#🎆Tекстурпак 32х
1 messages · Page 7 of 1
Pyritie is the lead dev of TFG lol
Как я мог о нем не знать
Mega is a verified and safe site you can check it out if you dont believe me
the textures for plants here look AMAZING.
this is great work
Yes i gave some a complete new texture since they were very plain and basic
But like i said still a work in progress id like to continue retexturing almost everh 16x that is there
I have gone for realism and a smooth texture
Why did you start making plant textures?
Actually, I haven't done them because they're very time-consuming, complicated, and there are many textures I prefer (because there are a lot of things that are not ready yet that I saw as more important). But I'm glad you decided to do it. It will definitely make the textures MUCH better
this is a great idea
Well when i started playing on 32x everything seems so good with 32x but then there were plants around my base that looked ugly with the 16x so i found my time to retexture them ans then it kind of altered into wanting to retexture everything
I'm glad you started working on this. I'd be happy to include them in the resource pack and leave a mention in the description that you made a huge contribution to the resourcepack
Sounds good im going to be working on the plants section if you want i can send you another file after a few days
Thank you didnt expect that thats kind of you
When you've completed everything you wanted, you can sent it to me and I'll make an update for the resource pack on curseforge and modrinth
I wanted to see these plants in 32x32 but it's difficult so I didn't do it and didn't have it in my plans
Okay il send you a file when im done with all the plants
I’m glad there are 32x32 fans who keep making this important contribution to the common cause
Yeah when i tested the 32x out i already knew i dont want to go back to 16x because it looked so unlively
yeah
Also i think i would start on arbor firma craft after i complete all the plants because especially the tree 16x textures dont fit with the 32x so i could also include it in it
Including all the wood sets but that shouldnt be difficult as i would use patterns from tfc 32x wood sets and just recolor them
By the way, in my TFC resource pack there are some textures that are already 32x32, but they look ugly and yes, I know they’re ugly. So if your eyes hurt when you look at them, just know that I also see them as ugly, and you can feel free to improve them
Yes, that's a great idea
But if you plan to test it out also give me feedback if something looks ugly because there were a few difficult textures so theres also space for improvement
Yeah, sure, I’ll take a look at all the textures. But by the way, do you have a file that contains only the textures you’ve changed?
Actually i have a post on forums that lists all of what i retextured
Actually, I think you draw plants much better than I do. My plant‑drawing skills are suck
What forum is this?
oh, i didn't see that
Sure take a look
My take on the plant textures is just recreate them on how they would look in real life add some antialiasing and cut jagged edges off and keep the color pallette and it worked
This is a great idea that fits perfectly into TFC
And I'm currently looking through the textures you made, and they look great
By the way, if you need any help, I'd be happy to help
I don’t know what to say about the feedback, everything looks good
I do have to say
The field horse tail model look horrible
Maybe you could change it into a regular plant model because now it has a kind of rhomboedric texture?
It turns invisible in certain angles
I havent worked with models yet so i dont know how they work
I'm checking
To change a model, you need to do this:
- Open the "TerraFirmaCraft-Forge-1.20.1-3.2.19.jar" file with an archiver
- Find the "assets\tfc\models" folder, and all the models will be there
- Then you can open the model file using blockbench and you can change it
Well, next, you need to move the modified model file and the texture itself to the resource pack file
ты ещё спроси кто такой Exeption
почему я не слышал о Pyritie ВСЁ ЭТО ВРЕМЯ?!
это странно
and this particular file has a very simple model
а ты думал обновления сами по себе появляться стали?))
тем более она вроде ща отвечает за проверку пул реквестов
я хз как, но я думал что есть xikaro и exception только среди админов здесь
но я просто не следил за этим!
я конечно в шоке от себя
забавно
пирлит давно взяла верховенство, и поэтому так часто обновы сыпятся
вокруг собралась достаточно сильная команда
это отлично
аа, даа
а я их как то не читал даже
я не видел этого
зато ты теперь можешь сам почувствовать как себя люди после комы ощущают когда им рассказывают новости ахха
полистай новостник
да, забавно
новый год только наступил, а у тебя уже столько открытий )
ахах
This model genuinely looks fine but in game it looks completly different
Have to test it out
and there you can easily fix it so that it is ready for any texture
or I can do this
it just takes 2-5 minutes
Im not home rn so il take a look at it and learn to work with models
Nice
As soon as i get home
It's way easier than drawing textures for plants
From the picture you sent it does look easier so thst shouldnt be a problem
yeah
я ничего не пил на новый год, а повожу себя как пьяный чтоли?
не, как после комы. Типа давно уже пирлит верховодит и под ней столько обнов выпустилось типа начиная наверно с 7.16
она молодец
Владимир Пирлитович... - молодец😂
Политик, лидер... Обновлец

I really like it
thank you im glad you like it
also there in the picture is the horsee tail
as you can see the model is weird
ive jsut come home and going to remodel it
great
i had an idea
if you would be down maybe we could make it
i was thinking the tfc leaves
when season changes they become darker or lighter i was thinking installing fusion mod in the modpack and fusing textures together
like blending
ex. lighter leaves would blend into darker leaves so it doesnt create that blocky jagged effect
but its just an idea
I don't know how to do this yet. Well, we can draw textures fot it, but I don't know how to integrate them in accordance with the season in the game. I don't know if this can be done using a resource pack.
but this sounds interesting
no there is a mod called fusion https://www.curseforge.com/minecraft/mc-mods/fusion-connected-textures it uses a custom model to connect textures with one another
i was thinking we make texture for when a darker and a lighter leaf blend and then they connect
something like stay true the resourcepack has
It sounds like a good idea, and you have this idea in your head. You can implement it however you like, and I will help with that
sound good but first im going to remodel and retexture the plants this leave thing is going to be not so easy
Making textures for plants is really long and boring 
long true but the feeling when somethins is done and look good is good
Yes, I know that feeling. it takes a long time, but once you do it, you don't need to do it again
by the way, what program do you use to draw textures?
gimp
nice
and for small adjustments Paint 3D
maybe something like this? its basic but better than before the texture is the very early horsetail it has that grassy look
Well, there can be many options, and yes, something like this is can be good.
But you can also experiment with that and see what looks best, I usually do that when I'm drawing
nice
how do i create a path in blockbench for the texture because its not showing zip files
i have the model finished but i need a path for the texture
?
you need to have the model you've changed be at the place where old one is
but in the resoursepack
i see
I usually just open the old model there, change it, and move it to the right folder
im still stuck here at the left you see file not found because i used a texture on desktop but i need it to be the one in the resourcepack but blockbench wont open zip files
unzip the archive?
will it work then when i zip it back?
yes
didnt know that
what should i set the path to? its confusing
Look
I've never been choosing path here
I was just opening the file that I need to change
And then - Ctrl + S
And that's it
First I opened the mod jar with 7 zjp
Then I take THOSE files out of there, just in the folder, without any archive
And then I edited them
And then I put it in the files of resource pack
In the same place it was
In the mod jar
so you unziped the assets from the mod jar found the model and edited it and then put it in the resourcepack
Yes
il try that
i dont know what im doing wrong it just doesnt do it can you do it heres the model and texture
ok i'll do that right now
Thanks🙏
i've changed only this "field_horsetail_0.json"
and this should work
and I will be able to answer further only tomorrow
but this should work
thanks
did it work?
nice
going to try it out
yeah, but i've changed only 1 model, so it should work and if it is you can look how it works and make models for others
here are the textures
i'm trying to figurt out why this doesn't wanna work
but
i've changed field_horsetail_0
but
if i delete field_horsetail_1... i dont see this problem
maybe a loop is made where the resourcepack model tries to acces mod jar assets model and that is overwritten with the resourcepack one creating an error?
what if you just put textures you've made without any changing in the model?
and it should be fine anyway
il take a look
new texture for foxglove now to just break into 2 textures and age them
this texture look great!
i think this is right way, considering the idea behind the TFC mod
yes same thinking
done
Nice
Great
now im going to finish the foxglove for different seasons
Great
i really like how it looks
im guessing you would include it in the resourcepack?
yeah
this is really high quality textures
thank you
@faint swallow are you willing to fix this?
0.11.15
the model seems weirdly mirrored
i'll try to fix it tomorrow
okay thanks
слушай, а это странно, когда это прявилось? вроде бы раньше же работало норм?
im done for today
обновив модпак к 0.11.15
you did great textures, I really like it
thanks
на 0.11.14, все норм
странно
текстуры я не менял
хм
проверю
ето 0.11.14
аа, но подожди
но там же мои текстуры не активированы
так причем здесь я тогда?
Я просто хз куда ето кидать
напиши админам хз
heliconia foxglove and grape hyacinth i also have guzmania but i cant seem to place it so heres a texture
this is really good
I like plants you're drawing
theres also an issue the items of the plants look odd when in inventory
doesnt feel minecrafty
heres the updated one for now
any way I don't think many people will be collecting them in the inventory. and well, in realy life we also have REALLY strange plants, altought they are usually growing in tropics
yes i know what you mean but the item textures look more complex and "realistic" compared to everthing else but you can try it out and decide if you want to keep it change it or whatever you like
they look different like the other one on the right for example
i probably should keep the original color pallete and worked with that but its up to you
"i probably should keep the original color pallete" Probably yes, but not necessarily
If you can do better than the original, do it
should we keep it in the new textures i just made?
I think they already look good, but if you want to change something, improve it, you can always do it. Although I also think it doesn't matter how it looks in the inventory
what do you mean?
fair enough
like if you want to keep them like it looks good
I like the textures you've already made
but
you can change it if you want
alright then im going to do just some minor tweaks and improvements
great
are you doing something at the moment with the resourcepack?
no, i'm not working on the resoucepack now
because usually we always can make better
but it already looks good
so I don't know how to improve it
but
if you know
do it
because i was trying to also retexture heather but it couldnt seem to work and look good maybe you could help
"retexture heather" what is this?
heather is a plant
Well I haven't drawn plants because I'm not very good at it, so I don't think I can draw plants better than you
Really
I have a lot of experience in other types of textures
but plants
it's hard
i thought so nevermind then il have to figure something out later
i'm glad you're working on it, because actually I wouldn't do it soon if at all
i mean someone had to do it right
yeah
I was saying this phrase to me every time when I was workin on textures for TFC, AE, GT, Create
by the way what textures do you design well? @faint swallow
everything except plants probably
but it takes time
yeah
i was wondering in the meantime if youre willing to upscale to 32x the mattocks and gear molds i dont really have time for it and since they added it doesnt really fit
10 mattocks same texture just recolored head
and 2 fire clay gear molds
Actually, I work on textures from time to time, when I'm in the mood. And you can work on the textures you want and whenever you want and if you want. I just make textures when I'm in the mood. And I can make the textures you suggested, it shouldn't take much time. By the way, what mod is this from? Some kind of addon?
they added the gear molds for tfg and the mattocks are from roads and roofs
i already made a folder for rnr in the resourcepack i sent you because i was upscaling gravel roads
At the same time, I know that a lot of textures are not ready yet, but I am not chasing after this because I usually draw textures either when I am in the mood for it or if it is something that cannot be postponed, something urgent
I'll try to look at it tomorrow
yeah i get it
since im in mettalurgy age still i have been looking through your gregtech 32x resourcepack and i must say those are some pretty good textures i really like it especially the machines
for some flowers in order to look good and have that detail and visuality not just smudges i had to use 64x mainly for the 2 block tall flowers and cramped up flowers is that alright with you?
i made a remaster with anthurium in this image
they still have that vanilla style tho
I have been using 64x64 in some cases too, for example to make the circle for the clock in create mod. So, yes 64x64 that's ok, I'm not trying to make faithful, I'm just making good textures, usually 32x32, but if you have to, than 64x64 is ok
alright had to make sure before continuing
i made for most of the flowers a foundation base texture i have to age them for the different seasons and lastly do all the other plants like ferns and grasses and stuff and i think then it could be ready for an update maybe it ll take like a week
That's great. You can do it all whenever you want and if you want
its kind of fun once you get the hang of it and i have plenty of time because im currecntly sick and cant do anything else probably
I hope you feel better soon
thanks
i redesighed again the black orchid went for a realistic style is this too realistic or should i downscale it a little?
I think I like the previous one more
But any of them better than 16x16
the previous one it is
this the one right
yeah
thats why i asked because it look too not vanilla for me too
There is no need to be like vanilla in every thing
especially in plants
calendula
It looks so good
What do you use paint 3d for?
pixel adjustments its simple and fast the amount of time it takes to open up gimp and work in there is much more complicated
i made the foundations yesterday so now i jsut polish
great
You're really good in drawing plants
i got the hang of it
Great
is those textures from some kind of addon?
dont really know the bottom tools are from tfc glassblowing but the upper ones probablt tfc? i dont know
or you mean the one i said earlier?
those are from tfg
i'll check it out
This is small resourcepack which do not present on the curseforge or modrinth, but this will make some improvements for a few small mods in TFG
I thought I'll like it
allium arrowhead and arundo retextures
il take alook
i can do that next
You don't need to worry about it, I just like this plant
okay
busy with others textures for other pack that didnt seen new things in tfg?
I just don't follow updates
Well, I do that from time to time, when I'm in the mood
Recently I made a HUGE update for the textures for the create mod
And after that I'm a bit tired, not physically, but, for now I just fix a few bugs and that's it
The textures which not ready yet just endless
i seen you send a file with updated textures for tfg....but didnt checked them yet so dunno.... 
does the calendula look good? i think it look a bit odd
after work need to check it out
but i still got crashes of textures wich i made changes after update of patch....still dunno why
Well, maybe a little bit odd, but it looks good any way
what do you mean?
i think il fix the leaf coloring and make the petals lighter
font left but textures breaks in gui wich i replace
after patch update
wellp thats not a big problem to replace it every patch
any way, I've seen the developers of TFG already updated the Improved Create resourcepack in the modpack
still better then look on white inventory everytime....need just to search later where gui for tfc things...like temperature, climate and backpack
and replace them too
?
well, the colors of the old one look better I think
i know but it doesnt fit with the rest of them
is that important?
kind of
sadly im on work......after work i came home only around 10 of evening.....sooo....in fact have around half hour for eat, then anotger half for wash myself.....aaaand left around 3-4 hours to play something before i need to sleep for go on work again
atleast for me
That's life. For many, it's even a lot worse
so you go to sleep practicaly on another day how does that add up
i know
thats why its so op to be an owl
4-5 hours max sleep everyday and im fine with it
you know I've tried to go to bed not in 2-3 amd FOR YEARS
and i've succeeded only 10-12 days ago
now i'm do it in 10 pm
and i feel myself REALLY better
i could never
i think this more about modern socieny, than "owl" or something
fr
and I think one of the biggest problems for our sleep is.. phones. actually i can do every thing on PC as on the phone
but i feel i'm addicted to phone, but not to PC
also some people say that modern light is bad for sleep
they say that incandescent bulbs were better in this
and phones are really addictive
it's hard to stop scrolling
not rlly
as for me i just want to extend my day to watch uwutube lol/even adk in minecraft etc...any reasons, because i know ill anyway gonna sleep soon and cant see pc or phone in this time
so its a stress
well, 6-7 month ago my phone was broken and for a few weeks i was without any phone and i've had really good sleep then. even though I have a PC etc
even sometimes spend on pixiv, twitter, or yellow youtube

pixiv more btw
at least i know english so....im allready better then most ppl who i know xD who knows only rusdian and cant even read quests in tfg
planning to learn japanese....allready 2 years....still planning
where are you from?
too lazy
learning languages is great thing, overall and for brain etc
ukraine
ye i know
eng i knew from 4 class of school
I had the worst grades in English at school, by the way
But, now I am the only one who knows english, well, atleast if we are talking about my classmates i'm aware of
been best overall in class xD only 10+ grades there
had expirience with eng talking guy who been invited by teacher in school...only me being able to talk with him anyway, other time i just learned from mmo wich i played allready 6 years on eng only
only thing what i hate in eng....9 times
with different options of use
well, when I've been learning english, I did it more modern way which I've found, so, I didn't learn the grammar like really hard, just the app on my phone and the i've been watching A LOT OF content in english, series, movies, youtube. and that's it. so, I cannot even say the names of those times
yea fair
but also i hate in english... that a lot of words can be spelled same but wtitten differently, abd it gas around 3+ meanings in one spelling
yeah it was annoing when I've started learning
- злоебучее through ,though, etc.... i just....surrender to spell them because can hurt my tongue.... xD
for me it starts from toug and tgen tfphtg
that's understandable
jp anyway easier tgen eng
no times, better sentance building
but... yea kanji
i don't think that's true'
in sentance building surely yes
like for examole
this is a cat gonna be - neko desu
and thats almost with everything
this is a convertes into one word and goes on last position
2 words and full sentance completed
no time no troubles
all easy
and for question simply added "ka"
is this a cat? - neko desuka?
and im only started to learn
but it feels a way easier then eng
Ok

ну чел, это утомляет
а ну да...я забыл что живем в век лентяев у кого уже трех этажный текст вызывает эпилепсию
хотя че уж там я тоже от части такой
fixed some textures and the calendula i think will be the final texture seen in here
This is amazing
Nice
also had problems with arundo the long plant and still have but those are minor inconveniences
and i think the update will take longer because i noticed some of the dusts have missing or unfinished textures so il fix that too
that's ok
when I work on the textures, I usually spending more time than I though I would
whats your progress on the mattocks? i saw you sent them to me asking about them or molds
well, i look at it and the game, and then a saw A LOT OF textures from TFG which are not ready and I thought "i'm not in the mood for this"
i know that feeling im not pressuring you into anything just twas asking
You know I just recently have finished textures for the create mod and I've worked on it for about 200-300 hours (just on the textures that wasn't ready yet, the whole resoursepack took twice as much time). So, I'm tired for now
sure take your time il find some time to fix it myself dont have to worry
you know, I would make textures for everything exept plants any way, it just would take A LOT of time, because sometimes I wasn't in the mood for months, but if you are willing to make it to have those textures faster, then you can do it
sure
but honestly
the tfc resourcepack doesnt need any improving just keeping it up to date with new textures
excluding plants
i mean
that's true
but there is a lot of addons, etc, and someday I would like to add support for a lot of them, but I just sometimes not it the mood to work for another a few hundred hours just for it
but, sometimes I'm in the mood, so that's how I made textures for several HUGE mods
theres time for everything now you can also assign me something im happy to help
and textures for ore items in tfc (not tfg) really awful.
also, there is no textures for most plants, well but not the decorative, those that we can grow for food
thanks
which ore items
i am currently in game il take a look
i think they look fine whats wrong with them?
most of this is not my work, I just take them from another tfc 32x resourcepack, old one
i can see some hiccups but overall good or?
They are blurry and not clear, and if you look closer, they look terrible
actually i think they look fine but if you want you can rework them
also forgot to mention i also retextured duckweed and green algae
well
anyway
I want to improve them
but, I'm not willing to do it soon
Nice
To make textures for the create mod
It was SO LONG AS HELL
I've spent SO MUCH time
but I like what I did
but it's just crazy
i think there is going to be a time where you maybe would retexture the gregtech 32x machines because the tfg community doesnt seem to like it but that is a very long time from now
why don't they like it?
and
i dont really know in comparison with the 16x i think they look great
but the on/off textures on the machiens the green and red i t hink that makes it weird for them
I'm not gonna retexture it
because in the first place I've started to make textures for me
and I DONT like modern gregtech textures, it looks so bad
I think that modern gregtech textures do not look technologically. I just can't see the tech logic in them, I see the textures without logic
and I'm not gonna change something if I think it looks bad, even if no one will use those textures but only me
thats a great point and thats the reason i like the textures
thanks
I think textures for gregtech 1.7.10, 1.12.2 look well, bad, but it has potential and it has logic
so, that's why I've made Gregtech Revival based on old gregtech textures
the new black orchid
wood pipes and the planks which are those pipe are made from. why would they have differen colors?
so, in gregrech revival they look identical
also a lot of the models need fixing for the flowers so thats another thing i have to do
the resemblance is there
nice
also afc being here theres 16x wood...
this is probably the reason i started retexturing
and with the logs come all the wood things
thats gonna be loooong
also, there is overlays in the gregtech resoursepack which made ingots look REALLY beautiful. but, it do not use them. because, if I do, i have problem, THE SAME metal look VERY different, because of they do not make ways to change it, and in 16x16 for exapmle some wrought iron stuff looks a bit red-brown but dark, but others just grey! and especially if I use those overlays this is noticeable as hell. but there is nothing i can do about it, so for the sake of consistency of colors, I had do disable it
and I've been writing about this problem to them and they do not seem to care about that
any way
well, there is a lot of work
and omg, every time of wood has different textures for chests etc
i did notice that that is horrible
what are you talking about?
and it's hard to make it consistent to the chests i did fot tfc
well it seems easy
but there are some nuances
I would like some day to make textures fot arborfirmacraft
i started afc with leaves
but they made SO MUCH different wood in there, it's just scary
have you finished plants in the tfc?
thats was before because my base was built around these leaves so i just did that
only cypress and afc spruces are
i dont know if you noticed but i also done all of the grass textures that were not finished
nice
like for example bromegrass was 32x but just the tallest variant all the shorter were 16x
so that is also done already
nice
I like these chests so much
this parts I just made darker by 20 or 30 percent when I was workin on it
and yes i really like them too i use the Ash wood chest in my base
I don't know what antialiasing is, but I know ways how to make this chests faster, but it made it a bit worse then, so i did texture for it like semi-handmade textures, not just recoloring, which can be made in a few minutes
antialiasing is it take 2 most contrast different pixels and ads 1 betweem them with the correct saturated color
the middle is AA
i had only 2 colors AA made 3
its like autoshading
to make middle color between two of other the colors I just use brush tool in photoshop
and i would make middle color here a bit darker
it has slightly bigger flowers but if it was any smaller it would look bad
but it is realistic
have you added colors to this? or you just used the original one from 16x16?
i made a fresh texture going off of the 16x
yeah im also done for today
and I DONT like modern gregtech textures, it looks so bad
what do you think about the zedtech ones?
I didnt know something like that existed il have to check it out tomorrow looks cool from the pics
it doesn't have the silly gradients of old gregtech, but also looks more industrial than gregtech refreshed
it's the textures TFG used back in 0.7
It looks kind of good but i think i like the 32x better
To my taste, it doesn't look great
But, everyone's tastes are different
But I like some things from there
For example, these pump textures are great
Also, i don't think my textures are perfect, actually there are many things in them I would like to improve in it. But overall, I like it
Sometimes I look at some textures from my resource packs and think they look bad
But, I am not always in the mood to improve it
But I'm not a fan 16x in general
And the gradient as the color of metal on the textures of the mechanisms in Gregtech revival is a controversial solution
I don't think this is the best solution, but so far it is as it is. But and it's not so bad
But it seems to me that zedtech is probably better than modern gregtech textures
But, I was told that some people use my resource pack, among other things, because they understand what kind of mechanism is in front of them only because of the appearance
Which is problematic for some people with modern gregtech textures
Anyway, it could be great idea to give people choice
I'm sure a lot of will like zedtech etc
And I inspired with different resource packs, and took a lot from everyone for gregtech revival
It's not a bad choice for 16x16
а ведь по сути так и есть...у меня есть идея как их перерисовать...вот только было бы у меня ещё время на это :/
я больше боюсь не за то что я не смогу это сделать(делать не сложно по идее) а то что в один момент произойдёт очередной патч и мне опять всё поломает....нужно отдельно это дело от сборки хранить
как было с гуишкой
один патч и всё сбросилось внутри папки текстур кроме шрифта
true
they look all the same without textures
бывает
не ну по факту..когда прихожу с работы я не функциональнее овощного рагу....пытаюсь держатся но засыпаю на ходу ...а потом когда на след день выходные начинаются я сплю как убитый до часов двух дня...проебывая добрые полдня
так что по факту остаётся полтора дня выходных перед повторением того же
вообще, идеи так то готовы, есть 16х16 текстуры для них хорошие, но просто их надо перерисовать на 32х32, но это займет кучу времени
я ж этим так то не занимался никогда....есть какой-то шаблон для этого? или просто берут любой пиксельный пейнт ставят 32х32 пикселя и там же и рисуют что надо?
покажешь?


ну есть разные програмы для того чтобы рисовать текстуры, есть например gimp, и Acid_Bath в нем рисует + для чего то использует paint 3d
а я в фотошопе делаю текстуры
ещё другие художники рисуют в aseprite
короче выбор есть
но как я делаю
беру 16х16 текстуру
растягиваю её на 32х32 поле, но так чтобы не было размытия
далее начинаю рисовать превращая её в 32х32
[1.20.1_ver_0.19]_ILAORE's_TFC_32x\assets\tfc\textures\item\ore\to do
норм
ну де факто ту руду полностью надо переримовывать)
а не просто растягивать в 32
если растянуть без перерисовывания то оно в игре будет выглядить идентично
просто растягивание позволяет рисовать 4 пикселя где раньше был только 1
ммм
ну так будет тогда проще перерисовать в любом случае имея уже на фоне образец
угарнул ещё с того что вроде как все слитки одинаково выглядят +- а для цинка и латкни текстуры отдельные
бывает
как по мне лучше оставить всё в одном стиле а не мудрить
в файлах игры это выглядит иначе
забей
@faint swallow
?
how does this work
what is that?
oh, you know it should be like that
in such cases the game paint colorless textures into any color it needs
it happens somehow my the code
i don't really know how, but if it's colorless in the original than keep in like that
this is the one i have
i wouldn't do it because it could broke the colors of it in the game
you can save it in the resourcepack just in case
you know rename it
il try it in color and see what happens
i did that when I was working on the Improved Create resourcepack. i saved in the resoursepack some textures that are useless for the game, but i just didn't wanna lose it
what do you mean by "increase the alpha"?
make it black and white
if you noticed, some of the textures for items of wooden stuff are gray
the game gives it the color
texture is gray, to change the color of the texture when it needs to, like seasons of the year etc
I see
Il look into everything tomorrow i wasnt home today
Just made the leaf texture
Ukraine
And you?
Oh we're neighbours then i thought you were further away because you went away at 9 but thats just my not so good sleep schedule
Im from slovakia
I've had trouble staying up late, and I've been trying to fix it for years. And I was able to do it 2 weeks ago 😂
Yes, I lived on this schedule for years
You know, I also feel better now, so sleep is important
It is
When i get home il start working on grape hyacinth and fix some incorrect pixels i already have a base for the hyacinth but its 64x i couldnt make it look good at 32x so i hope its okay
This is ok
Alright then
what do you think
i make the green stuff look 32x and the flowers 64x
it doesnt look the best but far better than having it full 64x
this looks inconsistent
i'm not sure if this is good idea
if this is the best you can do, than you can keep it like that
i know its inconsistent but having it full 64x also looks inconsistent with all the other plants
let me try
well, yeah
but if inconsistency on the same texture this is more noticable than if different textures
this better?
yeah, this is really better
is this wild barley?
yes
nice
this is good idea
I like it
but i only tried it out first i want to finish all plants folder and the go for crops
this is remiders how would wild ancestor of barley would looks like
good
you are great at drawing plants, way better than me
the "domesticated" textures for barley will look more different
in real life wild corn actually looks really different that domesticated
im trying to go off of pictures i find on the internet on how it looks like irl
this is really good idea
im going to look now how they look ingame
because the original barley was more thicker and wider
Nice
actually it doesnt look that bad
im going to keep this texture
i think the anthurium look very good but im going to make it 32x
Nice
Is anthurium 64x?
yes
i fixed it and looks good at 32x now
and i think im going to change the model and set it to just 1 flower
As you wish
the arrowhead looks amazing just needs model fixing and correct stem coloring
Are they green in the files of the game? Or gray?
Nice
i finally got the model working and fixed i adjustest the placement so it connects with the stem and made the coloring but i think im going to make the stem a little bit brighter
nice
интересно
Я нашёл этот АЕ2 в монифакторе паке
как я и говорил самой джарки нету в папке с модом
это видимо какой-то большой модпак? хотя я мало о нем знаю
в любом случае я почему-то мало понял в чем фишка, но ладно
аа, это странно
зачем
2 причины на вскидку
- какие то неувязки с КурсФорджем и или Лицензией
- Какие то правки в коде КРИТИЧЕСКИЕ для работы мод пака
склоняюсь скорее к 1)
можно кстати уточнить для какой версии АЕ2 делался х32 пак?
изначально для 1.20.1 вроде
потом я сделал порт на 1.21.1
я не помню, я просто брал последнюю доступную версию на момент работы над текстурпаком
new houstonia texture
Amazing
Дратути х2х3х4
да я сам сейчас накатаю их с х32 ae2 1.12.2
норм
отлично
попробуй сделать линию толще?
а, ну это не долго поправить
я сейчас набросаю и сюда кину
спасибо
годно
прозрачности нет
выбери color range, поставь ползунок на 0
и оно выделит конкретный цвет
Только верхний новый значок не совпадает по твоим цветам
перепроверь его лучше
который
я потом проверю это потом
надо будет сделать обнову на 1.20.1 и 1.21.1
окей, проверю, это легко сделать
Это для 1.21.1?
1 20 1
я скачал версию 15.4.10 AE2 для 1.20.1,
и там же нету этих штук🤔
Видимо всё же что то замодили в АЕшечке для МониФакторки
а вот эти приколы с множителями на самом деле очень хороши в игре и ДОЛЖНЫ быть в нативке
норм
но там и есть вещи которые надо поправить хотя и тех штук нету там, так что доработаю
слушай а МЕГА аддон будет включён в поддержку АЕшки?
вообще, он так-то даже включен.. но для 1.21.1. а потом я забыл и не доработал до конца это. но многое готово, надо лишь перетащить и не много доработать
но это ещё не готово
и блоки всякие
и я даже для 1.21.1 сохраняю тот стиль что и на 1.20.1, а то AE2 и Megacells сделали обнову текстур.. которая мне кажется слелала хуже
я ничего не понял, но ладно
будет, и судя по всему сегодня
или завтра
Топчик
Ну, после того как сборкой начал кто-то кроме Ру говорящих, сначала 1 потом другие. вот такие дела. С другой стороны СКАКИХ ПОР он главный разраб стал, это неправильно как то
Я все понимаю... Но он не как не lead dev
ну по сути она руководит
достаточно чекнуть ласт патчи
тогда роль бы выдали чтоли
там от хикаро нету изменений и прочего
хикаро обычно сервом занимается же
ну модпак все еще официально ру товарищам принадледит по ролькам и никам в кф
ну года 2-3 назад правки и новшества в модпаке тож он лепил
сейчас он вроде чисто 1.12 и сервак
ну модпак ща по сути в весьма интересном направлении двигается
ну так то прикольно пока идет, только многовато облегчений
с дережаблями самолетами и снаряжением
с ботинок я в афиге был
що за ботинки?
how are you today?
good i just got on and have been working on improving the calendula
what do you think?
nice
calendula before bloom
nasturtium done all variants
nice
the biggest flower looks a bit strange, but it's nice overall
any way it looks good
You know can also improve the textures if you want you now have a foundation and go of off textures i made
yeah
?
The previous one is better
?
Yes
wow, nice
great
you know i could make a lot better textures in 64x if you wanted but i dont think it would fit with the rest or?
this is an example of the grape hyacinth
some of the new textures
I think I would be strange is most of the resourcepack 32x, but plants 64x
but, i think occasionaly 64x is okay, but it probably would not be good idea to do this more often for this resourcepack
but, yeah, 64 looks usually better than 32x, but it takes more time for it, etc, so, there is no much reason to do it
yeah i guess youre right
the only 64x plants needing is the grape hyacinth perovskia and heather
the other look fine in 32x
so i think 3 plants is just enough'
how many textures is left to do for now?
most of the plants are done just the greenery like grass seaweed and stuff like that
nice
the wild barley texture doesnt look bad but i think the model needs to be 2 blocks tall
most grains too i think
I'm not sure how to do it
Try to look for the height of the wild ancestors of these grains
Not sure if it will work, but I wish you good luck with this
or atleast not this small
do you perhaps know where the parent model for the crops is?
done already
i think im going to make the wild crops use the cross model
so they look better
I don't know for sure, but look in the models folder in the mod files
Nice
Already found it
and i think im going to take a big break rn
here is the resourcepack and rough models of flowers i made over these days so they are not polished and dont look that good some are in 64x because i didnt know if you wanted it or not so i made them 64x but can be downscaled to 32x
going from left to right down is cattail dandelion_blown sea lavender labrador tea blood lily guzmania desert flame blue orchid trillium and dandelion
i sent these incase you wanted to work on them someday incase i didnt
heres also a few crops i started doing yesterday
its rye and oats
ok
that's fine, i'm doing that too after work on the textures
thanks
i'll try to make update for it tomorrow
have you added every texture you've made to this resourcepack?
There is everything i made however i have some prototypes on my desktop for some of the rest
Il work on them a little so they look good and send them too
Like update the pack on curseforge?
have you tired? or don't you have enough time any more?
thanks
anyway
you've made a HUGE contribution for the texture pack
that's amazing
i didn't even thought to work on the plants, but you did it, and it looks great
Thanks
And i gave you the textures so if you want and have time for it if i dont so now you have something to go on
Also i think
If youre going to update the pack
Remove the models on thw wild crops but keep it in the pack like a work in progress
I think the barley will need a little bit more time and all the other wild crop models
i'll keep that in mind
Besidea that everything should be alright
You can check the textures if you want
Find some bugs or something
But it should be alrigh
i'll do that of course
but tomorrow
Yeah its getting late
I could find time by this end of the week to work on something trough the weekend improve some imperfections
So its up to you if you want to release it
if you have desire to improve something, than this is good
and i'm gonna update the resourcepack of course, because it looks really good, and it will improve the gaming experiance of many players
Yes but what im asking is if you want to do it right tomorrow make an update for it or wait till the end of the week because i could fix some imperfections
I think that depends on if you want me to update it tomorrow, or wait for the end of the week
Il think we could wait just a little bit more
I want to change something i think doesnt fit
Since its an update and its for everyone
Great. I'm in no rush to update
Altight then il write you when im done and write the changelog
Just a rough sum of what changed
nice
thanks for your contribution
Because i also added support for rnr and mcwtfcaio
nice
жесть у вас тут возня
it looks good
great
as you wish
but there are other plants to focus on now
maybe in another update i will better them
also
good luck with all this work
i have a question
where are badderlocks supposed to spawn
in water? or land
because in real life they spawn in water well spawn they grow there but in the modpack they dont seem to work underwater
i don't even know that is that, so i have no idea
hold on
this is the current texture
i tested ingame they dont spawn in water
or atleast are not waterloggable
well, I don't know why, etc
and this is how they look like
so im confused on the texture design
just thought if you would know but seems like neither of us do
any way, it doesn't have to be exact, but as you wish, either option is good
and i'm gonna go, it's too late for me
alright then
I like it
its not bad
it's good
well better than before we can definitely agree on that
this is amazing
nice
you don't need to rush
yeah i know but the sooner i get these done the sooner il play tfg XD
i stopped playing my world because of this i wanted to retexture first
so when i rejoin il feel the happyness of what i made
yeah, I understand this
10 more flower textures and part 1 of the update is ready
great
nice, I'll that when you're ready
and part 3 are going to be crops
this is really good
yeah the crops dont look that good honestly they look good in 16x but theyre not 32x now are they in a 32x pack
the sentence i just made doesnt make sense but you get it
yeah, crops look awful
today il finish aging the labrador tea and test it out and thats done for today
i did primrose too but you saw that already
good
oh and also i forgot to mention yesterday
silver spurflower is done
also 64 x
since its a bigger flower
good
it looks good
thanks
dont know if u noticed
but i did the textures a little bit 3D like the angling of the leaves
i tested it out ingame and it looks perfect
actually I didn't notice that. but this is good
you can see the leaves are a little angled towards the front
so it creates an illusion of depth and 3Dness
OH yeah, this is smart
yeah and in game with the cross model it looks even better
strelitzia
also upscaled leather strip, before it was 16x, needed a break from plants '
hi
it looks good
but I would improve something in this strip
can you sent it to me?
hello
i already did
i mean like file
what is this?
strip and sheet
what do you think?
thats the mine? or yours
this the texture you've made
i see the difference now
yes
the upper part was a bit weird
i knew that
thats better yes
i looks good, but those few pixels was strange
yeah thats better tahnks
this is adjusted version
you can save it to the pack
You are really good at textures
I just saw thing little thing
so
wanted to improve it
anyway, you're learning fast etc
this is amazing
look way better right
thanks
today i dont have much time for textures but in the evening im going to do poppy



