#Spiked Ball retexture code!

1 messages · Page 1 of 1 (latest)

wild dirge
#

A code i converted yesterday with help of garhoogin!

Heres the code and a preview (YOU NEED TO ADD FILES TO THE ROM TO IT WORK!!)
Image 1: retexture
Image 2: og model
Code:

ncp_call(0x0218D220,0x79)
ncp_call(0x0218D258,0x79)
MOV    r0, #0x500    @Default Model ID - 0x83
ADD    r0, #0x05D    
LDR    R1, =0x2088BFC
LDR     R1, [R1]
CMP     R1, #0    @retextureModelWorld
LDREQ    r0, =(FILE ID-0x83)
BX    LR


@Retexture Large Spiked Ball
ncp_call(0x0218DC8C,0x79)
ncp_call(0x0218DCC4,0x79)
MOV    r0, #0x400    @Default Model ID - 0x83
ADD    r0, #0x0BD    
LDR    R1, =0x2088BFC
LDR     R1, [R1]
CMP     R1, #0    @retextureModelWorld ID
LDREQ    r0, =(FILE ID-0x83)
BX    LR```

Credit skawo for the original code
ionic bone
#

is it world-based, level-based, or nybble-based?

#

nvm its world-based (i cant even read before asking a question :p)

#

might use this for world 5, i have an idea with this (that i definitely didn't permanently borrow from a cancelled hack)

quick rain
#

I think a creative wau of using this would be retexturing them into snow balls for a snow world

#

Or maybe retexture them into barrels and make a level inspired by Donkey Kong

wild dirge
#

Yeah

ionic bone
#

but yea

ionic bone
frosty hare
#

I did that once