#Need your opinion
1 messages · Page 1 of 1 (latest)
No, I made the cliff and the house is Ai.
oh that is really good for a background generated by AI definitely keep it I wish I could make stuff like that
id say the cliff seems flat and the haunted house seems scaled down and placed sorta awkwardly
feels a bit empty and the ground feels a bit weird, kinda like if it was made on ms paint. maybe you could reuse the ground from the tileset and edit it a bit
You may want to add perspectives to the cliff
The house looks ok but the white window is a little weird
In the future please put these kinds of questions in #nsmb-chat or #nsmb-showcase
Yes, opinions technically count as help, but that's not what this channel is about
Yeah I guess that’s true it’s just the last time I asked a question a few months ago I was asked to do it here, but it wasn’t an opinion question. I just didn’t know if it would happen again if I said that there.
Where is the white window?
lol your not far off. It was paint.net but close enough. Anyways should the cliff be like a 3D model and just turn it into an image? Or should I like stretch the textures so it matches with the cliff.
paint.net can be used to make cool stuff tho, especially with plugins
probably a bad idea to make a 3d model first because compression crap
i'd suggest reusing the ground texture but altering it a bit to make the hill
@unkempt moth I took what you said and it turns out the cliff looks a lot better! Thank you for your help! But I do have a question. The trees are blinking like Peache's castle's flags. But I put fire stick to where the flags were and the blinking went straight to the trees.
sry if the video format is bad i just recorded it and sent it
you're welcome :)
preferably send an .mp4 video so it can be read on discord
(does .avi work?)
the bug is due to this background being animated. if you wanna fix this, you'll probably have to modify the background graphics directly, so they don't use the tiles where the animation plays
Ok thanks. So can't just move the animation? Like why is it with the trees and not where the flags were?
well you can fix that, but as i said, you'll have to edit the graphics directly
Ok and what do you mean by that? Like do I need to filter the background so it looks slightly different? Because that’s what I think of when I read that. Also if you don’t know it’s completely fine and don’t go looking for it just for me, I will find it some how. It just doesn’t hurt to ask if you already know.
That is do you name the name of the Goombas and Koopa Troopas in the NSMBe? I want to change the textures of them.
The goomba is called "I_kuribo256_ncg.bin" and the koopa is called "I_nokonoko256_ncg.bin" both are located in the "obj" folder and they use the four enemy palettes
you need to find the graphics in the rom file browser (both the bitmap and palette)
Yo thank you! Now I got them to look like bone goombas from NSMB2. How do they look? It looks a bit off to me.
I knew there was bitmap and palette in the tilesets but not the backgrounds.
I think they look nice and odd at the same time, since they look like they're pulsating, and you should also probably optimize their quality a bit since they look like cropped PNG's imo
Yeah, backgrounds have bitmaps and palettes too, though, I don't remember the exact name of the Peach Castle background file and I'm too lazy to check rn, but it should be something like "free_nohara"
you can check the file ids used for the bitmap, palette, and tilemap, by clicking the "édit properties" button while selecting a background. then in the rom file browser, look for the files with those ids. to modify the graphics in this case, you only need the bitmap and palettes, you don't need the tilemap
Alternatively you could check this list here https://nsmbhd.net/thread/3276-tilesets-and-backgrounds-name-table/ which indicates the file names for every tileset and background, but yeah, Bester's suggestion is much quicker and easier
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