To the developers (can't ping, or message get auto-deleted for some reason)
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"Small, Medium, and Large Locks now require level 7." Large lock cost 1 000 gems (info from wiki), while WL have no level restrictions and only cost 3 500 gems (info from wiki). So how exactly this choice "help prevent early-world grabbing and ensure a fairer start for everyone during the first hours of relaunch."? Arent you encouraging "whales" to buy lot of WL to do the "early-world grabbing"? Sure it may cost more gems, but some players WILL still pay. Meanwhile, other F2P players will have no good worlds to get in time, being left behind compared to "rich players getting richer at exponential rate".
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to combat this un-healthy rare word worlds economy: what about linking world names to maker names, without world names restrictions? To allow "My Farm" by Player01, and "My Farm" by Player02. 2 different, separate worlds, but having the same name. This would require a new way to search worlds, and adapt a few things (joining a specific world)
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for item packs in gem shop, will there be improvements? Like a pity-system for all the "gacha"/"disguised lootbox" draws, or more pack variety with smaller item pools (if you want to focus on getting equipment or building blocks)
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IF byte coins come back, will it be fair? Like if i want to buy 6 000 BC for 96K gems, i dont want to be forced to buy 200K gems, to be forced to pay more than needed.
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ever heard of the EU consumer protection legislation? Among many things: avoid direct exhortation to children to purchase, forcing consumers to purchase virtual currency (like buying lot of gems to buy in-game WL, to get many rare word worlds ASAP, basically encouraging buying gems)