#Is there a way to disable OP villages spawn during world generation?
1 messages · Page 1 of 1 (latest)
they're already disabled
but I mean this one
with hunters, berserk and shaman agressive NPC
and loot chests
just looted one village with friends and got like 4 stacks of coal-charcoal stuff, tons of ore and other loot
Is it unintended generation?
Also abandoned castles, moyai statues etc
the stone things have no loot, they're just for decoration, otherwise all of the structures are custom for tfg
do you think they're that OP? from my own testing they didn't seem that bad 🤔 there's nothing that breaks progression, no anvils or bronze
Ohhh just wanted to had some primal world experience
Threasure chests are too strong for multiplayer
you can turn structures off if you like, there's nothing required in them
oh true, each player would get their own chest in that case
Playing with 3 friends yeah
Got insane amount of resourses from single looted village like lots of copper/bronze tools, wool, ores and ingots (almost stack of bronze since there was forge)
I may reduce the loot amount a little in the future and add a few more mobs to the outside
Thank you!
Some players were saying they think the bastion chests are too op also
Oh btw would disabled structures create softlock on the progress?
No they are purely optional
yayyy