#TFMG and Big Cannons when?
69 messages · Page 1 of 1 (latest)
never
gregtech already does everything that TFMG does
big cannons has nothing to shoot at
Moon and beneath
yeah, single enemies, not like huge forts you'd need a big cannon for
ok sure, bastions, but you can just drop a powder keg on their heads
It'd be fun tho
Trust
integrating mods is a lot of work, especially for bigger ones that won't even have much use
more mods also means more things that can break that we have to fix
What if i helped with intregrating it?
it would help, but I'm still not convinced we need to add it in the first place
you can always add it to your own pack if you want
:(
Alright
Do you thing the mod or its' kubejs config will be erased when changing the modpacks version?
I don't know, I always tell people to update to a new instance and copy stuff across, the updaters in curseforge/prism etc always seem to screw something up
Other people?
Big cannons is fun to have
I'm designing a city so coastal batteries/autocannon emplacements would be fun to add
castings cool for the cannon barrels as well
You can already shoot down airships with tacz weapons
my friends and I were testing it the other day
TFMG might be unnecessary but I like some of the models
like the pumpjacks
and think they'd pair well with tfg
no, there's too much overlap
):
would a greate style compatibility submod be better?
like, what do you want it to do? create is only in TFG to provide some early automation, there's a reason why there's so few greate things available later
this isn't a create-focused pack
I'm kind of spitballing, idk what the scope of the pack is
I like integrating create into my builds even if its only for elevators and more simplistic stuff, tfmg has some things that might make for interesting additions even if they already have counterparts included.
I have a friend who's interested in modding I might talk to about realizing some of these ideas but talking about it here seemed appropriate
like I'm looking through TFMG's list
Concrete (Rebar Concrete Too)
already got that
Steel
already got that
Large Distilleries
already got that
Blast Furnaces
already got that
Coke Ovens
already got that
OIL!!!
already got that
Quad Potato Cannon (Fwoomp)
we have other guns
Bauxite(For Obtaining Aluminum or for Building)
already got that
Aluminum Sulfur
already got that
what's even left?
Cool pumpjacks and that's it?
I haven't looked through the mod in a while so maybe
don't get me wrong, it does look like a cool mod
I'd have to look at if theres any opportunity for variants or some sort of integration
but gregtech (and tfc) already have pretty much everything covered
pumpjacks varying in productivity by the tier of metal their made out of is one that jumps out at me
Idk about gt oil
I'm new to it and tfc as well
gt has that system as well
my friend introduced me a couple of months ago and we just hit mv
I'm more hopeful about big cannons after talking this over, tfmg is interesting but probably not worth integrating a whole mods worth of content over
not gonna pretend big cannons would be any easier
Does gt oil have you pump it from deposit blocks or does it just generate as a fluid in the world?
normally it has both, but I think the deposits look really ugly so they're disabled here - instead you have "oilsands" as an ore you can centrifuge into oil, and the fluid pumps basically just extract fluid from nothing on a per-chunk basis
How does gt count how much oil should be in one chunk, or will gt machine pump it infinitely?
probably easiest to just show you - make an hv/iv ore prospector in creative, sneak right-click it to switch to fluid mode, then use it
the number will slowly go down until it hits a "minimum", then stay there
so it's infinite, but if you need a lot of oil then you might need to move it around occasionally
I'm envisioning progression for a semi-large scale server that my friends and I are working on and resource renewability is a bit of a worry
I like the idea of having the pumpjacks for consistently high oil yields, and I'm trying to figure out about ways to make ochrum/veridium/crimsite for late game resource production
the rock crusher makes it a bit op so that recipe would have to be disabled
making lower-tier metal variants for create machinery seems appealing to me to encourage cool designs
I think you may be a bit too create-brained at the moment 😅
I like how create-centric this pack is (at least at the beginning)
it has a lot of visual flair
forcing new players to use bronze/copper if they don't venture out of spawn will be fun so I'm thinking of ways to take advantage of it
It's not create centric tho
Oh, thanks for explaining, I've never reached the stage when I can pump oil
I've used a lot of create machinery for my build so far, never really have had to use it but its helped with convenience and I like having shafts and chain conveyors running
I haven't really been setting up the machinery but I've been using the mixer for making a lot of glue and mortar