#So the brick and question blocks aren't updated to there custom designs
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Animated tiles use the jyotyu file in the object folder, one sec i can grab the filename
But it’s NOT the tileset
thx, I'll wait
A_block_ncg.bin @tropic shuttle
and the palette is the jyotyu palette from the NCL folder, not a palette from that folder
so it's weird
also if you replace the palette it fucks your whole game
more like every graphics that use it, which is quite a lot
(the game is still playable, but ugly)
so do I have to put it as import this bitmap with existing palette
the issue is that i think it also shares graphics with other stuff in the same bitmap
but yes, that's what you'll have to do
that or replacing all the jyotyu graphics and their palettes at once... which is a pain...
so if there's an issue I'd have to replace all the graphics including their palletes...
that's if you wanna modify a lot of stuff at once usually, especially if you're trying to make a new palette
if you wanna keep the previous one, try "with existing palette" and hope that it looks good i guess
It only works for the p switch inside a brick others aren't given the palette change
there are probably 2 sprite sheets for the brick block then. for some reason there are duplicates
you gotta be kidding me
i'm not sure but i think there's something like that
also because Illy just fixed the coin actor ("sprite") texture in her hack, so i'm assuming it's the same logic for brick and question blocks
How do I fix the issue then
different files for whether it's an actor or a tile
replace the animation for the tiles. not sure which file it is exactly tho
the brick with a switch inside is an actor. the bricks you usually place otherwise are tiles