
Another possible way to remove some "preasure" from the apex-adults would be to allow them to eat smaller ribs so they can get more food out of their kills. In my opinion this might however be just a temporary relieve, while a slower food drain can have a more extensive effect.
Of course to keep the balance, the other non-apex carnivores would need a little rework too.

somber portal
#

nerf Gigano, he have 5x the max stamina of rex and hight damage of bleeding

clever hawk
#

Warning, potentially controversial Suggestion

I feel that the power gap between "Apex" and Medium sized dinosaurs is simply too large, and given their inflated stats they require handicaps to inhibit their raw power, i;e struggling to nest in young due to food demands, immensely grindy gameplay given their growth time and the inability to just, relax and plan a hunt, needing to always be on the prowl for their next kill.

What I propose would be to lower said gap between "Apexes" and "Mid" tiers, to be much closer to the disparity between "Small" and "Mid" tiers, i;e, a much smaller difference.

This would mean, broadly speaking, chopping their HP, base Damage, & reducing Weight (in the case of Trike) & Bleed (in the case of Giga) however, the buffs they'd receive would be decreased growth times, reduced hunger demands to allow them to plan out hunts better / actually benefit from nesting even existing - given they are no longer the hulking beasts they currently are & allowing them to recuperate stamina when trotting (in the case of Trike and Trex)

The consequences of such a change would be "apexes" becoming more simply akin to a "large" tier. Being bitten / hit by them would no longer outright be a death sentence to mid tier creatures, and "large" tiers would be unable to bulldoze mid tier species with impunity. A Trex is after all, still an animal, flesh and blood. Trex & Giga would still keep very high weight stats, thus mitigating damage and increasing the damage / bleed they dish out to mid tiers... but lack as much HP to soak hits

#

Here are some rough examples of what their stats would become if this line of thought were implemented to remolding them as "large" tier instead of "apexes";
Trex:
Growth reduced to 5hrs
Weight: 6500 (50 more than current Giga, so a buff)
HP: 4000 (400 more than Sucho, for reference)
Damage: 600 (half current)
BB %: 50 (down from 70% base; now 80% to break a Sucho)
Hunger: ~50min

Giga:
Growth reduced to 5hrs
Weight: 6450 (unchanged)
HP: 4000 (400 more than current Sucho)
Damage: 425 (half of current)
Bleed: 35 (same as pre-buff)
Hunger: ~50min

Trike:
Growth reduced to 5hrs
Weight: 7000 (- over 1000kg, South Beach Diet THO!)
HP: 4500
Damage: Unchanged, base numbers weren't sky high & Stomp is now actually dangerous to Giga & Rex lol
Hunger: I don't know Trike well enough to give a good suggested food time

fathom hatch
#

For people with hearing impairments in one ear hearing directional sound is near impossible it would be nice if while the sniff compass is up sound would have a direction indicatordondiThink

nocturne falcon
#

Is there a way to reduce the render distance for dino’s at nighttime to prevent the cheating with gamma brightness? Seems the dilo’s nightly advantage is moot when everyone just cranks it up all the way. Kind of a bummer.

ancient plover
#

if dino’s are tracked, maybe a tribal that takes a dino can remove it

#

tames*

plain oriole
#

Can we uh, screw off with beach spawns, already? I would like to have some of the old spawns from before the updated v3 map.

stoic merlin
#

Maybe a feature where Suchomimus and Spinosaurus could press the ctrl button to sink down to the bottom of lakes to walk along the bottom like a hippopotamus?

torn lily
#

Please delete beach spawns or make it possible to spawn where you want or something.. I've been trying to get a decent spot for over an hour now but spawned beach every time with +25 spawns. My RNG must suck but it's not rlly good that I have to quit game because getting tired of spawning beach which ofc some people like but others dont.

ancient plover
#

I really like the survival screen. I was wondering if you guys could put in the bleed amount aswell. Would be a big help, or if you don't want to put bleed with numbers, then do a " type : bleeder/fisher/crusher" thing.

celest glade
#

pls do something about the sucho always dying in water

covert swallow
#

Suggestion for omnivores: You know how the herbivore bushes have berries in them? And you also know how,when a herbivore eats from them, the whole bush gets un-eatable by not having leaves anymore? Well, for omnivores, you can make a version of that bush without berries so the omnivore can eat meat from gore piles and berries from the bush and herbivores don't eat the berries but the leaves on the bushes and carnivores only gore and corpses.

loud lichen
#

To add to my “stalking /X-ray” suggestion above. Scent was mentioned in the comments. I’m not talking about a trying to find a Dino in a tree, I’m talking about stalking a waterhole for example. It’s hard to hide in preparation for a hunt when you can’t see when hidden. Scent would not affect my suggestion, as you can’t smell other dinos only their footprints.

somber portal
#

Up the max food of REX because i test Gigano and its cheated as fuck, its possible to stay in team and 1 eat 1 ia per 15min. for rex its 4 per 15 min !

blazing glade
#

Normalize the Juvie phase for all dinosaurs across the board.

Many people feel that the Juvie phase for all dinosaurs with few exceptions (Carno) is a punishing experience due to the severe disadvantages juvies have. Their current implementation encourages players to effectively AFK through this process only revealing themselves briefly to stave of starvation or dying of thirst. Herbivores in particular effectively continue this throughout their entire growth cycle.

I propose all juvies will have a growth time of 60 minutes, have the same hunger and thirst, and the same decay rate for hunger and thirst. Any dino that currently has less than a 60min growth time on juvie will have their adult phase reduced to compensate. Any with more can have it added to their sub phase. This is done to maintain overall growth times and not an acknowledgement that sub/adult growth times are good and shouldn't also be reduced in some fashion (expanding the below rule to all phases for example).

Players will start with 74% thirst and hunger and will have no decay for the first 30mins or until they raise to 75% or above. Players who have 75% or above will have each second of growth count as two effectively causing players to grow at twice the rate when well fed. Thus making a well fed dinosaur's juvie phase at 30mins. This compensates them for the higher risk of gameplay by constantly moving around to maintain food and thirst levels. These percentages are examples, real values up to devs.

#

This mechanic could be expanded to be included for all phases of growth as well by normalizing only the a small portion of hunger and thirst for all dinosaurs. For example, instead of normalizing the juvie phase, just normalize hunger in general so all hunger at 90% and above decays at the same rate regardless of dino. This way a Sucho would still not need to eat anything to grow but their hunger will decay from 100 to 90 at the same rate a Tyrannosaurus would. Each growth phase could then start at 89% or below.

To ensure this mechanic is transparent to the users, a 'well fed' element could be added to the UI so users know how this works. For example, a player will have a 'Well Fed' icon added to their UI as long as their hunger is above 90%.

NOTE: Dryosaurus is an exception this and will retain their current leveling times. An equivalent carnivore should also be considered so new players have access to a quick leveling herbivore and carnivore to teach them the mechanics of the game.

ancient plover
#

i feel like bronto should be like how a para/diablo is to dilos that are basically the gigas. basically it should take 4-8 gigas to take down bronto. he should be immune to bb and have alot of hp and powerful attacks able to 2 shot adult gigas but give him a very shit bleed res. 8 gigas vs a bronto should be a test of patience in my opinion.

glad wagon
#

Nest suggestion:
Make an option in the menu where you can view available eggs and when you have a nest you can choose to make it public and show in the egg menu so someone can take the egg. You can also have it private and invite someone specific. It keeps global chats clean of egg spam and if global is disabled people will get to join herds/packs a lot easier and not be lonely!

dull breach
#

ALT Suggestion:
Instead of keeping the infamous ALT-Turn, which downgrades skill based combats to simple math-slugfests where face-tanking decides the winner. How about to use ALT to turn your head and camera around while moving without changing the run's direction?
This way you could steadily keep you course and it's easier to look around.
Just minor change but could be comfy.

sterile leaf
#

Maybe add a way to randomize colors on dino skins

finite dune
#

Suggestion: 'Auto-Run' key, like home or num lock ect. that automatically keeps you walking forward so you don't have to physically hold down W. EX; As in most MMOs! c: You'd still have to hold shift to sprint of course, this would be just for walking.

sick python
#

Steam achievements for reaching sub and full adults size of your dinosaur. And for successfully nesting a hatchling to juvenile.

blazing pond
#

A way to make ambush different from dino to dino.
Don't take into acount current speed values for this...

swift plume
#

Can I please suggest that the carno gets fixed? It gets stuck on EVERY LITTLE THING! small rocks, trees, and it's irritating. and MAYBE you could increase the speed of it's stamina regeneration, it is nosebleedingly slow. Not sure why it is that slow, but if anyone disagrees it's fine. I'm just more or less tired of getting stuck on small rocks, that should be simple for a carno to walk over, same with trees.

soft kayak
#

let admins use the /drain command for testing

timber locust
#

Less AI. I know it wouldn't be popular, but it would increase the herb population the same way we had more herbs before AI was added. Tree and rock campers would have incentive to hunt more often or play herb instead when the AI fails to sustain them. This in turn would bring the apex population down a little since it'd require more effort too. Of course, if the point is to have a healthy and big carnivore population, just ignore this suggestion. 😃

stable umbra
#

-Have food recover a small amount of water. Meat is full of blood (Meat would have more water in it than plants) and plants have water in them as well

nova rapids
#

An ambush sniff, maybe reduced duration, if not already suggested

blazing dove
#

Tell me how balance this shit is

#

It literally requires no skill to kill a trike now

#

All you do is face tank it and keep biting

#

Buff trikes for gods sake

sinful crane
#

please bring the pitch black nights back. or at least a 10 min period in the middle of the night so that small dinos and juvies can move around. (dilo is somewhat underpowered because of the current moon lit night.)

ancient plover
#

Giving Males and Females different weight/attack damage to make it more realistic. gives more of a balance between perks of being male or female.

rotund cove
#

What was the thinking behind the new patch?
"hey I know what people will really like."
"Lets make a fan favorite dino too slow to run AND too weak to fight".
"They'll love it."

We dont. Its ridiculous.
Trike is a fighter for a reason.
Bring skill back into getting kills.

"Well, what makes playing an herbivore fun is that everything wants to kill you" -Devs
How's that working? It's not. No one wants to play a meal on wheels.

blazing pond
abstract panther
#

Suggestion: Passive Herb Herd buff.

The idea: Herbivores give each other a small (but impactful) buff (damage, stamina or speed) when they are grouped and in a specific area of one another. There should however be a upper limit to the buff (to prevent super herds with 20 trikes with crazy damage)

mental magnet
#

Remodel the rex to have lips that slightly cover its teeth. I say this because theres strong evidence that trex had lips and if u make them not too over powering you'll get a mix of realism and the old trex that we love

#

Also can the utah have feathers for Christ's sake it's been known that most smaller theropod dinos had feathers...

rose bloom
#

Do a speed boost to sucho when he go out of water and do the possibility to sprint. This use more stam and can give more opportunity to catch a prey

#

Like ambush system

somber portal
#

calm sound of birds please ! you broke ears 😦 its not cool

jovial moat
#

Here is a trivial feedback from me about trike's footstep soundeffects:

I really like how trikes are a loud bunch, but here is the thing i see as a problem; with four feet constantly hitting the ground while trotting the loudness of footsteps becomes a pain especially if you are in a herd during prolonged sessions. I am leveling my volume just so that i can hear nearby threats, but even then the problem persists.

Now footstep sounds are important and i am not asking about lowering them down, but maybe fine tuning some levels so that it is much softer to the ear.

scarlet hinge
#

Maybe give the dilo a spitting ability?

somber portal
#

make EU3 and US3, 2 or 3 max group please 😦

honest plover
#

we need bigger AI for big dinos for example maia AIs would be nice to have, but they also could be more rare than normal ones

iron sable
ancient plover
#

we have/had a model for it i think, but it got replaced by para so it returning as the big/medium ai ppl asked it would be cool imo

fast ether
#

we need to do something with rex and gigas stomach because im always dying without food, its terrible. you growth 7 hours to die in 20 minutes with no food

candid thicket
#

Guys Giga Does not Need a Nurf but Rex Speed Does. Giga Should be faster then rex so it could run away as it is no competation against Rex. Giga Cannot Face Tank Rex, if he does then Rex Break It's leg and its dead. I Died as A full grown Giga To Rex, I couldn't Run From It Because Rex Is Faster, and It Broke Giga Leg So Rip. The thing is if giga gets nurfed, Rex should too and they should be balanced as they are the main oppon t, they should have their own advantage. As both take same time to grow. So . my suggestion would be Make Giga faster then rex So Rex could keep its bone break, then you could nurf giga bite if you guys are crying about giga having too much bite force. If Rex have the speed and bone break Give giga bone break too so they could be equal opponent and fear eachother. So the bottom line is Giga is not stronger then rex right now so make giga faster the rex, so it could run away from rex. Now if the rex finds giga in close proxmity it's doomed. Its not fair for giga . have some mercy for giga.The only reason people play giga right now is because it looks so much cooler then rex. Rex are cry babies always complaining if they have competation. i havent heard giga complain about rex having too much speed. well its a big problem for giga to survive.

agile marten
#

Death rattles that are louder and more interesting.

Currently the sounds our dinos make when they die are rather quiet and not all that interesting. They are mostly just some small grunts that peter out very rapidly and are barely audible. Loud death rattles that could be heard from far away (not quite broadcast level of distance but still quite far) would add to the atmosphere of the world and give players who hear it a chance to go investigate, or avoid the area.

Once body dragging is implemented this would also mean players would have to think about if they want to drag a body to a safer location to eat before something bigger shows up or risk eating where they made the kill.

cunning wigeon
#

an in game time tracker, for competitively comparing dinos survival time. also, maybe the option to make dinos as albino, and have a specific look, for added challenge and glory

wheat shadow
#

probably an unpopular oppinion but i want the old rex roars back

#

love that broadcast so much

alpine mason
#

To increase the population of herbivores I'd suggest something to encourage people to play with them by decreasing their juvi/sub stage a little. Everyone agree that the ecossistem works a way better with more herbis/herds around..
So this may be a solution to nowadays herbivores absence.

There's my suggestion on growth time changes:

Trike sub>200m to 150m
Pachy juvi>70m to 50m
Galli juvi>40m to 30m
Diablo juvi>80m to 60m
Maia juvi>50m to 40m

robust rampart
#

Once females arent asexual, perhaps a mating call of some sort?

blazing mesa
#

To promote a more active experience for herbivore as I find that many herbivores stay in one place on the map, I suggest increasing the total number of plants that spawn on the map and increasing the time for plants to spawn. I would then suggest that herbivores overall hunger depletion is greatly decreased so their stomachs only last 20 minutes at most (this should differ by species). In opinion, this will promote herbivores needing to migrate regularly rather than sitting down and relaxing in one area of the map for long periods of time. I think this would be a great way to take advantage of these large maps as it seems that most herbivores at the moment only travel 1/3 of the map. I think it would also make the overall gameplay feel more dynamic for both the herbivore and carnivore. In addition, I would add different types of edible plants on the map that provide different food values for different species.This way different herbivore species are encouraged to spread out and migrate to different locations instead of congregating in the same place.

undone sentinel
#

as a sea swimmer u can goe lower into the lake just by faceing downwards and if you touch the bottem you walk? or have a sea only walking animation and press space to go higher into the water

stone basin
#

Increase official server player cap.

ivory flume
#

When in doubt, cut camara's weight and health down, give him a gallop, and change the tail animation to one swipe so he can be Shantung 2 but with a tail swipe instead of a head swipe. Keep in mind that Shant itself already gallops while being bigger than camara, broken weight aside, and that stego also gallops. Could even give him the left and right swipes like stego and anky already have, then have stomp be triggered by spacebar.

stark lily
#

Make Pachy's growth faster, cause why do Maias and Paras grow faster than it, when even Pachy is weak and gets two shotted by a Cera.

lavish shell
#

corpse dragging and or picking them up or just both(?)

#

feel free to give opinions

#

my only worry is that the physics could go wacko

green oracle
#

Things I think Trikes should have Changed:

  • Reduce the amount of time it takes for a Trike to get out of its stomp attack animation. ( It's a bit too risky for not enough reward, a Giga and Rex can bite you roughly 3 times before the animation is over )
  • Decrease a Trikes max stamina. ( It should be a defensive herbivore )

Just Brain Storming Ideas. Tell me what you think.

grand void
#

Let afk players build up a "scent" that carnivores can sniff out, the price of lingering/hiding in one spot for too long.

lavish shell
#

this would be a really sorta controversial thing to add but MAYBE an actual/proper sleeping lay down thing?

#

problem is that itd just be the H laying down but eyes closed honestly

#

dont think there is much of a good way to implement sleeping

stone basin
#

Make herbi local chat speech universal across species.

lethal stream
#

Trikes could have a horn damage multiplier using the delta velocity of the the Trike and the target, to increase/decrease damage. If the target is running towards you, you do more damage, if they're running away, you do less damage.

severe granite
#

With hints in #519931024956850187 and statements from developers hinting towards the possibility of playable sauropods in our future, I would like to put forth some of my own ideas and opinions on how to make these behemoths effective playables while streamlining them with other members of the playable roster and making them have a wide appeal without making them unbearably strong or clunky. I understand some people are not big fans of playing sauropod dinosaurs in the isle, but perhaps some of these suggestions would make them more enjoyable to play, or entertain a very particular and patient playstyle. Feel free to tag me in #general-feedback-discussion with what you agree with or disagree with about what I say below.

#

To begin with, it's already strongly implied if there is a sauropod playable in survival, it's most likely the Camarasaurus. Puertasaurus has a TSL model which is out of date, and is well known for being extremely clunky and awkward to pilot. Allegedly, this animal has been completely been replaced by the re-target animal Brachiosaurus, but Brachiosaurus still suffers from many of the Puertasaurus's balancing issues in a slightly smaller and slower packag, which further complicate it's balancing issues. In a recent #519931024956850187 channel response, Brachiosaurus was confirmed to not be intended for play-ability and would instead be AI in survival. While Apatosaurus/Brontosaurus and Plateosaurus are also known to have models, they are not rigged or animated and some of these models are still quite old models. This would leave Camarasaurus, who has no deconfirmation and is relatively less clunky than Brachiosaurus and Puertasaurus. If more sauropods would be implemented in the future, it would likely be based on the success or failure of this dinosaur if it were implimented in survival, as Camarasaurus is a relatively small but generalistic sauropod dinosaur.

#

It's pretty obvious in-game sauropods would need rebalances in the survival game mode to be more in-tune with other playable animals in this mode. The main idea of Camarasaurus being an animal that is susceptible to bleed but powerful against smaller animals that rely on impact damage is a good idea that should be preserved. His recent changes to his stomp are much appreciated, where the attack emerges much faster than the previous stomp (that had a startup multiple seconds long), but still has a decent cooldown for carnivore players to punish whiffed attacks. His tail whip animation is fine but may require hitbox adjustments to prevent multiple hits from one attack and to prevent hits being extremely disproportionate. Camarasaurus is still slightly underscaled from his size nerf roughly a year ago at around 12 meters long including neck and tail, so this maximum size could be lifted to the old length of around 18 meters. This would also buff his extremely slow speed by around 50%. Personally, I feel this animal should not have the ability to one-shot apex predators with either of his attacks, but have enough damage to discourage repeated attacks by one attacker. The ideal counter to this animal would be large bleeding animals, such as a few Giganotosaurus or a large number of Allosaurus. A singular giganotosaurus attacking a fully grown camarasaurus might be ill-advised, but multiple doing so can stack bleed on the sauropod while trading for impact damage blows, aiming to widdle down the sauropod one bite at a time by bleed.

#

There's also a high degree of quality of life changes that sauropods should have (in my opinion) to fit them more in-line with other in-game dinosaurs. At the moment, sauropod dinosaurs are unable to have their legs broken, which existed in progression under the assumption you were playing an adult version of the animal which would never be able to break it's leg (unless you took fall damage, but if you took fall damage as a sauropod you probably died under your immense weight). In survival, you have smaller stages in your life cycle who would interact with various different animals and terrains, so a leg break animation or status for the smaller life stages would be useful even if not present on the adult. Another feature that most isle animals have but sauropods do not currently is a resting animation. I understand that a sauropod sitting down may not look realistic on such large animals, but having an animation signifying you are resting is an important aspect of play both visually and in gameplay, as resting is an important visual indicator that an animal is injured or has no stamina. If the animal could sit down, it would likely do so in a manner similar to an elephant, where the front legs would still be planted on the ground, but the back legs would be in a bent sitting position, with the torso on the ground. If sitting down is not an option, then perhaps signify a sauropod resting another form of visual indicator, such as lowering the tail and neck.

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So for some ideas about their growth cycles. Something like Camarasaurus would probably start out at a length of 1.8 meters in length at 0.1, or 10% of the adult size. There would likely be 3 phases, with juveniles consuming small grounded vegetation, sub-adults consuming either trees or continue to consume ground vegetation, and adults being exclusive tree eaters. Growth time could be anywhere between 6 to 10 hours on a reasonable scale and depending on how large the animal is when fully grown, but if 18 meters an ideal placement would be around 8 hours. This animal has a juvenile stage that is intentionally very vulnerable: your job is to not get spotted at all during this juvenile stage, spending a large amount of time hiding in vegetation. When you reach the sub-adult stage (0.5, or 40% growth), you are starting to get a bit stronger. At around 7.2 meters in length (more than half being neck and tail), you can start defending yourself a bit better from small animals. As you grow in the sub-adult stage, you become more capable of taking on mid tier carnivores, although you still prefer to stay hidden to avoid contact with larger predators as you cannot flee effectively. After a long juvenile and sub-adult stage, you hit your adult phase around 0.7 (70% growth), where you are around 12.6 meters long. The beginning of this phase is still vulnerable to singular apex predators, but as you grow you become ever more stronger, continuously growing until you reach your peak potential around 18 meters in length.

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That about wraps up what I have to say. If I'm allowed to post some pictures to this channel to enhance the quality of this post, it would be useful to visually demonstrate several of my points involving sitting poses, size adjustments, and comparisons between different animals. Let me know what you guys think in #general-feedback-discussion

timid solstice
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Adding on to Croco’s suggestion above, the juvenile stage of camara should indeed be very challenging. With a long growth of 6-10 hours (pending balance) it would be nice to have the juvenile and sub stages focus primarily on their own diets. Sitting in a bush waiting to grow is not a very fun nor rewarding playstyle. Have it so that sauropods are encouraged to inhale as much vegetation as possible during their adolescent stages. Consuming larger quantities than normal should entail a reduction in overall growth time, rewarding players who go the extra mile in search of food. Say that camara takes 10 hours to reach full growth, a player who is active and consumes a certain threshold can lower their growth time to 8 hrs. This would not only provide an activity for sauropod juveniles to accomplish but also reward them for being active.

grand void
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Thing to add to my recent suggestion, let smaller animals take more time to build up the trackable scent since hiding and evading would be one of a smaller creature's best assets. The bigger you are the faster you stink up the place. Could also help give clues to where the herd is on bigger maps/lower population times.

gloomy zinc
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First allow me to say that I really enjoy the game and the concept; in addition the graphics are breath-taking especially so early in development. Adding an experience system which rewards actions by making said actions easier, (like the Skyrim xp system.) A few example would be sprinting often giving you extra stamina, eating more would quicken growth, and/or swimming speed increase for swimming often, etc. Doing such I feel would add a depth and personality to the current playthrough and such an xp system would be superior to experience trees.

dusk flax
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Rather tricky from a technical standpoint, but are there any assistive steering mechanics in play when moving through dense enviroments? A great example is moving through woodlands, its common to get stuck on the tiny geometry of a tree whilst moving. Light obstacle avoidance steering would ensure you are going in the direction expected but move between trees if your body mesh is small enough. This would obviously need to be tweaked to get the balance of player control and assistive control feeling right.

honest latch
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Suggested for to make admin life a but easier, would it be possible to add a persons name to the death screen so if someone let's say spawn killing you at least know who they are.

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Also, would it be too hard to add the Dino they are to their name as admin so it's easier to identify mixpacking.

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I know these are probably not the most important things but would help

ancient plover
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I dont know if this is caused by server or what, but rexes seem to have am incredible reach when biting something in front of them, hitting things a up to 3 or so meteres away from where their head actually is

old pendant
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Not sure if this would even be possible via coding, but halving growth rate while resting, and increasing growth rate by 1.5x while moving could be an interesting way to reduce the temptation to AFK in bushes while rewarding juveniles and sub-adults that remain active. It would also provide a choice to players: remain 'safe' by hiding but take longer to grow, or take a risk by being active but being rewarded with a shorter growth time.

This could also perhaps be adjusted on a per-dino basis.

wheat shadow
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is there ever gonna be a fix for the 3rd person camera in the isle?
in these pics is my camera looking through a tree for example now my head is out the other side of the bush and i should able to see but due to the restrictions of the current camera its impossible makes stalking very hard. the blue circle is what i imagine to be a camera effect to make the foliage transparent upto the dinos eyes while traverseing through the dense bushes. theres been games that have done this in the past for annoying 3rd person cameras one that comes to mind would be devil may cry the original.

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in picture number 2 and 3 u can see im exposed on one side, in number 2 it should be like this but in number 3 the camera effect should be in play.

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possible ways around this would be like i stated above make it so the centre of ur screen marked by blue is completely transparent or even allow to switch to FPV.

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first one is me looking straight ahead

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2,3 is me looking left and right

gusty egret
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https://docs.google.com/document/d/1aIS_4cYEy6Pq_ZHCZVC0pzCXl4V6LQwL_nLPG1-jRBA/edit?usp=sharing
Since my previous proposed Baryonyx mechanic of creating food caches has more or less been made obsolete, I've had to revamp the Baryonyx document, I also decided to go more into detail about the general gameplay style of the Baryonyx, since I've recieved criticism in the past for not doing so.

I also updated the Austroraptor document slightly, mostly just changing the wording around, made it a bit more of a compotent hunter.

ancient plover
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serious suggestion, and confident this has been addressed b4 but whatever

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i think there should be small ai animals scurrying around the map for food, its extremely offputting to new players if they wander the map for 40 minutes and die of starvation everytime

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if not for realism then for gameplay

stuck lotus
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Maybe adding the anky to survival? Ehh? Ehhhhh?

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I love ankies and they're fun to play as, even with them being one of if not the slowest herbies. Also, perhaps adding armor to decrease their damage take, or maybe for certain weight classes bleed chance. Considering that it is not just toughened hide or chitin/keratin plates, but bone for ankylosaurus's osteoderms, a carnivore bitting and hitting bone would not do that much bleed to the anky. Or, perhaps if another species such as Euoplocephalus was added, spikey osteoderms could deal perhaps a sort of .25x counter-attack when hit from whichever angle the spikes were facing. Straight out=sides, backwards=side-rear/rear, and if applicable (I don't think so), front damage.

stone basin
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If the game receives no input from a user(mouse, keyboard, menu, etc) they are automatically kicked from the server after 5 minutes. Most modern multiplayer games have already implemented an anti-afk feature, that is based on this principle.

ancient plover
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this is Gastonia in the family of anky live with Utahraptor in the same period I want to see this in game please plus it does not have a club tail it have tail like sciccors

dawn fiber
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Apex: 3 (including subs)
Trike: 5 (including subs)
Utah: 8 (adults)
Allo, Cerato, Sucho, carno: 6 (adults)
Dibbles: 6 (adults)
Maia: 10 (adults)
Para: 6 (adults)
Everything else unlimited

polar lynx
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lower trex chance of leg break, 70% is way too high.

stone basin
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Herbivores need another apex defense, like the shant.

amber vapor
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let rex's actually be sneaky ambush predators by just fixing the hunger ples D:

ancient plover
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When a rex bites on big prey (like a trike) have an ability to grab on and hold.

gusty egret
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https://docs.google.com/document/d/18jz4ynkJ3hKpJZjm0mE34biaHceRTmdG4XcMr5o2JAI/edit?usp=sharing
Been wanting to do a Megalania doc for quite awhile, took some creative liberties to differ it from the Dilophosaurus.

undone sentinel
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if or when they add a titanaboa sense constriction snakes only can eat by swollowing whole i think they can only eat that dinos of fitting size attept to eat anything bigger will result in loss in hp maybe? or no eating. also meaning they should take a while to get hungry

ancient plover
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I know it's may sound stupid, but significantly decrease all of the herbivores growth time . The Carnivore - Herbivore ratio is really frustrating. One of the best experience was in The Isle (if you ask me) when you saw a herd moving trough the map, you could follow them with your pack and when they stopped for resting, your pack ambushed them . Nowadays it's kinda hard since mostly it's carnivore vs carnivore, wich is fun but i rather see 30 paras in group walking trough the map than 15 rex/15 giga if u feel me.

**My suggestion is ** :
Decrease significantly all of the herbivores growth times ( excluding Trike of course ).
Example : Why would you grow as a Para when Allo is around the same time and can give you a much better gameplay ? Atleast right now.
I remember some of the old servers, where Herbivores was way less progression points (good ol progression times). And there was a ton of them. If they died as a carnivore wich was a way longer progress. They just prog up to a medium or even small herbivore wich was probably 1/4 time of the same tier carnivore and they played it a lot.

And to be honest, it wouldn't be that big of a problem too, since carnivores has mostly the better stats and better chance of surviving in a fight against a herbivore.
I would choose a para over an allo, if para is around 1-1,5 hours.

sick python
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If you die and then rejoin as the same species, have the option to stay in the same group as before so you don't have to get re-invited.

blazing dove
winter sand
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Trike should be able to swing attack with its head to certain degree without moving its whole body and should also receive less dmg when taking dmg head on as that's what it was designed for.

swift plume
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I think when it comes to choosing a color for your dinosaur, there should be a background of trees, grass, and rocks and other things instead of a plain black background, to help players choose colors that could help them blend in with their surroundings better.

dense trellis
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Fix the pues camera angle so it's on the head. Since the eyes are on the head it should see longer. There for make it as it was before, not so hard. (ps, pls fix the pue in general, I love the pue and It's sad to see it broken,)

dense trellis
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This might be abit like ark but I'll request it anyway: Will the trike ever have some sort of Charging feature where it makes ready for a chanrge and then runs faster into it's target? Kinda like Ambushing as a carnivore, but For the Triceratops (And possibly the Diabloceratops)

stone eagle
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I think it might be best if we remove trikes stomp and up its gore a little bit however the speed of the gore will need to be lowered a bit so we don’t have the same issue with giga who out damages rex due to their bite speed. This will be a very good opportunity to replace the stomp with the future charge mechanic as well, provided that’s still the plan. This in combination with the future “locational damage” would already put trike in a formidable position.

stark lily
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Buff Trike's dmg keep it's turn radius as is, cause seriously stabbing a Giga and a Trike multiple times and they can still face tank u? that is very stupid IMO.

bitter crag
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nerf gigas

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please

stark lily
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And please give Pachy a really good turn radius cause it's turn radius is fucking horrible literally utterly disgusting, make it like Cera, Cera is big and does a lot of dmg and has a really good turn radius, why not do the same for Pachy.

bitter crag
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2 bites from adult giga got me to 40 bleed playing trike

frail fractal
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can we make Apexes harder to play pls? servers are full of them, its insane...

fluid night
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3 suggestions i thought could improve quality of life in game.. sorry if these are already been suggested i just started playing 1: spawn with friends, 2: get a % of water when you eat 3:suicide command.

median nimbus
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I have a suggestion that if you are in the area of a raid going on you shouldnt be raid blocked if it is not your team

undone sentinel
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humans should be able to "tame" player controlled dinos and while they cant control the dinos they can ride them and give the dino an idea on where to go

fleet saddle
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Sigh... Just accepted a nest invite as a 95% grown Utah. I know it's not the longest growth times, but it's annoying as all hell. How about locking nest invites to people already in the same group? Would be a much better solution, won't need to implement a new UI or add different hotkeys for nest invites.

young plinth
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I have a Dino suggestion, it would be cool to have a semi-aquatic herbivore, the Saurolophus, and with the addition of it you could add edible sea-weed for them to eat in ponds and lakes.

undone sentinel
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maybe a nest invite can have sticks and eggs around the invite while group invites have scratch marks and skulls

thin sierra
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It has probably already been suggested or is even planned (i hope it is), but a little carnivore with good endurance, excellent tracking abilties (like better smelling), with little (or even no) fighting capabilities could be cool as a scavenging "specialist", it could even have the possibility to eat insects. The dino i see filling this role is probably something like the Compsognatus or Herrerasaurus.

kindred tree
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I have a couple of ideas, so be prepared lol.

  1. If theres no water, being able to dig for water (with a limited amount of course) to keep you a little more satisfied till you find a lake or smth.
  2. Being able to have feathers for a ‘style’ option. Although, keep scales too because sometimes dinosaurs look good naked (specific dinosaurs with the feather option being utah, velo, rex, possibly giga, gallimimus and maybe more.)
  3. More natural disasters! Earthquakes, volcano eruptions, and maybe even meteors raining. It would give an even bigger/better challenge to survival.
  4. Actions/taunts for display. For example, a small menu that opens up with actions to do (such as a T-rex yawning or whatever.)
  5. Dying of old age. Of course, this would take awhile during gameplay. And just incase people get triggered, make it an optional thing for servers. The dinosaur will get all grey faced, and lose stamina quicker.
    6 (forgot to add this one, woops.) Ice age mammals/prehistoric creatures. Like mammoths, sabertoothes, direwolves—and ofc, making them playable. They’ll have customizable skins, and be able to ‘nest’ by digging a hole in the ground called a ‘den’
    Thanks for reading, I’m sooo sorry that it took so long xd
fallow mesa
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  1. We need suicide button
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  1. Adult trikes should get slowly stamina back while they walk
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  1. There should be bigger different with 1 bleed and 3 bleed. Lets say with 1 bleed you can survive 15min even when you move and with 3 bleed its 5min.
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  1. Default attack should always be right (or left) click and "extra" left (or right). No mather what dino you play.
glad dove
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•Add a button you click to carry around food instead of leaving it. The reason why it would be nice because if there’s babies that can’t catch up, you leave them behind near the nest and go hunting and bring back meat to fill up on.

•I know you guys might be doing this but please add fish!!

•Maybe when lightning strikes it can cause a little fire that spreads around the area. If you consider this add a Smokey effect on the dinosaur’s skin.

patent vector
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I think it would be cool if tamed dinosaurs could carry items for there owner. For example, say your tribe was moving to a new location bringing everything with them such as there huts, hunting supplies, ect. Certan dinosaurs could carry certan things, smaller dinosaurs could carry smaller and lighter items, larger dinosaurs could carry heaver and larger items. And each dinosaur would have its own pros and cons so that you dont just want to go strate for the big boys you also will want to tame the little guys as well. {Example of carrying below}

glad dove
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•Also please consider adding small caves or burrows for small dinosaurs to nest in to get away from predators. Nothing OP though.

sour flint
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**Ankylosaurus should be able to break bones.
Therizinosaurus's attacks should cause bleed. **

plain oriole
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Remove the option to disable alt+turn.

rough portal
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on eu 3 make room for 200 players ????

mental magnet
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Make it so it shows the adult form of your juvie when your picking your character so you can predict your colors

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Buff all juvie herbivores

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Make thenyaw 20% smaller so it's harder for herbs to camp out in the places on the map nobody goes to. It's rare that I see a herbivore in the center of the map

tough stump
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How about bleed killing no matter what after a certain point is reached? Having 3 drops of bleed when you would normally tick down to 10% could take you past that, but if you heal to 2 or less drops, you don't die while sitting. This would still add some danger to fights and entice players to actually be careful as they can still die if they just sit and trade hits face to face.

hidden quail
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Something myself and a few others have wondered - with body dragging/carrying, will there be a mechanic where we can pick up hatchlings and juvies to move them? - it would mean that if food is scare they can pick up and move but it would mean that you couldn't attack while carrying a hatchling

mighty wadi
blazing glade
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Please consider normalizing and shortening the hatchling phase. Maybe make them all 20mins or less? That way more people would be willing to nest and use them perhaps.

small delta
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update the color palette for sucho some of the colors don't suit it and a lot of them are like the same

twin junco
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colors for Astro

toxic sail
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Passwords for servers while still being able to view the discord, that way a person has to get the password from reading discord rules, easy way to prevent people from hopping on a server without reading rules and then doing whatever they want

amber vapor
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a two minute logout timer would be nice so that people cant just run away and log out in plain sight ahead of you when youre on one of the apex (after having spent 15-20 mins surrounding them with 1-2 friends but you only get 1 kill and that 1 kill only gives you 10-15% food each just like an oro HAHA) 🤔

gaunt narwhal
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Could the chat not be brought all the way back down when there's a new message? It's really hard to keep an eye on something such as an important conversation or the link to a discord.

rapid carbon
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Pressing the jump button while a dino that can't jump should wag their tail. Cause that'd be cute for interacting with fellow dinos.

obtuse elm
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Maybe a hotkey that lets you keep walking until you press it again, so we can do other things while we are walking or running.

lavish shell
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option to disable the whole "when you post/talk your dinosaur makes the F call" thing

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could screw your group over and just attract things/maybe you need to talk but idk theres like 50 million rexes right up your ass and you cant make a peep

sick python
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Someone already asked for this but could we have AI herds. I would like to follow them as a herbivore or hunt them as a carnivore. I'm sure herd behavior would be hard to program though.

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Don't spawn in 400 latitudes along the edge of the mountain side where there is no food.

prisma wagon
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Cant even 1v1 a young sub rex as adult dilo anymore. Dilo is made obsolete. I could kill 2 old subs 1v2 without a scratch in daytime a month ago. Rex were too weak. But a adult dilo should have a easy time on a young sub rex in tight bushes.

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i've killed adult rexes with dilo. But this is ridicules

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make dilo atleast playable and fun again. This dino is absolutely obsolete with current patch.

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instead of making silly hypo-dinos that we cant play. Spend the resorces to atleast make the current dinos we have in survival playable and somewhat bug-free.

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the rex needs nemesises. not less... at current state of game. the rex is too strong and uncontested.

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let me guess, Grievous is another REx-fanboi

ancient plover
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Since it is allowed for herbivores of different species to "mix-pack" It would be really appreciated if they could use local chat to communicate.

muted nymph
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How about we add seasons in The Isle? Like, in autumn, increased chances of rains, in winter snow, in spring and summer lots of green spaces (like now). Also, how about dinosaurs being able to get affected by the weather? Like, in winter and autumn, they could freeze to death if they won't move a lot or don't stay in bushes, under trees and in caves, and in summer they could get dehydrated faster. The seasons can switch between each other in like 10 Isle (game) days and nights, or days in real life.

patent flint
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Hello. This is LunchaBills. My suggestion today is similar to one I have made before about the Gallery containing community voted screenshots. This is more of an addition to that suggestion. Anyways, Gallery should also contain community voted Clips. Not just unnecessary clips that have no mean of watching but rather in-game clips that are a certain length. 2 minute clips at the max. These should also be Dinosaur interactions only and can be trimmed to their liking (Ex. Pack of Carnos run into a Hyperendocrin). It would be cool to see the different player interactions throughout the community. The clips can be submitted into this Discord and voted by the community. I have another suggestion about what Extras should contain but will save that for another time.

obtuse brook
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I doubt the ideas are new, but the nest system does need to be reworked a bit.

  1. A need for a nest's patriarch would make the game more interesting. Maybe after a female has made a nest/laid eggs any adult male of the same species could fertilize those eggs/nest itself? Otherwise, no babies could hatch. Having to find a mate would be a good game objective.

  2. As said before, when you are being invited to a nest, you really need to know the species of the invitor.

  3. The "nest" button in character creation menu is inactive 100% of the time. But it would be really great if, as a parent, you could make your incubated eggs available for anyone who is willing, and someone creating a new dino could spawn as your hachling instead of a juvi somewhere on the beach (if they choose so).

  4. A harder approach, but would be really helpfull. At the moment, if you want babies on official server, you need to find someone willing to hatch in discord, or spam invites to all players. It would be much more convinient if, as a parent, you could just make eggs available for anyone who wants them (as in №3). The players that are online could see a list of available eggs and what species they are for, and hatch. No spam, no accidental invite acceptance -> profit!

winged wraith
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So I just watched a video about big snakes that ate dinasours and I Wonder If That is going to be added to the game, That would be awesome! Just think about stumbling into a big ass snake as a juvie.

fringe solar
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While playing The Isle the community has a lot of interesting interactions with players, nice experiences and cool stories. Some of those stories are funny, great, exciting and also unshared… So I have a suggestion which is about the Discord server:
What do you think about adding a Text Channel for sharing gameplay stories? ( For example a Text channel for the stories and discussion Text channel about them ).
For me this game is to experience something epic, and sometimes there are events that are so great and unique that they have to be shared.

torpid hare
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combat log should be a bannable offense.

last timber
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suggestion: tweak the ai spawn a bit and remove border of the map spawn so ppl will need to play the game instead of sitting afking on the border waiting for ai!

muted nymph
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How about when the dinosaur runs, it will have some sort of tiny "stopping animation" if it stops quickly.

woeful compass
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instead of making combat logging a bannable offense, don't allow players below 50% health or 25% to log
just enough so that if let's say i'm a cerato and i try to fight a sub giga, i do a lot of damage but then the adult comes out of nowhere and stands over it
my friend comes over to help and we could kill it easily, sure the adult won't let us eat but we still would have been able to kill it.
however a minute after the adult stands over it, it just "poofs" out of nowhere, i figure this is a way to stop stuff like that from happening.

trail rover
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add egg snatching dinos and omnivore dinos in the future

blazing dove
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For the millionth time, buff trikes.

torpid hare
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bans should be permanent for those who break the rules...24h is a very soft punishment .

torpid hare
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Nerf Giga bleed dmg, stamina regen and bite speed..its game breaking.

dawn fiber
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When dinos sniff and the NESW symbols come up, is it possible to get coordinates w it? Like 210 South or something so we can have better call outs

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Add distances under group members' names so we can see how far away everyone is easier

covert niche
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Tabbing out of the game does not mutes the game's sound. Situational awareness through sound when checking discord -for example- would be greatly appreciated.

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Make it happen, please?

somber portal
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On SURVIVAL rex adult is not funny gameplay IA IA IA and not sufisant pop of food and IA . 100 players with low chance they are close and low chance they give more food of ia is not important pls do something

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other thing HErbs are all time camping the border of the map but its survival game or warZ pvp gamer with need to just walk walk walk walk and again the borders< need more big Herb IA pls.

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111 H on official survival for said that< ty

daring shore
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Increasing spawns of herbie bushes in the middle of the map cuz from what ive seen only place herbies get relieable food spawns is the outside in the mountains

green oracle
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Possibly allow people to post what colours they used to make the skins they post in #skins

abstract panther
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Change the nest invite message to be noticeably different from the group invite message

prisma sparrow
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Someone mentioned this above but I once played a game called webearthonline that would allow you to spawn in as someone else’s baby if it was available. Would stop people from being in global chat like “UTAH EGG UTAH EGG UTAH EGG AVAILABLE”

prisma sparrow
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Spawn in on menu screen I mean and just see what nests and Dino’s are available.^

tough stump
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How about keeping the safelog and unsafe log timers the same instead of the latter being 5 mins? Not really fair if you have to be in game for 5 mins because you crash or something

balmy rover
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would be more efficient and easier to navigate if you just had an added menu step after you select herb/carni that had two options. Nest or fresh spawn, or something like that. Click on nest would show what was available and potentially auto add you to the group should you choose that option

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also i imagine official servers wont have a global chat after a full launch... but i could be wrong

modern mist
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Bring in Camarasaurus as an apex herbivore. I know the devs said they don't want playable sauropods, but hear me out.

Cama is pretty small as sauropods go, and decently fast for its size, so it's not a huge chore to play. In addition, there is evidence to suggest that IRL sauropods walked on two legs when young, kind of like a hadrosaur. Our juvie and sub Cama will incorporate this idea, playing a bit like a slower but stronger Para during the first two stages. At the adult stage, the slow stomp it has right now should be replaced with a quicker one (more like a Trike's) and have that be the damage dealer. The tail whip should be considerably weaker but have a small chance to break bones. This will allow a Cama player to deal with butt-riders without being too godly. A full adult Cama should expect to easily win any fight against a solo apex; bone-break and escape from pairs; likely die to three or more. Planned future mechanics will eventually make it vulnerable to Utah pouncing, Allo grappling, and Giga meat-grazing.

From spawn to full adult, Cama should take about 10 hours. The juvie and adult should take 100 minutes each, with the middle 400 minutes being spent growing the subadult. As mentioned before, the sub plays like a slower, really beefy version of the Para. At first the sub would only be able to deal with mid-tier predators, but at higher growth levels it should expect to perform at least as well as a Trike in combat.

Even if the devs don't decide to use the Cama specifically, there are plenty of sauropods on the smaller (Trike- or Shant-sized) end of the scale for whom this would work. They weren't all slow and titanic, and definitely have a place on the player roster if given a fair shake.

crisp sigil
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Giga should have its’ mass lowered to about 6.0 tons and damage to 750 so that it isn’t so close in strength to the Rex (Being a bleeder not brawler type of dino) but it’d still be strong enough that a pair would easily decimate a Rex. Rex ambush speed should be kept but regular run speed should be reduced to 31-32 km/h so that Gigas and Suchos can actually have a chance of escaping a Rex as they are both almost 3 km/h slower than the Rex.

ancient plover
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Eventually, the larger animals should be able to sprint and knock trees to the side or entirely over.

To make this mechanic more dynamic, have it so doing so costs a fraction of health and speed with each tree so that weaving in and out is still preferable.

Allow for a perk which nullifies these effects or at least reduces the damage taken and/or the speed lost.

crisp sigil
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Cerato should either have its’ bleed resist buffed to around 0.25/0.4/0.7/1.0 or bleed heal buffed to 25/15 to compensate for the fact that it has some of the worst bleed resistance amongst the survival dinos.

native kestrel
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IDK if this has been said before about making growth more interactive but I think that if you stay above 80% food and water, your growth time should be quicker than normal by something like 20%. In doing this, herbivores would have to fight other herbivores for areas that contain a large amount of food, idk if that is something that you want to encourage. For carnivores, juveniles would probably be more likely to afk until they hit sub/adult and then fight over AI.

obtuse brook
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Possibly make your own and, maybe, your teammates' footsteps sound less loud for you.

  1. Its hard to play large dinos, cause 80% of the time all your hear is LOUD stomp sounds, i personally get tired of it :D
  2. When I ran as a dino, I sometimes have to stop and listen, because I get a feeling there is someone else running, not me. But its me every time. Sounds stupid, but I'm not the only one who said it happened to them :)
    I think being able to tell your own noise from other creatures' noises is logical and immersive.
vernal yoke
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I haven't played the game cause I dont have a computer that could run such a beautiful game and I also dont own a computer, but I love sitting in my room and designing my own type h creatures, I've also drawn a couple of concept art from people who have created their own, you should make a contest that you judge where certain people can get their creations judged by a dev and see if it's good enough

torpid hare
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Devs need to limit pack sizes..game right now is just totally unbalanced. Limit Apex to 2 adults only, raptors to 6adults, allos to only 4, etc etc etc. Tough times specially for solo players.

lavish shell
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herbivore grazing? would need to be limited to certain areas (plains, etc) so people dont just squat @ lakes or areas w/ water and eat grass occasionally so that people dont just squat

ancient plover
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not sure if this goes against the atmosphere the devs want, but i feel the world should be more alive

small mammals, lizards, dragonflies (think they already have these), small birds, flying reptiles eventually
for the beach, crabs, seagulls, small fish in rivers, sharks
make all of those consumable

crimson badger
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My suggestion is to have either a frequently visited server tab or a favorite servers tab, cause it is kinda a pain in the butt to have to wait for it to load the last server you were on before you can even try the refresh button on a new server name.

river helm
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More dmg or HP in males. They are supposed to protect/hunt for their families, and they can't nest 😔

grand void
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Just like Dibble is a discount Trike, you could add Acro in as that "discount apex" and just like it used to be it can be quite viable but also overpowered by all other apexes. Also in the same sense Bary can be a "discount fisher" instead of growing a Sucho or Spino. These less powerful dinos would give you a taste of what having the longer growing ones would be like but with less/easier time to grow. The're not gonna be the best but are just as good for what they're worth.