#๐Ÿš€EN - 1.20 Modpack Contribution Megathread

1 messages ยท Page 11 of 1

brave cairn
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I'm fully ingregnated

coral vault
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Best gregards

spiral lintel
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i mean i do like the progression, it gets cheaper the more advanced methods you have access to...

brave cairn
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sure but then why is the crafting table less expensive than the alloy smelter?

brave cairn
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something about a mech mixer doing recipes that involve gases is a little odd, lol

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thing I've learned about greate -- it doesn't generate its own recipes off of greg's

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it literally just uses greg's recipes

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which means you can't be selective

coral vault
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Hmm. That's not the best

brave cairn
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the dev said they'd "look into the ability to remove recipes from only greate machines"

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so I'll see how that goes

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this does mean I've had to go back to the normal mech press for now, because it does all bender recipes and I only want it to do plates and welds

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but it's trying to also do springs

brave cairn
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hrm, I can't even use the normal create mech press

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greate forcibly grabs all of the normal mech press recipes, and if you try to unhide the normal mech press, it has no recipes either

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I guess we'll just stick with this for now, and separate it whenever the dev implements it -- one problem is that newer greate updates will require create 6

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actually hm no let's just disable it for now

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I can do something else for the 5:4 plates

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that's kind of the only thing we want it for rn anyway

exotic wraith
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Can someone tell me the differences between the 3 Bronze types?

brave cairn
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@coral vaulthow are things going on your end?

exotic wraith
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Bronze, Bismuth Bronze and Black Bronze?

brave cairn
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like in terms of tool stats?

exotic wraith
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yes, i'm writing the quest for making your first saw and i have a bit explaining that, while you can go straight for copper, you can try making your saw out of bronze instead by alloying it in the Vessel

brave cairn
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the basic jist of the bronzes is "use whatever's easiest"

exotic wraith
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looking at jei, theyre very similar

brave cairn
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alright according to a sword and a pickaxe, black bronze > bronze > bis bronze in every way

exotic wraith
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but Bismuth Bronze is the "worst" while Black Bronze is the "best"

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yeah

coral vault
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I'll probably play around with it more. But if I can't get it tonight I'll probably ask for your help

brave cairn
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alright! I'll be around all weekend + monday

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besides this hiccup with greate, things are going ok on my end too

exotic wraith
coral vault
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Is there an updated list of things that need to get done?

brave cairn
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I keep this thing religiously updated

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these are basically macerators, so I thought it was ok to make them expensive in different ways since they don't need circuits

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as well as use the 'secondary' metals some of these tiers use -- lv has cobalt brass, mv has vanadium steel, etc

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๐Ÿ…ฑ๏ธogwheels

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I got rid of bulk blasting, so now the fans are basically ore washers. I need to give them correct recipes though

coral vault
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Bye bulk blasting ๐Ÿ‘‹ you won't be missed

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Wish we could pin stuff. So many links to keep track of lol

brave cairn
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same

coral vault
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Greate models have custom textures right? Or do they just point to the location from create? I'd rather be able to make custom textures for them to match their tiers

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For the crushing wheel for example

brave cairn
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they already do, it's just not that noticeable in certain machines

coral vault
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Okay. I can probably fix that

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Probably just need to change the wood and stone to metal type used or something like that

brave cairn
exotic wraith
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changed around the path for the copper anvil

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noticed you should really start mining once you have the workbench

brave cairn
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yeah, saw and a pickaxe should be your #1 priority metal tools

exotic wraith
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there we go, thats better

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Also... correct me if i'm wrong

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you no longer use a hammer for mining

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right?

brave cairn
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correct

exotic wraith
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aight so, the hammer is used for what exactly?

brave cairn
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a hammer instead gives rock -> cobble -> gravel -> sand

exotic wraith
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appart from anvilworking

exotic wraith
brave cairn
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(and also turns ore into cobble)

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(also it skips steps if the item doesn't exist because fuck making dripstone gravel and all the rest lol)

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it's nice though because if you live far inland, sometimes it was actually very annoying to find sand lol

exotic wraith
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i think i'm in an outdated version of the modpack?

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i cant break this native copper with the hammer

brave cairn
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that's a tfc ore

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you want the gt ore

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we don't use any of the tfc ore blocks

exotic wraith
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huh i see

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so even mining the native copper it just returned the cobble and no ore

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So you cant get easier minerals with the hammer anymore?

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iirc it was overall better to just

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use the hammer to mine since the crushed versions would give you slightly more mb

brave cairn
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trying to tell people to mine with hammer was a) very confusing to new players who make pickaxes on instinct, and b) made the pickaxe useless

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now, you take the raw ores home and can turn them into crushed there

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so it's the same level of "efficiency", just a bit more intuitive I think?

exotic wraith
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I see, it'll still take either steam or a crushing wheel

brave cairn
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nope! quern will do it

exotic wraith
brave cairn
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haven't done the recipes yet

exotic wraith
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ahh

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ok i see

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thats good to know

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i'll be sure to update the quests

brave cairn
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but the idea is you progress from manual quern in stone/copper age, to the millstone in bronze, then later in steel you get automatic washing and the crushing wheels

exotic wraith
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I like this

brave cairn
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since the crushing wheels now do the exact thing as the macerators, you don't get that extra bonus

exotic wraith
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MFW macerating an ore in LV no longer takes forever thanks to the crushing wheel

brave cairn
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yeah the main bonus of the crushing wheels is they're just much much faster

exotic wraith
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i like this

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Create is finally useful now

brave cairn
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(also millstones only have ULS and LS tiers, but crushing wheels go up to ES (I disabled everything IS and above, you should use the multiblocks ya dingus))

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hopefully this'll make people expand their ore processing area earlier since the only electric thing it'll need is thermafuges

exotic wraith
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i really like this

brave cairn
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me 3

exotic wraith
brave cairn
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greg night (woo only 2am)

exotic wraith
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@gloomy elm btw, i noticed your issue now

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youre missing the angled brackets between the tokens

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its supposed to be {quests.low_voltage.lv_age_progression.title}

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not just quests.low_voltage.lv_age_progression.title

exotic wraith
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IDK why but GT's hazards are broken?

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i have both asbestos and lead and nothing is happening

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hazards are enabled in the config, fwiw

coral vault
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This is known

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Nerfed in gt update I believe

exotic wraith
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huh

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lame :p

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specially since we now have proper early game PPE

coral vault
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I think pyritie wanted to change it back manually

exotic wraith
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Stone Age is completed

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i like puns

coral vault
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Im getting stuck here on the material handler

        metalDict.forEach((material, metalType) -> {
            var MetalItemsRNR = RNRItems.MATTOCK_HEADS.get(metalType);
            toolHeadMattock.setIgnored(material, () -> MetalItemsRNR.get().get());
        });
blazing swan
coral vault
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not really an error issue. I just dont know what im doing lol

blazing swan
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ah ok, I thought maybe a warning or non game crashing error might give a clue what is going wrong, other wise I have no clue

coral vault
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no im just not really sure how to finish setting the map. tfc uses Metal.ItemType.class while rnr uses Metal.Default.class

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my high school java class didnt teach me this Old_Shrugging_Guy

blazing swan
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seems like Default is for metals, ItemType is for the type given a parsed in metal.
so I think you want to use default as you are already defined the tool type

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yeah so you would call this on ItemType.Mattock.Create(Metal.WroughtIron) or something

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I guess the difference in logic would be
for each metal -> As mattock -> setIgnore....

v.s
as a mattock -> for each metal -> setIgnore....

coral vault
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yeah, I think that makes sense. Still kind of lost. Ill try again tomorrow when my brain is running

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thanks

brave cairn
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let me give it a try

brave cairn
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I did make realgar/cobaltite dust hazardous at least

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a problem is that hazards still aren't properly finished, so if you get, say, arsenic poisoning, there's no cure until LV's longass chain to make paracetamol

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so that being said I made the realgar/cobaltite hazards less severe, I don't remember exactly but I think they just give you one of the effects that doesn't kill you and goes away on its own after a few mins

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to sorta teach the player "hey some of this shit's dangerous" without just killing them outright lol

brave cairn
gloomy elm
gloomy elm
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Do I need to change all of them manually ?

exotic wraith
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I'm positive I did warn you to put the {} around the actual tokens

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You could try to just do some find and replace in those two files

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Find "quests
Replace with "{quests

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Then do the same with each different ending bit, such as
Find title"
Replace with title}"

coral vault
brave cairn
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yeah all the different .get()s are confusing lol I don't blame you

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especially when different mods are not very consistent

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especially especially when different items in the same mod aren't consistent either, looking at you vintage additions and your vanadium

coral vault
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Lol. Sometimes I feel like it would be easier to just make them from scratch than to understand other people's work

exotic wraith
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god i hate java

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we have the aether?

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wtf?

coral vault
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Nah, I think that's just a optional dependency for auroras

exotic wraith
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i see

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also

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do we want some sort of custom block you need to stand on at bedrock level to go to the beneath?

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we could create one then figure out the custom dimension transition from there

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lemme quintuple check i upgraded correctly

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You killed off treetap?

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i assume you removed the modifications to that mod right

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you didnt

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actually i'm confused by this desicion

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wasnt the idea to keep the treetap mod? just completely disabled?? and you could craft the AFC treetap by just converting the deprecated one

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@brave cairn

brave cairn
exotic wraith
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unless we no longer plan on making the idea of upgrading from 0.7 to 0.9 a reality anymore

brave cairn
brave cairn
exotic wraith
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ohh, huh

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lol

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i guess that works?

brave cairn
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so when they upgrade, their taps will look like very obvious HEY YOU NEED TO DO SOMETHING WITH ME things lol

exotic wraith
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yeah makes sense

brave cairn
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because otherwise I'm sure we'll get a load of "why are my taps not working" questions

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now we could put a texture on these blocks saying "upgrade me" which might help lol

exotic wraith
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maybe

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but i think what you did is just fine

brave cairn
coral vault
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So, I tried to work on some of the CC addon integration. But, I noticed that most of computer craft does not show up right in jei. Do we know why?

brave cairn
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I know you added the tooltip

exotic wraith
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๐Ÿ˜‹

exotic wraith
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that was it really

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but since you just

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replaced the block with a custom one

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and apparently nothing breaks

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then its ok

brave cairn
exotic wraith
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ye

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as i said

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its A-OK

brave cairn
coral vault
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Yeah, I saw that. But I tried it and it didn't do anything

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Also, I tried updating the mod too and nothing

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I'm wondering if advanced peripherals is doing it

brave cairn
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possibly

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I did have a similar issue with sophisticated backpacks and the fix was to downgrade a bunch

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๐Ÿฆ€ bulk blasting is gone ๐Ÿฆ€

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also, all done adding recycling recipes to all the greate things

exotic wraith
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So like

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can you still make steam with bronze bits?

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or is early steam age locked at a specific anvil tier?

brave cairn
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nah I got rid of the LP boilers because they kept confusing people

exotic wraith
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source?

brave cairn
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well ok the recipe isn't removed but it's not visible in jei

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(holy hell there's so many gtceu recipes I'd love to remove lol)

exotic wraith
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ohh, ok fair enough i guess

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then steam is locked behind wrought iron?

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or at least thats when you'll be able to get steamy?

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cuz i'm positive this part of the metallurgy progression isnt accurate anymore

brave cairn
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why was the LP one there ๐Ÿค”

exotic wraith
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it was before we decided to redo steam and mech

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the checkmark between them literally is called here be dragons

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and was supposed to tell you

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"Gregtech's recipes are taken from the GT community pack, and as such may not be 100% accurate to TerraFirmaGreg"

brave cairn
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ah, sounds like it was left as a placeholder

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since we weren't sure if we were doing this overhaul before 0.9 I think? idr

exotic wraith
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that was it basically

brave cairn
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anyway, progression looks more like this rn:

  • stone/copper age: no automation lol, crush your ores in a quern and wash them by hand
  • bronze age: millstone, animal power, helve hammer for auto plates, first cogs/shafts
  • iron age: coke oven means creosote means treated planks (the regular block kind) which you use to make water wheels and windmills. Gearboxes, chutes, basic funnels/tunnels. Basically the "move shit around" starts here
  • steel age: tfc blast furnace now requires coke (or anthracite from beneath), upgraded greate tier, all the other andesite casing machines like mech saws, harvesters, drills. Access to bulk washing + crushing wheels. Also fluid pump! so you can automate your blast furnace
  • black steel/early steam age: now we get into steam stuff. HP steam boilers and machines will require a little black steel each. Same for the create steam engine. This is when you'd ideally start the latex stuff too
  • mid-late steam age: I'm still figuring this part out, but I would like to make more use of ulv circuits, and change their recipe a bit to use some different machines instead of just deployers. Encourage a proper deployer line instead of people scraping by with just one lol. This is also when you'd get all the "brass casing" advanced machines
exotic wraith
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ohh, noted noted

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so steam is gated behind black steel

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neat

brave cairn
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does that sound ok? you get access to much more mechanical stuff before steam, so you're a bit more eased into it

exotic wraith
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yeah i actually love that

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i was a bit sad that create seemed far more like an afterthought

brave cairn
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nice nice

exotic wraith
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instead of being part of the progression

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anyways, there it is

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black steel anvil and from there you start steam

brave cairn
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pog

exotic wraith
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You mentioned something about animal power?

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thats the first source of stress?

brave cairn
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yep, from 'create horse power'

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basically you leash a bigger animal to this thing and it magically makes SU lol

exotic wraith
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lol

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animal abuse

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lets fucking go

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what are animal workers?

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cows?

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horses clearly arent

brave cairn
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anything you want to put in the config file really

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there's 3 animal size categories you can put things in

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by default iirc it puts stuff like dogs in the small category

exotic wraith
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thats really funny

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anyways

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gonna make some placeholder quests in steam_age with the improvements you've listed

brave cairn
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cool cool

exotic wraith
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The helve hammer doesnt have a custom recipe but it is gated behind bronze

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right

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wild idea

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would it be not ok to call the steam age the steampunk age?

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considering you work with mechanical

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then steam

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lol

plain imp
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that register action gets broken by random stuff that shouldn't affect it

brave cairn
plain imp
exotic wraith
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heh, nice

brave cairn
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oh it's all scrunched up now

exotic wraith
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nah metal age is still spaced out like the rest of my quests

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thats just placeholder links and quests inside the steam_age group

sharp smelt
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this update is going to be big iconserver

exotic wraith
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cuz the idea is that you'd be working on the metallurgy age, and as you progress it's tiers you slowly unlock more from the steampunk age

brave cairn
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it's not exactly steampunk any more then is it ๐Ÿ˜›

exotic wraith
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neither Mechanical age

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and "Steam-Mech" is a bit of a mouthful

brave cairn
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Mechanical age?

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time to figure out ore washer recipes ๐Ÿค”

exotic wraith
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Stress

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its the entire point of create lol

brave cairn
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oops I missed your line and was making a name suggestion, but what's wrong with mechanical age or steam age?

exotic wraith
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Steam Age is not correct because you work with mechanical power, and steam is basically at the end

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Mechanical is not correct because you work with steam eventually

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so

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Steampunk! clueless

brave cairn
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I mean the whole point of steam is to move mechanical stuff for you, isn't it

exotic wraith
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i mean, true? but steam doesnt power stuff like the horsecrank or water wheels blep

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actually

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fuck it

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Industrial Age

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that should work

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the early years of industrial revolution where powered by steam, which itself powered mechanical devices

brave cairn
spiral lintel
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I think it's a good idea to have a default keybind for the quest book and a chat message upon entering the world telling you to press it.
I've seen people take a while to find it, especially those who don't play questing packs since it's hidden away in the in the corner of the inventory.

brave cairn
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good idea, do you know how to do that?

spiral lintel
brave cairn
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that sounds unlikely, it's probably just something in client_scripts

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lol, floating point moment

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I typed 0.3333

spiral lintel
brave cairn
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but hey that's washing done

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same rates as gt ore washer

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aaaand quern

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and with that, I believe that's greate all finished and ready

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I'll just keep all the mechanical presses disabled for now, and give its 'cheaper plates' job to something else like uhhh the rolling mill

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(so the rolling mill can do both plates and foils, then the mech lathe can do rods)

exotic wraith
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0.1 + 0.2 == 0.300000000000001

exotic wraith
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are we keeping my sequenced assembly that only produces sheets with a chance of small dusts?

brave cairn
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yeah I'm just moving it to a different machine for now

sharp smelt
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add legendary tooltips to modpack

brave cairn
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why, this isn't a sort of modpack with oooh rare loot

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anyway gonna go eat then finish up the horse power mod to use tfc mobs/blocks

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then I can start vintage

coral vault
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Also legendary tooltips is a crash fest

exotic wraith
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wtf is a legendary tooltips

brave cairn
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makes tooltip borders look fancy

exotic wraith
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oh

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lol nah that aint necesary

sly harbor
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Actuallt looks pretty nice imo

exotic wraith
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@brave cairn the idea is that these are locked behind the creosote from the coke oven, right? i noticed most of their recipes are disabled for now but you'll still need treated wood planks for it

brave cairn
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correct!

exotic wraith
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aight, gonna do some funky stuff

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there we go

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locked behind the coke oven now

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instead of just the anvil

brave cairn
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โœ…

exotic wraith
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how are you supposed to feed your coke oven wood?

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i know youre supposed to use the hatch

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but you cant relaly put the wood inside chests

brave cairn
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crate

exotic wraith
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OH

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right

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crates

brave cairn
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I think you can also just put the crate right up against the hatch since they should auto-pull?

exotic wraith
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it also auto pushes

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there, picture for the questbook

brave cairn
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lovely

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wooden crates might be a lil cheaper for them ๐Ÿ˜› but this is cool too

exotic wraith
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yeah, wood goes on the top, creosote and charcoal from the sides

brave cairn
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looks like something players can add themselves if they really want

sharp smelt
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monifactory modpack has more chemical processes that can be added

brave cairn
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that's fine, nomi is doing it's own thing

sharp smelt
brave cairn
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we aren't nomi

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lol I had a horrible idea

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what if we put phantoms in the nether

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can't really use flying mobs on other planets with low gravity because they just fly off into space

sharp smelt
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bruh

exotic wraith
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thats so evil

brave cairn
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basalt delta exclusive mob, let's go

sharp smelt
brave cairn
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I'm gonna do it

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but in exchange, tag phantom membrane as cloth

exotic wraith
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how long is this supposed to take ๐Ÿ˜ญ

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its taking forever :,)

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yeah i dont think this works @brave cairn

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been inn here for minutes

brave cairn
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it took me like 30 secs or so

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stay still

exotic wraith
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aight

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i'll wait until 2 minutes

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and i'll tell you if i do actually go to the other side

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it doesnt work, do i need to be in survival??

brave cairn
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oh! yes

exotic wraith
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ahh

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there we go

severe matrix
exotic wraith
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also @brave cairn can regular Kaolin Clay and Graphite be found in the beneath as well?

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or is it just the Klaze and the Glaze?

brave cairn
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regular too!

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kaolin is in the lush cave biome, graphite is a big tall vein

exotic wraith
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aight! lovely

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i'll make sure to write those

exotic wraith
brave cairn
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ye

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same sort of "look for the blood lily" thing

exotic wraith
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aighty

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good to know

coral vault
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Me and my wife off to see the Minecraft movie in imax 4k

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Don't be too jealous

brave cairn
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of the movie or the wife?

coral vault
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The movie of course

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Nothing beats the Minecraft movie

exotic wraith
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or does the process of making steel require it?

brave cairn
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the latter

exotic wraith
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Aighty

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thanks

brave cairn
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you use it instead of charcoal

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(because there was so much damn coal before and it was basically useless)

exotic wraith
exotic wraith
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unrelated, but the blast furnace and steel anvil part of the questline is completed

brave cairn
brave cairn
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is this from copper to steel?

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steel to LV might end up needing its own chapter ๐Ÿค”

exotic wraith
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the metallurgy age encompasses the Anvil Tier system

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and goes hand in hand with the Industrial Age quests

exotic wraith
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the process of getting ULV/LV can be at the end of the industrial age

brave cairn
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wait no I'm stupid

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there's overlap duh

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this chapter handles the tfc progression

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then industrial age handles the mech to steam to lv progression

exotic wraith
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yeah

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So metallurgy and industrial are like siblings

brave cairn
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right gotcha

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I kinda want to re-enable the HV steam miner since you do end up needing quite a lot of materials here

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anyway first version of some of these recipes done

  • spring coiling machine: makes springs lol. Might also give it some wiremill recipes?
  • compressor: it combines with a basin to either compress stuff downards or create a vacuum upwards. I was thinking of using this for vacuum tubes
  • vibrating table: idk a sifter?
  • curving press: like a mech press except you can swap the heads. I was thinking of making it be an lv extruder, maybe I can also give it a head to do the plates?
  • lathe: rods + the tfc glass lens
  • laser: laser emitter but only the brick recipes
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this big boy (centrifuge) deserves a big craft

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and here's the hammer... trying out using these tfc 'plated metal' blocks, which rn don't have recipes, but I was thinking of just doing similar to the andesite/brass casings where you slap a plate onto a block (in this case, smooth stone? to avoid overlaps?)

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bot left is cast iron double ingot, top right is cast iron plate

exotic wraith
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i've always found silly how conservation of mass does not apply to Black, Red and Blue Steel

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here's another one

brave cairn
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it is a little odd how you don't at least get two ingots out of it

exotic wraith
brave cairn
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hm... wonder if I could change that actually

exotic wraith
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it makes it insanely expensive

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at most i'd expect you could alloy both of those metals into the molten high carb versions of them

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and then you cast that, work that and get the final result

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would make more sense than just having an entire ingot's worth of mass disappear

brave cairn
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I was thinking the simpler option of just giving you two ingots lol

exotic wraith
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that works too

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lol

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would definetly cut down a lot the consumption of iron

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which works, considering that steel is no longer that easy to craft

#

since now it requires anthracite or coke

gloomy elm
#

๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

exotic wraith
#

To be fair if you just put the tokens between brackets and hit enter. If the value doesn't exist in the language database it just displays the raw tolen

#

Token*

#

So I had no idea either way :')

#

I'm sorry

gloomy elm
gloomy elm
#

I will just open the quest file and add them

#

I have no idea how to do it in an automatic way

gloomy elm
#

Oh but it can be upgraded to MV after doesnโ€™t it ?

brave cairn
#

no, these are vintage improvements machines, not greate, they don't have tiers

#

they'll only do lv recipes

gloomy elm
#

I donโ€™t think there is many recipes at MV extruder though

#

I mean there are mostly bad one but well

#

At least itโ€™s some automation

brave cairn
#

oh MV extruder is when it's actually good lol, it can do blocks, rods, rotors, gears, etc etc

gloomy elm
#

Yeah itโ€™s a crazy upgrade

brave cairn
#

the LV extruder on its own basically just does tools

gloomy elm
#

I put it as a milestone of MV for people who donโ€™t know

#

I was wondering if it would be possible to use GT steam for Create?

#

So we can push people toward LBB

#

Rather than the Create one

#

Mix up Create and Greg together

#

If Create does more stuff from Gt that could be a cool

#

People could also mix up High Pressure machine and Create with only one power generation

brave cairn
#

I don't think create actually has a steam fluid

#

the steam engines just use water

gloomy elm
#

The create boiler doesnโ€™t produce steam trueโ€ฆ

#

Too bad GT removed Create integration would have been easy to do a Create Generator

brave cairn
#

we got alternators from create additions

#

they turn SU into FE, then greg has FE to EU converters that are properly gated so people can't tierskip

gloomy elm
#

That would be difficult to have it input steam and output SU

exotic wraith
brave cairn
#

let's go

exotic wraith
#

Alright

#

it's done

#

All 4 questlines i've made

#

now have proper text

#

instead of translation keys

#

@brave cairn hope you have fun proof-reading all this

#

LOL

brave cairn
#

๐Ÿ˜ตโ€๐Ÿ’ซ

#

when do you think would be a good time to get localizers involved btw

#

the ukranian guy was in my DMs this morning, and I've had a few russians ask when they could help too

exotic wraith
exotic wraith
brave cairn
#

wonderful

#

finished firmalife's two as well

#

now you can build something out of expensive-ass blocks!

exotic wraith
#

Industrialized wonders i guess

brave cairn
#

also brass plated blocks are real now

#

glass nation is thriving

brave cairn
#

spot the difference

exotic wraith
#

nah i dont think i will

#

LOL

brave cairn
#

one is a block of copper the other is a copper plated block

exotic wraith
#

lol

#

yeah you cant tell the difference

#

@gloomy elm you there? i have a wild question

#

also

#

Localization Contributions to TerraFirmaGreg-Modern

To contribute to Localization you'll need to know how to Contribute in general, please go to CONTRIBUTING

Language files located under minecraft/kubejs/assets/MOD_ID/lang cannot be modified, if you modify these files you WILL loose your contributions when the mod gets ready for release again.

Instead, you'll want to head towards minecraft/tools/LanguageMerger/LanguageFiles

The LanguageMerger is a Localization Tool used to Merge multiple JSON files into a single output, which is then loaded in Minecraft.

Their folder structure is split into three layers.

  • MODID: The ID of the mod, ie: tfc for TerraFirmaCraft
    • LOCALE: The target Locale to write for, ie: en_us for American English, ru_ru for Russian
      • JSON Files: All the files located in the Locale folder will be merged into a single JSON file for the specified Locale.

For example, the files under LanguageFiles/tfc/en_us are the localization overrides for TerraFirmaCraft in the English Language

Adding new Localizations

  1. Inside the LanguageMerger's Language Files, open the folder of the mod you want to Localize.
    • If the mod is not present, create a new folder with the mod's id's name.
  2. Open the Folder for your locale.
    • If your desired locale does not exist, create it (ie: zh_cn).
  3. Open the JSON file related to the type of thing you're localizing.
    • You can know the type of thing by looking at the first word of the Localization Token.
    • IE: items.json for Items, blocks.json for Blocks
    • If no JSON file exists, create it.
  4. Fill the Localization Keys using JSON

Running the Merger

  • To run the merger, go to minecraft/tools and run the LanguageMerger shortcut.

FAQ:

Q: I dont have a Windows Machine

A: Assuming you have DotNet installed, you can use the dotnet command to execute the main .dll that contains the LanguageMerger.

Open your Terminal and type the command dotnet LanguageMerger/bin/Debug/net8.0/LanguageMerger.dll

@brave cairn

#

that's the localization file

#

think it's good enough?

brave cairn
#

would it be worth just submitting a .exe that people could run?

exotic wraith
brave cairn
#

oh

exotic wraith
#

as a matter of fact it's a shortcut in the "tools" folder

#

Apparently .exe files run exclusively on windows, not on mac or linux (tomtomtom uses a mac for example)

#

but since the nature of dotNet is a JIT compiled language that runs in a VM, it should theoretically be able to run anywhere utilizing the dotNet command

#

(if you have the dotnet runtime ofc, which i'd be genuenly surprised if that doesnt exist for mac or linux)

brave cairn
exotic wraith
#

noice

#

i'm going to push my changes then open my PR

#

then its eepy time

brave cairn
#

noice

exotic wraith
#

@pearl galeIf you have any questions lmk

exotic wraith
brave cairn
#

I am not proofreading all this before I accept

#

loool

exotic wraith
#

KEK

#

take your time CatShrug

hardy flax
#

Arabic translation for tfg
Imagine

brave cairn
#

nebby pfp jumpscare

exotic wraith
#

uhhh

#

OH RIGHT

#

i tried so fucking hard to like

#

hide the fucking sus record recipe

brave cairn
#

I did hide the 'automatic_shapeless' tab since it was noise

exotic wraith
#

i just wanted to hide the sus record recipe but completely failed

#

kinda gave up

#

that file is just the remnant of it

brave cairn
#

mind if I delete the file?

exotic wraith
#

nah yeah go for it

#

just make sure the other json file doesnt die

brave cairn
#

what other json

exotic wraith
brave cairn
#

oh I didn't touch that one

exotic wraith
#

anyways

#

gregnight, tomorrow i'll see what i can do to continue helping

brave cairn
#

gn gn

#

thank you again!

#

neato

#

downside is that the anvil for the recipe can't use a tag

exotic wraith
#

Shrimple

#

Actually

#

The fact that you can't use a tag is bad lol

#

Theres gonna be like what

#

6 recipes for a copper sheet

#

๐Ÿ˜ญ

brave cairn
#

yeah ๐Ÿฅฒ

#

9, actually, but yeah

#

alright I don't think this'll be that bad

#

ยฏ_(ใƒ„)_/ยฏ

#

the way I did it is every material starts at needing 10 blows, then for every higher tier anvil, it subtracts 1

#

so the red steel anvil only needs 5 blows to turn copper into a plate

#

I'll have to actually balance this in the future but hey it's a proof of concept

exotic wraith
#

Noice

brave cairn
severe matrix
#

.....

#

...we should crank it up a little dont you think

brave cairn
#

yeah I'll have to see how much SU you can get from a horse crank

#

(also see if I can adjust the position where it renders the ingot so it isn't floating)

severe matrix
#

we are looking at about 30 for each hammer right now ( in the video

#

and even with the best anvil we are looking at 2:30 .....

brave cairn
#

at 256 rpm it's about 1 second per blow

severe matrix
#

too fast....

#

too slow at 128 and too fast at 256

#

men

brave cairn
#

nah in the video that's at 16 lol

#

changed the recipe, I wasn't feeling the other one. Now it uses gt frames and specifically wants hardwood logs, lol

exotic wraith
#

Hardwood my beloved

brave cairn
#

that's all submitted as well now, todos is up to date for anything you feel like grabbing tomorrow

severe matrix
#

what is that thick ingot

coral vault
#

Minecraft movie was goated

severe matrix
#

...

#

you mean it is goated as a comedian movie and not a minecraft representation

coral vault
#

It is goated as a comedy movie and not a Minecraft representation

#

Tbf, a Minecraft representation would be boring af. It would basically be a let's play

#

Going into it thinking it would be terrible and actually having a good time. Nihilism comes out on top again

gloomy elm
severe matrix
#

it was a good one

#

it talk about one person become a steve in minecraft and had no idea about everything around and some how work around thing without knowing anything

#

it was great read i say

coral vault
#

@brave cairn Okay, so I think I did all of the mattock head extruder mold stuff right. Im getting an error but I think its because the colored steel on my branch is still bugged. I pushed them if you want to take a look and see if it works ๐Ÿ‘ (also pushed a few other minor things)

pearl gale
# exotic wraith <@692610515578388502>If you have any questions lmk

I've looked through the tool folder and have some questions:
1.The shortcut that points to the .exe is through your personal profile.It should look something like this %appdata%/roaming/prism
2. There are no files and folders in which .exe should be present.
Most likely downloaded from the old repository or it is not finalized
Thank you

brave cairn
brave cairn
#

@coral vault merged both, all looks good, thanks so much โค๏ธ

#

damn these aqueducts go deep

brave cairn
#

btw I tweaked a few of your deco and construction wand recipes -- andesite alloy is now tin alloy and iron is now wrought iron. I think this fits a bit better since cast iron is a dark brown now

#

what do you think of these?

severe matrix
#

those are ?

brave cairn
#

let you place down multiple blocks at once

#

saves time when making huge buildings

severe matrix
#

staff of building

brave cairn
#

yeah

#

they don't give you anything for free, just a time save

severe matrix
#

it looks like it but a little different

brave cairn
#

it's a modern version

severe matrix
#

what the last one do, the same thing like the unbreakable one ?

exotic wraith
severe matrix
#

great to have around tho, this mod is my fav when it comes to building

exotic wraith
#

If you can, you should be able to run it's command to run the language merger yourself

brave cairn
#

there we go, perfectly aligned, thankfully that was easy

#

this does mean the hammer itself doesn't quite align, but eh whatever

#

that looks a bit less stupid

#

ah but the finished item floats

#

balls

exotic wraith
brave cairn
#

I'm seeing a load of kubejs warnings about the sealed barrel recipes for simply lights

pearl gale
#

@exotic wraith
Generating Localization Files!
[F A T A L :] Exception has been thrown. System.IO.DirectoryNotFoundException: The "assets" folder was not found in C:\Games\Pyritie-Modpack-Modern-729dbba\Pyritie-Modpack-Modern\kubejs\assets
at LanguageMerger.MainClass.GetKJSAssetsFolder(DirectoryInfo dotMinecraftFolder) in C:\Games\Pyritie-Modpack-Modern-729dbba\Pyritie-Modpack-Modern-729dbba\tools\LanguageMerger\MainClass.cs:line 85
at LanguageMerger.MainClass.TryGetProgramArguments(ProgramArguments& programArguments) in C:\Games\Pyritie-Modpack-Modern-729dbba\Pyritie-Modpack-Modern-729dbba\tools\LanguageMerger\MainClass.cs:line 67
[Error:] Failed to get Program's Arguments, Press any key to exit...

brave cairn
#

this took way too long but that's good enough

exotic wraith
#

Actually

#

There's something wrong there

#

I see no "minecraft" folder

#

Tho I don't think that would cause the error I'm seeing

pearl gale
# exotic wraith Does that folder actually exist in your end?

PS C:\Games\PrismLauncher\instances\TerraFirmaGreg Modern\minecraft\tools\LanguageMerger> dotnet run
C:\Games\PrismLauncher\instances\TerraFirmaGreg Modern\minecraft\tools\LanguageMerger\LanguageMergerProgram.cs(108,20): warning CS8618: Non-nullable field '_modLocaleOutputFolder' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
Generating Localization Files!
[Info:] Arguments have been obtained! Printing...
[Message:] .minecraft Folder Path: "C:\Games\PrismLauncher\instances\TerraFirmaGreg Modern\minecraft"
LanguageFiles Folder Path: "C:\Games\PrismLauncher\instances\TerraFirmaGreg Modern\minecraft\tools\LanguageMerger\LanguageFiles"
KJSAssets Folder Path: "C:\Games\PrismLauncher\instances\TerraFirmaGreg Modern\minecraft\kubejs\assets"
shouldPrettyPrint: "True"
shouldOverwriteFiles: "True"

[Message:] Language Merger Program has Started!

Interesting

#

After changing directories with minecraft0.7.19, compiled without problems..... This is of great importance after all

exotic wraith
#

so indeed just changing the folder to "minecraft" works

#

i'm not surprised honestly

#

the program recursively goes up directories until it finds the minecraft directory

#

i see you used the dotnet command

#

i assume you built the project to get the .dll?

#

i'm gonna change how it finds the minecraft folder

#

it'll just recursively go up folders until it finds the pakku.json file

#

then it'll know the folder that has that file is the minecraft folder

#

what the fuck was i thinking

#

i think this is less idiotic

#

yeah that kinda works

#

at least its no longer doing a VERY SPECIFIC string search and instead it looks for a file that is REQUIRED for the repo to work

#

so

#

it's definetly better

brave cairn
#

well the gui's a bit broken but it's got the spirit

#

@exotic wraith

[16:45:07] [Thread-75/ERROR]: Exception deserializing stack "gtceu:sus_record"
java.lang.NullPointerException: Cannot invoke "dev.emi.emi.api.stack.serializer.EmiIngredientSerializer.deserialize(com.google.gson.JsonElement)" because the return value of "java.util.Map.get(Object)" is null
at dev.emi.emi.registry.EmiIngredientSerializers.deserialize(EmiIngredientSerializers.java:73) ~[emi-1.1.20+1.20.1+forge.jar%23435!/:?]
at dev.emi.emi.api.stack.serializer.EmiIngredientSerializer.getDeserialized(EmiIngredientSerializer.java:23) ~[emi-1.1.20+1.20.1+forge.jar%23435!/:?]
at dev.emi.emi.data.EmiData.lambda$init$16(EmiData.java:161) ~[emi-1.1.20+1.20.1+forge.jar%23435!/:?]
at dev.emi.emi.registry.EmiStackList.bake(EmiStackList.java:206) ~[emi-1.1.20+1.20.1+forge.jar%23435!/:?]
at dev.emi.emi.runtime.EmiReloadManager$ReloadWorker.run(EmiReloadManager.java:205) ~[emi-1.1.20+1.20.1+forge.jar%23435!/:?]
at java.lang.Thread.run(Thread.java:833) ~[?:?]

#

[17:52:19] [Render thread/ERROR]: main_client_script.js#8: Error in 'JEIEvents.hideItems': ReferenceError: "hideEtchedItems" is not defined.

exotic wraith
#

anyways i'll remove it now

#

did some improvements to the language merger thing

brave cairn
#

mb

exotic wraith
#

so

brave cairn
#

first try lfg

exotic wraith
#

i just made it so you can build the LanguageMerger, and have it output to all the OS-es

#

and technically speaking

#

in linux you should just be able to use the console to execute LanguageMerger

brave cairn
#

sounds good ๐Ÿ‘

coral vault
# brave cairn damn these aqueducts go deep

Yeah, lol. For some reason adaptive terrain doesn't work with tfc. (Or at least I couldn't get it to work) so if we don't want floating structures the legs have to be huge

brave cairn
#

true, and making it follow the terrain height would leave you with a very broken-looking aqueduct, so it makes sense

coral vault
#

Yeah I tried making it follow terrain, looked very ugly lol

brave cairn
#

@exotic wraith how do you feel about making 1:1 plates available earlier (because I'm struggling to get the roller to understand how to do chanced outputs lol)

#

earlier as in, requiring vacuum tubes

exotic wraith
#

lol FAT FUCKS LETS GO lol

coral vault
#

Couldn't you make it require double ingots?

exotic wraith
#

that could work

#

fuck now i regret pushing that lol

#

i should've made the bat a .sh file

#

so it can run anywhere

#

oh well

#

not my repo trol

exotic wraith
#

nah i think you're fine

brave cairn
coral vault
#

"double Ingots is the primitive way"

brave cairn
#

rolling mill is now significantly more expensive. Yes those are black steel gears trollface

coral vault
#

Do the brass mechanisms still have the chanced output?

exotic wraith
#

thats base game create

#

and tbh

#

fuck that

#

i hate that feature

#

i guess it's ok if with an assembler you can also make precision mechanisms

#

with no chance of failure

brave cairn
#

the way it is right now is that yes it has the base 10% failure via deployers, but the assembler is both 100% perfect and uses fewer materials

#

(5 items vs 3 items)

#

I would not be against removing the failure rate tho

exotic wraith
#

i think the higher amount of materials spent is already a good enough incentive to make the assembler asap

brave cairn
#

fuck it, it's gone

#

gold spring, brass small gear, wrought iron bolt

severe matrix
#

tho i wish create could do something about the recipe check

#

emi doesnt do well to the recipe in the tree it only show the recipe for one cycle instead of the number of cycle it goes through

brave cairn
#

ulv mixer, which can do all the metal dusts to save on alloying

severe matrix
#

oh~

#

colour steel ?

exotic wraith
#

@gloomy elm @pearl gale

Letting you two know i just updated the Localization Contributing markdown file to explain how to run the LanguageMerger, i made builds that should run on Mac and Linux respectively

brave cairn
#

yeah, all these fancier ulv machines will need vacuum tubes and black steel

exotic wraith
#

now, time to take a look at the todo file

brave cairn
#

does anyone mind if I throw out tfc:brass_mechanisms and use gtceu:small_brass_gear instead

severe matrix
#

how would we craft it early then ?

brave cairn
#

on an anvil

severe matrix
#

seems fine

gloomy elm
#

Good job on the Create machines recipes

#

Great that it incorpores micro crafting

brave cairn
#

my goal is to introduce players to greg concepts a bit earlier without having to deal with electricity at the same time

#

and make LV shorter while making ULV longer

#

oh ffs create additions

#

why do you make the rolling mill's recipe times a single global value

brave cairn
#

I can't set it per-recipe because of this

exotic wraith
brave cairn
#

uuuuugh mixin time I guess

exotic wraith
#

thats disgusting

brave cairn
#

(I'm making the processing times match the time in the greg machines)

exotic wraith
#

well, i'll finish up the things i need to change on the tfg tips

#

and just push it to 0.9

#

cuz i'm lazy today

brave cairn
#

sounds good

exotic wraith
#

guhhhh

brave cairn
#

๐Ÿค”

#

do you need to do a pakku fetch?

exotic wraith
#

OH

#

likely actually

#

also, does the mining helmet even work

brave cairn
#

only if you turn on dynamic lights in embeddium video settings

exotic wraith
#

oh

#

lol

#

well

#

i'll make sure to write that

#

altho, why do dynamic lights when holding torches work

#

and this doesnt

#

also @brave cairn

#

do you think you could send me the uhh

#

latest tfg you got?

brave cairn
brave cairn
#

dynamic entity lighting as opposed to handheld lighting

exotic wraith
#

Ohh

#

i see

#

yeah i'll make sure to write that on the quest for it

#

Immersive Aircraft isnt fully balanced right?

brave cairn
#

it should be?

#

you don't get any proper planes until aluminium

#

(check the recipe for the propellor)

exotic wraith
#

i see

#

while the other smaller ones just require any rotor

#

i think that works

#

definetly making these use the mechanical crafter woul.d be better tho

brave cairn
#

sounds gud

exotic wraith
#

@merry briar question, how does your integration work? is it just recipe changes?

brave cairn
#

it is yeah

merry briar
#

yes

brave cairn
#

which then I just tweaked a bit further

exotic wraith
#

I see

#

i wish we could've used actual liquid fuels instead of stuff like coal, lol

#

thats just me however

brave cairn
#

yeah that would've been cool, but alas

exotic wraith
#

actually

#

you can use lava buckets

#

lol

merry briar
#

yes but I think the buckets get consumed

exotic wraith
#

nah, the bucket itself doesnt

#

just the lava

brave cairn
#

iirc it's anything that goes in a vanilla furnace

merry briar
#

I mean you could make an addon mod that adds some fuel interface or something like that

exotic wraith
#

yeah, that or make gt fuel buckets usable in furnaces

merry briar
#

you still have to change the bucket

#

and so on

#

and its not early game compatible having buckets

brave cairn
#

sounds like effort

merry briar
#

some of these planes and airships can be made pretty soon

brave cairn
#

you could do wooden buckets, adding more fluids to them is just a tag iirc

exotic wraith
#

In an ideal world i'd make ven stuff like the airship and the hovercraft require at the very least steel

#

that way watercrafts arent completely invalidated when it comes to going for kaolin

brave cairn
#

feel free to change it if you want

#

boats are significantly faster than the airship

merry briar
#

you are way way way way faster

exotic wraith
#

hmm

#

i guess the current ones are just fine then

#

idk

#

i'll just make some sort of quest tree

brave cairn
#

I did notice the integration throws out a whole bunch of warnings

exotic wraith
#

actually, creosote buckets can be used as furnace fuel

brave cairn
#

oh neat

#

I wonder if there's a tag to only allow specific fuels

exotic wraith
#

while creosote buckets work it doesnt accept a wooden bucket of the stuff

#

so creosote as fuel is post red/blu steel

brave cairn
#

lemme dinner then I can knock out the rest of these VI recipes - just laser engraver and centrifuge left I think

#

then I can start actually designing the whole progression ones

exotic wraith
#

holy shit lmao

#

Part of me wants to add that transportation for grounded vehicles now

#

so you can travel the skies, oceans and ground in style

brave cairn
#

sure but let's do it later

#

ad astra does add its own ground vehicle

#

(and it takes fluids!)

exotic wraith
#

might tweak some of these recipes

#

which, bleh

#

idk why its in its own mod if all it does is recipes but i'm not supposed to complain about it

brave cairn
#

you can

#

(psst, while victor isn't looking -- let's move all the recipes into tfg directly and drop his mod (which he said he planned to do anyway but ran out of time for))

exotic wraith
#

OH

#

ok then

#

i'll do that

#

got some ideas, gonna also make the scaffolding not require bamboo

severe matrix
#

what we use for schaffold any string fiber ?

severe matrix
exotic wraith
#

no

#

Long Stick

#
  • Burlap/cloth
#

You'll first create the Scaffolding Frame

#

the thing you stay on top of

#

Scaffolding itself is the same recipe as regular MC, just Long Sticks instead of Bamboo, and the frame instead of the piece of string

#

Scaffolding Frame is also used in the recipe of the Quadcopter

coral vault
#

should i make new textures for them?

exotic wraith
#

ehhhh

#

idk

#

up to you

#

If you can make something better than this then be my guest

#

tiny

coral vault
#

ill put it on the back log :)

exotic wraith
#

new recipes for things Sprainbom_yay

#

burlap is supposed to be cloth

#

rotors is any rotor

brave cairn
#

neato

#

btw, when making new recipes, I've been using the #forge:type/material syntax more often, because it's less prone to breaking

coral vault
#

so the simplylight barrel issue is because the white lamp doesnt have "white" in the name but all the other colors do. Thanks for making it hard simplylight

brave cairn
#

lol, ffs

coral vault
#

If statements my beloved

exotic wraith
#

@brave cairn wrought iron casings are going to be changed to be dark steel, right?

#

well, black steel

brave cairn
#

not sure yet how to actually implement it but yes the HP steam machines will all require a little black steel

exotic wraith
#

i see

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i'm mostly just making the aircraft engine

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and i was like

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"We dont want to gate all of them behind black steel... do we?"

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if not i can just make the basic engine consume metal casings instead

brave cairn
#

ok, I'll leave the casings alone, and just use the black steel for the machines themselves

exotic wraith
#

wym?

brave cairn
#

this is the one you want, right?

exotic wraith
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that's the one that the uhhhh, iatfg recipe for the engine uses

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and since those are also used for the HP steam stuff

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again, i can just make mine use the actual Metla Casings from create instead

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top is new recipe, bottom is old recipe

brave cairn
#

right, okay

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gotcha

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bricks on an airplane are a little odd anyway lol

exotic wraith
#

thbere we go

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that's better

brave cairn
brave cairn
coral vault
#

im guessing you arent supposed to make these out of water right?

spiral lintel
coral vault
#

seems weird that you can either use advanced steel or water

exotic wraith
#

I stan programmer art

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Hope you enjoy making these

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my idea is that main components such as hulls and the balloon are craftable

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later on the bigger ones will require mechanical crafters

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or assemblers

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so those can just levrage the fact that they can have a stupid amount of item inputs

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tbh we could make the airship balloon a block for the fun of it

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but for now its an item with a texture that looks like shit

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(old vs new airship for the second one)

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recipe idea for the cargo airship

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2 new rotors and engines because well, they appear in the model

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  • crates instead of chests
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(we can retexture the chests to look like wooden crates)

gloomy elm
#

The gain of time is immense though

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And with the arc furnace recipe in TFG itโ€™s never been that cheap

brave cairn
exotic wraith
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the crafting hopefully not lol

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It says its fuel hungry

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obviously because it has more engines

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i just noticed create seats arent craftable

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why

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theyre neat

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anyways, ignoring tool cont this is how expensive the quadrocopter is

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using the least expensive metal for rotors, which tbh, its copper

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considering that shit is very abundant

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and this is the airship's cost

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i think this is fine

coral vault
#

here is what I have so far for building gadgets. thoughts?

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starts at EV and then IV for copy/pasting

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i guess cut/paste should also be IV

exotic wraith
#

are these regular recipes you can do in crafting tables?

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i think for the stuff that even requires EV or even HV it should be an assembler exlcusive maybe

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specifically for the building gadgets

coral vault
#

that makes sense

brave cairn
exotic wraith
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yeah they dont, lol

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oinly dye recipes

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no crafting the white seat

brave cairn
exotic wraith
brave cairn
#

btw, these 'field emitters' are things greg provides as sort of general "you need a big blob of stuff to make these" items, if you ever wanna use em

coral vault
#

okay hows this?

brave cairn
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what does the block on the bottom do? the 6th item

coral vault
#

ah, good call

coral vault
brave cairn
#

ah

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this could be funny to use lol

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or maybe one of these?

coral vault
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ill use the clipboard instead of the blacklight

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doesnt need to be too expensive, only used for the one gadget basically

brave cairn
#

fair enough yeah!

exotic wraith
#

When do you unlock aluminum?

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LV, right?

worthy tusk
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end of lv

brave cairn
#

yeah it's the main MV material, so as soon as you get the EBF which is one of two endgoals in LV

exotic wraith
#

ehh, i guess gating the propeller to it sounds good

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anyways, gyrodine crafting

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if youre wondering why it uses a block of wrought iron

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i have no fucking idea what that's supposed to be

brave cairn
#

an ingot's worth maybe

exotic wraith
#

eh, double ingot

brave cairn
#

also if possible I'd try to keep the recipes to use 21 mech crafters max, the same as the crushing wheels

exotic wraith
#

any particular reaosn why?

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just curious

brave cairn
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makes people less likely to go "ugh forget it" if they already made 21 and see they have to make more

exotic wraith
#

sounds like a them problem tbh

brave cairn
#

they do be a little more expensive now

exotic wraith
#

hm

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bleh

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i'll limit myself to 32, getting these big boys ought to be expensive

brave cairn
#

these are cheaper now so people can automate digging a bit sooner

exotic wraith
#

plus 32 is the stack size for them lol

brave cairn
#

those'll be one of the cool new unlocks of steel age

exotic wraith
#

also, damn this is so fucking big

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biplane

merry briar
exotic wraith
#

this looks pretty fucking neat

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i really like the idea of having a steam powered kart

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i have used automobility before as well

brave cairn
#

it can wait until after 0.9 pls

exotic wraith
#

yes

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i will dw

brave cairn
#

goodgood

exotic wraith
#

i dont wanna scopecreep

brave cairn
#

less create stuff to worry about when we do the big create 6 swap

exotic wraith
brave cairn
#

it has 9 slots

merry briar
#

create's assembler?

brave cairn
#

I hope you aren't making these planes stupid expensive compared to like, jetpacks lol

exotic wraith
#

uhhh

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*i had no idea we have jetpacks

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huh

brave cairn
#

I said that's what I'd balanced the planes around!

exotic wraith
#

well

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time to scrap my recipes LMAO

brave cairn
#

anyway: the lv combustible one is dogshit
the mv electric one is horrible horizontally but ok vertically, you can combine it with the hang glider. Still kinda slowish
the hv electric one is better, still not much faster than sprinting I think
the advanced hv one (nanosuit chestplate) is very fast though, almost creative flight

#

try em out and compare their speeds to the planes

#

anyway, starts of steam progression since I was tired of making vintage improvements recipes

exotic wraith
#

ough, how do i load the combustible one

brave cairn
#
  1. get your trusty HP steam machines of a boiler and compressor minimum (since your millstone can shred the wood for you)
    1a) also an alloy smelter unless you love glass blowing
  2. start setting up the start of a deployer line