#general-feedback

1 messages · Page 75 of 1

hexed scroll
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If, for whatever reason, a dragon was implemented into the Isle (I think dondi mentioned somewhere that his mom wanted him to put a dragon into the game or something? idk how true that is but i feel like he said it in a stream once. take it w/ a grain of salt) I think the best way to go about it would be to make it some kind of mutated pterosaur.

Think of Fallout 76's Scorchbeast for example. It's basically a giant flying murder-bat that mutated front legs. The Isle's "Dragon" (which could probably be better known as a Draco-pterus or some kickass name like that) could be something similar - a Pterosaur that either mutated front legs or was genetically engineered to have them.

That, or you could make it more like a wyvern, where it looks draconic but only has the wings and legs.

Dunno, just been something I was thinking about.

TL;DR if a ""dragon"" is ever put into the game just basically make it the hypo quetz

ionic robin
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Playing with friends in v3 can be excruciatingly hard due to spawning so far from each other. I understand that spawns need to be separated but maybe define an area of like 200 squares so you don't have to start over when you spawn 400 from each other.

night stream
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May we not spawn on beaches in v3

ionic robin
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That too 🔫

ancient plover
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A shaky camera when you’re running, to make it more immersive. but not too shaky. Also an option to turn it off or on

fallow oak
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has fall damage still been turned off? and break a leg

gusty flicker
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Hot springs like waters you know those bubbly ones should hurt the players who get in them.

crisp pagoda
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Button to toggle the zoomed out camera when sprinting on and off, please. It's giving me a migraine

timid spoke
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Please either increase the number of players on a server, it can seem very barren, even with 100 people on at the same time.

safe oak
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@timid spoke looter: "EU-2 will be online sometime in the next 48 hours" - yesterday at 12:00

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moreover there are no dev servers anymore, both branches are merged now

elder bough
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In the dev QA encourage others to not ask repeat questions. I've seen few people ask questions that have already been answered in past dev QAs. All they need to do is go read the last few weeks answers.

desert lake
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Not sure if this is in the works or has been talked about but the Raptors should have a zoom capability so they can see and stalk their prey better from a distance and if your putting in flying dinos they should have it too

tough stump
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Maybe bringing back the old camera angle on the side of the dino instead of giving it to certain dinos

slow raptor
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Something like a sliding stop for utah maybe even dryo or other -high speed- agile dinos?
We've got momentum on some dinos, while I think for example utah is agile enough to have almost immediate stop from sprint, it would be neat to add like a little "slide" when you stop all movement from max. speed.

fringe atlas
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Can't we just have seperate buttons for eat and drink so we can eat people that die in the water?

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Having it all on one key must make it overly complicated to design

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why not seperate it?

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The amount of water siting going on with the new semi-aquadic dino's is flat rediciulous

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Being able to eat them would be very helpful

mossy dome
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just an fyi... Perhaps yall should post a rule in rules about no text in the skins channel... I just had a heart attack from being kicked from the server because I did Not Know About The Rule!!!!!! Sweat mother of mercy... Don't scare me like that!!!!

grand badger
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Rather than separate eat and drink into different keys, would prioritising the body be possible? So that if a dino dies in the water, if you're looking at it or near it, it should let you eat it before opting for the drink water?

dire bone
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Might be getting worked on as we speak, but I've noticed that with IK your body just kind of... tilts with the hill. In real life when something is climbing or a human is hiking, we try to keep our center of balance and weight parallel so we dont fall over, just like we do when standing up regularly. So for that, hopefully there can be a way to do the same, such as while on a slope and leaning to then left, our right leg would be folded in while our left leg would be extended to make the bodies parallel and straight.

Another suggestion is when climbing too steep of a cliff, perhaps the dinosaurs could try to use their hands to hold onto the ground and keep them from slipping or falling or to help them climb (it wouldnt really help, but it would look nice)

copper scroll
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Skin coloring system: On the bottom option "Body Color 3?" please allow for the same colors as the top options. I find that my scheme is very limited because of this one option. I have to "work around" this option to get an effect that doesn't look terrible, but it is not the scheme I want.

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Skin Coloring System: It would be nice to have an Adult preview instead of a juvenile preview of our color scheme. I doubt most of us plan to be juveniles the whole game, and would rather see the skin options we would have as an adult.

loud palm
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Skins: Would also be cool if each dinosaur would have its own and distinguishable color palette and combinations as opposed to every dinosaur having the same set colors to pick from because it gets hard to tell dinos apart sometime.

finite zealot
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When we sniff for water, could we have some indication of nearby rivers instead of just bodies of water?

grand badger
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An option to reduce or completely remove the screen static when approaching buildings, perhaps? Unless it's a placeholder and will go away in future releases.

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A more 'immersive' solution would be our dinos get used to it overtime and it automatically lessens the longer you stay near said buildings

mortal frost
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So, some time ago we were told that Dilo's high bleed damage was a placeholder for its upcoming venom. In a recent official answer, we were told that Dilo already has venom, and that this venom justifies its high bleed damage, because it is an inflammatory anticoagulant. I'm 100% ok with that, since it would not make sense for Dilo to deal such bleed with its teeth alone. But this venom is just bleed damage in the end. Nothing special or unique. Just bleed, like a lot of other animals in the game. That's why I suggest to add a new debuff icon, unique to the Dilo's bite (aside from the bleed icon), named "envenomed". This is just to make venom more unique, and not just bleed damage by another name.

deep tulip
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Im not sure if this is right here but,
I would like to have a Official server with the Thenyaw map. It was smaller and you could even find people you can fight or pack with eachother. I really liked it bc you had some landmarks you could orientate easy.

steep atlas
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If there could be, maybe a gradient option in the color menu. Something like selecting gradient and maybe choosing if you want it to border, say, Body 2, or choosing what direction you want it to be, like choosing beige and a gradient of grey in the southwest direction.

ancient plover
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make dinosaurs fall to the side when they’re standing almost 90 degrees on a cliff. And add a rag doll system, kind of like in GTA 5.

tall seal
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Maybe a "Favourite" tab or "recents" tab in server selection, since im blind and sometimes it takes me ages to find the server i want to get to.

plain oriole
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Since everyone is complaining about Cerato being too slow now and being not so much of a chonk, I have an idea that would make it better. If Cerato were an average of dilo's and allo's speed, giving it a better ambush, while keeping its old health (not weight) and damage ,it would be fast enough to outrun allo and sucho, and be a tanky, tough little fucker allo would not want to mess with for too long unless it wanted to take a decent amount of damage.

plain oriole
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Also, now, rex's bite radius is too tiny to kill off smaller creatures, like AI, or maybe velos that threaten to kill their babies. Could mid-tier and apex dinosaurs have a control+click attack specifically for biting something close to the ground? As an adult mother rex, I would appreciate being able to kill velos threatening to attack my babies,

sly salmon
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Might I suggest reworking the rex broadcast to be a tad bit longer and not so quiet.

tall seal
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When you align to terrain, i think the only times when your body is flat on slopes is when your standing still, so i think thats all that needs to be changed to the basics, when youre going at speed your body is at an angle on curves etc.

true remnant
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Pachy seems kinda underwhelming, pachy is so bulky and large that it reaches the chest of an allosaurus, but it's bleed heal is so garbage that a dilophosaurus can just bite it twice and run off and the pachy can't do anything about it, more than an hour down the drain. It's attack speed is mediocre at at best, and it's damage isn't strong enough to counter the slow attack speed, it's turn is bad, but it's always been bad, which is conversely why pachy has always been bad. I'm aware that pachy is supposed to get a speed buff in the future along with cerato, which is great, but regardless, Pachy kinda gets dunked on by everything and it doesn't really have any way to combat it without friends, this wouldn't be an issue, except a dilo can get into a pachy herd if it wants to and take down a pachy or few before it dies as well. A single allosaurus can wipe out a pachy herd of 4, and it could easily wipe out a herd of 6, because pachy kills an allosaurus in 18 hits. The sizes and the statistics don't match up with each other is what I'm trying to get at.

Maybe there can be a buff or even a mini mechanic to where if a pachy is running after awhile and hits a dinosaur, it knocks the wind out of it and causes the victim to lose their stamina or maybe even just have a broken leg, just something to make pachy viable.

severe hornet
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Maybe you can add the same colors for female as males. Maybe make the colors for female less vibrant, but still add in colors like blue and green. I love the color blue, and hate when the vibrant colors are red and pink.

frail adder
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Add more offical servers or increase the player max. The servers get full almost instantly

chrome abyss
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May be planned, may be suggested already, but

I think footprint duration should last according to your age. Babies are smaller and lighter, so perhaps their prints would last half as long (or just shorter in general) than a fully grown, much heavier adult. It'd be a helpful "boost" to help babies stay hidden
and possibly survive better, since majority are too slow/weak if an adult creature catches on to their prints and decide to follow them. (and lets be honest, prints are really easy to follow, and its difficult to throw things off your track.)

arctic cypress
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Need to fix terrain alignment so that when dinos are standing sideways on a hill or mountain. They look more natural and not like they are going to fall over sideways.

topaz galleon
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I think that the map should have invisible segments all throughout. For example let's say the map is composed of 20 segments. Only so many AI could be set to spawn within each segment, up to a maximum amount for the whole server map-wide. Prioritization would be segements with the highest population within and perhaps spawning AI in segments immediately surrounding said prioritized segments. If a player is far from the action and is either the only player in a certain part (segment) of the map or is one of only a small handful in the area (whatever number of players qualifies as a small amount), then the amount of AI that would be spawned will be limited to a set number. It might help reduce crashes perhaps if they're being caused by massive AI spawns going on everywhere.

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Thoughts, from anyone? Is this already a thing or does that sound alright.. perhaps a tweak to what I said?

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Also I meant the low population segements would be limited to a reduced set number compared to normal.

final swallow
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I think para should be given something to make up for the speed and damage lost in the nerf. Right now it doesn’t seem appealing to play at all

soft kayak
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give juvie sucho moree stam to compensate for its ungodly slow trot

severe hornet
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(I know this isn’t a high priority to some people’s posts) I think that different water should be added. What I mean, is that there could be clear water, muddy water, bacteria-filled water, and salt water (I know it’s already in, but lemme explain) clear/fresh water wouldn’t take away any health and would be the best water to drink from. Muddy water, (maybe add a brown goopy texture to the bottom of muddy ponds/lakes) on the other hand, wouldn’t take away health but you would have to drink more of it to get enough water. Bacteria water (maybe add a reddish shade to it) would take away a little health per second. Salt water if drank, would take away more of the water bar (since it’s salty) and would deal a small amount of damage.

olive tendon
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Idea: Make the current adult Rex calls the new sub calls, and make the adults set have more bass/power.

tribal onyx
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Is it possible to show the flow of wind currents when you sniff? And make it so that sniffing works far better downwind than upwind. At the same time allow sniffing to detect other dinos when in close proximity, but making it more effective downwind. Something like a faint cloud visually.

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Having vegetation rustle and sway along with the wind would be good if it doesn't impact frame rates too much.

tribal onyx
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Would be good to inject some role playing elements into the game. Like if a dino is actively running more than 30% of the time. Award an "Active" perk that grants increase stamina and speed and maybe a slight metabolism increase too. Slightly faster healing and food/water drain. On the other hand if a player spends more than 70% stationary, give it slightly reduced speed and stamina and slower food/thirst drain.

visual ferry
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Add a playable dodo bird (I will not rest on this important issue) and bring back the red woods. Those are the only two things I want in life.

high bridge
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As affinity was recently brought up in stream: it may have already been thought of within the dev team, but maybe at negative affinity levels, egg fertility could go down? The lower your affinity, the lower your chances of somebody accepting your egg actually hatches into the world. Maybe people at rock bottom would be totally infertile.

tawny torrent
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We all know Spinosaurus will be implemented to survival and hopefully its going to be a more realistic one, you know, aquatic, quad-pedal,knuckles on the ground when walking-kinda like a gorilla, gigantic size, short legs etc. I know dev team knows better when creating awesome dinosaurs for the game but as a suggestion along with the new combat system and fish updates I thought of this: How about making spino really slow on land and not being able to ambush, however make it able to walk or dive under water-of course it will have oxygen-and when hunting land dinos, when they come to drink, spino should be able to ambush them with a speed boost that lasts about 1-3 secs on land but it can latch on to prey and if its small it can drag it in to the water and maybe drown it. Idk how to code this nor i think this will be easy to make, but this is just an idea. I think this would be an interesting and unique mechanic different from other fishers

ancient plover
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baryonix in survival would be cool

white dome
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Me and my friend have a great idea for The Isle.

Having skills as you progress for instance:
If you run a lot, there’s a chance that your speed/stamina will improve (by a small percentage).
If you fight a lot your bite force will improve, if you bleed a lot your bleed resistance goes up.
When there’s no food/water around and beginning to starve there is a small chance you can survive longer without food/water (food and water bar goes down less quickly).

To keep it balanced if you always play safe, not fighting, no hunting/running. Your skills will not improve and your skills maybe even spoil (basically if you play lazy, ur dino gets lazy too).

This way when your adult you can still improve your dino slightly.

neat cradle
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Dead Forest Island. On the Island there is a good, thick atmosphere, but remaining alone you see an absolutely dead forest, it does not react, it does not feel alive, you do not hear the crunch of branches under the paws, the noise of the leaves from the wind, it would be cool if the sound palette in the game would ... more diverse.

prime zephyr
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Simple, let me see the adult model when chosing colors.

edgy robin
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The skin screen should have a small loading screen on an environment for the Dino’s so that people can have an idea of what colors to choose to become more camouflaged

ancient plover
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^Adding do that, please be optional/toggle, or perhaps a slideshow. Even a still background image to see the creature in front of would be cool by me.

edgy robin
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For example when you go into the editing screen instead of it being black the Dino should be standing on a small environment

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Just so it can be more dynamic and it can also give a sense of what colors we should use depending if we want to make our creatures blend in with the environment

autumn oak
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perhaps add filters to server browser, stuff like 50%+ server population. just something that makes it easier to find heavily populated servers faster.

fallow oak
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i just been figuring out the in game recording and wondered if it isn't very easily to exploit it now? Someone in a pack or so could save log and quickly check the recording to see if anyone is nearby and what they are and then give out positions to the others in chat/discord ect....i would suggest perhaps a 5min lock on recondings before they can previewed again? since your recordings you can check up on people near you.

ancient plover
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there should be an option to make the mail icon for chat disappear manually or that it should only notify group and local chat

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its super annoying and breaks immersion

split sky
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Separate Ambient and SFX sounds. The Jungle / Swamp biome's can be incredibly loud which usually results in me turning down effects to about 34%.

This causes a separate issue in the fact I put myself at a handicap when it comes to hearing other Dino's come towards me or listening for AI. If the two sounds could be spilt that'd be an amazing quality of life thing. 😃

flat swan
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Regarding the zoom in when sprinting and camera shake when taking damage: I think it's a great idea and adds engagement to the game, but I would really prefer to be able to toggle it on and off. While I respect the intention and even think it's a cool feature, it gives me motion sickness! Which is sad, because I really want to play. I'm sure I'm not the only one. Thanks!

ionic robin
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I want to get rid of the mailbox icon so badly.

upbeat nebula
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So I've seen a lot of complaints about Para so how about having it have a larger than normal local chat range? Considering it's the loudest it'd still be easy to track with it but it'd give it something.

dark tree
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a model like this for the rex would look really good in game

blazing pond
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Now that the para got a speed nerf to the same of the giga normal speed and got his kick damage nerfed.
It's a.... bad... Speed should stay the same or be increased by 1 mph +/- and it should get his Kick damage back or atleast buffed.

tender locust
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A suggestion that I propose is when giga has its ports fixed change some of its color palettes because he has almost no greens which leaves it as he was a banana other than blacks, reds and whites which would do nothing but let it get spotted way to easily on hunts so please whenevere it is fixed add some greens. Plz

graceful goblet
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A much more diverse skin palette for most or all of the dinos would be awesome. Still no crazy colors of course, but perhaps some more that lean towards blue-ish & dull green rather than just most of them being only brown/red/grey. Although the current colors make sense from a camouflage standpoint, they feel limiting. Though of course it's 999999% better than not being able to customize them at all, some people might not care about camouflage, and might just want to be free to color their dino to their heart's content (within reason of course).

In other words, it should be easier to color a dino something other than shades of brown or grey, in a way that isn't too unrealistic. birdamaze

upper holly
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An in-game admin chat box. So that they would not have to leap into discord to speak to one another while playing. I am one who isn't overly fond of voice chat. I thought it would be a nice addition.

iron knot
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Can devs make some night on v3 pitch black and some night a normal current moonshire one? Because it can be more realistic.

autumn socket
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I Main dilo and I second what Saw said... You won't believe the amount of people that uses gama adjust or reshade. It's ridiculous... I watched a sub rex run all across my screen to get a poor scaly bastard under a tree even I wasnt able to see clearly...

ancient plover
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Increase the volume of the new Rex roar (in distance) It's very quiet even from medium range.

plain oriole
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Before rex's percentage damage had been removed, starting out with 200 damage was okay because you could still nom a good percentage away every time you broke a bone. Now, Rex does not have that when it starts out as an adult. Sucho can out-damage it. Please scale rex's damage to maybe 400 when it starts out.

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Either that, or give Rex a 5% damage buff when it bites instead of 10, instead of giving flat 1000 damage.

opaque moon
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Make v3 darker at night like how thenyaw is.

ancient plover
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Please make v3 darker, right now its just like a tinted window, dark but still easy to see through.

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Give Pachy bone break so it can at least have a chance get away if it's attacked

hexed ember
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please make Cerato Juvenile have a bit more stamina and a have its Stamina regen increased by a bit, it feels like such a chore to be a Juvie Cerato and it doesent feel right when the adult one has great stamina and real good stamina regen

ancient plover
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Have a moderation chat/ bot feature for in game chat. So you can mute people, auto delete caps, whitelist and blacklist words and more.

hasty coyote
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Make the cerato faster or just remove it, it has no purpose in the game other than being sucho and allo food

stone valley
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Make suchos footsteps louder this thing was right behind me running and I could barley hear it, I know it isn’t that heavy but even the carnos and Allo’s footsteps are a lot louder than this.

soft kayak
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Buff either sub rexes damage/health or speed because it gets ran down by pachysandra left and right

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And fix trikes broken turn

narrow lily
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I thought maybe small mini maps we can access when on the big V3 maps to help navigate. Especily if u dont know the terrain.

wet fiber
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I have a small suggestion: More options for screenshotting like change FOV option, some effects or things like that. I would like to make screenshots but I don't like the actual replay mode to do them. I emphasize the option to change the FOV. Sorry for the bad english 😄

gleaming wren
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More green options for the carnivores.

blissful rampart
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crouching changes your camera angle and is weird and disruptive when playing. It would be nice if it was just the same angle

severe hornet
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It would be cool to add in color variations to females too. Right now, female custom skins are boring and just plain. I'd love to see the vibrant colors in females too, but make then a little less vibrant to make the males stand out still. I hate that the only colors for female is browns, blacks, whites, grays, and tans.

ancient plover
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For screenshots Id just be happy with having a free camera mode option, so we can take screenshots of our dinosaur that aren't looking away from camera... (like the K button in ARK.)

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Maybe allow replays for everyone but only after a time limit? This is so they can still be used for screenshots and videos but not be used to find people.

blissful rampart
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I'm playing allo and I've been thinking about the stats, the model size doesn't really make any sense for the fresh adult. It's pretty much still juvie strength. With most dinos if you put a fresh adult next to a full juvie they're about the same size, but with allo I think the adult is bigger for some reason. I might be wrong, but if not it would be nice if fresh adult allo was downsized to the juvie. It would make more sense and give a more accurate depiction of the strength of a fresh adult allo, which is still effectively that of a juvie

wet fiber
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I want the FOV option back because it gives a very nice effect to the photo

severe hornet
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Maybe let the pue eat and drink? It can’t eat anymore. Sad

late jay
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Please take a look at the Sucho model now that it's available for everyone. They are able to tank and kill 3 adult allos taking turns on bites, and grow relatively fast for their size and weight class. They either need a nerf to the raw damage of 375 before bleed or a nerf to their survivability. Maybe trade health pool for more bleed resistance.

ripe belfry
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I thought this may be an extra amount of work, but, perhaps Pachycephalosaurus should have different stages of life instead of just "mini Pachy"? I mean, Pachy skulls changed dramatically. Dracorex and Stygimoloch are just baby and teenage Pachycephalosaurus, perhaps we could have that?

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This is from JWE, but their skulls do change a bit through development.

night stream
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If the Hypo Rex is getting a split-mouth, then the Hypo Carno should have one too

dire hollow
past wing
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Make Tyrannosaurus' alt turn faster. Tyrannosaurid's were champions of maneuverability and the being assridden to death by a Utahraptor doesn't make much sense.

mossy quarry
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All im going to say is Nuero Raptor
All I can imagine is a pack of Nuero Raptors running through the forest using highly advanced almost militaristic coordinated attacks to take down prey for food and for sport.

glacial depot
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Add IK to thenyaw ;p

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(pls)

light merlin
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Please, for the love of god, make an option to disable the "letter" (new messages in a different chat) icon. It gets incredibly annoying when you are in group and the letter icon keeps popping up every milisecond because you arent global.

blazing dove
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^

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Please bring back Trike old walking animation, now it looks so uncomfortable and weird. Kinda looks like a girl with a fat ass walking in a mall.

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By old I mean the previous one before the patch..

ancient plover
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Make v3 dark as thenyaw please, It is just plainly way to bright right now and you can use gamma to completely negate any darkness

grand badger
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God, an option to carry your own hatchling/juvie with you would be great so you don't have to waddle with its slow moving ass.

peak quartz
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Could we get one official sever without the dev ruleset? While many people enjoy the dev rules, I never played the dev severs because I enjoy being able to play with out a ruleset, and I know others who feel the same.
Yes, we could just "go play on another server" but there are almost no servers without rules that have alt turn. Most player owned servers are realism, or no alt turn.
I am aware the affinity system is coming, but untill then, it would be nice to enjoy playing with others by whatever rules we make up, on a server thats not player controlled.

ancient plover
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Carnivore food idea 1:
Sniffing out the ai like you would with water and herbivore does with bushes.
Seeing a yellow circle would indicate an area with ai, so there would be a hunt for food, rather then popping into existence next to you

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Carnivore food idea 2:
Eating only ai should have a malnourishment effect, like reduced stats until proper food can be found and eaten.
This could be shown at the food icon as an underlying yellow fill and normal good healthy food would be as it is now

torpid edge
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Rex 1 call is great but if it was little longer and maybe louder I think it would be perfect

misty crater
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Just started playing the new pachy yesterday and i love it, except one thing. They seem to weak and with the amount of force their headbutts are said to do, i really feel that they should have a chance to do bonebreak. Probably a big chance of making them broken with it, but they need some extra power.

dry hazel
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For the discord, there should be a weekly screenshot highlight channel, featuring the best photos of the week

loud lichen
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Make food/thirst meters more granular. I noticed that with my static HUD I was at like 80% hunger, but my meter was still full. Don't know if there are technical reasons for this, but that would be a nice small change.

frail crypt
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Can we get a larger green palette for the “Body 3” color slot and the “Detail” color slot? I understand not wanting a bunch of bland green lizards running around(instead we just have bland, black ninjasaurses), but at least allow us to incorporate more greens into limited areas.

umbral prism
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Speaking as a colour-blind person, the whole skin system can get very very confusing! I would greatly appreciate some colour names instead of "Allo1" or "Giga4" as it doesn't give us colour-blind folk an indication of what colour we are choosing - I have already chosen green colours for my dinosaurs only to be told later on I'm more browny-red. I know not many people are colour-blind, so this is likely far from a priority but would be greatly appreciated!

ancient plover
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Please have a timeout on official servers for players who are AFK after a certain point. It would discourage AFK growing as well as regularly free up space for folks who want to play official. MOST of the day, all available servers stay at 100/100.

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(If not this, then possibly increase the cap? Both?)

robust rampart
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Perhaps making it so you can have atleast 2 or 3 dinosaurs saved to a server. So that way gameplay isnt just grow die grow die. When you join you have the option of choosing which saved dino you want to play as. That way if u die after hours if growing and dont want to grow again you can pick a saved adult and keep playing instead of losing motivation to regrow a whole new dinosaur. Maybe you cant have 2 of the same species saved to keep the variety?

plain oriole
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Giga has so much more detail colors and scale colors than other dinosaurs have. Why does Giga have so much love when we can't even play it in survival, anymore? Can the rest of the dinosaurs have more colors for their details and coats? I'm also not sure why carnivores can't have the dryo colors, since they make for really good camo.

plain oriole
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Please balance sub rex. It's unfair that after five hours and twenty minutes, it peaks at 200 damage. No dinosaur should have to go that long for 200 fucking damage. I don't care if it gets 1000 damage one hundred minutes later as an adult rex. It trots slower than a maxed juvie, it runs slower than a maxed juvie when it starts out, its bleed is piss, its bleed resistance is absolute ass, and its damage starts off at 70.

If it at least started with 100 damage and ended with maybe 250 damage, with maybe 15 bleed, it could at least defend itself against allos and a pack of ceras. Also, instead of taking around 90% health sitting when it has 100 bleed, could 100 bleed take out maybe 50 or 75% of its health? That would at least give the poor thing a chance when something does attack it after five hours. And also, make its base trot speed just a tad below adult rex trot speed, and please allow it to at least be able to give mid-tiers a hard time chasing it. I wish I knew how fast a sub rex starts and ends at, and if I did, I could probably give a decent number and ambush multiplier.

sturdy current
#

Is there anyway we could translate that into the game?

pallid thorn
#

ok idk if this has been said before but like what about a Stun mechanic? A herbivore, Pachy for example, could hit some1 leaving them stunned for 0.5 seconds meanwhile the pachy could run away.

mortal frost
#

Add into survival a fast growing carnivore. Right now, if we want to play something that grows quickly, Dryo is the only option. Herrerasaurus would seems like a good option imo.

plain oriole
#

Can dinosaurs curl their tails to their sides while they rest? They all just... stick out. Makes it really hard to hide in trees when your tail sticks out like a horizontal flag pole.

edgy robin
#

Making a deal with a statuette manufacturer

#

Cuz I wanna see those beautiful models on display

proper turtle
#

make the eye shine of dinos appear beyond the night vision within a certain range. if they're too far, it won't appear. it could help out those with shitty night vision and add to the creep factor of the game

oblique topaz
#

How about some Juvies get a speed upgrade like how the juvie rex and juvie carno is?

#

The trot speed for the para is literally abysmal

#

I'm fine with the sprint for the Para though.

plain oriole
#

In our character info screen when we press insert, as we grow, our weight and speed remain unchanged, but our bite force does scale with our growth. I know with every growth tick we become a little faster and we gain a little more weight, so could the speed and weight of the dinosaurs scale with growth in the dinosaur info screen?

cold ice
#

definitely QOL, but what if each player got an rngenerated voice pitch? Like, each newly spawned dinosaur could be given a higher or lower pitch for all their calls that'd last throughout their life until they died, at which point the new dino would go through the rng again. It'd just be another way to tell players apart, but it'd be neat imo!

fiery birch
#

The camera should tilt with the dino?

gaunt narwhal
#

But should also be an option for people to turn off just in case some people prefer it ^

dapper haven
#

I suggest that you fix how the creatures walk up on a hill and when they stop they will trip and fall

blissful rampart
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Carno is too strong right now. It's too easy to form massive packs. Carno has no difficulty forming packs of 10-15 players. I've seen it a good 4-5 times in the past week and a half. I was joking with another friend of mine that every kill on Carno is KFS cause you barely need to eat anything. It's honestly true. Carno can easily sustain off just AI, there’s practically no reason to hunt. It takes 100 minutes to fully deplete hunger and only 9-10 oros to fill you up all the way, each one lasting you for another 10+ minutes. It would be nice if Carno could have a higher drain rate. Then Carno couldn't form packs of 10-15 members, which is more than a little overwhelming simply based on its stat kit. Right now Carno both heals and dishes out bleed rather well, and can kill anything not apex in <6 shots with bleed and patience. It's also capable of tanking 3 hits off an Allo and healing it off. It's almost a mid tier in terms of stats, except it has small tier growth times, hunger, and faster than small tier speed. It's agility is poor, though, and this drawback keeps it from being broken. But nonetheless, Carno is pretty overwhelming especially in massive packs. With a hunger drain increase, this would hopefully be less of an issue. Carno packs reaching 6-7 members before encountering serious food issues sounds more manageable and fair. Once the numbers are climbing up into the double digits before things get hard, it's a lot less balanced, especially for something like Carno that doesn't employ much skill in pack hunting.

civic trout
#

Fishers should be able to dive in deep water/walk under water
Alot more danger since you can never know if a sucho is in the lake infront of you or not, also alot more fun to play fishers

safe gyro
#

make magnetic compass not connected with scent. makes no sense that creatures only know where north is when its not raining. would be easier for players as well and push the fun in getting around the map.
give spawn location options (like for example it is in ark survival evolved) so people can find their friends faster to play and enjoy the game together

prime token
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So I'm typing this today to give a suggestion about bleed. With the eventual coming of locational damage (Don't know if that's still confirmed) I believe there should also be locational bleeding. This of course would mean in a sense that depending on which part of the body was struck a certain amount of bleed would be inflicted. This would allow for bleeders in my opinion to stand out more than they currently do as a whole. This could also assist the process of improving Dilo as a creature within the game as it heavily relies on its keen Night-Vision in order to get the job done. With locational bleed the Dilo's venom would not be affected damage wise, but time wise. As no matter where it is injected it will eventually reach the major parts of the body and eventually kill the opposing dino. Therefore, Dilo's venom will take longer to gain effectiveness depending on where the enemy was bitten. If they were bitten in the leg then it would take longer for the effects of the venom to be in full swing then if they were bitten in the chest or head. To sum it all up, the less dependent the other dino is on the place they were bitten, the longer it will take for the bleed to take full affect. This in turn, will eventually force the opposing dino to either finish the fight quickly or lay down and try to recover.

ancient plover
#

So here's an idea, if Herrera does get introduced to survival, maybe it could be the only animal that can take out tacos,hatchlings and small juvie's out of the burrows.How it would do this could be by it colapsing the burrow making it so that the animals are forced to spawn outside of it.

sly arrow
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Starve dinos wen killed give less food

rare hedge
#

I had put some thought into the current skin customization system and have several suggestions for it which I am sure have either already been mentioned or are already planned. But, just in case:

Menu placement/saving - I feel like skins should be stored locally, not on the server. Accessing this menu from the main menu screen would be much more beneficial IMO and could also allow for the expansion of other features. This would also let you use your saved presets between multiple servers.

Camera - I feel like the camera positioning should default to the "Body" location as it keeps the dinosaur centered properly, moreso than the current default. Free rotation of the camera would be nice as well.

Backdrops - It would be nice to have some kind of wallpaper or backdrop behind the dinosaur so that you can compare your colors to the environment you're anticipating. A selection of beach, jungle, forest, rocky mountainside, etc. backgrounds would help a lot with selecting colors. Maybe even load the player into a very, very small (like a couple of screen lengths) map of the selected environment to compare themselves with.

Lighting control - Because the lighting differs so much in-game compared to the skin selector screen, the colors don't always work out like it seems they would. Being able to adjust the lighting in the selector to match various times of day (at least day/dusk/night) on V3 would be super helpful.

Universal Color Options - I'm aware that the current color options will probably be expanded on, but I also personally feel like it would be better make them more uniform between dinosaurs. Everything is already earthy and natural as it is and it would be beneficial to the player (as well as create less work for devs) to not have to hand-pick the color options for each and every dinosaur. If people somehow make skins that are too outrageous, the problem will likely solve itself as their juveniles are easily seen and eaten.

ancient plover
#

can we have a ''rejoin group'' button?

stiff vigil
#

There should be a toggle on/off function for sprinting in the settings in my opinion. As Well as a Hotkey for auto-walk.

dark linden
#

Please implement an admin command along the lines of /destroyallAI in order to wipe current AI from the map and allow for it to respawn. Going to bugged clusters sometimes isn't enough to handle the spawning issues, and sometimes (especially on V3), AI spawn in places inaccessible to players/admins.

modern mist
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Ceratosaurus has good potential right now to be scavengers: specifically, a cleanup crew for every predator larger than itself. it just needs two things to make this playstyle viable:

  1. The ability to eat any size of gore pile.
  2. Something to make it less appealing to hunt.

Per the second point, I see a couple of ways to make cerato an animal you might just not bother hunting even if you see it wandering around. The easiest solution would be to just make cerato corpses give basically no food when eaten; however I'm not sure that would be enough considering dinos like dryosaurus still get hunted despite yielding little food. So the other option would be a debuff lasting for 5-10 minutes that makes food and water drain really fast; this would make hunting cerato something you could do as a desperation move, but maybe not put it on your regular menu. Cerato itself should be immune from this effect to encourage cannibalism as a population control measure.

ancient plover
#

different dino patterns for each map.
like sub-species.

fresh prism
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Either should be more drinkable water sources closer to the beach on V3 or water on the V3 map should highlight while smelling from a greater distance. Spawning on the beach is painful due to the arduous process of looking around for water. This is even worse for juvis which have less stamina and walk slower. Also, the water doesn’t even highlight from the beach so finding it is difficult enough. If this chat be done, at least make the spawn points more diverse and inland as the beaches are incredibly barren.

median canyon
#

Having some sort of system down the line where you can only spawn as certain dinosaurs at certain times. like lets say that for a week you have shant, theri, and anky as the selectible big herbivores for that week, and the next week you could pick Trike and Stego or something to that effect.

dire hollow
#

Suggestion: Alternate calls

It'd be nice to have alternate calls for your dino utilizing some of the older calls (such as Utah, rex's old calls) and possibly newer calls. Give a lil more customizability for your dino.

ancient plover
#

make it so when someone dies in water their body would float to land. there are a lot of annoying players who try to drown themselves so the one who chases them doesn't get enough food and starves.

#

pls.

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I would like to see more than one way out of the ravine that's below the dam in V3. If you happen to wander in, and walk down to find no exit, you're stuck making the long walk back. Some sort of rock slide near the dam would make this terrain feature less annoying.

#

@ancient plover basically make bodies float and go to shore when someone dies in lakes.

mortal frost
#

Same as food, make water stop filling once full

zealous cipher
#

make getting dmged by another dino reset your logout, and shorten logout time to make it less abusable

autumn socket
#

Can you make an official thenyaw map server? gamma exploiting is going out of hands at v3.

onyx jackal
#

Anything to stop combat logging scream

ancient plover
#

Remove galli's sprint kick. Or at least give it a longer cooldown so it doesn't go rapid fire kicking every juvie in sight

viscid zenith
#

for the skin system.
Whenever the other patterns come out let us have another 8 presets, for example let's say there's 2 patterns for each dino, 8 can be used with pattern A while 8 can be used for pattern B
or 4 patterns, 4 saves for each pattern

vast cave
#

Maybe ragdoll mechanics when standing in a step hills or running to fast to a barrier could be implemented , since the body dragging has made the body more dynamics , why not let dinosaurs fall off and like roll in the hill that could make new possibility in realism and funny moment , give the force of momentum a half of its speed , and the broken bones replaced with stunned system simmilar to a unconcious thing that keep you in place when still ragdoling and so all the asset could have all the collision , and you can hit the tree and watching your dinosaurs lay there unprotected

dire hollow
#

Suggestion: Basking

Once we have more water dinos in survival, such as Deino, spino, etc, it'd be neat to have a basking mechanic--largely to prevent people from hiding in water all the time.

If your dino hasn't basked for some time, it's movement and stamina recovery will slow.

How much and how often you'd have to bask will vary between creatures--being cold blooded, deino would have to bask the most, sucho would be in the middle-ish, and spoon will be able to go the longest without basking (and will bask faster), thanks to its sail.

blissful stratus
#

This may or may not have been suggested, but more shades of green for the skin creator would be a great addition. Given that most environments are largely green, it'd help make more camouflage-y skins

prime zephyr
#

Make settings options for those who are colorblind. For exaple, there is a lot of green in this game, and the chat color is green aswell. Perhaps make it so you can change the color of the text.

ancient plover
#

Skin system is great and working out pretty well. One of my suggestion would be this : So when you choose your dinosaur (survival) you only see the juvie model of your dinosaur and the skin on it, many times it's lead to the point when okay, juvie seems pretty good looking, but when adult it's turn out to be not that good. Probably when you select a juvie dinosaur, make it possible to check how it will look on both sub/adult models? Just like how the patterns are ( small/medium/large). Give us the same thing with models ( Juvie/Sub/Adult)

dry hazel
#

Bone-breaking should be exclusive to anky.

karmic lark
#

About the system of skins.

Now there are situations that the color in the skin editor is different from the color in the game. For example, the black color in the game becomes brown. This is due to different lighting scenes.
I propose to make the lighting in the editor, as in a clear sunny afternoon in the game.☀

tall seal
#

I feel like along with the normal forests with pine trees we see on every map, and the jungle and redwood, they should have different environments, im not just talking about ambiance, which would be great too, but i live near a forest and whenever i walk into it it feels like im not in a town anymore, and theyre pine trees so they tower over me, and block out the sun only letting it in in some places. I think a forest like this would be amazing, the pine trees are quite thin but theres loads of them. Its also darker in the forest, so that could be another environmental change. Im big on atmosphere and i would love to see something like when you walk out of a forest, you get blinded by the light because youve just been in the dark and youve walked into a clearing or something. A forest with all tall pine could be an old pine forest. (also fog is fantastic and can be utilised to create amazing atmospheres ;) especially in forests)

Also, different could/fog formations and levels, since if there was low hanging clouds if you were somewhere on a mountain, you would be above the fog or clouds. The fog could be a thin layer across the ground like you see in graveyards.

ancient plover
#

Please make a new devkit, i loved the server Rogue Realism and it turned off all mods and basically shut down

karmic lark
#

Floral Cover Island.

For 3 years of development, the game has changed a lot of maps, different people have been dealing with them. Maps are getting better, I see progress. Now the environment is pretty photorealistic. Although with new objects, such as rivers, developers have little experience and quality of performance is much lower than the surrounding forest and landscape. But I think it will all be improved. I want to talk about plants.

We all live in different regions. A designer who lives in the jungle will not be able to create realistic tundra. A European designer who has never been in the desert will not be able to create an atmospheric desert. I noticed that the game is mixed with vegetation, which in reality does not grow near. For example birch in a swamp. I know that these birches are needed to fill the average level of vegetation in the swamp, since there are no other assets. Of course you can say that it happens in an alternate reality and the plants are the same GMOs as dinosaurs. But for a person who knows how birch trees grow and how such marshes look like it spoils the immersion in the game. it is enough just to make a birch tree a brown trunk and this will cease to be a problem.

Also transitions between biomes. They are very sharp. Coniferous trees of the north grow near tropical marshes. I do not propose to remove the needles or tropical plants, just to make smooth transitions between them with a length of 1 km.

Also, if the developers will buy new plant assets, I want to offer a closer look at the "primitive" flora that still exists today. As an example, I want to cite vegetation from another dinosaur game. These primeval forests look gloomy, impressive, frightening. I would really like to see similar plants on the Island.

blissful rampart
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Maybe if/when Giga is reimplemented it should only be 18 mph as opposed to the 19 of current, with all other stats the same. With its 1.3 multiplier, it'll still have a whole 2.5 mph on Allo which should be more than enough to catch it and everything slower. It would also allow things like Sucho and Dibble to be caught with relative ease, except they'd have a bigger chance to outrun it if they saw it from a distance as opposed to having pretty much no chance at escaping even a spotted ambush with their current speeds.

ancient plover
#

add an optional first person mode as it will add to the horror element

daring shore
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Adding in scars basiced on how much dmg u have taken in fights with other dinos and or humans when they are added e.g you see a rex full of scars you know how long hes lived for or how many fights he had, this should only be for adults

ancient plover
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Regarding predator packs and especially mega packs that creep into existence, I think there should be a sort of slight damage debuff that doesn't take much away from the pack's total damage, but adds up enough to discourage too many people.
Day you have 2-3 carni in a pack, they get say.. 5%damage reduction and resist individually but they're still strong as a group.
4-5 could be, idk, 10% debuff and anything more would be something like.. say, hypothetically 50%. So if they form GIANT packs they have to actually be forced to work trategically together.

Mind the values are just examples, and I feel something like this could still work alongside affinity.

tl;dr slight damage nerf in groups to balance them a little, but big nerf for large groups so they don't ruin fun for everyone else.

soft kayak
#

fix juvie dilo camera being super close

main sleet
#

make group invite and nest invite messages visually distinct, and require different buttons to accept. half the people who end up in a nest seem to do so by accident.

quasi nimbus
#

Make bleed unable to actually kill you, instead, once you hit 1% health, you're forced to rest until you heal all of your bleed or you die (By someone biting you, or by taking starvation / dehydratation damage)
You would still be bleeding and all those blood splatters overlapping eachother would be hard to miss if you look for them with scent.

ancient plover
#

Follow-up to Jenkens, maybe they could have a kind of graphic indicator?
Like an egg: 🥚🐣 or similar for nesting, along with indication of what kind of nest it is..
and 👥👥 or similar for group invites and maybe mention the number of people in the group already.

tall seal
#

I highly suggest selecting spawn locations within the map.

fresh prism
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Being fishers, suchos, spinos, barys, (maybe) austros, and deino (in the future) should have spawn points nearby water, or at least closer to water than other dinosaurs. It wouldn’t make sense for a sucho to spawn in the middle of the mountains miles away from water.

copper scroll
#

If you are taking damage, whether from a fight, bleeding, or starving, you shouldn't be able to log out. A log out timer should reset for each HP hit you get. I've heard complaints of combat logging still being a thing.

blazing glade
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Something needs to be done about herbivores to make them both more engaging and rewarding. Right now they feel like a huge time sink and amount to little more than a value meal on legs. Most aren't faster than carnivores and only the triceritops reliably fends carnivores off. I realize there needs to be a balancing act between offensive capabilities and speed for herbivores as you're trying to avoid roaming bands of rabid plant eaters scouring the landscape from the meat eating menace. But right now they all feel incredibly weak.

I would like to suggest you try and divide the herbivores into 2 camps with varying degrees in each:

Camp 1: The faster moving herbivores that have defensive skills as opposed to offensive. This would include things like body slams and tail whips that serve to temporarily stun, daze, or snare the opponent so they have an easier attempt to run away. These dinos should have reasonable survivability too though so they aren't all killed in 1 bite like many herbs are today.

Camp 2: This is the trike and such where they are more slower moving dinosaurs but can really put the hurt down. Trikes can't catch anything in this game and a carnivore needs to engage them, as such they can take the beating and dish one back in return. The pachy looks like it should fall in this camp as it's much faster than a trike and thus less durable, but still no match for carni speeds overall. The problem is the pachy dies so quickly they can't even use their attacks to disuade attackers because they're lunch before they even land a blow.

#

I'd also like to suggest Trot or some other skill be adjusted for plant eaters. Should they not be attacked for a few seconds after sprinting, this skill should unlock increasing their speed dramatically at the expense of their turn radius. This way herbs stand a better chance of actually escaping. In turn, carnivores should gain a fairly powerful snare that makes their next successful attack after an ambush or used within a few seconds of ambush ending a powerful snare. This way carnivores can more reliably pick a target out of a herd and kill it while the herd has powerful tools designed to get away. This will hopefully stop packs of carnivores decimating entire herds of herbivores and focus on just 1 or 2.

copper scroll
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If possible I would love for the day-night ratio to be adjusted to 3:1 (perhaps even 4:1). With sunrise and sunset, night/dark hours lasts entirely too long and I feel like most of the night (especially as a herbivore) I just hole up in one spot waiting for day to return, which is not very fun. If you add a thunderstorm onto the night, then you are really holed up in one spot because you cannot locate plants with sight nor scent. It's nice to have the night dynamic in the game, but for how much is slows down gameplay in it's current state, the game would feel more fun if it didn't last as long.

blazing glade
#

Finally, the only other real complaint I have with the game is the speed at which players level. The way it works right now is everyone levels at a fixed rate and we merely eat and drink to survive. I'd like to suggest changing the leveling times that we currently have to reflect a dinosaur who is on the brink of starvation or dying of thirst. Players with a full belly should level much faster imo. Something like if the red hunger/thirst indicator is present, you get 0 bonus growth. But if you're between 0 and 50% you'll gain 25% for hunger, another 25% bonus for thirst. If you're between 50% and 100% you'll get another 25% bonus for hunger or thirst. So effectively you'll level at twice the speed currently if you're at 50% or above hunger and thirtst.

visual marsh
#

Would be nice if there was a way to keep people from logging in water. Some coding that kept the timer from running down if in water. If that wouldn't be too terribly hard to code that is. I've had way too many people hide in water until log.

drowsy venture
#

Fix those ais spawn, every single server now cause of that got hight ping reaching even 1000 for each player, after december big patch servers starts laggin like hell.

rose bloom
#

Reproportionate all dinosaurs besause they are all so tiny.
I've calculated all dino size and they are so little.

Size of all dinosaur in The Isle:

Carnivores :

-Allosaurus : 7 meters long, 2 meters high
-Carnotaurus: 5 meters long, 2 meters high
-Ceratosaurus: 6 meters long, 2 meters high
-Dilophosaurus: 5 meters long, 1.8 meters high
-Giganotosaurus: 12 meters long, 3 meters high
-Suchomimus: 7.5 meters long, 2.3 meters high
-Tyrannosaurus: 9 meters long, 3 meters high
-Utahraptor: 4.1 meters long, 1.4 meters high

Herbivores :
-Diabloceratops: 4 meters long, 1.5 meters high
-Dryosaurus: 3 meters long, 1 meters high
-Gallimimus: 3.2 meters long, 1.8 meters
-Maïasaura: 6 meters long, 2 meters high
-Pachycephalosaurus: 4 meters long, 1.2 meters high
-Parasaurolophus: 7.1 meters long, 3.4 meters high
-Triceratops: 6.1 meters long, 2 meters high

They need a reproportion.

tender plume
#

Re: Nest invites
Please consider adding an image of one/both parents to the UI when a nest invite is sent.

This would reduce user frustration when accepting a nest invite from an unknown player. The image of the parents would allow the user to determine dinosaur type, as well as a rough idea of the skin the user is about to inherit (ex: losing an apex to be nested in as an albino small tier).

copper scroll
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Q (Scent button) 1) Tap Q: NSEW directions (no cooldown for usage). 2) Hold Scent while walking/trotting (for herbivores, too)- NSEW directions+ smell your group members+ smell nearby corpses/water sources. 3) Standing-scent- All of the above + tracking other animals, smelling plants EDIT: look at below suggestion for adding the nest to the scent mechanism

ancient plover
#

Suggestion: Make it to where you cant friendly fire damage groupmates in a hunt

copper scroll
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Integrate the Nest Icon with scent, instead of it being either continuously on or having it disabled. Let us sniff it out (and sense with a small dot on NSEW direction, so we can know the direction it is in if we are far away or in the rain).

copper scroll
#

When you are sitting on or standing near your nest, and managing it with "b" or "e", please allow us to simply tap the manage button again to close the nest menu instead of having to click "close" with the mouse.

#

Likewise, if there is a way to have all nest management buttons be the same, that would also help streamline the user interface. (instead of having e for standing, b for sitting on the nest)

ancient plover
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can the hunger drain on t-rex get slowed down?. i'm playing the rex on US1 and i must say it really isn't fun playing them since you always need to focus on food. been on for like 5-6 hours and i didn't do anything else except for hunting, it's crazy how fast they drain. now i'm in a situation with 5% food left and was forced to log... next time i log in will decide if i survive or die. it really isn't worth it to play it in this stage, specially with the long time to grow one to adult.

prisma crag
#

What if the Cannibal's vision is like always in a nightvision of sorts, and when it makes noises the vision is taken out of Night vision for 10 seconds? That would make things pretty interesting for eventual cannibal gameplay

dire bone
#

adjust growth timers of pachy and sucho. pachy takes 2.5 hours to grow (2 hours is a little more fair) and i haven't grown a full sucho yet, but to me it looked like it'd take about 4 to 4.5 hours to grow. for a sucho, that's a little unfair. as of right now it kind of levels towards it's incredible bite force, speed and stamina, but in the future when it's nerfed, it should only take about 3 hours to grow a sucho.

#

adding on: adjust pachy AND suchos bleed resistance/bleed heal. sucho is a bleeder itself, it shouild at least be on-par with allo's bleed resis and bleed heal. pachy should at least be relative to utah - a dilo can very easily bleed out a pachy, whether the pachy kills it or not. 3 bleed and the pachy is done for - that's only 2 bites from a dilo. adding on, pachy is outrun by dilo. one hit from a dilo is practically death to poor pachy. dilo can either use a speed decrease or pachy a speed buff. or, better bleed resis....

wild laurel
#

greetings all! i am rather new to this game and i am loving all of it. but i noticed something that is somewhat odd to me, idk if this has been poked around with in most topics but spawn points are (to me) easy survival spawns points. like i notice when i get on a server, everyone in both food groups (carnivore/herbivore) migrate to the twin lakes and or the docks. i mean its fine but what if there was more spots to spawn from or be able to pick a spot out of a select few that are not good points to spawn on the map for fair reasons just to make it more of a challenge for the survivalists on the bunch. something like ark but not like ark cause that game places you in spots you can just survive off where it is. but more of spawn in and you have to find your way to some place that is not twins or the docks. idk, but if the maps do change from time to time, maybe disregard most of this, but have some way to control spawns so it can be a bit harder to survive.

dire bone
#

https://docs.google.com/document/d/1qZ5KGeB7n2Mxvxn8I8jBo9O7Rqicm4-sRhTf_28O9Gk/edit?usp=sharing

Slapping this here! Some buffs and debuffs towards how much health/hunger/thirst you have, and some questions with answers in there to cover self-explanatory questions because I know there's going to be that one person. dondiSquint

Commenting on specific paragraphs/sentences is open, so feel free to post some comments if needed (will turn this off if I end up getting some really idiotic crap)

#

Basically: Low health = lower bite force and less stamina/speed.
Less food = 10% speed increase but 25% stamina consumption towards carnivores.
Less water = slower and more stamina consumption

More stuff in the doc.

glass salmon
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Cerato needs a bit of a speed boost maybe to around 30.8 to 31.5 rightly faster than allo but not uncatchable like carno maybe increase the ambush time by a couple seconds but as it's a little chunky dino not too much

royal gorge
#

Lessen the progression time of middle to big dinos

ancient plover
#

make v3 night darker

glass salmon
#

This may already be planned but have a deeper swim height like at the shoulder of the animal especially for fishers and possibly IK to keep nostril above water while the rest is submerged

primal prawn
#

Lower DMG for sucho. My friends and i (total of 6 full grown carno) just got 1 hit killed to each of us by one.

ancient plover
#

I have a suggestion to address the water logging problem. Perhaps if a player is to safe/quick log in a water plane or in deep water after the player has logged out the body would still remain and become and NPC that would swim out and thus allow the player to kill it. I think something similar has been done in GTA V when a player randomly disconnects their character just becomes an NPC and runs off.

night stream
#

The roar of the Hypo Carno should sound like a demon motorbike

dry hazel
#

Remove Rex’s ability to break bones, and give it a speed boost while running, instead. It’s laughably slow and hard to play, not to mention that un-godly turn radius

proven pumice
#

Don't know what the plan for Cannibals is, but since they appear blind/limited vision they should have echo location and possibly powerful sense of smell and hearing. They can pinpoint dinos by clicking and track long distances with their stronger smell and hearing. Both creepy and scary for the dinos and cannibals since they are blind. Imagine a cannibal chasing after you clicking... Was thinking thermal vision instead of smell and hearing but idk how that would play out

ionic robin
#

Speed up the growth rate of the herbs and nerf their damage. We want people to play herb because as carni you can't or you shouldn't rely on oros but at the same time you can't really take on a small group of herbs that is going to attack you to protect their members. As apex predator i will attack another carni or even another apex carni before trying to attack a Trike. It makes sense currently because it takes forever to get a trike to adult. I want more adult herbs to hunt but they should grow much faster and only be a threat in herds. This would make the herb population bigger and thus more meat available for the huge hunger ticks of the apex predators.

crisp pagoda
#

QoL: Ability to change stance while roaring (crouch, sit, or heck just to bring up the Escape menu)

ancient plover
#

i want torvosaurus (not tarbo) to be implemented in the isle. it could deal bone break because of the immense jaw strength this theropod had. it could be in the same roll as old cerato. "if allo is a giga of medium dinos then torvo would be a rex".

candid thicket
#

ItWouldHaveBeenNiceIfTheDeveloperNotIntroduceHumans.ItSoMuchFunNowIThinkHumansWillRuinTheFun.RunningAroundWithPowerfulMachinGuns.IwishTheDeveloperHadGoneTheOtherWayInstedOfGoingInScintificDirectionTheyShouldHaveGoneInPrehistoricEara.AndFocusOnBeautifulMapsAndOtherDinosToPlayForTheCommunity

fleet nymph
#

i think the damage on the trike needs to be switched where the horns do most of the damage instead of the stomp

blissful drift
#

Animation suggestion: Update the Rex walking/trotting/running animations. They feel sluggish and outdated to what we currently have in the isle and would fit good with the rex's new calls

dry hazel
#

Nerf the trike damage multiplier, like 3 hits from a trike can cause 3 bleed, which is SUPER op, considering it’s current speed and damage.

mortal frost
#

Make Rex crouching sounds actually not at Sam Fisher's level. Same for Giga I guess. Dinos that heavy should not be that stealthy on their adult stage.

ancient plover
#

Majungasaurus has a survival dinossaur.If it was added to survival it would be another carnivore that we could play as, however in order to make it unique it has 2 possibilities.The first is making it to a large weasel, being the only full adult dino to reach animal's inside theyre burrow's, i mainly say this due to it's long yet short legged build.The other perk it would have is being able to canabilise its own species without any drawbacks and perhaps gaining more food from it rather then eating a carno for example.

blazing dove
#

Spinos should not take damage to any predator when it is sitting in a pond, unless it leaves the pond and gets damaged by anything

#

So if your in combat
You can take damage
till the next 3 mins
or something like that.

#

Also to suchos.

mortal frost
#

I feel like you should enable back fall damage in V3 now that we have IK

candid thicket
#

Looks LikeYou GuysWould Like To See Humans In The Game But I Dont. That's Just my openion, i Think it Would Relly Distroy The Fun For Dinos especially the thrill of close Combat. You Dont Like Mercenery Hunting Dino With Their Super Powerful Automatic Rifle with nightvision gogles. And Whats Next A Apc with Mounted 50 calliber machine gun. We Already Have Lot Of other Games With Gun Fighting this game Should Just Focus on Dinos. mabe some servers for only with dinos, When humans will be introduced. Just a suggestion for the developers. It's just a sugestion. do not block me. please.

woeful eagle
#

Buff austro and herra. At least give them the ability to actually successfully kill something that is slightly larger than them, because as of now, they rely on juvies and AI. Also maybe increase their health a bit because as a juvenile cerato i was able to take on three austros.

#

Their stamina also desperately needs a buff.

ancient plover
#

It's probably been suggested before, but please, implement some sort of log-in queue for servers. I'd rather wait 20-30+ mins in a queue than keep having to try and spam join the server I want to play on. I'm aware there are many other servers but I'd prefer to play on the one I've already invested time into.

stiff swan
#

I think that the adult rex's broadcast is a bit underwhelming. The volume of the roar should be boosted a good bit; I know that earsplitting isn't what is practical, but c'mon man, Its the freaking rex, you put a lot of time and effort into getting that far, if you even make it that far. We want earsplitting for the beast.

blazing mesa
#

Pachy should get some sort of stun that has a 50% chance of taking effect on other dinosaurs (the chance is lowered for apexes — maybe 25% chance). How this would work in my mind is that when you hit a dinosaur, the dinosaur gets an immobility for 5 seconds. This allows the pachy to run or get one more hit in on a predator. I think this might be an interesting alternative to bone break that a Rex has currently.

ancient plover
ancient plover
#

Would be nice if the Rex Stam didn’t drain so fast and have more water across the map. Had a hard time finding water as a Trike even when using Scent

ancient plover
#

I think it would be neat if we could set "waymarks" or territory to sniff for by rubbing on trees. Would make finding our way back to favorite areas less troublesome on large maps.

robust rampart
#

You should be able to scent while crouched

blazing glade
#

You should also be able to switch between stances regardless of which you're in. Sit to Crouch for example.

mental magnet
#

Suchos are op

#

Limit the population of groups by species

#

Fix the ai spawning

#

Bring out fish ai

#

Slightly reduce rex growth time

dire hollow
#

When nearby dinos talk in global, their chat will appear in a different color/shade to indicate that they are in the vicinity.

soft kayak
#

have your calls deepen with age so you can tell if its a really big juvie rex or a screechy little one

ancient plover
#

Please make all herbivores grow a bit faster so the inevitable munching by a carnivore doesn't sting so much. Herbs are already big walking food, it doesn't make sense for them to grow so slow as to punish the player for getting eaten.

errant dock
#

I don't know the exact number, but previously a full-grown para was able to successfully kick four or five times before it was out of stamina. A simple fix would be to restore the para's damage to what it was previously or slightly lower, but increase the cost of the stamina drain with each kick. So for example, allow para a maximum of two kicks if they have full stamina. That way they have a chance of fighting back, but they have to choose very carefully their timing when they kick. If they time it wrong and waste their stam, then they would be likely lose a fight.

grim torrent
#

Add more AI spawns to Official servers. spent 6 hours to get adult rex and then starved to death

#

Now i remember why I dont play on these servers

ancient plover
#

nerf mia speed , damage and make their run louder.
little kosing bastards they are.

latent forge
#

Dunno if its planned in the future or whether theres issues with it, but if not, please make night pitch black like it was before so gamma cant be used to exploit and see things clearer at night. Might also help the dilo population grow again.

blazing pond
#

Make it so the safe log timer resets when ever you take damage or you're bleeding

stark lily
#

Remove alt turn and make everything turn a lil sharper

frail crypt
#

Allow Dilos to hunt fish...

viscid zenith
#

ok so atm on v3 all rivers and streams use the mud texture right? well, the mud texture looks great in swamps and some lakes and all that
but maybe the "pebble" texture that's around some areas could be used for all rivers.. it looks better imo but not very important

#

a fix for combat logging even though there's already a system in place to stop combat logging... it doesn't work to good
my idea is to not allow anyone to log out if they have less than 60% health left, for an example i'll use what happened to me and my utah pack the other day
we attacked a cerato pair one was full adult the other was a fresh prog adult, we bit the fresh prog atleast 6 times so it would have died.
however the adult kept us at bay so we couldn't get more hits in and while we waited for it to bleed out, it logged.. 2 of us starved out 10 minutes later.

dense lake
#

Maybe add that say your dino dies and the whole server restarts before the point of your death that you can get your dino restored because your body wont be there and your death would have been pointless and would piss players off because they lost their dino for no reason

opaque moon
#

Make cerato and pachy faster.

steep atlas
#

I agree with the last one, if its not being worked on still Cerato and Pachy's speeds aren't fixed yet.

summer hollow
#

i'd love an autorun tbh

stiff vigil
#

remove the letter icon in the bottom left corner. It's not necessary and it even blocks parts of the chat frame.

Edit: From what I saw ingame, the icon no longer blocks part of the chat from since the new patch. Though its still not a necessary feature.

dusk turtle
#

Psittacosaurus to have brighter skins, during night they blend into the night vision colouration really well. Making them fairly difficult to see

vestal void
#

Would maybe make the day and night cycle a bit more realistic to the time of the year.. at summer it's like 16:8 day:night.

stray yew
#

a way to enable percentage over the food/water/stam icons, I noticed that the food and water icon can look 100% but is around 85%.

woeful kindle
#

FOOD VALUES (what the fuck?)

I would suggest to go over all food values of dead dinosaurs again. It can't be that a full grown Apex can take more than six bites from a Dilo but only two bites from a Utah.
It can't be that a full grown Trike or a full grown Para can fill up one adult Apex and then it's gone. What's the point of hunting and looking for food if you're never able to just sit down and enjoy your kill, sustain yourself for a while and then move on? You're constantly looking for food on a big map like V3. Of course, it's a way to keep people moving around and explore the map (not going into the lack of AI variation and low player cap again here) but how do the current values make any sense at all? Just use the weight and multiply it by 2 to get a food value, maybe even multiply it by 3 or 4 for all herbivores so people that need meat aim for herbivores due to them providing more food.

It's the way I used to do it in my modification and everyone loved it because you could actually hunt and then enjoy your kill and feed yourself a little bit instead of eating and moving on not even two minutes later. Thank you all.

#

COMBAT LOGGING (stop it)

We all know the trouble of trying to hunt something or making something bleed and then it sits down and stops moving and you can already roll your eyes and tell what's about to happen.
POOF 🎉
They combatlogged, fuck me.

I think this is a major issue with this game that people can disappear mid-fight and escape dangerous situations. For example an adult Rex/Giga can just sit down and get their logout timer ready when being attacked by a pack of Dilos or Utahs because they're unable to cause enough damage during that minute.
I suggest to add a TIMER that blocks your logout timer from going down for xx minutes after being bitten/bleeding.
This should only be applied when your dinosaur actually takes damage to prevent tiny juveniles from messing up your day, you know.
That way dinosaurs that are under attack can't just disappear and be like "Fuck you man, I got the HP so I'm leaving boieee" 🖕🏽 .

Think about it. Thanks again.

#

NESTING SKINS (please)

Hello, it's me again!

We all got super excited for the new skin system (hell, I love it) and it feels amazing to be able to make some skins, share skins and use the same skins as your friends to form a proper pack of dinosaurs. Have you ever tried nesting one of your friends in, tho? Yes? I'm sure you know what I mean when I say you probably felt like you're adopting a child from another family that looks like Tekashi 69xnine, right? Some of those random skins are disgusting and I would suggest to be able to either make it optional to give your child the 1:1 same skin or a random skin or make it default that your offspring actually looks like your offspring and not some alien abomination from another galaxy that got delivered to your nest.

Thanks - again.

hoary lotus
#

Growth timer decrease for people that actually play the game and do not sit in a hedge/lake/rock , have the growth timer tick decrease when moving? i know this is short but i'm sure you get the idea.

#

Distance to players roughly instead of only the avatar when grouped.

#

Third suggestion: Puddles drinkable during and shortly after rainfall , i recently died of dehydration on V3 while puddles were all around me.

glacial depot
#

Post stat changes like every other game plox. ty.

summer hollow
#

is there a chance of lowering fall damage? i take like a metre fall and i'm nearly dying

main sleet
#

Give carni species some more green options for camouflage

alpine mason
#

Please add anky on survival

night stream
#

TI isn't scary enough

#

Make it scarier

mortal frost
#

Fix Cerato's insane hunger drain please. It doesn't have anything that justify such hunger compared to other "midtiers" like Allo or Carno.

strange arch
#

Instead of a vague "Adjusted the balance stats of several species based on feedback", can we please have actually patch notes that show what was specifically changed? And for which species?

zealous torrent
#

Imo we need more context in the patch notes on why stats for x dino was changed it would help clear up confusion on why buffs/nerfs where applied

hoary hollow
#

Hello everyone! I have some suggestions for battle balance.

#
  1. Utah buff.
    Utahraptor is VERY weak for now. It is much weaker than similar-sized Dilo. But I think it need a buff. At first, some more health. It need to have some more HP to at least survive 3 hits of maya or maybe 1 carno bite. Also I hope that it will have a pounce. Pounce will be the same as before, except for 2 abilities. First is that one: Utah can pin small dinos (another utah, dilo, pachy, dryo, galli, etc.) to the ground and not let them move, like lions do with small antelopes. Secon done: if utah pounces on creature's neck, victim's oxygen will fall down until utah falls or prey dies.

  2. Sucho nerf.
    Why is Sucho more powerful than Allo and Cera? Actually it was not a fighter, but a fisher with very weak jaws, like Spino. And in game it deals 150 damage at juvie stage! It needs a nerf and be just a bit stronger than carno. It need to be powerful only in water, but not on the ground.

  3. Cera fix.
    WHAT DID THEY DONE TO CERA? Cera is now much weaker than Allo and ALSO it is slower than Allo. I think it's fix would be like that:
    *Health buff: it needs more health, for 2,3 ton animal. It need to have a bit more health than Allo.
    *Damage Buff: at adult stage at least 325-365.
    *More Bleeding: Cera has very long teeth... So you know whow strong will bleed be?
    *A bit slower: Cera is stronger than Allo, so it need to be a bit slower.

#

That's all for now.

#

Not allo, but all)

hidden storm
#

In order to completely and totally nuke the gamma exploiters, make nightvision automatically turn on. Along with being more realistic and intuitive, the edges of your vision are already completely blacked out with nightvision on (which negates turning up gamma to see past it).

As a slight addendum to this as well, scent highlights should stay colored while nightvision is on for easier visibility.

coral horizon
#

building off of @hidden storm maybe have nightvision be something that starts to slowly activate as night approaches. at the sun set dino visability would suffer greatly for the short time frame as the eyes have trouble adjusting to the 50/50 light conditions, when humans get added in, this could lead to hunting parties going out at 'safer' times
use the sunset time from reign of fire mechanic/plot device as an example(side note great movie)
also for mercs sudden bright lights could be used to temporarily blind or disorient dinos at night

slender field
#

Light blue detail colour for Utahs.

sacred pecan
#

Tell us what you changed when changing a bunch of stats: "Adjusted the balance stats of several species based on feedback" is silly and vague

amber fulcrum
#

BONE BREAK - I believe that maybe bone break is a bit too sensitive. You fall off a rock a break your bone. I understand that for heavier dinos but for example the pachy. Runs a lot and i have broken my leg twice in a short amount of time after running off the smallest rocks. Maybe a Trip or roll system would be nice. If you are getting chased and u fall off a small rock, instead of breaking your bone maybe falling down and getting back up would be better, this would take some damage like bone break and show some cuts but ultimately slows you down momentarily before being able to continue whatever you were doing. Bone break is too harsh for the tiny drop that occurs. It's just an idea and maybe its too hard to do but if possible I think it's a must in the game. If a galli is running and can't be caught if it tripped it would balance it out a bit.

cursive stag
#

Open Invite for Nesting

Allow an option for the matriarch of a nest to put a nest to 'open invite', allowing random players to select 'nest' option when at the selection screen. That will put them with a random nest of the species they chose that's opted to allow random players to spawn in when eggs are ready with the 'open invite' enabled. When the 'open invite' is not selected with a nest, this keeps the nest private, and allows players to pick and choose who to invite into the nest like it is currently set up.

I feel this would allow players who want to start groups but have a hard time finding people to join them an easier time to do so. It would also allow players who want to start out with people the chance at doing so instead of spending a lot of time trying to find other dinos. By making it an option it also gives players the ability to control who they choose to play with, if they only want friends, they don't enable it. If they don't mind random strangers then they enable it. It'll come with it's own risks, but those risks are optional if set up this way.

Otherwise it's a constant game of sending random nest invites to people which no one really likes at the end of the day.

unkempt flint
#

spino in next pach

#

i think spino should be added eat fish and sharks and some herbs that get to close to the water weeker bite force then rex and giga but could scare em off with the fin and would fight suchos and barry onces barrys in survival and fight other spinos and it would manly eat hadrasurs and fight dieno walk on 2 legs and all 4s like the hypo spinos walk it needs a new moddle and some new stats . that's what i think the spino needs to be like to be in survival i think theri should also pretty musch keep it the same just buff the helth make it be able to take down stuff . and give the spino and barry claw attacks also .

stiff swan
#

I think that the herbis are pretty looked down upon in semi/realism servers because it’s just so much more fun to be a carni, they should add more incentive of any type to be a herbivore, like maybe making food more abundant or their growth faster. Maybe that wouldn’t be the answer because apparently food is already really good for them(I don’t know because I have never played as a herbivore because of how much drag they get for being really boring), but maybe someone could follow up with some good gameplay ideas. Carnivores almost always out count the herbivores 2:1 on most servers

unkempt flint
#

i agree and i like theri so i think a theri in survival would be cool with stegos and shant should also be in survival .

clever hawk
#

So as it stands, night time in The Isle is handled in a similar way to most games in the survival genre; it's a massive sensory cripple that encourages you to not engage with the environment and actually oh idk play the game. From a recent answer in #519931024956850187 , apparently they want the environment to be just as deadly as players & AI. Well ain't nobody gonna be walking around the encounter them.

It rewards players that log off or find a bush with better odds of reaching adulthood than those who stay logged on in daytime. That's poor game design. It just is, objectively, bad to encourage doing nothing. And IK the answer to my question was also adressed in the same channel I linked, but adding more activities is not going to make people enjoy night ingame. It's annoying, for a lot of people. It makes people want to use exploits, and thus demands drastic fixes like making night totally dark.

How about just make night time visible, for dinosaurs, slightly darker, duller and blurrier, but keep it equally dark as current for Humans/Tribals? Let night be when dinosaurs have a clear and definite advantage over the naked apes, let it be their horror experience and empowering to dinosaurs.

#

Now, IK what's next, "But what about Dilophosaurus? He loses the one thing that makes him good!"
What I propose for Dilophosaurus, is to go off the idea that their nocturnal metabolism kicks into high gear after sundown.
Dilo is, currently, decent speed (1080), horrible agility (turns worse than Maia lmao), horrible ambush multiplier (1.1). What I'd suggest is make the latter two things massively improve in night time, and keep them as they are in daytime. So after sundown, it would have a 1.25 ambush and absolutely amazing turn, along with a stamina regen buff.

This would offset the loss of their sensory advantage by tangibly making them stronger at night, so regardless of hardware of software, your Dilo is objectively deadlier at night, a better assassin after nightfall, a devastating pack hunter, but you wouldnt see any better than other dinosaurs, so choosing Dilo wouldn't be the 'I want to play w/o logging off at night, thus, I pick Dilo'.

mortal frost
#

Indicate the bleed damage of a dino in the character sheet, the same way that bite damage is indicated

split sky
#

To add on to the above it would be nice to see bleed resistance in the form of a "skin toughness" attribute perhaps?

valid zephyr
#

With bone break being removed several months ago but the Rex still having it in makes other creatures feel kinda useless when it comes to having it’s own niche but I’m not saying the Rex shouldn’t have it I think it’s good for the Rex to have it but when it comes to the pachy or other large herbs they should have some sort of stun or cripple when attacking in full sprint like more screen shake or some sort of stamina depletion when defending itself

dry hazel
#

Anky should be able to break bones with its attack

unkempt flint
#

I am suggesting a tide mcainceic and rain like when it dirzzels should jus tbe puddles when it rains then it should get bigger puddles and raise the water and when it storms raise water even higher and a tide so at different times aday tide can be lower/higher

#

it used to cooks

summer hollow
#

can we have some kind of nuzzle animation? i just wanna love on my babies

blissful meadow
#

Id honestly like next survival dino be some stronk herb. Give some variety, since atm only trike is only one who can truly defend themselves while theres already multiple tuff carnivores. Wishing of course for shant, anky and stego. Or even camara or pue

stiff swan
#

The suggestion I am about to bring to the table is a BIG one and is not expected to be implemented any time soon. It would be the first tier 5, pack Dino. The Mapusaurus. This Dino would bring strong competition to the crowned king of the community, the Rex. It shares similarities with the Allosaurus, and I’m sure will take on a nickname from the community of “The Allo on Steroids” or something of the sorts. With the implementation of this Dino there would have to be much more content brought to the game; this very ambitious idea would be devolved over time with the implementations that I am going to include.

#

Specs (according to largest theorized Mapusaurus):

  • The Mapusaurus grew to 45 feet in length, 14 feet in height, and 6.8 tonnes in weight
  • Had a skull length of 6.2 feet, tooth length of 10 inches, and bite force of 6800 psi
  • With arms slightly larger than the Rex’s, it could have used them to scratch in combat as necessary
  • It is believed to have a top speed of an astonishing 30 mph (48.28 kph) which would most likely have to be toned back for balancing purposes

General info:
The Mapusaurus name translates to “Earth Lizard”. It is believed to be a group hunter due to the discovery of multiple fossil remains found in the same area. There were 7 remains found of different growth stages, giving the belief that these creatures had parental investment in their young. Alone, contrary to its massive size, it wouldn’t be able to stand up to its counterparts such as the Rex or giga Due to a less powerful bite and lighter weight; but It’s light weight makes it much more nimble and quick than them. It is believed the Mapusaurus would hunt sauropods, most commonly the Argentinosaurs, in their packs. Their arms, which are slightly longer than the Rex’s, make it possible to use them as a slash weapon to take down prey, or defense.

Game Implementations:
With the implementation of the Mapusaurus there would have to either be required content, or added content (within survival) as follows

  • Sauropods, of which is its primary food source
  • An arm “slash” attack that allows certain Carnivores to use the claws on their arms as weapons

I’m sure much more could come along with this Dino, but for now this is all I have.

#

The research to get this suggestion took me a while to do so I hope you guys like it!

unkempt flint
#

jtoomey we have arm slash of theri

#

ou literly discirbed a carnovor teri

#

theri

#

I know for carnivors but it wont be a new fecher as a dino has a arm slash .

#

I suggest survivl shantu sences shantu is a big edmotosurus it should get a head crest thingy if shantu gets added ot survival .

loud palm
#

Sucho and spino swim could look like monitor lizards look when they swim, with their arms folded back and using their tail as a rudder.

dry hazel
#

Secondary attacks would be cool, like a claw swipe for allo, spino, bary, sucho, (utah already is getting a secondary attack, pouncing), a head butt for carno and cera, theri, Gali, trike, dibble can get a nip ability that can be used while laying down, etc. just a thought

blazing glade
#

IMO, reserve secondary attacks for herbs

wraith nest
#

i think i am not the first one to say this but i play this game a lot and the last week was by fare the most fun i hade in this game sins a long time no fall damage and that you can see in the night for me the night is not fun just a time consuming obstacle it pushes you out of the imagin (i am really sry for the bad english)

steep atlas
#

The old default Dilo had a burgundy color for its Details slot. I'd like that back, it was very subtle and quite dark, and it looked very good.

blazing glade
#

Please allow Dilos to reselect the pastel colors they start with at default. Once you change the light blue and such you can't reselct it

ancient plover
#

Herbivores..
More hunger drain so they're encouraged to travel and not idle in bushes.
Faster growth so getting back in the game as a walking meal is easier.
Allow grouping and chat between all herb species. They're allowed to herd together, that should be backed up by communication freedom.

unkempt flint
#

like the olden days

#

the olden days had herbs beging able ot group

main estuary
#

Fix barys please or give them a buff, i was full grown bary and there happened to be a cerato which is smaller then me and it only took 1 bite to kill me..... this doesnt make any sense barys need a health buff if in this case getting killed by somthing way smaller then a bary

dry hazel
#

Cerato needs a turn radius nerf, it can still beat the living crap out of allo by getting behind it. Either that, or give allo a minor speed buff while sprinting. Either would work.

grizzled temple
#

Will you fix camera? into walking to running thus it extremely uncomfortable

zealous cipher
#

Make it so utah dont have a hit box a little past their tail, they are fragile, and with hit boxes messed up like they are, and them getting nerfed, and alot of other things getting buffed, utah is nearly unplayable, for example, you can bite a dilo in the middle of its body, and it doesnt register, and it can hit the tip of ur tail from a foot away, and give you two bleed.

dire hollow
#

https://vignette.wikia.nocookie.net/dino/images/6/60/Tumblr_ouf0a2Ps131s5f2yxo1_1280.png/revision/latest?cb=20171211184613

While it's purely speculative whether or not a ceratopsian like Diablo (or even Trike) had quills, this may be a unique way to "buff" Dibble by giving it another way to defend itself.

For starters, this would be highly dependent on collision/directional damage.

The Dibble would have a small cluster of quills spanning its tail. When a carnivore bites the area with the quills, they will get an unpleasant mouthful, resulting in a debuff that will:

-lower their damage dealt (say 30%) though this can vary with weight
-increase the time it takes to eat
-apply a very small amount of bleed (again varying with weight)

This effect won't stack, and will heal quicker the less the carnivore attacks. The Dibble will also lose quills and have to regrow them.

This could also potentially apply to Psittaco, though in that case this defense would only really be effective against small predators like Velo and, much less so, Utah.

blazing glade
#

@lucid wind asked a great question on the 'Ask-A-Dev' chat that likely won't get answered so I wanted to repeat his request here as a suggestion. He wanted more cinematic attacks and such. I would like to suggest on top of that, that if this isn't realistic perhaps we could add 'finisher moves' like other games have where a target below a certain percentage could be executed like the Alien v Predator games. Or perhaps an optional unique animation that a player can play like planting a banner in a defeated foe. Picture a trex stomping on his prey letting out a massive roar ala Jurassic Park. Additional finishers like this could then possibly be added as DLC.

His original request is as follows:
Will the new combat system aim to make fighting look more realistic and cinematic?

mortal frost
#

Please make Dilo able to eat small ribs, like Utah.

unreal locust
#

I was wondering if something could be added having to deal with water and blood. I've been thinking about it for about a week now, and I think it would be a cool mechanic if something like I'm suggesting could be brought to the game. So, what if you killed something in or near water. If you killed something uphill from or near a water source, the blood would go into the water (rain will wash it down if a bit farther). If an injured dino drank from the water, or a dino from a recent fight with bloody teeth/horns/etc, it should also be able to turn the water a tad red. Okay, so now that the water is red, what if it ran downstream? This could be a potential way to find injured, or already dead prey. This could also tie in to the Deinosuchus being able to find food.

mental frigate
#

My suggestion is that Acro is totallny reworked you should add him to survival mode 🙏 because I need to asked too many times someone about nesting me him.😂

ancient plover
#

Pleas eplease please shorten nights. Days feel fleeting and nights drag.. I know it's said a million times already, but they'd probably be way more bearable if they were half as long as they are now.

stark vessel
#

please let dilo jump, he's not that chunky

next crag
#

release the hypos to the public, since you are doing hypo.

azure raven
#

Perhaps some sort of /message command for admins, kind of like /announce but it only appears for one specified person. Useful if someone might not be in chat and an admin wants to tell them something without also telling the whole server of people.

next crag
#

suggestions
1 - spino quadrupede
2- dinosaurs only lose oxygen when their nostrils are under water
3- sauropods eat trees again

frank cobalt
#

Like @stark vessel Suggested, I think Dilo should be able to jump, but not like utah. I think Dilo would benefit from being able to perform a little 'hop' while stationary or walking/trotting. Not a lot of height, but just enough to let it climb up onto most 'safety rocks'. With this change, an increase to Dilo's fall resistance (and possibly it's turn radius as well) would be nice.
Utahraptor currently has literally nothing to worry about when it is on a rock, I think giving it's rival small tier carnivore a small hop would make the two small tiers much more comparable. Too many people play Utahraptor (me included) right now, and I think if it got some serious competition from Dilophosaurus it would improve gameplay.

TL:DR:
I think Dilo should get a small hop while stationary, walking or trotting, along with increased fall resistance, to help it compete with Utahraptor.

modern mist
#

Juveniles and Subadults should have some minor advantages that might make players consider delaying their progression. I know this sounds crazy, but hear me out.

Back in the olden days when survival mode had only 3 playable dinosaurs and more (poorly functioning) AI species, T-Rex packs had an interesting dynamic that made subadults into appealing teammates. Subs of course still had bone-break back then, but they were also very fast, only a little less than carno was at the time. So what the Rexes would do is have a couple subs on hand in their packs to run ahead and try to gimp whatever they wanted to kill, and then the adults would come up and finish the job. The sub Rexes were useful members of the pack, not a babysitting burden.

Rex families today still have some advantages with mixed age groups, though. In many Rex groups I've been in, the juvies are often sent out to farm AI corpses for the slower adults, and subs are sometimes sent ahead to inflict bleeding onto prey for tracking purposes. However, even after all this time, the ability of every life stage to contribute to the group is still pretty unique to the Rexes, and I've yet to witness the same synergy in other dinosaurs. Pretty much every other juvie and sub is just a burden to the group.

Now I'm not saying juvies and subs need huge overhauls. Just give them little things to make them useful to a herd or a pack; useful enough that maybe they won't progress right away upon hitting the growth cap, like Sub Rexes sometimes did in the olden days. They're not hatchlings, and should be able to pull their own weight.

fringe atlas
#

The new allo bite damage might be a little out of line. It's garanteed 1 hit kill on a utah, which doesn't seem quite right. It makes fighting allo's like fighting a fast rex for utahs

#

It's quite rough

bright vortex
#

Yea either the bleed damage of allo, or the bite needs nerfed on the allo, 1 bite kill on utah, even if you lay down 5 secs later still die.

fickle sail
#

Bleed Damage is frequently said to be Overpowered, I understand that realism is a semi-focus on this game (I think). So I would vote to nerf it, but instead of completely ditching it's mechanics... might I suggest that you guys add a [Lick Wounds] mechanics to counter the bleeding or even stop it's ticking on HP? VOTES..?

next parrot
#

Let's face it- para is useless. It can't run, it can't hide, and it most certainly can't defend itself. Para really needs it's speed back Now that it's damage is nerfed, it won't be able to run things down anymore, but it should be able to escape danger. Give para it's old speed back.

brazen tulip
#

Please make a timer on the broadcast. ONLY the broadcast though. I can't take hearing tons of gigas spamming that call. If it's only the broadcast it should be fine, that way you can threaten, friendly call, or 4 call whenever need be. And there will hopefully be much less spam calling

blissful rampart
#

Pachy stat suggestion to turn it into the bulldozing, small tier skull cracking powerhouse it's supposed to be without actually turning it into something absolutely broken:

loud lichen
#

add a queue for joining servers that are full

verbal quiver
#

I already asked this in the ask a dev, but figured hopefully it was okay to put it here too, since I don't know much about this particular system yet. I would like to see a nesting update where you can invite a person with a male character of the same species to be the Patriarch of the nest. Being able to build a nest is one thing if you are female, but to be able to reproduce without males makes it a little less realistic (not downing the devs or anything, I know this all is one step at a time process with updates). I think it should be where females can make nests whenever they wished, but eggs to not start gestating until there is a listed Patriarch under the nest. If the Patriarch dies and eggs are still gestating, they can continue gestating, so as long as there was a Patriarch to start the process. This could also help the Patriarch find the nest if the nest needs to be refilled with food, needs to be protected, etc, since maybe the nest location icon could be visible to the Patriarch.

sterile herald
#

Sniff Compass should spike where the loudest / important sounds comes from, helps if you're deaf in one ear.

wet sequoia
#

The night is too dark now and I don't enjoy it (on any map), it was better earlier when I could enjoy watching the beautiful night sky with stars and colors, the land and more around me (and see a bit of what was ahead/in front of me) when I didn't need to have night vision on all the time and see more colors. Can we please get a night that we can enjoy? I feel the night is too dark most of the time, and I can't even see the moonlight shine on the trees, rock, or the ground around me. To have a grey night vision is kinda sad as I can't see any colors at all.
Can night vision be improved somehow, maybe show darker colors of what's around the player (trees, rocks, ground, water)?

timber geyser
#

On the issue of some supposedly fast-looking juvis being too slow to evade much bigger and heavier foes...

Shouldn't juveniles be faster than adults? Esp. because the "juvi speed build to adult not-so-speedy-but stronger build" has been observed in other theropods than just T-Rex... Like allosaurus. And the allo growth stages art in the character screen, I think, looks like that too? In the case of herbivores, just being a smaller and lighter juvi makes it seem silly if it can't surpass the speed of its parents. So I think it'd be rad if a juvi para was pretty quick on its feet.

Some time ago my juvi allo died because it wasn't fast enough to get away from a big, slumbering adult rex. I don't think it makes much sense. Like maybe juvis could be faster than adults but have less stam, so you would have good chances of escape for as long as you stay near locations where it's easier to hide and lose that rex chasing you. Ofc the map design must support this by having enough dense forests with dense foliage etc. (Tbh V3 and TheNyaw look good in regards to this.)

ancient plover
#

corpse rotting mechanic where bodies dont just disappear after 20 mins but instead become rottened and spoiled.
the rottened body will last a hour and predators who eat the rottened body will get some nasty diseases that would give them some sort of a temporally defect at their stats.
but some dinosaurs would be scavengers and would be able to eat the corpse and smell it far away
simmilar to the distance herbivores can smell plants.

wet sequoia
#

Please update the nest invt so they tell what dino you will become.

hot adder
#

Hey guys, sorry dropping here from nowhere, I just enter today in here and I'm playing the game for the last... 4 days I think, but I trying to get most of knowledge I can about what already happen and what is happening now in the game. But I really would like to know about somethings that might be here in sugestion, I just don't found maybe:

  • Somebody already suggested for trike have a proper charge attack? Something like the "sneak attack" that raptor and other light/mediun carnivores have, but insted of the trike walk like the carnivores, they would stay in place charging for then, release the charge getting more speed, a attack collisionBox for the horns. This always remember the territory confrontantion of the trikes and sometimes used against the carnivores too.

  • I saw in earlies videos, that Utahs could jump in the dino when attack, they still do that? Until now I never see this happening or I don't know how to do it, sorry if this question/suggestion is so idiot.

  • What about getting scent while crouching?

Sorry if I broke some rula here, I promisse to read it until the next time I wrote something

patent flint
#

So I'm not aware if it's intentional but is there a way for Herbivores to scent while walking? Only Carnivores seem to have the ability to.

hot adder
#

Talking about scent, I know the nest system is not totally ready, missing the patriarch part but, have you consider the scent system be used for the player search a dino from the same specie but from the opossitive sex for matting Seasons? I imagine that when the neste system is ready, it's gonna be obrigatory to have both male and female to build a nest. I remember to see that in the beggining was Just the Dinos that have scent, I think It would be interesting the scent help you found other from the same specie.

scenic pecan
#

Would it be possible to have a shortcut key to toggle the group names on/off ? Just like the HUD.
It's annoying to go in the settings to manual click that button when a good screenshot is possible. I've missed a few already :/

ancient plover
#

Can the Pachy growth timer please be changed right now it's to damn long

earnest raptor
#

when will private server get more control , for example set their own grow timers etc.

ebon valley
#

Can trike starvation be turn down some? As an adult trike i lost alot of food really fast. trying to nest 4 babies and keep the adults fed takes alot of bushes

tawny mica
#

Not only that, but why is a trike dying in four hits to a rex, for whom they were built for defending against?

covert swallow
#

Make night vision better or put Isle V3 back to "I can see at night" state. With making night pitch black, you just made the players see 50% of the game (basically at day). I know this game is suppose to be harsh realistic but come on guys, think about us as well. I and maybe it's not just me but when I go and play The Isle I actually want to enjoy the game not try to pop my eyes out just to see something (When I actually can see something).

soft kayak
#

give sub rex back its bone break but at a lower level like 20%

clever hawk
#

How about instead of night being pitch black, there could be a dense volumetric fog visual effect that comes up?
It would both negate Reshade and Gamma exploiters at the same time, because if you stacked either effect your ass would effectively be blinded, while also adding to horror WITHOUT taking away our ability to travel, or see something off in the distance.

Just imagine how terrifying, you can see the dark outlines of trees and mountains, but you'd catch a glimpse of a Giga through the fog rearing its head as it devours a carcass, only for it to be hidden by the fog when it lower its head for another bite...
The fog could be more intense near bodies of water, and in forests. If you are running around in an open field, at night, you would be vulnerable to predation, just as in the day, but the cover of darkness would allow things to creep in forests or come out to drink.
NV would simply be your dinosaur being able to see through the fog, up to it's given range, in total clarity. So where the fog 'starts' is the end of NV range.
How does Dilo fit in, well obviously, he would see the 'fog' as more translucent, and be able to see further w/o the fog cropping up. So while Dilo gets the night advantage, he'd still experience the vibe of night, so the nocturnal assassin would still feel some dread.

Checklist this Night accomplishes:
Stop Exploiters of Gamma / Reshade? Check
Create a horror atmosphere? Check
Impede your vision? Check
Not get in the way of gameplay? Check
Provide opportunity and risk? Check
Allow Dilo to remain lord of night? Check

quasi nimbus
#

Adult apex predators should definitely have a slower hunger drain... it becomes too much of a problem on maps as big as v3, especially if you're not 1.0 as well, as currently finding food only relies on luck: you are never guaranteed to be able to find something to eat whenever you want to, but there is simply not enough time to look around for players by traveling, as you will be starving by the time you get to where you want to be to look for prey.

woeful eagle
#

^ also makes it so your entire family doesnt have to get eaten

visual marlin
#

Wished we can get a little more color patterns in each dinosaur. But that should be a future projects to keep in mind

blazing dove
#

Make Rex 1 call longer.

sterile stump
#

I think a good addition to ceratosaurus's arsenal would be the ability to drive down other dinosaurs' affinity to a greater degree than average. Due to the creature already being set up as a sort of scavenger with its ability to eat decaying meat, we can further this envelope by making it not just an average oversized vulture, but by simulating another scavenger strategy of just being outright disgusting. The fast lowering of affinity is to simulate coming into contact with some ugly looking gross sounding reeks-of-death-and-decay animal you really dont want to be around. This would help the ceratosaurus players as well because being among the smaller predators it cant exactly bully larger carnivores or packs of them away, but if it has this "Vile Presence" to it, other -and potentially larger- carnivores will have additional incentive to back off

balmy flicker
#

Better locational sounds from AI. A lot of the times I find that the AI sounds like they are sitting right next to your dinosaur when they are actually quite far away. It's really difficult to tell which direction their calls are coming from, especially at night when you have to rely on sound.

kind musk
#

In the future if diseases/ sicknesses are planned, have some creatures more likely to get them then others

sterile stump
#

-warning my programming skills are limited-

A potential solution to hereditary in dinosaur skins could be to store each color in the palette as an integer in the main code, and then each player character has 3 array lists, each holding five integers (representing the skin colors theyve chosen) the main array will be their own and will be called when dealing with matriarch or patriarch related color values, basically being the player's individual palette, and the other two arrays storing their matriarch and patriarch's. When nesting, the selection randomizes at least one from each parent's array to inherit, and 0 to 1 value from any of the now grandparent arrays into the nested in player's primary array. The nested in player stores their's the parent's arrays for later use and the cycle continues.

though i have no means of testing this out, from my knowledge arrays, especially smaller ones like these, arent that much extra data to store per player.

earnest raptor
#

more sliders for the different effects, The ambient noises are extremely loud (crickets , water) and it hard to hear anything else, i want to hear them but not as loud as they are now !!

gusty flicker
#

Stop buffing Allo, nerf the damn thing.

loud topaz
#

When choosing the T-rex, you're playing a dinosaur that is known as a Crusher. An apex predator should deal high damage and shatter bones with it's tremendous bite force. It's a dinosaur that is not easy to play and requires a long commitment to adulthood before reeking it's benefits.

During the later parts of the sub-adult phase, there should be some form of reward for lasting so long. That being some form of damage and/or bonebreak.

For balancing reasons, sub-adults should be weaker against an adult predator of similar size. (Which is understandable) But the power difference feels too large. Examples being that an adult Allo and Dilo can just bite you twice and back out of biting range to guarantee a kill on you.

Sub-adults on the larger end should not be easy pushovers to these predators.

  • There should be more punishment for recklessness behavior if engaging a large sized sub-adult head on.

I suggest that sub-adult rexes start with 0% bb chance, but grow into a 15% BB chance at as they reach 1.0 size.

  • For it's appearance and size, sub-adult rexes deal lack luster damage, and should have it's freshly spawned base damage be increase by 30 points OR having it's damage growth increased.

Tl;DR

  • Sub-adult rexes start with 0% bb, but grow into a 15% bb chance.
  • Buff freshly progged sub-adult base damage by 30 points. Or increase it's growth damage
soft kayak
#

put carnos bleed and dmg back where they were

sand reef
#

Nerf rex, stop buff him.. I can't see sense with breaking legs or adding more bite force. This is stupid when giga can't fight 1v1 with rex. Instead adding new sounds to rex make something more useful something like new dino on survival(acro etc.).

ancient plover
#

Please consider to boost up the Official Server slots from 100 to 125/150. In the newest patch many problem were solved, ping is better on most servers, there is way less crashes than before. The whole server is way more stable than ever. And even if you think, that +25 slot wouldn't be that big of a boost, just think like this, Maybe it's not a really big boost for one server, but if you count on 4-5 server that's almost + 100 -125 people who can enjoy the official servers. Even 150 slot servers can fuction now, without big issues.

ancient plover
#

suggestion:
when your in the character selection and you pick a dino it should have a stat section that show what the dinosaur is good at and not like a stat bar
lets say example your in the character selection and you select a carno
it would have bars at the selection screen that would indicate its stats
like,
speed: -------x-
dmg: ----×-----
health: ----x-----
growth: ----×-----
etc..

blazing glade
#

Current effects of bleed are removed.

Give every dinosaur 2 attacks. Tie these attacks together so they can only use one at a time and they have a shared cooldown. This cooldown is based on the weightclass and age. Juvis are 1 second regardless, subs are 2 seconds regardless, adults are based off weight class. 2 seconds for light, 3 seconds for medium, and 4 seconds for apex.

Attack #1 is effectively the same thing most dinos have now. Their basic attack that’s only functional purpose is to do damage.

Attack #2 for carnivores is a bleed that ranges in power between 1, 2, and 3. They do not stack, the highest one overrides the others. Its duration is 10 seconds. 1 is a 10% damage increase, 2 is a 20% damage increase, 3 is a 30% damage increase. Larger dinos would likely get 1 because their own attacks deal such high damage. Things like utahs would get 3s because their attacks do so little and they lost bleed DOT effect that they have today.

Attack #2 for herbivores are status effects like stuns, snares, dazes, or knocking down/forcing a target to sit mid combat. These are designed primarily to allow the herb to escape or gain an advantage to deal some damage. Dinosaurs will have a blanket immunity for 10 seconds after being hit by any stasis effect and be immune to all others. This way a herd can’t chain stun or a mixed herd can’t stun, then daze, then sit etc.

#

Ambush: In addition to its current effect it will also cause your next attack 1 that successfully lands to cripple the target for 5 seconds. Cripple is a 50% snare. Select few dinosaurs will replace the cripple effect on their ambush with necrotic strike.

Flee: Flee is a new skill that unlocks after a herbivore uses run for 3 seconds without taking damage. Flee will reduce your turn radius dramatically but allow you to increase in speed by 50% for 5 seconds.

Necrotic Strike: Some dinosaurs will replace their Attack #2 with a necrotic strike. Instead of causing the target to take 10/20/30% additional damage, they will instead bleed out for 10 seconds. Repeated attacks will not cause the target to bleed more and the bleed will not stack. There will be 3 tiers of bleed. Dilos of course being the only one that applies a 3 stack. Only exception could be on select few dinos that would apply this via ambush.

Pounce: Pounce causes your next attack 1 used within 5 seconds after pouncing to also apply attack #2. This could have interesting impacts with Gallis.

worldly turtle
#

Just gonna throw this out to kinda help grasp on what the community most likely actually wants to see in terms of balance changes. (We all know the development process can go wrong, I just want to be sure that current issues that NEED to be changed are in sight of the dev team)

  1. Buff Suchomimus damage back to 300-375, the nerf he got was unneeded and undermines the lad more then it should. Also give it proper blead heal values, as it stands, anything with high bleed can suicide into a sucho and leave it with no chance of survival, even at minimal damage.

  2. Buff Pachy and Ceratosaurus speed and bleed resistance respectively, speed so they are both faster than Allo, bleed resistance so both can actually be worth growing and gives them better survivability.

  3. Nerf Carnotaurus bleed back to 20, the damage buff was enough, and being what it is, a small game hunter, Bleed serves a very limited use to it.

  4. Two options for Para, either buff damage so it can reasonably survive an Allo, or speed him up just enough so he can escape both it and giga, as It stands currently, para is a waste of time.

#
  1. Give Sub rex a slight buff to bleed heal so it can properly use the Damage it was given, as it stands, same with sucho, something with a high enough bleed value can just suicide in and cause both to die.

  2. Now, Allosaurus, he was fine before, especially without giga, his damage buff was wasted and really should've been put on speed if anything. Basically, Nerf Allosaurus's bite damage back to 250

ancient plover
#

Can you guy's do a Dev-log kinda like what Saurian has it just makes it easier for people to know what to expect in the future. You don't have to give Eta's or anything like that but you could give a basic run down of what every dev has been working on.

summer hollow
#

You need to add some kind of system for combat logging. Make it so you cannot safe log if you are taking damage or have a bleed on you.

sacred haven
#

Allo pack just got 3 trikes to fatal bleed and they logged out one by one while we didn't want to risk losing numbers by going after the ones sitting still -the last one tanking 10 hits before he vanished. Bleed needs to reset the logout timer.

mortal frost
#

Here is my suggestion about Dilo's venom and bleed damage.
To be clear, I was quite disappointed by how venom is translated in-game. I'm fine with the nature of the venom itself, having an inflammatory anticoagulant action. I even find this idea to be original.
Here is the official answer of Dondi for those who haven't followed the whole thing.

MEISSMRET Asks: How will dilo venom work? So how exactly is the dilo’s venom going to work?
Answer: Dilo already has venom, it has an inflammatory anticoagulant, this is why Dilo bites cause such bad bleeding, it's an aid for hit and run attacks to wear down prey. In other words, they rip their prey open with their teeth and the wound continues to bleed profusely for much longer than normal. It's primitive and not as fancy as a neurotoxin. The delivery works similarly to a Gila Monster where they basically ‘chew' the venom into the wound rather than inject it.

So basically, because there is no way that Dilo could inflict such high bleeding with its teeth alone, the venom is what makes the 50 bleeding damage legit.
The thing is, that's just « vanilla » bleeding damage, like a lot of other dinos can already inflict. It doesn't « feel » unique enough in-game, despite being venom and not just a mechanically inflicted bleeding wound.

#

So, what am I suggesting to make venom different enough from regular bleeding damage ?
Being inflammatory, it means that more blood is pumped at the wound location, which in-game could be translated into a faster bleeding damage tick, like 1,5 seconds instead of the regular 3 seconds.
Being anticoagulant, it means that it cancels coagulation and so healing. In-game, that could translate into a bleed healing debuff, maybe like halving it for the full duration of the bleeding.
Of course, these effects would only affect the bleeding caused by the Dilo, and not the ones caused by other sources.
Also, because of the addition of these two effects, Dilo's bleeding damage would be nerfed, from 50 to 30. Needless to say that these numbers should be tweaked accordingly. The goal here is not to buff Dilo by any means, but to make its bite a wound different and unique, because from what we know, Dilo is the only venomous animal planned for the game.

glass bobcat
#

Official EU 1 > 100 slots > 200 - 300 slots ?!?! pls

blazing mesa
#

Instead of an adult Carnos getting an ambush that increases their speed, it might be a good idea if they got an ambush that increased their acceleration, but the top speed is the same. That way they can reach their top speed faster, but their speed is not increased when they ambush. This would also reward a carno for hiding and ambushing it's prey.

zealous cipher
#

Show your dino as an adult in the skin creation menu so that you can see what it will really look like.

plain oriole
#

I would really like the devs to look through these speed tiers. Though I don't agree with giving Carno, Utah, Maia, and Galli speed boosts, I honestly feel the speed tiers here would solve a lot of the problems. The premise here is if tier A is the faster tier and tier B is the slower tier, tier B will never catch up to tier A if both are ambushing, but tier B will always catch up to tier A if tier B is ambushing and tier A is not. https://docs.google.com/document/d/15hh1yip-95chJCeEv6bXSEsWhXzE8FGnHnQ1X9khVH8/edit?usp=drivesdk

gusty flicker
#

Return Suchomimus to how it was before version 0.1.52.3.

true sun
#

My suggestion: keep sucho the way it is

#

yeet

hallow pasture
#

my only complaint is suchos turn radius. All small to mid tier carnivores pretty much almost turn in place. Sucho turns like a bus still. Even if you are the ambusher all an allo for example has to do it take a few hits which will not effect it and use its walking turn to out turn you as sucho.

merry stump
#

I would like it of Maia got a right click attack that kicked behind it, it’s main strategy to survive is to run, and almost all herbivores that use the same strategy in the modern day have a kick behind them and also it would just be really nice to have as a Maia.

slow peak
#

Rebuff Suchomimus to between 350-375 damage, as it was before the most recent patch. having tested multiple times, i found that with their cuerrent damage, Sucho 10 shots all and Allo 13 shots Sucho. For a dinosaur that was said to be an "anti-allo," its current damage makes it an unviable creature in general.

blissful rampart
#

As my current understanding of the mechanics is, health regen and bleed heal both only occur once every 60 seconds, on a clock. It's not as if you start bleeding or take damage then heal, if the clock hits 60 as you take damage you can immediately heal. So let's say that you get put to 100 bleed and you have 20 bleed heal, if the clock is on your side you may only have to wait 4-5 seconds before an in game clock minute passes and your bleed goes down to 80, only taking one tick of damage at 100 bleed. However, you could also end up waiting 58 seconds, taking 19 ticks of bleed at 100 bleed. It would be nice if instead it was more gradual, with bleed decreasing incrementally once every 3-10 seconds and healing functioning similarly. I'm not sure if this would cause massive engine/lag issues though, if it would then keep it the same. But if possible without breaking the game, this would make things more fair and consistent.

lucid wind
#

The character menue and growth button should be in sandbox as well so that nested babies can fully grow, and you can check your hunger on demand.

umbral parrot
#

Could there ever be a way of making a system to where alternative turning is disabled for a certain amount of time after damage is taken so alt turn cannot be used during hunting, but can be used for its natural purpose?

night stream
#

The Quetzal appears to be properly playable again, as devs have played it without crashing official servers

#

Now, introducing it back into survival would be hellish, because players would organise spy hunting with it

#

So I suggest re-adding it to Sandbox instead, with the Admin ability to toggle it un-playable, since Sandbox servers are generally better regulated and most have realism rules.

night stream
#

Dondi's been sayin' a lot in his stream he really doesn't like the Chinese superbase

#

Add human skeleton piles in the game.

opaque moon
#

Since carno has got a buff I think that carno should talk longer to grow because it is the fastest thing in the game and now it is even stronger and deals more bleed.

twilit hound
#

Accidental Drowning

A panicking herbivore in the water for example, or really any creature not designed for swimming, having the potential to accidentally shove its herdmate/packmate down under as it flails around to reach land. Leaving players at risk for being crammed together during large river crossings.

This is a potential hazard seen in nature today with animals crossing rivers in large masses while crocodiles pluck them down. Calves and even fully grown adults can become trampled during these crossings, laving them to drown under their herdmates.

ancient plover
#

Can para get a speed buff i understand it's damage getting nerfed but now it's too slow to outrun any big carnivore .

deft lily
#

I think that adding a "randomise" feature to the skin creation menu would be nice, to give a selection of random colors. Some people aren't as creative as others 😝

hoary hollow
#

https://img00.deviantart.net/f22a/i/2017/262/1/4/ceratosaurus_dentisulcatus_by_kana_hebi-dbnx531.jpg
My suggestion for Ceratosaurus fix. dondiSmug
Cerato was hard to play all time. Some time ago it was a large and powerful carnivore but slow and very fast starving, and now it is a slow and fast starving, but also it is weak. Ceras lose to Allos in everything - power, speed... In reality, Ceratosaurus was unique. It survived much more time than it's neighbor Allosaurus (Cera last remains were at 148 mya, Allo - 150) and even has a descendants such as Genyodectes (112 mya) and abelisaurs because of it's adaptations to survive.
Cera was an opportunist, it survived in different places - forests, swamps, plains and possibly deserts and seashores. It may hunted different food - from fish and amphibians at swamps to large herbivore dinosaurs at plains. Possibly also it was a scavenger.

In The Isle, I think, Cera must be fixed to be more playable and be, like in reality, a fast adaptating opportunistic creature. It may be faster than allo, have lesser HP and higher damage, also it may have higher stamina but nearly no speed buff from ambush. Possibly it's like 4 km/h faster than Allo, lack about 300 HP compared to Allo, but have 90 more damage, also it has about 40 stamina more than Allo but nearly lacks speed buff from ambush (only about 1-2 km/h). So now Cera and Allo are balanced and can be compared.

Also Cera may have a remodel to something more like the picture. And yes, do anyone like my idea?

robust rampart
#

More bushes for herbivores near the beaches on v3. Spawning there as a herbivore almost always guarantees dying of starvation.

#

Also, making ai spawn a little more frequently. I walked for an hour and a half and not a single ai spawned near me, died of starvation from it. (This has happened to others as well)

autumn geode
#

Bigger/Denser foilage. Ex: Bamboo.... something babies or Juvs can run thru or into to escape a larger predator. Ex: Adult Rex... Who would not be able to push thru the density of the foilage and would have to take a detour to get around. Thus giving Fresh juvis a chance to escape.

robust rampart
#

Perhaps for nesting there can be a menu that lists all players who want to be nested? When you join a game you can set your nest status to “open for any invites” “limited to certain species invites” or “no invites.” That way when you nest you can send invites to those available and those who want it.

slate basalt
#

I think a spawn/kill log for server admins would be useful.

And also allow the global, group, and local chats to be visible during replays.

mortal frost
#

The upcoming changes to bleed is a very bad idea when it comes to the Dilo. It is the only dino that relies 100% on bleed to kill. If bleed doesn't kill anymore, the same goes for Dilo.

But, I saw in the last Dondi stream that Dilo's bite damage will be buffed from 15 to 50, so that it could actually finish off a prey. My question is, which prey is that?
Dryo and Galli are very rare, and even then Dilo can't catch up a Galli player who got basic awareness.

#

What's next? Utah. Now this is interesting, because right now, Dilo's bite actually has a deterrent effect on Utah. A decent Utah player will never facetank a Dilo that is aware of his presence and ready to bite. But with the upcoming change? Well, Dilo will be a free kill to a Utah, despite Dilo being bigger and taking more time to grow. Why is that ? Utah has more HP than Dilo (for unknown reasons), It has more direct damage with 125, compared to the upcoming 50 of the Dilo, that's just ridiculous. It has more mass, way more speed, a better ambush by far, and a godly turn radius.
Meaning that, aside from being maybe reduced to 1 HP and limping, a Utah will be able to kill a Dilo with no deadly consequences, and with no way for the Dilo to either win or running away. So a Utah that is going to starve for example, can just take the risk to kill a Dilo, and win 100% of the time.
So, that let us with killing juvies and AI.

#

My suggestion is to make Dilo's bleed the only one that can actually lead to death.

main sleet
#

Keep the paras damage nerf, but increase its speed so that carnis such as allos can only catch it in ambush sprint. Gives it something to do other than roll over and accept death when it sees a carni 2 miles off.

dire bone
#

Adding to @mortal frost and their suggestion:

I feel that a dinosaur with 1 bleed drop should survive on that 1hp.
However, if a dinosaur has more than 1 drop (2 or 3), it's more likely to die unless it can heal the bleed to 1 drop. Realistically, if somebody was stabbed multiple times, they'd most likely bleed out to death if they didn't get help and/or time to 'rest'.
Another add on is that if a dinosaur is low on health and is bleeding and are refusing to rest/sit down, they can die from bleed just from moving around and being actively in motion - you're wounds are remaining open and you'll continue to bleed.

All in all, the only way you should be able to survive this new bleed is if you only have 1 drop of bleed or you aren't moving around with 1hp and 1 bleed drop.

knotty slate
#

Grouping with ppl to kill them should be against the rules as much as spawn killing , shitty and lazy.

dire bone
#

Also, if Dilo is able to fall from oddly high heights (don't get me wrong, it's 100% useful), it should get a falling animation like Utah or Pachy, rather than T-Posing his way down from the heavens.

twilit hound
#

Knocking Over

When Combat Mechanics are in, I think larger Apex's being able to grab the tail or leg of it's target, to flip them/pull them off their feet and drag them across the ground as an attack would be interesting/neat. As well as using your head or body (like a hip check) to knock mid sized animals over, this would work as well if chasing them (if you manage to line yourself up beside them)

ancient plover
#

Can V3 be changed to a more African landscape like we already have the jungle that was added not to long ago so how about all the other tree's get replaced by jungle trees and the rest of the landscape is open plain with grass, frens, and flowers

twilit hound
#

Herbivore Kick

A side/back leg kick for Hadrosaurs.
This includes Para, Maia, and even Shantu if it ever gets more combat mechanics in the future. This kick would work for throwing/incapacitating smaller animals. Potentially setting mid tiers off balance during a fight/chase. The animation would require you to stop moving just like any frontal kick or stomp does currently.

This would not however save your life in a fight with an Apex.

Image stolen from @stuck sleet from Suggestion Discussion dondiLUL

versed crow
#

While fliers may not be feasible, tying size to flight ceilings may solve a few problems with draw distance - even if its not entirely realistic. A small flier who is just barely capable of flying above trees may scratch the itch for fliers, while not messing with the ecosystem or existing game too much. A toe in the water so to speak... and very cute! This animal comes to mind, a housecat sized pteranodon! It is theorized, to my knowledge, to be a fisher. It would be quite interesting to hunt these small creatures as an aquatic when a divebomb for fish leads them to swimming pathetically onto land, especially when corpse dragging is working and securing the kill is easier. Perhaps it would fit as the dryo/velo of the fliers?
https://www.livescience.com/55941-cat-size-pterosaur-discovered.html

Live Science

A cat-sized pterosaur, the first of its kind discovered on the west coast of North America, is notably smaller than other Later Cretaceous pterosaurs.

twilit hound
#

Takedown Animations

I really enjoyed a lot of the animal vs animal takedown animations preformed on both other predators as well as prey in Far Cry Primal, I was wondering if with the upcoming combat mechanics being worked on that a "takedown" animation for both carnivores and herbivores might be worked on.

It would be cancelable by interfering players, for example:

An Allo taking down a Maia by the throat, but if another Allo interrupts it will either latch them onto the Maia to aid in taking it down, OR it will stop the first Allo's animation and the Maia gets loose.

Giving pack members a sort of action button to press to help latch onto and take down the target would be interesting. As well as allowing other Herbivores the chance to body block, or charge predators to free a pinned herd mate. Meaning attacks and takedowns would have to be timed right in order to be successful. I have no clue if this suggestion is even possible, or if it would aid/break gameplay. But it's an idea I'd love to see tested in the future!

Big Cats turn up around 3:45 in the Video

https://www.youtube.com/watch?v=InognSLtzZE

Far Cry Primal killing animations montage Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes suc...

▶ Play video
robust rampart
#

Change the male rex’s marking. It looks kind of weird when its colored anything other than white.

true ice
#

Add in a logoff reset should damage be taken while trying to logoff to prevent combat logging and most rexes seem to be surviving thier encounters by logging off despite something chewing at thier ass and healing it off later. If it could be arranged so that the log off timer is extended to 3 minuets while bleeding and reset after every bite then they will be forced to actually deal with the situation. The number of times ive had a rex be badly hurt and have it logout of me is ridiculous. I home a system like this can be implemented to stop this ridiculous exploit as rexes, gigas and trikes all use it frequently.

blissful rampart
#

It would be nice if you needed to be bleeding to start limping. Then, you wouldn't start limping while starving, and hadrosaurs wouldn't cause limping which would warrant them having higher speeds and damage.

#

Some buffs and debuffs that may be appropriate based on the current state of the game. Bleed changes may require some tweaking of numbers. Reasons are outlined in the document below. If you disagree with the numbers, please tell me why.

Dibble damage +175 (on top of what it has now) dibble stamina +10s
Remove Allo’s ability to eat small tier (oro) ribs
Giga down to 18 mph (or 17.5) 28.97 kmh and 140s stam
Rex ambush buff by 0.6 mph or 0.97 kmh
Carno damage to 100/20 or 150/15 from 150/25, growth time to 130 min after buff to juvie phase, 20 more min as a juvie forcing it to eat at least 1 time
Maia speed down 0.3 mph or 0.48 kmh, stam up 20-30s
Sub Rex bleed heal to ~7/14, damage down to 375
Sub Giga bleed +5, bleed heal to 15/20, +1000 hp, 30 min shifted from adult to sub
Para changed to 20.8 mph or 33.47 kmh (Allo speed) kick damage up to 1000, increase bleed mult while running to ~1.0
Sucho Weight/hp 3600, bleed scaling 0.9/1.3/1.5/1.9, bleed heal 40/40, hp regen 300/600, damage 325/10, (maybe change suchos hunger/ambush mult to adjust whether it would be a hunter or not)
Dilo run turn reduction 0.75-1.25m radius, ambush speed increased 1 mph or 1.61 kmh, damage to 75, bleed to 45, bleed heal 25/30, bleed res 0.3/0.4/0.5/0.8, hp regen 150/250
Utah damage to 175 and bleed heal while sitting +25-50% (didn’t model cause not sure of #s)
Cerato speed to 22.5 mph or 36.21 kmh, ambush mult to 1.25, and bleed heal 20/50 (standing/sitting), bleed res 0.4/0.3/0.4/0.45, damage same at 350/10. Reduce HP to 2000.
Some Pachy Changes (detailed in the actual document, these wouldn't work if you don't need bleed to proc limp)

https://docs.google.com/document/d/1MvaOufWKFyDa_zAPdWbekme3bPDlbVKFbH2009wEOK0/edit?usp=sharing

twilit hound
#

Parasaurolophus Speed Debate

A lot of people have been suggesting that Para have it's speed returned, and I wanted to see if it would actually be plausible with what we think we know about them today.

So I did some basic googling and article searching.
For shits and giggles.

Para was able to reach the speed of 25 miles per hour, but it couldn't travel large distances at this speed (presumably).

Allo has been estimated at 30 to 55 kilometers per hour (19 to 34 miles per hour).

Giga may have been relatively fast moving, with a calculated maximal running speed of 14 meters per second (50 km/h; 31 mph).

Cerato has been described as a "fast runner" estimating it's speed around 55 mph to 60 mph, give or take as speculated by some sources, while others say it reaches about 29.1 km/h (18 mph)
"Ceratosaurus was probably a sprinter, putting on short bursts of speed to overtake its prey"

Sucho was described as "slow moving" and that that may have affected it's prey sources, prevented it from pursing hunting opportunities outside of fishing and scavenging. Although in my brief search I did not find a rough estimation for it's speed.

Carno was calculated by scientists to have a top speed of up to 48–56 km (30–35 mi) per hour.

I know TI does not prioritize it's comparison to what we (think) we know from science, but it's a bit more understandable as to why Para is so slow. Albeit making the Herbivore a bit useless to play as.
If the Para does not have a speed boost, I would hope to see a very unique gimmick to help it evade better, or potentially defend. Hip checking, or using body blows as attacks rather then head swings or kicks, to knock the predator over since they are so large might work.

But as of currently, Para is rather useless.
And it's a shame as it's visually and audibly enjoyable to play as with it's beautiful sounds and model.

Ty for coming to my TED Talk! dondiLUL

tranquil spindle
#

Can we just increase the amount of AI, fix the foot prints so tracking AI would be tighter instead of the volume guessing game. I would also like more variety, the world your creating is empty nothing flying in the air two 3 different' AI when you have close 30 different dino's you can play is just weird.

maiden hazel
#

I agree with increasing AI, i have been playing for 5 h or so, died few times because i did not find any AI or players on EU Official server.

ionic carbon
#

<@&401466542140817419> Also ai is too loud. It sounds like its close but its still 40 meters away. Make it better detektable with sound

#

I have a few Things that need changes

#

1 Fog of war
Guys we really need a fog of war. playing with everything on minimal, you just can spot every dino. cause u only see the wood from the trees and Dinos.. if i want to play stealth dinsosaur game this wont work if its that exploitable
U cant even hide behind a Rock.. and there are plenty of people playing with low settings cause not everyone has a high end Pc . but then u see every dino on sight. we want you to make us hide in bushes and behind stones. like the Wolrd of Tanks thing. That would be super awesome.
I am only playing my t rex in the night because @ day u insta die to those who have no textures.
playing in the Night the night really helps to stop this problem.
in the night dinos really can hunt cause not everybody sees them i cant hide under a tree waiting for prey when people only see the wood of that tree, not the leaves
u should add some Mist until u found the right solution. (maybe)

#

2 Please give us a Delete button
Let us Delete our Dinos if we want to change what we play
Or add a second/third Slot.

#

3 Killing members
of your group should be a 1-2 hour bann.
If they wanna get killed anyways they can leave the group before getting attacked.
So people wont search new members just for getting food.
/solved

#

4 We need to walk backwards.
If your facing a wrong direction u die. Your dino cant turn or walk backwards.
Please add very slow backwards moving, while so, we cant attack but we could turn properly. No more falling down because u only can walk straight ahead.
/solved

#

5 Herbies have no counterplay to the charge system
They really need a possibility to counter that.
(Yesterday there Where 2 Rexes. and they really abused Speedboost vs my poor Triceraboy. Once came in with charge got out, the other came in with the same boost. after he rushed my the first came in again .... and again .... and again... 5 seks 7 charges. thats not even balanced. WE DONT WANT TO BE ONLY FOOD. Give them maybe a little shield we can activate or something other. or make that the speed from the carnivores is connected with the stamina so that the hunter losses like 70% of stamina and has to plan his actions more. that would be so much better and more interactive. I would love to see that feature.
What also would be nice would be a atack boost of 10-20 % while the charge is acktive but only for the first bite. For carnies ans herbies same way.

#
  1. Food Buff 
    A little more food on the Raptor ai pls. Ist worth nothing pls change. Make it @ least as big like the taco.
#
  1. Attack delay and Hitboxes. 
    Very strange to play like that.
#
  1. Alt turn
    Add alt turn to he game everywhere but really really slow, it should help to not feel that clumsey. 
    Like. When u alt turn u cant attack. And alt turn speed reduced by 60%
    There wont be problems with falling anywhere down when u could turn propperly.
#
  1. i think savezones are killing the ai spawnrate on a server
    Because the ai is spawning where much players are. So they wont spawn somewhere else properly. 
    it also could be possible that when a server is almost full there are too many player to let the server spawn enough food. Always in the late pms and evening there are food problems. Maybe the food spawn ist to hard regulatet on a server with 40 carnies. I dont know,
#

10 Juve stage definitive too long.
dinosaurs are pretty useless while juve. sitting 1 hour useless in front of my pc isnt worth playing pls make it shorter. we are no big source of meat either just sitting and waiting.... make it 15 to 20 mins that would be great. Babie stage from an egg 5 to 10 mins t Rex 10. carno 5. Easy like that

#

11 Sniff and sneak.
Give us pls the Sniff in stealth mode its really needed. maybe a harder slow if u sniff and sneak.
And please give herbs a sneak too. Why cant a pachy sneak? Dumb.
I see that maybe trikes dont need one they strong and heave but please think about it.

#

12 High Grass
I love that u are planning High Grass that is really awsome. but we all really should be safe in high grass. cause as i said earlier. if people have their settings at minimum they will see u. cause the dont see bushes and grass. Fix pls. (stealth maybe in grass) or @ least something.

13 People resting under Water
I seen mulitple juvi dinos camp rest in deep water and their entire body disappears. needs fixing
Give them airbreathe.
/solved

14 Sniff changes ??
in the night we can sniff perfectly because wihtout nightvision u see footprints. Their Yellow everything else is black.
the same mechanik should be possible in the day too. 
And allow the herbies to sniff while walking too. Makes absolutly no sence only for carnies.
Solution maybe : Make thee footprints red in the day but brighter so we can see it when we atually sniff. cause we smell it give it a shimmering effect. In the day this would help and make it more visible. If i play on high textures i dont see them. They often hide under the textures.
What also caould work really nice:
Give donosaurs footprints in diffrent coulors. like Carno yellow, Trike purple, t rex green para brown so i know what are the tracks about. I dont want to follow trikes when there is something smaller i could probably eat. And there is know way dinos wouldnt know if ist a rex or a para…. Pls change

#

15 you need a stuck button 
You need a Stuck button where we can send u our location. So You guys know where to fix what.
Like if i press the button u get coords and maybe a screenshott that would also work.

16 make the north south thing permanent. Birds dont need to sniff to know wich direktion they are looking.
Thank you

waxen forum
#

I would like to see a hierarchy system implemented that influences affinity and nesting mechanics. For example, if a male allosaurus is close to another male for an extended period of time, the affinity will drop slowly on both of them the longer they stay together. To stop this, the males will have to fight each other. The winner will no longer lose affinity. While the loser will lose affinity only when near the winner for an externally long period of time without challenging again. To encourage people to fight for this. I would like to see Alpha males or females pass a buff on to their children. This will encourage people to participate in these actions for the benefit of their children being slightly stronger than the average dino. Only slightly, to the point where the stat increase is not out of hand. But noticeable. All in all, this will give players reasons to fight for breeding, food, and overall rights in a pack or herd

ionic carbon
#

Stop the duell when 1 player finishes 10percent health

mortal frost
#

Make Dilo able to eat small ribs, like Utah. Also, Dilo could use a turn radius change. Right now it turns very badly for a dino of this size.

ionic carbon
#

I dont think he needs changes in its movment.
But backswarfsmovment should be implemented soon

#

They have a great game but they should fix the issues i talked about before planning new things. Really

blazing glade
#

Any chance we could get small icons to represent each dinosaur and place those icons on the player list screen (tab)? This will allow other players to get a better idea what dinosaurs are available to group with. Furthermore, if you are invited to a group but it is declined due to you already being in one, could you at least ping the player in some fashion saying "So and so attempted to invite you to a group but you were already in one". This way if you're already in a small group with 1 or 2 other players you could potentially find more players to join you.

#

Please allow herbivores to sniff out their own species and put a small indicator on their map so it's easier for herbivores to group up. time and again we're told the solution to herbivore weakness is to form a herd but it's nearly impossible with the current group making options.

delicate dagger
#

I'd suggest for Utah to be frailer than it currently is. It's already rather fast, agile and jump.. so why survive a bite from a subadult rex? Honestly, utahs dont really have any downsides other than being weak but that's a low tier thing anyways

ionic carbon
plain oriole
#

Allow Apex carnivores to eat small-apex ribs (thst drop from not fully grown apexes and diablo, etc) when they are full size. I understand not being able to eat medium-sized ribs, but a .95 adult rex only leaving ribs you cannot eat as an apex is a huge bummer.

autumn socket
#

To make nighttime great again, I suggest making progression the Main system for Dino players, and make things like progression points plants and/or ia, or just the medium size IA, have a higher spawn rate at night.

soft kayak
#

let dinos choose their own colors as of now dilo cant choose the same greens that are in its default once you deselect them

plain oriole
#

Bring back the dilo gulping noises when it eats, please.

unkempt flint
#

Gallimimus was an omnivore in real life should be in game

gaunt narwhal
#

Perhaps lowering the juvi dilos camera just a little? Or maybe making camera moving an option in the menu. I know it can be taken advantage of so I don't expect this to even be looked at XD Can't hurt to suggest tho

unkempt flint
#

5 call as a mateing call .

untold patio
#

Adult Rex broadcast sounds like..... just.... it's bad okay. Can we go back to the better and more intimidating sounds they used to have? The JP-wannabe sounds are kind of awkward.

rich oracle
#

Fix Pue eat/drink

summer hollow
#

can you fix the darkness and hitboxes please.
my momma rex just ate me as a juvi when i wasn't next to her lmao

#

also sound. i can't hear an adult rex walking/running behind me unless i directly look at them.

gaunt narwhal
#

We had a similar issue where we were allos, a friend and i were adults raising a baby and she killed a taco while our friend ran into her legs and dropped dead right between her feet

wet sequoia
#

Idea for dinos that are bleeding that goes into water.

If a dino is bleeding and goes into water there should be blood on the waters surface that is spread out (around the dinosaur) to show that the dino is wounded/bleeding in water.
For night vision I think it might look like a cloud on the water kinda, idk, just make sure it can be seen in the dark too with night vision.

fallen frost
#

Make para as speedy as it was again.
Don't gotta amp up the attack, but at least make it so it's not just a maia with another model. It's stupid slow, can't outrun hardly anything.
(Aka let's stop sucking the carnivore player's dicks for a bit?)
If this is already coming back then great! And ignore the suggestion.

wet sequoia
#

Can Austroraptor stam be made so that it last longer?
Asking because an austroraptor can't really fight most other dinos unless they ain't tiny ones (or juvie maybe) as very much anything can kill you and running away for your dear life is all that you can do to escape death.

ancient plover
#

Make that you will be able to see all the stages of your dinosaur in the skin system, that way it would be easier to predict what the adult marking will look like on your skin other than imagining what it will look like on your current skin as a juvi.

pallid kraken
#

Add a "request group invite" option in addition to "invite to group" to facilitate easier grouping for lone players.

willow tapir
#

when you eat rotting ribs or maybe just for certain juvie/sub carni you can get like a buff that is an infected bite so if you were to bite something itd give them an infection of sorts but it wouldnt be as op as bleed maybe low damage or no damage at all but makes them abit weaker with speed/health etc but stays alot longer in action and the dino tracks can have a green hue or even around themselves to show they are infected

iron knot
#

Sucho should get some swimming speed bonus

vast root
#

Suggestion: Human Progression (Mercenaries)
I've been thinking about humans in The Isle a lot lately and how they will function, what kind of role they serve, and I think I came up with and Idea. Mercenaries will start out in a human compound which is will be HQ for all humans, and their goal is to rank-up their vehicles and weapons, and you can choose whether to do this with friends or alone. Humans will be sent out to hunt dinos, only starting with a quad and a pistol, when a human kills a dino they have to transport it back to HQ to sell it for credits. The amount of credits you receive will vary depending on the type of dino and age, (i.e. adult T-rex 100 credits, or a juvie allo being worth 15 credits). Humans can spend there credits to upgrade from a handgun to a SMG, or upgrade from a quad to ATV. As you buy better equipment like a Truck for transporting bigger creatures, and assault rifle you can hunt big game creatures like an adult giga, or a spino, but if you die, you loose your equipment and your vehicle.

Other Ideas:
-Other ideas can include stuff like adding a tranq gun, that when you tranq something you have a time limit before it wakes up to get it back to base but you get x2 the value of the asset
-Mercenaries have a device that tracks dinos location (When playing as a dino and you open the character menu it says "Assets Location" so maybe the Mercenaries can track there location through that)
-Possibility for helicopters? Might not work for balance reasons like players shooting from a helicopter, and the dino not being able to fight back. It can be balanced by giving the helicopter very high credit cost
-Base building can be a feature to store weapons / cars / helicopters / whatever.

Anyway that was my 50 cents, feel free to discuss any critiques or ideas you have in #general-feedback-discussion

ionic carbon
#

the drinking system is a little bit wrong. i can literally stand away 1 meter from the water and drink the stone i am standing on

#

water holes and rivers are so big why not make the drink radius smaller

high bridge
#

I feel like some of the color options for skins should be modified. For example, many male carnivores can be all black with neon male highlights, and imo these skins look absolutely unnatural. For me, they break immersion and are just as bad as the neon barney replicas that the skin system was trying to avoid.
On basically every dinosaur, the "body 3" slot (usually the colors highest up near the spine) is limited to entirely medium and dark colors, and makes it impossible to make all white dinos. Since this kind of restriction is already in place, I don't see the harm in limiting the "underbelly" slot, as well as some of the lower body slots, to lights and mediums, as to prevent the neon edgelord dinos.

ionic carbon
#

Bushes should make a noise if u move through them. so people have to listen more carefully. but they should hide your ass if ur insede them

#

there are some frogs that make so loud noises like parasauros. bit weird

#

juve rex 1 call is ok, but sub rex call 1 is really weird need some cool louder sound pls

#

Plus if u kill food and u are near it its really difficult to eat properly without the possibility to walk backwards

ancient plover
#

Make it so we can bookmarks our favorite servers.

wild kayak
#

Reduce pachy growth time by just a bit. Currently it's 90 mins as a juvie and 60 as an adult. While pachy is pretty strong it takes longer to grow than a carno, maia, cerato, and dilo. Maia, carno, and cerato are all stronger than pachy and carno is faster, and to me it sucks to grow a dino for 2 hours and 30 mins when someone can grow a stronger one in around 30 to 40 mins less

blazing dove
#

Rexes starve so quick, they literally gotta eat 24/7, please buff its hunger

timber geyser
#

(If this kind of skin system improvements are already in plans, feel free to ignore this message)

About Male Dimorphism Color Options

Blues - Make the blue option less saturated and more subtle for male carnivores. The more saturated look is allright on herbis but way too saturated for carnivore gameplay.

For both herbi/carni, it would be cool to see different hues of the blue (turquoise, medium blue, lavender etc.) + the carni ones being significantly less saturated than those of herbis. Also an option for darker and lighter variants.

Reds - Carnis need better red options. The current weird purplish one looks "fleshy" and off. A more brownish/orangeish, warmer tone would look more natural, at least as an option. Also would look cool if there were pale/dark/medium variants of this as well.

Yellows - Again, carni yellow crest/scale thing shoud be less saturated... But have more hue options? Like more orange-tinted to cold lemon tint etc. An almost white creamy grayish yellow would work out nicely as well.

Greens - Keep the current most green option as just a greenish yellow as it is. But less saturated options that vary in darkness and lightness would be cool.

That pale graysh brown one - I love it already... Maybe couple it with a lighter variant for an option? Kind of like lion/wolf pale facial markings are colored etc.

mortal frost
#

IF in the eyes of Dondi and the team, Dilo is supposed to be mainly a forest dinosaur, it would be nice to change its turn radius so it can have an easier time dodging the trees.

#

Also, you may consider adult Dilo to be able to eat small ribs.

ionic carbon
#

We need to see from the Eyes of our Dino pls let us scroll more in that would be amazing

#

why has the sub t rex female has a hole in its back? visual bug

rocky burrow
#

Adrenaline Rush for Herbs
If herbs are attacked or chased by carnis, they can get a temporary boost in speed if they choose to run, or a slight boost to their attack if they chose to fight. If they choose to run, their stamina drains quicker. If they're out of the range of the carni and get away, they would take a little longer to regain their stamina, perhaps giving the carni a second chance to find them and track them down

#

Also to add as a counter with the ambush abuse as well like the penalty for Adrenaline Rush. Have ambush only work once and then have a cooldown period. Not every predator is successful in their hunt if they mess up the ambush, and thus a carnivore should suffer the consequences of failing in their ambush

ionic carbon
#

if your juve and are nestet in let em eat that flesh in the nest so spawning kids has something better that creating new

#

add a warm meter if the dino stays to long in the shadows it cooles out

#

sometime it has to lay in the sun for getting warm

#

more movement and deepness in the game

#

would be great

gusty flicker
#

Sliders in sounds menu that allow you to control ambient sounds such as rivers, crickets, etc.

dreamy musk
#

when sitting down, pressing forward would make you get up and move forward, instead of having to push H again then press w to move forward

ionic carbon
#

let the nests stay after a server restart

#

we dont want to breed every egg 3 times

#

save it when we do the savelogout too

#

thank u

severe granite
#

On stream recently, the idea was floated the bleed would be changed for a while to be unable to kill you unless you bite someone after they have bled out for a while, with bleeding putting you in a limped state. This has naturally been seen as a system nerf to bleeder carnivores such as giga, allo, and most notably the dilophosaurus.

#

However, in the case of the dilophosaurus, it is the most reliant on bleed on all of the survival dinosaurs, and because it can get killed in either 1 or 2 hits from most survival animals, this would be a major nerf to the creature's playstyle that could compromise how it plays solo.

#

An interesting idea would be to keep the current bleed system on dilo as it's special mechanic, counting as the mentioned anti-coagulant mechanic, and all other bleeders convert to the new system of bleed.

shut tide
#

This is a suggestion about bleeding, as some people discussed about it not being able to kill you in the future. I think bleed should be able to kill you, it would be very weird if not. I think bleed shouldn't be a simple DOT (because it doesn't make sense that a sub rex dies to 2 utah bites because it was bleeding a minute before) but some sort of debuff system, maybe showing your blood in liters in the character menu, making you slower, weaker or drain more stam while losing blood, and kill you once the blood amount is lower than a critical level. dilo venom could cause the blood to drain longer and maybe have a little DOT. (I don't know what is planned for bleeding and Dilo, just something I think would be better than DOT bleed)

mortal frost
#

If Allosaurus is really meant to be an endurance/persistence hunter, then it doesn't need an ambush THAT long and speedy. If its strategy of hunting is about outstam preys, inflicting bleeding damage then tracking it, being persistent and never let the prey go away, why does Allo have such a good ambush? I suggest Allo to have its ambush nerfed, its tracking range and cooldown on sniffing buffed significantly.

ionic carbon
#

make us see how many eggs we brought to life

soft kayak
#

Speed up the rexes trot animation speed it looks sluggish even for it and slow it’s hunger drain so it can effectively travel the expanses of v3

loud topaz
#

Make ambushing more potent, shorter, and drain more stamina.

Ambushing should be used as an engagement tool on unsuspecting prey, and should be punished if they fail an ambush and/or don't make it count.

  • An ambush is to get a jump on someone. Not to be used as a speed boost to travel, fight, and/or flee a battle.
ancient plover
#

Maybe make ceratosaurus have a larger smell range (for bodies) and be able to smell in the rain? it is kind of the survivor based dino in the game

gusty egret
#

I'd already put these in Isle-Discussion, but the conversation has already moved on and I'd like some opinions on these. After an earlier conversation in Isle-Discussion I made some changes to the Alberto and Acrocanthosaurus documents. I added another possible mechanic for Acro and changed some wording for the Alberto document, some small additions to the mid-tier comparision and made the Fracture Wound sound a bit less overpowered.
https://docs.google.com/document/d/1n1Ouvv0iUWrbMi4wfVrI8R-gSgvzXu6R_YYnZeMF4Bo/edit?usp=sharing
https://docs.google.com/document/d/1sXtWLEuigPEUtWGSkRoGLCmasSgC8J7hrr_KPOlVim0/edit?usp=sharing

neon jolt
#

have the character select screen actually show the creature up close like the color selector does since no one can see what they are playing, especially if its dark in game.

plain oriole
#

Can dinosaurs have consistent trot, walking, and running speed ratios? A trot should be between a walk and a run, like how dilos move around. However, most dinosaur 'trots' are snail walking speeds.

Could actual trotting be half the speed a dinosaur runs and walking/crouching be a quarter of a dinosaur's run speed? I feel that would make more sense and dinosaurs would have nicer looking animations rather than a slow walk, a walk, and a super turbo sprint animation.

Also, guys, do not tell me dinosaurs already have this system in place. Dilo and Utah walks are nowhere near a quarter of their run speed and dilo walk and crouches are painfully slow. I understand dinosaurs will need updates animations for this system, but it annoys me to know the definition of 'trotting' in this game is a dinosaur walking at a brisk pace and not jogging.

sweet escarp
#

once the ai is further developed a single player mode would be nice, and also don’t restrict certain Dino species to ai only the more diverse crowd of dinos you have the better in the future

amber ivy
#

bring back the patriarch and mating back for the survival mode. would make it more realistic. i agree with Xein the blood in the water effect would be nice as well. another idea would be to add more dinos to the servers since alot of the servers you have to pay 5 or more dollars to just get a dino and if killed you cant get it back.

summer hollow
#

1, sort night time vision out. it shouldn't be pitchblack, we need some stars and moonshine.
2, fix the sound bc you can't hear a friggin' trex running at you from behind.
3, fix the hitboxes bc they're just whack right now.
4, add an option to lower the ambient sound or just lower it in general, especially at night bc you can't see or hear crap.

dire bone
#

allow sucho and/or aquatic dinosaurs to have the capability to smell while it is raining. they spend most of their life near/in water, it just seems to make sense that they can have the capability of smelling in rain. maybe make it more faint/last a shorter amount of time? (sucho/deino/spino)

haughty pebble
#

thenyaw official sever

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server*

soft kayak
#

fix body food values

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boost sub rex bleed heal

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add more ai to v3

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and slow adult rex hunger so it can travel without dying

ancient plover
#

Hello there!

New player due to Soda's stream and i have to say the game is awesome + shoutout to all the developers that are working & creating the game, its really awesome & immersive.

Now i have 1 suggestion which could be a nice touch to add with the current system of deprivation that you have.

i.e. if you're deprived on food, you'll be permanently 10% HP until you find & replenish 50% or above of your food (You wont randomly die > you can still play the game / explore / look around & be immersed in it (and be more cautious as to where you go & what you do) > but you're extremely vulnerable).

i.e. if you're deprived on water, you'll have slower regen on stamina ( 40%/70% slower regen(Up to you to decide)) until you replenish 50% or above of the missing water.

And of course if you're low on both, you get both the effects.

This is just a small suggestion that could make the game bit more fun and not worry about randomly dying from starvation / dehydration.

Its basically randomly dying versus being able to play the game but you're 1 hit away from dying until you find the resources.

I hope that you understand what i'm talking about here & cheers to whoever reads this!

In case i have anything similar in my mind i will gladly suggest it!

P.S. I know that it is somewhat of a robo-dyno mix with what i'm saying however if its gonna ruin the intended sense of the game, a possible mod maybe?

glass salmon
#

As growth uses hunger instead of having thirst just be a timer it should also be necessary for stamina regeneration or if you drink you regenerate stamina significantly more than if it is generated over time

ancient plover
#

Hello, my suggestion is!
Put animation on Albertosaurus.
Put option to make nest for the Albertosauros.
Put smell mode for Albertosaurs.

plain oriole
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Please boost sub rex and sub giga bleed heal. Please. Sub rex has no chance at 3 bleed.

steep atlas
#

Could be cool to see your color as an adult in the skin creation screen.

gaunt narwhal
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This is probably being worked on already, but would it be possible to take the foot shapes from the actual dinosaur to be the stam bar?

dire bone
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^^^ Same with the foot steps. Some dinosaurs have unique stamina bars in the character menu (via survival, non survival dinosaurs) but use default footprints instead of what is inside of the character menu.

dire bone
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Juvie Dilo is too slow for what it is, either that or its stamina regenerates too slowly. One or the other: up the speed of juvie dilo, or have its stamina regenerate slightly faster.

tidal cave
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Can there be a confirmation for putting down a nest? There's been many times where I mean to press N for nightvision but accidentally press B and start building a nest, and there's no way to cancel out of the animation.

torn pendant
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There should be a cap per dinosaur per server. The cap should be based on the dinosaur with Apexs having a small cap and Herbivores and possibly even some carnivores having no cap or a very large cap. The cap would be displayed on the dinosaur select screen and you would be able to see how many people are playing said dino. This way if your playing with a group of friends you would know which dino you could all choose and be together. You would also be able to queue for a specific dinosaur and spawn in as one as soon as it's available.
This system would encourage more variety in the dinosaurs players pick and most importantly encourage people picking herbivores as it seems like barely anyone picks herbivores. It would also make playing certain dinosaurs feel more special, if everyone can play a T-Rex it doesn't feel special, but if only a few players can it feels special.

clear cypress
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i think herbivores should get a pack buff so they can take on rexes and gigas cause no one wants to be herbivores so make herbs stronger in packs so their resistance and damage increases wh they are close together and have an alpha herbivore who is a player that won his spot by fighting the previous alpha to the death or until the previous leader bends his knee... this would encourage more balanced carnivores and herbivores since people can interact more with their species

pale fog
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A fix to where general chat is useable for more then 20+ people

final swallow
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I used to love Para and play it all the time, but the nerf makes it practically unplayable if you wish to survive for any decent amount of time. It’s so vulnerable now to so many things - example: it’s too slow to run from an Allo, and too weak to fight one (friends and I tested, took 5-6 hits with the hand attack to kill an Allo, even more head butting). Even if it did manage to survive, it has terrible bleed heal and would probably die anyway in the end. Can Para be given something to make it seem somewhat appealing again? Even if the speed was given back it would stand a better chance. 😁

hoary hollow
#

As I know, humans will use bullets and arrows. And I think, the system of damage from them will be different compared to dinosaur attack. To most dinosaurs bullets will deal normal damage, but for some it will be different.
At first, let's talk about dinos that take damage from bullets 2 times lesser (only 50% from normal bullet damage). After dino's name will be written reason why it takes lesser damage:
Ceratosaurus (hard skin, osteoderms)
Carnotaurus (hard skin, osteoderms)
Ankylosaurus (shell)
Puertosaurus and Camarasaurus (hard skin due to size)
Tyrannosaurus (hard skin)
Magnatyrannus and Magnaraptor (hard skin, osteoderms)
Deinosuchus (hard skin, osteoderms)
Shantungosaurus (hard skin)
Albertosaurus (hard skin)
Baryonyx (osteoderms)
All Ceratopsians (Ava, Diablo, Tricera, Psittaco, Pachyrhino, Proto) (hard skin, osteoderms)
If will be added - Majungasaurus and Rugops (hard skin, osteoderms)
All Hyperendocrins (hard skin, osteoderms)

On other side, some dinos will take 1,5 times more damage from bullets (150%):
Velociraptor, Orodromeus, Austroraptor, Herrerasaurus, Dryosaurus (small size)
Titanoboa (thin skin and scales, snakes' low durability)
Dilophosaurus (thin skin and scales, low durabilty)
Gallimimus (thin skin)
Cannibals and their Mastermind Echidna (huge veins, nearly no skin)
All Neurotenics (huge veins, nearly no skin)

Talking about humans, they will take even more damage than any dinos, like 350% compared to most creatures. Reasons:

  1. Mammals have much lower durability compared to birds, reptiles and amphibians
  2. Humans have very thin skin and no bullet protection compared even to Velo
  3. Small size

It will give some more balance, because, for example, slow Ankylo and Cera may be not fast enough to chase down a human, but can survive even a rain of bullets, but dangerous fast Dilo and Utah will be less durable.

ancient plover
#

Buff Para Speed : 30.6 is too slow for a dinosaur supposed to run away threats ; 36.5 would be nice

Buff Pachy speed too ; it needs to escape bigger carnivore like Ceratosaur & Allosaur wit ha 37.7 it would be pretty good

south vault
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maybe its a idea to put the server on 150 slots. u could try this out for 1 week see how things are working and if ppl enjoy it more. bec this is a pretty big map.

modern mist
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Make bleeding always leave you with 1HP (i.e. unable to kill you) UNLESS it is accompanied by a special effect, such as dilo's planned anti-coagulant, or venom, or something of that sort. That way any dinosaur which isn't meant to be a dedicated bleeder, or is meant to supplement bleeding with light combat, won't overlap with that niche.

Obviously, said special effects would need to be implemented before this change to bleeding was made in order to keep certain dinosaurs viable in the meantime.

frank umbra
#

On skin selection, it'd be cool if peeps could see what their skin would look like on the sub adult and adult models of the species that they pick. So if you picked say a Rex, it'd show the juvi model, but you'd be able to select the sub and adult models to see what your skin would look like as you grew

sage glade
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Add a difficulty rating to the dinosaurs so new players know what to start with then first playing the game. Trike, Giga and Rex would be the most difficult, Allo, Para and Diablo would be next, etc.

#

To clarify, this would be referring to the time it takes to grow the dinosaur, how much it needs to eat, etc. Not so much how it does against other dinosaurs in fights and such.

hot mantle
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Suggestion to increase EU1 capacity since the big streamers playing it are drawing lots of new players, it kinda sucks to have to wait so long to get into a server.

twilit hound
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Humans Recycling Weapons

Hopefully I'd like for humans to be able to gather spears and some arrows they've thrown/fired from wood, the ground or the preys carcass. As seen in Far Cry Primal- any arrow or spear that isn't broken can be retrieved so as not to use excessive amounts of crafting material. Maybe about 2 out of every 4 arrows fired can be retrievable. 1 out of every 2 spears thrown can be retrievable. So it's not too overpowered.

And also as seen in Far Cry Primal, if your inventory is already full you cannot collect unbroken spears and arrows.

ancient plover
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make it so herbivores get a speed bonus to run away from carnivores when one of their fellow group/herd mates die.

opaque moon
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i agree with everything in this that Nova put except that rex has such a fast ambush

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i think the rexes ambush multiplier should be like 1.25

severe granite
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Courtesy of Forsen's stream: Decrease pachy % chance of bonebreak when falling small distances please

green oracle
#

Suggestion:
Sauropods should to be given back their ability to eat from trees. Additionally it would be nice for them to be able to use the scent ability. I know they're not intended to be playable in the future but I would like to enjoy them while they are.

last timber
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remove alt turn

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damn herbi trike killing me and my allo friend using alt turn lul

rose bloom
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Do another system of turn than alt turn:

-The alt turn is ugly and not logic, ok dinosaurs can thurn on herself like all animals in the earth but did we can have another system ?
I think like the turn of dino in JWE with a real animation of walk, it will be more normal than turn in circle like rex, sucho or turn instant like cerato, utah and trike.

-To counter ass riding, with battle system, we can have a push with foot like iguanodon in JWE too, this is realistic and normal. This can help player and reduce ass riding.

This can introducted a new system and new gameplay and a real food chain.

mint sonnet
#

Suggestion that will make paras run away, even as a herd and be huntable if ambushed correctly, but still able to defend themself at lower stam, like a cornered animal.

-Make Para just as fast or slightly faster than allo
-Make para kick only available under 25%-15% stam
-Make para slightly slower when under 25%-15% stam (allo speed or slightly below)
-Make paras have slowish stam-loss (so they can’t just run in circles to get the buff) but quick stam regen at 25%-15% and up
-Buff the kick damage to what it was or stronger
-Make para headbutt a 2-5 sec stun attack so they can get away, alt: a sort of body slam/shake when they run that stuns
-Better turn radius when walking
-Para has a biped turn when in walk mode
-When paras have eggs/young, the kick is available at full stam in a radius of 20-50 meters from the nest

Extra predator suggestion to add with this: Bleed makes the prey slower or drains stam faster to make it stationary more quickly (tho more dangerous). Maybe an allo only speciality thing? For example, you wanna have a successful ambush to single out and slow one para down. If you fail the ambush, you will lose the para/herd as they outstam you. You have failed the hunt and have to track them down and try again next time.

As for predators faster than para, trample/collision will take care of that in the future (and stun if it will be a thing). I could see gallis and maias fit into a similar system as well, being stronger at lower stam

summer hollow
#

increase the amount of food from an adult trike.

glass salmon
#

Add a second resting position since G is No longer used if that is permanent add a second rest that is for healing or uses less resources when used but keep the current rest As well and add to where you have the ability to spring up and run so it can be better used for hiding or resting in an unsafe area like a real animal would, it also fits the current pose as most animals keep their feet under them currently while resting. the second resting pose could be similar to if you've ever seen a horse resting or dustbathing (minus the rolling around part)

summer hollow
#

can we lower the amount of food an adult rex needs? i just walked around the god damn map looking for stuff, no ai spawning and i starved to death as an adult rex lol

#

tacos give 5% and then you drain that 5% finding the next taco

crisp dew
#

Happened to me as well, was doing fine until i hit adult

flat field
#

With the bleed band-aid Dondi mentioned (being unable to kill, but causing limp)
I am worried that combat logging will become a much bigger problem once bleed cannot kill you.  Often when combat logging against a dilo, you will still bleed out when you rejoin, so you are just denying them a meal by combat logging.  With the change, there is a very high chance you can rejoin and survive. Also if you start limping, escape and fighting back would become near impossible, making logging the only remaining option for survival.

The solution im proposing is putting a cap on the amount of bleed you can inflict, and once that cap is reached, successive bites will deal the full bleed damage from that bite instantly (or a portion of it).  This would give bleeders a chance to kill a logging target with 30+ consecutive bites. This would not be helpful against anyone who is fighting back, as you would likely be unable to hit the bleed limit and utilize the instant damage.

mortal frost
#

You should really take a look at the adult trike hitboxes. Its horns have insane range. This has been an issue for quite some times it seems.

brittle heron
#

come back of region 2 ? we miss it ;-;

tidal cave
#

Have scents stay lit up and colored when using nightvision. It dissapears when out of nightvision range and is desaturated which makes it harder to find scents at night.

brittle heron
#

upload the Region 2 on the workshop ? we miss it ;-;

verbal quiver
#

I would like for the "Character" tab in survival to be available in Sandbox as well. Would this be possible or is it restricted to Survival mode?

mortal frost
#

Please change Cerato's hunger drain for the next balance patch. I could understand this insane hunger drain if Cerato would still be the beefy and tanky medium carnivore, but it is not anymore, and nothing justifies this high hunger drain now.

last timber
#

need a nest channel to post when we have eggs

#

i like to have global off but hard to start a pack when solo unless you nest them 😃

alpine mason
#

Add more colors to the skin selection and make a preview for the adult on survival.

#

Sub trike could use some damage and bleed resistence buff. Its gameplay right now is boring cause you need to find a safe spot and wait for hours to survive and grow to adult stage.

vast cave
#

We need like a population caps to balance Herb and Carnivore
-the comparison should be 3:1 so if ther is 150 people server the carnivore only availalbe when the carnivore has less pops
-when first joining server we need to know the herbivore pops and so the carnivore pops

  • then we have like 2 accounts in each server being herbivore or carnivore but if u already being carnivore and the population caps is full u need to use herbivore but ur carnivvore progress wont matter
  • by this system peoples shouldnt be starve anymore
tawny phoenix
#

I can't help but feel like playing an Adult Trike is a little too "safe". You don't fear anything, you can pretty much outrun (nearly) rexes and chase them down and murder them, and it overall doesn't feel like it's even fair for other dinos to even try to fight against 'em. That's just my thoughts and experiences, but over the last few days I've talked to some Trike mains and people who have fought them and it seems quite mutual.

north juniper
#

should totally have compies!! they are the size (if not smaller) than a house cat! they are carnis and are quite fast!

torpid hare
#

Add more playable dinosaurs...there little to choose.

vagrant crag
#

So i were watching a documentary of t rex and this showed up, i think they should buff trex but maybe to 1700-2100 instead and then maybe make it run slower so its kinda like a tank

kind vault
#

people have probably suggested this before but I've been thinking about it for a long time so here goes

i love the official servers, mostly because there's always players, and i kinda like how there's nobody to tp you or change night to day if you get in trouble, you gotta rely on yourself alone to survive. It can be frustrating that there's not really anybody to help when you're stuck (those pipes are deadly) but the official servers are generally more... natural feeling. nobody in global chat just chattering away about their weekend, just your dino and the beautiful nature around it.

But that's the problem, it's just you. By yourself, alone. The way things are now, its incredibly tedious and frustrating to go down the list of players, clicking add on every single one, hoping there's at least one person who's not in a group and your same species. And what's worse, the new people have no idea that you can only add your same species to a group so once i finally find an ungrouped player of my same species, they reject the invitation, fearing a carnivore using it to track them down.

Simple! List what dinosaur people are playing, or if you think that can be abused, just list the people playing the same dinosaur you are!

#

.
Also please remove this annoying thing where if your group member leaves or gets killed, you're still in a "group" by yourself. automatically disband groups if there's one person left. New players don't realize this and with no global chat, you cant tell them to add you back. So they sit there alone and confused because they're not getting anymore group invites, and you're getting frustrated because you've just respawned and want to find your group again but you cant invite them again and they don't know how to invite you.
Also please make it so same species can see you're looking for a group, even if they already have one. So if i send an invite to someone already in a group, they notice I'm looking for one and they then can add me to their group.

vast cave
#

what if when we kill somebody the bones is left behind and by this we know that the place was dangerous , the bone should stay for 1 hours or something

sour flint
#

**Growth numbers on the menu and character screen could accurately depict the amount/time you have grown and how long the way is to max. **Right now it's just meaningless gibberish.
Fresh adult Dilo for example is either 53% or 45% to max whether you count hatchling stage or not, but the chart gives you .8/1 aka 80%. And even then, the last .2 can be different amount of time for different dinos.
Not a giant flaw but something I wish could be improved as a lot of players use the % given as a tool to tell their size when in reality it's not that at all.

umbral prism
#

Once a herbivore finishes a bush, the bush turns into an "empty" bush with a few leaves left. This could be potential food for smaller herbivores such as dryosaurus and other juvies whilst bigger herbivores can only eat full bushes. This would work similar to the gore system for carnivores, offering food for the smaller dinosaurs and would give some use to the few leaves left on empty bushes.

mellow ingot
#

Anyway we can honour the man who discovered the first dinosaur fossil, Gideon mantell, by introducing the iguanodon whose tooth he discovered?

torpid hare
#

@kind vault great suggestion...i agree and ive been thinking about that too

patent flint
#

The Group Invite notification splash should be smaller and placed towards the top left of your screen similar to the Character Menu tip you get after pressing ESC. Still noticeable, but doesn't affect gameplay.

ancient plover
#

Sandbox suggestion

Sandbox has been in the game for years now and right now it is in a very poor place and is not enjoyable to play so here's my suggestion to make it more fun and ejoyable

In other game's Sandbox is there to show off what the game has to offer (AT THE MOMENT) so a good way to change Sandbox would be to remove all non-survival dinosaurs because those aren't in Survival yet so it wouldn't make sense to have unbalanced dinosaurs mixed with blanced dinosaurs. So removing all non survival dinosaurs from Sandbox would make a enjoyable and carefree experience for people that don't have the time to play Survival and it would be a greater way of testing what the game has to offer.

night stream
#

with the new bleed nerf coming out, the dilo should receive its aforementioned venomous bite to make up for its loss of reliance on bleed

#

(also if possible, a nocturnal herbivore would be nice)

lone salmon
#

Not sure if its a idea that was already brought up but think herbivorous dinos can possibly get back a bit of water from eating plants during rain or shortly after?

night stream
#

Just got a reply saying that the venom of the dilo is not related to DPS

#

so, I'm just gonna hop on the boat

#

Dilo's bleed should be the only bleed that bypasses health and kills the victim

sacred oak
#

Good evening. i suggest to increase the number of player because the map is SO BIG. i ve ben playing few dies, grow a few adult rexes, and i died from starving a few times. i really like the new map stats etc but even considering theres 100 players online, i found myself walking all time hunting ia and looking for food but i dont find any player in any direction. i think big dinos need more player around or atleast a change in their hungry sistem. sorry for my english. hope you consider that suggestion. thanks

mental frigate
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I think its time to balance some stats some dino as Acrocanthosaurus because that big lizart with low hp 4790, low dmg 250 it's really unbalanced. It's finally time to add him on survival mode. My suggestion to stats for him : HP :5560 , Dmg: 375 and some little more regen hp and stamina( or more stamina 110 to 125). I'm actually fanboy Acro : )
Belive me that big lizart is really weak.

fringe atlas
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Getting oneshot by allos as an adult raptor is pretty silly. It's a medium sized dino. One hit gives you 4th screen and 3x bleed. There is no surviving it

#

I expect it from apex's... but from an allo?

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Allos are also faster than utahs from a crouch, so if you running / not crouched and they see you at all. It's DEATH

#

if they know how to play

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They also turn too quickly given their speed

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you can't juke them like carnos

soft kayak
#

boost the scent range of water for all dinos its almost impossible to navigate at night if you spawn at the beach

austere crypt
#

I don't know if people have suggested it yet, but with the growth of the game in the past week or so, I see a lot of enthusiasts (including myself and some friends of mine) that would love to have Dinos only Official Servers once humans are released. Will that be a thing? Thank you.

sand reef
#

Add something to respawn with friend in 1 place because on V3 when you wanna play with someone and he is respawning far.. good luck. V3 is too big, make is smaller. Nerf rex, too op.. Balance more dinos. Instead change voice to rex etc. try add more dinos on survival. I can't see sense with breaking legs in carnivores. Breaking legs should has only: ankylo, trike on stomp and maybe shant on stomp. Add more types of ai. I think gallis are perfect. Pack of ai gaillis on field for hungry apexs or other dinos. Now only oreo is worth. I hope giga is now balancing and he will has more chances with rex/spino. On 1 server should be allowed to play hypo/quetz but with limit on 1/2.

velvet mesa
#

Please put the flyers back in the game.

fair raptor
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I hate to say this, feels more like complaining then suggestion, but at this point, what is the use of bigger playable herbs. Para got a nerf, Maia got a nerf, now people are even asking for more trike and diablo nerfs. Im so done with this. People think that if they attack something, its gonna be placed before them on a plate. They dont want to "work" for their food. I think its just lazy and frustrating. And it has ALWAYS been like this; if a ton of people complain about trike, trike is gonna get nerfed. If they complain about the next herb they cant slay, they complain about that one too, and guess what, it gets nerfed in the next patch untill there is nothing else left then a model out of paper. So... as a main herbi player myself, im starting to believe it might be for the best to take out all the medium and large size herbs OUT of survival and only keep the smaller ones, like the Galli, the Dryo and the Maia(maybe), because these CAN be taken down by people without efford if they know how to tackle them. They also dont take more then 6 hours to grow. Make the Trikes AI, the Stegs AI, the Sauropods and all. Thats the ONLY way its going to be balanced. Theres just too many Rex/Giga/Allo fanboys (im sorry but its true) that complain they starve to death because they cant work in pairs/groups to bring down this one Diablo or Triceratops, they die and come running to the discord to ask for another nerf. Taking out the so called "OP" herb species as playables might just be the key so the devs can start working on other cool stuff like the Humans and the other monsters. At this pace, its never gonna be get done. In the year 2024 we will still be scaling and trying to balance species to one another, but this eco system will never function is theres too many or to little of said species. Medium/large species need mediums or small critters to survive. If they cant hunt these because they just arent been played, well.. 1+1 = 2

heady thunder
#

In regards to what @flat field had mentioned about combat logging, why not just have the player's logout timer reset every time they take damage? (i.e. say someone is already 20s away from safe logging. They get hit by another player which causes their timer shoots back up and they'd have to wait another 59s). Besides, if someone's trying to log out with bleed, you'd pretty much be able to lay into them with raw damage anyway and deny them trying to tank the damage during the countdown while they're just standing still in the esc menu trying to log out.

torpid hare
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Adding more NPC to the game..they re spawn rate is obviously horrible and needs to be balanced. Players hide and run and its not always possible to find/catch them and there are some animals that require loads of food like T Rex for example. Dinos die from starvation more than normal due to this.

candid thicket
#

Due to increasing community and gamers offical servers are almost always full. So people have to wait to get in the server. It would be nice if some of the Official server in v3 have more slots around 150 for the players to play as it is a huge map and big carnivor have more chance of catching anything.

ancient plover
#

Update the discord rules to clarify that people who need help on official servers should tag an official server admin instead of a moderator, and update the official server info / guidelines post on steam to clarify if there is a limit on adult trikes allowed in a group or not. There's been questions regarding that lately.

clever hawk
#

Strongly Differentiate Trex's playstyle from that of Giga's, to give two entirely different apex experiences
As it stands, both are powerhouses, and have voracious appetites, and long growth times. However, those could be simply viewed as the defining traits of an apex... and in practice, both are ambush predators, it's just Trex lacks any of the gifts to do so well. Slow crouch. Low ambush mult. Low speed. He can only ambush Gigas, from close up, Diablos who he can also out-stam... and juvies. That's his life. Don't fuck with Trikes when solo dondiWeSmart
If Giganotosaurus is the kingpin of ambushing, then what could Tyrannosaurus be?
Well, for all you paleonerds out there, you might have heard about the nightmare-fuel endurance Trex would be likely to have possessed. And if Trex is to be the scariest of the large dinosaurs, absolutely terrifying... would that not fit the bill, an unwavering, unrelenting monster that will keep coming after you, would stop at nothing to devour you? An apex that is better suited to travelling given his ineptitude to be a proficient ambush hunter? Combatting his hunger by travelling, bullying along the way or investing himself into drawn out, all-or-nothing hunts, rather than ambushing whatever crosses his path like a dragonfly larva from hell?

#

Meet, the Terminator Tyrannosaurus
-300 Stamina, resulting in a staggering 5 minutes of runtime
-Decreased stamina regen; a consequence for failing your hunt
-Buffs to Diabloceratops and Giganotosaurus so this new Tyrannosaurus does not Alt+F4 their entire existence. I'm all ears how to buff them without screwing everything else.

This rendition of Trex plays in the opposite way of Giganotosaurus. You go all in with this beast, travelling from locale to locale, bullying when possible, however when you invest yourself in a pursuit there's no going back; you will run Allosaurus, Suchomimus, Giganotosaurus, etc, into the ground, if they cannot evade you, cannot hide away, get you off their trail, you will sink your teeth into their flesh. While you may lack in agility, compared to Giga or Trike, your endurance would make packs of small carnivores reluctant to attempt to down a Trex, because you will likely outlast them, and pick off any who don't manage their stamina.
You also are not invalidated by your own Subadult, no more 'garchomp v mega garchomp' syndrome

nocturne falcon
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All herbies can just eat grass plz.

#

That’s my only suggestion.

zealous cipher
#

If a dino has over a certain amount of bleed, dont let them log, or anything to stop combat logging, its so annoying and people shouldnt be able to do it. we have had 7 rex log out on us in the last week, among other dino, there has to be some way to stop that from happening.

keen gate
#

Multi race packs but limited. 1 rex with 3 raptors or 2 gigas with 2 raptors, 1 raptor with 2 rexes; etc.

stuck lotus
#

Could we get herbs to be able to group inter-species? It'd help if there were mixed herds (like I'm currently in).

arctic cypress
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As a dino they need to make some kind of collision with other dinos so you can't go through them as you are walking or running next to them. The terrain alignment needs to be made to were your dino is not standing sideways at a 45° angle on a hill or mountain side and look like they will fall over and role down the hill. They need to add a blue to they Utah detail skin color grid.

severe granite
#

1-2 more official servers please, watching soda try to get in for 20-30 minutes is sad and represents my inner suffering

muted salmon
#

Buff para speed and lower damage so it entices them to run rather than fight

lavish musk
#

Game is earning so much popularity. Gonna need a bigger staff

ancient plover
#

Decrease Adult Rex hunger decay, traversing V3 to have your hunger decay to the point of starving in 20 minutes is not fun, especially when it takes 7 hours to get to adult.

soft kayak
#

make bodies have a smell aswell as gore so scavengers can scavenge

amber vigil
#

We could use more official server admins. There's times during the day/night that the game seems like the Wild West with no rules with people being stuck in holes, needing help, or having other issues. The mods we have currently are great but with the player base growing every single day, I feel there might not be enough mods currently. More EU mods would also be great for other time zones since it's almost impossible to get a mod past 2-3am EST.

night stream
#

Hypo roar should jam the safelog timer to anyone that hears it

sour comet
#

can someone with better skills than i make music video using down with the sickness and this game it goes perfect together

weary whale
#

Change the limp for para - it walks on its back legs anyway when trotting, it makes no sense to have them limping from a broken front leg when they already walk bipedally.

Seeing as some might be confused.

 Para has a quadrupedal walk(4 legs), along with a bipedal trot and run (2 legs). A majority of people do not use the quadrupedal walk on a regular basis. When breaking a leg, the para limps as if the front right foot was broken. 
 Therefore, when limping, have them limp with a back foot up instead of a front foot as it wouldn’t look more dramatic and make more sense. Have their front feet on the ground, supporting its body as he limps with a back foot up as if broken.
prisma wagon
#

So the gamee is in a much better state of enjoyment without The giga. Having Rex then sucho and allo below it feels like a better balance. Gigas kill all fun for everything nonapex due to its sheer kill power and hunger. Keep it out of game or make it slower.

blazing glade
#

Please put water indicators on the NSEW dial as the giant floating blue disks and neon blue water is quite jarring at times

blazing mesa
#

Could weight on the character menu be depicted accurately? It seems like the weight is what you will weigh at the end of your stage. It doesn't seem to depict your current weight.

rancid ore
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Add a sever que so when you join a sever that is full it puts you into a que

nocturne falcon
#

Maybe make night vision transition automatically on the screen instead of us having to hit N for the night vision. Kinda like in real life. Just an idea. 😃

vast cave
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what if , moving actually worth it , its boost ur stats but faster ur hungry and thristy by a bit

light acorn
#

Until they fix hitboxes/ add collision, would it not make sense to take out friendly fire within groups?

frank cobalt
#

With all the attention TI is getting atm on twitch, I think a streamer mode that hides Co-ords and server name etc would be pretty neat to add in. I think I've heard people mention it before, but not sure if it was planned. Stream sniping is detracting from the games appeal on twitch

last timber
#

plan on addding an official us 4? so streamer wont have to server full back to the menu simulator and you wont have to restart server to let them in XD

dry pasture
#

Allow for limited group/individual food caches (similar to the mechanism in nests) that decays over time.

#

Allow adults to pick up and run with a baby dino of their same species at an increased stamina penalty.

rose panther
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Hello i have a Suggestion towards ur Discord server and would like to talk to one of the mods / Server owners to explain my ideas.

rose panther
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Id suggest getting a bot called Modmail, it makes the lifes of all moderators easier, and makes the life of users easier, they have only one contact point towards the mods. Alot of bigger Discords use it, like EA Offical and others. its Easy to set, records logs of everything and so on.

vast cave
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what if the affnity affect people movement , like u really need sleeping and also moving , like u need sleeping a bit and also moving a lot so no more afk people , but this time sleeping is needed so if u dont sleep u will so tired and losing stams , the night should be shorter than the day to make this system better

sonic yacht
#

standard survival dinosaurs are getting kinda stale with the rex being the only apex, i suggest an apex gets released for public use soon like the giga or something.

dire bone
#

Let it make it so we can name our skins. It can still show up as 1-8, or just be the first letter of the name we give it - itll show up above the dinosaur "Skin: NameHere"

quasi nimbus
#

Would be nice if the growth button was in sandbox. Practically no reason not to.

shut tide
#

I don't know if this would work, but I thought of bleed as a debuff system, showing your blood in liters or % or whatever, making you weaker or slower(not being able to sprint away at full speed) or something similar when you lose blood. once the blood is below a critical level, you die, but the blood can't go below the critical level when you rest. also the bleed get's healed way faster when you rest as it does now, but your blood still has to regenerate, which also happens faster when resting. as the blood regenerates, you get stronger again. this would prevent you dying to a bite of a small thing because you have low hp from bleeding, but also give bleeders a chance to kill you with bleed and bigger dinos to kill you because you're weakened. Again, I don't know how well it would work, but it kinda works in my head.

haughty briar
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Adding rivers and lakes wich dry out so that there is a Natural Moving in the whole "animal-world".

faint sequoia
#

Should have x2 growth rate special events and watch the chaos

wet sequoia
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Playing as an Austroraptor is one thing that ain't easy and I hope we as well as other dinos can carry our hatchlings/juvies one day, whenever it be for safety or travel. I came to think on something else... like. When someone is too big to be carried that... Why not be able to push them? Not hurt anyone, but like.. push someone to safety or for some other reason(?) to tell someone to move. Some animals will do this to their own kind I'm sure.

Note: The dino pushing would have to be bigger or the same size as the one they are pushing. Not sure anything will happen if someone smaller push you for some reason.

mortal frost
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Why is Carno growing time the same as Dilo's one? They both need 110 minutes to be fully grown. Carno is a medium-sized carnivore ffs.

#

Carno growth time needs to be longer, or Dilo time reduced.

granite mantle
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would be cool with a gamemode where you spawn as a random dinosaur, that way you get to experience many different playstyles and the diversity of dinosaurs would be much greater

grizzled zealot
#

There could be a progression system. Starting with a few dinos and do missions/objectives to unlock more dinos/skins dondiThink

sand reef
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When you are choosing dino should be stats this dino. He should be adult too and if on server is night on my screen, dino is showing in day. Smaller chance to broke leg on rex. I have one idea but I don't know you'll like it so during storm lightning should has chance to make fire. Make somethink like old hud because when I wanna go on specific cords I must every 2 seconds press insert to check I'm on the good way. HUD what is now should be able in esc>character and on insert cords etc.

tight vine
#

Work on getting some more of the nonsurvival dinosaurs into the game, some are very unique, they deserve more attention, they deserve the spot light, people are missing out on them.

fast oak
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I’m with @tight vine, like the spino would be incredible to have in survival with the rex and the spino now being pretty equal along with the gigs of the stat changes are what I’m hearing

ancient plover
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With Spino, and Stego confirmed for Survival as playables (And maybe Kentro we are not sure yet) can they be the last dinosaurs that get added into Survival because really after those two are finished with their remodels and what have you. I would like to see the Devs work on humans and other gameplay elements

timid solstice
#

Discord suggestion: bring back the #balance-discussion channel. Day after day there are petulant, repugnant arguments flooding the isle discussion channel about balancing and it would be nice for the people who want to have drawn out debates to have a place to shuffle in to.

median thorn
#

Survival Dinosaur Suggestions:
Austro & Herrera

I honestly think we’re lacking small carnivores right now with just Dilopho and Raptor, one is a stealthy nocturnal hunter with a venomous bite, and the other is a pack hunter that relies on running to rocks,

I think Austro and Herrera would both do good in survival, the thing is: Don’t make Herrera just bootleg Dilo and Austro a shitty Utah.

How?

Austroraptor: Austro is not exactly very good land based hunter, he would be able to hunt animals like Dryos, Herreras, Ava, Taco, Oro and juvies but unlike Utahraptor, i don’t think he would be hunting larger herbivores mainly because it’s just not built for it, (Short arms, smaller claws, lacking the bleed element)

In my opinion Austro should pounce, but only on smaller animals and humans, nothing bigger.

I put Gallimimus out of the menu for Austro because of how hard would be to actually catch it and even then a Galli constantly kicking an Austro would probably end in Galli just fucking the Austro over.

Austroraptor should have it’s strenght in what it’s meant for: Fishing, Austro would have good stamina for swimming and diving to catch fish, being much more nimble than Suchomimus in water,

Relationships with other survival carnivores

Herrera: I’d say Austro would have the advantage over Herrerasaurus mainly because of the size difference, two or three Herrerasaurus could kill an Austro, but it’s still risky to pull off, Herrera would obviously have the speed advantage.

Raptor: This is an easy one, i’d say an Austro shouldn’t exactly be able to facetank a Utahraptor and win, but it should be able to survive one.

Dilo: Just don’t, you’ll bleed to death.

Everything else: You should run away.

Austro could use some good bleed resitance and healing to survive attacks and run away, but it shouldn’t fight back.

#

Herrerasaurus: A fast carnivore with high survivality, but unable to fight carnivores larger than itself, but still able to hunt herbivores like Dryosaurus and the Avaceratops

Herrerasaurus’s ability should be it’s already shown a thousand times: climb trees and being able to easily hide from larger predators, and following you indoors.

Relationships with other survival Carnivores: Unlike the Utah sized Austroraptor, i think Herrerasaurus (mostly when alone) would want to avoid other carnivores, maybe it could put up with the Austroraptor (similar to Allo vs Sucho) but it should run away from the other carnivores, (speed would easily be on his side).

violet sail
#

Can we have a way to tell what type of dinosaur we get rando nest invites from? I would be more likely to take one if I knew what sort of animal I was being invited in to play. Oh and also, perhaps a way to view the games map inside the game. Not with your location but just for reference. It would make it easier than having to alt tab.

soft kayak
#

give allos old eat and bite back, now it looks like its dribbling food and trying to delicately gum you to death

dapper marsh
#

Suggestion – Affinity can affect an alphas pack/herd size.
In the current state of the game, there isn’t a cap on the total amount animals that any individual species pack/herd can have at a time and I’m sure this will change given time.

With the recent addition of pack alphas added in the group menu within the insert screen, I purpose to limit the amount of individuals per pack/herd to the affinity of the group’s alpha whenever the affinity system is added in.

For example, if a raptor has group alpha that has a low affinity, the size of the pack may be limited to 2-3 individuals in that alphas pack, but if another raptor has a higher affinity and they take over that pack, the packs group size may be increased to 7-8 respectively and this will be different per species.

This makes the grouping more dynamic and rewards players that have a higher affinity but doesn’t overly restrict people with lower affinity as well as giving a reason to compete for that alpha position

plain oriole
#

Please being the old 1 and 3 rex calls back and update them with the new bass sounds the current broadcast and 3 call has. The old calls felt iconic and unique to The Isle and now they sound like typical JP wannabe knockoffs you hear in every other game.

ancient plover
#

Maybe add some herbies only used as an AI. A non playable character. To get a little bit of a mix. And more food for the smol beans.

naive ingot
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V3 is super hard to navigate I love it but can we maybe reduce mtns into rolling hills constantly having to climb over or go around. Just a idea.
Also Allo is bigger than dilo but in game it doesn't show like it should dilo to Allo size is very similar when Allo was at least 3 ft taller.

ancient plover
#

Can we have a config option for allowing dinos to be immune to everything and do no damage for a specific amount of time after logging in? My server has a lot of problems with spawn killing and I'd like to have some way to stop it other than a having it as a rule.

plucky wagon
#

Survival could use AI Sauropods that just roam some sections of the map, don't even need feed or drink mechanism, just have them wander in a certain section.
That would provide Large Packs and Apex Predators with a sort of "End Game" and a plentiful Food Source, other than turning into a Dino Fightclub when the Apex get bored of chasing Oros and Tacos

autumn socket
#

Add a timer, so you can know how much time youve been playing ur current dino, and a best score record

north raptor
#

Ive been playing rexes since the canonball map. Ive seen his evolution. The dinosaur is ok, the problem is the situation. Now we are in a GIANT map (i really like the map) with the same number of players we had in a really smaller map(where sometimes was hard to find food)
utahs, dilos and allos outrun us. IA isnt enough. We have no gigas to kill. When you find a trike they are 20 they chase you and kill you. Right now being rex is geting killed by utahs dilos an allos when you growing, and when you finnally get adult die from starving or suicide against a rex pack or a full herd. Posible solutions, dont need to apply all of them, with one is enough.

  1. Increase the hunger timing or the amount of food ia gives so we can survive with ia.
    2.cap herb herds so you can atack one member and maybe survive after(right now bleed of the trike + 20 trikes friend chssing you you finally bleed out)
    3.introduce some slow dino or something chasable as rex.
  2. Give rex amazing heard or smell so they can go straight where people are before die from starving
    5.increase the players from 100 to 300 so you find more people around.

I think options 1 and 5 are easy to make. With one of them, we can enjoy adult rexes

Thanks for reading.

tulip vault
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I also think the Rex hunger should be adjusted slightly until the bigger ai’s or when ai spawns correctly.. it’s a pain the butt to reach adult and once you are adult you know it’s nonstop hunting to survive..

north raptor
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Yeah and even dont dtop huntimg you die anyways, the food that ia gives isnt enought to find thr next ia. You dieing all time slowly xD

night stream
#

Make the eyelids of dinos actually blink rather than the eye texture just flicker black

opaque moon
#

Add a message when you join the server to join the discord and read the rules, and the rules don't say anything about giving out locations in the discord.

abstract panther
#

Change the appearance/visuals of nest invites to not look exactly like group invites.

ancient plover
#

With Sub's getting buffed pretty recently couldn't they get a nerf in damage but a buff in speed wich allows them to run rom any threat.

twilit hollow
#

How do I get beata access I got to Properties and click on the down arrow tabs but it just says none is there any way to get Beta access

midnight locust
#

The Parasaurs forearms look a bit derpy, they could do with lookin at

soft kayak
#

have stats be scaled linearly to growth that way a .8 allo is 80% of full strengeth

#

or a 0.9 sub rex is 90% of a sub and the adult would continue where it left off

soft kayak
#

slow the effects of starving so we have a chance to hunt before death

#

and give it a new look

#

like the screen turns black on the edges intead of bloody and when you take a dmg tick it makes a stomach gurgling noise

celest sigil
#

so there should be a way to save recordings somewhere else, my C drive is not my storage drive and I cant change that

mortal frost
#

Dondi showed us on stream the upcoming Cerato speed, being 1017 sprinting with a X1.1 ambush. That's 1119 on ambush speed. Not only the ambush multiplier is very low, but as we speak, the ambush only last 6 seconds. If Cerato is going to have an ambush that slow, I suggest to make it a 10 seconds duration.

shy swallow
#

i think you should make a male bigger than the female in some species but the female bigger than males in theropods but not change the stats cause them people would only play as female theropod

wet sequoia
#

I don't think we are on earth atm since the night reminds me a lot more about the movie "Pitch Black" and that world where you can't see anything around you at all.
There's no moonlight to help light up the night like it would normaly do and I would really love to be able to see the top of a forest, the mountains in the distance, or else to help me navigate where I might be on the map (since we don't have a map to look at). I enjoyed map before it became pitch black, to see a bit of color even if most was dark around me. I miss to see the night in color, please bring us a better night that we can enjoy.

Edit: Guess we got no use of a colorfull night then, or even the moon on the sky and that we shall walk around wondering where we are on the map in the dark.

Edit: Trying to show with these 2 images what I'm talking about, I want to see the places far away to see where on the map I am at night.

https://cdn.discordapp.com/attachments/423939730544132096/542443368735703040/unknown.png
https://cdn.discordapp.com/attachments/423939730544132096/542440700097200128/mountain-landscape-with-deer-and-forest-at-night-vector-20932145.png

ancient plover
#

Instead of getting cuts and bloody when dehydrated/starving your vision gets blurred and your dinosaur gets skinny and pale.

sand reef
#

When I'm next to big lake in night and I'm sniffing I can't see anything because I think water is under map and my screen is blue. I don't know this is bug or what but correct this.

slow peak
#

Lower Juvi Diablo's growth time from 80 minutes to 50-60 minutes.

While Diablo is a fun dinosaur to play, the reason I don't play as it very much, and the reason that I think Diablos are rare in general, is that its growth timer as a juvenile is much too long. Sure, it has a lot of stamina, but it is slow, weak, and overall unenjoyable to play through. Many freshly spawned juvi carnivores can even take down larger juvi diablos. These facts make me believe that Diablo is deserving of a shorter growth timer as a juvenile.

north raptor
#

Unlock exclusive color or cosmetic to pick next game if you reach X minutes surviving.(scars for example) Sometimes you get bored of a game when you have no objetives cause you feel like you have anything new to do. And its sad when we played progresion and there were trikes with 2000 prog points and the only thing that diference them from a new adult trike was a screenshot. This way when you get adult you still wanna play cause you are farming points for your "alpha" colors. Or some marks in the body like scars or something that show your "age". This way you can recognise a skilled players and diference them from the others without giving them any advantage in combat. like" look this red utah, he survived 20 hours!". For example 10 hours without dying unlock 3 new colours, 50 hours unlocks other 3 and so on. So even if you die you will continue tryng to beat your record to get the colors. It would work like a rpg fsce of the game without afecting the game, just making it more adictive, cause you stack some "achievements"

light acorn
#

Filter server list by servers that you have a dinosaur on

vernal parrot
#

Add a Favourite Servers filter/tab

tired terrace
#

Add photo-mode to the game. There been many times i wanted a proper picture of the landscape (and ) or my dino 😃

ancient plover
#

Fix sizesssss dondiFrown

safe gyro
#

Some question from the ask-a-dev-channel made me think:

Madrex Asks: Will there be a pack alpha mechanic?
Will there ever be pack alphas? It would be interesting if there was a pack of three to four Rexs, One Rex is chosen by how much time spent on that specific dino. They become a pack leader and it gives you, and your babies growth/health/fighting boosts. You would really want to be the alpha of a pack. That way rivalry and competition becomes a game mechanic.

This could be for any species as well, not just Rex. There can be herd leaders, maybe two Trikes have to compete for the boost. That would be an interesting mechanic if you could challenge the alpha to a "duel", battle it out and then whoever wins gets the boost.

Answer:
We are pushing hard for herd/pack leaders with the appropriate benefits and mechanics to sort players wanting to be the top of their respective group's social ladder.

So my question about this: since some people are more "trained" in survival than others and they may make better alphas than others. (for example you can also get tons of hours as a specific dino when your were carebeared all along. doesnt make you a good alpha, right?)
so how about not (only) having the time played as a specific dino be the indicator for getting the alpha role? maybe take some more indicators like a vote from the other group members or maybe later in the game there will be "challenges" for every species and the more challenges the player accomplishes the more "alpha-ponts" they get. a challenge may could be a fight versus a dino of the same species or raising a baby from hatchling to adult, evolve to a hypo,.... stuff like that?

glacial notch
#

velo, taco, and oro nesting 😏

robust badge
#

lol just read the ask a dev question about sauropods would be funny if they added magyarosaurus "oh you want to play a sauropod here have the smallest one only about as big as a horse have fun"

fast ether
#

I'd really like you to not make another crafting/building game and I hope you would stick to your roots with dinosaurs. It's a good game idea, This game's got potential,You should improve the dinosaurs balance and animations. I believe it will improve the user base and more people will join the game.

ancient plover
#

Would be fun to play as a speedy jumpy climby little glider hunting juvi/ai and being hunted by juvi and smaller preds. Perhaps Microraptor is a little too small, but something similar would be fun. Small climber perhaps as a compromise for no flying?

#

Latch Mechanic/Animations:

When a Utahraptor successfully pounces and latches onto something, 3 keys are displayed in a sequence for both the Utahraptor and the victim. Who ever presses the 3 keys the fastest in order triggers an animation. One causes the Utahraptor to inflict damage and the other shakes off the Utahraptor causing it to fall off (or drain a lot of its stamina allowing it to stay on?)

The more Utahraptors on the prey item the more the prey item will have to frantically press the key sequences to combat each of the Utahraptors as they attack in sequence.

Also thought maybe after 3 keys it could go to 4 for the second attack and then to 5 for a kill animation on the prey item with the consequence of being shook off causing injury or a fall and tumble animation or more stamina drain, idk it’s a suggestion ..

sterile herald
#

Gestating meter HUD when sitting on top of the nest

merry stump
#

I don’t have a certain way to nerf them, or a certain stat that is the problem, but carnos need to be nerfed, I play for a while on official us 1, and I saw more adult carnos then any other Dino, which doesn’t make sense to me

kind vault
#

Guys I have the 💩 -iest idea in the best possible way.
it's a problem for a lot of people that players like to hide and go afk to grow, denying carnivores food. or apex carnivores and herbivores alike group up in small spaces where it's impossible to attack them, like against a cliff face or on top of rocks. affinity is a good way to get players moving but I have a great idea as to how

Everything poops. And if our dinosaurs did, it would be a great long-distance tracking method, and players who sit in the same spot too long will lower their dinosaur's comfort because... well, you know. big herds have to leave their areas not only because of lack of prey or plants, but their own pollution, and every rainfall completely wipes it away.

there might be an issue with nesting becoming messy pretty quickly but like.. that's children, man. I don't have a solution to that, just had a dumb 💩 -y idea I thought I'd share

ionic carbon
#

every server should have a menü where they can adjust the group bigness. and the option that herbs can group up no matter what species

blazing glade
#

Please allow your food and thirst levels impact your growth speed. Your growth speed now should be as if you're dying of thirst and hunger. Growth should be dramatically increased if you stay topped off. This has the added benefit of encouraging more movement as opposed to most people AFKing during night and the juvi/sub-adult phases.

zealous cipher
#

In the skin menu show your dinosaur as full grown to make creating a skin more accurate without having to go to a sandbox server to do so.

bright vortex
#

Just have a question as to why raptors heal sooooo slow. I was at stage 4 damage, and it literally took 28 mins to fully heal! Had no bleed, and had food and water. laid down the whole time. Seems a little rediculous when other dinos can full heal in a few mins.

carmine yacht
#

It would be cool to saw an adult dino's carry their young like mother Gators do with their hatchlings

ancient plover
#

Tiny QOL suggestion, but please let the ESC button allow us to exit from nest HUD.

ancient plover
#

Need a way to log players steam ID's so that if we need to ban them for an offense after they've logged out and no one has them on auto recording we can still ban them

wet sequoia
#

Sine no one seeme to understand what I'm talking about when it comes to the night I used a screenshoot (that I made dark with added moonlight to show shapes on things far away) to try and show what I mean with see things far away to help players to navigate in this pitch black night world that we have right now where we are missing moonlight (for those gamma reasons, players who brighten their screans to see at night, idk). I don't have a map to look at as a dino and I don't want to have to log out to look at the replay just to figure out where I am and where I can go to find places with water or if there is a place I want to travel to on the map.

#

If it's night and you can't use scent in the rain, well... then it's not easy to know where you might be.

nova jolt
#

Dilo night vision needs to be scaled down, I'm fine with it being better but they see too damn far.

grand dawn
#

maybe dryo cans take the mimic ability that was discussed in official answer yesterday ?

#

it could produce a sound similar to rex / giga / allo angry roar to scare small to medium sized predators around

ancient plover
#

Change the Herbivore's growth timer to be faster than Carnivores so there are more Herbivores then Carnivores in the ecosystem because right now there is no point to even growing a Herbivore since Carnivores keep getting buffed and herbivores get nerfed into the ground. And with herbivores getting no strains wouldn't it make shorten their growth timer since there is no end goal for a herbivore since you just eat and die.

mortal frost
#

It would be nice to have the broken leg indicator on the static HUD, so we don't have to check the character window to see if the broken leg is healed or not.

main sleet
#

Sauropod suggestion: Rather than the massive sauropods currently in game which will be AI, have a playable mid sized sauropod (~15m long). It could be slow but hard to kill even for an apex, but a body could supply a massive amount of food. Its slow speed would ensure it couldn't be used for clubbing juvies and mid tier carnis. Growth time could be 8 hours perhaps to avoid massive herds.

glad cosmos
#

-Allow dead bodies, not just gores to be detectable by scent.

-Lower the decay rate so bodies dont disappear as fast as they do providing the opportunity for body contesting.

-Render gores in at the same distance herbi food bushes render so they dont always poof into existence 3 meters away from you

-Buff Adult Rexes scent range by 75-100% so it can find bodies and bully stuff of of them

tacit vortex
#

Maybe it would be nice to either : let people say the colors they used to make a skin in #skins or maybe have a #make-a-skin channel where people only post for example
Dino:
Detail:
Underbelly:
Body 1:
Body 2:
Body 3:
And no phots so it’s not so cluttered
Just saw some people who were wanting a randomize button so I thought this might be a solution in the meantime 😁

main sleet
#

Related suggestion: I think a small caption should be allowed on the skins channel for each picture. No more than one line. Also re allow reactions on the channel. The feedback we got via those was useful to know what people thought.

plain oriole
#

Since Rex is getting a speed buff and new animations in the future, can Rex please have a better turn radius with it's new animations? Its agility is pretty much nonexistent and anything with legs can pretty much run circles around it.

ancient plover
#

Change the Gallis growth timer to 30 minutes Juvi 15 Adult 15. So people would play it more often it would be awsome to see a flock of these things but its growth right now has a weak payoff.

quiet plume
#

How about Lemur apes? They have lived back then, I think. And before anyone wonders: yes I am influenced by the good old 'Dinosaur' movie.

sacred haven
#

Quoting this for the purpose of the suggestion:

Miss Kali Kitten Asks: Will baby carrying be added?
Will a baby carrying mechanic ever be added? It would be handy for when a pack needs to move and you have little ones with you.

Answer:
We’ve discussed this a few times internally which I know may have been spotted on stream awhile back. We’re still on the fence about it for a few reasons though. While it would be great to keep your herd/pack on the go, being slowed down by your young is a part of the experience of parenthood. Those of you that actually have kids, know that full well. But in addition to that layer of believability, we’d be tentative to introduce a mechanic that would allow you to completely negate the threat of your babies dying to predators.

Especially when those predators are smaller than you, the adult. If a rex mother can carry her babies everywhere, there’s next to nothing that can endanger her young other than starvation and dehydration. And with how well some of you know the maps already, it’s not likely that you would make your nest in an area that wasn’t conducive to nesting. So the short answer is, we haven’t decided.

Suggestion:
I understand the part about babies slowing you down. That's definitely something to be considered; though perhaps a drawback could be added to make parents pick between risking carrying their young, or having them follow at a slower pace. I know this would be a niche ability to have but it would be amazing to have on creatures to help in certain situations. For example: a trike would not feasibly make good use of carrying their young, nor do they need it if they can turn into a veritable fortress standing over their young and their nest. A galli or utah, meanwhile, might be able to carry up to their juvenile to assist in certain situations at the cost of being able to attack and/or stamina. More on this below:

#

For hatchlings: They are so incredibly small I think they should be allowed to be carried. By what? Not sure -that's up to the devs to decide. Its especially handy for parents who are in the unfortunate situation of being shoved off their nesting ground by something bigger that they cant feasibly defend against. An example might be a utah mother quickly snatching up her hatchling and running from an allo that then destroys her nest. This costs no stamina, but because you are carrying your hatchling, you can't bite. As such you cannot retaliate and are a walking meatbag. Hatchlings still need a lot of food, so you are frequently going to stop to get AI or bushes -leaving yourself and your hatchling vulnerable. It allows parents who are determined to keep their young alive in an unfortunate situation able to at least attempt it. This would be especially valuable on, say, a rex who gets chased off by a rival rex pair, and does not want to waste all the time they spent on gestating an egg that may have taken an hour to get only to lose the resulting hatchling due to a circumstance they could only run from.

For juveniles: This would be more valuable on select species than others. I will continue to use Utah as an example, since it is the dinosaur I play the most and can make a more structured example with. Carrying a juvenile would make the hatchling unable to grow to their next stage in life (subadult or adult). However you would be able to carry it at any stage while it is still a juvenile. Due to its increased weight, however, you lose stamina while carrying the juvenile. Now -where would this be useful? Certainly not for long distance treks as that would make you, again, highly vulnerable. You cannot bite/attack while carrying the juvenile.

#

I think this would be useful, again, in incidents where the juvenile is/might be being targeted and cannot escape. A quick and resourceful parent can then snatch up the juvenile and run a short distance to hide it, then run away or circle back to fight. Meanwhile the predator may very well be tracking them via footprints, knowing the parents cant run forever with the juvenile in its mouth. I'll compare the utah and allo enmity for this one.

Exceptions
A rex, for example, might be able to carry its juvenile feasibly, but there is no point in doing so as the juvenile is literally built to be faster than its parent. As such a rex might be able to carry its hatchlings, but not its juveniles. An allo might be able to carry the hatchling, likewise, but not the juvenile as it gets quite big/not feasibly able to be carried. A galli might be able to carry its hatchlings and juveniles, much like utah would, if only temporarilly on the juvenile. A trike will not be able to carry anything other than plants, as it is built to protect its young by locking down in one area and turning in place. Same can be said of stegosaurus or ankylosaurus.

Why Bother if only certain dinos can do this?
It acts like a niche ability similar to how digging was discussed for small creatures and encourages tracking/parenting skills. It adds more interest as well to what you can do while raising your young, and diversity in how young is raised. That way, it isn't always "nest in this spot and wait to grow". It adds different tools for parents to work with while still (hopefully) having drawbacks to avoid breaking the game. Overall, I'd like to see carrying young be considered. I know the team was on the fence about it as stated in the Dev Answers -maybe this would be a way to go about it?

queen void
#

okay.. Bear with me here.. so what about adrenaline moves?
I mean thing about it. It would be a great way reintroduce bone breaking and help some dinos defend them self, it could also help some dinos make deeper cuts to make bleed dmg lethal again (if the bleed rework is gonna happen)

it could work in different ways, like taking damage or dealing damage, maybe stress under combat.

for now it's just a small idea I have.

shut hornet
#

I don't know if they already have this planned, but it would be nice to get a respawn button in survival, with something like a timer similar to the logout button so people can't respawn during combat. Sometimes people get sick of dinosaurs, or just want to spawn somewhere closer to others or friends, especially on maps like V3 which are so large.

dry hazel
#

Sub Rex is Better than adult Rex at this point because adult Rex is so incredibly slow. My suggestion is that adult Rex should either get a better turn radius, or it’s sprint speed should be raised. I’d prefer a better turn radius, but that’s just me.

summer hollow
#

You could implement something like an immunity to damage when you spawn in for like 5-10 minutes to allow you to get off the beach without being killed by people spawn killing. And I know people will say it's not spawn killing but like so many people comb the beach for food when they're hungry and ya

zealous cipher
#

buff utah heal, it feels like it takes hours to heal from third

rough karma
#

Sence The Isle community is growing so fast, can we possible get a couple more US Official servers? even 8am during the week server's are full and i think everyone including me would like more server's to play so we dont have to keep killing off adult dino's to play another dino.

vale cape
#

There is currently no real reason to nest in over spawning in. I suggest giving so sort of incentive to nest.

ancient plover
#

Give anky bone break. With its club on its tail, it would crush bones of dinosaurs. After all, That’s anky’s main defense in the real world- its tail.

green oracle
#

Man I missed out on ask-a-dev... figure putting the question / suggestion here might work out though. Q: Will you ever be able to nest in AI that can act as a quick respawn / extra life?

soft kayak
#

give juvies and subs their own animations different from the adults

#

bc rn the only dinos that have them are paras, rexes and, trikes

halcyon torrent
#

The Invite button in tab only being available on creatures the same species as you.

restive gazelle
#

In skin customization, the head ornaments on each dino, be an independent area for more brighter colour, as opposed to it been combined with the body colouring/pattern. A small suggestion worthy or not up to you devs an community 😁

next parrot
#

Herbivores currently aren't worth the hours and hours of growth time (besides trike). Since para got nerfed into hell, it's completely ridiculous to spend as much time as you currently do growing to adult, when you're literally just walking food. I suggest lowering the growth times for some herbivores, specifically galli, possibly maia, and para. They are meant to be eaten and that's fine, but no one wants to spend +4 hours growing a completely useless herbivore.

lost spoke
#

I suggest adding option to enable sound when window is not focused. EG if you alt-tab to browser you would still hear all ingame sounds.

sonic lodge
#

Low-hanging fruit: Update the moon phase sprites so that they are not transparent (It's kinda dumb to see stars through it.)

summer hollow
#

now that you've limited trike herds!! can we get a general rule for all carnivores that they can't be in huge megapacks? there was a 46 pack of utahs the other day

modern mist
#

An updated Region 2 map would be nice. I know it's tiny AF, but it was still a fun little map to run around in. Be good for a server with a cap of 20-30 players.

main sleet
#

Change one of the 3 EU servers to Thenyaw, so we have some variety.

loud topaz
#

The upcoming rework for bleed is a good way to help the game. It helps prevent players from mass bleeding multiple targets, kamikaze deaths, and allows players to escape without the worry of being bled out in one bite.
It's a good step in the right direction.

However, I feel like this bleed rework could be fleshed out more. So here's a suggestion I'd like to propose.

*Actual suggestion starts at the end of page 2
*First page covers the issues of bleed and how it's flawed currently.

*Gives a brief breakdown of how this suggestion affects dinosaurs in gameplay and their matchups.
*Some suggested tweaked stats to complement the new mechanics.
*Be prepared for math

*Viewing proportions seem to be messed up on the phone. Setting to print layout helps. I will repost with a proper format file later.

modern mist
#

Players of The Isle currently regard dinosaurs as being part of certain "tiers." Making these tiers somewhat official might make balancing the game easier.

The lowest tier of dinosaurs could probably get away with only having two stages: hatchling and adult, with no separate juvenile. Dryosaurus comes to mind here, and arguably Gallimimus as well. The juvie and adult are so similar you might as well just merge them into a single stage with a single growth curve. These low-tier adults set the standard for how strong juveniles of higher tiers should be.

The middle tier will have three stages, as most dinosaurs have currently: hatchling, juvenile, and adult. The juvenile, again, should be about as strong as a low-tier adult. The adults, besides getting a stat boost, will also get a gimmick which makes them more interesting than the low-tier "easy" dinosaurs. When I say gimmick, I'm talking about things like dilo's planned venom, or a second attack type (i.e. a stomp); basically, the stuff that goes beyond bite damage and running speed.

The top tier or apex dinosaurs have four stages, as they do now: hatchling, juvenile, subadult, and adult. The apex juveniles should again be equivalent to a low-tier dino, and the subadults get their (first) gimmick. An apex adult gets a second, more game-changing gimmick. You've heard of giga's planned "meat-grazing" mechanic, or deinosuchus' unlimited growth? This is when those things kick in.

The game already kinda follows this structure, but I think making it official would give the developers a better picture of where every species and growth stage needs to be balance-wise. It also provides a roadmap of the order in which dinosaurs would be unlocked if/when the token system ever gets implemented.

quartz bloom
#
  1. Audio indicators if you have managed to hit another player, its abit hard to know if you've hit a player and without dumb hitmakers ruining immersion, i was thinking audio hitmarkers instead of silence.
  2. More colours for dinos, seems to be mainly browns, whites and yellows. (obviously not asking for fluro bright dumb colours)
  3. Better killing and attack animations, like being able to amputate and stuff would be sick, and better eating animations.
  4. Ability for server administrators to change the ratio individually for the day and night cycle, atm you can only do the same for both ie: 1 hr night and 1 hr day, cant have 1 hr day 30 minutes night
  5. If its possible the ability to drink from puddles after it rains since theres not always water source around
  6. If you're in text chat, and you try scroll up, if someone talks you go back to the bottom, make it so that doesnt happen and if you want to read new messages you just scroll back down, or close the chat and reopen
  7. Make a counter to bleeding, if you get hit by a dilo once or twice (depending on dino) you inevitably just sit and die, should be a way to somehow speed up the process to die, or control it and stop the bleeding, as a dino idk how you can do this, since dinos cant use bandages.
bitter sphinx
#

If the larger sauropods planned for the game are going to become AI, it would be cool to have Amargasaurus as a small sauropod to play as since it’s a cool dinosaur and can give an interesting dynamic for sauropods. (Smaller size, spikes on its neck, etc.)

mortal frost
#

I know I've already made this suggestion, but I really want that fixed for the next patch and I don't want the dev team to forget about it. Get rid of the insane hunger drain of the Cerato, since nothing justify it anymore (no more insane bleed resistance, and no more twice more HP than weight).

flat pine
#

is there an official map that's up to date etc that i can use? please send link

stark lily
#

Rex nerf please? cause buffing rex all the time is just annoying specially when it has bone break, either take the bone break out or the strong ass bite force, cause it's not fair it's the only dino with bone break.

modern mist
#

Can we get subadult nesting again? The game actually says subs are nesting capable, but it hasn't been re-enabled yet.

scarlet kettle
#

please fix party sistem, it is annoying to log out in order to be able to leave a party. Official servers are always full

vernal parrot
#

Please fix the hitbox for eating. It can be so difficult to find the correct spot to hit "E"

desert pulsar
#

Not something that's really essential as of now, but maybe somewhere down the line, a "report", of sorts, that shows a brief summary of your dino's life prior to dying. How much food and water was consumed, how many dinos it killed, distance traveled, ect.

soft kayak
#

let us tone down the cricket theyre sooo loud

frail comet
#

new calls! yeah the main 4 are up there but more would be cool to help communication and just for fun, i love the idea :))

wild kayak
#

I think the dev team should consider looking back at old concept art and models and try to think of ways to input those dinosaurs into the game. For example the juvi rex (i assume that's what it is) has a really nice and unique design and could be made into a original dino for the game. I'm simply trying to suggest ways for the devs to implement dinos that could fill in a niche that they're looking for candidates for.

next parrot
#

The limit on trike herds is either too low or needs to not include sub trikes. Trikes are not apex carnivores, they are herd animals. Sub trikes cannot defend themselves and shouldn't count towards a herd limit. I've had people argue that gigas and rexes have a limit on subs, but they are typically better off in smaller numbers anyway. Trikes need numbers to thrive, especially as sub adults.

night stream
#

please remove beach spawns and add more inland spawns

dark linden
#

In the same manner that food is added to the nest, it'd be great if there was an Add Insulation button to nests, where "food" material is consumed to add insulation points for the purpose of providing warmth to a nest so that the matriarch may leave it and let it still incubate in her absence. Insulation points can be consumed with each percentage tick of incubation, for gameplay purposes - that way, it's still reliant on resource management and not just afk-nesting.

summer hollow
#

Can you hire admins in different time zones? 😦 it's so irritating playing late into the night and encountering an admin-required issue like being stuck and no one is around to help.

hoary blaze
#

Why have life stages? How about continuous growth period with the only stages being 0% for brand new baby, breeding capable and 100%. have the stats consistently going up.

#

I would like to see more carcasses laying around , so juvi's can act as scavengers vs having to rely on npc food. Maybe have bigger dino's leave bigger carcasses for juvi's to find?

#

Would you guys add stop drinking at 100% thirst like you do stop eating at 100% hunger please?

ancient plover
#

I was curious to know if adding % values for Water/Stamina/food and even health on the main hud could eventually be implemented.

#

Or for the health just adding some kind of color scheme to know what levels of health your at withought checking the "INS" hud. example: green for healthy, yellow for danger and red for about to die.

night stream
#

can we declare war on the evil beach spawns

dry pasture
#

I think it would be great for people trying to get better to be able to see statistics about their play. It's a simpler way to provide people a way to enjoy the game by bettering their achievements in the game. Things like:

  • Seeing the lifetime path of your dinosaur when it finally dies with kills marked on it plotted against a map.
  • Seeing lifetime damage done, damage taken, number of bone breaks, Ai/Bush kills or volume eaten.
  • Name of those you killed and those who participated in your death.
  • Hours / number of days/nights you survived for.
  • Have a game screen to review all of your dinosaur stats above that's available only out of game.
blazing glade
#

If you're going to let AI spawn at the feet of carnivores to prevent them from dying and giving them a free pass on hunger, you should make piles of shit spawn randomly too so herbivores can forage through them for undigested grass and berries. Cause as hard as it is to believe that you'd starve to death as a herbivore in a forest... it does happen.

ancient plover
#

i think it would've been kinda realistic if our dinos mouths get covered/soaked with blood when and after eating a corpse. perhaps after a while not cleaning yourself increases you scent making you more visible to other carnivores and prey. the effect should warn off when its raining or when you are drinking.

hoary blaze
#

I think if you log into you dino, you should be able to log out immediately with in the first 60 sec. at least. I was a 94% sub adult triceratops and when I logged in in the middle no where, there just so happened to be 3 sub adult t-rex and 1 adult in a pack. Not cool to lose all progress due to just logging in. THoughts?

main sleet
#

Remove bone break for rex. It's been removed for even things like anky.

true nexus
#

Hello, I think it would be nice to implement in the game a system that writes in the chat when a dinosaur kills another, a sentence for example "Cleosydera the Carnosauria killed X the Suchomimus", it would allow in the servers rp in this case to avoid killing a second person because we have not seen the first to die bleeding for example. It would simplify moderation on the servers at that level when one has the right to kill only one dinosaur per hunt.

ancient plover
#

Have a "freeze" or "nock out" mechanic for admins in servers. Its a struggle trying to stop a kos'er dead in their tracks before they needlessly murder everyone leading into having to go into the system and give it back, its a struggle.

ancient plover
#

Que System
With the influx of players its almost impossible to get into a full server
a Que system that puts us in line i think is highly needed

small berry
#

Hi guys, reasonably new to the game but i love it. the only thing that ruins for me is just the random people who just go killing others for no reason other than that it is pleasing to them. I want to enjoy the game more with groups without always looking over our shoulder. An idea came to mind that i saw on others games too. Maybe if possible a reward system and bounty on people who hunt too many other players when they are not hungry or self defense. Like after a certain number of kills, their position in the world is visible to other players, and who gets him first gets some sort of reward.

ancient plover
#

@small berry there are certain servers that have rules, with admins that are enforcing them 24/7, i suggest playing on one of those servers

#

@small berry and on those servers if something like that happened to you, you would get your dino back.

small berry
#

Fair suggestion and I tried, but they can be so empty sometimes due to time zones, official servers always have people on. But I was only suggesting, I don't expect a whole new system to be implemented in the game just for me.

dry hazel
#

An idea to help encourage nesting and bring more realism into the game: nested dinosaurs (or players that begin as hatchlings) will grow faster during their juvie stage, like maybe around a 25% faster growth rate for juvie stage of dinosaurs that were hatched in, rather than spawned in already as juvi

#

Also, if adult Rex is gonna have a garbage turn radius, can we please give it better speed so it’s actually somewhat playable without having to need someone else cover your ass?

Losing 6 hours of progress to reach adult hood, only to die with a dilo’s head up your ass, can make some players very unhappy.

Edit: Alt turn is disabled on many servers, and it should be removed altogether because it’s too effective.

celest harbor
#

New to the game. Finding an issue that is constantly bothering me, and preventing me from teaming up with my friends. Map function, and spawn points being a bit too random. Perhaps a pre party function so me and my friend can be going into a game together?

ancient plover
#

I have yet to find a server outside official that doesnt involve some sort of admin abuse. I know most admins dont intend to come across that way but it's a struggle to grow as a carnivore with unmanageable rule sets and a toxic chat environment. Any chances for more official servers and also allowing those who have a dino already on the server to have a slot? Thanks!

ancient plover
#

Respawn button in survival.. perhaps with some kind of confirmation in case of accidental clicks. 🙏

#

If a dinosaur has broken its leg (or hobbled off with a leg break from a predator/upcoming bleed) I think it should make noise, like labored breathing and rattling or whimpers.

pearl cobalt
#

Have the feign limp feature implemented again. It was useful in certain instances, such as luring prey near or drawing attention away from another herd/pack mate.

scarlet hatch
#

Surely this has been said... Different keys for eating & drinking

lucid sonnet
#

I'll go ahead with giving these suggestions to have in the future maybe.
It would make the game ultra neat dondiH ( Idk if this might cause lagg because of multiplayer gameplay. Or if this is already known.
I'll leave these vids here anyways for inspiration.

*Dynamic Grass System
https://www.youtube.com/watch?v=aWfbiAdfyhQ

*Water
https://www.youtube.com/watch?v=XuOwi1vg_RE
https://www.youtube.com/watch?v=pX82z77TZc4
Ocean waves
https://www.youtube.com/watch?v=Xt6vEeTsL1o

*Snow vids, but think this might not happen.
https://www.youtube.com/watch?v=HmZ62dsMj-8
https://www.youtube.com/watch?v=q66uIcjD8gI

*Heavy Rain And detailed Ground
https://www.youtube.com/watch?v=3xK2nUifXeE
https://www.youtube.com/watch?v=m7yOQ1TxOL8

Water effect for the in-development Unreal 4 title Amygdala.

▶ Play video

This time I am presenting Unreal Engine 4 Dynamic Water Version 3.0 Showcasing all new (30+) features and how to integrate into your project here. It took me...

▶ Play video

Work in Progress of Ocean Shader and basic ship movement in Unreal Engine 4

▶ Play video

Testing the snow particle and material function that covers whatever you want to have snow on it with snow.

▶ Play video
ancient plover
#

Some crashed cars around the map, in open areas. Kind of like in picture

soft kayak
#

please switch the amount of ai that spawns for a baby to the adult bc theres no use having 30 oros spawn around you if you only need one to fill up

sharp berry
#

This game needs more balance. You can't do jack shit as a juve rex

modern mist
#

How about multiple stages of bone-break. Stage 1 still lets you trot, you just can't run. Stage 2 is when you can only walk.

karmic lark
#

human structures can be littered inside with debris, as they are abandoned. destruction could cause both people and animals. clean and neat bases will look weird. I suggest this when designing human structures.

hoary blaze
#

Maybe add a death cam where you can look around a bit b4 respawning, and read your chat.

stuck lotus
#

Perhaps they could add a “pack bonus”. The oldest member of a pack or herd has a buff to their stats when around grouped members. However, when separated, they have a reduction of the same amount

#

This would mean that raptors can’t just go on stealth missions to screw people over. Same with dilos who want to be in groups.

red lynx
#

AI spawning really seems so unreliable ran for a good 25minuites in zones that look like they would have spawns and have had spawns before. and not a single thing.. why can't carnivores have some sort of scent tracking for food too like herbs do?

stuck lotus
#

They do need to get at least glowing corpses.

red lynx
#

yep

light acorn
#

need food

frail crypt
#

AI spawns are tied to the player. The game spawns AI intended specifically for you. It prioritizes hungry dinos above all else.

Running around doesn’t really help you, because if you are fast, you leave your AI behind(the AI spawned for where you were, not where you going).

Running to where other dinos could net you some AI to kill, but believe or not, when you are really desperate for food, your best bet is to stay put and rest. As long as there is no terrain tiles to block AI spawning, you will usually get AI in time. The biggest threat will be AI spawning a Velo. It is harder to find, harder to catch, provides little to no food and will kill the Oros and Tacos you really need to fill up on...sometimes so fast you don’t hear they’ve spawned in.

steep axle
#

Two issues with rex: The sub and adult rex need to be able to eat carcasses one size smaller than what they can currently eat. Also the growth time is too long, maybe 180 not 220 as sub would help us out. I love rex but it's just too difficult to try over and over again everyday.

dry hazel
#

I think that combat overhaul should be a priority as of now, because many balancing issues in dinosaurs may change with the combat overhaul.
So, some dinos might need a fix as of now, but with combat overhaul, that fix may make it too strong, may make things worse, or it may fit perfectly and another change might be needed instead.
(Example: Rex is incredibly limited in terms of mobility, but that change may not be necessary when combat overhaul comes out.)

#

Plus, it would also help pave the way for future dinosaurs, and make the addition and roles of future dinosaurs easier in terms of gameplay

pale fog
#

A mother should be able to pick up there baby as long as its hatchling

celest harbor
#

One important thing that should be added across all dinos is the ability to scent out and track down A.I. units. It would make it 10 times easier to survive if we could actually use scent to track our prey.

stuck lotus
#

Discord overlay. That would help SO MUCH. I play on unofficial, yet use the server discord in case I switch species and need to go to a different chat, etc. People have come into discords, headed straight for me/us (I usually play herbs), and killed me/us multiple times because we can't see who's doing it.

visual ferry
#

Add the dodo bird. A playable dodo bird. We CANNOT let Ark win. We must one up them some how.

ancient plover
#

Maybe add a hit-marker you can enable, for newer players its honestly really difficult to tell when you hit stuff, specially because the ping difference between players sometimes, it would be nice to know if I'm swinging too earlier or late but i cant even tell because i don't really know when they land

cyan viper
#

Is it possible in the future for you guys to add dinos from going from the rest position to the crouch position because as it sits now you have to fully go out of the rest position and stand completely up and you stand out a lot more, would be a nice little change to be a bit more stealthy to get out of a bad situation if something comes along and you need to move while not trying to stand out to much, and i would like to see a distance marker to people you add to your group in game just so you can get a bit more grasp of the situation so you know witch one would be best to meet up with.

vast root
#

Suggestion: Human Progression (Mercenaries)
I've been thinking about humans in The Isle a lot lately and how they will function, what kind of role they serve, and I think I came up with and Idea. Mercenaries will start out in a human compound which is will be HQ for all humans, and their goal is to rank-up their vehicles and weapons, and you can choose whether to do this with friends or alone. Humans will be sent out to hunt dinos, only starting with a quad and a pistol, when a human kills a dino they have to transport it back to HQ to sell it for credits. The amount of credits you receive will vary depending on the type of dino and age, (i.e. adult T-rex 100 credits, or a juvie allo being worth 15 credits). Humans can spend there credits to upgrade from a handgun to a SMG, or upgrade from a quad to ATV. As you buy better equipment like a Truck for transporting bigger creatures, and assault rifle you can hunt big game creatures like an adult giga, or a spino, but if you die, you loose your equipment and your vehicle.

Other Ideas:
-Other ideas can include stuff like adding a tranq gun, that when you tranq something you have a time limit before it wakes up to get it back to base but you get x2 the value of the asset
-Mercenaries have a device that tracks dinos location (When playing as a dino and you open the character menu it says "Assets Location" so maybe the Mercenaries can track there location through that)
-Possibility for helicopters? Might not work for balance reasons like players shooting from a helicopter, and the dino not being able to fight back. It can be balanced by giving the helicopter very high credit cost
-Base building can be a feature to store weapons / cars / helicopters / whatever.

Anyway that was my 50 cents, feel free to discuss any ideas or any critiques you have in #general-feedback-discussion

gusty hatch
#

dunno if this is being worked on but can there be fish in the v3 oceans that the fishers are able to eat

heavy beacon
#

sorry this is a question but is the v4 coming back?

warm scaffold
#

Maybe put a limit on raptor packs? packs of 15+ raptors are fine but limits on some apexes is kinda dumb.

soft kayak
#

reduce fall damage for mid sized dinos

#

you shouldnt fall off a tiny fucking nudge and die

iron sable
#

suggestion: 50 more player slots on offical

final gull
#

Colour Pallet Ideas
Giving Other dinos the options to have a wider detail selection like the giga and let the giga use some of the brighter colours like other dinos. (I want my blue giga crest from OG giga back 😉 )

Having atleast one of the dilo's colours selectable by other dinos (I know the dilo blends in to trees and tall grass stupidly well but we only have the dibbles baby poo green)

prime nova
#

Add the option to log out but still have your dino remain in the game so you still grow but you're also able to be killed. Perhaps grow at a slower rate

summer hollow
#

remove trike from survival until you fix it's hitbox, being hit when 10ft away from it is just friggin' stupid.

prime nova
#

Add a key to freelook as a dino while moving/standing still without turning.

ashen hill
#

Im sure some one has said this but please add a auto run key please

rose bloom
#

I think para need only a speed buff.
Now it's a steak, you can't play it. He is slower than allo who is her principal predator and a ambush rex can catch it in ambush.
The para is unplayable.

honest gulch
#

Get more EU admins for ingame, that will actually be on PLEASE. Im extremely tired of it being the wild wild west where anything goes from like 3am-10amEST, and people know they can get away with mixpacking, spawnkilling, and exploiting etc.

prisma wagon
#

Trikes hitbox when using horns needs a serious rework. they are hitting when not even close to targets.

hot mantle
#

There should be a way to cross the canyon on V3. Maybe let us go trought the pipe or maybe ontop of it.

light merlin
#

Add more movement and ”weight” to new animations. I like that you’ve got a new animator and are working hard on things but it’s been lacking in movement and feels incredibly stale, especially on the cerato, giga and new rex anims.

It doesn’t feel like they’re walking on something as the legs seem to have no weight placed on them, and the torso and tail barely move at all. Minimal movement can be nice but it doesn’t feel alive with how stale it is.

rain pumice
#

There needs to be some sort of indication of where spawn locations are so that you know you're hunting in an area where you should not kill new borns. Possibly a new scent marker similar to how water is done but not as invasive/massive.

timid solstice
#

Solution for Survival Sauropods

This has been discussed many times before and the general agreement has been that sauropods can never be a good fit for survival. Problems that have been brought up include the possibility of humans eliminating countless hours of work in a matter of seconds, being tedious to die, or simply too boring to play as. However the iconic creatures that are sauropods should be reconsidered for inclusion as the problems that have been brought up are not insolvable.

  1. Have sauropods provide humans with a specific resource so that they are less likely to be shot for fun. This resource could be something humans have to use to craft more complex items or provide them with a buff of sorts. Sauropod dung, fallen logs when a sauropod tramples trees or even a passive buff against carnivore ai could be used to make a sauropod very useful while alive.
#
  1. If a resource does not work, there is another solution. Have sauropods grow for the time duration of a regular apex. Super long, tedious growth times are not necessary to make sauropods balanced. The standard growth time of rex is more than enough to provide a challenge for growing. This also eliminates the problem of players being overly upset should they be shot and having to go through a ridiculous growth of 10 or more hours. The way to balance this lower growth for such a large animal is have them constantly on the search for food. Sauropods are massive animals and should be almost constantly on the move for more vegetation to inhale. A separate meter aside from the hunger bar could be used to measure food intake. If the player keeps this bar full. Their own hunger wont decrease. Should they fail to find food, their hunger decreases rapidly and they begin to starve. This would help solve the “boring” playstyle many players think sauropods would have. Also having sauropods be able to knock down trees to access food would offer a very engaging experience. Sauropods are beloved by many and deserve a chance to be enjoyed in survival.
ancient plover
#

Buff ceratos ambush by making it faster or longer its kind of useless

timber geyser
#

Some Server & Player List Suggestions

1. Suggestion:
Sometimes it happens so that you need to log into a server that is full at the moment, but small caps of 1-3 players open every now and then when someone leaves. People will camp the server list for these open spots, and often there are dozens of players at once trying to squeeze into the server through that cap. You may want to log into this very full server because you prefer a high population, you have a dinosaur there that you want to continue playing as, your friends invited you to play there with them, it may be the only populated server with a good Ping in your area etc. If someone else is faster and you fail to log in, you get sent back to the Title Menu and have to go search for your preferred server again. This feels frustrating and makes you miss some oppoturnities at logging into that server.

Creation of a "Server Queue" feature. You click yourself into a full server, but instead of sending you to the Title Menu with a 'server is full' message, it puts you into a "login queue" for that server. You enter a loading screen that says you're queued to be logged in after the next spot opens. Perhaps it could also show how many people are there queueing before you. This way you wouldn't have to bounce between Title Menu and Server List to log into a highly populated server, but the "Server Queue" would simply log you in automatically after signing up to the queue and when the next open spot is available.

#

🔷 2. Suggestion
The Server List filters could use more filtering options, some of which could include tags that server owners can turn on or off.

Examples of suggested new filtering options:

  • Minimal Ping. So you can filter out servers that have a really bad Ping in your area.

  • Minimal and Maximal Population. So you can filter out servers that have a too low or too high population density for your preference. I personally don't play on any V3 server with <50 nor TheNyaw one with <30 players, as I like dense player populations more.

  • Tags that could be used by unofficial server owners. Like ones that say "NoRules" or "Rules" (could also count as 'Roleplay'?) etc. There's a huge part of the community that prefers some amount of non-mechanic server rules. While there's ones like me who don't want any other rules beyond the game mechanics themselves. Would be cool to be able to use a filter like this. Many times have I had to stop playing on an otherwise good server because it had some seriously dumb rules with the excuse of 'realism'. (While actually just protecting carnivore players from the butthurt of being killed by a herbivore of a species that is supposed to be strong and avoidable for their played species anyway, like Trike vs. Cerato etc.) (Or being banned if you don't 3 roar before attacking someone. And this was a high-population server so there's people who like it that way... Definitely would like to filter it out of my options tho. Often I first find out after having logged in and having read the Server Message, but it would be rad knowing this stuff before investing my time in waiting to get on a server like this.)

ancient plover
#

nerf allos ambush it doesn't even need it.
enough said.dondiSucc

kind vault
#

suggestion: when humans are added give them ability to pet dinosaurs. why? I want pets.

rugged locust
#

I have a question for the devs. Are you planning on adding any other species besides the hypos and the like?

#

the reason i ask is that my idea is to have at least two of all the genus: tyranosaurs, abeilosaurids, stegosaurs, ornithomimids, therazinosaurs

#

again, just an idea

stuck lotus
#

More sauropods? Eh? Ehhhh?

#

Long growth time but superior hp and damage, except for diplodocus (if added). Dippy here would just be a long boi, with little attack but above average HP for a sauropod.

#

And maybe also sensitive areas/weak spots. I.e a carnivores legs, or a sauropod’s neck.

loud palm
#

Can you improve the server searches somehow? It takes many attempts to find any kind of server sometimes and it mostly shows ''no servers found''.

sly arrow
#

maia needs stamina
as a maia you are literally carno uthas and dilos food.
he as one of the lowest stamina pools in the game and evens worst he as one of the worst staminas recovery. and he should have stamina boost for 4 mins of running. most of the other dinosaurs of its size have more stamina than him and I think thats not fair.

idle ermine
#

Put Physically on Dinosaurs

plain oriole
#

For the love of fuck. Please give Rex a better turn radius when walking, trotting and running. Without alt+turn, ceratos fuck him over.

prisma wagon
#

look over hitboxes. feels like you get hit when they are not even close to you.

blazing mesa
#

Instead of having to type the game mode when you are searching for a server, could this be toggleable? For instance, if I'm on the menu where I can pick a server, I would like there to be two check boxes, one for survival and one for sandbox. I can either click (or check) just one game mode or both game modes.

glossy iron
#

Paras need more speed, this might be biased since I'm a main para player, but paras need to be faster, almoast (if not) every carnivore outrun them, the main point in hunting a para is to ambush them, not chase them, because they can't fight back.
They should be faster than apexes but slower than raptors

arctic ibex
#

Get rid of alt turn cause it gives smaller dinos a chance to escape/fight back against larger ones because they have better turn radius and that's the way it should be this game is very easy if u use alt turn there is very little challenge in the game if you use alt turn

thick trail
#

Passing along something from a friend, who cant use Discord.
"If a dilophosaurus bites a gallimimus, that galli can now run it's full stamina bar away from from the Dilo that bit it. this kinda breaks the dilophosaurus by making them close to unplayble unless they want to hunt larger dinos that could just as easily kill them, or they pirmarily hunt ai"
New bleed system isn't that great for Dilos, as they have only 15 N bite force as adults. Maybe theres some way to improve it for them to have a better chance at getting meals with that new health at/below 10% bleed gets ignored? Maybe a somewhat better bite force?

calm heron
#

The Amargasaurus would be an interesting addition, adding on to @stuck lotus 's idea.

earnest sedge
#

right now i feel carnos can take things on their size and larger too easily. they have insane bleed (although not as problamatic now) and are extremely fast, but can still take sub rexes, allos, and suchos. i feel they should be more confined to killing things its size or smaller, such as utahs, pachys, dilos, juvis, etc

patent kiln
#

Fact: Dilo is now broken now that things can't bleed to death. Fix: Make Dilo bites an exception to the new rule.

vagrant bloom
#

Admin commands: Perhaps like with ban and kick, have it so IDs could be used for the other commands. There was an issue of trying to teleport a stuck MizuSky, using the whole name, and it kept teleporting Mizu. Or teleporting the wrong person should two people have the same name.

cursive stag
#

It would be interesting if there was a visual representation with nests based on how much food is in the nest. so gore piles/meat around carnivore nests in various amounts depending on how much food it has, and leaf/vegetation piles in various amounts around herbivore nests dependent on how much food they have.

rain agate
#

Return the progression mode in this year

ancient plover
blazing pond
somber portal
#

fix gamma like rust actually survival game is broken as fuck

tepid minnow
#

I'd like to drag my hunted prey with my teeth so I can take them to saver spots

somber portal
#

full abusing

red light
#

This guy's right, there are other ways to tamper bleed without forcing bleeders into a melee. Some bleeders don't have the health or turn radius to melee anything their size or bigger. For the dinos faster than the bleeders, 0 bleed after 10% means they can just... run away, forever. You could do what this guy says and cripple a dino bleeding at 10%, reduce bleeding by half at 10%, force bleeders to bite a dinosaur once while they are at 10% to resume the bleed, or only remove bleed damage for dinosaurs under 10% who are sitting down. As-is, by forcing bleeders to melee like a rex or cerato to finish a hunt, you are begging for mixed-packing to get worse. Also, herbis who do damage by bleed (diablos and trikes) are kinda just screwed.

bright burrow
#

Can someone nerf the Rex’s bite back to 500? Trike is basically unplayable right now. 1200 damage + only Dino that breaks bones with its bite

#

Just hope they make the Rex leveled with the Trike

#

👍🏻

ancient plover
kind holly
#

Para right now is in a really rough spot..

It was alright before this recent update, when it could outrun apexes and had the choice of fight or flight against medium predators. Giga can run/trot a para down, simply because Para doesn't have the speed to outrun it, nor the stamina to lose it. It's trot is slower, which means a giga just has to run it to exhaustion and trot on after it. Rex can catch a para with ambush it’s base run and has the stamina pool to make it in time. It makes a para useless to grow because it doesn't have any defense mechanism, whether be running or fighting. You are literally fodder to any predator that stumbles upon you.

I'd buff Para's stamina pool a bit more, to outmatch gigas at least. If it can't be a sprinter then make it a marathon runner in order to escape its predators. Give it an increased bleed resistance and bleed heal, but make its damage heal worse. This allows it to escape a confrontation, but be left injured for much longer, and therefore more vulnerable. This also gives it a chance against allos, dilos, and utahs. It has the stamina to fight back if need be and can tank their bleed quite well, but if a fight drags on that para will not be regening much health. There is also the issue of its turn radius which basically allows it to be ass-ridden, even with alt turn since its alt is slow.

The only issue with this is that bleed doesn't kill anymore. A para could just sprint away with stacked bleed with no threat of dying. It does still leave a trail of blood that any predator could track down, though. So while Para may be able to escape, it's still very trackable, and a hunter could catch up with it later since it eventually has to rest.

dry hazel
#

A lot of people are saying that Rex is too fast, and I agree under the circumstance that it’s normal running speed is insane.

My suggestion is that Rex speed should be returned to (somewhat) normal (based on balance), and the current speed should be it’ ambush speed. As of now, the running speed for Rex should only be obtainable for a few seconds while ambushing

#

Basically, return Rex speed to normal, but it’s ambush speed should be the same as it’s current sprint, given that it gets some sort of stam nerf or whatever to balance it out.

#

Either that, or cut Rex’s stam in half, making it even more of an ambush predator

loud topaz
#

Rex Nerf

I suggest that his stamina drain be tripled.

Why this and not his speed?

Reason: Rexes prior to buff were not scary to come across.

  • Any veteran player knows that the prior rex wasn't that scary. You just had to run away and you'd be fine.
    An Adult Rex encounter should strike some form of adrenaline rush from a sense of urgency.

Nerfing it's stamina drain significantly will make it hard to pursue things that are already a decent distance to away, while making things that are close terrified.
The Rex will have to take longer to rest to make their sprint effective.

mighty gorge
#

Please change spawn points on the V3 map, twice now i have died because i spawned so far at the edge of the map i could not actually reach water before dying/almost dying because of it ( and i was following a map for the fastest route) My suggestion would be to make it somewhat random, or at least have spawnpoints that have access to water and do not spawn players so far at the edge of the map that there's no hope for water or ai spawn.

#

Also ai on V3 is seriously bad, I have played to the point of almost starving ot death before hearing a single ai

#

and it really sucks because its a cool map, but I can never get to see any of the map on certain dinos, especially rex or giga, because i die without resources first

safe badger
#

my Idea of an Suggestion would be since Therizinosaurus does already exist,
(and i really love its model)
that it should be introduced to the game as an Omnivore be able to eat leaves and meat all the same.
get it's own eating animation for either, and if it sniffs it would sniff for both carcasses and bushes (As well as water)
maybe downscale its overall dmg a bit and add some Bleed to it's attacks. would make it feel more realistic. i would really like to see Therizino's Introduced as Survival Dinosaurs someday
(maybe even get an DNA string attached and make it even deadlier,
Therizinosaurus-Type-M [Mephisto] with sickle like claws that deal lots of dmg and applies a terrible bleed)

i would appreciate it if the first part at least would be implemented someday
dearest a humble payer for the game, and dinosaur lover.

chilly citrus
#

being able to place markers would like "scent ones" >w> so you and mark certin locations kinda like how female dinos can see their nests but only visible when you do the sniff action so that way people could more easily find certin landmarks and favorite areas where they like to be like twins lake or utah rock it could even have an animation like rubbing up against a tree or marking it up with the dinos claws instead of the usual thought of "scenting she must mean pee" thats not the only way animals mark locations in the real world after all :3

strange vortex
#

So i play on a server, Isla Nycta V3, server population 200 that is always full, i would like to suggest, rather than being kicked if the server is full, add a que menu, so when you join the server, thats full, it will show "3rd in list to join" ect. . It would be much more conveniant and fair rather than multiple people spam clicking join and hoping it says 15% loaded and join rather than 35% loaded and being kicked, thanks for taking a look ^^.

Edit, i dont know if this has been suggested already.

neat cradle
#

It seems to me that the new bleeding is very ... strange, I think it should limit the mobility of your target and if it cannot kill you, then at least make you hide and not run in a straight line until the end of the centuries. Maybe ... slowdown?

gusty silo
#

made a little spreadsheet of how many hits to kill it takes now
looks like dilos cant kill anything above low-tier dinos or babies without taking forever

#

of course the "tier" of the dinos is subjective, but you get the point

stoic acorn
#

Queue system for servers please.

loud palm
#

Add small water sources near human structures. Like with the radio shack on Thenyaw

hearty gorge
#

new to the game so forgive me if this is already a thing and i don't yet know it; would like a way to keep the huds attached to screen while playing so i can always monitor water, hunger, etc.

ember barn
#

In my suggestion, it would be nice if there were dinos from different biomes. For example, the Deino (which i think you guys are still working on), is like a water creature. In my opinion, maybe there should be swamp like creatures. Like big dragonflies (if you are planning on adding flying creatures) or Kaprosuchus. Not only creatures from biomes, but possibly even mammals perhaps, like the dire wolf and mammoth. What i am basically saying is, maybe you can add creatures that are different to the ones in the game right now (reptiles). Anyways, i hope you found this helpful.

orchid dock
#

One thing I could suggest that I am sure is already has been discussed, maybe consider adding an adjustable depth of field to the game.
To be honest the game feels a little broken in my opinion when I can see areas that aren't covered with nature until I move closer. And maybe in the near future the game could support Nvidia photo mode, but that might be an issue seems how the game is massively multiplayer.

These are just suggestions.

nova rapids
#

When a new chat message is entered into the chat, you are auto scrolled to the bottom, is there any way to not have this happen?

atomic patrol
#

Maybe with bleed instead of not being able to bleed out at all make it so when you're running you can bleed out and while sitting or standing you wont die from bleed? Otherwise it feels like it undermines the whole bleeding system, imo

celest harbor
#

An interesting feature would be a sort of RPG like screen in which you could tailor your creature towards a specific direction, i.e. more health, more damage, more speed, greater bleed, etc. You obviously couldn't become a god at all of them, you'd need to pick 1 maybe 2 at most to focus or be mediocre in all of them. Just an idea to perhaps bring some diversity to packs of dinos making players able to create tankier than usual utah's or faster than usual rexs. Another good idea would be to lose something to gain something, greater speed in exchange for a percentage of your maximum health, or greater health in exchange for greater speed.

ancient plover
#

If attempts are being made to improve the bleed system, perhaps it would be wise to lower the bite power of Dilos, but also make it so that their bleed (stated: an anti-coagulant venom) can drop health of prey to, say, 5% as opposed to regular bleed which drops prey health to 10% maximum before becoming redundant. This would fulfil the niche aspect of dilos as venomous bleeders while allowing targeted dinos to actually fight back - just against more intense bleed damage which has more punitive consequences.

bright vortex
#

SOOO everything bassically one shots raptors now? wtf.

loud topaz
#

Dilophosaurus was in deep need of a damage buff to allow it to finish off weakened prey, however 200 damage was a bit overkill.
-Bring it's damage down to 100 bite force.

ancient plover
#

They didn't even nerf dilos bleed damage. It just cant kill you itself now. The damage is the same. Thats a MASSIVE dmg buff on dilo

#

200 Damage on bite is 1/3 more than old carno bite + bleed . Maybe reduce it to 75 so it can kill most classes once they fall down to 10% in one hit

#

100*

#

with the new bleeding systeme need a downside like when you bleeding your stamina delete asf it will be cool

stoic acorn
#

Seeing that the Dilo got a bite force, as a Dilo main it would be nice to see the Dilo's "Niche" be that it ignores the 10% bleed rule. But you get rid of the damage that the Dilo does. The "Venom" should show, make the bleed icon turn green, so you know you have the venom. That way the bleed means a little more. But the damage for Dilo should be lowered back down. That would make altering the Dilo a little easier then creating a whole new ability and trying to balance it out.

night stream
#

The lightning strike admin effect should only strike once instead of twice... because the dinos already die on the first strike, and is awkwardly ruined by the second one

white turret
#

With the new scars system,it would be cool if some of the scars would stay permanetly, so if you see someone with a lot of scars, it means he won a lot of fights and survived a long time.

granite yacht
#

Giga need a buff, bite force should go up to about 600 and speed should go up just a bit. More stamina would also be nice.

soft kettle
#

Running speed suggestions: Giga Juv-36, Rex Juv-36, Giga Sub-33.5, Rex Sub-33, Giga Adult-30.5, Rex Adult-28. There's really no sense in having a powerful overlord that is the rex outrun a Giga who has no chance to beat it in a fight.

warped nimbus
#

I suggest that Herbivores get a "buff", something like faster grow rates and/or auto-herding or at least the ability to group with other species of herbivore. Anything to incentivize people to want to play herbivores makes the game more fun for everyone. Carnivores wouldn't always have to hunt each other.

sacred haven
#

Buff utah's biteforce so it can at least kill the smaller things so they can't run off into water. This includes adult dryo and just about any juvie depending on the growth. (Edit: did some math and 300 is a ballpark number for a decent spot to be I imagine to allow it to hunt small prey effectively with its bite until pounce is in.)

stoic acorn
#

I don't know about Auto herding but something I think that may auto balance itself is adding back mix pack grouping for herbis. That way herbivores can communicate and herds will be able to develop.

alpine mason
#

Buff para's speed and maia's stamina, with carnivores dealing more damage they're walking buffet right now... Hadrosaurs are suposed to be runners, so let them be.

orchid dock
#

One thing I know is obvious and i'm sure is a work in progress is there should be a sun and most of the light should be emitting from the sun as the main light source, and there should also be a moon that casts very little light instead of having just an empty sky with light coming from nowhere.

I swear I feel like there is a sun in the game but i just having looked for it or just haven't noticed it but decided to bring it up.

please forgive me if this is already in the game but I'm just to ignorant to be able to notice it.

final gull
#

Rex's speed to needs to be reduced to 30km/h while the stamina needs to be lowered massivly. Last patch turned it from an ambush hunter into a sprinter.

meanwhile the giga should be the one with the 33km/h and 3 minute stamina making it a true "run its prey down" hunter.

right now the apex's stats are all kinds of whack with all the power leaning towards the rex. Only thing the Giga has over the rex is turning while running and stam regain while standing.

soft kettle
#

Instead of having bleed damage stop at 10% health on all conditions, make it to where that only applies when the victim is sitting.

wild kayak
#

Add a african plains type of area to v3 unless the map is the way it is wanted rn. Some of the games dinos benefit from being in open areas where chases could happen (carno,maia,utah) for example and while there are some areas like this in v3 there isn't one that you would find other players at other than twins which has been unpopulated recently.

orchid dock
#

Okay the moon is a little bit oversized.

ancient plover
#

Decrease Rex speed, it’s way too fast. Also make apex fights balanced again. Giga got nerfed into the dirt and Rex is too OP with its run now. Also don’t come at me community but I like the old bleed system

covert onyx
#

Everything is getting buffed.. what about the utah boys?

honest gulch
#

Bring back dev branch or something, get a balance team etc. so people can actually test numbers, and stats and things and give you guys actual feedback. The recent patches are so not good, theyre going to be forcing people to just play other games, and i fucking love TI, but its in just a shit spot right now.

dawn fiber
#

up the gigas stam

ripe orbit
#

okay, my suggestion is really simple: More servers plss for US

verbal quiver
#

I believe I heard somewhere about the skin system being updated, but I wanted to put this out there in case it hasn't been said already - forgive me if it already has.
Regarding the colors we can pick for our dinosaurs, I would love to see a color wheel of sorts, with a vast range of colors to choose from, minus any over-saturated, neon colors. It'd keep people from recreating the same skins as the next player!

strong trench
#

Cerato looses food very quickly as an adult, which is not necessarily a good thing for them. Since Cerato is nearly always hungry, loosing nearly a third of its stomach every few minutes, it seems very counter intuitive to preventing mass killing. With it going through so much food, so often, Cerato almost HAS to mass kill creatures just to remain full for a decent period of time. Perhaps changing it to loose food just a bit slower may help with Ceratos not being food hounds, and mass killers.

TLDR; Adult Ceratos loose food way too fast. It might prevent them from mass killing, just to survive, if their food went down slower.

mild snow
#

I don't exactly know what the pachy's purpose is yet, but it needs a buff. I think the weight class shoild be more than the utah, and its attack would be more interesting if it had a low chance to break bones(ex: 33%). To keep it balanced speed wide I think it should be faster than the cerato's, rex', allo's, and giga's regular run but below the utah's, dilo's, and carno' running speed.

I should probably clarify that I haven't goten the chance to play alot of the new pachy. If any of this is unbalanced or already in game then ignore those specific request.

Also dilo deserves a size/hp buff.

tired hollow
#

Massive stam nerf once health goes below 10% and bleed becomes irrelevant

final gull
#

Allow us to turn off motion blur while keeping post processing high. I love the look of the game but the motion blur reduces my fps to around 20

merry stump
#

I have two suggestions, one is to make a “ join last played server “ button so you don’t have to spend 20 refreshing trying to find the server.

My second suggestion is to allow the brachi to be playable once it is added, the reasons I have seen to not include it are that it’s attacks could not be mapped into a controller, well 1 the isle is not on console and 2 I did fine as a pue with just a front and back attack, as long as the brachi doesn’t have a big turning radius, it will be fine, I think a big playable sauropod could be really fun.

ancient plover
#

give dilo utahs current dmg which is 125
and give utah dilos current damage of 200.
but make it so 3 bleed from dilo would get you to 1%
and his 2 bleed and 1 bleed will get you to 5-10% hp i feel like dilo should remain the night forest dweller it was it overshadows utah now in the small tier carnivores and becomes a fucking nightmare at night.
or you could give night vision to utah and save yourself some time.

#

I know I've said it in #401481402782056460 but I wanna drop it here, too. PLEASE remove or fix collision on these small mossy rocks. They're everywhere, especially in forests, hard to see, and very very easy to get stick on despite being ankle-high.

#

another SS of being snagged on one. for creatures with slow recovery/turn this makes traveling very frustrating.

wet sequoia
#

Please give Gali a bite attack (even if not too strong) that it can use when it has broken it's leg (because it can't run, kick or fight back with a broken leg).

vagrant epoch
#

New Non-fatal bleeding is a good start in the right direction. My only suggested change is this: Remove the non-fatal bleeding on sprinting, and only invoke the "can't bleed to death" mechanic for resting and walking only.

near fulcrum
#

Can there be a way to group with different breeds of herbivores like you would with the same breed. It makes it hard to communicate if you’re not in discord with them.

urban rapids
#

Make the carnos leg not break so fast

covert swallow
#

Now with the new bleed system, please make it so when you corner a dinosaur that is bleeding but has less than 10% health and doesn’t take damage from bleed anymore not being able to heal. Ex: An allo attacks a diablo. Diablo has like 5% health. Let’s say allo doesn’t bite the diablo anymore. Make the diablo not be able to heal to 10% health while it’s still bleeding. Make him first need to heal the bleed off then start gaining health . It’s hard to kill something when you manage to get bites in when he’s under 10% but it heals off the damage even though it’s bleeding.

wet sequoia
#

I'm an adult dilo, finds small ribs that looks big enough for me to eat and I'm hungry and still I can't eat(?). Why can't I eat those small ribs? Let me eat them please, it's bigger than my dilo.

night inlet
#

I suggest that Diablos damage gets evened out with the damage of allo as they cant escape them by any means and it should be a balanced out fight. But the allo buffs actually make it so that allo can literally just facetank it to death right now. They both need the same amount of hits to kill each other but Allo has the faster attack speed which means the creature that cant rub away has to literally hope you miss your bites to have a chance. Not even to mention Allos rarely travel around alone. Id be up for Diablo requiring a pack to hunt but atleast the actual combat should be in its favor in a 1v1 situation

topaz galleon
#

Why did devs make night time bright again? It takes away the whole point of it being nighttime if you can see just fine. My suggestion to the devs: Make it dark again, that was perfect what you guys did, don't take it away because some sour sissies whined about it. Night is suppose to be that time when you have limited vision and are scared of what lurks in the shadows. Plus it gives Dilos night radius a purpose.

#

Might as well just make it day all the time. Fix it

opaque moon
#

Carno needs a longer growth time around where allos is.

amber vapor
#

Please for gods sake, add more ai's and/or bigger ai's for carnivore apex's, its so extremely easy to find food as a trike should be the same for a rex so you dont constantly have to stress out or be annoyed since people just hide and camp most of the time of the us servers compared to eu1.

cinder cape
#

I already died twice growing a rex for food. maybe letting sub apex eat ribs

queen bay
#

I think It'd be a benefit if Replays were back to their former glory of showing accurate locations/directions and calls, alongside appropriate animations for eating and drinking. (Maybe full-map loading in replays again too?) The recent replay option is buggy as most dinos will walk in weird directions and it doesnt show a credible action. I liked using replays for reporting and taking screenshots, but I can't really use it for screens anymore because it isn't as accurate as it used to be. Same thing goes for reporting.
If it's an optimization thing with the varying pc's, maybe the replays could get settings to adjust this?

prime nova
#

Add the ability to carry hatchlings/juvies that are in your group.

dreamy musk
#

i agree with what other people are saying, please add more AI's, i am constantly dying due to starvation, yet dont have this problem on other servers.

ancient plover
#

mai should get an ability that makes it able to horse kick predators who try to eat its ass.

#

So far the new stat updates haven't been very well recieved so here is my list of what could make the Stats (and Growth) better.

-Change the Galli's growth timer to 40 mins Juvi: 15 Adult:25.
-Buff the Sucho to 500 unless Sucho isn't supposed to be a bully anymore.
-Nerf the Dilo to 150 since 200 seem's a bit overkill.
-Buff the Diablo's damage to 350 to atleast be able to fight a Allo.
-Nerf The Adult rex and Subadult Rex. The adult Rex should get it's old speed back but have a buff in stam allowing it to run for 5 minutes. And the Sub should keep it's buffed bleed heal but get a nerf in damage and bleed and instead have more stam.
-Buff Maia's stam.
-And finally give Para it's speed back but keep the damage it has now.

night inlet
#

Now with Carno getting a buff Maia has a hard time aswell now and as it stands its defenseless against Carnos. I suggest not to buff its damage but increase its stam and give it a better turn radius so it has a chance of fleeing through a forest. Maia.
Maias stam pool is super low considering the fact it can only run away. I think its runtime should about be as long as the runtime of dilo maybe a bit lower. The turn should be tight enough it can maneuver around in forests to escape the predators there. If all that isnt enough there is still the possibility of increasing its hp (but not touching mass)

rose matrix
#

i thnik they change stamina meta. in this %10 bleed thing , stam must go much more lower when you bleeding. in thay way its more fair
otherwise allos can run anythink easly
so you must heal your bleed for regain your stam first etc .

nova rapids
#

Suchomimus Adult be able to eat the medium-small bits of gore. It's supposed to be a scavenger after all 😄

agile hamlet
#

Larger lakes should have some reed or aquatic plants on some edges. IMO it would be a positive change ing gameplay and realism side too.

ancient plover
#

Please keep the Carno's new damage. I'd say Carno is the only dinosaur who was worth it's buff but i do agree Carno need's a little longer growth timer. Like 2 hours
Juvi:60 Adult:60

blazing dove
#

Nerf rex speed, it's ridicules how it can catch an allo and a giga.

autumn socket
#

Nerf dilos bite damage to 50 or so, and let it be the only dino that can kill with bleed. Is losing its traits, and will become a cerato wannabe. You can make a specific type of damage for this, with a green drop icon, and it can be later be used for when herbs eat venomous plants as well.

mental magnet
#

Add another large lake to the south closer to the ocean on nycta 1 to spread out the population cause nobody has a reason to go down there

nova rapids
#

@autumn socket would also be nice if night time remained pitch black, but was slower to get dark(like how the new night works, but with the old darkness)

Dilos were meant for the night hunt 😄

mental magnet
#

Keep Rex's speed the same but nerf stamina ...he cant keep up with faster animals and is easy to spot I starved to death as full grown rex cause ai wasnt spawning in my area and I couldnt find anything/keep up with it when I did (although I could have waited sooner before ambushing...was getting desperate)

blazing dove
#

Make bleedlimping a thing, for example, if your on the 2nd screen you become slower since your exhausted.

quasi leaf
#

I just want a que system for full servers, prefer official but waiting for a good moment to jump in is a pain. Oh and maybe a feathered utahraptor... fyi

amber vigil
#

https://gfycat.com/HardEarnestDingo -- Currently Rex can run down pachy, para, dibble, trike, allo, sucho and giga. Rex is just too fast imo. With the current bleed build it can face tank everything and not really care as well. It's just a bit too powerful right now with the current speed. I would suggest to make the Rex speed a bit slower under Giga's current speed but keep the ambush the same. Award well timed or well placed ambushes but stop Rexes from running everything down with base speed.

agile hamlet
candid thicket
#

Rex Should Be Little Slower Then Giga So Giga and other dino Could Run Away. Ambush speed should be able to catch giga is giag is not in ambush. And as Rex is getting speed buff please remove the leg break as we know it is a death sentence and would could not fight a rex. at least giga should be able to fight back.

blazing dove
#

Giga should be faster, and obviously allo too.

prime zephyr
#

Since Rex was a scavanger IRL (not to 100%), it ate all of the animal, bones and all, thats why it had such a biteforce. Make the rex being able to eat medium sized ribs, not just big ones. So players might have a higher chance of not starving. And as everyone has said above me, atm it's way to fast as base run speed. Get kill on ambush, or not at all. And evidence shows the rex to have really good sense of smell. Make it being able to smell corpses from really far away. (And later on bodies)

agile hamlet
#

When utah pounce make it to the game, make a mechanic if a larger animal is pounced and it interracts with a tree/rock/wall the raptors falls and have a bonebreak at least.

blazing dove
covert swallow
blazing dove
#

Please disable gamma, dilos are now useless, make it realistic and pitch black at night it feels more like survival. It's enough you took bleed from dilo now night time too?

solid garden
#

dilo, being the apex bleeder with "venom", should have its damage back to how it was but be able to kill with its bleed

sand reef
#

When you will balance dinos try add acro to survival and balance him too because some people are using it and this is useless

main sleet
#

I think to make bleed better, it should be able to kill for a dinosaur that doesn't sit down. However if the bleeding dino does sit, then the damage acts as it currently does, being capped at 10%.

sand reef
#

Remove breaking legs from rex and add this to pachy and anky.

bronze mantle
#

Buff the sucho given how other large carnivores were significantly buffed?

light fulcrum
#

re add bleed killing player or to give a debuff such as weaker bite or reduce speed on a player that is currently bleeding.

shy swallow
#

buff giga speed and turn raidius so it has a chance to fight a rex because right now a rex can destroy it with leg break and the new speed

modern mist
#

Stop changing multiple stats in one big patch. Change one stat at a time in smaller patches instead, and don’t wipe the servers each time. This will give a FAR more accurate picture of what needs to be done in terms of character balance.

supple raft
#

I suggest bringing back bleed to kill, but having bleed heal rate increase with how much time has passed since damage was last taken. That would stop people waiting for others to bleed out, but also stop dinos from having no repercussions from facetanking hits. It would also reduce the absurd amount of damage bleed does without needing to change values. It's also realistic, as wounds reopen easily when further wounded.

small delta
#

Buff maias turn radius so ceratos/utahs dont abuse this and maia can at the slightest defend itself or add a back kick attack for things riding the ass

ancient plover
#

Dedicated balance team from the community. They dont need any acces to the development. They just balance the dinosaurs and send the stats to you devs.