#Overwatch keeps memory overflowing
19 messages · Page 1 of 1 (latest)
i had this problem too before
and the only workaround i found effective was to just allocate a huge amount of swap to tank the leak
it stops after a little
evil game
7gbs 😂😂 im not even able to even install or look at that game than
honestly... this is kinda caused by windows....
many applicatios on windows have memory leaks, but microsoft goes out of their way to fix that memory leak from the OS/kernels side of things....
What can be done to implement the same kinds of features on the Linux side of things?
That would need to be done in kernel ...
And the kernel doesn't cater for individual applications
Linus has made his stance clear on that
There will be no kernel patches to fix people writing shitty code
People should learn to write code that doesn't leak instead of relying on the kernel to "fix" their problems
I agree, but from a user's perspective, windows works and Linux doesn't. So it's hard to convince people to use Linux without some of these solutions. Finding the middle ground from a usability perspective is hard, what might happen is a gaming Linux kernel might need to be developed which has these kinds of fixes. That might be a dumb thought but who knows.
overconsidering user's perspective is how software starts to turn shit
certain sacrifice needs to be made in order to keep the program workable in long term
such as ditching legacy compatibility after giving reasonable amount of time to migrate