#🚀EN - 1.20 Modpack Contribution Megathread

1 messages · Page 20 of 1

gloomy elm
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so

brave cairn
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well the crushing wheels speed up the maceration too

gloomy elm
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at least it can't do more than a stack at a time this one

merry briar
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dont know what are you planning but having cheap stress in normal create is pretty easy

brave cairn
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yeah they're a bit less crazy lol

brave cairn
merry briar
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you can make a lot of crushing wheels spin very fast

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okay

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good thing that transporting items doesnt consume stress

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at least in vanilla I hope greate doesnt add that

brave cairn
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haha nah that's still free

merry briar
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are enderpearls and breeze charges obtainable?

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and iron golems spawneable?

brave cairn
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Pearls yes, you can craft their dust and make the pearls in HV. The nether has endermen but they only drop the dust.
Breezes are in 1.21, so no
Iron golems are disabled

merry briar
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oh right, 1.20.1

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I wanted to build this

brave cairn
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if that's relying on the newer pearl mechanics then those are also 1.21 iirc

merry briar
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no

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but they need breeze charges

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not sure if you can make it work with other projectiles

spiral lintel
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were new quests added for tfg tips in 0.9.2?

brave cairn
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uhhh I think the GT section has a few now?

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otherwise I think most of the quest changes were just to lv/mv

spiral lintel
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also is anyone else's prism launcher messed up for curseforge?

gloomy elm
spiral lintel
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For the former the version select is blank, for the latter it says it has errors resolving mod ids

brave cairn
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curseforge seems to be shitting itself at the moment

gloomy elm
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I downloaded some hours ago so I guess I got lucky

spiral lintel
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`# A fatal error has been detected by the Java Runtime Environment:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff9f922efca, pid=16640, tid=21492

JRE version: Java(TM) SE Runtime Environment (17.0.8+9) (build 17.0.8+9-LTS-211)

Java VM: Java HotSpot(TM) 64-Bit Server VM (17.0.8+9-LTS-211, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)

Problematic frame:

C [ig9icd64.dll+0x90efca]

No core dump will be written. Minidumps are not enabled by default on client versions of Windows

If you would like to submit a bug report, please visit:

https://bugreport.java.com/bugreport/crash.jsp

The crash happened outside the Java Virtual Machine in native code.

See problematic frame for where to report the bug.`

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never seen this before...

brave cairn
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what were you doing?

spiral lintel
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loading the modpack 🤣

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fresh install as well

brave cairn
spiral lintel
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gonna reinstall again

gloomy elm
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Pyritie if I’m doing more stuffs for quests that is on my Pr should I close it and redo it later? Or just continue and it will continuously update?

brave cairn
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it'll update! you can mark the PR as a draft to show that it's not ready to be reviewed yet

gloomy elm
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Perf thanks

spiral lintel
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crashed with the same error after reinstall wtf 😭🙏

gloomy elm
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What's the issue with the tool for the ore codex?

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I would really like to have some kind of easy way to see how our ores are generating without having to look through these files one by one

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:p

blazing swan
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I TP'ed to my base and that happened

merry briar
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how good are ponders in greate?

gloomy elm
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they don't really exist specificaly for Greate

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it's just the same one as Create

merry briar
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so some of them dont make sense?

gloomy elm
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Well they do

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all the items from Greate are the basic Create's ones

merry briar
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oh yeah right

gloomy elm
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there is just this stupid wire coating factory that I would like to remove lol

brave cairn
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it's fiiiiine

vivid steeple
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i just realized how essential a wire coating facility is

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why was there not one to begin with in gtm??

gloomy elm
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well it serves no purpose as you should use an assembler to do coating

vivid steeple
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but cable recipes eat up my pattern providers in assemblers

gloomy elm
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make an other one?

vivid steeple
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you can have a dedicated assembler but its really dumb

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its like incredibly slow for what its worth too

gloomy elm
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I don't see how this is really dumb to have a dedicated assembler

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it's the same time

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it's even the same recipe

vivid steeple
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i guess you could just go for the multiblock one

gloomy elm
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everything is the same

brave cairn
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this thing's a lot cheaper than an assembler, and then you can just keep it full of various liquid rubber and not have to worry about other fluids

gloomy elm
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it's cheaper yeah

vivid steeple
gloomy elm
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Pyritie what about the tool?

gloomy elm
vivid steeple
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worked with the mech pumps

brave cairn
gloomy elm
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thanks

gloomy elm
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So I redid the Progression tab of Gregtech on which I would like to add space related stuff like rockets and add a category for the more in depth guide like AE2, Ore Processing, Energy chapter...

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Now I just need to finish Gregtech tips in the TFG tips

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and what would be left will be to redo each GT chapter while integrating space in it

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Are you okay with that?

brave cairn
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oh, you removed the vacuum tubes and the anvils

gloomy elm
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Oh I didn’t see them

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Some mismatch version I guess

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Will add them back

brave cairn
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I put the anvils on that progression page since they're also progression

gloomy elm
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Sounds perfect didn’t think about it

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I gonna download the chapter from GitHub

brave cairn
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but putting all the extra information/mods chapters on their own category sounds good

gloomy elm
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Great thanks after that I think the quest book will be quite filled and that should be enough for everything

brave cairn
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nice nice

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I didn't make any progress on the field guide tool today because I decided to draw stupid shit instead linkpepehype

gloomy elm
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I feel you

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no worries I don't need it anytime soon I feel it will just be useful to us when we think about redoing the ore vein generation

brave cairn
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it doesn't need to be redone, just have a few things shifted around

gloomy elm
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I don't know about redoing everything but just moving some veins yeah

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I mean depending on how you want space to be implemented

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for example Molybdenum and Molybdenite. Removing Molybdenum from it, lowering Molybdenite so you still get ultimet but it would be hard to come by big quantity of it in the overworld

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a vein with more Molybdenite on idk Mars or Venus I'm still lost in the progression so you can get RTM

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to keep this aspect of the further you progress on the planets the more we can give access to ores

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but well that's just an idea

brave cairn
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mm

gloomy elm
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finished!

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Finishing the GT part for TFG Tips

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The energy chapter and we should be good

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then it's redoing every chapters of GT tiers but that will depend on how we do space

coral vault
gloomy elm
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Woh did you cross the ocean?

coral vault
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yeah lol

gloomy elm
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Gregtech recipe for cover isn’t working btw

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lol nice

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I would like to try to make the big ship

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I never did

rustic thunder
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i only ever made canoes and a kayak lol

brave cairn
gloomy elm
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We got two weirds Gregtech bug:
-cover not craftable
-ore prospector gui not usable

brave cairn
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the ore prospector I have no idea and is probably a gt bug

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the cover... I did replace the normal "iron plates" with the cast iron ones from VI, I wouldn't be surprised if that broke it, but I wonder if it's possible to change that recipe

gloomy elm
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It’s definitely TFG

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It works fine on every others modpack

brave cairn
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:o

gloomy elm
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So covers could be fix by removing your change? And what would be used ?

pearl gale
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The explanations in the quests are very funny and interesting.KEK The person who wrote this is a very creative person.

brave cairn
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tom, you had the issue with caelum and shaders not working together right?

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what happens if you remove tfc-caelum and only have regular caelum? does it still crash? and does updating your graphics card drivers make a difference?

gloomy elm
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It’s a clash between Oculus and TFC Caelum if I remove one them it works fine

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And it crashes during loading even if no shaders are in the instance

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But because it happens on Mac only it may be connected to the Java we use

brave cairn
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hm, what happens if you update your java?

gloomy elm
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Didn’t have time to try yet but I have a different Java version that apparently is less buggy

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I should test it with Prism

brave cairn
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worth a shot, since I can't reproduce the crash

gloomy elm
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Yeah I’m pretty sure the issue lays somewhere here

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Some mods I guess use something our Java version (Mac) doesn’t like

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Spark is also known to make Mac crashes

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Water media also but it was fixable

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Btw even Distant Horizon makes the game crash on TFG

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I will try later today with a different Java version and let you know

brave cairn
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thanks!

gloomy elm
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Tried fast as I had a bit of time before going to work

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And it didn’t work

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I used Temurin-17 as it’s the recommended version to use

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And I still crash at the same point

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Can I try to use the 21 for Minecraft 1.20?

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Or I guess I could try Temurin-20

spiral lintel
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@gloomy elm are you crashing on world load or during modpack loading?

gloomy elm
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Modpack Loading at the very end

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Right before the Lenin

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Menu*

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lol what kind of autocorrect is that

spiral lintel
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same thing happening to me

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but i'm not on mac

gloomy elm
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Weird

brave cairn
spiral lintel
# brave cairn same callstack?

`# A fatal error has been detected by the Java Runtime Environment:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff9f864efca, pid=18720, tid=9964

JRE version: Java(TM) SE Runtime Environment (17.0.8+9) (build 17.0.8+9-LTS-211)

Java VM: Java HotSpot(TM) 64-Bit Server VM (17.0.8+9-LTS-211, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)

Problematic frame:

C [ig9icd64.dll+0x90efca]

No core dump will be written. Minidumps are not enabled by default on client versions of Windows

If you would like to submit a bug report, please visit:

https://bugreport.java.com/bugreport/crash.jsp

The crash happened outside the Java Virtual Machine in native code.

See problematic frame for where to report the bug.

--------------- S U M M A R Y ------------

Command Line: -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx4096m -Duser.language=en -Djava.library.path=C:/Users/denet/AppData/Roaming/PrismLauncher/instances/alpha 0.9.2 curseforge/natives org.prismlauncher.EntryPoint

Host: Intel(R) Core(TM) i3-7100U CPU @ 2.40GHz, 4 cores, 7G, Windows 10 , 64 bit Build 19041 (10.0.19041.5678)
Time: Sun Apr 27 22:27:32 2025 GMT Summer Time elapsed time: 249.686407 seconds (0d 0h 4m 9s)

--------------- T H R E A D ---------------

Current thread (0x00000236776d8c00): JavaThread "Render thread" [_thread_in_native, id=9964, stack(0x000000a617700000,0x000000a617800000)]

Stack: [0x000000a617700000,0x000000a617800000], sp=0x000000a6177fba68, free space=1006k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [ig9icd64.dll+0x90efca]`

gloomy elm
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Oh this one isn’t the same

spiral lintel
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interesting

gloomy elm
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Some had this issue also earlier

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Java crashing

spiral lintel
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were there any solutions

brave cairn
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either way I think we need to remove tfc-caelum for the time being

spiral lintel
brave cairn
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hmm ok, at least it's consistent 🤔

spiral lintel
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sucks because caelum looks so nice 💔

brave cairn
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is it normal caelum that's causing your crashes? or specifically tfc-caelum

gloomy elm
brave cairn
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cool, I got the ores to field guide all patched up now

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it only has one vein for the moment because I wanted to get the tool working before porting over all the data (since I knew I'd be tweaking the json format)

cosmic veldt
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👀

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the encoder ate the video quality but i hope it goes through

brave cairn
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yooooo sick

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I'm gonna eat then see if I can get this tool to generate the actual vein features as well

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and then... make it generate a spreadsheet as well, since that's easy and it'll make tom happy :p

cosmic veldt
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now to see if i can get each chain to render according to the correct colour

brave cairn
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damn, you're going all out haha

cosmic veldt
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it was surprisingly not that bad! I was worried i'd have to tap into some really annoying mixin

brave cairn
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oh good!

cosmic veldt
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also intellij helps a lot lol, I used to code all with vscode and i do not wish to do that ever again

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maybe I should put in a PR for create itself to allow for arbitrary chain items maybe from a tag

gloomy elm
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you guys are amazing

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I took the liberty of using Moni sheet to make one working for TFG

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I will try to add a table with the origin of every alloys

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Don't know if we'll use it for space progression

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but i think that could be cool to have a better vision

coral vault
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anyone else getting TFGMaterialFlags is not defined error on latest?

brave cairn
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sounds new to me :0

coral vault
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hmm

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tfg core looks fine to me so idk why its saying it isnt defined

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is that supposed to be commented out?

brave cairn
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it's commented out on mine

coral vault
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hold on, might be my b

spiral lintel
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@brave cairn yeah my issue is also solved by removing tfc caelum

brave cairn
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ok good to know

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def removing that mod in 0.9.3, as cool as it is 😔

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sounds like the mod author is doing some major rewrites of it though

pearl gale
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I made a mistake about the bronze. But the stone, reinforced granite, does not fall and hangs in the air.

brave cairn
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yes, you want the "raw" stone. I don't know what it's called in your language, but it's the one you find on the floors of caves

pearl gale
brave cairn
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This is an old tfc thing! We haven't changed it at all

gloomy elm
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Pyritie linkd to our issue with scanner apparently we should be able to bookmark items from EMI on the Multiblock visualisator thingy

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so we have something somewhere that breaks some GUI features of GTm

brave cairn
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do we? I don't remember that working before

gloomy elm
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it was working on an other GT modpack so I got confuse

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and someone told me it's working in an instance with only Gtm EMI and JEI

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I checked our JEI EMI version

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we have the lastest

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same as on the modpack

brave cairn
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I really don't know

cosmic veldt
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I also don't see any tooltips when hovering over blocks in jei multiblock recipes

gloomy elm
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I may try to remove everymods and see how it goes one by one

cosmic veldt
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but that might be my dev environment, god knows that one is barely like anyone elses here lol

gloomy elm
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the prospector thingy is definitely the most bothering

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did you guys tried to open your Applied Energistics 2 guide book

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it makes me crash

brave cairn
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all done with the vein generation too 🙌

coral vault
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works for all stages

brave cairn
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hmm it does let you get an earlier straw bed potentially 🤔 what else would this effect? just easier leather making?

coral vault
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need large hides for kayak and the diving suit

brave cairn
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right, that

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yeah makes sense

coral vault
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i could make it require glue too

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yeah i might do that

brave cairn
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more glue for the glue gods

coral vault
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then the assembler will just take a little liquid glue, no string

brave cairn
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I've definitely noticed that there's way more use for glue in 0.9 now lol

coral vault
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bunch of glue eaters here

gloomy elm
coral vault
gloomy elm
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Making small hide and large hide?

coral vault
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yes

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and medium hide

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combining hides together, or cutting them apart

cosmic veldt
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it turns out i forgot pineapples and figs were added by firmalife and therefore this was invalid

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fixed now haha

brave cairn
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firmalife moment

brave cairn
gloomy elm
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I was wondering though it the massive rotor block expensive?

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What’s the advantage of trains?

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Chunkloading?

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Im really lost with Create 6

cosmic veldt
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for now no, it's just a large cog with 4 metal casings around it, although we could change that if we want

gloomy elm
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Does it need SU for each of them?

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I really should launch Create 6 😅

cosmic veldt
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I think they're supposed to be lower range than trains, theyre limited by a maximum chain distance of 32 blocks

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the individual chain conveyors don't eat SU
so they're really most like belts on shafts, obv chains are going to be more expensive than belts

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also you can't just use them for item transport on their own they need frogports to put packages on them

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I personally think they're pretty balanced but we can reduce the max distance maybe, idk we'll have to try it out and balance it once create 6 is more ready to be deployed (s&r release, etc)

gloomy elm
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It seems fine!

cosmic veldt
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oh yeah I should put in a PR for the coremod outside of create 6 to allow for TFC ingot pile textures if they already exist, i remember people being bummed that their gold piles werent nice and shiny like gold lol

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think we just overwrite the render method for that entirely thats why, i can put in a check to use the original textures if they have them

merry briar
cosmic veldt
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i was thinking of making better chains cheaper to put down

gloomy elm
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Is that intended that stone knifes don't take damage on deployer?

cosmic veldt
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so like red/blue steel would only require .5x of the required chains, copper would require extra, etc

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but it might be annoying to implement especially with short ones that require 1x all the time for example

merry briar
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and making better chains offer longer distances? would that be possible?

cosmic veldt
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it would be difficult because the chain max distance is a global config and it might require a lot of overhead to try and calculate the limit per each chain material

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i don't think it's going to be that nice to implement, consistency is king after all

merry briar
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okey makes sense I guess

exotic wraith
brave cairn
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hm I may have put a little too many sticks on the ground

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I did recently buff it because it felt too little before, but...

gloomy elm
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Sticks are close to tree basically?

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Why sticks underground 😅

brave cairn
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so you can make stone tools, basically

gloomy elm
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If you’re lost while mining?

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I mean lost all your tools

brave cairn
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yeah, or if you died and want to make a few basic tools to get back to your corpse

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or for people who wanna do a challenge run starting in the nether lol

gloomy elm
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You are too nice 🔥

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I would let them rot

brave cairn
brave cairn
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maybe GT is tagging it as an ingot, and then TFC is making all ingots have that 16 stack size? idk

cosmic veldt
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oh I know that one it's GT itself marking it as an ingot yeah

brave cairn
#

ah, dang

cosmic veldt
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we just apply the itemsize to all forge ingots in our kubejs script

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we could exclude clay in that specifically?

brave cairn
cosmic veldt
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oh, it must be tfc doing it then

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tbf is there any reason why clay balls should have the #forge/ingots tag? maybe we can just remove it?

brave cairn
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other than letting you stack them like ingots, I don't know of any other reason

copper solar
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Oh man you can stack clay? Dang wish I knew that. I love my ingot stacks, and clay is a pain to store early on.

exotic wraith
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oh right, worth mentioning i'm able to review PRs again

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so if theres anything to review lmk

brave cairn
#

there is, check ur github

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turn on email notifs plsssss

exotic wraith
spiral lintel
# exotic wraith

bronzecels coping about the bronze age collapse 3000 years later while the steppe ironchads thrive

exotic wraith
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i just saw we may add functional storage

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if i'm being honest

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cant we just add Sophisticated Storage instead?

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it does what Functional Storage does, but 20 times better

brave cairn
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I think the idea is to only use functional storage's fluid drawers since we'll also have create 6 to handle item storage

merry briar
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it can handle fluid storage too right?

coral vault
#

i think if you force people to use create as a storage solution then there will be riots

brave cairn
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nobody rioted about 0.7 having neither lol

coral vault
#

fair lol

exotic wraith
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just sayin

coral vault
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i support sophisticated storage over functional storage

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functional storage is much more laggy too

exotic wraith
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I still remember the WRATH i felt when i tried to use a Comparator or the Stockpile Switch on functional storage

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only to learn that it DOES NOT work

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and it's redstone update?

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it only reaches 15 when it has a STACK

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not when its full!

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(its shite!)

brave cairn
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well, take it up with @elder niche, he's the one who already did everything to get functional storage working

brave cairn
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I haven't tested if the game will even boot yet lol but it'll be much easier to actually run things if it's in the main repo

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but hey, space merge mostly done

exotic wraith
#

Ad Astra

cosmic veldt
#

Ad Astra

coral vault
#

Ad Astra

pearl gale
#

Ad Astra

merry briar
#

Ad Astra

brave cairn
#

I gave you the second one since I think you're the one who knows the most about how to set up a server now 😅

exotic wraith
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Sounds good, i'll look at the smoking one today

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for the server pack thing

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i'll just... use google translate

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since i dont know what xikaro wrote, i dont know russian clueless

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i see

brave cairn
#

yeah, sounds like he just wants a little guide on how to set up a server

gloomy elm
#

Pyritie we should use your dev fork to test ad Astra integration ?

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And it may not launch yet I understand?

brave cairn
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yes but lemme get it actually working first

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our priority is still to get 0.9 nice and stable before we start fucking around in space lol

gloomy elm
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Fucking around in space sounds exciting though ahah

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But yeah I have to finish what I’m on

exotic wraith
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Except the gooing part but it's still relatable

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Who out here collapsing their shafts

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And by my shaft, well

brave cairn
#

lol, a non-brainrot version of this was just posted to the tfg subreddit as well

elder niche
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@brave cairn Did you think I was joking when I said that I was taking an assembly project for my studies? So no, I'm making presentations now hahaha

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its OMEGALUL i think

brave cairn
#

bro I can't read any of this lol

elder niche
#

i know

brave cairn
elder niche
#

What matters is not what is written, but the very fact of such a precedent ahaha

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In addition, there are applications for translating from photos, if you are interested.

brave cairn
#

why the hell is pakku getting the wrong version of ad astra

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I tell it to download 1.15.19 from cf and modrinth, then it grabs 1.15.20 instead (the patch is for create 6 support)

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argh fucking pakku

coral vault
#

Why does ad astra need create support? Does it interact with create?

brave cairn
#

it comes with a bit of built-in create integration

coral vault
#

Oof

brave cairn
#

if I manually download the right version of ad astra then at least I get past that crash... then onto another because it's still using old ore veins, lol

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truly I am the cause of my own problems

brave cairn
#

we are so back

gloomy elm
#

woh

brave cairn
#

it's cool seeing everything for those new buds just working

gloomy elm
#

so there is all the gravity from TFC?

brave cairn
#

if you mean cave ins, yes

gloomy elm
#

nice

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this is crazy integration

coral vault
brave cairn
#

oh sure! and yeah at the moment the moon doesn't have a whole lot going on besides it kinda being the space tutorial

coral vault
#

Do we still have some design guidelines for mars and the moon? I know we want to make them have unique mechanics like Factorio planets. Not sure if you thought of what you want yet

exotic wraith
#

Where we supposed to push straight to Dev in the tools repo?

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i forgor

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anyways, i did that

gloomy elm
brave cairn
brave cairn
coral vault
gloomy elm
#

#1331744604701069393 message

brave cairn
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ok, space should be working at the moment, if you do these steps:

  1. check out + sync the feature/space branch
  2. add these mods: Species, Ad Astra, Ad Astra Giselle Addon
exotic wraith
brave cairn
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moon needs a bunch of polishing from my end since I've learned a lot about worldgen since doing the nether stuff, and I want to go back and fix it up a bit
mars... you can go there if you want, but I just started on it before I switched to doing the nether, so it's a total mess right now lol

exotic wraith
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Currently

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i have no idea what i'll do for now

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since the quest rework is basically complete

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and that was my main jig, lol

brave cairn
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haha

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look through the github issues and see if anything sticks out to you, I guess, unless you have something else in mind

exotic wraith
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I guess my main wonder is about functional storage, that pr mainly

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is the idea to use it for mass fluid storage before you get access to AE2?

brave cairn
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I think so?

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I don't want to make gt crates/super chests totally useless

exotic wraith
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I mean, if GT has something like a super chest i dont see why we'd add something like functional storage

gloomy elm
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I honestly don’t really see the point of functional storage

exotic wraith
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i havent seen Create 6 at all (couldnt be bothered to watch the showcase video). But assuming it's storage capabilities are good enough then people can just use Create6 for mass item storage

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then upgrade it to use AE2 when they get to HV

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so

gloomy elm
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There is a bug with the knife durability not being used with the deployer?

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And we still have the weird bug of GT GUI that we can’t interact with

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Especially bothering with the ore prospector

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But these ones are mystery to me

exotic wraith
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tbh i wouldn't want to do bugfixing, specially on code i dont know/own

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i'm already in bugfixing hell at work and i dont want that happening here, lol

brave cairn
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doesn't have to be bugfixing hell, there's a bunch of easy ones

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gotta do it at some point, it can't all just be new features

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I've been basically doing nothing but tfg bugfixing the past week or two 😔

exotic wraith
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lets just keep the other contributors in bugfixing hell steam_suffering

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i'm joking

cosmic veldt
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I guess it opens up vaults more for item storage but otherwise... yeah

exotic wraith
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hmm

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fine

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i'll watch the video

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maybe we can add sophisticated storage

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as a treat

cosmic veldt
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maaayyybe

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just to hold people over until they can get super chests

exotic wraith
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yeah

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plus Sophisticated storage > functional storage

cosmic veldt
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and even with super chests, the 2x and 4x drawers are still quite useful

exotic wraith
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i'll be watching this

cosmic veldt
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I use em all the time

exotic wraith
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i'll see if i come up with something

gloomy elm
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They can become op quite fast if the upgrades are craftable

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Millions of items

cosmic veldt
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we'll have to lock the upgrades per tier probably

exotic wraith
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prolly JUST the same upgrade availability that the backpack has

gloomy elm
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Also apparently with Sophisticated Storage the downgrade upgrade voids items

exotic wraith
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not that i recall

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either way, i'll see what we'll do

gloomy elm
exotic wraith
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Moni it?

cosmic veldt
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Rose quartz MV recipes... does this look alright?

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(1st one is chem bath)

brave cairn
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I think it should be 9 rose dust = 1 n quartz + 8 redstone, imo

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just so rose quartz isn't somehow 9 times denser than everything else lol

cosmic veldt
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I think so too

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it always felt weird that that was how it worked in create

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in any case maybe we should start thinking about what else we can put in the polar regions to make them more interesting and worth going to? just rose quartz is fine, but maybe there could be stuff there that's worthwhile

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like how the kaolin quest is also kind of worth it for rubber, papyrus, pinapples, etc

brave cairn
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the desert, too

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at the moment there's basically no reason to ever go there

cosmic veldt
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the tumbleweeds if you reaaaallly stretch the idea of something being worth it

gloomy elm
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I saw you ask on GT discord but could we make the desert the only place to get Heavy Oil?

cosmic veldt
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they're unique to dry regions at the very least

brave cairn
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yeah if we can somehow get GT to understand tfc climates, putting more oil over there would be great

exotic wraith
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seeing the create 6 stuff it looks pretty damn cool

cosmic veldt
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i got most of it working! we're really just waiting for a few more mods to update and then we can basically just put it together

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the big one is steam&rails, I think basically all create modpacks are waiting on that one lmao

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other than that some smaller ones, like horse power, we got in contact with the devs so those should be available pretty soon

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vintage improvements' fork is approved as off-site dependency on CF so that's not an issue either

exotic wraith
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nice

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looking at all this i really think this would shine a lot if there was a way to mass connect a mess of chests

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(which isnt possible)

brave cairn
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3x3x8 or something silly each

cosmic veldt
exotic wraith
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true, tho i cant imagine them being easy to create

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then again

brave cairn
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and iirc create:connected has a thing to connect vaults together? or something like that

exotic wraith
brave cairn
exotic wraith
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oh

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mkay i didnt notice that

brave cairn
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each one only stores about as much as a vanilla chest

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but if you connect them, they essentially act as one big inventory

exotic wraith
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ye

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i kno that

brave cairn
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"colossal chests if it was good", basically, lol

exotic wraith
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honest to god i just want sophisticated storage instead of functional storage cuz i hate that mod wheeze

brave cairn
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(you can also use shipping containers since they're just reskinned item vaults)

cosmic veldt
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the big part is that packages made in the packager are basically like shulker boxes, they're a 1 space item that can hold up to 9 stacks of something

exotic wraith
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ya

cosmic veldt
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so storing them is going to be very useful for long term storage

exotic wraith
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christ moving packages with trains sounds very fun

brave cairn
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honestly I still don't even know if we need either sophisticated/functional storage lol

cosmic veldt
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address routing also supports regex or something? it's really powerful as long as you know what you're doing

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it basically requires a bit more setup than AE2 storage but is about as powerful, excluding the ME drives you can make

brave cairn
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you're not doing that much fluid stuff early on, a bunch of drums/cells in a chest are good enough

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anyway I'm going to bread, lmk if anyone has more ideas for fun stuff we could put on the moon 🙏

cosmic veldt
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i reckon you can do very, very rudimentary fluid auto routing via bucketing them and then packaging up buckets and moving them

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or barrels since they keep their inventory

brave cairn
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tbh just

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moving the stupid dust farms to the moon would be enough to do imo

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you want some infinite resources? here's some bedrock mines, go wild and send them home, and here's some easy power too so it doesn't get too complicated

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@spiral lintel how's the proofreading going

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I think it + tom's quest stuff is all that we need to move into beta?

gloomy elm
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gosh there is a thunderstorm and my neighbour myself included lost power...

spiral lintel
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btw found out aged corn and rye whiskey don't give any effects

copper solar
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Are balance things like giving all alcohol effects and changing the three inferior breads to match the others something we do or just leave it for the original mod to update?

exotic wraith
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Tbh got no idea what I'll do with those

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Lol

vivid steeple
coral vault
cosmic veldt
brave cairn
cosmic veldt
brave cairn
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ooh

brave cairn
cosmic veldt
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could bridge the gap in create logistics for later voltage tiers

brave cairn
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cute bee!

cosmic veldt
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very

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i like the little goggle look

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but yeah it's basically AE2 remote terminals for create networks, so we could put these into HV to round off the create logistics progression

brave cairn
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not mv?

cosmic veldt
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oh right, mv

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forgot for a sec that I made the factory gauge late LV and not actually MV lol

brave cairn
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oh lol

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but yeah some time a little after the factory gauge sounds good

cosmic veldt
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I forgot what the MV emitter/sensor recipes are but these would probably use those as components

gloomy elm
gloomy elm
cosmic veldt
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I havent tested the mod yet so I can't really say how balanced it would be

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if it allows us to config max distance, etc it might be fine

gloomy elm
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Having wireless transport at MV doesn’t really feel like TFG but well

cosmic veldt
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yeah that was my initial thought too, but it is specific only to create and you'd still need to set up the related logistics network after all

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I'll maybe play around with that one and also the fluid logistics one

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check how OP they are, if at all

brave cairn
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I mean, it's not that different than the chain things or trains or item pipes, and if it's done by an entity then it sounds low throughput as well

cosmic veldt
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i'm mostly interested in seeing how fast these bees actually are

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if it's low throughput enough to the point where say, calling stuff into your inventory is fine but moving stuff between machines is going to be tricky, it'll be perfect i think

rustic thunder
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wha
is this like factorio logistic bots

brave cairn
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a little

merry briar
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A little? Pretty much I think

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But they are cool

exotic wraith
exotic wraith
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Actually

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i know

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Do people want guns?

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i think people want guns

brave cairn
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there's been a few gun mods proposed yeah - right now there's not a lot to hit with them, but that'll change in space for sure

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I can't remember the name of it, but my favourite one had like 10 or so guns that were all reasonably different from each other and had different tech levels

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instead of the ones where there's like 60 guns but there's so much overlap

exotic wraith
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i see

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i'm coping trying to see what i can do that doesnt revolve bugfixing blep

brave cairn
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we can't always avoid bugfixing but I understand the aversion

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imo, do a little bugs, then do something new, then do some bugs, then something new, etc

merry briar
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do you personally recommend pakku for modpack developement?

exotic wraith
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Pakku certainly has a bit of a learning curve but i definetly prefer it to... whatever the hell the "mods" submodule is supposed to fix

brave cairn
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did we decide on rose quartz spires or boulders?

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I think boulders encased in ice will make people experience the cold more, lol, but they'd be a little harder to spot than spires

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on the other hand the spires might look a bit more visually distinct?

gloomy elm
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People are able to find kaoline i think they can manage the boulder

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And thematic would be so cool

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Breaking the ice getting wet

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Maybe having to make a camp fire 🔥

exotic wraith
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damn

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so Rose Quartz wont be craftable?

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and its a mineral you find?

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i love that

cosmic veldt
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it will be craftable but only at MV

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so if you want it as early as possible you're incentivised to go find it

exotic wraith
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honestly

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thats peam

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Travel to the cold idiot

brave cairn
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what do you think airrice? boulder or spire?

exotic wraith
brave cairn
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🤔 I think I have an idea that might look cool

cosmic veldt
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I'm still trying to think of what else could be cool about the northern region so people could want to go there

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aside from required progression, of course

gloomy elm
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One solution would be to make ore generation also influenced by temperature but personally I prefer to tied it to space

cosmic veldt
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yeah same

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maybe some exotic animals could drop useful gear

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we have stuff like reindeer, penguins, polar bears already

gloomy elm
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there is still the toolbelt upgrade

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the backpack?

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backpack upgrade i mean obviously

cosmic veldt
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going to hunt for specific animal pelts to upgrade stuff sounds kinda like far cry lmao

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im all for that honestly

gloomy elm
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an other idea but it may not be popular is something to make a gt miner

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so create drills would get more interesting no need to travel to get them

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but this one could be tied to the desert

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the fridge for food could use something from cold region also

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it's qol

exotic wraith
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Fridge but it requires permafrost

brave cairn
exotic wraith
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👁️

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I was thinking of it existing on the coldest biomes possible

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As a vein

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Like, north pole type of shit

brave cairn
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lol, what if we change the vacuum freezer to need HV circuits but require permafrost

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that's probably a bit too cruel, lol

gloomy elm
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Not much point to make it HV circuit though

brave cairn
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makes it a little less evil, lol

gloomy elm
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You know I wonder something following this idea

brave cairn
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on a different note, what about, like... a while ago, I suggested using the ad astra "globes" as sorta trophies for "conquering" the planet, requiring stuff from all over the world to make. What if we make one of those required to make your first rocket?

gloomy elm
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when we were talking about using trophies

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oh damn we are on the same idea

brave cairn
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LOL

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we are so trophy brained

gloomy elm
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finishing my round of valo but Im sharing this idea on something more specific :p

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I was thinking about the Bulk Blast Chiller and the RHF they are both gated behind neutronium. I think we could change that so they require items coming from every region from different planets so we could unlock them earlier maybe around ZPM

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but I'm also down for rockets needing stuffs from all over the region

brave cairn
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one thing about the trophies is that it would make people interact with all our content instead of being able to rush :p

gloomy elm
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Rockets could a bit of everything and Rotary Hearth Furnace and Bulk Blast Chiller the trophy

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from every planets

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Because we aren't adding tiers, both BBC and RHF are basically useless in the pack

exotic wraith
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Earth trophy to make the first rocket?

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Sounds interesting

brave cairn
gloomy elm
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Because they would be QoL definitely

brave cairn
gloomy elm
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Well we could just make them earlier sure

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but because TFG won't need them to be completed

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They would be simply op if they are unlocked earlier so we would just use them as huge QoL

brave cairn
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or like, replace one of their materials with something for that specific machine

gloomy elm
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I think gating them behind not trophies but maybe items from all the regions of the modpack

brave cairn
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like, idk, the bulk chiller needs something on the crystal planet

gloomy elm
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could be a cool reward

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if you explored all the cold region from the overworld, got the cold stuff from the moon, explored the mars north pole etc...

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then you get the bulk blast chiller and you will never need anything else

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but let's say you don't care about exploring every aspect of the pack yeah you can finish the modpack but you won't get those two huge qol

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but sure I'm not against making them simply earlier

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I just feel like they could be good reward for someone that took the time to explore every aspects of the pack

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unlocking them around ZPM is crazy huge

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I always liked the idea that you don't need to 100% a game to finish it

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but if you do you get huge qol

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Idk how you feel about that ?

brave cairn
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I agree that there should be optional qol content

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I'm just not convinced "revisit old planets to collect one thing then leave again" sounds all that fun, lol

gloomy elm
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that's true what if we add a quest on each chapter about the planet as an optional one

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because I agree that reaching ZPM and be like

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okay i didn't know about this quest and now I have to go back to every damn place i visited already

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is a terrible experience

cosmic veldt
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i think how I think about side stuff progression in a pack like this is, you can either do it when it's introduced by doing the specific time consuming task (world exploration, etc) or you can get that qol later on once you unlock a new tier, new planet, new machine... etc

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and even the actual necessary progression line I think it's great to have alternative routes you can take, like you can either go to the beneath or the jungle trek to get kaolin, each has its benefits and drawbacks

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so the more explory stuff isn't seen too much as a necessity but can be substituted by artificially doing it at a later tier with specific chemicals or machines or whatever? I think that might work

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it's also why I think rushing isn't really that bad of a thing, because hopefully the friction a user might feel by simply doing the bare minimum will be enough to make them want to branch out, improve their infrastructure...

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like how you technically can get by LV in most gt packs by manually crafting components every time you need them, but setting autocrafting up for them and automatically stocking them through the autocrafting is so much nicer

gloomy elm
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In the case of the Bulk Blast Chiller and Rotary Hearth Furnace they could have two recipes, the GT ones unlocked with Neutronium and an other one if you explored I guess

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but you will need to know about this alternative recipe right from the start

cosmic veldt
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yep, either which way the quests will have to do the heavy lifting in conveying any intended and recommended progression to the player

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can't trust everyone to meticulously look up jei recipes for everything and optimise their plans

brave cairn
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same way you can't trust everyone to read the quests haha

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but I get it

cosmic veldt
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you can lead a horse to water or whatever

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i personally find figuring out each 'puzzle' of what the best way to achieve something is to be really fun, it's my favorite part of modded mc

gloomy elm
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i think many people on TFG are used to not reading the quests because that wasnt the most refining aspect of the pack

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but with all the changes we made and are gonna continue to make

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I feel this gonna change

cosmic veldt
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hopefully

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yall have all done excellent work

gloomy elm
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I'm really excited about my next pr I hope you guys gonna like it

brave cairn
cosmic veldt
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so anyone who has worked with the quest files, is it generally a bad idea to have more than 1 contributor working on the same page? it seems like it's just 1 file, idk if it's going to have conflicts or not

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I was thinking of getting started with writing up some quests for create 6 on my branch

gloomy elm
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I already erased the stuffs Pyritie added by mistake

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give me 1 day and that will be a clean plate

cosmic veldt
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oh in that case I'll wait for your prs first lol

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always nice to get a heads up about these sorts of things, thx

gloomy elm
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it's me being slow ahah

cosmic veldt
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but yes I'll probably write up how create's logistics can be used and how you can get to making each required component (especially the big ones like rose quartz for the stock link)

brave cairn
cosmic veldt
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eh, I think it won't be as big as AE2

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I was thinking it'd be like 4~6 quests at most, just letting people know to use ponder for the specifics and that "this is what you can get at this point" "ok now you have access to this capability"

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probably in the misc category although that is a pretty huge chapter by now

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it kinda lags my game every time I open it lmao

gloomy elm
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#1331744604701069393 message

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could go in the last category

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that's a new one

brave cairn
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could maybe stick it somewhere in basic automation? that chapter isn't being touched atm I think

gloomy elm
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also a reason I need to push my pr

cosmic veldt
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hm, now that I think about it maybe it being its own chapter isn't that bad

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because it by nature spans multiple voltage tiers and requires its own quest to gather the materials for

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also it isn't really crucial to progression or anything so

gloomy elm
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could fit nicely in the technological help chapter at the bottom

cosmic veldt
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yeah that sounds good

gloomy elm
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i'm pushing tomorrow as the latest then

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i mean you could still begin on your side and then change the dependancy of the chapter before pr

cosmic veldt
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no worries take your time, im busy for most of tomorrow anyway haha

gloomy elm
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sounds good

cosmic veldt
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need to get my thesis draft reviewed again

gloomy elm
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feel that

brave cairn
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gl!

coral vault
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Lol

brave cairn
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I love worldgen because you get so much silly stuff like this

coral vault
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Yeah, I really wanna play around with worldgen. It looks like so much fun

brave cairn
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what kinda stuff would you be interested in doing?

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I have an idea for something that might be a good starting project

coral vault
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I was thinking about starting work on Venus and flushing out biomes and surface features

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But let me know if you have something I could try out first

brave cairn
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that could be cool! I don't really have that many ideas for venus at the moment besides the surface will have acid rain that damages you even if you have a space suit, so maybe pushing players underground could be cool -- and give it really wide open areas underground too, instead of the usual caves

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then after that, we've got a whole bunch of unused giant mushroom blocks that we could use for vegetation -- the warped/crimson ones, plus two more from ad astra

coral vault
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Maybe fill the underground will mushroom biomes? 🤔

brave cairn
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yeah something like that

coral vault
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Venus will probably be mostly devoid of life, besides hostiles I think

brave cairn
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it's ok to put some weirder looking stuff there

coral vault
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I'm wondering if we can implement space greenhouses 🤔

coral vault
brave cairn
coral vault
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Weird... Lol

brave cairn
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yeah I dunno lmao

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ad astra comes with a couple venus mobs

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a "venus piglin" sorta thing (ehhh)

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whatever this is

coral vault
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Since Venus will involve lots of geysers and sulfur chemistry, I wanted to add bacteria based vegetation

brave cairn
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and a "sulfuric creeper"

coral vault
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Not sure about mobs yet

brave cairn
coral vault
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I have to check out ad astra soon, I want to see how it all works before I start messing around

brave cairn
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yeah for sure

coral vault
brave cairn
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this is just my existing very rough ideas, feel free to take venus in your own direction!

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but mars will be my baby 👁️👄👁️

cosmic veldt
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it might be cool to have venus caves generate filled with GT hazard gas

brave cairn
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...is there GT hazard gas? as far as I know existing gt fluids aren't actually placeable in-world

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(but we could definitely add some)

cosmic veldt
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well, the dusts i mean more so

coral vault
brave cairn
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but anyway - as for something to start with, the moon needs some craters!

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https://minecraft.wiki/w/Configured_feature this is a nice reference guide for the existing features in mc, a lot of the old ones aren't customizable, but the newer ones are, and geodes have a lot of options - including random sizes

Minecraft Wiki

A configured feature is the configuration of a feature type. They can be used in placed features to define the features that are placed in a world.
Configured features are stored as JSON files within a data pack in the data/<namespace>/worldgen/configured_feature folder.

cosmic veldt
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oh right, be sure to generate the actual rose quartz ore because we need to allow players to get the exquisite gems somehow

brave cairn
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so I thiiiink placing "geodes" made of air blocks on the surface would work well enough?

brave cairn
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lmk if you have questions! features kinda work a bit like coding

coral vault
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For sure. If all else fails, I can probably use structures made of air to make craters look right

brave cairn
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{
    "feature": "tfg:nether/surface/charred_tree",
    "placement": [
        {
            "type": "minecraft:count",
            "count": 80
        },
        {
            "type": "minecraft:in_square"
        },
        {
            "type": "minecraft:height_range",
            "height": {
                "type": "minecraft:uniform",
                "max_inclusive": {
                    "absolute": 100
                },
                "min_inclusive": {
                    "above_bottom": 32
                }
            }
        },
        {
            "type": "minecraft:block_predicate_filter",
            "predicate": {
                "type": "minecraft:matching_blocks",
                "offset": [
                    0,
                    -1,
                    0
                ],
                "blocks": [
                    "minecraft:deepslate",
                    "minecraft:blackstone",
                    "minecraft:magma_block"
                ]
            }
        },
        {
            "type": "minecraft:biome"
        }
    ]
}``` for example, here's the burnt trees in the nether
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you basically "start" a placed feature by looking at the block at the lowest Y level in a corner of every chunk

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then here:

  1. repeat the next steps 80 times
  2. randomize the X/Z positions to somewhere else within the chunk
  3. check if this position has a max Y of 100, but is above 32 (since the nether's floor is 0), stop otherwise
  4. check that the block directly below this one is either deepslate, blackstone, or magma, stop otherwise
  5. check that this new position is still in the biome we started in, stop otherwise
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these happen in order from top to bottom, which matters in some cases

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for example if you put in_square at the bottom, it'd do all the other checks to make sure it was on solid ground, then randomly go somewhere else and then place the tree, which would leave you with floating trees, lol

coral vault
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Sweet, thanks for the information 😁

brave cairn
coral vault
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Oh sick

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Do you know if terrafiemacraft has custom features that you can access with datapacks?

brave cairn
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a few, though a lot won't work on other dimensions

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basically anything that wants to know about climate data or stone type won't work

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I'd like to get these working on other planets, so we can have "proper" stone layers with features that change to them, but I have no clue how difficult that'll be

coral vault
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Yeah I wonder how annoying that would be to implement

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Tfc just seems to hate mixins

brave cairn
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otherwise rn the way I do stone types on the moon is just through biomes, lol, though I was gonna look into just using noise instead

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and then use some conditional stuff in the feature to decide which stone version to place

#

not quite as nice, but eh

coral vault
#

Yeah, whatever works ig

#

Does temperature work tho?

brave cairn
#

interesting, I didn't know geodes weren't always circular lol

brave cairn
#

buuuut kubejs-tfc has a function to set the climate temperature, check startup_scripts/tfc/register_climates.js - I already have it done for the moon/mars

#

that makes it show up in the climate tab at least, no idea if that affects things like crops

coral vault
#

It works in the beneath right? I bet we could look at how they did it

brave cairn
coral vault
#

Gotcha

brave cairn
#

reposting this if you wanna try out the space branch

coral vault
#

80c 💀

brave cairn
#

wtf ambiental, I'm standing naked in the subarctic, on top of a pile of blue ice, dripping wet, and you're saying it's not gonna kill me??

#

oh but standing on sea ice gives me this??

#

but underwater it's... 7c???

#

wtf is going on

coral vault
#

Ambiental is.... Interesting

brave cairn
#

I even found somewhere that says is 13c, then a chunk away it's -27, bruh

#

damn I thought I made these get covered by the snow

coral vault
brave cairn
#

hm, it hasn't actually snowed in these chunks yet, this is just the default state from worldgen, maybe that's why

brave cairn
#

what do we think, chat

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I'm not sold on the spikes

#

but I think having a few indicators on top would work fine

#

after mining out one of these, jeez yeah this is way too much lmao

#

there, I think that's a bit more reasonable

coral vault
#

Are you able to mix some regular quartz ore into the ore section? Might break up the color a bit better

brave cairn
#

I can, I swapped it with raw quartzite for now but I could do that too

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I only get two different blocks I can use in that layer

coral vault
#

Ah I see

brave cairn
#

I can swap the innermost ones as well, I've sprinkled some more of the normal ore in there too

#

yeah that's better

#

quartzite quartzite ore my beloved

exotic wraith
#

Fuck ot

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I'll do world gen too

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Maybe some custom alien structures, idk

brave cairn
#

structures are cool

cosmic veldt
#

I wonder if we can add a few more 'variant' minerals up north in the form of spawning features like this

#

rose quartz being a variant ore that's both redstone and quartz (alongside its basic use) is pretty cool, what if there were others similar to that

#

this also means that rose quartz is a possible way to get nether quartz but only once you get to MV and can electrolyze it and it's obviously going to be a much poorer and more limited source than the beneath which is kind of cool

brave cairn
#

I'm ok with it being an LV electrolysis recipe, since it mostly turns into redstone

#

otherwise, yeah it's easy to add new minerals - I haven't tried adding any climate-dependent ore veins yet though

#

I would be ok with moving oilsands off to the desert or something, or maybe just making it more common there

#

@jolly harness hi, sorry to bother, but do you know if it'd be possible for us to turn your GTM large boiler fix into a mixin, so players don't have to download a separate jar file? or is it the sort of thing that only really a new jar could solve?

cosmic veldt
#

it would be nice to figure out how to do that with the gt oil spouts

brave cairn
#

so tfc does a bunch of fancy stuff to get around it

#

I mean it might work! I've just not tried it yet

#

I assume the GT spouts are just a normal feature

cosmic veldt
#

I had a quick look through them and that's what I've figured yeah

brave cairn
#

(I do think they're pretty ugly though lol)

cosmic veldt
#

they are haha

#

probably could make our own tar pit features instead and let oil just be bedrock pumped

brave cairn
#

I wouldn't mind them if they were either made very rare or put somewhere outside the normal spawn radius

cosmic veldt
#

you have to physically make a land journey over infastructure (configable as to which blocks count) to make the connection so it's not just a free fast travel thing

brave cairn
#

sounds reasonable

brave cairn
#

ugh so many bugs so little time

#

stupid gt boiler, stupid millstone particles, stupid material event race conditions

gloomy elm
gloomy elm
#

This person just left Moni discord though

brave cairn
#

can you send the link to that GTM PR?

gloomy elm
brave cairn
#

cheers

#

in other news one of the GTM devs sent me a fix for the race condition, so that's a relief

gloomy elm
#

What’s the race condition?

brave cairn
#

#1186025944222269580 message

brave cairn
#

I've been getting this for a while, but none of you have, so I figured it was just my workspace being weird

#

but seeing it out in the wild makes it an actual problem, lol

gloomy elm
#

Oh okay!

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Ghostipedia is also the creator on the modpack Cosmic Frontiers I told you about

#

Pretty amazing stuffs done

gloomy elm
#

Btw Pyritie how can I get my hands on the sheet for ores. I tried looking in the tools but I didn’t find it

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I may be dumb though

brave cairn
#

I didn't write the code for it yet lol

#

but you can look through the jsons if you want, they should be more digestible than the configured features

gloomy elm
#

I will have a look until then

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Would like to add to the excel sheet the different important ores and where they come from

#

Even after years of gt I’m still often lost

coral vault
#

Although I let it use rnr roads too

gloomy elm
#

I feel that would remove a lot of interest in making trains though

coral vault
#

Nah, trains are still sick as hell

#

And trains are not just for transporting the player

cosmic veldt
#

argh I'm trying to mixin into tfc channel casting but i'm getting this on my intellij runclient

#

i don't know what the hell i'm supposed to do if anything

brave cairn
#

a missing translation is an odd thing to fail a build for??

gloomy elm
#

NanoMuscle suite has full insulation but not oxygen for space right?

#

that's the only difference for TFG?

brave cairn
#

correct

#

it's just temperature insulation

cosmic veldt
#

alright let's not do this as a mixin lmao

#

i'm just going to make some textures for red alloy and tin alloy for tfc

brave cairn
#

yeah that sounds way simpler

gloomy elm
#

okay getting some progress everything is done now except the chapter on gregtech energy

#

the Gregtech part of Tfg tips doesn't really look good but it was tough to make it okay

brave cairn
#

a little cramped but it'll do

gloomy elm
#

The Gregtech energy chapter with producing, stocking, moving and spending energy :p

#

I tried to explain everything I thought about

#

and also advising on which fuels to use etc...

brave cairn
#

might be useful to link one of those helpful youtube videos!

gloomy elm
#

I may add some link in the description

#

Do you have good videos recommendation ?

brave cairn
#

https://www.youtube.com/watch?v=sv2SmPNsK-A I usually send people this one

In this video I will explain the GregTech power system. Since the GregTech power system is very confusing for new players, I decided to make a guide.

GregTech is a mod that completely overhauls Minecraft to be more realistic. The goal of GregTech is creating a large factory in which you produce every single material in the game, and progressive...

▶ Play video
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https://www.youtube.com/watch?v=3Qm9uH2lmFs this one's also pretty good, though it's for a very old version of gregtech so it's not 100% accurate to ours

This video covers the basics of Gregtech (Community Edition aka GTCE) power.
(Your mileage may very, updates may happen, you might be on a different version of Gregtech, TEST YOUR STUFF.)

A listed form of tips and tricks:

  1. Never use a cable/wire that is lower voltage than your sources of power, else things will go Zzzt. Transformers do ex...
▶ Play video
gloomy elm
#

sounds good will add them and some others I can find

#

damn there isn't much for modern GT

#

Let's play everywhere

#

Though there is good stuffs for AE2 so I will also use your idea for the chapter

#

nothing better than a video to learn AE2

brave cairn
#

yeah good idea

coral vault
#

Just replace the quest book with a YouTube playlist 😁

gloomy elm
coral vault
#

Get some free views for my let's play

brave cairn
#

develop for tfg just so you can secretly funnel views into your youtube channel

#

imagine if there was any sort of overlap between my etsy and here lmao

coral vault
#

Find a way

#

A true entrepreneur would

cosmic veldt
#

plush electric blast furnace

brave cairn
#

bro I would love to

brave cairn
#

man I swore these had a waterloggable property

exotic wraith
#

It invalidates trains

#

🛤️

brave cairn
#

yeah sorry I take back what I said earlier aftr having more time to think about it

#

the industrial TFG Big Train complex has issues with it

exotic wraith
#

The one modpack which encourages train use was Create Arcane Engineering and I love that personally

#

Plus

#

If you want something similar, just make a runway for a plane

#

Similar feat having to build something to land without issues

#

Then the cost is just coal/fuel

brave cairn
#

planes for one-time trips, trains for repeat journeys

exotic wraith
#

Plus with the entire logistics side of create 6 it encourages using trains even more

#

Imagine having a train network that all feeds to your disgustingly large vault complex filled with ores alongside automatic ore processing

brave cairn
#

hell yeah

#

@cosmic veldt I'm submitting the geode features to the create-6 branch, feel free to tweak their spawn parameters and size as you see fit

cosmic veldt
#

awesome

brave cairn
#

data/tfg/worldgen/placed_feature/earth/rose_quartz

gloomy elm
#

Just so you know I’m making a train on the moon to grab ressources from void miners

brave cairn
#

hell yeah

spiral lintel
#

Also the central quest in the grappling hook region (the checkmark one) is asking for the wrong translation key in the description.

spiral lintel
#

boat quest needs a review though

brave cairn
#

it used to be worse if you can believe it lol

#

but otherwise yeah, agree

#

1 quest to make the thing that lists all the materials, 1 quest for the finished product just to have a nice icon lol (with a look at: quest)

#

let's let tom get his fixes in before mucking with it though

#

quests are a bitch to merge

spiral lintel
exotic wraith
brave cairn
#

@gloomy elm made it HV 👍

#

we can see if this is good for now haha

coral vault
#

also, crashes at startup. Seems to be something with create compat. i thought you mentioned something about that before but wasnt sure if you had a fix yet. Long day at work so ill have the energy tomorrow to deal with this probably lol

gloomy elm
brave cairn
brave cairn
coral vault
#

🤟

rocky leaf
#

it works! If you install two or more taps, the efficiency is displayed

cosmic veldt
brave cairn
#

ooh awesome

cosmic veldt
gloomy elm
#

Shall we also implement @rocky leaf mod so food doesn’t go back up when you die?

brave cairn
#

it's not finished yet

#

it just sets your hunger to a flat number instead of keeping it

#

also, if you're reading this, why not just put your code in tfg-core directly? it's open source now

#

enjoy

gloomy elm
#

Yeah thank you!

rocky leaf
brave cairn
brave cairn
#

and that one has an option to keep the same hunger that you had before dying, right?

rocky leaf
gloomy elm
#

that would be great that's what we are looking for

brave cairn
#

yes, that's what I'd like to have happen by default - then if people want to make it harder, they can change it 😛

cosmic veldt
#

Ok this is weird, I just merged the dev branch into what I had over here with my create 6 branch and now suddenly nothing is in #tfc:knives

brave cairn
#

ah hold on I think might've done that last night while I was fixing something else

#

#forge:tools/knives also works btw

#

one moment

cosmic veldt
#

ah yeah i just found it myself too haha

#

its the GTCEU_TOOLTYPES_WHICH_HAS_TFC_DUPS that got removed it did unification of the tags somewhat

#

without that being done none of the tfc recipes that used tfc knives work and also you can't cut straw with gt knives

brave cairn
#

alright just pushed a fix

copper solar
#

So I took a peek at tom's draft to see if there was any proofreading to do, but it looks like it just replaced a bunch of old text with references? Am I going crazy or does the actual text live somewhere else?

brave cairn
#

yep, we're replacing the text with loc strings so others can translate it into other languages

#

the actual text lives over in Tools-Modern/LanguageMerger

#

which is a little tool that just lets us split text up into more files so it's easier lol

copper solar
#

is that something i should look into for the field guide too, since i've been modifying the field guide english files only directly

brave cairn
#

nah unfortunately the field guide doesn't support loc strings

exotic wraith
#

yeah

#

sadly it cant be done PepeHands

#

i could modify the tool to accept patchouli shenanigans

#

could theoretically be easy

#

since its just find and replace

#

but i dont have the time to do such things, nor update every single field guide entry for it

brave cairn
#

yeah not worth

brave cairn
#

I'm gonna take a crack at the boiler explosion thing that moni did and see if I can turn it into a mixin

#

worst case, just making the LBB never explode would also be ok, since that's what it was like in 0.7 lmao

#

(until GT fixes it properly of course)

gloomy elm
#

that would make sense I guess

#

not much choice

#

especially with how strong LBB can be in TFG

brave cairn
#

@cosmic veldt did you make the rose quartz autoclave recipe need liquid ice 👀 that could be fun

cosmic veldt
#

ooh I didn't but that would indeed be cool

brave cairn
#

and would mimic its "natural" conditions

cosmic veldt
#

yeah I'm justifying it "lore" wise as it only able to form at the sediment at the very bottom of glaciers or something like that

brave cairn
#

hell yeah

gloomy elm
#

So it would be mining it as an ore and autoclave then lathe then laser engraver?

#

Is there some Gt tool to automatically make a ore processing with by product and all?

brave cairn
cosmic veldt
#

as ore form it'd still be going through the purification then sifter process but in MV you'd have to create liquid ice (i still think we should call it ice slush tbh) to autoclave it

brave cairn
cosmic veldt
#

ahh alright

brave cairn
#

since ice's material only has the fluid and the dusts, and the dusts have special names already, you can rename the material without affecting them

#

it'll just stick "liquid" in front of it

#

so ice material = "ice slush" -> fluid becomes "liquid ice slush"

gloomy elm
#

How does that work?

cosmic veldt
#

the ore only spawns in the glacier features

#

I flew around in creative to see how often it spawned, it could be a very tiny bit less rare but I think overall it's good enough

brave cairn
#

it's a feature-exclusive ore (for now, maybe we could put it on europa too, for fun lol)

cosmic veldt
#

there's also a core of raw ore blocks in the centre so most people will have zero issues getting the required lens from it once they find just one

brave cairn
cosmic veldt
#

ok i'm thinking right now but, it's really really weird to me that tapping latex is... not the main method to get rubber anymore
sure you centrifuge the logs to get rubber pulp, but isnt natural rubber straight up from sap in the first place?
here's what I suggest:

  • latex should be the main precursor to rubber. All recipes that currently give raw rubber pulp directly from rubber tree materials should be changed due to the following:
  • IRL ancient cultures (like the mesoamericas; the olmecs were named for their rubbermaking) treated latex with sulfur-containing sap to increase the latex's elasticity and keep it stable. People now use formic acid for a similar purpose to coagulate it for initial processing. This is what we call 'raw rubber pulp' in GTCEu as far as I can tell.
  • we already have vulcanised latex for the rubber gloves making line. This should really be renamed to "treated latex" or something like that, because the heating part (with or without sulfur) is what vulcanisation really is, but it's a good first step.

given the above, I suggest:

#

latex -> treated latex (sulfur or wood ash) -> raw rubber pulp (this is tricky, barrel? mixing bowl? something to simulate real-life drying of the treated rubber)

  • make all currently raw rubber pulp-producing recipes (centrifuging logs, extracting leaves and saplings, etc) produce latex instead. Steam extractor can probably be removed then because it serves no real purpose.
brave cairn
#

there's drying mats 🤔

cosmic veldt
#

yep but unfortunately won't work with fluids haha

brave cairn
#

ah lol

cosmic veldt
#

this does make sticky resin a weird thing but it could be produced directly from latex too without vats. It's not that important anymore since it's not how you get rubber

brave cairn
#

I'm open to changing it, but my main considerations are:

  • with the current 0.9 system, you can still get sticky resin in basically any season as long as you have the right trees, and extracting from logs isn't season dependent. There was a fair bit of frustration with the old system where the game just said "no you can't progress any more" until the weather changed
  • any new changes should make it possible to still progress in any time of year, although if that progression involves traveling south for a little bit, I'm not totally against
#
  • we could always change sticky resin so the extractor does it instead of rubber