#TerraFirmaGreg - Shaders
1122 messages · Page 2 of 2 (latest)
glowing ores 
kk, i'll respect veto from lead dev, but i do not agree with you lol
tho, whilst we're at it, i would like to make true darkness default again. some of my favorite times was being hella scared at night or in caves with friends cause we couldn't see shit
thats not a good idea
default shaders make everything so bright and easy to see
its an accesibility issue
I dont think default shaders of a modpack should have accessibility concerns
i feel you, i could always do a preset "dark" for people who wants it
with moon phase influence so that some nights are pitch black and some you can see your nose
dont remember now, but something in block.properties
its been a while since i tested it
I don't mind if nights are a little darker but I agree they shouldn't be completely black (by default at least)
@lusty hamlet the builds are zip files inside of zip files
this breaks oculus unless you unzip the zip file (making you work overtime lol)
btw @fleet geyser is it possible to make a preset that severely changes lighting? I would want to make an optional preset later on that is more "fantasy"-like
i use one fantasy shader and i love the night sky so much
it would be extremely easy for the overworld, but other dimensions are gonna give a little more trouble
by trouble i mean its gonna take some time, its 100% douable
separate shader pack seems like trouble tho lol
i mean if its gonna be separate i wont add it to the modpack
prob just upload it to CF/MR as an optional TFG shader
from what i can tell your screen-shot could be emulated by tuning the colors, fog, some lighting effects, stars.
so we can just put #if SHADER_STYLE 5 or something and then set all the values we want
what board? or is it just a saying?
There are always such assemblies in actions, there is no way around it, publication will be normal on platforms.
ok all good
btw im curious
considering this is technically dev for shaders, why not move it into a dev's channel thread?
idk
I don't wanna have to deal with dev chat
previously it was just an addon
but maybe we could start a thread in dev chat?
well we can
my bad, didn't read it all the way lol
thought you wanted us to move to dev chat
it's already way too cluttered
@fleet geyser so for ores its block.10024?
then I think I am doing smth wrong
send it
didn't we just create a thread lol
xikaro said this is better
kk
what do you want to add?
I tried adding gabbro_lazurite_ore and while the block does start "glowing" in the hand - in the world it does not
i straight up dont know what it does
we can add tags to block.properties
so we doesn't need to add every single block manually
i am pretty sure the blockProperties folder gets injected in block.propreties after the first run...
oh wait
does that mean we can just put TFG tags into there and it automatically does the rest
we'll need to test, but if so this is fucking huge
are you SURE you installed the latest version? all my ores are glowing now
yes
I think
like, from github?
yes
yes
also that one i think does not spawn
most ores are replaced with GT versions
and GT lazuli is not glowing
I see
I feel like there might be some kind of rendering issue with GT
when way back I tried adding emission I read up that there might be some kind of issue surrounding it, but can't recall it well
@ruby dust maybe you know smth about it?
even without euphoria it does not work?
wdym?
modded blocks is a euphoria feature
block.10024 is euphoria?
this is not true :)
euphoria just add more blocks to complementary
isn't auto ore glow is a euphoria thing?
nope
I mean, most likely a skill issue part on our end
I'd like to try a little more before asking in complementary discord
I once had this issue and I fixed it by changing the order of the ores
actually I don't care, do what you want 
I'm away for a day, can't test right now, good luck!
!?
but thats java
actually crazy, didn't know