#Is this intended
1567 messages · Page 2 of 2 (latest)
are the difference in this numbers from "perfectly forget!" buff increasing?
perfectly forget 💀
also you can't get those on drills
forging buffs work like enchants
thats why I'm asking
its more of a manual labor vs power tools difference
before, the hammer was usually faster due to this buff, and I thought that this nerf made it equal to the electric version
the better the tool
the better the speed
forging is only for unbreaking I think
Nope, increases tool speed and damage too. It's why the lv drills were kinda terrible before because you got no bonuses at all from a drill other than it being a combination excavator and mining hammer
interesting i thought it was dura only
I will try to add forging bonuses
but then we need anvil for every tool materials
drills are also made out of 8 plates instead of just forging
which an anvil can't handle
We could always split it?
would be a bit tedious
to make one though
but there is repair kit now
so there is that
I wonder if there'd be a way to like, anvil a drill into a forged drill - no idea if anvil recipes can handle nbt like that
I guess on paper it should
a totally unrelated thing is to just have some other way to get forging bonuses for machined parts
The easiest solution would be to make it only for blue and redsteel
so we just override the gt recipe
well I guess at that point we can make it for all
forge the drill head into the drill head with buff?
Unfinished drill head -> Forge it
and we allow the unfinished drill head to be use for the drill too
so players can skip it
or the opposite I guess
would be easier
just add a new drill head
Forged Drill Head
and redo all the recipes for it
it doesn't sound too bad to do
Well just add a prefix and a new item
then make a function so you can craft the drill head to this new one in the anvil
and a function to craft the drill with it
For repair it claims 25% max durability, but I noticed it going to do full repair
its only a visual thing iirc
Try to actually craft it and see dura
Oh cool, yeah it did only repair 25%
nbt stuff is complicated
yeah sorry
Gregtech tools weren't playing nice
You have to trust the process ahah
Even if it doesn't look like so it will save all the nbt (energy, names, etc..)
yeah it's like unbreaking + efficiency + maybe sharpness? unsure
Is it intended that you can cook titanium with kanthal coils using the temperature bonus at EV (2 HV hatches)?
known
In the new Advanced boiler, the recipies take 80 buckets of fluid, shouldn't it be 80 mB ?
same for syngas taking 20 buckets
No lol
I think there should have been charcoal
we (entire ru chat) still havent figured out what the idea behind the advanced boiler mode is
it just eat 80b of syngas and burning like in normal mode (this makes 20% of the energy from burning the same 80B in a gas turbine)
and its strange that there is no duration difference between these recipes
and we dont understand why 1 pitiful piece of coal has an binding effect on
80 liters of fuel
maybe its worth making a recipe
bio chaff+carcoal=relatively a lot of binder in the mixer
and proportionate amount of this binder will be involved in the combustion of these fuels?
this would also solve the problem of the need for large input hatches (if this was not intended)
also the name "advanced mod" doesn't say much(at least for me) so maybe it should be changed to something like "hard fuels mod" or something related to the theme of this mode, since it involves more complex\hard(not solid) fuels?
thanks for the feedback
#1482388656579678208
despite not showing a crafting recipe, programmed circuits can be crafted
i'm fairly cerrtain these were supposed to be removed on purpose, but double checking
that's fine
we never removed them
they're just not visible in emi for some reason
Ah ok
treated planks are crush into normal dust?
Steam thermifuge doesn't have a working enabled / disabled button, is that intended?
Thing sucks on steam like no other machine I've seen which is fair the steam thermifuge is amazing
that's what all steam multis do I think
just hit with a soft mallet
Oh you're right, thanks
what does the macerator recipe say? to the right
I think this used to be this way because of the chipboard composite recipes
I'm not sure if it's still needed after we changed the second circuit board recipe though
we need this pulp for this composite->bakelite
and can just macerate another treated wood planks(strange that this recipe produces a whole dust instead of a quarter)
I think you can put the wood pulp into a barrel to treat it that way
but yeah, looks like something might've broken
ya, you can chem bath it or throw it in a barrel
oh no wait this is because of the wood recipe changes lol
is it intended that both recipes use the same circuits it gets really annoying because i cant do more than one recipe at the time
oh wait you can just put double plate in filter and it works i guess
while flora pellets have a tooltip [burns to white(1688K), lasts for 1:54], registered in data.aquaponics.js, they miss neither #tfc:forge_fuel nor #tfc:firepit_fuel and wont be accepted by forge or firepit
things that are clearly bugs can go in our github
I can move one to a different circuit I guess
there is a different percentages of washing byproducts with normal water
intended
are macerators more precise or something that you can do it only in macerator and not in millstone/crushing wheels?
it's a greate compat thing, they'll fix it in gt8
same reason why some recycling outputs are different
The factory fluid gauges can't be moved into the same block as other fluid gauge. Probably a Create Factory Logistics problem and not a modpack one so idk if it's fixable.
yes, send it to them
no, but we've changed to a completely different repair system or 0.12
i sadly don't have a github account but thanks for the answer
is it intended that locometal windows can't be harvested with anything?
can you sneak rclick them with a wrench?
no
ok, put a bug in then (or fix it yourself and PR it :p)
Wildebeasts that spawn in groups maul eachother to death
They should only sometimes charge no?
Is that intended that u cannot use different kind of fuels for primitive blast furnace?(Like throw 1 coke and 1 anthracite)
Im pretty sure yes
wildebeests aren't a new mob
I was scared at first when I heard that
#💬│modern-chat-ru message
сори гайс ай форгет ват тудей из фирст ейприл
fixed in 0.12
Are encased fans that buggy for a reason or something?
They shouldn’t be anymore?
washes some then stops
and get clogged
if you put anything more than 32 in one stack its just breaks
I guess we are still waiting for Greate update ?
okay i see
if you have 4 stacks of items on the belt
that last stack becames bugged
Make a bug report to Greate if they don’t already have one
no moon recipe for i/o busses?
they are tps heavy
They throttle update rate the same as any other ae component, shouldn't be any worse than a conveyor module i'd imagine
it is
No big deal on both the recipe and performance cost though, I don't use very many of em. Mostly lots of interfaces for logistics things.
i got this fucking shit to work but i think i find another bug
were crushing wheels always that instant?
if crushed through bronze crate full of stuff in like 2 mins
it depends of the resources
i remember like 2 months back that it was always slow process
to crush
and it broke again
io bus is much worse than interface (with gt convey or pump)
It is early winter in the tropics, but standing outside at night the temperature is still around 30 even though the current temp per inventory screen is 11?
are you standing around near warm stuff?
current temp and tfc ambiental temperatures are different (no i have no idea how it works)
it's just. Like That.
yes, current temp is just based on the time of day, climate, and elevation (and a bit of day to day randomness). It isn't affected by blocks around you or what you're doing like ambiental is
You'd think that standing in the darkness, at night, with no light or notable blocks with no clothing would be the same, but it's not. shrug
wind it cold c:
ambiental is a bit weird sometimes yeah lol
Is that intended that u cannot repair tongs with repair kits?
what version are you on?
11 28
i think it should be repairable from 12.0 onwards
got it
hey sorry if this was already asked before but I was wondering if removing several ores from Earth was intentional with the 0.12 ore vein update?
currently Chromite, Lepidolite, Platinum, Soapstone, Talc, Pitchblende, and Garnet Sand are all unobtainable on earth and must be gotten from other dimensions. if it was intentional that's fine I just want to check just in case they were forgotten (there's 100+ ores so I get it's hard to remember them all lol)
Yeah you can still get all the required ones
why were they all removed? platinum I know you wanted to remove but what about the others?
Chromite / Platinum / Pitchblende for not being necessary and to favorise ore processing
what part of chromite isn't necessary 
All of it
it would be nice to have more than only ruby
Eh I think having some ore diversity is nice
Chromite is on the moon I’m pretty
Could also play around with it when we redo the beneath veins
Like in Gregtech you don’t have all the ores in the same dimension
sure I guess
what about garnet sands or the "lubricant" ores? I know we took glauconite sand out of them
maybe we could split up the existing sand vein
two ores each
Ive noticed that pumpkins and some fruit trees have a higher chance to grow in small ponds than in previous versions, maybe an issue with world gen?
do you have a picture?
I don't think I've seen any so maybe you've been (un)lucky?
hmm ok ty
that's a birch tree
I haven't touched pumpkin spawning at all 🤔
it may not have to do with pumpkin spawns. My uneducated guess would be an issue with world gen spawning random small ponds that overlap in an area that have pumpkin spawns and not voiding that area
it could the same way sometimes fruit trees either dont spawn correctly, only spawning a single fruit tree trunk blcok and not the whole tree
I've noticed that happens occasionally if you use the same seed multiple times to recreate the map
It seems that molds don't break anymore as of 0.12.1. Is it intended?
I did broke some
Do the Gregtech autominers purposely ignore raw ore blocks?
yes
I already informed about the issue
I think the tfc existing plates stack only to 4
Gt ones to 16
Yippie
Another buff to steam users…
glass pane doesnt seem to have the create variants in stonecutter now
i am sure i did it with stonecutter
i would be too lazy to make it otherwise
maybe make a glass and then stonecut?
No no no
Issue moved to #1426969909790769193
#1426969909790769193
there is no craft for this board
yeah its not yet fully implemented
Its for EV anyway
and whats with that
recipe conflict, one takes 5 seconds, one takes .5s
ah okay
Pyritie added the tooltip a second time I think 😂
when interacting with a storage block/item (could be just the straw basket since i don't have anything else) are my items supposed to slip out of my inventory and onto the ground if i don't click them in the dead center of the square?
in fact, they sometimes just slip out of my inventory no matter where i click them, seemingly at random
was it a gtm change or a tfg change that the washing cost got increased? either ways i would like to suggest reducing the costs to 250mb water/25mb distilled so that a fan setup could process an entire stack in one go, but if fan washing setups being only able to do 32 at a time is an intentional change, then it's probably fine to keep it that way
but it is kinda buggy since the 32 remaining unwashed ores won't get processed probably until the first set of outputs are removed
64*500mb=32,000
64*250mb=16,000
fans only have a 16,000mb internal tank
another ipn issue i guess, can't disable breeding
and brioche recipe isbroken
ooh is that why
alright I'll take a look
you can fix this one :p
checked kubejs, its 6 there but when done in game with either alpaca milk and cow milk, i still only get 5 buns
don't think this is just a simple kubejs thing
i should check processor too wait
its 6 in the processor
it's a firmalife thing. The mixing bowl can only output 5 items max
you could change the mixing bowl output to 5 instead of 6
at least it'll look less wrong then lol
true lol
i guess its easy enough to reach an even number with crafts of 5 anyways
probs gonna wait and ask redeix when he shows up, this is his addition right?
the brioche dough yeah
Loonnnggggg bellows (im playing in vr and that's why the screenshot is weird but that shouldn't change the block rendering i think)
its right as i was loading into the world
eh pretty sure VR is the cause
Insane to play TFG on VR though
I already feel the headache
it gives a whole different perspective on the new world gen it really is awesome
no, it happens sometimes when you load a chunk with bellows since 0.7
It also happens if you copy over a chunk with mca selector :p
so weird never encountered that
I saw it most often in 0.7
it happens sometimes
VR can break almost anything
but I guess in this case it's not a VR problem
https://terrafirmagreg-team.github.io/Field-Guide-Modern/en_us/firmalife/herbs_and_spices.html
Is that copy of we have in-game? So just chapter was changed or is smth wrong?
Here is screenshot of this chapter in 11.28
it was changed for 0.12
herbs are now in-world, and seed balls just plant grass
I just discovered that a horse keeps the extra step height from horseshoes even if they are removed
Even both me and the horse has no horseshoes in the inventory it can still run over fences
Hmm the speed also stays boosted
Removing hiking boots also doesn't seem to solve the issue
report it here please https://github.com/Traister101/Sacks-and-Such/issues
are computers from CC supposed to be locked behind HV?
the craft is MV but networking cables need HV assembler
0.11.28
Is it me or does that mod have a ton of problems lately
Same with sophisticated backpacks randomly wiping nbt data, albeit I've never had that in other modpacks
yea I've been seeing people saying their stuff getting wiped here and there for what it seems like no reason
kinda weird it started happening now with soph
I wonder what version started it all
we'd like to eventually move away from soph
the dev does fix the problems when they actually are reported on their github instead of just mentioned here
any plans to possibly add a feeding upgrade to digger's helmet if/when soph is removed?
It really feels like 0.12.1 was the beginning of the issue
I really wonder if it does sync with the sorting mod change
You changed 2 or 3 mods at that moment?
Sophisticated backpacks wiping NBT has been a thing since at least 0.11.25/26, at least thats when I managed to get foil packets and started encountering it
NBT issues have been a thing since NBT were made
ah ok
Sophisticated backpack has many issues but the NBT thing is just minecraft
oh yea AE2 also does it if I remember but its a 50/50 chance and depends on if its on a drive or not
if only TFG was on 1.21.1 then you could take advantage of the new Data Components that were added in 1.20.5 (I think KubeJS can work with them but theres still barely any documentation for post 1.21.1 kubejs)
TFG 2
what do we think about the CC cables
Lets just remove them
they talking abt craft
computercraft yes?
ohhthat lol
I thought you were on about CC cables being extremely fucky and randomly disconnecting from peripherals, which has been an issue since the ancient times of 1.12
oh btw was simple voice chat supposed to be added to the pack in 0.12.5?
cause previously it was an optional mod? and I don't see any mention of its addition in changelogs
ah ok
but yea CC cables are basically the only way to do peripherals not directly next to a computer unless you use wireless modems
it gates computers in hv because of this recipe
why not replace the Ae2 cable by quartz fiber in it's craft?
cut chert bricks are referenced as cut granite bricks in the create material list but works in the schematicanon (same item, 2 different names)
is this a bug report ? I can document it if needed
I renamed them to chert because they look more like chert than tfc granite
yeah but the old name appears when you do a schematic and then get the material checklist in the schematicanon
hmm can you put in a bug for that then? there's probably another translation string missing
Is the scythe supposed to not be able to be used just for one block unless you configure it to do so?
...like the aoe?
Any other aoe tool you can use while shifting to affect just 1 block
the aoe adjustment isnt working for you?
or the hold-shift
the hold-shift to target only one block might've been overlooked when they added the scythe features
okay, probably best to make an issue to the github so they'll know and be able to keep track
The default cooked pizza (first pic) doesn't have a firmalife oven recipe like the other pizzas do
known
Looks like smth that would be a part of an ARG xd
So what is planned for computers in MV?
it's from tfc ruined world
Herobrine 😱
whoever made that recipe forgot to put the count for the input items
what version are you on? I think I fixed that
Latest
Also when outputing fluids from crucible through create pump to the mold table, metals cool instantly
Idk if this is intended
yeeeah kinda
I think it's described in the quest
That's something we never really fixed and it's kinda become a feature we keep for now
There was this idea of using the create washer to replace it but it wouldn't fix the instant solidification
which is really really useful lol
yeah, I kinda want to replace it with something a little less cheesy but only if there's a good alternative for automating and scaling up. The casting channels are cool by themselves but they aren't really designed for gregtech levels of ingot costs lol
yeah if we ever fix it we should definitely have an alternative for casted channels
They are a bother to scale because the answer could just make 20 of them
but then they split perfectly between each other
Could always have a fluid solidifier running on cold materials ?
I know that one tfc + create compat mod managed to get fans working with casting tables
hmmm
Outside of the temperature side it’s also just easier to automate with a pump and a hopper compared to making a clock for the casting table
yeah, you'd need to put a chute under every table, which would also be annoying
Nah the worst is that if you have 6 casting tables
but made enough for 5 ingots
none of them will fill
I have bad memories from 0.5 or 0.6 whatever it is
I didn't know the pump trick
it seems like the venison drops for Caribou aren't really enabled? Ive killed 6 caribou and gotten 0 venison (or any other meat). Their EMI loot tables dont match the other deer types' format either (missing the 4-10 number, for example)
on a totally unrelated note, Ive been wondering if these "not the right stone type" ores are considered intended/expected or a bug atm. From what I can tell, the entire vein is determined to be X stone type (rhyolite in my pic) probably from the center/origin of the vein (there is rhyolite stone nearby in my example), but it can spread into other stone types and ends up with this out of place ore stone type issue
PS, I am on version 12.05, tho I think the world was generated in 12.03
Domum ornamentum blocks don't have any tool associated with them, probably due to variable material that can be used to it's creation. Due to this, you can't mine them with any 3x3 tool. Can't we just tag them as pickaxe mined regardless of material? Or is this intentional limitation?
that's normal
report it to domum pls
just an oversight, github pls
Sure
Is the constant "might trigger collapse" issue on smooth stone a TFC issue? Even when it's placed on supported blocks (wood, bricks) this stone is constantly causing otherwise supported (with hardened raw stone) cave roofs to collapse
smooth stone can collapse and trigger collapses just like raw stone, so you can't go around and chisel caves to prevent caveins
That's not what's happening, it looks like chiseled stone isn't being treated as a solid block
polyethylene recipe requires mv
pvc recipe requires lv
Polyethylene is now locked to mv
So you have to use bakelite
Drowned spawn in rivers at night and spam spears/tridents
does your river have a cave in it that they're swimming out of?
Could be, I blocked a small opening. Maybe that will fix it
Bug: Redstone powered repackagers void any copper jars in the inventory attached
Factory logistics will be replaced because repackagers are completely broken with jars #3727
wait flop didn't flop #3727
#3727
weird
I expected them to just ignore them bc I'm filtering the jars out with a conveyor on the same crate but oh well
thanks flop
The flame vine texture is broken in version 0.12.6
I thought I fixed that
well, now it's fixed, but uh, gonna have to wait until 0.12.7 lol
not gonna do a hotfix just for that
I feel like this is something you can temporarily fix with a resource pack
I made a temporary resource pack to fix this tremendous immersion breaker
V28??? 
Fairly certain that the "preview world" and generated world still don't match up. I am 5 for 5 now with 100% certain missmatch
is it just with the biomes?
No, coastlines, spawnpoint, temperatures, rocklayers, everything seems off as far as I can see
https://github.com/TerraFirmaGreg-Team/Modpack-Modern/issues/3950 someone else reported the same issue and the shapes are pretty similar
I wish to modify my last statement after more fiddling around. Coastline, biomes and spawn point are wrong, but temperatures and rocklayers are indeed correct
Spawn point I understand since we have our own system that I will integrate eventually. The other two sound like a mismatch between the seed used to GenViewer and the world generation. Does the viewer in game line up properly?
Lentil soup is made from 2 soybeans and 0 lentils, even though lentils are now in the game. And before a simple recipe swap, consider that soybeans are the only(?) veggie in the game that gives protein, and lentil soup also gives both grain and protein even though no grain foods are added to it.
honestly, maybe lentils should have protein added to them to be similar to soybeans? and also swap the recipe so lentil soup has lentils in it? The grain aspect of lentil soup confuses me as well.
is lentil soup a tfc gourmet thing
yes
that'd explain it lol
?
whats wrong
putting fruit on porridge duplicates the bowl, is this intended?
idek if a bowl-duping glitch is useful
eh yeah we know about that one too
ok cool lmao
MV biomass quest doesnt have a checkmark completion option like other quests that require fluids so you have to just get a bucket of it for the quest
Yeah it's a little annoying, I'd be fine with -any- fluid container containing the liquid (So I don't have to empty my water bucket all the time and pick up a fluid for the quest) or all of them just having the checkmark
chill that's just one we forgot
Yeah can happen
most if not all the fluid quests have a check mark
it's possible to set them up as accepting any fluid container but it's very fiddly
you basically have to set up a filter for any of three different types of containers
it's annoying for us to add, and annoying for players to deal with
so... checkmark lol
noooo
Yeah checkmark works like a charm, also eliminates the need to complicate things
Is it intended that the bronze multiblock tank can't keep up with 60mb/tick steam consumption?
Small gold pipes have 100mb/tick so they are fine
But whenever I try to run anything over 50 or so mb/tick it gets bottlenecked
Direction the pipe
Same issue
Every single one is directioned
Without the multiblock (going straight from large boiler) it is fine even without directions
Maybe you could try to add a pump
the multiblock tank could have a limitation on its auto output
Did a pump fix it?
I had 2 mv turbines running out of it
Weird
Are you sure you dont have some sneaky tiny pipe or something
Nope, only small ones
Which again, handle 100mb/tick no problem straight form lbb
Only when using multiblock tank does the problem occur
I guess it could be because my multiblock for some reason keeps spazing out like this
All the valves connected to pipes are directioned
Only the "output" one is buggy
did you try putting it under?
If you are talking about the pump, yes
the hatch I mean
It is facing down
I could try removing the other valve I use for input
Maybe that could help
Nope
I also replaced the entire thing a few times and this problem persists
New worlds too
I've no idea I will look into it later
wait
how do you instert the steam
2 hatches?
I'd still suggest bigger pipes
100mb/t is 50eu/t which is less than 2A
not very useful
1 Valve for input and 1 for output
Maybe try to
Pump the steam into the controller
And try it with one hatch
I tried removing a hatch and it did nothing sadly
Yeah, but enough for basic steam needs
(atleast for now)
I could also try to rebuild the thing again, this time pumping steam ONLY through the controller
Maybe doing it through a hatch bugs it out or smth
Fixed
Doing it through the controller does not fix it, also I noticed that using higher throughput pipes makes the issue worse
Small steel pipes have double throughput of gold, so now the tank jumps by 2k instead of 1 lmao
(ignore the blown boiler xd)
oh
its a pipe thing
i saw the same one with ae2
cuz input side cant be blocked, hatch pushes steam into pipe and pipe pushes into all sides it can, including the hatch side
Yeah, I tested the other tank types and the issue persists
So I guess if you want to use the multiblock tank you have to account for the loss of half the throughput
I would guess the valve/controller auto-inputs, since even if the pipes are made one way it still spazes out
Should I report this to gtm?
nope, valve doesnt pipe does that
I have never seen pipes behave like that for anything other than this multi
Especially if made one-way
Meow meow meow meow meow meow
i think incaloy has fucked up temp, cuz they need rwm coils at ev power but it works on nichrome
Ruthenium tungsten molybdenum
rtm alloy
Most likely due to OC
Refractory Clay Dust can only be smelted in steam furnace, not in electric one
have you tried?
emi sometimes shows it weirdly
Yep, don't work
tfc gourmet cheeses (brinza) can not be made into shredded cheeses
works for me
Maybe it was repaired in newest version, i tested it on last one
some of the greate milling recycling recipes seem excessively OP, resulting in relatively easy mass duping of resources. I first noticed and tested the Steel Mechanical Saw, which gives this result:
- 26 rubber, 12 copper, 8 steel, 7 tin, 6 iron, 4 cobalt brass
What I spent to make the saw was more like:
- 2 rubber, 2 copper, 1 steel, 0 tin, 11 iron (10 with later tech), 2 cobalt brass, 1 red alloy, 2 lead (0 with later tech), and a smidge of wood/glass stuff in the circuits.
I have never in my life owned 26 rubber, and it is a great wealth to me atm. It got me curious and it seems like there may be similar issues with other mill recycling recipes, although Im early in the game yet and dont have great perspective.
known issue, will be fixed in gtm8
if you find a dupe for titanium and other expensive materials then be sure to report that
otherwise it's just something that can't be fixed without insane amounts of manual work
TIL titanium is where things become "expensive" :) #earlygamelife
duping items in your singleplayer world hurts nobody, I'm just concerned about server experience
I get that, lol, I was just laughing at myself
Centrifuge Rosin can get 10 more plant balls, which is too much.
tfg/primitive/recipes.rubber.js
event.recipes.gtceu.centrifuge('tfg:centrifuge_rosin')
.itemInputs('tfg:conifer_rosin')
.outputFluids(Fluid.of('gtceu:glue', 50))
.itemOutputs('2x #forge:dusts/carbon')
.itemOutputs('4x gtceu:plant_ball')
.chancedOutput('8x gtceu:plant_ball', 7500, 0)
.duration(20 * 20)
.EUt(GTValues.VA[GTValues.LV])
idk still feels nonsensical for tree wax to give something you normally get from, yknow, leafy plant things
and normally you get more than enough plant balls from saplings alone lol
That’s base GTm to get it from resin Pyritie
Also the other methods were nerf and that was a way to have a buff somewhere
While giving an advantage to conifer
It’s also been that ways since more that 6 months and no one even notice
So no it’s not too strong
And no it’s not non sensical
that's not relevant
it's like saying saliva can be turned into ground meat
I don’t even think plant ball exists
does it HAVE to use only lithium batteries?
how can we tell what the recipe is if it's covered up
some wireless terminal looks like
I would bet on the extended pattern terminal with the iridium rod
kinda funny that it uses the HV lithium battery though
may be something I never change I gonna fix that tonight
oh lol sorgy, its extended pattern acces terminal
i copy pasted wrong screen
and discord replied to other message ig
the steam furnace smelts chalcopyrite directly int eingosts even though the dust isnt 144mb copper
intended
Noooo dont tell them
brinza cheese does not work for most cheese recipes because it is not in the #firmalife:foods/cheeses tag
indeed unintended, brinza cheese will be getting removed
noooooooo
hello its me again, the greate change that made the fan internal tank match the ore washer internal tank actually reduced it and now it can't wash a full stack again
new buffer is only 8,000mb, you need 16,000mb with the current cost of 250mb water
changing the cost to 125mb would fix it and enable full stack washing again

use distilled water
is it normal than endermen can spawn in the ice sheet tuyas biomes underground (maybe only on blue ice?)
also husks spawn there too
and floral enderman, in ice...
smth very wrong i think i got chorus fruits from it, i'm mv
intended
yeah unless you wanna go back to only ever seeing the same 4 mobs underground
understandable
