#(SOLVED) Godot-mono aur is not building on Arch

51 messages · Page 1 of 1 (latest)

cerulean trout
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do you have this line set in /etc/makepkg.conf

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how many cores/threads does you cpu have

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htop or something works

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or nproc

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yes it's the number of threads to use while building

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mine is set to just use how ever many threads i have

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which i happen to have 16

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you can set it to slightly more than you have, like maybe 22, and you might see a slight speed increase, but i would probably just do MAKEFLAGS="-j$(nproc)"

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considering you were using 2, it should be about 10x faster

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how much ram do you have

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another option for building faster is building the package in ramdisk

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yes

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idk if you have enough ram for that

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depends how much godot uses in the build process

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it's where you copy all the source code files to somewhere like /tmp instead of physical storage

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/tmp is a tmpfs which means everything in there is stored entirely in ram

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no

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well it's risky in the sense that you might run out of ram

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depends on the package

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chromium can take 32 GB of ram building with 18 threads

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i know from experience

cerulean trout
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or until it finishes

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ok

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no

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you either use a lot of cpu by building with a lot of threads (and build faster)

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or you use less threads (less cpu) and it builds slower

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the kernel won't really have an impact on this

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of upir

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fuck

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wrong keys

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if you're installing the same aur package repeatedly it shouldn't download anything

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it should just be unpacking a tarball or cloning a bare git repo

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that's fine

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mine gets to like 80-85 under stress tests

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yes except the GPU has hundreds or thousands of "threads"

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they're more complicated than that

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you can't compile code with your gpu though

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GPUs are good at heavy amounts of math with not a lot of branching

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compilation involves a lot of branching

cerulean trout
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you can't parallelize compilation like that

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it's looking for version 7.0.10 but found version 7.0.9 installed

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when's the last time you did a system update

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dotnet-sdk is in official repos

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but you already had it right

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should be the same thing

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discord shouldn't be taking very much cpu

cerulean trout
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you might have to manually install an updated version or wait until it's updated in the repos

torn plover
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(SOLVED) Godot-mono aur is not building on Arch