#GPU HANG playing modded Minecraft
48 messages · Page 1 of 1 (latest)
Try increasing the allocated memory to the instance.
Try to limit framerate?
Any error logs from the modded minecraft isntance itself?
Does this only happen in (modded)minecraft or other games as well?
It's got 8GB. should be plenty. Tested with other quantities and still crashes. I will try limiting the framerate. No error logs in MC itself, and afaik it only happens wth modded mc. Not vanilla MC, and not diablo 2, which is the only other game I've tried on this computer
Does not seem to happen when I keep minecraft in a small window
only when I maximize it
Not entirely sure why it just freezes up gpu then, you sure 8gb is enough for the given modpack, some are fairly heavy. If it does not happen in windowed mode, try and play through windowed mode as a temp fix and maybe someone else knows why this happens, sorry couldn't be much more of a help.
It actually just crashed for the first time in windowed mode
I checked RAM usage and it isn't spiking
There should be some java error logs
error logs, crash logs?
Should be available somewhere in multimc, its been a while since I used it
There's a tab for Minecraft Log, but there's no errors at all
the errors are in dmesg and coredump
Yeah but thats just the status of gpu, just saying "gpu resets"
Where can I find the actual error then? MultiMC shows nothing
there should be crash logs inside the instance
alright give me a few minutes for this to crash
I am looking at the old logs and there seems to be nothing of value in them
Just standard minecraft stuff
no errors
maybe it's because it's a GPU hang and not crash
What GPU do you have?
But yeah, no clue then what the cause is, could try reproduce with a different modpack? The more information, the more likely someone else might be able to help you
I assume system is up 2 date? sudo pacman -Syu
Maybe new gpu driver or something alike, never know.
crashed, no interesting logs. no new drivers
I experienced a similar issue before, and I think it was a mesa bug. My solution was to run Minecraft with Zink (OpenGL -> Vulkan translation layer).
There is a performance hit but it avoids touching whatever buggy native opengl code was causing the hang. It was eventually fixed for me though after I updated Mesa.
You can try zink by launching with the environment variables __GLX_VENDOR_LIBRARY_NAME=mesa MESA_LOADER_DRIVER_OVERRIDE=zink ZINK_DESCRIPTORS=lazy
Huh, ok. So I would launch MC with those options? or what do you mean
Also thank you for the response
i made a script like this:
#!/bin/sh
env __GLX_VENDOR_LIBRARY_NAME=mesa MESA_LOADER_DRIVER_OVERRIDE=zink ZINK_DESCRIPTORS=lazy "$@"
named it zink.sh, and added it to "Wrapper command" here:
you could also just start the launcher with those env vars or set them some other way
I will give it a try. Thanks!
yw
@steady jackal Hey, just got a chance to try this and it still crashed. Strangely, no coredump present with this hang though
I did notice the fps decrease like you mentioned
there were random spikes every minute or so but it was playable
hung after 30 min instead of the usual 10-20