#An Ordinary NSMB Mod
1 messages · Page 3 of 1
they still have the same functionality, that’s what bester is talking about lol
only difference is minecraft has more horror material than Mario in general
yeah i was talking about the nature of creepyness
i would've been scared in mario that i was close to the flagpole and there were no blocks at the end to save my run 😔
it's also probably not exactly fear but probably more like it being stressful
Game: Mario Vs Donkey Kong: Minis March Again!
Composer: Lawrence Schwedler
Playlist: https://www.youtube.com/playlist?list=PLnlwS3VE67K1bmPfENSV5el_FGEhMEqZM
I do not own this music. The music and the game belong to Nintendo.
Tbh it did sound like MvDK
mvsdk 
Can i play ONSMB beta para android download rom? /j
How’s the boss fight going btw?
If u need help with it feel free to ask me because I’m a nerd at boss fights now 
It’s certainly going lmao
I need to flesh out the idea more before trying to just jump in coding it
I will def probably pester you for some help on it lol
I remember that in the trailer at the beginning when the screen turned grey, there were sounds where luigi says "Mario", is there any chance that this will be in game?
or it was only for the trailer
Yo that would be peak
^
that reminded me about a small detail i had never mentioned in TRQ. tho i'm guessing i'll let people find out when they play the demo on real hardware (or no$gba...)
When the new update drops btw?
I haven't had much time to work on it lately
I hope to at least have it out by Halloween of this year
Hell yea!! 
Same
You should try challenge mode
I don’t think anyone has said anything here about trying it
Theres anything specific that happens in challenge mode?
Makes the game harder: only powerups reset Luigi
(In other words, blocks don’t work)
I'll be playing this mod in two weeks probably, by then I'll have started my summer break
Guys help I can't think of how the boss should play out 
But I also want it t be a surprise
I've updated the cutscene to have a knockback thing at the start for some flare
I have a idea tho
Luigi asserting his dominance over Mario:
You should make the block crush the player instead
How do you make the collision do crushing damage?
Still figuring that part out
Tho I want the main idea to be you can't hurt him directly
Since you can't in the main levels
So I want it to be something like "trick him into bumping his own block" to do damage in the first phase
Nsmbwii ghost house ? Blocks kinda thing. So when the player hits the block it could turn into one of those, charge for a few seconds then charge at the player and explode on impact, and the player will have to bait Luigi into it when it’s charging at the player
That’s the best way of doing it that I can thing of
Updates
Ndy they say that if yo u dont update the mod ur real nsmb copy gets haunted by ordinary luigi
I've been working on NSMB-Docker atm
Now that I've got file replacement & additons working via a nitrofs folder, I will try and work on this more
YEAAAAA
SOOO COOL KEEP GOING BRO
This is the update y'all have been waiting for 


-# (Thanks @nimble pond for the SSEQ :p)
I want that luigi for my fingor fight or doopliss fight lol
LMAO, I will lol
that could be funny for custom credits for ordinary or smth though
I might make it be a 1/1000 chance that when the chaser appears, it uses that animation
🔥
nice
lmao
unfortunately it’s an immediate -1/10 because upscaled game 
I never see u complain about how all new++ footage is upscaled

not fully sure about this, considering that in the video the visuals don't match the hitbox (if mario died directly from chaser luigi)
then now that you say that all ur footage is -1/10 


LMFAO
NDY ADD THIS AS A EASTEREGG LMAOOO
Well yeah chaser didn’t even move in the video to match the meme
I played with it with just the graphics changed, it would work fine

oh okay then. that could work
I uploaded this to YT lmao
Just an Ordinary meme...this is the update y'all were waiting for, right?
I'm working on the next big update for Ordinary, stay tuned! (Hopefully I can finish it by Halloween)
Thanks @ZtardustLegacy for making the SSEQ (the audio is all in-game)!
Based on this song/video:
https://youtu.be/T-vEsbXe9cI?si=mwRSREbyIfvTPDO2
I might have made the block too fast LOL
I still think you should go nsmbwii ghost house ? block style with the attacks at some stage of the fight
anyways, how is it going code wise?
That's the goal, I think for the first phase it's just gonna bounce around to get the point across that "block + boss = dmg"
relatable as hell, code that should work doesnt work and code that shouldnt work does work
that was my experiance with half my koopaling fights
Remember to follow Gamerator's nerd guidelines so its less annoying to get coop working when its time

i cant wait to have to rewrite half the boss fights again to work and to not explode

I feel that would be easier tbh
See on paper yes
But then the actual planning of
Should each player have their own chaser?
And etc
each player controls the other players chaser :p
I have said that before, but it would mean that the players need to scream at eachother to get stuff done
Yes!
and it would be actaul "coop"
dont know how u would deal with the respawn system though
P2 respawns as P1's chaser
Co-op & VS

AI can help if you feed it enough info, u kinda got to feed it a lot of info first though
well, the newest gpt model is really good tbh
that could also be really fun, new minigame's mode comming soon

LOL
Trick is to use one of those extensions that lets it see your workspace
I'm a sucker who pays for GPT so I have access to Codex
It's able to search my workspace (including the code template)
So when I say "make this random", it uses Net::getRandom()
I do not have that musch disposable income lol
I work for five hours a week on a sunday since im a full time student so I only have $240 aud to spend a fortnight
There are free ways to make it work. The copilot stuff in VSCode can be used for free
to spend a fortnight
I read this as "on fornite" lmao
But yeah def don't waste on GPT of all things
I use GPT enough while I'm working that it's justified for me
Shoutout to codebase in FORTRAN

I use it to tidy up random things such as indentations in code, to fix comments in code and to make sure I haven't missed anything in practice essays as well as to generate more physics practice questions
Good use for it
When I was in college and it dropped my math classes were too advanced for it to do anything for me 
Dang
With enough gpus and npus, anything is possible

I saw it lmao
If you are still in school, apply for github education online. You do not have to pay for anything or ask your school.
they give you access to github copilot which can be installed as a VS Code extension and it comes with a lot of Claude Sonnet 4 tokens per month + unlimited ChatGPT 4.1
I still cant get over how much ordinary did for my yt channel. I cant wait to see how the ordinary luigi fight will preform if its gets release this year
LOL
Modders together strong 
Crazy you got more subs than I have in total tho
At a humble 808
Meme didn’t catch on, but that’s ok
the problem is that the video started to slow
the yt algorithm is fucked rn and it needs to be constant adhd stimulation
oh, dont forget the obnoxious loud sound effects at the start
and giant red explication marks and red arrows
me still under 300 subs and just posting garbage 💪
Meanwhile my yt channel is half dead
ndy 100k sub playbutton reveal when?
Luigi killed me guys 👍
mario is even scarier that luigi
i just found this mod, should i trust it's title?
yes definitelly
nah
u should give it a try its a fun challenge
does it contain my username in it?
yea it have star coins
dw its safe
|| to avoid the chasers u break blocks or hit blocks or get items ||
probably set that message to a spoiler
I'm prob not gonna meet the Halloween timeline for the update
Honestly I'm not really sure if I even wanna keep poking at the boss update
Prob gonna pivot to just updating some effects and bug fixes
Maybe try some stuff with co-op and/or the "Ordinary module" so others can add spooky mode to their hacks
Need to rewrite stuff anyway for the module
What’s your goal with the boss that you wanted to do?
I could probably pull it off if you want, I always want excuses to code one :3
Hmm
I’ll think about it
Conflicted between “I wanna do it” vs “I just want it to be real” lmao
I also need to plan out what I want the pace of the boss to be
Fair
I already have sound effect extensions, projectile actors and a lot of systems in place for bosses that I can probably just copy over from new++ to use. If you want to add additional sound effect for the fight I can show you how to use the sfx extension code and how it’s done

YouTube wants me to make more ordinary content lmao
Yesssss goooood
megas!!
Apparently there was another FNF cover for Ordinary LOL
NOW ON SOUNDCLOUD: https://soundcloud.com/apheldd/silent-stalker
my twitter: https://twitter.com/apheldd
my kofi: https://ko-fi.com/apheldd
wait what was the first lol
Credit to @Ndymario for making An Ordinary NSMB Mod!
Song made by me!
#fnf #fridaynightfunkin #nsmb #mario #creepypasta #fnfmod #music #romhack #song
FNF players doing a cover of everything
There are also wiki entries of Ordinary Luigi 😭
I mentioned it in a comment asking for "lore" lmao
Ordinary Luigi, Luigi.nds, and Luigi.xdelta
Ofc ordinary Luigi being the "definitive" name
not even Really Happy Mario has lore 😔
ah yes, Paper Ordinary Luigi
just make a pale skinned mr L atp 😭
it concerns me wether it’s ai or not because of that tho but hopefully not the case 🥹
Since yall are sending fanart maybe I should send mine
Not ordinary luigi but still...
I had said I'd play this hack during the summer but got caught up with some other stuff, I haven't played any mod I said I was gonna play
Is this mod complete?
I saw some videos and it looked rather complete for the most part, like the main gimmick is programmed already
Yes this mod is released
Cool
If I'm remembering correctly, it was released before but there were still some updates, and I was like "might as well play the complete version once I really have time" before I got caught up with other things
Will quickly play it in December 👀
Will this hack receive an update in the future?
I had big plans for an update but I don’t have much motivation to work on this mod that much tbh. I’m pretty happy with how it ended up. I may get around to making the MvsL balance changes I had mentioned I had wanted to do at some point
Dw, take your time :)
Sadness
But understandable
I'm playing the hack now at last, more stressful than I expected, especially when I realized that the inventory powerup only saves you if it's a higher priority powerup than your current form 💀💀💀
I'm going for 100% completion btw
Barely managed to do W2 tower without any star coins, I'm stopping here for today
Is W6-6 beatable? I'm not so sure rn 😬
The pipe cannon section at the end is too slow, no blocks in that section, and the inventory powerup doesn't buy enough time
Too bad, the castle level is right after it
Maybe I'll have to go through W4 and W7 now
All levels in this hack are beatable, but some of them require you to do complicated tricks or be insanely fast to be able to finish them
I don't exactly remember how to beat 6-6, but I think you had to do some trickery with the
and the brick blocks near to the entrance to the underground area to gain some time
Oh that's smart
Lowkey hitting the P-Switch is complicated by itself (the Paratroopa keeps being hiding under a ceiling so I tend to enter the underground section without even using the P-Switch, I just hit blocks)
Is 2-6 beatable? I saw that IllyCat gave up, the autoscroll is just way too slow
I have never been able to beat 2-6, but from what I've heard it's possible
It's just incredibly hard and precise
Also, I don't remember exactly, but I think Ndy made some minor changes to 2-6 to make it possible
I just tried the P-Switch technique, not fast enough 💀💀💀
I give up, I'll play W4 instead
I managed to beat Mummipokey as mini
Wait what changes? Is the timing different for each level?
Damn I'm also stuck on 4-3
I'm not intending on being able to 100% in this mod, but I thought I'd at least be able to reach W8
4-3 is one of the hardest levels
Fr
Autoscrollers are so hard
Especially an underwater autoscroller, when I finally find a block, the Maw-Ray eats it 💀💀💀
Were you able to beat 2-6 eventually?
Anyway, I actually can't remember all of NSMB's secrets despite having 100%ed multiple times
I have to find the secret in 4-1 that leads to the tower, I forgot where it is
And the stress of looking for a block makes me incapable of thinking clearly and finding it
I fixed the issue where the platforms would move while the static was on screen
You have to be smart with your reserve item
And I had to have a power up sit on the lift from one of the blocks
somehow i was able to beat 2-6 even with that issue, it wasn't that hard
It was almost RNG if it happened
I remember beating it myself when I made the og version
Issue just never happened for me lmao
I thought of that
Wait I'm not sure if I tried it properly
I just gave up when I saw that Illy didn't beat it either (and she's generally a better player than I am)
My goal is to beat the final boss asap so that I become at liberty to save whenever I want in the post game, then I'll see how close I can get to 100% completion
Completed W4 except for the underwater level (thank God there's a secret exit to circumvent that level)
Damn I'm stuck on W7 castle too, no way to reach W8 for me
Actually wait I can pull some tricks if I use the mini mushroom, but I doubt it'd get me as far as defeating the boss, also defeating Lakithunder as mini Mario ain't that easy
Ok turns out there's a hidden block before the fight that I wasn't aware of, it allowed me to become big Mario and take him out quickly thanks to my ground pound
Damn I'm stuck at 8-Tower 2
The rest of W8 was mostly a breeze
Snake blocks, my sworn enemies in this mod
😡
I actually did manage to enter the boss room, just not fast enough to fully defeat Bowser Jr, if only there was a hidden block right before it
A few more seconds and I would've hit him with a ground pound
But I wasn't fast enough
But how fast should I even be? I did a frame perfect mushroom grab after collecting the red coins, only to later do a last minute fire flower grab as I was heading to the top
What's the quick kill? Is it the "stomp then ground pound' method? Or something else?
Oh it is possible to win
I was a split second away
I realized I can do a certain trick with a block near the second star coin, like I can actually just delay Luigi a bit
Ok wait I won 😁
Time to beat the mod
I beat Bowser, I actually did a mistake with the usage of when I use my inventory powerup, but I somehow managed to beat the Bowsers
Couldn't sleep well cuz I'm sick and had a fever dream where a vague ghostly presence made me consistently agitated, it had the same vibe as Ordinary Luigi's chase sequences 💀💀💀
Every copy ahh shit
Real 🤣🤣🤣
LOL
New logo for the mod lol
Wega.mp3 Super Mario Bros
nah, that's not Wega, that's Luigi.nds
Ordinary Luigi oh yeah
I still think about how there's a wiki artice on the character 😭
at least you have a fan wiki, i had to do Really Happy Mario's by myself which got deleted a few months ago 

Ah yeah, my favorite NSMB hack,
Super Mario Bros.
2.2.1 of ordinary released before 2.21 of gd
-# ok i'm tired of making these jokes i think
Really Happy Mario reference 
how did you do that? are you changing the texture type of like everything to make it work lmao?
With some AI assistance on the logic, this alters the texture palettes basically the same way it does for the other top screen 2D stuff
// TOP SCREEN
u16* objColors = rcast<u16*>(HW_OBJ_PLTT);
MI_CpuCopyFast(objColors, paletteBackup, 256 * 2);
makeRangeMonochrome(objColors, 256);
GX_BeginLoadOBJExtPltt();
u16* extObjColors = getOBJExtPltt(0);
MI_CpuCopyFast(extObjColors, &paletteBackup[256], 256 * 16 * 2);
makeRangeMonochrome(extObjColors, 256 * 16);
GX_EndLoadOBJExtPltt();
GX_BeginLoadBGExtPltt();
u16* bgColors = getBGExtPltt(0x4000);
MI_CpuCopyFast(bgColors, &paletteBackup[256 + (256 * 16)], 256 * 32 * 2);
makeRangeMonochrome(bgColors, 256 * 32);
GX_EndLoadBGExtPltt();
// TEXTURE PALETTE (3D models)
// VRAM-E is configured for texture palettes (64KB = 32768 colors)
GX_BeginLoadTexPltt();
u16* texPlttColors = getTexPltt(0);
MI_CpuCopyFast(texPlttColors, &paletteBackup[256 + (256 * 16) + (256 * 32) + 256 + 256], 32768 * 2);
makeRangeMonochrome(texPlttColors, 32768);
GX_EndLoadTexPltt();
2D included for reference
Were makeRangeMonochrome is just a helper function
static u16 makeMonochrome(u16 color) {
u8 r, g, b;
r = (color >> 0) & 0x1F;
g = (color >> 5) & 0x1F;
b = (color >> 10) & 0x1F;
u16 gray = (scast<u16>(r) + scast<u16>(g) + scast<u16>(b)) / 3;
return (gray << 10) | (gray << 5) | gray;
}
static void makeRangeMonochrome(u16* startAddr, u32 count) {
for (u32 i = 0; i < count; i++) {
startAddr[i] = makeMonochrome(startAddr[i]);
}
}
do you have the ram for this during boss battles?
you might need to cut the boss palettes in half
was asking cause loadFileToOverlay is gonna cause some problems
yeah the bowser fights and petey are the main ones that are problematic
since in the w1 bowser fight the dry bowser stuff is loaded as well
Ofc course it is 
I'll prob look and see what Gamerator does for co-op
Oh hey petey doesn't run out
Petey looks weird in black and white, ngl
Lmao
I flip the texture based on what direction the block is flying
I thought of a plan for phase one that I’m happy with
I’ve had the idea for phase 2 for awhile but I don’t want to work on it until I have phase 1 done
Hyper moving blocks aside, finally the stupid rotation works
Behold, the diagonal spiked ?-block
I haven't wired up the hitbox to be rotated yet :p
for some reason i saw Sonic instead of the spiked ?-block
Needed to test something, funny side effect of Mario not being given back control lmao
He's just standing there...MENACINGLY
he's watching the paint dry
I just went down a rabbit hole LOL
Lowkey wasn't sure if this was something you had to fix, I liked how the inconsistent grey mode made it look more unsettling
The end of level castle is the main reason
Yeah
at the beginning it's too late
I finally start playing this hack, oh boy, 1-3 is already a challenge 😄
So evil you can't finish a stage in darkness mode
Is it a bug that you can die in the oneup house? I got a game over with 3 lifes. Maybe because I m still using an older version
1-up houses are a death trap
While in spooky mode, 1-ups remove lives from the counter instead of giving them
So using the 1-up house definitely removed all your lives then killed you
Ohhhh that's the reason, that's a good catch
Mmh but yeah, I m definitely upgrading since the game crashed during the first bowser jr fights (fire balls crashed the game)
Probably not, that could be the reason. I entered the first bowser jr fight with a fire flower and spammed fire balls, then the game crashed
It happened on real hardware
Progress SOON
👀
Either gonna work on the boss some more or work on adding more "spooky flair" when I get home
Ohhh
Have an idea for a custom "got ya" animation if the chaser catches you
I am setting a goal to complete the mod by <t:1779685200:D>
As my birthday gift to the server 
Oh I also need to finally code in the song to play
I will invoke the robot to help me figure out why it's not loading
If there are any suggestions for things to me to throw in, now is the time to mention it
This will be the final update for real this time
(Excluding bug fixes)
I wanna work on other DS stuff but this mod not being complete has been holding me back some
I don't really think I have any relevant/interesting suggestions to provide, you put a lot of effort into this mod and it shows, can't wait to see what you have planned
I think out of spite I will make it so you can't collect star coins in spooky mode 
OMG no the mod is hard enough already 😭😭😭
Yeah, uh, I'm not entirely sure if that's a good idea at all considering how often the spooky mode is triggered
The game would practically be impossible to 100%
I already can't even manage to collect them all in the first place
I was barely able to beat the main game
Almost gave up at 8-Tower2
LOL, I'm joking dw
I'm not caving to make the star coins exit spooky mode tho
I r e f u s e

Alright that's kinda understandable
Tas:
I don't know who that TAS guy is or why he's insanely good at playing every single game ever existed, but someone tell him to touch grass 
As far as "scary" stuff goes, some things I had in mind (spoilered for obvious reasons):
- ||Add a jumpscare in the Game Over scene with variable delay||
- ||Low chance when the player dies to the chaser, make an animation where the player model faces the screen then does a jumpscare. If the chance is not met, play the normal "got ya!" animation||
A stretch goal: I'd like to add in-game settings to control different things about the mod
YESS ||JUMPSCARE||
Timers now pause if you don't have control of Mario
Specific examples:
- Luigi will now patiently wait for boss cutscenes to finish before killing you
- The spooky mode timer will no longer progress while the game is paused
This should fix everything mentioned here:
https://github.com/Ndymario/Ordinary-NSMB-Mod/issues/10
Hard to test everything, but the main instances of this mattering should now be fixed
Breaking blocks as Mega Mario now exits spooky mode
Along with other blocks that seemed like they should work but didn't before
(Flying ?-blocks, Roulette blocks, etc.)
The gang's all here
Me and the homies when
Lmao
Even the invisible block is there, such a great detail 

Buffed the Mega Mushroom so it's more tempting to use it beyond just exiting spooky mode in your reserve
Now as soon as Mario grows mega, the spooky timer is paused and resets to 300 frames
Timer unpauses when the mega mushroom ends
Soon I'll be buffing Luigi some, at lot of my changes are making the game way easier lmao
The darkness grows near...
Tweaking the effect still
But the idea being you'll start seeing less and less if you don't hurry and rest the timer
This should offset the nerfs the chaser has been getting
Also fixing the Super Star. Collecting it in sppooky mode now resets back to normal
Also giving it a buff: if you're currently in a starman, the spooky timer will pause
Tomorrow I may work on restoring the chaser to be a 3D model
And falling back onto the NSBTX if RAM is low
(Truly anything to stall having to work on the boss LOL)
OMG thank you, this is so useful
After the update is done, I'll try to see if I can clear some of the levels I hadn't beaten
Fair warning I will prob be buffing the chaser slightly with all these buffs to the player's tools lmao
Mega mushroom buff I think may kill the challenge if I don't counteract it some
World 2 is an insane difficulty spike for this mod
is it intended that while the spooky mode is activated you cant finish the level? also the castle having 2 completely different colors on different parts
while the spooky mode is activated you cant finish the level
Yes, this is a part of the challenge
the castle having 2 completely different colors on different parts
This is a bug that will be fixed in the next release
He's baaaacckkkkkk
Need to make the actual animation, but the model loads
If there's not enough RAM to load in the model (lookingat you Bowser), it'll fall back onto loading the chaser we know and love
It's pretty obvious it's different, but there's not much I can do about that
Yeah, the chaser will be a model again
Peak!!!! Keep it up, its looking neat :>
As I said, literally any feature to delay me having to make the boss 

This was needed tho, NSBTX doesn't do the chaser justice lol
True tho 😭
He was too big for being a sprite, specially when its like the main thing on the game
A custom boss?
Yes
I’m replacing the final boss with my own
Think I have the general phases lined up for the boss
Wait so we'll have both types in the game, peak
how will animation of him chasing to look like?
Gonna make another “haunting” animation. It’ll be similar to what it is now

