#Purple Yoshi Block from Yoshi's Island
1 messages · Page 1 of 1 (latest)
I can try later
I’ll make it so you can set how much it scales up by & how long it stays scaled up for via actor settings

Ndy if you don't get this done by sunday I'm stealing it from you 
That's fine
ndy when you're done sipping piña coladas on the beach lmk if you give up on this
mojito tastes better than piña colada 
horchata clears
Or Gazpacho
Lmao. You can go ahead 

let me see
this one?
i'm not using those, so they're free
and add this to stageobjsettings_new.xml
<class id="46">
<name>Purple Yoshi Block</name>
<flags known="1" complete="0" />
<category id="21" />
<notes></notes>
<files></files>
<field id="41-48" type="value" name="Big length" values="" notes="In frames * 10; if 0, stays big forever."/>
</class>
That looks sick, good job
👏
are they meant to go 1.5 blocks upwards or only 1 block upwards tho?
shit
Ty
Idk
much better
while I was at it I added settings that let you choose how many blocks it moves
<class id="46">
<name>Purple Yoshi Block</name>
<flags known="1" complete="0" />
<category id="21" />
<notes></notes>
<files></files>
<field id="41-48" type="value" name="Big length" values="" notes="In frames * 10; if 0, stays big forever."/>
<field id="33-40" type="signedvalue" name="Blocks Y" values="" notes="Move distance Y; 0 = 1 block, 1 = 1"/>
<field id="25-32" type="signedvalue" name="Blocks X" values="" notes="Move distance X; 0 = 0 blocks"/>
</class>
if you want I can make groundpounding the block count as a hit
Ooo cool
We like settings 🤓 😎
iirc in YI ground pounds didn't count
Tho it doesn't matter that much :p
Nah it's ok, you cooked alr, and I'm grateful


Could u make one that replaces actor 212? Blooper
70 i already use, i forgot
// replaces actor 144, stage object 212
ncp_over(0x02039bbc) static const ActorProfile* profile = &YoshiBlock::profile;
ncp_over(0x020c632c,0) static const ObjectInfo objectInfo = YoshiBlock::ObjectInfo;
and then of course update the object ID in the header
Thanks!!! ^w^
