#general-feedback
1 messages · Page 68 of 1
im not talking about animations. Im talking about speed.
Herra is just better all around
austro is slow as fuck.
And doesn’t have the greatest stamina ^
Austro is faster sprinting actually
for the good 2 seconds it can sprint
yeah for whatever reason it drains like 3 stam last time my dev kit worked. Would love to see that get put to one
herrera out runs austro, so if it gets a lead for a good bit i will win in the race, but austros base stats are better so in a 1 on 1 fight of two people with the same skill, the austro should win.
but we shouldent talk about stats in here, as this is suggestions channel
Well austro is supposed to be more aquatic right? A fisher? Makes sense it might be slow over long range land. I could see it being faster in the water which is what I'm hoping for.
I don't want to step on any toes here and I'm worried me saying this may not be recieved well but there's only one way to find out.
It would be cool if the team working on the game could keep the playerbase somewhat up-to-date on the status of game development and upcoming updates. Especially during these times with the current bugs, I feel super in the dark about what to expect come the next patch. I'm not asking for ETAs, just a small summary of what's being worked on/added in. I know there are some things they don't want to reveal and that's fine too, but maybe a weekly update regarding known issues and what will be fixed/tweaked would be nice to see.
Could kaprosuchus be a playable Dino in this game. It could be that fastest swimmer and have a leg breaking trait. I think this would be a good addition especially since the deinosuchus is already planned. But we currently don’t have a primary water dwelling Dino the spino,sucho,and bary are faster on land than water so they tend to be more shallow water/swamp dwellers. The kaprosuchus also has the longer legs so it could be genuinely quick on land.
@frank saddle
Dev streams.
@pearl quiver little tangent from the channel description: But we actually gave no idea if Kaprosuchus had longer legs
we literally only have the skull and very broad assumptions, the longer leg thing just sort of caught on
Inb4 its a snake
oh i just assumed from concepts of it
Educating yourself > assumptions
No change it back
Suggestion for the Parasaurolophus
Males could have a fleshy, colorful sail connecting their crest and neck.
Females wouldn't?
remove cross map group chat and only allow paras to do it - its much more realistic imo
and paras calls were believed to concuss rexes, so they should have an attack where they call really deeply and disorient their predator for a few seconds **Update - maybe not cuz the hate is real!!! 😂 **
I like the idea of certain dinosaurs being able to communicate from further distances but that should be restricted to local chat only, otherwise people will just go to third part chats like Discord and teamspeak. People already use these third parties but it'll just make more people feel like you need to use these third party chats to communicate effectively.
I do have the feeling something like this might already have been suggested (or even already being added/worked on?), but hey I honestly don't have the time to go through the whole Suggestions channel chat - so I hope you'll forgive me. My thoughts, or suggestions, is about the nesting and hatchling care in Survival mode. Would it be possible, and what do ya'll think of, to add a feeding system - a sub adult or adult having to feed a nestling until they're a juv? Like how you feed the nest, kind of, and that this would be the only way for the hatchling to actually feed (aka they can't feed from other dead animals etc). Too much? Not realistic enough? Also with the nest laying - right now you don't get any eggs until you've fed it and raised the points (and I like this system and challenge) - what if there needs to be another adult to..uh.."unlock" (for the lack of a better word) the nest. The nest layer (female) needs to invite another adult before you can feed the nest and raise points - I suppose you can say this could benefit with many seeming to want a "mate" when playing and raising the little hatchlings. Could be a good challenge and a way to interact more with other players? Or would it just be a awkward encounter? xD I'm not expecting everyone to like or agree with these suggestions - in fact I'd love to hear everyones point of view/thoughts on this! Thanks for reading.
nest requiring both female and male to work is planned and if I remember correctly hatchling feeding was discussed in a stream
What about ripping off pieces of carcasses if they're too big for a dinosaur to carry? Could be a prompt of sorts, like having to move your mouse from side to side quickly or alternately hitting two keys rapidly. Would take longer depending on size of corpse and which appendage you're trying to rip off, and the frantic wiggly movements would be easy to notice, not to mention potential struggling noises. Would give people the option, if a larger pred is moving in on a carcass they're occupying, to risk ripping off a piece and run, or play it safe and bolt right away but without any food for later. I think it'd add some more tension, and would be good for smaller carnivores trying to keep their babies fed.
I think something like that is already planned. Being able to rip off peices and travel with them and such.
I just hope when a T rex bites a person, the guy just becomes a pair of legs
I think swallow mechanics are planned as well
Wouldn't para having a loud call be enough to differentiate it? It would help to attract attention from far distances, as well as startle predators nearby? If it needs to be more special, you could have a toggle or something for whether you're going to use the crest or not.
I think having fish in the water as a simple food source could be fun and useful. Especially for people who like playing as spinos or baryonx
Fish have been planned for quite a long time
Oh I’m glad to hear! 😄
I also think weather effects would be cool but the only problem with those is they’ll probably kill most people’s computers
Wow I really need to catch up on the game oops
Yeah, Dondi mentioned it in his stream last night
Wasn't it mentioned on stream that weather would be rolled out somewhat soon after the databank fixes?
Yes
Benefits of 3 coders I guess lol
i made this sound for the neuro spino, hope it helps the devs
Also are any crocodilians being added in the future (kapro,sucho or armadillosuchus)
I think there should be a way to turn off the screen shake when around a cam or pue cause that always makes me nauseous
sounds like a broadcast
After thinking a long time i have come up with a suggestion. How about water effects with the dinos as the walk or swim through the water. For example rings around thire feet as they step in the water or wakes as they swim. What do you all think?
almost certain that's planned but super low priority
chalk that up to pretty but not necessary for gameplay
It would give it more of a feeling of being there in the game.
It can give a more immersive feeling but it's asthetic so it'd be a type of thing they'd focus on towards the end of development I would think. I think it's a cool idea and like Provitt probably planned but wouldn't expect it to come into play any time real soon.
Hey guys. Idk if this has already been suggested or is already a concept but a friend and I were talking the other day about scars. Basically she got beat up pretty bad and was bleeding heavily after a scuffle during a survival mode game and we thought she wasn’t going to make it. Luckily she survived but she was all scarred up. That got us thinking wouldn’t it be cool if after you survived a major near death fight your dino earned some bad arse scars? Like instead of the scars fading as you heal they actually remained? The permanent scars would only be if you survived a serious near death bleed out kind of fight though not just any small scuffle. Thoughts? ^^
Defiantly something thats been mentioned before. If it was a thing it would be purely cosmetic and some ppl may not enjoy it
i'd rather have you earn your scars by playing than letting people choose their own scars so you don't see 900000 dinosaurs with scars over their eye because "this is bloodeye he got the scar from a raptor when he was a baby so now he kills EVERYTHING!!!!!!!!!!"
XD yeah I know what you mean there Provitt. I like that idea too. I do understand not everyone is into the whole scar thing though.
Will there possibly be a jungle themed bio on a map or an african one like the terra vitae map mod but different?
Probably been brought up already but will there be some sort of sleeping system implemented?
WWhy?
People keep suggesting sleeping
Why? What does it add to gameplay? Does it solve any issues? Does it add to the experience? Is it fun?
No, no, no and no.
realism xd
People need to put more thought into their suggestions, more detail. Chances are, if your suggestion starts with "Probably been brought up before but...", it has been thought of by the devs already and has been either planned or ignored
if realism wanted it they could add it but even then it'd be pointless. Best for pretty pictures at most
have diseases from plantmatter or rotten corpses been planned?=
Or maybe humans would poison plants so that players would seek help and get tamed
🤔
Jewbacca, i wouldn't necessarily dismiss a sleeping mechanic as not adding to the experience. Imagine sleeping as an extremer form of "laying down" where health healing, bleed healing, bonebreak healing and stamina regain is substantionally faster than sitting down. But the getting/waking up animation takes 5-8 seconds, instead of the 1,5 second sitting up does. Potentially you could also add losing less Hunger when sleeping in times when there is little prey.
That way it would be a high risk, high reward mechanic. It would give more options to surviving bleed stacks, or regaining stamina, aswell as more ambush oppertunities for stealthed ambushers laying in wait for this moment.
Whether it would actually be good for the game is another thing.
So more like "no, no, yes, maybe."
Cryolophosaurus is a medium sized dinosaur like dilo, would add to progression perhaps+
progression is being shot in the back of the head
ok
Have tisso have the ability to sniff in a constantly updating b-line for the leaver of the scent trail so when you know ones in the area you really better get tf out
Imagine a homing missile
@slim sandal I see your point, but I still dont think it is necessary, not that it is my decision.
And thank you for detailing the proposed sleep mechanic, because explaining suggestions is always a good idea
Should make it so you can tell the difference between male and female Rex
scent will help eventually
i suggest a pending message for the chatbox like a tiny number next to group or local showing how many new messages were sent. It would help people who dont switch chats often
like as a new player i got invited to a group that was really far from my location so we couldnt talk in local. I didnt know they were talking in group chat so never bothered switching
also maybe a prompt for the buttons [ and ] to switch chats
most new players ask how to do that
As mutch as i like the new chat, i dont like how text stays in view, even if it's green. Maybe let it fade after a couple of seconds unless people keep talking
@ancient plover the suggestion was deleted as it doesn't pertain to suggesting mechanics/features for the isle. If anything, this belongs in off-topic. read channel descriptions plz
Here's something for the end game: how about when dinos are given their special abilities the spino gets the ability to tople big things to the ground for like 1.8 secs with its big boi claws
@ancient plover again, this channel is suggestions in regards to gameplay, not if your server should have battleye or not. Also, reposting something after it was deliberately deleted is never a good idea.
^
I've always thought it would be a good idea for adult carnivorous dinosaurs to be able to 'regurgitate' some food for their young to eat. Sacrifice a little of the food in your hunger bar and cough up a little chunk of meat that is a size only hatchlings can eat.
Would make it easier to nest and raise offspring without finding food RIGHT by water. Would be a little more realistic in that the parents have to go hunt and the babies hide while 'Mom's' away, instead of everyone just sitting around by a corpse the whole time.
I do suppose this could be rendered useless by body dragging, however. Thoughts?
Body dragging would eliminate the need for that kind of system.
That's about as succinct as I can get.
That was something I had thought of too, but on the other hand it might be a nice option if, say, the only body you have is too big to drag.
Like, a utahraptor might go out and find a dead rex to eat, but it certainly could not drag the whole thing back to its nest.
Oh really? I hadn't heard that, that's cool.
I heard long ago that hatchlings will obtain water through food. Not sure if this information is official or not. But I think it's a good idea. So there would be more nesting area options
Yeah the gaining moisture from food for hatchlings was suggested. Not sure if they will do it but I too like the idea. At least for the hatchling and juvi stages.
I think the moisture from food would be a good idea for herbivore hatchlings, plants have a lot of water in them. It doesn't make a lot of sense to me for that to be the case with carnivore hatchlings, however.
A lot of carnivore animals actually get a lot of their moisture content from the meat that they eat. Cats are a good example of that and it's one of the benefits of providing wet food instead of dry food for them. Cats on dry food diets even when given a clean water source to drink from, can still have issues with getting dehydrated and kidney issues because they're built to get most of their moisture content from their prey.
So when eating carnis can also get water (not a lot for gameplay reasons) and different types of dinosaur would give different amounts of food?
My suggestion is this. Leave how much damage is taken over time with water when fully depleted where it's at now. For food however, lower it so it takes longer to die from lack of food then with water. To reflect real life where dehydration kills faster then starvation.
No I don't think that either should get moisture from eating just because it removes that aspect from game play, to me mostly I think it would be a benefit to hatchlings and juvies to allow the water refill.
would be cool
Yeah I was thinking the added moisture would be a strictly hatchling/(maybe) juvi benefit
I don't see an issue with small amounts being given to adults as well. Maybe 1 point of water per eat cycle
That or I think that perhaps puddles only hatchlings/juvi's can drink from can be found more sporatically around the map then larger water sources.
Yeah I mean if it was on a very small scale like that, it would be something to help stave off death due to dehydration.
I know there is a spectate mode. For my suggestion that feature is not entirely what I'm suggesting make accessable cause that could be abused. But it would be cool if we could toggle the ability to go into a 'spectate' mode within a specified radius of our dino (so that this can't be abused to find player locations). So that we can get up close shots or better angle shots for pics and such without the head tracking changing or without having to rely on someone else trying to take the picture as well. Not sure how feasible it is either but it would be kinda cool to be able to freely move around the dino, zoom in and out a bit better, without the head moving all around when trying to get screenshots.
Will there be cutscenes? Unless those are already planned..
Mainly cinematics like in ark when you respawn or ascend to another ark
You should be able to pick baby Dinosaurs up as parents! This could be so helpful! if a predator is lurking around, since babies tend to be slow, instead of having the baby hiding in a bush, more realistically, the mother/father would pick up the hatchling. Maybe you can only pick up one at time! (the runt). It would make the game so much more realistic and awesome! I REALLY hope you think about this suggestion! :). And I bet many others do to!
^ Planned, pretty sure
Allo since I think I've heard things about an air-drop sort of spawn system, I think that will be a sort of cut scene if that's what you're meaning.
Interesting
Rework Hunger & Thirst
I was watching Saurian game play and saw that they had a two meter food system, an immediate food intake meter and a fat reserve meter. I think you Devs could take this system and improve upon it.
I would suggest having a stomach meter that shares both food and water represented by red and blue, when they overlap it's purple or they could stack on top of each other somehow. This would be more in line with a survival game since in real life your stomach only has so much room to store food and water in, and if it overflows/bursts it could mean the end of your life (I had a pet fish that I over fed as a child). Over time the stomach will drain its meter which would increase the fat reserve and hydration meters. Resting would increase the draining of the stomach and filling of the fat and hydration meters. Running with a stomach meter that is over ¾ of the way full will drain stamina significantly while running, jumping, and anything else that requires stamina like (try running after going to IHOP). This will also mean that the player could survive without food and water for a little while, only draining their bodies fat and water reserves while looking for more food and water. The players health would be fine and they could fight other players over resources.
I heard through the grapevine that you guys were going to have overeating and over drinking resulting in vomiting of most of the hunger and thirst meters, but I don’t know how vomiting would work in sync with what I’m proposing. Maybe if you get over ¾ of the stomach full half of your stamina is gone a prompt will pop up to vomit half of your stomach contents up so that you could escape from danger more easily, like what snakes perform when they are full and get agitated?
I don't remember what dinosaur this is, but this could be an aquatic dino, it's long legs enabling it to go between watersources. Of cource with the ability of pulling things underwater (the ease of the process depenting on the sizo of the captured dino with it being able to fight back).
If I remember correctly they were the size of allos
Kaprosuchus is a crocodilian.
also pretty small.
not to mention, kaprosuchus is actually unconfirmed to have long legs
we only have the skull
Not saying this is the exact picture, just that I remember this from somewhere
the whole long limbs just sorta caught on
More or less like this https://i.imgur.com/Vjx0kGc.jpg
but you gotta admit it'd be unique
let's move this to off-topic as not to clog this channel
this is more #paleotalk if anything
I just suggested this 'cause I think it'd be cool
You aren’t the first to suggest Kaprosuchus and you won’t be the last
I believe Deinosuchos(sp?) is planned though. Not kapro but game play would be similiar I'd imagine
Kaprosuchus would probably be no bigger than the Herrera ingame, itd probably be even smaller than that.
I mean, Kaprosuchus was about as tall as a Velociraptor, so yeah xD
I forgot how large things like Fasolasuchus and Prestosuchus were
Fasolasuchus>Most non-dinosaurian reptiles
Adding onto @stuck locust , I've always thought an actual graphic showing the food (or even small dinosaurs) in the stomach of the creature on the side of the screen would be neat.
It would be in the same kind of format as some Twitch streamer's "Cups" that fill up with donations. The outside of the stomach could get thicker as the fat level does.
I got an idea actually - what about.. being able to carry small animals that you've slain, like a lion who hunts for her cubs? it would be so amazing for nesting for example.
Body dragging is planned, but I'm unsure of when it will be implemented
o damn. amazing.
Any chance of replacing the current hunger/stamina/thirst meters with something more sleek and up-to-date? I feel that the current one we have right now takes an unnecessary amount of screen space and it looks extremely jarring and dated in comparison to the game's newer, computerized menu screens.
It’s definitely getting redone, Jiggy mentioned that you’ll be able to look at your dino and see when your thirsty or when you’re out of stamina, etc.... but who knows what they’ll implement
One kind of pestilence you can put into the game is insects but this will only serve to pester players sonically. Players in this game rely heavily on sound so I think what better way to spur players to move locations than the effect of a bug flying in your ear like a mosquito or fly.
I'm honestly super proud of this idea that came to me in a very sleep deprived state ^^^
there already are bug fly by sounds in the ambience
they aren't exceptionally loud though, they don't have the desired effect i'm talking about
It would be cool if we had charge attacks for certain dinos like ava, diablo, trice and pachy.
That be said that they sprint with worse turning speed and hit stuff like an ox
@trail depot dondi wants to give the ceratopsians a charge ability
Sweet ^
i stand by that if you heard a mosquito flying into your ear it would be properly annoying. the ambience doesn't come anywhere near this. if you've ever experienced it you know what i'm talking about
Im not really updated on how birds gona be eventually but it would be so cool if they use stamina and have to rest on the ground to regenerate stamina.
Would be cool if they could grab into bigger herbivores to rest on them and remain safe while stamina refills xD
fLi diN0?11111
Hate to break it to you, but flying dinosaurs do not exist. Unless you’re referring to birds.
That’s a joke
Here's an idea: with enough resources humans caould put a dino to sleep, drag it into a lab and make it a strain by force. What happens next is up to the humans.
how long has the fli dino meme been in existence?
Too long
i suggest taking out the delay of the chatbox fade out when you click enter to resume the game. It's more responsive and sometimes players can get confused when it lingers and double click or mess it up after* trying to communicate with the pack quickly in intense situation (esp in survival mode)
Perhaps add in a rotting system for carcasses. If a body lays around for over a day in game time, it starts producing buzzing noises about as loud as an f call. Two days and it gets a little louder, but the body itself has begun to degrade at maybe 100 food per 10 minutes at that point and it becomes rancid. Preds are either able to eat rancid meat, or puke it up and lose hunger. I imagine active hunters like giga, Utah, allo and carno would not be able to safely eat rancid meat, but rex, cerato, etc (bulky scavengers) would be able to stomach it.
This is more in response for instances where food is being wasted after a kill, and would likely not happen very often. However, it could act as a deterrent for wasteful killers, as if they stay in the area the noise and smell of rotting meat will attract bigger, more dangerous predators who want an easy meal.
It could also be a sort of bait for humans to use, so the scavengers might actually need to be careful now that I think about it
Add a reset button inside settings.
this is in reference to saurapods and this is if AI is going to have their own hungers and need to eat from the environment at all. It would be cool is they didn't actually eat the whole tree, but instead when they ate from the tree just the leaves disappeared, and then over time they come back and replenish. That would look a lot better and give more diversity to the environment then having the tree as a whole disappear then slowly grow in again. Though various tree sizes would add dynamic too but you get what I'm saying.
What about humans that can tame dinos, and as a reward they get food?
If by tame you mean enslave by impaling them with hooks to control their movement, this is already planned for tribals
so this can work with other aquatic dinos as well but im gonna be using the spino as a example.
ok so when we do get AI fish i was thinking why not have the fish migrate in the game to other parts of the map. Imagine if you are playing spino and there is a certain fish you like to eat because it gives u more food or some form of boost, however that fish doesnt spawn in one area maybe every 2 days the fish moves up north to spawn or whatever but then 3 days after it moves down south to do what ever its designed to do, swim. - Just an idea dont know if its already been said but dont hate.
this also makes the player explore the map.
Make doing calls cost a little stamina especially for larger creatures. With saving back everyone in survival is a trex and since there's nothing to really survive from they spend their time spamming 1 and 3 calls like they're real tough.
perhaps stamina for calls is too radical but maybe theres a way to make it so repeatedly calling out costs it.
Humans with guns will make the rexes that constantly broadcast very unhappy
or anything that constantly broadcasts really
It would be funny if after a certain number of spam calls they just straight up die as a penalty 😂 That would teach them to stop
Could make it so they “lose their voice” and are unable to use any calls for an amount of time
stamina loss is really the best way. Those overrated sacks of blubber have little enough of it as it is.
I am all for making those short armed fuckers be more quiet.
^
If i rememebr right, we already tried making you lose stam via spamming calls, or at least with the austro. It didn't work out well.
I'm all for "losing your voice" considering vocals are really important, spamming or not.
or maybe a cooldown for broadcasting to "catch your breath" or something. Rexs do a long broadcast and takes alot of breath to do them, yea?
Agreed with @sullen latch
Maybe a DIFFERENT type of stamina for vocals?
So that it doesn't interfear with your regular stamina?
I would be fine with just a 5+ second cool down. Longer intervals between roars combined with humans are going to encourage a quieter playstyle.
Humans are just in such an unfinished state that there is still little consequence for screaming 24/7
Ik
I mean other dinos can just kill them to make them quiet if humans cant
It’ll be nice to have a sort of dino that when it lay down changes his color to the grass like a sort of camouflage
It could be awesome if they actually laid the eggs
I believe a good QoL change would be the return of limping, a dynamic desaturation of the screen, and a faint heart beat when injured.
Nice idea aliens. Limping starts when health is very very low. Running ,bleeding prey would no longer fly around when they die. And you wouldn't have to relog that often.
To add on to your idea Aliens, maybe at 30% health dinos have a visual only (doesn't affect speed) light limp
That sounds like it would be hard to animate well. But I do miss that limping kicked in when at 10% health or less. If it becomes a game balance thing, just increase everyone's health by 10%
Raptors climbing trees?
trees climbing raptors
What are everyone’s thoughts on allowing humans to use weapons when being grabbed by certain predators? The idea of having a first person view while in the jaws of a T. rex and fighting back sounds really appealing but I’m not sure if that would be worth the effort of implementing. If it were possible I think your chances of survival aught to be down in the single digits though.
I don’t think you’d survive being picked up by a rex unless it was specifically going out of its way to use as little force as possible
I have an idea of how cannibal could be chosen in the menu: So mercs and tribals would go int 1 menu of humans and cannibros would go into the other, like merc and tribs are rn. Just a though, if you already know how to make them playable then ok.
A better gender system? Like so you know if you see a male or female. All pretty much look the same with minor skin changes
There isn't really point to the gender system atm except for nesting (and it doesn't even require two partners of opposite gender so it doesn't matter)
and if you are going to make a nest with the opposite gender you would be able to tell up close what gender they are
so I think it's fine tbh
When Gallimimus rests, its head sticks up out of the foliage and can easily be seen by predators. Suggesting a resting animation where the Galli lowers its head perhaps.
Or, because this just came to mind.
The ability for smaller dinosaurs, or perhaps juvenile dinosaurs specifically, to lay down prone, head down, body flat, completely still to hide from predators.
Simply because the regular crouch or resting animations don't always allow for camouflage due to high-held body parts or a lot of idle movement.
I have an idea of how cannibal could be chosen in the menu: So mercs and tribals would go int 1 menu of humans and cannibros would go into the other, like merc and tribs are rn. Just a though, if you already know how to make them playable then ok.
Hello, I suggest to integrate the Carcharodontosaurus and Mapusaurus which are, those of the largest and most robust carnivorous dinosaurs. 🐲
I mean, iirc Carcharo is already planned, but it's only going to be an alternate skin for Giganotosaurus.
and Mapusaurus is literally just a Giga clone.
@ancient plover But y tho
using prehistoric wildlife is sin 1, suggesting a dinosaur without any explanation on how it can add to the game is sin 2, and yeah like Bhal said they're basically giga clones
What a bad thing if Carchara is just a skin -.-
@ancient plover Using Prehistoric Wildlife is terrible
Do not use it ever again please
and dont use the wikipedia chart
its outdated too
heres an actual carcha for your enlightment
That doesn't show the size though
yes that isnt my intention
I heard that they are going to implement Carcharodontosaurus as a "skin" (with its own animations and sounds) for Giga, but I think it'd be cooler if it filled the same role as Giga but slightly better at swimming and Giga was slightly faster. Gigas would be more incentivized to play in open landscapes and Carchar would be more incentivized to play near water while still hunting the same kind of prey. They'd still "feel" almost exactly the same but in reality they probably were almost exactly the same, kind of like a leopard and a panther for example.
the whole point of survival is that dinosaurs dont feel the same though
Admittedly this idea came after watching a youtube video where a parrot started mimicking a printer, but maybe a more complicated voice system for raptors could add some complexity and fun to gameplay? Essentially, if you hear something like a gunshot/dino call, you gain an achievement, and now you can mimic the sound of a gunshot/other dinosaurs. The sound would not be perfect, however, and if you repeated it more than once or twice the fact that its only a mimic would become more apparent. (so, lets say you get 1 real-sounding call every 5 seconds and if you repeat the mimic in less than that time the pitch is off or something)
This would take up the same "V" menu that only shows the 1234F calls, so it would give that menu a more unique use and allow for raptors to make much more complicated traps through different vocalizations. Or, if its a very strong ability, perhaps make it part of some neuro/tisso strain instead.
Devious tricks could be mimicking a baby animal's 4 call to get an adult animal to come closer to you and set up an ambush for your pack.
charchar just isnt needed as its own seperate dinosaur
That wasn't about charchar
Nah, too close too giga
Carchardontosaurus and Giganotosaurus are going to feel the same unless if the developers are going to implement a some kind or system that rewards certain dinosaurs grouping together while others not so much. Like in reality what makes a lion pride want to stick together while a tiger does not. I’m not a zoologist so I don’t know.
The developers could make a social/stress system to artificially make players want to hang around certain dinosaurs while avoiding others. This system could be implemented into scent system, like if a top predator smells another top predator for too long it’ll drain their social/stress bar and their stress bar is depleted they consume twice the amount of food and water. Herbivores would fill their social/stress bar by smelling other herbivores in an area and twice as much if they smell the same species, unless if the developers want an animal to be antisocial. Babies don’t affect the adults social/stress bar unless if their is too many of them, then it depletes it!
This would make certain dinosaurs be rewarded for grouping while others are punished and spawning babies is way more controlled.
Carcha is a bleeder same as the giga
Mapusaurus.. no reason to do that one.
Carcharodontosaurus did have a model, even though I see absolutely no need for it at this time, maybe a late quality-of-life thing. Considering we have not just Giga but also Acro.
Acro won't be playable in Survival, or at least I'm not expecting it to. Not with Giga and Allo already in. Carcharo I think is planned to be a model swap for Giga
my god
If anything at all
rip acro
Does anyone know if dondi has said anything about how the combat system will work?
He's thrown ideas for it around in the past, but I don't think there's anything concrete just yet?
The things he talked about were things like grappling, grabbing etc. Also stuff about running into dinosaurs I think.
An official server with the V3 map would be nice for the people who don't like R2
Having the ability to easily suicide on dev branch would be nice to help making testing a little bit easier when switching from one dino to another.
or make carcha its own dino completely but make it a dlc dino 😉
Suggestion: Maybe have a LFG sub-channel here that can help people find each other to join servers together. With the current problem where we can't see how many players are on each server, then people can at least broadcast a server of choice to increase chances of gameplay. 😃
The server player count was fixed
Ah ok, then I will make sure I will update it, but I don't hold back on my idea tbf. It is easier to discuss outside of a server to find mutual players and then together join one, instead of jumping between 10-20 ones doing so for 30 mins trying to find decent players/rules/gamemode. 😃
Would it be possible to optimize for even lower end computers or would that mess up all that with high end ones?
Feeding suggestion: Ofc this might already be thought about or so, but I notice that sometimes a kill for the carnivores to feed on are a bit out of place, making it a little bit hard to align where to stand. Thereforth I figured a classy white skull can indicate that you are in range to feed. ^^
Corpses as of now are a bit wonky. They have to fix something to allow people to eat from any point of a corpse.
That would help a ton but the patch notes said that the corpse displacement is being looked into
What he said.
Could be bad but what if the Dinos play a short animation the second they hit 0 health to place the corpse on the ground and not have it ragdoll of to wherever although it would probably be a lot of work
would look really stupid if you killed a dinosaur while it was running and it just stopped dead to play the animation
Well if it's bitten, it shouldn't continue moving at the same pace because your mouth and teeth should be restraining it. If it's bleeding out, there will be a moment where the muscles give out and it can't push itself forward as it collapses. Not saying I agree with the idea but it's not without its credit
other things would have to be added then
as of right now a death animation would result in a full-speed galli or maia or whatever just stopping dead to play an animation then ragdoll
when you kill something irl it doesnt do a dramatized death
Just an idea, how about a top tier territory buff that gives our adult apexes (Rex, Spino, Giga) slight increased damage, health, hunger and healing when within their territory. Furthermore when one apex crosses into another's territory it receives a slight nerf to damage, health, hunger and healing. Territory would be marked by scent (maybe colors) and one must maintain their territory by retracing their scent path (forming a a small circular section of the map) however often. Then to claim taken territory one must kill/fight off the defender making sure they wont maintain the area.
I don't think we need to encourage people to play as apex dinosaurs more than they already do, let alone make them stronger.
^
It would also promote a single God-Tier apex locking down an entire POI (Lakes in particular).
^
Well that can be worked around...
how
size limits
dont think of the r2 map for this idea guys
r2 as we know it is completely temporary
just think of how large v3 is , and in addition to that apexes cant travel through dense forest.
more engaging gameplay other than sitting in a nice bush for an hour
adding a more realistic goal
I'm confused how purposely confining yourself into a small area is more engaging than just venturing around the map.
^
its pretty self explanatory a health hunger damage healing buff
its not required just an option for the more experienced
to me, yes
fun or not is just an personal opinion
in addition NOT EVERYONE WILL BE AN APEX
all the time*
Apexs are nearly the only things that stand any sort of chance at killing each other. If Dino A is at a straight advantage over Dino B, then it will just choose to not go into its territory and off to another area where the cycle repeats.
Would other dinos be able to detect the scent markers of an apex territory?
If that's the case, then apexs would starve to death because prey could see "Oh, there is a big threat here, i'll go somewhere else."
not territory through scent...footprints which is being worked on
and footprints dont last forever
only other apexes would identify other apexes by scent distinction
I feel like it should be a mid-sized creature that gets the territory ability/buff, gifting it a spot in survival and also scaring apexes. (I also want a dinosaur equivalent of a honey-badger, so I guess i'm a little biased)
Seeing a rex cower in fear from something w/ less than 3/4 of its mass is something that might change things up a bit
But then there is the question of which creature to give the ability to
i don't know i think the only reason a honey badger is as nasty as it is is because there's nothing really big or powerful enough to just obliterate it with one bite
i mean sure a lion could take on a honey badger but they usually don't because it's hard to get to a spot they can just kill it
@ancient plover Im not sure there was such a dino "ever" do you have something in mind?
with a rex it can just bite down anywhere and obliterate something with 4000 pounds of bite force
Also, a honey badger can cut up eyes, lips, tounges, and pretty much any squishy vital part of your face. Unless locational damage goes crazy realistic, it still boils down to a stat game.
My point is w/o the territory buff-thing the creature would be normal, but with the territory, it could give an apex a run for its money
i mean the honey badger analogy was inaccurate but i understand what profile you are trying to describe .
Also doesn't have to be based on an ACTUALLY well-known territorial dino, Dilo has venom for its special ability for Christ's sake
haha no it doesnt
Dilo is getting venom tarantula 🤔
"venom" or bleed affect 3.0
venom
wtf was 2.0 then
as in its venom will make you more susceptible to bleed
^
yes i know exactly what you are talking about lol
So if you were recently bitten by a dilo then attacked by a giga you're fucked lmao
but who called it "venom"
dondi
^
in a twitch stream?
actually im highly inactive on discord, but thats besides the point
ok that explains it then
yeah im sure it does bud
Out of the loop is an explanation
That's been copy pasted 3 times now
^
Hey if you guys are gonna hate on my suggestions i'm not gonna post here again
I'd love for the V-wheel invite function to be back ;w;
For weather, maybe there should be a tempter system that slowly decrease health and stam if one goes does not seek shelter or share warmth of some kind.
I like that idea,and for shelter,maybe the caves or in bushes,like those big bushes many small dinosaurs hide in to progress
Hypo rex sized and shaped hail
No hypo, no tisso, no neuro.
Just realism game...
lol
Try Saurian
“Scrap a ton of the work you’ve been doing on the game that’s been planned since the start and will be meaningful to the story and make this a Saurain clone pls”
BOI
i'm sure it will be a server option- just like dino only servers will be
these sort of server options have been discussed many times before
I imagine nearly every non-official server will have strains disabled if that's an option
It will be. I remember it being mentioned that when AI is fully completed you could just turn on a server and go spectator mode and watch the dinos. So you could set if its got humans, strains, etc. So those of you freaking out about how its not a realism dinosaur game anymore need to calm down XD obviously this game has its own end agenda but at least the devs are kind enough to have mentioned it was all optional. (And if I am wrong please correct me devs) Personally i cant wait to see how tribals and dinos will interact once trapping is in even if some people hate them. Just gotta give the game time to work out the kinks.
Survival balancing suggestion// Apex - size kill lock // hunger kill lock //
There is a huge imbalance on how many Rexes happen to overtake the Servers, and I have made a different entry on steam that might be more satisfying, and I recommend reading it. But in short, I think that Rexes need a proper handicap.
As the other dinos are little to no threat but can be steam-rolled themselves, I figured that Rexes can either have a "size lock", meaning that they can't kill something in a certain size range. This can protect juveniles and sub adult raptors or carnos until they at least stand a chance to fight an adult Rex, and not have Rexes become lawnmowers as they are so easily offended by the barks the Utah's blurt out.
Anyway, a Rex can kill anyone when under a certain hunger percentage as a kind of 'desperation', but then I fear they will go on a spree instead. Or a kill lock that if they kill one they can't kill again unless they eat their kill to go up in hunger, and it will reset one it drops down under the percentage again.
BUT It could however have a natural timer, just so people don't kill, take 1 bite, let it drop to reset and they can go kill again.
Rex is huge and slow, if you get caught by one as a utah or a carno you werent paying close enough attention to your surroundings and thats where you failed
No offense
but I hate that idea
If anything rex should get less food from eating smaller creatures, forcing it to hunt bigger game
But you'll never be able to stop humans playing as dinosaurs from wanting to masacre smaller weaker things
When the game is in a more complete it won't be the clusterfuck that R2 is + If you get caught by a rex, it's your own damn fault
This entry is INCOMPLETE and does not upkeep alot of other points I have made in the original post on steam.
Taking away one's ability to kill because of a weird hidden timer (or even if it's shown, it just doesn't really make sense) is a bad move imo
^
if you die to a Rex it's your fault, learn from your mistakes and try again
Why should an adult T rex have more opportunity to survive though?
and a Rex has no reason to killing and eating something small. It effectively wastes stam and reveals it's position.
An adult T.rex should have all of the opportunity to survive, doesn't matter what it is. It's an animal, not a boss creature.
If a Rex is starving it should be able to grab a quick snack IF it can even catch it.
Once survival is done itll take hours upon hours to get to adult t-rex
theyre plenty vunerable as juvies
No point in an immersion-breaking handicap that doesn't really make sense and just limits the player's freedom
adult rex is an adult rex, its meant to be a powerhouse. but since its a powerhouse its also slow, makes tons of noise and needs lots of food. You can normally hear a rex before you see it
But is it ok that the majority of players is Rexes that can freely go and steamvault everyone else?
game mode isnt done yet
so yea
if your talking about survival do what me and my friends do when we see a bunch of rexes, be utah/carno and clean out the juvies
Ofc it isn't done.. and therefore I have made my input if what I think could make things more balanced
Im just trying to say a size lock isnt a very good idea, it takes away from gameplay for no reason at all
So what is the "ideal" for the game mode then?
Realism servers have tried to make apexes hunt only certain things, people dont wanna deal with it. It kills any server that tries it
"survival" where only Rexes survive?
If the majority of players in a server are T.rexs, that leaves less food for them to eat, so they'll eventually have to kill eachother.
you force that into the actual game itself and your gonna have a bunch of unhappy people
renseal, rex isnt going to the only apex for long
rexes thrive in survival right now because theres nothing to challenge them. its a normal ecosystem.
and like Bhal said, big rex packs normally end up killing eachother for food or because theres a traitor or because someone gets bored
Yeah exactly
ON ANOTHER NOTE:
I suggest a health-bar in one of the corners. So you don't have to click on a few buttons to see your health.
Not only that, but once tribals and mercs have their weapons properly theyre gonna drop like flies. cant hide a huge dino from a gun/arrow very well
But that is also what I want to add, why does the only threat to a t rex HAVE to be another apex??
Or humans
utahs do little to no damage to a rex and do no bleed, rex would just out heal them (as of now)
carnos might be able to take down a rex, but it would take a while
Yes skill is involved, but Rexes don't need much skill... everyone else does but them.
I think the game can become more interesting if every race in it has a chance to be a threat to the other, even if it does not fit the "food chain"
they did bleed last I saw, but we shouldnt be having a discussion in #general-feedback anyways. Ill just drop it
true, should we bring it to #401464048610312195 ?
Nah, stuff like this can easily lead to arguments. better to just leave it
kk
Discussions about suggestions go in #general-feedback and discussions about the game as it is go in #401464048610312195
In nature animals do not get the same chance of being a threat to each other. You don't see things like a coyote being a threat to a full grown grizzly bear do you? Apexes pretty much only fear other apexes and men with sticks that go boom.
This is a simulated nature that does only reflect like... realisticly.. 1% of the world as we would 'interpret it about an era we actually don't know. So does not matter how we would twist and turn it it all comes down to what the creators want to make and if they will take ideas from their fans, they will. No matter if things are at a lesser chance or completely unlikely.
Ehh it’s just not a good idea
“Oh I’m biting you right in the middle of your body which should explode anything, but there’s a magic timer you can’t see that’s making my jaws just go through you”
You’re creating a suggestion for something that’s not even remotely close to being finished based on early mechanics, and from what I can tell not considering humans with bows and guns and stuff
Eh. At least I had an idea which some does not even dare try posting. It's up to the creators now how to take it further, but again the better post is on Steam.
My conclusion is though, buff one or nerf the other, or meet somewhere in the middle of the two which I actually hope for.
I know they are going to test things out and I know things are still early access, but if people have an idea, even if it is bad, seize it and give it a chance , cus if you have an idea, then plant the seed of your idea and see what it might grow into, cus amazing things take time.
We are a resource to the creators, so let's help them out the best we can.
...
That’s a pretty shitty resource for the most part.
Like, don’t get me wrong, there’s a few talented folks around here in this community.
The rest of it, however... not so much.
Half of the people who make suggestions... no, scratch that. Like... 95% of the people who make suggestions don’t really put any thought into whatever idea they’re trying to come up with. Hell, half the time it’s just people going, “Add X dinosaur!1!1!1 it’s my favorite!!1!1!!1 XDDDD” which just... no. Stop. Please.
I’m not trying to say your idea in particular is without any thought, but you have to consider all sides. The Rex’s side, the fellow apex’s side, the apex herbi’s side, how that mechanic would effect smaller creatures of the ecosystem. Hell, even the human gameplay would be effected. You can’t just look at all the pros and leave the cons out, y’know? You gotta look at it as objectively as possible.
Almost like a.... like a video game sociologist.
All I’m trying to say is, when you’re making a suggestion, just try to see how it all meshes together with the ecosystem this game provides.
Again, not picking on you in particular, but the people who make poor, thoughtless suggestions as a whole.
not to mention the devs would have to spend time and probably money into coding something into the game that might not even benefit it in the future.
^ also true
A button to enable "Free Look" If you're walking through a beautiful landscape as a pue, and really wanna enjoy the moment, but when you try to turn the camera on the side of your dino, your dino either turns it's head, or follows the camera. A button to enable "Free Look" where you can press the button, then the dino will only react to the WASD keys, and the camera will be ignored, so you can really enjoy your dino
@formal kiln the whole point of headturning is to help possible predators know when their prey is looking for them and when it's not.
I know, but in occasions when there's no predator around, where you really wanna take a good look at your dino, it would be nice with a button to enable such free look
@formal kiln you're still missing the point. A good predator should make it's prey think* that there's no immediate threat, disabling head turning fucks the entire system over.
You don't give a visual que that you're looking in a certain direction, and suddenly that allo's game of red light, green light is over
I don't want to disable head turning completely, I just want a button which disables herd turning for as long as you hold down the key
But could you not constantly hold that button down to negate head turning?
I think though what Stemann suggested is it only works when your not using WSAD. Which would mean it only works when your standing still. You put yourself in a vulnerable position to look around or take the screenshot by just standing there doing nothing. But I also see how it still can be an exploit that ruins the point of the head turning. I never grasped the point of head turning I had always thought it was an aesthetic thing until you explained it Knashey. I want there to be something like what Stemann suggested cause I hate how difficult taking some screenshots can be. But personally I wouldn't want it to also inadvertently be used as an advantage either.
Thing is if such a thing were allowed people could cheat to look for danger while their dino is safe standing somewhere else. Just use replays for SS. They still work the HUD just doesn't show up
Thought they were disabled because people were exploiting it, at least when it comes to the official servers they are supposed to be fully disabled.
They are. On servers that don't have replay disabled you can still use it
ok, but suggestions are geared towards the game and official servers not unofficial ones.
Just a thought since I'm in the channel, have the devs thought of procedural animation? Blending between poses based on things like velocity and acceleration? Like landing from a fall is a blend between the jumping/falling pose and the standing pose, and then it slightly blends between the standing and the crouching poses until finally it reaches an equilibrium (for fluidity, like how a slinky condenses past the point of equilibrium and then back on its way there) until it finally comes to a stop at standing? I think that it would help out not having to have all these different animations, and instead just blending between poses, which I think would be significantly easier, and would make the dinosaurs and humans seem more alive, and less like stiff puppets. Not gonna lie I got the idea from a video where the developer of Overgrowth was going over how he created the animations for the game, using IK and the blending method. Obviously this is more of a quality of life thing and comes with its own bugs, but I think it would simplify things a bit, while making it seem a bit more complicated. Maybe. Just a thought.
The video is titled something like "An Indie Game Developer's Approach to Procedural Animation," if someone wants to give it a look.
Guys is it a unique idea to create Xeno dinos?
(Xenomorph hybrids)
Like Tisso and Hypos, there could a Xeno strain
For a mod
Yes, probably
I have thrown that idea out there before, Xeno Dinos would be pretty awesome, and would fit the 'strain' concept well
Yeah
But Suggestions isnt really the place to talk about mod ideas
#401466138208370689 would be the best option
np
I have heard that when the Parasaurolophus comes out that it may have the same animations as the shant. I would just like to suggest that maybe the animations for it need to be from the Mia. I feel like the research that I've done on the Parasaurolophus and the fossil record suggests that it may have walked on all four and then as it ran or trotted it would run on its hind legs this would make it look more natural.
Shant also has bipedal animations, back from when it could swap between moving on two legs or all four
The Shant walks on two and runs on all four witch is opposite of the Mia. The Para is more built like the Mia.
I'm not sure the dev team is going to continue copy-pasting animations for dinosaurs that go into survival. Maia moves as it does because it is more stocky and widely-built with a strong side-to-side motion in the hips. Shantu pushes forward with its movements and is more streamlined in shape. Para looks to be even narrower than shantu in the hip so it wouldn't make sense for it to move like a maia does. Yes, it should run on two legs, and perhaps trot and walk on four, but it should not have the same animations as the other hadrosaurs like you are suggesting.
but, in the end, thats not really our decision to make.
@sacred haven I can't disagree with you on that it is what it is when it happens thanks for the comments. @quick wyvern
Maybe use the old animations that the shant had quite a while ago, i feel those bipedal ones would fit it nicely
how about change the ambient sound at night to crickets and owls and such. the birds tweeting all night long is kinda odd.
That's already probably planned.
Idk if this has been said before but certain points in nigh vision are either black or blinding white
eyy
Give shant a bipedal run like it did as an option so long ago, them poor wrists.
i have a suggestion: buff ceratosaurus a little like more bleed and more resistance
Replay feature: Make it so you can have some sort of scale to set the time of day when watching your replay. Sometimes the replay doesn't quite match up with the time of day ingame when you play it back.
about shantungosaurus, it is heavy and most likely very slow
it maybe couldn't even use its back legs to walk in biped
It may very well have been slow in real life. But this is a game. And predators and prey both don't want a free walking meal.
(Also in the game its barely any faster than rex, and rex isnt exactly fast)
Nesting
Perhaps instead of nesting taking a long time to just sit around and wait, how about you engage the players instead to act and gather nesting materials? This makes them move around rather than find a spot to afk. And, only females should pick up these nesting materials to build it. That means if a dinosaur is less experienced and doesn't know what to look for, nesting can take a long time to get started, or if they are experienced, it would only take maybe 10-15 minutes to gather all the materials. It could also be different per dinosaur, like shantus using mud, and gallis using varying grasses. This will further push the 'experienced' dino factor.
Edit: uniquely modeled nests per dino would also be great so that preds, if stealing eggs, could see how much a meal they could get and tell what dinos are in the area.
During this time the male and female might do something to 'mate' and then the female has a gestation timer to produce the eggs before putting them in the nest (perhaps a menu option when interacting with a dino of opposite gender to mate and begin gestating eggs?). This means its a gamble with a lot of weight on the female's safety, and would give the 'Alpha' in groups a purpose to protect them while gestating, as what I heard about the new grouping/packing system will potentially buff the leader of the group.
Server restarting
This is just from what I've observed, but it seems servers have to be manually restarted every time. Is there any way to design a setting to where you can either choose to auto restart the server every...6-8-10-12 hours or so, or keep it as manually restarted? Just a QoL idea here.
Seriously tho
Ceratosaurus is kinda too slow
Im not saying it should run at 100 kilometers per femtoseconds but maybe faster than apexes so people don’t go target you because “lol certsr iz weak lolo ima kos it becuz kek”
Ceratosaurus is not too slow.
but
for servers that are rented i suggest that for admins they show up as a different colour when speaking so for announcements people will be able to see it easier.
Pls add auto run/walk
Auto walk/run just seems really lazy imo
All you have to do is press down on a key or 2..Barely takes any effort
I suggest giving shant a better turn radius. As it is now it is impossible to escape death by butt biting rexes and literally any other animal in thjs game without alt turning
isn't that why you have a herd?
To counter that, all you have to do is pay attention to your surroundings..Odds are if a Rex gets behind you, it's your fault
Always keep an eye on your back, and keep an eye out for subtle movements, or just avoid an area that looks a bit 'sketchy' altogether like a thick patch of foliage in the middle of a path through a thin valley
Or you know
Use that thing that devs made specifically to help with combat situations like that
And uh
I dunno
Alt turn
this* entire discussion is irrelivent
shant won't be launching with survival initally if at all
so don't worry about it
I'd be surprised if it wasn't at some point tbh, but true
• For tribals and mercs
Perhaps give them a survival knife to start off with, to fend off juvies and some sub adults til they are able to find a crate to better defend themselves.
I wanna see the guy who can fend off bear sized reptilian monsters with a knife
And bear sized is under selling it
They most likely wouldn’t be able to, but I don’t feel like mercs spawning with a knife is a bad idea
It would probably be more of a tool than a reliable weapon.
i wouldnt mind a knife just so mercs could at least fend off other mercs and juvi utahs
punching tho 👀
@abstract pelican dinosaurs arent monsters yoiu just sinned
i would say scaled beast larger than you by at least one head and capable of ripping out your throat within a few seconds qualifies as monster
but thats just me
Whatever the big theropods were just giant animals not monsters. and not all dinosaurs were scaly you know, alot of raptors were larger than youu and had feathers.
thats cool
i thought we are talking about the game
i believe a monster is basically just an animal thats scary and dangerous for humans with little defence possibility, most theropods qualify for that
Limit the spam please.
The spam? arent they just talking?
^
Deleted the messages already
ohhh
I think it's safe to call the dinosaurs in this game monsters
Considering Don said he wanted us to realize that some of these animals are meant to be percieved as monsters
"Monster is a relative term. To a canary, a cat is a monster. We're just used to being the cat.” - Dr. Henry Wu
You shut your Brotherhood Of Steel whore mouth, @ivory flume.
You need to be purged too, Synth.
No u
I think there should be different damage overlays. Like, when starving, instead of wound overlays, it should be bones/ribs. Or the dinosaur itself should get skinnier as it starves. What you would use for hydration, I have no clue. I also think a bleed overlay would be cool. Like, an animated overlay. You could add animated flowing blood to some of the wounds, and it's different depending on the severity of the bleed.
I feel the like baryonyx, suchomimus, and Spinosaurus should swim slightly faster than the sleep they are swimming today. Considering they are all semi aquatic and the spino have webbed feet.
The Spinosaurus ingame isn't meant to replicate what Spinosaurus was in real life.
There does exist a more aquatic-based Spino model, however.
Not so sure that Bary / Sucho were "semi-aquatic" anyway..
https://i.imgur.com/eHL9d1k.png
I feel like the cerato needs a buff, like some more bleed a bit of hp
I feel like 90% of the suggestions left in this chat are about buffing cerato
Well it does
Cause what’s the point going for cerato when you get 1 shot by almost everything
Even a pack of astros can take him down
The majority of the community seem to agree with you I guess
Cerato needs love ❤️
Cerato needs more attention then doing re sizes of the Dino’s
Maybe in the future they’ll mess with cerato more but right now they want to focus on the Dinos that will be in survival as that mode is the priority. Progression mode is soon to be dead.
I'm heavily against a Ceratosaurus buff. I find it to perform well in it's current state
Re sizing the dinos will change the balance anyway, It'll be better to look at Cerato afterwards
Progression is going to be phased out. why put effort into changing aspects of a mode that's going away? Leave tweaks like that to the people who decide to mod it in.
Cerato is good
It needs a little buff
But it keks out utah in 2 shots
Diloph in like
3
Carno and bary aren’t hard to kill either
lmao did u just say carno isnt hard to kill as a cera??
Either i killed like 3 noobs or idk
probably playing a stat mod
cera progs to carno. Carno 1 shots with the bleed or 2 i dont remember
I ambushed a carno and strafed them out
That sounds like the worst carno ever if you killed him
Probs
It's a possibility
I know Bary and cerato come close
Carno is just a little bit heavier.
Carno deals more bleed,
Cerato deals more damage
cera can kill a bary
In the end both die.
easy
However...
I can get run down by these edgy shant carebears when im trying to kill smaller herbivores
Ceratosaurus has short legs and is really bulky so it shouldnt be much faster than say Sucho
Shouldn’t
the rogue realism cera is fast asf
Rogue?
the mod
Ohh
its ridiculous
Gotta try it
Or you could always learn to hide better as it, or stick to denser cover. Instead of just saying "buff this, buff that."
I mean
yeah its funny to dash away with tiny legs
I don’t care
But yo
A pack of austros cant kill a cerato wtf
Austros get 1 shotted
A really simple idea - don't attack the cerato as an austro then.
Austro is not meant to be tackling bulky prey.
Wat
Just because something is slow doesn't mean that it's bad.
Indeed.
The same thing happened with Baryonyx - people deemed it weak
But in this case Ceratosaurus truly does not need a buff.
No the person above said “even a pack of austros can kill a cerato”
It can already make a Carnotaurus regret making a move, and a Baryonyx even moreso.
There you go.
A heavyweight needs to be sort of strong
it is
Not one shot by everything
It is
Baryonyx gets killed by cerato
if you're lucky, carno too
but
thats unlikely
Dilopho and Utah get kek'd out instantly
Some things are meant to be played tactically, not balls to the wall outrun your bullies
Just learn how to ambush and youll be fine
I'm so confused reading through this, are people making suggestions for the actual game or mods and modded servers here? Shouldn't suggestions that would pertain to being in a mod or a mod be in mod discussion and suggestions here pertain to the base game itself?
I mean, we dont know what ceratos unique 'ability' will be when/if it comes to survival (which is the focus of development right now), so that might balance out the cerato nicely and make it more viable
I think it might be more suitable as AI than playable for Survival. If that's the case, its stats are about where I think they ought to be
Honestly Cerato is generic thicc boi 101 but with pretty crests
It'll be hard to think of a good mechanic for cerato, but it's doable
Make dildosaurs a thing
hmm whats its playstyle? ambush to make up for the lack of speed and bite the thing until it dies? or hit and run since it has bleed? not sure about its stats, but to promote that playstyle and make it more interesting i can see something like.. attacking during the sprint after crouching does extra damage, or something like carno that was theorized it could do more damage the faster it ran, but for cerato it does more damage the more you wait for a second bite, so instead of spamming bites you have to hit and run, recharge empowered bite and go back, but not sure how that could be telegraphed on the hud
I think my suggestion is better
by the time cerato has charged it's bite, the one being attacked will have either:
1: ran away since cerato is slow
2: chased cerato down
that is unless the cerato managed to nab a tier 2/a weak tier 3 or sth
if it ran away then its going to die out of bleed, i assume? scent system would help to track them down, but again dunno about cerato stats on bleed or scent.. power? if it chased cerato down then it shouldnt have been seen as prey in first place
Conclusion: Cerato needs some love, unfortunately that’s not gonna happen
The End
It doesn’t need anything
I HAD.. this.. AMAZING... idea..... get ready for it..... drums STEAM achievements !
?
The isle game needs steam achievements. It would be so much fun
Maybe once there is something to do that requires enough effort to justify an achievement. We're not quite there yet
I was looking through my other games and they got simple ones like "you reached level 5!" So you could make like "starved to death" or "killed your first pray" "Progressed!" idk. Just ideas. I'd love them in the game for fun
did you know that beating game is going to be an achievement, which means only one person can get it
how would you beat the game?
No one knows as of yet
An idea would be getting to hypo and that’s the end
Well, when they get released of course
lmao no
not that simple
but in that case becoming matriarch would be more end game that just a hypo
To those talking about ceratos ability dondi has commented that its a 'burly little fucker' and would probably take reduced dmg per hit so it's more tanky. Probably like a badger
The idea obviously might have changed by now tho
^
For reference:
https://imgur.com/gallery/XUcB3
(open full link to see both mechanics)
RIP my hope that Ceratosaurus would never get added to survival.
Cerato is a chad
Cerato the forgotten dinosaur
however that is a tad tiddly bittly bit aged image
how u know
Because that is when Dondi had a profile picture.
Which means it's his old account, which he never used on this Discord
^
Mhm.
old discord
It's about 2 months old ,and has probably changed by now.
Albinos should have higher stats they are harder to kill in the wild because
because....?
Lmao why
I don't think they get how albinos work in the wild...
Albino gives you super strength right ? 
The albinos killed him before he could finish
inb4 "albino should be harder to kill because its easier to spot"
If achievements do make it in and albino is a skin choice. It would be cool if there was a 'survived all odds' achievement for making it to adult as an albino
The way albino skins are meant to work in the future is as a punishment for killing your own species, or something along those lines
unless that has been changed
I remember that was said a really long-ass time ago.
that was debated and said a long time ago but I don't think that's still planned?
But nothing has yet been said to the contrary, (not that I know of at least) so it still stands
I'm personally not going to count it as being planned still unless a dev states contrary. I don't see how it would fit in with the current direction that the game is going in honestly.
i don't see why it wouldn't still be planned
would give you a way to know if your herbivore buddy is going to kill you for no reason
Promotes people killing their own kind so they get to have the albino skin too though.
you shouldn't want an albino skin
just cause people 'shouldn't' doesn't mean they wont
it's basically "EAT ME I'M HERE" on permanently
it does promote killing your own species but there'll be a point where you can say "look that guy is albino, stay away from him"
And what about when you end up killing your own kind in self defense?
you get double screwed then
Don said it'll take a lot of killing your own kind to get it
meaning only your kind, not just carnivores or herbivores
well I grasp that. but with carnivores I don't see it being a very viable thing. How are you supposed to get rid of a rival pack without that being an issue after a while? How are you supposed to encourage competition if there's a punishment there.
will there be an equally punishing factor for tribals and mercs who kill their own kind as well?
hope not
killing humans as humans is vital for gameplay
you have a gun? i want it
i mean the way don said it it'd be a ton of kills to become albino
and if you're only going after your own species it's a problem
Yeah. Well that's how I see the albino factor. I mean you wouldn't punish humans for killing humans, why do it to dinos killing their own species.
you would have to be an expert cannibal
literally an expert cannibal
to be albino
Yeah but playing over time you're gonna eventually tally up numbers.
assuming that mechanic is still planned, though
And if you get that one ass who just constantly runs around purposely targeting people to get them to kill them because they're trolling
how many people here is gonna let a juvi utah bite them in the ass repeatedly as an adult utah?
No one, you're gonna kill it. then they come back and do the same thing. Seems like a mechanic that could be used to troll to easily.
true
I mean before where the game was at then, it seemed like a great idea. I had liked it when it was first brought up and planned. but after playing and seeing how troll happy some people are....seems like a bad idea to me.
the albino from killing same species isnt that ancient Id say
it was mentioned when we found out about the new skin system (the customizable sliders)
and it kills the immersion. I mean you're spawned in a specific skin coloration, and then you end up albino which doesn't make sense for that to happen on a biological level like that. Least not from what I understand and know about it.
the game is also full of giant mutants
from that perspective it's a bad argument
but i can see someone repeatedly coming back and biting you over and over until you turn albino
Well that's why my primary argument was the game mechanic and not the story immersion
I agree in the sense that it feels like its forcing the player to play a certain way. Its like a punishment for team killing- which is fair BUT you're killing randoms who are not on your team since there are none, its survival where there are "no rules but to survive". All it will do is make multi species squads even stronger "oh theres a utah over there, get our human with the ak-47 or the carno guy to kill it instead of me, dont want to debuff".
At least imo.
That's another good point as well. It would promote working with people outside your species more then your own due to that factor which would go against the primary goal of species sticking with their own kind.
Doubt its something that would happen after one same species killing, would probably take a huge multitude or as someone said earlier only hunting your species of dino
Again though. People love to troll. There's nothing stopping someone from coming back over and over and over as a baby and targeting their own kind to get them to kill them.
eh
Then you have someone who's stuck with the albino thing who doesn't actually target their own. I'm sorry but when I play I play peaceful until someone messes with me, then I'll kill them. And 9/10 it's other utahs when I play utah. Because I always give them the benefit of the doubt they might be friendly.
sounds like you shouldnt be so trusting lol
and if I remember right you dont just poof into white
I survive in the end and they don't. I'm as trusting as I 'need' to be
yeah it'd be slow transformation to albino but still
and once its done I doubt itll be trollable as you described
if someone is repeatedly coming back specifically targeting you to kill them to make you albino
sure maybe on region 2
but region 2 is getting shot in the head eventually just like prog
You can't base it off of one map
Im not
pure and simple the mechanic can be abused
every mechanic can be abused
the cons outweigh the 'pros' in my opinion in this case
and again, it seems highly unfair if it's only dinos who get penalized for that behavior but mercs and tribals didn't
Well the game isnt supposed to be fair exactly
ask the question what does the mechanic hope to do? Makes you know who is untrustworthy- makes it harder for them to live. Spoilers very few people will trust each other long term unless 1) they are something expendable and are not as causious of other to begin with or 2) are with a group of people they know already. "oh no i've turned white, too bad my homies in the pack of 7 other utahs are with me to back me up". "oh no now they have all turned white, too bad we're still 8 utahs"
"buuut lemur, it will make it harder for them to catch stuff since they are white"- m8 you seen how easy a rex is to hide in forests and stuff, chuck a white utah in there and it will fair the same- pretty damn well all things considered
Well no it isn't supposed to be fair. But why would you control how dino players can play like that and not mercs or tribals, why punish one player base for a type of play style when you're not going to do it to all of them? Why would you restrict competition and encourage people to do work around that require siding with other species when the primary goal is to encourage people to not work with other species but stick to their own?
It isnt really restricting anything
if you dont wanna be albino you can easily start over from juvie and just grow up to a non albino adult again
or just kill something that isnt your species if it works that way
then how does that actually tell anyone who's trustworthy or not?
'oh I've gone and killed a lot of my own, I've made a mess of everything. Best go die and come back so people don't know it was me'
Im saying if you dont want to be albino
people who klill their own species/WANT to be albino arent going to care
most people think it looks cool
I dont think its that big of a deal personally
It just seems like a mechanic that isn't going to actually enhance game play. Would be better if it's just a skin option you can choose
Rather then make it some sort of 'punishment' or to some 'reward' for play style. It'll be the kill score days all over again, only species specific.
if its just a skin option it isnt rare and it wouldnt feel like an accomplishment to certain players
albino dinosaurs should be rare
this gives people a way to do it, and keep it rare
i think the mechanic is still worth doing, but it will punish the solo players much harder than the already grouping guys
and adds an interesting way to do it
It isnt in yet so why not give it a chance?
we all have no idea how quick/slow itll happen and if you have to eat your species to do it or just kill them or if theres a progress thing that gets slowly reset as you kill/eat other things
Then make it a random possiblity if it needs to be rare. That would be better then people getting trolled into it.
its basically giving dinos some way of saying im a cannibal
thatd be worse
thatd be forcing it on people
instead of making it an option
What about trolls forcing it on people?
you don't grasp that aspect?
What if I spent who knows how long to make it to adult rex, and I have a juvi that keeps spawning and coming back to cause me hell?
and if dying is the only way to remove it, well there goes that.
if it's a random thing at spawn in you at least have the control of killing yourself immediately to get out of the skin instead of wasting time growing to an adult and having someone troll you.
you dont grasp the fact that the devs arent stupid and it would most likely be near impossible to "force" it on someone?
and if you have it as something people can control, it's not going to be as rare as it 'should' be. Because you'll have people working towards it. meaning you'll have albinos more often then if you made it a random rare skin spawn.
All im saying is give it a chance
nobody knows how it will work
your assuming the worst
No, I'm predicting the outcome because I've seen how bad trolls are with this game in the past.
Just make it so killing something else resets the counter... and with how big the final map is going to be i highly doubt that a juvie is going to find you specifically over and over again with ease
If it's so easy to reset the counter like that then there's no point in it being there to begin with is there? I mean the goal of the mechanic is to show who is and isn't trustworthy isn't it? Being able to reset the counter like that removes that concept I would think.
if they only counted adult kills for the counter I could see it being less trollable and more doable.
but still doesn't make sense to put a stipulation like that one one faction and not the others to me.
Like a knife or a shotgun
I think people should start reading up on planned mechanics before suggesting things
So I wasn't part of the conversation above but even I don't know where to read up on that ^ and I would say I keep pretty up to date on the game.
But my suggestion is back to the dinos, overhauled roars. I don't mean in regards to sounds, but the mechanic itself. An extended roar mechanic where holding the button produces a different effect than just tapping it. Examples:
Broadcast: When held, would do the long broadcast sound per usual. When tapped once, it would just one quick and loud signal. Like the utah's current 1 call being the tap, and the old one with the 3 calls being the held broadcast.
Friendly: When held, could produce a purring or deeper rumbling that isn't as loud as a normal friendly, but gets the point across. When tapped, would just do the normal friendly call.
Threaten: When held, the dino could growl for as long as t he button is held instead of just doing one display of anger. This lets people know not to get close and that they're invading your space without straight up telling them to back off your space. Tapping once however does the current threaten and lets them know they're about to be wrecked.
Danger: Not exactly sure how holding it could play in, maybe just a sort of whimper of pain instead of the scream of pain, not entirely sure, and then just tapping would be the full on scream of get the hell away from me
THIS IS PERFECT ^
Mechanically, how does it improve or alter gameplay? Not dissing the idea, just curious
Personally I think if the holding for the sounds worked like it currently does for eating. it could let people roar when they want without needing to worry about someone running in and biting them while theyre stuck mid-animation- Yes I'm aware the easy solution to that is just dont roar when something is near you but still
I think itd be a nice quality of life thing, not 100% needed but would be nice
agreed
Aye, definitely not priority no.1 for devs, but still a welcome improvement to a core aspect of the game (and better than 90% of suggestions)
it's barely quality of life
literally just hey, give dinosaurs a couple more sounds to a system in which we can already tell what's a threaten, friendly, etc.
Quality of Life improvements imply that gameplay quality improves by it being added, and that isn't what this is. These are just extra features, which while not hurting anything, don't aid anything either.
exactly
So at that point you need to think if it is worth the time/money it would cost to implement in the first place
I really like the idea, and hope someone mods that in
Quality of Life stuff just simply makes it 'cooler'
not really essential
but it would be fine after much of core stuff gets done
That's... Not what QoL is
QoL aids in making things less inconvenient, more streamlined, etc
Pretty much everything new with MHW compared to previous Monster Hunter titles would be quality of life
Haven't been able to respond until just now, but imo it only really improves the experience by adding immersion. Really the only thing it does is allow players to be much more vocal and more "detailed" with their roars instead of them all having the same tone and such. Yeah, more of a it would be nice to see rather than it's required in any way
And I don't see it as being too hard or complicated to implement either, just something that could be done. If I could I would try to mod it myself but don't have a dev kit nor any knowledge on how to get sounds that would fit the creatures or anything like that, nor exactly how to change the blueprints, etc..
And I brought it here instead of in mod channels because I believe that a lot of people would want to include the mod on their server simply because it adds a new mechanic that's different, and it would save servers and players the trouble if it were just implemented into the base game
It's fine as a suggestion, but if it costs the dev team $5-10k to add the feature and doesn't change the game in a significant, noteworthy way, is it worth that? Plus the time it would take to add them, which could be spent on polishing something else
I've been having a lot of issues with the blood overlay- it's very very difficult to judge how injured you are based off it, especially at lower health. I'd really love to see a rework to it that gives players a bit more of an accurate representation of how injured they are, rather than just jagged increments of damage that don't really help the player out very much. While visually it is more appealing than the old damage overlay, it sacrifices a decent portion of its utility for this cosmetic upgrade. Perhaps a visual (but non-numerical) health meter on/around your HUD would be useful. Something like a heart shape, that drains similarly the stam/food/thirst when you lose HP.
The Problem I would like to adress here is more a suggestion then a problem but I am sure a few people have the same issue. Would it be possible to get a Button after you accidently smash the Exit button? Like one of thoose? "Do you really want to close the game?" Because I found myselfe quite often accidently closing it after smashing the wrong button.
I'd be all for that actually
Ok, so for one of the strains, maybe Tissos since they're like, ultimate hunter/hider (?), potentially they could be able to camoflauge their scent, y'know when smelling is in. Makes them harder to be seen or tracked, or maybe they could change their scent to that of small prey or big carnivores to ward off/attract players
I like the idea of smelling like small game for a tisso
is tisso the one that might be able to talk to any species? if so, maybe it could have the scent of whatever dino species its currently selected to talk as, which would make it more convincing to ppl it talks to
nvm its neuro
I believe it would be more of an all talk via telepathy, if that's still relevant because that was information from long ago
I think the devs should let us know what's going on with the quetzal 😇. The only thing I want to play as
It's on the back burner, that's all you need to know
How about a "self hurting" mechanic like making a knife wound so you can spill your blood on a trap etc.
I think they meant it for tribals and mercs, and it's a legitimate trapping technique to attract predators when one doesn't have other means to bait the trap. More often then anything they'd use something else to bait the trap but if they had nothing else on hand and couldn't get anything else, it would be a logical way to go about it.
Shorter drinking time. I feel like I over hydrate myself when I drink for 5 minutes
Shut down Rogue Realism as they are using hypos on thier server which as far as i know isnt allowed
I mean, it was revealed how to be them, can't blame people for taking advantage while they can before it gets removed. 🤷
Can blame people for Breaking EULA
People are just too curious for their own good sometimes.
curiosity may kill the cat but the cat still dies
nothing goes aww poor kitty was just curious you can have a second chance
same thing happend to TIL when they alterd files so why shouldnt it happen to Rogue Realism??
Sorry, but getting a bit #401470471750811669
hit tab, see what server youre on
i took the screenshot
yeah sorry hybrid
yeah rogue realism and yeah sure sorry
i just think dondi needs to know there accessing the the hypos
Liam. Im where you took that screenshot right now. theres no hypos. theres no anything. and the server hasnt been restarted or taken down. your lying out of your teeth about a serious issue
considering no one on their discord has said a word about it i'd say it's pretty unlikely it happened there :I
^
Pretty sure Gar dealt with them 1 hour ago
Zshavair reported it earlier.
Not to mention that same exact screenshot is in region 2 screenshots
And it’s from a different person
Wrong chat, and that's not proof
^
❤
🤦
Why is all of this in suggestions?
When you make a call to another dino of your type, not by class of Carn or Herb, but for actaul type. For instance a Raptor, you can pick up other raptor's and there scent, like a onboard navigated GPS that will let you locate them easyer ONLY when you are close enough to them or in range to pick up that sent. Because not everyone injoys running around in a endless map of zero ingagment for no reason other to either A, not find a pact of raptors to take down prey, B, get bored pretty quick. This is only a suggestion. It's not perfect, but I feel the game needs it badly.
What makes it better to not have it?
I'd like to know
To pick up the scent of something you audibly heard but can't see makes 0 sense
^
- Does not fit into the way the game will be
- Scent will fix that problem
- Groups and sounds already have that on lock
^
well these are your opiouns, and i have mine, maybe the developers will here me out.
Opinions*
^
I'd prefer if you could physically walk up to the other dino of your species then pick up their scent while sniffing them when they are right in front of you and in your range of sight
Like wolves or something
Hey you guys make some really good points too!
Some of us just don't have hours upon hours of being able to play a game, thats all I really was trying to get to, it was a idea, and like I stated, it's not the best one.
You don't need hours to find players. If you can hear them, no matter what you are, they're within 5 mins of travel
^
The game is still WIP and a lot of features that will allow players to find one another and food/water have yet to make it in completely such as scent, and the vocals still need tweaking I think for them to properly portray location. Scent is 'technically' in the game but it's not finished and therefore disabled by default. When making suggestions it's good to look at the big picture and the long run, instead of 'right this minute' game play as well.
Suggestions channel, huh?
Hypo-Argentinosaurus obviously.
For the sole purpose of having a literal mountain-sized dinosaur because that sounds badass af
(Or hypo puertosaurus because that one is already an ingame thing, but argentino is the biggest so it works best for the meme)
Hypo herbivores wouldn't be able to function properly unless they were made omnivore or something
Hypo carnivores dont function properly either, that's the point of em
But it would be badass
and with the way eating works rn that wouldn't sustain it
well
it wouldn't be alive for long is what i should say
that and it'd be slow as fuck
Proportionally maybe
that is unless you are thinking this for ai
Im just thinking that a dinosaur the size of a mountain would be badass while it lasts
What it would serve as is hypo food anyways
don't see it adding much to gameplay either
Well no. Thats what makes this a suggestions channel and not a necessities channel
anyways at this rate we are clogging up suggestions so i'm done
It would be cool, if there’s a mark between prog Dino’s and nested dinos
Oh heres a good one
When you are stuck in game, I'm not sure if this is fixable already, but coutnless time both me and my partner has gotten stuck in the game. Like, for some reason a part of the map sinks, we get stuck in it, like a sink hole, and can't jump, run, or walk out. Is there a command to unstuck? Or maybe add that to the game. Because it's a reall pain when your stuck!
There used to be a suicide command I believe, but then I think people abused it or some such so it was taken out. (could be wrong as to why it was taken out but it used to be there). Hopefully a new map will be replacing R2 so there shouldn't be so many parts like that to fall victim to.
Kinda like a unstuck button when you go to the menu with esc. Just unstuck yourself, with a cooldown of course.
otherwise you're a dino in a pot hole waiting to die.
DX
Well again, that's more a flaw in the map itself. Which R2 will hopefully be replaced soon.
While this may not add much to game play, a mating call would be neat.
I agree that would be totally cool and say if a male was doing it the female might get an icon on what it is.
If the dorygnathus is ever added this is the kind of mechanic I suggest a latch on ability where it could be detached by bumping it against a wall or another dino attacking it. It's very small, so it could potentially latch on to sumething like a diablo
and since it's a small pterosaur the ability would either not take stam or take very little per second.
You did a sin for using prehistoric wildlife
sorry if I want people to see the scale of the dino
or not dino sorry
Try adding why it would be in the game
pterosaur
A variety in flying creatures, something new (mb not completely because of utah's ability)
A variety in gameplay options
I like the idea
Please dont use prehistoric wildlife ever again
even if "scale"
The scales are always BAD
And wrong
or outdated
or debunked
or just plain BAD
tbh that’s not really a good investment on the devs part for a bunch of reasons @dull tiger
it’s a small pterosaur so it would literally be able to only do that one thing because it wouldn’t be able to damage anything else
and you’ll already have Quetz and maybe Pteranodon
@willow meteor in no way am I saying this is necessary or something with priority, just something like an update when the game is already out as a side-thing
It doesn't matter if it's never implemented
@dull tiger you have an extra $5000 to $6000 lying around to pay for a new playable?
It’s not even just the money it’s the fact that it adds nothing because it’s a tiny pterosaur that can’t do anything but the kind of dumb latch thing
Quetz is huge and can hunt things up to around human size
Pteranodon can hunt fish and possibly velos and the smaller guys if they make it big enough
The pterosaur Nural wants is too small to do anything other than latch which is a boring mechanic anyway
People currently are working on a mod to add in a flyer if I recall.
Yus Ark is doing her fli dino mod
which is admittedly a tiny little thing which won’t be able to do much other than squawk and fli
Some people enjoy that idea/concept of game play of just being able to fly around and take in the world. Just like the people who like playing sauropods, or those of us who really enjoy the little dinos like oro, velo, dryo, and taco. I wouoldn't totally knock the idea and say it's flat out boring. For you yes but for others not so much. But due to it being a small fraction of the playerbase who would wanna play it. It's a better suggestion for mods then it is for base game. That's where I would take your suggestion @dull tiger , Can't say people will jump to do it. But it might have better luck there.
I guess I'd put this here? It's not really a full suggestion since it heavily comes from if you make Squamates playable. but allowing Titanoboa (and maybe Megalania) to hear footsteps better then anything else would be amazing. If they became playable of course is a very important aspect of it though
Doubt they will be playable, but sure someone will mod them in. Maybe put that in mod's discussion as an idea for people who will try modding them in?
Megalania would probably be a playable creature if they bring it in. Titanoboa probably would be AI but other aspects of the game have changed so it's a hope
megalania was more or less confirmed a while back, things could change though. https://images-ext-1.discordapp.net/external/4-dQO8NDNfXNJToTHeGLSnoKDD4BBBGQ07jUrn6vcCk/https/i.imgur.com/GGxcY6X.png
I mean. that's not confirmed. that's literally "Ehhh....EHHHHHHHHHH..... " Its a increased possibility due to being directly mentioned but that's it.
There was constant talk about playable Compy. and absolutely nothing as of late. It's a very "wait until it happens" point in time
Megalania being playable would probably confuse me considering we have Dilo.
Whom they said may possess venom.
Maybe the tribals could get the 1-4 calls similar to how the dinosaurs have. It would be so beautiful to just hear the sounds of screaming and grunting humans. (Maybe it’s just my silly sense of humor wanting to see this but it can be useful to locate other tribals similarly to how it works with the dinosaurs.) Even if the sounds aren’t just “beautiful” screaming & shouting it can be calls similar to how some real life tribal groups communicate with various sounds. Maybe they can use some kind of “horn” idk or tribal crafted tool/instrument to create various sounds instead.
Tribal instruments would be sick.
whistling tribals would be sick...xd
Wow. Yes. Like the perfect 1st April joke. Screaming humans!
Horns, drums, and a few other things i cant think of. And maybe tribals could have a war cry that would get louder depending on how many people are doing it in close proximity.
aye and the instruments and/or cries give different buffs to the group members
like a berserker rush or so
and if there is a shaman among the tribe people, he could like enter a trance with the right herbs and music to, i dunno, talk with dinos (to get a tame boost) or spirits (to find dino bodies to gather ressources).
hunting horn for tribals please and sssssank you
it would be cool if we can pick up babies as the parents of it.
only the parents? what about a carni kidnapping a herbi baby
that would be, kinda broke, just imagine a utah or a astro come up and killed it easily.
I believe it was discussed and mentioned in the past that parents carrying hatchlings may be a thing.
There was an animation made for baby rex, but there has been no official announcment if it is scrapped or being implemented.
I'm hoping it'll be a thing.
😈😸😈
Make stego’s plates flush with blood for 30 seconds when it 3 roars as a TLC thing later on?
@delicate dagger I mean. Dilo venom hits blood effects. Megalania venom would wreak stamina in animals around double it's weight max and would love to make it have a blurry vision mechanic
uhm i have a simple request could you maybe re do the anky model a lil bit? not sure if you saw the movie jurassic world but the ankylosaurus in it really looked cool with the spikes etc. anky need sum luve :p
The JW Anky is uh, exaggerated, let's say. Like their Baryonyx
You mean Dino croc @rare hedge
I think they just tried to make it look like the JP3 Spino to adhere to their own design canon. But that is neither here nor there. Unless "there" is #401470471750811669 in which case it's definitely there
I mean,i don't really care if the dinosaurs are accurate or not,so
JW Ankylosaurus looks hecking autistic with it's deformed parrot beak and skinny ass body.
Weird. Ankylosaurus' current model still looks good to me, to the point where it'd be hard for me to think of it needing a remodel.
Pretty much like Carno.
Will there be a diving mechanic for the aquatic and semi aqautic creatures? It would make hunting and stealth more interesting
I know the ankle got a little size buff but not sure if it’s been implemented on the public servers
Anky* damn auto correct
make the therri able to do bleeding, i don't see why he couldnt with claws that long and sharp
The Anky in The Isle is far better design wise and being "Accurate enough while still having a semi inaccurate aspect"
Diplodocus should be added as a natural prey for Allosaurus
Or you could hunt a Camara
It’s just a suggestion