Taking the current pool of stam a dino has and change the last quarter
of its pool and alter it to produce the over exerted effect. A player can still use this portion however they need to use it but at a cost. When dipping into this "emergency reserve"
the regen time of stam is doubled until 50% of the dinos total stam pool is regenerated at which the stam regen returns to normal. If the dino uses all of its stam until empty, a
damage tick of say 2 to 3% of the dino health every few seconds until its stam pool is back to at least 10%. This would help push the fight or flight concept and combat the sprinting
across the map with no worries on how the stam is being used.
#general-feedback
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An aging system
young creatures: heal fast
old creatures: heal slow
Growth continues above the 1 growth but you dont grow but you just get older as you get older your health, bone break and bleed healing will take more time. getting older will also decrease the creatures speed. making it harder for people to stay the same creature for a long time.
Decrease the carnos stamina and increase the Utahs Stam, if the carno has more speed then the utah should have more stamina, like cheetahs vs wolves
Also decrease the adult Utahs hunger drain speed, unlike other carnivores in survival Utahs are meant to live in groups
When you run for too long, your dinosaur will start to get out of breath, breath heavier, and maybe start to "wheeze"
Buff the adult Utahs health, stamina and slightly increase its damage and movement speed ( not by much for the last two ), also increase the juvie Utahs speed
A wind effect on the dinosurs like with the small one in a strom could be thrown around unless in shelter, it can effect u in water and it can effect you when it falls off a place, but can also have a small movment on the fethers
When weather is fully done, I qould like to see corpses of unknown creatures show up. Perhaps a dead strain or two, maybe new caves or even older ships showing up with new lore pieces?
Give the hatchling utah, Rex, and galli light feathery fuzz so they have a physical distinction from the juvies
Tone down giga's bleed and base damage. 35 bleed per tick is a bit much. 3 bites to another giga = 100 bleed+1200 dmg. Way too much damage for a bleeder, and only 3 bites for 100 bleed is overly-excessive.
I would like vehicles gaining area damage. Like a T.rex flipping over a car and biting into it, and later, you can find teeth broken off from the attack, or a footprint on it.
What do you think about Adding AVIRAPTOR and also BRAKIOSAURUS and INDOMINUS REX into the game
Gonna look pretty Stunning 🌴🌅
Or see animals toying with a persons entrails. Like young Utahraptors playing tug of war with entrails or a baby T.rex playing with a dismembered arm or a father T.rex throwing a piece of meat or bone away and the baby chasing after it.
I was thinking that the utah could do multiple barks in succesion like 3-5. I got the idea from the male raptor that was calling its pack from jp3 after exiting the abandoned building (if its a bad idea sorry for suggesting) also when utah was first added its broadcast had 3 barks. Just something to being able to call your pack instead of just 1 bark would be a bit more useful in my opinion
I think juvies should give almost no food to adult and sub creatures and heres why:
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spawnkilling and snackrifices will be made obsolete because of how pointless it will become
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juvies will be getting killed less often because their bigger, faster, and stronger versions of themselves will be hunting bigger prey to sustain themselves
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all of this would make it harder for megapacks to sustain themselves
Perhaps a strain that affects herbivores, having evolved to combat the Hyperendocrin strain or one of the other strains? I have a Google Docs on what I think it would be, but I would like permission to post the link to show what dinos I think would be affected and what attributes the strain would give.
Reduce the amount of damage Galis do
Triple the amount of damage juice Utahs do
It's 9 for a .742 juvie by the way
need to be able to kick small creatures into space with thicc galli legs
Maybe a back leg swipe/kick, as a lot of dinos like to attack from behind and in most realism servers there is no alt turning allowed.
make juvi gallis faster
A suggestion on herbi food
-have more plant types dinosaurs can eat other than just a blue bush.
-each herbivore have a specific plant they need to eat spread out among the map in various areas, hopefully this will concentrate a specific dino in one area so we get more single species herds
-add to the decoration of the map because more edible plants around.
This would be a far off/end game feature, but I was thinking that maybe mercs would be able to construct and control recon drones. How it would work is that inside of compounds and loot sites there would be parts that you could assemble to create the drone itself and a control pannel that would be constructed and placed inside of your own compound.
The drone itself would require a charging pad (given to you after you construct the control panel) to land on for continuous use and to be intially placed for use (it could land anywhere else after its built but it would need to return to the charging pad to, well, charge. And the compound would require to be powered for anything involving this to work at all). It would have two flight modes that it could switch in and out of: hover and jet (flight relative to that of an airplane). The driver would have to be controlling it via the control panel. Whilst interacting with the control panel the player's camera would be transfered to the drone its self. You'd be able to switch between a 3rd person viewpoint or a 1st person view via a camera that would be underneath/in front of the drone. It's range of flight would be unlimited but it's battery of course wouldn't be, so you'd have to construct/find a battery upgrade to go further. The drone would be able to take pictures and record videos that can be stored and displayed in and on the control panel (can be watched/looked at any time in game via the control panel and would also save coordinates of the picutre taken).
The battery of the drone would be the only "upgrade", but it's functionality can be added upon. For example: a gun that fires a finite amount of tranq darts/ tracking darts or a single flash/smoke/flare grenade could be attached, or a sound recorder that could store calls/sounds produced by the wildlife/creatures of the island that the drone would initally have to scan in order to use and could then be played at will( sounds could be swapped whilst controlling it), or maybe even a device that sends out a ping that would reveal most creatures in the immediate are. The size of the drone would be fairly large(about the body length/width of a dryo), but not heavily built.
The control panel would be a structure that could only be built inside of a powered compound. It would allow you to control the drone (who would've guessed) and store the information gained from it (pictures, clips, sounds, ect.). At any time you could display/play said recordings and pictures on a large monitor that anyone around you could watch/view as well (only if the drone isn't being flown. Comrades can also watch you drive drone around). The control panel will still store previous information gained even if power the compound is lost.
It can be destoryed via any kind of physical damage and can be taken control of/dsiabled by neuros (neuros would have acess to all information stored on panel and would also be able to take control of the drone itself though only for a limited amount of time and wouldn't be able to delete other people's screenshots and recordings. Same thing goes for other mercenary players).
All recordings and snapshots would still be stored on your hard drive and would not be lost if the control panel was destroyed or if you leave the server you were playing on.
Rename the game as "Starvation Simulator" instead of "The Isle".
Some people may disagree, but I think the new utah should have a pounce where it can jump on top of a galli and stop it from running or attacking, this would take Stam of course, this would be hard to do as it is already hard to catch a galli now as a utah but it would be a cool addition and it would give utah another option besides just spawn killing.
it would be cool if they added underwater life, such as mosasaurus and megalodon it would be fun to play that and other aquatic life , but that would be in the far far future of the game
when they add the ocean bits of maps if they ever do
prolly been suggested already but it would be nice if we had a search function at the scoreboard or something to inv people into groups. or a simple reinvite button on the invitational message you get when somebody sends you a group invite since sending out group invites seems to be a commonly used method for people to actually request a group inv. there could also be two different kinds of invitational messages you could send. #1 sending an actual group inv to somebody #2 sending a request to be invited into a already existing group.
in addition to that it would be neat if group chat could be divided into a couple of sub-groups as an option for larger herds/packs since the chat tends to get spammy and cluttered. I understand you probably don't want to encourage the formation of megapacks and having sub-groups as a group chat function at first glance might seem to imply that you're supposed to team up with as many people as possible. however I think the core of the problem of megapacks forming lays elsewhere and will probably solve itself once more different creatures are accessible to survival anyways.
having sub-groups in group chat would actually encourage the formation of smaller groups within those bigger groups of people and help them split from the rest by easing communication. that is if they're not already scattered around the map/divided into smaller individual groups within a bigger group of people anyways, which seems to be mostly the case compared to actual megapacks.
When Locational Damage is in, make attacking dangerous spiky weaponry like Trike's horns, Stego's thagomizers, Styraco's horn and frill spikes, Kentro's shoulder spikes etc to deal passive damage to the attacker, so players can't unskilfully face-tank creatures and actually have to use tactics to locate and access safer areas to attack
Instead of making new dinosaurs to give them new abilities, try to give those abilities to some of the life stages of already existing dinosaurs. So, for example you could give the herrera's climbing ability to the juvi utah.
Give Dryosaurus more stamina, you can barely escape Barys
Please either remove or put an option in the settings to remove the camera shake from large dinos. Being near them makes me nauseous and I know a lot of people that dont want them hanging around herds for this reason.
For survival, maybe a system could be put in where herbivores (and maybe even low tier carnivores) get an accelerated growth if the apex carnivore/herbivore ratio gets too high.
since you are not allowed to tag devs, have a questions channel that the devs can look through and answer
Something that has a broken leg shouldn't be able to swim in deep bodies of water, and hence, not be able to turn as well in water.
For locational damage:
If your tail gets hit, maybe your turn becomes really bad because the tail is a balancer :'3
If your leg/ mid section is hit, your speed is slowed by 50-40% and your turn is the same
If your head is hit RIP
I know Humans won't tame creatures like Deinosuchus, but I remember an old concept of a hole in the ground where Tribals would sacrifice others to a Titanoboa. Perhaps there should be a flooded underground network for Deinosuchus to travel to different areas, give a chance for it to get free meals when Tribals sacrifice stuff to it?
It could also link to Human bases, so the more brave...or stupid, aquatic creatures could ambush or sneak attack Human bases.
This just suddenly came to my mind about a digging ability? Where an animal could dig underground to avoid bigger predators, and maybe if they could find water by digging deep enough or could even nest underground. I've got no idea what dinosaur should have this kind of thing. I actually was trying to think of something for Pachycephalosaurus then just came up with this, though maybe like dryos might be more logical, but meh.
Suggestion: random dead bodies throughout the map that appear and dissapear sometimes from dead dinosaurs so that if you need food you don't have to find a player
So we have rain now which lowers the waterconsumption, but what if due increasing activity by a volcanic field the temperature increases and you would have to search for big lakes where there is still water left. This could explain the instense heat for a peroid of time so if the activity in the volcanic field goes back to normal, the weather will be too and the water will come back with the next rainfall.
What if tribals were able to sacrifice? So capturing and performing a ritual on a dinosaur where you gain a buff that lasts one in game week and the buff depends on the dinosaur you sacrificed.
This seems more of an aesthetic thing, but, I would like some animals to have a "rest" mode. Like, how crocodiles open their mouths to cool off and get their teeth cleaned from birds. Like, say, a Spinosaurus is resting on a river bank, then a few Compies run out. It could open its mouth and the Compies could start picking at its teeth, cleaning them. It would give the Compies some food, and maybe the Spinosaurus could offer more bleed or gain more food when eating? It would be a symbiotic relationship, and is more for looks than anything, but, it would be cool to see a Spinosaurus or two resting on the bank, mouths open as smaller Dinosaurs pick their teeth clean.
player list filters:
alphabetical - names will be listed from A to Z.
Dino species - players from the same species will be listed next to each other. players with the same species as you will be listed first.
Group - players that are in your group will be listed first.
ranking - devs will be placed in the top of the list then admins/owners and last normal players.
This has been mentioned before and I kind of want to bump the idea again, because it would tie well into the current balance. Someone mentioned putting counters on corpses each time a dinosaur feeds from one, reducing the amount of food gained per bite per counter(while still taking the full value away from the body). I think this would make mega-packs less sustainable if sharing food among a large number of people would eventually backfire. Immersion-wise, the more people eat from a body, the less edible pieces are left on the body. Decay rate for corpses can be slowed down to make nesting and scavenging possible. I think juvies should only be affected by 50% of the counter value to make scavenging viable, but make mass nesting harder. Reduced food intake rates would force people to stay stationary while filling up, creating ambush opportunities.
The way juvie stats are right now, scavenging feels like the way to go from a solo perspective. But due to high decay rates, it really is not an option. All juvies are pretty slow and weak, with limited food options. Banding into megapacks for survival is encouraged from the very beginning by the current state of the game.
I feel that there needs to be some balancing amongst the Apex carnivores, but of course in time I know it can't happen over night and it takes a lot testing and work. This is from my own experience and testing with others using a variety of methods to assure it isn't just me being "biased".
When deino is playable it'd be a good balancing feature for water sources to have bits of algae, driftwood and similar stuff so that if someone looks at a lake/pond/etc they don't immediately notice the croc eyes at the surface and run as far as they can from there.
Duckweeds, specifically, are a pretty good one that would fall into that category.
I love the ambush icon, but I feel like we can get more out of it. I personally would like to have it there for the duration of the ambush window. A slow blink can indicate when ambush is ready, while crouching. Then the solid icon can indicate the ambush window once it's triggered until it wears off.
If the carni apexes are gonna have their growth timers slowed then the same should be applied to heavier herbies, such as trikes. Seeing juvie or sub herbs are such a rarity.
To add to that ambush suggestion above, maybe a little clock sorta thing to show how much ambush we have left exactly?
Suggestion: Attacking should take a bit of stamina
In reality fighting is able to quickly tire animals out and drain their stamina.
I feel that it should be the same in game
It would force people to fight with intelligence instead of just spamming left click as fast as they can.
People would also be more likely to choose between fight or flight instead of trying to do both.
So many times I have seen people chasing others and just continuously biting when they are a couple feet behind the others tail (which looks goofy as shit and bad)
Or seeing people just sit inside of each other and biting as much as possible instead of letting the other animal bleed (like a smart hunter would actually do)
It would just be a mechanic to make combat a bit more interesting and realistic
If the scent system prove too difficult to develop, a simply way to help the scavengers atleast would be to have nearby corpses light up to indicate their location
Would you expect a commodo dragon to walk right past a bush if it contained a rancid corpse? I think not
A play off Toast's idea above.
If you bite or attack in extremely rapid succession with no pause (spamming, if you will), you simply tire out by losing a ton of stamina. When animals fight, they are at 100 percent not trying to die. Their instincts are screaming and adrenaline is released to make the creature perform at the highest level possible. Some animals will just try to go ballistic and kill as quickly as they can. Fighting among species can, in some cases, be more intense than an extended sprint. This can be due to many things such as rough terrain to traverse when you are moving erratically, bloodloss, or even just size difference.
Make Psittacosaurus able to create burrows, but, only be able to place one (like nests), the only carnivores that'd be able to enter and attack/ kill them would be Velos & Compys
Have some admins/devs come in as a pue multiple times a day to feed the carnivores until AI comes out. As of right now, the only way to survive as a carnivore is to spawn kill, kill every single thing that moves including babies, or make another account and raise a big herbivore to feed your carnivore. Lmfao. All of this makes this game one thing and one thing only: Starvation Simulator.
I play carni 99% of the time rev and i have never had to spawn kill
Spawn kill to me is cheap and just for people who cant hunt XD
Add a damage hitbox to toeclaws for all raptor species, applying during their left-click attack or replaces the jaws hitbox while jumping.
Especially considering their new jumping animation.
When lightning hits an area of a forest make those trees get burnt and fall to the ground. Like a black tree trunk laying on the ground. Also black burn marks on the grass
Allow Para to do the smack attack while moving
Suggestion : Should take the old spino model and maybe add him some claws attacks
On the thenyaw map, a larger river system originating from the mountains and possibly extending to the big lake would be a great addition for deino, fishing, and immersion in general. The river could be fairly wide and form vast flood plains that support more food for herbivores and cover for carnivores.
A specialized system for a wet/dry season would also be amazing to see that affects water levels across the map. Smaller bodies of water and swamp areas would eventually dry out during the dry season and force players to search for remaining sources of water. In addition to this, the grasses and landscape could change from green to yellow/brown during extended droughts. A river system would be the longest lasting source of water and could add a great deal of competition among herbivores and carnivores alike for the remaining water. During the wet season, rain would be very frequent and would fill the river and lakes around the map. Overall a system like this would make survival more challenging as water becomes a limited resource.
Take discussion to #general-feedback-discussion (cleaned up clutter)
What's about adding AI bird
suggestion number 1;
add the option to join the group of the player, currently when the players are in a group that someone dies automatically leaves the group and can not rejoin the group, he has to try to call someone to the group and if that person accepts it leaves the group current group to stay only with that person, then this should be adjusted a suitable term would be:
"ask to join the group" there players might or might not accept him again in the group.
suggestion number 2;
a tag appears on the screen when you press "tab" with the list of players who is in a group. if you can show which ones are in the same group with each other and filter by group even better.
Suggestion number 3
add the option to filter in the list of online players by type, if I am carnivorous it does not interest to appear the option to add group to species that I can not send group (example herbivores)
if I am herbivorous I can filter by type of dinosaur (only the herbivores in the list) if you can filter with a field of research above the player being able to put the name of the player or part of the name already helps
"SELECT NAME FROM PLAYERS WHERE NAME LIKE '% user-entered name%';
Remove the " step " sound like ambience cause its making me freak out everytime i drink
Group size cap
A section next to fan art for off topic art
How about putting a list of new game.ini commands and how to change a server from public to dev. Not for the player but the server! Or something im tired of trying to add commands in steamcmd.exe for it to not work .
Suggestion: Replace the Dilo broadcast by its 2 call, for obvious reasons. All Dilos use the 2 instead of the 1 to broadcast anyway, because the 2 call is the most unique amongst its calls.
A small QOL suggestion: Kind of the like progression points from progression, a sort of counter that shows how long you've been alive as a specific dino. Like with Progression, people could try and make personal survival records for themselves and be able to tell exactly how long they've survived by how many prog points they had.
My suggestion is basically just a similar thing that can show up when you open your species profile menu thing or the debug menu that shows all of your stats etc. Would basically just be a thing that counts how long you've survived on a dino, just for fun really.
Make hypo/neuro playable as quick as possible 😎😎😎
id like the idea of more skinny baby dinosaur models. kinda like this (for example): https://red-dilopho.deviantart.com/art/Baby-T-Rex-28265785
what do you think?
Specific area damage visuals- i.e. blood/a wound appearing when you're bitten or hit by something, in the spot where you were hit.
Allosaurus should be able to out maneuver carnotaurus, carnotaurus last time I checked was unable to make sharp terms without collapsing
the combat needs a rework so you cant run through each other or just face tank as this is not how dinos would fight
I'm like 88% sure something along these lines has been suggested before, and to add a system like this seems like a really investing procedure and would definitely need a lot of time dedicated to it in order to be unique and make work, but I feel a system like For Honor's combat mechanic could work out and add to the game, where there's the traversal mode for just running and maybe some quick attacks, but there's also an engagement mode, where your stance changes and allows the player to focus a selected target and some of the now irrelevant keys could now be repurposed while in that mode to maybe add some new attacks or whatever, this might even just fit onto a couple of the bigger slower dinosaurs as to not make the gameplay boring or repetitive across the board.
I think that dondi should unveil the magna raptor 3D model right before JWFK and his tweet would be like “ Everyone here talking about the indoraptor and I’m just sitting here with( insert intense scene with magna raptor here) being like this is my thing it’s better
The magna raptor design is already known, its the raptor on the truck in the logo
New bleed system i think the perfect bleed system would be a mix of the old and new one. For example. If you have 10 bleed, you can heal bleed and health at the same time. But after your bleed level is reach 70 or higher, the health heal is gone and only bleed healing stay as it now and other phase when you reach 100 bleed your health healing still gone and your bleed healing gets nerfed too a little. Cause as they now if somebody get like 40 bleed they will just stand there so they lose less health over time. But if they know they can heal health too under 60-70 bleed the fight would be more intense than its now.
You made the raptor noise. I suggest too add the jp rex noises
bird noises should stop when large predators are around
As you are moving through plants they should brush to the side around your dinosaur.
This isn't a ground breaking new mechanic, but rather a quality of life suggestion.
Galli Flocking Buff: having a specified amount of gallis in close enough proximity could give them either a slight speed buff or a decreased stamina consumption/increased stam regen. Rationale: Geese in a flock utilize the V-shape organization during flight to decrease drag so you could assume the same thing happens to gallis for the sake of incentivizing mass-flocking
Make it so that when utah jumps and activates it's pounce it goes into the old jump animation
for combat maybe add a headshot bonus and a debuff damage to attacks from behind as this would discourage ass eating during combat , also Irl biting from behind this more about crippling opponents than a way of out right killing them, of course some dinos like the Trike , avaceratops and diablo this would be the opposite, going for the head for a damage bouns would have it's draw backs for example if your facing a carnivore your running towards it's mouth.
make the camara bigger
Spawn human with weapon in sandbox servers should be a nice thing
Add the tsl rex back with balanced stat and change his name to "Tarbosaurus"
I loved that rex
What if when a dino is climbing a steep hill it's whole blody tilts and not just the legs and feet? And if a hill is too steep the dino goes into ragdoll mode and falls until the terrain is mostly flat then does a stand up animation
Austro should have an idle pose when it's stationary in water, where it sits like a duck. 
sure it's been stated before but would be really cool if Utah got a pin mechanic for smaller herbs and carns and could latch onto anything bigger, oh and ofc get the jp pin for humans, bc lets be real we all want to pounce the humans lol
Like maia or para and rex
Nerf the turn radius on ambushing animals, similar to how turn gets worse when walking, trotting, and running. By choosing a burst of speed you should sacrifice agility for it.
I would like to see Tribals copying animal sounds. Nothing fancy, maybe bird calls or a smaller Dinosaur to trick prey items. Like, as an image, imagine a Maiasaura grazing in the long grass. You hear a snap, poke your head up, before a owl hoots nearby, causing you to drop your guard. Suddenly, another owl hoots to your left, and you ignore it. Suddenly, there are spears stabbing into you and a hook digging into you, trying to pull you down.
And, as a similar thing, perhaps Mercs can record and replay animal sounds to scare away threats. Like, a Merc survives an encounter with an adult T.rex. You notice a Utahraptor chasing you, you play back the recording to scare it off. Or, for those brave - or dumb enough - they can use prey items sounds to lure animals into firing range or traps.
How to become Hypo or strains in general: In order to become a strain, you need to fulfill a set of requirements: 1. "Lone Wolf". If you're within 500 meters of another carnivore for more than 10 minutes, you get 1 tick point. If you reach 10 tick points you are no longer worthy of becoming a strain. These points are tracked secretly. And you will only know your status once you reach 10 points, at which point it's too late. 2. "Proud Hunter": EVERYTHING you eat must have been killed by you, and you alone. If you eat off of a carcass you didn't create, you are no longer worthy. Rotting flesh is beneath you. 3. "Sentient Predator": You need to survive for 20 hours, and both previously mentioned criterias has to be fufilled. It is my opinion that these dinosaurs are artificial robots. The programming done by humans can only do so much. To make a truly efficient weapon that does not rely on others for food, it has to program itself. If a player succeeds in becoming a Strain, his current dino "dies", and it's self scripted programming is transferred to it's strain counterpart. Followed by said strain being released into the wild for testing, now controlled by the player. This way of becomming a strain motivates healthy beheavior for servers, it is likely to be cryptonite for the usual Carebear/megapacking/KOS'ing/Garbage that is out there. This type of gameplay will be unbearable to them. The numbers involved in the criteria can ofcourse be balanced over time, based on the statistics testing will generate. Just my 2 cents.
Simple idea: Little Holes for Psitacos to hide in e.x. At Swamp
Psitacos lives matter
The terrain alignment looks nice when the dinos are walking. Now we just have to get their tails out of the ground
Progression system within survival game mode: (outside of strains)
In order to give a purpose to raising up dinos to adult without being deathmatch with stages, progression points would be achievable on a per dino basis. Per dino means points obtained on Rex can only be used on Rex. This would prevent exploitation by using apex or easily leveled dinos to game the collection system. These would be server specific, but account bound. Once collected they are persistent through death, but can be wiped from account by developers in the case of phases, ie early access to live.
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Points through stages. Each stage of growth would award points. Juvie to sub =1 point, sub to adult = 1 point.
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Points through survival. Each hour of survival time after reaching adult would award 1 point. Could add landmark hours grant double point such as 5, 10, 15, etc.. Could also allow server owners or developers run special double point promotions.
3 - Use of points:
Since we'll be gaining points at an easily obtained pace, how to spend that won't be overpowered or game breaking? This is where the perk system comes into play.
Level 1 of a perk costs 1 point and gives 1%. Level 2 costs 2 points and gives 1% and so on up to 5%. 5% better bleed healing would cost 15 points and doesn't unbalance the mechanic. It's actually minimal but might make a difference between life and death by surviving one last tick. Devs can adjust values for balance and again these are dino specific, so they won't carry over from a carno to a rex or a trike. Players would have to play and unlock the perks on each dino. Long-time players get a smidge stronger and have a progression system to work towards, and newer players that struggle to reach adult gain a tiny bit of power that might help them reach the next stage. No play time is ever a waste, even when you're starting over repeatedly.
- Skin unlock system. The first 3 times you reach adult on played dino, you unlock a skin for that dino. This allows you to use said skin on a juvie dino when you die, but shows your progression in a visible way. On 5th and 10th time reaching adult, you can unlock customizable skin slot (with color limits). This keeps the customized skin option, but gives a visible progression mode. I kept the skin # low to make it easier on developers. They could up the number of skins as well as add achievement unlockable skin i.e. cannibalize X of own species unlocks albino skin.
A method to sort your friends out in the player list would be swell. Won’t have to scroll through the entire thing to invite Bob to a group
Not the most important thing in the world but it can be done if devs got time for it. Make fall animation. I would like to see that when a rex broke his leg. It would look so cool.
Make nametags fade with distance, just like sound. Or at least make it distinguishable which groupmember is farther than the other. An outline around the avatar perhaps.
Just for kicks: Carnivores should be able to eat blue plants, but it makes them lose hunger
Buff trikes, apexs arent afraid of it, and it cant exactly run away
This might have been suggested before, but maybe add something extra to the weight system. Large heavior dinosaurs would more likly drown in a deep lake or river, while the smaller lighter dinosaurs would stay afloat. For example, the Trike would start to slowly sink into the water, eventually drowning it. Or say a Dryo had to swim across a smaller lake, it would stay afloat longer since it weighs way less than the Trike.
I would prefer that the developers add more herbs into survival earlier than carnos maybe 2 herbivores and 1 carnivore, like when they added the para, trike, gali with just the giga. this ecourge more players to be herbivores. I only know that the ceratosaurus is next with no other dino yet confirmed .
- another suggestion for survival is to have a timer or some sort of way to measure how longer you have been as dino/human it could be the standard way seconds, minutes and hours or use the day/night cycle as a way to measure how longer you been alive for. An example in the character menu it say the amount of days you have survived for.
I assume eventually it's planned but just in case it's not, it would be cool if the clouds at night could cover the moon. Really enhance the night time darkness effects on the cloudy and stormy nights. As well as it would be more realistic as well.
allow weight mass to scale with growth like bb chance and dmg per hit so juvis arent just free meals even 5 mins away from progging
Change it so footprints can't be seen on hard surfaces such as metal, wood, rock, etc. unless you've been walking in wet dirt/mud so during rain there would be muddy tracks rather than a static footprint.
to add on to that weight mass suggestion, also allow bleed heal to scale with growth. kinda ridiculous that baby rexes only heal 2 bleed per tick, so even a juvie rex like 5 minutes from progging will die from a single utah bite... which is kind of ridiculous.
Dinosaurs extremely near death or dead should have a much more mangled look in my opinion, currently an injured dinosaur will appear to have wounds all over their body but surely all of those open wounds would have a bloodier result. In addition to the bleeding effects on a dinosaur, I believe there should be blood sustained on an injured dinosaurs body when they're about to die or dead. It feels strange to see so many battle wounds on a corpse without any visible blood.
Collision, but added in such a way that baby dinos could fit between their parent's legs as protection, but predators cant just cheap shot by rushing through the parent to bite at the baby
** aka how actual animal parents guard their offspring lol, many baby animals will hide under their mothers/between their legs/etc, and predators cant just phase right through the mom to bite the baby from the side lol
- If locational damage/bite areas/etc is ever added, a bite and hold/pull sort of mechanic. Wouldn't actually deal more damage than a normal bite(however potential chance of ripping your opponent's skin if they pull away, causing a small bit of bleed), but you could kind of 'drag' smaller opponents. You could still pull away from a hold bite, especially if you're same size or larger, but something smaller could be dragged a little bit, or somewhat pulled and unbalanced, etc.
Can carnis fish for food
Please add more cover around lakes on Thenyaw. Approaching any lake as a juvi or even sub adult currently means certain death, at least with the density of players on dev 4. It makes sense that watering holes are dangerous places, but it shouldn't be literally impossible to get water safely for the sake of enjoyable gameplay. Dense vegetation directly at water sources would also resemble nature more accurately. Other ways added for juvies/subs to get water more or less safely would be also appreciated.
Making a stunt mecanic. Like grabing the neck/leg of other dino
Maybe make it so that growth gets progressively slower as you begin to have low food/water? (To prevent people from doing something, and then sitting down until they need to refill again)
Adding enclosure With source of water and food.
With a very weak spawn chance
as the developers made the rex longer to grow why not add this to the giga or in fact any carnivores in survival. the rex is already disadvantaged by all giga running killing any rex in sight.
Can spino barry sucho hunt fish
Make sounds from the rear audible again(bug?).
It's completily unrealistic. It also potentially adds a higher skill factor for ambushers to pick the right moment to "ambush". A carnivore can pick the best possible visual moment to leave cover, but that doesn't mean it's most efficient to audibly break cover yet - trying to get as close to as possible before breaking audial stealth as well could be rewarded with a higher chance to bring down the victim. (Less time to react, outrun, head for safety)
The lack of rear sounds negates the audial part.
Thenyaw is neat, camouflage for many species works very well. But not everyone has a beefy PC that can play it with 60 fps+. Personally I play with 20 fps. It makes it pretty impossible during rain to look in each direction long enough, fast enough, to keep track of anything that tries to ambush you.
We're speaking of 6 ton+ beasts charging at you for 4-5 seconds without hearing it, especially for the smaller saurs that aren't realisticly used to being anywhere near larger animals unless they purposefully chose to.
It's utterly ridiculous that a bad player like that can get right on top of someone unnoticed without any other noises masking its supposed footstomps, from the precise direction one expected the ambush to come, no less.
At times it feels as if not hearing sounds from the rear is there to punish players with a low FPS. With a higher FPS, it wouldn't have mattered. I'd buy a more decent rig but I'm not that wealthy. And it's just silly you don't hear roars(delayed) untill you look behind you.
Make roars cut off with a gargle if they die in the middle of it. Would be scary af to hear a herdmate 4 call then suddenly it cuts off while it's night
every herb should have a different diet
multiple types of food are clustered in different areas of the map
say, swamp has ferns or vines paras can munch on
the open plains have grass clumps that gallis can eat
the dense forests have bushes trikes can eat
people would have to seperate to find their own food, and would discourage multi species herding
Make group invites have a limited range so people cant invite someone halfway across the map. Would help reduce the spam of invites you get constantly from people fishing for potential victims to hunt.
Also this is for if there are ever "group alphas" or something like that, where one person is designated group leader, if you end up too far away from the group leader you get auto kicked from the group (a decent range so you can still have scouts, but not obscenely far). this is to prevent packs when being grouped from spreading out unrealistically far to find prey and communicating to their pack thats halfway across the map.
Food caches similar to nests, so preds can "bury" food for later that lets off a mild scent that others can locate. s an example utahs can take a body part they snagged and bury it for storage to decrease its decay rate since the utah is currently full, and can wander off to do something else then come back later if they remember to eat it. if forgotten, the scent then allows other creatures to dig it up and eat it instead, like a lucky juvie.
Females should be able to choose to gestate eggs for up to 20 minutes per egg and slowly become gravid/get a mild speed debuff until they make their nest and lay the eggs, which then take 5 minutes to finish and be able to hatch out babies. This means females could potentially be able to stay on the move, if at a cost, to find the most ideal place to nest babies safely.
Example: female rex finds a lake with her mate, they decide to nest, and while shes gestating the eggs a herd of trikes rolls in. wary of the danger to herself, her mate, and her nest, she moves to a different lake, her mate kills something or carries the current food they have with them, and she sets down her nest there instead.
A persistent pack/herd system. You could form a saved persistent group with people, which would be a 'pack' or 'herd'. That pack/herd could be given a name, pack/herd leaders set, etc, and that pack/herd would persist after logout. When logging back in, you would automatically still be a member of that pack/herd as long as your dino is alive unless everyone else died. There could even be a menu that shows your 'pack roster', which basically names what species you are, your pack name, who has what ranks(if ranks are a thing), and a list of all current members and whether they're online or not. Members could either be removed from the pack/herd after death, or it could persist if you choose the same species of dino again, depending on whatever the devs want to do with that.
I notice someone said that Deinosuchus won't stop growing...but, I have a suggestion for it to be fair. Instead of Deinosuchus become a kaiju sized creature, perhaps the bigger it gets, the slower it becomes. I remember crocodile young are incredibly fast compared to the adults, able to run and gallop with ease, where as the larger adults slowly crawl where they need to go. Perhaps the bigger Deinosuchus will lose the ability to run and have to walk around a lot, or it will have a harder time hiding and catching prey. We know the Hypo creatures are designed to, eventually, starve to death, perhaps the biggest Deinosuchus will end in the same fate?
Of course, this is if you survive long enough to challenge sauropods as a Deinosuchus.
When the Deinosuchus is released, add more lakes, ponds, etc + legit large rivers to the map. Otherwise, there will literally never be a safe place to drink- if the water stays as limited as it is now, there will be Deinos in every single watering hole, and multiple of them.
Could we have a rebalance of the Carno growing stages? Currently juvi is incredibly long compared to the quick sub-adult stage. Could some of the time as a juvi be transferred to sub-adult so Carnos have more of a hunting chance instead of hiding for so long?
This is an aesthetic suggestion, so, not really needed. Since corpses have flies around them, perhaps resting Dinosaurs could have birds or small animals rest on them. Nothing like a owl resting on a Utahraptor, but it would be neat to see some birds and small pterosaurs flying around and resting on a Sauropod or a few herons/shoebills resting on the sail/back of a Spinosaurus in the water. It would kinda add to the smaller animals picking other animals teeth clean idea, or it could serve a purpose. It would be neat to see moss or plant life growing on the larger animals, such as moss on the aquatic Spinosaurus or water life on a resting Deinosuchus.
Which reminds me, I would like to see creatures carrying their young on them or in their mouths. Like baby Ankylosaurus resting on the adults back or baby Deinosuchus being carried by an adult in their mouths. Or, perhaps, if tree climbing is a thing, I would like to see Carnivores mistaking a Sauropods leg for a tree trunk and climbing up it to escape danger, maybe to be thrown off ot the Sauropod ignoring them and browsing in the trees.
Slowing down when walking/running in water. Currently you walk/run/trot at the same speed in water unless you’re swimming. Irl obviously water slows you down the deeper and deeper you wade in it. It’s really hard and slow to move any faster than walking. My suggestion is to slow the creature more and more as it goes deeper and deeper in the water. Maybe the creature would be slowed by 20% if the water is up to its shins and 70% when it’s at its thighs. If you wanted to go further in depth with this mechanic, aquatic creatures like sucho or bary could be slowed much less than other creatures.
This is would mostly affect creatures in the swamp. Non-aquatic dinosaurs can no longer use their speed to escape from the deinosuchus because of how deep the water is. This would add a whole new level of depth to the swamp biome, making it much more dangerous for some, while others can use this mechanic to their advantage.
I've seen a previous post about giving the colossal the ability to grab and chomp down on victims AoT style. To add to that, I was thinking it could have the ability to toss boulders like the Beast Titan but have it on a long cooldown system so it wouldn't be used to slaughter everything.
Give Austro a lil health buff. Poor lil duck shouldn’t get killed in one bite from a Utah.
had a rather spooky thought, but what about allowing neuro strain or members of it to control/reanimate/ possess corpses
have the juvie stages of all dinos shortened, but make the sub stages twice as long
what if while fishing the austro could spread out its wings like modern day egrets and herons to attract more fish? Statistics: this shadowing would increase the fish yeild by say...15% making the austroraptor one of the most effective fishing creature on the isle, the "shadowing" would function like the drinking animation and can be cancelled at anytime.
It would be pretty cool for randomly sized Gore piles to spawn in randomized areas on the map, along with AI or at least before the AI come out to help with starvation. Would probably get people to move around more instead of camping at a lake
There should be half decomposed bodys so it wont be a normal body turns into a pile of gore
How about group chat and local can be seen on the same window but by a different color of text that way lets say you're in group chat and someone in local is speaking you can see their text and just switch over to speak to them.
Trex broadcast is all throat. Needs voice.
Dead bodies and gore corpses should have collision.
Rex as a bone crusher should be able to eat from gore piles. Mabe have its food bar go down a bit faster overall to counterbalance that. The new improved Giga on the other hand could do without being capable of eating from gore piles. It can cover long distances with ease and continue hunting.
@ripe belfry In awnser to the fact of the bigger it become slower will the deino be.
I suggest to make it grow slower anf slower
To discourage snackrifice and people nesting and growing tons of apex carnivores too easily, and also to add another layer to the survival aspect of the game, have corpses and gore piles turn rotten and bad after a while so that it makes dinos turn sick when they eat from eat. It would still fill up your food bar but at a cost. Maybe it affects your health/stamina regen. Maybe you would need an excessive amount of water until you're healed. Or you would just take some damage over time. The disease in itself should be survivable tho, but it'd affect you overall in trying to hunt and survive.
Likewise for herbivores, have some poisonous edible plants that fill up your food bar if you're really desperate, but at the cost of negative effects on your physical condition. Again maybe requiring you to drink excessive amounts of water for a while or affecting your stamina/stam regen.
Of course the corpses/gore piles/plants concerned should be in some way distinguishable from regular food.
You should be able to attack while roaring.
It doesn't make sense that you have to play out your whole roar animation before you are able to attack.
Having it the way it currently is makes it so that 3 roar is kind of useless.
when you are full on hunger and thirst you will be unable to eat and drink anymore until your hunger and thrist start to deplete.
If a click/hold mechanic for biting down and holding onto an enemy is added, coupled with locational damage, dinosaurs with bone break could use this, bite onto their enemy's leg, and after a couple seconds [depending on their strength and bone-breaking ability] they will cripple the enemy. Tails could also be broken for a loss of balance - they have a poor turn radius. And, maybe their spines could be broken, which would basically mean death but it would take a lot of time/stamina and a large dinosaur vs small dinosaur [adult rex vs sub carno].
Oh I could get so detailed with this. Like, what if a dinosaur who was spared through the jaw from a trike couldn't eat/drink as fast until they healed? Any severe wounds to the mouth would do that, really. A nasty bite to the throat would hinder the dinosaur's voice for a while.
What if wounds had a scale? Minor, some medium value, and major/severe? Minor wounds would be like, a scrape or smth. Like an attack that missed, or a small stumble. You're not affected much, and it heals quick. Medium wounds would be like, one bite from a Utah if you were a trike or adult rex. You've been bit, yes, but it's nothing too bad. However, a lot of medium wounds could add up and youd be in some trouble. Major/severe ones are like the ones I've mentioned before - broken bones, puncture wounds. They take a while to heal and would affect your dinosaur - limping, loss of voice, etc.
I suggest to make meat, bushes and rain to restore a little thirst too. Especially right now, on the dev branch every lake is being camped, so you can't avoid KoSers since you need to drink too. Meaning: your survival is not on your hands anymore. Since you have no choice but to find a lake if you want to survive. The lake campers KoSers are the one that decide if you will live or not, not yourself.
Settings Its not big of a deal but, make settings presets like low/medium/high etc. I dont wanna change everything everytime :3
Make giga and rex both have the same growth times.
I have an idea of fishers that could work if done right. So, some animals, like crocodiles, just sit and wait, using sensory organs on their snouts to pick up prey in murky waters. And sea birds use sight and follow animals to fishing spots, right? Perhaps the fishers can do better in some spots compared to others. Like, let's say a Spinosaurus will dip its head in the water of a river and catch prey, perhaps they will catch more fish than say, an Austroraptor. While an Austroraptor can wade near shores and tide pools, maybe sit on sea rocks to pluck fish from the sea? And young Deinosuchus could catch more fish in pools compared to other fish eating animals?
What about a Eotriceratops? lol as much as people complain about trikes why not put in the biggest Ceratopsidae of them all?
Perhaps one of austros perks alongside being able to fish is gliding if it was given larger wing feathers. Not true flight, more like "shit I'm being chased ill jump off this cliff and escape by gliding to the ground below" type deal. Means it can still be caught on flat ground, can't climb trees, and the gliding would take stamina. That way it can't just jump off a mountain and expect to live.
It would also make it a bit more unique in contrast to spino, as well as dilo and Utah, since Utah has it's latch and dilo has venom
When humans are added, perhaps they can climb certain trees to get out of the way of large carnivore’s mouths if they’re in a pinch, but still be kinda vulnerable to smaller stuff, provided they can climb or jump high enough as well.
disclaimer, this suggestion is for IF we ever see pterodactyloids in the game: within the Walking With Dinosaurs series on the episode featuring one of the larger flyers the narrator claimed that the creature needed to wait until the updrafts during the heat of the day to fly >>> if we see life cycles implemented for a flyer then perhaps at night the adult stage animals consume stamina more quickly because it "doesn't have any updrafts to utilize" so the player has to be more deliberate with how they utilize flight for survival.
additionally there could be an action binded to something like the right-click when grounded that initiates a stretching animation that restores extra stamina but the animal is locked in position while doing so.
the result of the first suggestion would be that younger or smaller pterodactyloids would have a smaller stamina pool for flying but would be unaffected by the lack of updrafts at night and larger or adult flyers would have a larger stamina pool but would be hindered if trying to fly at night
When Utah lands from pouncing, perhaps it should stop moving as the landing animation plays through before its allowed to move again?
Or maybe change the animation for when it’s going from pounce to sprint so it’s a little bound into the sprint animation, rather than it looking like it’s totally regaining its footing
I feel like utah should only make its jumping sound effect when it actively jumps. At the minute, it seems to grunt whenever it leaves the ground regardless of whether or not you intend to. I've had lots of occassions where I leave the ground momentarily because of bumping into small rocks in the forest and my utah risks giving away its position with an unwanted noise. It should only play when the player jumps, or perhaps when they jump/fall a decent distance.
if the ceratosaurus is going to be a scavenger make it's hunger deplete slower.
reduce the albertosaurus's bone breaking percentage down to around 50.
Sounds like its time to turn on nametags in dev branch if you want people to report who is abusing water/rock glitches.
Since im probably not going to be playing any more after this. Quitting because its impossible to play solo or without being in a mega pack and the playerbase being toxic. Heres some suggestions that have all been said 100 times and ignored.
- Make baby dinos less helpless.
Its impossible to progress as a baby carnivore due to their helpless. They cant outrun anything, hunger and thirst run out faster, and they cant fight. Playing your first hour or so in game is just NOT FUN. You can hide in a bush for a few hours as a herb, only come out to eat. Very exciting. Or you can sprint around as a carnivore and then starve or get killed by a pack of 4 rexes.
My suggestion would be to make them faster than the sub adults, and maybe adults as well.
-
Add AI.
Again, playing solo is impossible. To eat as a baby carnivore you pretty much have to follow a pack around. Adding AI wold allow solo players a chance to play the game. A similar issue, playing on a server with less than say... 20 people is a death sentence for a carnivore. And there are not many servers that hit that mark. -
Crack down on mega packs.
It ruins the fun for other people when entire servers are rendered unplayable due to packs of 10+ carnivores and herbs who all communicate through discord. -
Set some rules.
Players guard carcases, making it impossible for babies to scavange food. Adult players ruthlessly kill babies of their own species. Players spawn kill (when I first joined the game it took me 2 DAYS to survive past spawning, I nearly gave up then and there). -
Make it so that you CANT kill a member of your own species.
Right now, players (carnivores) have no incentive to team up with members of their own species if they arent already in a discord group. I have never once encountered a player of my own species that didnt immediatly try to kill me. Often times adults will just kill you for no reason, wont even eat you, just kill you and walk away.
- Add a damage indicator.
Its impossible to tell if you are actually hitting someone or if they are hitting you. Because of this, combat feels very unfinished.
Essentially, right now this game cant be played solo. You REQUIRE a group of friends to play with or you literally cant play. At least not as a carnivore. I have never once reached anything past baby as a carnivore. No progression. Even with many weeks of trying. 20+ hours. Its just not a fun game. I really really wanted to like this game, but yikes.
I get that minimaps and maps aren't gonna be a thing in this game, but could the dinosaurs get a compass? Or like, actual electromagnetic bands in the sky so we can orient ourselves better?
I noticed it was teased that Herrera might get the ability to climb trees. It would be pretty cool if utahraptor could climb trees as well. Obviously it will be more usefull when it gets it's pounce but climbing trees to hide away from things that can catch it like carno. Of course there would have to be a major stamina drain when trying to climb a tree and maybe only certain types of trees like jungle trees or only the largest tree type.
Just had this idea a few minutes ago while discussing Survival related topics in Isle Discussion - If Anky does get added into Survival, with its armor mechanic and all, I thought it'd be interesting if bleeders like Giga, and the like got a temporary damage debuff if they bit down on an Anky, due to their teeth being made to slice through flesh, not to bite through bone/armor, a few of their teeth would therefor become "chipped" or "fall out" resulting in the damage debuff, lasting a prolonged period of time, depending on how many times you attempted to bite down on the Anky.
On the topic of mega packs/mixed packs the stress mechanic (as long as it has the audio and visual components) will go a long way to curb them but I feel the problem could shift to just large packs of single species causing the same problem. A radical idea I had, based on a little science, would be that maybe most carnivores won't get much food from another carnivore corpse. They would still offer a little food but not enough to do any good ie the pack of 4 gigs or rexes kills an adult giga or rex, they may only get a bite or two or a baby giga kills a baby carno, he'll get enough to stave off starvation but not as much as it would get from a herbivore. We know majunga cannibalized but other species may have been more adverse to the idea if other prey were viable.
Ok hear me out y’all, so after a dino calls, depending on what call it was, their stance/posture changes? For example, when a dino makes a threatening call, their body is higher, like challenging. Or, for another example, when a dino broadcasts, their body is more alert, as it would be to hear out others near them. It’s just a suggestion but it’s not too far fetched.. also the stances would be temporary and after a few minutes your character would return to its normal idle stance
It would be such a great and awesome help if they added a search bar player list
Sorry if this has been suggested already, but maybe having dinosaurs age would help with the mega pack problems and help keep apexes under control. I don't mean have them age as in grow, but they get older and eventually die of old age. Like say in a few real life days, the dinosaur reaches old age and dies, so the player will have to start fresh. And perhaps its stats begin to decrease near the end of their lives, making them more vulnerable to "younger" and more "fit" predators, just like in real life. Each dinosaur would have its own lifespan. Like for example, a rex could age faster than a giga, thus making it more vulnerable in a shorter amount of time. Of course something like this would really only be useful on survival, so if there's a way to implement it strictly on survival, it could possibly help balance the game since players wouldn't be able to keep their adult dinos longer than the set time. If that's not possible or too difficult to do, maybe server owners could have an option to turn aging on and off for their servers.
"Supertask" Age.
Want superadults to be rare? then this is one way.
Supertask:
"a paradox resulting from the notion that a task requiring an infinite number
of steps could be performed in a finite time by halving the duration of
each step. "
In this case, the supertask is applied to growth.
Essentially, ever since hatchling, as you grow, the amount of growth gain is slowed down gradually.
So when you finally become a Adult, it will look like as if you're not growing at all, and is barely visible.
It'll take Adults days if they want to go from 98% of their full size to 99% of their full size.
This way, max size adults that cross 95 will be a very rare sight.
But the difficulty in becoming an Adult remains unchanged.
Balance issues will be rendered more void, as a fight between a +0.99 Rex and +.0.99 Trike would be almost unheard off.
would be nice if we could record, but only access the recoding like 30 min to an hour later, so we could still report ppl, but not abuse it to get player locations (apart from ppl who never move)
Graphics/Day periods : So basically we have rain / thunderstorm and everything. The only thing i miss the sunny day period, i mean we literally dont have a real sunny period of the day. And also i would like to see a kinda light greenish bushes too. For example here is this Screenshot: its looking amazing with this sunset and light green bushes.
I have a suggestion. Let’s take Tapwing’s new design of the dino with weird claws. I was thinking of you to introduce a new storyline in the game.
What if humans, back in the day wanted to introduce multiple genes into a baby (Rex for example) and nothing happened. Maybe they thought the experiment failed and threw the baby into the wild to be eaten by another dinosaur. What if that baby gain the ability to take genes from dinosaurs he eats and evolve himself . Because it was experimented with this baby and scientist but in him a lot of things from different types and dinosaurs, maybe it would be possible for him to take ADN from other dinos and mutate. Think about the concept of the dino from tapwing. He said that the dino has spino/deino abilities. What if the dino while he was a baby ate a deino/spino baby or an egg and gain the ability to swim and breath underwater. What if the dino ate a theri and it gain the big claws. Maybe it ate a baby bird/quetz and his arms got backwards like a baby’s bird wings do.
I was thinking of the game “The Visitor” from the browser when I thought of this idea.
Remove insta log because players do that when they are being hunted
make it so the died bodys from players that die with low hunger give less food then players who die with a lot of hunger.
i have an idea to do dinos with different abilities to hear
i mean some dinos won't be able to hear some sounds of several species (for example carnoes won't hear some roars of raptors) , some dinos will be able to hear farther than other
Make bone break and bleed a choice. I mean when 2 adults battle to become a bull you don’t want both of them to die. I mean just a switch to do or not bleed or bone break. In real life I don’t think dinos bite with their biggest force. Like dogs. Sometimes they bite just to play and sometimes they bite to remember that bite for years
Give different animals different 'food preferences' (a.k.a buffs to Speed, Strength, Regen, or Stamina when eating their prefered meal, whilst maybe even having foods they DISLIKE in which consuming them negatively affected them.), and put them in different areas.
e.g Trike like ferns while Paras like shrubs and Gallis like flowers.
Now Rexes like Trikes and Gigas like Paras, while Carnos like Gallis and Utahs like Juvis of all Species.
This could also limit the populations of larger animals as the animals that are out of the areas their prey or preffered meal now are more likely to be killed or starve, whilst also discouraging predatory carebearing. Juveniles would probably have no negative foods, but still get buffed by their positives.
I just copied and pasted this from a YouTube comment I made.
Honestly, if I had any input there are a few things I would love to see be implemented in the Isle.
- Herbivores should be easy to play. As it stands now, everyone and their mother wants to be a carnivore. Witch I get, it's awesome. However in reality herbivores should greatly outnumber carnivores. Personally, I feel like playing a herb is kinda' pain in the butt, and it kinda' discourages me from wanting to play as one.
A. There's not enough to eat! There are plants EVERYWHERE but can I eat any of them? No. I can't even count how many times I've starved to death standing in a bush or a pile of lush looking reeds. What? I mean, I get that not all plants are edible, but come on.
- More editable plants would make playing as a herb much more relaxed and therefore desirable to play.
- Having different plants be species-specific would also keep some separation between herds. Ex.Some eat water-based plants some are grass grazers and others eat shrubbery.
B. More hiding places and escape routes. Small herbs have almost no chance. They have no speed and crappy turning ability.
-Adding some pursuit breakers and unreachable hiding places would greatly enhance the experience as well as give small herbs a chance to survive.
Anyhow these are just my personal thoughts and feelings, and before I get a ton of hate I just want to state that I am by no means a great Isle player. But sometimes I just want to join a server, munch grass and watch the world go by. Isn't that what herbivores are supposed to do? #CasualHerb
I don't know what the plan is regarding older dinosaur models that have since been replaced/are going to be replaced, but perhaps these could function as fun unlockables in the final game? 'Classic' Utahraptor, Rex, etc? Should also feature their original sounds and animations but otherwise act as straight reskins of their normal counterparts. I imagine this wouldn't add too much extra work since the assets are largely still there, though I understand it might need some work for rain effects/terrain alignment/etc which might make this unviable.
Please place more food and water in the mountains. It would be awesome to have mountain populations of species. (Dev 4)
to solve the problem of starving AI herbis when they are released, make them immune to starvation
I believe there should be more specific calls and sounds for each dinosaur.
Additional calls could be a helpful utility in many ways. Players would have an easier time relaying certain information to either their group mates or others by theoretically utilizing an array of different calls to each other.
Here are a few examples of what some additional calls could be used for:
- A water source has been located
- You've picked up a scent
- Another group has been spotted nearby
- Looking for a group or recruiting others to a group
- Requesting for others to remain silent/be cautious
- A dead body/edible plants have been found
- Rallying cry of combat/ordering a group attack
These are all ideas. I don't think necessarily ALL of these should be calls, but they're just some examples of what specifics could be used.
There are also reasons these additions could be advantageous to the community as a whole.
- It would help to close the gap between VC and in-game communication
- Communicating via calls gives off a more realistic vibe
- Players who don't want their identities exposed to strangers in chat could communicate via call instead
- A more flexible option for people who aren't so proficient at typing fast in a pinch
- Easier to relay information to people who do not speak the same language.
(Edited, restructured)
I remember some documentary saying that Tyrannosaurus had incredible hearing. Perhaps Mercs can create (or find) something to deter larger animals with high frequencey sounds? It could also blind Cannibals for a moment or two with such a high pitched sounds, and perhaps it could slow creatures like Tyrannosaurus for a moment so they gain their bearings? It could be used maybe a time or two a day and would be used as a last resort and could draw in creatures with less sensitive hearing, like Utahraptors.
Sorta like a dog whistle on a larger scale.
I would say some sort of carrion bird, vulture esc. I mean cannibles and humans in a dinosaur game why not a vulture? There main purpose would not be combat (because they would probably be squishy little buggers), but to clean up gore piles, if they eat a normal body of a Dino they wouldn’t get as much food or take very much at all, but if they go after a gore they would clean it up quickly and that would give them maybe an increase in stamina or something of the sort
Can we get some game trails and some blue plants on V3? Because there are no blue plants at all around many of the spawns, and the gigantic barren useless areas don't have any distinguishable landmarks to navigate through. Also there is such a wide dispersion between water sources that a lot of juvies will dehydrate to death before they can get to a water source that isn't guarded by a lot of big hungry carnivores.
I think we should have an oviraptor in the game it would be fun to play and it could steal your eggs and bring more danger to having babies or make it harder to have kids
For when Momentum is in since I noticed this in another game:
- make it so you slow down when going uphill/steeper slopes (harder to climb)
- make it so you speed up when going downhill, combined with momentum this would make it harder for you to stop and thus puts you at more risk of sliding off cliffs (more dangerous terrain)
adding to the previous point, momentum could also work with dinos that use their head. trike, pachycephalo, para, maia, etc could have it so that the faster they are moving the more dmg their attacks do. eg. a trike would do more dmg with its horns if it decided to charge its opponent. pachycephalo would do increased bonebreak and a bit more dmg when its sprinting and it could do a bit of self harm dmg as to simulate recoil.
Make it so the closer you get to adult size, the less each tick gives you, that way growth slows down dramatically as you approach full size
Any time there is a forest with tall trees, there needs to be a section of smaller trees and bushes surrounding it. Plants grow taller when there is not enough sunlight and remain shorter when they are on the edge and receive plenty of light. Sudden transitions from plains to forest are, well... too sudden. I feel like the terrain would look more realistic this way and this is especially noticeable on V3.
Would be kinda interesting if Pachy could knock the wind out of things based on their size in relation to it. It wouldn't do shit to an adult T. rex or Giga, but say if one got surprised by a Carnotaurus or Allosaurus but managed to smack them in the chest, it would then have a chance to be able to out stam them in a chase. Would also act as a somewhat less punishing way to consistantly keep a Dilo or Utah from chasing one than outright turning their femurs to goo on every hit.
Could also tie it in to locational damage, say you would have to specifically hit a leg to get a chance to cause the bone break, whereas hitting it head on or in the chest would do the stam damage)
While on the topic of pachy...
I think it should be turned more towards a mountain goat style of gameplay.
To do this you could give it the ability to jump (Though not as well as a utah) and maybe reduced fall damage to make it more viable in elevated terrain. The Pachy's food (If/When species specific food is implemented) could be located in mountainous regions.
It's attack could function like stated above in DinoBear's suggestion, maybe with a bit of a knock back as well, which would allow the pachy to shove things off cliffs.
All this would make Pachy more than just a slow small herbivore and give people a reason to choose pachy over faster, more survivable things like Galli (Which is basically a direct upgrade from pachy atm)
On the topic of Mountains...
On current maps, the mountains are very barren and essentially function as dead zones on the maps, because there is no reason for anything to go there. I'd love to see the mountains come to life as their own environment, with cliff-side trails, lakes and water springs, even some cool cave systems.
I realize this is a lot to suggest, but it is my ideal view of these aspects of the game.
I know there has been some talk about Dilophosaurus getting some sort of hemotoxin for its survival gimmick/ability but I had an assortment of ideas in mind as to how exactly it’d work and how it’d be balanced. The Dilos bite would essentially act as a blood thinner, gradually decreasing the bleed resistance of the animal as well as the time it takes for the bleed to heal.
So, for example, if a Dilophosaurus bites a Maiasaura once in an ambush and gives it say 5 bleed just to make the math easy the bleed would take about 2x as long to tick down. The second bite the Maia receives will give it 10 bleed and make the amount of time needed to heal the bleed would be 4x as long. Third bite is 20 bleed with 6x as long to tick down and etc.
The hemotoxin would help to make Dilo a very effective long distance hunter, ambushing intermittently to deal long lasting damage over time while also tracking its prey over long distances via the blood lost. Some other ideas that are a bit more thematic, as I’m unsure how they would fit in balance wise, are a slight stamina drain to the envenomated creature, negation of increased bleed heal while resting, and a specific color to the scent trails of a bitten creatures blood making it sort of a bloodhound.
The hemotoxin could also be a decent defensive tool. Utahraptor, Carnotaurus, and Ceratosaurus would all be issues for Dilophosaurus in survival but the prospect of hunting a Dilo becomes a less appealing when you realize that even if you win you could be bleeding for a very long time after the fights over. This especially debilitating for Utahs and Carnos as they are very mobile, but also for more tanky animals like Ceratosaurus and Allosaurus, as blood lost will still make you an easily trackable and easily killable target for any other predators in the area.
Despite this Dilophosaurus can still be taken down very easily with coordinated group attacks, catching one unaware before it has a chance to counterattack, or just being big and tanky enough to not care about the bite or two it could get on you before dying. This carries over into the Dilophosaurs hunting tactics as well, since taking on a smaller animal like Pachy would net less food overall but be a safer target since you need to bite it less overall in order to deal a fatal amount of bleed, while taking on a Maia or a young trike would carry a lot of risks since Dilo is so delicate, as well as the fact that it would need more bites overall to get a fatal bleed amount. It would need to play stealthily in order to consistently keep its target bleeding in order to do enough damage to kill it.
For mercenaries: give them a little note book that containts lore information and dino information that they can open up at any time in game. New dossiers would be added whenever a dino is encountered and lore info would be placed in it whenever it is encountered or collected. It could have more uses if you so please, but this would be its primary use.
To add to the above suggestion, maybe it could be like MH:W.
At the left of the screen, a little notification will pop up saying something along the lines of: "Species encountered: insert dino here" then have a second notif saying something like "Field Notebook Updated".
Scale growth according to how you guys think it might work in the future. I don't mean "make rex and giga 9 hours yada yada yada" I'm suggesting that if, say, rex is currently 6 hours, thats 3/4 of the 8 hours i imagine it may take in the future, along with giga and trike. If para and carno take 3-4 hours to grow, then utah and galli can take 2 maybe? This way you guys can get a glimpse of how things might balance with the more early game oriented dinosaurs versus late game dinosaurs, and get a better grasp on how to balance the growth stages perhaps according to this, all while keeping them decently quickly growing to be tested.
Also for the stress system: how about some good old mind fuckery? Make stressed out animals hear shit thats not there to set them on edge. For predators, this could be prey items, for herbivores, this could be predators. Subtle things that could completely mess you up if your not careful, like sending a megapack/mixed species pack after a para they keep hearing that isnt actually there, thus they starve, or cant hunt in general because every person int he pack keeps hearing other things and cant tell whats real, thus forcing them to separate in order to hunt.
something like the new god of war soundtrack and i'm in love
How about making it so adult rex can eat large gores? Alot of the problem is A. You get less then 50% of the food available after the kill. B. Rex hunger goes down super fast making them need to eat C. Killing everything they can just for a body.
I think a part of the reason why rexes are a problem "KoSing" people is because they cant eat from large gores. Why would a rex bother to kill a trike if he would only get a couple bites it before it went gore? he could just kill a couple babies for bodies and fill up the same. It also discourages scavenging, because theres no way of knowing how long a body will last, (if there is one).
On the V3 map. it would be a good idea to put some sort of land bridge across the ocean from the 600 long spawn. That area has a lake now which is nice, but so far no herbie food, and anything that does spawn in that area is limited to that area due to the decreased swim speeds. Once drowning is in nothing will ever be able to leave that area outside of an aquatic dino maybe. There needs to be some way to actually be able to get to the main part of the map from that area for land dinos.
Ahem...more herbie food... Like what were you guys thinking? I know it's early access...but please have some common sense
Remove isnta log because players do that when they are being hunted and don't remove progression
might have been suggested already or might be already be planned anyways, but as for the stress system you could hand out debuffs on say stamina for herbivores and hunger drain for carnivores when within a certain proximity of a foreign species for too long, if at all possible.
I'm not too fond of ideas such as obnoxious heartbeat noises and the likes. a system that is supposed to discourage certain playstyles or behaviours of players shouldn't be perceivable as an annoyance by the player and thereby more or less forcing them to make changes in order to get rid of it. rather it should motivate people to change their playstyle in a more subtle manner Imho, but also leave the option to continue to do what they do, just at a significant cost in terms of their combat/general survival capabilites. people want to socialise and they're always going to find ways to do so no matter how hard you try to restrict it. I say let them, just make them significantly more vulnerable indivdually when in cross species parties or mega packs than they would be if they were to be playing normal. the nice thing would be that you would leave people the choice to decide whether the potential risk of hanging out in massive or mixed packs is actually worth the potential reward and when it mostly isn't because some of their stats get heavily debuffed, you're not gonna see a lot of carebearing and mega packs anymore and even if you do, other players could just make short work of them.
Tree trunks you can hide in, for smaller creatures/Juvies, could be a simple shelter.
in rainstorms and escaping
predators
Creatures that aren't supposed to be in water for long durations while swimming should, (depending on the creature) get a big debuff in damage and bleed output, use large amounts of stamina to attack, or loose the ability to attack all-together.
Because realistically, opening ur mouth wide while swimming = a mouthful of water = faster drowning and extreme discomfort, let alone landing an effective hit.
This will further discourage terrestrial dwellers from lingering in deep water. And give a significant advantage to aquatic bois like deino, austro, spino, lurdu etc...
Makes aquatic life more interesting, no?
Bring back being able to bite while laying down. It’s always a pain in the ass for something to attack you and you have a full second or two before you can even defend yourself.
so ive seen a meme that basically mocked the whole argument we had in #401464048610312195 a few days back about the lurdu and the torvo as to which is better, then the meme said that andrewsarchus should be the one to get added, this made me think if there are any plans to add some mammals, like the smilodon, wolly mammoth, wolly rhino, cave bear, and titanis (i know this isnt a mammal but still would be cool to see as the galli of preds. fast, low health, moderate dmg.) and if/when snow and temperature get added, then thats where the ice age creatures would thrive. idk just an idea that i had after seeing said meme
Drinking from puddles when it rains.
Like, it only gives a lil bit of water but it could be a lifesaver.
I really would enjoy a 3-5 minute "immunity to death" when spawning in... it would hopefully stop spawn-camping.
I've noticed that some people kill others just for the intent of killing and not eating the corpse, I was thinking that there should be a calorie system where if you drain stamina you drain some water and food as well. That way there would be less insentive in wasting energy for nothing.
To add to the above, all attacks should cost some level of stamina I think. That way people can't just spam attacks, and when the stress system comes in people actually have to worry about their stamina going down and becoming a sitting duck.
I just want a simple compass in the game added next to the hud north, east, south, west, and before people think "but we're dinosaurs" just remember, dinosaurs didn't have huds or a camera that follows them constantly.
Add grazing! it would take way longer to get food to the highest, but it would also add much aesthetic value
To test how AI would affect the ecosystem, I propose adding simple taco, oro, and dryo ai. Mind you these would not have very complicated behaviors, mostly running from a player and maybe hiding if it leaves the players field of vision. Juvie gameplay would benefit very much from this because as of right now juvie carni is an absolute boring nightmare. If players could have a way of sustaining themselves without scavenging it would make the experience much more fun.
I am aware there are a bunch of rather unexpected herbs confirmed for survival (awesome! cant wait to see them in action) and it made me think about what might make Theri unique combat wise. It really is a very unique dino visually, so if it were to be considered as another large herb, perhaps it could have a stacking type of attack. For example, if its right click attack was its normal attack, and its left click three swipe attack took stamina similar to how paras kick does, then its three swipe could be changed to inflict a stacking debuff against things it fights.
This debuff would be "shred" stacks, wounding predators without tough skin/armor and inflicting more and more impact and bleed per hit, which increases the shred stacks. This means theris grow more and more lethal very quickly in one on one fights, while leaving them vulnerable to packs. Solo predators, such as potentially rex, would be forced to act quickly and try to land a critical hit on the neck and kill it before it can get its stacks off, or break its leg before it can run away with its superior speed
Bring the old allo model back but make it so you can choose between the new and old model, also add allo, and anky to survival
Add ai dryos to thenyaw map, just to wander around with no specific behaviors, because right now the options are either spawn kill or be a Herb
Juvie rex is completely unplayable solo right now. If you don't have a parent rex, it's just impossible. The only things juvie rexes can actually hunt and kill successfully are juvie carnos and juvie rexes that are smaller than themselves. It also starves to death if you don't eat every 20 minutes, and it doesn't ever get the bite damage that a juvie giga has immediately. So I would ask the devs to do one of these two things:
- Increase juvie rex's bite damage or reduce juvie giga's so it's a bit more of an even match
OR
- Decrease Juvie rex's hunger decay from 3 at spawn and 8 at almost sub to say, 1 at spawn and 6 at almost sub
OR
Make giga as hard to grow as rex is so that it's fair in the opposite way, making it almost impossible to do either by imposing the same growth rate and hunger decay on both
Change the Utahraptor eating noises a little bit? To me it sounds too close to a utahraptor's attack noise, on top of that they eat very very loudly, a juvie utahraptor can be heard eating from quite a distance, kind of surprising considering how small they are.
- Make gigas take the same amount of time as rex to grow
- give giga clearer drawbacks. rex is slow as shit for its amount of power. carno is weaker to compensate for its speed. giga is literally a hybrid of the two with few weaknesses, making it the meta choice for all those power-happy children out there making megapacks.
v3 Is a step in the right direction from the gutted forests of Theaw.
(ops sorry wanted to type more.) Forest settings need to be the same across all settings. Having to play on low so I know That I am hiding in something that will not disappear on lower settings. Texture despawn for bushes and forest is still prevalent it seems as a Adult Giga could not find me as a baby Gali and just backed up until the area around me disappeared and then killed me. Think it would be good to add more large bushes in the forests and plains that do not despawn giving small animals a chance also high weeds around some lakes and swamps as well. Love the work you guys do. Keep it up!
Referring to Keitsumah's suggestion: maybe reduce giga's base sprinting speed a bit (keeping it high enough to allow it to still avoid rex/spino). Its ambush could remain the same speed though.
nerf ceratos size so its stats make sense
make running into the water while being hunted or about to die on dev branch be a bannable offense for the time being. Hiding in the water already is one anyway, why can't this be one too
Reduce the timer on bleed heal and health regen by half, but also decrease how much you heal bleed and your health regen by half to compensate, this will make healing from both bleed and damage more natural and less like a spike every minute.
buff cerato
Buff Ceratosaurus so it's stats make sense and it isn't a literal piece of walking meat to be killed/ate
Since Carnotaurus was downsized, I think Ceratosaurus could use a size nerf too. They should look visually similar size or carno just looking a bit bigger, but cerato able to dominate it in a fight.
reduce the albertosaurus's bone breaking percentage it shouldn't be the same as an adult rex (coming from a player who uses the albertosaurus very often) maybe around 55 ?
nerf the giga
With the new "darker forest" please make night vision only useable during the night hours. It'll make those forest even more scary and will keep people from using night vision throughout the whole game day
Please add things like tree-stripping for herbivores. It not only would be great for them, but then carnivores would be able to find places herbs have been.
Make Rex and Giga less appetizing to play, cause that's pretty much all you see walking around
Record/Replay system Still not the most important thing in the Isle, but i would like to see an Option to change your quality settings inside the replay. It would be great if everytime i wanna take a shot and wanna change quality settings i dont need to quit from replay just change.
Perhaps reintroduce these plants onto V3 as edible patches in and around forested areas, they’d fit well with the environment and can provide a more varied for the Herbivores . Alternatively other plants already on the map could be made into edible resources as well ; sapling trees, small shrubs , ferns etc V3 as a whole is a good in design and has potential for great abundance but the amount of food on the map is unnecessarily pitiful for its size
can i please do a suggestion-ing of making screenshake when around bigger dinos solidly optional in the settings? it's very unfriendly for people who suffer vertigo, motion sickness, etc. i had to stop playing just before because someone was a cama, even when i walked away from them the nausea lingered lol
maybe with the new nightvision system some dinosaurs could have a bigger nightvision range then others.
Make chat work with a /shout /talk and /whisper range option. Current radius of f calls would be shout, with normal talk being 3-4 body lengths away from your dino (so larger dinos have larger sound radiuses) and whisper being only a single bodylength. the sound of the f call might change from our current f call staying as shout, so a shorter/quieter version with talk, and a purr or grumble with whisper.
Different radiuses could have different colors associated with them. Shout would be red. talk would be white, and whisper would be a bright purple maybe. group chat would be blue. (this is from how ive seen other games do this)
Scenarios:
- a mother trike with her young quickly grumbles/whispers to them to hide when she notices something moving in the treeline
- a utah pack has planned out a hunt, but before they make it too close to their prey the alpha quickly talks/barks to a teamate thats further away, correcting their position without blowing their cover as the herd is still decently far away
- two male rexes see each other at a distance and one shouts to the other, instigating a screaming match of 3 roars and aggression before they close the gap
I know that this isn't really directly related to the game's features and I also know that decisions change often in development, but how would a broad dev road map Sound? It doesn't have to be in great detail, but it would just provide an idea of the order in which things are being worked on for newer people and for those who need to be reminded.
I've been thinking on a way to balance cereto for survival with an idea in mind that most of the current dino stats are subject to change and after some time thinking about it I wanted to make a suggestion. Instead of making cereto a less speedy but bulky bone-eating carno I think cereto could do nicely with somewhat keeping it's current speed and give it a slowing bite.
Not only would this seperate cereto from the rest of the carnivores and make it more unique, but it also makes some sense realistically because cereto had long thin teeth which could peirce deep into flesh and possibly inhibit movement if it hits a muscle. Then you can have it so mega groups can't use a cereto to chase down and slow down prey but give cereto a fighting chance in escaping if a bigger predator attacks it without relying entirely on stealth or speed because at that point cereto will just be a big juvie, a free meal for gigas with obscenely passive gameplay.
What this hypothetically would do is still have cereto as a slow, conservative scavenger but allow it's slowing bite to stack 5 times slowing targets and threats by 50% that lasts for 2 minutes and reapplied after every bite so it can then flee from a larger predator or secure a kill against faster prey that it bites, giving cereto a chance to not be ez food but not be a tool for mega packs, which problaby won't be relevant soon, to use. Even later on when the combat change comes around, then you could give cereto a slowing abiltiy when it bites deep into a target leg which applies the slowing debuff
Example)
2,750 hp & weight mass
200-250 stam
2 stam decay
Stam regen: 1 Not Resting every 3-5 seconds, 5 Resting every 3-5 seconds
100 bite dmg
10 bleed dmg
~750 food
6-7 food decay per minute
60 thirst
Health heal: 150, ×2 resting
Bleed heal: 5, 10 resting
Sprinting speed: ~750
Good turning rate
Slows 10% per bite, stacks 5 times, lasts for 2 or 3 mins after the last bite.
I would like to see areas larger animals can't get into. In the (terrible, terrible) Jurassic Park 3, the Spinosaurus can't get through a thick, bamboo sprout to get to the Humans. I would like something similar to stop the bigger predators of The Isle. Say, you jump under the roots of a massive tree, and a Giga tries to get you. It starts biting and pulling the roots out, trying to get you, and helps buy time for you to find a new way to escape, or a T.rex slam into a massive, rusty gate and try to get you, being stopped only by rusted, old metal walls.
Dk if this has been suggested so I'll say it anyway. Give a dilo the ability to track the things it bit.
Maybe do it like this:
If bit once smth like a carno would show the dilo the bloodstain one of every 4 ticks or so (just an example)
If bit over 3 times the dilo would be able to track every 2nd stain or smth. This would make them good for stalking their prey and rewarding patient players
I notice animals like Utahraptor are able to fit into buildings and such. Perhaps they should be able to crawl between the wires in fences or bite cables and eletical parts to open up Merc bases? Maybe even have Utahraptor or Dilophosaurus way better at finding hiding animals, such as ripping open roots faster than just a T.rex biting them or push open doors with their heads, a quiet way compared to just crashing through a window.
I'm not sure if this has been mentioned or not. But maybe add natural wildlife AI, I've seen wolves but idk how worked they are. But instead of dino AI maybe add things like rabbits, deer, elk, bears, foxes, etc. That way if you play on a less populated server its still worth playing on. Not to mention it would add easier prey for carnivores and more common predators for herbivores. And given this would be a source of food and to prevent people from not interacting with players, make it so these animals don't give as much food and merely provide a snack. I feel this would help servers during their slow times.
reduce egg cooking times for smaller dinosaurs like gallimimus and utah to something like 10-15 mins (this may be a bit radical but i'd go so far as to suggest 5 minutes for galli, let those suckers explode in population)
i think para could sit at 15 mins comfortably for egg cooking time^
We should have a rainy season so that the weather stays like it is now for like two weeks at a time
If dienosuchus gets a life cycle, females should be able to carry hatchlings in it's mouth.
Make wet dinos less glaringly silver under night vision. It's super easy to see them in trees with night vision on, which everyone does upon coming to a forest in the first place
Larger plants should be located around the edges of forests, to provide big food for the most risk of being ambushed. Small bushes should be scattered in open areas to provide easier vision for preds but forces you to move an eat often
When basic AI is in give herbivores the option to nest AI babies. They will then follow the parent until they reach subadult stage/prog past juvie, then wander off and do their own thing. This could perhaps be implemented for carnivores as well once tribals are in, allowing them to force breed creatures they capture. If AI are going to fight at every turn, they would still be less desirable mounts, but would give tribals an option to work with if given enough investment.
Scavenger carnis such as velo and herra should be able to go up to a large dino and use a different attack on them which will give them food. This would simulate them picking insects off the herbivore, something small scavengers do irl.
For para's ability I like this idea, Might have to just make it slow instead of stun though, or make it so it cant stun the same dino consecutively or it could be easily abused
Bleed needs to go into a control state, like when you're able to rest the amount inflicted should be really miniscule, unless it's planning on getting an entire rework
change the ceratos 3 call as it does not sound threatening enough
this for the rex
I suggest a certain limit to stress for same species dinos:
For example small fast dinos like dryo gali or utah- have it so that stress activates if you as an adult or sub are near any adult, and grouping would disable stress, but there would be a group limit of about 15 (give or take). Maybe do this for all dinos with variations in things like group limits, adult limits per group, sub limits per group and juvi limits per group
Smaller herbivores of same species while being around predators, and by around I mean right next to one, could get an effect which would disable their ability to damage each other. That way they could all fend off the predator together without any risk of harming allays and predators would be less likely to attack a herd than alone dino.
Same thing could happen with packs of smaller predators like Herrera or velociraptor.
It could be especially helpful for pairs with of dinosaurs with young, even if the effect would make so only the young couldn't be harmed by its parents while they still could harm each other.
Flocks of gallis could form a v-formation to lessen stamina drain for everyone but a leader who could be changed every now and then.
make ceratos just faster than the apexes either by stam or run speed.
Why tho
Ceratos are armored for a reason
They are slow by design because they have fucking horns to defend
In the beaches can there be quick sand only some locations in the beach
or tar pits around as well
Simple suggestion:
Make the edges of the Hunger, Stamina, and Thirst gauges light up with their respective color to indicate it is full. Currently it's rather hard to tell without debug info whether they're full or you could use another bite or sip. An "I'm full"-impulse indicator, as it were.
Give baryonix an unlockable albino palette and call it Rudy
Was thinking it would be really nice if we could dampen the sounds of a player's own footsteps, or even reduce the max volume of footsteps in general. Larger animals become less enjoyable to play actively, just on the grounds that your ears are assaulted by heavy booms when traveling. I barely even play herbivores, but I could not imagine having to listen to this for the entirety of a 2+ hour play session: https://youtu.be/kLqbEAi3GHQ
They still need to be audible from the same distance, but it's so loud and harsh up close that I feel it actually detracts from the experience.
Trike used as an example. Maybe the footstep noise could be toned down for the player controlling the dinosaur? It just doesn't seem reasonable to expect the...
Weather events?
Lightnings that cause wildires and the likes of, Tornadoes and such
Just a bit of more weather-impact on gameplay
As one more alternative to my above suggestion, maybe let the volume of general footstep noise scale inversely with the size of the animal. So big things sound booming to small animals but, say, a Rex's footsteps sound normal to a similarly-sized animal.
Seasons would be interesting as well, with food becoming scarce or plentiful
For when allo, cerato and dilo get added:
Reduce gigas speed and balance its damage/bleed to be able to take on a rex. this way 1v1 fights when facetanking are fatal for both, but make giga just fast enough compared to rex to move away from it, and to ambush/get away after landing enough bites. if rex gets the drop on giga then giga dies.
This is so that allo, cerato, and dilo can have the "middle speed" niche without being free food for giga. I imagine allo would fit hunting adult paras well alongside utahs in packs once utah can pounce.
Dilo should be slower than utah but faster than allo, and allo faster than cerato (dilo > utah in 1v1, cerato > allo in 1v1 due to its slow speed?)
also, apexes need to have their life stages looked at and perhaps balanced according to certain bars. For example, a fully grown juvie giga and rex that is the same size as an adult utah should deal enough damage to be a decent fight, or potentially capable of 1v1s is the utah doesnt land the pounce and tackles them. a fully grown subadult rex/giga should be on par with carnos and allos in a 1v1, but be killed relatively easilly by packs.
juvie apexes are built to hunt similar sized prey. subadult apexes are built to hunt small to mid-sized prey. since becoming a fully grown adult is a choice it should be made clear an adult giga is built to hunt larger, slow prey such as sauropods, and rex is a scavenger with the most brute force in the game for predators (which it fills in nicely but cant eat carcasses -why?)
Allow fisher dinosaurs to have an ability to sprint in the water, where they swim faster so that they can properly ambush while still having the swimming mechanic. :o
While V3 is a very nice map for the population size there isn't really any reliable way of getting between the landmasses. This esentialy strands you if your swim speed is slow like the Utah. Adding a couple of isolated islands or land bridges would assist greatly.
Perhaps when the Elder system and the survival token system are in, the progression to Elder would require you to give your current Survival token, being potentially unable to unlock a new dinosaur for the purpose of getting a powerful new 'form', or just to add some replay value.
This is more of a...alternate thing, not needed. I would like to see animals using different ways to fish. Sure, you can bite the water, but that is no fun. Perhaps, since Spinosaurus could claw the water, slapping fish out to die on the shore or to hook fish and hang them from their claws, or an Austroraptor could "kick", its hooked claw going into a fish. And, for Therizinosaurus, it just kinda...dips its head to eat bushes, despite being designed to eat trees. Perhaps it could reach up, grab branches, and lower it down to their mouths to eat? Sorta like a giraffe with its long tongue, but more claws and beaks.
nerf giga stam
If you desire the game to grow and reach more people I would suggest a good, easy to follow guide for server admins to build a server from scratch. It would need to be maintained by someone who updates it with changes. The documentation that is out there is old, really hard to follow (even for an experienced server admin) and/or has misinformation. Also up to date resources on maps and server configuration options. As well the game really needs an RCON tool. The easier you make things for server admins the more servers you are going to have and the more players you will have.
“giga currently runs at 1300 when ambushing, and 1000 normally. trot speed is 550.
para runs at 1100, trots at 450.
galli runs at 1350.
carno runs at 1400 base.
there is only a 50 point diff between an ambushing giga and galli. cerato is not built for that kind of speed. allo maybe when ambushing, but you see the situation now.”
- Keitsumah
That being said I think Giga maybe needs a nerf in speed...
@woven minnow yeah your right
Sitting under tree cover for extended periods of time should cause the dinosaur to lose some moisture overlay when it's raining.
Since carnivores have a cool end game to aim for coming soon, i propose herbivores have a chance at glory within their groups, hear me out. What if there was a quick time event that allowed 2 male trikes to go head to head and fight for the right to be Alpha Male of the herb group, no stat buffs or anything just a distinguishing physical characteristic that shows you have not been defeated in said quick time event within your group. it would be a cool way to signify a leader and give herb groups some added depth of command.
New terrain animations + momentum = dinosaur slide mechanics
Imagine you're running too fast down a hill; when you hit the brakes and you hunker down and slide
Maybe adding the charcodontsaurs (if I spelled that correctly)
I think Discord suggestions count as actual suggestions? So what about renaming Paleo talk to Biology already since most times talking about prehistoric species leads to modern species and it's kind of a pain to move to offtopic and try and keep a serious conversation around where people want to go to post their memes and talk about movies and other things.
Carni's compete with each other all the time while herbi's buddy-buddy. I thinks it's high time that herbi's are given a reason to be territorial with each other.
When the pounce mechanic is implemented, make it so what ever is being jumped on is slowed down/ stam drain due to the access weight. Possibly make it where the more creatures attached multiples it's effect.
AI water preds to make fishing more dangerous but also have these value more food wise?
Maybe it's already confirmed i'm not sure but I'd love to see ankylo having very strong damage reduction in general, maybe not if bit in the legs or face by something that can reach there, i know trex is strong but even alligators can't break the shell of a turtle
Put quick sand in the beaches only some parts of the beach
Maybe when it’s raining, even tho the Dino’s water goes down slowly instead of normal, they can open their mouth and sort of catch the rain? But then again it’s funny to think about just seeing a dino looking up with it’s mouth open. But just a smol idea of mine :3
A way to make cerato work in survival imo would just give it really really good sense of smell so it can detect carrion easier but also since it cannot fight other carnivores at all atm give it smell that can detect larger carnivores from a distance so it has a chance to move away from the possible threats or hide from them
Perhaps a special ability of para in future (for it's sounds) could be a much larger communication radius than other dinosaurs.
@steep urchin This channel is for suggestions only. Any discussion around them belongs in #general-feedback-discussion. This is your only warning.
@ancient plover You too. Next person who can't read channel descriptions is getting a new pair of boots. 👢
Deserts?
And if we have those Dust Devils occasionally spawning in them?
A dust devil is a small-scale tornadoe many times less powerful than an actual tornado but still dangerous
Mercs should get a motion sensor to avoid possible dinos/creatures.
Paras low frequency sounds were so low it could be used as a weapond or sonic blast to its opponent within its radius. Potentially stunning or slowing its opponent. This extremely low frquency sound is called infrasound.
Rex Or Apexs Grap Death Boddy ?
Rex Grap (medium size dino-large dino) ?
Giving the Crocodillian creatures ability to carry the youngs in mouth
Having APEX Adults be able to grab smaller prey with jaws/claws and throwing them
Have generally large dinosaurs deal damage when stepping on smaller entities
either delete the 600 spawn or put some actual stuff near it so that it's reasonable to make it in some way.
i think the game generally needs more stuff for smaller animals to play around with
like giant fallen trunks and the likes
mainly to help them survive
these should be destructible by bigger preds
Add hazards such as quicksand or thorny bushes which could make people think twice about just sprinting into a forest to escape a predator. It would also promote more careful gameplay as someone who is a reckless player should get caught and devoured by something else.
random-spawning nesting areas with eggs in some biomes, they should be not too easy to find but provide a lot of food, often guarded by an adult of the species interested
in relation to tar pits/tar pools, carcasses/skeletons surfacing from them?
Theoretically tar pools attracted a great deal of predators because of trapped prey
Make ambushing require your stamina bar to be full before it is executed. The crouch battles and constant rinse-and-repeat ambushing needs to die.
When AI and specific plant diets get added have the herb AI behave aggressively to other herbs with their same diet but only if it’s a different species. This goes with my previous suggestion of making sure herbs don’t get a free ride anymore when it comes to finding food.
A button that works like the inviting a player to your group. but instead lets someone know in another group that you want in.
More of a discord suggestion : Have a question / answer channel. So I can freely ask questions somewhere without fearing the death of the banhammer and the eerie laughter of my fellow comrades of the Isle, and while #401464048610312195 or #401470471750811669 could function as just that, the few times I did ask question we're instantly burried by the streams of activity in there.
Would also prevents people from assumin certain things are true when they arn't, could even have a " Frequently asked questions " or something. Just quality of life stuff
I remember in the King Kong video game (for Peter Jackson), that when Kong carried Anne, his attacks were slower, less powerful, and he couldn't take on as much enemies, so he'd have to set her down to take on multiple enemies. Perhaps, when carrying babies is a thing, the animals will have to set the young down or suffer the problems of accidentally killing them or being crippled in a fight.
Lurdu ideas
Being able to move under the water or swim along the surface (at the cost of stamina) Lurdu would be built for the water punting along the sediment creating a dirty water bottom allowing it to have a pseudo smoke screen (anything near the botton would also stir up sediment such as deinosuchus swimming)
Would be able to take decent amounts of crushing from Deinosuchus and other bone breaking species allowing it to keep decent movement speed and punt faster then a non-sprinting deinosuchus can swim)
Would be able to eat aquatic plants deep in the water while also having shore line plants which other Herbivores can eat
When in danger it can hide on the bottom or leave and run into the forest to try and hide (could lay down like a rock similar to Ankylosaurus do) and the forests are being brought closer to the shoreline.
And Lurdu would be able to stomp on similar sized or smaller animals and for larger Animals can cause a bleeding gash with a fast stab to the chest or side causing movement loss if hit in the leg multiple times (similar to a bone break which I want for all bleed damage. If you damage the leg enough the muscles would be shot for movement until healed)
Suggestions Increase the amount of vegatation herbivores get especially around water sources please. 97% of the time i die of hunger trying to find food in this huge map as a baby trike.
Bleed HUD rework How the bleed currently showing up in your screen is pretty. I mean i like it, but it can still mislead you into to death. Like 48 or 50 bleed is still one bleed drop. I would like to see a Bigger bleedrop and a number in it. Like Bleeddrop icon and a number wich is show you the bleed as a number. It will solve many problem imo.
To go along with Richie's post; The higher bleed you have the bigger the blood on the ground could be. It would be an indicator for other players on how much bleed you have and would fit with the idea of having less UI to convey the stats of your dinosaur
I know many people like to play the isle as a mellow game where u go as a herb on a small server and maybe nest, but in survival mode that is impossible, but if tapejara were added, it could be that creature, it could be added with only like 100 health and like 20 bite damage, and a small flying herbivore that could eat from trees, it could give people the relaxed gameplay as a creature that couldn't really affect other players, but wouldn't be bothered by other creatures, it would also be nice to be able to watch other animals without having stakes in the situations there in.
Small AI critter/dinos to offer a food source to small Pred, additional danger for young Dinos and snack to larger/older Dinos both in and out of water
People who add reactions to their own posts in suggestions like 👍 or 🇾 🇪 🇸 shouldnt be allowed to make further suggestions
add small mammal/lizards AI all it has to do is run away from any predator near and run into a hole . these small creatures would be fast and the dino chasing would need to be looking downwards to keep sight of them. final point these creatures would only juveniles can eat them.
Add V3 as a map to private host please. I'd like to explore the map and try to figure out where plants are. I'm sure many other herb players would like this too.
Unstable volcanic desert with occasional geyser/smokeyholes around the bigass main volcano?
This would mainly be a zone for building as plantlife is scarce, however carcasses coukd spawn rarely
I've noticed a lot of carni's camping herb food as of late. While this is a valid tactic, there needs to be more options for herbs to find food to eat from instead of being so sparse. On top of that...Please make it so only herbs can see the blue color of the plants. This will aid in minimizing the camping and carni's shouldn't be able to see the coloring anyway imo.
I would say add a type of dino that could take away carrion from Where it’s found, like the corpse dragging. what if there was a dino (or bird of some sort) that could move the gore piles?
It would be interesting to add a diving mechanic for deinosuchus to ambush prey. When the speed to increase, the more damage is done but drains stamina 1/3rd or around there. Idk if the devs have something like this in plan
If the game updates can you put the update information in the discord, so we know whats been added.
Can there be a system in place that allows you spawn into the world with your friends? Like you and your friends can join a server, group up in a lobby, group leader picks a dinosaur and you all spawn in close together as the same dinosaur?
maybe the carno is the cheetah of the isle but reduce bleed damage and give it a grabbing ability, making it a good hunter but poor in combat against other carnivores
What about having an in-game group slot which can allow certain amount of people in depending on the dino (like the xbox live group chat)
Adding different types of pounce and jump for utha, these can consume diferent levels of stamina too, for bigger prey is more stamina consumption, the jump can be a basic one, a high jump or a bunny hopper, wich works by with a pointer selecting a zone to land and once there jump in another direction, kinda like a pivotal jump. and with the different pounces, pounce according to the zone landed, either it be from the neck, the back, the side , under or the limbs...
what if the allo could do this ?
Okay, so heres my gripes about the herbivore food situation:
1) After recording and flying around the map, I have noticed that food is only locatable under specific circumstances:
- it is in open plains with no cover, which makes any juvenile herbivore free food for any carnivore that passes by that is either similar sized or up. Maybe even smaller -since gigas and rexes are strong.
- it is not located anywhere near water, which for juvenile herbivores means they either have to wait until its raining to log on, or risk dying of thirst.
- many herbivore babies are not built to cross large distances without dying due to lack of food or water. As an experienced herd leader from other servers I can say it is possible to migrate with young, but only if you have the map memorized and know all the best locations. This map does not reward that kind of behavior.
2) Even if you look in a huge plain, your not guaranteed to find food, which is a death sentence for slow or quick-dying juvies. (trike and galli) compound this with the above problems of making yourself easy pickings by having no cover at all while looking for food needlessly punishes herbivore players.
- Not only is it a bad game design choice to only have food located in planes, it also punishes predators if the ecosystem were balanced. Why? Because if you somehow got to adult, you would feed in areas you can see predators coming from miles around, and can thus run away or defend yourself. With this in mind, predators are actually forced to camp water sources to find food. This is because herbivores have to go to water and dense cover is only by water.
3) The food takes a long time to respawn, meaning you have to migrate again after feeding (which is fine). BUT it also means you have to do all of the above all over again, since not every plain holds food, and you have to look for water as well.
.
SOLUTION
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Please add larger bushes in dense forest areas. They don't have to be near water, but given nesting I'd like some of them to be. Predators actively hunt here, and as such it would be a deterrent for herbs to feed there for extended periods to have to deal with lots of predators.
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Add more small bushes scattered around open plains areas. If your going to make people go out in the open make it actually worth the danger. Because I'm not going to be that FUCKING IDIOT that goes out into the open as a trike or para baby and be a free meal!
Humans should have a wheel for hand signals, similar to dinosaurs having a voice wheel.
Humans should also be able to talk over in-game voice comms, Mercs having the benefit of talking long-rang via walkie-talkie to party members while also having the option to talk locally over voice for people outside of their party. Tribals would only have the option to speak locally via voice (Possibly able to loot walkie-talkies off of dead mercs to distribute to their tribe?)
Replay Make a icon when you recording. As it stand now you press the record button wich is "T" and nothing will show up. For me who love record fights, making good thumbnail shots..and also rewatch my mistakes, is horrible. You can easily forget if u already pressed the record or not. And no i dont want to record 3 hours then search after fights. I want to record in short burst. This is probably not the most important thing but its easy to fix.
Considering that Neuroptics and Cannibals seem to lack eyes, would it be possible to give them, cannibals at least, an echolocation mechanic akin to this? Of course not a fully black and not in first person but still.
Just thought would've been a nice idea instead of some motion-tracking system with a relatively normal sight, Or perhaps have a ''general view'' but to highlight certain stuff you have to ''click'' in order to see moving entities or change in the scenery
additional example
Make panting animations for dinosaurs after a sprint or long trot.
resize the camara (increase)
the ability to pick ur spawn point, so we dont have to spend hours looking for ur group
Similar to the ambush indicator on carnivores, make it so that the galli cannot use it's new ninja bicycle kick attack unless it's been Sprinting for X amount of time, and a cool down to use it again
Perhaps if and when proper acceleration for running is added (so you don't instantly go super fast) the lower your stamina the longer it would take to accelerate to max speed. This makes people who waste stam or are low on stam easier prey, and paired with panting animations like mentioned above it could give carnivores something to keep an eye out on when singling out prey
An ingame message if the server is going down for an update so people have time to find a safe spot to log out. 10 to 15 minutes is already more than enough.
Couple of Stat suggestions that would drastically change the meta for the better I think,
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You shouldn't take physical damage when starving or dehydrated. When suffering from no food and/or no water you should gain a hash or otherwise indicative mark representing a level of malnutrition every 2 minutes or whatever. For example this could be visualized as an alternate color filling up the hunger and thirst areas. For every "level" of dehydration/starvation" you get physically weaker, slower, less stamina, slower healing rate etc, like you would naturally. After X amount of marks or when the meters fill up then you die. this could be spaced out in the same time frame as the current damage method so you would die after the same amount of time however the longer you go without food and water the less effective you become. If you do manage to eat and drink then all current levels would go away slowly (similar to how you currently have to heal)
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You shouldn't gain stamina when trotting. Only when walking or laying down. When trotting you wont LOSE stamina but you shouldn't be gaining it back, or at the very least you shouldn't be able to gain back more than half.
An option for the motion blur effect on dev would be nice. I dont think it looks very good.
Add Herrerasaurus to survival, but why?
Why would you add Herrerasaurus to survival?
Because it can serve as the isle's smallest predator, but size doesn't mean it can't survive without being the ragdoll or the ecosystem, Herrerasaurus could be a juvie hunter/dryo hunter that hides in forests and ambushes with insane bursts of speed to catch it's prey.
What would make Herrerasaurus special?
The ability to climb trees as seen in a fanart that shows herrera being able to climb trees and gain a speed boost once it jumps out of trees, this could also allow it to escape predators such as Utahs or Dilos.
Add a more detailed menu to see your health and bleed level. They are the only 2 stats that really matter. The damage HUD and bleed drips are very unreliable.
Possibly add a bone break timer, dont really like just sitting there waiting for it to heal I dont know when.
Maybe a more land based deinosuchus later in the game would be fun maybe like kaprosuchus
This suggesting is for Cannibals, but I think it would be neat for them to be able to "roost" on the walls and ceilings. Perhaps their foot claws could dig in and let them take something like a bat stance when sleeping. If Humans explore the cave, the Cannibals could jump down or be able to climb around them.
Maybe add a feature where starving animals get visually skinnier, they start to show bones and move slower or lose more stamina when they're running. As well as this, they give less food to animals that eat them, this will give predators more incentive to go after the healthier, more meatier prey. Instead of preying on the weak and starving
Also they would be more prone to getting broken bones.
I'm sure someone probably already mentioned this, but I think giga's ambush lasts way too long. I mean, I was ambushing away as a utah, and the giga chasing me out-ambushed me and killed me, even though I had a considerably large head start. I'm not saying it's ambush can't be fast, but it lasts too long in my opinion.
When more pterosaurs are added besides pteranodon and quetz (dont know if anymore species will be added) there should have a skimming ability to take fish from the water once fish ai is fully implemented. Another interesting feature would be to give deinosuchus the ability to leap out of the water and drag a pterosaur into the water. The ability to leap out of the water would drain stamina considerably. Reason why is to make even harder for the fliers and to have more caution when they try to catch fish.
Combat/PVP System Really need to ged rid of % chances in-game. One of the most important mechanic in-game is the bonebreak, and its based on luck. Wich means in player versus player the luck has bigger role actually than skill. There was many suggestion against bb chances, how should you guys implement into skill based gameplay hopefully will listen some of us. Rex can kill 3 gigas if they got legbreak wich is not based on how you play the T.rex. Its how big is your chance to bonebreak. As it stand now one of the biggest/most important mechanic based on luck, and in a competitive survival game like this, its kinda annyoing. Example : when a little/near sub para has 8-10% bb chance and i got it from the first hit as sub giga..well. He survived cause of luck, and i died cause of bad luck. Not cause of skill. Also enable records in official, and make a cooldown on the replays. If you recording something you dont wanna replay it instantly..atleast not many times, so 10 min cd and the problem solved.
that was probably already suggested, but an ingame announcement when u take the server down, for an update or whatnot, would be awesome.
Add some celestial events just for the beauty, such as Aurora Borealis, meteor showers, shootings stars, or the rare chance of an eclipse?
pls add more edible plant to V3 map there just large open field with no food around. if you dont believe me try to survive as a juvi herb. (like a juvi trike because they arent fast)
Give tribals weapons on v3. I miss when big dinos were ran from small humans.
Possibly a sort of.. "rage"? Not sure what to call it, mechanic. Seeing WAY too many giant megapacks on dev branches, mixes of 5-8 trikes, 3-4 rexes(adults) with many, many babies, few adult gigas, utahs. It's basically just a sitting duck game of growing up when you find them and join them, and no one can hunt because you'll have a megapack on you. For the "rage", being too close to a opposing species will slowly make you maybe much hungrier faster, or even maybe lose control and start AI attacking stuff ( not sure how'd that work). So a rex can't just sit in a herd of trikes with no limit.
Scent/Tracking: Scent should only work on the creatures you have been near or bitten, and scent should be lost if they go through water. Now that corpses are super bloody there should be a wind system or something that allows carnivores to find corpses via the smell of blood traveling down wind.
Food for carnivore juvi/hatchlings: For solo players its difficult to get food as a juvi carnivore without risking death for stealing from a pack of apexes. As a way to help the little guys a possibility for food should be bugs... also that could give way to make smaller raptors more enjoyable to play as you wouldnt need to entirely scavenge or rely on numbers, and even give way to adding small omnivorous dinos. As far as bugs go something like some form of large grasshopper type insect or things like modern dragonflies, a new ability would most likely be required that would allow smaller prey to be caught and held and for larger dinos it could also work for combating other large dinos and not simply requiring you to be the first to get the last bite in.
Increase the time to grow for gigas as well they have all the advantages over rexes. Gigas pros :They faster, do more bleed, more likely to team up on a rex and require less time to reach adult size. the only cons of gigas is that they can't face-tank an adult rex.
I think group limits need to be implemented, so that if there are large megapacks when the stress system gets implemented at least they cant keep track of each others names even if the megapacks are all in a discord together. The main advantage of megapacks right now is that they can group to infinity and keep an eye on each others locations and thus say "hey XXX the para is running your way!" when hunting with people far off as an example. group limits would thus limit their ability to coordinate at a distance with people outside of their actual group.
(this isnt a method to prevent megapacks, but to hamper them)
maybe fast dinos could get an ability thin bones which increase the chances of breaking bone when attacked by something this would balance faster dinosaurs during combat
For sub, juvi and hatchling dinos, they should have their own lay down sound cues. Right now, they all use adult sounds which are extremely loud, and not only are they a risk to your survival as a tiny animal. But they also do not sound like they could ever be made but said tiny animals.
Threaten roar debuff: When a smaller creature gets 3-called by any creature bigger than itself, it gets an intimidation debuff that could decrease the movement speed/stamina amount and increase the stamina cost for any action that involves stamina drain for the affected creature. It has no effect in creatures that have the same size/bigger size
Carnivores should get a sort of "elder" skin. Not a special ability, but like, if you survive a long time as an adult carnivore you should look like, darker or faded, and beat up, grizzled, scarred sort of
I'd be pretty cool if the tribals had something similar to the Aztec death whistle once their fully implemented.
Implement armour essentially each organism has some kind of armour or thick hide bone like structures chrest or just bullet proof like skin (anky) add facial armour on trike and other organisms in the isle.
When it comes to stressing animals, to discourage mixed packs/mega packs, why not also limit all of the regenerative abilities they have, gradually decreasing hp and bleed heal, possibly lowering bleed resistance as well, making the stressed animals stay injured for longer than if they were on their own
I remember something from the Kong game I really liked. If you played the game enough, you'd unlock little areas of concept art and statues of animals. Perhaps you could put concepts or fan art in areas of labs and such, perhaps statues of different animals with pieces missing or plant life growing on it.
For Utahraptors, add tackling and pinning. Basically you could right click on any juvie and instantly pin it down. The juvie can fight back and bite the utah only if its giga or rex . The more it struggles, the more dmg and bleed but the faster the stamina drain on the Utah. Tackling is also triggered with a right click but its used for paras, gallis and subs. You can right click on them whilst running to bring them to the floor, but you get alot of stamina drain and is hard to do alone. To successfully tackle a galli it requires one utah, just gotta be fast enough. Subs will require 4 utahs to bring to the ground, any less than 4 and its still able to run. Para does have a 10% chance of using the kick and bucking off the utahs. Also like pinning, the more the sub or galli struggles, the more dmg and blood inflicted and stamina drain on utah.
In real life crocs will jump out of the water at blistering speeds to catch anything that comes near their water. I think it'd be more than fair for the deino to be almost entirely water based and have this jump out/drag ability. This would severely drain the deino's stam and the deino would have limited stam. In real life this is very similar as crocs after performing this move have to lie in the sun to get back their energy and burn away the mass build of of lactic acids. I believe this suggestion was made previously but this is the real life connection
Maybe give the deino the ability to stay submerged without a timer or an extremely long one and have very fast water drain but also the ability to drink while submerged. This would pressure players to play the deino more in the water like actual crocs but still have the ability to hop pond
I think the stress thing is a good idea but these creatures compete for food as apex predators. Why not activate a increased food drain when around other apex creatures. i.e. Rex near Giga loses food at twice the speed due to the fact a competing apex is in his territory. Just a thought.
The stress system could have some subtle longer term drawbacks that are triggered by letting your dinosaur reach the worst stages of stress. I was thinking maybe a long but temporary inability to nest - your dinosaur feels too threatened to breed. You could also use noise as a punishment, making the dinosaur generate more idle sound (perhaps with heavier breathing/grumbling). This would both make hunting harder by hitting stealth capabilities and be a subtle hint to potential victims that this megapack/mixed pack member is not alone.
How about a map with alot of small holes and caves for lowest tier dinos to hide in rather than just bushes? :p
Nightvision Rework nightvision. Yes i know its about to get replaced soon. Make the Nightvision only usable at night, cause you can see trough shadows with nightvision in day time. Thats kinda destroying the hiding for juvies or any other dinosaurs
** Succesfully landed bite feedback** So sometimes im not sure if i bited the targeted dinosaur, yeah its gonna make sound after bite , but if you talking with other peeps on discord or teamspeak it can easily skip your ear. So my idea is that after a bite your dinosaur should have blood on his teeth and some around the mouth. I think its a really good bite feedback and also cool looking. I mean imagine after a bite your rex teeth kinda bloody.
Now that Utah trot isn't fast anymore, could we get our sneaking speed back? :3 Without stamina, resting is currently their crouch, as we're quite stationary when crouching as well. With the current Carnotaurus speed, mobility is no longer our strongest point, we're more reliant on stealth again now.
How about change the bone breaking % and bleed damage system to have skin thickness and bone strength instead . Skin Thickness. The thicker the skin is the more bites required to start inflicting bleed damage., Measured in cm Bone Strength. The stronger the bone is the more bites required to break bone, measured in psi (Pounds per square inch) For example if the para may have 4 cm of skin and is then being bitten by utah who may have skin penetration bite of 0.5 cm, the utah would have to bite it 8 times before the para starts bleeding, after that if it gets bitten more after it increase the bleed.
Add an Options when Hosting a server That The Respawn timer is 45,15, Or 0 (As in single Player server Pretty anoying when am Trying to Grab ss and Is 45secs to wait to Respawn)
I would like to see domed areas with peices of broken down machinery in them. Statues or old construction pieces being rusted away or slowly breaking apart over time. Maybe even high risk areas could have the most beautiful displays of machines and tech?
I would like to see humans and tribes being able to cummunicate through a mic. Not through typing.
An idea for Paras future ability. A "listening" mode where the Para raises its body and begins listening to farther away sounds for example. If a Rex is crouch-walking in a forest. The para will hear feint footsteps. However, the Para will only be able to listen for a few seconds before it stops. Nearby sounds will also be muffled and the Para will be incapable of moving while it is listening. It can also be countered if the predator stands still while the para is listening which can make the Para fall into a false sense of security.
Microraptor would be a good addition to the isle, being small it will have to use all of its keen abilities to stay away from harm=climb,glide. stay out of trouble and scavenge food from flight visual point.
Hit locations from a Rex and Trike need to looked at and tweaked. Noticed some issues with where the attacks from these are registering too far away or in places they shouldn't be.
So happy the update has dropped! Still would love an option for the motion blur to be turned off, though.
Make hatchling sounds a little louder with slightly increased range. Right now they are so quiet you have to zoom all the way in and crouch to hear them. I NEED MY SQUEAKS T-T
Dont know if this is already planned but when drowning instead of a meter there could be a similar hud effect when you're dying but instead of red blood etc. make the screen go more "blue". Not bright blue which would make it seem like paint but a darkish blue (blur maybe?) that slowly takes over the screen until you die and sink into the abyss.
@raw niche I like your idea the addition of microraptor could be a good way to see how flight could affect the isle. Since the creature is so small players could only grief small dinos so if flight is OP then not as much damage can be done as if say the quetz was public to play
Since Neurotenic strains have an EMP blast that effect electronics, they could also have a different/alternative way of tracking. Example: Say your a human walking through the woods with a radio. The radio goes off from someone talking. A neurotenic animal in a certain proximity picks up on the electromagnetic waves the radio gives off and searches for its prey. The human, who spots the neuros glowing light in the distance quickly takes out the batteries on his radio and disables any other electronics on him. The neuro loses track of its prey and the human escapes. This could be interesting for gameplay and some scary ass scenarios.
^Adding onto @coral pecan 's suggestion above (about the Neuros tracking with electromagnetic fields), when a neuro is near maybe there could be some interference in electronics like flickering lights and static in radios.
It also would be cool if this interference was all in sync and followed a vague heart beat rhythm. That would make sense because the source of the electromagnetic disruption is biological, and it would also make the neuro so much more terrifying because anything that reminds people of a pounding heart beat instantly stirs up fear subconsciously (The Jaws theme is a good example of this).
For cannibals, instead of night vision, they could have thermal vision like in Predator.
Re-enable console, that would be nice.
If we are going to need both sexes to make nests we need a "mating call". Not only to make our intentions clear but also so that males can attract females and warn others away and such. Could be a 5 call or could replace a friendly or broadcast call on males. Would also give people another reason to not only ever play female if you get a unique male call.
Increase the distance fell for bone break
A meaty giga leg would not break from a small rock
So I was kinda thinking about Ceratosaurus and its potential environmental niche and gameplay mechanics for survival mode... At the moment, we know it'll have ability to eat the "bones" of corpses (not sure if this is referring to the bloody, fly-infested corpses that we currently have in the game, or an even lower tier of food that's literally just bones and nothing else,) but that seems to be all that it has going for it so far, and a lot of people agree that it isn't enough to justify its placement in survival. But the bone-eating mechanic definitely sounds like the kind of niche gaming mechanic that would be perfectly suited for a scavenger... So instead of becoming another mediocre or borderline-unviable theropod that's still required to use its speed, ambush, attack damage, HP tanky-ness, bone break chance, bleed levels or etc. to survive - maybe ceratosaurus could become a viable and appealing playable dino by becoming the only carnivorous dinosaur with stats and abilities specifically tailored to scavenger-based gameplay?
AKA:
1: Extremely advanced and acute scent-tracking system that allows it avoid predators by determining the tier, species, age AND number of carnivores in a given direction or on a monitored scent trail. This way, ceratosaurus will be able to safely scavenge for food without having to constantly worry about the possibility of arriving at dangerous carcass locations that are already heavily populated with carnivores that are much more agile/larger/stronger/dangerous than itself (AKA – leading itself into its own potential deathtrap.) In other words, players will need to frequently monitor and rely on ceratosaurus’s unique scent mechanics in order to avoid predation and find food, rather than relying on the usual bleed/damage/bonebreak/speed/ambush/tanky HP and hunting mechanics associated with most other playable dinosaurs in the game.
i want to add territorys were the largest preditory dino is the king and when other large preditors enter the screen will start turning white and your dino becomes slower as if its scared when the alpha of the territory gets near the body and screen shakes but when you leave the territory the screen stops
- Ceratosaurus gives off an extremely weak scent trail. Apexes, along with both carnivores and herbivores of the same tier – would not be able to pick up or lock onto a cerato’s scent trail unless if they always manage to stay & maintain within a very close range to it. This could alleviate the issues surrounding its slow speed and bright coloration. However – a ceratosaurus’s scent trail should be easily detectable by juvies and smaller-tier dinosaurs in order to give them an upper advantage in survival, and to prevent cerato players from over-relying on predation to get their food.. Or maybe cerato shouldn’t be able to scent-detect juvies and other small dinos at all.
- The ability to safely consume lethal festering/rotten/diseased corpses that no other carnivorous dinosaur can eat.
- A giant stamina meter with a low depletion rate and a high regen rate, along with extremely low thirst & hunger depletion rates. This could make up for its bright coloration and mediocre speed, damage & and health stats while allowing it traverse vast distances in search of that one rare, discarded carcass that just happened to go unnoticed by other carnivores.
In turn, ceratosaurus could effectively become the “vulture” of The Isle’s ecosystem, using enhanced survivalist-based mechanics, stats and senses to get by; in which its niche & purpose is to consume any excess carcasses and dead bodies that go unnoticed by other carnivores. They could even play a necessary and impacting role in the ecosystem by being one of the only carnivores in the game that are capable of eating tainted carcasses, and in turn, preventing the spread of lethal diseases around certain areas or water sources. (This is only assuming that we’re getting gameplay mechanics related to food/water source contamination, or if that was ever a possibility to begin with.) It also helps that (male) ceratos vaguely resemble vultures in a way, with the default skin having a dull, dark body and a bright-red head so yeah, there’s that. Sorry for that ridiculous text mountain, but here’s hoping that all of the detailed explanations provide some good suggestions and concepts to think about.
Small thing, but would be cool if someone jumps into the water near you. your screen goes to the water overlay from when it rains to show you got splashed in the face XD
When you first click confirm on spawning in as one of the dinosaurs, there should be a pop up that says "Male or Female?". This would change how everybody's a bright male color because they forget to change it. Just a little nit pick.
Can there be flash floods when it rains hard
Body carry: If you have killed another creature, you could carry their corpse to a different location so you can eat safely/feed your babies. You will drain stamina depending on the size of the creature you are dragging, but only when moving, and your movement speed would be reduced depending on the size of the creature you are carrying. You cannot carry any creature as bigger than you. If you are carrying a creature that has the same size as you, you will instead drag them and waste more stamina than usual.
Make it possible that dinos can't rest underwater . That's not even realistic
add dino counter to server browser. Id like to know if there are any dinos of my species online. could also show adult/sub/juvi info. For sure i would not join any server that has 80% of its population playing as carnotaurs
I suggest changing Juvi Giga broadcast to something a little less dramatic and more subtle. Current broadcast isn't really fitting for a rather small and helpless creature Imho
This is more of a cosmetic thing than anything, but with stuff like rex and Utah’s full body emotes, perhaps they still perform the full body stuff while they’re walking instead of just the head moving?
Since the anky has got a neat threaten call animation, I think the Stego should have a neat 3 call as well. Instead of sneezing, it could swing it's tail forth and back, just like the Anky uses it's tale in it's 3 call
Maybe add in certain music while you are doing things. An example is while you are fighting theres some upbeat or scary music. Maybe some music plays as you start to starve or dehydrate.
When you add dinosaurs carrying they're young ... I think this would be cute for sucho. Im not sure how big the hatching will be so I'm not sure if its possible XD
(no clue if this is possible but...) Perhaps for dinos in terms of swimming and water. With the non-aquatic dinos that shouldn't be resting fully submerged or in the water long periods have specifically their head hitbox unable to go below the water surface (Except when it's a carcass). This way when swimming across surfaces their heads stay above water which is a little more realistic, and dino's couldn't rest under water because their head hitbox wouldn't go below the water surface. I would hope that doing it this way would also keep dinos from 'swimming' in mid air as well like was seen prior. Again though not sure how programmable that would be.
Ive already said below that they should change the resting logics and unallow any dino to rest whenever their feet touch a water source and in this way it will prevent them from hiding underwater till something comes near by to get killed
I hope this idea will be noticed by the devs because it will probably stop these 'hackers' aswell
Megapack Solution: Have limited group sizes based on the species and the adults of said species. For example. Utah packs could have a limit of 5-6 adults. They can nest people in, raise juvies. but soon as those juvies jump to sub adult they are kicked from the group and will have to move on to make their own. Pair this with the stress system that's been talked about, and have it be the stress system is effected by all things, even own species that are not in the group.
While Utahs have 5-6 adults in their group, you could have Rexes be limited to 1-2 in their group as adults. They can have juvi's and subs in their group, but as soon as the sub goes to adult, they are kicked from group and have to move on otherwise the stress system will become an issue for them.
This way people CAN still have groups with their friends, and people can play together but the 'power' and 'capability' of their group is limited. Making people have to stay as juvi's or subs in order to stay in the group or seperate if they want to be adults.
With Lamarq's food system suggestion plus the revelations about health regen linked to food and stam regen tied to thirst, I believe we finally have the way to implement a stress system that ties into these systems. While many suggestions asked for hunger drain or stamina drain, those would hurt everyone and could be detrimental to even those trying to avoid megapacks.
The stress system could rather stop all regeneration. Regardess of food/water, if you have dinos (sub adult and up) outside of your group regardless of species, all health regen and stam regen stops. Sure, a large group could be safe for initial encounter due to numbers, but as the food system would make them hunt more, they wouldn't be able to regen health making them easy targets. They also wouldn't be able to regen stam making them move slowly to get food. It's not overly punishing if you're trying to move away from others, but will be punishing for megapacks that try to stick together. Even if they try to split up away to regen and then come together, it gives vulnerable opportunities for people that are hunting them to pick them off.
Trike should be able to one shot rexes with stomp.
why? Balance. Similar to how shant can one shot rexes with stomp, it results in rexes having to ambush or outmaneuver trikes to break their leg rather than just braindead facetanking them and winning just because they can take a stomp and break the trikes leg before it can get the second stomp off. This also would make trike viable to play again as you have a means of a more threatening defense that can kill a predator rather than just weaken them in hopes another pred comes along and kills it.
But what if a trike runs me down? Rex is faster in every way and has more stamina. There is no reason for you to be killed by one. Trikes are also often very loud so you will usually hear them long before you see them.
eh once trike gets facial armour its over.
only be able to attack it by ambush.
same with anky its basically bullet proof vest or better since it has so many layers of armour probably could've broken trex's teeth when force was applied in bite lol.
Anyone know why stegosaurus dont break legs? lmao one blow of that on a allo anywhere in its body or any other carnivore will get it limping or on the ground (same with triceratops horns like jesus christ man :/ obviously .
V3 is in desperate need of more herbi bushes. They're harder to find than the patches of flowers in V2's western forest.
Buff austroraptor until fishing is in, or at least have it spawn in with full hunger. Most of the times I die, I die of starvation as an austro. If you get a bad spawn, 9 times out of 10 you’re just screwed cause by the time you get to a populated area you’re already dying
have specific areas designated as nesting grounds, if you nest in that area special food will appear that will speed growth in hatchlings Along with this, hatchlings should not need water until the juvie stage
this would only be for herbis
The jumping animations for Utah and Gali needs to allow for these dinos to land on the move and not stick them in place when landing when running.
Myabe change the color of chat a bit? the green doesn't show up very much aroudn the dense vegitation, and you have to press enter to bring up the chat box in order to see, now I don't know which exact color to use, since alot of the colors are in the game all the time, obviously. Just a thought, cause it's really hard to see against white, just imagine how hard it is to see with all those shades of greens on your screen.....
Can we increase the timer allowing people to load into a map to 5 ish minutes? When I host my own server, it takes me a little over 2 minutes to load into the thenyaw map however when I DO I can play the game on high-cinematic settings with a few exceptions. So basically I can run the game well but not play it right now due to my slow load in time which would be easily fixed with the server not timing me out after a minute's time of trying to load in.
Possibly make it so when you log out there's an animation of your dinosaur curling up to sleep and when you log back in there's one of it waking up. Obviously wouldn't work for sauropods but might be a cool little thing for immersion.
Making the shant's headbutt have a lower percentage to break legs would be very nice, or making its stomp have a longer animation. It's a tad OP imo
Make the camera follow/face the corpse instead of the current static camera position during the death screen. I want to see how far my ragdolled corpse would roll down a hill.
Dont know if its been suggested but perhaps add a specific pattern in which each dinosaur species lays and organizes their eggs in a nest instead of the generic 4 egg pattern all species have right now. It would be a nice little detail
I think juvi carno could use a bit more speed. Adult carno is the fastest dino in survival. Why is juvi carno one of the slowest?
Sorry for another suggestion from me lol, but idk if this has been suggested before, whatever. But could Deino have the ability to swallow dinos smaller than the carno, it would fill your hunger meter up alot, but you would be alot slower, and a easier target for predators. And since Deino has the size chart thingy, getting bigger and bigger, either it's ability of swallowing creatures moves up sizes, so smaller deinos can swallow a Utah, and a much bigger Deino could possibly swallow a Maia, or a Diablo. But again, you would be slower and slower depending on how much you actually ate (full hunger meter)
Wounds : If you are bleeding make the wounds are more red or black-red. But if you are not bleeding anymore but you are on low health only scars will remain (just like now). It would be also an indicator you are still bleeding cause sometimes hard to say.
To add to Richie's suggestion: Why not also compliment the open - looking wounds during bleeding with some subtle overlays where small amounts of blood drip down the body? I imagine this wouldn't be too different in principle from the water effects that cover a dinosaur when it rains?
Might have already been suggested, but what about a parenting buff to nesting dinosaurs? It could reduce their hunger and thirst deterioration and perhaps add a percentage to their health so long as they have a hatchling or juvenile alive and online. I heard someone suggest that rearing ab offspring to juvenile or subadult should be a requirement to earn a dinosaur's token, and I think that's a pretty good idea too. Make nesting have some real benefit?
Regarding Thenyaw, moving the treelines closer to the edges of lakes was a good start. But I feel a little more could be done. In nature you would find lush vegetation around water sources. Lakes could do with more of that not only from a realism standpoint, but also to make lake camping a little bit less exploitable for adult carnivores who are actually capable of roaming around the map without too great of a risk. Of course "camping" high traffic areas such as lakes is a completely legitimate strategy for carnivores as is in actual nature, but again more cover is needed to resemble nature more accurately and to make hunting around water sources a little bit more challening. As juvi in particular you're still basically a free meal whenever you approach certain high traffic lakes on the map. And often there is no other option for water because you dont get to choose your spawns and your traveling capabilities are limited. You had all of that on region2. The Big Marsh was a good example. Idk why the design was changed so drastically on Thenyaw or if adding more cover is planned for the future anyways
Biome specific effects, both weather and dino related
Ie
Stepping on the soft mud of a swamp should make less/more noise than the compact dirt of a plain, forest, or the pebbled ground of a rocky area
A slow moving and heavy dinosaur like Ankylo should struggle more in muddy ground, tar or water compared to a more agile/faster/lighter dino
Pls let us toggle motion blurr. People with low-end rigs probably can't run it, and people with good rigs already think the game looks good without the blurr.
FOG : i suggested this before,me and from what i see/experience other people are really miss the real sunny day. If there is any way to make the FOG dynamic,that would be awesome. I mean, in early morning or night..or even after a bigger thunderstorm, fog would be a thing. But after the fog would vanish and we can have our old sunny day period. Not to metion that the games look incredible beautifull in that sunny period. Please make it dynamic!
I would like to see things failing in old, rust filled buildings and ancient Tribal temples. Maybe a Human could fall through railings or have a bar impale the careless Merc, or someone having a misstep, then falling to their death. Perhaps some floors could have a weight limit, so only a certain amount of people can cross before it falls and kills/severely injure multiple people.
Keep progression
Reminder to keep this to actual suggestions for gameplay and refrain from repeating suggestions that have just been made, please. (Deleted clutter)
This is more of a cosmetic thing, but I’ve noticed that the far away roars don’t necessarily sound like they’re far away. They don’t have any echo, so they just sound muted. Perhaps you can change them up a bit to sound like the noise is bouncing off of stuff?
Adding to the stress system: Have carnivore hunger deplete at a faster rate when standing near other carnivores from different species.
Maybe add invincibility and insta-log for 5 seconds after you spawn or relog, too many times have I logged in only to be killed
A way to put a few servers in a favorite list would be nice so you dont have to search through them all.
Make search bars in the server list. We are tired of rolling all-over the whole list just to find one friends from 120 people. I dont give a damn about symbols, most of the people have enough brain to make a nornal nickname.
have a herbi and carno ratio icon in the server menu
I don't know if this is already planned, but Giga's growth time needs to be nerfed to the same amount of time as Rex. Both are apex predators who fit in specific niches, however, the servers are plagued with swarms of Gigas at the moment. Both apexes should have identical, or at the very least similar, growth times.
Giga is not weaker than rex. It is able to hunt a more diverse range of food and can tackle Triceratops with a bit of cooperation. Rex, on the other hand, is a brute that has limited mobility. Right now the servers are very imbalanced and Gigas can just overwhelm everything else with sheer numbers.
Simply for amusement sake, but perhaps a mechanic for where running creatures can trip over objects? Like a Carno running feel speed in the woods after a Dryo, only for the Dryo to crawl under a larger branch and the Carno doesn't notice it or missteps and face plants into the ground?
Create seperate trees for Pues and Camaras to eat. This would be in the same sense as the bushes
Fishers/Water dinos - Fishers dino's like Austro,Bary,Sucho,Spino shouldn't have stamina drain in water cause they can't ambush from it properly. Or atleast make it lose less stamina than others.
maybe once the deino has eaten it needs to bask to gain hunger back this would allow other dinosaurs to drink safety.
Coelophysis - Low tier. Main food source - Hatchlings of Mid and Apex Dinosaurs. Stats/Abilites - As a smaller, agile, carnivore it should have the speed and turn radius advantage against its larger counterparts with a lower health pool. I see it being a way to give small carns a viable play option by having it be able to hunt just about any hatchling creature, from Shant nests and baby Tyrannosaurs to smaller Maia nests and juvie Allos. It should also be able to fish to a degree, giving things like bary and austro a secondary food source should they be able to ambush the little guy. Its basically a way to naturally curb the amount of apexes breeding in a game and keep the number of "Buffed" parent animals from getting to extreme via having a dedicated predator of their offspring. Its special ability could be having its scent masked by active Parent dinosaurs, giving them just the advantage needed to get close enough to the nest to snatch a hatchling or young juvie (When scent and bite grabbing are a thing.) what do you all think? Make Low Tier great again.
Perhaps, when bolas are in, running animals could skid or slam into the ground, causing damage or death? Stationary animals and people would likely take less damage, but a running Galli getting hit by a lucky bola could have it break a few bones or snap its neck.
Procedurally generated logs and rocks that show up in bodies of fresh water. Now you would actually have to wonder “Is that a log or a crocodile?” “A rock, or something else?”
the giga in no way should have a faster nonambush than a sub rex that is ridiculous
Nerf the anky's tail swipe, it hits from 5 feet away the actual tail
Maybe the dinosaurs should have like limp tails? Like for example when a pachi is drinking, it's tail followed the terrain like it doesn't have any animation, just goes limp. Would be a bit more realistic when the tails would drag depending on how low they are when they do an animation.
For tribals: a shaman/doctor class that can create various edible/drinkable perks/buffs/medicines by combining and processing items collected from the environment (plants, berries, minerals, food stuff, ect). It would have various tools, strucutres, and specific recipes used to make said items (press plates, mixing bowls, a workbench of sorts ect). A toxicity cool down would prevent abuse of items depending on how "good" they are (consuming two of a certain item at once would cause something like vomitting and health loss depending on what it is). It could also create poison materials such as tranq/poison darts, poison traps, various other things.
have a sleep mechanic which does not reduce hunger , stam or thirst but also regenerates much faster but the players vision is reduced and the dinosaurs slow to respond.
Buff juvie Utah’s speed back to the way it was pls, speed was the only thing it had against other juries, and now that’s gone.
For smoothness of animation transitions sake: have animations play mirrored also, depending on the current posture of the dinosaur.
Example: if the rex stops walking and one foot is moving, that foot continues through and the idle animation begins mirrored or not depending on the foot that is last to land.
Does anyone know what I'm trying to say? Kinda hard to explain..
So you know those damage marks you get when you get beat up pretty bad? Those should "heal" into scars so that you can tell when someone's been in a bad fight. And ALSO, the damage marks should be randomly generated, so that really beat-up, grizzled old dinosaurs get their badges of honor.
Remove all chats, only allow humans to have access to chats when they get added. Force people to behave like animals with limited communication and coordination rather than pretending they're in VR Chat: Dino Avatar Edition
I got a few for pterosaurs
firstly a tier 1 ramphorincus or other small pterosaur
then 2nd teir have a tapejara and dsungaripterus and pterodaustro and 3rd tier being Tropegonathus and Pteradon and the apexs being Quetzalcoatlus and Moganopterus(look it up its kinda creepy)
and when it comes to a ceratopsids I think for future reference they walked more like a rhino
because with styracosaurus and a like 90% of known ceratopsids they walked in what is called their "parasagital plane" and the way the trike trots is more like a tortoise. The ava and dibbles runs are perfect examples of how they normally would run and probably would be pretty fast at that
brb finding more things that would be nice
oh also the carcharadontosaurus from what I am reading on the wiki shouldn't be a alternate skin for Giganotosaurus it should be its own dinosaur due to it not being in the same clade as Giganotosaurus, Tyranotitan and Maposaurus while the clade did share a common ancestor to each other they weren't all that closely related. and the carcharadontosaurus was way more agile than the Giganotosaurus alowing it to chase the faster prey in egypt and africa and so o.
and if I personally could pick anything to replace the camarasaurus I would do either a diploducus or a apatosaurus.
Back to the ceratopsids I would love to see rubeasaurus myself with its large navel horn and odd palatal horns on its horns.
Maybe a centrosaurus or a Chasmosaurus even though thats pretty similar to a tike
maybe add a charge for ceratopsids
Add flamethrowers for mercs with the ability to do minor environmental damage.
An option that allows you to enable/disable an outline for your party members
An option that allows you to spawn with your group (only if both of you have been killed).
A scent mechanic that briefly shows you the direction of the nearest carcass
To make nesting more appealing without adding any "meta" parent buffs, maybe the option to select from a limited range of skins based on parent dino skin, with a higher chance at skin "mutations" (melanistic etc.) if you consume mutliple eggs to hatch someone
To add to that, maybe there could me "camo" skins that come out different based on where you were born, so you can blend in better in the area you were born in rather than a different place
When the perk system is added, maybe the babies could have a bit of their parents' upgrades on top of their default stats. (So people could strategically choose their upgrades as to give their baby better starting stats)
Increase Giga grow time
Disable F-roars for chats untill more balanced functioning has been devellopped. This, so players at least have a fair chance in the meantime versus Voice Chat / chatting outside the game.
[Too short, must read;] Whenever I hear an F-roar, I can generally instantly tell in what direction and at what distance something is. But hearing other players due to that from halfway across town is a reason for me to make F-roar audibility shorter-ranged. If locating players by roars becomes less frequent, roaring itself as a whole takes a more precise function in the game. You'd know there's players, but wouldn't be able to avoid/catch 50% of them flawlessy. Players knowing what the likely results will be adapt accordingly.
That would indirectly make it easier to balance out varying scent tracking capabilities per species. If sound is not a very frequent indicator, scent becomes more important. Currently you can't travel for 2 minutes (utah speed or faster)without hearing one or more things roar. Hearing something roar would be something more special.
Disable gore corpse fly sounds when they are underwater, it makes no sense and just acts as a general nuisance.
To meet in the middle with Arkaria's suggestion, maybe keeping local chat but still removing group chat might serve to be a better idea.
Group chat makes no sense, if you look at it the way I'm thinking. First off, you shouldn't be able to talk to herd/packmates that are across the map with it. How are they hearing you if you're across the darn island? There's also the fact that it makes no sense for people of your same species that aren't in the group to not see what you're saying in group, as if they can hear you they should probably understand you.
Keeping local chat would still allow you a form of direct communication, but you'd have to be within hearing distance of the other players to see it at least.
At least on official servers, make the group nametags/avatars only show up when one member Broadcast calls, that way meeting up is still possible, but comes with a drawback of vocally showing your location to everything in the area.
automatic chat translation for the more prominent languages in the isle community ie: portugese, spanish, korean, chinese, and enlgish
This is more aesthetic stuff, so, it isn't that important. Perhaps, when the game is finished and Mercs can go to bases and take them over, they could inscrobe stuff on their weapons or paint pictures on their weapons or armor? Nothing like obscenities, mind you, but premade stuff?
Allow mercs and tribals to have an equipment trade feature.
This would be fun for a prog from Anky
Arthropleura, enough said.
https://listverse.com/wp-content/uploads/2013/01/61.jpg
What if the deinosuchus had a death roll ability, so if you somehow missed a full bite you could still grab a chunk of flesh, spin around and tear it off for a bit of food. So even if the animal escapes you still get a little meal out of it.
Kind of goes with the whole dismemberment thing where you can grab a leg or arm and yank it off.
Directional jumping and backwards jumping for creatures, since right now you can only jump forward and up, with directional, when a creature that can jump is not moving, when they hold down space bar a little dot would appear in front of them where they would land, also a side stumble where you are able to quickly stumble to the side to try to dodge something, and being able to throw yourself forward when you are running for pouncing creatures, but if they miss they stumble on the ground and it would take them a few sec to get up
maybe instead of alt turn have the dinos be able to step backwards slowly.
I dont know how difficult it would be to do, but from a realism stand-point, it would be cool if creatures used more stamina while traveling uphill, and less while going downhill! Just a thought!
Will tribals be able to reproduce?
as a mammal normally would?
Point out : mating animations. ( brings reality to another level.) just go look at rust if you need moviation 
Scent System
I know one is planned but I'm not sure how it's going to work other than footprints will get a scent and you can follow it. Was thinking a couple minutes ago and came up with this:
By holding down a certain button [We'll use U], you enter a "scent view." Colors become muted to allow footprints and players to be highlighted. They'll show up faintly on the screen, and mousing over them will make a specific marking/player even more vibrant/outlined/something special to make it stand out and signify that you're "selecting" it. By releasing U, you "click" on that scent and learn information about it.
For footprints + blood patches, it could simply give you the species of the dinosaur. For dinosaurs that can smell better, like Ceratosaurus or whatever, it can give the age or sex of the dinosaur as well.
By selecting a user, you learn about the species, age, sex, and maybe even the IGN of the user [Unless it's AI]. This ties into the recent discussion about limiting in-game chat. Being able to find someone's IGN by sniffing them out would be an interesting way to easily find out who they are.
Corpses that are within a reasonable distance [Can vary on how advanced a dinosaur's sniffers are] can have a faint color. By selecting it, you could tell the species and the quality of the corpse, possibly? If close enough, you could tell if the corpse is rotten and unhealthy or something safe to eat.
Entering the scent view would put your dinosaur into a subtle "sniffing" animation. When you select an object, your dinosaur will have a more "active" sniffing animation that would last for a second or two. The information will appear during or after the animation. Or, it can be the same sniffing animation for simplicity.
Nesting
Possibly when nesting in sandbox have it where if you are a baby you could click on the nest and have the option to eat from it (which is already in the system but i never tried it cause i keep forgetting) or be able to grow into the next stage. This would add extra fun to the game for people that enjoy nesting in others and protecting said players. The grow button could also be in the esc menu as well.
༼ つ ◕◕ ༽つ gib spino a claw attack ༼ つ ◕◕ ༽つ
A possible something to add to Bailysis's scent suggestion: what if when spawning in as a new dino, you couldn't actually tell what scent belonged to what species except for an instinctual recognition of your own species? You could sort of 'unlock' the ability to recognise species scents only after having encountered a dinosaur.
So you'd spawn in on your new juvie carno. You can already, by default, detect and identify other carnos by scent and gleam information about them like what's been described, but you wouldn't be able to identify the scent of a juvie galli you pick up until you encounter a galli (of any age), perhaps by getting close to them/facing them and activating scent.
It would add a little advantage and reward for encounters and also make finding unrecognised scents a little more scary, as you wouldn't know what they are. And the worst thing: not a single person on the server would be able to recognise the scent of a hypo, or any other strain. So when you're an experienced adult rex and you've encountered all the species and you find a scent you don't recognise, you know it's gonna be bad times.
Make attacking more realistic (well it already is but its too dramatic)
Bring V2 back it was a great map i think there r many who would agree .
Turn the chat color to Black when Night vision is enabled, so you can actualy see the text when night vision is on
If an adult carni comes within a certain distance of a spawn point, they are not allowed to eat anymore
to stop spawn killing, make it so that if a player is in a 20000 UE4 unit range(distance where grass loads in) of a spawnpoint that the spawnpoint wont be used for spawning players.
Let tribals make a mini Dongenhorn (warhorn) from the skulls of Parasaurolophus along with whatever the usual fare would be.
Let Cannibals have tainted claws that reduce the effectiveness of healing by half for 1 minute. Not stackable in effectiveness or duration.
I think it should be a very small chance you become a Cannibal. I mean, you'd have to eat a lot of Humans to even become one, maybe you become weaker and weaker from the lack of variety in your diet, more prone to the darkness or easier to kill until you finally transform?
The Quetz should be able to swoop in and pick up smaller dinos then drop them out of the sky that would be cool also kind of a jumpscare..... it would mean that you always need to keep an eye above
I would like to suggest a Highlands, Savannah or Grassland type area in one of the maps. Someplace where cover is near nonexistent with the exception of the long grass or the occasion small hill and gully. It would be an interesting playground, especially if food was plentiful, maybe with one long river running through it!
The perfect place for flighty herding animals to seek out an abundance of food. It would also provide a unique place for animals such as Carno, which can outrun their prey but cannot hide, or Utah, which have to pack and out stam their prey in such an area.
Not to mention, it would provide a unique place for the likes of gally, but also dryo, maia and para when they are all in together!
Basically I really want fields, grasslands, highlands or a savannah esc place to roam.
I have no idea what channel this would belong in so I assume here. But, the in game color for chat text is hard to read for some people especially when you have night vision on, you’re in the testing map, or you’re looking up at the day time sky. So I’d suggest maybe adding an option to change text color for yourself?
So nesting is prty useless but some still like being a small baby. So i would put the Nest button in the Character Screen
buff creata and acros health+dmg by like half(maybe a bit more for creata)
but decrease acros bleed
that would help balance it
Juvi Para runs on it's 2 back legs, yet it's broken leg is it's front one, which would not stop them running. So change the limp animation so that its back leg is broken instead; would make more sense.
Have juvi utah be similar to lizards/ chicks in the sense that they have little stamina but very fast bursts of speed, allowing them to dart for cover in long grass or a bush, but not go running cross-country. This would seperate it from the other carnivore juvis.
You guys should make it so that you can change the color of text and frame or whatever for the chat box
add fish ... not just for decoration, that dinosaur fishermen can hunt fish
Giga needs it's lifestage crouch steps looked at. I can hear my featherlight juvie Utah steps but not the much bigger and heavier sub gigas, and it's practically on top of me
I think the initial iteration of scenting should allow players to smell gores and water. Water only indicated "roughly" because of how faint and wide-spread the scent would be. To keep the mechanic from becoming too powerful when applied to player tracking, I think the players should also show up as rough directional pings on a radar every time scenting is used. The location would not be precise and should only mark certain sectors of the map, which update at intervals. Spamming the scenting ability or having multiple players using the ability should not pinpoint the target's location. Crouching / staying still for a certain amount of time should grant immunity to tracking, still making hiding a viable survival mechanic. Considering how much of an edge this mechanic gives to players, compromises have to be made that would keep it from functioning like real-life scent. However, it can be a useful long distance scavenging tool, since piles of dead meat would produce quite an odor. Similarly, tracking players would function just like following their roars. Each species and growth stage also having their own tracking radius and track-able radius.
I would love to take the heads of dinosaurs/mercs and mount them on sticks. Maybe light them on fire like an effigy from the forest. This will show our tribe’s dominance. It would be cool to make them custom built. I would put colorful cloth around a Utah head. A Mr. potato head feel
increase utah turn radius, utah being the flash is obviouslt a no-go, but it'd be nice to have it be super agile to avoid predators and dodge attacks of larger prey
The allo's footprint is smaller than its actual foot.
Please add the Liaoningosaurus Paradoxus to the game. It could be the aquatic starting herbivore. Will send nudes
Enable family sharing again but leave it as a toggleable option for server hosts.
An idea for dilos venom system. For the most part it could work in stages similar to bleed but at a more dynamic manner than just the raw sapping hp DOT method often offered. Rather it affects the creatures body gradually through persistence and timing to ensure a kill.
For the most part the stages could work like this.
Stage 1: Your bleeding is rather severe (depending on the X Dinosaur), healing regeneration and bleed resistance is hit by a percentage, and your stam regen could take a slight hit.
Stage 2: Percentage stacks a bit more but at the added effect of increased stam cost from certain actions such as running or attack (should attacking take stam in the future).
Stage 3: Also know as the Panic Stage: you start losing stamina at a much more faster rate with certain actions, and your vision gets slightly distorted making it harder to single in on moving targets.
Stage 4: Is just a bad time, you can lost stamina rapidly if you waste it and even your thirst, hunger or both takes a kick due to the body working overtime to fight the venom. Similar to the stress effects mentioned, a loud noise (maybe whitenoise) could muddle your hearing at this point coupled with the sound of a a rapid heart beat. Your vision is not only blurry but along the edges they are blackening this limiting both vision and hearing. At this point you were either within the dilos size range to reach this point or enough of them managed to stack enough bites on you with enough time (should you big enough).
Granted, a flip side to this. Should you be big enough. You could possibly, for the most part depending on if you escape and have food and water, you can survive. Course Stage 4 it'd be a challenge but you could survive it, keep in mind it wouldn't do DOT to the point you are forbidden from moving in the aspect bleed offers. But rather opens a "holy fuck I'm pretty fucked up rn I need to be careful" sort of mind set
Granted if you survive or escape the dilos.
Alphabetical order player list.
remove dragonflies
Please fix the trike in progression and pls add the new/updated Dinosaurs into . There r people that like to play prog and that r not too few !
Although motion blur adds more realism to the game, it is quite jarring for players at the moment. May I suggest maybe having the motion blur affect outside a certain radius of the active player dinosaur vision?
I think there should be a difference in stats/size between sex's ( Male) (Female). Not just illustrations to differ from male and female interpreting its size comparison. . There's always been a stronger gender in which case some times it can be turned as they say female rex's would of have been stronger than males. . Aren't you already creating mother buff's when offspring is present? This feature would be no different. . If this feature were to implemented (you will see male bulls being protective towards females during heat season and with offspring. As you can see today. You say that "everyone would picks female tyrannosaurus if you implement that feature" but everyone is already doing that honey. Females can reproduce but males cant so whats the difference? I don't know how this can be stress mechanic for the game instead it should wield more realism to the game.
Add the growth button to sandbox, so that if for some reason your dinosaur can grow (Let's say you spawned in as a juvenile) you can actually grow to adult.
Long term thing: Have players and corpses not render untill a check has been completed on everything else that should be rendered; has been rendered. When a player logs in, body/player entities are one of the first things visible. This results in a player very briefly being able to see every said entity in render distance, within their Field of Vision.
It currently functions like a split-second wallhack. It is not only unfair* to other players, but also ruins the fun of having to locate others/meat after login for those who want to play as fair as possible. Have the same thing happen when a player changes releveant graphic settings, so that cannot be abused, either.
Perhaps Mercs or Tribals could have a type of tracking weapon? Mercs could have a gun to shoot an animal with, let it run and follow the markings it makes. The bullets could release something that glows or spills a specific scent you can track down. Tribals could use berries our sound traps to follow animals while hunting them, like a berry or a smell that can be tracked by tamed animals.
Revision of above: Tracking darts that are just tracking darts that function potentially with a gps/mapping system? Or could do like current day radio tags where they have the tracking antenna that just beeps depending on distance and direction. Would fall out after a short-medium while unless the animal tracked is eaten (think Evolve). Then perhaps just make the tracking persist a bit longer.
maybe have dinosaurs able to "carry" prey away? for example if a utah is stalking a trike or para with hatchlings, it could swoop in and grab a baby. bc now, if you manage to kill a baby, you cant eat it because the bigger adult dino will be guarding it.
When accepting a nest invite it should make your dino vanish and take you straight to the egg. that way you don't have to attempt to kill yourself and when you do die find out the nest was destroyed.
Or to elaborate on it, it gives you the choice to instantly spawn in the nest and your dino disappears. Or when you die you get to then join the nest.
Juvenile trike headbutt should be useable by both mouse clicks until it hits the appropriate life stage for other attacks.
Add more DUST animations/effects. Just like how when the Anky or Stego swipes, or something is running, I feel that if a creature, like a rex, has it's head close to the ground and roars, some dust particles could show. Pretty much any dinosaur that roars close to the ground could get a small amount of dust from the blowing of the air from the roars.
im pretty sure this will get added but ehh. i feel like weight should affect on how long you can stay in water for without drowning.
Two slots per server for characters. But, before I'm eviscerated--one for a dinosaur and one for a humanoid faction. Since humans build stuff, it would be kind of frustrating and counterproductive to lose what you build in order to play a dinosaur. I'm not sure how this could be abused, since humans don't need dinosaurs to survive and vice versa.
Add waves whenever a dinosaur is drinking from a lake. Could be a potential dinner bell for deinosuchus.
Adding to the comment above water looks great but now that it looks better since V2 something about the water waves hitting the shore looks off.
Maybe when a baby dinosaur, or any smaller dinosaur is underneath another dinosaur, like a baby trike underneath it's mother, the rain will not show up on the baby, until either the mother moves and the baby is uncovered, or the baby just moves itself. Would add a bit more immersion to the rain system, also much bigger logs? Herera and Austros could hide in them, and the rain mechanisim I just suggested could be in place as well. ANything covering your character from the rain, wouldn't allow your character to show that texture of wetness to it.
I think that adding some hit registration would be really nice for combat. It's hard to tell when you've been hit or when you land a hit. Maybe a sound that is indistinguishable or a musical note.
So my idea is to make for fishers/aquatic dinosaurs (Bary/Sucho/Spino/Deino) a grab attack or atleast a charge from water ( i know the grab will come in the combat mechanics later) and it should look like this. You could zoom from water as a fisher if you hold right click and then you will see only the highlighted area wich is inside of the red rectangle, but in the rectangle you could see way better so you can see the dinosaurs drinkin from the bottom of the lake. Also if you hold down and zoom in the highlighted area a crosshair would show up and you need to target the dinosaurs wich one you wanna grab or charge attack, then you release the right click and it will charge and bite or just grab and pull.
Another fine addition to my suggestion: As a deinosuchus when something is bleeding in your lake they will be highlighted for a few seconds.
dont ever add ranged wps to the game. 5 hours spent getting a dino to lose it to a ranged wep half way acrross the known world cause my trees didnt render at that distance would make this game well not very fun. The game feels at its best when the horror is in . When your close to grow and you have an apex sitting in your bush thats what makes this game good. its only what i think . Adding all these things like hypos are cool for them who like it i hope only that you guys dont forget what got you to the dance in the first place is all .
Bone break rework suggestion:
Bone break would become a stat, like health, damage, bleed, healing amount, ect. (Name wouldn't be as fitting, maybe it could be called "injure amount" or something, not that it matters)
The bone break status would have about 0/100 capacity.
As the number increases, your trot and sprinting speed will be reduced. Your turn rate and alt turn speed would also be slowed down accordingly (Altough not as dramatically).
100/100 bone break would mean that you are now forced to limp no matter what you do, and your alt turn is now completely unusable.
All dinosaurs that are deemed able to do bone break would get a new stat that replaces the current "bone break chance" stat:
Bone break damage. This would be a number like 40 for a t.rex or trike, 10 for a parasaurolophus, ect. This number would be added to the bone break of the victim dinosaur when it is attacked, and it could scale with weight (less if the victim is bigger, more if it is smaller)
Then, every time you heal, there could be a "bone break heal" value that would essentially be a copy and paste of the current healing system (Higher/double if resting and on full hunger/thirst, lower if not). It would be subtracted to the bone break value.
When you jump off a cliff, you could get punished with different a bone break damage amount based on how much you fell, rather than having it use a threshold where, from then on you just break your leg the same way. (The one for dying should stay though)
This would (in my opinion) be better than the current system because you KNOW that that dinosaur will make you slightly slower if you get hit once. It wouldn't be a random chance feature that instantly makes the one with the broken bone the loser.
So for example, you get the jump on a trike as a T.rex. It is entirely the trike's fault that now it is moving slow, it didn't react to the rex coming and now it will have to fight it with this speed. (Instead, currently, the trike has all the chances to remain at full speed even after being bitten twice)
This could probably also work for when the combat rework is made, since all that needs to be done is scale that value based on where you were hit. (Torso = higher, tip of the tail = lower, ect)
What if the 4 call for gallo (oh god my step dad is beating me call) had its sound volume increased since in survival Galli’s tend to follow around big herds and end up becoming sentry’s because of how fast they are, this behavior actually mimics real life herding behavior just like how geladas and antelope do, the only problem is that the 4 call of the galli is really quiet and as a galli you literally have to scream in people’s ears just to inform them of impending danger.
can maia have quieter footsteps please
This sounds sort of silly, but I would like for Hadrosaur herds do understand each other, such as Corythesaurus and Parasaurolophus. Like how Humans can speak the same language but have different accents, perhaps it could be the same in the Hadrosaurs. Different calls, but they can vaguely understand them. Such as a Para spotting danger and giving a "Fucking run" call, a Corythesaurus could understand it as well and sprint from the danger. It could work for different types of Sauropods and maybe Dromeasaurs.
What if when accept an invite to a nest, when you spawn you can see the inside of the egg in first person and as it's breaks you out the camera slowly goes into 3rd person?.
Its likely not a good idea for someone who is deaf to be playing this game, but how about if someone is deaf and they still choose to try (and have to depend on visual cues over sound cues) there is an added setting to where if they are in range of calls, their chat shows "danger" "attract" "broadcast" etc. for dinosaurs calls?
To prevent it being abused, it would not say what the call came from, but would give a rough direction perhaps through small arrows on screen or around your character. This is a bit of a long-term addition though. (Minecraft has a rough version of this that I haven't used but I have seen previewed before -perhaps that can give you guys some ideas on how something similar, but better can be made)
One problem I can see coming from this is non-deaf players using it to assist them when they cant locate where sounds come from on their own (I do not have this issue but many people I play with do) so, just something to consider. Perhaps to avoid this, turning on this setting then mutes all other sounds.
Hitbox/Damage
Dino hitbox on the isle is a little wonky in my opinion. I suggest maybe trying to get it where there are different damage receptors, for example, if a dino is hit in the tail it doesn't take to much damage and for bone-breakers, it will not break the bone, however, it would cause a low bleed from dinos that can cause the bleed. If a dino was hit in the lower back area it would hurt more and have a high chance of a bone break for dinos that can bone break. The chest area would cause more damage if hit by a rex do to their teeth going in and possibly hitting vital organs etc. Now the neck area would take the most damage from another dinosaur since it is the most common spot wild animals go for in real life. See where I'm going? To sum it up make it where the hitboxes have different Damage receptors so that if you are hit in the tail by a rex or a creature that bone breaks it doesn't break the leg.
Okay, so I've been thinking, since it's naturally harder to progress as a carnivore why don't we have carcasses spawned in like the herbivore food for the smaller meat eaters, giving them a fighting chance to progress. Of course these won't do anything for larger carnivores. Or...use the dragon flies that's flying around lakes, etc. land treat them like bushes for the meat eaters. It'd give them a better chance and it's perfectly reasonable to assume Velo did in fact eat bugs and no good carnivore would turn down carrion
I advise/suggest you make life easier for herbivores without triceratops around other herbivores defenseless to an giga attack. I fear herbivores have it hard because they cannot stay in one place. They have to keep constantly moving out for herb food. This disabled the inability to nest near waters, not grow herds strong enough to stop a mega pack from reaching full capacity(From experience ive managed to reach adult trike from scarity and managed to nest successfully in central not soon after ive reached a capacity of 3-5 trikes we started realize these vegatations will not sustain us for much longer). Mega packs should not be viable, deflects the ecosystem alot of people try herbivore fraction and soon die from predators in open places or death/hunger. Mega packs are surviving and growing in lengths unimagineable in one area without having to migrate (spawn kills). If herbivores had it good then this problem will deplete and these juve alone herbivores will have a safe place to go and be protected. Basic terms more food for herbivores for viability to live and grow which means bad for carnivores.
Please also nerf rex ive killed one adult triceratops and carno at same time all BY MY SELF WTFFFFFFFFFFFFFG
SEE
whats the point of playing if your going to die the second you see a trex knowing you cant do fight or flight 😄
There should be a "time out" role that stops people from typing for the duration without kicking/banning them
Furthermore, it should keep them out of voice chats as well
It would be neat if Tribals got special tattoos/warpaints for participating in story events.
I just got done hunting a Trike with three other Sub adult Rexes, and one Adult Rex. The Trike got a busted leg, but was able to kill two of our Subs, myself included, and the Adult. Only then did it die. Trikes have outrageous turn radious with a broken leg. We couldn't get anywhere near it from any angle because it could just snap towards us and hit us with a half-health hit, and three drops bleed. The damage out put on the thing is pretty large in itself, but allowing a Trike to spin around like a top with a broken leg is just a bit much.
V3 could use some proper boulders scattered around :3
Possible mechanic for dinosaur in survival
So reading through #401464048610312195, I saw that there was talk of humans hoarding equipment, mostly mercenary players, hoarding equipment in human structures. Now this suggestion will probably sound extremely dumb and something you'd find in ARK but it's worth a shot. I don't plan on this getting much steam.
What if there was a small dinosaur (It could really be any small dinosaur exsisting in game, but Oviraptor was the one that came to mind just because of it's niche potrayed in media) that was a master of mobility, able to scale fences, jump around obstacles, open doors, etc. Along with this mobility, it would be able to carry equipment it has picked up off the ground or possibly open and take equipment in some sort of storage container. The dinosaur could possible have some sort of use with it's junk, maybe being able to form small nesting structures for some sort of small buff to hatching dinosaurs (open for way better suggestions).
On the other hand, the dinosaur could use it's ability to retrieve equipment for tribal players, being able to maneuver places that a human cannot reach, at least with the speed and efficiency that the dinosaur can. This could help thin out the supply of a mercenary group hoarding lots of valuables.
There are a few flaws that the dinosaur would have, and one big problem i've been thinking about how it could be solved. First of all, the dinosaur would produce a lot of noise when moving around human structures. Extremely loud rattling fences when climbing, creaking / slamming doors, etc. This would warn humans in the structure of the dinosaurs presence, meaning the dinosaur would have to be an extreme stealth god if it chose to raid the structure while humans are inside. This would suit the dinosaur for ransacking bases when residents are not home. This dinosaur would also have horrible attack damage, meaning that it would be on death row if it ran into an armed human in close quarters.
The biggest issue I can think of is the dinosaur teaming with mercenaries to grief less equiped bases or for the much beloved idea of "Further arming human + apex groups." The human + apex teaming could likely be resolved somehow through the fear mechanic. The dinosaur teaming with other mercenaries is the problem I have yet to solve.
Water effects when your head touches the water while drinking.
Would be nice if we have a alternativa camera with a much closer look. Something close and above the head of the dino. This would prevent the "blind effect" for tall dinos crossing the woods.
The addition of berry bushes to the maps. They could serve as food for both herbivores and tribals and also as ingredients for poisons and such the tribals could create.
Make different herbivores eat different plants, example gallis could eat grass.
Part 1 of 2.
Different food types for different types of dinosaur
Currently we have bushes, which can feed any type of dinosaur. These are perfectly fine, and this is not asking to remove them. But other types of food being available, with only certain species being able to eat certain things, would bring a lot more life into the game.
I know this was a system planned previously, and I’m somewhat basing this suggestion around that. This proposed system would theoretically encourage more competition between species-type groups of dinosaurs.
Starting off with ceratopsians. There’s at least one other species of ceratopsian confirmed for survival(pachyrhinosaurus) unless things have changed.
Ceratopsian dinosaurs have large beaks with sharp teeth and strong jaws. These all point to this group of dinosaur specializing in tough plant-matter foods, like roots and tubers, or woody plants like cycads.
That being said, the addition of plant bulbs and roots into the game would give ceratopsians something to do other than wander around from bush to bush. Underground food sources like these would require effort to obtain, in the form of digging with paws or snouts. They would be relatively difficult to find as well, hidden within forests and only visible by a small amount of blue sticking up out of the ground.
This process, while rewarding, also comes with its own dangers. A player preoccupied with digging up their meal might not notice a creeping predator.
Part 2 of 2.
Now for hadrosaurs. Parasaurolophus is the only hadrosaur in survival at the moment, but maiasaura is soon to follow. Hadrosaurs have wide duck-like mouths that, theoretically, allowed them to strip leaves from the lower branches of trees. Feeding on plants like these mean that an adult hadrosaur must often rear up to reach the lower branches of trees on the island.
Another process that requires the attention of the player, leaving them open to attack from prowling predators.
Each animal group has a specific feeding style that cannot be used by the other species type. Hadrosaurs cannot dig for food, and ceratopsians cannot rear up to browse from the trees. I have nothing for gallimimus yet, because I honestly couldn’t think of anything for them.
Now this brings to mind the question of “If these won’t replace the universal bush-food, what’s the point in looking for these other foods?” The solution is simple- Bushes, while edible by all types of herbivore, give very little food and are less filling than other food types. On the other hand, the species-specific food types are very filling and keep the player full for a longer period of time.
The hatchlings and juveniles of said herbivores would not be able to access these specific food sources, requiring them to either feed from bushes, or have their parent dinosaurs obtain the food for them.
Having some blood trails slowly leaking out of a corpse when it’s on the ground or making the area around it in bodies of water all bloody would be cool to see
Change the blood decal that displays on the ground to more of a thin blood trail that can dynamically pool, instead of the large splatter that it currently is.
Please make it so you cannot log out if you are bleeding -or your body at least stays put until the bleeding stops or you die. Its really annoying to have things safe log in front of you when you know they're going to die of bleed when they log in later -thus preventing you from getting a meal. (this is mostly for the sake of utahs because they take so long to take down big prey atm)
(Or, as Blue suggested for a tweak, any time you take damage other than from thirst or hunger!)
I love the Isle. The number of dinosaurs to play in sandbox mode. The mechanics. But it just feels so empty. Something that could be rectified with AI (both dinosaur and human). I feel this game really needs AI. I hate wandering across an empty map. I don't have to come across a dinosaur every 2 minutes, but an AI controlled dinosaur crossing my path every 5-10 minutes would be nice.
Make alt turn really, really slow. Some dinos are abusing it to get around their turn limitations. If it was slowed down then the devs could see where they need to make changes to walk turn to balance things out.
Red Dilophosaurus
"Carnotaurus is the one dinosaur that needs a nerf on its alt-turn the most, imo. Even with its turn radius nerf, it can still abuse its alt turn to nullify small animals juking it
and can still be used as an easy mode fast thing
That is the downside that Carno is supposed to have. Its meant to be easily jukable if you see it coming. but the alt-turn that carno has almost nullifies that pretty much."
Territory suggestion
It acts much like a group system for carnivores. Gives buffs or debuffs, and is able to be expanded depending on the amount of carnivores claiming that territory. I suggest a maximum of 4 apexs all the same species. So only 4 rexs could claim an area. Or only 4 Gigas could claim etc. Carnos could have say 6 max adults grouped into the territory. ONLY ADULTS CAN MAKE TERRITORIES
Adult rex walks around and urinates, it expands into a large highlighted radius and that territory is claimed. Over a period of time the territory could become established kind of like a capture the flag type deal. If there are other adult carnivores in the area I don't think it should stop the other apex group from claiming the territory cause people could just troll and hide in a certain area and keep stalking that apex group so they couldnt claim that territory. The territory wont be able to be just "poof" made. The maker will have to keep marking and walking around it and maybe even re mark cause rain could wash the scent away. So it would have to be a maintain sort of thing.
The reason I say it could take over time is because when your within your territory you could choose between different buffs or debuff. I think this sort of thing would really cut down the megapacks. If 4 adult Gigas claim an area and 2 adult rexs come wandering into their territory those adult rexs will face the debuffs that those gigas agreed upon. And will be affected if they step foot into the claimed area.
Buffs(For the adult gigas) Extra Hp, bleed resistance, Faster healing, Speed
Debuffs(To other adult apexs not in the group that claimed the territory): Weaker bite force, Less bleed inflicted,
I think the 4 adult gigas should only be able to choose either 1 buff and 1 debuff or, 2 buffs and 2 debuffs. From a realistic perspective. What is any animal going to do when its in another animals territory? It's going to get nervous cause it's on someone elses turf. A majority of animals just want to reproduce, eat, sleep, survive. Therefore this is my reasoning behind the weaker bite force. The adult rexs could be a little on edge being in another large carnivores home. Now they wouldn't be drop dead afraid but I think they may be a little bit worried hence the weaker bite, them being hesitant. And the reason I think the ADULT gigas should get territory buffs is because why else make a territory? Needs to be some kind of benefit.
Sub adult or Juvie anything should not be affected by the Debuffs or Buffs. It would not be fair and realistically they have not grown into their mature instincts. If those 4 gigas raised 2 baby gigas and those baby gigas grew up. I think it would only be fair that they also faced the debuffs. Cause if they didnt, that would be the lupol to create a megapack inside the claimed area that could face rexs or wandering alone apexs and just slaughter them. Now maybe a less % of debuff. So say a adult rex faces 90% of the debuff for weaker bite. The children of the gigas who claimed the territory would only face 60% of the debuff. I'm not sure if even doing that would be a good idea but I don't think the offspring should not be affected because that doesn't solve the megapacks problem.
I think this solution would fix a majority of megapacks being together. Now granted if those 4 adult gigas had 4 other adult rex friends and they came to hangout with them despite them facing the debuff. Maybe the debuff should be an overtime killer. Not literally but say at first an adult rex wanders into the gigas territory and it only faces 20% of the debuff. Then the rex stays for another 20mins 60% of the debuff. Then another 40minutes 100% of the debuff. So what does that mean a wandering pack of 3 adult rexs could do? Go into the giga's territory and whipe those debuffed adult rexs out without a problem, eat and leave.
This means that debuffed apexs would have to show some sign, I think this may go good in line with the stress system thats been talked about. The debuffed apex could appear more of a white color (I remember it was talked about making dinosaurs who kill their own species albino, I think this is a good use for it too.) Overtime the debuffed rex could turn a specific color, or it could have either a very sluggish animation or a very jittery nervous animation. It could also become much slower over time.
This brings me to my other solution to exploits. If a group of rexs are bunched up with their Adult giga friends (who have a claimed territory) and those rexs are facing a debuff of 50%, I think it's only fair that they keep that 50% for the same amount of time that they were in the territory long enough to get that 50% so say. Rex goes in for 30minutes and gets 40% debuff. He leaves the territory. I think that debuff should go away after 30minutes. If not megapacks could sit in the territory act all hurt then when another group walks in, they walk out and then run back in and kill that group that walked in. Another exploit could be that the rex megapack camps the outside radius of the Gigas territory. Maybe there should also be a hunger drain debuff as well so they cant just sit and guard someone elses territory. Also I think there should be timer on how long the apex adult has to wait before destroying and re-establishing another territory like 1 hour before you can destroy after making, and 1 hour after destroying before you can remake. (Marking takes alot out of you :p )
A majority of this is me spit balling and attempting to come up with a solution to megapacks. And I personally think this kind of system would be pretty fun.
Idle_Tech, CamRanger helped me come up with other details.
Sorry for it being so long >.<
Since there's a bit of a discussion going on about it, what if you could only ambush at full stamina?
With crouching not allowing stamina regen, adding on the need for full stamina per ambush would act as a flexible cooldown rather than adding direct numbers to it. Its up to the player to determine when they can gain that ambush speed again.
That way, if a giga ambushes, say, a para, and it escapes, and the giga loses ambush speed, it cant just crouch for 2 seconds and catch up again. It is forced to either continue running after its prey to hope it wears it down, or give up and hunt something else and regen its stamina to ambush again, because low stamina makes you easier prey for others.
As this was said before, babies inheriting skins from parents, there was discussion about them getting albino and such. I agree that it is rare, so maybe they would have a low chance of inheriting it, or they would get it in their genes, it just wont be a physical trait. (So then if the baby dino lays eggs, those dinos are possible of inheriting the gene and/or trait, but maybe lower chance.) I dunno, just an idea :p
I think it would be cool to have a tree knocking animation for anklos, Trices, and Deablos, because in real life if they were low on food sources like a lack of bushes and things, they would knock over trees and eat leaves off of them, I think that would be pretty awesome, and just make the tree falling look REALLY dramatic and have like brush flying up when it hits the ground, Idk, I think that would be pretty awesome, and like it would only work for like certain ages depending on the tree thickness and maybe have it take a few blows ig
2/3 of the Apexes have been given remodels, give us a Spino remodel and add it to survival pleaase. Myself and probably a lot of people would LOVE a new model for Spino along with baby models and it would be amazing to have in Survival, especially since we have two out of three of the apex carnivores already in it with Rex and Giga.
Biggest suggestion, fix the Taco's night vision, it's completely useless and blinding.
make apex growth times painfully long just so its actually cool to see an adult rex in its prime
The Dodo Bird
But make it overly fast
Just picture a Hypo Dodo, THAT WOULD BE AMAZING
And give it giant teeth in its beak and a huge tongue and like HUGE wings that are to heavy for it to fly, but do HUGE damage
Im serious, like give it talons longer than the velociraptors' and make its beak Really large, Im gonna sketch this quick, Im serious, they should make a Dodo growth line and they should just go all out on the hypo
This would be the biggest it gets before the hypo
V
I would SO spend all my time laying that 😃
Deinosherus ? (You know the fisher thery that loved fishes and trees)
I don't know if this has been suggested or not, but the fact that people can rest/crouch under water to hide and not lose oxygen is kind of a cheap. Maybe there should be a system like the one in place where the moment your head dips underwater you start losing oxygen. It'll prevent people from camping underwater while they're growing and make them use the trees and rocks to hide, instead of magically growing gills and becoming a fish.
Make a real swamp biom in Thenyaw. We have a swamp-like area but, its not even near to be called swamp. I mean, they have the same trees and bushes. By the way the water looks kinda swampish and i like that very much, but the one biomed maps are always gets boring after a short time of period. You always seeing the same bushes/same trees and same details. I get it, thats not the most realistic thing if a r2 sized map have like five different biomes, but atleast it should have swamp/woods/and big open fields. Here are the example screenshots ( sorry for the sc quality) :
Guys I wanna put forward a question? Do you think the spino should get an overhaul?
I would like to see it have a half quad, half bipedal animation .As in while it is stalking and walking have it in a quad stance (walking on its knuckles of corse) and trot and running have it in bipedal stance. The sail should be the way it was irl, curved in the middle. Also a clawing attack, I mean it hasn’t got the best bite so it could make up for it with its huge claws. I just think the spino needs some love, it’s no match for rex or shant or trike.
This is all just what I would like to see but just putting an idea out there. ☺️ also I know it takes a lot to make a new dino let alone remodel but just wanted to know your opinions.
I’ve noticed that the austro got a size buff, I was wondering why hasn’t it gotten a weight and or health boost with that bigger size??? It’s arguably as bigger than Utah in-game now so maybe it could use some love and or some tweaking
To coincide with the weather in the sky, maybe add some fog in the forests after it rains sometimes. Especially in the geyser field/marsh on Thenyaw. Seeing those fireflies through a fog/mist would be super spooky!
i would love to see a sort of "kick" for the utah, where it does a kick with its foot kinda like a cassowary. those claws would do a lot of damage againts targets that are a similar size and that try to fight it head on. for instance, austros , other utahs , etc https://www.youtube.com/watch?v=nOPVVdg8noc (the first 10 seconds, thats what i was imagining)
A cassowary attacks in an australian crocfarm near innisfail. It can kill with the sharp claws... wtf is he doing in Far Cry 3??? have fun with the kung fu b...
For the new utah pounce: rather than just dropping off prey (maybe with shift), if you press space again you should jump off, and thus have more options of escape. Takes normal stam like any other jump, and maybe does one final bit of damage/bleed due to both claws digging in before you launch yourself.
I would say that when (or even if) flyers are added they have a small water gage so they have to land more periodically
Instead of broken legs they get broken wings and can’t fly if they land to hard
Have a second type of flying like gliding to consume less stamina and every flap consumes stamina (like a jump maybe, but not scaling the stam drain unless done too often)
They shouldn’t be able to really fight much for fear of having a broken/torn wing because there weight mass wouldn’t be that high.
And some pluses would be that they can sometimes sit on animals that are sitting down, like an anky and just some birds land on there back, maybe same with shant or something too
Have growth times be dependent on combat capability, carni’s and herbs alike (I know, heaven forbid). For instance, trike and rex get longer times than their other top-tier counterparts because they can destroy almost anything easily. I defend this statement for herbs because trikes, theri’s, stego’s, anky’s are fully capable of killing other players just as easily as carni’s.
to be realistic High weight carns like most of them in the nature, shouldI have like a ambush—stun mechanic agains preys lighter than him, like for example if a rex take a theri from behind by surprise he should have like a bite in the neck plus press all the rex weight into the theri body and asphixiate him cutiing his breath and bleading it out, like lions do with thomsoms, and maybe a timer that you can stand alive until someone help you
Depending of the diferences in strenght and weight bteween the atacker and the atacked dino this stun should be more or less dangerous, diferent timing, inmune to stun(pue, cam for example) etc. If well balanced it would be fun and realistic
Cause ambushing people right now you dont feel this real advantange, at same time you bite he turns around and counteratack you, it finish being a trade fight with 0'5second of advantage
Its not a real ambush
For sure you should need a especified distance and position behind the objetive to be able to use this skill, not just arrive and easy stun.
To further add to @ancient plover's suggestion, I think it would be great if we could get a small redwood forest as well. Thenyaw's a great map, but the central-west and southeast sides of the map are completely lacking in biome diversity and/or water sources. There's so much free space around those areas, but they aren't being adequately used because there's no reason to go there. Assuming that the dev team doesn't have any upcoming plans for these portions of the map, then these areas would be great locations for redwood forest biomes, along with a few ponds and herbivore food sources for exploration encouragement.
Nested babies should have an extremely small chance to be born albino. Would suck for the kid, but it would be cool to see albino dinosaurs as a rare occurrence- especially if they can survive long enough to adult being albino.
Rather amusing but not necessarily important, but if/when dinosaurs age into older versions they become gross and worty, to add character to the creature and because who wouldnt there dinosaurs to end up looking old and bitter?
Hey Um I know you are all thinking about the Development of hunters so I'm wanting y'all to get you interested into of fire arms that are most effective on Dinosaurs or humans etc. :
H&K G3A3
Colt M4A1
FN SCAR - SSR/L/H
M16A1/A3/A4
HK417
M416
Cheytac Intervention
Remington 700
Remington 870
XM8
MP9
MAC 11/10
Beretta M975
M82A1
G2 (Or the FAMAS)
AN - 94
AK12/76
AK15
L2A1
These are a couple of fire arms that give out interest developers of the game you can look up information on the Wikipedia on the brief history about these Fire arms.
NOTE: these are only examples of guns they are not tested yet but this is suggestions on which certain guns can have a big difference like saying that a Tyrannosaurus Rex is gonna need a M60E4 to be taking down like with two Drum mags at least.
hey umm....I don't know if this has been suggested or not but i think it might make it better if we could put names of people in alphabetical order instead of in the order they showed up on the server?
I'm sure I'm not the only one who had this problem when I say that when I die I want to get back to where my peeps are because those are the people I want to play with, but searching for your friends comes with a risk, and by that risk I mean your life.....and by your life I mean ya have to search again...because you died...again..while searching for your friends...so now you have to do it again...and possibly die and search again because it took too long to find just one of your friends out of 50 other people on the server.
I'm sure some of you people would just say "Remember their picture", or "their name"....but how many people have names that start with (for this moment's sake lets just say "Blue" )? So you go through the whole list searching for "Blue-bah bah blah" and your eyes stop at the wrong "Blue-Random Person" and you feel disappointment because your friend's name feels like it should have popped up above it and your search would be over but no...now you got to keep searching...and then your dead again...time to search again only to find out that your friend is at the bottom of the list of 50+ people because everyone that came in after him/her/them has disconnected and again you are trying to actually read the name so that you know this is the correct "Blue bahumbug" and not "Blue wannabe" so it took your forever to get to the bottom of that list and if you are a baby rex by now you have almost no food or water left and what's that over there?.....raptor.....welp I'm dead.
tried to make that post with some humor but honest frustration that I know others have felt as well as me...I swear that I had/have no intention on offending anyone and if this request is impossible I completely understand and if anyone with the name "Blue anything" please don't eat me
After making it to adult Rex 3 times I’ve found that it’s rather difficult. At first it made sense that other carnivores go for easy meals. So it was all fine and all until I reached adult Rex. While the juvi and sub stages I feel are working as intended gameplay wise, the adult is where things get rather, well unpleasant. Upon reaching adult Rex I thought to myself, now I can really hunt big things, specifically the triceratops. However, I quickly learned that even talking one down can be rather dangerous and they aren’t afraid of you. I feel that this is rather unfair. Seeing as trikes always have a herd and are very aggressive towards carnivores. As an adult Rex I’ve been hunted by triceratops. It isn’t fun and it shouldn’t be an option for them at all. The leg break and bleed they do is far to powerful to the point where they don’t fear you. And can easily kill you. Now how I would imaging it to go being an adult Rex. You’re safer hunting other carnivores. That’s not how I imagined things to play out. The Rex is slow. It can hardly catch anything. It can only eat bodies and can really only catch up to trikes with ambush. But trikes are always together and are far to aggressive because they know they can kill us. So the Rex is left to starve slowly only scavenging. I’ll admit in a group it’s easier, if you catch a trike alone which is rare. But trikes are are to powerful. I don’t think the Rex needs a buff but rather the trike needs a nerf. They travel sometimes up to 12 or more. All the herbivores stay near the trikes because they know it’s safe. So how is an apex predator supposed to hunt. Easy.. they don’t. Instead we scavenge as if we were the velociraptor. What I think would be best, is to either lower the over all damage or bleed, or simply drastically lower the chance for them to break a leg. As it stands, there are to many trikes. They kill and hunt the apex predators. That’s no way the game should be played. At the very least buff the Rex speed.
(If this has been suggested before let me know and I will remove)
It would be interesting if birds (crows/ vultures/ ravens) were to be used as a minor deterrent for large groups. Large groupings of dinos could have a visual marker above their location in the form of carrion birds. It could be based on movement. If a mega group stays in one place too long the birds spawn and circle that location for a time. Forcing them to be on the move. It wouldn't end mega packs but it might make them easier to avoid and force a change in tactics.
I'm not sure what is planned for Stego when it comes into survival but here's a mechanic I think that would help make it viable as an apex herbivore.
Tendon Tear
Using it's sweeping attack with the large spikes at the end of its tail it punctures/tears the muscles, tendons and ligaments away from the bone of any creature foolish enough to be near it. This would work in a similar fashion as bone break as far as getting it to proc (% to be determined later)
However, there would be key differences. When this mechanic is in effect the target would have 2/3 of its turn radius with the inability to sprint due to the stam being drained by the attack. This gives the stego two choices to make, either fight the target or use this opening to get away without fear of pursuit. This would last half as long as BB currently does but no extra damage if/when it procs.
The target would have to sit and wait till the affected muscles can heal to resume its activities.
Having said all that, you could very well replace the BB trike has (or add in conjunction with)since its gore attack is simillar in nature or for that matter any future dino that has the same characteristics.
For the sauropods along with the larger herbivores it would be nice if some edible trees where added. Just a few blueish trees to eat from like the bushes would be nice. The leaves would also go bare once you eat the whole tree.
Also keeping progression would be nice
when the map was created, then the first period there was a fog, then it was removed again, although it did not cause a critical drop in the fps, but suddenly it was switched on again, during the rain, because of the fog, nothing could be seen in a certain radius - and I will say that it was just super! especially for hunting predators! it is not necessary to make a fog all over the map, but in the lowlands, for example, on the swamp and on the lake, which is below 3 rocks, where there are now a few trees and there are glades, fog would be very handy! I just express my idea, because I've heard so many words from people of players!
it's wonderful, is not it?😍
This might be a dumb idea, but i could see species population limits being useful on official servers.
I heard stam and hp regen will be based of your water and hunger bar. So i guess you regen it faster if your hunger and thirst is filled. But i guess this would make ppl stic to lakes to constantly drink and make them kill things as soon as they lost a bit of hunger.
How would it be if it is the other way? Lets say you filled your belly up and filled your water would't this make you tired and heavy?
So i suggest that when food and water goes under 50% your stam/hp regen buff kicks in.
-If you stic to lakes and food you are safe from starving dehydration but have no buff
-if you choose the risk you may be better in combat
What do you think?
Increase the healing on Carnotaurus. It's slow af.
Considering Hadrosaurs like Parasaurolophus had large batteries of teeth for chewing tough vegetation, and their rather large stance height while idle, it'd be neat if things like Para would be able to browse off of low hanging tree branches as well as the bushes if specific diets ever become a thing again. For adult Para's specifically obviously, while the younger, smaller individuals would focus on the bushes for nourishment. Which in turn would focus them along a forests' edge for example, giving ambush predators an opportunity at catching them off guard
1.) Possibly add little ponds in the forest at random, because there’s been times where I’ve been trying to survive and am not that fast at all and dehydrate before I even get near a water source, also a bunch of strong preds gather around the bigger water sources, especially when I’m a galli, I cannot get anywhere near the water sources because I’m constantly being hunted. Granted I have speed and steam but it’s still, I would like to see mini ponds scattered around in the woods. Especially thenyaw 😅 but just my thoughts.
2.) Smaller dinosaurs would be able to drink from puddles after it rains, or collect the dew drops from grass? Like show a piece of grass with an icon above it or something to allow you to lick a few drop from it, could be an option for hatchlings, when their parents don’t nest close enough to water?
3.) Have flash flooding zones, where large rivers of water flush through, destroying everything in its path, and able to kill dinosaurs if it’s large enough.
4.) HATCHLING CARRYING. Please ;-; I hate it when I’m nesting and I hear something around me, and I can’t fight it because it’s larger than me. I could just grab the hatchlings up in my mouth like a crocodile would and run, it would take more stamina because of the extra weight but it would allow you to keep your children safe.
Giga is a bleeder. That is supposed to be its niche. However, giga against rex can not use the tactic its supposed to use (run in, don't get bit (like a pair of gigas versus a rex) or ambush) because of alt turn. Giga is not very viable right now because what can it do against a rex with half a brain? The only thing rexes truly have to fear are other rexes (adults ofc). They do not have to worry about being ambushed because alt turn. What's the point in choosing giga versus choosing rex? Maybe for a challenge? Quicker grow time? It's a little bit faster, sure, but it's not like that pro outweighs the cons. This is supported by the fact of the populations of servers being mostly rexes. Juvi giga is also way slower than juvi rex! And juvi giga is suchhh an easy kill for juvi rex, so why is that a thing? Same with subadult.
I suggest: 1. Make alt turn much slower to make ambushes an actual thing. (This will also encourage more real fighting rather than just helicopter fights.) 2. Make giga babus faster, why aren't they?
Make sucho not suck. Give it bone break, and a decent one too because its slow, has low stam, the regen on that thing is just..its just so, so bad. I suggest giving it bone break, and higher bleed and bleed heal because it basically cant hunt or ambush anything that isnt a one shot because it cant break their legs, or chase after them. Also allo bleeds it out in like 3 hits which is just ridiculous, so I suggest punch some of allos teeth out for the bleed, or buff suchos bleed heal too. Cause that thing is just bad
p.s it could also use a faster trot and probably new animations, trots like someone stabbed it in the hip with a knife and its still stuck there.
Add something to the server details section of the server selection that tells you what you currently are on the server.
Examples: Dev 3 - Juvenile Utahraptor
Dev 5 - Mercenary
Dev 7 - Adult Tyrannosaurus Rex
So, you are a juvenile utahraptor on dev 3, a mercenary on dev 5, and an adult t.rex on dev 7 (example servers)
Also, dont make allo a requirement for 3 of the 4 apexes, I dont know who thought why that was a great idea, but lets not have that please. Allos everywhere.
Irl the crocodile would bask in the morning to build up its heat because it's too cold at night, in this period it's very sluggish, then as it basks it will become more active and be able to do more. This is how it would prepare for a full day of hunting.
I think the deino should get the same mechanic, this way in the mornings or at certain times dinos would have a better chance of surviving at water sources. Say at dawn the deino would have decreased stamina or increased stamina decay when sprinting or attacking.
You dont necessarily have to completely stop playing to bask at these times, you just have to play carefully if you need food as if you miss then it's basically impossible to catch them again
How about an option to slightly raise or lower the pitch of your dinosaurs voice to make it more unique.
Give dryo a kick as opposed to nibble, look at those long legs. Much better for hurting stuff than a tiny blunt beak. A kick from a dryo could even hurt a herra. Similar to how a galli kick can decently hurt an austro. Also who wouldn't want to see a dryo furiously kicking it's legs around? Giving it a kick as opposed to a bite just looks more natural as well, and since it's coming to survival and everything there is getting an overhaul, dryo could use one as well.
Could successful survival be rewarded with a tiny growth spurt? Say you're starving and wondering around, and you find a lake and some food. While you're starving, you don't get a buff because you're malnourished. But if you get your stats above 90% or even 95% then you would be rewarded a moderate boost in growth, which would vary depending on the dinosaur, because you're no longer malnourished. Which if you're forced off the area and no longer have those stats the boost would disappear. You could have debuffs if your food and water are below 30%, dropping the growth rate to below the normal in a moderate drop. If your food and water are at 0 and you have nothing, your growth would stop. This system would reward nesting adults as well, and babies that are nested would grow faster than a baby without a pack or herd, so nesting would occur more frequently, and juvenile killings could drop off when they nest in with an adult. To add to all these other things, it would discourage babies from sitting in bushes and going afk, and encourage migration more often when dinos run out of food. For full grown adults, the buff would just be minutely faster healing when injured, than an adult who is starving and injured.
The ability to break trees if you hit them long enough. the idea came to mind while being stuck in a tree in the middle of swamp.
The are two main states in the wild life, 1. strength and 2. Stealth. What's breaking the meta is the fact that the most powerful dino, the rex makes no sound when its sneaks, but it has the most strength. The trike is pretty balance hard to hide but has alot of strength. My point is look at the stealth mechanic to balance the game not numbers or states !! It will keep the feel of the dinos but make the rex a more challenging hunter as it is the biggest. With also mega packs, just place a stamped sound (for moving) when a large group of dino are together forcing them to spread out, so when they do get in to contact, their is a better chance to survive Or tree breaking sounds stuff like that. I will make the game feel more real too, add more strategy then just pure strength in numbers.
Triceratops vs Tyrannosaurus in the isle Tyrannosaurus rex wins the fight , with a direct frontal attack. At times I find it frustrating because knowing Tyrannosaurus is faster I cannot run or fight ( fight or flight). I advise you make a change ment of who wins because scientific evidence reports that a Tyrannosaurus could've have never penerated 8.2 feet horns without a fatal wound, or penerate its shield armour (purely made out of bone and 6 times thicker than a human skull). In basic terms only way Tyrannosaurus would of killed Triceratops was from behind or Tyrannosaurus rex hunted in pairs. Point is I Sincerely don't think Tyrannosaurus could penerate Triceratops with a frontal attack.
prehaps an automatic night vision? cause it would be nice if when youre playing and you walk into a darkened area, it would automatically adjust it so you dont burn your retina out as the screen is too bright if you use night vision but its still not too dark either
If/when deinosuchus and baby carry mechanics get added to the game, momma can carry them in her mouth pouch like living crocs. And babies view would be of moms teeth lol. Just dont try to bite or there will be lots of screaming and crying ;P
Would be cool if all dinos could pick up babies, so you have to worry about utahs stealing your kids and running off
Another suggestion (and forgive me if this has already been brought up ) but you get a pack buff for lower tier dinos. So utahs in groups of 3 or more get extra bleed/damage, and same with herbs, but maybe they get a health/damage buff for dibbles. Maybe just a mate buff for apex herbs and canris, so if its a male and female rex grouped together they get a buff but dont get a buff for having like 5 of them in a group so it isnt exploited.
I think deino should be able to have an attack where it spins and bites in any direction you are looking but uses stam like a trike stomp
For when deinosuchus comes out, large water sources should be a bit murky and have floating debris like sticks or logs which would enable the deinosuchus to imitate a floating log as it waits for unsuspecting prey to get close for a drink.
Give the chat a black outline so we can see even if we use nightvision.
Could you maybe add more graphic settings? The thing that lags me the most is the motion blur and i have to run on all low graphics and my game looks sort of crappy because of it. Before there was motion blur my game could run well with high graphics.
When dryo gets added to survival, a JP- esque tree lifestyle would be very interesting as well as unique to see. Dryo could have a very powerful jump and be able to propel itself onto tree branches. This would enable dryos to quickly escape predators and access to food sources other herbivores cant reach. As an attack it could also have a kangaroo-style kick to deal with prowling juvies. Living in trees would also give dryos a place to monitor their surroundings as opposed to being stuck on the ground. If herrera ever gets added to survival, its proposed tree-climbing mechanic would give it a specialty in hunting dryos as well.
Quick idea on how weather can effect edible plant regrowth and give a bit more distinction to the different types of weather: While raining edible plants will regenerate at a slightly faster rate than normal and during long periods when it doesn't rain the edible plants will regrow at a slightly slower rate than normal. Itd give a neat sense of subtle importance to storms, though it could possibly become abusable with thirst not decreasing during rain as well.
A possible way to deter megapacking would be to first limit how many dinos can be in the same group (different per species) then if they insist on staying near players of the same species their hunger and thirst values will drop at double speed or triple speed if the pack numbers are massive. To prevent interspecies megapacking a fear system could work but im not sure how.
Also server lock the greifing Asians. 👌
Can we improve albedo maps of all dinosaurs to 2-4k please?. Especially with the new models, I think this reduced quality for character models to 1k albedo is hindering the quality of your models. here is a comparison with 4k normals over the top to show just how much albedos affect the level of detail you lose.
Do you know how few PC's could run this game on stable FPS with that kind of detail on all dinos?
Can you guys get rid of the big HIGH pitch noise when you start up the game because it just kills your ears
Honestly a playable Velociraptor could have a niche in the survival game mode, if it could do everything well, just have a super low health pool. For instance, climb trees, swim underwater, run relatively quickly, and survive on minimal resources. Plus when feathers are in it would look cool. I would play it.
Give slight buffs and debuffs when running up/down hills. Could be an interesting factor in hunting.
Make juvenile creatures gain food and water at a faster rate while eating / drinking to allow for easier scavenging and sneaky surviving despite predators being around. If you have to sit at a lake or corpse for 2 minutes straight while making noise to survive then it's not very feasible to survive alone unless there is no one else around.
Make apexes super long and hard to get. As someone else suggested, there's no real "scare" to seeing an apex, and seeing a giant megapack is no fun.
maybe if you couldnt just start off as an Apex (excluding herbivores), like if you had to start off as a different medium sized or small carnivore and once you get 20 minutes into full grown you have an option to start as a juvie Apex. its sort of combining survival and progression ideas.
Since the Rex and the Giga have got hatchling, juvenile and sub-adult models, I feel like the other apex carnivore Spino, should have too O.o
Likely already planned and suggested, but please have deinonychus in survival
Ok this is just an idea, but what if when you walked through vegetation it moved with your weight? Like if you run through grass it would part away from you
Though to make this fair crouching would get rid of this effect and keep vegetation still, walking would have the effect mildly with low sound (rustling of leaves), trotting would cause a slightly quicker plant movement and a medium loudness sound (like reeds rubbing against each other) finally sprinting would have a very loud (for a ambient sound) sound effect and the movement/parting of the plants would be very quick and exaggerated.
while this is mostly just an environmental effect meant to add more weight and gravity to the actual creatures it also could have some real tactical use: carnivores would actually have to choose between making no sounds but moving very slowly or just bursting in and hoping the prey doesn't react quick enough, making it hard to go unnoticed sprinting in a heavily forested freaking woods!
(also this would work very well if tree branches moved out of the way of tall creatures and dropped a "pine needle" particle effect, this would make it freaky as crap to see a giant hypo just bursting out of the woods, branches bending, leaves falling, instantly making clear the raw power of this creature!
Maybe you should add (when nesting mechanics are finished) a scent systm for seeing, mother, babys, and siblings. Or maybe add it to the groups too!
When feathers come into play, I'd like to suggest Terror Birds come into the game.
Perhaps for scent, to avoid it being absolutely broken (because lets face it, the minute something locks onto your trail in scent's current state, there's no hiding from them at all) scent should work with certain factors.
For example; dinosaurs, predator and prey alike, could both detect water if they are within a certain range of it. Predators and prey both could also smell death (carcasses/bodies) and thus know to go to it or to avoid it -since carcasses would give debuffs if a herb goes too close to them and being able to clearly smell them would give you more than enough warning to stay away and thus deters corpse guarding. The third, for hunting, would be blood scent. Its already very easy to see blood with the recent changes that have caused blood splatters to be much brighter, so to be fair this may not even need to be touched now, which is great because it could instead be improved visually into blood trails and differing sized blood splatters depending on the severity of the bloodloss. (A pack is going to chase after the heavilly bleeding subadult para over the full adult thats only been nipped once for example if both herbs are running away)
TLDR; I think scent should be dynamic to your actions, while still allowing players/creatures to hide. Juveniles in particular have no chance of hiding/running away if they constantly have a scent trail leading to them. Keeping these factors in mind, hunting would also cause incidents such as herds outcasting a bleeding herdmate until they've healed, because that herd member would be attracting carnivores all over the place, which ideally would be dangerous enough that the herd would either pick defense or flight. (I could only see trike trying to defend an injured herdmate -everything else runs atm)
Overall, this would hopefully create a more interactive scent mechanic than a passive tracking ability.
how about scars?
they will appear after scratches and will be with you until you die
just imagine huge old rex with scars
When the fear factor is added (when you step into another Dino's territory), not only lowering the intruder's health, but also have the game play suspenseful music in the background instead of the relaxing music to give the player them self some fear.
it's strange that dinos with broken legs can swim, really
maybe they should swim slower or it will take away their stamina faster?
or they shouldn't be able to do this at all?
I edited my fan strain a little bit. I think it looks better now.
https://docs.google.com/document/d/1K3CTkP26TERRM_aTUmSsCv_5kK0gohD1HDHyiSDf7j0/edit?usp=sharing
have the offtopic channel be put directly under paleotalk, its annoying to have to scroll all the way down just to chat in there
Galli should be able to eat while laying down. Like, the neck is definitely long enough
Have tall grass stay loaded in even at a distance so babies can use it as a viable hiding spot. Maybe even increase it's height just enough some Utah's can stalk through it to encourage plains hunting when pounce is reimplemented.
Add plants/a forest to the DV Test Level? At least, to the edges of the map or one section of the map, similar to what it used to be. Would be good for displaying the different plants, and give anybody playing on those maps some cover/shade.
Having Official Dev 4 server always full,i would suggest having another Isle V3 map server.
https://gyazo.com/d8485c76ca12e5d2874d832246bc18f3 make the carnotaurus pls look like this..
I know people will absolutely despise this suggestion, but I'm going to take a gamble and offer it anyway: what if, in Survival mode, apex dinosaurs were always worth a token? So all the lower-end dinosaurs would be unlocked and become free, but the apexes would require you to have a token to rebuy them with, requiring you to complete a life cycle as a lower end species once again. It wouldn't solve megapacks or anything but it would slow down their development.
Suggestion a lot of people will agree with : Get 1 or 2 new mods who only have to play as a hypo in official servers to destroy these megapacks. For example on dev 4 there's a chinese / korean megapack ( yes once again chinese who are playing altogether in a warehouse full of computers ) . Their megapack is composed of about 10 trikes and 5 gigas , 5 rexes and a para.
i been thinking alot, and readed fact´s about the trike, and i thought, Hey, woudent it be cool, that if a trike dies, it loses one of its horns, to show it dident go down whitout a fight, or if the trike looses its horn in a battle and survives, but wont grow back, it would also show that the triceratops is strong, ik this idea sound stupid, but i thought it be really cool (excuse misspellings and awful gramar, my hand is sore after falling of my horses back)
Make the night vision in replays more like a utah's, or at least better, so you can actually see stuff and not burn your retinas every time.
Keep the log-before-safelog (crashlog) timer 60 seconds, getting disconnected should not be why I die
Put the Albertasaurous in progression and survival 🤤
Mating season would be a nice feature, all the males crowns would turn a different color and they get a buff or some sort so that they could battle each other for the right to mate. As for the heard/pack of females, which ever male wins gets to nest with the females in his new territory. -For example, the male Trikes could battle it out and whoever is left standing and if they not gonna die right after could become the new king of the heard and the loser is just left weak for the predators to get a hold to or maybe try again next season. But for creatures like a pair only, they could battle over the female and earn the right to be her mate and nest and the loser will have to try elsewhere. For the females,they should maybe be more hungry than usual so they are focused on eating before they nest while the males battle it out. I don't know, just a thought of a nice feature.
Maybe mating season could be every 4-7 in-game days.
I "think" it would keep random nesting down "maybe", also would keep everyone that's a parent on they toes looking out for the baby/babies. And obviously, parents must hunt for the baby to eat, weather it be someone else's baby or whatever,they must eat. The weak of the litter would obviously die due to others hunting to feed they babies too. Also when humans come into play...I'm sure a small baby would be a nice meal.
So if the player that's a baby dies and the parent complains, hey..they should have kept the baby closer.
Grazing herbivores would be nice to see in the game,
For example; Grazing on the white flowers that's on the map would give you little food but not much, the herbs still need the blue plants to actually have a full belly.
Or maybe for herbivore babies,they could eat the white flowers and they would get full until a certain age, then they must eat the blue plants or graze.
But just enough for you to last longer. The dying of starvation when there's food everywhere makes no sense to me.
Ok, I have an idea to help split up mega herds (mainly with males). Basically it depends on the mating season (like the suggestion above) basically during the mating season males get a signal that basically tells them to fight, the more battles they win the more “dominance points” they get, if a female makes a nest a male can access the nest and transfer his points to it, the nesting boost the female gets is amplified by these points, so if a male fights all the other males out of his territory the female gets a better buff.
Apexes should be locked and not immediately playable when you first begin on a server.
In order to unlock them you must grow as every carnivore and earn a token by reaching adulthood for each carnivore; once you have every token of every carnivore you can unlock an apex.
Once you die as the chosen apex you unlocked, it is then locked again and you must repeat the process to play as it again. You would lose it even if you died as a baby. This will probably make a lot of people very upset, but I believe this is necessary to make reaching an adult apex truly challenging.
The process of reaching a top tier herbivore could be the same.
Not only would this make apexes a rare sight, but it would also force variety within the environment once again and provide players with a goal.
To prevent people from killing themselves immediately after reaching adult, this is where another suggestion could come in to play :
*""Supertask" Age.
Want superadults to be rare? then this is one way.
Supertask:
"a paradox resulting from the notion that a task requiring an infinite number
of steps could be performed in a finite time by halving the duration of
each step. "
In this case, the supertask is applied to growth.
Essentially, ever since hatchling, as you grow, the amount of growth gain is slowed down gradually.
So when you finally become a Adult, it will look like as if you're not growing at all, and is barely visible.
It'll take Adults days if they want to go from 98% of their full size to 99% of their full size.
This way, max size adults that cross 95 will be a very rare sight.
But the difficulty in becoming an Adult remains unchanged.
Balance issues will be rendered more void, as a fight between a +0.99 Rex and +.0.99 Trike would be almost unheard off.(edited)"*
-Blackspectre
This will force the player to actually remain as an "adult" for an extended period of time before they're granted a token for their efforts.
What if when a carnivore is next to a herbivore or in the same radius ,longer than 2 mins, the carni hunger depletes quicker forcing them to have no choice but to hunt or eat they friend they trying to protect or carebare.
mega packs mixed packs carebares if they stay together longer then 15 minutes let a hyporex spawn that chases everyone of them down then it dissapears again.....that will solve everything
I believe i actually found a decent way to limit apexs on a sever without them being inaccessible. it would work as an internal sever number of X amount of saved apex slots per species on the severs data file. Say 200 different players in a give week play on sever x, the sever via an algorithm dictating how many apex slots it will allow for each species until the next sever congruent player check(aka how many different people are joining and playing on the sever in a given week) up to a set dev cap likely 30-40% of the severs max slots for the total amount of apex slots.
When the number of slots would be filled for said apex it would be no longer available to be selected, while this may upset some people it's better than the sever auto kicking you due to to many apex of a single species on the sever. if the congruent numbers of players fell and the slots were reduced while all ready full you would not lose your apex but the times would tick faster depending on how many slots were lost, an example would be for a week 300 players were on sever x but the next week only 150 were on the sever dropping the available amount of slots, while you would not lose your apex the time for it to be deleted would be shortened for say a week to 3-4 days, but if the player count is stable it would take around a week of inactivity for you to lose it which would keep you coming back to the sever you invested so much time into.
As long as you were on the sever for x amount of time playing as your apex the clock would reset on it's deletion. Upon death you would be locked out of picking the same or all apexs(dev choice) for a set amount of time to let some on else who was waiting to try there luck, how long this will be or if it will require you to reach adult status on another animal would be a dev decision. until we get a better system that keep apex populations under control i see this system as a ok alternative to completely disabling apexs, it's not prefect but it's the best idea i could come up with.
I dont know if this is true. Apexes shouldnt be removed
One thing that should be done when survival comes out is to have apexes locked until you do something and apexes lock themselves after some time so you have to do it again to unlock them. And maybe have different quests everytime to unlock apexes so you dont have to do the exact same thing every time. Ex.
Unlock all 3 apexes after finishing Utah and Trike lifecycle
Something like this , and maybe after 1 week you have to do another quest to unlock apexes
This will prevent mega packs at least a little bit.
And I aggree with the post above and combined with my suggestion apexes should be rare
When it comes to PVP (Carn vs Herb) i suggest a system that pits certain species against one another specifically related to the era they once lived. For example, an Allo would do more damage to a Stego, simply because they were naturally together in the same prehistoric environment. This would give some depth to prey items and also what certain predators, herbivores should look out for. Ex: Rex vs Trike.
In addition to ^ i also suggest predators trying to kill prey they were not naturally supposed to prey on have a harder time doing so. (through damage reduction or vulnerability.)
add collision into the game plz
Make it so players are less likely to spawn at spawn points with a lot of other players like mega packers.
So, since Carnotaurus' turn is extremely wide now, i'd like to suggest a mechanic that might make Carno a little more playable. Since it was mentioned that every dinosaur will have a "getting up from falling," animation, i'd like to make a suggestion.
Buff Carno's turn radius (not to the point of it's old turn), but as the Carnotaurus turns tighter, possibly add a heartbeat, tunnel vision, or blur the edges of the screen as a "stability indecator," without showing a straight bar like Saurian.
The tighter the Carno turns, the more intense the filter on the screen gets. If the Carno turns too fast, then it will loose its footing and tumble down, possibly inflicting self-damage or a breaking a bone.
With this, a Carno could give chase to smaller dinosaurs but have the opportunity to risk a tight turn to snag it's prey, or overextend and severely injuring itself, allowing it's prey to dart off with ease.
For one of the future perks:
Vengeful
- Be it due to fighting a traitor, or being a traitor yourself, you have become skilled at knowing both your own and other members of your species weak points. You gain bonus damage against members of your own species.
(this ties into frequent events thanks to carebearing -ie pack utahs hunting disgusting traitor carebear utahs-, as well as would fit with the cannibalist dino theme)
I'd like to the amargasaurus in game,just a thought.
Since shant will not be added to survival as AI for a while, which means we will not have the black hole bug, we should add collision to the devbranch for testing!
I think there would be an excellent move to improve (how to improve the model of the Carno) model Allo and introduce it into survival with a new name. This smooth leopard bastard would bring so much joy to the old players. they would play for this allo of nostalgic. And fill in the ecosystem of a niche of small predators.
I think people will idolize Dondy after this, I will definitely) joke
So, a few problems:
-
With apexes removed completely and made into AI, it would just make the next tier down into megapacks, ie carnos, with para and utah scouts. This kind of megapack would be faster, ever harder to avoid, and would affect the remaining playerbase even worse than gigas, rexes and trikes, simple because before you could try to avoid or run away from the slower apexes. With faster, smaller animals, the problem gets increased.
-
With apexes requiring prog and supergrowth it would slow them down, which is a good thing, but it doesnt prevent megapacks. They will build up over time eventually again, and many players may resort to the above thing I noted just to make their megapacks faster.
-
Mega/Mixpack solutions have been trying to hit a huge problem without trying to take out the fundamental issues underlying it, other than a few select cases. it is similar to people wishing to find a cure to cancer as a whole without trying to tackle one type of cancer at a time, which is a monumental task in and of itself.
My suggestion is to tackle the issue of mega/mixpacks one piece at a time. Now, what is a megapack? It is a large group of dinosaurs -far larger than a group ideally would be for the health of the game. Why are there huge groups? There are no limits on group numbers. Groups thus need to be limited to a select amount of players. If you see a name, you trust the dino. If you dont see the name, trust can be broken very easilly.
For example, if a utah is being the scout for a rex megapack and another group of utahs comes in, the rexes wont be able to tell who their friendly utah is. Thus, the utah pack then can kill the traitor while avoiding the rexes, rendering them without a scout for the time being. If rexes are limited to groups of three for example, they can only tell who their three allies are, and even if they group up with more apexes, all it takes is a solo outsider to cause havoc and make everyone fight each other.
I think limiting group counts is going to help -perhaps not a ton, but it will help; not only does it force people to stay closer together due to fewer numbers, so less spreading out with scouts like you see megapacks doing now, it makes people consider who they are trusting rather than blindly adding others to their group since there is no current limit. We've all been spammed with invites from other groups before. With a limit, it will make people think about who they are adding to their group.
I would like to not see rapid growth bursts. We all probably have noticed that every few seconds your dinosaur would have a visible growth spurt in which it pops an inch. I would like the growth spurts to be spread out more. To the point where we won’t notice the boom in growth. It is strange how a juvi rex can instantly morph into a sub once it waits long enough. It is as if the animal changes form. I would like to see my dino’s model slowly change over time. Like a trike slowly having its horns slowly elongate over time; instead of being an instant burst like its transition to sub.
I would love to see Iguanodons 😄 from the move Dinosaur, It is my favourite childhood movie and being able to play as Aladar would be amazing
Make Cerato break bones like a champ
Just leave prog in the game for people who like to play u don't have to remove it it should be like in battlefield there u also have various modes to choose between and every single player can deride for themselves if they like it or not
Decide*
I don't know if this has been suggested but for those carnivores who are based on scavenging, to get more food out of a corpse. That food will be useful because say if your starving, you have some good because you ate that kill, you get more food from it. Like storing. Certain herbivores can have this as well. If the dry raining seasons become a thing, this would be perfect for that dramatic gameplay. So before the dry season, eat as much as you can. It can go a long ways.
Perhaps Ceratosaurus could be able to swim? There's been studies suggesting that it very well could have been capable of swimming with its deep, flexible tail. I'm not saying that it should be a master swimmer or anything, mind you - just that perhaps it could be able to go at an alright speed in deep water. It would also give the Cerato a niche in survival - namely, a jack-of-all-trades. Outcompeted by other carnivores on land? No problem, just head into the water.
The ceratosaurus did have osteoderms similar to the ankylo or a modern day crocodile so maybe making it low damage high health
There should be a deep high wind sound effect that plays for a few minutes before a big storm, just to bring out that sensation of impending... stormy-ness
Add a rainforest biome full of plants for small herbs to eat and make it so dense that larger creatures will be discouraged from entering the biome.
Honestly, with small creatures, we need dense thickets for them to hide in so the bigger beasts have some places they cannot access.
I would play smaller creatures if they were more fun.
Currently all the small creature don’t have any cool abilities and most of the cool abilities that are in the game are universally divided amongst a variety of dinosaurs (bleeding, bone breaking, jumping, running, swimming, ambushing). Some other abilities that should be considered: digging holes, burying food as a reserve for later, differing levels of dinosaur footing on sloped surfaces, climbing trees, the able to carry food up a tree to keep it out of reach from others, running across mud without sinking as quickly, and masking scent.
These are less of unique abilities and more of core mechanics of the game that some dinosaurs do better than others. Instead of focusing on “special abilities” for each dinosaur, you should focus on unique survival strategies for each dinosaurs. Carnotaurus should isolate a target and circle it like a shark repeatedly attacking it. Tyrannosaurus rex should kill its victims by ripping off their heads (fossil evidence proves this actually happened) and if it can’t right away it’ll attack the legs/thagomizers. Giganotosaurus wants to stay with its prey’s side, repeatedly attacking the back and legs until it bleeds out. Utahraptors jumping on the backs of dinosaurs repeatedly attacking it until it tires.
I feel like maps need to be more designed with smaller creatures in mind like cliffs that only small creatures can climb, roots and holes in trees that small creatures can run though and/or hide in, and of course buildings and caves.
I think if smaller creatures were better at surviving in a fun way more people would play them.
A neat way to make the waterways more interesting would be to add some creatures besides fish - namely, a couple of species of temnospondyls and crocodiles. These probably wouldn't be playable, just AI; something to make the waterways a little more dangerous and to provide a potential bigger food source for spinosaurs and pack-hunters clever enough to kite it far enough onto land.
I'm almost certain its been talked about, but id love the idea of a burrowing dino, especially for the psittacosaurus, they seem almost like cannon fodder for other starting carnos, and I feel they should be, great way to start to hunt given their ear rape screams, but I love entertaining the idea of them being like rabbits, in the sense smaller carnos can invade burrows or even stake them out waiting for them to come out, it would also, I feel, appeal to the more casual players that just want to make babies and all that jazz. The only dino I found per 2 mins on google was a thing called Oryctodromeus, I feel making a dino built around that single ability is probably a waste of already needed time and attention, which is why Id feel it would flourish with psittacosaurus. id never choose to play as one as it is, but with the ability to make your own burrows and holes sounds cool to me at least
Something super small but it'd just be fun especially in progression, or as a reward for keeping your dino alive for a long time in survival, to be able to use excess progression points ( or in survival, time points ) to 'purchase' new skins for the dinosaurs. Not everyone wants to be apex top tier baddie, so if you have like, a 600 prog galli or whatever, would give you something to strive for. The dinosaurs used to have skin variations back in the day, and though I can understand the purpose of uniformity, being able to buy small variations would be cool. Hell, even if the variation was to make your dinosaur look older - grayed out skins, yellowed teeth, so on. On the line of earnable changing skins, having a very rare chance of albino dinosaurs - this would be random chance rather than reward - would be SUPER awesome and melanism as well. ALSO on the subject of unique skins -- a dinosaur who fights a lot gets scarred. Rather than healing back to perfection every time, a dinosaur who consistantly takes damage from something other than starvation / dehydration / ect will look rougher. This will help make it more 'YOUR' dinosaur rather than 'A' dinosaur.
Can we get a server que/waiting list? That way if a server you want to play is full you can Cue up for it and the next time someone leaves you'll be loaded in to replace them?
It would be cool if the dilo would have to manually “pump” venom into something once it bites on it. Allowing the dilo to conserve its venom on small animals and pump it in on large animals once it gets a hold of them. Venomous snakes in real life will do a “dry bite” and only use their venom as a last resort for self defense or when taking down sizable prey. This would cause dilo to be mindful of his venom usage; as he may run out of venom completely and have to produce more over time. (Just like venomous snakes in real life) He will be left in a vulnerable state if he loses his venom and will have to produce more slowly. All in all, this would make the dilo much more interesting if it gets its venom. To limit the exploitation of this mechanic, venom regeneration may take food and/or water over time until it is fully regenerated. Or perhaps a slow regeneration time or even a refractory period in which the dilo can’t pump any venom after pumping some into an animal for a period of time.
If you watch modern pack predators chase and kill prey you notice something very important. The goal of the predator is to first immobilize the prey, usually done by biting the rear leg muscles to lock them up. Second, once the prey is immobilized a second predator clamps onto the neck of the victim to either suffocate it or bleed it out. Once the bite is made on the neck and the grip is held, the fight is over. I could see a cool game mechanic for pack hunters allowing this sort of hunting style. It would require for ex: 3 Allos to take down a Para, one on each leg and one on the throat.
Once corpse dragging is in, have it so multiple dinosaurs can carry more weight than when alone
If character collision is added there should be a mechanic where if two dinosaurs run into each other they fall over and have to get back up, this could lead to interesting opportunities for hunters when hunting, for example a herd of gallimimus panic and scatter but a few run into each other and fall over giving an opportunity for predators to catch them before they get away
Remove the bush rustle ambience that makes it sound like there's a utahraptor sneaking up behind me every five minutes
How nice would it be to have meteors passing every now and then
There should be a way to add servers to a "favorites" list, so that you don't have to keep typing in specific parameters for your regular servers. Just a little quality-of-life UI upgrade.
If the tribals put a dinosaur to sleep. Put it on a sled or some logs. Transport it back to their camp. Put the hooks in the dinosaur. The reins. Saddle. Restraints. And while the player dinosaur is unconscious. You hear faint noises of being dragged. Your screen is just black and flickers red when they insert the hooks. When the drugs or whatever start to wear off your in first person as the dinosaur and you just see a tribal looking into your eyes with hooks in his hands. That would be pretty fuckin cool, maybe even scary... "This is it. I've been caught. My life is in their hands"
Could you add a trading system the tribals come out like if you trade spear for some meat or something?
in the isle discussions, we were talking about tribals and then i mentioned how it would be cool to see velos swarming people like the compys do in jp 2. the velo could be a fun dino to play as this way and it could also make it its neiche (seeing that people only care about neiches nowadays) where it would get a stacking buff of dmg, health regen and stamina for instance the bigger its group is. the buff shouldnt be big, or make it scale with the ammoun of players in the group. the more are in, the less of a buff they get for another person joining. however, the velo this way would be useless solo, so what if its next thing (when solo or pair) could be the jack of all trades that someone mentioned earlier in this chat. where they could climb, dive and go fishing.
If the abilities of all the neurons hasn’t been set in stone yet, I have some ideas...
Spino- we know it will have an emp, it would be cool if it could use it underwater and be able to shock things nearby in water like an electric eel.
Dilo- could have venom that makes the victim turn extremely aggressive, attacking anything nearby, and eventually becoming so aggressive it tears itself apart
Giga- on the roof of its mouth, it has chromatophores that create a certain lift pattern that triggers a fear response, causing the victim to get confused until it has a panic attack, becoming an easy meal for anything, or eventually dying if shock
Utah- raptors have been known to be intelligent (for a dinosaur) , so giving it a neuro strain would make it a genius. It could be able to mimic other creatures sounds and talk to them in game, being able to deceive humans and dinosaurs alike.
Rex- Rexes are known for being strong bruisers, which seems to be the weaknesses of neuros. Sounds like a bad combination. I was thinking it could have a tubelike, spear tongue that would stab creatures from a distance, and it would electrocute it like an eel from the inside. It could also disable human gadgets by piercing it
Carno- has chromatophores on the outside of its skin creating light patterns when it runs quickly to make it seem like their are multiple of him, so the victim wouldn’t know which is the real one.
Quetz- can manipulate storms to move quickly with wind propelling it,rainstorms masking it’s sight and lightning to aid in hunting
Mother of cannibals/ echidna- hive mind, controls cannibals minds do they can do its bidding like a queen bee.
As you can see I picked a lot of these to be types of psychological/ elemental abilities, instead of physical abilities like the hypo and tisso. I would imagine each neuro would also have the before mentioned abilities of having an astral form and extreme intelligence as well
perhaps it may have been suggeted before, but as we see in Saurion, have a sniff feature that will help locate carcasses
Maybe make it so creatures can't ALT turn when they are running and trotting or a 10 sec. cool down on ALT turning after the person pressed the button to give small creatures a better chance? The purpose of ALT turning was to get rid of assriding. But it really burnt down more bridges than built them, and it defeats the purpose of some animals like carno having a bad run turn.
Instead of alt turning let us walk back wards slowly and start executing 3 point turns if we’re next to a cliff.
For the Ceratosaurus a chance to deliver a septic bite which deals small amounts of damage but over time builds up which reduces thirst quicker. this would make sense for the cerato as it's a scavenger and this would make medium sized carnivores to think twice about attacking a cerato, also the cerato would have to eat from many carcasses to build up a septic bite . For the Dilo it should be a juveniles dinos worst nightmare as it is weaker than all of the other carnivores but is still fast, as the dryo and maia are coming to the game (Survival) the utah is more suited for hunting those animals rather than juveniles.
carcharodontosaurus🤔
let admins change time of day? (i wanna get some good ss :C)
THEIR SHOULD BE A MAP, 80 percent of the time noobs get lost, then they ditch the game. Isle has no food and you expect use to find it with no make or turoria.Plz add maps. Look at Squad, It has a map you can look at....
Also Trex walk is faster then paras. Plz make it the same, makes no sense.... Trex is way bigger, plus its a ambush hunter
Add a some kind of air density. Where every dino will have their own air intake, so when there are a lot of apexes in one space the air density becomes low and the apexes lose a bit from their stats or start taking damage. The air will replenish it self after the apexes leave the area. But to keep apexes away from each other instead of making one area with low air density and moving to another and doing that over and over. Make it so that when they move away from the area their stats are still getting lowered for the next 5-10 mins until they move away enough so they can start gaining their stats back. This also makes it that if apexes populate a area and try to force other dinosaurs to die bcs of their trap, it wont work on smaller ones only on bigger but not that much especially not that much for herbivores. And to keep herbivores from protecting dead bodies from carnivores, bcs of the smell of the dead body the herbivore gets nausea and it will get worse the more he stays there
Make it so only herbivores can see herbivore food! That way, carnivores have to actually watch the herbivore behavior instead of camping out at food sites. 😄
If you guys are adding hybrids I think the fans should be involved with it by helping the developers create hybrids
I believe that hitboxs need to be worked on, I've been killed more times than I can count when I'm parallel to the creature.
i know the whole apex AI is just a theory at moment but why not make the strains AI which can destroy Apex megapacks?
So...this is moreso a QoL thing, but sounds don't echo in the Isle. I imagine if something is being very loud, like, say, an adult rex broadcasting, its call would echo faintly off of mountains or through caves (maybe even off of trees?) for a few seconds after the innitial one was over with. This would add more atmosphere to the game I think.
Changing/adding onto the suggestion about carnivores not seeing food bushes. Instead of that, perhaps the bushes would just be the average Joe green to carnivores so they have a harder time identifying bushes to wait by, if possible
Add grazing!
As im sure most of us know-Dinosaurs, and animals alike have a very high apetite, Grazing is what most animals and dinosaurs WOULD do, considering this high apetite.
OF coarse grazing would have your food go up VERY EVRY slower, and you would have the ability to move slowly while grazing, in a slow walk, like would normal animals.
This has probably already been suggested, but much like Herbivores get bushes to eat from - I think Carnivores should have the ability to find other wildlife, besides the other dinosaurs. Like, maybe a turtle on the beach or something to that effect. Not in an over abundance, of course - and it surely wouldn't fill up an adult Rex, but a juvi, or the raptors? It might be nice to have another option besides straight starving when you can't find anything. (Also, I completely agree with the grazing suggestion posted above.)
I second this, at least the idea of having other creatures you can hunt while you're making your way somewhere to make it more interesting and help a tad with hunger if by chance you're just not finding anything at all, i don't think it should do much but just enough to keep you going a little while longer. Grazing idk I feel like it'd have to be thought about a lot, i like the idea just gameplay wise im not sure how they'd balance it
If or when flyers are added a way to balance them (you know flying and stuff) would make it so to take off they had to get a running start first off or use a lot of stam (maybe about a quarter or a half of stam) doing a sourt of leap into the air, to penalize them if they were not watching there surroundings instead of them just flying away instantly.
Also make the pteranodon act more like a sky velo, in a sense of it has decent speed but it’s water and food drain fairly quickly, can’t Really brawl with anything at all and maybe in swarms could hunt, and maybe for fun they could even land on some bigger Dino’s backs just some ideas I had
I'd love to see a landscape like this one made in UE from MAWI United.
will there be a system where if you expel to much energy as the Deinosuchus your hunger and/or thirst get affected
puertas can eat trees
Probably gonna get hate for this. Maybe not. But make it so when you’ve mated with a player, an icon appears over their head to let you know that, that’s your mate. Such as with a baby, they have a name tag over them to show that, that is your child. And make it so the father sees his hatchlings gender and such as well. Especially for ones that only mate in pairs. Such as a spino, or rex.
And for those who don’t feel like dealing with the ignorance of some people, make it so you can choose to fill your egg with an AI, instead of an actual player.
For juvies being hatched only
so all of the hatchlings make the same noise but possibility add a another sound that the mother and only the mother can hear
or
so that the mother can hear her juvies calls from further away not a louder noise just a better sense
I've seen claims and evidence from people saying that a tracking hack is being used. Hacking and cheats actually are in the black market in some countries and the hackers just create a new account when they are banned. PUBG is a shining example of this and they use Battle Eye too. This may sound harsh, but I think a stricter system should be in place to where that specific computer or the address of the hacker is banned from the game. I've seen this done in Halo where piraters of the game couldn't even play single player on their xbox.
Section of a map with Monkey Puzzles, Conifers and a fern prairie
Would be perfect for all the Jurassic species
More and more people are going herb inviting to group then telling their location to preds
that should not be allowed, I call them spys, or maybe fix the fucking kick button
Plasma did it
on dev 4
happend to me 5 times now
We’ve heard that Austroraptor will be coming into survival, but we haven’t heard of any special ability it might have. That ability could just be fishing, but I think this would be a unique trait to use alongside that.
“A meal becomes unappetizing if it comes with a side of vomit.”
Austroraptor is a sort of underdog. Unable to pounce and lacking the sheer raw power or the Utahraptor, this smaller dromaeosaurid survives by taking on a different niche as a fisher. With a diet primarily consisting of fish, this means that the Austroraptor takes in a lot of fishy oils into its body. While some of this is digested and used, small amounts are stored for a very particular purpose.
When threatened, an Austroraptor can fire a project-stream of oily vomit up to twice its own body length at an attacker. This substance is gluey and foul-smelling, sticking to whatever animal it comes in contact with. Chemicals in the vomit temporarily affect the predator sense of smell, while at the same time causing the attacker to be easily trackable over long distances.
The vomit effect does wear off after a short time, but it renders the victim unable to eat, drink, or scent during this time. The vomit ability is not without cost, however, as it nearly empties the Austroraptor’s belly, and cannot be performed if the individual does not have a full stomach.
This ability is based on that of the Fulmar bird, if anyone’s interested.
I'd love to see smaller creatures like velos and dryos coming to survival before any other kind of larger creature. Being able to carelessly run around as a fast growing velo would not only be fun, but it would make excellent fodder for raptors and juvi dinos.
(When added to survival, of course) stegosaurus should have some deadly knockback with its tail. It's a bit annoying as a stego at the moment having Spinos gigas and Rexes facetank you from behind because they know that they can heal off the damage and bleed later. For instance, if a stego has a Rex trying to bum rush it, one direct swing of the stego's tail and the Rex is hit in the face, stopping it dead in its tracks as well as cancelling it's attack (locational damage would decide how much damage the swing does, because of the hit to the face.)
I’m not sure if this has been suggested or not, but maybe making Spinos, Bary’s and Sucho, faster in the water. And possibly, when fish AI are added, make it so where you can actually go underwater and control where you swim and such. So you can ambush from the water, and if a Spino/Bary/Sucho is in the water swimming, the Deino can come up from the bottom of the lake and take down their victim in the water with possibly a death roll, which is common in today’s gators/crocs.
Another suggestion: have sound waves so when the deino is under water it can feel the movement of the creature.
Oh yah, and make it so the water bearing Dino’s oxygen doesn’t go down as fast.
Change the damage HUD. I cannot tell how hurt I am atm. It's also distracting. The old one was much better honestly.
idea for what the customization screen could look like, which would come after you select your dino and gender. the dino would be animated, you could spin it by clicking on it and dragging, etc to see different angles. changing colors would be done by clicking on the area of the dino you want to change the color of, which would highlight the area affected briefly. you'd gain different color palettes through achievements like 100 daytime kills for green, 100 nighttime kills for black. essentially, things that would make players who focus on a select playstyle more camo'd and able to thus survive better in their select areas, be it forest daytime hunting (dappled green color/pattern) or plains nighttime hunting (striped black color/pattern). These achievements would have to be re-obtained per server you play on, so it rewards regular players especially.
Idea for tutorial/intro to the game as a dino since I had heard mention of dinosaurs being parachuted in cages to the island (also has a 'dont bite the hand that feeds you' joke). Essentially: you only learn to bite/attack at the start. if you dont bite and kill an enemy later (as a pred) you will die unless you find a carcass -but the intent is to teach you how to kill so you can get food. food/water will direct any species on holding E to eat it (bushes for herbs, carcasses for carnis), then have an option to disable tutorial mode as players grow used to the commands (maybe a little checkmark underneath the tutorial snippet alongside a 'do not show me this anymore"). Different things proc different tutorial snips. For example: being near bushes and trees would proc "press ctrl to crouch", and staying crouched for a long time will show a bit explaining what the ambush mechanic is.
(youll probably have to click show original to read the text)
I've heard about an experiment to test a build to deal with the megapacks and apex issue. I've heard that the idea was to put Trex on as AI only. As much as I dislike Trex and the players who use them i think that taking the option away is not neccessary. I would like to make multiple suggestions around that. The game was built to have both dino's and humans to compete with each other. We previously had access to them, but it has been rescinded. Instead of removing access to a dino because of balance issues in a dino only environment, it would be best to test first with the intended tribal and/or mercenary. The tribal with bow and arrow or humans with guns would make easy work of the larger dino's so the roaming megapacks and the big problem Trex would not be such a issue. Now I know that developing the full addition of them will be a larger amount of work then wanted but I have some easy suggestions for shortcuts to make them semi playable rather quickly. Having them in the game will test the full game balance instead of balancing dino only then having to rebalance after humanoids are added.
Assuming the older placeholder assets for humans and tribals are still available we can copy and paste them into the current build with amendments.
Tribals had the ability to get a bow and shoot it with infinite ammo. They had a health total but did not need to eat and drink. My suggestion is to have tribals available with bow but some new ideas to mix up the balance of the game/final build. Tribals used to need a box to get a bow. instead of needing that box it would be best for a tribal to go to a herbivores blue bushes and pick them and use herbivore food source to build a bow. Additionally the ammo could be infinite but probably pick more bush sticks for arrows to use with a possible maximum also wearing down the resources of the bush. What this would do is make an artificial competition between herbivore dino and tribals making more animosity between the two, rather then a symbiotic relationship because of tribals killing larger carnivores. The tribal would also need to be given the need for food in order to test the environments ecology. the tribal should be able to eat dead bodies and carcasses of all sizes. An animation not fully needed but would need to take time even if just standing still while taking in stomach contents. He would also need to drink water as well so he would have to expose himself and get near water sources to drink. Previously it took about 7 arrows to drop a Trex, if the numbers and math are still there we can use those old numbers and adjust after some playtime has been tested out. Also as a personal desire if its possible to change the alabaster skin of the old stock tribal for semi camouflage, maybe a biege/brown skin color.
Speaking of copy and paste of old assets the mercenary can be re-added with most of the same gameplay ideas as the tribal as i suggested. The obvious change would be for gun acquisition. The gun will be an extreme power in the current build of the game, even if limited ammo is given. It should be equally extreme to find an acquire. Make the old box smaller and harder to see. possibly a darker color biege as well to add to the finding difficulty. Possibly even make only one or two boxes available at one time. The human will still need to both find food or something to hunt in order to kill that gun active and around in the world.
Adding these two back into the mix wont only just give the game these options, it will also help out the smaller dino's. The utah and carno are mostly scavenger and are baby killers which is fine but being the smaller dinos and hunting the humans can refit them with purpose and excitement.
Another point i'd like to make that if these changes are put into play then also extending the growth times would further make it more difficult for apex to terrorize servers. it would allow for random chances of getting killed by humans or other competing dino's to get them.
Alot of counter arguements could be made for these suggestions but i think it is more important to have all aspects of the game in play before we start doing anything in the name of balance. You wouldnt buff paper against scissors because your playing without rock. Let the playtesting in a live environment evolve naturally as intended before we start removing further things.
could some creatures, such as the deino and the aquatic spino have a secondary attack where they grip prey in their jaws so they can drag them down underwater to drown them. If a gripping creature is bitten than it would be forced to let go
Since carno is fast as fuck. a nerf idea would be to have it so he starts off running at like... 70% max speed, and it goes up as he runs , so does his stamina Consumption as he does this. But if you are in Ambush mode it goes much faster, but doesnt instantly set you off higher than 100%
we need lightning strikes that fuck up players in 1 shot
or gives them crazy super powers
We need a sub adult carno
replace giga in survival with spino
dino is tamed by a mercenary. mercenary puts collar on dino with GPS signal. when dinos are out mercenaries are able to see where they are and maybe if they 3 call (enemy) there could be a red sign on the screen of the GPS receiver or if they 1 call (found something interesting/important) then the signal would be green and so on ....
Why not make adult apex preds collide with medium sized trees? Suddenly forests become a lot safer of a refuge from huge adults, limiting megapack food sources severely, and then increasing the food per bite on apexes like hypos (though not as much) so bodies vanish quicker with multiple eating it. Also make adult gigas unable to eat carcasses.
A simple small jump for mid tier carnivores like Carno, Allo, and Cerato
Instead of simply falling, a stumble animation, like if you were walking down a hill and the terrain sloped too far, you would falter and have to get your bearings again
Hahaha if lightning strikes when you're in water you should get electrocuted
lightning strikes should have an RNG that gives 40% posibility of fires, also Meybe some neuros that control weather can direct a lighting attack of some sort, with either poor accuracy but decent amount of radius damage, and very slow regen, or a more accurate, less damaging and smaller radius lighting attack....
Does Carno have a speed build up planned, where has to run to build up speed until its max speed? I feel its a bit unfair that Carno can just sprint at full speed straight away.
I have noticed the Camara wouldn't be the hardest thing to take down if it didn't have such fast bone break regen. The Camara can't sprint and it makes it easy to run in and give it a couple of bites. Run out let the bleed sit and repeat the process. It would be nice if the bone break heal wasn't so quick. Make it as long as the other dinos or even half as long.
Make cerato an all terrain small tanky guy that loves food. He can be a sturdy small guy who eats all the carcasses, and IRL cerato had a big meaty flexible tail that aided much in swimming so he could be all terrain. It would be fun to be a squatty guy running around loving food and crocodiling through deeper waters so I can eat all food.
I noticed that Human bases are primarily Mercenary bases, like, having weapons and such. Perhaps some bases could be more science based, with stuff like animal skeletons in cages, notes about weaknesses or studies about poisonous plants or specific animal studies, like "Tyrannosaurus has incredibly sensitive smell, hearing and sight, yet lacks speed like its earlier relatives. Hiding from this predator is ill-advised, make sure to keep your vehicle in sight at all times." Of course, these bases will be easier to enter, such as broken glass or a busted door for animals or Tribals to get in, so you would have to be extremely careful.
I was also thinking Tribals could wear some sort of bone gauntlet to help with jobs? Maybe a Spinosaurus claw gauntlet to help with fishing or to stab into baby crocs? It could also help hook into animals if you loose your main weapon. Or maybe a Ankylosaurus armor plate to help deflect an enemies weapon and help protect from your preys/predators bites?
Fix giga's turning and ambush speed. Its alt turn is basically the equivalent of rex's old turning. Its ambush/sprint turn radius is also on a dime, meaning that utahs cannot juke an ambushing giga.
I feel like, when hit boxes are a thing, that animals could hang off of horns. Like a Utahraptor hanging off of a Triceratops horn, gored by it, or a teenage Allo drooping off of a Stegosaurus thagomizers. It is more of an aesthetic thing, so, not really needed.
Hello, sorry to bother you i just wanted to say an idea i had and i know its prob not my place to say but i just wanted to share. So the idea would be for tribals and dinosaurs to have a kind of pet system where you could request a dinosaur to like be in a type of group with you the tribal and this would allow you to ride them, but of course no one likes to be controlled by someone else so when someone is riding you it would show like some arrows somewhere to show the direction the player thats riding u wants to go, and maybe there could be like a slight speed bonus when doing so. so it could give the player thats a dinosaur a motive to follow the command. Sorry for bothering i just wanted to share the idea.
Add in 5 or 6 different spawn points around each lake to help dupe spawn killers. (In dense brush might i add) Personally I think spawn killers should get removed from dev because they are hindering those who would otherwise be legitimately testing the game as well.
Not really solely my idea but some pals an I thought that maybe hatchling sounds could carry more for the mothers. Currently you'd need to put your camera near the babs to hear them clearly, but perhaps for the mother they come off as (not much) but maybe louder? Not really sure how this would work but I find it interesting.
Or maybe the mother can tell what calls mean what. while others hear the current lil meep calls.
While the current plan to turn survival apexes into AI is great there could be another solution to the problems caused by apexes in survival. Instead of just turning them into ai, make apexes tougher to get to. After a player gets to, say a carno or upper tier creature, after they reach 1/1 growth a timer would start on their character screen. After surviving as that same dino for 5 or 6 hours the player gets the option of growing into an apex. (Apex carnis for carnis and apex herb for herbs) With this option the play can choose an apex to become at any time and will be respawned in a random location as that dino. If the player should have time constraints they could save this option for a later date. Once they choose to become an apex the player has a full two days time (logging will consume time) as that dino before being sent back to the selection screen. These two days ensure that an overabundance of apexes do not occur in an ecosystem and grant those who are busy the option of waiting for the weekend to launch their apex. Overall this would make apexes more of an award for surviving as mid tier creatures and limit their abundance while still granting players freedom.
I would like a weapon system, like in the Peter Jackson King Kong game. Easiest weapons would be the weakest. Like, in the game, you could get unlimited bones spears, but they were weak and would take almost a dozen to kill a baby V.rex, where as the wooden spears were more refined and powerful, killing larger raptors in two shots. Perhaps Tribals could have a spear system like that? Sharpened sticks will be the easiest to make, but are the weakest and would be an annoyance to anything Dryo sized and up. Then you get bone spears, which could do moderate damage, able to kill a Utahraptor with a lucky throw. Then, you can make a refined spear, like metal shards crafted onto spears or sharpened stone, which could cause small amounts of damage to Sauropods and large herbivores, but could drive them into traps. It would also be deadly to anything your size or smaller.
I also thought of the same for traps. Weaker traps could be noise traps, which could set off like an alarm. Think like in Tremors, it could be cans smacking against each other. Net traps would be used for smaller animals to your size, which could activate to trap them or slow them down. The biggest and deadlies traps would be for the veteran Tribals, something like a tree log tied to a tree. Luring in a larger animal, then release the trunk, slamming into the animal, killing them outright or crippling them.
I think that there should be a more diverse gameplay experience when it comes to survival. For example the lack of species, there is only eight in official servers so far, while I do think that the recent addition of trikes and gigas where great there could be more.
another thing is the lack of things to do, you should be able to catch smaller animals, or be able to fish in lakes/ rivers, or maybe have smaller herds of AI herbivores that you could hunt. I know this game is still in alpha, but when I play for extended periods of time on this game and when my group of friends have completely grown up, there's not much
else we can do and then we get bored and log off. It is fun up until a point where your herd is fully grown and there is not much struggle left, like taking care of the babies in your herd.
maybe add something to the survival servers such as the nests where one part of the herd has to go find food, and the other has to stay and protect the hatchlings?
A suicide command so that when you're stuck in a tree you don't need to wait for starvation. As bigger dinos starvation can take FOREVER
Just a QoL thing, but i think the old ripple effects when walking in water were much nicer and smoother. perhaps revert back to these? the new ones look jagged and low poly.
Instead of making apexes into AI only, the overabundance could be dealt with in the stress system currently planned. If more than, say, 3 Tyrannosaurus Rexes are within close proximity, a sort of rage begins to occur. The longer this persists, the more hunger and thirst will drop. Stamina will be consumed more quickly. Eventually, the player may lose control of their dinosaur and go on a rampage. I personally love playing Giganotosaurus, and I would hate to see it become unavailable, but megapacks could be dealt with in this way.
Let us eat the zpecial shrooms
Hiya,... is there anything planned about the "collar" from the Dilophosaurus...? would be seriously awesome to have that ingame... could be open up while using CALL 3.
Make footprints more visable (darker)
playing one a map like tenyaw the ground textures are so detailed and in diffrent shades that its hard to follow footprints. Bleed drops on the other hand are very good visable on day and night.
Have juvie rexes/carnos be able to jump, maybe? Nothing huge, just a small hop. I notice when I play as these juvies I'm getting stuck a lot in the 'ground' of the map (Thenyaw) because they are so small. I get stuck as utah juvies as well but as it can jump, getting stuck is not usually an issue. I don't mean a huge leap or a pounce for the rex/carno, but they seem they would be light and leggy enough to be able to do a small hop.
Could also maybe be a nice thing for the event you fight another juvie, as well. Makes it a little more dynamic than just running and biting.
what if herbs like para, maia have very good stamina so they are able to outrun apexes this would require skill for apexes to catch a para ?
I notice a lot of Greek references in this game. Tartarus being a name one, being where the ancient giants were being held after Zeus and his siblings beat them. Perhaps we could have references to other mythologies in files? Like Titanoboa having something like Miðgarðsormr as a code name in files? Again, aesthetic thing, not needed.
we need a third option besides accepting an invite or not. the button "take this dino in your party" will be very useful, when u already have your party and smb invites u
and if this dino has his own party too, your parties will unit
Old dusty bones here and there sticking out of the ground might be an interesting detail to add to landscapes?
When you step on a large log you can trip and break your leg?
Small suggestion for Utahraptor movement. Make the current 'trot' the 'walk' cycle. Maybe slow it down a pinch. Then add a properly bouncy trot. Like ostriches or other large birds. the current walk cycle feels too slow and stiff.
suggestion for dilo. This is a bit of a add-on of 21 cabbage's suggestion from last wednesday of dilo being able to manually pump venom into something it bites. I was thinking dilo should have two attacks. The first one (Left-Click) would be a normal bite that didn't pump venom while it's second attack (Right-Click) will pump venom. This would be so the player can have a way of manually pumping venom if 21 cabbage's suggestion is taking in consideration.
As an alternative to cutting the apex dinosaurs out entirely as being playable, I have put some thought into alternatives solutions that I think addresses most of the problems.
To start, I think Giga can become AI only. Giga has the size and strength to make anything think twice before attacking it, topping out at being slightly bigger than a T. rex. With Allosaurus being playable, I feel that suits the role of a decent-sized, agile bleeder. In exchange, Allo's max size can also be increased slightly. Giga, now as an AI, can be given whatever stats are necessary for it to do its job.
Tyrannosaurus can and should remain playable, but I think it needs to be handled differently. The vast majority of a Rex player's time needs to be spent as a Subadult. Subadult Rex should play like an Alberto does, and should be designed entirely around filling that exact niche. It needs to take ages -- I'm thinking 10+ hours -- as a subadult to reach an adult T. rex. There should also be a change in the dynamics of playing as a Rex. To prevent overly large groups of them, they need to decimate the corpses they eat; Once a rex bites into food, it rips a large chunk of flesh out of it. The carcass will lose more food than the Rex will gain, and other dinosaurs will lose the ability to gain meaningful food from it (excluding smaller animals). Rex's bone-crushing bite will allow it to munch on most gores for minimal food. The food restrictions, plus the heavily extended growth time, will keep Rex megapacks from becoming problematic. Sub Rex will become the most common form of Rex, and should be balanced as if it were a mid-size adult carnivore. Adult Rex will serve as the closest thing a player can come to getting a Strain without actually unlocking one, but will still pale in comparison.
With Giga serving as AI and Rex as a sub-strain, Spino becomes a very viable playable. I still propose my previous idea for Spino, where your diet choices as a juvenile and subadult (meat vs fish) dictate whether you morph into Terrestrial or Aquatic Spino as an adult. Terrestrial Spino is weaker, but more mobile than, adult Rex, but is otherwise the slowest carnivore. Its weaker bite and more specialized teeth prevent it from scavenging off of most gores. But it will have excellent reach, sharp claws, and can subsist off of fish at a penalty in times of need. Aquatic Spino will gain the full benefit of a fish diet, including boosted health/stamina regeneration, but suffers a penalty when eating meat. It is much more mobile in the water, possessing higher speed and the ability to submerge itself, albeit needing a fairly deep pool to cover its spine completely. Despite faster regeneration, it loses stamina faster on land versus the Terrestrial Spino. Due to their size, both types of Spinosaurus have thermoregulation problems in a modern atmosphere. Terrestrial Spino loses heat at night, resulting in a debuff to stamina and speed, and must sunbathe in the morning by angling its sail to absorb sunlight. Overexertion can also cause it to overheat, causing it to angle its sail against the wind, or seek water or shade, to cool off. Aquatic Spino generates heat constantly, and will start to overheat if it leaves water for too long. Overheating will prevent both types of Spino from becoming overly persistent and their lack of agility will keep them from becoming too hard to avoid. Due to their brightly colored giant fucking sails, giant groups of them will stick out like a sore thumb, and their ability to depend on fish will prevent them from starving out as individuals, but their hunger and scarcity of edible-size fish will prevent them from grouping heavily while doing so.
This is enough to make Spinosaurus feel unique and engaging to play. Spino and adult Rex, along with AI Giga, will share the top of the natural food chain while possessing gameplay quirks that prevent overpacking. Their stats must also be balanced so that they can be killed by groups of smaller predators. There is no point in making them so overtly more powerful than everything else, as this is still a survival game. But at the end of the day, I think The Isle would be worse off without a couple of big bads to control.
Make a system that "Automates" survival injections? The injections have been one of my most fun experiences in the isle, mainly due to the huge stakes of having your species possibly go extinct on globally on an entire server. It makes dino's people normally find boring really fun and engaging to play, which is why I think it would be a really cool thing to have these injections be a regular part of the game, instead of special events entirely reliant on devs to get started. I'm not really sure how it would be accomplished, but ideally there'd just be a small chance of a player becoming a non-playable dinosaur, after which no more people would have a chance of becoming that dinosaur unless nested by that person or their descendants.
It would be a random selection which would definitely stack the odds against successful injections, because the first player to become an injected dino could easily be idiots who would throw it away. But these odds would make it all the more satisfying for the people who go out of their way to survive and start a stable population on the server. And lastly it'd give the different servers a lot of unique flavor, as the successful injections, if any at all, would vary considerably due to the random selection process, making the world you play in feel a lot more dynamic as populations of unique dinosaurs fluctuate or become completely extinct.
AI could really use a bump on the priority list. Right now small servers are boring to play alone on and it's hard to attract players when they can't eat anything as carnivores let alone as much as see another dinosaur walking around. AI would benefit both the server owner by giving new players something to kill and eat as well as the owner themselves directly by giving me to do so that it at least has one slot filled to show that I'm on and active instead of "...well, I can't log in or else I'll just starve to death and have to start over. On top of that I have nothing to interact with other than water."
The game rocks, don't get me wrong. That's just my two-cent critique at the moment.
(The same goes for herbivores, as there's no perceived threat due to nobody being on, nor any carnivorous AI to be afraid of though I assume the latter is further off.)
please get rid of the kickboxing attack of adult para and give it a better headbut attack instead. im thinking of something like the shant stomp animation but with more energy in the movement from bottom up not top down like the shant does. combined with a very strong headbut movement to smash carnivore faces. attached you find a scetch for explaining my thoughts. (forgive me the crappiness of the scetch it was made very fast, hopefully you'll get the point though)
the kickboxing attack could stay with the para juvi/subadult since it is younger and has not learned yet how to use it's weapon correctly (or whatever).
I think it would be cool if dinos have the ability to puke. You puke with a command, puke becomes a puke pile on the ground and it drains you food when you puke.
The puke is for babies to eat becouse its hard to move around with the slow baby for food
Simple and quick suggestion Desert plateu in v3 cuz why the hell not have a couple more deadly drops
that are also sandstone colored
The red "markers" and highlights on corpses could fade to a brownish, fetid color when they begin to go bad/become rotten. Would seem realistic to me to be able to determine fresh and not from scent.
I know it is difficult to moderate a HUGE game just with a few people, however I am recommending it on the bigger servers. I feel like as most games, there needs to be rules in place or the players can crumble the game, no matter how good the game may seem. Maybe adding a "Report" button with a file of the recording for people mass killing, mass killing injections for no reason, overkilling for "fun" and leaving corpse's to rot, being overly aggressive when you're half way across the water hole and they come to kill you straight away, etc. I get maybe this isn't something that will be done, more than likely it wont- however, the community is somewhat getting out of control on some servers and could damage the game itself, not because its bad, but because the players on the game have no source of discipline. [Apologies for grammatical errors and such.]
If you are bleeding, you should not be able to safe-log and have your body vanish only to die when you log back in later.
Edit After discussing with someone, to avoid people trolling and nipping at things they cant kill, if you are able to stack up a 'mortal wound' or fatal bleed regardless if the prey sits down or not, then force it to stay in game, since they have to sit still for 60 seconds before logging.
Maybe add some more stam to the maia
When Maiasaura comes to survival... I don't know if this already happened yet, but I would suggest either slowing it down, or more preferably really nerf down the bonebreak. The current state Maia can get seriously troll-happy, by just running down smaller animals and just break their legs for shits and giggles.
Possibly give maia its “good mother” trait by lowering the time it takes to incubate its eggs as oppose to other dinosaurs.
A Cerato buff and maybe a simple baby model so you can nest in baby ceratos, would be pretty great instead of getting stomped into the ground by everything especially the special snowflake Allos
Just a thought, allosauroids (Allosaurus, Acrocanthosaurus, and Giganotosaurus) were bleeders so I feel they should get nerfed less in terms of bleed when the prey’s weight class is larger than them, I.E. An allo should do more bleed to a trike than an Alberto should, but less bleed to a giga than a stego so it still gets nerfed but at a lighter scale than others.
Regarding the new nightvision I think it would be cool and spooky if you can see eyes glowing from a farther distance.
With Apexes gone, turn Torvosaurus into the pure unbridled crusher muscle that was once Tyrannosaurus.
Huge Apex pack nerf -- Apexes being forced into up to a pair, otherwise a direct health damage should be applied. It is -absolutely rediculous- the state of non-realism servers where mega packs are killing literally anyone. killed 6 times in a row on spawn from a mixture of gigas and rexes camping areas for babies to spawn. Literally couldn't get going 6 times in a row; That's something where if you're looking at getting new people to get into the game, that's a huge force for not picking it up again. Noone wants to have that as an introduction or main gameplay.
With the discussion lately on removing (or temporarily removing) the Apex dinos, id like to suggest maybe taking a little inspiration with how realism servers handle apex dinos. On most realism servers now, there is a cool down once your apex dies. These range from 24-48hrs to a week depending on the server. Giving apex dinos a cool down on official servers will prevent people from being able to just instantly respawn or renested after death, an will also make them be alot more careful an choosey about the battles they pick an what prey to go after as there would be an actual penalty to dying as an apex. It works very well in realism servers, an i can see it working out well in official servers if some sort of cool down system were to be implemented.
Better Bleed, wounds, and infection
Bleeding
Instead of bleeding causing damage to your character it would decrease the player’s max stamina. Blood would have a numerical value that would be dependent on the dinosaur’s mass blood value = X% of dinosaur mass. Blood recovery could be either the same or take longer than health recovery. Once the player runs out of blood they are dead.
Wounds
There would be 3 types of wounds that can be inflicted, Superficial, Moderate, and Deep. Superficial wounds would cause little bleeding, Moderate wounds would cause moderate bleed, and Deep wounds would cause heavy bleed. Wounds would be inflicted by sharp attack (teeth, horns, spikes, claws) while blunt attacks (heatbutt, kick) would cause normal damage with low to no chance of inflicting a wound.
Infection
With these wounds there comes a risk of infection. This would not only make gameplay more interesting but would also help to deter herbivores from going out of their way to kill carnivores and act more in line of what you would expect an herbivore to act in real life. Infection would drain the player’s hunger and thirst faster but would not directly kill them. Superficial wounds would give the player a slight risk if infection (5% chance), Moderate wounds would give the player a slight risk if infection (15% chance of infection), and Deep wounds would give the player a slight risk if infection (25% chance).
Ther should be a few rivers on the map.
Told Dondi about this suggestion, but added my own twist. Make it so the only injections are APEX injections. Do a different creature everyday and have them cycle. Today would be REX, tomorrow GIGA, the next TRIKE, STEGO, ECT, ECT. Have it cycle every week so you would only get 1 REX injection a week and the people originally chosen would have to keep the population alive themselves. This would bring WAY more intense gameplay to the isle & also make people care about their lives more. Even REX's would second guess everything they do. This is my solution to the current apex/megapack problem.
Also with the new nesting system this would all be determined by how many females are made per injection as they would have to have their babies grow up before nesting in more people. It would be a slow start.
For monolophosaurus, since it was somewhat planned, could it be a Neurotoxin counterpart of dilo? Since Dilophosaurus is going to have a blood thinner toxin which screws up the way the animal bleeds. Could monolophosaurus have a neurotoxin? Same venom system(needs time to regen depending on animal's health) but with different effects. Though monolophosaurus's venom would regenerate slower. It would be more potent and the player would have to be more wise with it.
Not sure if this has been recommended, but herbivores should get some sort of penalty for spending time near bodies/gores. Far too often do herbivores guard the bodies of their dead herdmates/carebear carnivore friends and this prevents carnivores from eating their successful kills which is incredibly petty on the herbivore's part. Maybe make it so that stamina drains when an herbivore is too close to a body for a certain amount of time, and if they continue to stay near a body the "stress system" (ringing in the ears, hearing a loud and annoying heartbeat) kicks in. This would stop (at least a good portion) of carnivores from over killing since they'd actually be able to eat from their well earned kills.
A simple suggestion: a duckweed/muck shader effect when you swim through swamp water that also persists for a short time when you leave the water. Could make for a subtle camouflage mechanic, and make our friend Deinosuchus that much scarier. https://thumbs.dreamstime.com/b/crocodile-wetland-pond-covered-duckweed-43678465.jpg
From BrokenCode: How about this: Deino's early lifecycle consists on snacking on fish and small prey, and being very agile in the water to escape potential cannibalistic deinos and being able to avoid adult lurdus from raping them, would also make them more adapted to fishing and less for ambushing since they wouldnt be able to ambush much compared to their slower adult counterparts. Lurdu juveniles would be more adapted to land, although still capable of going in the water it wouldn't be a very good idea due to larger deinos possibly inhabiting the water. Therefore they don't have to deal with larger deinos until adult stages and it doesn't affect the deino's diet and lifestyle centered around ambushing the water's edge. Once adult, a lurdu's stats would be much more oriented to being in the water and it can snack on vegetation that is only available to it due to an aquatic lifestyle (possibly having a slight benefit to the lurdu, like how dondi explained with herbivore diets in the last stream potentially giving benefits or being more filling if you ate the ones meant for your species). Lurdusaurus would be large and relatively tanky, able to retreat out of the water if needed and being an annoying prey item to try and hunt while wasting a deino's time, they would be avoided by deinos for the most part unless they are desperate which avoids messing with the deino's ambush lifestyle when larger and more mature.
COMBAT/BITING:
To bite quickly tap left click... left click bites would work similar to how biting works now, except they are used more by bleeders as it is a quick and efficient way of stacking medium bleed and low impact. Holding left click opens your mouth preparing your carnivore for a bite, and once you reach your target releasing the left mouse button latches you onto whichever body part you aim at (and can reach.) This begins a thrash mechanic similar to Depth’s combat for carnivores (or some other quicktime mechanic rofl.) This bite does high bleed/impact damage and bone break for crushers. Pressing E cancels the grab and thrash (more effective for bleeders on large targets?) Right click would be for secondary’s, and could also function similar to how left clicking (and holding) is suggested. Utah pounce, Allo grappling arms and Spino thrashing claws are great examples of secondary attacks that could have fun yet simple mechanics. Holding right click as a utah(/allo?) opens its mouth and prepares its arms for a grapple, releasing right click launches the utah towards whatever it is aiming at. Left clicking/holding whilst latched and thrashing your mouse does medium bleed damage with the utah’s mouth whilst slowly diminishing stamina. Right clicking makes the utah thrash with its feet or sickle claws draining the carnivores stamina faster. Allo is similar to utah except it doesn't jump, it launches itself forwards toppling small/medium targets and latching to large dinosaurs allowing it to rip its sides or quickly finish the job by latching within reach of the targets neck. If a carnivore is much larger than the prey it grabs onto it, the prey is instantly killed and held in its mouth, pressing e to swallow whole or left click to drop the corpse. Pouncers pounce the small prey and kill it instantly (allo does both depending on size?).
For herbivores some kind of defense/bucking mechanic would be in place for defending against grappling teeth and claw, as well as similar unique combat mechanics. For example: holding left click whilst sprinting as a trike lowers its head, and accelerates it faster allowing it to ram into creatures and gore/trample them. Examples of suggestions ingame: 1. A Rex ambushes a trike... as soon as it begins its assault the player clicks, and holds the left mouse opening the rexes mouth. Said player releases the left mouse while aimed at the trikes neck behind its frill. The Rex starts thrashing the trike and the trike player/ai bucks the rex until the rex kills it, or the trike gets freed. 2. A giga pack is hunting a camara and zooms past the slow beast, evading its thundering feet and whip like tail, they tap the left click and bite its sides repeatedly, stacking heavy bleed until the sauropod dies.
Idk... some shit I wrote when I was high
Lock the Chinese to the Asia servers, the megapacks, walling, and murder sprees are getting old. And why run a server for them if they aren't going to use them
Could we have optimizations for nesting, when it all comes out? Like, the option to have certain species be asexual, and maybe the amount of eggs per female, and even the amount of food it takes for a egg. Just a idea.(If this has already been suggested, please take this down, or tag me saying to take it down.)
what if the para had a back kick to replace the headbutt, but the back kick only works if the para is walking or trotting.
Apex groups should be very restrictive in numbers.
Probably like 3-4 per group limit.
Maybe for different regions there is different plants. For example in the redwoods, there is certain plants that dryos and maybe another herbi could eat. But in plains there could be clumps of flowers (this still works by walking in the clump and the maia would start eating all the flowers around it and it would run out soon) so the maia would live in plains to eat their food. And in the coniferous forests gallis would eat ferns near the treeline so they can run out if danger is spotted. This could prevent annoying megaherds and could simulate some realistic symbiotic relationships between herbivores.
When the updated V3 map comes out, can we get more official survival servers that host it for the community to play on?
I thought about this because I think Austro isn't exactly confirmed anymore. If neither Austro or Spino make it in (Spino due to the apex-gone thing)… Baryonyx? I thought of something for Bary, perhaps he could deal more damage the more fish he eats? At start he wouldn't be too powerful, but if he ate more and more fish, he would become more and more powerful. This could help him turn tables on things like Carno, Cerato or even Allo (though Bary vs Carno, since carno is fast machine, could just have bary be physically stronger than it anyways). Though, this more fish=more damage thing could wear down over time. If he didn't eat fish for a long while he would be slowly start to lose his buff, eventually back to his normal power. If he wanted to be stronger again he'd have to eat more fish again when given the chance.
Friday The 13th The Game really didn't impress me..but, one of the only features the game possesses that catches my interest would play out well in The Isle. That being the stamina drain mechanic. Meaning your stamina would drain normally when you sprint, but would also decrease as you trot, just at a slower rate, which would leave stamina regression for walking, idle, or resting. This would be a nice way of atleast deterring players from trotting down someone during a chase because they ran out of stamina before the thing they were pursuing did (as I'd assume people generally don't feel comfortable with 0 stanima)...Just a touch of realism...Alternatively, trotting could be disabled if you're completely out of stamina, or slowed down a bit (depending on how little stam you have left) while also keeping the no stam regain in effect.
Add the rest of the commands for Administrators running their servers.
If, and when charge is implemented, make it so you gradually gain speed and take longer to decelerate, while also making the stamina consumption of running during a charge much higher ( Kind of like ambush.) And make the damage and leg breaking chance go up as the charge reaches maximum speed.
I can't recall if anything similar has been suggested yet, if so I'll remove. Make spawn points random within a large square allowing players spawning in as babies to have a chance of escaping would be campers. You could also take this one step further by making a particular spawn deactivate once a dino entity is within a set proximity of the spawn making the player "hatch" at a relatively safer location without fear of being camped.
how about carnivores lose hunger when hanging around herbs for a long time
if a sub adult rex can break my gigas leg in like 1-2 bites, i think giga should be able to break its leg too.... leg break needs to be tier based in my opinion, or some adjusting needs to be done or something
Should make it so allo is blocked for only @hasty dawn while everyone else can play it when it’s released
Don't delete old allo model, use it for hypo allo if it is ever added into the game, you could make some alterations to it obviously, but the spines running down the back really give me a hypo feel. Heres a reference pic:
EDIT: I am NOT suggesting to use this raw model for the hypo allo, make design changes to it while keeping the basic idea in mind
Now then, If Suchomimus is added to survival as a playable, i think it could have an interesting ability as unlike Austro, Sucho wouldn’t be a really strong swimmer.
Suchomimus does actually have some nasty claws, so suchomimus could have a claw attack that would do terrible damage and bleed to any opponent that dares to facetank it, this would also let sucho throw fish out of the water, which would be it’s main food source.
But if you don’t like that previous ability, here’s a second one: Sucho can actually see fish or other animals under the water, even when it’s not submerged (for whatever reason you would be), This would let sucho do 2 things, see its prey underwater, and even other animals that could pose a threat to it, like Deinosuchus.
You would see their silhouettes which could work once you sniff the water arround you
To people that saw my "more fish eaten = more damage" idea for Bary, it looks like it could just be applied to Sucho instead, as don recently asked jake if he wanted to remake sucho for the final mid-tier carnivore.
^ this, I mean.
Suggestion 1
To add my own twist to a pissy sandwiches suggestion. I believe that the current Allo model would fit a magna more than a hypo seeing it has the whole hybridised look of the magna Rex and crocodile but with lizard spines and Allo.
All I think would be necessary to make the current Allo model more magna like would be to redo the lips and skin.
The current Allo doesn't really have the over the top armed to the teeth look that the hypos have anyway.
Suggestion 2
I believe that a good mechanic for sucho would be to give it a mechanic similar in execution to scent but with more of a focus on sensing vibrations and movement in water.
This mechanic would also give sucho the added benefit of being able to somewhat survive effectively in the swamps shown on stream, especially with deinosuchus on the way
This idea has been presented by others before but I would like to add to it.
It would only work while a sucho is in water and would require a cooldown so it doesn't get spammed and abused.
Anyway, a sucho would stand in the water and press the button required to activate this ability, for a very short moment sucho would be able to see small/moderate ripples in the water extending outwards in a small circle around it. Ripples would get larger depending on either the size of whatever has created said ripple as well as the distance of whatever created the ripple. It would kind of act like a mini radar as for a few brief moments sucho would be able to find anything around it in a small circle. This would make finding fish easier as well as providing a small early warning system against deinosuchus.
That being said there are a few intended drawbacks.
Firstly sucho would not be able to tell exactly what made the ripple, it could be a deinosuchus 10 meters away or it could be a fish right next to you.
And secondly the ripples wouldn't be very overt or last for more than a few moments, so you would actually have to stay attentive and on remain observant.
Bit of a ramble and I think I might have repeated myself but I hope this gives you some ideas and inspiration
Maybe add some destroyable termite mound thingies, they won’t provide any food, it’s just fun to break stuff
Also provides cover and what not
And is a cool part of the environment
As for the apex injections, don’t pick the players to randomly and also don’t force them to be an apex. They should have survived a while as their dino and then they should be asked if they wanna be an apex, kinda like in Star Wars Battlefront 2 where it asks you if you wanna be Darth Maul. You can accept or pass it up and let someone else become Darth Apex
adding marine life to the game would be nice and immersive specially if you could play them while also having land dinosaurs at the same time...https://gyazo.com/7162161dd405288d97737b681c878b3e
Maybe change trikes trott a bit? It makes the trike look very light which it was definitely not. That trott could be for the sub and juvi trike, but maybe an animation of mixture between the old trott and the new trott, letting it show the weight of the trike more realistically.
Also, I think this has been suggested before but when a dino comes in contact with any wet substance, obviously water, that body part that came in contact with it shows the wet texture, basically just put the already implemented water system on the dinosaurs for this.
https://docs.google.com/document/d/1BtZcPv57Z51uzg51UGYL7Ntdc3vfOdo3kDzj96mC1K4/edit?usp=sharing
This was too long to copy-paste onto here without spamming.
For pouncing(utah and allo if it can grapple) could, after a time of a certain amount of utahs are on it, could it start to slow down said pounced animal and use more stamina the more it uses stamina related attacks/running? A animal can only carry so much and it would make sense after about a few utahs on it, the parasaurolophus starts to slow down and needs more stamina to run.
make a bot that when someone asks for a time/ETA on an update it says some stupid randnom shit that is equivalent in laymans terms to "hell the fuck no"
Some like hollow logs and things that smaller dinos (velos, oros etc etc) can hide in to avoid larger dinos? Just to make playing as something smaller a tad more interesting
Terror bird idea (probably Kelenken): It would have 2 attacks. One kick like the galli that causes small direct damage but decent bleeding, and a beak attack that causes small bleeding but decent direct damage. The beak attack also picks a small piece of flesh off a living creature, so it can feed while moving. It would have a good turning radius, a little more speed but less health than the Utah. I know people are quite doubtful about terror birds being added to this game, but for some reasons I like them so I propose that.
This is more an aesthetic thing than anything else, but maybe the v2 version of the Allosaurus could still be a playable option along with the current one, sorta like how feathered and scaled versions of certain dinosaurs were (Still are?) in the early stages of the concepts. Stats would be identical, but it'd just be a nice little thing for people who preferred the previous Allo model. Plus it'd be a good fuck you for the haters of the design
i do not think the kaprosuchus should be turned in to a herbivore when it is a meat eater and i dont think stegos and trike should be considered apexs when they are herbivores no herbivore should be considered a apex only the carnivores should be considered apexs
Apex Population + Territorys + MegaPacks
e.g.: there is a rex - around the rex is a invisible area (lets say e.g. its 100m)
- now another rex enters this area -> nothing hapen
- now a third rex enters the area -> every rex inside now gets a debuff!
...like less and/or not recover stamina
...like set stamina max to 50%
...like slowing down sprinting speed.
...like faster getting hungry/thirsty
now they have a reason to chase away and/or kill others of the same species and/or tier.
... they have a reason to keep the area clear - this will automatically form a territory
... they cant form megapacks anymore without getting a bigger and bigger debuff
note: all numbers are just examples, all debuffs are just examples
To add to the above suggestion: Now that scent is being added, groups of large carnivores could have their stench amplified based on their number in close proximity. As such, the more carnivores hang around close to each other, the easier it becomes for other dinos to avoid them as they can be smelled from further away, thus making it harder for larger carnivore packs to feed themselves (unless you have someone deliberately feed them of course, but I feel people will always find retarded ways to exploid systems).
This could be adjusted per carnivore species to encourage certain pack sizes and heavily discourage anything bigger.
I'd like to see the camera locking in place while you eat and drink. Nearly every herding animal always designate certain group members to be scouts to warn others of danger that they could not see themselves. Coupled with Dryo's survival mechanic (Unless it is changed), groups will be much more coordinated rather than seeing a Giga in the trees 500 feet behind you while you're neck-deep in a blue plant.
Tutorial/insctruction - Make pop out instruction about the feature you can use. Like if you join on the server, instruction will pop up " If you wanna use Scent hold down on Q" And even more information about it..how it works etc. Its not only for new people, its for everyone. Also a choice to disable this tutorial. Maia footstep Change the sound of the maia steps. Its actually sounds heavyer than a t.rex
Can we have another official server with isle V3 map?,like official Dev 4 server, its always full.
Make Juvi Dryos 4 Call More like a Squeek and Not like a Modified 3 Call
High intensity, somewhat low volume heartbeat sound when you are engaging in fighting with a dinosaur for more than X amount of seconds. Preferably a minute so you don't accidentally bite something and start having a heart attack.
Add mushrooms that, if eaten or sniffed closely around, cause your vision to warble and see different colors.
I'm not sure if this is planned but a good QOL change for scent is for footprints to not give any glow if they're in water. That way players have the option of using rivers as a way to throw off animals that are pursuing or stalking them, as well as being a nice risk//reward thing once aquatics like deinosuchus are added, making waterways a good way to get a terrestrial predator off your trail but also a pretty big risk with the presence of aquatic animals.
When pressing Q for scent, insteed of keeping it pressed just having to push it one time, a sniffing animation runs and the scent trail apears fr some time, then you have to press it again, but not keep it pressed, this animations could switch using an RNG algorithm so 2 or 3 different animations could run and wouldnt seem to robotic or repetitive.
give t-rex only 20% bone break so my trike can atleast try to compete with it next time and not break a leg after first bite lol?
Quick and easy suggestion. Make nights longer
Not sure if this was mentioned already, but having players have the ability to choose their spawn points could help stop spawn killing. Players could then avoid spawning in places where spawn campers are known to be waiting and since the spawn campers would never know which spawn points a player would pick, they would be risking starvation by waiting for something to spawn. I've noticed that you can spawn in the same spot multiple times in a row, thus giving spawn campers the perfect chance to kill you before you even get a chance to move.
Get rid of Baby Rex bone break. It shouldn’t have the power to break an Adult Utahraptors bones
Neither do so much dmg to it, that it’s in the red
The scent system suggestion 1 : Have scent trails going through water gone
Example: Para ran through water and you can only see its scent on the banks not going through water far more realistic.
Scent system suggestion 2: Went you are in sniffing mode have the scents gradually appear instead of instant scent and possibly a shorter sniffing animation. Also have scent trails that are most recent brighter and older trails lighter.
Scent system suggestion 3: When prey is crouching/sitting the scent should be faded so its difficult to see the prey because scent is pretty op i can't escape.
Night Vision suggestion: Have a brighter eye glow also the night vision looks blocky (the brighter area around your dinosaur)
(Might edit if i think of anything else) But thank you Devs/testers for your hard work and for such an awesome community ❤ Have a great day to anyone who reads this~
I feel like a "time survived" section to the character screen would be a good addition. I know a lot of people used prog points as a sort of indicator of how long they lasted as a certain dinosaur and in survival that is notably absent.
this is probably already planned but make the nights on thenyaw like almost dark because the night it self is more bright then when you have nightvision active. the bright area around you because alot more bright but around that it because darker then it was before.
Possible Scent Colors
I know scents are going to get different colors in the future but hear me out. This also ties in with an earlier suggestion.
Bushes: Some light blue shade.
Corpses: Light Red
Gore: Red
Rotten Gore [If that's a thing]: Red-Purple. Rotten corpses will be a lighter red/purple.
Herbivores: Old tracks are a pale yellow-green. As the tracks get fresher, the color turns more green.
Carnivores: Old tracks are a pale yellow-orange. As the tracks get fresher, the color turns more orange, maybe even red-orange.
Also a quick thing; possibly lower the intensity of the glow for bushes? When you're close up you get this lens-flare sorta thing and it looks like scent particles and that's cool, but from a distance the bright neon colors look... strange.
-The beginning of the Para's smelling animation starts on all fours, when the actual dinosaur in game is never on all fours. It seems kind of weird to use scent, because you jerk down onto all fours just to push back up with your head in the air. I would change it to just lifting up higher to smell instead of going down onto all fours.
It would be nice to have two sub-menus in the control section where players can switch from default controls to custom. The default menu would be the same as it is now with buttons already assigned to actions and players can change them as they see needed. Switching to the custom menu would list the actions as they are now but with no buttons assigned to them. It would be up to the player to set up the controls according to their own preference without having to go down the list to see which buttons already have an assigned action. Also, having the controls menu be able to distinguish between a quick tap or holding down the button to initiate the action when setting up controls would be good to have.
Have different weathers affect the visibility of night. Clear skies would be as it is now, overcast would be darker, and heavy rain/thunder storm would be near pitch black.