A code i converted yesterday with help of garhoogin!
Heres the code and a preview (YOU NEED TO ADD FILES TO THE ROM TO IT WORK!!)
Image 1: retexture
Image 2: og model
Code:
ncp_call(0x0218D220,0x79)
ncp_call(0x0218D258,0x79)
MOV r0, #0x500 @Default Model ID - 0x83
ADD r0, #0x05D
LDR R1, =0x2088BFC
LDR R1, [R1]
CMP R1, #0 @retextureModelWorld
LDREQ r0, =(FILE ID-0x83)
BX LR
@Retexture Large Spiked Ball
ncp_call(0x0218DC8C,0x79)
ncp_call(0x0218DCC4,0x79)
MOV r0, #0x400 @Default Model ID - 0x83
ADD r0, #0x0BD
LDR R1, =0x2088BFC
LDR R1, [R1]
CMP R1, #0 @retextureModelWorld ID
LDREQ r0, =(FILE ID-0x83)
BX LR```
Credit skawo for the original code