#🚀EN - 1.20 Modpack Contribution Megathread

1 messages · Page 10 of 1

brave cairn
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looks good 5 me

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god lootjs is such dogshit

gloomy elm
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I think we good

brave cairn
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perfect!

gloomy elm
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gonna push everything now and go back to the quests

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I was wondering for the language do I have to do something specific while making the quests?

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@brave cairn I was wondering is it mandatory that we go from TFC -> Eearly Crate -> Late Create -> High Pressure GT -> LV GT ?

brave cairn
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no, it's more like tfc steel age -> mid create -> black steel + HP steam -> late crate + colored steel -> LV
ish?

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it's kind of a gradient

gloomy elm
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We could keep the Forge Hammer the way they are and use a better hammer for late create then?

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then add back more colored steel for LV

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so it gives more margin to have better process in late create without triviliazing the content ?

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lol mistakes were made

brave cairn
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but also yeah, the mech presses - greate adds tiers of them

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which also means we can have the first one have the same worse plate ratio and the second have the better one, for example?

gloomy elm
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yeah that's a good idea

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just gonna need to be cautious so LV doesn't become a breeze

brave cairn
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I really don't care if a few LV machines get 'replaced'

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LV already has way too many compared to every other greg tier

gloomy elm
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no that I agree I was the one saying we can make a multiblock stronger than the LV Arc furnace

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but there is a difference between having setup that we keep through LV

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and going through LV in some hours

brave cairn
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oh!

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I mean you'll want the arc furnace for other things, like turning colored steel dust into ingot, cheap glass, and annealed copper

gloomy elm
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You can transform colored steel into ingots with the arc furnace?

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oh damn

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I need to do a playthrough but I wonder how fast I can go compared to the last time

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I'm really concerned about making the pack too easy

brave cairn
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I don't think it will be

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for example: I made graphite more difficult again

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you now have way more different ores clogging your inventory instead of just crushed

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steam age will be longer

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(LV won't be that much shorter, you'll still want to make most of the machines, you can prob just skip lathe and bender now?)

gloomy elm
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why not keep colored dust in the EBF but nerf the temperature to Cupronickel coil and energy tier to MV***

exotic wraith
brave cairn
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because you need red steel in late create/for all your LV machines

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forcing people to wait until the EBF before they can retire crucible alloying is... a long way away

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otherwise, rn it's just mixer + arc furnace + electrolyzer at minimum

gloomy elm
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I remember fondly when I needed Red steel and Blue steel for the casing and the ingots was gated behind HV EBF ahahah

brave cairn
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lol the hv thing was just default greg

gloomy elm
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yeah I felt it was okay

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but well I'm really into the grind

brave cairn
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also remember this is just skipping a little bit of LV

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it's probably already the longest tier

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meanwhile something like EV? way too short imo

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space will stretch everything out

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and I think it's a good thing if more people get to see the mid-late game content

gloomy elm
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yeah that's the reason I think expanding Gregtech is quite important

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or else you can breeze through GT

brave cairn
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I don't think it's a bad thing if our pack ends up being one of the more accessible gt packs

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if people want something cruel, that's what gtnh is for lol

gloomy elm
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I thought TerrafirmaGreg was make to be hard though

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Late AE2 with complex recipes

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begining with TFC and all

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well at the end of the day there is also the possibility to make an hard mode it's quite trendy these days

brave cairn
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I mean, it's already still way on the harder side of modpacks

worthy tusk
brave cairn
exotic wraith
severe matrix
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it seems to me that hammer become really bad at doing basically anything

brave cairn
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for tfc stone, it turns stone -> cobble -> gravel -> sand

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for these "new" stones, it skips steps if they don't exist

exotic wraith
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my funny tool works

severe matrix
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so basically no more hammer mining

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since instead of droping ore 100% it drop ore and stone instead

brave cairn
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correct

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one benefit of this is that getting sand at home is much easier now lol

exotic wraith
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this should work.

severe matrix
brave cairn
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I changed the ore blocks so now they just drop the same as a pickaxe

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idk what else to do there

severe matrix
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flux ? we still get that

brave cairn
severe matrix
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everything is good

exotic wraith
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if the answer is yes i can just keep track of the amount of times i write the COMMENT

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and just append the count

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so

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__COMMENT0__
__COMMENT1__
__COMMENT2__
blahblah

severe matrix
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of course it will be a lot more work but something i wish for a function to smash a machine to material in the future using the hammer

exotic wraith
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Either way this is way cleaner

brave cairn
severe matrix
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have the soft mallet do it then

brave cairn
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no, soft mallet turns them on and off

severe matrix
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shit

brave cairn
severe matrix
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can we speed up the smashing process

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it is really slow, for what it do

brave cairn
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yes, get a better tool

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or use a forge hammer, lol

severe matrix
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na even blue steel is like slow at crushing the things

brave cairn
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it's fine

severe matrix
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not the stone part, the gravel part

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you just want it the same speed at smashing stone

brave cairn
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because it's not the "correct" tool

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alright I think that's all the stone/ore loot tables sorted

exotic wraith
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this wasnt so hard

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definetly WAY easier than the ores to field guide thing

brave cairn
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😅

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yknow I wonder if we're going about the ores to field guide thing the wrong way

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what if we started with a table or something, and then a program used that table to both generate the vein jsons and the field guides?

exotic wraith
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fucking hell

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honestly a table is a way smarter way to do that, LOL

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i have no fucking clue how to parse that tho, surely there must be libraries for that kind of stuff

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I am in extreme pain

brave cairn
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how to parse a table?

exotic wraith
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i'd rather have the program take the table and output stuff from it

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instead of have the table parse it into json then feed it thru the program

brave cairn
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I mean there's a broad range of things ranging from a csv, to a json, to a spreadsheet

exotic wraith
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probably a spreadsheet would be a good way to do that

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google sheets can output to a csv

brave cairn
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yee

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though hm I do think json would be easier because we want like, an array of ores and an array of stone types

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I gotta go to bed but tomorrow I can write up some test files for you 🤔

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should make everything much simpler

exotic wraith
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likely yeah

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sure if you write that stuff i'm ok with it LOL

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prolly if we want to add new entries to that json file we can use some neat json visualizer in vscode

severe matrix
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tho wanst the ore table auto generated by code

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will it still work with the new version

brave cairn
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no?

severe matrix
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-# sorry didnt mod , wasnt this one

exotic wraith
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also, language file generation works

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gonna open the PR relatively soon™️

brave cairn
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yall gotta ping me when you open new PRs lol I don't check github often

exotic wraith
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oki

gloomy elm
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what's 15 hours in ticks lol

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in game

exotic wraith
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20 * 60 * 60

brave cairn
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uh for the bloomery? I think it's 8 mins real time

exotic wraith
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oh wait

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no we DONT want this to take 15 real life hours

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LOL

gloomy elm
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Yeah I wanted to nerf by like 4 ?

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8

brave cairn
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a minecraft day is 20 mins so bloomery being 15 hours is... 12.5 mins

gloomy elm
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so if 16 ingots in 12.5 minutes

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what about 8 ingots in 2 minutes?

exotic wraith
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language merger if it real

brave cairn
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@gloomy elm reviewed both your PRs

gloomy elm
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I just need to add the last one for the recipes but well we can change the time later

brave cairn
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also fyi you don't need to bother with the PR template if you don't want to

exotic wraith
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i know

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but as a fan of PR workflows

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i like writing them

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so :p

worthy tusk
brave cairn
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damn nebby you really banged all this out just now?

gloomy elm
brave cairn
gloomy elm
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I go back to my fork and change it?

brave cairn
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fr

exotic wraith
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problem solving releases the happy chemicals

brave cairn
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merged it

exotic wraith
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coolio

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but yeah, now any language modifications go in the LanguageFiles jsons under tools/LanguageMerger/LanguageFiles

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i might make bat files to run those programs

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since i'm not that much of a fan of having to open vs to run them

gloomy elm
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The TFC Bloomery is actually 5 blocks tall

brave cairn
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is it really, I thought it could only do 3 blocks' worth of items

gloomy elm
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if you increase the height you can make more raw iron bloom

brave cairn
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16 per layer iirc

gloomy elm
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yeah to do 3 you need 5

brave cairn
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oh so there's always one block of air at the top?

gloomy elm
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kinda

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the first one doesn't count

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then it's the bloomery

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then you can make 3

brave cairn
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the bloomery level does count though, no?

gloomy elm
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nope you can't make a bloomery stoping at the level of the door/bloomery item

brave cairn
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I'd go test but ugh it's already 3am here lol

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greg night

gloomy elm
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And I mean it kinda make sense that this doesn't work

exotic wraith
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might install this mod

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cuz otherwise i might just go crazy

gloomy elm
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Oooh I understand what's the .setProgressBar(GuiTextures.PROGRESS_BAR_COMPRESS_STEAM, FillDirection.LEFT_TO_RIGHT)

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I was like wtf is it doing

exotic wraith
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i guess its the progress bar found in most crafting stations

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is it not

gloomy elm
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yeah think so

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I tried different stuffs but most of them crashed the game 🤷‍♂️

exotic wraith
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oh boy

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if i want to reload the language

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i need to reload all resourcepacks

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thats painful

gloomy elm
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I don't need to do anything specific while doing the quests for the translation?

exotic wraith
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uhh

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well, as long as you keep the formatting consistent

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yknow, the uhh

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"quests.x.y.z" bit i talked about

gloomy elm
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I totally didn't lol

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I went right into writing the descriptions lol

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well

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I can modify everything just need to save the file with all the descriptions and all

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so I do quests.lv__low_voltage.basic_assembler.title

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for example?

exotic wraith
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uhhh

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no, just quests.low_voltage.basic_assemblier.title

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the LV is a bit unecesary since its like "Low Voltage Low Voltage"

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at least the language merger thing works very well

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already finished writing the tfg questline

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given its the smallest, but still, lol

gloomy elm
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so it only have the description in english with the lang file

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that we work following your tutoriel on the github?

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I gonna have to look at how that works

gloomy elm
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if we don't have the lang file as for example if I don't download it

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there is no description except the quests.primitive.Y.Z ?

exotic wraith
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if you dont have the language file it should show up as quests.primitive.y.z

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inside ftbquest

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make sure you encapsulate the language token with {}

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it basically tells the mod: "Give me the localized value that this key represents and display it"

gloomy elm
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I will have a look at you did to copy it

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I see

exotic wraith
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hehe, nice

gloomy elm
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still a mess on my side lol

gloomy elm
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Getting better gonna need to add the TFG specifics and finish all the QoL available at this point

graceful trellis
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Has version 0.9 fixed compatibility with the new Create 6.0 yet?

brave cairn
hardy flax
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Ae2 quest is pretty annoying ngl

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I think the early quest needs change

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Especially the mine certus ore

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Just remove that part

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It’s not much needed

graceful trellis
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@brave cairnis your fork developed separately from the main build?

brave cairn
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here's the main branch we're developing in

graceful trellis
brave cairn
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no, you'll need to build the core mod itself and then there's still a lot broken in it

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but you can help test stuff if you'd like! just don't use it as your main world

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here's the latest core mod if you'd like

brave cairn
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@gloomy elm merged both your PRs

gloomy elm
gloomy elm
brave cairn
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it was what, a maximum of like 22 blooms in 12.5 mins before?

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I guess maximum of 24 if you use whole ingots or something

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so let's round that out to like, 2 blooms per min

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if it can parallel 8 per time, so the equivalent would be 4 mins

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buuuuuuut making it a bit faster than that would be cool too

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maybe 2-3 mins?

gloomy elm
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I gonna put 3 minutes ?

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It’s the same time either you put 1 or you put 8

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So you better not fuck up and put only 1 though 😂

brave cairn
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sounds good 2 me

gloomy elm
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Gonna do coal/charcoal and coal coke

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?

brave cairn
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sure why not

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oh, also beneath:cursecoal because it's another coal type now

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I renamed it to Anthracite and it's also usable in the blast furnace, like coke

gloomy elm
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Curselcoal*

brave cairn
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equivalent to whatever the rich coal is I guess 🤔

gloomy elm
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So we got 3 minutes for the recipes but if you use coal coke it's half

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It says 120 seconds but it's 180 seconds I don't know if it's due to parallel or steam machine

brave cairn
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weird, I'm unfamiliar with steam recipes

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gonna do the other iron dusts too?

gloomy elm
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iron dusts?

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like all the hematite and all?

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if needed sure

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or crushed also?

brave cairn
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I think just the dusts is fine

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so iron, hematite, magnetite, yellow limonite, goethite, pyrite iirc?

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yeah just checked, those 6

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ah I thought you had a texture on this thing

gloomy elm
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I mean there is

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but the overlay needs to be added

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oh

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@brave cairn I know

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I thought the file wasn"t in gtceu but it is

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I added it manually through kubejs

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let me change that

brave cairn
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it's ok I got it working

gloomy elm
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oh that's the tfc one?

brave cairn
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yeah, wasn't that the idea?

gloomy elm
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it's even better

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I was using the primitive blast furnace

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You added it as an overlay in kubejs assets?

brave cairn
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I can't test if the 'on' texture works since I have no recipes yet

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but I can submit it over to you

gloomy elm
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sure

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or I can send you the recipes

brave cairn
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too late I already pushed it

gloomy elm
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let's go

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gonna test that

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@brave cairn I updated the kubejs

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and now i'm crashing again at world creation :p

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java.lang.IllegalStateException: Failed to parse tfg:worldgen/configured_feature/nether/vein/nether_tetrahedrite.json from pack KubeJS Resource Pack [data]

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these ones seems to come back a lot

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Caused by: java.lang.RuntimeException: Not a JSON object: "gtceu:raw_pyrite_block"; Not a JSON object: "gtceu:raw_sphalerite_block"; Not a JSON object: "gtceu:raw_sulfur_block"; Not a JSON object: "gtceu:raw_pyrite_block"; Not a JSON object: "gtceu:raw_sphalerite_block"; Not a JSON object: "gtceu:raw_sulfur_block"; Not a JSON object: "gtceu:raw_pyrite_block"; Not a JSON object: "gtceu:raw_sphalerite_block"; Not a JSON object: "gtceu:raw_sulfur_block"; Not a JSON object: "gtceu:raw_pyrite_block"; Not a JSON object: "gtceu:raw_sphalerite_block"; Not a JSON object: "gtceu:raw_sulfur_block"

brave cairn
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did you download/build my latest tfg-core?

gloomy elm
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nope I don't know how to build it

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gonna update it all later

brave cairn
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dropping this in your mods folder should fix you up for now at least

gloomy elm
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thanks

hardy flax
brave cairn
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puddler?

gloomy elm
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@brave cairn

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oupsi :p

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the mc meta file is bugged?

brave cairn
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@exotic wraith I made you an example for what I was yapping about last night, I hope they'll be much easier to work with!

brave cairn
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I'll fix it whenever your stuff is pushed :p

gloomy elm
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okay!

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I'm finishing the recipes

exotic wraith
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so instead of a massive fucking json

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its just split into multiple?

gloomy elm
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then i'll wrap up LV and MV first draft to push them

brave cairn
# exotic wraith its just split into multiple?

sort of! the vein files instead just have the vein data, like "I want ruby, sapphire, and emerald in this vein, and it should only be in granite and gabbro" and then the script could use it to generate the vein files as well as the field guides

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instead of having to try and figure out what all the different blocks map to and parse shit out

gloomy elm
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@exotic wraith I don't have the texts on the quests

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is it because you didn't push them yet?

exotic wraith
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I see

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so the project would also create the vein files and not just the patchouli stuff

exotic wraith
brave cairn
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yeah, I think that would be easier? I can help out if you need it

exotic wraith
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the language stuff works very well too

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@gloomy elm i can tell you how to use the language merger if you have the itch to start writing the translation values

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i love writing these subtitles

brave cairn
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the translators are gonna hate you for these lmao

gloomy elm
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I read your explanation but I need to test to see if I understand

exotic wraith
brave cairn
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real

gloomy elm
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I forgot if a decision was taken for the dust centrifuging ? Do we push the energy tier for now or do we wait and let it be for now?

brave cairn
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let it be for now

gloomy elm
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If we keep it I should add a quest for them in MV

exotic wraith
# gloomy elm I read your explanation but I need to test to see if I understand
  1. Go to minecraft/tools/LanguageMerger/LanguageFiles/tfg/en_us/Quests
  2. Create a new JSON file, give it the name of the quest chapter you're wiriting (picture 1 are the ones i have for now)
  3. Fill the key/values for your quests. example:
{
    "quests.tfg_tips.misc.title": "Misc Tips",
    "quests.tfg_tips.misc.subtitle": "Even more tips!",
    "quests.tfg_tips.misc.desc": "These are miscellaneous tips, they dont fit in the other categories but still useful to know about.",
}```
4. Once you have your language, go to minecraft/tools/LanguageMerger/bin/Debug/net8.0 and run "LanguageMerger.exe"
5. Reload the resourcepack by f3+t
6. ???
7. Profit
gloomy elm
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at least to tell to go the field guide

brave cairn
exotic wraith
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you'll need it

gloomy elm
exotic wraith
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uhhh

brave cairn
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oh it's c# lol

gloomy elm
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don't worry I got a pc also

exotic wraith
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i mean

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yeah

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ok so, its C# i have no fucking clue if mac uses .exe as well

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but C# runs in a Virtual Machine

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just like Java

gloomy elm
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nah mac doesn't use .exe

exotic wraith
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so it should just work

exotic wraith
gloomy elm
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I'm at my gf now but I will do it when i'm back at my place with my pc

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all good

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can we pin the explanation of Nebby though?

exotic wraith
gloomy elm
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damn

brave cairn
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@gloomy elm try this for the mcmeta

    "animation": {
        "frametime": 2,
        "frames": [
            0,
            1,
            2,
            3,
            4,
            5,
            6,
            7,
            8,
            9,
            10
        ]
    }
}
gloomy elm
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I gonna copy the link on a file somewhere lol

gloomy elm
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is it about the frametime?

brave cairn
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hm, I have no idea 🤔

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lemme look up the docs on how mcmeta actually works instead of guessing lol

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oh!

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it needs to be renamed to overlay_front_active**.png**.mcmeta

gloomy elm
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ooh

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I was also looking on GTceu but I missed it lol

exotic wraith
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@gloomy elm i just pushed my Quest_Tokens branch into the remote

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so if you want to see the stuff i got there as basis you can do so

gloomy elm
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perf thanks

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@brave cairn perfect and 2 as timeframe seems perfect

brave cairn
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awesome

gloomy elm
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I mean even if I can't launch the tool I can add my quests to the files like you did and someone else can launch the file?

gloomy elm
exotic wraith
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i'm p sure there should be a way to execute that .exe using the dotnet runtime

gloomy elm
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I will add a file with my description and let you do the work :p

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so at least I can fully finish the first two chapters

brave cairn
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newer .net versions should all be usable on mac (anything build with .net core)

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I've never done it before though

gloomy elm
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@exotic wraith what is it when you have .desc.1 through 4 for example

brave cairn
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is that different pages?

gloomy elm
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like a page breaker on ftbquests maybe

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I'm not sure though

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Oh I guess you do the pagebreak on ftbquest and put .desc.1 for the the first page and desc.2 for the second

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gosh that's gonna be so long to redo everything :p

exotic wraith
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yeah, if you end up needing multiple desc i just append a .n at the end

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so

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desc.0, desc.1, desc.2

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ideally make it 0 indexed.

gloomy elm
exotic wraith
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*tho i dont think i did that myself but whatever, lol)

gloomy elm
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like that?

exotic wraith
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yeah

gloomy elm
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oh

exotic wraith
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that works

gloomy elm
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so I begin with 0

exotic wraith
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so

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just index it with 1

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programmer brain likes to make things start at 0

gloomy elm
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okay!

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I think you started with .1 on the tfg tips

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and \n is back back to the line if I want to jump a line I do it two times ? \n\n ?

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why the hell my VSC is telling me comment are forbidden in .json...

brave cairn
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because they technically are, in most json specifications

gloomy elm
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Do I need to remove them then?

brave cairn
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I think the json parser we use has an option to be ok with comments

exotic wraith
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@gloomy elm uhhh

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i fixed that

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give me a sec

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i'll tell you how to get json with comments

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  • Go to "File/Preferences/Settings"
  • Type "Association" in the search bar
  • Add a file association with this values
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by assigning .json with jsonc

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you'll enable comments in json

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you can also add regions, just like in C# or JS

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certainly beats unecesary scrolling

gloomy elm
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hmm

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oh

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i missed the *

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perfect thank you

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So just to check I'm not fucking up because this is quite a long process

brave cairn
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ooh, news to me

gloomy elm
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this is the way?

brave cairn
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...any reason why we don't just use .jsonc files?

exotic wraith
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lol

gloomy elm
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Am I good to continue that way?

exotic wraith
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yes

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it looks good

gloomy elm
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perfect thanks

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I understand that doing it this way is easier to translate it later on

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but damn

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that's not as fun ahahah

brave cairn
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unfortunately we have a lot of russians playing the modpack so I'm sure they'll want translations too aha

#

btw, if the text is unchanged from gt's, you could probably have your quest just point at gt's text strings instead, right? they already have a lot of translations done

gloomy elm
brave cairn
gloomy elm
# brave cairn

is this a fix for when you cut a tree in a forest and it cuts the leaves of the other close trees?

severe matrix
#

no why

#

the tree is suppose to be slow

brave cairn
gloomy elm
#

oh okay

severe matrix
#

....na people will still be chaining after this

#

as you are not cutting one tree at a time but multiple tree at once

gloomy elm
#

I don't see any reasons to not connect them even if it's faster

#

not really something you can fight against

severe matrix
#

you connect them for cutting with no penality, you are able to cut more tree even without the durability on tools

#

more tree with less tool why not

brave cairn
#

yeah if people connect them I can't really stop them without turning off this whole chop mod

#

but this at least makes that part not necessary

gloomy elm
#

Was a decision taken for lava in the LBB?

#

and I mean infinite lava from Create

brave cairn
#

not yet

#

oh @exotic wraith did you submit the changes you made to those single block alternators for their RPM to FE amounts?

gloomy elm
#

I'm pretty sure Large Boiler are bugged on last GT version anyway

#

they go kaboom when you launch a server

brave cairn
# brave cairn not yet

btw the main obstacle to this rn is "is creosote still horribly inefficient in an LBB" because if so, then we can disable the infinite lava if we also change that recipe

gloomy elm
#

Is it easily modifiable ?

brave cairn
gloomy elm
#

I know Large Boiler are kinda crap overall

gloomy elm
brave cairn
brave cairn
gloomy elm
#

I guess changing the creosote to give it a longer burn time

#

It's good if you can fill it

#

But it consummes items and liquids so fast

#

that except when you have infinite lava

#

it's really tough to feed it

brave cairn
#

yeah, exactly the problem

#

I think someone found you needed like 10 or 12 coke ovens constantly running to keep an LBB powered

gloomy elm
#

then the greenhouse is quite early so at that point you have benzene

gloomy elm
brave cairn
#

imo, something like 3 or 4 would be a lot more reasonable -- or you could go stick a hose down a volcano and have lava deliveries by train

#

(or from an underground cave)

gloomy elm
#

that would be funny

#

I used an elevator to bring the lava from a lava lake under my base

brave cairn
#

but I don't want to force people to do that, it's difficult to balance lol

gloomy elm
#

I think that kept me going until very far like EV

brave cairn
#

on the other hand oilsands can give a fuckton of oil which is easy for lv combustion gens 🤔

gloomy elm
#

But that's what you are speaking about infinite lava right?

brave cairn
#

yeah just the single-block infinite thing

gloomy elm
#

oooh

brave cairn
#

lava can of course still be a fuel source

gloomy elm
#

Oooooh okay I thought I saw that in a let's play

#

But that's a bug

#

that shouldn't be a feature

brave cairn
#

kiiiiind of? it's more of a workaround than a bug lol

gloomy elm
#

I see it as a bug

#

The only way to get infinite lava with Create should be Hose pulley with a 10k lava lake

severe matrix
#

not a bug

#

at least that is what they said

gloomy elm
#

that makes no sense

#

What's the point of hose pulley

#

if I take a bucket of lava it's not infinite

severe matrix
#

cap for steam ?

gloomy elm
#

I'm so against that but well

#

that's definitely an exploit and it makes litterally no sense with the way Create works

#

not my call

severe matrix
#

well they kept it for so long

gloomy elm
#

Hose Pulley should be remove then

#

because it makes it useless

severe matrix
#

centrifuging lava give some of good stuff

#

we still want that around

gloomy elm
#

If you want lava you use Create to bring it in

#

and the only way you should be able to do it

#

is to use a Hose Pulley in a 10k pool

#

then make a train, a fluid pipeline from GT or even an elevator if you like me you built over a lava lake

#

but having infinite lava besides your sink in your storage room

#

seems dumb as hell

severe matrix
#

chill bro, if you hate it you can learn the code and change it in your game

gloomy elm
#

Maybe it's fix in more recent Create version

#

In my game I don't really care I can just not use it you know

exotic wraith
#

you may want to look into that

brave cairn
#

the minimum fluid amount to be considered infinite was changed from 10k to 1

gloomy elm
#

Aaah okay

#

That makes more sense

#

I was deeply confuse why Create devs would let that be

brave cairn
#

alright what should I do next

#

I guess I can stop procrastinating on the bastion thing since it's basically the last thing I have to do in the beneath

#

ugh python

gloomy elm
#

I'm going crazy with these quests :p

#

I only did half of lv

exotic wraith
#

And work day is over

brave cairn
#

do yall mind if I rename the TFGCSharp solution to TFGTools

#

cuz I'm gonna put this python thing there

exotic wraith
#

sounds good

gloomy elm
#

I'm guessing this quest should go earlier when we get steel?

#

@exotic wraith

exotic wraith
#

uhhh

#

i dont know what quest that is

gloomy elm
#

Basically a quest to make Steel crate and the tape to move them around

#

without breaking the items within it

#

kinda solve the issue with create contraption

exotic wraith
#

probably yeah

#

it could be moved to the metal age post blast furnace

gloomy elm
#

let me try ingame how it works actually I never tried

exotic wraith
#

@brave cairn could you tell me precisely what AFC type additions you added? i'm going to redo the AFC tips section and then write the language tokens

gloomy elm
#

well it works like expect

#

one time use

#

this is amazing

#

especially for TFC

#

is it too strong?

#

the one time use kinda counter balance it

#

but well

#

we could remove the crafting table recipe and keep only the assembler recipe?

brave cairn
#

just noticed the glow berries in the nether have suddenly vanished, wtf

brave cairn
#

and adding "ancient" logs since apparently they're a thing that afc generates

brave cairn
#

cool, mcresources is very easy at least

exotic wraith
#

MC# Resources when

#

Jk

gloomy elm
#

I'm getting close to finishing LV

#

this is more exciting than my first time

brave cairn
#

nice nice

#

idk what happened but the glow berries are back

#

I just rearranged a few features in the biomes 🤔

exotic wraith
gloomy elm
#

I'm just not sure what's the path gonna be

brave cairn
#

I would recommend leaving steam age alone for now because it's gonna change the most

exotic wraith
#

aighty

gloomy elm
#

I guess that's the one we will do right before beta testing the pack

exotic wraith
#

likely yeah

gloomy elm
#

Remember to use EMI and don't hesitate to click on the structure to see what the possibilities are.

#

is click used in english?

#

I feel like I should use an other word

exotic wraith
#

click? yeah its an english word

#

i think its universal if anything

gloomy elm
#

thanks

brave cairn
#

I'd say "left click" to be specific here

#

or "left click on the structure blocks"

#

do they know to press "Use" (default U) on the controller block to see the preview?

#

the steam bloomery will likely be their first gt multiblock

#

(before, the LBB usually had that honor)

gloomy elm
#

I feel like LBB comes after but yeah I will recall it just in case

#

I don't know if we gonna keep the Tips and Trick from GTModern Community Pack

#

but that could be change later on

brave cairn
#

what's on that tab anyway? tfg hadn't had it yet

spiral lintel
# gloomy elm

minor spelling and grammar errors: basics instead of basic, controller instead of controler.
Also sentences should not start with "But"

gloomy elm
#

I'm afraid there is tons of them 😦

brave cairn
#

right, that's the bastions all sorted

#

I think I can call the beneath officially finished now 🎉

gloomy elm
#

stuffs like that

#

it's quite useful to be fair

brave cairn
#

ah nice

#

I wonder why we don't have it

gloomy elm
#

I guess it was added after

#

We should give credits somewhere though

brave cairn
#

do you guys ever get 6 kubejs errors when loading in, to do with trying to access materials before finishing loading?

gloomy elm
#

even for the gregtech quests I keep a lot of what they did

brave cairn
gloomy elm
brave cairn
#

hm I get them every so often even when nothing's wrong, and usually rebooting the game makes them go away

#

I think there's a race condition going on

#

uuuuuugh

gloomy elm
#

gonna need someone to check everything when I finished

exotic wraith
#

Ok so

#

real shit

#

we can add them

#

yknow why?

#

there's an entile cog tooth dedicated to GT that is COMPLETELY empty

#

i kid you not

#

@brave cairn fixed the missing tree entries btw

#

the pictures at least

brave cairn
#

ah perfect

#

thanks, I forgot to take those pictures

exotic wraith
#

ayy

#

you added the #tfg:rosin_logs tag

#

thanks

#

that'll make my quest a lot easier

gloomy elm
#

Okay good lord I finished the file for lang and the quests for LV

#

Can I give it you guys and let you manage the complex computing stuff that my mac and my mind is not able to carry on?

exotic wraith
#

finding the trees in their natural habitat was a PITA

#

but beats having to "pretend" how to create the tree using patchouli's multiblock display format

exotic wraith
#

send the me file i'll run it thru the merger

brave cairn
brave cairn
gloomy elm
#

@exotic wraith

#

thanks !

#

They may be some typo issues there and there

brave cairn
#

I will force everyone to do the southeast journey

gloomy elm
#

I created a quest to force them to go the sea

#

well *force *

brave cairn
#

lol, what for

gloomy elm
#

strongly advise to get sea water for chlorine and hydrogen

brave cairn
#

oh lol

#

I think they also need to go to the sea for soda ash for their first glass stuff too

gloomy elm
#

I think everyone should make a tchou tchou 🚂

brave cairn
#

me 3

severe matrix
exotic wraith
#

no

#

that doesnt work

brave cairn
#

huh

exotic wraith
#

i mean

#

sure

#

you can extract the resin directly

#

using a uhhh

#

extractor

#

but

#

i dont care

severe matrix
#

kapok , raw rubber , rubber ..... sure that is fine

brave cairn
#

extractor gives you raw rubber pulp

#

direct from the log

exotic wraith
#

right

#

but again, i dont care

#

you're going to craft sticky resin regardless

#

considering you need them for the first circuits

brave cairn
exotic wraith
#

and very likely you'll do that before you even think on getting rubber

#

unless you're speedrunning the rubber gloves

exotic wraith
brave cairn
gloomy elm
#

I think it's wonderful to need more

severe matrix
#

for me i ran in the process of making everthing less on lv but not resine because of winter

#

so as long as lv is not locked behind rubber it would be fine

#

turbine and stuff

gloomy elm
#

Latex and Connifer Pitch are some resins from AFC I guess?

#

the ones from the North?

brave cairn
#

sort of?

#

afc comes with its own latex fluid but we use our own, and conifer pitch is new, I made it like a week ago

exotic wraith
#

yeah

#

Latex works great for warm places
Conifer Pitch works great for cold places

#

you can use either if youre in the middle

gloomy elm
#

right sounds good

brave cairn
#

kapok/rubber fig will be required for progression because fuck you, go on the tropical journey, it's fun (but kapok is way less rng dependent than kaolin)

#

conifer pitch is just a wax substitute because some people were getting fucked by bee rng

brave cairn
#

required trollface

exotic wraith
#

how so LOL

brave cairn
#

rubber is required for any lv machine

exotic wraith
#

yeah but

#

you can use pitch

#

no?

brave cairn
#

you make it in a steam extractor, then steam alloy smelter it with sulfur into rubber

#

no, the pitch gives you sticky resin, which is used for circuit boards

exotic wraith
#

the extractor in question

brave cairn
#

I should change that lol

gloomy elm
#

it's a steam recipe

exotic wraith
#

i dont think thats a good idea

gloomy elm
#

that's basic Gregtech isn't it

brave cairn
#

yeah resin's from gregtech

exotic wraith
#

maybe? its been a thing since forever

#

thats how i got most of the raw rubber pulp when i played 0.7

brave cairn
#

I knew you could centrifuge sticky resin for more raw rubber

exotic wraith
#

tbh i think its fine how it is

#

either make the insane trek for kapok

gloomy elm
#

That's the way yeah

exotic wraith
#

or insane trek for pitch

#

both works

brave cairn
#

but not extract it

gloomy elm
#

the centrifuge is lv

brave cairn
#

I know

severe matrix
brave cairn
#

I guess kapok would just be more efficient in this case

#

since you can go straight from log to raw rubber

#

whereas the conifers would have to go pitch -> cooked in vat with sulfur to get resin -> raw rubber

gloomy elm
#

well you can use fig also

#

I guess we could remove the extractor steam recipe

#

to force the way towards the tfc way

#

I would be down to do that

#

it's harder lol

#

I like it harder

#

wait i'm lost

#

i'm missing something in the conversation

brave cairn
#

I mean conifers are not rubber-producing trees so it would make sense that it would take more effort to get something useful out of em

gloomy elm
#

you can use the extractor to get the rubber

#

but you need the tfc way to do the sticky resin anyway

brave cairn
#

yes sticky resin is still a requirement for circuit boards

gloomy elm
#

and you need both sticky resin for the circuits and rubber for the wire anyway?

#

and you need a looot of it

brave cairn
#

well you need a lot of rubber too, the alloy smelter recipe sucks ass and you use so many 1x tin wires in lv

#

so I guess this'll be "yeah you can technically avoid kapok but boy it'll save you a lot of time"

gloomy elm
#

It's native GT yeah to be able to extract from the wood

#

but if you want to push people to get their rubber from the sticky resin and so the tfc way

#

you can just increase the recipe for extraction to lv

#

the extractor is already mandatory at lv anyway

#

oooor

brave cairn
#

I do not want to push people to get their rubber from sticky resin

gloomy elm
#

you use a new machine in late Create

#

oh okay I misunderstood

brave cairn
#

if anything I want to force them to get kapok/rubber fig for their rubber

exotic wraith
#

well, i'll leave the balancing to y'all. i still need to write the FirmaCiv/FirmaLife/Primitive and Metallurgy ages

#

so, yeah, lmk if y'all end up doing somethin

brave cairn
#

oh

#

right lemme add that

gloomy elm
#

MV structure and text is close to finish

#

I just need to add some small stuffs for the electrolyser like Sodalite

#

HV also has some more important changes because of TFG but then it should basically be classic GT progression

gloomy elm
exotic wraith
#

ngl

#

it completely flew past me

#

gonna run it soon, i'm finishing the FirmaCiv section of TFG_Tips

#

speaking of FirmaCiv

#

@brave cairn I have zero idea where it was modified, but FirmaCiv still requires the usage of it's copper bolts instead of using GTCEU copper bolts.

severe matrix
#

oh ya are we getting the newest version of firma or the same

brave cairn
brave cairn
brave cairn
exotic wraith
#

for rowboats and sloops you need to hammer it into the scaffoldings

#

0.7 accepted GTCEU bolts

#

i have no idea where that was coded

#

since i think the FirmaCiv checks for that are pretty much hardcoded

#

last time i saw the gitlab

#

here's the compiled JSON file

#

should contain your quest tokens as well

severe matrix
#

ah the newest in the current version right i totally forgot about that

brave cairn
gloomy elm
#

So I push it to the GitHub or you did it already?

brave cairn
#

righto, greg night, I'll take a look at the ships thing tomorrow then I'll start actually working on the create stuff I think

exotic wraith
#

i havent pushed it

#

i'll prolly open my main PR with the translation keys for my questlines once i finish the metallurgy one

exotic wraith
#

Alright

#

that feels like it took forever

#

all the quests in TFG_TIPS are now localized!

#

almost 600 lines dizzy_face

#

and that's without the GT and Beneath branches 😭

coral vault
#

aqueduct structures 👀

coral vault
#

@brave cairn New Commits

  • Added three structures: Moai statues, temperate houses, and aqueducts.
  • Added decorative vases in 16 colors + loot vases.
  • Added simplylights integration.
  • Added smelting recipes to some "heating" recipes that missed them. (like chalk and roof tiles).
#

working on building wands next

coral vault
#
  • Added construction wand integration.
  • Added new textures for backpack tiers.
brave cairn
#

holy hell, man

#

any luck with the extruder molds for rnr or should I take that over?

gloomy elm
gloomy elm
brave cairn
#

I think I found the firmaciv bolt issue... the mixins for it are commented out for whatever reason 🤔

exotic wraith
#

Your tokens are there

#

I saw them myself

brave cairn
#

uuuuuugh

#

(it refactored a lot of itself so it could be split into niftyships for vanilla)

#

...what if I just tell gregtech to use firmaciv's bolt instead of generating its own?

#

ho ho ho, delightfully devilish, seymour

#

now to just swap the texture with the greg one to make it look consistent

exotic wraith
#

i guess that works

brave cairn
#

yep all seems to work

#

why make many mixin when one simple trick work?

#

I love setIgnored() I just wish it wasn't so ass in kjs

exotic wraith
#

🥹 @brave cairn

brave cairn
#

get latest modpack for #1, download latest tfg-core for #2 #1331744604701069393 message

exotic wraith
#

o

#

right i didnt update that one

#

lol

brave cairn
#

speaking of being silly, I finally figured out why the new quests weren't showing up - I didn't know they were in the config folder and I didn't have my config folder linked to the one in the repo

exotic wraith
#

oh

#

yeah quests are config

#

for

#

whatever reason

#

seems like a massive codesmell from ftbq

#

but isaac_shrug

brave cairn
#

fug, there's one more commented out mixin and it's for the akistor carts, letting them use gt tools

#

that's a problem for future me

exotic wraith
#

localizers will fucking hate me

#

and i dont care

brave cairn
#

fun fact: that phrase is owned by the govt of california (I think) and they very heavily enforce their copyright

#

selling products with spinoffs of got milk will get you takedown notices

exotic wraith
#

LOL

#

that's fucking lame

#

i'll just put the subtitle as

#

Got [REDACTED]?

brave cairn
#

I mean it's fine in a minecraft mod lol

#

this is just an anecdote from my side hustle of selling merch at conventions

#

you very quickly have to learn which companies care and don't care about fan merch lol

exotic wraith
#

well, time to write the primitive age

brave cairn
#

oh btw are there quests for the airplanes

#

that could fill out a spoke

exotic wraith
#

there are airplanes now?

exotic wraith
#

immersive aircraft

brave cairn
#
  • man of many planes (adds two 'even better' planes)
exotic wraith
#

thats really fucking big

#

how are these balanced around progression btw?

#

also having the quadcopter, god how i missed the quadcopter

brave cairn
#

check their jei recipes I guess

#

the airships are iron age I think? then I think the first proper plane needs aluminium?

#

been a while, can't remember

#

they're sorta balanced around when you'd get the mv/hv jetpacks

#

the airships are super slow so I figured it was ok to get those early

exotic wraith
#

this is going to sound a bit silly

#

but

#

why not make them be crafted in a mechanical crafter?

brave cairn
#

bro you're not gonna believe this

exotic wraith
brave cairn
#

when you said "that's really fucking big" I just thought the same thing

exotic wraith
#

LOL

#

BUT I MEAN YEAH, THESE MAKE SENSE TO BE CRAFTED THERE

brave cairn
#

they are really big!!!!

#

and it gives them another use! haha

exotic wraith
#

crafting table works fine but i think theyre not nearly as painful to craft as some firmaciv stuff

#

which is why my mind hopped to

#

"What if, mech crafter"

#

gonna add it to the todo on my branch

#

or can you do it in yours since youre working directly on the 0.9 branch

#

either way

brave cairn
#

sure I'll put it on the todos

exotic wraith
#

regarding quests for aircrafts

#

i can make the firmaciv section be a Watercraft + Aircraft section

#

that branches into Immersive Aircraft and FirmaCiv respectively

brave cairn
#

like a general transportation section?

exotic wraith
#

yeah

brave cairn
#

sounds great

exotic wraith
#

just how there's the portable storage section

brave cairn
#

got the hang glider there too?

exotic wraith
exotic wraith
#

but i'll likely move it to the transportation section

#

and then put the mining helmet where the hangglider was

brave cairn
#

sounds good - I think it'll help a lot in the nether

exotic wraith
#

speaking of the nether

brave cairn
#

oh nice yeah I forgot about that mining helm

exotic wraith
#

i really need to finish the other 2 spokes

brave cairn
#

I'm kinda thinking of what even needs to be turned into a quest 🤔 it's pretty freeform

#

it's basically an area with richer and more exposed ores that's also more dangerous, both from mobs and from heat

#

and that's.. kinda it?

exotic wraith
#

tbf it can have a quest regarding how to get there, what shit you should bring with you

#

and then once you reach the beneath via a dimension visit quest

brave cairn
#

I guess you could say the special stuff to find there, like how it's another kaolin source, the blue steel diving gear, the juicer...

exotic wraith
#

it branches off to the other freeform stuff

#

i had these ideas for example

brave cairn
#

ah true

#

there's damascus steel stuff in the piglin chests, and the field guide has the barter list

exotic wraith
#

nice

#

at least the GT section should be straight forward

#

if anything that can be our version of the GT Tips and Tricks the original GT quests talk about

brave cairn
#

noone will ever know 👻

exotic wraith
#

i'ts peam

brave cairn
#

fuck they changed the texture slightly

#

whatever this is fine

gloomy elm
#

Yeah it’s because of GT Refreshed ? They changed all the texture

#

Do I need to modify something for the quests?

#

I won’t be there this weekend

#

It’s gonna take quite the time to finish all the quests have you an estimate time for when they need to be finished ?

brave cairn
#

nah we can just update them as we go

coral vault
#

I thought you already did them

#

You got the mod declaration working right? That's the part I was struggling on

brave cairn
coral vault
#

Alright, I'll see if I can do it then

#

I got someone to cover me so I don't have to work overtime

brave cairn
#

🎉

#

but yeah please let me know if you're struggling with it

coral vault
#

Will do 👌

brave cairn
#

since a lot of these addons are coming with their own ingots/plates/etc with their own (more unique) textures, I integrated them all and recolored their textures (or changed greg's colors) where necessary

coral vault
brave cairn
coral vault
#

ah, cool!

#

do we need to list as a dependancy in meta-inf?

brave cairn
#

ah hm

coral vault
#

i guess it technically isn't required

brave cairn
#

probably? I think that just tells cf/modrinth that you need to have these mods installed along with it

#

but just to build? no

coral vault
#

yeah, a lot of them are commented out anyways

brave cairn
#

meta inf looks very outdated anyway yeah lol

brave cairn
coral vault
#

Are you working with greate at the same time?

gloomy elm
#

Greate is really a blessing for the philosophy of the pack

brave cairn
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my rough idea is ULS for pre steel things, then transition to LS in steam age

brave cairn
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one other nice thing about greate is that it just pulls all its recipes from gt

#

so this also solves the issue of the crushing wheels giving different outputs than the macerator for certain ores, for example

spiral lintel
brave cairn
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I don't know why the alloy smelter is so bad

#

gonna have to rename 'andesite alloy' out of these

#

upgraded one is a little different

coral vault
brave cairn
coral vault
#

Don't people usually make the coke oven in the bronze age?

brave cairn
#

no, it requires wrought iron to even craft

coral vault
#

I didn't remember that 🤔

brave cairn
coral vault
#

Seems fine then

#

My b

#

Do you think maybe the upgraded machines should use the previous version in crafting so people don't need a bunch of old machines laying around?

#

Or do they have recycling recipes?

brave cairn
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I'll give em recycling recipes

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that follows gregtech's tradition

coral vault
#

Greg pilled