#🚀EN - 1.20 Modpack Contribution Megathread

1 messages · Page 8 of 1

gloomy elm
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You won’t replace them before EV

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I mean why not

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But then I feel the danger is the pack becoming easy

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When it’s been promoted as an expert pack

coral vault
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Using create for crushing and rolling works well because it makes sense. But I think bulk blasting should probably be removed since it doesn't really fit the pack well

brave cairn
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why? it can only do normal furnace recipes

coral vault
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It just feels wrong

gloomy elm
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Then it’s stronger than the Multi Smelter

brave cairn
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it doesn't replace the EBF

brave cairn
coral vault
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Like air frying my copper ore

gloomy elm
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Not early game actually

brave cairn
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it just replaces the large steam furnace

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which is like, oh no, what a loss

gloomy elm
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Again why not I’m just afraid the pack becomes easy

coral vault
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I do like create for building tho. Trains and the rail road stuff is very nice

brave cairn
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it's gregtech man it's never gonna be "easy"

gloomy elm
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It could be if TFC is made easier and Gregtech easier

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Because of Create being too strong

brave cairn
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you want easy go play nomifactory where you get handed diamond mining hammers and an ore prospector on spawn 💀

coral vault
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I don't think create will really influence Greg all that much. It's basically just an in between to automate tfc and start preparing for steam age

gloomy elm
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Yeah but Nomifactory or Monifactory have custom contents above UV tier for Gt

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TFG doesn’t

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Well I don’t know it’s just a feeling when I finished TFG I felt it was hard early game

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And late game was a piece of cake

brave cairn
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I don't plan on tfg having tiers above UV, but space will stretch out the existing ones more

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make them significantly harder

gloomy elm
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What made TFG hard during my lets play was the fact that LV needed tons of blue and red steel

brave cairn
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cuz I think one problem with tfg is a lot of people quit as soon as they get into greg because of how much it hits them like a wall

gloomy elm
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And TFC wasn’t too modified

brave cairn
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whereas if we ease them into it a bit more, then they'll have more energy left over for the cool space stuff

gloomy elm
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If early Gregtech and late TFC is made easier the pack will be a piece of cake

brave cairn
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and I definitely want people to stick around for the space stuff!

gloomy elm
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I understand that but I feel make early game easier so people can get into space

brave cairn
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it's just a bit lopsided atm, tfc already makes the early game significantly longer than greg's early game

gloomy elm
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It modifies too much the essence of TFC and Gregtech

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Keep the early game hard

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And as a reward you reach space

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There is tons of pack where it’s hard to progress

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And it feels rewarding

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Monifactory has hard mode or expert mode

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Cosmic Frontiers has the slowest and hardest early game

uneven reef
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Tfc was made easier with greg, greg was made easier with create, what even is there left to make easier?

brave cairn
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if you want it to be harder, greg does have a bunch of options in its menu to make it harder

coral vault
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Yeah I don't really understand. Nothing's really that different

coral vault
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It's not like you can make aluminum with create or anything

brave cairn
uneven reef
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Changed to be easier if you make Create available earlier

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You already moved lv closer and made it cheaper

brave cairn
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I mean, we can have the create ones do 1 rod per ingot or something

uneven reef
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You can do that with inventory crafting

brave cairn
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I'm making steam age longer if anything

uneven reef
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You made hulls cost a tiny bit of red steel vs 4/4, that's moving it significantly closer

gloomy elm
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I need to have a larger picture to understand better to be fair

uneven reef
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Coloured steel is a significant resource sink until lv where it gets cheaper

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With greg's ore dusts giving 129 mb it's already significantly easier by default

coral vault
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But colored steel only needed to be used twice, because once you had the assembler you could ignore it

gloomy elm
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When I finished TFG the LV casing was only coloured steel and not steel

brave cairn
gloomy elm
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Tedious is kinda TFC and Gregtech though

gloomy elm
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That’s why I’m saying if the amount of ressources or the way to get them is made easier

brave cairn
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I think more people actually finishing the pack is a good thing

gloomy elm
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The processing lines should be harder

uneven reef
brave cairn
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I don't really want this to become another gtnh

gloomy elm
brave cairn
gloomy elm
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I mean at the end of the day you can do a hard mode

uneven reef
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If mining in a game called minecraft is tedium for you then it feels like something else is a problem

gloomy elm
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Everyone is doing that these days

brave cairn
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people hated when I changed the assembler recipe to all colored steel

uneven reef
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And not everyone has to like every pack, and it's normal

brave cairn
coral vault
brave cairn
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tfg hardmode: every block is now collapsible

uneven reef
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Or digging straight down

gloomy elm
coral vault
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Finding solutions to problems is part of the mechanics

gloomy elm
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Well we will see but making early game easy when it was the only hard part of the pack before is a change of philosophy

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And the pack will become easy for sure

coral vault
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I'm not sure why you are saying it's getting easier? Nothing is really changing

gloomy elm
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That’s what I’m understanding

uneven reef
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Lv entry cost got significantly reduced

brave cairn
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you guys talk about making tfc easy when I am removing hammer mining 💀

uneven reef
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Create (free machines) becoming available earlier is going to make it easier too

coral vault
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No create isn't being available earlier. It's just being split up so not all of create is unlocked at once

brave cairn
uneven reef
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That'd make no sense logically

gloomy elm
uneven reef
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A wooden machine with 2 small metal beams needing circuits

brave cairn
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why would I make the create ones so much cheaper lol, that would make no sense

gloomy elm
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An example on why I would be very cautious about Create

coral vault
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Especially if we raise the cost of create blocks

gloomy elm
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Wood farm when I played it where basically a deep hole underground with a Create basic farm

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And that was producing more than a EV Greenhouse

brave cairn
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the rod thing is just a time save, you could bang out all your rods on an anvil if you want

plain imp
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Because they're custom ítems, and on 7.12 we needed to prefix them or the recipes wouldnt get detected lol

gloomy elm
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And easily expendable

brave cairn
gloomy elm
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I think a way to make Create not too strong would be nerf heavily the speed

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And make it having a bad ratio

coral vault
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So we just need to increase the load on machines so they can't produce at high speeds

gloomy elm
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That’s one of the way

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But that needs heavy testing

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So it’s not useless but not too strong

coral vault
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That's not too difficult to do

gloomy elm
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I don’t know I never played a pack that nerf Create that way

plain imp
coral vault
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It is fair that a create press shouldn't produce parts extremely fast at like 10,000 rpm. It's too easy to get that speed

brave cairn
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anyway here's a tl;dr of my main changes for stone-steel age:

  1. no more hammer mining. You want ore that's worth a ton of mb? you have to actually work to process it
  2. add trip hammers to turn ingots into plates for the same 2:1 cost as an anvil. Reduces some tedium, yes it's optional. TFC has this mechanic as well
  3. graphite is no longer piss easy to find and requires exploring at low Y levels, so you actually have to interact with caves instead of digging straight down
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  1. nether has an alternative route for kaolin and other ores at the cost of being more dangerous, both from other mobs and from the environment. Solves the issue of some people getting fucked by bad worldgen
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see? I'm not making it piss easy

brave cairn
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and if you're making all these machines then you're gonna want one

brave cairn
plain imp
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yep

brave cairn
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can you see your pickle spear item ingame?

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have you checked for typos in your recipe?

plain imp
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nope to the first, yes to the second, no typos

brave cairn
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then something's wrong with your item creation

coral vault
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I also think create should have limits. Keep it around steam age. Shouldn't be able to hammer aluminum or titanium or anything like that

brave cairn
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but that's not a bad idea either

coral vault
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You mean ULV? I don't think they should be able to make something an assembler can

brave cairn
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I think the gradual "upgrade bits of your factory as you need them" that you do in the rest of gt is a good thing

coral vault
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Agreed

brave cairn
coral vault
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I see

brave cairn
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the only things that'll get replaced is like, the lv lathe, bender, and extruder lol, maybe the wiremill

gloomy elm
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I don’t even know if we use it

coral vault
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Yeah, but I think we can just code that in ourselves

plain imp
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duh, i might had to to the "const registerData" thing with the item creations too

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bruh

plain imp
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lolol

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Error in 'StartupEvents.registry': ReferenceError: "registerFFFItems" is not defined.
Fun

brave cairn
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I love javascript!!!!!

plain imp
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I have no idea what's wrong anymore

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lol

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unless i'm stupid enough to have missed a mayus i
if that's the issue i'm blowing a creeper to oblivion with 78 kegs of tnt

brave cairn
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you have no idea how many times I had scripts fail because of a missing brace or something stupid like that

plain imp
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i'd so loved missing ; on C

plain imp
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who would've thunk that tfg code would change that much form .12 to .19, i've finally refactored most of the original code! haha

brave cairn
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lol, which part?

plain imp
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are crops no longer considered a block for the startupevents.registry?

brave cairn
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uhhhhhh I have no idea, that's a kubejs thing isn't it?

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I don't know anything about custom crops 🤔

plain imp
# brave cairn lol, which part?

Most of it
Contraction "e." for "event." is no longer allowed, you need to use const on your startup scripts and server scripts, and declare it on main_scripts
Seems like some recipetypes changed, ex: crops no longer being a blocktype for a startupscript

brave cairn
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I wonder why we use const lambdas anyway, I've just been using functions with no problems

coral vault
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Const can't be redeclared so I like it when there's a project with multiple different people

brave cairn
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oh, huh

coral vault
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Function is generally better tho

coral vault
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But yes kubejs changed a lot between versions. The wiki is not up to date on the changes at all. So if you get issue I would check their discord server

plain imp
coral vault
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You have to format it differently

brave cairn
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@coral vault in java: look inside src/main/java/su.terrafirmagreg.core/compat/gtceu, most of the files there have to do with material stuff. Look at how some of the other tfc-exclusive tools like the javelin, mace, chisel, or propick are set up. You'll need to make a tag prefix (in TFGTagPrefix), a material icon type (in TFGMaterialIconType), and then go to TFGMaterialHandler and tell GT about the item objects from RNR.
in js: go to tfc/recipes.materials.js, again find the mace/chisel/etc and copy what they do, for your mattock. Then do the same sort of thing in gregtech/recipes.materials.js. Finally, add your extruder mold to gtceu/constants.js/TFG_EXTRUDER_MOLDS and the recipe to tfg/recipes.molds.js

and I think that's it. Plus you'll learn about ChemicalHelper and how gt's dynamic item generation system works, which can be very handy

coral vault
brave cairn
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if you think they'll be useful!

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I have no idea how to actually give stats to any new tool though, so you'll be on your own for that haha

coral vault
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Hopefully the mod uses the tier system correctly and you can just assign a new tier. But if they didn't... Then I'm not really sure how to do it lol

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If it's too difficult I'll forget about it. Not really worth spending that much time one. I added gt recipes for most of the stuff anyways so you don't even need the mattock at a certain point

brave cairn
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I personally found that the colored steel tools are still plenty of durability even later game

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I was halfway through my second red steel chisel lol

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especially how easy they are to produce more of later in the game, and you don't have to worry about building up enchants or anything

coral vault
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Yupp

brave cairn
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the other nice thing about chemical helper is you basically say "give me x amount of this item type with this material" and somewhere way else in the code you can say "actually for zinc ingots we're using create's item now" (as an example). You then don't need to refactor your whole code to deal with that

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and say "this item type is worth Y amount of material" so you can generate the casting/recycling recipes and just tweak one number later

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..something I should probably get in the habit of using more, lol

coral vault
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Can all of this be done in kubejs? I know you can create new chemicals there and assign them for recycling, but I'm not to sure about more complicated things like molds.

brave cairn
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yep, gregtech/recipes.materials.js uses it heavily

coral vault
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👍

brave cairn
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I am kinda tempted to do more .setIgnores() and use items from other mods where we can, like those zinc things, just for more item texture variety if anything else haha

brave cairn
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hm.. I wonder if afc is gonna make kapok even more OP in wood farms lol

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this thing is HUGE

brave cairn
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I figured out how to remove pages from the field guide with a resource pack

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the bad news, it worked a little too well

coral vault
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Welp 😬

plain imp
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Quick question, before, just declarating the item correctly, giving it the correct asset on /assets, would automatically make it appear on JEI
Now it doesn't seem to work, am i missing something?

brave cairn
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that should be all you need, yeah

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did you add your method to main_startup_script?

plain imp
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Yes
On my startup added it with const registerewhatever(event).....

On main_start.. added it to the itemregister lines

And assets are on the correct folder :shrug: No typos anywhere

brave cairn
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could you upload your files?

plain imp
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No

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just kidding, yes, let me do the latest tests for today and if it doesn't work i'll just upload it

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i'm hoping it's just another case of wrong syntax

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fuck yeah, it was wrong syntax

brave cairn
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alright so, the horse mod works, but the horse doesn't actually move around in circles, it just stands there and wanders a little as if it was attached to a normal lead. It at least works with a millstone though and at its super slow speed can do around 1 item every 4 secs

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so the balance is fine, I just wish the horse actually went in circles lol

coral vault
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Oh interesting. Would definitely be better if the horse moved

brave cairn
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it's pretty configurable at least. There's small, medium, and large entities that give different amounts of SU, and poor, normal, and great path blocks, though it's unclear what difference the paths do

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just that you can have it require some sort of block underneath in this 7x7 area

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comes with a ponder too, though the timings are off so the text goes too fast, lol

coral vault
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Lol

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Boutta leash a bear and conform it to the wonders of industrial civilization

brave cairn
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teehee it bounces

coral vault
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What is that for? Lol

brave cairn
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by default? automating leaves and doing unpacking recipes

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but we can use it for whatever we want

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I was thinking of a sifter

worthy tusk
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oooh leaf automation? humus?

brave cairn
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hm maybe

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there's this thing which I think is supposed to be a chem reactor, but I want to stick to greg for that stuff

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"compressor" or "vacuum chamber"

worthy tusk
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huh.

brave cairn
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this thing is funny. A centrifuge

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too bad you can't sit in it

worthy tusk
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lol

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we could probably keep that for some really really low tech recipes

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like... beets to sugar

coral vault
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You could use it to get honey out of combs 🤷

brave cairn
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yeah those sorts of things would be cool, no chemistry stuff

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there's this automatic sandpaper thing. It's interesting because it has to be ran at low RPM in order to work. If it's possible to add that mechanic to other machines as well, that would be a great way of keeping these balanced with LV

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there's this thing which by default just makes springs. Kinda boring though, I was thinking of also having it do fine wire maybe? since springs are barely used

brave cairn
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there's a thing called a "curving press" which is basically a mech press except you can swap the head

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so I was thinking of having it do LV extruder recipes, which is already pretty niche since it can only do tools, but hey

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by default it does things like turn iron blocks into cauldrons and stuff like that

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not sure what else to do with it 🤔

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we don't have to use all these, for example idk what we'd do with the sandpaper one, and there's also a laser thing that's very out of place

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hell yeah

coral vault
coral vault
brave cairn
coral vault
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Fair

brave cairn
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oh now THAT is interesting

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ok perfect, looks like the hammer's useful at least lol

coral vault
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Phew

brave cairn
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there isn't a way to have that rpm restriction on other machines, but they do all have a processingTime field, so we can have them take as long as we want. Perfect!

coral vault
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Do you know if you can adjust stress requirements on other machines?

brave cairn
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which is good because the hammer is a heavy boi by default, lol

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so we probably wanna tone that down for early game

severe matrix
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so bloom hammering ?

brave cairn
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yep

severe matrix
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pig iron too ?

brave cairn
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I'm planning on having them do anything that requires hitting the "hit" button 3 times

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so blooms, pig iron, colored steel hammering, as well as turning ingots into plates (at the 2:1 ratio)

severe matrix
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if that is the case then less people would rush for ebf with that since the most painful part is processing the pig iron and not the combination of ingot that required pig iron for black steel and blue steel with more steel

brave cairn
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I mean right now you also have forge hammers

severe matrix
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that is really slow, would create hammer be slow too ?

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create machine can be crank really high with the gear ration which making everything fast

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stacks and stacks of plate in seconds

brave cairn
brave cairn
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you can't make anything faster than 256 rpm

severe matrix
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na, 256 is fast enough

brave cairn
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YO I went to bed and had an idea

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solves two things with one solution

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PINE RESIN AS A WAX ALTERNATIVE

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  1. gives people a reason to go north!
  2. helps people who have bad bee RNG!
  3. another thing to use with the new tree taps!
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and apparently it used to be used for medicine in the past so it goes well with the new pills too!

coral vault
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I did add paraffin wax as a wax alternative

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using resin as wax doesnt really make sense logically. It would make more sense as a glue alternative

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You could distill resin into rosin which is a sealing wax. which isn't the same thing as regular wax, but close enough for the modpack

plain imp
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So fun
Adding a register###recipes to the recipes region of server_main_scripts, bricks my instance
Commenting that line out doesnt unbrick it lol
register.highprioritydata(computercraft) gets broken, and that's so weird because nothing of the recipe i coded is near enough any of those files

plain imp
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Just a heads up, if you use a register### name too long, it might permabrick your instance. Old name was 22 letters, with 3 letters and the exact same code works golden

brave cairn
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I'm mostly thinking about stuff like the vat and waterproof hide, not candles

brave cairn
plain imp
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you never sleep?

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it's been like 4 hours 🫠 lol

plain imp
brave cairn
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went back to bed after he left

brave cairn
plain imp
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Had to reinstall, but everything seems to be working so far

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With 1 ítem/recipe/food finally redactored the rest should go a bit easier

plain imp
brave cairn
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irl lol

plain imp
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Fair

brave cairn
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I haven't played my tfg world since jan

brave cairn
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@coral vault I tag-ified your medicine recipes and added mixing bowl versions of all the basic pills, is that ok?

coral vault
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Yeah that sounds great. I'll probably add some more stuff to the tags too, since some of the beneath plants have medicinal properties as well

brave cairn
worthy tusk
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something something wood tar?

brave cairn
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nah it's for making stick resin and another wax alternative, from cold plants

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just trying to add a reason to visit up north lol

worthy tusk
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i mean. i like the idea of integrating low tech stuff into mid tech stuff

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that's one of the reasons i completely removed the sulfur requirement from the gt recipe for the latex thingy

brave cairn
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the gt recipe for the latex thingy?

coral vault
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🤔

worthy tusk
brave cairn
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oh

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...is that just a local change or is that in 0.9?

brave cairn
coral vault
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Who doesn't need 20 different ways to make poison pills?

brave cairn
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...why are there even pills for all the bad effects anyway? 😛

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would be more cool if they were like, throwables like vanilla's splash potions or factorio's capsules that nobody uses

coral vault
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Mostly for the sake of adding more potion effects. But my goal is to add splash potion type effects. Not sure how I want to add it yet

blazing swan
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lace food with the bad pills

coral vault
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I thought it would be cool if you could poison a food or water source

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Yeah this guy gets it

brave cairn
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that sounds like a lot of work since you'd have to code the mob AI to come eat/drink it

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🤔

blazing swan
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pvp server, someone steals food, eat it, gets posion and dies

coral vault
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But currently day 10 of my work week and I might have to work this weekend too 🙂

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Yeah mostly pvp

brave cairn
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lol tfg pvp server sounds hilarious

coral vault
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Lol

coral vault
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Yeah... I need a break

plain imp
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funny enough, seems like kubejs and it's tfg implementation are a bit better now
block creator for crops not automatically takes the model and textures from the assets folders
back in 7.12 we had to manually write the model and texture json for it to detect them lol

brave cairn
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oh wow

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I only started on 7.14 and I guess it had a kubejs update then

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kubejs-tfc has had a few new things added to it since then too

plain imp
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good changes tbh

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glaring ones if you only worked on 7.12 lol

brave cairn
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btw, I did try to add "mysterious conversion" recipes, since it seems to be a tab you can kinda add whatever you want to? I'd like to at least have something in jei saying "you can get latex from these trees"

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or other crucial things that are buried in the book/quests somewhere

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didn't have much luck though

coral vault
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I thought jei had a specific tab for information? Not sure how to add to it though

gloomy elm
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wait for rain

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everything goes boom

brave cairn
coral vault
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Might have to look at another mod packs homework

severe matrix
coral vault
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Not me breaking OSHA guideline 29 CFR 1910.1001

brave cairn
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@gloomy elm btw did you see this #1331744604701069393 message

gloomy elm
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Using Create to make the crushed ores is exactly the middle ground i'm thinking about for difficulty

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And it's way more interesting than hammers giving crushed ores so easily

plain imp
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Anyone here has worked with placed_features/generated_features? (Worldgen stuff)

worthy tusk
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note to self - replace this stone block with the stone tag so we can make relays easier

brave cairn
brave cairn
plain imp
brave cairn
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can you be more specific lol

plain imp
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https://notenoughmail.github.io/kubejs_tfc/1.20.1/worldgen/#simple-block-stateI
I have the block created, i think. It's a wild crop block. Whenever i use that code in the link i shared (someone on TFC discord passed it to me), it says the world has corrupted datapacks. if i comment everything inside, it says the event.simpleBlockState can't be found

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I made a ticket on the kubejs server too and no one has answered yet 🫠

brave cairn
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kubejs server is kinda useless I found

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uhh I've not used the kjs feature stuff, I've just done it all datapack file style

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what I'd do is just look through the tfc gihub, find the features for their own crops, and copy it into tfg

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and like the guy in the tfc server said, just crank the spawn number way up to test

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you could also look at the ones I've done for the beneath

plain imp
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That's so helpful, thanks

brave cairn
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is that sarcasm, sorry I just woke up lol

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I can help you with more specifics

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since I basically did the worldgen for the reworked nether, I had to learn quite a lot about how features worked

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but starting by copying existing ones and fiddling with them is a great way to start

plain imp
brave cairn
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oh also when you make your file you'll have to actually add it to the biomes. TFC uses some tags for overworld ones, otherwise I put it in the biome files for nether ones

plain imp
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I tried looking through the wild_crop files but i couldnt replicate em lol

plain imp
brave cairn
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the tfc tag list is on their online docs, under their worldgen section somewhere, you can add them at the bottom of server scripts/tfc/tags.js I think?

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near where the ore veins and glow lichen are added

brave cairn
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oh you'll also want to add the "can be snow piled" tag to your block so it gets covered by snow in winter

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sometimes it can also be helpful to make your configured feature place something like magenta concrete when testing, makes it more visible

plain imp
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forgot to answer, was busy cleaning a bit the refactored code haha

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thanks

#

funny enough, made a configured patch feature, if i made it place wild_crops, it worked
if i made it place my wild_crop block, the function straight up stopped working

#

lol

spiral lintel
#

trying to learn neoforge, they used the "braces start in the next line" convention WokePepe

brave cairn
#

the only correct convention

spiral lintel
brave cairn
#

I bet you also use spaces instead of tabs, heretic

spiral lintel
coral vault
#

Y'all don't write all your code in one line?

#

Wasting paper smh

plain imp
#

i code in paper

#

debug by thinking really hard about the code

#

i send the code to pr by fax

plain imp
#

i require assistance.
what's the syntax to create an item/block/whatever so it creates as kubejs/mymod/itemname?
If i create it as event.create("itemname"), or("kubejs:itemname"), it automatically wants to take the textures from a folder called kubejs inside assets, not the "mymod" folder.

brave cairn
#

just event.create("mymod:itemname")

#

it'll still need to be in the assets folder tho

#

kubejs/assets/mymod/whatever

plain imp
brave cairn
#

@coral vault do you have any interest in making your custom structures actually lived in by any chance? the person who made the kaolin klayze is working on some primitive-themed illagers

#

#1337210033406087188 message

severe matrix
#

so will miner helmet be added ?

brave cairn
#

pretty nice, having a hand free for a shield

severe matrix
#

it looked like a great idea but it also seems like a perm light source to swap out for a helmet slot

brave cairn
#

yeah, less armor

severe matrix
severe matrix
brave cairn
#

eh too complicated

#

and it's just a small candle

severe matrix
#

it will be abused in ther early game and everyone will just walk around with a miner helmet once it is made

#

i could already see the image already

brave cairn
#

that's why I changed the recipe to need glowstone :)

coral vault
brave cairn
#

sounds cool!

plain imp
#

How is a blockstate from assets linked to a created block?
Example for your event.create('tfg:charred_log'), there's an asset with the variants in assets/TFG/blockstates

brave cairn
#

the feature is the one that does stuff with the blockstate

#

I pass those blocks to the vanilla cherry tree feature placer, which is already set up to use the blockstate of logs to place them in directions

#

so kjs says "here is a block with this id, and it has this property", then the block state says "when this property has this value, rotate the model"

gloomy elm
#

I was wondering if it was plan to make Universal Circuit ?

#

A circuit that shares the tag from #gtceu:circuits/lv as an example and can be made easily from any other circuits of the same tier

#

so it's easier to automate for AE2

brave cairn
#

I don't really get what you mean, there's already cheaper and cheaper circuit recipes as you progress

gloomy elm
#

I mean it's a custom made circuit that the only way to craft is by using circuit with a ratio of one to one

#

the goal is to encode your patterns with this universal circuit and not having to change later when you unlock easier circuits

#

Usually the recipe is something dumb like Assembler on #9 with only a circuit getting you the same tier universal circuit

brave cairn
#

oh, is that to get around ae2 not understanding what a tag is?

gloomy elm
#

exactly

#

AE2*

brave cairn
#

right yeah

gloomy elm
#

The only bother of doing that is the texture for the universal circuits*

#

each packs made their own textures

brave cairn
#

I'm not totally against it but we'd need art and everything for it, as well as communicating to people what it actually does -- like I wouldnt've guessed just based on the name

gloomy elm
#

I was thinking about that while making the quest

brave cairn
#

though whenever I unlocked a new tier of circuit I only had to change like... maybe half a dozen patterns in my system, it wasn't that big of a deal

gloomy elm
#

I think it's mostly betting on the futur with expending Gregtech

#

I can make dumb skins for now and see later on

#

if someone wants to have a try

#

or we can ask an other modpack teams if they don't mind sharing

brave cairn
#

sure, feel free to make this system with placeholder textures for now

brave cairn
#

how are the quests going btw?

brave cairn
#

idea for the future: you know those globes that ad astra has? the ones of each planet
what if they were trophies you could craft to basically say "I have conquered everything this planet has", and like, the one for earth would be one of the saplings from each temperature/humidity extreme.
Just a bonus goal for fun. And maybe all the planet trophies would do something (as like, a "true ending" sort of side goal?) right at the end if you get them all

bleak jolt
#

Could be good

gloomy elm
#

I want to get onto it this Sunday

#

I still need to successfully launch the 0.9

#

I tried to download Pakku it didn’t launch on my Mac so I need to try with my pc 😅

gloomy elm
#

The « I finished the pack » reward but could be turn in exploring every aspect of the pack

#

Since there is none crazy ending for now

brave cairn
#

yeah that sounds good!

severe matrix
gloomy elm
#

As a « veteran » player of GT I would say the vanilla version is kinda chill/easy

#

But it’s a very crazy mod when you do it for the first time

#

So it all depends which Gregtech players you are targeting

#

Honestly I’m no game designer neither I’m a mod maker or modpack maker

#

So it’s a very personal feeling

severe matrix
#

i feel like we need something to abtain ore like a void miner of somesort then

gloomy elm
#

If you have a large miner you can move it around with Building Gadget or Create and ores should never really be an issue in the modpack

#

But depending on how it’s going it could be interesting to have a void miner

severe matrix
#

like in creating ore out of thin air with a large set up and required a large amount of energy to get it

gloomy elm
#

The void miner is in GTmodern now

#

Just need to config the ores

#

But I guess before doing that we have to wait to see how space is integrated

#

Personally I would love something like having to setup void miner in planets orbit

#

Or some special planets

#

I would even go as far as removing some ores from the overworld and put them exclusively in space

#

But that’s big philosophy change on the modpack

#

Not my call

brave cairn
gloomy elm
#

Im not gonna touch it then

brave cairn
brave cairn
#

"creative clay" maybe lol

#

idk I just like the idea of coming full circle back to stone age mechanics lol

severe matrix
#

the idea of void miner really come up more when you are late in game when soem of the ore could be infi but some are not which required other ore to get and carrying all the ore around is really required labour instead of one structure that just do mining infin in one spot

brave cairn
#

and in order to power it, instead of spamming fusion donuts, you could "drill" plasma straight from the sun

#

because "craft things to send into a magic box that produces power and call it a dyson swarm" isn't as fun as literally building the sun drill setup yourself lol

gloomy elm
#

I like the idea of extracting from the sun

#

You should look at Sky of Grind it's GTm modpack i'm playing these days that tried an interesting space integration

#

not gonna lie though it goes high in Gregtech tiers but some ideas are interesting

#

I think there is a multiblock you can only make on a specific orbit to extract some liquid that you can use for other thing

#

but well I guess this isn't the time yet to think about all that

brave cairn
#

haha true

#

yeah I don't have any ideas for the gas giants besides "set up a gas collector in close orbit to get its atmosphere, which you can then distill to get different stuff" with the idea that you could pick and choose which ones you wanted to bother with

#

as a replacement for something like ender air

brave cairn
gloomy elm
#

And I think when you progress even further you can unlock new way to make even more liquid star

#

The core idea is interesting but I don’t think it’s the exact way we should handle it because we simply don’t need as much materials

#

And for the kubejs I think it’s basically a multiblock that only works in a biome

#

Or a dimension like Saturn orbit for example

#

Also I’m pretty sure next GTm update is implementing a way to lock recipes behind validated quests

#

That could also be an interesting way to implement stuff

#

I will send you pics tomorrow or on Sunday

brave cairn
#

oh neat

#

I'm not sure we'd use the quest thing directly but it could be useful for technical stuff?

coral vault
gloomy elm
#

I guess one way I think that could be interesting is making shortcut

gloomy elm
coral vault
#

Would be really funny

#

Pretty easy to implement

gloomy elm
#

Creative clay that you get from a TFC method using end game GT materials

#

Back to the basics

brave cairn
#

you want that NAN license? better dig out your anvil and forge again

gloomy elm
#

After spending hours on Gt and space you have to go back to the overworld

#

Ahah yeah bring back the anvil 😂

brave cairn
#

you didn't really finish TFG until your license says "perfectly forged"

gloomy elm
#

I don’t know when the modpack will be there but not gonna lie I won’t forget

#

That’s the perfect way to end the pack

brave cairn
#

hehehe

#

yeah the endgame stuff will probably be done last

#

I mean these kinda NAN license things can be done whenever, but the rest?

#

like the sun drilling? later

gloomy elm
#

Yeah I guess even if it’s exciting there is more stuffs to do for the present :p

coral vault
#

That would piss so many people off

brave cairn
#

that being said, when we get more into space development, things like gas giants and so on could be good smaller projects for other contributors to do while I figure out all the worldgen stuff 🤔

gloomy elm
#

I’m limited to making basic stuff with kubejs 🙏

brave cairn
#

the worldgen does just naturally take a while to get looking good

gloomy elm
#

I was wondering what’s the position of Exception on the modpack now? Do what you want just supervising it follows the modpack philosophy?

brave cairn
#

kinda all he can do until he gets time again yeah

#

he did say he'll have more time this summer at least

gloomy elm
#

I see it’s actually nice of him to trust people to make good choices on the modpack

brave cairn
#

yes I'm thankful he's been so flexible!

#

back in jan he had a bit more time to actually check PRs and go through stuff, and I think all of our help then has built up some trust

gloomy elm
#

That would make sense and I mean it’s great for him to see the modpack being updated while he’s busy

brave cairn
#

it's kinda funny to look at an old roadmap I found from back in like, october

#

there was stuff on it like the aether and draconic evolution lmao

coral vault
#

Yeah it's for the best that we try to stick to a theme lol

#

Could imagine being in the middle of MV and then being forced into astral sourcery to progress?

brave cairn
#

there's many reasons why I have no interest in playing gtnh and that sort of thing is one of them 😛

#

found it

severe matrix
#

all i see is russian

brave cairn
#

well yeah

coral vault
#

Common tower of babel L

brave cairn
#

exception is russian and barely knows any english

severe matrix
#

oh shit the first thing i saw is already about AntiqueAtlas

#

potion making

#

lol they mention about the tap problem too

#

Кнеппинг резины (Не работает, возможно ошибка аддона, я не знаю крч)

#

"Knapping rubber (Doesn't work, maybe addon error, I don't know)" google translate

#

Добавить какие-нибудь рецепты для миксера Create, иначе он бесполезный (Подумать над возможностью добавления поддержки миксером сплавки металлов TFC)

severe matrix
#

what your though on this one

coral vault
#

For heated mixer right?

brave cairn
#

I don't want to make the crucible completely useless

severe matrix
#

and this one "Ограничить спавн рыбы тфк (вызывает лаги)"

#

Limit fish spawn tfk (causes lags)

#

does fish really cause a lot of the lag

coral vault
#

Uhhh. I think it's because they use their own mob cap. But it really isn't that bad

severe matrix
#

"Make the sprinkler connect more natively to the Greg pipes" i saw this in the low proity lol

brave cairn
#

idk about lag but it does make a lot of noise, and they do kinda stop other animals from spawning

severe matrix
#

and i see draconic and extram crafting at the last two on high prioity

brave cairn
#

lol, I very much hope not

severe matrix
#

Интеграция ExtremeCrafting (Перенести многие рецепты машинок например и другого контента в верстаки 5х5 и более)

#

ExtremeCrafting Integration (Transfer many recipes for machines, for example, and other content to workbenches 5x5 and larger)

#

Добавить Draconic Evolution

#

and this explain itself ^

brave cairn
# bleak jolt https://youtu.be/91o_bIhh4LY?si=9QAXJJTa4BrfLzcK

watched this - I like how the guns actually look minecrafty, idk how to feel about the sheer number of them but I'm not a gun person haha
I don't think we need this for 0.9 but it could def be useful in one of the space updates since there will be more stuff to kill

bleak jolt
#

got it

#

maybe make some of them uncraftable

coral vault
severe matrix
#

"What has been put on the back burner, or ideas that will not be realized." well i hope thse two are not applied

brave cairn
severe matrix
#

Make custom weight for non-TFC blocks and items this lookes like the only content that they are going for right now that is at mid priority

brave cairn
#

putting it below the overworld was his idea

#

and when I started working on space stuff he said it was something he was hoping to add for a while, so he approved of that too

severe matrix
#

lol i see food and stuff on the vintage one

brave cairn
#

I have no clue what's going on with vintage

severe matrix
#

there is so much more stuff being work on the vintage

#

"Make all recipes in groovy scripts"

brave cairn
#

I think that's one that xikaro works more on? that's all I know

severe matrix
#

yes, he is on three of the mid proity task

#

and few in the low too

bleak jolt
#

i didnt checkl the full vid

brave cairn
severe matrix
#

Xikaro Clean up tfc resource files, there is a lot of unused crap there

#

lol look at this one

severe matrix
brave cairn
#

it'll be official as soon as it gets merged into the main repo 😛

severe matrix
#

hay look at this

coral vault
#

I wonder if it will populate a little more when we are closer to finishing development

#

I'd probably play on the server after it's done

brave cairn
#

ya who knows

#

I'm just happy that things are still active after hecuba's series has been getting fewer views

coral vault
#

How much did things change from those videos? Started playing before then and joined the discord later on

brave cairn
#

videos?

#

god I hate that model it looks so out of place in minecraft

coral vault
#

I might be able to change the Stargate model depending on how it's made

brave cairn
#

oh!

#

he's on uh 0.7.14 I think

#

so... not that much has changed fundamentally since then

coral vault
#

Oh no I meant the popularity of the server

brave cairn
#

oh! well the popularity was his fault, I only started playing because of him haha

coral vault
#

Lol

brave cairn
#

as did many of the others here

severe matrix
#

so is me, i was into tfc and felt something lacking

brave cairn
coral vault
#

I started playing when it was added to curseforge. I love tfc packs lol

coral vault
severe matrix
#

i see non in the road map

brave cairn
#

I don't really see much of a point to it honestly

coral vault
#

Neither do I

severe matrix
#

i mean hay it is teleportation

coral vault
#

I'd prefer something more like tempad

severe matrix
#

but the requirment in the gtnh is like ridiculous

coral vault
#

It's kinda the point tbf

severe matrix
#

it can be a thing but the prioity is way too low

#

compare to the unfinish part of tfg itself

coral vault
#

Adding goth girls is a higher priority

brave cairn
#

tbh the only sort of thing I could see a stargate for is going from like, earth planets to whenever we start doing scifi planets

coral vault
#

What about something like this?

#

I think this one lets us require energy ^

brave cairn
#

energy use is cool

#

the sort of thing I was looking for, at least for within-solar-system teleporting, is something that maybe requires a fluid? so we can feed it rocket fuel and then swap the model for a little rocket going off

coral vault
#

Honestly. Could probably make that just a custom asset

#

Does gtceu still let you make custom machines on the newer version?

brave cairn
#

yep

coral vault
#

Might be able to have a machine take inputs and then when it finished use a kubejs script to teleport the player

brave cairn
#

so the netherarium/enderarium still work for now, and the electric greenhouse is also technically "custom"

coral vault
#

Not sure the mechanics on how we can get it to detect what player to teleport

brave cairn
#

yeah I'm not sure of the specifics honestly

#

even just something like a waystone but you have to rclick it with a bucket of rocket fuel or something would be good lmao

coral vault
#

Hmmm

#

I know tempad can require item consumables and RF, but I'm not sure about liquids

#

Could always use fuel cans

brave cairn
#

yeah

coral vault
#

Just realized that what we want is exactly what the rocket launch par is lol. Just less long animations

brave cairn
#

basically!

#

rocket launch is fun but also slow

#

so... some sort of fast travel would be nice for qol

coral vault
#

My vote is for tempad. Way stone is good too but needs a reskin

#

Could just do both ngl

#

As far as I know waystone only lets you set and exp requirement. Which isn't very good

brave cairn
#

mm and we don't use xp for anything atm

coral vault
#

And there isn't really a source of exp for peaceful players

brave cairn
#

yeee

#

honestly if there was a way to just hide the xp bar that might be nice lol

coral vault
#

there probably is a way ngl

brave cairn
coral vault
#

Would be cool to have an enchantment alternative

brave cairn
#

that's what perfectly forged is for :p

#

what sort of enchants would even be useful?

#

tools last so long that by the time one breaks you can make the next tier

#

so unbreaking and mending are useless

#

tools already get so much faster than vanilla so efficiency is useless

#

I could maybe see the case for like, prot on armor but at that point we might as well just buff the existing armors? like make nano stronger than colored steel or whatever

#

bow enchants? why not a gun mod?

coral vault
#

Except it isn't available on gtceu late game stuff right?

brave cairn
#

feather fall? hazmat/nano boots cancel fall damage entirely

brave cairn
coral vault
#

I guess I'm just vanilla brained. Seeing things without glint just doesn't feel like they are peak yet

brave cairn
#

it doesn't show any difference in the tooltip but if you compare a perfectly forged and normal tool, there's definitely a speed difference

#

(weird interaction between gt and tfc I guess)

coral vault
#

I see. Do they come with the nbt when processed with machines?

brave cairn
#

not by default but it's easy enough to add

coral vault
#

Maybe add a way to upgrade the equipment to be perfectly foraged

#

So it isn't applied by default

brave cairn
#

I'm still just kinda.. not really sure it's needed?
we'll have to see in the playtests

coral vault
#

Valid

blazing swan
#

is there anything that needs to be done that is core functionality?
what is broken that means that we couldn't update the curseforge with all the changes?
or are we wanting to add all the content before we release?

brave cairn
#

as for curseforge, well, nobody can do it except exception or xikaro I think, and it would be good to have everything playable and mostly finished before starting playtests -- but we can do playtests without uploading it there

#

I remember when 0.8 was on cf, we'd get people in here all the time who downloaded it, not knowing it was an alpha

#

so I think it would be better if we only uploaded it there when it was good enough for new players to play and not get horribly stuck

coral vault
#

Yeah lol

#

I don't have to work this weekend!

#

Only a 12 day work week instead of a 19 day one

#

I can finally work on modpack features

brave cairn
#

what the hell do you do that has such long work weeks

coral vault
#

I work in the medical device industry. So sometimes we get big demands out of nowhere and have to do overtime

brave cairn
#

damn!

coral vault
#

So if people could stop getting heart disease it would positively impact my Minecraft modpack developing experience

brave cairn
#

I'll do my best, man

coral vault
#

Thanks 😎

brave cairn
#

I got my parents visiting this weekend for mothers day here, but I also have an extra day next week

coral vault
#

Extra day off or an extra day of work?

brave cairn
#

first

#

I did two extra days of work a few weeks back so I had one extra off this week and will have another off next

coral vault
#

Nice!

#

Would be cool if I got days off for working extra days

plain imp
#

I'm so lost rn lol

#

Configuring a feature, when i give it a default wild crop to place, it does, when i give it my feature name, it doesn't place anythin glmao

plain imp
#

Do i need to "create" a feature item somewhere? I already have the configured and placed feature files, and the game says there's missing or corrupted data

coral vault
#

@brave cairn working on the mattock heads now. Do you know how to properly import other classes? Im trying to provide information to the material handler

#

interestingly It seems like they just used most of the coding from the tfc chisel.

coral vault
#

weird bug with logs. Also cant make dug out canoes (even when stripped)

severe matrix
#

birch is not soft wood that can be made into a canoes

severe matrix
coral vault
severe matrix
#

use pine or something

coral vault
#

yeah canoes are fine. Im just dumb

coral vault
#

has it always been like that?

severe matrix
#

always

severe matrix
coral vault
#

😬

#

my dumb ass would

coral vault
brave cairn
#

🗿

brave cairn
# coral vault 🗿

for that one on the right, do you know about structure voids and cave air?

brave cairn
brave cairn
plain imp
#

🤷‍♂️

#

Did everything again

#

Wild crop block is correct, correct texture, items drops, model
I have the files for blockstate, model, textures in the right place
The /place feature kubejs:cropname just doesn't spawn anything

#

Logs don't throw me any errors either lol

brave cairn
#

/place hardly ever works for me too lol

plain imp
#

bruhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

it works for all the other crops :(((((

#

so the only thing i can do is pump the spawning to max and go search for it?

brave cairn
#

yeh

plain imp
#

fml

brave cairn
#

you can do /tfc count to look for your block within a radius

plain imp
#

oh nice

#

do i need to add a tag for the block to be able to count it? lol

brave cairn
#

shouldn't

#

if you're still stuck, post your files and I can try it out if I have time today

plain imp
#

Thank you so much

#

I'll probably post em on my own fork :p

#

have edited like 4-5 files, hard to post everything on dc

plain imp
#

aw beans it didn't work
pumped the spawnrate to max on the placed feature and nothing spawned on a new world for like a thousand blocks or so

#

might have missed a tag that tfc needs to spawn it or something, idk

#

good night

brave cairn
#

did you add it to the biome tag?

plain imp
plain imp
#

Lol

brave cairn
#

then you put it in one of these tags

#

tfc:feature/crops looks like the one you want

plain imp
#

Huh

#

I think i did that, but on server_scripts

#

I'll do place it on startup, thx

brave cairn
#

no you're right it's server

#

mb

coral vault
coral vault
severe matrix
#

Pyritie we need a recipe to remove the lid from a lid jar to make jar without lid so people can scorp honey with it

brave cairn
#

scorp

brave cairn
coral vault
#
java.lang.IllegalStateException: Unbound values in registry ResourceKey[minecraft:root / minecraft:worldgen/structure]: [tfg:plains_temperate_house_0] 
#

crashing when trying to test the structure

#

not really sure what the issue is since this is all it says

#

seems like the issue is with the pool file. But it looks fine to me```json
{
"name": "tfg:plains_temperate_house_0_pool",
"fallback": "minecraft:empty",
"elements": [
{
"weight": 1,
"element": {
"location": "tfg:temperate/plains_temperate_house_0_0",
"processors": "minecraft:empty",
"projection": "rigid",
"element_type": "minecraft:single_pool_element"
}
},
{
"weight": 1,
"element": {
"location": "tfg:temperate/plains_temperate_house_0_1",
"processors": "minecraft:empty",
"projection": "rigid",
"element_type": "minecraft:single_pool_element"
}
},
{
"weight": 1,
"element": {
"location": "tfg:temperate/plains_temperate_house_0_2",
"processors": "minecraft:empty",
"projection": "rigid",
"element_type": "minecraft:single_pool_element"
}
}
]
}

#

figured it out

#

I had a typo in the file name so it didnt match the path killme

#

works! next I need to try out loot tables

#

(they will be much rarer than this lol)

#

interestingly indicator blocks ignore cave_air

#

shouldve expected supports to not generate right lol

brave cairn
#

those look like a cool start!

coral vault
#

thanks! just wanted to start simple so I can understand how it works

brave cairn
#

rotation stuff is weird haha

#

for loot tables you want a command like this
/give @s minecraft:chest{BlockEntityTag:{LootTable:"mod_name:loot_table_registry_name"}}

#

edit the last bit to like, tfg:plains_temperate_pool for example

#

then place the chest down as part of your structure but do not open it

#

you want its "unopened" state to be registered into the structure, so it'll correctly get randomized loot

#

(took me a bit to figure this out haha)

coral vault
#

do you think it works with vessels?

brave cairn
#

not tried it!

#

but I don't have high hopes

#

it didn't work when I tried ae2 sky stone chest or greg crates

#

though I only tried those with randomized inventory. I think sky stone chest might work if you had the same inventory over time (which is boring), whereas the greg crate wouldn't even get saved into the structure lol

#

no clue about vessels though 🤔

#

oh, the "framed secret storage" also worked for same inventory every time, didn't try it with random

severe matrix
#

it is suppose to be really new ?

#

if not then consider putting more holes on the top and maybe a few vine around the bottom of the building and green on the thatch as in real life they last short when not maintain

coral vault
#

there are three different states for the buildings. new, collapsed, and ruins. There are talks of adding illager type enemies so the new buildings are mostly meant for those

brave cairn
#

any luck with the java dependency stuff?

coral vault
#

havent worked on it yet today. Took a break to work on structures

#

heres an example of the collapsed version of the structure

#

looks like vessels do generate. Ill just have to see if they retain their loot tables

brave cairn
#

alright, I'll have a little time in a bit I could see if I could get it working

brave cairn
#

I think I got it! I pushed it to the repo

coral vault
#

so vessels dont work but i have another idea

coral vault
coral vault
#

so my idea is to have generated vases that hold custom loot tables. And you just break the pots to get the items. (place holder item test)

brave cairn
#

ah so it just uses a normal block loot table instead of a chest one!

coral vault
#

yupp

brave cairn
#

nice workaround!

coral vault
#

and I just need to add a custom version of a block so that the normal version doesnt drop the loot table

brave cairn
#

so like a craftable and noncraftable one?

coral vault
#

yeah

#

idk if youve tried to use lootjs yet but it works very well

#
colors.forEach(color => {
        event.addBlockLootModifier(`tfg:decorative_vase/generated/${color}`)
        .removeLoot(Ingredient.all)
        .pool((pool) => {
            pool.rolls([1, 5]);
            pool.addAlternativesLoot(
                LootEntry.of('minecraft:apple').when((c) => c.randomChance(0.8)),
                LootEntry.of('minecraft:stick').when((c) => c.randomChance(0.3)),
                LootEntry.of('minecraft:diamond').when((c) => c.randomChance(0.7)),
                LootEntry.of('minecraft:coal').when((c) => c.randomChance(0.99)),
                LootEntry.of('minecraft:torch').when((c) => c.randomChance(0.2))
            );
        });
    });
#

this is what it looks like for the vase

brave cairn
#

a little, I ended up just using normal data files for most things

coral vault
#

both are valid

brave cairn
#

mostly to just tweak stuff that already exists

coral vault
#

json just makes me sad to look at

brave cairn
#

I'm used to it lol

brave cairn
vocal slate
# brave cairn so... some sort of fast travel would be nice for qol

The fast option could be telepresence - You control a robotic body or whatever. It would factually work by teleporting the player directly to their destination, but without any of their inventory or equipment. The inventory and equipment is cached in some manner, and returned when the player teleports back. The telepresence could be time-limited and have significant energy costs (scaling exponentially with telepresence time + cooldown?) if limits are desired or needed. (Specifically I think the equipment could be automatically transferred into the machine/block which initiates the telepresence and mapped to a player name/ID. Then you just need logic to get it all back out when they're done.)

One issue would be preventing the player from breaking the script loop by teleporting again. If the telepresence-body teleported off the moon to mars or whatever, then the script might become confused about when to give their equipment back. Or if it ever should. (Same issue if the telepresence body 'dies'). This needs to be taken into account, and I'm not sure it's trivial problem.

#

You could gate the telepresence behind [for example] having sufficient signal bandwidth through some sort of machine, or other requirement which makes sense.

#

I don't think there's any off-the-shelf solution for this, so sorry if that's not helpful.

brave cairn
#

it's a cool idea! but yeah I'm seeing if there's anything possible that doesn't require extensive effort on our own part lol

gloomy elm
gloomy elm
#

you can basically make a teleporter for yourself

brave cairn
#

yeah, but the quantum ring will be at the end of space (because of how much it would trivialise it), so that's not really viable

gloomy elm
#

forgot that

#

Isn't it possible to add a rocket that goes way faster and doesn't explode when it touches the ground?

#

I guess that would need to be a mod

#

so you don't get a teleporter but rocket traveling is faster and can be afk

brave cairn
#

doesn't explode?

#

oh!

#

yes there's an ad astra addon that has an item that you put in your rocket's inventory and then it'll land safely by itself

gloomy elm
#

i think that could be a cool compromise for a solution

#

yeah you don't get to teleport

#

but rocket traveling is less of a bother

brave cairn
#

added bismuth item pipes and bis bronze fluid pipes (same stats as tin and bronze, respectively)

worthy tusk
#

Neat!

brave cairn
#

added a recipe to recycle the tfc blast furnace lol

#

can't do one for the bloomery though because you can use any of the bronzes for it

brave cairn
#

@proven ginkgo were you still taking a look at that "cold potion" thing? I just noticed that tfc-ambiental actually comes with its own potion effects for lowering/raising temperature

#

ah my bad this is for an old old version

gloomy elm
#

@brave cairn sorry to bother you

#

Would it be possible to get a new explanation on how to launch the 0.9 ?

brave cairn
#

from scratch?

gloomy elm
#

yeah I'm trying to get Pakku running for now

brave cairn
#

do you have a 0.9 workspace from my fork?

#

(easiest to keep that up to date through a tool like VS code or an IDE of your choice)

gloomy elm
#

Do you import the workspace in VS Code?

#

idk even know what's a workspace 😦

#

It's like making a fork from your fork?

brave cairn
#

I haven't used VS code (I use normal visual studio) but I think the command is called clone?
if you open up VSC it should have an option like "clone a repository"

gloomy elm
#

I can open Workspace from File

#

Should I download your fork and do that?

brave cairn
#

there should be an option to clone it from github directly 🤔

gloomy elm
#

Let me look for it

brave cairn
#

like in VS, there's a menu for Git > Clone repo...
then it opens a window where I can select github and paste in a url

gloomy elm
#

I think I need to download an addon for that

#

I gonna try

#

Pleasure of being on mac right now...

brave cairn
#

ah

gloomy elm
#

give me a sec I'm fighting to try to instal the basics lol

gloomy elm
#

After 2 youtube videos and 6 fucked up

#

I'm able to clone the repository

#

Should I clone this one?

#

I made the clone and saved it on my computer

#

I downloaded Pakku

#

I'm now lost lol

brave cairn
#

my "main" is still 0.7.19

#

anyway, get that 0.9 cloned, then download pakku, get the pakku.jar and copy it into your minecraft instance (same place as the 0.9 clone)

gloomy elm
#

where do I get the pakku.jar?

brave cairn
#

it should be inside the pakku thing you downloaded... I forget if it's a zip or what

#

anyway, open terminal in the instance and do java -jar pakku.jar fetch and wait for it to download all the mods for you

gloomy elm
#

thanks

#

Oooh

#

I think it's working

#

let's see

#

I guess I can import the pack on Curse after that?

brave cairn
#

yeah!

gloomy elm
#

lol for an unknow reason the file weight 1.5 Go

#

but I don't see what so heavy in it when I look files by files

#

the import doesn't work and says invalid files...

#

file*

#

Hmm it seems I'm missing something

#

It doesn't download forge automatically

#

I guess I could try to do it manually

brave cairn
#

just forge?

gloomy elm
#

yeah forge was missing or maybe invisible idk

#

but I'm trying by manually creating the modpack with curse

brave cairn
#

I can't suggest doing my method which involves a whole bunch of symlinks 😛

gloomy elm
#

I'm launching now let's see

#

well it crashes damn

#

I'm using forge 47.2.16

#

Is it the good one?

brave cairn
#

apparently we use 47.2.6

gloomy elm
#

let's try to update

#

oh no that's the one

#

damn and I have no idea what isnt working

#

Ooooh

#

There is an issue

#

I don't have the updated mods...

#

I have Rocketry and no Ad Astra

#

I'm confuse

severe matrix
#

¿

gloomy elm
#

I feel like i'm downloading the wrong repository

coral vault
#

0.9 doesnt have ad astra in it right? thats a separate branch

brave cairn
#

0.9 doesn't have either yeah

coral vault
#

yeah so its a problem if you have rocketry

brave cairn
#

my space stuff is in a separate branch (which is still on 0.7.19)

gloomy elm
#

Ooh so I still have the wrong one

brave cairn
#

looks that way

#

is this too OP, do you think?
wear the full set and have a constant 18c body temp, completely ignoring ambient

#

I'm not really sure how else to implement it, just adding a load of heat reduction means it lets you survive lava, but makes you freezing cold in the overworld lol

coral vault
#

if you are at that point in the game then ambient is kind of no longer a factor imo

brave cairn
#

ooh so pretty

gloomy elm
#

Damn finally succeed :p

#

thanks for the help now I can get into the quests though

#

I feel I don't have the new ones

coral vault
#

my original plan was a seperate model for all 16 colors but... nah lol

#

6 models will have to do

#

Do you know if we have an easy builder to add all the dyeing recipes?

gloomy elm
#

oh the quest were on a different branch got it

brave cairn
#

most of them just loop over all the dyes, and if they aren't white, do this recipe, then also have a separate lye/chlorine "bleach" recipe for white

#

others just do all the dyes and don't have white as a special case

#

up to you really

coral vault
#

I see. Thanks!

brave cairn
#

anyway finished the other insulation stuff

#

copper diving suit is -1 warmth, +1 insulation

#

and nano and quarktech armors are also fully insulated

#

hooray for mixins

gloomy elm
#

Finally I’m set up :p

gloomy elm
brave cairn
#

probably yeah

#

basically I just give the armors huge amounts of insulation, and later on when it figures out the temps, it just adds the insulation together and if it = a full set, force set the temp to 18c

#

we could do like, two separate big numbers of insulation and have one of them only set your temp if it's higher than something

#

gotta go to bread now tho

severe matrix
#

so you are still required a cooling cloth to get more comfortable

coral vault
proven ginkgo
brave cairn
#

alright, no problem!

gloomy elm
#

Is this a base firmalife recipe?

brave cairn
#

I think it's firmaciv but yeah

#

well, mostly -- it exclusively wanted beeswax before, we replaced it with #forge:wax

gloomy elm
#

I wonder if on these kinds of recipes it's not better to simply keep the Sealed Barrel Recipe and a GT one if needed ?

brave cairn
#

did it have a sealed barrel recipe to begin with? 🤔

gloomy elm
#

maybe not I guess :p

#

Migmatite is Deepslate but is it something naturally generated or is it for space?

brave cairn
#

nether

#

go to the nether either by standing on bedrock for a bit, or /execute in minecraft:the_nether run tp 0 64 0

gloomy elm
#

Finished MV but gosh that's gonna take some time

#

Also need to add description for everyting in AE2

brave cairn
#

I think the ae2 chapter needs an overhaul so it doesn't have literally everything in it lol

#

like you want the main bit of "mine certus -> charge it in a polarizer -> make fluix in a mixer" maybe with a suggestion to use a sifter + rubies for efficiency

#

then a couple of the starting concepts like storage, interfaces, patterns/patprovs... but then all the tons of different sized disks etc don't need to be there

gloomy elm
#

I can divide it in two chapters

#

But i think it’s useful to have everything included as quests

#

Because for lots of players they don’t know it exists or what it does

#

Or I can incorporate the basic AE2 in the GT quest progression

brave cairn
#

I think once they look up how to craft a few drives they'll see the others in JEI

gloomy elm
#

Disks I agree

#

But not all the rest

#

Tag storage bus, Oversized Interface, Matrix, Better P2P

#

I could go on

#

I can add the basics of AE2 in the GT quests and keep a chapter for AE2 others stuffs

#

If you fine with it ?

brave cairn
#

yeah, up to you really

#

those addon things are pretty unfamiliar, I don't have an issue with those

gloomy elm
#

Sounds good

#

I need to replay the pack a bit there is lots of change since I finished it

#

Lots of TFC stones have interesting recipe as dust in the centrifuge

#

And you added all of them to the rock crusher so

#

I will add that to the quests

brave cairn
#

mmm I do kinda want to get rid of the dust centrifuging eventually

gloomy elm
#

Oh really?

brave cairn
#

replace them with bedrock mining in space

gloomy elm
#

Too strong for TFG?

brave cairn
#

less that they're too strong, more that they're just boring

gloomy elm
#

There is Rutile which is used to make Titanium

#

It may be a bit overpowered

brave cairn
#

I mean gabbro used to just give straight titanium dust lol

gloomy elm
#

Well I will have a look at all of them and suggest modifications so it doesn’t give main progression stuff

brave cairn
#

there's a section in the field guide that lists everything, tfg tips > infinite resources

gloomy elm
#

Ooh I should look a bit in the book

brave cairn
#

there's a lot of missing key resources like copper

gloomy elm
#

well it’s everywhere though

brave cairn
#

the main things people use dust for is iron, aluminium, and sulfur, sometimes that titanium

gloomy elm
#

To be honest in a modpack like TFG I would be against the possibility of having irons or others dust by just centrifuging stone dust

#

But that’s just me

brave cairn
#

yeah that's why I wanna get rid of them lol

#

it's not like it's difficult to get thousands of iron from the mining machines anyway

spiral lintel
#

but it's neat knowing which rocks contain trace amounts of elements

brave cairn
gloomy elm
#

I was wondering

#

For stuffs like Fluorine for example

#

would it be interesting to make it a harder processing line to get it sustainbly and later on when you progress in space you unlock easier way to make it

#

that would expand gregtech and keep the feeling of unlocking faster process

#

without having to push further tiers

brave cairn
#

you already get a lot of it from digging up a topaz vein, but yeah later we can add more minerals (like fluorite) or other ways to get it easily

#

I wanna try and follow the general gregtech principle of "do it a difficult way now to make it easier later"

gloomy elm
#

exactly i share this same idea

gloomy elm
#

or reduce some ores veins