#(SOLVED) Godot-mono aur is not building on Arch
51 messages · Page 1 of 1 (latest)
how many cores/threads does you cpu have
htop or something works
or nproc
yes it's the number of threads to use while building
mine is set to just use how ever many threads i have
which i happen to have 16
you can set it to slightly more than you have, like maybe 22, and you might see a slight speed increase, but i would probably just do MAKEFLAGS="-j$(nproc)"
considering you were using 2, it should be about 10x faster
how much ram do you have
another option for building faster is building the package in ramdisk
yes
idk if you have enough ram for that
depends how much godot uses in the build process
it's where you copy all the source code files to somewhere like /tmp instead of physical storage
/tmp is a tmpfs which means everything in there is stored entirely in ram
no
well it's risky in the sense that you might run out of ram
depends on the package
chromium can take 32 GB of ram building with 18 threads
i know from experience
this would just make you start swapping and make your pc laggy until you kill the build process
or until it finishes
ok
no
you either use a lot of cpu by building with a lot of threads (and build faster)
or you use less threads (less cpu) and it builds slower
the kernel won't really have an impact on this
of upir
fuck
wrong keys
if you're installing the same aur package repeatedly it shouldn't download anything
it should just be unpacking a tarball or cloning a bare git repo
that's fine
mine gets to like 80-85 under stress tests
yes except the GPU has hundreds or thousands of "threads"
they're more complicated than that
you can't compile code with your gpu though
GPUs are good at heavy amounts of math with not a lot of branching
compilation involves a lot of branching
also GPUs are good at doing the same set of operations on different sets of data at the same time
you can't parallelize compilation like that
it's looking for version 7.0.10 but found version 7.0.9 installed
when's the last time you did a system update
dotnet-sdk is in official repos
but you already had it right
should be the same thing
discord shouldn't be taking very much cpu
you might have to manually install an updated version or wait until it's updated in the repos
(SOLVED) Godot-mono aur is not building on Arch