#🚀EN - 1.20 Modpack Contribution Megathread

1 messages · Page 13 of 1

brave cairn
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it should do the same thing a pick does 🤔

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good find, one moment

exotic wraith
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yeah it just kills the ores

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lol

brave cairn
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ya I see the problem, simple fix, lemme test

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pushed

exotic wraith
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where commit

brave cairn
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not me forgetting to hit sync

exotic wraith
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ah there we go

brave cairn
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man why do I keep seeing random recipes disappearing

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fukken redstone torches were gone earlier today and now the large firmaciv sail

exotic wraith
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i did recall that being gone

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and i was like

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clueless maybe it was like that

brave cairn
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at least the create ones yesterday had a reason

exotic wraith
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are there log messages maybe

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altho, something worth mentioning

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i dont think you even need a large sail to complete the sloop

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so

brave cairn
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oh, hm

exotic wraith
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i think it never had a recipe to begin with

brave cairn
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maybe it's an unfinished thing

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I still have no idea what's up with the redstone torches

exotic wraith
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prolly, or left there for modpack reasons

brave cairn
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I added a recipe back to craft em at least

exotic wraith
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I recall for the sloop quests i made it so you had to gather EVERYTHING for each of the quests

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so i can corroborate if it indeed never had a recipe or if its even used

brave cairn
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yeah I trust you on that

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I'm just a lowely only-ever-made-a-kayak loser

exotic wraith
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Weakling

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tbh i only made a canoe and a kayak lmao

brave cairn
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anyway got work tomorrow so can't stay up to 3am again PeepoBlanket just got these extruder ones left to do then I'll be able to do uhhh something else for once

exotic wraith
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but i'm definetly making a shipyard next time i play

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i'll get you the quest changes tonight, plus maybe some more immersive aircraft stuff

brave cairn
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btw, did you look at the sample jsons I made for your field guide generator tool?

exotic wraith
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Yeah! i'm dreading looking into it steam_happy

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also yeah you dont need large sails

brave cairn
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does the format look reasonable? during lunch breaks at work I can do more simple tfg things that don't require having the game open, so I can do stuff like add more of those or proofread your prose

exotic wraith
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i'll look into it now and tell you what i think about it

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So, the main idea is that the OresToFieldGuide not only will create the field guide entries

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but also create the Veins, right?

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instead of reading the data from veins

brave cairn
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correct, because the vein jsons are getting harder for a machine to parse

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different blocks with different namespaces and paths and such

gloomy elm
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We really need to refine the power need for the Create machines

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Im blind how it will go

exotic wraith
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yeah, makes sense.

Clearly the jsons in the "ores" folder are to be used mostly in the field guide itself, since i see some stuff such as the "Smelts Into", Wether its hazardous or not, etc

gloomy elm
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On*

exotic wraith
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The "stones" json files kinda confuse me, what are their purpose?

brave cairn
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two things: 1) what the stone is called in other languages, and 2) what blocks get replaced with ore

exotic wraith
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Ohh, that'd be mostly for the usage in the field guide, so replace Deepslate with X

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and for the veins

brave cairn
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for example, look at the deepslate one, then look at data/tfg/worldgen/configured_feature/nether/vein/nether_bauxite

exotic wraith
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The veins folder clearly has the Vein metadata

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hmmm

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i see, the only thing i see is that replaceable blocks appears in the deepslate json and nether bauxite jsons

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thats the only thing i can notice however

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so it confuses me slightly

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You can go gregnight if you need to, we can chat about it next time i'm free

brave cairn
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sure thang, I'll do proofreading in the meantime then

exotic wraith
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I dont think i can place a multiblock hologram of the coke oven, right

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i can see their levels tho

brave cairn
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if you place the controller block, then sneak rclick it, it'll show one

exotic wraith
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oop

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lemme try that

brave cairn
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it always does it the wrong way around for me, but it's something

exotic wraith
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oh thats really neat

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aight

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quest feedback applied

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and done

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immersive aircraft tree

exotic wraith
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aight, immersive aircraft quests are finished

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OHH thats neat

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you can actually modify aircrafts using datapacks!

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gonna ensure something with this

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actually nah, no need to

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Scarlet Biplane is indeed a direct upgrade to the regular biplane

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we could add custom upgrades too if we want 👁️

coral vault
exotic wraith
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that'd be funny

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but i'd have to completely redo the recipes

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which

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i'm kinda lazy about

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guess someone else can tackle that bag of bones

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NGL

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part of me wishes we had sculk in the beneath

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and a chance to find the funny ancient city

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:,)

exotic wraith
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@merry briar if you're available, your mod only adds recipes and tfc data (item sizes). right?

merry briar
exotic wraith
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I'M SO SORRY Sobbing

merry briar
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Hmmmm just recipes

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Not even new items or anything

exotic wraith
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aighty

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just wanted to let you know that its been implemented into kjs now

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so i'll be removing the addon

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thx for the inspiration

merry briar
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Yeah I've been watching

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Cool

exotic wraith
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gregnight

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sorry for keeping you awake

merry briar
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Saw you improved recipes

merry briar
exotic wraith
merry briar
exotic wraith
merry briar
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Hahahaha huge recipes

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Huge planes

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Gn!

exotic wraith
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Alright

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immersive aircraft is implemented

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and the mod impl has been removed

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gregnight everyone

coral vault
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greg dreams

exotic wraith
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Might unironically make tiering for aircraft upgrades

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The idea is growing on me as I lay in bed

coral vault
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@exotic wraith thoughts on textures?

coral vault
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nvm, wasnt happy with the hull. Heres a new one

coral vault
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@brave cairn So i deleted the computer craft stuff in tfg-core and now the recipes are working again. Im guessing the main point of the mixins was hiding all of the turtle spam in jei. But im not sure how to get it working as intended.

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I can start working on cc recipes in the meantime, let me know if you can make heads or tails of it lol

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its greg night for me

brave cairn
# coral vault I can start working on cc recipes in the meantime, let me know if you can make h...

I've never used cc so I have no clue what's good - one of the tfg server mods was a big user of it though, krastodio or something I think their name was? I remember them poking me about adding advanced peripherals

otherwise to hide turtle spam, you could always add them to c:hide_in_recipe_viewers, how bad is the spam tho?

oh btw if you think cc is ugly I know there's some texture packs for it out there that we could include 👀

brave cairn
brave cairn
brave cairn
brave cairn
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@civic plinth hey you wanted advanced peripherals right? would you be able to help us with recipes? I think you're more familiar with cc than any of us here lol

brave cairn
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#1186025944222269580 message posting this here to remind me (it's how you can use tags in multiblocks)

rancid kernel
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not sure where to report bugs

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but tin alloy doesn't have a texture when cast with channels

brave cairn
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is that in 0.9?

rancid kernel
brave cairn
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then no this isn't the place to report bugs, that'll be the github - but if you're able to get 0.9 working it'd be worth checking there

exotic wraith
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I love them

exotic wraith
merry briar
exotic wraith
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so it'll reach to UV

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might also let you scrap the old engine for pieces

merry briar
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Can you add items to the mod through KubeJS?

exotic wraith
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The aircraft upgrades are entirely data driven

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just a matter of adding datapacks to support them

merry briar
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Ohhh cool

gloomy elm
merry briar
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Remember that some planes have more upgrade slots than others

gloomy elm
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The suit jetpack

merry briar
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Planes are still cool

exotic wraith
gloomy elm
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Ahah well I’m not sure that would fit an use

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But why not 🤷‍♂️

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Beware that it goes so fast it can’t be used on most computers 😂

brave cairn
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yeah you don't wanna go faster than the average pc can load chunks lol

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btw whenever we get around to space we'll have to figure out how to make these not work on certain planets lol

exotic wraith
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What do you mean a plane cant have liftoff without atmosphere 😭

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but fair enough

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might just keep it to EV

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since the nanosuit is EV

brave cairn
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late HV early EV yeah

exotic wraith
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Gregged up engines

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what would feel better for a LV rotor?

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there isnt a "pre LV metal"

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so i was like

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Greggified landing gears

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And greggified Hulls

brave cairn
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colored steel for lv is fine

exotic wraith
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Alright

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here we go

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Greggified airplane upgrades

coral vault
coral vault
exotic wraith
coral vault
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I'm wondering how fast you can make the planes go before chunks can't be rendered fast enough lol

exotic wraith
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we shall see umaru

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its going to be funny™️

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since the scarlet biplane with the MV engine is already pretty damn fast

brave cairn
coral vault
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I might be able to hide them anyway. They all use the same item name but have different nbt values. A bit annoying but possible I believe

brave cairn
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ah fair enough

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try it if you want but don't fret if you can't get it working

exotic wraith
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did a bad and implemented the recipes while at work judas_silentrage_evil

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just a matter of making the Datapack then the recycle recipes

brave cairn
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speaking of work I proofread about half of stone age

exotic wraith
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i noticed!

brave cairn
exotic wraith
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youre fine lol

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as long as most popculture references maintain i'm ok with it

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if you remove Stephano from the barrels i'll find you

brave cairn
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yeah I moved your rock and stone one to the "you need to actually go mining" one in metallurgy, hope that's ok

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only other thing I thought of, was a quest explaining geology and different ores in different rock types

exotic wraith
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i think just adding something like that on the native ores section would be enat

brave cairn
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yeah

exotic wraith
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since the native ores section already goes over "hey, those pebbles are actually indicators of a bigger vein below!"

brave cairn
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yeah tho you need to actually find the copper ones first, and I've seen a few people in here go "where copper" lol

exotic wraith
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thats a good point

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again, just have the quest mention the ore index

brave cairn
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ye

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hm

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I wonder if I could get away with removing enhanced visuals, lol

exotic wraith
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what does that do

brave cairn
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adds all the screen effects

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like when you get rained on, or take damage, or run in sand

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or makes your screen go grey

exotic wraith
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oh

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i actually like that

brave cairn
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fair enough, it's easy for people to remove

brave cairn
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btw I killed the single block lava thing

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I set it to 3k instead, for now

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I'll have to actually test if that's ok for volcanoes and such

exotic wraith
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Hello chat

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work time is over

exotic wraith
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Good riddance

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time to actually make those upgrades do things

brave cairn
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also, fun fact, creosote buckets work on blaze burners

exotic wraith
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more uses for that abundant thing are good

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still wish it lasted longer than a candle when used on lamps tho

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then again with the beneath being a thing easy glowstone is just a trip down to the depths away

brave cairn
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back in my day we suffered for our lighting

exotic wraith
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the future is now old person

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jk

brave cairn
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@gloomy elm someone showed me a way to use tags in multiblocks, so now this thing accepts any #tfc:bloomery_insulation

exotic wraith
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LV engine if it real

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and yeah the upgrade actually works

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LOL

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this is very nice

brave cairn
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sick

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do any of you guys ever get these errors btw?

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they only happen rarely for me and a restart makes them go away, which makes me think it's a race condition

exotic wraith
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nnope

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i dont think ive had that

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but yeah if its a rare occurrance likely a race condition

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i love multithreading 😋

brave cairn
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I've had this error on and off for weeks now thonk

exotic wraith
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welp

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idk

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i dont have it

coral vault
exotic wraith
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You're gonna go so fucking fast with this baby

brave cairn
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well if it's just me then I'm more relieved

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nyoooom

exotic wraith
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but yeah i balaced it around the nether engine

exotic wraith
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it has 10% faster and 10% less fuel consumption

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i wonder what happens if the titanium propeller has -125% air friction

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if it breaks then the titanium propeller will be -100% air friction

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and the aluminum rotor just be lowered to 60% instead of 75%

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Aight, Scarlet Biplane but all titanium upgrades

brave cairn
exotic wraith
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The scarlet biplane is kinda wild now

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LOL

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i'm definetly digging this a lot

brave cairn
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nice crash 😛

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that speed looks pretty reasonable though!

exotic wraith
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true lol

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but yeah thats an EV scarlet biplane

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i think at that point with some booster rockets its even faster than the nano suit jetpack

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and there we go

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the quests just accept a smart filter of a tiered upgrade btw

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so it can be any kind

gloomy elm
merry briar
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@exotic wraith I can just put 4 engine upgrades right?

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different ones but

brave cairn
exotic wraith
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lemme test that out, lol

merry briar
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try it please

exotic wraith
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wouldnt be surprised if its diminishing

brave cairn
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I don't see any difference

exotic wraith
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yeah

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as i said, wasnt really that funny

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now i need to add crushing wheel recipes for recycling

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someone else can do the macerator ones

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lol

brave cairn
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no need

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just add a macerator one, the crushing wheels do exactly the same recipes

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(also make sure to add that MACERATOR_RECYCLING category!)

brave cairn
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some small tweaks to your quests

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oh and

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for some unga bunga clothes

exotic wraith
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gewd

exotic wraith
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is it via the recipe folder structures?

brave cairn
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you just put this on the recipe .category(GTRecipeCategories.MACERATOR_RECYCLING)

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look at greate/recipes.recycling.js for inspiration

exotic wraith
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okie

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thx

brave cairn
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(all that the recycling category does, is put it into the dedicated recycling tab in jei so it doesn't clog up the main one)

exotic wraith
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aight

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i think i got it down

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at least for the black steel propeller

brave cairn
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perfect

brave cairn
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(black steel rods) 🤔

exotic wraith
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theres no way this will work lmao

brave cairn
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reclycling

exotic wraith
brave cairn
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also you've got lowercase tagPrefix

exotic wraith
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yeah i already fixed that one

brave cairn
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neat, that's the last VI machine

exotic wraith
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i think my stupid function works

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aw yeah

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its legit just 3 functions

brave cairn
exotic wraith
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one creates the recipes, one helps you generate the args, and the other is another one that generates the args

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technically creates a JSON object to store the TagPrefix to use for Macerator, the one to use for the Arc Furnace, and the count

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then the duration is extrapolated

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no clue if it'd be useful anywhere else

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but, it works for my use case

brave cairn
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handy for sure

exotic wraith
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maybe if its as robust as i think it is it can be placed in the utility methods gt has

brave cairn
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could put it in gtceu/utils.js if you'd like to use it elsewhere?

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lol same thought

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also hm I think this curver only accepts single items as input... why would you do that

exotic wraith
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because it hates fun

brave cairn
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uuuuuugh

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I guess I need to make one of these machines do welding then

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hm, there is the compressor...

exotic wraith
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ok, test time

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this is the big boy type of test

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If youre wondering why smallDust in the arc furnace

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is because there is no "solid" TagPrefix that represents 1/2th of an ingot

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or 72mb

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smallDust x 2 fits that

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(just noticed the item is wrongly named, so already fixed that)

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nice

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it works

brave cairn
exotic wraith
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4 nuggies it is

exotic wraith
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this will do

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a small loss

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matters not

brave cairn
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we salute that half of a nugget's loss

exotic wraith
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indeed

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also, while i could take use of the uhhh

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4+ outputs of the arc furnace

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i wont be bothered

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4 different materials is the best you'll get, take it or leave it

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lol

brave cairn
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ok so it can actually take multiple items, you just have to format it like [item, item] instead of [item x2]

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¯_(ツ)_/¯

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whatever

exotic wraith
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(technically speaking modifying the helper method to just cap the macerator output to the first 4 specified materials is possible, i'm just lazy)

brave cairn
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this thing can do double ingots now as well. Just in case

exotic wraith
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there, now the helper method can use all 8 slots of the arc furnace

brave cairn
exotic wraith
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huh

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i mean

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macerator still has just 4 slots tho?

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at least in my GUI

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arc furnace has 8 so thats the limit lol

brave cairn
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probably an outdated tfg-core then, that's where the change is

exotic wraith
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pain

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can you send it? lol

brave cairn
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actually hm mine is 4 still too

exotic wraith
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lol

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mixin l

brave cairn
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I may have forgotten to build

exotic wraith
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nice...

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@brave cairn assuming your mixin works, what would be the new number of output slots?

brave cairn
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9 each

exotic wraith
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woag

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thats a lot of outputs

brave cairn
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I figured why the hell not

exotic wraith
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lol, fair enough

brave cairn
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interestingly I noticed gt actually started filling some of these extra slots itself

exotic wraith
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i guess i'm going to make these output a lot more recycled goodies

brave cairn
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ah don't worry about it too much

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I will say though, put the highest quantity item first, at least in the macerator, so if someone doesn't know about the whole macerator gimmick, they lose less "stuff"

exotic wraith
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i was doing the highest quality first actually

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but

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that works

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also, do the greate crushing wheels have the same gimmick?

brave cairn
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yeah

exotic wraith
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neat

brave cairn
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exactly the same as macerators, same as the millstones

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crushing wheels are just fast

exotic wraith
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i'll keep the 4 & 8 limitation in terms of output slots

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once your mixin works

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i'll increase it to 9

brave cairn
exotic wraith
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what about the crushing wheel

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and millstone

brave cairn
exotic wraith
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you did account for them as well right lol

brave cairn
exotic wraith
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noice

brave cairn
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they're literally the macerator recipes

exotic wraith
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kek

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smart greate

brave cairn
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like they aren't generated copies or anything, it's literally the same macerator recipes

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which is both helpful and not helpful, lol

exotic wraith
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i know why its helpful

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but why isnt it helpful

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Alright, time to continue these recycling recipes

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aight, thing works

brave cairn
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which is why we have no mechanical press any more, because it was hooked up to all of the bender recipes

exotic wraith
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oh

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lol

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i mean

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just use a clutch?

brave cairn
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and greate forcibly removes all the other normal mech press recipes so you can't use that either

exotic wraith
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question

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at what point do you unlock this thing?

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is it HV? lol

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ehh, i'll redo that recipe to use Red Alloy Wire

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actually

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uhh

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yeah i'm unsure if that thing there is LV or not

brave cairn
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double plates but only the tfc metals (the others are locked to mv)

brave cairn
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but most people won't actively make it until HV yeah

exotic wraith
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yeah thats too much for the LV engine

brave cairn
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earliest plastics are mv, otherwise it's lv for regular rubber, and earlier than that you can use various leathers

exotic wraith
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using the recipe tree to figure out a good amount of returning items is neat

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it gets really messy with complex things such as LV components

brave cairn
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yeah lol

exotic wraith
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surprised it works

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hm yes

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that looks ok

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also, fwiw @brave cairn

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these recipes are a net loss

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all other gear recipes need 1 ingot

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these need 2

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for... whatever reason

brave cairn
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yeah the alloy smelter is weird with gears like that

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the big gears are even worse...

brave cairn
exotic wraith
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now that i think about it

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can GT machines have greater stack sizes than regular items?

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like

brave cairn
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I noticed this section in the quests and it would be wonderful if I could figure out the damn path

exotic wraith
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that's 17 ingots

brave cairn
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increasing the slot size like this should fix that

exotic wraith
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aight

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oh

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as long as there are available slots

brave cairn
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I guess so! so I'm hoping 9 is enough lol

exotic wraith
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Well the nether engine has 7 output types so this should be good enough for this

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it'll just be 16 aluminium ingots and 1 extra lol

worthy tusk
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i filled up 2 rows of super chests with storage buses for electrolysis

exotic wraith
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Recycling is supposed to give the closest 1 to 1 results back, right

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guhuh

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aight, lets see what pops out

brave cairn
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more or less yeah

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don't worry about being super accurate, people aren't gonna be inspecting it lol

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though if someone finds a recipe that gives more than it costs, someone tends to find it to dupe it lol

exotic wraith
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yeah it works as intended, lol

brave cairn
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nice

exotic wraith
brave cairn
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oh btw one more thing about arc furnace

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it always gives annealed copper instead of regular copper

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so that should be giving 17 annealed

exotic wraith
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that isnt copper, thats cupronickel

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it still gives anealed if its cupronickel??

brave cairn
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damnit they look similar lol

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then yeah, 5 annealed

exotic wraith
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lol

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okie

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time to continue with the other engines

brave cairn
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and also it only gives metal. Things like rubber or whatever turns into ash, if you want to bother

exotic wraith
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Well, guess my code doesnt take into consideration that

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unless there's a way to check if the GTMaterial is metal or not

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:)

brave cairn
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there's probably a flag

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I think it's this

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!material.hasProperty(PropertyKey.POLYMER) && !material.hasProperty(PropertyKey.WOOD)

exotic wraith
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eh, that'll do

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wood now is a bit fucky considering the existence of both Hard and Soft wood pulp

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lol

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guess hardwood by default

brave cairn
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I hope they both have the wood property then :)

exotic wraith
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I wonder how i'd null check this mess

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wanted to check if the material has a specific tag

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i guess it'll return null if the tagPrefix isnt found?

gloomy elm
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Lots of work this week so I won't do much progress before this weekend

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I'm pushing the recipes for the steam bloomery and will try to fix the lv quest though

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will be back to continue progress on the quests this weekend

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excited to begin some testing !

coral vault
exotic wraith
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intellisense is not completing them so i'm scared

gloomy elm
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Btw the Large Boiler are still bugged on last GT update and goes boom when loading the world

#

it may be interesting to wait for next update before updating 0.9 though i'm afraid it may break a lot of things

exotic wraith
#

i mean

#

AFAIK gt is no longer updating 1.20

gloomy elm
#

nah it's still the main version

#

next update should be out in the coming weeks

exotic wraith
#

apparently KJS cant use classes

#

that or i'm writing the stynax wrong

#

lol

#

nope! Class is not permitted because of 🦏

#

thats shitty

#

so all my objects with fields need to be anonymous json objects?

#

🤢

#

god i FUCKING HATE javascript

coral vault
#

I mean a function can work like a class

#

What do you need it for?

#

Nah nvm that's cope mb

exotic wraith
#

probejs creator gave me an idea

#

so i'll try it out

#

Also

#

the aircraft upgrades will have a 25% loss

#

so all numbers i'm getting from the recipe tree

#

i just multiply it by 0.75, rounded down

#

altho if its already 1 it'll be just 1

#

also yes

#

you can annotate JSON

#

fuck yeah

#

bit maclunkey

#

but it works

coral vault
#

That's... Interesting

exotic wraith
#

better than no documentation

worthy tusk
#

i kind of miss writing in a real programming language

exotic wraith
#

Someday

#

when i go insane

#

i'll create KubeC#

worthy tusk
#

kubeC++

timid olive
#

Molybdenum disilicide pseudo conflicts with mixers running hss and graphene simultaneously. This isnt really a bug but considering both are usually queued at the same time, I think it may be a good idea to change the circuit config off of 1 for the moly recipe

worthy tusk
#

but no, kube's important not to be a compiled language

worthy tusk
#

maybe adding a circuit to graphene might be an option as well.

exotic wraith
worthy tusk
#

bah

#

js and python are basically the same

timid olive
#

first thing I ever wrote in was js, havent touched it in ten years, I almost exclusively worked in c++ since then, as of recently ive started to fall in love with python

worthy tusk
#

i've been using python a lot recently for deep learning applications but i really miss writing in c++

exotic wraith
timid olive
#

not a lot of people in my field are too competent with writing software, so one of my fav things to do is throw python on someone in the HR offices workstations and just give them tools to automate away half their job, literally never have any issues ever with HR shit or pay

worthy tusk
#

well. it doesn't require you to write out var types either

exotic wraith
worthy tusk
#

auto in c++ is also a crime

#

you know how many times i've seen people who say they know that they're doing mask an int behind an auto?

exotic wraith
#

What is auto in this case? i dont know C++, closest thing i know to C is C#

#

since i'm a unity gamedev by trade, lol

worthy tusk
#

auto is the C++ way of doing like.. var in java i think

#

i think it's java

#

i only did a small amount of C# i don't remember what it does

exotic wraith
#

ohh

#

<--- uses C#'s var all the time in their methods

#

i mostly just use var if i'm working with literals tho

#

if i'm getting from a Method i'd rather explicitly tell the type

#

unless i'm REALLY lazy

#

or cobbling stuff together

worthy tusk
#

i have a philosophy "almost never auto" which means unless the variable is an iterator or ridiculously long, i will type out the variable

#

or a lambda

#

because even a literal... what is auto i = 1? i happen to know it's an int but you can do double i = 1 or uint64 i = 1

coral vault
#

JavaScript is the most advanced language I know

#

Also the only language I know but I think that's irrelevant

worthy tusk
#

once you learn your 3rd language they all fall into place

#

well. as long as at least one of them is a compiled language and one of them is a scripting language.

exotic wraith
#

so i tried to get my funny utility method to actually handle some arc furnace shenanigans

#

i gave up

#

cuz it made everything break

#

lmao

#

and i cant fucking debug this without breakpoints

#

that's fucking mad

coral vault
#

is okay

worthy tusk
#

why don't you have breakpoints

exotic wraith
#

afaik

#

which fucking sucks

worthy tusk
#

ohhh kube

exotic wraith
#

i'd rather die than debug using debug.log

#

lmao

worthy tusk
#

post your code in a code block here?

exotic wraith
#

i would

#

but i killed it

#

so

#

the comment i left pretty much says what i tried to do

#
            /*FIXME: This should do a couple of things it doesnt do rn, but i cba to fix it myself.
            //The arcFurnaceMaterial should have special checks to see if it should be replaced with Ash if the material is a Wood or a Polymer.
            //It should also set itself to annealed copper if the input is regular copper
            //Ideally we should make sure the specified material has a specific TagPrefix before pushing it into the array, cant get it to work tho. I think the method TagPrefix.doGenerateItem() is ideal for this
            */```
worthy tusk
#

yeah i don't really like "pretty much"

exotic wraith
#

i kinda dont want to write it again oatchidread

worthy tusk
#

then don't

exotic wraith
#

its already p late over here i just want to get this over with lol

#

sorry

worthy tusk
#

no need to be sorry i only offered to peek at it

exotic wraith
#

Aighty

#

immersive aircraft impl is finally finished

#

now...

#

gregnight people

coral vault
#

gregnight

worthy tusk
#

sleep(28800000)

gusty schooner
coral vault
#

Advanced peripherals are being worked on rn. CC is finished and CCC bridge is finished

#

I'll probably finish advanced peripherals tomorrow. Gregnight

worthy tusk
#

sleep(28800000)

brave cairn
#

at least macerator is easy

brave cairn
#

nvm I peeked in GT discord and I see they changed a bunch of API methods

brave cairn
#

anyway, uh... I think the only things that need doing before the playtests are finishing up any recipes people are working on, and balancing out all the create configs 🤔 the field guide and quests can be finished up while that's happening

#

how does that sound to you guys?

inner mortar
#

If I'm currently playing on 7.19, will I be able to comfortably continue playing on the test version of the modpack? without breaking the world or so?

brave cairn
#

you can copy your world into the new version to test stuff but you should not use the playtests for playing as normal

#

wait until the stable release for that

brave cairn
#

I don't want people complaining about their world getting bricked when they play a version that's known to not be stable lol

inner mortar
exotic wraith
#

How can we try this out in an online setting lmao

brave cairn
#

uhhhhh I don't know shit about server builds lol

gloomy elm
#

I think basically it's just about removing all the clients only mod

#

well that's what I do when I set up my servers if there is no server files already

exotic wraith
#

Yeah I actually wanna try that

#

I think I can run a pakku command for it

#

This modpack is so fucking funny they make me wanna merge without lookin

brave cairn
#

peter, the horse is here

exotic wraith
#

p sure i need to run this

#

so i'll just, pull, then run

#

that

#

and see if for example, the client works well

#

interesting

#

stuff like tfg is missing

#

but thats ok

#

idk in what pack cold's grappler failed to be uploaded

#

or well

#

exported technically

#

well

#

time to see if i can export the curseforge zip into my prismlauncher

#

that's bad

#

there are some problems with our current export

#

pakku is not used to ignore the probejs folder

#

but it should

#

also, lel

brave cairn
exotic wraith
#

the mod just sucks apparently because it doesnt let it be redistributed in modpacks

#

xd

brave cairn
#

damn our JEI is way out of date then lol

exotic wraith
#

i mean, you can still download the mod manually

#

annoying as fuck tho

gloomy elm
#

Well at least it’s easy to know what to update that way lol

exotic wraith
#

please never aknowledge my dead name 🥹

brave cairn
#

but yeah it would probably be worth doing those updates

exotic wraith
#

No need ot apologize, as you didn't know it was my deadname in reality

#

but pls dont jnjkgfsdg

brave cairn
#

it might explain why newer versions of sophisticated backpacks were being annoying in JEI a bit ago

exotic wraith
#

apparently this isnt right, lol. i've tried withn adding a wildcard and a wildcard with extensions 😭

#

babby steps i guess

#

wishing there was a pakku discord rn

#

oh wait

#

there is LOL

#

nvm

#

asked me question there

brave cairn
#

o damn have I been using the wrong pronouns this whole time

gloomy elm
#

I try to use they/them when i'm on discord

#

kinda universal but i slip often

exotic wraith
#

Also, managed to exclude probejs

#

which is nice

#

Do you plan on fixing the versioning issues i posted?

brave cairn
#

I'm at work rn

#

but I could when I get home

exotic wraith
#

Sounds cool

brave cairn
#

how'd you see these problems btw? is there some option to make them more picky?

exotic wraith
#

then imported the curseforge zip file into prismlauncher

#

ran the game

#

and fart

#

crash

brave cairn
#

so export generates the zip, and then prism unzips it, sort of?

exotic wraith
#

Export basically generates the zip file ready to be submitted to either cursforge, modrinth. It also creates the zip file for the server

brave cairn
#

how does it handle tfg-core?

exotic wraith
#

it doesnt

#

we'd have to add it manually for now

brave cairn
#

alrighty

exotic wraith
#

i basically want to make sure the uhh, client version of curseforge at least works

#

then test the server version

brave cairn
#

yep yep

exotic wraith
#

i'll likely test the server version locally then if that works, modify my server to be a TFG 0.9 alpha server

#

whitelisted probably

#

and then we can playtest n chill

#

we'd have to make sure any bugs we find we make issues in pyritie's fork too

brave cairn
#

btw what do we think about adding some sort of death penalty since we don't use xp?

worthy tusk
#

you already have to travel a really really long way generally, so travelling 10k is already a prety hefty penalty

brave cairn
#

🤔 I guess

gloomy elm
#

And you lose some kind of nutrition right?

#

like half of it or something

worthy tusk
#

there seems to be some kind of minimum

brave cairn
#

I don't think you lose any nutrition but it's been a while since I've eaten anything other than creative lasagna

brave cairn
#

but yeah fair enough let's see if these various encouragements to go caving will make people live off more than pumpkin chunks lol

#

(teehee graphite)

worthy tusk
#

For me it's the lack of automation. I live off.garlic because I don't want to domall.the manual tfc stuff to make garlic bread

#

just for information, when you die nothing happens to your nutrition unless the bar is empty. then it adds some.

brave cairn
#

oh it gives you pity nutrition?

exotic wraith
worthy tusk
brave cairn
#

had no idea lol

gloomy elm
#

that means in some rough winter situation it's actually better to die lol

brave cairn
#

yeah people dying at home just to reset hunger is what made me think about it lol

worthy tusk
#

hey what else are you supposed to do when you're waiting for crops to grow in

brave cairn
#

fish

#

hunt

#

forage

gloomy elm
#

the easier fix would be to set nutrition very low so okay you can spam death but you gonna lose all your health

#

else I'm not sure what to do

worthy tusk
#

if my electric greenhouse actually worked

brave cairn
#

there's the medicine to give yourself regeneration 1 now as well

worthy tusk
#

how does that stack with hot springs lol

brave cairn
#

hot springs are sloooooow

#

but they probably stack 🤔

#

you know I don't actually know if food was also fixed by the whole ae2 forge capabilities thing

#

someone could test that :p

gloomy elm
#

What was the issue? Crafting food without it being rotten or making patterns that works even though it’s not the exact same item?

brave cairn
#

the latter is what the fix was designed for

gloomy elm
#

I will have a look then

#

create a test world find Jute immediatly damn

#

that never happened in survival

#

Do I need a new tfg core or something?

#

my version has 4 or 5 days

#

Btw do we want to keep AE2 Things? It feels fully useless and bloated

#

it just gives a disk to have both items and liquids on the same one

#

I think I read it's buggy too but i'm not sure

#

@brave cairn It doesn't seem to work

#

Tried to make wheat dough but it doesn't recognize the wheat flour

brave cairn
gloomy elm
#

the flour needs to match perfectly the one used to make the pattern

#

Though it knows the craft is finished

#

because the pattern was made with a fresh one

#

do we still have the bug with food becoming rotten when crafted if using GT matchine?

#

Oh I crashed with the new tfg core

#

@brave cairn

#

Im redownloading everything

#

Give me a minute

brave cairn
gloomy elm
#

oh that one

#

I will test it also

#

it's a bother too

#

do we really care if it doesn't work for food anyway

#

food shouldn't really be put in AE2

#

it was just a bug exploit I don't know if it's fix

brave cairn
#

nah

#

the main food-related bug is the one where the gt machines just output food with the "server last restart time" as their timestamp, instead of inheriting it from the input food

#

which zleub did have a mostly-functional fix for before he left 😔

gloomy elm
#

yeah this one is a bother

#

because you basically can't use gt to make food on a server without restarting it

#

but there was an other one so any foods put in ae2 would never be rotten

#

i don't remember how it was done

#

@brave cairn that works for making cast iron in an electrical furnace

brave cairn
#

sick

#

I hadn't actually tested it, I just took jojo's word for it KEK

gloomy elm
#

seems to work fine

brave cairn
#

awesome, that'll save a lot of headache

#

alright let's try updating random mods and see what breaks

exotic wraith
#

work over

#

modpack dev mode ON

#

what we doin this afternoon boys, girls and minerals?

gloomy elm
#

I'm trying to learn how to do const to make recipes faster lol

exotic wraith
#

how to do constants?

gloomy elm
#

yeah I don't want to do the recipe 9 times

#

but because I have 0 clue what I'm doing I have to find example or tutorial first

exotic wraith
#

ohh

#

you mean do things like recipe helpers

#

i see

gloomy elm
#

I think so yeah

brave cairn
#

how to do const?

gloomy elm
#
    const ironDust = ['gtceu:iron_dust', 'gtceu:hematite_dust', 'gtceu:goethite_dust', 'gtceu:magnetite_dust', 'gtceu:pyrite_dust', 'gtceu:yellow_limonite_dust', 'gtceu:granitic_mineral_sand_dust', 'gtceu:basaltic_mineral_sand_dust'
    ];

    ironDust.forEach(ironDust => {
            event.recipes.gtceu.steam_bloomery(`steam_raw_iron_bloom_coalcoke/ironDust`)
                .itemInputs(`${ironDust}`,'beneath:cursecoal')
                .itemOutputs('tfc:raw_iron_bloom')
                .duration(2400)
                .EUt(GTValues.VEX[GTValues.ULV])


        })
#

that doesn't work

exotic wraith
#

makes sense, iirc the first input in the steam_bloomery is actually the ID

#

youre trying to add multiple recipes to the same id

gloomy elm
#

I was trying to add the name but that didn't work either

#
    const ironDust = ['gtceu:iron_dust', 'gtceu:hematite_dust', 'gtceu:goethite_dust', 'gtceu:magnetite_dust', 'gtceu:pyrite_dust', 'gtceu:yellow_limonite_dust', 'gtceu:granitic_mineral_sand_dust', 'gtceu:basaltic_mineral_sand_dust'
    ];

    ironDust.forEach(ironDust => {
            event.recipes.gtceu.steam_bloomery(`steam_raw_iron_bloom_coalcoke/${ironDust}`)
                .itemInputs(`${ironDust}`,'beneath:cursecoal')
                .itemOutputs('tfc:raw_iron_bloom')
                .duration(2400)
                .EUt(GTValues.VEX[GTValues.ULV])


        })
#

that didn't work either

brave cairn
#

you'll need to do /kubejs errors server to look at what exactly is wrong

#

(also, it'll be a great help if you use ChemicalHelper or tags for things like this too, it's nicer to work with in case we swap items around later)

gloomy elm
#
[17:01:28] [ERROR] ! gregtech/recipes.js#1563: Failed to create recipe for type 'gtceu:steam_bloomery': Failed to create recipe for type 'gtceu:steam_bloomery' with args [steam_raw_iron_bloom_coalcoke/gtceu:hematite_dust: ConsString]
[17:01:28] [WARN] gregtech/recipes.js#1563: Tried to call a function on an errored recipe! (Failed to create recipe for type 'gtceu:steam_bloomery')
[17:01:28] [ERROR] ! gregtech/recipes.js#1563: Error in 'ServerEvents.recipes': TypeError: Cannot find default value for object.
brave cairn
#

ah

gloomy elm
brave cairn
#

hm, I see your steam bloomery recipe type in recipe_types.js...

#

did you manage to get it working without the loop?

gloomy elm
#

yeah

#

I was finishing adding all the dusts and thought I could try to learn something new and not just copy paste 9 times the recipes lol

brave cairn
#

the error message looks different from what I suspect but my guess is that it's because the ID has a second colon in it

gloomy elm
#
    const ironDust = ['gtceu:iron_dust', 'gtceu:hematite_dust', 'gtceu:goethite_dust', 'gtceu:magnetite_dust', 'gtceu:pyrite_dust', 'gtceu:yellow_limonite_dust', 'gtceu:granitic_mineral_sand_dust', 'gtceu:basaltic_mineral_sand_dust'
    ];

    ironDust.forEach(ironDust => {
            event.recipes.gtceu.steam_bloomery(`steam_raw_iron_bloom_coalcoke_${ironDust}`)
                .itemInputs(`${ironDust}`,'beneath:cursecoal')
                .itemOutputs('tfc:raw_iron_bloom')
                .duration(2400)
                .EUt(GTValues.VEX[GTValues.ULV])


        })
#

?

#

yeaah

#

thanks

#

success

brave cairn
# gloomy elm adding the dusts to a tag? like iron dust?

not quite -- I mean using something like #forge:dusts/hematite instead of gtceu:hematite_dust. I can yap about this for a while if you want but the short version is gt automatically generates all these items at runtime, and we can tell it to not generate specific ones and use something from another mod instead

brave cairn
#

for example, we're using create's copper plate instead of gt's now

gloomy elm
#
    const ironDust = ['#gtceu:iron_dust', '#gtceu:hematite_dust', '#gtceu:goethite_dust', '#gtceu:magnetite_dust', '#gtceu:pyrite_dust', '#gtceu:yellow_limonite_dust', '#gtceu:granitic_mineral_sand_dust', '#gtceu:basaltic_mineral_sand_dust'
    ];

    ironDust.forEach(ironDust => {
            event.recipes.gtceu.steam_bloomery(`steam_raw_iron_bloom_coalcoke_${ironDust}`)
                .itemInputs(`${ironDust}`,'beneath:cursecoal')
                .itemOutputs('tfc:raw_iron_bloom')
                .duration(2400)
                .EUt(GTValues.VEX[GTValues.ULV])


        })
brave cairn
#

and the aluminium plate looks different because it's from vintage improvements

gloomy elm
#

this one is better?

brave cairn
gloomy elm
#

okay

#

changing it

brave cairn
gloomy elm
#

oh gosh it's so weird the aluminium plate

#

why do we use this one and not the gt one?

brave cairn
#

I like the variety

gloomy elm
#

I mean why not

#

I will get use to it

brave cairn
#

I like when things look a little more distinct

gloomy elm
#

I understand for woods/plastics but having all the same in metal seems fine to me

#

glass is the same as metal though

#

I'm not a fan of that

brave cairn
#

well it's also why there's a couple different ingot textures now, instead of them all being identical

gloomy elm
#

why not I don't know if I'm a fan of it but I will get use to it

#
    const ironDust = ['#forge:dust/iron_dust', '#forge:dust/hematite_dust', '#forge:dust/goethite_dust', '#forge:dust/magnetite_dust', '#forge:dust/pyrite_dust', '#forge:dust/yellow_limonite_dust', '#forge:dust/granitic_mineral_sand_dust', '#forge:dust/basaltic_mineral_sand_dust'
    ];

    ironDust.forEach(ironDust => {
            event.recipes.gtceu.steam_bloomery(`steam_raw_iron_bloom_coalcoke_${ironDust}`)
                .itemInputs(`${ironDust}`,'beneath:cursecoal')
                .itemOutputs('tfc:raw_iron_bloom')
                .duration(2400)
                .EUt(GTValues.VEX[GTValues.ULV])


        })
brave cairn
#

I mean the different texture sets is just part of gt now, I didn't do that

brave cairn
gloomy elm
#

oh yeah that's why...

#

I'm dumb

brave cairn
gloomy elm
#

yeah i'm a bit lost because I don't find any logic

#

but well I like the new textures overall

gloomy elm
brave cairn
#

hm now you've got me curious if there's a way to get all materials that melt into iron...

coral vault
#

Also it is plural. So it should be "dusts" not "dust"

brave cairn
#

good catch!

coral vault
#

That one always gets me

brave cairn
#

ooh

#

I wonder if this would get you a list of all materials that can melt into iron

gloomy elm
brave cairn
#

hold up

gloomy elm
#

that would be even better because there is tons of other stuffs that could be put in the bloomery

#

I wonder if it wouldn't be even more confusing though

#

but that's so gregtech 🤷‍♂️

#
    const ironDust = ['#forge:dusts/iron', '#forge:dusts/hematite', '#forge:dusts/goethite', '#forge:dusts/magnetite', '#forge:dusts/pyrite_dust', '#forge:dusts/yellow_limonite', '#forge:dusts/granitic_mineral_sand', '#forge:dusts/basaltic_mineral_sand'
    ];

    ironDust.forEach(ironDust => {
            event.recipes.gtceu.steam_bloomery(`steam_raw_iron_bloom_coalcoke_${ironDust}`)
                .itemInputs(`${ironDust}`,'beneath:cursecoal')
                .itemOutputs('tfc:raw_iron_bloom')
                .duration(2400)
                .EUt(GTValues.VEX[GTValues.ULV])


        })
#

Oh again it doesn't like its id

#

Should I create an other const with like a dumb number?

brave cairn
#

try this: ${ironDust.replace(/:/g, '_')}

gloomy elm
#

that removes some stuff?

coral vault
brave cairn
#

that changes the colon to an underscore

#

wait actually

#

/[#:]/g, '_'

#

that'll change the colon too

#

but gimme a sec lemme cook

gloomy elm
brave cairn
#
GTMaterialRegistry.getRegisteredMaterials().forEach(material => {

    const tfcProperty = material.getProperty(TFGPropertyKey.TFC_PROPERTY)
    if (tfcProperty == null)
        return;
    
    if (tfcProperty.getOutputMaterial() == GTMaterials.Iron) {
        let dustItem = ChemicalHelper.get(TagPrefix.dust, material, 1)
    
        event.recipes.gtceu.steam_bloomery(`steam_raw_iron_bloom_coalcoke_${material.getName()}`)
            .itemInputs(dustItem, '#tfc:blast_furnace_fuel')
            .itemOutputs('tfc:raw_iron_bloom')
            .duration(2400)
            .EUt(GTValues.VEX[GTValues.ULV])
    }
}```
#

try this

#

this basically loops through all the gt materials, looks for ones that have a TFC property, which is what we use to specify what each gt material melts into for tfc things

#

then we check if that "output" material is iron (which is everything that says "melts into cast iron"), and if so, get the dust item for that material, and make the recipe

gloomy elm
#

impressive

brave cairn
#

as a bonus I changed your other input to the blast furnace fuel tag

gloomy elm
#

getProperty wasn't in the wiki from GTm lol

brave cairn
#

yeah the gtm wiki is veeeeery sparse

gloomy elm
#

oh I didn't think about this one

#

i should have check if it had a tag

brave cairn
#

actually wait the bloomery should use its own fuel

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thonk it doesn't have one

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well, forget that tag then lol

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I guess just inside the innermost if block, make a recipe for each fuel if they act differently (I can't remember what your 'rule' was)

gloomy elm
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forge_fuel?

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'#tfc:forge_fuel'

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well the issue will be that they will all share the same value though

brave cairn
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yeah, whether or not you want that behaviour is up to you :p

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how to do like, a set exclusion between two tags? I have no idea, but that would be perfect here lol

gloomy elm
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excluse some from the tag?

brave cairn
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honestly in this case it might be easiest to just make new tags lol, like tfg:steam_bloomery_basic_fuels and then reuse the blast furnace fuels for the faster recipe? or whatever your idea was

gloomy elm
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I guess I could do that

brave cairn
#

hm, you might be able to do something like this in the tags js

gloomy elm
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doesn't seem to bad

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[17:01:28] [ERROR] ! gregtech/recipes.js#1563: Failed to create recipe for type 'gtceu:steam_bloomery': Failed to create recipe for type 'gtceu:steam_bloomery' with args [steam_raw_iron_bloom_coalcoke/gtceu:hematite_dust: ConsString]
[17:01:28] [WARN] gregtech/recipes.js#1563: Tried to call a function on an errored recipe! (Failed to create recipe for type 'gtceu:steam_bloomery')
[17:01:28] [ERROR] ! gregtech/recipes.js#1563: Error in 'ServerEvents.recipes': TypeError: Cannot find default value for object.
brave cairn
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event.add('tfg:steam_bloomery_basic_fuels', '#tfc:forge_fuel')
event.remove('tfg:steam_bloomery_basic_fuels', '#tfc:blast_furnace_fuel')

I think that should work?

gloomy elm
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oh

brave cairn
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it adds them all then subtracts the other two

gloomy elm
brave cairn
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sorry if I'm kinda backseat driving here haha

gloomy elm
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something weird I don't understand

brave cairn
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this is what the depths of tag prefix hell will teach you lol

gloomy elm
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telling me there is typo error

gloomy elm
brave cairn
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ah I forgot a )

gloomy elm
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okay found it

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thanks

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let's test again

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it works!

brave cairn
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wahey!

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first try, let's fucking go

gloomy elm
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that's pretty cool

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so basically you tell it to look for every recipes making iron and having dust in its name?

brave cairn
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mmmm you're too zoomed in!

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gt has this whole concept called a "material"

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for example, "gold"

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it uses this material to generalize that everything that has a gold material can be freely converted between its different forms as long as you have enough of it

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which is where you get all those recipes where you just shape gold into different things

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with me so far?

gloomy elm
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Hmmm this is how GT makes all the wires/plates/coil without coding each of them?

brave cairn
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correct!

gloomy elm
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okay I understand the first step then

brave cairn
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that's part of the next step

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which are flags and properties

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flags are basically a true/false that you can stick onto materials

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by themselves they don't inherently do anything, but they're used to tell other bits of the code to do stuff

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for example, there's a flag called GENERATE_SPRING which tells a part of gregtech that it needs to make a spring item for that material

gloomy elm
#

so "being able to be a wire"?

brave cairn
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yep!

gloomy elm
#

I see

brave cairn
#

closely related, we have properties, which are similar but hold a bit more information than just a yes/no

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for example, that's what gives the wires their different stats

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or a property to say which tier of coils an ingot needs for an EBF

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that kind of thing

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TFG has its own property called, well, TFCProperty, which holds a bunch of information about tfc related things

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what temp it needs to be at to weld ingots, what tier anvil it needs to work, that sort of thing

gloomy elm
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Oh like tfg.core added properties to tfc items the way Gregtech does?

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so kube gt can read them?

brave cairn
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tfg-core creates the property java class, but the property is applied to our different materials in startup_scripts/gtceu/materials.js

gloomy elm
#

Oh I see

brave cairn
#

that file also shows the flags being added

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for example if you wanted to make a recipe that needed, idk, red steel springs, and we didn't have any, you'd just find the red steel material and put the GENERATE_SPRING flag on it

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ok, ready for part 3?

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dont worry it's the last part lol

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-# for now

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@exotic wraith do you know what pakku sync actually does?

gloomy elm
brave cairn
#

tag prefixes!

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they're basically the part that describes what form the material is in

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like, an ingot, a dust, a plate, a pickaxe

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(redeix had a little experience with this when he made the mattock tool heads)

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but yeah, with materials, flags, and tag prefixes, you basically have full control over all the different stuff that gt comes with, and can easily make more of it

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ChemicalHelper is a tool to help with this system

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for example you can use it to tell you what material a given object is made of

gloomy elm
#

So if I look again at the example you made for the bloomers

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You asked all the materials that contains irons

brave cairn
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or like, "I have a block's worth of this material, get me its equivalent in small dust piles"

gloomy elm
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And specified you wanted the dust versions

brave cairn
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yep!

gloomy elm
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I see

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If I change dust for tiny dust that will work right away

brave cairn
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if you swap dust for dustSmall, you'll just get one small dust pile per operation which probably isn't what you want

gloomy elm
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So I could do it for the ores the raw ores… by just changing the prefix

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I guess 😅

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What do I use to tell it to use 2 dusts ?

brave cairn
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ChemicalHelper.get(TagPrefix.dust, material, 1) <-- the number at the very end is how many of the thing. So if you did dustSmall and 4, you'd get the same as 4x gtceu:pyrite_dust for example

gloomy elm
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I can’t simply put 2x

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Oooh I see

brave cairn
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if you want to do all the ores there's 3 prefixes

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TFGTagPrefix.poorRawOre, TFGTagPrefix.richRawOre, and TagPrefix.rawOre

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the first two are TFGTagPrefix because they're tfg's own creation haha

gloomy elm
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I see that’s a different order

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Okay thanks for the lesson

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How do you get all these informations basically going through GT GitHub and looking in the code

brave cairn
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yeah if you wanna find a tag prefix you gotta either dig through gt's source code or just search around in kubejs lol

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partly gt's source code, but I think the biggest help was just looking at server_scripts/gregtech/recipes.materials.js

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that's where it really uses a lot of this chemical helper and tag prefix stuff

gloomy elm
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Damn I'm having the issue again of the name

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It's litterally the same thing as yours I don't get it

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Okay I changed the name of the const

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and it works

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the change in tag didn't work though

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Do I need to relaunch the game