#VineWarps, how to i keep the vineblock always on a ''bumped'' on state?

1 messages · Page 1 of 1 (latest)

brisk drift
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So i made a warp, player goes to Area 2, but when he returns to area 1 he can use the vine again, how can i prevent that, im looking at retail 1-1 for clues but im still confused

night grove
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can't he take the vine again in 1-1 tho?

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i think there's a sprite setting for that but i'm not sure

naive forge
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There is

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First of all, set the "Trigger ID 2" to 1 in the vine's settings (it can be any number, I'm just using 1 as an example)

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Then place a zone that cannot be avoided and place an object 168 with these settings

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The "Target ID" needs to be the same as the one you set in the vine's settings, the "Player zone ID" needs to match the number of the zone the player needs to enter for the warp to be activated

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So basically, when Mario enters Zone 0, Event 1 (the warp) will be activated, and the warp won't work anymore after it's used

brisk drift
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i did it but the player still able to climb it

night grove
# naive forge There is

i meant a sprite setting in the warp entrance controller sprite itself. but yeah i kinda thought about something similar

naive forge
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Another solution could be adding a tile god that blocks the warp entrance after you leave the bonus room so that you cannot touch the warp again

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Place a tile god (object 197) and set its "Trigger ID 1" to 1

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And in the object 168's settings, repeat the same procedure, just place the zone in the bonus room exit this time

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Tho, this solution is not very effective at all because you could destroy the tile god block with a mega mushroom

brisk drift
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no mega mushes in this stage

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so its good

naive forge
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You could still get one from a red flying block

brisk drift
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oh yeah

night grove
naive forge
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If not, you could just place the tile god where the vine block is supposed to be and set the "Block type" to "Used block" instead

naive forge
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The lack of sleep is starting to affect me

naive forge
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Why did you delete the video? I was just watching it MarioPensive

brisk drift
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cuz i forgot to set it to this

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now that i did, theres just solid blocks in the way, which yeah makes sense because its mario entering the zone, hm, i think i should but the zone where mario falls off

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so then it enables the block