#TFG 0.9 ALPHA - PLAY TEST

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bright edge
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btw with 0.9 graphite cant spawn this close to surface anymore right?

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also yeah this quest doesnt work without having gone to the beneath and done those quests first despite it seemingly being supposed to be an either or. But this is already fixed perhaps? Since it looked fine for Pyritie last time I asked about it

toxic nova
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there have been quite a few tweaks to the quests over the weekend

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it'll probably still be a work in progress, but it's probably already changed significantly for the soon to be release

bright edge
spiral bison
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BUG? flying up to go to other dimension just teleports back down below the activation height

cloud shadow
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there isnt supposed to be another dimension above the overworld so its sort of a bug, sort of not

spiral bison
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when trying to use a portal it says to go up or down going down has the same dimensional flavor text but teleports properly

cloud shadow
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yeah the going up part is mostly referring to going up in the nether to reach the overworld

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going up in the overworld isnt supposed to do anything

spiral bison
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ah so its thinking im in the nether trying to exit.. sorta

cloud shadow
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yeah, basically you get the same portal text whether you are in the nether or overworld. So we have to say up and down

spiral bison
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mmm should be clarified mayhaps

digital mason
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fixed in dev

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that does look like a bug 🤔

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ok

digital mason
distant bronze
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i got a suggesion, canal block that similar to a aquaduct

digital mason
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isn't that just a water source block

distant bronze
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nah make it like a aquaduct but wide enough to let medium boats pass trough

digital mason
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medium boats are wider than a single block

faint phoenix
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Backpacks to

digital mason
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do they work if you hover over them and press "r"? jei cheat mode was enabled by default for some reason

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not the dyed backpacks

distant bronze
digital mason
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those are just waterlogged stairs

left flax
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Yeah couldn't you make a canal by waterlogging stairs and shi

toxic nova
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or just digging a canal. I guess the hard part is getting the source blocks to propagate

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was there a way to create a flat world in tfg? gonna see if I can isolate the millstone ctd

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i mean I don't need a flat world but just wondering

somber sluice
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Ofc you can create flat world

toxic nova
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didn't see it in new world settings

somber sluice
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Just use pre-existing world

digital mason
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I just made a big floating platform with /fill

toxic nova
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ugh can't reproduce it in creative

digital mason
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I looked at your log and I think the horse mod looks more suspicious

toxic nova
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Ok well I tried to just make a giant millstone factory around myself and grind all the things all at once forever and it didn't crash so... Guess it's not the millstone itself. It's definitely related in my game though, the crash isn't instant. I was able to stop the millstone and it didn't crash. Connected it again and it crashed again after a bit

left flax
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Create shenanigans

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It tends to do that often for whatever reason

digital mason
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I have heard that create 6 comes with some perf improvements, that might also include bugfixes too

left flax
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Especially if you had stuttering before the crash, then it's definitely create shenanigans

digital mason
left flax
toxic nova
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Yes cow, thanks. As a tester/developer the idea is to isolate those reasons so something can be done about them

left flax
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Especially when powering multiple moving contraptions at once

toxic nova
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Instead of just "reasons" oh well

digital mason
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yes I very much appreciate you trying to find a 100% repro case haha

toxic nova
digital mason
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oh so even when there's no horse crank involved?

left flax
toxic nova
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No horse crank

digital mason
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dang, there goes my initial guess then

toxic nova
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I have a personal list of tfg tips and tricks for new players... Some are in the wtf category - the biggest offenders are the ceramic blowpipe vs tongs and tree chopping.

For tongs I would suggest making them a single (regardless of metal) item that doesn't have durability. can use any metal (or copper only), and the tong parts castable. This at least lets their availability and function match the blowpipe, even if they are more expensive and take an extra step to make. Wooden tongs can go away since they wouldn't make sense as indestructible tongs. If they did stay as low durability tongs, it could be confusing and players might assume the metal tongs down the line aren't indestructible either. Also, casting metal tongs parts is already more work than ceramic blowpipe - wooden tongs + ingot mold + ingots + anvil + smithing tong parts is a bit much (or not?)

For trees, there are three methods, normal chopping, crouch chopping, and placed log chopping. Normal and crouch chopping have tradeoffs, faster or slower for more or less materials. Log chopping can do either one, and additionally have the benefit of linking and chopping multiple trees together, and done faster than the first two too. If possible, the solution here would probably just be to not make chopping speed dependant on the size of the tree, and just increase the base chopping time of a single block. Crouch chopping can still be faster for less materials, but this would bring in line the chopping speeds of the three methods closer. Tying trees together would still be the best/exploity, but at least chopping single trees wouldn't be done at a huge time penalty.

digital mason
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  1. I'd prefer if hot or not fixed this themselves 🤔 I can't remember if that mod is still getting updates though - if not, why not see if we could get the blowpipe to just not work with ingots? and then just buff the tong durability
  2. I did lower the time it takes to break a tree so that exploit shouldn't really be needed any more?
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I can disable the "multiplier" if it's still too bad though

bright edge
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could it be caused by that?

uncut raft
toxic nova
digital mason
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let me check what version of hot or not we're on, apparently the blowpipe thing was fixed in x.10

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which I know tfg 0.7 was way behind on

digital mason
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like I said I'm not against increasing their durability lol

distant bronze
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like 2x on wood ones and like 3-5x on metal ones would be a good ish amount imo

digital mason
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that's a bit much imo

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don't need to hold onto your ingots for long, just toss em in a water barrel

distant bronze
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1.5 wood 2x+ metal

cloud shadow
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Wood is made of sticks lol. The durability is just fine

distant bronze
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btw how stupid would it be to put a crucible over a campfire so when metling copper pouring it into fireclay mold n' chanels so its only orange hot not yellowwhite hot

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so it cools quicker

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also about fireclay molds and chanels, they arent cooling properly

cloud shadow
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That would involve a lot of java code. Not really practical

distant bronze
digital mason
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you shouldn't really be using a firepit by the time you have a crucible honestly

distant bronze
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and it works somehow

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crucible over a campfire not firepit

digital mason
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vanilla campfires don't exist

distant bronze
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tfc one

digital mason
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that's a fire pit

distant bronze
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fire pit is used to make vessels and molds early on i mean the one to make early torches and cooked meet

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meat*

digital mason
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you're thinking of a pit kiln

distant bronze
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fuck i forgot then

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then yeah a firepit

digital mason
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😛

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honestly I had no idea you could do it that way

distant bronze
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how stupid smart is what i told about a crucible over it so it cools faster

digital mason
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did you know you could also use a charcoal forge to heat create basins?

distant bronze
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i think so

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prob forgot about it tho

toxic nova
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Here I was hoping for 10x durability on tongs lol. I tried the copper ones, they go fast

cloud shadow
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Metal tongs can get durability increases, but 10x is a lot lol

toxic nova
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Not much compared to unlimited

cloud shadow
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Well that's a low bar lol

toxic nova
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When working batches of iron wouldn't look forward to having to make new tongs every batch

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Well iron ones would probably be a lot better than copper to begin with too so maybe will see

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As for duration there's a pretty significant fiddliness to say pouring an ingot from a vessel and needing to toss the hot ingot somewhere right away besides just keeping it in your inventory to continue pouring

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So if you keep the hot stuff in your inventory like we do now with blowpipe the tongs will burn through super quick. I guess just throwing them out of the inventory on the floor or a pit would be fine (and hope they don't get auto picked up again)

digital mason
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tongs last a while if you don't hold onto your ingots forever

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just use em for transferring stuff around then toss them onto the floor or water asap

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you can throw them into the top of a barrel filled with water btw

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play hoops with your ingots 😂

toxic nova
toxic nova
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klaze hitboxes are kinda whack

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its very very difficult to whack them even if they're in a corner and you're pressed right up against them

digital mason
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changing the speedMultiplication from 0.1 to 0.05 should do it 🤔

toxic nova
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I don't think that solves the issue of single log chopping being still twice as fast as that, and being able to connect trees on top of that (but let's ignore tree connecting, since that's a bit out of scope). If single block chopping could have it's time doubled to 6s to match the others... Then the others would be relatively longer again. So it's really having a multiplier at all that's the problem. Now if we consider not having a multiplier per block, then the time advantage goes to chopping taller trees vs shorter ones. Which I personally think is fine. Tall trees and short trees fall the same when their trunk is cut. The durability cost per log remains.

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Welp time to get some engineer goggles to figure out some solid numbers for the helve hammer at different tiers

digital mason
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I think as long as the time isn't tediously long, people will be ok with it, and it incentivises axe upgrades (and the chainsaw!)

jovial parrot
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Is it just me or are fruit trees not spawning on world creation?

topaz sigil
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they did for me, i had some cherry trees and plum trees

jovial parrot
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i must be really unlucky then

toxic nova
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i spawned way farther north than i did in my previous game, and the average temperature here does not fall within the range for most fruit trees so there are none around me. could be the same for you

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you can check your guide for wild fruit temperature ranges

jovial parrot
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oh, yeah avg temp 1c

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rough

toxic nova
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time to move to the nether

jovial parrot
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that's too far

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i dont want to burn alive yet

toxic nova
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you don't burn in the beneath until you go deeper

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you tend to get whacked first

bright edge
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would it be possible to make it so that if you placed a log it wont cut down any natural log blocks connected to it if you chop it @digital mason?

digital mason
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I don't know how to do that

bright edge
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it seems like there already is a check for a placed log so there is some differentiation between them, nbt data or whatever maybe, idk how it works

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so it seems like it should maybe be possible?

toxic nova
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oh... helve hammer can ignite

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guess i shouldn't put this right next to my forge

digital mason
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lol, I had no idea

toxic nova
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too bad piglin don't give leather :[

digital mason
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the deer do

toxic nova
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but the deer don't endlessly come at me XD

digital mason
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lol true

toxic nova
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was there something about claiming tiles to prevent mob spawning?

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doesn't seem to work in the cave under my base

digital mason
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not heard of that, I think chunk claiming just stops creeper explosions

toxic nova
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aah ic fair enough

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there's no gold to wear in this game to make them neutral huh. there's gold in engineer goggles I wonder if they'll like those.... ;p

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does butcher knife still not do anything? should that just be banished

digital mason
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yeah I tried to see if there was a way to change that but apparently it's buried deep inside forge code

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same with them only wanting gold ingots

toxic nova
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oo these lavaproof hides are large. good tip.

toxic nova
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can we officially call it the neath

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much catchier than the beneath

digital mason
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the 'neath

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interesting spawn on your map lol

bright edge
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mortar recipe also consumes chisel

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at least bronze mortar, havent tested others

digital mason
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yep already fixed that one

toxic nova
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would there be a simple way to make a jug/bottle/flask not delete a source water block?

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oh... i can't make wood paper because i have no fruit trees/leaves in the area to make drying mats to dry my papers with. poopers.

digital mason
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can't you also hammer it or is that a different step

toxic nova
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different step. guess i have to go find some fruit trees

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hammer to make the soaked paper, and then it's gotta dry on nice leaf mats lol

digital mason
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tfc do be a mod about travelling

toxic nova
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along with that white sand i never found to make the goggles with lol

digital mason
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any white rock can be hammered a few times into white sand

toxic nova
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oh? tyty

digital mason
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I added that to the quest text for the goggles

toxic nova
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well thats not around either. time to dig out the paddle

toxic nova
distant bronze
toxic nova
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the one that now needs black steel ok

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back to sailing the seven seas for white sand

distant bronze
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try copper or even stone

toxic nova
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turns into flux

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looks like forge hammer only

distant bronze
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btw gt ores dont stack properly

distant bronze
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a normal hammer

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mine white gravel with a hammer

toxic nova
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not being able to hit these klazes with a sword is stupendously annoying

digital mason
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it's not listed in jei

topaz sigil
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so i could have just gotten really unlucky but the anvil recipe generated for me is impossible. only doing the last required sequence overshoots the target

toxic nova
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?

topaz sigil
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there's no way to go under 0 so this is not possible to do

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i didnt even know it could generate impossible recipes xd

toxic nova
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thats quite unfortunate

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are those second and third last? or not last?

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i wonder if you can do a not last as the 4th to last hit

topaz sigil
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they're in a specific order

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there is still a workbench recipe for the brass gear but it seems really out of the way to have to make wire cutters this early

toxic nova
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that's just bad luck then i guess lol

topaz sigil
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i guess, but i assumed there was some sort of thing in place to prevent it generating impossible recipes

digital mason
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oh damn I had no idea

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in the recipe, I do specify which actions you do and in which order

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what's the -15 one called again?

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is that shrink?

toxic nova
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minimum target 48+ if 3 shrinks in a row is possible. otherwise if this is the biggest one its 45

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draw is -15

digital mason
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draw, got it

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I'll change some of these recipes around to add more draws and hits and less of the big ones

toxic nova
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I have returned from a 1km expidition... to find fruit leaves lol. Can I request leafy kelp as an alternative ingredient for drying mat? they look the same 😉

digital mason
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lol, not a bad idea

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can you send the IDs of leafy kelp and the drying mat? and the existing recipe

toxic nova
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how to find id

digital mason
digital mason
obsidian laurel
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1km is super short 🤣

toxic nova
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tfc:plant/leafy_kelp, tfc:plant/winged_kelp, firmalife:drying_mat

I don't mind too much if it isn't added

digital mason
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they're just, nowhere near as rng-dependent as kaolin was

digital mason
topaz sigil
obsidian laurel
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can't make things too easy tho...

digital mason
toxic nova
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ok so where's the thing that forces people to go north then?

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might as well have both if the design goal is to force travel

digital mason
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log centrifuging was also swapped around so the rubber logs give rubber dust, and centrifuging sticky resin only gives carbon, plant ball, and glue

digital mason
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it's not a "force" since you could use bees instead, but it's there

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I'm open to more ideas on benefits the north could get though

obsidian laurel
digital mason
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right now, the only benefits are:

  1. better animals
  2. wax
  3. more powerful cellar
    I think that's kinda it?
toxic nova
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right now it's just reroll until you're southeast or move there to start.

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if you wanted force travel as a design goal, you would have something that makes you go far north as a hard blocker too

digital mason
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well with the nether having kaolin, it makes the southeast much less of a requirement

toxic nova
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either start south and need to go north, or start north and need to go south

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not just... south.

digital mason
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like I said I'm very open to ideas if you've got em

toxic nova
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nether is travel too - it's a good alternative

digital mason
toxic nova
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yup

topaz sigil
digital mason
topaz sigil
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oh didnt see that

digital mason
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I very much want to keep the tropical journey because it's a key part of the tfc experience imo lol

topaz sigil
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fair

urban portal
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Let’s not forget that with the space progression we may have opportunities to force people to travel to get everything needed to build the rocket and the fuel

digital mason
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gt already has a rocket fuel recipe that I was gonna use

urban portal
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I mean modifying it

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Isnt that difficult

digital mason
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yeah but at that point traveling the world for it when you're in HV seems a little silly?

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idk

urban portal
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It’s TFC 🤷‍♂️

digital mason
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one idea I had was

urban portal
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Travelling the world is the point of the mod

digital mason
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ad astra adds these decorative globe items for each planet

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I was thinking of making them be like, trophies to say "hey I totally conquered this planet"

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so the earth one could have something from the four corners of the map

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like idk, blackwood or a cactus for the desert, sea ice for the north, something like that

urban portal
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Yeah definitely a good idea

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But that’s not required for progression

digital mason
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then maybe make them requirements for making some creative items at the very end haha

toxic nova
# obsidian laurel "force travel" is the whole point of tfc

I'm personally not a fan of forced travel, but I'm not against it either. I just think it's a little insincere to complain about "less reasons to go south", when the main reason to go south is still there and supersedes something like not having access to fruit trees in the far north, while a reason to go north is lacking completely - if you start in the south there is really no more reason to travel, as you mentioned being the whole point of tfc (which I disagree, I think the main point of tfc is the paced tech progression and more involved mechanics). Having alternatives to fruit leaves doesn't particularly make things "too easy", because kaolin is even farther than that to begin with. If it were up to me, drying things wouldn't require a drying mat at all... seems pretty silly

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As for possible reasons to go north, thematically it would probably be along the lines of furs/animals that can only be found in the north. Which doesn't help much when warmth isn't particularly needed in the south anyway. Too bad the neath would be weird if it was freezing cold, with all the lava and whatnot 😉. Otherwise, it would be a bit artificial to have some resource spawn only in the north that gates progression, like oil or aluminum or something like that

urban portal
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Im thinking that would be fine

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Tfc has all these tools to travel and we added trains and planes

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Traveling is really part of the adventure

obsidian laurel
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exactly, the primitive part is already wayyy easier than it is in base tfc, there's no need to make it even easier

urban portal
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I would be sad if after some time there is no more need to move our ass until space

digital mason
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I mean

obsidian laurel
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and if you're going south for rubber, you might as well pick up fruit leaves

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like you're gonna come across fruit trees anyways

digital mason
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you'll basically be at your base from LV to MV, then mid HV you get the moon

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and since LV isn't as long now, those two tiers aren't that bad

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you'll already be exploring a bunch just to find all the new ores you'll need for those tiers

urban portal
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Not really ores density is so high

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You don’t need to move far from your base

digital mason
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making oilsands appear only in the desert would be kinda thematic maybe lol

urban portal
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Exception is arsenic maybe

urban portal
digital mason
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I can't do anything about the fluid drill though

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that's gt's system which doesn't know what a climate is

urban portal
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But the fluid drill is the way at MV

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Yeah that’s really sad

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We could do so many things if that could be a setting

digital mason
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I mean like you could do something with a mixin maybe but

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hm. Actually, that might be interesting for space 🤔 force people to go to the martian poles if they want the heavy water, or something

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but also, oil doesn't need a nerf when benzene is already so good

urban portal
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We should really write somewhere every ideas for space :p

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Organic distillation goes 💪

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Especially with Create

obsidian laurel
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Reasons to go south:

  • Steelworking (kaolin now spawns in the nether)
  • Glassworking (glassworking tables can now be made with brass, and create goggle don't need lenses even when glassworking has been made more accessible)
  • Paper (you can now make it from wood)
  • Sugar (honey works in every case except rum)
  • Drying mats (now made from kelp)
  • Rubber
    It gets to a point...
urban portal
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Paper from wood should be gated to LV ?

toxic nova
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You're still missing the point.

Reasons to go north:

obsidian laurel
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or make pumice spawn more often from extrusive igneous gravel

urban portal
obsidian laurel
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and also most spawnpoints are in temperate climates

toxic nova
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No, I was saying how there's no reason to travel if you're already in the south

obsidian laurel
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but you're extremely unlikely to spawn south

obsidian laurel
toxic nova
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So if the spirit of the pack is to force travel, there should be something added to force travel to the north. if you're in the south, you have south things and need to go north. if you're in the north, you have north things and need to go south.

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Nether does count as travel as far as i'm concerned - the time it takes to farm kaolin was comparable to travelling south, considering danger and death and the smaller deposits, and finding the right biome if you didn't start in it.

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There's more preperation that needs to be made going into the nether than walking 10 km on the overworld

digital mason
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does the nether kaolin feel balanced btw

toxic nova
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Only having a reason to go south leads to beginner tips like go to xyz coordinates from the beginning of the game and settle there so you never have to move again

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It feels good, if a little small patches. Probably need to make multiple trips to get enough powder, since processing on the spot is a little dangerous and logs are not plentiful. I think it's fine though, since it feels like there are enough patches around on my seed anyway. Encourages moving around more and exploring.

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Unlike the old kaolin which was rng if you get unlucky and never find it, but it's a giant patch you mine out and never have to think about it again

digital mason
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it's easy enough for me to increase the radius/depth of the patches

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I had them kinda small because at first I was having issues with them causing too many falling blocks during worldgen, but I fixed that in a different way since then

toxic nova
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I think it's fine, more exploration, more danger. If people prefer the tropics expedition that's still an option too

left flax
urban portal
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Just need implementation in GT

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Not the hardest to do

left flax
urban portal
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Will see

obsidian laurel
left flax
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When you can get everything without going to South I will choose the better option

obsidian laurel
urban portal
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Also remember that GT machines radiate heat when working :p

left flax
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Where it's actually a full blown journey

urban portal
toxic nova
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Preservation isn't a progress check/blocker. Heatstroke and freezing are both things - people tend not to bother or worry about freezing or seasons because everything you need is in the south as it is

digital mason
obsidian laurel
urban portal
left flax
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Expose your machines trollface to rain to cool them down

digital mason
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here's an idea from the dev thread: what if the create 6 stuff required something from up north

urban portal
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You know what would be funny. Having Naquadah spawns in the overworld but not being able to process it without some stuff from Glacio 😂

left flax
toxic nova
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lubricant for SU buffing

obsidian laurel
urban portal
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Well maybe AE2 would also needs you to go North 😅

left flax
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I found create easier then AE2 PepeHands

urban portal
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And you can’t rush AE2 in TFG anyway

left flax
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make computers a requirement

urban portal
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That would actually be quite the nerf to your progression to not use it

toxic nova
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here's another one - need special northern leather for backpack/toolbelt

urban portal
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Lots of create machine are actually better than LV ones

urban portal
left flax
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An upgrade to a backpack sure

urban portal
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Backpack may be a bit rough true

left flax
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Shouldn't be requirement tho

toxic nova
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why? you start in the north anyway :3

urban portal
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But the upgrade sounds good

topaz sigil
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maybe for some higher tier backpacks but not the first one

digital mason
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toolbelt is already a bit underused

urban portal
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Really it’s like the best thing ever when playing GT ?

left flax
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Mostly because people don't really notice it

urban portal
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People just don’t know about it

obsidian laurel
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people be posting screenshots with hotbars full of tools, they don't know about the toolbelt (one of the best items in the whole pack)

urban portal
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It is

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Nothing beats it

left flax
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Having all your tools without clogging your inventory is pretty good

obsidian laurel
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all my greggy tools, my water flask, my handglider and my ore prospector, all on my toolbelt

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and my axe!

left flax
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Garlic bread in my toolbelt

urban portal
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If it was up to me I will add even more slots to it

left flax
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IV essentials

obsidian laurel
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exception are the wrench and drill, those are permanently on my hotbar

left flax
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The love for powertools is universal

urban portal
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Could also be the upgrade of the tool belts limited to a north spawning animals

toxic nova
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toolbelt and toolbelt upgrade are basically the same accessibility

urban portal
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People would be « damn this tool belt is wicked I really need to get the upgrades »

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Well that can be change easily

obsidian laurel
left flax
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Toolbelt upgrades being progressively harder with each upgrade? 🤔 or atleast at some point it getting harder to upgrade

digital mason
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tbh if one of these were gated I'd prefer the backpack over the toolbelt

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backpack is more obvious and more necessary

urban portal
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Backpack is definitely the strongest QoL early game

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Toolbelt gets really good when you enter GT

left flax
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Tool hell is very real

obsidian laurel
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any more? 🤣

urban portal
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Maintenance Hatch goes 😖

left flax
urban portal
#

I don’t think any things depend of vanilla temperature it’s not the same biome

obsidian laurel
digital mason
#

vanilla temperature only affects vanilla biome generation which we don't use

obsidian laurel
#

in real life, what resources are limited to the north? Using my limited historical knowledge and ignoring geology that just happens to be in cold climates,
the only thing that comes to me is beaver fur, which idk how useful it would be for progression 🤣

toxic nova
#

whale/other animal blubber for lubricant? for the create stuff. and maybe power tools >=]

urban portal
#

I don’t want to tell people to kill whales 🐳 🥺

#

Polar bears though

topaz sigil
#

make the polar bears drop their liver and if people eat it, they die

distant bronze
#

unless we get mammoths idk

serene quiver
#

YUM

toxic nova
#

Some more ideas taking shape as I think more about it - some sort of supercoolant that facilitates production of liquid hydrogen/oxygen to tie into space travel. In general travel related progression that rewards travel by making travel easier, can be tied to the create stuff. (Idea from Oxygen Not Included, where superconductors and supercoolant are magic fantasy endgame materials that makes everything easier)

topaz sigil
#

isnt liquid nitrogen used for that sort of thing

serene quiver
#

Starts with steam and peaks in EV

#

Too bad Alekiships doesn't have something similar

left flax
#

Nebby ngl your profile scared the shit out of me

digital mason
serene quiver
drifting dawn
#

I accidentally posted in the contribution thread, but I like the idea of locking some progressing behind some travel, especially since you are adding planes. You want to use them then, right?
I see you are discussing how to do this, so I thought maybe posting the current positives/negatives of each side would be an idea. Dunno if done before. Currently in my playthrough of TFG 0.7.19 I am just into HV. But I've played TFC several times before.

A** trip** to the south is currently rewarded with:
Kaolin clay, Different crops especially more fruits, Sugar cane, Kapok(rubber) trees, Papyrus(paper).
Moving more south permanently is rewarded with:
Stuff mentioned above, Year round crop growing, No snow.
Current disadvantage of moving permanently:
Hot or Not makes working the forge or being near machines cumbersome as you have to cool off, what else?.

A trip to the north is currently rewarded with:
More wolly animals, else?, cool view i guess?
Moving more north permanently is rewarded with:
Better cellar, wool, more dairy producing animals, less issues when working near forge or machines, garlic?
Current disadvantage of moving permanently:
No year round growing, Reduced honey amount, Snow, Freezing water, Needing insulating clothes.

While you have made, and are continuing to make changes to make going the south less requried as you now have alternatives (Kaolin/Paper/Rubber), it still has the benefits.
Where as the north doesn't really have much in benefits. Maybe making some of the required gem veins only spawn in the far north?
Like Sapphire or Emerald for the chips before HV?
Or making Vanadium magnatite veins only spawn further north?

It would then be good to travel south before LV, and to travel north in MV, and go to space for HV (with space travel and AE2 there)

urban portal
#

It’s an interesting idea to push towards a direction depending where you are in progression

#

I would really like to gate a part of AE2 with a ressource you find in the north

#

a custom one

digital mason
#

why ae2? that's so far off in hv

urban portal
#

Because it’s useful for the rest of the pack and makes for a good progress/reward

drifting dawn
#

I think AE2 feels alien, so putting it in space makes sense. Also ressource management is servicable in MV as is without AE2, but in HV stuff gets more complex, so you would want to setup AE2 there

urban portal
#

Well if I can do it on the moon why not

#

But I’m afraid usually the moon is so easy to explore

digital mason
#

that's why I was thinking of the create 6 stuff instead

#

put that somewhere north

urban portal
#

If you succeed on making climate works on the moon that would be nice

urban portal
drifting dawn
#

When are you thinking of making Create 6.0 stuff accesible to people, i mean progression wise? I like the tier based "travel system" as it forces you out into the world at each progression stage

digital mason
drifting dawn
#

Currently in the pack, you sit in your base pretty much from late steam to HV, which feels a little jarring as you had to go around the world and travel south in primitive/steam

digital mason
#

that's around the time when your storage starts exploding

urban portal
#

Also the process of making a rocket could be made to need stuff from all over the world

#

As a last big trip before space exploration

distant bronze
digital mason
#

same for mars

#

for the climate tab in your inventory at least, I haven't figured out how to make it affect the terrain yet

urban portal
digital mason
#

no

urban portal
#

We are limited to biome or rarity?

digital mason
#

anything that tries to query tfc's climate system in a dimension that isn't the overworld, currently crashes, because they aren't using a tfc chunk generator type

#

I would love to figure out how to give other dims a tfc chunk generator (or at least a custom tfg one that exposes the temp information) so we can do stuff like have proper martian poles

serene quiver
#

Fwiw I fuck with making a northward trip to get something

digital mason
serene quiver
#

The more you use watercrafts and aircrafts the better

#

Since they're unironically really fun

#

Me in my biplane flying to the north and crashing against a glacier

topaz sigil
#

finally i can dogfight with the people i hallucinate

serene quiver
#

Unironicslly yeah you can dogfight using immersive aircraft

#

It's awesome

digital mason
#

fixed the thing where tool heads weren't copying across their forging bonuses

serene quiver
#

Can you in theory get s perfectly forged screwdriver?

digital mason
#

first time using item stack providers

digital mason
#

I wouldn't mind changing more of these gt tools to have anvil forging recipes and more extruder molds though

#

(I will warn you that it isn't trivial to do though)

jovial parrot
#

What all needs to be changed to port a save from main to 0.9 alpha? Do I need to pick up all my old taps?

digital mason
jovial parrot
#

Okay, thanks

serene quiver
#

Plop them in a crafting grid and you'll get the AFC tap

#

Worth mentioning that you fill barrels instead of buckets

digital mason
#

yeah, same with a few ores and ingots - you'll get a "replace me" item that you just put in a crafting grid to get the replacement

jovial parrot
#

Can AFC taps output into GT drums?

digital mason
#

no, has to be a wood barrel

jovial parrot
#

Okay

digital mason
#

but you can use a mech pump to automate it like before

jovial parrot
#

yeah, I've got mine setup with a pump

digital mason
#

predators drop raw meat now

#

there's no croc meat so I just had it drop a bunch of raw fish instead

#

and a small chance to get a fishing hook because I never see anyone fish

tawny urchin
#

pyritie am i able to find an updated version of 0.9

digital mason
#

not yet

tawny urchin
#

damnn

uncut raft
#

Thought about making a fisher but it was kinda low on my list

toxic nova
#

I'm awake and throwing up more ideas - endermen spawn in the overworld (underground?) in cold climate, hold an ender pearl to get to neath

digital mason
#

problem with endermen is that the surface is supposed to be free of mobs

#

but endermen just go wherever the hell they want

#

so it kinda breaks that part of tfc

left flax
toxic nova
#

Another mob then. Guardian?

digital mason
#

lol

toxic nova
#

Or not guardian warden sorry lol

digital mason
#

I mean I was thinking of maybe sticking skulk on a different planet somewhere

#

problem with skulk stuff is that it requires underground biomes which don't work with tfc's worldgen

toxic nova
#

Well maybe guardian? Ocean temple in frozen ocean

#

Might be too hard to get to

digital mason
#

was gonna put those on an ice/water planet

#

hm.. I wonder if it's possible to place a structure at a specific position

#

then we could put something exactly at the north pole

toxic nova
#

Where is the North Pole? Does it get warmer if you keep going north past that? :p

digital mason
#

yes, actually, it's at exactly 0, 10k I think

#

or -10k, 0... I forget which way around the coordinates are

#

but it's 10k from 0,0 either way

toxic nova
#

Sounds cold. Average temperature is already negative at -3500. Will definitely need furs there

digital mason
#

iirc the north pole is -20c and the equator is +25c? or something like that

serene quiver
#

its 20K for the extremes iirc

#

thats what it says in the worldgen page ingame

digital mason
#

yeah, "every 20k blocks" and 0,0 is in between two extremes, so they're each 10k away

#

so it's 10k for one extreme, then 30k for the next, then 50k, etc

#

(I did make these distances smaller on mars! since it's a smaller planet after all)

toxic nova
#

Well... Again personally I'm all for travelling and exploring but I'm not a fan of just straight up time wasting, holding w across the ocean for 20 straight minutes for kaolin was not fun to the point of "yeah I'm cheating that next time". Definitely not looking forward to 20k unless theres a faster way to get there. In my head sub zero average is about as far north as I'd be willing to explore on foot or boat for the early game (-3-4k). Everyone different though obviously

serene quiver
#

I mean

#

you have two options now at least

#

you can just air-travel to find kaolin

#

either using a Cargo Ship (Excellent idea since you can put a bunch of your found kaolin in there)

#

or probably an economy plane

#

i think biplane should be available at that point too?... i might be wrong

toxic nova
#

Right, instead of rowing 20 minutes across the ocean I get to spend hours getting killed and corpse recovering in the nether, and have more fun doing it. Yet some people still complain about "making it too easy" and no more need to travel.

#

Actually sorry, it was 20 minutes flying back in a straight line in creative, the actual rowing the way there took hours

digital mason
#

everyone I've seen who tries the nether starts with "oh this isn't too bad" followed up by "I'm fucking leaving bro" lmao

distant bronze
#

nether is good if you spawn in or close to a lush cave

toxic nova
#

Instructions unclear, spawned in lush cave and got gangbanged by piglin and klayzes

#

Actually after bringing in a shield it was the silverfish that were the most annoying. And the fact that it was super hard for me to actually hit klayzes with a sword, the hitbix is wonky. Or is that just me?

topaz sigil
#

nah i had issues hitting them too, but i suck so maybe im not the best metric

toxic nova
#

Like you can't hit them if you're too close

left flax
#

It is pretty janky

regal tangle
#

can the top message be pinned? mobile cant view the top message unless they scroll all the way back up and there are a lot of messages in here

left flax
#

^^^^

toxic nova
#

ahh goggles acquired. so 16 rpm does not equal 16su

#

is that what the 0.5x rpm kinetic stress impact means

#

why does the helve hammer give you .5x rpm in the tooltip, but the millstone gives you the max kinetic capcity: 16, and it just says low kinetic stress impact

#

but when i put the goggles on i guess it also says 0.5x rpm instead of low

digital mason
#

basically only greate stuff has the max kinetic capacity

toxic nova
#

ok, thats fine. what about the tooltip inconsistancy for stress impact? I'm guessing low is 0.5, moderate is 1 and high is 2? and you're not supposed to see that without goggles? rolling mill doesn't have any information in it's tooltip at all, with or without goggles

#

Another question - insulating leather gear loses their armor? are they supposed to

serene quiver
#

so if something has 1x rpm as the kinetic stress

#

at 256rpm it consumes 256 SU

digital mason
#

the low/moderate/high text doesn't really mean anything, you just want to look at the number

toxic nova
#

i'm just pointing out the inconsistancy in the tooltip - the hammer shows the number without the goggles, the millstone shows low until you put the goggles on, then it shows the number

#

and if low moderate high is always 0.5/1/2, then that's just a fuck you to whoever hasn't made goggles once before

serene quiver
#

tbh

#

the helve hammer one is just

#

an issue of that addon

#

playing create without the gogglesis basically like piloting a plane blindfolded

digital mason
#

but yeah, you'll basically want the goggles when doing anything fancy with create

serene quiver
#

if anything, we can put a quest making sure people create their goggles itwouldseemtroll

toxic nova
#

fancy like how much speed can this one water wheel run a single millstone/hammer at, and how many gears will i need to reach that speed i guess, was the information I wanted to know and needed goggles to find out, but I'll never need goggles again to find that out anymore now that i know what low/moderate/high means and that water wheels run at 4rpm

grave spruce
#

Imagine drawers

digital mason
grave spruce
#

Is it cheating is I configure the files to set minimum source of lava from 2k to 1

#

And also will the update break my tree farm?

toxic nova
#

no one will know

grave spruce
#

So If I ever want to update
I will go dig into the files and change configs

urban portal
#

at the end of the day you play the way you want in solo

grave spruce
#

Like loading up backup when I make very big screw up

toxic nova
#

OK so helve hammer at full speed with bronze transmissions is 12.5s, so 75s per bloom step on an bronze anvil (6 hits), 62.5s on an iron anvil (5 hits). At steel shafts and anvil it gets 4x available SU/speed and another hit less, which puts it at 12.5s per step, which is a massive jump, way faster than the old forge hammer's available at steel's 50s (no need to think about old mech press).

While better than the 150s at bronze I assumed before (since I didn't know about how the 0.5 stress worked until I made the goggles to find out, which was a big pita), I'd still consider it a huge trap and mostly useless at bronze/iron tier, especially when the limited materials useful for advancing to the next tier - the hammer itself won't give enough of a benefit for processing bronze and iron to making it worth it before getting to steel. Doesn't help that this automation doesn't run when you're exploring or in the neath or something (or does it?)

It's mostly useless for plates at this point, since welding double ingots would still require heating and manual work, and offers no material efficiency bonus.

I'd consider:
Straight up moving the helve hammer to steel.
Increasing ULS to 32 instead of 16
Doing 2x max stress capacity per transmission tier instead of 4x

serene quiver
#

thats just being smart imo

urban portal
#

I think its role is to be able to passive

toxic nova
# grave spruce I cheat sometimes

Does it help if I say no one really cares if you cheat or not in a single player game? And that if you ask about it and announce it, the only purpose would be to annoy people that might actually care about it if they exist? That wouldn't happen if you didn't feel the need to share, unless you're trying troll and get in an argument with those people on purpose.

digital mason
#

if ULS had twice the stress which let you run the hammer at twice the speed, would it be worth it do you think?

toxic nova
#

Maybe, in conjunction with running when away (kaolin expidition/neath)

#

Yeah I think it would, load up the machine and go, which is about around that stage of progression. Maybe make a quest for how to chunk load infrastructure in the automation quest tab? I have no idea that was a thing. (Sorry I haven't read all the new quests everywhere yet either, so if it already exists somewhere mb)

urban portal
#

You put one or two stacks and go for adventuring

digital mason
#

the very first chapter has a section on how claims work which I've rewritten to include stuff like that

toxic nova
#

But then you also gotta solve the loading and unloading of the machine too for the two step bloom processing, so I probably wouldn't bother until steel myself still.

urban portal
#

You come back and your plates are there

toxic nova
#

Plates I (personally) still don't think its worth it since you gotta heat and weld the ingots, one forging step isn't a big deal, for no material benefit, and not all ingots need to be turned into plates. Processing blooms and pig iron was the real mind numbing smithing for me. Not hard, but SO MANY.

#

As far as progression goes, I'm definitely setting up a water wheel and chutes for the millstone at the least - that one is pretty important

digital mason
#

yeah, it's there if you want it, but if you'd rather do everything for your bloomery yourself, the option is there too

toxic nova
#

that's why I suggested even just yeeting the hammer to steel level completely, so I wouldn't feel like it's a trap

#

well that's my opinion anyway

grave spruce
#

If I update my world
What happens to the quests

toxic nova
#

and the other suggestion about the stress adjustment or scaling was because the jump in capacity from bronze to steel is immensely impactful, much more than tweaking number of hits on the anvil

#

with how fast the helve can get at steel i'm a little worried about the forge hammer speed now (for processing iron/steel ingots, i'm still going to make it for the plates bonus and not needing to weld)

#

Well that's not a huge deal either way if it's intended for the helve hammer to be the primary ingot processor. Time to move into steel with my one layer blast furnace

digital mason
#

I can make the forge hammer faster to match, that's no problem

#

how fast was the helve hammer at steel btw? to do blooms and such

toxic nova
#

uhhh assuming i'm getting 4x speed and 4 hits (I haven't put it together at steel yet since I'm doing this in an actualy playthrough), it would be 12.5s/step, 25s to an ingot

#

a single one should be able to process a bloomery running full time at 15m/batch

#

but you'll probably have two at least, to automate the two steps

#

although... there's probably some looping shenanigan I haven't thought of to try yet. should be easy enough with item pipes...

#

can funnels insert directly into item pipes? or does it have to be funnel chute item pipe

digital mason
#

chutes are best for putting into item pipes

toxic nova
#

cant use a chute on the helve hammer

digital mason
#

not sure if funnels can even interact with item pipes?

#

ah dang

#

uhhhh

toxic nova
#

i'll find out later

#

actually i'll find out now, i have leather for funnels and they're not gated behind rubber anymore

digital mason
#

iirc, belts are basically a type of item pipe, so I'm curious how it'd look if you put an item pipe where a belt might go

urban portal
toxic nova
#

oh. the alternate fire brick recipe is gone now huh.

digital mason
#

I made a new one, since the other was gated by the macerator but that's not possible now

#

1 kaolin + 1 graphite dust?

toxic nova
#

it was brick powder and clay powder before i think, but this is more like the normal recipe

digital mason
#

it was yeah

#

I'll keep the stress limit change in mind for the future though, would like to get more opinions on it once the alpha is more available

cloud shadow
#

Unless do we have a use for them now beyond LV?

#

Oh, I just realized it's kaolin clay, not dust

#

Probably fine then

digital mason
#

nah this is just to like, let you use any extras to expand your blast furnace

toxic nova
#

hmmm funnel doesn't want to poop out an item on it's own, even though the ponder shows it doing that

#

like this?

#

ack the funnel was backwards hmm

#

well funnel to chute to pipe works for sure, lets see if i can cut out the chute...

toxic nova
digital mason
#

¯_(ツ)_/¯

#

yes but you need the alloy smelter for it, which requires a little black steel to craft, so

#

it's more of a "hey now you can use up all your leftover kaolin" recipe

#

actually lemme add one for the dust as well

toxic nova
#

or, definitely just make one layer of blast furnace to get to this recipe to make more bricks

#

lemme check the numbers

digital mason
#

it's similar to how it was before where as soon as you got steel, the rest of the blast furnace bricks were dirt cheap

toxic nova
#

5 kaolin clay -> kaolin powder
4 kaolin powder -> 1 fire clay
5 fire clay -> 3 bricks
80 kaolin clay for 3 bricks = 26.6 per brick

digital mason
#

minor changes

#

second is basically an "oops I cooked all my kaolin already" sort of recipe, lol

toxic nova
#

wait backwards

#

one powder is worth 5 kaolin clay

digital mason
#

oops yeah

#

fixed

#

5 clay ball + 1 powder = 5 kao clay

obsidian laurel
#

is this a loop

toxic nova
#

ok so if it turns into fire clay instead of a brick directly it's a 4x bonus, pretty good

#

the powder recipe is to revert back to kaolin clay, and the kaolin clay recipe is a cheaper way to get fire clay

toxic nova
#

oh here's another idea - what about a wrought or cast iron shaft in between bronze and steel for the 32 stress

digital mason
#

I can't remember, didn't someone here say they wanted to help fix up the field guide?

toxic nova
#

sorry i'm just throwing stuff out there as it comes to mind

#

that was me - but i get uhh.. distracted by playing >_>

digital mason
#

ah lol

digital mason
#

I'd much rather just buff the basic ones if needed

toxic nova
#

then change that to maybe let the first tier be bronze or iron,

#

cuz i'm running out of bronze XD

digital mason
#

you'd have to make a new millstone as well since that has its own max stress too

digital mason
#

should be slightly better than bronze too

toxic nova
#

oh all these basic parts can't be recycled or upgraded huh... yeah i'm definitely skipping automation before steel next time (for the helve anyway, the grinder is great)

digital mason
#

yeah can't really recycle something that could be made from 1 of 4 metals

#

a few other create things will happily accept any cog/shaft though, so it's worth keeping them around

toxic nova
#

Well this loop works. The chest is not even needed unless you've got a brass funnel, it'll just spit everything out anyway with a normal funnel. at least the hammer can't do anything to normal ingots so they'll collect in the hammer inventory.

#

or have a second hammer for one way processing, then no need for item pipes but still need the funnels. Need an extra anvil though.

digital mason
#

didn't get the funnel working directly with pipes?

toxic nova
#

nope

digital mason
#

ah well

toxic nova
#

i wonder what happens if i overload this. guess it'll just start spitting out items all over. probably better to have a chute on top

toxic nova
#

ah a second hammer can't share the transmission. so need to get a whole nother set of water wheels and cogs and shafts

#

i thought they could still share, just not go past their speed limit. bummer

digital mason
#

they should share, but you'd need double the stress or to run them at half speed

toxic nova
#

Which kinda defeats the purpose of having a second hammer over one hammer at double the speed

digital mason
#

yeah, the bottleneck is the stress limit

toxic nova
#

i guess I was hoping hoping the stress limit was just a matter of max speed for each device, not the total for the system. but oh well. definitely not touching this till steel

urban portal
#

You shouldn't need to automate as you progress though

#

It's stronger if you want to progress slowly and other stuff while it's going

bright edge
#

is there an update out for 0.9 yet?

#

or the release or whatever?

digital mason
#

tomorrow

bright edge
#

👍

tawny urchin
grave spruce
#

Toadette is the day

#

0.7.19 must fall. Billions must play 0.9

serene quiver
left flax
distant bronze
#

cant wait

tawny urchin
#

wish it was todayyyyy

uncut raft
#

Today?

digital mason
#

tomorrow

uncut raft
#

Fuck time zones lmfao

cloud shadow
urban portal
#

Between time zone and black hole you never really know when it’s tomorrow 🫨

uncut raft
uncut raft
toxic nova
#

hmm ok regarding kaolin patches in nether they do feel kinda small. need 5+ patches just for crucible and one layer of bricks, in my game. multiple trips, + any death runs, which take a while since there are mobs on the body usually. I think the patches could use a bit of a size increase, and the teleport transfer time reduced too, that was a bit annoying

#

i guess i should have brought a bed into the nether

#

moss blocks op

digital mason
#

not a whole lot I can do about the nether teleport time, it's either 5 seconds with no warning or 30

#

but ok I can make the patches bigger 👍

toxic nova
#

i think part of it might be a lot of the ones i found were mixed up with rock and veins? so they eat up part of the patch? i dunno

digital mason
#

ah that's possible

#

lemme see...

#

yeah, the ore generates before the kaolin does, and the kaolin only replaces deepslate and moss

#

right now the kaolin patch stats are:
vertical depth of 2 (extra bottom block chance of 20%)
horizontal radius between 3-5 (extra edge block chance of 30%)

#

what do you think would be good?

toxic nova
#

maybe 1 more tile deep. but also i think i'd get a ton more if it took priority over ore

digital mason
#

lemme see if I can add all ore blocks into its replaceables list

#

oh, right now it's also using the same list as the rest of the moss and stuff lol

toxic nova
#

ore feels like it's everywhere

#

could just be my seed dunno

digital mason
#

the spawn rates aren't too different from the overworld, I mostly just cranked up the density a little (what % of the vein actually gets turned into ore vs stays as rock)

toxic nova
#

letsee... do klazes spawn on top of kaolin or just anywhere in the lush hollow?

#

kinda feels like there's no pattern. or i'm missing patches they're spawning on top of cuz they seem to spawn anywhere

digital mason
#

anywhere

toxic nova
#

it would be cool if they stayed near the kaolin only, maybe in groups of 2 or 3 - one as an indicator for kaolin to make it easier to find, two to prevent sneaking kaolin without fighting, and 3 to make an area a bit safer after digging out the kaolin. if that's a thing that's possible. piglin make the rest of the area randomly dangerous enough i think, given the lack of gold armor

#

and the fact that they can spawn with axes T_T that was a nasty suprise lol

digital mason
#

you can still distract them with gold things! I'll need to double check that the tfc ore works too

toxic nova
#

oh i haven't tried, i'll try that

digital mason
#

thankfully the "can distract a piglin" thing is just a tag, unlike the trading item and armor...

#

the klayze thing sounds cool but I have no idea how to do that unfortunately

toxic nova
#

there's like a sliver of distance where sword actually works

digital mason
#

wow, ok

#

guess I just got lucky the few times I tried it before

toxic nova
#

someone else mentioned it happened to them too, but i feel like more people would complain if it was everyone? or maybe just not many people trying .9 right now lol

#

i kill 90% of the klayzes by having them shoot other things and getting them angry

#

i also just realized theyr clayze and not klayze and that makes me sad

digital mason
#

their hitbox looks pretty normal to me 🤔

toxic nova
#

so it does 🤔

digital mason
#

ooh I figured it out

#

the weakness 2 debuff makes you deal no damage

toxic nova
#

oh whats that

#

did i have that?

digital mason
#

yeah the debuffs are behind your minimap in that version (which I fixed)

#

and I see that they still debuff you even if you block it

toxic nova
#

oooh

digital mason
#

I'll bring that up to the mod maker, it does sound like a bug

#

...I'm also just learning that they drop brown dye for some reason, lol

toxic nova
#

well that helps a lot thanks, now i know i can just press up to them and keep swinging lol

serene quiver
#

something something mccreator moment

#

i could maybe re-create the thing using actual java code, how hard can it be clueless

bright edge
#

btw I assume with the full release I wont have quests reset again right? Since Im already on the new quests with the test version @digital mason ?

urban portal
remote wyvern
remote wyvern
#

oh man

#

thats rough

#

well at least thats fixed.

cloud shadow
#

Very intentional, very Greg

topaz sigil
#

that video is so fucking cursed

cloud shadow
#

If people would stop finding bugs in our perfectly flawless update then we could've had it out yesterday 🙄

#

So it's the play testers fault 😁

tawny urchin
#

please tell me its out now

tawny urchin
urban portal
#

it's still yesterday today

digital mason
tawny urchin
#

this timezone shi is ass bro

#

appreciate your work tho

cloud shadow
bright edge
#

Im already waiting at lightspeed

tawny urchin
#

yk i think yall should drop the update today yk, we will need to experiment with the updated version to find bugs anyways

urban portal
#

I think no one here is trying to push the update further

#

but launching an update with broken stuff is even worst because then you need to fix everything in the rush to push an other one

#

and everyone have to update again

#

and that's a mess

#

and no one wants that :p

tawny urchin
#

yeah true

cloud shadow
#

It's prettttyyyy much ready to go. Just need to merge everything and get xikaro to push to curseforge

#

So tomorrow:)

urban portal
#

or maybe the day after lol

cloud shadow
#

There's always a tomorrow after tomorrow

dawn rapids
#

what is tmr? is it 24 hr later?

cloud shadow
#

It's when it isn't today

#

If you guys just look at the GitHub channel here then you will see that the update is wrapped up

#

#👽│modern-github-log message

toxic nova
#

tomorrow is never, because it is always today tho.

serene quiver
#

twas the first time i experienced a drunk world

#

shit ran like molasses too

bright edge
#

is it impossible to make a harvester without steel btw?

#

if so why is it under the wrought iron automation questline?

uncut raft
#

Tomorrow?

cloud shadow
#

Tomorrow ☺️

serene quiver
#

Tomorrow!

#

(also, for people wondering, serverpacks work now)

bright edge
#

predator fur clothes are hella warm

remote wyvern
crystal parrot
#

no no it's tomorrow trust

toxic nova
#

is the quern supposed to be superior at crushing poor raw ores than the millstone?

urban portal
#

should be fix

toxic nova
#

is it possible to allow seaweed/kelp to be added to soups? Or can soup only handle edible things

toxic nova
#

hmm my blast furnace isn't accepting charcoal

topaz sigil
#

blast furnace uses coke now

toxic nova
drifting dawn
#

With the changes on graphite spawning in 0.9 what are the best strategies for finding it? In 0.7.19 you could look for rock type and surface indicators, but pyritie said they would remove this.

tawny urchin
#

i remember i had to find some that way when couldnt find a close shore

distant bronze
#

so where do i download .9 now that is fully out

drifting dawn
distant bronze
#

so still on playtest ic

digital mason
digital mason
digital mason
tawny urchin
#

how much longer for 0.9 bestie

digital mason
#

tomorrow

uncut raft
#

It’s been tomorrow for like two days wtf

urban portal
uncut raft
#

Lmfao im not actually mad i get it

urban portal
#

Honestly it's gonna be today or tomorrow or tomorrow after tomorrow

#

but it's coming real soon atleast

drifting dawn
#

What about tomorrow after tomorrow when it's tomorrow?

urban portal
#

it's a possibility

#

but it may be the day before at this point

uncut raft
#

You could be real funny and release it yesterday today

urban portal
#

It's been out since yesterday...

#

no one noticed

tawny urchin
#

fuck off really?

uncut raft
#

You have to listen to me I know theyre coming for me. The full release of 0.9 terrafirmagreg, you can find it in the

dawn rapids
tawny urchin
urban portal
#

Pretty sure there will be an annoucements when it's out

#

ahah

tawny urchin
#

i deadass got on just to check

left flax
#

Have patience yall

#

This update is pretty big

topaz sigil
#

but i want it now

left flax
#

The playtest exists trollface

dawn rapids
#

did they change the terrain gen so you need to start over or explore new terrain?

toxic nova
#

Yes, but you won't be missing much if you don't

#

Most of the new stuff is in the neath, which is going to be freshly generated either way. In the overworld there's things like deeper graphite... Not sure what else

topaz sigil
#

some veins are slightly changed and that's about it in the overworld i think

#

actually some new structures

#

but they're only really useful in prim age

digital mason
#

new structures, different gem buds, a few ore tweaks, that's about it really

toxic nova
digital mason
#

also, leave the TFG ores chapter alone, that one will be getting a tool to generate those pages automatically

dawn rapids
toxic nova
#

Oh no probably not if you're already in .9

dawn rapids
#

i mean i heard they change the spawn for kaolin clay in beneath

toxic nova
#

The only thing I know that changed there was maybe the size of kaolin patches?

digital mason
#

yeah I just made the patches a little bigger, no other changes

toxic nova
#

Is the 3000mb capacity of vessel an arbitrary amount? 3024 would divide evenly by 144. Or if it originally was to make 30 ingots worth of liquid metal that would be 4320, or 4608 for 32 ingots worth

digital mason
#

it's just the tfc default

#

where 1 ingot = 100

toxic nova
#

Or just leave it so people have to deal with the leftover mystery metal bucket of shame

urban portal
#

I guess the moment when restarting a world will be when space is implemented

dawn rapids
#

wait so you need new terrain for space? i thought it is similar to beneath where you just go there

urban portal
#

nah but there may be changes for ores distribution

#

You don't have to but I guess that would alter your experience

#

making it too easy?

#

or skipping stuff

#

Sometimes it's better to start fresh

dawn rapids
#

like bauxite in moon as if in gtnh

urban portal
#

kinda yeah

#

even if I don't remember what Pyritie wants to do for ore distribution

#

and it's not define yet

#

i guess that won't be before months anyway

digital mason
#

move certus and that bauxite/alum/ilmenite vein to the moon yeah

#

and probably move plutonium/naq off to mars

toxic nova
#

Wow there's a pretty decent chunk of stuff to update in this field guide. I hope there's no pressure in getting it in before "tomorrow's" release ;p

#

But I should be able to have most of the big ones ready in a bit for review

cloud shadow
#

i dont think we are adding anything else

digital mason
#

nah no pressure

toxic nova
#

Can I submit a PR without testing? Since these are only json changes and I don't have compiling set up

#

or will it apply if I just copy the json changes into the installed directory? maybe I can test like that...

digital mason
#

yes, it'll apply

#

you don't need to compile anything unless you wrote java code

toxic nova
#

is there a way to make the basic_automation page be searchable by "charcoal" and "coke oven", since that's where the coke oven lives?

serene quiver
#

uhhh.... tomorrow

toxic nova
#

I mean like I'm working on the field guide now, but don't know if there's a way/syntax to do that particular thing

digital mason
#

no, it just searches by title - that's a patchouli thing

toxic nova
#

Also, where do the recipes live? If I want to link to a recipe and need to get the path/name

digital mason
#

easiest way is to go to EMI settings ingame, then go to the dev section and tick "show recipe IDs" (and F3+H to enable advanced tooltips if you don't already have them on)

#

then just look at a recipe and hover over the output

urban portal
#

it copies it

#

i think it's middle click if you don't change anything

uncut raft
#

today.......

cloud shadow
#

Tomorrow might be today 🤔

crystal parrot
#

how can tomorrow be today

cloud shadow
#

If today was tomorrow

toxic nova
#

The day after tomorrow I plan to go over every single quest prerequisites to see where I can break/skip them and rate how much of a pain it will be to recover from. Although if it got changed to allow completion of tasks even without the prereq I think most of the pain will be gone. Guess I'll find out... Tomorrow

digital mason
#

there's a new version here btw

remote wyvern
#

saw

#

@digital mason figure i should tell ya if you didnt update it, the mods folder is kinda messed up

#

lemme recreate what it looked like on download

#

this is a recreation not what it actually looks like (greate is not a TXT, the folders do look like this)

#

basically had to move the mods folder that was in the mods folder in the .minecraft folder

#

fixed everything

digital mason
#

is that from the download in the OP, or the download from the github?

remote wyvern
#

from the op

digital mason
#

ok, that one's dead now, use the github one

remote wyvern
#

👍

#

just downloaded 0.9.1 from github

#

same issue

#

multimc download

urban portal
#

use the curse forge version? worked fine for me

digital mason
# remote wyvern

yes, you add it to your mod loader and it'll download everything for you

remote wyvern
#

maybe it's because i use prism

#

but i recorded a video to show what i mean

#

doing what i did fixes it

#

just wanted to let you guys know

#

let me rerecord

urban portal
#

the weird thing is it worked with Prism for me

remote wyvern
#

from import to getting game to launch

toxic nova
# digital mason you don't need to compile anything unless you wrote java code

Either I messed up and I've been editing the wrong files completely, or I'm missing something. I've been working in kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries. When I copied them over to my game instance directory in the same place, something broke and the guide book wouldn't load. I repaired my install and when I looked at those subdirectories they were completely empty (the english ones anyway). But when I go into the game (after repairing) the guide book is there and in english just fine. Did I break something or are these supposed to go somewhere else?

digital mason
#

no, that's the right place - what was the error in the guide book?

toxic nova
#

unallowed characters in link in anvil.json tfc:metal/pickaxe/wrought_iron[tfc:forging_bonus={type:"perfect"}] - I made changes to this file but I didn't touch that, I think it's the curly braces. Let me copy everything over again and see if it breaks the same way and I'll grab a screenshot

#

I just thought it was weird that the english guidebook directories are currently completely empty

digital mason
#

either that or the quotes

toxic nova
digital mason
#

yeah you can't add nbt data

toxic nova
#

Oh i see, I didn't change that bit in particular but there was no anvil page for english previously, I grabbed it from TFC repo. letsee what happens when I copy the russian version bit there...

topaz sigil
#

i downloaded the newest 0.9 version and i wanna turn off collapses but there's no tfc-server.toml in this folder. its a completely new world i made after installing this version. same issue with my world i made in the previous 0.9 alpha

digital mason
#

it goes in defaultconfigs at the root

topaz sigil
#

will that apply it to already existing worlds?

digital mason
#

should do

topaz sigil
#

nope stuff still collapses

#

turning off landslides did work though

#

could i copy the file to the serverconfig folder? or is it just changed to not look for the config file in there?

toxic nova
#

hmm the guide doesn't seem to like jei: recipes

dawn rapids
#

quern give more product for poor ore than millstone

#

it is not chance base

urban portal
#

There was an issue with the mile stone and poor ore not giving anything

digital mason
digital mason
dawn rapids
cloud shadow
dawn rapids
#

any reason why going back to overworld from beneath sent me to completely different coordinate

#

like this far

toxic nova
#

space rules

digital mason
toxic nova
#

it had trouble finding somewhere to stick you where you wouldn't suffocate

#

usually when you dig straight down the space isn't big enough

dawn rapids
#

like how big it want

toxic nova
#

dunno that yet, will need more experimenting

#

i just dug another exit in the neath

cloud shadow
#

Try digging a large area around where you teleport down, when you get teleported back up it has a better chance of leaving you in that area

digital mason
bright edge
# digital mason

should I download the multimc or curseforge version on github? Would it cause issues if I tried to go to the multimc version when the save was created on the curseforge version?

bright edge
#

I can just try both. Reason im considering the multimc version is because I already moved the instance over to prism launcher

#

so idk if that would perhaps work better?

#

not that ive had any real issues either way

bright edge
# digital mason no idea

hmm, now im confused. I downloaded both and both have greate in the mods folder but then the multimc download has all the other mods in another subfolder there as well while curseforge has nothing. Would I be correct in assuming that the only update is greate and theres no reason to start replacing the other stuff in that case?

uncut raft
# digital mason

Still says .7 is the latest version on curseforge? I mean ig the solution is to just use GitHub instead but idk how intentional that is

bright edge
#

but wait that doesnt make sense

digital mason
digital mason
uncut raft
#

Gotcha

bright edge
digital mason
#

greate already being in there is fine, greate's a special case rn

bright edge
#

ill start with that and go from there

dawn rapids
#

any tips to prevent mob spawning in beneath

bright edge
#

everything seems to be in order. Is there any way to transfer over map markings though btw @digital mason

toxic nova
bright edge
#

figured it out

#

is there a difference between this wrench and the normal one btw? I made it for this quest in 0.9.0 to check it out but now the quest has been changed to the normal one. Are they the same thing from different mods? Does the one I crafted work only for create stuff?

tawny urchin
#

has it dropped

left flax
#

Yup

tawny urchin
#

when i open curseforge to install latest version of tfg modern i get this

#

even when alphas are included

#

its all good ill get from github

elfin marten
digital mason
#

but, the create one is used for a few niche things like picking up minecart contraptions

#

I updated that quest so it tells you to make a greg one

bright edge
#

👍

topaz sigil
topaz sigil
#

setting all the chances to 0 fixed it but not sure why setting collapses to false doesnt just do that already

urban portal
#

Did you ask directly on TFC discord?

topaz sigil
#

well i mean ive technically disabled collapses now, not sure if its worth the effort

bright edge
#

these two quests seem to still be bugged and not detect smoked/baked/grilled meat

toxic nova
#

uhhh so is the hot vessel coming out of the pit kiln supposed to burn? is that new?

#

the wood tongs/blowpipe probably need to be added somewhere in the field guide or questbook...

dawn rapids
#

is this different from one posted yesterday in github?

urban portal
dawn rapids
#

so they are the same

urban portal
urban portal
toxic nova
sullen jay
#

using my prospecting pick, I found a trace of cooperite, but I can't see it in the book, what is it?

toxic nova
#

public static DustMaterial Cooperite = new DustMaterial(108, "cooperite", 0xFFFFC8, METALLIC, 1, of(new MaterialStack(Platinum, 3), new MaterialStack(Nickel, 1), new MaterialStack(Sulfur, 1), new MaterialStack(Palladium, 1)), GENERATE_ORE);

sullen jay
#

thank you

topaz sigil
#

its not possible to make the pills in a mixing bowl because you cant put spring water in it. ive tried with a bucket, mech pump, auto output from a drum, and from a creative tank. ive also tried first putting in the other ingredients but still cant put the spring water in

digital mason
#

ah if it's like other tfc fluids it's probably missing a tag to allow it

crystal parrot
#

or otherwise anything to do with early game casting would have been a nightmare

urban portal
crystal parrot
#

yeah firmalife ovens don't do pot processing recipes

crystal parrot
#

afaik you can't even make cooked rice in a firmalife pot

#

because it's not explicitly a soup recipe

digital mason
#

fixed this

#

looks ok to me

crystal parrot
#

yep it works with vats

digital mason
#

did you close the lid?

urban portal
#

It’s the VAT

#

Not the pot

crystal parrot
#

but not stovetop pots

digital mason
#

oh!

#

why tf is that a separate recipe

crystal parrot
#

and yes this is a seeming firmalife intended decision

#

afaik

urban portal
#

It works in the pot

#

But only if it’s on a firepitn

#

Else it won’t accept the resin

#

As a liquid

crystal parrot
#

yeah stovepots are a bit jank overall

#

they only work with soups

urban portal
#

Redeix said you needed to add the tag