#🚀EN - 1.20 Modpack Contribution Megathread

1 messages · Page 15 of 1

exotic wraith
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:)

gaunt quiver
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well now im out of it but i would be in pain with my 1 lava block lbb movable base

brave cairn
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I think the 10k is balanced around the vanilla nether's huge lakes tbh

exotic wraith
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people can easily put the lava in data packets from AE2

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then manually move them to the overworld

brave cairn
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yeah but a) there's no way to automate stuff out of it, and b) I covered up most of the lakes so you don't spawn right above one and get completely fucked

exotic wraith
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and use AE2's stuff to export them out

brave cairn
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like this

exotic wraith
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i see

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well

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i still think the player should work for it :p

brave cairn
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2000 is already quite a lot lol

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I don't wanna ask too much of them while they're still in late steam/early lv, lol

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that's when they'd most likely want the lava

exotic wraith
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fair enough

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also, for any of the smarter peeps

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what the hell is Samarium

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and when can you get it

brave cairn
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centrifuge rare earth

exotic wraith
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i see

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mostly askin cuz the grapple mod has a magnet upgrade

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and i want to tier them based off these ones

brave cairn
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right yeah

exotic wraith
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Iron, Steel, Samarium, Neodymium

brave cairn
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neodymium is before samarium, I'm fairly sure

exotic wraith
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Well samarium doesnt exist

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so that tracks

brave cairn
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wym samarium doesn't exist

exotic wraith
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huh

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ok i had no idea it was a thing

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LOL

gaunt quiver
brave cairn
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(gtm does come with a magnet item btw, if you feel like using it?)

exotic wraith
brave cairn
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ah

gaunt quiver
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right beside neodymium

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talking of elements

exotic wraith
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Well, you get both samarium and neodynium from rare earth

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people say neodymium is the strongest so i'll just make neodymium the final tier

brave cairn
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neodymium also has its own ore, so it's easier to get

exotic wraith
exotic wraith
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ok good point

inner mortar
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NO WAY

exotic wraith
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samarium it is

gaunt quiver
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is there a possibility that we get the rest of them that are missing? even when they have no use
i would love to finish my periodic table wall

brave cairn
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gregtech technically comes with every element already

gaunt quiver
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(this is my creative test world)

brave cairn
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it just has most of them hidden

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and we can add more to space if we feel like it, though it'd be cool to give a few currently useless ones like thorium and caesium some use too

gaunt quiver
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lanthanum too is useless i think

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but yeah in space could be a good option tho they are present in irl earth soo...

brave cairn
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true but we also don't wanna overwhelm with too many ore patches

gaunt quiver
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yeah uhh who is the geology nerd

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maybe we could find a vein that has traces of the rest of the elements

brave cairn
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I mean that's kinda what the point of rare earth is

gaunt quiver
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yeah true ngl

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rare earth 2

brave cairn
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rarer earth
rarest earth

exotic wraith
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That already exists tho LOL

gaunt quiver
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isnt it rarest metal mixture

exotic wraith
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yeah

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that

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iridium time

brave cairn
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welllll that's a platsludge thing lol

gaunt quiver
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rare earth the second

brave cairn
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lol

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what about

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rare moon

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rare mars

gaunt quiver
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uncommon earth dust

exotic wraith
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how easy is it to get helium btw?

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i can modify the hook's gravity

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and i think using either helium buckets or lead to modify it blep

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actually

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no nvm that's genuenly stupid

brave cairn
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hmmm I think either centrifuge mozanite or get it from liquid air distillation

gaunt quiver
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sporadic earth dust

exotic wraith
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thinking on using pistons for the throw speed

brave cairn
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common earth dust (it's just sand)

exotic wraith
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gravity i have no fucking clue, lol

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i know

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i'll just make the 0 gravity hook an upgrade instead of something you can configure

brave cairn
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sounds better

exotic wraith
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just a matter of seeing what would fit for that upgrade

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oh i know, a gravistar :v

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hmmm

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nvm, Gravitation Engine Unit

brave cairn
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that's a bit late isn't it lol

exotic wraith
brave cairn
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bubble pearl isn't attainable (yet)

exotic wraith
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well

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i'm out of ideas

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actually, nah fuck it

brave cairn
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just leave it lol we can slap a shulker shell on it later or something

exotic wraith
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helium bucket for 0.5

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gravitation engine unit for 0

brave cairn
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tungsten block thonk

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oh right they're dense

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lol

exotic wraith
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and yeah cuz tungsten is fucking DENSE

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dense boy

brave cairn
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are all these recipes visible in jei or something

exotic wraith
brave cairn
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I guess this is why it had the special block :p

blazing swan
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ok so I got like 90% of the quests working, there are just some even with the formating are not working. where do I check if I have the naming correct

exotic wraith
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which is why the recipes in JEI tell you what they do

exotic wraith
blazing swan
exotic wraith
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that one is using the correct stuff

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on my end at least

blazing swan
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huh, it wasn't for me

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I fixed a few lang things, and I think i export it correctly with the LangMerger

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gonna check now

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not blue though

exotic wraith
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i dont know why its blue

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lol

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i blame pyritie

blazing swan
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also the Tips lang key wasn't working either so I fixed it

exotic wraith
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i have a feeling you had outdated stuff

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cuz everything looks fine on my end

blazing swan
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I made it

exotic wraith
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a good idea is to keep your AH

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you meant the tips group

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oops

blazing swan
exotic wraith
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my bad yeah

blazing swan
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yeah that was not right

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so I added a new lang entry for it

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in common

exotic wraith
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So far youre able to do the following things to your grappling hook:

  • Increase Length (jute rope)
  • Decrease Length (Knife, juterope is returned)
  • Forcefield (GT Tiered, utilizes the field generators)
  • Gravity for the Hook (can only be decreased to 0.5 using helium bucket, or to 0 using a gravitation engine unit)
  • throw speed (GT Tiered, utilizes pistons)
  • Magnet (semi tiered utilizing magnetic ingots, Iron -> Steel -> Neodymium -> Samarium
  • Motor (GT Tiered, uses electric motors)
  • Sideways motor (basic lv chip)
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Gonna add the double hook now

blazing swan
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I didn't work on my own branch just directly on pyrites 0.9 branch 😐

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huh I didn't have the Lang Keys in there, until I ran lang merger

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I also have 100's of edits I didn't touch

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@exotic wraith should I push all the lang changes or just the changes to the Langmerger Tool lang files?

exotic wraith
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push both

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the actual language files that the tool outputs are just that, the output

blazing swan
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ok all those changes pushed to 0.9 branch on pyrites repo

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let me know when you can, if there are any issues

exotic wraith
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sure thing

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i'm about to finish these recipes

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aight

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p sure there shouldn't be any issues

exotic wraith
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keeping these here so i have an easy way to look at them

exotic wraith
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Aight

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grapple mod recipes are finally over

exotic wraith
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i'll write the texts for these tomorrow

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i'm fucking tired, lmao

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Also i'll need to be sure to hide the unused items and blocks from the mod

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since basically all other items got fucking nuked out of their utility due to the modification recipes I nade

oblique kraken
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Do contributors contribute to the main branch and the devs approve the changes they make?

blazing swan
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some of us just commit straight to it, which we shouldn't be doing

crisp bluff
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are there any plans for a better canteen? feels wack using the same one for forever after iron

brave cairn
crisp bluff
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ah, ily

brave cairn
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the flasks mod added it not us lol

still saffron
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Seems overpowered

brave cairn
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it's just a water flask

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in my playthrough I only broke my iron one by the time I was in IV

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@low gate hello! we are about finished with 0.9 and are ready to start play testing. We can distribute a .zip in a thread here. I have two questions:

  1. How should we handle merging this back into the main github? Would it be possible for Nebby and I to be added, so we can manage the main github too?
  2. When the play test is finished and we've fixed the bugs, how should we submit this to curseforge/modrinth?
zealous atlas
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I've already thought about this, most likely everyone who contributed or made at least a PR that was approved will be able to create branches in the repository, but the main branch will remain protected and only admins will be able to merge into it.

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This will make your life easier

brave cairn
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that will help a bit, but it still means the main branch is dependent on one person having so little free time -- so we'd just end up continuing what we've been doing with working in a single fork

zealous atlas
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no, you can merge into the dev branch, just before the release, the merge will be into the main branch

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You can also run beta releases or put together an action so that anyone who wants to can run them.

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Of course, we can do this as you wish, give you and someone else from the active developers access to merges in the main branch, but this is at Exception discretion.

brave cairn
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by "run beta releases" does that put them up on curseforge? or how do you mean

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also, when would be a good time to merge our fork back into main, do you think?

brave cairn
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@exotic wraith ready when you are! I sent the cf/mr zip file + mod to a few people in the chat channel and it seems to work for them. Here's a thread OP I wrote if you like?

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I don't have nitro so it'll be easier if you make the thread

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instructions are basically 1) add the zip to cf/the other thing to modrinth, 2) replace the existing tfg-core with this, 3) launch as normal

exotic wraith
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Oki

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I'll see when I can do it

exotic wraith
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Kewl

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Like

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As some context

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I paid a friend of mine who builds PC to help me out upgrading my PC to a modern beast

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Mostly in preparation for the new Doom game

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He comes today to help me swap out basically ALL the parts

brave cairn
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ooh nice

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also hey, fellow "programmer who's ass at hardware" gang lmao

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would it be easier if I made the thread?

exotic wraith
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For the release? I was thinking on doing one in general chat with the instructions

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Then somehow have Xikaro or Exception forward the message to the announcement channel

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Then I can setup a private server for us to fool around

brave cairn
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for the playtest

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I think keeping it contained to a thread would be helpful, to keep the main channels clear

exotic wraith
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Right

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Then I can make a thread then in there the first message is the announcement

zealous atlas
# brave cairn by "run beta releases" does that put them up on curseforge? or how do you mean

We can use the model

  1. Automatic builds for each commit in the fix/feature branch (GitHub action)
  2. Alpha release on GitHub each time the PR is merged into the dev branch from the fix/feature branches
  3. Beta release on GitHub/CF/MR with each merge from dev branch to main branch
  4. Full release from the main branch, on GitHub/CF/MR manually, after majority approval and beta testing
brave cairn
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I was just going to make a thread with the .zip files in it

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all these automatic build things are new to me!

zealous atlas
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I'll work on developing what I wrote above at night, and I think we'll move your branches and pr to the main repository.

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I'll do everything for both repositories myself.

brave cairn
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Awesome, let me know what I can do to help!
I think we'll make a thread for now, just to get some initial feedback

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#1360631815563513997

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if someone wants to make a russian thread, feel free

exotic wraith
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@brave cairn does your GitHub fork have an issues page

brave cairn
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uhhhhh no it doesn't! good question

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I turned it on

exotic wraith
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Gewd

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Send a message there that issues should be posted there

brave cairn
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done

exotic wraith
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Gewd

zealous atlas
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Why? Let it be in the main repository, you'll only confuse everyone

brave cairn
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ok ok

zealous atlas
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I'll try to give you access now, for now only to you and Nebby

brave cairn
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the new gregtech version should fix a lot of the existing bugs too pepeOK

exotic wraith
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@zealous atlas apologies for the question, i assume the main idea is to merge our 0.9 branch to the upstream branch called "dev", right?

zealous atlas
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I will describe everything in detail as soon as I finish organizing, please wait a bit kurumi_snowball

exotic wraith
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Sure thing! thank you for this btw

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appreciate it a lot

coral vault
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Btw I'm not sure if you have the power, but a few of us have been missing contributor rolls for a while. At least me and TomTomTom. Probably a few more that Pyritie could name

brave cairn
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in the past at least, contributor roles were given out whenver a version with your changes went live

coral vault
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Okay I'll wait a month PepeHands

zealous atlas
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I gave out these roles if I found you by name on GitHubKEK

zealous atlas
coral vault
brave cairn
zealous atlas
brave cairn
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ah, these are contributors to my own fork

zealous atlas
coral vault
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We have been working on 0.9 🤔 I guess I'll be on the main repository when the update goes love

zealous atlas
exotic wraith
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Aight

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@brave cairn letting you know i just pushed an update that fixed the issue with TFC flasks

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alongside the uhh

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hguh

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right

brave cairn
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the hguh

exotic wraith
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quest strings for grappling hook

brave cairn
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oh nicenice

exotic wraith
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Friend should arrive to help me out in a bit so i'll be offline after like, 40 minutes

coral vault
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Thought of new flasks, but they are single use plastic bottles that you have to throw on the floor and never despawn 😁

exotic wraith
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The industrial revolution and it's consequences in TFG no way

coral vault
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Let's turn the sky brown! PPE for the rest of the playthrough!

exotic wraith
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oh this reminds me, i wanted to make it so you can shift right click jam jars to unseal them and have a chance to get the lid back

coral vault
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A chance? Do you sometimes rip it off with the strength of a dyeing star?

coral vault
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Oh okay

exotic wraith
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remember that steve canonically can carry an ungodly amount of weight

coral vault
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True

exotic wraith
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god knows he probably breaks the lid instead of carefully removing it

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lel

coral vault
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You should be able to use player events to make it work

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Shouldn't be too hard, I just don't really know if it will keep the correct expiration date

coral vault
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Why couldn't expiration be a nbt PepeHands

brave cairn
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it is

coral vault
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Oh 👀 there goes my ignorance again

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Wait. Correct me if I'm wrong. But aren't itemStackBinders different from nbt?

brave cairn
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as far as I can tell, "it's complicated"

coral vault
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Yeah, that was my impression

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If it was just nbt, than it would be easy to get working with greg

brave cairn
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I wouldn't be surprised if this was some custom system tfc did back in the 1.7 days that kinda got ported over into working with nbt?

coral vault
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If I remember it is actually a completely different system

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The old system never worked right. If you placed food in a modded chest it wouldn't spoil for example

brave cairn
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ah nvm then

coral vault
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Back when tfc had built in chisels and bits 😔

spiral lintel
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i also remember placeable lumber

brave cairn
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@exotic wraith I'm a bit afraid to touch version numbers at the moment (lol) but could you downgrade Inventory Tweaks Refoxed to 1.1 instead of 1.2? 1.2 is buggy in crates

exotic wraith
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Sure thing

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I'll do it once I'm set up once again

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PC upgrade is over

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And man is it a beastly boy

inner mortar
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what specs?

brave cairn
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ooo nice to hear it went well

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one time when I tried upgrading my pc I wasn't grounded properly and I fried my mobo 🥺

exotic wraith
coral vault
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which branch are we fixing 0.9 alpha stuff in?

exotic wraith
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well

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some of us got access to the main repo now

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apparently Xikaro will post more guides soon™️

exotic wraith
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big boy

inner mortar
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im thinking about r9 9950x

exotic wraith
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The 9070xt is that one radeon GPU that when undervolted has the same efficiency as a 5080Super lol

inner mortar
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but with that im need to upgrade entire pc except of gpu

exotic wraith
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which is why i went for it instead of sticking with team green

exotic wraith
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this pc is a fucking beefcake, lmao

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tomorrow i'll look into setting up a private alpha-testing server

inner mortar
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i hope to the end of the month i will do upgrade

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but ae will still fuck around

blazing swan
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not sure whats going on, join multiplayer with a friend, when I saw Coal, they saw Emeralds, and at a different point they saw diamonds, is that a desync issue? or a generation issue, I was running of my pulled branch, they were running an exported to curse forge zip

brave cairn
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no clue, I've not tested any server stuff yet

zealous atlas
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@brave cairn

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Don't cover up problems with your hands
put tags, it will close the problems itself upon release

brave cairn
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ah whoops ok

zealous atlas
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Use tags, status and such until you make decisions of a coordination nature or ask, I'm almost done with the guide.

zealous atlas
brave cairn
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alright got it 👍 I will wait for the others

zealous atlas
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Once I finish writing the manual, you will have more rights so that nothing irreparable happens))

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Right now you can put tags on issues and PRs, and close what has the status 2. Status: Not a TFG Bug

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Also create milestones and add there what you have corrected.

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And apparently, these can be combined and renamed to 9.0

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Or make your version 8.0 to keep the numerical order

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Once we do everything, we will release your version.

brave cairn
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I've been calling it 0.9, so it might be good to keep that name? It's ok if you want to call it 0.8.3 though, your choice

coral vault
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@brave cairn are we working on the 0.9 alpha stuff in your fork still or the main repo? If its the main repo I think I dont have permission to view it

brave cairn
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still my fork

coral vault
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One thing I have noticed is that I think all of the "checkmark" quests should probably be replaced by "exist" quests

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there are so many checkmarks that I often just go hours past the questlines becuase I didnt check one thing off

brave cairn
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possibly? though part of it is because they have text that you should actually read

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if you do happen to skip a step, I'm hoping the new quest layout makes it a lot easier to retrace your steps

coral vault
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if people are getting past steps without reading them and checking them off, then they didnt need to read it in the first place. if someone is lost they can always open up the book and read it then

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its not always that convient to redo everything just to progress the book

exotic wraith
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I'm not fond of doing that personally

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the checkmark quests are there for important reasons

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such as knowing a specific mechanic or a very, VERY important PSA

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sure i could delete for example the... Repairing and Upgrading grappling hooks quests

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both of those are checkmarks

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But without those you may accidentally just place two grapples together and loose all your upgrades

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or have no idea how the upgrade system itself works

coral vault
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I understand that there are some important ones. But for example, why are beehives locked behind a checkmark telling you what bees are? why not just have that information in the beehive panel itself?

gloomy elm
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Did you succeed fixing my LV quests?

coral vault
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or all of tfc tips being behind something that says tfc is in the pack. These are things that can be "exist" quests. They just serve as branches but dont really need to be read

brave cairn
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yeah, ok those ones can be changed to "exist"

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(and then disable their toast so you don't get spammed, lol)

coral vault
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the toast does give a bit of adrenaline tho lol

brave cairn
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sure but not 8 of them at once lol

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/advancement grant @p everything

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here try this if you love toasts

coral vault
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lmao

brave cairn
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anyway I think I've finished writing all the steam quests

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just giving them a check now

coral vault
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did I do this?

brave cairn
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nope that's me

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I made some placeholder items so people can convert their old gregtech-generated items into the newer ones

coral vault
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ahh

brave cairn
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not totally finishd with it yet lol

gloomy elm
brave cairn
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oh! yes I can see your descriptions

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there was one that was missing a } but I fixed it

gloomy elm
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oh thanks ❤️

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Gonna finish MV and HV this week

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rough times at work these days

brave cairn
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teehee

gloomy elm
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That's such a nice idea to bring the lore idea from GT Community

cosmic veldt
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we do have a lot of lore to talk about in stuff like this

brave cairn
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pushed all my changes

brave cairn
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what should I do next?

coral vault
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play the game and have fun ☺️

brave cairn
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oh yeah nebby was gonna look into the private server :0

pearl gale
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Do you have a ready-made server kit?

brave cairn
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not at the moment

coral vault
brave cairn
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what is bro cookin

exotic wraith
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Yeah

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What is this

coral vault
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new tiers of supports

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  • Stone supports: 9x5x9 (same as wood)
  • Concrete/rebar supports: 17x9x17
  • Reinforced concrete/steel: 33x13x33
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this cave will collapse over my dead body

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literally

brave cairn
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btw, did you see the feedback from your new structures?

coral vault
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I havent

brave cairn
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people like them! but the aqueduct one might be spawning a bit too often?

coral vault
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okay, good to know! ill increase the radius for the aqueduct

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read through peoples comments. Glad most people seem to dig the structures. Ill turn down the spawning rate and more will diffentely come in the future

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didnt want to make too many and then people say "structures dont belong in tfc!" lol

brave cairn
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yeah totally fair

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I think peoples' big gripe with structures in other modpacks is that you enter a couple and you walk out with full diamond gear and chests full of loot from like 20 different mods

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meanwhile in tfg: "you get 3 raw ores and some charcoal, take it or leave it"

coral vault
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I agree, they are mostly here for the vibes and to provide some help for newer players

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I think i might rename the generated vases to something like "loot vase" idk

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maybe give them a more desaturated texture

cosmic veldt
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anything to work as a landmark from time to time is perfect imo

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honestly one thing i was thinking about regarding this pack is that maybe inevitably because terrafirma only really focuses on pre-medieval era stuff there comes a point in the pack where it just kinda Becomes Gregtech right

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obviously the space stuff will help by making it not just GT but it's kind of a hard thing to work around conceptually

brave cairn
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yeah

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adding more survival-feeling stuff to space is one of my goals with it

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so it's not gonna be totally tfc again of course, but it'll still have some of that vibes to it

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pushed out some more quest tweaks and bugfixes

gloomy elm
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Keeping the exploration vibe is a big plus

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that's why not getting interdimensional travel before very late game is definitely a cool plan

exotic wraith
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i am SO into this

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Also, hello chat

zealous atlas
exotic wraith
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new contributingMD, nice

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i'll take a look into it

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@zealous atlas i'd recommend writing here that you can run Pakku utilizing java itself. Utilizing java -jar pakku.jar then followed by the command (java -jar pakku.jar fetch is the same as just doing pakku.jar)

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Other than that this is very solid stuff

brave cairn
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wow this is very long, no wonder you were so busy!

zealous atlas
exotic wraith
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its very much complete, which is very nice

exotic wraith
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thanks to the general doc site is how i learned how to actually use pakku to manage stuff like adding new mods n fix the versioning issues we had when we where trying to launch the 0.9 alpha test

exotic wraith
zealous atlas
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oops

exotic wraith
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Also ,since youre here i might as well ask

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is there a reason why we keep a "mods" submodule?

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considering that pakku should ideally be the only "true" source of mods?

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At least in my experience it just meant a bit of a very big annoyance because the GithubDesktop completely crashes out with the repo since it cant download the submodule

#

(with the submodule being private)

zealous atlas
exotic wraith
#

glad to know it isnt a permanent thing, the sooner we can phase it out the better imo

#

thanks for your time <3

zealous atlas
exotic wraith
brave cairn
#

this guide is very thorough, thank you! I understand what to do with the "main" and "dev" branches now

#

is it safe to merge my branch into dev? or how should I proceed?

exotic wraith
#

the branch itself being 0.9 right? i think the best idea would be to create a PR between forks that goes from your 0.9 into dev

zealous atlas
exotic wraith
#

i'd explain more about the issue i'm talking about but i dont think its too necesary

zealous atlas
brave cairn
#

I will go to bed soon, so I will leave that until tomorrow haha

zealous atlas
#

Let's make the 0.8.3 release sooner and so on.

brave cairn
#

how do we add new mods? do we just add them to pakku-lock.json and that's it?

exotic wraith
#

I think i should be able to open a PR that goes form Pyritie/0.9 -> TerraFirmaGreg-Team/Modpack-Modern/Dev

brave cairn
#

also, are we officially calling the new version 0.8.3? 🤔

exotic wraith
#

sheesh

zealous atlas
#

Yes, you can do it, but for now add it in mods, you can make a separate branch in the mod repository, I will need time to fully switch to Pakku

exotic wraith
#

hm, well i need to fix some stuff in pyritie's 0.9 branch then first

#

considering i completely nuked the mods submodule from how annoyed i was

brave cairn
#

alright nebby how about you handle the mods, and I'll handle core and modpack

exotic wraith
#

wym by handle

zealous atlas
#

For the Core repository, also adhere to similar rules, I will make changes there too

brave cairn
exotic wraith
#

sure

#

i dont think it'll be too difficult

#

I assume i should be able to just, make a branch of the "mods" submodule

#

shove all the mods we have now

#

and call it a day

#

surely it cant be that hard

brave cairn
#

:clueless:

#

(don't forget to downgrade inventory tweaks to 1.1 pls, 1.2 is funky with crates)

zealous atlas
#

git submodule init

git submodule update --remote

brave cairn
#

by the way, for bugs/features, I'm supposed to tag them as "in dev" and then put the "0.8.3" milestone on them? and then they will be closed whenever 0.8.3 is finished?

zealous atlas
#

you can also add to the project

But I will soon make it automated

brave cairn
#

ah I see

#

that roadmap has many of exception's ideas, is it ok for me to edit? or what should I do with it

zealous atlas
#

Yes, you can allow, add and execute what is planned, preferably for creating new ideas, use issues (feature request) and put tags there with priority, so that later it would be easier for me to automate it))

But it's up to you.

gaunt quiver
#

guys is it possible we get a second output slot for those machines that got more input slots than output?
wire mill
bender

brave cairn
zealous atlas
#

Don't delete it, just move it to the column

brave cairn
#

ah right

exotic wraith
#

Ok the first fix i'll do is re-add the github submodule for the mods

#

@zealous atlas should i use the 0.9.x branch for the submodule? or create a new branch for the ones used in our 0.9 branch?

zealous atlas
#

Make from 0.7.x-latest-mods, branch 0.8.3

exotic wraith
#

We truly are calling 0.9 0.8.3 now joker

zealous atlas
#

The last time Dima asked me to update the mods there

exotic wraith
#

but sounds good

zealous atlas
#

Let's stop at the fact that we are releasing 0.8.3

brave cairn
#

sorry, is the next release called 0.8.3 or 0.9, just to confirm

zealous atlas
#

0.8.3

#

0.8.2

brave cairn
zealous atlas
brave cairn
#

0.8.2 I guess!

zealous atlas
#

Or at least, okay, let's make 0.9.0, since you already had version 0.8, we'll consider it dead, and so as not to confuse

brave cairn
zealous atlas
#

next version 0.9.0

brave cairn
#

understood haha

zealous atlas
brave cairn
zealous atlas
#

but as I understand it, 0.9.0 comes from 0.7, and not from 0.8, since there is some kind of chaos going on there

brave cairn
#

basically, yeah

#

0.8 was a bit of an experiment

#

exception was trying to change the ore generation to use GT's system instead of TFC's, as well as other things

exotic wraith
#

0.9 real WOO

#

Oh right

#

since youre here i might as well ask with pleading eyes

#

@zealous atlas i utilize a Git client called Fork, can i request it's authorization? 🥺

#

its basically the git client i use at my jobsite fwiw, lol

zealous atlas
#

Use the command above, you only need to do it once

#

I don't know how to do it in GUI myself KEK

exotic wraith
#

kekw 😭

i did end up creating a 0.8.2 branch but now i need to delete it or rename it to 0.9

#

and ofc, i have no idea how to do that with the command line

#

i'm a silly gui user

exotic wraith
#

OH

#

guh

zealous atlas
#

а

#

stop

exotic wraith
#

i'm mildly confused, i thought we'd have to make a branch in the mods submodule for our 0.9 branch to use

zealous atlas
#

0.9.1
Ready

exotic wraith
#

aight cool

#

thanks

#

i'm gonna push our 0.9 branch mods into that branch

zealous atlas
#

there is no need to create a 0.9 branch, do everything in the dev branch, and from there we will dance

exotic wraith
#

yes, i understand that

#

but

#

our 0.9 branch has its own listed mods, do i push those mods into the submodule's 0.9.1 branch?

zealous atlas
#

yes

exotic wraith
zealous atlas
#

Or if you want, I can make a dev and main branch in the submodule so as not to confuse everyone

exotic wraith
#

i think that would be better until we can phase out the submodule system

zealous atlas
#

and 0.9.1 will be renamed to dev

exotic wraith
#

sounds good!

zealous atlas
#

Once you transfer your 0.9, when you have time, sort out the PRtrollface

#

🚀EN - 1.20 Modpack Contribution Megathread

exotic wraith
#

Will do

#

time to update the mods/dev branch with the 0.9 mods

brave cairn
#

@coral vault @gloomy elm @exotic wraith @anyone else -- if you have any changes left to submit to my own 0.9 fork, submit them within the next 8-10 hours, because afterwards I'll be merging it into the main repo. If you're not done yet, that's fine, you'll just have to PR them into the main repo yourself later

exotic wraith
#

I got nothing thankfully

#

i'll take care of the mods folder thing

#

@brave cairn you havent added anything to our pakku json file right

brave cairn
#

not recently

#

like, not since you fixed all the issues in it

exotic wraith
#

cool, remind me, which mod needed the downgrade? smoothbrain

brave cairn
#

inventory tweaks refoxed 1.2 -> 1.1

exotic wraith
#

Refoxed, right?

brave cairn
#

ye

exotic wraith
#

Pakku looks so much nicer on windows 11

#

lol

#

@brave cairn interesting:

#

Can you pass me your core modern jar?

brave cairn
exotic wraith
#

Bless

#

mods/dev submodule has been UPDATED to 0.9

#

🥳

zealous atlas
#

Core, which branch did you make it from?

exotic wraith
#

that'd be a @brave cairn question

#

hopefully they havent gone to sleep

#

Also, Pyritie, is the branch we're merging is "0.9-huge-merge"?

exotic wraith
#

seems like they went gregnight

#

marked as draft

coral vault
coral vault
#

@brave cairn Last PR before merge! 🎉

  • Added stone, concrete, reinforced concrete, rebar, and steel supports.
  • Integrated rnr concrete to use gtceu concrete.
  • Added loose rock to gravel crafting, and reversed.
  • Spaced out structures more.
  • Renamed naturally generated decorative vases to "loot vases" and re-textured them to be desaturated.
  • Added inventories to decorative vases
#

I wasnt sure if you wanted it in 0.9 or 0.9-huge-merge so I just submitted it to 0.9 Old_Shrugging_Guy

#

yoooo IM BLUE!

gusty schooner
#

Someone needs to touch grass

blazing swan
#

ok major issue, inconsistent ore generation server/client

#

like completly wrong, last time it was coal/emerald and coal/diamond, this time its coal/casserite sand ore

#

also means they do not drop anything, even with a pickaxe

brave cairn
brave cairn
blazing swan
#

there is a incosistiency with pakku fetch and pakku export

#

these mods

#

that is what is causing the missmatch ores

exotic wraith
#

I'm positive I'm missing a lot of the finer details

exotic wraith
brave cairn
#

done a bunch of chores, time to start this merge hell

brave cairn
#

ugh it's stuck on the stupid mods folder again

exotic wraith
#

I still don't really understand it's purpose

brave cairn
#

what did you do to get the mods folder back again?

exotic wraith
#

So like

#

What's the issue you're facing?

brave cairn
exotic wraith
#

Oh

#

What the fuck uhh

brave cairn
#

and the command line isn't working for me, it keeps saying "dev" doesn't exist or something

exotic wraith
#

Man I fucking hate that submodule thing

#

Uhhh

#

I don't really know, I know I made the big merge branch utilize the dev branch of the mods submodule

#

But I'm unsure what's the conflict itself

#

I could try and merge main into the branch and see if I can tell what the issue is

brave cairn
#

yeah give it a shot if you can

#

since 0.7.19 has been basically untouched since we started 0.9, the actual merge was very easy, except this file

zealous atlas
#

move TODO.md somewhere else, for example to Roadmap-Modern

brave cairn
#

I will in the future

brave cairn
#

ugh fucking github cmd line doesn't work

#

visual studio is useless and so is github desktop

brave cairn
zealous atlas
#

I have now initialized everything, no problems arose

brave cairn
#

I don't know what else to do to merge this 😩

zealous atlas
#

Do the rest, I will resolve this conflict

brave cairn
#

I think that's the only thing that's left

#

(Also, I can't edit roadmap-modern)

zealous atlas
#

Check it out

brave cairn
#

works now 👍

#

is this ok to use?

zealous atlas
#

nope

#

Use this

brave cairn
#

alright

exotic wraith
#

This one is public right?

zealous atlas
brave cairn
#

is this correct?

#

for issues that are finished but not released yet

zealous atlas
brave cairn
#

@proven ginkgo one of the gtm devs is planning on changing the aoe tool behaviour for something else and figured they'd make it collapse-safe at the same time, if you'd like to look!

brave cairn
zealous atlas
brave cairn
#

ok!

#
  1. would you be able to rename 0.8.2 to 0.9?
  2. what do I do with the pull requests that were intended for the old 0.8 branch? since they are basically dead now
zealous atlas
#

And a label that should be closed upon release

brave cairn
#

in dev = closed on release, understood

zealous atlas
#

If something can be saved, do it, I can redirect PR to dev branch, but most likely there will be a lot of conflicts

brave cairn
#

sure, though a lot of them are "port 0.7 thing to 0.8", so are useless now

zealous atlas
#

I'll redirect them now, you see what's not required, reject it

brave cairn
#

ok 👍

zealous atlas
#

Ready

#

846 ready?

brave cairn
#

ready for me!

zealous atlas
#

When you test our system, you two must approve ))

brave cairn
#

@exotic wraith

zealous atlas
#

Or he probably won't be able to, since he created it KEK

brave cairn
#

I think it says you have to approve it lol

zealous atlas
#

no, infusion into dev, you two are doing it, and I'm already in the main one and already making a release

exotic wraith
#

lol

#

yeah i cant aprove my own thing i think

#

what do i need to do? my boss isnt online yet so i'm a bit free

#

lol

zealous atlas
#

Try to unite PR

exotic wraith
#

which means? deciBrainlet

zealous atlas
#

Click here @brave cairn

#

Aaaa

#

Changelog

#

Write and add to PR

brave cairn
#

does it have to be in this merge?

zealous atlas
#

Well, it’s possible later, but taking into account that the pipeline assumes minimal participation on our part.

brave cairn
#

Ok, give me a moment... there is a lot of changes so it will be impossible to list everything, but I will do my best

exotic wraith
zealous atlas
#

I think you can slightly change the pipeline and give direct access to changes to the dev branch to the Contributor-Modern team, for cases like writing a changelog, and then you will open the pr from dev to main, for the subsequent release.

#

Ready

brave cairn
#

I'm still writing it 😅

zealous atlas
brave cairn
#

oh?

#

why not?

zealous atlas
#

Do not write mods that have been updated or added

#

The script does it itself

zealous atlas
#

Don't use indents

brave cairn
#

fixed

#

ok, all ready

zealous atlas
#

Try to combine pr

brave cairn
#

wew, finally

#

thank you for all your help!!

#

ok, time for tfg-core...

zealous atlas
brave cairn
#

so for tfg-core, #15, #17, and #18 are ok to approve - but they are also in my branch

#

so either those three can be merged and then I merge my branch, or those can be closed and I do my branch all at once

zealous atlas
brave cairn
#

ok

#

thanks, I'll do the merge conflicts

zealous atlas
#

Well, I started it myself, but oh well trollface

brave cairn
#

haha ok

#

I haven't started yet, trying to figure out intellij...

#

should I continue?

zealous atlas
#

Yep

brave cairn
#

oh you did it! thank you

#

looks like exception is the only one who can review it though haha

brave cairn
gloomy elm
#

Good job everyone! You rock

#

That was a bit of a mistake to forget the patch note lol

zealous atlas
brave cairn
#

🥹 ok, I'll try to figure out how to do this merge

#

all fixed + builds ok for me!

#

woohoo

#

let me get latest in dev and make sure it works

#

I immediately got 12 quest popups, but still lol

zealous atlas
#

when it's ready, tell me when to make alpha release of core mod 0.6.0 and alpha release of modpack 0.9.0

brave cairn
#

alright!

zealous atlas
#

I'll put it on the server, I'll put it after testing and if there is compatibility with old worlds

brave cairn
#

@exotic wraith anything left that you want to do for this?

#

I can tweak quests a little first

exotic wraith
#

oh damn

#

uhhh

#

maybe we should make sure that multiplayer thing someone has reported doesnt happen now?

proven ginkgo
coral vault
#

Seems to me like one person doesn't have the correct patch

#

Or is it s curseforge vs modrinth pakku difference?

#

We should probably make a test server

exotic wraith
#

ive been meaning to set one up

#

havent had the time for it tho

#

lowkey traveling to Texas next tuesday monkaSTEER

coral vault
#

I'm sorry for you 😔

exotic wraith
#

LOL

#

its not a bad thing

#

its for my job steam_suffering

coral vault
#

Fair. You'd have to pay me too to go there

proven ginkgo
brave cairn
brave cairn
blazing swan
# coral vault Probably this?

This is caused by one of 10 ish mods being different from my pakku to fetch prism instance and curse forge export. Don't know why though, I opened 2 of my prism instances connected them and it worked fine, ores were correct

#

This is specifically loading up dev environment directly from repo in prism launcher v.s curse forge export. I copied all mods from the prism instance into curse forge. Replaced 191. And was left with like 15 ish mods that were different. Most were outdated versions

brave cairn
#

that sounds like the cause of it then

#

when I make a new world I see a quest popup saying something about "preventing lag" with a mud block, where is that? I can't find it

#

@exotic wraith ^

exotic wraith
#

wtf

#

?

#

i have NO recollection of making a quest with a mud block

brave cairn
#

😭

#

well in that case lemme submit my tweaks and then I think I'm good to publish an official alpha!

brave cairn
zealous atlas
#

Let me remind you about the correct naming of branches, also you both have access to push directly to dev, but do not abuse this

brave cairn
#

oh, my visual studio wouldn't let me push to dev

zealous atlas
#

also now you have the opportunity to set approval for both, even if one of you opened a pr, after that one of you merges into dev and as dev is ready for release, you create a pr in main, with everything that is required for this, and I already approve it, after that a release is created automatically

brave cairn
#

ok, so PR from dev to main is how we say "we're ready for a release"

zealous atlas
brave cairn
#

Failed to push to the remote repository. See the Output window for more details.
Remote: Error: GH013: Repository rule violations found for refs/heads/dev.
Remote: Review all repository rules at https://github.com/TerraFirmaGreg-Team/Modpack-Modern/rules?ref=refs%2Fheads%2Fdev
Remote:
Remote: - New changes require approval from someone other than the last pusher.
Remote:
Remote: - When rebase merges are not allowed, merges must occur on the web.
Remote:
To https://github.com/TerraFirmaGreg-Team/Modpack-Modern
Error: dev -> dev (push declined due to repository rule violations)

zealous atlas
#

Corrected

brave cairn
#

I renamed the branch 👍

zealous atlas
#

Check if you can create a PR in main from dev

brave cairn
# zealous atlas Corrected

it says this now:

Remote: Error: GH013: Repository rule violations found for refs/heads/dev.
Remote: Review all repository rules at https://github.com/TerraFirmaGreg-Team/Modpack-Modern/rules?ref=refs%2Fheads%2Fdev
Remote:
Remote: - Changes must be made through a pull request.
Remote:
To https://github.com/TerraFirmaGreg-Team/Modpack-Modern
Error: dev -> dev (push declined due to repository rule violations)
failed to push some refs to 'https://github.com/TerraFirmaGreg-Team/Modpack-Modern'

zealous atlas
#

fix

zealous atlas
# brave cairn I renamed the branch 👍

As described in the rules, 1 bug / 1 PR / 1 branch, follow it yourself and demand it from others

Need to achieve branch naming format fix/tweaked_quest feature/hopper_recipe

brave cairn
#

oh like thaaaat

zealous atlas
#

Did it work with the dev branch?

brave cairn
zealous atlas
#

Oh, damn, it didn't survive.

#

repeat

brave cairn
#

works now!

#

but ok I will remember that for the next time I make a PR 👍

#

let me make the one for main now?

zealous atlas
#

Let's

brave cairn
#

oh there are two now

#

fixed

zealous atlas
#

Also, when you make a PR from dev to main, the following must be filled in

CHANGELOG.md - Only information about changes inside the modpack, without specifying mods
pakku-lock.json - reflects changes by mods

brave cairn
#

gotcha

coral vault
#

So will all future releases be developed on dev or are we going to continue making branches for new versions like 0.10 for example?

brave cairn
#

is this correct?

brave cairn
coral vault
#

Ah I see 🤔

brave cairn
#

for example, there can be a feature/moon-and-mars and feature/create-6

coral vault
#

Okay, I like this

brave cairn
#

then whenever we're already for an upload to curseforge/modrinth, nebby or I makes a PR into main and then xikaro handles the publishing

coral vault
#

Seems like a good system

zealous atlas
#

Let's do it again, if the PR is in main, it's still being done, then format it as a draft

If everything is ready, duplicate the PR description, information from the CHANGELOG and specify me with a verification request, this will let me know that everything is ready and I will start the verification and subsequent release

If there are changes in the Core, then you will need to release it first and reflect this in pakku-lock.json

brave cairn
#

Ok, yes, we need to do Core first then

#

is the process the same for Core? Make a PR into main, then ping you? I don't know what you mean by "verification request"

zealous atlas
#

If there are active developers who want to be like nebby and Pyritie, speak up

brave cairn
#

renaming my branch closed it 😛

#

but also, it needs the new tfg-core, so the pakku was wrong

coral vault
brave cairn
#

hm, this tfg-core looks wrong...

zealous atlas
brave cairn
#

OH

#

wrong way around hahaha

coral vault
#

Ah right, so will tfg-core be the same way where we have to build it ourselves or do you now have the power to publish the mod and let pakku pick it up?

brave cairn
#

ideally it won't need to be updated very often

zealous atlas
#

Once upon a time, in addition to auto-publishing on CF, we also had a build and release on GitHub, but exception broke everything there

#

I will make an auto build and let you know

coral vault
#

Neato 👍

brave cairn
#

I made a Core PR from dev into main, but there's merge conflicts, so I am trying to resolve them in dev now.

exotic wraith
#

job hours is over

#

my brain is complete mush

#

idk why

brave cairn
#

mondays amirite

exotic wraith
#

anyways

#

how are things goin

#

with 0.9 and all that

brave cairn
#

they sure are going

#

I think we need to sort out a publish for tfg-core, then update pakku in tfg, then that can be published too?

zealous atlas
#

And which one?

brave cairn
#

left has merge conflicts, right fixes those

zealous atlas
#

But there were conflicts in both KEK

brave cairn
#

Remote: Permission to TerraFirmaGreg-Team/Tools-Modern.git denied to Pyritie.

#

it's not urgent, but just letting you know

zealous atlas
#

Fixed

brave cairn
#

😔

Failed to push to the remote repository. See the Output window for more details.
Remote: Error: GH013: Repository rule violations found for refs/heads/main.
Remote: Review all repository rules at https://github.com/TerraFirmaGreg-Team/Tools-Modern/rules?ref=refs%2Fheads%2Fmain
Remote:
Remote: - Changes must be made through a pull request.
Remote:
Remote: - Cannot change this locked branch
Remote:
Remote: - Cannot update this protected ref.
Remote:
To https://github.com/TerraFirmaGreg-Team/Tools-Modern
Error: main -> main (push declined due to repository rule violations)
failed to push some refs to 'https://github.com/TerraFirmaGreg-Team/Tools-Modern'

zealous atlas
#

А

#

dev

brave cairn
#

...why does tools need a dev and a main 🤔

zealous atlas
#

If there are more of you, this will be required

brave cairn
#

hahaha

#

tools is all just me and nebby because we love C#

zealous atlas
#

Well, there are fewer requirements for everything, so I will quickly accept the PR

#

except1on on was doing this

brave cairn
#

pushing to tools/dev works 👍

#

do you need me to do anything else before the 0.9 publish?

zealous atlas
#

I'll fix some things in Core and publish them

brave cairn
#

ok ❤️

exotic wraith
#

private whitelisted TFG 90.9 alpha server time

brave cairn
#

man right as I'm about to go to bread, I got work tomorrow 😩

exotic wraith
#

you'll be in it

coral vault
exotic wraith
#

since the server is located in chile

#

lmao

#

@brave cairn before you go gregnight

coral vault
#

Yippee! If it's good enough for the test lol

exotic wraith
#

is like

#

our stuff in the dev branch now?

#

or still stuck in your branch

brave cairn
#

everything's in the dev branch

exotic wraith
#

Kewl

#

time to make an export then

brave cairn
#

nobody should use my forks any more. Get off my lawn!

exotic wraith
#

Also

#

since my PC is a beast i'm tempted to look into "semi-official" guides for setting up distant horizons

#

that shit must go fuckin crazy in tfg

coral vault
#

Just install the mod, no guides needed really

exotic wraith
#

yeah, beast is multithreaded

#

might actually install the server side one on my server

#

lol

#

And the mods submodule still doesnt work

#

man

#

it doesnt even work on the command line

#

i'm sticking with my pakku

#

@brave cairn do you have tfg-core 🥺

brave cairn
#

my pc is off

#

#1331744604701069393 message try this?

exotic wraith
#

gonna try it out

#

also, are you unable as well to use the mods submodule?

brave cairn
#

I was having trouble trying to resolve a merge conflict with it

exotic wraith
#

i think i'm just having a massive skill issue

#

nope

brave cairn
#

but VS otherwise didn't have any issues for day to day usage

exotic wraith
#

it just doesnt find the repo

#

nope, i just cannot download it

#

for... whatever reason

#

maybe it thinks i'm not logged into github

#

i think my git config is a bit fucked

#

man this is fucking jank

#

i legit just went ahead and cloned the mods modern separately

#

then moved it into the main repo

#

now it opens

#

(i dont like this workflow

brave cairn
#

yeah xikaro said it's a longer term project he's working on lol

exotic wraith
exotic wraith
#

Ok so

#

good news

#

and bad news

#

good news is, i managed to download the serverpack to my server

#

bad news is

#

it doesnt boot

coral vault
exotic wraith
#

no, geckolib is missing alltogether from the server pack

coral vault
#

Is this a certified pakku moment?

exotic wraith
#

looks like it, we're so clueless clueless

#

@zealous atlas could you later maybe tell me how to ensure the ServerPack output works properly? or do y'all setup the server-pack differently? lol

coral vault
#

Would it be evil if I made loot vases have a chance of spawning a spider? 😁

#

Maybe one with like 1 HP for the lols?

zealous atlas
#

I see you added mods that are not on Curseforge, this may cause some problems

exotic wraith
#

we removed it and replaced it with another mod

#

at least i've tested both versions of the modpack (curseforge and modrinth) and both seem to boot up just fine

zealous atlas
#

It's not about downloading, but about distribution, since licenses or prohibitions on distribution through third-party sites can play a cruel joke

Curseforge simply won't let the modpack through

exotic wraith
#

thats...

#

not good

#

as if i didnt have enough reasons to spite curseforge/overwolf

coral vault
#

How many mods aren't on curseforge? Hopefully it's not that bad

coral vault
#

had someone report that damage input consumed the whole chisel in the recipe. Didnt do it in my fork so idk

zealous atlas
#

Now all that's left is to sort out the mods, changelog and you can merge the PR

coral vault
zealous atlas
coral vault
#

thats a big one 😬

zealous atlas
#

Current version has a bunch of problems, nbt save error is the least of them

coral vault
#

okay so heres what mods dont seem to have curseforge versions:

  • Diggerhelmet
  • Firmacivplus
  • Greate (from github idk how that works here)
zealous atlas
exotic wraith
#

LOL

#

Well

#

Guess I'm uploading FC+ to cursforge tomorrow

zealous atlas
#

Regarding Greate, you should probably write on GitHub, or hope that it will work

coral vault
#

okay I had a report that someones world was bricked by one of the millstones. I tried recreating everything and looked through their logs but I dont see the issue, and cant replicate it.

#

Some tools crafted don't show forging bonuses

brave cairn
brave cairn
brave cairn
#

that's why it uses a github package for now

coral vault
#

Okay it's gregnight for me! It's your shift to respond to questions lol

brave cairn
#

lol thank you

#

You're right about the tool head one I was thinking of something else

brave cairn
merry briar
#

How is it going?

brave cairn
merry briar
#

Cool

#

Good work!

brave cairn
#

also we got more access to do stuff in the main repo now, so we don't have to wait for exception all the time

merry briar
#

Good

brave cairn
#

thinking of helping out again? 👀

merry briar
#

Nah

#

And are you going to use modrinth?

brave cairn
#

use?

merry briar
#

To upload the modpack and mods

brave cairn
#

xikaro is the one that handles it but I think there's just way more cf exclusive mods than mr ones

merry briar
#

But I saw some talks regarding modrinth and wanted to know what you concluded

brave cairn
#

oh, that's just for a few mods we're using that are modrinth exclusive

#

I think it was just firmaciv+ (nebby's mod), #1291630891667292161 , and greate

#

it's more to do with licensing and distribution rights

merry briar
#

Wth is greate?

merry briar
brave cairn
merry briar
#

Why not just KubeJS?

brave cairn
#

what do you mean why not just kubejs

#

greate adds tiers of cogs and shafts and things

merry briar
#

Ohhhhh

brave cairn
#

like different tiers of millstones/crushing wheels that do all macerator recipes

merry briar
#

How do you introduce tiers of cogs and shafts?

#

They transfer less rotational force?

merry briar
brave cairn
merry briar
#

Yeah just saw that on the mod page

#

I want so bad the new create update

brave cairn
#

yeah we all do, lol

merry briar
#

Patience

brave cairn
#

it just affects a lot of other mods so we want to do it separately

merry briar
#

Understandable

brave cairn
#

hm, the licensing stuff is going to be difficult for create 6 because vintage improvements doesn't support it yet, but someone made a fork which does, but it's github exclusive, argh

merry briar
#

Can't you create a mod that auto downloads mods from the other api upon minecraft execution?

brave cairn
#

if you want your modpack to be rejected by cf/mr review, sure lol

merry briar
#

Ñeñeñeñe

#

You are right

#

Well

#

You could try

#

Maybe they let you as long as the petitions are clear enough

#

But probably not

#

Let me read mr docs

brave cairn
#

unfortunately mods aren't a free for all lol

merry briar
#

I dont see anything that makes me think it wouldn't be possible in Modrinth

brave cairn
#

god github's web diff tool sucks so much

#

I was looking through some of the old PRs and just cuz I moved one thing elsewhere, it flags half the file as different

exotic wraith
#

Aight

#

And now we wait

brave cairn
#

hoping it won't take forever

brave cairn
#

whenever we're done with 0.9 stability, do you guys wanna work on create 6 while I go back to working on space?

gloomy elm
#

Did someone had the time to test if Large Boilers go boom when world loading?

#

Because that could lead to some catastrophic stuffs happening

brave cairn
#

I haven't tested that myself

rocky leaf
brave cairn
#

lol this is like the 4th time caelum is suggested

#

I'll have to see if it works with ad astra because that also changes the skybox

#

as for the door thing I think tfg already has something that does that

coral vault
#

Someone in the gtceu discord had a suggestion for our itemStackProvider problem. It seems like the suggest replacing the ingredient with like a standin which stores the information from the input. I'm not really sure I understand it

#

#1089296351906504835 message

brave cairn
#

I have no clue what a standin is 😭