#🚀EN - 1.20 Modpack Contribution Megathread

1 messages · Page 21 of 1

cosmic veldt
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oh extracting sticky resin from the logs you mean?

brave cairn
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yeah

cosmic veldt
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it does exist as a centrifuge output

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that would make sense

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I think if we allow for latex to be produced somehow even from logs outside of tapping season it'll be just like it is now

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it's just that i found it odd that you can tap the rubber trees for latex, but the latex is kind of its own thing and rubber is obtained from the logs

brave cairn
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the afc system uses the tfc ambient temperature, so if we want any temperature to be usable for tapping, we could, though it'd be a little odd lol

copper solar
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Maybe have both? Leave the old recipe in along with log extraction? (Even if log extraction is way more straight forward)

coral vault
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Extract latex from dandelions :)

cosmic veldt
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then the issue would be log extraction is still the straight up best way, because rubber trees grow very fast and big and going through the latex-sticky resin thing was suboptimal to the log extractor/centrifuge thing even back then

cosmic veldt
copper solar
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I did kinda like how pumping and transporting latex was something to solve, but the vat bottleneck was annoying

spiral lintel
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actually what was the method for rubber in 0.7

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i completely forgot

brave cairn
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it's not difficult to add new singleblock steam machines btw

copper solar
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Sticky resin+sulfur

brave cairn
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then combine both with sulfur to finish

coral vault
copper solar
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Oh extract the sticky resin

cosmic veldt
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we could add a steam extractor that only does liquids and call it a steam squeezer, then that would produce the latex from stuff

brave cairn
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that;s just a fluid extractor lol

cosmic veldt
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we're bringing it back 😈

brave cairn
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I already kinda use the vacuum chamber as a fluid extractor, for liquid rubber and glue, if you wanna use that too?

cosmic veldt
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oh the vacuum chamber would work quite well I think!

brave cairn
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since it has both compression and vacuuming modes

cosmic veldt
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vac chamber logs to get latex

brave cairn
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and you can automate it cuz create

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vac chamber is already required for progression since you need it for vacuum tubes, so it's nice to give it more uses

cosmic veldt
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alright i'm writing this all down, the only thing that needs to be concrete now is how you get raw rubber pulp from vulcanised latex (probably will rename that fluid)

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solidifier is the obvious choice but we need something pre-LV too

brave cairn
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we can just make a steam fluid solidifier

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or, hmmm...

cosmic veldt
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don't think that will be that useful because most of the stuff a solidifier does TFC does on its own

brave cairn
cosmic veldt
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what about making vulcanised latex just become raw rubber in a vat? we can move the latex soaked gloves to idk, mixing bowl or barrel or something

brave cairn
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could do yeah

gloomy elm
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What about a barrel recipe?

cosmic veldt
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it is a little odd to make this recipe either vat or barrel, because the intention is we're drying it and letting the moisture out of it, but it doesn't quite make sense with either of them because they're meant to be fully sealed

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ideally there would be some sort of drying mat for fluids or whatever where you can just lay them out in sheets and they dry but we don't have things like that I don't think

brave cairn
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though hm, this is for new machines, not sure if you can add variations of existing types - lemme ask the gt discord

cosmic veldt
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we could also just use the vac chamber again in pressurising mode

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more uses for the VI machines is always nice

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that's how glue is solidified before LV rightn ow

brave cairn
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oh true yeah

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so it's basically a combo extractor/solidifier

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(I eventually want to move the welding recipes to the mech press whenever that's available again)

cosmic veldt
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that would make the most sense to me because it's coming out in pulp form, which means its just got all its water sucked out of it really

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id rather not make people make raw rubber sheets and then have to grind them up again to make rubber lmao

brave cairn
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yeah makes sense

cosmic veldt
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so far I got:
Remove current raw rubber pulp sources pre-LV centrifuge.

Latex (tapped from trees or vacuumised from logs, leaves, saplings, dandelions)
-> Vulcanised latex (latex cooked with sulfur in vat/pot/chem reactor)
-> Raw rubber pulp (Vulcanised latex pressurized with vac chamber or fluid solidifier)

Rubber/Rosin logs -> Sticky resin (extractor)
Latex/Pitch -> Sticky resin (cooked with wood ash)

Change latex-soaked gloves into a barrel recipe with vulcanised latex.

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might also make the sticky resin from pitch one wood ash too for consistency

brave cairn
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rosin logs -> sticky resin in extractor too?

cosmic veldt
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sounds good

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we can keep the logs centrifuge recipe as is, because it's LV and it probably makes sense for people to be able to skip a few steps at that point

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either that or we can make the centrifuge recipe output latex instead of straight up raw rubber

spiral lintel
brave cairn
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me putting my logs in my centrifuge

cosmic veldt
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yeah it sounds like a good improvement over the previous method, it will be an improvement until you can get to isoprene for sure

cosmic veldt
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nope it's always been a rubber source but only post petrochemicals

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it's kind of how you do synthetic rubber because rubber tapping is a labour intensive process

spiral lintel
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at that point you should just make styrene-butadiene rubber though?

brave cairn
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oh, I just diverted a few kapok logs into a little centrifuge/chem reactor setup for all my rubber lol

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from my tree farm

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I have noticed that new gregtech starts cutting off rubber a lot sooner than in 0.7 though, forcing you into silicone

cosmic veldt
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it's just propene

cosmic veldt
brave cairn
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just for stuff like rubber rings in pumps, sheets in conveyors, that kinda thing

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in 0.7 silicone was pretty much entirely skippable until like, luv when you needed SBR

spiral lintel
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personally in 0.7 i automated silicone because it seemed fun!

cosmic veldt
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oh you mean like higher tier components explicitly require silicone instead of just normal rubber?

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that's neat

brave cairn
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yeah, either silicone or sbr

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oh, I noticed this on the tfg subreddit today

gloomy elm
brave cairn
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it'd explain why we get so many saplings lol

gloomy elm
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Oh make sense

brave cairn
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I'm guessing our tree chop mod (and the create saws) are just using the leaves' loot table

gloomy elm
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Remove the tin alloy or whatever the name is

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And use a new soldering alloy that we make from a planet

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Very Gregtech and a way to gate higher circuit with planets stuff

brave cairn
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oh boy, make lead and antimony even more useless :p

gloomy elm
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Uhuh only from IV or LuV maybe

gloomy elm
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Someone already changed the tier for electrolyzing clay

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Infinite Clay dupe

-Remove the infinite loop with coke oven brick
-move electrolyzing clay to HV/EV
-add making clay from sand around MV

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I had this todo was the other things done too?

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I'm not finding them but

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well I will just make a new dev instance and test it inworld

brave cairn
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I did the first two

rocky leaf
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I did it!

gloomy elm
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Will do the clay one then

rocky leaf
elder niche
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I've done all this a long time ago. It's just that my request with the addition of functional storage has not been accepted since 0.7.16.

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u can test it if u want

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i use it all the time

rocky leaf
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@elder niche ну может и добавят, недавно что то писали про это

elder niche
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кто знает. Я не видел

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в любом случае мне об этом должны сообщить

brave cairn
brave cairn
gloomy elm
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working on the lang files right now

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doing the formating

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should be good in 2-3 hours

brave cairn
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nice nice

gloomy elm
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We should have the proper standard quest book now

gloomy elm
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I just have an idea for cold region

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oh nvm we can't make GT recipes depending of temperature

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😦

cosmic veldt
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hm?

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no reason why we can't if we really want to implement it

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will just be a mixin

gloomy elm
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That could be a cool thing

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Thinking about how we make liquid air or liquid oxygen

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The recipe to make them is quite slow which is totally fine

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But as a small side quest what if we make the same recipe but like 5 or 10 times faster if you do the recipe in a cold climate

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You wouldn’t need to do it

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But if you have a train insfrastrucure going into the north you would save a lot of energy and materials making these recipes in cold climates

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I don’t think many would do it but personally I would do it just for the fun of it

cosmic veldt
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hm, I like the idea a little bit but it doesn't really make too much sense since cold climates would be like -15c at most and liquid air is made at -200c or something like that haha

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but there's another way that could work that doesn't require us to do mixins either, what if we allow them to use permafrost as a catalyst to do it faster

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and permafrost we'd put at like, high mountaintops etc in cold regions

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i think that would be a good compromise

gloomy elm
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Definitely

brave cairn
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that could work, though if it's a limited resource then I get the feeling a lot of people won't bother?

cosmic veldt
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actually hm, the recipe that takes long in question is the distillation tower and that doesn't have an item input

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so hmm

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i think it'd be an interesting side grade to think about especially when we start thinking about mars, since mars will have a lot of melting down mars ice recipes

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and i assume some of them will be useful for earth progression too if we put permafrost in some earth biomes

gloomy elm
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and we are back to GT using temperature :p

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if we find more uses for it that could a great thing to make but I have no idea how hard it would be for you guys to implement this feature

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if it's only for one or two uses I don't think you should bother

brave cairn
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imo it doesn't sound worth the effort

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like, we could just make it so the recipe runs faster on cold planets like mars, or something

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but that'll have its own atmosphere with different gases in it

brave cairn
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alright done with half my tax stuff

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gonna take a look at that boiler issue

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besides the quest stuff, is there anything else that you guys think you can squeeze into 0.9.3?

gloomy elm
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The only thing I can think of would be to understand from where the bug with Gregtech not letting us interact with Prospector/EMI is coming and fixing the cover?

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Both of these issues I have no idea on how to do

cosmic veldt
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I could add the textures for red/tin alloy for tfc

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I have them made they're just on my working tree which is create 6

brave cairn
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that's be cool, if you could

brave cairn
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man I can't even get this boiler to blow up now lol

brave cairn
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nope ok, breaking and replacing a casing makes it blow up lol#

brave cairn
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cool I think I fixed it (I just disabled all explosions lol)

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should be good enough until gtceu 1.7 with the proper fix

cosmic veldt
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do AFC treetaps crash if you break the log

spiral lintel
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it appears the beneath quests are not complete enough. No mention of bastions, damascus steel (should be made as a hidden quest!), kaolin claze and why you might wanna go there

brave cairn
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the klayze/glayze are mentioned in the metallurgy quests, but yeah that section is a bit unfinished

spiral lintel
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also maybe it's just me but the firmalife section is a bit... messy

gloomy elm
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Okay I’m still not finish 😐

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I gonna PR everything that is important for quest structures at least

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I won’t be able to finish before Monday as I won’t be much available before Sunday evening

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If you can just let me fully finish everything before pushing 0.9.3 I would really be glad

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It’s finishing some lang file and the HV chapter that I’m redoing from scratch

copper solar
cosmic veldt
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hm, odd

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they keep causing the world to be irrecoverably corrupted if i accidentally break one while trying to test it

gloomy elm
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Not like fully from scratched

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But I need to do a lot more of changes from Community to make it clean compared to the others one

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And HV is a smaller chapter anyway

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You get LCR and Cleanroom and that’s basically it

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Well and space

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But this one will be added later on

brave cairn
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took a quick look at the issues with not being able to stain wattle and not being able to craft facades

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the tfc code seems to very clearly be looking for the vanilla dye items, and I looked in gt code and didn't see anything about those being modified

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so I have no clue why those are swapped around

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as for the facades, I disabled the vintage improvements cast iron plate so greg was generating its normal iron plates again, but those didn't turn into facades either

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and the greg code shows it's just looking for any sort of iron plate, not its own

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so... I really don't know what's up with them

brave cairn
gloomy elm
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Basically finishing the formating of lang file

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If you don't want to wait it's nothing too bad it will come later

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not like there gonna be translating happening right now at least the quest will be there in englisj

brave cairn
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no, but we'd like to start doing proofreading for your text, lol

gloomy elm
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well yeah you can

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I mean there is already lot of texts that need proofreading

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Ore Processing

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LV chapter

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MV chapter

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anyway I'm pushing in 20 minutes or so just preparing my branch

brave cairn
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kk

brave cairn
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it'd be nice if any kind of dye would work for the wattle, it's a cute block

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maybe an assembler recipe too, hmm

gentle gull
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@brave cairn is there an option to split steam engine's 256su power into 4 independent steel shaft instalations?

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cause id did one and dont see the advantage besides faster rpm (thats kinda useless because of Rotation speed controller)

gentle gull
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ye sure but it is kinda useless in the eraly automatization stage

brave cairn
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which in turn means less stress usage

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otherwise, if they only output 64 or 128, I'd have to nerf water wheels even more

gloomy elm
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Okay so I pushed the branch with all the quests change

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There is some lang file for the tool but they need to be finished

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as for the quests convert to the lang file formate

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but at least you can begin proof reading and giving me your feedback on the quests change

brave cairn
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where?

gloomy elm
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I reopened the pr from before as you told me to do

brave cairn
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oh

gloomy elm
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I'm going now have some driving to do but I will take my computer if some stuffs need urgent fixing

brave cairn
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great, thank you

brave cairn
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has anyone managed to make a recipe that includes nbt data on the output?

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kube's docs suck and has no documentation for this

copper solar
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Also for alternators

brave cairn
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oh wait nebby's grappling hook stuff uses a ton of nbt

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lemme look at that

coral vault
elder niche
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does this work?

brave cairn
coral vault
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Oh interesting

brave cairn
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you can use a lava bucket instead

elder niche
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for what

brave cairn
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to fuel blaze burners for free

elder niche
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like item

brave cairn
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yeah, a mech arm uses the lava bucket item on the blaze burners, then gets back an empty bucket, which you can refill with a spout

elder niche
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hmm

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i will try it out

brave cairn
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@exotic wraith is this how you add nbt to a recipe output?

    event.shaped('ae2wtlib:wireless_universal_terminal', [
        'DED',
        'ABC',
        'DFD'
    ], {
        A: 'ae2:wireless_crafting_terminal',
        B: 'ae2wtlib:wireless_pattern_encoding_terminal',
        C: 'ae2wtlib:wireless_pattern_access_terminal',
        D: '#forge:plates/rhodium',
        E: 'gtceu:iv_sensor',
        F: 'gtceu:iv_emitter'
    })
    .modifyResult((craftingGrid, result) => {
        try {
            result.nbt.putInt("crafting", 1);
            result.nbt.putInt("pattern_access", 1);
            result.nbt.putInt("pattern_encoding", 1);
        }
        catch (exception) {
            console.log(exception)
        }
        return result;
    })
    .id('tfg:shaped/wireless_universal_terminal')```
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@spiral lintel tom's stuff's all merged now 👍

spiral lintel
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I guess I'll have to copy the quest snbt files too into an instance

brave cairn
brave cairn
exotic wraith
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you could also use Item.of

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that has an ability to specify custom nbt data

brave cairn
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ooh how?

exotic wraith
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uhhh

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i think its a string input?

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i forgor

coral vault
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you mean like this right? ```js
Item.of('minecraft:elytra', '{Damage:2045}').strongNBT()

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the .strongNBT() part is only needed for inputs if i recall

brave cairn
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ahh perfect

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nice that worked

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anyway is it time for another release, do you guys think?

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@rocky leaf just tested it, the keep setting works perfectly now, thank you!

cosmic veldt
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do you think maybe my rubber audit could make it in haha

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ive been working on it just now

brave cairn
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haha sure, we have a bit of time for xikaro to get tfg-core up to CF first

cosmic veldt
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alright nice

brave cairn
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did we figure something out for the latex temperatures, or what

exotic wraith
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that'd be it

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i just had to use modify recipe due to the nature of how my grappling hook impl worked

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couldnt make 2000 recipes for the mod

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lol

cosmic veldt
brave cairn
exotic wraith
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this' an issue?

brave cairn
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right now:

  • kapok requires 1c and makes 1mb
  • rubber fig requires 12c and makes 2mb
  • hevea requires 22c and makes 3mb
exotic wraith
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ye

brave cairn
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this can all be changed, but I'd like to avoid a situation like we had before, where people just couldn't progress at all if it was winter

exotic wraith
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oh

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i mean

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its all just in the recipe

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the recipes i made for the trees have it that way

cosmic veldt
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yeah I added recipes to extract latex from logs/saplings/leaves

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to replace the old one where you just got raw pulp from them

brave cairn
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oh nebby to catch you up to speed, airrice wants to change the whole latex -> rubber process so it's more realistic

exotic wraith
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ohh

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i see

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based

cosmic veldt
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  • ones to get latex from goldenrod and dandelions since apparently that's something that can be done
brave cairn
cosmic veldt
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i left those too

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but getting them from logs is more so going to feel like something you do during winter when it can't be tapped anymore rather than the main way you get latex

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hopefully

brave cairn
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oh, is that way going to be much more inefficient or something?

cosmic veldt
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not super inefficient, but the latex output is going to be the best method by far

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from tapping i mean

brave cairn
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if it helps, the vacuumizer can output to the vacuum block itself instead of keeping it in the basin

brave cairn
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@zealous atlas thanks for the tfg-core publish! Are beta builds more visible on curseforge? will everyone's main menu then say the latest will be 0.9? I would like 0.9.3 to be the first beta

zealous atlas
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But there will be no beta, if you are ready to lead from alpha, the assembly will be immediately in the release branch, since from past experience, this confuses players, due to the fact that in github releases, there is no gradation alpha-beta-release

alpha = pre-release

Regarding the display, which is broken in 0.9.x

It displays versions marked as latest on GitHub, i.e. everything that is not a pre-release

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Also, when we leave alpha, I will install the version on the server

brave cairn
zealous atlas
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after updating FancyMenu
I think it's worth releasing after the Create update

brave cairn
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oh

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hm, we are waiting on two other mods for that

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create steam n rails, and create horse power

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but.. create 6 would change around a whole bunch of things, so maybe it's for the best? so the release version of 0.9 won't have any more major changes

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then 0.10 can be for the moon

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idk

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unless we make create 6 be 0.10, and the moon 0.11? lol

brave cairn
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@zealous atlas it looks like you missed the version number here 🤔

zealous atlas
brave cairn
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oo new panorama

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it looks a little odd though, is that from 1.12?

merry briar
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TFG on modrinth lets gooo

brave cairn
merry briar
brave cairn
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not my decision

zealous atlas
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yes it will be, but later, because of some mods

brave cairn
cosmic veldt
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steam and rails has no ETA even now, unfortunately it might be months before we even get that

zealous atlas
brave cairn
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otherwise 0.9 might be in alpha for ages

cosmic veldt
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at this point I wonder if we should just go ahead with releasing 0.9.4 with the create 6 stuff sans steam and rails

brave cairn
brave cairn
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if we just remove steam n rails, all those blocks just disappear

cosmic veldt
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yeah 😔

brave cairn
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anyway I'm ready to push out 0.9.3 if you wanna finish up your latex stuff 👍

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might also be worth tweaking the tree tap numbers a bit so they work most of the year? and the vacuuming is more just to stop people getting stuck

cosmic veldt
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yeah it might be worth increasing the temp ranges at least a little bit

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just for some wiggle room

brave cairn
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@cosmic veldt don't forget to put your langs into tools-modern too

rocky leaf
brave cairn
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are you uploading it to modrinth too? or just cf

rustic thunder
cosmic veldt
brave cairn
cosmic veldt
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alright I just put in a PR on the tools-modern repo 👍

brave cairn
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cheers

rocky leaf
brave cairn
spiral lintel
brave cairn
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ok ok

spiral lintel
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crashed again

brave cairn
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what's the crash?

spiral lintel
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`# A fatal error has been detected by the Java Runtime Environment:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffc58feefca, pid=10256, tid=8264

JRE version: OpenJDK Runtime Environment Microsoft-8035246 (17.0.8+7) (build 17.0.8+7-LTS)

Java VM: OpenJDK 64-Bit Server VM Microsoft-8035246 (17.0.8+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)

Problematic frame:

C [ig9icd64.dll+0x90efca]

No core dump will be written. Minidumps are not enabled by default on client versions of Windows

An error report file with more information is saved as:

C:\Users\denet\AppData\Roaming\PrismLauncher\instances\alpha 0.9.2 take 10\minecraft\hs_err_pid10256.log

If you would like to submit a bug report, please visit:

https://aka.ms/minecraftjavacrashes

The crash happened outside the Java Virtual Machine in native code.

See problematic frame for where to report the bug.

[15:25:51] [Render thread/INFO] [mojang/GlDebug]: OpenGL debug message: id=1285, source=API, type=ERROR, severity=HIGH, message='Error has been generated. GL error GL_OUT_OF_MEMORY in (null): (ID: 173538523) Generic error'`

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reinstall or removing oculus or tfc caelum didn't work

brave cairn
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looks like you ran outta memory

spiral lintel
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worked until yesterday but now doesn't PepeHands

brave cairn
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increase your java allocation?

spiral lintel
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slight increase from 4096 to 4352 still didn't work. Not sure how much I can increase on a 8192 MB laptop KEK

cosmic veldt
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oof yeah that kinda sounds like the limit xd

brave cairn
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try 6k?

spiral lintel
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trying 5120

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if i don't reply my laptop has exploded

brave cairn
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RIP

elder niche
rocky leaf
zealous atlas
brave cairn
zealous atlas
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Can we at least split this into different folders?

brave cairn
spiral lintel
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@brave cairn merged my proofread as a PR, sorry for delay

zealous atlas
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I'm raising weblate now, the plan is to move everything there

brave cairn
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what's weblate

zealous atlas
brave cairn
zealous atlas
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I want to make it centralized

brave cairn
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what's wrong with the tool we have in tools-modern? it's centralized and not on a different website

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you can have as many files as you want, and the tool merges them all into the correct destination

zealous atlas
brave cairn
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oh, that part is nice

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@pearl gale what do you think?

rocky leaf
pearl gale
#

What is Crowding about? A very interesting tool for translation. Very easy to edit, it is possible to integrate with github. I wish it would automatically pull up Lang. If you update the file for translation, it will change all the lines without damaging the file. See other people's translations with similar words.

And now the cons. Some people may have a high entry threshold. The free version has the following limitations: 60k words (as I understand it, it doesn't matter if they are uploaded or translated). It is not possible to add users to manage the project.

This is just my opinion.

copper solar
cosmic veldt
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oh greate just got 0.0.40

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Tiered millstones will now always output the first item in a recipe, regardless of if it is a chance output (MV and below will continue to not give byproducts) does this mean the first output will now always be output at 100% chance or am I misunderstanding this???

brave cairn
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there was a bug where if the first output was, say, 50% chance, instead it would output zero (only affected the greate machines, the macerator worked fine)

cosmic veldt
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yeah I'm just going to assume this means they fixed that bug

#

either way gotta test it now haha

brave cairn
#

yep

#

the 2nd and 5th bullets were requests of mine as well lol, and 6th was another bug I found

cosmic veldt
#

I think tfgcore on the create 6 branch is crashing due to mixin nonsense

#

it worked fine in the dev environment.......

brave cairn
#

the modpack branch or the core branch?

cosmic veldt
#

the core branch, I just built it to test with the newest pulled modpack changes and it started crashing

#

to be fair I never tested it in prod but I didn't expect it to crash

brave cairn
#

what's it crashing with?

cosmic veldt
#

I posted out about it in the create dev channel on the createcord but it was

#

Critical injection failure: @Inject annotation on tfg$use could not find any targets matching 'use(Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/entity/player/Player;Lnet/minecraft/world/InteractionHand;Lnet/minecraft/world/phys/BlockHitResult;)Lnet/minecraft/world/InteractionResult;' in com.simibubi.create.content.kinetics.chainConveyor.ChainConveyorBlock.

brave cairn
#

did you remember to add create back to your workspace? I've done that before, when pakku fetching

#

otherwise I'm clueless, neither of us touched create in any other mixins

#

unless I fucked up the syntax of my boiler one somehow

blazing swan
exotic wraith
#

i might put the construction wand and gadgets into the misc category of tfg tips

coral vault
elder niche
#

true

#

thats what a "tips" section for

blazing swan
#

curious, is create 6 going to be 0.9.3? or are we waiting on greate

cosmic veldt
#

we're waiting on steam and rails which still has nothing close to an ETA for create 6 support, and we don't want to make saves with s&r's blocks in them incompatible, so create 6 is still months away at the earliest i presume

#

also unfortunately no, my error wasn't because of create not being 6.0.4 because it wouldn't even start otherwise

#

the game does start it's just hanging with the error message

brave cairn
#

yeah don't expect a strict order of create 6 then space

#

each will be done whenever they're done

spiral lintel
#

i can confirm 0.9 is much more laggier than 0.7. Loaded up fresh worlds in both, and I get constant lag spikes in 0.9 while 0.7 is super smooth

#

I think we should hold off adding more content mods besides space related stuff

brave cairn
#

huh, I've heard others say the opposite, where 0.9 is more performant for them

#

is yours with or without caelum?

spiral lintel
#

with caelum

brave cairn
#

try disabling that

spiral lintel
#

which btw was fixed with drivers update (the old caelum crashes)

#

but my recent crashes happen with or without caelum

#

so i cant test anything

brave cairn
#

but otherwise I agree we should be picky with any more mods

brave cairn
#

I'm eyeing a few for space, but they're just mods that add entities and stuff so they shouldn't impact performance, and most of them have stuff for multiple planets too

coral vault
#

I have an idea of a few for venus

brave cairn
#

I briefly saw it but iirc it was only useful for things like farm animals?

coral vault
#

Yeah, obviously not useful if you want aggressive mobs

brave cairn
#

I like to mix in a few neutral ones too but otherwise yeah I don't have much else

#

what are you thinking of for venus?

#

feel free to grab some of those different endermen btw, I was gonna put different ones everywhere

#

they're handy thematic neutral mobs, and endermen can be interpreted as aliens so it works out

merry briar
#

will these endermen pick up blocks?

spiral lintel
#

who added the beneath panorama? Looks nice!

spiral lintel
#

Running the modpack off the dev branch using pakku solved all my crashing problems

coral vault
#

@brave cairn do you know the cause of these errors in the space branch? fresh install

blazing swan
zealous atlas
#

Will you be adding anything else in version 0.9.3?

#

Since it's coming out of alpha, it will be deployed to the server, so in case of bugs, there will be more tickets EVs_02catrageuwu

brave cairn
brave cairn
brave cairn
#

there's a few texture seams from the shaders but ehhhhh it's fine

brave cairn
#

I think it'd be cool if each new 0.x version got a new panorama showing off the new major thing in that patch lol

#

it's possible to set up multiple panoramas and have it randomly select them, that'd be neat too

spiral lintel
#

Is one of these recipes meant to not exist?

brave cairn
#

no, the top one is more for if you're in an area that doesn't have jute

spiral lintel
#

guy who still has jute but uses the top recipe

gloomy elm
#

So do we still want to incorpore the trophy in the recipe for each rocket?

#

I gonna wrap up lang files from quest then try to setup the instance with ad Astra

brave cairn
#

nahhh I think it's gonna be too annoying

brave cairn
#

I can't wait to see everyone on the server see half their stuff stop working

coral vault
gloomy elm
#

Yeah thats a lot of changes

#

But the funniest will definitely be all the boilers exploding

#

Oh did you remove the explosion?

brave cairn
#

I did ye

gloomy elm
#

😦

#

I mean

#

thanksfully but that would have been quite funny

cosmic veldt
#

what's the process for making new quests if we have a set process written down anywhere

#

gonna get on the create logistics questline now I think

exotic wraith
#

ngl seeing 0.9.3 being implemented on the official server is a bit wild

brave cairn
# cosmic veldt what's the process for making new quests if we have a set process written down a...
  1. make the start of the chapter have no dependencies, so people can still start it if they mess up an earlier chapter
  2. use the same lang string syntax as how the other quests are done
  3. stick to consistent shapes like other quests
  4. quests should be for goals and for showing things the player might not know, they shouldn't be for every step in the crafting process. You want them to be difficult to accidentally screw up
exotic wraith
#

I really wish i could continue workin on this kind of stuff but man are we getting REALLY busy at work atm

brave cairn
#

it's ok! I'm gonna be busy with some other stuff this month as well

cosmic veldt
#

so do I just name the quests the lang string in the quest book? and I assume it auto gets the string when the quests book fetches them

brave cairn
#

you need the {} around it for it to work

cosmic veldt
#

mm, alright

#

thats kind of how I assumed it worked but I just wanted to make sure because you never know with how string parsing works in different stuff

#

alright onto do some writing haha

#

oh and I fixed the mixin for coremod and it works on the prod build now! I'll probably put in a fix PR on the create6 branch

#

was just some silly stuff like me mixing into a minecraft method but not remapping, so the runtime got confused and tried to use unobfuscated method names and etc

brave cairn
#

ooh great

gloomy elm
#

who changed the bind for reload shadder :p

#

that's the best upgrade we did

coral vault
#

I'll fix the hide recipes. I apparently can't do math

zealous atlas
#

@brave cairn

brave cairn
zealous atlas
#

This is a clean install

brave cairn
#

[23:45:50] [Worker-ResourceReload-5/ERROR]: [Load My Fucking Tags] Couldn't load certain entries with the tag tfc:shovels: #minecraft:shovels (from KubeJS Custom Tags)
[23:45:50] [Worker-ResourceReload-5/ERROR]: [Load My Fucking Tags] Couldn't load certain entries with the tag tfc:axes: #minecraft:axes (from KubeJS Custom Tags)
[23:45:50] [Worker-ResourceReload-5/ERROR]: [Load My Fucking Tags] Couldn't load certain entries with the tag tfc:swords: #minecraft:swords (from KubeJS Custom Tags)
[23:45:50] [Worker-ResourceReload-5/ERROR]: [Load My Fucking Tags] Couldn't load certain entries with the tag tfc:hoes: #minecraft:hoes (from KubeJS Custom Tags)
[23:45:50] [Worker-ResourceReload-5/ERROR]: [Load My Fucking Tags] Couldn't load certain entries with the tag minecraft:pickaxes: #tfc:pickaxes (from TerraFirmaCraft-Forge-1.20.1-3.2.14.jar)

#

ok give me a moment, it should be safe to ignore for the moment

gloomy elm
#

It’s said in the changelog that MEGA items were changed but which one exactly ?

#

Im thinking about redoing some work on AE2 quests and recipes with space coming

#

Well coming

brave cairn
gloomy elm
#

I mean now that’s it’s one of the next step

brave cairn
#

now it just needs a naquadah plate

gloomy elm
#

Oh I see

brave cairn
#

which iirc just needs hss coils?

gloomy elm
#

I guess it’s around there

#

Singularity needed HV only though ?

#

Or maybe the component needed 64k ?

brave cairn
#

nope, you need the 64k drive

gloomy elm
#

I understand and this one is gated quite late I guess

brave cairn
#

yeah, so previously it needed luv, now it needs IV

#

which is nice, because IV's when you're hugely expanding everything with multis, so the MEGA interfaces/patprovs are real handy then

gloomy elm
#

Make sense yeah

brave cairn
#

@zealous atlas try this

zealous atlas
#

and you didn't have this during development and testing?

brave cairn
#

I did, but my workspace is sometimes messy from all the shit I do ahaha

#

so it's usually just that

#

but yes I will remember to check for this in the future 👍

copper solar
brave cairn
#

yep! there's an EMI setting to turn on recipe IDs

#

so you'll just need to find that, and make a new recipe that has the same ID in kubejs, and it'll overwrite it

gloomy elm
copper solar
#

there's no recipe id for these boiler fuels. i think it might be hardcoded somewhere through temperature interactions with the boilers and fuels

brave cairn
#

I took a quick peek in the moni github but didn't see any mention of creosote, tom

cosmic veldt
spiral lintel
#

someone approve the lang changes in the Tools repo so ppl in the dev branch don't get jumpscared by the "quests.x.y.title" 🙏

copper solar
#

I'm slowly following the code and trying to identify where the 17x loss of efficiency/faster burn time between the lbb and liquid steam boiler is coming from. But I'm not certain even if I do find it how to overwrite or change it... Anyways still gotta find it first.

gloomy elm
#

No reason that solid fuel is ten times less efficient

gloomy elm
topaz jacinth
#

If such place exists, where may i find any/all of these:
all aditions to 0.94
whats planned for 1.0
1.0 will be the next/last update? any betas in between?
1.0 ETA

topaz jacinth
#

ty

brave cairn
gloomy elm
#

1.0 won’t be the last update but when space and Create 6 comes out that should the last massive change

gloomy elm
brave cairn
gloomy elm
#

But I also have the file to buff only one fuel

brave cairn
#

so like, 0.10, 0.11, etc

#

then 1.0 is when space is all finished

copper solar
topaz jacinth
#

is pollution enabled in the server?

gloomy elm
#

Im not home

copper solar
brave cairn
#

nah that's thermal dynamics

#

(I didn't even know moni was using thermal)

copper solar
brave cairn
#

ooh that looks like it

#

keeping it the same x18 factor instead of x20 sounds good imo

copper solar
#

they dropped it to 16 after

#

well i'm gonna look at our numbers a bit more in depth too before rushing a change

#

Overall my reality check line of thought is that a small steam boiler should probably heat up quicker/use fuel faster but be less efficient in terms of steam generated per fuel amount than a large boiler. So the large boiler takes more time to get up to speed, but you'll get more out of your fuel if you manage to keep it running and hot.

gloomy elm
copper solar
#

right now the small boilers are mega efficient in terms of fuel, you put in one bucket of creosote and it lasts a looong time

#

yes, faster, but per steam output mb

#

the capacity of the large one is still a ton more

gloomy elm
#

By 16 seems quite okay

copper solar
#

but the equivalent output of the small boilers to get the same amount of steam as the large boiler should use more fuel total

#

spreadsheet time!

gloomy elm
#

If someone is motivated enough to make tons of large steam turbine so be it

pallid moat
#

Got an issue, or maybe I am dum: I updated to the beta version and everything was on fire as expected with pollution and greate, but more concerningly, when the pollution inevitably did kill me, my body and everything with it simply vanished? Somehow my backpack and tool belt remained with me but everything else is completely gone. We have backups from just before we updated so it's not a problem, but still.

quaint mesa
#

So is there a preference of Ambiental over say Cold Sweat? I know someone made a compat patch for CS for TFC.

brave cairn
#

either that or pollution and PlayerRevive

brave cairn
#

it's fine if you really want temperature to be a big part of your survival modpack (which is why hardrock uses it), but here, I like that it's more just a background thing

brave cairn
#

xikaro just removed it from the server, and then the problems went away

rocky leaf
rocky leaf
#

I have fully completed the greenhouse mixins and added water conductivity through the port

brave cairn
#

ooh awesome! we'll have to unhide the ports and add recipes for them again

rocky leaf
#

Well, the PR is sent. Time to go to sleep

brave cairn
#

thank you very much!

copper solar
#

Should the blue steel diving suit have hazard protection? Since it lets me swim in lava and all...

coral vault
#

I'd say no? Better to still incentive making hazmat gear at that point in the game

brave cairn
#

don't wanna make the face mask/rubber gloves entirely useless

coral vault
#

Yupp. And diving suit isn't even that far in the pack. You'd probably make it before even having to worry about hazards that much

brave cairn
#

does it make sense thematically? no lol, but that's ok

#

the mask and gloves are curios, so you can have all of it at the same time

copper solar
#

No problem, just a passing thought. Never mind me 😉 (as I consider making a death chunk for large boilers)

elder niche
#

congrats with release

#

daaaaamn

#

thats HOT

#

literally

brave cairn
#

they're surprisingly easy to make, too

elder niche
#

nice

#

but now TFG looks kind like techno-magic pack

stray knot
#

Make a new panorama for each planet release? 🤔

brave cairn
#

apparently there's a way to have multiple panoramas that it can randomly pick between

#

it'd be nice to have a bunch of overworld ones too

#

...maybe whenever the structures are all done 👀

elder niche
#

During updates to planets, we can add panoramas with this planet, but make it the main one, and then when updates are off-topic (after or between updates to planets), make sure that all panoramas have the same chance of appearing.

brave cairn
#

I don't know if it's possible to give them different weights

elder niche
#

new anomaly found lol

coral vault
#

Bro glimpsed another reality

brave cairn
#

wtf happened there

elder niche
brave cairn
#

haha your world has so much extra stuff in it I wouldn't be surprised

elder niche
#

i like that

#

LORE

#

bro ta hell with this waves

brave cairn
#

🫨

elder niche
#

mine ghott

#

yay new friend

#

reflections lol

brave cairn
#

that one's a rendering issue with gregtech

elder niche
#

what POI beneath have ?

#

wow. I accidentally bumped into Chromite. I really missed him...

brave cairn
#

lush caves can have kaolin, spider one has easy string, mushroom one has tons of clay
bottom ones are a bit more similar but can have lots of charcoal and ash sitting on the ground

elder niche
#

amm. My radar doesn't work properly . I cant choose specific ore

brave cairn
#

known issue, no clue why it's happening though

elder niche
#

GT happend

brave cairn
#

apparently it works fine if you only have gt

spiral lintel
elder niche
#

dudes are chilling

#

But still... Why carbon from latex? Is this definitely not a mistake?

brave cairn
#

this slot used to be carbon, now it's rubber

elder niche
brave cairn
#

whereas for others like fir logs, you get rosin instead

#

or maple sugar from maple logs

elder niche
#

new friend enjoing his new home 💖

copper solar
#

Time to set up pakku. Hope this is painless ><

coral vault
#

Not too difficult, feel free to ask if you need help 👌

elder niche
#

pakku?

copper solar
#

to build from source

coral vault
#

Pakku is the tool we use to manage mods for the pack in a dev environment

elder niche
#

oh yea yea

#

I remember now

copper solar
#

So jei says the recipe for creosote in steam boiler is 360s/250mB, but the high pressure steam boiler actually consumes it in 180s. Anyone familiar if the large boilers have any hidden multipliers too and/or where the numbers live? The steam output between the low pressure and high pressure is not a factor of 2, even though the consumption is...

#

Means the lbb was only 9 times less efficient than the liquid steam boiler instead of 18 times. But if the LBB has it's own multiplier somewhere that number would be wrong too.

copper solar
#

kinda want to make a blue steel flask that can hold 3 servings of unspoiling soup but that's probably way above my pay grade XD

brave cairn
#

that sounds tricky yeah

copper solar
#

The other idea I just had was bluesteel tongs not having durability

#

or maybe red+blue steel, one tong part from each hah. that would be a bit silly though. then again there is The Bucket...

cosmic veldt
#

Mixed Steel Tongs would be a nice sendoff to the whole metalcasting era tbh

#

same thing as bucket, need to weld red+blue tong parts together and then weld the mixed steel tong parts again

brave cairn
#

not like it's any useful at that point 😔

cosmic veldt
#

true but, by the same logic it's not like a creative drawer is useful by the point you get them in those modpacks that cap themselves off with creative items :P

#

i think it would be neat just as a kind of "graduation" item

#

like hey you managed to do everything to get to this point, well done, here's a cool thing if you ever want to manually smith something again

brave cairn
#

bucket 2 lol

#

sure, go ahead if you want

copper solar
#

I'm in lv and I still pick up hot things occasionally. I'll look into adding it once I learn how

cosmic veldt
#

we just need to make it have the insulating tag but no durability like the blowpipe used to have before that bug was fixed

#

and the rest would just be adding items and their textures + their smithing recipes

brave cairn
#

yeah, I think if you just make an item and give it the insulating tag, it should work?

copper solar
#

or if anyone else can check really quick to see if it's reproducible

coral vault
#

I know this issue was reported with the bone needle too. Not really sure the cause of these issues. other than the connection of the ingredients being damaged?

#

Which recipe are you using?

brave cairn
#

it might just be new a bug with emi, we did update it a bunch recently 🤔

copper solar
#

rebar support

coral vault
#

The crafting table one or the assembler?

copper solar
#

mm backpack craft. i don't actually get to click on the + to add the craft, just hovering crashed. i think. I'll try again in 0.9.4

copper solar
#

I took a crack at updating the overview description

The Ultimate Survival Modpack

TerraFirmaGreg-Modern is a challenging and realistic Minecraft 1.20.1 modpack that combines TerraFirmaCraft and GregTech Modern for loads of content with progression from the stone age to space age. A huge selection of quality of life mods have been included as well for a superior Minecraft experience, including quest progression and an in-game field guide. Many TFG specific balance adjustments have been applied in consideration for the smooth integration of included mods.

TerraFirmaCraft - Progress from the stone age to the steel age with vastly expanded, in-depth crafting and survival mechanics as well as completely overhauled world generation.
GregTech Modern - Continuing progress with advanced metals through chemistry and science. With huge multiblock machines!
Applied Energistics -
Create - Bring your factory automation to life with fantastic and elaborate contraptions! Implemented with Greate in consideration for GregTech technology tier balancing.
Ad Astra - To space, and beyond! (Coming Soon Tomorrow™️)

TerraFirmaGreg-Vintage - TFG modpack for Minecraft 1.12.

#

I don't have a description for applied energistics since I haven't interacted with it at all yet T_T

#

Any other major mods that deserve mention?

#

Also a little hesitant on using "realistic", people seem to latch on to that for better or worse.

coral vault
#

New description: "Someone copied RLCraft? 😱"

copper solar
# coral vault The crafting table one or the assembler?

More details (updated 0.9.4) - it works fine in the inventory, 2x2 craft. It crashes in backpack craft - I have all the items available but after opening the rebar support in JEI the + button is greyed out, and the crash occurs when I hover over it. It crashes in a crafting table too. Very consistant and reproducible on my machine

coral vault
#

Yeah, same thing as the bone needle crash then

#

🤔

coral vault
brave cairn
#

interesting!

#

good catch that it's that, I wouldn't have guessed

coral vault
#

Seems pretty inconsistent. But it's always recipes that use tools

brave cairn
#

so the way I see it, there's a couple fixes:

  1. tell emi about it in case it's a bug on their end
  2. tell tfc about it in case it's a bug on their end
  3. change needles and chisels into gregtech tools, which means we won't need the damage inputs crafting at all
brave cairn
spiral lintel
brave cairn
#

I'd like to get another small update out to fix the critical issues with dying and rubber being impossible

#

I'll do some of those quest fixes tonight then I can send it off to xikaro unless there's any objections

cosmic veldt
#

sounds good

brave cairn
#

fyi I also turned off pollution because I don't think GT implements it very well

#

in its current state it isn't interesting and I really don't like how it just instantly kills you instead of adding slow effects over time or something

#

if it gets improved, I would be fine with turning it back on again

rocky leaf
spiral lintel
brave cairn
#

yeah, it only happens in multiplayer with the PlayerRevive mod

exotic wraith
#

ok

#

actually

#

@spiral lintel wrent you having performance issues with the modpack recently?

#

or was it someone else

spiral lintel
exotic wraith
#

I see

#

i've used it before to identify big issues like

#

i recall in a server with a friend shit was so bad til we noticed the quark feeding through performance was fucking shit

#

so we removed it and lag went significantly low

brave cairn
#

does it need to be added to pakku? this feels like something you add to diagnose a problem and then uninstall afterwards

exotic wraith
#

so i think it might be a good idea

brave cairn
#

🤔 iunno, feels like it would be more useful to ask the people who have trouble to try it out

#

since they're the ones with the problems

cosmic veldt
#

it would be useful to have people run a command and give us their log for debugging etc

gloomy elm
#

Spark makes all the mac users crash

#

Though most of us know that it does so we just remove it right away

#

Btw Pyritie Moni team scrap their nuclear mod project in favor of waiting for GTm ones but made a kubejs multiblock in which you can modify the size a a waiting one

#

Im sure we could ask nicely and that would work wonders for us

brave cairn
#

the size a a waiting one?

gloomy elm
#

I don’t know what I was trying to say

#

You can customize the size like the cleanroom

brave cairn
#

oh neat

gloomy elm
#

To test space is it still directly from your fork or the space branch on the main repository ?

brave cairn
#

nobody should be using my forks any more

#

check out the space fork, fetch your pakku, then ignore it and change your ad astra version to the one before latest (I couldn't get pakku to use the right one)

gloomy elm
#

sounds good thanks

cosmic veldt
#

I'm very scared of messing with pakku because it's overwritten all my mod versions before but if I wanted to make my create 6 branch have the proper required pakku what would I have to run?

#

like the mod jars and everything else

#

so it could run for yall too

brave cairn
#

I think all you'd need to do is like
java -jar pakku.jar update create for example

#

then just make sure pakku fetches matching CF and MR versions

#

you can specify them exactly with --cf and --mr

#

like java -jar pakku.jar add create --cf ##### --mr 6.9.420

#

then do a fetch once you've added/updated everything

gloomy elm
#

I'm lost we can't teleport to other dimensions in Java Minecraft?

brave cairn
#

what?

#

#💬│modern-chat-en message

#

you just do this

#

I do it all the time

gloomy elm
#

oh nvm found it

#

yeah thanks while i was looking on google i thought execute was some bedrock edition command

#

I'm seeing a lot of recipes already gregified is that place holder ?

#

lol

brave cairn
#

and yeah mars is a mess rn lol

exotic wraith
brave cairn
#

@rocky leaf I'll disable death penalty for 0.9.5, then maybe we can test it out on nebby's server this weekend if they're around? to check the multiplayer issues

exotic wraith
#

considering i'm the only one able to

brave cairn
#

thanks!

brave cairn
#

aw, hecuba isn't updating to 0.9 💔

coral vault
#

Dang 🥀

brave cairn
#

maybe one of these days I should visit flurben's server, since he's there too

coral vault
#

Is that server updated to 0.9?

brave cairn
#

discord server I mean

#

though their tfg server didn't have any of my terrariums so

spiral lintel
brave cairn
#

loool was that you

coral vault
brave cairn
#

oops I clicked merge

coral vault
#

It's over now 😔 pack is ruined

elder niche
#

@exotic wraith

#

"well, for example, in the Latex Trees quest it says that you need to look at a suitable tree, but in fact you need to assemble it."

#

how dare u...

#

😂

#

fooling the poor newbies... What a horror

exotic wraith
#

you... dont assemble the tree

#

that doesnt work

#

i dont get the message

gloomy elm
#

I think it does work ?

exotic wraith
gloomy elm
#

I saw lot of people doing and getting crash out of it lol

exotic wraith
#

not handmade placed leaves

exotic wraith
#

what the fuck?

gloomy elm
#

there was talk about that last week in the general eng chat

brave cairn
#

whuh

#

tom I tink some of your quests may have gotten lost in a merge somewhere

brave cairn
#

lemme see if I can find them

exotic wraith
#

try selecting another quest line

#

then back to it

#

do more quests appear?

#

out of the blue?

brave cairn
#

like a git branch?

#

oh

#

no, looks the same

exotic wraith
#

like, switch back and forth from stone to tips

#

ok good

#

then likely some quests prolly got lost

brave cairn
#

so not good!

exotic wraith
#

i mean

#

its better than the other alternative KEK

exotic wraith
#

back when i was doing the stone age rework the "primitive age" questline (the bad one) had invalid item IDs

gloomy elm
#

fingers crossed that I still have the file lol

exotic wraith
#

which caused quests to appear suddenly if i switched quest lines

#

and if i clicked one of those "phantom" quests

#

the game would crash

#

which i think its worse than probably a merge issue

gloomy elm
#

let's see I'm loading the old file let's see

#

thanks god

#

well it's still a mess

brave cairn
#

ok phew

#

can you just send me that file?

gloomy elm
#

We still have hazard right?

#

or it's linked to pollution

brave cairn
#

nope I'm stupid and never actually checked the configs

#

they are indeed separate

gloomy elm
#

at the end of day it would have been fine to remove everything but well

#

I like hazard

#

even if they are not greatly implemented

brave cairn
#

yeah they're at least tolerable

copper solar
#

The problem with pollution is that the way it is now is that it's both unintuitive and undocumented, leaving not much for the player to go on.

brave cairn
#

there, that's a bit less cramped

coral vault
#

Make sure that the newer quest remain 👍 can already see that the walking cane is gone, unless you moved it

brave cairn
#

I moved it to the left

#

everything else look ok?

gloomy elm
#

looks much better

#

Damn I need to do the lang file on these too

cosmic veldt
brave cairn
gloomy elm
#

I began to play a bit with materials creation

#

it's impressive how strong GT is with kubejs to make new stuff

spiral lintel
#

oh nvm you fixed it

brave cairn
#

saves you so much time

gloomy elm
#

lots to learn though it's really too bad there isn't any up to date wiki :p

#

And I need to restart the game everytime I modify one line to see what happens lol

#

Hmmm I’m having difficulty making the Blast furnace recipe with auto generation

#

I need to go have a look at other modpacks and see what I mess up

cosmic veldt
#

oh right speaking of blast furnaces

#

it'd be nice if we could change the red steel/blue steel/black steel recipes to just give the ingots instead of hot ingots

#

it's a bit odd that the arc furnace can do it without issue but the blast furnace makes you have to cool them down

#

unless them being fast is a worthwhile tradeoff, personally i say it isnt

gloomy elm
#

Yeah that make sense

#

It’s because red and blue steel were HV alloy before

#

The recipe with the arc furnace was just add as a shorter way

cosmic veldt
#

yeah it makes sense in GT's internal logic (its funny because I think they were grandfathered in from GT5u compat stuff)

gloomy elm
#

You could also lower the voltage at the same

#

Time

cosmic veldt
#

I think it's already low? I think it's LV

#

which was even more odd to me because it's LV but puts out hot ingots way way before youre gonna vacuum cooler anything

gloomy elm
#

Check but I’m pretty sure it’s still hv

cosmic veldt
#

I know we added the ore washer recipes to cool those but still

brave cairn
cosmic veldt
#

oh I see we just added the arc furnace recipes for the dusts in post on our side

#

yeah we can look into removing those

#

I remember in nomi they made it so signalum you needed red steel for and enderium you needed blue steel for.. or something like that

#

it was cool

gloomy elm
#

We could still keep them just in case

#

Oh well I guess you can get the multi arc furnace

#

Nvm

#

Removing it is

brave cairn
#

if it's possible to change them to just need like, cupronickel coils and no extra cooling, that'd be fine too

#

but otherwise yeah, removing is prob easiest

cosmic veldt
#

more for convenience than anything yep because it would let people mass smelt alloys through a blast furnace setup if they wanted to

gloomy elm
#

Well there is still the multi arc furnace as I said

#

but if you modify the recipe that works too yeah

brave cairn
#

you might need to dig into the gt code a little to see if there's a way to modify the EBF recipes

#

.blastTemp() is meant to be paired together with .ingot(). Will generate a EBF recipe (and an ABS recipe) based on the parameters you give it:
temperature -> dictates what coil tier it will require (check the coil tooltips for their max temperature). If the temperature is below 1000, it will also generate a PBF recipe. If temperature is above 1750, a hot ingot will be generated, this requiring a Vacuum Freezer.
(optional) gas tier -> can be null for none, 'low' for nitrogen, 'mid' for helium, 'high' for argon, 'higher' for neon or 'highest' for krypton.
(optional) EU per tick -> the recipe voltage
(optional) duration in ticks -> how long the recipe should take

gloomy elm
#

yeah that's what i'm following to make my ingot but I don't get the ebf recipe -_-

copper solar
#

If death penalty comes back down the line I think the minimum hunger on respawn could use a slight buff, feeling pretty pressured to prepare food after dying even when I have ingredients ready in my base. probably much much worse for people who don't have immediate access to food.

gloomy elm
#

from looking to other modpack it seems people are making custom recipe for the ebf

#

Maybe it's bugged out I dunno

#

but some others have it working right away

#

i'm confuse

#

I gonna make custom recipe with the EBF damn it whatever

brave cairn
#

tried asking in the gt server?

gloomy elm
#

That’s a good idea

copper solar
#

hmm i dont suppose we touched greenhouse recipes? seems kinda weird that most of the metal greenhouse pieces need tempered glass but the base block doesn't. and tempered glass need ebf/arc furnace?

#

so i can make copper and iron greenhouses, but i can't make them pretty until lv

#

(the roof and roof top pieces use normal glass with the wood greenhouse)

#

ooooooh jk i'm dumb there's a glassworking recipe

gloomy elm
#

If you ask me we could make the greenhouse easier to build

#

It’s the Community One

#

It doesn’t look that good

brave cairn
#

it's mostly just dirt, steel, and glass

elder niche
coral vault
#

I think this is fixed for 9.5

gloomy elm
copper solar
#

The bigger a greenhouse is, the better it looks imo. Small greenhouses are too noisy for the walls

copper solar
#

Well gotta fill it with planters and plants then :]

#

Or maybe compost bins in the meantime

gloomy elm
#

noo

#

i'm speaking about the gregtech one

#

I love the Terrafirma one

copper solar
#

Ooohh sorry I misunderstood

gloomy elm
gloomy elm
brave cairn
brave cairn
#

@coral vault you're the local js expert, right? what's the best way to wait on a condition without locking up the main thread? we keep running into this annoying race condition with gt's material registration

#

I've brought it up to the GT devs - one acknowledges it but thinks the bandaid we currently have fixes it (it does not), the other denies it

exotic wraith
#

so

#

0.9.5 is out

#

do i update the private server?

cosmic veldt
#

ooh sounds good might be time to revisit that for awhile

gloomy elm
#

I didn't want to play on it while not everyone was there

exotic wraith
#

maybe!

#

i need to concentrate at work rn however

#

and also i'm going to go AWOL on thursday/friday

brave cairn
coral vault
brave cairn
#

the method for looping over materials

#

there's some conditions at the top, but we need to actually wait until those are true instead of just skipping if they're false

#

sorry still at work so I don't have the code

elder niche
#

god bless beneath

#

ahahah

edgy sierra
#

is it normal that there isn't any server pack on curseforge for the latest version?

brave cairn
#

maybe it's still being approved, I don't know, curseforge is slow sometimes

elder niche
#

@brave cairn is this GT change or not? (now poor ore cant be processed if u have only 1 unit)

#

its sucks

brave cairn
edgy sierra
#

is there a guide on doing it with pakku and the github repo?

elder niche
#

☠️

brave cairn
#

there's a new kind of filter that checks recipe types too

#

you can use it for electrolyzers so I'm excited for that lol

rustic thunder
elder niche
#

we can get rid of that?

brave cairn
#

anyway let's keep this thread for modpack dev stuff and not 0.9 gameplay questions 🙏

brave cairn
#

yeah with the green toilet paper

elder niche
#

its foil

coral vault
# brave cairn the method for looping over materials

this one right? ```js
function forEachMaterial(iterator) {
if (GTMaterialRegistry.getPhase() === $MRM.Phase.CLOSED || GTMaterialRegistry.getPhase() === $MRM.Phase.FROZEN) {
GTMaterialRegistry.getRegisteredMaterials().forEach(material => {
iterator(material)
})
}
}

brave cairn
#

🧻

coral vault
#

k, ill look into it

brave cairn
#

thank you 🙏

coral vault
#

so the issue is that we need to wait for the condition to be true and we cant skip over it if its false becuase there is some sort of delay? or?

brave cairn
#

if we skip over it, then a load of recipes don't get set up

coral vault
#

becuase we have to wait for them to be closed or frozen right?

#

hmm unfortunately I dont think there is anything we can do

#

Kubejs does not support await or setTimeout() or setInterval()

#

and a while loop would make the whole server freeze

brave cairn
elder niche
# elder niche that thing?

In general, it really works, apparently. It's a convenient thing, but for some reason it ignores biotite again.

coral vault
#

however you may be able to defer the thread. Ill need to look at how minecraft handles it rq

copper solar
#

Would it be difficult to allow greg wrenches be allowed to change create vacuum chamber mode? That one tripped me up for a while before someone told me i needed a create wrench. Not sure if there are other machines with similar requirement.

coral vault
#

hmm. No dice. Dont think you can defer a thread through a java type with kubejs

brave cairn
#

dammit

#

maybe there's something that could be done with a java event, but then you'd need some way of keeping kjs's recipe callback alive... argg

brave cairn
cosmic veldt
#

same with making mech crafters connect to each other in the back

#

i know gt wrenches cant do that

coral vault
copper solar
#

Also some funky farming stuff now that I'm invested into my greenhouses: pumpkin plants don't seem to give extra seeds after mature/killed (nm just bad rng). A bone in an empty compost bin instantly makes rotten compost, but you can't get it out without breaking the bin. Minor stuff that we probably don't need to worry about here but I thought I'd mention it, dunno if it was always like this or something in 0.9 made it wonky.

coral vault
#

Also the material function should fire before the recipes right? right now there is no set order so I think its randomly firing after

brave cairn
brave cairn
coral vault
#

Huh, well it's in server scripts

brave cairn
brave cairn
coral vault
#

Possibly. What I mean is that when the forEachMaterial function gets called in the recipes it should happen after the utility function. And right now the priority order isn't set

copper solar
brave cairn
copper solar
#

i'm gonna try on my actual real composted compost in a day when it's ready

copper solar
#

Ok so it works fine as expected when I add bones to completed/full compost to make it rotton compost. I think the bug is that throwing bones into an empty composter instantly makes an rotten compost with no compost block actually in the bin.

copper solar
#

hmmmm. did planter yields get reversed somehow or am i in rng denial again? i seem to be getting more than one seed from them, but always one vegetable

brave cairn
#

firmalife moment

copper solar
#

maybe i'll just hop on over there... i'm extremely invested into my greenhouse now that i actually got around to making it XD

#

i also keep standing under my sprinklers looking up to drink but it doesnt work hahaha

gloomy elm
#

Tracking the way to make Biotite from Stone dust as it could be use to make Fluorine.

#

From EMI I'm getting this ratio

#

It's quite low at HV and may be close to negligeable

#

do we want to remove it anyway or we fine keeping it

exotic wraith
#

hello chat

#

i'm going to update the server to 0.9.5

#

gonna update in 4 mins

#

no clue if anyone's online so yeah

coral vault
#

Schweet

#

Too bad I spend more time working on the pack than playing it...

exotic wraith
#

thats the nature of being a contributor

#

😔

coral vault
#

Alright, I quit. Good luck everyone 🙋

brave cairn
exotic wraith
#

@brave cairn what was the mod you wanted me to add for testing purposes?

brave cairn
#

#1331744604701069393 message

#

dammit too slow

#

😭

gloomy elm
#

ahah

brave cairn
#

but yeah the config for this should already be in the /configs folder

exotic wraith
#

is that an actual mod in curseforge?

#

that'd make it a lot easier to add on my end

brave cairn
exotic wraith
#

got it

brave cairn
#

and since PlayerRevive effectively doesn't exist in single player, the cf version works fine

#

buuuut then when it was pushed to the server, people started dying twice and getting empty corpses

gloomy elm
#

which is problematic we can all agree lol

coral vault
brave cairn
#

yeah thankfully we caught it early and xikaro removed it from the server, and the affected player was far enough that they could craft their stuff back, but still

exotic wraith
#

mod server side only?

#

the one i just added

#

or do i need to download it manually for my client

brave cairn
#

uhhh possibly

exotic wraith
#

only one way to find out :D

brave cairn
#

also man why the fuck is chorus plant so annoying to inject into

coral vault
#

Btw want to leave sculk for wetware planet? Could recolor it all red

#

Wet warden