#general-feedback

1 messages · Page 68 of 1

cursive stag
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The herra makes me laugh every time I watch it walk cause it makes me think of the jesus lizard that runs across water. I personally prefer austro's movements to herra myself.

ancient plover
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im not talking about animations. Im talking about speed.

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Herra is just better all around

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austro is slow as fuck.

shadow dock
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And doesn’t have the greatest stamina ^

quiet sand
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Austro is faster sprinting actually

rich jacinth
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for the good 2 seconds it can sprint

ancient plover
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yeah for whatever reason it drains like 3 stam last time my dev kit worked. Would love to see that get put to one

ancient plover
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herrera out runs austro, so if it gets a lead for a good bit i will win in the race, but austros base stats are better so in a 1 on 1 fight of two people with the same skill, the austro should win.

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but we shouldent talk about stats in here, as this is suggestions channel

cursive stag
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Well austro is supposed to be more aquatic right? A fisher? Makes sense it might be slow over long range land. I could see it being faster in the water which is what I'm hoping for.

gritty flame
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fisher =/= aquatic

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it's closer to a stork

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a wader

frank saddle
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I don't want to step on any toes here and I'm worried me saying this may not be recieved well but there's only one way to find out.
It would be cool if the team working on the game could keep the playerbase somewhat up-to-date on the status of game development and upcoming updates. Especially during these times with the current bugs, I feel super in the dark about what to expect come the next patch. I'm not asking for ETAs, just a small summary of what's being worked on/added in. I know there are some things they don't want to reveal and that's fine too, but maybe a weekly update regarding known issues and what will be fixed/tweaked would be nice to see.

pearl quiver
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Could kaprosuchus be a playable Dino in this game. It could be that fastest swimmer and have a leg breaking trait. I think this would be a good addition especially since the deinosuchus is already planned. But we currently don’t have a primary water dwelling Dino the spino,sucho,and bary are faster on land than water so they tend to be more shallow water/swamp dwellers. The kaprosuchus also has the longer legs so it could be genuinely quick on land.

waxen vessel
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@frank saddle
Dev streams.

reef shore
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@pearl quiver little tangent from the channel description: But we actually gave no idea if Kaprosuchus had longer legs

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we literally only have the skull and very broad assumptions, the longer leg thing just sort of caught on

abstract pelican
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Inb4 its a snake

pearl quiver
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oh i just assumed from concepts of it

reef shore
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Educating yourself > assumptions

abstract pelican
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No change it back

pseudo turtle
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Suggestion for the Parasaurolophus
Males could have a fleshy, colorful sail connecting their crest and neck.
Females wouldn't?

mellow plume
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remove cross map group chat and only allow paras to do it - its much more realistic imo

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and paras calls were believed to concuss rexes, so they should have an attack where they call really deeply and disorient their predator for a few seconds **Update - maybe not cuz the hate is real!!! 😂 **

stuck locust
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I like the idea of certain dinosaurs being able to communicate from further distances but that should be restricted to local chat only, otherwise people will just go to third part chats like Discord and teamspeak. People already use these third parties but it'll just make more people feel like you need to use these third party chats to communicate effectively.

junior anvil
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I do have the feeling something like this might already have been suggested (or even already being added/worked on?), but hey I honestly don't have the time to go through the whole Suggestions channel chat - so I hope you'll forgive me. My thoughts, or suggestions, is about the nesting and hatchling care in Survival mode. Would it be possible, and what do ya'll think of, to add a feeding system - a sub adult or adult having to feed a nestling until they're a juv? Like how you feed the nest, kind of, and that this would be the only way for the hatchling to actually feed (aka they can't feed from other dead animals etc). Too much? Not realistic enough? Also with the nest laying - right now you don't get any eggs until you've fed it and raised the points (and I like this system and challenge) - what if there needs to be another adult to..uh.."unlock" (for the lack of a better word) the nest. The nest layer (female) needs to invite another adult before you can feed the nest and raise points - I suppose you can say this could benefit with many seeming to want a "mate" when playing and raising the little hatchlings. Could be a good challenge and a way to interact more with other players? Or would it just be a awkward encounter? xD I'm not expecting everyone to like or agree with these suggestions - in fact I'd love to hear everyones point of view/thoughts on this! Thanks for reading.

fervent kiln
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nest requiring both female and male to work is planned and if I remember correctly hatchling feeding was discussed in a stream

viscid condor
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What about ripping off pieces of carcasses if they're too big for a dinosaur to carry? Could be a prompt of sorts, like having to move your mouse from side to side quickly or alternately hitting two keys rapidly. Would take longer depending on size of corpse and which appendage you're trying to rip off, and the frantic wiggly movements would be easy to notice, not to mention potential struggling noises. Would give people the option, if a larger pred is moving in on a carcass they're occupying, to risk ripping off a piece and run, or play it safe and bolt right away but without any food for later. I think it'd add some more tension, and would be good for smaller carnivores trying to keep their babies fed.

cursive stag
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I think something like that is already planned. Being able to rip off peices and travel with them and such.

vague trench
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I just hope when a T rex bites a person, the guy just becomes a pair of legs

dull tiger
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I think swallow mechanics are planned as well

lilac dawn
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Wouldn't para having a loud call be enough to differentiate it? It would help to attract attention from far distances, as well as startle predators nearby? If it needs to be more special, you could have a toggle or something for whether you're going to use the crest or not.

granite hatch
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I think having fish in the water as a simple food source could be fun and useful. Especially for people who like playing as spinos or baryonx

marble swift
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Fish have been planned for quite a long time

granite hatch
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Oh I’m glad to hear! 😄

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I also think weather effects would be cool but the only problem with those is they’ll probably kill most people’s computers

sour locust
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Thats planned aswell

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iirc

granite hatch
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Wow I really need to catch up on the game oops

vague trench
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Yeah, Dondi mentioned it in his stream last night

narrow needle
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Wasn't it mentioned on stream that weather would be rolled out somewhat soon after the databank fixes?

willow horizon
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Yes

vague trench
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Benefits of 3 coders I guess lol

left matrix
left matrix
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Also are any crocodilians being added in the future (kapro,sucho or armadillosuchus)

cursive stag
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only one I have heard of being added is Deinosucho

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or however that one is spelled

granite hatch
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I think there should be a way to turn off the screen shake when around a cam or pue cause that always makes me nauseous

left matrix
arctic cypress
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After thinking a long time i have come up with a suggestion. How about water effects with the dinos as the walk or swim through the water. For example rings around thire feet as they step in the water or wakes as they swim. What do you all think?

willow meteor
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almost certain that's planned but super low priority

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chalk that up to pretty but not necessary for gameplay

arctic cypress
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It would give it more of a feeling of being there in the game.

cursive stag
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It can give a more immersive feeling but it's asthetic so it'd be a type of thing they'd focus on towards the end of development I would think. I think it's a cool idea and like Provitt probably planned but wouldn't expect it to come into play any time real soon.

stable parcel
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Hey guys. Idk if this has already been suggested or is already a concept but a friend and I were talking the other day about scars. Basically she got beat up pretty bad and was bleeding heavily after a scuffle during a survival mode game and we thought she wasn’t going to make it. Luckily she survived but she was all scarred up. That got us thinking wouldn’t it be cool if after you survived a major near death fight your dino earned some bad arse scars? Like instead of the scars fading as you heal they actually remained? The permanent scars would only be if you survived a serious near death bleed out kind of fight though not just any small scuffle. Thoughts? ^^

vivid flicker
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Defiantly something thats been mentioned before. If it was a thing it would be purely cosmetic and some ppl may not enjoy it

willow meteor
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i'd rather have you earn your scars by playing than letting people choose their own scars so you don't see 900000 dinosaurs with scars over their eye because "this is bloodeye he got the scar from a raptor when he was a baby so now he kills EVERYTHING!!!!!!!!!!"

stable parcel
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XD yeah I know what you mean there Provitt. I like that idea too. I do understand not everyone is into the whole scar thing though.

ancient plover
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Will there possibly be a jungle themed bio on a map or an african one like the terra vitae map mod but different?

faint cipher
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Probably been brought up already but will there be some sort of sleeping system implemented?

frank cobalt
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WWhy?

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People keep suggesting sleeping

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Why? What does it add to gameplay? Does it solve any issues? Does it add to the experience? Is it fun?

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No, no, no and no.

abstract pelican
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realism xd

frank cobalt
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People need to put more thought into their suggestions, more detail. Chances are, if your suggestion starts with "Probably been brought up before but...", it has been thought of by the devs already and has been either planned or ignored

vivid flicker
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if realism wanted it they could add it but even then it'd be pointless. Best for pretty pictures at most

left matrix
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have diseases from plantmatter or rotten corpses been planned?=

left matrix
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Or maybe humans would poison plants so that players would seek help and get tamed

digital meteor
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🤔

slim sandal
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Jewbacca, i wouldn't necessarily dismiss a sleeping mechanic as not adding to the experience. Imagine sleeping as an extremer form of "laying down" where health healing, bleed healing, bonebreak healing and stamina regain is substantionally faster than sitting down. But the getting/waking up animation takes 5-8 seconds, instead of the 1,5 second sitting up does. Potentially you could also add losing less Hunger when sleeping in times when there is little prey.
That way it would be a high risk, high reward mechanic. It would give more options to surviving bleed stacks, or regaining stamina, aswell as more ambush oppertunities for stealthed ambushers laying in wait for this moment.
Whether it would actually be good for the game is another thing.

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So more like "no, no, yes, maybe."

left matrix
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Cryolophosaurus is a medium sized dinosaur like dilo, would add to progression perhaps+

digital meteor
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progression is being shot in the back of the head

left matrix
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ok

ancient plover
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Have tisso have the ability to sniff in a constantly updating b-line for the leaver of the scent trail so when you know ones in the area you really better get tf out

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Imagine a homing missile

frank cobalt
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@slim sandal I see your point, but I still dont think it is necessary, not that it is my decision.

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And thank you for detailing the proposed sleep mechanic, because explaining suggestions is always a good idea

livid hawk
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Should make it so you can tell the difference between male and female Rex

willow meteor
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scent will help eventually

ancient plover
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i suggest a pending message for the chatbox like a tiny number next to group or local showing how many new messages were sent. It would help people who dont switch chats often

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like as a new player i got invited to a group that was really far from my location so we couldnt talk in local. I didnt know they were talking in group chat so never bothered switching

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also maybe a prompt for the buttons [ and ] to switch chats

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most new players ask how to do that

fair raptor
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As mutch as i like the new chat, i dont like how text stays in view, even if it's green. Maybe let it fade after a couple of seconds unless people keep talking

reef shore
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@ancient plover the suggestion was deleted as it doesn't pertain to suggesting mechanics/features for the isle. If anything, this belongs in off-topic. read channel descriptions plz

dull tiger
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Here's something for the end game: how about when dinos are given their special abilities the spino gets the ability to tople big things to the ground for like 1.8 secs with its big boi claws

reef shore
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@ancient plover again, this channel is suggestions in regards to gameplay, not if your server should have battleye or not. Also, reposting something after it was deliberately deleted is never a good idea.

candid salmon
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^

chrome seal
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I've always thought it would be a good idea for adult carnivorous dinosaurs to be able to 'regurgitate' some food for their young to eat. Sacrifice a little of the food in your hunger bar and cough up a little chunk of meat that is a size only hatchlings can eat.
Would make it easier to nest and raise offspring without finding food RIGHT by water. Would be a little more realistic in that the parents have to go hunt and the babies hide while 'Mom's' away, instead of everyone just sitting around by a corpse the whole time.

I do suppose this could be rendered useless by body dragging, however. Thoughts?

hidden storm
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Body dragging would eliminate the need for that kind of system.

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That's about as succinct as I can get.

chrome seal
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That was something I had thought of too, but on the other hand it might be a nice option if, say, the only body you have is too big to drag.

hidden storm
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True

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But there's also going to be things like dismemberment and chunks of flesh

chrome seal
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Like, a utahraptor might go out and find a dead rex to eat, but it certainly could not drag the whole thing back to its nest.

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Oh really? I hadn't heard that, that's cool.

upper holly
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I heard long ago that hatchlings will obtain water through food. Not sure if this information is official or not. But I think it's a good idea. So there would be more nesting area options

cursive stag
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Yeah the gaining moisture from food for hatchlings was suggested. Not sure if they will do it but I too like the idea. At least for the hatchling and juvi stages.

chrome seal
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I think the moisture from food would be a good idea for herbivore hatchlings, plants have a lot of water in them. It doesn't make a lot of sense to me for that to be the case with carnivore hatchlings, however.

cursive stag
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A lot of carnivore animals actually get a lot of their moisture content from the meat that they eat. Cats are a good example of that and it's one of the benefits of providing wet food instead of dry food for them. Cats on dry food diets even when given a clean water source to drink from, can still have issues with getting dehydrated and kidney issues because they're built to get most of their moisture content from their prey.

dull tiger
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So when eating carnis can also get water (not a lot for gameplay reasons) and different types of dinosaur would give different amounts of food?

cursive stag
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My suggestion is this. Leave how much damage is taken over time with water when fully depleted where it's at now. For food however, lower it so it takes longer to die from lack of food then with water. To reflect real life where dehydration kills faster then starvation.

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No I don't think that either should get moisture from eating just because it removes that aspect from game play, to me mostly I think it would be a benefit to hatchlings and juvies to allow the water refill.

dull tiger
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would be cool

chrome seal
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Yeah I was thinking the added moisture would be a strictly hatchling/(maybe) juvi benefit

rare hedge
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I don't see an issue with small amounts being given to adults as well. Maybe 1 point of water per eat cycle

cursive stag
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That or I think that perhaps puddles only hatchlings/juvi's can drink from can be found more sporatically around the map then larger water sources.

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Yeah I mean if it was on a very small scale like that, it would be something to help stave off death due to dehydration.

cursive stag
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I know there is a spectate mode. For my suggestion that feature is not entirely what I'm suggesting make accessable cause that could be abused. But it would be cool if we could toggle the ability to go into a 'spectate' mode within a specified radius of our dino (so that this can't be abused to find player locations). So that we can get up close shots or better angle shots for pics and such without the head tracking changing or without having to rely on someone else trying to take the picture as well. Not sure how feasible it is either but it would be kinda cool to be able to freely move around the dino, zoom in and out a bit better, without the head moving all around when trying to get screenshots.

mighty echo
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Will there be cutscenes? Unless those are already planned..

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Mainly cinematics like in ark when you respawn or ascend to another ark

undone agate
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You should be able to pick baby Dinosaurs up as parents! This could be so helpful! if a predator is lurking around, since babies tend to be slow, instead of having the baby hiding in a bush, more realistically, the mother/father would pick up the hatchling. Maybe you can only pick up one at time! (the runt). It would make the game so much more realistic and awesome! I REALLY hope you think about this suggestion! :). And I bet many others do to!

blissful drift
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^ Planned, pretty sure

zinc sorrel
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Allo since I think I've heard things about an air-drop sort of spawn system, I think that will be a sort of cut scene if that's what you're meaning.

mighty echo
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Interesting

stuck locust
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Rework Hunger & Thirst

I was watching Saurian game play and saw that they had a two meter food system, an immediate food intake meter and a fat reserve meter. I think you Devs could take this system and improve upon it.

I would suggest having a stomach meter that shares both food and water represented by red and blue, when they overlap it's purple or they could stack on top of each other somehow. This would be more in line with a survival game since in real life your stomach only has so much room to store food and water in, and if it overflows/bursts it could mean the end of your life (I had a pet fish that I over fed as a child). Over time the stomach will drain its meter which would increase the fat reserve and hydration meters. Resting would increase the draining of the stomach and filling of the fat and hydration meters. Running with a stomach meter that is over ¾ of the way full will drain stamina significantly while running, jumping, and anything else that requires stamina like (try running after going to IHOP). This will also mean that the player could survive without food and water for a little while, only draining their bodies fat and water reserves while looking for more food and water. The players health would be fine and they could fight other players over resources.

I heard through the grapevine that you guys were going to have overeating and over drinking resulting in vomiting of most of the hunger and thirst meters, but I don’t know how vomiting would work in sync with what I’m proposing. Maybe if you get over ¾ of the stomach full half of your stamina is gone a prompt will pop up to vomit half of your stomach contents up so that you could escape from danger more easily, like what snakes perform when they are full and get agitated?

dull tiger
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If I remember correctly they were the size of allos

shadow grotto
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Kaprosuchus is a crocodilian.
also pretty small.

reef shore
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not to mention, kaprosuchus is actually unconfirmed to have long legs

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we only have the skull

dull tiger
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Not saying this is the exact picture, just that I remember this from somewhere

reef shore
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the whole long limbs just sorta caught on

shadow grotto
dull tiger
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but you gotta admit it'd be unique

reef shore
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let's move this to off-topic as not to clog this channel

dull tiger
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this is more #paleotalk if anything

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I just suggested this 'cause I think it'd be cool

willow meteor
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You aren’t the first to suggest Kaprosuchus and you won’t be the last

cursive stag
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I believe Deinosuchos(sp?) is planned though. Not kapro but game play would be similiar I'd imagine

ebon berry
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@cursive stag It is.

delicate dagger
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Kaprosuchus would probably be no bigger than the Herrera ingame, itd probably be even smaller than that.

ebon berry
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I mean, Kaprosuchus was about as tall as a Velociraptor, so yeah xD

ivory flume
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Rauisuchians best

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Though small compared to the average animals in this game

delicate dagger
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I forgot how large things like Fasolasuchus and Prestosuchus were

ebon berry
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Fasolasuchus>Most non-dinosaurian reptiles

echo bone
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Adding onto @stuck locust , I've always thought an actual graphic showing the food (or even small dinosaurs) in the stomach of the creature on the side of the screen would be neat.
It would be in the same kind of format as some Twitch streamer's "Cups" that fill up with donations. The outside of the stomach could get thicker as the fat level does.

ancient plover
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I got an idea actually - what about.. being able to carry small animals that you've slain, like a lion who hunts for her cubs? it would be so amazing for nesting for example.

chrome seal
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Body dragging is planned, but I'm unsure of when it will be implemented

ancient plover
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o damn. amazing.

proper vault
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Any chance of replacing the current hunger/stamina/thirst meters with something more sleek and up-to-date? I feel that the current one we have right now takes an unnecessary amount of screen space and it looks extremely jarring and dated in comparison to the game's newer, computerized menu screens.

vague trench
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It’s definitely getting redone, Jiggy mentioned that you’ll be able to look at your dino and see when your thirsty or when you’re out of stamina, etc.... but who knows what they’ll implement

tulip coral
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One kind of pestilence you can put into the game is insects but this will only serve to pester players sonically. Players in this game rely heavily on sound so I think what better way to spur players to move locations than the effect of a bug flying in your ear like a mosquito or fly.

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I'm honestly super proud of this idea that came to me in a very sleep deprived state ^^^

abstract pelican
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there already are bug fly by sounds in the ambience

tulip coral
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they aren't exceptionally loud though, they don't have the desired effect i'm talking about

trail depot
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It would be cool if we had charge attacks for certain dinos like ava, diablo, trice and pachy.

That be said that they sprint with worse turning speed and hit stuff like an ox

tulip coral
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@trail depot dondi wants to give the ceratopsians a charge ability

trail depot
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Sweet ^

tulip coral
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i stand by that if you heard a mosquito flying into your ear it would be properly annoying. the ambience doesn't come anywhere near this. if you've ever experienced it you know what i'm talking about

trail depot
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Im not really updated on how birds gona be eventually but it would be so cool if they use stamina and have to rest on the ground to regenerate stamina.

Would be cool if they could grab into bigger herbivores to rest on them and remain safe while stamina refills xD

digital meteor
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fLi diN0?11111

hidden silo
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Hate to break it to you, but flying dinosaurs do not exist. Unless you’re referring to birds.

willow horizon
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That’s a joke

dull tiger
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Here's an idea: with enough resources humans caould put a dino to sleep, drag it into a lab and make it a strain by force. What happens next is up to the humans.

delicate dagger
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how long has the fli dino meme been in existence?

willow horizon
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Too long

ancient plover
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i suggest taking out the delay of the chatbox fade out when you click enter to resume the game. It's more responsive and sometimes players can get confused when it lingers and double click or mess it up after* trying to communicate with the pack quickly in intense situation (esp in survival mode)

sacred haven
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Perhaps add in a rotting system for carcasses. If a body lays around for over a day in game time, it starts producing buzzing noises about as loud as an f call. Two days and it gets a little louder, but the body itself has begun to degrade at maybe 100 food per 10 minutes at that point and it becomes rancid. Preds are either able to eat rancid meat, or puke it up and lose hunger. I imagine active hunters like giga, Utah, allo and carno would not be able to safely eat rancid meat, but rex, cerato, etc (bulky scavengers) would be able to stomach it.

This is more in response for instances where food is being wasted after a kill, and would likely not happen very often. However, it could act as a deterrent for wasteful killers, as if they stay in the area the noise and smell of rotting meat will attract bigger, more dangerous predators who want an easy meal.

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It could also be a sort of bait for humans to use, so the scavengers might actually need to be careful now that I think about it

cosmic tulip
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Add a reset button inside settings.

cursive stag
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this is in reference to saurapods and this is if AI is going to have their own hungers and need to eat from the environment at all. It would be cool is they didn't actually eat the whole tree, but instead when they ate from the tree just the leaves disappeared, and then over time they come back and replenish. That would look a lot better and give more diversity to the environment then having the tree as a whole disappear then slowly grow in again. Though various tree sizes would add dynamic too but you get what I'm saying.

ancient plover
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What about humans that can tame dinos, and as a reward they get food?

silent tree
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If by tame you mean enslave by impaling them with hooks to control their movement, this is already planned for tribals

red dove
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so this can work with other aquatic dinos as well but im gonna be using the spino as a example.

ok so when we do get AI fish i was thinking why not have the fish migrate in the game to other parts of the map. Imagine if you are playing spino and there is a certain fish you like to eat because it gives u more food or some form of boost, however that fish doesnt spawn in one area maybe every 2 days the fish moves up north to spawn or whatever but then 3 days after it moves down south to do what ever its designed to do, swim. - Just an idea dont know if its already been said but dont hate.

this also makes the player explore the map.

ancient plover
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Make doing calls cost a little stamina especially for larger creatures. With saving back everyone in survival is a trex and since there's nothing to really survive from they spend their time spamming 1 and 3 calls like they're real tough.

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perhaps stamina for calls is too radical but maybe theres a way to make it so repeatedly calling out costs it.

willow meteor
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Humans with guns will make the rexes that constantly broadcast very unhappy

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or anything that constantly broadcasts really

stable parcel
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It would be funny if after a certain number of spam calls they just straight up die as a penalty 😂 That would teach them to stop

marble swift
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Could make it so they “lose their voice” and are unable to use any calls for an amount of time

ancient plover
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stamina loss is really the best way. Those overrated sacks of blubber have little enough of it as it is.

blissful plume
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I am all for making those short armed fuckers be more quiet.

ancient plover
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^

sullen latch
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If i rememebr right, we already tried making you lose stam via spamming calls, or at least with the austro. It didn't work out well.
I'm all for "losing your voice" considering vocals are really important, spamming or not.
or maybe a cooldown for broadcasting to "catch your breath" or something. Rexs do a long broadcast and takes alot of breath to do them, yea?

ancient plover
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Agreed with @sullen latch

mighty echo
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Maybe a DIFFERENT type of stamina for vocals?

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So that it doesn't interfear with your regular stamina?

narrow needle
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I would be fine with just a 5+ second cool down. Longer intervals between roars combined with humans are going to encourage a quieter playstyle.

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Humans are just in such an unfinished state that there is still little consequence for screaming 24/7

dawn compass
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Ik

sacred haven
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I mean other dinos can just kill them to make them quiet if humans cant

sterile vortex
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It’ll be nice to have a sort of dino that when it lay down changes his color to the grass like a sort of camouflage

ancient plover
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It could be awesome if they actually laid the eggs

hasty dawn
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I believe a good QoL change would be the return of limping, a dynamic desaturation of the screen, and a faint heart beat when injured.

waxen vessel
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Nice idea aliens. Limping starts when health is very very low. Running ,bleeding prey would no longer fly around when they die. And you wouldn't have to relog that often.

jade vale
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To add on to your idea Aliens, maybe at 30% health dinos have a visual only (doesn't affect speed) light limp

rare hedge
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That sounds like it would be hard to animate well. But I do miss that limping kicked in when at 10% health or less. If it becomes a game balance thing, just increase everyone's health by 10%

wary quail
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Raptors climbing trees?

fathom haven
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trees climbing raptors

blissful plume
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What are everyone’s thoughts on allowing humans to use weapons when being grabbed by certain predators? The idea of having a first person view while in the jaws of a T. rex and fighting back sounds really appealing but I’m not sure if that would be worth the effort of implementing. If it were possible I think your chances of survival aught to be down in the single digits though.

willow meteor
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I don’t think you’d survive being picked up by a rex unless it was specifically going out of its way to use as little force as possible

dull tiger
#

I have an idea of how cannibal could be chosen in the menu: So mercs and tribals would go int 1 menu of humans and cannibros would go into the other, like merc and tribs are rn. Just a though, if you already know how to make them playable then ok.

willow meteor
#

Cannibals are a strain nural

#

won’t be able to just pick em right off

ancient plover
#

A better gender system? Like so you know if you see a male or female. All pretty much look the same with minor skin changes

brave girder
#

There isn't really point to the gender system atm except for nesting (and it doesn't even require two partners of opposite gender so it doesn't matter)

#

and if you are going to make a nest with the opposite gender you would be able to tell up close what gender they are

#

so I think it's fine tbh

gilded totem
#

When Gallimimus rests, its head sticks up out of the foliage and can easily be seen by predators. Suggesting a resting animation where the Galli lowers its head perhaps.

#

Or, because this just came to mind.
The ability for smaller dinosaurs, or perhaps juvenile dinosaurs specifically, to lay down prone, head down, body flat, completely still to hide from predators.
Simply because the regular crouch or resting animations don't always allow for camouflage due to high-held body parts or a lot of idle movement.

ancient plover
#

I have an idea of how cannibal could be chosen in the menu: So mercs and tribals would go int 1 menu of humans and cannibros would go into the other, like merc and tribs are rn. Just a though, if you already know how to make them playable then ok.

dull tiger
#

Did you just...

#

For real?

#

If there was copywright on discord...

ancient plover
#

Hello, I suggest to integrate the Carcharodontosaurus and Mapusaurus which are, those of the largest and most robust carnivorous dinosaurs. 🐲

shadow grotto
#

I mean, iirc Carcharo is already planned, but it's only going to be an alternate skin for Giganotosaurus.
and Mapusaurus is literally just a Giga clone.

edgy fiber
#

Ah, if only

#

I personally like charcha more then giga

digital meteor
#

@ancient plover But y tho

#

using prehistoric wildlife is sin 1, suggesting a dinosaur without any explanation on how it can add to the game is sin 2, and yeah like Bhal said they're basically giga clones

wet fiber
#

What a bad thing if Carchara is just a skin -.-

ancient plover
#

@ancient plover Using Prehistoric Wildlife is terrible

#

Do not use it ever again please

#

and dont use the wikipedia chart

#

its outdated too

#

heres an actual carcha for your enlightment

dusty peak
#

That doesn't show the size though

ancient plover
#

yes that isnt my intention

stuck locust
#

I heard that they are going to implement Carcharodontosaurus as a "skin" (with its own animations and sounds) for Giga, but I think it'd be cooler if it filled the same role as Giga but slightly better at swimming and Giga was slightly faster. Gigas would be more incentivized to play in open landscapes and Carchar would be more incentivized to play near water while still hunting the same kind of prey. They'd still "feel" almost exactly the same but in reality they probably were almost exactly the same, kind of like a leopard and a panther for example.

warped jacinth
#

the whole point of survival is that dinosaurs dont feel the same though

sacred haven
#

Admittedly this idea came after watching a youtube video where a parrot started mimicking a printer, but maybe a more complicated voice system for raptors could add some complexity and fun to gameplay? Essentially, if you hear something like a gunshot/dino call, you gain an achievement, and now you can mimic the sound of a gunshot/other dinosaurs. The sound would not be perfect, however, and if you repeated it more than once or twice the fact that its only a mimic would become more apparent. (so, lets say you get 1 real-sounding call every 5 seconds and if you repeat the mimic in less than that time the pitch is off or something)

This would take up the same "V" menu that only shows the 1234F calls, so it would give that menu a more unique use and allow for raptors to make much more complicated traps through different vocalizations. Or, if its a very strong ability, perhaps make it part of some neuro/tisso strain instead.

Devious tricks could be mimicking a baby animal's 4 call to get an adult animal to come closer to you and set up an ambush for your pack.

warped jacinth
#

charchar just isnt needed as its own seperate dinosaur

dull tiger
#

That wasn't about charchar

wet fiber
#

For convenience, I think it should be a separate class

#

Carcharodonto

dull tiger
#

Nah, too close too giga

stuck locust
#

Carchardontosaurus and Giganotosaurus are going to feel the same unless if the developers are going to implement a some kind or system that rewards certain dinosaurs grouping together while others not so much. Like in reality what makes a lion pride want to stick together while a tiger does not. I’m not a zoologist so I don’t know.

The developers could make a social/stress system to artificially make players want to hang around certain dinosaurs while avoiding others. This system could be implemented into scent system, like if a top predator smells another top predator for too long it’ll drain their social/stress bar and their stress bar is depleted they consume twice the amount of food and water. Herbivores would fill their social/stress bar by smelling other herbivores in an area and twice as much if they smell the same species, unless if the developers want an animal to be antisocial. Babies don’t affect the adults social/stress bar unless if their is too many of them, then it depletes it!

This would make certain dinosaurs be rewarded for grouping while others are punished and spawning babies is way more controlled.

sterile vortex
#

Carcha is a bleeder same as the giga

delicate dagger
#

Mapusaurus.. no reason to do that one.

#

Carcharodontosaurus did have a model, even though I see absolutely no need for it at this time, maybe a late quality-of-life thing. Considering we have not just Giga but also Acro.

rare hedge
#

Acro won't be playable in Survival, or at least I'm not expecting it to. Not with Giga and Allo already in. Carcharo I think is planned to be a model swap for Giga

covert mulch
#

my god

rare hedge
#

If anything at all

ancient plover
#

rip acro

mighty echo
#

Does anyone know if dondi has said anything about how the combat system will work?

rare hedge
#

He's thrown ideas for it around in the past, but I don't think there's anything concrete just yet?

mighty echo
#

Ideas such as?

#

I'm curious

hoary monolith
#

The things he talked about were things like grappling, grabbing etc. Also stuff about running into dinosaurs I think.

strong vigil
#

An official server with the V3 map would be nice for the people who don't like R2

cursive stag
#

Having the ability to easily suicide on dev branch would be nice to help making testing a little bit easier when switching from one dino to another.

restive gazelle
#

or make carcha its own dino completely but make it a dlc dino 😉

brazen bluff
#

Suggestion: Maybe have a LFG sub-channel here that can help people find each other to join servers together. With the current problem where we can't see how many players are on each server, then people can at least broadcast a server of choice to increase chances of gameplay. 😃

eternal trail
#

The server player count was fixed

brazen bluff
#

Ah ok, then I will make sure I will update it, but I don't hold back on my idea tbf. It is easier to discuss outside of a server to find mutual players and then together join one, instead of jumping between 10-20 ones doing so for 30 mins trying to find decent players/rules/gamemode. 😃

faint cipher
#

Would it be possible to optimize for even lower end computers or would that mess up all that with high end ones?

brazen bluff
#

Feeding suggestion: Ofc this might already be thought about or so, but I notice that sometimes a kill for the carnivores to feed on are a bit out of place, making it a little bit hard to align where to stand. Thereforth I figured a classy white skull can indicate that you are in range to feed. ^^

abstract cave
#

Corpses as of now are a bit wonky. They have to fix something to allow people to eat from any point of a corpse.

timid solstice
#

That would help a ton but the patch notes said that the corpse displacement is being looked into

abstract cave
#

What he said.

silver elk
#

Could be bad but what if the Dinos play a short animation the second they hit 0 health to place the corpse on the ground and not have it ragdoll of to wherever although it would probably be a lot of work

willow meteor
#

would look really stupid if you killed a dinosaur while it was running and it just stopped dead to play the animation

rare hedge
#

Well if it's bitten, it shouldn't continue moving at the same pace because your mouth and teeth should be restraining it. If it's bleeding out, there will be a moment where the muscles give out and it can't push itself forward as it collapses. Not saying I agree with the idea but it's not without its credit

willow meteor
#

other things would have to be added then

#

as of right now a death animation would result in a full-speed galli or maia or whatever just stopping dead to play an animation then ragdoll

ancient plover
#

when you kill something irl it doesnt do a dramatized death

white obsidian
#

Just an idea, how about a top tier territory buff that gives our adult apexes (Rex, Spino, Giga) slight increased damage, health, hunger and healing when within their territory. Furthermore when one apex crosses into another's territory it receives a slight nerf to damage, health, hunger and healing. Territory would be marked by scent (maybe colors) and one must maintain their territory by retracing their scent path (forming a a small circular section of the map) however often. Then to claim taken territory one must kill/fight off the defender making sure they wont maintain the area.

narrow needle
#

I don't think we need to encourage people to play as apex dinosaurs more than they already do, let alone make them stronger.

marble swift
#

^

narrow needle
#

It would also promote a single God-Tier apex locking down an entire POI (Lakes in particular).

covert mulch
#

^

white obsidian
#

Well that can be worked around...

covert mulch
#

how

white obsidian
#

size limits

#

dont think of the r2 map for this idea guys

#

r2 as we know it is completely temporary

#

just think of how large v3 is , and in addition to that apexes cant travel through dense forest.

agile radish
#

but why

#

like whats the hope for this change to accomplish?

#

apexes to camp?

white obsidian
#

more engaging gameplay other than sitting in a nice bush for an hour

#

adding a more realistic goal

narrow needle
#

I'm confused how purposely confining yourself into a small area is more engaging than just venturing around the map.

covert mulch
#

^

white obsidian
#

its pretty self explanatory a health hunger damage healing buff

covert mulch
#

yeah but is that fun?

#

no

white obsidian
#

its not required just an option for the more experienced

#

to me, yes

#

fun or not is just an personal opinion

#

in addition NOT EVERYONE WILL BE AN APEX

#

all the time*

narrow needle
#

Apexs are nearly the only things that stand any sort of chance at killing each other. If Dino A is at a straight advantage over Dino B, then it will just choose to not go into its territory and off to another area where the cycle repeats.

white obsidian
#

i did say slight

#

and besides that's kind of the point..."kind of"

narrow needle
#

Would other dinos be able to detect the scent markers of an apex territory?

#

If that's the case, then apexs would starve to death because prey could see "Oh, there is a big threat here, i'll go somewhere else."

white obsidian
#

not territory through scent...footprints which is being worked on

#

and footprints dont last forever

#

only other apexes would identify other apexes by scent distinction

ancient plover
#

I feel like it should be a mid-sized creature that gets the territory ability/buff, gifting it a spot in survival and also scaring apexes. (I also want a dinosaur equivalent of a honey-badger, so I guess i'm a little biased)

#

Seeing a rex cower in fear from something w/ less than 3/4 of its mass is something that might change things up a bit

#

But then there is the question of which creature to give the ability to

willow meteor
#

i don't know i think the only reason a honey badger is as nasty as it is is because there's nothing really big or powerful enough to just obliterate it with one bite

#

i mean sure a lion could take on a honey badger but they usually don't because it's hard to get to a spot they can just kill it

white obsidian
#

@ancient plover Im not sure there was such a dino "ever" do you have something in mind?

willow meteor
#

with a rex it can just bite down anywhere and obliterate something with 4000 pounds of bite force

narrow needle
#

Also, a honey badger can cut up eyes, lips, tounges, and pretty much any squishy vital part of your face. Unless locational damage goes crazy realistic, it still boils down to a stat game.

ancient plover
#

My point is w/o the territory buff-thing the creature would be normal, but with the territory, it could give an apex a run for its money

white obsidian
#

i mean the honey badger analogy was inaccurate but i understand what profile you are trying to describe .

ancient plover
#

Also doesn't have to be based on an ACTUALLY well-known territorial dino, Dilo has venom for its special ability for Christ's sake

white obsidian
#

haha no it doesnt

ancient plover
#

Just something to add more variation to survival

#

And throw a noob rex off guard

willow meteor
#

Dilo is getting venom tarantula 🤔

white obsidian
#

"venom" or bleed affect 3.0

willow meteor
#

venom

ancient plover
#

wtf was 2.0 then

silent tree
#

Anticoagulant venom

#

Iirc

willow meteor
#

as in its venom will make you more susceptible to bleed

ancient plover
#

^

white obsidian
#

yes i know exactly what you are talking about lol

ancient plover
#

So if you were recently bitten by a dilo then attacked by a giga you're fucked lmao

white obsidian
#

but who called it "venom"

willow meteor
#

dondi

silent tree
#

^

white obsidian
#

in a twitch stream?

willow meteor
#

are you just baiting or

#

do you not use the discord

white obsidian
#

actually im highly inactive on discord, but thats besides the point

willow meteor
#

ok that explains it then

white obsidian
#

yeah im sure it does bud

ivory flume
#

Out of the loop is an explanation

white obsidian
#

did i say it wasnt

#

?

#

assuming sarcasm I imagine xD

narrow needle
#

Kagup

#

y

sacred haven
#

That's been copy pasted 3 times now

covert mulch
#

^

ancient plover
#

Hey if you guys are gonna hate on my suggestions i'm not gonna post here again

finite coral
#

I'd love for the V-wheel invite function to be back ;w;

limber schooner
#

For weather, maybe there should be a tempter system that slowly decrease health and stam if one goes does not seek shelter or share warmth of some kind.

final jay
#

I like that idea,and for shelter,maybe the caves or in bushes,like those big bushes many small dinosaurs hide in to progress

abstract cave
#

Hypo rex sized and shaped hail

rose bloom
#

No hypo, no tisso, no neuro.
Just realism game...

vivid flicker
#

lol

frank cobalt
#

Try Saurian

edgy fiber
#

“Scrap a ton of the work you’ve been doing on the game that’s been planned since the start and will be meaningful to the story and make this a Saurain clone pls”

sour locust
#

BOI

agile radish
#

i'm sure it will be a server option- just like dino only servers will be

#

these sort of server options have been discussed many times before

narrow needle
#

I imagine nearly every non-official server will have strains disabled if that's an option

sacred haven
#

It will be. I remember it being mentioned that when AI is fully completed you could just turn on a server and go spectator mode and watch the dinos. So you could set if its got humans, strains, etc. So those of you freaking out about how its not a realism dinosaur game anymore need to calm down XD obviously this game has its own end agenda but at least the devs are kind enough to have mentioned it was all optional. (And if I am wrong please correct me devs) Personally i cant wait to see how tribals and dinos will interact once trapping is in even if some people hate them. Just gotta give the game time to work out the kinks.

brazen bluff
#

Survival balancing suggestion// Apex - size kill lock // hunger kill lock //
There is a huge imbalance on how many Rexes happen to overtake the Servers, and I have made a different entry on steam that might be more satisfying, and I recommend reading it. But in short, I think that Rexes need a proper handicap.
As the other dinos are little to no threat but can be steam-rolled themselves, I figured that Rexes can either have a "size lock", meaning that they can't kill something in a certain size range. This can protect juveniles and sub adult raptors or carnos until they at least stand a chance to fight an adult Rex, and not have Rexes become lawnmowers as they are so easily offended by the barks the Utah's blurt out.
Anyway, a Rex can kill anyone when under a certain hunger percentage as a kind of 'desperation', but then I fear they will go on a spree instead. Or a kill lock that if they kill one they can't kill again unless they eat their kill to go up in hunger, and it will reset one it drops down under the percentage again.

#

BUT It could however have a natural timer, just so people don't kill, take 1 bite, let it drop to reset and they can go kill again.

warped jacinth
#

Rex is huge and slow, if you get caught by one as a utah or a carno you werent paying close enough attention to your surroundings and thats where you failed

jade vale
#

No offense

#

but I hate that idea

#

If anything rex should get less food from eating smaller creatures, forcing it to hunt bigger game

#

But you'll never be able to stop humans playing as dinosaurs from wanting to masacre smaller weaker things

#

When the game is in a more complete it won't be the clusterfuck that R2 is + If you get caught by a rex, it's your own damn fault

brazen bluff
#

This entry is INCOMPLETE and does not upkeep alot of other points I have made in the original post on steam.

brave girder
#

Taking away one's ability to kill because of a weird hidden timer (or even if it's shown, it just doesn't really make sense) is a bad move imo

jade vale
#

^

brave girder
#

if you die to a Rex it's your fault, learn from your mistakes and try again

brazen bluff
#

Why should an adult T rex have more opportunity to survive though?

brave girder
#

and a Rex has no reason to killing and eating something small. It effectively wastes stam and reveals it's position.

#

An adult T.rex should have all of the opportunity to survive, doesn't matter what it is. It's an animal, not a boss creature.

#

If a Rex is starving it should be able to grab a quick snack IF it can even catch it.

warped jacinth
#

Once survival is done itll take hours upon hours to get to adult t-rex

#

theyre plenty vunerable as juvies

brave girder
#

No point in an immersion-breaking handicap that doesn't really make sense and just limits the player's freedom

warped jacinth
#

adult rex is an adult rex, its meant to be a powerhouse. but since its a powerhouse its also slow, makes tons of noise and needs lots of food. You can normally hear a rex before you see it

brazen bluff
#

But is it ok that the majority of players is Rexes that can freely go and steamvault everyone else?

warped jacinth
#

game mode isnt done yet

#

so yea

#

if your talking about survival do what me and my friends do when we see a bunch of rexes, be utah/carno and clean out the juvies

brazen bluff
#

Ofc it isn't done.. and therefore I have made my input if what I think could make things more balanced

warped jacinth
#

Im just trying to say a size lock isnt a very good idea, it takes away from gameplay for no reason at all

brazen bluff
#

So what is the "ideal" for the game mode then?

warped jacinth
#

Realism servers have tried to make apexes hunt only certain things, people dont wanna deal with it. It kills any server that tries it

brazen bluff
#

"survival" where only Rexes survive?

shadow grotto
#

If the majority of players in a server are T.rexs, that leaves less food for them to eat, so they'll eventually have to kill eachother.

warped jacinth
#

you force that into the actual game itself and your gonna have a bunch of unhappy people

#

renseal, rex isnt going to the only apex for long

#

rexes thrive in survival right now because theres nothing to challenge them. its a normal ecosystem.

#

and like Bhal said, big rex packs normally end up killing eachother for food or because theres a traitor or because someone gets bored

brazen bluff
#

Yeah exactly

ancient plover
#

ON ANOTHER NOTE:
I suggest a health-bar in one of the corners. So you don't have to click on a few buttons to see your health.

warped jacinth
#

Not only that, but once tribals and mercs have their weapons properly theyre gonna drop like flies. cant hide a huge dino from a gun/arrow very well

brazen bluff
#

But that is also what I want to add, why does the only threat to a t rex HAVE to be another apex??

#

Or humans

warped jacinth
#

it isnt. a good pack of utahs/carnos can take a rex down

#

its all about skill

brisk elbow
#

utahs do little to no damage to a rex and do no bleed, rex would just out heal them (as of now)

#

carnos might be able to take down a rex, but it would take a while

brazen bluff
#

Yes skill is involved, but Rexes don't need much skill... everyone else does but them.
I think the game can become more interesting if every race in it has a chance to be a threat to the other, even if it does not fit the "food chain"

warped jacinth
#

they did bleed last I saw, but we shouldnt be having a discussion in #general-feedback anyways. Ill just drop it

brisk elbow
warped jacinth
#

Nah, stuff like this can easily lead to arguments. better to just leave it

brisk elbow
#

kk

rare hedge
brave escarp
#

In nature animals do not get the same chance of being a threat to each other. You don't see things like a coyote being a threat to a full grown grizzly bear do you? Apexes pretty much only fear other apexes and men with sticks that go boom.

brazen bluff
#

This is a simulated nature that does only reflect like... realisticly.. 1% of the world as we would 'interpret it about an era we actually don't know. So does not matter how we would twist and turn it it all comes down to what the creators want to make and if they will take ideas from their fans, they will. No matter if things are at a lesser chance or completely unlikely.

willow meteor
#

Ehh it’s just not a good idea

#

“Oh I’m biting you right in the middle of your body which should explode anything, but there’s a magic timer you can’t see that’s making my jaws just go through you”

#

You’re creating a suggestion for something that’s not even remotely close to being finished based on early mechanics, and from what I can tell not considering humans with bows and guns and stuff

brazen bluff
#

Eh. At least I had an idea which some does not even dare try posting. It's up to the creators now how to take it further, but again the better post is on Steam.
My conclusion is though, buff one or nerf the other, or meet somewhere in the middle of the two which I actually hope for.
I know they are going to test things out and I know things are still early access, but if people have an idea, even if it is bad, seize it and give it a chance , cus if you have an idea, then plant the seed of your idea and see what it might grow into, cus amazing things take time.
We are a resource to the creators, so let's help them out the best we can.

marble swift
#

...

#

That’s a pretty shitty resource for the most part.

#

Like, don’t get me wrong, there’s a few talented folks around here in this community.

#

The rest of it, however... not so much.

#

Half of the people who make suggestions... no, scratch that. Like... 95% of the people who make suggestions don’t really put any thought into whatever idea they’re trying to come up with. Hell, half the time it’s just people going, “Add X dinosaur!1!1!1 it’s my favorite!!1!1!!1 XDDDD” which just... no. Stop. Please.

#

I’m not trying to say your idea in particular is without any thought, but you have to consider all sides. The Rex’s side, the fellow apex’s side, the apex herbi’s side, how that mechanic would effect smaller creatures of the ecosystem. Hell, even the human gameplay would be effected. You can’t just look at all the pros and leave the cons out, y’know? You gotta look at it as objectively as possible.

#

Almost like a.... like a video game sociologist.

#

All I’m trying to say is, when you’re making a suggestion, just try to see how it all meshes together with the ecosystem this game provides.

#

Again, not picking on you in particular, but the people who make poor, thoughtless suggestions as a whole.

chrome field
#

not to mention the devs would have to spend time and probably money into coding something into the game that might not even benefit it in the future.

marble swift
#

^ also true

formal kiln
#

A button to enable "Free Look" If you're walking through a beautiful landscape as a pue, and really wanna enjoy the moment, but when you try to turn the camera on the side of your dino, your dino either turns it's head, or follows the camera. A button to enable "Free Look" where you can press the button, then the dino will only react to the WASD keys, and the camera will be ignored, so you can really enjoy your dino

reef shore
#

@formal kiln the whole point of headturning is to help possible predators know when their prey is looking for them and when it's not.

formal kiln
#

I know, but in occasions when there's no predator around, where you really wanna take a good look at your dino, it would be nice with a button to enable such free look

reef shore
#

@formal kiln you're still missing the point. A good predator should make it's prey think* that there's no immediate threat, disabling head turning fucks the entire system over.

#

You don't give a visual que that you're looking in a certain direction, and suddenly that allo's game of red light, green light is over

formal kiln
#

I don't want to disable head turning completely, I just want a button which disables herd turning for as long as you hold down the key

reef shore
#

But could you not constantly hold that button down to negate head turning?

cursive stag
#

I think though what Stemann suggested is it only works when your not using WSAD. Which would mean it only works when your standing still. You put yourself in a vulnerable position to look around or take the screenshot by just standing there doing nothing. But I also see how it still can be an exploit that ruins the point of the head turning. I never grasped the point of head turning I had always thought it was an aesthetic thing until you explained it Knashey. I want there to be something like what Stemann suggested cause I hate how difficult taking some screenshots can be. But personally I wouldn't want it to also inadvertently be used as an advantage either.

sacred haven
#

Thing is if such a thing were allowed people could cheat to look for danger while their dino is safe standing somewhere else. Just use replays for SS. They still work the HUD just doesn't show up

cursive stag
#

Thought they were disabled because people were exploiting it, at least when it comes to the official servers they are supposed to be fully disabled.

sacred haven
#

They are. On servers that don't have replay disabled you can still use it

cursive stag
#

ok, but suggestions are geared towards the game and official servers not unofficial ones.

zinc sorrel
#

Just a thought since I'm in the channel, have the devs thought of procedural animation? Blending between poses based on things like velocity and acceleration? Like landing from a fall is a blend between the jumping/falling pose and the standing pose, and then it slightly blends between the standing and the crouching poses until finally it reaches an equilibrium (for fluidity, like how a slinky condenses past the point of equilibrium and then back on its way there) until it finally comes to a stop at standing? I think that it would help out not having to have all these different animations, and instead just blending between poses, which I think would be significantly easier, and would make the dinosaurs and humans seem more alive, and less like stiff puppets. Not gonna lie I got the idea from a video where the developer of Overgrowth was going over how he created the animations for the game, using IK and the blending method. Obviously this is more of a quality of life thing and comes with its own bugs, but I think it would simplify things a bit, while making it seem a bit more complicated. Maybe. Just a thought.

#

The video is titled something like "An Indie Game Developer's Approach to Procedural Animation," if someone wants to give it a look.

vernal trench
#

Guys is it a unique idea to create Xeno dinos?

#

(Xenomorph hybrids)

#

Like Tisso and Hypos, there could a Xeno strain

frank cobalt
#

For a mod

vernal trench
#

Yes, probably

frank cobalt
#

I have thrown that idea out there before, Xeno Dinos would be pretty awesome, and would fit the 'strain' concept well

vernal trench
#

Yeah

frank cobalt
#

But Suggestions isnt really the place to talk about mod ideas

vernal trench
#

I mean, it fits too

#

Then?

#

theories?

frank cobalt
vernal trench
#

ok

#

thx

frank cobalt
#

np

arctic cypress
#

I have heard that when the Parasaurolophus comes out that it may have the same animations as the shant. I would just like to suggest that maybe the animations for it need to be from the Mia. I feel like the research that I've done on the Parasaurolophus and the fossil record suggests that it may have walked on all four and then as it ran or trotted it would run on its hind legs this would make it look more natural.

quick wyvern
#

Shant also has bipedal animations, back from when it could swap between moving on two legs or all four

arctic cypress
#

The Shant walks on two and runs on all four witch is opposite of the Mia. The Para is more built like the Mia.

sacred haven
#

I'm not sure the dev team is going to continue copy-pasting animations for dinosaurs that go into survival. Maia moves as it does because it is more stocky and widely-built with a strong side-to-side motion in the hips. Shantu pushes forward with its movements and is more streamlined in shape. Para looks to be even narrower than shantu in the hip so it wouldn't make sense for it to move like a maia does. Yes, it should run on two legs, and perhaps trot and walk on four, but it should not have the same animations as the other hadrosaurs like you are suggesting.

#

but, in the end, thats not really our decision to make.

arctic cypress
#

@sacred haven I can't disagree with you on that it is what it is when it happens thanks for the comments. @quick wyvern

ancient plover
#

Maybe use the old animations that the shant had quite a while ago, i feel those bipedal ones would fit it nicely

stiff vine
#

how about change the ambient sound at night to crickets and owls and such. the birds tweeting all night long is kinda odd.

abstract cave
#

That's already probably planned.

ancient plover
#

Idk if this has been said before but certain points in nigh vision are either black or blinding white

median thorn
#

eyy

cosmic tulip
#

Give shant a bipedal run like it did as an option so long ago, them poor wrists.

median thorn
#

i have a suggestion: buff ceratosaurus a little like more bleed and more resistance

small crystal
#

Replay feature: Make it so you can have some sort of scale to set the time of day when watching your replay. Sometimes the replay doesn't quite match up with the time of day ingame when you play it back.

median thorn
#

about shantungosaurus, it is heavy and most likely very slow

#

it maybe couldn't even use its back legs to walk in biped

sacred haven
#

It may very well have been slow in real life. But this is a game. And predators and prey both don't want a free walking meal.

(Also in the game its barely any faster than rex, and rex isnt exactly fast)

clear crown
#

In fact it's just .1 faster than Rex

#

(According to their in-game dossiers)

sacred haven
#

Nesting
Perhaps instead of nesting taking a long time to just sit around and wait, how about you engage the players instead to act and gather nesting materials? This makes them move around rather than find a spot to afk. And, only females should pick up these nesting materials to build it. That means if a dinosaur is less experienced and doesn't know what to look for, nesting can take a long time to get started, or if they are experienced, it would only take maybe 10-15 minutes to gather all the materials. It could also be different per dinosaur, like shantus using mud, and gallis using varying grasses. This will further push the 'experienced' dino factor.

Edit: uniquely modeled nests per dino would also be great so that preds, if stealing eggs, could see how much a meal they could get and tell what dinos are in the area.

During this time the male and female might do something to 'mate' and then the female has a gestation timer to produce the eggs before putting them in the nest (perhaps a menu option when interacting with a dino of opposite gender to mate and begin gestating eggs?). This means its a gamble with a lot of weight on the female's safety, and would give the 'Alpha' in groups a purpose to protect them while gestating, as what I heard about the new grouping/packing system will potentially buff the leader of the group.

Server restarting
This is just from what I've observed, but it seems servers have to be manually restarted every time. Is there any way to design a setting to where you can either choose to auto restart the server every...6-8-10-12 hours or so, or keep it as manually restarted? Just a QoL idea here.

median thorn
#

Seriously tho

#

Ceratosaurus is kinda too slow

#

Im not saying it should run at 100 kilometers per femtoseconds but maybe faster than apexes so people don’t go target you because “lol certsr iz weak lolo ima kos it becuz kek”

hasty dawn
#

Ceratosaurus is not too slow.

median thorn
#

but

red dove
#

for servers that are rented i suggest that for admins they show up as a different colour when speaking so for announcements people will be able to see it easier.

mossy lantern
#

Pls add auto run/walk

ancient plover
#

why?

#

Thats really unnecessary

clear crown
#

Auto walk/run just seems really lazy imo

#

All you have to do is press down on a key or 2..Barely takes any effort

timid solstice
#

I suggest giving shant a better turn radius. As it is now it is impossible to escape death by butt biting rexes and literally any other animal in thjs game without alt turning

ashen walrus
#

isn't that why you have a herd?

clear crown
#

To counter that, all you have to do is pay attention to your surroundings..Odds are if a Rex gets behind you, it's your fault

#

Always keep an eye on your back, and keep an eye out for subtle movements, or just avoid an area that looks a bit 'sketchy' altogether like a thick patch of foliage in the middle of a path through a thin valley

marble swift
#

Or you know

#

Use that thing that devs made specifically to help with combat situations like that

#

And uh

#

I dunno

#

Alt turn

reef shore
#

this* entire discussion is irrelivent

#

shant won't be launching with survival initally if at all

#

so don't worry about it

clear crown
#

I'd be surprised if it wasn't at some point tbh, but true

ancient plover
#

• For tribals and mercs

Perhaps give them a survival knife to start off with, to fend off juvies and some sub adults til they are able to find a crate to better defend themselves.

abstract pelican
#

I wanna see the guy who can fend off bear sized reptilian monsters with a knife

#

And bear sized is under selling it

jade vale
#

They most likely wouldn’t be able to, but I don’t feel like mercs spawning with a knife is a bad idea

abstract cave
#

It would probably be more of a tool than a reliable weapon.

urban robin
#

i wouldnt mind a knife just so mercs could at least fend off other mercs and juvi utahs

#

punching tho 👀

ancient plover
#

@abstract pelican dinosaurs arent monsters yoiu just sinned

abstract pelican
#

i would say scaled beast larger than you by at least one head and capable of ripping out your throat within a few seconds qualifies as monster

#

but thats just me

ancient plover
#

Whatever the big theropods were just giant animals not monsters. and not all dinosaurs were scaly you know, alot of raptors were larger than youu and had feathers.

abstract pelican
#

thats cool

#

i thought we are talking about the game

#

i believe a monster is basically just an animal thats scary and dangerous for humans with little defence possibility, most theropods qualify for that

rare hedge
#

Limit the spam please.

final jay
#

The spam? arent they just talking?

ancient plover
#

^

rare hedge
#

Deleted the messages already

final jay
#

ohhh

strong vigil
#

I think it's safe to call the dinosaurs in this game monsters

#

Considering Don said he wanted us to realize that some of these animals are meant to be percieved as monsters

digital meteor
#

"Monster is a relative term. To a canary, a cat is a monster. We're just used to being the cat.” - Dr. Henry Wu

ivory flume
#

They're synths

#

So yes they all need to be purged

marble swift
#

You shut your Brotherhood Of Steel whore mouth, @ivory flume.

ivory flume
#

You need to be purged too, Synth.

marble swift
#

No u

gleaming wren
#

I think there should be different damage overlays. Like, when starving, instead of wound overlays, it should be bones/ribs. Or the dinosaur itself should get skinnier as it starves. What you would use for hydration, I have no clue. I also think a bleed overlay would be cool. Like, an animated overlay. You could add animated flowing blood to some of the wounds, and it's different depending on the severity of the bleed.

vital siren
#

I feel the like baryonyx, suchomimus, and Spinosaurus should swim slightly faster than the sleep they are swimming today. Considering they are all semi aquatic and the spino have webbed feet.

delicate dagger
#

The Spinosaurus ingame isn't meant to replicate what Spinosaurus was in real life.

#

There does exist a more aquatic-based Spino model, however.

willow meteor
#

also that stuff is probably already planned

#

not high priority

shadow grotto
sterile vortex
#

I feel like the cerato needs a buff, like some more bleed a bit of hp

frank cobalt
#

I feel like 90% of the suggestions left in this chat are about buffing cerato

sterile vortex
#

Well it does

#

Cause what’s the point going for cerato when you get 1 shot by almost everything

#

Even a pack of astros can take him down

frank cobalt
#

The majority of the community seem to agree with you I guess

stable parcel
#

Cerato needs love ❤️

sterile vortex
#

Cerato needs more attention then doing re sizes of the Dino’s

stable parcel
#

Maybe in the future they’ll mess with cerato more but right now they want to focus on the Dinos that will be in survival as that mode is the priority. Progression mode is soon to be dead.

hasty dawn
#

I'm heavily against a Ceratosaurus buff. I find it to perform well in it's current state

slow plume
#

Re sizing the dinos will change the balance anyway, It'll be better to look at Cerato afterwards

sterile vortex
#

If the cerato going to be the same

#

Then make it cheaper on progression

cursive stag
#

Progression is going to be phased out. why put effort into changing aspects of a mode that's going away? Leave tweaks like that to the people who decide to mod it in.

median thorn
#

Cerato is good

#

It needs a little buff

#

But it keks out utah in 2 shots

#

Diloph in like

#

3

#

Carno and bary aren’t hard to kill either

karmic ledge
#

lmao did u just say carno isnt hard to kill as a cera??

median thorn
#

Either i killed like 3 noobs or idk

karmic ledge
#

probably playing a stat mod

median thorn
#

Nope

#

Statmods only touch rexes fsr

#

In deathmatch

karmic ledge
#

cera progs to carno. Carno 1 shots with the bleed or 2 i dont remember

median thorn
#

I ambushed a carno and strafed them out

karmic ledge
#

That sounds like the worst carno ever if you killed him

median thorn
#

Probs

valid pollen
#

It's a possibility

median thorn
#

I know Bary and cerato come close

valid pollen
#

Carno is just a little bit heavier.

#

Carno deals more bleed,
Cerato deals more damage

karmic ledge
#

cera can kill a bary

valid pollen
#

In the end both die.

karmic ledge
#

easy

median thorn
#

However...

#

I can get run down by these edgy shant carebears when im trying to kill smaller herbivores

#

Ceratosaurus has short legs and is really bulky so it shouldnt be much faster than say Sucho

#

Shouldn’t

karmic ledge
#

the rogue realism cera is fast asf

median thorn
#

Rogue?

karmic ledge
#

the mod

median thorn
#

Ohh

karmic ledge
#

its ridiculous

median thorn
#

Gotta try it

hidden storm
#

Or you could always learn to hide better as it, or stick to denser cover. Instead of just saying "buff this, buff that."

median thorn
#

I mean

karmic ledge
#

yeah its funny to dash away with tiny legs

median thorn
#

I don’t care

#

But yo

#

A pack of austros cant kill a cerato wtf

#

Austros get 1 shotted

hidden storm
#

A really simple idea - don't attack the cerato as an austro then.

#

Austro is not meant to be tackling bulky prey.

median thorn
#

Wat

hasty dawn
#

Just because something is slow doesn't mean that it's bad.

hidden storm
#

Indeed.

hasty dawn
#

The same thing happened with Baryonyx - people deemed it weak

#

But in this case Ceratosaurus truly does not need a buff.

median thorn
#

No the person above said “even a pack of austros can kill a cerato”

hasty dawn
#

It can already make a Carnotaurus regret making a move, and a Baryonyx even moreso.

hidden storm
#

There you go.

sterile vortex
#

It can kill a cerato

#

Like come on

#

Cerato is slow

median thorn
#

It's called

#

ambush predator

#

Cerato is a heavyweight

#

Not a speedrunner

sterile vortex
#

A heavyweight needs to be sort of strong

median thorn
#

it is

sterile vortex
#

Not one shot by everything

hasty dawn
#

It is

median thorn
#

Baryonyx gets killed by cerato

#

if you're lucky, carno too

#

but

#

thats unlikely

#

Dilopho and Utah get kek'd out instantly

hasty dawn
#

Some things are meant to be played tactically, not balls to the wall outrun your bullies

median thorn
#

Just learn how to ambush and youll be fine

cursive stag
#

I'm so confused reading through this, are people making suggestions for the actual game or mods and modded servers here? Shouldn't suggestions that would pertain to being in a mod or a mod be in mod discussion and suggestions here pertain to the base game itself?

frank cobalt
#

I mean, we dont know what ceratos unique 'ability' will be when/if it comes to survival (which is the focus of development right now), so that might balance out the cerato nicely and make it more viable

rare hedge
#

I think it might be more suitable as AI than playable for Survival. If that's the case, its stats are about where I think they ought to be

digital meteor
#

Honestly Cerato is generic thicc boi 101 but with pretty crests

#

It'll be hard to think of a good mechanic for cerato, but it's doable

ancient plover
#

Make dildosaurs a thing

quiet pawn
#

hmm whats its playstyle? ambush to make up for the lack of speed and bite the thing until it dies? or hit and run since it has bleed? not sure about its stats, but to promote that playstyle and make it more interesting i can see something like.. attacking during the sprint after crouching does extra damage, or something like carno that was theorized it could do more damage the faster it ran, but for cerato it does more damage the more you wait for a second bite, so instead of spamming bites you have to hit and run, recharge empowered bite and go back, but not sure how that could be telegraphed on the hud

ancient plover
#

I think my suggestion is better

digital meteor
#

by the time cerato has charged it's bite, the one being attacked will have either:
1: ran away since cerato is slow
2: chased cerato down

#

that is unless the cerato managed to nab a tier 2/a weak tier 3 or sth

quiet pawn
#

if it ran away then its going to die out of bleed, i assume? scent system would help to track them down, but again dunno about cerato stats on bleed or scent.. power? if it chased cerato down then it shouldnt have been seen as prey in first place

sterile vortex
#

Conclusion: Cerato needs some love, unfortunately that’s not gonna happen

#

The End

hasty dawn
#

It doesn’t need anything

ancient plover
#

I HAD.. this.. AMAZING... idea..... get ready for it..... drums STEAM achievements !

sterile vortex
#

?

ancient plover
#

The isle game needs steam achievements. It would be so much fun

rare hedge
#

Maybe once there is something to do that requires enough effort to justify an achievement. We're not quite there yet

ancient plover
#

I was looking through my other games and they got simple ones like "you reached level 5!" So you could make like "starved to death" or "killed your first pray" "Progressed!" idk. Just ideas. I'd love them in the game for fun

west charm
#

did you know that beating game is going to be an achievement, which means only one person can get it

ancient plover
#

how would you beat the game?

marble swift
#

No one knows as of yet

sterile vortex
#

An idea would be getting to hypo and that’s the end

#

Well, when they get released of course

willow meteor
#

lmao no

west charm
#

not that simple

sterile vortex
#

Obviously needs to be hard to get hypo

#

Or just killed a dev as one

west charm
#

but in that case becoming matriarch would be more end game that just a hypo

sterile vortex
#

Want an ending? Well there it is

#

Or just become apex and 💥

sacred haven
#

To those talking about ceratos ability dondi has commented that its a 'burly little fucker' and would probably take reduced dmg per hit so it's more tanky. Probably like a badger

#

The idea obviously might have changed by now tho

valid pollen
hasty dawn
#

RIP my hope that Ceratosaurus would never get added to survival.

willow meteor
#

Cerato is a chad

sterile vortex
#

Cerato the forgotten dinosaur

last osprey
#

Cerato-...

#

-... ma boi

ancient plover
#

yay cerato wont be forgotten

#

Cerato is getting love :D

last osprey
#

however that is a tad tiddly bittly bit aged image

ancient plover
#

how u know

last osprey
#

Because that is when Dondi had a profile picture.
Which means it's his old account, which he never used on this Discord

valid pollen
#

^

rare yacht
#

Mhm.

valid pollen
#

old discord

last osprey
#

One of many details

#

so i'd take that with a soup-spoon of salt

valid pollen
#

It's about 2 months old ,and has probably changed by now.

vague trench
#

Aye Cerato

#

Clean up crew

ancient plover
#

Albinos should have higher stats they are harder to kill in the wild because

cursive stag
#

because....?

median thorn
#

Lmao why

cursive stag
#

I don't think they get how albinos work in the wild...

pastel root
#

Albino gives you super strength right ? dondiCHAMP

rich jacinth
#

The albinos killed him before he could finish

delicate dagger
#

inb4 "albino should be harder to kill because its easier to spot"

cursive stag
#

If achievements do make it in and albino is a skin choice. It would be cool if there was a 'survived all odds' achievement for making it to adult as an albino

frank cobalt
#

The way albino skins are meant to work in the future is as a punishment for killing your own species, or something along those lines

#

unless that has been changed

delicate dagger
#

I remember that was said a really long-ass time ago.

cursive stag
#

that was debated and said a long time ago but I don't think that's still planned?

frank cobalt
#

But nothing has yet been said to the contrary, (not that I know of at least) so it still stands

cursive stag
#

I'm personally not going to count it as being planned still unless a dev states contrary. I don't see how it would fit in with the current direction that the game is going in honestly.

willow meteor
#

i don't see why it wouldn't still be planned

#

would give you a way to know if your herbivore buddy is going to kill you for no reason

cursive stag
#

Promotes people killing their own kind so they get to have the albino skin too though.

willow meteor
#

you shouldn't want an albino skin

cursive stag
#

just cause people 'shouldn't' doesn't mean they wont

willow meteor
#

it's basically "EAT ME I'M HERE" on permanently

#

it does promote killing your own species but there'll be a point where you can say "look that guy is albino, stay away from him"

cursive stag
#

And what about when you end up killing your own kind in self defense?

#

you get double screwed then

willow meteor
#

Don said it'll take a lot of killing your own kind to get it

#

meaning only your kind, not just carnivores or herbivores

cursive stag
#

well I grasp that. but with carnivores I don't see it being a very viable thing. How are you supposed to get rid of a rival pack without that being an issue after a while? How are you supposed to encourage competition if there's a punishment there.

#

will there be an equally punishing factor for tribals and mercs who kill their own kind as well?

agile radish
#

hope not

#

killing humans as humans is vital for gameplay

#

you have a gun? i want it

willow meteor
#

i mean the way don said it it'd be a ton of kills to become albino

#

and if you're only going after your own species it's a problem

cursive stag
#

Yeah. Well that's how I see the albino factor. I mean you wouldn't punish humans for killing humans, why do it to dinos killing their own species.

delicate dagger
#

you would have to be an expert cannibal

#

literally an expert cannibal

#

to be albino

cursive stag
#

Yeah but playing over time you're gonna eventually tally up numbers.

delicate dagger
#

assuming that mechanic is still planned, though

cursive stag
#

And if you get that one ass who just constantly runs around purposely targeting people to get them to kill them because they're trolling

#

how many people here is gonna let a juvi utah bite them in the ass repeatedly as an adult utah?

#

No one, you're gonna kill it. then they come back and do the same thing. Seems like a mechanic that could be used to troll to easily.

willow meteor
#

true

cursive stag
#

I mean before where the game was at then, it seemed like a great idea. I had liked it when it was first brought up and planned. but after playing and seeing how troll happy some people are....seems like a bad idea to me.

warped jacinth
#

the albino from killing same species isnt that ancient Id say

#

it was mentioned when we found out about the new skin system (the customizable sliders)

cursive stag
#

and it kills the immersion. I mean you're spawned in a specific skin coloration, and then you end up albino which doesn't make sense for that to happen on a biological level like that. Least not from what I understand and know about it.

willow meteor
#

the game is also full of giant mutants

#

from that perspective it's a bad argument

#

but i can see someone repeatedly coming back and biting you over and over until you turn albino

cursive stag
#

Well that's why my primary argument was the game mechanic and not the story immersion

agile radish
#

I agree in the sense that it feels like its forcing the player to play a certain way. Its like a punishment for team killing- which is fair BUT you're killing randoms who are not on your team since there are none, its survival where there are "no rules but to survive". All it will do is make multi species squads even stronger "oh theres a utah over there, get our human with the ak-47 or the carno guy to kill it instead of me, dont want to debuff".

At least imo.

cursive stag
#

That's another good point as well. It would promote working with people outside your species more then your own due to that factor which would go against the primary goal of species sticking with their own kind.

warped jacinth
#

Doubt its something that would happen after one same species killing, would probably take a huge multitude or as someone said earlier only hunting your species of dino

cursive stag
#

Again though. People love to troll. There's nothing stopping someone from coming back over and over and over as a baby and targeting their own kind to get them to kill them.

willow meteor
#

yeah but that could be abused

#

on paper it's a good idea but easy to abuse

warped jacinth
#

eh

cursive stag
#

Then you have someone who's stuck with the albino thing who doesn't actually target their own. I'm sorry but when I play I play peaceful until someone messes with me, then I'll kill them. And 9/10 it's other utahs when I play utah. Because I always give them the benefit of the doubt they might be friendly.

warped jacinth
#

sounds like you shouldnt be so trusting lol

#

and if I remember right you dont just poof into white

cursive stag
#

I survive in the end and they don't. I'm as trusting as I 'need' to be

warped jacinth
#

its slow

#

like a fade out of color

willow meteor
#

yeah it'd be slow transformation to albino but still

warped jacinth
#

and once its done I doubt itll be trollable as you described

willow meteor
#

if someone is repeatedly coming back specifically targeting you to kill them to make you albino

warped jacinth
#

sure maybe on region 2

#

but region 2 is getting shot in the head eventually just like prog

cursive stag
#

You can't base it off of one map

warped jacinth
#

Im not

cursive stag
#

pure and simple the mechanic can be abused

warped jacinth
#

every mechanic can be abused

cursive stag
#

the cons outweigh the 'pros' in my opinion in this case

#

and again, it seems highly unfair if it's only dinos who get penalized for that behavior but mercs and tribals didn't

pastel root
#

Well the game isnt supposed to be fair exactly

agile radish
#

ask the question what does the mechanic hope to do? Makes you know who is untrustworthy- makes it harder for them to live. Spoilers very few people will trust each other long term unless 1) they are something expendable and are not as causious of other to begin with or 2) are with a group of people they know already. "oh no i've turned white, too bad my homies in the pack of 7 other utahs are with me to back me up". "oh no now they have all turned white, too bad we're still 8 utahs"

#

"buuut lemur, it will make it harder for them to catch stuff since they are white"- m8 you seen how easy a rex is to hide in forests and stuff, chuck a white utah in there and it will fair the same- pretty damn well all things considered

cursive stag
#

Well no it isn't supposed to be fair. But why would you control how dino players can play like that and not mercs or tribals, why punish one player base for a type of play style when you're not going to do it to all of them? Why would you restrict competition and encourage people to do work around that require siding with other species when the primary goal is to encourage people to not work with other species but stick to their own?

warped jacinth
#

It isnt really restricting anything

#

if you dont wanna be albino you can easily start over from juvie and just grow up to a non albino adult again

#

or just kill something that isnt your species if it works that way

cursive stag
#

then how does that actually tell anyone who's trustworthy or not?

#

'oh I've gone and killed a lot of my own, I've made a mess of everything. Best go die and come back so people don't know it was me'

warped jacinth
#

Im saying if you dont want to be albino

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people who klill their own species/WANT to be albino arent going to care

#

most people think it looks cool

#

I dont think its that big of a deal personally

cursive stag
#

It just seems like a mechanic that isn't going to actually enhance game play. Would be better if it's just a skin option you can choose

#

Rather then make it some sort of 'punishment' or to some 'reward' for play style. It'll be the kill score days all over again, only species specific.

warped jacinth
#

if its just a skin option it isnt rare and it wouldnt feel like an accomplishment to certain players

#

albino dinosaurs should be rare

#

this gives people a way to do it, and keep it rare

agile radish
#

i think the mechanic is still worth doing, but it will punish the solo players much harder than the already grouping guys

warped jacinth
#

and adds an interesting way to do it

#

It isnt in yet so why not give it a chance?

#

we all have no idea how quick/slow itll happen and if you have to eat your species to do it or just kill them or if theres a progress thing that gets slowly reset as you kill/eat other things

cursive stag
#

Then make it a random possiblity if it needs to be rare. That would be better then people getting trolled into it.

warped jacinth
#

its basically giving dinos some way of saying im a cannibal

#

thatd be worse

#

thatd be forcing it on people

#

instead of making it an option

cursive stag
#

What about trolls forcing it on people?

#

you don't grasp that aspect?

#

What if I spent who knows how long to make it to adult rex, and I have a juvi that keeps spawning and coming back to cause me hell?

#

and if dying is the only way to remove it, well there goes that.

#

if it's a random thing at spawn in you at least have the control of killing yourself immediately to get out of the skin instead of wasting time growing to an adult and having someone troll you.

warped jacinth
#

you dont grasp the fact that the devs arent stupid and it would most likely be near impossible to "force" it on someone?

cursive stag
#

and if you have it as something people can control, it's not going to be as rare as it 'should' be. Because you'll have people working towards it. meaning you'll have albinos more often then if you made it a random rare skin spawn.

warped jacinth
#

All im saying is give it a chance

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nobody knows how it will work

#

your assuming the worst

cursive stag
#

No, I'm predicting the outcome because I've seen how bad trolls are with this game in the past.

pastel root
#

Just make it so killing something else resets the counter... and with how big the final map is going to be i highly doubt that a juvie is going to find you specifically over and over again with ease

cursive stag
#

If it's so easy to reset the counter like that then there's no point in it being there to begin with is there? I mean the goal of the mechanic is to show who is and isn't trustworthy isn't it? Being able to reset the counter like that removes that concept I would think.

#

if they only counted adult kills for the counter I could see it being less trollable and more doable.

#

but still doesn't make sense to put a stipulation like that one one faction and not the others to me.

shut epoch
#

You guys need to add weapons for the mercenaries

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So it will be more fun

sterile vortex
#

Like a knife or a shotgun

abstract pelican
#

I think people should start reading up on planned mechanics before suggesting things

zinc sorrel
#

So I wasn't part of the conversation above but even I don't know where to read up on that ^ and I would say I keep pretty up to date on the game.

But my suggestion is back to the dinos, overhauled roars. I don't mean in regards to sounds, but the mechanic itself. An extended roar mechanic where holding the button produces a different effect than just tapping it. Examples:

#

Broadcast: When held, would do the long broadcast sound per usual. When tapped once, it would just one quick and loud signal. Like the utah's current 1 call being the tap, and the old one with the 3 calls being the held broadcast.

Friendly: When held, could produce a purring or deeper rumbling that isn't as loud as a normal friendly, but gets the point across. When tapped, would just do the normal friendly call.

Threaten: When held, the dino could growl for as long as t he button is held instead of just doing one display of anger. This lets people know not to get close and that they're invading your space without straight up telling them to back off your space. Tapping once however does the current threaten and lets them know they're about to be wrecked.

Danger: Not exactly sure how holding it could play in, maybe just a sort of whimper of pain instead of the scream of pain, not entirely sure, and then just tapping would be the full on scream of get the hell away from me

ancient plover
#

THIS IS PERFECT ^

rare hedge
#

Mechanically, how does it improve or alter gameplay? Not dissing the idea, just curious

warped jacinth
#

Personally I think if the holding for the sounds worked like it currently does for eating. it could let people roar when they want without needing to worry about someone running in and biting them while theyre stuck mid-animation- Yes I'm aware the easy solution to that is just dont roar when something is near you but still

reef shore
#

yeah, it's cool but honestly not nessisary

#

with sour on* this one

warped jacinth
#

I think itd be a nice quality of life thing, not 100% needed but would be nice

ancient plover
#

agreed

silent tree
#

Aye, definitely not priority no.1 for devs, but still a welcome improvement to a core aspect of the game (and better than 90% of suggestions)

reef shore
#

it's barely quality of life

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literally just hey, give dinosaurs a couple more sounds to a system in which we can already tell what's a threaten, friendly, etc.

rare hedge
#

Quality of Life improvements imply that gameplay quality improves by it being added, and that isn't what this is. These are just extra features, which while not hurting anything, don't aid anything either.

reef shore
#

exactly

rare hedge
#

So at that point you need to think if it is worth the time/money it would cost to implement in the first place

quiet sand
#

I really like the idea, and hope someone mods that in

delicate dagger
#

Quality of Life stuff just simply makes it 'cooler'

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not really essential

#

but it would be fine after much of core stuff gets done

rare hedge
#

That's... Not what QoL is

#

QoL aids in making things less inconvenient, more streamlined, etc

#

Pretty much everything new with MHW compared to previous Monster Hunter titles would be quality of life

zinc sorrel
#

Haven't been able to respond until just now, but imo it only really improves the experience by adding immersion. Really the only thing it does is allow players to be much more vocal and more "detailed" with their roars instead of them all having the same tone and such. Yeah, more of a it would be nice to see rather than it's required in any way

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And I don't see it as being too hard or complicated to implement either, just something that could be done. If I could I would try to mod it myself but don't have a dev kit nor any knowledge on how to get sounds that would fit the creatures or anything like that, nor exactly how to change the blueprints, etc..

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And I brought it here instead of in mod channels because I believe that a lot of people would want to include the mod on their server simply because it adds a new mechanic that's different, and it would save servers and players the trouble if it were just implemented into the base game

rare hedge
#

It's fine as a suggestion, but if it costs the dev team $5-10k to add the feature and doesn't change the game in a significant, noteworthy way, is it worth that? Plus the time it would take to add them, which could be spent on polishing something else

calm bane
#

I've been having a lot of issues with the blood overlay- it's very very difficult to judge how injured you are based off it, especially at lower health. I'd really love to see a rework to it that gives players a bit more of an accurate representation of how injured they are, rather than just jagged increments of damage that don't really help the player out very much. While visually it is more appealing than the old damage overlay, it sacrifices a decent portion of its utility for this cosmetic upgrade. Perhaps a visual (but non-numerical) health meter on/around your HUD would be useful. Something like a heart shape, that drains similarly the stam/food/thirst when you lose HP.

brazen berry
#

The Problem I would like to adress here is more a suggestion then a problem but I am sure a few people have the same issue. Would it be possible to get a Button after you accidently smash the Exit button? Like one of thoose? "Do you really want to close the game?" Because I found myselfe quite often accidently closing it after smashing the wrong button.

rare hedge
#

I'd be all for that actually

sleek anchor
#

Ok, so for one of the strains, maybe Tissos since they're like, ultimate hunter/hider (?), potentially they could be able to camoflauge their scent, y'know when smelling is in. Makes them harder to be seen or tracked, or maybe they could change their scent to that of small prey or big carnivores to ward off/attract players

frank cobalt
#

I like the idea of smelling like small game for a tisso

urban robin
#

is tisso the one that might be able to talk to any species? if so, maybe it could have the scent of whatever dino species its currently selected to talk as, which would make it more convincing to ppl it talks to

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nvm its neuro

west charm
#

I believe it would be more of an all talk via telepathy, if that's still relevant because that was information from long ago

raw barn
#

I think the devs should let us know what's going on with the quetzal 😇. The only thing I want to play as

digital meteor
#

It's on the back burner, that's all you need to know

floral plover
#

How about a "self hurting" mechanic like making a knife wound so you can spill your blood on a trap etc.

warped jacinth
#

pls no edgy dino

#

cutting is bad go get some help

cursive stag
#

I think they meant it for tribals and mercs, and it's a legitimate trapping technique to attract predators when one doesn't have other means to bait the trap. More often then anything they'd use something else to bait the trap but if they had nothing else on hand and couldn't get anything else, it would be a logical way to go about it.

true knot
#

Shorter drinking time. I feel like I over hydrate myself when I drink for 5 minutes

sick arch
#

Shut down Rogue Realism as they are using hypos on thier server which as far as i know isnt allowed

spring ledge
#

I mean, it was revealed how to be them, can't blame people for taking advantage while they can before it gets removed. 🤷

valid pollen
#

Can blame people for Breaking EULA

spring ledge
#

People are just too curious for their own good sometimes.

warped jacinth
#

curiosity may kill the cat but the cat still dies

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nothing goes aww poor kitty was just curious you can have a second chance

sick arch
#

same thing happend to TIL when they alterd files so why shouldnt it happen to Rogue Realism??

warped jacinth
#

Im on rogue realism

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theres no hypos lol

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you must have your servers mixed up

sick arch
#

no there is but its already been patched and people started complaining

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look

warped jacinth
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thats not rogue

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thats a different server lmfao

sick arch
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it is not

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trust me it is

warped jacinth
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nope

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rogue doesnt have the new rex model

quiet sand
warped jacinth
#

hit tab, see what server youre on

sick arch
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i took the screenshot

warped jacinth
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yeah sorry hybrid

sick arch
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yeah rogue realism and yeah sure sorry

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i just think dondi needs to know there accessing the the hypos

warped jacinth
#

Liam. Im where you took that screenshot right now. theres no hypos. theres no anything. and the server hasnt been restarted or taken down. your lying out of your teeth about a serious issue

chrome field
#

considering no one on their discord has said a word about it i'd say it's pretty unlikely it happened there :I

covert mulch
#

^

valid pollen
#

Pretty sure Gar dealt with them 1 hour ago
Zshavair reported it earlier.

marble swift
#

Not to mention that same exact screenshot is in region 2 screenshots

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And it’s from a different person

sick arch
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ahuh @warped jacinth proof

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dont defend a guility server

quiet sand
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Wrong chat, and that's not proof

covert mulch
#

^

warped jacinth
#

wheres the facepalm emote when I need it

#

ty

shrewd bay
#

warped jacinth
#

🤦

sick arch
glad ibex
#

Why is all of this in suggestions?

mild aspen
#

@sick arch No we're not

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So stop lying :))

supple flicker
#

When you make a call to another dino of your type, not by class of Carn or Herb, but for actaul type. For instance a Raptor, you can pick up other raptor's and there scent, like a onboard navigated GPS that will let you locate them easyer ONLY when you are close enough to them or in range to pick up that sent. Because not everyone injoys running around in a endless map of zero ingagment for no reason other to either A, not find a pact of raptors to take down prey, B, get bored pretty quick. This is only a suggestion. It's not perfect, but I feel the game needs it badly.

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What makes it better to not have it?

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I'd like to know

ancient plover
#

To pick up the scent of something you audibly heard but can't see makes 0 sense

covert mulch
#

^

quiet sand
#
  • Does not fit into the way the game will be
  • Scent will fix that problem
  • Groups and sounds already have that on lock
covert mulch
#

^

supple flicker
#

well these are your opiouns, and i have mine, maybe the developers will here me out.

quiet sand
#

Opinions*

covert mulch
#

^

ancient plover
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I'd prefer if you could physically walk up to the other dino of your species then pick up their scent while sniffing them when they are right in front of you and in your range of sight

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Like wolves or something

supple flicker
#

Hey you guys make some really good points too!

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Some of us just don't have hours upon hours of being able to play a game, thats all I really was trying to get to, it was a idea, and like I stated, it's not the best one.

quiet sand
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You don't need hours to find players. If you can hear them, no matter what you are, they're within 5 mins of travel

covert mulch
#

^

cursive stag
#

The game is still WIP and a lot of features that will allow players to find one another and food/water have yet to make it in completely such as scent, and the vocals still need tweaking I think for them to properly portray location. Scent is 'technically' in the game but it's not finished and therefore disabled by default. When making suggestions it's good to look at the big picture and the long run, instead of 'right this minute' game play as well.

ancient plover
#

Suggestions channel, huh?

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Hypo-Argentinosaurus obviously.

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For the sole purpose of having a literal mountain-sized dinosaur because that sounds badass af

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(Or hypo puertosaurus because that one is already an ingame thing, but argentino is the biggest so it works best for the meme)

covert mulch
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Hypo herbivores wouldn't be able to function properly unless they were made omnivore or something

ancient plover
#

Hypo carnivores dont function properly either, that's the point of em

covert mulch
#

true but

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it'd need to eat trees

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constantly

ancient plover
#

But it would be badass

covert mulch
#

and with the way eating works rn that wouldn't sustain it

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well

#

it wouldn't be alive for long is what i should say

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that and it'd be slow as fuck

ancient plover
#

Proportionally maybe

covert mulch
#

that is unless you are thinking this for ai

ancient plover
#

Im just thinking that a dinosaur the size of a mountain would be badass while it lasts

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What it would serve as is hypo food anyways

covert mulch
#

don't see it adding much to gameplay either

ancient plover
#

Well no. Thats what makes this a suggestions channel and not a necessities channel

covert mulch
#

anyways at this rate we are clogging up suggestions so i'm done

sterile vortex
#

It would be cool, if there’s a mark between prog Dino’s and nested dinos

supple flicker
#

Oh heres a good one

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When you are stuck in game, I'm not sure if this is fixable already, but coutnless time both me and my partner has gotten stuck in the game. Like, for some reason a part of the map sinks, we get stuck in it, like a sink hole, and can't jump, run, or walk out. Is there a command to unstuck? Or maybe add that to the game. Because it's a reall pain when your stuck!

cursive stag
#

There used to be a suicide command I believe, but then I think people abused it or some such so it was taken out. (could be wrong as to why it was taken out but it used to be there). Hopefully a new map will be replacing R2 so there shouldn't be so many parts like that to fall victim to.

supple flicker
#

Kinda like a unstuck button when you go to the menu with esc. Just unstuck yourself, with a cooldown of course.

#

otherwise you're a dino in a pot hole waiting to die.

#

DX

cursive stag
#

Well again, that's more a flaw in the map itself. Which R2 will hopefully be replaced soon.

sharp silo
#

While this may not add much to game play, a mating call would be neat.

balmy scroll
#

I agree that would be totally cool and say if a male was doing it the female might get an icon on what it is.

dull tiger
#

If the dorygnathus is ever added this is the kind of mechanic I suggest a latch on ability where it could be detached by bumping it against a wall or another dino attacking it. It's very small, so it could potentially latch on to sumething like a diablo

#

and since it's a small pterosaur the ability would either not take stam or take very little per second.

ancient plover
#

You did a sin for using prehistoric wildlife

dull tiger
#

sorry if I want people to see the scale of the dino

ancient plover
#

It’s all right

#

But we don’t want quetz clones

dull tiger
#

or not dino sorry

ancient plover
#

Try adding why it would be in the game

dull tiger
#

pterosaur

ancient plover
#

Add reasons

#

Cause in the end it might be a good addition

dull tiger
#

A variety in flying creatures, something new (mb not completely because of utah's ability)

#

A variety in gameplay options

waxen forum
#

I like the idea

ancient plover
#

Please dont use prehistoric wildlife ever again

#

even if "scale"

#

The scales are always BAD

#

And wrong

#

or outdated

#

or debunked

#

or just plain BAD

willow meteor
#

tbh that’s not really a good investment on the devs part for a bunch of reasons @dull tiger

#

it’s a small pterosaur so it would literally be able to only do that one thing because it wouldn’t be able to damage anything else

#

and you’ll already have Quetz and maybe Pteranodon

dull tiger
#

@willow meteor in no way am I saying this is necessary or something with priority, just something like an update when the game is already out as a side-thing

willow meteor
#

I never said you said it was either

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I’m saying as a whole it’s a p bad idea

dull tiger
#

It doesn't matter if it's never implemented

digital meteor
#

@dull tiger you have an extra $5000 to $6000 lying around to pay for a new playable?

willow meteor
#

It’s not even just the money it’s the fact that it adds nothing because it’s a tiny pterosaur that can’t do anything but the kind of dumb latch thing

#

Quetz is huge and can hunt things up to around human size

#

Pteranodon can hunt fish and possibly velos and the smaller guys if they make it big enough

#

The pterosaur Nural wants is too small to do anything other than latch which is a boring mechanic anyway

cursive stag
#

People currently are working on a mod to add in a flyer if I recall.

willow meteor
#

Yus Ark is doing her fli dino mod

#

which is admittedly a tiny little thing which won’t be able to do much other than squawk and fli

cursive stag
#

Some people enjoy that idea/concept of game play of just being able to fly around and take in the world. Just like the people who like playing sauropods, or those of us who really enjoy the little dinos like oro, velo, dryo, and taco. I wouoldn't totally knock the idea and say it's flat out boring. For you yes but for others not so much. But due to it being a small fraction of the playerbase who would wanna play it. It's a better suggestion for mods then it is for base game. That's where I would take your suggestion @dull tiger , Can't say people will jump to do it. But it might have better luck there.

stiff veldt
#

I guess I'd put this here? It's not really a full suggestion since it heavily comes from if you make Squamates playable. but allowing Titanoboa (and maybe Megalania) to hear footsteps better then anything else would be amazing. If they became playable of course is a very important aspect of it though

cursive stag
#

Doubt they will be playable, but sure someone will mod them in. Maybe put that in mod's discussion as an idea for people who will try modding them in?

stiff veldt
#

Megalania would probably be a playable creature if they bring it in. Titanoboa probably would be AI but other aspects of the game have changed so it's a hope

chrome field
stiff veldt
#

I mean. that's not confirmed. that's literally "Ehhh....EHHHHHHHHHH..... " Its a increased possibility due to being directly mentioned but that's it.

#

There was constant talk about playable Compy. and absolutely nothing as of late. It's a very "wait until it happens" point in time

delicate dagger
#

Megalania being playable would probably confuse me considering we have Dilo.

#

Whom they said may possess venom.

stable parcel
#

Maybe the tribals could get the 1-4 calls similar to how the dinosaurs have. It would be so beautiful to just hear the sounds of screaming and grunting humans. (Maybe it’s just my silly sense of humor wanting to see this but it can be useful to locate other tribals similarly to how it works with the dinosaurs.) Even if the sounds aren’t just “beautiful” screaming & shouting it can be calls similar to how some real life tribal groups communicate with various sounds. Maybe they can use some kind of “horn” idk or tribal crafted tool/instrument to create various sounds instead.

abstract cave
#

Tribal instruments would be sick.

ancient plover
#

whistling tribals would be sick...xd

junior anvil
#

Wow. Yes. Like the perfect 1st April joke. Screaming humans!

abstract cave
#

Horns, drums, and a few other things i cant think of. And maybe tribals could have a war cry that would get louder depending on how many people are doing it in close proximity.

ancient plover
#

aye and the instruments and/or cries give different buffs to the group members

#

like a berserker rush or so

#

and if there is a shaman among the tribe people, he could like enter a trance with the right herbs and music to, i dunno, talk with dinos (to get a tame boost) or spirits (to find dino bodies to gather ressources).

marble swift
#

hunting horn for tribals please and sssssank you

sterile vortex
#

it would be cool if we can pick up babies as the parents of it.

ancient plover
#

only the parents? what about a carni kidnapping a herbi baby

sterile vortex
#

that would be, kinda broke, just imagine a utah or a astro come up and killed it easily.

cursive stag
#

I believe it was discussed and mentioned in the past that parents carrying hatchlings may be a thing.

narrow needle
#

There was an animation made for baby rex, but there has been no official announcment if it is scrapped or being implemented.

cursive stag
#

I'm hoping it'll be a thing.

signal sphinx
#

😈😸😈

jade vale
#

You're so sus Kissen

#

S U S

red charm
#

Make stego’s plates flush with blood for 30 seconds when it 3 roars as a TLC thing later on?

stiff veldt
#

@delicate dagger I mean. Dilo venom hits blood effects. Megalania venom would wreak stamina in animals around double it's weight max and would love to make it have a blurry vision mechanic

ancient plover
#

uhm i have a simple request could you maybe re do the anky model a lil bit? not sure if you saw the movie jurassic world but the ankylosaurus in it really looked cool with the spikes etc. anky need sum luve :p

rare hedge
#

The JW Anky is uh, exaggerated, let's say. Like their Baryonyx

toxic mantle
#

You mean Dino croc @rare hedge

rare hedge
#

I think they just tried to make it look like the JP3 Spino to adhere to their own design canon. But that is neither here nor there. Unless "there" is #401470471750811669 in which case it's definitely there

toxic mantle
#

I mean,i don't really care if the dinosaurs are accurate or not,so

digital meteor
#

JW Ankylosaurus looks hecking autistic with it's deformed parrot beak and skinny ass body.

delicate dagger
#

Weird. Ankylosaurus' current model still looks good to me, to the point where it'd be hard for me to think of it needing a remodel.

#

Pretty much like Carno.

ancient plover
#

Will there be a diving mechanic for the aquatic and semi aqautic creatures? It would make hunting and stealth more interesting

ancient plover
#

I know the ankle got a little size buff but not sure if it’s been implemented on the public servers

#

Anky* damn auto correct

spring spear
#

make the therri able to do bleeding, i don't see why he couldnt with claws that long and sharp

stiff veldt
#

The Anky in The Isle is far better design wise and being "Accurate enough while still having a semi inaccurate aspect"

ancient plover
#

Diplodocus should be added as a natural prey for Allosaurus

quiet sand
#

Or you could hunt a Camara

ancient plover
#

It’s just a suggestion