#isle-lore-theories

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lethal moat
#

Omniraptor can also be a sewer rat

acoustic osprey
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it's more like sewer coyote

acoustic osprey
#

resort bath

hexed forge
lethal moat
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Omni is versatile enough and just the right size to use the docks to it's advantages best, there are also spaces where it can hop over the small wallsthere

acoustic osprey
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but yeah
two DTAs at the dock

one with a more finalised interior, but no exterior
one with no interior, but an exterior

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need....

hexed forge
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No exterior.... its.. its in the cliff? Underground?

acoustic osprey
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the one in the cliff

hexed forge
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I see

acoustic osprey
hexed forge
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Also the location of the Dibble injection site has a Patrol zone, and also the dibble nesting ground has a patrol zone. TI_Perfect

acoustic osprey
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unless it's a different model
or the one that'll be next to it

as the DTA on docks has two large doors
this one has one

hexed forge
lethal moat
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Secret tunnel!

hexed forge
acoustic osprey
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has an atrium in it
I doubt it'll be in the cliff once it's ready

hexed forge
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Ah

acoustic osprey
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but yeah
that dome seems to be not coming back

hexed forge
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I have hope!

lethal moat
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Eh, I don't care much, there's only so many biomes you can put that are common enough to be worth covering

acoustic osprey
lethal moat
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Eh

hexed forge
lethal moat
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Yeah

hexed forge
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Heck not even 10 minutes, Less than 2-3.

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The wind would do the same to any footprints on the sand a bit more inland.

acoustic osprey
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and
who knows when we're playing

Looking at the TCAM lore hunt

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Dibble Lore Hunt or TCAM Lore Hunt?

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what should we refer to it now, looking back at it

lethal moat
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I think it should be saved for more significant/obscure things

acoustic osprey
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we've had small things being washed on the shores of things before
I don't imagine it being that bad

lethal moat
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I'm fine with stuff getting washed up, but a footprint is too direct and doesn't lead to anything

hexed forge
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I have a gut feeling that the Halloween lore video will be incredibly juicy. Tons of information. One can only hope. TI_HypsiPlead

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Dean TI_Trollge

lethal moat
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Tisso/neuro haloween stuff would be cool

hexed forge
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But there wasnt sadly

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Heck,

A cage with a skeleton of x dino in it.

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Trapped and drowned

hexed forge
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Would be a really cool addition for halloween

acoustic osprey
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Shame if we have to wait for then
But at least I know that is my last day for the year

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Which means lore and holiday

lethal moat
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Devblog in 13 days Z_CatScreamRage

hexed forge
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wah oh

acoustic osprey
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Soon

hexed forge
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yesterday...

acoustic osprey
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soon.

hexed forge
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Yesterday.

fast forge
ornate comet
acoustic osprey
fast forge
acoustic osprey
#

yeah
the tires themselves look very worn out

fast forge
#

although...
the tire designation might tell you something about the vehicles they are using

acoustic osprey
#

so a guy likely just got a maker
ran whatever details that were off from the tire itself
and wrote it there

ornate comet
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Alright

acoustic osprey
#

but yeah
the C on the tire is for commercial -> truck/cargo
which makes sense

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also 15" rims are pretty normal for cargo too

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that beginning bit though looks unconventional

40 - 12

not truly sure what it means exactly
12 is weird? You don't really get 12mm width tires lol

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can't be inches too lol

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or even 40 mm

ornate comet
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When vehicles are in I want to be a troodon rat and hide in someone’s big rig

acoustic osprey
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just imagining hearing some annoying rattling in the back of the truck
you stop your car in the thick of the forest
open up
pounced by a troodon

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or hypsi in this scenario

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would still scare tf out of you though TI_LUL

fast forge
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Y'know at least we know know why we saw diet plants at the diablo nesting site

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It was a patrol

acoustic osprey
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oh true, never really thought of that lol

ornate comet
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Longest patrol ever, they made a nest, hatched some eggs and began to raise some babies and there was still plants there

acoustic osprey
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they took the chance and decided to settle!

lethal moat
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Smart dibbles, something similar happened to me with teno a few days ago

fast forge
ornate comet
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Is that intended..?

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Sounds to me like never needing to ever leave

fast forge
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well it seems to always give you the patrol nearest to you, so if you want to leave just leave, and you will get a patrol in whatever area you go to

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it actually seems pretty fluid in that regard

ornate comet
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Hmm, haven’t played herbi with the patrols yet

fast forge
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it's fun, really takes you to new parts of the map

ornate comet
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Ye I’d imagine, saw some tenos at swamp the other day

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Random spawning helps too, but now there’s another body problem because when some people get a “bad spawn” they just kill themselves

fast forge
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As an example I spawned in as dryo today, went to east plains sanc, then went to this patrol

ornate comet
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If the small ai like rats and stuff were in then random spawning would be way better because carnivores aren’t forced to walk a million miles for a body or chase a deer for 20 mins

ornate comet
# fast forge

I was shadowing a teno here there as a ptera the other day

fast forge
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I got bored of that spot so I moved inland, and ended up with this patrol

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Yeah dryo seems to share patrol zones with teno and galli (probably some diet overlap)

hexed forge
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Well in the patrol in the pic

fast forge
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oh wow this south side of docks is looking extra rough

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wonder what's going there

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oh it's paved

hexed forge
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Hopefully they finalize this dock before moving onto the next major map change..

lethal moat
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I'd like some smaller port stuff for transportation around the island on boat, rather than the port just being a bottleneck for supplies into GUTS/roads

ornate comet
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Imagine taking a speedboat from docks and just passing a pachy migration and they all just stare at you from the shore with their beady little eyes

robust ether
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they're just jealous because their stupid little arms can't pilot a boat

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the domeheads

ornate comet
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Hang on did the ai pteras not make it in to live?

robust ether
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I hope not

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They are not working right lmao

ornate comet
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I liked them

robust ether
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I'd be fine if they worked properly, but I do not want more scuffed AI.

ornate comet
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People saying the update wasn’t ready because it still has bugs are right. However, maybe they pushed it to live because they needed more people to test things and the hordetest was pretty dead most of the time

lethal moat
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I wonder if EC and RF are rivals to AE or Apollo in general?

hexed forge
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And AE is basically the retaliatory "weapon" of Apollo against their rivals

lethal moat
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Don't mess with big pharma

ornate comet
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I will record my first real video tonight, def gonna be some serious gameplay and not a joke video TI_Troll

muted reef
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MUSIC UPDATE PLEASE TI_TenontoCry (music in a lore video perhaps?)

median shuttle
muted reef
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I want the entire legacy music system (and all of the tracks from the gameplay) brought into evrima, with all of those combat action sequence ahh tracks (you know the ones I'm talking about) to be removed...but give us some of those crazy awesome evrima tracks like the music box or track 2

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The way that music would play at certain times of day, or certain areas, or as certain dinosaurs would be an insanely great thing to be brough back from legacy

ornate comet
muted reef
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Music box playing when you're a gen 2 roaming....TI_Excite

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Genuinely the best track I've heard come out of the game

ornate comet
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Whatever happened to the spooky Morse code type music at human structures in spiro

ornate comet
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Also ngl I feel like welcome to the isle would make a perfect song for the trailer for the full game

snow jasper
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I hated the static and ambient around legacy structures

acoustic osprey
snow jasper
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didn't even know spiro had anything with it

ornate comet
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it wasnt static that messed with your screen, it was specific music tracks that would play if you hang around human structures

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This was one

acoustic osprey
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Yep

SOS and B

acoustic osprey
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Which made sense for Spiro
As there were barely any buildings

hexed forge
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Anything special around that?

snow jasper
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that would explain why I never heard them

dry holly
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Are the Isle and Primal Carnage still related?

Ngl I sure do miss the hypers on official servers, and the adrenaline rush of running into the neuro spino the 1 time it was on an official server was unlike anything I've experienced in another game.

Put the horror back into the Isle gameplay. The slow burn survival just isn't the same.

hexed forge
dry holly
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Sadness. I kind of liked the idea of an undefeatable monster roaming around that you could only hide from. It actually felt like horror.

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Giving that power to players... eh. Guess we'll see how it goes

lethal moat
hexed forge
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The Matriarch TI_Hungry

acoustic osprey
acoustic osprey
acoustic osprey
acoustic osprey
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Although having small little docks around the map
Like that old spiro concept art

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Would be pretty cool
Basically small outposts

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Which I really like the idea of not just having your base in a giant facility/location like K15 or Perm OR the dockyard

snow jasper
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Je vois

acoustic osprey
#

Having a base at something smaller sounds more challenging

acoustic osprey
snow jasper
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yes

acoustic osprey
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I see

acoustic osprey
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Basically being the in-between of a small camp and something k15

zenith frigate
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i got a little close to the qr code

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QR code POV

acoustic osprey
lethal moat
#

Do you guys think it would be accurate to call gen 1 “demi-human”?

ornate comet
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mmmm not a fan of that name

lethal moat
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Just as a descriptor, not as a name

hexed forge
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"Demi-Humans are impure and agile creatures that emerge from caves and threaten the unprepared. They often roam in hordes under a leader's command."

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I think thats a pretty nice descriptor

lethal moat
meager junco
hexed forge
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I just used the first google result without a second thought shhh

meager junco
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Funny enough the description is pretty close to what our Gen 1 is, maybe not the leader part but who knows

formal venture
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Preparing an ambush

  • some gen 1 cave in highlands
formal venture
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Ambush and sacrifice

Highlands and plains

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Ngl should probably do these in fanart but I'm too self conscious lol

lethal moat
#

Poor guy

low scarab
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I want to be able to sacrifice stuff as a dinosaur for mutation options

lethal moat
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Incoming trade offer

hexed forge
#

I would leave it as a thing only for Gen1s tbh, if Dinos are able to sacrifice stuff then it wouldnt be a special gen1 mechanic anymore. Decreasing its playerbase.

low scarab
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Gen 1 traps things live and builds temples and such to sacrifice

hexed forge
low scarab
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Ideas TI_BigBrain

ornate comet
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lol

hexed forge
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I doubt Gen1s would be able to build any sort of "big" structure

muted reef
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I want traps but temples is a bit much

hexed forge
#

yay......................TI_Succ

muted reef
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PACHY BUFF PLES

hexed forge
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Not the important part

muted reef
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What the floating crate?

hexed forge
#

Yes

lethal moat
acoustic osprey
#

Altar....

lethal moat
#

In the temple, yes

muted reef
#

Is C2 already in the game

hexed forge
#

What

lethal moat
hexed forge
#

C2 as in a human structure? I dont even know where the heck C2 was even mentioned TI_LUL

fast forge
lethal moat
muted reef
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Ah

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C2 is in the ocean right

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The grid

lethal moat
muted reef
#

They should make it an aquatic building

hexed forge
muted reef
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My brain skipped over it and just payed attention to C2

lethal moat
hexed forge
#

Wrong reply

hexed forge
muted reef
hexed forge
#

Tbh I think the aquatic facility might be F5- But, we dont know how the weird grid even looks like

lethal moat
#

If F5 is even associated to a grid

hexed forge
#

GW_F5

Likely is

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If we also look at GW_H4 and GW_K15 in lore

lethal moat
#

Goofiness

hexed forge
acoustic osprey
acoustic osprey
lethal moat
acoustic osprey
#

that would just a bit too overly complicated
when things have been rather obvious, despite being under our nose

lethal moat
#

This is a lack of information on our part though, not necessarily something we should know yet

acoustic osprey
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i mean
not really though

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we have a grid map
we have a grid coordinate
we other other grid locations - all where they should be -> even H4 matches, geographically, just doesn't exist in-game

lethal moat
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But it doesn't match up, thus there must be some missing information

acoustic osprey
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the video, itself, just doesn't match with the location it has on the grid coordinate

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everything points to it being just being fault of the creator itself

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which just makes me wonder
is it just some overly complicated issue within AE 🤷‍♂️

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or is GW not actually Gateway
but a facility code for a certain area of our Gateway?

hexed forge
lethal moat
#

Maybe

acoustic osprey
lethal moat
acoustic osprey
#

misdirection?
if it's a red herring

it's a painful red herring

hexed forge
acoustic osprey
#

it's not a defining part of the video

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it's just an addition to the grid map

acoustic osprey
# hexed forge Possibly

especially since everything (of course besides the actual location of the footage) matches up
not just one variable

hexed forge
#

The slideshow is much bigger than we think, its all out order from what we see. Soooo... theres a chance.

acoustic osprey
lethal moat
acoustic osprey
hexed forge
#

A red herring TI_Troll

lethal moat
hexed forge
#

^

acoustic osprey
#

red herring
herring?
fish?
sea?
Water
F5?
in ocean

F5 is actually a literal herring

acoustic osprey
hexed forge
hexed forge
#

I would expect there to be a section for each Diablo asset that died.

lethal moat
acoustic osprey
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we actually see more of the video (removing the intro section of the video)

hexed forge
#

It is 3 minutes longer than the AUGUSTUS report, I think we do actually have a lot of stuff missing.

#

What have we gotten from the Dibble report?

lethal moat
#

We see a section of the dibbles nesting when injected onto the island, what else did they all do while there?

hexed forge
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Since its a Post-Evaluation, I would expect to see a section for each Dibble that died.

fast forge
hexed forge
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How did they die, where, maybe a recording of how they died captured on a Tcam

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But then it says the length is 5 Minutes

hexed forge
hexed forge
#

No

acoustic osprey
# hexed forge It is 3 minutes longer than the AUGUSTUS report, I think we do actually have a l...

total vid is 5,40mins
start is at 0,12
end is at 5,31

therefore
40-12-9
which make it
5mins 19secs

which almost matches up with the actual length of the video
we do have to note that the AUGUSTUS video, painfully, matches up 1:1 with it's time (and not just off)
which includes it's footage section (not the live section) - basically everything from the beginning of the media playback to the end

However
we do have to remember that the Dibble video is painfully 'corrupted'
and we're pretty unsure where and what corrupted
and if it's corrupted more than once
like how is there more footage in this video than what it says it should be in the actual video

#

cerato said the actual slides are out of order
tiny replied that map slide is out of order
cerato replied no - seemingly confused.

cerato was talking about all the slides
tiny was talking about just the grid map

lethal moat
#

Well there's the video footage of the dibbles, then there's the entirety of the injection report

hexed forge
#

The map sequence is not out of order, but the entirety of the report is out of order.

#

Simplified!

acoustic osprey
fast forge
#

and one of the slides mentions tartarus TI_DangerRex

acoustic osprey
hexed forge
#

An easter egg that developed into a 3 hour conversation

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Threw us off, Red herring! TI_Trollge

lethal moat
#

They mention what the dibble eat, and where they went, you'd expect that to be in the same video, unless the corruption mixed two or more related videos

hexed forge
lethal moat
#

So there is more we are missing at least some things, potentially a lot

hexed forge
#

Unaltered footage: The T-CAM recording
Other Video Materials: The actual report

acoustic osprey
#

we do have the last quote though

Full annotations and unaltered footage remains in Archive ().x

acoustic osprey
#

how much of the video was the "edited in" footage
and how much was not

#

the thing is though
the actual video we see has edited footage

fast forge
#

yeah timeskips, probably edited out for relevancy

acoustic osprey
#

as it shows snippets from the day/time-period of the events

lethal moat
hexed forge
#

If that counts as technically edited footage, then

AUGUSTUS had edited footage too

acoustic osprey
fast forge
hexed forge
#

The timeskips could have been the "In-Between", where the reports go.

hexed forge
#

Which means, what we see is a completely corrupted mess

acoustic osprey
#

the timeskips seem to be edited in
but the forwarding and rewinding of footage, likely as a result of the corruption

but

hexed forge
lethal moat
#

In a normal report, there should have been more footage breaking down the things we saw in the glitchiness

acoustic osprey
#

how much was it from the video?
did anything come from ARCHIVE(7) ?

which made the video longer than it should be

fast forge
#

It feels edited, but that could be an effect of the video also being a trailer of sorts for the general isle community consumption, not just lore freaks

lethal moat
fast forge
#

The goal of the video is to garner interest in The Isle and hype players about Diablo and Allo, lore is secondary to that

hexed forge
#

What are the chances of the file that we see could just be a shortned version of the full report, which was then corrupted.

acoustic osprey
#

we even see this with the TCAM Hunt

hexed forge
#

Full report > Edited into a smaller shorter version(The one that we see) > Corrupted

acoustic osprey
acoustic osprey
#

the video we see, pretending it's not corrupted for a sec, is the finalised report for whatever they're doing with the dibbles

lethal moat
acoustic osprey
#

but
the footage and information they have

#

is used for the field manuals

hexed forge
#

And thats why it says, 5 minutes

acoustic osprey
hexed forge
#

Hmm

acoustic osprey
#

which makes me wonder

how much was it from the video?
did anything come from ARCHIVE(7) ?

#

because we're yet to know why the corruption happened

lethal moat
#

That timestamp is just for the dibble footage imo, not the whole edited report

acoustic osprey
#

I know.
more the the why "that" (the electromagnetic damage) happened

acoustic osprey
#

which it also includes it has an evaluation, etc

acoustic osprey
lethal moat
#

Then yeah, the artifacting either mixed related files or it was artificially shortened for some reason before it was retrieved

acoustic osprey
#

I doubt it was shortened
more so extended

but that can't really happen

hexed forge
#

Could the full report be split into many pieces?

What does the R mean? Is the video that we see only based around Nutrient Metabolism?

acoustic osprey
#

^ most likely

hexed forge
#

So the entire injection was based around Nutrient Metabolism Research perhaps?

lethal moat
#

That’s my guess

acoustic osprey
#

and therefore
Environment adaptation and interaction

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which we see it being attacked by omnis
for whatever reason / variable

hexed forge
#

Im trying to make sense of the video being longer than intended, and I cant seem to grasp why...

acoustic osprey
acoustic osprey
#

i think the biggest evidence we have at the moment for it
is that the intro glitches

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Which it shouldn't, technically

hexed forge
#

Oh wait

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Theres a glitch/Cut at 5:14-15, where the video was supposed to end

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Well not really a cut

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Just a glitch, thought it would be something lol

lethal moat
hexed forge
acoustic osprey
#

if you think about it
the introduction tells us that they retrieved the actual video
and that there were severe artifacting

so why is the added on footage also corrupted?
When it's added on after the fact from the "original" video

#

this is the only evidence for such

but it's not bad evidence

a video doesn't just corrupt without reason - especially corrupt the same way as another corruption

#

especially if you include the (b) footage / video
which also adds 'more' time to the original video length - but I believe it's a seperate video (being just recorded footage, not an edited AVI file)

-> as it has one the slides from the first video, glitched in at the end

lethal moat
#

You're right, likely retrieving multiple things at once and it got corrupted then

acoustic osprey
#

but it may just be that the actual 'file' includes (b) TI_HypsiShrug
and that the whole file just has too much time added on due to whatever with ARCHIVE (7)

acoustic osprey
hexed forge
#

Basically, the most possible theory is that..

The video being corrupted and out of place could be due to an incident related to Archive 7?

acoustic osprey
#

at least
for this bit

if you think about it
the introduction tells us that they retrieved the actual video
and that there were severe artifacting

it wouldn't be 'multiple thing at once'

lethal moat
#

AE getting multiple things from Archive 7, not just the dibble video, evidenced by the allo video being seperate

acoustic osprey
#

i wouldn't say 'at once' though

lethal moat
#

True

acoustic osprey
#

just that it occured several times
or that ARCHIVE (7) is corrupted and bleeds footage in

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or that both the actual file and (b) were in a similar 'patch'/'patching'/'folder' in ARCHIVE(7) ||digitally, of course||

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and that anything in that folder bleed together in anomalous ways

lethal moat
#

The artifacting occured during retrieval though, so unless the actions of retrieving it corrupted the whole archive, I doubt the whole archive is completely corrupted

hexed forge
#

But then, what corrupted Archive 7? TI_WeSmart

acoustic osprey
acoustic osprey
#

which is unrelated from the original file
as it is edited on

acoustic osprey
hexed forge
#

Woah, not so Gerald of you!

acoustic osprey
#

I mean
I wouldn't be surprised if it was a neuro or akin

lethal moat
acoustic osprey
hexed forge
acoustic osprey
#

I mean
look at the ranger stations with their radio power

fast forge
#

could even be something mundane, improper data storage

acoustic osprey
#

there are many variables that could effect such, painfully

lethal moat
#

Neuro was my immediate thought, but it's likely something mundane, like Tiny said

fast forge
#

I just looked it up btw, high frequency radio signals can damage electronics that are improperly shielded

acoustic osprey
lethal moat
acoustic osprey
#

either nothing will output/input
or it will be heavily distorted

hexed forge
#

Archive (7)

Multiple archives? If so,

TOMB being the main archive, and then basically a bunch of "Branches", Archives?

fast forge
acoustic osprey
acoustic osprey
#

it's always a shock when you first learn about that though

lethal moat
acoustic osprey
lethal moat
acoustic osprey
#

if TOMB becomes AE_CORE but better
I will cry happy tears

fast forge
acoustic osprey
hexed forge
lethal moat
acoustic osprey
hexed forge
#

who... TI_Trollge

lethal moat
fast forge
#

me

acoustic osprey
hexed forge
#

Breaking news: Apollo was appearently hacked by a 14 year old living in his moms basement.

hexed forge
#

"Force" the kid to work for AE TI_Troll

acoustic osprey
#

basically at the same level of evilry as Biosyn!!

hexed forge
#

wah oh. Dominion flashback

fast forge
#

such a great name btw, they basically have sin in the name

acoustic osprey
hexed forge
fast forge
#

it just sounds like an evil genetics company

hexed forge
#

yay

#

Someone post the old Gateway concept, I lost it. Its somewhere in my files and I cant find it

lethal moat
hexed forge
#

Thanks!

hexed forge
#

woah

fast forge
#

btw the spots where that offshore aquatic base touch the land have deformations on the actual map in-game, so I bet that's still planned

hexed forge
#

Oh interesting, ima log on and look at it.

fast forge
#

yeah that part of the map has that jagged look to it that you see in unfinished areas

acoustic osprey
fast forge
#

seeing as how they make so many modular assets, some of it may be the same as some parts of the docks
in particular there's that one "harbormaster" building that seems like it would fit, and you see something similar in that one aquatic base concept art

acoustic osprey
#

but, even then, Perm isn't completely unique
more so referring to the exterior

fast forge
#

yeah at least some parts are probably custom

acoustic osprey
#

aye

hexed forge
#

I really hope they finish the current Dock before moving onto the next ones TI_babyPara

#

This is probably my third time saying this when theres a Dock convo lel

fast forge
#

I'm unconcerned
we'll get it all with time

acoustic osprey
#

fair

#

but
it is disappointing

but it's indicative of evrima development
things aren't truly 'finished' when they're added in

muted reef
fast forge
hexed forge
#

But still, that base is probably still coming in the future. Likely

hexed forge
fast forge
#

that's true, that area is rough

acoustic osprey
#

like
you can see this line connecting to the island

fast forge
#

yes

acoustic osprey
#

Yay

lethal moat
#

I’m interested to see if that area is partially secured like a deep sea oil rig

acoustic osprey
#

mmm

acoustic osprey
#

fun thought
we should remake the dibble video

as if it never corrupted in the first place lol

rigid juniper
acoustic osprey
#

uh oh

acoustic osprey
#

wack

#

found ALMOST the same computer magazine on UE marketplace

#

it literally uses the SAME photo
just a different edit of it

#

what's interesting about 'these' magazines
is that they exist in real life

but are by an actual company/publisher

#

pretty needless information
but I do want to do some research on "BYTE"

#

feels like the last straw of propaganda against computers/technology on the uprising
before the world 'became' techno

low scarab
#

I really hope don will create some of his own documents soon enough

acoustic osprey
#

if he hasn't already

#

but we know it's not easy to do
having one dude doing all the writing while also being the director, i can imagine, isn't very fun nor straightforward

#

from what we know
there was a report written for Troodon
which, iirc, brought in 'the horde'

#

this was before ERRANT-291
then ERRANT-291 was released some months later

#

wait no
he talked about it when ERRANT-291 was released

#

no wait
10 days before (there you go)

#

so
interesting turn of events
knew it was 'before' errant-291

#

but
10 days? Quite interesting

#

I can imagine ERRANT-291 was written way prior

#

however, to be fair
re-reading this

it seemed to have been a video of sorts (potentially)

#

maybe?

#

I'm writing anomalous incident reports, which is just my fun way of talking about dinosaur abilities in the narrative setting. Most of it is spent humanizing people that aren't relevant to multiplayer just so you want to read.

The vast majority of the troodon's takes place with audio transcripts of interviews and snippets of personal journals over a short, but unspecified amount of time. So you'll get what people think they saw at the time and they wrote down vs what they recall much later when audio interviews occurred. There's also specific notes jotted down amongst the scrabble of factual information that's cross-referenced with island utilities such as cameras or when biotracing is created, so you can be like "Dohoho it wasn't an error! TI_Pathetic " instead of left completely wondering.

I haven't had characters spring up across multiple reports.

#

but yeah
he seems to infer that he intended/had written up drafts (or early ideas) of several reports/summaries

#

nothing saying "I HAVE FINISHED X"

hexed forge
#

I assume it was perhaps scrapped, maybe

acoustic osprey
#

i wouldn't say scrapped

#

i don't believe Don wants all the written work he's done a few months/weeks/days prior to ERRANT-291 to be thrown out the window

#

of course, being the artist/creator of such, makes you feel like so

#

but I don't believe Don wants a majority of these to be spoon fed in #isle-phase-three or alike

#

however
that's assuming we know the direction of lore that Don wants to go with giving us information through "X" "Y" and "Z"

#

we've definitely seen different methods though

legacy being hyper cryptic - which is enticing ||and i'll see a lot of doomers on other discord go on about how isle lore was better because of so ... ah yes, a story is good/better because it is designed to tell you nothing|| .
including a cryptic stream which had the user inquiries

hexed forge
#

Hmm

acoustic osprey
#

Evrima through many mediums
like Mechanic and/or Dinosaur-focused Videos ||AUGUSTUS and Dibble Vid|| on YouTube

#

but all 3rd party

#

the closest we got to in-game
was

in legacy with the radio tower

#

and in Evrima TCAM Hunt

#

i do wonder if Don wants to stick to more 'in-game' lore aspects now
or if he'll continue to have actual lore being posted in 3rd party areas like YT and/or Discord

#

this is excluding dev information
which IS useful - especially from Dondi
but isn't lore lore

static condor
#

yapping

acoustic osprey
#

another one

acoustic osprey
#

which i really wanted to make an AE boot-up video like this

#

mainly just the colour is pretty cool
of orange

#

one of them is an actual real book

#

like in-game

median shuttle
#

I wonder if this is a marketplace asset or if this is a name for some of the vehicles (found by the garage next to east dome)

acoustic osprey
#

of course

lofty swallow
lethal moat
#

I’m very hesitant to consider marketplace assets lore

lofty swallow
hexed forge
low scarab
lethal moat
#

I agree, I think it's up to less material for Evrima more than anything

low scarab
#

And overall polish too. I think legacy had a head start on the implementation of lore

low scarab
lethal moat
acoustic osprey
# low scarab Hmmm why?

like I said before
Legacy was cryptic

As much as I loved Legacy
it was, like any art, reflective of its current media, design and culture - which was that, in 2018 (and leading from 2017), it was all 'hyped content' / 'hyped creation' for the future of The Isle
prior to the recode being announced

Name anything in Legacy lore that WAS lore
not pre-existing characters, but their ACTUAL lore to the game.
And the design you see will almost be, 9 out of 10 times, being pretty cryptic piece of media (albeit, would still bring a lore question or two in. Which, at least, both legacy and evrima does well)

I do not mean to say that design, by default, is bad
but it's something that makes me- a story enjoyer- get a bit sad.
Sure, doomers and old isle players will say that was when isle lore was strong; but it wasn't.

You can't just have a story out of minimalism.
Of course, you technically can. And it can be done pretty well.
But in the context and art style of The Isle? There's so much more that can be done.

IF The Isle lore was linked to the soviet union and the Cold War.
A minimalism-esque and very brutal + cold environment and environmental storytelling being the core aspect of the game's lore WOULD be great
It fits the vibe, art style and then you could add something unique or two to spice things up.
but for the most part.
We seem not entirely linked with the Cold War - seemingly being right after or at the end. Which was a pretty dead time for the cold war, compared to the early to mid cold war.

fast forge
#

So what you're saying is that The Isle takes place in Cuba during the Kennedy administration, got it

acoustic osprey
#

yay

lethal moat
#

Would be interesting if the rivals also backed different superpowers

acoustic osprey
#

we do know that AE don't have the choice with whom it works with
i doubt AE are directly "American-linked/backed"

#

but would be interesting
global politics of The Isle

#

we've never really been given an insight into such honestly
ever.

#

maybe in very very very early lore?
But, i wasn't there to lore everything in 2015 with the dondi

lethal moat
#

I bet it's not looked into much, if at all, but it's fun to think about

acoustic osprey
#

until now!!

acoustic osprey
lethal moat
#

I'd love for gen 1 to just be public knowledge

acoustic osprey
#

but yeah
do wonder

do we care about the world around AE?
Or is AE the only world we need to know because it is best world 😊

lethal moat
#

I'm more focused on the economic condition of the world than the political condition

acoustic osprey
lethal moat
#

I still plan on writing a shipwreck story once we get more information

hexed forge
acoustic osprey
#

NOO

hexed forge
snow jasper
#

Sad

acoustic osprey
#

tldr

2018 legacy a hype machine

low scarab
# acoustic osprey like I said before Legacy *was* cryptic As much as I loved Legacy it was, like ...

Yea I like that answer hyped content is definitely something the isle still relies on heavily even now but I’m not saying legacy was better because evrimas lore is bad I’m just pretty much illustrating evrima is lacking in what legacy already had built upon it like the loading screens or the Morse code radio tower lights or any other in game lore assets while this was definitely hype based and cryptic what we get now is somewhat similar although we get more straightforward answers sometimes most of that is taken straight from dons word (also sometimes very vague) we don’t get to see much of it actually in game now not to say getting lore straight from dondi is worse or oh back in the good old days lore was so much better I just think legacy seemed to revolve around its lore more and had more actually inside of the game simply because it was the first attempt at the isles development while evrima uses a lot of legacy’s ui and lore which may be outdated or just not fit the same tone

low scarab
hexed forge
#

That train looks really modern, when did legacy take place?

hexed forge
#

Oh

low scarab
#

Also who is this gerald guy

acoustic osprey
# low scarab Yea I like that answer hyped content is definitely something the isle still reli...

I understand where you're coming from
and for your merits. I do believe it has something over Evrima

but that aspect, I find for me, doesn't do it and just adds to what I see as why i dislike legacy lore over evrima lore

upon it like the loading screens or the Morse code radio tower lights
being that these things link back to "will almost be, 9 out of 10 times, being a pretty cryptic piece of media"
like
the morse code tower

albeit, the loading screens were nice and were not that overly cryptic. Which was good.
my issue with the loading screens - I have the same issue with Evrima atm
is that so much information is lined out.

but yes.
I can see your point.
Both definitely weren't and aren't finished products; sadly
however, with Evrima, it's not super overly cryptic ... where you don't really even understand the simple context of what could be happening for theory sake

Have a look at ERRANT-291. Pretty cryptic.
But the reader can deduce several things from it but also, at the same time, question it. Where it is usually 'deduce only something very minimally' then question"
He is an 'errant' - he was a worker
He died and had this ''map" on him
then Where was he going? What is he doing?
etc

then you look at something like the Olympus Transmitter
and it's a bunch of out-of-context philosophically-aspected tweets
Overly cryptic
and only one question "what the heck is going on"

#

but yes
Legacy development had a lot to hype on about

Evrima development? Sure, not so much anymore
and I'd say the same for Evrima lore as well. Not much to hype about, if you're a normal fan - which was the opposite for Legacy in 2018, which had a lot of lore hype as well

#

BUT
Legacy from 2017-2018 had a lot of painfully overly cryptic lore

#

IF anything
Legacy's User Inquiries was it's best go at answering these overly cryptic questions

#

through something that is cool
definitely

Just not something i'd do through a third party, which is what it was done on

low scarab
#

Ok yea so your saying like evrima’s lore being very vague still gives us more information compared to legacy

low scarab
#

I think I would say overall we are just lacking in polish and actual in game implementation

#

For both legacy and evrima’s sake

acoustic osprey
low scarab
low scarab
acoustic osprey
#

just because legacy had more of something
didn't make it fuller

#

you can have two blocks be the same weight
but one is long and thin
and the other is small and thick

#

which one applies more pressure from a single point?

#

(the smaller one)

low scarab
#

Yea I’m just saying compared to legacy you think evrima’s lore gives more information overall

#

Which I would agree with

acoustic osprey
#

same went with legacy in general though

low scarab
#

Ok I get what you mean I was not entirely involved with legacy lore at the time but knew the majority of it I’m not against the idea that legacy was less substantial I guess being just hype but I feel like evrima hasn’t entirely gotten away with it either your example with errant though definitely shows that we have less influence by hype building but I really think some of what don gives us can reflect legacy at times

acoustic osprey
low scarab
#

Although what I will say is a lot of times things may be elaborated on later which is good

acoustic osprey
low scarab
#

Or cooler or otherwise different

acoustic osprey
low scarab
#

Ok exactly gotcha

#

I can agree with that what’s enticing for me though is I think legacy simply was more put together and had a better foundation in terms of in game lore not exactly the lore itself if that makes sense

#

When evrima (hopefully) starts to pull itself together and get its own ui its own ways of giving us lore then it will probably be significantly better in my eyes

fast forge
#

I think in terms of hype, right now seems like an intentional lull while they get core aspects of the game figured out. They want to keep some level of hype because it keeps the playerbase engaged and gives them an audience to test things with, but I think we'll see a bit more stuff as we get closer to evrima becoming main branch

acoustic osprey
#

there were soo many things coming at lore from Legacy
which made things feel weirdly convoluted

#

especially when these things are coming from lore-aspects
not just Dondi talking

acoustic osprey
ionic sable
acoustic osprey
ionic sable
acoustic osprey
#

yeah
sometimes you want to write more

#

there's a Sherlock TV Show
if you look at the pilot vs the actual first episode

#

the pilot is, sure, longer
but it had more of what was needed
which made it more enjoyable

the actual ep is shorter
but skips a lot of major points

#

a bit juxtaposed from your point

#

but
as a writer

you NEED to understand what you're writing, it's form, style and length needed

lethal moat
#

I'm waiting for the puzzle pieces to fall together

ionic sable
# acoustic osprey yeah sometimes you *want* to write more

Like, Apollo Files is a weird example but it's still somewhat relevant.

I initially had like 20 different cool ideas that I wanted to tackle, but at this point I've narrowed it down to just 3-4 key points.
Like, I ended up cutting tons of political drama, competing mega corporations, military invasions, cold war conflicts, etc. etc.

Instead narrowing it down to what I believe would be the strongest emotional core.
Obviously when putting together a series it's a bit different from a Game, but it's a similar theory.

acoustic osprey
#

and you can get really excited when you get tons of ideas and the lot

ionic sable
#

Real

acoustic osprey
#

this is the problem with a lot of modern tv shows
they want to express as many ideas and opinions

ionic sable
#

At one point I even considered time travel.

acoustic osprey
#

LOL

ionic sable
#

lol

acoustic osprey
#

Apollo Engineering
being an oracle
by literally travelling time

lethal moat
#

Learning from your mistakes > time travel

ionic sable
acoustic osprey
#

back to the...

lethal moat
ionic sable
acoustic osprey
#

woah!

acoustic osprey
#

tartarus?!

What's that!

cosmic horror!!
YEAH!! that's better

#

Khaos !!

#

probably best depiction of chaos in a mythos-based game

#

then there's hades 2...

which is ok

#

just feminising for the sake of it lol

#

saying that
I do want to play Hades II right now

lethal moat
#

I feel like cosmic horrors aren’t as scary as knowing for certainty the nature of something and what it’s about to do

ionic sable
#

You can be sure of the nature of something, and it still apply to the general rules of cosmic horror.

knotty locust
#

(warhammer baby-cosmic-horror)

lethal moat
low scarab
low scarab
# ionic sable I disagree on the "more put together" front. I honestly believe we saw a *lot* ...

Ok yea sort of what I said to Isaac I understand your point that it was less thoughtful and less complete but what we had in game made me feel like there was more to the lore than there actually was at least as a new player at the time I still think looking back at legacy though, evrima needs more of its own assets like a good ui maybe bring back the loading screens some Easter eggs here and there something to paint a picture in game at least

#

That would make it demonstrate that there is more to the story in evrima as well instead of just relying on old legacy stuff

#

Although I understand much of it are placeholders

acoustic osprey
low scarab
#
  • TI_BigBrain Isaac 2024
#

“In quotes”

acoustic osprey
hexed forge
#

Mmmm

hexed forge
#

Thought it would be nice to put this in here.

lethal moat
blissful sun
#

What do the humans eat

#

Specifically Gen 2 because I think we know what Gen 1 feeds on

lethal moat
blissful sun
blissful sun
#

I kinda thought that they wouldn't do that

lethal moat
#

Why not? They send in more gen 2

#

Give them the bare minimum to survive

blissful sun
#

Oh they do

#

I didn't know that

lethal moat
#

Send in ~ respawn there, it really depends how they work

hexed forge
#

I want to jump out of a plane as a gen2.

patent ginkgo
hexed forge
#

Exactly

snow jasper
#

You know how dogs are able to distinguish different sounds as different commands, e.g. sit, paw, etc
I wonder if gen 1s will be able to distinguish 50% of Gen 2 mic users

Since dinosaurs will be hearing nothing but static but Gen 1 isn't as wild and not too distant to humans,
I'd imagine it'd be like hearing somebody on the end of an old military radio when there are interference from bombardments on the telegram lines

meager rain
hexed forge
hexed forge
lethal moat
meager rain
#

the more i looked into it i realized how old it was... they did recently post some humanoid concept art so im hoping theyre trying to get this going again maybe just a little different

snow jasper
acoustic osprey
lethal moat
steady valley
lethal moat
steady valley
#

Me as herra, about to steal a slice of pepperoni pizza

snow jasper
#

just smash open a vending machine for free food

acoustic osprey
#

will bring in what we talked about for lorecord for a tiny bit

#

we never really noticed the QR code on this building

#

sadly - or more so weirdly ? - links to a film website

hexed forge
acoustic osprey
#

yeah
bit weird

hexed forge
#

Indeed

tender shard
#

any thoughs of how fence on gateway looked before incedent?

#

it ooks kinda useles for me

hexed forge
#

Current theory

#

Thats what I and some other people think

#

Green means natural barrier

reef canyon
#

What are estimated routes for the whole GUTS stuff

hexed forge
#

Mmmm

#

We could just assume the GUTS are all going in a straight line.

#

But that's extremely unlikely, making it very challenging to actually map out estimations

lethal moat
reef canyon
lethal moat
#

Even then, I’m not sure if it connects back underground to make a loop

hexed forge
#

The monorail itself went underground, I think I made a prediction on the monorail placement. Let me find it rq.

#

This is based off of the old monorail in the Gateway ST

#

Its not exactly... smooth..or perfected.. But it works TI_babyPara

lethal moat
#

I’m kind of curious if GUTS is split into two main sections on the opposite sides of perimeter because of the distribution of entrances we see

hexed forge
#

How would the 2 sections differ?

lethal moat
#

The upper section connecting to docks, volcano, and east dome, the others to that lower map area

hexed forge
#

Hmmm possible, but Docks wont really work since they are basically on every side of the island. (If the devs still follow the old gateway concept, which seems like they mostly are)

But wont it be better to have a direct route from lets say.. transistor to the volcano? Instead of needing to stop at Perimeter.

#

If thats what you mean

lethal moat
hexed forge
#

Ohh

#

That seems likely, more organized I guess.

lethal moat
#

Wonder if the visitor center could have a GUTS entrance for personnel, for evacuation and whatnot

hexed forge
#

What if the entire GUTS area in the swamp area is completely flooded

lethal moat
#

That would be sick

hexed forge
#

Yeah

#

Gotta use semi-aquatics TI_WeSmart

lethal moat
#

And it’d lend more credibility to the idea that the swamp wasn’t always there, and was either purposely made or accidentally created

hexed forge
#

mhm

#

Seems unlikely that they would make it on purpose tho

lethal moat
#

Why? Seems like the ideal hunting ground for the variety of semi-aquatics, could be a good testing ground in an area where the facilities are no longer in use

hexed forge
#

They would just let their facilities be destroyed? Well,

I guess that could be answered whenever we get more facilities in the swamps, I guess we could somehow interpret whether the facilities there were abandoned before flooding damage or it was destroyed while flooding. Idk TI_HypsiShrug

#

What if Neuro testing caused the swamp area to flood TI_WeSmart ?

#

Too much rain, summoned by Neuros. If thats still canon.

lethal moat
#

Maybe

#

I think it’s a case of “we don’t use it anymore, might as well make it do something else” like how the IS military will sometimes use outdated equipment as target practice

hexed forge
#

Perhaps Gateway wasnt much of use for them at some point.

lethal moat
#

Could be

short zenith
#

Why is the mz always swamp TI_Trollge

hexed forge
#

The lore

short zenith
#

Why tf am i in isle lore theories i did NOT click this channel

hexed forge
acoustic osprey
#

and we know there are parts of the map that don't make 'exact' sense for things
as if the environment has moved due to the lack of human intervention

#

like the empty river bed near the volcano with the fence

lethal moat
#

And the massive dam and the smaller dams and the underwater tunnel things

hexed forge
#

Highlands used to have a river before Gateway released, wonder why that got removed.

acoustic osprey
#

specifically uses the same rock assets from Spiro

hexed forge
#

Would be cool whenever flooding comes in to see the Dams break and create a river.

acoustic osprey
#

that used to be a river

#

but then turned into an empty river bed

hexed forge
hexed forge
lethal moat
#

The waterworks on gateway definitely aren't original

hexed forge
#

What do you mean by "Original"?

lethal moat
#

It's been altered by human interaction

#

I'm curious about the reasoning behind the massive wall at river delta

hexed forge
#

Oh yeah for sure

reef canyon
lethal moat
#

I rather doubt it

reef canyon
lethal moat
#

There's holes at the bottom for things to get through

hexed forge
#

I think that dam is just very unfinished

acoustic osprey
#

what isn't

#

painfully

hexed forge
#

TM

acoustic osprey
#

quite so

fast forge
# lethal moat I'm curious about the reasoning behind the massive wall at river delta

I'm guessing it's a map-building limitation because intermediate environments are difficult (river delta blending into ocean)
in particular it might be the water color as the river side is brown and the ocean side is blue
If it were a real river delta you'd have to have a patch of brown water extend out into the ocean, and that's just harder to program than making a solid barrier that acts as a dividing line

acoustic osprey
#

potentially

acoustic osprey
#

unless

acoustic osprey
#

it is so

#

has the splatter textures been red before? just remember them being black/oil-like

snow jasper
#

Yep

acoustic osprey
#

when though

snow jasper
#

Ages ago, I remember blamining it on a red pen ink spill

#

it was on early islecord, before rumple purged some channels

acoustic osprey
#

rumple didn't purge the channels

snow jasper
#

Well, delete some he did
When I asked for it to become a communtiy server

acoustic osprey
#

on islecord? no

snow jasper
#

Yes

acoustic osprey
#

which

snow jasper
#

It was some old lore findings channel

acoustic osprey
#

on islecord?

snow jasper
#

yes

acoustic osprey
#

you mean lorecord?

snow jasper
#

OH WAIT

#

yeah, can you tell i've not slept

acoustic osprey
#

hmm

hexed forge
hexed forge
#

Or I might be wrong and Don is speaking in riddles again. TI_LUL

acoustic osprey
#

just don't take anything to face value from him TI_Trollge

#

especially gifs

#

if you want to be sane

valid geyser
#

sane?
thought most of the lore people weren’t sane…,,

acoustic osprey
hexed forge
hexed forge
acoustic osprey
#

i could

hexed forge
#

How!

#

Impossible

acoustic osprey
#

i can't...

hexed forge
#

Oh...

acoustic osprey
low scarab
#

Look at this now he’s count Cornelius c c Clark

#

What is happening

acoustic osprey
low scarab
acoustic osprey
#

thanks

lethal moat
#

I wonder if EIPs have an adjustment period, where the individual has to take time to get used to changing bodies, and if it becomes easier
That being said, we know that there's things AE doesn't quite know, and that they can't really predict which people go feral and which push through, just part of the process I guess

low scarab
kindred bobcat
#

he looks different now tho

hexed forge
pure perch
#

@hexed forge

hexed forge
#

Thanks.

iron anchor
#

i’d imagine it would be similarly uncomfortable having everything be in different places

lethal moat
#

I can totally see it

ornate comet
low scarab
hexed forge
#

Lol

acoustic osprey
hexed forge
acoustic osprey
#

(you cant ... you signed 🙂 )

hexed forge
#

They forget about the contract completely as they move closer to 1000 lives so AE could technically use them forever. TI_Trollge

acoustic osprey
#

lol

lethal moat
#

It has occurred to me that I’ve been thinking of AE’s assets as valuable and protected when the point is likely for most of them to be very expendable, as demonstrated through the mass slaughter that is gameplay, and how gen 2 gameplay will likely be

#

Took me too long for me to realize this

acoustic osprey
#

then things we can't really predict
like personal and company biases

#

looking at Gen1s especially

#

not really 'expendable' or 'not-expendable'
but the ideology of creation for Gen1s

lethal moat
lethal moat
acoustic osprey
acoustic osprey
#

I'd say expendability and appreciation+understanding of the natural world
are two different things

albeit similar

#

that asks the question

to what extent do AE believe these assets to be expendable?

acoustic osprey
# lethal moat No, just most, named assets or experimental ones could be prioritized

I would say SYNTHS might be 'cared' for more
but
we do know that the unique aspects of Shirley and Dean weren't even realised at first
same with AUGUSTUS

i suppose you're technically saying this by saying 'named assets'
but we don't really know if SYNTHS are given named assets before or after.

I guess AUGUSTUS kinda infers that it was after
as both names are interchangeable
AUGUSTUS and his actual number code (174)

lethal moat
acoustic osprey
acoustic osprey
lethal moat
#

Agreed, but a majority of creatures falling on the more expendable end

acoustic osprey
#

unless they kinda lost interest in SYNTHS?

acoustic osprey
lethal moat
lethal moat
acoustic osprey
#

rather doubt wild borns being less cared for?

acoustic osprey
#

i do believe all SYNTHS have no name till they spawn interest

lethal moat
acoustic osprey
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yay

lethal moat
#

By nature of the island creating a sort of ecosystem, there will be expected death on mass scales in order to keep that ecosystem going, AE’s work requires the dinosaurs to be expendable, that could also apply to gen 1 and gen 2, being used as tools to further AE’s goals

plain trout
lethal moat
acoustic osprey
#

even tiny aspects you change in an environment can affect it greatly

lethal moat
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Get an AI to manage it

acoustic osprey
#

AI or not
definitely going to see death to some degree

lethal moat
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Yep

acoustic osprey
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heck
it may be so that the reason the dibbles got ambushed by the Omnis is due to this dietary refreshment in the environment

lethal moat
#

Don’t get attached to the animals, you’re just going to get upset

acoustic osprey
#

makes me wonder who and what EIPs connect to
in terms of what creatures

do all creatures need a 'mind'?
and therefore, a profile to run them?

lethal moat
#

I still think we’re assuming too much about EIPs

acoustic osprey
#

like?

lethal moat
#

We know that EIPs exist and that it’s tied to the TOMB and by extension, likely the replicator
We don’t know how much else could have changed, I’m not saying we shouldn’t theorize, just that we could be wrong about some things, and I kinda hope to be proven wrong about something, so I can change how I think about things

acoustic osprey
#

i mean

because there are still "EIPs"
we must assume a basis upon them, even with our minimal info for Evrima, just due to the very nature that they are called EIPs - and not named under a different acronym

#

like, of course, they could be a completely different acronym
but I doubt Don would do that.

that would be both very rare but painful

#

however
taking under assumption of the opposite
they must be profiles of a sort
they must be minds
and therefore, must be 'human' to an extent (the profiles themselves, not what they become)

#

then there are those more contested things about them that just come under theory work/guesswork

these things being what you refer to
things that we may assume about
but are, though, a large aspect of the theoretical element of EIPs for Evrima lore

like what are they made for? whom becomes EIPs? what are the extent of EIPs and their usage? Are they linked with BioTrace - and therefore, workers and connected to such?

lethal moat
#

We haven’t discussed biotrace in a good while, I just assume it’s like a signature in the genetics of a creature from the replicator

acoustic osprey
#

or is it something more mixed
like a digital signature for EIP-based workers

like being in a cyberpunk-esque world
where you have synth people and normal people

who do you identify a 'synth'?
and/or normal human?

lethal moat
acoustic osprey
#

they seem to have biotraces for their workers
do they use them like an identifying chip

a simple signature for created humans

#

I just assume it’s like a signature in the genetics of a creature from the replicator
like you refer to here

lethal moat
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I think it’s more of a company policy for security purposes than a normal thing that people would be able to develop stigmas about

acoustic osprey
#

being that it seems to less be something untouchable in your genetics

lethal moat
#

Might be involved with the tracking chips then

acoustic osprey
#

or, that just depends on your contract

#

you signed it ... you get all these cool benefits ... just we gotta know where you are 24/7

lethal moat
#

Might depend on the contract, as well as what era of AE’s skill/policy you’re in

acoustic osprey
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would make sense for ERRANT-291

#

for being in the end of 'the era' of active AE on the islands

lethal moat
#

Start out with tracking chips, move on to genetic ID tag

#

Just as an example

acoustic osprey
#

seeing as things like Olympus Transmitter are offline during ERRANT-291

lethal moat
#

Not knowing where things are on a timeline makes things a bit more difficult tbh

#

Especially since we know AE develops things, so having a variety of snippets from different times can make “landmarks” so to speak less credible

#

Like trying to figure out what broke the fences could vary depending on when they were broken

fierce cradle
#

My theory is they have imported a very small of human intelligence to the dinos (We players are the intelligence part)

lethal moat
#

AE’s whole process likely changes as they progress further into their research because they’re focusing on different things

hexed forge
#

I see

timid basin
hexed forge
timid basin
hexed forge
#

In this case

Errant was a person roaming the GUTS until they were captured, and then supposedly they committed suicide while investigation.

lethal moat
hexed forge
#

^

hexed forge
#

One of the biggest questions on this topic is where the hell is that place.

#

In my opinion I think it might be site 12

lethal moat
#

I’m more curious about the individual than about the location

tender shard
#

What is size of Gateway?

lethal moat
hexed forge
#

15km x 15km iirc

lethal moat
hexed forge
#

They werent heading for the Olympus Transmitter tho

#

Going towards Olympus Central Control or one of the Entrys

lethal moat
#

Then why did they know it was offline, why did they need to interact with it at all

hexed forge
#

Simple communication perhaps, Spies would write that down, doesnt mean that was their objective.

Writing down that Olympus Transmitter was offline is useful information even tho its not the task.

#

By Simple communication I mean that they could have just saw a "Warning sign" or just talk to other employees.

#

Doesnt mean that they went there and checked it.

lethal moat
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Still had to either access or try to access it to know it wasn’t working

hexed forge
#

I disagree

lethal moat
#

Then how do they know it isn’t working?

hexed forge
#

Communication

#

Heck AE couldve even made an announcement in that facility

"Olympus Transmitter is currently down for x amount of time"

Something like that

#

On the PA system

lethal moat
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I don’t buy it, they found the person out pretty quickly after they found him, I think it was a very poor disguise that doesn’t pass anything more than a cursory glance

hexed forge
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I want to point something else out rq

#

Why does the guy have a date written down?

Is that the date of him doing his "main" task,
Or
Is that to possibly tell us that this guy has been in AE for longer than we think

#

Walking through GUTS for several days perhaps

lethal moat
#

Might be the date of a planned attack or of a significant development within AE

#

Or when he got there

hexed forge
#

Trying to find the 3 dates on the Errant paper, cant find it lel.

lethal moat
#

There’s tons of things it could be

hexed forge
#

Yea

hexed forge
#

Okay maybe he was checking out the Olympus Transmitter, or.

#

He was returning from whatever he was doing in A and B(Or Olympus CC) through the D section

#

Possibly, maybe.

#

Im not sure anymore TI_TacoScream

lethal moat
#

Those lines don’t need to be the only direct paths, we don’t know what the dots are still, maybe pneumatic tubes, but we know they never found how he got in, there’s likely some path they don’t know about

lethal moat
#

Secret tunnel!

#

Through the mountain

hexed forge
#

Troodon incoming

lethal moat
hexed forge
#

Mmm possible

lethal moat
#

Surely that same weakness/breach won’t ever be abused or harm AE in the future

#

Nothing bad ever happens on the islands HypsiPlink