#🧊Frost Mini - Haber City
1 messages · Page 20 of 1
Disabling both of them will cause a slight defict right?
In all honesty we are a fair people when it come to conflict
-2.5
But we also have extra waste due to the soup law
Which can't be predicted
soup law my beloved
Also ya know that wont happen unless yall give us seomthing in return
Eye for an eye after all
Up to the Baroness
But I'll pass
We shall feast today
To celebrate what this long hunt for survival brought us so far
@steep elm
May I propose to use some of our excessive food stockpiles for a feast? I'm sure everyone would love to gain some meat on their bones
We could distribute raw food
Make a poll to see if others also want it
The Revs will stop working at the Hothouses and do other available jobs or go salvaging.
-# dunno if it worked maybe i put not enough time for a poll
Who is currently managing our resources?
Is it the ministers or Haber?
why nay?
we have the food surplus
and the extra is just being thrown away
All of them or just one
ask Iwnston
Both
We can go for at least 5 weeks without making food, since its a small defict
Considering other newcomers and possible wastes
-# If things stay as they are we could go for 20 weeks, but im not going to risk that
Haber
"Why are you wasting food?"
We stayed silent for a long while and nothing changed
So we will make the necessary chances
Can't we stockpile food outside, in the cold?
Of course, some risks could appear, but we could preserve more
Or, alternatively, people
We can stop trading with Administration and instead stockpile some of their currency for something more valuable than rations
ration deluxe ?
That could be a law to enact
But the food will get frozen we'll have to unfreeze it, making our people have even less free time
And a lot of plant-based food will be wasted if it's not properly frozen (which is this case)
We're trading for raw food, not straight up rations
The unstable temperatures will spoil most of the food if you store it outside 
I mean, we have exchange rate depending on their currency
Can't we just sell our coal and receive their currency to demand something more later?
We can preserve a brackets of paste, to use it later
The most bad of what could happen to it is that people could damage their physical condition
We also can dry out our food, but that'd affect soup law
OR
We could make use of a place where we once stockpiled some resources
Tusk caves are still here
Or we could just build one food storage...
Caves would be more capacious than a singular storage
Are you sure that Administration would support using building materials on something else but increasing coal quota?
Idk but storing our food far away is both a hassle and a liability.
Yet, we could make some use of caves
Could we @steep elm ? I remember we took some materials from caves and there no people left, but could we spent some resources to find it a new use?
It's too far away, 3 days travel at the absolute shortest. We wouldn't know if the food went bad or if the food got stolen until gettung there, and we would be unable to make the temperature stable unless we sent people to be there - and at that point we're just manning an entire outpost just to store food when we could've just built a storage
We do need food though, we're not producing enough and we waste extra due to soups, we can't be on a deficit or we lose more and more as our deficit becomes bigger
Perhaps
A stockpiling outpost... We could put those administration people to a good use
There would be many more workers than Ministers in an outpost
And, at our stage, making outposts is not worth the cost to the benefit they provide
We have too little people and too little production
It'll actually be less
-0.5 I think
No more waste!
5 new ministers go to the infirmary for now
Noted
Shall we celebrate how much we accomplished with a feast?
5
10
What if we have some form of "motorized transport" to get to the cave?
that's "absolute shortest"
Ah
at least with the tech we have now
So even with a "motorized transport" 😔
we COULD try and make something much faster than what the duke has given us
but speed comes at the cost of it being less controllable
it's just that the vehicles we have by default aren't made with speed in mind, mostly just taking heavy things from one place to another without needing to have 50 people carrying it over
if we make something that isn't to haul things from one place to another
we could make the travel in a day or less
but then that's not very useful
That's true
I mean it's useful for purely scouting locations without taking supplies from a location
not useful for scouting because you have no idea what the terrain is, if you don't know the terrain most likely you'll just lose the vehicle
What if you drive it slower than it's top speed?
then it's good for relaying news or mail between sites should radio not be an option
it's better to just walk at that point
Wouldn't that just be like the FP2 scouts with the Snowcat?
radio is an option for us though; and if we are at a situation where we can't use our radio then using a vehicle is probably not safe either (be it due to the weather or people trying to listen in our conversations, for the second they would probably be watching us already)
ok, but
or if radio breaks on either end and there's no one with knowledge or no resources to repair
a fp2 city has thousands of people and can most likely afford to have malfunctions or lose a single vehicle if it does happen
if we lose a vehicle, it's too big of a loss
Thats why you drive it at a slow enough speed to still be able to react in time to a danger but not so slow it's at a crawl
if you have no resources to repair a radio you can't have resources to fix the vehicle if it breaks down or more likely you won't have fuel since most of our resources are acquired by using fuel to extract stuff, like an iron mine
I think it's much safer to just walk for us than make a vehicle that doesn't carry anything and has the potential to go fast just to not use it to go fast
or a vehicle that carries stuff
which would go slow and has the advantage of carrying stuff
Go fast over scouted areas and slow down when it hits the end of the map for safety
again, I don't think it's worth it in our scale
well in my fictional scenario it'd already be a pretty bad situation if radio is screwed
we haven't scouted that far, the terrain is mostly unknown, if it breaks it's expensive to replace, we're sacrificing possible cargo that we could use to make the expedition safer, the frostlands are too poor to make up for any scouting discoveries we make
if we were a big city that could easily repair this stuff and give them fuel as if it were nothing and support these endeavours for benefits that aren't resources
it could be useful to have them
get more coal mines
the vehicles do
our scouts right now don't have anything elaborate to drive on, and we're too poor to afford stuff that drains too much resources without severely crippling our constructions and fuel
the freight vehicles are only possible because they are less likely to get into accidents, are efficient at burning fuels and the destinations it goes to is where it gets repaired, not here
-# im late but im saying yeah :3
:(
Uh oh
visit the Habospital
It's not crippling dept amounts
My knee has been killing me vro
But that'll mess with the whole vibe I got going XD
-# being sleep deprived
-# and chronic pain don't like ive sometimes >:c
I see
I just tough the pain out
BETS EVERYONE, BETS
9
13
1
VONY TENDS
1413849265087971380
neutral
Didn’t Minston swear to fight a Tusk if he won?
He did
Then he chicken out
.
I see the Ministers are going to start promising things before backing out, then.
It's not like it's Wohn that's fighting. You should be fine Minston.
winston already won 😔
He beat a Neutral.
But now he backs out against the Tusks.
He said he'd duel them if he won against Vony.
Tarry kindly pointed out that I'd get my spine broken if I do lose
Would you?
to prospect the land
11
17
3
for iron
1286339136860459040
iron
the voyage
11
16
1
Frigid Dunes
1340992518921388054
cold

If you don’t die in the trenches of Haber city, did you even live your life?
Yeah
I mean i cant break what isnt there

I'd most likely lose
My luck's currently on the
terribly bad side
You JUST rolled a 6.
And ultimately - so what if you lose?
Everyone will think better of you for trying.
We judge by results, sure - but we also judge by actions.
Will you be a White and be right, or will you be a Wohn and be wrong?
Tusks hate Administrators this far
Depending on relations with Tusks duels can rotate to
- Satisfaction (Higher than favoring)
- First Blood(Neutral relations)
- Surrender(Skeptical relations)
- Substantial Injury (Disliking relations)
- Death (Hating relations)
and the great operators, great people i tell you, are the most populous group
-# why the fuck did I read it in that one specific voice TwT
Kind of annoying that you guys have the same drawback as us, but also just get given people by the Duke. 
The duke is a generous man
the world if everyone listened to the duke
Better this Duke would deliver us some steamcores to use
-# shhhhhhhh we can't get too close to the duke we gotta remain 

The Duke wants total control
Submit to the overlord or die
This will be Haber city after the Duke is done with it
in theory they have a harder time with recruiting
although it's not necessarily how things are working in practice right now
I just imagine Duke's Empire cracking even harder than Lew Nondon in it's worst days
Because the Ministers keep calling for new guys to join
no, I mean just recruiting-wise, they have, in theory an easier time
but due to their reputation
Is it because of how specialized our skillset is?
you are more less on the same level now, although they are worse by a very small margin
training + being a Duke group
your training is much more technical
and people don't like dukers
So the specific skill set required + second duke faction
yup
@here
a new week a new day... or something to that effect
there was a small disease outbreak in the mines, started out in the iron mines and spread through contact to the coal mines, making it so we have 50 people sick
25
Operators are in the hospital right now, the hospital being able to accommodate 10 extra due to the
Ministers
our food supply is no longer overflowing, and it appears like the Director has something to talk to the
Revenants about that action. Let's see if they'll share what it's about to the class, although they are not required to.
and now it's time to build! we have a bunch of options, let's see which we'll end up with
-# [past post](#1454153857092288763 message)
-# [next post](#1454153857092288763 message)
FIFTY SICK?!
one must imagine Exploration district
time to take a page from the Stalwart's book and institute mandatory physicals
zamn
I knew those Administrators will bring plague in here
I'm already drafting the law
I KNEW KT
I SWEAR TO FUCK I KNEW IT
PUTTING 25 PEOPLE IN THERE WAS A BAD IDEA
BUT EVERYONE ELSE LEFT
SO WE HAD TO
darn deserters
We were forced to put our Opps into the mines more than they should have become everyone thought we'd just take over :/
I also want to remind everyone of something;
you might be friendly now, but you can never know what another group is really planning. You also can never count on them always being on your side, so be careful with giving them power even if it seems like something good at a given moment.
not directed at anyone
just a reminder
just don't get sick smh
i can put 5 people on the core
they'll be well next turn
not worth changing them out now
NOT AT THIS EXTENT ANYMORE, HABER
and your people are better at that job, so you have less accidents and stuff happen to you
shouldnt an explanation for constabulary be provided
this wasn't even a coal mine problem, it was an iron mine problem
#1454153857092288763 message
The Haber City Constublary
"A proper police force to keep order and peace within the city."
- Requires an equal amount of people from every group to man the Constublary
- Constables are not armed, and only shall be able to arm themselves in squads comprised by 1 member of each group, to handle active lethal threats.
- They will only act upon the law, no higher authority.
- The Constublary will be an expansion to the prison
awesome sauce
actually, let me
The Civil Constabulary

-# Everyone is an equal citizen, everyone should have a proper, equal protection. The Revenants, a people original kept away by Haber, the Operators & Ministers, people looked at and treated differently even as they work to help the city- All three have come together with a proposal to give the city true equal, fair, and secure civil protection.
The Civil Constabulary will be the HQ for the new Constables of Haber city. It will also hold all firearms in an armory that will be guarded and locked up, with only Haber having the key.
+No political faction will be the sole source of keeping law and peace.
=Neutrals can have majority and will take head roles in the Constabulary, as they will only answer to the law or Haber or the Duke.
-Every faction will need to send some amount of their people to the Constabulary to act as Constables to ensure fairness, no group may have a 2/6 majority in staffing.
+Constables will not be armed with Lethal weapons, only non-lethal armaments.
-Lethal threats will require other means of handling
+The Constabulary will be able to train any person into a constable
-All Constables must first be trained lightly and pass inspection
+The Constabulary will house criminals who commit minor crimes, allowing the prison to hold long-term convicts.
=The Prison will fall under the Constabulary's jurisdiction, no one else's.
+The Constabulary will never break the law, nor can it form its own poltical agenda based on internal systems to keep check for any power grabs.
+The Constabulary will follow the written law over any person in the position of power.
-A proper civil code and book of laws will need writing and establishing.
+All Constables will be required to take an oath to the city to uphold the law, any who break the oath will be removed from the Constabulary permanently.
+Trust Rises Greatly
+Tension falls slightly
=Constabulary has a max staff of 36
-Costs Moderate amount of steel and wood
-Will require the manufacturing of non-lethal weapons
-For more Constables, Watchtowers will be needed
@here
I forgot they were different so my brain took a bit to remember it
Is this a one turn vote or if it looses this vote will it show up next building turn?
will show up other turns
the only ones that might disappear
are the ones I put there randomly
Ah
why do I see revenants next to ministers and operators
jince did you have a part in this draft
@atomic pebble
Because we are the three groups shunned by the city the most
why did you directly ask vince and not yknow, us?
-# he probably distrusts us for being a duke faction
-# I had nothing against the operators until now
I had very little input in this but wont lie i did participante.
whad they do
The big law
appeared as co-proposers on the constabulary idea
but its like a good idea no?
the vanguards dont like it because it breaks their monopoly on policing
i get that but i thought they care for order more than power
Nope, it creates a law backed policing force. One unrelated to political agendas.
the guns are still there if they are needed
it removes their ownership of it
well the vanguards are trained

And do you want it though?
if we need people with guns they will get them
there's also the revenants as an option
sure but like why would they need them if the city decides they dont
I want to see the other options
we dont need guns for internal threats
their priorities might change at any moment
its best to have firearms as city property instead of political ones
-# apart from rounding up ministers
The guns are put under the control of the city behind lock and key
we also need to round up haber I mean who what
Good thing we made that hospital, huh Dukeoids?
The two options i see viable are either this, or to give weapons to everyone and allow for vigilantes, aka self policing.
yes and im arguing they shouldnt be needing them anyway if the city dosent see the need in it
Which will be even worse than what we have now
yeah haber is never allowing the second one to actually be a law
Currently lawless
Besides the reformation thing
btw what is the law they follow
right now we have a political paramilitary enforcing unwritten laws
but, this is not a law, mostly just an official building to enforce said laws
mine
do we know it
common haber's sense
no stealing no violence no vandalising city property
what else
no one owns anything directly, it's all technically haber's
I think that's about it
serfdom
Giving everyone guns is a bad idea
n-no private property? 🥹
its all habers private property
so you'd be fine with for example an absolute monarch owning the entire economy
well i would rather have some sort of a council but as things are he looks reasonable enough
hes been listening to the factions
and i would rather have him own everything than the factions carving the city
something something
harrison supports haber dictatorship... truly intelligent
i only support it cuz he runs it pretty democratically all things considered not to mention that the alternative is the duke
I did my best to make it the most fair and equal thing possible
Hello haber city whats going on?
Combinated proposal
every group got a word to edit and change things, I just wrote the initial draft
the whole system is made to enforce equal representation within the police force, make sure no one is above the law, and keep things fair
Revs, Mins, Opes proposal
we three made the most fair possible policing system
#1454153857092288763 message
-# i like the "Neutrals can have majority and will take head roles in the Constabulary" part
Aye
its best to let the folks who literally dont care for politics, only survival and law, to take higher positions
Oh thats not even the full submission
I dont know how much yall can be fair but the proposal isnt half bad
Yet
Vanguards are the ones who fit the best for the job
The whole idea serves as a weighty problem for their group
Yet
they are a political group who do not need to listen to the law with no checks or balances to ensure they do
Entrusting law enforcement solely to a political paramilitary organisation, no matter how competent they may be, is still a bad idea
They're political group, which embraces the word of the law
Everyone is equal, no group gets more power than another, established a civil policing system, and makes sure no one is above the law
I can't see anyone fitting better for the job
I honestly dont know how you can make it any more fair
but they have guns...
Not having 'the best' police will not make any difference in our situation.
besides saying only Neutrals can be constables
policing is better without guns
-# yesss do that
At this point Frostlanders are the only ones who doesn't have, my friend
Its a manpower issue then
no need to sic a militarised force on the city streets to police that
having factions with guns is not best for conflict aversion
We have a single proposal which potentialy cuts the ankles of Vanguards
Since the begining they kept their promises well
why would they need guns
Dilema is not even about Administration
except when one of their members turned out to be a criminal
Not proven, vandalism still continues in the City
I forgot to say that Jtone is free now
@dark marten
Also the prisoner is free
no it was infact proven
"witnesses and concrete proof"
-# like if they were full on equality
-# then maybe
I shall attempt to reintegrate with society and publicly apologise to Haber City for my actions.
@steep elm how many Vanguards am I gonna have to place in the Constabulary
minimum at least
“You are found as corrupt, skip your next turn”
you can have max 6 since it's 1/6 per group, 36 total spots
what's the minimum though
why minimum?
the law says we're required to send people
1?
because I need to know so I can best assign my people
Welcome back :D
sure but like i thought would would want to have as many as possible
it all depends on how many teams haber wants to be there
if it's 2 teams, then you need 2 people
if it's 3 teams, 3 people
Thanks Auraj.
-# "every group" speak for yourself first time I've seen this damn building
cuz like yall have experience
“Hey guys since when has the pillar of evil and despair been there?”
“Everyone told you brooooo stop lyin”
They need to be interns first tho, to get mor experience
maybe the vanguards have been openly against the proposal
we arent talking about you
only us 3 that propose it
-# Maybe the legion are the bad guys 🤔
You see
The difference is
The legion would be the State
there was a sudden sickness in the mines
25 will be cured in a turn
yeah
Says the paramilitary political group
but its still fishy as hell
by then it stops being a paramilitary
-# the underlining point is: my political paramilitary good
good thing we build the hospital
but even in the ingame utopia, the legion still isnt the police
they are a parallel structure
-# smh no dictatorship of the working class 😔
and that we ministers manned it
boring
dictatorship of the reclamation army
No way I will read that

I go to rest in my barrack, ye lazy paper drawers
Steel is more important for the City, as well as more housing
thank goodness we upgraded the hospital
we almost didnt have it cuz of your votes
but ye yall have good skills
yeah, although right now the extra rations law is going to be the main reason why these people get healed
since Haber didn't think of putting more revs in the hospital, as it wasn't an immediate need
we will go back to producing food after the storage goes below half
Honestly didn't see health being a consistent issue and thought we had a solid means to deal with it
I still think we need steel, badly, as we are hitting the limits with iron (as Haber said) AND we just need more materials
We had 20 sick, and 2 Tusks died waiting
Now we have about twice as much
Indeed, I didn't even know sick was that backed up, and going forward, minister will be manned at the hospital to ensure higher capacity
We need to expand Vanguards duties and weight in law topics if we do this
They have contributed in here hella ton, they deserve to have a fair voice to protect the City's interests
True
Also, if you suggest that Constabulary shall listen to Duke's laws, which is not aligning with cornwall agrement
That means all faction leaders have the same right to enforce following of their faction laws, which are followed in their groups only right now
That also means the law gives more power to the Duke because Haber have a smaller role in so-called Empire
If you're speaking that they must listen to the City's law only, then Vanguards should lead it as City's representatives of already existing force
vanguards leading it goes against the purpose of it
and it's not necessarily listening to the Duke's laws as I read it, more like
they listen to the law, and alternatively to haber or the duke, in case the law isn't established; the law is their priority
and the oath they are taking is to the city, not the duke
It follows the laws the city has, if the city doesn't have a law, but the duke alternatively has a law in place that is for that, wouldn't they follow that law if no city law for that exists
I dont think we have access to the duke's laws
Would probably have to request a copy of it
are the head roles gon be people?
Clara i thought you were heading to bed
Ah
-# that's why I dipped from that chat lol
i am in bed actually
The Revenants will make a public Statement!
Haber has granted unto us the agenda for the next research topic.
Due the repeated overlook in the production and extraction of our construction materials we decided to upgrade either the lumberjack posts or the iron mines.
-# that one already has an upgrade tho
@steep elm
With that we end our public statement.
its still an IRON mine
we need a STEEL works
different building 😔
since we have no built steel mills we wont be able to upgrade them
-# I tried
City Law takes priority, NO ONE gets higher authority. In the case there is no law or solid law for the situation, Haber and the Duke takes priority, UNTIL law is established via the council
What haber said perfectly captures the case
-# then change your vote to steel works!!!!
No??
First and foremost, making sure there cant be an armed paramilitary running the city
then steelworks
stablity, then industry
lumberjack honestly
vinnie why the clueless
next post we will discover
discover??
what the revs chose to research
i mean this is our official statement
does the ownership of the prison being the Constabulary's also mean vanguards don't have to maintain/act as wardens anymore
yeah I'll just scratch another thing off what I get to say we do for y'all then
when vanguards are called useless I want y'all to remember who made us that way
You are still a useful force
hell, you could pivot into a heavily organized labour force
you want to replace us
no?
-# Having official policying (guards) didnt stop the Legion, why would it stop the Vanguard?
where are constables gonna be trained
council?
Next post is the coal delivery
Steel works have tiebreaker, it will lose with equal amount of votes
They'd need 10 votes to win
With the tie all eyes fall on Hooper
If it's a tie, option which he voted for will lose
Its l kept in ballence
-# thats a lot of pressure
Sooo 2 more weeks after this turn
yeah
probably at the constabulary
Is it rated for your hardware or it is just you getting bad luck
just horrible luck
-# dont buy corsair, kids
-# my steamdecks charger cable is starting to break the rubber housing I miiiight see if valve will send a replacement if not I'll just buy a new charger or steal one of my existing ones
-# I haven't gotten a desktop I was planning for this year buuuut ram and GPU prices good lord I ain't able to afford those
Soooo it's
10 for Constalbulary
7 for steelworks
2 for house
so I was thinking we should build something but I'm not sure what, maybe the population should be the one to choose it... surely they will understand our needs and choose the correct option, right? RIGHT?
7
16
Constabulary wins 10-7-2
who gon be in charge
but like are the "head roles" gonna be named characters
no
@steep elm official response pretty please
the constabulary, I believe
it's not going to be the same training that the Traning Grounds provide, since it's mostly non-lethal stuff, and the tranining grounds are more gun-related stuff
Training grounds can be used for city defense training well constabulary will be used for internal maters :3
@here
Iron mining spots have been identified to the south - we have one that we already knew was there and 3 new ones. The one we already knew about is currently beneath the wall, so we might have to destroy it a bit to eventually construct it
And in 2 weeks we-
.-- -- --. / .... - .-. .... / . ..-. - / -.-- ... .. / .--- -.-. --. .-. ... .. -..- ... -.-. .-.-.- / . .-.. - / - --- --. .-- -- .--. -....-
-these people have no manners, I'll tell you that. It's not a broadcast from the duke, that much is clear; both the Crown and the
Ministers in our Trade Office are working to track down where that came from.
Continuing, our Lumberjack Posts received an upgrade researched by Haber and proposed by the
Revenants
**Streamlined Manual Lumbermill
**
Further improving the tree cutting planning, specialising a few workers in transportation and foregoing the wood treatment processes, we can optimise the productivity of our Lumberjacks and ease the logistics of transportation.
New effect (total):
- +Efficiency greatly increases.
- =Coal consumption decreases Marginally.
- -Sickness increases Slightly.
- -Amount of workforce increases to 2__5__.
We also need to say that the
Vanguard that was in jail has been released for a few weeks now
some
Tusks in the Pit finally finished their resistance training too, which is cool... I just hope they don't keep dying.
The Constabulary has been built, but Haber is still choosing out the new constables among all groups. it'll be a bit until it becomes staffed and function, but by next week everything should be sorted
the Hospital has also been doing its job, healing all
Operators that were sick, now focusing on the Neutrals and
Vanguards
and today is another prospecting turn
-# [past post](#1454153857092288763 message)
-# [next post](#1454153857092288763 message)
needs to be pinned
EN GARDE
-# this is good news mark! we can finally be-
Alr people get the factory running we need more guns
and who are we gonna arm
the constabulary
me and myself
I should be given a gun
The place where the guns go XD
I would give my life for haber
we will automate the armory
btw all guns are in the locker now
give the guns to the automaton
locked away in the locked locker
great leader do we as the factory administrators have the right to order gun manufacturing
outside of votes
I didn't see the handguns at first and was going to mention it buuuut I saw ut
what does the message actually translate to
not at our given moment
as we have no materials
before we start worrying
#1454153857092288763 message
this doesn't look like a full message
Source could've gone dark
they have come for the ministers 
the actual broadcast got cut off
methinks this message is from the people who warned us abt the duke
but tbh this doesn't look like a threat at all
can we send a message back asking for a repeat?
A response to the message probably: ..- .... -- / . -..- -.-. ..- ... . / -- . / .-- .... .- - / - .... . / .... . .-.. .-.. / -.. .. -.. / -.-- --- ..- / .--- ..- ... - / ... .- -.-- / --- ...- . .-. / - .... . / -... .-. --- .- -.. -.-. .- ... - ..--..
"both the Crown and the :Ministers: Ministers in our Trade Office are working to track down where that came from."
so we need to find out
where its from
in order to send a response
or we could just send it across the whole frost and hope they pick it up
it wouldn't hurt
think of it like how we send signals into space
Those are more targeted to a single degree minute of the sky normally
You know, the other time we sent a message to the frostland
It did "hurt" a bit
well wasn't that an invitation
Vassal state and all
not an inquiry
Whose sins 
I think my idea still holds though
Do the Operators and Ministers still have their guns?
no
no
No they were given to haber
You wanted the law you keep your part

Rigged
It was written all guns were given to haber
I signed up for vanguard power limiting
It does
By all I thought all produced from that point
But no other group can also have guns
i respect your honesty winston
Bro did you like not read the part where it says nj one gets gun?
Yeah but
I still wanted me hand gun
I didn’t get to use it yet
I’ve many to shoot
Womp womp should've read it better
Read?
we didn't use ours either buddy
Shush
False
You instilled fear with them
You may not have fired them, but you did use them
hey @steep elm does lethals include the swords and spears
I assume so
but that wasn't clarified
I'd assume so
Yea
I wonder what the last bit meant
Parliament?
Maybe
Idk
I'l hold a suggestion thingy later of what weapons we should make
Essentially everything in the Constabulary of "we need this later" will be slowly filled out
Including the law thingy
Where I'll let you guys give suggestions on a google doc of the crime + punishment time
Which we can preemptively fill out or note down punishment times as things happen
oh dear heaves 139 masseges
139 massages
No way we allow you to interact with possible frostlanders
Go sit in yer small office
If wohn will lead to more pointless deaths I'll execute him myself
I think most people dislike Wohn
your group has led to more frostlander deaths than Wohn's
We've lead to no deaths ^^
Yet I haven't shoot anyone yet
All deaths were, natural for frostlands
Well no
2 of them were due to sustained injuries
And 1 of them due to an accident, which I guess you can call "natural for frostlands"
Yeah, natural for Frostlands
In either way, I think we need to be more precautious now
Maybe stop walking on the edge of a cliff?
How much Tusks I could train in Pit Grounds in the same time?
We are starting to run out of options, as you can see
Among all efforts towards Scouting we still have only one simple Logistic Centre
Can I assign 5 from the Lumberjack post then?
-# I will go to sleep, good luck people
Pot kettle black
-# i dont think ive ever seen either a black kettle or pot
-# theyre mostly like , gray
I have a black one
waow
Ye
-# headache today so no post
but
haber city penal code
penal code for you guys to write stuff (if you want) or to adjust the one crime I wrote
remember to use a google account that doesn't use your real name, or just put your trust in a stranger that he won't leak it. I wouldn't recommend the latter
PENAL CODE CRIME CRIME DESCRIPTION EXAMPLES SENTENCE Terms utilised in the Code: Site Director/Director - Leader of the location known as “Haber City” 1 - Vandalism To destroy or damage the Site Director's property. Painting walls, removing planks, pipes, oofs, damaging the structural integ...
@here
-# uhm both of mine use my real name I'll make an alt later for that purpose specifically
XD
I've almost leaked mine twice
One of the basically gc servers I'm in uses everyone's real names and I took screenshots to share here and almost forgot to erase the names XX
I don’t think I’ve leaked mine?
i have an embarrassing email name that ive had since i was like 11 that my mom made for me
lol
I removed the part that can't be shown lol
That's my main one
who will paint oofs
Ah. Yes. Oofs.
Then perhaps it is time to make it auto-forward.
Was that launched globally yet?
smh got silenced due to a joke... literally 1984
the oofs must be protected
No wonder you disappeared XD
Hmmmm...
it's because it's an email
freddy fazbear or or or or
imagine the mods banning haber city from things you can say
oh no jones stone wrote a joke email too
he's gone for 10 minutes now
Lol
I wonder if automod will think it's real XD
haber city w59, email mass executions
it will
Damn
I'll sacrifice myself for a few hours than since no post
i think its just cause you did the @ thing with the mail with the "dot" and them "com"
yeah
all the pros pect once a day
7
14
Omfg my phone actually thinks it's an email XD
how do you go anonymous
i see anonymous ferret and anonymous anteater
is this yet another plan to make me seem insane
I'm just going to make an alt Google account for that XD
Because all of mine are using my legal name
if you don't write anything, that's the only thing others can see
but when you do make a suggestion, your account name appears
anonymous suggestion hmmm
authorized by whom
I decided not too
gg guys
not administration or bureaucracy
wow
and i was the one in charge of the factory
that too
can we get a law to stop that?
isnt it the same with Polaris?
cant wait for folks to start doing stuff and claiming that it wasn't on the rules so its fine 
haber is still a dictator, so he can just use them as the example
Haber isn't above the law since we now have the constabulary
well
they answer to him
in case the law doesn't exist to approach a topic, he is the one that decides what happens
that and, how things are supposed to work vs. how things actually work can be different
heh 67
"unauthorised improvements."
do the groups even get enough resources to be able do something like that?
better to be safe than sorry
Yea haber is only under the law if it exists if not he is the law
does that mean folks can just claim they did stuff before the law was a thing?
and thus be innocent?
First we'd need to have proof of that
Secondly if Haber thinks it's still affecting the city currently, or if he already considered that a crime back then, then they'd still be convicted of that
Depends on Haber's wills and whims
wow

I like politics
Rejected
damn
we have the right to hate
Does the addendum means that group which is salvaging can manage the recycled resource or that it should be granted only by the City?
pretty sure it goes back to the city, it's just that technically when they are salvaging stuff they are taking it without direct permission to take that object in specific; after all the Site Director might not even have been aware of that material's existence, and Jincent can assign them to salvage stuff as their job without direct permission from haber
taking something but later returning it can still be counted as theft by this law's definition, we're just exempting salvaging stuff from being considered theft
I see
did we have an fr post today
oh I see
@here
2 hospital
Ministers got sick for some reason, apparently with the same disease as the miners.
But, continuing, the Crown was able to track down that weird signal, and it came from around southeast... the Duke advises us to not conduct expeditions around that area too much. It was also noted that this is also the general direction of the old New Cornwall site.
we also have 2 full Constable Teams as of this week, their major task for now being to protect the Trade Office next week so that nothing may interfere with the quota being put in our freight vehicle and sent over to Crown - wherever may it be
today we have a building turn. time to build away. also, give weapon suggestions to what the Constables may use as non-lethal weapons
-# [past post](#1454153857092288763 message)
-# [next post](#1454153857092288763 message)
bigh sticks
steel works i sure hope it does
steeldoesn'twork will be an option next building turn
arrested under article 6 of haber penal code
i still need to add smth to that later
-# c-carr...
knuckle-dusters
I want to train 5 more Tusks from the sawmil
South-Eeast...
Perhaps the old site could be plenty on resources
And I see that we have a problem, which one of you people brought plague?
looks at tusks
Stares at new-coming Ministers
...the ministers only caught it now
It started on the iron mine that has neutrals in it
and WE FUCKING CAUGHT ALL OF IT
GOD im still PISSED BECAUSE OF THAT
i mean we are fine now but
GOD FUCK-
Maybe we should pass some kind of sickness prevention law 🤔
But that might not be the current priority
Perhaps we should put the automaton on the source of it
Well, the nature will filter it out
We shouldnt waste cores on automatons, its better to upgrade the buildings
The frostlander is right...
Let's not waste it on automatons when our actual production can be directly improved
If those operators were smart they'd isolate iron mines from the source of sickness
You don't want the Tusk alternative
Haber City Steel Works
“Prevention of sickness-early prevention”
+disease extremely reduced
-all sick people die 12 second after coughing by getting shot
Just shove ministers to train in the Pit to grow less wimpy
(Wohn would cry because it's not gold-plated)
“Just send ministers to get torn to pieces by their worst enemy, which is trained in physical bare fists fights. Good idea, isn’t it?”
"Worst enemy"
Looks at "BEWARE DUKE" message
You’re even more proving my point
People aren’t that fond of the Ministers and the Duke
And the Pit being the only place where killing’s legal
I doubt a Minister would touch this place
I'm the law
(Clueless )
You bleed the same as we do
You’re not above it, you’re not below it
-# its cause of the duke
You stay in line and follow, like we all do
We’re no commanders, we’re only followers with extra steps
I knew I was forgetting something... let's chalk it up to the vandal stealing the housing option
Did I see chak
No
I bleed less because I don't have paper cuts
-# Damn, good point…
we never found out the blood vandal
Perhaps our funerals worked after all
we never got that second logistics centre right?
pulling my 3 guards from a while back and staffing them at the hospital
We need to figure out this sickness now
Nope, we got the trade office first
is the last decree to search for the vandal still ongoing?
I think it is?
We had an option once, but no
5 is the max you can put in the hospital
4/5 tension
Yes but less people are actively following it at the moment
Also, Jince, perhaps yer people could figure out a solution about iron mines
Or we could give some freedom to @narrow oar about it, to figure out what is the source exactly in the Iron mines and could we exploit it/get rid of it
the rest go to trade office then
Source of the sickness?
The hospital is managinging to keep sickness at bay
Yeah
-# is there any fish under the frozen river
i dont really think its something machine related but uuuuh sure
its not really in use atm so im giving you
3 factory guys to check out?
I think its just the effect of the mines honestly
is that enough?
But would be easier to get rid of it
To avoid constant sick people to appear
Im not sure how to without overalling the workings of the Iron mines
The plague started elsewhere too, didnt it?
I mean, you could examine the sick, or find something to make people more resistable towards it
Revs are good at medicine, as I remember
Coal miners got into contact with the iron miners and caught it
I dont think our tech is at the point we can make vaccines
It isn't
Hmm
That means Iron mines are the main source
I thought the illness came from the progress iron technology
-# Just 5 more hospital upgrades guys
Brother, give me some oats Exploration centre updates
Neutrals from the Iron mines got sick, then spread to the coal mines. yep
Brother, i had like 2 promises to upgrade/ increase the exploration efforts
Neither the Vanguard or the Ministers kept their word 😔
I kept all of promises I could fulfill
When ministers promised ye anything?
No steps towards fulfilment of the pledge
I could say, Jince, perhaps ye should decrease trust in them
And there were no support from ministers towards projects, that could help with explorations, because they only supported their own proposals
I mean, you guys just never asked how much "in a bit" is
Sounds like a contract legal issue
Go to court to see if you can get the lawyers on your side
But, it's not like there'a been anything scout related for them to vote for recently? No one suggested anything, and none of the default options were for improvement of scouting as Haber is more focused on developing the city itself right now
They kinda need to have the option of helping you before you start saying that they aren't helping
Our pledge is neither unfulfilled or fulfilled on account of any possibility for the realisation of it (or lack thereof) not appearing
Or propose a solution
Or support Pit Grounds and Hall of fame
Or pay in IOU's

-# I'd personaly prefer IOU's, but I have a krillion of them alr
*
In any way, I was promised nothing, this was a pledge to Jince
You want the ministers to propose a scout upgrade instead of the scout faction?
And Hall of Fame does nothing to directly help in scouting
Pit Ground is the one you can argue about here, which also isn't a direct imrovement to scouting, but you never leveraged the deal for it either
"You" as in the frostlanders
I'm generalising here
-# hull of fame
Because I'm a dirty city dweller
Anyways, for future deals, make a contract with well-defined terms so no one is able to scam anyone
Get an irl lawyer to write it
And boom
Business gets done
I see...
You're right, I have to ponder about it
-# Haber City origins
Building upgrade proposal:
Seeker's Logistical Bay
- Increases the number of available scouts.
-# An expansion for the current Logistics centre
-#
upgrade
-# theres always these
/
,
/
law/tech but theres never
/
since the early turns (scouting vote)
-# and also the community soup but noone cares about soup
I care about soup
when are we taking away the last rifle from the vanguards
just rip it off their group badges
soup upgrade?
soup is already perfect
make it become more perfect
When we plunge the eye out from minister one due the law against spying
Okie-dokie
Very important question.
Hypoteticaly, how Haber would feel if we shaved his head? so he can finally become a True Technocrat 🤔
the modification of haber is a sin and attempting to do it would lead to the obliteration of specifically miston mhite and all surrounding objects near him through unknown probably divine measures
This turn the Revenants gather to practice the 'tempering'
-# (simply put its a Cold exposure training)
-# @steep elm
-# also this
we expect to raise unity and maybe temporarily buff the resilience trait.
All Tusks except Log centre will join the event Revenants plan, to embrace a tradition and spread unity between their members
@steep elm

"i forfeit 25 members to vincent"
No, we join for the event

My brain works like generator on overclock at 5 a.m
-# I had pretty brutal nightmare and woke up in cold sweat
Nice to see ya
-# tradition huh
-# 'clueless'
a new building
14
17
1
Steelworks
1286339180288282726
steel
@here
The vandal struck again
We sent over our quota without any issues, but with our forces focused on the Trade Office, the vandal attack the Factory. He destroyed multiple heat pipes in multiple points, also cutting off the heat supply that goes towards the Coal Complex in the process.
The new quota established by the Duke is 700 Coal by [Week 70].
The Steelworks has also been built, but there is not much that can be done as we don't have enough workforce for it - 10 people. Maybe we should wait for new people to come in.
The recent epidemic has also perpetuated, since the 3 hospital
Ministers got sick they ended up contaminating more people, 10
Revenants and 11
Operators. Apparently, some of the documents they were handed by the hospital revs were purposefully contaminated with the disease... due to the way they transfer their information to the Trade Office though, it didn't grow to become a larger disaster across the Cornish Market. This was discovered by the Constables while they were preparing for the delivery, as they were making a general investigation in the city (which didn't allow them to predict that the vandal was going to be at the other side of the city).
This also means that the training planned by the
Revenants never happened, they were too busy either sick or taking care of the sick.
4 of these doctors will be put in jail for 6 Weeks under Administrative Interference and Sabotage , 3 weeks for each of them as the sentence for Sabotage hasn't been written down yet.
Our scouts have returned from Frigid Dunes, this time with a good amount of wood from the settlement that was evacuated by the frostbitten Frostlanders that arrived here with Auraj a few weeks back.
our prospecting also yielded results, allowing us to detect more coal sites adjacent to the Plateau.
We also have a new law proposal by the
Vanguards. It doesn't have alternatives to it, it's mainly a vote if we wish to enact it or not.
-# [past post](#1454153857092288763 message)
-# [next post](#1454153857092288763 message)
Mandatory Physicals -

All citizens will be required to submit to a regular physical done by a qualified doctor, allowing the professional to spot disease or medical conditions in the early stages. Patient confidentiality will be kept.
- Risk of Sickness slightly decreases.
- Trust marginally increases.
- Marginal decrease in efficiency at hospitals.
revenants
always bet on scouts
we'll find a fully functional core factory and become rich by selling to the dukee
@atomic pebble why did you do this...
trust me
to bolster the peoples immune systems via exposure smh
industry is key
primitive vaccine if you will
they are doctors
people overreacted by putting them in jail
pop thingy if anyone wants it