#An Ordinary NSMB Mod

1 messages · Page 3 of 1

mental cipher
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the warden is scary as hell comparing to the luigi 😭

austere scaffold
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they still have the same functionality, that’s what bester is talking about lol

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only difference is minecraft has more horror material than Mario in general

fringe hornet
mental cipher
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i would've been scared in mario that i was close to the flagpole and there were no blocks at the end to save my run 😔

fringe hornet
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it's also probably not exactly fear but probably more like it being stressful

snow portal
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What's it based on?

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The song

true bobcat
snow portal
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Tbh it did sound like MvDK

austere scaffold
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mvsdk MarioPraise

old salmon
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Can i play ONSMB beta para android download rom? /j

slow flicker
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How’s the boss fight going btw?

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If u need help with it feel free to ask me because I’m a nerd at boss fights now marioready

true bobcat
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It’s certainly going lmao

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I need to flesh out the idea more before trying to just jump in coding it

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I will def probably pester you for some help on it lol

mental cipher
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I remember that in the trailer at the beginning when the screen turned grey, there were sounds where luigi says "Mario", is there any chance that this will be in game?

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or it was only for the trailer

old salmon
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Yo that would be peak

snow portal
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^

fringe hornet
mental cipher
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mario moaning

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the fuck did i say 😭

snow portal
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You said

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mario moaning

old salmon
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When the new update drops btw?

true bobcat
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I haven't had much time to work on it lately

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I hope to at least have it out by Halloween of this year

old salmon
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Hell yea!! MarioPraise

slow flicker
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I cant wait

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Im a boss fight enjoyer

old salmon
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Same

old salmon
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Im replaying the current version, im at w2

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Didn't played 1-A this time cuz its hard

true bobcat
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You should try challenge mode

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I don’t think anyone has said anything here about trying it

old salmon
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Theres anything specific that happens in challenge mode?

true bobcat
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Makes the game harder: only powerups reset Luigi

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(In other words, blocks don’t work)

brittle pagoda
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I'll be playing this mod in two weeks probably, by then I'll have started my summer break

true bobcat
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Guys help I can't think of how the boss should play out icanttakeitanymore

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But I also want it t be a surprise

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I've updated the cutscene to have a knockback thing at the start for some flare

old salmon
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I have a idea tho

true bobcat
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Also added anti-wall clip marioready

bronze cipher
hot wadi
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You should make the block crush the player instead

true bobcat
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How do you make the collision do crushing damage?

lucid walrus
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outta curiosity

true bobcat
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Still figuring that part out

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Tho I want the main idea to be you can't hurt him directly

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Since you can't in the main levels

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So I want it to be something like "trick him into bumping his own block" to do damage in the first phase

slow flicker
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That’s the best way of doing it that I can thing of

true bobcat
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Oooo

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📝

old salmon
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Updates

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Ndy they say that if yo u dont update the mod ur real nsmb copy gets haunted by ordinary luigi

true bobcat
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I've been working on NSMB-Docker atm

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Now that I've got file replacement & additons working via a nitrofs folder, I will try and work on this more

old salmon
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YEAAAAA

vital abyss
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SOOO COOL KEEP GOING BRO

true bobcat
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This is the update y'all have been waiting for marioready

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-# (Thanks @nimble pond for the SSEQ :p)

nimble pond
slow flicker
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I want that luigi for my fingor fight or doopliss fight lol

true bobcat
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LMAO

slow flicker
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LMAO, I will lol

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that could be funny for custom credits for ordinary or smth though

true bobcat
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I might make it be a 1/1000 chance that when the chaser appears, it uses that animation

slow flicker
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🔥

mental cipher
marble fable
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lmao

austere scaffold
# true bobcat

unfortunately it’s an immediate -1/10 because upscaled game MarioOkay

slow flicker
fringe hornet
austere scaffold
old salmon
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LMFAO

old salmon
true bobcat
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I played with it with just the graphics changed, it would work fine

fringe hornet
true bobcat
true bobcat
slow flicker
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I still think you should go nsmbwii ghost house ? block style with the attacks at some stage of the fight

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anyways, how is it going code wise?

true bobcat
slow flicker
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that was my experiance with half my koopaling fights

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Remember to follow Gamerator's nerd guidelines so its less annoying to get coop working when its time

true bobcat
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Boss will be easier to make coop-compatible than the gimmick itself ngl lmao

slow flicker
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i cant wait to have to rewrite half the boss fights again to work and to not explode

true bobcat
slow flicker
true bobcat
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See on paper yes

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But then the actual planning of

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Should each player have their own chaser?

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And etc

slow flicker
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each player controls the other players chaser :p

true bobcat
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LOL

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...

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Wait

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That's not a bad idea

slow flicker
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I have said that before, but it would mean that the players need to scream at eachother to get stuff done

true bobcat
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Yes!

slow flicker
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and it would be actaul "coop"

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dont know how u would deal with the respawn system though

true bobcat
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Side note, AI is more helpful than expected for this

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It fixed a memory leak for me

true bobcat
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Co-op & VS

slow flicker
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AI can help if you feed it enough info, u kinda got to feed it a lot of info first though

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well, the newest gpt model is really good tbh

slow flicker
true bobcat
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LOL

true bobcat
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I'm a sucker who pays for GPT so I have access to Codex

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It's able to search my workspace (including the code template)

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So when I say "make this random", it uses Net::getRandom()

slow flicker
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I do not have that musch disposable income lol

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I work for five hours a week on a sunday since im a full time student so I only have $240 aud to spend a fortnight

true bobcat
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There are free ways to make it work. The copilot stuff in VSCode can be used for free

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to spend a fortnight
I read this as "on fornite" lmao

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But yeah def don't waste on GPT of all things

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I use GPT enough while I'm working that it's justified for me

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Shoutout to codebase in FORTRAN

slow flicker
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I use it to tidy up random things such as indentations in code, to fix comments in code and to make sure I haven't missed anything in practice essays as well as to generate more physics practice questions

true bobcat
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Good use for it

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When I was in college and it dropped my math classes were too advanced for it to do anything for me death

slow flicker
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anything that can be done in desmos, chat gpt can do now lol

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and thats only graphs

true bobcat
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Dang

slow flicker
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With enough gpus and npus, anything is possible

true bobcat
old salmon
marble fable
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they give you access to github copilot which can be installed as a VS Code extension and it comes with a lot of Claude Sonnet 4 tokens per month + unlimited ChatGPT 4.1

slow flicker
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I still cant get over how much ordinary did for my yt channel. I cant wait to see how the ordinary luigi fight will preform if its gets release this year

true bobcat
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LOL

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Modders together strong marioready

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Crazy you got more subs than I have in total tho

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At a humble 808

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Meme didn’t catch on, but that’s ok

slow flicker
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the problem is that the video started to slow

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the yt algorithm is fucked rn and it needs to be constant adhd stimulation

true bobcat
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Ah

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I should have made a shorts version

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Those do pretty well I think

slow flicker
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do it honestly

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and through some subway surfers gameplay under it /j

true bobcat
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Yesssss

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I’ll also underlay(?) it with Minecraft parkour

slow flicker
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oh, dont forget the obnoxious loud sound effects at the start

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and giant red explication marks and red arrows

true bobcat
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Some vine booms & metal pipe drops

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Maybe a very loud version of the chaser jingle

marble fable
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me still under 300 subs and just posting garbage 💪

true bobcat
rare ice
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Meanwhile my yt channel is half dead

mental cipher
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ndy 100k sub playbutton reveal when?

dapper berry
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I will test this rom hack at 3 AM-

dapper berry
ebon terrace
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Oh, hello Luigi! 🗣️ 🗣️

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Hello little stylus vibe

vital abyss
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mario is even scarier that luigi

inner prism
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i just found this mod, should i trust it's title?

old salmon
inner prism
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hmm it seems sus

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sus amogus

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bro is this mod gonna pull a ddlc on me?

old salmon
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u should give it a try its a fun challenge

inner prism
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does it contain my username in it?

old salmon
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yea it have star coins

inner prism
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ok i install now

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i don't trust this

old salmon
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dw its safe

inner prism
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alr im bouta enter 1-1

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dang this mod hard

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1 death game overs?

old salmon
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|| to avoid the chasers u break blocks or hit blocks or get items ||

inner prism
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probably set that message to a spoiler

true bobcat
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I'm prob not gonna meet the Halloween timeline for the update

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Honestly I'm not really sure if I even wanna keep poking at the boss update

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Prob gonna pivot to just updating some effects and bug fixes

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Maybe try some stuff with co-op and/or the "Ordinary module" so others can add spooky mode to their hacks

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Need to rewrite stuff anyway for the module

slow flicker
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What’s your goal with the boss that you wanted to do?

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I could probably pull it off if you want, I always want excuses to code one :3

true bobcat
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Hmm

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I’ll think about it

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Conflicted between “I wanna do it” vs “I just want it to be real” lmao

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I also need to plan out what I want the pace of the boss to be

slow flicker
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Fair

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I already have sound effect extensions, projectile actors and a lot of systems in place for bosses that I can probably just copy over from new++ to use. If you want to add additional sound effect for the fight I can show you how to use the sfx extension code and how it’s done

true bobcat
slow flicker
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YouTube wants me to make more ordinary content lmao

true bobcat
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Yesssss goooood

stark wave
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megas!!

austere scaffold
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wait what was the first lol

true bobcat
rare ice
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FNF players doing a cover of everything

true bobcat
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There are also wiki entries of Ordinary Luigi 😭

rare ice
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is Ordinary Luigi known as Luigi.nds?

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since when?

true bobcat
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I mentioned it in a comment asking for "lore" lmao

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Ordinary Luigi, Luigi.nds, and Luigi.xdelta

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Ofc ordinary Luigi being the "definitive" name

rare ice
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not even Really Happy Mario has lore 😔

true bobcat
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Also I have ordinary fan art

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Just a little guy

rare ice
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ah yes, Paper Ordinary Luigi

austere scaffold
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just make a pale skinned mr L atp 😭

true bobcat
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This thumbnail was cool

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I like how Mario is low poly lmao

austere scaffold
true bobcat
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I doubt it

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He had some other drawn thumbnails

ebon terrace
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Since yall are sending fanart maybe I should send mine

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Not ordinary luigi but still...

brittle pagoda
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I had said I'd play this hack during the summer but got caught up with some other stuff, I haven't played any mod I said I was gonna play

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Is this mod complete?

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I saw some videos and it looked rather complete for the most part, like the main gimmick is programmed already

true bobcat
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Yes this mod is released

brittle pagoda
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Cool

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If I'm remembering correctly, it was released before but there were still some updates, and I was like "might as well play the complete version once I really have time" before I got caught up with other things

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Will quickly play it in December 👀

true bobcat
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I hope Ordinary gets RA 😭

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Why is it here lmao

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Who added it

proud delta
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Will this hack receive an update in the future?

true bobcat
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I had big plans for an update but I don’t have much motivation to work on this mod that much tbh. I’m pretty happy with how it ended up. I may get around to making the MvsL balance changes I had mentioned I had wanted to do at some point

ebon terrace
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Dw, take your time :)

brittle pagoda
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I'm playing the hack now at last, more stressful than I expected, especially when I realized that the inventory powerup only saves you if it's a higher priority powerup than your current form 💀💀💀

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I'm going for 100% completion btw

brittle pagoda
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Barely managed to do W2 tower without any star coins, I'm stopping here for today

brittle pagoda
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Is W6-6 beatable? I'm not so sure rn 😬

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The pipe cannon section at the end is too slow, no blocks in that section, and the inventory powerup doesn't buy enough time

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Too bad, the castle level is right after it

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Maybe I'll have to go through W4 and W7 now

nimble pond
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All levels in this hack are beatable, but some of them require you to do complicated tricks or be insanely fast to be able to finish them

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I don't exactly remember how to beat 6-6, but I think you had to do some trickery with the pswitch and the brick blocks near to the entrance to the underground area to gain some time

brittle pagoda
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Oh that's smart

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Lowkey hitting the P-Switch is complicated by itself (the Paratroopa keeps being hiding under a ceiling so I tend to enter the underground section without even using the P-Switch, I just hit blocks)

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Is 2-6 beatable? I saw that IllyCat gave up, the autoscroll is just way too slow

nimble pond
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I have never been able to beat 2-6, but from what I've heard it's possible

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It's just incredibly hard and precise

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Also, I don't remember exactly, but I think Ndy made some minor changes to 2-6 to make it possible

brittle pagoda
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I just tried the P-Switch technique, not fast enough 💀💀💀

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I give up, I'll play W4 instead

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I managed to beat Mummipokey as mini

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Wait what changes? Is the timing different for each level?

brittle pagoda
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Damn I'm also stuck on 4-3

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I'm not intending on being able to 100% in this mod, but I thought I'd at least be able to reach W8

slow flicker
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4-3 is one of the hardest levels

brittle pagoda
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Fr

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Autoscrollers are so hard

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Especially an underwater autoscroller, when I finally find a block, the Maw-Ray eats it 💀💀💀

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Were you able to beat 2-6 eventually?

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Anyway, I actually can't remember all of NSMB's secrets despite having 100%ed multiple times

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I have to find the secret in 4-1 that leads to the tower, I forgot where it is

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And the stress of looking for a block makes me incapable of thinking clearly and finding it

true bobcat
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You have to be smart with your reserve item

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And I had to have a power up sit on the lift from one of the blocks

rare ice
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somehow i was able to beat 2-6 even with that issue, it wasn't that hard

true bobcat
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It was almost RNG if it happened

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I remember beating it myself when I made the og version

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Issue just never happened for me lmao

brittle pagoda
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Wait I'm not sure if I tried it properly

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I just gave up when I saw that Illy didn't beat it either (and she's generally a better player than I am)

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My goal is to beat the final boss asap so that I become at liberty to save whenever I want in the post game, then I'll see how close I can get to 100% completion

brittle pagoda
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Completed W4 except for the underwater level (thank God there's a secret exit to circumvent that level)

brittle pagoda
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Damn I'm stuck on W7 castle too, no way to reach W8 for me

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Actually wait I can pull some tricks if I use the mini mushroom, but I doubt it'd get me as far as defeating the boss, also defeating Lakithunder as mini Mario ain't that easy

brittle pagoda
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Ok turns out there's a hidden block before the fight that I wasn't aware of, it allowed me to become big Mario and take him out quickly thanks to my ground pound

brittle pagoda
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Damn I'm stuck at 8-Tower 2

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The rest of W8 was mostly a breeze

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Snake blocks, my sworn enemies in this mod

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😡

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I actually did manage to enter the boss room, just not fast enough to fully defeat Bowser Jr, if only there was a hidden block right before it

true bobcat
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You gotta do the quick kill

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At least that's how I had to

brittle pagoda
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A few more seconds and I would've hit him with a ground pound

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But I wasn't fast enough

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But how fast should I even be? I did a frame perfect mushroom grab after collecting the red coins, only to later do a last minute fire flower grab as I was heading to the top

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What's the quick kill? Is it the "stomp then ground pound' method? Or something else?

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Oh it is possible to win

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I was a split second away

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I realized I can do a certain trick with a block near the second star coin, like I can actually just delay Luigi a bit

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Ok wait I won 😁

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Time to beat the mod

brittle pagoda
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I beat Bowser, I actually did a mistake with the usage of when I use my inventory powerup, but I somehow managed to beat the Bowsers

brittle pagoda
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Couldn't sleep well cuz I'm sick and had a fever dream where a vague ghostly presence made me consistently agitated, it had the same vibe as Ordinary Luigi's chase sequences 💀💀💀

brittle pagoda
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Real 🤣🤣🤣

true bobcat
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LOL

true bobcat
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New logo for the mod lol

rare ice
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ah yes

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Super Mario Bros.

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the best hack of NSMB

true bobcat
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Wega.mp3 Super Mario Bros

rare ice
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nah, that's not Wega, that's Luigi.nds

true bobcat
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Ordinary Luigi oh yeah

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I still think about how there's a wiki artice on the character 😭

rare ice
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at least you have a fan wiki, i had to do Really Happy Mario's by myself which got deleted a few months ago MarioDerp

true bobcat
nimble pond
true bobcat
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Some download stats

fringe hornet
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2.2.1 of ordinary released before 2.21 of gd
-# ok i'm tired of making these jokes i think

true bobcat
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3D is now affected Flooshed

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I haven't saved the palette yet lmao

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@rare ice ah Mario :p

rare ice
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Really Happy Mario reference MarioPraise

slow flicker
true bobcat
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With some AI assistance on the logic, this alters the texture palettes basically the same way it does for the other top screen 2D stuff

// TOP SCREEN
u16* objColors = rcast<u16*>(HW_OBJ_PLTT);
MI_CpuCopyFast(objColors, paletteBackup, 256 * 2);
makeRangeMonochrome(objColors, 256);

GX_BeginLoadOBJExtPltt();
u16* extObjColors = getOBJExtPltt(0);
MI_CpuCopyFast(extObjColors, &paletteBackup[256], 256 * 16 * 2);
makeRangeMonochrome(extObjColors, 256 * 16);
GX_EndLoadOBJExtPltt();

GX_BeginLoadBGExtPltt();
u16* bgColors = getBGExtPltt(0x4000);
MI_CpuCopyFast(bgColors, &paletteBackup[256 + (256 * 16)], 256 * 32 * 2);
makeRangeMonochrome(bgColors, 256 * 32);
GX_EndLoadBGExtPltt();

// TEXTURE PALETTE (3D models)
// VRAM-E is configured for texture palettes (64KB = 32768 colors)
GX_BeginLoadTexPltt();
u16* texPlttColors = getTexPltt(0);
MI_CpuCopyFast(texPlttColors, &paletteBackup[256 + (256 * 16) + (256 * 32) + 256 + 256], 32768 * 2);
makeRangeMonochrome(texPlttColors, 32768);
GX_EndLoadTexPltt();
#

2D included for reference

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Were makeRangeMonochrome is just a helper function

static u16 makeMonochrome(u16 color) {
      u8 r, g, b;
      r = (color >> 0) & 0x1F;
      g = (color >> 5) & 0x1F;
      b = (color >> 10) & 0x1F;
    u16 gray = (scast<u16>(r) + scast<u16>(g) + scast<u16>(b)) / 3;
    return (gray << 10) | (gray << 5) | gray;
}

static void makeRangeMonochrome(u16* startAddr, u32 count) {
    for (u32 i = 0; i < count; i++) {
        startAddr[i] = makeMonochrome(startAddr[i]);
    }
}
slow flicker
#

do you have the ram for this during boss battles?

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you might need to cut the boss palettes in half

true bobcat
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Lmao that answers that

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Side note, dang this just looks so much better

slow flicker
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was asking cause loadFileToOverlay is gonna cause some problems

true bobcat
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This might just be a Bowser moment, I'll need to go through each boss

slow flicker
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yeah the bowser fights and petey are the main ones that are problematic

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since in the w1 bowser fight the dry bowser stuff is loaded as well

true bobcat
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Ofc course it is death

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I'll prob look and see what Gamerator does for co-op

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Oh hey petey doesn't run out

rare ice
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Petey looks weird in black and white, ngl

true bobcat
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Lmao

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Red/green moment

true bobcat
#

Once again co-op being the technical marvel that it is saves the day

slow flicker
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Nice

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now just make the custom final boss so I can have YouTube content

true bobcat
#

Dry bowser fixed

true bobcat
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The save means I'm locked in

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:p

true bobcat
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:p

rare ice
#

Ah yes, Arabic question marks

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Now do ¿ /jk

true bobcat
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Lmao

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I flip the texture based on what direction the block is flying

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I thought of a plan for phase one that I’m happy with

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I’ve had the idea for phase 2 for awhile but I don’t want to work on it until I have phase 1 done

true bobcat
#

Hyper moving blocks aside, finally the stupid rotation works

true bobcat
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Behold, the diagonal spiked ?-block

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I haven't wired up the hitbox to be rotated yet :p

rare ice
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for some reason i saw Sonic instead of the spiked ?-block

true bobcat
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Needed to test something, funny side effect of Mario not being given back control lmao

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He's just standing there...MENACINGLY

rare ice
#

he's watching the paint dry

true bobcat
brittle pagoda
true bobcat
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The end of level castle is the main reason

brittle pagoda
#

Yeah

stark wave
edgy pewter
#

I finally start playing this hack, oh boy, 1-3 is already a challenge 😄

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So evil you can't finish a stage in darkness mode

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Is it a bug that you can die in the oneup house? I got a game over with 3 lifes. Maybe because I m still using an older version

true bobcat
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1-up houses are a death trap

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While in spooky mode, 1-ups remove lives from the counter instead of giving them

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So using the 1-up house definitely removed all your lives then killed you

edgy pewter
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Ohhhh that's the reason, that's a good catch

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Mmh but yeah, I m definitely upgrading since the game crashed during the first bowser jr fights (fire balls crashed the game)

true bobcat
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Wait huh

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Are you on the latest?

edgy pewter
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Probably not, that could be the reason. I entered the first bowser jr fight with a fire flower and spammed fire balls, then the game crashed

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It happened on real hardware

true bobcat
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Progress SOON

old salmon
true bobcat
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Either gonna work on the boss some more or work on adding more "spooky flair" when I get home

true bobcat
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Have an idea for a custom "got ya" animation if the chaser catches you

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I am setting a goal to complete the mod by <t:1779685200:D>

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As my birthday gift to the server marioready

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Oh I also need to finally code in the song to play

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I will invoke the robot to help me figure out why it's not loading

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If there are any suggestions for things to me to throw in, now is the time to mention it

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This will be the final update for real this time

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(Excluding bug fixes)

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I wanna work on other DS stuff but this mod not being complete has been holding me back some

nimble pond
#

I don't really think I have any relevant/interesting suggestions to provide, you put a lot of effort into this mod and it shows, can't wait to see what you have planned

true bobcat
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I think out of spite I will make it so you can't collect star coins in spooky mode marioready

brittle pagoda
#

OMG no the mod is hard enough already 😭😭😭

nimble pond
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Yeah, uh, I'm not entirely sure if that's a good idea at all considering how often the spooky mode is triggered

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The game would practically be impossible to 100%

brittle pagoda
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I already can't even manage to collect them all in the first place

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I was barely able to beat the main game

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Almost gave up at 8-Tower2

true bobcat
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LOL, I'm joking dw

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I'm not caving to make the star coins exit spooky mode tho

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I r e f u s e

brittle pagoda
#

Alright that's kinda understandable

lament flower
nimble pond
#

I don't know who that TAS guy is or why he's insanely good at playing every single game ever existed, but someone tell him to touch grass sir

true bobcat
#

As far as "scary" stuff goes, some things I had in mind (spoilered for obvious reasons):

  • ||Add a jumpscare in the Game Over scene with variable delay||
  • ||Low chance when the player dies to the chaser, make an animation where the player model faces the screen then does a jumpscare. If the chance is not met, play the normal "got ya!" animation||
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A stretch goal: I'd like to add in-game settings to control different things about the mod

true bobcat
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Timers now pause if you don't have control of Mario

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Specific examples:

  • Luigi will now patiently wait for boss cutscenes to finish before killing you
  • The spooky mode timer will no longer progress while the game is paused
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Hard to test everything, but the main instances of this mattering should now be fixed

true bobcat
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Breaking blocks as Mega Mario now exits spooky mode

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Along with other blocks that seemed like they should work but didn't before

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(Flying ?-blocks, Roulette blocks, etc.)

true bobcat
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The gang's all here

nimble pond
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Me and the homies when

true bobcat
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Lmao

rare ice
true bobcat
true bobcat
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Buffed the Mega Mushroom so it's more tempting to use it beyond just exiting spooky mode in your reserve

Now as soon as Mario grows mega, the spooky timer is paused and resets to 300 frames

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Timer unpauses when the mega mushroom ends

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Soon I'll be buffing Luigi some, at lot of my changes are making the game way easier lmao

true bobcat
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The darkness grows near...

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Tweaking the effect still

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But the idea being you'll start seeing less and less if you don't hurry and rest the timer

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This should offset the nerfs the chaser has been getting

true bobcat
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Scrapping the idea, didn't look as good in practice lol

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Oh well

true bobcat
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Also fixing the Super Star. Collecting it in sppooky mode now resets back to normal

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Also giving it a buff: if you're currently in a starman, the spooky timer will pause

true bobcat
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Tomorrow I may work on restoring the chaser to be a 3D model

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And falling back onto the NSBTX if RAM is low

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(Truly anything to stall having to work on the boss LOL)

brittle pagoda
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After the update is done, I'll try to see if I can clear some of the levels I hadn't beaten

true bobcat
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Fair warning I will prob be buffing the chaser slightly with all these buffs to the player's tools lmao

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Mega mushroom buff I think may kill the challenge if I don't counteract it some

lament flower
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Once i buy nsmb ds i wanna give this mod another try

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i coudnt beat world 2

true bobcat
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World 2 is an insane difficulty spike for this mod

cinder nimbus
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is it intended that while the spooky mode is activated you cant finish the level? also the castle having 2 completely different colors on different parts

true bobcat
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while the spooky mode is activated you cant finish the level
Yes, this is a part of the challenge

the castle having 2 completely different colors on different parts
This is a bug that will be fixed in the next release

true bobcat
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Need to make the actual animation, but the model loads

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If there's not enough RAM to load in the model (lookingat you Bowser), it'll fall back onto loading the chaser we know and love

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It's pretty obvious it's different, but there's not much I can do about that

old salmon
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This is looking neat

true bobcat
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Yeah, the chaser will be a model again

old salmon
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Peak!!!! Keep it up, its looking neat :>

true bobcat
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As I said, literally any feature to delay me having to make the boss marioready

old salmon
true bobcat
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This was needed tho, NSBTX doesn't do the chaser justice lol

old salmon
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True tho 😭
He was too big for being a sprite, specially when its like the main thing on the game

true bobcat
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Yes

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I’m replacing the final boss with my own

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Think I have the general phases lined up for the boss

brittle pagoda
mental cipher
true bobcat
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Gonna make another “haunting” animation. It’ll be similar to what it is now

mental cipher
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Great, maybe consider remaking the original nsbtx so it could kinda look like the current model

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especially since it’s only in few specific cases