#Some solutions to the lack of Anticheat

8 messages · Page 1 of 1 (latest)

empty pike
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The game is currently in a state of utter chaos where cheater using very unimpressive and obvious cheats are abusing the game making it unstable and unfair to other players, here are some easy solutions to implement into youre game to fix these problems:

  1. People arent lightning fast. One of me most common hacks seen is one where the hacker in a matter of seconds flies and collects the keys and then exists the portal, this is of course unnatural and no player could ever manage to achieve this organically. The solution: Implement a timer where anyone finnishing the nether in under one minute for example is flagged or instantly banned, even with a full team of pros it takes more then a minute to finnish the nether

2.People arent perfect. Bots and other tools used for cheating are often programmed to behave similarly every time a instruction is given, this means that the bot executes things in a timely fashion down to a few seconds or even milliseconds persision, no human could ever do this. The solution: Program a player tracker that tracks the consistency of players movement, if the same person for example always reacts to a fish or breaks blocks at the exact time for multiple instances, well its most likely not a person and should be flagged or banned

3.We humans like to talk. A bot dosent communicate with others in an interessting or clever way, it wasnt developed for that purpose, but we as people do. The solution: Make a tracker that tracks how much a player has interacted with their fellow players and what exaclty they are saying, this isnt particularly hard to do in its simplest form and can be something as simple as checking if the player repeats itself or uses grammatical errors when speaking, if a player hasnt spoken to another player or interacted with another player within a certain time period they are most likely a bot(or a real loner)

Please consider atleast one of the following suggestions into your game. Thank you the reader for reading!

fallow cargoBOT
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Hey! I'll get back to you in a bit, hold tight.

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Thank you for your suggestions regarding anti-cheat measures. Currently, the game rules emphasize fair play and prohibit cheating, hacking, and using third-party tools to gain an advantage. We understand the importance of maintaining a stable and fair environment for all players. If you encounter any suspicious behavior, please report it using the in-game report system or contact support for further assistance. Your feedback is valuable, and we appreciate your efforts to help improve the game.

Sources:

brave berry
brave berry
edgy flare
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here are some flaws I see with this solution:

  1. It's possible that people can clear nether in less than a minute just by collecting keys and straight to exit without bothering unobtrusive NPC's depending on rng. The nether exit potion makes it even more possible.

  2. This one is good, but cheaters can also instruct the bot to add randomness in the range of the average human delay.

  3. rip introverts

empty pike
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My points werent bullet proof and there wasnt a big enough context window so I had to make it simpler

But with point 1 potions cam be an exclusion from the rule and whilst rng is possible continous rng isnt, so for example excluding potions if somebody completes the nether in sub 1 min 5 times in a row which is realistically impossible they get banned

With the second point yes its true that you can add randomness but its very hard to add natural randomness, also solutions dont have to be permanent fixes but instead just a way to make it harder for hackers

Also third point is valid because although they can do random comments and emotes there are easy ways to identify context with algorithms so the bots cant simply say "Cat meow do this" etc but actully have to follow grammatical rules that are relevant to the context

These solutions I mentioned are the easy ways to do it. The best way is to create some sort of anticheat that for example checks if the user is reading or trying to manipulate the games memory, but this can be hard to implement

brave berry