#VineWarps, how to i keep the vineblock always on a ''bumped'' on state?
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can't he take the vine again in 1-1 tho?
i think there's a sprite setting for that but i'm not sure
There is
First of all, set the "Trigger ID 2" to 1 in the vine's settings (it can be any number, I'm just using 1 as an example)
Then place a zone that cannot be avoided and place an object 168 with these settings
The "Target ID" needs to be the same as the one you set in the vine's settings, the "Player zone ID" needs to match the number of the zone the player needs to enter for the warp to be activated
So basically, when Mario enters Zone 0, Event 1 (the warp) will be activated, and the warp won't work anymore after it's used
i meant a sprite setting in the warp entrance controller sprite itself. but yeah i kinda thought about something similar
Really? That's weird
Another solution could be adding a tile god that blocks the warp entrance after you leave the bonus room so that you cannot touch the warp again
Place a tile god (object 197) and set its "Trigger ID 1" to 1
And in the object 168's settings, repeat the same procedure, just place the zone in the bonus room exit this time
Tho, this solution is not very effective at all because you could destroy the tile god block with a mega mushroom
You could still get one from a red flying block
oh yeah
you can disable this
If not, you could just place the tile god where the vine block is supposed to be and set the "Block type" to "Used block" instead
I forgot :P
The lack of sleep is starting to affect me
Why did you delete the video? I was just watching it 