#🚀EN - 1.20 Modpack Contribution Megathread

1 messages · Page 16 of 1

coral vault
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Like a temporary item

brave cairn
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(though I think you should be in the addons channel, not dev, dev is for gtceu itself, addons is for modpack stuff)

spiral lintel
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ohh realistic sky, i'll be adding this to my client for now, thank you!

coral vault
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Oop 👀

cosmic veldt
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i also said some stuff in the addons channel. honestly if anyone can help us it probably is screret tho

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she used to contribute to atm gregitas before... well yeah something happened idk about the drama and dont feel like dredging it up

brave cairn
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I did hear a little about atm

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luckily for her, tfg-modern is now being ran by an enby and a rock lol

cosmic veldt
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its funny how it works out

brave cairn
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so if she's looking for another project...

coral vault
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firmalife has these helpers in place. I wonder if we can borrow them

    public static void writeTraitList(List<FoodTrait> list, CompoundTag nbt, String key)
    {
        if (!list.isEmpty())
        {
            final ListTag listTag = new ListTag();
            for (FoodTrait trait : list)
            {
                final CompoundTag newTag = new CompoundTag();
                newTag.putString("trait", FoodTrait.getId(trait).toString());
                listTag.add(newTag);
            }
            nbt.put(key, listTag);
        }
    }

    public static void readTraitList(List<FoodTrait> list, CompoundTag nbt, String key)
    {
        list.clear();
        if (nbt.contains(key))
        {
            final ListTag excessNbt = nbt.getList(key, Tag.TAG_COMPOUND);
            for (int i = 0; i < excessNbt.size(); i++)
            {
                final FoodTrait trait = FoodTrait.getTrait(FLHelpers.res(excessNbt.getCompound(i).getString("trait")));
                if (trait != null)
                {
                    list.add(trait);
                }
            }
        }
    }

    public static void writeItemStackList(List<ItemStack> list, CompoundTag nbt, String key)
    {
        if (!list.isEmpty())
        {
            final ListTag listTag = new ListTag();
            for (ItemStack stack : list)
            {
                listTag.add(stack.save(new CompoundTag()));
            }
            nbt.put(key, listTag);
        }
    }

    public static void readItemStackList(List<ItemStack> list, CompoundTag nbt, String key)
    {
        list.clear();
        if (nbt.contains(key))
        {
            final ListTag excessNbt = nbt.getList(key, Tag.TAG_COMPOUND);
            for (int i = 0; i < excessNbt.size(); i++)
            {
                list.add(ItemStack.of(excessNbt.getCompound(i)));
            }
        }
    }
brave cairn
#

might be worth experimenting with!

coral vault
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having a cracked java dev would be nice rn 😶

brave cairn
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we must become the cracked java dev

coral vault
#

Seems like it 😔

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But I like grass

coral vault
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Btw so all we are missing for 0.9 is waiting for firmacivplus to be uploaded? Did digger helmet get moved too?

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Ah, saw their message. So we are just waiting for curseforge then huh?

brave cairn
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¯\_(ツ)_/¯

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I'm waiting until xikaro tells me what to do next

zealous atlas
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Yes

brave cairn
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speak of the devil

zealous atlas
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You can create fix new bugs and prepare 0.9.1

brave cairn
#

yep I will look at two bugs tonight

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let me make some issues for things that need to be done for the alpha to be finished

edgy sierra
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did any of you successfully started a server with 0.9? I tried to remove client side mods that were giving me error, but after i got an error with digger helmet since it was trying to load a feature for client side only on a server

coral vault
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I think nebby was working on it

brave cairn
gloomy elm
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#1294775491559165992 message

gloomy elm
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They didn’t want to have a cover fixing water

gloomy elm
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Oh 😦

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It’s Pansmith Discord

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There is a fix for large boiler exploding when loading the world

brave cairn
gloomy elm
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That was a too easy solution for water

brave cairn
#

since ad astra does freeze/boil water unless you build an enclosure for it

brave cairn
gloomy elm
#

That’s far out of reach for me 😦

brave cairn
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you guys can add to this todo list as well btw if there's something you'd like to work on that isn't mentioned, just make an issue for it and let me or nebby know

gloomy elm
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I don’t even know if you can put the fix within TFG core so people don’t have to replace their Gregtech.jar

brave cairn
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is it a mixin?

gloomy elm
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No idea it’s a Gregtech jar with the fix within it

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I don’t know why Gtm doesn’t push a small hot fix for that

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That seems like quite a problematic bug

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But I guess because not many people use large boilers in GTm usually they are focusing on pushing their next big update 🤷‍♂️

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I guess everyone is better of rushing benzene until this is fix

brave cairn
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lol dammit

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well shipping a custom jar isn't very practical

gloomy elm
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Nope I guess

brave cairn
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could you attach the jar somewhere here?

gloomy elm
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I will when I’m on my computer

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I will create a post within the forum

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Oh fuck I miss my metro stop 😂

brave cairn
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LOL

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too distracted by tfg I've done the same thing twice

gloomy elm
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And I was already late ahahah

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Well time for a small walk

brave cairn
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@worthy tusk mind if I sort the merge conflicts on your PRs?

worthy tusk
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go ahead

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i'm a bit occupied

brave cairn
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choo choo

gloomy elm
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@brave cairn

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That sounds interesting for us too ?

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As I’m not a big fan of single block (alternator) transforming SU in EU

brave cairn
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yeah I'd love a balance patch for the creosote

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is that a mixin or is moni maintaining their own gtceu fork

exotic wraith
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Aight

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i just checked

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firmaciv+ isnt approved

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yet

brave cairn
exotic wraith
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however it completely fails

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i think some of the mods in pakku arent set to be part of the server, i'm unsure

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i dont know about pakku enough to be 100% certain on that

brave cairn
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btw nebby I've been fixing up some merge conflicts for old PRs, if you see any waiting for your approval go ahead

exotic wraith
#

oop

brave cairn
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xikaro said we can start putting 0.9.1 stuff in dev

exotic wraith
#

right, stuff needs the approval of us both right

brave cairn
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I've been dumping all the tiny tweaks into a branch, if you wanna put any there or do your own branch is up 2 u

exotic wraith
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lol

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i'll look into reviewing the PRs

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since i'm p exhausted, i hope stuff dies down soon on my jobsite

brave cairn
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easter long weekend bby

exotic wraith
#

just looked at the PR's that needed reviewing from me

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Wishing i could know how to fix the serverpack

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i really wanna setup that private contributor only server

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lol

brave cairn
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fixed those two reviews you commented on

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ffs one moment

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ok, ready now

exotic wraith
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huh, neat!

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just approved those two

brave cairn
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nice nice

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lemme test something then it'll be helpful to squash my tweaks branch in as well

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makes more of these merges easier

exotic wraith
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defo

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myself i'll focus on getting the serverpack working

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its the only thing from the build export that doesnt work

brave cairn
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btw are these supposed to be visible?

exotic wraith
#

no, the only thing there thats supposed to be visible is the grapple hook itself

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considering all other items are unused with my custom grapple hook upgrade system

brave cairn
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right yeah

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this looks fun though

exotic wraith
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i had no idea how to craft it in a good way

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so i just didnt

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lol

brave cairn
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damn you can actually go really fast with this

exotic wraith
#

(see?)

brave cairn
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...maybe something to put as treasure loot in space somewhere 😛

exotic wraith
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maybe

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kek

brave cairn
exotic wraith
brave cairn
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yep just gotta wait for xikaro since I can't review my own

exotic wraith
#

[15Apr2025 18:45:11.106] [Server thread/ERROR] [net.minecraftforge.fml.loading.RuntimeDistCleaner/DISTXFORM]: Attempted to load class dev/thomas/diggerhelmet/client/DynamicLightingManager for invalid dist DEDICATED_SERVER
[15Apr2025 18:45:11.106] [Server thread/WARN] [mixin/]: Error loading class: dev/thomas/diggerhelmet/client/DynamicLightingManager (java.lang.RuntimeException: Attempted to load class dev/thomas/diggerhelmet/client/DynamicLightingManager for invalid dist DEDICATED_SERVER)
[15Apr2025 18:45:11.107] [Server thread/ERROR] [net.minecraft.server.MinecraftServer/]: Encountered an unexpected exception

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i have a feeling digger helmet isnt working well

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Apparently it was made by someone for tfg

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Thomasx0

brave cairn
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#1291630891667292161

exotic wraith
#

the server booted up, kind of

coral vault
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Another digger helmet issue 😔

exotic wraith
#

looks like it, there are multiple issues tho

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there's a startup script that breaks in the server

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Got a feeling our pakku file is beyond fucked for the server

brave cairn
#

did you comment that out?

exotic wraith
#

yes

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uncommenting it startup crashes

brave cairn
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why doesn't the server have that mod tho

exotic wraith
#

idk

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i didnt have it either

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on my latest export

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so

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actually

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no i'm lying

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i do have it, i just set it's extension to something else

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anyways, i know some of the issues right now that the serverpack has

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firstly is GeckoLib being missing

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secondly is that something is not playing nice with the digger helmet

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i'm just going to ccreate an issue in the github

brave cairn
#

our github?

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oic

exotic wraith
#

yeah, i'll create multiple sub-issues so this is easier to digest

merry briar
exotic wraith
merry briar
#

Yeah that

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The field thingy

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That makes you levitate

exotic wraith
#

yes

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you activate it using field generators

merry briar
#

Okey cool

gloomy elm
brave cairn
gloomy elm
#

pretty sure we could :p

exotic wraith
brave cairn
exotic wraith
#

pain

brave cairn
#

is it really that bad for stuff like this

exotic wraith
#

idk

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but mc creator does have that bad of a reputation

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lol

brave cairn
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I've heard it's mostly in the sense of "the stuff it outputs isn't very optimized" but that shouldn't be a big issue for a couple simple mobs, right? 🤔

blazing swan
#

its like only useful for making extra tools with different material, or extra models from existing entities

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anything more complex it can't do

exotic wraith
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I love version mismatches...

brave cairn
#

HUH

exotic wraith
brave cairn
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at this point I think theres a bigger issue than individual mods

exotic wraith
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most of these are caused by PAKKU being fucky

brave cairn
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watch xikaro already have fixed this

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or something

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idk I'm coping

exotic wraith
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honestly same

brave cairn
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at least he sounds like he knows what he's doing when it comes to builds

exotic wraith
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Well, here they are

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all the issues i managed to find

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I marked the parent bug (857) as critical

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Too bad xikaro isnt online

blazing swan
# exotic wraith

I had the TFC hot or not even export curseforge and connecting to dev enviroment, I think that was fixed for the client version though, might be a clue to fix it there

exotic wraith
#

which are my favorite types of pakku errors

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@brave cairn hey so.

i added Particular to the server, which was the thing that was causing the latest crash

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and i got a completely drunk world, lol

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like

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give me a sec i really hope this is just a corrupted world and creating a new one fixes it

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but i need to record this

brave cairn
#

...drunk? this I gotta see

exotic wraith
#

also

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judging by the fact that i was creating new chunks i'm positive the server pack is beyond fucked

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also

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epic embed fail

brave cairn
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300 mb

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nebby pls

exotic wraith
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yeah yeah i'm fixing it

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lol

brave cairn
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I wonder how discord feels about these hundreds of gb files that never get downloaded once

exotic wraith
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maybe this time it embeds

brave cairn
#

I just convert all my vids to webm for discord

exotic wraith
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i'm lazy

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then again

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i prolly should

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this 1440p screen is bound to cause big chonky videos

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lol

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embed you piece of shit

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good.

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i present

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drunk world

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(this is bad)

brave cairn
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new tfg april fools update dropped

exotic wraith
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blud its 14 days too late 😭

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I think every single stone type was replaced by a waterlogged aqueduct

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the server lag was god-awful thop

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lol

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fwiw i think it was a one time thing

brave cairn
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dang

exotic wraith
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why dang??? this is good! LOL

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it means our server pack isnt unbelievably fucked

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but yeah new server world seems to be properly generating

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i lied

brave cairn
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lmao sideways indicators

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hm yes your ores is... west

gloomy elm
exotic wraith
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here's more of them

gloomy elm
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lol

exotic wraith
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if i break it i get white grape seeds

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(????)

gloomy elm
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Your world took lsd to generate

exotic wraith
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what do you think this is chat?

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If you guessed Trellis Planter

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you're wrong

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it's a waterlogged sealed trapdoor

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And if you thought a sealed trapdoor was just a sealed trapdoor? youre wrong.

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It's this invalid blockstate for a sealed wall

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its not caused by a firmalife version mismatch

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nevertheless, this is drunk

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honestly i would not be surprised if all of this is due to version mismatches

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but these are pretty funny

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Willow Food Shelf -> Blackwood Jarbnet -> Maple Jarbnet -> Spruce Jarbnet -> Birch/Blackwood Keg monstrosity

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Beehive? Wrong. Cheese.

coral vault
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I'm honestly surprised it loaded at all lmao. That's hilarious

exotic wraith
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there is a lot more silent version mismatches than i thought

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currently painstakingly reading thru the entirety of pakku-lock.json to find any oddities

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agh fuck it

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i'm going to write a tool for this

brave cairn
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I mean

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we still don't know if xikaro already fixed this

exotic wraith
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well

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i see him online, just busy

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@zealous atlas IDK if you're aware but the pakku.json file has a lot of inconsistencies, have you fixed any of them? isaac_think

exotic wraith
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if anything it should catch things before they become a problem.

brave cairn
#

as a professional tools programmer I always support MORE TOOL

exotic wraith
blazing swan
exotic wraith
#

Well

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the thing works.

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i love it when tools just work

coral vault
exotic wraith
exotic wraith
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I'm going to doublecheck

blazing swan
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this was taking exported mods copying and overwriting the same ones, then deleting them, leaving only the ones that are not in both

exotic wraith
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On my end i just check if their "files" array contain both Modrinth and Curseforge in their "Type" property

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if so it checks if their file names are the same

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if not, its very likely a versioning issue.

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otherwise if either modrinth or curseforge types are missing

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it logs the missing platform

blazing swan
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hmmm, that might be the cause or it might not, the mismatch between pakku fetch and pakku export is my issue,

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what source does pakku fetch use?

exotic wraith
#

some of them may very well be false positives, such as this one

exotic wraith
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i think it may prefer Curseforge over modrinth?

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here for this specific one it prefers modrinth

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while this one it prefers curseforge

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@blazing swan i think its whichever is the first one in the "files" array of the pakku-lock json file

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See? ambiental the first one is curseforge, and it's version is being used in the modpack dev env

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while "supermartijn"'s core lib has modrinth first, and that one is being used in the devenv

blazing swan
#

ah ok, that is what is causing the miss match then, sometimes it takes the modrinth out of date and sometimes it takes the curseforge out of date

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good to know, that the program you made with fix both issues

exotic wraith
#

it doesnt fix them in this case

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all it does is checking them

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and logging potential issues

blazing swan
#

thats ok, it means that it can be pointed out easier and part of the process is using that to check it. you could even make it throw a warning in the git actions so that on release it can warn before releasing to modrinth/curseforge

exotic wraith
#

if i knew how git actions worked, i would

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ugh i need to rewrite my ConsoleLogHelper to output the written text to a log file

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anyways, i think fixing most, if not all the version mismatches + making sure that mods that are supposed to be part of the server get into the server

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and the server pack should work again

exotic wraith
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ughh

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i wanna fix the version mismatches but idk if xikaro is doind that or not

zealous atlas
#

I started doing this but was out of action for a couple of days again so I'll only finish and release it on Friday

gusty schooner
#

GitHub log is exploding these last couple days

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Nice work everyone

#

I’m starting to have a little more time on my hands these days so I may be able to start working on some stuff if any help is needed

brave cairn
#

help is always needed!

gloomy elm
#

Pyrite I was thinking is it possible to add a ore that only spawn in cold climate ?

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I guess this one is easy to do

brave cairn
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hm... possibly?

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normally the ore vein placed feature file is basically empty, I haven't tried putting anything in it

gloomy elm
#

I had this idea since a long time but I was thinking about adding more complexity to get AE2 because the implementation goes already kinda hard

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So you cut it in two

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Automation stays the same

brave cairn
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I was gonna put certus on the moon, along with the asteroids

gloomy elm
#

I have an idea in the same vibe

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Automation is gated behind moon

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But the storage part could be open to MV (only the storage part no automation or moving items)

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And we would need a new liquid to make it that needs an ore/clay that only spawns in cold climate

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Then later on we could automate it from Mars

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Or Venus 🤷‍♂️

brave cairn
#

ehhhh

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we're gonna be putting create 6 in late steam

gloomy elm
#

That would be easy to implement because we can keep the recipes and just change a liquid

brave cairn
#

that already reduces the need to rush ae2

gloomy elm
#

Well we keep AE2 for HV then

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I don’t mind

brave cairn
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ok but what if

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we just make create 6 require something north

gloomy elm
#

Could also be done

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Both are compatible

brave cairn
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then both create 6 and ae2 require travel

gloomy elm
#

Yeah I like the idea

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Holidays begin in two weeks I will have time at this point to look at that

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Also really like the idea of getting further in progression from a planet a resource that was limited to get previously

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The reward feeling of progression

brave cairn
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yeah absolutely

pearl gale
#

Hello. Will this build add the ability to adjust the size of biomes?

gloomy elm
pearl gale
gloomy elm
#

You should ask directly on their discord

stray knot
# gloomy elm Pyrite I was thinking is it possible to add a ore that only spawn in cold climat...

I like the idea of "forcing" people to interact with the world more.
Especially the colder northern biomes, currently are not utilized at all.
TFC already forces you to head south for kaolin - or I guess now to the nether - but the cold survival aspect of Hot Or Not is not really explored. Would be cool to see that integrated somehow if possible. Locking AE2 behind space is also cool, again, forcing exploration.

brave cairn
gloomy elm
brave cairn
#

well once you're on the moon you already have to both: find the meteorite, then: find certus quartz ore

gloomy elm
#

that's just more traveling in the overworld I don't see that as an issue

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then later on you can generate the fluid directly when you gonna need more AE2

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in space/planet orbit

brave cairn
#

both of those are on the moon

gloomy elm
#

what do you mean?

brave cairn
#

the meteorite and certus quartz ore will be exclusive to the moon

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you want ae2? gotta go to space

gloomy elm
#

yeah but I want the ae2 liquid to be further in space

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because on the moon it's gonna be fast to find it

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it's a barren land

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The AE2 liquids could be only in the orbit of Venus for example

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on only on Venus

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I don't know

brave cairn
#

then we can add other things to the moon to make it more interesting. I already gave it a bunch of biomes and some ruined moonbase structure

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venus is way off in IV

gloomy elm
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yeah that's the idea

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So you have to take your plane and go vroum vroum in the overworld

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you could also upgrade the process to get more out of the basic overworld ressource

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well you were the one who told me you wanted to expand GT and not increase the tiers

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:p

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gosh it's snowing again

exotic wraith
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Would still be a relatively manual labor type job

gloomy elm
#

this weather is terrible it was sunny yesterday and now it's snowing -_-

brave cairn
#

wtf how is it snowing in april

brave cairn
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still, it's something I guess?

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then hopefully in the future there won't be so many mods to update and worry about

gloomy elm
brave cairn
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ooh

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so I was digging around in the tfc server on how to copy the forging bonuses onto tools correctly, because that broke in 0.9
and discovered that there's a tfc/create compat mod called "wooden cog" that apparently has its own recipe type to support copying ItemStackProviders in recipes -- which is how tfc handles stuff like food stats

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so... it might be worth looking at how that mod does it, to get item stack providers to work with gregtech?

exotic wraith
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That should avoid this happening again(I think)

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But yeah, I think fixing most (if not all version conflicts) and making sure all mods are present on the server should hopefully fix the server's weird drunken behaviour

exotic wraith
exotic wraith
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Thomas just fixed the digger helmet, should hopefully work on the server now

brave cairn
#

cool, though it comes with a bunch of new things lol

rocky leaf
#

I tested the server on modpack version 0.7.19. Now it launches without a crash.

cosmic veldt
# brave cairn <@284649249730461697>

I know about woodencog and have looked through the code, but whatever way they implement ISP it's not even used in the actual mod as far as I know and it doesn't work

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mod was very hastily made seemingly and it was more pain than helpful back when i was contributing to gregitas

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I'd definitely avoid it

brave cairn
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yeah I wasn't gonna add the mod

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just thought it might've had something useful to grab, oh well

coral vault
#

Added to the 0.9 Alpha changes.

  • Fixed glider wing not having a recipe.
  • Added tipped arrow recipes using medicine.
  • Added flint knapping to make arrow heads.
  • Cleaned up some recipes to use helpers.
  • Increased paraffin wax output.
  • Made rebar supports climbable.
brave cairn
#

damn that's a pretty big merge conflict you got there

coral vault
#

uhh

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idk why? i only pushed a few files

brave cairn
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was this something you made for a different branch and then had to move? 🤔

coral vault
#

yeah

brave cairn
#

ah would explain it

coral vault
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yikes

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should I do it a different way?

brave cairn
#

uhhh what are you using to code in btw?

coral vault
#

intellij

brave cairn
#

oh, I don't know how to do git stuff in that, but there should be a way to like, pull the 0.9-alpha-feedback (or just dev, honestly) into your own 0.9 branch

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that should help clean up a lot of the conflicts? and if not, I'd hope intellij has its own better merge tool

coral vault
#

this is the issue

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can that be discarded?

brave cairn
#

uuHHHhhHhh

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hm that's probably my old pyritie/0.9

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I have an idea that's a bit brute force-y but would probably work?

coral vault
#

yeah for some reason it took the whole branch with it KEK

brave cairn
#

make a whole new fresh fork

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manually copy and paste this fork's files over to the fresh fork

#

then you can use intellij to diff your files to see what changed and what didn't

coral vault
#

lemme see if i can just cherry pick them first

#

closed the first pr

#

okay, yeah ill do it your way. Needed to make a new fork anyways

#

btw do you know if its possible to make a new fork without deleting the first one?

brave cairn
#

make a new branch in your own fork

#

like here on github

coral vault
#

but wont it still be scynced to your fork not the main one?

zealous atlas
#

If you need to merge some small fixes, and you do not want to make a separate branch for subsequent PR, then they can be pushed directly to dev, whoever has access

Because now the branch feature/0.9-alpha-feedback performs the function of dev

coral vault
#

thats what i tried, but for some reason it tried to merge the entire fork in the pr, not just what I pushed

zealous atlas
#

That's how it works, branch = fix or feature, and when you open a PR, it takes everything from the branch and puts it in the branch where you opened the PR

coral vault
#

i see. Ill figure it out later. I have to go to work

brave cairn
#

boy I'm glad I use perforce at work and not this mess lol

zealous atlas
brave cairn
#

thanks

coral vault
#

my pull request? want me to reopen it?

brave cairn
#

nah I meant my tweaks branch

coral vault
#

oh i see

brave cairn
coral vault
#

Nvm, I'm not feeling well so I'm not going to work today. I'll figure out the merge soon probably

brave cairn
#

if you're not feeling well then you should rest and not greg 😛

gloomy elm
brave cairn
#

alrighty, safe to close it then

brave cairn
#

🦀 pumpkin chunks fixed 🦀

gloomy elm
#

oh that's good

coral vault
exotic wraith
#

doneso

brave cairn
#

cheers

coral vault
#

btw tfg core is already merged right?

brave cairn
#

yep, merged and published on cf actually!

coral vault
#

okie dokie

#

ill make a new fork off the main for each. I want to play with tfg-core and see if i can get itemstackproviders working with gtceu

brave cairn
#

awesome! I know airice wanted to give that a shot too

spiral lintel
brave cairn
#

yeah I always used hammers

brave cairn
#

hmm... I think that's most of the initial 0.9 feedback sorted for now

#

I guess I'll start doing more of those ore vein jsons

coral vault
#

im finishing up merging my fork off of yours so I can send to the main repo

#

i might do a couple of the easy to-dos real quick before i submit the pr

brave cairn
#

honestly if you ever chage your mind about wanting to get github permissions like me and nebby, another reviewer would be helpful when either of us (or xikaro) is away haha

coral vault
#

I dont mind reviewing. But as you saw from earlier. me and github go together as well as oil and water

#

is there a way to get permission to review without being able to make some catastrophic problem?

#

I mean, it takes 2 people to review right? so I shouldnt be able to mess something up by myself

brave cairn
#

not sure 🤔

#

but also, we'll have to review your stuff too, so if you did something accidental, we can catch it

coral vault
#

hmm alright then. Sounds good if I can help

#

btw where do I go to edit the guide book? I wanted to mention the extra support blocks

brave cairn
#

kjs/assets/tfc/patchouli/field_guide

coral vault
#

ah, thanks!

brave cairn
#

if you want a page that isn't there, you'll need to copy it off the tfc repo and paste it in ours

coral vault
#

sounds good

brave cairn
#

basically, our own local copies overwrite the tfc ones

coral vault
#

like a new section right?

#

or an actual individual page?

#

ohh i get it okay

brave cairn
#

sorry by page I mean json file, which represents an "entry" (series of pages)

coral vault
#

seems straightforward enough! good to know

exotic wraith
#

Alright

#

job over

#

need to pick up a parcel then i can start fixing pakku

brave cairn
#

from package collection to package management

gloomy elm
worthy tusk
#

igneous intrusive

#

oh i thought you said "what stone"

gloomy elm
#

No I was like isn't stone support a bit weird

#

with the new supports I don't think I will use gregtech miner until way further into progression honestly

coral vault
#

stone support is only as good as wood ones and are mostly just for the decorative variety

#

they use mortar so you cant just build them with what you find while mining

gloomy elm
#

Oh I see

brave cairn
#

unrelated but I have been told that apparently it was a meme in the russian side of tfg that whenever people asked "when is the update" exception would reply "tomorrow"

worthy tusk
#

the meme for dda is Soon(TM)

coral vault
#

not me filling my pockets with wet sloppy mortar

exotic wraith
#

also yeah the update releases tomorrow

#

anyways

#

pakku fixing time

exotic wraith
#

i love it when people just

#

forget a release in one platform

#

guess in situations like this i'll just use the closest higher version

#

lmao wtf 😭

#

Ambientsounds in modrinth has missing 6.1.6

#

closes is 6.1.7

#

but curseforge doesnt have 6.1.7!

#

it only has 6.1.8

brave cairn
#

is there a problem if they slightly mismatch?

exotic wraith
#

BUT

#

i'm not taking any chances.

#

is there a specific reason why we're using 6.1.6?

brave cairn
#

for ambient sounds? no clue, it was there when I started

exotic wraith
#

well ambient sounds was only added on curseforge

brave cairn
#

from what I can remember, most things can be uploaded to latest except:

  • anything create related
  • framed blocks (also wants create 6 for some reason?)
  • panda's falling trees (I updated to latest and then it stopped working? I might've done something wrong though)
exotic wraith
#

i'm the one who added into modrinth

exotic wraith
#

what the hell is a Risugami

brave cairn
#

never heard of it

gloomy elm
#

sounds like some kind of japanese demon lol

exotic wraith
#

i think for things where making sure both version matches i'll just, not use the older one

#

like

#

etched in modrinth is not well supported

#

max version there is 3.0.2

#

while the one in curseforge is 3.0.4

#

one thing is certain

#

if i ever make a modpack i wont make it downloadable from modrinth

brave cairn
#

lmao

coral vault
#

@brave cairn @exotic wraith pr :)

  • Fixed glider wing not having a recipe.
  • Added tipped arrow recipes using medicine.
  • Added flint knapping to make arrow heads.
  • Cleaned up some recipes to use helpers.
  • Increased paraffin wax output.
  • Made rebar supports climbable.
  • Mentioned new supports in guide book.
  • Added recycling recipes to early capacitors.
  • Added recipes for sponges and adjusted their textures.
  • Added cobblestone to loose stone packer recipes.
  • Fixed conflict with cream and curdled milk.
  • Fixed double-nosed moai statue.
brave cairn
#

pog pog

#

oh remember that our language merger tool now exists over in Tools-Modern, so you'll want to put your strings over there too if you haven't already

#

we'll have to fix that tool up since it broke with the repo split

coral vault
#

yeah, the tool doesnt exist anymore for me

brave cairn
coral vault
brave cairn
#

yeah, same process as in modpack-modern

coral vault
#

alrighty!

brave cairn
#

xikaro wanted them split up for whatever reason, I kinda get it

coral vault
#

i dont see files for the quest book

brave cairn
#

is this the issue that you added the capacitor recycling for?

coral vault
#

yes

brave cairn
#

because I think they meant like, the whole block kinda capacitors you use in the substation

coral vault
#

ahh

#

well, I can add those too lol

brave cairn
#

I mean hey these are still cool too but yeah lol

#

(also psst you don't need to use chemical helper everywhere haha)

coral vault
#

i like it lol

brave cairn
#

fair enough

#

either that or tags is my preference

coral vault
brave cairn
#

it is not

coral vault
#

field guide i mean*

brave cairn
#

the field guide doesn't use the language strings, so it goes in the modpack repo

#

language merges is for everything that uses the assets/*/lang files

coral vault
#

ah okay, so I dont need to do anything about that then?

brave cairn
#

nope all good

brave cairn
#

awesome!

#

left you one comment on your modpack-review

coral vault
#

A review? but I didnt even study monkaS

cosmic veldt
#

alright so I will definitely have some free time once I get my thesis submitted, do we have a roadmap or trello board or w/e where we organise our efforts?

#

id like to contribute something, probably some quick kubejs edits

cosmic veldt
#

ty

brave cairn
#

that's where I've been putting a few, otherwise you could look through the issues section and see if there anything there that looks doable

#

(I don't know what to do with all the "my server crashed" ones...)

cosmic veldt
#

i used to keep up with the issues but I was busy for like 3 months so i'm a bit behind on the current developments

#

and definitely behind about 0.9

coral vault
#

I like the issues section because its either something like will take like 5 min or someone wants us to create an entire new modpack/mod

brave cairn
#

haha fair enough, might be good to just get your workspace all building and running first, then play around a bit

#

oh redeix did you see the primitive illagers were finished?

coral vault
#

I saw. Will they be added with 0.9?

brave cairn
#

no

#

well, not the 0.9 that nebby's working on fixing up to publish

#

but they could go in a 0.9 if they get a home

cosmic veldt
#

they seem like cool additions but they'd need a suitable structure to spawn them in

coral vault
#

sounds good, ill have to see how balanced they are too

#

might not belong in the overworld depending

brave cairn
#

yeah I'm not sure what to do with the ravager looking thing lol

cosmic veldt
#

the ravager could be in the non-nether nether

#

they look prehistoric enough

brave cairn
#

though I did see this:

All Primal Illagers appear rarely, but they can appear at any time of the day and in any biome of the upper world:
so.. I don't know what that means exactly

cosmic veldt
#

kind of like a hollow earth thing going on

coral vault
brave cairn
#

lemme ask

cosmic veldt
#

im not opposed to the overworld seeming mostly realistic with the realistic fauna etc and the nether (jack black voice) having the more outlandish prehistoric themed stuff in it

brave cairn
#

for the earth-like-but-more-monstrous mobs

cosmic veldt
#

just making it be the challenge dimension you can optionally tackle for a Fun time

brave cairn
#

exactly haha

cosmic veldt
#

if the nether equivalent has some really nice sidegrade paths to normal progression that maybe doesnt require as much tech infastructure to get to a certain point without necessarily becoming its own magic system or w/e, that's the sort of thing i would enjoy

#

already seems like it with the glowstone lamps etc, just really useful stuff that doesnt replace anything but is a great qol

brave cairn
#

yeah no magic, but some fun qol stuff

#

right now the nether is basically "more risk but more reward"

#

which people seem to like!

cosmic veldt
#

Didn't GT have damascus steel or something like that in the files

brave cairn
#

yep and now it's in the bastion chests!

cosmic veldt
#

basically steel we ourselves can't make but is better

#

ahh i knew yall must have thought about this

brave cairn
#

haha

cosmic veldt
#

yes exactly stuff like that

brave cairn
#

we got the netherite diving suit now too, reflavoured/textured/named to be blue steel, crafted with an item you can only get in the nether, but in return also makes you immune to high ambiental temps

#

completely optional but hey now you can stand next to your ebf on a hot day and not have any problems!

marsh pivot
#

Here's a thought on making the north more interesting. If the amount of ore was greater in the north and much less in the warm south. It might be good to have a base in the south for growing crops, but if you want tons of good ore you'd have to dig farther north. Good reason to use trains and other fast travel.

spiral lintel
brave cairn
#

we use tfc ore vein generation

exotic wraith
#

Aight

#
[Message:] The following mods have been spotted with potential issues. More info above.
# Mod Name: ae2-network-analyser(1);
* Issue Type: MissingModrinth.

# Mod Name: ae2-things-forge(2);
* Issue Type: MissingModrinth.

# Mod Name: alltheleaks(6);
* Issue Type: MissingModrinth.

# Mod Name: building-gadgets(29);
* Issue Type: MissingModrinth.

# Mod Name: cosmetic-armor-reworked(46);
* Issue Type: MissingModrinth.

# Mod Name: cupboard(59);
* Issue Type: MissingModrinth.

# Mod Name: decay-2012(61);
* Issue Type: MissingModrinth.

# Mod Name: domum-ornamentum(66);
* Issue Type: MissingModrinth.

# Mod Name: etched(73);
* Issue Type: MissingModrinth.

# Mod Name: ex-pattern-provider(76);
* Issue Type: MissingModrinth.

# Mod Name: ftb-backups-2(78);
* Issue Type: MissingModrinth.

# Mod Name: ftb-essentials(79);
* Issue Type: MissingModrinth.

# Mod Name: ftb-filter-system(80);
* Issue Type: MissingModrinth.

# Mod Name: ftb-library-forge(81);
* Issue Type: MissingModrinth.

# Mod Name: ftb-quests-forge(82);
* Issue Type: MissingModrinth.

# Mod Name: ftb-ranks-forge(83);
* Issue Type: MissingModrinth.

# Mod Name: ftb-teams-forge(84);
* Issue Type: MissingModrinth.

# Mod Name: ftb-xmod-compat(85);
* Issue Type: MissingModrinth.

# Mod Name: fastfurnace(89);
* Issue Type: MissingModrinth.

# Mod Name: fastworkbench(90);
* Issue Type: MissingModrinth.

# Mod Name: forgiving-world(97);
* Issue Type: MissingModrinth.

# Mod Name: grappling-hook-mod-reforged(104);
* Issue Type: MissingModrinth.

# Mod Name: GreateBeyondTheHorizon/Greate(105);
* Issue Type: MissingModrinth.

# Mod Name: gregtech-revival-32x(106);
* Issue Type: MismatchFileNames.
    * Curseforge file name: GregTech Revival 32x 1.19.2-1.20.1-1.21 ver 0.17.zip
    * Modrinth file name: GregTech_Revival_32x_1.19.2-1.20.1-1.21_ver_0.17.zip

# Mod Name: improved-applied-energistics-2(113);
* Issue Type: MissingModrinth.

# Mod Name: improved-create-32x(114);
* Issue Type: MissingModrinth.

# Mod Name: inventory-hud-forge(115);
* Issue Type: MissingModrinth.

# Mod Name: placebo(159);
* Issue Type: MissingModrinth.

# Mod Name: primitive-creatures(162);
* Issue Type: MissingModrinth.

# Mod Name: probejs(163);
* Issue Type: MissingModrinth.

# Mod Name: recipe-essentials-forge-fabric(167);
* Issue Type: MissingModrinth.

# Mod Name: simply-light(175);
* Issue Type: MissingModrinth.

# Mod Name: tfc-aged-alcohol(185);
* Issue Type: MissingModrinth.

# Mod Name: tfc-better-blast-furnace(187);
* Issue Type: MissingModrinth.

# Mod Name: tfc-canes(188);
* Issue Type: MissingModrinth.

# Mod Name: tfc-casting-with-channels(189);
* Issue Type: MissingModrinth.

# Mod Name: tfc-grooming-station(191);
* Issue Type: MissingModrinth.

# Mod Name: water-flasks(198);
* Issue Type: MissingModrinth.

# Mod Name: tfc-ruined-world(200);
* Issue Type: MissingModrinth.

# Mod Name: terrafirmagreg-core(203);
* Issue Type: MismatchFileNames.
    * Curseforge file name: TFG-Core-Modern-0.6.0.jar
    * Modrinth file name: TerraFirmaGreg-Core-Modern-0.6.1.jar

# Mod Name: tool-belt(205);
* Issue Type: MissingModrinth.

# Mod Name: tumbleweed(206);
* Issue Type: MissingModrinth.

# Mod Name: fix-gpu-memory-leak(215);
* Issue Type: MissingModrinth.```
#

These are the ones that cannot be fixed

#

the resourcepacks is because i CBA

#

TFG-core is because i dont know how to keep the github source as an option

#

regardless, all others cant be fixed because they dont exist in modrinth

brave cairn
#

xikaro might have to do the tfg-core one, idk what's up with that

coral vault
#

the modpack isnt being published on modrinth is it?

#

or, at least the pack hasnt been published there before

brave cairn
#

not that I know of

coral vault
#

so it probably doesnt matter if it missing modrinth

exotic wraith
#

then why did xikaro said it missing from modrinth was an issue

#

i feel like i wasted my time, lol

#

anyways, i'm running an export now.

coral vault
#

i think he said missing from curseforge is an issue

exotic wraith
#

maybe

#

idk

#

now i feel a bit silly

#

anyways

#

hopefully i can have a world thats not drunk now

exotic wraith
#

Aight

#

i'm testing stuff out

#

the weird transmutation shenanigans with firmalife no longer happen

#

this stuff

#

food shelf places as a shelf, kegs arent broken either

#

and the sealed trapdoor is a sealed trapdoor

#

surface rocks arent broken either

#

rock types arent aqueducts either, server p responsive

#

@brave cairn i think i fixed the serverpack

#

only issue is that the curseforge export doesnt come with TFG

#

gonna open a merge request for these

#

am i allowed to agree to my own changes...? lol

#

i wouldnt know, but hey! it works!

#

i could theoretically setup the private server now

coral vault
#

you theoretically should 👀

exotic wraith
#

that or when main gets updated

coral vault
#

So i got in contact with the dev of kubejs tfc and they confirmed that we will need to enable support for isp's with java code

zealous atlas
#

@coral vault
Welcome to the team, don't forget to turn on 2fa

coral vault
#

thank you!

coral vault
#

i guess its time 😔

worthy tusk
#

lol

gloomy elm
#

I have a suggestion of adding a texture pack I love to use

#

if it's doable to add an optional ressource pack

#

I have no idea

coral vault
#

why tf is "String" capitalized but no other type is 😭

coral vault
coral vault
#

@brave cairn changed the way the recycling recipes were added to follow the way you wanted to do it. Also added those empty capacitor recipes

#

consensus on adding isp's to gtceu recipes is: very hard for me, probably not that bad for someone who knows what they are doing

#

the issue is that the way gtceu uses itemstacks is very complicated, and messing with it just causes a bunch of issues

hardy flax
#

So you can modify a string

coral vault
#

id rather just throw everything in a const and call it a day

hardy flax
coral vault
#

want to solve our itemStackProvider issue then? 😁

coral vault
brave cairn
brave cairn
brave cairn
#

which I'm sure we can override, that's just the default

zealous atlas
#

I only need to be called from dev to main PepeHappy

brave cairn
#

alright, I figured I'd add you since it was related to packages and build stuff, which you know more about 🤔

gloomy elm
#

what's the last version of TFG core?

zealous atlas
gloomy elm
#

nice thanks

#

@brave cairn I'm taking some time to look at my lv quests

#

I'm wondering if I should just put much of it as optional quest because I don't see the need to make them if you already did the Create one

brave cairn
#

yeah I did rearrange it a little to better reflect what's better to prioritise

gloomy elm
#

LV is clearly empty now though

brave cairn
#

more optionals for the duplicate machines sounds good

#

empty?

gloomy elm
#

oh you already put optional on some of them

gloomy elm
#

oh and the Polarizer

brave cairn
#

there's still quite a lot

gloomy elm
#

everything else is progression

brave cairn
#

assembler, polarizer, centrifuge, arc furnace, electrolyzer, thermafuge, chem reactors

#

LV still has a lot of exclusive "make stuff cheaper/easier" machines

#

arc furnace for colored steel, polarizer for magnetic rods, chem reactor for rubber, extractor/solidifier for rotors

#

stuff like that

gloomy elm
#

True there is the fluid solidifier and the extractor

#

I thought you added extractor with liquids

#

I may swap stuffs around then

brave cairn
#

yeah the "required progression" path of LV has always been pretty short, but you spend a while in it for all the good recipes and so on

#

oh canner for batteries too

gloomy elm
#

If I want to edit some description do I need to go in the tool repository ?

brave cairn
#

oops meant to reply to your extractor comment

brave cairn
gloomy elm
#

There is an issue with this one

#

or is it on purpose that it doesn't require sulfur?

gloomy elm
brave cairn
gloomy elm
#

oh my bad

#

it is it is

#

I'm lost with all the Vintage Create machines

brave cairn
#

tbh I only added the rubber one just so you could use the uh, fluid dispenser thing on cables

#

and the glue one is because LV circuits need glue now

gloomy elm
#

And the Steel Mechanical Mixer does LV recipes but it's written as ULV Mixer?

brave cairn
#

I mean they all do LV recipes lol

gloomy elm
#

Is this one possible or you can't put fluids in it?

brave cairn
#

only one which doesn't is the centrifuge

brave cairn
gloomy elm
#

Oh cause Greate tooltip says the basic one are ULV

gloomy elm
brave cairn
#

I don't think so

#

not tried it though

#

the greate recipes are literally the GT recipes, not copies

#

so they should behave exactly the same as the electric counterparts

gloomy elm
#

I really have mixed feelings :p can't wrap my head around Greate going at EV

#

The basic Mixer still appears in EMI as ULV though

brave cairn
#

haha yeah, I removed all the others past EV because it gets silly at that point (and the IV machines are goated)

gloomy elm
#

Maybe we should tell in the quest that it's both ULV and LV

brave cairn
#

the basic mixer isn't craftable

gloomy elm
#

yeah I know

#

But I think it's confusing if the quest says it's ULV when it's actually LV mixer

brave cairn
#

um ackshually it's LS mixer 🤓 ☝️

#

but yeah I wrote ULV as more of a joke, but you're right that it's probably confusing

gloomy elm
#

I mean it's written on the tooltip but well

brave cairn
#

the tooltip of the machine or of the quest

gloomy elm
#

machine not quest

#

well it's written LS on the machine

#

but at this point

brave cairn
#

wait I'm confused

#

does the basic mixer say LS?

gloomy elm
#

the steel ones

#

but the quest don't speak about being able to make LV with it

brave cairn
#

ok, I'll reword those pepeOK

gloomy elm
#

for the vintage it's not really an issue

#

as there is no tier

#

gosh why is the create creative motor hidden from EMI :p

brave cairn
#

the vintage ones are still kinda intended to be LV equivalents, like the lathe and the curving press

gloomy elm
#

You don't need cleanroom for the cutters from Greate and it's fast as fuck lol

gloomy elm
brave cairn
gloomy elm
#

Well you don't need the cleanroom

#

:p

#

works fine without it

brave cairn
#

oh

#

hmmmmmm oops lol

gloomy elm
#

:p

#

Can we specificaly remove all the wafer thingy?

#

or it shares all the recipes what so ever

brave cairn
#

it shares so we can't

gloomy elm
#

Why not limiting Greate to MV because there is no cleanroom before HV

brave cairn
#

greate is still technically in alpha as well so it wouldn't surprise me if it's just not implemented yet

gloomy elm
#

and at HV you then need the Gt macerator

#

I mean it's not fully fuck if you don't need a cutter within a cleanroom

#

because laser engraver and all

brave cairn
gloomy elm
#

yeah I know

brave cairn
#

new greate versions require create 6 so even if this was fixed, we'd still be stuck until then lol

gloomy elm
#

well an other option is to remove only the cutter

#

from HV

brave cairn
#

I don't think it's a huge issue for now, like you say, you'll still need the cleanroom for other things

gloomy elm
#

it's not the end but it's well

#

it's something let's say ahah

brave cairn
#

it's a "known issue" 😛

gloomy elm
#

I don't even see the point of the Mechanical Saw going EV though

#

as their only use is wafer cutting

brave cairn
#

oh is that the only thing?

gloomy elm
#

Well I think so yeah I'm thinking but I don't see anything else

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I mean there is bolt but you don't use this method

cosmic veldt
#

question to contributors do you have your git repo folder set up as a prism launcher instance for development? and if so how do you deal with the config files being constantly flagged as modified in git?

brave cairn
brave cairn
cosmic veldt
#

that's probably the best way to do it i guess because git gets a little confused from any clientside config changes

#

and those should really not be versioned from the dev environment side at all

gloomy elm
#

yup nothing else

brave cairn
gloomy elm
#

it's wafer sure but without cleanroom

gloomy elm
#

what do you think for LV

#

both are optional

#

I feel bringing back the Create machine is easier to understand that they do the same thing

brave cairn
#

oh I like that idea

#

there is a little overlap though

#

for example the rolling mill also turns ingots into plates at 1:1, and also does good foils, but can't do springs

#

while the coiling machine can do wires at the same efficiency as the wiremill, but also does springs

gloomy elm
#

I mean I understand

#

but damn ahah

#

well I will just do them base on the most important they do

brave cairn
#

it's like this mostly because the create machines don't have circuits to select your output lol

gloomy elm
#

so coiling is wiremill

gloomy elm
#

I mean there wouldnt be a conflict with springs though as it uses long rod

#

I'm redoing a bit LV so it makes more sense

#

now you have a choice for energy generation

#

I would like to remove all of them

brave cairn
#

lathe is lathe, coiling is wiremill + half bender, rolling mill is the other half of bender, curving press is extruder, encased fan is ore washer, mixer is mixer, saw is cutter... I think that's it?

gloomy elm
#

and link only the first of LV chapter

brave cairn
#

the only exception is the mech centrifuge is NOT the LV centrifuge

brave cairn
gloomy elm
#

I see good to know

exotic wraith
#

Did my server pack pr fix went thru?

brave cairn
#

idk I didn't know what else to do with it lol

gloomy elm
#

oh that's an interesting one

brave cairn
#

and macerator you know about already

gloomy elm
#

we don't really have a ore processing tab

brave cairn
gloomy elm
#

but I could make one based on Community Pack

brave cairn
exotic wraith
gloomy elm
#

where?

exotic wraith
#

I'm looking forward to setting up the server soon™️

brave cairn
#

press U on crushed ores

gloomy elm
#

that's basic gt you are speaking about?

brave cairn
#

does community pack have a different one?

gloomy elm
#

yeah and that would be the good spot to put all the equivalence between GT/Create/Gtcy

#

I mean with the integration of Create in it I think it's important

brave cairn
gloomy elm
#

else I would say people can find themself

gloomy elm
brave cairn
#

you don't

#

check the alternator recipe

gloomy elm
#

we should then

#

alternator

#

oh yeah it's two coils

#

You will need motors anyway

#

Can I just add one motor to the alternator so my quests aren't fucked lol

brave cairn
#

yeah I'm just conscious of removing unnecessary dependencies

brave cairn
#

imo the start of each chapter should have zero dependencies

gloomy elm
#

I would like to begin the chapter with the LV Machine Hull

#

then the mega quest in the middle would just be a checkmark

brave cairn
#

I would like to remove checkmarks for mandatory progression things

gloomy elm
#

Circuit a bit smaller into machine hull

gloomy elm
#

you want people to read the quest once or two in a chapter

exotic wraith
#

I'm hoping it releases after I'm back from my trip to texas

gloomy elm
#

or they come here and ask questions where the answers is within the quest they skipped

brave cairn
#

people shouldn't have to constantly check the quests to make sure they aren't accidentally hitting a checkmark that'll fuck up their quest progression

gloomy elm
#

How is that even possible to don't see you didn't finish a quest

#

like people do quest without clicking on them

exotic wraith
#

They're just solly

#

Silly

gloomy elm
#

that makes no sense to be honest

#

If they don't click on the quest why do we care about the quests for them

#

I would say the opposite people prefer check mark

brave cairn
#

they can see "ok end goal is to make some lv machines" then they just do that without clicking on a quest checkmark and now their quests are out of sync

gloomy elm
#

so if they miss an item or something they can go back

brave cairn
gloomy elm
#

it doesn't if you have the items it "pre validate" the quest

#

here for example if I validate the one in the middle

#

the mixer will instantly complete

gloomy elm
#

and you don't touch every steps

brave cairn
#

just.. why does it need to be a checkmark. It doesn't need to be

gloomy elm
#

people prefer it

#

but if you really don't want to

#

I will do what you want

brave cairn
gloomy elm
#

well same for you it's just what I read often on gt modpack discords

brave cairn
#

we were constantly getting complaints about quests getting out of sync and ruining their progress so theyd have to backtrack

gloomy elm
#

they can't be out of sync

gloomy elm
#

it's already completed

#

I don't need it in my inventory

#

I just need to the quest before

#

Well I will do what you want I'm not lead of anything here that was just my opinion

#

I'm pretty sure you know better on TFG

#

gonna try to move stuff around

brave cairn
#

you need both an LV hull and an LV circuit to make a generator, so the generator quests should depend on the hull and circuit

gloomy elm
#

so there is not two path

brave cairn
#

alright thank you

#

I've been keeping up with the feedback in #1360631815563513997 and there were too many check marks in that version that people complained about

gloomy elm
#

I can't modify texts right now though?

#

descriptions*

gloomy elm
brave cairn
#

you can

gloomy elm
#

but they will complain for it you can be sure of it

#

Do I go directly in the kubejs lang file?

#

or do I still go through the tool even if it doesn't work now

brave cairn
#

put it in the tool files

#

I'll see if I can fix the tool tonight

gloomy elm
#

sounds good thanks

exotic wraith
gloomy elm
#

do you guys know how I remove a linked quest from a chapter?

#

Without deleting the other one :p

cosmic veldt
#

Might have a go at korean localisation just for the hell of it, idk if theres any real audience for it but eh whatever

gloomy elm
#

Well it could bring Koreans if there is a translation because there is an audience for sure i encountered Koreans on other Gt pack

coral vault
brave cairn
exotic wraith
#

yeah

#

oops

#

actually

#

huh

#

i thought i fixed that by using DirectorInfo's capabilities to recursively look upwards

#

instead of doing whatever nonsense i originally did

brave cairn
#

yeah but wasn't it looking for the minecraft folder?

exotic wraith
#

not anymore

#

it looks for the uhh

#

pakku-lock json file

#

you can just clone the tools repo into the main repo

#

and just

brave cairn
#

which is also wrong now lol

exotic wraith
#

never submit the submodule addition

brave cairn
#

it should be changed to look for the Tools-Modern folder, then go up one and across into Modpack-Modern

exotic wraith
exotic wraith
#

yeah that could work better actually

#

just asume that the folder that's above the .sln file is the modpack modern folder

brave cairn
#

yeah don't merge your repos together like that lol that'll cause chaos

exotic wraith
#

i just

#

didnt push the changes that i did that

brave cairn
exotic wraith
#

it's going to be fine!

exotic wraith
#

do you say that because i cloned the tools repo into the main modpack modern one?

brave cairn
#

yeah

exotic wraith
#

ehh

#

its going ot be fine

#

i'm sure of it

#

otherwise how are you supposed to run the tool?

brave cairn
#

i mean you're at least more familiar

#

I'm more thinking about when we start having others translate

#

they aren't going to be as technical as us

exotic wraith
#

idea

brave cairn
#

and we don't want them submitting half the modpack repo to the tools one

exotic wraith
#

add "Tools"to the gitignore file of the main repo

brave cairn
#

lol

gloomy elm
#

Okay refined lv chapter

#

with every Create alternative listed as alternative requierement

#

no dependencies to begin the lv chapter just having a lv circuit

#

I just need a bit of text to explain create/gt