#🚀EN - 1.20 Modpack Contribution Megathread

1 messages · Page 9 of 1

brave cairn
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yeah, or move some around and so on

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space will give a lot of options!

brave cairn
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today I learned that the "piglin_loved" tag does not mean "stuff piglins will trade for"

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it's basically hardcoded to be a gold ingot (and them not attacking people is basically hardcoded to be gold armor)

coral vault
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mojang moment

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were you able to change their trade pool?

brave cairn
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yeah that's just a loot table

coral vault
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thats good at least

brave cairn
# coral vault mojang moment

lol it gets worse -- it would be easy to override it if it was just mojang, but forge overrides this as well but in an even more awkward way that idk how to override

coral vault
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thanks forge 👍

brave cairn
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forget this, we're going back to gold ingots only lol

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theres a mod out there that makes this easy but it's for fabric only

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(I am guessing this is part of the reason why lmao)

brave cairn
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learning about the new gt hazard system

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it uh, can fuck you over with some permanent debuffs until you make "paracetamol" which is a huge stupid mess of recipes only available in LV

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I'm gonna see if I can make your primitive pills cure some of these

gloomy elm
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Apparently it's not really fully fledged yet

brave cairn
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yeah, I can even see a comment saying they want to add more specific meds

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lemme see if it's possible to make our own items cure these 🤔

brave cairn
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yeah not having much luck

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I'll just let gt handle this balancing

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it's at least way less annoying than it was in 0.7.19 lol

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btw looking at the pills more closely... 30 mins of regeneration sounds insanely OP lol

coral vault
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Yeah I've been meaning to tweak those numbers. Were mainly there for testing

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15-20min might be better for the tier 2 pills since they are still only level 1 effects

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Level 1 regen takes about 5 seconds to heal 1 heart. So it's not very strong imo

brave cairn
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ah

coral vault
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Honestly that looks great if you just disable everything after LV tier

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That way create can actually be limited in functionality

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Or you can allow things to go faster as long as they still can't process advanced materials

brave cairn
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yeah, + shift some of the other tiers "down"

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this would actually help a few of the progression things I was having trouble with, plus introduces people to greg tiers earlier lol

coral vault
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Soon, no mods will be safe from greg

brave cairn
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0.7.19's outdated version of gregtech has its kinetic machines go up to EV, that feels like an ok cutoff point for here too 🤔

coral vault
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Seems good to me

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HV isn't bad either

brave cairn
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yeah

spiral lintel
coral vault
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😎

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I hope this is an early April fools joke

blazing swan
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its perfectly on time lol

coral vault
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We can only hope 😬 last thing we need is more ai slop mods and slop structure mods. Let alone a combination of the two

brave cairn
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  • changed blue steel diving suit to just cap your body temp at 28 instead of being "fully insulated" like before (the nano/quarktech kits do the fully insulated thing instead)
  • reverted piglin loved tag to avoid confusion, fixed field guide to say gold ingots only
  • added hazards to realgar, cobaltite, galena, chromite... but only the dusts. Idk how to add it to the raw ores, and I'm unsure if even adding it to the ores is a good idea
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oh also added the construction wand mod, if anyone wants to make recipes for it - it's like, 6 items?

coral vault
gloomy elm
gloomy elm
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or the best tools are lock way further in progression

coral vault
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Need more late game items anyways

brave cairn
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yeah they'd be cool for later, let's just go with this for now tho

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we've kinda been heading into scope creep territory lol

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honestly what we could do, is wrap up the rest of what we have already, and start playtests for the nether at least?

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give something people to chew on

gloomy elm
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I'm on the quest tonight

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hope to finish them shouldn't be too long

brave cairn
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awesome

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@exotic wraith would you be able to submit your stuff like the chalk recipes and so on? I can do the PR if you're busy

coral vault
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Wouldn't hurt to have building wands and building gadgets together. I can work on implementing the wands into the pack better.

brave cairn
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sure thing, the wands should be v easy, it's only 6 items

coral vault
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I'll clean up my current build and submit a pull request. Added decorative vases + loot vases. Some structures. Random fixes. And I'll probably add my simply lights Integration from the main branch

brave cairn
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sick

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yeah we can keep adding to the structures over time!

coral vault
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Btw I thought of a weird solution to the loot problem.

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You know how we can't add random loot to some things but we can make predetermined loot? What if we used a jigsaw block in place of the loot container and just had a pool of like 30 predetermined loot?

brave cairn
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🤔 sounds a bit silly but that could work!

coral vault
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Would limit the structure size but its fine for smaller structures

gloomy elm
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We can't use the research function of the ore prospector ?

brave cairn
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research function?

gloomy elm
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When I open the prospector I was able to type the name of a ore to see only this one on the scanner

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but I can't type anything

brave cairn
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oh search

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it works for me last I tried

gloomy elm
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oh yeah mb

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hmm weird

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holy cow

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I just realized the new integration to WAILA or whatever is this version

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to know if the block is supported or not

gloomy elm
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how do you modify the guide book? There is an entry about the kinetic mixer but it was remove in latest version of Gregtech

brave cairn
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kubejs/assets/tfc/patchouli_books

coral vault
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So using a jigsaw to create a loot block would use up one of the pieces from the limit

exotic wraith
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how much have we advanced? i kinda stopped devving TFG and instead have been playing vidya instead

brave cairn
exotic wraith
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ohhh

brave cairn
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some of the prim quests will change because of this so it'd be cool if you could submit what you've got so far!

exotic wraith
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looks neato

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sure, but it'd be tomorrow

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currently i'm closing down my pc

brave cairn
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sure no rush! just wanted to see how things were going

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I need a bit of a break from tfg dev as well lol

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otherwise things are going well!

gloomy elm
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I'm getting a lot of crashes while making quests

brave cairn
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what kind of crashes?

gloomy elm
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Some rendering crashes but I was unable to understand the crash log

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I deleted a quest and remade it and it works better now

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I think later on when you will integrated space I may redo the quest from fresh

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Especially if we modify stuff

brave cairn
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yeah, the HV+ quests will need some modifications then, but most of them will still be relevant

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btw, you said that you're able to see all the items for computer craft and advanced peripherals after you did something?

brave cairn
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maybe it was someone else 🤔

brave cairn
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tidied up the todos page

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also fixed a few of the field guide entries that were pointing at removed tfc recipes

exotic wraith
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Alright

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i have NO idea how much i actually did the uhhh

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chalk stuff

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but

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@brave cairn sure, i'll open a PR for my primitive quest rework

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i think that itself contains the chalk stuff as well

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i dont recall where i left that impl, oh well

brave cairn
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ping me when it's ready

exotic wraith
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Question @brave cairn

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whats this about?

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i can guess the kapok

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but why the other trees?

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did you add more tapping recipes?

severe matrix
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you can tap it but nothing come out ?

exotic wraith
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idk, thats why i'm askin them

brave cairn
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yep I added a new tapping thing to some cold conifer trees to get conifer rosin, a wax substitute

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to a) add a reason to travel north, and b) give people another route instead of relying on bee rng

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you can also turn it into sticky resin but not latex. Still need the tropical trees for that

severe matrix
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how is making the tab compatible with greg drum

brave cairn
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it uses tfc barrels now

severe matrix
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i guess it is better than wooden bucket but how is it in terms of automation

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how well does greg go with wooden barrel

brave cairn
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same as before, create pump out of it

gloomy elm
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How hard do you think it would be to implement a condition to recipe

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So it needs a certain temperature ?

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Would be like a biome condition but with more flexibility in TFC with temperature

brave cairn
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I had a quick look through the tfc docs and I don't see anything out of the box, why?

gloomy elm
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Well it’s to force you to travel

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In the same idea as space

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For example making rocket fuel would need you to go a certain temperature and make a set up over there or the recipe wouldn’t work

exotic wraith
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thanks for the clarification

gloomy elm
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Like a distillation tower recipe that would only work at a certain temperature

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@exotic wraith we have a small issue

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the new quests you made have icons larger than every others icons :p

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We have to modify one part

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I could modify the Gregtech's one though

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because I'm not finished with them yet

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And I feel the GT ones are actually really small

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I'm confuse both are size 1

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or default

exotic wraith
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here you go

gloomy elm
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there is something i'm not understanding

exotic wraith
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my work hours have started so i wont have much availa bility

gloomy elm
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no worries I will try to understand what's happening

exotic wraith
# gloomy elm

don't touch the sizes in my quest lines. most of those are indeed size 1

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its just that theyre considerably more spaced out

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i hate the crampy feeling the GT ones have

gloomy elm
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that would scale?$

exotic wraith
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wdym?

gloomy elm
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oh yeah you are right

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if I look at both screenshots

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the standard icons have the same size

exotic wraith
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I use a combination of Sizes and Shapes to indicate the types of quests

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Gears are major start-end points

gloomy elm
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I need to copy yours then

exotic wraith
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hearts are optional stuff

exotic wraith
gloomy elm
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I think it looks better if the whole quest book has the same code/shape

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I will simply copy yours and give more space and bigger icons for milestones

exotic wraith
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here are my guidelines then, or at least what i used during the development.

  1. Constant localization tokens
  2. Size 4 Gears for Start and End points of questlines. (ie: metallurgy age's copper anvil being the start, and THE BUCKET being the end) NO ICON is bigger than 4.
  3. Hearts are for Optional Quests, usually completionists or ABSURD quests (such as 1024x garlic bread)
  4. You can use big size squares for mid-points or "mildly important" milestones
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there might be other patterns that you can extrapolate from the metallurgy/stoneage questlines

gloomy elm
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sounds good thanks

exotic wraith
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and with that

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i need to work

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cy'all

gloomy elm
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good day!

brave cairn
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cheers

gloomy elm
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And I found the culprit most GT icons are smaller than the standard size of 1 -_-

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Im redoing it all fuck it

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This seems like a mistake? Cast iron into wrought iron

uneven reef
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Default Greg recipe

gloomy elm
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Not the case for the ingot

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so we should fix it for tfc?

uneven reef
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It does feel wrong imo, especially with Create, bulk blasting costs no power and is significantly faster than any alternatives until much later

coral vault
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it is wrong

brave cairn
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I dunno, I like the idea of progressing beyond the bloomery

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and bloomery and arc furnace is a huge gap, and you use wrought iron for a ton of things

brave cairn
severe matrix
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!

brave cairn
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single block furnace too slow? steam multi furnace

severe matrix
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!!!

gloomy elm
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I feel it's better to give more tools to automate wrought iron

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than skip it

uneven reef
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Costs bronze too

brave cairn
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yeah I do like the nugget recipe as a middle ground between hammering blooms and the arc furnace

gloomy elm
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You should use Steam hammer if you want to automate wrought iron

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I'm really not a fan it feels you just skip new tools

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Like you unlock bronze age

brave cairn
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yeah but how do you automate the bloomery

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it's so much slower than the blast furnace even

gloomy elm
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We can think about that with expanding Create for example

brave cairn
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wait wait I know

gloomy elm
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Always better to create new ways

brave cairn
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custom multiblock

gloomy elm
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GT steam custom multiblock?

brave cairn
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it's bloomery shaped

gloomy elm
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sounds like a very good idea to me

brave cairn
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but costs your bloomery item and just gives you blooms directly

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the advantage here is you can dump a load of iron in and not have to wait 20 mins or whatever

gloomy elm
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doesn't seem too complicated to implement too

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okay so I'm removing the nugget I was on it already

brave cairn
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cool, I'll add this to the to-do list

gloomy elm
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That's exactly the cool things i'm thinking about to amplify GT and TFC

coral vault
gloomy elm
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That creates a step between the bloomery and the arc furnace

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I think that's cool

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especially because to make the recipe works with the arc furnace you need air collector/centrifuge and arc furnace

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so if we got a better bloomery players could push to later to get the arc furnace

brave cairn
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yeah, and with the create changes, the steam age will be a bit longer too

coral vault
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Seems like a good idea

brave cairn
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@gloomy elm approved your PR, nebby I'll look at yours at home since there's more stuff to it

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I forgor about your dye stuff lol

brave cairn
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should the steam bloomery still require charcoal?

gloomy elm
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I guess but it can be less because there is the need for steam?

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or same ratio and the cost in steam is due because it's automatic

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yeah I feel it's better to keep the same cost

iron python
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same cost but faster i'd say

gloomy elm
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or parallel

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which would end up the same

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but intensify using it with more ressources

spiral lintel
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is there anything for coke?

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feels odd that coke is unnecessary for steel production at all stages of progression

worthy tusk
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anything what for coke? they'res recipes to extract more stuff from it

brave cairn
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I'm making the tfc blast furnace need coke

spiral lintel
brave cairn
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for steam bloomery:
1 cast ingot + 1 charcoal = 1 bloom
1 hematite/pyrite/etc + 1 charcoal = 1 bloom
does it need to accept anything else?

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I should be able to set up the multiblock fast since I've done them before

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I guess I could let it accept coke as well? in case you overproduce it

gloomy elm
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2 cast ingot + 1 coke = 1 Bloom?

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Hematite/pyrite would need to be normal right?

gloomy elm
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I will look at that later on

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Is there an easier way to impletement a strutuce or do you really need to put your letter in the good order manually?

brave cairn
brave cairn
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if you wanna try, go for it! there's a block tag called #tfc:bloomery_insulation I think? that you might find useful

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then the gtceu documentation has a page on custom structures

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imo I'd just make the structure look like the existing bloomery except you can swap some of the stone for your hatches

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and you put the "controller" where the bloomery doors go

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maybe make it so the fluid input has to go on the bottom layer and the item ones above?

gloomy elm
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If I don't succeed by tonight I will let you do the magic lol

brave cairn
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alrighty, lmk if you need any help! let's get some of your other stuff merged too

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smaller more frequent PRs means it's easier to keep everything merged

gloomy elm
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I'm finishing LV quests because finally I went back and redid everything lol

brave cairn
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cool!

gloomy elm
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Kept most of their text though because I have to say it's quite interesting

brave cairn
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yeah I'm sure we'll have to go over them again later with all the create changes

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I've got 6 days off coming up so I hope I can get a lot done then

coral vault
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I have to work Saturday 🙃

gloomy elm
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Every descriptions should be updated

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I added the mixer as an important milestone because of colored steel

brave cairn
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nice nice

gloomy elm
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there is some cleaning to do

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I'm thinking about removing all the machines for ores processing on the right side

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At least we have more space now to expand it later on as needed

exotic wraith
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ohh

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this looks really nice

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also been having the fuel to work again as of late

brave cairn
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nice nice

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just fixing up a few of the dye recipes, added the ones for comforts

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now just seeing how to replace the existing tfc/firma recipes so you only get 144 instead of 1000

iron python
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maybe lead them to the EMI ore processing tab

gloomy elm
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Good idea will do that

brave cairn
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I plan on introducing people to ore processing as early as copper age

gloomy elm
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I copied the chapter on ore processing from Community Pack but we could make a custom one for the different ways at different ages

brave cairn
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so the lv machines will be good to tell people "here's how to actually get byproducts, you'll need some of them" but also yeah a lot are unnecessary like the magnetic separator

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though I don't mind it at least getting a mention

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it's sort of like the fishing machine

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it's kinda pointless but the knowledge is there I guess?

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(yeah I know the fishing machine is good for wetware later)

gloomy elm
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It has some use to be fair later on

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Well yeah

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And it’s a good source of food even early game

brave cairn
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never needed the magnetic separator, all it does is get extra iron and gold

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and I've never met anyone who was short on gold in tfg lol

worthy tusk
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I want more use from that thing

gloomy elm
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Could be interesting to make up some stuffs

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I still think there is an avenue to make new processing lines needed for AE2 🤷‍♂️

brave cairn
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yeah, someone here had some suggestions that on other planets we can explore more exotic kinds of ore processing

gloomy elm
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Oh that’s a nice idea

worthy tusk
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I have some ideas. I would like to do a significant ore processing project in late mat

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May

gloomy elm
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It can be heavy duty because the large version exists for the magnetic separator

worthy tusk
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But rn my masters in cs is more important

iron python
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some electrolyzer recipes could be moved to the magnetic separator, ones involving magnetic materials

gloomy elm
exotic wraith
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did you read my PR?

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pretty sure i left the code snippet that made it so you dont

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oh wait

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uh

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idk if my code made it so tfc recipes made 100mb of dye or 144mb

brave cairn
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100 but I changed it

uneven reef
brave cairn
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oh is naq magnetic?

uneven reef
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Guess so

gloomy elm
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@brave cairn when you try to do a testing for a multiblock a simple /reload is enough?

worthy tusk
brave cairn
worthy tusk
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Fast I'll be back in like ten minutes

brave cairn
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@exotic wraith are all these tiny/small/normal dust sizes needed for the chalks? I'm getting a bunch of log spam from create about how 10 ingredients for the tiny dusts is too much for the mixer

worthy tusk
# brave cairn I'm interested in any vague ideas you might have!

ok so. i'm going to start here:
most of the mercury and the sodium persulfate recipes are not worth doing at all, due to the very small buff to the output.
i propose to buff those recipes, and add new ones with some other liquids (pending) to have a couple of (probably higher tier) ways to get more resources out of ores you're already going out of your way to mine a lot of, given that there are certain resources you end up needing but generally aren't in large supply.

brave cairn
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check that they aren't already buffed in newer gtceu

worthy tusk
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sure i don't plan to start on this until i graduate and hopefully a month and a half is enough?

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i highly doubt it would suddenly get buffed now, after being the same for a decade though.

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it will be an excuse to examine the magnetic separator as well.

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i also wouldn't mind a slightly more complicated chain for rock dust processing...

brave cairn
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I'd like to eventually get rid of stone dust stuff

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it's just kinda boring

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but yeah fair enough

worthy tusk
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well... there really needs to be a way to get thousands and thousands of certain resources, and right now ore mining just doesn't cut it

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specifically aluminum and iron

brave cairn
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I like the idea of putting bedrock mining places on other planets because then you have to deal with the logistics of sending it home

worthy tusk
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it needs to be doable en masse whatever it is

brave cairn
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because then you have to extract everything needed to send that parcel home, however we do it

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instead of just plopping down like 3 magic cubes in your base

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🤔 I can probably add a few "useless" ones like quartzite, salt, asbestos, etc to earth as well

worthy tusk
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quartzite would be moderately useful

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you can make nether quartz with it in the netherarium

worthy tusk
brave cairn
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I mean the terrariums will be eventually deprecated as we finish up space more lol

worthy tusk
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oh. so it'll be actually useless.

brave cairn
brave cairn
worthy tusk
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what do you mean?

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you talking rock dust?

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from the brief foray into wiki i've seen most aluminum is in the form of alumina which is basically 2 bauxite connected by an oxygen atom

brave cairn
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I'm talking removing rock dust centrifuging, and adding bedrock ore mines (they have to be ores)

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then different planets get better and better bedrock ore veins

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idk, we'll see

worthy tusk
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yeah but you don't get bbedrock miners that early. you need to be able to get that much iron some time in mv, and that much aluminum some time between mid hv and early ev

brave cairn
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I did nerf diorite hard so now it'll just give a small trickle instead of a geyser

brave cairn
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I was thinking of adding a multiblock MV electrolyser to make it easier to process it all

worthy tusk
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heck if we just remove ilmenite from bauxite veins and rutile form bauxite electrolysis and then add like a couple chem bath recipes to bauxite, 1 for more aluminum (i mean like 2 or 3 per operation) and 1 for rutile (tier appropriate liquid) i'd be happier

brave cairn
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just so you can shove a whole lot of input buses in it

worthy tusk
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oooohhhhhhh what would be wrong with moving some of the multiblcok machines' tiers around? just using the actual one in mv

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well. i'd say hv.

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and sifter

brave cairn
worthy tusk
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i guess it's an ABS thing isn't it

brave cairn
worthy tusk
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no, that's harder not easier...

brave cairn
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I would be in favour of a few earlier ones though, with their gimmick being that they can't take parallel hatches

worthy tusk
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yeah sure that makes enough sense

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maybe even limit them to 1 energy hatch so their gimmick is really the fact that they use buses...?

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and then they become pretty good in ev when you get 4a hatches

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actually wait. doesn't the electrolysis machine use hsla steel? that one's pretty low tier innit

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i did mention the kaolin recipe i wanted to do right?

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5 kaolin dust (that's from maceration) -> electrolyze into 1 bauxite 2 silicon dioxide 2 water

brave cairn
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so like, technically doable in HV?

worthy tusk
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that's what i'm proopsing changing yeah

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i guess it's fine

brave cairn
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tbh for the mv one I was just thinking of a bunch of mv machine casings + some blocks of magnetic steel/neodymium

worthy tusk
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really it's the controller block taking straight up iv electrolyzer that's hard keeping it to iv

brave cairn
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yeah that too

worthy tusk
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ah hsla steel takes titanium dust

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so really a late hv thing

brave cairn
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yeah

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not worth

worthy tusk
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i kinda want to add some ore chemical bathing with bromine given its properties

brave cairn
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tbh I wouldn't mind if ore processing is kept somewhat boring on earth, then we can do more crazy stuff on other planets where you'll want small setups

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like maybe venus just has pools of bromine sitting around, or some other bromine compound that you can extract and use to get tons of uh, zirconium or whatever you need for quantum circuits

worthy tusk
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shrug i just saw that bromine was in gregicality rocketry and has some very interesting properties

brave cairn
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another hardly used element is iodine

worthy tusk
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i'm just looking for ways to extend normal resources anyway, once you have some surplis to improve your additional mining efforts

brave cairn
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I think right now you only get it from brine stuff, and then only use it for paracetamol?

worthy tusk
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is iodine in gt? let me see...

brave cairn
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is that 0.9?

worthy tusk
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nope

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i don't have a setup for doing 0.9 at this time

brave cairn
worthy tusk
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iodine is a bit of a weird one

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since it's a solid, that sort of increases its effective surface area so it's nowhere near as reactive as the other halides

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or is it "halogens" idk the plural form whatever

brave cairn
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there's also potassium iodide (solid) and hydrogen iodide (gas)

worthy tusk
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anyway i'm thinking specifically about ore doubling as my area of interest here

brave cairn
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(and making new chemicals is very easy)

worthy tusk
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oh, you have more tooltips than i do

#

is that a 0.9 thing or a setting thing

brave cairn
#

0.9 thing

#

new greg is way more stable as far as I can tell

worthy tusk
#

nice. how's the progress on all that?

brave cairn
#

mostly done, as far as I can tell? the main thing is that it actually added its own recipes for lots of vanilla items so there's a bunch of duplicate crafting recipes now

#

I've tried to remove as many as I could

worthy tusk
#

i see

brave cairn
#

still occasionally finding a few though...

worthy tusk
#

sounds like you need to outsource the bugfixing on that, release a beta or just do it live and wait for bug reports lol

brave cairn
#

yeah we'll do a playtest

exotic wraith
#

i had no idea there was a limit for a create mixer

#

but

#

yeah its prolly unecesary

brave cairn
gloomy elm
#

Damn I think I put myself into something way out of my league 😂

#

The Gtceu Modern doc doesn’t explain right away how to do steam multi

worthy tusk
#

what?

#

oh, like the steam grinder? what are you up to

brave cairn
worthy tusk
#

yes

#

well, just the steam input hatch

#

and then it uses ulv input and output buses

#

or did they bring that back in 0.9...

gloomy elm
#

Yeah there is different input/output

brave cairn
gloomy elm
#

They brought it back

#

Is it Kubejs compatible ?

brave cairn
#

this is done in java but the syntax should be pretty similar 🤔

gloomy elm
#

I will try

brave cairn
#

I guess we can fuck around and find out lol

gloomy elm
#

Someone was saying on Gtceu discord that you had to do it differently for Parallel on kubejs

#

I will try a bit

#

At least flesh the rest of the multiblock

#

worst case scenario it can be put in the core?

brave cairn
#

parallel?

gloomy elm
#

yeah

brave cairn
#

what do you mean

gloomy elm
#

#1333104408522657844 message

brave cairn
#

@worthy tusk btw I was thinking of venus being the "acid" planet, so bromine stuff would be a great fit for there

gloomy elm
#

giving it the parallel ability like the others steam multiblock

worthy tusk
#

ok

#

i wasn't going to nor do i think you should limit the chemical bath recipes i had in mind to a particular planet

brave cairn
worthy tusk
#

none of the properties that were interesting about bromine had anything to do with specific gravity - and also venus has pretty much the same gravity as earth.

#

yes, sure

#

heck add bromine to the like... fluid drilling whatevers

brave cairn
#

on earth or venus? lol

worthy tusk
#

venus

brave cairn
#

right yeah

worthy tusk
#

earth should really just be oil

#

what planet were you thinking of putting more chromite veins on?

#

moon perhaps?

brave cairn
#

yeah, moon and mars

worthy tusk
#

did you have ideas for fluid drilling on the other planets?

brave cairn
#

not yet

worthy tusk
#

i'd love a source of fluorine.

brave cairn
#

the moon should involve helium-3, though drilling that straight up is too OP

worthy tusk
#

heck just drilling helium would be great

brave cairn
# worthy tusk i'd love a source of fluorine.

yeah, putting fluorite somewhere would be perfect - making a new material, saying what elements it's composed of, then saying it's an ore and a gem type? all super easy to do with greg's api - and it adds all the right recipes for it too

worthy tusk
#

oh is fluorite not in gt? i thought i saw it

brave cairn
#

nah it's a rocketry thing

worthy tusk
#

did... did you take out rocketry?

brave cairn
#

yes because it's shit lol

worthy tusk
#

ok, got it

gloomy elm
#

everyone is taking rocketry out 😦

brave cairn
#

we're using ad astra because it's actually stable

#

rocketry would be cool if it was finished! and didn't crash all the time!

gloomy elm
#

that's too bad they had great idea

worthy tusk
#

i don't know where i would put fluorite. it should be somewhere like... mid ev maybe

#

maybe early iv

#

that way you're pretty much at the point of getting autocrafting and lots of channels on your ae2 system and want more LCRs

#

and bastnasite starts to become annoying

gloomy elm
#

I'm not succeeding

brave cairn
gloomy elm
#

how do I share the code?

worthy tusk
#

well, depending on how you flavor venus since it's the acid planet maybe it's abundant in halogen elements!

brave cairn
#

```js
like this
```

#

the js adds the right syntax highlighting

gloomy elm
#
event.create('steam_bloomery', 'multiblock')
.machine((holder) => new $SteamMulti(holder, 8))
.rotationState(RotationState.NON_Y_AXIS)
.recipeType('steam_bloomery')
.recipeModifier((machine, recipe) => $SteamMulti.recipeModifier(machine, recipe), true)
.appearanceBlock(CASING_BRONZE_BRICKS)
.pattern(definition => FactoryBlockPattern.start()
.aisle("XXX", "XXX", " X ")
.aisle("XXX", "X#X", "XXX")
.aisle("XXX", "XSX", " X ")
.where('S', Predicates.controller(blocks(definition.getBlock())))
.where('#', Predicates.air())
.where(' ', Predicates.any())
.where('X', blocks(CASING_BRONZE_BRICKS.get()).setMinGlobalLimited(6)
        .or(Predicates.abilities(PartAbility.STEAM_IMPORT_ITEMS).setPreviewCount(1))
        .or(Predicates.abilities(PartAbility.STEAM).setExactLimit(1))
        .or(Predicates.abilities(PartAbility.STEAM_EXPORT_ITEMS).setPreviewCount(1)))
.build())
.workableCasingRenderer(GTCEu.id("block/casings/solid/machine_casing_bronze_plated_bricks"),

GTCEu.id("block/machines/centrifuge"), false)
#

thanks

brave cairn
#

which part are you having problems with?

gloomy elm
#
const $SteamMulti = Java.loadClass('com.gregtechceu.gtceu.common.machine.multiblock.steam.SteamParallelMultiblockMachine');
#

it crashes during load

brave cairn
gloomy elm
#

I don't get anything from the crash log too complicated for me

brave cairn
#

lol

gloomy elm
#

ahah

brave cairn
#

unfortunately the crash long is where all the useful stuff is :p

brave cairn
worthy tusk
brave cairn
# gloomy elm

missing pattern while creating multiblock steam_bloomery
there you go

gloomy elm
#

so the creation of the multiblock fucked up?

brave cairn
#

¯_(ツ)_/¯

gloomy elm
#

uhuh

brave cairn
#

look at my terrariums if you need a reference

gloomy elm
#

I didn't make the shapeInfo

#

I thought that was only for EMI

#

but would it be possible it provokes a crash?

brave cairn
#

the shapeinfo should be optional 🤔

worthy tusk
#

i want red steel pipes that can handle cryogenics and blue steel pipes that can handle some hot stuff lol

#

but they'd logically need to be worse than stainless so idk if it's worth it

gloomy elm
#

or adding something that makes them mandatory before stainless

#

though that would mean mv

worthy tusk
#

no i woulodn't do that

#

honestly colored steel being just as good as aluminum would be absolutely fine

brave cairn
#

that's easy enough tbh

worthy tusk
#

or maybe just the blue steel one is just alu but slight heat buff and the red steel one has lower capacity but is warranted because you dont' need chrome for cryo

#

you won't really be using red steel in this scenario until you're actually some time in ev but that's fine

brave cairn
#

and black steel?

worthy tusk
#

item pipe

#

if you have to, but i believfe it's already a wire

#

i guess it could be a nice 2 stacks/sec small pie or something like that but idk

#

well no, because cobalt is already that and it's so abundant in this pack

#

honestly i'd nerf cobalt and put black steel in its place

brave cairn
#

eh it's fine

worthy tusk
#

shrug then i wouldn't worry about giving black steel a pipe

gloomy elm
#

Why the Greenhouse doesn't have a shapeinfo and still it's in EMI?

#

Oh it works also for mine

#

I'm lost lol

brave cairn
#

same flow rate as alum

#

blue has same temp tolerance as tungsten, red has same temp tolerance as PE (lol) but can do cryo

brave cairn
worthy tusk
#

cool

brave cairn
gloomy elm
gloomy elm
#

I think he uses custom textures or something

#

Well I'm getting the block

brave cairn
#

if you don't get it working by tomorrow evening then I can take a look then 👍

gloomy elm
#

But I can't get the rendering on EMI

brave cairn
#

btw, I got latest and I don't see nebby's quests, do I have to make a new world to see them?

gloomy elm
#

shouldn't need

#

are they hidden because they were in a chapter?

brave cairn
#

all the chapters look the same too

gloomy elm
#

But I think I modified some stuff after importing

#

quests. are his new chapters

gloomy elm
brave cairn
#

yeah I don't see that 🤔 I'll make a new world and try

gloomy elm
worthy tusk
#

@brave cairn

#

WELL NOW

brave cairn
#

lol

gloomy elm
#

Wouldn’t it be possible to increase the tier of the centrifuging for dust so it can be abuse until a better solution is found ?

#

I mean if the recipe is fixed at IV for example

brave cairn
#

yeah we can change it to whatever we want

#

I'd like to see how my diorite change goes at the moment because that was the biggest offender

gloomy elm
#

Im missing something to make the .shapeinfo

#

It doesn’t appear

#

Im making my coffee and gonna try a bit more before passing it to you lol

brave cairn
#

iirc all the shapeinfo does, is let you provide a default shape for the multiblock preview instead of the one it generates, since it might look silly

gloomy elm
#

so even without the shapeinfo it should generate a multiblock preview even if a funky one

brave cairn
#

correct

#

I did one for the terrariums because the default looked very silly lol

#

like all the magma and glowstone in a corner

gloomy elm
#

Then the issue isn't my .shapeinfo but the multiblock itself hmmmm

#

the weird thing is I don't have any errors

#

the controler is there

#

but not the multi

#

I gonna try to replace the steam bus with the basic one and see what's happening

brave cairn
#

good idea

gloomy elm
#

this is getting worst even copying your doesn't work lol

#

and for an unknown reason your recipes have disapeared for the terrariums lol

#

All the machine recipes from GT have disapeared actually

#

I need to start fresh lol

brave cairn
#

uh oh

#

do you have any kjs errors? sometimes I get 6 about material load order, and then all the recipes are broken

gloomy elm
#

I had none lol

#

and now I deleted the kubejs to redownload it

#

and I'm crashing when making a world

brave cairn
#

wtf

gloomy elm
#

Well I'm merging quest and I'll do a fresh download lol

#

I don't know what I did but I guess I broke my instance

#

Do you think using an old version of Forge could also be an issue?

#

Fresh install and I’m still crashing 🫨

#

Omg what did I do

#

Well for a reason I'm not sure I'm able to understand I can't launch the 0.9 anymore

#

even while using a fresh instal from github

brave cairn
#

what's your log say?

#

a fresh download + rerun of pakku, then you'll need to copy over the tfg-core jar again

gloomy elm
#

redoing it again with Prismlauncher you may never know

#

I deleted everything don't have the crashreport 😦

brave cairn
#

logs/latest.log

#

always check that first

#

99% of problems are written in the log

gloomy elm
#

will do

#

launching again we'll see

#

still crashing

#

something about "at net.minecraft.client.gui.screens.Screen.m_96579_(Screen.java:437)"

#

I don't get it it was working fine before

#

I deleted everything redownloaded everything from github and pakku

#

change the launcher

#

even reboot my computer

#

other minecraft instances are working fine

#

Description: mouseClicked event handler

#

Apparently some people had the same issue after having a corrupted saved (which happened to me) but they were able to make it work by removing the save

brave cairn
#

h

#

post your log then

gloomy elm
#

trying with a different version of Java

brave cairn
#

Errors in element tfg:earth/geode/barite:
java.lang.IllegalStateException: Failed to parse tfg:worldgen/configured_feature/earth/geode/barite.json

#

oh my bad

#

this is my fault for trying to write something during my lunch break 😂

#

just delete the geodes in that folder and the placed feature folder, except the amethyst ones, and it should work I think

#

I didn't think it would cause problems unless the features were actually used...

gloomy elm
#

testing

#

I removed all the geodes files exept the amethyst one

brave cairn
#

check that part of the log files again if it still doesn't work

gloomy elm
#

``js

Errors in element minecraft:worldgen/configured_feature:
java.lang.IllegalStateException: Unbound values in registry ResourceKey[minecraft:root / minecraft:worldgen/configured_feature]: [tfg:earth/geode/barite, tfg:earth/geode/calcite, tfg:earth/geode/gypsum, tfg:earth/geode/opal, tfg:earth/geode/pyrite, tfg:earth/geode/quartzite]
''

#

seems like i didn't remove everything

brave cairn
#

ok lemme just delete those files for you then

gloomy elm
#

oh

#

I get it

#

I missed the placed folder

#

trying again

#

okay it worked lol

#

thanks for your help

brave cairn
#

I made a push to get rid of them for now, sorry about that

gloomy elm
#

nah no worries

brave cairn
#

glad that was the only problem at least

gloomy elm
#

I saw the error in the logfile but I was like "well nothing changed before so it can't be that"

brave cairn
#

but yeah, unfortunately knowing how to read logs is a useful thing to learn because that's where so many problems get dumped

gloomy elm
#

definitely but with my poor skills :p

brave cairn
#

if there's a bunch of stack traces in a row you want to look at the first one, usually?

gloomy elm
#

it's kinda funny I corrupted my save which gave me a crash while loading world and when redownloading I had this new mistake

#

I thought both were the same

brave cairn
#

though sometimes that first one will have an "inner" exception with the real problem

brave cairn
gloomy elm
#

When I realized that I broke all the GT recipes

#

I downloaded a clean instal of Kubejs

#

the save didn't like it

brave cairn
#

huh

gloomy elm
#

well time to get back to breaking everything while trying to make my Steam Bloomery lol

brave cairn
#

I'll be home in like 4h

gloomy elm
#

I'm really confuse I added a really simple multiblock I have no crash everything seems fine but I see in the log that it doesn't register and EMI doesn't load all the GT recipes again

#

I can still see all the others multiblocks

#

Am I missing a step or something?

#

recipes are still working they just don't show up on EMI

brave cairn
#

if one part of gt crashes I've noticed that makes the rest of it not load either

gloomy elm
#

so there is some kind of issue with the way I create the multiblock

#

Should I first define the recipe type

#

launch the game

#

then quit and add the new multiblock?

severe matrix
#

and the problem with change in paste when you attach contration to water wheel directly that seems to also caused crashed

gloomy elm
brave cairn
gloomy elm
#

I will try that

#

I tried while removing the multiblock and only having the recipe type right noz

#

Okay it works

#

so it's the multibloc

#

I'm definitely messing something

#

I will try to use the recipe type on your multiblock and see what happens

brave cairn
#

🤔

gloomy elm
#

I'm having difficulty making an electric multiblock lol

#

well it will be knowledge for later I guess

#

who knows maybe I will be able to make it para steam easily after

#

(don't think so)

brave cairn
#

lemme finish eating then I'll fix the geodes and you can send me what you've got so far and I can give it a shot

gloomy elm
#

using my recipe type on your multiblock doesn't break anything

#

So I'm definitely making a mistake when I do my multiblock

brave cairn
#

good to test that!

gloomy elm
#

damn I forgot

#
//#region Steam Bloomery
event.create('steam_bloomery', 'multiblock')
.rotationState(RotationState.NON_Y_AXIS)
.recipeType('steam_bloomery')
.appearanceBlock(GTBlocks.CASING_TITANIUM_STABLE)
.pattern(definition => FactoryBlockPattern.start()
    .aisle("CCC", "CCC", " C ")
    .aisle("CCC", "C#C", "C#C")
    .aisle("CCC", "CXC", " C ")
    .where('X', Predicates.controller(Predicates.blocks(definition.get())))
    .where('#', Predicates.air())
    .where(' ', Predicates.any())
    .where('C', Predicates.blocks(GTBlocks.CASING_TITANIUM_STABLE).get()).setMinGlobalLimited(4)
        .or(Predicates.autoAbilities(definition.getRecipeTypes()))
    .build()
)
.workableCasingRenderer(
    "gtceu:block/casings/solid/machine_casing_stable_titanium",
    "gtceu:block/machines/macerator", false
)
//#endregion
#

there is something wrong here

#

come on I can find it

#

hmmm I may have find it

#

the .or wasn't included within the .where

#

for C

#

fingers crossed

#

nope

gloomy elm
#

for god sake finally

brave cairn
#

yooooo nice! what was the problem?

gloomy elm
#

I didn't include the .setGloballimited within the ()

#

I'm making the structure this time and will try again if I don't fuck up

#

If I can't convert it to steam multiblock I will give you the hand

brave cairn
#

ooh, classic parenthesis issues

gloomy elm
#

yup

brave cairn
#

I think I ran into something similar when I was starting mine haha

gloomy elm
#

it took me so much time to understand i feel bad lol

#

well atleast now I know

severe matrix
#

weird setup

gloomy elm
#

ahah that was just a test

#

@brave cairn sorry for the bother I was wondering how do you get the path for texture easily

#

without having to go to the github or go through the mod

brave cairn
#

github lol

#

🥲

#

I cloned gtceu locally just so I could find stuff in it easier

gloomy elm
#

Lol

#

I mean progress is being made

#

Need to find the texture

#

I wonder if I can use a tag

brave cairn
#

pick whatever you think looks most appropriate I guess

gloomy elm
#

thanks I'm doing a try with TFC texture I have no idea if it's working

brave cairn
#

oh to make it look like the tfc bloomery?

#

you might need to copy the tfc bloomery texture and put it in a folder, and rename the texture to "overlay_front.png" like all the others here 🤔

gloomy elm
#

I guess because the game just crashed lol

#
        .appearanceBlock(Blocks.getBlock('tfc:rock/bricks/granite'))
#

that doesn't work I guess?

#

oh the BlockS shouldn't be here

#

nah it doesn't like it anyway

#

.appearanceBlock has to be a GTBlocks. ?

brave cairn
#

yeah

#

appearanceBlock is like, the casing block - so in this case you'll want the same one as the other steam machines probably?

#

the texture in .workableCasingRenderer is the textures that's put on top of that

gloomy elm
#

So I need to do a copy of the bloomery from TFC and put it in the assets from kubejs

#

and name it as an overlay?

brave cairn
#

I believe so - I've not tried it before, but "mimicking what's already there" has done well for me so far!

gloomy elm
#

let's try

#

I gonna add a maintenance hatch for esthetic reason lol

brave cairn
#

do the other steam machines have one? I'd be consistent

#

I know the LBB does

gloomy elm
#

I don't think they do to be fair

#

only the LBB

#

I will check

#

hmm I may have an idea

#

so there is no maintenant hatch on the other Steam multiblock so either we put a maintenance/muffler hatch

#

a steel casing as that would make sense that we need steel before getting this multiblock

#

or bronze casing and the controler will be the gated one

#

I think using steel is good because there is no low pressure machine and only high pressure machine

#

then I guess we could put any brick stones that is compatible with #bloomery

brave cairn
#

idk, I kinda want to make this available right after you get steel, so making all the steel casings is gonna be more pricey

#

and all the other steam multis are bronze

#

also wow the steam input/outputs are pricey lol

gloomy elm
#

It's so strong compared to the tfc bloomery

#

I feel it's okay

#

And I'm saying only one steel casing in the middle to connect the input/output

#

that's still cheap

brave cairn
#

are the positions of the other components not customizable? they are in others

gloomy elm
#

I can but I thought it looked cool like that

brave cairn
#

oh, do we need fireboxes?

#

the other bronze multis that involve heat have fireboxes 🤔

gloomy elm
#

there is space to put firebox for sure

brave cairn
#

that'd be cool imo

#

but.. steel fireboxes might be too pricey here

#

this thing's gonna be super expensive lol

gloomy elm
#

I could imagine it that way

#

yeah but it's automatic

#

and it does parallel 8

#

that's such an upgrade from the tfc bloomery

#

if it's not expansive people will just skip the bloomery from tfc as fast as possible

#

that would be sad

brave cairn
#

wait it does parallel?

gloomy elm
#

yeah

#

i mean

brave cairn
#

oh

gloomy elm
#

it should

brave cairn
#

are we sure that's a good idea?

gloomy elm
#

We can play with the recipe time

brave cairn
#

I was more thinking of this just being an automatic one-at-a-time bloomery

#

and more automatable with the hatches

gloomy elm
#

The bloomery doesn't do 1 by 1 though

brave cairn
#

mmmm true

gloomy elm
#

so it kinda make sense

#

I'm testing with the updated look

brave cairn
#

what abouttttt

gloomy elm
#

Well it all depends

#

One is harder than the other :p

#

I'm always on the side of making TFC longer so people can't rush to GT

#

But idk

#

I mean changing the multiblock later won't be an issue I would advocate to go the harder road first and if during testing it appears it's just a fucking bother it will be time to nerf it

#

but I feel like making the arc furnace can be potentially far from early LV so this multiblock could be so strong that you don't switch until MV Arc furnace

#

but for it to be too strong it needs to be hard to unlock

brave cairn
#

did you see the recipes for the steam inputs/outputs? they're already pretty damn expensive aha, especially because at this point you've still got the 2 ingots = 1 plate recipe

gloomy elm
#

Let's me see how much the multiblock would cost

brave cairn
#

now there will be ways to at least get the forge hammer's 3:2, but still

gloomy elm
#

Is this one being removed?

#

that's between 64 and 106 steel ingots

#

well

#

we can use only one firebox casing on the bottom

brave cairn
gloomy elm
#

looks good though

brave cairn
#

I'm still a bronze enjoyer personally 😛 but ya we'll see

gloomy elm
#

Could be easy to switch to bronze

brave cairn
#

if the whole multiblock is bronze, the ins/outs switch their textures to look bronze too btw

gloomy elm
#

The hatches and buses would still need steel so

gloomy elm
#

if the casing and the firebox are in bronze that would still be around a stack of steel

#

that feels correct to me

#

Parallel is cool it gives you a big incentive to send them 8 by 8

#

it's the same time

#

what do you think about making the multiblock able to craft Refined directly and not the raw ones?

brave cairn
brave cairn
#

honestly if anything I'd be up for just making the forge hammers go faster lol

gloomy elm
#

Feel you

#

or

#

Parallel Steam Forge Hammer 😂

#

That doesn't work 😦

#

I don't know how to push a .png and create new file for the path

brave cairn
#

that's fine, I can do that part quick

gloomy elm
#

You know how to fix it so bronze looks like steel?

#

I can push the multiblock and the recipe type and send you the file

#

I put this one in kubejs/assets but there gonna be DS.store in the zip because it's from mac

#

never understood why apple put that

exotic wraith
#

the idea is that the mechanical age and steam age should be merged into one

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which is why its there right after the metallurgy age

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speaking of the modpack

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@brave cairn how much have you fixed of my merge issues?

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i might hop back today

brave cairn
brave cairn
# exotic wraith the idea is that the mechanical age and steam age should be merged into one

I'm still not fully finished with my create rework 🤔 lately I was thinking more like, at the start of steel age you unlock all the fancier andesite casing machines like the mech saw/drill/harvester etc, then there will be some recipes that use create to do similar kinds of "this machine makes plates cheaper" recipes. Then the start of steam will be behind black steel?

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idea is that you start with mechanical, then move to mechanical + a small amount of steam, then gradually go to the bigger mechanical machines that demand a whole steam engine to work

exotic wraith
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ohh

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i see

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yeah i recall you sent that mod here

brave cairn
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ye ye

exotic wraith
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Well, i'll look what to do now

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maybe i could start writing the quests for the primtive/metallurgy/tfg_tips

gloomy elm
#

@brave cairn I'm still confuse on how to make the bronze casings look like steel

gloomy elm
brave cairn
gloomy elm
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Oooh okay

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Well it's better than this mash up

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I will do that

brave cairn
gloomy elm
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do we want it to be any bricks from #bloomery?

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or just some of them

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I feel like it's all of the stones that are compatible lol

brave cairn
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yeah anything in that bloomery insulation tag

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so ideally people can just take their existing bloomery, swap the doors, add a few hatches, and it all just works

gloomy elm
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well time to add 20 bricks lol

brave cairn
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do tags not work?

gloomy elm
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I can't use the #tag obviously?

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Well time to try I guess

brave cairn
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lol, 'bloomery insulation' is an entire page and a bit of blocks

gloomy elm
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I know lol

brave cairn
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I sure hope the tag works

gloomy elm
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So am I

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if not I will only put the bricks

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(Predicates.blocks('#tfc:bloomery_insulation')))
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doesn't seem to work 😦

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would you type it differently?

exotic wraith
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my english is not 100% flawless

gloomy elm
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not gonna lie I used chatgpt often to reformulate

brave cairn
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haha I'm a good proofreader

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I have a reputation at work for being good at catching typos but not blatant bad algorithms when doing code reviews linkpepehype

gloomy elm
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okay this is so weird i put the #tag and now it accepts air for the bricks

brave cairn
gloomy elm
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the logs don't update when I put a block -_-

severe matrix
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ah code when one little symbol is a mistake for the whole code

exotic wraith
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my game crashes when i try to create a new world

gloomy elm
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oh you have the same issue i had earlier

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there is some kubejs files about geodes

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that are crashing the game at world creation

exotic wraith
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oh

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its 2 files, right?

gloomy elm
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yeah

exotic wraith
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the barite and the amethist

gloomy elm
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no it's like 7 files

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at two different places

exotic wraith
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i mean

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there was just 1 file

gloomy elm
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everything except the amethyst

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I guess?

exotic wraith
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in tfg/worldgen/configured_feathre/earth/geode

gloomy elm
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I had more than that

exotic wraith
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odd

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i did create a new branch from 0.9

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so

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maybe its something else

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i'll send the crash log

gloomy elm
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placed_feature folder and configured_feature folder and I had to remove everything except the amethyst

exotic wraith
gloomy elm
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oh it's a new one

exotic wraith
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@brave cairn i think i'm having issues unrelated to what tomtomtom faced

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i'm gonna look into getting my ore index tool into the 0.9 branch

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i want to have another tool so we can manage the damn language files

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because i hate having just a singular monolithic json file

brave cairn
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oh hold on I fixed those gimme a sec

brave cairn
brave cairn
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@gloomy elm so I guess we either add all the tfc bricks (as in, just the normal bricks), or we could be evil and have them make fire bricks/coke bricks

exotic wraith
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actually, where was my tooling? i dont remember where that csproj was

brave cairn
# exotic wraith *whatdidyoudo*

basically, there's a lot more stuff in it - from "we need to check like 8 blocks to replace with deepslate ores" to "now there's 3 different indicators but at least there's no more multiple sized buds any more" to "also let's add raw ore blocks into the mix"

exotic wraith
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ay, yeah i see it there now

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surprised we dont have a solution file

gloomy elm
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Though adding all the bricks seems also fine

exotic wraith
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@brave cairn you mind if i cherrypick the C# projects into 0.9

brave cairn
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go 4 it

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oh yeah lemme submit my shit so you can run the game

exotic wraith
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okie

brave cairn
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done

exotic wraith
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aight

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just pushed the TFGCSharp solution

brave cairn
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is that a separate solution or is all the kjs stuff going in it too

gloomy elm
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If Space begins at HV/EV I can stop the revamping of the quest at this point?

brave cairn
gloomy elm
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okay no worries

brave cairn
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(and when we get to it, we're not gonna change the gt progression that much)

gloomy elm
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you can miss match the bricks if you want

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but who would want to do that lol

brave cairn
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thanks for the idea ❤️

gloomy elm
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no worries and I'm quite happy to have learn how to do it

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last thing before finishing it

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do we want bronze firebox on the full layer bottom or not?

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could look a bit better

brave cairn
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I was thinking of a + shape, with you also being able to swap them with the steam input and item input?

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so 3 casings + one of the others each

gloomy elm
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like that?

exotic wraith
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i'll add a "LanguageMerger" project

gloomy elm
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lol

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I guess we could do that also

brave cairn
brave cairn
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multiblocks are supposed to be pretty customizable!

gloomy elm
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I can allow some customization but this one doesn't allow for much

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I will make firebox and busses swappable

brave cairn
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I'm still a fan of this shape haha

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fireboxes and inputs on bottom, then controller + bricks, then output + bricks

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lets people put the ins and outs on whatever sides they want

gloomy elm
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should be the opposite I guess

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because in the TFC bloomery we throw the input from the top

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and grab it from the bottom

brave cairn
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lol, that's true

gloomy elm
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Okay I gonna do that then

brave cairn
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hm how about, steam input and 4 fireboxes on bottom, top is all bricks and the item ins/outs

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then you can do the preview with them in the order you want! if you'd like

gloomy elm
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sounds good let me try that

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with the bottom and the top being interchangeable ?

exotic wraith
#

So, main idea on this program.

You have hte "LanguageFiles" folder, its split into the mod to override tokens and then a folder. the folder itself is the locale you're aiming to write for. You can add as many JSON files to these folders.

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running the program goes thru each folder, splits them into mod, then into locale

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then merges the individual json files into one single json file, the "output". and puts it in the assets/modid/lang folder

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with the output file's name as the locale

brave cairn
gloomy elm
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Input/Output anywhere on the top and firebox and steam input anywhere on the bottom

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I went that way

gloomy elm
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oh even the mid layer

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sure

brave cairn
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sure why not

brave cairn
exotic wraith
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i plan on having a README file at the root of each mod's language folder

brave cairn
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awesome! I hated how big some of them were getting lol

exotic wraith
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that says

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"Hey, DO NOT modify these, your progress will be LOST"

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"look into the folder with the program"

brave cairn
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tbh you can probably put it at the root of /kubejs/assets/

exotic wraith
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maybe

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i dont want people to just

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not notice it

brave cairn
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like README_IF_TRANSLATING.txt

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I mean if they send a PR for it then we can just point them in the right direction, and their file will be saved on github in case they overwrite it anyway

exotic wraith
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yeah

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Files located at "assets/x/lang" (where x is the modid youre looking to translate), which are the localization files, are AUTO GENERATED by an external tool in the repo ("minecraft/tools/LanguageMerger")
This means that any changes done to the files in "assets/x/lang" WILL BE OVERWRITTEN the next time the tool is ran!

If you wish to properly write localization for an already supported/translated mod:
1. Go to "minecraft/tools/LanguageMerger/LanguageFiles"
2. Go to the folder of your mod of choice.
3. Open the Localization folder for your language, these are the actual locales supported by the mod (ie: en_us)
    * If youre looking to add a new language, create a new folder with your chosen locale
4. Edit, or add a new JSON file with your language values.```
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ythink this is good enough?

gloomy elm
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well I feel like I'm understanding so that's a good test if I can do it