#Adding space to TFG
1 messages · Page 2 of 1
regardless any changes between 0.7 and 0.8 would be far less egregious than the quest book giving completely inaccurate information
same for 0.7 and 0.9
so yeah, i don't see any reason to delay it, it's far overdue 💀
I wonder if gtceu has had any quest refactors in the meantime
we might also consider bringing in the tips and tricks section
it has some nice information but it's just not there
no clue why
since the primitive quests arenot related to space i'll move my talk to #1331744604701069393
interesting, if you remove water from oceans, the generated icebergs don't know where to "stop" so they just keep going down lol
🤔 haven't figured out what controls the snow
but I made a little c# script that replaces vanilla biomes with mine. So now it's correctly following rivers
lol, apparently you can find photos in vanilla loot tables
cool
next question is deciding how to split up all these vanilla biomes lol. There's 50 of em
what I got so far. If I can have it programmatically create biomes that might help a lot too
I'm also thinking of having both "warm/temperate" versions and "cold" versions so I can put snow on them for mars' "ice caps" (I can't do north/south poles like how tfc does it so it's just gonna be snowy blobs like vanilla, gomen)
I've never messed around with world generation yet, but terralith does some crazy stuff with just data packs. Looks fun
honestly vanilla world gen without any of the vanilla stuff on it looks pretty unrecognisable
either that or I'm too used to looking at tfc worldgen lol
terralith is cool but it also adds even more biomes. Which isn't what I want lol
Oh, nah. I wasn't suggesting to install terralith I was just pointing out how crazy you can go with data packs now a days
oh yeah totally
I mean, technically speaking, kubejs is basically a datapack lol
like I've been using it to override some vanilla textures, make new blocks, override ad astra defaults, etc just through the presence of json files
it's pretty neat
so much easier than what I imagine modding was like in ye olde days
I don't know how much you can control but irl Mars has insane height variation. Including the largest mountain in the solar system. Would be cool if mars had some massive plateus
hm, there is this section.....
"noise": {
"min_y": -64,
"height": 384,
"size_horizontal": 1,
"size_vertical": 2
}```
(this is the vanilla defaults)
might look into how to just, shift the world up a lot so there's less underground and more overground if that makes sense?
yeah. might have to play around with it too. just for funzies
or just set min_y to something smaller and the height and size_vertical to something bigger lol
don't wanna fuck with the actual noise function because it's full of math and I hate math
by default ad astra comes with its own noise function which is the same for all its planets
which is good for boring flat areas (like the moon!)
but bad if you want mountains
yeah which is weird since the smaller the body is the less flat it is. planets arent deserts, more like platues and valleys
so are you saying mercury should be even more mountainous?
murcury would be but its so close to the sun its surface has been work down from solar winds
lol
default mercury looks like this
does ad astra let you make custom planets or moons?
yep you can make whatever you want
solar systems, planets, moons, sky renderers, whatever
I would love to explore Io. moon filled with sulfuric geysers and caverns
problem is that it's thematically too close to venus
from a gameplay/design perspective I want to keep the planets all feeling unique
io
oh i see
mercury is basically gonna be the nether, lol, lava and fire and shit like that everywhere
fair
venus.. ad astra comes built in with acid rain. So my idea was to try and encourage people to build underground instead
would be cool if mercury had a usage in power production
I mean it's the obvious solar candidate
maybe a "dyson sphere" machine. that could some how keep track of launched dyson sphere panels
ad astra comes with its own solar panels which are configurable per planet thankfully. So I can make them good on the moon and shit on earth/venus for example
mars would be worse
yeah
logically venus would be better than earth, but maybe we could have an excuse to prioritize another power production
we'll have to do some play testing to balance them but for now I did:
earth: 0.5A of LV
moon, moon orbit, earth orbit: 1A of MV
mars: 0.25A of LV
mars orbit: 2A LV (0.5 MV)
venus is covered in clouds
maybe wind turbines? idk if gtceu machine builder lets you do custom animations
for mars?
ah
wind is kinda boring tho.. hmm
someone here was suggesting geothermal for venus
i think geothermal for mars
idea being there's generated spicy blocks that you'd have to build your machine on top of
since it doesnt have any other good source
I mean... there's nothing stopping you from setting up a create tree farm and doing benzene again lol
but that would be boring
would geothermal work for mars? last I looked, it wasn't very tectonically active
since that's its whole reason why it has no atmosphere
isnt gt adding fission? could have mars be the source of starting fission
yeah, not really
the idea was to put heavy water on mars to make the nano circuits - if fission is added any time soon, that'd be perfect
weird that they added fusion first
yeah most sources say that human colonies on mars will be like 99% nuclear since its all that is feasible
probably because it's easier to have it as "the endgame power", as opposed to trying to balance it with HOG and all that
fair
also cuz you use fusion to make scifi elements too lol
could honestly just make a custom multiblock... but last i heard its getting added soon
this might be something you've already done or thought about but what if you had to go to the moon to get to the next stages of space even if you have already finished most of the Modpack, such as in ZPM
like there's a crystal that only is obtainable on the moon which is required for the next tier of rocket
I think this is expected yep
honestly the more I think about it the less I'm convinced about having mercury in at all. mostly my reasoning is while mercury does have a lot of evidence of volcanism they are presumed to be extremely old and wouldn't be actively volcanic anymore, from what I know it's more similar to the moon than anything with a very very thin atmosphere and a shitton of craters
I just feel like it'd be pretty boring
if anything I feel like venus should be like the nether alongside the acid rain and heavy fog atmosphere
just extremely inhospitable
then people are gonna ask why mercury isn't in the game
I think it's ok to bend the rules a bit
I already put life on the moon
mars is gonna have dinosaurs
etc. My rough design plan is that venus would force you underground because of the acid rain (which is damage you can't mitigate btw except by having blocks overhead), and then it would have a bunch of underground biomes you could explore and stuff. So the whole undergroundness would make it feel pretty unique in that way
at the moment the only "required" thing the moon has is ae2 🤔 I could move the alum/bauxite/ilmenite veins there - in base gtceu those are exclusive to the end, which is at the same place the moon is, in terms of progression
if alum is in moon you can't get to mv without moon, but you wanted moon to be hv?
there's many ways to get aluminium without aluminium ore
alum ore is just the easiest
electrolyze a bunch of sapphire/ruby to get an mv electrolyzer which then unlocks everything else is normal gtceu progression
then you can just go dig up one of the fuckhuge lapis veins
hm... i suppose.
I did make sapphire way way more common now so that should help lol
(it used to be almost realgar levels of rare, outside of the tiny little clumps of sapphire by itself)
I don’t know what’s your philosophy but I feel like it would be even cooler if Ad Astra is optional
You can get Tantalite/Topaz/Monazite/Naquadah or Ender Air and Nether Air
But all of that should only be an help if you have the will to setup an energy system and the infrastructures
But it would still be doable by only stating on overworld
So to upgrade your rocket and go to later planets tiers you wouldn’t need to go to the ones before
For example if Mars has bed rock Tantalite let’s say
I never went to the moon because I didn’t need what was on the moon but I feel that Tantalite may be a big help then I go directly to mars
In a way I feel we would feel less this redundant aspect of Ad Astra. I’m not going to a planet because I’m forced I’m going because it’s gonna ease my life on some ressources or processes.
you can get infinite tantalite from lava
either way I don't think it would be possible to make space "optional but worthwhile" without either nerfing the base recipes hard or making the space ones stupidly OP
but also keeping space interesting instead of "go here to mine"
Tentalite from lava would still be way slower and needing more energy
but if you want to have space mandatory then yeah it's definitely about unlocking technology to have process chain over there but I would also keep easy access to some ressources
A processing chains that could be interesting to keep space mandatory while not having instant teleportations would be to make a components that we use on an other process chain on the overworld with a cunsumption chance?
the main thing you do in space is craft circuits - you could technically skip them because of how gregtech works, like going straight from micro to quantum
oh really
I didn't understand you wanted to gate circuits behind planets
interesting
Yes, the crystal/wetware circuits will have the planets themed to them!
That's cool are you planning to modify the process or simply locking the recipe behind biome/dimension?
modify the process!
That’s very cool! I guess it’s for later on but I’m excited for that
Especially if it has new cute multiblocks 👀
I assume the crystal and wetware planets are not part of the solar system right @calm plinth ?
wetware definitely not, crystal undecided - it might be europa, it might be somewhere else
Wetware is which voltage level?
The groups if thyere real
hm!
If Ambiental poses issues on planets that's why I thought about switching
and I guess Cold Sweat can easily be config if you want some specific blocks to be cold or hot but that's more niche
Ambiental already makes GT machines quite hot when running though
yeah you can add stuff to ambiental but it's only through code
that's how it does the gt coils
teeny tiny earth next to phobos/diemos
epic...
fuck now that youre doing that i want to add doom demons to those moons
wtf is that sticker lol
a shitting pain elemental from doom
dont ask 
fr tho i know theres a mod that adds doom demons to the nether, having some of those in phobos and deimos would be funny (albeit a bit out there... probably as out there as having bunnies in the moon, even if i know thats a japanese culture callback)
I mean I'm not making those tiny ass moons visitable lol they're just decorations in the sky
ackshually it's a lot of east asia

understandable
ad astra adds these decorations
inb4 i make the nether accessible by doing a complicated quest of opening a slipgate to the nether and you need to defeat a cyberdemon 
jk
i dont have that kind of perseverance
🎶 bitcrunched metal music starts playing 🎶
TFG mars be like
I did think about a sandworm lol
I'll have to revisit the idea after I get more of the worldgen done lol
Sandworms are a fun conzept
dune it up in this planet yea
well I'll have to see if that one in the video actually works properly - I did come across it when I was looking a week or two ago
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ahahah wtf. Imagine this on OF server
https://www.youtube.com/watch?v=U0MyNOvaE8g
I am going to try the pvp system, so I made a Mod that includes energy shield.
how many planets are you going to add ??
check the OP
i watched this video
insane work
they implemented rayleigh scattering and everything to their planets
and all orbits were accurate at 1/1000 their irl counterparts or smth like that
space starts in HV before AE tho
yeah but going there and back isn't really "space age"
the groupings post voltaic was placed after talking with pyritite on how the gt progression worked
since i dont have much knowledge on that mod
true
EV: Mars. Something here to let you craft nano circuits. Lots of iron. A new atmosphere you can get gases from. I need more ideas for here!
Meteoric Iron. Mars has enough gravitational pull to pull down a significant number of impacts but not enough atmosphere to burn them up. Or perhaps instead of meteoric iron being the resource you want, its magnetics are instead an impediment and blocks ore scanners. People getting into HV will probably be quite happy with their ore scanners. Taking them away again (situationally) offers gameplay challenges.
LuV: Gregtech gets scifi here, so I think it's ok if we make up some planets here too, and say you can use quantum to invent a warp drive or something like that. The circuits here are "crystal", so the planet can have a lot of that on it. Maybe it could be cold or oceanic? I need ideas for how the crystal circuit crafting could work here.
Planet X/kuiper belt. Something about sublimination in near-0-kelvin atmospheres. Or the kuiper belt provides some sort of spectroscopic filtering but just enough sunlight (still 0.000001% of earth or something) to trigger some critical reaction when the crystals are left out exposed to the sun for long enough.
If you really want to gate the crafting, make it a requirement that an atmosphere be introduced because (handwave) the crystals need an inert atmosphere to prevent other unwanted reactions. Then players would have to scale up noble gas production based on centrifuging earth atmosphere. (Optional: Gas giant atmospheres or another space object could be a quicker/easier path)
I was thinking of just putting heavy water on mars for the nano circuits (replacing glowstone currently), it could also double as coolant for fission if it's added any time soon (and if it isn't, we can add something)
I would prefer to create new challenges instead of having people go through things they already solved twice
as for the noble gases, I think just adding orbits around the gas giants should be good enough? then I can put different mixtures on each
as for the iron thing, mars itself natively has a shit ton of hematite so you don't need anything special
hello I would like to know if it is possible for you to help me I would like to make a stylish moon like you did but I can't do it I would like to do tests just with ad astra ect but it doesn't work the moon stays the same or it makes me crash
sorry for ping
basically I would like to fari like you but I have no knowledge and I would like to do it in a simpler way like with ad astra so that I can understand the basics because I am lost I am starting
is to create a planet based on a dimension it also crashes me with code 0 is no mod that could crash except the code but I have nothing left because I would like if you would guide me for it's two requests
you need to read your log file, it's at logs/latest.log
you can give me the instructions to create a planet and where to put the files because I really have no basis with kubejs ?
try asking on the ad astra server as well, I'm not gonna spoonfeed you everything
question:
how do we feel about adding the waypoints mod, for like, EV/IV/whatever you get quantum stars
just for player convenience. Having to launch your rocket every single time you wanna go back and forth sounds like it'd get very tedious, and you can't use waypoints for logistics
i think integrating that more with the pack would be better, maybe a portal you have to sustain with energy or smth like that ?
if such a thing is possible that'd be even better
or at least like, needing to build up power to send you
what would be used for logistics?
doesn't ae2 have something for long distance networks?
idk if it works across dimensions
it does but it's also very OP
ideally I want some sort of rocket logstics system - give something fuel, a (reusable) rocket, and your items, and it sends them to a "destination" thing on another planet
as far as I can tell though, no such mod already exists, so we'd have to make it ourselves
damn
so then you'd have to automate rocket fuel and stuff on each planet, which is a nice little puzzle. Very inspired by factorio dlc lol
i love that idea
stargate? ahah
quantum rings
I really like this idea
Would be a very neat Ad Astra Addon
it'd be cool if it was a greg multiblock but if it's a separate addon that could also work
we have something like this in greg rockets i think
maybe we can keep both dk
didnt we remove gregticality rocketry in favor of ad astra?
yes
but
if it does actually have that, we can just... not use any of it except that feature I guess lol
true
yeah
i think , we PLANNED to do this when we finish the ad astra, but for now it's in the pack, isn't it?
yup
maybe it's even cool, because I wanted to keep different things like Dysons swarm and etc
do they even work? even with updated gcry?
What about tempad?
damn. True
very high-tech + easy to lock behinde crafts
never used it, what's it do?
tempad is just a teleport thing for the player i don't think that's what you want really
could just use AE2 quantum link chambers for item transport but that would be rather OP for tfg
no, I'm putting the quantum ring at the end of space because of how much it trivialises space logistics
ah, yeah I think I like waystones more - better for servers and also lets you use them if you die and need to get back
i guess its about how tedious we want space exploration to be but having teleportation means primitive age is really the only moment in the pack you should be careful at all, i still dont have a balanced way to solve that but im against tp
I was thinking of making the waystones require a quantum star, which I think is EV at the earliest?
you'll already need to have a backup space suit if you wanna recover your stuff on a different planet
its hard for me to get a sense of scale here, im still very early into hv and everything rely on the recipes balance here. what i feel is we dont have much of gameplay constraints at this level, the most dominant being "greg it up" as a tier requirement, im against a tp mod because it will remove all gameplay design possibilities
I mean the alternative is we make people use their rocket every time they want to go between planets, but I remember reading the factorio devlog and how one thing that came up very early is how good it felt to be able to do almost everything remotely no matter which planet you were physically on
now, this isn't factorio, but the closest thing would just be player teleportation
my main concern is just stuff like, needing to run back and forth while setting up automation on another planet but oops you forgot this thing. And oops you forgot this other thing. And every time you have to sit through a rocket countdown and animation
That being said I agree that this would be awful for balance for most of the game
but by the time you're in space, you're already about over halfway? and you have to fly to places initially to even put down a waypoint in the first place
for context you've already basically got creative flight in the overworld at that point
i get your point but even if you have creative flight in the overworld, if you forgot to take your wrench, you do the flying back and worth
how about your ship is an actual dimension and you can enter/leave it, upgrade it ? Im thinking about how the nomadic tents works ?
that sounds like a whole mod
but yeah it's too early to even do any play testing yet
we'll see how that goes first
yep, i agree, thats not an important issue for now
you should add cool structures onto the planets
maybe hav a little bit of alien sorta stuff
and a bossfight? could be cool ")
:)
this is not a boss fight sort of modpack
there are some "alien" mobs though, but they're more to make the planets more visually interesting and less to be a significant challenge
When would you want to unlock tp?
I think a good middle ground would be to lock it behind a multiblock and further in space progression
We could have a multiblock with a recipe to create an item unlocking the waystone that you could only run on mars orbit for example
a big thing of TerrafirmaCraft is planning your travel
that would be sad to lose this philosophy of TFC right at the begining of space travel
but a big thing of GT philosophy is to unlock huge QoL the further you go
so a good compromise would be to unlock waystone further in space progression after building a complex multiblock or process
Pyritie said "I was thinking of making the waystones require a quantum star, which I think is EV at the earliest?"
which seems quite early to me
but I don't remember when he wanted to have the begining of space exploration so
HV i think ? I talked about moving the start of ae2 to the moon ?
following the logic, EV is mars i guess
lol what if I made the waystone recipe require a rocket and remodel it too
no waystones
if youll add it then make it look ev/iv-ish
is there a general planned release date
no
some time after 0.9 is all I can say
found a "showcase" of the sandworm https://www.youtube.com/watch?v=6FrlTJbkDFo
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I'm totally adding this now lmao
Idk why but I kinda like the idea of adding bosses outside of earth such as a sandworm
Altho that might just clash too hard
I'm ok with it if they're strictly optional
I thought about an idea for teleportation
But having a structure working the same way as a fusion reactor with energy would be a nice solution for that
Huge price to open the gate and a continuous amount of energy to keep it open
But that would be a bother to implement
isn't that just a stargate? lol
Does the stargate consummes energy to stay up?
I believe that's how it works
that's how the gates worked a few minecraft versions back and i don't think its changed. the energy amount by default was not that high but it was a config option i think
I guess a Stargate could be a good option then
It gives a bit of Star T or GTNH vibe lol
I wasn't proposing a stargate lol
A Stargate or something else
someone found this
I'll have to check it out but it sounds like it would be perfect
I do want to remodel it to look like a rocket launcher or something lol
or at least a bit more high tech
more grounded tech or less sci-fi tech
because this looks more sci-fi than anything
does it? it's just a big cannon
this is funny as hell
pyritie you should add muskets
for a cooler reason to make gunpowder
there's already a tfc gun mod
or if its added and i just havent noticed it pls tell me lol
id love stargate as a interdim tp option lategame
i dont like gtnh making it the very last goal cuz it means ill never hav it lol
also is space gonna be in 0.7 or for 0.9 only
oh after 0.9
From StaTech modpack
Sky of Grind also had great space implementation
but at this point it's really expending GT
and the base is a skyblock
stargate TP would be awesome
just dont make it needed to forceload the chunk before TPing, kinda ruins the purpose of the TP in TFG
i just thought how cool would it be if you could craft a clone
i know this is getting in the realm of actually making mods and not just compiling them into a modpack
but imagine if you could craft a clone/mech and send that to space
and you could log on that clone so that going to space is more like controlling a obot
it would make space stuff alot more uh remote
and significantly more practical
then you could like send stuff up or back to earth via a cago only launch pads
it would be a very unique take on space exploration
obviously that crafting mech would be an entirely new project on its own, seperate to making the rocket
the controller of which would most definitely feel like it deserves the first ever mainframe to be crafted
but gating space that far is very appropriate for a pack that literally starts you off hitting rocks together
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Something like that would be cool, I used to use it
seems outdatedd
yes that's true had hopes there is a new version but unfortunately I couldn't find any
but the mod is cool maybe someone find something similar.
If the concept fits
I appreciate the suggestions, I'll look through them whenever I get back to space stuff
I mean factorio has remote control and bots
oh but it was such a old mod
it's even from mmo tho
damn it bring back the memorys
What change?
это было бы очень круто и удобно но реализовать это будет сложно
god that intro felt so dated then I looked at when the video was posted
Pyritie GTMUtilities added a multi for wireless energy transmission that could be useful for space progression
is it interdimensionally wireless?
might be cool for very lategame, I bookmarked it
Yup! That’s what I thought
Is space still in work?
yes
Nice eee I will wait haha
Here's an idea that I had:
- Deep underground the pressure is so intense that minerals will be melted by water. Then water travels up through geysers and can leave rich deposits of native ore depending on the chemical composition of the water. For example sulfur enables the dissolving of iron compounds like pyrite. But gold does not react will sulfur and stays out of solution. These formations are called epithermal vein deposits https://en.m.wikipedia.org/wiki/Epithermal_vein_deposit.
- I think it would be cool if you had to tap into slurry coming out of geysers and hot springs and separate out different metal solutions. Then process those separated solutions into metal ingot.
that sounds like it'd fit well on venus, since it's still geologically active and hot enough for liquids
I agree. Could involve a lot of geothermal energy too
Maybe liquid sodium powered turbines 👀
Would that be an infinite way to get ressources ?
sure why not
I like the idea that each planets has a different system for infinite ressource
Could be separated into two tiers
"infinite resources but you have to do something interesting" is cool
You have to start by having finite recources, but then unlock an infinite way of collecting them
That’s how I think we should implement it
👍
How would it be finite at start ? A need for a catalyst ?
Or maybe you have to pump up the liquid but then you unlock a way to pump out of "source nodes" that are infinite
It would be like oil sprout from vanilla GT?
A little
I mean with a better design
Yeah
It would be important to blacklist it from create infinite pool right away
I’m finishing the quests today and will get onto proposing a processing lines for the rocket T1 and T2 after
Good memory from the Yellowstone
it's a whitelist, so it's not a problem
Oh really I thought that was the opposite
Also idk anything about ad astra yet. Are there astroid fields? Might be cool to at a dimension like the end islands but they look like astroids
I was thinking of doing that for the gas giants, since you can't land on them
I also have an idea for something fun for mercury...
Making everything out of cinnabar? And being constantly poisoned?
lol
basically, since the ideas is you'd unlock mercury and venus at the same time, I think coming up with enough stuff to keep both planets interesting will be tricky
so instead, I was thinking venus can be the main "content" planet (since it has unique mechanics like acid rain and liquids and geothermal stuff) whereas mercury is basically... the moon but hot.
So for mercury, what if... https://wiki.factorio.com/images/Shattered_planet.png
we blow it up.
essentially, make it a mining dimension with stupidly rich ores, but mining machines don't work so you have to do it by hand, and everything's in a bunch of floating blobs so you have to parkour around with low grav, grappling hooks, and so on
collapses for days?
kind of "how we can have a mining dimension that's actually kinda fun"
that sounds ridiculous and amazing haha
Mercury always catching strays 😔
i would indeed love a dimension that's just kinda crumbling apart and tfc's mechanics make it hazardous to mine on just on its own
very unique approach to danger
that's such a cool idea
I still think whatever planet we get wetware at should involve the spoiling mechanics. But we either need to get ISP working with gtceu or think of a solution that doesn't involve gtceu machines
like food?
I do have an idea of a possible hacky fix
yeah I was thinking the same, essentially the gleba of TFG
Wet ware circuits are alive, so basically what if they, or their components could spoil
Gleba 😩 big spiders pls
I don't think the circuits should ever spoil lol, that's too evil
but the components? absolutely
SMD Components?
yeah the entire point is that a wetware circuit is self-contained and basically a living creature
Unless there is a way to keep them from spoiling
as in, the parts you use to craft them
so getting to that point, the individual 'organs' should definitely spoil
We already have an hard time making food with GT machines
I'm a bit afraid of implementing GT components that spoil
I'm not sure it would be fun to play with or if there is some kind of containment so they don't spoil then that's just a question of putting a Storage Bus on it
and call it a day
gleba was really interesting in factorio because it meant that your lines had to become 100% throughput focused instead of relying on oversupplying
idk if that would transfer over nicely to greg, true
Airrice I know you were looking at getting tfc itemStackProviders working with gtceu too. I had an idea that I havent gotten to test yet. You know how ISPs work like nbt, but aren't nbt? What if we just right some java code that gives ISPs nbt data? It would check if it's spoiled. And then just give it a custom nbt tag called "spoiled"
if it's just the in between process that can spoils then you just do an on demand like with Requester
which il already a gregtech issue
that would be the most hackiest method but it would definitely work
the dream is we can get some kind of wrapper to calculate what an ISP output for a recipe should be and then pass that on as a recipe's output arbitrarily for any GT machine
I think that was what screret suggested we do
I worked for hours getting it to work in a non hacky way. I even got it actually working with recipes. But jei would crash since it couldn't understand what was going on
Tfc fault, not gtceu surprisingly
For infinite ores on moon it could be Helium and stone dust to get some metals
So at first you will need to drill moon dust before later on you can automate the creation of moon dust
and it becomes fully passive infinite
that's also extremely simple
Do you think it would be possible to get meteorite on mars?
that could be processed
like it was on Galacticraft
what do you mean by get meteorite?
I don't know that much about galacticraft except it being the main inspiration for ad astra, but if it's just a magic multiblock that generates resources out of nothing, it sounds kinda boring
like.. the bedrock miners already do that, and they come with a mini puzzle of being spread out so you'll want to transport them all somewhere central
as well as making them drilling fluid? idk how they work
You basically get a block that falls from the sky with an explosion
That’s no more different from pumping a liquid or putting bedrock miner I don’t follow you?
Bedrock miners are especially boring because you get ores right away. And I don’t know if I would call putting long distance pipe a puzzle.
In Gregtech a puzzle is more of a processing line the way I see it
oh, so it sorta "pulls down" a meteor to the surface?
well you have to figure out how to automate lubricant and how to automate the consumable to ship it back to earth - I think it's fine if we keep the moon kinda simple, sorta like in LV where you don't have to worry about power as much because you're just learning how everything works
Yeah basically in Galacticraft you had them coming down from the sky (i think they were spawning directly on the ground) with a small explosion and you had to collect them to get the ressources used to craft the next rocket. The way I see it it could have ultra dense ressources that you extract with a processing line working only on mars
It’s kinda funny because it makes a « danger », you have to explore around a bit to find some and you get to make a new processing line
Thats also the finite way to make ressources before an other one for infinite
I like the idea of using helium and stone dust
That’s simple and easy
You would need one centrifuge to get helium from moon dust and one other machine to mix helium and stone dust and get your ressources
I'm against anything that could blow people's bases up randomly
To have it infinite it would be 2 more machines
It could spawn only on mars stones
Blacklisting any blocks that isn’t raw mars ground
I also hate seing my base explodes without reason
But you keep the funny aspect of walking and boum 💥
Something explodes close to you
🤔 sounds like something that isn't really automatable?
I thought that was the idea
Venus liquids to pump are not automatable either
You have two methods to generate the ressources, the first one isn’t infinite but finite
Then later on you get an infinite one
my thought for the geysers is that they'd spawn with some kind of unobtainable block that would then be considered part of a multiblock, so you'd have to build on top of it
So they would be infinite right away?
you're jumping too far ahead lol, who knows what the multiblock would even take to craft
Honestly it doesn’t feel good like beginning by pumping the liquid then later on obtaining an unlimited one
To be fair it’s unclear what you want
I thought you were okay to have a finite then an infinite ressources generation
But at the same time you don’t really want to modify ores veins or you are fine with having most ores obtaining from the beginning
What’s gonna happen is players will always take the easy path
I never said I wasn't?
They won’t bother to automate some kind of ressources transportation if they can put a large miner in the overworld
You don need that much ressources
Im lost 🥲
you're jumping to conclusions way too fast lol
Your emphasis is on transportation that I understand
I emphasize it because you keep dismissing it, saying it's way too easy
I do want to keep to the GT philosophy of painful at first, easy later
yes we can totally make the Venus stuff limited until you do some process that lets you make the thing that makes it unlimited
I think it’s hard to make it an interesting mechanic because players always take the easy path
That’s why I try to propose ideas that force players to go passive
Because if it’s passive they have no choices that to use transport method
First for themselves then for the machines
So what about using helium and stone dust for ores on the moon?
We could even make it so infinite helium is make on orbit so to get the first unlimited ores you would need to transport the helium from the orbit to the moon then the ores from the moon to the overworld
It does maybe sound a bit much but if it’s unlimited copper/tin maybe that would be okay?
how would you get infinite helium in the vacuum of space? 🤔
Even though you can be sure that early game players may just use Super Chest and do small trips to grab everything
It’s a new technology that drills the ground of the moon from further away
You missed it in the last Apple Keynote ?

Who cares if it’s realistic I was just trying to force the players to use transportation method
If you prefer it can be a rock crusher on the moon I mean
Well even bedrock miners if that’s what you want
I gonna go back to finishing my quests
Damn I just notice I still don’t have the power back
I made this to keep track of what we've got so far
lmk if I forgot something, I'm sure I did

based
i like modpacks that let you get creative level stuff at end game
even if i've NEVER reached ANY modpack's endgame

Well you know what you want to do. As a Gregtech player it’s hard to understand for me but maybe I’m missing something.
I am also a gregtech player
this list isn't exhaustive, it's just for reference
things can be changed, added, removed, etc
Well I will surely follow your lead and see how it goes because until now I think most your ideas even the one I didn’t believe into went well if not very well
I can’t wait for us to continue a bit more on the server
lol which part?
my main design goal isn't "make gregtech longer" but more "add other stuff in between that isn't just pure gregtech to stop people burning out"
like it'll naturally be a bit longer as we have to add stuff here and there
but imo I do still want tfg to be reasonable to complete, lol
No I’m speaking for the stuffs like Greate or the redoing of ULV age
Im saying that there is stuffs you proposed and made that I didn’t think would work
And finally I like them while playing
It’s more of a compliment 😅
Not always
lol so true
The duality of mankind
ah that's what you mean, gotcha
Last time I heard this sentence was when some Blizzard executive said that about Classic Wow
Finally years later they launch Classic Wow and had to mea culpa ever saying this ahah
As a professional game designer i agree that players dont know what they want. Definetly fits me as well when i'm playing 
yeah, the important is part is that they do know what they're interested in but not what they're explicitly looking for
Correct me if I'm wrong on the plan:
- HV: Moon -> Mars
- EV: Mercury + Venus
- IV: Jupiter?
- LuV: Saturn?
- ZPM: Uranus?
- UV: Neptune
- Max: new planet 9 or final goal?
yeah it's going by vanilla tiers so UV, MAX only exist as voltage tiers but there arent any machines or progression associated with them
UHV is also vanilla
uhh which one is that lol
#1331073134098645002 message @sturdy lion could you pin this pls?
So, as an idea for the flesh planet in zpm. Maybe you could go the interstellar route and have the player discover a wormhole poi that takes them to said planet? that could justify drastically increasing the cost of your rocket to resist the greater cosmic forces. Plus it sounds cool and isolates the sci-fi planet to its own star map.
I definitely want to put it on its own star system, yeah
maybe make it one of those eyeball worlds, that feels thematic lol
Ooh, unfortunately I have zero knowledge of programming languages so the only way I could possibly help is maybe asset design
kubejs is very easy to pick up for editing recipes and such, if you'd like
can't believe nebby didn't point this out smh
Nah they got doom running on tfg
i did notice it
and i appreciate it
i just forgor
(i've been very tired)
lets just add that one mod that adds doom monsters and have them populate the flesh planet

(i'd do it)
lmao
Actually
If I where to add mods mainly for the creatures I'd see if there's something that adds monsters from Risk of Rain or Doom
Deadass
WHAT CARD DO I NEED TO PUT so the import bus only puts 1 stack in a machine?
wrong channel
Perhaps make solar panels useful? At the very least in a vacuum environment make them more efficient as there's no atmospheric loss to potential power gen. Like how in real life solar panels have half the energy production in our atmosphere as they would in a vacuum. Maybe even make them even more efficient on mercury due to both the lack of an atmosphere and that its closer to the sun. And less efficient depending on how far away the planet is from the sun, using earths power gen as a baseline and the other planets distance to decrease/increase their efficency. Honestly even if its a tiny buff and they cost some huge amount of resources to make, I just wanna make a huge solar farm on the moon.
yes, ad astra has solar panels that can be configured to output different amounts in each dimension
Glad to know, waiting for space to get back into TFG, love the ideas so far!
Just mentioned this in en chat, but space travel further into the solar system and beyond could require plutonium-238 for travel fuel. Ie. You could require a rocket to use a certain amount of rocket fuel to exit the atmosphere and the farther you travel the more Pu-238 would be necessary. I don't know if any mod has an implementation of Sterling engines, but those could also be a required creating component for higher tier rocket.
Unfortunately it doesn't seem like gtceu has Pu-238 so it's a pipe dream.
it's very easy to add new materials
Yes but Irl Pu238 refinement makes the platline seem like light work
I might be able to draft up a potential recipe tree but until Gtceu decides to actually implement reactors it would be too much of a pain to implement.
there's a balance to be struck between realism and gameplay - the platline used to be much worse, for example, and I'm glad modern GT simplified it
someone's working on an addon to add fission reactors that I'd like to use on mars at least
I'm not sure if ad astra even allows different fuels for different tiers of rockets though, I'd have to check. But I do know that it only accepts fluids as fuel
@calm plinth space when?
tomorrow
wait for english speakers to realize what tomorrow is 
I think im getting the hang of this (just a test, not actual materials)
ok so yes you can give different rocket tiers different fuels
Sickkkkk
they do have to be liquids, but that's not a problem
Yeah definitely no issue
added recipes and names and everything for all the different ad astra stone types
the loose and bricks are missing textures rn but I can do those in a bit
also the material-related errors went away as well
Sweet
I was planning on adding new rock types to venus
These are my notes so far, but subject to change obviously.
Ore: rare, most materials should come from slurry processing from geysers.
- Pyrrhotite, molybdenite, stibnite
- agate, jasper, olivine
- Native gold (around geysers)
Rock: - Peridotite
- Komatiite
- Dunite
- Rhyolite
- Chert
- Basanite
- Basalt
- Geyserite (around geysers)
- Stromatolite (for bacteria features)
Sand/Sandstone: - Fluorapatite (green, brown, blue, yellow, violet, white)
Tfc is missing ultramafic rock types, so I wanted to include some interesting colored ones for venus
sure! I did just name mercury stone "komatiite" if it helps
since we're using them as arbitrary stone types instead of something planet-specific, I think it's ok if we mix them around a little
Definitely
moon_stone - anorthosite (igneous intrusive)
moon_deepslate - norite (mafic igneous intrusive)
mars_stone - argillite (sedimentary)
venus_stone - trachyte (igneous extrusive)
mercury_stone - komatiite (ultramafic igneous)
glacio_stone - phonolite (igneous extrusive)
endstone, netherrack, and tuff also aren't used, if the textures for those would be suitable
(yeah you can technically make endstone and netherrack right now but those are placeholders)
They may be a little too ugly lol
Tuff is nice yeah
Tuff would be good for mercury. Since it's exploded volcanic debris
will all your stone types have ores and such too? that's gonna be a lot lol
Yeah, I'm thinking I can just make a tool to automate all that stuff
So, if rockets can only use liquid fuel then we can probably integrate Pu-238 into a crafting component since it takes decades to consume irl anyway. I'd also like to do the same thing with sterling engines too.
I was just gonna use the gregtech rocket fuel liquid for the early tiers
it's straightforward enough, and I'd like for fuel to be something you can craft at the destination too
It can be integrated into a special later rocket fluid
Sounds good to me
The only problem I have with that is that Pu-238 is used primarily in its solid form as power. If it's used as a component instead of a fuel, then we just justify the use of liquid fuel as just being for atmospheric departure and re-entry.
Also, I don't think it would need to be necessary until IV or even LuV. Since it's primarily for long distance voyages.
Either way, it might be a couple weeks since I need to finish my semester, but I'll try to draft a processing line. Do you have a link to the fission addon so I can check what machines they have?
the only thing I've seen from them so far is just a big multiblock that generates power, it doesn't look like they've gotten very far
like, if they don't finish any time soon, we can alway just make our own
though it won't do anything fancy like the heat balancing or whatever that other fancy nuclear mods do
not without a bunch of custom code anyway which I have no clue where to even start on
Add a heat fluid 
but, I'm fine if we just end up with something simple like "insert fuel and coolant and get steam and depleted fuel" or whatever
we're still a ways off from needing any sort of fission power anyway lol
Can we add maintenance logic to custom multi block structures?
as far as I know, just adding a maint hatch to the multiblock is enough?
i wish classic ic2 reactors were just in gtceu
Question, is the fusion reactor considered a particle accelerator?
not exactly no
the fusion reactor is a ring because it needs to contain the plasma in a circular magnetic field, particle accelerators are a ring because it's impractical for them to just be 1 line
but they do both use magnetic fields
Hmm, I'll do some more research over the next few weeks, maybe I'll make a separate Miro page. If we do end up creating a bunch more machines for said material lines, then we might end up drastically increasing scope. Which I'd like to limit so that nobody gets overworked.
yeah, it's a good idea to simplify the irl processes just for the sake of gameplay
iirc the main two big ones are platline and naquadah
everything else is like... 4 steps maximum
I feel like TFG having it's own unique crazy processing line would be pretty good, maybe sticking Pu-238 between the other two in terms of progression would work.
I feel like having a significant hurdle to cross before long-distance space travel is a good idea as long as it's kept within the scope of mostly already existing mechanics
I agree that new lines are cool, but if this is only gonna be used for fuel, then it doesn't need to be that complicated
I think the focus for the bigger lines should be on, like, the "key resource" you get from that planet
True
Also, I really wanna see supercritical steam implemented as a fuel that you can only use on either Venus or Io from geothermal activity there.
Give the steam turbine multi more use in lategame.
And encourage setting up multi-planet infrastructure.
yes definitely
Alright, I'm having too many ideas and I have assignments to do. I'll check back in next weekend.
alrighty!
Look at the one from Moni discord
It copies the philosophy from NuclearCraft
Though it won’t be ready before months
But as we said we can do a basic one until then
Just wanted to ask if it's possible to do data pack driven world for the planets using tfc? Each dimension is a tfc with custom terrain gen, this would allow for latitude related stuff like co2 ice on Mars for instance.
I'm currently trying to figure that part out! tfc does not normally support more than one tfc dimension, nor is it very datapack friendly with its worldgen
Maybe you should go yell at alc or ee about that or if it's that annoying you could do up a PR.
nah it's fine I'm getting other help in the tfc server
mostly from the guy who made the tfc-kubejs mod
testing out rock layer noise, this is a bit too dense I think 🤔
I might recolor the glacio stone to be a bit less bright purple too lol
idk, it's kinda fun
it'll be less noticeable when I cover it up with sand haha
is it?
it looks fuc*** cool
it's ok you can swear
I more mean like, it's just very dense compared to the overworld
dense as in, the layer sizes are smaller so you see different rocks more often?
that's probably not a bad thing tbh especially if each rock gives different stuff when centrifuged
I mean I'd like to get rid of the dust centrifuging entirely lol
I think the Gabbro to titanium dust is definitely something that should be changed, but the rest of the dust farms are generally inconsequential aside from diorite.
Please don't remove my infinite brick source
gabbro was changed to rutile in 0.9 and diorite got heavily nerfed (tiny dusts instead of full dusts, clay separation now needs HV)
I believe there's another chain to get infinite dirt from bio chaff that also gives clay
ohhh which planet is this
how big can the ae2 meteor craters get?
they're structures, so they only have one size
ohhh damn, i thought we could have different sizes scattered around
there's 6 variations but yeah, all the same size
Hmm, I'll have to look into that. I also think they're a bit cheesy, but I think that nerfing it to tiny dusts across the and locking it behind HV is a good compromise. Since by then your material costs should outweigh the output of the dust process.
People might even actually move to parralellization as a result which is a good practice for everything going forward.
Maybe also heavily nerf recipe duration?
so far the idea I'd like to do instead, is get rid of dusts, put put the products that people wanted onto bedrock mines on the moon instead
I would either remove them or push them to IV
so they're still infinite, but now the puzzle is figuring out logistics on how to ship it all home or wherever
I think that’s the most boring thing existing in GT
I like that idea a lot better
I need to make the sheets with every ores that are important now that you make me the excel sheet
So we can begin to think about how we spread them
By the way the nuclear addon for GT seems to be progressing from what I read on Moni discord
They will speak about it next week
Maybe it will be ready in a month
oh cool
getting better
do you know if you can configure fog density? As far as I can find I think its hardcoded. Which sucks because its so thick on venus lol
I think I've seen it somewhere
I think it's part of the dimension settings
unfortunately the options are either "yes fog" (nether) or "no fog" (overworld, end)
there is tfc's fog effect that you might be able to use? https://notenoughmail.github.io/kubejs_tfc/1.20.1/events/#register-climate-model there's a thing for setting air fog
NotEnoughMail’s site for his online projects: writing, documentation, and possibly more
what are you using for your noise gen btw? 👀 is it just vanilla?
rock layers
doubled the size of the noise (right), I think that's a bit better
Yes, sand colors use snow layer map with clamped numbers for the bands. World gen is pretty close to vanilla terrain
hehe sounds like you've got the hang of it
I'm doing my best 🫡
Wow you guys are cooking
We really need to make space better than just mining shits
With how beautiful it will be that would be waste
well yeah that's the whole point :p the moon can be the mining shits dimension
where you learn how the hell big logistics work and space stuff
Yeah that looks good 👍 I might make my rock types biome dependent 🤔 not sure how I want to do that..
I'll take a break from world gen for now and look at features when I get home from work
Want to make some cool hot springs!
ooo
I did that initially, but it did mean I couldn't use biomes for other things like vegetation
Wdym? How does it stop vegetation?
it just means if you wanna have, say, a biome that makes a mushroom forest or something, it'll always have the same rock type, no?
Couldn't you have the forest spawn using tags? So you have a few biomes that are the same, but with different rock types. And then assign them all the feature tag "tfg:placed_mushroom_forest" for example
Both is good 👍
then if I want a specific biome to have something, like putting basalt on the rivers in mars, I can do that as well
but I can just say "put basalt in this biome 3 blocks deep" and below that will be the random rock noise again
True true
otherwise, I'd have to say what all the rock types would be all the way down to bedrock
(you can see what that looks like in mars' current state, lol)
Last I checked mars had all vanilla biomes and was a bit... Strange looking lol
yeah I barely started on it before switching over to the beneath
Wrap it up and call it a feature
SPACE HERE YET?
NO
Y?
CODING HARD
oh random thought but tfc has a nice feature placement for "is near a liquid" which might be useful
Yup! Was looking at that
nice nice
I was trying to see how tfc rivers work, but it must be hard coded or something. It's not a carver, or feature, and the biome doesn't actually make a river form 🤔
Unless I skimmed over it
yeah, as far as I can tell they're hardcoded because they're hella complicated
Would've been sick to have magma rivers but no dice 😤
I could check with the tfc discord later
https://alcatrazescapee.com/rivers/ if you're interested in a very long explanation
Random Things
this is the main reason I'm fucking around with vanilla biomes for mars, because they already have a biome that's more or less roughly where the "rivers" are
that being said, if there's a way to put rivers on other dimensions I'm all ears
the rivulet feature does work btw, it just only works on the surface
You weren't kidding about long
(as I learnt the hard way by trying to use them in the nether, only to find it was putting them all on the bedrock roof)
yeah I've gotten used to it
I was wanting to keep a color pallete of blues and greys for the moon so I guess it kinda goes
Space should be colorful!
I know making space a bunch of flat colored deserts is realistic. But it's not very fun
yeah absolutely!
Too many old modpacks with the most boring space progression 😔
How do you make the final frontier a grindy mess? Idk
yeah it honestly surprised me how many modpacks out there are really just thrown together without much thought put behind them
And how the laziest ones are somehow the most popular?
ikr
Just throw polymorph in and call it a day
hm I could probably do something more with the asurine, and the scorchia color fits nicely here too 🤔
ochrum fits very nicely into venus sand/stone btw
Of course they just release a snapshot changing how fog works the day I need to be able to change fog in an earlier version 🤦
looool I saw that too
Looks nice
Btw. Want me to change the Minecraft rabbit model to have little space helmets? 👀
True true
I still haven't figured out why my rabbit structures stopped generating 🤔
nvm figured it out
missed a place when I renamed the biomes
Typos cause too many problems. I'm coding in binary from now on

Assembly ts
🤔
yeah, separating the stone layers out from the biomes frees them up to be much more decoration-specific
Good to know
I'm still trying to figure out why the froglights only place when they're offset by 1 from the top, but otherwise I think this is looking neat
maybe if there was some small lights on the ground too... hmm
sorta like the ground having its own mini stars
I think that would look cute
I did also try these slightly larger ones but they remind me of floodlights at car parks 😂
Yeah maybe not 🤣
looks alright at day too
could maybe recolor these to be less green and more blue
to match these guys
the lights floating above the stem looks really neat actually
really gives it an alien feeling
yeah! I like that part
oh the floating not so much
I misread as the light coming down the stem
idk it's still neat
either way I'm not too worried yeah
I feel there is a bit too much of vegetation on the ground
it's not tfc unless there's a ton of clutter on the ground 
how do we feel about chorus fruit on the moon
alright so I'm gonna do 4 main "biomes" on the moon for decoration:
- these warped vine things
- chorus fruits, maybe some obsidian pillars for fun
- something with asurine idk yet
- something involving dead coral, playing off how the darker patches of the moon are called "seas"
then with some other small decorations that appear in multiple or all of these
all of these put together should keep it reasonably visually interesting
infi water cover
i was suppost to remind you when the offical update came around
remind me to do what with it
infi water cover is to replace using create to pump water later in games
the large create machine is just never convinent compare to the space required for it and also the lag of create machine create
that is true but also that will let you get infinite water on other planets which will cause issues with balance
so instead, maybe we could just have a single block machine that generates infinite water but only works on earth or something
i did suggested the water source block machine but you suggested water cover at the time
just anything that is infi water source and could replace create machine would do
infi water is already durable at steam age but we just didnt have a way to replace this create water pump in the future we just need a way to replace the create pump in later game
something like mv and hv would do well so dont have to use create to pump water
yeah
so now the question should we do water cover or water source machine
machine, because machines can be dimension-locked, covers can't
and we will have to do it eventrally, unless you want to bring create machine to every plant
ohhh what ideas do you have for water on other planets?
irl, Mars has water in its permafrost and in the polar cap.
So for Mars, it would be from directly mining ice or centrifuging the second layer of Mars rocks
I think the idea for mars is that it'll have heavy water which you use for fission coolant as well as some other things
maybe have a "heavy ice" block which can be centrifuged into ordinary water and heavy water at say 10:1 ratio?
not sure what to do for the moon -- ad astra lets you define planets as cold, which will rapidly freeze any water unless it's inside an oxygenated enclosed space
so I guess you can just set one of those up and then bring water in that way
fluorapatite mentioned !!
You will like Venus then, it will be like 80% fluorapatite sand
the waste production of gypsum from wppa will go hard
We are moving Rutile to the moon?
I don't think we need to
you need HV to process it anyway, so it's not an "easy" source of titanium
oh wait uh
wdym?
nope it's from Bauxite and Ilmenite and
I forgot
np
it's all very confusing with all the fucking ores ahah
yeah Aluminum/Bauxite/Ilmmenite
looks like it's just from bauxite, ilmenite, and aluminium ores
I think this vein could go on the moon
there's one other vein that has bauxite but it's small so that one can stay, as a treat
yeah for sure
we would have certus and the massive one of bauxite/alu/ill on the moon then
yep
I like the idea of having really small vein from the next tier still existing
I like this "treat"
Okay so I'm getting on the HV chapter that we won't push before space I guess
lots to change there
I would also like to have a pass at the rocket recipe if u fine with it
let me know if you don't like but I would like to go towards something not too bad but using the multiblock you unlocked before
for the first rocket to go to the moon adding the need for a Pyro and a Implosion Compressor or Vacuum and Implosion Compressor
but keeping the recipe semi easy
I was thinking of removing that "nasa workbench" since it's a machine you'll only use maybe a couple times, and just changing it to an assembler recipe or something instead
Sounds good to me
but yeah, requiring an eye of ender sounds like a good gate
Okay I gonna try to cook something while I work on the hv quests and will ask for your feeback
sure thing
if you're doing stuff with moon veins, I did just add a bunch more stone types so now it has 9 instead of 5
andesite, dacite, rhyolite, and glacio_stone
so feel free to rearrange the ores as you see fit
I wanna keep the certus one common at least
as far as the block that creates water, have it as a condenser. makes perfect sense on how it acts on earth, and why it wouldn't work on mars or the moon because of little atmosphere. Also, you might be able to pull in other resources in different atmospheres.
Could be a cute multiblock
you connect it to your AE2 system and that's it
and then later on around ZPM-UV we could unclock the AE2 infinite water cell
Here are the final(?) defualt colors
(without shaders)
idk why but the fog is just gone now? I didnt even change anything with that. Oh well, looks better this way
Cloubby
are you gonna use venus_stone or venus_sand? 👀
reminds me a little of those painted mountains in china
All the sand in the picture is a new block. Fluorapatite sand, which will be used for production. I don't know yet if I will be using any of the pre-existing Venus blocks
I may make the brown sand less red to make it a bit more distinct from mars
Well, it's gregnight for me now
gn gn
they're pretty yellow, maybe they could be decoration around especially sulfuric areas? what about oceans of sulfuric acid? could be fun :p
Really like it that’s very extraterrestrial
I think that's a great in between with tedious and too expensive
the total cost is actually okay cheap
what's the dense thing?
and why do the fins need tnt
what I was trying to make yesterday
Implossion Compressor but this one is scrappable if you don't like
found it fun
smelting over 100 ingots in an ebf sounds very painful
and a vac freezer is post cleanroom
the idea is to push people to begin to have dedicated system
cleanroom is hv
do you want space to be early hv?
Basically you need steel, sulfur, redsteel, bluesteel and latex
The idea is to see if players have a good grasp on every mechanics until then
without having a recipe too expensive
the cost in the new alloy can be halve if you prefer
I think it's okay to tell players
"Eh you should make a dedicated EBF, that will be useful the whole game"
this one is latex
well vulcanized latex
I think I could change the fin to not use Implosion compressor and use only double plate
so cost would be way less
If you look at the total cost for the rocket it's actually pretty cheap
Other option is to make the new alloy needs MV energy with very low temperature so it’s easy to OC
Good way to push player to learn about the weird perfect Overclocking of the EBf
And that’s their last automation challenge before AE2
I think you need 128 for coils though
So it’s not even that bad
But I would be fine with making the recipe LV at low temperature
once you have a cleanroom and EV circuits, that's late HV imo
latex for what?
I think just using double plates would be fine instead of dense plates, new coil upgrades take forever and I'm not really a fan of recipes that just turn into "leave the game running for an hour"
Yeah I thought we were going with space being the last step of HV
Pyrolyse vulcanized latex to get burn latex that you use in the mixer recipe for rocket alloy
Fine by me if you prefer
I think Gregtech is a lot about making more machines to be faster
So these kind of recipes should more be « build more EBF so you don’t have to wait two hours »
You can’t play against people that prefer to use AE2 pattern for every step of their processing and wait two hours
The only one I hate is donut stacking but honestly the only time it drove me crazy was Star T
I have a meeting coming up I will nerf the recipe after and send you a second draft
Though do we go with Dense plate but alloy is MV and low temp or Double plate but we keep this recipe for EBF?
what
how about instead just needing it to be cooled in a chem bath, like silicon? it still encourages people to set up automation for it
imo the process should be like this:
- set up your first few machines to get an ender eye
- make a rocket, go to space, mine certus, get your inscriber presses
- set up the machines to charge your certus and turn it into fluix. This does take a long time!
- while that is going, then the player can work on their cleanroom, because the storage drives require it
- post cleanroom, they can then set up the titanium loop to make the EV assembler for autocrafting
so it's this sort of back and forth between ae2 stuff and hv progression
also remember that each rocket only holds one player so they'll need multiple rockets if they're playing multiplayer
which could take forever to craft lol
Trying to find a use for a pyrolise oven this one sounded good to me
Latex is one of the main ingredient of ULV/LV after all
sounds good
Understood so I proprose:
-Keep dense alloy rocket but reduce considerably energy and temp so it doesn't require the vacuum cleaner and can be way faster to produce if you OC and you use the better coils
-Remove Implosion Compressor for Rocket Fin and use Double Alloy Rocket so the recipe is considerably cheaper
Maybe even simple plate for the Fin
yeah, it's a little odd to bring it back up in HV - but now I'm curious what kind of materials are used for rockets irl 🤔
don't worry about matching the color of the ad astra rockets btw, it should be easy to retexture them if needed
Hmm true maybe scrap the latex and use rubber?
I have no idea what they use for rocket
could have a look
could make a "rocket plating" material that's a combination of idk, metal and fiberglass or something
i know they use ceramic for a few places where heat is a concern
and/or other polymers like pvc/ptfe
lol, bring back clay knapping for your rocket exhausts
hmmm we could scrap the latex/rubber and go with a mix of pvc and fiber glass
that would be so funny
don't tempt me
is there fibreglass in gtceu?
there is the Borosilicate Glass
oh right I do remember seeing glass fibre
shouldn't be that hard to look up, I remember googling what goes into making spacesuits irl
you used it for the oxygen suit btw
tldr some fancy polymers and fiberglass for the hard parts I think
no, it's nylon, you use it for string
the new string and fabric items are custom though
normally it just gives vanilla string
I think for tier 1 rockets that take you to the moon we might as well benchmark early space race stuff like sputnik
that sounds good
technically it'd be the apollo program but that's going to be a little more advanced
Well i think it's more important that it matches gameplay than historical acuity
we can do a mix of both haha

