#general-feedback

1 messages · Page 18 of 1

plain vessel
#

need some serious diet buffs for stam regen, ptera shouldn't be spending this much time in a bush regening.

maiden spade
#

Asian server when ? NA servers and AU servers are too laggy for some of us and EU is unplayable it's not fun trying to survive with High MS

shell mirage
#

Please consider giving pachy some iron legs. It easily breaks its fragile ankles on a two foot drop TI_Trollge

torn mesa
#

Make it so juvis can smell migration zones as well as sanctuaries, it ruins nesting as the juvis need to go somewhere completely different than the adults and is also a pain to people who just prefer going to migration zones instead

viscid acorn
#

Enable queues for the servers again! Even with reports of 92/100 on some of these servers and "Hiding Full/Empty" I still can't get in to play and constantly get a "Server Full" message. If I try to join several times in a row, the game crashes.

violet fiber
#

The stam nerf is... awful. I really tried to give it a shot with an open mind but.. I can't stand it. I spent so much of my time tonight just... sitting.. Played for years without complaint... joined the discord just now to try and join the chorus that this is just.... making the game less fun.

hard elbow
#

My experience with official gateway release:

couldnt join official
spawned ptera
couldnt see where I was on the map (NV on ptera is inexcusable)
rubberbanding everywhere
shooting 70 to 13 fps within an eyeblink
sat 11 minutes for full stam regen from two 3 minute flights.
hit half HP from hunger as a result of the above

quit the game to play literally anything else. you've learned nothing from the hordetest. you've only doubled-down on the issues EVERYONE agrees are terrible. this is one of the worst gameplay experiences of my life

high garden
#

Yeah there's gotta be more food. Spent like an hour tryna find food as a stego and all i could do was graze a little.

visual kraken
#

Stam sucks. I spent most of tonight sitting looking at my phone while I waited to regen. Kept starving and dying of thirst while I regened. Awful. Please fix. This was SO much fun....last night.

latent matrix
#

Stamina definitely needs to be fixed, dying of thirst because it takes 9 years to recover stamina

fresh pelican
#

When nesting in a group, can we have the fresh hatchlings remain in the group until they git 80%?
Like, if we have reached our group limits and are also nesting, hatchlings and juvies who have been nested in, specifically dont affect the group limit until they hit nesting age for their species.

Personally, I dont like group limits but I understand them.

arctic rover
#

🔴Gateway = too many hills for fall damage for a lot of nighttime play time on any dino. I've had a lot of fall deaths already. Increase the fall damage required to kill or hurt, or reduce the hills.

🔴Map is terrible for larger dinos like steggo, etc. Its too easy to get caught on things. Combine this with how dark night is, night time because pointless lost game play for fear of falling off the endless cliffs and hills, or getting stuck on something.

🔴Stamina is horrific, making game play boring. Im not interested in sitting afk while at this game hoping to regain stam to play.

stuck sedge
#

Spawns in as Hypsi -> has to run agross half of the map because the migration zone is so far away -> arrives at the migration zone -> very thirsty because I spent so long running -> smells out water and runs towards it -> having to wait years for stam -> Starts dying of thirst -> water symbol disappears (???) -> cant find water and dies

  • the locations of the migration zones feel too random and are nowhere near water. You always have to choose if you want to die of thirst or hunger because having both is impossible. Change the migration zones to be atleast closer to water
tiny topaz
#

I am once again asking for a TI_Derp Deinocherius emoji.

hollow mica
#

When picking a spot to spawn it dont even show where you are tryna spawn lol

round phoenix
#

the poor stam regen has been frustrating to say the least. the worst to play has been ptera so far, I mean I literally could not get anywhere within A reasonable time. its not like ptera can just walk like other stuff can, it just has to SIT for 5 minutes getting stam. Utah, carno, teno, and galli were all bad but less awful because you can get places quicker by just walking, its really slow still though so that was frustrating. Kind of game ruining when I need to meet all these locatin goals (migration, water, following calls as a carni) and I cannot even run to catch up or cant run to get water in a reasonable time span. You cant even walk to get stamina. When you run a few miles IRL and you need to take a break, do you sit on the ground and wait? No, you walk it out and run again when you have cooled down a bit. Stuff like teno and omni should not be SITTING to regain staminla at all times. Galli feels like I should by all means be able to run, but it kind of isnt supposed to anymore. Carno I can understand having bad trot regen, utah I kind of cant since you arent really going to want to sit for 5 minutes mid fight. Maybe we are all just super un-used to the stamina now but honestly I cant see it ever being more fun than having actual stam regen.

minor wagon
#

maps great but lots of places to get stuck, also elite fish flies around the water when you try to eat it, lots of bugs where the server says it is full but shows 92 ppl on but its decent besides that, i like the himan structures i just hope yall focis on adding more dinos and that part of the game before you guys add humans :))

opal cedar
#

Fix stamina! This resting simulator is ruining the entire game

boreal kelp
#

My overall take on this whole update:

Wonderful map, being heavily held back from a TOTAL. BALANCE. NIGHTMARE!

From the new stam system making gameplay feel more of a chore than necessary, to carnos busted acceleration, Omnis pounce lasting long enough to bring pachy to low enough health to where it dies in one bite after (with pachy bucking), tenos tail slam not stopping carnos charge, bad NV on cerato deino and ptera, must I go on.

vivid stone
#

It won't even put me in queue for the servers. It just tells me the server is full and kicks me back to the main menu.

charred hatch
#

The stamina is absolutely horrid

coarse swallow
#

Make the damn Tyrannosaurus rex playable

true axle
#

The game is great, big fan of it really,.. But few things to improve there,..

As Deino, only one I played so far:

-It rains underwater,..
-Fishes die from nowhere and keep bouncing around when you try to catch them,..

✌🏻

autumn raptor
#

I'd rather kms as a smaller dino than wait for stam to regen. It's more fun to start fresh than sit and wait for like 10 minutes to get full stam.

plucky nexus
#

I fracture three times in the process of looking for water because of this rugged mountain road. In this version, it takes nearly 5 minutes to recover the fracture, so I died of thirst.You can't try to follow the icon you smell in a straight line, and all you get is obstacles, hillsides and cliffs.

wet yarrow
#

Please consider giving ptera the ability to take off from water. On Spiro there was some level of interesting risk with crashing into the rivers providing Deinos with the chance to snatch you up, however on some of the large lakes and rivers on gateway it is either a gauranteed death depending on the amount of stam you had when falling in or a miserably slow swim back to the nearest shore

valid stream
#

please, please, PLEASE fix stamina. being a ptera is a absolute nightmare with this new stam regen. Half the time you are stuck having to sit for 10mins to recover after flying. not to mention after you finally gain enough stam to fly, you're already nearly starving and all of your diet buffs are gone. This stam nerf kills this dino completely.

lilac widget
#

the super shiny water surface is making it hard to see the glitchy 2D fish as a ptera..... surely theres a way to fix that

versed dune
#

make stan regen based on health% and regen much faster when full health

smoky sphinx
#

please, just fix stam.. i sit on my phone for like 10 minutes at a time waiting

tiny mirage
#

I got this game a few weeks ago. I have 36 hours on the game and it felt PERFECT prior to this update. 90% of the dinos abilities are unusable.

The only two creatures that are usable are stego and deino due to them being slow creatures by default.

All others feel like a slog to play due to the game essentially being turned into sitting simulator where before I would get bored at occasional times, now I am just too bored to even want to play the game. With this new nerf to stamina makes it unbearable to make it to migration and sanctuary areas. Maybe the stamina makes sense during hunts, but it still hurts to do anything.

I want to be able to enjoy this game as I did before. If the devs play this game, how is this acceptable?

TLDR: I would like to not feel like every dinosaur is a morbidly obese person getting up from their chair to get a snack from the kitchen and be winded half way to it from just WALKING.

fervent ravine
#

The smaller dinos as juvies have almost no chance at survival unless you are a hebi or aquatic carni because the land AI have such a low spawn rate. i understand they cant be spawning all over the place because that would cause some serious strain but at the same time you cannot survive unless you just happen to get lucky with some food another player happens to leave behind. i know the whole shtick to this game is pvp dino vs. dino but its wayyyy ro reliant on player interaction for the ratio of player to map size.

frail dome
#

I've only played Beipi so far in Gateway, and... the staminia for it is HORRENDEOUS. I literally can't swim for more than 10 seconds in the water without draining all my stamina in one go. And, then I have to REST for like, 5 minutes, just to waste it all again in 10 seconds. Come on.

viscid wedge
#

let all dinos share the same color pallet tbh? i would love utah colors on a galli or pachy, or teno (please im begging at this point.) not sharing colors from hypsi is understandable, but everything else could be fair game at least. 🙏 why can't a troodon and cera share colors, or ptera and dryo? would love to see actual variety instead of nice colors being gatekept to very specific dinosaurs. the new skin bug that transfers between admin dinos is making me really want this, genuinely.

wooden flame
#

rework the current skin colors theres to little variation in the colors teno literally has a few shades a brown for every part of it skin with some greens and grays its bland very bland compared to hypsis or carnos or troodons im not talking about the colors and how colorful they are im talking about the variety theres practically none other than the dinos i said + like 2 more please mix the skin color variation before its to late

blissful hatch
#

please for the love of DINOS.. give us more stam!!!!!!!

misty finch
#

Please make stam regen faster while sitting.

oblique sigil
#

Some general issues with pachy gameplay i've found:
Pachy main here, i played it a lot on gateway stress test already. I really like the buffs you gave pachy, like finally increasing eating speed so it doesn't take 5 seconds to take one bite of plant anymore, decreasing stam cost of headbutts or decasing the rate you bleed out at (really useful when fighting raptors)!
But i also found some problems i'd like to share. For example when fighting raptors, you don't seem to be able to shake them off by bucking anymore, which is really bad for someone like me who preferrably goes solo and fights off a lot of raptors. It happened in earlier versions rarely as a bug probably due to low weight difference of 50kg but now happens 100% of the time. One long pounce from a raptor brought me to orange health, and there was no obstacle nearby to get him off me. I got his teammate out of the fight by breaking some bones, then stood face to face with the other also injured raptor until my bleed started healing. I rammed him and ran away, barely surviving on both blood and health. All from one ~15 second pounce not being able to be stopped.
Another, but not as big pachy issue is their low stamina. On spiro it was kinda fine, you just had to really watch to keep your stam up incase something tries to eat you. With a bigger map and longer distances to travel, please give the pachy players some more stamina to work with, especially because they can be outrun by pretty much everything else so why not give it a bit more stam for some compensation. I'm not even asking for a huge increase, just 15-20%.
Thanks for coming to my TED talk, good luck to all the pachys out there

slate mortar
#

gators alt swim that kept them at the height they were swimming at while looking around was removed and now they made alt rise the gator up... kinda very upset at this small minor change that did not need to be fixed, also gator is totally unplayable to try and ambush someone or just swim on the top of the water you bug out and glitch out every single time and it is LOUD af and you arent killing anything with this buggy mechanic

hollow dome
#

MAKE STAMINA GREAT AGAIN

outer imp
#

I like the general idea of stam changes, but it takes WAY TOO LONG TO REGEN

fresh girder
#

This is absolutely ridiculous... The Night vision is absolutely useless. We can't even FISH in the lake. CHANGE NIGHT VISION NOW

outer void
#

health bar anyone???

brisk cloud
#

Thank you for making it possible to play the last stable iteration of this game on the spiro map. The gateway update is just too painful to tolerate on any of the dinosaurs on the roster due to the stamina alone, but coupled with everything else you’re meant to travel to in order to just survive. Idk. It just starts to feel like pausing my YouTube videos to blow my stam in 30 seconds just to sit down for another 3 minutes just ruins my YouTube experience that I wasn’t even trying to have. Like I meant to play the isle, initially. Bah!

small egret
#

The map is GORGEOUS.

Please allow us to enjoy more of it by increasing our stam recovery speed. Ptera is really awful, so is bepi's. Both species you spend more time sitting than anything else. Allow us to manage stam on our own instead of forcing it!

minor pelican
#

when i launch evrima it freezes after 3 secs and doesnt do anything i cant shut it down etc

golden sequoia
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i love the map, its very beautiful, but i sure do wish i could actually experiance it without having to rest for 9 minutes every 2 minutes. thank you for the update though. love you guys

mortal forge
#

is it just my game that crashes and then cant be opened again?

slow comet
#

Since updates are no longer tied to a number will we still get videos for the updates? I thought gateway would get a cool release trailer or something but ig not even thought it will be the main map for evrima for a long time

toxic glade
#

graphics have too much contrast , eyes get very tired and hurt

dull igloo
#

Just revert the stam changes. They're bad. At this point, we can come up with any long-winded reason as to why they're 'better balanced' or 'necessary' but the point will continue to stand that it is actively ruining the majority of player's experience in the game. Mechanically, this game IS stam. Running, fighting, exploring, hell even EATING for some creatures like hypsi who jump to collect their food. Remove people's ability to effectively use it and you are removing their ability to effectively play your game. As for 'slowing the pace of the game' the game is already INCREDIBLY slow paced. It's just not necessary, and all it's achieved is frustrating people.

subtle patrol
#

Collection of suggestions for major problems:

  • Night vision and overall aesthetic of Gateway feels a lot darker than it should be. Almost half the playtime is wasted due to how dark it is, we usually just afk or log out at nights. You can't make a game scary by making it more dark. Hindering majority of the roaster and player experience for the sake of ''horror and nocturnal hunters'' is not the way.
  • It becomes dark too early and brightens up too late.
  • Grass and most other vegetation looks grainy/pixely. This is even more prevalent in Gateway.
  • Please let us turn off motion blur.
  • Stamina regeneration is horrible for all dinos in all stances.
  • Let us be able to look around while eating/drinking. This is not realistic, nor is it engaging in any way, the eyes are on the side of dinosaurs heads.
  • Fix the queue system and servers not showing the correct number of players. Also another quality of life change would be that server filters not resetting after not being able to join a server. And not getting sent to main menu, instead continuing from the server list without any interruptions.
  • More player slots for gateway. Like 150. Map is big, as many of us wanted and it's beautiful but player encounters are rare.
  • Footsteps are too silent. You can’t hear a dino coming from behind until its too late.
  • Cerato chuffing sound is unbearable and prevents players from sniffing.
vital tusk
#

The map is alot bigger would be nice if the people cap would increase or more ai dinos so we can see more often dinos this also helps a bit with stam issue so we dont have to run across the map to find food so we use less stam to find food

woeful frigate
#

sanctuary should be optional for player

silent estuary
#

this photo explains everything...

vestal oxide
#

Stam regen for Petra and Bepi should be higher since they are fast animals and use up a lot of stam. Petra isn't fun to play if you have to afk over half the time to regen stam.

cyan pawn
#

Put actual mushrooms in Sanctuarys

cedar nimbus
#

Ptera stamina is unbearable on new evrima please fix

main valley
# subtle patrol Collection of suggestions for major problems: - Night vision and overall aesthet...

This.

I get that they want to avoid us roaming carelessly like characters in The Land Before Time. This is The Isle, a supposedly brutal game with constant surveillance and potential threats. Developers aim to discourage hiding in bushes to grow and such, but it feels enforced now.

Flying as a Pteranodon used to be carefree, but now we're forced to land every few minutes, wait for 10, and repeat. It detracts from enjoying the map, dinosaurs, and the overall experience.

I hope the developers listen to players, but it doesn't seem likely. I doubt they've played their own game or care much, though I hope to be proven wrong.

While I understand their goal of promoting smart stamina use, the execution falls short. Traveling has become a chore, leading to fewer engagements around the map. This is just my opinion, so take it as such!

oblique niche
#

I was getting 90-120 fps in the old update, I started getting 5-10 fps in the new update, correction is needed.

golden yacht
#

I love the new map and all but it really needs a work on the stamina. The old evrima stamina was great and in my opinion it should get back to it. I dont understand why normal trotting is not gaining stamina at all it makes no sense at all. Please fix stamina :')

vestal rock
#

what ever happened to the moonlit nights ? everything is disappointing at this point.

faint nimbus
#

there need to be information iside the game about the game! what is the footprint icon what is the palm icon what is the benefit of going there? what r nutritions how to combo them and what combo gives what ? how do i see my health or how do i recover health and stamina? what r the changes to last patch etc.
not everyone can keep up 24/7 whats going on in this discord. furthermore not everyone who plays the game is even in this discord

stone knot
#

way too dark and way too hilly, no fun at all. i want to have fun playing a video game

winged citrus
#

yo where tf is all the people at

thorn silo
#

Why is there only 1 AU server now?

urban furnace
#

Devs should start reading feedback section! Seems like they don't care what the vast part of their community wants? They stuck to their idea and sawed it through to the end. They break already barely breathing mechanics, screw new crutches to them and break them again. The Evrima branch they are working so hard on is now turning into a boring simulator of walking and sitting in bushes because of the cut stamina, they completely killed the dynamics of the game with it. The new NV is horrible on some dinos (Stego, cera, ptero) Spiro branch is basically dead, because everything was moved to Gateway. As a result, at the moment we have 3 branches of the game, each with a hundred of big and small bugs ( Inability to drink from the first time, horrible pounce teleportations, food stuck to a face, crashes, visual and audio bugs, etc.) The game is holey, and instead of working on optimization and fixing fatal bugs, the developers are working on new and new mechanics, which strangle the buggy gameplay more and more.

gentle stag
#

Since the new map playing the flying dino is not really enjoyable, I got in every sections fps drops and it just glitching when I fly

weary horizon
#

add asia server

south steppe
#

Feels like “the isle” has been bought by 3 different companies and each new one hates the last so nothing ever gets done

left zephyr
#

I'm going to begin with a simple fact.

Gateway was not ready for formal release.

That much is clear with the state of discontent the community is in with the unoptimized changes made to stamina, the new migration system, overall map size and layout, player cap, and severe drop in FPS most players without a NASA computer are seeing. In addition, there are several bugs and mishaps that should have been addressed before its release. Finicky bees in sanctuaries, food glitches that have been an issue for a long time, dino hitboxes... I'm just not seeing how the devs looked at this map that's in shambles performance-wise and thought it was a good idea to just... throw it out there. The whole process was poorly executed and the lack of communication overall is frankly disappointing.

We were given no warning that Spiro officials were just straight up getting removed. Players like me that were fond of the map didn't get to say goodbye to their little communities on select servers, or plan a new place to hang out when everyone did make the transition to Gateway. A forewarning would have been greatly appreciated, rather than a sudden and very last minute decision to make the new map entirely public. I personally was very fond of Spiro and preferred the freedom it gave players more than Gateway's playstyle of walking for two minutes, then spending the next ten resting.

I'm going to be taking a bit of a break from The Isle as I've seen a few of my friends decide to do already. I don't find the gameplay on Gateway appealing or fun, and I have better uses for my time than scrolling through my phone waiting for my stamina to regenerate so I can take two more steps only to die from thirst or starvation because I spent too long resting trying to chase migration zones.

When and if the map sees a good polishing and actually functions smoothly in a way that makes gameplay fun and engaging, I'll be a lot more inclined to give the game my time and attention.

sharp hinge
#

A chat channel that is the language of every country should be opened.

lone trail
#

evry time i'm having to wait 10m for my stamina to fill i'm going to write a comment here 🙂

elder cairn
#

not sure if this is a me issue but food and water dont seem to be going up

small creek
#

While playing as Cerato, since the new patch, every piece of meat you eat becomes a hat before it disappears. Floats over your head for a moment. Every time

viscid marsh
#

i cant enjoy the map because i have no stam

gentle echo
#

Please don't remove the dev panel to switch dinos for admins. That is all 🙂

sweet hatch
#

Bird stamina loss is a little crazy i feel, just trying to get fish having to land then spend a lot of stamina to take off again kinda sucks. takes a lot of time just to regain it back as well. either make them able to eat fish while flying or maybe reduce the samina drain and take off cost or make stamina regen a lot faster for the PT. just a thought.

stuck saffron
#

Revert the changes, we would've been happier with JUST the new map (except for migration thats cool)

opal cedar
#

Stamina is ruining gateway it’s not even worth playing until it’s fixed. Very disappointing they think it was a good idea. Here I come PoT!

calm harness
#

I have 7 friends normally regular playing TheIsle. No one does atm and all one for the same reason: Stamina. You have to travel - You cant due to stamina. You have to hunt and fight. You cant due to stamina. You want to stalk, run away or ambush. You cant due to stamina. You have to be able to travel AND fight AND hunt AND ambush AND defense AT THE SAME TIME!!!!!!!!!! No one does travel the map, sees pray and than ask him to lay down for a moment (1hour) so he can gain stamina back. Rly. Whoever had that idea has to be fired since he has obviously no idea what hes talking about. And: Is there ai ingame? Havent seen any. Beside the fact that even if i couldnt kill it cause i would have no stamina 😄 WTF.........

normal verge
#

Travelling/exploring specifically for carnivores are impossible rn, and starvation/dehydration is a constant threat.
Stamina system will be okay if u make the trotting speeds faster and solve the current issues with the ai spawning. As i heard u re already working on these.
When both will be addressed, there won't be such need to run all the time to find food and u ll be able to travel more efficiently and to survive.
In general the new system was a step to the right direction, people tend to forget that this game is meant to be a hardcore horror survival game where every action needs thought and has consequences... it's not my little pony in the middle of the plains with friends and rainbows... cheers 🍻

rugged furnace
#

Leave a few servers in spiro for a while as gateway gets introduced for when gateway isn’t as playable or is having issues so people can still enjoy the game 🤷🏼‍♀️

lyric spruce
#

It's raining under water! Please Fix! Also fix the dead fish still going defensive and swimming around! Also, not a fan of (*the current) underwater night vision! And also also, shouldn't eyes only glow if the light(moonlight) hits them @ a certain angle?! (not a fan of the geometric outlines for night vision, especially under water!)

hot ravine
#

It's far too dark. I'm not sure where the devs are from, and maybe it is darker fro longer there? But, the sun rises before 9 am and it should set later too. Most of my gameplay is sitting. SItting for stamina, or sitting for light

ebon owl
#

My experience playing as the Pteranodon so far has been a hungry one. Half the creatures on our diet are AI, which is fine, but they are very difficult to catch, especially in this new environment, very little open fields finding the AI to give room to try and peck them from the sky. As a hatchling, catching them from the ground is impossible, they're too fast. I've looked everywhere for fish in the river I spawned near to no avail, so AI has been my only option. I've starved twice, because the stamina does not permit it. I have no complaints about the new stamina system, I've grown used to it through my time playing. As will everyone else here, but there needs to be a change for the birds. Either reducing stamina drain, slowing the AI down, or giving them an option to find AI differently.
EDIT: Thinking on it, Pterodon needs a stam reduction in general. They use stam for just about everything. To sprint, to ascend, to keep themselves above water while fishing.

woven pagoda
#

Ptera experience: 2 minutes of flying and 10 of resting. WTF is this. Please fix it...

sick knot
#

At this point the main focus of the game should be optimization, most players run this game around 20-40 fps if not lower

eternal pebble
#

Add allo?

prime copper
#

Add again the heart icon to know your actual HP.

cosmic barn
#

UNPLAYABLE BORING STAMINA NOT FULLING IS BIGGEST MISTAKE !!!!

wary furnace
#

nice waiting simulator for stamina

willow atlas
#

ptera needs a stam pool increase, that's it, ptera just needs more base stamina

turbid mirage
#

Pleeeasssseeee add some servers back into base evrima Isla Spiro, at least 2 or 3. For those of us that are having trouble with the evrima gateway. Would be greatly appreciated

wise hinge
#

Pteradon is gonna need some more stamina regen, its entire movement is based on it mostly, take off also takes too much away ( after going trough 4 cycles of point A , point B , 10 min sitting, i crashed myself into the floor from how annoying that was)

Also Whenever i kill a Teno AI , for some reason me and my packmembers hear a screeching loud bugged sound ( and its a absolute earrape) , so far only relogging fixed it for me , wich is painfull when serverlists dont show the correct pop at all times, wich means i cannot join the que (maybe also add a join que button to force a attempt to join a que, worst that could happen is someone que's into a server with slots available and instantly gets a slot assigned 👍 )

Edit:
Can we change what happens when you connect to a server? so that it will ALWAYS first try to join a que? , its silly that the que only works when the server says 100/100 , and it says server full when its 99/100 or even when its stuck on 80/100 for 20 min, i would highly appriciate such a change as it would enable me to have more gametime, and less click on servers and hope for the best time.

tight abyss
#

Optimization on Gateway please, i have a very decent PC for 2023, can run games like rdr2 on high graphics without issues, but on gateway i get a solid 13 FPS, Spiro was also low FPS on my end but always steady, would just like to see it optimized a bit

agile granite
#
  1. Take optimisation into account.
    I have 3060 ti (almost the most popular card if we look at steam gpu survey btw), i5 12400f and 16 gb 3200 frequency ram and most of the time I run Gateway above 60 fps BUT VERY OFTEN the game seems to decide to render a 1 billion polygonal rex outside of the map, and my framerate drops to 30 while nothing new and beautiful is happening on my screen.
  2. Make the goddamn graphics settings work again.
    Why do people not have textures on the low graphics? Why Lumen and RTX along with DLSS don’t work since update 6.5? Is that okay, mhm?
  3. Add an Unstuck button.
    Just accept that you can’t fix all the broken parts of the map and holes. Give people the opportunity to free themselves, because your admins mostly don't do it.
  4. Make sanctuaries optional and let juvies get nutrients from other plants and let them see migration zones.
    I don’t want to sit all my interesting baby life in these prisons with troodons and headbutting 65% growth pachies. I could explore the map, watch beautiful landscapes as a lil dino, but now I’m forced to sit in dugouts, nice.
  5. Don’t change my herbivore’s diets when migration zone shifts.
    You said that migration zones will be optional, and they were so until you made this change, which doesn’t allow me to get nutrients from the food from which I could get nutrients before the change of my migration zone. Is my herbi a gourmet or what?
  6. Small species need adjustments in their stamina regeneration.
    While I’m mostly fine with the stamina changes for big species (though they still could get more stamina while sitting or trotting), small species REALLY suffer from that. Dryo, hypsi, ptera, beipi, troodon… Why do they have the same regeneration time as 2 tons creatures? Do you think that rats won’t be sprinting around all the time and will just casually walk as elephants do?
  7. Heart monitor should update faster and be more accurate.
    At least 6 sections for HP would be fine.
kind sleet
#

Please dev just check how many ppl are complain about stam.
Do something listen to us

pseudo sphinx
#

I started playing the game 2017....

My thoughts are

Gateway was not ready to be released yet

Stam is horrible

Migration system should be able to be turned on and off so people can choose how they wanna play on servers

Am not playing anymore till things get optimized and problems solved.

devout ibex
#

it rained for 52 minutes and the audio is ENTIRELY wacked out it stutters for up to 60 seconds or more before it snaps back from skipping audio during RAIN only (Unplayable state) the rain cuts off for literally 6 minutes and is back on THIS IS UNPLAYABLE ARE U KIDDING ME?

ancient plover
#

Sorry, but I have to get rid of this now.
The endurance thing is total fog. You're constantly fighting with stamina, food and water, all at the same time, non-stop. You can't even drink something yourself or go to the toilet because otherwise you'll starve or die of thirst all the time. It's tiring and all the fun I had with Evrima is simply gone with Gateway. If it stays that way, The Isle is history for me and I'll play something else on stream.

zenith tree
#

The map is too big. mountains everywhere. everywhere is forest. I stopped playing the game today, which I started a week ago with great interest. My friends and I quit the game due to such situations. I hope the map changes again or we have the chance to choose a map so we can return to the game again.

blazing rover
#

Gallimimus is way too op

sour nest
#

WHAT A BORING MAP, GIVE US BACK SPIRO

zenith obsidian
#

I have being busy for over 5min to join any EU server. It keeps being stuck on 95/94 with almost all servers. but it keeps saying it's full. I have succesfully quit the game for this day, as i am unable to join any server. Not to mention the drastic change on stamina which quite much messes up the game.

stiff trout
#

those pterodactylus are deadly for the ptera. I was about 75% growth, got me a turtle. Not too long after the swarm is coming in. They will knock you down and kill you with a few pecks despite being a less than a quarter of the size. They should be easier to kill, and knocking down ptera should be dependent on size. Just a few minutes before the ai flyers, i was hung on a tree chilling, and a fresh spawned ptera came in and knocked me down, breaking my legs.

fathom scaffold
#

So ptera is basically unplayable, due to stamina, I think it’s the worst offender out of all of the dinosaurs, please increase stam pools asap or just go back to the old system while you figure things out, because no one wants to play dinosaur sitting simulator

river laurel
#

pterdactylus are rideculous, they kill too quickly.

hardy mist
inner shoal
#

please fix replay things,it leads game crush

humble sluice
#

where are all the AI?

atomic chasm
#

I'm having trouble understanding what direction the devs want to take the game. I was under the impression they wanted an intense survival game with horror elements, but the only thing scary about this update is how bad it is.

You can't create a gigantic map and take away our ability to freely traverse it. So much of my gameplay is sitting and hiding because I have no choice.

When I finally get somewhere, there aren't many players to interact with. The map is far too big for 100 players, so the map feels dead. Even in migration zones, there aren't many people because the rest of the players are sitting somewhere else.

My opinions on this will probably be against the grain, but I think sanctuary zones are a bad idea. I don't understand why devs want to handhold juvies all of a sudden, but all of the issues with juvies could have been resolved with a full stomach and fixed stamina. I don't need or want to be protected by bees.

The night vision range is far too small for a lot of dinos - it's so dark we really just wait for night to be over.

I don't want to feel exhausted playing your game. This was the first time I actually rage quit due to the mechanics being so awful in this patch. I don't want to play it.

I love this game. I've loved it since 2016. These critiques don't mean that other aspects you've all worked on aren't wonderful. Every dino feels so individual, the maps are beautiful, the water is fantastic, and I see the attention to detail! We just want to feel heard.

TL;DR stamina sucks and it's dark. bees¿

proper ether
#

Increase stamina regen for Pteras, increase nightvision range for Pteras

still peak
#

please fix stamina regen.. i feel like half the game im just laying down

ancient plover
#

Re-add carno's acceleration, it's essentially untouchable. The charge timer is nice, but it hardly means anything if all a carno has to do is disengage from combat, wait for the timer, then charge back in again, and nothing can do anything about it because not only is it faster than you, but if gives you borderline 0 opportunity for you to hit it with its 0 acceleration. Which doesn't make any sense.

copper tangle
#

The game is a sitting simulator no one wanna waste time on a game like this. We are adults who have work and life outside as well if you care value time. We chose to play for this game to have fun and not here to wait for ages just to fill a round of stamina. Bring back the old stamina or else you will LOSE more playerbase. 🦖 + 🌬️ + 🪑 = ⏲️ 🪦

molten echo
#

the stupid little ai pteras are obnoxious and the stamina is making this massive map impossible to traverse so no one is exploring it or doing anything but waiting for stamina to recharge

regal lark
#

Here are a few of the changes that I feel would be good:
-Stamina regen should be back to normal
-Map is too big for 100 players, rarely seeing anyone (more players or smaller map)
-There is too much sitting around now when not running several miles to find player or ai
-Ai also feels more scarce at least smaller ai that juvies can take
-We need healthbars to be more visible and clear

cedar magnet
#

The stam regen almost makes the game unplayable. You’re spending more time laying down than actually playing. Extremely disruptive and unrealistic. You starve and dehydrate faster than stam is gained. I would greatly like the old stam regen back. Would make the game way more enjoyable.

marsh heath
#

make stam great again

carmine siren
#

Ok so the max amount of points i can give to this update is 3/10 (Omni's OPness, poor stamina regen, op AI). If there wasn't any of that that i have said then i would have given a solid 8/10. (9/10 for the map design) Once again, fix omni, reverse the stamina regen back to normal (before up.7), nerf ptero AI, fix dev traps, patch holes in the rivers(you can find a few of them, i think ive found 3-4?). You have A LOT to fix, so please, don't waste your time on doing something you will release in the FAR, FAR future and fix all the issues that currently exist in update 7.

Moral of the story: never be too hyped about isle updates

vocal vortex
#

It's funny to see how many ppl are complaining about the game finally requiring more skill to play. The stamina changes ARE more realistic, requiring to actually think before just mindlessly sprinting around everywhere. The game is finally a proper survival game instead of a permanent deathmatch like on Spiro.

daring basin
#

As someone who bought the game 1 week ago and mostly played Deino, it got a huge nerf. Deino got nerfed to the point of being unplayable rn -- what's the point of having to fill diet with fish only because map is too big and you can never see anyone drinking? Plus, there are lakes that are unreachable if you are not a baby Deino, which makes it safe for Dinos to drink water whenever they want.

Until these are fixed, I won't even play any other dino!

boreal dove
#

how can it actually be??? that the queues aren't working again????? BECAUSE the NUMBER OF PLAYERS IS NOT DISPLAYED CORRECTLY!!!!!!!!

agile kite
#

The new ultra-dark nightvision is no fun to play with.
It's impossible to explore the new map once it gets dark because you can't see if you are about to walk off a cliff.
Night should be dark, yes; but this is too much.

slow comet
#

Don’t feel like the map is ready for large dinos like Rex and trike with lots of sheer cliffs and steep mountains a Rex could easily break a leg or die from making a tiny mistake while trying to navigate I suggest introducing a larger part of the map when they are added or add a new biome quicker by putting something in the biodome or just introduce redwoods

burnt anchor
#

Make The New Stamina Changes Toggle-able for community servers. Most people don’t like the Stam changes and dinosaurs like Dryo, Ptera and Beipi; are forced to run, swim and fly constantly. Helps with customization of servers

merry cave
#

With how it currently is, the game will and has always been all about combat.

Growth is all about becoming the strongest and largest you can be, to do what? Fight other adults, as an adult.
Sanctuaries force you to fight other juveniles, as a juvenile.
Diets give you buffs, and what people always care about when picking their diets, is how it will help them in combat. like omnis gravitating towards carbs for more stamina in hunts, and stegos going towards proteins and lipids for more health and bleed regen.
When perks come, people will obviously try to always choose the perks that help them in combat the most.
Nesting is a mechanic that is not at all focused on combat... but no one nests, because building a nest and raising babies is hard, and you don't get anything out of it other than "oh hey, you get to be a parent!". For nesting to be done more often, you need actual benefits, which in some way or another affect combat.

The objective of the game is to constantly get better at fighting. Sure, you devs might want this game's objective to be survival, but that doesn't change the fact that for players, the objective is to have FUN. which means FIGHTING.
You can't deny that all the fun this game has is combat and, for a few weeks or months, exploring the map.
If you want this game to not be a constant deathmatch, you need to make things that aren't combat fun. Which, by the way, is not the same as making combat less fun. That just leads to nothing being fun in this game. Don't mix those two up.
And these stamina changes definitely DON'T make being outside of combat more fun.

With these stamina changes and migration zones combined, you can't explore the map outside of your zones. Pouncers are punished for pouncing. Flyers are punished for flying.

Nerfing stamina isn't the way to go to make people fight less. Giving people something fun to do other than fight is.

wary oyster
#

More feedback for other people giving feedback than the developers.

Stop writing your feedback like dickheads. Calm down a bit and step back before hitting enter.
I know you're angry about a game getting changed in a way you don't like, but damn dudes you need to be a bit more respectful.

dusky bane
#

As someone who’s been playing Teno on gateway, the migration needs to be fixed. There are absolutely 0 nutrients anywhere else on the map except the migration zone. So now I have no freedom of gameplay, I’m just chasing food and being told where to go. There should be more zones for nutrients other than the highlands. There’s fireweed on our diet but out of the 4 coasts I’ve visited there’s none of it anywhere else except the migration zone.
This is terrible for gameplay. There should be nutrients around the map elsewhere than the migration zone, though more scarce.
The migration zone is a hotspot for carnivores and herbivores to meet and fight, not every player wants to risk that and that’s okay. What if I want to nest in a safe non populated zone to actually raise my children? It’s unfair to force and control your players like this.
Please fix migration and nutrient distribution

worn flower
#

please make herreras metabolism slow since its opportunistic like deino

faint nimbus
#

Spawned as ptera. Fly looking for food. Rest for stam die from starvation while resting for stam. Is basically Petra’s life cycle rn

autumn sand
#

The map is too large for the Amount of players at the moment.

radiant hamlet
#

I tried the update again today and it's almost unplayable. I'll keep this as short as I can. Here are the issues I had:
-Sanctuaries have almost no food and no water. I wasn't able to find mushrooms when I was on my teno and wasn't able to find small ai on my raptor
-It's way too foggy way too often. Night doesn't even look like night. Just looks like permanent foggy dawn
-With how much you have to move around, stam regen takes too long
-Little to no ai. I ran around for over an hour on three dinos and only found one adult teno and one boar. I could not find any fish in a river on my ptera and because I had no stam, I was just crawling until it died to starvation
-bad optimization/low fps
Overall, this update is very restricting and doesn't even feel like a game. There's no freedom in what you do and it is not new player friendly. It doesn't even seem old player friendly.

frozen sedge
#

VERY BAD optimization VERY VERY BADDDD !

hexed pecan
#

i have a crazy idea, so it would be really cool if they added "fast drinking" so basically you drink faster but there is a chance you get a bloated stomach or sum and reduced stam regen or increased stam drain

orchid tide
#

-Optimization is just god awful.
-The new map IMO is pointless, it's catered more towards humans and vehicles when we don't even have a valid dino roster yet TI_Succ it looks pretty though
-Bigger dinos like Carno and Cera will have a problem with fall damage. I'm not talking about falling off a sudden cliff they couldnt see (because that can happen), i'm talking about the little bumps on hills that haven't been smoothed down making tiny little ski jumps. I get you don't want 1 hot-zone on the map where all players gather but that's always going to happen when 90% of the map is just trees and rough terrain quickly painted with a brush.
-The night vision just keeps getting worse, at this point just use the legacy system for NV
-The stamina system is a good idea but poorly executed, resting should be a risky feature only to be used when you think you're safe but instead you've just made resting almost pointless.

autumn raptor
#

Make stam regen not take- yes I timed it- 13.27 minutes please.

sand swallow
#

audio clips in and out like when u used to do the thing in the school cafeteria lol

fallow jewel
#

I do agree with your GOAL of the new Stam system, but this is wayy too much. What makes the game fun when you’re spending 15 minutes recovering from a 30 second run? Stamina regenerates SLOWER than the rate that hunger and thirst drain. I’m just saying, find a balance. Make stam gain faster but not too fast, and slow the drain for hunger and thirst if you expect us to survive. I’m not trying to be as rude as other comments but the game at the moment is literally: 🪑🍽️🪑🪑🪑🪑🪑🪑🪑🪑🪦
Here’s a summary of what you guys should prioritize fixing before more people move away from this game.

  1. Stan system-Stan can increase slower than that of spiro, should take somewhere between 3-7 minutes depending on the species
  2. We NEED more ai, finding a whole 3 ai tenos in 2 hours of gameplay makes it just impossible to survive
  3. Hunger and thirst-they need to drain slower if you’re going with this new stam system. They both drain FASTER than stam regenerates, making it literally impossible to survive for more than a couple hours
  4. More players need to be on the server-somewhere from 150-200 sound reasonable considering the fact the only place you’ll see people is at the highlands and NE lake, and it’s just not fun being by yourself for 4 hours
  5. FPS problems-game is way laggier than spiro, shouldn’t have to spend $3000+ on a pc just to handle the good graphics.
  6. Bees-why? Juvie are fine surviving in their own(except with this stam system).
  7. This map needs polishing-too many death traps and random bumps, as a Cera I fell like 4 inches and was sitting there revolving a broken leg for around 10 minutes

I do ask that you guys please read this and take this into consideration.

brazen mural
#

please optimize the game its unplayable rn

ornate moon
#

Make the dead fish less jumpy

hazy solar
#

please optimize the game , in spiro I got 50 fps now in gateway I'm getting 20 fps

woeful frigate
#

stam regen for ptera/beipi/hipsi is☠️ These dinos need be fast and active. This is their meaning of life, otherwise they are dead. They cannot resting and sitting SO LONG... too long. What fun is in sitting in this game for playing as these dinos?

mighty valley
#

Make an optimalization .When i played the game on spiro i had no problems,but now i have 20 fps or below when looking forward without ANY BODY OR FOOD IN FRONT OF ME. I just don't have fun playing this game now with my fps

static lily
#

Some Graphic Settings keep on setting them self back to whatever even if u change it and click on apply. Same goes for Controls.

woven compass
#

add EU6, EU8 and more

modern thorn
#

Came back after 1 year break and Lost my first Cera from starvation after eating dead babys the whole time who prob. also starved to death. Fun experience please fix:

  • AI actually give food
  • Stam regen
  • Hunger drain
    Thanks and see you again when the game is playable
ancient plover
#

Stamina consumption and regeneration being scaled to fit Dino species size.

Ex.) smaller Dino’s using less stam and getting it back faster than large Dino’s

lavish viper
#

maybe make teno's attacks do more stam again cause i can infinitly kick/tail slam without consequences

terse kayak
#

Anyone else got this issue?? Never had this issue on Spiro, Only happens in Rivers, there is a small section where if you pan the camera the murky water disappears, and its clear blue and the camera pan/water separation is only downstream, cant find it up stream, Lakes is fine, but I'm not going to find Dino's risking life at a lake when this is the reason crocs avoid rivers lol. Makes it difficult to find diet food.

This is irritating as all hell. this is starting at Northeast, going under the bridge leadining up to the first waterfall. once you pass the first water fall, its fine down stream. but leading up to it, surfacing quietly and sprinting is impossible. Tried numerous servers, Official and Unofficial, same issue every time. So sort of pointless sitting in the murky rivers waiting for prey to drink because the bounce prevents the surprise. I'm not bouncing off any debris in the water, just the water itself.

And fish are randomly dying between the first and second waterfall. I managed to grab a few, dragged them out of the water, place them on the floor and they rubber band back to the water. Fish also don't fully surface before sinking back to the bottom after glitching.

Doesn't seem to be a path to the dam at the bottom so I took the mountain and ended up with severe damage. I followed the river all the way down to the Dam. (healed my legs) seems like a dead end. Took major fall damage, I get that it's designed to make it harder for crocs but this is close to impossible for them and quite boring sitting in the same lake due to lack of safe access to another. (There might be, i Couldn't find it) only decent place to hunt is the lake and once everyone else clocks onto the fact that the rivers and waterfalls are not croc friendly by any means, no food will go to the lake. I couldn't find safe ways down from the tops of waterfalls, barring the first one, with the cliff path (which looked really cool).

tough loom
#

If humans will be completely quiet, or just no added voice effects, add voice chat to humans. This will allow dinosaurs to hear the humans, similar to their roaring allowing the humans to find them. Not only would it put the human class in a slight nerf, but it leaves you more exposed really driving the horror aspect of being a human, as many could hear you but you would never know.

median crag
#

give humans radio or walkie talkie voice chat, and give the smarter dinosaurs a mutation that allows them to understand it instead of just hearing either gibberish or radio noises

strong knoll
#

flying 40 seconds with ptera equals 10 minute sitting. How can this supposed to be fun? + Even spiro's center with 20+ bodies and bones more optimized than this map. (rain excluded xd.)
revert stamina changes.

dusk coral
#

Gateway - Dondi wants his GatewayMonopoly to be a walking simulator like death stranding, but in a lame version. Its not fun generating stamina, then walk 100 meters, then regenerate again. Oh lets not talk about ptera. Its not a bird anymore. Its a bag of rice wanting to move its very light body.

That means if you are a medium sized ptera, you should walk, instead of run or fly. Makes Raptors very happy.

manic plaza
#

separate, smaller zones of food for nesting. Not enough to support an entire group, but enough to raise a few hatchlings before moving onto the migration zones.

we have this big huge map and yet you are making us be confined to a few areas. Hotspots should come naturally from the maps design, not be the ONLY option for survival.

opaque girder
#

Can we please address the food drain issue with certain dinosaurs. Surely a dinosaur can survive an entire night cycle without having to grab a snack half way throughout the night to sustain themselves. Carno's food drain for example, is 20% in 6 minutes IRL time.

grim rain
#

Don't change the stam regen for larger dino's, change it for smaller's/or give them a larger stam pool. I.E. Ptera, beipi, troodon, hypsi

Increase the trot/walk speed on every dino. The issue isn't the stamina regen, it's the want to run around because trotting is so slow. If people could trot faster I think the regen wouldn't matter as much. I play teno frequently and I have no issue with the stamina system because my dino trots extremely fast.

midnight spoke
#

the game is horrible right now. fix it. fix EVERYTHING
im talking
-poor optimization
-poor stamina
-poor food sources
-poor gameplay
-map too big for too few players

vast bobcat
#

I dont know much about the migration system as a whole or necessarily how it's intended but heres my take:

Instead of dotting food around the map, put all food, for all herbivores, along these migration "routes", or do something along the lines of having the migration start at point A, take you alllll the way across the map to point B, and when you reach point B as a herd, the game will already have dietary foods waiting at the end of the migration. Enough food for everybody. This would leave room for people to join the migration from various points of the map, herbivores can meet SOME of their dietary needs along the route but not all. Carnivores can stumble across these migration routes and hunt them accordingly. Small groups of carnivores may ambush them en route to the final zone, or track them along the journey. Once herbivores reach the end of the migration route, given the amount of food and water, this could make for a proper nesting ground. Different groups can split up in different areas of the region for nesting, all in hopes that the final migration zone doesn't get found by carnivores. Then you've got something out of the movie Dinosaur, and theres carnos rushing from the trees, ovi's coming in to steal eggs, omnis, and smaller carnivores picking on the juvies and weak targets. All while the giant herbivore herd is either defending the group or fending for themselves. Would create an epic gameplay loop for the later cycles of a players growth and allow a majority of the roster ample gameplay opportunities along the way. The end of a migration route could look something like Center from Spiro where the largest groups can be found here but its also the toughest area on the map due to the large amount of activity. Thoughts?

molten sequoia
#

I have to say I don't like the idea of sanctuaries.

I'm in a minority probably, but while reaching adult stage was always a challenge, it was the only challenge besides PVP. As some species even I'd say the game becomes boring when you reach 100% size. It's like finishing the game almost. Yes, I do actually think safer space to grow small dinos faster solves a non-issue. You always seemed to be reaching for realism. I think a small dino is supposed to stay vigilant and hidden in bushes/grass, it's supposed to try finding herds of it's species (herbis) or hunt small prey when adults put the guard down (carnis). One of the nicest things I've seen in the game was total strangers from my species saving me from other dinos when I got to them in time. I don't get the fun part in avoiding the dangers of growing up. I always thought it's supposed to be hard and feel unfair for small dinos. Reaching 100% is supposed to be an achievement.

Also the sudden switch between sanctuaries and migraiton zones causes another issue. As a Beipi I couldn't reach the sanctuary in time before I grew up. I was almost at the doorstep of the sanctuary, already starving, when the game decided I was big enough for a migration zone and pointed me the other way. Yup, died of hunger. I think it's making things unnecessarily complex.

lusty niche
#

I've played as an Omniraptor on Gateway so far. I could accept the new stamina changes if the walk could be more fast-paced. An example to demonstrate what I mean by this could be something similar to the Utahraptor's trot in Legacy. It appears to be more of a fast-paced walk rather than a trot. However, seeing as how the current walk can come in handy when trying to take caution around certain terrains, we could be given the ability to have more control over our speed. I only encourage this if it would be easy and unproblematic to implement. Aside from that, it feels unnatural that the current trot won't allow you to regain even a bit of stamina. I think it should but to a smaller extent compared to walking.

Overall, Gateway is good. It only needs some tweaks to reach its full potential.

dire breach
# vocal vortex It's funny to see how many ppl are complaining about the game finally requiring ...

its a Dino game. It should NOT be THAT realistic. its just a game to have fun. You literally cannot play the game, most of the time you just sit to wait your stam regen which is not fun also how do u know stamina regen is more realistic? have you been in Dino era?? did you see them sit around after running like 1 min in the first hand ? these games should not be trying realistic the more you do the more ppl gonna rage quit.

gleaming nimbus
#

was a 40% cera and got pounced twice by troodon and died? bug or ???

primal egret
#

The new stamina system is fine and the map is perfect. People can just take alternate routes if they don't want to fall off cliffs. It's not fun to be able to just walk directly to a place in a straight line. Actually traversing the terrain adds depth to moving around.

EDIT: We do still need autowalk for the new stam system, though. And optimization.

uneven island
#

as many people said, and here's another one, increase stamina for all dinos. The isle should be a dinosaur fighting/survival game, not a sitting simulator.

fluid quarry
#

Improve performance and FPS

First and foremost, improve performance and FPS. Yes, I understand that I don't have a top of the line computer, but playing on the new map is practically impossible for me

iron garnet
#

cant see anything at night even with nvg just lights up your dino not enough ai around for food and stam takes way to long to regen

prime stirrup
#

It is absolutely ridiculous that a deinosuchus should spawn in the trees, on top of a hill, far from scent range of any water source. Whoever thought that was a good idea should be looking for a new job.

merry gate
#

So I've been brainstorming some ideas for Ptera. And it's a lot of them, so I felt instead of posting 1 suggestion at a time, I'd post pics of each of them in one single suggestion. Not ideal sure, but I have a lot to say about Ptera. Below are 6 separate images explaining what I suggest for Ptera. I'm sure there's more I could think of, but for now this is a good start.

rocky bear
#

Locking the Pteranodon out of Hordetesting has resulted in the dino being poorly optimized for the new stamina/night vision systems. Ptera needs some love like all the other dinos got tweaked based on the feedback during the hordetest.

hallow iris
#

fix stam

lyric aspen
#

The biggest issues I have is with the new game speed. Everything is encouranging you to AFK.

  • new stam regens extremely slow, can't run to new zones.
  • walking to new zones takes forever, especially when trying to find a path that doesn't kill you from fall damage.
  • Food drain is intense for how slow the gameplay is now, you're forced to travel to new migration zone.
  • then all of these issues are made worse by the extremely dark nights. Everything you do is on a timer now, since your forced to AFK because of the extremely dark nights.
  • Not enough players on the map to see anyone outside of zones.

Better night vision, slower food/hunger drain, faster walk speeds, and stam tweaking would go a long way. Slowing down the stam is good IMO, but the games direction is just to waste my time now.

stone cape
#

In an unofficial server I spawned in inside a mountain. 😛

fast flicker
#

Optimization needs to be worked on.
Better night vision needs to be worked on.
The old stamina system needs to come back.
Sanctuaries need to be worked on.
And food drainage needs to be worked on.

idle prism
#

Since omni is op now I think that the glitch that made omni fail pounce if it was alt bit should be turned into a feature.
As a carno it felt like I was catching them midair and slamming then onto the ground lol. That's fun

This is what I came up with for balancing omni

subtle patrol
#

My ideas for migration zones and nesting:

  • Divide the map to 3-4 sections each representing a migration zone that rotate every couple hours. Each migration zone will hold 2 nutrient variants, 1 new and 1 same nutrient from the last zone thus allowing players to get all 3 nutrients in two rotations. But the 3 nutrient diet will not be permanent since the missing nutrient will run out during the second rotation, forcing players to migrate if they want the 3 nutrient diet. Rinse and repeat.
  • Large migration zones prevents carnivores from pinpointing herbivore locations.
  • Migration zones are divided by natural and human made landmarks; like rivers, walls, etc.
  • Non-nutrient giving bushes scattered around the map for sustain during travels.
  • Long lasting migration zones provide time for nesting.
sour spindle
#

(Sorry for my english)
Stam right not is not ok i think. Right now we dont get stam when walking normal speed and slow regen on relaxe position.

Should regens when normal walkimg or faster regen when sit down, but nerf both is not ok i think

open tundra
#

I agree with what people are saying about not being rude in feedback that is being given, however I also think it is perfectly reasonable to be frustrated with the changes the devs are making. It genuinely does not feel like they are even playing their own game at all. I mean, honestly what other game in the history of gaming consists of this much AFK-ing. At this point cookie clicker feels more engaging. We are all paying customers after all, and have the right to criticize the product.

slow peak
#

Carnotaurus... this poor animal.

Sure, he's good now, but his movement feels like a literal bot. Very artificial compared to the rest of the roster. The instantaneous acceleration, the arbitrary cooldown + crazy stam drain after using a charge, and the fact that now, its drift sometimes just doesnt activate when you want it to for some reason. Clunky as anything, yet it doesn't have to use any brainpower to win a fight. It is somehow stupidly good, yet feels bad to play as and is boring to fight as.

Over the years, some of the most pointless, frustrating, and questionable changes are made to this animal, whether they be to its benefit or to its detriment. It constantly shifts from being the unquestionable meta, back to being absolutely terrible. Carno just needs a complete reevaluation and rework at this point. It is much too one dimensional and its position in the ecoystem is constantly altered.

thin kiln
#

I'm pretty sure everyone has said it but these stam changes are very, very bad.
I understand you wanted it to feel like stamina is a precious resource, but there are better ways to mix fun and function. You could even make it a diet buff thing. Just, please. Fix it.

lilac jasper
#

Slow hunger growth, increase ptera night vision. Remove AI pteras

opal cedar
#

Down with the stamina system!

cursive schooner
#

First time in this game i died as a ptera because of hunger. New Stam sucks, ptera with new stam sucks.

New map is very cool btw.

astral quest
#

Would be good if AI's have NORMAL movement. Not just dodge everyone and everything. With that stam regen it's IMPOSSIBLE to get something to eat. U have 2 options: Die of starvation or die of starvation. Map is too big and number of players too limited. Hard to find other players on map if You're not playing with ppl You know.

pastel lava
#

Can AI fish spawn be added the the pond in East Plains?

shy iris
#

Fix shaking off raptors, it just doesn't work now

zealous jacinth
#

please optimize the game, I went from 40 FPS down to 7-10 FPS after the update. literally forced to stay on Spiro

bold cosmos
#

It's extremely hard to fly at night with the current night vision

cyan ravine
#

i love the new map but why do we get a bigger map when we had the problem that u often dont see anyone cause of the big map could it be posiible to make the server bigger for more persons

glad ledge
#

I think that Night vision should just be integrated into each dino's vision. It should not be a toggle that you can turn on and off. If you're going for realism, it should just transition as night falls, with some dino's having better NV, and some having worse, depending on the species. Ptera's NV needs to have a much further range, so they have the option of flying at night and being able to see the trees and terrain to pick a spot to land. It doesn't have to be so good that they can hunt efficiently at night, but at the very least they should be able to find nesting perches for the evening. Either shorten the day/night cycles to make each day pass quicker, or decrease hunger/thirst gain. Dino's shouldn't be starving by the time morning comes. I think that there's a potential for a complete hunger/thirst/stam overhaul if you guys are up for it, giving some slight buffs/debuffs when full vs hungry vs starving. I love the buffs/debuffs based on your diet, but I think there should be smaller ones as well based on how full you are, and that the drain on hunger and thirst should be better balanced. I think the stamina regen time should be lowered a bit, to bring better balance, but also that the stamina drain needs to be adjusted if you want to make us wait that long to regen the stamina so that a ptera can take off and fly more than 100 yards before having to lay down for 12+ minutes to regen enough stamina to fly again. Same thing with Deino's. I get not having a ton of stamina out of the water, but allow them to regen stamina when resting in the water as well then so they don't have to be exposed on the beach for 15 minutes while trying to recoup the stam loss. I think that a slight passive stam regen should be implemented, allowing all dino's to regen stam (maybe at the current resting rate??) while just standing/sitting around. Then if they make themselves vulnerable, they should get a large increase to stamina regen, helping them to regain it within a shorter time

quick estuary
#

Terrible, just spend hour in this walikng simulator just to die by thousand of falls in game

clever oxide
#

There's a lot to say, but i'll make it as simple and short as possible.
This game is absolutely unplayable at the moment.
-Optimization needs to be fixed, the fps drops are insane and make the game incredibly headache-inducing.
-The stamina regenerates way too slow, this is supposed to be a dinosaur survival game, not a sitting simulator. Walking a few meters then sitting down for 10 minutes as you slowly starve to death isn't exactly captivating gameplay.
-Food drain is way too quick because of how slow and sluggish the gameplay is now. You'll die of starvation before you reach any food source because stamina regenerates slower than your food and water drains. Does that sound realistic to you?
-The map is way too big for the small amount of players that can be online at once. You could play for hours and not bump into a single player, it's like a barren wasteland.
-The migration system doesn't make any sense to me. I understand that you want to encourage players to explore the map instead of sticking to hotspots, but especially because of how horrible the stamina system is right now, it's nearly impossible to make it to your migration zones before you starve to death. I also don't understand why you have to force herbies into one spot so all the carni's can come and pick them off. The game was perfect as it was, finding food was difficult as a carnivore which is how it's supposed to be.
-The night vision range is horrible.
-Not to mention the connection errors. Half of the players can't even play the new update because of the buggy servers crashing the games and not letting players in like they're supposed to.
In conclusion, please fix the game. Please.

limpid steeple
#

new map is really cool. O also havent had any fps drops, however the stam has made the game unplayable,
hope to see some changes coming soon!

silent finch
#

wth this optimization🥰

willow atlas
#

Ptera needs better night vision, you fly faster than you can see things in front of you

tender snow
#

please increase the stam regen a little. I spend more time waiting for stam than i do trying to find food, by the time my stam is good i've starved to death

gusty vapor
#

Plz also look into server jioning 60 players online says server is Full every time

hearty lantern
#

Bro re add regular deinosuchus bite and alt bite. And allow to look around with Alt under water why y'all mess up this bad.

devout plover
#

Carno instacharge sucks and makes encountering one on the roads at night guaranteed death.

As an omni I ran into a carno while traveling on the road, as often they are the safer means of getting from point A to B. We saw each other at exactly the same time with our relatively small nv radius; I had just enough time to TRY to veer off into the woods before being charged from a trot and 1-shot.

Encounters like this suck. Knowing if you have bad enough luck to encounter a carno point blank at night meaning you'll be back on the character select because you don't have enough time to get away from it is a god awful feeling.

To add salt in the wound, I've been playing Gateway since the ST and 99% of my gameplay has been solo against my will. I can never find my own species unless I sit at highlands forever, which I actively avoid because I want to utilize the rest of the map.... so more or less I walked around alone for 3 hours just to be instantly deleted with no way to avoid it.

Barring deino, no other playable should make you feel like you're SOL if you so much as glimpse them.

proper shoal
#

Gateway, while being the newest addition to this game, is littered with new issues that were simply not present in previous renditions. What went from a walking simulator became a sitting simulator, with stamina regeneration all but naught during trotting. It feels as if each dino has the stamina pool and regeneration that a fully grown deino should. Drinking water is now an issue. A character can perform the animation to drink at a source but not receive water. By the time you're done splashing around in the shallows trying to get your dehydrated dino some water, every croc in the pond knows youre there. However, these issues only occur if you are able to join the game itself. Servers are packed full, with multiple I have seen having 20+ person waitlists, assuming it doesn't just tell you its full and crash the whole game. Despite this fact, it is rare to see other players, even in migration zones. I see great potential in this game, but poor developer choices and specific bugs lead to a very unsatisfying and frustrating experience. I will see you again when these changes are made.

leaden steppe
#

The weather system is amazing, nicely optimized in my opinion. Cant wait for random meteor strikes! PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ :D

signal bison
#

We need more schooling fish, frogs, chickens, rabbits, etc. I starved to death for a juvi ptera once. Because I couldn’t find schooling fish (or other food) anywhere except the river near which I spawned. And I was close to death from hunger for the second time, but I was lucky to find the corpse of an AI teno.
As soon as I ate, my thirst reached the red mark. When I drank water, I needed to fully restore my stamina. After restoring my stamina, I needed food again.
If you have the fastest animal in the game dying of hunger, you are clearly doing something wrong.
Simulator of sitting on branches waiting for stamina regeneration 10/10

bold kettle
#

Stamina was fine before the change. Please fix it. It's horrendous having to run 300ft, then stop for 8 minutes to gain it back, then starve or dehydrate. Keep whatever else in you want for the time being, but stam needs to reflect to before the recent change. Also to throw it out there. The food and water. Please make it a bit more real. There is no reason my 5 foot beip should need to have a 7 course 5 star meal every 20 minutes or i begin to starve. I feel like i just finish filling my stomach, then move for 5 minutes and im at 50% food again. That's INSNAE

dusty yoke
#

I know people like the Stam drain because it adds realism. But there needs to be some happy medium here. A half grown deino took 5 mins to get from 30% Stam to 100%. That means each hunt takes 5 mins or more between hunts (if you're lunging and trying to drown prey). And that's banking on not failing the hunt each time. So really you just sit there constantly starving to death while you wait for your stam to regen. If yall want realism, make it to where crocs don't need to eat for an entire in-game month lol. It's a survival game that's based around pvp. Or it /was/. Now it's a "I need to cross the map to find food without running and slowly dehydrate or starve to death while I do it" game. It needs to be stated: this is a game. Not real life. Not a bush-sitting stam regen simulator.

static mason
#

Please let Pterodactyl regain stamina while latch to trees.

hollow dome
#

Give us some sort of hint that you are listening to your community and fix some of the issues we all are complaining about

ancient plover
#

Return the health display. PLEASEE!!

gleaming relic
#

pleas fix the omniraptor i cant un latch after i pounce

mortal rampart
#

Please fix the rubberbanding, never had this issue on Spiro but on gateway even with a stable ping I keep rubberbanding... try fighting anything is always a risk because I might just get caught off guard by rubberbanding. I usually play smaller more agile dinos but the risk with the rubberbanding makes them not fun for me 😦

slender summit
#

I don’t know if anyone’s ever mentioned this but

Make gateway AT LEAST 150 players for the size of the map.

graceful kestrel
#

Community server should get the ability to fully customize both dino-stats as well as global settings such as food spawns etc.

I don't really see any good reason, not to allow community servers to create a custom configuration for their specific server by modifying stats such as Stamina, Health, StaminaRecoverRate, etc. on a per dino basis.

frigid sparrow
#

fix the player count in the server list cus when it shows 80/100 and it still says "server is full" that's annoying

sturdy glacier
#

typing here is the biggest waste of time ! we have said multiple times that the stamina nerf is the worst thing that happened to evrima and what did you do ? pushed it to the public branch ? why did you create the general feedback channel if you would ignore 90% of the criticism ?

toxic stirrup
#

It seems to me that the map is too big for only 100 people, they should make the servers larger, at least 200 people. It is difficult to find someone of the same species in various parts of the map.

rapid harbor
#

having sleeping be viable other than just safe logging and allow stamina to regenerate much faster when sleeping, then you may choose to safe log if thats what youre going for.

modest sleet
#

Add a "fatness" bar.
So that even if we have an empty stomach during the night, we don't immediately die.
Allowing us to eat in the morning and "store" it for the next night

agile cliff
#

Bring back visible health. Guess this isn't a request TI_HypsiShrug

iron linden
#

The stamina regen is a massive issue that limits playability across all dinosaurs.

quiet relic
#

add a faq channels that answers simple questions like why you must wait at least 5 days to release a very useful update that would include a fix like changing numbers(look at current update: stamina etc.) and more questions that are frequently asked
but still congrats for doing small changes every 1-3 weeks instead of 4 months

rapid tiger
#

Not playing until stamina is fixed 🫡

dreamy copper
#

Please change the restart start time from 4pm to early morning. It'd be nice to have more day time before we have to deal with the pitch black nightmare again after each restart.

Edit: Thank you so much for changing it to 9am!!

hazy comet
#

Would be great to bring back message before restart, so that everyone can safelog before

plain gust
#

Map is way too big and and the lack of AI in this game is making it impossible to survive as a carnivore. And if you do wanna survive youll need to eat bones which gives u a de-buff that last idk how long, Would be great to add more AI/ more that 100 players per server or even making it so that food core does not drain as fast.

mighty harness
#

Fix the stam regen it is soooo bad rn, especially with ptera

ancient plover
#

The black spots caused by running players at a distance needs to be fixed
This heavy mist looks bad please improve

mossy plaza
#

Gateway. The map looks great, but is poorly optimized and wont be used much due to the painfully slow stam drain along with the different zones that basically force you to only exist in these zones. Thus, some fixes need to be made.

The stam drain for the smaller dinos is WAY too high, these dino rely on being able to run and forcing them to sit every 5 minutes for 13+ minutes just kind of erases them from the population as they can no longer reliably survive. I used to recommend ptera to new players as you could explore, could escape predators and could find prey generally easy however I no longer see this as an option due to them having such bad stam drain, you might as well just remove them from other dinos diets because if the stam isnt fixed you most likely wont be seeing any in game.

Bigger dinos are also having issues as, due to the migration zones being the only spots where food spawns, they are starving left and right. Food is unable to be found outside of the zones and that just doesn't work right. Id say make it so food spawns outside of these zones, similar to Spiro but maybe not in as large of numbers as Spiro (Just enough to survive, please we are begging here) OR make it so Special food spawns inside of the migration zones that gives all 3 nutrients (But still have normal food spawn outside of migration zones), similar to the mushrooms, but for dinos of both herbi and carni diet. Thus making migration zones not mandatory but also giving players incentive to travel to these locations. Either to grow or to get food for hatchlings to help them grow.

Anything that is added needs a reason and good execution. Some of these new additions, while they do have reason, werent executed properly and either needed to be worked on longer or the devs need to read the suggestions and make some changes. I see many changes in here that are fantastic and would greatly improve the game, but feedback is only feedback if its being taken into consideration.

pseudo socket
#

While you (hopefully) fix and make Gateway better, pls bring back at least some of the official Spiro servers. Many of us were enjoying those and now that either Gateway isn't working or is unplayable, we have only Legacy left to play, which is not great.

alpine niche
#

Evirma was mint, this not so much pls take the time to fix stamina I really used to like the game. pls ty ❤️

dusky bane
#

Please make night time last less longer. You start being unable to see at round 16-17:00 which is between 4-5 and it only gets light past 7. That’s over 14 hours of darkness??? This doesn’t add anything to the “horror” aspect, I’ve never seen a single player say anything other than call it annoying or just afk.
I understand that Dilo will need night to effectively hunt but why are we jeopardizing the gameplay for one or two dinosaurs??? Dilos are still formidable and scary opponents even during the daytime. There are better ways to do this Devs.
A good start was the weather system with fog. So even if there is a longer day cycle and shorter night there could be difficult weather effects such as fog which Dilos could see better in. So it’s not constant but can still let Dilos hunt.
Fog sound scarier than nighttime anyways, you can see the brief shadows of dinosaurs in the distance compared to just all black…

real patio
#

Please work on optimization... This is INSANE. Also, please fix stamina. Your community hates it.

fallow jewel
#

Please, listen to your community or at least let us know you are. A lot of people are temporarily leaving this game because of this upda-…nah more of a downdate. Also typing this while sitting down waiting for stam to regen

ebon gulch
#
  • Sound bug
    About stamina I will not write, everyone already understands what to what, but there is a huge problem with the sound! Why almost every sound in the game (music, rustling leaves, the voice of dinosaurs) all this is very often stutters, glitches, bugs! It is simply impossible to listen, I agree to sit 10 minutes and listen to ambient the isle but! I can not even do that, the sound is terribly broken, even on more demanding games that my computer does not pull, there is no such a terrible bug. Please fix this!
granite ore
#

Fix stamina I have seen posts of so many people Uninstalling the game due to this along with other new factors from the games current state. Come on dev team don't proceed to make the game worse as time goes on. Already seems on social media it is losing players steadily. It is a great base to work with just be careful which direction you take future updates.. they could make or break the game..

rain compass
#

pteradon flight is really jittery on gateway, can we get some optimisation for ptera please?

ionic tinsel
#

This update made this game suck. I'm so tired of spending my whole time sitting for stam and running for food that doesn't exist. and when you finally think you found the way someone comes along to kill you. it's stupid. I had a good time yesterday until the croc grabbed me which is of course a death sentence, but overall good time. Today has been hours filled with not getting passed baby stage unless I play croc and theres no other crocs around. But even then the only food around is fish so get ready for that slow grow.
I never had this problem before this update.
But hey, maps looks great so I guess thats all that matters.... but wait, map is so big you cant find anything and you might as well be blind at night. and you get stuck everywhere or spawned in horrible spots.
Seriously, I really tired, and I'll probably try more cause I've put 500 hours into this game but jesus you guys =/

cerulean wind
#

bro what is with the crashes and the insane amount of cliffs

proven shell
#

make it so when you crash your dino logs out of the game (fatal error)

sturdy rivet
#

Might I suggest making it so that if you are nested in, you see your normal diet instead of the sanctuary stuff as a herbivore? That way you can follow your parents around eat what they do easier instead of only smelling the sanctuary.

Edit: Or maybe let nested herbs smell both.

granite blaze
#

Night vision on gateway is WAY too dark, where the map goes well with not hiding cliffs with bushes and trees, it fails in making it so hard to see at night that you plummet to your death regardless, on my first playthrough on a cerato, i managed to break my legs 4 times at night when going through forests and ended up falling to my death from a cliff because i just couldnt see anything in front of me

finite belfry
#

if the server is full just put me into the queue. constantly refreshing hoping to catch it at 100 just to get into a qeueu is rough

severe glade
#

I think posting here is useless the devs don't read any of this, They just push out updates and make the game the way they think is balanced which is not. Imagine most of the community has been complaining about the stam issue and what did they do they pushed out the update to the public. Gateway still needed a lot of fixing. Other games listen to the community I dont know about this game.

ornate hare
#

So if you spawn as a croc in northeast plains you are just stuck there? going more south just gets you to a massive waterfall you cant pass, i guess its a nice place to kill yourself

river frost
#

A new, beautiful map that we all wanted was added! Except we cannot explore it whatsoever because we are restricted to our migration zones and we do not have the stamina to leave, explore, and make it back in time before we starve or dehydrate (maybe not dehydrate, deinos luck with food is so sparse they're busy trying to traverse land to a certain lake and live out their days there, iykyk). During stresstesting, this was made apparent time and time again, yet nothing was changed and suddenly it was a last second decision to make Gateway the main branch (maybe it wasn't last second, for staff that is). No warning, nothing. Just forcing this on the entire playerbase. "Spiro is available, you just have to switch to it! :)" Knowing fully well official servers were removed. Absolutely no consideration.

Pretty unfair to the loyal community, which atp seems to be mocked.

fallow bronze
#

The stamina change is good for combat, but not for survival.

Suggestion 1:

It's very unfun design to die from a non-player interaction like starvation, especially from a game design choice. The map is too big for a 100 player cap, you can't find food, and it's worse with the lack of stamina.

Give dinos a starvation mode where damage from starvation is a lot less than it currently is, like 20-30 extra minutes of not dying, but they are extremely weak, no growth, a visual tell that they're weak, starving, and an easy target. It encourages player interaction and the player doesn't die from an interaction-free cause.

Suggestion 2:

Have stam during and after combat be very slow to regenerate for a time so it stops people from having non-stop combat without gimping the rest of the game.

(Edit: Or just have a slower health regen be the governor of how often someone can re-engage)

Suggestion 3:

Have a well-rested state where stam regenerates very quickly for a time if you've been laying for a long while with full stam, like the entire night waiting for day. So when you get going the next day you start with very fast stam regen that can regenerate even when trotting and as the day goes on you regen gets slower as you get tired. That way people can do some traveling without running endlessly.

feral bane
#

Map is gorgeous! Really enjoying the layout and how awesome it really is (after I finally got my stuff to work LOL)

I will say that as a herbie player, the adult teno ai is rather annoying in my opinion--here's my take: While playing a teno myself, I came across ai that at first seemed really cool to have run around with you, but after a little bit it started to get slightly annoying since they would swarm you and block you in with their bodies. I also found that it doesn't necessarily matter how far you go, the tenos will somehow end up finding you again--which was interesting.

Other than that, I think it's going wonderfully so far for me personally!

charred meteor
#

Make diets drain slower

dapper canyon
#

The fog keeps coming in too often, I think it's a beautiful effect but having it happen almost every morning and evening is just too much and feels too repetitive

dusky lake
#

fix the random high ping spikes and add more servers for people to join.

midnight spoke
#

please fix:
-stamina
-optimization
-ai or food sources in general
-holes in the map

echo bison
#

I could do without the false liftoff on pteras when I think I've got just enough stamina to make it off the ground. It steals what little bit I collected, and it's impossible to tell where that fine line is. I'm desparately trying to get diet and instead, I'm permanently grounded, as if that isn't already most of the current gameplay for pteras anyways. If I don't have enough stamina to lift off, don't let me glitch-clip back on the ground in the most jarring manner possible please?

mental relic
#

Gateway is a good map, layout is good, good detail and just overall visually nice.

There is a few problems I feel need to be addressed, The stamina system is good in a way but it can be ruined by the hunger drain, if hunger drain was lowered the stamina system would be a lot less punishing and I feel more people would be happy with it as the main complaint seems to be starvation. The second issue is migrations and sanctuaries, both are good systems but should not be mandatory. There should be food scattered around the map and juvis should be able to smell migration zones and eat plants outside of them to gain diet, this way exploration for herbivores isn't punished and carnivores won't starve to death, Ai also needs to be increased sometimes it can be impossible to find. Starvation should be a threat, not a problem. It is also hard to nest in babies when they need to eat sanctuary mushrooms instead of their diet plant.

To summarize, scattered food around zones that only provide 1-2 of the 3 needed nutrients to allow herbis to next and explore outside without having a perfect diet, to have access to all 3 you should have to be in a zone, High risk High reward but it should not be forced, same with sanctuaries. Let Juvis smell both zones and sanctuaries and reduce carnivore hunger drain to compliment the slower paced stamina system.

idle wadi
#

Ptera should recover stamina when gliding. Also tamina drain from going from lying down to standing is too much. My ptera spent most of the time grounded.

frosty breach
#

Can the skybox get an update? The one we have currently looks a little blurry (not sure if it's due to settings or a glitch), and it's a bit lackluster when you compare it to the true night sky. In areas of very low light pollution, the sky is absolutely stunning due to the ability to see the milky way, comets, planets and so on. In addition, having a more interesting night sky might make the long nights and dark nightvision just a little more tolerable.

analog remnant
#

Ive played this game for over four years now and have logged over 650+ hours. I've dealt with plenty of bugs and other hiccups that are naturally expected in a game during on-going development. I think the team is very talented and have evolved this game into something great.

With that said, The new stamina system is so, so utterly oppressive, that I cannot stomach playing the game anymore in its current state. I'm not angry at the devs, I know they work hard, but I'm so terribly sad that my love for the game has been so suddenly pulled out from under me due to just this one change.

I'll be checking in here often in hopes something is reverted or changed so that I can return some day.

iron cipher
#

Instead of just making huge change like the stamina update and expecting for the best. I'd recommend creating something as simple as a poll so we don't have to endure updates that can cause people to write the same thing over and over again in feedback.

ancient plover
#

Make a Global chat, I get it horror game and stuff and that is completly fine but it should be an option for servers. I really liked the old isle chat just because of the fact I could get cursed out or get egg invites, or even find a pack. If you don't want the chat and hate the chat or whatever chat chat, it still doesn't mean it shouldn't be an option, look the survival stuff is cool but more cool with friends.

alpine lichen
#

PLEASE optimize the performance... At least execute DLSS or FSR properly so it would actually function and help.

limber zephyr
#

Something need to seriously be done with the stamina regen. I played as a 50% growth omni, sat with 33% of my stam, had time to go do something else and come back only to see that I only reached around 60% of my stam in something like 3~4 min like please, that's litteraly too much.
The game is litteraly a walking sim, it being a resting sim on top of that is something that shouldn't be.

wicked patio
#

why am i hearing thunder constantly, especially while the skeis are clear

soft topaz
#

1.) Can we please, please please fix the server count thing or add the queue again? This is ridiculous trying to get onto servers that have a listing of 90/100, only to get kicked back because "Server is full"

2.) Fix the roads or SOMETHING. I'm tired of falling through them. Are they not synced to the map? Or flattened to the map? Any time I'm on a roadway or path, my ping spikes and FPS drop.

devout plover
#

The pictures speak for themselves... The beach I spawned near had no food, and the only water I can see on my compass is all the way in the highlands. I burned all of my stam flying up the inclines and now I'm going to starve out.

I finally manage to get ONE fish which, as a juvie, should fill me to at last half, right? Nope.

So now I have to awkwardly balance low stam (which is cut in half every time I jump to fly) with my steadily draining food bar.

I can't gain stam OR swallow fish while I'm clinging so there's NO point to that other than a frustrating time waste as well. What's the point of clinging?

The new night vision made it impossible to tell how far I was from the surface so I fell in, didn't have stamina, and drowned. I have NEVER had that happen as PT. I didn't even manage to get my food up to a quarter in the whole span of time I was juggling rest -> fly -> catch -> land -> eat.

I spawned in to the water access spawn and can't smell water on my bar, can't see anything besides the void, and can't afford to waste the stam flying around at night in a storm so I'm grounded, made to starve until hopefully I get some visual clarity again.

What a miserable way to play what used to be a wonderfully free feeling animal. I was so excited for ptera to be reenabled; now I just want to play anything else.

wet meadow
#

I liked the second map better, I think we're all carnivores now. From what I see this game is dying like our dinosaurs.TI_FeelsGoodMan TI_Gross TI_Zzz

still peak
#

-Stamina needs a major fix, I feel like I'm sitting way too much of the time, I love the idea the devs are going for, but the regen is just too slow.

-Audio seems buggy at times, makes it super hard to hear anything that's going on.

-I've had some weird hitboxes while drinking water, I always need to constantly adjust to be able to drink.

-There's some weird dead body collision stuff going on, seems to happen on top of rocks (definitely was noticeable at the troodon sanctuary), bodies just endlessly fall in place and do not like to stay on rocks or branches.

zealous jacinth
#

I really like the current night vision setting, it's exactly how it should be to be fear inducing as much as the night should be.

I would say the migration idea should be a bit reworked because of the power it gives to herbies just guarding bodies for no reason other than spite..

Stamina is mostly fine actually, I don't mind its current state that much, albeit it could be a little tweaked for certain species, for example the old Ptera stamina system was much more adequate.

the maximum player count should definitely be increased for the map size quite did

the only real concern for me is the horrible optimization since I went from Spiro 30-40 FPS down to Gateway's 5-9 fps.

ionic kernel
#

pachy headbutt flies further than its actual jump on any kind of slope. makes fighting on a slope pathetically unrealistic and tedious. if anything, an animal that can send smaller animals flying backwards from a charge should do well on mountainous terrain

strange dragon
#

Feedback

  • Stamina. Provide more stamina while walking instead of the small droplets of stamina you get. Give the current walking stamina to trotting instead. Laying down should be adjusted to provide more to avoid sitting for 10-15 minutes for a 4-3 minute jog.

  • Critters/Ai. increased spawn rate for critters and perhaps add something simliar to what the juvi herbivores get but much more resource limited for carnivores juvis. Perhaps make a herd of deers/goats and perhaps flocks of chickens. Havent ran into a teno ai at all.

  • Migration. Its nice to have somewhere to follow but please provide small clusters of food scattered around the map. While playing pachy with 4 children, my kids were nearly straving. I wouldn't mind just 2-3 bushes of somerandom diet. It wouldnt be too bad to include some nesting grounds in those migration routes as well to encourage nesting others in. Not all of them but some of them.

  • Ptera. With the Stamina changed, this has caused them to struggle the most for little enjoyment Either give them more stamina/buff or reduce the stamina consumption. They are not hunters but scavengers. They are also baby hunters. They should be allowed to swoop in the sanctuaries without alarming the bees like Troodons. Gives them a food source thats not fish [thats hard to get, due to the lack of travel these poor critters get and stamina].

  • Population. Needs to be increased to 150 if possible.

  • Please fix the server joining/que issues. Cant even get into que and the game keeps stating '83/100'

frail hill
#

thoughts on better AI spawn? ive been running around for 20 minutes now looking for food and finally starved to death as full grown carno. i couldnt find anything.

stuck quartz
#

fix stam regen please sitting for 15+mins to get full stam is ridiculous old stam was way better and food is mad hard to find i starve to death half the time

gleaming plaza
#

the slow stam regen is making ptera unplayable

jagged lion
#

STAM FIX IT NOW it is ridiculous i have to sit or z walk for 15 mins to get my stam back to half as a utah(i am not exaggerating at all) pls for the love of god fix it. Also pls fix the player count bug it is beyond ridiculous that in legacy the player count was always spot on and in evrima it is wayy off everytime i join a server that is 70+ players it is full actually and then it doesnt let me enter a queu because it only says 70 - 90 players it needs to be fixed but 1st is the stam. Also one more thing im currently playing as a dienosuchus and its been 1/2 an hour since i last fought which put me on 4th screen and i still am not even to 2nd screen pls make a little faster.

sand swallow
#

ran 15 minutes to a sanctuary, (with no stam) explored it through thick trees which sucked to navigate, didint find enough food to even effect my stats, stepped outside for a half second looking for mushrooms and got eaten by a full grown carno, epic gameplay lol

misty finch
#

The rubber banding is so bad please fix it. Also just make stam how it used to be please.

neon shale
#

I personally feel like the stam should be a lot better for smaller stuff that doesn’t even do good in pvp, sorry if I’m wrong but I thought one of the reasons it was added is so people can’t abuse certain things about the old stam. So why would smaller stuff need to be punished like this too?

toxic pike
#

minor QOL, literally make it to where we can eat or do inputs while chuffing, it is pretty annoying to deal with.

toxic adder
#

More spawn points for Deinosuchus, right now the only 2 spawn points we can have can get easily camped by bigger crocs for canibalizim and literally just denies the possibility to play the dino at all
as a matter of fact, not even just canibalizing but just killing for the sake of killing because they can easily do so.

spring citrus
#

Logged back in after months of no updates to find myself with no stam, traveling half a map to a 'sanctuary' for food as a baby only to be killed by carnivores camping it, and spending half my time starving to death alone.

I can clearly see the masses agree with me yet there has been no changes and the devs continue to do what they think is best....

old yoke
#

Serious food issue going on right now. Especially for Deino. I am an avid Deino player and most of my time has been spent eating every single thing I can in the entire water system of a full server and still having a poor diet with all the debuffs. It's a huge issue for everyone but ESPECIALLY Deino right now. I am currently struggling to eat anything, walking on land 50% of the time trying to make it to the next piece of river, and it's a miserable time.

boreal kelp
#

It seems the main problem with stam is how slow it regenerates, in concept I do think it’s fine. But we do still have to sit more often than I feel is necessary. It makes gameplay feel very slow and tedious.
This is especially damaging to small tiers (poor ptera), which many of us would expect to be quick growing, easy, casual options. Yet still we are heavily punished and feel forced to invest a lot into a dino we spent a half hour growing.

In short, please up the stam regen

restive vigil
#

lack of food, clipping through rocks and falling into fractured legs, glitched food when it appears, travelling too far for sanctuary. update made this worse.

ancient plover
#

For drink u should add more rivers to travel to so we don’t have to land deino it as much it’s not terrible now but a few more wouldn’t hurt

median geyser
#

stam stam stam, i know everyone and now myself is complaining about it, i cannot enjoy the game if this is a sitting simulator for dinosaurs. the regen rate is just awful.

midnight vessel
#

With the new map/stam changes i feel like you are really limited to how you play the game now. I understand that some people don't like pvp but i feel like other than walking around and looking at the scenic views of the map there really isnt much to do other than sitting around and as a player that really enjoyed pvp i dont see a point in playing if i'm not ever gonna meet anyone i can have a battle with and all im gonna do is sit afk in a bush while i slowly try to get to my migration zone

arctic rover
#

🌊 WATER ISSUE: The map is too big - by the time I got to my migration point to eat, I was almost dehydrated when I had been full on water at the start of the journey. The water was so far away that I died before I could even get back to it to drink. Add more water, or reduce the rate in which we lose water.

night inlet
#

ptera seems extremely slow to regen stam, i get it for other animals but half your stam bar is consumed every time you fly, catching fish and landing to eat them a couple times and you have to rest for 3 in game hours to get your stam back. ptera stam seems a bit ridiculous.

either buff stamina regen for ptera or make it consume less when flying or jumping to fly.

dull igloo
#

I know that oftentimes y'all decide to make weird balancing choices for testing purposes. I am trusting that this stamina endeavor is that- a balancing test. But, if I'm being honest, with this much frustration it is causing it might just be best to keep these tests to QA and stresstest. They are causing the game to be simply unenjoyable. There is a fine balance between realism and hardcore survival and making your game simply feel like you're being punished just for playing it- this makes the game feel like I'm being punished just for playing it. Most others seem to think the same. Please make some sensible adjustments.

frank badger
#

please fix night vision for Stego and Cera it sucks not being able to see an inch in front of me in the dead of night. It is worse than having the night vision of because you see just enough for it to annoy you.

somber gust
#

The main issues are player cap in each server, They need to slightly rework the stamina system, Fix the optimization as the fps can sometimes be horrible even when u have a good pc, And they need to listen to feedback :/

slow comet
#

Make the red spots into migration zones, rn it seems all the migration zones are really close if not around the highlands or in the highlands. Playing as pteras I found tons of cool little pools of water around the map but since there are not near any migration zones no one goes there so having 5 - 6 migration zones spread around the map would be good and possibly an indicator on which one you are going to?

high beacon
#

Please fix the queue system and server stability. I can't play the game anymore after Gateway launched.
I just get "your connection to the host has been lost" after a screen freeze while connecting to a server.
There's really nothing like this game out there nowadays, you guys are creating something great with this game
That needs to be properly maintained

vocal scaffold
#

man 1 step forward 2 steps back always for these devs, gateway has some positive changes like the migration system, but then they completely ruin it with the new stamina and NV

echo bison
#

Add drinkable water sources to the outlying islands, make them viable since there's already ai out there. I'd love to be able to have a safe island to call home as a ptera flock.

Also, I understand that this map is massive compared to Spiro, but please dedicate a thread to fixing the millions of impossible holes, or add an unstuck feature for us to do it ourselves

fierce goblet
#

If stamina is going to be a more scarce resource with longer regen time, increase speed of walk/trot by a little bit and add a walk lock button like other MMOs so we don't have to constantly hold W. For many species, walk/trot animation doesn't quite seem to match travel distance.

wicked ferry
#

Since ptera can already land on tree branches to sit, I think latch should be able to regen stamina, it would make latching be able to be used and not make the mechanic pointless

lusty wave
#

Please consider reworking the stamina update a bit. For the smallest creatures (like troodon, ptera, omni) the stamina update makes playing very tedious, when doing your abilities like flying and pouncing takes massive portion of your already low amount of stamina. I feel like the update makes sense for bigger creatures, but the small ones feel very useless now..
also with the update we are forced to walk to places, so would it be possible to make hunger/water drain slower as well? Compared to spiro, i find myself starving or dehydrating more of then than not since traveling by walking takes too long and cant run as sitting to get stam gets me killed as my food/water runs out..

dusk holly
#

Suggestion should any ideas be wanted for dino calls: The female kiwi bird. Males have a cute bird like noise meanwhile females sound like this eldritch horror

https://www.youtube.com/watch?v=z8SdqOT_no0

https://www.youtube.com/watch?v=nYo9O5_S9ls

This is our resident North Island Brown Kiwi female calling for her mate. They hang out together in their little custom built Kiwi House right by our house and we hear them almost nightly. We're hoping for an egg one day.

▶ Play video
shrewd socket
#

Bad stam, food drain, water drain, and hours-long durations of migration zones have sucked the fun out of the game. Since this map is WAY bigger with more places to hide, Spiro's old stamina amounts would have been perfect here. While it made players able to chase others across the whole map on Spiro due to how much smaller it was, we now have the opposite problem where there isn't enough stam / food / water able to be retained to get from point A to point B. So players end up sitting at viable spots until they're forced to move... which they aren't. I just spent like 4+ hrs playing and the Migration Zone didn't move, which was mega boring. Even on Galli I couldn't go very far outside the zone before I was forced back to it to fill my stats.

And no - I was NOT running everywhere. Even though Galli SHOULD be able to.

Oh yeah - and the "white dust" penalty for sitting to regain stam or wait out the night, is also too much. Don't double-punish players for sitting if you're also forcing the stam and regen to be this limited.

desert marlin
#

Please buff pteradon stam regen sitting down for 8 mins straight after flying for 20 seconds isnt fun.

gentle grotto
#

finally add those thermals. would go a long way to make ptera actually function with the stam changes.

And let us eat fish midair

strange stream
#

IDK, but as Trodon I'm getting dehydrated too fast, same with hunger, also strange bug - why I'm spawning with these?

vestal oxide
#

Petra speed seems too quick now, it's much harder to handle, hold Z slows you down but you speed right back up again.

final arrow
#

The map looks beautiful and I quite like it. But the weather isnt as immersive as every day somewhat is basically the same. Give us like 2 rainy days or so where we feel depressed from that and then a couple of sunny days after where you finally feel the relief of the rain stopping. Now every day is somewhat the same.

Also I have a bug where the ambient sounds disappear and its quite unimmersive, as i can only hear my own footsteps then and nothing else

dry mango
#

Just saying what has already been said. The new stam makes the game very unplayable. Even with survival games there needs to be an element of fun. And when you can barely explore the map, or do anything due to huge stamina penalties and barely being able to get to water and food anymore to stay alive...that fun element dies with these lacks.

Please re-balance stam/food/water drain.

lapis mauve
#

I think it would be nice if the ground vegetation density in jungle would be lowered by a bit ( espeacially the thick bushes! ).
You as a player should be still able to see where you going...

Mayyyyybe more like this....?

pliant path
#

South plains is an awesome migration zone for galli! feels right at home. I know theyre planning to be implemented but a nesting ground and sanctuary would be awesome additions, South plains doesnt get the love it deserves

raven elbow
#

Need to get few things out of my system.
world feels empty, 100 players aren't even close of being enough

  • Spiro already had this issue, but due to the brawler like nature of center spawn, it wasn't this dominant

Stamina is ...interesting.

  • but a bit too much downtime for my taste? Resting might be more realistic, but for me this means sitting every 10 min for 10 min in a bush and watching yt videos....

don't get me wrong, I like those changes, but I currently don't see how those pieces come together.

subtle patrol
#

Much larger and longer lasting migration zones

vagrant drift
#

this is the best dino game by far, with graphics, mechanics, all of it! but i think the worst part so far is how ignorant some devs are, im sure theres been thousands of suggestions in this channel all explaining one thing, The stam drain rate, its just sad how much it has been suggested since its EXTREMELY hard to miss with how many there are. please devs, this is the best dino game out there, just listen to your players.

carmine siren
#

Add more migration zones, either i was only at highalnds and riverdelta migration zones, either there are only a few zones. You need to add more migration zones across the map, because highlands have turned into one single hotspot where you can still afk grow.
The map feels empty because most of the server population is either afk growing, either sitting in highlands or riverdelta imo.
Fix bucking, it doesn't even drain enough stamina to buck the omni off in atleast 3 seconds. Reduce the hunger and water drain, if you expect us to sit for 13 minutes in one spot. Add more water spots, fix devtraps. EDIT: I also forgot to say that when the migration zone moves to riverdelta from highlands (for example) the plants should lose their nutrients in like 5 minutes, then they will dissapear in 10-20 mins.

lucid grotto
#

Nightvision way too dark!
I just had a playing session on berly 20 min, and it got dark, and activatated nightvision. My eyes now hurt like hell for squinting too much just to see, what's going on. Takes away too much of the fun i had in this game. same with the new stamina changes. feels like all im doing is laying down. specially with peteradon.

main citrus
#

i know AU doesnt get alot of love and for good reason we are not a big gaming country but come on we deserve 2 servers, plus the 1 server we have is always full with a que of 10+, i see other servers with 10/100 people on it come on DEVS please....

tough echo
#

Make it so any post in these feedback channels that gets over 50-60 checkmarks makes it into a separate channel that only the devs can see, basically to boost the more important posts and insure the devs actually see them

toxic stirrup
#

It's a shame that I say this and that they don't listen to us, but I say it well.
1- The map is too big for only 100 people, it should be for more people, at least 200
2- stamina is spent too quickly and regenerates like a turtle
3- game foods
such as chickens, rabbits, fish, etc., they are very rare, which goes without saying that they can get bugs once you hunt them.
4- They should leave a map for people to guide themselves and know where they are. I don't see the logic in not having that function.
Thanks in advance

south steppe
#

Gateway makes Legacy feel complete

worn flower
#

befor yall move forward with literally anything can yall pls give us the old stam regen back atleast till you figure out what yall are gonna do with stam cause rn its jank :/ not everyone wants to be as realistic as possible but that stam rn aint realistic we aint cheetahs we are dinosaurs not every dinosaur should have the stam of a damn cheetah ive been playing this game since befor progression was a thing an i gotta say this is by far the worst the stam has EVER been im dissapointed

earnest dust
#

Please adjust Cera NV, nigh time being a literal black void where you can't distinguish the sky from the ground, and cliffs are literally invisible to you, is just plain not fun.

somber nexus
#

If you're unlucky it can take 10-15 minutes to connect to the server, even if it says 91/100 players. The queue system doesn't work unless it says 100/100. I'm just thrown back to the loginscreen with a message saying "Server is full". When you actually get into the game you can see there's 100 players connected, so the 91/100 in the server-list just seem like buggy numbers.

atomic token
#

the stam system seems like a good idea, but it has some problem.
1: we'd have to reduce stam drainage, which is too high when jumping as a pachi or other species(like flyer). I've already lost a pachi stupidly because of this (natural cause).
2: the stam should rise faster when you're about 3/4 of the way up, to better reward players who pay attention to their stam.
3: and another idea might be to increase the walking speed. in any case, on the whole, there should be special moves for chases, and one for long journeys.

barren ridge
#

give the unofficial server the possibility to choose to implement, either this new endurance system, or the old one.

mortal rampart
#

How about you listen to your community? The majority (like atleast 70%) hate the new stam system completely, alot of players have quit because of it and you just ignore it... you shouldve developed a stam system while stress testing and listening to community feedback not just rework the stam force it onto every player and then being stubborn reverting the change... Gateway wasnt nearly ready to be used in Evrima Branch and Spiro is dead because of it now... I seriously consider quitting this game aswell since I rarely get any fun out of the new version. (No freedom in gameplay since you're forced by migration zones, stam regen takes 13+ minutes making it a sitting sim, small tiers are not worth playing, too low fall resistance so you break a leg at least once on every dino etc.)

sand swallow
#

just the same as last night, i run 20 minutes to sanctuary just for the marker to be replaced by herding zone across the map, run another 30 minutes with no stam to herding zone, fill up on food for five minutes then get eaten by a group of full grown carnivores

woeful frigate
#

Herbi dinos can group with all their species (with limit ofc). 🤔

opal cedar
#

It was fun finding this game Devs but it’s trash now and telling people “not to run” is trash too. Way to run a game into the ground. I bought Path of Titans last night and am so relieved so have something to do instead of watch YouTube as my dinosaur grows - even if the quests have 0 to do with dinosaurs. A sub par game has now blown you out of the water. Good job

spice roost
#

More eu servers, can't even join one

candid bay
#

its so beautiful all, i feel something with the weather, I remember that before in legacy we could have 2 rainy days, then you would look forward to it and feel the relief of having several sunny days, generating genuine relief for it, like an animal would do it, which was a very immersive feeling. today i play and I feel that each day has almost all the weather, and generates a feeling of repetitiveness. and not immersiveness.

vast bobcat
#

All the people rushing to feedback saying to "fix stam" don't even realize that it's not broken. I like the new stamina system. I'm glad that once a fight is over, people aren't sprinting off to the next zone in search of their next meal/victim. I love being able to slow down, take my time, and take in all the sights that Gateway has to offer, while carefully managing my own resources and making sure i dont put myself in danger by acting carelessly. I will admit, however, that Sanctuary should provide minor food buffs to all juvies. Meat, mushrooms, and maybe small ponds with fish for the omnivores. I understand it was stated that more of them will he added, just to clarify cuz we all know the spawns are incredibly far away. If anything, juvies should spawn IN the sanctuaries. Give trace amounts of food so we still have to venture out for our first big meal. All in all I think the isle is in a great spot, absolutely ready for what apex's might bring to the table. With everything slowed down, maybe the bigger dinos won't be the biggest threat in the world, or they can be, to careless players who don't manage their stamina properly.

naive thunder
#

I feel like this is something you’ll get tired of seeing but, stamina is really rough, maps too big, migration zones are graining and the immense frame drops are not great either. Things you might not have heard yet, the limited zoom out on the camera is not good because: A motion sickness, B very bad Perspective. The nerf to night vision is miserable because of how long night time is, nothing says “engaging gameplay” like sitting in a bush until morning because I can’t see a foot in front of me.

fallen thistle
#

➤ Too many cannibals, for new players impossible to grow sometimes.
➤ The bigger the map, the less FPS (to much trees, other Details maybe)
➤ You get stuck on some rocks (replace or delete this Rocks with that problem, or you need to change, the Movement/Grip from Dinos)
➤ Maybe put a Map ingame, To make it easier for some player/All ?
➤ The water was mapped incorrectly in some places, the water One above the other.
➤ Maybe I'm wrong about that, but you can hardly find food on the big map than before at the Spiro Map,(NPC Food).

At first, These are the most important ones things from my side.

neon shale
#

I understand the need for the stamina change but it traded fun for realism or whatever it’s purpose was for and it punished the whole player base instead of just the players that abused the old one. I’d rather have people abuse the old one than this rn, honestly just revert it back until you guys can fix it on your own time and not let all of us suffer lol I gotta put a tv next to my monitor for when I sit now.( I do want the new stam system but it’s just hard to play with rn)

hollow dome
#

ADD DEATHMATCH TO ENVIRMA

I would wait for updates much better if I could spawn as a full adult Utah and go kill some other dinosaur

Legacy deathmatch was goated

idle prism
#

Make it so the ptero AI does basically no damage, atm they basically don't do any damage to big enough creatures but do TOO much damage to hatchings.
I've been murdered as a hatching 3 separate times by these things while trying to be part of a nest.
So to fix it focus on them being annoying and not dangerous, like compy's used to be pre-6.5

hard fog
#

First of all, i am totally on board with the stamina changes. I do love the concept of needing to preserve your energy for possible future conflicts or situations

Here comes the but,
But; i do feel like the current values for food/water/nutrient drains are forcing people to, or at least give them the idea that they need to, run around
these metrics go down so fast that you dont really have a downtime between meals in some species.
**We are actively telling people to slow down while trying to enforce a fast lifestyle upon them.
**
Id be starving to death, and that can happen real fast, and just walk around in a state of panic because if i dont, i open myself to more danger.
I dont feel like thats fun.
I dont know how, but we should be able to hold onto those needs more imho.

I am not going to talk about trot speeds and such cause they're already seen as issues but this is still my main gripe with this whole system and patch.
ThanksTI_DeinoOWO

calm harness
#

Best defense as a herb against carnivor: just walk of. They dont have the stam to fight and run after you anyways. Omegalol

hot ravine
#

With the new map being so large, making encounters with prey more rare, Deino cannibalism has become detrimental to the species. They need to do it to survive, but as a result exploration and friendly encounters are near impossible now. It's much easier for larger Deinos to grab a smaller croc than a land animal. I think taking Deinos off the menu and replacing with some other larger aquatic AI might be a better approach if the player count is to stay at 100 on Gateway.

true axle
#

Im really happy with the game overall,..
Its made on realism, split the game into kids who keeps running around and find out this is not the way wild life goes,..
And people who understand the concept of saving your stam,..

Ive managed to grow to fg 5 different dinos on 5 different server easy as long as you know what you're doing,..

BUT...

You need to fix the servers room guys,..
Spending 30min or more refreshing the page to get 100/100 server so you can finally join the queue is too much,.. Plus you gonna have to wait in the queue again 30min or more so you loose 1h or more just trying to get into a server,..
Queuing is fine, fair,.. But servers being full and not shown as such is annoying after 30min trying to refresh the page,..

Plus few glitch here and there but Im sure you're aware about it,..

Keep up the good work guys, amazing game overall!..

proper meteor
#

the new night vision needs tweaking, its way to dark and can't see what's 1 foot in front of you, at least make it so you can see the ground so you can see where you're going, can't even see trees im running into constantly

iron canyon
#

There needs to be a failsafe for bigger dinos getting into santuaries from above. I was almost done growing my cera, then I happen to accidentally drop into a sanctuary while following the scent of food at night, couldn't get out cause of the cycads, died to bees. To grow all that time only to die to bees that I couldn't do anything about was a pretty crappy way to go.

ornate hare
#

I see a full moon in the water, but no moonlight in the sky ?

rugged sonnet
#

(Copy and pasted because I put it in the wrong one sorry)

Was wondering if any prehistoric mammals were being planned, or if it was just going to be reptilian like dinosaurs that lay eggs.

-because I would really love to have a prehistoric horse like the Equus Scotti, Equus Giganteus, Mesohippus, Hypohippus and /or Eohippus.
With a buck/kick attack (along with a regular bite) that could stun/knock out/ break bones or legs.
At the cost of decent stamina loss ofc.

And since they don’t lay eggs or “make nests” I figured like once the M and F pair up when opening nesting menu it shows the “belly” of the “horse” and up to 3 “ embryos”
(even though I know it’s only like a 10 to 15% chance for a horse to have twins and 1 and 300,000 for triplets) but it’s not like they would all be born at the same time every time. And it can still depend on both male and females diet, for the healthy eggs / embryos. A perfect diet meaning all three embryos are viable. Since I know you guys are going for a realism.

and when someone requests that “egg”(embryo) after accepting, to make it more realistic, you could have it to where the mother would need to lay down/rest in order for the baby horse to space/jump and “magically pop out” lol obviously you don’t gotta show anything, just the baby appearing behind the mother or in front of her stomach.

I know it’s a longshot, sense the only dinosaurs that’s been added are ones that lay eggs. But I figured it was worth a shot.

rocky bear
#

I was playing as a Pteranodon for a bit, and fish gives a paltry amount of food. At around half growth, catching a fish, dropping it on the ground and then eating it off the ground gave a paltry ~5% food total. That is not okay. That is barely worth expending the stamina. A fish used to provide nearly half a food bar. What gives? Why does a Pterandon need to eat multitudes of his own bodyweight in food to be full? What's the point of this? Inbetween the terrible stamina, the non-existing night vision, the rapid food/water drain, and the massive amount of food intake required, there's just no time to actually enjoy the game. Forcing a grind of repetitive menial tasks does not gameplay nor feature make.

subtle surge
#

I'm with the stam people, there needs to be a better balance with the new stamina system. My Ptera also looks muddy even though I never wallowed. The surface of the water is also constantly flashing between two different textures, and it makes it pretty difficult to see anything in it.

The map is beautiful otherwise, I quite like it. The heavy rain effects are cool.

iron linden
#

Playing the stam n starve game and can’t take flight because I keep getting bugged to the ground. Do they want all their players dead and idle? This stam issue should have been fixed… yesterday.

bleak hill
#

on the pterosaur train too, I can barely see the fish ripples on water surface and flying speeds up too fast it's hard to control, and makes it difficult to judge height over water, (needs to cast an small shadow on water when low enough to help or something). I spend an awful lot of time swimming as a ptera. Overall i dont mind the stamina changes, it's made hunting a better risk/reward thing (although I'm sure it'll need more fine tuning), but it needs adjusting for pteras, and I'm not sure how. Maybe better regen lower some costs? p.s. elite carps are bugging out after death and zooming around when you approach them.

median crag
#

Please do not randomly nerf/buff creatures that are fine balance wise

go back to like update 4 carno and stop touching it

you are not engineers. The motto is "If it aint broke, dont fix it" not "If it aint broke, it doesnt have enough features"

please just stop ruining things that were completely fine for no reason, i physically cannot see any logic behind so many of the changes you have made over the years

Carno is fine? Needs a giga buff then a giga nerf then another giga buff (:

Dryo is bad? Clearly it needs a dodge nerf.

Omni is op? Well obviously it needs a pounce buff to the point where it can solo stegos!

like unironically just start reverting some changes back to when the creatures were fair

stark whale
#

Ran the wrong way for 30 seconds now I get to die of dehydration because I have to sit for 5 mins before I have enough stam to make it to water. Oh and I don't get to know how close I am to death because that would be too much meta gaming in a survival game.

mental relic
#

Sanctuaries should not be mandatory, let fresh spawns see their diet when they spawn, before sanctuaries were added in horde testing encounters were more common because everyone on the map was not running to 1 of 3 juvi death zones on the map. I would often have some pretty fun encounters with subs and the odd adult outside of migration zones but sanctuaries seemed to have changed that since players just flood into them, they are a good idea but they should be an option not a requirement

tribal crown
#

Perhaps a middle ground for the stam system? I feel like this current one is too harsh, but the old one was too lenient. Also I don't like the fact that juvies only have sanctuary mushrooms on their diet. We should have the choice. Also Ptra stam needs to be adjusted because you can't "trot" with it. You need stam to fly around so you spend more time on the ground than flying.

quick estuary
#

the worstpatch of all, now if you run out of stamina you are guaranteed DEATH, wow it takes forever to recover, instead of thinking about so much realism you should think about enjoying, or perhaps you see that games like GTA are characterized by being realistic? and they are the best selling games, this should stop being called evrima and be called W&WS wailk and wait simulator.

whole harness
#

Add more CROC spawns

copper bear
#

Fix stamina please, stamina regen is too slow I hope these get read because its a big issue maybe revert to old stamina and have bite cooldowns or something Im not sure but please just fix this stamina.

tough echo
#

Put Gateway back in the oven and bring back Spiro, it's obvious the map wasn't finished yet

rocky garnet
#

Perhaps having stamina regen not being a low stam/sec recovery, but a stam/sec/sec recovery? The longer you rest, the faster it recovers.

tepid dirge
#

I tend to be a middle of the road person that has the capability to compromise. I waited till today to read the feedback section and am noticing what seems to be a common theme where people aren't super excited about changes to game play. Why not do what ark does and give people the option to play on different servers/maps. Yes, it will split the community a little, but giving people options isn't bad if they are happy. Honestly I think the gateway map is a masterpiece, but I am in the camp that the gameplay isn't fun in it's current iteration on gateway. The stamina changes just don't fit a bigger map that is harder to traverse.

ember creek
#

New stam system feels totally fine for Teno and Deino (can't speak for other dinos). Adds just the right amount of challenge - as a Teno I can't be running everywhere and have to be judicious with my tail slams and as a deino, I have to time my lunge attack just right because chasing my prey on land is no longer an option. Deino should be terrible on land anyway, as its so fast and strong in water.

arctic rover
#

After a long day of work, college, whatever....with limited time to play, no one wants to spend what free time they have to play waiting for stamina to do something as basic as travel to food and water. HAving dinosaurs with 3 to 4 min stam regen situations is boring game play.

rapid tiger
#

Ping is ATROCIOUS, I shouldn't get rubberbanded into the water and then eaten 🤩 OR trying to fish as a ptera and getting rubber banded into the water and then having to waste all my stam swimming out // Literally just tried to take off and was teleported to the bottom of a river bruh

orchid fiber
#

I love the migration system, but would like to see an indicator or something that lets me know that the migration will be ending soon so that players can prepare to move

woven gate
#

Deino stam is garbage now I'm 100% grown just grabbed a teno full stam even chopped it and it still did not die <_<

maiden lance
#

A performance update would be nice as we need the game more optimized

neon folio
#

Fix the stam on Ptera, it's awful. You'll starve to death before the stam is restored!!

autumn jetty
#

fix petra stam please

radiant quartz
#

Have it so resting makes your hunger drain slower

pure herald
#

Map issues.

Myself and others in group have become stuck in "holes" or in other areas of the map. Can we get a function that starts a 60s timer to respawn at our spawn location? right now the only way to get "unstuck" is to wait to dehydrate and die.

I feel like there are a couple ways ive seen issues like this handled in early development games, my ask is but one of them and could be removed once the map is fixed.

torn mesa
#

Give herbis another spawn option that just allows them to spawn near or in their migration zone without telling them which part of the map it’s in, I’ve heard a lot of complaints from people saying that all they do after they spawn is run for like 10 minutes to their zone or maybe even longer

cunning rivet
#

As someone who plays ptera at a slow pace and does not sprint fly everywhere, I also request that the stamina regen time be much less. Ptera loses a large amount of stamina by simply trying to gain altitude. Taking off also takes a large portion of stamina as well, especially if you fail which is common given the lag. This is especially bad as a juvi, as it struggles even more to gain altitude. It also makes it much harder to try and land anywhere cool, and makes latching completely useless. Latching should also regenerate some stam, but maybe at a slower rate. This rate of stam regen literally encourages going afk in a bush, which i thought the developers were trying to fight against.

ruby bobcat
#

I'm aware that at this point, voicing my unhappiness with the current stamina system is redundant since the vast majority feel similar, but I thought I'd throw in my own two cents anyway.

As someone who's new to Evrima and with over 2k hours in Legacy, I was very excited for Gateway. I've been playing on the map for around a week now and I love it a lot. It's beautiful, hands down.
I think the weather system is gorgeous and very immersive. The nights I absolutely do not mind, I think the varying nightvision ranges for different animals are a nice touch and I personally don't think nights are too dark. Immersion is important to me, and there's no lack of it here. The darkness levels being affected by the weather and the moonlight are a wonderful touch.
I have not had much of a problem traversing the map either, playing careful enough not to fall off cliffs or slip off steep areas. The several paths leading up and down hills and mountains help a lot.
I can't say how this compares to Spiro though, since I have not played on that map until now. From what I've seen though, Gateway is a massive improvement on many levels.

As for the stamina; This is the reason why I will unfortunately switch to Spiro for the time being. I want to experience Evrima, I'd love to play on Gateway, but the stamina system alone takes a lot of enjoyment away, replacing it with frustration.
It did not just slow down gameplay; Often, it made it mind-numbingly boring.
I really was never a player that sprinted everywhere at all times, yet this seems overkill.
In that regard, Legacy felt a lot better and even there, traversing the V3 map still took a lot of time despite most dinosaurs being able to regenerate stamina while trotting, or regenerate it faster in general.
This problem is more or less severe depending on the animal (I think deino feels alright for one, and I haven't had much trouble on cerato), but having to sit and wait for such a long time makes me want to play less, something else, or stop playing altogether at times. The smaller the animal, the less fair and balanced this feels. Ptera right now is horrendously boring to play since I feel I have to rest more than getting to actively play.

Adjustments to the current stam system and especially to individual animals feel necessary and would make the game so much more enjoyable again. I want to play and experience the Isle more actively, not sit around for minutes at a time because I dared to run anywhere for any reason.
The community has already suggested several solutions and I have no doubt the team can find a sensible compromise and improve this system accordingly.
Until then, I'll enjoy playing on Spiro while looking forward to return to a more stable Gateway.

Thank you for reading.

(Edit: Nevermind, Spiro servers are dead TI_Succ)

tight abyss
#

aka make isle less sitting simulator -> stam is horrible

hazy crypt
#

Make it to where Carnivores can bite when they are sitting down… mostly for Roleplay purposes, as a player who uses mostly body language for RP and does not type in chat, I would like to be able to have some sort of thing that says ‘don’t get any closer…’ or something like that instead of just 3 calling all the time to make someone go away.

marble oyster
#

Domes seem to cause a lot of FPS drops for everyone, is there perhaps something that could be done to alleviate that?

Edit: Also, why are we not able to change shadow settings to low?

final robin
#

make stam regen faster

mild ermine
#

bring back health bar and fast stamina regen bruh

vestal dove
#

dont have enough stam to get food, also dont have the food/time to regen the stam. slowly starves and nothing you can do but sit and let it happen or walk and hope you get lucky... . fix it pls.

fluid perch
#

The new stam regeneration system is not too great.

If there are added benefits in any capacity, I haven't witnessed or experienced them. I play Beipisaurus quite often. In this new update, surviving as a baby Beipi is considerably easier/more enjoyable than being an adult due to their large stamina-pool, even though they are slower. As I progress through the growth stages, the amount of stamina I burn for simply trying to hunt one school of fish is ridiculous. I find myself resting every ~8 minutes or so for 2 minute intervals. This is not an interesting, engaging, or enjoyable gameplay loop.

If I could refuse to grow all together, I would in this case.

silver plume
#

Bring back health bar please, PLEASE. That was a good thing, there's no need to remove it.

simple ember
#

-Health Bar back.
-Stam Regen back.
-unplayable so - no more fun

vast ether
#

adding to the complaints, i played ptera on gateway last night. the stamina is pretty bad. ptera is basically useless when it comes to pvp, its bite is weak and its hp pool is low. flying around exploring the map and looking for food is why most people play ptera. it's a chill playable. their stamina should not drain so fast by flying. i had to stay around a lake my entire playtime for hours and not explore because that's the only place food and water was plentiful. at night time, you basically just have to sit and wait until morning while your hunger and thirst is draining because you can't see anything. i nearly died from dehydration one night because i was on the coast and i couldn't see how to get up the cliff and over the dam to get to the lake, and gaining enough altitude drains your stam really badly. ended up crashing into the water several times and nearly drowning. at least consider lowering the stamina cost of take off and gaining altitude.

also, the glitch where the surface of the water flashes bright white every few seconds is concerning and needs to be fixed ASAP. especially for those who are photosensitive or have epilepsy. it really messed with my eyes and i can see it causing headaches and seizures for sensitive people, which y'all probably don't want. changing my global illumination settings to lumen fixed it, but it also cut my fps in half, and i already get terrible fps on gateway. so i had like 30 fps max lol. plus not everyone's computer can even handle lumen.

slow comet
#

PTERAS STAMINA IS TERRIBLE, was trying to nest my friend in and due to the stam juggling food water and the nest and baby’s food is impossible

dull igloo
weak fern
#

u know the popup-ads for games when u open steam?
the isle should get one, maybe more people would buy it

grave rover
#

Honestly just bring back Trot stamina regeneration. The whole point of trotting being used as the main travel falls flat on its face when you’re locked behind 57% stamina the whole time, due to having to be on the move all the time.

Reward us for trotting and doing as you want us to, not force us to wait a long time in one place for our stamina to regenerate. I’d honestly be fine with the stamina changes IF we generated stamina while trotting.

simple birch
#

Instead of saying don't sprint everywhere in discord to the community(aka telling), incentivize not sprinting in more and better ways like better trot or maybe a exhaustion system along with stamina if you sprint for to long to often makes stam regen slow down and increase base regen, this could make people stop running/using stam all the time to prevent exhaustion(aka showing). Basically show/make us with in game systems(that work unlike the stam change) don't tell us how to play the game. If you need to tell us how to play the game then something with the game is wrong as people don't play it in the way you the devs want, how to play the game in the intended way should be intuitive, like how no diet gives debuffs or how the migration zone is a big marker on the compass saying "hey come check this out!".

fickle pumice
#

Give admins the ability to change dino in game again, when needed it prevents us from slaying ourselves, spawning and tp'ing back and actually miss what needed to be done because of the time that process used to take.

ancient plover
#

Rollback on admins being able to change dinos, it wasn't hurting anything and actually helped staff help players.

royal anchor
ancient dirge
#

the fps when facing sanctuary from literally any part of the map needs to be fixed

mighty harness
#

The stam system NEEDS to change. Im sure everyone can see that 90% of the feedback right now is just about the stam changes. The stam system makes sense for animals who are less stam dependant with their attacks like Cera or Carno, but animals like Galli? Their whole niche is running fast? So why punish you for partaking in the ONE thing that Galli has going for it. Beipi is insufferable, you can barely explore underwater before running out of stam and then takes absolute ages to get it back. And the argument for "just trot" doesnt apply to beipi because its meant to be in the water, so again why punish the player for doing the one thing the playable has going for it? Same with Omni with its stam dependant attacks, Troodon, and dont even get me started on Ptera. The stam system is good in concept, but it's current execution is really, really bad. I get that some devs like it, and some others do as well. That is fine. But the VAST majority of the playerbase all agrees it needs to change. The argument for "I need to get used to it" does not apply either, because I have gotten used to it. I know how to properly manage stam, and it STILL just is not fun at all. Something needs to change.

merry cave
#

The removal of the change dino panel was completely unwarranted. You removed a useful feature just because of a minor bug with admins being able to give themselves bright skins. Instead of y'know... fixing the bug.

old yoke
#

As an avid Deino player I am beginning to lose a part of my soul. The amount of times I have had to eat another Deino purely off of survival because theres ZERO diet food for Deinos anywhere is sad...I'm just a vacuum swimming down the river eating whatever I find.

Just had to kill a large Deino as a Deino because it's the only food I could find and im sitting here by his body wondering if we could have been friends had the game been balanced correctly, wondering how i might have ruined this guys day and all of his effort because theres no food for Deinos...it's actually so sad bro they need to fix this or it'll be a lonely and empty water system.

carmine wren
#

Hello devs? Are you even here? Why are you not fixing stam? Added huge new map but its unplayable with this stam. Why are you always going 1 step forward and 2 back

frail hill
#

fix AI Spawns/Food and Stam please

toxic glade
#

Stamina should quickly return to its former order

surreal rain
#

After playing Ptera today I would recommend making their stamina recovery much faster. Unlike the other creatures of the game, Ptera is dependent on flight to do pretty much anything. No one certainly expects a Ptera to walk from point A to point B and with how long it takes for them to regain their stamina playing them feels much more punishing than the land animals.

green thicket
#

Whilst I think the ideas for all the additions in this patch are good, this iteration of those ideas aren't great.

1. Sanctuaries seem less safe than just keeping a low profile was for a freshly spawned dino, it is weird we don't spawn there or right outside when we can only get the nutrients there initially, they are really quite boring and I think it teaches the wrong lessons for new players. It being an effectively obligatory part of the gameplay I think is currently a negative.

2. Migrations was effectively already a game system with the placement of different nutrients on the map for herbivores. One that was optional to partake in and allowed for interesting gameplay choices and decisions. Now it is effectively obligatory, doesn't offer interesting decisions and makes gameplay more boring and limited. I think it is a great idea to add upon the older systems with the markers and areas that have all nutrients to gather players, but not when it replaces existing gameplay.

3. Stamina probably did need a rework in this direction, but not this severe. I get that there are people who like this more hard core way of playing, but it sucks all the enjoyment out of the game for me and I sure don't seem to be alone. Maybe add these stamina parameters as a setting for server hosts to fiddle with so the community can make servers that have this more hard core/"realistic" gameplay? But it seems like a poor move to cater a system as central as this one, with so many interactions to the rest of the game, to what I have to assume is a hard core minority of the playerbase?

4. Gateway is the best of part of the update. Is it perfect, no, but it has a lot more potential and variety than Spiro did. There are some issues right now but it is a new map. Given time and good ways for us players to report errors it will probably be great. Sadly I think the above issues are kind of ruining the experience and it just isn't worth playing it as is right now for me.

slate cove
#

I would recommend making the game generally a bit brighter and setting night vision to automatically enable and disable during night and day. Night vision being available during all times of day makes camo skins obsolete, and that's 90% of my playstyle. Whenever apexes who rely on ambushes and can't hide underwater are added, being able to use night vision during the day to easily differentiate their colors and eye glow will ruin their entire career.
also to jump on the bandwagon fix stam /hj

misty coral
#

I think the devs should do a gameplay livestream. They need to explain to us and show us how they intend for us to play the game. If we've truly been playing the game "wrong" then they should show us what they think is right. A lot of players have been having trouble with and disliking the stamina changes. They either need a change to be more forgiving or we need a better explanation of how the devs intend for us to play.

barren ridge
#

Everything takes an extremely long time to recover: endurance, life, breath. After a fight we spend minutes and minutes there regenerating everything. There is absolutely nothing fun about this. I really don't understand why nerf something that worked so well and the majority of players didn't complain. You just have to take out the map with the sanctuaries and migrations and don't touch anything else. It's unfortunate to wait 30 minutes to recover well after a fight. It's no longer The Isle but: waiting room at my doctor's

urban furnace
#

Bring back dino changing menu for admins, please

hard elbow
#

For the love of everything, fix your camera placement for troodon/smalls. I'm looking at grass or Dino ass the entire time, it's awful always having to jump to know where I am.

fickle steppe
#

take stam back to what it was, this is a sitting down simulator holy

winged vector
#

I understand having realizing with staminia not regenirating super fast, but not this slow, i mean this in the kindest way possible as i dont want to be rude, but stamina regen makes the whole game way less fun to play. I can barely fly or play the game or anything without stopping every few minutes to rest for about 3 whole min of just sitting there lol, please do something about this, have a great day!

slate mortar
#

they seriously need to fix this server is full bs and make que placement a 100% guarantee, i dont wanna be spamming join game all night. this game has literally became a spam join simulator, walking simulator and hoow to starve simulator. yall dont even play your own game do yall? things feel worse than they ever have and for that reason im finding a new game to play untill yall sort your stuff out and i assume others will start to do the same

lusty niche
#

As a disclaimer, my idea is more dedicated to the non-apex playables. I do not have a solid suggestion on how my proposition may contribute to apexes. Also, please read all the text carefully if you plan on reading this. It may be easy to misinterpret what I'm trying to explain.

Adding the ability to jog may be a better solution to prevent people from overusing sprint rather than the current stamina system. I understand the reasoning behind the stamina system brought with Gateway. I like the idea behind it, but the only good thing it does is prevent people from sprinting too often. I understand that's what it's intended for, but it introduces more problems than solutions due to its flaws. Because of this, the stamina system should have more middle ground between how it was in Spiro and how it is in Gateway. What I mean by this is to allow us to regenerate stamina during both walk and trot, though to a much more balanced extent. It shouldn't be effortless to regain without much thought like Spiro, nor should it be too detrimental and limited like current Gateway.

Now, about jogging. Jogging is a certain 'speed' between trot and sprint. It should be faster than trot, but avoid being too close to sprinting speed. Jogging should either not affect stamina OR should drain it at a slow rate, whichever's better. Activating jog may replace auto-sprint (tapping shift). It shouldn't be too problematic since prolonged sprinting is discouraged. In consequence, auto-sprint is no longer required.

By allowing walking and trot to regenerate stamina to a balanced extent and introducing the ability to jog the way I described, I feel like the overall player base would have a better in-game experience while providing the wishes of the developers by preventing overuse of sprinting, seeing as how jog would become a preferred method of travel over other speeds.

drifting dagger
#

Listen i dont usually complain about performance but i ran spiro at 80-90 fps consistently, on gateway i experienced 5 crashes and i only get about 45 fps max. The constant crashing makes the game unplayable for me atm, so im probably gonna have to play spiro to even enjoy the game.

steady patrol
#

I would like to thank the developers, it really turned out to be a very deep atmospheric game, I think it should continue to expand its strength. I have these ideas. These things just give you a buff not food, you can find it randomly on the map

soft vector
#

Please bring back the change dinosaur menu to ADMIN, that was VERY helpful!
Servers that have rules NEED to talk to the player, and how do we do that? DM doesn't always work because they don't know if it's an announce or a direct message, and we don't have global chat anymore!
Please bring it back, it saved a lot of time

idle prism
#

add different fish variants for ptera, since its almost impossible for it to kill anything thats on its diet except for schooling fish.
Add a fish variant depending on the water biome: one for the coast/ocean water, one for swampy water, one for river water. Each one would give a different diet as well.

lilac sparrow
#

Either make a test level sandbox flat map or make it so server owners can limit the amount of things admins ingame can do. Or make a log set for time and weather changes 👌

rare hare
#

so do they plan on doing anything about hackers, also they need to put more AI food in the game, out there starving all day

scarlet stratus
#

Wow 1 mushroom spot give you 10%, that is very little (for Stego). Don't play stego often on Gateway,but If you get maybe 20% that would be ok? well, i got perfect diet: I had to search 10 spot. It's doable alone, but if you want to play with multiple stego-juvis, it gets really hard lol.

serene walrus
#

Sanctuary - I feel like it was the most redundant thing to add to a hardcore survival game, it's just yet another zone for carnis to camp and I don't think that was the plan for it. Baby herbis that don't want to go to sanctuaries don't have to but in that case they have to be either lucky enough to spawn in/near an active migration zone and get their diets or run around eating grass until they can smell where the zone currently is which just makes growing slower.

Migration zones - I love the idea of these, I want to have to move away from my safe spot and work to get my food but I expected this to play out like seasons. I've spent around 5 hours in one zone today because there was no other herbivores to deplete the food for a new zone to appear. By that time most food sources were glitched (they exist but can't be eaten from) and my diet had to consist of the only one available there.
I might be missing something and maybe there's a few zones at a time but I can't see them or something?
Eventually I found a group and we collectively ate all the available food we could and the zone moved. Maybe it could be a better idea to make the zones timed instead? This could later serve as a foundation for seasons (whether it's actual seasons - summer/spring/fall/winter or just rainy season/dry season).
I feel the change in carnivore presence since you've added the delay though, so that's nice. The first few minutes of a new zone forming are a big gathering of hungry herbivores and it looks natural

cyan tendon
#

Please bring back the Admin Dino changing Panel. It was incredibly useful for admins in unofficial servers to use to better manage their servers for the short duration that they had it, as others here have said.

tiny topaz
#

I am once again asking for a TI_Derp Deinocheirus emoji.

modest sleet
#

I think it would be very nice if there were updraft regions for pteras, so you could travel further without stopping if you knew where they were based on the weather, or happened to come across them. (Or if you just wanted to hover over a region like a buzard)

You could even have downdraft regions during thunderstorms to make flying through bad weather actually challenging.

Here's a video demonstrating what I mean by "updraft".
Notice the gain in altitude when gliding through the air cone.

Obviously ingame it should look better/be less imersion-breaking.
(Maybe have them show up on the compass as migrations do, or hide them altogether and let players figure out where they are by luck/trial and error)

amber field
#

better stam please the current stamina system is unrealistic and poorly thought out. I understand that the devs want to push a slow play stile however the new stam system forces this idea too much. ANY DINO SHOULD BE ABLE TO RUN FOR MORE THAN 10 MINUTES STRAIGHT! at the very least, a fat middle-aged man can do it then so can the giant lizrd built for doing it.

sullen night
#

The stamina system is atrocious. I bought the game to enjoy the gameplay and have fun with my friends, not to run 10 god damn meters, then sit in a bush, and then switch to my second monitor for 20 minutes to let the stamina regenerate.. and starve to death in the meantime, because there's not a single damn AI to snack on. You should be focusing on enjoyable gameplay, not "realism". Trust me, noone thinks that sitting in a bush is enjoyable gameplay. I get that you need to balance the game somehow, but don't do it by essentially limiting player's movement..

ancient plover
#

This stamina is ungodly especially for Pteranodon. It is nearly unplayable. You spawn in as Ptera and the most you can do is fly around 50 feet in one direction before you drain your entire stamina bar, then you have to land and sit AFK for like 15 minutes before you can even think about flying another 50 feet. By then you're already dying of starvation. What "balance" does this bring to it? It's a flying rat, it can't hurt anything other than very young creatures which even then it has trouble with.

I legit just regained all my stam as Ptera, took off, and immediately my stam drained back to 0% again within 15 seconds.

high garden
#

You either gotta up the night vison or make night less dark. I can barely see what's in front of me.

vast bobcat
#

Yo. Omni shouldn't be fracturing its ankles THIS BAD. I swear I fall from 10 feet. Fracture. Every time. And why do you die after starving for 5 minutes as omni?? Far too punishing.

ripe tiger
#

Just hopped onto evrima to test out some things as a pteranodon. I can say that stamina regen has been tweaked. it takes about 4 minutes or less for stamina to fully replenish.

subtle surge
#

Some positive feedback: I really love the sound design that y'all have done, especially with the animals.

queen schooner
#

With the new hotfix opening up the hexadome, I beg of you, let us play and explore as generation 2 humans again. Just add some spawnpoints for them so I can run around on unofficials and have a time

queen blaze
#

Give us the option to kill or respawn in a random place to escape out of the trap on the map ( like this hole who take many lives ;< -453,429.434, 295,071.875, 40,290.701 )

tulip coral
#

Broke: Give ptera better regen
Woke: Let the young climb trees like herra and glide off

delicate estuary
#

Bring back the admin dino-swap panel, and actually solve your game's hacker problem, instead of removing features because of the hackers. Remove the hackers, don't downgrade the game.
Make a public version of the dino swap feature. It would only allow you to swap to dinosaurs currently released into the game. This way admins can have the cool feature while not getting early access to new dinosaurs.

kind vault
#

I can't help but think that if you want to make the gameplay feel slower and more cautious, then you should be incentivizing it instead of punishing players for playing like they always have on your game. Reward players for conserving stam, resting and walking, maybe with a "well rested" type bonus that gives you extra stam to use for a limited time.
Slow down gameplay itself by giving players something to do which benefits them other than run around wildly looking for anything interesting. And nesting doesn't count until you make it viable, which in its current state is only useful for the practice, as the parents get nothing out of it except annoying players who need to be culled half the time

I was never big on PvP so i can't speak on that with much experience. It seems like a good idea to make fights feel less erratic and more strategic. but the global reduction in stam significantly hurts every other aspect of the game to the point that it really doesnt seem worth it to kneecap stam for the sake of reigning in avid PvP meta players.
Maybe if dinosaurs in combat had an Adrenaline buff/debuff? When a fight starts, the attacking player and attacked player both receive a timed buff which makes their attacks cost less for a brief window of time, encouraging quick fights so nobody runs off to regain stam in a bush. Once this buff runs out, adrenaline turns into exhaustion, making every attack cost the normal amount, and then if the fight persists making each attack cost more than the base amount. Players are rewarded for strategizing and planning their fights out to be short and decisive, and the longer its drawn out the harder its going to be. Once you have the exhausted debuff, you have to rest for a while to get back to normal, and cannot re-activate the adrenaline buff for a period of time.

I don't have any specific values in mind as PvP isnt my strongsuit so any value i give will be flawed, but it just seems ridiculous that everyone is so hard-hit by the stam changes when its really only combat that the devs are all worried about.
Then again, maybe a system like this would fall into the same trap as ambush did in Legacy, a source of constant frustration and difficulty balancing specific values. Or maybe it'd work great, I don't know.

Anything is better than punishing all your players in the most unrealistic way for the way a handful of nerds play combat like its call of duty

wise hinge
#

maybe add a interaction when a deino tries to snatch you, lets say deino goes for you, and you have to press a random key to trigger a dodge animation?(note with a very low response time, and it has to be the right key) , i have accepted the idea of not being able to do anything when it grabs you, there isnt really room for reflex either if you happen to drink at deep water. and even if u respond, turn , it will get you, Maybe this will also make people drink anywhere, instead of these safe water locations slowly forming

severe glade
#

Why would the Devs Add the Ability to switch dinos In game then remove it was it just a teaser or something Bring Back the Shift Insert Feature. It makes it easier for Us Admins On Our Own Server to switch between dinos to communicate with players in the server. Even if Us Admins were using the color feature why does that bother them Its our own server Let us do things freely.

Fix Server Count, Most of all the servers Show at 80 90s and cant join because there's Queues and only works when its at 100. Either Fix the issue or remove Queues It worked great without the queues in the Horde testing.

Wonder how many complaints they need for the Devs to even care about what we think I feel like they don't even read the feedback. So many people are uninstalling the game.

mental relic
#

Migrations

Migration zones should prioritize the further zone to make it feel like an actual migration and not a short walk, example would be south plains to North plains, Highlands to swamp etc.

Have plants spawn outside of zones that both juvis and adults can eat, juvis won't be bound to sanctuaries and adults to zones. This plant will only grant 1 type of nutrient and the other plant will give a different one. To not allow people to get perfect diets make one give 3 dots and the other give S, S being more difficult to find.

Migrations took a big step in the right direction with Gateways launch, there are more zones and they tend to last less time, though beipi and dryos zones sometimes last ages because they consume less food. Reduce the amount of food in the migration zone based on the size of the animals migrating there so the zones don't last multiple hours.

misty escarp
#

Bring back the dino panel.

cloud pelican
#

Why is the health regen so slow? Could you change it back to normal so you dont have to wait 2 to 3 hours to wait untill fully healed and I dont really care about not being able the see exact health amount but why?

weary horizon
#

the optimization is poor right now

radiant plover
#

The stam change makes some sense, however dinosaurs like the Ptera, Galli, Troodon, Dryo, and maybe the Omniraptor should have a faster stam regen as these dinos are generally more active as is how they were designed. If not an increased stam regen, at least more stam to use, flying anywhere as a Ptera is painful since you need to land every 500 ft.

full geyser
#

As someone who loves to play all different species, with Raptor being my favorite, I have to say that Raptor is unplayable now unless you enjoy doing nothing but scavenging or hunting AI. Without rambling too much, I will say that I was playing as a full grown Stego night before last and I was stalked and attacked by a pack of no less than 10 adult raptors. I know how to play defensively as a stego but I was absolutely shocked at how quickly I killed all but 2 of them, and even after they landed multiple pounces on me, my bleed was HEALING before the fight was over, without me ever laying down. The amount of stamina I used for my tail swings is totally disproportionate to the amount a raptor consumes from pouncing. I was utterly invincible which is just not right. A pack of 10 raptors should be a HUGE threat! But now that the initial bleed damage from pouncing has been removed they've been absolutely neutered.

void burrow
#

Ruined update for My game, cant make is soo
Foggy or No stanima?
Huntting in fig is impossile

acoustic arch
#

The abnormally thick and never ending fog makes it super difficult to see, especially at night, and it should be fixed because even in the day you're reduced to a small visual circle

fresh ingot
#

While we all like the smaller dinosaurs in the game and coming to the game it would be amazing if we could get some more mid tiers. We have been playing carno for awhile and I know dilo and Diablo as well as Maia are coming but it would be great to get another mid tier carnivore. I think Baryonyx, allo or Alberto would have alot to offer to the current and coming roster and while alot of people are looking forward to rex and trike it would be great to have another mid tier carnivore on official servers, might also give you an excuse to keep stego on official.

torn mesa
#

If you've been logged out for more than five minutes you should have all your stam back when you log back in (if you safe logged)

supple oar
#

An unstuck button. Spending 2 hours on a Dino for it to get stuck between 2 rocks is insane

echo bison
#

Eating the single plant my two teno buddies and I could find in Northeast Plains migration zone, and it barely gave enough to sniff at. What is going on with the herbie food here? Why is it so few and far between, we can't see anything in what should be abundant fields in a migration zone.

sick shale
#

I think there should be more player spots or servers added there are queues of 40 I saw the other day couldnt play that day at all after looking for a server that wouldnt say "error server full". not sure if its possible right now but might be good idea to expand ability for people to play. whenever your resources allow of course

ancient plover
#

Make swamp a spawn for deinos at least

high beacon
#

This new map should've been tested way more berofe taking over Spiro's place in the official servers.
Not only the map itself, but the servers are outright broken for me, I can't play the game since Gateway launched and it's not a server population issue.
Spiro ran fine for me, so idk what's up

cinder blade
#

Take back our stamina

latent matrix
#

Stamina needs a change, takes ages to regen stamina causing dinos to die of dehydration or starvation. It feels like fractures stick around much longer than before unless thats just me but i think the time to heal a fracture needs to be shortened. I like the new map but its proving hard to find food/other dinos, maybe increase the player limit on official servers to help populate the map more? I'd also like to have the health come back when looking at the dino menu, id like to know how much time i have before my dino dies of dehydration lol.

idle moon
#

I hope stam regen gets fixed soon, i spend most my time as a ptera sitting trying to gain stam.

radiant quartz
#

2 potential environments/landmarks that can be added to Gateway in the future

River covered by Trees: This one is inspired by a comment I heard from a dev that said that Herrera can maybe dive into water as a quick way to get to the ground, which gave me the imagery that I'm suggesting. Wide low-hanging trees that cover up the sky could be a new kind of jungle tree that grow next to some rivers, reaching over them with their long branches. I think these could bring a new kind of jungle environment to some of the rivers. I think this image of Jurassic Worlds Cretaceous Cruise does a good job of showing what I mean by trees that encompass rivers.

Shipwreck: I think a beached rusted cargo ship would be a very nice human structure landmark to have, providing many hiding spots for small dinos with its hallways, rooms, and worn down human appliances inside.

summer spire
#

Hello.
Please increase the player slots on each server, the map is too big for 100 players, and it will give more opportunities to create more packs etc, and play on different areas
150 might be a good test
and please fix the stamina regen, 80% of the community is complaining on the new stamina system
two simple things, that will increase the playerbase of the game, and give more fan to the current community.

fallen gulch
#

Please add the Tunnel from the Cover art I have always looked at the art and it would be cool for it to be added to the game just for a reference to the old game

lament valley
#

if the devs are going for realism, there should be more incentive to play small tier playables like beipi and hypsi, because realistically there would be more little guys running around than seeing a million apexes everywhere. especially with how big the final roster of playables this game has right now. this doesn't mean removing incentive from mid tiers and apexes, but just giving people more reason to play dryos and hypsis and stuff.

next pendant
#

May be just me but night vision feels way too dark? I know a certain diet could give you boosts and certain dinos have better vision but even then I feel like I'm squinting even with my monitor's brightness increased.

radiant moat
#

Pteras definitely need more stamina, it takes me 60-80% of my stam to catch few fishes and then a need to regen it for 10 min. Thats the whole gameplay now. My stamina goes up slower then my hunger goes down. Thats insane

ancient plover
#

I think smaller dinos should have more forgiveness regarding their stamina, the drain and regeneration rate should be better (lower drain, higher regen). Especially for things like hypsi, ptera, dryo and maybe troodon, these dinos are pretty small, I feel Hypsi having a 25 second shorter regen time than pachy (based off other user's data) doesn't make a ton of sense to me.

fresh pelican
#

Okay, lets be real.
Z Walk is not just 'walk'
The trot (without zwalk) is what a normal walk would be.
Z Walk is slow walk.

We need trot to be just our normal walk, and something faster for trot because lets be real. NO ONE walks that slow when your z walking. Im a slow walker irl and I dont even walk that slow like how ya do with Z walk. Thats more like a stalking type of walk.

steep trellis
#

The Carnivore Issue

Currently the Isle feels very pandering towards carnivores and clearly seems to favor them above herbivores. As it stands not a single herbivore is entirely viable; with stegosaurus planned to be removed from officials the final herbivore that's only viable via it's tankiness isn't even staying.

There's a clear gap between carnivore and herbivore player numbers, most of the herbivore rooster are unable to defend themselves and clearly seem to just be food at this point making the game feel far less enjoyable for those wishing to play said herbivores. **Time and time again herbivores have been nerfed for seemingly little reason or flat-out neglected; whilst carnivores have received multiple buffs when they weren't necessary. **

Please give herbivores just a little more love, it feels unimmersive and makes the playable options feel limited; while some herbivores aren't meant to be a force to be reckoned with others are and it's clearly not being implemented.

chrome geyser
#

Can the developers stop taking away mechanics/functions without stating so?

This has recently happened with the dinosaur selection panel for server administrators, and months ago it was the dinosaur information tab on servers.

Why provide us with something, then suddenly take it away, if it's not to replace it with something better?
It's just odd, honestly.

modest coral
#

let us play as AI 🗿

vast bobcat
#

Add Stego AI next

heavy night
#

100 players is simply not enough for the map and the constant message saying "server is full" and then getting 1st in q and getting kicked out? We need more slots. 150 minimum. HATE the stam changes, no one wants to spend 5 mins resting.

unkempt furnace
#

Feedback on the Gateway Update

First I have to say that the new map is absolutely beautiful. My expectations were exceeded. Good job!
However, I think the map is too big for 100 players, 150 players would be better. Also at this size there could perhaps be more smaller Ponds, especially at migration points. Also i have yet to see one of the announced new AI.

Additionally the new stamina system needs to be revised. Personally, I had no problems as Cera or Pachy, but I think that animals that rely on stamina like Pteranodon need to be adjusted.
I understand your vision here with that change and support it. The old stamina was too "good" and you weren't supposed to sprint constantly, but this change was too much for some of the roster.

The problem here is that the entire system is currently not working. For a realistic play style with migrations, nesting and exploration, you need enough food and water so that you don't have to eat again after 10 minutes of walking.
The loss of hunger and Water is just too strong at the moment, you have to be constantly moving, and you'll starve if you don't sprint continuously because 100 players simply don't provide enough interaction on this giant map. The new Stamina system only reinforces this.

I think reducing Food and Water Drain will solve alot of the current problems, giving players more time to explore, nest and simply enjoy the game.

maiden pumice
#

fix stam please. This should not be a sitting/walking simulator or atleast make our food decay slower so we aren't stressed out walking to our next location. I constantly feel like I am at the verge of starvation, even after i've just filled up on something. Expecting us to be okay with just walking around while our hunger depletes as fast as it does, is unrealistic.

brazen mural
#

Plz increase server cap to 200

astral scaffold
#

Pteranodon needs changes.

I might do a longer suggestion about how much potential I feel has been ignored for ptera, but for now I'll keep it small. I understand the idea behind the new stam changes, and I support it for most of the creatures, but ptera was clearly an afterthought (joke intended) in regards to these changes. As a playable that is far more dependent on its stamina for travel than the rest of the roster, I believe that ptera should not have to have such egregious stam regen. It takes so long for even half of your stam to regen, that I've found myself tabbing out to watch videos just to occupy that time. I don't think that any aspect of the gameplay should literally waste a person's time in this way. And it is a genuine waste, since ptera's only means of viable travel is guaranteed to burn stam, while the other animals have trots that are adequately fast enough to get them around. I suggest that you make ptera's stam regenerate at a much faster rate than it does currently, or maybe even give it slight stam regen while gliding so you don't have to completely stop for multiple real world minutes every time you run low.

steel idol
#

This Update is nothing less than utterly disappointing. What were they thinking? All of these issues, we've been over in Legacy. Why did we go back to legacy standards? We've been over this, we've fixed this. What the hell.

The Stam nerf? Horrible. Genuinely, what the hell. Bringing out a new map, with people wanting to explore, and then making it a whole slug race where we all have to sit down for 10 minutes at a time.

The night vision changes, bringing so many visual glitches, absolutely stupid. How did the graphics get so messerd up in this one single patch. Game is genuinely unplayable without external brightness adjustment. Its ridiculous. Especially on ptera, makes it absolutely unplayable. How are you meant to fly, with no stam and no visual input whatsoever.

Teno tail slam not stoping Carno charge anymore? Utah being able to one cycle a pachy? Carnos ridiculous acceleration? The amount of glitches? The absolutely ridiculous growth time adjustments? This was absolutely not ready for public testing. What were yall thinking. Im so upset, genuinely. How did so much break in one patch, I really hope this gets fixed soon

cunning beacon
#

What was the point of evrima if so many problems from legacy have returned,
slow gameplay, feels like a badly balanced Arma 3 server.
Impossibly dark, on my monitor I can see nothing under water as deino and nothing during the night even with night vision.
Food is hard to come by as a carnivore, the AI is not up to par, there should be more younger tenos.
I would love to say up the playercount but I understand the performance hit would be tremendous.
Standing to regain stam and not just walking like on spiro.

It's not that I dislike the new update, it is good in many ways, I love the map, I love the journeys im taking, so many little roads and alleys throughout. But I simply can't enjoy it, because I never know when I'll encounter a dino in my 1 hour journey to find food. So I never run because maybe the second I run is when I'll encounter a dino and lose the fight. It's turned into a game of who had more stam at the start of it.

meager gorge
#

Slow the deterioration of food (nutrition) and water

bright galleon
#

Mud and rain and Night time should slow down water drain

snow pilot
#

Please fix the Stamina. I know that u did it on purpose becouse u want the game more realistic but please it takes war to long and this should not be a sitting or walking game. It kinda takes away the fun bc u always keep sitting especially for ptera…
pls decrease the time that the steam needs to regenerate

small knoll
#

Stamina needs to be changed back or this game just isn't worth playing anymore.

fickle rune
#

Make it so u can change ur dino without dying if u have admin in a server

cosmic barn
#

I play evrima from the real start i have more than 2000 hours in evrima start was hard but fun but this new balance stamina changes is the worst think u do in this project devs please just try to play your own game try to grow ptera and have fun. 🙂

peak warren
#

Again, fix stam and/or fix hunger drain
Constantly starving is not fun!

warm yarrow
#

Stamina changes are really good,finally people care about stamina management like in legacy instead of sprinting all around the map, only things that need to be changed are hunger and thirst time

fresh girder
#

I don't know if its my settings or what. But the rain sound now glitches out and instead of basic rain noises ( even if its too loud sometimes I don't usually mind ) I get loud glitched out rain splatters that cut off every other second. It gets so bad to the point I don't even want to play... Seriously. Performance issues as well. Been lagging so much and rubber banding every so often.

swift stratus
#

Hello, I believe that when playing as a carnivore, we should not be able to see sanctuaries or migrations on the HUD. I think it would be better to replace it with a tracking/hunting system. For example, following footprints, scents, blood trails, vomit, or spores left by other dinosaurs, regardless of their species. I really think we should have a tracking system as a carnivore. I also suggest replacing the coordinate system with the name of the current zone to eliminate the need to visit an external site and display zone names directly on the HUD.

Additionally, I recommend nerfing the small hatchlings and fixing the electrocardiogram, as well as rebalancing stamina, which is currently not quite playable. The same applies to night vision; it has become impossible to play the game at night and we have to wait for the day to come. Only the Deinonychus can see in the dark underwater. While realism is appreciated, preventing a player from enjoying the game is not ideal.

Despite these concerns, I acknowledge the great work you've done on this map, which is better designed and provides a solid foundation for future improvements. I believe you are close to achieving your goals. Could it be possible to implement aquatic tunnels to allow the Deinonychus to move across the map between lakes, rivers, and streams? Could it also be possible to change the functionality of the HUD for landmarks and map zones? For instance, instead of coordinates, we would know which location or zone of the map we are in. On the HUD, we could see the specific location or zone, mud bath, salt lick, etc. I find it inconvenient to have to rely on an external site each time to figure out my location, and it can be quite cumbersome.

tranquil rose
#

90% of complaints are linked to the stamina but you persist in not putting it back like before.
did you know what the goal of a video game is?? it's about having fun and not becoming a plant waiting for hours in front of the screen for the stamina to rise.
by modifying the stamina system you will kill the game and you should not be surprised if in a while everyone leaves.

topaz panther
#

All of the above + more food AI spawns in rivers & swamps - could not find fish and certainly not in the quantity to sustain diet. the balance like we had on previous map was good. (played as a deino)
In the lakes it seems fine

simple birch
#

Fix input lag on dropping stuff you pick up and on pachys charge

hollow skiff
#

In addition to the problems with stam, I would like to say that the frequent presence of rain and fog is very disappointing. Don't get me wrong, it's done beautifully (although the fog sometimes looks funny) But as a ptera-player whose eyesight works disgustingly at dusk and at night, I get into fog almost every day in the morning and don't see anything until 10 am, and I get into rain almost every evening and don't see anything from 17-18 pm. In 10 hours of real time, I remember only 1 or 2 days in which it would not rain. That is, I can play 7-8 of the 24 hours of server time. And risk the rest of the time just sitting under a bush or hoping that I won't crashed my beautiful bird on a tree in that eternal darkness

void burrow
#

Adds Mosqitos Itchy dinisaurs

frigid night
#

i have a few suggestions when it comes to rain:

  • Disable rain inside buildings/caves and make the sound of the weather more muffled. This would give so much immersion. To make it even better, when in tunnels, as seen in the photo, it'd be nice if the atmosphere changes to somewhat darker, as light doesn't reach so far in, even when its storming.

  • My other suggestion is to disable sniffing for water (maybe food) when it rains, but to compensate, drastically decrease hunger and thirst drain. I loved this feature in Legacy, really made a small temporary change to how you wanted to spend your time while it was out raining.

minor acorn
#

this game is horrible. cant even find ai. wasted my entire morning growing something

open tundra
#

If you are displeased with the state of the game, just stop playing. Seriously. In todays gaming landscape, the only way to get the attention of a developer is by threatening their bottom line. If you keep playing the game, nothing will ever change, but if the game sees a dramatic drop in players, the devs will be forced to actually check the feedback channel for once and see what people are saying. I stopped playing the day the update was released, and if you are one of the many people complaining about the changes, just do the same. Given how long people have been asking for a /kill command, which would be incredibly easy to implement, it's clear that the developers don't care about the feedback.

Vote with your wallet or whatever. Less players means less money.

scenic raft
#

why are people still hacking. lol pathetic

wraith mirage
#

Optimize gateway, PLEASE!! I can't even get over 12 FPS on a decent computer with decent specs, all settings on low too! V3 and Thenyaw ran amazing when I played legacy and now the game runs like a pile of crap on evrima which is super sad as those maps are so beautiful

violet inlet
#

1- I think what would be cool for a new trot mechanic would be to add a system where you choose your trot speed.

An example is Red Dead Redemption 2 which uses several models of horse walking, if you release shift once, your horse stays at a very slow speed (as if it were z) as you press it, new speeds and trot varieties will appear, if you want. run, hold shift (but you wouldn't think it would be instantly the same nowadays)

And certainly depending on the style of hazing you choose, your dino gains, spends, or doesn't spend stamina, I honestly think it would be perfect for the new stamina system they are implementing, which I don't think is bad, but it lacks things to let- it polished and dynamic.

And obviously, in the same way that you press shift to increase the trotting speed, press Ctrl or C to decrease the trotting speed (One suggestion is to put the crouch on C).

2- Another thing is also to reduce the speed at which dinos feel hungry, I honestly think that this is the problem with most dinos now, ptera, utah, carno, among others, it takes you 20 minutes to go from one place to another trotting and If you want to spend stamina to get there faster, 10 minutes more, and in this game hunger is at 5% with a large map that doesn't have as much player capacity on the server making it "difficult" to find players to feed, I won't go I can't even mention the bots because I saw 4 with more than 20 hours of play.

neon folio
#

Improve the stam for god sake. Not so it's like it was on Spiro but at least so that you don't have to stay and wait all the time. A Beipiaos defence are speed in water and should have good stam for it.

narrow aurora
#

Please fix this:
I was gonna drink water and I when i drank it didn't go up i checked and tried again.. Didn't work so i went further into the water and it worked.. By the time a croc has seen me.. And killed me.. Don't know if it just me.. But please fix that..

strong knoll
#

nesting with pteranodon is total waste of time because of this stam changes.

surreal rain
#

I've been really enjoying the migration mechanic. It's nice seeing people actually want to get to and move around. Something I would love to see in the future though is the ability to smell food as an herbivore outside of the zones. Not much, but just enough to snack on while you're traveling. This way you don't feel like you have to rush over there as soon as the zone changes and it allows individuals or very small groups to explore without just having to snack on grass.

neon shale
#

other dinos have a choice to not waste their stam when traversing the map but ptera NEEDS to waist its stamina just to move, hunt, and to take off and is not that fun to play on top of needing to constantly get food and water. me and most others would like something that would make it more fun to play which most likely would be some sort of stam buff.

narrow pawn
#

Please. that the settings you change stay changed, the settings are not saved when you restart the game

sharp cliff
#

The new map is absolutely gorgeous, but I think there’s a serious spacing issue in terms of players and AI. Server slots should be around ~150 players, because right now it takes hours of mindless walking to find a single other player.

This wouldn’t even be that much of an issue for carnis if the AI actually spawned properly, which I’m not really convinced it does. Seven hours of playtime on the new map and I only found one rabbit and a few frogs.

I really hope this gets fixed quickly, it makes the already-isolated map feel even more tedious and empty.

lone trail
#

man i got no words for this update, pure pain to play this! lets put some big mountains all over the place make the forrest density so thick u cant see where u go and die to fall damage thats whats evryone is waiting for when they play a time consuming game...
sometimes i wonder if devs actually play this like half the stuff is just a big pain to deal with

potent lark
#

It seems like some of the rivers are not level..meaning if I fly 'uphill' as a Ptera, it is difficult to fish cause I am 'diving' into the 'rising' water level and keeping level is a challenge since tapping space cost stamina

winged vector
#

I am once again hopping on the train, please bring back the admin dino panel, (never used it but it's not good to be removed) and PLEASE for the love of all that is sane fix the stam regen lol

scarlet stratus
#

I play the Isle with a different key assignment than the game specifies.
it's very annoying that I have to re-enter this every time I start the game; because the game doesn't save it.
This error has existed since the release of Gateway.
please fix it ❤️

bold haven
#

If you're going to have a queue system to get into servers then atleast have the server playercount be shown properly because you can't join the queue if the playercount of a server is less than 100 which it frequently shows because of folks leaving the queue & server. the time it took to get into a server were actually faster without the queue.

optionally just get rid of the queue system

subtle patrol
#

Collection of suggestions for major problems:

  • Night vision and overall aesthetic of Gateway feels a lot darker than it should be. Almost half the playtime is wasted due to how dark it is, we usually just afk or log out at nights. You can't make a game scary by making it more dark. Hindering majority of the roaster and player experience for the sake of ''horror and nocturnal hunters'' is not the way.
  • It becomes dark too early and brightens up too late.
  • Grass and most other vegetation looks grainy/pixely. This is even more prevalent in Gateway.
  • Please let us turn off motion blur.
  • Stamina regeneration is horrible for all dinos in all stances.
  • Let us be able to look around while eating/drinking. This is not realistic, nor is it engaging in any way, the eyes are on the side of dinosaurs heads.
  • Fix the queue system and servers not showing the correct number of players. Also another quality of life change would be that server filters not resetting after not being able to join a server. And not getting sent to main menu, instead continuing from the server list without any interruptions.
  • More player slots for gateway. Like 150. Map is big, as many of us wanted and it's beautiful but player encounters are rare.
  • Footsteps are too silent. You can’t hear a dino coming from behind until its too late.
  • Cerato chuffing sound is unbearable and prevents players from sniffing.
wispy pelican
#

Having to wait 4 min to get stam back on a Pteranodon is painful. Please revert the stam changes or at least ajust it so smaller more nimble dinosaurs regen it faster.

chrome basin
#

If you make the stam regen realistic, better make everything else realistic too! Day and night hours should now last a couple hours and growth at least a couple weeks, aswell as the food and water drain taking a couple hours, more realistic.
I´m just joking, I can see why you would bring those stamina changes, but only for the bigger animals and not that exxagerated in my opinion. Large animals that are slow while running anyways should spend their stamina wisely in my opinion, but why take away all the fun from any other playable?
I think It´s very weird that any playable has to sit down multiples minutes for the stam to regenerate, even small and energetic ones that rely on stamina, running and jumping a lot, makes for not very varied gameplay if all dinosaurs, tanky or energetic, have the same style of only running when it is completely needed.

Also makes the exploration almost impossible and unfun. Pretty much the only fun thing for small animals was running around exploring, jumping on things and annoying bigger things by running around them.
Your game could really be so much better with just some simple adjustments that most of the community wants.
Please, a game is supposed to be fun.

rapid mortar
#

I believe sanctuaries should have possibly some equivalent to mushrooms for carnis. Like ai rats or something.

drifting needle
#

Please return the stamina Regen that was before the update. I feel it was pretty balanced between dinosaurs.

How it is now, makes the game not fun and a turned in to a waiting game.

fathom scaffold
#

Why did ptera go from having some of the best night vision, to the absolute worst. That along with the stamina, and terrible hunger drain, makes it unplayable, it’s very disappointing as it is the only air dino

tulip grotto
#

Make beipi swim stam work like croc. Only fast swimming should cost stamina.

wary oyster
#

Just wanted to say thanks for fixing the queue when there's over 100 people 😄

I also enjoy that you are letting us in when we join at the same time, over the max, instead of kicking some of us.
Assuming that's a feature, not a "feature" 😛

sour root
#

Carnos eyes colors needs a fix, its only different shades of orange, red and a little green sometimes

hexed pier
#

Yutyrannus Hauli creature suggestion

(Reupload because I mistakenly used the wrong channel)
Yutyrannus would be a great addition in my opinion, it could serve as a silent hunter of sorts, using padded feet to muffle it's footsteps. It could also potentially be nocturnal and a bleeder, using it's huge forearms to inflict the bleed ability. It's niche could be that of a stealthy, nocturnal mid tier. Using it's near silent footsteps to sneak up on prey at night. Maybe add a debuff of some kind during the day to discourage abuse of the quiet footsteps during the day though.

unkempt smelt
#

allow juvi cera and carno to do a hop been stuck in a ton of places that if I could just jump id be free

unkempt spruce
#

Devs really don't care about the community. I read thousands of messages concerning Stamina change SUCKS, map is thoo huge for 100 players and so on. Nothing changes, I dont think they read all these messages. They simply screw the screwable. Good Job, in this state the game will be empty in 2 months. The isle become " Dino Sitting Simulator"...

quartz spade
#

Coming from someone who use to play this game every single day on spiro for 6+ hours since downloading the game (one day it was 18hrs straight) I am starting notice myself playing less and less because of this forced update. Nonetheless, I feel like the community is not being listened too. I’m seeing so much feedback about people loosing their Dino’s due to being stuck, or some Dino’s not being playable because of food and stamina, and the devs just keep making everything worse and worse. I love the migration zone, but it feels almost IMPOSSIBLE to get a decent diet with a big group of herbivores because everything is ate in 2 bites as a full grown, then we have to sit and wait at migration zone for like 30 mins, only for it to spawn across the map and by that time we are starving and lose our diets. My partner and I have been stuck multiple times since starting this game, and have pinged official admins, but even then, I do not know ONE person who’s been unstuck and have lost 4+ hours of grow time due to this. It’s frustrating because it just feels like none of us are being heard whatsoever about our concerns. Please help the community and listen to our feedback, as we are the ones actually playing the game.

fallow bronze
#

Improved grouping system.

A 1 call when not in party could ask those in range to join their group.

lilac garnet
#

When is the stam going back ??? I used to never be able to stop and sit then get on my phone while I wait

cunning rivet
#

please bring back the ability for admins to make any skin on any dino. that glitch was really fun for everyone and given that its an admin only thing it doesnt cause eyesore dinos to appear in servers. I think its a cool perk for admins to have and its very fun on admin servers like norden. It was a harmless and fun glitch and I really hope the devs will consider bringing it back for admin use only. Not everyone used it to create eyesores either. It was very nice to have that creativity option on admin servers. If this wont be brought back then at least consider allowing server owners to enable players or just admins to use any colors. Maybe in just sandbox servers so that unofficial survival servers don't get plagued with eyesores.

slow comet
#

TY so much for letting ptera nest in trees

sand swallow
#

Spawned right outside sanctuary and didint have enough time to get full diet on mushrooms as stego before i had to move to migration

junior jay
#

i haaaate the new stam

median crag
#

I love having to run across the map to reach a sanctuary because the game physically wont let me get nutrients from the diet plants (THAT I SPAWNED RIGHT NEXT TO)

(let people get their diets from corpses and diet plants, instead of just mushrooms that get camped by troodons anyways)

crimson crest
#

Would be great to just have either an admin ui or config files that just makes numbers like stam/food/water drain/regen per dino configurable for server owners. This could let each server have its own feel balance wise at most, and at least not require a patch for these small number changes.

dry glen
#

I really REALLY love the new update. I understand that this is a new map and it is probably already planned, but it would be great to gets some optimization to help with performance. I have a 3060 which I know is not the best, but before gateway I was getting an average of 105 fps on max graphics and on gateway, even with some low settings I am getting 20-30 fps max. All in all, love the map and the gameplay changes, would just love some optimization if possible :).

brazen tinsel
#

PERFORMANCE AND VISUALS ▶ after the official launch of Gateway in Public Branch, there was a slight improvement in FPS, but its not ideal. Minor visual issues like floating grass/plants/rocks/holes/paths, issues with flickering water. Tho Gateway is much cleaner, visually appealing, and immersive, but a too big for 100 players with not enough AI to fill the gaps. Food/water drain limiting exploration.
In next updates shall be some deeper focus on the overall performance and bug fixes.

MIGRATION ▶ good idea, worse execution; a feeling of incompleteness. Migr. zones are turning into the battle royal zones. Those for whom it is intended usually do not reach these zones (ratio of stamina, distance and food/water drain..) or purposedly avoid them.
Migration are way too much bind to nutrients. Migration should be optional gameplay occuring rarely, tied to nesting if possible. Carnivores shall not be able to track it at all.

NEW STAMINA ▶ great idea, good execution, worse balance. Changes are needed. Stamina recharge is very slow with some dinosaurs, insufficient in Pteranodon. In general, this mechanic fulfills its purpose. The revision for stamina is most likely ongoing already.
Sitting should give more stamina regeneration than walking. :>

FOOD/WATER DRAIN ▶ currently the food/water drain is disproportionately fast, exceeding the tolerable limit for smaller dinosaurs, and exploration is nearly impossible for most of animals.
Herbivores: more nutrient sources across the map in the described locations outside the migr. zones. Faster depletation of this sources to prevent bush sitting.
Carnivores: chance to pick up scent of small critter AI while using scent (ex. frog/rabbit/hen/ or just compy icon), bind to food %, showing icon only when under 5% of food.

hollow flume
#

New map is beautiful, although, far too many mountains to go over as a baby to get to a sanctuary. It’s just horrendous, there is not one path to go anywhere that we aren’t going over mountainy rough terrain

vast bobcat
#

For starters I want to say thank you, for taking the time to make something that is truly a spectacle for us, the players. The map is huge, something we've needed since legacy and Spiro never filled that void. I hope Spiro served well in allowing a testing ground to better understand player behavior and balancing mechanics based on that feedback accordingly.

The Isle has made a giant leap of progress with this update. So much so that I'm finding myself actually enjoying the game again, more than ive enjoyed for the better part of a year. The stamina rework is not perfect by any means, but I think it's a step in the right direction. With some minor tweaks to specific playables, this could work out for everybody. The game feels slower as a direct result, and there's nothing wrong with this change, subjectively of course. But I feel it has been what the isle has needed since legacy; a slower, more methodical pace.

Migrations could use some tweaking, as I'm sure most things will always need tweaking, but the premise for what a migration should be, is there. Just keep expanding it.

With the new shape and verticality of the new map, fall dmg should be looked at. As it stands, you may accidentally fling yourself down a hill, resulting in fractures that, particularly Omni, should be able to handle without a sweat. I noticed juvies have much more leniency with fall damage, just look at it more regarding smaller playables.

Maybe consider making the smaller AI like frogs and chickens, more abundant, so we can still feasibly hunt when starving, considering adult carni's get virtually no food from them, but just enough to keep from dying in the next 5 minutes.

In terms of performance on MY RIG: Gateway runs 10x better than Spiro ever did. I'm actually LUCKY to hit a 40fps frame drop. I've had more consistent 60fps than ever.

Gateway needs 150 players MINIMUM

Please make food and water drain slower. Like 5-10% slower at least.

autumn raptor
#

Lighting should be tweaked. As it is right now, I think you have one directional light shining from one direction, there's no reflections or softer lighting. It's just very harsh and the shadows are too dark. I shouldn't have to use night vision in the middle of the day.

placid smelt
#

The night vision and stam regen for the ptera is a freaking joke. Good luck starting off at night..

opaque meteor
#

This game feels very frustrating and disappointing to play now which is such a harsh contrast to what the game was just a few months ago. Please reconsider some of the recent changes that have been made.

brazen mural
#

idk why but this game using so much ram and cpu

dim knot
#

Could one of the admins link up with a youtuber or something and do a QnA stream to explain all the changes and the direction they plan on going to help with all the current confusion

neon folio
#

Fix the stam. Make it somewhere between that it is now and on Spiro. and the queue doesen't even work. 89 players on EU2 and can't even join. You devs has released Gateway way too early. It doesen't work properly!

uncut cedar
#

You want to fix players from afk growing, then you force them to afk grow while destroying the stamina system.

shrewd vortex
#

A global buff to food and water drains to go with how stam was changed

delicate estuary
#

Add queues back if they haven't already been re-added (I haven't tested it yet on the new Evrima branch).

shell furnace
#

I believe the sanctuaries are a great idea, they just need to take advantage of things that are already in the game rather than making parts of the map utterly untraversable for adults. You've got caves and hollow logs, tall vegetation, tree density, narrow halls, small buildings and rough terrain. If you make use of these assets, numerous different styles of sanctuaries offering shelter to growing dinosaurs without becoming frustrating obstacles for adults could exist. I know the camera being too low on smaller dinos when walking through tall grass and denser foliage can be a problem, but you could make use of those large leafed plants to create areas of relatively dense underbrush where smaller things can easily see their surroundings under the leaves and taller things can easily see over the leaves but not under. More hollow logs in different areas with plenty of puddles and mushrooms would probably be easier to navigate around than a lot of twisty trees (I like the twisty trees, but 10-15 groves of them popping up around the map seems a bit much), plus, the logs are big enough to see and avoid but aren't going to make one spot completely impassable if you just want to walk through it. Small caves and warehouses where larger adults simply can't get in can be dotted around the map without impeding movement at all (though I suppose they might require further mapping efforts). And for less agile juvies, denser tree groves are perfectly acceptable. I don't believe it's a big deal if small hunters or smaller fully grown playables can get into these places. Growing a dinosaur should be made easier, certainly, but it doesn't need to be an experience completely removed from risk. I also think it would be awesome if bees were made edible and added to some smaller dinos' diets if they're going to be part of the game. And they shouldn't be protecting every sanctuary, but they are kinda fun just to see existing as another thing to interact with in the environment.

chrome dragon
#

-368,099.373, 280,268.439, 37,606.647

A hole that you cannot escape.

some way to spawn somewhere else after waiting I don't know, 5 minutes? I know you don't want suicide to be a thing but I'm stuck with a cerato for 1 hour, half full already and waiting to die, so

viscid jackal
#

for isle game that is ruin maybe take frog away? I canot see my nothing with eye
so cover

near fractal
#

Please find a way to get an accurate player count in the servers and allow for people to actually enter a queue instead of trying endlessly to refresh the server list until the server they want to play says 100/100.

toxic stirrup
#

Hello! Would you be so kind as to add more languages ​​to the game? such as Spanish and other languages? I am not very good with the English language and sometimes it is difficult for me to understand the language or add something like (automatic language translator) in the chats to improve the gaming experience in communication! Thanks in advance

silk latch
#

literally first time on the new map within my first ten mins of playing im stuck in the ground and all i did was run straight along a trail. fantastic start.

outer forge
#

For my opinion its too much foog, i cant see anything

slim torrent
#

Sanctuary Suggestion

In the actual sanctuaries, i felt that big dinos can easily enter, kill a juvie and get out with almost no punishment, like a carno can sustain a lot of damage from bees and dont even get in 50% of health. I got killed so many time by campers that stay outside the sanctuaries waiting you to leave so they can snatch you up, then i realized that it is not yet fully balanced

What could help to fix the sanctuary problem is:
Increase the Bees attack range
Increase the Bees damage
(And maybe give the Bees a side effect like Drain Stamina so campers wouldnt keep up with juvies or even diet drain so big creatures would really want to avoid it)

pearl egret
#

I dont want to make the message all complaining so i just want to start out by saying that i think gateway is a really great map and the devs did a great job on it, and the weather looks absolutely incredible! So, i think that the new stamina changes arent the best. For atleast beipi and especially ptera, it feels like the spark of fun in their unique way of travel has been removed. As you spend atleast 70 percent of the time resting it feels, and you have to be so methodical and watching your stamina like a hawk while trying to move even a tiny distance. Id also love to see beipi recovering stam while leaping again and ptera being able to eat while latching. Most of my time playing on the isle now just feels like constant resting, which not only makes it less engaging but also harder in a tedious way.

harsh stream
#

less teno ai

ruby gale
#

revert stam to old version

hearty lantern
#

Fox stam and optimize the game went from 110 fps with epic graphics before the update to barely 30 fps now with like 3 things on epic

candid mulch
#

Juvies in the isle are, well, painful to say the least. We all know this and they should be hard to grow and reward players who play smartly and efficiently. However are they fun to grow? No, not at all. The main reason as to why they are this way is because you are pretty much just a shrunken version of your adult form with nothing that differentiates your style of play other than the fact that you can’t mess with things that you would’ve been able to mess with if you were an adult. What could make juvies hard yet fun to grow? Well juvenile creatures in real life usually can do things that the adults of their species wouldn’t be able to do. An example of this would be Juvenile T-Rexes being much swifter than their adult counterparts due to their different body structure. I think this concept could be applied very nicely to each Juvie of a species to give the juvies something fun that they can use to aid themselves in survival that the adults can’t use because of the differences in their body structure. For example, a Juvie Omni could perhaps climb up relatively small trees to escape from danger. Obviously not jumping from tree to tree or climbing up the ridiculously tall heights that Herrera can climb but enough to where it is noticeable and impactful. Or say something like a Juvie stego could perhaps lower itself to the ground similarly to its resting animation but far closer to the ground and it’s sitting noises become muted. These are just some loose examples and I’d love to see if others could come up with some better ones than what I’ve come up with myself. I think giving Juvies their own unique attributes separate from the adults and subadults would drastically help people have more fun with them since there really isn’t much that juvies have going for them currently.

fresh pelican
#

There should be an option for fresh spawns to spawn in, around or near the sanctuaries. Sanctuaries being that thick cluster of low-level palm trees that big dinos cant get through. (If there is already, I cant tell because the map doesnt display which area your spawning into)
As well as a few starter food and water choices for them.
I understand this may cause people to want to camp the sanctuary areas but unofficial servers will handle most of that issue and having multiple areas means not every one is going to be camped at if people even decide to do so because thats quite the risk in this game. Waiting around for babies to venture too far out, that is.

pseudo wasp
#

Introduce resolution scaling for windowed fullscreen mode.

rapid harbor
#

not sure why trot and resting gives the same rate of stamina from what it looks like. resting should regen much faster than trotting. might as well trot and keep moving than sit motionless.

azure siren
#

Add sleeping so we can restore stam more quickly

winged sapphire
#

I really like how your dino gets covered in dust or algae or washed off depending on where you are. 🙂

bleak hill
#

A bit of a curious sugesstion..
I've find it really odd that you can scent track things in deep water. I'm not sure if its possible to even implement, but it'd be super cool if there was a system where aquatic animals can scent underwater easier and terrestrial ones can't if it's not on the shoreline or near the water surface. Kinda weird that if you are swimming and carry a meal into deep water anyone on land can track the scent just as easy. sorry if that's a thing that's been talked about before, but the gateway map is so immersive that it's been jumping out at me.

And it would be great if you could scent track some of the smaller ai food. The frogs are impossible to spot for me unless it's croc vision in water. Or maybe more kinds of ai tiny food like insects for the very small dinos, they could gather on banks or bones and work like schooling fish. Anyway just a couple thoughts I wanted to get out there.

scarlet hollow
#

make stam recover on carnis and herbs not to the old amount but so we aint waiting 10 mins per sprint, carnis need way more stam not to die

wary shale
#

how about telling us where the migration zone is closest too before we spawn so i dont have to walk across a map starving as a juvi

dreamy wave
#

In all honesty, it could have been a nice update but it is heavily heavily ruined but this non sense stamina system. Also, it is impossible to understand the rationale behind increasing a map size and at the same time dramatically increase the time you need to replenish stamina. Not only it doesn’t have sense at all, but makes the entire gameplay extremely boring . It takes something like 5-10 minutes to have full stamina if I’m not wrong, but even if it was 3-4 minutes it would be too much. At some point in the game I had my water level dropping faster than how my stam was increasing when at rest.
Additionally, I’ve never ever read anyone suggesting or asking for such a stamina system, so I don’t really get the point of working on and implementing something that is not asked, not of immediate need and likely to cause a boring gameplay. The consequence is that most of the people seem to not enjoy the new stam system and personally I got extremely bored when playing despite the new map and some new cool features

wise hinge
#

taking a break till stamina is reworked/fixed , kind of done with it, Omniraptor just feels painfull to play rn.

heavy musk
#

While I think the Stamina Changes are pretty decent and I don't really have a problem with slower gameplay, upping the stamina regen or stamina pool of smaller creatures like Beipi,Ptera,Troodon etc. is pretty necessary to make them fun, considering having to sit down for a few minutes with a small tier after running for a minute or two isn't really fun.

bold moss
#

make a sleep mecanic that gets you more stam instead of making it the safelog

sour nest
#

Devs want players to wander around aimlessly instead of having pvp fun. Wish i could get a refund

weary horizon
#

please make good optimization

river vector
#

Increase the amount of food we get from mushrooms in sanctuaries

idle coyote
#

Add up to 150 players on servers, thanks

iron linden
#

I check back here every day since the launch of this update to see if the stamina has been reworked. I’m hopeful to see the changes soon to keep the playerbase. Until then, the isle is tabled for me. PLEASE adjust your stamina changes

scenic raft
#

different migration areas? for different animals?? at different times?? and we desprately need a counter too the crocs. somehting that doesnt hide so long under water maybe?? but takes the same role?

winter loom
#

great, the game starts to feel like a proper survival, keep up the work! This is the way!

fossil sierra
#

#JUSTICE4OVI !!! 3 years since Oviraptor model and animations were showcase and planed to update 7 and since then its been complety ignored only remenber to be pushover again and again to news dinos, then was show in roadmap in first after.rex and trike, and then they announce Maia is gona be work first and does not even have a predator to deal with...ok, now all of sudden pushover again for something that is not even in the roadmap 🙄 honestly its so frustranting, be real clear and follow your words please........

bleak coral
#

Please revert back stamina changes,it is unlogical adding a map twice as big as before and more vertical + Destroying stamina regen. This actually takes out the playability of the game; this is my experience as a pachy : selects a east plains, game tells me to go to south sanctuary in the swamps. After a LOT of troting as a bb, I enter the sanctuary, barely eat 5 mushrooms and get kicked out of it by the bees because I spawned so far that I grew in the way to it. After that, I was again really far from migration, with no nutrients so I started to have debuffs...
On my way to reach migration, i constantly searched for something edible other than grass, but barely nothing and I couldn't really do anything than walking because of the stamina system. At the end, before I could reach the migration at the other side of the map, I died of a raptor that can visibly One shot you with one pounce (I did buck but was debuffed to death becasue of starvation, grass doesn't provide nutrient 💀 )
Example of a raptor DESTROYING a healthy PACHY in one pounce : https://www.youtube.com/watch?v=HQ8T_96-Zmw&ab_channel=BirdBrain

primal moon
#

The closer you are talking to someone in your group the softer your F calls are. like a whisper when you are next to each other talking and the further you are away from a group member the louder the F call when you type in chat.

hollow summit
#

Make the extras button have concept art in it

elder stirrup
#

Please revert the stam to the old system, or at least make the smaller dinos have more stam regen, why add a huge map and nerf stam so badly? Just doesn’t make sense :/ oh also maybe work on lower tier Dinos before adding the apexes… like the stego is already op… so why????

void burrow
#

So Feel like im beeng ignores Like serisuly
Channel class "feetback" No respose? Really

cunning spoke
#

Please make ptera stam better, its unplayable at the moment

lime steeple
#

Revert stamina to the way it was before. This has to happen immediately. Some dinos are actually unplayable because of it.

open meteor
#

The ability to disable or turn down the UI sounds independently of the dinosaur sounds. The UI is incredibly loud.

fallow vector
#

With night vision on > no status ailments at all > night vision off. I understand the idea to want lipids for improved night vision but blind?... this close to the ground?...Pteranodon needs so much, its stamina is consumed very fast just to ascend, forget the fact you'd even use it to go faster ever, just going up a slight bit requires another 6 minute rest to get to full. Its damage is still as before, it feels mediocre and unthreatening and groups of us don't make up for that when we can bump into each other or someone can simply jump and intercept us to crash and die from the fall if not from the dino we're trying to remove from territory we want to eat at. We're blind, we have no stamina to fly, and we hit like a pool noodle. I get us being the baby snatcher dino too, but with sanctuaries... they're all in there, untouchable, and to my knowledge we also don't see sanctuaries on our compass either. I'm glad to have pteranodon back but I definitely think it needs the buff it needed in spiro + adjustments to compensate for Gateway.

summer spire
#

Disable the ability to use X (NIGHT VISION) when in daytime, it's like using a cheat, to see around you, and it's pointless, everyone uses this ability to see better in dino fights, which makes no sense as its not night, make it only for night, and dusk times.

candid bay
#

hope this can help, We know that in legacy we could hear the footsteps of whoever was running towards us, it was something that helped generate intensity in the game, it was realistic since most of them are heavy animals running, it helped to strategically stalk prey, and it allowed the player to be skilled and concentrated to listen in time and escape. Details like that more effectively help players not spam running (as if that freedom to do so was bad in the first place) rather than ruining the fun of the game with those stamina changes, which is comparable to wanting to cure a headache by decapitating someone, it only ruined the gaming experience, as hundreds of people write here every day.
Footsteps helps not only the strategic and immersive side of the game but also, the idea of ​​regulating how much a player runs, since it seems to be something that the Devs care a lot about, how much I press shift or not. to enjoy the game as i prefer

ember oak
#

So stam was changed due to the devs wanting to make the game less of a deathmatch and more of a survival game which I agree with those intentions. However, with there being very little currently to do in game outside of fighting other players and needing to almost constantly eat and with migration the game is telling you to move constantly. These stam changes would be better for bigger carnivores that are more ambush style predators or large herbivores. Give some more incentive for people to play the smaller creatures by them having better stam. Some general things to do outside or eat and drink or give more interaction options with other players would be amazing (really loving how dibble dueling is looking). But my main thinking in terms of why the game is a deathmatch more of a survival game currently has less to do with stam and more to due with a mix of boredom and fast hunger drain combined with bodies rotting very fast. (sorry for the long mess of thoughts, I've played this game for so long and just want it to be the best it can be : ) ! )

ancient plover
#

Hello Everyone, I'm a new player to the Isle and saw a lot of people offering feedback on 'Sanctuaries' and how they're a 'failure', I want to propose some ideas from a perspective as a new player.

If Sanctuaries as a safe zone are failing, make it a gameplay acceleration point instead. These are my proposed ideas.

  1. Have 4 quadrants of the map be Sanctuary zones have carnivore and Herbivore specific ones 'grow' randomized in those spawns. And have a internal decay rate where the foliage falls apart overtime. More players inside the sanctuary speed up the decay rate where the foliage breaks apart forcing player movement.

  2. Make it so Adults Can trample the 'grown' foliage. When trampling Adults hit the bees nests causing % Dmg so the adults have to carefully look where they're stomping.

  3. Make Herbivore Sanctuary a place where all kinds of Herbivore food spawn specifically and have Carnivore specific ones spawn a lot of bunnies, Fish, Boars, stuff carnivores only want.

urban furnace
#

Based on this conversation, I can assume that the developers have an incorrect assumption about the wishes of the players regarding the new stamina. Perhaps normal global voting in Discord could solve this problem.

spice garden
#

I don't get the logic of being sent to a queue only after the server realizes its at 100. Just auto send players to the queue.
Spare us players the hassle of spamming connect/retry for 20 minutes. (or ya know lower the threshold/definition of a "full server" from 100 to 90 or 80)
🍑
🍑

vale tartan
#

How am I supposed to travel at night as a ptera? I cannot see anything

vestal oriole
#

I'm not having fun...
I'm not a PvPer, I just like to run around and survive.

  1. Sanctuaries (and how they currently work)
    I don't like that fresh spawn dinos HAVE to go to a sanctuary and can ONLY eat sanctuary mushrooms. Especially when you can smell your species diet foods and eat them, but they don't give you the nutrients (Beipi).
    Sanctuaries should be a 'fast track' sort of deal, that's optional but highly preferrable to a player that wants to get all their nutrients and grow fast.
    I get the idea that it gives predators a sure place to hunt young dinos, and that it also offers protection from too large predators. I do like the concept, but not how it works currently.
  2. Stamina.
    As everyone is saying, it needs to be changed. There's too much sitting around for too long and it's just not fun gameplay...
  3. Night
    It's still too dark, and now there's this weird brown fog thing? It is not fun to not be able to see anything at all, even a little. I get that it gives nightvision strong creatures an advantage to hunting, but as of now it's just impossible to play at night for some dinos.
wise relic
#

First I'm on Gateway. No clue if I'm experiencing a glitch or not but if Sanctuaries are required for nutrition in juvies then that's just not great... I think they should just be optional; a strategy that's going to work well for some folks and not others. If this isn't a glitch and is actually required then that just isn't great.

pseudo wasp
#

The large building in the middle with the perimeter door, west of the tunnel: Terrain needs redesign on SE corner - Impassable with a stego & yet the migration leads you in that direction. Have to go all the way around (through the tunnel) by which time migration will have changed. (travelling north to south, east side of building)

opaque meteor
#

According to the isles steam page, the game has never had more negative reviews than when this recent stam change patch dropped. DEVs, please take that into account when considering balancing these recent changes. People aren’t liking it as much as you are thinking.

past sonnet
#

Fix the stam recover or bring it back to the way it was.

steep trellis
#

Mating Call

Add a mating call to better aid in those looking specifically to nest; potentially make females and males sound slightly different to better help distinguish the two. This call would be locked behind the 80% growth stage.

hollow pagoda
#

The stam recovery is too slow now. You spend 60% of the time just sitting down waiting instead of exploring and having fun.

small creek
#

Please, if anything is desperately in need of Stam adjustment, it's ptera. Fully grown, 0 stamina to full stamina takes 4:30+ to refill, and can take as little as 30 15 seconds to empty on a climb. Elevation changes are prominent on Gateway and makes this even harsher.

autumn jetty
#

please listen to your players and fix Stam.

brisk plaza
#

Please enhance support for the RTX 2060. I’m able to run RD2 and several other games at a steady 60 fps but something has happened and now I’m lucky if it stays at 20 fps on Gateway (it was similar on Spiro) and I am hopeful it just needs to be optimized a bit for lower end RTX models. There is also this hang up that happens every few seconds now where the frames drop to 6-7 fps. My friend has a high end computer and for his 4070 his version of the stutter drops from 120 FPS to 55. I really want to play but it becomes unplayable. Weirdly when I first login it stays at 60 fps for a while but maybe after using resources and whatnot on the back end for a while it starts to really trip out. Please Isle Gods, help us poors who don’t have supercomputers but still have good gaming set ups. For reference I have the 2020 Razer Blade 15 model, i7, RTX 2060 and she’s struggling to keep up with this game. 😞

outer olive
#

This new stamina regen is horrid, I just starved to death sitting regening stamina as a ptera. Revert it back or improve it, makes 0 sense that I have to sit 80% of the time instead of moving.

sleek wharf
#

Just revert the stamina pls

ancient plover
#

Hypsi vs. Herra Climbing
Figured I'd slap the idea in here while I can remember it:
Currently, it appears herra is a relatively slow but skillful climber. Being able to climb surfaces at seemingly any angle. Now this leads to question, will hypsi be different? I think it very well should. Hypsi should be more squirrel-like. Being far more resistant to fall damage than all other animals on the roster due to their small, light bodies and large plumage on their tail. Their climbing skill, however, I believe should be more limited than Herra.

Hypsi should be a faster climber than herra, but be limited to the angles of surfaces it can climb. While herra can climb basically any surface at any angle, hypsi would be limited to climbing only vertically, or slightly angled surfaces and possibly even certain textures. But climbing directly upside down is basically out of the question. This gives hypsi a bit of an edge on herra, without it being completely untouchable, and also differs the two animal's abilities. Hypsi shouldn't be a super easy thing to catch, but it shouldn't be untouchable either.

outer void
#

getting 3 shot from an Ai bird as a ptera is not fun when attempting to grow. With every kill theres birds to attack :/ they hit you before take off and knock you.

ancient plover
#

i know that deleting spiro would mean having a lot less to download, i don't know if that has a significant effect on performance, but if it does i recommend deleting spiro as soon as possible, i don't think anyone actually prefers playing on spiro

sour arrow
#

ai like rabbits, chicken, goats, and frogs should be more common around sanctuaries so that a carni player doesnt show up to nothing in a sanctuary and starve

left zephyr
#

I was convinced to give Gateway another chance today, and it made me more sad than anything.

It all boils down to... I miss Spiro. Had Spiro been kept around, I would have been perfectly content ignoring Gateway's existence and all of the chaos unleashed on the game's balance that came with it. Spiro wasn't perfect by any means, but I certainly preferred it and its gameplay over Gateway's painful cycle of chase migration zones while staring at the ground to get bearable frames, sit, look at my phone while stamina refills, repeat until I eventuslly starve or thirst to death. All without seeing a single person, much less my own species.

It's just not fun, appealing, or engaging. It's actusllt very boring slodging across an empty map that I can't even see to enjoy thr scenery because of the NV changes, fog, rain, etc. I want to play The Isle, but I want to play The Isle I enjoyed. Unofficial Spiro servers exist, but are few and far between. It's just not the same as hopping on NA6, meeting up with some omnis at RR and then going on an eventful hunt to shush all the juvies from starving. It was like different species had different territories, and the community did that all on its own. There was no waypoint that pointed omnis to RR, deinos to swamp, beipis to south cliffs, etc.

I'm unsure why Spiro was tossed aside without warning, but I don't agree with it. Even if its number of official servers was just decreased, I think the option should be there for the people who enjoyed that version of The Isle.

fathom turtle
#

With every good new update/idea (like the new Map) you always bring like 20 bad decisions with it. It's frustrating.

slow comet
#

Teno ai rn is kinda annoying, it follows you around 1 calling when you are a teno, you cannot tell what is ai or not, unpredictable random attacks. To fix this I think adding ai around the same size but a different dinosaur, maybe corytho since rn people are wondering what it’s niche will be and we havnt gotten a concept yet so making corytho only ai would get rid of confusion with the teno ai and real players ?

peak warren
#

The Isle is just not fun to play anymore.
Constantly low on food/water + insanely long resting times, barely seeing other players and being stuck in a hole till you die, made me stop playing it.
It's sad to see how the devs ignore what the community wants. That's not how you keep a game alive.

quick stratus
#

Please add a kill'/unstuck button. Please change either the hunger/third drop rate or the nasty stamina regeneration. When you want to make players do the nesting, they need to have some reserves for their babbus and not make it barely to survive by their own. Without more nesting, there's no meaning in adding egg eating dinos because they would starve.

topaz panther
#

Eye-sight at night for deino is too dark..you only can see the shadow of trees. Was better with previous map in terms of seeing something

lunar mantle
#

The sanctuaries are a great idea.... but a way to fix it imo would be to have extensive caves be accessible to sanctuaries, introduce more mushrooms with different effects for each dinosaur (including some that cause sickness and hallucinations), and to have the dense foliage be filters to some of the caves' entrances and secluded areas, that way the big dinos cant enter sanctuaries, they act as gateways to the outside, but because there would be SO many entry ways it would be impossible for bigger players to camp or slaughter most of the juvies.

blazing moat
#

Fix the night vision, stam for the Petra and add more jumping fish spawns in the bodies of water. I just starved to death because I couldn’t see anything to fish and lost all my Stam trying to find something and couldn’t find anything in time, this stamina update is terrible, it should only apply to larger animals as to incentivize playing as smaller animals with normal stamina, even then, it shouldn’t be as harsh, it’s unplayable in its current form. adult animals should be able to trample grass and other plants that are not hiding bushes as to make running around as a baby not visually choppy as to incentivize babies running behind or very close to their adult parents or caretakers and within their protection like real animals. Have a specific mating call for each animal and have the male and female calls slightly different. Increase spawn of frogs, rabbits etc, so that spawned in baby carnivores have chance to grow and eat without having to risk killing something much larger and dangerous. Please add a kill\unstuck/teleport to flat open land button so we don’t have wait long before respawning to actually enjoy playing again.

vast bobcat
#

Please don't revert stamina. Look at PT and maybe some other values but for the most part, leave it like it is.

narrow dagger
#

Gateway is way too big, people only used center and NW on Spiro, what made you think its a good idea to make a bigger map? Also the new stamina system needs to be changed back, I understand you wanted to make the gameplay slower but this new stam system ruins the game for solo players, players who wanna actually explore the whole map and wander around.

wise hinge
#

I beg of you, Please update how serverlist works.. Im so tired of sitting here for 30 min just hitting refresh, seeing the number get lower, figure that out.. and then always "server is full" , just let me connect to the que no matter what number, please. Its really puzzeling me why it only works when the serverlist says 100/100 , and to duplicate the frustration, the serverlist isnt updating fast enough, making you go trough refreshes for a long time.
(I add to that that sometimes yeah, it does update correctly and i wait maybe 5 min, but mostly it doesnt and i wait too long i feel...)

Edit:
Like hotfix this asap 99/100 , and then the number drops again, its very frustrating.

quick estuary
#

Looks like dev think we really need rest... and we will do, take a rest for game this is unplayable i dont want waste my time growing a dino for 2 hour and die by starving just because i can´t run as much i need, i can´t find ia to eat, i can die in a single fall and map is huge to move.

harsh stream
#

Less teno ai
because its too ez too survive

subtle patrol
#

I belive the dev team is out of touch with its community or they are simply ignoring the feedback and criticism. We have given massive amounts of feedback, suggestions and warned them throughout the hordetesting about many issues such as stamina nerfs and how dark the new map and lighting is. Most of the problems existed way before Gateway yet they are still not handled or even acknowledged. Even worse is that they somehow managed to release Gateway with even worse stamina nerfs. I honestly can’t belive a group of game developers can’t find an engaging night vision system in 7 or more years, still be ignorent and never learn from their past mistakes as a team and repeat the same ones from even before legacy. I am not going to mention loads of other problems with visuals, sounds, etc. As a long time player of this game I am just sad to see the game and dev team in this state AGAIN.

neon folio
#

Fix the queue system! Can't join a single server, says all is full!!

mortal bluff
#

Please fix the player counters to not disconnect players if the server is under 100 players but displays it is full. It’s incredibly frustrating please redirect to the queue rather than disconnect. This can also be fixed by increasing player count to 150; this is evident as im sitting in a queue of 25 players rn…

upbeat moat
#

What I am going to say now has nothing to do with the newest update, but I think is a pretty good idea.

Idea for making nesting more engaging and useful:

My idea is for when elders get added.

I think it would be cool to get some kind of a bonus after nesting and caring for offspring, when already fully grown, so you could reach the elder stage quicker.

Obviously with this a lot more people would be looking for a mate so I think it would be cool if males could get another small bonus for defending the female they have paired with from other males of the same species. That defending could work with the sparring mechanic that you seem to want to make working with most species.

I personally think that this would bring even more realism and emersion into the game and would actually give nesting a purpose (other than meeting up with your friends) and make it more fun.

mortal rampart
#

Giving feedback here feels useless currently, we see no changes who're even slightly based on our feedback.
If you want your players to give feedback maybe give some information which feedbacks are actually on your ToDo or even considered because so far it feels like there is not a single dev even reading this channel.

light frost
#

make bee's do 5% of health every 3 seconds not raw dmg couse bigger things are not bothered by as little as 5 dmg

drifting cedar
#

Rework sanctuaries to become the "new" nesting grounds, *make all creatures able to eat mushrooms but after a certain growth the mushrooms make you sick, kinda like babies can drink milk at a young age but become lactose intolerant later in life, bees attack based on growth percentage or just remove them.

sharp badger
#

make an unstuck button that makes us go in a untuck state by teleporting.

dawn silo
#

As a Ptera main the stam change really hits hard, this along with the need to get food all the time i think makes it less fun to play. Several times i have found myself with no food and literally a full diet of at least one icon of some kind and still starving because my stomach was red. It would be a great change to allow the diet icons to count as a fat reserve allowing me time to find more food again while they in turn deplete and give me a chance to rest and recover stamina in stickie situations. Also could there not be a change to how we grab organs, how about a small scroll wheel to select what we want to extract while holding E and then grabbing it out, constantly biting then grabbing chunks of meat until we get the required organ seems a bit long winded. Just my two cents. But loving the update and the gateway map is gorgeous. Well done Devs.

hexed fiber
#

No offense, but are the devs blind? Or do they have selective sight? I haven't see one positive thing about the stam changes, and yet they have made no efforts to fix/revert them. Even during the entire stress test no one liked it. Do game devs just not listen to their players anymore???

onyx idol
#

Add a hanging feature to Ptera. When landed in a tree, allow the player to hang off a branch to do a no stam take off/dive. It could be like a how they can cling to walls, just when sitting on a branch you hold RMB and your Ptera will climb it's way to the edge and hang off. It would be cool to see just a group of Ptera on a tree all hanging around.

queen vector
#

I sometimes forget in which server and dino i have. So can we just have some way to see what we have in which server?

idle prism
#

Since the devs r stubborn to change stam back, heres an idea of how it could be fixed:

Your stamina regen speed is based on how fast you use your stamina.
If you spend all of it sprinting, it will regen as slow as it does now.
But if you spend it on occasiononal sprints and jumps with mostly walking, then once it's all gone it will regen closer to the speed that it regens on Spiro.

toxic pike
#

I don't think the stamina changes are all that bad, they just need number tweaking. It was downright awful in the original testing- but they quickly changed it. I do think small animals need a little more love like troodon or pteranodon- pteranadon seems like an oversight rn, ATLEAST I HOPE THATS not intentional. If you wanted to prevent regaining cheeky stamina in combat, you could just put a global cool down on its regeneration after movement inputs like trotting or sprinting.

mild ermine
#

bring back the health bar

bright moss
#

It would be nice if you could smell out the salt licks on the map, seems kinda odd that you can’t

vestal lance
#

idk if im cooking now or not but for more depth and better ambush capabilites. Rex should be able to first mud up, and then smash into big trees for leaves to fall onto it and stick to the mud on rex for better camo and stalking.

glossy topaz
#

...I don't understand you guys, im gonna get 700 ❌ but i enjoy, understand, and prefer this form of stamina to the old one.

While yes, some values need changes for some dinos to be viable (Ptera, is the better example) the rest of them can do fine to a better or worse degree in general, but they are more than able to survive for a while.

I will die on this hill, you do NOT need to go running everywhere, people are just so used to getting to hotspots and killing, basically turning the game into a deathmatch, that they can't stand having to walk due to their own impatience. Because yes, you CAN walk, it regenerates stamina, it keeps you on the move, you don't have to stay still to regain the resource. I have yet to die because i couldn't get to X place in time.

This allows for stamina management to exist, as it should! haven't you guys ever gotten ganked by a pack and watch them sit and get back to full stam in no time? herbis/carnis chasing you for miles, not because of need, but rather just because they want you dead? Now that problem is solved, hunts actually get called off because one side or the other can't afford to keep up.

Not to say Gateway is perfect by any means, but it's quite the improvement in my eyes compared to spiro, if you don't like how the game is, stop playing it and go do something else while it progresses.

pale tapir
#

Night vision, stam regen, etc, we are legit just sitting around and doing nothing 90% of the time and it’s starting to feel like legacy gameplay again, aka: statue simulator

Give stam regen a boost and for the love of god bring the gamma back

stable pendant
#

Please fix getting stuck and frozen on pounce as omni. You freeze and still lose stamina and fall off once all your stam has gone

slow comet
#

Change general feedback to the “forums” that’s literally made for feedback and ideas but also maybe make a system so if a idea / feedbacks gets 50 ticks you would consider it / try and build on the idea and then maybe you could do something like 25 ticks mean it at least gets read and maybe 100 ticks mean it is heavily considered and hight chance of being added

white basin
#

respawn timers back on the same respawn point if u die. people who die close keep spawning in and coming back as troodons ect.

worldly tangle
#

Instead of "connect" button, there should be "join queue" at all times. Thanks to that, it would always get us to the queue, no matter what dispaly on server browser.

sand forge
#

Hello, PLEASE patch this horrible audio bug in priority (
almost constant cutting noise ), we can't enjoy the game with that. I think its the most important thing to reaper !

tiny wadi
#

So, I came here with one goal: to tell my impressions as a player who has been playing at the isle for about three years. I apologize in advance for the errors and shortcomings in the text, all this has been translated with the help of a translator

You keep destroying your game. Some dinosaurs both received nerfs and receive them, while the second ones receive buffs one by one. Carnos have become simply unplayable: even less stamina, even worse turn, and for dessert - a cooldown on the main attack
By the way, the absence of the hp indicator and solid mountains and broken paws send greetings to legacy. We really missed endless walks in the mountains, right?
The map itself, if we don't talk about a bunch of cliffs and descents, mainly consists of everyone's favorite jungle. Also, I really "liked" the half-hour walk through the swamps without stamina, but there is no other way to come to the migration zone.
I will also note the fps. Previously, specifically on one part of the map, they constantly sank to 14-17. On the new map, such FPS drawdowns happen all the time. In attempts to lower the graphics, I caught bugs, crashes 5 times, some settings could not be changed at all, the picture turned into a gray mess, which could only be corrected by re-entry. And when re-entering, all the servers started swearing at cheats. I agree, such jokes do not look like what should be in the game itself
What about the gameplay itself? It was possible to survive more or less only for galimimus. I was starving to death on all the predators until I started playing for raptor. Only then another bunch of raptors, who had fished out a small stegosaurus near the sanctuary, allowed me to eat. But I didn't play with them for a long time either: a bug appeared in the first fight. I jumped on the ceratosaurus, then unhooked myself and just stood there. None of the buttons allowed me to move, as a result of which, of course, I was devoured. And then what? Then deleting the game

mental python
#

Adding to the stamina feedback, especially as Ptera. I'm currently starving to death because stamina takes too long to regain and i need a lot of it to chase goats, chickens, frogs for a mixed diet. Even fishing is so much harder than it was 😢 It's really infuriating to play now.

edit: adding, I can't see my health bar anymore? Not even being lucky enough to find turtle at coast and eating is enough time to regen stamina, until those ai birds come and attack me, i barely had enough to fly off lmfao

potent lark
#

Out of 5 Pteras I played since Gateway, I only starved once because I could not regenerate Stam as fast as my needs required. I dont care for mixed Diet, its a nice idea but fishing is fun enough 😄

ancient plover
#

If you're going to hit Ptera with this slow stamina regen, you need to significantly increase it's diet loss. We lose about 30% of our diet waiting on a stamina regen. It takes it seems a little less than 5 minutes to fully regen stam and this isn't particularly fun. You also have tons of hills / mountains on the map meaning the Ptera uses a lot of stamina fast. The game play loop just isn't there for Ptera and the map certainly makes it even worse.

ancient plover
#

Make bucking sap more stamina from pouncers, and pouncers shouldn't be able to pounce an animal while it is actively bucking.

toxic stirrup
#

Please could you fix the server errors once and for all? Recently I'm playing with a level 90 crocodile and I just lost it because it kicked me off the server and I lost it. At least if they are your errors, don't waste so many hours of playing in the bathroom. Server SA2

charred fox
#

The audio overlap bug is horrific and unbearable. Please, please fix it.

hallow island
#

There is an issue I experience where the drinking animation plays but my water doesn't fill up. I can fix it by getting closer to/into the water. The drinking animation should not play if your water won't be filling up. I think something is misaligned between animation and function.

tame solar
#

carno diet needs some adjusting theres barely anything in there for me to hunt. sure i can tear apart organs but damn is the carno just a picky eater or something?

drifting needle
#

For sanctuaries that baby dinos can go; adults have been camping it. Bees don't do enough damage to really stop them.

I propose make the bees far more deadly, and add a tiny wallow patch that only hatchlings/juvies can use that will deter the bees, so they can leave the sanctuary safely, but an adult is too big to wallow in it.

daring sparrow
#

It definitely feels like Ptera was not tested after its stam changes. With its release on Gateway, it has the biggest stam issue of all the current roster. I shouldn't be landing every few minutes to refill my stam bar, even while having an all Hex diet. Usage is way to high. and the regen is incredibly low.

rugged sphinx
#

Please for the love of god make it so herbs can talk to each other. It makes no sense why they cant, in dino times other herbis would have groups together to protect one another. I get not with carnis but why not with herbs. To make a herd now you have to have discord cos you got rid of globle.

stark whale
#

Can't kill anything as a troodon. Couldnt kill one Omni with 2 Troodon because we both had to sit for stam multiple times which allowed it to go wallow and get rid of its bleed. This stam regen is horrible. Whats the point of "slowing the game down" if it makes surviving impossible.

sleek current
#

Please in the name of god revert the stam changes. It doesn’t benefit anyone, same with the leg fracture heal timers. Takes forever to maneuver the map as well and to find any food as a carnivore/ptera as fish spawns are quite rare but also bugged as they always seem to spawn in the ground on the edges of lakes.

A PT can hardly fly… the animal who’s main thing is flying as it’s too weak for anything else, cannot fly. let that sink in, how much sense does that make? Literally no benefit to the stam changes outside of stalling people from exploring the map which seems weirdly broken.
Outside of PT another dinosaur that suffers from this terribly is the carno. The light weight PURSUIT HUNTER OF SMALL GAME can hardly do so as it runs out of stamina like a fat man that has never walked before, and takes ages to get it back, making gameplay unenjoyable, annoying, and consist of 50% starving, 40% sitting and 10% anything else.

Re-Adding the health gauge would also be a no brainer, just makes it more infuriating to play as you don’t know how low you are, and having to assume based on the tab screen or how bloody your dinosaur is, is beyond ridiculous.
When your starving to death you don’t even look bloody (maybe a glitch?) and you try not to waste your stamina due to how bad it is, so you Trot towards it, but don’t know how low you are so you end up dying of starvation before you reach the food (if you can even smell any).

Outside of that, increase how common AI and the fish clouds are, maybe make the beehives in the sanctuary edible for fresh spawn carnivores too? It’s impossible to find any other Dino within sanctuaries, and considering you can see it as a juvi carnivore when you spawn in simply doesn’t make sense. (Out of hours of playing, I only seen 2 Dino’s in sanctuary across 30 diffrent animals I’ve played. Another Utah, and a cera as a beipi)

sand grove
#

Please fix stamina regen, starving has become frequent as a land carnivore because of how long it takes to regen stam, really makes gameplay a struggle

dim panther
#

Please improve performance when looking at bodys of water. Ive got my grafics grafics all the way down but if I even look in the direction of water the game becomes unplayable, no mater how far away it is. Even if i cant even see the water it still grinds my pc to a halt. If i can see it it becomes even worse and my game funs at about 3 fps. On a side note please make it so your setting changes save when you log out.

red dove
#

Game looks amazing but the weather ruins it atm with the constant foggy night time and blinding white and black screen of just fog.

haughty mortar
#

ptrea needs more stam an a faster stam regen the maps so big that when u fly you have to cover large areas an end up dieing of thirst an haveing to walk alot

round osprey
#

Change night vision back to that before Gateway. It’s almost impossible to see something even with night vision.

boreal hawk
#

Good afternoon. I would recommend adding back the migration icon for juveniles. I feel like sanctuaries are the high risk high reward spot for juveniles to get good diets, but the option to still have access to the migration zones would be fair. Then, players can choose between taking the risk and going to the war zone that is the sanctuaries, or take the easy path and go to the safer migration zones, but risk not getting perfect diets

slate mortar
#

EVERYONE WE HAVE TO STOP WRITING THE SAME COMPLAINTS... only way for them to really implement changes is if we the consumer stop playing the game and they have empty servers. WE ALL need to take a stand for them making gameplay worse 1.Stam needs to be reverted back to how it was before gateway, 2. bring back sprio while gateway gets worked on behind the scenes. 3. fix the issue with que always being full and not placing you into a que/ servers showing incorrect player count. and more can be listed but im bout done wasting my time on this map

olive merlin
#

Let teno cancel carno charge without being knocked down. It’s like they want every herbivore to be non viable

autumn raptor
#

Let devs read the feedback channels, maybe they just can't see them, no way a game developer would willfully ignore their players, right? Fix dev permissions!

dreamy wave
#

I think the following points can be considered (together or separate) a comprehensive summary of the new update’s gaming experience:

  • try to join a server endless times (because in 1 year nothings been done to fix the random player numbers that populate each server) …so you’re wasting your time
  • if you’re lucky enough to randomly join a queue, you’ll waste at least 20 minutes of your time to finally play….so again a waste of time
  • when you finally play, you basically wait forever to regain your stam sitting somewhere or you starve waiting for the stam to recharge….again you’re wasting time mainly and/or the game becomes quite boring (which has never been the case for the isle )

My compliments especially to whoever had the brilliant idea to create the new stam system without adjusting hunger or thirst (but also in that case it’d been a bad idea tbh)

pseudo wasp
#

When joining "server full" should not kick you back to the main menu. Servers need to report accurate player count & if full joining queue should be immediate.

woeful frigate
#

stam regen takes too long... should be balanced this for smaller/more agile dinos... it is not funny when you resting 5mins as beipi/ptera/hipsi.

plain oriole
#

Increase trot speed if we can't regenerate stamina while trotting. I don't mean by a few kph, I mean 50-66% sprint speed.

errant drum
#

just FYI about nightvision
I played with a friend yesterday. We were Pteras spawning at the Lake.
So my friend got a new PC recently with good specs. allthough i play on a 6 year old rig wich just holds up to todays games
So He had no problems with seeing at night vith nightvision
Me on the other hand could not see anything infront of me.
After sharing streams on disc, i've seen that he with high higher graphics can see the whole lake ant hills behind whilst i can not even see the ledge of the bridge im sitting on
BIG BIG problem IMO u have to fix that, it gives unfair advantages

And no i had no problems with the stam on ptera. People need to adjust, it'll happen overtime, don't give in to the SHIFT+W Deathmatchgamers

primal wedge
#

Please increase pteras stamina. Pteras rely on flying as their way of movement but it takes a ridiculous amount to fly up a small hill. Gateway is ALL hill. The stam regen is also terrible, I had to wait 3-5 minutes for it to refill after I fly about 30 seconds. In the time it took to write this, I still haven't refilled stam.

copper island
#

hi devs today i wanna talk about the small tier dinosaurs especially herbivores.
so right now we have dryo and hypsi and as we all now they are not taken as a serious dinos.
literally nobody plays those little funny guys and if somebody do its only because of their fast grow or the lack of it(hypsy). the problem can be fixed and we all now what they need and its their mechanic with one of the first evrima dinos dryo should finally get the burrowing and hypsy should be able to climb trees i know u guys say that we will get it but we would faster get an spino or smh like that than those 2 mechanics so please make them finally and bring dryo and hypsy its legacy

radiant quartz
#

Caves
Caves are something that we don't currently have in Gateway (besides the human tunnel), but could definitely be added in some time in the future to add more variety in the biomes. These caves could range from small crevices in the earth, to large entrances big enough to fit apexes. They could also range in their length, from short holes that make a nice home to entire cave systems that could act as underground highways for taking shortcuts across the map. (I also think that the caves should be easy to traverse, as if they were 1 to 1 copies of real caves they would be a nightmare to travel through)
These long cave systems can be a sort of risk-reward travel method, needing to traverse a dark cave to cut down on time to your destination, whether it be the migration system or you traveling on your own. The caves can also be used by high vision animals as they will have a better time seeing. These systems would cut through terrain that you would otherwise have to go around, whether it be mountains or cliffs that you cant get over. They could also connect to other cave path leading to other openings, or even secret scenic areas.
As for things that can be found in these caves, I think that so they aren't death traps to anyone that gets lost in them, there can be some cave mushrooms to act as a food source for herbivores, maybe even giving diets to a select few. Pockets of water of small to medium sizes can also be found in these caves, however they would be scarce in the long cave systems, and absent in smaller ones. Salt rocks could also be frequent in these caves. Stalagmite and Stalactites would also be a frequent occurrence in almost all caves
As for the types of caves that you can find scattered around gateway, there are many different themes and features you can add to make each one distinct.
Basic Rock Caves - A basic template for some caves, mainly being used for smaller caves that are short without any pathways.
Lush Cave Entrances - Some scenic entrances could be placed in large caves right outside of jungles, acting as not only an easy to see entrance/exit, but also a visually pleasing scenic area. A good example would be this image of the Hang Son Doong Cave in Vietnam.
Underwater Caves - Semi-Aquatics can also make use of caves, using them as underground rivers, as some can have pathways that lead them in between water sources above ground, such as connecting the rivers near the Eastern Dome. These caves will include features of other caves, but being underwater of course, with some air pockets on the surface for semi aquatics to breath, either being small ones, or large ones acting as a scenic resting spot. Some areas that are revealed to the outside, acting as potential drinking areas to terrestrials. There could also be something similar to the Cenote sinkhole in Yucatan, being a lush scenic sinkhole that allows sunlight in to allow for aquatics to look above and terrestrials to look down. (I also think that there should be another cave nearby for terrestrials to easily walk out back onto the surface, so that incase they fall in they don't be stuck swimming around in a hole).
Crystals - Crystals can be found in one of the underground cave highways and would simply be a unique biome to find as your traversing through caves (They also won't be as chaotic as the example image I provided).
Sewers - A manmade cave-like system that can be connected to human structures, acting a short pathway between them for semi-aquatics. On-top of having a unique atmosphere not seen anywhere else.
Streams - Streams departing from rivers can lead to some caves nearby, getting smaller the farther they go until they either end in a large body of water or disappear entirely.
Sunlight Pockets - Some small crevices/holes can be found in caves close to the surface to allow for some sunlight in. Larger ones can be added, but just add some barrier to prevent things from falling in and dying.

queen kelp
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love the new island, but I've noticed that my audio get messed up and starts crackling don't know whether its down to something on my end or the audio system in game but just thought I would mention it.

lean night
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I think the stamina of lighter animals could recover with less time. For example, Ptero is very small and weak. Does it make sense to take so long to recover stamina?

I also think the Ptero could have the ability to swallow while flying.

And, when the Ptero is stuck to a tree, it could also have the ability to recover stamina, but perhaps in this specific condition the stamina could take longer to recover.

faint fossil
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I am fine with the stamina changes for every dino except the Ptera. Can we please just adjust Ptera? They're basically a demo dino anyway and can't do much. Making them rest 15 minutes for like 2 minutes of flight isn't fun.

vestal mantle
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Add more servers

charred meteor
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If your going to "slow down" the game reduce hunger, water, and nutrient drains across the board

neon shale
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I experienced a lot of fps drops and audio cutoffs during the storm especially near water.

agile granite
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I think it would be nice to introduce a weekly video section where developers review this channel and the balance feedback channel, sharing their thoughts on complaints and ideas.

granite belfry
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Please change this stamina drain and regen on Pteranodon. I spend more time resting than playing the game, it sucks

clear fossil
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stamina recovery is terrible.

sinful vine
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Staming recovery is really bad atm and is not fair for stamina based dinos such as ptera, troodon beipi etc

placid harbor
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why is stamina absolutely terrible wtf?? im not sure i even want to play anymore, this is horrid

stoic spruce
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Maps just needs some balancing for this size map. Which ik y’all will provide had the game since release so I’m very patient. I come and go but I love the game. Ptera and some smaller Dino’s needs some love for sure and maybe more ai and people in servers. Also food that last longer ! buff for Stam but definitely not back to how it was. Last map it was pretty lame that people would just sit in the same spots everyday for hours, but now that they have to sit for 5 - 10 minutes when losing stam it’s unplayable/boring for them or they would just run around the whole map within the hour going to the most popular spots to fight stuff or to sit again. I like the difficulty with this map you don’t have it so easy and have to try to survive because Before gateway you didn’t have to worry about it that much. Maybe add more servers as well and deathmatch servers for those players that are bored with surviving .

deft seal
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I love this game but I think there could be some minor changes to it. Please bring back Stam Regen with trot, a lot of people are leaving the isle due to the Stam regen and also because of lack of food everywhere. There is not enough AI spawn and not enough people wanting to PvP because of stamina therefor a lot of people are starving to death and not wanting anything to do with the game this update

nimble jay
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maybe add like wind drafts or updrafts or something to make gliding across long distances or getting up in the air easier for pteras

rapid tiger
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boycotting until stamina is fixed 🫡 someone else said it better, we need to STOP playing for the devs to do anything. everyone's saying the same thing and we aren't being heard. Daily player counts need to come down before something will be done.

mild iris
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I don't know if it's the new map, the migration systems, or the sanctuary, but it's close to impossible to find food as a carni, and actually IMPOSSIBLE to find AI too... I've been trying the new version for at least a few days and I die in the span of 15 minutes every time, either because of no food, or very little food being contested by 5-10 players at the same time due to the scarcity... Please fix it, this game has become unplayable for me...

dull topaz
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The new stamina recovery is horrible. It was perfect before, don't fix things that don't need fixing.

modest crescent
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After a few hours of play, here's what I can say:

  • sometimes it is impossible to change the graphics settings, this transforms the landscape into a gray bug texture...
  • night vision is terrible.
  • Missing the heart bar
  • The graphics are horrible, I don't have the best computer, but it can handle some multiplayer games without problems, on the island, I tried adjusting my settings to improve the graphics, but it's impossible without loss of fps, it works in full screen but it's not pretty.
  • Troodon walks at a trot... not realistic
  • I find that the sepia color of the fog is not beautiful at all

Otherwise, Gateway is a nice map, but I think some old systems like stam, the life bar should return.
For migration, I think it should be removed or reworked to allow players to explore the map... maybe add a migration system or we'll look for better ways to be Elder? idk

hollow dome
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The devs gotta listen to us

hot basin
#

Rain falls under water, it is very bothersome too the rain, I once had fog 4 days in a row?
Humans should be enabled for "testing" purposes, they've been enabled before and its just a nice experience.

violet inlet
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I will mention the Gateway problems here

1- FPS is horrible, honestly at the beginning of the public stress test my FPS was in the 70s and 80s with a minimum of 60, now I barely reach 60 (I understand that the game's graphics have improved A LOT and this makes the game heavier, however, you lower these settings and the fps simply doesn't change, sometimes it even gets worse) I have an RTX 3060

2- I honestly don't understand what the hell that yellow fog is at night, it's SIMPLY TERRIBLE (I love the blue fog and I don't like not being able to see 2 steps in front of my dinosaur)

3- I understand the idea of the sanctuary but honestly it's poorly executed, a place with low fps where the crowd of dinosaurs is huge or zero, literally the spiro problem but with juvies lol.

4- The game lacks more blood, they want to bring realism without immersion, the carcasses look like clay even with the gore update it doesn't provide the necessary immersion, PUT MORE BLOOD ON THE CARCASSES.

5- This stamina, I understand the reason for the change and I admire it, because animals actually running from one side to the other is not something pleasant, well, at least if your dino is not athletic, because small and medium tier animals are simply nerfed from the only advantage they have? NO, I don't think it's interesting for you to spend 7 minutes lying down to recover your stamina while your hunger drops drastically and bots simply don't spawn (I saw 5 bots in more than 30 hours of gameplay that's ridiculous) The carcasses rot extremely quickly (especially the organs Jesus Christ 5 minutes and they are already rotten). MY VERDICT IS either they increase regen while lying down, or go back to recovery while trotting, as z is useless for locomotion.

5- Animations of dinosaurs, specifically the carnotaurus juv and the paqui juv. Seriously, the person who makes the dinosaur animations is to be congratulated, they are simply PERFECT, they match the game's environment and the style of the dinosaur, it brings a GIANT IMMERSSION and I simply love them all, except for the two above that I mentioned;
Paqui Juv and Sub the animation seems to be at 5x speed, simply something very ugly, Paqui's tail seems unphysical, he walks all weird, it looks like a cartoon, PLEASE COME BACK WITH PAQUI JUV FROM UPDATE 4 DX.
Carno Juv, what did you do with his animation? I just don't understand it and I really hope it goes back to the old one at least because honestly it's ridiculous.

I think these are the main problems with evrima.
Going back, I don't think the new stamina system is a big problem, but I think they should change the speed at which thirst and hunger end, and improve the trot of certain dinosaurs.

wind mason
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the new staim system makes ptera and beipi like a trash

subtle basalt
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Enhance Ptera & Galli's stamina regeneration to match or surpass their previous rate. This adjustment will not only heighten player enjoyment but also introduce a broader range of playable options, fostering greater diversity within the game.

slim torrent
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Nerf carnos, they are just tankers not ambushers, 2 alt attacks kill an omini, and ceratos dont even get any chance with the new slide mechanic. They are too tankers, have a lot of damage, a big hitbox, they are the fastest thing in the game and with the new slide thing their agility is not a problem anymore. Are we really meant to play with other creatures? this is not how an real animal works, it should be good in somethings and bad in others, wich is not happening as carno is the fastest, strongest and tankier than any other carnivore in the game (Despite deino, wich is way more balanced as it can't pursue you in land to kill you)

hollow summit
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Make it easier to fill back up a diet slot that you lose out on one. I'm sick of not being able to find a certain nutrient and having to starve myself (or eat constantly), until I can refill it

whole harness
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Fix stam/ Fix food and water drain to slow down

chrome geyser
cursive nova
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for the love of god add old stam,lower food/water'diet drain rate by like 3 times add more ai, and please fix the tremendous amount of cliffs on this map you cant walk 5 feet without falling to your death

weak crescent
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Please increase Pteranodons stamina regeneration. You can not explore the map really. Even play right.
Also please fix the sound issues.

weary horizon
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can we have a good optimization please?

idle prism
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Does this make anyone else angry?
Pls fix stamina

worn pine
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can we get rid of the motion blur completely and not just have it set to low? i think that is part of why no matter what setting I have set the game looks like a pixally mess? also water is glitching

tawny bobcat
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Maybe good optimization for evrima? (pls make this i want play evrima on 60fps🙏🏾🙏🏾)

old jewel
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I know we are aiming for a more realistic game, but nothing about this is realistic if players keep dying to starvation, make stam a little better.

brisk plaza
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Better support for RTX 2060 pretty please, I can’t play 🙃

feral karma
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Could we potentially implement a query protocol for Evrima, similar to the Steam Server Query? Tracking specific server information is highly beneficial for both server owners and developers. The goal is to enable us to monitor server status without the need to be in-game. Many of us operate websites, Discord bots, and other applications dedicated to gathering and sharing this data for the community's benefit.

Alternatively, developers could provide us with the deployment ID, as the client ID and secret are already shared within the community. This would empower us to access the Epic Online Servers (EOS) API independently and track server information ourselves.

low snow
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revert the stamina its actually horrid, its not even fun to play it just feels like a chore since im resting 70% of the time, especially on ptera its literally unplayable

paper field
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could u please increase bod y values?like i ate a deer as a carno and it gave me around 5% then i ate a juvie 30%ish utah and i gave me around 5% too which i mean- they shouldn’t give a lot, but it’s just way too low

hallow cloud
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add 3 more NA servers for evrima

unborn herald
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It would be great to have giant nesting grounds in gateway that are connected to migrations. I think it would look cool since there would be a huge convenient spot to nest where a bunch of players in the same species are also staying. Because in Spiro they weren't viable since they were scarce and diet was difficult to get and it was dangerous. But I'm thinking since diet is close and there's a lot of company around (protection) it could work. Even if it doesn't it would still be nice to have a cool landmark. At the end I'm hoping for it to work and look like the concept art and real life. That's all from me Thanks TI_DiloSip

fallen heron
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I think this would be a cool feature tyou guys could add. Maybe sliding down mountains that could be muddy or are muddy after rain.
Like this image here. ik its rainy but you get the point.

tiny wadi
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Because of the cool slow mode, I couldn't complete my message yesterday
...I will also note deinosuchs. The lakes are not too large, but they are deep, and the bottom is not visible in them at all. Not only did it take me at least 20 minutes to eat fish, but the problems did not end there. Apparently, something there in the heads of the players on deino shot that they all rushed to be cannibals. Every deinosuchus I met chased me to the point of losing his pulse, until my adventures ended with the smartest of them: he just hid at the bottom, where, I repeat, nothing is visible at all. And then abruptly jumped out and killed me with one bite
The mechanics of migration remained unclear to me. Migration is displacement. So why do we just come to some location packed with everyone in a row, where you can sit quietly for hours, as you would do on an old map in the center or HB? I imagined the constant movement of herbivores from one zone to another, and as a result, the tracking and movement of predators behind groups of herbivores. For that matter, on the old map, the nutrients scattered everywhere made more sense to migrate.
Finally, I will say that many, sooo many bugs remained uncorrected. The most banal thing is the interface in the choice of servers. Is it really so difficult for you to fix the buttons for hiding empty servers and adding to favorites? Seriously, you seem to have absolutely no respect for your players, why should we spend 2-3 minutes just to find the right server in a bunch of empty ones? Also, we do not have the most banal and most necessary mechanics, like adding different herbivore species to one group.
You have not learned to walk on the ground, but you are flying into space

gray crag
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Just gonna add to the growing pile of people mentioning stamina. It needs reworked, or reverted to how it previously was. The current stamina and rate at which your dino gets hungry/thirsty is making it impossible to traverse the map. I realize what the intention was with the change but honestly having to sit for 10 minutes to regain full stamina just doesn't seem viable in a game. I'll also mention the desperate need for more servers. Especially NA servers, they're completely full all hours of the day and the whole server queue and server finder seem busted right now. Still a good game overall tho guys. Thanks 👍🏿

mental relic
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Higher pop servers would be nice, I normally only play on official servers but right now I'm stuck with EU community servers because they run 150 pop. I think we could maybe have a horde test at 125 to start and see how the servers hold up, to encourage people to get on throw herrera or something in. I'm not trying to ask for dino releases but people aren't going to download a branch of the same game for no reason.

royal pasture
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Please bring back old stamina. I can understand not regening stamina while walking with bigger dinos but our current low and mid tier dinos shouldn't have that. Small dinos are more than capable to catch their breath while walking.

(I know multiple people have made this type of feedback but I wanna help put this out there.)

Also please switch legacy out with evirma as the official game on steam. You aren't going to reach everyone with new content that easy if you keep your old version game up for purchase. Plus Legacy has a lot of issues and isn't planned to be updated or anything.

ancient plover
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Heres a cool idea for Deino Kit Enhancement

When your juvenile you have the abiltiy to verticle lunge and catch pteranodons because as a juvenile deino pteranodons prove to be quite a tasty snack to fill you up. However as you progressively grow maybe into subadult or adult instead of a vertical lunge it transitions into a death roll ability as pteranodon proves a useless food source for any subadult - adult deinosuchus. Death roll is able to break a dinosaur's crossing a river leg or something or probably do a massive amount of damage and bleed

I assume the deathroll ability will have the same function as a trex pin but different animations and functions and whatever tricks u developers will put into it

sullen sand
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fix slow stam regen in new map it takes full day almost to fill

gentle zinc
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Add nice dry dirt terrains to the map with minimum treelines , it reminds me of my homeland

hollow summit
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Make the UI retro and 90's like. Akin to that of the Augstus and Living roadmap videos

quick estuary
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Plase make diet bar can fill in any moment, ill explain : in spiro you had to wait until 89% to eat and fill diet bar, now in gateway is even more lower so you have to wait until 80-79% to fill, that make you waste a lot of food, specially organs .

heady kettle
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I agree with making stamina something crucial in a battle (bites use up stamina so it's not a contest of who clicks the most) but doing regeneration the way it is is totally unfeasible.
The diet system came to bring realism, complexity and eliminate players who were AFK in the game. However, stamina regeneration is so bad that players basically went AFK again for 5 minutes to regenerate stamina TI_Succ

tulip topaz
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Stamina is a nightmare. I love this game, and was incredibly excited for the update. The new map is awesome, i have no complaints there. However, the game went from being action packed to a sitting/walking simulator. This map is way to big to force walking. Spiro is too big to force walking. I want to run around and hunt, and only worry about stam in combat. Just like it was before. Edit: if this is the final stamina system and everything is slowing down, then there needs to be way more to do than just rest in a bush or walk everywhere. Its boring straight up. I loved this game because it minimized the down time. Low health? still have to get away from threats. Overused your stamina? its your fault and you die. Nobody was unconcerned with stamina, and if they werent, they probably were new to the game. Old stam system let you do MORE. It punished you for being unwise. If I wanted slower paced gameplay then I'd go play POT. Now I guess I'll go play it for faster gameplay, or at least to run for more than 36 feet lol.

serene heath
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Hey can we add a mechanic that after a little time causes a debuff which slowly over time effects herbivores that sit on bodies as fighting body camping herbivores is fun for a little but having them sit on it till it is no longer around is nuts.

delicate estuary
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Make hypsi's antennae move less stiffly. They should bend, like dinos' tails do when they turn their bodies. When a hypsi turns its head, the antennae should bend a bit as they move with the head. They look very weird and unnatural right now.

frail crypt
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All this energy spent trying to discourage the fallacy of the afk/bush grower and it’s detriment to the game. But now, due to the cumbersomeness of everything in game, we end up sitting in a bush waiting for a more opportune time to just be able to walk around…and if it’s night, screw it, just log out.

It’s the same walking simulator, with worse visibility, fewer opportunities…but now I’m on rails because of migration.

weary horizon
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a good optimization and an asia server would be much much appreciated

wide lake
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bucking seems to be completely redundant now is this intended because it feels like raptors can just pounce forever

low veldt
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Please change the stam, the game should first and foremost be fun.. right now spending 60% of time worring about stam and sitting down is not fun, so is spending 40% of the time in darkness where I can't see anything. realistic can come second

dreamy pine
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Lagging/rubberbanding is unbearable rn

civic canyon
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Is it possible to make migration system mixing the spiro one ?

Like, you have migrations (when they are fixed) moving around some zones of the map but you can always find yourself some diets on your own by knowing their places on the map, like on old'Spiro.
Migrations feel actually too much of a forced thing and I don't like that a lot. If you play some species you'll never see some part of the map and i think it's a shame as all the map is really beautiful.
Giving players possibility to follow migration to help with nesting and growing is cool but for people that like to explore and go everywhere, it would be cool to have some spots of specific diets that grow at some other places (for exemple, places where migration doesn't go and far enough from each other to not be too comfortable) so you can decide which you'll follow.

With that, carnivores could also wander across the map and know that some spots are specific diets for specific dinos and have the same power of deciding what to do.

Also, stamina was better on Spiro too. Fighting is resumed in giving what you can within 30s then run away if you can. It was more technic and skill based on Spiro too. Lots of people complain about it.

Also 2, please let babies decide if they want to follow sanctuaries or migrations or old'spiro diet stuff too. Give us more choices as it was.

earnest dust
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My sneak attack got ruined cuz of the Cera's auto chuff, pls get rid ;_;

valid galleon
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I don't know if it's a bug or meant to be this way but, when me and my friend were playing last session it went total darkness for me at night and I couldn't even see my own foot, meanwhile my friend could see everywhere so I had to follow him (only his name tag) for all night and even broke my leg trying to follow, with that being said if it's a bug please fix it somehow and if it's not then why night's darkness changes for players? (we had the same dino and same growth percent)

chrome basin
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Please make stam regeneration way better again, or even revert it fully for the smaller animals! Listen to your community, most people hate the new stam regeneration.

terse whale
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making way more bigger map with this new stam not a good idea, bring old stam back.

candid umbra
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There is a big problem playing as a ptera wirh the new stam system. Sea turtles are one of the third diet you need. For this, you basically just spam your attack on the turtle right now, which is fine with me. The problem is that with the stam system, my stamina is gone when it's dead. Now those little birds come in. It doesn't matter if I run away from the body, these things come straight to me (which makes no sense) and start biting me from the air, which makes waaaaay too much damage. Since I have no stamina, I can do absolutely nothing. 3 Bites from something 1/4 of my size and I am dead

(Edit)
The Gateway map is gorgeous, if not the best map ever from the Isle. The idea with making mountains is a really good idea, especially since you can go to the top. BUT I don't know why recently you can fall down 10-15 meters with almost any dino and you don't get any damage. I believe it is because of the bad hitboxes of the stone, like in legacy. Now here's my point. Letting people slide down even 20 meters down without dealing any damage is more than unrealistic. But you have to fix either the hitboxes/ the angle of the stones so you can go down OR you just let the invincible fall stay. Just PLEASE fix the edge of the mountains because I got stuck several times in small 'holes', where I could not get out of.

spice roost
#

Give us more EU servers in evrima, havent been able to join any since update

woeful frigate
#

I would like devs to listen us and they will do what people asked from long time (like stamina fix, balance dinos, optimization etc.) Please, let us enjoy this game and play comfortable. Many ppl dont want these changes what they get. Please 🌼

vocal vortex
#

I noticed a lot of sanctuary mushrooms are actually spawning outside of the sanctuary itself, at the area where even adults can move without being attacked by the bees. I feel like this bypasses the purpose of the sanctuaries.

whole robin
#

its funny, a Crocodile can live without water for 6 months in Reallife. When you play deino and try to change River, you die because you starv.... When i pick Deino, i spawn in the middle of map, without water source nearby. its fun try to get in water and get eaten by Dinosaurs that waits for you... Please change Spawn for Deinosuchus nearby or in water...

eternal ice
#

There needs to more more official server admins, 3 admins for nearly 40k players is insane. I’ve never once gotten an unstuck from a server admin or even been responded to.

still peak
#

Its just not fun playing sitting simulator, I love this game so much i have 400+ hours in it. But i am having such a hard time trying to enjoy Gateway. The map is gorgeous I love it! but I struggle to find any players and stamina regen is painfully slow. I feel like I am just endlessly walking, and when I finally make it to a migration, no one is there? I love your idea with the stam regen but its realllllyyyyy punishing right now and no one wants to waste 10 minutes sitting to get stam back.

oh and please by god nerf those AI birds. Its horrifying seeing a swarm of them coming straight for me after I do manage to kill something… I do not have the stam nor health to defend from the 30 mph guided missile coming straight for me (at least its painful for troodons, cant say for the other dinos)

unique dust
#

Omni can jump like 10 times before it needs to sit for 30 minutes, I’m a fat guy that doesn’t exercise and im better then that, id fix them by multiplying omni stam pool by 2 and increasing trod speed and sprint speed

jaunty shoal
#

feel like i spend 60% of my time on the isle on my phone, waiting out the night because its too dark and i keep falling off cliffs and down hills, or waiting 5mins+ for my stam to recover, or healing broken bones, or bleed, or getting health back

paper field
#

make that every time i group is full they get their on species on their diet so we don’t have overpacking as much

ancient plover
#

up player count 150 to 200

modern drift
#

Idk if this is a bug or not but why does cera still have an overeat function to its kit when it can’t recover septic if it’s stomach is full now seems odd to still have that function if there isn’t any benefit to overeat now

barren pelican
#

Please buff the healing speed, I am literally starving to death because I have to spend 5 hours healing, how am I suppose to hunt as a carni if I'm sat down most of my time playing. ty

alpine niche
#

I think your stamina system is broken, it sucks. That's my opinion and you can dislike my opinion all you want but the majority of your player base don't enjoy it, it seems.

native sequoia
#

Stam system makes me rethink life...

prime gorge
#

can u bring back switch dinos (admin panel thingy) without slaying your dino just because u want to change your dino, admins only ofc

agile granite
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  1. Take optimisation into account.
    I have 3060 ti (almost the most popular card if we look at steam gpu survey btw), i5 12400f and 16 gb 3200 frequency ram and most of the time I run Gateway above 60 fps BUT VERY OFTEN the game seems to decide to render a 1 billion polygonal rex outside of the map, and my framerate drops to 30 while nothing new and beautiful is happening on my screen.
  2. Make the goddamn graphics settings work again.
    Why do people not have textures on the low graphics? Why Lumen and RTX along with DLSS don’t work since update 6.5? Is that okay, mhm?
  3. Add an Unstuck button.
    Just accept that you can’t fix all the broken parts of the map and holes. Give people the opportunity to free themselves, because your admins mostly don't do it.
  4. Make sanctuaries optional and let juvies get nutrients from other plants and let them see migration zones.
    I don’t want to sit all my interesting baby life in these prisons with troodons and headbutting 65% growth pachies. I could explore the map, watch beautiful landscapes as a lil dino, but now I’m forced to sit in dugouts, nice.
  5. Don’t change my herbivore’s diets when migration zone shifts.
    You said that migration zones will be optional, and they were so until you made this change, which doesn’t allow me to get nutrients from the food from which I could get nutrients before the change of my migration zone. Is my herbi a gourmet or what?
  6. Small species need adjustments in their stamina regeneration.
    While I’m mostly fine with the stamina changes for big species (though they still could get more stamina while sitting or trotting), small species REALLY suffer from that. Dryo, hypsi, ptera, beipi, troodon… Why do they have the same regeneration time as 2 tons creatures? Do you think that rats won’t be sprinting around all the time and will just casually walk as elephants do?
  7. Heart monitor should update faster and be more accurate.
    At least 6 sections for HP would be fine.
idle prism
#

Please focus on the servers lagging and rubber banding for the next patch, I was(starving) playing deino before and couldn't get food because any time I used my attacks the game froze and nothing registered.

sacred haven
#

Reduce the clutter of diet information by only having what is revelant to the biome you are currently located in show up.

Currently as an example, teno has 19 or so diet items and it forms a text wall that is hard to parse in the tab menu. Instead, how about only Highland diet items show up if you are in highlands, jungle for jungle, and grasslands for grasslands, etc. This will shorten the immediate text wall drastically and help the player recognize what biome they are in more readily

west nacelle
#

So i've tried to first time Ptera on the new map, because a lot of players were complaining about stamina related issues.
Well, the stam pool seems to be okay-ish in the juvi state, but the stam regen is way, way too slow. It's actually game breaking and no fun at all.

I mean the only thing and purpose of a Ptera is flying. Why should a Ptera a.) have little stam to fly in the first place and b.) like no stam regen at all?
Also, do you see birds sitting for hours resting so that they can fly another 100m? Or are birds rather known for having lot's of stam and in need of no stam regen at all, because they have to flee when something on the ground is dangerous? Did you ever see a bird not lift up due to danger, because it was exhausted from a 100m flight?

Devs, your decision to play around with stam compared to the older version is a decision that makes no sense at all, gameplay-wise (no fun at all = pain to play) and realistically makes no sense either (if we refer to birds in real life that never get exhausted and can always take off whenever there is danger). I know Pteras aren't birds. The Isle isn't real life, but i hope you got the idea behind it.

I mean Devs seem to be good and dedicated at programming, but seem to have like no idea of basic gameplay/balance on an online server. If Devs didn't decide on the unreasonable stam restrictions my words are adressed to those that took the decision to do so, because i simply don't know who is responsible for this mess.

After all, The Isle is a casual game, when game publishers decide to stretch the limits to a game breaking point or be intransparent on why they took unreasonable decisions, the players will punish you by not playing/nor buying due to negative ratings on game shopping portals anymore. Ofc, there will always be some fanbois, but those won't safe a game.

If there won't be a stam overhaul in the next weeks nor any communication with regard to this issue, i will quit The Isle and give it a negative rating on Steam.

thick pagoda
#

Please just make the stamina regen way shorter we cant run especially with raptors and please more ai in the map if u go in the inner lands u cant find no food

steep flower
#

Just gonna keep saying to revert stam to how it was like everyone else until it gets done

mighty dirge
#

Now friends, this update of the game is a disappointment in terms of balancing, here are the reasons for this

  1. stam sucks

  2. HP achievement removed and replaced with a ridiculous heart counter

3.utahraptor (omni) is very reinforced

  1. Some dinosaurs cannot be saved even if we press E, so we automatically bleed to death.

  2. The feature that allows Deno to quickly jump to the ground has been disabled

6.carno you made it unplayable, no diet, no stam, no stun attack, if 3 omni come in 20 seconds have passed you are dead because when you press E nothing happens.

Be honest, some animals were very unfairly treated in this update, some became stronger than ever, and omni was once extremely weak, now you decided to strengthen it, I also go back to the old update, I will enjoy the game one last time before it is removed. (also if you have a problem please write to me )

copper island
#

PROBLEM WITH HERBIVORE SEMI-AQUATICS
So as we all now semi-aquatics are very liked and funny dinos and much of the community likes them because of the playstyle they offer.
I must confirm that i like them too i also like herbivores and here i see a problem.
The only semi-aquatic herbivore that we will get is a deinocherius (i don't count beipi cuz its omnivore) so it makes a different 1:5 ( sucho, deino, bary, spino,austro and probably i missed some).
So we need more semi-aquatic herbivores, please consider this i know that you guys have many job but its just my feelings about it

distant trout
#

Servers that show 89/100 should not be "Full"

azure flume
#

pls give back health bar

mental relic
#

Hunger drain needs to be slower, mainly for carno. The game starts to punish you for not finding food fast and before you know it you have no stam because you have no diet and you have no stam regen. At that point you're pretty much over.

pseudo wasp
#

Auto-walk button is desperately needed, my poor fingers!

tame solar
#

carno gameplay "run starve wait starve run maybe find food maybe live maybe dont find food sit starve die" this isnt much fun

minor wagon
#

The ai spawns are kinda bad, I've died so many times to hunger because of no ai spawning and with the stam fixes it doesn't help either.
everything with how the Dino's worked and ai spawns was decent before gateway, I really like the map besides getting stuck in some places. Something needs to be done to make the gameplay not just sitting around most of the time.
I think you guys should just focus on the dino part for a bit, come out with more variety of Dino's, new mechanics, fixing the game play, stam buffs, and ai spawns then focus on the human parts of it

icy surge
#

Gosh, please fix Stam for Ptera, devs. Please.

fleet fjord
#

Find something else to call the "sanctuary". Having 8 troodons jump on every single thing that comes close to it does not make it a "sanctuary" by any means.

rose mesa
#

The developers could reduce the cost of stamina when running, as hunting with carnivores is currently very bad, you run a little after your prey and in a matter of seconds you get tired, the same thing with the ptera's flight, and make small dinosaurs like the ptera, dryo and hyps recover stamina faster

old yoke
#

Just had to Cannibalize another full grown deino because theres ZERO food in the water for diet. Sure wish it wasn't such a lonely life as a Deino where I had to kill and eat every single thing I see and have zero player interactions.

rocky bear
#

The blood overlay when you are hurt is not really easy to read, and I never liked having to press Tab to look at how much health I had. I would suggest that when your health drops to a certain point (like 25% or lower), a heartbeat sound starts playing as an indication that you are severely hurt and should flee and find a safe place to recover.

violet hollow
#

New map is cool but needs some work. encountered lots or corpses meshed into solid objects. Found a full grown dead deino not meshed and still couldn't eat it. currently my mostly grown cera is stuck in a waterfall and is ironically gonna die of thirst. Need more Ai on the map. I'm fine with the stam the way it is but I would like to see it expanded to were herbis loose less stam from sprinting and a lot from attacks to encourage flight as appose to fight this may limit the amount of over aggro herbis. As well as the carnivores burning less stam from attacks and more from sprinting giving herbivores a chance to escape failed hunts but in the future we could have a carnivore that can out stam herbis to simulate a wolfs hunting style. having enough speed to keep up and only strikes when the herbi is out of stam.

uneven frigate
#

there seems to be a bug of falling through the map when loading back in? and its not that the map hasnt loaded yet (i know it used to make a visual glitch like that)
i think i have to wait to starve to keep playing pls implement a kill button on the escape menu (it seems im now drowning finally)

brazen mural
#

optimize the game

hollow flume
#

Server admins are honestly never there when needed, if you get stuck somewhere just kiss your dino goodbye cause at the right moment they will not be there. Then when you die…..OOP and admin shows themselves. Either staff needs to be changed or some type of meeting needs to happen if you are not ganna give us an unstuck button

unborn herald
#

Even if they dont change stam can you atleast change pteras stam?

spice roost
#

Listen to the feedback, we are all complaining about the stam yet you guys won't change it. The game is not enjoyable like this

bold cosmos
#

The implementations that came with this new map (stamina, night vision, sanctuary, etc.) made me worry about the playability of The Isle.

I strongly suggest the team to take a course game design, maybe contract a person with experience in the video game industry, or perhaps share your plains with a professional game designer and get some feedbacks.

I’m saying this without malice. I legitimately want the game to succeed. But there’s no fun in playing the game at the current state.

I'm going to stop playing for a while until, hopefully, these issues get fixed in the future.

clear storm
#

You punish the players for running

You punish the player for not traveling

You punish the player for not keeping their diets for 45 minutes

You punish the players for exploring

You punish the players for not being in certain areas (sanctuaries)

The fact that we get punished for doing things like running when we are also punished for not traveling constantly, or just things that contradict the gameplay in general is just not really that good…

I’d suggest that instead of punishing players for not doing things, focus more on rewarding them for doing things
Like this:

Diets: no punishment for not keeping them, however if you do keep them you will be stronger.

Migrations: more of a suggestion rather than a must. Essentially food spawns everywhere in their given environments (coconuts at coasts etc) but let the migration zones have all diets so that while you get benefits from going to the migration zone’s it’s not a must

Stamina: I’m going to say this controversially but the stamina system currently absolutely could work. But because we are so desperate for diets, food and water it means that not getting places quickly is a massive death sentence. So increasing food/water/diets allows us to have time to spare traveling from place to place while walking. This could go nicely with an auto-walk but that’s besides the point.

Playables: quit nerfing stuff, and if something is op then buff everything else to be able to deal with the op creature at hand.

To summarize this: quit punishing the players for not doing certain tasks and start rewarding them for doing said tasks.

royal anchor
#

I don't think players should die, just because someone bit their tail 18 times, so i would add a limit to how much damage someone can deal by biting a dino in the tail the limit can range from 80% to 20% health but it can never kill the player. (of course a bite to the body or head can kill it)

pure herald
#

Please stop making our stamina drain for using anything other than 'h' to stand up......

bright phoenix
#

Why can't I alt bite when I get pounced by troodons? Why can't I buck when I get pounced by utahs? How am I supposed to defend myself when the gameplay loop against utahs is bucking when bucking is for some reason disabled on some animals?

flint swallow
#

I thing that the weather affecting our night vision our night vision is cool, but currently is a little harsher than necessary at night? Even if its during the day, the rendering for shaded areas is very dark (rain or not). I think we should be able to see better in some of these places... I know some players like the current night vision which is great! It hasn't bothered me too much except for some very frustrating instances. **The stam regen frustrates me most of all (ie: as a ptera I cant fly up northeast hills without sitting before and after for a decent bit of time, and I know how to conserve stam by gliding) ** but I have seen more comments on that than the night vision, which is why I am putting my two cents in for it now haha TI_Dilothink **Would it be possible to have a setting implemented to where you can choose the current standard or switch to a brighter res? ** Being able to see the environment a tad bit more would be great, I'm not even asking to see a huge radius like with Spiro. But when I am flying as a ptera at night I have no way of knowing if I am going to land safely or crash. Other dinos simply walk off cliffs or get stuck in dips and cables, or break a leg tripping over things on a slope (happened to me few days ago). TI_DangerRex Either way I have been enjoying the new map and learning the terrain, I just think some minor fixes or adjustments would really help change the overall mood and experience for the players

dawn sandal
#

Please dont let rex be faster than giga in the future.

midnight spoke
#

i feel like the current stamina system and the concept of sanctuaries make gameplay very boring.
also please optimize the game more

dreamy pine
#

The highest chance of not starving is to stay in the area with the lake (I dont know how its called) cuz there is highest chance to meet other players - - > migration doesnt work. Ppl still stay more or less in the same area. The map is way too big for just 100 ppl or even 150. Btw the map, light, weather is awesome!! But there are too many hills that causes leg fractures and healing it takes too much time. When u are a freshspawn and break ur legs u are already dead. Makes no sense

sinful quiver
#

Just lost a Cera i spent hours growing to a cliff completely invisible... I thought you guys woudlve learnt this lesson from Spiro... please make all the cliffs hae at least a bit on open space between them and the jungle with the next map

rapid fox
#

New map, great. Mechanics, great. Optimization, much better. Stamina, bad.

Even with being careful about stamina conservation and use, I find I spend so much more time sitting waiting for stamina to regenerate rather than actually playing the game. Even carefully planning how you use it it still makes for excessive amounts of sitting and waiting, which gets boring pretty quick.

pearl raft
#

SANCTUARIES
we all know how not handy the "Sanctuaries"are, you come for goods and get murdered by predators who farm nutrients from babies
So a thought has appeared there once I seperated the features of a "Sanctuary".

CYCADS
-cycads could grow in certain areas of the map in small dense forests (pretty much how they are in the "Sanctuaries")
-these dense mazes would be a safe haven for small critters, maybe could hide a dietary food for some smalle spieces that can fit in

RED SHROOMS
-red shrooms would grow randomly across the map,offering a perfect diet for juveniles and a different boost for adults
-they could be the source of some natural herbivore competition, a valuable enrichment for the wary
-only juveniles could scent these shrooms (untill like 25%growth maybe?)
-juvies would locate by scent

BEEHIVES
-beehives would offer the bees for small carnivores to snatch, giving out a perfect diet, the bees would ignore smaller animals while larger animals would recieve warning stings untill the bees would attack
-this would be a valuable headstart food for juvenile carnivores
-juvies would locate by sound (loud buzzing when near)

-->Some adult animals like Therizinosaurus could have Honey on it's diet instead of bees, which would however not give all three nutrients, only being a prefered food item.

SUMMARY
.Cycads would serve as a shelter, with possible loot inside for some small animals (Hypsilophodon, Orodromeus?)

.Red Shrooms would be a valuable loot for juvie herbivores to start with a perfect diet (locatable by scent, juvies only)

.Beehives would offer bees for juveniles (perfect diet boost) and Honey for specialised animals (locatable by sound, anyone)

only an idea

shadow stone
#

Sure would be nice for the server qs to work again, thanks.

sonic snow
#

General Complaints

  1. Our Stamina.

especially with Petra, and most dinosaurs in general. You punish us for running, yet also punish us for not traveling, and continue to punish for exploring or not being in certain areas. It all contradicts itself.

Give us the old stam system back until you find an efficient, and fun CHANGE to the stam if you really want to change it.

  1. Night vision.

I understand wanting some apex's to have worse night vision but having your night vision be completely black utter darkness where your blind isn't night vision, that's just being blind and makes the game incredibly boring and frustrating. With nightvison you should be able to see SOMEWHAT even with a apex who has bad night vision.

  1. Lag

Over all I have better frames but more frequent lag.
In Spiro I could have an average of 30-40 frames looking forward and up into the distance, whereas looking down I get 60.

On gateway I get 20-30 looking forward and up and around, whereas looking down I get 90-120. It doesn't match up, and lag is more often. You promised better optimization, I want it when I'm looking forward not down.

solar geyser
#

Please go back to the old stam system this is so inefficient, this new system is useless.

wary oyster
#

Potential Queue Improvement and Player Count Workaround

Is there a way to have the user join the queue when the counter is below 100, but is actually full?
I offer this as a suggestion since I heard the player count issue was caused by Unreal and is not in your control to fix.

hearty temple
#

I have 1400 hours on this game. The new Stamina system makes me want to uninstall and not play a game I once loved, anymore.

scarlet stratus
#

beipi and deino find almost "no" fish in the rivers or lakes.
As an Beipi, I lived 100% only on swamp mushrooms.
which was also quite boring.
I think double the amount of school fish and elite fish should be enough: there are almost none there at the moment. (Bearbeitet)

frigid bridge
#

100% I think the stamina system needs a rework. It makes it very difficult to play and enjoy playing while you spend most of your time resting after every hunt. Which also leaves you vulnerable to other dinos. Especially on Pteranodon and other dinos such as Omni and Troodon. Who should generally have a bit more efficiency when it comes to regaining stamina.

quick sage
#

Stam is good for the most part is my opinion except for ptera, and except for most abilities and their stam costs. I think the only issue surrounding stam is just the trot speeds, which are already subject to change and I assume are going to be tweaked a lot, so it is only a temporary problem.

calm harness
#

Imagine a car racing game but each race you have to go for a gas station and wait at it for 5 minutes. As fun as this racing would be is gateway. Imagine a bird that can’t fly… imagine a runner that can’t run. Imagine a jumper that can’t jump……….. what on earth devs….!!

hollow summit
#

Add a tutorial to the game so that noobs dont have to ask people what they need to do

fresh escarp
#

So uh, about that stamina thing.......... Do I really need to be descriptive with this (mod bot)? It's pretty self-explanatory. But, it's awful, way too slow, can't do anything.

idle prism
#

make it so that when we LET GO OF THE EAT BUTTON we STOP EATING I don't understand why this is something that has to be said

next pendant
#

Really still have to do something about hackers and cheaters. Bad enough the new stam system is not doing anyone any favors now hackers are making the game even more unfair.

echo bison
#

How is it that a nearly half grown beipi is still forced to eat sanctuary mushrooms when most other dinos barely have the time to get to a sanctuary before they're forced into migration? What sense does it make to spawn the babies so far out of sanctuary boundaries that they barely make it to only outgrow the food there when we literally have all this map to traverse in the process?

terse whale
#

There are so many potential things to do , why you are choosing changing gameplay experience sitting simulator.Whoever came up with this idea is a very bad idea.

We still need HUMANS
Optimization
More dinos
Maybe progression system?

But not Sitting Simulator.

weary horizon
#

please optimize the game to fix fps drops

small cliff
#

Slow down hunger and water drain, it's way too fast!

rigid scarab
#

Stop sprinting everywhere. Obvi animals need tweaks, but I vastly prefer the current stamina to before. I'm seeing more interesting and tense situations and less random killing

little harness
#

20 min in leg still broke. broke when i spawned in this is going great for my second attempt so far.

ancient plover
#

The Menu SFX are really terrible. Please while you revisit UI as a whole, add a Main Menu volume option. It's such an easy solution.

left hinge
#

Please remove sanctuaries completely and redo them and make it optional to go there but still have migrations as babys. It gets really annoying when i spawn in and then have to go to some sanctuary where im going to get killed by a gang of pachys at. Also when i spawn in as a hatchling and cant get any diets until im old enough. The isle has never been like this and i dont think it should be.

toxic pike
#

Pachy has to go on a LOTR scale adventure to get to his migration zones, I spawned north and I went through several stamina bars, and lost my full diet 35ish minutes before I made it to the zone

opal sundial
#

Ptera stam is unmanagably bad now, change it

surreal helm
#

How about having Deinos spawn in water.

golden sequoia
#

with all the complaints about stam, i would say i think its nice to an extent, some minor changes need made like giving raptors more running stam, or pteras more stam all together.but i will say, having played the herbivores the stam changes are pretty fine to me, maybe giving more stam to galli would be nice. other than that yall did a good job on this update. also last but not least please give pachy more spawn zones or up their food spawn ❤️

jolly lagoon
#

Please give utah more stam or better regen cause its too punishing all the time especially when you starve

fierce moon
#

In General, I like the update. Map is unfinished and has it's bugs and stuff but it's better than Spiro by a mile. Stamina is alright but needs a few tweaks with one exception. Pteranodon. Please, for the love everything, give it more stam gain. if only by 0.5 or 1%. it's miserable to play

stuck fern
#

got stuck in what I'm assuming is a sanctuary. Those smaller curving trees are nice aesthetically but when you can get stuck on them just by exploring, there's a problem..

hot kiln
#

I am in love with the new Gateway map. This is what you have been promising from the beginning: a Dinosaur survival game. Not a PvP or PvE. It's actually tough to survive in the provided enviroment and actually have to figure out how your dinosaur survives. My one notice: I have 100% three different dinos, nested with said dinos, but once the nest is fully built, there is not prompt for 'Hold E to lay eggs' so none of my nests had eggs no matter how i sat, pushed E, or changed my keybinds would it work. All of these dinos are stick nesters. That is all, thank you.

tropic magnet
#

Read the reviews and discussions and youll know how backwards yous have gone. (i have huge faith you guys can bring this back but listen to the community. Ignoring them will only kill this game)

coral pecan
#

I have played this game since 3 days after EA launch, I can't believe everything has come this far. Proud of Dondi and the team for accomplishing what they did/are with Evrima. Stam change is good, however I would like to see slightly better passive regeneration. I would like to say a lot of new players are coming into this game and treating it like a dinosaur PvP game, and i'd like to see that playstyle continue to be discouraged as it already is. PvP in The Isle is fun, but that's not the entire point of playing the game as a lot of people treat it as. With this, a lot more creative griefers have also come into the game. Pachy is their class of choice nowadays (used to be galli or carno, lol). I know these people will never be fully stopped from doing what they do, but I hope the team continues to implement things to discourage it because it is still an ongoing issue.

raven steppe
#

I play a Dino that is known for running and charging (Carno). But because of stamina, I become a Dino that can only Z walk and sit. Please change stam, I'm playing a searching for rations simulator, I want to hunt as a Carno, not sleep

modest coral
#

during pvp im attacking peoples tails and still getting hit even though thier heads are miles away from me

haughty tangle
#

Alright suggestion for nesting:

When an egg hatches allow parent dinosaurs to eat the broken egg shells. These egg shells will give all three diets however it will fill very little hunger, this allows the parents to feed their children all three diets in order to give them 50+ growth speed. I'm also pretty sure birds will eat egg shells once their babies hatch in order to gain calcium.

I think this mechanic will make nesting easier for the parents, usually before parents nest they try and get all three diets to get 50+ growth speed for their future kids. By the time they finally incubate the eggs to 100% at least a solid 50% of the diet is gone which can make it challenging to feed the kids.

prime shell
#

I love the new map! its so much more engaging than spiro was. Yeah I still fall off of cliffs.
I like the new balance for belly hunger and diets. It's been much easier to keep 3 slots filled consistently. also being able to last the night with a full belly/water is great!
The night vision is ok, except for like at night in a storm. Can't see anything. If I have to try to find food or water during that time? oh well tough luck, will probably die.
For the few dinos I've played, stam hasn't been too much of an issue. The poor Ptera is another matter entirely. I can barely do anything without running out of stam. I feel the flier should have better stam usage, especially considering how long it takes to get it all back. Being able to go the distance is important.

frail crypt
#

Why mushrooms? What is this Mario World?

Is it safe to say the game can’t handle more entities to provide a well populated server with both 100 players and sufficient AI? If so, it’s game over if the devs can’t get over this overly punishing starvation mechanic.

No humans, no Hyper/Hypo, no new dinos, no map, no mutant or shallow, barely horror content is going to save it. It’s all a novelty…and it’s not enough, because the basics are just too strained.

ivory magnet
#

Increase server slots!

patent hill
#

I am having some issues with the game design contradicting itself. There are Pros that come with Cons, and I will list them here in order to better bring my point across.
Here are my examples.

  1. Bigger map: We now have a bigger and more beautiful map that we want to explore, fantastic!!
    Downside: we never have stam to explore and all we do is sit. I did not realise i was playing sitting simulator. Can we have stam regen to where it was pls?

  2. Map design & mountains: We now have all sorts of mountains which is geat for diversity etc.
    Downside- you are more prone to falling and breaking a leg will now take 10min+ to heal, requiring you to sit for ages. Again, i did not know this was sitting simulator.

  3. Night vision: It looks much more attractive than Spiro's NV.
    Downside - I cant see anything for the entire night & its boring. If darkness is the goal, could we not add a different mechanic to make it interesting, like a bar at the bottom of the screen that indicated where surrounding sounds are coming from and they're intensities, so users can also rely on their hearing more at night to navigate and hunt. It's more engaging than just running in the darkness. It just spices things up.

Last but NOT LEAST
4. Frame rate: Pretty please with frosting on top, optimise the game. My frame rates are worse than ever (no this one does not have an upside)

I have now since uninstalled the game as I have spent more time frustrated with the game than enjoying it.

Thats all i got. Hope the devs will listen to the community. We are the one's playing the game after all

night inlet
#

i think AI dinos is a good alternative to hopefully (potentially) removing boar, deer chicken etc. but i think AI teno is a terrible idea and should be removed.

i liked knowing that a playable dino was ALWAYS another player, now you have to wonder, or run up to a herd as a baby teno only to find theyre all AI that follow you to the end of the earth

i think the AI dino is going in the wrong direction and we should only add AI that are stricly non-playables as to keep the excitement in finding another dino.

sinful quiver
#

If you want us to walk everywhere. Lower the water and hunger drain by alot

eternal oriole
#

let juvies eat the honey from the bee hives in the sanctuary. It is nearly impossible to hunt as a baby and herbs just get there food handed to them.

vestal oxide
#

Bring back AU 2. There is a 20 person queue for AU 1...

drowsy snow
#

Up the server count, 100 people isn't enough when the map is this huge, it's hard to come across people when the map is this huge.

frail dome
#

My friend got stuck inside a building as a carno, near adult. Didn't expect to get stuck, either, we were just exploring, but she lost her entire carno, that we'd been growing for a long time now, to a stupid doorway. I feel like if you're in an extremely enclosed space (Not like just a smallish place, but like a really cramped space, like we were in), you shouldn't be actively growing. It sounds stupid, but it would prevent others from getting stuck like that, it's a waste of time!! And, of course if you wanted to keep growing, you'd just leave that spot.

Perhaps it can give you a warning somewhere on your screen, saying something along the lines of, "Growth paused in enclosed area". I'm not sure of your opinions on this, but it seems really unfair to just want to explore while we're growing just for my friend to get stuck, losing like two hours of our lives... to a doorway. It's fine if doesn't get implemented or isn't liked, but I think there should be some amount of consideration for it, y'know?

hollow ether
#

We need another AU server for Gateway, the only one fills up to fast

hollow ridge
#

May not be the right feedback channel but here goes nothing : I really like the migration zone mechanics although I think it can still benefit from some tweaking.
I think they are a bit too “broad”. Since they are quite vast, it is pretty difficult to reliably encounter players, especially if the player count for a certain species is pretty low, or at all played at the moment. Maybe squeeze them a bit tighter to improve the chances to run into someone ? I also think that it would be a good thing to “deactivate” a migration zone if nobody is playing the related species. I don’t know how feasible that is, though.

As a Deinosuchus main, that one is a more specific feedback but maybe migration zones could include a river or a significant water source within them ? That would make sense for animals to choose a feeding zone close to a river or a lake to drink often.

Thanks !

dawn silo
#

Pteranodon could do with more momentum for diving, It slows down far to fast from a dive and yet from a take off shoots forward at high speed to fast, sometimes feels like my Ptera has engaged its warp drive when I'm just trying to slow down and catch something xD

hardy mist
#

I want to chill at a certain spot as a herb, but apparently cant do that with migration zone. Maybe there can be some kind of mechanic that will spawn food outside of migration zone. Maybe a poop mechanic. Where us herbs can poop and it'll spawn food via fertilization. 💩

lone needle
#

Could you remove the ability for terrestrial carnos to smell meat thats underwater? not a huge deal but its pretty annoying to follow a scent when near starving only to find out you cant reach the food cause its at the bottom of a river

vagrant coyote
#

The stam debuff make the game really slow, and even tho the stam debuff could work, the problem is that the map is way to big FOR this stam rework, so add more regen stam because I want to play, not looking my screen for my dino to regen somehting that will drain out in 30s of sprint

wise hinge
#

If the current stamina system stays, please give unofficial server admins a option to configure their own settings for stamina drain / food drain, water drain and buff drain, then we can just go to unofficials when rex releases, since it wont be playable on officials anyway, and i anticipate officials being quite empty at that point in time

willow atlas
#

food and water drain should be decreased to accommodate the "trot everywhere" playstyle that the stam change is going for, also some slight night vision increase for pteranodon would be a nice addition.

ebon plover
#

It would be nice to make the day longer. It's a little disappointing not being able to enjoy the graphics of the game because we play most of time with nigth vision

idle prism
#

Add more of a reason for players to visit migration zones, diet isnt enough for herbis becasue they know that it will cycle back over to hotspots like highlands, and carnivores follow the herbivores more than they do they migration symbol, so there needs to be something else so that areas like this get a bit more appreciated.

rapid pumice
#

Starting off ill say this, I've always been a person who's enjoyed the social side of The isle the most, but wont shy away from PVP when it happens (so long as its not constant). Unfortunately, especially with migrations and sanctuaries, the Isle seems to be going into a "Dinosaur battle royal" type of direction. It was all ready kinda sorta this with Spiro, but not as bad as gateway.

Migrations are an interesting feature, but as they currently are I dont think it was a great one to add. As migrations seem (i could be wrong) to be the only place to get any form of reliable food, you just have to always be at one, or within a short distance of one. That combined with food and water drain being what it is really prevents the players from traveling any distance. I find myself as an herbi player logging in, smelling for a migration, and if its too far i just log out as there's no point in walking to it just to have it move to another area (has happened too many times to count at this point). And sanctuaries give smalls too easy of a time.
As this post is going to contain a couple of subjects, im going to try to refrain from posting suggestions, and just leaving it as feedback.

The Stamina system is something of most players concerns right now, and while i dont think the intent behind it is bad what so ever, i think the overall implementation could use some tweaks (VERY SOON). With the idea behind it being to prevent players from sprinting constantly to get from point A to point B being a GOOD idea, the way it currently works forces players to only sprint during combat, or go into a sprint-sit cycle. Not regaining ANY stam while trotting is a death sentence for anything that uses stam to fight. (primarily carnivores such as raptor and carno being affected by this).

And a quick touch on. We should be encouraged to explore the map, not encourage to sit or logout if conditions arent favorable. i cant even touch on AI being so outright awful as tenos cause character limit

worthy nebula
#

Fish AI behave weirdly around Deino and start swimming over the surface or keep showing their faces above the water, which basically tells there is a Deino around to whoever prey is there. The mechanism is interesting but way too exaggerated and goofy rn, it completelly breaks immersion AND rats out Deinos hard.

candid bay
#

I think that if people keep playing something that they don't like the way it is, it will never change.

harsh fern
#

I think it would be cool if gen 2 had like a point system on tablets for completing objectives, and you can spend those points for more supplies

old sky
#

TL;DR: Allow adult Hypsilophodons to enter sanctuaries unharmed by bees. There's zero legitimate excuse as to why they shouldn't.

Bit of sanctuary and Hypsi feedback. We were recently told that Hypsis cannot enter sanctuaries safely because "they could troll juvies with their spit". With all due respect, this excuse is ridiculous and should be rethought. Think about it.
Hypsi spit (at the moment) requires you to have perfect accuracy on a target's head....
a moving target's head....
and in the scenario of sanctuaries, a very small, fast, and agile moving target's head.....
all while being inside the dense, cluttered sanctuaries.
Meanwhile, these targets can just....ya know....run away or better yet just kill the Hypsi since it's Hypsi. If anything, Hypsi has an easier time trolling adult animals outside of sanctuaries due to them being bigger, slower, and not in tight spaces. So the excuse of "it could troll juvies" seems really, really perplexing. Even more perplexing when you realize adult Troodons, creatures that are 100x more effective at actually harassing and even killing juvies, can enter sanctuaries just fine. Yet Hypsis with their currently nigh-useless, super situational spit can't? Come on. TI_GalliConfusion

Another oddity with all this is it makes the purpose of sanctuaries seem inconsistent. We were told that they act as a safe haven for juvenile and smaller creatures. So Hypsi being an outlier despite being very small messes with this concept. Please don't let this become a thing where some creatures just magically cannot enter despite being fitting (literally as well).

narrow aurora
#

Improve longer and better hunger and water drain..

merry tapir
#

I would love to have a hypsi growth system

outer birch
#

as a deino i can see rain underwater and deinos are suppose too be able too eat underwater too certain bony like flaps that allows it too eat while submerged

final arrow
#

Idk the game just got really boring, I can not find anyone if I am outside of the migration zone and no one is nesting 😦 I feel really lonely in the world and then I have to wait for ages to move around. Its quite sad because the map looks so good
and fix the rain underwater pls

raw quiver
#

Regarding sanctuaries and Stegos ( Herbivores in general really). I Think you should make the mushrooms have more food value. Its frustrating to have to run around for so long to try to get all your diets filled when they re only 2 mouth fulls. Honestly you guys should make all herbi juvies get more diet value from the shrooms if you're going to force us into sanctuaries along with carnivores... I had this sanctuary all to myself and As a baby steg and i still could not fill my diets before having to run to my migration zone...

queen schooner
#

Put Manual Alt-Attack as the default setting

For some godforsaken reason, I logged in today to magically find out that my alt attack was set to automatic on my tenonto, meaning it forced me to use talislam, which the devs have nerfed the hell out of for some reason, making kick the viable option for damage output. Due to auto-alt magically being on despite me not setting it that way, I got murked by a swarm of ceratos moments after logging in because there was no way I could change my settings in time to actually deal meaningful damage. It was remarkably unsatisfying to die that way.

tame scroll
#

Imo ... Pteranodon should not be so Stam heavy. I dont think it would be OP with more stam, rebuild some stam while gliding and Recover faster - It is super fragile, doesnt do much Damage, useless on ground and atm it takes ages to get your Stam back up for all Dinos, something I would Like changed as Well. It is a big Part of the fun to explore the map and I find myself more sitting then active playing

Another Thing - I tried Deino the other day just for fun, its almost blind under Water at night?!

vague nova
#

To me,it feels like the devs think the ability to fly supersedes making ptera good at anything else. It’s damage got nerfed,it’s turning circle got nerfed,it’s agility got nerfed,some of its colours got removed for some reason,latch has been made completely redundant now ptera can land on branches(they also removed to ability to swallow food whilst latched semi recently for some reason ),it has the worst night vision in game and the worst stam regen in game. due to its stam it can only really hunt schooling fish,turtles and pterodactyl if there’s a body around since it doesn’t have the stam to actively look for or chase the agile,quick prey on its diet. It also doesn’t have momentum while gliding/diving to help with its stam nerf. Bear in mind it’s a 45kg animal. It really didn’t warrant getting massacred like this.

pale trench
#

Update official Server size to 140-150 for Gateway, seems really low density atm? Reduce server count if needed to compensate cost?

royal berry
#

Give dieno and biepe hatchlings the ability to ride on the back of their parents for a fun short period so that when the parents travel they don't struggle to keep up. Also allow juvies to ride on floating logs.

vast bobcat
#

Idk what it'll take to get you guys to expirement with server slots higher than 100, but it would be much appreciated. I know you're waiting for the hype to die down and eventually queues will go away, but I genuinely feel like increasing player slots is a solid way to increase engagement and keep people playing.

stable pendant
#

Please please fix the rubberbanding. It only happens in this game😑

iron quest
#

do better, we waited months for some blank paper, just do better

ashen dome
#

Resetting control settings resets all settings including graphics etc. It ruins how your game looks and you need to restart the game because of this only to revert a single setting.

Also, please add an option TO DISABLE MOTION BLUR. Our eyes naturally focus on things on the center of our sight; adding additional blur on top of that is both unnatural and annoying. Why would I want to see good graphics as blurred?

unkempt smelt
#

I know that not a lot of people like Magy but hear me out I believe Magy should be part of some of the next playables to come out before something like Allo comes out this should be the case for the fact this will give Magy time to have its kinks worked out as well as allowing us to see if Magy preforms fine with the current roster and if it doesn't now or as more playables come out it can be tweaked before stuff that has the chance to make it unviable come out this would as well allow us to see if it running away from Carno, Cera and the like looks ridiculous

wind pelican
#

lots of spots on the new map where you needlessly get stuck. there could be plenty of room to cross between a tree and a rock going down a hill. boom stuck. sliding down another hill? FA/FO i guess but i rather it just kill me than me having to sit there for 20 minutes on my phone waiting for my hunger to go down. Plenty of other instances like this but these two are the best examples i could think off the dome.

coarse fractal
#

This seems like a no-brainer for me now after seeing it work for Sanctuary/Migration areas. So now let other scent icons "fill up" AND get bigger the closer you get.

slow comet
#

Cera shouldn’t be able to use it charge bite with a head fracture

bold moss
#

make carno alt bite cost stam i hate getting alt spammed also make a ram aquire mpore speed acceleration is good bu the ram too fast

uncut hound
#

With walking being more useful recently, it should be easier to use. Instead of tapping Z, perhaps we could default to walking, tap sprint to trot, and hold it (or tap twice for toggle) to run.

dim panther
#

why are the devs so adamant ok making there beautiful map as empty as possible, in my eyes there are 4 main reasons the map is a wasteland. #1 is the fact that 100 player servers aren't enough for gateway. #2 is with the addition of sanctuaries if you want to have any fun as a juvi you NEED to go to them (as a carni) or else you will just need to be a scavenger. #3 is migrations, you don't get to pick where you go anymore, you must do what the devs what or face the consiquences.#4 is the fact ai doesn't make any noise so it is completely luck that you just happen to stumble upon one, because unlike in legacy where you knew that there was an ai around, in evrima it can be right next to you and you would have no idea. and finally #5 is the stam changes, why risk adventuring and losing all you stam is you can just stay in the highlands?

thick pagoda
#

bring the ambush mechanic back.

humble sluice
#

bots are still to few and far between, tried growing a carno 5 tmies died of hunger all 5 times at adult.. no players to be seen, no bots to be seen.. honestly the amount of time the game is wasting now starting to question whether its even still worth playing

fathom scaffold
#

for the animals with low night vision, could you at least make it higher contrast for the part they can see, even if its a tiny radius, the darkness of vision for the likes of cera, stego, and ptera causes a lot of eyestrain, and personally gives me headaches so that I can't play as those, or just log out during night. Just make it a little higher contrast please, thank you.

frosty spade
#

I think overall the stamina changes are good for the game. Managing resources like stamina is an important aspect of a survival game. HOWEVER some species are an exception. Small, fast playables lose most of their appeal if they have to rest all the time. Pteranodon, Dryo, Hypsi, Galli, Beipi, (and troodon/omni to some extent) need better stam regen. The player base for the smaller herbivores in particular was already too low. (Also pachy could use a faster trot)

steel venture
#

Make migrations spawn randomly across the map, not necessarily in a few designated spots? Maybe even spawn a few simultaneously, with the closest one being detected when you use smell. It could make use of more spots on the map that people would like to explore, and solve the problem with some areas being always empty.

dim knot
#

Played last night and it was pretty fun, first time trying herbivores on the new map and it's definitely a different experience to carnis right now. Made it to 100% with both dinos, sanctuarys make growth very easy. Stamina on the pachy was alright, wasn't too tedious although I did die of dehydration because I couldn't find water partially because of it but if I knew the map better that would've been avoidable. Had an interesting run in with a Utah were I didn't have enough stam to escape it so I had to either attack it or just hope it was friendly, chose to attack it since I knew it could kill me if I didn't. Played beipi next and the stam on it felt more tedious. Wasn't difficult to play but everyone spent a lot of time on their phones waiting on stam. I think stam whilst swimming drains a bit fast for you to travel with them but it didn't affect survival much other then having a lot of down time. Game ran decently smooth for most of us, one person could only get 20 to 30 frames tops in some areas. There were areas where all of us had major frame drops though, part of why we died as pachys were because the area we ran to get water at would drop us to 1 to 5 fps when we looked at it so we had to find somewhere else. Overall was pretty fun, update didn't feel as bad as it did when we played carnivores.

hollow summit
#

Make it easier to change your diet. Right now if you have a diet its really hard to try and change what nutrients are in it. This is especially difficult since juvies cannot see migrations and are forced to have a perfect diet. But, once you're fully grown, the perfect diet ends up being pointless, because you don't need that growth bonus anymore. So, either make perfect diet has 50% growth + 5% of everything, or make it easier to change your diet if you'd like.

wary oyster
#

Bucking an Omni does hardly anything now 😦

radiant quartz
#

I assumed we would get this with gateways release, but I think we could use an updated version of the map in the spawn selection screen (such as with the removal of some clouds covering up some areas), and the faded white circle that hovers over a selected spawn area instead of it being in the corner.

tender snow
#

please fix the stam regeneration. it is impossible to do anything with it as is currently. my food and water decrease faster than my stam regens and i die.

old plank
#

I've been thinking about the current diet system, how to improve it, and what the visualization of the new system could look like. Each nutrient provides a primary buff (stamina, life regeneration), and when combined, secondary buffs are activated (egg incubation, night vision). The strength of the buff depends on whether one has consumed a lot or a little of each nutrient. The current issue of the wrong slot filling up or nutrients being lost would be resolved with this. Just an idea. TI_Think

novel maple
#

Loved this game, was excited to login every time. Center was always popping with a good community, as was raptor rock and other key areas with Spiro. Since gateway... its just a walking simulator, 4-5 hours of gameplay... see two people. Crazy to see the first non competitive game that got me excited kill itself through limitation of options. The map is too big. Goodbye 👋

vagrant moat
#

Why does fps drop when looking far away?

vague nova
#

ill pay money out of my own pocket for you to add the best animal with wings in prehistory.

hearty temple
#

Deino's are water dinos. Putting a spawn in the middle of a forest no where near water is not fun, it's trolling. Wasting your player bases time this way is not a good method to retaining us.

modest crater
#

I really enjoy gateway however I find one of the problems (like bear said) is that its hard to find other members of the same species, I think it would be beneficial to move migration zones to nesting grounds for periods of time to make it easier for you to find certian species. But one of the bigger issues is its hard to find other pack dwelling animals, I have seen only singular omnis.
I really hope more people start to nest or if we can maybe get a "spawn in herd" option where the group you would spawn with can accept your request to spawn at them?
I know that kind of removes the point of nesting at times but something to make it easier to find people of the same species?

Also you should just punish overpackers by having their stats be worsened like when we have a bad diet, but make it so that they get worse the longer they are around, and then the debuff slowly leaves as the player leaves the huge group. Or even if you do it so that its like the new stamina and the longer the players are around the faster the debuff starts to apply.

However this all connects to my main point.
Scent
I think it would be useful for emersion to create a "wind" System which effects scent.
Pack/herd scent: If you hold Q you will get a indicator of the direction the wind is blowing and if you keep smelling and see what is coming from down wind the player will see the visual indicator of the species that is upwind. All players can scent however herbs can have a vague info, maybe just a size indicator?
This would also prompt herbs to use scent more like prey animals in the wild, to stay safe and understand their surroundsing better, it would also make hunting more strategic.

I also think that following scent trails(footprints, blood trails especially) should be made easier since all of these animals would have good smell, especially the carnivores who rely on it, there are ways to cover scent, and to escape (walking in circles, zig zags etc.)

idle prism
#

someone's gotta start to focus a little more on fixing these random freezes that are happening more and more frequently on gateway, im getting flashbacks to that ping issue not to long ago...

ancient plover
#

fix optimization because I'm getting -30fps when looking in specific direction

strong pasture
#

Hey. Honestly, an Adult Teno should Not Be Able To Inflict Significant Damage to a Healthy, Full Grown Adult Carnotaurus. Maybe after 3-4 Good tail Swipes, but lets face it, theyre honestly inferior to the Carno over all youd imagine in a true scenario, obviously its up to the players skillset. Sure 2-3 tenos should easily be able to dominate 1 carno.

Furthermore, as a Healthy Carno with 2/3 Diets, after defeating said Teno, it shouldnt cost me 3/4 of my stomach to recover HP / Bleed.. its just not fair, paired with the newly imposed Alt Bite + Charge Regen time, we are super limited.

At the end of the day, Carnos are Formidable, Intimidating, and Ferocious, Apex Predators that I feel should be respected in that way justa bit more.

Thanks

cyan ravine
#

pls fix the map that u see were u spawn

mighty harness
#

increase ptera's NV brightness you quite literally can't tell where the ground is right next to it

left hinge
#

Give Pteradons more stamina, make it drain slower, make it reffil faster.

tight sentinel
#

Make the "connect" button work for servers.

dusk veldt
#

For pachys make a sparing mechanic similar to trike but make make different to the point to whoever wins the loser will get a damaged skull or a just weakened from loosing a sparing match also for the trikes make the loser of the sparing match loose a horn or weakened

copper scroll
#

Possible Stam improvement: Let stam regen faster than current as long as you don't use all of your stam. If you use up all of your stam (You can decide of threshold of 0% to say 15%, whatever you think is best), you can have the drawback be the longer regen time that it currently is. That way you can still have the push for stamina management, but you aren't "punished" as severely for every single time you use stamina. Getting near or at this threshold could change the stamina meter from green, to yellow (warning), to red (threshold + punishment).

halcyon phoenix
#

Definitely think NV brightness needs to be adjusted. Not range, just the brightness. Nights are hard to play when I can barely differentiate between myself and the environment.

frozen meteor
#

Pterodactylus are not busted anymore, but they don’t bring much either. They just, at worst, delay your feast and make you lose a little health. Instead, I think it would be interesting if pterodactylus served another purpose.

Being far noisier and flying around in the sky before periodically landing, snatching a piece of meat and taking off again, they could act like small vultures, signaling the presence of a corpse nearby.

They won’t be as annoying anymore, and instead they will generate player interaction, allowing corpse-cleaners to head that way and potentially even bully the hunters off their corpse if they’re fast enough.

ancient plover
#

It would be nice to have an unstuck button that has a count down like when you safe logout (aka "sleep") so it can't be abused in fights.

torn mesa
#

We really need bigger servers, a lot of times you can starve very easily if you spawn in an unpopulated area.

neon folio
#

Improve the stamina on all dinos. Not so it’s like in Spiro but something it’s like now and on Spiro. Something in between. Because the biggest issue this game has is the stamina!

covert wave
#

Why isn't stamina being fixed? How many people have to complain?

compact crow
#

Nobody liked this new stamina, please leave it as it was before, please I beg you

inland tusk
#

The sad part is, even with all of this general feedback, they aren’t going to do anything about any of the complaints. Since when have the devs actually listened to the community about nerfs and buffs, since evrima came out?

bright moss
#

Idea for a possible ability for Diablo: it’s a charge, but you can either slam into the Dino or scoop your crest low to the ground and throw them back behind you

copper rock
#

Nobody liked the stamina system, pachy changes, teno changes, you guys wont listen but ill said anyways its not good at all.

storm cloak
#

Since the change to gateway I've found myself not playing at all, stamina sucks, game feels weird and janky and buggy, no new dinos just a new buggy map with 300 more holes to fall into and less movement. Bit too much of a camping simulator now, cbf. Will check back in when the new dinos or content is released.

brittle yarrow
#

I think the balancing should go back to how it was in terms of stam and the map needs some serious tlc. A game thats been ea for so many years has no excuse for still having such serious map issues as they've been prevalent throughout every iteration of the game without the core issues of death pits and geographical traps being thought over as its a game and these issues just aren't fun. The new stam has made the game slow and boring compared to how fun and nimble it felt before, this mixed in with the map makes the game way too boring and punishing to be enjoyable. The isle has always been punishing but at some point this is gonna push people away.

marsh heath
#

add a suicide option in order to not waste my almost nothing free time after job waiting for a unstuck not coming

pliant lichen
#

Barely playable, stam is terrible for the map being so gigantic.

native copper
#

MAKE AI EASIER TO FIND OR MAKE IT SPAWN MORE OFTEN. I cannot count the number of times I have now died to starvation at different growth stages because ai simply does not spawn or cannot be found and it is infuriating.

sterile kayak
#

They should make it so that the water that babies drink from next to sancturary cant be spawn camped by deinos, why force babies to stick around there but have the only water source be swamped w em, i would understand if there was water nearby that could be drank from otherwise, but with the only food source being so out of the way, its kinda fked (im only talking about water access sancturary)

bitter wave
#

I hope this doesn't come across as harsh, but I feel it needs to be said.

The last time we had a major update or change to Evrima and the devs ignored our criticisms (at the very least many of us felt they were ignored) was the new night vision back on Spiro. The visuals caused some members of the player base to experience episodes of epilepsy and many more people eye strain, some severe some minor. I remember a dev was asked about the discussion channel and if he had read it and about how the new NV was causing epileptic reactions for some. He dismissed us by saying "I haven't heard of this" and a variation of the words "You're all being dramatic."

Now, many people are complaining about the stamina regeneration times--and we're getting the same type of response from (some of) the devs as the previous example. Punch mentioned "You can't please everybody and you shouldn't try to", and Dondi stated on stream that "You're playing the game wrong", "You don't know how to manage stamina", as well as "You just like to whine."

It's disappointing and unfortunately very telling that when the community gives their feedback, valid feedback, devs accuse us of not playing the game "right" or being "whiny." It gives the impression that you as developers do not care about your player base at all. Even if its only ever one or two devs that says something like what was mentioned above, it reflects on all of you as a team.

You asked us for feedback, and we gave it. Some are ruder than others in conveying their opinion, that's true--but that isn't an excuse to discount all feedback of an issue just because some people who mentioned it were rude.

We want to see the game succeed because we LOVE it! That's why we bought your unfinished game and that's why many of us go to these feedback channels. We care enough about where the game will go, whether or not its a success, to tell you what is and isn't working. That's a valuable resource, please use it! We're your biggest fans!

oblique wing
#

Hello! It would be super helpful (as a new player) to have a singleplayer tutorial mode consisting of your dino of choice and nothing else but a few props for you to try out some mechanics on. Nothing more. Enough to test things.

I find myself too nervous to engage, because this game doesn’t explain a lot you and is very punishing. I’d like to get a feel of the dino before growing it for a few hours.

rugged furnace
#

I think sanctuary should be optional. This allows people to decide whether they want to go there or not, the ones that don’t risk becoming a snack to the bigger Dino’s which then helps their food out while they’re stuck sitting in their bush lol.

raw maple
#

for the love of god PLEASE give the small tier dinos more stamina, especially pteranadon. flying for a minute and resting for four is not how it should be played

tulip topaz
#

Its incredibly sad considering how much i love this game and how excited i was for this update, but i just cant bring myself to play with stam being the way it is right now. The funness of the game has been sliced in half and divided by 4.

bleak hill
#

Pterodactylus should maybe have bile bites like ceratos, but with a slower build up since there's a few of them, to discourage body camping herbi's. And bc it has to build up, gives carni's a chance to leave body without much harm

drifting needle
#

Please bring back the aurora borealis in the night sky so we have something pretty to look and admire at.

misty finch
#

Please give back the stam regen buff when u have 3 dot diet. Nobody wants to sit there for 30min and wait for stam to top off.

fleet fjord
#

the food distribution for larger carnivores is horrendous. most herds are broken, died because ai is invincible.

tall island
#

The problem isn't the stamina changes. You're all complaining about a symptom and not the actual issue.

The new stamina isn't bad it's just piled on top of a bad server population size. TLDR is 100 players isn't enough.

Stamina sucks because you have to run across 2 zones just to find a dang rabbit. A place like the swamp or Riverlands etc should be full of life. Take out the 30min of running to find ANY sign of life and the current stamina is reasonable.

Managing stamina is something most players would love to do as a skill or strategy. The problem is the 45min you have to run to reach a zone before you starve. Then starving before you can recover.

ancient plover
#

Add higher player counts 150 to 200 a server, add unstuck button, increase the stam regen a little more, and finally just add some more Dino’s to the roster

paper field
#

add stego to carno’s diet
aswell as every other carnivore if they aren’t there already, population control

fierce topaz
#

I've noticed a lot of medium sized rock rubble has a hitbox that is waaay bigger than the actual rock, so you get blocked from walking by or between areas that should be clear.

pseudo wasp
#

Increase Raptor fall height until leg break - 10feet is too low

hollow summit
#

Make bees edible for galli, and after a while they fight back (so as to not remove bees)

violet inlet
#

PLEASE GUYS STOP DEMANDING THAT THEM GO BACK WITH THEIR OLD STAMINA LIKE A BUNCH OF BABIES, I KNOW SHE IS NOT A BED OF ROSES AND HAS ITS FAULTS, BUT INSTEAD OF CRYING, LET'S PROPOSE SOMETHING COOL FOR THEM LIKE FOR EXAMPLE LET SOME SMALLER AND EXTREMELY ATHLETIC DINOS RECOVER THEIR STAMINA WHILE THEY TROT (FOR EXAMPLE GALLI, TRODON, BEIPI, DRYO, HYPSI, PTERA, MAYBE UTAH I DON'T KNOW) OR ALSO MODIFY A DIET THAT IMPROVES STAMINA REGENERATION OR EVEN MUTATIONS AND PERKS THAT MAKE A DIFFERENCE IN IMPROVING STAMINA. PLEASE UNDERSTAND AND REASON BEFORE COMPLAINING.
PLEASE HELP INSTEAD OF COMPLAINING.

rocky bear
#

The pterodactyl AI that can spawn when a player is killed should not attack hatchlings. Yesterday some players were nesting, and then a raptor juvie attacked. The raptor was killed, but the game then proceeded to spawn four bird AI that proceeded to hunt down and murder all the hatchlings who couldn't run or fight back. It was very stupid.

slate mortar
#

sanctuaries need to be majorly reworked, each supposed spot should be elevated or something to stop players coming and going like a drop off exit or 2 out of it. once you leave you cant come back so it will help new players able to obtain their diet and learn before heading out. this is mainly for gators tired of full growns able to wonder back in and kill any gator they see fit. camping the freshies seem to be highly rewarded in this game and waste of time to new players joining servers

devout plover
#

Ptera's gameplay loop as of now consists of eating until full, drinking, flying somewhere safer to get full stamina, take off and immediately have a chunk taken out of your bar, eat and drink again, repeat.

I'm too taxed by food/water drain to explore too far from rivers, which feels bad.

Don's stream consisted of mocking players for playing ptera wrong, while using the admin panel to heal his food/ water/stam to full after messing up his takeoff and draining all of his stam.... because he didn't want to wait the 4 minutes to regen.

And then also refilled food and water and stam between every flight.

Again, telling players they're playing wrong and boiling it down to "just start flying from up high 4head" when the entire problem is the map's verticality eating stam constantly plus needing food and water.

No duh if you fly from the highest point in the game and glide in a straight line you won't use stamina. But who even does that??? You really just don't have the leisure of flying up there to begin with, resting for 4 min multiple times to make said trip up, and then glide slowly from one end of the map to the other with resources intact.

clear canopy
#

Pteranodon is a fundamentally flawed playable for all the wrong reasons and should be reworked. I'm going to try not to comment on its current gameplay as that is being done to death and instead look for ways to make ptera a more fun playable.

  1. Flight is unengaging, a hassle, and is kept this way in order to reduce the effectiveness of mixpackers. There's a video that's been posted a couple dozen times in this channel showcasing a flight system made by Ariel before ptera was released. It was far more momentum based and contained a lot of nuance that would make flight far more skill based. Making flight more nuanced and skill based would not only make the primary aspect of ptera's gameplay more engaging, but this way you can also limit the main concern regarding ptera as players would have to work far more to maintain flight than the barebones pressing of a and d they do currently, without sacrificing the potential for exploration and infuriating your playerbase like its current stamina.
  2. Two useless mechanics that promote noninteraction. Do I really even have to say anything about latch? I'm personally of the belief that ptera shouldn't climb and should instead be landing on flat surfaces, so that some playables can interact with ptera a bit more, having something just sitting in an unattainable spot with no benefit does nothing for either player. Skimming is I think worse though, it's essentially grazing with literally none of the downsides, no food cap, no camera lock, you gain diets, etc, it makes growth too easy and makes players uninterested in finding food, which is like half the game. I propose replacing these with diving and a water takeoff instead. First off, it centers ptera's identity around being a fisher a little more, rather than the weird collage it is now. Secondly, these two things will make food retrieval more engaging, and allow for things such as beipi hunts, deino escapes, and ocean engagement more frequently

These are just a few ideas.

uneven wharf
#

Please for the love of god fix ptera stam. It’s my main playable and I’m not coming back to the game like this.
Maybe if the game had no other issues or glitches the stam would be livable, but it does have plenty of those things. So not only is stam nerfed but now I have to deal with a very punishing mechanic on top of all the non intended punishing glitches.

If I feel frustrated and sad every time I play a game I will stop playing it and so will many others, you do know people play games for fun right? In their free time no less.

night inlet
#

fix connecting to a server, make it always put you in queue. when the server is 90/100 but is actually full, its not fun clicking connect then error than having to go back into the menu to connect again 50 time until you finally get in.

modest coral
#

make the isle discussion 5 sec slowmode instead of 10sec

untold radish
# hearty temple Deino's are water dinos. Putting a spawn in the middle of a forest no where near...

Beipis are resticted to Sanctuary Mushrooms (to get a diet early on) wich is kinda harsh concidering they mostly life at water places eatin fish and some spawn are far from close to one.. you need to nearly starve as Beipi (to grow big enough ) to be able to eat a frog without pukeing due to overeaten (kinda only food around west rail //Edit: thers no fish in West Rail lake ) .. They grow fast and its not that big of a deal but could annoy some players. Im fine with that tho..

rapid harbor
#

omnis being able to "charge" their pounce. Like in the jurassic park movies how the raptors threaten their pounce by leaning back and getting ready to pounce. Being able to hold right click you can allow for your target to know youre about to pounce but will still need to time their swing. If they swing early anticipating the pounce the raptor can let go of right click and pounce. I think this would be fair for both ends of the pounce. Holding pounce allows you to aim your pounce and lunge further/faster the longer it is held. Or when sprinting, the pounce is the same as it is now. but for stationary pounce to have this system.

clear storm
#

just trust me bro the new stamina is good. Its just the fact that we have this big ass map with barely enough hunger/water/diets to get around without running. along with needing to constantly travel from place to place all the time because of the migration system. As a herbivore its just kinda boring not being able to explore the map whatsoever because of migrations. As a carnivore you dont have enough time to do a cool little ambush and just have to run in and hope you somehow win since if you wait too long your diets/hunger/water will be gone and you will be screwed. the isle has kinda turned into "malnourishment, the game" and thats not a very fun game...

coarse falcon
#

It makes sense for big dinos to lose stam faster and also replenish it slower cause their bite also hurts a lot, but it doesn’t make sense playing as a Troodon which pretty much relies on speed as strategy to run for 2 minutes and have empty stam bar, you can’t even reach a water source or food source in that time and you have to sit down for like 5 mins because the replenishing is also slow. It doesn’t make any sense for a small dino to work like this. How am I supposed to play the Troodon if I don’t even have the stam ? By tanking with it ? It’s just horribly unbalanced imo.

hollow ridge
#

A more Deinosuchus specific feedback : I think rain, or why not specifically thunderstorm, could prevent the dehydration when Deinos are out of water. It would restrain Deinos' land movements to rain weather but still allow them not to be restricted to the "obvious" rivers.

lilac widget
#

More AU servers............ Please

frail crypt
#

Can we get some variation in injuries…it doesn’t always have to be a break and several minutes to heal. It can be a sprain or contusion that heals in a few minutes or less.

You can still get the same debuff as the break…just for a shorter period of time.

steel venture
#

please work on optimisation and quality of life. the fact that graphic settings do mostly nothing and people legit have to change game files to ACTUALLY change the settings is upsetting.

all the game balancing and gameplay changes won’t be relevant if the game runs at 20-30 fps on the best of computers.

thick pagoda
#

i dont know if you listen to us and if its planned to change something because of the feedbacks but your loosing players that love the game so just listen and do something please i love this game and will continue playing it but its sad how many poeple give feedback but nothing changes

iron cipher
#

If only theri could be this scary

radiant salmon
#

The nesting grounds was a fine idea in that it gave bonuses to nesting and incentivised players to partake. Migration zones should be the new nesting grounds. Being in the migration zone should give bonuses to nesting.

Keeps the game moving in the fluid direction its going in while also incentivizes nesting 2 birds 1 stone.

cunning beacon
#

I know this is oversaid but the Ptera nerf actually feels like a joke, how do you make a bigger map, with more verticality than ever before and more distance and nerf the dinosaur whos only gimmick is movement. This actually feels like a dev laughing at us.

zenith fern
#

Make the flyer ai only attack juvies and hatchlings, maybe adolescents. It gets annoying having to fend off small rats flying around your head when you just got a kill, especially since it can make a LOT of noise, drawing creatures to your area. What I’m saying is, do what you did in legacy with velociraptor, make it attack juvies and hatchlings while leaving sub-adults and adults alone, I think that would help a lot.

olive flume
#

Welp... if there isn't going to be a fix for the stam issue, devs could at least add some dino-themed intermissions like word puzzles or mini-games for us to play in the meantime, since we'll be sitting there for like 15 mins waiting for our stam to regen 💀

true axle
#

I dont know if its just me but since the last update, my game is mad laggy,..
I was playing on EU servers (Spiro) and it was fine,..
Then we swap to Gateway and at first it was fine but now, experiencing lags every 5-10s for 2-3s,.. It's constant,..
When I rest its fine, as soon as I walk it gets laggy,..

Also, please fix the server room page not showing 100/100,.. Spending 20min ish until I finally see 100/100 so I can join the queue,..

But those lags, I dont know what you did but really annoying,..
Killing the gameplay,..

vital quest
#

There should be an unstuck button of some sort, or something. The Isle is already a heavily punishing game, to get stuck and die of hunger is terribly punishing. Calling an Admin never works either, I've never gotten unstuck by an admin. Gateway has too many stuck spots and its annoying. There should be an option to unstuck yourself or have admin actually do it. They encourage exploration and learning the map, but if It leads to getting sometimes stuck and loosing hours worth of effort, how are we expected to try to explore terrain, its just unfair.

ember citrus
#

I just saw a clip of Dondi talking about the NODs humans will get and they mentioned that they will have an IR light it emits which is smart however real military NODs have a switch to turn the IR light on and off just something to think about lol

earnest dust
#

If the dev's intent with the stamina changes is to slow the game down with conserving sprint use, then they, at the very LEAST, need to adjust food and water values in turn so the game isn't literally forcing us to value the faster movement they dislike to survive.

opal cedar
#

You’ve ruined your own game Dondi

crisp knot
#

just make the hunger drain match the stamina man 😭 ✋

ashen dome
#

If you turn off your night vision to HIDE, other dinosaurs with NV enabled around you can still see your eyes glowing. It doesn't make any sense when a feature you don't use reveals you and you can't hide/heal and also while being in a big disadvantage without any counter-play.

Add option to disable motion blur.

Slow down the hunger and nutrition depletion times because current gameplay requires patience to hunt but patience doesn't help when you simply can't wait or find your prey ANYWHERE. You can't go out for hunting either because you have to use stamina to reach somewhere, and you won't be able to catch any prey if you use it to actually go somewhere.

Managing diets is a mess because it starts to fill an empty slot instead of filling your already inactive prefferred nutrient. If you have 1 empty slot + // and + S nutrient, it starts to fill the empty slot instead of, for example 37% // slot.

hexed sierra
#

i have some ideas for ptera since at the moment ptera doesnt really have much going for it. 1. make the flight more aerobatic 2. you have these rock islands on the map these are cool but theres no point going to them so i was thinking maybe adding like a patch appear when you smell that if you dive into you have a chance to catch a fish and then you can fly out. meaning you could nest out there and also maybe reducing the ptera thirst so it could work. 3. in stormy weather you get blown around making it more interesting to fly around

mild ermine
#

listen to your community for the damn sake. its us who play your game. if you want to keep it alive, actually care about players opinions
i feel like all the communities are dying, due to you taking all the social aspects out. AI playables, no global chat, huge map thats impossible to travel because of the terrible stam resulting it being impossible to create a pack. it feels like a singleplayer now.

  1. give community servers an option to turn on global chat.
  2. give community servers an option to disable AI playables, but keep the ones we knew from spiro such as boars, deers, goats etc.

words cant describe the disappointment i feel when i stumble across a group of tenos, happy that i finally found a living soul on gateway only to realise theyre AIs.

thats literally all i ask for. wont even point out the stam, because this chat is literally flooded with people begging for it to change

young tundra
#

I love the new changes. Keep up the good work.

vagrant drift
#

give us an option to choose how frequently music should play pls TI_Perfect

brittle yarrow
#

Some feedback: start listening to and respecting your audience please. People already don't like the things that have been done in the past, in game or not. People only have so much patience

sinful vine
#

Fix me sitting for 20 minutes to regain half my stamina

night inlet
#

getting stuck is a real problem in this game. i think map design needs to be heavily dialed back, or a system put in place to fix the issue. seems like theres hundreds of death pits littered across the entire map, in both maps ive played on. and all you can do is ping an admin and hope they help (which they never seem to do). i think map design needs an overhaul making it more flat without ridiculous hills you can slide to narnia on and get stuck in a ditch.

winter hatch
#

a better anti cheat system its like the fisrt week and i already see the same cheating speed hacking kids back..

neat quartz
#

a nesting migration that happens every once in a while

mossy glade
#

give community servers an option to turn on global chat.
give community servers an option to disable AI playables, but keep the ones we knew from spiro such as boars, deers, goats etc.

sonic grail
#

For the love of god please Fix Stamina

sand swallow
#

grow for 30 minutes as a solo carno surviving off frogs cuz theres nothing else to eat on this map, sit in migration zone for 0 animals to be anyhere nearby for 15 minutes, 2 full grown carnos come and kill me cannibal style, this is the gameplay loop you have created

quiet kayak
#

To me I may just quit TI all together, you have created a map so large, which is beautiful, but for how long it takes you to find a single meal 90% of the time being a rare AI, it's exhausting. I find myself frustrated at dying to hunger despite trying my best, with no stamina at all. The stamina regen system is really bad, I could take the regen if it allowed you to regen while trotting because let's face it, nobody uses the walk mechanic. It's way too slow. The regen was perfectly fine before the patch, my problem is you guys want this game so brutally realistic that it's not fun for everyone. You as a team, although you are amazing, have to understand where the line between harsh realism and just a game ends. Because this is at the end of the day, just a game, and it does not need to be this harsh with food and stamina. I get you guys wanna be realistic, but I can't have fun when I'm starving before I get to 40% and I'll die before I regen 20% of my stamina. The map is too large for the player count, and the stamina regens too slow to even use your dinosaur to the maximum. Each dino has special abilities, and yet we cannot use them at all when we have no stamina all the time.

bright phoenix
#

Decrease teno's water drain. If I fill up my water and go to my diets, I'm immediately forced to return to water because you're at half water again after 15 minutes. It's especially terrible when the migration zone is at the highlands. God forbid you try to nest anywhere that isn't the delta migration because you're constantly thinking about water the second your water hits 70%. And if a cerato makes you puke, your primary concern becomes reaching water within 5 mins. I was fine with teno's water drain on spiro because it could stay in the swamps all its life, but when you're forced to migrate across the map on gateway it feels extremely painful and rushed.

errant drum
#

I got some more 5 cents to give.
So Migrations and Sanctuaries are great, for herbis, what i don't really understand is why Canrivores would need that.
They are hunters, made to track down prey, if they just smell the same sanctuaries and migrationzones as the herbies, it's not much of a "hunt" anymore right?
Correct me if i'm wrong on that, it just feels kinda wrong... I'd rather smell the dinos footsteps or just some general scent of my prey and try to track them down to the sanctuary or migration zones as a Carnivore, than just knowing i'll find something there for sure. Would make playing carnis more engagin to be able to smell your prey and hunt it down
On the other hand as a herbi would be so fun to know you get stalked and hunted, trying to escape with wallowing to get rid of your scent for a while or something like that.

tame solar
#

make stego a tiny bit more quiet while laying down. every 2 seconds (no joke) my stego forgets to breath and goes RUUUHHH Uh ruuuuH uHH Auhhhh RUuuuu. can we make it so its every 10-20 seconds or just random in general?

steep flower
#

Fps is better but the lag is unbearable in Gateway

slow comet
#

ptera, troodon and deino should have more spawns instead of just 2 each. ptera and troodon could very well have every spawn in the game on gateway

open tundra
#

I'd respect the developers decision about stamina a lot more if they didn't playtest the game with infinite stamina on their streams. Play the game as intended on stream and show us all how incredibly fun the stamina system is now. Since we're all playing it wrong apparently, show us how it's meant to be played.

wary oyster
#

Can you give the Steggo more total nutrients from mushrooms, or allow them to stay in the sanctuary for a few more % of growth?
I keep getting between 60-80% nutrients before being kicked out. I'd rather just go straight to a migration zone if I could.

ancient plover
#

give us option to turn off motion blur

low wagon
#

it'd be nice to have small puddles in the sanctuary for juvies...

queen kayak
#

The ecosystem would benefit from allowing tenonto to dive to the bottom or rivers or lakes and graze on the plants at the bottom.

This allows for the larger aquatic carnivores to potentially have food wander their way or allows the herbivores to have a situationally safer alternative to eating on land. There's only a handful of carnivores that can eat you in the water, but all of them can kill you on land.

Perhaps a mutation to dive would benefit most playables? I'd love to see troodon dive and be able to snap at little fish or dig in the mud for crabs along the shallow shores.

frigid sleet
#

It doesn’t make any sense that juvis essentially have infinite stam, and adults have almost none

brazen mural
#

optimize the game

light garnet
#

Can troodons spwan on any spots pls? Only 3 is a bit less or?

thick otter
#

Just done playing the game, too many bad changes here lately. It makes the game unbearable at times. Maybe in the future some things might change for the better but for now I'd rather spend my time having fun on other games. I'm sure others will do the same.

static lily
#

To be honest I was shocked when listening to Dondis stream literally telling people to "search for another game if you cannot manage your stamina" and this is just a nice way from me to actually quote what he said to his own community on his stream.

The Isle is special. The people I know, spent thousands of hours on this game. I did the same with my around 4500 hours and this is probably average to the most people.

The Love we have for this game is nothing you can buy. It's something that started (at least for me) on Legacy and then got refreshed with Evrima but previous updates the game turned more and more into a bad state and even if the people post 70 80% of the same complains they will be ignored and even trash talked on an official stream from the CEO of the game.

I saw bigger games with hundreds of millions of players that care more for their Communities opinion then Dondi and his Dev. Team does on the isle.

You want us to play the game how you design it meanwhile you keep running around on your stream non stop healing? Grab an account, Devs, grab an no-admin account and play your own game for the time the average player has on your game and maybe we can talk but until that - maybe take something from what people write here or the day will come where people start to leave this game behind.
This has btw already started, since it's not a "day" it's a slow process. It makes us sad and angry because we love this game from the heart and I just hope the day - you will release this - is not the day when it's already too late.

grizzled roost
#

My team and I used to play the game very actively, but after the last update, none of us had any desire to enter the game. The reason for this is that the new map is very large and the number of players is insufficient. The old map should be brought back or server capacities should be increased.

torn mesa
#

Make it so body’s don’t noclip into rocks.

Edit: if it’s possible it would be nice for this to apply for tree branches as well.

dim panther
#

the fact its pitch black out at 7:00 am in a equatorial area is crazy

cyan ravine
#

pls pump up the ki spawnrate i walked half an hour with an nearly empty stomach just to die cause i didnt found any player or ki and i also didnt had the stamina to move around this way to big map for 100 player to find smth to eat

hollow summit
#

Make swallowing diet fill up more than one slot. If I swallow a fish that is worth 2 slots and I only get a sliver because one of my slots is the tiniest fraction empty, thats annoying. Make it carry over to other slots

dull topaz
#

The developers need to listen to the players, i'm afraid this game will die soon if the developers will not listen to the players. If the players don't enjoy the changes then they will find a different game that they will enjoy.

bitter fern
#

Get stuck in game seems to be a common issue for all players, even if we ask for unstuck, there are no replies from <@&505047238674874368>. However, we shouldn't depend on them, some unstuck system triggered by players themselves should be implemented, it'll be easier for players, and easier for admins. Please, this need to be remediate asap.

boreal kelp
#

My opinion on the new stam system? It’s fine. But definitely needs work. I do think conceptually it’s in the right direction when compared to what stam was before, where people ran around with little care, on that I agree it was a problem in its own way.
Trots not regenerating stam anymore? It’s fine. And since trot speeds are getting upped soon I don’t think this’ll be a problem much longer.
However the biggest change that I’m having trouble agreeing with is stam regen as a whole. I timed it, from no stam to full as a ptera, it took 4 straight minutes. I hope I’m not crazy for thinking that’s too long. Of course most of the time we’re not gonna be careless enough to run out of stam completely, but I still think this is too long. And I’ve said before how crazy I think it is that small tiers take about as long to regenerate stam as larger tiers.
Upping the stam regen would just make the experience that much more manageable for us.

Although on another point, I do think we as a community should be a little more open to this new system. By that I mean let’s try to play the game with this new system in mind so we can develop more honest opinions on it. Some of you have I’m sure, but the rest of you who have only played a little bit and jumped to general feedback, I encourage you to just get a little more experience before doing so.

hard elbow
#

^I was open to the new systems. I tried it, for many lifes and hours. I don't like it.
I tried the balance for equal amounts of time. I don't like it.

I miss playing a fun dinosaur game, This has no longer been something I want to spend my time on and I've stopped playing entirely since patch. I even played Legacy for the first time in a year and enjoyed myself, that's how bad this is to me.

The time is not worth the payoff to wander a map walking alone or starving collectively with a group. It is simply not 'there' yet to warrant this to be considered 'fun'.

pseudo wasp
#

Scavengers only show up if & when a few minutes have passed // Bodies need to reflect character model location, not where it was killed (ie falls off a cliff)

mild ermine
#

youre killing your own community. apply our feedback in the game.

ancient plover
#

Just enable mod support.

neon shale
#

I really do understand the need for the new stamina system but please let beipi be able to swim a lot more often maybe even make it to where their stam doesn’t move when they are swimming without sprinting underwater. deino doesn’t waste any stam swimming without sprinting so why should beipi and deino is way bigger.(deino gains stam while swimming so why can’t beipi?)

mental relic
#

Stamina

The community is very mixed on the stam right now, Some hate it, some like it and others thing it needs some slight tweaks. Personally I'm in the middle, its got the right idea and it works but it could still use some tweaks. Stam regens need to be a tiny but faster, make them slow enough to the point wasting stam is not efficient and still punishes the player, but not to the point its at now. I think all regen rates could be brought down 30S-1Min and people would be much more happy, This would also still make Stamina valuable as it would still take upwards of 2 minutes to regen and maybe even worse based on diet.

Problem number 2 is food and water drain, Slow them down across the board. Some need it more then others, Carno for example right now needs slower hunger drain to compensate for its stamina and slower trot.

Last change I would like to propose is stam regen while trotting, I think this should be brought in the direction Legacy had it but changed a bit. In Legacy Rex and Trike could not regen stam while trotting. In Evrima this idea could be adapted to certain dinosaurs that can and can't regen while trotting, Lighter smaller animals that need to run a lot like Gali and omni should regen small amounts of stam while trotting. While bigger Animals like stego and other future large animals should not regen stam unless they walk or sit down. This way long distance runners (Gali) Won't be punished for their intended purpose, still slowing the game down while making the lower tier dinos have an advantage. Not every dinosaur has to be a slower paced expierence, some of them were made specifically to be fast paced.

whole harness
#

Gateway is way to big of a map. You either cant find food in time due to not enough players as a carni or die falling off cliffs.... cant seem to grow anything.

sacred haven
#

When pairing, you break your group if you are with other players. This is extremely annoying and while a minor pet peeve it would be great to see this removed so people can just court and nest and stay in the original group. Its disruptive to gameplay to have to stop and fix it.

worn void
#

Stamina needs fixed is that simple. I just died on my full grown multiday raptor because I have to wait 5 minutes to run for 2 .That's not at all a tenable system when a small fast carnivore who's whole biology is to run down and outlast other larger (or smaller) dinos cant seem to run for any longer than a couple of minutes and then has to sit for double the time it can run. I couldn't even chase down a AI teno (which is rather embarrassing lol) because I had been traveling for some time so was very low on stam looking for food trying not to starve. But, was consistently having to take massive breaks in my migration due to how terribly slow the stamina regens and just sit there and watch how I was starving faster than I was regaining stam. Stamina doesn't need a small buff to regen it needs a massive rebalance. Either make it last much longer or let me regen stamina much faster one or the other, but not both(at least when relating to the raptor). First, its not historically accurate and second it neuters the ability for certain dinos to even keep up with the hunger if they are handed a rough time of hunting (and lets be honest its the isle getting lucky is the exception). I don't mind being dealt a bad hand and dying because "that's the isle" I mind when one system is so obviously unbalanced that "that" one mechanic by itself is the sole reason for death and its out of player control, I didn't die because I made a mistake or ran into a pack of hungry carnos I died because I could not regen stamina fast enough to hunt before I starved. Not what I call good game mechanic design there. WE ALL play games to enjoy ourselves remember that dev team not to feel defeated by a system we cannot control. Hope it gets fixed soon.

idle prism
#

so i played raptor for the first time on gateway and the stamina system is even worse than i thought.
i watched clips of dondi's stream and he made fun of the people who think stam is bad because we are sprinting everywhere, but that isnt the problem.
the problem is when us raptors (or most things) are trying to fight, when our only attack USES STAMINA, eventually we are going to run out! we cant continually fight and HAVE FUN because we cant continue a hunt (especially since the best part of raptors hunting is the dodging, which uses sprint).
one more thing, no matter how conservative you are of your stamina, it basically doesn't regenerate unless u spend 5 minutes in a bush, so there's no way to avoid AFKing even if you sprint once every 5 minutes because eventually its going to run out.

Not asking for a full 180 back to stamina on spiro, but you tried something new, it doesn't work, maybe try something else, please.

agile sierra
#

For the love of god, fix the audio stuttering. It made the game literally unplayable for me (and a lot others). It's constant except for like 30 seconds every 10 minutes, it gives me a headache

sterile kayak
#

Ive said it before and ill say it again, I think that sancturaries should have some small SHALLOW puddles around to drink from. There are constantly deinos in that small pond next to the water access sancturary (i dont blame them considering there is almost never any lake fish around.) This is a problem because you are forcing young dinos to stay in this area as most playables have their diet locked to the red mushrooms, and they get killed everytime they try to drink from that pond. The alternative drinking area is so far away that you have to walk there and starve to death on the way back, or sprint there, use all your stam, and sit for 5 minutes. It just isn't a good mix. But as a denio that likes to camp sancturary pond, it sure as hell is fun

charred hatch
#

Night vision is on btw TI_Succ Maybe adjust it?

steady patrol
#

Add more migration zones or sanctuarys so players can get there too.
I think it would be better if the nearest sanctuary is shown.

bright moss
#

What if an all lines diet decreased food and water drain by 25%?

wise sage
#

Would you give us a kill button somewhere tucked under some miscellaneous options, so that when we are stuck in some inescapable crack in the ground we will not have to get an admin to help us out?
It would be a really helpful quality of life feature for my favorite dinosaur game ("The Isle").

Your Argument: Well wouldn't people use this feature to farm killing themselves to feed their friends, or lag the server with dead carcasses?
My Answer: Input a cooldown for each server that players use the "kill your dinosaur" command on.

drifting needle
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Please optimize the map better, the fps is awful and barely any of previous crew can't play the new update as the lag is awful.

neat quartz
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make it so you dont have to sit for 2 straight hours to heal your leg?