#Adding space to TFG

1 messages · Page 2 of 1

honest heart
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so

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i guess the best time is now trol

exotic anvil
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regardless any changes between 0.7 and 0.8 would be far less egregious than the quest book giving completely inaccurate information

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same for 0.7 and 0.9

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so yeah, i don't see any reason to delay it, it's far overdue 💀

calm plinth
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I wonder if gtceu has had any quest refactors in the meantime

exotic anvil
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we might also consider bringing in the tips and tricks section

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it has some nice information but it's just not there

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no clue why

honest heart
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since the primitive quests arenot related to space i'll move my talk to #1331744604701069393

calm plinth
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interesting, if you remove water from oceans, the generated icebergs don't know where to "stop" so they just keep going down lol

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🤔 haven't figured out what controls the snow

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but I made a little c# script that replaces vanilla biomes with mine. So now it's correctly following rivers

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lol, apparently you can find photos in vanilla loot tables

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next question is deciding how to split up all these vanilla biomes lol. There's 50 of em

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what I got so far. If I can have it programmatically create biomes that might help a lot too

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I'm also thinking of having both "warm/temperate" versions and "cold" versions so I can put snow on them for mars' "ice caps" (I can't do north/south poles like how tfc does it so it's just gonna be snowy blobs like vanilla, gomen)

stray whale
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I've never messed around with world generation yet, but terralith does some crazy stuff with just data packs. Looks fun

calm plinth
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honestly vanilla world gen without any of the vanilla stuff on it looks pretty unrecognisable

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either that or I'm too used to looking at tfc worldgen lol

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terralith is cool but it also adds even more biomes. Which isn't what I want lol

stray whale
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Oh, nah. I wasn't suggesting to install terralith I was just pointing out how crazy you can go with data packs now a days

calm plinth
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oh yeah totally

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I mean, technically speaking, kubejs is basically a datapack lol

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like I've been using it to override some vanilla textures, make new blocks, override ad astra defaults, etc just through the presence of json files

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it's pretty neat

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so much easier than what I imagine modding was like in ye olde days

stray whale
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I don't know how much you can control but irl Mars has insane height variation. Including the largest mountain in the solar system. Would be cool if mars had some massive plateus

calm plinth
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hm, there is this section.....

    "noise": {
        "min_y": -64,
        "height": 384,
        "size_horizontal": 1,
        "size_vertical": 2
    }```
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(this is the vanilla defaults)

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might look into how to just, shift the world up a lot so there's less underground and more overground if that makes sense?

stray whale
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yeah. might have to play around with it too. just for funzies

calm plinth
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or just set min_y to something smaller and the height and size_vertical to something bigger lol

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don't wanna fuck with the actual noise function because it's full of math and I hate math

calm plinth
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by default ad astra comes with its own noise function which is the same for all its planets

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which is good for boring flat areas (like the moon!)

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but bad if you want mountains

stray whale
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yeah which is weird since the smaller the body is the less flat it is. planets arent deserts, more like platues and valleys

calm plinth
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so are you saying mercury should be even more mountainous?

stray whale
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murcury would be but its so close to the sun its surface has been work down from solar winds

calm plinth
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alright

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less work for me lol

stray whale
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lol

calm plinth
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default mercury looks like this

stray whale
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does ad astra let you make custom planets or moons?

calm plinth
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yep you can make whatever you want

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solar systems, planets, moons, sky renderers, whatever

stray whale
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I would love to explore Io. moon filled with sulfuric geysers and caverns

calm plinth
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problem is that it's thematically too close to venus

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from a gameplay/design perspective I want to keep the planets all feeling unique

stray whale
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murcury or io?

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io is one of jupiters moons

calm plinth
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io

stray whale
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oh i see

calm plinth
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mercury is basically gonna be the nether, lol, lava and fire and shit like that everywhere

stray whale
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fair

calm plinth
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venus.. ad astra comes built in with acid rain. So my idea was to try and encourage people to build underground instead

stray whale
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would be cool if mercury had a usage in power production

calm plinth
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I mean it's the obvious solar candidate

stray whale
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maybe a "dyson sphere" machine. that could some how keep track of launched dyson sphere panels

calm plinth
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ad astra comes with its own solar panels which are configurable per planet thankfully. So I can make them good on the moon and shit on earth/venus for example

stray whale
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mars would be worse

calm plinth
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yeah

stray whale
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logically venus would be better than earth, but maybe we could have an excuse to prioritize another power production

calm plinth
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we'll have to do some play testing to balance them but for now I did:
earth: 0.5A of LV
moon, moon orbit, earth orbit: 1A of MV
mars: 0.25A of LV
mars orbit: 2A LV (0.5 MV)

stray whale
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maybe wind turbines? idk if gtceu machine builder lets you do custom animations

calm plinth
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for mars?

stray whale
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" the normal wind speed is around 224 miles per hour (360 kph)"

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venus

calm plinth
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ah

stray whale
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wind is kinda boring tho.. hmm

calm plinth
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someone here was suggesting geothermal for venus

stray whale
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i think geothermal for mars

calm plinth
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idea being there's generated spicy blocks that you'd have to build your machine on top of

stray whale
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since it doesnt have any other good source

calm plinth
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I mean... there's nothing stopping you from setting up a create tree farm and doing benzene again lol

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but that would be boring

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would geothermal work for mars? last I looked, it wasn't very tectonically active

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since that's its whole reason why it has no atmosphere

stray whale
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isnt gt adding fission? could have mars be the source of starting fission

calm plinth
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the idea was to put heavy water on mars to make the nano circuits - if fission is added any time soon, that'd be perfect

stray whale
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weird that they added fusion first

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yeah most sources say that human colonies on mars will be like 99% nuclear since its all that is feasible

calm plinth
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probably because it's easier to have it as "the endgame power", as opposed to trying to balance it with HOG and all that

stray whale
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fair

calm plinth
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also cuz you use fusion to make scifi elements too lol

stray whale
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could honestly just make a custom multiblock... but last i heard its getting added soon

calm plinth
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soon™️

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it's gonna take a bit until mars is done anyway so I'm not in a rush lol

tepid wind
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this might be something you've already done or thought about but what if you had to go to the moon to get to the next stages of space even if you have already finished most of the Modpack, such as in ZPM

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like there's a crystal that only is obtainable on the moon which is required for the next tier of rocket

woeful kernel
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I think this is expected yep

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honestly the more I think about it the less I'm convinced about having mercury in at all. mostly my reasoning is while mercury does have a lot of evidence of volcanism they are presumed to be extremely old and wouldn't be actively volcanic anymore, from what I know it's more similar to the moon than anything with a very very thin atmosphere and a shitton of craters

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I just feel like it'd be pretty boring

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if anything I feel like venus should be like the nether alongside the acid rain and heavy fog atmosphere

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just extremely inhospitable

calm plinth
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then people are gonna ask why mercury isn't in the game

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I think it's ok to bend the rules a bit

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I already put life on the moon

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mars is gonna have dinosaurs

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etc. My rough design plan is that venus would force you underground because of the acid rain (which is damage you can't mitigate btw except by having blocks overhead), and then it would have a bunch of underground biomes you could explore and stuff. So the whole undergroundness would make it feel pretty unique in that way

calm plinth
steep bolt
calm plinth
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alum ore is just the easiest

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electrolyze a bunch of sapphire/ruby to get an mv electrolyzer which then unlocks everything else is normal gtceu progression

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then you can just go dig up one of the fuckhuge lapis veins

steep bolt
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hm... i suppose.

calm plinth
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I did make sapphire way way more common now so that should help lol

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(it used to be almost realgar levels of rare, outside of the tiny little clumps of sapphire by itself)

high obsidian
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I don’t know what’s your philosophy but I feel like it would be even cooler if Ad Astra is optional

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You can get Tantalite/Topaz/Monazite/Naquadah or Ender Air and Nether Air

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But all of that should only be an help if you have the will to setup an energy system and the infrastructures

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But it would still be doable by only stating on overworld

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So to upgrade your rocket and go to later planets tiers you wouldn’t need to go to the ones before

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For example if Mars has bed rock Tantalite let’s say

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I never went to the moon because I didn’t need what was on the moon but I feel that Tantalite may be a big help then I go directly to mars

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In a way I feel we would feel less this redundant aspect of Ad Astra. I’m not going to a planet because I’m forced I’m going because it’s gonna ease my life on some ressources or processes.

calm plinth
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you can get infinite tantalite from lava

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either way I don't think it would be possible to make space "optional but worthwhile" without either nerfing the base recipes hard or making the space ones stupidly OP

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but also keeping space interesting instead of "go here to mine"

high obsidian
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Tentalite from lava would still be way slower and needing more energy

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but if you want to have space mandatory then yeah it's definitely about unlocking technology to have process chain over there but I would also keep easy access to some ressources

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A processing chains that could be interesting to keep space mandatory while not having instant teleportations would be to make a components that we use on an other process chain on the overworld with a cunsumption chance?

calm plinth
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the main thing you do in space is craft circuits - you could technically skip them because of how gregtech works, like going straight from micro to quantum

high obsidian
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oh really

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I didn't understand you wanted to gate circuits behind planets

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interesting

calm plinth
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Yes, the crystal/wetware circuits will have the planets themed to them!

high obsidian
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That's cool are you planning to modify the process or simply locking the recipe behind biome/dimension?

calm plinth
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modify the process!

high obsidian
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That’s very cool! I guess it’s for later on but I’m excited for that

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Especially if it has new cute multiblocks 👀

honest heart
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I assume the crystal and wetware planets are not part of the solar system right @calm plinth ?

calm plinth
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wetware definitely not, crystal undecided - it might be europa, it might be somewhere else

honest heart
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Wetware is which voltage level?

calm plinth
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zpm

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so it's the last circuits

honest heart
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The groups if thyere real

calm plinth
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hm!

high obsidian
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If Ambiental poses issues on planets that's why I thought about switching

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and I guess Cold Sweat can easily be config if you want some specific blocks to be cold or hot but that's more niche

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Ambiental already makes GT machines quite hot when running though

calm plinth
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yeah you can add stuff to ambiental but it's only through code

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that's how it does the gt coils

calm plinth
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teeny tiny earth next to phobos/diemos

honest heart
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epic...

honest heart
calm plinth
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wtf is that sticker lol

honest heart
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a shitting pain elemental from doom

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dont ask Jog

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fr tho i know theres a mod that adds doom demons to the nether, having some of those in phobos and deimos would be funny (albeit a bit out there... probably as out there as having bunnies in the moon, even if i know thats a japanese culture callback)

calm plinth
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I mean I'm not making those tiny ass moons visitable lol they're just decorations in the sky

calm plinth
calm plinth
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ad astra adds these decorations

honest heart
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inb4 i make the nether accessible by doing a complicated quest of opening a slipgate to the nether and you need to defeat a cyberdemon TrollBait

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jk

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i dont have that kind of perseverance

steep bolt
calm plinth
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I did think about a sandworm lol

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I'll have to revisit the idea after I get more of the worldgen done lol

patent girder
steep bolt
calm plinth
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well I'll have to see if that one in the video actually works properly - I did come across it when I was looking a week or two ago

vagrant ravine
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hehe

iron iron
calm plinth
steady briar
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insane work

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they implemented rayleigh scattering and everything to their planets

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and all orbits were accurate at 1/1000 their irl counterparts or smth like that

vagrant ravine
calm plinth
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yeah but going there and back isn't really "space age"

honest heart
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the groupings post voltaic was placed after talking with pyritite on how the gt progression worked

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since i dont have much knowledge on that mod

wild elbow
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EV: Mars. Something here to let you craft nano circuits. Lots of iron. A new atmosphere you can get gases from. I need more ideas for here!
Meteoric Iron. Mars has enough gravitational pull to pull down a significant number of impacts but not enough atmosphere to burn them up. Or perhaps instead of meteoric iron being the resource you want, its magnetics are instead an impediment and blocks ore scanners. People getting into HV will probably be quite happy with their ore scanners. Taking them away again (situationally) offers gameplay challenges.

LuV: Gregtech gets scifi here, so I think it's ok if we make up some planets here too, and say you can use quantum to invent a warp drive or something like that. The circuits here are "crystal", so the planet can have a lot of that on it. Maybe it could be cold or oceanic? I need ideas for how the crystal circuit crafting could work here.
Planet X/kuiper belt. Something about sublimination in near-0-kelvin atmospheres. Or the kuiper belt provides some sort of spectroscopic filtering but just enough sunlight (still 0.000001% of earth or something) to trigger some critical reaction when the crystals are left out exposed to the sun for long enough.

If you really want to gate the crafting, make it a requirement that an atmosphere be introduced because (handwave) the crystals need an inert atmosphere to prevent other unwanted reactions. Then players would have to scale up noble gas production based on centrifuging earth atmosphere. (Optional: Gas giant atmospheres or another space object could be a quicker/easier path)

calm plinth
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I was thinking of just putting heavy water on mars for the nano circuits (replacing glowstone currently), it could also double as coolant for fission if it's added any time soon (and if it isn't, we can add something)

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I would prefer to create new challenges instead of having people go through things they already solved twice

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as for the noble gases, I think just adding orbits around the gas giants should be good enough? then I can put different mixtures on each

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as for the iron thing, mars itself natively has a shit ton of hematite so you don't need anything special

knotty basin
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hello I would like to know if it is possible for you to help me I would like to make a stylish moon like you did but I can't do it I would like to do tests just with ad astra ect but it doesn't work the moon stays the same or it makes me crash

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sorry for ping

calm plinth
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can you be more specific?

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like, what does your log say

knotty basin
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basically I would like to fari like you but I have no knowledge and I would like to do it in a simpler way like with ad astra so that I can understand the basics because I am lost I am starting

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is to create a planet based on a dimension it also crashes me with code 0 is no mod that could crash except the code but I have nothing left because I would like if you would guide me for it's two requests

calm plinth
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you need to read your log file, it's at logs/latest.log

knotty basin
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you can give me the instructions to create a planet and where to put the files because I really have no basis with kubejs ?

calm plinth
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try asking on the ad astra server as well, I'm not gonna spoonfeed you everything

calm plinth
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question:
how do we feel about adding the waypoints mod, for like, EV/IV/whatever you get quantum stars

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just for player convenience. Having to launch your rocket every single time you wanna go back and forth sounds like it'd get very tedious, and you can't use waypoints for logistics

lone cradle
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i think integrating that more with the pack would be better, maybe a portal you have to sustain with energy or smth like that ?

calm plinth
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if such a thing is possible that'd be even better

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or at least like, needing to build up power to send you

neon sage
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what would be used for logistics?

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doesn't ae2 have something for long distance networks?

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idk if it works across dimensions

calm plinth
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it does but it's also very OP

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ideally I want some sort of rocket logstics system - give something fuel, a (reusable) rocket, and your items, and it sends them to a "destination" thing on another planet

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as far as I can tell though, no such mod already exists, so we'd have to make it ourselves

neon sage
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damn

calm plinth
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so then you'd have to automate rocket fuel and stuff on each planet, which is a nice little puzzle. Very inspired by factorio dlc lol

lone cradle
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i love that idea

vagrant ravine
honest heart
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Would be a very neat Ad Astra Addon

calm plinth
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it'd be cool if it was a greg multiblock but if it's a separate addon that could also work

vagrant ravine
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maybe we can keep both dk

honest heart
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didnt we remove gregticality rocketry in favor of ad astra?

calm plinth
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yes

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but

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if it does actually have that, we can just... not use any of it except that feature I guess lol

honest heart
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true

vagrant ravine
vagrant ravine
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maybe it's even cool, because I wanted to keep different things like Dysons swarm and etc

calm plinth
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do they even work? even with updated gcry?

vagrant ravine
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updated gt? what is this lol

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ahah

vagrant ravine
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very high-tech + easy to lock behinde crafts

calm plinth
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never used it, what's it do?

steep bolt
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could just use AE2 quantum link chambers for item transport but that would be rather OP for tfg

calm plinth
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no, I'm putting the quantum ring at the end of space because of how much it trivialises space logistics

calm plinth
lone cradle
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i guess its about how tedious we want space exploration to be but having teleportation means primitive age is really the only moment in the pack you should be careful at all, i still dont have a balanced way to solve that but im against tp

calm plinth
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I was thinking of making the waystones require a quantum star, which I think is EV at the earliest?

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you'll already need to have a backup space suit if you wanna recover your stuff on a different planet

lone cradle
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its hard for me to get a sense of scale here, im still very early into hv and everything rely on the recipes balance here. what i feel is we dont have much of gameplay constraints at this level, the most dominant being "greg it up" as a tier requirement, im against a tp mod because it will remove all gameplay design possibilities

calm plinth
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I mean the alternative is we make people use their rocket every time they want to go between planets, but I remember reading the factorio devlog and how one thing that came up very early is how good it felt to be able to do almost everything remotely no matter which planet you were physically on

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now, this isn't factorio, but the closest thing would just be player teleportation

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my main concern is just stuff like, needing to run back and forth while setting up automation on another planet but oops you forgot this thing. And oops you forgot this other thing. And every time you have to sit through a rocket countdown and animation

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That being said I agree that this would be awful for balance for most of the game

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but by the time you're in space, you're already about over halfway? and you have to fly to places initially to even put down a waypoint in the first place

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for context you've already basically got creative flight in the overworld at that point

lone cradle
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i get your point but even if you have creative flight in the overworld, if you forgot to take your wrench, you do the flying back and worth

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how about your ship is an actual dimension and you can enter/leave it, upgrade it ? Im thinking about how the nomadic tents works ?

calm plinth
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that sounds like a whole mod

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but yeah it's too early to even do any play testing yet

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we'll see how that goes first

lone cradle
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yep, i agree, thats not an important issue for now

wooden garden
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you should add cool structures onto the planets

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maybe hav a little bit of alien sorta stuff

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and a bossfight? could be cool ")

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:)

calm plinth
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this is not a boss fight sort of modpack

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there are some "alien" mobs though, but they're more to make the planets more visually interesting and less to be a significant challenge

high obsidian
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When would you want to unlock tp?

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I think a good middle ground would be to lock it behind a multiblock and further in space progression

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We could have a multiblock with a recipe to create an item unlocking the waystone that you could only run on mars orbit for example

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a big thing of TerrafirmaCraft is planning your travel

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that would be sad to lose this philosophy of TFC right at the begining of space travel

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but a big thing of GT philosophy is to unlock huge QoL the further you go

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so a good compromise would be to unlock waystone further in space progression after building a complex multiblock or process

lone cradle
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Pyritie said "I was thinking of making the waystones require a quantum star, which I think is EV at the earliest?"

high obsidian
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which seems quite early to me

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but I don't remember when he wanted to have the begining of space exploration so

lone cradle
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HV i think ? I talked about moving the start of ae2 to the moon ?

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following the logic, EV is mars i guess

calm plinth
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yeah HV is moon EV is mars

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I can move it later, it's not a problem

calm plinth
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lol what if I made the waystone recipe require a rocket and remodel it too

iron iron
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no waystones

ivory vortex
queen bone
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is there a general planned release date

lone cradle
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no

calm plinth
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some time after 0.9 is all I can say

calm plinth
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found a "showcase" of the sandworm https://www.youtube.com/watch?v=6FrlTJbkDFo

BIG WORM! I FIGHT BIG WORM!!

I avoided waking the Sandworm for an entire 100 Days adventure, but it's time to take it down!

The Deserts, unchanged for YEARS in Minecraft until LITERALLY WHEN I WAS RECORDING THE VOICEOVER FOR THIS VIDEO - they have so much potential among the harsh sands. I installed a ton of mods to make mobs a bigger threat t...

▶ Play video
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I'm totally adding this now lmao

honest heart
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Ok this is actually sick

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Mars sandworm

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🗣️

honest heart
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Idk why but I kinda like the idea of adding bosses outside of earth such as a sandworm

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Altho that might just clash too hard

calm plinth
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I'm ok with it if they're strictly optional

high obsidian
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I thought about an idea for teleportation

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But having a structure working the same way as a fusion reactor with energy would be a nice solution for that

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Huge price to open the gate and a continuous amount of energy to keep it open

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But that would be a bother to implement

calm plinth
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isn't that just a stargate? lol

high obsidian
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Does the stargate consummes energy to stay up?

calm plinth
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I believe that's how it works

ancient plover
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that's how the gates worked a few minecraft versions back and i don't think its changed. the energy amount by default was not that high but it was a config option i think

high obsidian
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I guess a Stargate could be a good option then

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It gives a bit of Star T or GTNH vibe lol

calm plinth
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I wasn't proposing a stargate lol

high obsidian
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A Stargate or something else

calm plinth
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someone found this

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I'll have to check it out but it sounds like it would be perfect

honest heart
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oh this is fucking hot

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just

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blast it to another dimension

calm plinth
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I do want to remodel it to look like a rocket launcher or something lol

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or at least a bit more high tech

honest heart
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more grounded tech or less sci-fi tech

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because this looks more sci-fi than anything

calm plinth
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does it? it's just a big cannon

honest heart
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oh its fucking tiny

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i thought it was a massive railgun sort of thing

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boo

high obsidian
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this is funny as hell

wooden garden
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for a cooler reason to make gunpowder

calm plinth
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there's already a tfc gun mod

wooden garden
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rlly?

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add it!!!!!!

wooden garden
pseudo sand
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id love stargate as a interdim tp option lategame

i dont like gtnh making it the very last goal cuz it means ill never hav it lol

also is space gonna be in 0.7 or for 0.9 only

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oh after 0.9

calm plinth
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0.7 is not getting any more updates

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but you should be able to keep your worlds

vagrant ravine
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From StaTech modpack

high obsidian
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Sky of Grind also had great space implementation

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but at this point it's really expending GT

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and the base is a skyblock

toxic gale
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stargate TP would be awesome

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just dont make it needed to forceload the chunk before TPing, kinda ruins the purpose of the TP in TFG

mortal bison
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i know this is getting in the realm of actually making mods and not just compiling them into a modpack

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but imagine if you could craft a clone/mech and send that to space

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and you could log on that clone so that going to space is more like controlling a obot

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it would make space stuff alot more uh remote

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and significantly more practical

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then you could like send stuff up or back to earth via a cago only launch pads

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it would be a very unique take on space exploration

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obviously that crafting mech would be an entirely new project on its own, seperate to making the rocket

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the controller of which would most definitely feel like it deserves the first ever mainframe to be crafted

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but gating space that far is very appropriate for a pack that literally starts you off hitting rocks together

gray tangle
gray tangle
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Something like that would be cool, I used to use it

mortal bison
gray tangle
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but the mod is cool maybe someone find something similar.
If the concept fits

calm plinth
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I appreciate the suggestions, I'll look through them whenever I get back to space stuff

bleak spear
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I mean factorio has remote control and bots

serene dome
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oh but it was such a old mod

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it's even from mmo tho

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damn it bring back the memorys

proven kite
#

What change?

buoyant hinge
calm plinth
high obsidian
#

Pyritie GTMUtilities added a multi for wireless energy transmission that could be useful for space progression

calm plinth
#

is it interdimensionally wireless?

high obsidian
#

It is

#

It’s a multiblock and should be customizable to use fluids

calm plinth
#

might be cool for very lategame, I bookmarked it

high obsidian
#

Yup! That’s what I thought

proven kite
#

Is space still in work?

calm plinth
#

yes

proven kite
#

Nice eee I will wait haha

stray whale
#

Here's an idea that I had:

  • Deep underground the pressure is so intense that minerals will be melted by water. Then water travels up through geysers and can leave rich deposits of native ore depending on the chemical composition of the water. For example sulfur enables the dissolving of iron compounds like pyrite. But gold does not react will sulfur and stays out of solution. These formations are called epithermal vein deposits https://en.m.wikipedia.org/wiki/Epithermal_vein_deposit.
  • I think it would be cool if you had to tap into slurry coming out of geysers and hot springs and separate out different metal solutions. Then process those separated solutions into metal ingot.
calm plinth
#

that sounds like it'd fit well on venus, since it's still geologically active and hot enough for liquids

stray whale
#

I agree. Could involve a lot of geothermal energy too

#

Maybe liquid sodium powered turbines 👀

high obsidian
#

Would that be an infinite way to get ressources ?

calm plinth
#

sure why not

high obsidian
#

I like the idea that each planets has a different system for infinite ressource

stray whale
calm plinth
#

"infinite resources but you have to do something interesting" is cool

stray whale
#

You have to start by having finite recources, but then unlock an infinite way of collecting them

high obsidian
#

That’s how I think we should implement it

stray whale
#

👍

high obsidian
stray whale
high obsidian
#

It would be like oil sprout from vanilla GT?

stray whale
#

A little

high obsidian
#

I mean with a better design

stray whale
#

Yeah

high obsidian
#

It would be important to blacklist it from create infinite pool right away

stray whale
high obsidian
#

I’m finishing the quests today and will get onto proposing a processing lines for the rocket T1 and T2 after

high obsidian
calm plinth
high obsidian
#

Oh really I thought that was the opposite

stray whale
#

Also idk anything about ad astra yet. Are there astroid fields? Might be cool to at a dimension like the end islands but they look like astroids

calm plinth
#

I was thinking of doing that for the gas giants, since you can't land on them

#

I also have an idea for something fun for mercury...

stray whale
#

Making everything out of cinnabar? And being constantly poisoned?

calm plinth
#

lol

#

basically, since the ideas is you'd unlock mercury and venus at the same time, I think coming up with enough stuff to keep both planets interesting will be tricky

#

so instead, I was thinking venus can be the main "content" planet (since it has unique mechanics like acid rain and liquids and geothermal stuff) whereas mercury is basically... the moon but hot.

#

we blow it up.

#

essentially, make it a mining dimension with stupidly rich ores, but mining machines don't work so you have to do it by hand, and everything's in a bunch of floating blobs so you have to parkour around with low grav, grappling hooks, and so on

woeful kernel
#

collapses for days?

calm plinth
#

kind of "how we can have a mining dimension that's actually kinda fun"

woeful kernel
#

that sounds ridiculous and amazing haha

stray whale
#

Mercury always catching strays 😔

woeful kernel
#

i would indeed love a dimension that's just kinda crumbling apart and tfc's mechanics make it hazardous to mine on just on its own

#

very unique approach to danger

high obsidian
#

that's such a cool idea

stray whale
#

I still think whatever planet we get wetware at should involve the spoiling mechanics. But we either need to get ISP working with gtceu or think of a solution that doesn't involve gtceu machines

high obsidian
#

like food?

stray whale
#

I do have an idea of a possible hacky fix

calm plinth
stray whale
high obsidian
#

not gonna lie that would be awful to play with

#

as a GT player

stray whale
calm plinth
#

I don't think the circuits should ever spoil lol, that's too evil

#

but the components? absolutely

high obsidian
#

SMD Components?

woeful kernel
#

yeah the entire point is that a wetware circuit is self-contained and basically a living creature

stray whale
calm plinth
woeful kernel
#

so getting to that point, the individual 'organs' should definitely spoil

high obsidian
#

We already have an hard time making food with GT machines

#

I'm a bit afraid of implementing GT components that spoil

#

I'm not sure it would be fun to play with or if there is some kind of containment so they don't spoil then that's just a question of putting a Storage Bus on it

#

and call it a day

woeful kernel
#

gleba was really interesting in factorio because it meant that your lines had to become 100% throughput focused instead of relying on oversupplying

#

idk if that would transfer over nicely to greg, true

stray whale
#

Airrice I know you were looking at getting tfc itemStackProviders working with gtceu too. I had an idea that I havent gotten to test yet. You know how ISPs work like nbt, but aren't nbt? What if we just right some java code that gives ISPs nbt data? It would check if it's spoiled. And then just give it a custom nbt tag called "spoiled"

high obsidian
#

if it's just the in between process that can spoils then you just do an on demand like with Requester

#

which il already a gregtech issue

woeful kernel
#

the dream is we can get some kind of wrapper to calculate what an ISP output for a recipe should be and then pass that on as a recipe's output arbitrarily for any GT machine

#

I think that was what screret suggested we do

stray whale
woeful kernel
#

ahhh

#

yeah that's about what I expected lol

stray whale
#

Tfc fault, not gtceu surprisingly

high obsidian
#

For infinite ores on moon it could be Helium and stone dust to get some metals

#

So at first you will need to drill moon dust before later on you can automate the creation of moon dust

#

and it becomes fully passive infinite

#

that's also extremely simple

#

Do you think it would be possible to get meteorite on mars?

#

that could be processed

#

like it was on Galacticraft

calm plinth
#

what do you mean by get meteorite?

calm plinth
#

I don't know that much about galacticraft except it being the main inspiration for ad astra, but if it's just a magic multiblock that generates resources out of nothing, it sounds kinda boring

#

like.. the bedrock miners already do that, and they come with a mini puzzle of being spread out so you'll want to transport them all somewhere central

#

as well as making them drilling fluid? idk how they work

high obsidian
#

You basically get a block that falls from the sky with an explosion

#

That’s no more different from pumping a liquid or putting bedrock miner I don’t follow you?

#

Bedrock miners are especially boring because you get ores right away. And I don’t know if I would call putting long distance pipe a puzzle.

#

In Gregtech a puzzle is more of a processing line the way I see it

calm plinth
calm plinth
high obsidian
# calm plinth oh, so it sorta "pulls down" a meteor to the surface?

Yeah basically in Galacticraft you had them coming down from the sky (i think they were spawning directly on the ground) with a small explosion and you had to collect them to get the ressources used to craft the next rocket. The way I see it it could have ultra dense ressources that you extract with a processing line working only on mars

#

It’s kinda funny because it makes a « danger », you have to explore around a bit to find some and you get to make a new processing line

#

Thats also the finite way to make ressources before an other one for infinite

high obsidian
#

That’s simple and easy

#

You would need one centrifuge to get helium from moon dust and one other machine to mix helium and stone dust and get your ressources

calm plinth
high obsidian
#

To have it infinite it would be 2 more machines

high obsidian
#

Blacklisting any blocks that isn’t raw mars ground

#

I also hate seing my base explodes without reason

#

But you keep the funny aspect of walking and boum 💥

#

Something explodes close to you

calm plinth
#

🤔 sounds like something that isn't really automatable?

high obsidian
#

Venus liquids to pump are not automatable either

#

You have two methods to generate the ressources, the first one isn’t infinite but finite

#

Then later on you get an infinite one

calm plinth
high obsidian
#

So they would be infinite right away?

calm plinth
#

you're jumping too far ahead lol, who knows what the multiblock would even take to craft

high obsidian
#

Honestly it doesn’t feel good like beginning by pumping the liquid then later on obtaining an unlimited one

#

To be fair it’s unclear what you want

#

I thought you were okay to have a finite then an infinite ressources generation

#

But at the same time you don’t really want to modify ores veins or you are fine with having most ores obtaining from the beginning

#

What’s gonna happen is players will always take the easy path

calm plinth
#

I never said I wasn't?

high obsidian
#

They won’t bother to automate some kind of ressources transportation if they can put a large miner in the overworld

#

You don need that much ressources

high obsidian
calm plinth
#

you're jumping to conclusions way too fast lol

high obsidian
#

Your emphasis is on transportation that I understand

calm plinth
#

I emphasize it because you keep dismissing it, saying it's way too easy

#

I do want to keep to the GT philosophy of painful at first, easy later

#

yes we can totally make the Venus stuff limited until you do some process that lets you make the thing that makes it unlimited

high obsidian
#

I think it’s hard to make it an interesting mechanic because players always take the easy path

#

That’s why I try to propose ideas that force players to go passive

#

Because if it’s passive they have no choices that to use transport method

#

First for themselves then for the machines

#

So what about using helium and stone dust for ores on the moon?

#

We could even make it so infinite helium is make on orbit so to get the first unlimited ores you would need to transport the helium from the orbit to the moon then the ores from the moon to the overworld

#

It does maybe sound a bit much but if it’s unlimited copper/tin maybe that would be okay?

calm plinth
#

how would you get infinite helium in the vacuum of space? 🤔

high obsidian
#

Even though you can be sure that early game players may just use Super Chest and do small trips to grab everything

high obsidian
#

You missed it in the last Apple Keynote ?

calm plinth
high obsidian
#

Who cares if it’s realistic I was just trying to force the players to use transportation method

#

If you prefer it can be a rock crusher on the moon I mean

#

Well even bedrock miners if that’s what you want

#

I gonna go back to finishing my quests

#

Damn I just notice I still don’t have the power back

calm plinth
#

I made this to keep track of what we've got so far

#

lmk if I forgot something, I'm sure I did

honest heart
#

based

#

i like modpacks that let you get creative level stuff at end game

#

even if i've NEVER reached ANY modpack's endgame

high obsidian
calm plinth
#

I am also a gregtech player

#

this list isn't exhaustive, it's just for reference

#

things can be changed, added, removed, etc

high obsidian
#

Well I will surely follow your lead and see how it goes because until now I think most your ideas even the one I didn’t believe into went well if not very well

#

I can’t wait for us to continue a bit more on the server

calm plinth
#

my main design goal isn't "make gregtech longer" but more "add other stuff in between that isn't just pure gregtech to stop people burning out"

#

like it'll naturally be a bit longer as we have to add stuff here and there

#

but imo I do still want tfg to be reasonable to complete, lol

high obsidian
#

No I’m speaking for the stuffs like Greate or the redoing of ULV age

#

Im saying that there is stuffs you proposed and made that I didn’t think would work

#

And finally I like them while playing

#

It’s more of a compliment 😅

honest heart
#

Average design moment

#

"players dont know what they want ahh statement" (its true)

honest heart
#

The duality of mankind

calm plinth
high obsidian
#

Last time I heard this sentence was when some Blizzard executive said that about Classic Wow

#

Finally years later they launch Classic Wow and had to mea culpa ever saying this ahah

honest heart
#

As a professional game designer i agree that players dont know what they want. Definetly fits me as well when i'm playing KEKW

woeful kernel
#

yeah, the important is part is that they do know what they're interested in but not what they're explicitly looking for

stray whale
#

Correct me if I'm wrong on the plan:

  • HV: Moon -> Mars
  • EV: Mercury + Venus
  • IV: Jupiter?
  • LuV: Saturn?
  • ZPM: Uranus?
  • UV: Neptune
  • Max: new planet 9 or final goal?
high obsidian
#

#1331073134098645002 message

#

not exactly

#

and there is no added tier for GT

woeful kernel
#

yeah it's going by vanilla tiers so UV, MAX only exist as voltage tiers but there arent any machines or progression associated with them

woeful kernel
#

uhh which one is that lol

stray whale
#

Ah, missed the board

#

Why I wish we could pin

calm plinth
#

#1331073134098645002 message @sturdy lion could you pin this pls?

atomic wedge
#

So, as an idea for the flesh planet in zpm. Maybe you could go the interstellar route and have the player discover a wormhole poi that takes them to said planet? that could justify drastically increasing the cost of your rocket to resist the greater cosmic forces. Plus it sounds cool and isolates the sci-fi planet to its own star map.

calm plinth
#

I definitely want to put it on its own star system, yeah

#

maybe make it one of those eyeball worlds, that feels thematic lol

atomic wedge
#

Ooh, unfortunately I have zero knowledge of programming languages so the only way I could possibly help is maybe asset design

calm plinth
#

kubejs is very easy to pick up for editing recipes and such, if you'd like

stray whale
#

Boutta spawn in the crimson

calm plinth
#

can't believe nebby didn't point this out smh

stray whale
#

Nah they got doom running on tfg

honest heart
#

and i appreciate it

#

i just forgor

#

(i've been very tired)

#

lets just add that one mod that adds doom monsters and have them populate the flesh planet

#

(i'd do it)

calm plinth
#

lmao

honest heart
#

Actually

#

If I where to add mods mainly for the creatures I'd see if there's something that adds monsters from Risk of Rain or Doom

#

Deadass

iron iron
#

WHAT CARD DO I NEED TO PUT so the import bus only puts 1 stack in a machine?

calm plinth
#

wrong channel

bright holly
#

Perhaps make solar panels useful? At the very least in a vacuum environment make them more efficient as there's no atmospheric loss to potential power gen. Like how in real life solar panels have half the energy production in our atmosphere as they would in a vacuum. Maybe even make them even more efficient on mercury due to both the lack of an atmosphere and that its closer to the sun. And less efficient depending on how far away the planet is from the sun, using earths power gen as a baseline and the other planets distance to decrease/increase their efficency. Honestly even if its a tiny buff and they cost some huge amount of resources to make, I just wanna make a huge solar farm on the moon.

calm plinth
#

yes, ad astra has solar panels that can be configured to output different amounts in each dimension

bright holly
#

Glad to know, waiting for space to get back into TFG, love the ideas so far!

atomic wedge
#

Just mentioned this in en chat, but space travel further into the solar system and beyond could require plutonium-238 for travel fuel. Ie. You could require a rocket to use a certain amount of rocket fuel to exit the atmosphere and the farther you travel the more Pu-238 would be necessary. I don't know if any mod has an implementation of Sterling engines, but those could also be a required creating component for higher tier rocket.

atomic wedge
#

Unfortunately it doesn't seem like gtceu has Pu-238 so it's a pipe dream.

calm plinth
#

it's very easy to add new materials

atomic wedge
#

Yes but Irl Pu238 refinement makes the platline seem like light work

#

I might be able to draft up a potential recipe tree but until Gtceu decides to actually implement reactors it would be too much of a pain to implement.

iron iron
#

then do it

#

thats what greg is all about

#

never ending strugle

calm plinth
calm plinth
#

I'm not sure if ad astra even allows different fuels for different tiers of rockets though, I'd have to check. But I do know that it only accepts fluids as fuel

iron iron
#

@calm plinth space when?

calm plinth
#

tomorrow

ivory vortex
#

wait for english speakers to realize what tomorrow is ghosttroll

stray whale
#

I think im getting the hang of this (just a test, not actual materials)

calm plinth
stray whale
#

Sickkkkk

calm plinth
#

they do have to be liquids, but that's not a problem

stray whale
#

Yeah definitely no issue

calm plinth
#

added recipes and names and everything for all the different ad astra stone types

#

the loose and bricks are missing textures rn but I can do those in a bit

calm plinth
#

also the material-related errors went away as well

stray whale
#

Sweet

#

I was planning on adding new rock types to venus

#

These are my notes so far, but subject to change obviously.
Ore: rare, most materials should come from slurry processing from geysers.

  • Pyrrhotite, molybdenite, stibnite
  • agate, jasper, olivine
  • Native gold (around geysers)
    Rock:
  • Peridotite
  • Komatiite
  • Dunite
  • Rhyolite
  • Chert
  • Basanite
  • Basalt
  • Geyserite (around geysers)
  • Stromatolite (for bacteria features)
    Sand/Sandstone:
  • Fluorapatite (green, brown, blue, yellow, violet, white)
#

Tfc is missing ultramafic rock types, so I wanted to include some interesting colored ones for venus

calm plinth
#

sure! I did just name mercury stone "komatiite" if it helps

#

since we're using them as arbitrary stone types instead of something planet-specific, I think it's ok if we mix them around a little

stray whale
#

Definitely

calm plinth
#

moon_stone - anorthosite (igneous intrusive)
moon_deepslate - norite (mafic igneous intrusive)
mars_stone - argillite (sedimentary)
venus_stone - trachyte (igneous extrusive)
mercury_stone - komatiite (ultramafic igneous)
glacio_stone - phonolite (igneous extrusive)

#

endstone, netherrack, and tuff also aren't used, if the textures for those would be suitable

#

(yeah you can technically make endstone and netherrack right now but those are placeholders)

stray whale
#

They may be a little too ugly lol

calm plinth
#

even tuff?

#

the others I get lol

stray whale
#

Tuff is nice yeah

#

Tuff would be good for mercury. Since it's exploded volcanic debris

calm plinth
#

will all your stone types have ores and such too? that's gonna be a lot lol

stray whale
#

Yeah, I'm thinking I can just make a tool to automate all that stuff

atomic wedge
#

So, if rockets can only use liquid fuel then we can probably integrate Pu-238 into a crafting component since it takes decades to consume irl anyway. I'd also like to do the same thing with sterling engines too.

calm plinth
#

I was just gonna use the gregtech rocket fuel liquid for the early tiers

#

it's straightforward enough, and I'd like for fuel to be something you can craft at the destination too

high obsidian
#

Sounds good to me

atomic wedge
#

The only problem I have with that is that Pu-238 is used primarily in its solid form as power. If it's used as a component instead of a fuel, then we just justify the use of liquid fuel as just being for atmospheric departure and re-entry.

#

Also, I don't think it would need to be necessary until IV or even LuV. Since it's primarily for long distance voyages.

#

Either way, it might be a couple weeks since I need to finish my semester, but I'll try to draft a processing line. Do you have a link to the fission addon so I can check what machines they have?

calm plinth
#

the only thing I've seen from them so far is just a big multiblock that generates power, it doesn't look like they've gotten very far

#

like, if they don't finish any time soon, we can alway just make our own

#

though it won't do anything fancy like the heat balancing or whatever that other fancy nuclear mods do

#

not without a bunch of custom code anyway which I have no clue where to even start on

stray whale
#

Add a heat fluid trollface

calm plinth
#

but, I'm fine if we just end up with something simple like "insert fuel and coolant and get steam and depleted fuel" or whatever

#

we're still a ways off from needing any sort of fission power anyway lol

stray whale
#

Can we add maintenance logic to custom multi block structures?

calm plinth
woeful kernel
#

i wish classic ic2 reactors were just in gtceu

atomic wedge
#

Question, is the fusion reactor considered a particle accelerator?

calm plinth
#

🤔

#

no idea honestly

#

never built one myself

woeful kernel
#

not exactly no

#

the fusion reactor is a ring because it needs to contain the plasma in a circular magnetic field, particle accelerators are a ring because it's impractical for them to just be 1 line

#

but they do both use magnetic fields

atomic wedge
#

Hmm, I'll do some more research over the next few weeks, maybe I'll make a separate Miro page. If we do end up creating a bunch more machines for said material lines, then we might end up drastically increasing scope. Which I'd like to limit so that nobody gets overworked.

calm plinth
#

yeah, it's a good idea to simplify the irl processes just for the sake of gameplay

#

iirc the main two big ones are platline and naquadah

#

everything else is like... 4 steps maximum

atomic wedge
#

I feel like TFG having it's own unique crazy processing line would be pretty good, maybe sticking Pu-238 between the other two in terms of progression would work.

#

I feel like having a significant hurdle to cross before long-distance space travel is a good idea as long as it's kept within the scope of mostly already existing mechanics

calm plinth
#

I agree that new lines are cool, but if this is only gonna be used for fuel, then it doesn't need to be that complicated

#

I think the focus for the bigger lines should be on, like, the "key resource" you get from that planet

atomic wedge
#

True

#

Also, I really wanna see supercritical steam implemented as a fuel that you can only use on either Venus or Io from geothermal activity there.

#

Give the steam turbine multi more use in lategame.

#

And encourage setting up multi-planet infrastructure.

calm plinth
atomic wedge
#

Alright, I'm having too many ideas and I have assignments to do. I'll check back in next weekend.

calm plinth
#

alrighty!

high obsidian
#

It copies the philosophy from NuclearCraft

#

Though it won’t be ready before months

#

But as we said we can do a basic one until then

junior hatch
#

Just wanted to ask if it's possible to do data pack driven world for the planets using tfc? Each dimension is a tfc with custom terrain gen, this would allow for latitude related stuff like co2 ice on Mars for instance.

calm plinth
junior hatch
calm plinth
#

nah it's fine I'm getting other help in the tfc server

#

mostly from the guy who made the tfc-kubejs mod

calm plinth
#

testing out rock layer noise, this is a bit too dense I think 🤔

#

I might recolor the glacio stone to be a bit less bright purple too lol

#

idk, it's kinda fun

#

it'll be less noticeable when I cover it up with sand haha

high obsidian
#

it looks fuc*** cool

calm plinth
#

it's ok you can swear

#

I more mean like, it's just very dense compared to the overworld

woeful kernel
#

dense as in, the layer sizes are smaller so you see different rocks more often?

#

that's probably not a bad thing tbh especially if each rock gives different stuff when centrifuged

calm plinth
#

I mean I'd like to get rid of the dust centrifuging entirely lol

atomic wedge
#

I think the Gabbro to titanium dust is definitely something that should be changed, but the rest of the dust farms are generally inconsequential aside from diorite.

#

Please don't remove my infinite brick source

calm plinth
#

gabbro was changed to rutile in 0.9 and diorite got heavily nerfed (tiny dusts instead of full dusts, clay separation now needs HV)

#

I believe there's another chain to get infinite dirt from bio chaff that also gives clay

neon sage
calm plinth
#

🌕

#

I'm revamping the worldgen a bit with the stuff I learned from the beneath

neon sage
#

how big can the ae2 meteor craters get?

calm plinth
#

they're structures, so they only have one size

neon sage
#

ohhh damn, i thought we could have different sizes scattered around

calm plinth
#

there's 6 variations but yeah, all the same size

atomic wedge
#

Maybe also heavily nerf recipe duration?

calm plinth
#

so far the idea I'd like to do instead, is get rid of dusts, put put the products that people wanted onto bedrock mines on the moon instead

high obsidian
calm plinth
#

so they're still infinite, but now the puzzle is figuring out logistics on how to ship it all home or wherever

high obsidian
#

I think that’s the most boring thing existing in GT

high obsidian
#

So we can begin to think about how we spread them

#

By the way the nuclear addon for GT seems to be progressing from what I read on Moni discord

#

They will speak about it next week

#

Maybe it will be ready in a month

calm plinth
#

oh cool

stray whale
#

getting better

#

do you know if you can configure fog density? As far as I can find I think its hardcoded. Which sucks because its so thick on venus lol

calm plinth
#

I think I've seen it somewhere

#

I think it's part of the dimension settings

#

unfortunately the options are either "yes fog" (nether) or "no fog" (overworld, end)

#

what are you using for your noise gen btw? 👀 is it just vanilla?

#

rock layers

#

doubled the size of the noise (right), I think that's a bit better

stray whale
calm plinth
#

hehe sounds like you've got the hang of it

stray whale
#

I'm doing my best 🫡

high obsidian
#

We really need to make space better than just mining shits

#

With how beautiful it will be that would be waste

calm plinth
#

well yeah that's the whole point :p the moon can be the mining shits dimension

#

where you learn how the hell big logistics work and space stuff

stray whale
#

I'll take a break from world gen for now and look at features when I get home from work

#

Want to make some cool hot springs!

calm plinth
#

ooo

calm plinth
stray whale
#

Wdym? How does it stop vegetation?

calm plinth
#

it just means if you wanna have, say, a biome that makes a mushroom forest or something, it'll always have the same rock type, no?

stray whale
#

Couldn't you have the forest spawn using tags? So you have a few biomes that are the same, but with different rock types. And then assign them all the feature tag "tfg:placed_mushroom_forest" for example

calm plinth
#

you could, yeah

#

the way I'm gonna do it is have this noise-based rock layer system

stray whale
#

Both is good 👍

calm plinth
#

then if I want a specific biome to have something, like putting basalt on the rivers in mars, I can do that as well

#

but I can just say "put basalt in this biome 3 blocks deep" and below that will be the random rock noise again

stray whale
#

True true

calm plinth
#

otherwise, I'd have to say what all the rock types would be all the way down to bedrock

#

(you can see what that looks like in mars' current state, lol)

stray whale
#

Last I checked mars had all vanilla biomes and was a bit... Strange looking lol

calm plinth
#

yeah I barely started on it before switching over to the beneath

stray whale
#

Wrap it up and call it a feature

iron iron
#

SPACE HERE YET?

calm plinth
#

NO

iron iron
#

Y?

calm plinth
#

CODING HARD

stray whale
#

TOMORROW

#

Space would go a lot faster if we didn't have to do it in json PepeKMS

calm plinth
stray whale
#

Yup! Was looking at that

calm plinth
#

nice nice

stray whale
#

I was trying to see how tfc rivers work, but it must be hard coded or something. It's not a carver, or feature, and the biome doesn't actually make a river form 🤔

#

Unless I skimmed over it

calm plinth
#

yeah, as far as I can tell they're hardcoded because they're hella complicated

stray whale
#

Would've been sick to have magma rivers but no dice 😤

#

I could check with the tfc discord later

calm plinth
calm plinth
#

that being said, if there's a way to put rivers on other dimensions I'm all ears

#

the rivulet feature does work btw, it just only works on the surface

stray whale
#

You weren't kidding about long

calm plinth
#

(as I learnt the hard way by trying to use them in the nether, only to find it was putting them all on the bedrock roof)

stray whale
#

Lol

#

Still useful for planets tho 👍

calm plinth
#

yeah for sure

stray whale
#

Cute dog

#

I actually like the shade of purple, I don't think you need to change it

calm plinth
#

yeah I've gotten used to it

#

I was wanting to keep a color pallete of blues and greys for the moon so I guess it kinda goes

stray whale
#

Space should be colorful!

#

I know making space a bunch of flat colored deserts is realistic. But it's not very fun

calm plinth
#

yeah absolutely!

stray whale
#

Too many old modpacks with the most boring space progression 😔

#

How do you make the final frontier a grindy mess? Idk

calm plinth
#

yeah it honestly surprised me how many modpacks out there are really just thrown together without much thought put behind them

stray whale
#

And how the laziest ones are somehow the most popular?

calm plinth
#

ikr

stray whale
#

Just throw polymorph in and call it a day

calm plinth
#

hm I could probably do something more with the asurine, and the scorchia color fits nicely here too 🤔

#

ochrum fits very nicely into venus sand/stone btw

stray whale
#

Of course they just release a snapshot changing how fog works the day I need to be able to change fog in an earlier version 🤦

calm plinth
#

looool I saw that too

stray whale
#

Btw. Want me to change the Minecraft rabbit model to have little space helmets? 👀

calm plinth
#

omg that'd be cute

#

or just whole space suits

stray whale
#

True true

calm plinth
#

I still haven't figured out why my rabbit structures stopped generating 🤔

#

nvm figured it out

#

missed a place when I renamed the biomes

stray whale
#

Typos cause too many problems. I'm coding in binary from now on

calm plinth
atomic wedge
#

Assembly ts

calm plinth
atomic wedge
#

Froglights?

#

Fits the vibe

#

I like

calm plinth
#

yeah, separating the stone layers out from the biomes frees them up to be much more decoration-specific

stray whale
#

Good to know

calm plinth
#

I'm still trying to figure out why the froglights only place when they're offset by 1 from the top, but otherwise I think this is looking neat

#

maybe if there was some small lights on the ground too... hmm

#

sorta like the ground having its own mini stars

#

I think that would look cute

#

I did also try these slightly larger ones but they remind me of floodlights at car parks 😂

stray whale
#

Yeah maybe not 🤣

calm plinth
#

looks alright at day too

#

could maybe recolor these to be less green and more blue

#

to match these guys

neon sage
#

really gives it an alien feeling

calm plinth
#

yeah! I like that part

#

oh the floating not so much

#

I misread as the light coming down the stem

neon sage
#

idk it's still neat

calm plinth
#

either way I'm not too worried yeah

high obsidian
calm plinth
#

it's not tfc unless there's a ton of clutter on the ground KEK

#

how do we feel about chorus fruit on the moon

calm plinth
#

alright so I'm gonna do 4 main "biomes" on the moon for decoration:

  • these warped vine things
  • chorus fruits, maybe some obsidian pillars for fun
  • something with asurine idk yet
  • something involving dead coral, playing off how the darker patches of the moon are called "seas"
#

then with some other small decorations that appear in multiple or all of these

#

all of these put together should keep it reasonably visually interesting

serene dome
#

i was suppost to remind you when the offical update came around

calm plinth
#

remind me to do what with it

serene dome
#

infi water cover is to replace using create to pump water later in games

#

the large create machine is just never convinent compare to the space required for it and also the lag of create machine create

calm plinth
#

that is true but also that will let you get infinite water on other planets which will cause issues with balance

#

so instead, maybe we could just have a single block machine that generates infinite water but only works on earth or something

serene dome
#

just anything that is infi water source and could replace create machine would do

serene dome
#

something like mv and hv would do well so dont have to use create to pump water

calm plinth
#

yeah

serene dome
#

so now the question should we do water cover or water source machine

calm plinth
#

machine, because machines can be dimension-locked, covers can't

serene dome
neon sage
#

irl, Mars has water in its permafrost and in the polar cap.
So for Mars, it would be from directly mining ice or centrifuging the second layer of Mars rocks

calm plinth
#

I think the idea for mars is that it'll have heavy water which you use for fission coolant as well as some other things

neon sage
calm plinth
#

not sure what to do for the moon -- ad astra lets you define planets as cold, which will rapidly freeze any water unless it's inside an oxygenated enclosed space

#

so I guess you can just set one of those up and then bring water in that way

stray whale
#

You will like Venus then, it will be like 80% fluorapatite sand

rose blade
#

the waste production of gypsum from wppa will go hard

high obsidian
#

We are moving Rutile to the moon?

calm plinth
#

I don't think we need to

#

you need HV to process it anyway, so it's not an "easy" source of titanium

#

oh wait uh

calm plinth
#

we don't have any rutile ore rn

#

sorry, confused it with bauxite

high obsidian
#

nope it's from Bauxite and Ilmenite and

#

I forgot

#

np

#

it's all very confusing with all the fucking ores ahah

#

yeah Aluminum/Bauxite/Ilmmenite

calm plinth
#

looks like it's just from bauxite, ilmenite, and aluminium ores

high obsidian
#

I think this vein could go on the moon

calm plinth
#

there's one other vein that has bauxite but it's small so that one can stay, as a treat

calm plinth
high obsidian
#

we would have certus and the massive one of bauxite/alu/ill on the moon then

calm plinth
#

yep

high obsidian
#

I like this "treat"

#

Okay so I'm getting on the HV chapter that we won't push before space I guess

#

lots to change there

#

I would also like to have a pass at the rocket recipe if u fine with it

#

let me know if you don't like but I would like to go towards something not too bad but using the multiblock you unlocked before

#

for the first rocket to go to the moon adding the need for a Pyro and a Implosion Compressor or Vacuum and Implosion Compressor

#

but keeping the recipe semi easy

calm plinth
#

I was thinking of removing that "nasa workbench" since it's a machine you'll only use maybe a couple times, and just changing it to an assembler recipe or something instead

high obsidian
#

Sounds good to me

calm plinth
#

but yeah, requiring an eye of ender sounds like a good gate

high obsidian
#

Okay I gonna try to cook something while I work on the hv quests and will ask for your feeback

calm plinth
#

sure thing

#

if you're doing stuff with moon veins, I did just add a bunch more stone types so now it has 9 instead of 5

#

andesite, dacite, rhyolite, and glacio_stone

#

so feel free to rearrange the ores as you see fit

#

I wanna keep the certus one common at least

steep kestrel
#

as far as the block that creates water, have it as a condenser. makes perfect sense on how it acts on earth, and why it wouldn't work on mars or the moon because of little atmosphere. Also, you might be able to pull in other resources in different atmospheres.

high obsidian
#

Could be a cute multiblock

#

you connect it to your AE2 system and that's it

#

and then later on around ZPM-UV we could unclock the AE2 infinite water cell

stray whale
stray whale
#

Here are the final(?) defualt colors

#

(without shaders)

#

idk why but the fog is just gone now? I didnt even change anything with that. Oh well, looks better this way

#

Cloubby

calm plinth
#

are you gonna use venus_stone or venus_sand? 👀

#

reminds me a little of those painted mountains in china

stray whale
#

All the sand in the picture is a new block. Fluorapatite sand, which will be used for production. I don't know yet if I will be using any of the pre-existing Venus blocks

#

I may make the brown sand less red to make it a bit more distinct from mars

#

Well, it's gregnight for me now

calm plinth
#

gn gn

#

they're pretty yellow, maybe they could be decoration around especially sulfuric areas? what about oceans of sulfuric acid? could be fun :p

high obsidian
high obsidian
#

I think that's a great in between with tedious and too expensive

#

the total cost is actually okay cheap

calm plinth
#

what's the dense thing?

high obsidian
#

the new rocket alloy

#

for tier 1

calm plinth
#

and why do the fins need tnt

high obsidian
#

what I was trying to make yesterday

#

Implossion Compressor but this one is scrappable if you don't like

#

found it fun

calm plinth
#

I don't think imploding your fins makes much sense 🤔

#

what's the alloy?

high obsidian
calm plinth
#

smelting over 100 ingots in an ebf sounds very painful

#

and a vac freezer is post cleanroom

high obsidian
#

the idea is to push people to begin to have dedicated system

#

cleanroom is hv

#

do you want space to be early hv?

#

Basically you need steel, sulfur, redsteel, bluesteel and latex

#

The idea is to see if players have a good grasp on every mechanics until then

#

without having a recipe too expensive

#

the cost in the new alloy can be halve if you prefer

#

I think it's okay to tell players

#

"Eh you should make a dedicated EBF, that will be useful the whole game"

high obsidian
#

well vulcanized latex

#

I think I could change the fin to not use Implosion compressor and use only double plate

#

so cost would be way less

#

If you look at the total cost for the rocket it's actually pretty cheap

#

Other option is to make the new alloy needs MV energy with very low temperature so it’s easy to OC

#

Good way to push player to learn about the weird perfect Overclocking of the EBf

#

And that’s their last automation challenge before AE2

high obsidian
#

So it’s not even that bad

#

But I would be fine with making the recipe LV at low temperature

calm plinth
calm plinth
calm plinth
high obsidian
high obsidian
high obsidian
#

I think Gregtech is a lot about making more machines to be faster

#

So these kind of recipes should more be « build more EBF so you don’t have to wait two hours »

#

You can’t play against people that prefer to use AE2 pattern for every step of their processing and wait two hours

#

The only one I hate is donut stacking but honestly the only time it drove me crazy was Star T

#

I have a meeting coming up I will nerf the recipe after and send you a second draft

#

Though do we go with Dense plate but alloy is MV and low temp or Double plate but we keep this recipe for EBF?

calm plinth
calm plinth
# high obsidian Yeah I thought we were going with space being the last step of HV

imo the process should be like this:

  1. set up your first few machines to get an ender eye
  2. make a rocket, go to space, mine certus, get your inscriber presses
  3. set up the machines to charge your certus and turn it into fluix. This does take a long time!
  4. while that is going, then the player can work on their cleanroom, because the storage drives require it
  5. post cleanroom, they can then set up the titanium loop to make the EV assembler for autocrafting
#

so it's this sort of back and forth between ae2 stuff and hv progression

#

also remember that each rocket only holds one player so they'll need multiple rockets if they're playing multiplayer

#

which could take forever to craft lol

high obsidian
#

Latex is one of the main ingredient of ULV/LV after all

high obsidian
#

Maybe even simple plate for the Fin

calm plinth
#

don't worry about matching the color of the ad astra rockets btw, it should be easy to retexture them if needed

high obsidian
#

Hmm true maybe scrap the latex and use rubber?

#

I have no idea what they use for rocket

#

could have a look

woeful kernel
#

rockets irl are made from aluminium right

#

light and strong

calm plinth
#

could make a "rocket plating" material that's a combination of idk, metal and fiberglass or something

woeful kernel
#

i know they use ceramic for a few places where heat is a concern

calm plinth
#

and/or other polymers like pvc/ptfe

calm plinth
high obsidian
#

hmmm we could scrap the latex/rubber and go with a mix of pvc and fiber glass

#

that would be so funny

#

don't tempt me

woeful kernel
#

is there fibreglass in gtceu?

calm plinth
#

yeah you use it for laminated glass

#

I forget the name it has in gtm

high obsidian
#

there is the Borosilicate Glass

woeful kernel
#

oh right I do remember seeing glass fibre

high obsidian
#

1 boron and 7 glass dust

#

Carbon fiber also

calm plinth
high obsidian
#

you used it for the oxygen suit btw

calm plinth
#

tldr some fancy polymers and fiberglass for the hard parts I think

high obsidian
#

You used Polycaprolactam also

#

I never even noticed this one in GT

#

is it custom?

calm plinth
#

no, it's nylon, you use it for string

high obsidian
calm plinth
#

the new string and fabric items are custom though

#

normally it just gives vanilla string

woeful kernel
#

I think for tier 1 rockets that take you to the moon we might as well benchmark early space race stuff like sputnik

woeful kernel
#

technically it'd be the apollo program but that's going to be a little more advanced

high obsidian
#

Well i think it's more important that it matches gameplay than historical acuity

calm plinth
#

we can do a mix of both haha

woeful kernel
#

yeah I think so too

#

keep in mind this was the late 50s, so if we kinda think about HV circuits it's kind of around that era historically

#

irl I think we're kind of just getting into Qbit cpus lol

high obsidian
#

Damn Polycaprolactam isn't the easiest one to make

#

like it